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Implements Quick Feet
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@ -2310,7 +2310,8 @@ export function initAbilities() {
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.attr(PostWeatherLapseDamageAbAttr, 2, WeatherType.SUNNY, WeatherType.HARSH_SUN)
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.attr(PostWeatherLapseDamageAbAttr, 2, WeatherType.SUNNY, WeatherType.HARSH_SUN)
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.attr(BattleStatMultiplierAbAttr, BattleStat.SPATK, 1.5)
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.attr(BattleStatMultiplierAbAttr, BattleStat.SPATK, 1.5)
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.condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)),
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.condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)),
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new Ability(Abilities.QUICK_FEET, "Quick Feet (N)", "Boosts the Speed stat if the Pokémon has a status condition.", 4),
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new Ability(Abilities.QUICK_FEET, "Quick Feet", "Boosts the Speed stat if the Pokémon has a status condition.", 4)
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.conditionalAttr(pokemon => !!pokemon.status, BattleStatMultiplierAbAttr, BattleStat.SPD, 1.5),
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new Ability(Abilities.NORMALIZE, "Normalize (N)", "All the Pokémon's moves become Normal type. The power of those moves is boosted a little.", 4),
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new Ability(Abilities.NORMALIZE, "Normalize (N)", "All the Pokémon's moves become Normal type. The power of those moves is boosted a little.", 4),
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new Ability(Abilities.SNIPER, "Sniper (N)", "Powers up moves if they become critical hits when attacking.", 4),
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new Ability(Abilities.SNIPER, "Sniper (N)", "Powers up moves if they become critical hits when attacking.", 4),
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new Ability(Abilities.MAGIC_GUARD, "Magic Guard", "The Pokémon only takes damage from attacks.", 4)
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new Ability(Abilities.MAGIC_GUARD, "Magic Guard", "The Pokémon only takes damage from attacks.", 4)
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