Made a small fix and added better comments in

relation to interaction with Wonder_guard ability
This commit is contained in:
Tiduzz 2024-05-12 12:24:44 -03:00
parent 08a7f00ed9
commit 05c241c964

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@ -249,8 +249,10 @@ export class PreDefendFormChangeAbAttr extends PreDefendAbAttr {
}
export class PreDefendFullHpEndureAbAttr extends PreDefendAbAttr {
applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (pokemon.hp === pokemon.getMaxHp() && pokemon.getMaxHp() >= 1 && (args[0] as Utils.NumberHolder).value >= pokemon.hp){ //Checks if pokemon hp is full and if the damage is higher or equal to defender hp
return pokemon.addTag(BattlerTagType.STURDY, 1); //activates sturdy
if (pokemon.hp === pokemon.getMaxHp() &&
pokemon.getMaxHp() > 1 && //Checks if pokemon has wonder_guard (which forces 1hp)
(args[0] as Utils.NumberHolder).value >= pokemon.hp){ //Damage >= hp
return pokemon.addTag(BattlerTagType.STURDY, 1);
}
return false