diff --git a/.github/ISSUE_TEMPLATE/bug_report.yml b/.github/ISSUE_TEMPLATE/bug_report.yml
index 23c4a0a2159..eb270dc8f80 100644
--- a/.github/ISSUE_TEMPLATE/bug_report.yml
+++ b/.github/ISSUE_TEMPLATE/bug_report.yml
@@ -1,7 +1,7 @@
name: Bug Report
description: Create a report to help us improve
title: "[Bug] "
-labels: ["Bug"]
+labels: ["Bug", "Triage"]
body:
- type: markdown
attributes:
@@ -19,21 +19,12 @@ body:
value: |
---
- type: textarea
- id: session-file
+ id: repro
attributes:
- label: Session export file
- description: Open Menu → ManageData → Export Session → Select slot. The file should now be in your `/Downloads` directory. Change the file extension type from `.prsv` to `.txt` (How to [Windows](https://www.guidingtech.com/how-to-change-file-type-on-windows/) | [Mac](https://support.apple.com/guide/mac-help/show-or-hide-filename-extensions-on-mac-mchlp2304/mac) | [iOS](https://www.guidingtech.com/change-file-type-extension-on-iphone/)).
- placeholder: Focus me and then drop your file here (or use the upload button at the bottom)
+ label: Reproduction
+ description: Describe the steps to reproduce this bug. If applicable attach user/session data at the bottom
validations:
- required: false
- - type: textarea
- id: data-file
- attributes:
- label: User data export file
- description: Open Menu → ManageData → Export Data. The file should now be in your `/Downloads` directory. Change the file extension type from `.prsv` to `.txt` (How to [Windows](https://www.guidingtech.com/how-to-change-file-type-on-windows/) | [Mac](https://support.apple.com/guide/mac-help/show-or-hide-filename-extensions-on-mac-mchlp2304/mac) | [iOS](https://www.guidingtech.com/change-file-type-extension-on-iphone/)).
- placeholder: Focus me and then drop your file here (or use the upload button at the bottom)
- validations:
- required: false
+ required: true
- type: markdown
attributes:
value: |
@@ -60,48 +51,20 @@ body:
attributes:
value: |
---
- - type: dropdown
- id: os
+ - type: textarea
+ id: session-file
attributes:
- label: What OS did you observe the bug on?
- multiple: true
- options:
- - PC/Windows
- - Mac/OSX
- - Linux
- - iOS
- - Android
- - Other
- validations:
- required: true
- - type: input
- id: os-other
- attributes:
- label: If other please specify
+ label: Session export file
+ description: Open Menu → ManageData → Export Session → Select slot. The file should now be in your `/Downloads` directory. Change the file extension type from `.prsv` to `.txt` (How to [Windows](https://www.guidingtech.com/how-to-change-file-type-on-windows/) | [Mac](https://support.apple.com/guide/mac-help/show-or-hide-filename-extensions-on-mac-mchlp2304/mac) | [iOS](https://www.guidingtech.com/change-file-type-extension-on-iphone/)).
+ placeholder: Focus me and then drop your file here (or use the upload button at the bottom)
validations:
required: false
- - type: markdown
+ - type: textarea
+ id: data-file
attributes:
- value: |
- ---
- - type: dropdown
- id: browser
- attributes:
- label: Which browser do you use?
- multiple: true
- options:
- - Chrome
- - Firefox
- - Safari
- - Edge
- - Opera
- - Other
- validations:
- required: true
- - type: input
- id: browser-other
- attributes:
- label: If other please specify
+ label: User data export file
+ description: Open Menu → ManageData → Export Data. The file should now be in your `/Downloads` directory. Change the file extension type from `.prsv` to `.txt` (How to [Windows](https://www.guidingtech.com/how-to-change-file-type-on-windows/) | [Mac](https://support.apple.com/guide/mac-help/show-or-hide-filename-extensions-on-mac-mchlp2304/mac) | [iOS](https://www.guidingtech.com/change-file-type-extension-on-iphone/)).
+ placeholder: Focus me and then drop your file here (or use the upload button at the bottom)
validations:
required: false
- type: markdown
diff --git a/.github/ISSUE_TEMPLATE/feature_request.yml b/.github/ISSUE_TEMPLATE/feature_request.yml
index 843f7feab59..29a79b38158 100644
--- a/.github/ISSUE_TEMPLATE/feature_request.yml
+++ b/.github/ISSUE_TEMPLATE/feature_request.yml
@@ -1,7 +1,7 @@
name: Feature Request
description: Suggest an idea for this project
title: "[Feature] "
-labels: ["Enhancement"]
+labels: ["Enhancement", "Triage"]
body:
- type: markdown
attributes:
diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md
index 3e6b8bf6d0d..a30cb642a46 100644
--- a/.github/pull_request_template.md
+++ b/.github/pull_request_template.md
@@ -30,7 +30,7 @@
- [ ] The PR is self-contained and cannot be split into smaller PRs?
- [ ] Have I provided a clear explanation of the changes?
- [ ] Have I considered writing automated tests for the issue?
-- [ ] If I have text, did I add make it translatable and added a key in the English language?
+- [ ] If I have text, did I make it translatable and add a key in the English locale file(s)?
- [ ] Have I tested the changes (manually)?
- [ ] Are all unit tests still passing? (`npm run test`)
- [ ] Are the changes visual?
diff --git a/.github/workflows/eslint.yml b/.github/workflows/eslint.yml
index 9068f1ae9a2..2850418bc59 100644
--- a/.github/workflows/eslint.yml
+++ b/.github/workflows/eslint.yml
@@ -11,6 +11,8 @@ on:
branches:
- main # Trigger on pull request events targeting the main branch
- beta # Trigger on pull request events targeting the beta branch
+ merge_group:
+ types: [checks_requested]
jobs:
run-linters: # Define a job named "run-linters"
diff --git a/.github/workflows/github-pages.yml b/.github/workflows/github-pages.yml
index 3b7617c45f4..a092ccb425a 100644
--- a/.github/workflows/github-pages.yml
+++ b/.github/workflows/github-pages.yml
@@ -8,6 +8,8 @@ on:
branches:
- main
- beta
+ merge_group:
+ types: [checks_requested]
jobs:
pages:
diff --git a/.github/workflows/test-shard-template.yml b/.github/workflows/test-shard-template.yml
new file mode 100644
index 00000000000..ac89b503f0c
--- /dev/null
+++ b/.github/workflows/test-shard-template.yml
@@ -0,0 +1,30 @@
+name: Test Template
+
+on:
+ workflow_call:
+ inputs:
+ project:
+ required: true
+ type: string
+ shard:
+ required: true
+ type: number
+ totalShards:
+ required: true
+ type: number
+
+jobs:
+ test:
+ name: Shard ${{ inputs.shard }} of ${{ inputs.totalShards }}
+ runs-on: ubuntu-latest
+ steps:
+ - name: Check out Git repository
+ uses: actions/checkout@v4
+ - name: Set up Node.js
+ uses: actions/setup-node@v4
+ with:
+ node-version: 20
+ - name: Install Node.js dependencies
+ run: npm ci
+ - name: Run tests
+ run: npx vitest --project ${{ inputs.project }} --shard=${{ inputs.shard }}/${{ inputs.totalShards }} ${{ !runner.debug && '--silent' || '' }}
diff --git a/.github/workflows/tests.yml b/.github/workflows/tests.yml
index 9ce1d1c5038..66cc3ecc139 100644
--- a/.github/workflows/tests.yml
+++ b/.github/workflows/tests.yml
@@ -11,23 +11,37 @@ on:
branches:
- main # Trigger on pull request events targeting the main branch
- beta # Trigger on pull request events targeting the beta branch
+ merge_group:
+ types: [checks_requested]
jobs:
- run-tests: # Define a job named "run-tests"
- name: Run tests # Human-readable name for the job
- runs-on: ubuntu-latest # Specify the latest Ubuntu runner for the job
-
+ pre-test:
+ name: Run Pre-test
+ runs-on: ubuntu-latest
steps:
- - name: Check out Git repository # Step to check out the repository
- uses: actions/checkout@v4 # Use the checkout action version 4
-
- - name: Set up Node.js # Step to set up Node.js environment
- uses: actions/setup-node@v4 # Use the setup-node action version 4
+ - name: Check out Git repository
+ uses: actions/checkout@v4
with:
- node-version: 20 # Specify Node.js version 20
+ path: tests-action
+ - name: Set up Node.js
+ uses: actions/setup-node@v4
+ with:
+ node-version: 20
+ - name: Install Node.js dependencies
+ working-directory: tests-action
+ run: npm ci
+ - name: Run Pre-test
+ working-directory: tests-action
+ run: npx vitest run --project pre ${{ !runner.debug && '--silent' || '' }}
- - name: Install Node.js dependencies # Step to install Node.js dependencies
- run: npm ci # Use 'npm ci' to install dependencies
-
- - name: tests # Step to run tests
- run: npm run test:silent
\ No newline at end of file
+ run-tests:
+ name: Run Tests
+ needs: [pre-test]
+ strategy:
+ matrix:
+ shard: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
+ uses: ./.github/workflows/test-shard-template.yml
+ with:
+ project: main
+ shard: ${{ matrix.shard }}
+ totalShards: 10
\ No newline at end of file
diff --git a/create-test-boilerplate.js b/create-test-boilerplate.js
new file mode 100644
index 00000000000..d9cdbd4e7cf
--- /dev/null
+++ b/create-test-boilerplate.js
@@ -0,0 +1,110 @@
+import fs from 'fs';
+import path from 'path';
+import { fileURLToPath } from 'url';
+
+/**
+ * This script creates a test boilerplate file for a move or ability.
+ * @param {string} type - The type of test to create. Either "move", "ability",
+ * or "item".
+ * @param {string} fileName - The name of the file to create.
+ * @example npm run create-test move tackle
+ */
+
+// Get the directory name of the current module file
+const __filename = fileURLToPath(import.meta.url);
+const __dirname = path.dirname(__filename);
+
+// Get the arguments from the command line
+const args = process.argv.slice(2);
+const type = args[0]; // "move" or "ability"
+let fileName = args[1]; // The file name
+
+if (!type || !fileName) {
+ console.error('Please provide a type ("move", "ability", or "item") and a file name.');
+ process.exit(1);
+}
+
+// Convert fileName from kebab-case or camelCase to snake_case
+fileName = fileName
+ .replace(/-+/g, '_') // Convert kebab-case (dashes) to underscores
+ .replace(/([a-z])([A-Z])/g, '$1_$2') // Convert camelCase to snake_case
+ .toLowerCase(); // Ensure all lowercase
+
+// Format the description for the test case
+const formattedName = fileName
+ .replace(/_/g, ' ')
+ .replace(/\b\w/g, char => char.toUpperCase());
+
+// Determine the directory based on the type
+let dir;
+let description;
+if (type === 'move') {
+ dir = path.join(__dirname, 'src', 'test', 'moves');
+ description = `Moves - ${formattedName}`;
+} else if (type === 'ability') {
+ dir = path.join(__dirname, 'src', 'test', 'abilities');
+ description = `Abilities - ${formattedName}`;
+} else if (type === "item") {
+ dir = path.join(__dirname, 'src', 'test', 'items');
+ description = `Items - ${formattedName}`;
+} else {
+ console.error('Invalid type. Please use "move", "ability", or "item".');
+ process.exit(1);
+}
+
+// Ensure the directory exists
+if (!fs.existsSync(dir)) {
+ fs.mkdirSync(dir, { recursive: true });
+}
+
+// Create the file with the given name
+const filePath = path.join(dir, `${fileName}.test.ts`);
+
+if (fs.existsSync(filePath)) {
+ console.error(`File "${fileName}.test.ts" already exists.`);
+ process.exit(1);
+}
+
+// Define the content template
+const content = `import { Abilities } from "#enums/abilities";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
+
+describe("${description}", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+ const TIMEOUT = 20 * 1000;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .moveset([Moves.SPLASH])
+ .battleType("single")
+ .enemyAbility(Abilities.BALL_FETCH)
+ .enemyMoveset(Moves.SPLASH);
+ });
+
+ it("test case", async () => {
+ // await game.classicMode.startBattle([Species.MAGIKARP]);
+ // game.move.select(Moves.SPLASH);
+ }, TIMEOUT);
+});
+`;
+
+// Write the template content to the file
+fs.writeFileSync(filePath, content, 'utf8');
+
+console.log(`File created at: ${filePath}`);
diff --git a/docs/enemy-ai.md b/docs/enemy-ai.md
index f53a8511893..46482f56a90 100644
--- a/docs/enemy-ai.md
+++ b/docs/enemy-ai.md
@@ -191,15 +191,15 @@ Now that the enemy Pokémon with the best matchup score is on the field (assumin
We then need to apply a 2x multiplier for the move's type effectiveness and a 1.5x multiplier since STAB applies. After applying these multipliers, the final score for this move is **75**.
-- **Swords Dance**: As a non-attacking move, this move's benefit score is derived entirely from the sum of its attributes' benefit scores. Swords Dance's `StatChangeAttr` has a user benefit score of 0 and a target benefit score that, in this case, simplifies to
+- **Swords Dance**: As a non-attacking move, this move's benefit score is derived entirely from the sum of its attributes' benefit scores. Swords Dance's `StatStageChangeAttr` has a user benefit score of 0 and a target benefit score that, in this case, simplifies to
$\text{TBS}=4\times \text{levels} + (-2\times \text{sign(levels)})$
where `levels` is the number of stat stages added by the attribute (in this case, +2). The final score for this move is **6** (Note: because this move is self-targeted, we don't flip the sign of TBS when computing the target score).
-- **Crush Claw**: This move is a 75-power Normal-type physical attack with a 50 percent chance to lower the target's Defense by one stage. The additional effect is implemented by the same `StatChangeAttr` as Swords Dance, so we can use the same formulas from before to compute the total TBS and base target score.
+- **Crush Claw**: This move is a 75-power Normal-type physical attack with a 50 percent chance to lower the target's Defense by one stage. The additional effect is implemented by the same `StatStageChangeAttr` as Swords Dance, so we can use the same formulas from before to compute the total TBS and base target score.
- $\text{TBS}=\text{getTargetBenefitScore(StatChangeAttr)}-\text{attackScore}$
+ $\text{TBS}=\text{getTargetBenefitScore(StatStageChangeAttr)}-\text{attackScore}$
$\text{TBS}=(-4 + 2)-(-2\times 2 + \lfloor \frac{75}{5} \rfloor)=-2-11=-13$
@@ -221,4 +221,4 @@ When implementing a new move attribute, it's important to override `MoveAttr`'s
- A move's **user benefit score (UBS)** incentivizes (or discourages) the move's usage in general. A positive UBS gives the move more incentive to be used, while a negative UBS gives the move less incentive.
- A move's **target benefit score (TBS)** incentivizes (or discourages) the move's usage on a specific target. A positive TBS indicates the move is better used on the user or its allies, while a negative TBS indicates the move is better used on enemies.
- **The total benefit score (UBS + TBS) of a move should never be 0.** The move selection algorithm assumes the move's benefit score is unimplemented if the total score is 0 and penalizes the move's usage as a result. With status moves especially, it's important to have some form of implementation among the move's attributes to avoid this scenario.
-- **Score functions that use formulas should include comments.** If your attribute requires complex logic or formulas to calculate benefit scores, please add comments to explain how the logic works and its intended effect on the enemy's decision making.
\ No newline at end of file
+- **Score functions that use formulas should include comments.** If your attribute requires complex logic or formulas to calculate benefit scores, please add comments to explain how the logic works and its intended effect on the enemy's decision making.
diff --git a/eslint.config.js b/eslint.config.js
index eeea38e3178..80e9e67b525 100644
--- a/eslint.config.js
+++ b/eslint.config.js
@@ -1,7 +1,7 @@
import tseslint from '@typescript-eslint/eslint-plugin';
import stylisticTs from '@stylistic/eslint-plugin-ts'
import parser from '@typescript-eslint/parser';
-// import imports from 'eslint-plugin-import'; // Disabled due to not being compatible with eslint v9
+import importX from 'eslint-plugin-import-x';
export default [
{
@@ -11,7 +11,7 @@ export default [
parser: parser
},
plugins: {
- // imports: imports.configs.recommended // Disabled due to not being compatible with eslint v9
+ "import-x": importX,
'@stylistic/ts': stylisticTs,
'@typescript-eslint': tseslint
},
@@ -39,7 +39,8 @@ export default [
}],
"space-before-blocks": ["error", "always"], // Enforces a space before blocks
"keyword-spacing": ["error", { "before": true, "after": true }], // Enforces spacing before and after keywords
- "comma-spacing": ["error", { "before": false, "after": true }] // Enforces spacing after comma
+ "comma-spacing": ["error", { "before": false, "after": true }], // Enforces spacing after comma
+ "import-x/extensions": ["error", "never", { "json": "always" }], // Enforces no extension for imports unless json
}
}
]
diff --git a/index.css b/index.css
index 8034c1a4b38..1274f2fcead 100644
--- a/index.css
+++ b/index.css
@@ -23,15 +23,6 @@ body {
}
}
-#links {
- width: 90%;
- text-align: center;
- position: fixed;
- bottom: 0;
- display: flex;
- justify-content: space-around;
-}
-
#app {
display: flex;
justify-content: center;
@@ -93,7 +84,7 @@ input:-internal-autofill-selected {
@media (orientation: landscape) {
#touchControls {
- --controls-size: 20vh;
+ --controls-size: 20vh;
--text-shadow-size: 1.3vh;
--small-button-offset: 4vh;
}
@@ -148,10 +139,10 @@ input:-internal-autofill-selected {
/* Show cycle buttons only on STARTER_SELECT and on touch configuration panel */
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadOpenFilters,
-#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleForm,
-#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleShiny,
+#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT'], [data-ui-mode='RUN_INFO']) #apadCycleForm,
+#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT'], [data-ui-mode='RUN_INFO']) #apadCycleShiny,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleNature,
-#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleAbility,
+#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT'], [data-ui-mode='RUN_INFO']) #apadCycleAbility,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleGender,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleVariant {
display: none;
diff --git a/index.html b/index.html
index 29b4c0d1a6e..390a29fb365 100644
--- a/index.html
+++ b/index.html
@@ -39,7 +39,6 @@
-
diff --git a/lefthook.yml b/lefthook.yml
index 01ffebc69c7..662d3b5617b 100644
--- a/lefthook.yml
+++ b/lefthook.yml
@@ -2,6 +2,15 @@ pre-commit:
parallel: true
commands:
eslint:
- glob: '*.{js,jsx,ts,tsx}'
+ glob: "*.{js,jsx,ts,tsx}"
run: npx eslint --fix {staged_files}
- stage_fixed: true
\ No newline at end of file
+ stage_fixed: true
+ skip:
+ - merge
+ - rebase
+
+pre-push:
+ commands:
+ eslint:
+ glob: "*.{js,ts,jsx,tsx}"
+ run: npx eslint --fix {push_files}
\ No newline at end of file
diff --git a/package-lock.json b/package-lock.json
index 0605b299dab..4a447554819 100644
--- a/package-lock.json
+++ b/package-lock.json
@@ -28,6 +28,7 @@
"@vitest/coverage-istanbul": "^2.0.4",
"dependency-cruiser": "^16.3.10",
"eslint": "^9.7.0",
+ "eslint-plugin-import-x": "^4.2.1",
"jsdom": "^24.0.0",
"lefthook": "^1.6.12",
"phaser3spectorjs": "^0.0.8",
@@ -2505,6 +2506,19 @@
"node": ">=8"
}
},
+ "node_modules/doctrine": {
+ "version": "3.0.0",
+ "resolved": "https://registry.npmjs.org/doctrine/-/doctrine-3.0.0.tgz",
+ "integrity": "sha512-yS+Q5i3hBf7GBkd4KG8a7eBNNWNGLTaEwwYWUijIYM7zrlYDM0BFXHjjPWlWZ1Rg7UaddZeIDmi9jF3HmqiQ2w==",
+ "dev": true,
+ "license": "Apache-2.0",
+ "dependencies": {
+ "esutils": "^2.0.2"
+ },
+ "engines": {
+ "node": ">=6.0.0"
+ }
+ },
"node_modules/eastasianwidth": {
"version": "0.2.0",
"resolved": "https://registry.npmjs.org/eastasianwidth/-/eastasianwidth-0.2.0.tgz",
@@ -2687,6 +2701,155 @@
"url": "https://opencollective.com/eslint"
}
},
+ "node_modules/eslint-import-resolver-node": {
+ "version": "0.3.9",
+ "resolved": "https://registry.npmjs.org/eslint-import-resolver-node/-/eslint-import-resolver-node-0.3.9.tgz",
+ "integrity": "sha512-WFj2isz22JahUv+B788TlO3N6zL3nNJGU8CcZbPZvVEkBPaJdCV4vy5wyghty5ROFbCRnm132v8BScu5/1BQ8g==",
+ "dev": true,
+ "license": "MIT",
+ "dependencies": {
+ "debug": "^3.2.7",
+ "is-core-module": "^2.13.0",
+ "resolve": "^1.22.4"
+ }
+ },
+ "node_modules/eslint-import-resolver-node/node_modules/debug": {
+ "version": "3.2.7",
+ "resolved": "https://registry.npmjs.org/debug/-/debug-3.2.7.tgz",
+ "integrity": "sha512-CFjzYYAi4ThfiQvizrFQevTTXHtnCqWfe7x1AhgEscTz6ZbLbfoLRLPugTQyBth6f8ZERVUSyWHFD/7Wu4t1XQ==",
+ "dev": true,
+ "license": "MIT",
+ "dependencies": {
+ "ms": "^2.1.1"
+ }
+ },
+ "node_modules/eslint-plugin-import-x": {
+ "version": "4.2.1",
+ "resolved": "https://registry.npmjs.org/eslint-plugin-import-x/-/eslint-plugin-import-x-4.2.1.tgz",
+ "integrity": "sha512-WWi2GedccIJa0zXxx3WDnTgouGQTtdYK1nhXMwywbqqAgB0Ov+p1pYBsWh3VaB0bvBOwLse6OfVII7jZD9xo5Q==",
+ "dev": true,
+ "license": "MIT",
+ "dependencies": {
+ "@typescript-eslint/utils": "^8.1.0",
+ "debug": "^4.3.4",
+ "doctrine": "^3.0.0",
+ "eslint-import-resolver-node": "^0.3.9",
+ "get-tsconfig": "^4.7.3",
+ "is-glob": "^4.0.3",
+ "minimatch": "^9.0.3",
+ "semver": "^7.6.3",
+ "stable-hash": "^0.0.4",
+ "tslib": "^2.6.3"
+ },
+ "engines": {
+ "node": "^18.18.0 || ^20.9.0 || >=21.1.0"
+ },
+ "peerDependencies": {
+ "eslint": "^8.57.0 || ^9.0.0"
+ }
+ },
+ "node_modules/eslint-plugin-import-x/node_modules/@typescript-eslint/scope-manager": {
+ "version": "8.5.0",
+ "resolved": "https://registry.npmjs.org/@typescript-eslint/scope-manager/-/scope-manager-8.5.0.tgz",
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+ "semver": "^7.6.0",
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"url": "https://github.com/sponsors/sindresorhus"
}
},
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+ "dev": true,
+ "license": "MIT",
+ "dependencies": {
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+ },
+ "funding": {
+ "url": "https://github.com/privatenumber/get-tsconfig?sponsor=1"
+ }
+ },
"node_modules/glob-parent": {
"version": "6.0.2",
"resolved": "https://registry.npmjs.org/glob-parent/-/glob-parent-6.0.2.tgz",
@@ -4854,6 +5030,16 @@
"node": ">=4"
}
},
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+ "resolved": "https://registry.npmjs.org/resolve-pkg-maps/-/resolve-pkg-maps-1.0.0.tgz",
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+ "dev": true,
+ "license": "MIT",
+ "funding": {
+ "url": "https://github.com/privatenumber/resolve-pkg-maps?sponsor=1"
+ }
+ },
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"version": "1.0.4",
"resolved": "https://registry.npmjs.org/reusify/-/reusify-1.0.4.tgz",
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"node": ">=0.10.0"
}
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"node_modules/stackback": {
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"resolved": "https://registry.npmjs.org/stackback/-/stackback-0.0.2.tgz",
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"node": ">=6"
}
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index b85ac639a1b..dddf5aedebd 100644
--- a/package.json
+++ b/package.json
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"docs": "typedoc",
"depcruise": "depcruise src",
- "depcruise:graph": "depcruise src --output-type dot | node dependency-graph.js > dependency-graph.svg"
+ "depcruise:graph": "depcruise src --output-type dot | node dependency-graph.js > dependency-graph.svg",
+ "create-test": "node ./create-test-boilerplate.js"
},
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new file mode 100644
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new file mode 100644
index 00000000000..8390263edaa
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new file mode 100644
index 00000000000..191706696c5
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new file mode 100644
index 00000000000..87ea70debe7
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new file mode 100644
index 00000000000..f795b3c5898
--- /dev/null
+++ b/public/battle-anims/mortal-spin.json
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new file mode 100644
index 00000000000..67c060cc8b9
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new file mode 100644
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new file mode 100644
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diff --git a/public/battle-anims/sappy-seed.json b/public/battle-anims/sappy-seed.json
new file mode 100644
index 00000000000..d32c2bb2417
--- /dev/null
+++ b/public/battle-anims/sappy-seed.json
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new file mode 100644
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diff --git a/public/battle-anims/sparkly-swirl.json b/public/battle-anims/sparkly-swirl.json
new file mode 100644
index 00000000000..7972d6bec03
--- /dev/null
+++ b/public/battle-anims/sparkly-swirl.json
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new file mode 100644
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new file mode 100644
index 00000000000..82b3a39253e
--- /dev/null
+++ b/public/battle-anims/syrup-bomb.json
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diff --git a/public/battle-anims/veevee-volley.json b/public/battle-anims/veevee-volley.json
new file mode 100644
index 00000000000..7590707e65e
--- /dev/null
+++ b/public/battle-anims/veevee-volley.json
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new file mode 100644
index 00000000000..c20bac6a4f1
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new file mode 100644
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diff --git a/public/images/inputs/keyboard.png b/public/images/inputs/keyboard.png
index 67b26af12de..e4d849be0fb 100644
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diff --git a/public/images/items.json b/public/images/items.json
index c347790b92f..442b93d657b 100644
--- a/public/images/items.json
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},
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@@ -240,6 +240,27 @@
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}
},
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@@ -256,7 +277,7 @@
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@@ -619,7 +619,7 @@
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{
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{
@@ -724,7 +724,7 @@
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{
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"trimmed": true,
"sourceSize": {
@@ -744,6 +744,27 @@
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}
},
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+ }
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{
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@@ -760,7 +781,7 @@
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@@ -781,7 +802,7 @@
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@@ -802,7 +823,7 @@
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@@ -823,7 +844,7 @@
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@@ -844,7 +865,7 @@
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},
{
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}
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{
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{
@@ -955,7 +955,7 @@
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{
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},
{
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{
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@@ -1054,7 +1054,7 @@
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{
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{
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diff --git a/public/images/pokemon/shiny/279.png b/public/images/pokemon/shiny/279.png
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diff --git a/public/images/pokemon/shiny/327.png b/public/images/pokemon/shiny/327.png
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diff --git a/public/images/pokemon/variant/279.json b/public/images/pokemon/variant/279.json
index a7b97ac3161..5c193f7939b 100644
--- a/public/images/pokemon/variant/279.json
+++ b/public/images/pokemon/variant/279.json
@@ -1,38 +1,49 @@
{
"0": {
+ "bc4524": "af5457",
"31638c": "324a26",
- "101010": "101010",
"5aa5ce": "40683c",
- "a5e6ff": "b6d9ac",
- "7bceef": "789c6e",
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+ "ce4252": "af2c4f",
"ffffff": "f1dcd8",
"8c4231": "420b0c",
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"ffffad": "f4bfb6",
+ "ffde4a": "c66f68",
+ "7bceef": "789c6e",
+ "a5e6ff": "b6d9ac",
+ "737384": "774644",
"f7b531": "af5457",
- "ce4252": "af2c4f",
- "bc4524": "af5457",
- "00e5e7": "00e5e7"
+ "c57b31": "551917",
+ "ced6ef": "c09e99"
},
"1": {
+ "bc4524": "3d325e",
"31638c": "143a72",
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"5aa5ce": "4060bc",
- "a5e6ff": "b4b3ff",
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+ "ce4252": "b75558",
"ffffff": "e5ecff",
"8c4231": "17103f",
- "ffde4a": "534e72",
- "c57b31": "2a1f50",
"ffffad": "87879b",
+ "ffde4a": "534e72",
+ "7bceef": "657ddf",
+ "a5e6ff": "b4b3ff",
"f7b531": "3d325e",
- "ce4252": "b75558",
- "bc4524": "3d325e",
- "00e5e7": "00e5e7"
+ "c57b31": "2a1f50",
+ "ced6ef": "a8b5dd"
+ },
+ "2": {
+ "ce4252": "215991",
+ "ffde4a": "f16f40",
+ "ffffad": "ffb274",
+ "737384": "884c43",
+ "c57b31": "761c03",
+ "7bceef": "be3d2f",
+ "8c4231": "5a0700",
+ "5aa5ce": "892722",
+ "8c4232": "761c03",
+ "ffffff": "f5e1d1",
+ "a5e6ff": "dd533a",
+ "f7b531": "bc4524",
+ "ced6ef": "d19e92",
+ "31638c": "610f0e"
}
-}
\ No newline at end of file
+}
diff --git a/public/images/pokemon/variant/279_1.json b/public/images/pokemon/variant/279_1.json
deleted file mode 100644
index 3f884262e14..00000000000
--- a/public/images/pokemon/variant/279_1.json
+++ /dev/null
@@ -1,3611 +0,0 @@
-{
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diff --git a/public/images/pokemon/variant/279_2.json b/public/images/pokemon/variant/279_2.json
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diff --git a/public/images/pokemon/variant/465_3.png b/public/images/pokemon/variant/465_3.png
deleted file mode 100644
index fe8e764028b..00000000000
Binary files a/public/images/pokemon/variant/465_3.png and /dev/null differ
diff --git a/public/images/pokemon/variant/_masterlist.json b/public/images/pokemon/variant/_masterlist.json
index ff28e68160e..938c92f5056 100644
--- a/public/images/pokemon/variant/_masterlist.json
+++ b/public/images/pokemon/variant/_masterlist.json
@@ -1017,7 +1017,7 @@
"279": [
1,
1,
- 2
+ 1
],
"280": [
0,
@@ -1691,8 +1691,8 @@
],
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0,
- 2,
- 2
+ 1,
+ 1
],
"466": [
1,
@@ -3980,6 +3980,11 @@
1,
1
],
+ "465": [
+ 0,
+ 1,
+ 1
+ ],
"592": [
1,
1,
@@ -4312,6 +4317,11 @@
1,
1
],
+ "99-gigantamax": [
+ 0,
+ 1,
+ 1
+ ],
"100": [
0,
1,
@@ -5685,7 +5695,7 @@
"465": [
0,
1,
- 2
+ 1
],
"466": [
2,
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1,
1
],
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+ 1,
+ 1
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"592": [
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1,
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],
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1
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1
]
}
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\ No newline at end of file
+}
diff --git a/public/images/pokemon/variant/back/465.json b/public/images/pokemon/variant/back/465.json
index c8dad539b75..cc868023c2b 100644
--- a/public/images/pokemon/variant/back/465.json
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@@ -8,5 +8,14 @@
"bd216b": "21bd69",
"31313a": "31313a",
"d65a94": "5ad662"
+ },
+ "2": {
+ "5a193a": "752e2e",
+ "31313a": "3d1519",
+ "d65a94": "e67d2f",
+ "3a73ad": "ebc582",
+ "295a84": "ad875a",
+ "bd216b": "b35131",
+ "193a63": "705040"
}
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\ No newline at end of file
+}
diff --git a/public/images/pokemon/variant/back/465_3.json b/public/images/pokemon/variant/back/465_3.json
deleted file mode 100644
index 3141b3c6cee..00000000000
--- a/public/images/pokemon/variant/back/465_3.json
+++ /dev/null
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diff --git a/public/images/pokemon/variant/back/465_3.png b/public/images/pokemon/variant/back/465_3.png
deleted file mode 100644
index 876725447af..00000000000
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diff --git a/public/images/pokemon/variant/back/99-gigantamax.json b/public/images/pokemon/variant/back/99-gigantamax.json
new file mode 100644
index 00000000000..31fa87f0e8d
--- /dev/null
+++ b/public/images/pokemon/variant/back/99-gigantamax.json
@@ -0,0 +1,32 @@
+{
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+ "c56a5a": "6232a9",
+ "f6c58b": "9f60d5",
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+ "ee8b4a": "8853bf",
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+ "b47b5a": "7c72b6",
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+ "9a859a": "872d65"
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+ "b5a6b5": "44778a",
+ "9a859a": "2f4c6b"
+ }
+}
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diff --git a/public/images/pokemon/variant/back/female/465.json b/public/images/pokemon/variant/back/female/465.json
new file mode 100644
index 00000000000..ed257655add
--- /dev/null
+++ b/public/images/pokemon/variant/back/female/465.json
@@ -0,0 +1,21 @@
+{
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+ "295a84": "472984",
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+ "000000": "000000",
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+ "3a73ad": "ebc582",
+ "295a84": "ad875a",
+ "bd216b": "b35131",
+ "193a63": "705040"
+ }
+}
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diff --git a/public/images/pokemon/variant/exp/864.json b/public/images/pokemon/variant/exp/864.json
index cf8ae42b0fd..ccfc0f2d88d 100644
--- a/public/images/pokemon/variant/exp/864.json
+++ b/public/images/pokemon/variant/exp/864.json
@@ -3,44 +3,36 @@
"bcb9be": "ae4c95",
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"7b787c": "793d6d",
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- "706e6d": "7d7c75",
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+ "7f806a": "4d8894",
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+ "7c7a78": "793d6d",
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"af9e9e": "42a2b1"
},
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"7b787c": "004140",
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- "b8b4ba": "567f83",
+ "dcd9dd": "12a169",
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"938f94": "2b5458",
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- "706e6d": "7d7c75",
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+ "e66294": "15c05f",
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+ "7f806a": "4b1f28",
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+ "7c7a78": "004140",
+ "bbb4bc": "0a7a57",
"af9e9e": "48c492"
}
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+}
diff --git a/public/images/pokemon/variant/exp/back/672.json b/public/images/pokemon/variant/exp/back/672.json
index 8ee91469917..7282ef5e693 100644
--- a/public/images/pokemon/variant/exp/back/672.json
+++ b/public/images/pokemon/variant/exp/back/672.json
@@ -1,4 +1,20 @@
{
+ "1": {
+ "3d3128": "69112a",
+ "000000": "000000",
+ "67615b": "9e2c3d",
+ "615140": "89431b",
+ "7e6d5a": "b3743e",
+ "554538": "642509",
+ "efeded": "f8e2b7",
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+ "0e5d58": "8c6859",
+ "09a77c": "f8f0e2",
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+ "c16a3f": "321512",
+ "c6b379": "552d30",
+ "a8905c": "4b2525"
+ },
"2": {
"3d3128": "161526",
"000000": "000000",
@@ -15,4 +31,4 @@
"c6b379": "9f5f9b",
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}
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+}
diff --git a/public/images/pokemon/variant/exp/back/672_2.json b/public/images/pokemon/variant/exp/back/672_2.json
deleted file mode 100644
index 216c213bc12..00000000000
--- a/public/images/pokemon/variant/exp/back/672_2.json
+++ /dev/null
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index 860c4515df7..118a0f26768 100644
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@@ -28,5 +28,20 @@
"fffbff": "edf8e6",
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\ No newline at end of file
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deleted file mode 100644
index 397453d3274..00000000000
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new file mode 100644
index 00000000000..a7ff2338057
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\ No newline at end of file
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new file mode 100644
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--- /dev/null
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new file mode 100644
index 00000000000..eba00096f8d
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@@ -0,0 +1,41 @@
+{
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new file mode 100644
index 00000000000..0e9544e2529
--- /dev/null
+++ b/public/images/trainer/faba.json
@@ -0,0 +1,41 @@
+{
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diff --git a/public/images/trainer/guzma.json b/public/images/trainer/guzma.json
new file mode 100644
index 00000000000..c278d68be24
--- /dev/null
+++ b/public/images/trainer/guzma.json
@@ -0,0 +1,41 @@
+{
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diff --git a/public/images/trainer/lusamine.json b/public/images/trainer/lusamine.json
new file mode 100644
index 00000000000..55a711a21fb
--- /dev/null
+++ b/public/images/trainer/lusamine.json
@@ -0,0 +1,41 @@
+{
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+}
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diff --git a/public/images/trainer/macro_grunt_f.json b/public/images/trainer/macro_grunt_f.json
new file mode 100644
index 00000000000..04b30ec4ca5
--- /dev/null
+++ b/public/images/trainer/macro_grunt_f.json
@@ -0,0 +1,41 @@
+{
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diff --git a/public/images/trainer/macro_grunt_m.json b/public/images/trainer/macro_grunt_m.json
new file mode 100644
index 00000000000..5357fdb0767
--- /dev/null
+++ b/public/images/trainer/macro_grunt_m.json
@@ -0,0 +1,41 @@
+{
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+ }
+}
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diff --git a/public/images/trainer/oleana.json b/public/images/trainer/oleana.json
new file mode 100644
index 00000000000..7219b640c38
--- /dev/null
+++ b/public/images/trainer/oleana.json
@@ -0,0 +1,41 @@
+{
+ "textures": [
+ {
+ "image": "oleana.png",
+ "format": "RGBA8888",
+ "size": {
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+ "h": 79
+ },
+ "scale": 1,
+ "frames": [
+ {
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+ },
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+ }
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+ "meta": {
+ "app": "https://www.codeandweb.com/texturepacker",
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+ }
+}
diff --git a/public/images/trainer/oleana.png b/public/images/trainer/oleana.png
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diff --git a/public/images/trainer/plumeria.json b/public/images/trainer/plumeria.json
new file mode 100644
index 00000000000..936a8766750
--- /dev/null
+++ b/public/images/trainer/plumeria.json
@@ -0,0 +1,41 @@
+{
+ "textures": [
+ {
+ "image": "plumeria.png",
+ "format": "RGBA8888",
+ "size": {
+ "w": 72,
+ "h": 72
+ },
+ "scale": 1,
+ "frames": [
+ {
+ "filename": "0001.png",
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+ "trimmed": false,
+ "sourceSize": {
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+ "h": 80
+ },
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+ }
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+ "meta": {
+ "app": "https://www.codeandweb.com/texturepacker",
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+ "smartupdate": "$TexturePacker:SmartUpdate:5527e7b646932d429928b53f055e9d27:c0640510780d2974f9b74a7f8e6b29aa:7bfec029bae78c9d483f59c35b73afad$"
+ }
+}
diff --git a/public/images/trainer/plumeria.png b/public/images/trainer/plumeria.png
new file mode 100644
index 00000000000..b7382f6afde
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diff --git a/public/images/trainer/rose.json b/public/images/trainer/rose.json
new file mode 100644
index 00000000000..86869257b63
--- /dev/null
+++ b/public/images/trainer/rose.json
@@ -0,0 +1,41 @@
+{
+ "textures": [
+ {
+ "image": "rose.png",
+ "format": "RGBA8888",
+ "size": {
+ "w": 79,
+ "h": 79
+ },
+ "scale": 1,
+ "frames": [
+ {
+ "filename": "0001.png",
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+ "trimmed": false,
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+ "h": 80
+ },
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+ }
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+ }
+}
diff --git a/public/images/trainer/rose.png b/public/images/trainer/rose.png
new file mode 100644
index 00000000000..f90da7568d4
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diff --git a/public/images/trainer/skull_grunt_f.json b/public/images/trainer/skull_grunt_f.json
new file mode 100644
index 00000000000..182f9300ad5
--- /dev/null
+++ b/public/images/trainer/skull_grunt_f.json
@@ -0,0 +1,41 @@
+{
+ "textures": [
+ {
+ "image": "skull_grunt_f.png",
+ "format": "RGBA8888",
+ "size": {
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+ "h": 74
+ },
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+ "frames": [
+ {
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+ }
+}
diff --git a/public/images/trainer/skull_grunt_f.png b/public/images/trainer/skull_grunt_f.png
new file mode 100644
index 00000000000..fe7834ba4a8
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diff --git a/public/images/trainer/skull_grunt_m.json b/public/images/trainer/skull_grunt_m.json
new file mode 100644
index 00000000000..7c728e9d3fc
--- /dev/null
+++ b/public/images/trainer/skull_grunt_m.json
@@ -0,0 +1,41 @@
+{
+ "textures": [
+ {
+ "image": "skull_grunt_m.png",
+ "format": "RGBA8888",
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+ },
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+ {
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+ }
+}
diff --git a/public/images/trainer/skull_grunt_m.png b/public/images/trainer/skull_grunt_m.png
new file mode 100644
index 00000000000..f2b8acba984
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diff --git a/public/images/types_ja.png b/public/images/types_ja.png
index e60d8e071aa..a6f3b00607f 100644
Binary files a/public/images/types_ja.png and b/public/images/types_ja.png differ
diff --git a/public/images/ui/egg_summary_bg.png b/public/images/ui/egg_summary_bg.png
new file mode 100644
index 00000000000..e81934b9d75
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diff --git a/public/images/ui/egg_summary_bg_blank.png b/public/images/ui/egg_summary_bg_blank.png
new file mode 100644
index 00000000000..09bcb63cfa3
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diff --git a/public/images/ui/icon_egg_move.png b/public/images/ui/icon_egg_move.png
new file mode 100644
index 00000000000..a5b0bff4ace
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diff --git a/public/images/ui/icon_lock.png b/public/images/ui/icon_lock.png
new file mode 100644
index 00000000000..6a12efa15e8
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diff --git a/public/images/ui/icon_stop.png b/public/images/ui/icon_stop.png
new file mode 100644
index 00000000000..6d9c201695a
Binary files /dev/null and b/public/images/ui/icon_stop.png differ
diff --git a/public/images/ui/legacy/egg_summary_bg.png b/public/images/ui/legacy/egg_summary_bg.png
new file mode 100644
index 00000000000..658f5df0e96
Binary files /dev/null and b/public/images/ui/legacy/egg_summary_bg.png differ
diff --git a/public/images/ui/legacy/icon_egg_move.png b/public/images/ui/legacy/icon_egg_move.png
new file mode 100644
index 00000000000..a5b0bff4ace
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diff --git a/public/images/ui/legacy/icon_lock.png b/public/images/ui/legacy/icon_lock.png
new file mode 100644
index 00000000000..6a12efa15e8
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diff --git a/public/images/ui/legacy/icon_stop.png b/public/images/ui/legacy/icon_stop.png
new file mode 100644
index 00000000000..6d9c201695a
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diff --git a/public/images/ui/legacy/settings_icon.png b/public/images/ui/legacy/settings_icon.png
new file mode 100644
index 00000000000..21680cce7fc
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diff --git a/public/images/ui/legacy/summary_moves_effect_de.png b/public/images/ui/legacy/summary_moves_effect_de.png
deleted file mode 100644
index 8d6ef024cf3..00000000000
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diff --git a/public/images/ui/legacy/summary_moves_effect_es.png b/public/images/ui/legacy/summary_moves_effect_es.png
deleted file mode 100644
index a48f90cc8f6..00000000000
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diff --git a/public/images/ui/legacy/summary_moves_effect_fr.png b/public/images/ui/legacy/summary_moves_effect_fr.png
deleted file mode 100644
index 9d65c920176..00000000000
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diff --git a/public/images/ui/legacy/summary_moves_effect_it.png b/public/images/ui/legacy/summary_moves_effect_it.png
deleted file mode 100644
index 8d6ef024cf3..00000000000
Binary files a/public/images/ui/legacy/summary_moves_effect_it.png and /dev/null differ
diff --git a/public/images/ui/legacy/summary_moves_effect_pt-BR.png b/public/images/ui/legacy/summary_moves_effect_pt-BR.png
deleted file mode 100644
index f5a0c2ea736..00000000000
Binary files a/public/images/ui/legacy/summary_moves_effect_pt-BR.png and /dev/null differ
diff --git a/public/images/ui/legacy/summary_moves_effect_zh-CN.png b/public/images/ui/legacy/summary_moves_effect_zh-CN.png
deleted file mode 100644
index 8d6ef024cf3..00000000000
Binary files a/public/images/ui/legacy/summary_moves_effect_zh-CN.png and /dev/null differ
diff --git a/public/images/ui/settings_icon.png b/public/images/ui/settings_icon.png
new file mode 100644
index 00000000000..21680cce7fc
Binary files /dev/null and b/public/images/ui/settings_icon.png differ
diff --git a/src/@types/common.ts b/src/@types/common.ts
index 6868d766008..fcd946656dc 100644
--- a/src/@types/common.ts
+++ b/src/@types/common.ts
@@ -1,3 +1,3 @@
-import BattleScene from "#app/battle-scene.js";
+import BattleScene from "#app/battle-scene";
export type ConditionFn = (scene: BattleScene, args?: any[]) => boolean;
diff --git a/src/@types/i18next.d.ts b/src/@types/i18next.d.ts
index d895659acef..9e8418a8977 100644
--- a/src/@types/i18next.d.ts
+++ b/src/@types/i18next.d.ts
@@ -1,4 +1,4 @@
-import { type enConfig } from "#app/locales/en/config.js";
+import { type enConfig } from "#app/locales/en/config";
import { TOptions } from "i18next";
//TODO: this needs to be type properly in the future
diff --git a/src/account.ts b/src/account.ts
index 6682e3e0b7c..c6d2f85489a 100644
--- a/src/account.ts
+++ b/src/account.ts
@@ -6,6 +6,7 @@ export interface UserInfo {
lastSessionSlot: integer;
discordId: string;
googleId: string;
+ hasAdminRole: boolean;
}
export let loggedInUser: UserInfo | null = null;
@@ -13,13 +14,13 @@ export let loggedInUser: UserInfo | null = null;
export const clientSessionId = Utils.randomString(32);
export function initLoggedInUser(): void {
- loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: ""};
+ loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: "", hasAdminRole: false };
}
export function updateUserInfo(): Promise<[boolean, integer]> {
return new Promise<[boolean, integer]>(resolve => {
if (bypassLogin) {
- loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: "" };
+ loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: "", hasAdminRole: false};
let lastSessionSlot = -1;
for (let s = 0; s < 5; s++) {
if (localStorage.getItem(`sessionData${s ? s : ""}_${loggedInUser.username}`)) {
diff --git a/src/battle-scene.ts b/src/battle-scene.ts
index 922a145780b..c9c8d6b788a 100644
--- a/src/battle-scene.ts
+++ b/src/battle-scene.ts
@@ -63,7 +63,7 @@ import { Moves } from "#enums/moves";
import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species";
import { UiTheme } from "#enums/ui-theme";
-import { TimedEventManager } from "#app/timed-event-manager.js";
+import { TimedEventManager } from "#app/timed-event-manager";
import i18next from "i18next";
import { TrainerType } from "#enums/trainer-type";
import { battleSpecDialogue } from "./data/dialogue";
@@ -126,10 +126,11 @@ export default class BattleScene extends SceneBase {
public bgmVolume: number = 1;
public fieldVolume: number = 1;
public seVolume: number = 1;
+ public uiVolume: number = 1;
public gameSpeed: integer = 1;
public damageNumbersMode: integer = 0;
public reroll: boolean = false;
- public shopCursorTarget: number = ShopCursorTarget.CHECK_TEAM;
+ public shopCursorTarget: number = ShopCursorTarget.REWARDS;
public showMovesetFlyout: boolean = true;
public showArenaFlyout: boolean = true;
public showTimeOfDayWidget: boolean = true;
@@ -160,6 +161,13 @@ export default class BattleScene extends SceneBase {
public moveAnimations: boolean = true;
public expGainsSpeed: integer = 0;
public skipSeenDialogues: boolean = false;
+ /**
+ * Determines if the egg hatching animation should be skipped
+ * - 0 = Never (never skip animation)
+ * - 1 = Ask (ask to skip animation when hatching 2 or more eggs)
+ * - 2 = Always (automatically skip animation when hatching 2 or more eggs)
+ */
+ public eggSkipPreference: number = 0;
/**
* Defines the experience gain display mode.
@@ -840,21 +848,21 @@ export default class BattleScene extends SceneBase {
}
addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
+ if (Overrides.OPP_LEVEL_OVERRIDE > 0) {
+ level = Overrides.OPP_LEVEL_OVERRIDE;
+ }
if (Overrides.OPP_SPECIES_OVERRIDE) {
species = getPokemonSpecies(Overrides.OPP_SPECIES_OVERRIDE);
- }
- const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource);
- if (Overrides.OPP_LEVEL_OVERRIDE !== 0) {
- pokemon.level = Overrides.OPP_LEVEL_OVERRIDE;
+ // The fact that a Pokemon is a boss or not can change based on its Species and level
+ boss = this.getEncounterBossSegments(this.currentBattle.waveIndex, level, species) > 1;
}
- if (Overrides.OPP_GENDER_OVERRIDE !== null) {
- pokemon.gender = Overrides.OPP_GENDER_OVERRIDE;
- }
+ const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource);
+
overrideModifiers(this, false);
overrideHeldItems(this, pokemon, false);
if (boss && !dataSource) {
- const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
+ const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967296));
for (let s = 0; s < pokemon.ivs.length; s++) {
pokemon.ivs[s] = Math.round(Phaser.Math.Linear(Math.min(pokemon.ivs[s], secondaryIvs[s]), Math.max(pokemon.ivs[s], secondaryIvs[s]), 0.75));
@@ -960,6 +968,16 @@ export default class BattleScene extends SceneBase {
this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym();
}
+ /**
+ * Generates a random number using the current battle's seed
+ *
+ * This calls {@linkcode Battle.randSeedInt}(`scene`, {@linkcode range}, {@linkcode min}) in `src/battle.ts`
+ * which calls {@linkcode Utils.randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts`
+ *
+ * @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
+ * @param min The minimum integer to pick, default `0`
+ * @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
+ */
randBattleSeedInt(range: integer, min: integer = 0): integer {
return this.currentBattle?.randSeedInt(this, range, min);
}
@@ -973,6 +991,7 @@ export default class BattleScene extends SceneBase {
this.setSeed(Overrides.SEED_OVERRIDE || Utils.randomString(24));
console.log("Seed:", this.seed);
+ this.resetSeed(); // Properly resets RNG after saving and quitting a session
this.disableMenu = false;
@@ -1110,7 +1129,8 @@ export default class BattleScene extends SceneBase {
doubleTrainer = false;
}
}
- newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, trainerType, doubleTrainer ? TrainerVariant.DOUBLE : Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT);
+ const variant = doubleTrainer ? TrainerVariant.DOUBLE : (Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT);
+ newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, trainerType, variant);
this.field.add(newTrainer);
}
}
@@ -1327,6 +1347,13 @@ export default class BattleScene extends SceneBase {
}
getEncounterBossSegments(waveIndex: integer, level: integer, species?: PokemonSpecies, forceBoss: boolean = false): integer {
+ if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1) {
+ return Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE;
+ } else if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE === 1) {
+ // The rest of the code expects to be returned 0 and not 1 if the enemy is not a boss
+ return 0;
+ }
+
if (this.gameMode.isDaily && this.gameMode.isWaveFinal(waveIndex)) {
return 5;
}
@@ -1755,6 +1782,7 @@ export default class BattleScene extends SceneBase {
} else {
const soundDetails = sound.key.split("/");
switch (soundDetails[0]) {
+
case "battle_anims":
case "cry":
if (soundDetails[1].startsWith("PRSFX- ")) {
@@ -1790,19 +1818,32 @@ export default class BattleScene extends SceneBase {
config = config ?? {};
try {
const keyDetails = key.split("/");
+ config["volume"] = config["volume"] ?? 1;
switch (keyDetails[0]) {
+ case "level_up_fanfare":
+ case "item_fanfare":
+ case "minor_fanfare":
+ case "heal":
+ case "evolution":
+ case "evolution_fanfare":
+ // These sounds are loaded in as BGM, but played as sound effects
+ // When these sounds are updated in updateVolume(), they are treated as BGM however because they are placed in the BGM Cache through being called by playSoundWithoutBGM()
+ config["volume"] *= (this.masterVolume * this.bgmVolume);
+ break;
case "battle_anims":
case "cry":
- config["volume"] = this.masterVolume * this.fieldVolume;
+ config["volume"] *= (this.masterVolume * this.fieldVolume);
//PRSFX sound files are unusually loud
- if (key.startsWith("PRSFX- ")) {
+ if (keyDetails[1].startsWith("PRSFX- ")) {
config["volume"] *= 0.5;
}
break;
- case "se":
case "ui":
- default:
- config["volume"] = this.masterVolume * this.seVolume;
+ //As of, right now this applies to the "select", "menu_open", "error" sound effects
+ config["volume"] *= (this.masterVolume * this.uiVolume);
+ break;
+ case "se":
+ config["volume"] *= (this.masterVolume * this.seVolume);
break;
}
this.sound.play(key, config);
@@ -1990,6 +2031,18 @@ export default class BattleScene extends SceneBase {
return 12.974;
case "battle_flare_grunt": //XY Team Flare Battle
return 4.228;
+ case "battle_aether_grunt": // SM Aether Foundation Battle
+ return 16.00;
+ case "battle_skull_grunt": // SM Team Skull Battle
+ return 20.87;
+ case "battle_macro_grunt": // SWSH Trainer Battle
+ return 11.56;
+ case "battle_galactic_admin": //BDSP Team Galactic Admin Battle
+ return 11.997;
+ case "battle_skull_admin": //SM Team Skull Admin Battle
+ return 15.463;
+ case "battle_oleana": //SWSH Oleana Battle
+ return 14.110;
case "battle_rocket_boss": //USUM Giovanni Battle
return 9.115;
case "battle_aqua_magma_boss": //ORAS Archie & Maxie Battle
@@ -2000,6 +2053,12 @@ export default class BattleScene extends SceneBase {
return 25.624;
case "battle_flare_boss": //XY Lysandre Battle
return 8.085;
+ case "battle_aether_boss": //SM Lusamine Battle
+ return 11.33;
+ case "battle_skull_boss": //SM Guzma Battle
+ return 13.13;
+ case "battle_macro_boss": //SWSH Rose Battle
+ return 11.42;
}
return 0;
@@ -2141,8 +2200,14 @@ export default class BattleScene extends SceneBase {
return true;
}
- findPhase(phaseFilter: (phase: Phase) => boolean): Phase | undefined {
- return this.phaseQueue.find(phaseFilter);
+ /**
+ * Find a specific {@linkcode Phase} in the phase queue.
+ *
+ * @param phaseFilter filter function to use to find the wanted phase
+ * @returns the found phase or undefined if none found
+ */
+ findPhase
(phaseFilter: (phase: P) => boolean): P | undefined {
+ return this.phaseQueue.find(phaseFilter) as P;
}
tryReplacePhase(phaseFilter: (phase: Phase) => boolean, phase: Phase): boolean {
@@ -2579,7 +2644,7 @@ export default class BattleScene extends SceneBase {
if (mods.length < 1) {
return mods;
}
- const rand = Math.floor(Utils.randSeedInt(mods.length));
+ const rand = Utils.randSeedInt(mods.length);
return [mods[rand], ...shuffleModifiers(mods.filter((_, i) => i !== rand))];
};
modifiers = shuffleModifiers(modifiers);
@@ -2701,6 +2766,35 @@ export default class BattleScene extends SceneBase {
(window as any).gameInfo = gameInfo;
}
+ /**
+ * This function retrieves the sprite and audio keys for active Pokemon.
+ * Active Pokemon include both enemy and player Pokemon of the current wave.
