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[Dev] Add player and enemy Nature and IV overrides (#6032)
* [Dev] Add player and enemy Nature and IV overrides * Fix broken tests
This commit is contained in:
parent
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commit
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@ -18,6 +18,7 @@ import {
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isNullOrUndefined,
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isNullOrUndefined,
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BooleanHolder,
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BooleanHolder,
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type Constructor,
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type Constructor,
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isBetween,
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} from "#app/utils/common";
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} from "#app/utils/common";
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import { deepMergeSpriteData } from "#app/utils/data";
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import { deepMergeSpriteData } from "#app/utils/data";
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import type { Modifier, ModifierPredicate, TurnHeldItemTransferModifier } from "./modifier/modifier";
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import type { Modifier, ModifierPredicate, TurnHeldItemTransferModifier } from "./modifier/modifier";
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@ -164,10 +165,6 @@ import { PhaseManager } from "./phase-manager";
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const DEBUG_RNG = false;
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const DEBUG_RNG = false;
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const OPP_IVS_OVERRIDE_VALIDATED: number[] = (
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Array.isArray(Overrides.OPP_IVS_OVERRIDE) ? Overrides.OPP_IVS_OVERRIDE : new Array(6).fill(Overrides.OPP_IVS_OVERRIDE)
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).map(iv => (Number.isNaN(iv) || iv === null || iv > 31 ? -1 : iv));
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export interface PokeballCounts {
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export interface PokeballCounts {
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[pb: string]: number;
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[pb: string]: number;
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}
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}
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@ -934,9 +931,32 @@ export default class BattleScene extends SceneBase {
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nature,
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nature,
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dataSource,
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dataSource,
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);
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);
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if (postProcess) {
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if (postProcess) {
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postProcess(pokemon);
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postProcess(pokemon);
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}
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}
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if (Overrides.IVS_OVERRIDE === null) {
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// do nothing
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} else if (Array.isArray(Overrides.IVS_OVERRIDE)) {
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if (Overrides.IVS_OVERRIDE.length !== 6) {
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throw new Error("The Player IVs override must be an array of length 6 or a number!");
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}
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if (Overrides.IVS_OVERRIDE.some(value => !isBetween(value, 0, 31))) {
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throw new Error("All IVs in the player IV override must be between 0 and 31!");
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}
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pokemon.ivs = Overrides.IVS_OVERRIDE;
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} else {
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if (!isBetween(Overrides.IVS_OVERRIDE, 0, 31)) {
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throw new Error("The Player IV override must be a value between 0 and 31!");
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}
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pokemon.ivs = new Array(6).fill(Overrides.IVS_OVERRIDE);
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}
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if (Overrides.NATURE_OVERRIDE !== null) {
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pokemon.nature = Overrides.NATURE_OVERRIDE;
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}
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pokemon.init();
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pokemon.init();
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return pokemon;
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return pokemon;
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}
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}
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@ -981,10 +1001,25 @@ export default class BattleScene extends SceneBase {
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postProcess(pokemon);
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postProcess(pokemon);
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}
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}
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for (let i = 0; i < pokemon.ivs.length; i++) {
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if (Overrides.ENEMY_IVS_OVERRIDE === null) {
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if (OPP_IVS_OVERRIDE_VALIDATED[i] > -1) {
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// do nothing
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pokemon.ivs[i] = OPP_IVS_OVERRIDE_VALIDATED[i];
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} else if (Array.isArray(Overrides.ENEMY_IVS_OVERRIDE)) {
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if (Overrides.ENEMY_IVS_OVERRIDE.length !== 6) {
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throw new Error("The Enemy IVs override must be an array of length 6 or a number!");
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}
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}
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if (Overrides.ENEMY_IVS_OVERRIDE.some(value => !isBetween(value, 0, 31))) {
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throw new Error("All IVs in the enemy IV override must be between 0 and 31!");
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}
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pokemon.ivs = Overrides.ENEMY_IVS_OVERRIDE;
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} else {
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if (!isBetween(Overrides.ENEMY_IVS_OVERRIDE, 0, 31)) {
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throw new Error("The Enemy IV override must be a value between 0 and 31!");
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}
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pokemon.ivs = new Array(6).fill(Overrides.ENEMY_IVS_OVERRIDE);
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}
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if (Overrides.ENEMY_NATURE_OVERRIDE !== null) {
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pokemon.nature = Overrides.ENEMY_NATURE_OVERRIDE;
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}
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}
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pokemon.init();
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pokemon.init();
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@ -1,18 +1,18 @@
