Merge branch 'beta' of https://github.com/pagefaultgames/pokerogue into new-modifier-rework

This commit is contained in:
Wlowscha 2025-09-11 08:30:51 +02:00
commit 0f8ea02c85
No known key found for this signature in database
GPG Key ID: 3C8F1AD330565D04
111 changed files with 1014 additions and 816 deletions

7
.dockerignore Normal file
View File

@ -0,0 +1,7 @@
# .dockerignore
node_modules
*.log
*.md
.gitignore
Dockerfile
.env

View File

@ -55,14 +55,14 @@ jobs:
- name: Create release branch
run: git checkout -b release
# In order to be able to open a PR into beta, we need the branch to have at least one change.
- name: Overwrite RELEASE file
# In order to be able to open a PR into beta, we need the branch to have at least one commit.
# The first commit is _usually_ just bumping the version number, so we can kill 2 birds with 1 stone here
- name: Bump release version
run: |
git config --local user.name "github-actions[bot]"
git config --local user.email "41898282+github-actions[bot]@users.noreply.github.com"
echo "Release v${{ github.event.inputs.versionName }}" > RELEASE
git add RELEASE
git commit -m "Stage release v${{ github.event.inputs.versionName }}"
pnpm --no-git-tag-version version ${{ github.events.inputs.versionName }}
git commit -am "Stage release for v${{ github.events.inputs.versionName }}"
- name: Push new branch
run: git push origin release

View File

@ -22,8 +22,6 @@ jobs:
- name: Install pnpm
uses: pnpm/action-setup@v4
with:
version: 10
- uses: actions/setup-node@v4
with:

View File

@ -20,8 +20,6 @@ jobs:
- name: Install pnpm
uses: pnpm/action-setup@v4
with:
version: 10
- uses: actions/setup-node@v4
with:

View File

@ -30,8 +30,6 @@ jobs:
- name: Install pnpm
uses: pnpm/action-setup@v4
with:
version: 10
- name: Set up Node
uses: actions/setup-node@v4

View File

@ -32,8 +32,6 @@ jobs:
- name: Install pnpm
uses: pnpm/action-setup@v4
with:
version: 10
- name: Set up Node.js
uses: actions/setup-node@v4

View File

@ -81,6 +81,7 @@ Notable topics include:
- [Linting & Formatting](./docs/linting.md)
- [Localization](./docs/localization.md)
- [Enemy AI move selection](./docs/enemy-ai.md)
- [Running with Podman](./docs/podman.md)
Again, if you have unanswered questions please feel free to ask!

47
Dockerfile Normal file
View File

@ -0,0 +1,47 @@
# syntax=docker/dockerfile:1
ARG NODE_VERSION=22.14
ARG OS=alpine
FROM node:${NODE_VERSION}-${OS}
# Create non-root user
RUN addgroup -S appgroup && adduser -S appuser -G appgroup
# Install git (for potential runtime needs)
RUN apk add --no-cache git
# Set working directory
WORKDIR /app
# Enable and prepare pnpm
RUN corepack enable && corepack prepare pnpm@10.14.0 --activate
COPY . .
# Copy package files
COPY package.json pnpm-lock.yaml ./
# Install all dependencies
RUN --mount=type=cache,target=/home/appuser/.pnpm-store \
pnpm install --frozen-lockfile && \
rm -rf /home/appuser/.pnpm-store/*
# Change ownership
RUN chown -R appuser:appgroup /app
# Switch to non-root user
USER appuser
# Set environment variables
ENV VITE_BYPASS_LOGIN=1 \
VITE_BYPASS_TUTORIAL=0 \
NEXT_TELEMETRY_DISABLED=1 \
PNP_HOME=/home/appuser/.shrc \
NODE_ENV=development \
PORT=8000
# Expose port
EXPOSE $PORT
# Start the app in development mode
CMD ["pnpm", "run", "start:podman"]

View File

@ -1 +0,0 @@
Release v1.10.0

27
docs/podman.md Normal file
View File

@ -0,0 +1,27 @@
# Using Podman
## Requirements
* `podman >=5.x`
## Steps
1. `podman build -t pokerogue -f Dockerfile .`
2. `podman create --name temp-pokerogue localhost/pokerogue`
3. `podman cp temp-pokerogue:/app/node_modules ./`
4. `podman cp temp-pokerogue:/app/public/locales ./public/`
5. `podman rm temp-pokerogue`
6. `podman run --rm -p 8000:8000 -v $(pwd):/app:Z --userns=keep-id -u $(id -u):$(id -g) localhost/pokerogue`
7. Visit `http://localhost:8000/`
Note:
1. Steps 2,3,4 are required because mounting working directory without installed `node_modules/` and assets locally will be empty,
this way we prevent it by copying them from the container itself to local directory
2. `podman run` may take a couple of minutes to mount the working directory
### Running tests inside container
`podman run --rm -p 8000:8000 -v $(pwd):/app:Z --userns=keep-id -u $(id -u):$(id -g) localhost/pokerogue pnpm test:silent
`

View File

@ -7,6 +7,7 @@
"start:prod": "vite --mode production",
"start:beta": "vite --mode beta",
"start:dev": "vite --mode development",
"start:podman": "vite --mode development --host 0.0.0.0 --port $PORT",
"build": "vite build",
"build:beta": "vite build --mode beta",
"preview": "vite preview",
@ -46,7 +47,7 @@
"lefthook": "^1.12.2",
"msw": "^2.10.4",
"phaser3spectorjs": "^0.0.8",
"typedoc": "^0.28.8",
"typedoc": "^0.28.12",
"typedoc-github-theme": "^0.3.1",
"typedoc-plugin-coverage": "^4.0.1",
"typedoc-plugin-mdn-links": "^5.0.9",
@ -71,5 +72,6 @@
},
"engines": {
"node": ">=22.0.0"
}
},
"packageManager": "pnpm@10.14.0"
}

View File

@ -59,7 +59,7 @@ importers:
version: 22.16.5
'@vitest/coverage-istanbul':
specifier: ^3.2.4
version: 3.2.4(vitest@3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.0))
version: 3.2.4(vitest@3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.1))
'@vitest/expect':
specifier: ^3.2.4
version: 3.2.4
@ -88,32 +88,32 @@ importers:
specifier: ^0.0.8
version: 0.0.8
typedoc:
specifier: ^0.28.8
version: 0.28.8(typescript@5.8.3)
specifier: ^0.28.12
version: 0.28.12(typescript@5.8.3)
typedoc-github-theme:
specifier: ^0.3.1
version: 0.3.1(typedoc@0.28.8(typescript@5.8.3))
version: 0.3.1(typedoc@0.28.12(typescript@5.8.3))
typedoc-plugin-coverage:
specifier: ^4.0.1
version: 4.0.1(typedoc@0.28.8(typescript@5.8.3))
version: 4.0.1(typedoc@0.28.12(typescript@5.8.3))
typedoc-plugin-mdn-links:
specifier: ^5.0.9
version: 5.0.9(typedoc@0.28.8(typescript@5.8.3))
version: 5.0.9(typedoc@0.28.12(typescript@5.8.3))
typescript:
specifier: ^5.8.3
version: 5.8.3
vite:
specifier: ^7.0.6
version: 7.0.6(@types/node@22.16.5)(yaml@2.8.0)
version: 7.0.6(@types/node@22.16.5)(yaml@2.8.1)
vite-tsconfig-paths:
specifier: ^5.1.4
version: 5.1.4(typescript@5.8.3)(vite@7.0.6(@types/node@22.16.5)(yaml@2.8.0))
version: 5.1.4(typescript@5.8.3)(vite@7.0.6(@types/node@22.16.5)(yaml@2.8.1))
vitest:
specifier: ^3.2.4
version: 3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.0)
version: 3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.1)
vitest-canvas-mock:
specifier: ^0.3.3
version: 0.3.3(vitest@3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.0))
version: 0.3.3(vitest@3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.1))
packages:
@ -441,8 +441,8 @@ packages:
cpu: [x64]
os: [win32]
'@gerrit0/mini-shiki@3.8.1':
resolution: {integrity: sha512-HVZW+8pxoOExr5ZMPK15U79jQAZTO/S6i5byQyyZGjtNj+qaYd82cizTncwFzTQgiLo8uUBym6vh+/1tfJklTw==}
'@gerrit0/mini-shiki@3.12.2':
resolution: {integrity: sha512-HKZPmO8OSSAAo20H2B3xgJdxZaLTwtlMwxg0967scnrDlPwe6j5+ULGHyIqwgTbFCn9yv/ff8CmfWZLE9YKBzA==}
'@inquirer/checkbox@4.2.0':
resolution: {integrity: sha512-fdSw07FLJEU5vbpOPzXo5c6xmMGDzbZE2+niuDHX5N6mc6V0Ebso/q3xiHra4D73+PMsC8MJmcaZKuAAoaQsSA==}
@ -712,17 +712,17 @@ packages:
cpu: [x64]
os: [win32]
'@shikijs/engine-oniguruma@3.8.1':
resolution: {integrity: sha512-KGQJZHlNY7c656qPFEQpIoqOuC4LrxjyNndRdzk5WKB/Ie87+NJCF1xo9KkOUxwxylk7rT6nhlZyTGTC4fCe1g==}
'@shikijs/engine-oniguruma@3.12.2':
resolution: {integrity: sha512-hozwnFHsLvujK4/CPVHNo3Bcg2EsnG8krI/ZQ2FlBlCRpPZW4XAEQmEwqegJsypsTAN9ehu2tEYe30lYKSZW/w==}
'@shikijs/langs@3.8.1':
resolution: {integrity: sha512-TjOFg2Wp1w07oKnXjs0AUMb4kJvujML+fJ1C5cmEj45lhjbUXtziT1x2bPQb9Db6kmPhkG5NI2tgYW1/DzhUuQ==}
'@shikijs/langs@3.12.2':
resolution: {integrity: sha512-bVx5PfuZHDSHoBal+KzJZGheFuyH4qwwcwG/n+MsWno5cTlKmaNtTsGzJpHYQ8YPbB5BdEdKU1rga5/6JGY8ww==}
'@shikijs/themes@3.8.1':
resolution: {integrity: sha512-Vu3t3BBLifc0GB0UPg2Pox1naTemrrvyZv2lkiSw3QayVV60me1ujFQwPZGgUTmwXl1yhCPW8Lieesm0CYruLQ==}
'@shikijs/themes@3.12.2':
resolution: {integrity: sha512-fTR3QAgnwYpfGczpIbzPjlRnxyONJOerguQv1iwpyQZ9QXX4qy/XFQqXlf17XTsorxnHoJGbH/LXBvwtqDsF5A==}
'@shikijs/types@3.8.1':
resolution: {integrity: sha512-5C39Q8/8r1I26suLh+5TPk1DTrbY/kn3IdWA5HdizR0FhlhD05zx5nKCqhzSfDHH3p4S0ZefxWd77DLV+8FhGg==}
'@shikijs/types@3.12.2':
resolution: {integrity: sha512-K5UIBzxCyv0YoxN3LMrKB9zuhp1bV+LgewxuVwHdl4Gz5oePoUFrr9EfgJlGlDeXCU1b/yhdnXeuRvAnz8HN8Q==}
'@shikijs/vscode-textmate@10.0.2':
resolution: {integrity: sha512-83yeghZ2xxin3Nj8z1NMd/NCuca+gsYXswywDy5bHvwlWL8tpTQmzGeUuHd9FC3E/SBEMvzJRwWEOz5gGes9Qg==}
@ -1818,12 +1818,12 @@ packages:
peerDependencies:
typedoc: 0.27.x || 0.28.x
typedoc@0.28.8:
resolution: {integrity: sha512-16GfLopc8icHfdvqZDqdGBoS2AieIRP2rpf9mU+MgN+gGLyEQvAO0QgOa6NJ5QNmQi0LFrDY9in4F2fUNKgJKA==}
typedoc@0.28.12:
resolution: {integrity: sha512-H5ODu4f7N+myG4MfuSp2Vh6wV+WLoZaEYxKPt2y8hmmqNEMVrH69DAjjdmYivF4tP/C2jrIZCZhPalZlTU/ipA==}
engines: {node: '>= 18', pnpm: '>= 10'}
hasBin: true
peerDependencies:
typescript: 5.0.x || 5.1.x || 5.2.x || 5.3.x || 5.4.x || 5.5.x || 5.6.x || 5.7.x || 5.8.x
typescript: 5.0.x || 5.1.x || 5.2.x || 5.3.x || 5.4.x || 5.5.x || 5.6.x || 5.7.x || 5.8.x || 5.9.x
typescript@5.8.3:
resolution: {integrity: sha512-p1diW6TqL9L07nNxvRMM7hMMw4c5XOo/1ibL4aAIGmSAt9slTE1Xgw5KWuof2uTOvCg9BY7ZRi+GaF+7sfgPeQ==}
@ -2020,8 +2020,8 @@ packages:
yallist@3.1.1:
resolution: {integrity: sha512-a4UGQaWPH59mOXUYnAG2ewncQS4i4F43Tv3JoAM+s2VDAmS9NsK8GpDMLrCHPksFT7h3K6TOoUNn2pb7RoXx4g==}
yaml@2.8.0:
resolution: {integrity: sha512-4lLa/EcQCB0cJkyts+FpIRx5G/llPxfP6VQU5KByHEhLxY3IJCH0f0Hy1MHI8sClTvsIb8qwRJ6R/ZdlDJ/leQ==}
yaml@2.8.1:
resolution: {integrity: sha512-lcYcMxX2PO9XMGvAJkJ3OsNMw+/7FKes7/hgerGUYWIoWu5j/+YQqcZr5JnPZWzOsEBgMbSbiSTn/dv/69Mkpw==}
engines: {node: '>= 14.6'}
hasBin: true
@ -2300,12 +2300,12 @@ snapshots:
'@esbuild/win32-x64@0.25.8':
optional: true
'@gerrit0/mini-shiki@3.8.1':
'@gerrit0/mini-shiki@3.12.2':
dependencies:
'@shikijs/engine-oniguruma': 3.8.1
'@shikijs/langs': 3.8.1
'@shikijs/themes': 3.8.1
'@shikijs/types': 3.8.1
'@shikijs/engine-oniguruma': 3.12.2
'@shikijs/langs': 3.12.2
'@shikijs/themes': 3.12.2
'@shikijs/types': 3.12.2
'@shikijs/vscode-textmate': 10.0.2
'@inquirer/checkbox@4.2.0(@types/node@22.16.5)':
@ -2534,20 +2534,20 @@ snapshots:
'@rollup/rollup-win32-x64-msvc@4.46.1':
optional: true
'@shikijs/engine-oniguruma@3.8.1':
'@shikijs/engine-oniguruma@3.12.2':
dependencies:
'@shikijs/types': 3.8.1
'@shikijs/types': 3.12.2
'@shikijs/vscode-textmate': 10.0.2
'@shikijs/langs@3.8.1':
'@shikijs/langs@3.12.2':
dependencies:
'@shikijs/types': 3.8.1
'@shikijs/types': 3.12.2
'@shikijs/themes@3.8.1':
'@shikijs/themes@3.12.2':
dependencies:
'@shikijs/types': 3.8.1
'@shikijs/types': 3.12.2
'@shikijs/types@3.8.1':
'@shikijs/types@3.12.2':
dependencies:
'@shikijs/vscode-textmate': 10.0.2
'@types/hast': 3.0.4
@ -2586,7 +2586,7 @@ snapshots:
'@types/unist@3.0.3': {}
'@vitest/coverage-istanbul@3.2.4(vitest@3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.0))':
'@vitest/coverage-istanbul@3.2.4(vitest@3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.1))':
dependencies:
'@istanbuljs/schema': 0.1.3
debug: 4.4.1
@ -2598,7 +2598,7 @@ snapshots:
magicast: 0.3.5
test-exclude: 7.0.1
tinyrainbow: 2.0.0
vitest: 3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.0)
vitest: 3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.1)
transitivePeerDependencies:
- supports-color
@ -2610,14 +2610,14 @@ snapshots:
chai: 5.2.1
tinyrainbow: 2.0.0
'@vitest/mocker@3.2.4(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(vite@7.0.6(@types/node@22.16.5)(yaml@2.8.0))':
'@vitest/mocker@3.2.4(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(vite@7.0.6(@types/node@22.16.5)(yaml@2.8.1))':
dependencies:
'@vitest/spy': 3.2.4
estree-walker: 3.0.3
magic-string: 0.30.17
optionalDependencies:
msw: 2.10.4(@types/node@22.16.5)(typescript@5.8.3)
vite: 7.0.6(@types/node@22.16.5)(yaml@2.8.0)
vite: 7.0.6(@types/node@22.16.5)(yaml@2.8.1)
'@vitest/pretty-format@3.2.4':
dependencies:
@ -3663,26 +3663,26 @@ snapshots:
type-fest@4.41.0: {}
typedoc-github-theme@0.3.1(typedoc@0.28.8(typescript@5.8.3)):
typedoc-github-theme@0.3.1(typedoc@0.28.12(typescript@5.8.3)):
dependencies:
typedoc: 0.28.8(typescript@5.8.3)
typedoc: 0.28.12(typescript@5.8.3)
typedoc-plugin-coverage@4.0.1(typedoc@0.28.8(typescript@5.8.3)):
typedoc-plugin-coverage@4.0.1(typedoc@0.28.12(typescript@5.8.3)):
dependencies:
typedoc: 0.28.8(typescript@5.8.3)
typedoc: 0.28.12(typescript@5.8.3)
typedoc-plugin-mdn-links@5.0.9(typedoc@0.28.8(typescript@5.8.3)):
typedoc-plugin-mdn-links@5.0.9(typedoc@0.28.12(typescript@5.8.3)):
dependencies:
typedoc: 0.28.8(typescript@5.8.3)
typedoc: 0.28.12(typescript@5.8.3)
typedoc@0.28.8(typescript@5.8.3):
typedoc@0.28.12(typescript@5.8.3):
dependencies:
'@gerrit0/mini-shiki': 3.8.1
'@gerrit0/mini-shiki': 3.12.2
lunr: 2.3.9
markdown-it: 14.1.0
minimatch: 9.0.5
typescript: 5.8.3
yaml: 2.8.0
yaml: 2.8.1
typescript@5.8.3: {}
@ -3705,13 +3705,13 @@ snapshots:
util-deprecate@1.0.2: {}
vite-node@3.2.4(@types/node@22.16.5)(yaml@2.8.0):
vite-node@3.2.4(@types/node@22.16.5)(yaml@2.8.1):
dependencies:
cac: 6.7.14
debug: 4.4.1
es-module-lexer: 1.7.0
pathe: 2.0.3
vite: 7.0.6(@types/node@22.16.5)(yaml@2.8.0)
vite: 7.0.6(@types/node@22.16.5)(yaml@2.8.1)
transitivePeerDependencies:
- '@types/node'
- jiti
@ -3726,18 +3726,18 @@ snapshots:
- tsx
- yaml
vite-tsconfig-paths@5.1.4(typescript@5.8.3)(vite@7.0.6(@types/node@22.16.5)(yaml@2.8.0)):
vite-tsconfig-paths@5.1.4(typescript@5.8.3)(vite@7.0.6(@types/node@22.16.5)(yaml@2.8.1)):
dependencies:
debug: 4.4.1
globrex: 0.1.2
tsconfck: 3.1.6(typescript@5.8.3)
optionalDependencies:
vite: 7.0.6(@types/node@22.16.5)(yaml@2.8.0)
vite: 7.0.6(@types/node@22.16.5)(yaml@2.8.1)
transitivePeerDependencies:
- supports-color
- typescript
vite@7.0.6(@types/node@22.16.5)(yaml@2.8.0):
vite@7.0.6(@types/node@22.16.5)(yaml@2.8.1):
dependencies:
esbuild: 0.25.8
fdir: 6.4.6(picomatch@4.0.3)
@ -3748,18 +3748,18 @@ snapshots:
optionalDependencies:
'@types/node': 22.16.5
fsevents: 2.3.3
yaml: 2.8.0
yaml: 2.8.1
vitest-canvas-mock@0.3.3(vitest@3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.0)):
vitest-canvas-mock@0.3.3(vitest@3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.1)):
dependencies:
jest-canvas-mock: 2.5.2
vitest: 3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.0)
vitest: 3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.1)
vitest@3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.0):
vitest@3.2.4(@types/node@22.16.5)(jsdom@26.1.0)(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(yaml@2.8.1):
dependencies:
'@types/chai': 5.2.2
'@vitest/expect': 3.2.4
'@vitest/mocker': 3.2.4(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(vite@7.0.6(@types/node@22.16.5)(yaml@2.8.0))
'@vitest/mocker': 3.2.4(msw@2.10.4(@types/node@22.16.5)(typescript@5.8.3))(vite@7.0.6(@types/node@22.16.5)(yaml@2.8.1))
'@vitest/pretty-format': 3.2.4
'@vitest/runner': 3.2.4
'@vitest/snapshot': 3.2.4
@ -3777,8 +3777,8 @@ snapshots:
tinyglobby: 0.2.14
tinypool: 1.1.1
tinyrainbow: 2.0.0
vite: 7.0.6(@types/node@22.16.5)(yaml@2.8.0)
vite-node: 3.2.4(@types/node@22.16.5)(yaml@2.8.0)
vite: 7.0.6(@types/node@22.16.5)(yaml@2.8.1)
vite-node: 3.2.4(@types/node@22.16.5)(yaml@2.8.1)
why-is-node-running: 2.3.0
optionalDependencies:
'@types/node': 22.16.5
@ -3862,7 +3862,7 @@ snapshots:
yallist@3.1.1: {}
yaml@2.8.0: {}
yaml@2.8.1: {}
yargs-parser@21.1.1: {}

Binary file not shown.

