[Test] Enforced proper usage of game.scene.getEnemyField and game.scene.getPlayerField

This commit is contained in:
Bertie690 2025-09-08 00:18:08 -04:00
parent a55994bc0a
commit 097d030aa1
25 changed files with 73 additions and 90 deletions

View File

@ -30,12 +30,13 @@ describe("Ability Duplication", () => {
.enemyMoveset(MoveId.SPLASH);
});
// todo: this doesn't really work
it("huge power should only be applied once if both normal and passive", async () => {
game.override.passiveAbility(AbilityId.HUGE_POWER);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const [magikarp] = game.scene.getPlayerField();
const magikarp = game.field.getPlayerPokemon();
const magikarpAttack = magikarp.getEffectiveStat(Stat.ATK);
magikarp.summonData.abilitySuppressed = true;
@ -48,7 +49,7 @@ describe("Ability Duplication", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const [magikarp] = game.scene.getPlayerField();
const magikarp = game.field.getPlayerPokemon();
const magikarpAttack = magikarp.getEffectiveStat(Stat.ATK);
magikarp.summonData.abilitySuppressed = true;

View File

@ -56,7 +56,7 @@ describe("Abilities - Analytic", () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.GENGAR, SpeciesId.SHUCKLE]);
const [enemy] = game.scene.getEnemyField();
const enemy = game.field.getEnemyPokemon();
game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.SPLASH, 1);

View File

@ -5,8 +5,7 @@ import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { SpeciesId } from "#enums/species-id";
import type { EffectiveStat } from "#enums/stat";
import { Stat } from "#enums/stat";
import { EFFECTIVE_STATS } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { WeatherType } from "#enums/weather-type";
import { GameManager } from "#test/test-utils/game-manager";
@ -48,23 +47,24 @@ describe("Abilities - Commander", () => {
const [tatsugiri, dondozo] = game.scene.getPlayerField();
const affectedStats: EffectiveStat[] = [Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD];
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
affectedStats.forEach(stat => expect(dondozo.getStatStage(stat)).toBe(2));
game.move.select(MoveId.SPLASH, 1);
expect(dondozo).toHaveBattlerTag(BattlerTagType.COMMANDED);
EFFECTIVE_STATS.forEach(stat => {
expect(dondozo).toHaveStatStage(stat, 2);
});
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
expect(game.scene.currentBattle.turnCommands[0]?.skip).toBeTruthy();
// Force both enemies to target the Tatsugiri
await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.phaseInterceptor.to("BerryPhase", false);
game.scene.getEnemyField().forEach(enemy => expect(enemy.getLastXMoves(1)[0].result).toBe(MoveResult.MISS));
expect(tatsugiri.isFullHp()).toBeTruthy();
await game.toEndOfTurn();
const [enemy1, enemy2] = game.scene.getEnemyField();
expect(enemy1).toHaveUsedMove({ move: MoveId.TACKLE, result: MoveResult.MISS });
expect(enemy2).toHaveUsedMove({ move: MoveId.TACKLE, result: MoveResult.MISS });
expect(tatsugiri).toHaveFullHp();
});
it("should activate when a Dondozo switches in and cancel the source's move", async () => {
@ -72,7 +72,7 @@ describe("Abilities - Commander", () => {
await game.classicMode.startBattle([SpeciesId.TATSUGIRI, SpeciesId.MAGIKARP, SpeciesId.DONDOZO]);
const tatsugiri = game.scene.getPlayerField()[0];
const [tatsugiri, dondozo] = game.scene.getPlayerField();
game.move.select(MoveId.LIQUIDATION, 0, BattlerIndex.ENEMY);
game.doSwitchPokemon(2);
@ -80,12 +80,11 @@ describe("Abilities - Commander", () => {
await game.phaseInterceptor.to("MovePhase", false);
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
const dondozo = game.scene.getPlayerField()[1];
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
await game.phaseInterceptor.to("BerryPhase", false);
expect(tatsugiri.getMoveHistory()).toHaveLength(0);
expect(game.scene.getEnemyField()[0].isFullHp()).toBeTruthy();
expect(game.field.getEnemyPokemon()).toHaveFullHp();
});
it("source should reenter the field when Dondozo faints", async () => {
@ -192,26 +191,24 @@ describe("Abilities - Commander", () => {
});
it("should interrupt the source's semi-invulnerability", async () => {
game.override.moveset([MoveId.SPLASH, MoveId.DIVE]).enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.TATSUGIRI, SpeciesId.MAGIKARP, SpeciesId.DONDOZO]);
const tatsugiri = game.scene.getPlayerField()[0];
const [tatsugiri, , dondozo] = game.scene.getPlayerParty();
game.move.select(MoveId.DIVE, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.SPLASH, 1);
game.move.use(MoveId.DIVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toNextTurn();
expect(tatsugiri.getTag(BattlerTagType.UNDERWATER)).toBeDefined();
expect(tatsugiri).toHaveBattlerTag(BattlerTagType.UNDERWATER);
game.doSwitchPokemon(2);
await game.phaseInterceptor.to("MovePhase", false);
const dondozo = game.scene.getPlayerField()[1];
expect(tatsugiri.getTag(BattlerTagType.UNDERWATER)).toBeUndefined();
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
await game.toNextTurn();
const enemy = game.scene.getEnemyField()[0];
expect(enemy.isFullHp()).toBeTruthy();
expect(tatsugiri).not.toHaveBattlerTag(BattlerTagType.UNDERWATER);
expect(dondozo).toHaveBattlerTag(BattlerTagType.COMMANDED);
await game.toEndOfTurn();
expect(game.field.getEnemyPokemon()).toHaveFullHp();
});
});