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import { type PokeballCounts } from "#app/battle-scene";
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import { type PokeballCounts } from "#app/battle-scene";
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import { EvolutionItem } from "#app/data/balance/pokemon-evolutions";
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import { EvolutionItem } from "#app/data/balance/pokemon-evolutions";
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import { Gender } from "#app/data/gender";
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import { Gender } from "#app/data/gender";
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import { FormChangeItem } from "#enums/form-change-item";
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import { type ModifierOverride } from "#app/modifier/modifier-type";
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import { type ModifierOverride } from "#app/modifier/modifier-type";
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import { Variant } from "#app/sprites/variant";
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import { Variant } from "#app/sprites/variant";
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import { Unlockables } from "#enums/unlockables";
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import { AbilityId } from "#enums/ability-id";
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import { AbilityId } from "#enums/ability-id";
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import { BattleType } from "#enums/battle-type";
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import { BattleType } from "#enums/battle-type";
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import { BerryType } from "#enums/berry-type";
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import { BerryType } from "#enums/berry-type";
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import { BiomeId } from "#enums/biome-id";
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import { BiomeId } from "#enums/biome-id";
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import { EggTier } from "#enums/egg-type";
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import { EggTier } from "#enums/egg-type";
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import { FormChangeItem } from "#enums/form-change-item";
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import { MoveId } from "#enums/move-id";
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import { MoveId } from "#enums/move-id";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { Nature } from "#enums/nature";
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import { PokeballType } from "#enums/pokeball";
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import { PokeballType } from "#enums/pokeball";
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import { PokemonType } from "#enums/pokemon-type";
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import { PokemonType } from "#enums/pokemon-type";
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import { SpeciesId } from "#enums/species-id";
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import { SpeciesId } from "#enums/species-id";
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@ -20,6 +20,7 @@ import { Stat } from "#enums/stat";
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import { StatusEffect } from "#enums/status-effect";
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import { StatusEffect } from "#enums/status-effect";
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import { TimeOfDay } from "#enums/time-of-day";
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import { TimeOfDay } from "#enums/time-of-day";
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import { TrainerType } from "#enums/trainer-type";
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import { TrainerType } from "#enums/trainer-type";
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import { Unlockables } from "#enums/unlockables";
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import { VariantTier } from "#enums/variant-tier";
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import { VariantTier } from "#enums/variant-tier";
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import { WeatherType } from "#enums/weather-type";
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import { WeatherType } from "#enums/weather-type";
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@ -159,10 +160,20 @@ class DefaultOverrides {
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readonly MOVESET_OVERRIDE: MoveId | Array<MoveId> = [];
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readonly MOVESET_OVERRIDE: MoveId | Array<MoveId> = [];
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readonly SHINY_OVERRIDE: boolean | null = null;
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readonly SHINY_OVERRIDE: boolean | null = null;
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readonly VARIANT_OVERRIDE: Variant | null = null;
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readonly VARIANT_OVERRIDE: Variant | null = null;
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/**
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* Overrides the IVs of player pokemon. Values must never be outside the range `0` to `31`!
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* - If set to a number between `0` and `31`, set all IVs of all player pokemon to that number.
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* - If set to an array, set the IVs of all player pokemon to that array. Array length must be exactly `6`!
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* - If set to `null`, disable the override.
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*/
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readonly IVS_OVERRIDE: number | number[] | null = null;
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/** Override the nature of all player pokemon to the specified nature. Disabled if `null`. */
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readonly NATURE_OVERRIDE: Nature | null = null;
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// --------------------------
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// --------------------------
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// OPPONENT / ENEMY OVERRIDES
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// OPPONENT / ENEMY OVERRIDES
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// --------------------------
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// --------------------------
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// TODO: rename `OPP_` to `ENEMY_`
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readonly OPP_SPECIES_OVERRIDE: SpeciesId | number = 0;
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readonly OPP_SPECIES_OVERRIDE: SpeciesId | number = 0;
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/**
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/**
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* This will make all opponents fused Pokemon
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* This will make all opponents fused Pokemon
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@ -181,7 +192,15 @@ class DefaultOverrides {
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readonly OPP_MOVESET_OVERRIDE: MoveId | Array<MoveId> = [];
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readonly OPP_MOVESET_OVERRIDE: MoveId | Array<MoveId> = [];
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readonly OPP_SHINY_OVERRIDE: boolean | null = null;
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readonly OPP_SHINY_OVERRIDE: boolean | null = null;
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readonly OPP_VARIANT_OVERRIDE: Variant | null = null;
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readonly OPP_VARIANT_OVERRIDE: Variant | null = null;
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readonly OPP_IVS_OVERRIDE: number | number[] = [];
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/**
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* Overrides the IVs of enemy pokemon. Values must never be outside the range `0` to `31`!
