From 9c796ff00413aa30af2a5c0190bfa0246af542fd Mon Sep 17 00:00:00 2001 From: ZXZhuang <2993968012@qq.com> Date: Mon, 6 May 2024 23:57:25 +0800 Subject: [PATCH] translate ability,move,pokeball,pokemon --- src/locales/chs/ability.ts | 1240 ++++---- src/locales/chs/move.ts | 5712 +++++++++++++++++------------------ src/locales/chs/pokeball.ts | 8 +- src/locales/chs/pokemon.ts | 2162 ++++++------- 4 files changed, 4561 insertions(+), 4561 deletions(-) diff --git a/src/locales/chs/ability.ts b/src/locales/chs/ability.ts index 8360c0c08b6..2681d753ba1 100644 --- a/src/locales/chs/ability.ts +++ b/src/locales/chs/ability.ts @@ -2,1243 +2,1243 @@ import { AbilityTranslationEntries } from "#app/plugins/i18n.js"; export const ability: AbilityTranslationEntries = { stench: { - name: "Stench", - description: "By releasing stench when attacking, this Pokémon may cause the target to flinch.", + name: "恶臭", + description: "通过释放臭臭的气味,在攻击的时候,有时会使对手畏缩。" }, drizzle: { - name: "Drizzle", - description: "The Pokémon makes it rain when it enters a battle.", + name: "降雨", + description: "出场时,会将天气变为下雨。" }, speedBoost: { - name: "Speed Boost", - description: "Its Speed stat is boosted every turn.", + name: "加速", + description: "每一回合速度会变快。" }, battleArmor: { - name: "Battle Armor", - description: "Hard armor protects the Pokémon from critical hits.", + name: "战斗盔甲", + description: "被坚硬的甲壳守护着,不会被对手的攻击击中要害。" }, sturdy: { - name: "Sturdy", - description: "It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.", + name: "结实", + description: "在HP全满时,即使受到招式攻击,也不会被一击打倒。一击必杀的招式也没有效果。" }, damp: { - name: "Damp", - description: "Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.", + name: "湿气", + description: "通过把周围都弄湿,使谁都无法使用自爆等爆炸类的招式。" }, limber: { - name: "Limber", - description: "Its limber body protects the Pokémon from paralysis.", + name: "柔软", + description: "因为身体柔软,不会变为麻痹状态。" }, sandVeil: { - name: "Sand Veil", - description: "Boosts the Pokémon's evasiveness in a sandstorm.", + name: "沙隐", + description: "在沙暴的时候,闪避率会提高。" }, static: { - name: "Static", - description: "The Pokémon is charged with static electricity, so contact with it may cause paralysis.", + name: "静电", + description: "身上带有静电,有时会让接触到的对手麻痹。" }, voltAbsorb: { - name: "Volt Absorb", - description: "Restores HP if hit by an Electric-type move instead of taking damage.", + name: "蓄电", + description: "受到电属性的招式攻击时,不会受到伤害,而是会回复。" }, waterAbsorb: { - name: "Water Absorb", - description: "Restores HP if hit by a Water-type move instead of taking damage.", + name: "储水", + description: "受到水属性的招式攻击时,不会受到伤害,而是会回复。" }, oblivious: { - name: "Oblivious", - description: "The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.", + name: "迟钝", + description: "因为感觉迟钝,不会变为着迷和被挑衅状态。对威吓也毫不动摇。" }, cloudNine: { - name: "Cloud Nine", - description: "Eliminates the effects of weather.", + name: "无关天气", + description: "任何天气的影响都会消失。" }, compoundEyes: { - name: "Compound Eyes", - description: "The Pokémon's compound eyes boost its accuracy.", + name: "复眼", + description: "因为拥有复眼,招式的命中率会提高。" }, insomnia: { - name: "Insomnia", - description: "The Pokémon is suffering from insomnia and cannot fall asleep.", + name: "不眠", + description: "因为有着睡不着的体质,所以不会陷入睡眠状态。" }, colorChange: { - name: "Color Change", - description: "The Pokémon's type becomes the type of the move used on it.", + name: "变色", + description: "自己的属性会变为从对手处所受招式的属性。" }, immunity: { - name: "Immunity", - description: "The immune system of the Pokémon prevents it from getting poisoned.", + name: "免疫", + description: "因为体内拥有免疫能力,不会变为中毒状态。" }, flashFire: { - name: "Flash Fire", - description: "Powers up the Pokémon's Fire-type moves if it's hit by one.", + name: "引火", + description: "受到火属性的招式攻击时,吸收火焰,自己使出的火属性招式会变强。" }, shieldDust: { - name: "Shield Dust", - description: "This Pokémon's dust blocks the additional effects of attacks taken.", + name: "鳞粉", + description: "被鳞粉守护着,不会受到招式的追加效果影响。" }, ownTempo: { - name: "Own Tempo", - description: "This Pokémon has its own tempo, and that prevents it from becoming confused.", + name: "我行我素", + description: "因为我行我素,不会变为混乱状态。对威吓也毫不动摇。" }, suctionCups: { - name: "Suction Cups", - description: "This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.", + name: "吸盘", + description: "用吸盘牢牢贴在地面上,让替换宝可梦的招式和道具无效。" }, intimidate: { - name: "Intimidate", - description: "The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.", + name: "威吓", + description: "出场时威吓对手,让其退缩,降低对手的攻击。" }, shadowTag: { - name: "Shadow Tag", - description: "This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.", + name: "踩影", + description: "踩住对手的影子使其无法逃走或替换。" }, roughSkin: { - name: "Rough Skin", - description: "This Pokémon inflicts damage with its rough skin to the attacker on contact.", + name: "粗糙皮肤", + description: "受到攻击时,用粗糙的皮肤弄伤接触到自己的对手。" }, wonderGuard: { - name: "Wonder Guard", - description: "Its mysterious power only lets supereffective moves hit the Pokémon.", + name: "神奇守护", + description: "不可思议的力量,只有效果绝佳的招式才能击中。" }, levitate: { - name: "Levitate", - description: "By floating in the air, the Pokémon receives full immunity to all Ground-type moves.", + name: "飘浮", + description: "从地面浮起,从而不会受到地面属性招式的攻击。" }, effectSpore: { - name: "Effect Spore", - description: "Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.", + name: "孢子", + description: "受到攻击时,有时会把接触到自己的对手变为中毒、麻痹或睡眠状态。" }, synchronize: { - name: "Synchronize", - description: "The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.", + name: "同步", + description: "将自己的中毒、麻痹或灼伤状态传染给对手。" }, clearBody: { - name: "Clear Body", - description: "Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.", + name: "恒净之躯", + description: "不会因为对手的招式或特性而被降低能力。" }, naturalCure: { - name: "Natural Cure", - description: "All status conditions heal when the Pokémon switches out.", + name: "自然回复", + description: "回到同行队伍后,异常状态就会被治愈。" }, lightningRod: { - name: "Lightning Rod", - description: "The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.", + name: "避雷针", + description: "将电属性的招式吸引到自己身上,不会受到伤害,而是会提高特攻。" }, sereneGrace: { - name: "Serene Grace", - description: "Boosts the likelihood of additional effects occurring when attacking.", + name: "天恩", + description: "托天恩的福,招式的追加效果容易出现。" }, swiftSwim: { - name: "Swift Swim", - description: "Boosts the Pokémon's Speed stat in rain.", + name: "悠游自如", + description: "下雨天气时,速度会提高。" }, chlorophyll: { - name: "Chlorophyll", - description: "Boosts the Pokémon's Speed stat in harsh sunlight.", + name: "叶绿素", + description: "晴朗天气时,速度会提高。" }, illuminate: { - name: "Illuminate", - description: "By illuminating its surroundings, the Pokémon raises the likelihood of meeting wild Pokémon and prevents its accuracy from being lowered.", + name: "发光", + description: "通过让周围变亮来保持命中率不会被降低。" }, trace: { - name: "Trace", - description: "When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.", + name: "复制", + description: "出场时,复制对手的特性,变为与之相同的特性。" }, hugePower: { - name: "Huge Power", - description: "Doubles the Pokémon's Attack stat.", + name: "大力士", + description: "物理攻击的威力会变为2倍。" }, poisonPoint: { - name: "Poison Point", - description: "Contact with the Pokémon may poison the attacker.", + name: "毒刺", + description: "有时会让接触到自己的对手变为中毒状态。" }, innerFocus: { - name: "Inner Focus", - description: "The Pokémon's intensely focused, and that protects the Pokémon from flinching.", + name: "精神力", + description: "拥有经过锻炼的精神,而不会因对手的攻击而畏缩。对威吓也毫不动摇。" }, magmaArmor: { - name: "Magma Armor", - description: "The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.", + name: "熔岩铠甲", + description: "将炽热的熔岩覆盖在身上,不会变为冰冻状态。" }, waterVeil: { - name: "Water Veil", - description: "The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.", + name: "水幕", + description: "将水幕裹在身上,不会变为灼伤状态。" }, magnetPull: { - name: "Magnet Pull", - description: "Prevents Steel-type Pokémon from escaping using its magnetic force.", + name: "磁力", + description: "用磁力吸住钢属性的宝可梦,使其无法逃走。" }, soundproof: { - name: "Soundproof", - description: "Soundproofing gives the Pokémon full immunity to all sound-based moves.", + name: "隔音", + description: "通过屏蔽声音,不受到声音招式的影响。" }, rainDish: { - name: "Rain Dish", - description: "The Pokémon gradually regains HP in rain.", + name: "雨盘", + description: "下雨天气时,会缓缓回复HP。" }, sandStream: { - name: "Sand Stream", - description: "The Pokémon summons a sandstorm when it enters a battle.", + name: "扬沙", + description: "出场时,会把天气变为沙暴。" }, pressure: { - name: "Pressure", - description: "By putting pressure on the opposing Pokémon, it raises their PP usage.", + name: "压迫感", + description: "给予对手压迫感,大量减少其使用招式的PP。" }, thickFat: { - name: "Thick Fat", - description: "The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.", + name: "厚脂肪", + description: "因为被厚厚的脂肪保护着,会让火属性和冰属性的招式伤害减半。" }, earlyBird: { - name: "Early Bird", - description: "The Pokémon awakens from sleep twice as fast as other Pokémon.", + name: "早起", + description: "即使变为睡眠状态,也能以2倍的速度提早醒来。" }, flameBody: { - name: "Flame Body", - description: "Contact with the Pokémon may burn the attacker.", + name: "火焰之躯", + description: "有时会让接触到自己的对手变为灼伤状态。" }, runAway: { - name: "Run Away", - description: "Enables a sure getaway from wild Pokémon.", + name: "逃跑", + description: "一定能从野生宝可梦那儿逃走。" }, keenEye: { - name: "Keen Eye", - description: "Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.", + name: "锐利目光", + description: "多亏了锐利的目光,命中率不会被降低。" }, hyperCutter: { - name: "Hyper Cutter", - description: "The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.", + name: "怪力钳", + description: "因为拥有以力量自豪的钳子,不会被对手降低攻击。" }, pickup: { - name: "Pickup", - description: "The Pokémon may pick up the item an opposing Pokémon held during a battle.", + name: "捡拾", + description: "有时会捡来对手用过的道具,冒险过程中也会捡到。" }, truant: { - name: "Truant", - description: "The Pokémon can't use a move if it had used a move on the previous turn.", + name: "懒惰", + description: "如果使出招式,下一回合就会休息。" }, hustle: { - name: "Hustle", - description: "Boosts the Attack stat, but lowers accuracy.", + name: "活力", + description: "自己的攻击变高,但命中率会降低。" }, cuteCharm: { - name: "Cute Charm", - description: "Contact with the Pokémon may cause infatuation.", + name: "迷人之躯", + description: "有时会让接触到自己的对手着迷。" }, plus: { - name: "Plus", - description: "Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.", + name: "正电", + description: "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。" }, minus: { - name: "Minus", - description: "Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.", + name: "负电", + description: "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。" }, forecast: { - name: "Forecast", - description: "The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.", + name: "阴晴不定", + description: "受天气的影响,会变为水属性、火属性或冰属性中的某一个。" }, stickyHold: { - name: "Sticky Hold", - description: "Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.", + name: "黏着", + description: "因为道具是粘在黏性身体上的,所以不会被对手夺走。" }, shedSkin: { - name: "Shed Skin", - description: "The Pokémon may heal its own status conditions by shedding its skin.", + name: "蜕皮", + description: "通过蜕去身上的皮,有时会治愈异常状态。" }, guts: { - name: "Guts", - description: "It's so gutsy that having a status condition boosts the Pokémon's Attack stat.", + name: "毅力", + description: "如果变为异常状态,会拿出毅力,攻击会提高。" }, marvelScale: { - name: "Marvel Scale", - description: "The Pokémon's marvelous scales boost the Defense stat if it has a status condition.", + name: "神奇鳞片", + description: "如果变为异常状态,神奇鳞片会发生反应,防御会提高。" }, liquidOoze: { - name: "Liquid Ooze", - description: "The oozed liquid has a strong stench, which damages attackers using any draining move.", + name: "污泥浆", + description: "吸收了污泥浆的对手会因强烈的恶臭而受到伤害,减少HP。" }, overgrow: { - name: "Overgrow", - description: "Powers up Grass-type moves when the Pokémon's HP is low.", + name: "茂盛", + description: "HP减少的时候,草属性的招式威力会提高。" }, blaze: { - name: "Blaze", - description: "Powers up Fire-type moves when the Pokémon's HP is low.", + name: "猛火", + description: "HP减少的时候,火属性的招式威力会提高。" }, torrent: { - name: "Torrent", - description: "Powers up Water-type moves when the Pokémon's HP is low.", + name: "激流", + description: "HP减少的时候,水属性的招式威力会提高。" }, swarm: { - name: "Swarm", - description: "Powers up Bug-type moves when the Pokémon's HP is low.", + name: "虫之预感", + description: "HP减少的时候,虫属性的招式威力会提高。" }, rockHead: { - name: "Rock Head", - description: "Protects the Pokémon from recoil damage.", + name: "坚硬脑袋", + description: "即使使出会受反作用力伤害的招式,HP也不会减少。" }, drought: { - name: "Drought", - description: "Turns the sunlight harsh when the Pokémon enters a battle.", + name: "日照", + description: "出场时,会将天气变为晴朗。" }, arenaTrap: { - name: "Arena Trap", - description: "Prevents opposing Pokémon from fleeing.", + name: "沙穴", + description: "在战斗中让对手无法逃走。" }, vitalSpirit: { - name: "Vital Spirit", - description: "The Pokémon is full of vitality, and that prevents it from falling asleep.", + name: "干劲", + description: "通过激发出干劲,不会变为睡眠状态。" }, whiteSmoke: { - name: "White Smoke", - description: "The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.", + name: "白色烟雾", + description: "被白色烟雾保护着,不会被对手降低能力。" }, purePower: { - name: "Pure Power", - description: "Using its pure power, the Pokémon doubles its Attack stat.", + name: "瑜伽之力", + description: "因瑜伽的力量,物理攻击的威力会变为2倍。" }, shellArmor: { - name: "Shell Armor", - description: "A hard shell protects the Pokémon from critical hits.", + name: "硬壳盔甲", + description: "被坚硬的壳保护着,对手的攻击不会击中要害。" }, airLock: { - name: "Air Lock", - description: "Eliminates the effects of weather.", + name: "气闸", + description: "所有天气的影响都会消失。" }, tangledFeet: { - name: "Tangled Feet", - description: "Raises evasiveness if the Pokémon is confused.", + name: "蹒跚", + description: "在混乱状态时,闪避率会提高。" }, motorDrive: { - name: "Motor Drive", - description: "Boosts its Speed stat if hit by an Electric-type move instead of taking damage.", + name: "电气引擎", + description: "受到电属性的招式攻击时,不会受到伤害,而是速度会提高。" }, rivalry: { - name: "Rivalry", - description: "Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.", + name: "斗争心", + description: "面对性别相同的对手,会燃起斗争心,变得更强。而面对性别不同的,则会变弱。" }, steadfast: { - name: "Steadfast", - description: "The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.", + name: "不屈之心", + description: "每次畏缩时,不屈之心就会燃起,速度也会提高。" }, snowCloak: { - name: "Snow Cloak", - description: "Boosts the Pokémon's evasiveness in snow.", + name: "雪隐", + description: "下雪天气时,闪避率会提高。" }, gluttony: { - name: "Gluttony", - description: "Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.", + name: "贪吃鬼", + description: "原本HP变得很少时才会吃树果,在HP还有一半时就会把它吃掉。" }, angerPoint: { - name: "Anger Point", - description: "The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.", + name: "愤怒穴位", + description: "要害被击中时,会大发雷霆,攻击力变为最大。" }, unburden: { - name: "Unburden", - description: "Boosts the Speed stat if the Pokémon's held item is used or lost.", + name: "轻装", + description: "失去所持有的道具时,速度会提高。" }, heatproof: { - name: "Heatproof", - description: "The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.", + name: "耐热", + description: "耐热的体质会让火属性的招式伤害减半。" }, simple: { - name: "Simple", - description: "The stat changes the Pokémon receives are doubled.", + name: "单纯", + description: "能力变化会变为平时的2倍。" }, drySkin: { - name: "Dry Skin", - description: "Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.", + name: "干燥皮肤", + description: "下雨天气时和受到水属性的招式时,HP会回复。晴朗天气时和受到火属性的招式时,HP会减少。" }, download: { - name: "Download", - description: "Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.", + name: "下载", + description: "比较对手的防御和特防,根据较低的那项能力相应地提高自己的攻击或特攻。" }, ironFist: { - name: "Iron Fist", - description: "Powers up punching moves.", + name: "铁拳", + description: "使用拳类招式的威力会提高。" }, poisonHeal: { - name: "Poison Heal", - description: "Restores HP if the Pokémon is poisoned instead of losing HP.", + name: "毒疗", + description: "变为中毒状态时,HP不会减少,反而会增加起来。" }, adaptability: { - name: "Adaptability", - description: "Powers up moves of the same type as the Pokémon.", + name: "适应力", + description: "与自身同属性的招式威力会提高。" }, skillLink: { - name: "Skill Link", - description: "Maximizes the number of times multistrike moves hit.", + name: "连续攻击", + description: "如果使用连续招式,总是能使出最高次数。" }, hydration: { - name: "Hydration", - description: "Heals status conditions if it's raining.", + name: "湿润之躯", + description: "下雨天气时,异常状态会治愈。" }, solarPower: { - name: "Solar Power", - description: "Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.", + name: "太阳之力", + description: "晴朗天气时,特攻会提高,而每回合HP会减少。" }, quickFeet: { - name: "Quick Feet", - description: "Boosts the Speed stat if the Pokémon has a status condition.", + name: "飞毛腿", + description: "变为异常状态时,速度会提高。" }, normalize: { - name: "Normalize", - description: "All the Pokémon's moves become Normal type. The power of those moves is boosted a little.", + name: "一般皮肤", + description: "无论是什么属性的招式,全部会变为一般属性。威力会少量提高。" }, sniper: { - name: "Sniper", - description: "Powers up moves if they become critical hits when attacking.", + name: "狙击手", + description: "击中要害时,威力会变得更强。" }, magicGuard: { - name: "Magic Guard", - description: "The Pokémon only takes damage from attacks.", + name: "魔法防守", + description: "不会受到攻击以外的伤害。" }, noGuard: { - name: "No Guard", - description: "The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.", + name: "无防守", + description: "由于无防守战术,双方使出的招式都必定会击中。" }, stall: { - name: "Stall", - description: "The Pokémon moves after all other Pokémon do.", + name: "慢出", + description: "使出招式的顺序必定会变为最后。" }, technician: { - name: "Technician", - description: "Powers up the Pokémon's weaker moves.", + name: "技术高手", + description: "攻击时可以将低威力招式的威力提高。" }, leafGuard: { - name: "Leaf Guard", - description: "Prevents status conditions in harsh sunlight.", + name: "叶子防守", + description: "晴朗天气时,不会变为异常状态。" }, klutz: { - name: "Klutz", - description: "The Pokémon can't use any held items.", + name: "笨拙", + description: "无法使用持有的道具。" }, moldBreaker: { - name: "Mold Breaker", - description: "Moves can be used on the target regardless of its Abilities.", + name: "破格", + description: "可以不受对手特性的干扰,向对手使出招式。" }, superLuck: { - name: "Super Luck", - description: "The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.", + name: "超幸运", + description: "因为拥有超幸运,攻击容易击中对手的要害。" }, aftermath: { - name: "Aftermath", - description: "Damages the attacker if it contacts the Pokémon with a finishing hit.", + name: "引爆", + description: "变为濒死时,会对接触到自己的对手造成伤害。" }, anticipation: { - name: "Anticipation", - description: "The Pokémon can sense an opposing Pokémon's dangerous moves.", + name: "危险预知", + description: "可以察觉到对手拥有的危险招式。" }, forewarn: { - name: "Forewarn", - description: "When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.", + name: "预知梦", + description: "出场时,只读取1个对手拥有的招式。" }, unaware: { - name: "Unaware", - description: "When attacking, the Pokémon ignores the target Pokémon's stat changes.", + name: "纯朴", + description: "可以无视对手能力的变化,进行攻击。" }, tintedLens: { - name: "Tinted Lens", - description: 'The Pokémon can use "not very effective" moves to deal regular damage.', + name: "有色眼镜", + description: "可以将效果不好的招式以通常的威力使出。" }, filter: { - name: "Filter", - description: "Reduces the power of supereffective attacks taken.", + name: "过滤", + description: "受到效果绝佳的攻击时,可以减弱其威力。" }, slowStart: { - name: "Slow Start", - description: "For five turns, the Pokémon's Attack and Speed stats are halved.", + name: "慢启动", + description: "在5回合内,攻击和速度减半。" }, scrappy: { - name: "Scrappy", - description: "The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.", + name: "胆量", + description: "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。对威吓也毫不动摇。" }, stormDrain: { - name: "Storm Drain", - description: "Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.", + name: "引水", + description: "将水属性的招式引到自己身上,不会受到伤害,而是会提高特攻。" }, iceBody: { - name: "Ice Body", - description: "The Pokémon gradually regains HP in snow.", + name: "冰冻之躯", + description: "下雪天气时,会缓缓回复HP。" }, solidRock: { - name: "Solid Rock", - description: "Reduces the power of supereffective attacks taken.", + name: "坚硬岩石", + description: "受到效果绝佳的攻击时,可以减弱其威力。" }, snowWarning: { - name: "Snow Warning", - description: "The Pokémon makes it snow when it enters a battle.", + name: "降雪", + description: "出场时,会将天气变为下雪。" }, honeyGather: { - name: "Honey Gather", - description: "The Pokémon may gather Honey after a battle.", + name: "采蜜", + description: "战斗结束时,有时候会捡来甜甜蜜。" }, frisk: { - name: "Frisk", - description: "When it enters a battle, the Pokémon can check an opposing Pokémon's held item.", + name: "察觉", + description: "出场时,可以察觉对手的持有物。" }, reckless: { - name: "Reckless", - description: "Powers up moves that have recoil damage.", + name: "舍身", + description: "自己会因反作用力受伤的招式,其威力会提高。" }, multitype: { - name: "Multitype", - description: "Changes the Pokémon's type to match the Plate or Z-Crystal it holds.", + name: "多属性", + description: "自己的属性会根据持有的石板而改变。" }, flowerGift: { - name: "Flower Gift", - description: "Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.", + name: "花之礼", + description: "晴朗天气时,自己与同伴的攻击和特防能力会提高。" }, badDreams: { - name: "Bad Dreams", - description: "Reduces the HP of sleeping opposing Pokémon.", + name: "梦魇", + description: "给予睡眠状态的对手伤害。" }, pickpocket: { - name: "Pickpocket", - description: "Steals an item from an attacker that made direct contact.", + name: "顺手牵羊", + description: "盗取接触到自己的对手的道具。" }, sheerForce: { - name: "Sheer Force", - description: "Removes additional effects to increase the power of moves when attacking.", + name: "强行", + description: "招式的追加效果消失,但因此能以更高的威力使出招式。" }, contrary: { - name: "Contrary", - description: "Makes stat changes have an opposite effect.", + name: "唱反调", + description: "能力的变化发生逆转,原本提高时会降低,而原本降低时会提高。" }, unnerve: { - name: "Unnerve", - description: "Unnerves opposing Pokémon and makes them unable to eat Berries.", + name: "紧张感", + description: "让对手紧张,使其无法食用树果。" }, defiant: { - name: "Defiant", - description: "Boosts the Pokémon's Attack stat sharply when its stats are lowered.", + name: "不服输", + description: "被对手降低能力时,攻击会大幅提高。" }, defeatist: { - name: "Defeatist", - description: "Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.", + name: "软弱", + description: "HP减半时,会变得软弱,攻击和特攻会减半。" }, cursedBody: { - name: "Cursed Body", - description: "May disable a move used on the Pokémon.", + name: "咒术之躯", + description: "受到攻击时,有时会把对手的招式变为定身法状态。" }, healer: { - name: "Healer", - description: "Sometimes heals an ally's status condition.", + name: "治愈之心", + description: "有时会治愈异常状态的同伴。" }, friendGuard: { - name: "Friend Guard", - description: "Reduces damage done to allies.", + name: "友情防守", + description: "可以减少我方的伤害。" }, weakArmor: { - name: "Weak Armor", - description: "Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.", + name: "碎裂铠甲", + description: "受到物理招式的伤害时,防御会降低,速度会大幅提高。" }, heavyMetal: { - name: "Heavy Metal", - description: "Doubles the Pokémon's weight.", + name: "重金属", + description: "自身的重量会变为2倍。" }, lightMetal: { - name: "Light Metal", - description: "Halves the Pokémon's weight.", + name: "轻金属", + description: "自身的重量会减半。" }, multiscale: { - name: "Multiscale", - description: "Reduces the amount of damage the Pokémon takes while its HP is full.", + name: "多重鳞片", + description: "HP全满时,受到的伤害会变少。" }, toxicBoost: { - name: "Toxic Boost", - description: "Powers up physical attacks when the Pokémon is poisoned.", + name: "中毒激升", + description: "变为中毒状态时,物理招式的威力会提高。" }, flareBoost: { - name: "Flare Boost", - description: "Powers up special attacks when the Pokémon is burned.", + name: "受热激升", + description: "变为灼伤状态时,特殊招式的威力会提高。" }, harvest: { - name: "Harvest", - description: "May create another Berry after one is used.", + name: "收获", + description: "可以多次制作出已被使用掉的树果。" }, telepathy: { - name: "Telepathy", - description: "Anticipates an ally's attack and dodges it.", + name: "心灵感应", + description: "读取我方的攻击,并闪避其招式伤害。" }, moody: { - name: "Moody", - description: "Raises one stat sharply and lowers another every turn.", + name: "心情不定", + description: "每一回合,能力中的某项会大幅提高,而某项会降低。" }, overcoat: { - name: "Overcoat", - description: "Protects the Pokémon from things like sand, hail, and powder.", + name: "防尘", + description: "不会受到沙暴的伤害。也不会受到粉末类和孢子类招式的影响。" }, poisonTouch: { - name: "Poison Touch", - description: "May poison a target when the Pokémon makes contact.", + name: "毒手", + description: "只通过接触就有可能让对手变为中毒状态。" }, regenerator: { - name: "Regenerator", - description: "Restores a little HP when withdrawn from battle.", + name: "再生力", + description: "退回同行队伍后,HP会少量回复。" }, bigPecks: { - name: "Big Pecks", - description: "Protects the Pokémon from Defense-lowering effects.", + name: "健壮胸肌", + description: "不会受到防御降低的效果。" }, sandRush: { - name: "Sand Rush", - description: "Boosts the Pokémon's Speed stat in a sandstorm.", + name: "拨沙", + description: "沙暴天气时,速度会提高。" }, wonderSkin: { - name: "Wonder Skin", - description: "Makes status moves more likely to miss.", + name: "奇迹皮肤", + description: "成为不易受到变化招式攻击的身体。" }, analytic: { - name: "Analytic", - description: "Boosts move power when the Pokémon moves last.", + name: "分析", + description: "如果在最后使出招式,招式的威力会提高。" }, illusion: { - name: "Illusion", - description: "Comes out disguised as the Pokémon in the party's last spot.", + name: "幻觉", + description: "假扮成同行队伍中的最后一只宝可梦出场,迷惑对手。" }, imposter: { - name: "Imposter", - description: "The Pokémon transforms itself into the Pokémon it's facing.", + name: "变身者", + description: "变身为当前面对的宝可梦。" }, infiltrator: { - name: "Infiltrator", - description: "Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.", + name: "穿透", + description: "可以穿透对手的壁障或替身进行攻击。" }, mummy: { - name: "Mummy", - description: "Contact with the Pokémon changes the attacker's Ability to Mummy.", + name: "木乃伊", + description: "被对手接触到后,会将对手变为木乃伊。" }, moxie: { - name: "Moxie", - description: "The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.", + name: "自信过度", + description: "如果打倒对手,就会充满自信,攻击会提高。" }, justified: { - name: "Justified", - description: "Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.", + name: "正义之心", + description: "受到恶属性的招式攻击时,因为正义感,攻击会提高。" }, rattled: { - name: "Rattled", - description: "Intimidate or being hit by a Dark-, Ghost-, or Bug-type move will scare the Pokémon and boost its Speed stat.", + name: "胆怯", + description: "受到恶属性、幽灵属性和虫属性的攻击或威吓时,会因胆怯而速度提高。" }, magicBounce: { - name: "Magic Bounce", - description: "Reflects status moves instead of getting hit by them.", + name: "魔法镜", + description: "可以不受到由对手使出的变化招式影响,并将其反弹。" }, sapSipper: { - name: "Sap Sipper", - description: "Boosts the Attack stat if hit by a Grass-type move instead of taking damage.", + name: "食草", + description: "受到草属性的招式攻击时,不会受到伤害,而是攻击会提高。" }, prankster: { - name: "Prankster", - description: "Gives priority to a status move.", + name: "恶作剧之心", + description: "可以率先使出变化招式。" }, sandForce: { - name: "Sand Force", - description: "Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.", + name: "沙之力", + description: "沙暴天气时,岩石属性、地面属性和钢属性的招式威力会提高。" }, ironBarbs: { - name: "Iron Barbs", - description: "Inflicts damage on the attacker upon contact with iron barbs.", + name: "铁刺", + description: "用铁刺给予接触到自己的对手伤害。" }, zenMode: { - name: "Zen Mode", - description: "Changes the Pokémon's shape when HP is half or less.", + name: "达摩模式", + description: "HP变为一半以下时,样子会改变。" }, victoryStar: { - name: "Victory Star", - description: "Boosts the accuracy of its allies and itself.", + name: "胜利之星", + description: "自己和同伴的命中率会提高。" }, turboblaze: { - name: "Turboblaze", - description: "Moves can be used on the target regardless of its Abilities.", + name: "涡轮火焰", + description: "可以不受对手特性的干扰,向对手使出招式。" }, teravolt: { - name: "Teravolt", - description: "Moves can be used on the target regardless of its Abilities.", + name: "兆级电压", + description: "可以不受对手特性的干扰,向对手使出招式。" }, aromaVeil: { - name: "Aroma Veil", - description: "Protects itself and its allies from attacks that limit their move choices.", + name: "芳香幕", + description: "可以防住向自己和同伴发出的心灵攻击。" }, flowerVeil: { - name: "Flower Veil", - description: "Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.", + name: "花幕", + description: "我方的草属性宝可梦能力不会降低,也不会变为异常状态。" }, cheekPouch: { - name: "Cheek Pouch", - description: "Restores HP as well when the Pokémon eats a Berry.", + name: "颊囊", + description: "无论是哪种树果,食用后,HP都会回复。" }, protean: { - name: "Protean", - description: "Changes the Pokémon's type to the type of the move it's about to use.", + name: "变幻自如", + description: "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。" }, furCoat: { - name: "Fur Coat", - description: "Halves the damage from physical moves.", + name: "毛皮大衣", + description: "对手给予的物理招式的伤害会减半。" }, magician: { - name: "Magician", - description: "The Pokémon steals the held item of a Pokémon it hits with a move.", + name: "魔术师", + description: "夺走被自己的招式击中的对手的道具。" }, bulletproof: { - name: "Bulletproof", - description: "Protects the Pokémon from some ball and bomb moves.", + name: "防弹", + description: "可以防住对手的球和弹类招式。" }, competitive: { - name: "Competitive", - description: "Boosts the Sp. Atk stat sharply when a stat is lowered.", + name: "好胜", + description: "如果被对手降低能力,特攻会大幅提高。" }, strongJaw: { - name: "Strong Jaw", - description: "The Pokémon's strong jaw boosts the power of its biting moves.", + name: "强壮之颚", + description: "因为颚部强壮,啃咬类招式的威力会提高。" }, refrigerate: { - name: "Refrigerate", - description: "Normal-type moves become Ice-type moves. The power of those moves is boosted a little.", + name: "冰冻皮肤", + description: "一般属性的招式会变为冰属性。威力会少量提高。" }, sweetVeil: { - name: "Sweet Veil", - description: "Prevents itself and ally Pokémon from falling asleep.", + name: "甜幕", + description: "自己和同伴的宝可梦不会变为睡眠状态。" }, stanceChange: { - name: "Stance Change", - description: "The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.", + name: "战斗切换", + description: "如果使出攻击招式,会变为刀剑形态,如果使出招式“王者盾牌”,会变为盾牌形态。" }, galeWings: { - name: "Gale Wings", - description: "Gives priority to Flying-type moves when the Pokémon's HP is full.", + name: "疾风之翼", + description: "HP全满时,飞行属性的招式可以率先使出。" }, megaLauncher: { - name: "Mega Launcher", - description: "Powers up aura and pulse moves.", + name: "超级发射器", + description: "波动和波导类招式的威力会提高。" }, grassPelt: { - name: "Grass Pelt", - description: "Boosts the Pokémon's Defense stat on Grassy Terrain.", + name: "草之毛皮", + description: "在青草场地时,防御会提高。" }, symbiosis: { - name: "Symbiosis", - description: "The Pokémon passes its item to an ally that has used up an item.", + name: "共生", + description: "同伴使用道具时,会把自己持有的道具传递给同伴。" }, toughClaws: { - name: "Tough Claws", - description: "Powers up moves that make direct contact.", + name: "硬爪", + description: "接触到对手的招式威力会提高。" }, pixilate: { - name: "Pixilate", - description: "Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.", + name: "妖精皮肤", + description: "一般属性的招式会变为妖精属性。威力会少量提高。" }, gooey: { - name: "Gooey", - description: "Contact with the Pokémon lowers the attacker's Speed stat.", + name: "黏滑", + description: "对于用攻击接触到自己的对手,会降低其速度。" }, aerilate: { - name: "Aerilate", - description: "Normal-type moves become Flying-type moves. The power of those moves is boosted a little.", + name: "飞行皮肤", + description: "一般属性的招式会变为飞行属性。威力会少量提高。" }, parentalBond: { - name: "Parental Bond", - description: "Parent and child each attacks.", + name: "亲子爱", + description: "亲子俩可以合计攻击2次。" }, darkAura: { - name: "Dark Aura", - description: "Powers up each Pokémon's Dark-type moves.", + name: "暗黑气场", + description: "全体的恶属性招式变强。" }, fairyAura: { - name: "Fairy Aura", - description: "Powers up each Pokémon's Fairy-type moves.", + name: "妖精气场", + description: "全体的妖精属性招式变强。" }, auraBreak: { - name: "Aura Break", - description: 'The effects of "Aura" Abilities are reversed to lower the power of affected moves.', + name: "气场破坏", + description: "让气场的效果发生逆转,降低威力。" }, primordialSea: { - name: "Primordial Sea", - description: "The Pokémon changes the weather to nullify Fire-type attacks.", + name: "始源之海", + description: "变为不会受到火属性攻击的天气。" }, desolateLand: { - name: "Desolate Land", - description: "The Pokémon changes the weather to nullify Water-type attacks.", + name: "终结之地", + description: "变为不会受到水属性攻击的天气。" }, deltaStream: { - name: "Delta Stream", - description: "The Pokémon changes the weather to eliminate all of the Flying type's weaknesses.", + name: "德尔塔气流", + description: "变为令飞行属性的弱点消失的天气。" }, stamina: { - name: "Stamina", - description: "Boosts the Defense stat when hit by an attack.", + name: "持久力", + description: "受到攻击时,防御会提高。" }, wimpOut: { - name: "Wimp Out", - description: "The Pokémon cowardly switches out when its HP becomes half or less.", + name: "跃跃欲逃", + description: "HP变为一半时,会慌慌张张逃走,退回同行队伍中。" }, emergencyExit: { - name: "Emergency Exit", - description: "The Pokémon, sensing danger, switches out when its HP becomes half or less.", + name: "危险回避", + description: "HP变为一半时,为了回避危险,会退回到同行队伍中。" }, waterCompaction: { - name: "Water Compaction", - description: "Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.", + name: "遇水凝固", + description: "受到水属性的招式攻击时,防御会大幅提高。" }, merciless: { - name: "Merciless", - description: "The Pokémon's attacks become critical hits if the target is poisoned.", + name: "不仁不义", + description: "攻击中毒状态的对手时,必定会击中要害。" }, shieldsDown: { - name: "Shields Down", - description: "When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.", + name: "界限盾壳", + description: "HP变为一半时,壳会坏掉,变得有攻击性。" }, stakeout: { - name: "Stakeout", - description: "Doubles the damage dealt to the target's replacement if the target switches out.", + name: "蹲守", + description: "可以对替换出场的对手以2倍的伤害进行攻击。" }, waterBubble: { - name: "Water Bubble", - description: "Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.", + name: "水泡", + description: "降低自己受到的火属性招式的威力,不会灼伤。" }, steelworker: { - name: "Steelworker", - description: "Powers up Steel-type moves.", + name: "钢能力者", + description: "钢属性的招式威力会提高。" }, berserk: { - name: "Berserk", - description: "Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.", + name: "怒火冲天", + description: "因对手的攻击HP变为一半时,特攻会提高。" }, slushRush: { - name: "Slush Rush", - description: "Boosts the Pokémon's Speed stat in snow.", + name: "拨雪", + description: "下雪天气时,速度会提高。" }, longReach: { - name: "Long Reach", - description: "The Pokémon uses its moves without making contact with the target.", + name: "远隔", + description: "可以不接触对手就使出所有的招式。" }, liquidVoice: { - name: "Liquid Voice", - description: "All sound-based moves become Water-type moves.", + name: "湿润之声", + description: "所有的声音招式都变为水属性。" }, triage: { - name: "Triage", - description: "Gives priority to a healing move.", + name: "先行治疗", + description: "可以率先使出回复招式。" }, galvanize: { - name: "Galvanize", - description: "Normal-type moves become Electric-type moves. The power of those moves is boosted a little.", + name: "电气皮肤", + description: "一般属性的招式会变为电属性。威力会少量提高。" }, surgeSurfer: { - name: "Surge Surfer", - description: "Doubles the Pokémon's Speed stat on Electric Terrain.", + name: "冲浪之尾", + description: "电气场地时,速度会变为2倍。" }, schooling: { - name: "Schooling", - description: "When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.", + name: "鱼群", + description: "HP多的时候会聚起来变强。HP剩余量变少时,群体会分崩离析。" }, disguise: { - name: "Disguise", - description: "Once per battle, the shroud that covers the Pokémon can protect it from an attack.", + name: "画皮", + description: "通过画皮覆盖住身体,可以防住1次攻击。" }, battleBond: { - name: "Battle Bond", - description: "Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.", + name: "牵绊变身", + description: "打倒对手时,与训练家的牵绊会增强,自己的攻击、特攻、速度会提高。" }, powerConstruct: { - name: "Power Construct", - description: "Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.", + name: "群聚变形", + description: "HP变为一半时,细胞们会赶来支援,变为完全体形态。" }, corrosion: { - name: "Corrosion", - description: "The Pokémon can poison the target even if it's a Steel or Poison type.", + name: "腐蚀", + description: "可以使钢属性和毒属性的宝可梦也陷入中毒状态。" }, comatose: { - name: "Comatose", - description: "It's always drowsing and will never wake up. It can attack without waking up.", + name: "绝对睡眠", + description: "总是半梦半醒的状态,绝对不会醒来。