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[Balance] Buff OHKO moves from 200 -> 250 Base Power against Bosses (#6278)
OHKO moves 200 -> 250 Base Power
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@ -8512,7 +8512,7 @@ export function initMoves() {
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.punchingMove(),
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.punchingMove(),
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new AttackMove(MoveId.SCRATCH, PokemonType.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
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new AttackMove(MoveId.SCRATCH, PokemonType.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
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new AttackMove(MoveId.VISE_GRIP, PokemonType.NORMAL, MoveCategory.PHYSICAL, 55, 100, 30, -1, 0, 1),
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new AttackMove(MoveId.VISE_GRIP, PokemonType.NORMAL, MoveCategory.PHYSICAL, 55, 100, 30, -1, 0, 1),
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new AttackMove(MoveId.GUILLOTINE, PokemonType.NORMAL, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1)
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new AttackMove(MoveId.GUILLOTINE, PokemonType.NORMAL, MoveCategory.PHYSICAL, 250, 30, 5, -1, 0, 1)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAccuracyAttr),
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.attr(OneHitKOAccuracyAttr),
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new ChargingAttackMove(MoveId.RAZOR_WIND, PokemonType.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 1)
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new ChargingAttackMove(MoveId.RAZOR_WIND, PokemonType.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 1)
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@ -8565,7 +8565,7 @@ export function initMoves() {
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new AttackMove(MoveId.HORN_ATTACK, PokemonType.NORMAL, MoveCategory.PHYSICAL, 65, 100, 25, -1, 0, 1),
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new AttackMove(MoveId.HORN_ATTACK, PokemonType.NORMAL, MoveCategory.PHYSICAL, 65, 100, 25, -1, 0, 1),
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new AttackMove(MoveId.FURY_ATTACK, PokemonType.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, 0, 1)
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new AttackMove(MoveId.FURY_ATTACK, PokemonType.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, 0, 1)
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.attr(MultiHitAttr),
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.attr(MultiHitAttr),
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new AttackMove(MoveId.HORN_DRILL, PokemonType.NORMAL, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1)
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new AttackMove(MoveId.HORN_DRILL, PokemonType.NORMAL, MoveCategory.PHYSICAL, 250, 30, 5, -1, 0, 1)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAccuracyAttr),
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.attr(OneHitKOAccuracyAttr),
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new AttackMove(MoveId.TACKLE, PokemonType.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
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new AttackMove(MoveId.TACKLE, PokemonType.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
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@ -8746,7 +8746,7 @@ export function initMoves() {
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.attr(MovePowerMultiplierAttr, (user, target, move) => globalScene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
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.attr(MovePowerMultiplierAttr, (user, target, move) => globalScene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
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.makesContact(false)
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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.target(MoveTarget.ALL_NEAR_OTHERS),
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new AttackMove(MoveId.FISSURE, PokemonType.GROUND, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1)
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new AttackMove(MoveId.FISSURE, PokemonType.GROUND, MoveCategory.PHYSICAL, 250, 30, 5, -1, 0, 1)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAccuracyAttr)
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.attr(OneHitKOAccuracyAttr)
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.attr(HitsTagAttr, BattlerTagType.UNDERGROUND)
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.attr(HitsTagAttr, BattlerTagType.UNDERGROUND)
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@ -9528,7 +9528,7 @@ export function initMoves() {
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new AttackMove(MoveId.SAND_TOMB, PokemonType.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 3)
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new AttackMove(MoveId.SAND_TOMB, PokemonType.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 3)
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.attr(TrapAttr, BattlerTagType.SAND_TOMB)
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.attr(TrapAttr, BattlerTagType.SAND_TOMB)
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.makesContact(false),
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.makesContact(false),
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new AttackMove(MoveId.SHEER_COLD, PokemonType.ICE, MoveCategory.SPECIAL, 200, 30, 5, -1, 0, 3)
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new AttackMove(MoveId.SHEER_COLD, PokemonType.ICE, MoveCategory.SPECIAL, 250, 30, 5, -1, 0, 3)
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.attr(IceNoEffectTypeAttr)
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.attr(IceNoEffectTypeAttr)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAttr)
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.attr(SheerColdAccuracyAttr),
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.attr(SheerColdAccuracyAttr),
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