After

Width:  |  Height:  |  Size: 294 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 294 B

@ -1 +1 @@
Subproject commit 090bfefaf7e9d4efcbca61fa78a9cdf5d701830b
Subproject commit 74de730a64272c8e9ca0a4cdcf3426cbf1b0aeda

View File

@ -1,7 +1,10 @@
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@ -32,12 +35,18 @@ describe("{{description}}", () => {
.enemyLevel(100);
});
// Find more awesome utility functions inside `#test/test-utils`!
it("should do XYZ", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.CELEBRATE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
expect(true).toBe(true);
expect(feebas).toHaveUsedMove({ move: MoveId.SPLASH, result: MoveResult.SUCCESS });
expect(game.textInterceptor.logs).toContain(i18next.t("moveTriggers:splash"));
});
});

View File

@ -1,4 +1,4 @@
import type { SessionSaveData, SystemSaveData } from "#system/game-data";
import type { SessionSaveData, SystemSaveData } from "#types/save-data";
export interface UpdateAllSavedataRequest {
system: SystemSaveData;

View File

@ -1,4 +1,4 @@
import type { SystemSaveData } from "#system/game-data";
import type { SystemSaveData } from "#types/save-data";
export interface GetSystemSavedataRequest {
clientSessionId: string;

View File

@ -1,7 +1,7 @@
import type { ArenaTagTypeMap } from "#data/arena-tag";
import type { ArenaTagType } from "#enums/arena-tag-type";
// biome-ignore lint/correctness/noUnusedImports: TSDocs
import type { SessionSaveData } from "#system/game-data";
import type { SessionSaveData } from "#types/save-data";
import type { ObjectValues } from "#types/type-helpers";
/** Subset of {@linkcode ArenaTagType}s that apply some negative effect to pokemon that switch in ({@link https://bulbapedia.bulbagarden.net/wiki/List_of_moves_that_cause_entry_hazards#List_of_traps | entry hazards} and Imprison. */
@ -38,6 +38,7 @@ type SerializableArenaTagTypeMap = Pick<ArenaTagTypeMap, SerializableArenaTagTyp
/**
* Type mapping all `ArenaTag`s to type-safe representations of their serialized forms.
*
* @interface
*/
export type ArenaTagDataMap = {

View File

@ -1,7 +1,7 @@
// biome-ignore-start lint/correctness/noUnusedImports: Used in a TSDoc comment
import type { AbilityBattlerTag, BattlerTagTypeMap, SerializableBattlerTag, TypeBoostTag } from "#data/battler-tags";
import type { AbilityId } from "#enums/ability-id";
import type { SessionSaveData } from "#system/game-data";
import type { SessionSaveData } from "#types/save-data";
// biome-ignore-end lint/correctness/noUnusedImports: Used in a TSDoc comment
import type { BattlerTagType } from "#enums/battler-tag-type";

143
src/@types/save-data.ts Normal file
View File

@ -0,0 +1,143 @@
import type { PokeballCounts } from "#app/battle-scene";
import type { Tutorial } from "#app/tutorial";
import type { BattleType } from "#enums/battle-type";
import type { GameModes } from "#enums/game-modes";
import type { MoveId } from "#enums/move-id";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import type { PlayerGender } from "#enums/player-gender";
import type { PokemonType } from "#enums/pokemon-type";
import type { MysteryEncounterSaveData } from "#mystery-encounters/mystery-encounter-save-data";
import type { Variant } from "#sprites/variant";
import type { ArenaData } from "#system/arena-data";
import type { ChallengeData } from "#system/challenge-data";
import type { EggData } from "#system/egg-data";
import type { GameStats } from "#system/game-stats";
import type { ModifierData } from "#system/modifier-data";
import type { PokemonData } from "#system/pokemon-data";
import type { TrainerData } from "#system/trainer-data";
import type { DexData } from "./dex-data";
export interface SystemSaveData {
trainerId: number;
secretId: number;
gender: PlayerGender;
dexData: DexData;
starterData: StarterData;
gameStats: GameStats;
unlocks: Unlocks;
achvUnlocks: AchvUnlocks;
voucherUnlocks: VoucherUnlocks;
voucherCounts: VoucherCounts;
eggs: EggData[];
gameVersion: string;
timestamp: number;
eggPity: number[];
unlockPity: number[];
}
export interface SessionSaveData {
seed: string;
playTime: number;
gameMode: GameModes;
party: PokemonData[];
enemyParty: PokemonData[];
modifiers: ModifierData[];
enemyModifiers: ModifierData[];
arena: ArenaData;
pokeballCounts: PokeballCounts;
money: number;
score: number;
waveIndex: number;
battleType: BattleType;
trainer: TrainerData;
gameVersion: string;
/** The player-chosen name of the run */
name: string;
timestamp: number;
challenges: ChallengeData[];
mysteryEncounterType: MysteryEncounterType | -1; // Only defined when current wave is ME,
mysteryEncounterSaveData: MysteryEncounterSaveData;
/**
* Counts the amount of pokemon fainted in your party during the current arena encounter.
*/
playerFaints: number;
}
export interface Unlocks {
[key: number]: boolean;
}
export interface AchvUnlocks {
[key: string]: number;
}
export interface VoucherUnlocks {
[key: string]: number;
}
export interface VoucherCounts {
[type: string]: number;
}
export type StarterMoveset = [MoveId] | [MoveId, MoveId] | [MoveId, MoveId, MoveId] | [MoveId, MoveId, MoveId, MoveId];
export interface StarterFormMoveData {
[key: number]: StarterMoveset;
}
export interface StarterMoveData {
[key: number]: StarterMoveset | StarterFormMoveData;
}
export interface StarterAttributes {
nature?: number;
ability?: number;
variant?: number;
form?: number;
female?: boolean;
shiny?: boolean;
favorite?: boolean;
nickname?: string;
tera?: PokemonType;
}
export interface DexAttrProps {
shiny: boolean;
female: boolean;
variant: Variant;
formIndex: number;
}
export type RunHistoryData = Record<number, RunEntry>;
export interface RunEntry {
entry: SessionSaveData;
isVictory: boolean;
/*Automatically set to false at the moment - implementation TBD*/
isFavorite: boolean;
}
export interface StarterDataEntry {
moveset: StarterMoveset | StarterFormMoveData | null;
eggMoves: number;
candyCount: number;
friendship: number;
abilityAttr: number;
passiveAttr: number;
valueReduction: number;
classicWinCount: number;
}
export interface StarterData {
[key: number]: StarterDataEntry;
}
// TODO: Rework into a bitmask
export type TutorialFlags = {
[key in Tutorial]: boolean;
};
// TODO: Rework into a bitmask
export interface SeenDialogues {
[key: string]: boolean;
}

View File

@ -1,4 +1,4 @@
import type { SessionSaveData } from "#system/game-data";
import type { SessionSaveData } from "./save-data";
export interface SessionSaveMigrator {
version: string;

View File

@ -1,4 +1,4 @@
import type { SystemSaveData } from "#system/game-data";
import type { SystemSaveData } from "./save-data";
export interface SystemSaveMigrator {
version: string;

View File

@ -3035,7 +3035,7 @@ export class BattleScene extends SceneBase {
/**
* This function retrieves the sprite and audio keys for active Pokemon.
* Active Pokemon include both enemy and player Pokemon of the current wave.
* Note: Questions on garbage collection go to @frutescens
* Note: Questions on garbage collection go to `@frutescens`
* @returns a string array of active sprite and audio keys that should not be deleted
*/
getActiveKeys(): string[] {

View File

@ -507,7 +507,7 @@ export class ClearWeatherAbAttr extends AbAttr {
private weather: WeatherType[];
/**
* @param weather {@linkcode WeatherType[]} - the weather to be removed
* @param weather - The weather to be removed
*/
constructor(weather: WeatherType[]) {
super(true);
@ -537,7 +537,7 @@ export class ClearTerrainAbAttr extends AbAttr {
private terrain: TerrainType[];
/**
* @param terrain {@linkcode TerrainType[]} - the terrain to be removed
* @param terrain - the terrain to be removed
*/
constructor(terrain: TerrainType[]) {
super(true);
@ -655,7 +655,6 @@ export class ReceivedMoveDamageMultiplierAbAttr extends PreDefendAbAttr {
/**
* Reduces the damage dealt to an allied Pokemon. Used by Friend Guard.
* @see {@linkcode applyPreDefend}
*/
export class AlliedFieldDamageReductionAbAttr extends PreDefendAbAttr {
private damageMultiplier: number;
@ -691,8 +690,6 @@ export interface TypeMultiplierAbAttrParams extends AugmentMoveInteractionAbAttr
/**
* Determines whether a Pokemon is immune to a move because of an ability.
* @see {@linkcode applyPreDefend}
* @see {@linkcode getCondition}
*/
export class TypeImmunityAbAttr extends PreDefendAbAttr {
private immuneType: PokemonType | null;
@ -842,7 +839,6 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
/**
* Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shell_(Ability) | Tera Shell}
* When the source is at full HP, incoming attacks will have a maximum 0.5x type effectiveness multiplier.
* @extends PreDefendAbAttr
*/
export class FullHpResistTypeAbAttr extends PreDefendAbAttr {
/**
@ -1351,11 +1347,9 @@ export class PostDefendContactDamageAbAttr extends PostDefendAbAttr {
}
}
/**
* @description: This ability applies the Perish Song tag to the attacking pokemon
* This ability applies the Perish Song tag to the attacking pokemon
* and the defending pokemon if the move makes physical contact and neither pokemon
* already has the Perish Song tag.
* @class PostDefendPerishSongAbAttr
* @extends {PostDefendAbAttr}
*/
export class PostDefendPerishSongAbAttr extends PostDefendAbAttr {
private turns: number;
@ -1961,19 +1955,16 @@ export class PreAttackFieldMoveTypePowerBoostAbAttr extends FieldMovePowerBoostA
/**
* Boosts the power of a specific type of move for all Pokemon in the field.
* @extends PreAttackFieldMoveTypePowerBoostAbAttr
*/
export class FieldMoveTypePowerBoostAbAttr extends PreAttackFieldMoveTypePowerBoostAbAttr {}
/**
* Boosts the power of a specific type of move for the user and its allies.
* @extends PreAttackFieldMoveTypePowerBoostAbAttr
*/
export class UserFieldMoveTypePowerBoostAbAttr extends PreAttackFieldMoveTypePowerBoostAbAttr {}
/**
* Boosts the power of moves in specified categories.
* @extends FieldMovePowerBoostAbAttr
*/
export class AllyMoveCategoryPowerBoostAbAttr extends FieldMovePowerBoostAbAttr {
/**
@ -2565,7 +2556,6 @@ export class PostIntimidateStatStageChangeAbAttr extends AbAttr {
/**
* Base class for defining all {@linkcode Ability} Attributes post summon
* @see {@linkcode applyPostSummon()}
*/
export abstract class PostSummonAbAttr extends AbAttr {
/** Should the ability activate when gained in battle? This will almost always be true */
@ -2605,7 +2595,7 @@ export class PostSummonRemoveArenaTagAbAttr extends PostSummonAbAttr {
private arenaTags: ArenaTagType[];
/**
* @param arenaTags {@linkcode ArenaTagType[]} - the arena tags to be removed
* @param arenaTags - The arena tags to be removed
*/
constructor(arenaTags: ArenaTagType[]) {
super(true);
@ -3166,7 +3156,6 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
/**
* Reverts weather-based forms to their normal forms when the user is summoned.
* Used by Cloud Nine and Air Lock.
* @extends PostSummonAbAttr
*/
export class PostSummonWeatherSuppressedFormChangeAbAttr extends PostSummonAbAttr {
override canApply(_params: AbAttrBaseParams): boolean {
@ -3186,7 +3175,6 @@ export class PostSummonWeatherSuppressedFormChangeAbAttr extends PostSummonAbAtt
/**
* Triggers weather-based form change when summoned into an active weather.
* Used by Forecast and Flower Gift.
* @extends PostSummonAbAttr
*/
export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr {
private ability: AbilityId;
@ -3368,7 +3356,6 @@ export class PreSwitchOutHealAbAttr extends PreSwitchOutAbAttr {
/**
* Attribute for form changes that occur on switching out
* @see {@linkcode applyPreSwitchOut}
*/
export class PreSwitchOutFormChangeAbAttr extends PreSwitchOutAbAttr {
private formFunc: (p: Pokemon) => number;
@ -4235,8 +4222,8 @@ function getAnticipationCondition(): AbAttrCondition {
* Creates an ability condition that causes the ability to fail if that ability
* has already been used by that pokemon that battle. It requires an ability to
* be specified due to current limitations in how conditions on abilities work.
* @param {AbilityId} ability The ability to check if it's already been applied
* @returns {AbAttrCondition} The condition
* @param ability The ability to check if it's already been applied
* @returns The condition
*/
function getOncePerBattleCondition(ability: AbilityId): AbAttrCondition {
return (pokemon: Pokemon) => {
@ -4627,7 +4614,7 @@ export class PostTurnRestoreBerryAbAttr extends PostTurnAbAttr {
/**
* @param procChance - function providing chance to restore an item
* @see {@linkcode createEatenBerry()}
* @see {@linkcode createEatenBerry}
*/
constructor(private procChance: (pokemon: Pokemon) => number) {
super();
@ -4880,7 +4867,6 @@ export class PostTurnHurtIfSleepingAbAttr extends PostTurnAbAttr {
/**
* Grabs the last failed Pokeball used
* @sealed
* @see {@linkcode applyPostTurn}
*/
export class FetchBallAbAttr extends PostTurnAbAttr {
override canApply({ simulated, pokemon }: AbAttrBaseParams): boolean {
@ -4970,7 +4956,6 @@ export class PostMoveUsedAbAttr extends AbAttr {
/**
* Triggers after a dance move is used either by the opponent or the player
* @extends PostMoveUsedAbAttr
*/
export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr {
override canApply({ source, pokemon }: PostMoveUsedAbAttrParams): boolean {
@ -5029,7 +5014,6 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr {
/**
* Triggers after the Pokemon loses or consumes an item
* @extends AbAttr
*/
export class PostItemLostAbAttr extends AbAttr {
canApply(_params: Closed<AbAttrBaseParams>): boolean {
@ -5200,7 +5184,6 @@ type ArenaTrapCondition = (user: Pokemon, target: Pokemon) => boolean;
/**
* Base class for checking if a Pokemon is trapped by arena trap
* @extends AbAttr
* @field {@linkcode arenaTrapCondition} Conditional for trapping abilities.
* For example, Magnet Pull will only activate if opponent is Steel type.
* @see {@linkcode applyCheckTrapped}
@ -5536,7 +5519,6 @@ export interface ReduceStatusEffectDurationAbAttrParams extends AbAttrBaseParams
/**
* Used by Early Bird, makes the pokemon wake up faster
* @param statusEffect - The {@linkcode StatusEffect} to check for
* @see {@linkcode apply}
* @sealed
*/
export class ReduceStatusEffectDurationAbAttr extends AbAttr {
@ -5823,8 +5805,6 @@ export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr {
/**
* Gives money to the user after the battle.
*
* @extends PostBattleAbAttr
*/
export class MoneyAbAttr extends PostBattleAbAttr {
override canApply({ simulated, victory }: PostBattleAbAttrParams): boolean {
@ -5928,7 +5908,6 @@ export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
/**
* Base class for defining {@linkcode Ability} attributes before summon
* (should use {@linkcode PostSummonAbAttr} for most ability)
* @see {@linkcode applyPreSummon()}
*/
export class PreSummonAbAttr extends AbAttr {
private declare readonly _: never;
@ -6374,8 +6353,6 @@ export class PostDamageAbAttr extends AbAttr {
* and its opponents, and determines whether a forced switch-out should occur.
*
* Used by Wimp Out and Emergency Exit
*
* @see {@linkcode applyPostDamage}
* @sealed
*/
export class PostDamageForceSwitchAbAttr extends PostDamageAbAttr {
@ -6994,6 +6971,7 @@ export function initAbilities() {
.attr(StatMultiplierAbAttr, Stat.SPATK, 1.5)
.condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)),
new Ability(AbilityId.QUICK_FEET, 4)
// TODO: This should ignore the speed drop, not manually undo it
.conditionalAttr(pokemon => pokemon.status ? pokemon.status.effect === StatusEffect.PARALYSIS : false, StatMultiplierAbAttr, Stat.SPD, 2)
.conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(AbilityId.COMATOSE), StatMultiplierAbAttr, Stat.SPD, 1.5),
new Ability(AbilityId.NORMALIZE, 4)

View File

@ -1132,7 +1132,7 @@ class ImprisonTag extends EntryHazardTag {
/**
* This applies the effects of Imprison to any opposing Pokemon that switch into the field while the source Pokemon is still active
* @param {Pokemon} pokemon the Pokemon Imprison is applied to
* @param pokemon the Pokemon Imprison is applied to
* @returns `true`
*/
override activateTrap(pokemon: Pokemon): boolean {

View File

@ -2159,7 +2159,7 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
null,
false,
null,
true,
false,
);
}
@ -2474,10 +2474,7 @@ export class RemovedTypeTag extends SerializableBattlerTag {
}
}
/**
* Battler tag for effects that ground the source, allowing Ground-type moves to hit them.
* @description `IGNORE_FLYING`: Persistent grounding effects (i.e. from Smack Down and Thousand Waves)
*/
/** Battler tag for effects that ground the source, allowing Ground-type moves to hit them. */
export class GroundedTag extends SerializableBattlerTag {
public override readonly tagType = BattlerTagType.IGNORE_FLYING;
constructor(tagType: BattlerTagType.IGNORE_FLYING, lapseType: BattlerTagLapseType, sourceMove: MoveId) {
@ -2485,11 +2482,7 @@ export class GroundedTag extends SerializableBattlerTag {
}
}
/**
* @description `ROOSTED`: Tag for temporary grounding if only source of ungrounding is flying and pokemon uses Roost.
* Roost removes flying type from a pokemon for a single turn.
*/
/** Removes flying type from a pokemon for a single turn */
export class RoostedTag extends BattlerTag {
private isBaseFlying: boolean;
private isBasePureFlying: boolean;
@ -2568,7 +2561,7 @@ export class FormBlockDamageTag extends SerializableBattlerTag {
/**
* Applies the tag to the Pokémon.
* Triggers a form change if the Pokémon is not in its defense form.
* @param {Pokemon} pokemon The Pokémon to which the tag is added.
* @param pokemon The Pokémon to which the tag is added.
*/
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);

