From 0717b31ff296a657bf7a30c23643511d607bc3d5 Mon Sep 17 00:00:00 2001 From: innerthunder Date: Tue, 1 Oct 2024 17:41:06 -0700 Subject: [PATCH] Remove obsolete bangs --- src/phases/move-effect-phase.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/phases/move-effect-phase.ts b/src/phases/move-effect-phase.ts index d4403558b7b..ca1fb87654f 100644 --- a/src/phases/move-effect-phase.ts +++ b/src/phases/move-effect-phase.ts @@ -354,7 +354,7 @@ export class MoveEffectPhase extends PokemonPhase { } else { // Queue message for number of hits made by multi-move // If multi-hit attack only hits once, still want to render a message - const hitsTotal = user.turnData.hitCount! - Math.max(user.turnData.hitsLeft!, 0); // TODO: are those bangs correct? + const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0); if (hitsTotal > 1 || (user.turnData.hitsLeft && user.turnData.hitsLeft > 0)) { // If there are multiple hits, or if there are hits of the multi-hit move left this.scene.queueMessage(i18next.t("battle:attackHitsCount", { count: hitsTotal }));