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[Misc] Removed last vestiges of / 4096
from codebase (#6316)
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@ -295,7 +295,8 @@ export abstract class WeakenMoveScreenTag extends SerializableArenaTag {
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if (bypassed.value) {
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return false;
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}
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damageMultiplier.value = globalScene.currentBattle.double ? 2732 / 4096 : 0.5;
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// Screens are less effective in Double Battles
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damageMultiplier.value = globalScene.currentBattle.double ? 2 / 3 : 1 / 2;
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return true;
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}
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return false;
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@ -11450,9 +11450,9 @@ export function initMoves() {
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new AttackMove(MoveId.RUINATION, PokemonType.DARK, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 9)
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.attr(TargetHalfHpDamageAttr),
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new AttackMove(MoveId.COLLISION_COURSE, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2 ? 5461 / 4096 : 1),
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2 ? 4 / 3 : 1),
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new AttackMove(MoveId.ELECTRO_DRIFT, PokemonType.ELECTRIC, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 9)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2 ? 5461 / 4096 : 1)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2 ? 4 / 3 : 1)
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.makesContact(),
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new SelfStatusMove(MoveId.SHED_TAIL, PokemonType.NORMAL, -1, 10, -1, 0, 9)
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.attr(AddSubstituteAttr, 0.5, true)
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@ -19,7 +19,7 @@ describe("Moves - Aurora Veil", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const singleBattleMultiplier = 0.5;
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const doubleBattleMultiplier = 2732 / 4096;
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const doubleBattleMultiplier = 2 / 3;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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@ -19,7 +19,7 @@ describe("Moves - Light Screen", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const singleBattleMultiplier = 0.5;
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const doubleBattleMultiplier = 2732 / 4096;
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const doubleBattleMultiplier = 2 / 3;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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@ -19,7 +19,7 @@ describe("Moves - Reflect", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const singleBattleMultiplier = 0.5;
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const doubleBattleMultiplier = 2732 / 4096;
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const doubleBattleMultiplier = 2 / 3;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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