View File

@ -1,5 +1,6 @@
import type { FixedBattleConfig } from "#app/battle";
import { getRandomTrainerFunc } from "#app/battle";
import { globalScene } from "#app/global-scene";
import { defaultStarterSpeciesAndEvolutions } from "#balance/pokemon-evolutions";
import { speciesStarterCosts } from "#balance/starters";
import type { PokemonSpecies } from "#data/pokemon-species";
@ -11,6 +12,7 @@ import { DexAttr } from "#enums/dex-attr";
import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves";
import { MoveId } from "#enums/move-id";
import type { MoveSourceType } from "#enums/move-source-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Nature } from "#enums/nature";
import { PokemonType } from "#enums/pokemon-type";
import { RarityTier } from "#enums/reward-tier";
@ -21,9 +23,10 @@ import type { EnemyPokemon, PlayerPokemon, Pokemon } from "#field/pokemon";
import { Trainer } from "#field/trainer";
import type { RewardOption } from "#items/reward";
import { PokemonMove } from "#moves/pokemon-move";
import type { DexAttrProps, GameData, StarterDataEntry } from "#system/game-data";
import type { GameData } from "#system/game-data";
import { RibbonData, type RibbonFlag } from "#system/ribbons/ribbon-data";
import type { DexEntry } from "#types/dex-data";
import type { DexAttrProps, StarterDataEntry } from "#types/save-data";
import { type BooleanHolder, isBetween, type NumberHolder, randSeedItem } from "#utils/common";
import { deepCopy } from "#utils/data";
import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
@ -56,7 +59,7 @@ export abstract class Challenge {
}
/**
* @param id {@link Challenges} The enum value for the challenge
* @param id - The enum value for the challenge
*/
constructor(id: Challenges, maxValue: number = Number.MAX_SAFE_INTEGER) {
this.id = id;
@ -85,9 +88,9 @@ export abstract class Challenge {
}
/**
* Used for unlockable challenges to check if they're unlocked.
* @param data {@link GameData} The save data.
* @returns {@link boolean} Whether this challenge is unlocked.
* Check if an unlockable challenge is unlocked
* @param data - The save data
* @returns Whether this challenge is unlocked
*/
isUnlocked(data: GameData): boolean {
return this.conditions.every(f => f(data));
@ -95,8 +98,8 @@ export abstract class Challenge {
/**
* Adds an unlock condition to this challenge.
* @param condition {@link ChallengeCondition} The condition to add.
* @returns {@link Challenge} This challenge
* @param condition - The condition to add
* @returns This challenge
*/
condition(condition: ChallengeCondition): Challenge {
this.conditions.push(condition);
@ -105,7 +108,7 @@ export abstract class Challenge {
}
/**
* @returns {@link string} The localised name of this challenge.
* @returns The localised name of this challenge.
*/
getName(): string {
return i18next.t(`challenges:${this.geti18nKey()}.name`);
@ -132,7 +135,7 @@ export abstract class Challenge {
/**
* Increase the value of the challenge
* @returns {@link boolean} Returns true if the value changed
* @returns Returns true if the value changed
*/
increaseValue(): boolean {
if (this.value < this.maxValue) {
@ -144,7 +147,7 @@ export abstract class Challenge {
/**
* Decrease the value of the challenge
* @returns {@link boolean} Returns true if the value changed
* @returns Returns true if the value changed
*/
decreaseValue(): boolean {
if (this.value > 0) {
@ -163,7 +166,7 @@ export abstract class Challenge {
/**
* Decrease the severity of the challenge
* @returns {@link boolean} Returns true if the value changed
* @returns Returns true if the value changed
*/
decreaseSeverity(): boolean {
if (this.severity > 0) {
@ -175,7 +178,7 @@ export abstract class Challenge {
/**
* Increase the severity of the challenge
* @returns {@link boolean} Returns true if the value changed
* @returns Returns true if the value changed
*/
increaseSeverity(): boolean {
if (this.severity < this.maxSeverity) {
@ -187,7 +190,7 @@ export abstract class Challenge {
/**
* Gets the "difficulty" value of this challenge.
* @returns {@link integer} The difficulty value.
* @returns The difficulty value.
*/
getDifficulty(): number {
return this.value;
@ -195,7 +198,7 @@ export abstract class Challenge {
/**
* Gets the minimum difficulty added by this challenge.
* @returns {@link integer} The difficulty value.
* @returns The difficulty value.
*/
getMinDifficulty(): number {
return 0;
@ -203,7 +206,7 @@ export abstract class Challenge {
/**
* Clones a challenge, either from another challenge or json. Chainable.
* @param source The source challenge or json.
* @param _source - The source challenge or json.
* @returns This challenge.
*/
static loadChallenge(_source: Challenge | any): Challenge {
@ -212,10 +215,10 @@ export abstract class Challenge {
/**
* An apply function for STARTER_CHOICE challenges. Derived classes should alter this.
* @param _pokemon {@link PokemonSpecies} The pokemon to check the validity of.
* @param _valid {@link BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
* @param _dexAttr {@link DexAttrProps} The dex attributes of the pokemon.
* @returns {@link boolean} Whether this function did anything.
* @param _pokemon - The Pokémon to check the validity of
* @param _valid - Holder for whether the Pokémon is valid or not
* @param _dexAttr - The dex attributes of the Pokémon
* @returns Whether this function did anything.
*/
applyStarterChoice(_pokemon: PokemonSpecies, _valid: BooleanHolder, _dexAttr: DexAttrProps): boolean {
return false;
@ -223,8 +226,8 @@ export abstract class Challenge {
/**
* An apply function for STARTER_POINTS challenges. Derived classes should alter this.
* @param _points {@link NumberHolder} The amount of points you have available.
* @returns {@link boolean} Whether this function did anything.
* @param _points - Holder for amount of starter points the user has to spend
* @returns Whether this function did anything
*/
applyStarterPoints(_points: NumberHolder): boolean {
return false;
@ -232,9 +235,9 @@ export abstract class Challenge {
/**
* An apply function for STARTER_COST challenges. Derived classes should alter this.
* @param _species {@link SpeciesId} The pokemon to change the cost of.
* @param _cost {@link NumberHolder} The cost of the starter.
* @returns {@link boolean} Whether this function did anything.
* @param _species - The pokémon to change the cost of
* @param _cost - Holder for the cost of the starter Pokémon
* @returns Whether this function did anything.
*/
applyStarterCost(_species: SpeciesId, _cost: NumberHolder): boolean {
return false;
@ -242,8 +245,8 @@ export abstract class Challenge {
/**
* An apply function for STARTER_SELECT_MODIFY challenges. Derived classes should alter this.
* @param _pokemon {@link Pokemon} The starter pokemon to modify.
* @returns {@link boolean} Whether this function did anything.
* @param _pokemon - The starter Pokémon to modify.
* @returns Whether this function did anything.
*/
applyStarterSelectModify(_speciesId: SpeciesId, _dexEntry: DexEntry, _starterDataEntry: StarterDataEntry): boolean {
return false;
@ -251,8 +254,8 @@ export abstract class Challenge {
/**
* An apply function for STARTER_MODIFY challenges. Derived classes should alter this.
* @param _pokemon {@link Pokemon} The starter pokemon to modify.
* @returns {@link boolean} Whether this function did anything.
* @param _pokemon - The starter Pokémon to modify.
* @returns Whether this function did anything.
*/
applyStarterModify(_pokemon: Pokemon): boolean {
return false;
@ -260,9 +263,9 @@ export abstract class Challenge {
/**
* An apply function for POKEMON_IN_BATTLE challenges. Derived classes should alter this.
* @param _pokemon {@link Pokemon} The pokemon to check the validity of.
* @param _valid {@link BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
* @returns {@link boolean} Whether this function did anything.
* @param _pokemon - The Pokémon to check the validity of
* @param _valid - Holds a boolean that will be set to false if the Pokémon isn't allowed
* @returns Whether this function did anything
*/
applyPokemonInBattle(_pokemon: Pokemon, _valid: BooleanHolder): boolean {
return false;
@ -270,9 +273,9 @@ export abstract class Challenge {
/**
* An apply function for FIXED_BATTLE challenges. Derived classes should alter this.
* @param _waveIndex {@link Number} The current wave index.
* @param _battleConfig {@link FixedBattleConfig} The battle config to modify.
* @returns {@link boolean} Whether this function did anything.
* @param _waveIndex The current wave index
* @param _battleConfig - The battle config to modify
* @returns Whether this function did anything
*/
applyFixedBattle(_waveIndex: number, _battleConfig: FixedBattleConfig): boolean {
return false;
@ -280,8 +283,8 @@ export abstract class Challenge {
/**
* An apply function for TYPE_EFFECTIVENESS challenges. Derived classes should alter this.
* @param _effectiveness {@linkcode NumberHolder} The current effectiveness of the move.
* @returns Whether this function did anything.
* @param _effectiveness - The current effectiveness of the move
* @returns Whether this function did anything
*/
applyTypeEffectiveness(_effectiveness: NumberHolder): boolean {
return false;
@ -289,11 +292,11 @@ export abstract class Challenge {
/**
* An apply function for AI_LEVEL challenges. Derived classes should alter this.
* @param _level {@link NumberHolder} The generated level.
* @param _levelCap {@link Number} The current level cap.
* @param _isTrainer {@link Boolean} Whether this is a trainer pokemon.
* @param _isBoss {@link Boolean} Whether this is a non-trainer boss pokemon.
* @returns {@link boolean} Whether this function did anything.
* @param _level - The generated level.
* @param _levelCap - The current level cap.
* @param _isTrainer - Whether this is a trainer Pokémon
* @param _isBoss - Whether this is a non-trainer boss Pokémon
* @returns - Whether this function did anything
*/
applyLevelChange(_level: NumberHolder, _levelCap: number, _isTrainer: boolean, _isBoss: boolean): boolean {
return false;
@ -301,9 +304,9 @@ export abstract class Challenge {
/**
* An apply function for AI_MOVE_SLOTS challenges. Derived classes should alter this.
* @param pokemon {@link Pokemon} The pokemon that is being considered.
* @param moveSlots {@link NumberHolder} The amount of move slots.
* @returns {@link boolean} Whether this function did anything.
* @param _pokemon - The Pokémon that is being considered
* @param _moveSlots - The amount of move slots
* @returns Whether this function did anything
*/
applyMoveSlot(_pokemon: Pokemon, _moveSlots: NumberHolder): boolean {
return false;
@ -311,9 +314,9 @@ export abstract class Challenge {
/**
* An apply function for PASSIVE_ACCESS challenges. Derived classes should alter this.
* @param pokemon {@link Pokemon} The pokemon to change.
* @param hasPassive {@link BooleanHolder} Whether it should have its passive.
* @returns {@link boolean} Whether this function did anything.
* @param _pokemon - The Pokémon to change
* @param _hasPassive - Whether it should have its passive
* @returns Whether this function did anything
*/
applyPassiveAccess(_pokemon: Pokemon, _hasPassive: BooleanHolder): boolean {
return false;
@ -321,7 +324,7 @@ export abstract class Challenge {
/**
* An apply function for GAME_MODE_MODIFY challenges. Derived classes should alter this.
* @returns {@link boolean} Whether this function did anything.
* @returns Whether this function did anything
*/
applyGameModeModify(): boolean {
return false;
@ -329,11 +332,11 @@ export abstract class Challenge {
/**
* An apply function for MOVE_ACCESS. Derived classes should alter this.
* @param _pokemon {@link Pokemon} What pokemon would learn the move.
* @param _moveSource {@link MoveSourceType} What source the pokemon would get the move from.
* @param _move {@link MoveId} The move in question.
* @param _level {@link NumberHolder} The level threshold for access.
* @returns {@link boolean} Whether this function did anything.
* @param _pokemon - What Pokémon would learn the move
* @param _moveSource - What source the Pokémon would get the move from
* @param _move - The move in question
* @param _level - The level threshold for access
* @returns Whether this function did anything
*/
applyMoveAccessLevel(_pokemon: Pokemon, _moveSource: MoveSourceType, _move: MoveId, _level: NumberHolder): boolean {
return false;
@ -341,21 +344,21 @@ export abstract class Challenge {
/**
* An apply function for MOVE_WEIGHT. Derived classes should alter this.
* @param _pokemon {@link Pokemon} What pokemon would learn the move.
* @param _moveSource {@link MoveSourceType} What source the pokemon would get the move from.
* @param _move {@link MoveId} The move in question.
* @param _weight {@link NumberHolder} The base weight of the move
* @returns {@link boolean} Whether this function did anything.
* @param _pokemon - What Pokémon would learn the move
* @param _moveSource - What source the Pokémon would get the move from
* @param _move - The move in question.
* @param _weight - The base weight of the move
* @returns Whether this function did anything
*/
applyMoveWeight(_pokemon: Pokemon, _moveSource: MoveSourceType, _move: MoveId, _level: NumberHolder): boolean {
applyMoveWeight(_pokemon: Pokemon, _moveSource: MoveSourceType, _move: MoveId, _weight: NumberHolder): boolean {
return false;
}
/**
* An apply function for FlipStats. Derived classes should alter this.
* @param _pokemon {@link Pokemon} What pokemon would learn the move.
* @param _baseStats What are the stats to flip.
* @returns {@link boolean} Whether this function did anything.
* @param _pokemon - What Pokémon would learn the move
* @param _baseStats What are the stats to flip
* @returns Whether this function did anything
*/
applyFlipStat(_pokemon: Pokemon, _baseStats: number[]) {
return false;
@ -381,9 +384,9 @@ export abstract class Challenge {
/**
* An apply function for POKEMON_ADD_TO_PARTY. Derived classes should alter this.
* @param _pokemon - The pokemon being caught
* @param _status - Whether the pokemon can be added to the party or not
* @return Whether this function did anything
* @param _pokemon - The Pokémon being caught
* @param _status - Whether the Pokémon can be added to the party or not
* @returns Whether this function did anything
*/
applyPokemonAddToParty(_pokemon: EnemyPokemon, _status: BooleanHolder): boolean {
return false;
@ -391,8 +394,8 @@ export abstract class Challenge {
/**
* An apply function for POKEMON_FUSION. Derived classes should alter this.
* @param _pokemon - The pokemon being checked
* @param _status - Whether the selected pokemon is allowed to fuse or not
* @param _pokemon - The Pokémon being checked
* @param _status - Whether the selected Pokémon is allowed to fuse or not
* @returns Whether this function did anything
*/
applyPokemonFusion(_pokemon: PlayerPokemon, _status: BooleanHolder): boolean {
@ -670,10 +673,7 @@ export class SingleGenerationChallenge extends Challenge {
return false;
}
/**
* @overrides
*/
getDifficulty(): number {
override getDifficulty(): number {
return this.value > 0 ? 1 : 0;
}
@ -756,10 +756,7 @@ export class SingleTypeChallenge extends Challenge {
return false;
}
/**
* @overrides
*/
getDifficulty(): number {
override getDifficulty(): number {
return this.value > 0 ? 1 : 0;
}
@ -1081,7 +1078,12 @@ export class LimitedCatchChallenge extends Challenge {
override applyPokemonAddToParty(pokemon: EnemyPokemon, status: BooleanHolder): boolean {
if (status.value) {
status.value = pokemon.metWave % 10 === 1;
const isTeleporter =
globalScene.currentBattle.mysteryEncounter?.encounterType === MysteryEncounterType.TELEPORTING_HIJINKS
&& globalScene.currentBattle.mysteryEncounter.selectedOption
!== globalScene.currentBattle.mysteryEncounter.options[2]; // don't allow catch when not choosing biome change option
const isFirstWave = pokemon.metWave % 10 === 1;
status.value = isTeleporter || isFirstWave;
return true;
}
return false;

View File

@ -1,7 +1,7 @@
import { globalScene } from "#app/global-scene";
import type { PlayerPokemon } from "#field/pokemon";
import type { StarterDataEntry } from "#system/game-data";
import type { DexEntry } from "#types/dex-data";
import type { StarterDataEntry } from "#types/save-data";
/**
* Stores data associated with a specific egg and the hatched pokemon

