mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-14 04:12:18 +02:00
Merge branch 'pagefaultgames:main' into egg-list-localization
This commit is contained in:
commit
0549c5989c
@ -3,7 +3,7 @@ import { Type } from "./type";
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||||
import * as Utils from "../utils";
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import { BattleStat, getBattleStatName } from "./battle-stat";
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import { PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
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import { getPokemonMessage } from "../messages";
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import { getPokemonMessage, getPokemonPrefix } from "../messages";
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import { Weather, WeatherType } from "./weather";
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import { BattlerTag } from "./battler-tags";
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import { BattlerTagType } from "./enums/battler-tag-type";
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@ -144,7 +144,7 @@ export class BlockRecoilDamageAttr extends AbAttr {
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}
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getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]) {
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return getPokemonMessage(pokemon, `'s ${abilityName}\nprotected it from recoil!`);
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return i18next.t('abilityTriggers:blockRecoilDamage', {pokemonName: `${getPokemonPrefix(pokemon)}${pokemon.name}`, abilityName: abilityName});
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}
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}
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@ -1407,6 +1407,23 @@ export class PostSummonMessageAbAttr extends PostSummonAbAttr {
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}
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}
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export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr {
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//Attr doesn't force pokemon name on the message
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private message: string;
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constructor(message: string) {
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super(true);
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this.message = message;
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}
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applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
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pokemon.scene.queueMessage(this.message);
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return true;
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}
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}
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export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
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private tagType: BattlerTagType;
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private turnCount: integer;
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@ -3061,7 +3078,8 @@ export function initAbilities() {
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.attr(BlockCritAbAttr)
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.ignorable(),
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new Ability(Abilities.AIR_LOCK, 3)
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.attr(SuppressWeatherEffectAbAttr, true),
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.attr(SuppressWeatherEffectAbAttr, true)
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.attr(PostSummonUnnamedMessageAbAttr, "The effects of the weather disappeared."),
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new Ability(Abilities.TANGLED_FEET, 4)
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.conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), BattleStatMultiplierAbAttr, BattleStat.EVA, 2)
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.ignorable(),
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@ -6841,7 +6841,7 @@ export function initMoves() {
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const turnMove = user.getLastXMoves(1);
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return !turnMove.length || turnMove[0].move !== move.id || turnMove[0].result !== MoveResult.SUCCESS;
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}), // TODO Add Instruct/Encore interaction
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new AttackMove(Moves.COMEUPPANCE, Type.DARK, MoveCategory.PHYSICAL, 1, 100, 10, -1, 0, 9)
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new AttackMove(Moves.COMEUPPANCE, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 9)
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.attr(CounterDamageAttr, (move: Move) => (move.category === MoveCategory.PHYSICAL || move.category === MoveCategory.SPECIAL), 1.5)
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.target(MoveTarget.ATTACKER),
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new AttackMove(Moves.AQUA_CUTTER, Type.WATER, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 9)
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|
@ -13,7 +13,7 @@ export default class DamageNumberHandler {
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add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void {
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const scene = target.scene;
