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Salesman odds
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@ -104,25 +104,24 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter = MysteryEncounterBui
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/**
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* Mon is determined as follows:
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* If you roll the 1% for Shiny Magikarp, you get Magikarp with a random variant
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* If an event with more than 1 valid event encounter species is active, you have 19% chance to get one of those
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* If the rolled species has no HA, you have a 5% chance to get Shiny Magikarp and a 95% chance to get an event encounter
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* If an event with more than 1 valid event encounter species is active, you have 20% chance to get one of those
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* If the rolled species has no HA, and there are valid event encounters, you will get one of those
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* If the rolled species has no HA and there are no valid event encounters, you will get Shiny Magikarp
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* Mons rolled from the event encounter pool get 2 extra shiny rolls
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*/
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if (
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r === 0 ||
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((isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE) &&
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(validEventEncounters.length === 0 || r < SHINY_MAGIKARP_WEIGHT / EVENT_THRESHOLD))
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(validEventEncounters.length === 0))
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) {
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// If you roll 1%, give shiny Magikarp with random variant
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species = getPokemonSpecies(Species.MAGIKARP);
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pokemon = new PlayerPokemon(species, 5, 2, undefined, undefined, true);
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} else if (
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(validEventEncounters.length > 0 && r < EVENT_THRESHOLD) ||
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((isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE) &&
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r >= SHINY_MAGIKARP_WEIGHT / EVENT_THRESHOLD)
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(validEventEncounters.length > 0 && (r <= EVENT_THRESHOLD ||
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(isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE)))
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) {
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// If you roll 19%, give event encounter with 2 extra shiny rolls
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// If you roll 20%, give event encounter with 2 extra shiny rolls and its HA, if it has one
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const enc = randSeedItem(validEventEncounters);
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species = getPokemonSpecies(enc.species);
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pokemon = new PlayerPokemon(species, 5, species.abilityHidden === Abilities.NONE ? undefined : 2, enc.formIndex);
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