View File

@ -639,9 +639,9 @@ export abstract class Move implements Localizable {
* will not consider {@linkcode AbilityId.WIND_RIDER | Wind Rider }.
*
* To simply check whether the move has a flag, use {@linkcode hasFlag}.
* @param flag {@linkcode MoveFlags} MoveFlag to check on user and/or target
* @param user {@linkcode Pokemon} the Pokemon using the move
* @param target {@linkcode Pokemon} the Pokemon receiving the move
* @param flag - MoveFlag to check on user and/or target
* @param user - the Pokemon using the move
* @param target - the Pokemon receiving the move
* @param isFollowUp (defaults to `false`) `true` if the move was used as a follow up
* @returns boolean
* @see {@linkcode hasFlag}
@ -1149,11 +1149,7 @@ function ChargeMove<TBase extends SubMove>(Base: TBase, nameAppend: string) {
export class ChargingAttackMove extends ChargeMove(AttackMove, "ChargingAttackMove") {}
export class ChargingSelfStatusMove extends ChargeMove(SelfStatusMove, "ChargingSelfStatusMove") {}
/**
* Base class defining all {@linkcode Move} Attributes
* @abstract
* @see {@linkcode apply}
*/
/** Base class defining all {@linkcode Move} Attributes */
export abstract class MoveAttr {
/** Should this {@linkcode Move} target the user? */
public selfTarget: boolean;
@ -1249,8 +1245,6 @@ interface MoveEffectAttrOptions {
/**
* Base class defining all Move Effect Attributes
* @extends MoveAttr
* @see {@linkcode apply}
*/
export class MoveEffectAttr extends MoveAttr {
/**
@ -1466,7 +1460,6 @@ export class PreMoveMessageAttr extends MoveAttr {
* Attribute for moves that can be conditionally interrupted to be considered to
* have failed before their "useMove" message is displayed. Currently used by
* Focus Punch.
* @extends MoveAttr
*/
export class PreUseInterruptAttr extends MoveAttr {
protected message: string | MoveMessageFunc;
@ -1510,7 +1503,6 @@ export class PreUseInterruptAttr extends MoveAttr {
/**
* Attribute for Status moves that take attack type effectiveness
* into consideration (i.e. {@linkcode https://bulbapedia.bulbagarden.net/wiki/Thunder_Wave_(move) | Thunder Wave})
* @extends MoveAttr
*/
export class RespectAttackTypeImmunityAttr extends MoveAttr { }
@ -1794,9 +1786,7 @@ export class RecoilAttr extends MoveEffectAttr {
/**
* Attribute used for moves which self KO the user regardless if the move hits a target
* @extends MoveEffectAttr
* @see {@linkcode apply}
**/
*/
export class SacrificialAttr extends MoveEffectAttr {
constructor() {
super(true, { trigger: MoveEffectTrigger.POST_TARGET });
@ -1827,9 +1817,7 @@ export class SacrificialAttr extends MoveEffectAttr {
/**
* Attribute used for moves which self KO the user but only if the move hits a target
* @extends MoveEffectAttr
* @see {@linkcode apply}
**/
*/
export class SacrificialAttrOnHit extends MoveEffectAttr {
constructor() {
super(true);
@ -1866,8 +1854,6 @@ export class SacrificialAttrOnHit extends MoveEffectAttr {
/**
* Attribute used for moves which cut the user's Max HP in half.
* Triggers using {@linkcode MoveEffectTrigger.POST_TARGET}.
* @extends MoveEffectAttr
* @see {@linkcode apply}
*/
export class HalfSacrificialAttr extends MoveEffectAttr {
constructor() {
@ -1967,8 +1953,6 @@ export class AddSubstituteAttr extends MoveEffectAttr {
/**
* Heals the user or target by {@linkcode healRatio} depending on the value of {@linkcode selfTarget}
* @extends MoveEffectAttr
* @see {@linkcode apply}
*/
export class HealAttr extends MoveEffectAttr {
constructor(
@ -2057,8 +2041,6 @@ export class RestAttr extends HealAttr {
/**
* Cures the user's party of non-volatile status conditions, ie. Heal Bell, Aromatherapy
* @extends MoveEffectAttr
* @see {@linkcode apply}
*/
export class PartyStatusCureAttr extends MoveEffectAttr {
/** Message to display after using move */
@ -2117,7 +2099,6 @@ export class PartyStatusCureAttr extends MoveEffectAttr {
/**
* Applies damage to the target's ally equal to 1/16 of that ally's max HP.
* @extends MoveEffectAttr
*/
export class FlameBurstAttr extends MoveEffectAttr {
constructor() {
@ -2206,8 +2187,6 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr {
/**
* Attribute used for moves which ignore type-based debuffs from weather, namely Hydro Steam.
* Called during damage calculation after getting said debuff from getAttackTypeMultiplier in the Pokemon class.
* @extends MoveAttr
* @see {@linkcode apply}
*/
export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
/** The {@linkcode WeatherType} this move ignores */
@ -2286,8 +2265,6 @@ export class SandHealAttr extends WeatherHealAttr {
/**
* Heals the target or the user by either {@linkcode normalHealRatio} or {@linkcode boostedHealRatio}
* depending on the evaluation of {@linkcode condition}
* @extends HealAttr
* @see {@linkcode apply}
*/
export class BoostHealAttr extends HealAttr {
/** Healing received when {@linkcode condition} is false */
@ -2320,8 +2297,6 @@ export class BoostHealAttr extends HealAttr {
/**
* Heals the target only if it is the ally
* @extends HealAttr
* @see {@linkcode apply}
*/
export class HealOnAllyAttr extends HealAttr {
override canApply(user: Pokemon, target: Pokemon, _move: Move, _args?: any[]): boolean {
@ -2340,9 +2315,6 @@ export class HealOnAllyAttr extends HealAttr {
/**
* Heals user as a side effect of a move that hits a target.
* Healing is based on {@linkcode healRatio} * the amount of damage dealt or a stat of the target.
* @extends MoveEffectAttr
* @see {@linkcode apply}
* @see {@linkcode getUserBenefitScore}
*/
// TODO: Make Strength Sap its own attribute that extends off of this one
export class HitHealAttr extends MoveEffectAttr {
@ -2412,8 +2384,6 @@ export class HitHealAttr extends MoveEffectAttr {
* Attribute used for moves that change priority in a turn given a condition,
* e.g. Grassy Glide
* Called when move order is calculated in {@linkcode TurnStartPhase}.
* @extends MoveAttr
* @see {@linkcode apply}
*/
export class IncrementMovePriorityAttr extends MoveAttr {
/** The condition for a move's priority being incremented */
@ -2449,10 +2419,8 @@ export class IncrementMovePriorityAttr extends MoveAttr {
/**
* Attribute used for attack moves that hit multiple times per use, e.g. Bullet Seed.
*
* @remarks
* Applied at the beginning of {@linkcode MoveEffectPhase}.
*
* @extends MoveAttr
* @see {@linkcode apply}
*/
export class MultiHitAttr extends MoveAttr {
/** This move's intrinsic multi-hit type. It should never be modified. */
@ -2956,8 +2924,6 @@ export class StealEatBerryAttr extends EatBerryAttr {
/**
* Move attribute that signals that the move should cure a status effect
* @extends MoveEffectAttr
* @see {@linkcode apply()}
*/
export class HealStatusEffectAttr extends MoveEffectAttr {
/** List of Status Effects to cure */
@ -3040,8 +3006,6 @@ export class BypassSleepAttr extends MoveAttr {
/**
* Attribute used for moves that bypass the burn damage reduction of physical moves, currently only facade
* Called during damage calculation
* @extends MoveAttr
* @see {@linkcode apply}
*/
export class BypassBurnDamageReductionAttr extends MoveAttr {
/** Prevents the move's damage from being reduced by burn
@ -3150,7 +3114,6 @@ export class OneHitKOAttr extends MoveAttr {
/**
* Attribute that allows charge moves to resolve in 1 turn under a given condition.
* Should only be used for {@linkcode ChargingMove | ChargingMoves} as a `chargeAttr`.
* @extends MoveAttr
*/
export class InstantChargeAttr extends MoveAttr {
/** The condition in which the move with this attribute instantly charges */
@ -3187,7 +3150,6 @@ export class InstantChargeAttr extends MoveAttr {
/**
* Attribute that allows charge moves to resolve in 1 turn while specific {@linkcode WeatherType | Weather}
* is active. Should only be used for {@linkcode ChargingMove | ChargingMoves} as a `chargeAttr`.
* @extends InstantChargeAttr
*/
export class WeatherInstantChargeAttr extends InstantChargeAttr {
constructor(weatherTypes: WeatherType[]) {
@ -3317,7 +3279,6 @@ export class WishAttr extends MoveEffectAttr {
/**
* Attribute that cancels the associated move's effects when set to be combined with the user's ally's
* subsequent move this turn. Used for Grass Pledge, Water Pledge, and Fire Pledge.
* @extends OverrideMoveEffectAttr
*/
export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
constructor() {
@ -3372,7 +3333,6 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
/**
* Set of optional parameters that may be applied to stat stage changing effects
* @extends MoveEffectAttrOptions
* @see {@linkcode StatStageChangeAttr}
*/
interface StatStageChangeAttrOptions extends MoveEffectAttrOptions {
@ -3389,9 +3349,6 @@ interface StatStageChangeAttrOptions extends MoveEffectAttrOptions {
* @param stages How many stages to change the stat(s) by, [-6, 6]
* @param selfTarget `true` if the move is self-targetting
* @param options {@linkcode StatStageChangeAttrOptions} Container for any optional parameters for this attribute.
*
* @extends MoveEffectAttr
* @see {@linkcode apply}
*/
export class StatStageChangeAttr extends MoveEffectAttr {
public stats: BattleStat[];
@ -3822,8 +3779,6 @@ export class ResetStatsAttr extends MoveEffectAttr {
/**
* Attribute used for status moves, specifically Heart, Guard, and Power Swap,
* that swaps the user's and target's corresponding stat stages.
* @extends MoveEffectAttr
* @see {@linkcode apply}
*/
export class SwapStatStagesAttr extends MoveEffectAttr {
/** The stat stages to be swapped between the user and the target */
@ -4111,8 +4066,6 @@ export class WeightPowerAttr extends VariablePowerAttr {
/**
* Attribute used for Electro Ball move.
* @extends VariablePowerAttr
* @see {@linkcode apply}
**/
export class ElectroBallPowerAttr extends VariablePowerAttr {
/**
@ -4146,8 +4099,6 @@ export class ElectroBallPowerAttr extends VariablePowerAttr {
/**
* Attribute used for Gyro Ball move.
* @extends VariablePowerAttr
* @see {@linkcode apply}
**/
export class GyroBallPowerAttr extends VariablePowerAttr {
/**
@ -4403,11 +4354,11 @@ const countPositiveStatStages = (pokemon: Pokemon): number => {
export class PositiveStatStagePowerAttr extends VariablePowerAttr {
/**
* @param {Pokemon} user The pokemon that is being used to calculate the amount of positive stats
* @param {Pokemon} target N/A
* @param {Move} move N/A
* @param {any[]} args The argument for VariablePowerAttr, accumulates and sets the amount of power multiplied by stats
* @returns {boolean} Returns true if attribute is applied
* @param user The pokemon that is being used to calculate the amount of positive stats
* @param target N/A
* @param move N/A
* @param args The argument for VariablePowerAttr, accumulates and sets the amount of power multiplied by stats
* @returns Returns true if attribute is applied
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const positiveStatStages: number = countPositiveStatStages(user);
@ -4427,10 +4378,10 @@ export class PunishmentPowerAttr extends VariablePowerAttr {
private PUNISHMENT_MAX_BASE_POWER = 200;
/**
* @param {Pokemon} user N/A
* @param {Pokemon} target The pokemon that the move is being used against, as well as calculating the stats for the min/max base power
* @param {Move} move N/A
* @param {any[]} args The value that is being changed due to VariablePowerAttr
* @param user N/A
* @param target The pokemon that the move is being used against, as well as calculating the stats for the min/max base power
* @param move N/A
* @param args The value that is being changed due to VariablePowerAttr
* @returns Returns true if attribute is applied
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -4546,8 +4497,6 @@ const hasStockpileStacksCondition: MoveConditionFunc = (user) => {
/**
* Attribute used for multi-hit moves that increase power in increments of the
* move's base power for each hit, namely Triple Kick and Triple Axel.
* @extends VariablePowerAttr
* @see {@linkcode apply}
*/
export class MultiHitPowerIncrementAttr extends VariablePowerAttr {
/** The max number of base power increments allowed for this move */
@ -4584,8 +4533,6 @@ export class MultiHitPowerIncrementAttr extends VariablePowerAttr {
* Attribute used for moves that double in power if the given move immediately
* preceded the move applying the attribute, namely Fusion Flare and
* Fusion Bolt.
* @extends VariablePowerAttr
* @see {@linkcode apply}
*/
export class LastMoveDoublePowerAttr extends VariablePowerAttr {
/** The move that must precede the current move */
@ -4688,7 +4635,6 @@ export class CombinedPledgeStabBoostAttr extends MoveAttr {
/**
* Variable Power attribute for {@link https://bulbapedia.bulbagarden.net/wiki/Round_(move) | Round}.
* Doubles power if another Pokemon has previously selected Round this turn.
* @extends VariablePowerAttr
*/
export class RoundPowerAttr extends VariablePowerAttr {
override apply(user: Pokemon, target: Pokemon, move: Move, args: [NumberHolder]): boolean {
@ -4706,8 +4652,6 @@ export class RoundPowerAttr extends VariablePowerAttr {
* Attribute for the "combo" effect of {@link https://bulbapedia.bulbagarden.net/wiki/Round_(move) | Round}.
* Preempts the next move in the turn order with the first instance of any Pokemon
* using Round. Also marks the Pokemon using the cued Round to double the move's power.
* @extends MoveEffectAttr
* @see {@linkcode RoundPowerAttr}
*/
export class CueNextRoundAttr extends MoveEffectAttr {
constructor() {
@ -4909,8 +4853,6 @@ export class StormAccuracyAttr extends VariableAccuracyAttr {
/**
* Attribute used for moves which never miss
* against Pokemon with the {@linkcode BattlerTagType.MINIMIZED}
* @extends VariableAccuracyAttr
* @see {@linkcode apply}
*/
export class AlwaysHitMinimizeAttr extends VariableAccuracyAttr {
/**
@ -4983,9 +4925,8 @@ export class PhotonGeyserCategoryAttr extends VariableMoveCategoryAttr {
* Attribute used for tera moves that change category based on the user's Atk and SpAtk stats
* Note: Currently, `getEffectiveStat` does not ignore all abilities that affect stats except those
* with the attribute of `StatMultiplierAbAttr`
* TODO: Remove the `.partial()` tag from Tera Blast and Tera Starstorm when the above issue is resolved
* @extends VariableMoveCategoryAttr
*/
// TODO: Remove the `.partial()` tag from Tera Blast and Tera Starstorm when the above issue is resolved
export class TeraMoveCategoryAttr extends VariableMoveCategoryAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const category = (args[0] as NumberHolder);
@ -5002,7 +4943,6 @@ export class TeraMoveCategoryAttr extends VariableMoveCategoryAttr {
/**
* Increases the power of Tera Blast if the user is Terastallized into Stellar type
* @extends VariablePowerAttr
*/
export class TeraBlastPowerAttr extends VariablePowerAttr {
/**
@ -5029,8 +4969,6 @@ export class TeraBlastPowerAttr extends VariablePowerAttr {
/**
* Change the move category to status when used on the ally
* @extends VariableMoveCategoryAttr
* @see {@linkcode apply}
*/
export class StatusCategoryOnAllyAttr extends VariableMoveCategoryAttr {
/**
@ -5262,8 +5200,6 @@ export class WeatherBallTypeAttr extends VariableMoveTypeAttr {
/**
* Changes the move's type to match the current terrain.
* Has no effect if the user is not grounded.
* @extends VariableMoveTypeAttr
* @see {@linkcode apply}
*/
export class TerrainPulseTypeAttr extends VariableMoveTypeAttr {
/**
@ -5311,7 +5247,6 @@ export class TerrainPulseTypeAttr extends VariableMoveTypeAttr {
/**
* Changes type based on the user's IVs
* @extends VariableMoveTypeAttr
*/
export class HiddenPowerTypeAttr extends VariableMoveTypeAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -5339,7 +5274,6 @@ export class HiddenPowerTypeAttr extends VariableMoveTypeAttr {
/**
* Changes the type of Tera Blast to match the user's tera type
* @extends VariableMoveTypeAttr
*/
export class TeraBlastTypeAttr extends VariableMoveTypeAttr {
/**
@ -5366,7 +5300,6 @@ export class TeraBlastTypeAttr extends VariableMoveTypeAttr {
/**
* Attribute used for Tera Starstorm that changes the move type to Stellar
* @extends VariableMoveTypeAttr
*/
export class TeraStarstormTypeAttr extends VariableMoveTypeAttr {
/**
@ -5412,7 +5345,6 @@ export class MatchUserTypeAttr extends VariableMoveTypeAttr {
/**
* Changes the type of a Pledge move based on the Pledge move combined with it.
* @extends VariableMoveTypeAttr
*/
export class CombinedPledgeTypeAttr extends VariableMoveTypeAttr {
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -5550,10 +5482,10 @@ export class SheerColdAccuracyAttr extends OneHitKOAccuracyAttr {
/**
* Changes the normal One Hit KO Accuracy Attr to implement the Gen VII changes,
* where if the user is Ice-Type, it has more accuracy.
* @param {Pokemon} user Pokemon that is using the move; checks the Pokemon's level.
* @param {Pokemon} target Pokemon that is receiving the move; checks the Pokemon's level.
* @param {Move} move N/A
* @param {any[]} args Uses the accuracy argument, allowing to change it from either 0 if it doesn't pass
* @param user Pokemon that is using the move; checks the Pokemon's level.
* @param target Pokemon that is receiving the move; checks the Pokemon's level.
* @param move N/A
* @param args Uses the accuracy argument, allowing to change it from either 0 if it doesn't pass
* the first if/else, or 30/20 depending on the type of the user Pokemon.
* @returns Returns true if move is successful, false if misses.
*/
@ -5668,7 +5600,6 @@ export class FrenzyAttr extends MoveEffectAttr {
/**
* Attribute that grants {@link https://bulbapedia.bulbagarden.net/wiki/Semi-invulnerable_turn | semi-invulnerability} to the user during
* the associated move's charging phase. Should only be used for {@linkcode ChargingMove | ChargingMoves} as a `chargeAttr`.
* @extends MoveEffectAttr
*/
export class SemiInvulnerableAttr extends MoveEffectAttr {
/** The type of {@linkcode SemiInvulnerableTag} to grant to the user */
@ -5794,7 +5725,6 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
/**
* Adds a {@link https://bulbapedia.bulbagarden.net/wiki/Seeding | Seeding} effect to the target
* as seen with Leech Seed and Sappy Seed.
* @extends AddBattlerTagAttr
*/
export class LeechSeedAttr extends AddBattlerTagAttr {
constructor() {
@ -5804,7 +5734,6 @@ export class LeechSeedAttr extends AddBattlerTagAttr {
/**
* Adds the appropriate battler tag for Smack Down and Thousand arrows
* @extends AddBattlerTagAttr
*/
export class FallDownAttr extends AddBattlerTagAttr {
constructor() {
@ -5829,7 +5758,6 @@ export class FallDownAttr extends AddBattlerTagAttr {
/**
* Adds the appropriate battler tag for Gulp Missile when Surf or Dive is used.
* @extends MoveEffectAttr
*/
export class GulpMissileTagAttr extends MoveEffectAttr {
constructor() {
@ -5869,7 +5797,6 @@ export class GulpMissileTagAttr extends MoveEffectAttr {
/**
* Attribute to implement Jaw Lock's linked trapping effect between the user and target
* @extends AddBattlerTagAttr
*/
export class JawLockAttr extends AddBattlerTagAttr {
constructor() {
@ -6035,7 +5962,6 @@ export class ProtectAttr extends AddBattlerTagAttr {
/**
* Attribute to remove all Substitutes from the field.
* @extends MoveEffectAttr
* @see {@link https://bulbapedia.bulbagarden.net/wiki/Tidy_Up_(move) | Tidy Up}
* @see {@linkcode SubstituteTag}
*/
@ -6067,7 +5993,6 @@ export class RemoveAllSubstitutesAttr extends MoveEffectAttr {
* Attribute used when a move can deal damage to {@linkcode BattlerTagType}
* Moves that always hit but do not deal double damage: Thunder, Fissure, Sky Uppercut,
* Smack Down, Hurricane, Thousand Arrows
* @extends MoveAttr
*/
export class HitsTagAttr extends MoveAttr {
/** The {@linkcode BattlerTagType} this move hits */
@ -6181,8 +6106,6 @@ export class AddArenaTrapTagAttr extends AddArenaTagAttr {
/**
* Attribute used for Stone Axe and Ceaseless Edge.
* Applies the given ArenaTrapTag when move is used.
* @extends AddArenaTagAttr
* @see {@linkcode apply}
*/
export class AddArenaTrapTagHitAttr extends AddArenaTagAttr {
/**
@ -6275,10 +6198,7 @@ export class RemoveScreensAttr extends MoveEffectAttr {
}
}
/*Swaps arena effects between the player and enemy side
* @extends MoveEffectAttr
* @see {@linkcode apply}
*/
/** Swaps arena effects between the player and enemy side */
export class SwapArenaTagsAttr extends MoveEffectAttr {
public SwapTags: ArenaTagType[];
@ -6344,8 +6264,6 @@ export class AddPledgeEffectAttr extends AddArenaTagAttr {
/**
* Attribute used for Revival Blessing.
* @extends MoveEffectAttr
* @see {@linkcode apply}
*/
export class RevivalBlessingAttr extends MoveEffectAttr {
constructor() {
@ -6410,7 +6328,6 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
}
}
export class ForceSwitchOutAttr extends MoveEffectAttr {
constructor(
private selfSwitch: boolean = false,
@ -6766,7 +6683,7 @@ export class CopyBiomeTypeAttr extends MoveEffectAttr {
/**
* Retrieves a type from the current terrain
* @param terrainType {@linkcode TerrainType}
* @returns {@linkcode Type}
* @returns
*/
private getTypeForTerrain(terrainType: TerrainType): PokemonType {
switch (terrainType) {
@ -6787,7 +6704,7 @@ export class CopyBiomeTypeAttr extends MoveEffectAttr {
/**
* Retrieves a type from the current biome
* @param biomeType {@linkcode BiomeId}
* @returns {@linkcode Type}
* @returns
*/
private getTypeForBiome(biomeType: BiomeId): PokemonType {
switch (biomeType) {
@ -6920,8 +6837,6 @@ export class FirstMoveTypeAttr extends MoveEffectAttr {
/**
* Attribute used to call a move.
* Used by other move attributes: {@linkcode RandomMoveAttr}, {@linkcode RandomMovesetMoveAttr}, {@linkcode CopyMoveAttr}
* @see {@linkcode apply} for move call
* @extends OverrideMoveEffectAttr
*/
class CallMoveAttr extends OverrideMoveEffectAttr {
protected invalidMoves: ReadonlySet<MoveId>;
@ -6953,8 +6868,6 @@ class CallMoveAttr extends OverrideMoveEffectAttr {
/**
* Attribute used to call a random move.
* Used for {@linkcode MoveId.METRONOME}
* @see {@linkcode apply} for move selection and move call
* @extends CallMoveAttr to call a selected move
*/
export class RandomMoveAttr extends CallMoveAttr {
constructor(invalidMoves: ReadonlySet<MoveId>) {
@ -7002,8 +6915,6 @@ export class RandomMoveAttr extends CallMoveAttr {
* Fails if the user has no callable moves.
*
* Invalid moves are indicated by what is passed in to invalidMoves: {@linkcode invalidAssistMoves} or {@linkcode invalidSleepTalkMoves}
* @extends RandomMoveAttr to use the callMove function on a moveId
* @see {@linkcode getCondition} for move selection
*/
export class RandomMovesetMoveAttr extends CallMoveAttr {
private includeParty: boolean;
@ -7189,8 +7100,6 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
/**
* Attribute used to copy a previously-used move.
* Used for {@linkcode MoveId.COPYCAT} and {@linkcode MoveId.MIRROR_MOVE}
* @see {@linkcode apply} for move selection and move call
* @extends CallMoveAttr to call a selected move
*/
export class CopyMoveAttr extends CallMoveAttr {
private mirrorMove: boolean;
@ -7526,11 +7435,11 @@ export class SketchAttr extends MoveEffectAttr {
}
/**
* User copies the opponent's last used move, if possible
* @param {Pokemon} user Pokemon that used the move and will replace Sketch with the copied move
* @param {Pokemon} target Pokemon that the user wants to copy a move from
* @param {Move} move Move being used
* @param {any[]} args Unused
* @returns {boolean} true if the function succeeds, otherwise false
* @param user Pokemon that used the move and will replace Sketch with the copied move
* @param target Pokemon that the user wants to copy a move from
* @param move Move being used
* @param args Unused
* @returns true if the function succeeds, otherwise false
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -7693,10 +7602,6 @@ export class SwitchAbilitiesAttr extends MoveEffectAttr {
/**
* Attribute used for moves that suppress abilities like {@linkcode MoveId.GASTRO_ACID}.
* A suppressed ability cannot be activated.
*
* @extends MoveEffectAttr
* @see {@linkcode apply}
* @see {@linkcode getCondition}
*/
export class SuppressAbilitiesAttr extends MoveEffectAttr {
/** Sets ability suppression for the target pokemon and displays a message. */
@ -7722,8 +7627,7 @@ export class SuppressAbilitiesAttr extends MoveEffectAttr {
/**
* Applies the effects of {@linkcode SuppressAbilitiesAttr} if the target has already moved this turn.
* @extends MoveEffectAttr
* @see {@linkcode MoveId.CORE_ENFORCER} (the move which uses this effect)
* @see {@linkcode MoveId.CORE_ENFORCER}
*/
export class SuppressAbilitiesIfActedAttr extends MoveEffectAttr {
/**
@ -7772,8 +7676,6 @@ export class TransformAttr extends MoveEffectAttr {
/**
* Attribute used for status moves, namely Speed Swap,
* that swaps the user's and target's corresponding stats.
* @extends MoveEffectAttr
* @see {@linkcode apply}
*/
export class SwapStatAttr extends MoveEffectAttr {
/** The stat to be swapped between the user and the target */
@ -7814,7 +7716,6 @@ export class SwapStatAttr extends MoveEffectAttr {
/**
* Attribute used to switch the user's own stats.
* Used by Power Shift.
* @extends MoveEffectAttr
*/
export class ShiftStatAttr extends MoveEffectAttr {
private statToSwitch: EffectiveStat;
@ -7829,7 +7730,7 @@ export class ShiftStatAttr extends MoveEffectAttr {
/**
* Switches the user's stats based on the {@linkcode statToSwitch} and {@linkcode statToSwitchWith} attributes.
* @param {Pokemon} user the {@linkcode Pokemon} that used the move
* @param user the {@linkcode Pokemon} that used the move
* @param target n/a
* @param move n/a
* @param args n/a
@ -7857,7 +7758,7 @@ export class ShiftStatAttr extends MoveEffectAttr {
/**
* Encourages the user to use the move if the stat to switch with is greater than the stat to switch.
* @param {Pokemon} user the {@linkcode Pokemon} that used the move
* @param user the {@linkcode Pokemon} that used the move
* @param target n/a
* @param move n/a
* @returns number of points to add to the user's benefit score
@ -7871,8 +7772,6 @@ export class ShiftStatAttr extends MoveEffectAttr {
* Attribute used for status moves, namely Power Split and Guard Split,
* that take the average of a user's and target's corresponding
* stats and assign that average back to each corresponding stat.
* @extends MoveEffectAttr
* @see {@linkcode apply}
*/
export class AverageStatsAttr extends MoveEffectAttr {
/** The stats to be averaged individually between the user and the target */
@ -7925,11 +7824,7 @@ export class MoneyAttr extends MoveEffectAttr {
}
}
/**
* Applies {@linkcode BattlerTagType.DESTINY_BOND} to the user.
*
* @extends MoveEffectAttr
*/
/** Applies {@linkcode BattlerTagType.DESTINY_BOND} to the user */
export class DestinyBondAttr extends MoveEffectAttr {
constructor() {
super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
@ -7940,7 +7835,7 @@ export class DestinyBondAttr extends MoveEffectAttr {
* @param user {@linkcode Pokemon} that is having the tag applied to.
* @param target {@linkcode Pokemon} N/A
* @param move {@linkcode Move} {@linkcode Move.DESTINY_BOND}
* @param {any[]} args N/A
* @param args N/A
* @returns true
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -7950,10 +7845,7 @@ export class DestinyBondAttr extends MoveEffectAttr {
}
}
/**
* Attribute to apply a battler tag to the target if they have had their stats boosted this turn.
* @extends AddBattlerTagAttr
*/
/** Attribute to apply a battler tag to the target if they have had their stats boosted this turn */
export class AddBattlerTagIfBoostedAttr extends AddBattlerTagAttr {
constructor(tag: BattlerTagType) {
super(tag, false, false, 2, 5);
@ -7963,7 +7855,7 @@ export class AddBattlerTagIfBoostedAttr extends AddBattlerTagAttr {
* @param user {@linkcode Pokemon} using this move
* @param target {@linkcode Pokemon} target of this move
* @param move {@linkcode Move} being used
* @param {any[]} args N/A
* @param args N/A
* @returns true
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -7976,7 +7868,6 @@ export class AddBattlerTagIfBoostedAttr extends AddBattlerTagAttr {
/**
* Attribute to apply a status effect to the target if they have had their stats boosted this turn.
* @extends MoveEffectAttr
*/
export class StatusIfBoostedAttr extends MoveEffectAttr {
public effect: StatusEffect;
@ -7990,7 +7881,7 @@ export class StatusIfBoostedAttr extends MoveEffectAttr {
* @param user {@linkcode Pokemon} using this move
* @param target {@linkcode Pokemon} target of this move
* @param move {@linkcode Move} N/A
* @param {any[]} args N/A
* @param args N/A
* @returns true
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -8072,7 +7963,6 @@ export class AfterYouAttr extends MoveEffectAttr {
/**
* Move effect to force the target to move last, ignoring priority.
* If applied to multiple targets, they move in speed order after all other moves.
* @extends MoveEffectAttr
*/
export class ForceLastAttr extends MoveEffectAttr {
/**
@ -8251,11 +8141,11 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr {
/**
* User changes its type to a random type that resists the target's last used move
* @param {Pokemon} user Pokemon that used the move and will change types
* @param {Pokemon} target Opposing pokemon that recently used a move
* @param {Move} move Move being used
* @param {any[]} args Unused
* @returns {boolean} true if the function succeeds
* @param user Pokemon that used the move and will change types
* @param target Opposing pokemon that recently used a move
* @param move Move being used
* @param args Unused
* @returns true if the function succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
@ -8316,9 +8206,6 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr {
* Drops the target's immunity to types it is immune to
* and makes its evasiveness be ignored during accuracy
* checks. Used by: {@linkcode MoveId.ODOR_SLEUTH | Odor Sleuth}, {@linkcode MoveId.MIRACLE_EYE | Miracle Eye} and {@linkcode MoveId.FORESIGHT | Foresight}
*
* @extends AddBattlerTagAttr
* @see {@linkcode apply}
*/
export class ExposedMoveAttr extends AddBattlerTagAttr {
constructor(tagType: BattlerTagType) {