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* - If set to a number between `0` and `31`, set all IVs of all enemy pokemon to that number.
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* - If set to an array, set the IVs of all enemy pokemon to that array. Array length must be exactly `6`!
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* - If set to `null`, disable the override.
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*/
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readonly ENEMY_IVS_OVERRIDE: number | number[] | null = null;
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/** Override the nature of all enemy pokemon to the specified nature. Disabled if `null`. */
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readonly ENEMY_NATURE_OVERRIDE: Nature | null = null;
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readonly OPP_FORM_OVERRIDES: Partial<Record<SpeciesId, number>> = {};
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readonly OPP_FORM_OVERRIDES: Partial<Record<SpeciesId, number>> = {};
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/**
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/**
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* Override to give the enemy Pokemon a given amount of health segments
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* Override to give the enemy Pokemon a given amount of health segments
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@ -108,7 +108,7 @@ describe("Abilities - Wimp Out", () => {
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});
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});
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it("Trapping moves do not prevent Wimp Out from activating.", async () => {
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it("Trapping moves do not prevent Wimp Out from activating.", async () => {
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game.override.enemyMoveset([MoveId.SPIRIT_SHACKLE]).startingLevel(53).enemyLevel(45);
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game.override.enemyMoveset([MoveId.SPIRIT_SHACKLE]).startingLevel(1).passiveAbility(AbilityId.STURDY);
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await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
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await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
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game.move.select(MoveId.SPLASH);
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game.move.select(MoveId.SPLASH);
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@ -123,7 +123,7 @@ describe("Abilities - Wimp Out", () => {
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});
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});
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it("If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.", async () => {
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it("If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.", async () => {
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game.override.startingLevel(95).enemyMoveset([MoveId.U_TURN]);
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game.override.startingLevel(1).enemyMoveset([MoveId.U_TURN]).passiveAbility(AbilityId.STURDY);
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await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
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await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
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game.move.select(MoveId.SPLASH);
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game.move.select(MoveId.SPLASH);
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@ -42,7 +42,7 @@ describe("Moves - Heal Block", () => {
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const player = game.scene.getPlayerPokemon()!;
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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player.damageAndUpdate(enemy.getMaxHp() - 1);
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player.damageAndUpdate(player.getMaxHp() - 1);
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game.move.select(MoveId.ABSORB);
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game.move.select(MoveId.ABSORB);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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@ -1,12 +1,13 @@
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import { BattlerIndex } from "#enums/battler-index";
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import { RandomMoveAttr } from "#app/data/moves/move";
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import { allMoves } from "#app/data/data-lists";
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import { allMoves } from "#app/data/data-lists";
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import { RandomMoveAttr } from "#app/data/moves/move";
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import type Pokemon from "#app/field/pokemon";
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import type Pokemon from "#app/field/pokemon";
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import { MoveResult } from "#enums/move-result";
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import type { TurnMove } from "#app/field/pokemon";
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import type { MovePhase } from "#app/phases/move-phase";
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import type { MovePhase } from "#app/phases/move-phase";
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import { AbilityId } from "#enums/ability-id";
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import { AbilityId } from "#enums/ability-id";
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import { MoveUseMode } from "#enums/move-use-mode";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveId } from "#enums/move-id";
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import { MoveId } from "#enums/move-id";
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import { MoveResult } from "#enums/move-result";
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import { MoveUseMode } from "#enums/move-use-mode";
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import { SpeciesId } from "#enums/species-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import GameManager from "#test/testUtils/gameManager";
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@ -202,21 +203,32 @@ describe("Moves - Instruct", () => {
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game.override.battleStyle("double").enemyMoveset(MoveId.SPLASH).enemySpecies(SpeciesId.MAGIKARP).enemyLevel(1);
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game.override.battleStyle("double").enemyMoveset(MoveId.SPLASH).enemySpecies(SpeciesId.MAGIKARP).enemyLevel(1);
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await game.classicMode.startBattle([SpeciesId.HISUI_ELECTRODE, SpeciesId.KOMMO_O]);
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await game.classicMode.startBattle([SpeciesId.HISUI_ELECTRODE, SpeciesId.KOMMO_O]);
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const [electrode, kommo_o] = game.scene.getPlayerField()!;
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const [electrode, kommo_o] = game.scene.getPlayerField();
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game.move.changeMoveset(electrode, MoveId.CHLOROBLAST);
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game.move.changeMoveset(electrode, MoveId.THUNDERBOLT);
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game.move.changeMoveset(kommo_o, MoveId.INSTRUCT);
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game.move.changeMoveset(kommo_o, MoveId.INSTRUCT);
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game.move.select(MoveId.CHLOROBLAST, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(MoveId.THUNDERBOLT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
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game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("BerryPhase");
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await game.toEndOfTurn();
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// Chloroblast always deals 50% max HP% recoil UNLESS you whiff
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expect(electrode.getMoveHistory()).toEqual(
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// due to lack of targets or similar,
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expect.arrayContaining([
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// so all we have to do is check whether electrode fainted or not.