可以就这么睡着进行攻击。" }, queenlyMajesty: { - name: "Queenly Majesty", - description: "Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.", + name: "女王的威严", + description: "向对手施加威慑力,使其无法对我方使出先制招式。" }, innardsOut: { - name: "Innards Out", - description: "Damages the attacker landing the finishing hit by the amount equal to its last HP.", + name: "飞出的内在物", + description: "被对手打倒的时候,会给予对手相当于HP剩余量的伤害。" }, dancer: { - name: "Dancer", - description: "When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.", + name: "舞者", + description: "有谁使出跳舞招式时,自己也能就这么接着使出跳舞招式。" }, battery: { - name: "Battery", - description: "Powers up ally Pokémon's special moves.", + name: "蓄电池", + description: "会提高我方的特殊招式的威力。" }, fluffy: { - name: "Fluffy", - description: "Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.", + name: "毛茸茸", + description: "会将对手所给予的接触类招式的伤害减半,但火属性招式的伤害会变为2倍。" }, dazzling: { - name: "Dazzling", - description: "Surprises the opposing Pokémon, making it unable to attack using priority moves.", + name: "鲜艳之躯", + description: "让对手吓一跳,使其无法对我方使出先制招式。" }, soulHeart: { - name: "Soul-Heart", - description: "Boosts its Sp. Atk stat every time a Pokémon faints.", + name: "魂心", + description: "宝可梦每次变为濒死状态时,特攻会提高。" }, tanglingHair: { - name: "Tangling Hair", - description: "Contact with the Pokémon lowers the attacker's Speed stat.", + name: "卷发", + description: "对于用攻击接触到自己的对手,会降低其速度。" }, receiver: { - name: "Receiver", - description: "The Pokémon copies the Ability of a defeated ally.", + name: "接球手", + description: "继承被打倒的同伴的特性,变为相同的特性。" }, powerOfAlchemy: { - name: "Power of Alchemy", - description: "The Pokémon copies the Ability of a defeated ally.", + name: "化学之力", + description: "继承被打倒的同伴的特性,变为相同的特性。" }, beastBoost: { - name: "Beast Boost", - description: "The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.", + name: "异兽提升", + description: "打倒对手的时候,自己最高的那项能力会提高。" }, rksSystem: { - name: "RKS System", - description: "Changes the Pokémon's type to match the memory disc it holds.", + name: "AR系统", + description: "根据持有的存储碟,自己的属性会改变。" }, electricSurge: { - name: "Electric Surge", - description: "Turns the ground into Electric Terrain when the Pokémon enters a battle.", + name: "电气制造者", + description: "出场时,会布下电气场地。" }, psychicSurge: { - name: "Psychic Surge", - description: "Turns the ground into Psychic Terrain when the Pokémon enters a battle.", + name: "精神制造者", + description: "出场时,会布下精神场地。" }, mistySurge: { - name: "Misty Surge", - description: "Turns the ground into Misty Terrain when the Pokémon enters a battle.", + name: "薄雾制造者", + description: "出场时,会布下薄雾场地。" }, grassySurge: { - name: "Grassy Surge", - description: "Turns the ground into Grassy Terrain when the Pokémon enters a battle.", + name: "青草制造者", + description: "出场时,会布下青草场地。" }, fullMetalBody: { - name: "Full Metal Body", - description: "Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.", + name: "金属防护", + description: "不会因为对手的招式或特性而被降低能力。" }, shadowShield: { - name: "Shadow Shield", - description: "Reduces the amount of damage the Pokémon takes while its HP is full.", + name: "幻影防守", + description: "HP全满时,受到的伤害会变少。" }, prismArmor: { - name: "Prism Armor", - description: "Reduces the power of supereffective attacks taken.", + name: "棱镜装甲", + description: "受到效果绝佳的攻击时,可以减弱其威力。" }, neuroforce: { - name: "Neuroforce", - description: "Powers up moves that are super effective.", + name: "脑核之力", + description: "效果绝佳的攻击,威力会变得更强。" }, intrepidSword: { - name: "Intrepid Sword", - description: "Boosts the Pokémon's Attack stat when the Pokémon enters a battle.", + name: "不挠之剑", + description: "首次出场时,攻击会提高。" }, dauntlessShield: { - name: "Dauntless Shield", - description: "Boosts the Pokémon's Defense stat when the Pokémon enters a battle.", + name: "不屈之盾", + description: "首次出场时,防御会提高。" }, libero: { - name: "Libero", - description: "Changes the Pokémon's type to the type of the move it's about to use.", + name: "自由者", + description: "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。" }, ballFetch: { - name: "Ball Fetch", - description: "The Pokémon will fetch the Poké Ball from the first failed throw of the battle.", + name: "捡球", + description: "没有携带道具时,会拾取第1个投出后捕捉失败的精灵球。" }, cottonDown: { - name: "Cotton Down", - description: "When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.", + name: "棉絮", + description: "受到攻击后撒下棉絮,降低除自己以外的所有宝可梦的速度。" }, propellerTail: { - name: "Propeller Tail", - description: "Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.", + name: "螺旋尾鳍", + description: "能无视具有吸引对手招式效果的特性或招式的影响。" }, mirrorArmor: { - name: "Mirror Armor", - description: "Bounces back only the stat-lowering effects that the Pokémon receives.", + name: "镜甲", + description: "只反弹自己受到的能力降低效果。" }, gulpMissile: { - name: "Gulp Missile", - description: "When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.", + name: "一口导弹", + description: "冲浪或潜水时会叼来猎物。受到伤害时,会吐出猎物进行攻击。" }, stalwart: { - name: "Stalwart", - description: "Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.", + name: "坚毅", + description: "能无视具有吸引对手招式效果的特性或招式的影响。" }, steamEngine: { - name: "Steam Engine", - description: "Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.", + name: "蒸汽机", + description: "受到水属性或火属性的招式攻击时,速度会巨幅提高。" }, punkRock: { - name: "Punk Rock", - description: "Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.", + name: "庞克摇滚", + description: "声音招式的威力会提高。受到的声音招式伤害会减半。" }, sandSpit: { - name: "Sand Spit", - description: "The Pokémon creates a sandstorm when it's hit by an attack.", + name: "吐沙", + description: "受到攻击时,会刮起沙暴。" }, iceScales: { - name: "Ice Scales", - description: "The Pokémon is protected by ice scales, which halve the damage taken from special moves.", + name: "冰鳞粉", + description: "由于有冰鳞粉的守护,受到的特殊攻击伤害会减半。" }, ripen: { - name: "Ripen", - description: "Ripens Berries and doubles their effect.", + name: "熟成", + description: "使树果成熟,效果变为2倍。" }, iceFace: { - name: "Ice Face", - description: "The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.", + name: "结冻头", + description: "头部的冰会代替自己承受物理攻击,但是样子会改变。下雪时,冰会恢复原状。" }, powerSpot: { - name: "Power Spot", - description: "Just being next to the Pokémon powers up moves.", + name: "能量点", + description: "只要处在相邻位置,招式的威力就会提高。" }, mimicry: { - name: "Mimicry", - description: "Changes the Pokémon's type depending on the terrain.", + name: "拟态", + description: "宝可梦的属性会根据场地的状态而变化。" }, screenCleaner: { - name: "Screen Cleaner", - description: "When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.", + name: "除障", + description: "出场时,敌方和我方的光墙、反射壁和极光幕的效果会消失。" }, steelySpirit: { - name: "Steely Spirit", - description: "Powers up ally Pokémon's Steel-type moves.", + name: "钢之意志", + description: "我方的钢属性攻击威力会提高。" }, perishBody: { - name: "Perish Body", - description: "When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.", + name: "灭亡之躯", + description: "受到接触类招式攻击时,双方都会在3回合后变为濒死状态。替换后效果消失。" }, wanderingSpirit: { - name: "Wandering Spirit", - description: "The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.", + name: "游魂", + description: "与使用接触类招式攻击自己的宝可梦互换特性。" }, gorillaTactics: { - name: "Gorilla Tactics", - description: "Boosts the Pokémon's Attack stat but only allows the use of the first selected move.", + name: "一猩一意", + description: "虽然攻击会提高,但是只能使出一开始所选的招式。" }, neutralizingGas: { - name: "Neutralizing Gas", - description: "If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.", + name: "化学变化气体", + description: "特性为化学变化气体的宝可梦在场时,场上所有宝可梦的特性效果都会消失或者无法生效。" }, pastelVeil: { - name: "Pastel Veil", - description: "Protects the Pokémon and its ally Pokémon from being poisoned.", + name: "粉彩护幕", + description: "自己和同伴都不会陷入中毒的异常状态。" }, hungerSwitch: { - name: "Hunger Switch", - description: "The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.", + name: "饱了又饿", + description: "每回合结束时会在满腹花纹与空腹花纹之间交替改变样子。" }, quickDraw: { - name: "Quick Draw", - description: "Enables the Pokémon to move first occasionally.", + name: "速击", + description: "有时能比对手先一步行动。" }, unseenFist: { - name: "Unseen Fist", - description: "If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.", + name: "无形拳", + description: "如果使出的是接触到对手的招式,就可以无视守护效果进行攻击。" }, curiousMedicine: { - name: "Curious Medicine", - description: "When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.", + name: "怪药", + description: "出场时会从贝壳撒药,将我方的能力变化复原。" }, transistor: { - name: "Transistor", - description: "Powers up Electric-type moves.", + name: "电晶体", + description: "电属性的招式威力会提高。" }, dragonsMaw: { - name: "Dragon's Maw", - description: "Powers up Dragon-type moves.", + name: "龙颚", + description: "龙属性的招式威力会提高。" }, chillingNeigh: { - name: "Chilling Neigh", - description: "When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.", + name: "苍白嘶鸣", + description: "打倒对手时会用冰冷的声音嘶鸣并提高攻击。" }, grimNeigh: { - name: "Grim Neigh", - description: "When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.", + name: "漆黑嘶鸣", + description: "打倒对手时会用恐怖的声音嘶鸣并提高特攻。" }, asOneGlastrier: { - name: "As One", - description: "This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.", + name: "人马一体", + description: "兼备蕾冠王的紧张感和雪暴马的苍白嘶鸣这两种特性。", }, asOneSpectrier: { - name: "As One", - description: "This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.", + name: "人马一体", + description: "兼备蕾冠王的紧张感和灵幽马的漆黑嘶鸣这两种特性。", }, lingeringAroma: { - name: "Lingering Aroma", - description: "Contact with the Pokémon changes the attacker's Ability to Lingering Aroma.", + name: "甩不掉的气味", + description: "被对手接触到后,甩不掉的气味会沾上对手。" }, seedSower: { - name: "Seed Sower", - description: "Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.", + name: "掉出种子", + description: "受到攻击时,会将脚下变成青草场地。" }, thermalExchange: { - name: "Thermal Exchange", - description: "Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.", + name: "热交换", + description: "受到火属性的招式攻击时,攻击会提高,且不会陷入灼伤状态。" }, angerShell: { - name: "Anger Shell", - description: "When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.", + name: "愤怒甲壳", + description: "因被对手攻击而HP变为一半时,会因愤怒降低防御和特防。但攻击、特攻、速度会提高。" }, purifyingSalt: { - name: "Purifying Salt", - description: "The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.", + name: "洁净之盐", + description: "因洁净的盐而不会陷入异常状态。会让幽灵属性的招式伤害减半。" }, wellBakedBody: { - name: "Well-Baked Body", - description: "The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.", + name: "焦香之躯", + description: "受到火属性的招式攻击时,不会受到伤害,而是会大幅提高防御。" }, windRider: { - name: "Wind Rider", - description: "Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.", + name: "乘风", + description: "吹起了顺风或受到风的招式攻击时,不会受到伤害,而是会提高攻击。" }, guardDog: { - name: "Guard Dog", - description: "Boosts the Pokémon's Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.", + name: "看门犬", + description: "受到威吓时,攻击会提高。让替换宝可梦的招式和道具无效。" }, rockyPayload: { - name: "Rocky Payload", - description: "Powers up Rock-type moves.", + name: "搬岩", + description: "岩石属性的招式威力会提高。" }, windPower: { - name: "Wind Power", - description: "The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.", + name: "风力发电", + description: "受到风的招式攻击时,会变为充电状态。" }, zeroToHero: { - name: "Zero to Hero", - description: "The Pokémon transforms into its Hero Form when it switches out.", + name: "全能变身", + description: "回到同行队伍后,会变为全能形态。" }, commander: { - name: "Commander", - description: "When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.", + name: "发号施令", + description: "出场时,若我方当中有吃吼霸,就会进入其口中,并从其口中发出指令。" }, electromorphosis: { - name: "Electromorphosis", - description: "The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.", + name: "电力转换", + description: "受到伤害时,会变为充电状态。" }, protosynthesis: { - name: "Protosynthesis", - description: "Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.", + name: "古代活性", + description: "携带着驱劲能量或天气为晴朗时,数值最高的能力会提高。" }, quarkDrive: { - name: "Quark Drive", - description: "Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.", + name: "夸克充能", + description: "携带着驱劲能量或在电气场地上时,数值最高的能力会提高。" }, goodAsGold: { - name: "Good as Gold", - description: "A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.", + name: "黄金之躯", + description: "不会氧化的坚固黄金身躯不会受到对手的变化招式的影响。" }, vesselOfRuin: { - name: "Vessel of Ruin", - description: "The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.", + name: "灾祸之鼎", + description: "以能呼唤灾厄的鼎的力量降低除自己以外的宝可梦的特攻。" }, swordOfRuin: { - name: "Sword of Ruin", - description: "The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.", + name: "灾祸之剑", + description: "以能呼唤灾厄的剑的力量降低除自己以外的宝可梦的防御。" }, tabletsOfRuin: { - name: "Tablets of Ruin", - description: "The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.", + name: "灾祸之简", + description: "以能呼唤灾厄的简的力量降低除自己以外的宝可梦的攻击。" }, beadsOfRuin: { - name: "Beads of Ruin", - description: "The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.", + name: "灾祸之玉", + description: "以能呼唤灾厄的勾玉的力量降低除自己以外的宝可梦的特防。" }, orichalcumPulse: { - name: "Orichalcum Pulse", - description: "Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.", + name: "绯红脉动", + description: "出场时,会将天气变为晴朗。日照强烈时,会通过古代的脉动升高攻击。" }, hadronEngine: { - name: "Hadron Engine", - description: "Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.", + name: "强子引擎", + description: "出场时,会布下电气场地。处于电气场地时,会通过未来的机关升高特攻。" }, opportunist: { - name: "Opportunist", - description: "If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.", + name: "跟风", + description: "对手的能力提高时,自己也会趁机同样地提高能力。" }, cudChew: { - name: "Cud Chew", - description: "When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.", + name: "反刍", + description: "吃了树果后,会在下一回合结束时从胃反刍出来再吃1次。" }, sharpness: { - name: "Sharpness", - description: "Powers up slicing moves.", + name: "锋锐", + description: "提高切割对手的招式的威力。" }, supremeOverlord: { - name: "Supreme Overlord", - description: "When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.", + name: "大将", + description: "出场时,攻击和特攻会按照目前被打倒的同伴数量逐渐提升,被打倒越多,提升越多。" }, costar: { - name: "Costar", - description: "When the Pokémon enters a battle, it copies an ally's stat changes.", + name: "同台共演", + description: "出场时,复制同伴的能力变化。" }, toxicDebris: { - name: "Toxic Debris", - description: "Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.", + name: "毒满地", + description: "受到物理招式的伤害时,会在对手脚下散布毒菱。" }, armorTail: { - name: "Armor Tail", - description: "The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.", + name: "尾甲", + description: "包裹头部的神秘尾巴使对手无法对我方使出先制招式。" }, earthEater: { - name: "Earth Eater", - description: "If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.", + name: "食土", + description: "受到地面属性的招式攻击时,不会受到伤害,而是会得到回复。" }, myceliumMight: { - name: "Mycelium Might", - description: "The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.", + name: "菌丝之力", + description: "使出变化招式时,虽然行动必定会变慢,但能不受对手的特性妨碍。" }, mindsEye: { - name: "Mind's Eye", - description: "The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.", + name: "心眼", + description: "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。无视对手的闪避率的变化,且命中率不会被降低。" }, supersweetSyrup: { - name: "Supersweet Syrup", - description: "A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon.", + name: "甘露之蜜", + description: "首次出场时,会散发出甜腻的蜜的香味来降低对手的闪避率。" }, hospitality: { - name: "Hospitality", - description: "When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP.", + name: "款待", + description: "出场时款待同伴,回复其少量HP。" }, toxicChain: { - name: "Toxic Chain", - description: "The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.", + name: "毒锁链", + description: "凭借含有毒素的锁链的力量,有时能让被招式击中的对手陷入剧毒状态。" }, embodyAspectTeal: { - name: "Embody Aspect", - description: "The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted.", + name: "面影辉映", + description: "将回忆映于心中,让碧草面具发出光辉,提高自己的速度。", }, embodyAspectWellspring: { - name: "Embody Aspect", - description: "The Pokémon's heart fills with memories, causing the Wellspring Mask to shine and the Pokémon's Sp. Def stat to be boosted.", + name: "面影辉映", + description: "将回忆映于心中,让火灶面具发出光辉,提高自己的攻击。", }, embodyAspectHearthflame: { - name: "Embody Aspect", - description: "The Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted.", + name: "面影辉映", + description: "将回忆映于心中,让水井面具发出光辉,提高自己的特防。", }, embodyAspectCornerstone: { - name: "Embody Aspect", - description: "The Pokémon's heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon's Defense stat to be boosted.", + name: "面影辉映", + description: "将回忆映于心中,让础石面具发出光辉,提高自己的防御。", }, teraShift: { - name: "Tera Shift", - description: "When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.", + name: "太晶变形", + description: "出场时,会吸收周围的能量,变为太晶形态。" }, teraShell: { - name: "Tera Shell", - description: "The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.", + name: "太晶甲壳", + description: "甲壳蕴藏着全部属性的力量,会将自己HP全满时受到的伤害全都变为效果不好。" }, teraformZero: { - name: "Teraform Zero", - description: "When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.", + name: "归零化境", + description: "太乐巴戈斯变为星晶形态时,蕴藏在它身上的力量会将天气和场地的影响全部归零。" }, poisonPuppeteer: { - name: "Poison Puppeteer", - description: "Pokémon poisoned by Pecharunt's moves will also become confused.", + name: "毒傀儡", + description: "因桃歹郎的招式而陷入中毒状态的对手同时也会陷入混乱状态。" }, } as const; diff --git a/src/locales/chs/move.ts b/src/locales/chs/move.ts index f0c1c623a05..bc063a91f36 100644 --- a/src/locales/chs/move.ts +++ b/src/locales/chs/move.ts @@ -1,3812 +1,3812 @@ import { MoveTranslationEntries } from "#app/plugins/i18n"; export const move: MoveTranslationEntries = { - "pound": { - name: "Pound", - effect: "The target is physically pounded with a long tail, a foreleg, or the like." + pound: { + name: "拍击", + effect: "使用长长的尾巴或手等拍打对手进行攻击。" }, - "karateChop": { - name: "Karate Chop", - effect: "The target is attacked with a sharp chop. Critical hits land more easily." + karateChop: { + name: "空手劈", + effect: "用锋利的手刀劈向对手进行攻击。容易击中要害。" }, - "doubleSlap": { - name: "Double Slap", - effect: "The target is slapped repeatedly, back and forth, two to five times in a row." + doubleSlap: { + name: "连环巴掌", + effect: "用连环巴掌拍打对手进行攻击。连续攻击2~5次。" }, - "cometPunch": { - name: "Comet Punch", - effect: "The target is hit with a flurry of punches that strike two to five times in a row." + cometPunch: { + name: "连续拳", + effect: "用拳头怒涛般的殴打对手进行攻击。连续攻击2~5次。" }, - "megaPunch": { - name: "Mega Punch", - effect: "The target is slugged by a punch thrown with muscle-packed power." + megaPunch: { + name: "百万吨重拳", + effect: "用充满力量的拳头攻击对手。" }, - "payDay": { - name: "Pay Day", - effect: "Numerous coins are hurled at the target to inflict damage. Money is earned after the battle." + payDay: { + name: "聚宝功", + effect: "向对手的身体投掷小金币进行攻击。战斗后可以拿到钱。" }, - "firePunch": { - name: "Fire Punch", - effect: "The target is punched with a fiery fist. This may also leave the target with a burn." + firePunch: { + name: "火焰拳", + effect: "用充满火焰的拳头攻击对手。有时会让对手陷入灼伤状态。" }, - "icePunch": { - name: "Ice Punch", - effect: "The target is punched with an icy fist. This may also leave the target frozen." + icePunch: { + name: "冰冻拳", + effect: "用充满寒气的拳头攻击对手。有时会让对手陷入冰冻状态。" }, - "thunderPunch": { - name: "Thunder Punch", - effect: "The target is punched with an electrified fist. This may also leave the target with paralysis." + thunderPunch: { + name: "雷电拳", + effect: "用充满电流的拳头攻击对手。有时会让对手陷入麻痹状态。" }, - "scratch": { - name: "Scratch", - effect: "Hard, pointed, sharp claws rake the target to inflict damage." + scratch: { + name: "抓", + effect: "用坚硬且无比锋利的爪子抓对手进行攻击。" }, - "viseGrip": { - name: "Vise Grip", - effect: "The target is gripped and squeezed from both sides to inflict damage." + viseGrip: { + name: "夹住", + effect: "将对手从两侧夹住,给予伤害。" }, - "guillotine": { - name: "Guillotine", - effect: "A vicious, tearing attack with big pincers. The target faints instantly if this attack hits." + guillotine: { + name: "极落钳", + effect: "用大钳子或剪刀等夹断对手进行攻击。只要命中就会一击昏厥。" }, - "razorWind": { - name: "Razor Wind", - effect: "In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily." + razorWind: { + name: "旋风刀", + effect: "制造风之刃,于第2回合攻击对手。容易击中要害。" }, - "swordsDance": { - name: "Swords Dance", - effect: "A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat." + swordsDance: { + name: "剑舞", + effect: "激烈地跳起战舞提高气势。大幅提高自己的攻击。" }, - "cut": { - name: "Cut", - effect: "The target is cut with a scythe or claw." + cut: { + name: "居合劈", + effect: "用镰刀或爪子等切斩对手进行攻击。" }, - "gust": { - name: "Gust", - effect: "A gust of wind is whipped up by wings and launched at the target to inflict damage." + gust: { + name: "起风", + effect: "用翅膀将刮起的狂风袭向对手进行攻击。" }, - "wingAttack": { - name: "Wing Attack", - effect: "The target is struck with large, imposing wings spread wide to inflict damage." + wingAttack: { + name: "翅膀攻击", + effect: "大大地展开美丽的翅膀,将其撞向对手进行攻击。" }, - "whirlwind": { - name: "Whirlwind", - effect: "The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + whirlwind: { + name: "吹飞", + effect: "吹飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" }, - "fly": { - name: "Fly", - effect: "The user flies up into the sky and then strikes its target on the next turn." + fly: { + name: "飞翔", + effect: "第1回合飞上天空,第2回合攻击对手。" }, - "bind": { - name: "Bind", - effect: "Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns." + bind: { + name: "绑紧", + effect: "使用长长的身体或藤蔓等,在4~5回合内绑紧对手进行攻击。" }, - "slam": { - name: "Slam", - effect: "The target is slammed with a long tail, vines, or the like to inflict damage." + slam: { + name: "摔打", + effect: "使用长长的尾巴或藤蔓等摔打对手进行攻击。" }, - "vineWhip": { - name: "Vine Whip", - effect: "The target is struck with slender, whiplike vines to inflict damage." + vineWhip: { + name: "藤鞭", + effect: "用如同鞭子般弯曲而细长的藤蔓摔打对手进行攻击。" }, - "stomp": { - name: "Stomp", - effect: "The target is stomped with a big foot. This may also make the target flinch." + stomp: { + name: "踩踏", + effect: "用大脚踩踏对手进行攻击。有时会使对手畏缩。" }, - "doubleKick": { - name: "Double Kick", - effect: "The target is quickly kicked twice in succession using both feet." + doubleKick: { + name: "二连踢", + effect: "用2只脚踢飞对手进行攻击。连续2次给予伤害。" }, - "megaKick": { - name: "Mega Kick", - effect: "The target is attacked by a kick launched with muscle-packed power." + megaKick: { + name: "百万吨重踢", + effect: "使出力大无穷的重踢踢飞对手进行攻击。" }, - "jumpKick": { - name: "Jump Kick", - effect: "The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself." + jumpKick: { + name: "飞踢", + effect: "使出高高的腾空踢攻击对手。如果踢偏则自己会受到伤害。" }, - "rollingKick": { - name: "Rolling Kick", - effect: "The user lashes out with a quick, spinning kick. This may also make the target flinch." + rollingKick: { + name: "回旋踢", + effect: "一边使身体快速旋转,一边踢飞对手进行攻击。有时会使对手畏缩。" }, - "sandAttack": { - name: "Sand Attack", - effect: "Sand is hurled in the target's face, reducing the target's accuracy." + sandAttack: { + name: "泼沙", + effect: "向对手脸上泼沙子,从而降低命中率。" }, - "headbutt": { - name: "Headbutt", - effect: "The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch." + headbutt: { + name: "头锤", + effect: "将头伸出,笔直地扑向对手进行攻击。有时会使对手畏缩。" }, - "hornAttack": { - name: "Horn Attack", - effect: "The target is jabbed with a sharply pointed horn to inflict damage." + hornAttack: { + name: "角撞", + effect: "用尖锐的角攻击对手。" }, - "furyAttack": { - name: "Fury Attack", - effect: "The target is jabbed repeatedly with a horn or beak two to five times in a row." + furyAttack: { + name: "乱击", + effect: "用角或喙刺向对手进行攻击。连续攻击2~5次。" }, - "hornDrill": { - name: "Horn Drill", - effect: "The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits." + hornDrill: { + name: "角钻", + effect: "用旋转的角刺入对手进行攻击。只要命中就会一击昏厥。" }, - "tackle": { - name: "Tackle", - effect: "A physical attack in which the user charges and slams into the target with its whole body." + tackle: { + name: "撞击", + effect: "用整个身体撞向对手进行攻击。" }, - "bodySlam": { - name: "Body Slam", - effect: "The user drops onto the target with its full body weight. This may also leave the target with paralysis." + bodySlam: { + name: "泰山压顶", + effect: "用整个身体压住对手进行攻击。有时会让对手陷入麻痹状态。" }, - "wrap": { - name: "Wrap", - effect: "A long body, vines, or the like are used to wrap and squeeze the target for four to five turns." + wrap: { + name: "紧束", + effect: "使用长长的身体或藤蔓等,在4~5回合内紧束对手进行攻击。" }, - "takeDown": { - name: "Take Down", - effect: "A reckless, full-body charge attack for slamming into the target. This also damages the user a little." + takeDown: { + name: "猛撞", + effect: "以惊人的气势撞向对手进行攻击。自己也会受到少许伤害。" }, - "thrash": { - name: "Thrash", - effect: "The user rampages and attacks for two to three turns. The user then becomes confused." + thrash: { + name: "大闹一番", + effect: "在2~3回合内,乱打一气地攻击对手。大闹一番后自己会陷入混乱。" }, - "doubleEdge": { - name: "Double-Edge", - effect: "A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot." + doubleEdge: { + name: "舍身冲撞", + effect: "拼命地猛撞向对手进行攻击。自己也会受到不小的伤害。" }, - "tailWhip": { - name: "Tail Whip", - effect: "The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats." + tailWhip: { + name: "摇尾巴", + effect: "可爱地左右摇晃尾巴,诱使对手疏忽大意。会降低对手的防御。" }, - "poisonSting": { - name: "Poison Sting", - effect: "The user stabs the target with a poisonous stinger. This may also poison the target." + poisonSting: { + name: "毒针", + effect: "将有毒的针刺入对手进行攻击。有时会让对手陷入中毒状态。" }, - "twineedle": { - name: "Twineedle", - effect: "The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target." + twineedle: { + name: "双针", + effect: "将2根针刺入对手,连续2次给予伤害。有时会让对手陷入中毒状态。" }, - "pinMissile": { - name: "Pin Missile", - effect: "Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." + pinMissile: { + name: "飞弹针", + effect: "向对手发射锐针进行攻击。连续攻击2~5次。" }, - "leer": { - name: "Leer", - effect: "The user gives opposing Pokémon an intimidating leer that lowers the Defense stat." + leer: { + name: "瞪眼", + effect: "用犀利的眼神使其害怕,从而降低对手的防御。" }, - "bite": { - name: "Bite", - effect: "The target is bitten with viciously sharp fangs. This may also make the target flinch." + bite: { + name: "咬住", + effect: "用尖锐的牙咬住对手进行攻击。有时会使对手畏缩。" }, - "growl": { - name: "Growl", - effect: "The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats." + growl: { + name: "叫声", + effect: "让对手听可爱的叫声,引开注意力使其疏忽,从而降低对手的攻击。" }, - "roar": { - name: "Roar", - effect: "The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + roar: { + name: "吼叫", + effect: "放走对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" }, - "sing": { - name: "Sing", - effect: "A soothing lullaby is sung in a calming voice that puts the target into a deep slumber." + sing: { + name: "唱歌", + effect: "让对手听舒适、美妙的歌声,从而陷入睡眠状态。" }, - "supersonic": { - name: "Supersonic", - effect: "The user generates odd sound waves from its body that confuse the target." + supersonic: { + name: "超音波", + effect: "从身体发出特殊的音波,从而使对手混乱。" }, - "sonicBoom": { - name: "Sonic Boom", - effect: "The target is hit with a destructive shock wave that always inflicts 20 HP damage." + sonicBoom: { + name: "音爆", + effect: "将冲击波撞向对手进行攻击。必定会给予20的伤害。" }, - "disable": { - name: "Disable", - effect: "For four turns, this move prevents the target from using the move it last used." + disable: { + name: "定身法", + effect: "阻碍对手行动,之前使出的招式将在4回合内无法使用。" }, - "acid": { - name: "Acid", - effect: "Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats." + acid: { + name: "溶解液", + effect: "将强酸泼向对手进行攻击。有时会降低对手的特防。" }, - "ember": { - name: "Ember", - effect: "The target is attacked with small flames. This may also leave the target with a burn." + ember: { + name: "火花", + effect: "向对手发射小型火焰进行攻击。有时会让对手陷入灼伤状态。" }, - "flamethrower": { - name: "Flamethrower", - effect: "The target is scorched with an intense blast of fire. This may also leave the target with a burn." + flamethrower: { + name: "喷射火焰", + effect: "向对手发射烈焰进行攻击。有时会让对手陷入灼伤状态。" }, - "mist": { - name: "Mist", - effect: "The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns." + mist: { + name: "白雾", + effect: "用白雾覆盖身体。在5回合内不会让对手降低自己的能力。" }, - "waterGun": { - name: "Water Gun", - effect: "The target is blasted with a forceful shot of water." + waterGun: { + name: "水枪", + effect: "向对手猛烈地喷射水流进行攻击。" }, - "hydroPump": { - name: "Hydro Pump", - effect: "The target is blasted by a huge volume of water launched under great pressure." + hydroPump: { + name: "水炮", + effect: "向对手猛烈地喷射大量水流进行攻击。" }, - "surf": { - name: "Surf", - effect: "The user attacks everything around it by swamping its surroundings with a giant wave." + surf: { + name: "冲浪", + effect: "利用大浪攻击自己周围所有的宝可梦。" }, - "iceBeam": { - name: "Ice Beam", - effect: "The target is struck with an icy-cold beam of energy. This may also leave the target frozen." + iceBeam: { + name: "冰冻光束", + effect: "向对手发射冰冻光束进行攻击。有时会让对手陷入冰冻状态。" }, - "blizzard": { - name: "Blizzard", - effect: "A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen." + blizzard: { + name: "暴风雪", + effect: "将猛烈的暴风雪刮向对手进行攻击。有时会让对手陷入冰冻状态。" }, - "psybeam": { - name: "Psybeam", - effect: "The target is attacked with a peculiar ray. This may also leave the target confused." + psybeam: { + name: "幻象光线", + effect: "向对手发射神奇的光线进行攻击。有时会使对手混乱。" }, - "bubbleBeam": { - name: "Bubble Beam", - effect: "A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat." + bubbleBeam: { + name: "泡沫光线", + effect: "向对手猛烈地喷射泡沫进行攻击。有时会降低对手的速度。" }, - "auroraBeam": { - name: "Aurora Beam", - effect: "The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat." + auroraBeam: { + name: "极光束", + effect: "向对手发射虹色光束进行攻击。有时会降低对手的攻击。" }, - "hyperBeam": { - name: "Hyper Beam", - effect: "The target is attacked with a powerful beam. The user can't move on the next turn." + hyperBeam: { + name: "破坏光线", + effect: "向对手发射强烈的光线进行攻击。下一回合自己将无法动弹。" }, - "peck": { - name: "Peck", - effect: "The target is jabbed with a sharply pointed beak or horn." + peck: { + name: "啄", + effect: "用尖锐的喙或角刺向对手进行攻击。" }, - "drillPeck": { - name: "Drill Peck", - effect: "A corkscrewing attack that strikes the target with a sharp beak acting as a drill." + drillPeck: { + name: "啄钻", + effect: "一边旋转,一边将尖喙刺入对手进行攻击。" }, - "submission": { - name: "Submission", - effect: "The user grabs the target and recklessly dives for the ground. This also damages the user a little." + submission: { + name: "深渊翻滚", + effect: "将对手连同自己一起摔向地面进行攻击。自己也会受到少许伤害。" }, - "lowKick": { - name: "Low Kick", - effect: "A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power." + lowKick: { + name: "踢倒", + effect: "用力踢对手的脚,使其摔倒进行攻击。对手越重,威力越大。" }, - "counter": { - name: "Counter", - effect: "A retaliation move that counters any physical attack, inflicting double the damage taken." + counter: { + name: "双倍奉还", + effect: "从对手那里受到物理攻击的伤害将以2倍返还给同一个对手。" }, - "seismicToss": { - name: "Seismic Toss", - effect: "The target is thrown using the power of gravity. It inflicts damage equal to the user's level." + seismicToss: { + name: "地球上投", + effect: "利用引力将对手甩飞出去。给予对手和自己等级相同的伤害。" }, - "strength": { - name: "Strength", - effect: "The target is slugged with a punch thrown at maximum power." + strength: { + name: "怪力", + effect: "使出浑身力气殴打对手进行攻击。" }, - "absorb": { - name: "Absorb", - effect: "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." + absorb: { + name: "吸取", + effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" }, - "megaDrain": { - name: "Mega Drain", - effect: "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." + megaDrain: { + name: "超级吸取", + effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" }, - "leechSeed": { - name: "Leech Seed", - effect: "A seed is planted on the target. It steals some HP from the target every turn." + leechSeed: { + name: "寄生种子", + effect: "植入寄生种子后,将在每回合一点一点吸取对手的HP,从而用来回复自己的HP。" }, - "growth": { - name: "Growth", - effect: "The user's body grows all at once, raising the Attack and Sp. Atk stats." + growth: { + name: "生长", + effect: "让身体一下子长大,从而提高攻击和特攻。" }, - "razorLeaf": { - name: "Razor Leaf", - effect: "Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily." + razorLeaf: { + name: "飞叶快刀", + effect: "飞出叶片,切斩对手进行攻击。容易击中要害。" }, - "solarBeam": { - name: "Solar Beam", - effect: "In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn." + solarBeam: { + name: "日光束", + effect: "第1回合收集满满的日光,第2回合发射光束进行攻击。" }, - "poisonPowder": { - name: "Poison Powder", - effect: "The user scatters a cloud of poisonous dust that poisons the target." + poisonPowder: { + name: "毒粉", + effect: "撒出毒粉,从而让对手陷入中毒状态。" }, - "stunSpore": { - name: "Stun Spore", - effect: "The user scatters a cloud of numbing powder that paralyzes the target." + stunSpore: { + name: "麻痹粉", + effect: "撒出麻痹粉,从而让对手陷入麻痹状态。" }, - "sleepPowder": { - name: "Sleep Powder", - effect: "The user scatters a big cloud of sleep-inducing dust around the target." + sleepPowder: { + name: "催眠粉", + effect: "撒出催眠粉,从而让对手陷入睡眠状态。" }, - "petalDance": { - name: "Petal Dance", - effect: "The user attacks the target by scattering petals for two to three turns. The user then becomes confused." + petalDance: { + name: "花瓣舞", + effect: "在2~3回合内,散落花瓣攻击对手。之后自己会陷入混乱。" }, - "stringShot": { - name: "String Shot", - effect: "Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat." + stringShot: { + name: "吐丝", + effect: "用口中吐出的丝缠绕对手,从而大幅降低对手的速度。" }, - "dragonRage": { - name: "Dragon Rage", - effect: "This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage." + dragonRage: { + name: "龙之怒", + effect: "将愤怒的冲击波撞向对手进行攻击。必定会给予40的伤害。" }, - "fireSpin": { - name: "Fire Spin", - effect: "The target becomes trapped within a fierce vortex of fire that rages for four to five turns." + fireSpin: { + name: "火焰旋涡", + effect: "将对手困在激烈的火焰旋涡中,在4~5回合内进行攻击。" }, - "thunderShock": { - name: "Thunder Shock", - effect: "A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis." + thunderShock: { + name: "电击", + effect: "发出电流刺激对手进行攻击。有时会让对手陷入麻痹状态。" }, - "thunderbolt": { - name: "Thunderbolt", - effect: "A strong electric blast crashes down on the target. This may also leave the target with paralysis." + thunderbolt: { + name: "十万伏特", + effect: "向对手发出强力电击进行攻击。有时会让对手陷入麻痹状态。" }, - "thunderWave": { - name: "Thunder Wave", - effect: "The user launches a weak jolt of electricity that paralyzes the target." + thunderWave: { + name: "电磁波", + effect: "向对手发出微弱的电击,从而让对手陷入麻痹状态。" }, - "thunder": { - name: "Thunder", - effect: "A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis." + thunder: { + name: "打雷", + effect: "向对手劈下暴雷进行攻击。有时会让对手陷入麻痹状态。" }, - "rockThrow": { - name: "Rock Throw", - effect: "The user picks up and throws a small rock at the target to attack." + rockThrow: { + name: "落石", + effect: "拿起小岩石,投掷对手进行攻击。" }, - "earthquake": { - name: "Earthquake", - effect: "The user sets off an earthquake that strikes every Pokémon around it." + earthquake: { + name: "地震", + effect: "利用地震的冲击,攻击自己周围所有的宝可梦。" }, - "fissure": { - name: "Fissure", - effect: "The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits." + fissure: { + name: "地裂", + effect: "让对手掉落于地裂的裂缝中进行攻击。只要命中就会一击昏厥。" }, - "dig": { - name: "Dig", - effect: "The user burrows into the ground, then attacks on the next turn." + dig: { + name: "挖洞", + effect: "第1回合钻入地底,第2回合攻击对手。" }, - "toxic": { - name: "Toxic", - effect: "A move that leaves the target badly poisoned. Its poison damage worsens every turn." + toxic: { + name: "剧毒", + effect: "让对手陷入剧毒状态。随着回合的推进,中毒伤害会增加。" }, - "confusion": { - name: "Confusion", - effect: "The target is hit by a weak telekinetic force. This may also confuse the target." + confusion: { + name: "念力", + effect: "向对手发送微弱的念力进行攻击。有时会使对手混乱。" }, - "psychic": { - name: "Psychic", - effect: "The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat." + psychic: { + name: "精神强念", + effect: "向对手发送强大的念力进行攻击。有时会降低对手的特防。" }, - "hypnosis": { - name: "Hypnosis", - effect: "The user employs hypnotic suggestion to make the target fall into a deep sleep." + hypnosis: { + name: "催眠术", + effect: "施以诱导睡意的暗示,让对手陷入睡眠状态。" }, - "meditate": { - name: "Meditate", - effect: "The user meditates to awaken the power deep within its body and raise its Attack stat." + meditate: { + name: "瑜伽姿势", + effect: "唤醒身体深处沉睡的力量,从而提高自己的攻击。" }, - "agility": { - name: "Agility", - effect: "The user relaxes and lightens its body to move faster. This sharply raises the Speed stat." + agility: { + name: "高速移动", + effect: "让身体放松变得轻盈,以便高速移动。大幅提高自己的速度。" }, - "quickAttack": { - name: "Quick Attack", - effect: "The user lunges at the target at a speed that makes it almost invisible. This move always goes first." + quickAttack: { + name: "电光一闪", + effect: "以迅雷不及掩耳之势扑向对手。必定能够先制攻击。" }, - "rage": { - name: "Rage", - effect: "As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle." + rage: { + name: "愤怒", + effect: "如果在使出招式后受到攻击的话,会因愤怒的力量而提高攻击。" }, - "teleport": { - name: "Teleport", - effect: "The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees." + teleport: { + name: "瞬间移动", + effect: "当有后备宝可梦时使用,就可以进行替换。