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Merge pull request #1 from DayKev/eternatus-test-update
Update Eternatus tests & helper function
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commit
08ef26f8dd
@ -1,14 +1,13 @@
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import { StatusEffect } from "#app/data/status-effect";
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import { Abilities } from "#app/enums/abilities";
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import { Biome } from "#app/enums/biome";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { GameModes } from "#app/game-mode";
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import { TurnHeldItemTransferModifier } from "#app/modifier/modifier";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import GameManager from "./utils/gameManager";
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import { SPLASH_ONLY } from "./utils/testUtils";
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import { TurnHeldItemTransferModifier } from "#app/modifier/modifier";
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import { Abilities } from "#app/enums/abilities";
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import { CommandPhase } from "#app/phases/command-phase";
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import { StatusEffect } from "#app/data/status-effect";
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const FinalWave = {
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Classic: 200,
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@ -26,7 +25,13 @@ describe("Final Boss", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.startingWave(FinalWave.Classic).startingBiome(Biome.END).disableCrits();
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game.override
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.startingWave(FinalWave.Classic)
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.startingBiome(Biome.END)
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.disableCrits()
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.enemyMoveset(SPLASH_ONLY)
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.moveset([ Moves.SPLASH, Moves.WILL_O_WISP, Moves.DRAGON_PULSE ])
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.startingLevel(10000);
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});
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afterEach(() => {
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@ -34,7 +39,7 @@ describe("Final Boss", () => {
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});
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it("should spawn Eternatus on wave 200 in END biome", async () => {
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await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
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await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
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expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
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expect(game.scene.arena.biomeType).toBe(Biome.END);
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@ -43,7 +48,7 @@ describe("Final Boss", () => {
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it("should NOT spawn Eternatus before wave 200 in END biome", async () => {
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game.override.startingWave(FinalWave.Classic - 1);
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await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
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await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
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expect(game.scene.currentBattle.waveIndex).not.toBe(FinalWave.Classic);
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expect(game.scene.arena.biomeType).toBe(Biome.END);
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@ -52,7 +57,7 @@ describe("Final Boss", () => {
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it("should NOT spawn Eternatus outside of END biome", async () => {
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game.override.startingBiome(Biome.FOREST);
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await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
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await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
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expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
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expect(game.scene.arena.biomeType).not.toBe(Biome.END);
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@ -60,26 +65,19 @@ describe("Final Boss", () => {
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});
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it("should not have passive enabled on Eternatus", async () => {
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await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
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await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
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const eternatus = game.scene.getEnemyPokemon();
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expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS);
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expect(eternatus?.hasPassive()).toBe(false);
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const eternatus = game.scene.getEnemyPokemon()!;
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expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
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expect(eternatus.hasPassive()).toBe(false);
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});
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it("should change form on direct hit down to last boss fragment", async () => {
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game.override.startingLevel(10000);
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game.override.starterSpecies(Species.KYUREM);
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game.override.moveset([Moves.DRAGON_PULSE]);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemyHeldItems([]);
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// This handles skipping all dialog at the start of the battle and when switching phase
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await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
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await game.phaseInterceptor.to(CommandPhase);
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await game.runToFinalBossEncounter([Species.KYUREM], GameModes.CLASSIC);
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await game.phaseInterceptor.to("CommandPhase");
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// Eternatus phase 1
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let eternatus = game.scene.getEnemyPokemon()!;
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const eternatus = game.scene.getEnemyPokemon()!;
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const phase1Hp = eternatus.getMaxHp();
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expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
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expect(eternatus.formIndex).toBe(0);
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@ -90,14 +88,12 @@ describe("Final Boss", () => {
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await game.toNextTurn();
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// Eternatus phase 2: changed form, healed and restored its shields
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eternatus = game.scene.getEnemyPokemon()!;
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expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
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expect(eternatus.hp).toBeGreaterThan(phase1Hp);
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expect(eternatus.hp).toBe(eternatus.getMaxHp());
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expect(eternatus.formIndex).toBe(1);
