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Fixed up tests
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@ -3461,6 +3461,7 @@ export class GrudgeTag extends BattlerTag {
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* @param sourcePokemon {@linkcode Pokemon} the source of the move that fainted the tag's bearer
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* @returns `false` if Grudge activates its effect or lapses
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*/
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// TODO: Confirm whether this should interact with copying moves
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override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType, sourcePokemon?: Pokemon): boolean {
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if (lapseType === BattlerTagLapseType.CUSTOM && sourcePokemon) {
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if (sourcePokemon.isActive() && pokemon.isOpponent(sourcePokemon)) {
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@ -2,6 +2,7 @@ import { AbilityId } from "#enums/ability-id";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { WeatherType } from "#enums/weather-type";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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@ -23,68 +24,61 @@ describe("Moves - Grudge", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.EMBER, MoveId.SPLASH])
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.criticalHits(false)
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.enemySpecies(SpeciesId.SHEDINJA)
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.enemyAbility(AbilityId.WONDER_GUARD)
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.enemyMoveset([MoveId.GRUDGE, MoveId.SPLASH]);
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.enemySpecies(SpeciesId.RATTATA)
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.startingLevel(100)
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.enemyAbility(AbilityId.NO_GUARD);
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});
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it("should reduce the PP of the Pokemon's move to 0 when the user has fainted", async () => {
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it("should reduce the PP of an attack that faints the user to 0", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const playerPokemon = game.scene.getPlayerPokemon();
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game.move.select(MoveId.EMBER);
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await game.move.selectEnemyMove(MoveId.GRUDGE);
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game.move.use(MoveId.GUILLOTINE);
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await game.move.forceEnemyMove(MoveId.GRUDGE);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase");
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await game.toEndOfTurn();
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const playerMove = playerPokemon?.getMoveset().find(m => m.moveId === MoveId.EMBER);
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expect(playerMove?.getPpRatio()).toBe(0);
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// Ratatta should have fainted and consumed all of Guillotine's PP
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const feebas = game.field.getPlayerPokemon();
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const ratatta = game.field.getEnemyPokemon();
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expect(ratatta).toHaveFainted();
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expect(feebas).toHaveUsedPP(MoveId.GUILLOTINE, "all");
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});
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it("should remain in effect until the user's next move", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const playerPokemon = game.scene.getPlayerPokemon();
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game.move.select(MoveId.SPLASH);
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await game.move.selectEnemyMove(MoveId.GRUDGE);
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game.move.use(MoveId.SPLASH);
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await game.move.forceEnemyMove(MoveId.GRUDGE);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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game.move.select(MoveId.EMBER);
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await game.move.selectEnemyMove(MoveId.SPLASH);
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game.move.use(MoveId.GUILLOTINE);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("BerryPhase");
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await game.toEndOfTurn();
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const playerMove = playerPokemon?.getMoveset().find(m => m.moveId === MoveId.EMBER);
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expect(playerMove?.getPpRatio()).toBe(0);
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const feebas = game.field.getPlayerPokemon();
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const ratatta = game.field.getEnemyPokemon();
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expect(ratatta).toHaveFainted();
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expect(feebas).toHaveUsedPP(MoveId.GUILLOTINE, "all");
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});
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it("should not reduce the opponent's PP if the user dies to weather/indirect damage", async () => {
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it("should not reduce PP if the user dies to weather/indirect damage", async () => {
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// Opponent will be reduced to 1 HP by False Swipe, then faint to Sandstorm
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game.override
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.moveset([MoveId.FALSE_SWIPE])
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.startingLevel(100)
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.ability(AbilityId.SAND_STREAM)
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.enemySpecies(SpeciesId.RATTATA);
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await game.classicMode.startBattle([SpeciesId.GEODUDE]);
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game.override.weather(WeatherType.SANDSTORM);
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const enemyPokemon = game.scene.getEnemyPokemon();
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const playerPokemon = game.scene.getPlayerPokemon();
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game.move.select(MoveId.FALSE_SWIPE);
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await game.move.selectEnemyMove(MoveId.GRUDGE);
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game.move.use(MoveId.FALSE_SWIPE);
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await game.move.forceEnemyMove(MoveId.GRUDGE);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase");
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await game.toEndOfTurn();
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expect(enemyPokemon?.isFainted()).toBe(true);
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const playerMove = playerPokemon?.getMoveset().find(m => m.moveId === MoveId.FALSE_SWIPE);
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expect(playerMove?.getPpRatio()).toBeGreaterThan(0);
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const feebas = game.field.getPlayerPokemon();
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const ratatta = game.field.getEnemyPokemon();
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expect(ratatta).toHaveFainted();
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expect(feebas).toHaveUsedPP(MoveId.FALSE_SWIPE, 1);
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});
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});
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@ -2,6 +2,7 @@ import { AbilityId } from "#enums/ability-id";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveId } from "#enums/move-id";
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import { MoveResult } from "#enums/move-result";
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import { MoveUseMode } from "#enums/move-use-mode";
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import { SpeciesId } from "#enums/species-id";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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@ -29,12 +30,11 @@ describe("Moves - Spite", () => {
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should reduce the PP of the target's last move by 4", async () => {
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it("should reduce the PP of the target's last used move by 4", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const karp = game.field.getEnemyPokemon();
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@ -48,7 +48,7 @@ describe("Moves - Spite", () => {
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expect(karp).toHaveUsedPP(MoveId.TACKLE, 1);
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game.move.use(MoveId.SPITE);
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await game.move.forceEnemyMove(MoveId.TACKLE);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toEndOfTurn();
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@ -68,7 +68,39 @@ describe("Moves - Spite", () => {
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const feebas = game.field.getPlayerPokemon();
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expect(feebas).toHaveUsedMove({ move: MoveId.SPITE, result: MoveResult.FAIL });
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expect(karp).toHaveUsedPP(MoveId.TACKLE, 1);
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});
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it("should fail if the target's last used move is out of PP", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const karp = game.field.getEnemyPokemon();
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game.move.changeMoveset(karp, [MoveId.TACKLE]);
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karp.moveset[0].ppUsed = 0;
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game.move.use(MoveId.SPLASH);
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await game.move.selectEnemyMove(MoveId.TACKLE);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toEndOfTurn();
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const feebas = game.field.getPlayerPokemon();
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expect(feebas).toHaveUsedMove({ move: MoveId.SPITE, result: MoveResult.FAIL });
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});
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it("should fail if the target's last used move is not in their moveset", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const karp = game.field.getEnemyPokemon();
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game.move.changeMoveset(karp, [MoveId.TACKLE]);
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// Fake magikarp having used Splash the turn prior
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karp.pushMoveHistory({ move: MoveId.SPLASH, targets: [BattlerIndex.ENEMY], useMode: MoveUseMode.NORMAL });
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game.move.use(MoveId.SPITE);
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await game.move.selectEnemyMove(MoveId.TACKLE);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toEndOfTurn();
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const feebas = game.field.getPlayerPokemon();
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expect(feebas).toHaveUsedMove({ move: MoveId.SPITE, result: MoveResult.FAIL });
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});
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it("should ignore virtual and Dancer-induced moves", async () => {
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