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Spelling updates
Changed some log formatting to better match the daily spreadsheets
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2e388475a1
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075b02b1c3
@ -3566,7 +3566,7 @@ export class TurnStartPhase extends FieldPhase {
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const move = pokemon.getMoveset().find(m => m.moveId === queuedMove.move) || new PokemonMove(queuedMove.move);
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const move = pokemon.getMoveset().find(m => m.moveId === queuedMove.move) || new PokemonMove(queuedMove.move);
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if (pokemon.isPlayer()) {
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if (pokemon.isPlayer()) {
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if (turnCommand.cursor === -1) {
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if (turnCommand.cursor === -1) {
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console.log("turncommand cursor was -1 -- running TOP block")
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//console.log("turncommand cursor was -1 -- running TOP block")
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this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move.targets, move));
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this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move.targets, move));
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var targets = turnCommand.targets || turnCommand.move.targets
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var targets = turnCommand.targets || turnCommand.move.targets
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var mv = move
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var mv = move
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@ -3575,7 +3575,7 @@ export class TurnStartPhase extends FieldPhase {
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LoggerTools.Actions[pokemon.getBattlerIndex()] = mv.getName()
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LoggerTools.Actions[pokemon.getBattlerIndex()] = mv.getName()
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if (this.scene.currentBattle.double) {
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if (this.scene.currentBattle.double) {
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var targIDs = ["Self", "Self", "Ally", "L", "R"]
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var targIDs = ["Self", "Self", "Ally", "L", "R"]
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if (pokemon.getBattlerIndex() == 1) targIDs = ["Counter", "Ally", "Self", "L", "R"]
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if (pokemon.getBattlerIndex() == 1) targIDs = ["Self", "Ally", "Self", "L", "R"]
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LoggerTools.Actions[pokemon.getBattlerIndex()] += " → " + targets.map(v => targIDs[v+1])
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LoggerTools.Actions[pokemon.getBattlerIndex()] += " → " + targets.map(v => targIDs[v+1])
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} else {
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} else {
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var targIDs = ["Self", "", "", "", ""]
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var targIDs = ["Self", "", "", "", ""]
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@ -3594,7 +3594,7 @@ export class TurnStartPhase extends FieldPhase {
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console.log(mv.getName(), targets)
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console.log(mv.getName(), targets)
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}
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}
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} else {
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} else {
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console.log("turncommand = ", turnCommand, " -- running BOTTOM block")
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//console.log("turncommand = ", turnCommand, " -- running BOTTOM block")
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const playerPhase = new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move.targets, move, false, queuedMove.ignorePP);
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const playerPhase = new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move.targets, move, false, queuedMove.ignorePP);
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var targets = turnCommand.targets || turnCommand.move.targets
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var targets = turnCommand.targets || turnCommand.move.targets
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var mv = move
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var mv = move
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@ -3606,7 +3606,7 @@ export class TurnStartPhase extends FieldPhase {
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LoggerTools.Actions[pokemon.getBattlerIndex()] = mv.getName()
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LoggerTools.Actions[pokemon.getBattlerIndex()] = mv.getName()
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if (this.scene.currentBattle.double) {
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if (this.scene.currentBattle.double) {
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var targIDs = ["Self", "Self", "Ally", "L", "R"]
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var targIDs = ["Self", "Self", "Ally", "L", "R"]
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if (pokemon.getBattlerIndex() == 1) targIDs = ["Counter", "Ally", "Self", "L", "R"]
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if (pokemon.getBattlerIndex() == 1) targIDs = ["Self", "Ally", "Self", "L", "R"]
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LoggerTools.Actions[pokemon.getBattlerIndex()] += " → " + targets.map(v => targIDs[v+1])
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LoggerTools.Actions[pokemon.getBattlerIndex()] += " → " + targets.map(v => targIDs[v+1])
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} else {
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} else {
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var targIDs = ["Self", "", "", "", ""]
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var targIDs = ["Self", "", "", "", ""]
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@ -3638,7 +3638,8 @@ export class TurnStartPhase extends FieldPhase {
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break;
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break;
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case Command.POKEMON:
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case Command.POKEMON:
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if (pokemon.isPlayer()) {
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if (pokemon.isPlayer()) {
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LoggerTools.Actions[pokemon.getBattlerIndex()] = ((turnCommand.args[0] as boolean) ? "Baton" : "Switch") + " " + LoggerTools.playerPokeName(this.scene, pokemon) + " to " + LoggerTools.playerPokeName(this.scene, turnCommand.cursor)
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// " " + LoggerTools.playerPokeName(this.scene, pokemon) +
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LoggerTools.Actions[pokemon.getBattlerIndex()] = ((turnCommand.args[0] as boolean) ? "Baton" : "Switch") + " to " + LoggerTools.playerPokeName(this.scene, turnCommand.cursor)
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}
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}
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, pokemon.getFieldIndex(), turnCommand.cursor, true, turnCommand.args[0] as boolean, pokemon.isPlayer()));
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, pokemon.getFieldIndex(), turnCommand.cursor, true, turnCommand.args[0] as boolean, pokemon.isPlayer()));
