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reset override changes
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@ -4,7 +4,7 @@ import { Biome } from "./data/enums/biome";
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import { Moves } from "./data/enums/moves";
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import { WeatherType } from "./data/weather";
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import { Variant } from "./data/variant";
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import { BerryType } from "./data/berry";
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import { BerryType } from "./data/enums/berry-type";
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { Nature } from "./data/nature";
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import { Type } from "./data/type";
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@ -28,7 +28,7 @@ import { modifierTypes } from "./modifier/modifier-type";
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// a specific seed (default: a random string of 24 characters)
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export const SEED_OVERRIDE: string = "";
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export const WEATHER_OVERRIDE: WeatherType = WeatherType.NONE;
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export const DOUBLE_BATTLE_OVERRIDE: boolean = true;
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export const DOUBLE_BATTLE_OVERRIDE: boolean = false;
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export const STARTING_WAVE_OVERRIDE: integer = 0;
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export const STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
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export const ARENA_TINT_OVERRIDE: TimeOfDay = null;
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@ -67,7 +67,7 @@ export const ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
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export const GENDER_OVERRIDE: Gender = null;
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export const MOVESET_OVERRIDE: Array<Moves> = [Moves.AFTER_YOU, Moves.HEADBUTT, Moves.FOCUS_PUNCH,Moves.ACCELEROCK];
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export const MOVESET_OVERRIDE: Array<Moves> = [];
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export const SHINY_OVERRIDE: boolean = false;
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export const VARIANT_OVERRIDE: Variant = 0;
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@ -75,13 +75,13 @@ export const VARIANT_OVERRIDE: Variant = 0;
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* OPPONENT / ENEMY OVERRIDES
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*/
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export const OPP_SPECIES_OVERRIDE: Species | integer = 2;
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export const OPP_LEVEL_OVERRIDE: number = 5;
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export const OPP_SPECIES_OVERRIDE: Species | integer = 0;
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export const OPP_LEVEL_OVERRIDE: number = 0;
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export const OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
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export const OPP_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
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export const OPP_GENDER_OVERRIDE: Gender = null;
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export const OPP_MOVESET_OVERRIDE: Array<Moves> = [Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH];
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export const OPP_MOVESET_OVERRIDE: Array<Moves> = [];
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export const OPP_SHINY_OVERRIDE: boolean = false;
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export const OPP_VARIANT_OVERRIDE: Variant = 0;
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