野生的宝可梦使用则会逃走。" }, - "nightShade": { - name: "Night Shade", - effect: "The user makes the target see a frightening mirage. It inflicts damage equal to the user's level." + nightShade: { + name: "黑夜魔影", + effect: "显示恐怖幻影,只给予对手和自己等级相同的伤害。" }, - "mimic": { - name: "Mimic", - effect: "The user copies the target's last move. The move can be used during battle until the Pokémon is switched out." + mimic: { + name: "模仿", + effect: "可以将对手最后使用的招式,在战斗内变成自己的招式。" }, - "screech": { - name: "Screech", - effect: "An earsplitting screech harshly lowers the target's Defense stat." + screech: { + name: "刺耳声", + effect: "发出不由自主想要捂起耳朵的刺耳声,从而大幅降低对手的防御。" }, - "doubleTeam": { - name: "Double Team", - effect: "By moving rapidly, the user makes illusory copies of itself to raise its evasiveness." + doubleTeam: { + name: "影子分身", + effect: "通过快速移动来制造分身,扰乱对手,从而提高闪避率。" }, - "recover": { - name: "Recover", - effect: "Restoring its own cells, the user restores its own HP by half of its max HP." + recover: { + name: "自我再生", + effect: "让细胞再生,从而回复自己最大HP的一半。" }, - "harden": { - name: "Harden", - effect: "The user stiffens all the muscles in its body to raise its Defense stat." + harden: { + name: "变硬", + effect: "全身使劲,让身体变硬,从而提高自己的防御。" }, - "minimize": { - name: "Minimize", - effect: "The user compresses its body to make itself look smaller, which sharply raises its evasiveness." + minimize: { + name: "变小", + effect: "蜷缩身体显得很小,从而大幅提高自己的闪避率。" }, - "smokescreen": { - name: "Smokescreen", - effect: "The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy." + smokescreen: { + name: "烟幕", + effect: "向对手喷出烟或墨汁等,从而降低对手的命中率。" }, - "confuseRay": { - name: "Confuse Ray", - effect: "The target is exposed to a sinister ray that triggers confusion." + confuseRay: { + name: "奇异之光", + effect: "显示奇怪的光,扰乱对手。使对手混乱。" }, - "withdraw": { - name: "Withdraw", - effect: "The user withdraws its body into its hard shell, raising its Defense stat." + withdraw: { + name: "缩入壳中", + effect: "缩入壳里保护身体,从而提高自己的防御。" }, - "defenseCurl": { - name: "Defense Curl", - effect: "The user curls up to conceal weak spots and raise its Defense stat." + defenseCurl: { + name: "变圆", + effect: "将身体蜷曲变圆,从而提高自己的防御。" }, - "barrier": { - name: "Barrier", - effect: "The user throws up a sturdy wall that sharply raises its Defense stat." + barrier: { + name: "屏障", + effect: "制造坚固的壁障,从而大幅提高自己的防御。" }, - "lightScreen": { - name: "Light Screen", - effect: "A wondrous wall of light is put up to reduce damage from special attacks for five turns." + lightScreen: { + name: "光墙", + effect: "利用神奇的墙壁,在5回合内减弱从对手那里受到的特殊攻击的伤害。" }, - "haze": { - name: "Haze", - effect: "The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle." + haze: { + name: "黑雾", + effect: "升起黑雾,将正在场上战斗的全体宝可梦的能力变回原点。" }, - "reflect": { - name: "Reflect", - effect: "A wondrous wall of light is put up to reduce damage from physical attacks for five turns." + reflect: { + name: "反射壁", + effect: "利用神奇的墙壁,在5回合内减弱从对手那里受到的物理攻击的伤害。" }, - "focusEnergy": { - name: "Focus Energy", - effect: "The user takes a deep breath and focuses so that critical hits land more easily." + focusEnergy: { + name: "聚气", + effect: "深深地吸口气,集中精神。自己的攻击会变得容易击中要害。" }, - "bide": { - name: "Bide", - effect: "The user endures attacks for two turns, then strikes back to cause double the damage taken." + bide: { + name: "忍耐", + effect: "在2回合内忍受攻击,受到的伤害会2倍返还给对手。" }, - "metronome": { - name: "Metronome", - effect: "The user waggles a finger and stimulates its brain into randomly using nearly any move." + metronome: { + name: "挥指", + effect: "挥动手指刺激自己的大脑,从许多的招式中随机使出1个。" }, - "mirrorMove": { - name: "Mirror Move", - effect: "The user counters the target by mimicking the target's last move." + mirrorMove: { + name: "鹦鹉学舌", + effect: "模仿对手使用的招式,自己也使用相同招式。" }, - "selfDestruct": { - name: "Self-Destruct", - effect: "The user attacks everything around it by causing an explosion. The user faints upon using this move." + selfDestruct: { + name: "玉石俱碎", + effect: "引发爆炸,攻击自己周围所有的宝可梦。使用后陷入昏厥。" }, - "eggBomb": { - name: "Egg Bomb", - effect: "A large egg is hurled at the target with maximum force to inflict damage." + eggBomb: { + name: "炸蛋", + effect: "向对手用力投掷大大的蛋进行攻击。" }, - "lick": { - name: "Lick", - effect: "The target is licked with a long tongue, causing damage. This may also leave the target with paralysis." + lick: { + name: "舌舔", + effect: "用长长的舌头,舔遍对手进行攻击。有时会让对手陷入麻痹状态。" }, - "smog": { - name: "Smog", - effect: "The target is attacked with a discharge of filthy gases. This may also poison the target." + smog: { + name: "浊雾", + effect: "将肮脏的浓雾吹向对手进行攻击。有时会让对手陷入中毒状态。" }, - "sludge": { - name: "Sludge", - effect: "Unsanitary sludge is hurled at the target. This may also poison the target." + sludge: { + name: "污泥攻击", + effect: "用污泥投掷对手进行攻击。有时会让对手陷入中毒状态。" }, - "boneClub": { - name: "Bone Club", - effect: "The user clubs the target with a bone. This may also make the target flinch." + boneClub: { + name: "骨棒", + effect: "用手中的骨头殴打对手进行攻击。有时会使对手畏缩。" }, - "fireBlast": { - name: "Fire Blast", - effect: "The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn." + fireBlast: { + name: "大字爆炎", + effect: "用大字形状的火焰烧尽对手。有时会让对手陷入灼伤状态。" }, - "waterfall": { - name: "Waterfall", - effect: "The user charges at the target and may make it flinch." + waterfall: { + name: "攀瀑", + effect: "以惊人的气势扑向对手。有时会使对手畏缩。" }, - "clamp": { - name: "Clamp", - effect: "The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns." + clamp: { + name: "贝壳夹击", + effect: "用非常坚固且厚实的贝壳,在4~5回合内夹住对手进行攻击。" }, - "swift": { - name: "Swift", - effect: "Star-shaped rays are shot at opposing Pokémon. This attack never misses." + swift: { + name: "高速星星", + effect: "发射星形的光攻击对手。攻击必定会命中。" }, - "skullBash": { - name: "Skull Bash", - effect: "The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn." + skullBash: { + name: "火箭头锤", + effect: "第1回合把头缩进去,从而提高防御。第2回合攻击对手。" }, - "spikeCannon": { - name: "Spike Cannon", - effect: "Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." + spikeCannon: { + name: "尖刺加农炮", + effect: "向对手发射锐针进行攻击。连续攻击2~5次。" }, - "constrict": { - name: "Constrict", - effect: "The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat." + constrict: { + name: "缠绕", + effect: "用触手或青藤等缠绕进行攻击。有时会降低对手的速度。" }, - "amnesia": { - name: "Amnesia", - effect: "The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat." + amnesia: { + name: "瞬间失忆", + effect: "将头脑清空,瞬间忘记某事,从而大幅提高自己的特防。" }, - "kinesis": { - name: "Kinesis", - effect: "The user distracts the target by bending a spoon. This lowers the target's accuracy." + kinesis: { + name: "折弯汤匙", + effect: "折弯汤匙引开注意,从而降低对手的命中率。" }, - "softBoiled": { - name: "Soft-Boiled", - effect: "The user restores its own HP by up to half of its max HP." + softBoiled: { + name: "生蛋", + effect: "回复自己最大HP的一半。" }, - "highJumpKick": { - name: "High Jump Kick", - effect: "The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead." + highJumpKick: { + name: "飞膝踢", + effect: "跳起后用膝盖撞对手进行攻击。如果撞偏则自己会受到伤害。" }, - "glare": { - name: "Glare", - effect: "The user intimidates the target with the pattern on its belly to cause paralysis." + glare: { + name: "大蛇瞪眼", + effect: "用腹部的花纹使对手害怕,从而让其陷入麻痹状态。" }, - "dreamEater": { - name: "Dream Eater", - effect: "The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target." + dreamEater: { + name: "食梦", + effect: "吃掉正在睡觉的对手的梦进行攻击。回复对手所受到伤害的一半HP。" }, - "poisonGas": { - name: "Poison Gas", - effect: "A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits." + poisonGas: { + name: "毒瓦斯", + effect: "将毒瓦斯吹到对手的脸上,从而让对手陷入中毒状态。" }, - "barrage": { - name: "Barrage", - effect: "Round objects are hurled at the target to strike two to five times in a row." + barrage: { + name: "投球", + effect: "向对手投掷圆形物体进行攻击。连续攻击2~5次。" }, - "leechLife": { - name: "Leech Life", - effect: "The user drains the target's blood. The user's HP is restored by half the damage taken by the target." + leechLife: { + name: "吸血", + effect: "吸取血液攻击对手。可以回复给予对手伤害的一半HP。" }, - "lovelyKiss": { - name: "Lovely Kiss", - effect: "With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep." + lovelyKiss: { + name: "恶魔之吻", + effect: "用恐怖的脸强吻对手。让对手陷入睡眠状态。" }, - "skyAttack": { - name: "Sky Attack", - effect: "A second-turn attack move where critical hits land more easily. This may also make the target flinch." + skyAttack: { + name: "神鸟猛击", + effect: "第2回合攻击对手。偶尔使对手畏缩。也容易击中要害。" }, - "transform": { - name: "Transform", - effect: "The user transforms into a copy of the target right down to having the same move set." + transform: { + name: "变身", + effect: "变身成对手宝可梦的样子,能够使用和对手完全相同的招式。" }, - "bubble": { - name: "Bubble", - effect: "A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat." + bubble: { + name: "泡沫", + effect: "向对手用力吹起无数泡泡进行攻击。有时会降低对手的速度。" }, - "dizzyPunch": { - name: "Dizzy Punch", - effect: "The target is hit with rhythmically launched punches. This may also leave the target confused." + dizzyPunch: { + name: "迷昏拳", + effect: "有节奏地出拳攻击对手。有时会使对手混乱。" }, - "spore": { - name: "Spore", - effect: "The user scatters bursts of spores that induce sleep." + spore: { + name: "蘑菇孢子", + effect: "沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。" }, - "flash": { - name: "Flash", - effect: "The user flashes a bright light that cuts the target's accuracy." + flash: { + name: "闪光", + effect: "使出光芒,从而降低对手的命中率。也可在阴暗的洞窟里照亮四周。" }, - "psywave": { - name: "Psywave", - effect: "The target is attacked with an odd psychic wave. The attack varies in intensity." + psywave: { + name: "精神波", + effect: "向对手发射神奇的念波进行攻击。每次使用,伤害都会改变。" }, - "splash": { - name: "Splash", - effect: "The user just flops and splashes around to no effect at all..." + splash: { + name: "跃起", + effect: "也不攻击只是一蹦一蹦地跳,什么都不会发生……" }, - "acidArmor": { - name: "Acid Armor", - effect: "The user alters its cellular structure to liquefy itself, sharply raising its Defense stat." + acidArmor: { + name: "溶化", + effect: "通过细胞的变化进行液化,从而大幅提高自己的防御。" }, - "crabhammer": { - name: "Crabhammer", - effect: "The target is hammered with a large pincer. Critical hits land more easily." + crabhammer: { + name: "蟹钳锤", + effect: "用大钳子敲打对手进行攻击。容易击中要害。" }, - "explosion": { - name: "Explosion", - effect: "The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move." + explosion: { + name: "大爆炸", + effect: "引发大爆炸,攻击自己周围所有的宝可梦。使用后自己会陷入昏厥。" }, - "furySwipes": { - name: "Fury Swipes", - effect: "The target is raked with sharp claws or scythes quickly two to five times in a row." + furySwipes: { + name: "乱抓", + effect: "用爪子或镰刀等抓对手进行攻击。连续攻击2~5次。" }, - "bonemerang": { - name: "Bonemerang", - effect: "The user throws the bone it holds. The bone loops around to hit the target twice—coming and going." + bonemerang: { + name: "骨头回力镖", + effect: "用手中的骨头投掷对手,来回连续2次给予伤害。" }, - "rest": { - name: "Rest", - effect: "The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions." + rest: { + name: "睡觉", + effect: "连续睡上2回合。回复自己的全部HP以及治愈所有异常状态。" }, - "rockSlide": { - name: "Rock Slide", - effect: "Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch." + rockSlide: { + name: "岩崩", + effect: "将大岩石猛烈地撞向对手进行攻击。有时会使对手畏缩。" }, - "hyperFang": { - name: "Hyper Fang", - effect: "The user bites hard on the target with its sharp front fangs. This may also make the target flinch." + hyperFang: { + name: "终结门牙", + effect: "用锋利的门牙牢牢地咬住对手进行攻击。有时会使对手畏缩。" }, - "sharpen": { - name: "Sharpen", - effect: "The user makes its edges more jagged, which raises its Attack stat." + sharpen: { + name: "棱角化", + effect: "增加身体的角,变得棱棱角角,从而提高自己的攻击。" }, - "conversion": { - name: "Conversion", - effect: "The user changes its type to become the same type as the move at the top of the list of moves it knows." + conversion: { + name: "纹理", + effect: "将自己的属性转换成和已学会的招式中第一个招式相同的属性。" }, - "triAttack": { - name: "Tri Attack", - effect: "The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target." + triAttack: { + name: "三重攻击", + effect: "用3种光线进行攻击。有时会让对手陷入麻痹、灼伤或冰冻的状态。" }, - "superFang": { - name: "Super Fang", - effect: "The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half." + superFang: { + name: "愤怒门牙", + effect: "用锋利的门牙猛烈地咬住对手进行攻击。对手的HP减半。" }, - "slash": { - name: "Slash", - effect: "The target is attacked with a slash of claws or blades. Critical hits land more easily." + slash: { + name: "劈开", + effect: "用爪子或镰刀等劈开对手进行攻击。容易击中要害。" }, - "substitute": { - name: "Substitute", - effect: "The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy." + substitute: { + name: "替身", + effect: "削减少许自己的HP,制造分身。分身将成为自己的替身。" }, - "struggle": { - name: "Struggle", - effect: "This attack is used in desperation only if the user has no PP. It also damages the user a little." + struggle: { + name: "挣扎", + effect: "当自己的PP耗尽时,努力挣扎攻击对手。自己也会受到少许伤害。" }, - "sketch": { - name: "Sketch", - effect: "It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears." + sketch: { + name: "写生", + effect: "将对手使用的招式变成自己的招式。使用1次后写生消失。" }, - "tripleKick": { - name: "Triple Kick", - effect: "A consecutive three-kick attack that becomes more powerful with each successful hit." + tripleKick: { + name: "三连踢", + effect: "连续3次踢对手进行攻击。每踢中一次,威力就会提高。" }, - "thief": { - name: "Thief", - effect: "The user attacks and has a 30% chance to steal the target's held item simultaneously." + thief: { + name: "小偷", + effect: "攻击的同时盗取道具。当自己携带道具时,不会去盗取。" }, - "spiderWeb": { - name: "Spider Web", - effect: "The user ensnares the target with thin, gooey silk so it can't flee from battle." + spiderWeb: { + name: "蛛网", + effect: "将黏糊糊的细丝一层一层缠住对手,使其不能从战斗中逃走。" }, - "mindReader": { - name: "Mind Reader", - effect: "The user senses the target's movements with its mind to ensure its next attack does not miss the target." + mindReader: { + name: "心之眼", + effect: "用心感受对手的行动,下次攻击必定会击中对手。" }, - "nightmare": { - name: "Nightmare", - effect: "A sleeping target sees a nightmare that inflicts some damage every turn." + nightmare: { + name: "恶梦", + effect: "让在睡眠状态下的对手做恶梦,每回合会缓缓减少HP。" }, - "flameWheel": { - name: "Flame Wheel", - effect: "The user cloaks itself in fire and charges at the target. This may also leave the target with a burn." + flameWheel: { + name: "火焰轮", + effect: "让火焰覆盖全身,猛撞向对手进行攻击。有时会让对手陷入灼伤状态。" }, - "snore": { - name: "Snore", - effect: "This attack can be used only if the user is asleep. The harsh noise may also make the target flinch." + snore: { + name: "打鼾", + effect: "在自己睡觉时,发出噪音进行攻击。有时会使对手畏缩。" }, - "curse": { - name: "Curse", - effect: "A move that works differently for the Ghost type than for all other types." + curse: { + name: "诅咒", + effect: "使用该招式的宝可梦,其属性是幽灵属性或其他属性时,效果会不一样。" }, - "flail": { - name: "Flail", - effect: "The user flails about aimlessly to attack. The less HP the user has, the greater the move's power." + flail: { + name: "抓狂", + effect: "抓狂般乱打进行攻击。自己的HP越少,招式的威力越大。" }, - "conversion2": { - name: "Conversion 2", - effect: "The user changes its type to make itself resistant to the type of the attack the target used last." + conversion2: { + name: "纹理2", + effect: "为了可以抵抗对手最后使用的招式,从而使自己的属性发生变化。" }, - "aeroblast": { - name: "Aeroblast", - effect: "A vortex of air is shot at the target to inflict damage. Critical hits land more easily." + aeroblast: { + name: "气旋攻击", + effect: "发射空气旋涡进行攻击。容易击中要害。" }, - "cottonSpore": { - name: "Cotton Spore", - effect: "The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats." + cottonSpore: { + name: "棉孢子", + effect: "将棉花般柔软的孢子紧贴对手,从而大幅降低对手的速度。" }, - "reversal": { - name: "Reversal", - effect: "An all-out attack that becomes more powerful the less HP the user has." + reversal: { + name: "绝处逢生", + effect: "竭尽全力进行攻击。自己的HP越少,招式的威力越大。" }, - "spite": { - name: "Spite", - effect: "The user unleashes its grudge on the move last used by the target by cutting 4 PP from it." + spite: { + name: "怨恨", + effect: "对对手最后使用的招式怀有怨恨,减少4PP该招式。" }, - "powderSnow": { - name: "Powder Snow", - effect: "The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon." + powderSnow: { + name: "细雪", + effect: "将冰冷的细雪吹向对手进行攻击。有时会让对手陷入冰冻状态。" }, - "protect": { - name: "Protect", - effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession." + protect: { + name: "守住", + effect: "完全抵挡对手的攻击。连续使出则容易失败。" }, - "machPunch": { - name: "Mach Punch", - effect: "The user throws a punch at blinding speed. This move always goes first." + machPunch: { + name: "音速拳", + effect: "以迅雷不及掩耳之势出拳。必定能够先制攻击。" }, - "scaryFace": { - name: "Scary Face", - effect: "The user frightens the target with a scary face to harshly lower its Speed stat." + scaryFace: { + name: "可怕面孔", + effect: "用恐怖的表情瞪着对手,使其害怕,从而大幅降低对手的速度。" }, - "feintAttack": { - name: "Feint Attack", - effect: "The user approaches the target disarmingly, then throws a sucker punch. This attack never misses." + feintAttack: { + name: "出奇一击", + effect: "悄悄地靠近对手,趁其不备进行殴打。攻击必定会命中。" }, - "sweetKiss": { - name: "Sweet Kiss", - effect: "The user kisses the target with a sweet, angelic cuteness that causes confusion." + sweetKiss: { + name: "天使之吻", + effect: "像天使般可爱地亲吻对手,从而使对手混乱。" }, - "bellyDrum": { - name: "Belly Drum", - effect: "The user maximizes its Attack stat in exchange for HP equal to half its max HP." + bellyDrum: { + name: "腹鼓", + effect: "将自己的HP减少到最大HP的一半,从而最大限度提高自己的攻击。" }, - "sludgeBomb": { - name: "Sludge Bomb", - effect: "Unsanitary sludge is hurled at the target. This may also poison the target." + sludgeBomb: { + name: "污泥炸弹", + effect: "用污泥投掷对手进行攻击。有时会让对手陷入中毒状态。" }, - "mudSlap": { - name: "Mud-Slap", - effect: "The user hurls mud in the target's face to inflict damage and lower its accuracy." + mudSlap: { + name: "掷泥", + effect: "向对手的脸等投掷泥块进行攻击。会降低对手的命中率。" }, - "octazooka": { - name: "Octazooka", - effect: "The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy." + octazooka: { + name: "章鱼桶炮", + effect: "向对手的脸等喷出墨汁进行攻击。有时会降低对手的命中率。" }, - "spikes": { - name: "Spikes", - effect: "The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle." + spikes: { + name: "撒菱", + effect: "在对手的脚下扔撒菱。对替换出场的对手的宝可梦给予伤害。" }, - "zapCannon": { - name: "Zap Cannon", - effect: "The user fires an electric blast like a cannon to inflict damage and cause paralysis." + zapCannon: { + name: "电磁炮", + effect: "发射大炮一样的电流进行攻击。让对手陷入麻痹状态。" }, - "foresight": { - name: "Foresight", - effect: "Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit." + foresight: { + name: "识破", + effect: "使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" }, - "destinyBond": { - name: "Destiny Bond", - effect: "After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession." + destinyBond: { + name: "同命", + effect: "使出招式后,当受到对手攻击陷入昏厥时,对手也会一同昏厥。连续使出则会失败。" }, - "perishSong": { - name: "Perish Song", - effect: "Any Pokémon that hears this song faints in three turns, unless it switches out of battle." + perishSong: { + name: "终焉之歌", + effect: "倾听歌声的宝可梦经过3回合陷入昏厥。替换后效果消失。" }, - "icyWind": { - name: "Icy Wind", - effect: "The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats." + icyWind: { + name: "冰冻之风", + effect: "将结冰的冷气吹向对手进行攻击。会降低对手的速度。" }, - "detect": { - name: "Detect", - effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession." + detect: { + name: "看穿", + effect: "完全抵挡对手的攻击。连续使出则容易失败。" }, - "boneRush": { - name: "Bone Rush", - effect: "The user strikes the target with a hard bone two to five times in a row." + boneRush: { + name: "骨棒乱打", + effect: "用坚硬的骨头殴打对手进行攻击。连续攻击2~5次。" }, - "lockOn": { - name: "Lock-On", - effect: "The user takes sure aim at the target. This ensures the next attack does not miss the target." + lockOn: { + name: "锁定", + effect: "紧紧瞄准对手,下次攻击必定会打中。" }, - "outrage": { - name: "Outrage", - effect: "The user rampages and attacks for two to three turns. The user then becomes confused." + outrage: { + name: "逆鳞", + effect: "在2~3回合内,乱打一气地进行攻击。大闹一番后自己会陷入混乱。" }, - "sandstorm": { - name: "Sandstorm", - effect: "A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types." + sandstorm: { + name: "沙暴", + effect: "在5回合内扬起沙暴,除岩石、地面和钢属性以外的宝可梦,都会受到伤害。岩石属性的特防还会提高。" }, - "gigaDrain": { - name: "Giga Drain", - effect: "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." + gigaDrain: { + name: "终极吸取", + effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" }, - "endure": { - name: "Endure", - effect: "The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession." + endure: { + name: "挺住", + effect: "即使受到攻击,也至少会留下1HP。连续使出则容易失败。" }, - "charm": { - name: "Charm", - effect: "The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat." + charm: { + name: "撒娇", + effect: "可爱地凝视,诱使对手疏忽大意,从而大幅降低对手的攻击。" }, - "rollout": { - name: "Rollout", - effect: "The user continually rolls into the target over five turns. It becomes more powerful each time it hits." + rollout: { + name: "滚动", + effect: "在5回合内连续滚动攻击对手。招式每次击中,威力就会提高。" }, - "falseSwipe": { - name: "False Swipe", - effect: "A restrained attack that prevents the target from fainting. The target is left with at least 1 HP." + falseSwipe: { + name: "点到为止", + effect: "对手的HP至少会留下1HP,如此般手下留情地攻击。" }, - "swagger": { - name: "Swagger", - effect: "The user enrages and confuses the target. However, this also sharply raises the target's Attack stat." + swagger: { + name: "虚张声势", + effect: "激怒对手,使其混乱。因为愤怒,对手的攻击会大幅提高。" }, - "milkDrink": { - name: "Milk Drink", - effect: "The user restores its own HP by up to half of its max HP." + milkDrink: { + name: "喝牛奶", + effect: "回复自己最大HP的一半。" }, - "spark": { - name: "Spark", - effect: "The user throws an electrically charged tackle at the target. This may also leave the target with paralysis." + spark: { + name: "电光", + effect: "让电流覆盖全身,猛撞向对手进行攻击。有时会让对手陷入麻痹状态。" }, - "furyCutter": { - name: "Fury Cutter", - effect: "The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession." + furyCutter: { + name: "连斩", + effect: "用镰刀或爪子等切斩对手进行攻击。连续击中,威力就会提高。" }, - "steelWing": { - name: "Steel Wing", - effect: "The target is hit with wings of steel. This may also raise the user's Defense stat." + steelWing: { + name: "钢翼", + effect: "用坚硬的翅膀敲打对手进行攻击。有时会提高自己的防御。" }, - "meanLook": { - name: "Mean Look", - effect: "The user pins the target with a dark, arresting look. The target becomes unable to flee." + meanLook: { + name: "黑色目光", + effect: "用好似要勾人心魂的黑色目光一动不动地凝视对手,使其不能从战斗中逃走。" }, - "attract": { - name: "Attract", - effect: "If it is the opposite gender of the user, the target becomes infatuated and less likely to attack." + attract: { + name: "迷人", + effect: "♂诱惑♀或♀诱惑♂,让对手着迷。对手将很难使出招式。" }, - "sleepTalk": { - name: "Sleep Talk", - effect: "While it is asleep, the user randomly uses one of the moves it knows." + sleepTalk: { + name: "梦话", + effect: "从自己已学会的招式中任意使出1个。只能在自己睡觉时使用。" }, - "healBell": { - name: "Heal Bell", - effect: "The user makes a soothing bell chime to heal the status conditions of all the party Pokémon." + healBell: { + name: "治愈铃声", + effect: "让同伴听舒适的铃音,从而治愈我方全员的异常状态。" }, - "return": { - name: "Return", - effect: "This full-power attack grows more powerful the more the user likes its Trainer." + return: { + name: "报恩", + effect: "为了训练家而全力攻击对手。亲密度越高,威力越大。" }, - "present": { - name: "Present", - effect: "The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however." + present: { + name: "礼物", + effect: "递给对手设有圈套的盒子进行攻击。也有可能回复对手HP。" }, - "frustration": { - name: "Frustration", - effect: "This full-power attack grows more powerful the less the user likes its Trainer." + frustration: { + name: "迁怒", + effect: "为了发泄不满而全力攻击对手。亲密度越低,威力越大。" }, - "safeguard": { - name: "Safeguard", - effect: "The user creates a protective field that prevents status conditions for five turns." + safeguard: { + name: "神秘守护", + effect: "在5回合内被神奇的力量守护,从而不会陷入异常状态。" }, - "painSplit": { - name: "Pain Split", - effect: "The user adds its HP to the target's HP, then equally shares the combined HP with the target." + painSplit: { + name: "分担痛楚", + effect: "将自己的HP和对手的HP相加,然后自己和对手友好地平分。" }, - "sacredFire": { - name: "Sacred Fire", - effect: "The target is razed with a mystical fire of great intensity. This may also leave the target with a burn." + sacredFire: { + name: "神圣之火", + effect: "用神秘的火焰烧尽对手进行攻击。有时会让对手陷入灼伤状态。" }, - "magnitude": { - name: "Magnitude", - effect: "The user attacks everything around it with a ground-shaking quake. Its power varies." + magnitude: { + name: "震级", + effect: "晃动地面,攻击自己周围所有的宝可梦。招式的威力会有各种变化。" }, - "dynamicPunch": { - name: "Dynamic Punch", - effect: "The user punches the target with full, concentrated power. This confuses the target if it hits." + dynamicPunch: { + name: "爆裂拳", + effect: "使出浑身力气出拳进行攻击。必定会使对手混乱。" }, - "megahorn": { - name: "Megahorn", - effect: "Using its tough and impressive horn, the user rams into the target with no letup." + megahorn: { + name: "超级角击", + effect: "用坚硬且华丽的角狠狠地刺入对手进行攻击。" }, - "dragonBreath": { - name: "Dragon Breath", - effect: "The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis." + dragonBreath: { + name: "龙息", + effect: "将强烈的气息吹向对手进行攻击。有时会让对手陷入麻痹状态。" }, - "batonPass": { - name: "Baton Pass", - effect: "The user switches places with a party Pokémon in waiting and passes along any stat changes." + batonPass: { + name: "接棒", + effect: "和后备宝可梦进行替换。换上的宝可梦能直接继承其能力的变化。" }, - "encore": { - name: "Encore", - effect: "The user compels the target to keep using the move it encored for three turns." + encore: { + name: "再来一次", + effect: "让对手接受再来一次,连续3次使出最后使用的招式。" }, - "pursuit": { - name: "Pursuit", - effect: "The power of this attack move is doubled if it's used on a target that's switching out of battle." + pursuit: { + name: "追打", + effect: "当对手替换宝可梦上场时使出此招式的话,能够以2倍的威力进行攻击。" }, - "rapidSpin": { - name: "Rapid Spin", - effect: "A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat." + rapidSpin: { + name: "高速旋转", + effect: "通过旋转来攻击对手。可以摆脱绑紧、紧束、寄生种子等招式。还能提高自己的速度。" }, - "sweetScent": { - name: "Sweet Scent", - effect: "A sweet scent that harshly lowers opposing Pokémon's evasiveness." + sweetScent: { + name: "甜甜香气", + effect: "用香气大幅降低对手的闪避率。" }, - "ironTail": { - name: "Iron Tail", - effect: "The target is slammed with a steel-hard tail. This may also lower the target's Defense stat." + ironTail: { + name: "铁尾", + effect: "使用坚硬的尾巴摔打对手进行攻击。有时会降低对手的防御。" }, - "metalClaw": { - name: "Metal Claw", - effect: "The target is raked with steel claws. This may also raise the user's Attack stat." + metalClaw: { + name: "金属爪", + effect: "用钢铁之爪劈开对手进行攻击。有时会提高自己的攻击。" }, - "vitalThrow": { - name: "Vital Throw", - effect: "The user attacks last. In return, this throw move never misses." + vitalThrow: { + name: "借力摔", + effect: "会在对手之后进行攻击。但是自己的攻击必定会命中。" }, - "morningSun": { - name: "Morning Sun", - effect: "The user restores its own HP. The amount of HP regained varies with the weather." + morningSun: { + name: "晨光", + effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" }, - "synthesis": { - name: "Synthesis", - effect: "The user restores its own HP. The amount of HP regained varies with the weather." + synthesis: { + name: "光合作用", + effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" }, - "moonlight": { - name: "Moonlight", - effect: "The user restores its own HP. The amount of HP regained varies with the weather." + moonlight: { + name: "月光", + effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" }, - "hiddenPower": { - name: "Hidden Power", - effect: "A unique attack that varies in type depending on the Pokémon using it." + hiddenPower: { + name: "觉醒力量", + effect: "招式的属性会随着使用此招式的宝可梦而改变。" }, - "crossChop": { - name: "Cross Chop", - effect: "The user delivers a double chop with its forearms crossed. Critical hits land more easily." + crossChop: { + name: "十字劈", + effect: "用两手呈十字劈打对手进行攻击。容易击中要害。" }, - "twister": { - name: "Twister", - effect: "The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch." + twister: { + name: "龙卷风", + effect: "兴起龙卷风,将对手卷入进行攻击。有时会使对手畏缩。" }, - "rainDance": { - name: "Rain Dance", - effect: "The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves." + rainDance: { + name: "求雨", + effect: "在5回合内一直降雨,从而提高水属性的招式威力。火属性的招式威力则降低。" }, - "sunnyDay": { - name: "Sunny Day", - effect: "The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves." + sunnyDay: { + name: "大晴天", + effect: "在5回合内让日照变得强烈,从而提高火属性的招式威力。水属性的招式威力则降低。" }, - "crunch": { - name: "Crunch", - effect: "The user crunches up the target with sharp fangs. This may also lower the target's Defense stat." + crunch: { + name: "咬碎", + effect: "用利牙咬碎对手进行攻击。有时会降低对手的防御。" }, - "mirrorCoat": { - name: "Mirror Coat", - effect: "A retaliation move that counters any special attack, inflicting double the damage taken." + mirrorCoat: { + name: "镜面反射", + effect: "从对手那里受到特殊攻击的伤害将以2倍返还给同一个对手。" }, - "psychUp": { - name: "Psych Up", - effect: "The user hypnotizes itself into copying any stat change made by the target." + psychUp: { + name: "自我暗示", + effect: "向自己施以自我暗示,将能力变化的状态变得和对手一样。" }, - "extremeSpeed": { - name: "Extreme Speed", - effect: "The user charges the target at blinding speed. This move always goes first." + extremeSpeed: { + name: "神速", + effect: "以迅雷不及掩耳之势猛撞向对手进行攻击。必定能够先制攻击。" }, - "ancientPower": { - name: "Ancient Power", - effect: "The user attacks with a prehistoric power. This may also raise all the user's stats at once." + ancientPower: { + name: "原始之力", + effect: "用原始之力进行攻击。有时会提高自己所有的能力。" }, - "shadowBall": { - name: "Shadow Ball", - effect: "The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat." + shadowBall: { + name: "暗影球", + effect: "投掷一团黑影进行攻击。有时会降低对手的特防。" }, - "futureSight": { - name: "Future Sight", - effect: "Two turns after this move is used, a hunk of psychic energy attacks the target." + futureSight: { + name: "预知未来", + effect: "在使用招式2回合后,向对手发送一团念力进行攻击。" }, - "rockSmash": { - name: "Rock Smash", - effect: "The user attacks with a punch. This may also lower the target's Defense stat." + rockSmash: { + name: "碎岩", + effect: "用拳头进行攻击。有时会降低对手的防御。" }, - "whirlpool": { - name: "Whirlpool", - effect: "The user traps the target in a violent swirling whirlpool for four to five turns." + whirlpool: { + name: "潮旋", + effect: "将对手困在激烈的水流旋涡中,在4~5回合内进行攻击。" }, - "beatUp": { - name: "Beat Up", - effect: "The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks." + beatUp: { + name: "围攻", + effect: "我方全员进行攻击。同行的宝可梦越多,招式的攻击次数越多。" }, - "fakeOut": { - name: "Fake Out", - effect: "This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle." + fakeOut: { + name: "击掌奇袭", + effect: "进行先制攻击,使对手畏缩。要在出场后立刻使出才能成功。" }, - "uproar": { - name: "Uproar", - effect: "The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep." + uproar: { + name: "吵闹", + effect: "在3回合内大吵大闹攻击对手。在此期间谁都不能入眠。" }, - "stockpile": { - name: "Stockpile", - effect: "The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times." + stockpile: { + name: "蓄力", + effect: "积蓄力量,提高自己的防御和特防。最多积蓄3次。" }, - "spitUp": { - name: "Spit Up", - effect: "The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power." + spitUp: { + name: "喷出", + effect: "将积蓄的力量撞向对手进行攻击。积蓄得越多,威力越大。" }, - "swallow": { - name: "Swallow", - effect: "The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP." + swallow: { + name: "吞下", + effect: "将积蓄的力量吞下,从而回复自己的HP。积蓄得越多,回复越大。" }, - "heatWave": { - name: "Heat Wave", - effect: "The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn." + heatWave: { + name: "热风", + effect: "将炎热的气息吹向对手进行攻击。有时会让对手陷入灼伤状态。" }, - "hail": { - name: "Hail", - effect: "The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types." + hail: { + name: "冰雹", + effect: "在5回合内一直降冰雹,除冰属性的宝可梦以外,给予全体宝可梦伤害。" }, - "torment": { - name: "Torment", - effect: "The user torments and enrages the target, making it incapable of using the same move twice in a row." + torment: { + name: "无理取闹", + effect: "向对手无理取闹,令其不能连续2次使出相同招式。" }, - "flatter": { - name: "Flatter", - effect: "Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat." + flatter: { + name: "吹捧", + effect: "吹捧对手,使其混乱。同时还会提高对手的特攻。" }, - "willOWisp": { - name: "Will-O-Wisp", - effect: "The user shoots a sinister flame at the target to inflict a burn." + willOWisp: { + name: "磷火", + effect: "放出怪异的火焰,从而让对手陷入灼伤状态。" }, - "memento": { - name: "Memento", - effect: "The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats." + memento: { + name: "临别礼物", + effect: "虽然会使自己陷入昏厥,但是能够大幅降低对手的攻击和特攻。" }, - "facade": { - name: "Facade", - effect: "This attack move doubles its power if the user is poisoned, burned, or paralyzed." + facade: { + name: "硬撑", + effect: "当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。" }, - "focusPunch": { - name: "Focus Punch", - effect: "The user focuses its mind before launching a punch. This move fails if the user is hit before it is used." + focusPunch: { + name: "真气拳", + effect: "集中精神出拳。在招式使出前若受到攻击则会失败。" }, - "smellingSalts": { - name: "Smelling Salts", - effect: "This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however." + smellingSalts: { + name: "清醒", + effect: "对于麻痹状态下的对手,威力会变成2倍。但相反对手的麻痹也会被治愈。" }, - "followMe": { - name: "Follow Me", - effect: "The user draws attention to itself, making all targets take aim only at the user." + followMe: { + name: "看我嘛", + effect: "引起对手的注意,将对手的攻击全部转移到自己身上。" }, - "naturePower": { - name: "Nature Power", - effect: "This attack makes use of nature's power. Its effects vary depending on the user's environment." + naturePower: { + name: "自然之力", + effect: "用自然之力进行攻击。根据所使用场所的不同,使出的招式也会有所变化。" }, - "charge": { - name: "Charge", - effect: "The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat." + charge: { + name: "充电", + effect: "变为充电状态,提高下次使出的电属性的招式威力。自己的特防也会提高。" }, - "taunt": { - name: "Taunt", - effect: "The target is taunted into a rage that allows it to use only attack moves for three turns." + taunt: { + name: "挑衅", + effect: "使对手愤怒。在3回合内让对手只能使出给予伤害的招式。" }, - "helpingHand": { - name: "Helping Hand", - effect: "The user assists an ally by boosting the power of that ally's attack." + helpingHand: { + name: "帮助", + effect: "帮助伙伴。被帮助的宝可梦,其招式威力变得比平时大。" }, - "trick": { - name: "Trick", - effect: "The user catches the target off guard and swaps its held item with its own." + trick: { + name: "戏法", + effect: "抓住对手的空隙,交换自己和对手的持有物。" }, - "rolePlay": { - name: "Role Play", - effect: "The user mimics the target completely, copying the target's Ability." + rolePlay: { + name: "扮演", + effect: "扮演对手,让自己的特性变得和对手相同。" }, - "wish": { - name: "Wish", - effect: "One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP." + wish: { + name: "祈愿", + effect: "在下一回合回复自己或是替换出场的宝可梦最大HP的一半。" }, - "assist": { - name: "Assist", - effect: "The user hurriedly and randomly uses a move among those known by ally Pokémon." + assist: { + name: "借助", + effect: "向同伴紧急求助,从我方宝可梦已学会的招式中随机使用1个。" }, - "ingrain": { - name: "Ingrain", - effect: "The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out." + ingrain: { + name: "扎根", + effect: "在大地上扎根,每回合回复自己的HP。因为扎根了,所以不能替换宝可梦。" }, - "superpower": { - name: "Superpower", - effect: "The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats." + superpower: { + name: "蛮力", + effect: "发挥惊人的力量攻击对手。自己的攻击和防御会降低。" }, - "magicCoat": { - name: "Magic Coat", - effect: "Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves." + magicCoat: { + name: "魔法反射", + effect: "当对手使出会变成异常状态的招式或寄生种子等时,会将对手的招式反射回去。" }, - "recycle": { - name: "Recycle", - effect: "The user recycles a held item that has been used in battle so it can be used again." + recycle: { + name: "回收利用", + effect: "使战斗中已经消耗掉的自己的持有物再生,并可以再次使用。" }, - "revenge": { - name: "Revenge", - effect: "This attack move's power is doubled if the user has been hurt by the opponent in the same turn." + revenge: { + name: "报复", + effect: "如果受到对手的招式攻击,就能给予对手2倍的伤害。" }, - "brickBreak": { - name: "Brick Break", - effect: "The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect." + brickBreak: { + name: "劈瓦", + effect: "将手刀猛烈地挥下攻击对手。还可以破坏光墙和反射壁等。" }, - "yawn": { - name: "Yawn", - effect: "The user lets loose a huge yawn that lulls the target into falling asleep on the next turn." + yawn: { + name: "哈欠", + effect: "打个大哈欠引起睡意。在下一回合让对手陷入睡眠状态。" }, - "knockOff": { - name: "Knock Off", - effect: "The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item." + knockOff: { + name: "拍落", + effect: "拍落对手的持有物,直到战斗结束都不能使用。对手携带道具时会增加伤害。" }, - "endeavor": { - name: "Endeavor", - effect: "This attack move cuts down the target's HP to equal the user's HP." + endeavor: { + name: "蛮干", + effect: "给予伤害,使对手的HP变得和自己的HP一样。" }, - "eruption": { - name: "Eruption", - effect: "The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power." + eruption: { + name: "喷火", + effect: "爆发怒火攻击对手。自己的HP越少,招式的威力越小。" }, - "skillSwap": { - name: "Skill Swap", - effect: "The user employs its psychic power to exchange Abilities with the target." + skillSwap: { + name: "特性互换", + effect: "利用超能力互换自己和对手的特性。" }, - "imprison": { - name: "Imprison", - effect: "If opposing Pokémon know any move also known by the user, they are prevented from using it." + imprison: { + name: "封印", + effect: "如果对手有和自己相同的招式,那么只有对手无法使用该招式。" }, - "refresh": { - name: "Refresh", - effect: "The user rests to cure itself of poisoning, a burn, or paralysis." + refresh: { + name: "焕然一新", + effect: "让身体休息,治愈自己身上所中的毒、麻痹、灼伤的异常状态。" }, - "grudge": { - name: "Grudge", - effect: "If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out." + grudge: { + name: "怨念", + effect: "因对手的招式而陷入昏厥时给对手施加怨念,让该招式的PP变成0。" }, - "snatch": { - name: "Snatch", - effect: "The user steals the effects of any attempts to use a healing or stat-changing move." + snatch: { + name: "抢夺", + effect: "将对手打算使用的回复招式或能力变化招式夺为己用。" }, - "secretPower": { - name: "Secret Power", - effect: "The additional effects of this attack depend upon where it was used." + secretPower: { + name: "秘密之力", + effect: "根据使用场所不同,该招式的追加效果也会有所变化。" }, - "dive": { - name: "Dive", - effect: "Diving on the first turn, the user floats up and attacks on the next turn." + dive: { + name: "潜水", + effect: "第1回合潜入水中,第2回合浮上来进行攻击。" }, - "armThrust": { - name: "Arm Thrust", - effect: "The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row." + armThrust: { + name: "猛推", + effect: "用张开着的双手猛推对手进行攻击。