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Changed the move Acrobatics so it doesn't include
non-held items on it's damage calculations
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10cf1cd94f
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@ -5477,7 +5477,7 @@ export function initMoves() {
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new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5)
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new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5)
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.unimplemented(),
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.unimplemented(),
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new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5)
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new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5)
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.attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().reduce((v, m) => v + m.stackCount, 0))),
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.attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().filter(i => i.getTransferrable(false)).reduce((v, m) => v + m.stackCount, 0))),
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new StatusMove(Moves.REFLECT_TYPE, Type.NORMAL, -1, 15, -1, 0, 5)
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new StatusMove(Moves.REFLECT_TYPE, Type.NORMAL, -1, 15, -1, 0, 5)
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.attr(CopyTypeAttr),
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.attr(CopyTypeAttr),
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new AttackMove(Moves.RETALIATE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 5, -1, 0, 5)
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new AttackMove(Moves.RETALIATE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 5, -1, 0, 5)
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