+ * Note: Questions on garbage collection go to @frutescens
+ * @returns a string array of active sprite and audio keys that should not be deleted
+ */
+ getActiveKeys(): string[] {
+ const keys: string[] = [];
+ const playerParty = this.getParty();
+ playerParty.forEach(p => {
+ keys.push(p.getSpriteKey(true));
+ keys.push(p.getBattleSpriteKey(true, true));
+ keys.push("cry/" + p.species.getCryKey(p.formIndex));
+ if (p.fusionSpecies) {
+ keys.push("cry/"+p.fusionSpecies.getCryKey(p.fusionFormIndex));
+ }
+ });
+ // enemyParty has to be operated on separately from playerParty because playerPokemon =/= enemyPokemon
+ const enemyParty = this.getEnemyParty();
+ enemyParty.forEach(p => {
+ keys.push(p.getSpriteKey(true));
+ keys.push("cry/" + p.species.getCryKey(p.formIndex));
+ if (p.fusionSpecies) {
+ keys.push("cry/"+p.fusionSpecies.getCryKey(p.fusionFormIndex));
+ }
+ });
+ return keys;
+ }
+
/**
* Initialized the 2nd phase of the final boss (e.g. form-change for Eternatus)
* @param pokemon The (enemy) pokemon
diff --git a/src/battle.ts b/src/battle.ts
index 88288ac8118..a3e7b0a4336 100644
--- a/src/battle.ts
+++ b/src/battle.ts
@@ -1,12 +1,12 @@
import BattleScene from "./battle-scene";
-import { EnemyPokemon, PlayerPokemon, QueuedMove } from "./field/pokemon";
import { Command } from "./ui/command-ui-handler";
import * as Utils from "./utils";
import Trainer, { TrainerVariant } from "./field/trainer";
import { GameMode } from "./game-mode";
import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
import { PokeballType } from "./data/pokeball";
-import {trainerConfigs} from "#app/data/trainer-config";
+import { trainerConfigs } from "#app/data/trainer-config";
+import Pokemon, { EnemyPokemon, PlayerPokemon, QueuedMove } from "#app/field/pokemon";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattleSpec } from "#enums/battle-spec";
import { Moves } from "#enums/moves";
@@ -31,46 +31,55 @@ export enum BattlerIndex {
export interface TurnCommand {
command: Command;
- cursor?: integer;
+ cursor?: number;
move?: QueuedMove;
targets?: BattlerIndex[];
skip?: boolean;
args?: any[];
}
+export interface FaintLogEntry {
+ pokemon: Pokemon,
+ turn: number
+}
+
interface TurnCommands {
- [key: integer]: TurnCommand | null
+ [key: number]: TurnCommand | null
}
export default class Battle {
protected gameMode: GameMode;
- public waveIndex: integer;
+ public waveIndex: number;
public battleType: BattleType;
public battleSpec: BattleSpec;
public trainer: Trainer | null;
- public enemyLevels: integer[] | undefined;
- public enemyParty: EnemyPokemon[];
- public seenEnemyPartyMemberIds: Set;
+ public enemyLevels: number[] | undefined;
+ public enemyParty: EnemyPokemon[] = [];
+ public seenEnemyPartyMemberIds: Set = new Set();
public double: boolean;
- public started: boolean;
- public enemySwitchCounter: integer;
- public turn: integer;
+ public started: boolean = false;
+ public enemySwitchCounter: number = 0;
+ public turn: number = 0;
public turnCommands: TurnCommands;
- public playerParticipantIds: Set;
- public battleScore: integer;
- public postBattleLoot: PokemonHeldItemModifier[];
- public escapeAttempts: integer;
+ public playerParticipantIds: Set = new Set();
+ public battleScore: number = 0;
+ public postBattleLoot: PokemonHeldItemModifier[] = [];
+ public escapeAttempts: number = 0;
public lastMove: Moves;
- public battleSeed: string;
- private battleSeedState: string | null;
- public moneyScattered: number;
- public lastUsedPokeball: PokeballType | null;
- public playerFaints: number; // The amount of times pokemon on the players side have fainted
- public enemyFaints: number; // The amount of times pokemon on the enemies side have fainted
+ public battleSeed: string = Utils.randomString(16, true);
+ private battleSeedState: string | null = null;
+ public moneyScattered: number = 0;
+ public lastUsedPokeball: PokeballType | null = null;
+ /** The number of times a Pokemon on the player's side has fainted this battle */
+ public playerFaints: number = 0;
+ /** The number of times a Pokemon on the enemy's side has fainted this battle */
+ public enemyFaints: number = 0;
+ public playerFaintsHistory: FaintLogEntry[] = [];
+ public enemyFaintsHistory: FaintLogEntry[] = [];
- private rngCounter: integer = 0;
+ private rngCounter: number = 0;
- constructor(gameMode: GameMode, waveIndex: integer, battleType: BattleType, trainer?: Trainer, double?: boolean) {
+ constructor(gameMode: GameMode, waveIndex: number, battleType: BattleType, trainer?: Trainer, double?: boolean) {
this.gameMode = gameMode;
this.waveIndex = waveIndex;
this.battleType = battleType;
@@ -79,22 +88,7 @@ export default class Battle {
this.enemyLevels = battleType !== BattleType.TRAINER
? new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave())
: trainer?.getPartyLevels(this.waveIndex);
- this.enemyParty = [];
- this.seenEnemyPartyMemberIds = new Set();
- this.double = !!double;
- this.enemySwitchCounter = 0;
- this.turn = 0;
- this.playerParticipantIds = new Set();
- this.battleScore = 0;
- this.postBattleLoot = [];
- this.escapeAttempts = 0;
- this.started = false;
- this.battleSeed = Utils.randomString(16, true);
- this.battleSeedState = null;
- this.moneyScattered = 0;
- this.lastUsedPokeball = null;
- this.playerFaints = 0;
- this.enemyFaints = 0;
+ this.double = double ?? false;
}
private initBattleSpec(): void {
@@ -105,7 +99,7 @@ export default class Battle {
this.battleSpec = spec;
}
- private getLevelForWave(): integer {
+ private getLevelForWave(): number {
const levelWaveIndex = this.gameMode.getWaveForDifficulty(this.waveIndex);
const baseLevel = 1 + levelWaveIndex / 2 + Math.pow(levelWaveIndex / 25, 2);
const bossMultiplier = 1.2;
@@ -138,7 +132,7 @@ export default class Battle {
return rand / value;
}
- getBattlerCount(): integer {
+ getBattlerCount(): number {
return this.double ? 2 : 1;
}
@@ -367,7 +361,13 @@ export default class Battle {
return null;
}
- randSeedInt(scene: BattleScene, range: integer, min: integer = 0): integer {
+ /**
+ * Generates a random number using the current battle's seed. Calls {@linkcode Utils.randSeedInt}
+ * @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
+ * @param min The minimum integer to pick, default `0`
+ * @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
+ */
+ randSeedInt(scene: BattleScene, range: number, min: number = 0): number {
if (range <= 1) {
return min;
}
@@ -392,7 +392,7 @@ export default class Battle {
}
export class FixedBattle extends Battle {
- constructor(scene: BattleScene, waveIndex: integer, config: FixedBattleConfig) {
+ constructor(scene: BattleScene, waveIndex: number, config: FixedBattleConfig) {
super(scene.gameMode, waveIndex, config.battleType, config.battleType === BattleType.TRAINER ? config.getTrainer(scene) : undefined, config.double);
if (config.getEnemyParty) {
this.enemyParty = config.getEnemyParty(scene);
@@ -408,7 +408,7 @@ export class FixedBattleConfig {
public double: boolean;
public getTrainer: GetTrainerFunc;
public getEnemyParty: GetEnemyPartyFunc;
- public seedOffsetWaveIndex: integer;
+ public seedOffsetWaveIndex: number;
setBattleType(battleType: BattleType): FixedBattleConfig {
this.battleType = battleType;
@@ -430,7 +430,7 @@ export class FixedBattleConfig {
return this;
}
- setSeedOffsetWave(seedOffsetWaveIndex: integer): FixedBattleConfig {
+ setSeedOffsetWave(seedOffsetWaveIndex: number): FixedBattleConfig {
this.seedOffsetWaveIndex = seedOffsetWaveIndex;
return this;
}
@@ -476,7 +476,7 @@ function getRandomTrainerFunc(trainerPool: (TrainerType | TrainerType[])[], rand
}
export interface FixedBattleConfigs {
- [key: integer]: FixedBattleConfig
+ [key: number]: FixedBattleConfig
}
/**
* Youngster/Lass on 5
@@ -495,27 +495,27 @@ export const classicFixedBattles: FixedBattleConfigs = {
[25]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_2, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
[35]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
- .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT ], true)),
+ .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT, TrainerType.AETHER_GRUNT, TrainerType.SKULL_GRUNT, TrainerType.MACRO_GRUNT ], true)),
[55]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_3, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
[62]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35)
- .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT ], true)),
+ .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT, TrainerType.AETHER_GRUNT, TrainerType.SKULL_GRUNT, TrainerType.MACRO_GRUNT ], true)),
[64]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35)
- .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT ], true)),
+ .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT, TrainerType.AETHER_GRUNT, TrainerType.SKULL_GRUNT, TrainerType.MACRO_GRUNT ], true)),
[66]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35)
- .setGetTrainerFunc(getRandomTrainerFunc([[ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [ TrainerType.TABITHA, TrainerType.COURTNEY ], [ TrainerType.MATT, TrainerType.SHELLY ], [ TrainerType.JUPITER, TrainerType.MARS, TrainerType.SATURN ], [ TrainerType.ZINZOLIN, TrainerType.ROOD ], [ TrainerType.XEROSIC, TrainerType.BRYONY ] ], true)),
+ .setGetTrainerFunc(getRandomTrainerFunc([[ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [ TrainerType.TABITHA, TrainerType.COURTNEY ], [ TrainerType.MATT, TrainerType.SHELLY ], [ TrainerType.JUPITER, TrainerType.MARS, TrainerType.SATURN ], [ TrainerType.ZINZOLIN, TrainerType.ROOD ], [ TrainerType.XEROSIC, TrainerType.BRYONY ], TrainerType.FABA, TrainerType.PLUMERIA, TrainerType.OLEANA ], true)),
[95]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_4, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
[112]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35)
- .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT ], true)),
+ .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT, TrainerType.AETHER_GRUNT, TrainerType.SKULL_GRUNT, TrainerType.MACRO_GRUNT ], true)),
[114]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35)
- .setGetTrainerFunc(getRandomTrainerFunc([[ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [ TrainerType.TABITHA, TrainerType.COURTNEY ], [ TrainerType.MATT, TrainerType.SHELLY ], [ TrainerType.JUPITER, TrainerType.MARS, TrainerType.SATURN ], [ TrainerType.ZINZOLIN, TrainerType.ROOD ], [ TrainerType.XEROSIC, TrainerType.BRYONY ] ], true, 1)),
+ .setGetTrainerFunc(getRandomTrainerFunc([[ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [ TrainerType.TABITHA, TrainerType.COURTNEY ], [ TrainerType.MATT, TrainerType.SHELLY ], [ TrainerType.JUPITER, TrainerType.MARS, TrainerType.SATURN ], [ TrainerType.ZINZOLIN, TrainerType.ROOD ], [ TrainerType.XEROSIC, TrainerType.BRYONY ], TrainerType.FABA, TrainerType.PLUMERIA, TrainerType.OLEANA ], true, 1)),
[115]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35)
- .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_BOSS_GIOVANNI_1, TrainerType.MAXIE, TrainerType.ARCHIE, TrainerType.CYRUS, TrainerType.GHETSIS, TrainerType.LYSANDRE ])),
+ .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_BOSS_GIOVANNI_1, TrainerType.MAXIE, TrainerType.ARCHIE, TrainerType.CYRUS, TrainerType.GHETSIS, TrainerType.LYSANDRE, TrainerType.LUSAMINE, TrainerType.GUZMA, TrainerType.ROSE ])),
[145]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_5, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
[165]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35)
- .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_BOSS_GIOVANNI_2, TrainerType.MAXIE_2, TrainerType.ARCHIE_2, TrainerType.CYRUS_2, TrainerType.GHETSIS_2, TrainerType.LYSANDRE_2 ])),
+ .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_BOSS_GIOVANNI_2, TrainerType.MAXIE_2, TrainerType.ARCHIE_2, TrainerType.CYRUS_2, TrainerType.GHETSIS_2, TrainerType.LYSANDRE_2, TrainerType.LUSAMINE_2, TrainerType.GUZMA_2, TrainerType.ROSE_2 ])),
[182]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, [ TrainerType.HALA, TrainerType.MOLAYNE ], TrainerType.MARNIE_ELITE, TrainerType.RIKA, TrainerType.CRISPIN ])),
[184]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
diff --git a/src/configs/inputs/pad_procon.ts b/src/configs/inputs/pad_procon.ts
index 8cb707f882a..be751cc3acc 100644
--- a/src/configs/inputs/pad_procon.ts
+++ b/src/configs/inputs/pad_procon.ts
@@ -1,4 +1,4 @@
-import {SettingGamepad} from "#app/system/settings/settings-gamepad.js";
+import {SettingGamepad} from "#app/system/settings/settings-gamepad";
import {Button} from "#enums/buttons";
/**
diff --git a/src/constants.ts b/src/constants.ts
new file mode 100644
index 00000000000..a2f7e47b996
--- /dev/null
+++ b/src/constants.ts
@@ -0,0 +1 @@
+export const PLAYER_PARTY_MAX_SIZE = 6;
diff --git a/src/data/ability.ts b/src/data/ability.ts
old mode 100644
new mode 100755
index d947bcddd99..6acf77cfca5
--- a/src/data/ability.ts
+++ b/src/data/ability.ts
@@ -2,20 +2,18 @@ import Pokemon, { HitResult, PlayerPokemon, PokemonMove } from "../field/pokemon
import { Type } from "./type";
import { Constructor } from "#app/utils";
import * as Utils from "../utils";
-import { BattleStat, getBattleStatName } from "./battle-stat";
import { getPokemonNameWithAffix } from "../messages";
import { Weather, WeatherType } from "./weather";
import { BattlerTag, GroundedTag, GulpMissileTag, SemiInvulnerableTag } from "./battler-tags";
import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
import { Gender } from "./gender";
-import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, ChargeAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr } from "./move";
+import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, ChargeAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
-import { Stat, getStatName } from "./pokemon-stat";
import { BerryModifier, PokemonHeldItemModifier } from "../modifier/modifier";
import { TerrainType } from "./terrain";
import { SpeciesFormChangeManualTrigger, SpeciesFormChangeRevertWeatherFormTrigger, SpeciesFormChangeWeatherTrigger } from "./pokemon-forms";
import i18next from "i18next";
-import { Localizable } from "#app/interfaces/locales.js";
+import { Localizable } from "#app/interfaces/locales";
import { Command } from "../ui/command-ui-handler";
import { BerryModifierType } from "#app/modifier/modifier-type";
import { getPokeballName } from "./pokeball";
@@ -25,10 +23,11 @@ import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
+import { Stat, type BattleStat, type EffectiveStat, BATTLE_STATS, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat";
import { MovePhase } from "#app/phases/move-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
-import { StatChangePhase } from "#app/phases/stat-change-phase";
+import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import BattleScene from "#app/battle-scene";
export class Ability implements Localizable {
@@ -126,7 +125,7 @@ type AbAttrCondition = (pokemon: Pokemon) => boolean;
type PokemonAttackCondition = (user: Pokemon | null, target: Pokemon | null, move: Move) => boolean;
type PokemonDefendCondition = (target: Pokemon, user: Pokemon, move: Move) => boolean;
-type PokemonStatChangeCondition = (target: Pokemon, statsChanged: BattleStat[], levels: integer) => boolean;
+type PokemonStatStageChangeCondition = (target: Pokemon, statsChanged: BattleStat[], stages: number) => boolean;
export abstract class AbAttr {
public showAbility: boolean;
@@ -203,38 +202,36 @@ export class PostBattleInitFormChangeAbAttr extends PostBattleInitAbAttr {
}
}
-export class PostBattleInitStatChangeAbAttr extends PostBattleInitAbAttr {
+export class PostBattleInitStatStageChangeAbAttr extends PostBattleInitAbAttr {
private stats: BattleStat[];
- private levels: integer;
+ private stages: number;
private selfTarget: boolean;
- constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean) {
+ constructor(stats: BattleStat[], stages: number, selfTarget?: boolean) {
super();
- this.stats = typeof(stats) === "number"
- ? [ stats as BattleStat ]
- : stats as BattleStat[];
- this.levels = levels;
+ this.stats = stats;
+ this.stages = stages;
this.selfTarget = !!selfTarget;
}
applyPostBattleInit(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
- const statChangePhases: StatChangePhase[] = [];
+ const statStageChangePhases: StatStageChangePhase[] = [];
if (!simulated) {
if (this.selfTarget) {
- statChangePhases.push(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.levels));
+ statStageChangePhases.push(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.stages));
} else {
for (const opponent of pokemon.getOpponents()) {
- statChangePhases.push(new StatChangePhase(pokemon.scene, opponent.getBattlerIndex(), false, this.stats, this.levels));
+ statStageChangePhases.push(new StatStageChangePhase(pokemon.scene, opponent.getBattlerIndex(), false, this.stats, this.stages));
}
}
- for (const statChangePhase of statChangePhases) {
- if (!this.selfTarget && !statChangePhase.getPokemon()?.summonData) {
- pokemon.scene.pushPhase(statChangePhase);
+ for (const statStageChangePhase of statStageChangePhases) {
+ if (!this.selfTarget && !statStageChangePhase.getPokemon()?.summonData) {
+ pokemon.scene.pushPhase(statStageChangePhase);
} else { // TODO: This causes the ability bar to be shown at the wrong time
- pokemon.scene.unshiftPhase(statChangePhase);
+ pokemon.scene.unshiftPhase(statStageChangePhase);
}
}
}
@@ -313,7 +310,7 @@ export class ReceivedMoveDamageMultiplierAbAttr extends PreDefendAbAttr {
export class ReceivedTypeDamageMultiplierAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
constructor(moveType: Type, damageMultiplier: number) {
- super((user, target, move) => move.type === moveType, damageMultiplier);
+ super((target, user, move) => user.getMoveType(move) === moveType, damageMultiplier);
}
}
@@ -402,15 +399,15 @@ export class TypeImmunityHealAbAttr extends TypeImmunityAbAttr {
}
}
-class TypeImmunityStatChangeAbAttr extends TypeImmunityAbAttr {
+class TypeImmunityStatStageChangeAbAttr extends TypeImmunityAbAttr {
private stat: BattleStat;
- private levels: integer;
+ private stages: number;
- constructor(immuneType: Type, stat: BattleStat, levels: integer, condition?: AbAttrCondition) {
+ constructor(immuneType: Type, stat: BattleStat, stages: number, condition?: AbAttrCondition) {
super(immuneType, condition);
this.stat = stat;
- this.levels = levels;
+ this.stages = stages;
}
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
@@ -419,7 +416,7 @@ class TypeImmunityStatChangeAbAttr extends TypeImmunityAbAttr {
if (ret) {
cancelled.value = true; // Suppresses "No Effect" message
if (!simulated) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.stages));
}
}
@@ -458,7 +455,7 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
}
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
- if (move instanceof AttackMove && pokemon.getAttackTypeEffectiveness(pokemon.getMoveType(move), attacker) < 2) {
+ if (move instanceof AttackMove && pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker) < 2) {
cancelled.value = true; // Suppresses "No Effect" message
(args[0] as Utils.NumberHolder).value = 0;
return true;
@@ -475,6 +472,47 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
}
}
+/**
+ * Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shell_(Ability) | Tera Shell}
+ * When the source is at full HP, incoming attacks will have a maximum 0.5x type effectiveness multiplier.
+ * @extends PreDefendAbAttr
+ */
+export class FullHpResistTypeAbAttr extends PreDefendAbAttr {
+ /**
+ * Reduces a type multiplier to 0.5 if the source is at full HP.
+ * @param pokemon {@linkcode Pokemon} the Pokemon with this ability
+ * @param passive n/a
+ * @param simulated n/a (this doesn't change game state)
+ * @param attacker n/a
+ * @param move {@linkcode Move} the move being used on the source
+ * @param cancelled n/a
+ * @param args `[0]` a container for the move's current type effectiveness multiplier
+ * @returns `true` if the move's effectiveness is reduced; `false` otherwise
+ */
+ applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move | null, cancelled: Utils.BooleanHolder | null, args: any[]): boolean | Promise {
+ const typeMultiplier = args[0];
+ if (!(typeMultiplier && typeMultiplier instanceof Utils.NumberHolder)) {
+ return false;
+ }
+
+ if (move && move.hasAttr(FixedDamageAttr)) {
+ return false;
+ }
+
+ if (pokemon.isFullHp() && typeMultiplier.value > 0.5) {
+ typeMultiplier.value = 0.5;
+ return true;
+ }
+ return false;
+ }
+
+ getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
+ return i18next.t("abilityTriggers:fullHpResistType", {
+ pokemonNameWithAffix: getPokemonNameWithAffix(pokemon)
+ });
+ }
+}
+
export class PostDefendAbAttr extends AbAttr {
applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean | Promise {
return false;
@@ -518,7 +556,7 @@ export class PostDefendGulpMissileAbAttr extends PostDefendAbAttr {
}
if (battlerTag.tagType === BattlerTagType.GULP_MISSILE_ARROKUDA) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, attacker.getBattlerIndex(), false, [ BattleStat.DEF ], -1));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, attacker.getBattlerIndex(), false, [ Stat.DEF ], -1));
} else {
attacker.trySetStatus(StatusEffect.PARALYSIS, true, pokemon);
}
@@ -547,8 +585,8 @@ export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
}
}
-export class PostStatChangeAbAttr extends AbAttr {
- applyPostStatChange(pokemon: Pokemon, simulated: boolean, statsChanged: BattleStat[], levelChanged: integer, selfTarget: boolean, args: any[]): boolean | Promise {
+export class PostStatStageChangeAbAttr extends AbAttr {
+ applyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statsChanged: BattleStat[], stagesChanged: integer, selfTarget: boolean, args: any[]): boolean | Promise {
return false;
}
}
@@ -594,20 +632,20 @@ export class WonderSkinAbAttr extends PreDefendAbAttr {
}
}
-export class MoveImmunityStatChangeAbAttr extends MoveImmunityAbAttr {
+export class MoveImmunityStatStageChangeAbAttr extends MoveImmunityAbAttr {
private stat: BattleStat;
- private levels: integer;
+ private stages: number;
- constructor(immuneCondition: PreDefendAbAttrCondition, stat: BattleStat, levels: integer) {
+ constructor(immuneCondition: PreDefendAbAttrCondition, stat: BattleStat, stages: number) {
super(immuneCondition);
this.stat = stat;
- this.levels = levels;
+ this.stages = stages;
}
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const ret = super.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args);
if (ret && !simulated) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.stages));
}
return ret;
@@ -642,19 +680,19 @@ export class ReverseDrainAbAttr extends PostDefendAbAttr {
}
}
-export class PostDefendStatChangeAbAttr extends PostDefendAbAttr {
+export class PostDefendStatStageChangeAbAttr extends PostDefendAbAttr {
private condition: PokemonDefendCondition;
private stat: BattleStat;
- private levels: integer;
+ private stages: number;
private selfTarget: boolean;
private allOthers: boolean;
- constructor(condition: PokemonDefendCondition, stat: BattleStat, levels: integer, selfTarget: boolean = true, allOthers: boolean = false) {
+ constructor(condition: PokemonDefendCondition, stat: BattleStat, stages: number, selfTarget: boolean = true, allOthers: boolean = false) {
super(true);
this.condition = condition;
this.stat = stat;
- this.levels = levels;
+ this.stages = stages;
this.selfTarget = selfTarget;
this.allOthers = allOthers;
}
@@ -668,11 +706,11 @@ export class PostDefendStatChangeAbAttr extends PostDefendAbAttr {
if (this.allOthers) {
const otherPokemon = pokemon.getAlly() ? pokemon.getOpponents().concat([ pokemon.getAlly() ]) : pokemon.getOpponents();
for (const other of otherPokemon) {
- other.scene.unshiftPhase(new StatChangePhase(other.scene, (other).getBattlerIndex(), false, [ this.stat ], this.levels));
+ other.scene.unshiftPhase(new StatStageChangePhase(other.scene, (other).getBattlerIndex(), false, [ this.stat ], this.stages));
}
return true;
}
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), this.selfTarget, [ this.stat ], this.levels));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), this.selfTarget, [ this.stat ], this.stages));
return true;
}
@@ -680,20 +718,20 @@ export class PostDefendStatChangeAbAttr extends PostDefendAbAttr {
}
}
-export class PostDefendHpGatedStatChangeAbAttr extends PostDefendAbAttr {
+export class PostDefendHpGatedStatStageChangeAbAttr extends PostDefendAbAttr {
private condition: PokemonDefendCondition;
private hpGate: number;
private stats: BattleStat[];
- private levels: integer;
+ private stages: number;
private selfTarget: boolean;
- constructor(condition: PokemonDefendCondition, hpGate: number, stats: BattleStat[], levels: integer, selfTarget: boolean = true) {
+ constructor(condition: PokemonDefendCondition, hpGate: number, stats: BattleStat[], stages: number, selfTarget: boolean = true) {
super(true);
this.condition = condition;
this.hpGate = hpGate;
this.stats = stats;
- this.levels = levels;
+ this.stages = stages;
this.selfTarget = selfTarget;
}
@@ -703,8 +741,8 @@ export class PostDefendHpGatedStatChangeAbAttr extends PostDefendAbAttr {
const damageReceived = lastAttackReceived?.damage || 0;
if (this.condition(pokemon, attacker, move) && (pokemon.hp <= hpGateFlat && (pokemon.hp + damageReceived) > hpGateFlat)) {
- if (!simulated) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, this.stats, this.levels));
+ if (!simulated ) {
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, this.stats, this.stages));
}
return true;
}
@@ -809,7 +847,7 @@ export class PostDefendTerrainChangeAbAttr extends PostDefendAbAttr {
}
export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
- private chance: integer;
+ public chance: integer;
private effects: StatusEffect[];
constructor(chance: integer, ...effects: StatusEffect[]) {
@@ -872,20 +910,20 @@ export class PostDefendContactApplyTagChanceAbAttr extends PostDefendAbAttr {
}
}
-export class PostDefendCritStatChangeAbAttr extends PostDefendAbAttr {
+export class PostDefendCritStatStageChangeAbAttr extends PostDefendAbAttr {
private stat: BattleStat;
- private levels: integer;
+ private stages: number;
- constructor(stat: BattleStat, levels: integer) {
+ constructor(stat: BattleStat, stages: number) {
super();
this.stat = stat;
- this.levels = levels;
+ this.stages = stages;
}
applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
if (!simulated) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.stages));
}
return true;
@@ -1047,7 +1085,7 @@ export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
}
applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
- if (!attacker.summonData.disabledMove) {
+ if (attacker.getTag(BattlerTagType.DISABLED) === null) {
if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance) && !attacker.isMax()) {
if (simulated) {
return true;
@@ -1055,40 +1093,31 @@ export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
this.attacker = attacker;
this.move = move;
-
- attacker.summonData.disabledMove = move.id;
- attacker.summonData.disabledTurns = 4;
+ this.attacker.addTag(BattlerTagType.DISABLED, 4, 0, pokemon.id);
return true;
}
}
return false;
}
-
- getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
- return i18next.t("abilityTriggers:postDefendMoveDisable", {
- pokemonNameWithAffix: getPokemonNameWithAffix(this.attacker),
- moveName: this.move.name,
- });
- }
}
-export class PostStatChangeStatChangeAbAttr extends PostStatChangeAbAttr {
- private condition: PokemonStatChangeCondition;
+export class PostStatStageChangeStatStageChangeAbAttr extends PostStatStageChangeAbAttr {
+ private condition: PokemonStatStageChangeCondition;
private statsToChange: BattleStat[];
- private levels: integer;
+ private stages: number;
- constructor(condition: PokemonStatChangeCondition, statsToChange: BattleStat[], levels: integer) {
+ constructor(condition: PokemonStatStageChangeCondition, statsToChange: BattleStat[], stages: number) {
super(true);
this.condition = condition;
this.statsToChange = statsToChange;
- this.levels = levels;
+ this.stages = stages;
}
- applyPostStatChange(pokemon: Pokemon, simulated: boolean, statsChanged: BattleStat[], levelsChanged: integer, selfTarget: boolean, args: any[]): boolean {
- if (this.condition(pokemon, statsChanged, levelsChanged) && !selfTarget) {
+ applyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statStagesChanged: BattleStat[], stagesChanged: number, selfTarget: boolean, args: any[]): boolean {
+ if (this.condition(pokemon, statStagesChanged, stagesChanged) && !selfTarget) {
if (!simulated) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (pokemon).getBattlerIndex(), true, this.statsToChange, this.levels));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, (pokemon).getBattlerIndex(), true, this.statsToChange, this.stages));
}
return true;
}
@@ -1169,13 +1198,13 @@ export class FieldPreventExplosiveMovesAbAttr extends AbAttr {
}
/**
- * Multiplies a BattleStat if the checked Pokemon lacks this ability.
+ * Multiplies a Stat if the checked Pokemon lacks this ability.
* If this ability cannot stack, a BooleanHolder can be used to prevent this from stacking.
- * @see {@link applyFieldBattleStatMultiplierAbAttrs}
- * @see {@link applyFieldBattleStat}
+ * @see {@link applyFieldStatMultiplierAbAttrs}
+ * @see {@link applyFieldStat}
* @see {@link Utils.BooleanHolder}
*/
-export class FieldMultiplyBattleStatAbAttr extends AbAttr {
+export class FieldMultiplyStatAbAttr extends AbAttr {
private stat: Stat;
private multiplier: number;
private canStack: boolean;
@@ -1189,7 +1218,7 @@ export class FieldMultiplyBattleStatAbAttr extends AbAttr {
}
/**
- * applyFieldBattleStat: Tries to multiply a Pokemon's BattleStat
+ * applyFieldStat: Tries to multiply a Pokemon's Stat
* @param pokemon {@linkcode Pokemon} the Pokemon using this ability
* @param passive {@linkcode boolean} unused
* @param stat {@linkcode Stat} the type of the checked stat
@@ -1199,12 +1228,12 @@ export class FieldMultiplyBattleStatAbAttr extends AbAttr {
* @param args {any[]} unused
* @returns true if this changed the checked stat, false otherwise.
*/
- applyFieldBattleStat(pokemon: Pokemon, passive: boolean, simulated: boolean, stat: Stat, statValue: Utils.NumberHolder, checkedPokemon: Pokemon, hasApplied: Utils.BooleanHolder, args: any[]): boolean {
+ applyFieldStat(pokemon: Pokemon, passive: boolean, simulated: boolean, stat: Stat, statValue: Utils.NumberHolder, checkedPokemon: Pokemon, hasApplied: Utils.BooleanHolder, args: any[]): boolean {
if (!this.canStack && hasApplied.value) {
return false;
}
- if (this.stat === stat && checkedPokemon.getAbilityAttrs(FieldMultiplyBattleStatAbAttr).every(attr => (attr as FieldMultiplyBattleStatAbAttr).stat !== stat)) {
+ if (this.stat === stat && checkedPokemon.getAbilityAttrs(FieldMultiplyStatAbAttr).every(attr => (attr as FieldMultiplyStatAbAttr).stat !== stat)) {
statValue.value *= this.multiplier;
hasApplied.value = true;
return true;
@@ -1424,7 +1453,7 @@ export class MovePowerBoostAbAttr extends VariableMovePowerAbAttr {
export class MoveTypePowerBoostAbAttr extends MovePowerBoostAbAttr {
constructor(boostedType: Type, powerMultiplier?: number) {
- super((pokemon, defender, move) => move.type === boostedType, powerMultiplier || 1.5);
+ super((pokemon, defender, move) => pokemon?.getMoveType(move) === boostedType, powerMultiplier || 1.5);
}
}
@@ -1508,7 +1537,7 @@ export class PreAttackFieldMoveTypePowerBoostAbAttr extends FieldMovePowerBoostA
* @param powerMultiplier - The multiplier to apply to the move's power, defaults to 1.5 if not provided.
*/
constructor(boostedType: Type, powerMultiplier?: number) {
- super((pokemon, defender, move) => move.type === boostedType, powerMultiplier || 1.5);
+ super((pokemon, defender, move) => pokemon?.getMoveType(move) === boostedType, powerMultiplier || 1.5);
}
}
@@ -1538,22 +1567,22 @@ export class AllyMoveCategoryPowerBoostAbAttr extends FieldMovePowerBoostAbAttr
}
}
-export class BattleStatMultiplierAbAttr extends AbAttr {
- private battleStat: BattleStat;
+export class StatMultiplierAbAttr extends AbAttr {
+ private stat: BattleStat;
private multiplier: number;
private condition: PokemonAttackCondition | null;
- constructor(battleStat: BattleStat, multiplier: number, condition?: PokemonAttackCondition) {
+ constructor(stat: BattleStat, multiplier: number, condition?: PokemonAttackCondition) {
super(false);
- this.battleStat = battleStat;
+ this.stat = stat;
this.multiplier = multiplier;
this.condition = condition ?? null;
}
- applyBattleStat(pokemon: Pokemon, passive: boolean, simulated: boolean, battleStat: BattleStat, statValue: Utils.NumberHolder, args: any[]): boolean | Promise {
+ applyStatStage(pokemon: Pokemon, _passive: boolean, simulated: boolean, stat: BattleStat, statValue: Utils.NumberHolder, args: any[]): boolean | Promise {
const move = (args[0] as Move);
- if (battleStat === this.battleStat && (!this.condition || this.condition(pokemon, null, move))) {
+ if (stat === this.stat && (!this.condition || this.condition(pokemon, null, move))) {
statValue.value *= this.multiplier;
return true;
}
@@ -1566,8 +1595,8 @@ export class PostAttackAbAttr extends AbAttr {
private attackCondition: PokemonAttackCondition;
/** The default attackCondition requires that the selected move is a damaging move */
- constructor(attackCondition: PokemonAttackCondition = (user, target, move) => (move.category !== MoveCategory.STATUS)) {
- super();
+ constructor(attackCondition: PokemonAttackCondition = (user, target, move) => (move.category !== MoveCategory.STATUS), showAbility: boolean = true) {
+ super(showAbility);
this.attackCondition = attackCondition;
}
@@ -1595,6 +1624,40 @@ export class PostAttackAbAttr extends AbAttr {
}
}
+/**
+ * Ability attribute for Gorilla Tactics
+ * @extends PostAttackAbAttr
+ */
+export class GorillaTacticsAbAttr extends PostAttackAbAttr {
+ constructor() {
+ super((user, target, move) => true, false);
+ }
+
+ /**
+ *
+ * @param {Pokemon} pokemon the {@linkcode Pokemon} with this ability
+ * @param passive n/a
+ * @param simulated whether the ability is being simulated
+ * @param defender n/a
+ * @param move n/a
+ * @param hitResult n/a
+ * @param args n/a
+ * @returns `true` if the ability is applied
+ */
+ applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean | Promise {
+ if (simulated) {
+ return simulated;
+ }
+
+ if (pokemon.getTag(BattlerTagType.GORILLA_TACTICS)) {
+ return false;
+ }
+
+ pokemon.addTag(BattlerTagType.GORILLA_TACTICS);
+ return true;
+ }
+}
+
export class PostAttackStealHeldItemAbAttr extends PostAttackAbAttr {
private stealCondition: PokemonAttackCondition | null;
@@ -1724,15 +1787,15 @@ export class PostVictoryAbAttr extends AbAttr {
}
}
-class PostVictoryStatChangeAbAttr extends PostVictoryAbAttr {
+class PostVictoryStatStageChangeAbAttr extends PostVictoryAbAttr {
private stat: BattleStat | ((p: Pokemon) => BattleStat);
- private levels: integer;
+ private stages: number;
- constructor(stat: BattleStat | ((p: Pokemon) => BattleStat), levels: integer) {
+ constructor(stat: BattleStat | ((p: Pokemon) => BattleStat), stages: number) {
super();
this.stat = stat;
- this.levels = levels;
+ this.stages = stages;
}
applyPostVictory(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise {
@@ -1740,7 +1803,7 @@ class PostVictoryStatChangeAbAttr extends PostVictoryAbAttr {
? this.stat(pokemon)
: this.stat;
if (!simulated) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.levels));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.stages));
}
return true;
}
@@ -1774,15 +1837,15 @@ export class PostKnockOutAbAttr extends AbAttr {
}
}
-export class PostKnockOutStatChangeAbAttr extends PostKnockOutAbAttr {
+export class PostKnockOutStatStageChangeAbAttr extends PostKnockOutAbAttr {
private stat: BattleStat | ((p: Pokemon) => BattleStat);
- private levels: integer;
+ private stages: number;
- constructor(stat: BattleStat | ((p: Pokemon) => BattleStat), levels: integer) {
+ constructor(stat: BattleStat | ((p: Pokemon) => BattleStat), stages: number) {
super();
this.stat = stat;
- this.levels = levels;
+ this.stages = stages;
}
applyPostKnockOut(pokemon: Pokemon, passive: boolean, simulated: boolean, knockedOut: Pokemon, args: any[]): boolean | Promise {
@@ -1790,7 +1853,7 @@ export class PostKnockOutStatChangeAbAttr extends PostKnockOutAbAttr {
? this.stat(pokemon)
: this.stat;
if (!simulated) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.levels));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.stages));
}
return true;
}
@@ -1814,37 +1877,21 @@ export class CopyFaintedAllyAbilityAbAttr extends PostKnockOutAbAttr {
}
}
-export class IgnoreOpponentStatChangesAbAttr extends AbAttr {
- constructor() {
+export class IgnoreOpponentStatStagesAbAttr extends AbAttr {
+ private stats: readonly BattleStat[];
+
+ constructor(stats?: BattleStat[]) {
super(false);
+
+ this.stats = stats ?? BATTLE_STATS;
}
- apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]) {
- (args[0] as Utils.IntegerHolder).value = 0;
-
- return true;
- }
-}
-/**
- * Ignores opponent's evasion stat changes when determining if a move hits or not
- * @extends AbAttr
- * @see {@linkcode apply}
- */
-export class IgnoreOpponentEvasionAbAttr extends AbAttr {
- constructor() {
- super(false);
- }
- /**
- * Checks if enemy Pokemon is trapped by an Arena Trap-esque ability
- * @param pokemon N/A
- * @param passive N/A
- * @param cancelled N/A
- * @param args [0] {@linkcode Utils.IntegerHolder} of BattleStat.EVA
- * @returns if evasion level was successfully considered as 0
- */
- apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]) {
- (args[0] as Utils.IntegerHolder).value = 0;
- return true;
+ apply(_pokemon: Pokemon, _passive: boolean, simulated: boolean, _cancelled: Utils.BooleanHolder, args: any[]) {
+ if (this.stats.includes(args[0])) {
+ (args[1] as Utils.BooleanHolder).value = true;
+ return true;
+ }
+ return false;
}
}
@@ -1866,21 +1913,21 @@ export class IntimidateImmunityAbAttr extends AbAttr {
}
}
-export class PostIntimidateStatChangeAbAttr extends AbAttr {
+export class PostIntimidateStatStageChangeAbAttr extends AbAttr {
private stats: BattleStat[];
- private levels: integer;
+ private stages: number;
private overwrites: boolean;
- constructor(stats: BattleStat[], levels: integer, overwrites?: boolean) {
+ constructor(stats: BattleStat[], stages: number, overwrites?: boolean) {
super(true);
this.stats = stats;
- this.levels = levels;
+ this.stages = stages;
this.overwrites = !!overwrites;
}
- apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
+ apply(pokemon: Pokemon, passive: boolean, simulated:boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (!simulated) {
- pokemon.scene.pushPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, this.stats, this.levels));
+ pokemon.scene.pushPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, this.stats, this.stages));
}
cancelled.value = this.overwrites;
return true;
@@ -1985,19 +2032,17 @@ export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
}
}
-export class PostSummonStatChangeAbAttr extends PostSummonAbAttr {
+export class PostSummonStatStageChangeAbAttr extends PostSummonAbAttr {
private stats: BattleStat[];
- private levels: integer;
+ private stages: number;
private selfTarget: boolean;
private intimidate: boolean;
- constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, intimidate?: boolean) {
+ constructor(stats: BattleStat[], stages: number, selfTarget?: boolean, intimidate?: boolean) {
super(false);
- this.stats = typeof(stats) === "number"
- ? [ stats as BattleStat ]
- : stats as BattleStat[];
- this.levels = levels;
+ this.stats = stats;
+ this.stages = stages;
this.selfTarget = !!selfTarget;
this.intimidate = !!intimidate;
}
@@ -2009,20 +2054,19 @@ export class PostSummonStatChangeAbAttr extends PostSummonAbAttr {
queueShowAbility(pokemon, passive); // TODO: Better solution than manually showing the ability here
if (this.selfTarget) {
- // we unshift the StatChangePhase to put it right after the showAbility and not at the end of the
+ // we unshift the StatStageChangePhase to put it right after the showAbility and not at the end of the
// phase list (which could be after CommandPhase for example)
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.levels));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.stages));
return true;
}
for (const opponent of pokemon.getOpponents()) {
const cancelled = new Utils.BooleanHolder(false);
if (this.intimidate) {
applyAbAttrs(IntimidateImmunityAbAttr, opponent, cancelled, simulated);
- applyAbAttrs(PostIntimidateStatChangeAbAttr, opponent, cancelled, simulated);
+ applyAbAttrs(PostIntimidateStatStageChangeAbAttr, opponent, cancelled, simulated);
}
if (!cancelled.value) {
- const statChangePhase = new StatChangePhase(pokemon.scene, opponent.getBattlerIndex(), false, this.stats, this.levels);
- pokemon.scene.unshiftPhase(statChangePhase);
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, opponent.getBattlerIndex(), false, this.stats, this.stages));
}
}
return true;
@@ -2063,7 +2107,7 @@ export class PostSummonAllyHealAbAttr extends PostSummonAbAttr {
* @param args N/A
* @returns if the move was successful
*/
-export class PostSummonClearAllyStatsAbAttr extends PostSummonAbAttr {
+export class PostSummonClearAllyStatStagesAbAttr extends PostSummonAbAttr {
constructor() {
super();
}
@@ -2072,8 +2116,8 @@ export class PostSummonClearAllyStatsAbAttr extends PostSummonAbAttr {
const target = pokemon.getAlly();
if (target?.isActive(true)) {
if (!simulated) {
- for (let s = 0; s < target.summonData.battleStats.length; s++) {
- target.summonData.battleStats[s] = 0;
+ for (const s of BATTLE_STATS) {
+ target.setStatStage(s, 0);
}
target.scene.queueMessage(i18next.t("abilityTriggers:postSummonClearAllyStats", { pokemonNameWithAffix: getPokemonNameWithAffix(target) }));
@@ -2102,7 +2146,7 @@ export class DownloadAbAttr extends PostSummonAbAttr {
// TODO: Implement the Substitute feature(s) once move is implemented.
/**
* Checks to see if it is the opening turn (starting a new game), if so, Download won't work. This is because Download takes into account
- * vitamins and items, so it needs to use the BattleStat and the stat alone.
+ * vitamins and items, so it needs to use the Stat and the stat alone.
* @param {Pokemon} pokemon Pokemon that is using the move, as well as seeing the opposing pokemon.
* @param {boolean} passive N/A
* @param {any[]} args N/A
@@ -2115,21 +2159,21 @@ export class DownloadAbAttr extends PostSummonAbAttr {
for (const opponent of pokemon.getOpponents()) {
this.enemyCountTally++;
- this.enemyDef += opponent.getBattleStat(Stat.DEF);
- this.enemySpDef += opponent.getBattleStat(Stat.SPDEF);
+ this.enemyDef += opponent.getEffectiveStat(Stat.DEF);
+ this.enemySpDef += opponent.getEffectiveStat(Stat.SPDEF);
}
this.enemyDef = Math.round(this.enemyDef / this.enemyCountTally);
this.enemySpDef = Math.round(this.enemySpDef / this.enemyCountTally);
if (this.enemyDef < this.enemySpDef) {
- this.stats = [BattleStat.ATK];
+ this.stats = [ Stat.ATK ];
} else {
- this.stats = [BattleStat.SPATK];
+ this.stats = [ Stat.SPATK ];
}
if (this.enemyDef > 0 && this.enemySpDef > 0) { // only activate if there's actually an enemy to download from
if (!simulated) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, this.stats, 1));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, this.stats, 1));
}
return true;
}
@@ -2298,12 +2342,14 @@ export class PostSummonCopyAllyStatsAbAttr extends PostSummonAbAttr {
}
const ally = pokemon.getAlly();
- if (!ally || ally.summonData.battleStats.every((change) => change === 0)) {
+ if (!ally || ally.getStatStages().every(s => s === 0)) {
return false;
}
if (!simulated) {
- pokemon.summonData.battleStats = ally.summonData.battleStats;
+ for (const s of BATTLE_STATS) {
+ pokemon.setStatStage(s, ally.getStatStage(s));
+ }
pokemon.updateInfo();
}
@@ -2342,14 +2388,27 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
pokemon.summonData.ability = target.getAbility().id;
pokemon.summonData.gender = target.getGender();
pokemon.summonData.fusionGender = target.getFusionGender();
- pokemon.summonData.stats = [ pokemon.stats[Stat.HP] ].concat(target.stats.slice(1));
- pokemon.summonData.battleStats = target.summonData.battleStats.slice(0);
+
+ // Copy all stats (except HP)
+ for (const s of EFFECTIVE_STATS) {
+ pokemon.setStat(s, target.getStat(s, false), false);
+ }
+
+ // Copy all stat stages
+ for (const s of BATTLE_STATS) {
+ pokemon.setStatStage(s, target.getStatStage(s));
+ }
+
pokemon.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m!.moveId, m!.ppUsed, m!.ppUp)); // TODO: are those bangs correct?
pokemon.summonData.types = target.getTypes();
+
pokemon.scene.playSound("battle_anims/PRSFX- Transform");
- pokemon.loadAssets(false).then(() => pokemon.playAnim());
+ pokemon.loadAssets(false).then(() => {
+ pokemon.playAnim();
+ pokemon.updateInfo();
+ });
pokemon.scene.queueMessage(i18next.t("abilityTriggers:postSummonTransform", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), targetName: target.name, }));
@@ -2387,7 +2446,7 @@ export class PostSummonWeatherSuppressedFormChangeAbAttr extends PostSummonAbAtt
/**
* Triggers weather-based form change when summoned into an active weather.
- * Used by Forecast.
+ * Used by Forecast and Flower Gift.
* @extends PostSummonAbAttr
*/
export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr {
@@ -2410,7 +2469,10 @@ export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr {
* @returns whether the form change was triggered
*/
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
- if (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST) {
+ const isCastformWithForecast = (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST);
+ const isCherrimWithFlowerGift = (pokemon.species.speciesId === Species.CHERRIM && this.ability === Abilities.FLOWER_GIFT);
+
+ if (isCastformWithForecast || isCherrimWithFlowerGift) {
if (simulated) {
return simulated;
}
@@ -2550,13 +2612,13 @@ export class PreSwitchOutFormChangeAbAttr extends PreSwitchOutAbAttr {
}
-export class PreStatChangeAbAttr extends AbAttr {
- applyPreStatChange(pokemon: Pokemon | null, passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise {
+export class PreStatStageChangeAbAttr extends AbAttr {
+ applyPreStatStageChange(pokemon: Pokemon | null, passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise {
return false;
}
}
-export class ProtectStatAbAttr extends PreStatChangeAbAttr {
+export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
private protectedStat?: BattleStat;
constructor(protectedStat?: BattleStat) {
@@ -2565,7 +2627,7 @@ export class ProtectStatAbAttr extends PreStatChangeAbAttr {
this.protectedStat = protectedStat;
}
- applyPreStatChange(pokemon: Pokemon, passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: any[]): boolean {
+ applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
if (Utils.isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) {
cancelled.value = true;
return true;
@@ -2574,11 +2636,11 @@ export class ProtectStatAbAttr extends PreStatChangeAbAttr {
return false;
}
- getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
+ getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string {
return i18next.t("abilityTriggers:protectStat", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName,
- statName: this.protectedStat ? getBattleStatName(this.protectedStat) : i18next.t("battle:stats")
+ statName: this.protectedStat ? i18next.t(getStatKey(this.protectedStat)) : i18next.t("battle:stats")
});
}
}
@@ -2614,7 +2676,7 @@ export class ConfusionOnStatusEffectAbAttr extends PostAttackAbAttr {
if (simulated) {
return defender.canAddTag(BattlerTagType.CONFUSED);
} else {
- return defender.addTag(BattlerTagType.CONFUSED, pokemon.randSeedInt(3, 2), move.id, defender.id);
+ return defender.addTag(BattlerTagType.CONFUSED, pokemon.randSeedIntRange(2, 5), move.id, defender.id);
}
}
return false;
@@ -3083,37 +3145,41 @@ export class PostWeatherChangeAbAttr extends AbAttr {
/**
* Triggers weather-based form change when weather changes.
- * Used by Forecast.
+ * Used by Forecast and Flower Gift.
* @extends PostWeatherChangeAbAttr
*/
export class PostWeatherChangeFormChangeAbAttr extends PostWeatherChangeAbAttr {
private ability: Abilities;
+ private formRevertingWeathers: WeatherType[];
- constructor(ability: Abilities) {
+ constructor(ability: Abilities, formRevertingWeathers: WeatherType[]) {
super(false);
this.ability = ability;
+ this.formRevertingWeathers = formRevertingWeathers;
}
/**
* Calls {@linkcode Arena.triggerWeatherBasedFormChangesToNormal | triggerWeatherBasedFormChangesToNormal} when the
* weather changed to form-reverting weather, otherwise calls {@linkcode Arena.triggerWeatherBasedFormChanges | triggerWeatherBasedFormChanges}
- * @param {Pokemon} pokemon the Pokemon that changed the weather
+ * @param {Pokemon} pokemon the Pokemon with this ability
* @param passive n/a
* @param weather n/a
* @param args n/a
* @returns whether the form change was triggered
*/
applyPostWeatherChange(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: WeatherType, args: any[]): boolean {
- if (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST) {
+ const isCastformWithForecast = (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST);
+ const isCherrimWithFlowerGift = (pokemon.species.speciesId === Species.CHERRIM && this.ability === Abilities.FLOWER_GIFT);
+
+ if (isCastformWithForecast || isCherrimWithFlowerGift) {
if (simulated) {
return simulated;
}
- const formRevertingWeathers: WeatherType[] = [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG ];
const weatherType = pokemon.scene.arena.weather?.weatherType;
- if (weatherType && formRevertingWeathers.includes(weatherType)) {
+ if (weatherType && this.formRevertingWeathers.includes(weatherType)) {
pokemon.scene.arena.triggerWeatherBasedFormChangesToNormal();
} else {
pokemon.scene.arena.triggerWeatherBasedFormChanges();
@@ -3417,51 +3483,53 @@ export class MoodyAbAttr extends PostTurnAbAttr {
super(true);
}
/**
- * Randomly increases one BattleStat by 2 stages and decreases a different BattleStat by 1 stage
+ * Randomly increases one stat stage by 2 and decreases a different stat stage by 1
* @param {Pokemon} pokemon Pokemon that has this ability
* @param passive N/A
* @param simulated true if applying in a simulated call.
* @param args N/A
* @returns true
*
- * Any BattleStats at +6 or -6 are excluded from being increased or decreased, respectively
- * If the pokemon already has all BattleStats raised to stage 6, it will only decrease one BattleStat by 1 stage
- * If the pokemon already has all BattleStats lowered to stage -6, it will only increase one BattleStat by 2 stages
+ * Any stat stages at +6 or -6 are excluded from being increased or decreased, respectively
+ * If the pokemon already has all stat stages raised to 6, it will only decrease one stat stage by 1
+ * If the pokemon already has all stat stages lowered to -6, it will only increase one stat stage by 2
*/
applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
- const selectableStats = [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD];
- const increaseStatArray = selectableStats.filter(s => pokemon.summonData.battleStats[s] < 6);
- let decreaseStatArray = selectableStats.filter(s => pokemon.summonData.battleStats[s] > -6);
+ const canRaise = EFFECTIVE_STATS.filter(s => pokemon.getStatStage(s) < 6);
+ let canLower = EFFECTIVE_STATS.filter(s => pokemon.getStatStage(s) > -6);
- if (!simulated && increaseStatArray.length > 0) {
- const increaseStat = increaseStatArray[Utils.randInt(increaseStatArray.length)];
- decreaseStatArray = decreaseStatArray.filter(s => s !== increaseStat);
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [increaseStat], 2));
- }
- if (!simulated && decreaseStatArray.length > 0) {
- const decreaseStat = decreaseStatArray[Utils.randInt(decreaseStatArray.length)];
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [decreaseStat], -1));
+ if (!simulated) {
+ if (canRaise.length > 0) {
+ const raisedStat = canRaise[pokemon.randSeedInt(canRaise.length)];
+ canLower = canRaise.filter(s => s !== raisedStat);
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ raisedStat ], 2));
+ }
+ if (canLower.length > 0) {
+ const loweredStat = canLower[pokemon.randSeedInt(canLower.length)];
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ loweredStat ], -1));
+ }
}
+
return true;
}
}
-export class PostTurnStatChangeAbAttr extends PostTurnAbAttr {
+export class PostTurnStatStageChangeAbAttr extends PostTurnAbAttr {
private stats: BattleStat[];
- private levels: integer;
+ private stages: number;
- constructor(stats: BattleStat | BattleStat[], levels: integer) {
+ constructor(stats: BattleStat[], stages: number) {
super(true);
this.stats = Array.isArray(stats)
? stats
: [ stats ];
- this.levels = levels;
+ this.stages = stages;
}
applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (!simulated) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.levels));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.stages));
}
return true;
}
@@ -3647,10 +3715,10 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr {
// If the move is an AttackMove or a StatusMove the Dancer must replicate the move on the source of the Dance
if (move.getMove() instanceof AttackMove || move.getMove() instanceof StatusMove) {
const target = this.getTarget(dancer, source, targets);
- dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, target, move, true));
+ dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, target, move, true, true));
} else if (move.getMove() instanceof SelfStatusMove) {
// If the move is a SelfStatusMove (ie. Swords Dance) the Dancer should replicate it on itself
- dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, [dancer.getBattlerIndex()], move, true));
+ dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, [dancer.getBattlerIndex()], move, true, true));
}
}
return true;
@@ -3673,7 +3741,7 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr {
}
}
-export class StatChangeMultiplierAbAttr extends AbAttr {
+export class StatStageChangeMultiplierAbAttr extends AbAttr {
private multiplier: integer;
constructor(multiplier: integer) {
@@ -3689,10 +3757,10 @@ export class StatChangeMultiplierAbAttr extends AbAttr {
}
}
-export class StatChangeCopyAbAttr extends AbAttr {
+export class StatStageChangeCopyAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise {
if (!simulated) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, (args[0] as BattleStat[]), (args[1] as integer), true, false, false));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, (args[0] as BattleStat[]), (args[1] as number), true, false, false));
}
return true;
}
@@ -3889,7 +3957,7 @@ export class PostBattleLootAbAttr extends PostBattleAbAttr {
}
export class PostFaintAbAttr extends AbAttr {
- applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
+ applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
return false;
}
}
@@ -3940,7 +4008,7 @@ export class PostFaintClearWeatherAbAttr extends PostFaintAbAttr {
* @param args N/A
* @returns {boolean} Returns true if the weather clears, otherwise false.
*/
- applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
+ applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
const weatherType = pokemon.scene.arena.weather?.weatherType;
let turnOffWeather = false;
@@ -3988,8 +4056,8 @@ export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
this.damageRatio = damageRatio;
}
- applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
- if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) {
+ applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
+ if (move !== undefined && attacker !== undefined && move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) { //If the mon didn't die to indirect damage
const cancelled = new Utils.BooleanHolder(false);
pokemon.scene.getField(true).map(p => applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled, simulated));
if (cancelled.value || attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
@@ -4018,8 +4086,8 @@ export class PostFaintHPDamageAbAttr extends PostFaintAbAttr {
super ();
}
- applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
- if (!simulated) {
+ applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
+ if (move !== undefined && attacker !== undefined && !simulated) { //If the mon didn't die to indirect damage
const damage = pokemon.turnData.attacksReceived[0].damage;
attacker.damageAndUpdate((damage), HitResult.OTHER);
attacker.turnData.damageTaken += damage;
@@ -4092,22 +4160,22 @@ export class FlinchEffectAbAttr extends AbAttr {
}
}
-export class FlinchStatChangeAbAttr extends FlinchEffectAbAttr {
+export class FlinchStatStageChangeAbAttr extends FlinchEffectAbAttr {
private stats: BattleStat[];
- private levels: integer;
+ private stages: number;
- constructor(stats: BattleStat | BattleStat[], levels: integer) {
+ constructor(stats: BattleStat[], stages: number) {
super();
this.stats = Array.isArray(stats)
? stats
: [ stats ];
- this.levels = levels;
+ this.stages = stages;
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (!simulated) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.levels));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.stages));
}
return true;
}
@@ -4307,9 +4375,9 @@ export class MoneyAbAttr extends PostBattleAbAttr {
* Applies a stat change after a Pokémon is summoned,
* conditioned on the presence of a specific arena tag.
*
- * @extends {PostSummonStatChangeAbAttr}
+ * @extends {PostSummonStatStageChangeAbAttr}
*/
-export class PostSummonStatChangeOnArenaAbAttr extends PostSummonStatChangeAbAttr {
+export class PostSummonStatStageChangeOnArenaAbAttr extends PostSummonStatStageChangeAbAttr {
/**
* The type of arena tag that conditions the stat change.
* @private
@@ -4318,13 +4386,13 @@ export class PostSummonStatChangeOnArenaAbAttr extends PostSummonStatChangeAbAtt
private tagType: ArenaTagType;
/**
- * Creates an instance of PostSummonStatChangeOnArenaAbAttr.
+ * Creates an instance of PostSummonStatStageChangeOnArenaAbAttr.
* Initializes the stat change to increase Attack by 1 stage if the specified arena tag is present.
*
* @param {ArenaTagType} tagType - The type of arena tag to check for.
