Merge branch 'beta' into held-item-refactor

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Wlowscha 2025-04-17 22:36:26 +02:00 committed by GitHub
commit 054dfcf35a
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10 changed files with 156 additions and 149 deletions

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@ -6701,7 +6701,7 @@ export function initAbilities() {
new Ability(Abilities.BAD_DREAMS, 4)
.attr(PostTurnHurtIfSleepingAbAttr),
new Ability(Abilities.PICKPOCKET, 5)
.attr(PostDefendStealHeldItemAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT))
.attr(PostDefendStealHeldItemAbAttr, (target, user, move) => move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user, target}))
.condition(getSheerForceHitDisableAbCondition()),
new Ability(Abilities.SHEER_FORCE, 5)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.chance >= 1, 1.3)
@ -7051,7 +7051,7 @@ export function initAbilities() {
new Ability(Abilities.BATTERY, 7)
.attr(AllyMoveCategoryPowerBoostAbAttr, [ MoveCategory.SPECIAL ], 1.3),
new Ability(Abilities.FLUFFY, 7)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 0.5)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user, target}), 0.5)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => user.getMoveType(move) === PokemonType.FIRE, 2)
.ignorable(),
new Ability(Abilities.DAZZLING, 7)
@ -7060,7 +7060,7 @@ export function initAbilities() {
new Ability(Abilities.SOUL_HEART, 7)
.attr(PostKnockOutStatStageChangeAbAttr, Stat.SPATK, 1),
new Ability(Abilities.TANGLING_HAIR, 7)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), Stat.SPD, -1, false),
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user, target}), Stat.SPD, -1, false),
new Ability(Abilities.RECEIVER, 7)
.attr(CopyFaintedAllyAbilityAbAttr)
.uncopiable(),