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if (!scene.damageNumbersMode)
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if (!scene?.damageNumbersMode)
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return;
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const battlerIndex = target.getBattlerIndex();
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|
5
src/locales/de/ability-trigger.ts
Normal file
5
src/locales/de/ability-trigger.ts
Normal file
@ -0,0 +1,5 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const abilityTriggers: SimpleTranslationEntries = {
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'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
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} as const;
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@ -1,4 +1,5 @@
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import { ability } from "./ability";
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import { abilityTriggers } from "./ability-trigger";
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import { battle } from "./battle";
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import { commandUiHandler } from "./command-ui-handler";
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import { eggList } from "./egg-list";
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@ -17,6 +18,7 @@ import { tutorial } from "./tutorial";
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export const deConfig = {
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ability: ability,
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abilityTriggers: abilityTriggers,
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battle: battle,
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commandUiHandler: commandUiHandler,
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eggList: eggList,
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|
5
src/locales/en/ability-trigger.ts
Normal file
5
src/locales/en/ability-trigger.ts
Normal file
@ -0,0 +1,5 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const abilityTriggers: SimpleTranslationEntries = {
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'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
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} as const;
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@ -1,4 +1,5 @@
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import { ability } from "./ability";
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import { abilityTriggers } from "./ability-trigger";
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import { battle } from "./battle";
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import { commandUiHandler } from "./command-ui-handler";
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import { eggList } from "./egg-list";
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@ -15,8 +16,9 @@ import { starterSelectUiHandler } from "./starter-select-ui-handler";
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import { tutorial } from "./tutorial";
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export const enConfig = {
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export const enConfig = {
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ability: ability,
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abilityTriggers: abilityTriggers,
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battle: battle,
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commandUiHandler: commandUiHandler,
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eggList: eggList,
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|
5
src/locales/es/ability-trigger.ts
Normal file
5
src/locales/es/ability-trigger.ts
Normal file
@ -0,0 +1,5 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const abilityTriggers: SimpleTranslationEntries = {
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'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
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} as const;
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@ -1,4 +1,5 @@
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import { ability } from "./ability";
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import { abilityTriggers } from "./ability-trigger";
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import { battle } from "./battle";
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import { commandUiHandler } from "./command-ui-handler";
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import { eggList } from "./egg-list";
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@ -17,6 +18,7 @@ import { tutorial } from "./tutorial";
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export const esConfig = {
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ability: ability,
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abilityTriggers: abilityTriggers,
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battle: battle,
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commandUiHandler: commandUiHandler,
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eggList: eggList,
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|
5
src/locales/fr/ability-trigger.ts
Normal file
5
src/locales/fr/ability-trigger.ts
Normal file
@ -0,0 +1,5 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const abilityTriggers: SimpleTranslationEntries = {
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'blockRecoilDamage' : `{{abilityName}}\nde {{pokemonName}} le protège du contrecoup !`,
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} as const;
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@ -1,4 +1,5 @@
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import { ability } from "./ability";
