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Add Several Unit Tests and Fixes
This commit is contained in:
parent
60b04762d5
commit
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@ -2891,13 +2891,22 @@ export function overrideModifiers(scene: BattleScene, isPlayer: boolean = true):
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modifiersOverride.forEach(item => {
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const modifierFunc = modifierTypes[item.name];
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const modifier = modifierFunc().withIdFromFunc(modifierFunc).newModifier() as PersistentModifier;
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modifier.stackCount = item.count || 1;
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let modifierType: ModifierType | null = modifierFunc();
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if (isPlayer) {
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scene.addModifier(modifier, true, false, false, true);
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} else {
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scene.addEnemyModifier(modifier, true, true);
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if (modifierType instanceof ModifierTypes.ModifierTypeGenerator) {
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const pregenArgs = ("type" in item) && (item.type !== null) ? [item.type] : undefined;
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modifierType = modifierType.generateType([], pregenArgs);
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}
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const modifier = modifierType && modifierType.withIdFromFunc(modifierFunc).newModifier() as PersistentModifier;
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if (modifier) {
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modifier.stackCount = item.count || 1;
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if (isPlayer) {
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scene.addModifier(modifier, true, false, false, true);
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} else {
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scene.addEnemyModifier(modifier, true, true);
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}
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}
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});
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}
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5795
src/phases.ts
5795
src/phases.ts
File diff suppressed because it is too large
Load Diff
97
src/test/abilities/beast_boost.test.ts
Normal file
97
src/test/abilities/beast_boost.test.ts
Normal file
@ -0,0 +1,97 @@
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import { Stat } from "#enums/stat";
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import GameManager from "#test/utils/gameManager";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { SPLASH_ONLY } from "../utils/testUtils";
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import { EnemyCommandPhase } from "#app/phases/enemy-command-phase.js";
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import { VictoryPhase } from "#app/phases/victory-phase";
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import { TurnStartPhase } from "#app/phases/turn-start-phase";
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import { BattlerIndex } from "#app/battle";
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describe("Abilities - Beast Boost", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.BULBASAUR);
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game.override.enemyAbility(Abilities.BEAST_BOOST);
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game.override.ability(Abilities.BEAST_BOOST);
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game.override.startingLevel(2000);
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game.override.moveset([ Moves.FLAMETHROWER ]);
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game.override.enemyMoveset(SPLASH_ONLY);
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});
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// Note that both MOXIE and BEAST_BOOST test for their current implementation and not the mainline behavior.
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it("should prefer highest stat to boost its corresponding stat stage by 1 when winning a battle", async() => {
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// SLOWBRO's highest stat is DEF, so it should be picked here
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await game.startBattle([
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Species.SLOWBRO
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]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.getStatStage(Stat.DEF)).toBe(0);
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game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase);
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expect(playerPokemon.getStatStage(Stat.DEF)).toBe(1);
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}, 20000);
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it("should use in-battle overriden stats when determining the stat stage to raise by 1", async() => {
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// If the opponent can GUARD_SPLIT, SLOWBRO's second highest stat should be SPATK
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game.override.enemyMoveset(new Array(4).fill(Moves.GUARD_SPLIT));
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await game.startBattle([
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Species.SLOWBRO
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]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0);
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game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.runFrom(TurnStartPhase).to(VictoryPhase);
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expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
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}, 20000);
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it("should have order preference in case of stat ties", async() => {
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// Order preference follows the order of EFFECTIVE_STAT
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await game.startBattle([
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Species.SLOWBRO
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]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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// Set up tie between SPATK, SPDEF, and SPD, where SPATK should win
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vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 10000, 1, 1, 100, 100, 100 ]);
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expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0);
