Fixed Chilly Reception displaying message when used virtually

This commit is contained in:
Bertie690 2025-05-19 16:15:15 -04:00
parent 4f8aae31b5
commit 0a5f24ba0d
2 changed files with 98 additions and 67 deletions

View File

@ -1350,18 +1350,27 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
}
}
/**
* Attribute to display a message before a move is executed.
*/
export class PreMoveMessageAttr extends MoveAttr {
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
/** The message to display or a function returning one */
private message: string | undefined | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined);
constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
/**
* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
* @param message - The message to display before move use, either as a string or a function producing one.
* A value of `undefined` or an empty string (`''`) will cause no message to be displayed.
*/
constructor(message: string | undefined | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined)) {
super();
this.message = message;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const message = typeof this.message === "string"
? this.message as string
: this.message(user, target, move);
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
const message = typeof this.message === "function"
? this.message(user, target, move)
: this.message;
if (message) {
globalScene.queueMessage(message, 500);
return true;
@ -11120,7 +11129,12 @@ export function initMoves() {
.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL)
.condition(failIfLastInPartyCondition),
new SelfStatusMove(Moves.CHILLY_RECEPTION, PokemonType.ICE, -1, 10, -1, 0, 9)
.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
.attr(PreMoveMessageAttr, (user, _target, _move) =>
// Don't display text if current move phase is follow up (ie move called indirectly)
// TODO: Change in move-use-type PR to use the move phase's current use type
(globalScene.getCurrentPhase() as MovePhase)["followUp"]
? undefined
: i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
.attr(ChillyReceptionAttr, true),
new SelfStatusMove(Moves.TIDY_UP, PokemonType.NORMAL, -1, 10, -1, 0, 9)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)

View File

@ -1,11 +1,14 @@
import { RandomMoveAttr } from "#app/data/moves/move";
import { Abilities } from "#app/enums/abilities";
import { MoveResult } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/testUtils/gameManager";
import i18next from "i18next";
import Phaser from "phaser";
//import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Chilly Reception", () => {
let phaserGame: Phaser.Game;
@ -25,98 +28,112 @@ describe("Moves - Chilly Reception", () => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.moveset([Moves.CHILLY_RECEPTION, Moves.SNOWSCAPE])
.enemyMoveset(Array(4).fill(Moves.SPLASH))
.moveset([Moves.CHILLY_RECEPTION, Moves.SNOWSCAPE, Moves.SPLASH, Moves.METRONOME])
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH)
.ability(Abilities.BALL_FETCH);
});
it("should still change the weather if user can't switch out", async () => {
it("should display message before use, switch the user out and change the weather to snow", async () => {
await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]);
const [slowking, meowth] = game.scene.getPlayerParty();
game.move.select(Moves.CHILLY_RECEPTION);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getPlayerPokemon()).toBe(meowth);
expect(slowking.isOnField()).toBe(false);
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
);
});
it("should still change weather if user can't switch out", async () => {
await game.classicMode.startBattle([Species.SLOWKING]);
game.move.select(Moves.CHILLY_RECEPTION);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should switch out even if it's snowing", async () => {
it("should still switch out even if weather cannot be changed", async () => {
await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]);
// first turn set up snow with snowscape, try chilly reception on second turn
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
const [slowking, meowth] = game.scene.getPlayerParty();
game.move.select(Moves.SNOWSCAPE);
await game.phaseInterceptor.to("BerryPhase", false);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
await game.phaseInterceptor.to("TurnInitPhase", false);
game.move.select(Moves.CHILLY_RECEPTION);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH);
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()).toBe(meowth);
expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("happy case - switch out and weather changes", async () => {
it("should fail if neither weather change nor switch out succeeds", async () => {
await game.classicMode.startBattle([Species.SLOWKING]);
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
game.move.select(Moves.SNOWSCAPE);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
game.move.select(Moves.CHILLY_RECEPTION);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()?.species.speciesId).toBe(Species.SLOWKING);
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
// TODO: Fix this - it's really easy (just check the current MovePhase's `virtual` flag)
it.todo("should not display message if called indirectly", async () => {
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(Moves.CHILLY_RECEPTION);
await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]);
game.move.select(Moves.CHILLY_RECEPTION);
game.doSelectPartyPokemon(1);
const [slowking, meowth] = game.scene.getPlayerParty();
game.move.select(Moves.METRONOME);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH);
expect(game.scene.getPlayerPokemon()).toBe(meowth);
expect(slowking.isOnField()).toBe(false);
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.textInterceptor.logs).not.toContain(
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
);
});
// enemy uses another move and weather doesn't change
// Bugcheck test for enemy AI bug
it("check case - enemy not selecting chilly reception doesn't change weather", async () => {
game.override
.battleStyle("single")
.enemyMoveset([Moves.CHILLY_RECEPTION, Moves.TACKLE])
.moveset(Array(4).fill(Moves.SPLASH));
game.override.enemyMoveset([Moves.CHILLY_RECEPTION, Moves.TACKLE]);
await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.TACKLE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(undefined);
});
it("enemy trainer - expected behavior ", async () => {
game.override
.battleStyle("single")
.startingWave(8)
.enemyMoveset(Array(4).fill(Moves.CHILLY_RECEPTION))
.enemySpecies(Species.MAGIKARP)
.moveset([Moves.SPLASH, Moves.THUNDERBOLT]);
await game.classicMode.startBattle([Species.JOLTEON]);
const RIVAL_MAGIKARP1 = game.scene.getEnemyPokemon()?.id;
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_MAGIKARP1);
await game.phaseInterceptor.to("TurnInitPhase", false);
game.move.select(Moves.SPLASH);
// second chilly reception should still switch out
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
await game.phaseInterceptor.to("TurnInitPhase", false);
expect(game.scene.getEnemyPokemon()?.id === RIVAL_MAGIKARP1);
game.move.select(Moves.THUNDERBOLT);
// enemy chilly recep move should fail: it's snowing and no option to switch out
// no crashing
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
await game.phaseInterceptor.to("TurnInitPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.arena.weather?.weatherType).toBeUndefined();
});
});