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import { abilityTriggers } from "./ability-trigger";
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import { battle } from "./battle";
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import { commandUiHandler } from "./command-ui-handler";
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import { eggList } from "./egg-list";
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@ -17,6 +18,7 @@ import { tutorial } from "./tutorial";
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export const frConfig = {
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ability: ability,
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abilityTriggers: abilityTriggers,
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battle: battle,
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commandUiHandler: commandUiHandler,
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eggList: eggList,
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|
5
src/locales/it/ability-trigger.ts
Normal file
5
src/locales/it/ability-trigger.ts
Normal file
@ -0,0 +1,5 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const abilityTriggers: SimpleTranslationEntries = {
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'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
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} as const;
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@ -1,4 +1,5 @@
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import { ability } from "./ability";
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import { abilityTriggers } from "./ability-trigger";
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import { battle } from "./battle";
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import { commandUiHandler } from "./command-ui-handler";
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import { eggList } from "./egg-list";
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@ -17,6 +18,7 @@ import { tutorial } from "./tutorial";
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||||
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||||
export const itConfig = {
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ability: ability,
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abilityTriggers: abilityTriggers,
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battle: battle,
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commandUiHandler: commandUiHandler,
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eggList: eggList,
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|
5
src/locales/zh_CN/ability-trigger.ts
Normal file
5
src/locales/zh_CN/ability-trigger.ts
Normal file
@ -0,0 +1,5 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const abilityTriggers: SimpleTranslationEntries = {
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'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
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} as const;
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@ -1,4 +1,5 @@
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import { ability } from "./ability";
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import { abilityTriggers } from "./ability-trigger";
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import { battle } from "./battle";
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import { commandUiHandler } from "./command-ui-handler";
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import { eggList } from "./egg-list";
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@ -16,6 +17,7 @@ import { tutorial } from "./tutorial";
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export const zhCnConfig = {
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ability: ability,
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abilityTriggers: abilityTriggers,
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battle: battle,
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commandUiHandler: commandUiHandler,
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eggList: eggList,
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|
@ -554,10 +554,10 @@ export class EvolutionItemModifierType extends PokemonModifierType implements Ge
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super(Utils.toReadableString(EvolutionItem[evolutionItem]), `Causes certain Pokémon to evolve`, (_type, args) => new Modifiers.EvolutionItemModifier(this, (args[0] as PlayerPokemon).id),
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(pokemon: PlayerPokemon) => {
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if (pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) && pokemonEvolutions[pokemon.species.speciesId].filter(e => e.item === this.evolutionItem
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&& (!e.condition || e.condition.predicate(pokemon))).length)
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&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.formIndex == 0))
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return null;
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else if (pokemon.isFusion() && pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) && pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(e => e.item === this.evolutionItem
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&& (!e.condition || e.condition.predicate(pokemon))).length)
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&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.fusionFormIndex == 0))
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return null;
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return PartyUiHandler.NoEffectMessage;