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game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase);
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expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
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}, 20000);
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});
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99
src/test/abilities/imposter.test.ts
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99
src/test/abilities/imposter.test.ts
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@ -0,0 +1,99 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import { Species } from "#enums/species";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Stat, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { SPLASH_ONLY } from "../utils/testUtils";
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describe("Abilities - Imposter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.MEW);
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game.override.enemyLevel(200);
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game.override.enemyAbility(Abilities.BEAST_BOOST);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.ability(Abilities.IMPOSTER);
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game.override.moveset([ Moves.TACKLE ]);
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});
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it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
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await game.startBattle([
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Species.DITTO
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]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.to(TurnEndPhase);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
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expect(player.getAbility()).toBe(enemy.getAbility());
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expect(player.getGender()).toBe(enemy.getGender());
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expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
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for (const s of EFFECTIVE_STATS) {
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expect(player.getStat(s, false)).toBe(enemy.getStat(s, false));
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}
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for (const s of BATTLE_STATS) {
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expect(player.getStatStage(s)).toBe(enemy.getStatStage(s));
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}
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const playerMoveset = player.getMoveset();
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const enemyMoveset = player.getMoveset();
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for (let i = 0; i < playerMoveset.length && i < enemyMoveset.length; i++) {
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// TODO: Checks for 5 PP should be done here when that gets addressed
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expect(playerMoveset[i]?.moveId).toBe(enemyMoveset[i]?.moveId);
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}
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const playerTypes = player.getTypes();
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const enemyTypes = enemy.getTypes();
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for (let i = 0; i < playerTypes.length && i < enemyTypes.length; i++) {
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expect(playerTypes[i]).toBe(enemyTypes[i]);
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}
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}, 20000);
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it("should copy in-battle overridden stats", async () => {
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game.override.enemyMoveset(new Array(4).fill(Moves.POWER_SPLIT));
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await game.startBattle([
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Species.DITTO
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]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
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const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
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expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
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expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
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expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
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});
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});
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@ -38,7 +38,7 @@ describe("Abilities - Moxie", () => {
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game.override.enemyMoveset(SPLASH_ONLY);
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});
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it("should raise ATK stat stage by 1 when defeating an enemy Pokemon", async() => {
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it("should raise ATK stat stage by 1 when winning a battle", async() => {
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const moveToUse = Moves.AERIAL_ACE;
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await game.startBattle([
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Species.MIGHTYENA,
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136
src/test/items/temp_stat_stage_booster.test.ts
Normal file
136
src/test/items/temp_stat_stage_booster.test.ts
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@ -0,0 +1,136 @@
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import { Stat } from "#enums/stat";
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import GameManager from "#test/utils/gameManager";
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import { Species } from "#enums/species";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { Moves } from "#app/enums/moves.js";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
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import { SPLASH_ONLY } from "../utils/testUtils";
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import { Abilities } from "#app/enums/abilities.js";
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import Overrides from "#app/overrides";
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import { TempStatStageBoosterModifier } from "#app/modifier/modifier.js";
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import { Mode } from "#app/ui/ui.js";
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import { Button } from "#app/enums/buttons.js";
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import { CommandPhase } from "#app/phases/command-phase.js";
