Add tests and remove attr from shields down

This commit is contained in:
Dean 2025-02-23 20:55:03 -08:00
parent 93ba6c968a
commit 0c3c918cbc
10 changed files with 463 additions and 1 deletions

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@ -6593,7 +6593,6 @@ export function initAbilities() {
.attr(PostSummonFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0)) .attr(PostSummonFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0))
.attr(PostTurnFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0)) .attr(PostTurnFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0))
.conditionalAttr(p => p.formIndex !== 7, StatusEffectImmunityAbAttr) .conditionalAttr(p => p.formIndex !== 7, StatusEffectImmunityAbAttr)
.conditionalAttr(p => p.formIndex !== 7, PostSummonHealStatusAbAttr)
.conditionalAttr(p => p.formIndex !== 7, BattlerTagImmunityAbAttr, BattlerTagType.DROWSY) .conditionalAttr(p => p.formIndex !== 7, BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
.attr(UncopiableAbilityAbAttr) .attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr) .attr(UnswappableAbilityAbAttr)

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@ -0,0 +1,55 @@
import { BattlerIndex } from "#app/battle";
import { allAbilities } from "#app/data/ability";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Comatose", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should remove status when reactivated", async () => {
game.override.enemyAbility(Abilities.BALL_FETCH)
.moveset([ Moves.SPORE, Moves.SPLASH ])
.enemyMoveset(Moves.SPLASH),
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon();
game.move.select(Moves.SPORE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy?.status?.effect).toBe(StatusEffect.SLEEP);
enemy?.setTempAbility(allAbilities[Abilities.COMATOSE]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -0,0 +1,51 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Immunity", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should remove poison when gained", async () => {
game.override.ability(Abilities.IMMUNITY)
.enemyAbility(Abilities.BALL_FETCH)
.moveset(Moves.SKILL_SWAP)
.enemyMoveset(Moves.SPLASH),
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.POISON);
expect(enemy?.status?.effect).toBe(StatusEffect.POISON);
game.move.select(Moves.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -0,0 +1,51 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Insomnia", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should remove sleep when gained", async () => {
game.override.ability(Abilities.INSOMNIA)
.enemyAbility(Abilities.BALL_FETCH)
.moveset(Moves.SKILL_SWAP)
.enemyMoveset(Moves.SPLASH),
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.SLEEP);
expect(enemy?.status?.effect).toBe(StatusEffect.SLEEP);
game.move.select(Moves.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -0,0 +1,51 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Limber", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should remove paralysis when gained", async () => {
game.override.ability(Abilities.LIMBER)
.enemyAbility(Abilities.BALL_FETCH)
.moveset(Moves.SKILL_SWAP)
.enemyMoveset(Moves.SPLASH),
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.PARALYSIS);
expect(enemy?.status?.effect).toBe(StatusEffect.PARALYSIS);
game.move.select(Moves.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -0,0 +1,51 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Magma Armor", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should remove freeze when gained", async () => {
game.override.ability(Abilities.MAGMA_ARMOR)
.enemyAbility(Abilities.BALL_FETCH)
.moveset(Moves.SKILL_SWAP)
.enemyMoveset(Moves.SPLASH),
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.FREEZE);
expect(enemy?.status?.effect).toBe(StatusEffect.FREEZE);
game.move.select(Moves.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -0,0 +1,51 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Thermal Exchange", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should remove burn when gained", async () => {
game.override.ability(Abilities.THERMAL_EXCHANGE)
.enemyAbility(Abilities.BALL_FETCH)
.moveset(Moves.SKILL_SWAP)
.enemyMoveset(Moves.SPLASH),
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.BURN);
expect(enemy?.status?.effect).toBe(StatusEffect.BURN);
game.move.select(Moves.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -0,0 +1,51 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Vital Spirit", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should remove sleep when gained", async () => {
game.override.ability(Abilities.INSOMNIA)
.enemyAbility(Abilities.BALL_FETCH)
.moveset(Moves.SKILL_SWAP)
.enemyMoveset(Moves.SPLASH),
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.SLEEP);
expect(enemy?.status?.effect).toBe(StatusEffect.SLEEP);
game.move.select(Moves.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -0,0 +1,51 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Water Bubble", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should remove burn when gained", async () => {
game.override.ability(Abilities.THERMAL_EXCHANGE)
.enemyAbility(Abilities.BALL_FETCH)
.moveset(Moves.SKILL_SWAP)
.enemyMoveset(Moves.SPLASH),
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.BURN);
expect(enemy?.status?.effect).toBe(StatusEffect.BURN);
game.move.select(Moves.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -0,0 +1,51 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Water Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should remove burn when gained", async () => {
game.override.ability(Abilities.THERMAL_EXCHANGE)
.enemyAbility(Abilities.BALL_FETCH)
.moveset(Moves.SKILL_SWAP)
.enemyMoveset(Moves.SPLASH),
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.BURN);
expect(enemy?.status?.effect).toBe(StatusEffect.BURN);
game.move.select(Moves.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});