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https://github.com/pagefaultgames/pokerogue.git
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Reduced variables to the minimum
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96bc26880b
commit
0c4a96cec5
@ -36,15 +36,11 @@ export interface MoveInfoOverlaySettings {
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const EFF_HEIGHT = 48;
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const EFF_WIDTH = 82;
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const DESC_HEIGHT = 48;
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const BORDER = 8;
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export class MoveInfoOverlay extends Phaser.GameObjects.Container implements InfoToggle {
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public active = false;
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private move: Move;
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private desc: ScrollingText;
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private descScroll: Phaser.Tweens.Tween | null = null;
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private val: Phaser.GameObjects.Container;
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private pp: Phaser.GameObjects.Text;
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@ -52,7 +48,6 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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private acc: Phaser.GameObjects.Text;
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private typ: Phaser.GameObjects.Sprite;
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private cat: Phaser.GameObjects.Sprite;
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private descBg: Phaser.GameObjects.NineSlice;
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private options: MoveInfoOverlaySettings;
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@ -66,50 +61,22 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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const descBoxX = options?.onSide && !options?.right ? EFF_WIDTH : 0;
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const descBoxY = options?.top ? EFF_HEIGHT : 0;
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// we always want this to be half a window wide
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const width = options?.width || MoveInfoOverlay.getWidth();
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const descBoxWidth = width - (options?.onSide ? EFF_WIDTH : 0);
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const descBoxHeight = DESC_HEIGHT;
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// prepare the description box
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this.descBg = addWindow(descBoxX, descBoxY, descBoxWidth, descBoxHeight);
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this.descBg.setOrigin(0, 0);
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this.add(this.descBg);
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const x = options?.x || 0;
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const y = options?.y || 0;
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const descX = (options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER;
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const descY = (options?.top ? EFF_HEIGHT : 0) + BORDER - 2;
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const visibleX = x < 0 ? x + globalScene.scaledCanvas.width : x;
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const visibleY = y < 0 ? y + globalScene.scaledCanvas.height : y;
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const globalMaskX = visibleX + descX;
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const globalMaskY = visibleY + descY;
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const wrapWidth = (descBoxWidth - (BORDER - 2) * 2) * 6;
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const visibleWidth = descBoxWidth - (BORDER - 2) * 2;
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const visibleHeight = DESC_HEIGHT - (BORDER - 2) * 2;
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// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
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this.desc = new ScrollingText(
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globalScene,
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descX, // Container local x
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descY, // Container local y
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globalMaskX, // Global mask X
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globalMaskY, // Global mask Y
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visibleWidth, // Mask width (unscaled)
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visibleHeight, // Mask height (already scaled)
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descBoxX,
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descBoxY,
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descBoxWidth,
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descBoxHeight,
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3, // maxLineCount
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96 / 72 / 14.83, // scale_property
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"", // initial content
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TextStyle.BATTLE_INFO,
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{
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wordWrap: {
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width: wrapWidth,
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},
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},
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);
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this.desc.text.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
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this.desc.createMask(globalScene, this.x, this.y);
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this.add(this.desc);
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// prepare the effect box
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@ -163,7 +130,7 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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}
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if (options?.hideBg) {
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this.descBg.setVisible(false);
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this.desc.hideBg();
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}
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// hide this component for now
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@ -175,7 +142,6 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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if (!globalScene.enableMoveInfo) {
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return false; // move infos have been disabled // TODO:: is `false` correct? i used to be `undeefined`
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}
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this.move = move;
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this.pow.setText(move.power >= 0 ? move.power.toString() : "---");
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this.acc.setText(move.accuracy >= 0 ? move.accuracy.toString() : "---");
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this.pp.setText(move.pp >= 0 ? move.pp.toString() : "---");
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@ -1,9 +1,8 @@
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import type { InfoToggle } from "#app/battle-scene";
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import { globalScene } from "#app/global-scene";
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import { TextStyle } from "#enums/text-style";
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import { addTextObject } from "#ui/text";
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import { addWindow } from "#ui/ui-theme";
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import { fixedInt } from "#utils/common";
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import ScrollingText from "./scrolling-text";
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export interface PokedexInfoOverlaySettings {
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delayVisibility?: boolean; // if true, showing the overlay will only set it to active and populate the fields and the handler using this field has to manually call setVisible later.