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@ -635,6 +635,9 @@ export class PokemonBaseStatModifier extends PokemonHeldItemModifier {
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}
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}
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/**
|
||||
* Applies Specific Type item boosts (e.g., Magnet)
|
||||
*/
|
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export class AttackTypeBoosterModifier extends PokemonHeldItemModifier {
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private moveType: Type;
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private boostMultiplier: number;
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@ -667,8 +670,15 @@ export class AttackTypeBoosterModifier extends PokemonHeldItemModifier {
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return super.shouldApply(args) && args.length === 3 && typeof args[1] === 'number' && args[2] instanceof Utils.NumberHolder;
|
||||
}
|
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|
||||
/**
|
||||
* @param {Array<any>} args Array
|
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* - Index 0: {Pokemon} Pokemon
|
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* - Index 1: {number} Move type
|
||||
* - Index 2: {Utils.NumberHolder} Move power
|
||||
* @returns {boolean} Returns true if boosts have been applied to the move.
|
||||
*/
|
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apply(args: any[]): boolean {
|
||||
if (args[1] === this.moveType) {
|
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if (args[1] === this.moveType && (args[2] as Utils.NumberHolder).value >= 1) {
|
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(args[2] as Utils.NumberHolder).value = Math.floor((args[2] as Utils.NumberHolder).value * (1 + (this.getStackCount() * this.boostMultiplier)));
|
||||
return true;
|
||||
}
|
||||
|
@ -775,7 +775,7 @@ export class EncounterPhase extends BattlePhase {
|
||||
|
||||
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
|
||||
if (!this.loaded) {
|
||||
this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 5 === 1).then(success => {
|
||||
this.scene.gameData.saveAll(this.scene, true).then(success => {
|
||||
this.scene.disableMenu = false;
|
||||
if (!success)
|
||||
return this.scene.reset(true);
|
||||
|
@ -98,7 +98,8 @@ declare module 'i18next' {
|
||||
menu: SimpleTranslationEntries;
|
||||
menuUiHandler: SimpleTranslationEntries;
|
||||
move: MoveTranslationEntries;
|
||||
battle: SimpleTranslationEntries,
|
||||
battle: SimpleTranslationEntries;
|
||||
abilityTriggers: SimpleTranslationEntries;
|
||||
ability: AbilityTranslationEntries;
|
||||
pokeball: SimpleTranslationEntries;
|
||||
pokemon: SimpleTranslationEntries;
|
||||
|
@ -277,7 +277,7 @@ export class GameData {
|
||||
const maxIntAttrValue = Math.pow(2, 31);
|
||||
const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
|
||||
|
||||
if (!bypassLogin && !localStorage.getItem('data')) {
|
||||
if (!bypassLogin) {
|
||||
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
|
||||
.then(response => response.text())
|
||||
.then(error => {
|
||||
@ -293,15 +293,12 @@ export class GameData {
|
||||
console.error(error);
|
||||
return resolve(false);
|
||||
}
|
||||
localStorage.removeItem('data');
|
||||
resolve(true);
|
||||
});
|
||||
} else {
|
||||
const encFunc = bypassLogin
|
||||
? (data: string) => btoa(data)
|
||||
: (data: string) => AES.encrypt(data, saveKey);
|
||||
localStorage.setItem('data_bak', localStorage.getItem('data'));
|
||||
|
||||
localStorage.setItem('data', encFunc(systemData));
|
||||
localStorage.setItem('data', btoa(systemData));
|
||||
|
||||
this.scene.ui.savingIcon.hide();
|
||||
|
||||
@ -312,7 +309,7 @@ export class GameData {
|
||||
|
||||
public loadSystem(): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
if (bypassLogin && !localStorage.getItem('data'))
|
||||
if (bypassLogin && !localStorage.hasOwnProperty('data'))
|
||||
return resolve(false);
|
||||
|
||||
const handleSystemData = (systemDataStr: string) => {
|
||||
@ -424,7 +421,7 @@ export class GameData {
|
||||
}
|
||||
}
|
||||
|
||||
if (!bypassLogin && !localStorage.getItem('data')) {
|
||||
if (!bypassLogin) {
|
||||
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`, true)
|
||||
.then(response => response.text())
|
||||
.then(response => {
|
||||
@ -442,12 +439,8 @@ export class GameData {
|
||||
|
||||
handleSystemData(response);
|
||||
});
|
||||
} else {
|
||||
const decFunc = bypassLogin
|
||||
? (data: string) => atob(data)
|
||||
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
|
||||
handleSystemData(decFunc(localStorage.getItem('data')));
|
||||
}
|
||||
} else
|
||||
handleSystemData(atob(localStorage.getItem('data')));
|
||||
});
|
||||
}
|
||||
|
||||
@ -564,6 +557,40 @@ export class GameData {
|
||||
} as SessionSaveData;
|
||||
}
|
||||
|
||||
saveSession(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
|
||||
if (success !== null && !success)
|
||||
return resolve(false);
|
||||
|
||||
const sessionData = this.getSessionSaveData(scene);
|
||||
|
||||
if (!bypassLogin) {
|
||||
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true)
|
||||
.then(response => response.text())
|
||||
.then(error => {
|
||||
if (error) {
|
||||
if (error.startsWith('session out of date')) {
|
||||
this.scene.clearPhaseQueue();
|
||||
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
|
||||
}
|
||||
console.error(error);
|
||||
return resolve(false);
|
||||
}
|
||||
console.debug('Session data saved');
|
||||
resolve(true);
|
||||
});
|
||||
} else {
|
||||
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
|
||||
|
||||
console.debug('Session data saved');
|
||||
|
||||