连续攻击2~5次。" }, - "camouflage": { - name: "Camouflage", - effect: "The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave." + camouflage: { + name: "保护色", + effect: "根据所在场所不同,如水边、草丛和洞窟等,可以改变自己的属性。" }, - "tailGlow": { - name: "Tail Glow", - effect: "The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat." + tailGlow: { + name: "萤火", + effect: "凝视闪烁的光芒,集中自己的精神,从而巨幅提高特攻。" }, - "lusterPurge": { - name: "Luster Purge", - effect: "The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat." + lusterPurge: { + name: "洁净光芒", + effect: "释放耀眼的光芒进行攻击。有时会降低对手的特防。" }, - "mistBall": { - name: "Mist Ball", - effect: "A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat." + mistBall: { + name: "薄雾球", + effect: "用围绕着雾状羽毛的球进行攻击。有时会降低对手的特攻。" }, - "featherDance": { - name: "Feather Dance", - effect: "The user covers the target's body with a mass of down that harshly lowers its Attack stat." + featherDance: { + name: "羽毛舞", + effect: "撒出羽毛,笼罩在对手的周围。大幅降低对手的攻击。" }, - "teeterDance": { - name: "Teeter Dance", - effect: "The user performs a wobbly dance that confuses the Pokémon around it." + teeterDance: { + name: "摇晃舞", + effect: "摇摇晃晃地跳起舞蹈,让自己周围的宝可梦陷入混乱状态。" }, - "blazeKick": { - name: "Blaze Kick", - effect: "The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn." + blazeKick: { + name: "火焰踢", + effect: "攻击对手后,有时会使其陷入灼伤状态。也容易击中要害。" }, - "mudSport": { - name: "Mud Sport", - effect: "The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns." + mudSport: { + name: "玩泥巴", + effect: "一旦使用此招式,周围就会弄得到处是泥。在5回合内减弱电属性的招式。" }, - "iceBall": { - name: "Ice Ball", - effect: "The user attacks the target for five turns. The move's power increases each time it hits." + iceBall: { + name: "冰球", + effect: "在5回合内攻击对手。招式每次击中,威力就会提高。" }, - "needleArm": { - name: "Needle Arm", - effect: "The user attacks by wildly swinging its thorny arms. This may also make the target flinch." + needleArm: { + name: "尖刺臂", + effect: "用带刺的手臂猛烈地挥舞进行攻击。有时会使对手畏缩。" }, - "slackOff": { - name: "Slack Off", - effect: "The user slacks off, restoring its own HP by up to half of its max HP." + slackOff: { + name: "偷懒", + effect: "偷懒休息。回复自己最大HP的一半。" }, - "hyperVoice": { - name: "Hyper Voice", - effect: "The user lets loose a horribly echoing shout with the power to inflict damage." + hyperVoice: { + name: "巨声", + effect: "给予对手又吵又响的巨大震动进行攻击。" }, - "poisonFang": { - name: "Poison Fang", - effect: "The user bites the target with toxic fangs. This may also leave the target badly poisoned." + poisonFang: { + name: "剧毒牙", + effect: "用有毒的牙齿咬住对手进行攻击。有时会使对手中剧毒。" }, - "crushClaw": { - name: "Crush Claw", - effect: "The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat." + crushClaw: { + name: "撕裂爪", + effect: "用坚硬的锐爪劈开对手进行攻击。有时会降低对手的防御。" }, - "blastBurn": { - name: "Blast Burn", - effect: "The target is razed by a fiery explosion. The user can't move on the next turn." + blastBurn: { + name: "爆炸烈焰", + effect: "用爆炸的火焰烧尽对手进行攻击。下一回合自己将无法动弹。" }, - "hydroCannon": { - name: "Hydro Cannon", - effect: "The target is hit with a watery blast. The user can't move on the next turn." + hydroCannon: { + name: "加农水炮", + effect: "向对手喷射水炮进行攻击。下一回合自己将无法动弹。" }, - "meteorMash": { - name: "Meteor Mash", - effect: "The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat." + meteorMash: { + name: "彗星拳", + effect: "使出彗星般的拳头攻击对手。有时会提高自己的攻击。" }, - "astonish": { - name: "Astonish", - effect: "The user attacks the target while shouting in a startling fashion. This may also make the target flinch." + astonish: { + name: "惊吓", + effect: "用尖叫声等突然惊吓对手进行攻击。有时会使对手畏缩。" }, - "weatherBall": { - name: "Weather Ball", - effect: "This attack move varies in power and type depending on the weather." + weatherBall: { + name: "气象球", + effect: "根据使用时的天气,招式属性和威力会改变。" }, - "aromatherapy": { - name: "Aromatherapy", - effect: "The user releases a soothing scent that heals all status conditions affecting the user's party." + aromatherapy: { + name: "芳香治疗", + effect: "让同伴闻沁人心脾的香气,从而治愈我方全员的异常状态。" }, - "fakeTears": { - name: "Fake Tears", - effect: "The user feigns crying to fluster the target, harshly lowering its Sp. Def stat." + fakeTears: { + name: "假哭", + effect: "装哭流泪。使对手不知所措,从而大幅降低对手的特防。" }, - "airCutter": { - name: "Air Cutter", - effect: "The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily." + airCutter: { + name: "空气利刃", + effect: "用锐利的风切斩对手进行攻击。容易击中要害。" }, - "overheat": { - name: "Overheat", - effect: "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat." + overheat: { + name: "过热", + effect: "使出全部力量攻击对手。使用之后会因为反作用力,自己的特攻大幅降低。" }, - "odorSleuth": { - name: "Odor Sleuth", - effect: "Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit." + odorSleuth: { + name: "气味侦测", + effect: "使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" }, - "rockTomb": { - name: "Rock Tomb", - effect: "Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement." + rockTomb: { + name: "岩石封锁", + effect: "投掷岩石进行攻击。封住对手的行动,从而降低速度。" }, - "silverWind": { - name: "Silver Wind", - effect: "The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats." + silverWind: { + name: "银色旋风", + effect: "在风中掺入鳞粉攻击对手。有时会提高自己的全部能力。" }, - "metalSound": { - name: "Metal Sound", - effect: "A horrible sound like scraping metal harshly lowers the target's Sp. Def stat." + metalSound: { + name: "金属音", + effect: "让对手听摩擦金属般讨厌的声音。大幅降低对手的特防。" }, - "grassWhistle": { - name: "Grass Whistle", - effect: "The user plays a pleasant melody that lulls the target into a deep sleep." + grassWhistle: { + name: "草笛", + effect: "让对手听舒适的笛声,从而陷入睡眠状态。" }, - "tickle": { - name: "Tickle", - effect: "The user tickles the target into laughing, reducing its Attack and Defense stats." + tickle: { + name: "挠痒", + effect: "给对手挠痒,使其发笑,从而降低对手的攻击和防御。" }, - "cosmicPower": { - name: "Cosmic Power", - effect: "The user absorbs a mystical power from space to raise its Defense and Sp. Def stats." + cosmicPower: { + name: "宇宙力量", + effect: "汲取宇宙中神秘的力量,从而提高自己的防御和特防。" }, - "waterSpout": { - name: "Water Spout", - effect: "The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power." + waterSpout: { + name: "喷水", + effect: "掀起潮水进行攻击。自己的HP越少,招式的威力越小。" }, - "signalBeam": { - name: "Signal Beam", - effect: "The user attacks with a sinister beam of light. This may also confuse the target." + signalBeam: { + name: "信号光束", + effect: "发射神奇的光线进行攻击。有时会使对手混乱。" }, - "shadowPunch": { - name: "Shadow Punch", - effect: "The user throws a punch from the shadows. This attack never misses." + shadowPunch: { + name: "暗影拳", + effect: "使出混影之拳。攻击必定会命中。" }, - "extrasensory": { - name: "Extrasensory", - effect: "The user attacks with an odd, unseeable power. This may also make the target flinch." + extrasensory: { + name: "神通力", + effect: "发出看不见的神奇力量进行攻击。有时会使对手畏缩。" }, - "skyUppercut": { - name: "Sky Uppercut", - effect: "The user attacks the target with an uppercut thrown skyward with force." + skyUppercut: { + name: "冲天拳", + effect: "用冲向天空般高高的上勾拳顶起对手进行攻击。" }, - "sandTomb": { - name: "Sand Tomb", - effect: "The user traps the target inside a harshly raging sandstorm for four to five turns." + sandTomb: { + name: "流沙深渊", + effect: "将对手困在铺天盖地的沙暴中,在4~5回合内进行攻击。" }, - "sheerCold": { - name: "Sheer Cold", - effect: "The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types." + sheerCold: { + name: "绝对零度", + effect: "给对手一击昏厥。如果是冰属性以外的宝可梦使用,就会难以打中。" }, - "muddyWater": { - name: "Muddy Water", - effect: "The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy." + muddyWater: { + name: "浊流", + effect: "向对手喷射浑浊的水进行攻击。有时会降低对手的命中率。" }, - "bulletSeed": { - name: "Bullet Seed", - effect: "The user forcefully shoots seeds at the target two to five times in a row." + bulletSeed: { + name: "种子机关枪", + effect: "向对手猛烈地发射种子进行攻击。连续攻击2~5次。" }, - "aerialAce": { - name: "Aerial Ace", - effect: "The user confounds the target with speed, then slashes. This attack never misses." + aerialAce: { + name: "燕返", + effect: "以敏捷的动作戏弄对手后进行切斩。攻击必定会命中。" }, - "icicleSpear": { - name: "Icicle Spear", - effect: "The user launches sharp icicles at the target two to five times in a row." + icicleSpear: { + name: "冰锥", + effect: "向对手发射锋利的冰柱进行攻击。连续攻击2~5次。" }, - "ironDefense": { - name: "Iron Defense", - effect: "The user hardens its body's surface like iron, sharply raising its Defense stat." + ironDefense: { + name: "铁壁", + effect: "将皮肤变得坚硬如铁,从而大幅提高自己的防御。" }, - "block": { - name: "Block", - effect: "The user blocks the target's way with arms spread wide to prevent escape." + block: { + name: "挡路", + effect: "张开双手进行阻挡,封住对手的退路,使其不能逃走。" }, - "howl": { - name: "Howl", - effect: "The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats." + howl: { + name: "长嚎", + effect: "大声吼叫提高气势,从而提高自己和同伴的攻击。" }, - "dragonClaw": { - name: "Dragon Claw", - effect: "The user slashes the target with huge sharp claws." + dragonClaw: { + name: "龙爪", + effect: "用尖锐的巨爪劈开对手进行攻击。" }, - "frenzyPlant": { - name: "Frenzy Plant", - effect: "The user slams the target with the roots of an enormous tree. The user can't move on the next turn." + frenzyPlant: { + name: "疯狂植物", + effect: "用大树摔打对手进行攻击。下一回合自己将无法动弹。" }, - "bulkUp": { - name: "Bulk Up", - effect: "The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats." + bulkUp: { + name: "健美", + effect: "使出全身力气绷紧肌肉,从而提高自己的攻击和防御。" }, - "bounce": { - name: "Bounce", - effect: "The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis." + bounce: { + name: "弹跳", + effect: "弹跳到高高的空中,第2回合攻击对手。有时会让对手陷入麻痹状态。" }, - "mudShot": { - name: "Mud Shot", - effect: "The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat." + mudShot: { + name: "泥巴射击", + effect: "向对手投掷泥块进行攻击。同时降低对手的速度。" }, - "poisonTail": { - name: "Poison Tail", - effect: "The user hits the target with its tail. This may also poison the target. Critical hits land more easily." + poisonTail: { + name: "毒尾", + effect: "用尾巴拍打。有时会让对手陷入中毒状态,也容易击中要害。" }, - "covet": { - name: "Covet", - effect: "The user endearingly approaches the target, then has a 30% chance to steal the target's held item." + covet: { + name: "渴望", + effect: "一边可爱地撒娇,一边靠近对手进行攻击,还能夺取对手携带的道具。" }, - "voltTackle": { - name: "Volt Tackle", - effect: "The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis." + voltTackle: { + name: "伏特攻击", + effect: "让电流覆盖全身猛撞向对手。自己也会受到不小的伤害。有时会让对手陷入麻痹状态。" }, - "magicalLeaf": { - name: "Magical Leaf", - effect: "The user scatters curious leaves that chase the target. This attack never misses." + magicalLeaf: { + name: "魔法叶", + effect: "散落可以追踪对手的神奇叶片。攻击必定会命中。" }, - "waterSport": { - name: "Water Sport", - effect: "The user soaks the battlefield with water. This weakens Fire-type moves for five turns." + waterSport: { + name: "玩水", + effect: "用水湿透周围。在5回合内减弱火属性的招式。" }, - "calmMind": { - name: "Calm Mind", - effect: "The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats." + calmMind: { + name: "冥想", + effect: "静心凝神,从而提高自己的特攻和特防。" }, - "leafBlade": { - name: "Leaf Blade", - effect: "The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily." + leafBlade: { + name: "叶刃", + effect: "像用剑一般操纵叶片切斩对手进行攻击。容易击中要害。" }, - "dragonDance": { - name: "Dragon Dance", - effect: "The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats." + dragonDance: { + name: "龙之舞", + effect: "激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。" }, - "rockBlast": { - name: "Rock Blast", - effect: "The user hurls hard rocks at the target. Two to five rocks are launched in a row." + rockBlast: { + name: "岩石爆击", + effect: "向对手发射坚硬的岩石进行攻击。连续攻击2~5次。" }, - "shockWave": { - name: "Shock Wave", - effect: "The user strikes the target with a quick jolt of electricity. This attack never misses." + shockWave: { + name: "电击波", + effect: "向对手快速发出电击。攻击必定会命中。" }, - "waterPulse": { - name: "Water Pulse", - effect: "The user attacks the target with a pulsing blast of water. This may also confuse the target." + waterPulse: { + name: "水之波动", + effect: "用水的震动攻击对手。有时会使对手混乱。" }, - "doomDesire": { - name: "Doom Desire", - effect: "Two turns after this move is used, a concentrated bundle of light blasts the target." + doomDesire: { + name: "破灭之愿", + effect: "使用招式2回合后,会用无数道光束攻击对手。" }, - "psychoBoost": { - name: "Psycho Boost", - effect: "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat." + psychoBoost: { + name: "精神突进", + effect: "使出全部力量攻击对手。使用之后会因为反作用力,自己的特攻大幅降低。" }, - "roost": { - name: "Roost", - effect: "The user lands and rests its body. This move restores the user's HP by up to half of its max HP." + roost: { + name: "羽栖", + effect: "降到地面,使身体休息。回复自己最大HP的一半。" }, - "gravity": { - name: "Gravity", - effect: "This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used." + gravity: { + name: "重力", + effect: "在5回合内,飘浮特性和飞行属性的宝可梦会被地面属性的招式击中。飞向空中的招式也将无法使用。" }, - "miracleEye": { - name: "Miracle Eye", - effect: "Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit." + miracleEye: { + name: "奇迹之眼", + effect: "使出后对恶属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" }, - "wakeUpSlap": { - name: "Wake-Up Slap", - effect: "This attack inflicts big damage on a sleeping target. This also wakes the target up, however." + wakeUpSlap: { + name: "唤醒巴掌", + effect: "给予睡眠状态下的对手较大的伤害。但相反对手会从睡眠中醒过来。" }, - "hammerArm": { - name: "Hammer Arm", - effect: "The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however." + hammerArm: { + name: "臂锤", + effect: "挥舞强力而沉重的拳头,给予对手伤害。自己的速度会降低。" }, - "gyroBall": { - name: "Gyro Ball", - effect: "The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power." + gyroBall: { + name: "陀螺球", + effect: "让身体高速旋转并撞击对手。速度比对手越慢,威力越大。" }, - "healingWish": { - name: "Healing Wish", - effect: "The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured." + healingWish: { + name: "治愈之愿", + effect: "虽然自己陷入昏厥,但可以治愈后备上场的宝可梦的异常状态以及回复HP。" }, - "brine": { - name: "Brine", - effect: "If the target's HP is half or less, this attack will hit with double the power." + brine: { + name: "盐水", + effect: "当对手的HP负伤到一半左右时,招式威力会变成2倍。" }, - "naturalGift": { - name: "Natural Gift", - effect: "The user draws power to attack by using its held Berry. The Berry determines the move's type and power." + naturalGift: { + name: "自然之恩", + effect: "从树果上获得力量进行攻击。根据携带的树果,招式属性和威力会改变。" }, - "feint": { - name: "Feint", - effect: "This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves." + feint: { + name: "佯攻", + effect: "能够攻击正在使用守住或看穿等招式的对手。解除其守护效果。" }, - "pluck": { - name: "Pluck", - effect: "The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect." + pluck: { + name: "啄食", + effect: "用喙进行攻击。当对手携带树果时,可以食用并获得其效果。" }, - "tailwind": { - name: "Tailwind", - effect: "The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns." + tailwind: { + name: "顺风", + effect: "刮起猛烈的旋风,在4回合内提高我方全员的速度。" }, - "acupressure": { - name: "Acupressure", - effect: "The user applies pressure to stress points, sharply boosting one of its or its allies' stats." + acupressure: { + name: "点穴", + effect: "通过点穴让身体舒筋活络。大幅提高某1项能力。" }, - "metalBurst": { - name: "Metal Burst", - effect: "The user retaliates with much greater force against the opponent that last inflicted damage on it." + metalBurst: { + name: "金属爆炸", + effect: "使出招式前,将最后受到的招式的伤害大力返还给对手。" }, - "uTurn": { - name: "U-turn", - effect: "After making its attack, the user rushes back to switch places with a party Pokémon in waiting." + uTurn: { + name: "急速折返", + effect: "在攻击之后急速返回,和后备宝可梦进行替换。" }, - "closeCombat": { - name: "Close Combat", - effect: "The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats." + closeCombat: { + name: "近身战", + effect: "放弃守护,向对手的怀里突击。自己的防御和特防会降低。" }, - "payback": { - name: "Payback", - effect: "The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled." + payback: { + name: "以牙还牙", + effect: "蓄力攻击。如果能在对手之后攻击,招式的威力会变成2倍。" }, - "assurance": { - name: "Assurance", - effect: "If the target has already taken some damage in the same turn, this attack's power is doubled." + assurance: { + name: "恶意追击", + effect: "如果此回合内对手已经受到伤害的话,招式威力会变成2倍。" }, - "embargo": { - name: "Embargo", - effect: "This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it." + embargo: { + name: "查封", + effect: "让对手在5回合内不能使用宝可梦携带的道具。训练家也不能给那只宝可梦使用道具。" }, - "fling": { - name: "Fling", - effect: "The user flings its held item at the target to attack. This move's power and effects depend on the item." + fling: { + name: "投掷", + effect: "快速投掷携带的道具进行攻击。根据道具不同,威力和效果会改变。" }, - "psychoShift": { - name: "Psycho Shift", - effect: "Using its psychic power of suggestion, the user transfers its status conditions to the target." + psychoShift: { + name: "精神转移", + effect: "利用超能力施以暗示,从而将自己受到的异常状态转移给对手。" }, - "trumpCard": { - name: "Trump Card", - effect: "The fewer PP this move has, the greater its power." + trumpCard: { + name: "王牌", + effect: "王牌招式的剩余PP越少,招式的威力越大。" }, - "healBlock": { - name: "Heal Block", - effect: "For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP." + healBlock: { + name: "回复封锁", + effect: "在5回合内无法通过招式、特性或携带的道具来回复HP。" }, - "wringOut": { - name: "Wring Out", - effect: "The user powerfully wrings the target. The more HP the target has, the greater the move's power." + wringOut: { + name: "绞紧", + effect: "用力勒紧对手进行攻击。对手的HP越多,威力越大。" }, - "powerTrick": { - name: "Power Trick", - effect: "The user employs its psychic power to switch its Attack stat with its Defense stat." + powerTrick: { + name: "力量戏法", + effect: "利用超能力交换自己的攻击和防御的力量。" }, - "gastroAcid": { - name: "Gastro Acid", - effect: "The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability." + gastroAcid: { + name: "胃液", + effect: "将胃液吐向对手的身体。沾上的胃液会消除对手的特性效果。" }, - "luckyChant": { - name: "Lucky Chant", - effect: "The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns." + luckyChant: { + name: "幸运咒语", + effect: "向天许愿,从而在5回合内不会被对手的攻击打中要害。" }, - "meFirst": { - name: "Me First", - effect: "The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first." + meFirst: { + name: "抢先一步", + effect: "提高威力,抢先使出对手想要使出的招式。如果不先使出则会失败。" }, - "copycat": { - name: "Copycat", - effect: "The user mimics the move used immediately before it. The move fails if no other move has been used yet." + copycat: { + name: "仿效", + effect: "模仿对手刚才使出的招式,并使出相同招式。如果对手还没出招则会失败。" }, - "powerSwap": { - name: "Power Swap", - effect: "The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target." + powerSwap: { + name: "力量互换", + effect: "利用超能力互换自己和对手的攻击以及特攻的能力变化。" }, - "guardSwap": { - name: "Guard Swap", - effect: "The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target." + guardSwap: { + name: "防守互换", + effect: "利用超能力互换自己和对手的防御以及特防的能力变化。" }, - "punishment": { - name: "Punishment", - effect: "The more the target has powered up with stat changes, the greater the move's power." + punishment: { + name: "惩罚", + effect: "根据能力变化,对手提高的力量越大,招式的威力越大。" }, - "lastResort": { - name: "Last Resort", - effect: "This move can be used only after the user has used all the other moves it knows in the battle." + lastResort: { + name: "珍藏", + effect: "当战斗中已学会的招式全部使用过后,才能开始使出珍藏的招式。" }, - "worrySeed": { - name: "Worry Seed", - effect: "A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia." + worrySeed: { + name: "烦恼种子", + effect: "种植心神不宁的种子。使对手不能入眠,并将特性变成不眠。" }, - "suckerPunch": { - name: "Sucker Punch", - effect: "This move enables the user to attack first. This move fails if the target is not readying an attack." + suckerPunch: { + name: "突袭", + effect: "可以比对手先攻击。对手使出的招式如果不是攻击招式则会失败。" }, - "toxicSpikes": { - name: "Toxic Spikes", - effect: "The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle." + toxicSpikes: { + name: "毒菱", + effect: "在对手的脚下撒毒菱。使对手替换出场的宝可梦中毒。" }, - "heartSwap": { - name: "Heart Swap", - effect: "The user employs its psychic power to switch stat changes with the target." + heartSwap: { + name: "心灵互换", + effect: "利用超能力互换自己和对手之间的能力变化。" }, - "aquaRing": { - name: "Aqua Ring", - effect: "The user envelops itself in a veil made of water. It regains some HP every turn." + aquaRing: { + name: "水流环", + effect: "在自己身体的周围覆盖用水制造的幕。每回合回复HP。" }, - "magnetRise": { - name: "Magnet Rise", - effect: "The user levitates using electrically generated magnetism for five turns." + magnetRise: { + name: "电磁飘浮", + effect: "利用电气产生的磁力浮在空中。在5回合内可以飘浮。" }, - "flareBlitz": { - name: "Flare Blitz", - effect: "The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn." + flareBlitz: { + name: "闪焰冲锋", + effect: "让火焰覆盖全身猛撞向对手。自己也会受到不小的伤害。有时会让对手陷入灼伤状态。" }, - "forcePalm": { - name: "Force Palm", - effect: "The target is attacked with a shock wave. This may also leave the target with paralysis." + forcePalm: { + name: "发劲", + effect: "向对手的身体发出冲击波进行攻击。有时会让对手陷入麻痹状态。" }, - "auraSphere": { - name: "Aura Sphere", - effect: "The user lets loose a blast of aura power from deep within its body at the target. This attack never misses." + auraSphere: { + name: "波导弹", + effect: "从体内产生出波导之力,然后向对手发出。攻击必定会命中。" }, - "rockPolish": { - name: "Rock Polish", - effect: "The user polishes its body to reduce drag. This sharply raises the Speed stat." + rockPolish: { + name: "岩石打磨", + effect: "打磨自己的身体,减少空气阻力。可以大幅提高自己的速度。" }, - "poisonJab": { - name: "Poison Jab", - effect: "The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target." + poisonJab: { + name: "毒击", + effect: "用带毒的触手或手臂刺入对手。有时会让对手陷入中毒状态。" }, - "darkPulse": { - name: "Dark Pulse", - effect: "The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch." + darkPulse: { + name: "恶之波动", + effect: "从体内发出充满恶意的恐怖气场。有时会使对手畏缩。" }, - "nightSlash": { - name: "Night Slash", - effect: "The user slashes the target the instant an opportunity arises. Critical hits land more easily." + nightSlash: { + name: "暗袭要害", + effect: "抓住瞬间的空隙切斩对手。容易击中要害。" }, - "aquaTail": { - name: "Aqua Tail", - effect: "The user attacks by swinging its tail as if it were a vicious wave in a raging storm." + aquaTail: { + name: "水流尾", + effect: "如惊涛骇浪般挥动大尾巴攻击对手。" }, - "seedBomb": { - name: "Seed Bomb", - effect: "The user slams a barrage of hard-shelled seeds down on the target from above." + seedBomb: { + name: "种子炸弹", + effect: "将外壳坚硬的大种子,从上方砸下攻击对手。" }, - "airSlash": { - name: "Air Slash", - effect: "The user attacks with a blade of air that slices even the sky. This may also make the target flinch." + airSlash: { + name: "空气之刃", + effect: "用连天空也能劈开的空气之刃进行攻击。有时会使对手畏缩。" }, - "xScissor": { - name: "X-Scissor", - effect: "The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors." + xScissor: { + name: "十字剪", + effect: "将镰刀或爪子像剪刀般地交叉,顺势劈开对手。" }, - "bugBuzz": { - name: "Bug Buzz", - effect: "The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat." + bugBuzz: { + name: "虫鸣", + effect: "利用振动发出音波进行攻击。有时会降低对手的特防。" }, - "dragonPulse": { - name: "Dragon Pulse", - effect: "The target is attacked with a shock wave generated by the user's gaping mouth." + dragonPulse: { + name: "龙之波动", + effect: "从大大的口中掀起冲击波攻击对手。" }, - "dragonRush": { - name: "Dragon Rush", - effect: "The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch." + dragonRush: { + name: "龙之俯冲", + effect: "释放出骇人的杀气,一边威慑一边撞击对手。有时会使对手畏缩。" }, - "powerGem": { - name: "Power Gem", - effect: "The user attacks with a ray of light that sparkles as if it were made of gemstones." + powerGem: { + name: "力量宝石", + effect: "发射如宝石般闪耀的光芒攻击对手。" }, - "drainPunch": { - name: "Drain Punch", - effect: "An energy-draining punch. The user's HP is restored by half the damage taken by the target." + drainPunch: { + name: "吸取拳", + effect: "用拳头吸取对手的力量。可以回复给予对手伤害的一半HP。" }, - "vacuumWave": { - name: "Vacuum Wave", - effect: "The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first." + vacuumWave: { + name: "真空波", + effect: "挥动拳头,掀起真空波。必定能够先制攻击。" }, - "focusBlast": { - name: "Focus Blast", - effect: "The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat." + focusBlast: { + name: "真气弹", + effect: "提高气势,释放出全部力量。有时会降低对手的特防。" }, - "energyBall": { - name: "Energy Ball", - effect: "The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat." + energyBall: { + name: "能量球", + effect: "发射从自然收集的生命力量。有时会降低对手的特防。" }, - "braveBird": { - name: "Brave Bird", - effect: "The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot." + braveBird: { + name: "勇鸟猛攻", + effect: "收拢翅膀,通过低空飞行突击对手。自己也会受到不小的伤害。" }, - "earthPower": { - name: "Earth Power", - effect: "The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat." + earthPower: { + name: "大地之力", + effect: "向对手脚下释放出大地之力。有时会降低对手的特防。" }, - "switcheroo": { - name: "Switcheroo", - effect: "The user trades held items with the target faster than the eye can follow." + switcheroo: { + name: "掉包", + effect: "用一闪而过的速度交换自己和对手的持有物。" }, - "gigaImpact": { - name: "Giga Impact", - effect: "The user charges at the target using every bit of its power. The user can't move on the next turn." + gigaImpact: { + name: "终极冲击", + effect: "使出自己浑身力量突击对手。下一回合自己将无法动弹。" }, - "nastyPlot": { - name: "Nasty Plot", - effect: "The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat." + nastyPlot: { + name: "诡计", + effect: "谋划诡计,激活头脑。大幅提高自己的特攻。" }, - "bulletPunch": { - name: "Bullet Punch", - effect: "The user strikes the target with tough punches as fast as bullets. This move always goes first." + bulletPunch: { + name: "子弹拳", + effect: "向对手使出如子弹般快速而坚硬的拳头。必定能够先制攻击。" }, - "avalanche": { - name: "Avalanche", - effect: "The power of this attack move is doubled if the user has been hurt by the target in the same turn." + avalanche: { + name: "雪崩", + effect: "如果受到对手的招式攻击,就能给予该对手2倍威力的攻击。" }, - "iceShard": { - name: "Ice Shard", - effect: "The user flash-freezes chunks of ice and hurls them at the target. This move always goes first." + iceShard: { + name: "冰砾", + effect: "瞬间制作冰块,快速地扔向对手。必定能够先制攻击。" }, - "shadowClaw": { - name: "Shadow Claw", - effect: "The user slashes with a sharp claw made from shadows. Critical hits land more easily." + shadowClaw: { + name: "暗影爪", + effect: "以影子做成的锐爪,劈开对手。容易击中要害。" }, - "thunderFang": { - name: "Thunder Fang", - effect: "The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis." + thunderFang: { + name: "雷电牙", + effect: "用蓄满电流的牙齿咬住对手。有时会使对手畏缩或陷入麻痹状态。" }, - "iceFang": { - name: "Ice Fang", - effect: "The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen." + iceFang: { + name: "冰冻牙", + effect: "用藏有冷气的牙齿咬住对手。有时会使对手畏缩或陷入冰冻状态。" }, - "fireFang": { - name: "Fire Fang", - effect: "The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn." + fireFang: { + name: "火焰牙", + effect: "用覆盖着火焰的牙齿咬住对手。有时会使对手畏缩或陷入灼伤状态。" }, - "shadowSneak": { - name: "Shadow Sneak", - effect: "The user extends its shadow and attacks the target from behind. This move always goes first." + shadowSneak: { + name: "影子偷袭", + effect: "伸长影子,从对手的背后进行攻击。必定能够先制攻击。" }, - "mudBomb": { - name: "Mud Bomb", - effect: "The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy." + mudBomb: { + name: "泥巴炸弹", + effect: "向对手发射坚硬的泥弹进行攻击。有时会降低对手的命中率。" }, - "psychoCut": { - name: "Psycho Cut", - effect: "The user tears at the target with blades formed by psychic power. Critical hits land more easily." + psychoCut: { + name: "精神利刃", + effect: "用实体化的心之利刃劈开对手。容易击中要害。" }, - "zenHeadbutt": { - name: "Zen Headbutt", - effect: "The user focuses its willpower to its head and attacks the target. This may also make the target flinch." + zenHeadbutt: { + name: "意念头锤", + effect: "将思念的力量集中在前额进行攻击。有时会使对手畏缩。" }, - "mirrorShot": { - name: "Mirror Shot", - effect: "The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy." + mirrorShot: { + name: "镜光射击", + effect: "抛光自己的身体,向对手释放出闪光之力。有时会降低对手的命中率。" }, - "flashCannon": { - name: "Flash Cannon", - effect: "The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat." + flashCannon: { + name: "加农光炮", + effect: "将身体的光芒聚集在一点释放出去。有时会降低对手的特防。" }, - "rockClimb": { - name: "Rock Climb", - effect: "The user attacks the target by smashing into it with incredible force. This may also confuse the target." + rockClimb: { + name: "攀岩", + effect: "发动猛撞攻击,有时会使对手混乱。是宝可表的秘传招式之一。" }, - "defog": { - name: "Defog", - effect: "A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness." + defog: { + name: "清除浓雾", + effect: "用强风吹开对手的反射壁或光墙等。也会降低对手的闪避率。" }, - "trickRoom": { - name: "Trick Room", - effect: "The user creates a bizarre area in which slower Pokémon get to move first for five turns." + trickRoom: { + name: "戏法空间", + effect: "制造出离奇的空间。在5回合内速度慢的宝可梦可以先行动。" }, - "dracoMeteor": { - name: "Draco Meteor", - effect: "Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat." + dracoMeteor: { + name: "流星群", + effect: "从天空中向对手落下陨石。使用之后因为反作用力,自己的特攻会大幅降低。" }, - "discharge": { - name: "Discharge", - effect: "The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis." + discharge: { + name: "放电", + effect: "用耀眼的电击攻击自己周围所有的宝可梦。有时会陷入麻痹状态。" }, - "lavaPlume": { - name: "Lava Plume", - effect: "The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn." + lavaPlume: { + name: "喷烟", + effect: "用熊熊烈火攻击自己周围所有的宝可梦。有时会陷入灼伤状态。" }, - "leafStorm": { - name: "Leaf Storm", - effect: "The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat." + leafStorm: { + name: "飞叶风暴", + effect: "用尖尖的叶片向对手卷起风暴。使用之后因为反作用力自己的特攻会大幅降低。" }, - "powerWhip": { - name: "Power Whip", - effect: "The user violently whirls its vines, tentacles, or the like to harshly lash the target." + powerWhip: { + name: "强力鞭打", + effect: "激烈地挥舞青藤或触手摔打对手进行攻击。" }, - "rockWrecker": { - name: "Rock Wrecker", - effect: "The user launches a huge boulder at the target to attack. The user can't move on the next turn." + rockWrecker: { + name: "岩石炮", + effect: "向对手发射巨大的岩石进行攻击。下一回合自己将无法动弹。" }, - "crossPoison": { - name: "Cross Poison", - effect: "A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily." + crossPoison: { + name: "十字毒刃", + effect: "用毒刃劈开对手。有时会让对手陷入中毒状态,也容易击中要害。" }, - "gunkShot": { - name: "Gunk Shot", - effect: "The user shoots filthy garbage at the target to attack. This may also poison the target." + gunkShot: { + name: "垃圾射击", + effect: "用肮脏的垃圾撞向对手进行攻击。有时会让对手陷入中毒状态。" }, - "ironHead": { - name: "Iron Head", - effect: "The user slams the target with its steel-hard head. This may also make the target flinch." + ironHead: { + name: "铁头", + effect: "用钢铁般坚硬的头部进行攻击。有时会使对手畏缩。" }, - "magnetBomb": { - name: "Magnet Bomb", - effect: "The user launches steel bombs that stick to the target. This attack never misses." + magnetBomb: { + name: "磁铁炸弹", + effect: "发射吸住对手的钢铁炸弹。攻击必定会命中。" }, - "stoneEdge": { - name: "Stone Edge", - effect: "The user stabs the target from below with sharpened stones. Critical hits land more easily." + stoneEdge: { + name: "尖石攻击", + effect: "用尖尖的岩石刺入对手进行攻击。容易击中要害。" }, - "captivate": { - name: "Captivate", - effect: "If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat." + captivate: { + name: "诱惑", + effect: "♂诱惑♀或♀诱惑♂,从而大幅降低对手的特攻。" }, - "stealthRock": { - name: "Stealth Rock", - effect: "The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle." + stealthRock: { + name: "隐形岩", + effect: "将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。" }, - "grassKnot": { - name: "Grass Knot", - effect: "The user snares the target with grass and trips it. The heavier the target, the greater the move's power." + grassKnot: { + name: "打草结", + effect: "用草缠住并绊倒对手。对手越重,威力越大。" }, - "chatter": { - name: "Chatter", - effect: "The user attacks the target with sound waves of deafening chatter. This confuses the target." + chatter: { + name: "喋喋不休", + effect: "用非常烦人的,喋喋不休的音波攻击对手。使对手混乱。" }, - "judgment": { - name: "Judgment", - effect: "The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding." + judgment: { + name: "制裁光砾", + effect: "向对手放出无数的光弹。属性会根据自己携带的石板不同而改变。" }, - "bugBite": { - name: "Bug Bite", - effect: "The user bites the target. If the target is holding a Berry, the user eats it and gains its effect." + bugBite: { + name: "虫咬", + effect: "咬住进行攻击。当对手携带树果时,可以食用并获得其效果。" }, - "chargeBeam": { - name: "Charge Beam", - effect: "The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat." + chargeBeam: { + name: "充电光束", + effect: "向对手发射电击光束。由于蓄满电流,有时会提高自己的特攻。" }, - "woodHammer": { - name: "Wood Hammer", - effect: "The user slams its rugged body into the target to attack. This also damages the user quite a lot." + woodHammer: { + name: "木槌", + effect: "用坚硬的躯体撞击对手进行攻击。自己也会受到不小的伤害。" }, - "aquaJet": { - name: "Aqua Jet", - effect: "The user lunges at the target at a speed that makes it almost invisible. This move always goes first." + aquaJet: { + name: "水流喷射", + effect: "以迅雷不及掩耳之势扑向对手。必定能够先制攻击。" }, - "attackOrder": { - name: "Attack Order", - effect: "The user calls out its underlings to pummel the target. Critical hits land more easily." + attackOrder: { + name: "攻击指令", + effect: "召唤手下,让其朝对手发起攻击。容易击中要害。" }, - "defendOrder": { - name: "Defend Order", - effect: "The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats." + defendOrder: { + name: "防御指令", + effect: "召唤手下,让其附在自己的身体上。可以提高自己的防御和特防。" }, - "healOrder": { - name: "Heal Order", - effect: "The user calls out its underlings to heal it. The user regains up to half of its max HP." + healOrder: { + name: "回复指令", + effect: "召唤手下疗伤。回复自己最大HP的一半。" }, - "headSmash": { - name: "Head Smash", - effect: "The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly." + headSmash: { + name: "双刃头锤", + effect: "拼命使出浑身力气,向对手进行头锤攻击。自己也会受到非常大的伤害。" }, - "doubleHit": { - name: "Double Hit", - effect: "The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row." + doubleHit: { + name: "二连击", + effect: "使用尾巴等拍打对手进行攻击。连续2次给予伤害。" }, - "roarOfTime": { - name: "Roar of Time", - effect: "The user blasts the target with power that distorts even time. The user can't move on the next turn." + roarOfTime: { + name: "时光咆哮", + effect: "释放出扭曲时间般的强大力量攻击对手。下一回合自己将无法动弹。" }, - "spacialRend": { - name: "Spacial Rend", - effect: "The user tears the target along with the space around it. Critical hits land more easily." + spacialRend: { + name: "亚空裂斩", + effect: "将对手连同周围的空间一起撕裂并给予伤害。容易击中要害。" }, - "lunarDance": { - name: "Lunar Dance", - effect: "The user faints. In return, the Pokémon taking its place will have its status and HP fully restored." + lunarDance: { + name: "新月舞", + effect: "虽然自己陷入昏厥,但可以治愈后备上场的宝可梦的全部状态。" }, - "crushGrip": { - name: "Crush Grip", - effect: "The target is crushed with great force. The more HP the target has left, the greater this move's power." + crushGrip: { + name: "捏碎", + effect: "用骇人的力量捏碎对手。对手剩余的HP越多,威力越大。" }, - "magmaStorm": { - name: "Magma Storm", - effect: "The target becomes trapped within a maelstrom of fire that rages for four to five turns." + magmaStorm: { + name: "熔岩风暴", + effect: "将对手困在熊熊燃烧的火焰中,在4~5回合内进行攻击。" }, - "darkVoid": { - name: "Dark Void", - effect: "Opposing Pokémon are dragged into a world of total darkness that makes them sleep." + darkVoid: { + name: "暗黑洞", + effect: "将对手强制拖入黑暗的世界,从而让对手陷入睡眠状态。" }, - "seedFlare": { - name: "Seed Flare", - effect: "The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat." + seedFlare: { + name: "种子闪光", + effect: "从身体里产生冲击波。有时会大幅降低对手的特防。" }, - "ominousWind": { - name: "Ominous Wind", - effect: "The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once." + ominousWind: { + name: "奇异之风", + effect: "突然刮起毛骨悚然的暴风攻击对手。有时会提高自己的全部能力。" }, - "shadowForce": { - name: "Shadow Force", - effect: "The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself." + shadowForce: { + name: "暗影潜袭", + effect: "第1回合消失踪影,第2回合攻击对手。即使对手正受保护,也能击中。" }, - "honeClaws": { - name: "Hone Claws", - effect: "The user sharpens its claws to boost its Attack stat and accuracy." + honeClaws: { + name: "磨爪", + effect: "将爪子磨得更加锋利。提高自己的攻击和命中率。" }, - "wideGuard": { - name: "Wide Guard", - effect: "The user and its allies are protected from wide-ranging attacks for one turn." + wideGuard: { + name: "广域防守", + effect: "在1回合内防住击打我方全员的攻击。" }, - "guardSplit": { - name: "Guard Split", - effect: "The user employs its psychic power to average its Defense and Sp. Def stats with those of the target." + guardSplit: { + name: "防守平分", + effect: "利用超能力将自己和对手的防御和特防相加,再进行平分。" }, - "powerSplit": { - name: "Power Split", - effect: "The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target." + powerSplit: { + name: "力量平分", + effect: "利用超能力将自己和对手的攻击和特攻相加,再进行平分。" }, - "wonderRoom": { - name: "Wonder Room", - effect: "The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns." + wonderRoom: { + name: "奇妙空间", + effect: "制造出离奇的空间。在5回合内互换所有宝可梦的防御和特防。" }, - "psyshock": { - name: "Psyshock", - effect: "The user materializes an odd psychic wave to attack the target. This attack does physical damage." + psyshock: { + name: "精神冲击", + effect: "将神奇的念波实体化攻击对手。给予物理伤害。" }, - "venoshock": { - name: "Venoshock", - effect: "The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned." + venoshock: { + name: "毒液冲击", + effect: "将特殊的毒液泼向对手。对处于中毒状态的对手,威力会变成2倍。" }, - "autotomize": { - name: "Autotomize", - effect: "The user sheds part of its body to make itself lighter and sharply raise its Speed stat." + autotomize: { + name: "身体轻量化", + effect: "削掉身体上没用的部分。大幅提高自己的速度,同时体重也会变轻。" }, - "ragePowder": { - name: "Rage Powder", - effect: "The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user." + ragePowder: { + name: "愤怒粉", + effect: "将令人烦躁的粉末撒在自己身上,用以吸引对手的注意。