*/
constructor(tagType: ArenaTagType) {
- super([BattleStat.ATK], 1, true, false);
+ super([ Stat.ATK ], 1, true, false);
this.tagType = tagType;
}
@@ -4498,7 +4566,7 @@ async function applyAbAttrsInternal(
applyFunc: AbAttrApplyFunc,
args: any[],
showAbilityInstant: boolean = false,
- quiet: boolean = false,
+ simulated: boolean = false,
messages: string[] = [],
) {
for (const passive of [false, true]) {
@@ -4520,33 +4588,29 @@ async function applyAbAttrsInternal(
if (result instanceof Promise) {
result = await result;
}
-
if (result) {
if (pokemon.summonData && !pokemon.summonData.abilitiesApplied.includes(ability.id)) {
pokemon.summonData.abilitiesApplied.push(ability.id);
}
- if (pokemon.battleData && !quiet && !pokemon.battleData.abilitiesApplied.includes(ability.id)) {
+ if (pokemon.battleData && !simulated && !pokemon.battleData.abilitiesApplied.includes(ability.id)) {
pokemon.battleData.abilitiesApplied.push(ability.id);
}
-
- if (attr.showAbility && !quiet) {
+ if (attr.showAbility && !simulated) {
if (showAbilityInstant) {
pokemon.scene.abilityBar.showAbility(pokemon, passive);
} else {
queueShowAbility(pokemon, passive);
}
}
-
- if (!quiet) {
- const message = attr.getTriggerMessage(pokemon, ability.name, args);
- if (message) {
+ const message = attr.getTriggerMessage(pokemon, ability.name, args);
+ if (message) {
+ if (!simulated) {
pokemon.scene.queueMessage(message);
- messages.push(message);
}
}
+ messages.push(message!);
}
}
-
pokemon.scene.clearPhaseQueueSplice();
}
}
@@ -4575,14 +4639,14 @@ export function applyPostMoveUsedAbAttrs(attrType: Constructor(attrType, pokemon, (attr, passive) => attr.applyPostMoveUsed(pokemon, move, source, targets, simulated, args), args, false, simulated);
}
-export function applyBattleStatMultiplierAbAttrs(attrType: Constructor,
- pokemon: Pokemon, battleStat: BattleStat, statValue: Utils.NumberHolder, simulated: boolean = false, ...args: any[]): Promise {
- return applyAbAttrsInternal(attrType, pokemon, (attr, passive) => attr.applyBattleStat(pokemon, passive, simulated, battleStat, statValue, args), args, false, simulated);
+export function applyStatMultiplierAbAttrs(attrType: Constructor,
+ pokemon: Pokemon, stat: BattleStat, statValue: Utils.NumberHolder, simulated: boolean = false, ...args: any[]): Promise {
+ return applyAbAttrsInternal(attrType, pokemon, (attr, passive) => attr.applyStatStage(pokemon, passive, simulated, stat, statValue, args), args);
}
/**
- * Applies a field Battle Stat multiplier attribute
- * @param attrType {@linkcode FieldMultiplyBattleStatAbAttr} should always be FieldMultiplyBattleStatAbAttr for the time being
+ * Applies a field Stat multiplier attribute
+ * @param attrType {@linkcode FieldMultiplyStatAbAttr} should always be FieldMultiplyBattleStatAbAttr for the time being
* @param pokemon {@linkcode Pokemon} the Pokemon applying this ability
* @param stat {@linkcode Stat} the type of the checked stat
* @param statValue {@linkcode Utils.NumberHolder} the value of the checked stat
@@ -4590,9 +4654,9 @@ export function applyBattleStatMultiplierAbAttrs(attrType: Constructor,
+export function applyFieldStatMultiplierAbAttrs(attrType: Constructor,
pokemon: Pokemon, stat: Stat, statValue: Utils.NumberHolder, checkedPokemon: Pokemon, hasApplied: Utils.BooleanHolder, simulated: boolean = false, ...args: any[]): Promise {
- return applyAbAttrsInternal(attrType, pokemon, (attr, passive) => attr.applyFieldBattleStat(pokemon, passive, simulated, stat, statValue, checkedPokemon, hasApplied, args), args, false, simulated);
+ return applyAbAttrsInternal(attrType, pokemon, (attr, passive) => attr.applyFieldStat(pokemon, passive, simulated, stat, statValue, checkedPokemon, hasApplied, args), args);
}
export function applyPreAttackAbAttrs(attrType: Constructor,
@@ -4625,14 +4689,14 @@ export function applyPreSwitchOutAbAttrs(attrType: Constructor(attrType, pokemon, (attr, passive) => attr.applyPreSwitchOut(pokemon, passive, simulated, args), args, true, simulated);
}
-export function applyPreStatChangeAbAttrs(attrType: Constructor,
+export function applyPreStatStageChangeAbAttrs(attrType: Constructor,
pokemon: Pokemon | null, stat: BattleStat, cancelled: Utils.BooleanHolder, simulated: boolean = false, ...args: any[]): Promise {
- return applyAbAttrsInternal(attrType, pokemon, (attr, passive) => attr.applyPreStatChange(pokemon, passive, simulated, stat, cancelled, args), args, false, simulated);
+ return applyAbAttrsInternal(attrType, pokemon, (attr, passive) => attr.applyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args), args, false, simulated);
}
-export function applyPostStatChangeAbAttrs(attrType: Constructor,
- pokemon: Pokemon, stats: BattleStat[], levels: integer, selfTarget: boolean, simulated: boolean = false, ...args: any[]): Promise {
- return applyAbAttrsInternal(attrType, pokemon, (attr, passive) => attr.applyPostStatChange(pokemon, simulated, stats, levels, selfTarget, args), args, false, simulated);
+export function applyPostStatStageChangeAbAttrs(attrType: Constructor,
+ pokemon: Pokemon, stats: BattleStat[], stages: integer, selfTarget: boolean, simulated: boolean = false, ...args: any[]): Promise {
+ return applyAbAttrsInternal(attrType, pokemon, (attr, _passive) => attr.applyPostStatStageChange(pokemon, simulated, stats, stages, selfTarget, args), args, false, simulated);
}
export function applyPreSetStatusAbAttrs(attrType: Constructor,
@@ -4681,7 +4745,7 @@ export function applyPostBattleAbAttrs(attrType: Constructor,
}
export function applyPostFaintAbAttrs(attrType: Constructor,
- pokemon: Pokemon, attacker: Pokemon, move: Move, hitResult: HitResult, simulated: boolean = false, ...args: any[]): Promise {
+ pokemon: Pokemon, attacker?: Pokemon, move?: Move, hitResult?: HitResult, simulated: boolean = false, ...args: any[]): Promise {
return applyAbAttrsInternal(attrType, pokemon, (attr, passive) => attr.applyPostFaint(pokemon, passive, simulated, attacker, move, hitResult, args), args, false, simulated);
}
@@ -4707,7 +4771,8 @@ function setAbilityRevealed(pokemon: Pokemon): void {
*/
function getPokemonWithWeatherBasedForms(scene: BattleScene) {
return scene.getField(true).filter(p =>
- p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM
+ (p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM)
+ || (p.hasAbility(Abilities.FLOWER_GIFT) && p.species.speciesId === Species.CHERRIM)
);
}
@@ -4721,7 +4786,7 @@ export function initAbilities() {
.attr(PostSummonWeatherChangeAbAttr, WeatherType.RAIN)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.RAIN),
new Ability(Abilities.SPEED_BOOST, 3)
- .attr(PostTurnStatChangeAbAttr, BattleStat.SPD, 1),
+ .attr(PostTurnStatStageChangeAbAttr, [ Stat.SPD ], 1),
new Ability(Abilities.BATTLE_ARMOR, 3)
.attr(BlockCritAbAttr)
.ignorable(),
@@ -4736,7 +4801,7 @@ export function initAbilities() {
.attr(StatusEffectImmunityAbAttr, StatusEffect.PARALYSIS)
.ignorable(),
new Ability(Abilities.SAND_VEIL, 3)
- .attr(BattleStatMultiplierAbAttr, BattleStat.EVA, 1.2)
+ .attr(StatMultiplierAbAttr, Stat.EVA, 1.2)
.attr(BlockWeatherDamageAttr, WeatherType.SANDSTORM)
.condition(getWeatherCondition(WeatherType.SANDSTORM))
.ignorable(),
@@ -4762,7 +4827,7 @@ export function initAbilities() {
.attr(PostFaintUnsuppressedWeatherFormChangeAbAttr)
.bypassFaint(),
new Ability(Abilities.COMPOUND_EYES, 3)
- .attr(BattleStatMultiplierAbAttr, BattleStat.ACC, 1.3),
+ .attr(StatMultiplierAbAttr, Stat.ACC, 1.3),
new Ability(Abilities.INSOMNIA, 3)
.attr(StatusEffectImmunityAbAttr, StatusEffect.SLEEP)
.attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
@@ -4787,7 +4852,7 @@ export function initAbilities() {
.attr(ForceSwitchOutImmunityAbAttr)
.ignorable(),
new Ability(Abilities.INTIMIDATE, 3)
- .attr(PostSummonStatChangeAbAttr, BattleStat.ATK, -1, false, true),
+ .attr(PostSummonStatStageChangeAbAttr, [ Stat.ATK ], -1, false, true),
new Ability(Abilities.SHADOW_TAG, 3)
.attr(ArenaTrapAbAttr, (user, target) => {
if (target.hasAbility(Abilities.SHADOW_TAG)) {
@@ -4818,26 +4883,26 @@ export function initAbilities() {
.attr(PreSwitchOutResetStatusAbAttr),
new Ability(Abilities.LIGHTNING_ROD, 3)
.attr(RedirectTypeMoveAbAttr, Type.ELECTRIC)
- .attr(TypeImmunityStatChangeAbAttr, Type.ELECTRIC, BattleStat.SPATK, 1)
+ .attr(TypeImmunityStatStageChangeAbAttr, Type.ELECTRIC, Stat.SPATK, 1)
.ignorable(),
new Ability(Abilities.SERENE_GRACE, 3)
.attr(MoveEffectChanceMultiplierAbAttr, 2)
.partial(),
new Ability(Abilities.SWIFT_SWIM, 3)
- .attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2)
+ .attr(StatMultiplierAbAttr, Stat.SPD, 2)
.condition(getWeatherCondition(WeatherType.RAIN, WeatherType.HEAVY_RAIN)),
new Ability(Abilities.CHLOROPHYLL, 3)
- .attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2)
+ .attr(StatMultiplierAbAttr, Stat.SPD, 2)
.condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)),
new Ability(Abilities.ILLUMINATE, 3)
- .attr(ProtectStatAbAttr, BattleStat.ACC)
+ .attr(ProtectStatAbAttr, Stat.ACC)
.attr(DoubleBattleChanceAbAttr)
.ignorable(),
new Ability(Abilities.TRACE, 3)
.attr(PostSummonCopyAbilityAbAttr)
.attr(UncopiableAbilityAbAttr),
new Ability(Abilities.HUGE_POWER, 3)
- .attr(BattleStatMultiplierAbAttr, BattleStat.ATK, 2),
+ .attr(StatMultiplierAbAttr, Stat.ATK, 2),
new Ability(Abilities.POISON_POINT, 3)
.attr(PostDefendContactApplyStatusEffectAbAttr, 30, StatusEffect.POISON)
.bypassFaint(),
@@ -4882,31 +4947,31 @@ export function initAbilities() {
new Ability(Abilities.RUN_AWAY, 3)
.attr(RunSuccessAbAttr),
new Ability(Abilities.KEEN_EYE, 3)
- .attr(ProtectStatAbAttr, BattleStat.ACC)
+ .attr(ProtectStatAbAttr, Stat.ACC)
.ignorable(),
new Ability(Abilities.HYPER_CUTTER, 3)
- .attr(ProtectStatAbAttr, BattleStat.ATK)
+ .attr(ProtectStatAbAttr, Stat.ATK)
.ignorable(),
new Ability(Abilities.PICKUP, 3)
.attr(PostBattleLootAbAttr),
new Ability(Abilities.TRUANT, 3)
.attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.TRUANT, 1, false),
new Ability(Abilities.HUSTLE, 3)
- .attr(BattleStatMultiplierAbAttr, BattleStat.ATK, 1.5)
- .attr(BattleStatMultiplierAbAttr, BattleStat.ACC, 0.8, (user, target, move) => move.category === MoveCategory.PHYSICAL),
+ .attr(StatMultiplierAbAttr, Stat.ATK, 1.5)
+ .attr(StatMultiplierAbAttr, Stat.ACC, 0.8, (_user, _target, move) => move.category === MoveCategory.PHYSICAL),
new Ability(Abilities.CUTE_CHARM, 3)
.attr(PostDefendContactApplyTagChanceAbAttr, 30, BattlerTagType.INFATUATED),
new Ability(Abilities.PLUS, 3)
- .conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), BattleStatMultiplierAbAttr, BattleStat.SPATK, 1.5)
+ .conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), StatMultiplierAbAttr, Stat.SPATK, 1.5)
.ignorable(),
new Ability(Abilities.MINUS, 3)
- .conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), BattleStatMultiplierAbAttr, BattleStat.SPATK, 1.5)
+ .conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), StatMultiplierAbAttr, Stat.SPATK, 1.5)
.ignorable(),
new Ability(Abilities.FORECAST, 3)
.attr(UncopiableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
.attr(PostSummonFormChangeByWeatherAbAttr, Abilities.FORECAST)
- .attr(PostWeatherChangeFormChangeAbAttr, Abilities.FORECAST),
+ .attr(PostWeatherChangeFormChangeAbAttr, Abilities.FORECAST, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG ]),
new Ability(Abilities.STICKY_HOLD, 3)
.attr(BlockItemTheftAbAttr)
.bypassFaint()
@@ -4915,9 +4980,9 @@ export function initAbilities() {
.conditionalAttr(pokemon => !Utils.randSeedInt(3), PostTurnResetStatusAbAttr),
new Ability(Abilities.GUTS, 3)
.attr(BypassBurnDamageReductionAbAttr)
- .conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), BattleStatMultiplierAbAttr, BattleStat.ATK, 1.5),
+ .conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatMultiplierAbAttr, Stat.ATK, 1.5),
new Ability(Abilities.MARVEL_SCALE, 3)
- .conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), BattleStatMultiplierAbAttr, BattleStat.DEF, 1.5)
+ .conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatMultiplierAbAttr, Stat.DEF, 1.5)
.ignorable(),
new Ability(Abilities.LIQUID_OOZE, 3)
.attr(ReverseDrainAbAttr),
@@ -4950,7 +5015,7 @@ export function initAbilities() {
.attr(ProtectStatAbAttr)
.ignorable(),
new Ability(Abilities.PURE_POWER, 3)
- .attr(BattleStatMultiplierAbAttr, BattleStat.ATK, 2),
+ .attr(StatMultiplierAbAttr, Stat.ATK, 2),
new Ability(Abilities.SHELL_ARMOR, 3)
.attr(BlockCritAbAttr)
.ignorable(),
@@ -4961,25 +5026,25 @@ export function initAbilities() {
.attr(PostFaintUnsuppressedWeatherFormChangeAbAttr)
.bypassFaint(),
new Ability(Abilities.TANGLED_FEET, 4)
- .conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), BattleStatMultiplierAbAttr, BattleStat.EVA, 2)
+ .conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), StatMultiplierAbAttr, Stat.EVA, 2)
.ignorable(),
new Ability(Abilities.MOTOR_DRIVE, 4)
- .attr(TypeImmunityStatChangeAbAttr, Type.ELECTRIC, BattleStat.SPD, 1)
+ .attr(TypeImmunityStatStageChangeAbAttr, Type.ELECTRIC, Stat.SPD, 1)
.ignorable(),
new Ability(Abilities.RIVALRY, 4)
.attr(MovePowerBoostAbAttr, (user, target, move) => user?.gender !== Gender.GENDERLESS && target?.gender !== Gender.GENDERLESS && user?.gender === target?.gender, 1.25, true)
.attr(MovePowerBoostAbAttr, (user, target, move) => user?.gender !== Gender.GENDERLESS && target?.gender !== Gender.GENDERLESS && user?.gender !== target?.gender, 0.75),
new Ability(Abilities.STEADFAST, 4)
- .attr(FlinchStatChangeAbAttr, BattleStat.SPD, 1),
+ .attr(FlinchStatStageChangeAbAttr, [ Stat.SPD ], 1),
new Ability(Abilities.SNOW_CLOAK, 4)
- .attr(BattleStatMultiplierAbAttr, BattleStat.EVA, 1.2)
+ .attr(StatMultiplierAbAttr, Stat.EVA, 1.2)
.attr(BlockWeatherDamageAttr, WeatherType.HAIL)
.condition(getWeatherCondition(WeatherType.HAIL, WeatherType.SNOW))
.ignorable(),
new Ability(Abilities.GLUTTONY, 4)
.attr(ReduceBerryUseThresholdAbAttr),
new Ability(Abilities.ANGER_POINT, 4)
- .attr(PostDefendCritStatChangeAbAttr, BattleStat.ATK, 6),
+ .attr(PostDefendCritStatStageChangeAbAttr, Stat.ATK, 6),
new Ability(Abilities.UNBURDEN, 4)
.unimplemented(),
new Ability(Abilities.HEATPROOF, 4)
@@ -4987,7 +5052,7 @@ export function initAbilities() {
.attr(ReduceBurnDamageAbAttr, 0.5)
.ignorable(),
new Ability(Abilities.SIMPLE, 4)
- .attr(StatChangeMultiplierAbAttr, 2)
+ .attr(StatStageChangeMultiplierAbAttr, 2)
.ignorable(),
new Ability(Abilities.DRY_SKIN, 4)
.attr(PostWeatherLapseDamageAbAttr, 2, WeatherType.SUNNY, WeatherType.HARSH_SUN)
@@ -5012,11 +5077,11 @@ export function initAbilities() {
.condition(getWeatherCondition(WeatherType.RAIN, WeatherType.HEAVY_RAIN)),
new Ability(Abilities.SOLAR_POWER, 4)
.attr(PostWeatherLapseDamageAbAttr, 2, WeatherType.SUNNY, WeatherType.HARSH_SUN)
- .attr(BattleStatMultiplierAbAttr, BattleStat.SPATK, 1.5)
+ .attr(StatMultiplierAbAttr, Stat.SPATK, 1.5)
.condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)),
new Ability(Abilities.QUICK_FEET, 4)
- .conditionalAttr(pokemon => pokemon.status ? pokemon.status.effect === StatusEffect.PARALYSIS : false, BattleStatMultiplierAbAttr, BattleStat.SPD, 2)
- .conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), BattleStatMultiplierAbAttr, BattleStat.SPD, 1.5),
+ .conditionalAttr(pokemon => pokemon.status ? pokemon.status.effect === StatusEffect.PARALYSIS : false, StatMultiplierAbAttr, Stat.SPD, 2)
+ .conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatMultiplierAbAttr, Stat.SPD, 1.5),
new Ability(Abilities.NORMALIZE, 4)
.attr(MoveTypeChangeAbAttr, Type.NORMAL, 1.2, (user, target, move) => {
return ![Moves.HIDDEN_POWER, Moves.WEATHER_BALL, Moves.NATURAL_GIFT, Moves.JUDGMENT, Moves.TECHNO_BLAST].includes(move.id);
@@ -5029,7 +5094,7 @@ export function initAbilities() {
.attr(AlwaysHitAbAttr)
.attr(DoubleBattleChanceAbAttr),
new Ability(Abilities.STALL, 4)
- .attr(ChangeMovePriorityAbAttr, (pokemon, move: Move) => true, -0.5),
+ .attr(ChangeMovePriorityAbAttr, (pokemon, move: Move) => true, -0.2),
new Ability(Abilities.TECHNICIAN, 4)
.attr(MovePowerBoostAbAttr, (user, target, move) => {
const power = new Utils.NumberHolder(move.power);
@@ -5056,13 +5121,13 @@ export function initAbilities() {
new Ability(Abilities.FOREWARN, 4)
.attr(ForewarnAbAttr),
new Ability(Abilities.UNAWARE, 4)
- .attr(IgnoreOpponentStatChangesAbAttr)
+ .attr(IgnoreOpponentStatStagesAbAttr)
.ignorable(),
new Ability(Abilities.TINTED_LENS, 4)
//@ts-ignore
- .attr(DamageBoostAbAttr, 2, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) <= 0.5), // TODO: fix TS issues
+ .attr(DamageBoostAbAttr, 2, (user, target, move) => target?.getMoveEffectiveness(user, move) <= 0.5), // TODO: fix TS issues
new Ability(Abilities.FILTER, 4)
- .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75)
+ .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75)
.ignorable(),
new Ability(Abilities.SLOW_START, 4)
.attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.SLOW_START, 5),
@@ -5071,14 +5136,14 @@ export function initAbilities() {
.attr(IntimidateImmunityAbAttr),
new Ability(Abilities.STORM_DRAIN, 4)
.attr(RedirectTypeMoveAbAttr, Type.WATER)
- .attr(TypeImmunityStatChangeAbAttr, Type.WATER, BattleStat.SPATK, 1)
+ .attr(TypeImmunityStatStageChangeAbAttr, Type.WATER, Stat.SPATK, 1)
.ignorable(),
new Ability(Abilities.ICE_BODY, 4)
.attr(BlockWeatherDamageAttr, WeatherType.HAIL)
.attr(PostWeatherLapseHealAbAttr, 1, WeatherType.HAIL, WeatherType.SNOW)
.partial(), // Healing not blocked by Heal Block
new Ability(Abilities.SOLID_ROCK, 4)
- .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75)
+ .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75)
.ignorable(),
new Ability(Abilities.SNOW_WARNING, 4)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.SNOW)
@@ -5095,12 +5160,14 @@ export function initAbilities() {
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr),
new Ability(Abilities.FLOWER_GIFT, 4)
- .conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), BattleStatMultiplierAbAttr, BattleStat.ATK, 1.5)
- .conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), BattleStatMultiplierAbAttr, BattleStat.SPDEF, 1.5)
+ .conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.ATK, 1.5)
+ .conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.SPDEF, 1.5)
.attr(UncopiableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
- .ignorable()
- .partial(),
+ .attr(PostSummonFormChangeByWeatherAbAttr, Abilities.FLOWER_GIFT)
+ .attr(PostWeatherChangeFormChangeAbAttr, Abilities.FLOWER_GIFT, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG, WeatherType.HAIL, WeatherType.HEAVY_RAIN, WeatherType.SNOW, WeatherType.RAIN ])
+ .partial() // Should also boosts stats of ally
+ .ignorable(),
new Ability(Abilities.BAD_DREAMS, 4)
.attr(PostTurnHurtIfSleepingAbAttr),
new Ability(Abilities.PICKPOCKET, 5)
@@ -5111,15 +5178,15 @@ export function initAbilities() {
.attr(MoveEffectChanceMultiplierAbAttr, 0)
.partial(),
new Ability(Abilities.CONTRARY, 5)
- .attr(StatChangeMultiplierAbAttr, -1)
+ .attr(StatStageChangeMultiplierAbAttr, -1)
.ignorable(),
new Ability(Abilities.UNNERVE, 5)
.attr(PreventBerryUseAbAttr),
new Ability(Abilities.DEFIANT, 5)
- .attr(PostStatChangeStatChangeAbAttr, (target, statsChanged, levels) => levels < 0, [BattleStat.ATK], 2),
+ .attr(PostStatStageChangeStatStageChangeAbAttr, (target, statsChanged, stages) => stages < 0, [Stat.ATK], 2),
new Ability(Abilities.DEFEATIST, 5)
- .attr(BattleStatMultiplierAbAttr, BattleStat.ATK, 0.5)
- .attr(BattleStatMultiplierAbAttr, BattleStat.SPATK, 0.5)
+ .attr(StatMultiplierAbAttr, Stat.ATK, 0.5)
+ .attr(StatMultiplierAbAttr, Stat.SPATK, 0.5)
.condition((pokemon) => pokemon.getHpRatio() <= 0.5),
new Ability(Abilities.CURSED_BODY, 5)
.attr(PostDefendMoveDisableAbAttr, 30)
@@ -5130,8 +5197,8 @@ export function initAbilities() {
.ignorable()
.unimplemented(),
new Ability(Abilities.WEAK_ARMOR, 5)
- .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, BattleStat.DEF, -1)
- .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, BattleStat.SPD, 2),
+ .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, Stat.DEF, -1)
+ .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, Stat.SPD, 2),
new Ability(Abilities.HEAVY_METAL, 5)
.attr(WeightMultiplierAbAttr, 2)
.ignorable(),
@@ -5167,10 +5234,10 @@ export function initAbilities() {
new Ability(Abilities.REGENERATOR, 5)
.attr(PreSwitchOutHealAbAttr),
new Ability(Abilities.BIG_PECKS, 5)
- .attr(ProtectStatAbAttr, BattleStat.DEF)
+ .attr(ProtectStatAbAttr, Stat.DEF)
.ignorable(),
new Ability(Abilities.SAND_RUSH, 5)
- .attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2)
+ .attr(StatMultiplierAbAttr, Stat.SPD, 2)
.attr(BlockWeatherDamageAttr, WeatherType.SANDSTORM)
.condition(getWeatherCondition(WeatherType.SANDSTORM)),
new Ability(Abilities.WONDER_SKIN, 5)
@@ -5192,18 +5259,21 @@ export function initAbilities() {
.attr(PostDefendAbilityGiveAbAttr, Abilities.MUMMY)
.bypassFaint(),
new Ability(Abilities.MOXIE, 5)
- .attr(PostVictoryStatChangeAbAttr, BattleStat.ATK, 1),
+ .attr(PostVictoryStatStageChangeAbAttr, Stat.ATK, 1),
new Ability(Abilities.JUSTIFIED, 5)
- .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.DARK && move.category !== MoveCategory.STATUS, BattleStat.ATK, 1),
+ .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.DARK && move.category !== MoveCategory.STATUS, Stat.ATK, 1),
new Ability(Abilities.RATTLED, 5)
- .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS && (move.type === Type.DARK || move.type === Type.BUG ||
- move.type === Type.GHOST), BattleStat.SPD, 1)
- .attr(PostIntimidateStatChangeAbAttr, [BattleStat.SPD], 1),
+ .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => {
+ const moveType = user.getMoveType(move);
+ return move.category !== MoveCategory.STATUS
+ && (moveType === Type.DARK || moveType === Type.BUG || moveType === Type.GHOST);
+ }, Stat.SPD, 1)
+ .attr(PostIntimidateStatStageChangeAbAttr, [Stat.SPD], 1),
new Ability(Abilities.MAGIC_BOUNCE, 5)
.ignorable()
.unimplemented(),
new Ability(Abilities.SAP_SIPPER, 5)
- .attr(TypeImmunityStatChangeAbAttr, Type.GRASS, BattleStat.ATK, 1)
+ .attr(TypeImmunityStatStageChangeAbAttr, Type.GRASS, Stat.ATK, 1)
.ignorable(),
new Ability(Abilities.PRANKSTER, 5)
.attr(ChangeMovePriorityAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS, 1),
@@ -5226,7 +5296,7 @@ export function initAbilities() {
.attr(NoFusionAbilityAbAttr)
.bypassFaint(),
new Ability(Abilities.VICTORY_STAR, 5)
- .attr(BattleStatMultiplierAbAttr, BattleStat.ACC, 1.1)
+ .attr(StatMultiplierAbAttr, Stat.ACC, 1.1)
.partial(),
new Ability(Abilities.TURBOBLAZE, 5)
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonTurboblaze", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
@@ -5255,7 +5325,7 @@ export function initAbilities() {
.attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.hasFlag(MoveFlags.BALLBOMB_MOVE))
.ignorable(),
new Ability(Abilities.COMPETITIVE, 6)
- .attr(PostStatChangeStatChangeAbAttr, (target, statsChanged, levels) => levels < 0, [BattleStat.SPATK], 2),
+ .attr(PostStatStageChangeStatStageChangeAbAttr, (target, statsChanged, stages) => stages < 0, [Stat.SPATK], 2),
new Ability(Abilities.STRONG_JAW, 6)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.BITING_MOVE), 1.5),
new Ability(Abilities.REFRIGERATE, 6)
@@ -5271,11 +5341,11 @@ export function initAbilities() {
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr),
new Ability(Abilities.GALE_WINGS, 6)
- .attr(ChangeMovePriorityAbAttr, (pokemon, move) => pokemon.isFullHp() && move.type === Type.FLYING, 1),
+ .attr(ChangeMovePriorityAbAttr, (pokemon, move) => pokemon.isFullHp() && pokemon.getMoveType(move) === Type.FLYING, 1),
new Ability(Abilities.MEGA_LAUNCHER, 6)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5),
new Ability(Abilities.GRASS_PELT, 6)
- .conditionalAttr(getTerrainCondition(TerrainType.GRASSY), BattleStatMultiplierAbAttr, BattleStat.DEF, 1.5)
+ .conditionalAttr(getTerrainCondition(TerrainType.GRASSY), StatMultiplierAbAttr, Stat.DEF, 1.5)
.ignorable(),
new Ability(Abilities.SYMBIOSIS, 6)
.unimplemented(),
@@ -5284,7 +5354,7 @@ export function initAbilities() {
new Ability(Abilities.PIXILATE, 6)
.attr(MoveTypeChangeAbAttr, Type.FAIRY, 1.2, (user, target, move) => move.type === Type.NORMAL && !move.hasAttr(VariableMoveTypeAttr)),
new Ability(Abilities.GOOEY, 6)
- .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), BattleStat.SPD, -1, false),
+ .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), Stat.SPD, -1, false),
new Ability(Abilities.AERILATE, 6)
.attr(MoveTypeChangeAbAttr, Type.FLYING, 1.2, (user, target, move) => move.type === Type.NORMAL && !move.hasAttr(VariableMoveTypeAttr)),
new Ability(Abilities.PARENTAL_BOND, 6)
@@ -5297,8 +5367,10 @@ export function initAbilities() {
.attr(FieldMoveTypePowerBoostAbAttr, Type.FAIRY, 4 / 3),
new Ability(Abilities.AURA_BREAK, 6)
.ignorable()
- .conditionalAttr(target => target.hasAbility(Abilities.DARK_AURA), FieldMoveTypePowerBoostAbAttr, Type.DARK, 9 / 16)
- .conditionalAttr(target => target.hasAbility(Abilities.FAIRY_AURA), FieldMoveTypePowerBoostAbAttr, Type.FAIRY, 9 / 16),
+ .conditionalAttr(pokemon => pokemon.scene.getField(true).some(p => p.hasAbility(Abilities.DARK_AURA)), FieldMoveTypePowerBoostAbAttr, Type.DARK, 9 / 16)
+ .conditionalAttr(pokemon => pokemon.scene.getField(true).some(p => p.hasAbility(Abilities.FAIRY_AURA)), FieldMoveTypePowerBoostAbAttr, Type.FAIRY, 9 / 16)
+ .conditionalAttr(pokemon => pokemon.scene.getField(true).some(p => p.hasAbility(Abilities.DARK_AURA) || p.hasAbility(Abilities.FAIRY_AURA)),
+ PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAuraBreak", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })),
new Ability(Abilities.PRIMORDIAL_SEA, 6)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.HEAVY_RAIN)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HEAVY_RAIN)
@@ -5318,7 +5390,7 @@ export function initAbilities() {
.attr(PostFaintClearWeatherAbAttr)
.bypassFaint(),
new Ability(Abilities.STAMINA, 7)
- .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattleStat.DEF, 1),
+ .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, Stat.DEF, 1),
new Ability(Abilities.WIMP_OUT, 7)
.condition(getSheerForceHitDisableAbCondition())
.unimplemented(),
@@ -5326,7 +5398,7 @@ export function initAbilities() {
.condition(getSheerForceHitDisableAbCondition())
.unimplemented(),
new Ability(Abilities.WATER_COMPACTION, 7)
- .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.WATER && move.category !== MoveCategory.STATUS, BattleStat.DEF, 2),
+ .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.WATER && move.category !== MoveCategory.STATUS, Stat.DEF, 2),
new Ability(Abilities.MERCILESS, 7)
.attr(ConditionalCritAbAttr, (user, target, move) => target?.status?.effect === StatusEffect.TOXIC || target?.status?.effect === StatusEffect.POISON),
new Ability(Abilities.SHIELDS_DOWN, 7)
@@ -5350,10 +5422,10 @@ export function initAbilities() {
new Ability(Abilities.STEELWORKER, 7)
.attr(MoveTypePowerBoostAbAttr, Type.STEEL),
new Ability(Abilities.BERSERK, 7)
- .attr(PostDefendHpGatedStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [BattleStat.SPATK], 1)
+ .attr(PostDefendHpGatedStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [Stat.SPATK], 1)
.condition(getSheerForceHitDisableAbCondition()),
new Ability(Abilities.SLUSH_RUSH, 7)
- .attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2)
+ .attr(StatMultiplierAbAttr, Stat.SPD, 2)
.condition(getWeatherCondition(WeatherType.HAIL, WeatherType.SNOW)),
new Ability(Abilities.LONG_REACH, 7)
.attr(IgnoreContactAbAttr),
@@ -5364,7 +5436,7 @@ export function initAbilities() {
new Ability(Abilities.GALVANIZE, 7)
.attr(MoveTypeChangeAbAttr, Type.ELECTRIC, 1.2, (user, target, move) => move.type === Type.NORMAL && !move.hasAttr(VariableMoveTypeAttr)),
new Ability(Abilities.SURGE_SURFER, 7)
- .conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), BattleStatMultiplierAbAttr, BattleStat.SPD, 2),
+ .conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), StatMultiplierAbAttr, Stat.SPD, 2),
new Ability(Abilities.SCHOOLING, 7)
.attr(PostBattleInitFormChangeAbAttr, () => 0)
.attr(PostSummonFormChangeAbAttr, p => p.level < 20 || p.getHpRatio() <= 0.25 ? 0 : 1)
@@ -5382,7 +5454,7 @@ export function initAbilities() {
.attr(NoFusionAbilityAbAttr)
// Add BattlerTagType.DISGUISE if the pokemon is in its disguised form
.conditionalAttr(pokemon => pokemon.formIndex === 0, PostSummonAddBattlerTagAbAttr, BattlerTagType.DISGUISE, 0, false)
- .attr(FormBlockDamageAbAttr, (target, user, move) => !!target.getTag(BattlerTagType.DISGUISE) && target.getAttackTypeEffectiveness(move.type, user) > 0, 0, BattlerTagType.DISGUISE,
+ .attr(FormBlockDamageAbAttr, (target, user, move) => !!target.getTag(BattlerTagType.DISGUISE) && target.getMoveEffectiveness(user, move) > 0, 0, BattlerTagType.DISGUISE,
(pokemon, abilityName) => i18next.t("abilityTriggers:disguiseAvoidedDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName: abilityName }),
(pokemon) => Utils.toDmgValue(pokemon.getMaxHp() / 8))
.attr(PostBattleInitFormChangeAbAttr, () => 0)
@@ -5427,15 +5499,15 @@ export function initAbilities() {
.attr(AllyMoveCategoryPowerBoostAbAttr, [MoveCategory.SPECIAL], 1.3),
new Ability(Abilities.FLUFFY, 7)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 0.5)
- .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.type === Type.FIRE, 2)
+ .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => user.getMoveType(move) === Type.FIRE, 2)
.ignorable(),
new Ability(Abilities.DAZZLING, 7)
.attr(FieldPriorityMoveImmunityAbAttr)
.ignorable(),
new Ability(Abilities.SOUL_HEART, 7)
- .attr(PostKnockOutStatChangeAbAttr, BattleStat.SPATK, 1),
+ .attr(PostKnockOutStatStageChangeAbAttr, Stat.SPATK, 1),
new Ability(Abilities.TANGLING_HAIR, 7)
- .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), BattleStat.SPD, -1, false),
+ .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), Stat.SPD, -1, false),
new Ability(Abilities.RECEIVER, 7)
.attr(CopyFaintedAllyAbilityAbAttr)
.attr(UncopiableAbilityAbAttr),
@@ -5443,18 +5515,17 @@ export function initAbilities() {
.attr(CopyFaintedAllyAbilityAbAttr)
.attr(UncopiableAbilityAbAttr),
new Ability(Abilities.BEAST_BOOST, 7)
- .attr(PostVictoryStatChangeAbAttr, p => {
- const battleStats = Utils.getEnumValues(BattleStat).slice(0, -3).map(s => s as BattleStat);
- let highestBattleStat = 0;
- let highestBattleStatIndex = 0;
- battleStats.map((bs: BattleStat, i: integer) => {
- const stat = p.getStat(bs + 1);
- if (stat > highestBattleStat) {
- highestBattleStatIndex = i;
- highestBattleStat = stat;
+ .attr(PostVictoryStatStageChangeAbAttr, p => {
+ let highestStat: EffectiveStat;
+ let highestValue = 0;
+ for (const s of EFFECTIVE_STATS) {
+ const value = p.getStat(s, false);
+ if (value > highestValue) {
+ highestStat = s;
+ highestValue = value;
}
- });
- return highestBattleStatIndex;
+ }
+ return highestStat!;
}, 1),
new Ability(Abilities.RKS_SYSTEM, 7)
.attr(UncopiableAbilityAbAttr)
@@ -5478,15 +5549,15 @@ export function initAbilities() {
new Ability(Abilities.SHADOW_SHIELD, 7)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.isFullHp(), 0.5),
new Ability(Abilities.PRISM_ARMOR, 7)
- .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75),
+ .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75),
new Ability(Abilities.NEUROFORCE, 7)
//@ts-ignore
- .attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 1.25), // TODO: fix TS issues
+ .attr(MovePowerBoostAbAttr, (user, target, move) => target?.getMoveEffectiveness(user, move) >= 2, 1.25), // TODO: fix TS issues
new Ability(Abilities.INTREPID_SWORD, 8)
- .attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true)
+ .attr(PostSummonStatStageChangeAbAttr, [ Stat.ATK ], 1, true)
.condition(getOncePerBattleCondition(Abilities.INTREPID_SWORD)),
new Ability(Abilities.DAUNTLESS_SHIELD, 8)
- .attr(PostSummonStatChangeAbAttr, BattleStat.DEF, 1, true)
+ .attr(PostSummonStatStageChangeAbAttr, [ Stat.DEF ], 1, true)
.condition(getOncePerBattleCondition(Abilities.DAUNTLESS_SHIELD)),
new Ability(Abilities.LIBERO, 8)
.attr(PokemonTypeChangeAbAttr),
@@ -5495,7 +5566,7 @@ export function initAbilities() {
.attr(FetchBallAbAttr)
.condition(getOncePerBattleCondition(Abilities.BALL_FETCH)),
new Ability(Abilities.COTTON_DOWN, 8)
- .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattleStat.SPD, -1, false, true)
+ .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, Stat.SPD, -1, false, true)
.bypassFaint(),
new Ability(Abilities.PROPELLER_TAIL, 8)
.attr(BlockRedirectAbAttr),
@@ -5512,7 +5583,11 @@ export function initAbilities() {
new Ability(Abilities.STALWART, 8)
.attr(BlockRedirectAbAttr),
new Ability(Abilities.STEAM_ENGINE, 8)
- .attr(PostDefendStatChangeAbAttr, (target, user, move) => (move.type === Type.FIRE || move.type === Type.WATER) && move.category !== MoveCategory.STATUS, BattleStat.SPD, 6),
+ .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => {
+ const moveType = user.getMoveType(move);
+ return move.category !== MoveCategory.STATUS
+ && (moveType === Type.FIRE || moveType === Type.WATER);
+ }, Stat.SPD, 6),
new Ability(Abilities.PUNK_ROCK, 8)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SOUND_BASED), 1.3)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.SOUND_BASED), 0.5)
@@ -5556,7 +5631,7 @@ export function initAbilities() {
.bypassFaint()
.partial(),
new Ability(Abilities.GORILLA_TACTICS, 8)
- .unimplemented(),
+ .attr(GorillaTacticsAbAttr),
new Ability(Abilities.NEUTRALIZING_GAS, 8)
.attr(SuppressFieldAbilitiesAbAttr)
.attr(UncopiableAbilityAbAttr)
@@ -5583,26 +5658,26 @@ export function initAbilities() {
new Ability(Abilities.UNSEEN_FIST, 8)
.attr(IgnoreProtectOnContactAbAttr),
new Ability(Abilities.CURIOUS_MEDICINE, 8)
- .attr(PostSummonClearAllyStatsAbAttr),
+ .attr(PostSummonClearAllyStatStagesAbAttr),
new Ability(Abilities.TRANSISTOR, 8)
.attr(MoveTypePowerBoostAbAttr, Type.ELECTRIC),
new Ability(Abilities.DRAGONS_MAW, 8)
.attr(MoveTypePowerBoostAbAttr, Type.DRAGON),
new Ability(Abilities.CHILLING_NEIGH, 8)
- .attr(PostVictoryStatChangeAbAttr, BattleStat.ATK, 1),
+ .attr(PostVictoryStatStageChangeAbAttr, Stat.ATK, 1),
new Ability(Abilities.GRIM_NEIGH, 8)
- .attr(PostVictoryStatChangeAbAttr, BattleStat.SPATK, 1),
+ .attr(PostVictoryStatStageChangeAbAttr, Stat.SPATK, 1),
new Ability(Abilities.AS_ONE_GLASTRIER, 8)
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAsOneGlastrier", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
.attr(PreventBerryUseAbAttr)
- .attr(PostVictoryStatChangeAbAttr, BattleStat.ATK, 1)
+ .attr(PostVictoryStatStageChangeAbAttr, Stat.ATK, 1)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr),
new Ability(Abilities.AS_ONE_SPECTRIER, 8)
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAsOneSpectrier", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
.attr(PreventBerryUseAbAttr)
- .attr(PostVictoryStatChangeAbAttr, BattleStat.SPATK, 1)
+ .attr(PostVictoryStatStageChangeAbAttr, Stat.SPATK, 1)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr),
@@ -5612,26 +5687,26 @@ export function initAbilities() {
new Ability(Abilities.SEED_SOWER, 9)
.attr(PostDefendTerrainChangeAbAttr, TerrainType.GRASSY),
new Ability(Abilities.THERMAL_EXCHANGE, 9)
- .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.FIRE && move.category !== MoveCategory.STATUS, BattleStat.ATK, 1)
+ .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.FIRE && move.category !== MoveCategory.STATUS, Stat.ATK, 1)
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
.ignorable(),
new Ability(Abilities.ANGER_SHELL, 9)
- .attr(PostDefendHpGatedStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], 1)
- .attr(PostDefendHpGatedStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ BattleStat.DEF, BattleStat.SPDEF ], -1)
+ .attr(PostDefendHpGatedStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ Stat.ATK, Stat.SPATK, Stat.SPD ], 1)
+ .attr(PostDefendHpGatedStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ Stat.DEF, Stat.SPDEF ], -1)
.condition(getSheerForceHitDisableAbCondition()),
new Ability(Abilities.PURIFYING_SALT, 9)
.attr(StatusEffectImmunityAbAttr)
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.GHOST, 0.5)
.ignorable(),
new Ability(Abilities.WELL_BAKED_BODY, 9)
- .attr(TypeImmunityStatChangeAbAttr, Type.FIRE, BattleStat.DEF, 2)
+ .attr(TypeImmunityStatStageChangeAbAttr, Type.FIRE, Stat.DEF, 2)
.ignorable(),
new Ability(Abilities.WIND_RIDER, 9)
- .attr(MoveImmunityStatChangeAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.hasFlag(MoveFlags.WIND_MOVE) && move.category !== MoveCategory.STATUS, BattleStat.ATK, 1)
- .attr(PostSummonStatChangeOnArenaAbAttr, ArenaTagType.TAILWIND)
+ .attr(MoveImmunityStatStageChangeAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.hasFlag(MoveFlags.WIND_MOVE) && move.category !== MoveCategory.STATUS, Stat.ATK, 1)
+ .attr(PostSummonStatStageChangeOnArenaAbAttr, ArenaTagType.TAILWIND)
.ignorable(),
new Ability(Abilities.GUARD_DOG, 9)
- .attr(PostIntimidateStatChangeAbAttr, [BattleStat.ATK], 1, true)
+ .attr(PostIntimidateStatStageChangeAbAttr, [Stat.ATK], 1, true)
.attr(ForceSwitchOutImmunityAbAttr)
.ignorable(),
new Ability(Abilities.ROCKY_PAYLOAD, 9)
@@ -5672,31 +5747,31 @@ export function initAbilities() {
.ignorable()
.partial(),
new Ability(Abilities.VESSEL_OF_RUIN, 9)
- .attr(FieldMultiplyBattleStatAbAttr, Stat.SPATK, 0.75)
- .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonVesselOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: getStatName(Stat.SPATK) }))
+ .attr(FieldMultiplyStatAbAttr, Stat.SPATK, 0.75)
+ .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonVesselOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.SPATK)) }))
.ignorable(),
new Ability(Abilities.SWORD_OF_RUIN, 9)
- .attr(FieldMultiplyBattleStatAbAttr, Stat.DEF, 0.75)
- .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonSwordOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: getStatName(Stat.DEF) }))
+ .attr(FieldMultiplyStatAbAttr, Stat.DEF, 0.75)
+ .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonSwordOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.DEF)) }))
.ignorable(),
new Ability(Abilities.TABLETS_OF_RUIN, 9)
- .attr(FieldMultiplyBattleStatAbAttr, Stat.ATK, 0.75)
- .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonTabletsOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: getStatName(Stat.ATK) }))
+ .attr(FieldMultiplyStatAbAttr, Stat.ATK, 0.75)
+ .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonTabletsOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.ATK)) }))
.ignorable(),
new Ability(Abilities.BEADS_OF_RUIN, 9)
- .attr(FieldMultiplyBattleStatAbAttr, Stat.SPDEF, 0.75)
- .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonBeadsOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: getStatName(Stat.SPDEF) }))
+ .attr(FieldMultiplyStatAbAttr, Stat.SPDEF, 0.75)
+ .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonBeadsOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.SPDEF)) }))
.ignorable(),
new Ability(Abilities.ORICHALCUM_PULSE, 9)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.SUNNY)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.SUNNY)
- .conditionalAttr(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN), BattleStatMultiplierAbAttr, BattleStat.ATK, 4 / 3),
+ .conditionalAttr(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.ATK, 4 / 3),
new Ability(Abilities.HADRON_ENGINE, 9)
.attr(PostSummonTerrainChangeAbAttr, TerrainType.ELECTRIC)
.attr(PostBiomeChangeTerrainChangeAbAttr, TerrainType.ELECTRIC)
- .conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), BattleStatMultiplierAbAttr, BattleStat.SPATK, 4 / 3),
+ .conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), StatMultiplierAbAttr, Stat.SPATK, 4 / 3),
new Ability(Abilities.OPPORTUNIST, 9)
- .attr(StatChangeCopyAbAttr),
+ .attr(StatStageChangeCopyAbAttr),
new Ability(Abilities.CUD_CHEW, 9)
.unimplemented(),
new Ability(Abilities.SHARPNESS, 9)
@@ -5717,16 +5792,16 @@ export function initAbilities() {
.partial() // Healing not blocked by Heal Block
.ignorable(),
new Ability(Abilities.MYCELIUM_MIGHT, 9)
- .attr(ChangeMovePriorityAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS, -0.5)
+ .attr(ChangeMovePriorityAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS, -0.2)
.attr(PreventBypassSpeedChanceAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS)
.attr(MoveAbilityBypassAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS),
new Ability(Abilities.MINDS_EYE, 9)
.attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING])
- .attr(ProtectStatAbAttr, BattleStat.ACC)
- .attr(IgnoreOpponentEvasionAbAttr)
+ .attr(ProtectStatAbAttr, Stat.ACC)
+ .attr(IgnoreOpponentStatStagesAbAttr, [ Stat.EVA ])
.ignorable(),
new Ability(Abilities.SUPERSWEET_SYRUP, 9)
- .attr(PostSummonStatChangeAbAttr, BattleStat.EVA, -1)
+ .attr(PostSummonStatStageChangeAbAttr, [ Stat.EVA ], -1)
.condition(getOncePerBattleCondition(Abilities.SUPERSWEET_SYRUP)),
new Ability(Abilities.HOSPITALITY, 9)
.attr(PostSummonAllyHealAbAttr, 4, true)
@@ -5734,25 +5809,25 @@ export function initAbilities() {
new Ability(Abilities.TOXIC_CHAIN, 9)
.attr(PostAttackApplyStatusEffectAbAttr, false, 30, StatusEffect.TOXIC),
new Ability(Abilities.EMBODY_ASPECT_TEAL, 9)
- .attr(PostBattleInitStatChangeAbAttr, BattleStat.SPD, 1, true)
+ .attr(PostBattleInitStatStageChangeAbAttr, [ Stat.SPD ], 1, true)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.partial(),
new Ability(Abilities.EMBODY_ASPECT_WELLSPRING, 9)
- .attr(PostBattleInitStatChangeAbAttr, BattleStat.SPDEF, 1, true)
+ .attr(PostBattleInitStatStageChangeAbAttr, [ Stat.SPDEF ], 1, true)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.partial(),
new Ability(Abilities.EMBODY_ASPECT_HEARTHFLAME, 9)
- .attr(PostBattleInitStatChangeAbAttr, BattleStat.ATK, 1, true)
+ .attr(PostBattleInitStatStageChangeAbAttr, [ Stat.ATK ], 1, true)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.partial(),
new Ability(Abilities.EMBODY_ASPECT_CORNERSTONE, 9)
- .attr(PostBattleInitStatChangeAbAttr, BattleStat.DEF, 1, true)
+ .attr(PostBattleInitStatStageChangeAbAttr, [ Stat.DEF ], 1, true)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
@@ -5765,10 +5840,10 @@ export function initAbilities() {
.attr(NoTransformAbilityAbAttr)
.attr(NoFusionAbilityAbAttr),
new Ability(Abilities.TERA_SHELL, 9)
+ .attr(FullHpResistTypeAbAttr)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
- .ignorable()
- .unimplemented(),
+ .ignorable(),
new Ability(Abilities.TERAFORM_ZERO, 9)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
diff --git a/src/data/arena-tag.ts b/src/data/arena-tag.ts
index a60ea5c2981..fdc32b75c19 100644
--- a/src/data/arena-tag.ts
+++ b/src/data/arena-tag.ts
@@ -7,17 +7,17 @@ import Pokemon, { HitResult, PokemonMove } from "../field/pokemon";
import { StatusEffect } from "./status-effect";
import { BattlerIndex } from "../battle";
import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, ProtectStatAbAttr, applyAbAttrs } from "./ability";
-import { BattleStat } from "./battle-stat";
+import { Stat } from "#enums/stat";
import { CommonAnim, CommonBattleAnim } from "./battle-anims";
import i18next from "i18next";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
-import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
-import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js";
-import { ShowAbilityPhase } from "#app/phases/show-ability-phase.js";
-import { StatChangePhase } from "#app/phases/stat-change-phase.js";
+import { MoveEffectPhase } from "#app/phases/move-effect-phase";
+import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
+import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
+import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
export enum ArenaTagSide {
BOTH,
@@ -786,8 +786,8 @@ class StickyWebTag extends ArenaTrapTag {
applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
if (!cancelled.value) {
pokemon.scene.queueMessage(i18next.t("arenaTag:stickyWebActivateTrap", { pokemonName: pokemon.getNameToRender() }));
- const statLevels = new Utils.NumberHolder(-1);
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [BattleStat.SPD], statLevels.value));
+ const stages = new Utils.NumberHolder(-1);
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.SPD ], stages.value));
}
}
@@ -875,7 +875,7 @@ class TailwindTag extends ArenaTag {
// Raise attack by one stage if party member has WIND_RIDER ability
if (pokemon.hasAbility(Abilities.WIND_RIDER)) {
pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.getBattlerIndex()));
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK], 1, true));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.ATK ], 1, true));
}
}
}
@@ -905,6 +905,21 @@ class HappyHourTag extends ArenaTag {
}
}
+class SafeguardTag extends ArenaTag {
+ constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
+ super(ArenaTagType.SAFEGUARD, turnCount, Moves.SAFEGUARD, sourceId, side);
+ }
+
+ onAdd(arena: Arena): void {
+ arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
+ }
+
+ onRemove(arena: Arena): void {
+ arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
+ }
+}
+
+
export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
switch (tagType) {
case ArenaTagType.MIST:
@@ -950,6 +965,8 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
return new TailwindTag(turnCount, sourceId, side);
case ArenaTagType.HAPPY_HOUR:
return new HappyHourTag(turnCount, sourceId, side);
+ case ArenaTagType.SAFEGUARD:
+ return new SafeguardTag(turnCount, sourceId, side);
default:
return null;
}
diff --git a/src/data/battle-anims.ts b/src/data/battle-anims.ts
index a2f6e41f4ae..da4e7f6a33b 100644
--- a/src/data/battle-anims.ts
+++ b/src/data/battle-anims.ts
@@ -788,10 +788,10 @@ export abstract class BattleAnim {
targetSprite.pipelineData["tone"] = [ 0.0, 0.0, 0.0, 0.0 ];
targetSprite.setAngle(0);
if (!this.isHideUser() && userSprite) {
- userSprite.setVisible(true);
+ this.user?.getSprite().setVisible(true); // using this.user to fix context loss due to isOppAnim swap (#481)
}
if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser())) {
- targetSprite.setVisible(true);
+ this.target?.getSprite().setVisible(true); // using this.target to fix context loss due to isOppAnim swap (#481)
}
for (const ms of Object.values(spriteCache).flat()) {
if (ms) {
diff --git a/src/data/battle-stat.ts b/src/data/battle-stat.ts
deleted file mode 100644
index a0cb7ca88e1..00000000000
--- a/src/data/battle-stat.ts
+++ /dev/null
@@ -1,71 +0,0 @@
-import i18next, { ParseKeys } from "i18next";
-
-export enum BattleStat {
- ATK,
- DEF,
- SPATK,
- SPDEF,
- SPD,
- ACC,
- EVA,
- RAND,
- HP
-}
-
-export function getBattleStatName(stat: BattleStat) {
- switch (stat) {
- case BattleStat.ATK:
- return i18next.t("pokemonInfo:Stat.ATK");
- case BattleStat.DEF:
- return i18next.t("pokemonInfo:Stat.DEF");
- case BattleStat.SPATK:
- return i18next.t("pokemonInfo:Stat.SPATK");
- case BattleStat.SPDEF:
- return i18next.t("pokemonInfo:Stat.SPDEF");
- case BattleStat.SPD:
- return i18next.t("pokemonInfo:Stat.SPD");
- case BattleStat.ACC:
- return i18next.t("pokemonInfo:Stat.ACC");
- case BattleStat.EVA:
- return i18next.t("pokemonInfo:Stat.EVA");
- case BattleStat.HP:
- return i18next.t("pokemonInfo:Stat.HPStat");
- default:
- return "???";
- }
-}
-
-export function getBattleStatLevelChangeDescription(pokemonNameWithAffix: string, stats: string, levels: integer, up: boolean, count: number = 1) {
- const stringKey = (() => {
- if (up) {
- switch (levels) {
- case 1:
- return "battle:statRose";
- case 2:
- return "battle:statSharplyRose";
- case 3:
- case 4:
- case 5:
- case 6:
- return "battle:statRoseDrastically";
- default:
- return "battle:statWontGoAnyHigher";
- }
- } else {
- switch (levels) {
- case 1:
- return "battle:statFell";
- case 2:
- return "battle:statHarshlyFell";
- case 3:
- case 4:
- case 5:
- case 6:
- return "battle:statSeverelyFell";
- default:
- return "battle:statWontGoAnyLower";
- }
- }
- })();
- return i18next.t(stringKey as ParseKeys, { pokemonNameWithAffix, stats, count });
-}
diff --git a/src/data/battler-tags.ts b/src/data/battler-tags.ts
index 8c05d296e76..4685a4fc7e1 100644
--- a/src/data/battler-tags.ts
+++ b/src/data/battler-tags.ts
@@ -1,7 +1,6 @@
import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "./battle-anims";
import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { MoveResult, HitResult } from "../field/pokemon";
-import { Stat, getStatName } from "./pokemon-stat";
import { StatusEffect } from "./status-effect";
import * as Utils from "../utils";
import { ChargeAttr, MoveFlags, allMoves } from "./move";
@@ -9,20 +8,20 @@ import { Type } from "./type";
import { BlockNonDirectDamageAbAttr, FlinchEffectAbAttr, ReverseDrainAbAttr, applyAbAttrs } from "./ability";
import { TerrainType } from "./terrain";
import { WeatherType } from "./weather";
-import { BattleStat } from "./battle-stat";
import { allAbilities } from "./ability";
import { SpeciesFormChangeManualTrigger } from "./pokemon-forms";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
-import i18next from "#app/plugins/i18n.js";
-import { CommonAnimPhase } from "#app/phases/common-anim-phase.js";
-import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
-import { MovePhase } from "#app/phases/move-phase.js";
-import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js";
-import { ShowAbilityPhase } from "#app/phases/show-ability-phase.js";
-import { StatChangePhase, StatChangeCallback } from "#app/phases/stat-change-phase.js";
+import i18next from "#app/plugins/i18n";
+import { Stat, type BattleStat, type EffectiveStat, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat";
+import { CommonAnimPhase } from "#app/phases/common-anim-phase";
+import { MoveEffectPhase } from "#app/phases/move-effect-phase";
+import { MovePhase } from "#app/phases/move-phase";
+import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
+import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
+import { StatStageChangePhase, StatStageChangeCallback } from "#app/phases/stat-stage-change-phase";
export enum BattlerTagLapseType {
FAINT,
@@ -40,13 +39,15 @@ export class BattlerTag {
public turnCount: number;
public sourceMove: Moves;
public sourceId?: number;
+ public isBatonPassable: boolean;
- constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: number, sourceMove?: Moves, sourceId?: number) {
+ constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: number, sourceMove?: Moves, sourceId?: number, isBatonPassable: boolean = false) {
this.tagType = tagType;
this.lapseTypes = Array.isArray(lapseType) ? lapseType : [ lapseType ];
this.turnCount = turnCount;
this.sourceMove = sourceMove!; // TODO: is this bang correct?
this.sourceId = sourceId;
+ this.isBatonPassable = isBatonPassable;
}
canAdd(pokemon: Pokemon): boolean {
@@ -97,6 +98,245 @@ export interface TerrainBattlerTag {
terrainTypes: TerrainType[];
}
+/**
+ * Base class for tags that restrict the usage of moves. This effect is generally referred to as "disabling" a move
+ * in-game. This is not to be confused with {@linkcode Moves.DISABLE}.
+ *
+ * Descendants can override {@linkcode isMoveRestricted} to restrict moves that
+ * match a condition. A restricted move gets cancelled before it is used. Players and enemies should not be allowed
+ * to select restricted moves.
+ */
+export abstract class MoveRestrictionBattlerTag extends BattlerTag {
+ constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: integer, sourceMove?: Moves, sourceId?: integer) {
+ super(tagType, lapseType, turnCount, sourceMove, sourceId);
+ }
+
+ /** @override */
+ override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
+ if (lapseType === BattlerTagLapseType.PRE_MOVE) {
+ // Cancel the affected pokemon's selected move
+ const phase = pokemon.scene.getCurrentPhase() as MovePhase;
+ const move = phase.move;
+
+ if (this.isMoveRestricted(move.moveId)) {
+ if (this.interruptedText(pokemon, move.moveId)) {
+ pokemon.scene.queueMessage(this.interruptedText(pokemon, move.moveId));
+ }
+ phase.cancel();
+ }
+
+ return true;
+ }
+
+ return super.lapse(pokemon, lapseType);
+ }
+
+ /**
+ * Gets whether this tag is restricting a move.
+ *
+ * @param {Moves} move {@linkcode Moves} ID to check restriction for.
+ * @returns {boolean} `true` if the move is restricted by this tag, otherwise `false`.
+ */
+ abstract isMoveRestricted(move: Moves): boolean;
+
+ /**
+ * Gets the text to display when the player attempts to select a move that is restricted by this tag.
+ *
+ * @param {Pokemon} pokemon {@linkcode Pokemon} for which the player is attempting to select the restricted move
+ * @param {Moves} move {@linkcode Moves} ID of the move that is having its selection denied
+ * @returns {string} text to display when the player attempts to select the restricted move
+ */
+ abstract selectionDeniedText(pokemon: Pokemon, move: Moves): string;
+
+ /**
+ * Gets the text to display when a move's execution is prevented as a result of the restriction.
+ * Because restriction effects also prevent selection of the move, this situation can only arise if a
+ * pokemon first selects a move, then gets outsped by a pokemon using a move that restricts the selected move.
+ *
+ * @param {Pokemon} pokemon {@linkcode Pokemon} attempting to use the restricted move
+ * @param {Moves} move {@linkcode Moves} ID of the move being interrupted
+ * @returns {string} text to display when the move is interrupted
+ */
+ interruptedText(pokemon: Pokemon, move: Moves): string {
+ return "";
+ }
+}
+
+/**
+ * Tag representing the "Throat Chop" effect. Pokemon with this tag cannot use sound-based moves.
+ * @see {@link https://bulbapedia.bulbagarden.net/wiki/Throat_Chop_(move) | Throat Chop}
+ * @extends MoveRestrictionBattlerTag
+ */
+export class ThroatChoppedTag extends MoveRestrictionBattlerTag {
+ constructor() {
+ super(BattlerTagType.THROAT_CHOPPED, [ BattlerTagLapseType.TURN_END, BattlerTagLapseType.PRE_MOVE ], 2, Moves.THROAT_CHOP);
+ }
+
+ /**
+ * Checks if a {@linkcode Moves | move} is restricted by Throat Chop.
+ * @override
+ * @param {Moves} move the {@linkcode Moves | move} to check for sound-based restriction
+ * @returns true if the move is sound-based
+ */
+ override isMoveRestricted(move: Moves): boolean {
+ return allMoves[move].hasFlag(MoveFlags.SOUND_BASED);
+ }
+
+ /**
+ * Shows a message when the player attempts to select a move that is restricted by Throat Chop.
+ * @override
+ * @param {Pokemon} pokemon the {@linkcode Pokemon} that is attempting to select the restricted move
+ * @param {Moves} move the {@linkcode Moves | move} that is being restricted
+ * @returns the message to display when the player attempts to select the restricted move
+ */
+ override selectionDeniedText(pokemon: Pokemon, move: Moves): string {
+ return i18next.t("battle:moveCannotBeSelected", { moveName: allMoves[move].name });
+ }
+
+ /**
+ * Shows a message when a move is interrupted by Throat Chop.