View File

@ -576,10 +576,9 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
*/
/**
* @static Defines the type of encounter which is used as an identifier, should be tied to a unique MysteryEncounterType
* NOTE: if new functions are added to {@linkcode MysteryEncounter} class
* Defines the type of encounter which is used as an identifier, should be tied to a unique MysteryEncounterType
* @param encounterType
* @returns this
* @returns a new instance of MysteryEncounterBuilder with encounterType set
*/
static withEncounterType(
encounterType: MysteryEncounterType,

View File

@ -917,7 +917,7 @@ export function handleMysteryEncounterBattleStartEffects() {
/**
* Can queue extra phases or logic during {@linkcode TurnInitPhase}
* Should mostly just be used for injecting custom phases into the battle system on turn start
* @return boolean - if true, will skip the remainder of the {@linkcode TurnInitPhase}
* @returns boolean - if true, will skip the remainder of the {@linkcode TurnInitPhase}
*/
export function handleMysteryEncounterTurnStartEffects(): boolean {
const encounter = globalScene.currentBattle.mysteryEncounter;
@ -934,7 +934,7 @@ export function handleMysteryEncounterTurnStartEffects(): boolean {
* @param level the level of the mon, which differs between MEs
* @param isBoss whether the mon should be a Boss
* @param rerollHidden whether the mon should get an extra roll for Hidden Ability
* @returns {@linkcode EnemyPokemon} for the requested encounter
* @returns for the requested encounter
*/
export function getRandomEncounterSpecies(level: number, isBoss = false, rerollHidden = false): EnemyPokemon {
let bossSpecies: PokemonSpecies;

View File

@ -316,7 +316,7 @@ export class SpeciesFormChangeRevertWeatherFormTrigger extends SpeciesFormChange
/**
* Checks if the Pokemon has the required ability and the weather is one that will revert
* the Pokemon to its original form or the weather or ability is suppressed
* @param {Pokemon} pokemon the pokemon that is trying to do the form change
* @param pokemon the pokemon that is trying to do the form change
* @returns `true` if the Pokemon will revert to its original form, `false` otherwise
*/
canChange(pokemon: Pokemon): boolean {

View File

@ -26,8 +26,8 @@ import { loadPokemonVariantAssets } from "#sprites/pokemon-sprite";
import { hasExpSprite } from "#sprites/sprite-utils";
import type { Variant, VariantSet } from "#sprites/variant";
import { populateVariantColorCache, variantColorCache, variantData } from "#sprites/variant";
import type { StarterMoveset } from "#system/game-data";
import type { Localizable } from "#types/locales";
import type { StarterMoveset } from "#types/save-data";
import { isNullOrUndefined, randSeedFloat, randSeedGauss, randSeedInt } from "#utils/common";
import { getPokemonSpecies } from "#utils/pokemon-utils";
import { toCamelCase, toPascalCase } from "#utils/strings";
@ -919,7 +919,7 @@ export class PokemonSpecies extends PokemonSpeciesForm implements Localizable {
* The calculation with evolution delay is a weighted average of the easeIn and easeOut functions where preferredMinLevel is the denominator.
* This also means a lower value of x will lead to a higher evolution chance.
* @param strength {@linkcode PartyMemberStrength} The strength of the party member in question
* @returns {@linkcode number} The level difference from expected evolution level tolerated for a mon to be unevolved. Lower value = higher evolution chance.
* @returns The level difference from expected evolution level tolerated for a mon to be unevolved. Lower value = higher evolution chance.
*/
private getStrengthLevelDiff(strength: PartyMemberStrength): number {
switch (Math.min(strength, PartyMemberStrength.STRONGER)) {

View File

@ -234,7 +234,7 @@ const seasonalSplashMessages: Season[] = [
"valentines.happyValentines",
"valentines.fullOfLove",
"valentines.applinForYou",
"valentines.thePowerOfLoveIsThreeThirtyBST",
"valentines.thePowerOfLoveIsThreeThirtyBst",
"valentines.haveAHeartScale",
"valentines.i<3You",
],
@ -265,7 +265,7 @@ const seasonalSplashMessages: Season[] = [
"aprilFools.whoIsFinn",
"aprilFools.watchOutForShadowPokemon",
"aprilFools.nowWithDarkTypeLuxray",
"aprilFools.onlyOnPokerogueNetAGAIN",
"aprilFools.onlyOnPokerogueNetAgain",
"aprilFools.noFreeVouchers",
"aprilFools.altffourAchievementPoints",
"aprilFools.rokePogue",

View File

@ -206,7 +206,7 @@ export class TrainerConfig {
/**
* Returns the derived trainer type for a given trainer type.
* @param trainerTypeToDeriveFrom - The trainer type to derive from. (If null, the this.trainerType property will be used.)
* @returns {TrainerType} - The derived trainer type.
* @returns - The derived trainer type.
*/
getDerivedType(trainerTypeToDeriveFrom: TrainerType | null = null): TrainerType {
let trainerType = trainerTypeToDeriveFrom ? trainerTypeToDeriveFrom : this.trainerType;
@ -276,9 +276,9 @@ export class TrainerConfig {
/**
* Sets the configuration for trainers with genders, including the female name and encounter background music (BGM).
* @param {string} [nameFemale] The name of the female trainer. If 'Ivy', a localized name will be assigned.
* @param {TrainerType | string} [femaleEncounterBgm] The encounter BGM for the female trainer, which can be a TrainerType or a string.
* @returns {TrainerConfig} The updated TrainerConfig instance.
* @param [nameFemale] The name of the female trainer. If 'Ivy', a localized name will be assigned.
* @param [femaleEncounterBgm] The encounter BGM for the female trainer, which can be a TrainerType or a string.
* @returns The updated TrainerConfig instance.
*/
setHasGenders(nameFemale?: string, femaleEncounterBgm?: TrainerType | string): TrainerConfig {
// If the female name is 'Ivy' (the rival), assign a localized name.
@ -316,7 +316,7 @@ export class TrainerConfig {
* Sets the configuration for trainers with double battles, including the name of the double trainer and the encounter BGM.
* @param nameDouble The name of the double trainer (e.g., "Ace Duo" for Trainer Class Doubles or "red_blue_double" for NAMED trainer doubles).
* @param doubleEncounterBgm The encounter BGM for the double trainer, which can be a TrainerType or a string.
* @returns {TrainerConfig} The updated TrainerConfig instance.
* @returns The updated TrainerConfig instance.
*/
setHasDouble(nameDouble: string, doubleEncounterBgm?: TrainerType | string): TrainerConfig {
this.hasDouble = true;
@ -333,7 +333,7 @@ export class TrainerConfig {
/**
* Sets the trainer type for double battles.
* @param trainerTypeDouble The TrainerType of the partner in a double battle.
* @returns {TrainerConfig} The updated TrainerConfig instance.
* @returns The updated TrainerConfig instance.
*/
setDoubleTrainerType(trainerTypeDouble: TrainerType): TrainerConfig {
this.trainerTypeDouble = trainerTypeDouble;
@ -358,7 +358,7 @@ export class TrainerConfig {
/**
* Sets the title for double trainers
* @param titleDouble The key for the title in the i18n file. (e.g., "champion_double").
* @returns {TrainerConfig} The updated TrainerConfig instance.
* @returns The updated TrainerConfig instance.
*/
setDoubleTitle(titleDouble: string): TrainerConfig {
// First check if i18n is initialized
@ -509,9 +509,9 @@ export class TrainerConfig {
* Initializes the trainer configuration for an evil team admin.
* @param title The title of the evil team admin.
* @param poolName The evil team the admin belongs to.
* @param {SpeciesId | SpeciesId[]} signatureSpecies The signature species for the evil team leader.
* @param signatureSpecies The signature species for the evil team leader.
* @param specialtyType The specialty Type of the admin, if they have one
* @returns {TrainerConfig} The updated TrainerConfig instance.
* @returns The updated TrainerConfig instance.
*/
initForEvilTeamAdmin(
title: string,
@ -552,7 +552,7 @@ export class TrainerConfig {
/**
* Initializes the trainer configuration for a Stat Trainer, as part of the Trainer's Test Mystery Encounter.
* @param _isMale Whether the stat trainer is Male or Female (for localization of the title).
* @returns {TrainerConfig} The updated TrainerConfig instance.
* @returns The updated TrainerConfig instance.
*/
initForStatTrainer(_isMale = false): TrainerConfig {
if (!getIsInitialized()) {
@ -576,10 +576,10 @@ export class TrainerConfig {
/**
* Initializes the trainer configuration for an evil team leader. Temporarily hardcoding evil leader teams though.
* @param {SpeciesId | SpeciesId[]} signatureSpecies The signature species for the evil team leader.
* @param {PokemonType} specialtyType The specialty type for the evil team Leader.
* @param signatureSpecies The signature species for the evil team leader.
* @param specialtyType The specialty type for the evil team Leader.
* @param boolean Whether or not this is the rematch fight
* @returns {TrainerConfig} The updated TrainerConfig instance.
* @returns The updated TrainerConfig instance.
*/
initForEvilTeamLeader(
title: string,
@ -617,12 +617,12 @@ export class TrainerConfig {
/**
* Initializes the trainer configuration for a Gym Leader.
* @param {SpeciesId | SpeciesId[]} signatureSpecies The signature species for the Gym Leader. Added to party in reverse order.
* @param signatureSpecies The signature species for the Gym Leader. Added to party in reverse order.
* @param isMale Whether the Gym Leader is Male or Not (for localization of the title).
* @param {PokemonType} specialtyType The specialty type for the Gym Leader.
* @param specialtyType The specialty type for the Gym Leader.
* @param ignoreMinTeraWave Whether the Gym Leader always uses Tera (true), or only Teras after {@linkcode GYM_LEADER_TERA_WAVE} (false). Defaults to false.
* @param teraSlot Optional, sets the party member in this slot to Terastallize. Wraps based on party size.
* @returns {TrainerConfig} The updated TrainerConfig instance.
* @returns The updated TrainerConfig instance.
*/
initForGymLeader(
signatureSpecies: (SpeciesId | SpeciesId[])[],
@ -734,9 +734,9 @@ export class TrainerConfig {
/**
* Initializes the trainer configuration for a Champion.
* @param {SpeciesId | SpeciesId[]} signatureSpecies The signature species for the Champion.
* @param signatureSpecies The signature species for the Champion.
* @param isMale Whether the Champion is Male or Female (for localization of the title).
* @returns {TrainerConfig} The updated TrainerConfig instance.
* @returns The updated TrainerConfig instance.
*/
initForChampion(isMale: boolean): TrainerConfig {
// Check if the internationalization (i18n) system is initialized.
@ -771,7 +771,7 @@ export class TrainerConfig {
/**
* Sets a localized name for the trainer. This should only be used for trainers that dont use a "initFor" function and are considered "named" trainers
* @param name - The name of the trainer.
* @returns {TrainerConfig} The updated TrainerConfig instance.
* @returns The updated TrainerConfig instance.
*/
setLocalizedName(name: string): TrainerConfig {
// Check if the internationalization (i18n) system is initialized.
@ -784,9 +784,9 @@ export class TrainerConfig {
/**
* Retrieves the title for the trainer based on the provided trainer slot and variant.
* @param {TrainerSlot} trainerSlot - The slot to determine which title to use. Defaults to TrainerSlot.NONE.
* @param {TrainerVariant} variant - The variant of the trainer to determine the specific title.
* @returns {string} - The title of the trainer.
* @param trainerSlot - The slot to determine which title to use. Defaults to TrainerSlot.NONE.
* @param variant - The variant of the trainer to determine the specific title.
* @returns - The title of the trainer.
*/
getTitle(trainerSlot: TrainerSlot = TrainerSlot.NONE, variant: TrainerVariant): string {
const ret = this.name;

View File

@ -29,7 +29,7 @@ export enum MoveFlags {
SLICING_MOVE = 1 << 8,
/**
* Indicates a move should be affected by {@linkcode AbilityId.RECKLESS}
* @see {@linkcode Move.recklessMove()}
* @see {@linkcode Move.recklessMove}
*/
RECKLESS_MOVE = 1 << 9,
/** Indicates a move should be affected by {@linkcode AbilityId.BULLETPROOF} */

View File

@ -16,10 +16,7 @@ export enum ArenaEventType {
TAG_REMOVED = "onTagRemoved",
}
/**
* Base container class for all {@linkcode ArenaEventType} events
* @extends Event
*/
/** Base container class for all {@linkcode ArenaEventType} events */
export class ArenaEvent extends Event {
/** The total duration of the {@linkcode ArenaEventType} */
public duration: number;
@ -29,10 +26,7 @@ export class ArenaEvent extends Event {
this.duration = duration;
}
}
/**
* Container class for {@linkcode ArenaEventType.WEATHER_CHANGED} events
* @extends ArenaEvent
*/
/** Container class for {@linkcode ArenaEventType.WEATHER_CHANGED} events */
export class WeatherChangedEvent extends ArenaEvent {
/** The {@linkcode WeatherType} being overridden */
public oldWeatherType: WeatherType;
@ -45,10 +39,7 @@ export class WeatherChangedEvent extends ArenaEvent {
this.newWeatherType = newWeatherType;
}
}
/**
* Container class for {@linkcode ArenaEventType.TERRAIN_CHANGED} events
* @extends ArenaEvent
*/
/** Container class for {@linkcode ArenaEventType.TERRAIN_CHANGED} events */
export class TerrainChangedEvent extends ArenaEvent {
/** The {@linkcode TerrainType} being overridden */
public oldTerrainType: TerrainType;
@ -62,10 +53,7 @@ export class TerrainChangedEvent extends ArenaEvent {
}
}
/**
* Container class for {@linkcode ArenaEventType.TAG_ADDED} events
* @extends ArenaEvent
*/
/** Container class for {@linkcode ArenaEventType.TAG_ADDED} events */
export class TagAddedEvent extends ArenaEvent {
/** The {@linkcode ArenaTagType} being added */
public arenaTagType: ArenaTagType;
@ -91,10 +79,7 @@ export class TagAddedEvent extends ArenaEvent {
this.arenaTagMaxLayers = arenaTagMaxLayers!; // TODO: is this bang correct?
}
}
/**
* Container class for {@linkcode ArenaEventType.TAG_REMOVED} events
* @extends ArenaEvent
*/
/** Container class for {@linkcode ArenaEventType.TAG_REMOVED} events */
export class TagRemovedEvent extends ArenaEvent {
/** The {@linkcode ArenaTagType} being removed */
public arenaTagType: ArenaTagType;

View File

@ -44,10 +44,7 @@ export enum BattleSceneEventType {
NEW_ARENA = "onNewArena",
}
/**
* Container class for {@linkcode BattleSceneEventType.CANDY_UPGRADE_NOTIFICATION_CHANGED} events
* @extends Event
*/
/** Container class for {@linkcode BattleSceneEventType.CANDY_UPGRADE_NOTIFICATION_CHANGED} events */
export class CandyUpgradeNotificationChangedEvent extends Event {
/** The new value the setting was changed to */
public newValue: number;
@ -58,10 +55,7 @@ export class CandyUpgradeNotificationChangedEvent extends Event {
}
}
/**
* Container class for {@linkcode BattleSceneEventType.MOVE_USED} events
* @extends Event
*/
/** Container class for {@linkcode BattleSceneEventType.MOVE_USED} events */
export class MoveUsedEvent extends Event {
/** The ID of the {@linkcode Pokemon} that used the {@linkcode Move} */
public pokemonId: number;
@ -77,10 +71,7 @@ export class MoveUsedEvent extends Event {
this.ppUsed = ppUsed;
}
}
/**
* Container class for {@linkcode BattleSceneEventType.BERRY_USED} events
* @extends Event
*/
/** Container class for {@linkcode BattleSceneEventType.BERRY_USED} events */
export class BerryUsedEvent extends Event {
/** The {@linkcode BerryType} being used */
public pokemon: Pokemon;
@ -92,28 +83,19 @@ export class BerryUsedEvent extends Event {
}
}
/**
* Container class for {@linkcode BattleSceneEventType.ENCOUNTER_PHASE} events
* @extends Event
*/
/** Container class for {@linkcode BattleSceneEventType.ENCOUNTER_PHASE} events */
export class EncounterPhaseEvent extends Event {
constructor() {
super(BattleSceneEventType.ENCOUNTER_PHASE);
}
}
/**
* Container class for {@linkcode BattleSceneEventType.TURN_INIT} events
* @extends Event
*/
/** Container class for {@linkcode BattleSceneEventType.TURN_INIT} events */
export class TurnInitEvent extends Event {
constructor() {
super(BattleSceneEventType.TURN_INIT);
}
}
/**
* Container class for {@linkcode BattleSceneEventType.TURN_END} events
* @extends Event
*/
/** Container class for {@linkcode BattleSceneEventType.TURN_END} events */
export class TurnEndEvent extends Event {
/** The amount of turns in the current battle */
public turnCount: number;
@ -123,10 +105,7 @@ export class TurnEndEvent extends Event {
this.turnCount = turnCount;
}
}
/**
* Container class for {@linkcode BattleSceneEventType.NEW_ARENA} events
* @extends Event
*/
/** Container class for {@linkcode BattleSceneEventType.NEW_ARENA} events */
export class NewArenaEvent extends Event {
constructor() {
super(BattleSceneEventType.NEW_ARENA);

