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added effect for space
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@ -2948,10 +2948,13 @@ export class SecretPowerAttr extends MoveEffectAttr {
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case Biome.WASTELAND:
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secondaryEffect = new AddBattlerTagAttr(BattlerTagType.FLINCHED, false, true);
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break;
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case Biome.SPACE:
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secondaryEffect = new StatStageChangeAttr([ Stat.DEF ], -1, false);
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break;
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case Biome.GRAVEYARD:
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case Biome.RUINS:
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case Biome.ABYSS:
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case Biome.SPACE:
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case Biome.TEMPLE:
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case Biome.END:
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default:
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