使对手的攻击全部指向自己。" }, - "telekinesis": { - name: "Telekinesis", - effect: "The user makes the target float with its psychic power. The target is easier to hit for three turns." + telekinesis: { + name: "意念移物", + effect: "利用超能力使对手浮起来。在3回合内攻击会变得容易打中对手。" }, - "magicRoom": { - name: "Magic Room", - effect: "The user creates a bizarre area in which Pokémon's held items lose their effects for five turns." + magicRoom: { + name: "魔法空间", + effect: "制造出离奇的空间。在5回合内所有宝可梦携带道具的效果都会消失。" }, - "smackDown": { - name: "Smack Down", - effect: "The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit." + smackDown: { + name: "击落", + effect: "扔石头或炮弹,攻击飞行的对手。对手会被击落,掉到地面。" }, - "stormThrow": { - name: "Storm Throw", - effect: "The user strikes the target with a fierce blow. This attack always results in a critical hit." + stormThrow: { + name: "山岚摔", + effect: "向对手使出强烈的一击。攻击必定会击中要害。" }, - "flameBurst": { - name: "Flame Burst", - effect: "The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well." + flameBurst: { + name: "烈焰溅射", + effect: "如果击中,爆裂的火焰会攻击到对手。爆裂出的火焰还会飞溅到旁边的对手。" }, - "sludgeWave": { - name: "Sludge Wave", - effect: "The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit." + sludgeWave: { + name: "污泥波", + effect: "用污泥波攻击自己周围所有的宝可梦。有时会陷入中毒状态。" }, - "quiverDance": { - name: "Quiver Dance", - effect: "The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats." + quiverDance: { + name: "蝶舞", + effect: "轻巧地跳起神秘而又美丽的舞蹈。提高自己的特攻、特防和速度。" }, - "heavySlam": { - name: "Heavy Slam", - effect: "The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power." + heavySlam: { + name: "重磅冲撞", + effect: "用沉重的身体撞向对手进行攻击。自己比对手越重,威力越大。" }, - "synchronoise": { - name: "Synchronoise", - effect: "Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it." + synchronoise: { + name: "同步干扰", + effect: "用神奇电波对周围所有和自己属性相同的宝可梦给予伤害。" }, - "electroBall": { - name: "Electro Ball", - effect: "The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power." + electroBall: { + name: "电球", + effect: "用电气团撞向对手。自己比对手速度越快,威力越大。" }, - "soak": { - name: "Soak", - effect: "The user shoots a torrent of water at the target and changes the target's type to Water." + soak: { + name: "浸水", + effect: "将大量的水泼向对手,从而使其变成水属性。" }, - "flameCharge": { - name: "Flame Charge", - effect: "Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat." + flameCharge: { + name: "蓄能焰袭", + effect: "让火焰覆盖全身,攻击对手。积蓄力量来提高自己的速度。" }, - "coil": { - name: "Coil", - effect: "The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy." + coil: { + name: "盘蜷", + effect: "盘蜷着集中精神。提高自己的攻击、防御和命中率。" }, - "lowSweep": { - name: "Low Sweep", - effect: "The user makes a swift attack on the target's legs, which lowers the target's Speed stat." + lowSweep: { + name: "下盘踢", + effect: "以敏捷的动作瞄准对手的脚进行攻击。会降低对手的速度。" }, - "acidSpray": { - name: "Acid Spray", - effect: "The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat." + acidSpray: { + name: "酸液炸弹", + effect: "喷出能溶化对手的液体进行攻击。会大幅降低对手的特防。" }, - "foulPlay": { - name: "Foul Play", - effect: "The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals." + foulPlay: { + name: "欺诈", + effect: "利用对手的力量进行攻击。正和自己战斗的对手,其攻击越高,伤害越大。" }, - "simpleBeam": { - name: "Simple Beam", - effect: "The user's mysterious psychic wave changes the target's Ability to Simple." + simpleBeam: { + name: "单纯光束", + effect: "向对手发送谜之念波。接收到念波的对手,其特性会变为单纯。" }, - "entrainment": { - name: "Entrainment", - effect: "The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's." + entrainment: { + name: "找伙伴", + effect: "用神奇的节奏跳舞。使对手模仿自己的动作,从而将特性变成一样。" }, - "afterYou": { - name: "After You", - effect: "The user helps the target and makes it use its move right after the user." + afterYou: { + name: "您先请", + effect: "支援我方或对手的行动,使其紧接着此招式之后行动。" }, - "round": { - name: "Round", - effect: "The user attacks the target with a song. Others can join in the Round to increase the power of the attack." + round: { + name: "轮唱", + effect: "用歌声攻击对手。大家一起轮唱便可以接连使出,威力也会提高。" }, - "echoedVoice": { - name: "Echoed Voice", - effect: "The user attacks the target with an echoing voice. If this move is used every turn, its power is increased." + echoedVoice: { + name: "回声", + effect: "用回声攻击对手。如果每回合都有宝可梦接着使用该招式,威力就会提高。" }, - "chipAway": { - name: "Chip Away", - effect: "Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage." + chipAway: { + name: "逐步击破", + effect: "看准机会稳步攻击。无视对手的能力变化,直接给予伤害。" }, - "clearSmog": { - name: "Clear Smog", - effect: "The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal." + clearSmog: { + name: "清除之烟", + effect: "向对手投掷特殊的泥块进行攻击。使其能力变回原点。" }, - "storedPower": { - name: "Stored Power", - effect: "The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power." + storedPower: { + name: "辅助力量", + effect: "用蓄积起来的力量攻击对手。自己的能力提高得越多,威力就越大。" }, - "quickGuard": { - name: "Quick Guard", - effect: "The user protects itself and its allies from priority moves." + quickGuard: { + name: "快速防守", + effect: "守护自己和同伴,以防对手的先制攻击。" }, - "allySwitch": { - name: "Ally Switch", - effect: "The user teleports using a strange power and switches places with one of its allies." + allySwitch: { + name: "交换场地", + effect: "用神奇的力量瞬间移动,互换自己和同伴所在的位置。连续使出则容易失败。" }, - "scald": { - name: "Scald", - effect: "The user shoots boiling hot water at its target. This may also leave the target with a burn." + scald: { + name: "热水", + effect: "向对手喷射煮得翻滚的开水进行攻击。有时会让对手陷入灼伤状态。" }, - "shellSmash": { - name: "Shell Smash", - effect: "The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats." + shellSmash: { + name: "破壳", + effect: "打破外壳,降低自己的防御和特防,但大幅提高攻击、特攻和速度。" }, - "healPulse": { - name: "Heal Pulse", - effect: "The user emits a healing pulse that restores the target's HP by up to half of its max HP." + healPulse: { + name: "治愈波动", + effect: "放出治愈波动,从而回复对手最大HP的一半。" }, - "hex": { - name: "Hex", - effect: "This relentless attack does massive damage to a target affected by status conditions." + hex: { + name: "祸不单行", + effect: "接二连三地进行攻击。对处于异常状态的对手给予较大的伤害。" }, - "skyDrop": { - name: "Sky Drop", - effect: "The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky." + skyDrop: { + name: "自由落体", + effect: "第1回合将对手带到空中,第2回合将其摔下进行攻击。被带到空中的对手不能动弹。" }, - "shiftGear": { - name: "Shift Gear", - effect: "The user rotates its gears, raising its Attack stat and sharply raising its Speed stat." + shiftGear: { + name: "换档", + effect: "转动齿轮,不仅提高自己的攻击,还会大幅提高速度。" }, - "circleThrow": { - name: "Circle Throw", - effect: "The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + circleThrow: { + name: "巴投", + effect: "扔飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" }, - "incinerate": { - name: "Incinerate", - effect: "The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable." + incinerate: { + name: "烧净", + effect: "用火焰攻击对手。对手携带树果等时,会烧掉,使其不能使用。" }, - "quash": { - name: "Quash", - effect: "The user suppresses the target and makes its move go last." + quash: { + name: "延后", + effect: "压制对手,从而将其行动顺序放到最后。" }, - "acrobatics": { - name: "Acrobatics", - effect: "The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage." + acrobatics: { + name: "杂技", + effect: "轻巧地攻击对手。自己没有携带道具时,会给予较大的伤害。" }, - "reflectType": { - name: "Reflect Type", - effect: "The user reflects the target's type, making the user the same type as the target." + reflectType: { + name: "镜面属性", + effect: "反射对手的属性,让自己也变成一样的属性。" }, - "retaliate": { - name: "Retaliate", - effect: "The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased." + retaliate: { + name: "报仇", + effect: "为倒下的同伴报仇。如果上一回合有同伴倒下,威力就会提高。" }, - "finalGambit": { - name: "Final Gambit", - effect: "The user risks everything to attack its target. The user faints but does damage equal to its HP." + finalGambit: { + name: "搏命", + effect: "拼命攻击对手。虽然自己陷入昏厥,但会给予对手和自己目前HP等量的伤害。" }, - "bestow": { - name: "Bestow", - effect: "The user passes its held item to the target when the target isn't holding an item." + bestow: { + name: "传递礼物", + effect: "当对手未携带道具时,能够将自己携带的道具交给对手。" }, - "inferno": { - name: "Inferno", - effect: "The user attacks by engulfing the target in an intense fire. This leaves the target with a burn." + inferno: { + name: "烈火深渊", + effect: "用烈焰包裹住对手进行攻击。让对手陷入灼伤状态。" }, - "waterPledge": { - name: "Water Pledge", - effect: "A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears." + waterPledge: { + name: "水之誓约", + effect: "用水柱进行攻击。如果和火组合,威力就会提高,天空中会挂上彩虹。" }, - "firePledge": { - name: "Fire Pledge", - effect: "A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears." + firePledge: { + name: "火之誓约", + effect: "用火柱进行攻击。如果和草组合,威力就会提高,周围会变成火海。" }, - "grassPledge": { - name: "Grass Pledge", - effect: "A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears." + grassPledge: { + name: "草之誓约", + effect: "用草柱进行攻击。如果和水组合,威力就会提高,周围会变成湿地。" }, - "voltSwitch": { - name: "Volt Switch", - effect: "After making its attack, the user rushes back to switch places with a party Pokémon in waiting." + voltSwitch: { + name: "伏特替换", + effect: "在攻击之后急速返回,和后备宝可梦进行替换。" }, - "struggleBug": { - name: "Struggle Bug", - effect: "While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit." + struggleBug: { + name: "虫之抵抗", + effect: "抵抗并攻击对手。会降低对手的特攻。" }, - "bulldoze": { - name: "Bulldoze", - effect: "The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit." + bulldoze: { + name: "重踏", + effect: "用力踩踏地面并攻击自己周围所有的宝可梦。会降低对方的速度。" }, - "frostBreath": { - name: "Frost Breath", - effect: "The user blows its cold breath on the target. This attack always results in a critical hit." + frostBreath: { + name: "冰息", + effect: "将冰冷的气息吹向对手进行攻击。必定会击中要害。" }, - "dragonTail": { - name: "Dragon Tail", - effect: "The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + dragonTail: { + name: "龙尾", + effect: "弹飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" }, - "workUp": { - name: "Work Up", - effect: "The user is roused, and its Attack and Sp. Atk stats increase." + workUp: { + name: "自我激励", + effect: "激励自己,从而提高攻击和特攻。" }, - "electroweb": { - name: "Electroweb", - effect: "The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats." + electroweb: { + name: "电网", + effect: "用电网捉住对手进行攻击。会降低对手的速度。" }, - "wildCharge": { - name: "Wild Charge", - effect: "The user shrouds itself in electricity and smashes into its target. This also damages the user a little." + wildCharge: { + name: "疯狂伏特", + effect: "让电流覆盖全身,撞向对手进行攻击。自己也会受到少许伤害。" }, - "drillRun": { - name: "Drill Run", - effect: "The user crashes into its target while rotating its body like a drill. Critical hits land more easily." + drillRun: { + name: "直冲钻", + effect: "像钢钻一样,一边旋转身体一边撞击对手。容易击中要害。" }, - "dualChop": { - name: "Dual Chop", - effect: "The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row." + dualChop: { + name: "二连劈", + effect: "用身体坚硬的部分拍打对手进行攻击。连续2次给予伤害。" }, - "heartStamp": { - name: "Heart Stamp", - effect: "The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch." + heartStamp: { + name: "爱心印章", + effect: "以可爱的动作使对手疏忽,乘机给出强烈的一击。有时会使对手畏缩。" }, - "hornLeech": { - name: "Horn Leech", - effect: "The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target." + hornLeech: { + name: "木角", + effect: "将角刺入,吸取对手的养分。可以回复给予对手伤害的一半HP。" }, - "sacredSword": { - name: "Sacred Sword", - effect: "The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage." + sacredSword: { + name: "圣剑", + effect: "用剑切斩对手进行攻击。无视对手的能力变化,直接给予伤害。" }, - "razorShell": { - name: "Razor Shell", - effect: "The user cuts its target with sharp shells. This may also lower the target's Defense stat." + razorShell: { + name: "贝壳刃", + effect: "用锋利的贝壳切斩对手进行攻击。有时会降低对手的防御。" }, - "heatCrash": { - name: "Heat Crash", - effect: "The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power." + heatCrash: { + name: "高温重压", + effect: "用燃烧的身体撞向对手进行攻击。自己比对手越重,威力越大。" }, - "leafTornado": { - name: "Leaf Tornado", - effect: "The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy." + leafTornado: { + name: "青草搅拌器", + effect: "用锋利的叶片包裹住对手进行攻击。有时会降低对手的命中率。" }, - "steamroller": { - name: "Steamroller", - effect: "The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch." + steamroller: { + name: "疯狂滚压", + effect: "旋转揉成团的身体压扁对手。有时会使对手畏缩。" }, - "cottonGuard": { - name: "Cotton Guard", - effect: "The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat." + cottonGuard: { + name: "棉花防守", + effect: "用软绵绵的绒毛包裹住自己的身体进行守护。巨幅提高自己的防御。" }, - "nightDaze": { - name: "Night Daze", - effect: "The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy." + nightDaze: { + name: "暗黑爆破", + effect: "放出黑暗的冲击波攻击对手。有时会降低对手的命中率。" }, - "psystrike": { - name: "Psystrike", - effect: "The user materializes an odd psychic wave to attack the target. This attack does physical damage." + psystrike: { + name: "精神击破", + effect: "将神奇的念波实体化攻击对手。给予物理伤害。" }, - "tailSlap": { - name: "Tail Slap", - effect: "The user attacks by striking the target with its hard tail. It hits the target two to five times in a row." + tailSlap: { + name: "扫尾拍打", + effect: "用坚硬的尾巴拍打对手进行攻击。连续攻击2~5次。" }, - "hurricane": { - name: "Hurricane", - effect: "The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target." + hurricane: { + name: "暴风", + effect: "用强烈的风席卷对手进行攻击。有时会使对手混乱。" }, - "headCharge": { - name: "Head Charge", - effect: "The user charges its head into its target, using its powerful guard hair. This also damages the user a little." + headCharge: { + name: "爆炸头突击", + effect: "用厉害的爆炸头猛撞向对手进行攻击。自己也会受到少许伤害。" }, - "gearGrind": { - name: "Gear Grind", - effect: "The user attacks by throwing steel gears at its target twice." + gearGrind: { + name: "齿轮飞盘", + effect: "向对手投掷钢铁齿轮进行攻击。连续2次给予伤害。" }, - "searingShot": { - name: "Searing Shot", - effect: "The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn." + searingShot: { + name: "火焰弹", + effect: "用熊熊烈火攻击自己周围所有的宝可梦。有时会陷入灼伤状态。" }, - "technoBlast": { - name: "Techno Blast", - effect: "The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds." + technoBlast: { + name: "高科技光炮", + effect: "向对手放出光弹。属性会根据自己携带的卡带不同而改变。" }, - "relicSong": { - name: "Relic Song", - effect: "The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep." + relicSong: { + name: "古老之歌", + effect: "让对手听古老之歌,打动对手的内心进行攻击。有时会让对手陷入睡眠状态。" }, - "secretSword": { - name: "Secret Sword", - effect: "The user cuts with its long horn. The odd power contained in the horn does physical damage to the target." + secretSword: { + name: "神秘之剑", + effect: "用长角切斩对手进行攻击。角上拥有的神奇力量将给予物理伤害。" }, - "glaciate": { - name: "Glaciate", - effect: "The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats." + glaciate: { + name: "冰封世界", + effect: "将冰冻的冷气吹向对手进行攻击。会降低对手的速度。" }, - "boltStrike": { - name: "Bolt Strike", - effect: "The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis." + boltStrike: { + name: "雷击", + effect: "让强大的电流覆盖全身,猛撞向对手进行攻击。有时会让对手陷入麻痹状态。" }, - "blueFlare": { - name: "Blue Flare", - effect: "The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn." + blueFlare: { + name: "青焰", + effect: "用美丽而激烈的青焰包裹住对手进行攻击。有时会让对手陷入灼伤状态。" }, - "fieryDance": { - name: "Fiery Dance", - effect: "Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user's Sp. Atk stat." + fieryDance: { + name: "火之舞", + effect: "让火焰覆盖全身,振翅攻击对手。有时会提高自己的特攻。" }, - "freezeShock": { - name: "Freeze Shock", - effect: "On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis." + freezeShock: { + name: "冰冻伏特", + effect: "用覆盖着电流的冰块,在第2回合撞向对手。有时会让对手陷入麻痹状态。" }, - "iceBurn": { - name: "Ice Burn", - effect: "On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn." + iceBurn: { + name: "极寒冷焰", + effect: "用能够冻结一切的强烈冷气,在第2回合包裹住对手。有时会让对手陷入灼伤状态。" }, - "snarl": { - name: "Snarl", - effect: "The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon." + snarl: { + name: "大声咆哮", + effect: "没完没了地大声斥责,从而降低对手的特攻。" }, - "icicleCrash": { - name: "Icicle Crash", - effect: "The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch." + icicleCrash: { + name: "冰柱坠击", + effect: "用大冰柱激烈地撞向对手进行攻击。有时会使对手畏缩。" }, - "vCreate": { - name: "V-create", - effect: "With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats." + vCreate: { + name: "V热焰", + effect: "从前额产生灼热的火焰,舍身撞击对手。防御、特防和速度会降低。" }, - "fusionFlare": { - name: "Fusion Flare", - effect: "The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt." + fusionFlare: { + name: "交错火焰", + effect: "释放出巨大的火焰。受到巨大的闪电影响时,招式威力会提高。" }, - "fusionBolt": { - name: "Fusion Bolt", - effect: "The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame." + fusionBolt: { + name: "交错闪电", + effect: "释放出巨大的闪电。受到巨大的火焰影响时,招式威力会提高。" }, - "flyingPress": { - name: "Flying Press", - effect: "The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously." + flyingPress: { + name: "飞身重压", + effect: "从空中俯冲向对手。此招式同时带有格斗属性和飞行属性。" }, - "matBlock": { - name: "Mat Block", - effect: "Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves." + matBlock: { + name: "掀榻榻米", + effect: "将掀起来的榻榻米当作盾牌,防住自己和同伴免受招式伤害。变化招式无法防住。" }, - "belch": { - name: "Belch", - effect: "The user lets out a damaging belch at the target. The user must eat a held Berry to use this move." + belch: { + name: "打嗝", + effect: "朝着对手打嗝,并给予伤害。如果不吃树果则无法使出。" }, - "rototiller": { - name: "Rototiller", - effect: "Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon." + rototiller: { + name: "耕地", + effect: "翻耕土地,使草木更容易成长。会提高草属性宝可梦的攻击和特攻。" }, - "stickyWeb": { - name: "Sticky Web", - effect: "The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle." + stickyWeb: { + name: "黏黏网", + effect: "在对手周围围上黏黏的网,降低替换出场的对手的速度。" }, - "fellStinger": { - name: "Fell Stinger", - effect: "When the user knocks out a target with this move, the user's Attack stat rises drastically." + fellStinger: { + name: "致命针刺", + effect: "如果使用此招式打倒对手,攻击会巨幅提高。" }, - "phantomForce": { - name: "Phantom Force", - effect: "The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself." + phantomForce: { + name: "潜灵奇袭", + effect: "第1回合消失在某处,第2回合攻击对手。可以无视守护进行攻击。" }, - "trickOrTreat": { - name: "Trick-or-Treat", - effect: "The user takes the target trick-or-treating. This adds Ghost type to the target's type." + trickOrTreat: { + name: "万圣夜", + effect: "邀请对手参加万圣夜。使对手被追加幽灵属性。" }, - "nobleRoar": { - name: "Noble Roar", - effect: "Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats." + nobleRoar: { + name: "战吼", + effect: "发出战吼威吓对手,从而降低对手的攻击和特攻。" }, - "ionDeluge": { - name: "Ion Deluge", - effect: "The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves." + ionDeluge: { + name: "等离子浴", + effect: "将带电粒子扩散开来,使一般属性的招式变成电属性。" }, - "parabolicCharge": { - name: "Parabolic Charge", - effect: "The user attacks everything around it. The user's HP is restored by half the damage taken by those hit." + parabolicCharge: { + name: "抛物面充电", + effect: "给周围全体宝可梦造成伤害。可以回复给予伤害的一半HP。" }, - "forestsCurse": { - name: "Forest's Curse", - effect: "The user puts a forest curse on the target. The target is now Grass type as well." + forestsCurse: { + name: "森林咒术", + effect: "向对手施加森林咒术。中了咒术的对手会被追加草属性。" }, - "petalBlizzard": { - name: "Petal Blizzard", - effect: "The user stirs up a violent petal blizzard and attacks everything around it." + petalBlizzard: { + name: "落英缤纷", + effect: "猛烈地刮起飞雪般的落花,攻击周围所有的宝可梦,并给予伤害。" }, - "freezeDry": { - name: "Freeze-Dry", - effect: "The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types." + freezeDry: { + name: "冷冻干燥", + effect: "急剧冷冻对手,有时会让对手陷入冰冻状态。对于水属性宝可梦也是效果绝佳。" }, - "disarmingVoice": { - name: "Disarming Voice", - effect: "Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses." + disarmingVoice: { + name: "魅惑之声", + effect: "发出魅惑的叫声,给予对手精神上的伤害。攻击必定会命中。" }, - "partingShot": { - name: "Parting Shot", - effect: "With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon." + partingShot: { + name: "抛下狠话", + effect: "抛下狠话威吓对手,降低攻击和特攻后,和后备宝可梦进行替换。" }, - "topsyTurvy": { - name: "Topsy-Turvy", - effect: "All stat changes affecting the target turn topsy-turvy and become the opposite of what they were." + topsyTurvy: { + name: "颠倒", + effect: "颠倒对手身上的所有能力变化,变成和原来相反的状态。" }, - "drainingKiss": { - name: "Draining Kiss", - effect: "The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target." + drainingKiss: { + name: "吸取之吻", + effect: "用一个吻吸取对手的HP。回复给予对手伤害的一半以上的HP。" }, - "craftyShield": { - name: "Crafty Shield", - effect: "The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage." + craftyShield: { + name: "戏法防守", + effect: "使用神奇的力量防住攻击我方的变化招式。但无法防住伤害招式的攻击。" }, - "flowerShield": { - name: "Flower Shield", - effect: "The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power." + flowerShield: { + name: "鲜花防守", + effect: "使用神奇的力量提高在场的所有草属性宝可梦的防御。" }, - "grassyTerrain": { - name: "Grassy Terrain", - effect: "The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves." + grassyTerrain: { + name: "青草场地", + effect: "在5回合内变成青草场地。地面上的宝可梦每回合都能回复。草属性的招式威力还会提高。" }, - "mistyTerrain": { - name: "Misty Terrain", - effect: "This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns." + mistyTerrain: { + name: "薄雾场地", + effect: "在5回合内,地面上的宝可梦不会陷入异常状态。龙属性招式的伤害也会减半。" }, - "electrify": { - name: "Electrify", - effect: "If the target is electrified before it uses a move during that turn, the target's move becomes Electric type." + electrify: { + name: "输电", + effect: "对手使出招式前,如果输电,则该回合对手的招式变成电属性。" }, - "playRough": { - name: "Play Rough", - effect: "The user plays rough with the target and attacks it. This may also lower the target's Attack stat." + playRough: { + name: "嬉闹", + effect: "与对手嬉闹并攻击。有时会降低对手的攻击。" }, - "fairyWind": { - name: "Fairy Wind", - effect: "The user stirs up a fairy wind and strikes the target with it." + fairyWind: { + name: "妖精之风", + effect: "刮起妖精之风,吹向对手进行攻击。" }, - "moonblast": { - name: "Moonblast", - effect: "Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat." + moonblast: { + name: "月亮之力", + effect: "借用月亮的力量攻击对手。有时会降低对手的特攻。" }, - "boomburst": { - name: "Boomburst", - effect: "The user attacks everything around it with the destructive power of a terrible, explosive sound." + boomburst: { + name: "爆音波", + effect: "通过震耳欲聋的爆炸声产生的破坏力,攻击自己周围所有的宝可梦。" }, - "fairyLock": { - name: "Fairy Lock", - effect: "By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn." + fairyLock: { + name: "妖精之锁", + effect: "通过封锁,下一回合所有的宝可梦都无法逃走。" }, - "kingsShield": { - name: "King's Shield", - effect: "The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact." + kingsShield: { + name: "王者盾牌", + effect: "防住对手攻击的同时,自己变为防御姿态。能够降低所接触到的对手的攻击。" }, - "playNice": { - name: "Play Nice", - effect: "The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat." + playNice: { + name: "和睦相处", + effect: "和对手和睦相处,使其失去战斗的气力,从而降低对手的攻击。" }, - "confide": { - name: "Confide", - effect: "The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat." + confide: { + name: "密语", + effect: "和对手进行密语,使其失去集中力,从而降低对手的特攻。" }, - "diamondStorm": { - name: "Diamond Storm", - effect: "The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat." + diamondStorm: { + name: "钻石风暴", + effect: "掀起钻石风暴给予伤害。有时会大幅提高自己的防御。" }, - "steamEruption": { - name: "Steam Eruption", - effect: "The user immerses the target in superheated steam. This may also leave the target with a burn." + steamEruption: { + name: "蒸汽爆炸", + effect: "将滚烫的蒸汽喷向对手。有时会让对手灼伤。" }, - "hyperspaceHole": { - name: "Hyperspace Hole", - effect: "Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect." + hyperspaceHole: { + name: "异次元洞", + effect: "通过异次元洞,突然出现在对手的侧面进行攻击。还可以无视守住和看穿等招式。" }, - "waterShuriken": { - name: "Water Shuriken", - effect: "The user hits the target with throwing stars two to five times in a row. This move always goes first." + waterShuriken: { + name: "飞水手里剑", + effect: "用粘液制成的手里剑,连续攻击2~5次。必定能够先制攻击。" }, - "mysticalFire": { - name: "Mystical Fire", - effect: "The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat." + mysticalFire: { + name: "魔法火焰", + effect: "从口中喷出特别灼热的火焰进行攻击。降低对手的特攻。" }, - "spikyShield": { - name: "Spiky Shield", - effect: "In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact." + spikyShield: { + name: "尖刺防守", + effect: "防住对手攻击的同时,削减接触到自己的对手的体力。" }, - "aromaticMist": { - name: "Aromatic Mist", - effect: "The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma." + aromaticMist: { + name: "芳香薄雾", + effect: "通过神奇的芳香,提高我方宝可梦的特防。" }, - "eerieImpulse": { - name: "Eerie Impulse", - effect: "The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat." + eerieImpulse: { + name: "怪异电波", + effect: "从身体放射出怪异电波,让对手沐浴其中,从而大幅降低其特攻。" }, - "venomDrench": { - name: "Venom Drench", - effect: "Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target." + venomDrench: { + name: "毒液陷阱", + effect: "将特殊的毒液泼向对手。对处于中毒状态的对手,其攻击、特攻和速度都会降低。" }, - "powder": { - name: "Powder", - effect: "The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target." + powder: { + name: "粉尘", + effect: "如果被撒到粉尘的对手使用火招式,则会爆炸并给予伤害。" }, - "geomancy": { - name: "Geomancy", - effect: "The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn." + geomancy: { + name: "大地掌控", + effect: "第1回合吸收能量,第2回合大幅提高特攻、特防和速度。" }, - "magneticFlux": { - name: "Magnetic Flux", - effect: "The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability." + magneticFlux: { + name: "磁场操控", + effect: "通过操控磁场,会提高特性为正电和负电的宝可梦的防御和特防。" }, - "happyHour": { - name: "Happy Hour", - effect: "Using Happy Hour doubles the amount of prize money received after battle." + happyHour: { + name: "欢乐时光", + effect: "如果使用欢乐时光,战斗后得到的钱会翻倍。" }, - "electricTerrain": { - name: "Electric Terrain", - effect: "The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep." + electricTerrain: { + name: "电气场地", + effect: "在5回合内变成电气场地。地面上的宝可梦将无法入眠。电属性的招式威力还会提高。" }, - "dazzlingGleam": { - name: "Dazzling Gleam", - effect: "The user damages opposing Pokémon by emitting a powerful flash." + dazzlingGleam: { + name: "魔法闪耀", + effect: "向对手发射强光,并给予伤害。" }, - "celebrate": { - name: "Celebrate", - effect: "The Pokémon congratulates you on your special day!" + celebrate: { + name: "庆祝", + effect: "宝可梦为十分开心的你庆祝。" }, - "holdHands": { - name: "Hold Hands", - effect: "The user and an ally hold hands. This makes them very happy." + holdHands: { + name: "牵手", + effect: "我方宝可梦之间牵手。能带来非常幸福的心情。" }, - "babyDollEyes": { - name: "Baby-Doll Eyes", - effect: "The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first." + babyDollEyes: { + name: "圆瞳", + effect: "用圆瞳凝视对手,从而降低其攻击。必定能够先制攻击。" }, - "nuzzle": { - name: "Nuzzle", - effect: "The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis." + nuzzle: { + name: "蹭蹭脸颊", + effect: "将带电的脸颊蹭蹭对手进行攻击。让对手陷入麻痹状态。" }, - "holdBack": { - name: "Hold Back", - effect: "The user holds back when it attacks, and the target is left with at least 1 HP." + holdBack: { + name: "手下留情", + effect: "在攻击的时候手下留情,从而使对手的HP至少会留下1HP。" }, - "infestation": { - name: "Infestation", - effect: "The target is infested and attacked for four to five turns. The target can't flee during this time." + infestation: { + name: "纠缠不休", + effect: "在4~5回合内死缠烂打地进行攻击。在此期间对手将无法逃走。" }, - "powerUpPunch": { - name: "Power-Up Punch", - effect: "Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat." + powerUpPunch: { + name: "增强拳", + effect: "通过反复击打对手,使自己的拳头慢慢变硬。打中对手攻击就会提高。" }, - "oblivionWing": { - name: "Oblivion Wing", - effect: "The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target." + oblivionWing: { + name: "归天之翼", + effect: "从锁定的对手身上吸取HP。回复给予对手伤害的一半以上的HP。" }, - "thousandArrows": { - name: "Thousand Arrows", - effect: "This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground." + thousandArrows: { + name: "千箭齐发", + effect: "可以击中浮在空中的宝可梦。空中的对手被击落后,会掉到地面。" }, - "thousandWaves": { - name: "Thousand Waves", - effect: "The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle." + thousandWaves: { + name: "千波激荡", + effect: "从地面掀起波浪进行攻击。被掀入波浪中的对手,将无法从战斗中逃走。" }, - "landsWrath": { - name: "Land's Wrath", - effect: "The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them." + landsWrath: { + name: "大地神力", + effect: "聚集大地的力量,将此力量集中攻击对手,并给予伤害。" }, - "lightOfRuin": { - name: "Light of Ruin", - effect: "Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot." + lightOfRuin: { + name: "破灭之光", + effect: "借用永恒之花的力量,发射出强力光线。自己也会受到非常大的伤害。" }, - "originPulse": { - name: "Origin Pulse", - effect: "The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue." + originPulse: { + name: "根源波动", + effect: "用无数青白色且闪耀的光线攻击对手。" }, - "precipiceBlades": { - name: "Precipice Blades", - effect: "The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone." + precipiceBlades: { + name: "断崖之剑", + effect: "将大地的力量变化为利刃攻击对手。" }, - "dragonAscent": { - name: "Dragon Ascent", - effect: "After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process." + dragonAscent: { + name: "画龙点睛", + effect: "从天空中急速下降攻击对手。自己的防御和特防会降低。" }, - "hyperspaceFury": { - name: "Hyperspace Fury", - effect: "Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls." + hyperspaceFury: { + name: "异次元猛攻", + effect: "用许多手臂,无视对手的守住或看穿等招式进行连续攻击,自己的防御会降低。" }, - "breakneckBlitzPhysical": { - name: "Breakneck Blitz", - effect: "The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move." + breakneckBlitzPhysical: { + name: "究极无敌大冲撞", + effect: "通过Z力量气势猛烈地全力撞上对手。威力会根据原来的招式而改变。" }, - "breakneckBlitzSpecial": { - name: "Breakneck Blitz", - effect: "Dummy Data" + breakneckBlitzSpecial: { + name: "究极无敌大冲撞", + effect: "通过Z力量气势猛烈地全力撞上对手。威力会根据原来的招式而改变。" }, - "allOutPummelingPhysical": { - name: "All-Out Pummeling", - effect: "The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move." + allOutPummelingPhysical: { + name: "全力无双激烈拳", + effect: "通过Z力量制造出能量弹,全力撞向对手。威力会根据原来的招式而改变。" }, - "allOutPummelingSpecial": { - name: "All-Out Pummeling", - effect: "Dummy Data" + allOutPummelingSpecial: { + name: "全力无双激烈拳", + effect: "通过Z力量制造出能量弹,全力撞向对手。威力会根据原来的招式而改变。" }, - "supersonicSkystrikePhysical": { - name: "Supersonic Skystrike", - effect: "The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move." + supersonicSkystrikePhysical: { + name: "极速俯冲轰烈撞", + effect: "通过Z力量猛烈地飞向天空,朝对手全力落下。威力会根据原来的招式而改变。" }, - "supersonicSkystrikeSpecial": { - name: "Supersonic Skystrike", - effect: "Dummy Data" + supersonicSkystrikeSpecial: { + name: "极速俯冲轰烈撞", + effect: "通过Z力量猛烈地飞向天空,朝对手全力落下。威力会根据原来的招式而改变。" }, - "acidDownpourPhysical": { - name: "Acid Downpour", - effect: "The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move." + acidDownpourPhysical: { + name: "强酸剧毒灭绝雨", + effect: "通过Z力量使毒沼涌起,全力让对手沉下去。威力会根据原来的招式而改变。" }, - "acidDownpourSpecial": { - name: "Acid Downpour", - effect: "Dummy Data" + acidDownpourSpecial: { + name: "强酸剧毒灭绝雨", + effect: "通过Z力量使毒沼涌起,全力让对手沉下去。威力会根据原来的招式而改变。" }, - "tectonicRagePhysical": { - name: "Tectonic Rage", - effect: "The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move." + tectonicRagePhysical: { + name: "地隆啸天大终结", + effect: "通过Z力量潜入地里最深处,全力撞上对手。威力会根据原来的招式而改变。" }, - "tectonicRageSpecial": { - name: "Tectonic Rage", - effect: "Dummy Data" + tectonicRageSpecial: { + name: "地隆啸天大终结", + effect: "通过Z力量潜入地里最深处,全力撞上对手。威力会根据原来的招式而改变。" }, - "continentalCrushPhysical": { - name: "Continental Crush", - effect: "The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move." + continentalCrushPhysical: { + name: "毁天灭地巨岩坠", + effect: "通过Z力量召唤大大的岩山,全力撞向对手。威力会根据原来的招式而改变。" }, - "continentalCrushSpecial": { - name: "Continental Crush", - effect: "Dummy Data" + continentalCrushSpecial: { + name: "毁天灭地巨岩坠", + effect: "通过Z力量召唤大大的岩山,全力撞向对手。威力会根据原来的招式而改变。" }, - "savageSpinOutPhysical": { - name: "Savage Spin-Out", - effect: "The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move." + savageSpinOutPhysical: { + name: "绝对捕食回旋斩", + effect: "通过Z力量将吐出的丝线全力束缚对手。威力会根据原来的招式而改变。" }, - "savageSpinOutSpecial": { - name: "Savage Spin-Out", - effect: "Dummy Data" + savageSpinOutSpecial: { + name: "绝对捕食回旋斩", + effect: "通过Z力量将吐出的丝线全力束缚对手。威力会根据原来的招式而改变。" }, - "neverEndingNightmarePhysical": { - name: "Never-Ending Nightmare", - effect: "Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move." + neverEndingNightmarePhysical: { + name: "无尽暗夜之诱惑", + effect: "通过Z力量召唤强烈的怨念,全力降临到对手身上。威力会根据原来的招式而改变。" }, - "neverEndingNightmareSpecial": { - name: "Never-Ending Nightmare", - effect: "Dummy Data" + neverEndingNightmareSpecial: { + name: "无尽暗夜之诱惑", + effect: "通过Z力量召唤强烈的怨念,全力降临到对手身上。威力会根据原来的招式而改变。" }, - "corkscrewCrashPhysical": { - name: "Corkscrew Crash", - effect: "The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move." + corkscrewCrashPhysical: { + name: "超绝螺旋连击", + effect: "通过Z力量进行高速旋转,全力撞上对手。威力会根据原来的招式而改变。" }, - "corkscrewCrashSpecial": { - name: "Corkscrew Crash", - effect: "Dummy Data" + corkscrewCrashSpecial: { + name: "超绝螺旋连击", + effect: "通过Z力量进行高速旋转,全力撞上对手。威力会根据原来的招式而改变。" }, - "infernoOverdrivePhysical": { - name: "Inferno Overdrive", - effect: "The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move." + infernoOverdrivePhysical: { + name: "超强极限爆焰弹", + effect: "通过Z力量喷出熊熊烈火,全力撞向对手。威力会根据原来的招式而改变。" }, - "infernoOverdriveSpecial": { - name: "Inferno Overdrive", - effect: "Dummy Data" + infernoOverdriveSpecial: { + name: "超强极限爆焰弹", + effect: "通过Z力量喷出熊熊烈火,全力撞向对手。威力会根据原来的招式而改变。" }, - "hydroVortexPhysical": { - name: "Hydro Vortex", - effect: "The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move." + hydroVortexPhysical: { + name: "超级水流大漩涡", + effect: "通过Z力量制造大大的潮旋,全力吞没对手。威力会根据原来的招式而改变。" }, - "hydroVortexSpecial": { - name: "Hydro Vortex", - effect: "Dummy Data" + hydroVortexSpecial: { + name: "超级水流大漩涡", + effect: "通过Z力量制造大大的潮旋,全力吞没对手。威力会根据原来的招式而改变。" }, - "bloomDoomPhysical": { - name: "Bloom Doom", - effect: "The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move." + bloomDoomPhysical: { + name: "绚烂缤纷花怒放", + effect: "通过Z力量借助花草的能量,全力攻击对手。威力会根据原来的招式而改变。" }, - "bloomDoomSpecial": { - name: "Bloom Doom", - effect: "Dummy Data" + bloomDoomSpecial: { + name: "绚烂缤纷花怒放", + effect: "通过Z力量借助花草的能量,全力攻击对手。威力会根据原来的招式而改变。" }, - "gigavoltHavocPhysical": { - name: "Gigavolt Havoc", - effect: "The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move." + gigavoltHavocPhysical: { + name: "终极伏特狂雷闪", + effect: "通过Z力量将蓄积的强大电流全力撞向对手。威力会根据原来的招式而改变。" }, - "gigavoltHavocSpecial": { - name: "Gigavolt Havoc", - effect: "Dummy Data" + gigavoltHavocSpecial: { + name: "终极伏特狂雷闪", + effect: "通过Z力量将蓄积的强大电流全力撞向对手。威力会根据原来的招式而改变。" }, - "shatteredPsychePhysical": { - name: "Shattered Psyche", - effect: "The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move." + shatteredPsychePhysical: { + name: "至高精神破坏波", + effect: "通过Z力量操纵对手,全力使其感受到痛苦。威力会根据原来的招式而改变。" }, - "shatteredPsycheSpecial": { - name: "Shattered Psyche", - effect: "Dummy Data" + shatteredPsycheSpecial: { + name: "至高精神破坏波", + effect: "通过Z力量操纵对手,全力使其感受到痛苦。威力会根据原来的招式而改变。" }, - "subzeroSlammerPhysical": { - name: "Subzero Slammer", - effect: "The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move." + subzeroSlammerPhysical: { + name: "激狂大地万里冰", + effect: "通过Z力量急剧降低气温,全力冰冻对手。威力会根据原来的招式而改变。" }, - "subzeroSlammerSpecial": { - name: "Subzero Slammer", - effect: "Dummy Data" + subzeroSlammerSpecial: { + name: "激狂大地万里冰", + effect: "通过Z力量急剧降低气温,全力冰冻对手。威力会根据原来的招式而改变。" }, - "devastatingDrakePhysical": { - name: "Devastating Drake", - effect: "The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move." + devastatingDrakePhysical: { + name: "究极巨龙震天地", + effect: "通过Z力量将气场实体化,向对手全力发动袭击。威力会根据原来的招式而改变。" }, - "devastatingDrakeSpecial": { - name: "Devastating Drake", - effect: "Dummy Data" + devastatingDrakeSpecial: { + name: "究极巨龙震天地", + effect: "通过Z力量将气场实体化,向对手全力发动袭击。威力会根据原来的招式而改变。" }, - "blackHoleEclipsePhysical": { - name: "Black Hole Eclipse", - effect: "The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move." + blackHoleEclipsePhysical: { + name: "黑洞吞噬万物灭", + effect: "通过Z力量收集恶能量,全力将对手吸入。威力会根据原来的招式而改变。" }, - "blackHoleEclipseSpecial": { - name: "Black Hole Eclipse", - effect: "Dummy Data" + blackHoleEclipseSpecial: { + name: "黑洞吞噬万物灭", + effect: "通过Z力量收集恶能量,全力将对手吸入。威力会根据原来的招式而改变。" }, - "twinkleTacklePhysical": { - name: "Twinkle Tackle", - effect: "The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move." + twinkleTacklePhysical: { + name: "可爱星星飞天撞", + effect: "通过Z力量制造魅惑空间,全力捉弄对手。威力会根据原来的招式而改变。" }, - "twinkleTackleSpecial": { - name: "Twinkle Tackle", - effect: "Dummy Data" + twinkleTackleSpecial: { + name: "可爱星星飞天撞", + effect: "通过Z力量制造魅惑空间,全力捉弄对手。威力会根据原来的招式而改变。" }, - "catastropika": { - name: "Catastropika", - effect: "The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force." + catastropika: { + name: "皮卡皮卡必杀击", + effect: "通过Z力量,皮卡丘全身覆盖最强电力,全力猛扑对手。" }, - "shoreUp": { - name: "Shore Up", - effect: "The user regains up to half of its max HP. It restores more HP in a sandstorm." + shoreUp: { + name: "集沙", + effect: "回复自己最大HP的一半。在沙暴中回复得更多。" }, - "firstImpression": { - name: "First Impression", - effect: "Although this move has great power, it only works the first turn each time the user enters battle." + firstImpression: { + name: "迎头一击", + effect: "威力很高的招式,但只有在出场战斗时,立刻使出才能成功。" }, - "banefulBunker": { - name: "Baneful Bunker", - effect: "In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact." + banefulBunker: { + name: "碉堡", + effect: "防住对手攻击的同时,让接触到自己的对手中毒。" }, - "spiritShackle": { - name: "Spirit Shackle", - effect: "The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping." + spiritShackle: { + name: "缝影", + effect: "攻击的同时,缝住对手的影子,使其无法逃走。" }, - "darkestLariat": { - name: "Darkest Lariat", - effect: "The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage." + darkestLariat: { + name: "DD金勾臂", + effect: "旋转双臂打向对手。