diff --git a/src/data/move.ts b/src/data/move.ts index 0a20c06d73e..ffd66a05d20 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6316,7 +6316,7 @@ export function initMoves() { new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5) .unimplemented(), new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5) - .attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().reduce((v, m) => v + m.stackCount, 0))), + .attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().filter(i => i.getTransferrable(true)).reduce((v, m) => v + m.stackCount, 0))), new StatusMove(Moves.REFLECT_TYPE, Type.NORMAL, -1, 15, -1, 0, 5) .attr(CopyTypeAttr), new AttackMove(Moves.RETALIATE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 5, -1, 0, 5) diff --git a/src/locales/en/move.ts b/src/locales/en/move.ts index fceab24b6a8..7f99517cfda 100644 --- a/src/locales/en/move.ts +++ b/src/locales/en/move.ts @@ -2047,7 +2047,7 @@ export const move: MoveTranslationEntries = { }, "acrobatics": { name: "Acrobatics", - effect: "The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage." + effect: "The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts." }, "reflectType": { name: "Reflect Type", diff --git a/src/ui/battle-info.ts b/src/ui/battle-info.ts index 16e23a105f8..2af5c5cc81b 100644 --- a/src/ui/battle-info.ts +++ b/src/ui/battle-info.ts @@ -274,7 +274,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container { this.ownedIcon.setVisible(!!dexEntry.caughtAttr); const opponentPokemonDexAttr = pokemon.getDexAttr(); if (pokemon.scene.gameMode.isClassic) { - if(pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId()].classicWinCount > 0 && pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId(true)].classicWinCount > 0) { + if (pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId()].classicWinCount > 0 && pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId(true)].classicWinCount > 0) { this.championRibbon.setVisible(true); } }