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refactor wildFlee for seed sower animation bug
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@ -749,6 +749,14 @@ export default class BattleScene extends SceneBase {
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return this.getPlayerField().find(p => p.isActive());
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}
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/**
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* Finds the first {@linkcode Pokemon.isActive()} pokemon from the player that isn't also currently switching out
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* @returns Either the first {@linkcode PlayerPokemon} satisfying, or undefined if no player pokemon on the field satisfy
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*/
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getPlayerPokemonOnScreen(): PlayerPokemon | undefined {
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return this.getPlayerField().find(p => p.isActive() && p.switchOutStatus === false);
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}
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/**
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* Returns an array of PlayerPokemon of length 1 or 2 depending on if double battles or not
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* @returns array of {@linkcode PlayerPokemon}
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@ -766,6 +774,14 @@ export default class BattleScene extends SceneBase {
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return this.getEnemyField().find(p => p.isActive());
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}
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/**
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* Finds the first {@linkcode Pokemon.isActive()} pokemon from the enemy that isn't also currently switching out
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* @returns Either the first {@linkcode EnemyPokemon} satisfying, or undefined if no player pokemon on the field satisfy
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*/
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getEnemyPokemonOnScreen(): EnemyPokemon | undefined {
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return this.getEnemyField().find(p => p.isActive() && p.switchOutStatus === false);
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}
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/**
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* Returns an array of EnemyPokemon of length 1 or 2 depending on if double battles or not
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* @returns array of {@linkcode EnemyPokemon}
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@ -424,7 +424,7 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
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moveAnim.bgSprite.setScale(1.25);
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moveAnim.bgSprite.setAlpha(this.opacity / 255);
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scene.field.add(moveAnim.bgSprite);
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const fieldPokemon = scene.getEnemyPokemon() || scene.getPlayerPokemon();
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const fieldPokemon = scene.getEnemyPokemonOnScreen() || scene.getPlayerPokemonOnScreen();
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if (fieldPokemon?.isOnField()) {
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scene.field.moveBelow(moveAnim.bgSprite as Phaser.GameObjects.GameObject, fieldPokemon);
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}
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@ -887,7 +887,7 @@ export abstract class BattleAnim {
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const setSpritePriority = (priority: integer) => {
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switch (priority) {
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case 0:
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scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, scene.getEnemyPokemon() || scene.getPlayerPokemon()!); // TODO: is this bang correct?
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scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, scene.getEnemyPokemonOnScreen() || scene.getPlayerPokemonOnScreen()!); // this bang is correct to ensure a GameObject is passed in as a second arg (as opposed to undefined)
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break;
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case 1:
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scene.field.moveTo(moveSprite, scene.field.getAll().length - 1);
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@ -5052,7 +5052,6 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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switchOutTarget.leaveField(false);
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if (switchOutTarget.hp) {
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switchOutTarget.setWildFlee(true);
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user.scene.queueMessage(i18next.t("moveTriggers:fled", {pokemonName: getPokemonNameWithAffix(switchOutTarget)}), null, true, 500);
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// in double battles redirect potential moves off fled pokemon
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@ -95,7 +95,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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public luck: integer;
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public pauseEvolutions: boolean;
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public pokerus: boolean;
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public wildFlee: boolean;
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public switchOutStatus: boolean;
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public fusionSpecies: PokemonSpecies | null;
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public fusionFormIndex: integer;
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@ -136,7 +136,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.species = species;
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this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL;
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this.level = level;
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this.wildFlee = false;
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this.switchOutStatus = false;
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// Determine the ability index
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if (abilityIndex !== undefined) {
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@ -319,7 +319,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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isAllowedInBattle(): boolean {
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const challengeAllowed = new Utils.BooleanHolder(true);
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applyChallenges(this.scene.gameMode, ChallengeType.POKEMON_IN_BATTLE, this, challengeAllowed);
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return !this.isFainted() && !this.wildFlee && challengeAllowed.value;
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return !this.isFainted() && challengeAllowed.value;
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}
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isActive(onField?: boolean): boolean {
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@ -1974,11 +1974,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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/**
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* sets if the pokemon has fled (implies it's a wild pokemon)
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* sets if the pokemon is switching out (if it's a enemy wild implies it's going to flee)
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* @param status - boolean
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*/
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setWildFlee(status: boolean): void {
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this.wildFlee = status;
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setSwitchOut(status: boolean): void {
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this.switchOutStatus = status;
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}
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updateInfo(instant?: boolean): Promise<void> {
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@ -3095,6 +3095,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.updateFusionPalette();
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}
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this.summonData = new PokemonSummonData();
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this.setSwitchOut(false);
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if (!this.battleData) {
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this.resetBattleData();
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}
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@ -3476,6 +3477,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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this.setVisible(false);
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this.scene.field.remove(this);
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this.setSwitchOut(true);
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this.scene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true);
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}
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@ -51,7 +51,7 @@ describe("Moves - Dragon Tail", () => {
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await game.phaseInterceptor.to(BerryPhase);
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const isVisible = enemyPokemon.visible;
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const hasFled = enemyPokemon.wildFlee;
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const hasFled = enemyPokemon.switchOutStatus;
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expect(!isVisible && hasFled).toBe(true);
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// simply want to test that the game makes it this far without crashing
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@ -73,7 +73,7 @@ describe("Moves - Dragon Tail", () => {
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await game.phaseInterceptor.to(BerryPhase);
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const isVisible = enemyPokemon.visible;
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const hasFled = enemyPokemon.wildFlee;
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const hasFled = enemyPokemon.switchOutStatus;
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expect(!isVisible && hasFled).toBe(true);
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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}, TIMEOUT
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@ -98,9 +98,9 @@ describe("Moves - Dragon Tail", () => {
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await game.phaseInterceptor.to(TurnEndPhase);
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const isVisibleLead = enemyLeadPokemon.visible;
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const hasFledLead = enemyLeadPokemon.wildFlee;
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const hasFledLead = enemyLeadPokemon.switchOutStatus;
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const isVisibleSec = enemySecPokemon.visible;
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const hasFledSec = enemySecPokemon.wildFlee;
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const hasFledSec = enemySecPokemon.switchOutStatus;
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expect(!isVisibleLead && hasFledLead && isVisibleSec && !hasFledSec).toBe(true);
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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@ -134,9 +134,9 @@ describe("Moves - Dragon Tail", () => {
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await game.phaseInterceptor.to(BerryPhase);
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const isVisibleLead = enemyLeadPokemon.visible;
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const hasFledLead = enemyLeadPokemon.wildFlee;
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const hasFledLead = enemyLeadPokemon.switchOutStatus;
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const isVisibleSec = enemySecPokemon.visible;
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const hasFledSec = enemySecPokemon.wildFlee;
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const hasFledSec = enemySecPokemon.switchOutStatus;
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expect(!isVisibleLead && hasFledLead && !isVisibleSec && hasFledSec).toBe(true);
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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expect(secPokemon.hp).toBeLessThan(secPokemon.getMaxHp());
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