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ESLint woes
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@ -3141,15 +3141,15 @@ export class OrderUpStatBoostAttr extends MoveEffectAttr {
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let increasedStat: EffectiveStat = Stat.ATK;
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switch (commandedTag.tatsugiriFormKey) {
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case "curly":
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increasedStat = Stat.ATK;
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break;
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case "droopy":
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increasedStat = Stat.DEF;
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break;
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case "stretchy":
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increasedStat = Stat.SPD;
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break;
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case "curly":
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increasedStat = Stat.ATK;
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break;
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case "droopy":
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increasedStat = Stat.DEF;
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break;
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case "stretchy":
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increasedStat = Stat.SPD;
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break;
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}
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user.scene.unshiftPhase(new StatStageChangePhase(user.scene, user.getBattlerIndex(), this.selfTarget, [ increasedStat ], 1));
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