resolve(true);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
getSession(slotId: integer): Promise<SessionSaveData> {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
if (slotId < 0)
|
||||
@ -578,7 +605,7 @@ export class GameData {
|
||||
}
|
||||
};
|
||||
|
||||
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ''}`)) {
|
||||
if (!bypassLogin) {
|
||||
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`, true)
|
||||
.then(response => response.text())
|
||||
.then(async response => {
|
||||
@ -591,12 +618,9 @@ export class GameData {
|
||||
});
|
||||
} else {
|
||||
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}`);
|
||||
if (sessionData) {
|
||||
const decFunc = bypassLogin
|
||||
? (data: string) => atob(data)
|
||||
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
|
||||
await handleSessionData(decFunc(sessionData));
|
||||
} else
|
||||
if (sessionData)
|
||||
await handleSessionData(atob(sessionData));
|
||||
else
|
||||
return resolve(null);
|
||||
}
|
||||
});
|
||||
@ -707,7 +731,7 @@ export class GameData {
|
||||
deleteSession(slotId: integer): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
if (bypassLogin) {
|
||||
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
|
||||
localStorage.removeItem('sessionData');
|
||||
return resolve(true);
|
||||
}
|
||||
|
||||
@ -717,7 +741,6 @@ export class GameData {
|
||||
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`, true).then(response => {
|
||||
if (response.ok) {
|
||||
loggedInUser.lastSessionSlot = -1;
|
||||
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
|
||||
resolve(true);
|
||||
}
|
||||
return response.text();
|
||||
@ -748,10 +771,8 @@ export class GameData {
|
||||
return resolve([false, false]);
|
||||
const sessionData = this.getSessionSaveData(scene);
|
||||
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true).then(response => {
|
||||
if (response.ok) {
|
||||
if (response.ok)
|
||||
loggedInUser.lastSessionSlot = -1;
|
||||
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
|
||||
}
|
||||
return response.json();
|
||||
}).then(jsonResponse => {
|
||||
if (!jsonResponse.error)
|
||||
@ -804,13 +825,13 @@ export class GameData {
|
||||
}) as SessionSaveData;
|
||||
}
|
||||
|
||||
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false): Promise<boolean> {
|
||||
saveAll(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
|
||||
if (success !== null && !success)
|
||||
return resolve(false);
|
||||
if (sync)
|
||||
this.scene.ui.savingIcon.show();
|
||||
this.scene.ui.savingIcon.show();
|
||||
const data = this.getSystemSaveData();
|
||||
const sessionData = this.getSessionSaveData(scene);
|
||||
|
||||
const maxIntAttrValue = Math.pow(2, 31);
|
||||
@ -822,12 +843,11 @@ export class GameData {
|
||||
sessionSlotId: scene.sessionSlotId
|
||||
};
|
||||
|
||||
if (!bypassLogin && sync) {
|
||||
if (!bypassLogin) {
|
||||
Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
|
||||
.then(response => response.text())
|
||||
.then(error => {
|
||||
if (sync)
|
||||
this.scene.ui.savingIcon.hide();
|
||||
this.scene.ui.savingIcon.hide();
|
||||
if (error) {
|
||||
if (error.startsWith('client version out of date')) {
|
||||
this.scene.clearPhaseQueue();
|
||||
@ -839,18 +859,14 @@ export class GameData {
|
||||
console.error(error);
|
||||
return resolve(false);
|
||||
}
|
||||
localStorage.removeItem('data');
|
||||
localStorage.removeItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`);
|
||||
resolve(true);
|
||||
});
|
||||
} else {
|
||||
const encFunc = bypassLogin
|
||||
? (data: string) => btoa(data)
|
||||
: (data: string) => AES.encrypt(data, saveKey);
|
||||
localStorage.setItem('data_bak', localStorage.getItem('data'));
|
||||
|
||||
localStorage.setItem('data', encFunc(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
|
||||
localStorage.setItem('data', btoa(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
|
||||
|
||||
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, encFunc(JSON.stringify(sessionData)));
|
||||
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
|
||||
|
||||
console.debug('Session data saved');
|
||||
|
||||
@ -894,12 +910,8 @@ export class GameData {
|
||||
});
|
||||
} else {
|
||||
const data = localStorage.getItem(dataKey);
|
||||
if (data) {
|
||||
const decFunc = bypassLogin
|
||||
? (data: string) => atob(data)
|
||||
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
|
||||
handleData(decFunc(data));
|
||||
}
|
||||
if (data)
|
||||
handleData(atob(data));
|
||||
resolve(!!data);
|
||||
}
|
||||
});
|
||||
@ -967,7 +979,7 @@ export class GameData {
|
||||
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
|
||||
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
|
||||
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
|
||||
if (!bypassLogin && dataType < GameDataType.SETTINGS && localStorage.getItem(dataKey)) {
|
||||
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
||||
updateUserInfo().then(success => {
|
||||
if (!success)
|
||||
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
|
||||
@ -978,15 +990,11 @@ export class GameData {
|
||||
console.error(error);
|
||||
return displayError(`An error occurred while updating ${dataName} data. Please contact the administrator.`);
|
||||
}
|
||||
localStorage.removeItem(dataKey);
|
||||
window.location = window.location;
|
||||
});
|
||||
});
|
||||
} else {
|
||||
const encFunc = bypassLogin || dataType === GameDataType.SETTINGS
|
||||
? (data: string) => btoa(data)
|
||||
: (data: string) => AES.encrypt(data, saveKey);
|
||||
localStorage.setItem(dataKey, encFunc(dataStr));
|
||||
localStorage.setItem(dataKey, btoa(dataStr));
|
||||
window.location = window.location;
|
||||
}
|
||||
}, () => {
|
||||
|
Loading…
Reference in New Issue
Block a user