View File

@ -8,7 +8,6 @@ export enum EggEventType {
/**
* Container class for {@linkcode EggEventType.EGG_COUNT_CHANGED} events
* @extends Event
*/
export class EggCountChangedEvent extends Event {
/** The updated egg count. */

View File

@ -733,14 +733,12 @@ export class Arena {
* Attempt to get a tag from the Arena via {@linkcode getTagOnSide} that applies to both sides
* @param tagType - The {@linkcode ArenaTagType} to retrieve
* @returns The existing {@linkcode ArenaTag}, or `undefined` if not present.
* @overload
*/
getTag(tagType: ArenaTagType): ArenaTag | undefined;
/**
* Attempt to get a tag from the Arena via {@linkcode getTagOnSide} that applies to both sides
* @param tagType - The constructor of the {@linkcode ArenaTag} to retrieve
* @returns The existing {@linkcode ArenaTag}, or `undefined` if not present.
* @overload
*/
getTag<T extends ArenaTag>(tagType: Constructor<T> | AbstractConstructor<T>): T | undefined;
getTag(tagType: ArenaTagType | Constructor<ArenaTag> | AbstractConstructor<ArenaTag>): ArenaTag | undefined {

View File

@ -122,7 +122,6 @@ import { loadMoveAnimations } from "#sprites/pokemon-asset-loader";
import type { Variant } from "#sprites/variant";
import { populateVariantColors, variantColorCache, variantData } from "#sprites/variant";
import { achvs } from "#system/achv";
import type { StarterDataEntry, StarterMoveset } from "#system/game-data";
import type { PokemonData } from "#system/pokemon-data";
import { RibbonData } from "#system/ribbons/ribbon-data";
import { awardRibbonsToSpeciesLine } from "#system/ribbons/ribbon-methods";
@ -130,6 +129,7 @@ import type { AbAttrMap, AbAttrString, TypeMultiplierAbAttrParams } from "#types
import type { DamageCalculationResult, DamageResult } from "#types/damage-result";
import type { HeldItemConfiguration } from "#types/held-item-data-types";
import type { IllusionData } from "#types/illusion-data";
import type { StarterDataEntry, StarterMoveset } from "#types/save-data";
import type { TurnMove } from "#types/turn-move";
import { BattleInfo } from "#ui/battle-info";
import { EnemyBattleInfo } from "#ui/enemy-battle-info";
@ -2635,11 +2635,11 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/**
* Gets all level up moves in a given range for a particular pokemon.
* @param {number} startingLevel Don't include moves below this level
* @param {boolean} includeEvolutionMoves Whether to include evolution moves
* @param {boolean} simulateEvolutionChain Whether to include moves from prior evolutions
* @param {boolean} includeRelearnerMoves Whether to include moves that would require a relearner. Note the move relearner inherently allows evolution moves
* @returns {LevelMoves} A list of moves and the levels they can be learned at
* @param startingLevel Don't include moves below this level
* @param includeEvolutionMoves Whether to include evolution moves
* @param simulateEvolutionChain Whether to include moves from prior evolutions
* @param includeRelearnerMoves Whether to include moves that would require a relearner. Note the move relearner inherently allows evolution moves
* @returns A list of moves and the levels they can be learned at
*/
getLevelMoves(
startingLevel?: number,
@ -3486,7 +3486,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* @param isCritical determines whether a critical hit has occurred or not (`false` by default)
* @param simulated determines whether effects are applied without altering game state (`true` by default)
* @param ignoreHeldItems determines whether this Pokemon's held items should be ignored during the stat calculation, default `false`
* @return the stat stage multiplier to be used for effective stat calculation
* @returns the stat stage multiplier to be used for effective stat calculation
*/
getStatStageMultiplier(
stat: EffectiveStat,
@ -3544,8 +3544,8 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* This method considers various factors such as the user's accuracy level, the target's evasion level,
* abilities, and modifiers to compute the final accuracy multiplier.
*
* @param target {@linkcode Pokemon} - The target Pokémon against which the move is used.
* @param sourceMove {@linkcode Move} - The move being used by the user.
* @param target - The target Pokémon against which the move is used.
* @param sourceMove - The move being used by the user.
* @returns The calculated accuracy multiplier.
*/
getAccuracyMultiplier(target: Pokemon, sourceMove: Move): number {
@ -4053,7 +4053,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
*/
getCriticalHitResult(source: Pokemon, move: Move): boolean {
if (move.hasAttr("FixedDamageAttr")) {
// fixed damage moves (Dragon Rage, etc.) will nevet crit
// fixed damage moves (Dragon Rage, etc.) will never crit
return false;
}
@ -4277,18 +4277,10 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
return false;
}
/**@overload */
getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | undefined;
/** @overload */
getTag(tagType: BattlerTagType.SUBSTITUTE): SubstituteTag | undefined;
/** @overload */
getTag(tagType: BattlerTagType): BattlerTag | undefined;
/** @overload */
getTag<T extends BattlerTag>(tagType: Constructor<T>): T | undefined;
getTag(tagType: BattlerTagType | Constructor<BattlerTag>): BattlerTag | undefined {
return typeof tagType === "function"
? this.summonData.tags.find(t => t instanceof tagType)
@ -4434,7 +4426,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* @param user - The move user
* @param target - The target of the move
*
* @returns {boolean} `true` if the move is disabled for this Pokemon due to the player's target selection
* @returns `true` if the move is disabled for this Pokemon due to the player's target selection
*
* @see {@linkcode MoveRestrictionBattlerTag}
*/
@ -5221,7 +5213,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/**
* Reset a {@linkcode Pokemon}'s {@linkcode PokemonWaveData | waveData}.
* Should be called upon starting a new wave in addition to whenever an arena transition occurs.
* @see {@linkcode resetBattleAndWaveData()}
* @see {@linkcode resetBattleAndWaveData}
*/
resetWaveData(): void {
this.waveData = new PokemonWaveData();
@ -5656,7 +5648,6 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/**
* Generates a random number using the current battle's seed, or the global seed if `globalScene.currentBattle` is falsy
* <!-- @import "../battle".Battle -->
* This calls either {@linkcode BattleScene.randBattleSeedInt}({@linkcode range}, {@linkcode min}) in `src/battle-scene.ts`
* which calls {@linkcode Battle.randSeedInt}({@linkcode range}, {@linkcode min}) in `src/battle.ts`
* which calls {@linkcode randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts`,

View File

@ -315,8 +315,8 @@ export class GameMode implements GameModeConfig {
/**
* Checks whether there is a fixed battle on this gamemode on a given wave.
* @param {number} waveIndex The wave to check.
* @returns {boolean} If this game mode has a fixed battle on this wave
* @param waveIndex The wave to check.
* @returns If this game mode has a fixed battle on this wave
*/
isFixedBattle(waveIndex: number): boolean {
const dummyConfig = new FixedBattleConfig();
@ -328,8 +328,8 @@ export class GameMode implements GameModeConfig {
/**
* Returns the config for the fixed battle for a particular wave.
* @param {number} waveIndex The wave to check.
* @returns {boolean} The fixed battle for this wave.
* @param waveIndex The wave to check.
* @returns The fixed battle for this wave.
*/
getFixedBattle(waveIndex: number): FixedBattleConfig {
const challengeConfig = new FixedBattleConfig();

View File

@ -154,6 +154,7 @@ export class LoadingScene extends SceneBase {
this.loadImage("select_gen_cursor", "ui");
this.loadImage("select_gen_cursor_highlight", "ui");
this.loadImage("language_icon", "ui");
this.loadImage("saving_icon", "ui");
this.loadImage("discord", "ui");
this.loadImage("google", "ui");

View File

@ -6,8 +6,8 @@ import i18next from "i18next";
/**
* Retrieves the Pokemon's name, potentially with an affix indicating its role (wild or foe) in the current battle context, translated
* @param pokemon {@linkcode Pokemon} name and battle context will be retrieved from this instance
* @param {boolean} useIllusion - Whether we want the name of the illusion or not. Default value : true
* @returns {string} ex: "Wild Gengar", "Ectoplasma sauvage"
* @param useIllusion - Whether we want the name of the illusion or not. Default value : true
* @returns ex: "Wild Gengar", "Ectoplasma sauvage"
*/
export function getPokemonNameWithAffix(pokemon: Pokemon | undefined, useIllusion = true): string {
if (!pokemon) {

View File

@ -220,7 +220,7 @@ export class CommandPhase extends FieldPhase {
if (!moveStatus.value) {
cannotSelectKey = "battle:moveCannotUseChallenge";
} else if (move.getPpRatio() === 0) {
cannotSelectKey = "battle:moveNoPP";
cannotSelectKey = "battle:moveNoPp";
} else if (move.getName().endsWith(" (N)")) {
cannotSelectKey = "battle:moveNotImplemented";
} else if (user.isMoveRestricted(move.moveId, user)) {

View File

@ -22,6 +22,7 @@ import { RibbonData, type RibbonFlag } from "#system/ribbons/ribbon-data";
import { awardRibbonsToSpeciesLine } from "#system/ribbons/ribbon-methods";
import { TrainerData } from "#system/trainer-data";
import { trainerConfigs } from "#trainers/trainer-config";
import type { SessionSaveData } from "#types/save-data";
import { checkSpeciesValidForChallenge, isNuzlockeChallenge } from "#utils/challenge-utils";
import { isLocal, isLocalServerConnected } from "#utils/common";
import { getPokemonSpecies } from "#utils/pokemon-utils";

View File

@ -926,7 +926,7 @@ export class MoveEffectPhase extends PokemonPhase {
msg = i18next.t("battle:hitResultNotVeryEffective");
break;
case HitResult.ONE_HIT_KO:
msg = i18next.t("battle:hitResultOneHitKO");
msg = i18next.t("battle:hitResultOneHitKo");
break;
}
if (msg) {

View File

@ -289,10 +289,7 @@ export class MysteryEncounterBattlePhase extends Phase {
this.doMysteryEncounterBattle();
}
/**
* Gets intro battle message for new battle
* @private
*/
/** Get intro battle message for new battle */
private getBattleMessage(): string {
const enemyField = globalScene.getEnemyField();
const encounterMode = globalScene.currentBattle.mysteryEncounter!.encounterMode;
@ -323,8 +320,7 @@ export class MysteryEncounterBattlePhase extends Phase {
}
/**
* Queues {@linkcode SummonPhase}s for the new battle, and handles trainer animations/dialogue if it's a Trainer battle
* @private
* Queue {@linkcode SummonPhase}s for the new battle and handle trainer animations/dialogue for Trainer battles
*/
private doMysteryEncounterBattle() {
const encounterMode = globalScene.currentBattle.mysteryEncounter!.encounterMode;
@ -401,7 +397,6 @@ export class MysteryEncounterBattlePhase extends Phase {
/**
* Initiate {@linkcode SummonPhase}s, {@linkcode ScanIvsPhase}, {@linkcode PostSummonPhase}s, etc.
* @private
*/
private endBattleSetup() {
const enemyField = globalScene.getEnemyField();
@ -450,10 +445,7 @@ export class MysteryEncounterBattlePhase extends Phase {
this.end();
}
/**
* Ease in enemy trainer
* @private
*/
/** Ease in enemy trainer */
private showEnemyTrainer(): void {
// Show enemy trainer
const trainer = globalScene.currentBattle.trainer;

View File

@ -12,8 +12,8 @@ import { UiMode } from "#enums/ui-mode";
import { Unlockables } from "#enums/unlockables";
import { getBiomeKey } from "#field/arena";
import { assignDailyRunStarterHeldItems } from "#items/held-item-pool";
import type { SessionSaveData } from "#system/game-data";
import { vouchers } from "#system/voucher";
import type { SessionSaveData } from "#types/save-data";
import type { OptionSelectConfig, OptionSelectItem } from "#ui/handlers/abstract-option-select-ui-handler";
import { SaveSlotUiMode } from "#ui/handlers/save-slot-select-ui-handler";
import { isLocal, isLocalServerConnected, isNullOrUndefined } from "#utils/common";

View File

@ -1,5 +1,4 @@
import { ApiBase } from "#api/api-base";
import type { SessionSaveData } from "#system/game-data";
import type {
ClearSessionSavedataRequest,
ClearSessionSavedataResponse,
@ -8,6 +7,7 @@ import type {
NewClearSessionSavedataRequest,
UpdateSessionSavedataRequest,
} from "#types/api/pokerogue-session-save-data-api";
import type { SessionSaveData } from "#types/save-data";
/**
* A wrapper for PokéRogue session savedata API requests.

View File

@ -1,6 +1,5 @@
import { pokerogueApi } from "#api/pokerogue-api";
import { clientSessionId, loggedInUser, updateUserInfo } from "#app/account";
import type { PokeballCounts } from "#app/battle-scene";
import { defaultStarterSpecies, saveKey } from "#app/constants";
import { getGameMode } from "#app/game-mode";
import { globalScene } from "#app/global-scene";
@ -24,11 +23,9 @@ import { Device } from "#enums/devices";
import { DexAttr } from "#enums/dex-attr";
import { GameDataType } from "#enums/game-data-type";
import { GameModes } from "#enums/game-modes";
import type { MoveId } from "#enums/move-id";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Nature } from "#enums/nature";
import { PlayerGender } from "#enums/player-gender";
import type { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import { TrainerVariant } from "#enums/trainer-variant";
import { UiMode } from "#enums/ui-mode";
@ -59,6 +56,19 @@ import { VoucherType, vouchers } from "#system/voucher";
import { trainerConfigs } from "#trainers/trainer-config";
import type { DexData, DexEntry } from "#types/dex-data";
import type { TrainerItemConfiguration, TrainerItemSaveData } from "#types/trainer-item-data-types";
import type {
AchvUnlocks,
DexAttrProps,
RunHistoryData,
SeenDialogues,
SessionSaveData,
StarterData,
SystemSaveData,
TutorialFlags,
Unlocks,
VoucherCounts,
VoucherUnlocks,
} from "#types/save-data";
import { RUN_HISTORY_LIMIT } from "#ui/handlers/run-history-ui-handler";
import { applyChallenges } from "#utils/challenge-utils";
import { executeIf, fixedInt, isLocal, NumberHolder, randInt, randSeedItem } from "#utils/common";
@ -91,132 +101,6 @@ function getDataTypeKey(dataType: GameDataType, slotId = 0): string {
}
}
// TODO: Move all these exported interfaces to @types
export interface SystemSaveData {
trainerId: number;
secretId: number;
gender: PlayerGender;
dexData: DexData;
starterData: StarterData;
gameStats: GameStats;
unlocks: Unlocks;
achvUnlocks: AchvUnlocks;
voucherUnlocks: VoucherUnlocks;
voucherCounts: VoucherCounts;
eggs: EggData[];
gameVersion: string;
timestamp: number;
eggPity: number[];
unlockPity: number[];
}
export interface SessionSaveData {
seed: string;
playTime: number;
gameMode: GameModes;
party: PokemonData[];
enemyParty: PokemonData[];
trainerItems: TrainerItemSaveData;
enemyTrainerItems: TrainerItemSaveData;
arena: ArenaData;
pokeballCounts: PokeballCounts;
money: number;
score: number;
waveIndex: number;
battleType: BattleType;
trainer: TrainerData;
gameVersion: string;
/** The player-chosen name of the run */
name: string;
timestamp: number;
challenges: ChallengeData[];
mysteryEncounterType: MysteryEncounterType | -1; // Only defined when current wave is ME,
mysteryEncounterSaveData: MysteryEncounterSaveData;
/**
* Counts the amount of pokemon fainted in your party during the current arena encounter.
*/
playerFaints: number;
}
interface Unlocks {
[key: number]: boolean;
}
export interface AchvUnlocks {
[key: string]: number;
}
export interface VoucherUnlocks {
[key: string]: number;
}
export interface VoucherCounts {
[type: string]: number;
}
export type StarterMoveset = [MoveId] | [MoveId, MoveId] | [MoveId, MoveId, MoveId] | [MoveId, MoveId, MoveId, MoveId];
export interface StarterFormMoveData {
[key: number]: StarterMoveset;
}
export interface StarterMoveData {
[key: number]: StarterMoveset | StarterFormMoveData;
}
export interface StarterAttributes {
nature?: number;
ability?: number;
variant?: number;
form?: number;
female?: boolean;
shiny?: boolean;
favorite?: boolean;
nickname?: string;
tera?: PokemonType;
}
export interface DexAttrProps {
shiny: boolean;
female: boolean;
variant: Variant;
formIndex: number;
}
export type RunHistoryData = Record<number, RunEntry>;
export interface RunEntry {
entry: SessionSaveData;
isVictory: boolean;
/*Automatically set to false at the moment - implementation TBD*/
isFavorite: boolean;
}
export interface StarterDataEntry {
moveset: StarterMoveset | StarterFormMoveData | null;
eggMoves: number;
candyCount: number;
friendship: number;
abilityAttr: number;
passiveAttr: number;
valueReduction: number;
classicWinCount: number;
}
export interface StarterData {
[key: number]: StarterDataEntry;
}
// TODO: Rework into a bitmask
export type TutorialFlags = {
[key in Tutorial]: boolean;
};
// TODO: Rework into a bitmask
export interface SeenDialogues {
[key: string]: boolean;
}
const systemShortKeys = {
seenAttr: "$sa",
caughtAttr: "$ca",
@ -1974,9 +1858,7 @@ export class GameData {
});
}
/**
* Checks whether the root species of a given {@PokemonSpecies} has been unlocked in the dex
*/
/** Return whether the root species of a given `PokemonSpecies` has been unlocked in the dex */
isRootSpeciesUnlocked(species: PokemonSpecies): boolean {
return !!this.dexData[species.getRootSpeciesId()]?.caughtAttr;
}

View File

@ -0,0 +1,101 @@
import { globalScene } from "#app/global-scene";
import type { SettingsDisplayUiHandler } from "#ui/settings-display-ui-handler";
import i18next from "i18next";
const cancelHandler = () => {
globalScene.ui.revertMode();
const handler = globalScene.ui.getHandler();
// Reset the cursor to the current language, if in the settings menu
if (handler && typeof (handler as SettingsDisplayUiHandler).setOptionCursor === "function") {
(handler as SettingsDisplayUiHandler).setOptionCursor(-1, 0, true);
}
};
const changeLocaleHandler = (locale: string): boolean => {
try {
i18next.changeLanguage(locale);
localStorage.setItem("prLang", locale);
cancelHandler();
// Reload the whole game to apply the new locale since also some constants are translated
window.location.reload();
return true;
} catch (error) {
console.error("Error changing locale:", error);
return false;
}
};
export const languageOptions = [
{
label: "English",
handler: () => changeLocaleHandler("en"),
},
{
label: "Español (ES)",
handler: () => changeLocaleHandler("es-ES"),
},
{
label: "Español (LATAM)",
handler: () => changeLocaleHandler("es-MX"),
},
{
label: "Français",
handler: () => changeLocaleHandler("fr"),
},
{
label: "Deutsch",
handler: () => changeLocaleHandler("de"),
},
{
label: "Italiano",
handler: () => changeLocaleHandler("it"),
},
{
label: "Português (BR)",
handler: () => changeLocaleHandler("pt-BR"),
},
{
label: "한국어",
handler: () => changeLocaleHandler("ko"),
},
{
label: "日本語",
handler: () => changeLocaleHandler("ja"),
},
{
label: "简体中文",
handler: () => changeLocaleHandler("zh-CN"),
},
{
label: "繁體中文",
handler: () => changeLocaleHandler("zh-TW"),
},
{
label: "Català (Needs Help)",
handler: () => changeLocaleHandler("ca"),
},
{
label: "Türkçe (Needs Help)",
handler: () => changeLocaleHandler("tr"),
},
{
label: "Русский (Needs Help)",
handler: () => changeLocaleHandler("ru"),
},
{
label: "Dansk (Needs Help)",
handler: () => changeLocaleHandler("da"),
},
{
label: "Română (Needs Help)",
handler: () => changeLocaleHandler("ro"),
},
{
label: "Tagalog (Needs Help)",
handler: () => changeLocaleHandler("tl"),
},
{
label: i18next.t("settings:back"),
handler: () => cancelHandler(),
},
];