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import { NewBattlePhase } from "#app/phases/new-battle-phase.js";
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import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler.js";
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import { TurnInitPhase } from "#app/phases/turn-init-phase.js";
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import { BattleEndPhase } from "#app/phases/battle-end-phase.js";
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import { EnemyCommandPhase } from "#app/phases/enemy-command-phase.js";
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describe("Items - Temporary Stat Stage Boosters", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phase.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.MEW);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemyAbility(Abilities.PICKUP);
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game.override.moveset([ Moves.TACKLE, Moves.HONE_CLAWS, Moves.BELLY_DRUM ]);
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game.override.startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]);
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});
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it("should provide a x1.3 stat stage multiplier alone", async() => {
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await game.startBattle([
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Species.PIKACHU
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]);
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const partyMember = game.scene.getPlayerPokemon()!;
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vi.spyOn(partyMember, "getStatStageMultiplier");
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
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expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.3);
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}, 20000);
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it("should only increase existing stat stage multiplier by 0.3", async() => {
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await game.startBattle([
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Species.PIKACHU
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]);
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const partyMember = game.scene.getPlayerPokemon()!;
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vi.spyOn(partyMember, "getStatStageMultiplier");
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game.doAttack(getMovePosition(game.scene, 0, Moves.HONE_CLAWS));
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await game.phaseInterceptor.to(TurnEndPhase);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.8);
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}, 20000);
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it("should not increase past x4 maximum stat stage multiplier", async() => {
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await game.startBattle([
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Species.PIKACHU
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]);
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const partyMember = game.scene.getPlayerPokemon()!;
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vi.spyOn(partyMember, "getStatStageMultiplier");
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game.doAttack(getMovePosition(game.scene, 0, Moves.BELLY_DRUM));
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await game.phaseInterceptor.to(TurnEndPhase);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(4);
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}, 20000);
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it("should renew how many battles are left of existing booster when picking up new booster of same type", async() => {
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game.override.startingLevel(200);
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vi.spyOn(Overrides, "ITEM_REWARD_OVERRIDE", "get").mockReturnValue([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]);
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await game.startBattle([
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Species.PIKACHU
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]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.to(BattleEndPhase);
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const modifier = game.scene.findModifier(m => m instanceof TempStatStageBoosterModifier) as TempStatStageBoosterModifier;
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expect(modifier.getBattlesLeft()).toBe(4);
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// Forced X Attack to spawn in the first slot with override
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game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
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const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
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handler.processInput(Button.ACTION);
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}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(NewBattlePhase), true);
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await game.phaseInterceptor.to(TurnInitPhase);
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// Making sure only one booster is in the modifier list even after picking up another
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let count = 0;
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for (const m of game.scene.modifiers) {
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if (m instanceof TempStatStageBoosterModifier) {
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count++;
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expect((m as TempStatStageBoosterModifier).getBattlesLeft()).toBe(5);
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}
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}
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expect(count).toBe(1);
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}, 20000);
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});
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83
src/test/moves/guard_split.test.ts
Normal file
83
src/test/moves/guard_split.test.ts
Normal file
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import Overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { SPLASH_ONLY } from "../utils/testUtils";
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describe("Moves - Guard Split", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemyAbility(Abilities.NONE);
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game.override.enemySpecies(Species.MEW);
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game.override.enemyLevel(200);
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game.override.moveset([ Moves.GUARD_SPLIT ]);