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@ -52,6 +52,7 @@ export enum BattlerTagLapseType {
MOVE_EFFECT,
TURN_END,
HIT,
/** Tag lapses AFTER_HIT, applying its effects even if the user faints */
AFTER_HIT,
CUSTOM,
}
@ -498,7 +499,13 @@ export class BeakBlastChargingTag extends BattlerTag {
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.AFTER_HIT) {
const phaseData = getMoveEffectPhaseData(pokemon);
if (phaseData?.move.hasFlag(MoveFlags.MAKES_CONTACT)) {
if (
phaseData?.move.doesFlagEffectApply({
flag: MoveFlags.MAKES_CONTACT,
user: phaseData.attacker,
target: pokemon,
})
) {
phaseData.attacker.trySetStatus(StatusEffect.BURN, true, pokemon);
}
return true;
@ -1611,19 +1618,50 @@ export class ProtectedTag extends BattlerTag {
}
}
/** Base class for `BattlerTag`s that block damaging moves but not status moves */
export class DamageProtectedTag extends ProtectedTag {}
/** Class for `BattlerTag`s that apply some effect when hit by a contact move */
export class ContactProtectedTag extends ProtectedTag {
/**
* Function to call when a contact move hits the pokemon with this tag.
* @param _attacker - The pokemon using the contact move
* @param _user - The pokemon that is being attacked and has the tag
* @param _move - The move used by the attacker
*/
onContact(_attacker: Pokemon, _user: Pokemon) {}
/**
* Lapse the tag and apply `onContact` if the move makes contact and
* `lapseType` is custom, respecting the move's flags and the pokemon's
* abilities, and whether the lapseType is custom.
*
* @param pokemon - The pokemon with the tag
* @param lapseType - The type of lapse to apply. If this is not {@linkcode BattlerTagLapseType.CUSTOM CUSTOM}, no effect will be applied.
* @returns Whether the tag continues to exist after the lapse.
*/
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = super.lapse(pokemon, lapseType);
const moveData = getMoveEffectPhaseData(pokemon);
if (
lapseType === BattlerTagLapseType.CUSTOM &&
moveData &&
moveData.move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: moveData.attacker, target: pokemon })
) {
this.onContact(moveData.attacker, pokemon);
}
return ret;
}
}
/**
* `BattlerTag` class for moves that block damaging moves damage the enemy if the enemy's move makes contact
* Used by {@linkcode Moves.SPIKY_SHIELD}
*/
export class ContactDamageProtectedTag extends ProtectedTag {
export class ContactDamageProtectedTag extends ContactProtectedTag {
private damageRatio: number;
constructor(sourceMove: Moves, damageRatio: number) {
super(sourceMove, BattlerTagType.SPIKY_SHIELD);
this.damageRatio = damageRatio;
}
@ -1636,14 +1674,15 @@ export class ContactDamageProtectedTag extends ProtectedTag {
this.damageRatio = source.damageRatio;
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = super.lapse(pokemon, lapseType);
if (lapseType === BattlerTagLapseType.CUSTOM) {
const effectPhase = globalScene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
const attacker = effectPhase.getPokemon();
if (!attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
/**
* Damage the attacker by `this.damageRatio` of the target's max HP
* @param attacker - The pokemon using the contact move
* @param user - The pokemon that is being attacked and has the tag
*/
override onContact(attacker: Pokemon, user: Pokemon): void {
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled);
if (!cancelled.value) {
attacker.damageAndUpdate(toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), {
result: HitResult.INDIRECT,
});
@ -1651,7 +1690,30 @@ export class ContactDamageProtectedTag extends ProtectedTag {
}
}
return ret;
/** Base class for `BattlerTag`s that block damaging moves but not status moves */
export class DamageProtectedTag extends ContactProtectedTag {}
export class ContactSetStatusProtectedTag extends DamageProtectedTag {
/**
* @param sourceMove The move that caused the tag to be applied
* @param tagType The type of the tag
* @param statusEffect The status effect to apply to the attacker
*/
constructor(
sourceMove: Moves,
tagType: BattlerTagType,
private statusEffect: StatusEffect,
) {
super(sourceMove, tagType);
}
/**
* Set the status effect on the attacker
* @param attacker - The pokemon using the contact move
* @param user - The pokemon that is being attacked and has the tag
*/
override onContact(attacker: Pokemon, user: Pokemon): void {
attacker.trySetStatus(this.statusEffect, true, user);
}
}
@ -1674,68 +1736,19 @@ export class ContactStatStageChangeProtectedTag extends DamageProtectedTag {
* When given a battler tag or json representing one, load the data for it.
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
override loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.stat = source.stat;
this.levels = source.levels;
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = super.lapse(pokemon, lapseType);
if (lapseType === BattlerTagLapseType.CUSTOM) {
const effectPhase = globalScene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
const attacker = effectPhase.getPokemon();
globalScene.unshiftPhase(new StatStageChangePhase(attacker.getBattlerIndex(), false, [this.stat], this.levels));
}
}
return ret;
}
}
export class ContactPoisonProtectedTag extends ProtectedTag {
constructor(sourceMove: Moves) {
super(sourceMove, BattlerTagType.BANEFUL_BUNKER);
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = super.lapse(pokemon, lapseType);
if (lapseType === BattlerTagLapseType.CUSTOM) {
const effectPhase = globalScene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
const attacker = effectPhase.getPokemon();
attacker.trySetStatus(StatusEffect.POISON, true, pokemon);
}
}
return ret;
}
}
/**
* `BattlerTag` class for moves that block damaging moves and burn the enemy if the enemy's move makes contact
* Used by {@linkcode Moves.BURNING_BULWARK}
* Initiate the stat stage change on the attacker
* @param attacker - The pokemon using the contact move
* @param user - The pokemon that is being attacked and has the tag
*/
export class ContactBurnProtectedTag extends DamageProtectedTag {
constructor(sourceMove: Moves) {
super(sourceMove, BattlerTagType.BURNING_BULWARK);
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = super.lapse(pokemon, lapseType);
if (lapseType === BattlerTagLapseType.CUSTOM) {
const effectPhase = globalScene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
const attacker = effectPhase.getPokemon();
attacker.trySetStatus(StatusEffect.BURN, true);
}
}
return ret;
override onContact(attacker: Pokemon, _user: Pokemon): void {
globalScene.unshiftPhase(new StatStageChangePhase(attacker.getBattlerIndex(), false, [this.stat], this.levels));
}
}
@ -3518,9 +3531,9 @@ export function getBattlerTag(
case BattlerTagType.SILK_TRAP:
return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.SPD, -1);
case BattlerTagType.BANEFUL_BUNKER:
return new ContactPoisonProtectedTag(sourceMove);
return new ContactSetStatusProtectedTag(sourceMove, tagType, StatusEffect.POISON);
case BattlerTagType.BURNING_BULWARK:
return new ContactBurnProtectedTag(sourceMove);
return new ContactSetStatusProtectedTag(sourceMove, tagType, StatusEffect.BURN);
case BattlerTagType.ENDURING:
return new EnduringTag(tagType, BattlerTagLapseType.TURN_END, sourceMove);
case BattlerTagType.ENDURE_TOKEN:

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@ -128,6 +128,7 @@ import {
TarShotTag,
AutotomizedTag,
PowerTrickTag,
type GrudgeTag,
} from "../data/battler-tags";
import { WeatherType } from "#enums/weather-type";
import {
@ -4759,15 +4760,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
new FaintPhase(
this.getBattlerIndex(),
false,
destinyTag,
grudgeTag,
source,
),
);
this.destroySubstitute();
this.lapseTag(BattlerTagType.COMMANDED);
this.resetSummonData();
}
return result;
@ -4829,7 +4827,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
);
this.destroySubstitute();
this.lapseTag(BattlerTagType.COMMANDED);
this.resetSummonData();
}
return damage;
}
@ -4997,6 +4994,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return false;
}
/**@overload */
getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | nil;
/** @overload */
getTag(tagType: BattlerTagType): BattlerTag | nil;

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@ -9,7 +9,6 @@ import {
PostKnockOutAbAttr,
PostVictoryAbAttr,
} from "#app/data/abilities/ability";
import type { DestinyBondTag, GrudgeTag } from "#app/data/battler-tags";
import { BattlerTagLapseType } from "#app/data/battler-tags";
import { battleSpecDialogue } from "#app/data/dialogue";
import { allMoves, PostVictoryStatStageChangeAttr } from "#app/data/moves/move";
@ -32,6 +31,7 @@ import { ToggleDoublePositionPhase } from "./toggle-double-position-phase";
import { VictoryPhase } from "./victory-phase";
import { isNullOrUndefined } from "#app/utils";
import { FRIENDSHIP_LOSS_FROM_FAINT } from "#app/data/balance/starters";
import { BattlerTagType } from "#enums/battler-tag-type";
export class FaintPhase extends PokemonPhase {
/**
@ -39,33 +39,15 @@ export class FaintPhase extends PokemonPhase {
*/
private preventEndure: boolean;
/**
* Destiny Bond tag belonging to the currently fainting Pokemon, if applicable
*/
private destinyTag?: DestinyBondTag | null;
/**
* Grudge tag belonging to the currently fainting Pokemon, if applicable
*/
private grudgeTag?: GrudgeTag | null;
/**
* The source Pokemon that dealt fatal damage
*/
private source?: Pokemon;
constructor(
battlerIndex: BattlerIndex,
preventEndure = false,
destinyTag?: DestinyBondTag | null,
grudgeTag?: GrudgeTag | null,
source?: Pokemon,
) {
constructor(battlerIndex: BattlerIndex, preventEndure = false, source?: Pokemon) {
super(battlerIndex);
this.preventEndure = preventEndure;
this.destinyTag = destinyTag;
this.grudgeTag = grudgeTag;
this.source = source;
}
@ -74,13 +56,12 @@ export class FaintPhase extends PokemonPhase {
const faintPokemon = this.getPokemon();
if (!isNullOrUndefined(this.destinyTag) && !isNullOrUndefined(this.source)) {
this.destinyTag.lapse(this.source, BattlerTagLapseType.CUSTOM);
if (this.source) {
faintPokemon.getTag(BattlerTagType.DESTINY_BOND)?.lapse(this.source, BattlerTagLapseType.CUSTOM);
faintPokemon.getTag(BattlerTagType.GRUDGE)?.lapse(faintPokemon, BattlerTagLapseType.CUSTOM, this.source);
}
if (!isNullOrUndefined(this.grudgeTag) && !isNullOrUndefined(this.source)) {
this.grudgeTag.lapse(faintPokemon, BattlerTagLapseType.CUSTOM, this.source);
}
faintPokemon.resetSummonData();
if (!this.preventEndure) {
const instantReviveModifier = globalScene.applyModifier(