无视对手的能力变化,直接给予伤害。" }, - "sparklingAria": { - name: "Sparkling Aria", - effect: "The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles." + sparklingAria: { + name: "泡影的咏叹调", + effect: "随着唱歌会放出很多气球。受到此招式攻击时,灼伤会被治愈。" }, - "iceHammer": { - name: "Ice Hammer", - effect: "The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however." + iceHammer: { + name: "冰锤", + effect: "挥舞强力而沉重的拳头,给予对手伤害。自己的速度会降低。" }, - "floralHealing": { - name: "Floral Healing", - effect: "The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass." + floralHealing: { + name: "花疗", + effect: "回复对手最大HP的一半。在青草场地时,效果会提高。" }, - "highHorsepower": { - name: "High Horsepower", - effect: "The user fiercely attacks the target using its entire body." + highHorsepower: { + name: "十万马力", + effect: "使出全身力量,猛攻对手。" }, - "strengthSap": { - name: "Strength Sap", - effect: "The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat." + strengthSap: { + name: "吸取力量", + effect: "给自己回复和对手攻击力相同数值的HP,然后降低对手的攻击。" }, - "solarBlade": { - name: "Solar Blade", - effect: "In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn." + solarBlade: { + name: "日光刃", + effect: "第1回合收集满满的日光,第2回合将此力量集中在剑上进行攻击。" }, - "leafage": { - name: "Leafage", - effect: "The user attacks by pelting the target with leaves." + leafage: { + name: "树叶", + effect: "将叶片打向对手,进行攻击。" }, - "spotlight": { - name: "Spotlight", - effect: "The user shines a spotlight on the target so that only the target will be attacked during the turn." + spotlight: { + name: "聚光灯", + effect: "给宝可梦打上聚光灯,该回合只能瞄准该宝可梦。" }, - "toxicThread": { - name: "Toxic Thread", - effect: "The user shoots poisonous threads to poison the target and lower the target's Speed stat." + toxicThread: { + name: "毒丝", + effect: "将混有毒的丝吐向对手。使其中毒,从而降低对手的速度。" }, - "laserFocus": { - name: "Laser Focus", - effect: "The user concentrates intensely. The attack on the next turn always results in a critical hit." + laserFocus: { + name: "磨砺", + effect: "集中精神,下次攻击必定会击中要害。" }, - "gearUp": { - name: "Gear Up", - effect: "The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability." + gearUp: { + name: "辅助齿轮", + effect: "启动齿轮,提高特性为正电和负电的宝可梦的攻击和特攻。" }, - "throatChop": { - name: "Throat Chop", - effect: "The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns." + throatChop: { + name: "深渊突刺", + effect: "受到此招式攻击的对手,会因为地狱般的痛苦,在2回合内,变得无法使出声音类招式。" }, - "pollenPuff": { - name: "Pollen Puff", - effect: "The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead." + pollenPuff: { + name: "花粉团", + effect: "对敌人使用是会爆炸的团子。对我方使用则是给予回复的团子。" }, - "anchorShot": { - name: "Anchor Shot", - effect: "The user entangles the target with its anchor chain while attacking. The target becomes unable to flee." + anchorShot: { + name: "掷锚", + effect: "将锚缠住对手进行攻击。使对手无法逃走。" }, - "psychicTerrain": { - name: "Psychic Terrain", - effect: "This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns." + psychicTerrain: { + name: "精神场地", + effect: "在5回合内,地面上的宝可梦不会受到先制招式的攻击。超能力属性的招式威力会提高。" }, - "lunge": { - name: "Lunge", - effect: "The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat." + lunge: { + name: "猛扑", + effect: "全力猛扑对手进行攻击。从而降低对手的攻击。" }, - "fireLash": { - name: "Fire Lash", - effect: "The user strikes the target with a burning lash. This also lowers the target's Defense stat." + fireLash: { + name: "火焰鞭", + effect: "用燃烧的鞭子抽打对手。受到攻击的对手防御会降低。" }, - "powerTrip": { - name: "Power Trip", - effect: "The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power." + powerTrip: { + name: "嚣张", + effect: "耀武扬威地攻击对手,自己的能力提高得越多,威力就越大。" }, - "burnUp": { - name: "Burn Up", - effect: "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type." + burnUp: { + name: "燃尽", + effect: "将自己全身燃烧起火焰来,给予对手大大的伤害。自己的火属性将会消失。" }, - "speedSwap": { - name: "Speed Swap", - effect: "The user exchanges Speed stats with the target." + speedSwap: { + name: "速度互换", + effect: "将对手和自己的速度进行互换。" }, - "smartStrike": { - name: "Smart Strike", - effect: "The user stabs the target with a sharp horn. This attack never misses." + smartStrike: { + name: "修长之角", + effect: "用尖尖的角刺入对手进行攻击。攻击必定会命中。" }, - "purify": { - name: "Purify", - effect: "The user heals the target's status condition. If the move succeeds, it also restores the user's own HP." + purify: { + name: "净化", + effect: "治愈对手的异常状态。治愈后可以回复自己的HP。" }, - "revelationDance": { - name: "Revelation Dance", - effect: "The user attacks the target by dancing very hard. The user's type determines the type of this move." + revelationDance: { + name: "觉醒之舞", + effect: "全力跳舞进行攻击。此招式的属性将变得和自己的属性相同。" }, - "coreEnforcer": { - name: "Core Enforcer", - effect: "If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability." + coreEnforcer: { + name: "核心惩罚者", + effect: "如果给予过伤害的对手已经结束行动,其特性就会被消除。" }, - "tropKick": { - name: "Trop Kick", - effect: "The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat." + tropKick: { + name: "热带踢", + effect: "向对手使出来自南国的火热脚踢。从而降低对手的攻击。" }, - "instruct": { - name: "Instruct", - effect: "The user instructs the target to use the target's last move again." + instruct: { + name: "号令", + effect: "向对手下达指示,让其再次使出刚才的招式。" }, - "beakBlast": { - name: "Beak Blast", - effect: "The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn." + beakBlast: { + name: "鸟嘴加农炮", + effect: "先加热鸟嘴后再进行攻击。鸟嘴在加热时对手触碰的话,就会使其灼伤。" }, - "clangingScales": { - name: "Clanging Scales", - effect: "The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat goes down after the attack." + clangingScales: { + name: "鳞片噪音", + effect: "摩擦全身鳞片,发出响亮的声音进行攻击。攻击后自己的防御会降低。" }, - "dragonHammer": { - name: "Dragon Hammer", - effect: "The user uses its body like a hammer to attack the target and inflict damage." + dragonHammer: { + name: "龙锤", + effect: "将身体当作锤子,向对手发动袭击,给予伤害。" }, - "brutalSwing": { - name: "Brutal Swing", - effect: "The user swings its body around violently to inflict damage on everything in its vicinity." + brutalSwing: { + name: "狂舞挥打", + effect: "用自己的身体狂舞挥打,给予对手伤害。" }, - "auroraVeil": { - name: "Aurora Veil", - effect: "This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing." + auroraVeil: { + name: "极光幕", + effect: "在5回合内减弱物理和特殊的伤害。只有下雪时才能使出。" }, - "sinisterArrowRaid": { - name: "Sinister Arrow Raid", - effect: "The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force." + sinisterArrowRaid: { + name: "遮天蔽日暗影箭", + effect: "通过Z力量制造出无数箭的狙射树枭将全力射穿对手进行攻击。" }, - "maliciousMoonsault": { - name: "Malicious Moonsault", - effect: "The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force." + maliciousMoonsault: { + name: "极恶飞跃粉碎击", + effect: "通过Z力量得到强壮肉体的炽焰咆哮虎将全力撞向对手进行攻击。" }, - "oceanicOperetta": { - name: "Oceanic Operetta", - effect: "The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force." + oceanicOperetta: { + name: "海神庄严交响乐", + effect: "通过Z力量召唤大量水的西狮海壬将全力攻击对手。" }, - "guardianOfAlola": { - name: "Guardian of Alola", - effect: "The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly." + guardianOfAlola: { + name: "巨人卫士・阿罗拉", + effect: "通过Z力量得到阿罗拉之力的土地神宝可梦将全力进行攻击。对手的剩余HP会减少很多。" }, - "soulStealing7StarStrike": { - name: "Soul-Stealing 7-Star Strike", - effect: "After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force." + soulStealing7StarStrike: { + name: "七星夺魂腿", + effect: "得到Z力量的玛夏多将全力使出拳头和脚踢的连续招式叩打对手。" }, - "stokedSparksurfer": { - name: "Stoked Sparksurfer", - effect: "After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis." + stokedSparksurfer: { + name: "驾雷驭电戏冲浪", + effect: "得到Z力量的阿罗拉地区的雷丘将全力进行攻击。从而让对手陷入麻痹状态。" }, - "pulverizingPancake": { - name: "Pulverizing Pancake", - effect: "Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force." + pulverizingPancake: { + name: "认真起来大爆击", + effect: "通过Z力量使得认真起来的卡比兽跃动巨大身躯,全力向对手发动袭击。" }, - "extremeEvoboost": { - name: "Extreme Evoboost", - effect: "After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply." + extremeEvoboost: { + name: "九彩昇华齐聚顶", + effect: "得到Z力量的伊布将借助进化后伙伴们的力量,大幅提高能力。" }, - "genesisSupernova": { - name: "Genesis Supernova", - effect: "After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy." + genesisSupernova: { + name: "起源超新星大爆炸", + effect: "得到Z力量的梦幻将全力攻击对手。脚下会变成精神场地。" }, - "shellTrap": { - name: "Shell Trap", - effect: "The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon." + shellTrap: { + name: "陷阱甲壳", + effect: "设下甲壳陷阱。如果对手使出物理招式,陷阱就会爆炸并给予对手伤害。" }, - "fleurCannon": { - name: "Fleur Cannon", - effect: "The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat." + fleurCannon: { + name: "花朵加农炮", + effect: "放出强力光束后,自己的特攻会大幅降低。" }, - "psychicFangs": { - name: "Psychic Fangs", - effect: "The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect." + psychicFangs: { + name: "精神之牙", + effect: "利用精神力量咬住对手进行攻击。还可以破坏光墙和反射壁等。" }, - "stompingTantrum": { - name: "Stomping Tantrum", - effect: "Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles." + stompingTantrum: { + name: "跺脚", + effect: "化悔恨为力量进行攻击。如果上一回合招式没有打中,威力就会翻倍。" }, - "shadowBone": { - name: "Shadow Bone", - effect: "The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat." + shadowBone: { + name: "暗影之骨", + effect: "用附有灵魂的骨头殴打对手进行攻击。有时会降低对手的防御。" }, - "accelerock": { - name: "Accelerock", - effect: "The user smashes into the target at high speed. This move always goes first." + accelerock: { + name: "冲岩", + effect: "迅速撞向对手进行攻击。必定能够先制攻击。" }, - "liquidation": { - name: "Liquidation", - effect: "The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat." + liquidation: { + name: "水流裂破", + effect: "用水之力量撞向对手进行攻击。有时会降低对手的防御。" }, - "prismaticLaser": { - name: "Prismatic Laser", - effect: "The user shoots powerful lasers using the power of a prism. The user can't move on the next turn." + prismaticLaser: { + name: "棱镜镭射", + effect: "用棱镜的力量发射强烈光线。下一回合自己将无法动弹。" }, - "spectralThief": { - name: "Spectral Thief", - effect: "The user hides in the target's shadow, steals the target's stat boosts, and then attacks." + spectralThief: { + name: "暗影偷盗", + effect: "潜入对手的影子进行攻击。会夺取对手的能力提升。" }, - "sunsteelStrike": { - name: "Sunsteel Strike", - effect: "The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities." + sunsteelStrike: { + name: "流星闪冲", + effect: "以流星般的气势猛撞对手。可以无视对手的特性进行攻击。" }, - "moongeistBeam": { - name: "Moongeist Beam", - effect: "The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities." + moongeistBeam: { + name: "暗影之光", + effect: "放出奇怪的光线攻击对手。可以无视对手的特性进行攻击。" }, - "tearfulLook": { - name: "Tearful Look", - effect: "The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats." + tearfulLook: { + name: "泪眼汪汪", + effect: "变得泪眼汪汪,让对手丧失斗志。从而降低对手的攻击和特攻。" }, - "zingZap": { - name: "Zing Zap", - effect: "A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch." + zingZap: { + name: "麻麻刺刺", + effect: "撞向对手,并发出强电,使其感到麻麻刺刺的。有时会使对手畏缩。" }, - "naturesMadness": { - name: "Nature's Madness", - effect: "The user hits the target with the force of nature. It halves the target's HP." + naturesMadness: { + name: "自然之怒", + effect: "向对手释放自然之怒。对手的HP会减半。" }, - "multiAttack": { - name: "Multi-Attack", - effect: "Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type." + multiAttack: { + name: "多属性攻击", + effect: "一边覆盖高能量,一边撞向对手进行攻击。根据存储碟不同,属性会改变。" }, - "tenMillionVoltThunderbolt": { - name: "10,000,000 Volt Thunderbolt", - effect: "The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily." + tenMillionVoltThunderbolt: { + name: "千万伏特", + effect: "戴着帽子的皮卡丘将通过Z力量增强的电击全力释放给对手。容易击中要害。" }, - "mindBlown": { - name: "Mind Blown", - effect: "The user attacks everything around it by causing its own head to explode. This also damages the user." + mindBlown: { + name: "惊爆大头", + effect: "让自己的头爆炸,来攻击周围的一切。自己也会受到伤害。" }, - "plasmaFists": { - name: "Plasma Fists", - effect: "The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves." + plasmaFists: { + name: "等离子闪电拳", + effect: "用覆盖着电流的拳头进行攻击。使一般属性的招式变成电属性。" }, - "photonGeyser": { - name: "Photon Geyser", - effect: "The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user." + photonGeyser: { + name: "光子喷涌", + effect: "用光柱来进行攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。" }, - "lightThatBurnsTheSky": { - name: "Light That Burns the Sky", - effect: "This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target's Ability." + clangorousSoulblaze: { + name: "炽魂热舞烈音爆", + effect: "得到Z力量的杖尾鳞甲龙将全力攻击对手。并且自己的能力会提高。" }, - "searingSunrazeSmash": { - name: "Searing Sunraze Smash", - effect: "After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability." + splinteredStormshards: { + name: "狼啸石牙飓风暴", + effect: "得到Z力量的鬃岩狼人将全力进行攻击。而且会消除场地状态。" }, - "menacingMoonrazeMaelstrom": { - name: "Menacing Moonraze Maelstrom", - effect: "After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability." + letsSnuggleForever: { + name: "亲密无间大乱揍", + effect: "得到Z力量的谜拟Q将全力进行乱揍攻击。" }, - "letsSnuggleForever": { - name: "Let's Snuggle Forever", - effect: "After obtaining Z-Power, the user, Mimikyu, punches the target with full force." + searingSunrazeSmash: { + name: "日光回旋下苍穹", + effect: "得到Z力量的索尔迦雷欧将全力进行攻击。可以无视对手的特性效果。" }, - "splinteredStormshards": { - name: "Splintered Stormshards", - effect: "After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield." + menacingMoonrazeMaelstrom: { + name: "月华飞溅落灵霄", + effect: "得到Z力量的露奈雅拉将全力进行攻击。可以无视对手的特性效果。" }, - "clangorousSoulblaze": { - name: "Clangorous Soulblaze", - effect: "After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats." + lightThatBurnsTheSky: { + name: "焚天灭世炽光爆", + effect: "奈克洛兹玛会无视对手的特性效果,在攻击和特攻之间,用数值相对较高的一项给予对方伤害。" }, - "zippyZap": { - name: "Zippy Zap", - effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit." + zippyZap: { + name: "电电加速", + effect: "迅猛无比的电击。必定能够先制攻击,击中对方的要害。" }, - "splishySplash": { - name: "Splishy Splash", - effect: "The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis." + splishySplash: { + name: "滔滔冲浪", + effect: "往巨浪中注入电能后冲撞对手进行攻击。有时会让对手陷入麻痹状态。" }, - "floatyFall": { - name: "Floaty Fall", - effect: "The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch." + floatyFall: { + name: "飘飘坠落", + effect: "轻飘飘地浮起来后,再猛地俯冲下去进行攻击。有时会使对手畏缩。" }, - "pikaPapow": { - name: "Pika Papow", - effect: "The more Pikachu loves its Trainer, the greater the move's power. It never misses." + pikaPapow: { + name: "闪闪雷光", + effect: "皮卡丘越喜欢训练家,电击的威力就越强。攻击必定会命中。" }, - "bouncyBubble": { - name: "Bouncy Bubble", - effect: "The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target." + bouncyBubble: { + name: "活活气泡", + effect: "投掷水球进行攻击。吸水后能回复等同于造成的伤害一半的HP。" }, - "buzzyBuzz": { - name: "Buzzy Buzz", - effect: "The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis." + buzzyBuzz: { + name: "麻麻电击", + effect: "放出电击攻击对手。让对手陷入麻痹状态。" }, - "sizzlySlide": { - name: "Sizzly Slide", - effect: "The user cloaks itself in fire and charges at the target. This also leaves the target with a burn." + sizzlySlide: { + name: "熊熊火爆", + effect: "用燃起大火的身体猛烈地冲撞对手。让对手陷入灼伤状态。" }, - "glitzyGlow": { - name: "Glitzy Glow", - effect: "The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's special moves." + glitzyGlow: { + name: "哗哗气场", + effect: "利用念力强攻,粉碎对方信心。制造一道能减弱对手特殊攻击的神奇墙壁。" }, - "baddyBad": { - name: "Baddy Bad", - effect: "The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's physical moves." + baddyBad: { + name: "坏坏领域", + effect: "恶行恶相地进行攻击。制造一道能减弱对手物理攻击的神奇墙壁。" }, - "sappySeed": { - name: "Sappy Seed", - effect: "The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn." + sappySeed: { + name: "茁茁炸弹", + effect: "长出巨大的藤蔓,播撒种子进行攻击。种子每回合都会吸取对手的HP。" }, - "freezyFrost": { - name: "Freezy Frost", - effect: "The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle." + freezyFrost: { + name: "冰冰霜冻", + effect: "利用冰冷的黑雾结晶进行攻击。使全体宝可梦的能力变回原点。" }, - "sparklySwirl": { - name: "Sparkly Swirl", - effect: "The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user's party." + sparklySwirl: { + name: "亮亮风暴", + effect: "利用芬芳刺鼻的龙卷风吞噬对方。能治愈我方宝可梦的异常状态。" }, - "veeveeVolley": { - name: "Veevee Volley", - effect: "The more Eevee loves its Trainer, the greater the move's power. It never misses." + veeveeVolley: { + name: "砰砰击破", + effect: "伊布越喜欢训练家,冲撞的威力就越强。攻击必定会命中。" }, - "doubleIronBash": { - name: "Double Iron Bash", - effect: "The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch." + doubleIronBash: { + name: "钢拳双击", + effect: "以胸口的螺帽为中心旋转,并连续2次挥动手臂打击对手。有时会使对手畏缩。" }, - "maxGuard": { - name: "Max Guard", - effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession." + maxGuard: { + name: "极巨防壁", + effect: "完全抵挡对手的攻击。连续使出则容易失败。" }, - "dynamaxCannon": { - name: "Dynamax Cannon", - effect: "The user unleashes a strong beam from its core. This move deals twice the damage if the target is over level 200." + dynamaxCannon: { + name: "极巨炮", + effect: "将凝缩在体内的能量从核心放出进行攻击。" }, - "snipeShot": { - name: "Snipe Shot", - effect: "The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target." + snipeShot: { + name: "狙击", + effect: "能无视具有吸引对手招式效果的特性或招式的影响。可以向选定的对手进行攻击。" }, - "jawLock": { - name: "Jaw Lock", - effect: "This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field." + jawLock: { + name: "紧咬不放", + effect: "使双方直到一方昏厥为止无法替换宝可梦。其中一方退场则可以解除效果。" }, - "stuffCheeks": { - name: "Stuff Cheeks", - effect: "The user eats its held Berry, then sharply raises its Defense stat." + stuffCheeks: { + name: "大快朵颐", + effect: "吃掉携带的树果,大幅提高防御。" }, - "noRetreat": { - name: "No Retreat", - effect: "This move raises all the user's stats but prevents the user from switching out or fleeing." + noRetreat: { + name: "背水一战", + effect: "提高自己的所有能力,但无法替换或逃走。" }, - "tarShot": { - name: "Tar Shot", - effect: "The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves." + tarShot: { + name: "沥青射击", + effect: "泼洒黏糊糊的沥青,降低对手的速度。火属性会变成对手的弱点。" }, - "magicPowder": { - name: "Magic Powder", - effect: "The user scatters a cloud of magic powder that changes the target to Psychic type." + magicPowder: { + name: "魔法粉", + effect: "向对手喷洒魔法粉,使对手变为超能力属性。" }, - "dragonDarts": { - name: "Dragon Darts", - effect: "The user attacks twice using Dreepy. If there are two targets, this move hits each target once." + dragonDarts: { + name: "龙箭", + effect: "让多龙梅西亚进行2次攻击。如果对手有2只宝可梦,则对它们各进行1次攻击。" }, - "teatime": { - name: "Teatime", - effect: "The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry." + teatime: { + name: "茶会", + effect: "举办一场茶会,场上的所有宝可梦都会吃掉自己携带的树果。" }, - "octolock": { - name: "Octolock", - effect: "The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn." + octolock: { + name: "蛸固", + effect: "让对手无法逃走。对手被固定后,每回合都会降低防御和特防。" }, - "boltBeak": { - name: "Bolt Beak", - effect: "The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled." + boltBeak: { + name: "电喙", + effect: "用带电的喙啄刺对手。如果比对手先出手攻击,招式的威力会变成2倍。" }, - "fishiousRend": { - name: "Fishious Rend", - effect: "The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled." + fishiousRend: { + name: "鳃咬", + effect: "用坚硬的腮咬住对手。如果比对手先出手攻击,招式的威力会变成2倍。" }, - "courtChange": { - name: "Court Change", - effect: "With its mysterious power, the user swaps the effects on either side of the field." + courtChange: { + name: "换场", + effect: "用神奇的力量交换双方的场地效果。" }, - "maxFlare": { - name: "Max Flare", - effect: "This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns." + maxFlare: { + name: "极巨火爆", + effect: "极巨化宝可梦使出的火属性攻击。可在5回合内让日照变得强烈。" }, - "maxFlutterby": { - name: "Max Flutterby", - effect: "This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat." + maxFlutterby: { + name: "极巨虫蛊", + effect: "极巨化宝可梦使出的虫属性攻击。会降低对手的特攻。" }, - "maxLightning": { - name: "Max Lightning", - effect: "This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns." + maxLightning: { + name: "极巨闪电", + effect: "极巨化宝可梦使出的电属性攻击。可在5回合内将脚下变成电气场地。" }, - "maxStrike": { - name: "Max Strike", - effect: "This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat." + maxStrike: { + name: "极巨攻击", + effect: "极巨化宝可梦使出的一般属性攻击。会降低对手的速度。" }, - "maxKnuckle": { - name: "Max Knuckle", - effect: "This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats." + maxKnuckle: { + name: "极巨拳斗", + effect: "极巨化宝可梦使出的格斗属性攻击。会提高我方的攻击。" }, - "maxPhantasm": { - name: "Max Phantasm", - effect: "This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat." + maxPhantasm: { + name: "极巨幽魂", + effect: "极巨化宝可梦使出的幽灵属性攻击。会降低对手的防御。" }, - "maxHailstorm": { - name: "Max Hailstorm", - effect: "This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns." + maxHailstorm: { + name: "极巨寒冰", + effect: "极巨化宝可梦使出的冰属性攻击。在5回合内会下雪。" }, - "maxOoze": { - name: "Max Ooze", - effect: "This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats." + maxOoze: { + name: "极巨酸毒", + effect: "极巨化宝可梦使出的毒属性攻击。会提高我方的特攻。" }, - "maxGeyser": { - name: "Max Geyser", - effect: "This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns." + maxGeyser: { + name: "极巨水流", + effect: "极巨化宝可梦使出的水属性攻击。可在5回合内降下大雨。" }, - "maxAirstream": { - name: "Max Airstream", - effect: "This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats." + maxAirstream: { + name: "极巨飞冲", + effect: "极巨化宝可梦使出的飞行属性攻击。会提高我方的速度。" }, - "maxStarfall": { - name: "Max Starfall", - effect: "This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns." + maxStarfall: { + name: "极巨妖精", + effect: "极巨化宝可梦使出的妖精属性攻击。可在5回合内将脚下变成薄雾场地。" }, - "maxWyrmwind": { - name: "Max Wyrmwind", - effect: "This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat." + maxWyrmwind: { + name: "极巨龙骑", + effect: "极巨化宝可梦使出的龙属性攻击。会降低对手的攻击。" }, - "maxMindstorm": { - name: "Max Mindstorm", - effect: "This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns." + maxMindstorm: { + name: "极巨超能", + effect: "极巨化宝可梦使出的超能力属性攻击。可在5回合内将脚下变成精神场地。" }, - "maxRockfall": { - name: "Max Rockfall", - effect: "This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns." + maxRockfall: { + name: "极巨岩石", + effect: "极巨化宝可梦使出的岩石属性攻击。可在5回合内卷起沙暴。" }, - "maxQuake": { - name: "Max Quake", - effect: "This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats." + maxQuake: { + name: "极巨大地", + effect: "极巨化宝可梦使出的地面属性攻击。会提高我方的特防。" }, - "maxDarkness": { - name: "Max Darkness", - effect: "This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat." + maxDarkness: { + name: "极巨恶霸", + effect: "极巨化宝可梦使出的恶属性攻击。会降低对手的特防。" }, - "maxOvergrowth": { - name: "Max Overgrowth", - effect: "This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns." + maxOvergrowth: { + name: "极巨草原", + effect: "极巨化宝可梦使出的草属性攻击。可在5回合内将脚下变成青草场地。" }, - "maxSteelspike": { - name: "Max Steelspike", - effect: "This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats." + maxSteelspike: { + name: "极巨钢铁", + effect: "极巨化宝可梦使出的钢属性攻击。会提高我方的防御。" }, - "clangorousSoul": { - name: "Clangorous Soul", - effect: "The user raises all its stats by using some of its HP." + clangorousSoul: { + name: "魂舞烈音爆", + effect: "削减少许自己的HP,使所有能力都提高。" }, - "bodyPress": { - name: "Body Press", - effect: "The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target." + bodyPress: { + name: "扑击", + effect: "用身体撞向对手进行攻击。防御越高,给予的伤害就越高。" }, - "decorate": { - name: "Decorate", - effect: "The user sharply raises the target's Attack and Sp. Atk stats by decorating the target." + decorate: { + name: "装饰", + effect: "通过装饰,大幅提高对方的攻击和特攻。" }, - "drumBeating": { - name: "Drum Beating", - effect: "The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat." + drumBeating: { + name: "鼓击", + effect: "用鼓点来控制鼓的根部进行攻击,从而降低对手的速度。" }, - "snapTrap": { - name: "Snap Trap", - effect: "The user snares the target in a snap trap for four to five turns." + snapTrap: { + name: "捕兽夹", + effect: "使用捕兽夹,在4~5回合内,夹住对手进行攻击。" }, - "pyroBall": { - name: "Pyro Ball", - effect: "The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn." + pyroBall: { + name: "火焰球", + effect: "点燃小石子,形成火球攻击对手。有时会使对手陷入灼伤状态。" }, - "behemothBlade": { - name: "Behemoth Blade", - effect: "The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack." + behemothBlade: { + name: "巨兽斩", + effect: "以全身力气举起强大的剑,猛烈地劈向对手进行攻击。" }, - "behemothBash": { - name: "Behemoth Bash", - effect: "The user's body becomes a firm shield and slams into the target fiercely." + behemothBash: { + name: "巨兽弹", + effect: "将全身变化为坚固的盾,猛烈地撞向对手进行攻击。" }, - "auraWheel": { - name: "Aura Wheel", - effect: "Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form." + auraWheel: { + name: "气场轮", + effect: "用储存在颊囊里的能量进行攻击,并提高自己的速度。其属性会随着莫鲁贝可的样子而改变。" }, - "breakingSwipe": { - name: "Breaking Swipe", - effect: "The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats." + breakingSwipe: { + name: "广域破坏", + effect: "用坚韧的尾巴猛扫对手进行攻击,从而降低对手的攻击。" }, - "branchPoke": { - name: "Branch Poke", - effect: "The user attacks the target by poking it with a sharply pointed branch." + branchPoke: { + name: "木枝突刺", + effect: "使用尖锐的树枝刺向对手进行攻击。" }, - "overdrive": { - name: "Overdrive", - effect: "The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration." + overdrive: { + name: "破音", + effect: "奏响吉他和贝斯,释放出发出巨响的剧烈震动攻击对手。" }, - "appleAcid": { - name: "Apple Acid", - effect: "The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat." + appleAcid: { + name: "苹果酸", + effect: "使用从酸苹果中提取出来的酸性液体进行攻击。降低对手的特防。" }, - "gravApple": { - name: "Grav Apple", - effect: "The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat." + gravApple: { + name: "万有引力", + effect: "从高处落下苹果,给予对手伤害。可降低对手的防御。" }, - "spiritBreak": { - name: "Spirit Break", - effect: "The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat." + spiritBreak: { + name: "灵魂冲击", + effect: "用足以让对手一蹶不振的气势进行攻击。会降低对手的特攻。" }, - "strangeSteam": { - name: "Strange Steam", - effect: "The user attacks the target by emitting steam. This may also confuse the target." + strangeSteam: { + name: "神奇蒸汽", + effect: "喷出烟雾攻击对手。有时会使对手混乱。" }, - "lifeDew": { - name: "Life Dew", - effect: "The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle." + lifeDew: { + name: "生命水滴", + effect: "喷洒出神奇的水,回复自己和场上同伴的HP。" }, - "obstruct": { - name: "Obstruct", - effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat." + obstruct: { + name: "拦堵", + effect: "完全抵挡对手的攻击。连续使出则容易失败。一旦触碰,防御就会大幅降低。" }, - "falseSurrender": { - name: "False Surrender", - effect: "The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses." + falseSurrender: { + name: "假跪真撞", + effect: "装作低头认错的样子,用凌乱的头发进行突刺。攻击必定会命中。" }, - "meteorAssault": { - name: "Meteor Assault", - effect: "The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger." + meteorAssault: { + name: "流星突击", + effect: "大力挥舞粗壮的茎进行攻击。但同时自己也会被晃晕,下一回合自己将无法动弹。" }, - "eternabeam": { - name: "Eternabeam", - effect: "This is Eternatus's most powerful attack in its original form. The user can't move on the next turn." + eternabeam: { + name: "无极光束", + effect: "无极汰那变回原来的样子后,发动的最强攻击。下一回合自己将无法动弹。" }, - "steelBeam": { - name: "Steel Beam", - effect: "The user fires a beam of steel that it collected from its entire body. This also damages the user." + steelBeam: { + name: "铁蹄光线", + effect: "将从全身聚集的钢铁化为光束,激烈地发射出去。自己也会受到伤害。" }, - "expandingForce": { - name: "Expanding Force", - effect: "The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain." + expandingForce: { + name: "广域战力", + effect: "利用精神力量攻击对手。在精神场地上威力会有所提高,能对所有对手造成伤害。" }, - "steelRoller": { - name: "Steel Roller", - effect: "The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain." + steelRoller: { + name: "铁滚轮", + effect: "在破坏场地的同时攻击对手。如果脚下没有任何场地状态存在,使出此招式时便会失败。" }, - "scaleShot": { - name: "Scale Shot", - effect: "The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat." + scaleShot: { + name: "鳞射", + effect: "发射鳞片进行攻击。连续攻击2~5次。速度会提高但防御会降低。" }, - "meteorBeam": { - name: "Meteor Beam", - effect: "In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn." + meteorBeam: { + name: "流星光束", + effect: "第1回合聚集宇宙之力提高特攻,第2回合攻击对手。" }, - "shellSideArm": { - name: "Shell Side Arm", - effect: "This move inflicts physical or special damage, whichever will be more effective. This may also poison the target." + shellSideArm: { + name: "臂贝武器", + effect: "从物理攻击和特殊攻击中选择可造成较多伤害的方式进行攻击。有时会让对手陷入中毒状态。" }, - "mistyExplosion": { - name: "Misty Explosion", - effect: "The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain." + mistyExplosion: { + name: "薄雾炸裂", + effect: "对自己周围的所有宝可梦进行攻击,但使出后,自己会陷入昏厥。在薄雾场地上,招式威力会提高。" }, - "grassyGlide": { - name: "Grassy Glide", - effect: "Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain." + grassyGlide: { + name: "青草滑梯", + effect: "仿佛在地面上滑行般地攻击对手。在青草场地上,必定能够先制攻击。" }, - "risingVoltage": { - name: "Rising Voltage", - effect: "The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain." + risingVoltage: { + name: "电力上升", + effect: "用从地面升腾而起的电击进行攻击。当对手处于电气场地上时,招式威力会变成2倍。" }, - "terrainPulse": { - name: "Terrain Pulse", - effect: "The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used." + terrainPulse: { + name: "大地波动", + effect: "借助场地的力量进行攻击。视使出招式时场地状态不同,招式的属性和威力会有所变化。" }, - "skitterSmack": { - name: "Skitter Smack", - effect: "The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat." + skitterSmack: { + name: "爬击", + effect: "从对手背后爬近后进行攻击。会降低对手的特攻。" }, - "burningJealousy": { - name: "Burning Jealousy", - effect: "The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn." + burningJealousy: { + name: "妒火", + effect: "用嫉妒的能量攻击对手。会让在该回合内能力有所提高的宝可梦陷入灼伤状态。" }, - "lashOut": { - name: "Lash Out", - effect: "The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled." + lashOut: { + name: "泄愤", + effect: "攻击对手以发泄对其感到的恼怒情绪。如果在该回合内自身能力遭到降低,招式的威力会变成2倍。" }, - "poltergeist": { - name: "Poltergeist", - effect: "The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item." + poltergeist: { + name: "灵骚", + effect: "操纵对手的持有物进行攻击。当对手没有携带道具时,使出此招式时便会失败。" }, - "corrosiveGas": { - name: "Corrosive Gas", - effect: "The user surrounds everything around it with highly acidic gas and melts away items they hold." + corrosiveGas: { + name: "腐蚀气体", + effect: "用具有强酸性的气体包裹住自己周围所有的宝可梦,并融化其所携带的道具。" }, - "coaching": { - name: "Coaching", - effect: "The user properly coaches its ally Pokémon, boosting their Attack and Defense stats." + coaching: { + name: "指导", + effect: "通过进行正确合理的指导,提高我方全员的攻击和防御。" }, - "flipTurn": { - name: "Flip Turn", - effect: "After making its attack, the user rushes back to switch places with a party Pokémon in waiting." + flipTurn: { + name: "快速折返", + effect: "在攻击之后急速返回,和后备宝可梦进行替换。" }, - "tripleAxel": { - name: "Triple Axel", - effect: "A consecutive three-kick attack that becomes more powerful with each successful hit." + tripleAxel: { + name: "三旋击", + effect: "连续3次踢对手进行攻击。每踢中一次,威力就会提高。" }, - "dualWingbeat": { - name: "Dual Wingbeat", - effect: "The user slams the target with its wings. The target is hit twice in a row." + dualWingbeat: { + name: "双翼", + effect: "将翅膀撞向对手进行攻击。连续2次给予伤害。" }, - "scorchingSands": { - name: "Scorching Sands", - effect: "The user throws scorching sand at the target to attack. This may also leave the target with a burn." + scorchingSands: { + name: "热沙大地", + effect: "将滚烫的沙子砸向对手进行攻击。有时会让对手陷入灼伤状态。" }, - "jungleHealing": { - name: "Jungle Healing", - effect: "The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle." + jungleHealing: { + name: "丛林治疗", + effect: "与丛林融为一体,回复自己和场上同伴的HP和状态。" }, - "wickedBlow": { - name: "Wicked Blow", - effect: "The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit." + wickedBlow: { + name: "暗冥强击", + effect: "将恶之流派修炼至大成的猛烈一击。必定会击中要害。" }, - "surgingStrikes": { - name: "Surging Strikes", - effect: "The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit." + surgingStrikes: { + name: "水流连打", + effect: "将水之流派修炼至大成的仿若行云流水般的3次连击。必定会击中要害。" }, - "thunderCage": { - name: "Thunder Cage", - effect: "The user traps the target in a cage of sparking electricity for four to five turns." + thunderCage: { + name: "雷电囚笼", + effect: "将对手困在电流四溅的囚笼中,在4~5回合内进行攻击。" }, - "dragonEnergy": { - name: "Dragon Energy", - effect: "Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power." + dragonEnergy: { + name: "巨龙威能", + effect: "把生命力转换为力量攻击对手。自己的HP越少,招式的威力越小。" }, - "freezingGlare": { - name: "Freezing Glare", - effect: "The user shoots its psychic power from its eyes to attack. This may also leave the target frozen." + freezingGlare: { + name: "冰冷视线", + effect: "从双眼发射精神力量进行攻击。有时会让对手陷入冰冻状态。" }, - "fieryWrath": { - name: "Fiery Wrath", - effect: "The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch." + fieryWrath: { + name: "怒火中烧", + effect: "将愤怒转化为火焰般的气场进行攻击。有时会使对手畏缩。" }, - "thunderousKick": { - name: "Thunderous Kick", - effect: "The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat." + thunderousKick: { + name: "雷鸣蹴击", + effect: "以雷电般的动作戏耍对手的同时使出脚踢。可降低对手的防御。" }, - "glacialLance": { - name: "Glacial Lance", - effect: "The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon." + glacialLance: { + name: "雪矛", + effect: "向对手投掷掀起暴风雪的冰矛进行攻击。" }, - "astralBarrage": { - name: "Astral Barrage", - effect: "The user attacks by sending a frightful amount of small ghosts at opposing Pokémon." + astralBarrage: { + name: "星碎", + effect: "用大量的小灵体向对手发起攻击。" }, - "eerieSpell": { - name: "Eerie Spell", - effect: "The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move." + eerieSpell: { + name: "诡异咒语", + effect: "用强大的精神力量攻击。让对手最后使用的招式减少3PP。" }, - "direClaw": { - name: "Dire Claw", - effect: "The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep." + direClaw: { + name: "克命爪", + effect: "以破灭之爪进行攻击。有时还会让对手陷入中毒、麻痹、睡眠之中的一种状态。" }, - "psyshieldBash": { - name: "Psyshield Bash", - effect: "Cloaking itself in psychic energy, the user slams into the target. This also boosts the user's Defense stat." + psyshieldBash: { + name: "屏障猛攻", + effect: "让意念的能量覆盖全身,撞向对手进行攻击。会提高自己的防御。" }, - "powerShift": { - name: "Power Shift", - effect: "The user swaps its Attack and Defense stats." + powerShift: { + name: "力量转换", + effect: "将自己的攻击与防御互相交换。" }, - "stoneAxe": { - name: "Stone Axe", - effect: "The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target." + stoneAxe: { + name: "岩斧", + effect: "用岩石之斧进行攻击。散落的岩石碎片会飘浮在对手周围。" }, - "springtideStorm": { - name: "Springtide Storm", - effect: "The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats." + springtideStorm: { + name: "阳春风暴", + effect: "用交织着爱与恨的烈风席卷对手进行攻击。有时会降低对手的攻击。" }, - "mysticalPower": { - name: "Mystical Power", - effect: "The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat." + mysticalPower: { + name: "神秘之力", + effect: "放出不可思议的力量攻击。会提高自己的特攻。" }, - "ragingFury": { - name: "Raging Fury", - effect: "The user rampages around spewing flames for two to three turns. The user then becomes confused." + ragingFury: { + name: "大愤慨", + effect: "在2~3回合内,一边放出火焰,一边疯狂乱打。大闹一番后自己会陷入混乱。" }, - "waveCrash": { - name: "Wave Crash", - effect: "The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot." + waveCrash: { + name: "波动冲", + effect: "让水覆盖全身后撞向对手。自己也会受到不少伤害。" }, - "chloroblast": { - name: "Chloroblast", - effect: "The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user." + chloroblast: { + name: "叶绿爆震", + effect: "将自己的叶绿素凝聚起来后放出去进行攻击。自己也会受到伤害," }, - "mountainGale": { - name: "Mountain Gale", - effect: "The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch." + mountainGale: { + name: "冰山风", + effect: "将冰山般巨大的冰块砸向对手进行攻击。有时会使对手畏缩。" }, - "victoryDance": { - name: "Victory Dance", - effect: "The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats." + victoryDance: { + name: "胜利之舞", + effect: "激烈地跳起唤来胜利的舞蹈,提高自己的攻击、防御和速度。" }, - "headlongRush": { - name: "Headlong Rush", - effect: "The user smashes into the target in a full-body tackle. This also lowers the user's Defense and Sp. Def stats." + headlongRush: { + name: "突飞猛扑", + effect: "向对手使出灌注了全心全力的撞击。自己的防御和特防会降低。" }, - "barbBarrage": { - name: "Barb Barrage", - effect: "The user launches countless toxic barbs to inflict damage. This may also poison the target. This move's power is doubled if the target is already poisoned." + barbBarrage: { + name: "毒千针", + effect: "用无数的毒针进行攻击。有时还会让对手陷入中毒状态。攻击处于中毒状态的对手时,威力会变成2倍。" }, - "esperWing": { - name: "Esper Wing", - effect: "The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit." + esperWing: { + name: "气场之翼", + effect: "用经过气场强化的翅膀撕裂对手。容易击中要害。会提高自己的速度。" }, - "bitterMalice": { - name: "Bitter Malice", - effect: "The user attacks the target with spine-chilling resentment. This also lowers the target's Attack stat." + bitterMalice: { + name: "冤冤相报", + effect: "用令人毛骨悚然的怨念进行攻击。会降低对手的攻击。" }, - "shelter": { - name: "Shelter", - effect: "The user makes its skin as hard as an iron shield, sharply boosting its Defense stat." + shelter: { + name: "闭关", + effect: "将皮肤变得坚硬如铁盾,从而大幅提高自己的防御。" }, - "tripleArrows": { - name: "Triple Arrows", - effect: "The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target's Defense stat or make it flinch." + tripleArrows: { + name: "三连箭", + effect: "使出一记腿技后同时发射3箭。有时会降低对手的防御或使对手畏缩。