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break;
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break;
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@ -5990,7 +5991,7 @@ export class SwitchPhase extends BattlePhase {
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this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, fieldIndex, (slotIndex: integer, option: PartyOption) => {
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this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, fieldIndex, (slotIndex: integer, option: PartyOption) => {
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if (slotIndex >= this.scene.currentBattle.getBattlerCount() && slotIndex < 6) {
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if (slotIndex >= this.scene.currentBattle.getBattlerCount() && slotIndex < 6) {
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if (LoggerTools.isPreSwitch.value) {
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if (LoggerTools.isPreSwitch.value) {
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, "Pre-switch " + (option == PartyOption.PASS_BATON ? "+ Baton" : "") + " " + LoggerTools.playerPokeName(this.scene, fieldIndex) + " to " + LoggerTools.playerPokeName(this.scene, slotIndex))
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, "Pre-switch" + (option == PartyOption.PASS_BATON ? "+ Baton" : "") + " " + LoggerTools.playerPokeName(this.scene, fieldIndex) + " to " + LoggerTools.playerPokeName(this.scene, slotIndex))
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} else if (LoggerTools.isFaintSwitch.value) {
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} else if (LoggerTools.isFaintSwitch.value) {
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, (option == PartyOption.PASS_BATON ? "Baton" : "Send") + " in " + LoggerTools.playerPokeName(this.scene, slotIndex))
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, (option == PartyOption.PASS_BATON ? "Baton" : "Send") + " in " + LoggerTools.playerPokeName(this.scene, slotIndex))
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} else {
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} else {
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@ -6211,7 +6212,7 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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LoggerTools.logShop(this.scene, this.scene.currentBattle.waveIndex, W.shop + "; skip learning it")
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LoggerTools.logShop(this.scene, this.scene.currentBattle.waveIndex, W.shop + "; skip learning it")
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} else {
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} else {
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var actions = LoggerTools.getActionCount(this.scene, this.scene.currentBattle.waveIndex)
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var actions = LoggerTools.getActionCount(this.scene, this.scene.currentBattle.waveIndex)
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, (actions == 0 ? "" : "") + LoggerTools.playerPokeName(this.scene, pokemon) + " | Skip " + move.name)
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, "Skip " + move.name)
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}
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}
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this.scene.ui.showText(i18next.t("battle:learnMoveNotLearned", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), null, () => this.end(), null, true);
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this.scene.ui.showText(i18next.t("battle:learnMoveNotLearned", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), null, () => this.end(), null, true);
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}, (false ? movesFullHandler : () => {
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}, (false ? movesFullHandler : () => {
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@ -6251,10 +6252,10 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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this.scene.ui.showText(i18next.t("battle:learnMoveAnd"), null, () => {
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this.scene.ui.showText(i18next.t("battle:learnMoveAnd"), null, () => {
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var W = LoggerTools.getWave(LoggerTools.getDRPD(this.scene), this.scene.currentBattle.waveIndex, this.scene)
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var W = LoggerTools.getWave(LoggerTools.getDRPD(this.scene), this.scene.currentBattle.waveIndex, this.scene)
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if (W.shop != "") {
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if (W.shop != "") {
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LoggerTools.logShop(this.scene, this.scene.currentBattle.waveIndex, W.shop + " → learn " + new PokemonMove(this.moveId).getName() + " → replace " + pokemon.moveset[moveIndex].getName())
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LoggerTools.logShop(this.scene, this.scene.currentBattle.waveIndex, W.shop + " | " + new PokemonMove(this.moveId).getName() + " → " + pokemon.moveset[moveIndex].getName())
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} else {
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} else {
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var actions = LoggerTools.getActionCount(this.scene, this.scene.currentBattle.waveIndex)
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var actions = LoggerTools.getActionCount(this.scene, this.scene.currentBattle.waveIndex)
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, (actions == 0 ? "" : "") + LoggerTools.playerPokeName(this.scene, pokemon) + " | Learn " + new PokemonMove(this.moveId).getName() + " → replace " + pokemon.moveset[moveIndex].getName())
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, (actions == 0 ? "" : "") + LoggerTools.playerPokeName(this.scene, pokemon) + " | " + new PokemonMove(this.moveId).getName() + " → " + pokemon.moveset[moveIndex].getName())
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}
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}
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pokemon.setMove(moveIndex, Moves.NONE);
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pokemon.setMove(moveIndex, Moves.NONE);
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
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@ -136,7 +136,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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this.teamIcons[ballindex].setPositionRelative(this.nameText, 6 * ballindex, 11.75);
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this.teamIcons[ballindex].setPositionRelative(this.nameText, 6 * ballindex, 11.75);
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this.add(this.teamIcons[ballindex]);
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this.add(this.teamIcons[ballindex]);
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this.teamIconOver[ballindex] = this.scene.add.sprite(0, 0, "pb_tray_ball", "empty")
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this.teamIconOver[ballindex] = this.scene.add.sprite(0, 0, "pb_tray_ball", "empty")
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this.teamIconOver[ballindex].setName("pb_teamball_" + ballindex);
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this.teamIconOver[ballindex].setName("pb_teamball_gradient_" + ballindex);
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this.teamIconOver[ballindex].setVisible(true);
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this.teamIconOver[ballindex].setVisible(true);
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this.teamIconOver[ballindex].setAlpha(0);
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this.teamIconOver[ballindex].setAlpha(0);
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this.teamIconOver[ballindex].setOrigin(0, 0);
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this.teamIconOver[ballindex].setOrigin(0, 0);
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