View File

@ -74,8 +74,8 @@ describe("Abilities - Dancer", () => {
.enemyLevel(10);
await game.classicMode.startBattle([SpeciesId.ORICORIO, SpeciesId.FEEBAS]);
const [oricorio] = game.scene.getPlayerField();
const [, shuckle2] = game.scene.getEnemyField();
const oricorio = game.field.getPlayerPokemon();
const shuckle2 = game.scene.getEnemyField()[1];
game.move.select(MoveId.REVELATION_DANCE, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
game.move.select(MoveId.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);

View File

@ -58,12 +58,12 @@ describe("Abilities - Flower Gift", () => {
const ally_target = allyAttacker ? BattlerIndex.ENEMY : null;
await game.classicMode.startBattle([SpeciesId.CHERRIM, SpeciesId.MAGIKARP]);
const target = allyAttacker ? game.scene.getEnemyField()[0] : game.scene.getPlayerField()[1];
const target = allyAttacker ? game.field.getEnemyPokemon() : game.scene.getPlayerField()[1];
const initialHp = target.getMaxHp();
// Override the ability for the target and attacker only
vi.spyOn(game.scene.getPlayerField()[1], "getAbility").mockReturnValue(allAbilities[allyAbility]);
vi.spyOn(game.scene.getEnemyField()[0], "getAbility").mockReturnValue(allAbilities[enemyAbility]);
vi.spyOn(game.field.getEnemyPokemon(), "getAbility").mockReturnValue(allAbilities[enemyAbility]);
// turn 1
game.move.select(MoveId.SUNNY_DAY, 0);

View File

@ -66,7 +66,7 @@ describe("Abilities - Flower Veil", () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.BULBASAUR]);
// Clear the ability of the ally to isolate the test
const ally = game.scene.getPlayerField()[1]!;
const ally = game.scene.getPlayerField()[1];
vi.spyOn(ally, "getAbility").mockReturnValue(allAbilities[AbilityId.BALL_FETCH]);
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.SPLASH);

View File

@ -76,7 +76,7 @@ describe("Abilities - Forecast", () => {
vi.spyOn(game.scene.getPlayerParty()[5], "getAbility").mockReturnValue(allAbilities[AbilityId.CLOUD_NINE]);
const castform = game.scene.getPlayerField()[0];
const castform = game.field.getPlayerPokemon();
expect(castform.formIndex).toBe(NORMAL_FORM);
game.move.select(MoveId.RAIN_DANCE);