容易击中要害。" }, - "infernalParade": { - name: "Infernal Parade", - effect: "The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition." + infernalParade: { + name: "群魔乱舞", + effect: "用无数的火球进行攻击。有时会让对手陷入灼伤状态。攻击处于异常状态的对手时,威力会变成2倍。" }, - "ceaselessEdge": { - name: "Ceaseless Edge", - effect: "The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes." + ceaselessEdge: { + name: "秘剑・千重涛", + effect: "用贝壳之剑进行攻击。散落的贝壳碎片会散落在对手脚下成为撒菱。" }, - "bleakwindStorm": { - name: "Bleakwind Storm", - effect: "The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon." + bleakwindStorm: { + name: "枯叶风暴", + effect: "用足以让身心都止不住颤抖的冰冷狂风进行攻击。有时会降低对手的速度。" }, - "wildboltStorm": { - name: "Wildbolt Storm", - effect: "The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis." + wildboltStorm: { + name: "鸣雷风暴", + effect: "呼唤雷云引起风暴,用雷与风进行激烈的攻击。有时会让对手陷入麻痹状态。" }, - "sandsearStorm": { - name: "Sandsear Storm", - effect: "The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn." + sandsearStorm: { + name: "热沙风暴", + effect: "用灼热的沙子和强烈的风席卷对手进行攻击。有时会让对手陷入灼伤状态。" }, - "lunarBlessing": { - name: "Lunar Blessing", - effect: "The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle." + lunarBlessing: { + name: "新月祈祷", + effect: "向新月献上祈祷,回复自己和场上同伴的HP和状态。" }, - "takeHeart": { - name: "Take Heart", - effect: "The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats." + takeHeart: { + name: "勇气填充", + effect: "鼓起冲劲,治愈自己的异常状态,同时提高自己的特攻和特防。" }, - "gMaxWildfire": { - name: "G-Max Wildfire", - effect: "A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns." + gMaxWildfire: { + name: "超极巨深渊灭焰", + effect: "超极巨化的喷火龙使出的火属性攻击。可在4回合内给予对手伤害。" }, - "gMaxBefuddle": { - name: "G-Max Befuddle", - effect: "A Bug-type attack that Gigantamax Butterfree use. This move inflicts the poisoned, paralyzed, or asleep status condition on opponents." + gMaxBefuddle: { + name: "超极巨蝶影蛊惑", + effect: "超极巨化的巴大蝶使出的虫属性攻击。会让对手陷入中毒、麻痹或睡眠状态。" }, - "gMaxVoltCrash": { - name: "G-Max Volt Crash", - effect: "An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents." + gMaxVoltCrash: { + name: "超极巨万雷轰顶", + effect: "超极巨化的皮卡丘使出的电属性攻击。会让对手陷入麻痹状态。" }, - "gMaxGoldRush": { - name: "G-Max Gold Rush", - effect: "A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money." + gMaxGoldRush: { + name: "超极巨特大金币", + effect: "超极巨化的喵喵使出的一般属性攻击。会让对手陷入混乱状态,并可获得金钱。" }, - "gMaxChiStrike": { - name: "G-Max Chi Strike", - effect: "A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits." + gMaxChiStrike: { + name: "超极巨会心一击", + effect: "超极巨化的怪力使出的格斗属性攻击。会变得容易击中要害。" }, - "gMaxTerror": { - name: "G-Max Terror", - effect: "A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping." + gMaxTerror: { + name: "超极巨幻影幽魂", + effect: "超极巨化的耿鬼使出的幽灵属性攻击。会踩住对手的影子,让其无法被替换。" }, - "gMaxResonance": { - name: "G-Max Resonance", - effect: "An Ice-type attack that Gigantamax Lapras use. This move reduces the damage received for five turns." + gMaxResonance: { + name: "超极巨极光旋律", + effect: "超极巨化的拉普拉斯使出的冰属性攻击。可在5回合内减弱受到的伤害。" }, - "gMaxCuddle": { - name: "G-Max Cuddle", - effect: "A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents." + gMaxCuddle: { + name: "超极巨热情拥抱", + effect: "超极巨化的伊布使出的一般属性攻击。会让对手陷入着迷状态。" }, - "gMaxReplenish": { - name: "G-Max Replenish", - effect: "A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten." + gMaxReplenish: { + name: "超极巨资源再生", + effect: "超极巨化的卡比兽使出的一般属性攻击。会让吃掉的树果再生。" }, - "gMaxMalodor": { - name: "G-Max Malodor", - effect: "A Poison-type attack that Gigantamax Garbodor use. This move poisons opponents." + gMaxMalodor: { + name: "超极巨臭气冲天", + effect: "超极巨化的灰尘山使出的毒属性攻击。会让对手陷入中毒状态。" }, - "gMaxStonesurge": { - name: "G-Max Stonesurge", - effect: "A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field." + gMaxStonesurge: { + name: "超极巨岩阵以待", + effect: "超极巨化的暴噬龟使出的水属性攻击。会发射无数锐利的岩石。" }, - "gMaxWindRage": { - name: "G-Max Wind Rage", - effect: "A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen." + gMaxWindRage: { + name: "超极巨旋风袭卷", + effect: "超极巨化的钢铠鸦使出的飞行属性攻击。可消除反射壁和光墙。" }, - "gMaxStunShock": { - name: "G-Max Stun Shock", - effect: "An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents." + gMaxStunShock: { + name: "超极巨异毒电场", + effect: "超极巨化的颤弦蝾螈使出的电属性攻击。会让对手陷入中毒或麻痹状态。" }, - "gMaxFinale": { - name: "G-Max Finale", - effect: "A Fairy-type attack that Gigantamax Alcremie use. This move heals the HP of allies." + gMaxFinale: { + name: "超极巨幸福圆满", + effect: "超极巨化的霜奶仙使出的妖精属性攻击。可回复我方的HP。" }, - "gMaxDepletion": { - name: "G-Max Depletion", - effect: "A Dragon-type attack that Gigantamax Duraludon use. Reduces the PP of the last move used." + gMaxDepletion: { + name: "超极巨劣化衰变", + effect: "超极巨化的铝钢龙使出的龙属性攻击。可减少对手最后使用的招式的PP。" }, - "gMaxGravitas": { - name: "G-Max Gravitas", - effect: "A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns." + gMaxGravitas: { + name: "超极巨天道七星", + effect: "超极巨化的以欧路普使出的超能力属性攻击。在5回合内重力会产生变化。" }, - "gMaxVolcalith": { - name: "G-Max Volcalith", - effect: "A Rock-type attack that Gigantamax Coalossal use. This move continues to deal damage to opponents for four turns." + gMaxVolcalith: { + name: "超极巨炎石喷发", + effect: "超极巨化的巨炭山使出的岩石属性攻击。可在4回合内给予对手伤害。" }, - "gMaxSandblast": { - name: "G-Max Sandblast", - effect: "A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns." + gMaxSandblast: { + name: "超极巨沙尘漫天", + effect: "超极巨化的沙螺蟒使出的地面属性攻击。在4~5回合内会狂刮沙暴。" }, - "gMaxSnooze": { - name: "G-Max Snooze", - effect: "A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn." + gMaxSnooze: { + name: "超极巨睡魔降临", + effect: "超极巨化的长毛巨魔使出的恶属性攻击。会通过打大哈欠让对手产生睡意。" }, - "gMaxTartness": { - name: "G-Max Tartness", - effect: "A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness." + gMaxTartness: { + name: "超极巨酸不溜丢", + effect: "超极巨化的苹裹龙使出的草属性攻击。会降低对手的闪避率。" }, - "gMaxSweetness": { - name: "G-Max Sweetness", - effect: "A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies." + gMaxSweetness: { + name: "超极巨琼浆玉液", + effect: "超极巨化的丰蜜龙使出的草属性攻击。会治愈我方的异常状态。" }, - "gMaxSmite": { - name: "G-Max Smite", - effect: "A Fairy-type attack that Gigantamax Hatterene use. This move confuses opponents." + gMaxSmite: { + name: "超极巨天谴雷诛", + effect: "超极巨化的布莉姆温使出的妖精属性攻击。会让对手陷入混乱状态。" }, - "gMaxSteelsurge": { - name: "G-Max Steelsurge", - effect: "A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field." + gMaxSteelsurge: { + name: "超极巨钢铁阵法", + effect: "超极巨化的大王铜象使出的钢属性攻击。会发射无数锐利的刺。" }, - "gMaxMeltdown": { - name: "G-Max Meltdown", - effect: "A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row." + gMaxMeltdown: { + name: "超极巨液金熔击", + effect: "超极巨化的美录梅塔使出的钢属性攻击。会让对手无法连续使出相同的招式。" }, - "gMaxFoamBurst": { - name: "G-Max Foam Burst", - effect: "A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents." + gMaxFoamBurst: { + name: "超极巨激漩泡涡", + effect: "超极巨化的巨钳蟹使出的水属性攻击。会大幅降低对手的速度。" }, - "gMaxCentiferno": { - name: "G-Max Centiferno", - effect: "A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns." + gMaxCentiferno: { + name: "超极巨百火焚野", + effect: "超极巨化的焚焰蚣使出的火属性攻击。可在4~5回合内将对手困在火焰中。" }, - "gMaxVineLash": { - name: "G-Max Vine Lash", - effect: "A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns." + gMaxVineLash: { + name: "超极巨灰飞鞭灭", + effect: "超极巨化的妙蛙花使出的草属性攻击。可在4回合内给予对手伤害。" }, - "gMaxCannonade": { - name: "G-Max Cannonade", - effect: "A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns." + gMaxCannonade: { + name: "超极巨水炮轰灭", + effect: "超极巨化的水箭龟使出的水属性攻击。可在4回合内给予对手伤害。" }, - "gMaxDrumSolo": { - name: "G-Max Drum Solo", - effect: "A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities." + gMaxDrumSolo: { + name: "超极巨狂擂乱打", + effect: "超极巨化的轰擂金刚猩使出的草属性攻击。不会受到对手特性的干扰。" }, - "gMaxFireball": { - name: "G-Max Fireball", - effect: "A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities." + gMaxFireball: { + name: "超极巨破阵火球", + effect: "超极巨化的闪焰王牌使出的火属性攻击。不会受到对手特性的干扰。" }, - "gMaxHydrosnipe": { - name: "G-Max Hydrosnipe", - effect: "A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities." + gMaxHydrosnipe: { + name: "超极巨狙击神射", + effect: "超极巨化的千面避役使出的水属性攻击。不会受到对手特性的干扰。" }, - "gMaxOneBlow": { - name: "G-Max One Blow", - effect: "A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard." + gMaxOneBlow: { + name: "超极巨夺命一击", + effect: "超极巨化的武道熊师使出的恶属性攻击。是可以无视极巨防壁的一击。" }, - "gMaxRapidFlow": { - name: "G-Max Rapid Flow", - effect: "A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard." + gMaxRapidFlow: { + name: "超极巨流水连击", + effect: "超极巨化的武道熊师使出的水属性攻击。是可以无视极巨防壁的连击。" }, - "teraBlast": { - name: "Tera Blast", - effect: "If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user." + teraBlast: { + name: "太晶爆发", + effect: "太晶化时,会放出太晶属性的能量攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。(其他属性)/用攻击和特攻数值较高的一项给予伤害。对正处于太晶化的对手效果绝佳。自己的攻击和特攻会降低。(星晶)" }, - "silkTrap": { - name: "Silk Trap", - effect: "The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact." + silkTrap: { + name: "线阱", + effect: "用丝设置陷阱。防住对方攻击的同时,能够降低所接触到的对手的速度。" }, - "axeKick": { - name: "Axe Kick", - effect: "The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead." + axeKick: { + name: "下压踢", + effect: "将踢起的脚跟往下劈向对手进行攻击。有时会使对手混乱。如果劈偏则自己会受到伤害。" }, - "lastRespects": { - name: "Last Respects", - effect: "The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power." + lastRespects: { + name: "扫墓", + effect: "为了化解伙伴的悔恨而进行攻击。被打倒的我方宝可梦越多,招式的威力越高。" }, - "luminaCrash": { - name: "Lumina Crash", - effect: "The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat." + luminaCrash: { + name: "琉光冲激", + effect: "放出连精神都能影响到的奇妙怪光进行攻击。会大幅降低对方的特防。" }, - "orderUp": { - name: "Order Up", - effect: "The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form." + orderUp: { + name: "上菜", + effect: "以潇洒的身手进行攻击。若口中有米立龙,会按其样子提高能力。" }, - "jetPunch": { - name: "Jet Punch", - effect: "The user summons a torrent around its fist and punches at blinding speed. This move always goes first." + jetPunch: { + name: "喷射拳", + effect: "将激流覆盖于拳头,以肉眼无法辨识的速度打出拳击。必定能够先制攻击。" }, - "spicyExtract": { - name: "Spicy Extract", - effect: "The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat." + spicyExtract: { + name: "辣椒精华", + effect: "放出极为辛辣的精华。对手的攻击会大幅提高,防御会大幅降低。" }, - "spinOut": { - name: "Spin Out", - effect: "The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat." + spinOut: { + name: "疾速转轮", + effect: "通过往腿上增加负荷,以激烈的旋转给予对手伤害。自己的速度会大幅降低。" }, - "populationBomb": { - name: "Population Bomb", - effect: "The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row." + populationBomb: { + name: "鼠数儿", + effect: "伙伴们会纷纷赶来集合,以群体行动给予对手攻击。连续命中1~10次。" }, - "iceSpinner": { - name: "Ice Spinner", - effect: "The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain." + iceSpinner: { + name: "冰旋", + effect: "脚上覆盖薄冰,旋转着撞击对手。通过旋转的动作破坏场地。" }, - "glaiveRush": { - name: "Glaive Rush", - effect: "The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user's next turn." + glaiveRush: { + name: "巨剑突击", + effect: "有勇无谋的舍身突击。使出招式后,对手的攻击必定会命中,且伤害会变成2倍。" }, - "revivalBlessing": { - name: "Revival Blessing", - effect: "The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP." + revivalBlessing: { + name: "复生祈祷", + effect: "通过以慈爱之心祈祷,让陷入昏厥的后备宝可梦以回复一半HP的状态复活。" }, - "saltCure": { - name: "Salt Cure", - effect: "The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move." + saltCure: { + name: "盐腌", + effect: "使对手陷入盐腌状态,每回合给予对手伤害。对手为钢或水属性时会更痛苦。" }, - "tripleDive": { - name: "Triple Dive", - effect: "The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row." + tripleDive: { + name: "三连钻", + effect: "以默契的跳跃溅起水花击向对手。连续3次给予伤害。" }, - "mortalSpin": { - name: "Mortal Spin", - effect: "The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon." + mortalSpin: { + name: "晶光转转", + effect: "通过旋转来攻击对手。可以摆脱绑紧、紧束、寄生种子等招式。还能让对手陷入中毒状态。" }, - "doodle": { - name: "Doodle", - effect: "The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target." + doodle: { + name: "描绘", + effect: "把握并映射出对手的本质,让自己和同伴宝可梦的特性变得和对手相同。" }, - "filletAway": { - name: "Fillet Away", - effect: "The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP." + filletAway: { + name: "甩肉", + effect: "削减自己的HP,大幅提高攻击和特攻以及速度。" }, - "kowtowCleave": { - name: "Kowtow Cleave", - effect: "The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses." + kowtowCleave: { + name: "仆刀", + effect: "下跪让对手大意后发起袭击劈向对手。攻击必定会命中。" }, - "flowerTrick": { - name: "Flower Trick", - effect: "The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit." + flowerTrick: { + name: "千变万花", + effect: "将做了手脚的花束扔向对手进行攻击。必定会命中,且会击中要害。" }, - "torchSong": { - name: "Torch Song", - effect: "The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat." + torchSong: { + name: "闪焰高歌", + effect: "如唱歌一样喷出熊熊燃烧的火焰烧焦对手。会提高自己的特攻。" }, - "aquaStep": { - name: "Aqua Step", - effect: "The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat." + aquaStep: { + name: "流水旋舞", + effect: "以盈盈欲滴的轻快步伐戏耍对手并给予其伤害。会提高自己的速度。" }, - "ragingBull": { - name: "Raging Bull", - effect: "The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect." + ragingBull: { + name: "怒牛", + effect: "狂怒暴牛的猛烈冲撞。招式的属性随形态改变,光墙和反射壁等招式也能破坏。" }, - "makeItRain": { - name: "Make It Rain", - effect: "The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle." + makeItRain: { + name: "淘金潮", + effect: "扔出大量硬币攻击。自己的特攻会降低,战斗后还可以拿到钱。" }, - "psyblade": { - name: "Psyblade", - effect: "The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain." + psyblade: { + name: "精神剑", + effect: "用无形的利刃劈开对手。处于电气场地时,招式威力会变成1.5倍。" }, - "hydroSteam": { - name: "Hydro Steam", - effect: "The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent." + hydroSteam: { + name: "水蒸气", + effect: "将煮得翻滚的开水猛烈地喷向对手。日照强烈时,招式威力不但不会降低,还会变成1.5倍。" }, - "ruination": { - name: "Ruination", - effect: "The user summons a ruinous disaster. This cuts the target's HP in half." + ruination: { + name: "大灾难", + effect: "引发毁灭性的灾厄,使对手的HP减半。" }, - "collisionCourse": { - name: "Collision Course", - effect: "The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit." + collisionCourse: { + name: "全开猛撞", + effect: "边变形边凶暴地落下,并引发起古老的大爆炸。若针对到弱点,威力会进一步。" }, - "electroDrift": { - name: "Electro Drift", - effect: "The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit." + electroDrift: { + name: "闪电猛冲", + effect: "边变形边高速奔走,并以未知的电击贯穿对手。若针对到弱点,威力会进一步。" }, - "shedTail": { - name: "Shed Tail", - effect: "The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting." + shedTail: { + name: "断尾", + effect: "削减自己的HP,制造分身后会返回,并和后备宝可梦进行替换。" }, - "chillyReception": { - name: "Chilly Reception", - effect: "The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns." + chillyReception: { + name: "冷笑话", + effect: "留下冷场的冷笑话后,和后备宝可梦进行替换。在5回合内会下雪。" }, - "tidyUp": { - name: "Tidy Up", - effect: "The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats." + tidyUp: { + name: "大扫除", + effect: "将撒菱、隐形岩、黏黏网、毒菱、替身全部扫除掉。自己的攻击和速度会提高。" }, - "snowscape": { - name: "Snowscape", - effect: "The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types." + snowscape: { + name: "雪景", + effect: "在5回合内会下雪。冰属性的防御会提高。" }, - "pounce": { - name: "Pounce", - effect: "The user attacks by pouncing on the target. This also lowers the target's Speed stat." + pounce: { + name: "虫扑", + effect: "飞扑向对手攻击。会降低对手的速度。" }, - "trailblaze": { - name: "Trailblaze", - effect: "The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat." + trailblaze: { + name: "起草", + effect: "跳出草丛进行攻击。通过轻快的步伐会提高自己的速度。" }, - "chillingWater": { - name: "Chilling Water", - effect: "The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat." + chillingWater: { + name: "泼冷水", + effect: "泼洒冰冷得足以让对手失去活力的水进行攻击。会降低对手的攻击。" }, - "hyperDrill": { - name: "Hyper Drill", - effect: "The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect." + hyperDrill: { + name: "强力钻", + effect: "急速旋转尖锐的身体部位贯穿对手。可以无视守住和看穿等招式。" }, - "twinBeam": { - name: "Twin Beam", - effect: "The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row." + twinBeam: { + name: "双光束", + effect: "从两眼发射出神奇的光线攻击。连续2次给予伤害。" }, - "rageFist": { - name: "Rage Fist", - effect: "The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power." + rageFist: { + name: "愤怒之拳", + effect: "将愤怒化为力量攻击。受到攻击的次数越多,招式的威力越高。" }, - "armorCannon": { - name: "Armor Cannon", - effect: "The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats." + armorCannon: { + name: "铠农炮", + effect: "熊熊燃烧自己的铠甲,将其做成炮弹射出攻击。自己的防御和特防会降低。" }, - "bitterBlade": { - name: "Bitter Blade", - effect: "The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target." + bitterBlade: { + name: "悔念剑", + effect: "将对世间的留恋聚集于剑尖,并斩击对手。可以回复给予对手伤害的一半HP。" }, - "doubleShock": { - name: "Double Shock", - effect: "The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type." + doubleShock: { + name: "电光双击", + effect: "将全身所有的电力放出,给予对手大大的伤害。自己的电属性将会消失。" }, - "gigatonHammer": { - name: "Gigaton Hammer", - effect: "The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row." + gigatonHammer: { + name: "巨力锤", + effect: "连同身体转起巨大的锤子进行攻击。这个招式无法连续使出2次。" }, - "comeuppance": { - name: "Comeuppance", - effect: "The user retaliates with much greater force against the opponent that last inflicted damage on it." + comeuppance: { + name: "复仇", + effect: "使出招式前,将最后受到的招式的伤害大力返还给对手。" }, - "aquaCutter": { - name: "Aqua Cutter", - effect: "The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit." + aquaCutter: { + name: "水波刀", + effect: "如刀刃般喷射出加压的水切开对手。容易击中要害。" }, - "blazingTorque": { - name: "Blazing Torque", - effect: "The user revs their blazing engine into the target. This may also leave the target with a burn." + blazingTorque: { + name: "灼热暴冲", + effect: "―――" }, - "wickedTorque": { - name: "Wicked Torque", - effect: "The user revs their engine into the target with malicious intent. This may put the target to sleep." + wickedTorque: { + name: "黑暗暴冲", + effect: "―――" }, - "noxiousTorque": { - name: "Noxious Torque", - effect: "The user revs their poisonous engine into the target. This may also poison the target." + noxiousTorque: { + name: "剧毒暴冲", + effect: "―――" }, - "combatTorque": { - name: "Combat Torque", - effect: "The user revs their engine forcefully into the target. This may also leave the target with paralysis." + combatTorque: { + name: "格斗暴冲", + effect: "―――" }, - "magicalTorque": { - name: "Magical Torque", - effect: "The user revs their fae-like engine into the target. This may also confuse the target." + magicalTorque: { + name: "魔法暴冲", + effect: "―――" }, - "bloodMoon": { - name: "Blood Moon", - effect: "The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row." + bloodMoon: { + name: "血月", + effect: "从赤红如血的满月发射出全部的气势。这个招式无法连续使出2次。" }, - "matchaGotcha": { - name: "Matcha Gotcha", - effect: "The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn." + matchaGotcha: { + name: "刷刷茶炮", + effect: "发射经搅拌的茶的大炮,可以回复给予对手伤害的一半HP,有时会让对手陷入灼伤状态。" }, - "syrupBomb": { - name: "Syrup Bomb", - effect: "The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns." + syrupBomb: { + name: "糖浆炸弹", + effect: "使粘稠的麦芽糖浆爆炸,让对手陷入满身糖状态,在3回合内持续降低其速度。" }, - "ivyCudgel": { - name: "Ivy Cudgel", - effect: "The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit." + ivyCudgel: { + name: "棘藤棒", + effect: "用缠有藤蔓的棍棒殴打。属性会随所戴的面具而改变。容易击中要害。" }, - "electroShot": { - name: "Electro Shot", - effect: "The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain." + electroShot: { + name: "电光束", + effect: "第1回合收集电力提高特攻,第2回合将高压的电力发射出去。下雨天气时能立刻发射。" }, - "teraStarstorm": { - name: "Tera Starstorm", - effect: "With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon." + teraStarstorm: { + name: "晶光星群", + effect: "照射出结晶的力量来驱逐敌人。太乐巴戈斯在星晶形态下使出时,能对所有对手造成伤害。" }, - "fickleBeam": { - name: "Fickle Beam", - effect: "The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power." + fickleBeam: { + name: "随机光", + effect: "发射光线进行攻击。有时其他的头也会合力发射镭射,让招式威力变成2倍。" }, - "burningBulwark": { - name: "Burning Bulwark", - effect: "The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it." + burningBulwark: { + name: "火焰守护", + effect: "用超高温的体毛防住对手攻击的同时,让接触到自己的对手灼伤。" }, - "thunderclap": { - name: "Thunderclap", - effect: "This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack." + thunderclap: { + name: "迅雷", + effect: "可以比对手先使出电击进行攻击。对手使出的招式如果不是攻击招式则会失败。" }, - "mightyCleave": { - name: "Mighty Cleave", - effect: "The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself." + mightyCleave: { + name: "强刃攻击", + effect: "用积蓄在头部的光来斩切对手。可以无视守护进行攻击。" }, - "tachyonCutter": { - name: "Tachyon Cutter", - effect: "The user attacks by launching particle blades at the target twice in a row. This attack never misses." + tachyonCutter: { + name: "迅子利刃", + effect: "接连发射出粒子的利刃,连续2次给予伤害。攻击必定会命中。" }, - "hardPress": { - name: "Hard Press", - effect: "The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power." + hardPress: { + name: "硬压", + effect: "用手臂或钳子压迫对手。对手剩余的HP越多,威力越大。" }, - "dragonCheer": { - name: "Dragon Cheer", - effect: "The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more." + dragonCheer: { + name: "龙声鼓舞", + effect: "以龙之鼓舞提高士气,让我方的招式变得容易击中要害。对龙属性的鼓舞效果会更强。" }, - "alluringVoice": { - name: "Alluring Voice", - effect: "The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn." + alluringVoice: { + name: "魅诱之声", + effect: "用天使般的歌声攻击对手。会让此回合内能力有提高的宝可梦陷入混乱状态。" }, - "temperFlare": { - name: "Temper Flare", - effect: "Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed." + temperFlare: { + name: "豁出去", + effect: "以自暴自弃的气势进行攻击。如果上一回合招式没有命中,威力就会翻倍。" }, - "supercellSlam": { - name: "Supercell Slam", - effect: "The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead." + supercellSlam: { + name: "闪电强袭", + effect: "让身体带电后压向对手。如果没有命中则自己会受到伤害。" }, - "psychicNoise": { - name: "Psychic Noise", - effect: "The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items." + psychicNoise: { + name: "精神噪音", + effect: "用令对手不舒服的音波进行攻击。让对手在2回合内无法通过招式、特性或携带的道具回复HP。" }, - "upperHand": { - name: "Upper Hand", - effect: "The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move." + upperHand: { + name: "快手还击", + effect: "察觉到对手的动作后用掌根攻击,让对手畏缩。如果对手使出的招式不是先制攻击,则会失败。" }, - "malignantChain": { - name: "Malignant Chain", - effect: "The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned." + malignantChain: { + name: "邪毒锁链", + effect: "用由毒形成的锁链缠住对手注入毒素加以侵蚀。有时会让对手陷入剧毒状态。" } } as const; \ No newline at end of file diff --git a/src/locales/chs/pokeball.ts b/src/locales/chs/pokeball.ts index 76495d2a6a1..3ee34901cc3 100644 --- a/src/locales/chs/pokeball.ts +++ b/src/locales/chs/pokeball.ts @@ -2,9 +2,9 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const pokeball: SimpleTranslationEntries = { "pokeBall": "精灵球", - "greatBall": "Great Ball", - "ultraBall": "Ultra Ball", + "greatBall": "超级球", + "ultraBall": "高级球", "rogueBall": "Rogue Ball", - "masterBall": "Master Ball", - "luxuryBall": "Luxury Ball", + "masterBall": "大师球", + "luxuryBall": "豪华球", } as const; \ No newline at end of file diff --git a/src/locales/chs/pokemon.ts b/src/locales/chs/pokemon.ts index 4781f5e0fc6..9aa0c27bc4e 100644 --- a/src/locales/chs/pokemon.ts +++ b/src/locales/chs/pokemon.ts @@ -2,1085 +2,1085 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const pokemon: SimpleTranslationEntries = { "bulbasaur": "妙蛙种子", - "ivysaur": "Ivysaur", - "venusaur": "Venusaur", - "charmander": "Charmander", - "charmeleon": "Charmeleon", - "charizard": "Charizard", - "squirtle": "Squirtle", - "wartortle": "Wartortle", - "blastoise": "Blastoise", - "caterpie": "Caterpie", - "metapod": "Metapod", - "butterfree": "Butterfree", - "weedle": "Weedle", - "kakuna": "Kakuna", - "beedrill": "Beedrill", - "pidgey": "Pidgey", - "pidgeotto": "Pidgeotto", - "pidgeot": "Pidgeot", - "rattata": "Rattata", - "raticate": "Raticate", - "spearow": "Spearow", - "fearow": "Fearow", - "ekans": "Ekans", - "arbok": "Arbok", - "pikachu": "Pikachu", - "raichu": "Raichu", - "sandshrew": "Sandshrew", - "sandslash": "Sandslash", - "nidoran_f": "Nidoran♀", - "nidorina": "Nidorina", - "nidoqueen": "Nidoqueen", - "nidoran_m": "Nidoran♂", - "nidorino": "Nidorino", - "nidoking": "Nidoking", - "clefairy": "Clefairy", - "clefable": "Clefable", - "vulpix": "Vulpix", - "ninetales": "Ninetales", - "jigglypuff": "Jigglypuff", - "wigglytuff": "Wigglytuff", - "zubat": "Zubat", - "golbat": "Golbat", - "oddish": "Oddish", - "gloom": "Gloom", - "vileplume": "Vileplume", - "paras": "Paras", - "parasect": "Parasect", - "venonat": "Venonat", - "venomoth": "Venomoth", - "diglett": "Diglett", - "dugtrio": "Dugtrio", - "meowth": "Meowth", - "persian": "Persian", - "psyduck": "Psyduck", - "golduck": "Golduck", - "mankey": "Mankey", - "primeape": "Primeape", - "growlithe": "Growlithe", - "arcanine": "Arcanine", - "poliwag": "Poliwag", - "poliwhirl": "Poliwhirl", - "poliwrath": "Poliwrath", - "abra": "Abra", - "kadabra": "Kadabra", - "alakazam": "Alakazam", - "machop": "Machop", - "machoke": "Machoke", - "machamp": "Machamp", - "bellsprout": "Bellsprout", - "weepinbell": "Weepinbell", - "victreebel": "Victreebel", - "tentacool": "Tentacool", - "tentacruel": "Tentacruel", - "geodude": "Geodude", - "graveler": "Graveler", - "golem": "Golem", - "ponyta": "Ponyta", - "rapidash": "Rapidash", - "slowpoke": "Slowpoke", - "slowbro": "Slowbro", - "magnemite": "Magnemite", - "magneton": "Magneton", - "farfetchd": "Farfetch'd", - "doduo": "Doduo", - "dodrio": "Dodrio", - "seel": "Seel", - "dewgong": "Dewgong", - "grimer": "Grimer", - "muk": "Muk", - "shellder": "Shellder", - "cloyster": "Cloyster", - "gastly": "Gastly", - "haunter": "Haunter", - "gengar": "Gengar", - "onix": "Onix", - "drowzee": "Drowzee", - "hypno": "Hypno", - "krabby": "Krabby", - "kingler": "Kingler", - "voltorb": "Voltorb", - "electrode": "Electrode", - "exeggcute": "Exeggcute", - "exeggutor": "Exeggutor", - "cubone": "Cubone", - "marowak": "Marowak", - "hitmonlee": "Hitmonlee", - "hitmonchan": "Hitmonchan", - "lickitung": "Lickitung", - "koffing": "Koffing", - "weezing": "Weezing", - "rhyhorn": "Rhyhorn", - "rhydon": "Rhydon", - "chansey": "Chansey", - "tangela": "Tangela", - "kangaskhan": "Kangaskhan", - "horsea": "Horsea", - "seadra": "Seadra", - "goldeen": "Goldeen", - "seaking": "Seaking", - "staryu": "Staryu", - "starmie": "Starmie", - "mr_mime": "Mr. Mime", - "scyther": "Scyther", - "jynx": "Jynx", - "electabuzz": "Electabuzz", - "magmar": "Magmar", - "pinsir": "Pinsir", - "tauros": "Tauros", - "magikarp": "Magikarp", - "gyarados": "Gyarados", - "lapras": "Lapras", - "ditto": "Ditto", - "eevee": "Eevee", - "vaporeon": "Vaporeon", - "jolteon": "Jolteon", - "flareon": "Flareon", - "porygon": "Porygon", - "omanyte": "Omanyte", - "omastar": "Omastar", - "kabuto": "Kabuto", - "kabutops": "Kabutops", - "aerodactyl": "Aerodactyl", - "snorlax": "Snorlax", - "articuno": "Articuno", - "zapdos": "Zapdos", - "moltres": "Moltres", - "dratini": "Dratini", - "dragonair": "Dragonair", - "dragonite": "Dragonite", - "mewtwo": "Mewtwo", - "mew": "Mew", - "chikorita": "Chikorita", - "bayleef": "Bayleef", - "meganium": "Meganium", - "cyndaquil": "Cyndaquil", - "quilava": "Quilava", - "typhlosion": "Typhlosion", - "totodile": "Totodile", - "croconaw": "Croconaw", - "feraligatr": "Feraligatr", - "sentret": "Sentret", - "furret": "Furret", - "hoothoot": "Hoothoot", - "noctowl": "Noctowl", - "ledyba": "Ledyba", - "ledian": "Ledian", - "spinarak": "Spinarak", - "ariados": "Ariados", - "crobat": "Crobat", - "chinchou": "Chinchou", - "lanturn": "Lanturn", - "pichu": "Pichu", - "cleffa": "Cleffa", - "igglybuff": "Igglybuff", - "togepi": "Togepi", - "togetic": "Togetic", - "natu": "Natu", - "xatu": "Xatu", - "mareep": "Mareep", - "flaaffy": "Flaaffy", - "ampharos": "Ampharos", - "bellossom": "Bellossom", - "marill": "Marill", - "azumarill": "Azumarill", - "sudowoodo": "Sudowoodo", - "politoed": "Politoed", - "hoppip": "Hoppip", - "skiploom": "Skiploom", - "jumpluff": "Jumpluff", - "aipom": "Aipom", - "sunkern": "Sunkern", - "sunflora": "Sunflora", - "yanma": "Yanma", - "wooper": "Wooper", - "quagsire": "Quagsire", - "espeon": "Espeon", - "umbreon": "Umbreon", - "murkrow": "Murkrow", - "slowking": "Slowking", - "misdreavus": "Misdreavus", - "unown": "Unown", - "wobbuffet": "Wobbuffet", - "girafarig": "Girafarig", - "pineco": "Pineco", - "forretress": "Forretress", - "dunsparce": "Dunsparce", - "gligar": "Gligar", - "steelix": "Steelix", - "snubbull": "Snubbull", - "granbull": "Granbull", - "qwilfish": "Qwilfish", - "scizor": "Scizor", - "shuckle": "Shuckle", - "heracross": "Heracross", - "sneasel": "Sneasel", - "teddiursa": "Teddiursa", - "ursaring": "Ursaring", - "slugma": "Slugma", - "magcargo": "Magcargo", - "swinub": "Swinub", - "piloswine": "Piloswine", - "corsola": "Corsola", - "remoraid": "Remoraid", - "octillery": "Octillery", - "delibird": "Delibird", - "mantine": "Mantine", - "skarmory": "Skarmory", - "houndour": "Houndour", - "houndoom": "Houndoom", - "kingdra": "Kingdra", - "phanpy": "Phanpy", - "donphan": "Donphan", - "porygon2": "Porygon2", - "stantler": "Stantler", - "smeargle": "Smeargle", - "tyrogue": "Tyrogue", - "hitmontop": "Hitmontop", - "smoochum": "Smoochum", - "elekid": "Elekid", - "magby": "Magby", - "miltank": "Miltank", - "blissey": "Blissey", - "raikou": "Raikou", - "entei": "Entei", - "suicune": "Suicune", - "larvitar": "Larvitar", - "pupitar": "Pupitar", - "tyranitar": "Tyranitar", - "lugia": "Lugia", - "ho_oh": "Ho-Oh", - "celebi": "Celebi", - "treecko": "Treecko", - "grovyle": "Grovyle", - "sceptile": "Sceptile", - "torchic": "Torchic", - "combusken": "Combusken", - "blaziken": "Blaziken", - "mudkip": "Mudkip", - "marshtomp": "Marshtomp", - "swampert": "Swampert", - "poochyena": "Poochyena", - "mightyena": "Mightyena", - "zigzagoon": "Zigzagoon", - "linoone": "Linoone", - "wurmple": "Wurmple", - "silcoon": "Silcoon", - "beautifly": "Beautifly", - "cascoon": "Cascoon", - "dustox": "Dustox", - "lotad": "Lotad", - "lombre": "Lombre", - "ludicolo": "Ludicolo", - "seedot": "Seedot", - "nuzleaf": "Nuzleaf", - "shiftry": "Shiftry", - "taillow": "Taillow", - "swellow": "Swellow", - "wingull": "Wingull", - "pelipper": "Pelipper", - "ralts": "Ralts", - "kirlia": "Kirlia", - "gardevoir": "Gardevoir", - "surskit": "Surskit", - "masquerain": "Masquerain", - "shroomish": "Shroomish", - "breloom": "Breloom", - "slakoth": "Slakoth", - "vigoroth": "Vigoroth", - "slaking": "Slaking", - "nincada": "Nincada", - "ninjask": "Ninjask", - "shedinja": "Shedinja", - "whismur": "Whismur", - "loudred": "Loudred", - "exploud": "Exploud", - "makuhita": "Makuhita", - "hariyama": "Hariyama", - "azurill": "Azurill", - "nosepass": "Nosepass", - "skitty": "Skitty", - "delcatty": "Delcatty", - "sableye": "Sableye", - "mawile": "Mawile", - "aron": "Aron", - "lairon": "Lairon", - "aggron": "Aggron", - "meditite": "Meditite", - "medicham": "Medicham", - "electrike": "Electrike", - "manectric": "Manectric", - "plusle": "Plusle", - "minun": "Minun", - "volbeat": "Volbeat", - "illumise": "Illumise", - "roselia": "Roselia", - "gulpin": "Gulpin", - "swalot": "Swalot", - "carvanha": "Carvanha", - "sharpedo": "Sharpedo", - "wailmer": "Wailmer", - "wailord": "Wailord", - "numel": "Numel", - "camerupt": "Camerupt", - "torkoal": "Torkoal", - "spoink": "Spoink", - "grumpig": "Grumpig", - "spinda": "Spinda", - "trapinch": "Trapinch", - "vibrava": "Vibrava", - "flygon": "Flygon", - "cacnea": "Cacnea", - "cacturne": "Cacturne", - "swablu": "Swablu", - "altaria": "Altaria", - "zangoose": "Zangoose", - "seviper": "Seviper", - "lunatone": "Lunatone", - "solrock": "Solrock", - "barboach": "Barboach", - "whiscash": "Whiscash", - "corphish": "Corphish", - "crawdaunt": "Crawdaunt", - "baltoy": "Baltoy", - "claydol": "Claydol", - "lileep": "Lileep", - "cradily": "Cradily", - "anorith": "Anorith", - "armaldo": "Armaldo", - "feebas": "Feebas", - "milotic": "Milotic", - "castform": "Castform", - "kecleon": "Kecleon", - "shuppet": "Shuppet", - "banette": "Banette", - "duskull": "Duskull", - "dusclops": "Dusclops", - "tropius": "Tropius", - "chimecho": "Chimecho", - "absol": "Absol", - "wynaut": "Wynaut", - "snorunt": "Snorunt", - "glalie": "Glalie", - "spheal": "Spheal", - "sealeo": "Sealeo", - "walrein": "Walrein", - "clamperl": "Clamperl", - "huntail": "Huntail", - "gorebyss": "Gorebyss", - "relicanth": "Relicanth", - "luvdisc": "Luvdisc", - "bagon": "Bagon", - "shelgon": "Shelgon", - "salamence": "Salamence", - "beldum": "Beldum", - "metang": "Metang", - "metagross": "Metagross", - "regirock": "Regirock", - "regice": "Regice", - "registeel": "Registeel", - "latias": "Latias", - "latios": "Latios", - "kyogre": "Kyogre", - "groudon": "Groudon", - "rayquaza": "Rayquaza", - "jirachi": "Jirachi", - "deoxys": "Deoxys", - "turtwig": "Turtwig", - "grotle": "Grotle", - "torterra": "Torterra", - "chimchar": "Chimchar", - "monferno": "Monferno", - "infernape": "Infernape", - "piplup": "Piplup", - "prinplup": "Prinplup", - "empoleon": "Empoleon", - "starly": "Starly", - "staravia": "Staravia", - "staraptor": "Staraptor", - "bidoof": "Bidoof", - "bibarel": "Bibarel", - "kricketot": "Kricketot", - "kricketune": "Kricketune", - "shinx": "Shinx", - "luxio": "Luxio", - "luxray": "Luxray", - "budew": "Budew", - "roserade": "Roserade", - "cranidos": "Cranidos", - "rampardos": "Rampardos", - "shieldon": "Shieldon", - "bastiodon": "Bastiodon", - "burmy": "Burmy", - "wormadam": "Wormadam", - "mothim": "Mothim", - "combee": "Combee", - "vespiquen": "Vespiquen", - "pachirisu": "Pachirisu", - "buizel": "Buizel", - "floatzel": "Floatzel", - "cherubi": "Cherubi", - "cherrim": "Cherrim", - "shellos": "Shellos", - "gastrodon": "Gastrodon", - "ambipom": "Ambipom", - "drifloon": "Drifloon", - "drifblim": "Drifblim", - "buneary": "Buneary", - "lopunny": "Lopunny", - "mismagius": "Mismagius", - "honchkrow": "Honchkrow", - "glameow": "Glameow", - "purugly": "Purugly", - "chingling": "Chingling", - "stunky": "Stunky", - "skuntank": "Skuntank", - "bronzor": "Bronzor", - "bronzong": "Bronzong", - "bonsly": "Bonsly", - "mime_jr": "Mime