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improved formatting
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@ -1420,10 +1420,9 @@ export class SwitchSummonPhase extends SummonPhase {
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super.onEnd();
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const pokemon = this.getPokemon();
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const moveId = pokemon.scene.currentBattle.turnCommands[this.fieldIndex]?.move?.move
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const moveId = pokemon.scene.currentBattle.turnCommands[this.fieldIndex]?.move?.move;
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const lastUsedMove = moveId ? allMoves[moveId] : undefined;
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// Compensate for turn spent summoning
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if (pokemon.scene.currentBattle.turnCommands[this.fieldIndex]?.command === Command.POKEMON || !!lastUsedMove?.findAttr(attr => attr instanceof ForceSwitchOutAttr)) //check if hard switch OR pivot move was used
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pokemon.battleSummonData.turnCount--;
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