View File

@ -38,7 +38,7 @@ describe("Moves - Friend Guard", () => {
const [player1, player2] = game.scene.getPlayerField();
const spy = vi.spyOn(player1, "getAttackDamage");
const enemy1 = game.scene.getEnemyField()[0];
const enemy1 = game.field.getEnemyPokemon();
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.SPLASH, 1);

View File

@ -64,7 +64,7 @@ describe("Abilities - Magic Bounce", () => {
game.move.use(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
const user = game.scene.getPlayerField()[0];
const user = game.field.getPlayerPokemon();
expect(user.getStatStage(Stat.ATK)).toBe(-2);
});

View File

@ -92,8 +92,7 @@ describe("Ability - Mirror Armor", () => {
game.override.battleStyle("double").enemyAbility(AbilityId.MIRROR_ARMOR).ability(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER]);
const [enemy1, enemy2] = game.scene.getEnemyField();
const [player1, player2] = game.scene.getPlayerField();
const [player1, player2, enemy1, enemy2] = game.scene.getField();
// Enemy has intimidate, enemy should lose -1 atk
game.move.select(MoveId.SPLASH);

View File

@ -58,6 +58,6 @@ describe("Abilities - No Guard", () => {
await game.classicMode.startBattle();
expect(game.scene.getEnemyField().length).toBe(2);
expect(game.scene.getEnemyField()).toHaveLength(2);
});
});

View File

@ -37,9 +37,7 @@ describe("Abilities - Storm Drain", () => {
it("should redirect water type moves", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
const [enemy1, enemy2] = game.scene.getEnemyField();
game.field.mockAbility(enemy2, AbilityId.STORM_DRAIN);
game.move.select(MoveId.WATER_GUN, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
@ -53,8 +51,7 @@ describe("Abilities - Storm Drain", () => {
game.override.moveset([MoveId.SPLASH, MoveId.AERIAL_ACE]);
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
const [enemy1, enemy2] = game.scene.getEnemyField();
game.field.mockAbility(enemy2, AbilityId.STORM_DRAIN);
@ -83,8 +80,7 @@ describe("Abilities - Storm Drain", () => {
game.override.ability(AbilityId.NORMALIZE);
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
const [enemy1, enemy2] = game.scene.getEnemyField();
game.field.mockAbility(enemy2, AbilityId.STORM_DRAIN);
game.move.select(MoveId.WATER_GUN, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
@ -98,8 +94,7 @@ describe("Abilities - Storm Drain", () => {
game.override.ability(AbilityId.LIQUID_VOICE);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
const [enemy1, enemy2] = game.scene.getEnemyField();
game.field.mockAbility(enemy2, AbilityId.STORM_DRAIN);

View File

@ -362,7 +362,7 @@ describe("Abilities - Unburden", () => {
.startingHeldItems([{ name: "WIDE_LENS" }]);
await game.classicMode.startBattle([SpeciesId.TREECKO, SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
const treecko = game.scene.getPlayerField()[0];
const treecko = game.field.getPlayerPokemon();
const treeckoInitialHeldItems = getHeldItemCount(treecko);
const initialSpeed = treecko.getStat(Stat.SPD);
@ -374,7 +374,7 @@ describe("Abilities - Unburden", () => {
game.doSelectPartyPokemon(0, "RevivalBlessingPhase");
await game.toNextTurn();
expect(game.scene.getPlayerField()[0]).toBe(treecko);
expect(game.field.getPlayerPokemon()).toBe(treecko);
expect(getHeldItemCount(treecko)).toBeLessThan(treeckoInitialHeldItems);
expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialSpeed);
});

View File

@ -7,6 +7,7 @@ import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
// TODO: These tests are stupid and need to be redone
describe("Escape chance calculations", () => {
let phaserGame: Phaser.Game;
let game: GameManager;

