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Fix merge issues
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@ -4053,8 +4053,10 @@ export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
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export class PreventPostFaintContactDamageAbAttr extends AbAttr {
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showAbility: boolean = false;
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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cancelled.value = true;
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override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder | null, args: any[]): boolean | Promise<boolean> {
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if (cancelled) {
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cancelled.value = true;
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}
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return true;
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}
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}
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@ -4131,9 +4133,11 @@ export class FieldPreventMovesAbAttr extends AbAttr {
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}
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/** @param args See {@linkcode FieldPreventMovesAbAttr}. */
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder | null, args: any[]): boolean | Promise<boolean> {
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if (this.preventedMoves.includes((args[0] as Move).id)) {
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cancelled.value = true;
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if (cancelled) {
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cancelled.value = true;
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}
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return true;
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}
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@ -1,6 +1,6 @@
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import BattleScene from "#app/battle-scene.js";
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import { BattlerIndex } from "#app/battle.js";
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import { applyPreAttackAbAttrs, AddSecondStrikeAbAttr, IgnoreMoveEffectsAbAttr, applyPostDefendAbAttrs, PostDefendAbAttr, applyPostAttackAbAttrs, PostAttackAbAttr, MaxMultiHitAbAttr, AlwaysHitAbAttr } from "#app/data/ability.js";
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import { applyPreAttackAbAttrs, AddSecondStrikeAbAttr, IgnoreMoveEffectsAbAttr, applyPostDefendAbAttrs, PostDefendAbAttr, applyPostAttackAbAttrs, PostAttackAbAttr, MaxMultiHitAbAttr, AlwaysHitAbAttr, applyAbAttrs, FieldPreventMovesAbAttr } from "#app/data/ability.js";
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import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag.js";
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import { MoveAnim } from "#app/data/battle-anims.js";
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import { BattlerTagLapseType, ProtectedTag, SemiInvulnerableTag } from "#app/data/battler-tags.js";
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@ -117,7 +117,7 @@ export class MoveEffectPhase extends PokemonPhase {
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}
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const prevented = new Utils.BooleanHolder(false);
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this.scene.getField(true).forEach(p => applyAbAttrs(FieldPreventMovesAbAttr, p, prevented, move, user));
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this.scene.getField(true).forEach(p => applyAbAttrs(FieldPreventMovesAbAttr, p, prevented, false, move, user));
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if (prevented.value) {
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moveHistoryEntry.result = MoveResult.FAIL;
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return this.end();
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@ -42,11 +42,11 @@ describe("Abilities - Aftermath", () => {
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to("VictoryPhase");
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expect(game.phaseInterceptor.log).toContain("FaintPhase");
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expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
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expect(player.hp).toBeCloseTo(Math.floor(player.getMaxHp() * 0.75));
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expect(player.hp).toBe(Math.ceil(player.getMaxHp() * 0.75));
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}, TIMEOUT);
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it("does not activate on non-contact moves", async () => {
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@ -59,7 +59,7 @@ describe("Abilities - Aftermath", () => {
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game.move.select(Moves.WATER_GUN);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to("VictoryPhase");
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expect(game.phaseInterceptor.log).toContain("FaintPhase");
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expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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