reset override changes

This commit is contained in:
Raidette 2024-06-05 02:17:28 +02:00
parent 857a3b83f0
commit 103020509a

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@ -4,7 +4,7 @@ import { Biome } from "./data/enums/biome";
import { Moves } from "./data/enums/moves";
import { WeatherType } from "./data/weather";
import { Variant } from "./data/variant";
import { BerryType } from "./data/berry";
import { BerryType } from "./data/enums/berry-type";
import { TempBattleStat } from "./data/temp-battle-stat";
import { Nature } from "./data/nature";
import { Type } from "./data/type";
@ -28,7 +28,7 @@ import { modifierTypes } from "./modifier/modifier-type";
// a specific seed (default: a random string of 24 characters)
export const SEED_OVERRIDE: string = "";
export const WEATHER_OVERRIDE: WeatherType = WeatherType.NONE;
export const DOUBLE_BATTLE_OVERRIDE: boolean = true;
export const DOUBLE_BATTLE_OVERRIDE: boolean = false;
export const STARTING_WAVE_OVERRIDE: integer = 0;
export const STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
export const ARENA_TINT_OVERRIDE: TimeOfDay = null;
@ -67,7 +67,7 @@ export const ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
export const GENDER_OVERRIDE: Gender = null;
export const MOVESET_OVERRIDE: Array<Moves> = [Moves.AFTER_YOU, Moves.HEADBUTT, Moves.FOCUS_PUNCH,Moves.ACCELEROCK];
export const MOVESET_OVERRIDE: Array<Moves> = [];
export const SHINY_OVERRIDE: boolean = false;
export const VARIANT_OVERRIDE: Variant = 0;
@ -75,13 +75,13 @@ export const VARIANT_OVERRIDE: Variant = 0;
* OPPONENT / ENEMY OVERRIDES
*/
export const OPP_SPECIES_OVERRIDE: Species | integer = 2;
export const OPP_LEVEL_OVERRIDE: number = 5;
export const OPP_SPECIES_OVERRIDE: Species | integer = 0;
export const OPP_LEVEL_OVERRIDE: number = 0;
export const OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
export const OPP_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
export const OPP_GENDER_OVERRIDE: Gender = null;
export const OPP_MOVESET_OVERRIDE: Array<Moves> = [Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH];
export const OPP_MOVESET_OVERRIDE: Array<Moves> = [];
export const OPP_SHINY_OVERRIDE: boolean = false;
export const OPP_VARIANT_OVERRIDE: Variant = 0;