+ * @override
+ * @param {Pokemon} pokemon the interrupted {@linkcode Pokemon}
+ * @param {Moves} move the {@linkcode Moves | move} that was interrupted
+ * @returns the message to display when the move is interrupted
+ */
+ override interruptedText(pokemon: Pokemon, move: Moves): string {
+ return i18next.t("battle:throatChopInterruptedMove", { pokemonName: getPokemonNameWithAffix(pokemon) });
+ }
+}
+
+/**
+ * Tag representing the "disabling" effect performed by {@linkcode Moves.DISABLE} and {@linkcode Abilities.CURSED_BODY}.
+ * When the tag is added, the last-used move of the tag holder is set as the disabled move.
+ */
+export class DisabledTag extends MoveRestrictionBattlerTag {
+ /** The move being disabled. Gets set when {@linkcode onAdd} is called for this tag. */
+ private moveId: Moves = Moves.NONE;
+
+ constructor(sourceId: number) {
+ super(BattlerTagType.DISABLED, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END ], 4, Moves.DISABLE, sourceId);
+ }
+
+ /** @override */
+ override isMoveRestricted(move: Moves): boolean {
+ return move === this.moveId;
+ }
+
+ /**
+ * @override
+ *
+ * Ensures that move history exists on `pokemon` and has a valid move. If so, sets the {@linkcode moveId} and shows a message.
+ * Otherwise the move ID will not get assigned and this tag will get removed next turn.
+ */
+ override onAdd(pokemon: Pokemon): void {
+ super.onAdd(pokemon);
+
+ const move = pokemon.getLastXMoves()
+ .find(m => m.move !== Moves.NONE && m.move !== Moves.STRUGGLE && !m.virtual);
+ if (move === undefined) {
+ return;
+ }
+
+ this.moveId = move.move;
+
+ pokemon.scene.queueMessage(i18next.t("battlerTags:disabledOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[this.moveId].name }));
+ }
+
+ /** @override */
+ override onRemove(pokemon: Pokemon): void {
+ super.onRemove(pokemon);
+
+ pokemon.scene.queueMessage(i18next.t("battlerTags:disabledLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[this.moveId].name }));
+ }
+
+ /** @override */
+ override selectionDeniedText(pokemon: Pokemon, move: Moves): string {
+ return i18next.t("battle:moveDisabled", { moveName: allMoves[move].name });
+ }
+
+ /**
+ * @override
+ * @param {Pokemon} pokemon {@linkcode Pokemon} attempting to use the restricted move
+ * @param {Moves} move {@linkcode Moves} ID of the move being interrupted
+ * @returns {string} text to display when the move is interrupted
+ */
+ override interruptedText(pokemon: Pokemon, move: Moves): string {
+ return i18next.t("battle:disableInterruptedMove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[move].name });
+ }
+
+ /** @override */
+ override loadTag(source: BattlerTag | any): void {
+ super.loadTag(source);
+ this.moveId = source.moveId;
+ }
+}
+
+/**
+ * Tag used by Gorilla Tactics to restrict the user to using only one move.
+ * @extends MoveRestrictionBattlerTag
+ */
+export class GorillaTacticsTag extends MoveRestrictionBattlerTag {
+ private moveId = Moves.NONE;
+
+ constructor() {
+ super(BattlerTagType.GORILLA_TACTICS, BattlerTagLapseType.CUSTOM, 0);
+ }
+
+ /** @override */
+ override isMoveRestricted(move: Moves): boolean {
+ return move !== this.moveId;
+ }
+
+ /**
+ * @override
+ * @param {Pokemon} pokemon the {@linkcode Pokemon} to check if the tag can be added
+ * @returns `true` if the pokemon has a valid move and no existing {@linkcode GorillaTacticsTag}; `false` otherwise
+ */
+ override canAdd(pokemon: Pokemon): boolean {
+ return (this.getLastValidMove(pokemon) !== undefined) && !pokemon.getTag(GorillaTacticsTag);
+ }
+
+ /**
+ * Ensures that move history exists on {@linkcode Pokemon} and has a valid move.
+ * If so, sets the {@linkcode moveId} and increases the user's Attack by 50%.
+ * @override
+ * @param {Pokemon} pokemon the {@linkcode Pokemon} to add the tag to
+ */
+ override onAdd(pokemon: Pokemon): void {
+ const lastValidMove = this.getLastValidMove(pokemon);
+
+ if (!lastValidMove) {
+ return;
+ }
+
+ this.moveId = lastValidMove;
+ pokemon.setStat(Stat.ATK, pokemon.getStat(Stat.ATK, false) * 1.5, false);
+ }
+
+ /**
+ *
+ * @override
+ * @param {Pokemon} pokemon n/a
+ * @param {Moves} move {@linkcode Moves} ID of the move being denied
+ * @returns {string} text to display when the move is denied
+ */
+ override selectionDeniedText(pokemon: Pokemon, move: Moves): string {
+ return i18next.t("battle:canOnlyUseMove", { moveName: allMoves[this.moveId].name, pokemonName: getPokemonNameWithAffix(pokemon) });
+ }
+
+ /**
+ * Gets the last valid move from the pokemon's move history.
+ * @param {Pokemon} pokemon {@linkcode Pokemon} to get the last valid move from
+ * @returns {Moves | undefined} the last valid move from the pokemon's move history
+ */
+ getLastValidMove(pokemon: Pokemon): Moves | undefined {
+ const move = pokemon.getLastXMoves()
+ .find(m => m.move !== Moves.NONE && m.move !== Moves.STRUGGLE && !m.virtual);
+
+ return move?.move;
+ }
+}
+
/**
* BattlerTag that represents the "recharge" effects of moves like Hyper Beam.
*/
@@ -207,12 +447,12 @@ export class ShellTrapTag extends BattlerTag {
export class TrappedTag extends BattlerTag {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, turnCount: number, sourceMove: Moves, sourceId: number) {
- super(tagType, lapseType, turnCount, sourceMove, sourceId);
+ super(tagType, lapseType, turnCount, sourceMove, sourceId, true);
}
canAdd(pokemon: Pokemon): boolean {
const isGhost = pokemon.isOfType(Type.GHOST);
- const isTrapped = pokemon.getTag(BattlerTagType.TRAPPED);
+ const isTrapped = pokemon.getTag(TrappedTag);
return !isTrapped && !isGhost;
}
@@ -245,6 +485,23 @@ export class TrappedTag extends BattlerTag {
}
}
+/**
+ * BattlerTag implementing No Retreat's trapping effect.
+ * This is treated separately from other trapping effects to prevent
+ * Ghost-type Pokemon from being able to reuse the move.
+ * @extends TrappedTag
+ */
+class NoRetreatTag extends TrappedTag {
+ constructor(sourceId: number) {
+ super(BattlerTagType.NO_RETREAT, BattlerTagLapseType.CUSTOM, 0, Moves.NO_RETREAT, sourceId);
+ }
+
+ /** overrides {@linkcode TrappedTag.apply}, removing the Ghost-type condition */
+ canAdd(pokemon: Pokemon): boolean {
+ return !pokemon.getTag(TrappedTag);
+ }
+}
+
/**
* BattlerTag that represents the {@link https://bulbapedia.bulbagarden.net/wiki/Flinch Flinch} status condition
*/
@@ -310,7 +567,7 @@ export class InterruptedTag extends BattlerTag {
*/
export class ConfusedTag extends BattlerTag {
constructor(turnCount: number, sourceMove: Moves) {
- super(BattlerTagType.CONFUSED, BattlerTagLapseType.MOVE, turnCount, sourceMove);
+ super(BattlerTagType.CONFUSED, BattlerTagLapseType.MOVE, turnCount, sourceMove, undefined, true);
}
canAdd(pokemon: Pokemon): boolean {
@@ -345,9 +602,9 @@ export class ConfusedTag extends BattlerTag {
// 1/3 chance of hitting self with a 40 base power move
if (pokemon.randSeedInt(3) === 0) {
- const atk = pokemon.getBattleStat(Stat.ATK);
- const def = pokemon.getBattleStat(Stat.DEF);
- const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedInt(15, 85) / 100));
+ const atk = pokemon.getEffectiveStat(Stat.ATK);
+ const def = pokemon.getEffectiveStat(Stat.DEF);
+ const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedIntRange(85, 100) / 100));
pokemon.scene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself"));
pokemon.damageAndUpdate(damage);
pokemon.battleData.hitCount++;
@@ -370,7 +627,7 @@ export class ConfusedTag extends BattlerTag {
*/
export class DestinyBondTag extends BattlerTag {
constructor(sourceMove: Moves, sourceId: number) {
- super(BattlerTagType.DESTINY_BOND, BattlerTagLapseType.PRE_MOVE, 1, sourceMove, sourceId);
+ super(BattlerTagType.DESTINY_BOND, BattlerTagLapseType.PRE_MOVE, 1, sourceMove, sourceId, true);
}
/**
@@ -489,7 +746,7 @@ export class SeedTag extends BattlerTag {
private sourceIndex: number;
constructor(sourceId: number) {
- super(BattlerTagType.SEEDED, BattlerTagLapseType.TURN_END, 1, Moves.LEECH_SEED, sourceId);
+ super(BattlerTagType.SEEDED, BattlerTagLapseType.TURN_END, 1, Moves.LEECH_SEED, sourceId, true);
}
/**
@@ -750,7 +1007,7 @@ export class OctolockTag extends TrappedTag {
const shouldLapse = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
if (shouldLapse) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.DEF, BattleStat.SPDEF], -1));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.DEF, Stat.SPDEF ], -1));
return true;
}
@@ -760,7 +1017,7 @@ export class OctolockTag extends TrappedTag {
export class AquaRingTag extends BattlerTag {
constructor() {
- super(BattlerTagType.AQUA_RING, BattlerTagLapseType.TURN_END, 1, Moves.AQUA_RING, undefined);
+ super(BattlerTagType.AQUA_RING, BattlerTagLapseType.TURN_END, 1, Moves.AQUA_RING, undefined, true);
}
onAdd(pokemon: Pokemon): void {
@@ -792,7 +1049,7 @@ export class AquaRingTag extends BattlerTag {
/** Tag used to allow moves that interact with {@link Moves.MINIMIZE} to function */
export class MinimizeTag extends BattlerTag {
constructor() {
- super(BattlerTagType.MINIMIZED, BattlerTagLapseType.TURN_END, 1, Moves.MINIMIZE, undefined);
+ super(BattlerTagType.MINIMIZED, BattlerTagLapseType.TURN_END, 1, Moves.MINIMIZE);
}
canAdd(pokemon: Pokemon): boolean {
@@ -864,7 +1121,7 @@ export abstract class DamagingTrapTag extends TrappedTag {
}
canAdd(pokemon: Pokemon): boolean {
- return !pokemon.isOfType(Type.GHOST) && !pokemon.findTag(t => t instanceof DamagingTrapTag);
+ return !pokemon.getTag(TrappedTag);
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
@@ -1041,6 +1298,13 @@ export class ProtectedTag extends BattlerTag {
}
}
+/** Base class for `BattlerTag`s that block damaging moves but not status moves */
+export class DamageProtectedTag extends ProtectedTag {}
+
+/**
+ * `BattlerTag` class for moves that block damaging moves damage the enemy if the enemy's move makes contact
+ * Used by {@linkcode Moves.SPIKY_SHIELD}
+ */
export class ContactDamageProtectedTag extends ProtectedTag {
private damageRatio: number;
@@ -1076,7 +1340,11 @@ export class ContactDamageProtectedTag extends ProtectedTag {
}
}
-export class ContactStatChangeProtectedTag extends ProtectedTag {
+/**
+ * `BattlerTag` class for moves that block damaging moves and lower enemy stats if the enemy's move makes contact
+ * Used by {@linkcode Moves.KINGS_SHIELD}, {@linkcode Moves.OBSTRUCT}, {@linkcode Moves.SILK_TRAP}
+ */
+export class ContactStatStageChangeProtectedTag extends DamageProtectedTag {
private stat: BattleStat;
private levels: number;
@@ -1093,7 +1361,7 @@ export class ContactStatChangeProtectedTag extends ProtectedTag {
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
- this.stat = source.stat as BattleStat;
+ this.stat = source.stat;
this.levels = source.levels;
}
@@ -1104,7 +1372,7 @@ export class ContactStatChangeProtectedTag extends ProtectedTag {
const effectPhase = pokemon.scene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
const attacker = effectPhase.getPokemon();
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, attacker.getBattlerIndex(), true, [ this.stat ], this.levels));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, attacker.getBattlerIndex(), true, [ this.stat ], this.levels));
}
}
@@ -1132,7 +1400,11 @@ export class ContactPoisonProtectedTag extends ProtectedTag {
}
}
-export class ContactBurnProtectedTag extends ProtectedTag {
+/**
+ * `BattlerTag` class for moves that block damaging moves and burn the enemy if the enemy's move makes contact
+ * Used by {@linkcode Moves.BURNING_BULWARK}
+ */
+export class ContactBurnProtectedTag extends DamageProtectedTag {
constructor(sourceMove: Moves) {
super(sourceMove, BattlerTagType.BURNING_BULWARK);
}
@@ -1190,7 +1462,7 @@ export class SturdyTag extends BattlerTag {
export class PerishSongTag extends BattlerTag {
constructor(turnCount: number) {
- super(BattlerTagType.PERISH_SONG, BattlerTagLapseType.TURN_END, turnCount, Moves.PERISH_SONG);
+ super(BattlerTagType.PERISH_SONG, BattlerTagLapseType.TURN_END, turnCount, Moves.PERISH_SONG, undefined, true);
}
canAdd(pokemon: Pokemon): boolean {
@@ -1246,7 +1518,7 @@ export class AbilityBattlerTag extends BattlerTag {
public ability: Abilities;
constructor(tagType: BattlerTagType, ability: Abilities, lapseType: BattlerTagLapseType, turnCount: number) {
- super(tagType, lapseType, turnCount, undefined);
+ super(tagType, lapseType, turnCount);
this.ability = ability;
}
@@ -1331,11 +1603,10 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
- const stats = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ];
- let highestStat: Stat;
- stats.map(s => pokemon.getBattleStat(s)).reduce((highestValue: number, value: number, i: number) => {
+ let highestStat: EffectiveStat;
+ EFFECTIVE_STATS.map(s => pokemon.getEffectiveStat(s)).reduce((highestValue: number, value: number, i: number) => {
if (value > highestValue) {
- highestStat = stats[i];
+ highestStat = EFFECTIVE_STATS[i];
return value;
}
return highestValue;
@@ -1353,7 +1624,7 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
break;
}
- pokemon.scene.queueMessage(i18next.t("battlerTags:highestStatBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), statName: getStatName(highestStat) }), null, false, null, true);
+ pokemon.scene.queueMessage(i18next.t("battlerTags:highestStatBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), statName: i18next.t(getStatKey(highestStat)) }), null, false, null, true);
}
onRemove(pokemon: Pokemon): void {
@@ -1423,7 +1694,7 @@ export class TypeImmuneTag extends BattlerTag {
public immuneType: Type;
constructor(tagType: BattlerTagType, sourceMove: Moves, immuneType: Type, length: number = 1) {
- super(tagType, BattlerTagLapseType.TURN_END, length, sourceMove);
+ super(tagType, BattlerTagLapseType.TURN_END, length, sourceMove, undefined, true);
this.immuneType = immuneType;
}
@@ -1487,7 +1758,7 @@ export class TypeBoostTag extends BattlerTag {
export class CritBoostTag extends BattlerTag {
constructor(tagType: BattlerTagType, sourceMove: Moves) {
- super(tagType, BattlerTagLapseType.TURN_END, 1, sourceMove);
+ super(tagType, BattlerTagLapseType.TURN_END, 1, sourceMove, undefined, true);
}
onAdd(pokemon: Pokemon): void {
@@ -1507,6 +1778,25 @@ export class CritBoostTag extends BattlerTag {
}
}
+/**
+ * Tag for the effects of Dragon Cheer, which boosts the critical hit ratio of the user's allies.
+ * @extends {CritBoostTag}
+ */
+export class DragonCheerTag extends CritBoostTag {
+ /** The types of the user's ally when the tag is added */
+ public typesOnAdd: Type[];
+
+ constructor() {
+ super(BattlerTagType.CRIT_BOOST, Moves.DRAGON_CHEER);
+ }
+
+ onAdd(pokemon: Pokemon): void {
+ super.onAdd(pokemon);
+
+ this.typesOnAdd = pokemon.getTypes(true);
+ }
+}
+
export class SaltCuredTag extends BattlerTag {
private sourceIndex: number;
@@ -1560,7 +1850,7 @@ export class CursedTag extends BattlerTag {
private sourceIndex: number;
constructor(sourceId: number) {
- super(BattlerTagType.CURSED, BattlerTagLapseType.TURN_END, 1, Moves.CURSE, sourceId);
+ super(BattlerTagType.CURSED, BattlerTagLapseType.TURN_END, 1, Moves.CURSE, sourceId, true);
}
/**
@@ -1595,11 +1885,18 @@ export class CursedTag extends BattlerTag {
return ret;
}
}
+/**
+ * Battler tag for attacks that remove a type post use.
+ */
+export class RemovedTypeTag extends BattlerTag {
+ constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, sourceMove: Moves) {
+ super(tagType, lapseType, 1, sourceMove);
+ }
+}
/**
- * Battler tag for effects that ground the source, allowing Ground-type moves to hit them. Encompasses two tag types:
- * @item `IGNORE_FLYING`: Persistent grounding effects (i.e. from Smack Down and Thousand Waves)
- * @item `ROOSTED`: One-turn grounding effects (i.e. from Roost)
+ * Battler tag for effects that ground the source, allowing Ground-type moves to hit them.
+ * @description `IGNORE_FLYING`: Persistent grounding effects (i.e. from Smack Down and Thousand Waves)
*/
export class GroundedTag extends BattlerTag {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, sourceMove: Moves) {
@@ -1607,6 +1904,70 @@ export class GroundedTag extends BattlerTag {
}
}
+/**
+ * @description `ROOSTED`: Tag for temporary grounding if only source of ungrounding is flying and pokemon uses Roost.
+ * Roost removes flying type from a pokemon for a single turn.
+ */
+
+export class RoostedTag extends BattlerTag {
+ private isBaseFlying : boolean;
+ private isBasePureFlying : boolean;
+
+ constructor() {
+ super(BattlerTagType.ROOSTED, BattlerTagLapseType.TURN_END, 1, Moves.ROOST);
+ }
+
+ onRemove(pokemon: Pokemon): void {
+ const currentTypes = pokemon.getTypes();
+ const baseTypes = pokemon.getTypes(false, false, true);
+
+ const forestsCurseApplied: boolean = currentTypes.includes(Type.GRASS) && !baseTypes.includes(Type.GRASS);
+ const trickOrTreatApplied: boolean = currentTypes.includes(Type.GHOST) && !baseTypes.includes(Type.GHOST);
+
+ if (this.isBaseFlying) {
+ let modifiedTypes: Type[] = [];
+ if (this.isBasePureFlying) {
+ if (forestsCurseApplied || trickOrTreatApplied) {
+ modifiedTypes = currentTypes.filter(type => type !== Type.NORMAL);
+ modifiedTypes.push(Type.FLYING);
+ } else {
+ modifiedTypes = [Type.FLYING];
+ }
+ } else {
+ modifiedTypes = [...currentTypes];
+ modifiedTypes.push(Type.FLYING);
+ }
+ pokemon.summonData.types = modifiedTypes;
+ pokemon.updateInfo();
+ }
+ }
+
+ onAdd(pokemon: Pokemon): void {
+ const currentTypes = pokemon.getTypes();
+ const baseTypes = pokemon.getTypes(false, false, true);
+
+ const isOriginallyDualType = baseTypes.length === 2;
+ const isCurrentlyDualType = currentTypes.length === 2;
+ this.isBaseFlying = baseTypes.includes(Type.FLYING);
+ this.isBasePureFlying = baseTypes[0] === Type.FLYING && baseTypes.length === 1;
+
+ if (this.isBaseFlying) {
+ let modifiedTypes: Type[];
+ if (this.isBasePureFlying && !isCurrentlyDualType) {
+ modifiedTypes = [Type.NORMAL];
+ } else {
+ if (!!pokemon.getTag(RemovedTypeTag) && isOriginallyDualType && !isCurrentlyDualType) {
+ modifiedTypes = [Type.UNKNOWN];
+ } else {
+ modifiedTypes = currentTypes.filter(type => type !== Type.FLYING);
+ }
+ }
+ pokemon.summonData.types = modifiedTypes;
+ pokemon.updateInfo();
+ }
+ }
+}
+
/** Common attributes of form change abilities that block damage */
export class FormBlockDamageTag extends BattlerTag {
constructor(tagType: BattlerTagType) {
@@ -1678,25 +2039,25 @@ export class IceFaceBlockDamageTag extends FormBlockDamageTag {
*/
export class StockpilingTag extends BattlerTag {
public stockpiledCount: number = 0;
- public statChangeCounts: { [BattleStat.DEF]: number; [BattleStat.SPDEF]: number } = {
- [BattleStat.DEF]: 0,
- [BattleStat.SPDEF]: 0
+ public statChangeCounts: { [Stat.DEF]: number; [Stat.SPDEF]: number } = {
+ [Stat.DEF]: 0,
+ [Stat.SPDEF]: 0
};
constructor(sourceMove: Moves = Moves.NONE) {
super(BattlerTagType.STOCKPILING, BattlerTagLapseType.CUSTOM, 1, sourceMove);
}
- private onStatsChanged: StatChangeCallback = (_, statsChanged, statChanges) => {
- const defChange = statChanges[statsChanged.indexOf(BattleStat.DEF)] ?? 0;
- const spDefChange = statChanges[statsChanged.indexOf(BattleStat.SPDEF)] ?? 0;
+ private onStatStagesChanged: StatStageChangeCallback = (_, statsChanged, statChanges) => {
+ const defChange = statChanges[statsChanged.indexOf(Stat.DEF)] ?? 0;
+ const spDefChange = statChanges[statsChanged.indexOf(Stat.SPDEF)] ?? 0;
if (defChange) {
- this.statChangeCounts[BattleStat.DEF]++;
+ this.statChangeCounts[Stat.DEF]++;
}
if (spDefChange) {
- this.statChangeCounts[BattleStat.SPDEF]++;
+ this.statChangeCounts[Stat.SPDEF]++;
}
};
@@ -1704,8 +2065,8 @@ export class StockpilingTag extends BattlerTag {
super.loadTag(source);
this.stockpiledCount = source.stockpiledCount || 0;
this.statChangeCounts = {
- [ BattleStat.DEF ]: source.statChangeCounts?.[ BattleStat.DEF ] ?? 0,
- [ BattleStat.SPDEF ]: source.statChangeCounts?.[ BattleStat.SPDEF ] ?? 0,
+ [ Stat.DEF ]: source.statChangeCounts?.[ Stat.DEF ] ?? 0,
+ [ Stat.SPDEF ]: source.statChangeCounts?.[ Stat.SPDEF ] ?? 0,
};
}
@@ -1725,9 +2086,9 @@ export class StockpilingTag extends BattlerTag {
}));
// Attempt to increase DEF and SPDEF by one stage, keeping track of successful changes.
- pokemon.scene.unshiftPhase(new StatChangePhase(
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(
pokemon.scene, pokemon.getBattlerIndex(), true,
- [BattleStat.SPDEF, BattleStat.DEF], 1, true, false, true, this.onStatsChanged
+ [Stat.SPDEF, Stat.DEF], 1, true, false, true, this.onStatStagesChanged
));
}
}
@@ -1741,15 +2102,15 @@ export class StockpilingTag extends BattlerTag {
* one stage for each stack which had successfully changed that particular stat during onAdd.
*/
onRemove(pokemon: Pokemon): void {
- const defChange = this.statChangeCounts[BattleStat.DEF];
- const spDefChange = this.statChangeCounts[BattleStat.SPDEF];
+ const defChange = this.statChangeCounts[Stat.DEF];
+ const spDefChange = this.statChangeCounts[Stat.SPDEF];
if (defChange) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.DEF], -defChange, true, false, true));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.DEF ], -defChange, true, false, true));
}
if (spDefChange) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.SPDEF], -spDefChange, true, false, true));
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.SPDEF ], -spDefChange, true, false, true));
}
}
}
@@ -1827,7 +2188,38 @@ export class ExposedTag extends BattlerTag {
}
}
+/**
+ * Tag that doubles the type effectiveness of Fire-type moves.
+ * @extends BattlerTag
+ */
+export class TarShotTag extends BattlerTag {
+ constructor() {
+ super(BattlerTagType.TAR_SHOT, BattlerTagLapseType.CUSTOM, 0);
+ }
+ /**
+ * If the Pokemon is terastallized, the tag cannot be added.
+ * @param {Pokemon} pokemon the {@linkcode Pokemon} to which the tag is added
+ * @returns whether the tag is applied
+ */
+ override canAdd(pokemon: Pokemon): boolean {
+ return !pokemon.isTerastallized();
+ }
+
+ override onAdd(pokemon: Pokemon): void {
+ pokemon.scene.queueMessage(i18next.t("battlerTags:tarShotOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
+ }
+}
+
+/**
+ * Retrieves a {@linkcode BattlerTag} based on the provided tag type, turn count, source move, and source ID.
+ *
+ * @param {BattlerTagType} tagType the type of the {@linkcode BattlerTagType}.
+ * @param turnCount the turn count.
+ * @param {Moves} sourceMove the source {@linkcode Moves}.
+ * @param sourceId the source ID.
+ * @returns {BattlerTag} the corresponding {@linkcode BattlerTag} object.
+ */
export function getBattlerTag(tagType: BattlerTagType, turnCount: number, sourceMove: Moves, sourceId: number): BattlerTag {
switch (tagType) {
case BattlerTagType.RECHARGING:
@@ -1864,6 +2256,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new DrowsyTag();
case BattlerTagType.TRAPPED:
return new TrappedTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
+ case BattlerTagType.NO_RETREAT:
+ return new NoRetreatTag(sourceId);
case BattlerTagType.BIND:
return new BindTag(turnCount, sourceId);
case BattlerTagType.WRAP:
@@ -1889,11 +2283,11 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
case BattlerTagType.SPIKY_SHIELD:
return new ContactDamageProtectedTag(sourceMove, 8);
case BattlerTagType.KINGS_SHIELD:
- return new ContactStatChangeProtectedTag(sourceMove, tagType, BattleStat.ATK, -1);
+ return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.ATK, -1);
case BattlerTagType.OBSTRUCT:
- return new ContactStatChangeProtectedTag(sourceMove, tagType, BattleStat.DEF, -2);
+ return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.DEF, -2);
case BattlerTagType.SILK_TRAP:
- return new ContactStatChangeProtectedTag(sourceMove, tagType, BattleStat.SPD, -1);
+ return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.SPD, -1);
case BattlerTagType.BANEFUL_BUNKER:
return new ContactPoisonProtectedTag(sourceMove);
case BattlerTagType.BURNING_BULWARK:
@@ -1923,6 +2317,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new TypeBoostTag(tagType, sourceMove, Type.FIRE, 1.5, false);
case BattlerTagType.CRIT_BOOST:
return new CritBoostTag(tagType, sourceMove);
+ case BattlerTagType.DRAGON_CHEER:
+ return new DragonCheerTag();
case BattlerTagType.ALWAYS_CRIT:
case BattlerTagType.IGNORE_ACCURACY:
return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, 2, sourceMove);
@@ -1934,7 +2330,11 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
case BattlerTagType.IGNORE_FLYING:
return new GroundedTag(tagType, BattlerTagLapseType.CUSTOM, sourceMove);
case BattlerTagType.ROOSTED:
- return new GroundedTag(tagType, BattlerTagLapseType.TURN_END, sourceMove);
+ return new RoostedTag();
+ case BattlerTagType.BURNED_UP:
+ return new RemovedTypeTag(tagType, BattlerTagLapseType.CUSTOM, sourceMove);
+ case BattlerTagType.DOUBLE_SHOCKED:
+ return new RemovedTypeTag(tagType, BattlerTagLapseType.CUSTOM, sourceMove);
case BattlerTagType.SALT_CURED:
return new SaltCuredTag(sourceId);
case BattlerTagType.CURSED:
@@ -1955,6 +2355,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new StockpilingTag(sourceMove);
case BattlerTagType.OCTOLOCK:
return new OctolockTag(sourceId);
+ case BattlerTagType.DISABLED:
+ return new DisabledTag(sourceId);
case BattlerTagType.IGNORE_GHOST:
return new ExposedTag(tagType, sourceMove, Type.GHOST, [Type.NORMAL, Type.FIGHTING]);
case BattlerTagType.IGNORE_DARK:
@@ -1962,6 +2364,12 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
case BattlerTagType.GULP_MISSILE_ARROKUDA:
case BattlerTagType.GULP_MISSILE_PIKACHU:
return new GulpMissileTag(tagType, sourceMove);
+ case BattlerTagType.TAR_SHOT:
+ return new TarShotTag();
+ case BattlerTagType.THROAT_CHOPPED:
+ return new ThroatChoppedTag();
+ case BattlerTagType.GORILLA_TACTICS:
+ return new GorillaTacticsTag();
case BattlerTagType.NONE:
default:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
diff --git a/src/data/berry.ts b/src/data/berry.ts
index d0c9c311e16..01325ee39dd 100644
--- a/src/data/berry.ts
+++ b/src/data/berry.ts
@@ -1,14 +1,14 @@
import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { HitResult } from "../field/pokemon";
-import { BattleStat } from "./battle-stat";
import { getStatusEffectHealText } from "./status-effect";
import * as Utils from "../utils";
import { DoubleBerryEffectAbAttr, ReduceBerryUseThresholdAbAttr, applyAbAttrs } from "./ability";
import i18next from "i18next";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
-import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js";
-import { StatChangePhase } from "#app/phases/stat-change-phase.js";
+import { Stat, type BattleStat } from "#app/enums/stat";
+import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
+import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
export function getBerryName(berryType: BerryType): string {
return i18next.t(`berry:${BerryType[berryType]}.name`);
@@ -35,9 +35,10 @@ export function getBerryPredicate(berryType: BerryType): BerryPredicate {
case BerryType.SALAC:
return (pokemon: Pokemon) => {
const threshold = new Utils.NumberHolder(0.25);
- const battleStat = (berryType - BerryType.LIECHI) as BattleStat;
+ // Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
+ const stat: BattleStat = berryType - BerryType.ENIGMA;
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
- return pokemon.getHpRatio() < threshold.value && pokemon.summonData.battleStats[battleStat] < 6;
+ return pokemon.getHpRatio() < threshold.value && pokemon.getStatStage(stat) < 6;
};
case BerryType.LANSAT:
return (pokemon: Pokemon) => {
@@ -95,10 +96,11 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
- const battleStat = (berryType - BerryType.LIECHI) as BattleStat;
- const statLevels = new Utils.NumberHolder(1);
- applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statLevels);
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ battleStat ], statLevels.value));
+ // Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
+ const stat: BattleStat = berryType - BerryType.ENIGMA;
+ const statStages = new Utils.NumberHolder(1);
+ applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statStages);
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], statStages.value));
};
case BerryType.LANSAT:
return (pokemon: Pokemon) => {
@@ -112,9 +114,10 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
- const statLevels = new Utils.NumberHolder(2);
- applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statLevels);
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ BattleStat.RAND ], statLevels.value));
+ const randStat = Utils.randSeedInt(Stat.SPD, Stat.ATK);
+ const stages = new Utils.NumberHolder(2);
+ applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, stages);
+ pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ randStat ], stages.value));
};
case BerryType.LEPPA:
return (pokemon: Pokemon) => {
diff --git a/src/data/biomes.ts b/src/data/biomes.ts
index ed579112249..0e37cc94ff5 100644
--- a/src/data/biomes.ts
+++ b/src/data/biomes.ts
@@ -1,6 +1,6 @@
import { Type } from "./type";
import * as Utils from "../utils";
-import {pokemonEvolutions, SpeciesFormEvolution} from "./pokemon-evolutions";
+import { pokemonEvolutions, SpeciesFormEvolution } from "./pokemon-evolutions";
import i18next from "i18next";
import { Biome } from "#enums/biome";
import { Species } from "#enums/species";
@@ -37,34 +37,34 @@ export const biomeLinks: BiomeLinks = {
[Biome.PLAINS]: [ Biome.GRASS, Biome.METROPOLIS, Biome.LAKE ],
[Biome.GRASS]: Biome.TALL_GRASS,
[Biome.TALL_GRASS]: [ Biome.FOREST, Biome.CAVE ],
- [Biome.SLUM]: Biome.CONSTRUCTION_SITE,
+ [Biome.SLUM]: [ Biome.CONSTRUCTION_SITE, [ Biome.SWAMP, 2 ] ],
[Biome.FOREST]: [ Biome.JUNGLE, Biome.MEADOW ],
[Biome.SEA]: [ Biome.SEABED, Biome.ICE_CAVE ],
[Biome.SWAMP]: [ Biome.GRAVEYARD, Biome.TALL_GRASS ],
- [Biome.BEACH]: [ Biome.SEA, [ Biome.ISLAND, 4 ] ],
+ [Biome.BEACH]: [ Biome.SEA, [ Biome.ISLAND, 2 ] ],
[Biome.LAKE]: [ Biome.BEACH, Biome.SWAMP, Biome.CONSTRUCTION_SITE ],
- [Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 4 ] ],
- [Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 3 ] ],
+ [Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 3 ] ],
+ [Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 2 ], [ Biome.SPACE, 3 ] ],
[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
- [Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE ],
- [Biome.DESERT]: Biome.RUINS,
+ [Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE, [ Biome.LABORATORY, 2 ] ],
+ [Biome.DESERT]: [ Biome.RUINS, [ Biome.CONSTRUCTION_SITE, 2 ] ],
[Biome.ICE_CAVE]: Biome.SNOWY_FOREST,
- [Biome.MEADOW]: [ Biome.PLAINS, [ Biome.FAIRY_CAVE, 2 ] ],
+ [Biome.MEADOW]: [ Biome.PLAINS, Biome.FAIRY_CAVE ],
[Biome.POWER_PLANT]: Biome.FACTORY,
- [Biome.VOLCANO]: [ Biome.BEACH, [ Biome.ICE_CAVE, 4 ] ],
+ [Biome.VOLCANO]: [ Biome.BEACH, [ Biome.ICE_CAVE, 3 ] ],
[Biome.GRAVEYARD]: Biome.ABYSS,
- [Biome.DOJO]: [ Biome.PLAINS, [ Biome.TEMPLE, 3 ] ],
- [Biome.FACTORY]: [ Biome.PLAINS, [ Biome.LABORATORY, 4 ] ],
- [Biome.RUINS]: [ Biome.FOREST ],
+ [Biome.DOJO]: [ Biome.PLAINS, [ Biome.JUNGLE, 2], [ Biome.TEMPLE, 2 ] ],
+ [Biome.FACTORY]: [ Biome.PLAINS, [ Biome.LABORATORY, 2 ] ],
+ [Biome.RUINS]: [ Biome.MOUNTAIN, [ Biome.FOREST, 2 ] ],
[Biome.WASTELAND]: Biome.BADLANDS,
- [Biome.ABYSS]: [ Biome.CAVE, [ Biome.SPACE, 3 ], [ Biome.WASTELAND, 3 ] ],
+ [Biome.ABYSS]: [ Biome.CAVE, [ Biome.SPACE, 2 ], [ Biome.WASTELAND, 2 ] ],
[Biome.SPACE]: Biome.RUINS,
- [Biome.CONSTRUCTION_SITE]: [ Biome.DOJO, Biome.POWER_PLANT ],
+ [Biome.CONSTRUCTION_SITE]: [ Biome.POWER_PLANT, [ Biome.DOJO, 2 ] ],
[Biome.JUNGLE]: [ Biome.TEMPLE ],
- [Biome.FAIRY_CAVE]: [ Biome.ICE_CAVE, [ Biome.SPACE, 3 ] ],
- [Biome.TEMPLE]: [ Biome.SWAMP, [ Biome.RUINS, 3 ] ],
+ [Biome.FAIRY_CAVE]: [ Biome.ICE_CAVE, [ Biome.SPACE, 2 ] ],
+ [Biome.TEMPLE]: [ Biome.DESERT, [ Biome.SWAMP, 2 ], [ Biome.RUINS, 2 ] ],
[Biome.METROPOLIS]: Biome.SLUM,
- [Biome.SNOWY_FOREST]: [ Biome.FOREST, Biome.LAKE, Biome.MOUNTAIN ],
+ [Biome.SNOWY_FOREST]: [ Biome.FOREST, [ Biome.MOUNTAIN, 2 ], [ Biome.LAKE, 2 ] ],
[Biome.ISLAND]: Biome.SEA,
[Biome.LABORATORY]: Biome.CONSTRUCTION_SITE
};
@@ -7663,6 +7663,12 @@ export function initBiomes() {
biomeDepths[Biome.TOWN] = [ 0, 1 ];
const traverseBiome = (biome: Biome, depth: integer) => {
+ if (biome === Biome.END) {
+ const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
+ biomeList.pop(); // Removes Biome.END from the list
+ const randIndex = Utils.randInt(biomeList.length, 1); // Will never be Biome.TOWN
+ biome = Biome[biomeList[randIndex]];
+ }
const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome])
? biomeLinks[biome] as (Biome | [ Biome, integer ])[]
: [ biomeLinks[biome] as Biome ];
diff --git a/src/data/challenge.ts b/src/data/challenge.ts
index 40d53de3687..2205519c532 100644
--- a/src/data/challenge.ts
+++ b/src/data/challenge.ts
@@ -1,19 +1,18 @@
import * as Utils from "../utils";
import i18next from "i18next";
-import { defaultStarterSpecies, DexAttrProps, GameData } from "#app/system/game-data.js";
+import { defaultStarterSpecies, DexAttrProps, GameData } from "#app/system/game-data";
import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm, speciesStarters } from "./pokemon-species";
-import Pokemon, { PokemonMove } from "#app/field/pokemon.js";
-import { BattleType, FixedBattleConfig } from "#app/battle.js";
-import Trainer, { TrainerVariant } from "#app/field/trainer.js";
-import { GameMode } from "#app/game-mode.js";
+import Pokemon, { PokemonMove } from "#app/field/pokemon";
+import { BattleType, FixedBattleConfig } from "#app/battle";
+import Trainer, { TrainerVariant } from "#app/field/trainer";
+import { GameMode } from "#app/game-mode";
import { Type } from "./type";
import { Challenges } from "#enums/challenges";
import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type";
import { Nature } from "./nature";
-import { Moves } from "#app/enums/moves.js";
-import { TypeColor, TypeShadow } from "#app/enums/color.js";
-import { Gender } from "./gender";
+import { Moves } from "#app/enums/moves";
+import { TypeColor, TypeShadow } from "#app/enums/color";
import { pokemonEvolutions } from "./pokemon-evolutions";
import { pokemonFormChanges } from "./pokemon-forms";
@@ -55,6 +54,11 @@ export enum ChallengeType {
* @see {@link Challenge.applyFixedBattle}
*/
FIXED_BATTLES,
+ /**
+ * Modifies the effectiveness of Type matchups in battle
+ * @see {@linkcode Challenge.applyTypeEffectiveness}
+ */
+ TYPE_EFFECTIVENESS,
/**
* Modifies what level the AI pokemon are. UNIMPLEMENTED.
*/
@@ -327,6 +331,15 @@ export abstract class Challenge {
return false;
}
+ /**
+ * An apply function for TYPE_EFFECTIVENESS challenges. Derived classes should alter this.
+ * @param effectiveness {@linkcode Utils.NumberHolder} The current effectiveness of the move.
+ * @returns Whether this function did anything.
+ */
+ applyTypeEffectiveness(effectiveness: Utils.NumberHolder): boolean {
+ return false;
+ }
+
/**
* An apply function for AI_LEVEL challenges. Derived classes should alter this.
* @param level {@link Utils.IntegerHolder} The generated level.
@@ -645,16 +658,12 @@ export class FreshStartChallenge extends Challenge {
pokemon.luck = 0; // No luck
pokemon.shiny = false; // Not shiny
pokemon.variant = 0; // Not shiny
- pokemon.gender = Gender.MALE; // Starters default to male
pokemon.formIndex = 0; // Froakie should be base form
pokemon.ivs = [10, 10, 10, 10, 10, 10]; // Default IVs of 10 for all stats
return true;
}
- /**
- * @overrides
- */
- getDifficulty(): number {
+ override getDifficulty(): number {
return 0;
}
@@ -666,6 +675,38 @@ export class FreshStartChallenge extends Challenge {
}
}
+/**
+ * Implements an inverse battle challenge.
+ */
+export class InverseBattleChallenge extends Challenge {
+ constructor() {
+ super(Challenges.INVERSE_BATTLE, 1);
+ }
+
+ static loadChallenge(source: InverseBattleChallenge | any): InverseBattleChallenge {
+ const newChallenge = new InverseBattleChallenge();
+ newChallenge.value = source.value;
+ newChallenge.severity = source.severity;
+ return newChallenge;
+ }
+
+ override getDifficulty(): number {
+ return 0;
+ }
+
+ applyTypeEffectiveness(effectiveness: Utils.NumberHolder): boolean {
+ if (effectiveness.value < 1) {
+ effectiveness.value = 2;
+ return true;
+ } else if (effectiveness.value > 1) {
+ effectiveness.value = 0.5;
+ return true;
+ }
+
+ return false;
+ }
+}
+
/**
* Lowers the amount of starter points available.
*/
@@ -785,6 +826,14 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.FIXED_BATTLES, waveIndex: Number, battleConfig: FixedBattleConfig): boolean;
+/**
+ * Apply all challenges that modify type effectiveness.
+ * @param gameMode {@linkcode GameMode} The current gameMode
+ * @param challengeType {@linkcode ChallengeType} ChallengeType.TYPE_EFFECTIVENESS
+ * @param effectiveness {@linkcode Utils.NumberHolder} The current effectiveness of the move.
+ * @returns True if any challenge was successfully applied.
+ */
+export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.TYPE_EFFECTIVENESS, effectiveness: Utils.NumberHolder): boolean;
/**
* Apply all challenges that modify what level AI are.
* @param gameMode {@link GameMode} The current gameMode
@@ -866,6 +915,9 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType
case ChallengeType.FIXED_BATTLES:
ret ||= c.applyFixedBattle(args[0], args[1]);
break;
+ case ChallengeType.TYPE_EFFECTIVENESS:
+ ret ||= c.applyTypeEffectiveness(args[0]);
+ break;
case ChallengeType.AI_LEVEL:
ret ||= c.applyLevelChange(args[0], args[1], args[2], args[3]);
break;
@@ -907,6 +959,8 @@ export function copyChallenge(source: Challenge | any): Challenge {
return LowerStarterPointsChallenge.loadChallenge(source);
case Challenges.FRESH_START:
return FreshStartChallenge.loadChallenge(source);
+ case Challenges.INVERSE_BATTLE:
+ return InverseBattleChallenge.loadChallenge(source);
}
throw new Error("Unknown challenge copied");
}
@@ -918,5 +972,6 @@ export function initChallenges() {
new SingleGenerationChallenge(),
new SingleTypeChallenge(),
new FreshStartChallenge(),
+ new InverseBattleChallenge(),
);
}
diff --git a/src/data/daily-run.ts b/src/data/daily-run.ts
index b875877f99e..370b13ea3a3 100644
--- a/src/data/daily-run.ts
+++ b/src/data/daily-run.ts
@@ -40,7 +40,7 @@ export function getDailyRunStarters(scene: BattleScene, seed: string): Starter[]
}
const starterCosts: integer[] = [];
- starterCosts.push(Math.round(3.5 + Math.abs(Utils.randSeedGauss(1))));
+ starterCosts.push(Math.min(Math.round(3.5 + Math.abs(Utils.randSeedGauss(1))), 8));
starterCosts.push(Utils.randSeedInt(9 - starterCosts[0], 1));
starterCosts.push(10 - (starterCosts[0] + starterCosts[1]));
@@ -49,7 +49,8 @@ export function getDailyRunStarters(scene: BattleScene, seed: string): Starter[]
const costSpecies = Object.keys(speciesStarters)
.map(s => parseInt(s) as Species)
.filter(s => speciesStarters[s] === cost);
- const starterSpecies = getPokemonSpecies(getPokemonSpecies(Utils.randSeedItem(costSpecies)).getTrainerSpeciesForLevel(startingLevel, true, PartyMemberStrength.STRONGER));
+ const randPkmSpecies = getPokemonSpecies(Utils.randSeedItem(costSpecies));
+ const starterSpecies = getPokemonSpecies(randPkmSpecies.getTrainerSpeciesForLevel(startingLevel, true, PartyMemberStrength.STRONGER));
starters.push(getDailyRunStarter(scene, starterSpecies, startingLevel));
}
}, 0, seed);
diff --git a/src/data/dialogue.ts b/src/data/dialogue.ts
index 3e48d81ed12..355f05523d1 100644
--- a/src/data/dialogue.ts
+++ b/src/data/dialogue.ts
@@ -1,6 +1,6 @@
import { BattleSpec } from "#enums/battle-spec";
import { TrainerType } from "#enums/trainer-type";
-import {trainerConfigs} from "./trainer-config";
+import { trainerConfigs } from "./trainer-config";
export interface TrainerTypeMessages {
encounter?: string | string[],
@@ -707,6 +707,20 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
]
}
],
+ [TrainerType.ROOD]: [
+ {
+ encounter: [
+ "dialogue:rood.encounter.1",
+ "dialogue:rood.encounter.2",
+ "dialogue:rood.encounter.3",
+ ],
+ victory: [
+ "dialogue:rood.victory.1",
+ "dialogue:rood.victory.2",
+ "dialogue:rood.victory.3",
+ ]
+ }
+ ],
[TrainerType.FLARE_GRUNT]: [
{
encounter: [
@@ -753,6 +767,98 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
]
}
],
+ [TrainerType.AETHER_GRUNT]: [
+ {
+ encounter: [
+ "dialogue:aether_grunt.encounter.1",
+ "dialogue:aether_grunt.encounter.2",
+ "dialogue:aether_grunt.encounter.3",
+ "dialogue:aether_grunt.encounter.4",
+ "dialogue:aether_grunt.encounter.5",
+ ],
+ victory: [
+ "dialogue:aether_grunt.victory.1",
+ "dialogue:aether_grunt.victory.2",
+ "dialogue:aether_grunt.victory.3",
+ "dialogue:aether_grunt.victory.4",
+ "dialogue:aether_grunt.victory.5",
+ ]
+ }
+ ],
+ [TrainerType.FABA]: [
+ {
+ encounter: [
+ "dialogue:faba.encounter.1",
+ "dialogue:faba.encounter.2",
+ "dialogue:faba.encounter.3",
+ ],
+ victory: [
+ "dialogue:faba.victory.1",
+ "dialogue:faba.victory.2",
+ "dialogue:faba.victory.3",
+ ]
+ }
+ ],
+ [TrainerType.SKULL_GRUNT]: [
+ {
+ encounter: [
+ "dialogue:skull_grunt.encounter.1",
+ "dialogue:skull_grunt.encounter.2",
+ "dialogue:skull_grunt.encounter.3",
+ "dialogue:skull_grunt.encounter.4",
+ "dialogue:skull_grunt.encounter.5",
+ ],
+ victory: [
+ "dialogue:skull_grunt.victory.1",
+ "dialogue:skull_grunt.victory.2",
+ "dialogue:skull_grunt.victory.3",
+ "dialogue:skull_grunt.victory.4",
+ "dialogue:skull_grunt.victory.5",
+ ]
+ }
+ ],
+ [TrainerType.PLUMERIA]: [
+ {
+ encounter: [
+ "dialogue:plumeria.encounter.1",
+ "dialogue:plumeria.encounter.2",
+ "dialogue:plumeria.encounter.3",
+ ],
+ victory: [
+ "dialogue:plumeria.victory.1",
+ "dialogue:plumeria.victory.2",
+ "dialogue:plumeria.victory.3",
+ ]
+ }
+ ],
+ [TrainerType.MACRO_GRUNT]: [
+ {
+ encounter: [
+ "dialogue:macro_grunt.encounter.1",
+ "dialogue:macro_grunt.encounter.2",
+ "dialogue:macro_grunt.encounter.3",
+ ],
+ victory: [
+ "dialogue:macro_grunt.victory.1",
+ "dialogue:macro_grunt.victory.2",
+ "dialogue:macro_grunt.victory.3",
+ ]
+ }
+ ],
+ [TrainerType.OLEANA]: [
+ {
+ encounter: [
+ "dialogue:oleana.encounter.1",
+ "dialogue:oleana.encounter.2",
+ "dialogue:oleana.encounter.3",
+ ],
+ victory: [
+ "dialogue:oleana.victory.1",
+ "dialogue:oleana.victory.2",
+ "dialogue:oleana.victory.3",
+ ]
+ }
+ ],
[TrainerType.ROCKET_BOSS_GIOVANNI_1]: [
{
encounter: [
@@ -909,6 +1015,84 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
]
}
],
+ [TrainerType.LUSAMINE]: [
+ {
+ encounter: [
+ "dialogue:aether_boss_lusamine_1.encounter.1"
+ ],
+ victory: [
+ "dialogue:aether_boss_lusamine_1.victory.1"
+ ],
+ defeat: [
+ "dialogue:aether_boss_lusamine_1.defeat.1"
+ ]
+ }
+ ],
+ [TrainerType.LUSAMINE_2]: [
+ {
+ encounter: [
+ "dialogue:aether_boss_lusamine_2.encounter.1"
+ ],
+ victory: [
+ "dialogue:aether_boss_lusamine_2.victory.1"
+ ],
+ defeat: [
+ "dialogue:aether_boss_lusamine_2.defeat.1"
+ ]
+ }
+ ],
+ [TrainerType.GUZMA]: [
+ {
+ encounter: [
+ "dialogue:skull_boss_guzma_1.encounter.1"
+ ],
+ victory: [
+ "dialogue:skull_boss_guzma_1.victory.1"
+ ],
+ defeat: [
+ "dialogue:skull_boss_guzma_1.defeat.1"
+ ]
+ }
+ ],
+ [TrainerType.GUZMA_2]: [
+ {
+ encounter: [
+ "dialogue:skull_boss_guzma_2.encounter.1"
+ ],
+ victory: [
+ "dialogue:skull_boss_guzma_2.victory.1"
+ ],
+ defeat: [
+ "dialogue:skull_boss_guzma_2.defeat.1"
+ ]
+ }
+ ],
+ [TrainerType.ROSE]: [
+ {
+ encounter: [
+ "dialogue:macro_boss_rose_1.encounter.1"
+ ],
+ victory: [
+ "dialogue:macro_boss_rose_1.victory.1"
+ ],
+ defeat: [
+ "dialogue:macro_boss_rose_1.defeat.1"
+ ]
+ }
+ ],
+ [TrainerType.ROSE_2]: [
+ {
+ encounter: [
+ "dialogue:macro_boss_rose_2.encounter.1"
+ ],
+ victory: [
+ "dialogue:macro_boss_rose_2.victory.1"
+ ],
+ defeat: [
+ "dialogue:macro_boss_rose_2.defeat.1"
+ ]
+ }
+ ],
[TrainerType.BROCK]: {
encounter: [
"dialogue:brock.encounter.1",
@@ -1385,8 +1569,7 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
"dialogue:roark.victory.1",
"dialogue:roark.victory.2",
"dialogue:roark.victory.3",
- "dialogue:roark.victory.4",
- "dialogue:roark.victory.5"
+ "dialogue:roark.victory.4"
],
defeat: [
"dialogue:roark.defeat.1",
diff --git a/src/data/egg-hatch-data.ts b/src/data/egg-hatch-data.ts
new file mode 100644
index 00000000000..e754a9205c4
--- /dev/null
+++ b/src/data/egg-hatch-data.ts
@@ -0,0 +1,98 @@
+import BattleScene from "#app/battle-scene";
+import { PlayerPokemon } from "#app/field/pokemon";
+import { DexEntry, StarterDataEntry } from "#app/system/game-data";
+
+/**
+ * Stores data associated with a specific egg and the hatched pokemon
+ * Allows hatch info to be stored at hatch then retrieved for display during egg summary
+ */
+export class EggHatchData {
+ /** the pokemon that hatched from the file (including shiny, IVs, ability) */
+ public pokemon: PlayerPokemon;
+ /** index of the egg move from the hatched pokemon (not stored in PlayerPokemon) */
+ public eggMoveIndex: number;
+ /** boolean indicating if the egg move for the hatch is new */
+ public eggMoveUnlocked: boolean;
+ /** stored copy of the hatched pokemon's dex entry before it was updated due to hatch */
+ public dexEntryBeforeUpdate: DexEntry;
+ /** stored copy of the hatched pokemon's starter entry before it was updated due to hatch */
+ public starterDataEntryBeforeUpdate: StarterDataEntry;
+ /** reference to the battle scene to get gamedata and update dex */
+ private scene: BattleScene;
+
+ constructor(scene: BattleScene, pokemon: PlayerPokemon, eggMoveIndex: number) {
+ this.scene = scene;
+ this.pokemon = pokemon;
+ this.eggMoveIndex = eggMoveIndex;
+ }
+
+ /**
+ * Sets the boolean for if the egg move for the hatch is a new unlock
+ * @param unlocked True if the EM is new
+ */
+ setEggMoveUnlocked(unlocked: boolean) {
+ this.eggMoveUnlocked = unlocked;
+ }
+
+ /**
+ * Stores a copy of the current DexEntry of the pokemon and StarterDataEntry of its starter
+ * Used before updating the dex, so comparing the pokemon to these entries will show the new attributes
+ */
+ setDex() {
+ const currDexEntry = this.scene.gameData.dexData[this.pokemon.species.speciesId];
+ const currStarterDataEntry = this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()];
+ this.dexEntryBeforeUpdate = {
+ seenAttr: currDexEntry.seenAttr,
+ caughtAttr: currDexEntry.caughtAttr,
+ natureAttr: currDexEntry.natureAttr,
+ seenCount: currDexEntry.seenCount,
+ caughtCount: currDexEntry.caughtCount,
+ hatchedCount: currDexEntry.hatchedCount,
+ ivs: [...currDexEntry.ivs]
+ };
+ this.starterDataEntryBeforeUpdate = {
+ moveset: currStarterDataEntry.moveset,
+ eggMoves: currStarterDataEntry.eggMoves,
+ candyCount: currStarterDataEntry.candyCount,
+ friendship: currStarterDataEntry.friendship,
+ abilityAttr: currStarterDataEntry.abilityAttr,
+ passiveAttr: currStarterDataEntry.passiveAttr,
+ valueReduction: currStarterDataEntry.valueReduction,
+ classicWinCount: currStarterDataEntry.classicWinCount
+ };
+ }
+
+ /**
+ * Gets the dex entry before update
+ * @returns Dex Entry corresponding to this pokemon before the pokemon was added / updated to dex
+ */
+ getDex(): DexEntry {
+ return this.dexEntryBeforeUpdate;
+ }
+
+ /**
+ * Gets the starter dex entry before update
+ * @returns Starter Dex Entry corresponding to this pokemon before the pokemon was added / updated to dex
+ */
+ getStarterEntry(): StarterDataEntry {
+ return this.starterDataEntryBeforeUpdate;
+ }
+
+ /**
+ * Update the pokedex data corresponding with the new hatch's pokemon data
+ * Also sets whether the egg move is a new unlock or not
+ * @param showMessage boolean to show messages for the new catches and egg moves (false by default)
+ * @returns
+ */
+ updatePokemon(showMessage : boolean = false) {
+ return new Promise(resolve => {
+ this.scene.gameData.setPokemonCaught(this.pokemon, true, true, showMessage).then(() => {
+ this.scene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs);
+ this.scene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex, showMessage).then((value) => {
+ this.setEggMoveUnlocked(value);
+ resolve();
+ });
+ });
+ });
+ }
+}
diff --git a/src/data/egg-moves.ts b/src/data/egg-moves.ts
index f88ac2c71b2..b516238c46e 100644
--- a/src/data/egg-moves.ts
+++ b/src/data/egg-moves.ts
@@ -43,7 +43,7 @@ export const speciesEggMoves = {
[Species.SHELLDER]: [ Moves.ROCK_BLAST, Moves.WATER_SHURIKEN, Moves.BANEFUL_BUNKER, Moves.BONE_RUSH ],
[Species.GASTLY]: [ Moves.SLUDGE_BOMB, Moves.AURA_SPHERE, Moves.NASTY_PLOT, Moves.ASTRAL_BARRAGE ],
[Species.ONIX]: [ Moves.SHORE_UP, Moves.BODY_PRESS, Moves.HEAVY_SLAM, Moves.DIAMOND_STORM ],
- [Species.DROWZEE]: [ Moves.BADDY_BAD, Moves.STRENGTH_SAP, Moves.LUMINA_CRASH, Moves.SPORE ],
+ [Species.DROWZEE]: [ Moves.BADDY_BAD, Moves.STRENGTH_SAP, Moves.LUMINA_CRASH, Moves.DARK_VOID ],
[Species.KRABBY]: [ Moves.FIRE_LASH, Moves.PLAY_ROUGH, Moves.IVY_CUDGEL, Moves.SHELL_SMASH ],
[Species.VOLTORB]: [ Moves.NASTY_PLOT, Moves.OVERHEAT, Moves.FROST_BREATH, Moves.ELECTRO_DRIFT ],
[Species.EXEGGCUTE]: [ Moves.FICKLE_BEAM, Moves.APPLE_ACID, Moves.TRICK_ROOM, Moves.LUMINA_CRASH ],
@@ -125,7 +125,7 @@ export const speciesEggMoves = {
[Species.SUICUNE]: [ Moves.RECOVER, Moves.NASTY_PLOT, Moves.FREEZE_DRY, Moves.STEAM_ERUPTION ],
[Species.LARVITAR]: [ Moves.DRAGON_DANCE, Moves.MOUNTAIN_GALE, Moves.SHORE_UP, Moves.DIAMOND_STORM ],
[Species.LUGIA]: [ Moves.NASTY_PLOT, Moves.LUMINA_CRASH, Moves.AURA_SPHERE, Moves.OBLIVION_WING ],
- [Species.HO_OH]: [ Moves.FLOATY_FALL, Moves.SOLAR_BLADE, Moves.REVIVAL_BLESSING, Moves.BOLT_BEAK ],
+ [Species.HO_OH]: [ Moves.FLOATY_FALL, Moves.PRECIPICE_BLADES, Moves.REVIVAL_BLESSING, Moves.BOLT_BEAK ],
[Species.CELEBI]: [ Moves.PHOTON_GEYSER, Moves.MATCHA_GOTCHA, Moves.REVIVAL_BLESSING, Moves.QUIVER_DANCE ],
[Species.TREECKO]: [ Moves.NASTY_PLOT, Moves.APPLE_ACID, Moves.SECRET_SWORD, Moves.DRAGON_ENERGY ],
[Species.TORCHIC]: [ Moves.HIGH_JUMP_KICK, Moves.SUPERCELL_SLAM, Moves.KNOCK_OFF, Moves.V_CREATE ],
@@ -249,7 +249,7 @@ export const speciesEggMoves = {
[Species.CRESSELIA]: [ Moves.COSMIC_POWER, Moves.SECRET_SWORD, Moves.SIZZLY_SLIDE, Moves.LUMINA_CRASH ],
[Species.PHIONE]: [ Moves.BOUNCY_BUBBLE, Moves.FREEZE_DRY, Moves.SPLISHY_SPLASH, Moves.QUIVER_DANCE ],
[Species.MANAPHY]: [ Moves.BOUNCY_BUBBLE, Moves.FREEZE_DRY, Moves.SPLISHY_SPLASH, Moves.QUIVER_DANCE ],
- [Species.DARKRAI]: [ Moves.FIERY_WRATH, Moves.MOONBLAST, Moves.SEARING_SHOT, Moves.SPORE ],
+ [Species.DARKRAI]: [ Moves.FIERY_WRATH, Moves.MOONBLAST, Moves.FIERY_DANCE, Moves.MAKE_IT_RAIN ],
[Species.SHAYMIN]: [ Moves.MATCHA_GOTCHA, Moves.FIERY_DANCE, Moves.AEROBLAST, Moves.QUIVER_DANCE ],
[Species.ARCEUS]: [ Moves.NO_RETREAT, Moves.COLLISION_COURSE, Moves.ASTRAL_BARRAGE, Moves.MULTI_ATTACK ],
[Species.VICTINI]: [ Moves.BLUE_FLARE, Moves.BOLT_STRIKE, Moves.LUSTER_PURGE, Moves.VICTORY_DANCE ],
diff --git a/src/data/egg.ts b/src/data/egg.ts
index 3e872d364f3..1cd5c65fc18 100644
--- a/src/data/egg.ts
+++ b/src/data/egg.ts
@@ -8,14 +8,14 @@ import { PlayerPokemon } from "#app/field/pokemon";
import i18next from "i18next";
import { EggTier } from "#enums/egg-type";
import { Species } from "#enums/species";
-import { EggSourceType } from "#app/enums/egg-source-types.js";
+import { EggSourceType } from "#app/enums/egg-source-types";
export const EGG_SEED = 1073741824;
// Rates for specific random properties in 1/x
const DEFAULT_SHINY_RATE = 128;
const GACHA_SHINY_UP_SHINY_RATE = 64;
-const SAME_SPECIES_EGG_SHINY_RATE = 24;
+const SAME_SPECIES_EGG_SHINY_RATE = 12;
const SAME_SPECIES_EGG_HA_RATE = 8;
const MANAPHY_EGG_MANAPHY_RATE = 8;
const GACHA_EGG_HA_RATE = 192;
@@ -139,46 +139,57 @@ export class Egg {
////
constructor(eggOptions?: IEggOptions) {
- //if (eggOptions.tier && eggOptions.species) throw Error("Error egg can't have species and tier as option. only choose one of them.")