Jr.", - "happiny": "Happiny", - "chatot": "Chatot", - "spiritomb": "Spiritomb", - "gible": "Gible", - "gabite": "Gabite", - "garchomp": "Garchomp", - "munchlax": "Munchlax", - "riolu": "Riolu", - "lucario": "Lucario", - "hippopotas": "Hippopotas", - "hippowdon": "Hippowdon", - "skorupi": "Skorupi", - "drapion": "Drapion", - "croagunk": "Croagunk", - "toxicroak": "Toxicroak", - "carnivine": "Carnivine", - "finneon": "Finneon", - "lumineon": "Lumineon", - "mantyke": "Mantyke", - "snover": "Snover", - "abomasnow": "Abomasnow", - "weavile": "Weavile", - "magnezone": "Magnezone", - "lickilicky": "Lickilicky", - "rhyperior": "Rhyperior", - "tangrowth": "Tangrowth", - "electivire": "Electivire", - "magmortar": "Magmortar", - "togekiss": "Togekiss", - "yanmega": "Yanmega", - "leafeon": "Leafeon", - "glaceon": "Glaceon", - "gliscor": "Gliscor", - "mamoswine": "Mamoswine", - "porygon_z": "Porygon-Z", - "gallade": "Gallade", - "probopass": "Probopass", - "dusknoir": "Dusknoir", - "froslass": "Froslass", - "rotom": "Rotom", - "uxie": "Uxie", - "mesprit": "Mesprit", - "azelf": "Azelf", - "dialga": "Dialga", - "palkia": "Palkia", - "heatran": "Heatran", - "regigigas": "Regigigas", - "giratina": "Giratina", - "cresselia": "Cresselia", - "phione": "Phione", - "manaphy": "Manaphy", - "darkrai": "Darkrai", - "shaymin": "Shaymin", - "arceus": "Arceus", - "victini": "Victini", - "snivy": "Snivy", - "servine": "Servine", - "serperior": "Serperior", - "tepig": "Tepig", - "pignite": "Pignite", - "emboar": "Emboar", - "oshawott": "Oshawott", - "dewott": "Dewott", - "samurott": "Samurott", - "patrat": "Patrat", - "watchog": "Watchog", - "lillipup": "Lillipup", - "herdier": "Herdier", - "stoutland": "Stoutland", - "purrloin": "Purrloin", - "liepard": "Liepard", - "pansage": "Pansage", - "simisage": "Simisage", - "pansear": "Pansear", - "simisear": "Simisear", - "panpour": "Panpour", - "simipour": "Simipour", - "munna": "Munna", - "musharna": "Musharna", - "pidove": "Pidove", - "tranquill": "Tranquill", - "unfezant": "Unfezant", - "blitzle": "Blitzle", - "zebstrika": "Zebstrika", - "roggenrola": "Roggenrola", - "boldore": "Boldore", - "gigalith": "Gigalith", - "woobat": "Woobat", - "swoobat": "Swoobat", - "drilbur": "Drilbur", - "excadrill": "Excadrill", - "audino": "Audino", - "timburr": "Timburr", - "gurdurr": "Gurdurr", - "conkeldurr": "Conkeldurr", - "tympole": "Tympole", - "palpitoad": "Palpitoad", - "seismitoad": "Seismitoad", - "throh": "Throh", - "sawk": "Sawk", - "sewaddle": "Sewaddle", - "swadloon": "Swadloon", - "leavanny": "Leavanny", - "venipede": "Venipede", - "whirlipede": "Whirlipede", - "scolipede": "Scolipede", - "cottonee": "Cottonee", - "whimsicott": "Whimsicott", - "petilil": "Petilil", - "lilligant": "Lilligant", - "basculin": "Basculin", - "sandile": "Sandile", - "krokorok": "Krokorok", - "krookodile": "Krookodile", - "darumaka": "Darumaka", - "darmanitan": "Darmanitan", - "maractus": "Maractus", - "dwebble": "Dwebble", - "crustle": "Crustle", - "scraggy": "Scraggy", - "scrafty": "Scrafty", - "sigilyph": "Sigilyph", - "yamask": "Yamask", - "cofagrigus": "Cofagrigus", - "tirtouga": "Tirtouga", - "carracosta": "Carracosta", - "archen": "Archen", - "archeops": "Archeops", - "trubbish": "Trubbish", - "garbodor": "Garbodor", - "zorua": "Zorua", - "zoroark": "Zoroark", - "minccino": "Minccino", - "cinccino": "Cinccino", - "gothita": "Gothita", - "gothorita": "Gothorita", - "gothitelle": "Gothitelle", - "solosis": "Solosis", - "duosion": "Duosion", - "reuniclus": "Reuniclus", - "ducklett": "Ducklett", - "swanna": "Swanna", - "vanillite": "Vanillite", - "vanillish": "Vanillish", - "vanilluxe": "Vanilluxe", - "deerling": "Deerling", - "sawsbuck": "Sawsbuck", - "emolga": "Emolga", - "karrablast": "Karrablast", - "escavalier": "Escavalier", - "foongus": "Foongus", - "amoonguss": "Amoonguss", - "frillish": "Frillish", - "jellicent": "Jellicent", - "alomomola": "Alomomola", - "joltik": "Joltik", - "galvantula": "Galvantula", - "ferroseed": "Ferroseed", - "ferrothorn": "Ferrothorn", - "klink": "Klink", - "klang": "Klang", - "klinklang": "Klinklang", - "tynamo": "Tynamo", - "eelektrik": "Eelektrik", - "eelektross": "Eelektross", - "elgyem": "Elgyem", - "beheeyem": "Beheeyem", - "litwick": "Litwick", - "lampent": "Lampent", - "chandelure": "Chandelure", - "axew": "Axew", - "fraxure": "Fraxure", - "haxorus": "Haxorus", - "cubchoo": "Cubchoo", - "beartic": "Beartic", - "cryogonal": "Cryogonal", - "shelmet": "Shelmet", - "accelgor": "Accelgor", - "stunfisk": "Stunfisk", - "mienfoo": "Mienfoo", - "mienshao": "Mienshao", - "druddigon": "Druddigon", - "golett": "Golett", - "golurk": "Golurk", - "pawniard": "Pawniard", - "bisharp": "Bisharp", - "bouffalant": "Bouffalant", - "rufflet": "Rufflet", - "braviary": "Braviary", - "vullaby": "Vullaby", - "mandibuzz": "Mandibuzz", - "heatmor": "Heatmor", - "durant": "Durant", - "deino": "Deino", - "zweilous": "Zweilous", - "hydreigon": "Hydreigon", - "larvesta": "Larvesta", - "volcarona": "Volcarona", - "cobalion": "Cobalion", - "terrakion": "Terrakion", - "virizion": "Virizion", - "tornadus": "Tornadus", - "thundurus": "Thundurus", - "reshiram": "Reshiram", - "zekrom": "Zekrom", - "landorus": "Landorus", - "kyurem": "Kyurem", - "keldeo": "Keldeo", - "meloetta": "Meloetta", - "genesect": "Genesect", - "chespin": "Chespin", - "quilladin": "Quilladin", - "chesnaught": "Chesnaught", - "fennekin": "Fennekin", - "braixen": "Braixen", - "delphox": "Delphox", - "froakie": "Froakie", - "frogadier": "Frogadier", - "greninja": "Greninja", - "bunnelby": "Bunnelby", - "diggersby": "Diggersby", - "fletchling": "Fletchling", - "fletchinder": "Fletchinder", - "talonflame": "Talonflame", - "scatterbug": "Scatterbug", - "spewpa": "Spewpa", - "vivillon": "Vivillon", - "litleo": "Litleo", - "pyroar": "Pyroar", - "flabebe": "Flabébé", - "floette": "Floette", - "florges": "Florges", - "skiddo": "Skiddo", - "gogoat": "Gogoat", - "pancham": "Pancham", - "pangoro": "Pangoro", - "furfrou": "Furfrou", - "espurr": "Espurr", - "meowstic": "Meowstic", - "honedge": "Honedge", - "doublade": "Doublade", - "aegislash": "Aegislash", - "spritzee": "Spritzee", - "aromatisse": "Aromatisse", - "swirlix": "Swirlix", - "slurpuff": "Slurpuff", - "inkay": "Inkay", - "malamar": "Malamar", - "binacle": "Binacle", - "barbaracle": "Barbaracle", - "skrelp": "Skrelp", - "dragalge": "Dragalge", - "clauncher": "Clauncher", - "clawitzer": "Clawitzer", - "helioptile": "Helioptile", - "heliolisk": "Heliolisk", - "tyrunt": "Tyrunt", - "tyrantrum": "Tyrantrum", - "amaura": "Amaura", - "aurorus": "Aurorus", - "sylveon": "Sylveon", - "hawlucha": "Hawlucha", - "dedenne": "Dedenne", - "carbink": "Carbink", - "goomy": "Goomy", - "sliggoo": "Sliggoo", - "goodra": "Goodra", - "klefki": "Klefki", - "phantump": "Phantump", - "trevenant": "Trevenant", - "pumpkaboo": "Pumpkaboo", - "gourgeist": "Gourgeist", - "bergmite": "Bergmite", - "avalugg": "Avalugg", - "noibat": "Noibat", - "noivern": "Noivern", - "xerneas": "Xerneas", - "yveltal": "Yveltal", - "zygarde": "Zygarde", - "diancie": "Diancie", - "hoopa": "Hoopa", - "volcanion": "Volcanion", - "rowlet": "Rowlet", - "dartrix": "Dartrix", - "decidueye": "Decidueye", - "litten": "Litten", - "torracat": "Torracat", - "incineroar": "Incineroar", - "popplio": "Popplio", - "brionne": "Brionne", - "primarina": "Primarina", - "pikipek": "Pikipek", - "trumbeak": "Trumbeak", - "toucannon": "Toucannon", - "yungoos": "Yungoos", - "gumshoos": "Gumshoos", - "grubbin": "Grubbin", - "charjabug": "Charjabug", - "vikavolt": "Vikavolt", - "crabrawler": "Crabrawler", - "crabominable": "Crabominable", - "oricorio": "Oricorio", - "cutiefly": "Cutiefly", - "ribombee": "Ribombee", - "rockruff": "Rockruff", - "lycanroc": "Lycanroc", - "wishiwashi": "Wishiwashi", - "mareanie": "Mareanie", - "toxapex": "Toxapex", - "mudbray": "Mudbray", - "mudsdale": "Mudsdale", - "dewpider": "Dewpider", - "araquanid": "Araquanid", - "fomantis": "Fomantis", - "lurantis": "Lurantis", - "morelull": "Morelull", - "shiinotic": "Shiinotic", - "salandit": "Salandit", - "salazzle": "Salazzle", - "stufful": "Stufful", - "bewear": "Bewear", - "bounsweet": "Bounsweet", - "steenee": "Steenee", - "tsareena": "Tsareena", - "comfey": "Comfey", - "oranguru": "Oranguru", - "passimian": "Passimian", - "wimpod": "Wimpod", - "golisopod": "Golisopod", - "sandygast": "Sandygast", - "palossand": "Palossand", - "pyukumuku": "Pyukumuku", - "type_null": "Type: Null", - "silvally": "Silvally", - "minior": "Minior", - "komala": "Komala", - "turtonator": "Turtonator", - "togedemaru": "Togedemaru", - "mimikyu": "Mimikyu", - "bruxish": "Bruxish", - "drampa": "Drampa", - "dhelmise": "Dhelmise", - "jangmo_o": "Jangmo-o", - "hakamo_o": "Hakamo-o", - "kommo_o": "Kommo-o", - "tapu_koko": "Tapu Koko", - "tapu_lele": "Tapu Lele", - "tapu_bulu": "Tapu Bulu", - "tapu_fini": "Tapu Fini", - "cosmog": "Cosmog", - "cosmoem": "Cosmoem", - "solgaleo": "Solgaleo", - "lunala": "Lunala", - "nihilego": "Nihilego", - "buzzwole": "Buzzwole", - "pheromosa": "Pheromosa", - "xurkitree": "Xurkitree", - "celesteela": "Celesteela", - "kartana": "Kartana", - "guzzlord": "Guzzlord", - "necrozma": "Necrozma", - "magearna": "Magearna", - "marshadow": "Marshadow", - "poipole": "Poipole", - "naganadel": "Naganadel", - "stakataka": "Stakataka", - "blacephalon": "Blacephalon", - "zeraora": "Zeraora", - "meltan": "Meltan", - "melmetal": "Melmetal", - "grookey": "Grookey", - "thwackey": "Thwackey", - "rillaboom": "Rillaboom", - "scorbunny": "Scorbunny", - "raboot": "Raboot", - "cinderace": "Cinderace", - "sobble": "Sobble", - "drizzile": "Drizzile", - "inteleon": "Inteleon", - "skwovet": "Skwovet", - "greedent": "Greedent", - "rookidee": "Rookidee", - "corvisquire": "Corvisquire", - "corviknight": "Corviknight", - "blipbug": "Blipbug", - "dottler": "Dottler", - "orbeetle": "Orbeetle", - "nickit": "Nickit", - "thievul": "Thievul", - "gossifleur": "Gossifleur", - "eldegoss": "Eldegoss", - "wooloo": "Wooloo", - "dubwool": "Dubwool", - "chewtle": "Chewtle", - "drednaw": "Drednaw", - "yamper": "Yamper", - "boltund": "Boltund", - "rolycoly": "Rolycoly", - "carkol": "Carkol", - "coalossal": "Coalossal", - "applin": "Applin", - "flapple": "Flapple", - "appletun": "Appletun", - "silicobra": "Silicobra", - "sandaconda": "Sandaconda", - "cramorant": "Cramorant", - "arrokuda": "Arrokuda", - "barraskewda": "Barraskewda", - "toxel": "Toxel", - "toxtricity": "Toxtricity", - "sizzlipede": "Sizzlipede", - "centiskorch": "Centiskorch", - "clobbopus": "Clobbopus", - "grapploct": "Grapploct", - "sinistea": "Sinistea", - "polteageist": "Polteageist", - "hatenna": "Hatenna", - "hattrem": "Hattrem", - "hatterene": "Hatterene", - "impidimp": "Impidimp", - "morgrem": "Morgrem", - "grimmsnarl": "Grimmsnarl", - "obstagoon": "Obstagoon", - "perrserker": "Perrserker", - "cursola": "Cursola", - "sirfetchd": "Sirfetch'd", - "mr_rime": "Mr. Rime", - "runerigus": "Runerigus", - "milcery": "Milcery", - "alcremie": "Alcremie", - "falinks": "Falinks", - "pincurchin": "Pincurchin", - "snom": "Snom", - "frosmoth": "Frosmoth", - "stonjourner": "Stonjourner", - "eiscue": "Eiscue", - "indeedee": "Indeedee", - "morpeko": "Morpeko", - "cufant": "Cufant", - "copperajah": "Copperajah", - "dracozolt": "Dracozolt", - "arctozolt": "Arctozolt", - "dracovish": "Dracovish", - "arctovish": "Arctovish", - "duraludon": "Duraludon", - "dreepy": "Dreepy", - "drakloak": "Drakloak", - "dragapult": "Dragapult", - "zacian": "Zacian", - "zamazenta": "Zamazenta", - "eternatus": "Eternatus", - "kubfu": "Kubfu", - "urshifu": "Urshifu", - "zarude": "Zarude", - "regieleki": "Regieleki", - "regidrago": "Regidrago", - "glastrier": "Glastrier", - "spectrier": "Spectrier", - "calyrex": "Calyrex", - "wyrdeer": "Wyrdeer", - "kleavor": "Kleavor", - "ursaluna": "Ursaluna", - "basculegion": "Basculegion", - "sneasler": "Sneasler", - "overqwil": "Overqwil", - "enamorus": "Enamorus", - "sprigatito": "Sprigatito", - "floragato": "Floragato", - "meowscarada": "Meowscarada", - "fuecoco": "Fuecoco", - "crocalor": "Crocalor", - "skeledirge": "Skeledirge", - "quaxly": "Quaxly", - "quaxwell": "Quaxwell", - "quaquaval": "Quaquaval", - "lechonk": "Lechonk", - "oinkologne": "Oinkologne", - "tarountula": "Tarountula", - "spidops": "Spidops", - "nymble": "Nymble", - "lokix": "Lokix", - "pawmi": "Pawmi", - "pawmo": "Pawmo", - "pawmot": "Pawmot", - "tandemaus": "Tandemaus", - "maushold": "Maushold", - "fidough": "Fidough", - "dachsbun": "Dachsbun", - "smoliv": "Smoliv", - "dolliv": "Dolliv", - "arboliva": "Arboliva", - "squawkabilly": "Squawkabilly", - "nacli": "Nacli", - "naclstack": "Naclstack", - "garganacl": "Garganacl", - "charcadet": "Charcadet", - "armarouge": "Armarouge", - "ceruledge": "Ceruledge", - "tadbulb": "Tadbulb", - "bellibolt": "Bellibolt", - "wattrel": "Wattrel", - "kilowattrel": "Kilowattrel", - "maschiff": "Maschiff", - "mabosstiff": "Mabosstiff", - "shroodle": "Shroodle", - "grafaiai": "Grafaiai", - "bramblin": "Bramblin", - "brambleghast": "Brambleghast", - "toedscool": "Toedscool", - "toedscruel": "Toedscruel", - "klawf": "Klawf", - "capsakid": "Capsakid", - "scovillain": "Scovillain", - "rellor": "Rellor", - "rabsca": "Rabsca", - "flittle": "Flittle", - "espathra": "Espathra", - "tinkatink": "Tinkatink", - "tinkatuff": "Tinkatuff", - "tinkaton": "Tinkaton", - "wiglett": "Wiglett", - "wugtrio": "Wugtrio", - "bombirdier": "Bombirdier", - "finizen": "Finizen", - "palafin": "Palafin", - "varoom": "Varoom", - "revavroom": "Revavroom", - "cyclizar": "Cyclizar", - "orthworm": "Orthworm", - "glimmet": "Glimmet", - "glimmora": "Glimmora", - "greavard": "Greavard", - "houndstone": "Houndstone", - "flamigo": "Flamigo", - "cetoddle": "Cetoddle", - "cetitan": "Cetitan", - "veluza": "Veluza", - "dondozo": "Dondozo", - "tatsugiri": "Tatsugiri", - "annihilape": "Annihilape", - "clodsire": "Clodsire", - "farigiraf": "Farigiraf", - "dudunsparce": "Dudunsparce", - "kingambit": "Kingambit", - "great_tusk": "Great Tusk", - "scream_tail": "Scream Tail", - "brute_bonnet": "Brute Bonnet", - "flutter_mane": "Flutter Mane", - "slither_wing": "Slither Wing", - "sandy_shocks": "Sandy Shocks", - "iron_treads": "Iron Treads", - "iron_bundle": "Iron Bundle", - "iron_hands": "Iron Hands", - "iron_jugulis": "Iron Jugulis", - "iron_moth": "Iron Moth", - "iron_thorns": "Iron Thorns", - "frigibax": "Frigibax", - "arctibax": "Arctibax", - "baxcalibur": "Baxcalibur", - "gimmighoul": "Gimmighoul", - "gholdengo": "Gholdengo", - "wo_chien": "Wo-Chien", - "chien_pao": "Chien-Pao", - "ting_lu": "Ting-Lu", - "chi_yu": "Chi-Yu", - "roaring_moon": "Roaring Moon", - "iron_valiant": "Iron Valiant", - "koraidon": "Koraidon", - "miraidon": "Miraidon", - "walking_wake": "Walking Wake", - "iron_leaves": "Iron Leaves", - "dipplin": "Dipplin", - "poltchageist": "Poltchageist", - "sinistcha": "Sinistcha", - "okidogi": "Okidogi", - "munkidori": "Munkidori", - "fezandipiti": "Fezandipiti", - "ogerpon": "Ogerpon", - "archaludon": "Archaludon", - "hydrapple": "Hydrapple", - "gouging_fire": "Gouging Fire", - "raging_bolt": "Raging Bolt", - "iron_boulder": "Iron Boulder", - "iron_crown": "Iron Crown", - "terapagos": "Terapagos", - "pecharunt": "Pecharunt", - "alola_rattata": "Rattata", - "alola_raticate": "Raticate", - "alola_raichu": "Raichu", - "alola_sandshrew": "Sandshrew", - "alola_sandslash": "Sandslash", - "alola_vulpix": "Vulpix", - "alola_ninetales": "Ninetales", - "alola_diglett": "Diglett", - "alola_dugtrio": "Dugtrio", - "alola_meowth": "Meowth", - "alola_persian": "Persian", - "alola_geodude": "Geodude", - "alola_graveler": "Graveler", - "alola_golem": "Golem", - "alola_grimer": "Grimer", - "alola_muk": "Muk", - "alola_exeggutor": "Exeggutor", - "alola_marowak": "Marowak", - "eternal_floette": "Floette", - "galar_meowth": "Meowth", - "galar_ponyta": "Ponyta", - "galar_rapidash": "Rapidash", - "galar_slowpoke": "Slowpoke", - "galar_slowbro": "Slowbro", - "galar_farfetchd": "Farfetch'd", - "galar_weezing": "Weezing", - "galar_mr_mime": "Mr. Mime", - "galar_articuno": "Articuno", - "galar_zapdos": "Zapdos", - "galar_moltres": "Moltres", - "galar_slowking": "Slowking", - "galar_corsola": "Corsola", - "galar_zigzagoon": "Zigzagoon", - "galar_linoone": "Linoone", - "galar_darumaka": "Darumaka", - "galar_darmanitan": "Darmanitan", - "galar_yamask": "Yamask", - "galar_stunfisk": "Stunfisk", - "hisui_growlithe": "Growlithe", - "hisui_arcanine": "Arcanine", - "hisui_voltorb": "Voltorb", - "hisui_electrode": "Electrode", - "hisui_typhlosion": "Typhlosion", - "hisui_qwilfish": "Qwilfish", - "hisui_sneasel": "Sneasel", - "hisui_samurott": "Samurott", - "hisui_lilligant": "Lilligant", - "hisui_zorua": "Zorua", - "hisui_zoroark": "Zoroark", - "hisui_braviary": "Braviary", - "hisui_sliggoo": "Sliggoo", - "hisui_goodra": "Goodra", - "hisui_avalugg": "Avalugg", - "hisui_decidueye": "Decidueye", - "paldea_tauros": "Tauros", - "paldea_wooper": "Wooper", - "bloodmoon_ursaluna": "Ursaluna", + "ivysaur": "妙蛙草", + "venusaur": "妙蛙花", + "charmander": "小火龙", + "charmeleon": "火恐龙", + "charizard": "喷火龙", + "squirtle": "杰尼龟", + "wartortle": "卡咪龟", + "blastoise": "水箭龟", + "caterpie": "绿毛虫", + "metapod": "铁甲蛹", + "butterfree": "巴大蝶", + "weedle": "独角虫", + "kakuna": "铁壳蛹", + "beedrill": "大针蜂", + "pidgey": "波波", + "pidgeotto": "比比鸟", + "pidgeot": "大比鸟", + "rattata": "小拉达", + "raticate": "拉达", + "spearow": "烈雀", + "fearow": "大嘴雀", + "ekans": "阿柏蛇", + "arbok": "阿柏怪", + "pikachu": "皮卡丘", + "raichu": "雷丘", + "sandshrew": "穿山鼠", + "sandslash": "穿山王", + "nidoran_f": "尼多兰", + "nidorina": "尼多娜", + "nidoqueen": "尼多后", + "nidoran_m": "尼多朗", + "nidorino": "尼多力诺", + "nidoking": "尼多王", + "clefairy": "皮皮", + "clefable": "皮可西", + "vulpix": "六尾", + "ninetales": "九尾", + "jigglypuff": "胖丁", + "wigglytuff": "胖可丁", + "zubat": "超音蝠", + "golbat": "大嘴蝠", + "oddish": "走路草", + "gloom": "臭臭花", + "vileplume": "霸王花", + "paras": "派拉斯", + "parasect": "派拉斯特", + "venonat": "毛球", + "venomoth": "摩鲁蛾", + "diglett": "地鼠", + "dugtrio": "三地鼠", + "meowth": "喵喵", + "persian": "猫老大", + "psyduck": "可达鸭", + "golduck": "哥达鸭", + "mankey": "猴怪", + "primeape": "火暴猴", + "growlithe": "卡蒂狗", + "arcanine": "风速狗", + "poliwag": "蚊香蝌蚪", + "poliwhirl": "蚊香君", + "poliwrath": "蚊香泳士", + "abra": "凯西", + "kadabra": "勇基拉", + "alakazam": "胡地", + "machop": "腕力", + "machoke": "豪力", + "machamp": "怪力", + "bellsprout": "喇叭芽", + "weepinbell": "口呆花", + "victreebel": "大食花", + "tentacool": "玛瑙水母", + "tentacruel": "毒刺水母", + "geodude": "小拳石", + "graveler": "隆隆石", + "golem": "隆隆岩", + "ponyta": "小火马", + "rapidash": "烈焰马", + "slowpoke": "呆呆兽", + "slowbro": "呆壳兽", + "magnemite": "小磁怪", + "magneton": "三合一磁怪", + "farfetchd": "大葱鸭", + "doduo": "嘟嘟", + "dodrio": "嘟嘟利", + "seel": "小海狮", + "dewgong": "白海狮", + "grimer": "臭泥", + "muk": "臭臭泥", + "shellder": "大舌贝", + "cloyster": "刺甲贝", + "gastly": "鬼斯", + "haunter": "鬼斯通", + "gengar": "耿鬼", + "onix": "大岩蛇", + "drowzee": "催眠貘", + "hypno": "引梦貘人", + "krabby": "大钳蟹", + "kingler": "巨钳蟹", + "voltorb": "霹雳电球", + "electrode": "顽皮雷弹", + "exeggcute": "蛋蛋", + "exeggutor": "椰蛋树", + "cubone": "卡拉卡拉", + "marowak": "嘎啦嘎啦", + "hitmonlee": "飞腿郎", + "hitmonchan": "快拳郎", + "lickitung": "大舌头", + "koffing": "瓦斯弹", + "weezing": "双弹瓦斯", + "rhyhorn": "独角犀牛", + "rhydon": "钻角犀兽", + "chansey": "吉利蛋", + "tangela": "蔓藤怪", + "kangaskhan": "袋兽", + "horsea": "墨海马", + "seadra": "海刺龙", + "goldeen": "角金鱼", + "seaking": "金鱼王", + "staryu": "海星星", + "starmie": "宝石海星", + "mr_mime": "魔墙人偶", + "scyther": "飞天螳螂", + "jynx": "迷唇姐", + "electabuzz": "电击兽", + "magmar": "鸭嘴火兽", + "pinsir": "凯罗斯", + "tauros": "肯泰罗", + "magikarp": "鲤鱼王", + "gyarados": "暴鲤龙", + "lapras": "拉普拉斯", + "ditto": "百变怪", + "eevee": "伊布", + "vaporeon": "水伊布", + "jolteon": "雷伊布", + "flareon": "火伊布", + "porygon": "多边兽", + "omanyte": "菊石兽", + "omastar": "多刺菊石兽", + "kabuto": "化石盔", + "kabutops": "镰刀盔", + "aerodactyl": "化石翼龙", + "snorlax": "卡比兽", + "articuno": "急冻鸟", + "zapdos": "闪电鸟", + "moltres": "火焰鸟", + "dratini": "迷你龙", + "dragonair": "哈克龙", + "dragonite": "快龙", + "mewtwo": "超梦", + "mew": "梦幻", + "chikorita": "菊草叶", + "bayleef": "月桂叶", + "meganium": "大竺葵", + "cyndaquil": "火球鼠", + "quilava": "火岩鼠", + "typhlosion": "火暴兽", + "totodile": "小锯鳄", + "croconaw": "蓝鳄", + "feraligatr": "大力鳄", + "sentret": "尾立", + "furret": "大尾立", + "hoothoot": "咕咕", + "noctowl": "猫头夜鹰", + "ledyba": "芭瓢虫", + "ledian": "安瓢虫", + "spinarak": "圆丝蛛", + "ariados": "阿利多斯", + "crobat": "叉字蝠", + "chinchou": "灯笼鱼", + "lanturn": "电灯怪", + "pichu": "皮丘", + "cleffa": "皮宝宝", + "igglybuff": "宝宝丁", + "togepi": "波克比", + "togetic": "波克基古", + "natu": "天然雀", + "xatu": "天然鸟", + "mareep": "咩利羊", + "flaaffy": "茸茸羊", + "ampharos": "电龙", + "bellossom": "美丽花", + "marill": "玛力露", + "azumarill": "玛力露丽", + "sudowoodo": "树才怪", + "politoed": "蚊香蛙皇", + "hoppip": "毽子草", + "skiploom": "毽子花", + "jumpluff": "毽子棉", + "aipom": "长尾怪手", + "sunkern": "向日种子", + "sunflora": "向日花怪", + "yanma": "蜻蜻蜓", + "wooper": "乌波", + "quagsire": "沼王", + "espeon": "太阳伊布", + "umbreon": "月亮伊布", + "murkrow": "黑暗鸦", + "slowking": "呆呆王", + "misdreavus": "梦妖", + "unown": "未知图腾", + "wobbuffet": "果然翁", + "girafarig": "麒麟奇", + "pineco": "榛果球", + "forretress": "佛烈托斯", + "dunsparce": "土龙弟弟", + "gligar": "天蝎", + "steelix": "大钢蛇", + "snubbull": "布鲁", + "granbull": "布鲁皇", + "qwilfish": "千针鱼", + "scizor": "巨钳螳螂", + "shuckle": "壶壶", + "heracross": "赫拉克罗斯", + "sneasel": "狃拉", + "teddiursa": "熊宝宝", + "ursaring": "圈圈熊", + "slugma": "熔岩虫", + "magcargo": "熔岩蜗牛", + "swinub": "小山猪", + "piloswine": "长毛猪", + "corsola": "太阳珊瑚", + "remoraid": "铁炮鱼", + "octillery": "章鱼桶", + "delibird": "信使鸟", + "mantine": "巨翅飞鱼", + "skarmory": "盔甲鸟", + "houndour": "戴鲁比", + "houndoom": "黑鲁加", + "kingdra": "刺龙王", + "phanpy": "小小象", + "donphan": "顿甲", + "porygon2": "多边兽2型", + "stantler": "惊角鹿", + "smeargle": "图图犬", + "tyrogue": "无畏小子", + "hitmontop": "战舞郎", + "smoochum": "迷唇娃", + "elekid": "电击怪", + "magby": "鸭嘴宝宝", + "miltank": "大奶罐", + "blissey": "幸福蛋", + "raikou": "雷公", + "entei": "炎帝", + "suicune": "水君", + "larvitar": "幼基拉斯", + "pupitar": "沙基拉斯", + "tyranitar": "班基拉斯", + "lugia": "洛奇亚", + "ho_oh": "凤王", + "celebi": "时拉比", + "treecko": "木守宫", + "grovyle": "森林蜥蜴", + "sceptile": "蜥蜴王", + "torchic": "火稚鸡", + "combusken": "力壮鸡", + "blaziken": "火焰鸡", + "mudkip": "水跃鱼", + "marshtomp": "沼跃鱼", + "swampert": "巨沼怪", + "poochyena": "土狼犬", + "mightyena": "大狼犬", + "zigzagoon": "蛇纹熊", + "linoone": "直冲熊", + "wurmple": "刺尾虫", + "silcoon": "甲壳茧", + "beautifly": "狩猎凤蝶", + "cascoon": "盾甲茧", + "dustox": "毒粉蛾", + "lotad": "莲叶童子", + "lombre": "莲帽小童", + "ludicolo": "乐天河童", + "seedot": "橡实果", + "nuzleaf": "长鼻叶", + "shiftry": "狡猾天狗", + "taillow": "傲骨燕", + "swellow": "大王燕", + "wingull": "长翅鸥", + "pelipper": "大嘴鸥", + "ralts": "拉鲁拉丝", + "kirlia": "奇鲁莉安", + "gardevoir": "沙奈朵", + "surskit": "溜溜糖球", + "masquerain": "雨翅蛾", + "shroomish": "蘑蘑菇", + "breloom": "斗笠菇", + "slakoth": "懒人獭", + "vigoroth": "过动猿", + "slaking": "请假王", + "nincada": "土居忍士", + "ninjask": "铁面忍者", + "shedinja": "脱壳忍者", + "whismur": "咕妞妞", + "loudred": "吼爆弹", + "exploud": "爆音怪", + "makuhita": "幕下力士", + "hariyama": "铁掌力士", + "azurill": "露力丽", + "nosepass": "朝北鼻", + "skitty": "向尾喵", + "delcatty": "优雅猫", + "sableye": "勾魂眼", + "mawile": "大嘴娃", + "aron": "可可多拉", + "lairon": "可多拉", + "aggron": "波士可多拉", + "meditite": "玛沙那", + "medicham": "恰雷姆", + "electrike": "落雷兽", + "manectric": "雷电兽", + "plusle": "正电拍拍", + "minun": "负电拍拍", + "volbeat": "电萤虫", + "illumise": "甜甜萤", + "roselia": "毒蔷薇", + "gulpin": "溶食兽", + "swalot": "吞食兽", + "carvanha": "利牙鱼", + "sharpedo": "巨牙鲨", + "wailmer": "吼吼鲸", + "wailord": "吼鲸王", + "numel": "呆火驼", + "camerupt": "喷火驼", + "torkoal": "煤炭龟", + "spoink": "跳跳猪", + "grumpig": "噗噗猪", + "spinda": "晃晃斑", + "trapinch": "大颚蚁", + "vibrava": "超音波幼虫", + "flygon": "沙漠蜻蜓", + "cacnea": "刺球仙人掌", + "cacturne": "梦歌仙人掌", + "swablu": "青绵鸟", + "altaria": "七夕青鸟", + "zangoose": "猫鼬斩", + "seviper": "饭匙蛇", + "lunatone": "月石", + "solrock": "太阳岩", + "barboach": "泥泥鳅", + "whiscash": "鲶鱼王", + "corphish": "龙虾小兵", + "crawdaunt": "铁螯龙虾", + "baltoy": "天秤偶", + "claydol": "念力土偶", + "lileep": "触手百合", + "cradily": "摇篮百合", + "anorith": "太古羽虫", + "armaldo": "太古盔甲", + "feebas": "丑丑鱼", + "milotic": "美纳斯", + "castform": "飘浮泡泡", + "kecleon": "变隐龙", + "shuppet": "怨影娃娃", + "banette": "诅咒娃娃", + "duskull": "夜巡灵", + "dusclops": "彷徨夜灵", + "tropius": "热带龙", + "chimecho": "风铃铃", + "absol": "阿勃梭鲁", + "wynaut": "小果然", + "snorunt": "雪童子", + "glalie": "冰鬼护", + "spheal": "海豹球", + "sealeo": "海魔狮", + "walrein": "帝牙海狮", + "clamperl": "珍珠贝", + "huntail": "猎斑鱼", + "gorebyss": "樱花鱼", + "relicanth": "古空棘鱼", + "luvdisc": "爱心鱼", + "bagon": "宝贝龙", + "shelgon": "甲壳龙", + "salamence": "暴飞龙", + "beldum": "铁哑铃", + "metang": "金属怪", + "metagross": "巨金怪", + "regirock": "雷吉洛克", + "regice": "雷吉艾斯", + "registeel": "雷吉斯奇鲁", + "latias": "拉帝亚斯", + "latios": "拉帝欧斯", + "kyogre": "盖欧卡", + "groudon": "固拉多", + "rayquaza": "烈空坐", + "jirachi": "基拉祈", + "deoxys": "代欧奇希斯", + "turtwig": "草苗龟", + "grotle": "树林龟", + "torterra": "土台龟", + "chimchar": "小火焰猴", + "monferno": "猛火猴", + "infernape": "烈焰猴", + "piplup": "波加曼", + "prinplup": "波皇子", + "empoleon": "帝王拿波", + "starly": "姆克儿", + "staravia": "姆克鸟", + "staraptor": "姆克鹰", + "bidoof": "大牙狸", + "bibarel": "大尾狸", + "kricketot": "圆法师", + "kricketune": "音箱蟀", + "shinx": "小猫怪", + "luxio": "勒克猫", + "luxray": "伦琴猫", + "budew": "含羞苞", + "roserade": "罗丝雷朵", + "cranidos": "头盖龙", + "rampardos": "战槌龙", + "shieldon": "盾甲龙", + "bastiodon": "护城龙", + "burmy": "结草儿", + "wormadam": "结草贵妇", + "mothim": "绅士蛾", + "combee": "三蜜蜂", + "vespiquen": "蜂女王", + "pachirisu": "帕奇利兹", + "buizel": "泳圈鼬", + "floatzel": "浮潜鼬", + "cherubi": "樱花宝", + "cherrim": "樱花儿", + "shellos": "无壳海兔", + "gastrodon": "海兔兽", + "ambipom": "双尾怪手", + "drifloon": "飘飘球", + "drifblim": "随风球", + "buneary": "卷卷耳", + "lopunny": "长耳兔", + "mismagius": "梦妖魔", + "honchkrow": "乌鸦头头", + "glameow": "魅力喵", + "purugly": "东施喵", + "chingling": "铃铛响", + "stunky": "臭鼬噗", + "skuntank": "坦克臭鼬", + "bronzor": "铜镜怪", + "bronzong": "青铜钟", + "bonsly": "盆才怪", + "mime_jr": "魔尼尼", + "happiny": "小福蛋", + "chatot": "聒噪鸟", + "spiritomb": "花岩怪", + "gible": "圆陆鲨", + "gabite": "尖牙陆鲨", + "garchomp": "烈咬陆鲨", + "munchlax": "小卡比兽", + "riolu": "利欧路", + "lucario": "路卡利欧", + "hippopotas": "沙河马", + "hippowdon": "河马兽", + "skorupi": "钳尾蝎", + "drapion": "龙王蝎", + "croagunk": "不良蛙", + "toxicroak": "毒骷蛙", + "carnivine": "尖牙笼", + "finneon": "荧光鱼", + "lumineon": "霓虹鱼", + "mantyke": "小球飞鱼", + "snover": "雪笠怪", + "abomasnow": "暴雪王", + "weavile": "玛狃拉", + "magnezone": "自爆磁怪", + "lickilicky": "大舌舔", + "rhyperior": "超甲狂犀", + "tangrowth": "巨蔓藤", + "electivire": "电击魔兽", + "magmortar": "鸭嘴炎兽", + "togekiss": "波克基斯", + "yanmega": "远古巨蜓", + "leafeon": "叶伊布", + "glaceon": "冰伊布", + "gliscor": "天蝎王", + "mamoswine": "象牙猪", + "porygon_z": "多边兽乙型", + "gallade": "艾路雷朵", + "probopass": "大朝北鼻", + "dusknoir": "黑夜魔灵", + "froslass": "雪妖女", + "rotom": "洛托姆", + "uxie": "由克希", + "mesprit": "艾姆利多", + "azelf": "亚克诺姆", + "dialga": "帝牙卢卡", + "palkia": "帕路奇亚", + "heatran": "席多蓝恩", + "regigigas": "雷吉奇卡斯", + "giratina": "骑拉帝纳", + "cresselia": "克雷色利亚", + "phione": "霏欧纳", + "manaphy": "玛纳霏", + "darkrai": "达克莱伊", + "shaymin": "谢米", + "arceus": "阿尔宙斯", + "victini": "比克提尼", + "snivy": "藤藤蛇", + "servine": "青藤蛇", + "serperior": "君主蛇", + "tepig": "暖暖猪", + "pignite": "炒炒猪", + "emboar": "炎武王", + "oshawott": "水水獭", + "dewott": "双刃丸", + "samurott": "大剑鬼", + "patrat": "探探鼠", + "watchog": "步哨鼠", + "lillipup": "小约克", + "herdier": "哈约克", + "stoutland": "长毛狗", + "purrloin": "扒手猫", + "liepard": "酷豹", + "pansage": "花椰猴", + "simisage": "花椰猿", + "pansear": "爆香猴", + "simisear": "爆香猿", + "panpour": "冷水猴", + "simipour": "冷水猿", + "munna": "食梦梦", + "musharna": "梦梦蚀", + "pidove": "豆豆鸽", + "tranquill": "咕咕鸽", + "unfezant": "高傲雉鸡", + "blitzle": "斑斑马", + "zebstrika": "雷电斑马", + "roggenrola": "石丸子", + "boldore": "地幔岩", + "gigalith": "庞岩怪", + "woobat": "滚滚蝙蝠", + "swoobat": "心蝙蝠", + "drilbur": "螺钉地鼠", + "excadrill": "龙头地鼠", + "audino": "差不多娃娃", + "timburr": "搬运小匠", + "gurdurr": "铁骨土人", + "conkeldurr": "修建老匠", + "tympole": "圆蝌蚪", + "palpitoad": "蓝蟾蜍", + "seismitoad": "蟾蜍王", + "throh": "投摔鬼", + "sawk": "打击鬼", + "sewaddle": "虫宝包", + "swadloon": "宝包茧", + "leavanny": "保姆虫", + "venipede": "百足蜈蚣", + "whirlipede": "车轮球", + "scolipede": "蜈蚣王", + "cottonee": "木棉球", + "whimsicott": "风妖精", + "petilil": "百合根娃娃", + "lilligant": "裙儿小姐", + "basculin": "野蛮鲈鱼", + "sandile": "黑眼鳄", + "krokorok": "混混鳄", + "krookodile": "流氓鳄", + "darumaka": "火红不倒翁", + "darmanitan": "达摩狒狒", + "maractus": "沙铃仙人掌", + "dwebble": "石居蟹", + "crustle": "岩殿居蟹", + "scraggy": "滑滑小子", + "scrafty": "头巾混混", + "sigilyph": "象征鸟", + "yamask": "哭哭面具", + "cofagrigus": "迭失棺", + "tirtouga": "原盖海龟", + "carracosta": "肋骨海龟", + "archen": "始祖小鸟", + "archeops": "始祖大鸟", + "trubbish": "破破袋", + "garbodor": "灰尘山", + "zorua": "索罗亚", + "zoroark": "索罗亚克", + "minccino": "泡沫栗鼠", + "cinccino": "奇诺栗鼠", + "gothita": "哥德宝宝", + "gothorita": "哥德小童", + "gothitelle": "哥德小姐", + "solosis": "单卵细胞球", + "duosion": "双卵细胞球", + "reuniclus": "人造细胞卵", + "ducklett": "鸭宝宝", + "swanna": "舞天鹅", + "vanillite": "迷你冰", + "vanillish": "多多冰", + "vanilluxe": "双倍多多冰", + "deerling": "四季鹿", + "sawsbuck": "萌芽鹿", + "emolga": "电飞鼠", + "karrablast": "盖盖虫", + "escavalier": "骑士蜗牛", + "foongus": "哎呀球菇", + "amoonguss": "败露球菇", + "frillish": "轻飘飘", + "jellicent": "胖嘟嘟", + "alomomola": "保姆曼波", + "joltik": "电电虫", + "galvantula": "电蜘蛛", + "ferroseed": "种子铁球", + "ferrothorn": "坚果哑铃", + "klink": "齿轮儿", + "klang": "齿轮组", + "klinklang": "齿轮怪", + "tynamo": "麻麻小鱼", + "eelektrik": "麻麻鳗", + "eelektross": "麻麻鳗鱼王", + "elgyem": "小灰怪", + "beheeyem": "大宇怪", + "litwick": "烛光灵", + "lampent": "灯火幽灵", + "chandelure": "水晶灯火灵", + "axew": "牙牙", + "fraxure": "斧牙龙", + "haxorus": "双斧战龙", + "cubchoo": "喷嚏熊", + "beartic": "冻原熊", + "cryogonal": "几何雪花", + "shelmet": "小嘴蜗", + "accelgor": "敏捷虫", + "stunfisk": "泥巴鱼", + "mienfoo": "功夫鼬", + "mienshao": "师父鼬", + "druddigon": "赤面龙", + "golett": "泥偶小人", + "golurk": "泥偶巨人", + "pawniard": "驹刀小兵", + "bisharp": "劈斩司令", + "bouffalant": "爆炸头水牛", + "rufflet": "毛头小鹰", + "braviary": "勇士雄鹰", + "vullaby": "秃鹰丫头", + "mandibuzz": "秃鹰娜", + "heatmor": "熔蚁兽", + "durant": "铁蚁", + "deino": "单首龙", + "zweilous": "双首暴龙", + "hydreigon": "三首恶龙", + "larvesta": "燃烧虫", + "volcarona": "火神蛾", + "cobalion": "勾帕路翁", + "terrakion": "代拉基翁", + "virizion": "毕力吉翁", + "tornadus": "龙卷云", + "thundurus": "雷电云", + "reshiram": "莱希拉姆", + "zekrom": "捷克罗姆", + "landorus": "土地云", + "kyurem": "酋雷姆", + "keldeo": "凯路迪欧", + "meloetta": "美洛耶塔", + "genesect": "盖诺赛克特", + "chespin": "哈力栗", + "quilladin": "胖胖哈力", + "chesnaught": "布里卡隆", + "fennekin": "火狐狸", + "braixen": "长尾火狐", + "delphox": "妖火红狐", + "froakie": "呱呱泡蛙", + "frogadier": "呱头蛙", + "greninja": "甲贺忍蛙", + "bunnelby": "掘掘兔", + "diggersby": "掘地兔", + "fletchling": "小箭雀", + "fletchinder": "火箭雀", + "talonflame": "烈箭鹰", + "scatterbug": "粉蝶虫", + "spewpa": "粉蝶蛹", + "vivillon": "彩粉蝶", + "litleo": "小狮狮", + "pyroar": "火炎狮", + "flabebe": "花蓓蓓", + "floette": "花叶蒂", + "florges": "花洁夫人", + "skiddo": "坐骑小羊", + "gogoat": "坐骑山羊", + "pancham": "顽皮熊猫", + "pangoro": "霸道熊猫", + "furfrou": "多丽米亚", + "espurr": "妙喵", + "meowstic": "超能妙喵", + "honedge": "独剑鞘", + "doublade": "双剑鞘", + "aegislash": "坚盾剑怪", + "spritzee": "粉香香", + "aromatisse": "芳香精", + "swirlix": "绵绵泡芙", + "slurpuff": "胖甜妮", + "inkay": "好啦鱿", + "malamar": "乌贼王", + "binacle": "龟脚脚", + "barbaracle": "龟足巨铠", + "skrelp": "垃垃藻", + "dragalge": "毒藻龙", + "clauncher": "铁臂枪虾", + "clawitzer": "钢炮臂虾", + "helioptile": "伞电蜥", + "heliolisk": "光电伞蜥", + "tyrunt": "宝宝暴龙", + "tyrantrum": "怪颚龙", + "amaura": "冰雪龙", + "aurorus": "冰雪巨龙", + "sylveon": "仙子伊布", + "hawlucha": "摔角鹰人", + "dedenne": "咚咚鼠", + "carbink": "小碎钻", + "goomy": "黏黏宝", + "sliggoo": "黏美儿", + "goodra": "黏美龙", + "klefki": "钥圈儿", + "phantump": "小木灵", + "trevenant": "朽木妖", + "pumpkaboo": "南瓜精", + "gourgeist": "南瓜怪人", + "bergmite": "冰宝", + "avalugg": "冰岩怪", + "noibat": "嗡蝠", + "noivern": "音波龙", + "xerneas": "哲尔尼亚斯", + "yveltal": "伊裴尔塔尔", + "zygarde": "基格尔德", + "diancie": "蒂安希", + "hoopa": "胡帕", + "volcanion": "波尔凯尼恩", + "rowlet": "木木枭", + "dartrix": "投羽枭", + "decidueye": "狙射树枭", + "litten": "火斑喵", + "torracat": "炎热喵", + "incineroar": "炽焰咆哮虎", + "popplio": "球球海狮", + "brionne": "花漾海狮", + "primarina": "西狮海壬", + "pikipek": "小笃儿", + "trumbeak": "喇叭啄鸟", + "toucannon": "铳嘴大鸟", + "yungoos": "猫鼬少", + "gumshoos": "猫鼬探长", + "grubbin": "强颚鸡母虫", + "charjabug": "虫电宝", + "vikavolt": "锹农炮虫", + "crabrawler": "好胜蟹", + "crabominable": "好胜毛蟹", + "oricorio": "花舞鸟", + "cutiefly": "萌虻", + "ribombee": "蝶结萌虻", + "rockruff": "岩狗狗", + "lycanroc": "鬃岩狼人", + "wishiwashi": "弱丁鱼", + "mareanie": "好坏星", + "toxapex": "超坏星", + "mudbray": "泥驴仔", + "mudsdale": "重泥挽马", + "dewpider": "滴蛛", + "araquanid": "滴蛛霸", + "fomantis": "伪螳草", + "lurantis": "兰螳花", + "morelull": "睡睡菇", + "shiinotic": "灯罩夜菇", + "salandit": "夜盗火蜥", + "salazzle": "焰后蜥", + "stufful": "童偶熊", + "bewear": "穿着熊", + "bounsweet": "甜竹竹", + "steenee": "甜舞妮", + "tsareena": "甜冷美后", + "comfey": "花疗环环", + "oranguru": "智挥猩", + "passimian": "投掷猴", + "wimpod": "胆小虫", + "golisopod": "具甲武者", + "sandygast": "沙丘娃", + "palossand": "噬沙堡爷", + "pyukumuku": "拳海参", + "type_null": "属性:空", + "silvally": "银伴战兽", + "minior": "小陨星", + "komala": "树枕尾熊", + "turtonator": "爆焰龟兽", + "togedemaru": "托戈德玛尔", + "mimikyu": "谜拟丘", + "bruxish": "磨牙彩皮鱼", + "drampa": "老翁龙", + "dhelmise": "破破舵轮", + "jangmo_o": "心鳞宝", + "hakamo_o": "鳞甲龙", + "kommo_o": "杖尾鳞甲龙", + "tapu_koko": "卡璞・鸣鸣", + "tapu_lele": "卡璞・蝶蝶", + "tapu_bulu": "卡璞・哞哞", + "tapu_fini": "卡璞・鳍鳍", + "cosmog": "科斯莫古", + "cosmoem": "科斯莫姆", + "solgaleo": "索尔迦雷欧", + "lunala": "露奈雅拉", + "nihilego": "虚吾伊德", + "buzzwole": "爆肌蚊", + "pheromosa": "费洛美螂", + "xurkitree": "电束木", + "celesteela": "铁火辉夜", + "kartana": "纸御剑", + "guzzlord": "恶食大王", + "necrozma": "奈克洛兹玛", + "magearna": "玛机雅娜", + "marshadow": "玛夏多", + "poipole": "毒贝比", + "naganadel": "四颚针龙", + "stakataka": "垒磊石", + "blacephalon": "砰头小丑", + "zeraora": "捷拉奥拉", + "meltan": "美录坦", + "melmetal": "美录梅塔", + "grookey": "敲音猴", + "thwackey": "啪咚猴", + "rillaboom": "轰擂金刚猩", + "scorbunny": "炎兔儿", + "raboot": "腾蹴小将", + "cinderace": "闪焰王牌", + "sobble": "泪眼蜥", + "drizzile": "变涩蜥", + "inteleon": "千面避役", + "skwovet": "贪心栗鼠", + "greedent": "藏饱栗鼠", + "rookidee": "稚山雀", + "corvisquire": "蓝鸦", + "corviknight": "钢铠鸦", + "blipbug": "索侦虫", + "dottler": "天罩虫", + "orbeetle": "以欧路普", + "nickit": "狡小狐", + "thievul": "猾大狐", + "gossifleur": "幼棉棉", + "eldegoss": "白蓬蓬", + "wooloo": "毛辫羊", + "dubwool": "毛毛角羊", + "chewtle": "咬咬龟", + "drednaw": "暴噬龟", + "yamper": "来电汪", + "boltund": "逐电犬", + "rolycoly": "小炭仔", + "carkol": "大炭车", + "coalossal": "巨炭山", + "applin": "啃果虫", + "flapple": "苹裹龙", + "appletun": "丰蜜龙", + "silicobra": "沙包蛇", + "sandaconda": "沙螺蟒", + "cramorant": "古月鸟", + "arrokuda": "刺梭鱼", + "barraskewda": "戽斗尖梭", + "toxel": "电音婴", + "toxtricity": "颤弦蝾螈", + "sizzlipede": "烧火蚣", + "centiskorch": "焚焰蚣", + "clobbopus": "拳拳蛸", + "grapploct": "八爪武师", + "sinistea": "来悲茶", + "polteageist": "怖思壶", + "hatenna": "迷布莉姆", + "hattrem": "提布莉姆", + "hatterene": "布莉姆温", + "impidimp": "捣蛋小妖", + "morgrem": "诈唬魔", + "grimmsnarl": "长毛巨魔", + "obstagoon": "堵拦熊", + "perrserker": "喵头目", + "cursola": "魔灵珊瑚", + "sirfetchd": "葱游兵", + "mr_rime": "踏冰人偶", + "runerigus": "迭失板", + "milcery": "小仙奶", + "alcremie": "霜奶仙", + "falinks": "列阵兵", + "pincurchin": "啪嚓海胆", + "snom": "雪吞虫", + "frosmoth": "雪绒蛾", + "stonjourner": "巨石丁", + "eiscue": "冰砌鹅", + "indeedee": "爱管侍", + "morpeko": "莫鲁贝可", + "cufant": "铜象", + "copperajah": "大王铜象", + "dracozolt": "雷鸟龙", + "arctozolt": "雷鸟海兽", + "dracovish": "鳃鱼龙", + "arctovish": "鳃鱼海兽", + "duraludon": "铝钢龙", + "dreepy": "多龙梅西亚", + "drakloak": "多龙奇", + "dragapult": "多龙巴鲁托", + "zacian": "苍响", + "zamazenta": "藏玛然特", + "eternatus": "无极汰那", + "kubfu": "熊徒弟", + "urshifu": "武道熊师", + "zarude": "萨戮德", + "regieleki": "雷吉艾勒奇", + "regidrago": "雷吉铎拉戈", + "glastrier": "雪暴马", + "spectrier": "灵幽马", + "calyrex": "蕾冠王", + "wyrdeer": "诡角鹿", + "kleavor": "劈斧螳螂", + "ursaluna": "月月熊", + "basculegion": "幽尾玄鱼", + "sneasler": "大狃拉", + "overqwil": "万针鱼", + "enamorus": "眷恋云", + "sprigatito": "新叶喵", + "floragato": "蒂蕾喵", + "meowscarada": "魔幻假面喵", + "fuecoco": "呆火鳄", + "crocalor": "炙烫鳄", + "skeledirge": "骨纹巨声鳄", + "quaxly": "润水鸭", + "quaxwell": "涌跃鸭", + "quaquaval": "狂欢浪舞鸭", + "lechonk": "爱吃豚", + "oinkologne": "飘香豚", + "tarountula": "团珠蛛", + "spidops": "操陷蛛", + "nymble": "豆蟋蟀", + "lokix": "烈腿蝗", + "pawmi": "布拨", + "pawmo": "布土拨", + "pawmot": "巴布土拨", + "tandemaus": "一对鼠", + "maushold": "一家鼠", + "fidough": "狗仔包", + "dachsbun": "麻花犬", + "smoliv": "迷你芙", + "dolliv": "奥利纽", + "arboliva": "奥利瓦", + "squawkabilly": "怒鹦哥", + "nacli": "盐石宝", + "naclstack": "盐石垒", + "garganacl": "盐石巨灵", + "charcadet": "炭小侍", + "armarouge": "红莲铠骑", + "ceruledge": "苍炎刃鬼", + "tadbulb": "光蚪仔", + "bellibolt": "电肚蛙", + "wattrel": "电海燕", + "kilowattrel": "大电海燕", + "maschiff": "偶叫獒", + "mabosstiff": "獒教父", + "shroodle": "滋汁鼹", + "grafaiai": "涂标客", + "bramblin": "纳噬草", + "brambleghast": "怖纳噬草", + "toedscool": "原野水母", + "toedscruel": "陆地水母", + "klawf": "毛崖蟹", + "capsakid": "热辣娃", + "scovillain": "狠辣椒", + "rellor": "虫滚泥", + "rabsca": "虫甲圣", + "flittle": "飘飘雏", + "espathra": "超能艳鸵", + "tinkatink": "小锻匠", + "tinkatuff": "巧锻匠", + "tinkaton": "巨锻匠", + "wiglett": "海地鼠", + "wugtrio": "三海地鼠", + "bombirdier": "下石鸟", + "finizen": "波普海豚", + "palafin": "海豚侠", + "varoom": "噗隆隆", + "revavroom": "普隆隆姆", + "cyclizar": "摩托蜥", + "orthworm": "拖拖蚓", + "glimmet": "晶光芽", + "glimmora": "晶光花", + "greavard": "墓仔狗", + "houndstone": "墓扬犬", + "flamigo": "缠红鹤", + "cetoddle": "走鲸", + "cetitan": "浩大鲸", + "veluza": "轻身鳕", + "dondozo": "吃吼霸", + "tatsugiri": "米立龙", + "annihilape": "弃世猴", + "clodsire": "土王", + "farigiraf": "奇麒麟", + "dudunsparce": "土龙节节", + "kingambit": "仆刀将军", + "great_tusk": "雄伟牙", + "scream_tail": "吼叫尾", + "brute_bonnet": "猛恶菇", + "flutter_mane": "振翼发", + "slither_wing": "爬地翅", + "sandy_shocks": "沙铁皮", + "iron_treads": "铁辙迹", + "iron_bundle": "铁包袱", + "iron_hands": "铁臂膀", + "iron_jugulis": "铁脖颈", + "iron_moth": "铁毒蛾", + "iron_thorns": "铁荆棘", + "frigibax": "凉脊龙", + "arctibax": "冻脊龙", + "baxcalibur": "戟脊龙", + "gimmighoul": "索财灵", + "gholdengo": "赛富豪", + "wo_chien": "古简蜗", + "chien_pao": "古剑豹", + "ting_lu": "古鼎鹿", + "chi_yu": "古玉鱼", + "roaring_moon": "轰鸣月", + "iron_valiant": "铁武者", + "koraidon": "故勒顿", + "miraidon": "密勒顿", + "walking_wake": "波荡水", + "iron_leaves": "铁斑叶", + "dipplin": "裹蜜虫", + "poltchageist": "斯魔茶", + "sinistcha": "来悲粗茶", + "okidogi": "够赞狗", + "munkidori": "愿增猿", + "fezandipiti": "吉雉鸡", + "ogerpon": "厄诡椪", + "archaludon": "铝钢桥龙", + "hydrapple": "蜜集大蛇", + "gouging_fire": "破空焰", + "raging_bolt": "猛雷鼓", + "iron_boulder": "铁磐岩", + "iron_crown": "铁头壳", + "terapagos": "太乐巴戈斯", + "pecharunt": "桃歹郎", + "alola_rattata": "小拉达", + "alola_raticate": "拉达", + "alola_raichu": "雷丘", + "alola_sandshrew": "穿山鼠", + "alola_sandslash": "穿山王", + "alola_vulpix": "六尾", + "alola_ninetales": "九尾", + "alola_diglett": "地鼠", + "alola_dugtrio": "三地鼠", + "alola_meowth": "喵喵", + "alola_persian": "猫老大", + "alola_geodude": "小拳石", + "alola_graveler": "隆隆石", + "alola_golem": "隆隆岩", + "alola_grimer": "臭泥", + "alola_muk": "臭臭泥", + "alola_exeggutor": "椰蛋树", + "alola_marowak": "嘎啦嘎啦", + "eternal_floette": "花叶蒂", + "galar_meowth": "喵喵", + "galar_ponyta": "小火马", + "galar_rapidash": "烈焰马", + "galar_slowpoke": "呆呆兽", + "galar_slowbro": "呆壳兽", + "galar_farfetchd": "大葱鸭", + "galar_weezing": "双弹瓦斯", + "galar_mr_mime": "魔墙人偶", + "galar_articuno": "急冻鸟", + "galar_zapdos": "闪电鸟", + "galar_moltres": "火焰鸟", + "galar_slowking": "呆呆王", + "galar_corsola": "太阳珊瑚", + "galar_zigzagoon": "蛇纹熊", + "galar_linoone": "直冲熊", + "galar_darumaka": "火红不倒翁", + "galar_darmanitan": "达摩狒狒", + "galar_yamask": "哭哭面具", + "galar_stunfisk": "泥巴鱼", + "hisui_growlithe": "卡蒂狗", + "hisui_arcanine": "风速狗", + "hisui_voltorb": "霹雳电球", + "hisui_electrode": "顽皮雷弹", + "hisui_typhlosion": "火暴兽", + "hisui_qwilfish": "千针鱼", + "hisui_sneasel": "狃拉", + "hisui_samurott": "大剑鬼", + "hisui_lilligant": "裙儿小姐", + "hisui_zorua": "索罗亚", + "hisui_zoroark": "索罗亚克", + "hisui_braviary": "勇士雄鹰", + "hisui_sliggoo": "黏美儿", + "hisui_goodra": "黏美龙", + "hisui_avalugg": "冰岩怪", + "hisui_decidueye": "狙射树枭", + "paldea_tauros": "肯泰罗", + "paldea_wooper": "乌波", + "bloodmoon_ursaluna": "月月熊", } as const; \ No newline at end of file