improved formatting

This commit is contained in:
Luc 2024-04-29 13:47:25 -04:00
parent 2d71d1762f
commit 0bc8bbacc7

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@ -1420,10 +1420,9 @@ export class SwitchSummonPhase extends SummonPhase {
super.onEnd(); super.onEnd();
const pokemon = this.getPokemon(); const pokemon = this.getPokemon();
const moveId = pokemon.scene.currentBattle.turnCommands[this.fieldIndex]?.move?.move;
const moveId = pokemon.scene.currentBattle.turnCommands[this.fieldIndex]?.move?.move
const lastUsedMove = moveId ? allMoves[moveId] : undefined; const lastUsedMove = moveId ? allMoves[moveId] : undefined;
// Compensate for turn spent summoning // Compensate for turn spent summoning
if (pokemon.scene.currentBattle.turnCommands[this.fieldIndex]?.command === Command.POKEMON || !!lastUsedMove?.findAttr(attr => attr instanceof ForceSwitchOutAttr)) //check if hard switch OR pivot move was used if (pokemon.scene.currentBattle.turnCommands[this.fieldIndex]?.command === Command.POKEMON || !!lastUsedMove?.findAttr(attr => attr instanceof ForceSwitchOutAttr)) //check if hard switch OR pivot move was used
pokemon.battleSummonData.turnCount--; pokemon.battleSummonData.turnCount--;