Rename attribute

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Sirz Benjie 2025-02-16 09:03:51 -06:00
parent c8c97031cb
commit 11e720f3bf
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GPG Key ID: 4A524B4D196C759E
2 changed files with 43 additions and 14 deletions

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@ -1317,8 +1317,14 @@ export class PreMoveMessageAttr extends MoveAttr {
}
}
export class MoveInterruptedMessageAttr extends MoveAttr {
protected message: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
/**
* Attribute for moves that can be conditionally interrupted to be considered to
* have failed before their "useMove" message is displayed. Currently used by
* Focus Punch.
* @extends MoveAttr
*/
export class PreUseInterruptAttr extends MoveAttr {
protected message: string | ((user: Pokemon, target: Pokemon, move: Move) => string) | undefined;
protected overridesFailedMessage: boolean;
protected conditionFunc: MoveConditionFunc;
@ -1326,12 +1332,22 @@ export class MoveInterruptedMessageAttr extends MoveAttr {
* Create a new MoveInterruptedMessageAttr.
* @param message The message to display when the move is interrupted, or a function that formats the message based on the user, target, and move.
*/
constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string), conditionFunc?: MoveConditionFunc) {
constructor(message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string), conditionFunc?: MoveConditionFunc) {
super();
this.message = message;
this.conditionFunc = conditionFunc ?? (() => true);
}
/**
* Message to display when a move is interrupted.
* @param user {@linkcode Pokemon} using the move
* @param target {@linkcode Pokemon} target of the move
* @param move {@linkcode Move} with this attribute
*/
override apply(user: Pokemon, target: Pokemon, move: Move): boolean {
return this.conditionFunc(user, target, move);
}
/**
* Message to display when a move is interrupted.
* @param user {@linkcode Pokemon} using the move
@ -1339,7 +1355,7 @@ export class MoveInterruptedMessageAttr extends MoveAttr {
* @param move {@linkcode Move} with this attribute
*/
override getFailedText(user: Pokemon, target: Pokemon, move: Move): string | undefined {
if (this.conditionFunc(user, target, move)) {
if (this.message && this.conditionFunc(user, target, move)) {
const message =
typeof this.message === "string"
? (this.message as string)
@ -9208,9 +9224,8 @@ export function initMoves() {
.attr(BypassBurnDamageReductionAttr),
new AttackMove(Moves.FOCUS_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
.attr(MessageHeaderAttr, (user, move) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
.attr(MoveInterruptedMessageAttr, i18next.t("moveTriggers:lostFocus"), user => !!user.turnData.attacksReceived.find(r => r.damage))
.punchingMove()
.condition((user, target, move) => !user.turnData.attacksReceived.find(r => r.damage)),
.attr(PreUseInterruptAttr, i18next.t("moveTriggers:lostFocus"), user => !!user.turnData.attacksReceived.find(r => r.damage))
.punchingMove(),
new AttackMove(Moves.SMELLING_SALTS, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS),

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@ -9,7 +9,7 @@ import {
PokemonTypeChangeAbAttr,
PostMoveUsedAbAttr,
RedirectMoveAbAttr,
ReduceStatusEffectDurationAbAttr
ReduceStatusEffectDurationAbAttr,
} from "#app/data/ability";
import type { DelayedAttackTag } from "#app/data/arena-tag";
import { CommonAnim } from "#app/data/battle-anims";
@ -24,7 +24,8 @@ import {
frenzyMissFunc,
HealStatusEffectAttr,
MoveFlags,
PreMoveMessageAttr
PreMoveMessageAttr,
PreUseInterruptAttr,
} from "#app/data/move";
import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms";
import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect";
@ -281,7 +282,18 @@ export class MovePhase extends BattlePhase {
}
}
this.showMoveText();
let success: boolean = true;
// Check if there are any attributes that can interrupt the move, overriding the fail message.
for (const move of this.move.getMove().getAttrs(PreUseInterruptAttr)) {
if (move.apply(this.pokemon, targets[0], this.move.getMove())) {
success = false;
break;
}
}
if (success) {
this.showMoveText();
}
if (moveQueue.length > 0) {
// Using .shift here clears out two turn moves once they've been used
@ -317,11 +329,13 @@ export class MovePhase extends BattlePhase {
* Move conditions assume the move has a single target
* TODO: is this sustainable?
*/
const passesConditions = move.applyConditions(this.pokemon, targets[0], move);
const failedDueToWeather: boolean = globalScene.arena.isMoveWeatherCancelled(this.pokemon, move);
const failedDueToTerrain: boolean = globalScene.arena.isMoveTerrainCancelled(this.pokemon, this.targets, move);
if (success) {
const passesConditions = move.applyConditions(this.pokemon, targets[0], move);
const failedDueToWeather: boolean = globalScene.arena.isMoveWeatherCancelled(this.pokemon, move);
const failedDueToTerrain: boolean = globalScene.arena.isMoveTerrainCancelled(this.pokemon, this.targets, move);
success = passesConditions && !failedDueToWeather && !failedDueToTerrain;
}
const success = passesConditions && !failedDueToWeather && !failedDueToTerrain;
// Update the battle's "last move" pointer, unless we're currently mimicking a move.
if (!allMoves[this.move.moveId].hasAttr(CopyMoveAttr)) {