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expect.objectContaining<TurnMove>({
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// Naturally, both karps should also be dead as well.
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result: MoveResult.SUCCESS,
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expect(electrode.isFainted()).toBe(true);
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move: MoveId.THUNDERBOLT,
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const [karp1, karp2] = game.scene.getEnemyField()!;
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targets: [BattlerIndex.ENEMY],
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useMode: MoveUseMode.NORMAL,
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}),
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expect.objectContaining<TurnMove>({
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result: MoveResult.SUCCESS,
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move: MoveId.THUNDERBOLT,
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targets: [BattlerIndex.ENEMY_2],
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useMode: MoveUseMode.NORMAL,
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}),
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]),
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);
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const [karp1, karp2] = game.scene.getEnemyField();
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expect(karp1.isFainted()).toBe(true);
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expect(karp1.isFainted()).toBe(true);
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expect(karp2.isFainted()).toBe(true);
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expect(karp2.isFainted()).toBe(true);
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});
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});
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@ -1,15 +1,16 @@
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import { BattleStyle } from "#app/enums/battle-style";
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import { BattleStyle } from "#app/enums/battle-style";
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import type { SpeciesId } from "#enums/species-id";
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import { getGameMode } from "#app/game-mode";
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import { getGameMode } from "#app/game-mode";
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import { GameModes } from "#enums/game-modes";
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import overrides from "#app/overrides";
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import overrides from "#app/overrides";
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import { CommandPhase } from "#app/phases/command-phase";
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import { CommandPhase } from "#app/phases/command-phase";
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import { EncounterPhase } from "#app/phases/encounter-phase";
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import { EncounterPhase } from "#app/phases/encounter-phase";
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import { SelectStarterPhase } from "#app/phases/select-starter-phase";
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import { SelectStarterPhase } from "#app/phases/select-starter-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { GameModes } from "#enums/game-modes";
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import { Nature } from "#enums/nature";
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import type { SpeciesId } from "#enums/species-id";
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import { UiMode } from "#enums/ui-mode";
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import { UiMode } from "#enums/ui-mode";
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import { generateStarter } from "../gameManagerUtils";
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import { generateStarter } from "#test/testUtils/gameManagerUtils";
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import { GameManagerHelper } from "./gameManagerHelper";
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import { GameManagerHelper } from "#test/testUtils/helpers/gameManagerHelper";
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/**
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/**
|
||||||
* Helper to handle classic-mode specific operations.
|
* Helper to handle classic-mode specific operations.