View File

@ -31,7 +31,7 @@ describe("Items - Double Battle Chance Boosters", () => {
await game.classicMode.startBattle();
expect(game.scene.getEnemyField().length).toBe(2);
expect(game.scene.getEnemyField()).toHaveLength(2);
});
it("should guarantee double boss battle with 3 unique tiers", async () => {
@ -41,7 +41,7 @@ describe("Items - Double Battle Chance Boosters", () => {
const enemyField = game.scene.getEnemyField();
expect(enemyField.length).toBe(2);
expect(enemyField).toHaveLength(2);
expect(enemyField[0].isBoss()).toBe(true);
expect(enemyField[1].isBoss()).toBe(true);
});

View File

@ -44,7 +44,7 @@ describe("Items - Grip Claw", () => {
it("should steal items on contact and only from the attack target", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
const [playerPokemon] = game.scene.getPlayerField();
const playerPokemon = game.field.getPlayerPokemon();
const gripClaw = playerPokemon.getHeldItems()[0] as ContactHeldItemTransferChanceModifier;
vi.spyOn(gripClaw, "chance", "get").mockReturnValue(100);
@ -73,7 +73,7 @@ describe("Items - Grip Claw", () => {
it("should not steal items when using a targetted, non attack move", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
const [playerPokemon] = game.scene.getPlayerField();
const playerPokemon = game.field.getPlayerPokemon();
const gripClaw = playerPokemon.getHeldItems()[0] as ContactHeldItemTransferChanceModifier;
vi.spyOn(gripClaw, "chance", "get").mockReturnValue(100);

View File

@ -103,7 +103,7 @@ describe("Items - Multi Lens", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const [magikarp] = game.scene.getPlayerField();
const magikarp = game.field.getPlayerPokemon();
game.move.select(MoveId.SWIFT, 0);
game.move.select(MoveId.SPLASH, 1);

View File

@ -102,7 +102,7 @@ describe("Moves - Ability-Ignoring Moves", () => {
// Both the initial and redirected instruct use ignored sturdy
const [enemy1, enemy2] = game.scene.getEnemyField();
expect(enemy1.isFainted()).toBe(true);
expect(enemy2.isFainted()).toBe(true);
expect(enemy1).toHaveFainted();
expect(enemy2).toHaveFainted();
});
});

View File

@ -1,4 +1,5 @@
import { AbilityId } from "#enums/ability-id";
import { ArenaTagType } from "#enums/arena-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
@ -32,26 +33,21 @@ describe("Moves - Defog", () => {
.enemyMoveset([MoveId.DEFOG, MoveId.GROWL]);
});
// TODO: Refactor these tests they suck ass
it("should not allow Safeguard to be active", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.scene.arena.addTag(ArenaTagType.SAFEGUARD, 0, 0, 0);
game.move.select(MoveId.SAFEGUARD);
await game.move.selectEnemyMove(MoveId.DEFOG);
await game.phaseInterceptor.to("BerryPhase");
game.move.use(MoveId.DEFOG);
await game.toEndOfTurn();
expect(playerPokemon[0].isSafeguarded(enemyPokemon[0])).toBe(false);
expect(true).toBe(true);
expect(game).not.toHaveArenaTag(ArenaTagType.SAFEGUARD);
});
it("should not allow Mist to be active", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const playerPokemon = game.scene.getPlayerField();
game.move.select(MoveId.MIST);
await game.move.selectEnemyMove(MoveId.DEFOG);
@ -62,8 +58,6 @@ describe("Moves - Defog", () => {
await game.phaseInterceptor.to("BerryPhase");
expect(playerPokemon[0].getStatStage(Stat.ATK)).toBe(-1);
expect(true).toBe(true);
expect(game.field.getPlayerPokemon()).toHaveStatStage(Stat.ATK, -1);
});
});

View File

@ -160,11 +160,7 @@ describe("Moves - Destiny Bond", () => {
game.override.moveset([MoveId.DESTINY_BOND, MoveId.CRUNCH]).battleStyle("double");
await game.classicMode.startBattle([SpeciesId.SHEDINJA, SpeciesId.BULBASAUR, SpeciesId.SQUIRTLE]);
const enemyPokemon0 = game.scene.getEnemyField()[0];
const enemyPokemon1 = game.scene.getEnemyField()[1];
const playerPokemon0 = game.scene.getPlayerField()[0];
const playerPokemon1 = game.scene.getPlayerField()[1];
const [enemyPokemon0, enemyPokemon1, playerPokemon0, playerPokemon1] = game.scene.getField();
// Shedinja uses Destiny Bond, then ally Bulbasaur KO's Shedinja with Crunch
game.move.select(MoveId.DESTINY_BOND, 0);
game.move.select(MoveId.CRUNCH, 1, BattlerIndex.PLAYER);