+ const generateEggProperties = (eggOptions?: IEggOptions) => {
+ //if (eggOptions.tier && eggOptions.species) throw Error("Error egg can't have species and tier as option. only choose one of them.")
- this._sourceType = eggOptions?.sourceType!; // TODO: is this bang correct?
- // Ensure _sourceType is defined before invoking rollEggTier(), as it is referenced
- this._tier = eggOptions?.tier ?? (Overrides.EGG_TIER_OVERRIDE ?? this.rollEggTier());
- // If egg was pulled, check if egg pity needs to override the egg tier
- if (eggOptions?.pulled) {
- // Needs this._tier and this._sourceType to work
- this.checkForPityTierOverrides(eggOptions.scene!); // TODO: is this bang correct?
- }
+ this._sourceType = eggOptions?.sourceType!; // TODO: is this bang correct?
+ // Ensure _sourceType is defined before invoking rollEggTier(), as it is referenced
+ this._tier = eggOptions?.tier ?? (Overrides.EGG_TIER_OVERRIDE ?? this.rollEggTier());
+ // If egg was pulled, check if egg pity needs to override the egg tier
+ if (eggOptions?.pulled) {
+ // Needs this._tier and this._sourceType to work
+ this.checkForPityTierOverrides(eggOptions.scene!); // TODO: is this bang correct?
+ }
- this._id = eggOptions?.id ?? Utils.randInt(EGG_SEED, EGG_SEED * this._tier);
+ this._id = eggOptions?.id ?? Utils.randInt(EGG_SEED, EGG_SEED * this._tier);
- this._sourceType = eggOptions?.sourceType ?? undefined;
- this._hatchWaves = eggOptions?.hatchWaves ?? this.getEggTierDefaultHatchWaves();
- this._timestamp = eggOptions?.timestamp ?? new Date().getTime();
+ this._sourceType = eggOptions?.sourceType ?? undefined;
+ this._hatchWaves = eggOptions?.hatchWaves ?? this.getEggTierDefaultHatchWaves();
+ this._timestamp = eggOptions?.timestamp ?? new Date().getTime();
- // First roll shiny and variant so we can filter if species with an variant exist
- this._isShiny = eggOptions?.isShiny ?? (Overrides.EGG_SHINY_OVERRIDE || this.rollShiny());
- this._variantTier = eggOptions?.variantTier ?? (Overrides.EGG_VARIANT_OVERRIDE ?? this.rollVariant());
- this._species = eggOptions?.species ?? this.rollSpecies(eggOptions!.scene!)!; // TODO: Are those bangs correct?
+ // First roll shiny and variant so we can filter if species with an variant exist
+ this._isShiny = eggOptions?.isShiny ?? (Overrides.EGG_SHINY_OVERRIDE || this.rollShiny());
+ this._variantTier = eggOptions?.variantTier ?? (Overrides.EGG_VARIANT_OVERRIDE ?? this.rollVariant());
+ this._species = eggOptions?.species ?? this.rollSpecies(eggOptions!.scene!)!; // TODO: Are those bangs correct?
- this._overrideHiddenAbility = eggOptions?.overrideHiddenAbility ?? false;
+ this._overrideHiddenAbility = eggOptions?.overrideHiddenAbility ?? false;
- // Override egg tier and hatchwaves if species was given
- if (eggOptions?.species) {
- this._tier = this.getEggTierFromSpeciesStarterValue();
- this._hatchWaves = eggOptions.hatchWaves ?? this.getEggTierDefaultHatchWaves();
- }
- // If species has no variant, set variantTier to common. This needs to
- // be done because species with no variants get filtered at rollSpecies but if the
- // species is set via options or the legendary gacha pokemon gets choosen the check never happens
- if (this._species && !getPokemonSpecies(this._species).hasVariants()) {
- this._variantTier = VariantTier.COMMON;
- }
- // Needs this._tier so it needs to be generated afer the tier override if bought from same species
- this._eggMoveIndex = eggOptions?.eggMoveIndex ?? this.rollEggMoveIndex();
- if (eggOptions?.pulled) {
- this.increasePullStatistic(eggOptions.scene!); // TODO: is this bang correct?
- this.addEggToGameData(eggOptions.scene!); // TODO: is this bang correct?
+ // Override egg tier and hatchwaves if species was given
+ if (eggOptions?.species) {
+ this._tier = this.getEggTierFromSpeciesStarterValue();
+ this._hatchWaves = eggOptions.hatchWaves ?? this.getEggTierDefaultHatchWaves();
+ }
+ // If species has no variant, set variantTier to common. This needs to
+ // be done because species with no variants get filtered at rollSpecies but if the
+ // species is set via options or the legendary gacha pokemon gets choosen the check never happens
+ if (this._species && !getPokemonSpecies(this._species).hasVariants()) {
+ this._variantTier = VariantTier.COMMON;
+ }
+ // Needs this._tier so it needs to be generated afer the tier override if bought from same species
+ this._eggMoveIndex = eggOptions?.eggMoveIndex ?? this.rollEggMoveIndex();
+ if (eggOptions?.pulled) {
+ this.increasePullStatistic(eggOptions.scene!); // TODO: is this bang correct?
+ this.addEggToGameData(eggOptions.scene!); // TODO: is this bang correct?
+ }
+ };
+
+ if (eggOptions?.scene) {
+ const seedOverride = Utils.randomString(24);
+ eggOptions?.scene.executeWithSeedOffset(() => {
+ generateEggProperties(eggOptions);
+ }, 0, seedOverride);
+ } else { // For legacy eggs without scene
+ generateEggProperties(eggOptions);
}
}
@@ -200,37 +211,46 @@ export class Egg {
// Generates a PlayerPokemon from an egg
public generatePlayerPokemon(scene: BattleScene): PlayerPokemon {
- // Legacy egg wants to hatch. Generate missing properties
- if (!this._species) {
- this._isShiny = this.rollShiny();
- this._species = this.rollSpecies(scene!)!; // TODO: are these bangs correct?
- }
+ let ret: PlayerPokemon;
- let pokemonSpecies = getPokemonSpecies(this._species);
- // Special condition to have Phione eggs also have a chance of generating Manaphy
- if (this._species === Species.PHIONE) {
- pokemonSpecies = getPokemonSpecies(Utils.randSeedInt(MANAPHY_EGG_MANAPHY_RATE) ? Species.PHIONE : Species.MANAPHY);
- }
+ const generatePlayerPokemonHelper = (scene: BattleScene) => {
+ // Legacy egg wants to hatch. Generate missing properties
+ if (!this._species) {
+ this._isShiny = this.rollShiny();
+ this._species = this.rollSpecies(scene!)!; // TODO: are these bangs correct?
+ }
- // Sets the hidden ability if a hidden ability exists and
- // the override is set or the egg hits the chance
- let abilityIndex: number | undefined = undefined;
- const sameSpeciesEggHACheck = (this._sourceType === EggSourceType.SAME_SPECIES_EGG && !Utils.randSeedInt(SAME_SPECIES_EGG_HA_RATE));
- const gachaEggHACheck = (!(this._sourceType === EggSourceType.SAME_SPECIES_EGG) && !Utils.randSeedInt(GACHA_EGG_HA_RATE));
- if (pokemonSpecies.abilityHidden && (this._overrideHiddenAbility || sameSpeciesEggHACheck || gachaEggHACheck)) {
- abilityIndex = 2;
- }
+ let pokemonSpecies = getPokemonSpecies(this._species);
+ // Special condition to have Phione eggs also have a chance of generating Manaphy
+ if (this._species === Species.PHIONE && this._sourceType === EggSourceType.SAME_SPECIES_EGG) {
+ pokemonSpecies = getPokemonSpecies(Utils.randSeedInt(MANAPHY_EGG_MANAPHY_RATE) ? Species.PHIONE : Species.MANAPHY);
+ }
- // This function has way to many optional parameters
- const ret: PlayerPokemon = scene.addPlayerPokemon(pokemonSpecies, 1, abilityIndex, undefined, undefined, false);
- ret.shiny = this._isShiny;
- ret.variant = this._variantTier;
+ // Sets the hidden ability if a hidden ability exists and
+ // the override is set or the egg hits the chance
+ let abilityIndex: number | undefined = undefined;
+ const sameSpeciesEggHACheck = (this._sourceType === EggSourceType.SAME_SPECIES_EGG && !Utils.randSeedInt(SAME_SPECIES_EGG_HA_RATE));
+ const gachaEggHACheck = (!(this._sourceType === EggSourceType.SAME_SPECIES_EGG) && !Utils.randSeedInt(GACHA_EGG_HA_RATE));
+ if (pokemonSpecies.abilityHidden && (this._overrideHiddenAbility || sameSpeciesEggHACheck || gachaEggHACheck)) {
+ abilityIndex = 2;
+ }
- const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
+ // This function has way to many optional parameters
+ ret = scene.addPlayerPokemon(pokemonSpecies, 1, abilityIndex, undefined, undefined, false);
+ ret.shiny = this._isShiny;
+ ret.variant = this._variantTier;
- for (let s = 0; s < ret.ivs.length; s++) {
- ret.ivs[s] = Math.max(ret.ivs[s], secondaryIvs[s]);
- }
+ const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
+
+ for (let s = 0; s < ret.ivs.length; s++) {
+ ret.ivs[s] = Math.max(ret.ivs[s], secondaryIvs[s]);
+ }
+ };
+
+ ret = ret!; // Tell TS compiler it's defined now
+ scene.executeWithSeedOffset(() => {
+ generatePlayerPokemonHelper(scene);
+ }, this._id, EGG_SEED.toString());
return ret;
}
@@ -306,7 +326,8 @@ export class Egg {
break;
}
- return Utils.randSeedInt(baseChance * Math.pow(2, 3 - this.tier)) ? Utils.randSeedInt(3) : 3;
+ const tierMultiplier = this.isManaphyEgg() ? 2 : Math.pow(2, 3 - this.tier);
+ return Utils.randSeedInt(baseChance * tierMultiplier) ? Utils.randSeedInt(3) : 3;
}
private getEggTierDefaultHatchWaves(eggTier?: EggTier): number {
@@ -341,7 +362,12 @@ export class Egg {
* the species that was the legendary focus at the time
*/
if (this.isManaphyEgg()) {
- const rand = Utils.randSeedInt(MANAPHY_EGG_MANAPHY_RATE);
+ /**
+ * Adding a technicality to make unit tests easier: By making this check pass
+ * when Utils.randSeedInt(8) = 1, and by making the generatePlayerPokemon() species
+ * check pass when Utils.randSeedInt(8) = 0, we can tell them apart during tests.
+ */
+ const rand = (Utils.randSeedInt(MANAPHY_EGG_MANAPHY_RATE) !== 1);
return rand ? Species.PHIONE : Species.MANAPHY;
} else if (this.tier === EggTier.MASTER
&& this._sourceType === EggSourceType.GACHA_LEGENDARY) {
diff --git a/src/data/move.ts b/src/data/move.ts
index f20d19723a8..f09f8db7487 100644
--- a/src/data/move.ts
+++ b/src/data/move.ts
@@ -1,10 +1,9 @@
import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
-import { BattleStat, getBattleStatName } from "./battle-stat";
import { EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, TrappedTag, TypeBoostTag } from "./battler-tags";
import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon";
-import { StatusEffect, getStatusEffectHealText, isNonVolatileStatusEffect, getNonVolatileStatusEffects} from "./status-effect";
-import { getTypeResistances, Type } from "./type";
+import { StatusEffect, getStatusEffectHealText, isNonVolatileStatusEffect, getNonVolatileStatusEffects } from "./status-effect";
+import { getTypeDamageMultiplier, Type } from "./type";
import { Constructor } from "#app/utils";
import * as Utils from "../utils";
import { WeatherType } from "./weather";
@@ -13,7 +12,6 @@ import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilit
import { allAbilities } from "./ability";
import { PokemonHeldItemModifier, BerryModifier, PreserveBerryModifier, PokemonMoveAccuracyBoosterModifier, AttackTypeBoosterModifier, PokemonMultiHitModifier } from "../modifier/modifier";
import { BattlerIndex, BattleType } from "../battle";
-import { Stat } from "./pokemon-stat";
import { TerrainType } from "./terrain";
import { ModifierPoolType } from "#app/modifier/modifier-type";
import { Command } from "../ui/command-ui-handler";
@@ -27,16 +25,20 @@ import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { MoveUsedEvent } from "#app/events/battle-scene";
+import { Stat, type BattleStat, type EffectiveStat, BATTLE_STATS, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat";
import { PartyStatusCurePhase } from "#app/phases/party-status-cure-phase";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { MovePhase } from "#app/phases/move-phase";
import { NewBattlePhase } from "#app/phases/new-battle-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
-import { StatChangePhase } from "#app/phases/stat-change-phase";
+import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { SwitchPhase } from "#app/phases/switch-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { SpeciesFormChangeRevertWeatherFormTrigger } from "./pokemon-forms";
+import { NumberHolder } from "#app/utils";
+import { GameMode } from "#app/game-mode";
+import { applyChallenges, ChallengeType } from "./challenge";
export enum MoveCategory {
PHYSICAL,
@@ -79,6 +81,16 @@ export enum MoveFlags {
MAKES_CONTACT = 1 << 0,
IGNORE_PROTECT = 1 << 1,
IGNORE_VIRTUAL = 1 << 2,
+ /**
+ * Sound-based moves have the following effects:
+ * - Pokemon with the {@linkcode Abilities.SOUNDPROOF Soundproof Ability} are unaffected by other Pokemon's sound-based moves.
+ * - Pokemon affected by {@linkcode Moves.THROAT_CHOP Throat Chop} cannot use sound-based moves for two turns.
+ * - Sound-based moves used by a Pokemon with {@linkcode Abilities.LIQUID_VOICE Liquid Voice} become Water-type moves.
+ * - Sound-based moves used by a Pokemon with {@linkcode Abilities.PUNK_ROCK Punk Rock} are boosted by 30%. Pokemon with Punk Rock also take half damage from sound-based moves.
+ * - All sound-based moves (except Howl) can hit Pokemon behind an active {@linkcode Moves.SUBSTITUTE Substitute}.
+ *
+ * cf https://bulbapedia.bulbagarden.net/wiki/Sound-based_move
+ */
SOUND_BASED = 1 << 3,
HIDE_USER = 1 << 4,
HIDE_TARGET = 1 << 5,
@@ -91,19 +103,20 @@ export enum MoveFlags {
* @see {@linkcode Move.recklessMove()}
*/
RECKLESS_MOVE = 1 << 10,
+ /** Indicates a move should be affected by {@linkcode Abilities.BULLETPROOF} */
BALLBOMB_MOVE = 1 << 11,
+ /** Grass types and pokemon with {@linkcode Abilities.OVERCOAT} are immune to powder moves */
POWDER_MOVE = 1 << 12,
+ /** Indicates a move should trigger {@linkcode Abilities.DANCER} */
DANCE_MOVE = 1 << 13,
+ /** Indicates a move should trigger {@linkcode Abilities.WIND_RIDER} */
WIND_MOVE = 1 << 14,
+ /** Indicates a move should trigger {@linkcode Abilities.TRIAGE} */
TRIAGE_MOVE = 1 << 15,
IGNORE_ABILITIES = 1 << 16,
- /**
- * Enables all hits of a multi-hit move to be accuracy checked individually
- */
+ /** Enables all hits of a multi-hit move to be accuracy checked individually */
CHECK_ALL_HITS = 1 << 17,
- /**
- * Indicates a move is able to be redirected to allies in a double battle if the attacker faints
- */
+ /** Indicates a move is able to be redirected to allies in a double battle if the attacker faints */
REDIRECT_COUNTER = 1 << 18,
}
@@ -116,22 +129,22 @@ export default class Move implements Localizable {
private _type: Type;
private _category: MoveCategory;
public moveTarget: MoveTarget;
- public power: integer;
- public accuracy: integer;
- public pp: integer;
+ public power: number;
+ public accuracy: number;
+ public pp: number;
public effect: string;
- public chance: integer;
- public priority: integer;
- public generation: integer;
- public attrs: MoveAttr[];
- private conditions: MoveCondition[];
- private flags: integer;
- private nameAppend: string;
+ /** The chance of a move's secondary effects activating */
+ public chance: number;
+ public priority: number;
+ public generation: number;
+ public attrs: MoveAttr[] = [];
+ private conditions: MoveCondition[] = [];
+ /** The move's {@linkcode MoveFlags} */
+ private flags: number = 0;
+ private nameAppend: string = "";
- constructor(id: Moves, type: Type, category: MoveCategory, defaultMoveTarget: MoveTarget, power: integer, accuracy: integer, pp: integer, chance: integer, priority: integer, generation: integer) {
+ constructor(id: Moves, type: Type, category: MoveCategory, defaultMoveTarget: MoveTarget, power: number, accuracy: number, pp: number, chance: number, priority: number, generation: number) {
this.id = id;
-
- this.nameAppend = "";
this._type = type;
this._category = category;
this.moveTarget = defaultMoveTarget;
@@ -142,10 +155,6 @@ export default class Move implements Localizable {
this.priority = priority;
this.generation = generation;
- this.attrs = [];
- this.conditions = [];
-
- this.flags = 0;
if (defaultMoveTarget === MoveTarget.USER) {
this.setFlag(MoveFlags.IGNORE_PROTECT, true);
}
@@ -375,7 +384,7 @@ export default class Move implements Localizable {
* @param makesContact The value (boolean) to set the flag to
* @returns The {@linkcode Move} that called this function
*/
- makesContact(makesContact: boolean = true): this { // TODO: is true the correct default?
+ makesContact(makesContact: boolean = true): this {
this.setFlag(MoveFlags.MAKES_CONTACT, makesContact);
return this;
}
@@ -386,7 +395,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.CURSE}
* @returns The {@linkcode Move} that called this function
*/
- ignoresProtect(ignoresProtect: boolean = true): this { // TODO: is `true` the correct default?
+ ignoresProtect(ignoresProtect: boolean = true): this {
this.setFlag(MoveFlags.IGNORE_PROTECT, ignoresProtect);
return this;
}
@@ -397,7 +406,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.NATURE_POWER}
* @returns The {@linkcode Move} that called this function
*/
- ignoresVirtual(ignoresVirtual: boolean = true): this { // TODO: is `true` the correct default?
+ ignoresVirtual(ignoresVirtual: boolean = true): this {
this.setFlag(MoveFlags.IGNORE_VIRTUAL, ignoresVirtual);
return this;
}
@@ -408,7 +417,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.UPROAR}
* @returns The {@linkcode Move} that called this function
*/
- soundBased(soundBased: boolean = true): this { // TODO: is `true` the correct default?
+ soundBased(soundBased: boolean = true): this {
this.setFlag(MoveFlags.SOUND_BASED, soundBased);
return this;
}
@@ -419,7 +428,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.TELEPORT}
* @returns The {@linkcode Move} that called this function
*/
- hidesUser(hidesUser: boolean = true): this { // TODO: is `true` the correct default?
+ hidesUser(hidesUser: boolean = true): this {
this.setFlag(MoveFlags.HIDE_USER, hidesUser);
return this;
}
@@ -430,7 +439,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.WHIRLWIND}
* @returns The {@linkcode Move} that called this function
*/
- hidesTarget(hidesTarget: boolean = true): this { // TODO: is `true` the correct default?
+ hidesTarget(hidesTarget: boolean = true): this {
this.setFlag(MoveFlags.HIDE_TARGET, hidesTarget);
return this;
}
@@ -441,7 +450,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.BITE}
* @returns The {@linkcode Move} that called this function
*/
- bitingMove(bitingMove: boolean = true): this { // TODO: is `true` the correct default?
+ bitingMove(bitingMove: boolean = true): this {
this.setFlag(MoveFlags.BITING_MOVE, bitingMove);
return this;
}
@@ -452,7 +461,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.WATER_PULSE}
* @returns The {@linkcode Move} that called this function
*/
- pulseMove(pulseMove: boolean = true): this { // TODO: is `true` the correct default?
+ pulseMove(pulseMove: boolean = true): this {
this.setFlag(MoveFlags.PULSE_MOVE, pulseMove);
return this;
}
@@ -463,7 +472,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.DRAIN_PUNCH}
* @returns The {@linkcode Move} that called this function
*/
- punchingMove(punchingMove: boolean = true): this { // TODO: is `true` the correct default?
+ punchingMove(punchingMove: boolean = true): this {
this.setFlag(MoveFlags.PUNCHING_MOVE, punchingMove);
return this;
}
@@ -474,7 +483,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.X_SCISSOR}
* @returns The {@linkcode Move} that called this function
*/
- slicingMove(slicingMove: boolean = true): this { // TODO: is `true` the correct default?
+ slicingMove(slicingMove: boolean = true): this {
this.setFlag(MoveFlags.SLICING_MOVE, slicingMove);
return this;
}
@@ -485,7 +494,7 @@ export default class Move implements Localizable {
* @param recklessMove The value to set the flag to
* @returns The {@linkcode Move} that called this function
*/
- recklessMove(recklessMove: boolean = true): this { // TODO: is `true` the correct default?
+ recklessMove(recklessMove: boolean = true): this {
this.setFlag(MoveFlags.RECKLESS_MOVE, recklessMove);
return this;
}
@@ -496,7 +505,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.ELECTRO_BALL}
* @returns The {@linkcode Move} that called this function
*/
- ballBombMove(ballBombMove: boolean = true): this { // TODO: is `true` the correct default?
+ ballBombMove(ballBombMove: boolean = true): this {
this.setFlag(MoveFlags.BALLBOMB_MOVE, ballBombMove);
return this;
}
@@ -507,7 +516,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.STUN_SPORE}
* @returns The {@linkcode Move} that called this function
*/
- powderMove(powderMove: boolean = true): this { // TODO: is `true` the correct default?
+ powderMove(powderMove: boolean = true): this {
this.setFlag(MoveFlags.POWDER_MOVE, powderMove);
return this;
}
@@ -518,7 +527,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.PETAL_DANCE}
* @returns The {@linkcode Move} that called this function
*/
- danceMove(danceMove: boolean = true): this { // TODO: is `true` the correct default?
+ danceMove(danceMove: boolean = true): this {
this.setFlag(MoveFlags.DANCE_MOVE, danceMove);
return this;
}
@@ -529,7 +538,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.HURRICANE}
* @returns The {@linkcode Move} that called this function
*/
- windMove(windMove: boolean = true): this { // TODO: is `true` the correct default?
+ windMove(windMove: boolean = true): this {
this.setFlag(MoveFlags.WIND_MOVE, windMove);
return this;
}
@@ -540,7 +549,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.ABSORB}
* @returns The {@linkcode Move} that called this function
*/
- triageMove(triageMove: boolean = true): this { // TODO: is `true` the correct default?
+ triageMove(triageMove: boolean = true): this {
this.setFlag(MoveFlags.TRIAGE_MOVE, triageMove);
return this;
}
@@ -551,7 +560,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.SUNSTEEL_STRIKE}
* @returns The {@linkcode Move} that called this function
*/
- ignoresAbilities(ignoresAbilities: boolean = true): this { // TODO: is `true` the correct default?
+ ignoresAbilities(ignoresAbilities: boolean = true): this {
this.setFlag(MoveFlags.IGNORE_ABILITIES, ignoresAbilities);
return this;
}
@@ -562,7 +571,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.TRIPLE_AXEL}
* @returns The {@linkcode Move} that called this function
*/
- checkAllHits(checkAllHits: boolean = true): this { // TODO: is `true` the correct default?
+ checkAllHits(checkAllHits: boolean = true): this {
this.setFlag(MoveFlags.CHECK_ALL_HITS, checkAllHits);
return this;
}
@@ -573,7 +582,7 @@ export default class Move implements Localizable {
* example: @see {@linkcode Moves.METAL_BURST}
* @returns The {@linkcode Move} that called this function
*/
- redirectCounter(redirectCounter: boolean = true): this { // TODO: is `true` the correct default?
+ redirectCounter(redirectCounter: boolean = true): this {
this.setFlag(MoveFlags.REDIRECT_COUNTER, redirectCounter);
return this;
}
@@ -601,11 +610,13 @@ export default class Move implements Localizable {
return true;
}
}
+ break;
case MoveFlags.IGNORE_PROTECT:
if (user.hasAbilityWithAttr(IgnoreProtectOnContactAbAttr) &&
this.checkFlag(MoveFlags.MAKES_CONTACT, user, target)) {
return true;
}
+ break;
}
return !!(this.flags & flag);
@@ -753,12 +764,14 @@ export default class Move implements Localizable {
const fieldAuras = new Set(
source.scene.getField(true)
- .map((p) => p.getAbilityAttrs(FieldMoveTypePowerBoostAbAttr) as FieldMoveTypePowerBoostAbAttr[])
+ .map((p) => p.getAbilityAttrs(FieldMoveTypePowerBoostAbAttr).filter(attr => {
+ const condition = attr.getCondition();
+ return (!condition || condition(p));
+ }) as FieldMoveTypePowerBoostAbAttr[])
.flat(),
);
for (const aura of fieldAuras) {
- // The only relevant values are `move` and the `power` holder
- aura.applyPreAttack(null, null, simulated, null, this, [power]);
+ aura.applyPreAttack(source, null, simulated, target, this, [power]);
}
const alliedField: Pokemon[] = source instanceof PlayerPokemon ? source.scene.getPlayerField() : source.scene.getEnemyField();
@@ -814,10 +827,10 @@ export class AttackMove extends Move {
attackScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2;
if (attackScore) {
if (this.category === MoveCategory.PHYSICAL) {
- const atk = new Utils.IntegerHolder(user.getBattleStat(Stat.ATK, target));
+ const atk = new Utils.IntegerHolder(user.getEffectiveStat(Stat.ATK, target));
applyMoveAttrs(VariableAtkAttr, user, target, move, atk);
- if (atk.value > user.getBattleStat(Stat.SPATK, target)) {
- const statRatio = user.getBattleStat(Stat.SPATK, target) / atk.value;
+ if (atk.value > user.getEffectiveStat(Stat.SPATK, target)) {
+ const statRatio = user.getEffectiveStat(Stat.SPATK, target) / atk.value;
if (statRatio <= 0.75) {
attackScore *= 2;
} else if (statRatio <= 0.875) {
@@ -825,10 +838,10 @@ export class AttackMove extends Move {
}
}
} else {
- const spAtk = new Utils.IntegerHolder(user.getBattleStat(Stat.SPATK, target));
+ const spAtk = new Utils.IntegerHolder(user.getEffectiveStat(Stat.SPATK, target));
applyMoveAttrs(VariableAtkAttr, user, target, move, spAtk);
- if (spAtk.value > user.getBattleStat(Stat.ATK, target)) {
- const statRatio = user.getBattleStat(Stat.ATK, target) / spAtk.value;
+ if (spAtk.value > user.getEffectiveStat(Stat.ATK, target)) {
+ const statRatio = user.getEffectiveStat(Stat.ATK, target) / spAtk.value;
if (statRatio <= 0.75) {
attackScore *= 2;
} else if (statRatio <= 0.875) {
@@ -1095,9 +1108,9 @@ export class PreMoveMessageAttr extends MoveAttr {
*/
export class RespectAttackTypeImmunityAttr extends MoveAttr { }
-export class IgnoreOpponentStatChangesAttr extends MoveAttr {
+export class IgnoreOpponentStatStagesAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
- (args[0] as Utils.IntegerHolder).value = 0;
+ (args[0] as Utils.BooleanHolder).value = true;
return true;
}
@@ -1725,10 +1738,9 @@ export class HealOnAllyAttr extends HealAttr {
*/
export class HitHealAttr extends MoveEffectAttr {
private healRatio: number;
- private message: string;
- private healStat: Stat | null;
+ private healStat: EffectiveStat | null;
- constructor(healRatio?: number | null, healStat?: Stat) {
+ constructor(healRatio?: number | null, healStat?: EffectiveStat) {
super(true, MoveEffectTrigger.HIT);
this.healRatio = healRatio ?? 0.5;
@@ -1750,7 +1762,7 @@ export class HitHealAttr extends MoveEffectAttr {
const reverseDrain = target.hasAbilityWithAttr(ReverseDrainAbAttr, false);
if (this.healStat !== null) {
// Strength Sap formula
- healAmount = target.getBattleStat(this.healStat);
+ healAmount = target.getEffectiveStat(this.healStat);
message = i18next.t("battle:drainMessage", {pokemonName: getPokemonNameWithAffix(target)});
} else {
// Default healing formula used by draining moves like Absorb, Draining Kiss, Bitter Blade, etc.
@@ -1780,7 +1792,7 @@ export class HitHealAttr extends MoveEffectAttr {
*/
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
if (this.healStat) {
- const healAmount = target.getBattleStat(this.healStat);
+ const healAmount = target.getEffectiveStat(this.healStat);
return Math.floor(Math.max(0, (Math.min(1, (healAmount+user.hp)/user.getMaxHp() - 0.33))) / user.getHpRatio());
}
return Math.floor(Math.max((1 - user.getHpRatio()) - 0.33, 0) * (move.power / 4));
@@ -1948,6 +1960,13 @@ export class StatusEffectAttr extends MoveEffectAttr {
return false;
}
}
+
+ if (user !== target && target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)) {
+ if (move.category === MoveCategory.STATUS) {
+ user.scene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target)}));
+ }
+ return false;
+ }
if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0))
&& pokemon.trySetStatus(this.effect, true, user, this.cureTurn)) {
applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
@@ -2504,14 +2523,14 @@ export class ElectroShotChargeAttr extends ChargeAttr {
const weatherType = user.scene.arena.weather?.weatherType;
if (!user.scene.arena.weather?.isEffectSuppressed(user.scene) && (weatherType === WeatherType.RAIN || weatherType === WeatherType.HEAVY_RAIN)) {
// Apply the SPATK increase every call when used in the rain
- const statChangeAttr = new StatChangeAttr(BattleStat.SPATK, 1, true);
+ const statChangeAttr = new StatStageChangeAttr([ Stat.SPATK ], 1, true);
statChangeAttr.apply(user, target, move, args);
// After the SPATK is raised, execute the move resolution e.g. deal damage
resolve(false);
} else {
if (!this.statIncreaseApplied) {
// Apply the SPATK increase only if it hasn't been applied before e.g. on the first turn charge up animation
- const statChangeAttr = new StatChangeAttr(BattleStat.SPATK, 1, true);
+ const statChangeAttr = new StatStageChangeAttr([ Stat.SPATK ], 1, true);
statChangeAttr.apply(user, target, move, args);
// Set the flag to true so that on the following turn it doesn't raise SPATK a second time
this.statIncreaseApplied = true;
@@ -2559,18 +2578,16 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
}
}
-export class StatChangeAttr extends MoveEffectAttr {
+export class StatStageChangeAttr extends MoveEffectAttr {
public stats: BattleStat[];
- public levels: integer;
+ public stages: integer;
private condition: MoveConditionFunc | null;
private showMessage: boolean;
- constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, condition?: MoveConditionFunc | null, showMessage: boolean = true, firstHitOnly: boolean = false, moveEffectTrigger: MoveEffectTrigger = MoveEffectTrigger.HIT, firstTargetOnly: boolean = false) {
+ constructor(stats: BattleStat[], stages: integer, selfTarget?: boolean, condition?: MoveConditionFunc | null, showMessage: boolean = true, firstHitOnly: boolean = false, moveEffectTrigger: MoveEffectTrigger = MoveEffectTrigger.HIT, firstTargetOnly: boolean = false) {
super(selfTarget, moveEffectTrigger, firstHitOnly, false, firstTargetOnly);
- this.stats = typeof(stats) === "number"
- ? [ stats as BattleStat ]
- : stats as BattleStat[];
- this.levels = levels;
+ this.stats = stats;
+ this.stages = stages;
this.condition = condition!; // TODO: is this bang correct?
this.showMessage = showMessage;
}
@@ -2582,8 +2599,8 @@ export class StatChangeAttr extends MoveEffectAttr {
const moveChance = this.getMoveChance(user, target, move, this.selfTarget, true);
if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) {
- const levels = this.getLevels(user);
- user.scene.unshiftPhase(new StatChangePhase(user.scene, (this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, levels, this.showMessage));
+ const stages = this.getLevels(user);
+ user.scene.unshiftPhase(new StatStageChangePhase(user.scene, (this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, stages, this.showMessage));
return true;
}
@@ -2591,7 +2608,7 @@ export class StatChangeAttr extends MoveEffectAttr {
}
getLevels(_user: Pokemon): integer {
- return this.levels;
+ return this.stages;
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
@@ -2599,29 +2616,30 @@ export class StatChangeAttr extends MoveEffectAttr {
const moveLevels = this.getLevels(user);
for (const stat of this.stats) {
let levels = moveLevels;
+ const statStage = target.getStatStage(stat);
if (levels > 0) {
- levels = Math.min(target.summonData.battleStats[stat] + levels, 6) - target.summonData.battleStats[stat];
+ levels = Math.min(statStage + levels, 6) - statStage;
} else {
- levels = Math.max(target.summonData.battleStats[stat] + levels, -6) - target.summonData.battleStats[stat];
+ levels = Math.max(statStage + levels, -6) - statStage;
}
let noEffect = false;
switch (stat) {
- case BattleStat.ATK:
+ case Stat.ATK:
if (this.selfTarget) {
noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.PHYSICAL);
}
break;
- case BattleStat.DEF:
+ case Stat.DEF:
if (!this.selfTarget) {
noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.PHYSICAL);
}
break;
- case BattleStat.SPATK:
+ case Stat.SPATK:
if (this.selfTarget) {
noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.SPECIAL);
}
break;
- case BattleStat.SPDEF:
+ case Stat.SPDEF:
if (!this.selfTarget) {
noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.SPECIAL);
}
@@ -2636,18 +2654,16 @@ export class StatChangeAttr extends MoveEffectAttr {
}
}
-export class PostVictoryStatChangeAttr extends MoveAttr {
+export class PostVictoryStatStageChangeAttr extends MoveAttr {
private stats: BattleStat[];
- private levels: integer;
+ private stages: number;
private condition: MoveConditionFunc | null;
private showMessage: boolean;
- constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, condition?: MoveConditionFunc, showMessage: boolean = true, firstHitOnly: boolean = false) {
+ constructor(stats: BattleStat[], stages: number, selfTarget?: boolean, condition?: MoveConditionFunc, showMessage: boolean = true, firstHitOnly: boolean = false) {
super();
- this.stats = typeof(stats) === "number"
- ? [ stats as BattleStat ]
- : stats as BattleStat[];
- this.levels = levels;
+ this.stats = stats;
+ this.stages = stages;
this.condition = condition!; // TODO: is this bang correct?
this.showMessage = showMessage;
}
@@ -2655,49 +2671,48 @@ export class PostVictoryStatChangeAttr extends MoveAttr {
if (this.condition && !this.condition(user, target, move)) {
return;
}
- const statChangeAttr = new StatChangeAttr(this.stats, this.levels, this.showMessage);
+ const statChangeAttr = new StatStageChangeAttr(this.stats, this.stages, this.showMessage);
statChangeAttr.apply(user, target, move);
}
}
-export class AcupressureStatChangeAttr extends MoveEffectAttr {
+export class AcupressureStatStageChangeAttr extends MoveEffectAttr {
constructor() {
super();
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise {
- let randStats = [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD, BattleStat.ACC, BattleStat.EVA ];
- randStats = randStats.filter(s => target.summonData.battleStats[s] < 6);
+ const randStats = BATTLE_STATS.filter(s => target.getStatStage(s) < 6);
if (randStats.length > 0) {
- const boostStat = [randStats[Utils.randInt(randStats.length)]];
- user.scene.unshiftPhase(new StatChangePhase(user.scene, target.getBattlerIndex(), this.selfTarget, boostStat, 2));
+ const boostStat = [randStats[user.randSeedInt(randStats.length)]];
+ user.scene.unshiftPhase(new StatStageChangePhase(user.scene, target.getBattlerIndex(), this.selfTarget, boostStat, 2));
return true;
}
return false;
}
}
-export class GrowthStatChangeAttr extends StatChangeAttr {
+export class GrowthStatStageChangeAttr extends StatStageChangeAttr {
constructor() {
- super([ BattleStat.ATK, BattleStat.SPATK ], 1, true);
+ super([ Stat.ATK, Stat.SPATK ], 1, true);
}
getLevels(user: Pokemon): number {
if (!user.scene.arena.weather?.isEffectSuppressed(user.scene)) {
const weatherType = user.scene.arena.weather?.weatherType;
if (weatherType === WeatherType.SUNNY || weatherType === WeatherType.HARSH_SUN) {
- return this.levels + 1;
+ return this.stages + 1;
}
}
- return this.levels;
+ return this.stages;
}
}
-export class CutHpStatBoostAttr extends StatChangeAttr {
+export class CutHpStatStageBoostAttr extends StatStageChangeAttr {
private cutRatio: integer;
private messageCallback: ((user: Pokemon) => void) | undefined;
- constructor(stat: BattleStat | BattleStat[], levels: integer, cutRatio: integer, messageCallback?: ((user: Pokemon) => void) | undefined) {
+ constructor(stat: BattleStat[], levels: integer, cutRatio: integer, messageCallback?: ((user: Pokemon) => void) | undefined) {
super(stat, levels, true, null, true);
this.cutRatio = cutRatio;
@@ -2718,7 +2733,7 @@ export class CutHpStatBoostAttr extends StatChangeAttr {
}
getCondition(): MoveConditionFunc {
- return (user, target, move) => user.getHpRatio() > 1 / this.cutRatio && this.stats.some(s => user.summonData.battleStats[s] < 6);
+ return (user, _target, _move) => user.getHpRatio() > 1 / this.cutRatio && this.stats.some(s => user.getStatStage(s) < 6);
}
}
@@ -2728,9 +2743,11 @@ export class CopyStatsAttr extends MoveEffectAttr {
return false;
}
- for (let s = 0; s < target.summonData.battleStats.length; s++) {
- user.summonData.battleStats[s] = target.summonData.battleStats[s];
+ // Copy all stat stages
+ for (const s of BATTLE_STATS) {
+ user.setStatStage(s, target.getStatStage(s));
}
+
if (target.getTag(BattlerTagType.CRIT_BOOST)) {
user.addTag(BattlerTagType.CRIT_BOOST, 0, move.id);
} else {
@@ -2750,9 +2767,10 @@ export class InvertStatsAttr extends MoveEffectAttr {
return false;
}
- for (let s = 0; s < target.summonData.battleStats.length; s++) {
- target.summonData.battleStats[s] *= -1;
+ for (const s of BATTLE_STATS) {
+ target.setStatStage(s, -target.getStatStage(s));
}
+
target.updateInfo();
user.updateInfo();
@@ -2768,57 +2786,77 @@ export class ResetStatsAttr extends MoveEffectAttr {
super();
this.targetAllPokemon = targetAllPokemon;
}
- apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
- if (!super.apply(user, target, move, args)) {
- return false;
- }
-
+ async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise {
+ const promises: Promise[] = [];
if (this.targetAllPokemon) { // Target all pokemon on the field when Freezy Frost or Haze are used
const activePokemon = user.scene.getField(true);
- activePokemon.forEach(p => this.resetStats(p));
+ activePokemon.forEach(p => promises.push(this.resetStats(p)));
target.scene.queueMessage(i18next.t("moveTriggers:statEliminated"));
} else { // Affects only the single target when Clear Smog is used
- this.resetStats(target);
+ promises.push(this.resetStats(target));
target.scene.queueMessage(i18next.t("moveTriggers:resetStats", {pokemonName: getPokemonNameWithAffix(target)}));
}
+ await Promise.all(promises);
return true;
}
- resetStats(pokemon: Pokemon) {
- for (let s = 0; s < pokemon.summonData.battleStats.length; s++) {
- pokemon.summonData.battleStats[s] = 0;
+ async resetStats(pokemon: Pokemon): Promise {
+ for (const s of BATTLE_STATS) {
+ pokemon.setStatStage(s, 0);
}
- pokemon.updateInfo();
+ return pokemon.updateInfo();
}
}
/**
- * Attribute used for moves which swap the user and the target's stat changes.
+ * Attribute used for status moves, specifically Heart, Guard, and Power Swap,
+ * that swaps the user's and target's corresponding stat stages.
+ * @extends MoveEffectAttr
+ * @see {@linkcode apply}
*/
-export class SwapStatsAttr extends MoveEffectAttr {
+export class SwapStatStagesAttr extends MoveEffectAttr {
+ /** The stat stages to be swapped between the user and the target */
+ private stats: readonly BattleStat[];
+
+ constructor(stats: readonly BattleStat[]) {
+ super();
+
+ this.stats = stats;
+ }
+
/**
- * Swaps the user and the target's stat changes.
- * @param user Pokemon that used the move
- * @param target The target of the move
- * @param move Move with this attribute
+ * For all {@linkcode stats}, swaps the user's and target's corresponding stat
+ * stage.
+ * @param user the {@linkcode Pokemon} that used the move
+ * @param target the {@linkcode Pokemon} that the move was used on
+ * @param move N/A
* @param args N/A
- * @returns true if the function succeeds
+ * @returns true if attribute application succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any []): boolean {
- if (!super.apply(user, target, move, args)) {
- return false;
- } //Exits if the move can't apply
- let priorBoost : integer; //For storing a stat boost
- for (let s = 0; s < target.summonData.battleStats.length; s++) {
- priorBoost = user.summonData.battleStats[s]; //Store user stat boost
- user.summonData.battleStats[s] = target.summonData.battleStats[s]; //Applies target boost to self
- target.summonData.battleStats[s] = priorBoost; //Applies stored boost to target
+ if (super.apply(user, target, move, args)) {
+ for (const s of BATTLE_STATS) {
+ const temp = user.getStatStage(s);
+ user.setStatStage(s, target.getStatStage(s));
+ target.setStatStage(s, temp);
+ }
+
+ target.updateInfo();
+ user.updateInfo();
+
+ if (this.stats.length === 7) {
+ user.scene.queueMessage(i18next.t("moveTriggers:switchedStatChanges", { pokemonName: getPokemonNameWithAffix(user) }));
+ } else if (this.stats.length === 2) {
+ user.scene.queueMessage(i18next.t("moveTriggers:switchedTwoStatChanges", {
+ pokemonName: getPokemonNameWithAffix(user),
+ firstStat: i18next.t(getStatKey(this.stats[0])),
+ secondStat: i18next.t(getStatKey(this.stats[1]))
+ }));
+ }
+ return true;
}
- target.updateInfo();
- user.updateInfo();
- target.scene.queueMessage(i18next.t("moveTriggers:switchedStatChanges", {pokemonName: getPokemonNameWithAffix(user)}));
- return true;
+ return false;
}
}
@@ -3063,7 +3101,7 @@ export class WeightPowerAttr extends VariablePowerAttr {
**/
export class ElectroBallPowerAttr extends VariablePowerAttr {
/**
- * Move that deals more damage the faster {@linkcode BattleStat.SPD}
+ * Move that deals more damage the faster {@linkcode Stat.SPD}
* the user is compared to the target.
* @param user Pokemon that used the move
* @param target The target of the move
@@ -3074,7 +3112,7 @@ export class ElectroBallPowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const power = args[0] as Utils.NumberHolder;
- const statRatio = target.getBattleStat(Stat.SPD) / user.getBattleStat(Stat.SPD);
+ const statRatio = target.getEffectiveStat(Stat.SPD) / user.getEffectiveStat(Stat.SPD);
const statThresholds = [ 0.25, 1 / 3, 0.5, 1, -1 ];
const statThresholdPowers = [ 150, 120, 80, 60, 40 ];
@@ -3098,7 +3136,7 @@ export class ElectroBallPowerAttr extends VariablePowerAttr {
**/
export class GyroBallPowerAttr extends VariablePowerAttr {
/**
- * Move that deals more damage the slower {@linkcode BattleStat.SPD}
+ * Move that deals more damage the slower {@linkcode Stat.SPD}
* the user is compared to the target.
* @param user Pokemon that used the move
* @param target The target of the move
@@ -3108,14 +3146,14 @@ export class GyroBallPowerAttr extends VariablePowerAttr {
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const power = args[0] as Utils.NumberHolder;
- const userSpeed = user.getBattleStat(Stat.SPD);
+ const userSpeed = user.getEffectiveStat(Stat.SPD);
if (userSpeed < 1) {
// Gen 6+ always have 1 base power
power.value = 1;
return true;
}
- power.value = Math.floor(Math.min(150, 25 * target.getBattleStat(Stat.SPD) / userSpeed + 1));
+ power.value = Math.floor(Math.min(150, 25 * target.getEffectiveStat(Stat.SPD) / userSpeed + 1));
return true;
}
}
@@ -3335,18 +3373,18 @@ export class HitCountPowerAttr extends VariablePowerAttr {
}
/**
- * Turning a once was (StatChangeCountPowerAttr) statement and making it available to call for any attribute.
- * @param {Pokemon} pokemon The pokemon that is being used to calculate the count of positive stats
- * @returns {number} Returns the amount of positive stats
+ * Tallies the number of positive stages for a given {@linkcode Pokemon}.
+ * @param pokemon The {@linkcode Pokemon} that is being used to calculate the count of positive stats
+ * @returns the amount of positive stats
*/
-const countPositiveStats = (pokemon: Pokemon): number => {
- return pokemon.summonData.battleStats.reduce((total, stat) => (stat && stat > 0) ? total + stat : total, 0);
+const countPositiveStatStages = (pokemon: Pokemon): number => {
+ return pokemon.getStatStages().reduce((total, stat) => (stat && stat > 0) ? total + stat : total, 0);
};
/**
- * Attribute that increases power based on the amount of positive stat increases.
+ * Attribute that increases power based on the amount of positive stat stage increases.
*/
-export class StatChangeCountPowerAttr extends VariablePowerAttr {
+export class PositiveStatStagePowerAttr extends VariablePowerAttr {
/**
* @param {Pokemon} user The pokemon that is being used to calculate the amount of positive stats
@@ -3356,9 +3394,9 @@ export class StatChangeCountPowerAttr extends VariablePowerAttr {
* @returns {boolean} Returns true if attribute is applied
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
- const positiveStats: number = countPositiveStats(user);
+ const positiveStatStages: number = countPositiveStatStages(user);
- (args[0] as Utils.NumberHolder).value += positiveStats * 20;
+ (args[0] as Utils.NumberHolder).value += positiveStatStages * 20;
return true;
}
}
@@ -3380,10 +3418,10 @@ export class PunishmentPowerAttr extends VariablePowerAttr {
* @returns Returns true if attribute is applied
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
- const positiveStats: number = countPositiveStats(target);
+ const positiveStatStages: number = countPositiveStatStages(target);
(args[0] as Utils.NumberHolder).value = Math.min(
this.PUNISHMENT_MAX_BASE_POWER,
- this.PUNISHMENT_MIN_BASE_POWER + positiveStats * 20
+ this.PUNISHMENT_MIN_BASE_POWER + positiveStatStages * 20
);
return true;
}
@@ -3439,7 +3477,7 @@ export class SpitUpPowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const stockpilingTag = user.getTag(StockpilingTag);
- if (stockpilingTag !== null && stockpilingTag.stockpiledCount > 0) {
+ if (stockpilingTag && stockpilingTag.stockpiledCount > 0) {
const power = args[0] as Utils.IntegerHolder;
power.value = this.multiplier * stockpilingTag.stockpiledCount;
return true;
@@ -3457,7 +3495,7 @@ export class SwallowHealAttr extends HealAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const stockpilingTag = user.getTag(StockpilingTag);
- if (stockpilingTag !== null && stockpilingTag?.stockpiledCount > 0) {
+ if (stockpilingTag && stockpilingTag.stockpiledCount > 0) {
const stockpiled = stockpilingTag.stockpiledCount;
let healRatio: number;
@@ -3603,7 +3641,7 @@ export class TargetAtkUserAtkAttr extends VariableAtkAttr {
super();
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
- (args[0] as Utils.IntegerHolder).value = target.getBattleStat(Stat.ATK, target);
+ (args[0] as Utils.IntegerHolder).value = target.getEffectiveStat(Stat.ATK, target);
return true;
}
}
@@ -3614,7 +3652,7 @@ export class DefAtkAttr extends VariableAtkAttr {
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
- (args[0] as Utils.IntegerHolder).value = user.getBattleStat(Stat.DEF, target);
+ (args[0] as Utils.IntegerHolder).value = user.getEffectiveStat(Stat.DEF, target);
return true;
}
}
@@ -3636,7 +3674,7 @@ export class DefDefAttr extends VariableDefAttr {
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
- (args[0] as Utils.IntegerHolder).value = target.getBattleStat(Stat.DEF, user);
+ (args[0] as Utils.IntegerHolder).value = target.getEffectiveStat(Stat.DEF, user);
return true;
}
}
@@ -3758,7 +3796,7 @@ export class PhotonGeyserCategoryAttr extends VariableMoveCategoryAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const category = (args[0] as Utils.NumberHolder);
- if (user.getBattleStat(Stat.ATK, target, move) > user.getBattleStat(Stat.SPATK, target, move)) {
+ if (user.getEffectiveStat(Stat.ATK, target, move) > user.getEffectiveStat(Stat.SPATK, target, move)) {
category.value = MoveCategory.PHYSICAL;
return true;
}
@@ -3771,7 +3809,7 @@ export class TeraBlastCategoryAttr extends VariableMoveCategoryAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const category = (args[0] as Utils.NumberHolder);
- if (user.isTerastallized() && user.getBattleStat(Stat.ATK, target, move) > user.getBattleStat(Stat.SPATK, target, move)) {
+ if (user.isTerastallized() && user.getEffectiveStat(Stat.ATK, target, move) > user.getEffectiveStat(Stat.SPATK, target, move)) {
category.value = MoveCategory.PHYSICAL;
return true;
}
@@ -3835,8 +3873,8 @@ export class StatusCategoryOnAllyAttr extends VariableMoveCategoryAttr {
export class ShellSideArmCategoryAttr extends VariableMoveCategoryAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const category = (args[0] as Utils.IntegerHolder);
- const atkRatio = user.getBattleStat(Stat.ATK, target, move) / target.getBattleStat(Stat.DEF, user, move);
- const specialRatio = user.getBattleStat(Stat.SPATK, target, move) / target.getBattleStat(Stat.SPDEF, user, move);
+ const atkRatio = user.getEffectiveStat(Stat.ATK, target, move) / target.getEffectiveStat(Stat.DEF, user, move);
+ const specialRatio = user.getEffectiveStat(Stat.SPATK, target, move) / target.getEffectiveStat(Stat.SPDEF, user, move);
// Shell Side Arm is much more complicated than it looks, this is a partial implementation to try to achieve something similar to the games
if (atkRatio > specialRatio) {
@@ -4178,8 +4216,12 @@ export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultipli
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const multiplier = args[0] as Utils.NumberHolder;
if (target.isOfType(Type.WATER)) {
- multiplier.value *= 4; // Increased twice because initial reduction against water
- return true;
+ const effectivenessAgainstWater = new Utils.NumberHolder(getTypeDamageMultiplier(move.type, Type.WATER));
+ applyChallenges(user.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, effectivenessAgainstWater);
+ if (effectivenessAgainstWater.value !== 0) {
+ multiplier.value *= 2 / effectivenessAgainstWater.value;
+ return true;
+ }
}
return false;
@@ -4298,72 +4340,6 @@ export class TypelessAttr extends MoveAttr { }
*/
export class BypassRedirectAttr extends MoveAttr { }
-export class DisableMoveAttr extends MoveEffectAttr {
- constructor() {
- super(false);
- }
-
- apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
- if (!super.apply(user, target, move, args)) {
- return false;
- }
-
- const moveQueue = target.getLastXMoves();
- let turnMove: TurnMove | undefined;
- while (moveQueue.length) {
- turnMove = moveQueue.shift();
- if (turnMove?.virtual) {
- continue;
- }
-
- const moveIndex = target.getMoveset().findIndex(m => m?.moveId === turnMove?.move);
- if (moveIndex === -1) {
- return false;
- }
-
- const disabledMove = target.getMoveset()[moveIndex];
- target.summonData.disabledMove = disabledMove?.moveId!; // TODO: is this bang correct?
- target.summonData.disabledTurns = 4;
-
- user.scene.queueMessage(i18next.t("abilityTriggers:postDefendMoveDisable", { pokemonNameWithAffix: getPokemonNameWithAffix(target), moveName: disabledMove?.getName()}));
-
- return true;
- }
-
- return false;
- }
-
- getCondition(): MoveConditionFunc {
- return (user, target, move): boolean => { // TODO: Not sure what to do here
- if (target.summonData.disabledMove || target.isMax()) {
- return false;
- }
-
- const moveQueue = target.getLastXMoves();
- let turnMove: TurnMove | undefined;
- while (moveQueue.length) {
- turnMove = moveQueue.shift();
- if (turnMove?.virtual) {
- continue;
- }
-
- const move = target.getMoveset().find(m => m?.moveId === turnMove?.move);
- if (!move) {
- continue;
- }
-
- return true;
- }
-
- return false;
- };
- }
-
- getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
- return -5;
- }
-}
-
export class FrenzyAttr extends MoveEffectAttr {
constructor() {
super(true, MoveEffectTrigger.HIT, false, true);
@@ -4432,7 +4408,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
const moveChance = this.getMoveChance(user, target, move, this.selfTarget, true);
if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) {
- return (this.selfTarget ? user : target).addTag(this.tagType, user.randSeedInt(this.turnCountMax - this.turnCountMin, this.turnCountMin), move.id, user.id);
+ return (this.selfTarget ? user : target).addTag(this.tagType, user.randSeedIntRange(this.turnCountMin, this.turnCountMax), move.id, user.id);
}
return false;
@@ -4454,6 +4430,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
case BattlerTagType.INFATUATED:
case BattlerTagType.NIGHTMARE:
case BattlerTagType.DROWSY:
+ case BattlerTagType.DISABLED:
return -5;
case BattlerTagType.SEEDED:
case BattlerTagType.SALT_CURED:
@@ -4589,8 +4566,8 @@ export class CurseAttr extends MoveEffectAttr {
target.addTag(BattlerTagType.CURSED, 0, move.id, user.id);
return true;
} else {
- user.scene.unshiftPhase(new StatChangePhase(user.scene, user.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF], 1));
- user.scene.unshiftPhase(new StatChangePhase(user.scene, user.getBattlerIndex(), true, [BattleStat.SPD], -1));
+ user.scene.unshiftPhase(new StatStageChangePhase(user.scene, user.getBattlerIndex(), true, [ Stat.ATK, Stat.DEF], 1));
+ user.scene.unshiftPhase(new StatStageChangePhase(user.scene, user.getBattlerIndex(), true, [ Stat.SPD ], -1));
return true;
}
}
@@ -4650,6 +4627,17 @@ export class ConfuseAttr extends AddBattlerTagAttr {
constructor(selfTarget?: boolean) {
super(BattlerTagType.CONFUSED, selfTarget, false, 2, 5);
}
+
+ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
+ if (!this.selfTarget && target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)) {
+ if (move.category === MoveCategory.STATUS) {
+ user.scene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target)}));
+ }
+ return false;
+ }
+
+ return super.apply(user, target, move, args);
+ }
}
export class RechargeAttr extends AddBattlerTagAttr {
@@ -4764,7 +4752,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
return false;
}
- if (move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) {
+ if ((move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) && user.getLastXMoves(1)[0].result === MoveResult.SUCCESS) {
user.scene.arena.addTag(this.tagType, this.turnCount, move.id, user.id, (this.selfSideTarget ? user : target).isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY);
return true;
}
@@ -5136,8 +5124,8 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
}
let ret = this.user ? Math.floor((1 - user.getHpRatio()) * 20) : super.getUserBenefitScore(user, target, move);
if (this.user && this.batonPass) {
- const battleStatTotal = user.summonData.battleStats.reduce((bs: integer, total: integer) => total += bs, 0);
- ret = ret / 2 + (Phaser.Tweens.Builders.GetEaseFunction("Sine.easeOut")(Math.min(Math.abs(battleStatTotal), 10) / 10) * (battleStatTotal >= 0 ? 10 : -10));
+ const statStageTotal = user.getStatStages().reduce((s: integer, total: integer) => total += s, 0);
+ ret = ret / 2 + (Phaser.Tweens.Builders.GetEaseFunction("Sine.easeOut")(Math.min(Math.abs(statStageTotal), 10) / 10) * (statStageTotal >= 0 ? 10 : -10));
}
return ret;
}
@@ -5879,9 +5867,9 @@ export class SwitchAbilitiesAttr extends MoveEffectAttr {
target.summonData.ability = tempAbilityId;
user.scene.queueMessage(i18next.t("moveTriggers:swappedAbilitiesWithTarget", {pokemonName: getPokemonNameWithAffix(user)}));
- // Swaps Forecast from Castform
+ // Swaps Forecast/Flower Gift from Castform/Cherrim
user.scene.arena.triggerWeatherBasedFormChangesToNormal();
- // Swaps Forecast to Castform (edge case)
+ // Swaps Forecast/Flower Gift to Castform/Cherrim (edge case)
user.scene.arena.triggerWeatherBasedFormChanges();
return true;
@@ -5962,8 +5950,17 @@ export class TransformAttr extends MoveEffectAttr {
user.summonData.ability = target.getAbility().id;
user.summonData.gender = target.getGender();
user.summonData.fusionGender = target.getFusionGender();
- user.summonData.stats = [ user.stats[Stat.HP] ].concat(target.stats.slice(1));
- user.summonData.battleStats = target.summonData.battleStats.slice(0);
+
+ // Copy all stats (except HP)
+ for (const s of EFFECTIVE_STATS) {
+ user.setStat(s, target.getStat(s, false), false);
+ }
+
+ // Copy all stat stages
+ for (const s of BATTLE_STATS) {
+ user.setStatStage(s, target.getStatStage(s));
+ }
+
user.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m?.moveId!, m?.ppUsed, m?.ppUp)); // TODO: is this bang correct?
user.summonData.types = target.getTypes();
@@ -5971,12 +5968,157 @@ export class TransformAttr extends MoveEffectAttr {
user.loadAssets(false).then(() => {
user.playAnim();
+ user.updateInfo();
resolve(true);
});
});
}
}
+/**
+ * Attribute used for status moves, namely Speed Swap,
+ * that swaps the user's and target's corresponding stats.
