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Fix src/ui/ui.ts
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@ -34,7 +34,6 @@ import SaveSlotSelectUiHandler from "./save-slot-select-ui-handler";
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import TitleUiHandler from "./title-ui-handler";
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import SavingIconHandler from "./saving-icon-handler";
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import UnavailableModalUiHandler from "./unavailable-modal-ui-handler";
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import OutdatedModalUiHandler from "./outdated-modal-ui-handler";
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import SessionReloadModalUiHandler from "./session-reload-modal-ui-handler";
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import { Button } from "#enums/buttons";
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import i18next from "i18next";
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@ -90,7 +89,6 @@ export enum Mode {
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LOADING,
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SESSION_RELOAD,
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UNAVAILABLE,
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OUTDATED,
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CHALLENGE_SELECT,
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RENAME_POKEMON,
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RUN_HISTORY,
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@ -134,7 +132,6 @@ const noTransitionModes = [
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Mode.LOADING,
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Mode.SESSION_RELOAD,
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Mode.UNAVAILABLE,
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Mode.OUTDATED,
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Mode.RENAME_POKEMON,
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Mode.TEST_DIALOGUE,
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Mode.AUTO_COMPLETE,
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@ -199,7 +196,6 @@ export default class UI extends Phaser.GameObjects.Container {
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new LoadingModalUiHandler(scene),
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new SessionReloadModalUiHandler(scene),
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new UnavailableModalUiHandler(scene),
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new OutdatedModalUiHandler(scene),
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new GameChallengesUiHandler(scene),
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new RenameFormUiHandler(scene),
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new RunHistoryUiHandler(scene),
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