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@ -14,17 +13,14 @@ export interface PokedexInfoOverlaySettings {
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width?: number;
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/** Determines whether to display the small secondary box */
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hideEffectBox?: boolean;
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hideBg?: boolean;
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}
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const DESC_HEIGHT = 48;
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const BORDER = 8;
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const GLOBAL_SCALE = 6;
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export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements InfoToggle {
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public active = false;
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private desc: Phaser.GameObjects.Text;
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private desc: ScrollingText;
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private descScroll: Phaser.Tweens.Tween | null = null;
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private descBg: Phaser.GameObjects.NineSlice;
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@ -35,52 +31,31 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
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private maskPointOriginX: number;
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private maskPointOriginY: number;
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public width: number;
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constructor(options?: PokedexInfoOverlaySettings) {
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super(globalScene, options?.x, options?.y);
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this.setScale(1);
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this.options = options || {};
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const descBoxX = 0;
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const descBoxY = 0;
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const width = options?.width || PokedexInfoOverlay.getWidth();
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const descBoxWidth = width;
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const descBoxHeight = DESC_HEIGHT;
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// prepare the description box
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this.width = options?.width || PokedexInfoOverlay.getWidth(); // we always want this to be half a window wide
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this.descBg = addWindow(0, 0, this.width, DESC_HEIGHT);
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this.descBg.setOrigin(0, 0);
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this.add(this.descBg);
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// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
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this.desc = addTextObject(BORDER, BORDER - 2, "", TextStyle.BATTLE_INFO, {
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wordWrap: { width: (this.width - (BORDER - 2) * 2) * GLOBAL_SCALE },
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});
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// limit the text rendering, required for scrolling later on
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this.maskPointOriginX = options?.x || 0;
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this.maskPointOriginY = options?.y || 0;
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if (this.maskPointOriginX < 0) {
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this.maskPointOriginX += globalScene.scaledCanvas.width;
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}
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if (this.maskPointOriginY < 0) {
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this.maskPointOriginY += globalScene.scaledCanvas.height;
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}
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this.textMaskRect = globalScene.make.graphics();
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this.textMaskRect.fillStyle(0xff0000);
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this.textMaskRect.fillRect(
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this.maskPointOriginX + BORDER,
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this.maskPointOriginY + (BORDER - 2),
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this.width - BORDER * 2,
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DESC_HEIGHT - (BORDER - 2) * 2,
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this.desc = new ScrollingText(
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globalScene,
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descBoxX,
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descBoxY,
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descBoxWidth,
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descBoxHeight,
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3, // maxLineCount
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"", // initial content
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TextStyle.BATTLE_INFO,
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);
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this.textMaskRect.setScale(6);
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const textMask = this.createGeometryMask(this.textMaskRect);
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this.desc.createMask(globalScene, this.x, this.y);
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this.add(this.desc);
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this.desc.setMask(textMask);
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if (options?.hideBg) {
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this.descBg.setVisible(false);
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}
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// hide this component for now
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this.setVisible(false);
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@ -92,45 +67,10 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
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return false; // move infos have been disabled // TODO:: is `false` correct? i used to be `undeefined`
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}
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this.desc.setText(text ?? "");
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this.desc.text.setText(text ?? "");
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// stop previous scrolling effects and reset y position
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if (this.descScroll) {
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this.descScroll.remove();
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this.descScroll = null;
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this.desc.y = BORDER - 2;
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}
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// determine if we need to add new scrolling effects
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const lineCount = Math.floor((this.desc.displayHeight * (96 / 72)) / 14.83);
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const newHeight = lineCount >= 3 ? 48 : lineCount === 2 ? 36 : 24;
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this.textMaskRect.clear();
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this.textMaskRect.fillStyle(0xff0000);
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this.textMaskRect.fillRect(
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this.maskPointOriginX + BORDER,
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this.maskPointOriginY + (BORDER - 2) + (48 - newHeight),
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this.width - BORDER * 2,
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newHeight - (BORDER - 2) * 2,
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);
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const updatedMask = this.createGeometryMask(this.textMaskRect);
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this.desc.setMask(updatedMask);
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this.descBg.setSize(this.descBg.width, newHeight);
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this.descBg.setY(48 - newHeight);
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this.desc.setY(BORDER - 2 + (48 - newHeight));
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if (lineCount > 3) {
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// generate scrolling effects
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this.descScroll = globalScene.tweens.add({
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targets: this.desc,
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delay: fixedInt(2000),
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loop: -1,
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hold: fixedInt(2000),
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duration: fixedInt((lineCount - 3) * 2000),
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y: `-=${14.83 * (72 / 96) * (lineCount - 3)}`,
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});
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}
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this.desc.activate();
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if (!this.options.delayVisibility) {
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this.setVisible(true);
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@ -1,47 +1,75 @@
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import { globalScene } from "#app/global-scene";
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import { fixedInt } from "#app/utils/common";
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import type { TextStyle } from "#enums/text-style";
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import i18next from "i18next";
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import { addTextObject } from "./text";
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import { addWindow } from "./ui-theme";
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/*
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This takes various coordinates:
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- The x and y coordinates relative to the parent container, this is typical behavior for Phaser.GameObjects.Container.