View File

@ -171,7 +171,7 @@ describe("Moves - Dragon Tail", () => {
const enemy = game.field.getEnemyPokemon();
expect(enemy).toBeDefined();
expect(enemy.hp).toBe(Math.floor(enemy.getMaxHp() / 2));
expect(game.scene.getEnemyField().length).toBe(1);
expect(game.scene.getEnemyField()).toHaveLength(1);
});
it("should not cause a softlock when activating a player's reviver seed", async () => {

View File

@ -107,7 +107,7 @@ describe("Moves - Fell Stinger", () => {
await game.classicMode.startBattle([SpeciesId.LEAVANNY]);
const leadPokemon = game.field.getPlayerPokemon();
const leftEnemy = game.scene.getEnemyField()[0]!;
const leftEnemy = game.field.getEnemyPokemon();
// Turn 1: set Salt Cure, enemy splashes and does nothing
game.move.select(MoveId.SALT_CURE, 0, leftEnemy.getBattlerIndex());

View File

@ -498,7 +498,7 @@ describe("Moves - Instruct", () => {
.enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.KORAIDON, SpeciesId.KLEFKI]);
const koraidon = game.scene.getPlayerField()[0]!;
const koraidon = game.field.getPlayerPokemon();
game.move.select(MoveId.BREAKING_SWIPE);
await game.phaseInterceptor.to("TurnEndPhase", false);
@ -527,7 +527,7 @@ describe("Moves - Instruct", () => {
.enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.KORAIDON, SpeciesId.KLEFKI]);
const koraidon = game.scene.getPlayerField()[0]!;
const koraidon = game.field.getPlayerPokemon();
game.move.select(MoveId.BRUTAL_SWING);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
@ -587,7 +587,7 @@ describe("Moves - Instruct", () => {
.enemyLevel(5);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.IVYSAUR]);
const [, ivysaur] = game.scene.getPlayerField();
const ivysaur = game.scene.getPlayerField()[1];
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);

View File

@ -111,7 +111,8 @@ describe("Moves - Jaw Lock", () => {
await game.classicMode.startBattle([SpeciesId.CHARMANDER, SpeciesId.BULBASAUR]);
const playerPokemon = game.scene.getPlayerField();
const playerPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(MoveId.JAW_LOCK, 0, BattlerIndex.ENEMY);
@ -120,7 +121,7 @@ describe("Moves - Jaw Lock", () => {
await game.phaseInterceptor.to(MoveEffectPhase);
expect(playerPokemon[0].getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(playerPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(enemyPokemon[0].getTag(BattlerTagType.TRAPPED)).toBeDefined();
await game.toNextTurn();
@ -131,8 +132,8 @@ describe("Moves - Jaw Lock", () => {
await game.phaseInterceptor.to(MoveEffectPhase);
expect(enemyPokemon[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(playerPokemon[0].getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(playerPokemon[0].getTag(BattlerTagType.TRAPPED)?.sourceId).toBe(enemyPokemon[0].id);
expect(playerPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(playerPokemon.getTag(BattlerTagType.TRAPPED)?.sourceId).toBe(enemyPokemon[0].id);
});
it("should not trap either pokemon if the target is protected", async () => {

View File

@ -34,8 +34,7 @@ describe("Moves - Tailwind", () => {
it("doubles the Speed stat of the Pokemons on its side", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MEOWTH]);
const magikarp = game.scene.getPlayerField()[0];
const meowth = game.scene.getPlayerField()[1];
const [magikarp, meowth] = game.scene.getPlayerField();
const magikarpSpd = magikarp.getStat(Stat.SPD);
const meowthSpd = meowth.getStat(Stat.SPD);