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Update Starmobiles to use their mainline movesets
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@ -2561,9 +2561,9 @@ export const trainerConfigs: TrainerConfigs = {
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p.formIndex = 1; // Segin Starmobile
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p.moveset = [
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new PokemonMove(MoveId.WICKED_TORQUE),
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new PokemonMove(MoveId.SPIN_OUT),
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new PokemonMove(MoveId.SHIFT_GEAR),
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new PokemonMove(MoveId.HIGH_HORSEPOWER),
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new PokemonMove(MoveId.SNARL),
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new PokemonMove(MoveId.METAL_SOUND),
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new PokemonMove(MoveId.SWIFT),
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];
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}),
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),
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@ -2581,9 +2581,9 @@ export const trainerConfigs: TrainerConfigs = {
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p.formIndex = 2; // Schedar Starmobile
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p.moveset = [
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new PokemonMove(MoveId.BLAZING_TORQUE),
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new PokemonMove(MoveId.SPIN_OUT),
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new PokemonMove(MoveId.SHIFT_GEAR),
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new PokemonMove(MoveId.HIGH_HORSEPOWER),
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new PokemonMove(MoveId.OVERHEAT),
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new PokemonMove(MoveId.SCREECH),
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new PokemonMove(MoveId.SWIFT),
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];
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}),
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),
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@ -2602,8 +2602,8 @@ export const trainerConfigs: TrainerConfigs = {
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p.moveset = [
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new PokemonMove(MoveId.NOXIOUS_TORQUE),
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new PokemonMove(MoveId.SPIN_OUT),
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new PokemonMove(MoveId.SHIFT_GEAR),
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new PokemonMove(MoveId.HIGH_HORSEPOWER),
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new PokemonMove(MoveId.FLAME_CHARGE),
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new PokemonMove(MoveId.SMOG),
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];
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}),
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),
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@ -2622,8 +2622,8 @@ export const trainerConfigs: TrainerConfigs = {
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p.moveset = [
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new PokemonMove(MoveId.MAGICAL_TORQUE),
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new PokemonMove(MoveId.SPIN_OUT),
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new PokemonMove(MoveId.SHIFT_GEAR),
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new PokemonMove(MoveId.HIGH_HORSEPOWER),
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new PokemonMove(MoveId.CONFUSE_RAY),
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new PokemonMove(MoveId.STEEL_ROLLER),
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];
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}),
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),
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