Actually removed mortal spin attribute

This commit is contained in:
Bertie690 2025-08-02 16:14:34 -04:00
parent 3a88045871
commit 065659c396

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@ -8409,7 +8409,6 @@ const MoveAttrs = Object.freeze({
GulpMissileTagAttr, GulpMissileTagAttr,
JawLockAttr, JawLockAttr,
CurseAttr, CurseAttr,
LapseBattlerTagAttr,
RemoveBattlerTagAttr, RemoveBattlerTagAttr,
FlinchAttr, FlinchAttr,
ConfuseAttr, ConfuseAttr,
@ -11310,7 +11309,7 @@ export function initMoves() {
new AttackMove(MoveId.TRIPLE_DIVE, PokemonType.WATER, MoveCategory.PHYSICAL, 30, 95, 10, -1, 0, 9) new AttackMove(MoveId.TRIPLE_DIVE, PokemonType.WATER, MoveCategory.PHYSICAL, 30, 95, 10, -1, 0, 9)
.attr(MultiHitAttr, MultiHitType._3), .attr(MultiHitAttr, MultiHitType._3),
new AttackMove(MoveId.MORTAL_SPIN, PokemonType.POISON, MoveCategory.PHYSICAL, 30, 100, 15, 100, 0, 9) new AttackMove(MoveId.MORTAL_SPIN, PokemonType.POISON, MoveCategory.PHYSICAL, 30, 100, 15, 100, 0, 9)
.attr(LapseBattlerTagAttr, [ .attr(RemoveBattlerTagAttr, [
BattlerTagType.BIND, BattlerTagType.BIND,
BattlerTagType.WRAP, BattlerTagType.WRAP,
BattlerTagType.FIRE_SPIN, BattlerTagType.FIRE_SPIN,