|
||||||
@ -36,6 +37,12 @@ export class ClassicModeHelper extends GameManagerHelper {
|
|||||||
if (this.game.override.disableShinies) {
|
if (this.game.override.disableShinies) {
|
||||||
this.game.override.shiny(false).enemyShiny(false);
|
this.game.override.shiny(false).enemyShiny(false);
|
||||||
}
|
}
|
||||||
|
if (this.game.override.normalizeIVs) {
|
||||||
|
this.game.override.playerIVs(31).enemyIVs(31);
|
||||||
|
}
|
||||||
|
if (this.game.override.normalizeNatures) {
|
||||||
|
this.game.override.nature(Nature.HARDY).enemyNature(Nature.HARDY);
|
||||||
|
}
|
||||||
|
|
||||||
this.game.onNextPrompt("TitlePhase", UiMode.TITLE, () => {
|
this.game.onNextPrompt("TitlePhase", UiMode.TITLE, () => {
|
||||||
this.game.scene.gameMode = getGameMode(GameModes.CLASSIC);
|
this.game.scene.gameMode = getGameMode(GameModes.CLASSIC);
|
||||||
|
@ -1,35 +1,55 @@
|
|||||||
import type { Variant } from "#app/sprites/variant";
|
/** biome-ignore-start lint/correctness/noUnusedImports: tsdoc imports */
|
||||||
|
import type { NewArenaEvent } from "#app/events/battle-scene";
|
||||||
|
/** biome-ignore-end lint/correctness/noUnusedImports: tsdoc imports */
|
||||||
|
|
||||||
import { Weather } from "#app/data/weather";
|
import { Weather } from "#app/data/weather";
|
||||||
import { AbilityId } from "#enums/ability-id";
|
|
||||||
import type { ModifierOverride } from "#app/modifier/modifier-type";
|
import type { ModifierOverride } from "#app/modifier/modifier-type";
|
||||||
import type { BattleStyle } from "#app/overrides";
|
import type { BattleStyle, RandomTrainerOverride } from "#app/overrides";
|
||||||
import Overrides, { defaultOverrides } from "#app/overrides";
|
import Overrides, { defaultOverrides } from "#app/overrides";
|
||||||
import type { Unlockables } from "#enums/unlockables";
|
import type { Variant } from "#app/sprites/variant";
|
||||||
|
import { coerceArray, shiftCharCodes } from "#app/utils/common";
|
||||||
|
import { AbilityId } from "#enums/ability-id";
|
||||||
|
import type { BattleType } from "#enums/battle-type";
|
||||||
import { BiomeId } from "#enums/biome-id";
|
import { BiomeId } from "#enums/biome-id";
|
||||||
import { MoveId } from "#enums/move-id";
|
import { MoveId } from "#enums/move-id";
|
||||||
import type { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
import type { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||||
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||||
|
import { Nature } from "#enums/nature";
|
||||||
import { SpeciesId } from "#enums/species-id";
|
import { SpeciesId } from "#enums/species-id";
|
||||||
import { StatusEffect } from "#enums/status-effect";
|
import { StatusEffect } from "#enums/status-effect";
|
||||||
|
import type { Unlockables } from "#enums/unlockables";
|
||||||
import type { WeatherType } from "#enums/weather-type";
|
import type { WeatherType } from "#enums/weather-type";
|
||||||
|
import { GameManagerHelper } from "#test/testUtils/helpers/gameManagerHelper";
|
||||||
import { expect, vi } from "vitest";
|
import { expect, vi } from "vitest";
|
||||||
import { GameManagerHelper } from "./gameManagerHelper";
|
|
||||||
import { coerceArray, shiftCharCodes } from "#app/utils/common";
|
|
||||||
import type { RandomTrainerOverride } from "#app/overrides";
|
|
||||||
import type { BattleType } from "#enums/battle-type";
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Helper to handle overrides in tests
|
* Helper to handle overrides in tests
|
||||||
*/
|
*/
|
||||||
export class OverridesHelper extends GameManagerHelper {
|
export class OverridesHelper extends GameManagerHelper {
|
||||||
/** If `true`, removes the starting items from enemies at the start of each test; default `true` */
|
/**
|
||||||
|
* If `true`, removes the starting items from enemies at the start of each test.
|
||||||
|
* @defaultValue `true`
|
||||||
|
*/
|
||||||
public removeEnemyStartingItems = true;
|
public removeEnemyStartingItems = true;
|
||||||
/** If `true`, sets the shiny overrides to disable shinies at the start of each test; default `true` */
|
/**
|
||||||
|
* If `true`, sets the shiny overrides to disable shinies at the start of each test.
|
||||||
|
* @defaultValue `true`
|
||||||
|
*/
|
||||||
public disableShinies = true;
|
public disableShinies = true;
|
||||||
|
/**
|
||||||
|
* If `true`, will set the IV overrides for player and enemy pokemon to `31` at the start of each test.
|
||||||
|
* @defaultValue `true`
|
||||||
|
*/
|
||||||
|
public normalizeIVs = true;
|
||||||
|
/**
|
||||||
|
* If `true`, will set the Nature overrides for player and enemy pokemon to a neutral nature at the start of each test.
