From 0f2156b1b0d6602d651b1b96db1a472d55a7b6bd Mon Sep 17 00:00:00 2001 From: jnotsknab Date: Fri, 20 Jun 2025 17:16:02 -0500 Subject: [PATCH] Removed unused phase decleration in tests --- test/escape-calculations.test.ts | 1 - 1 file changed, 1 deletion(-) diff --git a/test/escape-calculations.test.ts b/test/escape-calculations.test.ts index dd6f42caf23..ac5b3eefb71 100644 --- a/test/escape-calculations.test.ts +++ b/test/escape-calculations.test.ts @@ -280,7 +280,6 @@ describe("Escape chance calculations", () => { commandPhase.handleCommand(Command.RUN, 0); await game.phaseInterceptor.to(AttemptRunPhase, false); - const _phase = game.scene.phaseManager.getCurrentPhase() as AttemptRunPhase; const escapePercentage = new NumberHolder(0); // this sets up an object for multiple attempts. The pokemonSpeedRatio is your speed divided by the enemy speed, the escapeAttempts are the number of escape attempts and the expectedEscapeChance is the chance it should be escaping