+ * @extends MoveEffectAttr
+ * @see {@linkcode apply}
+ */
+export class SwapStatAttr extends MoveEffectAttr {
+ /** The stat to be swapped between the user and the target */
+ private stat: EffectiveStat;
+
+ constructor(stat: EffectiveStat) {
+ super();
+
+ this.stat = stat;
+ }
+
+ /**
+ * Swaps the user's and target's corresponding current
+ * {@linkcode EffectiveStat | stat} values
+ * @param user the {@linkcode Pokemon} that used the move
+ * @param target the {@linkcode Pokemon} that the move was used on
+ * @param move N/A
+ * @param args N/A
+ * @returns true if attribute application succeeds
+ */
+ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
+ if (super.apply(user, target, move, args)) {
+ const temp = user.getStat(this.stat, false);
+ user.setStat(this.stat, target.getStat(this.stat, false), false);
+ target.setStat(this.stat, temp, false);
+
+ user.scene.queueMessage(i18next.t("moveTriggers:switchedStat", {
+ pokemonName: getPokemonNameWithAffix(user),
+ stat: i18next.t(getStatKey(this.stat)),
+ }));
+
+ return true;
+ }
+ return false;
+ }
+}
+
+/**
+ * Attribute used to switch the user's own stats.
+ * Used by Power Shift.
+ * @extends MoveEffectAttr
+ */
+export class ShiftStatAttr extends MoveEffectAttr {
+ private statToSwitch: EffectiveStat;
+ private statToSwitchWith: EffectiveStat;
+
+ constructor(statToSwitch: EffectiveStat, statToSwitchWith: EffectiveStat) {
+ super();
+
+ this.statToSwitch = statToSwitch;
+ this.statToSwitchWith = statToSwitchWith;
+ }
+
+ /**
+ * Switches the user's stats based on the {@linkcode statToSwitch} and {@linkcode statToSwitchWith} attributes.
+ * @param {Pokemon} user the {@linkcode Pokemon} that used the move
+ * @param target n/a
+ * @param move n/a
+ * @param args n/a
+ * @returns whether the effect was applied
+ */
+ override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
+ if (!super.apply(user, target, move, args)) {
+ return false;
+ }
+
+ const firstStat = user.getStat(this.statToSwitch, false);
+ const secondStat = user.getStat(this.statToSwitchWith, false);
+
+ user.setStat(this.statToSwitch, secondStat, false);
+ user.setStat(this.statToSwitchWith, firstStat, false);
+
+ user.scene.queueMessage(i18next.t("moveTriggers:shiftedStats", {
+ pokemonName: getPokemonNameWithAffix(user),
+ statToSwitch: i18next.t(getStatKey(this.statToSwitch)),
+ statToSwitchWith: i18next.t(getStatKey(this.statToSwitchWith))
+ }));
+
+ return true;
+ }
+
+ /**
+ * Encourages the user to use the move if the stat to switch with is greater than the stat to switch.
+ * @param {Pokemon} user the {@linkcode Pokemon} that used the move
+ * @param target n/a
+ * @param move n/a
+ * @returns number of points to add to the user's benefit score
+ */
+ override getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
+ return user.getStat(this.statToSwitchWith, false) > user.getStat(this.statToSwitch, false) ? 10 : 0;
+ }
+}
+
+/**
+ * Attribute used for status moves, namely Power Split and Guard Split,
+ * that take the average of a user's and target's corresponding
+ * stats and assign that average back to each corresponding stat.
+ * @extends MoveEffectAttr
+ * @see {@linkcode apply}
+ */
+export class AverageStatsAttr extends MoveEffectAttr {
+ /** The stats to be averaged individually between the user and the target */
+ private stats: readonly EffectiveStat[];
+ private msgKey: string;
+
+ constructor(stats: readonly EffectiveStat[], msgKey: string) {
+ super();
+
+ this.stats = stats;
+ this.msgKey = msgKey;
+ }
+
+ /**
+ * Takes the average of the user's and target's corresponding {@linkcode stat}
+ * values and sets those stats to the corresponding average for both
+ * temporarily.
+ * @param user the {@linkcode Pokemon} that used the move
+ * @param target the {@linkcode Pokemon} that the move was used on
+ * @param move N/A
+ * @param args N/A
+ * @returns true if attribute application succeeds
+ */
+ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
+ if (super.apply(user, target, move, args)) {
+ for (const s of this.stats) {
+ const avg = Math.floor((user.getStat(s, false) + target.getStat(s, false)) / 2);
+
+ user.setStat(s, avg, false);
+ target.setStat(s, avg, false);
+ }
+
+ user.scene.queueMessage(i18next.t(this.msgKey, { pokemonName: getPokemonNameWithAffix(user) }));
+
+ return true;
+ }
+ return false;
+ }
+}
+
export class DiscourageFrequentUseAttr extends MoveAttr {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
const lastMoves = user.getLastXMoves(4);
@@ -6028,6 +6170,57 @@ export class DestinyBondAttr extends MoveEffectAttr {
}
}
+/**
+ * Attribute to apply a battler tag to the target if they have had their stats boosted this turn.
+ * @extends AddBattlerTagAttr
+ */
+export class AddBattlerTagIfBoostedAttr extends AddBattlerTagAttr {
+ constructor(tag: BattlerTagType) {
+ super(tag, false, false, 2, 5);
+ }
+
+ /**
+ * @param user {@linkcode Pokemon} using this move
+ * @param target {@linkcode Pokemon} target of this move
+ * @param move {@linkcode Move} being used
+ * @param {any[]} args N/A
+ * @returns true
+ */
+ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
+ if (target.turnData.statStagesIncreased) {
+ super.apply(user, target, move, args);
+ }
+ return true;
+ }
+}
+
+/**
+ * Attribute to apply a status effect to the target if they have had their stats boosted this turn.
+ * @extends MoveEffectAttr
+ */
+export class StatusIfBoostedAttr extends MoveEffectAttr {
+ public effect: StatusEffect;
+
+ constructor(effect: StatusEffect) {
+ super(true, MoveEffectTrigger.HIT);
+ this.effect = effect;
+ }
+
+ /**
+ * @param user {@linkcode Pokemon} using this move
+ * @param target {@linkcode Pokemon} target of this move
+ * @param move {@linkcode Move} N/A
+ * @param {any[]} args N/A
+ * @returns true
+ */
+ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
+ if (target.turnData.statStagesIncreased) {
+ target.trySetStatus(this.effect, true, user);
+ }
+ return true;
+ }
+}
+
export class LastResortAttr extends MoveAttr {
getCondition(): MoveConditionFunc {
return (user: Pokemon, target: Pokemon, move: Move) => {
@@ -6084,12 +6277,42 @@ export class VariableTargetAttr extends MoveAttr {
}
}
+/**
+ * Attribute for {@linkcode Moves.AFTER_YOU}
+ *
+ * [After You - Move | Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/After_You_(move))
+ */
+export class AfterYouAttr extends MoveEffectAttr {
+ /**
+ * Allows the target of this move to act right after the user.
+ *
+ * @param user {@linkcode Pokemon} that is using the move.
+ * @param target {@linkcode Pokemon} that will move right after this move is used.
+ * @param move {@linkcode Move} {@linkcode Moves.AFTER_YOU}
+ * @param _args N/A
+ * @returns true
+ */
+ override apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
+ user.scene.queueMessage(i18next.t("moveTriggers:afterYou", {targetName: getPokemonNameWithAffix(target)}));
+
+ //Will find next acting phase of the targeted pokémon, delete it and queue it next on successful delete.
+ const nextAttackPhase = target.scene.findPhase((phase) => phase.pokemon === target);
+ if (nextAttackPhase && target.scene.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
+ target.scene.prependToPhase(new MovePhase(target.scene, target, [...nextAttackPhase.targets], nextAttackPhase.move), MovePhase);
+ }
+
+ return true;
+ }
+}
+
const failOnGravityCondition: MoveConditionFunc = (user, target, move) => !user.scene.arena.getTag(ArenaTagType.GRAVITY);
const failOnBossCondition: MoveConditionFunc = (user, target, move) => !target.isBossImmune();
const failOnMaxCondition: MoveConditionFunc = (user, target, move) => !target.isMax();
+const failIfSingleBattle: MoveConditionFunc = (user, target, move) => user.scene.currentBattle.double;
+
const failIfDampCondition: MoveConditionFunc = (user, target, move) => {
const cancelled = new Utils.BooleanHolder(false);
user.scene.getField(true).map(p=>applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled));
@@ -6104,6 +6327,8 @@ const userSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target:
const targetSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.SLEEP || target.hasAbility(Abilities.COMATOSE);
+const failIfLastCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => user.scene.phaseQueue.find(phase => phase instanceof MovePhase) !== undefined;
+
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): Promise {
@@ -6201,7 +6426,7 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr {
return false;
}
const userTypes = user.getTypes();
- const validTypes = getTypeResistances(moveData.type).filter(t => !userTypes.includes(t)); // valid types are ones that are not already the user's types
+ const validTypes = this.getTypeResistances(user.scene.gameMode, moveData.type).filter(t => !userTypes.includes(t)); // valid types are ones that are not already the user's types
if (!validTypes.length) {
return false;
}
@@ -6213,6 +6438,25 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr {
return true;
}
+ /**
+ * Retrieve the types resisting a given type. Used by Conversion 2
+ * @returns An array populated with Types, or an empty array if no resistances exist (Unknown or Stellar type)
+ */
+ getTypeResistances(gameMode: GameMode, type: number): Type[] {
+ const typeResistances: Type[] = [];
+
+ for (let i = 0; i < Object.keys(Type).length; i++) {
+ const multiplier = new NumberHolder(1);
+ multiplier.value = getTypeDamageMultiplier(type, i);
+ applyChallenges(gameMode, ChallengeType.TYPE_EFFECTIVENESS, multiplier);
+ if (multiplier.value < 1) {
+ typeResistances.push(i);
+ }
+ }
+
+ return typeResistances;
+ }
+
getCondition(): MoveConditionFunc {
return (user, target, move) => {
const moveHistory = target.getLastXMoves();
@@ -6360,7 +6604,7 @@ export function initMoves() {
.ignoresVirtual()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new SelfStatusMove(Moves.SWORDS_DANCE, Type.NORMAL, -1, 20, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.ATK, 2, true)
+ .attr(StatStageChangeAttr, [ Stat.ATK ], 2, true)
.danceMove(),
new AttackMove(Moves.CUT, Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, 0, 1)
.slicingMove(),
@@ -6396,7 +6640,7 @@ export function initMoves() {
new AttackMove(Moves.ROLLING_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 85, 15, 30, 0, 1)
.attr(FlinchAttr),
new StatusMove(Moves.SAND_ATTACK, Type.GROUND, 100, 15, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.ACC, -1),
+ .attr(StatStageChangeAttr, [ Stat.ACC ], -1),
new AttackMove(Moves.HEADBUTT, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 15, 30, 0, 1)
.attr(FlinchAttr),
new AttackMove(Moves.HORN_ATTACK, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 25, -1, 0, 1),
@@ -6424,7 +6668,7 @@ export function initMoves() {
.attr(RecoilAttr, false, 0.33)
.recklessMove(),
new StatusMove(Moves.TAIL_WHIP, Type.NORMAL, 100, 30, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.DEF, -1)
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -1)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.POISON_STING, Type.POISON, MoveCategory.PHYSICAL, 15, 100, 35, 30, 0, 1)
.attr(StatusEffectAttr, StatusEffect.POISON)
@@ -6437,13 +6681,13 @@ export function initMoves() {
.attr(MultiHitAttr)
.makesContact(false),
new StatusMove(Moves.LEER, Type.NORMAL, 100, 30, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.DEF, -1)
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -1)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.BITE, Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, 30, 0, 1)
.attr(FlinchAttr)
.bitingMove(),
new StatusMove(Moves.GROWL, Type.NORMAL, 100, 40, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.ATK, -1)
+ .attr(StatStageChangeAttr, [ Stat.ATK ], -1)
.soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.ROAR, Type.NORMAL, -1, 20, -1, -6, 1)
@@ -6459,10 +6703,11 @@ export function initMoves() {
new AttackMove(Moves.SONIC_BOOM, Type.NORMAL, MoveCategory.SPECIAL, -1, 90, 20, -1, 0, 1)
.attr(FixedDamageAttr, 20),
new StatusMove(Moves.DISABLE, Type.NORMAL, 100, 20, -1, 0, 1)
- .attr(DisableMoveAttr)
+ .attr(AddBattlerTagAttr, BattlerTagType.DISABLED, false, true)
+ .condition((user, target, move) => target.getMoveHistory().reverse().find(m => m.move !== Moves.NONE && m.move !== Moves.STRUGGLE && !m.virtual) !== undefined)
.condition(failOnMaxCondition),
new AttackMove(Moves.ACID, Type.POISON, MoveCategory.SPECIAL, 40, 100, 30, 10, 0, 1)
- .attr(StatChangeAttr, BattleStat.SPDEF, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.EMBER, Type.FIRE, MoveCategory.SPECIAL, 40, 100, 25, 10, 0, 1)
.attr(StatusEffectAttr, StatusEffect.BURN),
@@ -6487,9 +6732,9 @@ export function initMoves() {
new AttackMove(Moves.PSYBEAM, Type.PSYCHIC, MoveCategory.SPECIAL, 65, 100, 20, 10, 0, 1)
.attr(ConfuseAttr),
new AttackMove(Moves.BUBBLE_BEAM, Type.WATER, MoveCategory.SPECIAL, 65, 100, 20, 10, 0, 1)
- .attr(StatChangeAttr, BattleStat.SPD, -1),
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1),
new AttackMove(Moves.AURORA_BEAM, Type.ICE, MoveCategory.SPECIAL, 65, 100, 20, 10, 0, 1)
- .attr(StatChangeAttr, BattleStat.ATK, -1),
+ .attr(StatStageChangeAttr, [ Stat.ATK ], -1),
new AttackMove(Moves.HYPER_BEAM, Type.NORMAL, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 1)
.attr(RechargeAttr),
new AttackMove(Moves.PECK, Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, 0, 1),
@@ -6516,7 +6761,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.SEEDED)
.condition((user, target, move) => !target.getTag(BattlerTagType.SEEDED) && !target.isOfType(Type.GRASS)),
new SelfStatusMove(Moves.GROWTH, Type.NORMAL, -1, 20, -1, 0, 1)
- .attr(GrowthStatChangeAttr),
+ .attr(GrowthStatStageChangeAttr),
new AttackMove(Moves.RAZOR_LEAF, Type.GRASS, MoveCategory.PHYSICAL, 55, 95, 25, -1, 0, 1)
.attr(HighCritAttr)
.makesContact(false)
@@ -6543,7 +6788,7 @@ export function initMoves() {
.danceMove()
.target(MoveTarget.RANDOM_NEAR_ENEMY),
new StatusMove(Moves.STRING_SHOT, Type.BUG, 95, 40, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.SPD, -2)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -2)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.DRAGON_RAGE, Type.DRAGON, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 1)
.attr(FixedDamageAttr, 40),
@@ -6580,13 +6825,13 @@ export function initMoves() {
new AttackMove(Moves.CONFUSION, Type.PSYCHIC, MoveCategory.SPECIAL, 50, 100, 25, 10, 0, 1)
.attr(ConfuseAttr),
new AttackMove(Moves.PSYCHIC, Type.PSYCHIC, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 1)
- .attr(StatChangeAttr, BattleStat.SPDEF, -1),
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1),
new StatusMove(Moves.HYPNOSIS, Type.PSYCHIC, 60, 20, -1, 0, 1)
.attr(StatusEffectAttr, StatusEffect.SLEEP),
new SelfStatusMove(Moves.MEDITATE, Type.PSYCHIC, -1, 40, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.ATK, 1, true),
+ .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true),
new SelfStatusMove(Moves.AGILITY, Type.PSYCHIC, -1, 30, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.SPD, 2, true),
+ .attr(StatStageChangeAttr, [ Stat.SPD ], 2, true),
new AttackMove(Moves.QUICK_ATTACK, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 30, -1, 1, 1),
new AttackMove(Moves.RAGE, Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 20, -1, 0, 1)
.partial(),
@@ -6599,28 +6844,28 @@ export function initMoves() {
.attr(MovesetCopyMoveAttr)
.ignoresVirtual(),
new StatusMove(Moves.SCREECH, Type.NORMAL, 85, 40, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.DEF, -2)
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -2)
.soundBased(),
new SelfStatusMove(Moves.DOUBLE_TEAM, Type.NORMAL, -1, 15, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.EVA, 1, true),
+ .attr(StatStageChangeAttr, [ Stat.EVA ], 1, true),
new SelfStatusMove(Moves.RECOVER, Type.NORMAL, -1, 5, -1, 0, 1)
.attr(HealAttr, 0.5)
.triageMove(),
new SelfStatusMove(Moves.HARDEN, Type.NORMAL, -1, 30, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.DEF, 1, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], 1, true),
new SelfStatusMove(Moves.MINIMIZE, Type.NORMAL, -1, 10, -1, 0, 1)
.attr(AddBattlerTagAttr, BattlerTagType.MINIMIZED, true, false)
- .attr(StatChangeAttr, BattleStat.EVA, 2, true),
+ .attr(StatStageChangeAttr, [ Stat.EVA ], 2, true),
new StatusMove(Moves.SMOKESCREEN, Type.NORMAL, 100, 20, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.ACC, -1),
+ .attr(StatStageChangeAttr, [ Stat.ACC ], -1),
new StatusMove(Moves.CONFUSE_RAY, Type.GHOST, 100, 10, -1, 0, 1)
.attr(ConfuseAttr),
new SelfStatusMove(Moves.WITHDRAW, Type.WATER, -1, 40, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.DEF, 1, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], 1, true),
new SelfStatusMove(Moves.DEFENSE_CURL, Type.NORMAL, -1, 40, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.DEF, 1, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], 1, true),
new SelfStatusMove(Moves.BARRIER, Type.PSYCHIC, -1, 20, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.DEF, 2, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
new StatusMove(Moves.LIGHT_SCREEN, Type.PSYCHIC, -1, 30, -1, 0, 1)
.attr(AddArenaTagAttr, ArenaTagType.LIGHT_SCREEN, 5, true)
.target(MoveTarget.USER_SIDE),
@@ -6668,17 +6913,17 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.SKULL_BASH, Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, -1, 0, 1)
.attr(ChargeAttr, ChargeAnim.SKULL_BASH_CHARGING, i18next.t("moveTriggers:loweredItsHead", {pokemonName: "{USER}"}), null, true)
- .attr(StatChangeAttr, BattleStat.DEF, 1, true)
+ .attr(StatStageChangeAttr, [ Stat.DEF ], 1, true)
.ignoresVirtual(),
new AttackMove(Moves.SPIKE_CANNON, Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 15, -1, 0, 1)
.attr(MultiHitAttr)
.makesContact(false),
new AttackMove(Moves.CONSTRICT, Type.NORMAL, MoveCategory.PHYSICAL, 10, 100, 35, 10, 0, 1)
- .attr(StatChangeAttr, BattleStat.SPD, -1),
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1),
new SelfStatusMove(Moves.AMNESIA, Type.PSYCHIC, -1, 20, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.SPDEF, 2, true),
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], 2, true),
new StatusMove(Moves.KINESIS, Type.PSYCHIC, 80, 15, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.ACC, -1),
+ .attr(StatStageChangeAttr, [ Stat.ACC ], -1),
new SelfStatusMove(Moves.SOFT_BOILED, Type.NORMAL, -1, 5, -1, 0, 1)
.attr(HealAttr, 0.5)
.triageMove(),
@@ -6715,7 +6960,7 @@ export function initMoves() {
.attr(TransformAttr)
.ignoresProtect(),
new AttackMove(Moves.BUBBLE, Type.WATER, MoveCategory.SPECIAL, 40, 100, 30, 10, 0, 1)
- .attr(StatChangeAttr, BattleStat.SPD, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.DIZZY_PUNCH, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, 20, 0, 1)
.attr(ConfuseAttr)
@@ -6724,13 +6969,13 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.SLEEP)
.powderMove(),
new StatusMove(Moves.FLASH, Type.NORMAL, 100, 20, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.ACC, -1),
+ .attr(StatStageChangeAttr, [ Stat.ACC ], -1),
new AttackMove(Moves.PSYWAVE, Type.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1)
.attr(RandomLevelDamageAttr),
new SelfStatusMove(Moves.SPLASH, Type.NORMAL, -1, 40, -1, 0, 1)
.condition(failOnGravityCondition),
new SelfStatusMove(Moves.ACID_ARMOR, Type.POISON, -1, 20, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.DEF, 2, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
new AttackMove(Moves.CRABHAMMER, Type.WATER, MoveCategory.PHYSICAL, 100, 90, 10, -1, 0, 1)
.attr(HighCritAttr),
new AttackMove(Moves.EXPLOSION, Type.NORMAL, MoveCategory.PHYSICAL, 250, 100, 5, -1, 0, 1)
@@ -6756,7 +7001,7 @@ export function initMoves() {
.attr(FlinchAttr)
.bitingMove(),
new SelfStatusMove(Moves.SHARPEN, Type.NORMAL, -1, 30, -1, 0, 1)
- .attr(StatChangeAttr, BattleStat.ATK, 1, true),
+ .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true),
new SelfStatusMove(Moves.CONVERSION, Type.NORMAL, -1, 30, -1, 0, 1)
.attr(FirstMoveTypeAttr),
new AttackMove(Moves.TRI_ATTACK, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, 20, 0, 1)
@@ -6811,7 +7056,7 @@ export function initMoves() {
.windMove()
.attr(HighCritAttr),
new StatusMove(Moves.COTTON_SPORE, Type.GRASS, 100, 40, -1, 0, 2)
- .attr(StatChangeAttr, BattleStat.SPD, -2)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -2)
.powderMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.REVERSAL, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 15, -1, 0, 2)
@@ -6822,25 +7067,26 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.FREEZE)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new SelfStatusMove(Moves.PROTECT, Type.NORMAL, -1, 10, -1, 4, 2)
- .attr(ProtectAttr),
+ .attr(ProtectAttr)
+ .condition(failIfLastCondition),
new AttackMove(Moves.MACH_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 30, -1, 1, 2)
.punchingMove(),
new StatusMove(Moves.SCARY_FACE, Type.NORMAL, 100, 10, -1, 0, 2)
- .attr(StatChangeAttr, BattleStat.SPD, -2),
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -2),
new AttackMove(Moves.FEINT_ATTACK, Type.DARK, MoveCategory.PHYSICAL, 60, -1, 20, -1, 0, 2),
new StatusMove(Moves.SWEET_KISS, Type.FAIRY, 75, 10, -1, 0, 2)
.attr(ConfuseAttr),
new SelfStatusMove(Moves.BELLY_DRUM, Type.NORMAL, -1, 10, -1, 0, 2)
- .attr(CutHpStatBoostAttr, [BattleStat.ATK], 12, 2, (user) => {
- user.scene.queueMessage(i18next.t("moveTriggers:cutOwnHpAndMaximizedStat", {pokemonName: getPokemonNameWithAffix(user), statName: getBattleStatName(BattleStat.ATK)}));
+ .attr(CutHpStatStageBoostAttr, [ Stat.ATK ], 12, 2, (user) => {
+ user.scene.queueMessage(i18next.t("moveTriggers:cutOwnHpAndMaximizedStat", { pokemonName: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.ATK)) }));
}),
new AttackMove(Moves.SLUDGE_BOMB, Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 30, 0, 2)
.attr(StatusEffectAttr, StatusEffect.POISON)
.ballBombMove(),
new AttackMove(Moves.MUD_SLAP, Type.GROUND, MoveCategory.SPECIAL, 20, 100, 10, 100, 0, 2)
- .attr(StatChangeAttr, BattleStat.ACC, -1),
+ .attr(StatStageChangeAttr, [ Stat.ACC ], -1),
new AttackMove(Moves.OCTAZOOKA, Type.WATER, MoveCategory.SPECIAL, 65, 85, 10, 50, 0, 2)
- .attr(StatChangeAttr, BattleStat.ACC, -1)
+ .attr(StatStageChangeAttr, [ Stat.ACC ], -1)
.ballBombMove(),
new StatusMove(Moves.SPIKES, Type.GROUND, -1, 20, -1, 0, 2)
.attr(AddArenaTrapTagAttr, ArenaTagType.SPIKES)
@@ -6852,7 +7098,16 @@ export function initMoves() {
.attr(ExposedMoveAttr, BattlerTagType.IGNORE_GHOST),
new SelfStatusMove(Moves.DESTINY_BOND, Type.GHOST, -1, 5, -1, 0, 2)
.ignoresProtect()
- .attr(DestinyBondAttr),
+ .attr(DestinyBondAttr)
+ .condition((user, target, move) => {
+ // Retrieves user's previous move, returns empty array if no moves have been used
+ const lastTurnMove = user.getLastXMoves(1);
+ // Checks last move and allows destiny bond to be used if:
+ // - no previous moves have been made
+ // - the previous move used was not destiny bond
+ // - the previous move was unsuccessful
+ return lastTurnMove.length === 0 || lastTurnMove[0].move !== move.id || lastTurnMove[0].result !== MoveResult.SUCCESS;
+ }),
new StatusMove(Moves.PERISH_SONG, Type.NORMAL, -1, 5, -1, 0, 2)
.attr(FaintCountdownAttr)
.ignoresProtect()
@@ -6860,11 +7115,12 @@ export function initMoves() {
.condition(failOnBossCondition)
.target(MoveTarget.ALL),
new AttackMove(Moves.ICY_WIND, Type.ICE, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 2)
- .attr(StatChangeAttr, BattleStat.SPD, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1)
.windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new SelfStatusMove(Moves.DETECT, Type.FIGHTING, -1, 5, -1, 4, 2)
- .attr(ProtectAttr),
+ .attr(ProtectAttr)
+ .condition(failIfLastCondition),
new AttackMove(Moves.BONE_RUSH, Type.GROUND, MoveCategory.PHYSICAL, 25, 90, 10, -1, 0, 2)
.attr(MultiHitAttr)
.makesContact(false),
@@ -6882,15 +7138,17 @@ export function initMoves() {
.attr(HitHealAttr)
.triageMove(),
new SelfStatusMove(Moves.ENDURE, Type.NORMAL, -1, 10, -1, 4, 2)
- .attr(ProtectAttr, BattlerTagType.ENDURING),
+ .attr(ProtectAttr, BattlerTagType.ENDURING)
+ .condition(failIfLastCondition),
new StatusMove(Moves.CHARM, Type.FAIRY, 100, 20, -1, 0, 2)
- .attr(StatChangeAttr, BattleStat.ATK, -2),
+ .attr(StatStageChangeAttr, [ Stat.ATK ], -2),
new AttackMove(Moves.ROLLOUT, Type.ROCK, MoveCategory.PHYSICAL, 30, 90, 20, -1, 0, 2)
+ .partial()
.attr(ConsecutiveUseDoublePowerAttr, 5, true, true, Moves.DEFENSE_CURL),
new AttackMove(Moves.FALSE_SWIPE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 2)
.attr(SurviveDamageAttr),
new StatusMove(Moves.SWAGGER, Type.NORMAL, 85, 15, -1, 0, 2)
- .attr(StatChangeAttr, BattleStat.ATK, 2)
+ .attr(StatStageChangeAttr, [ Stat.ATK ], 2)
.attr(ConfuseAttr),
new SelfStatusMove(Moves.MILK_DRINK, Type.NORMAL, -1, 5, -1, 0, 2)
.attr(HealAttr, 0.5)
@@ -6901,7 +7159,7 @@ export function initMoves() {
.attr(ConsecutiveUseDoublePowerAttr, 3, true)
.slicingMove(),
new AttackMove(Moves.STEEL_WING, Type.STEEL, MoveCategory.PHYSICAL, 70, 90, 25, 10, 0, 2)
- .attr(StatChangeAttr, BattleStat.DEF, 1, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], 1, true),
new StatusMove(Moves.MEAN_LOOK, Type.NORMAL, -1, 5, -1, 0, 2)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1),
new StatusMove(Moves.ATTRACT, Type.NORMAL, 100, 15, -1, 0, 2)
@@ -6926,7 +7184,7 @@ export function initMoves() {
.attr(FriendshipPowerAttr, true),
new StatusMove(Moves.SAFEGUARD, Type.NORMAL, -1, 25, -1, 0, 2)
.target(MoveTarget.USER_SIDE)
- .unimplemented(),
+ .attr(AddArenaTagAttr, ArenaTagType.SAFEGUARD, 5, true, true),
new StatusMove(Moves.PAIN_SPLIT, Type.NORMAL, -1, 20, -1, 0, 2)
.attr(HpSplitAttr)
.condition(failOnBossCondition),
@@ -6955,7 +7213,7 @@ export function initMoves() {
new AttackMove(Moves.PURSUIT, Type.DARK, MoveCategory.PHYSICAL, 40, 100, 20, -1, 0, 2)
.partial(),
new AttackMove(Moves.RAPID_SPIN, Type.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, 100, 0, 2)
- .attr(StatChangeAttr, BattleStat.SPD, 1, true)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], 1, true)
.attr(RemoveBattlerTagAttr, [
BattlerTagType.BIND,
BattlerTagType.WRAP,
@@ -6971,12 +7229,12 @@ export function initMoves() {
], true)
.attr(RemoveArenaTrapAttr),
new StatusMove(Moves.SWEET_SCENT, Type.NORMAL, 100, 20, -1, 0, 2)
- .attr(StatChangeAttr, BattleStat.EVA, -2)
+ .attr(StatStageChangeAttr, [ Stat.EVA ], -2)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.IRON_TAIL, Type.STEEL, MoveCategory.PHYSICAL, 100, 75, 15, 30, 0, 2)
- .attr(StatChangeAttr, BattleStat.DEF, -1),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -1),
new AttackMove(Moves.METAL_CLAW, Type.STEEL, MoveCategory.PHYSICAL, 50, 95, 35, 10, 0, 2)
- .attr(StatChangeAttr, BattleStat.ATK, 1, true),
+ .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true),
new AttackMove(Moves.VITAL_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 70, -1, 10, -1, -1, 2),
new SelfStatusMove(Moves.MORNING_SUN, Type.NORMAL, -1, 5, -1, 0, 2)
.attr(PlantHealAttr)
@@ -7003,7 +7261,7 @@ export function initMoves() {
.attr(WeatherChangeAttr, WeatherType.SUNNY)
.target(MoveTarget.BOTH_SIDES),
new AttackMove(Moves.CRUNCH, Type.DARK, MoveCategory.PHYSICAL, 80, 100, 15, 20, 0, 2)
- .attr(StatChangeAttr, BattleStat.DEF, -1)
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -1)
.bitingMove(),
new AttackMove(Moves.MIRROR_COAT, Type.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 20, -1, -5, 2)
.attr(CounterDamageAttr, (move: Move) => move.category === MoveCategory.SPECIAL, 2)
@@ -7012,15 +7270,15 @@ export function initMoves() {
.attr(CopyStatsAttr),
new AttackMove(Moves.EXTREME_SPEED, Type.NORMAL, MoveCategory.PHYSICAL, 80, 100, 5, -1, 2, 2),
new AttackMove(Moves.ANCIENT_POWER, Type.ROCK, MoveCategory.SPECIAL, 60, 100, 5, 10, 0, 2)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true),
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true),
new AttackMove(Moves.SHADOW_BALL, Type.GHOST, MoveCategory.SPECIAL, 80, 100, 15, 20, 0, 2)
- .attr(StatChangeAttr, BattleStat.SPDEF, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1)
.ballBombMove(),
new AttackMove(Moves.FUTURE_SIGHT, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 2)
.partial()
.attr(DelayedAttackAttr, ArenaTagType.FUTURE_SIGHT, ChargeAnim.FUTURE_SIGHT_CHARGING, i18next.t("moveTriggers:foresawAnAttack", {pokemonName: "{USER}"})),
new AttackMove(Moves.ROCK_SMASH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, 50, 0, 2)
- .attr(StatChangeAttr, BattleStat.DEF, -1),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -1),
new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, 0, 2)
.attr(TrapAttr, BattlerTagType.WHIRLPOOL)
.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true),
@@ -7059,13 +7317,13 @@ export function initMoves() {
new StatusMove(Moves.TORMENT, Type.DARK, 100, 15, -1, 0, 3)
.unimplemented(),
new StatusMove(Moves.FLATTER, Type.DARK, 100, 15, -1, 0, 3)
- .attr(StatChangeAttr, BattleStat.SPATK, 1)
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], 1)
.attr(ConfuseAttr),
new StatusMove(Moves.WILL_O_WISP, Type.FIRE, 85, 15, -1, 0, 3)
.attr(StatusEffectAttr, StatusEffect.BURN),
new StatusMove(Moves.MEMENTO, Type.DARK, 100, 10, -1, 0, 3)
.attr(SacrificialAttrOnHit)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2),
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -2),
new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.status
&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
@@ -7084,7 +7342,7 @@ export function initMoves() {
.attr(NaturePowerAttr)
.ignoresVirtual(),
new SelfStatusMove(Moves.CHARGE, Type.ELECTRIC, -1, 20, -1, 0, 3)
- .attr(StatChangeAttr, BattleStat.SPDEF, 1, true)
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], 1, true)
.attr(AddBattlerTagAttr, BattlerTagType.CHARGED, true, false),
new StatusMove(Moves.TAUNT, Type.DARK, 100, 20, -1, 0, 3)
.unimplemented(),
@@ -7104,7 +7362,7 @@ export function initMoves() {
new SelfStatusMove(Moves.INGRAIN, Type.GRASS, -1, 20, -1, 0, 3)
.attr(AddBattlerTagAttr, BattlerTagType.INGRAIN, true, true),
new AttackMove(Moves.SUPERPOWER, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 3)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], -1, true),
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], -1, true),
new SelfStatusMove(Moves.MAGIC_COAT, Type.PSYCHIC, -1, 15, -1, 4, 3)
.unimplemented(),
new SelfStatusMove(Moves.RECYCLE, Type.NORMAL, -1, 10, -1, 0, 3)
@@ -7115,7 +7373,7 @@ export function initMoves() {
.attr(RemoveScreensAttr),
new StatusMove(Moves.YAWN, Type.NORMAL, -1, 10, -1, 0, 3)
.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true)
- .condition((user, target, move) => !target.status),
+ .condition((user, target, move) => !target.status && !target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)),
new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferrable).length > 0 ? 1.5 : 1)
.attr(RemoveHeldItemAttr, false),
@@ -7148,14 +7406,14 @@ export function initMoves() {
new SelfStatusMove(Moves.CAMOUFLAGE, Type.NORMAL, -1, 20, -1, 0, 3)
.attr(CopyBiomeTypeAttr),
new SelfStatusMove(Moves.TAIL_GLOW, Type.BUG, -1, 20, -1, 0, 3)
- .attr(StatChangeAttr, BattleStat.SPATK, 3, true),
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], 3, true),
new AttackMove(Moves.LUSTER_PURGE, Type.PSYCHIC, MoveCategory.SPECIAL, 95, 100, 5, 50, 0, 3)
- .attr(StatChangeAttr, BattleStat.SPDEF, -1),
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1),
new AttackMove(Moves.MIST_BALL, Type.PSYCHIC, MoveCategory.SPECIAL, 95, 100, 5, 50, 0, 3)
- .attr(StatChangeAttr, BattleStat.SPATK, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -1)
.ballBombMove(),
new StatusMove(Moves.FEATHER_DANCE, Type.FLYING, 100, 15, -1, 0, 3)
- .attr(StatChangeAttr, BattleStat.ATK, -2)
+ .attr(StatStageChangeAttr, [ Stat.ATK ], -2)
.danceMove(),
new StatusMove(Moves.TEETER_DANCE, Type.NORMAL, 100, 20, -1, 0, 3)
.attr(ConfuseAttr)
@@ -7165,9 +7423,11 @@ export function initMoves() {
.attr(HighCritAttr)
.attr(StatusEffectAttr, StatusEffect.BURN),
new StatusMove(Moves.MUD_SPORT, Type.GROUND, -1, 15, -1, 0, 3)
+ .ignoresProtect()
.attr(AddArenaTagAttr, ArenaTagType.MUD_SPORT, 5)
.target(MoveTarget.BOTH_SIDES),
new AttackMove(Moves.ICE_BALL, Type.ICE, MoveCategory.PHYSICAL, 30, 90, 20, -1, 0, 3)
+ .partial()
.attr(ConsecutiveUseDoublePowerAttr, 5, true, true, Moves.DEFENSE_CURL)
.ballBombMove(),
new AttackMove(Moves.NEEDLE_ARM, Type.GRASS, MoveCategory.PHYSICAL, 60, 100, 15, 30, 0, 3)
@@ -7182,13 +7442,13 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.TOXIC)
.bitingMove(),
new AttackMove(Moves.CRUSH_CLAW, Type.NORMAL, MoveCategory.PHYSICAL, 75, 95, 10, 50, 0, 3)
- .attr(StatChangeAttr, BattleStat.DEF, -1),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -1),
new AttackMove(Moves.BLAST_BURN, Type.FIRE, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 3)
.attr(RechargeAttr),
new AttackMove(Moves.HYDRO_CANNON, Type.WATER, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 3)
.attr(RechargeAttr),
new AttackMove(Moves.METEOR_MASH, Type.STEEL, MoveCategory.PHYSICAL, 90, 90, 10, 20, 0, 3)
- .attr(StatChangeAttr, BattleStat.ATK, 1, true)
+ .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true)
.punchingMove(),
new AttackMove(Moves.ASTONISH, Type.GHOST, MoveCategory.PHYSICAL, 30, 100, 15, 30, 0, 3)
.attr(FlinchAttr),
@@ -7200,33 +7460,33 @@ export function initMoves() {
.attr(PartyStatusCureAttr, i18next.t("moveTriggers:soothingAromaWaftedThroughArea"), Abilities.SAP_SIPPER)
.target(MoveTarget.PARTY),
new StatusMove(Moves.FAKE_TEARS, Type.DARK, 100, 20, -1, 0, 3)
- .attr(StatChangeAttr, BattleStat.SPDEF, -2),
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], -2),
new AttackMove(Moves.AIR_CUTTER, Type.FLYING, MoveCategory.SPECIAL, 60, 95, 25, -1, 0, 3)
.attr(HighCritAttr)
.slicingMove()
.windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.OVERHEAT, Type.FIRE, MoveCategory.SPECIAL, 130, 90, 5, -1, 0, 3)
- .attr(StatChangeAttr, BattleStat.SPATK, -2, true)
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -2, true)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE),
new StatusMove(Moves.ODOR_SLEUTH, Type.NORMAL, -1, 40, -1, 0, 3)
.attr(ExposedMoveAttr, BattlerTagType.IGNORE_GHOST),
new AttackMove(Moves.ROCK_TOMB, Type.ROCK, MoveCategory.PHYSICAL, 60, 95, 15, 100, 0, 3)
- .attr(StatChangeAttr, BattleStat.SPD, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1)
.makesContact(false),
new AttackMove(Moves.SILVER_WIND, Type.BUG, MoveCategory.SPECIAL, 60, 100, 5, 10, 0, 3)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
.windMove(),
new StatusMove(Moves.METAL_SOUND, Type.STEEL, 85, 40, -1, 0, 3)
- .attr(StatChangeAttr, BattleStat.SPDEF, -2)
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], -2)
.soundBased(),
new StatusMove(Moves.GRASS_WHISTLE, Type.GRASS, 55, 15, -1, 0, 3)
.attr(StatusEffectAttr, StatusEffect.SLEEP)
.soundBased(),
new StatusMove(Moves.TICKLE, Type.NORMAL, 100, 20, -1, 0, 3)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], -1),
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], -1),
new SelfStatusMove(Moves.COSMIC_POWER, Type.PSYCHIC, -1, 20, -1, 0, 3)
- .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, true),
new AttackMove(Moves.WATER_SPOUT, Type.WATER, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 3)
.attr(HpPowerAttr)
.target(MoveTarget.ALL_NEAR_ENEMIES),
@@ -7247,7 +7507,7 @@ export function initMoves() {
.attr(OneHitKOAttr)
.attr(SheerColdAccuracyAttr),
new AttackMove(Moves.MUDDY_WATER, Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, 30, 0, 3)
- .attr(StatChangeAttr, BattleStat.ACC, -1)
+ .attr(StatStageChangeAttr, [ Stat.ACC ], -1)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.BULLET_SEED, Type.GRASS, MoveCategory.PHYSICAL, 25, 100, 30, -1, 0, 3)
.attr(MultiHitAttr)
@@ -7259,25 +7519,25 @@ export function initMoves() {
.attr(MultiHitAttr)
.makesContact(false),
new SelfStatusMove(Moves.IRON_DEFENSE, Type.STEEL, -1, 15, -1, 0, 3)
- .attr(StatChangeAttr, BattleStat.DEF, 2, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
new StatusMove(Moves.BLOCK, Type.NORMAL, -1, 5, -1, 0, 3)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1),
new StatusMove(Moves.HOWL, Type.NORMAL, -1, 40, -1, 0, 3)
- .attr(StatChangeAttr, BattleStat.ATK, 1)
+ .attr(StatStageChangeAttr, [ Stat.ATK ], 1)
.soundBased()
.target(MoveTarget.USER_AND_ALLIES),
new AttackMove(Moves.DRAGON_CLAW, Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 3),
new AttackMove(Moves.FRENZY_PLANT, Type.GRASS, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 3)
.attr(RechargeAttr),
new SelfStatusMove(Moves.BULK_UP, Type.FIGHTING, -1, 20, -1, 0, 3)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], 1, true),
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1, true),
new AttackMove(Moves.BOUNCE, Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, 30, 0, 3)
.attr(ChargeAttr, ChargeAnim.BOUNCE_CHARGING, i18next.t("moveTriggers:sprangUp", {pokemonName: "{USER}"}), BattlerTagType.FLYING)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.condition(failOnGravityCondition)
.ignoresVirtual(),
new AttackMove(Moves.MUD_SHOT, Type.GROUND, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 3)
- .attr(StatChangeAttr, BattleStat.SPD, -1),
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1),
new AttackMove(Moves.POISON_TAIL, Type.POISON, MoveCategory.PHYSICAL, 50, 100, 25, 10, 0, 3)
.attr(HighCritAttr)
.attr(StatusEffectAttr, StatusEffect.POISON),
@@ -7289,15 +7549,16 @@ export function initMoves() {
.recklessMove(),
new AttackMove(Moves.MAGICAL_LEAF, Type.GRASS, MoveCategory.SPECIAL, 60, -1, 20, -1, 0, 3),
new StatusMove(Moves.WATER_SPORT, Type.WATER, -1, 15, -1, 0, 3)
+ .ignoresProtect()
.attr(AddArenaTagAttr, ArenaTagType.WATER_SPORT, 5)
.target(MoveTarget.BOTH_SIDES),
new SelfStatusMove(Moves.CALM_MIND, Type.PSYCHIC, -1, 20, -1, 0, 3)
- .attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF ], 1, true),
+ .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF ], 1, true),
new AttackMove(Moves.LEAF_BLADE, Type.GRASS, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 3)
.attr(HighCritAttr)
.slicingMove(),
new SelfStatusMove(Moves.DRAGON_DANCE, Type.DRAGON, -1, 20, -1, 0, 3)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPD ], 1, true)
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)
.danceMove(),
new AttackMove(Moves.ROCK_BLAST, Type.ROCK, MoveCategory.PHYSICAL, 25, 90, 10, -1, 0, 3)
.attr(MultiHitAttr)
@@ -7311,12 +7572,13 @@ export function initMoves() {
.partial()
.attr(DelayedAttackAttr, ArenaTagType.DOOM_DESIRE, ChargeAnim.DOOM_DESIRE_CHARGING, i18next.t("moveTriggers:choseDoomDesireAsDestiny", {pokemonName: "{USER}"})),
new AttackMove(Moves.PSYCHO_BOOST, Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 3)
- .attr(StatChangeAttr, BattleStat.SPATK, -2, true),
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -2, true),
new SelfStatusMove(Moves.ROOST, Type.FLYING, -1, 5, -1, 0, 4)
.attr(HealAttr, 0.5)
.attr(AddBattlerTagAttr, BattlerTagType.ROOSTED, true, false)
.triageMove(),
new StatusMove(Moves.GRAVITY, Type.PSYCHIC, -1, 5, -1, 0, 4)
+ .ignoresProtect()
.attr(AddArenaTagAttr, ArenaTagType.GRAVITY, 5)
.target(MoveTarget.BOTH_SIDES),
new StatusMove(Moves.MIRACLE_EYE, Type.PSYCHIC, -1, 40, -1, 0, 4)
@@ -7325,7 +7587,7 @@ export function initMoves() {
.attr(MovePowerMultiplierAttr, (user, target, move) => targetSleptOrComatoseCondition(user, target, move) ? 2 : 1)
.attr(HealStatusEffectAttr, false, StatusEffect.SLEEP),
new AttackMove(Moves.HAMMER_ARM, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 90, 10, -1, 0, 4)
- .attr(StatChangeAttr, BattleStat.SPD, -1, true)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1, true)
.punchingMove(),
new AttackMove(Moves.GYRO_BALL, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4)
.attr(GyroBallPowerAttr)
@@ -7350,7 +7612,7 @@ export function initMoves() {
.attr(AddArenaTagAttr, ArenaTagType.TAILWIND, 4, true)
.target(MoveTarget.USER_SIDE),
new StatusMove(Moves.ACUPRESSURE, Type.NORMAL, -1, 30, -1, 0, 4)
- .attr(AcupressureStatChangeAttr)
+ .attr(AcupressureStatStageChangeAttr)
.target(MoveTarget.USER_OR_NEAR_ALLY),
new AttackMove(Moves.METAL_BURST, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 4)
.attr(CounterDamageAttr, (move: Move) => (move.category === MoveCategory.PHYSICAL || move.category === MoveCategory.SPECIAL), 1.5)
@@ -7360,7 +7622,7 @@ export function initMoves() {
new AttackMove(Moves.U_TURN, Type.BUG, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 4)
.attr(ForceSwitchOutAttr, true, false),
new AttackMove(Moves.CLOSE_COMBAT, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 4)
- .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], -1, true),
new AttackMove(Moves.PAYBACK, Type.DARK, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 4)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getLastXMoves(1).find(m => m.turn === target.scene.currentBattle.turn) || user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.BALL ? 2 : 1),
new AttackMove(Moves.ASSURANCE, Type.DARK, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 4)
@@ -7404,9 +7666,9 @@ export function initMoves() {
.attr(CopyMoveAttr)
.ignoresVirtual(),
new StatusMove(Moves.POWER_SWAP, Type.PSYCHIC, -1, 10, 100, 0, 4)
- .unimplemented(),
+ .attr(SwapStatStagesAttr, [ Stat.ATK, Stat.SPATK ]),
new StatusMove(Moves.GUARD_SWAP, Type.PSYCHIC, -1, 10, 100, 0, 4)
- .unimplemented(),
+ .attr(SwapStatStagesAttr, [ Stat.DEF, Stat.SPDEF ]),
new AttackMove(Moves.PUNISHMENT, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4)
.makesContact(true)
.attr(PunishmentPowerAttr),
@@ -7420,7 +7682,7 @@ export function initMoves() {
.attr(AddArenaTrapTagAttr, ArenaTagType.TOXIC_SPIKES)
.target(MoveTarget.ENEMY_SIDE),
new StatusMove(Moves.HEART_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4)
- .attr(SwapStatsAttr),
+ .attr(SwapStatStagesAttr, BATTLE_STATS),
new SelfStatusMove(Moves.AQUA_RING, Type.WATER, -1, 20, -1, 0, 4)
.attr(AddBattlerTagAttr, BattlerTagType.AQUA_RING, true, true),
new SelfStatusMove(Moves.MAGNET_RISE, Type.ELECTRIC, -1, 10, -1, 0, 4)
@@ -7437,7 +7699,7 @@ export function initMoves() {
.pulseMove()
.ballBombMove(),
new SelfStatusMove(Moves.ROCK_POLISH, Type.ROCK, -1, 20, -1, 0, 4)
- .attr(StatChangeAttr, BattleStat.SPD, 2, true),
+ .attr(StatStageChangeAttr, [ Stat.SPD ], 2, true),
new AttackMove(Moves.POISON_JAB, Type.POISON, MoveCategory.PHYSICAL, 80, 100, 20, 30, 0, 4)
.attr(StatusEffectAttr, StatusEffect.POISON),
new AttackMove(Moves.DARK_PULSE, Type.DARK, MoveCategory.SPECIAL, 80, 100, 15, 20, 0, 4)
@@ -7456,7 +7718,7 @@ export function initMoves() {
new AttackMove(Moves.X_SCISSOR, Type.BUG, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 4)
.slicingMove(),
new AttackMove(Moves.BUG_BUZZ, Type.BUG, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 4)
- .attr(StatChangeAttr, BattleStat.SPDEF, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1)
.soundBased(),
new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4)
.pulseMove(),
@@ -7471,22 +7733,22 @@ export function initMoves() {
.triageMove(),
new AttackMove(Moves.VACUUM_WAVE, Type.FIGHTING, MoveCategory.SPECIAL, 40, 100, 30, -1, 1, 4),
new AttackMove(Moves.FOCUS_BLAST, Type.FIGHTING, MoveCategory.SPECIAL, 120, 70, 5, 10, 0, 4)
- .attr(StatChangeAttr, BattleStat.SPDEF, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1)
.ballBombMove(),
new AttackMove(Moves.ENERGY_BALL, Type.GRASS, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 4)
- .attr(StatChangeAttr, BattleStat.SPDEF, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1)
.ballBombMove(),
new AttackMove(Moves.BRAVE_BIRD, Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4)
.attr(RecoilAttr, false, 0.33)
.recklessMove(),
new AttackMove(Moves.EARTH_POWER, Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 4)
- .attr(StatChangeAttr, BattleStat.SPDEF, -1),
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1),
new StatusMove(Moves.SWITCHEROO, Type.DARK, 100, 10, -1, 0, 4)
.unimplemented(),
new AttackMove(Moves.GIGA_IMPACT, Type.NORMAL, MoveCategory.PHYSICAL, 150, 90, 5, -1, 0, 4)
.attr(RechargeAttr),
new SelfStatusMove(Moves.NASTY_PLOT, Type.DARK, -1, 20, -1, 0, 4)
- .attr(StatChangeAttr, BattleStat.SPATK, 2, true),
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], 2, true),
new AttackMove(Moves.BULLET_PUNCH, Type.STEEL, MoveCategory.PHYSICAL, 40, 100, 30, -1, 1, 4)
.punchingMove(),
new AttackMove(Moves.AVALANCHE, Type.ICE, MoveCategory.PHYSICAL, 60, 100, 10, -1, -4, 4)
@@ -7509,7 +7771,7 @@ export function initMoves() {
.bitingMove(),
new AttackMove(Moves.SHADOW_SNEAK, Type.GHOST, MoveCategory.PHYSICAL, 40, 100, 30, -1, 1, 4),
new AttackMove(Moves.MUD_BOMB, Type.GROUND, MoveCategory.SPECIAL, 65, 85, 10, 30, 0, 4)
- .attr(StatChangeAttr, BattleStat.ACC, -1)
+ .attr(StatStageChangeAttr, [ Stat.ACC ], -1)
.ballBombMove(),
new AttackMove(Moves.PSYCHO_CUT, Type.PSYCHIC, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 4)
.attr(HighCritAttr)
@@ -7518,13 +7780,13 @@ export function initMoves() {
new AttackMove(Moves.ZEN_HEADBUTT, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 90, 15, 20, 0, 4)
.attr(FlinchAttr),
new AttackMove(Moves.MIRROR_SHOT, Type.STEEL, MoveCategory.SPECIAL, 65, 85, 10, 30, 0, 4)
- .attr(StatChangeAttr, BattleStat.ACC, -1),
+ .attr(StatStageChangeAttr, [ Stat.ACC ], -1),
new AttackMove(Moves.FLASH_CANNON, Type.STEEL, MoveCategory.SPECIAL, 80, 100, 10, 10, 0, 4)
- .attr(StatChangeAttr, BattleStat.SPDEF, -1),
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1),
new AttackMove(Moves.ROCK_CLIMB, Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, 20, 0, 4)
.attr(ConfuseAttr),
new StatusMove(Moves.DEFOG, Type.FLYING, -1, 15, -1, 0, 4)
- .attr(StatChangeAttr, BattleStat.EVA, -1)
+ .attr(StatStageChangeAttr, [ Stat.EVA ], -1)
.attr(ClearWeatherAttr, WeatherType.FOG)
.attr(ClearTerrainAttr)
.attr(RemoveScreensAttr, false)
@@ -7534,7 +7796,7 @@ export function initMoves() {
.ignoresProtect()
.target(MoveTarget.BOTH_SIDES),
new AttackMove(Moves.DRACO_METEOR, Type.DRAGON, MoveCategory.SPECIAL, 130, 90, 5, -1, 0, 4)
- .attr(StatChangeAttr, BattleStat.SPATK, -2, true),
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -2, true),
new AttackMove(Moves.DISCHARGE, Type.ELECTRIC, MoveCategory.SPECIAL, 80, 100, 15, 30, 0, 4)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.target(MoveTarget.ALL_NEAR_OTHERS),
@@ -7542,7 +7804,7 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.BURN)
.target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.LEAF_STORM, Type.GRASS, MoveCategory.SPECIAL, 130, 90, 5, -1, 0, 4)
- .attr(StatChangeAttr, BattleStat.SPATK, -2, true),
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -2, true),
new AttackMove(Moves.POWER_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 120, 85, 10, -1, 0, 4),
new AttackMove(Moves.ROCK_WRECKER, Type.ROCK, MoveCategory.PHYSICAL, 150, 90, 5, -1, 0, 4)
.attr(RechargeAttr)
@@ -7564,7 +7826,7 @@ export function initMoves() {
.attr(HighCritAttr)
.makesContact(false),
new StatusMove(Moves.CAPTIVATE, Type.NORMAL, 100, 20, -1, 0, 4)
- .attr(StatChangeAttr, BattleStat.SPATK, -2)
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -2)
.condition((user, target, move) => target.isOppositeGender(user))
.target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.STEALTH_ROCK, Type.ROCK, -1, 20, -1, 0, 4)
@@ -7582,7 +7844,7 @@ export function initMoves() {
new AttackMove(Moves.BUG_BITE, Type.BUG, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 4)
.attr(StealEatBerryAttr),
new AttackMove(Moves.CHARGE_BEAM, Type.ELECTRIC, MoveCategory.SPECIAL, 50, 90, 10, 70, 0, 4)
- .attr(StatChangeAttr, BattleStat.SPATK, 1, true),
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true),
new AttackMove(Moves.WOOD_HAMMER, Type.GRASS, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4)
.attr(RecoilAttr, false, 0.33)
.recklessMove(),
@@ -7591,7 +7853,7 @@ export function initMoves() {
.attr(HighCritAttr)
.makesContact(false),
new SelfStatusMove(Moves.DEFEND_ORDER, Type.BUG, -1, 10, -1, 0, 4)
- .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, true),
new SelfStatusMove(Moves.HEAL_ORDER, Type.BUG, -1, 10, -1, 0, 4)
.attr(HealAttr, 0.5)
.triageMove(),
@@ -7617,23 +7879,24 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.SLEEP)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.SEED_FLARE, Type.GRASS, MoveCategory.SPECIAL, 120, 85, 5, 40, 0, 4)
- .attr(StatChangeAttr, BattleStat.SPDEF, -2),
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], -2),
new AttackMove(Moves.OMINOUS_WIND, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 5, 10, 0, 4)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
.windMove(),
new AttackMove(Moves.SHADOW_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 4)
.attr(ChargeAttr, ChargeAnim.SHADOW_FORCE_CHARGING, i18next.t("moveTriggers:vanishedInstantly", {pokemonName: "{USER}"}), BattlerTagType.HIDDEN)
.ignoresProtect()
.ignoresVirtual(),
new SelfStatusMove(Moves.HONE_CLAWS, Type.DARK, -1, 15, -1, 0, 5)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.ACC ], 1, true),
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.ACC ], 1, true),
new StatusMove(Moves.WIDE_GUARD, Type.ROCK, -1, 10, -1, 3, 5)
.target(MoveTarget.USER_SIDE)
- .attr(AddArenaTagAttr, ArenaTagType.WIDE_GUARD, 1, true, true),
+ .attr(AddArenaTagAttr, ArenaTagType.WIDE_GUARD, 1, true, true)
+ .condition(failIfLastCondition),
new StatusMove(Moves.GUARD_SPLIT, Type.PSYCHIC, -1, 10, -1, 0, 5)
- .unimplemented(),
+ .attr(AverageStatsAttr, [ Stat.DEF, Stat.SPDEF ], "moveTriggers:sharedGuard"),
new StatusMove(Moves.POWER_SPLIT, Type.PSYCHIC, -1, 10, -1, 0, 5)
- .unimplemented(),
+ .attr(AverageStatsAttr, [ Stat.ATK, Stat.SPATK ], "moveTriggers:sharedPower"),
new StatusMove(Moves.WONDER_ROOM, Type.PSYCHIC, -1, 10, -1, 0, 5)
.ignoresProtect()
.target(MoveTarget.BOTH_SIDES)
@@ -7643,7 +7906,7 @@ export function initMoves() {
new AttackMove(Moves.VENOSHOCK, Type.POISON, MoveCategory.SPECIAL, 65, 100, 10, -1, 0, 5)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status && (target.status.effect === StatusEffect.POISON || target.status.effect === StatusEffect.TOXIC) ? 2 : 1),
new SelfStatusMove(Moves.AUTOTOMIZE, Type.STEEL, -1, 15, -1, 0, 5)
- .attr(StatChangeAttr, BattleStat.SPD, 2, true)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], 2, true)
.partial(),
new SelfStatusMove(Moves.RAGE_POWDER, Type.BUG, -1, 20, -1, 2, 5)
.powderMove()
@@ -7669,7 +7932,7 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.POISON)
.target(MoveTarget.ALL_NEAR_OTHERS),
new SelfStatusMove(Moves.QUIVER_DANCE, Type.BUG, -1, 20, -1, 0, 5)
- .attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
+ .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
.danceMove(),
new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr)
@@ -7686,13 +7949,13 @@ export function initMoves() {
new StatusMove(Moves.SOAK, Type.WATER, 100, 20, -1, 0, 5)
.attr(ChangeTypeAttr, Type.WATER),
new AttackMove(Moves.FLAME_CHARGE, Type.FIRE, MoveCategory.PHYSICAL, 50, 100, 20, 100, 0, 5)
- .attr(StatChangeAttr, BattleStat.SPD, 1, true),
+ .attr(StatStageChangeAttr, [ Stat.SPD ], 1, true),
new SelfStatusMove(Moves.COIL, Type.POISON, -1, 20, -1, 0, 5)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.ACC ], 1, true),
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.ACC ], 1, true),
new AttackMove(Moves.LOW_SWEEP, Type.FIGHTING, MoveCategory.PHYSICAL, 65, 100, 20, 100, 0, 5)
- .attr(StatChangeAttr, BattleStat.SPD, -1),
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1),
new AttackMove(Moves.ACID_SPRAY, Type.POISON, MoveCategory.SPECIAL, 40, 100, 20, 100, 0, 5)
- .attr(StatChangeAttr, BattleStat.SPDEF, -2)
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], -2)
.ballBombMove(),
new AttackMove(Moves.FOUL_PLAY, Type.DARK, MoveCategory.PHYSICAL, 95, 100, 15, -1, 0, 5)
.attr(TargetAtkUserAtkAttr),
@@ -7702,7 +7965,10 @@ export function initMoves() {
.attr(AbilityGiveAttr),
new StatusMove(Moves.AFTER_YOU, Type.NORMAL, -1, 15, -1, 0, 5)
.ignoresProtect()
- .unimplemented(),
+ .target(MoveTarget.NEAR_OTHER)
+ .condition(failIfSingleBattle)
+ .condition((user, target, move) => !target.turnData.acted)
+ .attr(AfterYouAttr),
new AttackMove(Moves.ROUND, Type.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 5)
.soundBased()
.partial(),
@@ -7710,14 +7976,15 @@ export function initMoves() {
.attr(ConsecutiveUseMultiBasePowerAttr, 5, false)
.soundBased(),
new AttackMove(Moves.CHIP_AWAY, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 5)
- .attr(IgnoreOpponentStatChangesAttr),
+ .attr(IgnoreOpponentStatStagesAttr),
new AttackMove(Moves.CLEAR_SMOG, Type.POISON, MoveCategory.SPECIAL, 50, -1, 15, -1, 0, 5)
.attr(ResetStatsAttr, false),
new AttackMove(Moves.STORED_POWER, Type.PSYCHIC, MoveCategory.SPECIAL, 20, 100, 10, -1, 0, 5)
- .attr(StatChangeCountPowerAttr),
+ .attr(PositiveStatStagePowerAttr),
new StatusMove(Moves.QUICK_GUARD, Type.FIGHTING, -1, 15, -1, 3, 5)
.target(MoveTarget.USER_SIDE)
- .attr(AddArenaTagAttr, ArenaTagType.QUICK_GUARD, 1, true, true),
+ .attr(AddArenaTagAttr, ArenaTagType.QUICK_GUARD, 1, true, true)
+ .condition(failIfLastCondition),
new SelfStatusMove(Moves.ALLY_SWITCH, Type.PSYCHIC, -1, 15, -1, 2, 5)
.ignoresProtect()
.unimplemented(),
@@ -7726,8 +7993,8 @@ export function initMoves() {
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN),
new SelfStatusMove(Moves.SHELL_SMASH, Type.NORMAL, -1, 15, -1, 0, 5)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], 2, true)
- .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true),
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], 2, true)
+ .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], -1, true),
new StatusMove(Moves.HEAL_PULSE, Type.PSYCHIC, -1, 10, -1, 0, 5)
.attr(HealAttr, 0.5, false, false)
.pulseMove()
@@ -7741,8 +8008,8 @@ export function initMoves() {
.condition(failOnGravityCondition)
.ignoresVirtual(),
new SelfStatusMove(Moves.SHIFT_GEAR, Type.STEEL, -1, 10, -1, 0, 5)
- .attr(StatChangeAttr, BattleStat.ATK, 1, true)
- .attr(StatChangeAttr, BattleStat.SPD, 2, true),
+ .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], 2, true),
new AttackMove(Moves.CIRCLE_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 90, 10, -1, -6, 5)
.attr(ForceSwitchOutAttr),
new AttackMove(Moves.INCINERATE, Type.FIRE, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 5)
@@ -7755,7 +8022,15 @@ export function initMoves() {
new StatusMove(Moves.REFLECT_TYPE, Type.NORMAL, -1, 15, -1, 0, 5)
.attr(CopyTypeAttr),
new AttackMove(Moves.RETALIATE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 5, -1, 0, 5)
- .partial(),
+ .attr(MovePowerMultiplierAttr, (user, target, move) => {
+ const turn = user.scene.currentBattle.turn;
+ const lastPlayerFaint = user.scene.currentBattle.playerFaintsHistory[user.scene.currentBattle.playerFaintsHistory.length - 1];
+ const lastEnemyFaint = user.scene.currentBattle.enemyFaintsHistory[user.scene.currentBattle.enemyFaintsHistory.length - 1];
+ return (
+ (lastPlayerFaint !== undefined && turn - lastPlayerFaint.turn === 1 && user.isPlayer()) ||
+ (lastEnemyFaint !== undefined && turn - lastEnemyFaint.turn === 1 && !user.isPlayer())
+ ) ? 2 : 1;
+ }),
new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5)
.attr(UserHpDamageAttr)
.attr(SacrificialAttrOnHit),
@@ -7773,10 +8048,10 @@ export function initMoves() {
new AttackMove(Moves.VOLT_SWITCH, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 5)
.attr(ForceSwitchOutAttr, true, false),
new AttackMove(Moves.STRUGGLE_BUG, Type.BUG, MoveCategory.SPECIAL, 50, 100, 20, 100, 0, 5)
- .attr(StatChangeAttr, BattleStat.SPATK, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -1)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.BULLDOZE, Type.GROUND, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 5)
- .attr(StatChangeAttr, BattleStat.SPD, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1)
.makesContact(false)
.target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.FROST_BREATH, Type.ICE, MoveCategory.SPECIAL, 60, 90, 10, 100, 0, 5)
@@ -7785,9 +8060,9 @@ export function initMoves() {
.attr(ForceSwitchOutAttr)
.hidesTarget(),
new SelfStatusMove(Moves.WORK_UP, Type.NORMAL, -1, 30, -1, 0, 5)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 1, true),
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, true),
new AttackMove(Moves.ELECTROWEB, Type.ELECTRIC, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 5)
- .attr(StatChangeAttr, BattleStat.SPD, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.WILD_CHARGE, Type.ELECTRIC, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 5)
.attr(RecoilAttr)
@@ -7802,10 +8077,10 @@ export function initMoves() {
.attr(HitHealAttr)
.triageMove(),
new AttackMove(Moves.SACRED_SWORD, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 5)
- .attr(IgnoreOpponentStatChangesAttr)
+ .attr(IgnoreOpponentStatStagesAttr)
.slicingMove(),
new AttackMove(Moves.RAZOR_SHELL, Type.WATER, MoveCategory.PHYSICAL, 75, 95, 10, 50, 0, 5)
- .attr(StatChangeAttr, BattleStat.DEF, -1)
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -1)
.slicingMove(),
new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr)
@@ -7813,13 +8088,13 @@ export function initMoves() {
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.condition(failOnMaxCondition),
new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5)
- .attr(StatChangeAttr, BattleStat.ACC, -1),
+ .attr(StatStageChangeAttr, [ Stat.ACC ], -1),
new AttackMove(Moves.STEAMROLLER, Type.BUG, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 5)
.attr(FlinchAttr),
new SelfStatusMove(Moves.COTTON_GUARD, Type.GRASS, -1, 10, -1, 0, 5)
- .attr(StatChangeAttr, BattleStat.DEF, 3, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], 3, true),
new AttackMove(Moves.NIGHT_DAZE, Type.DARK, MoveCategory.SPECIAL, 85, 95, 10, 40, 0, 5)
- .attr(StatChangeAttr, BattleStat.ACC, -1),
+ .attr(StatStageChangeAttr, [ Stat.ACC ], -1),
new AttackMove(Moves.PSYSTRIKE, Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 10, -1, 0, 5)
.attr(DefDefAttr),
new AttackMove(Moves.TAIL_SLAP, Type.NORMAL, MoveCategory.PHYSICAL, 25, 85, 10, -1, 0, 5)
@@ -7848,14 +8123,14 @@ export function initMoves() {
.attr(DefDefAttr)
.slicingMove(),
new AttackMove(Moves.GLACIATE, Type.ICE, MoveCategory.SPECIAL, 65, 95, 10, 100, 0, 5)
- .attr(StatChangeAttr, BattleStat.SPD, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.BOLT_STRIKE, Type.ELECTRIC, MoveCategory.PHYSICAL, 130, 85, 5, 20, 0, 5)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.BLUE_FLARE, Type.FIRE, MoveCategory.SPECIAL, 130, 85, 5, 20, 0, 5)
.attr(StatusEffectAttr, StatusEffect.BURN),
new AttackMove(Moves.FIERY_DANCE, Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, 50, 0, 5)
- .attr(StatChangeAttr, BattleStat.SPATK, 1, true)
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true)
.danceMove(),
new AttackMove(Moves.FREEZE_SHOCK, Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 5)
.attr(ChargeAttr, ChargeAnim.FREEZE_SHOCK_CHARGING, i18next.t("moveTriggers:becameCloakedInFreezingLight", {pokemonName: "{USER}"}))
@@ -7866,14 +8141,14 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.BURN)
.ignoresVirtual(),
new AttackMove(Moves.SNARL, Type.DARK, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 5)
- .attr(StatChangeAttr, BattleStat.SPATK, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -1)
.soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.ICICLE_CRASH, Type.ICE, MoveCategory.PHYSICAL, 85, 90, 10, 30, 0, 5)
.attr(FlinchAttr)
.makesContact(false),
new AttackMove(Moves.V_CREATE, Type.FIRE, MoveCategory.PHYSICAL, 180, 95, 5, -1, 0, 5)
- .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF, BattleStat.SPD ], -1, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF, Stat.SPD ], -1, true),
new AttackMove(Moves.FUSION_FLARE, Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 5)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
.attr(LastMoveDoublePowerAttr, Moves.FUSION_BOLT),
@@ -7888,7 +8163,8 @@ export function initMoves() {
new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6)
.target(MoveTarget.USER_SIDE)
.attr(AddArenaTagAttr, ArenaTagType.MAT_BLOCK, 1, true, true)
- .condition(new FirstMoveCondition()),
+ .condition(new FirstMoveCondition())
+ .condition(failIfLastCondition),
new AttackMove(Moves.BELCH, Type.POISON, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 6)
.condition((user, target, move) => user.battleData.berriesEaten.length > 0),
new StatusMove(Moves.ROTOTILLER, Type.GROUND, -1, 10, -1, 0, 6)
@@ -7897,12 +8173,12 @@ export function initMoves() {
// If any fielded pokémon is grass-type and grounded.
