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Introducing held items
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src/modifier/held-items.ts
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230
src/modifier/held-items.ts
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import type Pokemon from "#app/field/pokemon";
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import { globalScene } from "#app/global-scene";
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import type { Localizable } from "#app/interfaces/locales";
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import type { Constructor, NumberHolder } from "#app/utils";
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import { PokemonType } from "#enums/pokemon-type";
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import i18next from "i18next";
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export enum HeldItemType {
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NONE,
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SITRUS_BERRY = 1,
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LEPPA_BERRY,
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SILK_SCARF = 101,
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BLACK_BELT,
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SHARP_BEAK,
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POISON_BARB,
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SOFT_SAND,
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HARD_STONE,
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SILVER_POWDER,
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SPELL_TAG,
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METAL_COAT,
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CHARCOAL,
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MYSTIC_WATER,
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MIRACLE_SEED,
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MAGNET,
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TWISTED_SPOON,
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NEVER_MELT_ICE,
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DRAGON_FANG,
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BLACK_GLASSES,
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FAIRY_FEATHER,
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}
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export class HeldItem implements Localizable {
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// public pokemonId: number;
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public type: HeldItemType;
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public maxStackCount: number;
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public isTransferable = true;
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public isStealable = true;
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public isSuppressable = true;
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public attrs: HeldItemAttr[];
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public name: string;
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public description: string;
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public icon: string;
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constructor(type: HeldItemType, maxStackCount = 1, name, description, icon) {
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this.type = type;
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this.maxStackCount = maxStackCount;
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this.isTransferable = true;
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this.isStealable = true;
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this.isSuppressable = true;
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this.name = name;
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this.description = description;
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this.icon = icon;
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}
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//TODO: we might want to change things to make this work... otherwise it's pointless
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// to derive from Localizable.
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localize(): void {}
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// get name(): string {
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// return i18next.t(`modifierType:AttackTypeBoosterItem.${AttackTypeBoosterItem[this.moveType]?.toLowerCase()}`);
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// }
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// getDescription(): string {
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// return
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// }
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untransferable(): HeldItem {
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this.isTransferable = false;
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return this;
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}
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unstealable(): HeldItem {
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this.isStealable = false;
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return this;
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}
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unsuppressable(): HeldItem {
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this.isSuppressable = false;
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return this;
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}
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attr<T extends Constructor<HeldItemAttr>>(AttrType: T, ...args: ConstructorParameters<T>): HeldItem {
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const attr = new AttrType(...args);
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this.attrs.push(attr);
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return this;
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}
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/**
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* Get all ability attributes that match `attrType`
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* @param attrType any attribute that extends {@linkcode AbAttr}
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* @returns Array of attributes that match `attrType`, Empty Array if none match.
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*/
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getAttrs<T extends HeldItemAttr>(attrType: Constructor<T>): T[] {
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return this.attrs.filter((a): a is T => a instanceof attrType);
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}
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hasAttr<T extends HeldItemAttr>(attrType: Constructor<T>): boolean {
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return this.getAttrs(attrType).length > 0;
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}
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getMaxStackCount(): number {
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return this.maxStackCount;
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}
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getIcon(stackCount: number, _forSummary?: boolean): Phaser.GameObjects.Container {
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const container = globalScene.add.container(0, 0);
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const item = globalScene.add.sprite(0, 12, "items");
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item.setFrame(this.icon);
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item.setOrigin(0, 0.5);
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container.add(item);
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const stackText = this.getIconStackText(stackCount);
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if (stackText) {
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container.add(stackText);
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}
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return container;
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}
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getIconStackText(stackCount: number): Phaser.GameObjects.BitmapText | null {
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if (this.getMaxStackCount() === 1) {
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return null;
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}
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const text = globalScene.add.bitmapText(10, 15, "item-count", stackCount.toString(), 11);
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text.letterSpacing = -0.5;
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if (stackCount >= this.getMaxStackCount()) {
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text.setTint(0xf89890);
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}
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text.setOrigin(0, 0);
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return text;
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}
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getScoreMultiplier(): number {
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return 1;
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}
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}
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export abstract class HeldItemAttr {
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public showItem: boolean;
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constructor(showItem = false) {
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this.showItem = showItem;
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}
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/**
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* Applies ability effects without checking conditions
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* @param pokemon - The pokemon to apply this ability to
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* @param itemType - Whether or not the ability is a passive
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* @param args - Extra args passed to the function. Handled by child classes.
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* @see {@linkcode canApply}
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*/
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apply(..._args: any[]): void {}
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getTriggerMessage(_pokemon: Pokemon, _itemType: HeldItemType, ..._args: any[]): string | null {
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return null;
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}
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//TODO: May need to add back some condition logic... we'll deal with that later on
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}
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export class AttackTypeBoosterHeldItemAttr extends HeldItemAttr {
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public moveType: PokemonType;
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public powerBoost: number;
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constructor(moveType: PokemonType, powerBoost: number) {
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super();
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this.moveType = moveType;
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this.powerBoost = powerBoost;
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}
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override apply(stackCount: number, args: any[]): void {
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const moveType = args[0];
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const movePower = args[1];
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if (moveType === this.moveType && movePower.value >= 1) {
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(movePower as NumberHolder).value = Math.floor(
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(movePower as NumberHolder).value * (1 + stackCount * this.powerBoost),
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);
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}
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}
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}
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export function applyHeldItemAttrs(attrType: Constructor<HeldItemAttr>, pokemon: Pokemon, ...args: any[]) {
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if (pokemon) {
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for (const [item, stackCount] of pokemon.getHeldItems2()) {
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if (allHeldItems[item].hasAttr(attrType)) {
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attrType.apply(stackCount, ...args);
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}
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}
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}
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}
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export const allHeldItems = [new HeldItem(HeldItemType.NONE, 0, "", "", "")];
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export function initHeldItems() {
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allHeldItems.push(
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new HeldItem(
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HeldItemType.SILK_SCARF,
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99,
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i18next.t("modifierType:AttackTypeBoosterItem.silk_scarf"),
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i18next.t("modifierType:ModifierType.AttackTypeBoosterModifierType.description", {
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moveType: i18next.t("pokemonInfo:Type.NORMAL"),
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}),
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"silk_scarf",
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).attr(AttackTypeBoosterHeldItemAttr, PokemonType.NORMAL, 0.2),
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new HeldItem(
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HeldItemType.BLACK_BELT,
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99,
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i18next.t("modifierType:AttackTypeBoosterItem.black_belt"),
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i18next.t("modifierType:ModifierType.AttackTypeBoosterModifierType.description", {
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moveType: i18next.t("pokemonInfo:Type.FIGHTING"),
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}),
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"black_belt",
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).attr(AttackTypeBoosterHeldItemAttr, PokemonType.FIGHTING, 0.2),
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);
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}
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//TODO: I hate this. Can we just make it an interface?
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export function getHeldItem(itemType: HeldItemType): HeldItem {
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return allHeldItems.find(item => item.type === itemType)!; // TODO: is this bang correct?
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}
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