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@ -627,18 +627,20 @@ export class MoveEffectPhase extends PokemonPhase {
* @param hitResult - The {@linkcode HitResult} of the attempted move
* @returns a `Promise` intended to be passed into a `then()` call.
*/
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): void {
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult) {
const hitsSubstitute = this.move.getMove().hitsSubstitute(user, target);
if (!target.isFainted() || target.canApplyAbility()) {
applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult);
if (!this.move.getMove().hitsSubstitute(user, target)) {
if (!hitsSubstitute) {
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
globalScene.applyShuffledModifiers(EnemyAttackStatusEffectChanceModifier, false, target);
}
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
}
}
if (!hitsSubstitute) {
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
}
}
/**

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@ -31,9 +31,9 @@ uniform vec2 texSize;
uniform float yOffset;
uniform float yShadowOffset;
uniform vec4 tone;
uniform ivec4 baseVariantColors[32];
uniform vec4 baseVariantColors[32];
uniform vec4 variantColors[32];
uniform ivec4 spriteColors[32];
uniform vec4 spriteColors[32];
uniform ivec4 fusionSpriteColors[32];
const vec3 lumaF = vec3(.299, .587, .114);
@ -69,7 +69,6 @@ float hue2rgb(float f1, float f2, float hue) {
vec3 rgb2hsl(vec3 color) {
vec3 hsl;
float fmin = min(min(color.r, color.g), color.b);
float fmax = max(max(color.r, color.g), color.b);
float delta = fmax - fmin;
@ -152,34 +151,23 @@ vec3 hsv2rgb(vec3 c) {
void main() {
vec4 texture = texture2D(uMainSampler[0], outTexCoord);
ivec4 colorInt = ivec4(texture*255.0);
for (int i = 0; i < 32; i++) {
if (baseVariantColors[i][3] == 0)
if (baseVariantColors[i].a == 0.0)
break;
// abs value is broken in this version of gles with highp
ivec3 diffs = ivec3(
(colorInt.r > baseVariantColors[i].r) ? colorInt.r - baseVariantColors[i].r : baseVariantColors[i].r - colorInt.r,
(colorInt.g > baseVariantColors[i].g) ? colorInt.g - baseVariantColors[i].g : baseVariantColors[i].g - colorInt.g,
(colorInt.b > baseVariantColors[i].b) ? colorInt.b - baseVariantColors[i].b : baseVariantColors[i].b - colorInt.b
);
// Set color threshold to be within 3 points for each channel
bvec3 threshold = lessThan(diffs, ivec3(3));
if (texture.a > 0.0 && all(threshold)) {
if (texture.a > 0.0 && all(lessThan(abs(texture.rgb - baseVariantColors[i].rgb), vec3(1.0/255.0)))) {
texture.rgb = variantColors[i].rgb;
break;
}
}
for (int i = 0; i < 32; i++) {
if (spriteColors[i][3] == 0)
if (spriteColors[i][3] == 0.0)
break;
if (texture.a > 0.0 && colorInt.r == spriteColors[i].r && colorInt.g == spriteColors[i].g && colorInt.b == spriteColors[i].b) {
vec3 fusionColor = vec3(float(fusionSpriteColors[i].r) / 255.0, float(fusionSpriteColors[i].g) / 255.0, float(fusionSpriteColors[i].b) / 255.0);
vec3 bg = vec3(spriteColors[i].rgb) / 255.0;
if (texture.a > 0.0 && all(lessThan(abs(texture.rgb - spriteColors[i].rgb), vec3(1.0/255.0)))) {