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expect(eternatus.bossSegments).toBe(5);
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expect(eternatus.bossSegmentIndex).toBe(4);
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// should carry a mini black hole
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const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier);
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expect(miniBlackHole).toBeDefined();
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expect(miniBlackHole?.stackCount).toBe(1);
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@ -105,23 +101,18 @@ describe("Final Boss", () => {
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it("should change form on status damage down to last boss fragment", async () => {
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game.override.ability(Abilities.NO_GUARD);
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game.override.moveset([ Moves.SPLASH, Moves.WILL_O_WISP ]);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemyHeldItems([]);
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// This handles skipping all dialog at the start of the battle and when switching phase
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await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
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await game.phaseInterceptor.to(CommandPhase);
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await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
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await game.phaseInterceptor.to("CommandPhase");
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// Eternatus phase 1
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let eternatus = game.scene.getEnemyPokemon()!;
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const eternatus = game.scene.getEnemyPokemon()!;
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const phase1Hp = eternatus.getMaxHp();
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expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
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expect(eternatus.formIndex).toBe(0);
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expect(eternatus.bossSegments).toBe(4);
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expect(eternatus.bossSegmentIndex).toBe(3);
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// Burn the boss
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game.move.select(Moves.WILL_O_WISP);
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await game.toNextTurn();
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expect(eternatus.status?.effect).toBe(StatusEffect.BURN);
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@ -136,19 +127,16 @@ describe("Final Boss", () => {
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expect(eternatus.bossSegmentIndex).toBe(1);
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// Last burn should break the shield
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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// Eternatus phase 2: changed form, healed and restored its shields
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eternatus = game.scene.getEnemyPokemon()!;
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expect(eternatus.hp).toBeGreaterThan(phase1Hp);
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expect(eternatus.hp).toBe(eternatus.getMaxHp());
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expect(eternatus.status).toBeFalsy();
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expect(eternatus.formIndex).toBe(1);
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expect(eternatus.bossSegments).toBe(5);
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expect(eternatus.bossSegmentIndex).toBe(4);
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// should carry a mini black hole
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const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier);
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expect(miniBlackHole).toBeDefined();
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expect(miniBlackHole?.stackCount).toBe(1);
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@ -5,6 +5,7 @@ import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
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import Trainer from "#app/field/trainer";
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import { GameModes, getGameMode } from "#app/game-mode";
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import { ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type";
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import overrides from "#app/overrides";
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import { CommandPhase } from "#app/phases/command-phase";
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import { EncounterPhase } from "#app/phases/encounter-phase";
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import { FaintPhase } from "#app/phases/faint-phase";
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@ -144,22 +145,26 @@ export default class GameManager {
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* @param species
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* @param mode
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*/
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async runToFinalBossEncounter(game: GameManager, species: Species[], mode: GameModes) {
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async runToFinalBossEncounter(species: Species[], mode: GameModes) {
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console.log("===to final boss encounter===");
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await game.runToTitle();
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await this.runToTitle();
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game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
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game.scene.gameMode = getGameMode(mode);
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const starters = generateStarter(game.scene, species);
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const selectStarterPhase = new SelectStarterPhase(game.scene);
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game.scene.pushPhase(new EncounterPhase(game.scene, false));
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this.onNextPrompt("TitlePhase", Mode.TITLE, () => {
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this.scene.gameMode = getGameMode(mode);
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const starters = generateStarter(this.scene, species);
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const selectStarterPhase = new SelectStarterPhase(this.scene);
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this.scene.pushPhase(new EncounterPhase(this.scene, false));
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selectStarterPhase.initBattle(starters);
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});
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// This will consider all battle entry dialog as seens and skip them
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vi.spyOn(game.scene.ui, "shouldSkipDialogue").mockReturnValue(true);
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vi.spyOn(this.scene.ui, "shouldSkipDialogue").mockReturnValue(true);
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await game.phaseInterceptor.to(EncounterPhase, true);
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if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) {
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this.removeEnemyHeldItems();
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}
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await this.phaseInterceptor.to(EncounterPhase);
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console.log("===finished run to final boss encounter===");
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}
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