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- The width and height of the box; these are needed to create the background.
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The mask is not created right away (although this is possible in principle). Instead, we have a separate function,
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which takes as input the _global_ coordinates of the parent. This is necessary to correctly position the mask in the scene.
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*/
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const BORDER = 8;
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const DESC_X = BORDER;
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const DESC_Y = BORDER - 2;
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const SCALE_PROPERTY = 96 / 72 / 14.83;
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export default class ScrollingText extends Phaser.GameObjects.Container {
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private descBg: Phaser.GameObjects.NineSlice;
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public text: Phaser.GameObjects.Text;
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private descScroll: Phaser.Tweens.Tween | null = null;
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private maxLineCount: number;
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private scale_property: number;
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constructor(
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scene: Phaser.Scene,
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x: number,
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y: number,
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globalMaskX: number,
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globalMaskY: number,
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visibleWidth: number,
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visibleHeight: number,
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width: number,
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height: number,
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maxLineCount: number,
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scale_property: number,
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content: string,
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style: TextStyle,
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extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle,
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) {
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super(scene, x, y);
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this.text = addTextObject(0, 0, content, style, extraStyleOptions);
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// Adding the background
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this.descBg = addWindow(0, 0, width, height);
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this.descBg.setOrigin(0, 0);
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this.descBg.setVisible(true);
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this.add(this.descBg);
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// Adding the text element
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const wrapWidth = (width - (DESC_X - 2) * 2) * 6;
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this.text = addTextObject(DESC_X, DESC_Y, content, style, {
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wordWrap: {
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width: wrapWidth,
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},
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});
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this.maxLineCount = maxLineCount;
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this.scale_property = scale_property;
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this.text.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
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this.add(this.text);
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}
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createMask(scene: Phaser.Scene, parentX: number, parentY: number) {
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// Adding the mask for the scrolling effect
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const visibleX = parentX < 0 ? parentX + globalScene.scaledCanvas.width : parentX;
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const visibleY = parentY < 0 ? parentY + globalScene.scaledCanvas.height : parentY;
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const globalMaskX = visibleX + this.x + DESC_X;
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const globalMaskY = visibleY + this.y + DESC_Y;
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const visibleWidth = this.descBg.width - (BORDER - 2) * 2;
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const visibleHeight = this.descBg.height - (BORDER - 2) * 2;
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const maskGraphics = scene.make.graphics({ x: 0, y: 0 });
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//TODO: Remove, this line is for testing
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maskGraphics.fillStyle(0xffffff);
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maskGraphics.fillRect(globalMaskX, globalMaskY, visibleWidth, visibleHeight);
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maskGraphics.setScale(6);
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scene.add.existing(maskGraphics);
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const mask = this.createGeometryMask(maskGraphics);
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this.text.setMask(mask);
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}
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@ -51,11 +79,11 @@ export default class ScrollingText extends Phaser.GameObjects.Container {
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if (this.descScroll) {
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this.descScroll.remove();
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this.descScroll = null;
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this.text.y = 0;
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this.text.y = BORDER - 2;
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}
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// determine if we need to add new scrolling effects
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const lineCount = Math.floor(this.text.displayHeight * this.scale_property);
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const lineCount = Math.floor(this.text.displayHeight * SCALE_PROPERTY);
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if (lineCount > this.maxLineCount) {
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// generate scrolling effects
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@ -65,8 +93,12 @@ export default class ScrollingText extends Phaser.GameObjects.Container {
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loop: -1,
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hold: fixedInt(2000),
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duration: fixedInt((lineCount - this.maxLineCount) * 2000),
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y: `-=${(lineCount - this.maxLineCount) / this.scale_property}`,
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y: `-=${(lineCount - this.maxLineCount) / SCALE_PROPERTY}`,
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});
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}
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}
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hideBg() {
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this.descBg.setVisible(false);
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}
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}
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