vec3 fusionColor = vec3(fusionSpriteColors[i].rgb) / 255.0;
vec3 bg = spriteColors[i].rgb;
float gray = (bg.r + bg.g + bg.b) / 3.0;
bg = vec3(gray, gray, gray);
bg = vec3(gray);
vec3 fg = fusionColor;
texture.rgb = mix(1.0 - 2.0 * (1.0 - bg) * (1.0 - fg), 2.0 * bg * fg, step(bg, vec3(0.5)));
break;
@ -192,7 +180,7 @@ void main() {
vec4 color = texture * texel;
if (color.a > 0.0 && teraColor.r > 0.0 && teraColor.g > 0.0 && teraColor.b > 0.0) {
vec2 relUv = vec2((outTexCoord.x - texFrameUv.x) / (size.x / texSize.x), (outTexCoord.y - texFrameUv.y) / (size.y / texSize.y));
vec2 relUv = (outTexCoord.xy - texFrameUv.xy) / (size.xy / texSize.xy);
vec2 teraTexCoord = vec2(relUv.x * (size.x / 200.0), relUv.y * (size.y / 120.0));
vec4 teraCol = texture2D(uMainSampler[1], teraTexCoord);
float floorValue = 86.0 / 255.0;
@ -265,8 +253,8 @@ void main() {
if ((spriteY >= 0.9 && (color.a == 0.0 || yOverflow))) {
float shadowSpriteY = (spriteY - 0.9) * (1.0 / 0.15);
if (distance(vec2(spriteX, shadowSpriteY), vec2(0.5, 0.5)) < 0.5) {
color = vec4(vec3(0.0, 0.0, 0.0), 0.5);
if (distance(vec2(spriteX, shadowSpriteY), vec2(0.5)) < 0.5) {
color = vec4(vec3(0.0), 0.5);
} else if (yOverflow) {
discard;
}

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@ -11,7 +11,6 @@ attribute float inTintEffect;
attribute vec4 inTint;
varying vec2 outTexCoord;
varying vec2 outtexFrameUv;
varying float outTexId;
varying vec2 outPosition;
varying float outTintEffect;

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@ -101,7 +101,7 @@ export default class SpritePipeline extends FieldSpritePipeline {
flatSpriteColors.splice(
flatSpriteColors.length,
0,
...(c < spriteColors.length ? spriteColors[c] : emptyColors),
...(c < spriteColors.length ? spriteColors[c].map(x => x / 255.0) : emptyColors),
);
flatFusionSpriteColors.splice(
flatFusionSpriteColors.length,
@ -110,7 +110,7 @@ export default class SpritePipeline extends FieldSpritePipeline {
);
}
this.set4iv("spriteColors", flatSpriteColors.flat());
this.set4fv("spriteColors", flatSpriteColors.flat());
this.set4iv("fusionSpriteColors", flatFusionSpriteColors.flat());
}
}
@ -146,7 +146,7 @@ export default class SpritePipeline extends FieldSpritePipeline {
if (c < baseColors.length) {
const baseColor = Array.from(Object.values(rgbHexToRgba(baseColors[c])));
const variantColor = Array.from(Object.values(rgbHexToRgba(variantColors[variant][baseColors[c]])));
flatBaseColors.splice(flatBaseColors.length, 0, ...baseColor);
flatBaseColors.splice(flatBaseColors.length, 0, ...baseColor.map(c => c / 255.0));
flatVariantColors.splice(flatVariantColors.length, 0, ...variantColor.map(c => c / 255.0));
} else {
flatBaseColors.splice(flatBaseColors.length, 0, ...emptyColors);
@ -160,7 +160,7 @@ export default class SpritePipeline extends FieldSpritePipeline {
}
}
this.set4iv("baseVariantColors", flatBaseColors.flat());
this.set4fv("baseVariantColors", flatBaseColors.flat());
this.set4fv("variantColors", flatVariantColors.flat());
}