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game.override.ability(Abilities.NONE);
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});
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it("should average the user's Defense and Special Defense stats with those of the target", async () => {
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(SPLASH_ONLY);
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await game.startBattle([
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Species.INDEEDEE
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]);
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const player = game.scene.getPlayerPokemon()!;
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2);
|
||||
const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.GUARD_SPLIT));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(player.getStat(Stat.DEF, false)).toBe(avgDef);
|
||||
expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef);
|
||||
|
||||
expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
|
||||
expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
|
||||
}, 20000);
|
||||
|
||||
it("should be idempotent", async () => {
|
||||
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.GUARD_SPLIT, Moves.GUARD_SPLIT, Moves.GUARD_SPLIT, Moves.GUARD_SPLIT ]);
|
||||
await game.startBattle([
|
||||
Species.INDEEDEE
|
||||
]);
|
||||
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2);
|
||||
const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.GUARD_SPLIT));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.GUARD_SPLIT));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(player.getStat(Stat.DEF, false)).toBe(avgDef);
|
||||
expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef);
|
||||
|
||||
expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
|
||||
expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
|
||||
}, 20000);
|
||||
});
|
83
src/test/moves/power_split.test.ts
Normal file
83
src/test/moves/power_split.test.ts
Normal file
@ -0,0 +1,83 @@
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import Phaser from "phaser";
|
||||
import GameManager from "#app/test/utils/gameManager";
|
||||
import Overrides from "#app/overrides";
|
||||
import { Species } from "#enums/species";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { SPLASH_ONLY } from "../utils/testUtils";
|
||||
|
||||
describe("Moves - Power Split", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override.battleType("single");
|
||||
game.override.enemyAbility(Abilities.NONE);
|
||||
game.override.enemySpecies(Species.MEW);
|
||||
game.override.enemyLevel(200);
|
||||
game.override.moveset([ Moves.POWER_SPLIT ]);
|
||||
game.override.ability(Abilities.NONE);
|
||||
});
|
||||
|
||||
it("should average the user's Attack and Special Attack stats with those of the target", async () => {
|
||||
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(SPLASH_ONLY);
|
||||
await game.startBattle([
|
||||
Species.INDEEDEE
|
||||
]);
|
||||
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
|
||||
const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_SPLIT));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
|
||||
expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
|
||||
|
||||
expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
|
||||
expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
|
||||
}, 20000);
|
||||
|
||||
it("should be idempotent", async () => {
|
||||
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.POWER_SPLIT, Moves.POWER_SPLIT, Moves.POWER_SPLIT, Moves.POWER_SPLIT ]);
|
||||
await game.startBattle([
|
||||
Species.INDEEDEE
|
||||
]);
|
||||
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
|
||||
const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_SPLIT));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_SPLIT));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
|
||||
expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
|
||||
|
||||
expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
|
||||
expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
|
||||
}, 20000);
|
||||
});
|
99
src/test/moves/transform.test.ts
Normal file
99
src/test/moves/transform.test.ts
Normal file
@ -0,0 +1,99 @@
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import Phaser from "phaser";
|
||||
import GameManager from "#app/test/utils/gameManager";
|
||||
import { Species } from "#enums/species";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Stat, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
|
||||
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { SPLASH_ONLY } from "../utils/testUtils";
|
||||
|
||||
describe("Moves - Transform", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override.battleType("single");
|
||||
game.override.enemySpecies(Species.MEW);
|
||||
game.override.enemyLevel(200);
|
||||
game.override.enemyAbility(Abilities.BEAST_BOOST);
|
||||
game.override.enemyMoveset(SPLASH_ONLY);
|
||||
game.override.ability(Abilities.INTIMIDATE);
|
||||
game.override.moveset([ Moves.TRANSFORM ]);
|
||||
});
|
||||
|
||||
it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
|
||||
await game.startBattle([
|
||||
Species.DITTO
|
||||
]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TRANSFORM));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
|
||||
expect(player.getAbility()).toBe(enemy.getAbility());
|
||||
expect(player.getGender()).toBe(enemy.getGender());
|
||||
|
||||
expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
|
||||
for (const s of EFFECTIVE_STATS) {
|
||||
expect(player.getStat(s, false)).toBe(enemy.getStat(s, false));
|
||||
}
|
||||
|
||||
for (const s of BATTLE_STATS) {
|
||||
expect(player.getStatStage(s)).toBe(enemy.getStatStage(s));
|
||||
}
|
||||
|
||||
const playerMoveset = player.getMoveset();
|
||||
const enemyMoveset = player.getMoveset();
|
||||
|
||||
for (let i = 0; i < playerMoveset.length && i < enemyMoveset.length; i++) {
|
||||
// TODO: Checks for 5 PP should be done here when that gets addressed
|
||||
expect(playerMoveset[i]?.moveId).toBe(enemyMoveset[i]?.moveId);
|
||||
}
|
||||
|
||||
const playerTypes = player.getTypes();
|
||||
const enemyTypes = enemy.getTypes();
|
||||
|
||||
for (let i = 0; i < playerTypes.length && i < enemyTypes.length; i++) {
|
||||
expect(playerTypes[i]).toBe(enemyTypes[i]);
|
||||
}
|
||||
}, 20000);
|
||||
|
||||
it("should copy in-battle overridden stats", async () => {
|
||||
game.override.enemyMoveset(new Array(4).fill(Moves.POWER_SPLIT));
|
||||
|
||||
await game.startBattle([
|
||||
Species.DITTO
|
||||
]);
|
||||
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
|
||||
const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TRANSFORM));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
|
||||
expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
|
||||
|
||||
expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
|
||||
expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue
Block a user