View File

@ -6,10 +6,10 @@ import { PlayerGender } from "#enums/player-gender";
import { ShopCursorTarget } from "#enums/shop-cursor-target";
import { UiMode } from "#enums/ui-mode";
import { CandyUpgradeNotificationChangedEvent } from "#events/battle-scene";
import type { SettingsUiHandler } from "#ui/settings-ui-handler";
import { updateWindowType } from "#ui/ui-theme";
import { isLocal } from "#utils/common";
import i18next from "i18next";
import { languageOptions } from "./settings-language";
const VOLUME_OPTIONS: SettingOption[] = [
{
@ -911,98 +911,8 @@ export function setSetting(setting: string, value: number): boolean {
break;
case SettingKeys.Language:
if (value && globalScene.ui) {
const cancelHandler = () => {
globalScene.ui.revertMode();
(globalScene.ui.getHandler() as SettingsUiHandler).setOptionCursor(-1, 0, true);
};
const changeLocaleHandler = (locale: string): boolean => {
try {
i18next.changeLanguage(locale);
localStorage.setItem("prLang", locale);
cancelHandler();
// Reload the whole game to apply the new locale since also some constants are translated
window.location.reload();
return true;
} catch (error) {
console.error("Error changing locale:", error);
return false;
}
};
globalScene.ui.setOverlayMode(UiMode.OPTION_SELECT, {
options: [
{
label: "English",
handler: () => changeLocaleHandler("en"),
},
{
label: "Español (ES)",
handler: () => changeLocaleHandler("es-ES"),
},
{
label: "Español (LATAM)",
handler: () => changeLocaleHandler("es-MX"),
},
{
label: "Français",
handler: () => changeLocaleHandler("fr"),
},
{
label: "Deutsch",
handler: () => changeLocaleHandler("de"),
},
{
label: "Italiano",
handler: () => changeLocaleHandler("it"),
},
{
label: "Português (BR)",
handler: () => changeLocaleHandler("pt-BR"),
},
{
label: "한국어",
handler: () => changeLocaleHandler("ko"),
},
{
label: "日本語",
handler: () => changeLocaleHandler("ja"),
},
{
label: "简体中文",
handler: () => changeLocaleHandler("zh-CN"),
},
{
label: "繁體中文",
handler: () => changeLocaleHandler("zh-TW"),
},
{
label: "Català (Needs Help)",
handler: () => changeLocaleHandler("ca"),
},
{
label: "Türkçe (Needs Help)",
handler: () => changeLocaleHandler("tr"),
},
{
label: "Русский (Needs Help)",
handler: () => changeLocaleHandler("ru"),
},
{
label: "Dansk (Needs Help)",
handler: () => changeLocaleHandler("da"),
},
{
label: "Română (Needs Help)",
handler: () => changeLocaleHandler("ro"),
},
{
label: "Tagalog (Needs Help)",
handler: () => changeLocaleHandler("tl"),
},
{
label: i18next.t("settings:back"),
handler: () => cancelHandler(),
},
],
options: languageOptions,
maxOptions: 7,
});
return false;

View File

@ -1,7 +1,7 @@
/** biome-ignore-all lint/performance/noNamespaceImport: Convenience */
import { version } from "#package.json";
import type { SessionSaveData, SystemSaveData } from "#system/game-data";
import type { SessionSaveData, SystemSaveData } from "#types/save-data";
import type { SessionSaveMigrator } from "#types/session-save-migrator";
import type { SettingsSaveMigrator } from "#types/settings-save-migrator";
import type { SystemSaveMigrator } from "#types/system-save-migrator";

View File

@ -3,8 +3,8 @@ import { allSpecies } from "#data/data-lists";
import { CustomPokemonData } from "#data/pokemon-data";
import { AbilityAttr } from "#enums/ability-attr";
import { DexAttr } from "#enums/dex-attr";
import type { SessionSaveData, SystemSaveData } from "#system/game-data";
import { SettingKeys } from "#system/settings";
import type { SessionSaveData, SystemSaveData } from "#types/save-data";
import type { SessionSaveMigrator } from "#types/session-save-migrator";
import type { SettingsSaveMigrator } from "#types/settings-save-migrator";
import type { SystemSaveMigrator } from "#types/system-save-migrator";

View File

@ -2,7 +2,7 @@ import type { BattlerIndex } from "#enums/battler-index";
import type { MoveId } from "#enums/move-id";
import type { MoveResult } from "#enums/move-result";
import { MoveUseMode } from "#enums/move-use-mode";
import type { SessionSaveData } from "#system/game-data";
import type { SessionSaveData } from "#types/save-data";
import type { SessionSaveMigrator } from "#types/session-save-migrator";
import type { TurnMove } from "#types/turn-move";

View File

@ -1,6 +1,6 @@
import { globalScene } from "#app/global-scene";
import { DexAttr } from "#enums/dex-attr";
import type { SessionSaveData, SystemSaveData } from "#system/game-data";
import type { SessionSaveData, SystemSaveData } from "#types/save-data";
import type { SessionSaveMigrator } from "#types/session-save-migrator";
import type { SystemSaveMigrator } from "#types/system-save-migrator";
import { isNullOrUndefined } from "#utils/common";

View File

@ -1,6 +1,6 @@
import { DexAttr } from "#enums/dex-attr";
import { SpeciesId } from "#enums/species-id";
import type { SystemSaveData } from "#system/game-data";
import type { SystemSaveData } from "#types/save-data";
import type { SystemSaveMigrator } from "#types/system-save-migrator";
import { getPokemonSpecies } from "#utils/pokemon-utils";

View File

@ -1,7 +1,7 @@
import { MoveId } from "#enums/move-id";
import { PokemonMove } from "#moves/pokemon-move";
import type { SessionSaveData } from "#system/game-data";
import type { PokemonData } from "#system/pokemon-data";
import type { SessionSaveData } from "#types/save-data";
import type { SessionSaveMigrator } from "#types/session-save-migrator";
/**

View File

@ -5,9 +5,9 @@ import type Phaser from "phaser";
const repeatInputDelayMillis = 250;
export class TouchControl {
events: Phaser.Events.EventEmitter;
readonly events: Phaser.Events.EventEmitter;
private buttonLock: string[] = [];
private inputInterval: NodeJS.Timeout[] = [];
private readonly inputInterval: NodeJS.Timeout[] = [];
/** Whether touch controls are disabled */
private disabled = false;
/** Whether the last touch event has finished before disabling */
@ -61,12 +61,46 @@ export class TouchControl {
* event, removes the keydown state, and removes the 'active' class from the node and the last touched element.
*/
bindKey(node: HTMLElement, key: string) {
node.addEventListener("touchstart", (event: TouchEvent) => {
// Handle touch events for touch devices
this.touchButtonDown(node, key);
event.preventDefault();
// prevent pointer event from also firing (undefined just sets presence of custom attribute)
if (event.currentTarget instanceof HTMLElement) {
event.currentTarget.dataset.skipPointerEvent = undefined;
}
});
node.addEventListener("pointerdown", event => {
const currentTarget = event.currentTarget;
if (currentTarget instanceof HTMLElement && "skipPointerDown" in currentTarget.dataset) {
return;
}
event.preventDefault();
this.touchButtonDown(node, key);
});
node.addEventListener("touchcancel", (event: TouchEvent) => {
if (event.currentTarget instanceof HTMLElement && "skipPointerDown" in event.currentTarget.dataset) {
delete event.currentTarget.dataset.skipPointerEvent;
}
});
node.addEventListener("touchend", (event: TouchEvent) => {
event.preventDefault();
this.touchButtonUp(node, key, event.target?.["id"]);
if (event.currentTarget instanceof HTMLElement && "skipPointerDown" in event.currentTarget.dataset) {
// allow pointer event to once again fire
delete event.currentTarget.dataset.skipPointerEvent;
event.currentTarget.dataset.skipPointerUp = undefined;
}
});
node.addEventListener("pointerup", event => {
if (event.currentTarget instanceof HTMLElement && "skipPointerUp" in event.currentTarget.dataset) {
delete event.currentTarget.dataset.skipPointerUp;
return;
}
event.preventDefault();
this.touchButtonUp(node, key, event.target?.["id"]);
});
@ -143,7 +177,7 @@ export class TouchControl {
* {@link https://stackoverflow.com/a/39778831/4622620|Source}
*
* Prevent zoom on specified element
* @param {HTMLElement} element
* @param element
*/
preventElementZoom(element: HTMLElement | null): void {
if (!element) {

View File

@ -53,7 +53,7 @@ export class BgmBar extends Phaser.GameObjects.Container {
/*
* Set the BGM Name to the BGM bar.
* @param {string} bgmName The name of the BGM to set.
* @param bgmName The name of the BGM to set.
*/
setBgmToBgmBar(bgmName: string): void {
this.musicText.setText(`${i18next.t("bgmName:music")}${this.getRealBgmName(bgmName)}`);
@ -71,7 +71,7 @@ export class BgmBar extends Phaser.GameObjects.Container {
/*
Show or hide the BGM bar.
@param {boolean} visible Whether to show or hide the BGM bar.
@param visible Whether to show or hide the BGM bar.
*/
public toggleBgmBar(visible: boolean): void {
/*

View File

@ -202,8 +202,8 @@ export class DailyRunScoreboard extends Phaser.GameObjects.Container {
* The method fetches the total page count if necessary, followed by fetching the rankings for the specified category
* and page. It updates the UI with the fetched rankings or shows an appropriate message if no rankings are found.
*
* @param {ScoreboardCategory} [category=this.category] - The category to fetch rankings for. Defaults to the current category.
* @param {number} [page=this.page] - The page number to fetch. Defaults to the current page.
* @param [category=this.category] - The category to fetch rankings for. Defaults to the current category.
* @param [page=this.page] - The page number to fetch. Defaults to the current page.
*/
update(category: ScoreboardCategory = this.category, page: number = this.page) {
if (this.isUpdating) {
@ -249,7 +249,7 @@ export class DailyRunScoreboard extends Phaser.GameObjects.Container {
/**
* Sets the state of the navigation buttons.
* @param {boolean} [enabled=true] - Whether the buttons should be enabled or disabled.
* @param [enabled=true] - Whether the buttons should be enabled or disabled.
*/
setButtonsState(enabled = true) {
const buttons = [

View File

@ -6,10 +6,7 @@ import type { EggHatchSceneUiHandler } from "#ui/handlers/egg-hatch-scene-ui-han
import { addTextObject } from "#ui/text";
import { addWindow } from "#ui/ui-theme";
/**
* A container that displays the count of hatching eggs.
* @extends Phaser.GameObjects.Container
*/
/** A container that displays the count of hatching eggs */
export class EggCounterContainer extends Phaser.GameObjects.Container {
private readonly WINDOW_DEFAULT_WIDTH = 37;
private readonly WINDOW_MEDIUM_WIDTH = 42;

View File

@ -9,11 +9,11 @@ import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import { TextStyle } from "#enums/text-style";
import type { PlayerPokemon } from "#field/pokemon";
import { PokemonInfoContainer } from "#ui/containers/pokemon-info-container";
import { addTextObject } from "#ui/text";
import { padInt, rgbHexToRgba } from "#utils/common";
import { getPokemonSpeciesForm } from "#utils/pokemon-utils";
import { argbFromRgba } from "@material/material-color-utilities";
import { PokemonInfoContainer } from "./pokemon-info-container";
/**
* Class for the hatch info summary of each pokemon

View File

@ -6,15 +6,15 @@ import { PokemonType } from "#enums/pokemon-type";
import { TextStyle } from "#enums/text-style";
import type { Pokemon } from "#field/pokemon";
import { getVariantTint } from "#sprites/variant";
import type { StarterDataEntry } from "#system/game-data";
import type { DexEntry } from "#types/dex-data";
import { StatsContainer } from "#ui/containers/stats-container";
import type { StarterDataEntry } from "#types/save-data";
import { ConfirmUiHandler } from "#ui/handlers/confirm-ui-handler";
import { addBBCodeTextObject, addTextObject, getTextColor } from "#ui/text";
import { addWindow } from "#ui/ui-theme";
import { fixedInt, getShinyDescriptor } from "#utils/common";
import i18next from "i18next";
import type BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
import { StatsContainer } from "./stats-container";
interface LanguageSetting {
infoContainerTextSize: string;

View File

@ -5,9 +5,9 @@ import { TextStyle } from "#enums/text-style";
import type { UiMode } from "#enums/ui-mode";
import type { Achv } from "#system/achv";
import { achvs, getAchievementDescription } from "#system/achv";
import type { AchvUnlocks, VoucherUnlocks } from "#system/game-data";
import type { Voucher } from "#system/voucher";
import { getVoucherTypeIcon, getVoucherTypeName, vouchers } from "#system/voucher";
import type { AchvUnlocks, VoucherUnlocks } from "#types/save-data";
import { ScrollBar } from "#ui/containers/scroll-bar";
import { MessageUiHandler } from "#ui/handlers/message-ui-handler";
import { addTextObject } from "#ui/text";

View File

@ -96,7 +96,7 @@ export class EggGachaUiHandler extends MessageUiHandler {
legendaryLabelY = 0;
}
const gachaUpLabel = addTextObject(gachaX, gachaY, i18next.t("egg:legendaryUPGacha"), gachaTextStyle).setOrigin(0);
const gachaUpLabel = addTextObject(gachaX, gachaY, i18next.t("egg:legendaryUpGacha"), gachaTextStyle).setOrigin(0);
gachaInfoContainer.add(gachaUpLabel);
switch (gachaType as GachaType) {
@ -124,14 +124,14 @@ export class EggGachaUiHandler extends MessageUiHandler {
gachaUpLabel.setAlign("center").setY(0);
}
gachaUpLabel.setText(i18next.t("egg:moveUPGacha")).setX(0).setOrigin(0.5, 0);
gachaUpLabel.setText(i18next.t("egg:moveUpGacha")).setX(0).setOrigin(0.5, 0);
break;
case GachaType.SHINY:
if (["de", "fr", "ko", "ru"].includes(currentLanguage)) {
gachaUpLabel.setAlign("center").setY(0);
}
gachaUpLabel.setText(i18next.t("egg:shinyUPGacha")).setX(0).setOrigin(0.5, 0);
gachaUpLabel.setText(i18next.t("egg:shinyUpGacha")).setX(0).setOrigin(0.5, 0);
break;
}

View File

@ -108,7 +108,7 @@ const displayStats: DisplayStats = {
sourceFunc: gameData => gameData.gameStats.highestDamage.toString(),
},
highestHeal: {
label_key: "highestHPHealed",
label_key: "highestHpHealed",
sourceFunc: gameData => gameData.gameStats.highestHeal.toString(),
},
pokemonSeen: {

View File

@ -2,6 +2,7 @@ import { pokerogueApi } from "#api/pokerogue-api";
import { globalScene } from "#app/global-scene";
import { TextStyle } from "#enums/text-style";
import { UiMode } from "#enums/ui-mode";
import { languageOptions } from "#system/settings-language";
import type { OptionSelectItem } from "#ui/handlers/abstract-option-select-ui-handler";
import type { InputFieldConfig } from "#ui/handlers/form-modal-ui-handler";
import { FormModalUiHandler } from "#ui/handlers/form-modal-ui-handler";
@ -31,6 +32,7 @@ export class LoginFormUiHandler extends FormModalUiHandler {
private discordImage: Phaser.GameObjects.Image;
private usernameInfoImage: Phaser.GameObjects.Image;
private saveDownloadImage: Phaser.GameObjects.Image;
private changeLanguageImage: Phaser.GameObjects.Image;
private externalPartyContainer: Phaser.GameObjects.Container;
private infoContainer: Phaser.GameObjects.Container;
private externalPartyBg: Phaser.GameObjects.NineSlice;
@ -82,8 +84,14 @@ export class LoginFormUiHandler extends FormModalUiHandler {
scale: 0.75,
});
this.changeLanguageImage = this.buildInteractableImage("language_icon", "change-language-icon", {
x: 40,
scale: 0.5,
});
this.infoContainer.add(this.usernameInfoImage);
this.infoContainer.add(this.saveDownloadImage);
this.infoContainer.add(this.changeLanguageImage);
this.getUi().add(this.infoContainer);
this.infoContainer.setVisible(false);
this.infoContainer.disableInteractive();
@ -163,7 +171,12 @@ export class LoginFormUiHandler extends FormModalUiHandler {
const [usernameInput, passwordInput] = this.inputs;
pokerogueApi.account.login({ username: usernameInput.text, password: passwordInput.text }).then(error => {
pokerogueApi.account
.login({
username: usernameInput.text,
password: passwordInput.text,
})
.then(error => {
if (!error && originalLoginAction) {
originalLoginAction();
} else {
@ -185,9 +198,13 @@ export class LoginFormUiHandler extends FormModalUiHandler {
this.infoContainer.setVisible(false);
this.setMouseCursorStyle("default"); //reset cursor
[this.discordImage, this.googleImage, this.usernameInfoImage, this.saveDownloadImage].forEach(img =>
img.off("pointerdown"),
);
[
this.discordImage,
this.googleImage,
this.usernameInfoImage,
this.saveDownloadImage,
this.changeLanguageImage,
].forEach(img => img.off("pointerdown"));
}
private processExternalProvider(config: ModalConfig): void {
@ -206,6 +223,7 @@ export class LoginFormUiHandler extends FormModalUiHandler {
this.getUi().moveTo(this.infoContainer, this.getUi().length - 1);
this.usernameInfoImage.setPositionRelative(this.infoContainer, 0, 0);
this.saveDownloadImage.setPositionRelative(this.infoContainer, 20, 0);
this.changeLanguageImage.setPositionRelative(this.infoContainer, 40, 0);
this.discordImage.on("pointerdown", () => {
const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/discord/callback`);
@ -288,6 +306,14 @@ export class LoginFormUiHandler extends FormModalUiHandler {
}
});
this.changeLanguageImage.on("pointerdown", () => {
globalScene.ui.setOverlayMode(UiMode.OPTION_SELECT, {
options: languageOptions,
maxOptions: 7,
delay: 1000,
});
});
this.externalPartyContainer.setAlpha(0);
globalScene.tweens.add({
targets: this.externalPartyContainer,

View File

@ -43,9 +43,9 @@ import { TimeOfDay } from "#enums/time-of-day";
import { UiMode } from "#enums/ui-mode";
import type { Variant } from "#sprites/variant";
import { getVariantIcon, getVariantTint } from "#sprites/variant";
import type { StarterAttributes } from "#system/game-data";
import { SettingKeyboard } from "#system/settings-keyboard";
import type { DexEntry } from "#types/dex-data";
import type { StarterAttributes } from "#types/save-data";
import { BaseStatsOverlay } from "#ui/containers/base-stats-overlay";
import { MoveInfoOverlay } from "#ui/containers/move-info-overlay";
import { PokedexInfoOverlay } from "#ui/containers/pokedex-info-overlay";

View File

@ -31,9 +31,9 @@ import { UiMode } from "#enums/ui-mode";
import { UiTheme } from "#enums/ui-theme";
import type { Variant } from "#sprites/variant";
import { getVariantIcon, getVariantTint } from "#sprites/variant";
import type { DexAttrProps, StarterAttributes } from "#system/game-data";
import { SettingKeyboard } from "#system/settings-keyboard";
import type { DexEntry } from "#types/dex-data";
import type { DexAttrProps, StarterAttributes } from "#types/save-data";
import {
DropDown,
DropDownLabel,

View File

@ -6,8 +6,8 @@ import { PlayerGender } from "#enums/player-gender";
import { TextStyle } from "#enums/text-style";
import { TrainerVariant } from "#enums/trainer-variant";
import { UiMode } from "#enums/ui-mode";
import type { RunEntry } from "#system/game-data";
import type { PokemonData } from "#system/pokemon-data";
import type { RunEntry } from "#types/save-data";
import { MessageUiHandler } from "#ui/handlers/message-ui-handler";
import { RunDisplayMode } from "#ui/handlers/run-info-ui-handler";
import { addTextObject } from "#ui/text";

View File

@ -18,9 +18,9 @@ import { TrainerVariant } from "#enums/trainer-variant";
import { UiMode } from "#enums/ui-mode";
import { heldItemSortFunc } from "#items/item-utility";
import { getVariantTint } from "#sprites/variant";
import type { SessionSaveData } from "#system/game-data";
import type { PokemonData } from "#system/pokemon-data";
import { SettingKeyboard } from "#system/settings-keyboard";
import type { SessionSaveData } from "#types/save-data";
import { UiHandler } from "#ui/handlers/ui-handler";
import { addBBCodeTextObject, addTextObject, getTextColor } from "#ui/text";
import { addWindow } from "#ui/ui-theme";
@ -679,7 +679,7 @@ export class RunInfoUiHandler extends UiHandler {
/**
* This function parses the Challenges section of the Run Entry and returns a list of active challenge.
* @return string[] of active challenge names
* @returns string[] of active challenge names
*/
private challengeParser(): string[] {
const rules: string[] = [];

View File

@ -5,8 +5,8 @@ import { Button } from "#enums/buttons";
import { GameModes } from "#enums/game-modes";
import { TextStyle } from "#enums/text-style";
import { UiMode } from "#enums/ui-mode";
import type { SessionSaveData } from "#system/game-data";
import type { PokemonData } from "#system/pokemon-data";
import type { SessionSaveData } from "#types/save-data";
import type { OptionSelectConfig } from "#ui/handlers/abstract-option-select-ui-handler";
import { MessageUiHandler } from "#ui/handlers/message-ui-handler";
import { RunDisplayMode } from "#ui/handlers/run-info-ui-handler";

View File

@ -46,10 +46,10 @@ import { BattleSceneEventType } from "#events/battle-scene";
import type { Variant } from "#sprites/variant";
import { getVariantIcon, getVariantTint } from "#sprites/variant";
import { achvs } from "#system/achv";
import type { DexAttrProps, StarterAttributes, StarterDataEntry, StarterMoveset } from "#system/game-data";
import { RibbonData } from "#system/ribbons/ribbon-data";
import { SettingKeyboard } from "#system/settings-keyboard";
import type { DexEntry } from "#types/dex-data";
import type { DexAttrProps, StarterAttributes, StarterDataEntry, StarterMoveset } from "#types/save-data";
import {
DropDown,
DropDownLabel,

View File

@ -197,7 +197,7 @@ export class MoveTouchControlsHandler {
/**
* Returns the current positions of all touch controls that have moved from their default positions of this orientation.
* @returns {ControlPosition[]} The current positions of all touch controls that have moved from their default positions of this orientation
* @returns The current positions of all touch controls that have moved from their default positions of this orientation
*/
private getModifiedCurrentPositions(): ControlPosition[] {
return this.getControlGroupElements()

View File

@ -18,11 +18,7 @@ import { addTextObject } from "#ui/text";
import { truncateString } from "#utils/common";
import i18next from "i18next";
/**
* Class representing the settings UI handler for gamepads.
*
* @extends AbstractControlSettingsUiHandler
*/
/** Class representing the settings UI handler for gamepads */
export class SettingsGamepadUiHandler extends AbstractControlSettingsUiHandler {
/**

View File

@ -19,11 +19,7 @@ import { truncateString } from "#utils/common";
import { toPascalSnakeCase } from "#utils/strings";
import i18next from "i18next";
/**
* Class representing the settings UI handler for keyboards.
*
* @extends AbstractControlSettingsUiHandler
*/
/** Class representing the settings UI handler for keyboards */
export class SettingsKeyboardUiHandler extends AbstractControlSettingsUiHandler {
/**
* Creates an instance of SettingsKeyboardUiHandler.