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@ -405,8 +405,11 @@ export function deltaRgb(rgb1: number[], rgb2: number[]): number {
return Math.ceil(Math.sqrt(2 * drp2 + 4 * dgp2 + 3 * dbp2 + (t * (drp2 - dbp2)) / 256));
}
// Extract out the rgb values from a hex string
const hexRegex = /^([\da-f]{2})([\da-f]{2})([\da-f]{2})$/i;
export function rgbHexToRgba(hex: string) {
const color = hex.match(/^([\da-f]{2})([\da-f]{2})([\da-f]{2})$/i) ?? ["000000", "00", "00", "00"];
const color = hex.match(hexRegex) ?? ["000000", "00", "00", "00"];
return {
r: Number.parseInt(color[1], 16),
g: Number.parseInt(color[2], 16),

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@ -38,7 +38,7 @@ describe("Moves - Beak Blast", () => {
});
it("should add a charge effect that burns attackers on contact", async () => {
await game.startBattle([Species.BLASTOISE]);
await game.classicMode.startBattle([Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
@ -55,7 +55,7 @@ describe("Moves - Beak Blast", () => {
it("should still charge and burn opponents if the user is sleeping", async () => {
game.override.statusEffect(StatusEffect.SLEEP);
await game.startBattle([Species.BLASTOISE]);
await game.classicMode.startBattle([Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
@ -72,7 +72,7 @@ describe("Moves - Beak Blast", () => {
it("should not burn attackers that don't make contact", async () => {
game.override.enemyMoveset([Moves.WATER_GUN]);
await game.startBattle([Species.BLASTOISE]);
await game.classicMode.startBattle([Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
@ -89,7 +89,7 @@ describe("Moves - Beak Blast", () => {
it("should only hit twice with Multi-Lens", async () => {
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.startBattle([Species.BLASTOISE]);
await game.classicMode.startBattle([Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerPokemon()!;
@ -102,7 +102,7 @@ describe("Moves - Beak Blast", () => {
it("should be blocked by Protect", async () => {
game.override.enemyMoveset([Moves.PROTECT]);
await game.startBattle([Species.BLASTOISE]);
await game.classicMode.startBattle([Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
@ -116,4 +116,25 @@ describe("Moves - Beak Blast", () => {
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(leadPokemon.getTag(BattlerTagType.BEAK_BLAST_CHARGING)).toBeUndefined();
});
it("should still burn the enemy if the user is knocked out", async () => {
game.override.ability(Abilities.BALL_FETCH);
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const user = game.scene.getPlayerPokemon()!;
user.hp = 1;
game.move.select(Moves.BEAK_BLAST);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status?.effect).toBe(StatusEffect.BURN);
});
it("should not burn a long reach enemy that hits the user with a contact move", async () => {
game.override.enemyAbility(Abilities.LONG_REACH);
game.override.enemyMoveset([Moves.FALSE_SWIPE]).enemyLevel(100);
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.BEAK_BLAST);
await game.phaseInterceptor.to("BerryPhase", false);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.BURN);
});
});