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adding fainted check to fix the bug
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@ -44,9 +44,14 @@ export class FaintPhase extends PokemonPhase {
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}
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}
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}
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}
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/** In case the current pokemon was just switched in, make sure it is counted as participating in the combat */
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/**
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* In case the current pokemon was just switched in, make sure it is counted as participating in the combat.
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* For EXP_SHARE purposes, if the current pokemon faints as the combat ends and it was the ONLY player pokemon
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* involved in combat, it needs to be counted as a participant so the other party pokemon can get their EXP,
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* so the fainted pokemon has been included.
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*/
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this.scene.getField().forEach((pokemon, i) => {
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this.scene.getField().forEach((pokemon, i) => {
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if (pokemon?.isActive()) {
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if (pokemon?.isActive() || pokemon?.isFainted()) {
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if (pokemon.isPlayer()) {
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if (pokemon.isPlayer()) {
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this.scene.currentBattle.addParticipant(pokemon as PlayerPokemon);
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this.scene.currentBattle.addParticipant(pokemon as PlayerPokemon);
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}
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}
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