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further fixed
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@ -2107,11 +2107,11 @@ export class PostTurnFormChangeAbAttr extends PostTurnAbAttr {
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}
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export class PostTurnHurtIfSleepingAbAttr extends PostTurnAbAttr {
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applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise<boolean> {
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let hadEffect: boolean = false;
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for(let oppo of pokemon.getOpponents()) {
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if(oppo.status.effect == StatusEffect.SLEEP) {
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if(oppo.status !== undefined && oppo.status.effect == StatusEffect.SLEEP) {
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oppo.damageAndUpdate(Math.ceil(oppo.getMaxHp() * (1 / 8)), HitResult.OTHER);
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pokemon.scene.queueMessage(getPokemonMessage(oppo, ' is tormeted!'));
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hadEffect = true;
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