return [...user.scene.getEnemyParty(), ...user.scene.getParty()].some((poke) => poke.isOfType(Type.GRASS) && poke.isGrounded());
})
- .attr(StatChangeAttr, [BattleStat.ATK, BattleStat.SPATK], 1, false, (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded()),
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded()),
new StatusMove(Moves.STICKY_WEB, Type.BUG, -1, 20, -1, 0, 6)
.attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB)
.target(MoveTarget.ENEMY_SIDE),
new AttackMove(Moves.FELL_STINGER, Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, -1, 0, 6)
- .attr(PostVictoryStatChangeAttr, BattleStat.ATK, 3, true ),
+ .attr(PostVictoryStatStageChangeAttr, [ Stat.ATK ], 3, true ),
new AttackMove(Moves.PHANTOM_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
.attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, i18next.t("moveTriggers:vanishedInstantly", {pokemonName: "{USER}"}), BattlerTagType.HIDDEN)
.ignoresProtect()
@@ -7911,7 +8187,7 @@ export function initMoves() {
.attr(AddTypeAttr, Type.GHOST)
.partial(),
new StatusMove(Moves.NOBLE_ROAR, Type.NORMAL, 100, 30, -1, 0, 6)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1)
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1)
.soundBased(),
new StatusMove(Moves.ION_DELUGE, Type.ELECTRIC, -1, 25, -1, 1, 6)
.target(MoveTarget.BOTH_SIDES)
@@ -7929,12 +8205,13 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.FREEZE_DRY, Type.ICE, MoveCategory.SPECIAL, 70, 100, 20, 10, 0, 6)
.attr(StatusEffectAttr, StatusEffect.FREEZE)
- .attr(WaterSuperEffectTypeMultiplierAttr),
+ .attr(WaterSuperEffectTypeMultiplierAttr)
+ .partial(), // This currently just multiplies the move's power instead of changing its effectiveness. It also doesn't account for abilities that modify type effectiveness such as tera shell.
new AttackMove(Moves.DISARMING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 40, -1, 15, -1, 0, 6)
.soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, -1, 0, 6)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1, false, null, true, true, MoveEffectTrigger.PRE_APPLY)
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, null, true, true, MoveEffectTrigger.PRE_APPLY)
.attr(ForceSwitchOutAttr, true, false)
.soundBased(),
new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6)
@@ -7945,10 +8222,11 @@ export function initMoves() {
.triageMove(),
new StatusMove(Moves.CRAFTY_SHIELD, Type.FAIRY, -1, 10, -1, 3, 6)
.target(MoveTarget.USER_SIDE)
- .attr(AddArenaTagAttr, ArenaTagType.CRAFTY_SHIELD, 1, true, true),
+ .attr(AddArenaTagAttr, ArenaTagType.CRAFTY_SHIELD, 1, true, true)
+ .condition(failIfLastCondition),
new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, -1, 0, 6)
.target(MoveTarget.ALL)
- .attr(StatChangeAttr, BattleStat.DEF, 1, false, (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag)),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag)),
new StatusMove(Moves.GRASSY_TERRAIN, Type.GRASS, -1, 10, -1, 0, 6)
.attr(TerrainChangeAttr, TerrainType.GRASSY)
.target(MoveTarget.BOTH_SIDES),
@@ -7958,11 +8236,11 @@ export function initMoves() {
new StatusMove(Moves.ELECTRIFY, Type.ELECTRIC, -1, 20, -1, 0, 6)
.unimplemented(),
new AttackMove(Moves.PLAY_ROUGH, Type.FAIRY, MoveCategory.PHYSICAL, 90, 90, 10, 10, 0, 6)
- .attr(StatChangeAttr, BattleStat.ATK, -1),
+ .attr(StatStageChangeAttr, [ Stat.ATK ], -1),
new AttackMove(Moves.FAIRY_WIND, Type.FAIRY, MoveCategory.SPECIAL, 40, 100, 30, -1, 0, 6)
.windMove(),
new AttackMove(Moves.MOONBLAST, Type.FAIRY, MoveCategory.SPECIAL, 95, 100, 15, 30, 0, 6)
- .attr(StatChangeAttr, BattleStat.SPATK, -1),
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -1),
new AttackMove(Moves.BOOMBURST, Type.NORMAL, MoveCategory.SPECIAL, 140, 100, 10, -1, 0, 6)
.soundBased()
.target(MoveTarget.ALL_NEAR_OTHERS),
@@ -7970,14 +8248,15 @@ export function initMoves() {
.target(MoveTarget.BOTH_SIDES)
.unimplemented(),
new SelfStatusMove(Moves.KINGS_SHIELD, Type.STEEL, -1, 10, -1, 4, 6)
- .attr(ProtectAttr, BattlerTagType.KINGS_SHIELD),
+ .attr(ProtectAttr, BattlerTagType.KINGS_SHIELD)
+ .condition(failIfLastCondition),
new StatusMove(Moves.PLAY_NICE, Type.NORMAL, -1, 20, -1, 0, 6)
- .attr(StatChangeAttr, BattleStat.ATK, -1),
+ .attr(StatStageChangeAttr, [ Stat.ATK ], -1),
new StatusMove(Moves.CONFIDE, Type.NORMAL, -1, 20, -1, 0, 6)
- .attr(StatChangeAttr, BattleStat.SPATK, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -1)
.soundBased(),
new AttackMove(Moves.DIAMOND_STORM, Type.ROCK, MoveCategory.PHYSICAL, 100, 95, 5, 50, 0, 6)
- .attr(StatChangeAttr, BattleStat.DEF, 2, true)
+ .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true)
.makesContact(false)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.STEAM_ERUPTION, Type.WATER, MoveCategory.SPECIAL, 110, 95, 5, 30, 0, 6)
@@ -7991,26 +8270,27 @@ export function initMoves() {
.attr(WaterShurikenPowerAttr)
.attr(WaterShurikenMultiHitTypeAttr),
new AttackMove(Moves.MYSTICAL_FIRE, Type.FIRE, MoveCategory.SPECIAL, 75, 100, 10, 100, 0, 6)
- .attr(StatChangeAttr, BattleStat.SPATK, -1),
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -1),
new SelfStatusMove(Moves.SPIKY_SHIELD, Type.GRASS, -1, 10, -1, 4, 6)
- .attr(ProtectAttr, BattlerTagType.SPIKY_SHIELD),
+ .attr(ProtectAttr, BattlerTagType.SPIKY_SHIELD)
+ .condition(failIfLastCondition),
new StatusMove(Moves.AROMATIC_MIST, Type.FAIRY, -1, 20, -1, 0, 6)
- .attr(StatChangeAttr, BattleStat.SPDEF, 1)
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], 1)
.target(MoveTarget.NEAR_ALLY),
new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6)
- .attr(StatChangeAttr, BattleStat.SPATK, -2),
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -2),
new StatusMove(Moves.VENOM_DRENCH, Type.POISON, 100, 20, -1, 0, 6)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], -1, false, (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC)
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6)
.powderMove()
.unimplemented(),
new SelfStatusMove(Moves.GEOMANCY, Type.FAIRY, -1, 10, -1, 0, 6)
.attr(ChargeAttr, ChargeAnim.GEOMANCY_CHARGING, i18next.t("moveTriggers:isChargingPower", {pokemonName: "{USER}"}))
- .attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true)
+ .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true)
.ignoresVirtual(),
new StatusMove(Moves.MAGNETIC_FLUX, Type.ELECTRIC, -1, 20, -1, 0, 6)
- .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS].find(a => target.hasAbility(a, false)))
+ .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS].find(a => target.hasAbility(a, false)))
.target(MoveTarget.USER_AND_ALLIES)
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS].find(a => p.hasAbility(a, false)))),
new StatusMove(Moves.HAPPY_HOUR, Type.NORMAL, -1, 30, -1, 0, 6) // No animation
@@ -8025,7 +8305,7 @@ export function initMoves() {
new StatusMove(Moves.HOLD_HANDS, Type.NORMAL, -1, 40, -1, 0, 6)
.target(MoveTarget.NEAR_ALLY),
new StatusMove(Moves.BABY_DOLL_EYES, Type.FAIRY, 100, 30, -1, 1, 6)
- .attr(StatChangeAttr, BattleStat.ATK, -1),
+ .attr(StatStageChangeAttr, [ Stat.ATK ], -1),
new AttackMove(Moves.NUZZLE, Type.ELECTRIC, MoveCategory.PHYSICAL, 20, 100, 20, 100, 0, 6)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.HOLD_BACK, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 6)
@@ -8034,7 +8314,7 @@ export function initMoves() {
.makesContact()
.attr(TrapAttr, BattlerTagType.INFESTATION),
new AttackMove(Moves.POWER_UP_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 20, 100, 0, 6)
- .attr(StatChangeAttr, BattleStat.ATK, 1, true)
+ .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true)
.punchingMove(),
new AttackMove(Moves.OBLIVION_WING, Type.FLYING, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6)
.attr(HitHealAttr, 0.75)
@@ -8065,9 +8345,9 @@ export function initMoves() {
.makesContact(false)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.DRAGON_ASCENT, Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 6)
- .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], -1, true),
new AttackMove(Moves.HYPERSPACE_FURY, Type.DARK, MoveCategory.PHYSICAL, 100, -1, 5, -1, 0, 6)
- .attr(StatChangeAttr, BattleStat.DEF, -1, true)
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -1, true)
.makesContact(false)
.ignoresProtect(),
/* Unused */
@@ -8189,18 +8469,19 @@ export function initMoves() {
new AttackMove(Moves.FIRST_IMPRESSION, Type.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, 2, 7)
.condition(new FirstMoveCondition()),
new SelfStatusMove(Moves.BANEFUL_BUNKER, Type.POISON, -1, 10, -1, 4, 7)
- .attr(ProtectAttr, BattlerTagType.BANEFUL_BUNKER),
+ .attr(ProtectAttr, BattlerTagType.BANEFUL_BUNKER)
+ .condition(failIfLastCondition),
new AttackMove(Moves.SPIRIT_SHACKLE, Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1, 1, true)
.makesContact(false),
new AttackMove(Moves.DARKEST_LARIAT, Type.DARK, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 7)
- .attr(IgnoreOpponentStatChangesAttr),
+ .attr(IgnoreOpponentStatStagesAttr),
new AttackMove(Moves.SPARKLING_ARIA, Type.WATER, MoveCategory.SPECIAL, 90, 100, 10, 100, 0, 7)
.attr(HealStatusEffectAttr, false, StatusEffect.BURN)
.soundBased()
.target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.ICE_HAMMER, Type.ICE, MoveCategory.PHYSICAL, 100, 90, 10, -1, 0, 7)
- .attr(StatChangeAttr, BattleStat.SPD, -1, true)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1, true)
.punchingMove(),
new StatusMove(Moves.FLORAL_HEALING, Type.FAIRY, -1, 10, -1, 0, 7)
.attr(BoostHealAttr, 0.5, 2/3, true, false, (user, target, move) => user.scene.arena.terrain?.terrainType === TerrainType.GRASSY)
@@ -8208,8 +8489,8 @@ export function initMoves() {
new AttackMove(Moves.HIGH_HORSEPOWER, Type.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7),
new StatusMove(Moves.STRENGTH_SAP, Type.GRASS, 100, 10, -1, 0, 7)
.attr(HitHealAttr, null, Stat.ATK)
- .attr(StatChangeAttr, BattleStat.ATK, -1)
- .condition((user, target, move) => target.summonData.battleStats[BattleStat.ATK] > -6)
+ .attr(StatStageChangeAttr, [ Stat.ATK ], -1)
+ .condition((user, target, move) => target.getStatStage(Stat.ATK) > -6)
.triageMove(),
new AttackMove(Moves.SOLAR_BLADE, Type.GRASS, MoveCategory.PHYSICAL, 125, 100, 10, -1, 0, 7)
.attr(SunlightChargeAttr, ChargeAnim.SOLAR_BLADE_CHARGING, i18next.t("moveTriggers:isGlowing", {pokemonName: "{USER}"}))
@@ -8221,15 +8502,15 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, false),
new StatusMove(Moves.TOXIC_THREAD, Type.POISON, 100, 20, -1, 0, 7)
.attr(StatusEffectAttr, StatusEffect.POISON)
- .attr(StatChangeAttr, BattleStat.SPD, -1),
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1),
new SelfStatusMove(Moves.LASER_FOCUS, Type.NORMAL, -1, 30, -1, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
new StatusMove(Moves.GEAR_UP, Type.STEEL, -1, 20, -1, 0, 7)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS].find(a => target.hasAbility(a, false)))
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS].find(a => target.hasAbility(a, false)))
.target(MoveTarget.USER_AND_ALLIES)
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS].find(a => p.hasAbility(a, false)))),
new AttackMove(Moves.THROAT_CHOP, Type.DARK, MoveCategory.PHYSICAL, 80, 100, 15, 100, 0, 7)
- .partial(),
+ .attr(AddBattlerTagAttr, BattlerTagType.THROAT_CHOPPED),
new AttackMove(Moves.POLLEN_PUFF, Type.BUG, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 7)
.attr(StatusCategoryOnAllyAttr)
.attr(HealOnAllyAttr, 0.5, true, false)
@@ -8240,22 +8521,23 @@ export function initMoves() {
.attr(TerrainChangeAttr, TerrainType.PSYCHIC)
.target(MoveTarget.BOTH_SIDES),
new AttackMove(Moves.LUNGE, Type.BUG, MoveCategory.PHYSICAL, 80, 100, 15, 100, 0, 7)
- .attr(StatChangeAttr, BattleStat.ATK, -1),
+ .attr(StatStageChangeAttr, [ Stat.ATK ], -1),
new AttackMove(Moves.FIRE_LASH, Type.FIRE, MoveCategory.PHYSICAL, 80, 100, 15, 100, 0, 7)
- .attr(StatChangeAttr, BattleStat.DEF, -1),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -1),
new AttackMove(Moves.POWER_TRIP, Type.DARK, MoveCategory.PHYSICAL, 20, 100, 10, -1, 0, 7)
- .attr(StatChangeCountPowerAttr),
+ .attr(PositiveStatStagePowerAttr),
new AttackMove(Moves.BURN_UP, Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, -1, 0, 7)
.condition((user) => {
const userTypes = user.getTypes(true);
return userTypes.includes(Type.FIRE);
})
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
+ .attr(AddBattlerTagAttr, BattlerTagType.BURNED_UP, true, false)
.attr(RemoveTypeAttr, Type.FIRE, (user) => {
user.scene.queueMessage(i18next.t("moveTriggers:burnedItselfOut", {pokemonName: getPokemonNameWithAffix(user)}));
}),
new StatusMove(Moves.SPEED_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 7)
- .unimplemented(),
+ .attr(SwapStatAttr, Stat.SPD),
new AttackMove(Moves.SMART_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 70, -1, 10, -1, 0, 7),
new StatusMove(Moves.PURIFY, Type.POISON, -1, 20, -1, 0, 7)
.condition(
@@ -8270,7 +8552,7 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_ENEMIES)
.attr(SuppressAbilitiesIfActedAttr),
new AttackMove(Moves.TROP_KICK, Type.GRASS, MoveCategory.PHYSICAL, 70, 100, 15, 100, 0, 7)
- .attr(StatChangeAttr, BattleStat.ATK, -1),
+ .attr(StatStageChangeAttr, [ Stat.ATK ], -1),
new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7)
.unimplemented(),
new AttackMove(Moves.BEAK_BLAST, Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7)
@@ -8278,7 +8560,7 @@ export function initMoves() {
.ballBombMove()
.makesContact(false),
new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, 0, 7)
- .attr(StatChangeAttr, BattleStat.DEF, -1, true, null, true, false, MoveEffectTrigger.HIT, true)
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, true)
.soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.DRAGON_HAMMER, Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 7),
@@ -8312,7 +8594,7 @@ export function initMoves() {
.partial()
.ignoresVirtual(),
new SelfStatusMove(Moves.EXTREME_EVOBOOST, Type.NORMAL, -1, 1, -1, 0, 7)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true)
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true)
.ignoresVirtual(),
new AttackMove(Moves.GENESIS_SUPERNOVA, Type.PSYCHIC, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
.attr(TerrainChangeAttr, TerrainType.PSYCHIC)
@@ -8324,18 +8606,18 @@ export function initMoves() {
// Fails if the user was not hit by a physical attack during the turn
.condition((user, target, move) => user.getTag(ShellTrapTag)?.activated === true),
new AttackMove(Moves.FLEUR_CANNON, Type.FAIRY, MoveCategory.SPECIAL, 130, 90, 5, -1, 0, 7)
- .attr(StatChangeAttr, BattleStat.SPATK, -2, true),
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -2, true),
new AttackMove(Moves.PSYCHIC_FANGS, Type.PSYCHIC, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 7)
.bitingMove()
.attr(RemoveScreensAttr),
new AttackMove(Moves.STOMPING_TANTRUM, Type.GROUND, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 7)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result === MoveResult.MISS || user.getLastXMoves(2)[1]?.result === MoveResult.FAIL ? 2 : 1),
new AttackMove(Moves.SHADOW_BONE, Type.GHOST, MoveCategory.PHYSICAL, 85, 100, 10, 20, 0, 7)
- .attr(StatChangeAttr, BattleStat.DEF, -1)
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -1)
.makesContact(false),
new AttackMove(Moves.ACCELEROCK, Type.ROCK, MoveCategory.PHYSICAL, 40, 100, 20, -1, 1, 7),
new AttackMove(Moves.LIQUIDATION, Type.WATER, MoveCategory.PHYSICAL, 85, 100, 10, 20, 0, 7)
- .attr(StatChangeAttr, BattleStat.DEF, -1),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -1),
new AttackMove(Moves.PRISMATIC_LASER, Type.PSYCHIC, MoveCategory.SPECIAL, 160, 100, 10, -1, 0, 7)
.attr(RechargeAttr),
new AttackMove(Moves.SPECTRAL_THIEF, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 7)
@@ -8347,7 +8629,7 @@ export function initMoves() {
.ignoresAbilities()
.partial(),
new StatusMove(Moves.TEARFUL_LOOK, Type.NORMAL, -1, 20, -1, 0, 7)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1),
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1),
new AttackMove(Moves.ZING_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 30, 0, 7)
.attr(FlinchAttr),
new AttackMove(Moves.NATURES_MADNESS, Type.FAIRY, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 7)
@@ -8389,7 +8671,7 @@ export function initMoves() {
.makesContact(false)
.ignoresVirtual(),
new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
.soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES)
.partial()
@@ -8432,6 +8714,7 @@ export function initMoves() {
/* Unused */
new SelfStatusMove(Moves.MAX_GUARD, Type.NORMAL, -1, 10, -1, 4, 8)
.attr(ProtectAttr)
+ .condition(failIfLastCondition)
.ignoresVirtual(),
/* End Unused */
new AttackMove(Moves.DYNAMAX_CANNON, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
@@ -8456,19 +8739,19 @@ export function initMoves() {
.bitingMove(),
new SelfStatusMove(Moves.STUFF_CHEEKS, Type.NORMAL, -1, 10, -1, 0, 8) // TODO: Stuff Cheeks should not be selectable when the user does not have a berry, see wiki
.attr(EatBerryAttr)
- .attr(StatChangeAttr, BattleStat.DEF, 2, true)
+ .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true)
.condition((user) => {
const userBerries = user.scene.findModifiers(m => m instanceof BerryModifier, user.isPlayer());
return userBerries.length > 0;
})
.partial(),
new SelfStatusMove(Moves.NO_RETREAT, Type.FIGHTING, -1, 5, -1, 0, 8)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
- .attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, true, false, 1)
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
+ .attr(AddBattlerTagAttr, BattlerTagType.NO_RETREAT, true, false)
.condition((user, target, move) => user.getTag(TrappedTag)?.sourceMove !== Moves.NO_RETREAT), // fails if the user is currently trapped by No Retreat
new StatusMove(Moves.TAR_SHOT, Type.ROCK, 100, 15, -1, 0, 8)
- .attr(StatChangeAttr, BattleStat.SPD, -1)
- .partial(),
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1)
+ .attr(AddBattlerTagAttr, BattlerTagType.TAR_SHOT, false),
new StatusMove(Moves.MAGIC_POWDER, Type.PSYCHIC, 100, 20, -1, 0, 8)
.attr(ChangeTypeAttr, Type.PSYCHIC)
.powderMove(),
@@ -8562,15 +8845,16 @@ export function initMoves() {
.ignoresVirtual(),
/* End Unused */
new SelfStatusMove(Moves.CLANGOROUS_SOUL, Type.DRAGON, 100, 5, -1, 0, 8)
- .attr(CutHpStatBoostAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, 3)
+ .attr(CutHpStatStageBoostAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, 3)
.soundBased()
.danceMove(),
new AttackMove(Moves.BODY_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 8)
.attr(DefAtkAttr),
new StatusMove(Moves.DECORATE, Type.FAIRY, -1, 15, -1, 0, 8)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 2),
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 2)
+ .ignoresProtect(),
new AttackMove(Moves.DRUM_BEATING, Type.GRASS, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 8)
- .attr(StatChangeAttr, BattleStat.SPD, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1)
.makesContact(false),
new AttackMove(Moves.SNAP_TRAP, Type.GRASS, MoveCategory.PHYSICAL, 35, 100, 15, -1, 0, 8)
.attr(TrapAttr, BattlerTagType.SNAP_TRAP),
@@ -8583,25 +8867,25 @@ export function initMoves() {
.slicingMove(),
new AttackMove(Moves.BEHEMOTH_BASH, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 8),
new AttackMove(Moves.AURA_WHEEL, Type.ELECTRIC, MoveCategory.PHYSICAL, 110, 100, 10, 100, 0, 8)
- .attr(StatChangeAttr, BattleStat.SPD, 1, true)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], 1, true)
.makesContact(false)
.attr(AuraWheelTypeAttr)
.condition((user, target, move) => [user.species.speciesId, user.fusionSpecies?.speciesId].includes(Species.MORPEKO)), // Missing custom fail message
new AttackMove(Moves.BREAKING_SWIPE, Type.DRAGON, MoveCategory.PHYSICAL, 60, 100, 15, 100, 0, 8)
.target(MoveTarget.ALL_NEAR_ENEMIES)
- .attr(StatChangeAttr, BattleStat.ATK, -1),
+ .attr(StatStageChangeAttr, [ Stat.ATK ], -1),
new AttackMove(Moves.BRANCH_POKE, Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 8),
new AttackMove(Moves.OVERDRIVE, Type.ELECTRIC, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 8)
.soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.APPLE_ACID, Type.GRASS, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 8)
- .attr(StatChangeAttr, BattleStat.SPDEF, -1),
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1),
new AttackMove(Moves.GRAV_APPLE, Type.GRASS, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 8)
- .attr(StatChangeAttr, BattleStat.DEF, -1)
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -1)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTag(ArenaTagType.GRAVITY) ? 1.5 : 1)
.makesContact(false),
new AttackMove(Moves.SPIRIT_BREAK, Type.FAIRY, MoveCategory.PHYSICAL, 75, 100, 15, 100, 0, 8)
- .attr(StatChangeAttr, BattleStat.SPATK, -1),
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -1),
new AttackMove(Moves.STRANGE_STEAM, Type.FAIRY, MoveCategory.SPECIAL, 90, 95, 10, 20, 0, 8)
.attr(ConfuseAttr),
new StatusMove(Moves.LIFE_DEW, Type.WATER, -1, 10, -1, 0, 8)
@@ -8609,7 +8893,8 @@ export function initMoves() {
.target(MoveTarget.USER_AND_ALLIES)
.ignoresProtect(),
new SelfStatusMove(Moves.OBSTRUCT, Type.DARK, 100, 10, -1, 4, 8)
- .attr(ProtectAttr, BattlerTagType.OBSTRUCT),
+ .attr(ProtectAttr, BattlerTagType.OBSTRUCT)
+ .condition(failIfLastCondition),
new AttackMove(Moves.FALSE_SURRENDER, Type.DARK, MoveCategory.PHYSICAL, 80, -1, 10, -1, 0, 8),
new AttackMove(Moves.METEOR_ASSAULT, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 5, -1, 0, 8)
.attr(RechargeAttr)
@@ -8625,14 +8910,14 @@ export function initMoves() {
.attr(ClearTerrainAttr)
.condition((user, target, move) => !!user.scene.arena.terrain),
new AttackMove(Moves.SCALE_SHOT, Type.DRAGON, MoveCategory.PHYSICAL, 25, 90, 20, -1, 0, 8)
- //.attr(StatChangeAttr, BattleStat.SPD, 1, true) // TODO: Have boosts only apply at end of move, not after every hit
- //.attr(StatChangeAttr, BattleStat.DEF, -1, true)
+ //.attr(StatStageChangeAttr, Stat.SPD, 1, true) // TODO: Have boosts only apply at end of move, not after every hit
+ //.attr(StatStageChangeAttr, Stat.DEF, -1, true)
.attr(MultiHitAttr)
.makesContact(false)
.partial(),
new AttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, 100, 0, 8)
.attr(ChargeAttr, ChargeAnim.METEOR_BEAM_CHARGING, i18next.t("moveTriggers:isOverflowingWithSpacePower", {pokemonName: "{USER}"}), null, true)
- .attr(StatChangeAttr, BattleStat.SPATK, 1, true)
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true)
.ignoresVirtual(),
new AttackMove(Moves.SHELL_SIDE_ARM, Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 20, 0, 8)
.attr(ShellSideArmCategoryAttr)
@@ -8653,12 +8938,12 @@ export function initMoves() {
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() !== TerrainType.NONE && user.isGrounded() ? 2 : 1)
.pulseMove(),
new AttackMove(Moves.SKITTER_SMACK, Type.BUG, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8)
- .attr(StatChangeAttr, BattleStat.SPATK, -1),
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -1),
new AttackMove(Moves.BURNING_JEALOUSY, Type.FIRE, MoveCategory.SPECIAL, 70, 100, 5, 100, 0, 8)
- .target(MoveTarget.ALL_NEAR_ENEMIES)
- .partial(),
+ .attr(StatusIfBoostedAttr, StatusEffect.BURN)
+ .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.LASH_OUT, Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8)
- .partial(),
+ .attr(MovePowerMultiplierAttr, (user, _target, _move) => user.turnData.statStagesDecreased ? 2 : 1),
new AttackMove(Moves.POLTERGEIST, Type.GHOST, MoveCategory.PHYSICAL, 110, 90, 5, -1, 0, 8)
.attr(AttackedByItemAttr)
.makesContact(false),
@@ -8666,7 +8951,7 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_OTHERS)
.unimplemented(),
new StatusMove(Moves.COACHING, Type.FIGHTING, -1, 10, -1, 0, 8)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], 1)
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1)
.target(MoveTarget.NEAR_ALLY),
new AttackMove(Moves.FLIP_TURN, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 8)
.attr(ForceSwitchOutAttr, true, false),
@@ -8702,7 +8987,7 @@ export function initMoves() {
.attr(FlinchAttr)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.THUNDEROUS_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, 100, 0, 8)
- .attr(StatChangeAttr, BattleStat.DEF, -1),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -1),
new AttackMove(Moves.GLACIAL_LANCE, Type.ICE, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 8)
.target(MoveTarget.ALL_NEAR_ENEMIES)
.makesContact(false),
@@ -8714,18 +8999,19 @@ export function initMoves() {
new AttackMove(Moves.DIRE_CLAW, Type.POISON, MoveCategory.PHYSICAL, 80, 100, 15, 50, 0, 8)
.attr(MultiStatusEffectAttr, [StatusEffect.POISON, StatusEffect.PARALYSIS, StatusEffect.SLEEP]),
new AttackMove(Moves.PSYSHIELD_BASH, Type.PSYCHIC, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8)
- .attr(StatChangeAttr, BattleStat.DEF, 1, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], 1, true),
new SelfStatusMove(Moves.POWER_SHIFT, Type.NORMAL, -1, 10, -1, 0, 8)
- .unimplemented(),
+ .target(MoveTarget.USER)
+ .attr(ShiftStatAttr, Stat.ATK, Stat.DEF),
new AttackMove(Moves.STONE_AXE, Type.ROCK, MoveCategory.PHYSICAL, 65, 90, 15, 100, 0, 8)
.attr(AddArenaTrapTagHitAttr, ArenaTagType.STEALTH_ROCK)
.slicingMove(),
new AttackMove(Moves.SPRINGTIDE_STORM, Type.FAIRY, MoveCategory.SPECIAL, 100, 80, 5, 30, 0, 8)
- .attr(StatChangeAttr, BattleStat.ATK, -1)
+ .attr(StatStageChangeAttr, [ Stat.ATK ], -1)
.windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.MYSTICAL_POWER, Type.PSYCHIC, MoveCategory.SPECIAL, 70, 90, 10, 100, 0, 8)
- .attr(StatChangeAttr, BattleStat.SPATK, 1, true),
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true),
new AttackMove(Moves.RAGING_FURY, Type.FIRE, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 8)
.makesContact(false)
.attr(FrenzyAttr)
@@ -8741,10 +9027,10 @@ export function initMoves() {
.makesContact(false)
.attr(FlinchAttr),
new SelfStatusMove(Moves.VICTORY_DANCE, Type.FIGHTING, -1, 10, -1, 0, 8)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPD ], 1, true)
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPD ], 1, true)
.danceMove(),
new AttackMove(Moves.HEADLONG_RUSH, Type.GROUND, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 8)
- .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true)
+ .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], -1, true)
.punchingMove(),
new AttackMove(Moves.BARB_BARRAGE, Type.POISON, MoveCategory.PHYSICAL, 60, 100, 10, 50, 0, 8)
.makesContact(false)
@@ -8752,15 +9038,15 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.POISON),
new AttackMove(Moves.ESPER_WING, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 8)
.attr(HighCritAttr)
- .attr(StatChangeAttr, BattleStat.SPD, 1, true),
+ .attr(StatStageChangeAttr, [ Stat.SPD ], 1, true),
new AttackMove(Moves.BITTER_MALICE, Type.GHOST, MoveCategory.SPECIAL, 75, 100, 10, 100, 0, 8)
- .attr(StatChangeAttr, BattleStat.ATK, -1),
+ .attr(StatStageChangeAttr, [ Stat.ATK ], -1),
new SelfStatusMove(Moves.SHELTER, Type.STEEL, -1, 10, 100, 0, 8)
- .attr(StatChangeAttr, BattleStat.DEF, 2, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
new AttackMove(Moves.TRIPLE_ARROWS, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, 30, 0, 8)
.makesContact(false)
.attr(HighCritAttr)
- .attr(StatChangeAttr, BattleStat.DEF, -1)
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -1)
.attr(FlinchAttr)
.partial(),
new AttackMove(Moves.INFERNAL_PARADE, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 15, 30, 0, 8)
@@ -8771,7 +9057,7 @@ export function initMoves() {
.slicingMove(),
new AttackMove(Moves.BLEAKWIND_STORM, Type.FLYING, MoveCategory.SPECIAL, 100, 80, 10, 30, 0, 8)
.attr(StormAccuracyAttr)
- .attr(StatChangeAttr, BattleStat.SPD, -1)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1)
.windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.WILDBOLT_STORM, Type.ELECTRIC, MoveCategory.SPECIAL, 100, 80, 10, 20, 0, 8)
@@ -8790,7 +9076,7 @@ export function initMoves() {
.target(MoveTarget.USER_AND_ALLIES)
.triageMove(),
new SelfStatusMove(Moves.TAKE_HEART, Type.PSYCHIC, -1, 10, -1, 0, 8)
- .attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF ], 1, true)
+ .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF ], 1, true)
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP),
/* Unused
new AttackMove(Moves.G_MAX_WILDFIRE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
@@ -8897,10 +9183,10 @@ export function initMoves() {
.attr(TeraBlastCategoryAttr)
.attr(TeraBlastTypeAttr)
.attr(TeraBlastPowerAttr)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR))
- .partial(),
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR)),
new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9)
- .attr(ProtectAttr, BattlerTagType.SILK_TRAP),
+ .attr(ProtectAttr, BattlerTagType.SILK_TRAP)
+ .condition(failIfLastCondition),
new AttackMove(Moves.AXE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, 30, 0, 9)
.attr(MissEffectAttr, crashDamageFunc)
.attr(NoEffectAttr, crashDamageFunc)
@@ -8910,17 +9196,17 @@ export function initMoves() {
.attr(MovePowerMultiplierAttr, (user, target, move) => 1 + Math.min(user.isPlayer() ? user.scene.currentBattle.playerFaints : user.scene.currentBattle.enemyFaints, 100))
.makesContact(false),
new AttackMove(Moves.LUMINA_CRASH, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 9)
- .attr(StatChangeAttr, BattleStat.SPDEF, -2),
+ .attr(StatStageChangeAttr, [ Stat.SPDEF ], -2),
new AttackMove(Moves.ORDER_UP, Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 9)
.makesContact(false)
.partial(),
new AttackMove(Moves.JET_PUNCH, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 15, -1, 1, 9)
.punchingMove(),
new StatusMove(Moves.SPICY_EXTRACT, Type.GRASS, -1, 15, -1, 0, 9)
- .attr(StatChangeAttr, BattleStat.ATK, 2)
- .attr(StatChangeAttr, BattleStat.DEF, -2),
+ .attr(StatStageChangeAttr, [ Stat.ATK ], 2)
+ .attr(StatStageChangeAttr, [ Stat.DEF ], -2),
new AttackMove(Moves.SPIN_OUT, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9)
- .attr(StatChangeAttr, BattleStat.SPD, -2, true),
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -2, true),
new AttackMove(Moves.POPULATION_BOMB, Type.NORMAL, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 9)
.attr(MultiHitAttr, MultiHitType._10)
.slicingMove()
@@ -8962,24 +9248,24 @@ export function initMoves() {
new StatusMove(Moves.DOODLE, Type.NORMAL, 100, 10, -1, 0, 9)
.attr(AbilityCopyAttr, true),
new SelfStatusMove(Moves.FILLET_AWAY, Type.NORMAL, -1, 10, -1, 0, 9)
- .attr(CutHpStatBoostAttr, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], 2, 2),
+ .attr(CutHpStatStageBoostAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], 2, 2),
new AttackMove(Moves.KOWTOW_CLEAVE, Type.DARK, MoveCategory.PHYSICAL, 85, -1, 10, -1, 0, 9)
.slicingMove(),
new AttackMove(Moves.FLOWER_TRICK, Type.GRASS, MoveCategory.PHYSICAL, 70, -1, 10, 100, 0, 9)
.attr(CritOnlyAttr)
.makesContact(false),
new AttackMove(Moves.TORCH_SONG, Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 9)
- .attr(StatChangeAttr, BattleStat.SPATK, 1, true)
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true)
.soundBased(),
new AttackMove(Moves.AQUA_STEP, Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 9)
- .attr(StatChangeAttr, BattleStat.SPD, 1, true)
+ .attr(StatStageChangeAttr, [ Stat.SPD ], 1, true)
.danceMove(),
new AttackMove(Moves.RAGING_BULL, Type.NORMAL, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 9)
.attr(RagingBullTypeAttr)
.attr(RemoveScreensAttr),
new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
.attr(MoneyAttr)
- .attr(StatChangeAttr, BattleStat.SPATK, -1, true, null, true, false, MoveEffectTrigger.HIT, true)
+ .attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, null, true, false, MoveEffectTrigger.HIT, true)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)
@@ -9001,17 +9287,17 @@ export function initMoves() {
.attr(ForceSwitchOutAttr, true, false)
.target(MoveTarget.BOTH_SIDES),
new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, -1, 0, 9)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPD ], 1, true, null, true, true)
+ .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true, null, true, true)
.attr(RemoveArenaTrapAttr, true),
new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9)
.attr(WeatherChangeAttr, WeatherType.SNOW)
.target(MoveTarget.BOTH_SIDES),
new AttackMove(Moves.POUNCE, Type.BUG, MoveCategory.PHYSICAL, 50, 100, 20, 100, 0, 9)
- .attr(StatChangeAttr, BattleStat.SPD, -1),
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1),
new AttackMove(Moves.TRAILBLAZE, Type.GRASS, MoveCategory.PHYSICAL, 50, 100, 20, 100, 0, 9)
- .attr(StatChangeAttr, BattleStat.SPD, 1, true),
+ .attr(StatStageChangeAttr, [ Stat.SPD ], 1, true),
new AttackMove(Moves.CHILLING_WATER, Type.WATER, MoveCategory.SPECIAL, 50, 100, 20, 100, 0, 9)
- .attr(StatChangeAttr, BattleStat.ATK, -1),
+ .attr(StatStageChangeAttr, [ Stat.ATK ], -1),
new AttackMove(Moves.HYPER_DRILL, Type.NORMAL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9)
.ignoresProtect(),
new AttackMove(Moves.TWIN_BEAM, Type.PSYCHIC, MoveCategory.SPECIAL, 40, 100, 10, -1, 0, 9)
@@ -9020,7 +9306,7 @@ export function initMoves() {
.attr(HitCountPowerAttr)
.punchingMove(),
new AttackMove(Moves.ARMOR_CANNON, Type.FIRE, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
- .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true),
+ .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], -1, true),
new AttackMove(Moves.BITTER_BLADE, Type.FIRE, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 9)
.attr(HitHealAttr)
.slicingMove()
@@ -9030,6 +9316,7 @@ export function initMoves() {
const userTypes = user.getTypes(true);
return userTypes.includes(Type.ELECTRIC);
})
+ .attr(AddBattlerTagAttr, BattlerTagType.DOUBLE_SHOCKED, true, false)
.attr(RemoveTypeAttr, Type.ELECTRIC, (user) => {
user.scene.queueMessage(i18next.t("moveTriggers:usedUpAllElectricity", {pokemonName: getPokemonNameWithAffix(user)}));
}),
@@ -9075,7 +9362,7 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_ENEMIES)
.triageMove(),
new AttackMove(Moves.SYRUP_BOMB, Type.GRASS, MoveCategory.SPECIAL, 60, 85, 10, -1, 0, 9)
- .attr(StatChangeAttr, BattleStat.SPD, -1) //Temporary
+ .attr(StatStageChangeAttr, [ Stat.SPD ], -1) //Temporary
.ballBombMove()
.partial(),
new AttackMove(Moves.IVY_CUDGEL, Type.GRASS, MoveCategory.PHYSICAL, 100, 100, 10, -1, 0, 9)
@@ -9092,7 +9379,8 @@ export function initMoves() {
.attr(PreMoveMessageAttr, doublePowerChanceMessageFunc)
.attr(DoublePowerChanceAttr),
new SelfStatusMove(Moves.BURNING_BULWARK, Type.FIRE, -1, 10, -1, 4, 9)
- .attr(ProtectAttr, BattlerTagType.BURNING_BULWARK),
+ .attr(ProtectAttr, BattlerTagType.BURNING_BULWARK)
+ .condition(failIfLastCondition),
new AttackMove(Moves.THUNDERCLAP, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 5, -1, 1, 9)
.condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.move?.move!].category !== MoveCategory.STATUS), // TODO: is this bang correct?
new AttackMove(Moves.MIGHTY_CLEAVE, Type.ROCK, MoveCategory.PHYSICAL, 95, 100, 5, -1, 0, 9)
@@ -9104,12 +9392,11 @@ export function initMoves() {
new AttackMove(Moves.HARD_PRESS, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 9)
.attr(OpponentHighHpPowerAttr, 100),
new StatusMove(Moves.DRAGON_CHEER, Type.DRAGON, -1, 15, -1, 0, 9)
- .attr(AddBattlerTagAttr, BattlerTagType.CRIT_BOOST, false, true)
- .target(MoveTarget.NEAR_ALLY)
- .partial(),
+ .attr(AddBattlerTagAttr, BattlerTagType.DRAGON_CHEER, false, true)
+ .target(MoveTarget.NEAR_ALLY),
new AttackMove(Moves.ALLURING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9)
- .soundBased()
- .partial(),
+ .attr(AddBattlerTagIfBoostedAttr, BattlerTagType.CONFUSED)
+ .soundBased(),
new AttackMove(Moves.TEMPER_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result === MoveResult.MISS || user.getLastXMoves(2)[1]?.result === MoveResult.FAIL ? 2 : 1),
new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9)
@@ -9128,7 +9415,7 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.TOXIC)
);
allMoves.map(m => {
- if (m.getAttrs(StatChangeAttr).some(a => a.selfTarget && a.levels < 0)) {
+ if (m.getAttrs(StatStageChangeAttr).some(a => a.selfTarget && a.stages < 0)) {
selfStatLowerMoves.push(m.id);
}
});
diff --git a/src/data/nature.ts b/src/data/nature.ts
index 72e5bb7863c..c614be465c3 100644
--- a/src/data/nature.ts
+++ b/src/data/nature.ts
@@ -1,9 +1,9 @@
-import { Stat, getStatName } from "./pokemon-stat";
import * as Utils from "../utils";
import { TextStyle, getBBCodeFrag } from "../ui/text";
import { Nature } from "#enums/nature";
import { UiTheme } from "#enums/ui-theme";
import i18next from "i18next";
+import { Stat, EFFECTIVE_STATS, getShortenedStatKey } from "#app/enums/stat";
export { Nature };
@@ -14,10 +14,9 @@ export function getNatureName(nature: Nature, includeStatEffects: boolean = fals
ret = i18next.t("nature:" + ret as any);
}
if (includeStatEffects) {
- const stats = Utils.getEnumValues(Stat).slice(1);
let increasedStat: Stat | null = null;
let decreasedStat: Stat | null = null;
- for (const stat of stats) {
+ for (const stat of EFFECTIVE_STATS) {
const multiplier = getNatureStatMultiplier(nature, stat);
if (multiplier > 1) {
increasedStat = stat;
@@ -28,7 +27,7 @@ export function getNatureName(nature: Nature, includeStatEffects: boolean = fals
const textStyle = forStarterSelect ? TextStyle.SUMMARY_ALT : TextStyle.WINDOW;
const getTextFrag = !ignoreBBCode ? (text: string, style: TextStyle) => getBBCodeFrag(text, style, uiTheme) : (text: string, style: TextStyle) => text;
if (increasedStat && decreasedStat) {
- ret = `${getTextFrag(`${ret}${!forStarterSelect ? "\n" : " "}(`, textStyle)}${getTextFrag(`+${getStatName(increasedStat, true)}`, TextStyle.SUMMARY_PINK)}${getTextFrag("/", textStyle)}${getTextFrag(`-${getStatName(decreasedStat, true)}`, TextStyle.SUMMARY_BLUE)}${getTextFrag(")", textStyle)}`;
+ ret = `${getTextFrag(`${ret}${!forStarterSelect ? "\n" : " "}(`, textStyle)}${getTextFrag(`+${i18next.t(getShortenedStatKey(increasedStat))}`, TextStyle.SUMMARY_PINK)}${getTextFrag("/", textStyle)}${getTextFrag(`-${i18next.t(getShortenedStatKey(decreasedStat))}`, TextStyle.SUMMARY_BLUE)}${getTextFrag(")", textStyle)}`;
} else {
ret = getTextFrag(`${ret}${!forStarterSelect ? "\n" : " "}(-)`, textStyle);
}
diff --git a/src/data/pokemon-evolutions.ts b/src/data/pokemon-evolutions.ts
index 0c91263f1f3..6479d620182 100644
--- a/src/data/pokemon-evolutions.ts
+++ b/src/data/pokemon-evolutions.ts
@@ -1,7 +1,7 @@
import { Gender } from "./gender";
import { PokeballType } from "./pokeball";
import Pokemon from "../field/pokemon";
-import { Stat } from "./pokemon-stat";
+import { Stat } from "#enums/stat";
import { Type } from "./type";
import * as Utils from "../utils";
import { SpeciesFormKey } from "./pokemon-species";
@@ -1582,7 +1582,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.BLISSEY, 1, null, new SpeciesFriendshipEvolutionCondition(200), SpeciesWildEvolutionDelay.LONG)
],
[Species.PICHU]: [
- new SpeciesEvolution(Species.PIKACHU, 1, null, new SpeciesFriendshipEvolutionCondition(90), SpeciesWildEvolutionDelay.SHORT)
+ new SpeciesFormEvolution(Species.PIKACHU, "spiky", "partner", 1, null, new SpeciesFriendshipEvolutionCondition(90), SpeciesWildEvolutionDelay.SHORT),
+ new SpeciesFormEvolution(Species.PIKACHU, "", "", 1, null, new SpeciesFriendshipEvolutionCondition(90), SpeciesWildEvolutionDelay.SHORT),
],
[Species.CLEFFA]: [
new SpeciesEvolution(Species.CLEFAIRY, 1, null, new SpeciesFriendshipEvolutionCondition(160), SpeciesWildEvolutionDelay.SHORT)
diff --git a/src/data/pokemon-forms.ts b/src/data/pokemon-forms.ts
index e4417f8e8bb..20703cebe81 100644
--- a/src/data/pokemon-forms.ts
+++ b/src/data/pokemon-forms.ts
@@ -1,14 +1,15 @@
-import { PokemonFormChangeItemModifier } from "../modifier/modifier";
+import { PokemonFormChangeItemModifier, TerastallizeModifier } from "../modifier/modifier";
import Pokemon from "../field/pokemon";
import { SpeciesFormKey } from "./pokemon-species";
import { StatusEffect } from "./status-effect";
import { MoveCategory, allMoves } from "./move";
+import { Type } from "./type";
import { Constructor } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { TimeOfDay } from "#enums/time-of-day";
-import { getPokemonNameWithAffix } from "#app/messages.js";
+import { getPokemonNameWithAffix } from "#app/messages";
import i18next from "i18next";
import { WeatherType } from "./weather";
@@ -66,34 +67,34 @@ export enum FormChangeItem {
BLUE_ORB = 50,
RED_ORB,
- SHARP_METEORITE,
- HARD_METEORITE,
- SMOOTH_METEORITE,
ADAMANT_CRYSTAL,
LUSTROUS_GLOBE,
GRISEOUS_CORE,
REVEAL_GLASS,
- GRACIDEA,
MAX_MUSHROOMS,
DARK_STONE,
LIGHT_STONE,
PRISON_BOTTLE,
- N_LUNARIZER,
- N_SOLARIZER,
RUSTED_SWORD,
RUSTED_SHIELD,
ICY_REINS_OF_UNITY,
SHADOW_REINS_OF_UNITY,
- WELLSPRING_MASK,
- HEARTHFLAME_MASK,
- CORNERSTONE_MASK,
+ ULTRANECROZIUM_Z,
+
+ SHARP_METEORITE = 100,
+ HARD_METEORITE,
+ SMOOTH_METEORITE,
+ GRACIDEA,
SHOCK_DRIVE,
BURN_DRIVE,
CHILL_DRIVE,
DOUSE_DRIVE,
- ULTRANECROZIUM_Z,
-
- FIST_PLATE = 100,
+ N_SOLARIZER,
+ N_LUNARIZER,
+ WELLSPRING_MASK,
+ HEARTHFLAME_MASK,
+ CORNERSTONE_MASK,
+ FIST_PLATE,
SKY_PLATE,
TOXIC_PLATE,
EARTH_PLATE,
@@ -129,7 +130,7 @@ export enum FormChangeItem {
DRAGON_MEMORY,
DARK_MEMORY,
FAIRY_MEMORY,
- BLANK_MEMORY // TODO: Find a potential use for this
+ NORMAL_MEMORY // TODO: Find a potential use for this
}
export type SpeciesFormChangeConditionPredicate = (p: Pokemon) => boolean;
@@ -357,9 +358,44 @@ export class SpeciesDefaultFormMatchTrigger extends SpeciesFormChangeTrigger {
}
}
+/**
+ * Class used for triggering form changes based on the user's Tera type.
