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Revert "tag must not removed & changed test"
This reverts commit bba6418bd5
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@ -2210,7 +2210,6 @@ export class TarShotTag extends BattlerTag {
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pokemon.scene.queueMessage(i18next.t("battlerTags:tarShotOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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}
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}
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/**
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* Tag that swaps the user's base ATK stat with its base DEF stat.
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* @extends BattlerTag
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@ -2225,13 +2224,17 @@ export class PowerTrickTag extends BattlerTag {
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pokemon.scene.queueMessage(i18next.t("battlerTags:powerTrickActive", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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}
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onRemove(pokemon: Pokemon): void {
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this.swapStat(pokemon);
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pokemon.scene.queueMessage(i18next.t("battlerTags:powerTrickActive", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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}
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/**
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* Active stat swap again if the tag overlaps. tag will be remain.
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* Removes the Power Trick tag and reverts any stat changes if the tag is already applied.
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* @param {Pokemon} pokemon The {@linkcode Pokemon} that already has the Power Trick tag.
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*/
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onOverlap(pokemon: Pokemon): void {
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this.swapStat(pokemon);
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pokemon.scene.queueMessage(i18next.t("battlerTags:powerTrickActive", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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pokemon.removeTag(this.tagType);
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}
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/**
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@ -68,27 +68,28 @@ describe("Moves - Power Trick", () => {
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expect(player.getStat(Stat.ATK, false)).toBe(baseATK);
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expect(player.getStat(Stat.DEF, false)).toBe(baseDEF);
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expect(player.getTag(BattlerTagType.POWER_TRICK)).toBeDefined();
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expect(player.getTag(BattlerTagType.POWER_TRICK)).toBeUndefined();
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}, 20000);
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it("effect should be passed with the tag when using BATON_PASS", async () => {
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it("should pass effect when using BATON_PASS", async () => {
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await game.classicMode.startBattle([Species.SHUCKLE, Species.SHUCKLE]);
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await game.override.moveset([Moves.BATON_PASS]);
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await game.override.moveset([Moves.POWER_TRICK, Moves.BATON_PASS]);
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const player = game.scene.getPlayerPokemon()!;
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player.addTag(BattlerTagType.POWER_TRICK);
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game.move.select(Moves.POWER_TRICK);
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await game.phaseInterceptor.to(TurnEndPhase);
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game.move.select(Moves.BATON_PASS);
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game.doSelectPartyPokemon(1);
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await game.phaseInterceptor.to(TurnEndPhase);
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const switchedPlayer = game.scene.getPlayerPokemon()!;
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const baseATK = switchedPlayer.getStat(Stat.ATK);
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const baseDEF = switchedPlayer.getStat(Stat.DEF);
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const player = game.scene.getPlayerPokemon()!;
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const baseATK = player.getStat(Stat.ATK);
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const baseDEF = player.getStat(Stat.DEF);
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expect(switchedPlayer.getStat(Stat.ATK, false)).toBe(baseDEF);
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expect(switchedPlayer.getStat(Stat.DEF, false)).toBe(baseATK);
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expect(switchedPlayer.getTag(BattlerTagType.POWER_TRICK)).toBeDefined();
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expect(player.getStat(Stat.ATK, false)).toBe(baseDEF);
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expect(player.getStat(Stat.DEF, false)).toBe(baseATK);
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expect(player.getTag(BattlerTagType.POWER_TRICK)).toBeDefined();
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}, 20000);
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});
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