|
||||||
|
* @defaultValue `true`
|
||||||
|
*/
|
||||||
|
public normalizeNatures = true;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Override the starting biome
|
* Override the starting biome
|
||||||
* @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line
|
* @warning Any event listeners that are attached to {@linkcode NewArenaEvent} may need to be handled down the line
|
||||||
* @param biome - The biome to set
|
* @param biome - The biome to set
|
||||||
*/
|
*/
|
||||||
public startingBiome(biome: BiomeId): this {
|
public startingBiome(biome: BiomeId): this {
|
||||||
@ -219,6 +239,80 @@ export class OverridesHelper extends GameManagerHelper {
|
|||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Overrides the IVs of the player pokemon
|
||||||
|
* @param ivs - If set to a number, all IVs are set to the same value. Must be between `0` and `31`!
|
||||||
|
*
|
||||||
|
* If set to an array, that array is applied to the pokemon's IV field as-is.
|
||||||
|
* All values must be between `0` and `31`, and the array must be of exactly length `6`!
|
||||||
|
*
|
||||||
|
* If set to `null`, the override is disabled.
|
||||||
|
* @returns `this`
|
||||||
|
*/
|
||||||
|
public playerIVs(ivs: number | number[] | null): this {
|
||||||
|
this.normalizeIVs = false;
|
||||||
|
vi.spyOn(Overrides, "IVS_OVERRIDE", "get").mockReturnValue(ivs);
|
||||||
|
if (ivs === null) {
|
||||||
|
this.log("Player IVs override disabled!");
|
||||||
|
} else {
|
||||||
|
this.log(`Player IVs set to ${ivs}!`);
|
||||||
|
}
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Overrides the nature of the player's pokemon
|
||||||
|
* @param nature - The nature to set, or `null` to disable the override.
|
||||||
|
* @returns `this`
|
||||||
|
*/
|
||||||
|
public nature(nature: Nature | null): this {
|
||||||
|
this.normalizeNatures = false;
|
||||||
|
vi.spyOn(Overrides, "NATURE_OVERRIDE", "get").mockReturnValue(nature);
|
||||||
|
if (nature === null) {
|
||||||
|
this.log("Player Nature override disabled!");
|
||||||
|
} else {
|
||||||
|
this.log(`Player Nature set to ${Nature[nature]} (=${nature})!`);
|
||||||
|
}
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Overrides the IVs of the enemy pokemon
|
||||||
|
* @param ivs - If set to a number, all IVs are set to the same value. Must be between `0` and `31`!
|
||||||
|
*
|
||||||
|
* If set to an array, that array is applied to the pokemon's IV field as-is.
|
||||||
|
* All values must be between `0` and `31`, and the array must be of exactly length `6`!
|
||||||
|
*
|
||||||
|
* If set to `null`, the override is disabled.
|
||||||
|
* @returns `this`
|
||||||
|
*/
|
||||||
|
public enemyIVs(ivs: number | number[] | null): this {
|
||||||
|
this.normalizeIVs = false;
|
||||||
|
vi.spyOn(Overrides, "ENEMY_IVS_OVERRIDE", "get").mockReturnValue(ivs);
|
||||||
|
if (ivs === null) {
|
||||||
|
this.log("Enemy IVs override disabled!");
|
||||||
|
} else {
|
||||||
|
this.log(`Enemy IVs set to ${ivs}!`);
|
||||||
|
}
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Overrides the nature of the enemy's pokemon
|
||||||
|
* @param nature - The nature to set, or `null` to disable the override.
|
||||||
|
* @returns `this`
|
||||||
|
*/
|
||||||
|
public enemyNature(nature: Nature | null): this {
|
||||||
|
this.normalizeNatures = false;
|
||||||
|
vi.spyOn(Overrides, "ENEMY_NATURE_OVERRIDE", "get").mockReturnValue(nature);
|
||||||
|
if (nature === null) {
|
||||||
|
this.log("Enemy Nature override disabled!");
|
||||||
|
} else {
|
||||||
|
this.log(`Enemy Nature set to ${Nature[nature]} (=${nature})!`);
|
||||||
|
}
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Override each wave to not have standard trainer battles
|
* Override each wave to not have standard trainer battles
|
||||||
* @returns `this`
|
* @returns `this`
|
||||||
|
Loading…
Reference in New Issue
Block a user