View File

@ -12,8 +12,8 @@ import type { MoveSourceType } from "#enums/move-source-type";
import type { SpeciesId } from "#enums/species-id";
import type { EnemyPokemon, PlayerPokemon, Pokemon } from "#field/pokemon";
import type { RewardOption } from "#items/reward";
import type { DexAttrProps, StarterDataEntry } from "#system/game-data";
import type { DexEntry } from "#types/dex-data";
import type { DexAttrProps, StarterDataEntry } from "#types/save-data";
import { BooleanHolder, type NumberHolder } from "./common";
import { getPokemonSpecies } from "./pokemon-utils";
@ -204,7 +204,7 @@ export function applyChallenges(challengeType: ChallengeType.SHOP, status: Boole
* @param challengeType - {@linkcode ChallengeType.POKEMON_ADD_TO_PARTY}
* @param pokemon - The pokemon being caught
* @param status - Whether the pokemon can be added to the party or not
* @return `true` if any challenge was sucessfully applied, `false` otherwise
* @returns `true` if any challenge was sucessfully applied, `false` otherwise
*/
export function applyChallenges(
challengeType: ChallengeType.POKEMON_ADD_TO_PARTY,
@ -217,7 +217,7 @@ export function applyChallenges(
* @param challengeType - {@linkcode ChallengeType.POKEMON_FUSION}
* @param pokemon - The pokemon being checked
* @param status - Whether the selected pokemon is allowed to fuse or not
* @return `true` if any challenge was sucessfully applied, `false` otherwise
* @returns `true` if any challenge was sucessfully applied, `false` otherwise
*/
export function applyChallenges(
challengeType: ChallengeType.POKEMON_FUSION,
@ -230,7 +230,7 @@ export function applyChallenges(
* @param challengeType - {@linkcode ChallengeType.POKEMON_MOVE}
* @param moveId - The move being checked
* @param status - Whether the move can be used or not
* @return `true` if any challenge was sucessfully applied, `false` otherwise
* @returns `true` if any challenge was sucessfully applied, `false` otherwise
*/
export function applyChallenges(
challengeType: ChallengeType.POKEMON_MOVE,
@ -243,7 +243,7 @@ export function applyChallenges(
* @param challengeType - {@linkcode ChallengeType.SHOP_ITEM}
* @param shopItem - The item being checked
* @param status - Whether the item should be added to the shop or not
* @return `true` if any challenge was sucessfully applied, `false` otherwise
* @returns `true` if any challenge was sucessfully applied, `false` otherwise
*/
export function applyChallenges(
challengeType: ChallengeType.SHOP_ITEM,
@ -256,7 +256,7 @@ export function applyChallenges(
* @param challengeType - {@linkcode ChallengeType.WAVE_REWARD}
* @param reward - The reward being checked
* @param status - Whether the reward should be added to the reward options or not
* @return `true` if any challenge was sucessfully applied, `false` otherwise
* @returns `true` if any challenge was sucessfully applied, `false` otherwise
*/
export function applyChallenges(
challengeType: ChallengeType.WAVE_REWARD,
@ -268,7 +268,7 @@ export function applyChallenges(
* Apply all challenges that prevent recovery from fainting
* @param challengeType - {@linkcode ChallengeType.PREVENT_REVIVE}
* @param status - Whether fainting is a permanent status or not
* @return `true` if any challenge was sucessfully applied, `false` otherwise
* @returns `true` if any challenge was sucessfully applied, `false` otherwise
*/
export function applyChallenges(challengeType: ChallengeType.PREVENT_REVIVE, status: BooleanHolder): boolean;

View File

@ -135,8 +135,8 @@ export function randSeedItem<T>(items: T[] | readonly T[]): T {
/**
* Shuffle a list using the seeded rng. Utilises the Fisher-Yates algorithm.
* @param {Array} items An array of items.
* @returns {Array} A new shuffled array of items.
* @param items An array of items.
* @returns A new shuffled array of items.
*/
export function randSeedShuffle<T>(items: T[]): T[] {
if (items.length <= 1) {
@ -349,8 +349,8 @@ export function rgbToHsv(r: number, g: number, b: number) {
/**
* Compare color difference in RGB
* @param {Array} rgb1 First RGB color in array
* @param {Array} rgb2 Second RGB color in array
* @param rgb1 First RGB color in array
* @param rgb2 Second RGB color in array
*/
export function deltaRgb(rgb1: number[], rgb2: number[]): number {
const [r1, g1, b1] = rgb1;

View File

@ -1,6 +1,6 @@
import { loggedInUser } from "#app/account";
import { saveKey } from "#app/constants";
import type { StarterAttributes } from "#system/game-data";
import type { StarterAttributes } from "#types/save-data";
import { AES, enc } from "crypto-js";
/**

View File

@ -62,7 +62,7 @@ function trimFromStartAndEnd(str: string, charToTrim: string): string {
/**
* Capitalize the first letter of a string.
* @param str - The string whose first letter is to be capitalized
* @return The original string with its first letter capitalized.
* @returns The original string with its first letter capitalized.
* @example
* ```ts
* console.log(capitalizeFirstLetter("consectetur adipiscing elit")); // returns "Consectetur adipiscing elit"

View File

@ -28,6 +28,8 @@ import type { toHaveBattlerTagOptions } from "#test/test-utils/matchers/to-have-
declare module "vitest" {
interface Assertion<T> {
// #region Generic Matchers
/**
* Check whether an array contains EXACTLY the given items (in any order).
*
@ -39,11 +41,20 @@ declare module "vitest" {
*/
toEqualArrayUnsorted(expected: T[]): void;
// #endregion Generic Matchers
// #region GameManager Matchers
/**
* Check if the {@linkcode GameManager} has shown the given message at least once in the current battle.
* @param expectedMessage - The expected message
*/
toHaveShownMessage(expectedMessage: string): void;
/**
* Check if the currently-running {@linkcode Phase} is of the given type.
* @param expectedPhase - The expected {@linkcode PhaseString}
*/
toBeAtPhase(expectedPhase: PhaseString): void;
// #endregion GameManager Matchers
// #region Arena Matchers

View File

@ -58,7 +58,7 @@ describe("Abilities - Arena Trap", () => {
await game.phaseInterceptor.to("CommandPhase");
expect(game.textInterceptor.logs).toContain(
expect(game).toHaveShownMessage(
i18next.t("abilityTriggers:arenaTrap", {
pokemonNameWithAffix: getPokemonNameWithAffix(enemy),
abilityName: allAbilities[AbilityId.ARENA_TRAP].name,

View File

@ -100,7 +100,7 @@ describe("Abilities - Cud Chew", () => {
expect(abDisplaySpy.mock.calls[1][2]).toBe(false);
// should display messgae
expect(game.textInterceptor.logs).toContain(
expect(game).toHaveShownMessage(
i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(farigiraf),
}),

View File

@ -18,8 +18,8 @@ describe("Abilities - Flower Gift", () => {
/**
* Tests reverting to normal form when Cloud Nine/Air Lock is active on the field
* @param {GameManager} game The game manager instance
* @param {AbilityId} ability The ability that is active on the field
* @param game The game manager instance
* @param ability The ability that is active on the field
*/
const testRevertFormAgainstAbility = async (game: GameManager, ability: AbilityId) => {
game.override.starterForms({ [SpeciesId.CASTFORM]: SUNSHINE_FORM }).enemyAbility(ability);

View File

@ -21,7 +21,7 @@ describe("Abilities - Gulp Missile", () => {
/**
* Gets the effect damage of Gulp Missile
* See Gulp Missile {@link https://bulbapedia.bulbagarden.net/wiki/Gulp_Missile_(Ability)}
* @param {Pokemon} pokemon The pokemon taking the effect damage.
* @param pokemon The pokemon taking the effect damage.
* @returns The effect damage of Gulp Missile
*/
const getEffectDamage = (pokemon: Pokemon): number => {

View File

@ -54,7 +54,7 @@ describe("Ability - Truant", () => {
expect(player.getLastXMoves(1)[0]).toEqual(expect.objectContaining({ move: MoveId.NONE, result: MoveResult.FAIL }));
expect(enemy.hp).toBe(enemy.getMaxHp());
expect(game.textInterceptor.logs).toContain(
expect(game).toHaveShownMessage(
i18next.t("battlerTags:truantLapse", {
pokemonNameWithAffix: getPokemonNameWithAffix(player),
}),

View File

@ -47,7 +47,7 @@ describe("Moves - Chilly Reception", () => {
expect(game.field.getPlayerPokemon()).toBe(meowth);
expect(slowking.isOnField()).toBe(false);
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.textInterceptor.logs).toContain(
expect(game).toHaveShownMessage(
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
);
});
@ -110,7 +110,7 @@ describe("Moves - Chilly Reception", () => {
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
expect(game.field.getPlayerPokemon()).toBe(slowking);
expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(game.textInterceptor.logs).toContain(
expect(game).toHaveShownMessage(
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
);
});
@ -129,7 +129,7 @@ describe("Moves - Chilly Reception", () => {
expect(game.field.getPlayerPokemon()).toBe(meowth);
expect(slowking.isOnField()).toBe(false);
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.textInterceptor.logs).not.toContain(
expect(game).not.toHaveShownMessage(
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
);
});

View File

@ -99,7 +99,7 @@ describe("Moves - Delayed Attacks", () => {
expectFutureSightActive(0);
const enemy = game.field.getEnemyPokemon();
expect(enemy).not.toHaveFullHp();
expect(game.textInterceptor.logs).toContain(
expect(game).toHaveShownMessage(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy),
moveName: allMoves[move].name,
@ -227,7 +227,7 @@ describe("Moves - Delayed Attacks", () => {
expect(karp).toHaveFullHp();
expect(feebas).toHaveFullHp();
expect(game.textInterceptor.logs).not.toContain(
expect(game).not.toHaveShownMessage(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(karp),
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
@ -256,7 +256,7 @@ describe("Moves - Delayed Attacks", () => {
await passTurns(2);
expect(enemy1).not.toHaveFullHp();
expect(game.textInterceptor.logs).toContain(
expect(game).toHaveShownMessage(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy1),
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
@ -284,7 +284,7 @@ describe("Moves - Delayed Attacks", () => {
expectFutureSightActive(0);
expect(enemy1).toHaveFullHp();
expect(game.textInterceptor.logs).not.toContain(
expect(game).not.toHaveShownMessage(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy1),
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
@ -321,7 +321,7 @@ describe("Moves - Delayed Attacks", () => {
expect(enemy1).toHaveFullHp();
expect(enemy2).not.toHaveFullHp();
expect(game.textInterceptor.logs).toContain(
expect(game).toHaveShownMessage(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy2),
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
@ -354,7 +354,7 @@ describe("Moves - Delayed Attacks", () => {
// Player Normalize was not applied due to being off field
const enemy = game.field.getEnemyPokemon();
expect(enemy).not.toHaveFullHp();
expect(game.textInterceptor.logs).toContain(
expect(game).toHaveShownMessage(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy),
moveName: allMoves[MoveId.DOOM_DESIRE].name,

View File

@ -16,7 +16,7 @@ describe("Moves - Flame Burst", () => {
* Calculates the effect damage of Flame Burst which is 1/16 of the target ally's max HP
* See Flame Burst {@link https://bulbapedia.bulbagarden.net/wiki/Flame_Burst_(move)}
* See Flame Burst's move attribute {@linkcode FlameBurstAttr}
* @param pokemon {@linkcode Pokemon} - The ally of the move's target
* @param pokemon - The ally of the move's target
* @returns Effect damage of Flame Burst
*/
const getEffectDamage = (pokemon: Pokemon): number => {

View File

@ -0,0 +1,104 @@
import { getPokemonNameWithAffix } from "#app/messages";
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Move - Laser Focus", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
it("should make the user's next attack a guaranteed critical hit", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.use(MoveId.LASER_FOCUS);
await game.toNextTurn();
const feebas = game.field.getPlayerPokemon();
expect(feebas).toHaveBattlerTag(BattlerTagType.ALWAYS_CRIT);
expect(game).toHaveShownMessage(
i18next.t("battlerTags:laserFocusOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(feebas),
}),
);
const enemy = game.field.getEnemyPokemon();
const critSpy = vi.spyOn(enemy, "getCriticalHitResult");
game.move.use(MoveId.TACKLE);
await game.toEndOfTurn();
expect(critSpy).toHaveLastReturnedWith(true);
});
it("should disappear at the end of the next turn", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
game.move.use(MoveId.LASER_FOCUS);
await game.toNextTurn();
expect(feebas).toHaveBattlerTag(BattlerTagType.ALWAYS_CRIT);
game.move.use(MoveId.SPLASH);
await game.toNextTurn();
expect(feebas).not.toHaveBattlerTag(BattlerTagType.ALWAYS_CRIT);
const enemy = game.field.getEnemyPokemon();
const critSpy = vi.spyOn(enemy, "getCriticalHitResult");
game.move.use(MoveId.TACKLE);
await game.toEndOfTurn();
expect(critSpy).toHaveLastReturnedWith(false);
});
it("should boost all attacks until the end of the next turn", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.use(MoveId.LASER_FOCUS);
await game.toNextTurn();
const enemy = game.field.getEnemyPokemon();
const critSpy = vi.spyOn(enemy, "getCriticalHitResult");
game.move.use(MoveId.TACKLE);
await game.move.forceEnemyMove(MoveId.INSTRUCT);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
expect(critSpy).toHaveReturnedTimes(2);
expect(critSpy).toHaveNthReturnedWith(1, true);
expect(critSpy).toHaveNthReturnedWith(2, true);
});
});

View File

@ -0,0 +1,52 @@
import { loggedInUser } from "#app/account";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe.each<{ name: string; move: MoveId; message: () => string }>([
{ name: "Splash", move: MoveId.SPLASH, message: () => i18next.t("moveTriggers:splash") },
{
name: "Celebrate",
move: MoveId.CELEBRATE,
message: () => i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username }),
},
])("Move - $name", ({ move, message }) => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.TACKLE)
.startingLevel(100)
.enemyLevel(100);
});
it("should show a message on use", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.use(move);
await game.toEndOfTurn();
expect(game).toHaveShownMessage(message());
});
});

View File

@ -55,7 +55,7 @@ describe("Move - Wish", () => {
await game.toEndOfTurn();
expect(game).toHavePositionalTag(PositionalTagType.WISH, 0);
expect(game.textInterceptor.logs).toContain(
expect(game).toHaveShownMessage(
i18next.t("arenaTag:wishTagOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(alomomola),
}),
@ -165,7 +165,7 @@ describe("Move - Wish", () => {
// Wish went away without doing anything
expect(game).toHavePositionalTag(PositionalTagType.WISH, 0);
expect(game.textInterceptor.logs).not.toContain(
expect(game).not.toHaveShownMessage(
i18next.t("arenaTag:wishTagOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(blissey),
}),

View File

@ -1,5 +1,4 @@
import { PokerogueSessionSavedataApi } from "#api/pokerogue-session-savedata-api";
import type { SessionSaveData } from "#system/game-data";
import { initServerForApiTests } from "#test/test-utils/test-file-initialization";
import { getApiBaseUrl } from "#test/test-utils/test-utils";
import type {
@ -10,6 +9,7 @@ import type {
NewClearSessionSavedataRequest,
UpdateSessionSavedataRequest,
} from "#types/api/pokerogue-session-save-data-api";
import type { SessionSaveData } from "#types/save-data";
import { HttpResponse, http } from "msw";
import type { SetupServerApi } from "msw/node";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";

View File

@ -1,5 +1,4 @@
import { PokerogueSystemSavedataApi } from "#api/pokerogue-system-savedata-api";
import type { SystemSaveData } from "#system/game-data";
import { initServerForApiTests } from "#test/test-utils/test-file-initialization";
import { getApiBaseUrl } from "#test/test-utils/test-utils";
import type {
@ -8,6 +7,7 @@ import type {
VerifySystemSavedataRequest,
VerifySystemSavedataResponse,
} from "#types/api/pokerogue-system-save-data-api";
import type { SystemSaveData } from "#types/save-data";
import { HttpResponse, http } from "msw";
import type { SetupServerApi } from "msw/node";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";

View File

@ -9,6 +9,7 @@ import { toHaveFullHp } from "#test/test-utils/matchers/to-have-full-hp";
import { toHaveHeldItem } from "#test/test-utils/matchers/to-have-held-item";
import { toHaveHp } from "#test/test-utils/matchers/to-have-hp";
import { toHavePositionalTag } from "#test/test-utils/matchers/to-have-positional-tag";
import { toHaveShownMessage } from "#test/test-utils/matchers/to-have-shown-message";
import { toHaveStatStage } from "#test/test-utils/matchers/to-have-stat-stage";
import { toHaveStatusEffect } from "#test/test-utils/matchers/to-have-status-effect";
import { toHaveTakenDamage } from "#test/test-utils/matchers/to-have-taken-damage";
@ -21,11 +22,12 @@ import { expect } from "vitest";
/*
* Setup file for custom matchers.
* Make sure to define the call signatures in `test/@types/vitest.d.ts` too!
* Make sure to define the call signatures in `#test/@types/vitest.d.ts` too!
*/
expect.extend({
toEqualArrayUnsorted,
toHaveShownMessage,
toBeAtPhase,
toHaveWeather,
toHaveTerrain,

View File

@ -35,8 +35,8 @@ vi.mock(import("i18next"), async importOriginal => {
const filename = req.params[0];
try {
const localeFiles = import.meta.glob("../public/locales/en/**/*.json", { eager: true });
const json = localeFiles[`../public/locales/en/${filename}`] || {};
const localeFiles = import.meta.glob("../../public/locales/en/**/*.json", { eager: true });
const json = localeFiles[`../../public/locales/en/${filename}`] || {};
if (import.meta.env.VITE_I18N_DEBUG === "1") {
console.log("Loaded locale", filename);
}

Some files were not shown because too many files have changed in this diff Show More