+ * Used by Ogerpon and Terapagos.
+ * @extends SpeciesFormChangeTrigger
+ */
+export class SpeciesFormChangeTeraTrigger extends SpeciesFormChangeTrigger {
+ /** The Tera type that triggers the form change */
+ private teraType: Type;
+
+ constructor(teraType: Type) {
+ super();
+ this.teraType = teraType;
+ }
+
+ /**
+ * Checks if the associated Pokémon has the required Tera Shard that matches with the associated Tera type.
+ * @param {Pokemon} pokemon the Pokémon that is trying to do the form change
+ * @returns `true` if the Pokémon can change forms, `false` otherwise
+ */
+ canChange(pokemon: Pokemon): boolean {
+ return !!pokemon.scene.findModifier(m => m instanceof TerastallizeModifier && m.pokemonId === pokemon.id && m.teraType === this.teraType);
+ }
+}
+
+/**
+ * Class used for triggering form changes based on the user's lapsed Tera type.
+ * Used by Ogerpon and Terapagos.
+ * @extends SpeciesFormChangeTrigger
+ */
+export class SpeciesFormChangeLapseTeraTrigger extends SpeciesFormChangeTrigger {
+ canChange(pokemon: Pokemon): boolean {
+ return !!pokemon.scene.findModifier(m => m instanceof TerastallizeModifier && m.pokemonId === pokemon.id);
+ }
+}
+
/**
* Class used for triggering form changes based on weather.
- * Used by Castform.
+ * Used by Castform and Cherrim.
* @extends SpeciesFormChangeTrigger
*/
export class SpeciesFormChangeWeatherTrigger extends SpeciesFormChangeTrigger {
@@ -392,7 +428,7 @@ export class SpeciesFormChangeWeatherTrigger extends SpeciesFormChangeTrigger {
/**
* Class used for reverting to the original form when the weather runs out
* or when the user loses the ability/is suppressed.
- * Used by Castform.
+ * Used by Castform and Cherrim.
* @extends SpeciesFormChangeTrigger
*/
export class SpeciesFormChangeRevertWeatherFormTrigger extends SpeciesFormChangeTrigger {
@@ -592,6 +628,23 @@ export const pokemonFormChanges: PokemonFormChanges = {
[Species.ALTARIA]: [
new SpeciesFormChange(Species.ALTARIA, "", SpeciesFormKey.MEGA, new SpeciesFormChangeItemTrigger(FormChangeItem.ALTARIANITE))
],
+ [Species.CASTFORM]: [
+ new SpeciesFormChange(Species.CASTFORM, "", "sunny", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.SUNNY, WeatherType.HARSH_SUN]), true),
+ new SpeciesFormChange(Species.CASTFORM, "rainy", "sunny", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.SUNNY, WeatherType.HARSH_SUN]), true),
+ new SpeciesFormChange(Species.CASTFORM, "snowy", "sunny", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.SUNNY, WeatherType.HARSH_SUN]), true),
+ new SpeciesFormChange(Species.CASTFORM, "", "rainy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.RAIN, WeatherType.HEAVY_RAIN]), true),
+ new SpeciesFormChange(Species.CASTFORM, "sunny", "rainy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.RAIN, WeatherType.HEAVY_RAIN]), true),
+ new SpeciesFormChange(Species.CASTFORM, "snowy", "rainy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.RAIN, WeatherType.HEAVY_RAIN]), true),
+ new SpeciesFormChange(Species.CASTFORM, "", "snowy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.HAIL, WeatherType.SNOW]), true),
+ new SpeciesFormChange(Species.CASTFORM, "sunny", "snowy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.HAIL, WeatherType.SNOW]), true),
+ new SpeciesFormChange(Species.CASTFORM, "rainy", "snowy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.HAIL, WeatherType.SNOW]), true),
+ new SpeciesFormChange(Species.CASTFORM, "sunny", "", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FORECAST, [WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG]), true),
+ new SpeciesFormChange(Species.CASTFORM, "rainy", "", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FORECAST, [WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG]), true),
+ new SpeciesFormChange(Species.CASTFORM, "snowy", "", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FORECAST, [WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG]), true),
+ new SpeciesFormChange(Species.CASTFORM, "sunny", "", new SpeciesFormChangeActiveTrigger(), true),
+ new SpeciesFormChange(Species.CASTFORM, "rainy", "", new SpeciesFormChangeActiveTrigger(), true),
+ new SpeciesFormChange(Species.CASTFORM, "snowy", "", new SpeciesFormChangeActiveTrigger(), true)
+ ],
[Species.BANETTE]: [
new SpeciesFormChange(Species.BANETTE, "", SpeciesFormKey.MEGA, new SpeciesFormChangeItemTrigger(FormChangeItem.BANETTITE))
],
@@ -627,6 +680,11 @@ export const pokemonFormChanges: PokemonFormChanges = {
new SpeciesFormChange(Species.DEOXYS, "normal", "defense", new SpeciesFormChangeItemTrigger(FormChangeItem.HARD_METEORITE)),
new SpeciesFormChange(Species.DEOXYS, "normal", "speed", new SpeciesFormChangeItemTrigger(FormChangeItem.SMOOTH_METEORITE))
],
+ [Species.CHERRIM]: [
+ new SpeciesFormChange(Species.CHERRIM, "overcast", "sunshine", new SpeciesFormChangeWeatherTrigger(Abilities.FLOWER_GIFT, [ WeatherType.SUNNY, WeatherType.HARSH_SUN ]), true),
+ new SpeciesFormChange(Species.CHERRIM, "sunshine", "overcast", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FLOWER_GIFT, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG, WeatherType.HAIL, WeatherType.HEAVY_RAIN, WeatherType.SNOW, WeatherType.RAIN ]), true),
+ new SpeciesFormChange(Species.CHERRIM, "sunshine", "overcast", new SpeciesFormChangeActiveTrigger(), true)
+ ],
[Species.LOPUNNY]: [
new SpeciesFormChange(Species.LOPUNNY, "", SpeciesFormKey.MEGA, new SpeciesFormChangeItemTrigger(FormChangeItem.LOPUNNITE))
],
@@ -822,6 +880,14 @@ export const pokemonFormChanges: PokemonFormChanges = {
[Species.SANDACONDA]: [
new SpeciesFormChange(Species.SANDACONDA, "", SpeciesFormKey.GIGANTAMAX, new SpeciesFormChangeItemTrigger(FormChangeItem.MAX_MUSHROOMS))
],
+ [Species.CRAMORANT]: [
+ new SpeciesFormChange(Species.CRAMORANT, "", "gulping", new SpeciesFormChangeManualTrigger, true, new SpeciesFormChangeCondition(p => p.getHpRatio() >= .5)),
+ new SpeciesFormChange(Species.CRAMORANT, "", "gorging", new SpeciesFormChangeManualTrigger, true, new SpeciesFormChangeCondition(p => p.getHpRatio() < .5)),
+ new SpeciesFormChange(Species.CRAMORANT, "gulping", "", new SpeciesFormChangeManualTrigger, true),
+ new SpeciesFormChange(Species.CRAMORANT, "gorging", "", new SpeciesFormChangeManualTrigger, true),
+ new SpeciesFormChange(Species.CRAMORANT, "gulping", "", new SpeciesFormChangeActiveTrigger(false), true),
+ new SpeciesFormChange(Species.CRAMORANT, "gorging", "", new SpeciesFormChangeActiveTrigger(false), true)
+ ],
[Species.TOXTRICITY]: [
new SpeciesFormChange(Species.TOXTRICITY, "amped", SpeciesFormKey.GIGANTAMAX, new SpeciesFormChangeItemTrigger(FormChangeItem.MAX_MUSHROOMS)),
new SpeciesFormChange(Species.TOXTRICITY, "lowkey", SpeciesFormKey.GIGANTAMAX, new SpeciesFormChangeItemTrigger(FormChangeItem.MAX_MUSHROOMS)),
@@ -848,6 +914,10 @@ export const pokemonFormChanges: PokemonFormChanges = {
new SpeciesFormChange(Species.ALCREMIE, "caramel-swirl", SpeciesFormKey.GIGANTAMAX, new SpeciesFormChangeItemTrigger(FormChangeItem.MAX_MUSHROOMS)),
new SpeciesFormChange(Species.ALCREMIE, "rainbow-swirl", SpeciesFormKey.GIGANTAMAX, new SpeciesFormChangeItemTrigger(FormChangeItem.MAX_MUSHROOMS))
],
+ [Species.EISCUE]: [
+ new SpeciesFormChange(Species.EISCUE, "", "no-ice", new SpeciesFormChangeManualTrigger(), true),
+ new SpeciesFormChange(Species.EISCUE, "no-ice", "", new SpeciesFormChangeManualTrigger(), true)
+ ],
[Species.MORPEKO]: [
new SpeciesFormChange(Species.MORPEKO, "full-belly", "hangry", new SpeciesFormChangeManualTrigger(), true),
new SpeciesFormChange(Species.MORPEKO, "hangry", "full-belly", new SpeciesFormChangeManualTrigger(), true)
@@ -883,53 +953,24 @@ export const pokemonFormChanges: PokemonFormChanges = {
new SpeciesFormChange(Species.OGERPON, "teal-mask", "wellspring-mask", new SpeciesFormChangeItemTrigger(FormChangeItem.WELLSPRING_MASK)),
new SpeciesFormChange(Species.OGERPON, "teal-mask", "hearthflame-mask", new SpeciesFormChangeItemTrigger(FormChangeItem.HEARTHFLAME_MASK)),
new SpeciesFormChange(Species.OGERPON, "teal-mask", "cornerstone-mask", new SpeciesFormChangeItemTrigger(FormChangeItem.CORNERSTONE_MASK)),
- new SpeciesFormChange(Species.OGERPON, "teal-mask", "teal-mask-tera", new SpeciesFormChangeManualTrigger(), true), //When holding a Grass Tera Shard
- new SpeciesFormChange(Species.OGERPON, "teal-mask-tera", "teal-mask", new SpeciesFormChangeManualTrigger(), true), //When no longer holding a Grass Tera Shard
- new SpeciesFormChange(Species.OGERPON, "wellspring-mask", "wellspring-mask-tera", new SpeciesFormChangeManualTrigger(), true), //When holding a Water Tera Shard
- new SpeciesFormChange(Species.OGERPON, "wellspring-mask-tera", "wellspring-mask", new SpeciesFormChangeManualTrigger(), true), //When no longer holding a Water Tera Shard
- new SpeciesFormChange(Species.OGERPON, "hearthflame-mask", "hearthflame-mask-tera", new SpeciesFormChangeManualTrigger(), true), //When holding a Fire Tera Shard
- new SpeciesFormChange(Species.OGERPON, "hearthflame-mask-tera", "hearthflame-mask", new SpeciesFormChangeManualTrigger(), true), //When no longer holding a Fire Tera Shard
- new SpeciesFormChange(Species.OGERPON, "cornerstone-mask", "cornerstone-mask-tera", new SpeciesFormChangeManualTrigger(), true), //When holding a Rock Tera Shard
- new SpeciesFormChange(Species.OGERPON, "cornerstone-mask-tera", "cornerstone-mask", new SpeciesFormChangeManualTrigger(), true) //When no longer holding a Rock Tera Shard
+ new SpeciesFormChange(Species.OGERPON, "teal-mask", "teal-mask-tera", new SpeciesFormChangeTeraTrigger(Type.GRASS)),
+ new SpeciesFormChange(Species.OGERPON, "teal-mask-tera", "teal-mask", new SpeciesFormChangeLapseTeraTrigger(), true, new SpeciesFormChangeCondition(p => p.getTeraType() !== Type.GRASS)),
+ new SpeciesFormChange(Species.OGERPON, "wellspring-mask", "wellspring-mask-tera", new SpeciesFormChangeTeraTrigger(Type.WATER)),
+ new SpeciesFormChange(Species.OGERPON, "wellspring-mask-tera", "wellspring-mask", new SpeciesFormChangeLapseTeraTrigger(), true, new SpeciesFormChangeCondition(p => p.getTeraType() !== Type.WATER)),
+ new SpeciesFormChange(Species.OGERPON, "hearthflame-mask", "hearthflame-mask-tera", new SpeciesFormChangeTeraTrigger(Type.FIRE)),
+ new SpeciesFormChange(Species.OGERPON, "hearthflame-mask-tera", "hearthflame-mask", new SpeciesFormChangeLapseTeraTrigger(), true, new SpeciesFormChangeCondition(p => p.getTeraType() !== Type.FIRE)),
+ new SpeciesFormChange(Species.OGERPON, "cornerstone-mask", "cornerstone-mask-tera", new SpeciesFormChangeTeraTrigger(Type.ROCK)),
+ new SpeciesFormChange(Species.OGERPON, "cornerstone-mask-tera", "cornerstone-mask", new SpeciesFormChangeLapseTeraTrigger(), true, new SpeciesFormChangeCondition(p => p.getTeraType() !== Type.ROCK))
],
[Species.TERAPAGOS]: [
new SpeciesFormChange(Species.TERAPAGOS, "", "terastal", new SpeciesFormChangeManualTrigger(), true),
- new SpeciesFormChange(Species.TERAPAGOS, "terastal", "stellar", new SpeciesFormChangeManualTrigger(), true), //When holding a Stellar Tera Shard
- new SpeciesFormChange(Species.TERAPAGOS, "stellar", "terastal", new SpeciesFormChangeManualTrigger(), true) //When no longer holding a Stellar Tera Shard
+ new SpeciesFormChange(Species.TERAPAGOS, "terastal", "stellar", new SpeciesFormChangeTeraTrigger(Type.STELLAR)),
+ new SpeciesFormChange(Species.TERAPAGOS, "stellar", "terastal", new SpeciesFormChangeLapseTeraTrigger(), true, new SpeciesFormChangeCondition(p => p.getTeraType() !== Type.STELLAR))
],
[Species.GALAR_DARMANITAN]: [
new SpeciesFormChange(Species.GALAR_DARMANITAN, "", "zen", new SpeciesFormChangeManualTrigger(), true),
new SpeciesFormChange(Species.GALAR_DARMANITAN, "zen", "", new SpeciesFormChangeManualTrigger(), true)
],
- [Species.EISCUE]: [
- new SpeciesFormChange(Species.EISCUE, "", "no-ice", new SpeciesFormChangeManualTrigger(), true),
- new SpeciesFormChange(Species.EISCUE, "no-ice", "", new SpeciesFormChangeManualTrigger(), true),
- ],
- [Species.CRAMORANT]: [
- new SpeciesFormChange(Species.CRAMORANT, "", "gulping", new SpeciesFormChangeManualTrigger, true, new SpeciesFormChangeCondition(p => p.getHpRatio() >= .5)),
- new SpeciesFormChange(Species.CRAMORANT, "", "gorging", new SpeciesFormChangeManualTrigger, true, new SpeciesFormChangeCondition(p => p.getHpRatio() < .5)),
- new SpeciesFormChange(Species.CRAMORANT, "gulping", "", new SpeciesFormChangeManualTrigger, true),
- new SpeciesFormChange(Species.CRAMORANT, "gorging", "", new SpeciesFormChangeManualTrigger, true),
- new SpeciesFormChange(Species.CRAMORANT, "gulping", "", new SpeciesFormChangeActiveTrigger(false), true),
- new SpeciesFormChange(Species.CRAMORANT, "gorging", "", new SpeciesFormChangeActiveTrigger(false), true),
- ],
- [Species.CASTFORM]: [
- new SpeciesFormChange(Species.CASTFORM, "", "sunny", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.SUNNY, WeatherType.HARSH_SUN]), true),
- new SpeciesFormChange(Species.CASTFORM, "rainy", "sunny", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.SUNNY, WeatherType.HARSH_SUN]), true),
- new SpeciesFormChange(Species.CASTFORM, "snowy", "sunny", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.SUNNY, WeatherType.HARSH_SUN]), true),
- new SpeciesFormChange(Species.CASTFORM, "", "rainy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.RAIN, WeatherType.HEAVY_RAIN]), true),
- new SpeciesFormChange(Species.CASTFORM, "sunny", "rainy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.RAIN, WeatherType.HEAVY_RAIN]), true),
- new SpeciesFormChange(Species.CASTFORM, "snowy", "rainy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.RAIN, WeatherType.HEAVY_RAIN]), true),
- new SpeciesFormChange(Species.CASTFORM, "", "snowy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.HAIL, WeatherType.SNOW]), true),
- new SpeciesFormChange(Species.CASTFORM, "sunny", "snowy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.HAIL, WeatherType.SNOW]), true),
- new SpeciesFormChange(Species.CASTFORM, "rainy", "snowy", new SpeciesFormChangeWeatherTrigger(Abilities.FORECAST, [WeatherType.HAIL, WeatherType.SNOW]), true),
- new SpeciesFormChange(Species.CASTFORM, "sunny", "", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FORECAST, [WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG]), true),
- new SpeciesFormChange(Species.CASTFORM, "rainy", "", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FORECAST, [WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG]), true),
- new SpeciesFormChange(Species.CASTFORM, "snowy", "", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FORECAST, [WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG]), true),
- new SpeciesFormChange(Species.CASTFORM, "sunny", "", new SpeciesFormChangeActiveTrigger(), true),
- new SpeciesFormChange(Species.CASTFORM, "rainy", "", new SpeciesFormChangeActiveTrigger(), true),
- new SpeciesFormChange(Species.CASTFORM, "snowy", "", new SpeciesFormChangeActiveTrigger(), true),
- ],
};
export function initPokemonForms() {
diff --git a/src/data/pokemon-species.ts b/src/data/pokemon-species.ts
index dc12ca402cd..3645cb03c60 100644
--- a/src/data/pokemon-species.ts
+++ b/src/data/pokemon-species.ts
@@ -1,24 +1,21 @@
-
+import { Localizable } from "#app/interfaces/locales";
+import { Abilities } from "#enums/abilities";
+import { PartyMemberStrength } from "#enums/party-member-strength";
+import { Species } from "#enums/species";
+import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from "@material/material-color-utilities";
+import i18next from "i18next";
import BattleScene, { AnySound } from "../battle-scene";
-import { Variant, variantColorCache } from "./variant";
-import { variantData } from "./variant";
+import { GameMode } from "../game-mode";
+import { StarterMoveset } from "../system/game-data";
+import * as Utils from "../utils";
+import { uncatchableSpecies } from "./biomes";
+import { speciesEggMoves } from "./egg-moves";
import { GrowthRate } from "./exp";
import { EvolutionLevel, SpeciesWildEvolutionDelay, pokemonEvolutions, pokemonPrevolutions } from "./pokemon-evolutions";
import { Type } from "./type";
import { LevelMoves, pokemonFormLevelMoves, pokemonFormLevelMoves as pokemonSpeciesFormLevelMoves, pokemonSpeciesLevelMoves } from "./pokemon-level-moves";
-import { uncatchableSpecies } from "./biomes";
-import * as Utils from "../utils";
-import { StarterMoveset } from "../system/game-data";
-import { speciesEggMoves } from "./egg-moves";
-import { GameMode } from "../game-mode";
-import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from "@material/material-color-utilities";
-import { VariantSet } from "./variant";
-import i18next from "i18next";
-import { Localizable } from "#app/interfaces/locales";
-import { Stat } from "./pokemon-stat";
-import { Abilities } from "#enums/abilities";
-import { PartyMemberStrength } from "#enums/party-member-strength";
-import { Species } from "#enums/species";
+import { Stat } from "#enums/stat";
+import { Variant, VariantSet, variantColorCache, variantData } from "./variant";
export enum Region {
NORMAL,
@@ -28,7 +25,15 @@ export enum Region {
PALDEA
}
-export function getPokemonSpecies(species: Species | Species[]): PokemonSpecies {
+/**
+ * Gets the {@linkcode PokemonSpecies} object associated with the {@linkcode Species} enum given
+ * @param species The species to fetch
+ * @returns The associated {@linkcode PokemonSpecies} object
+ */
+export function getPokemonSpecies(species: Species | Species[] | undefined): PokemonSpecies {
+ if (!species) {
+ throw new Error("`species` must not be undefined in `getPokemonSpecies()`");
+ }
// If a special pool (named trainers) is used here it CAN happen that they have a array as species (which means choose one of those two). So we catch that with this code block
if (Array.isArray(species)) {
// Pick a random species from the list
@@ -301,7 +306,7 @@ export abstract class PokemonSpeciesForm {
let variantDataIndex: integer | string = this.speciesId;
const species = getPokemonSpecies(this.speciesId);
if (species.forms.length > 0 && formIndex !== undefined) {
- formkey = species.forms[formIndex]?.formSpriteKey;
+ formkey = species.forms[formIndex]?.getFormSpriteKey(formIndex);
if (formkey) {
variantDataIndex = `${this.speciesId}-${formkey}`;
}
@@ -648,10 +653,28 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
return this.getSpeciesForLevel(level, allowEvolving, false, (isBoss ? PartyMemberStrength.WEAKER : PartyMemberStrength.AVERAGE) + (gameMode?.isEndless ? 1 : 0));
}
- getTrainerSpeciesForLevel(level: integer, allowEvolving: boolean = false, strength: PartyMemberStrength): Species {
- return this.getSpeciesForLevel(level, allowEvolving, true, strength);
+ getTrainerSpeciesForLevel(level: integer, allowEvolving: boolean = false, strength: PartyMemberStrength, currentWave: number = 0): Species {
+ return this.getSpeciesForLevel(level, allowEvolving, true, strength, currentWave);
}
+ /**
+ * @see {@linkcode getSpeciesForLevel} uses an ease in and ease out sine function:
+ * @see {@link https://easings.net/#easeInSine}
+ * @see {@link https://easings.net/#easeOutSine}
+ * Ease in is similar to an exponential function with slower growth, as in, x is directly related to y, and increase in y is higher for higher x.
+ * Ease out looks more similar to a logarithmic function shifted to the left. It's still a direct relation but it plateaus instead of increasing in growth.
+ *
+ * This function is used to calculate the x given to these functions, which is used for evolution chance.
+ *
+ * First is maxLevelDiff, which is a denominator for evolution chance for mons without wild evolution delay.
+ * This means a lower value of x will lead to a higher evolution chance.
+ *
+ * It's also used for preferredMinLevel, which is used when an evolution delay exists.
+ * The calculation with evolution delay is a weighted average of the easeIn and easeOut functions where preferredMinLevel is the denominator.
+ * This also means a lower value of x will lead to a higher evolution chance.
+ * @param strength {@linkcode PartyMemberStrength} The strength of the party member in question
+ * @returns {@linkcode integer} The level difference from expected evolution level tolerated for a mon to be unevolved. Lower value = higher evolution chance.
+ */
private getStrengthLevelDiff(strength: PartyMemberStrength): integer {
switch (Math.min(strength, PartyMemberStrength.STRONGER)) {
case PartyMemberStrength.WEAKEST:
@@ -661,15 +684,15 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
case PartyMemberStrength.WEAK:
return 20;
case PartyMemberStrength.AVERAGE:
- return 10;
+ return 8;
case PartyMemberStrength.STRONG:
- return 5;
+ return 4;
default:
return 0;
}
}
- getSpeciesForLevel(level: integer, allowEvolving: boolean = false, forTrainer: boolean = false, strength: PartyMemberStrength = PartyMemberStrength.WEAKER): Species {
+ getSpeciesForLevel(level: integer, allowEvolving: boolean = false, forTrainer: boolean = false, strength: PartyMemberStrength = PartyMemberStrength.WEAKER, currentWave: number = 0): Species {
const prevolutionLevels = this.getPrevolutionLevels();
if (prevolutionLevels.length) {
@@ -711,7 +734,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
if (strength === PartyMemberStrength.STRONGER) {
evolutionChance = 1;
} else {
- const maxLevelDiff = this.getStrengthLevelDiff(strength);
+ const maxLevelDiff = this.getStrengthLevelDiff(strength); //The maximum distance from the evolution level tolerated for the mon to not evolve
const minChance: number = 0.875 - 0.125 * strength;
evolutionChance = Math.min(minChance + easeInFunc(Math.min(level - ev.level, maxLevelDiff) / maxLevelDiff) * (1 - minChance), 1);
@@ -754,7 +777,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
for (const weight of evolutionPool.keys()) {
if (randValue < weight) {
- return getPokemonSpecies(evolutionPool.get(weight)!).getSpeciesForLevel(level, true, forTrainer, strength); // TODO: is the bang correct?
+ return getPokemonSpecies(evolutionPool.get(weight)).getSpeciesForLevel(level, true, forTrainer, strength, currentWave);
}
}
@@ -934,7 +957,7 @@ export function initSpecies() {
new PokemonSpecies(Species.METAPOD, 1, false, false, false, "Cocoon Pokémon", Type.BUG, null, 0.7, 9.9, Abilities.SHED_SKIN, Abilities.NONE, Abilities.SHED_SKIN, 205, 50, 20, 55, 25, 25, 30, 120, 50, 72, GrowthRate.MEDIUM_FAST, 50, false),
new PokemonSpecies(Species.BUTTERFREE, 1, false, false, false, "Butterfly Pokémon", Type.BUG, Type.FLYING, 1.1, 32, Abilities.COMPOUND_EYES, Abilities.NONE, Abilities.TINTED_LENS, 395, 60, 45, 50, 90, 80, 70, 45, 50, 198, GrowthRate.MEDIUM_FAST, 50, true, true,
new PokemonForm("Normal", "", Type.BUG, Type.FLYING, 1.1, 32, Abilities.COMPOUND_EYES, Abilities.NONE, Abilities.TINTED_LENS, 395, 60, 45, 50, 90, 80, 70, 45, 50, 198, true, null, true),
- new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.BUG, Type.FLYING, 17, 32, Abilities.TINTED_LENS, Abilities.TINTED_LENS, Abilities.TINTED_LENS, 495, 85, 35, 80, 120, 90, 85, 45, 50, 198, true),
+ new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.BUG, Type.FLYING, 17, 32, Abilities.COMPOUND_EYES, Abilities.COMPOUND_EYES, Abilities.COMPOUND_EYES, 495, 85, 35, 80, 120, 90, 85, 45, 50, 198, true),
),
new PokemonSpecies(Species.WEEDLE, 1, false, false, false, "Hairy Bug Pokémon", Type.BUG, Type.POISON, 0.3, 3.2, Abilities.SHIELD_DUST, Abilities.NONE, Abilities.RUN_AWAY, 195, 40, 35, 30, 20, 20, 50, 255, 70, 39, GrowthRate.MEDIUM_FAST, 50, false),
new PokemonSpecies(Species.KAKUNA, 1, false, false, false, "Cocoon Pokémon", Type.BUG, Type.POISON, 0.6, 10, Abilities.SHED_SKIN, Abilities.NONE, Abilities.SHED_SKIN, 205, 45, 25, 50, 25, 25, 35, 120, 70, 72, GrowthRate.MEDIUM_FAST, 50, false),
@@ -1122,7 +1145,7 @@ export function initSpecies() {
),
new PokemonSpecies(Species.SNORLAX, 1, false, false, false, "Sleeping Pokémon", Type.NORMAL, null, 2.1, 460, Abilities.IMMUNITY, Abilities.THICK_FAT, Abilities.GLUTTONY, 540, 160, 110, 65, 65, 110, 30, 25, 50, 189, GrowthRate.SLOW, 87.5, false, true,
new PokemonForm("Normal", "", Type.NORMAL, null, 2.1, 460, Abilities.IMMUNITY, Abilities.THICK_FAT, Abilities.GLUTTONY, 540, 160, 110, 65, 65, 110, 30, 25, 50, 189, false, null, true),
- new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.NORMAL, Type.GRASS, 35, 460, Abilities.THICK_FAT, Abilities.THICK_FAT, Abilities.THICK_FAT, 640, 200, 135, 85, 80, 125, 15, 25, 50, 189),
+ new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.NORMAL, null, 35, 460, Abilities.HARVEST, Abilities.HARVEST, Abilities.HARVEST, 640, 200, 135, 80, 80, 125, 20, 25, 50, 189),
),
new PokemonSpecies(Species.ARTICUNO, 1, true, false, false, "Freeze Pokémon", Type.ICE, Type.FLYING, 1.7, 55.4, Abilities.PRESSURE, Abilities.NONE, Abilities.SNOW_CLOAK, 580, 90, 85, 100, 95, 125, 85, 3, 35, 290, GrowthRate.SLOW, null, false),
new PokemonSpecies(Species.ZAPDOS, 1, true, false, false, "Electric Pokémon", Type.ELECTRIC, Type.FLYING, 1.6, 52.6, Abilities.PRESSURE, Abilities.NONE, Abilities.STATIC, 580, 90, 90, 85, 125, 90, 100, 3, 35, 290, GrowthRate.SLOW, null, false),
@@ -2242,19 +2265,19 @@ export function initSpecies() {
new PokemonSpecies(Species.THWACKEY, 8, false, false, false, "Beat Pokémon", Type.GRASS, null, 0.7, 14, Abilities.OVERGROW, Abilities.NONE, Abilities.GRASSY_SURGE, 420, 70, 85, 70, 55, 60, 80, 45, 50, 147, GrowthRate.MEDIUM_SLOW, 87.5, false),
new PokemonSpecies(Species.RILLABOOM, 8, false, false, false, "Drummer Pokémon", Type.GRASS, null, 2.1, 90, Abilities.OVERGROW, Abilities.NONE, Abilities.GRASSY_SURGE, 530, 100, 125, 90, 60, 70, 85, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false, true,
new PokemonForm("Normal", "", Type.GRASS, null, 2.1, 90, Abilities.OVERGROW, Abilities.NONE, Abilities.GRASSY_SURGE, 530, 100, 125, 90, 60, 70, 85, 45, 50, 265, false, null, true),
- new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.GRASS, null, 28, 90, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, 630, 125, 150, 115, 65, 95, 80, 45, 50, 265),
+ new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.GRASS, null, 28, 90, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, 630, 125, 150, 105, 85, 85, 80, 45, 50, 265),
),
new PokemonSpecies(Species.SCORBUNNY, 8, false, false, false, "Rabbit Pokémon", Type.FIRE, null, 0.3, 4.5, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 310, 50, 71, 40, 40, 40, 69, 45, 50, 62, GrowthRate.MEDIUM_SLOW, 87.5, false),
new PokemonSpecies(Species.RABOOT, 8, false, false, false, "Rabbit Pokémon", Type.FIRE, null, 0.6, 9, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 420, 65, 86, 60, 55, 60, 94, 45, 50, 147, GrowthRate.MEDIUM_SLOW, 87.5, false),
new PokemonSpecies(Species.CINDERACE, 8, false, false, false, "Striker Pokémon", Type.FIRE, null, 1.4, 33, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 530, 80, 116, 75, 65, 75, 119, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false, true,
new PokemonForm("Normal", "", Type.FIRE, null, 1.4, 33, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 530, 80, 116, 75, 65, 75, 119, 45, 50, 265, false, null, true),
- new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.FIRE, null, 27, 33, Abilities.LIBERO, Abilities.LIBERO, Abilities.LIBERO, 630, 90, 151, 85, 85, 85, 134, 45, 50, 265),
+ new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.FIRE, null, 27, 33, Abilities.LIBERO, Abilities.LIBERO, Abilities.LIBERO, 630, 100, 146, 80, 90, 80, 134, 45, 50, 265),
),
new PokemonSpecies(Species.SOBBLE, 8, false, false, false, "Water Lizard Pokémon", Type.WATER, null, 0.3, 4, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 310, 50, 40, 40, 70, 40, 70, 45, 50, 62, GrowthRate.MEDIUM_SLOW, 87.5, false),
new PokemonSpecies(Species.DRIZZILE, 8, false, false, false, "Water Lizard Pokémon", Type.WATER, null, 0.7, 11.5, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 420, 65, 60, 55, 95, 55, 90, 45, 50, 147, GrowthRate.MEDIUM_SLOW, 87.5, false),
new PokemonSpecies(Species.INTELEON, 8, false, false, false, "Secret Agent Pokémon", Type.WATER, null, 1.9, 45.2, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 530, 70, 85, 65, 125, 65, 120, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false, true,
new PokemonForm("Normal", "", Type.WATER, null, 1.9, 45.2, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 530, 70, 85, 65, 125, 65, 120, 45, 50, 265, false, null, true),
- new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.WATER, null, 40, 45.2, Abilities.SNIPER, Abilities.SNIPER, Abilities.SNIPER, 630, 90, 90, 85, 150, 85, 130, 45, 50, 265),
+ new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.WATER, null, 40, 45.2, Abilities.SNIPER, Abilities.SNIPER, Abilities.SNIPER, 630, 95, 97, 77, 147, 77, 137, 45, 50, 265),
),
new PokemonSpecies(Species.SKWOVET, 8, false, false, false, "Cheeky Pokémon", Type.NORMAL, null, 0.3, 2.5, Abilities.CHEEK_POUCH, Abilities.NONE, Abilities.GLUTTONY, 275, 70, 55, 55, 35, 35, 25, 255, 50, 55, GrowthRate.MEDIUM_FAST, 50, false),
new PokemonSpecies(Species.GREEDENT, 8, false, false, false, "Greedy Pokémon", Type.NORMAL, null, 0.6, 6, Abilities.CHEEK_POUCH, Abilities.NONE, Abilities.GLUTTONY, 460, 120, 95, 95, 55, 75, 20, 90, 50, 161, GrowthRate.MEDIUM_FAST, 50, false),
@@ -3460,7 +3483,7 @@ export const starterPassiveAbilities = {
[Species.SUICUNE]: Abilities.UNAWARE,
[Species.LARVITAR]: Abilities.SAND_RUSH,
[Species.LUGIA]: Abilities.DELTA_STREAM,
- [Species.HO_OH]: Abilities.DROUGHT,
+ [Species.HO_OH]: Abilities.MAGIC_GUARD,
[Species.CELEBI]: Abilities.GRASSY_SURGE,
[Species.TREECKO]: Abilities.TINTED_LENS,
[Species.TORCHIC]: Abilities.RECKLESS,
@@ -3563,7 +3586,7 @@ export const starterPassiveAbilities = {
[Species.CHATOT]: Abilities.PUNK_ROCK,
[Species.SPIRITOMB]: Abilities.VESSEL_OF_RUIN,
[Species.GIBLE]: Abilities.SAND_STREAM,
- [Species.MUNCHLAX]: Abilities.HARVEST,
+ [Species.MUNCHLAX]: Abilities.RIPEN,
[Species.RIOLU]: Abilities.MINDS_EYE,
[Species.HIPPOPOTAS]: Abilities.UNAWARE,
[Species.SKORUPI]: Abilities.SUPER_LUCK,
@@ -3581,7 +3604,7 @@ export const starterPassiveAbilities = {
[Species.HEATRAN]: Abilities.EARTH_EATER,
[Species.REGIGIGAS]: Abilities.MINDS_EYE,
[Species.GIRATINA]: Abilities.SHADOW_SHIELD,
- [Species.CRESSELIA]: Abilities.UNAWARE,
+ [Species.CRESSELIA]: Abilities.SHADOW_SHIELD,
[Species.PHIONE]: Abilities.SIMPLE,
[Species.MANAPHY]: Abilities.PRIMORDIAL_SEA,
[Species.DARKRAI]: Abilities.UNNERVE,
diff --git a/src/data/pokemon-stat.ts b/src/data/pokemon-stat.ts
deleted file mode 100644
index 16570785a62..00000000000
--- a/src/data/pokemon-stat.ts
+++ /dev/null
@@ -1,29 +0,0 @@
-import { Stat } from "#enums/stat";
-import i18next from "i18next";
-
-export { Stat };
-
-export function getStatName(stat: Stat, shorten: boolean = false) {
- let ret: string = "";
- switch (stat) {
- case Stat.HP:
- ret = !shorten ? i18next.t("pokemonInfo:Stat.HP") : i18next.t("pokemonInfo:Stat.HPshortened");
- break;
- case Stat.ATK:
- ret = !shorten ? i18next.t("pokemonInfo:Stat.ATK") : i18next.t("pokemonInfo:Stat.ATKshortened");
- break;
- case Stat.DEF:
- ret = !shorten ? i18next.t("pokemonInfo:Stat.DEF") : i18next.t("pokemonInfo:Stat.DEFshortened");
- break;
- case Stat.SPATK:
- ret = !shorten ? i18next.t("pokemonInfo:Stat.SPATK") : i18next.t("pokemonInfo:Stat.SPATKshortened");
- break;
- case Stat.SPDEF:
- ret = !shorten ? i18next.t("pokemonInfo:Stat.SPDEF") : i18next.t("pokemonInfo:Stat.SPDEFshortened");
- break;
- case Stat.SPD:
- ret = !shorten ? i18next.t("pokemonInfo:Stat.SPD") : i18next.t("pokemonInfo:Stat.SPDshortened");
- break;
- }
- return ret;
-}
diff --git a/src/data/temp-battle-stat.ts b/src/data/temp-battle-stat.ts
deleted file mode 100644
index 2d461a1d647..00000000000
--- a/src/data/temp-battle-stat.ts
+++ /dev/null
@@ -1,38 +0,0 @@
-import { BattleStat, getBattleStatName } from "./battle-stat";
-import i18next from "i18next";
-
-export enum TempBattleStat {
- ATK,
- DEF,
- SPATK,
- SPDEF,
- SPD,
- ACC,
- CRIT
-}
-
-export function getTempBattleStatName(tempBattleStat: TempBattleStat) {
- if (tempBattleStat === TempBattleStat.CRIT) {
- return i18next.t("modifierType:TempBattleStatBoosterStatName.CRIT");
- }
- return getBattleStatName(tempBattleStat as integer as BattleStat);
-}
-
-export function getTempBattleStatBoosterItemName(tempBattleStat: TempBattleStat) {
- switch (tempBattleStat) {
- case TempBattleStat.ATK:
- return "X Attack";
- case TempBattleStat.DEF:
- return "X Defense";
- case TempBattleStat.SPATK:
- return "X Sp. Atk";
- case TempBattleStat.SPDEF:
- return "X Sp. Def";
- case TempBattleStat.SPD:
- return "X Speed";
- case TempBattleStat.ACC:
- return "X Accuracy";
- case TempBattleStat.CRIT:
- return "Dire Hit";
- }
-}
diff --git a/src/data/terrain.ts b/src/data/terrain.ts
index d4789078af7..6db68b92239 100644
--- a/src/data/terrain.ts
+++ b/src/data/terrain.ts
@@ -4,7 +4,7 @@ import { Type } from "./type";
import * as Utils from "../utils";
import { ChangeMovePriorityAbAttr, applyAbAttrs } from "./ability";
import { ProtectAttr } from "./move";
-import { BattlerIndex } from "#app/battle.js";
+import { BattlerIndex } from "#app/battle";
import i18next from "i18next";
export enum TerrainType {
diff --git a/src/data/tms.ts b/src/data/tms.ts
index 55f0602c84a..9dea6d74a86 100644
--- a/src/data/tms.ts
+++ b/src/data/tms.ts
@@ -42431,7 +42431,6 @@ export const tmSpecies: TmSpecies = {
Species.TORTERRA,
Species.BUDEW,
Species.ROSERADE,
- Species.WORMADAM,
Species.CHERUBI,
Species.CHERRIM,
Species.CARNIVINE,
@@ -42449,6 +42448,7 @@ export const tmSpecies: TmSpecies = {
Species.PETILIL,
Species.LILLIGANT,
Species.MARACTUS,
+ Species.MINCCINO,
Species.CINCCINO,
Species.DEERLING,
Species.SAWSBUCK,
@@ -42511,6 +42511,10 @@ export const tmSpecies: TmSpecies = {
Species.DIPPLIN,
Species.OGERPON,
Species.HYDRAPPLE,
+ [
+ Species.WORMADAM,
+ "plant",
+ ],
Species.ALOLA_EXEGGUTOR,
Species.HISUI_VOLTORB,
Species.HISUI_ELECTRODE,
@@ -45984,6 +45988,7 @@ export const tmSpecies: TmSpecies = {
Species.TEDDIURSA,
Species.URSARING,
Species.HITMONTOP,
+ Species.COMBUSKEN,
Species.BLAZIKEN,
Species.BRELOOM,
Species.MAKUHITA,
@@ -48612,6 +48617,7 @@ export const tmSpecies: TmSpecies = {
Species.WOOBAT,
Species.SWOOBAT,
Species.SEWADDLE,
+ Species.SWADLOON,
Species.LEAVANNY,
Species.SIGILYPH,
Species.ARCHEOPS,
@@ -48641,6 +48647,9 @@ export const tmSpecies: TmSpecies = {
Species.ROWLET,
Species.DARTRIX,
Species.DECIDUEYE,
+ Species.PIKIPEK,
+ Species.TRUMBEAK,
+ Species.TOUCANNON,
Species.VIKAVOLT,
Species.ORICORIO,
Species.TYPE_NULL,
@@ -49162,6 +49171,8 @@ export const tmSpecies: TmSpecies = {
Species.AZELF,
Species.REGIGIGAS,
Species.DARKRAI,
+ Species.PIGNITE,
+ Species.EMBOAR,
Species.AUDINO,
Species.TIMBURR,
Species.GURDURR,
@@ -49792,10 +49803,13 @@ export const tmSpecies: TmSpecies = {
],
[Moves.BRAVE_BIRD]: [
Species.PIDGEY,
+ Species.PIDGEOTTO,
+ Species.PIDGEOT,
Species.ZUBAT,
Species.GOLBAT,
Species.FARFETCHD,
Species.DODUO,
+ Species.DODRIO,
Species.ARTICUNO,
Species.ZAPDOS,
Species.MOLTRES,
@@ -49806,6 +49820,7 @@ export const tmSpecies: TmSpecies = {
Species.MURKROW,
Species.DELIBIRD,
Species.SKARMORY,
+ Species.LUGIA,
Species.HO_OH,
Species.BLAZIKEN,
Species.TAILLOW,
@@ -49833,6 +49848,8 @@ export const tmSpecies: TmSpecies = {
Species.DARTRIX,
Species.DECIDUEYE,
Species.PIKIPEK,
+ Species.TRUMBEAK,
+ Species.TOUCANNON,
Species.TAPU_KOKO,
Species.ROOKIDEE,
Species.CORVISQUIRE,
@@ -50008,6 +50025,7 @@ export const tmSpecies: TmSpecies = {
Species.MUDSDALE,
Species.SANDYGAST,
Species.PALOSSAND,
+ Species.MINIOR,
Species.NECROZMA,
Species.RILLABOOM,
Species.DREDNAW,
@@ -51968,6 +51986,7 @@ export const tmSpecies: TmSpecies = {
Species.BEHEEYEM,
Species.CRYOGONAL,
Species.DRUDDIGON,
+ Species.GOLETT,
Species.GOLURK,
Species.PAWNIARD,
Species.BISHARP,
@@ -52010,6 +52029,7 @@ export const tmSpecies: TmSpecies = {
Species.MELTAN,
Species.MELMETAL,
Species.CORVIKNIGHT,
+ Species.PERRSERKER,
Species.CUFANT,
Species.COPPERAJAH,
Species.DURALUDON,
@@ -53199,6 +53219,8 @@ export const tmSpecies: TmSpecies = {
Species.NUMEL,
Species.CAMERUPT,
Species.TORKOAL,
+ Species.TRAPINCH,
+ Species.VIBRAVA,
Species.FLYGON,
Species.LUNATONE,
Species.SOLROCK,
@@ -53442,6 +53464,9 @@ export const tmSpecies: TmSpecies = {
Species.NUMEL,
Species.CAMERUPT,
Species.TORKOAL,
+ Species.TRAPINCH,
+ Species.VIBRAVA,
+ Species.FLYGON,
Species.LUNATONE,
Species.SOLROCK,
Species.BARBOACH,
@@ -53524,6 +53549,7 @@ export const tmSpecies: TmSpecies = {
Species.HYDREIGON,
Species.COBALION,
Species.TERRAKION,
+ Species.ZEKROM,
Species.LANDORUS,
Species.BINACLE,
Species.BARBARACLE,
@@ -54570,6 +54596,7 @@ export const tmSpecies: TmSpecies = {
Species.SLOWBRO,
Species.DROWZEE,
Species.HYPNO,
+ Species.EXEGGCUTE,
Species.EXEGGUTOR,
Species.STARMIE,
Species.MR_MIME,
@@ -54621,6 +54648,7 @@ export const tmSpecies: TmSpecies = {
Species.MESPRIT,
Species.AZELF,
Species.CRESSELIA,
+ Species.DARKRAI,
Species.ARCEUS,
Species.VICTINI,
Species.MUNNA,
@@ -54644,6 +54672,7 @@ export const tmSpecies: TmSpecies = {
Species.ESPURR,
Species.MEOWSTIC,
Species.AROMATISSE,
+ Species.INKAY,
Species.MALAMAR,
Species.SYLVEON,
Species.KLEFKI,
@@ -55061,6 +55090,7 @@ export const tmSpecies: TmSpecies = {
Species.NIDOQUEEN,
Species.NIDOKING,
Species.VILEPLUME,
+ Species.VENOMOTH,
Species.DUGTRIO,
Species.BELLSPROUT,
Species.WEEPINBELL,
@@ -55165,6 +55195,7 @@ export const tmSpecies: TmSpecies = {
Species.MAGNEMITE,
Species.MAGNETON,
Species.ONIX,
+ Species.RHYHORN,
Species.RHYDON,
Species.SNORLAX,
Species.MEW,
@@ -55197,6 +55228,7 @@ export const tmSpecies: TmSpecies = {
Species.TURTWIG,
Species.GROTLE,
Species.TORTERRA,
+ Species.RAMPARDOS,
Species.SHIELDON,
Species.BASTIODON,
Species.BRONZOR,
@@ -55212,6 +55244,8 @@ export const tmSpecies: TmSpecies = {
Species.REGIGIGAS,
Species.ARCEUS,
Species.TEPIG,
+ Species.PIGNITE,
+ Species.EMBOAR,
Species.ROGGENROLA,
Species.BOLDORE,
Species.GIGALITH,
@@ -55222,6 +55256,7 @@ export const tmSpecies: TmSpecies = {
Species.BEARTIC,
Species.GOLETT,
Species.GOLURK,
+ Species.COBALION,
Species.CARBINK,
Species.AVALUGG,
Species.VOLCANION,
@@ -55303,6 +55338,7 @@ export const tmSpecies: TmSpecies = {
Species.FLAAFFY,
Species.AMPHAROS,
Species.ELEKID,
+ Species.RAIKOU,
Species.ELECTRIKE,
Species.MANECTRIC,
Species.PLUSLE,
@@ -55314,6 +55350,8 @@ export const tmSpecies: TmSpecies = {
Species.MAGNEZONE,
Species.ELECTIVIRE,
Species.ROTOM,
+ Species.BLITZLE,
+ Species.ZEBSTRIKA,
Species.EMOLGA,
Species.JOLTIK,
Species.GALVANTULA,
@@ -59685,6 +59723,7 @@ export const tmSpecies: TmSpecies = {
Species.NIDORINO,
Species.NIDOKING,
Species.RAPIDASH,
+ Species.DODRIO,
Species.SEEL,
Species.DEWGONG,
Species.CLOYSTER,
@@ -59699,6 +59738,7 @@ export const tmSpecies: TmSpecies = {
Species.FORRETRESS,
Species.DUNSPARCE,
Species.STEELIX,
+ Species.SKARMORY,
Species.DELIBIRD,
Species.HITMONTOP,
Species.BALTOY,
@@ -60552,6 +60592,7 @@ export const tmSpecies: TmSpecies = {
Species.ARCANINE,
Species.PONYTA,
Species.RAPIDASH,
+ Species.DEWGONG,
Species.MEW,
Species.CYNDAQUIL,
Species.QUILAVA,
@@ -60582,6 +60623,8 @@ export const tmSpecies: TmSpecies = {
Species.SKITTY,
Species.DELCATTY,
Species.MAWILE,
+ Species.PLUSLE,
+ Species.MINUN,
Species.VOLBEAT,
Species.ILLUMISE,
Species.SWABLU,
@@ -60603,6 +60646,7 @@ export const tmSpecies: TmSpecies = {
Species.UXIE,
Species.MESPRIT,
Species.AZELF,
+ Species.SHAYMIN,
Species.LILLIPUP,
Species.HERDIER,
Species.STOUTLAND,
@@ -66276,8 +66320,13 @@ export const tmSpecies: TmSpecies = {
Species.BLOODMOON_URSALUNA,
],
[Moves.ICE_SPINNER]: [
+ Species.SQUIRTLE,
+ Species.WARTORTLE,
+ Species.BLASTOISE,
Species.JIGGLYPUFF,
Species.WIGGLYTUFF,
+ Species.SEEL,
+ Species.DEWGONG,
Species.SHELLDER,
Species.CLOYSTER,
Species.ARTICUNO,
@@ -66290,9 +66339,12 @@ export const tmSpecies: TmSpecies = {
Species.DUNSPARCE,
Species.DELIBIRD,
Species.DONPHAN,
+ Species.HITMONTOP,
Species.LUDICOLO,
Species.SNORUNT,
Species.GLALIE,
+ Species.REGICE,
+ Species.REGISTEEL,
Species.PIPLUP,
Species.PRINPLUP,
Species.EMPOLEON,
@@ -66304,10 +66356,14 @@ export const tmSpecies: TmSpecies = {
Species.ABOMASNOW,
Species.WEAVILE,
Species.FROSLASS,
+ Species.CINCCINO,
Species.CRYOGONAL,
Species.MIENSHAO,
Species.BERGMITE,
Species.AVALUGG,
+ Species.POPPLIO,
+ Species.BRIONNE,
+ Species.PRIMARINA,
Species.CRABOMINABLE,
Species.MAREANIE,
Species.TOXAPEX,
@@ -66845,6 +66901,9 @@ export const tmSpecies: TmSpecies = {
Species.BLOODMOON_URSALUNA,
],
[Moves.CHILLING_WATER]: [
+ Species.SQUIRTLE,
+ Species.WARTORTLE,
+ Species.BLASTOISE,
Species.CLEFAIRY,
Species.CLEFABLE,
Species.JIGGLYPUFF,
@@ -66856,12 +66915,19 @@ export const tmSpecies: TmSpecies = {
Species.POLIWAG,
Species.POLIWHIRL,
Species.POLIWRATH,
+ Species.TENTACOOL,
+ Species.TENTACRUEL,
Species.SLOWPOKE,
Species.SLOWBRO,
+ Species.SEEL,
+ Species.DEWGONG,
Species.SHELLDER,
Species.CLOYSTER,
Species.CHANSEY,
+ Species.HORSEA,
+ Species.SEADRA,
Species.GYARADOS,
+ Species.LAPRAS,
Species.VAPOREON,
Species.SNORLAX,
Species.DRATINI,
@@ -66869,8 +66935,13 @@ export const tmSpecies: TmSpecies = {
Species.DRAGONITE,
Species.MEWTWO,
Species.MEW,
+ Species.TOTODILE,
+ Species.CROCONAW,
+ Species.FERALIGATR,
Species.SENTRET,
Species.FURRET,
+ Species.CHINCHOU,
+ Species.LANTURN,
Species.CLEFFA,
Species.MARILL,
Species.AZUMARILL,
@@ -66882,7 +66953,13 @@ export const tmSpecies: TmSpecies = {
Species.DUNSPARCE,
Species.QWILFISH,
Species.DELIBIRD,
+ Species.KINGDRA,
Species.BLISSEY,
+ Species.SUICUNE,
+ Species.LUGIA,
+ Species.MUDKIP,
+ Species.MARSHTOMP,
+ Species.SWAMPERT,
Species.LOTAD,
Species.LOMBRE,
Species.LUDICOLO,
@@ -66908,6 +66985,8 @@ export const tmSpecies: TmSpecies = {
Species.MILOTIC,
Species.SNORUNT,
Species.GLALIE,
+ Species.LATIAS,
+ Species.LATIOS,
Species.KYOGRE,
Species.PIPLUP,
Species.PRINPLUP,
@@ -66933,6 +67012,8 @@ export const tmSpecies: TmSpecies = {
"",
"origin",
],
+ Species.PHIONE,
+ Species.MANAPHY,
Species.ARCEUS,
Species.OSHAWOTT,
Species.DEWOTT,
@@ -66943,6 +67024,8 @@ export const tmSpecies: TmSpecies = {
"blue-striped",
"white-striped",
],
+ Species.MINCCINO,
+ Species.CINCCINO,
Species.DUCKLETT,
Species.SWANNA,
Species.ALOMOMOLA,
@@ -66950,6 +67033,7 @@ export const tmSpecies: TmSpecies = {
Species.BEARTIC,
Species.CRYOGONAL,
Species.TORNADUS,
+ Species.KELDEO,
Species.FROAKIE,
Species.FROGADIER,
[
@@ -66970,12 +67054,17 @@ export const tmSpecies: TmSpecies = {
Species.GOODRA,
Species.BERGMITE,
Species.AVALUGG,
+ Species.POPPLIO,
+ Species.BRIONNE,
+ Species.PRIMARINA,
Species.YUNGOOS,
Species.GUMSHOOS,
Species.CRABRAWLER,
Species.CRABOMINABLE,
Species.MAREANIE,
Species.TOXAPEX,
+ Species.DEWPIDER,
+ Species.ARAQUANID,
Species.ORANGURU,
Species.PASSIMIAN,
Species.SANDYGAST,
diff --git a/src/data/trainer-config.ts b/src/data/trainer-config.ts
index 5f47ce42a62..07722a5a206 100644
--- a/src/data/trainer-config.ts
+++ b/src/data/trainer-config.ts
@@ -16,6 +16,7 @@ import {Moves} from "#enums/moves";
import {PartyMemberStrength} from "#enums/party-member-strength";
import {Species} from "#enums/species";
import {TrainerType} from "#enums/trainer-type";
+import {Gender} from "./gender";
export enum TrainerPoolTier {
COMMON,
@@ -142,7 +143,7 @@ export const trainerPartyTemplates = {
FIVE_WEAK_BALANCED: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK, false, true),
SIX_WEAKER: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER),
SIX_WEAKER_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true),
- SIX_WEAK_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true),
+ SIX_WEAK_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, true),
SIX_WEAK_BALANCED: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, false, true),
GYM_LEADER_1: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
@@ -323,6 +324,15 @@ export class TrainerConfig {
case TrainerType.LYSANDRE_2:
trainerType = TrainerType.LYSANDRE;
break;
+ case TrainerType.LUSAMINE_2:
+ trainerType = TrainerType.LUSAMINE;
+ break;
+ case TrainerType.GUZMA_2:
+ trainerType = TrainerType.GUZMA;
+ break;
+ case TrainerType.ROSE_2:
+ trainerType = TrainerType.ROSE;
+ break;
case TrainerType.MARNIE_ELITE:
trainerType = TrainerType.MARNIE;
break;
@@ -546,44 +556,65 @@ export class TrainerConfig {
switch (team) {
case "rocket": {
return {
- [TrainerPoolTier.COMMON]: [Species.RATTATA, Species.KOFFING, Species.EKANS, Species.GYARADOS, Species.TAUROS, Species.SCYTHER, Species.CUBONE, Species.GROWLITHE, Species.MURKROW, Species.GASTLY, Species.EXEGGCUTE, Species.VOLTORB],
- [TrainerPoolTier.UNCOMMON]: [Species.PORYGON, Species.ALOLA_RATTATA, Species.ALOLA_SANDSHREW, Species.ALOLA_MEOWTH, Species.ALOLA_GRIMER, Species.ALOLA_GEODUDE],
+ [TrainerPoolTier.COMMON]: [Species.RATTATA, Species.KOFFING, Species.EKANS, Species.ZUBAT, Species.MAGIKARP, Species.HOUNDOUR, Species.ONIX, Species.CUBONE, Species.GROWLITHE, Species.MURKROW, Species.GASTLY, Species.EXEGGCUTE, Species.VOLTORB, Species.DROWZEE, Species.VILEPLUME],
+ [TrainerPoolTier.UNCOMMON]: [Species.PORYGON, Species.MANKEY, Species.MAGNEMITE, Species.ALOLA_SANDSHREW, Species.ALOLA_MEOWTH, Species.ALOLA_GRIMER, Species.ALOLA_GEODUDE, Species.PALDEA_TAUROS, Species.OMANYTE, Species.KABUTO, Species.MAGBY, Species.ELEKID],
[TrainerPoolTier.RARE]: [Species.DRATINI, Species.LARVITAR]
};
}
case "magma": {
return {
- [TrainerPoolTier.COMMON]: [Species.NUMEL, Species.POOCHYENA, Species.SLUGMA, Species.SOLROCK, Species.HIPPOPOTAS, Species.SANDACONDA, Species.PHANPY, Species.SWINUB, Species.GLIGAR],
- [TrainerPoolTier.UNCOMMON]: [Species.TRAPINCH, Species.HEATMOR],
- [TrainerPoolTier.RARE]: [Species.TURTONATOR, Species.CHARCADET]
+ [TrainerPoolTier.COMMON]: [Species.GROWLITHE, Species.SLUGMA, Species.SOLROCK, Species.HIPPOPOTAS, Species.BALTOY, Species.ROLYCOLY, Species.GLIGAR, Species.TORKOAL, Species.HOUNDOUR, Species.MAGBY],
+ [TrainerPoolTier.UNCOMMON]: [Species.TRAPINCH, Species.SILICOBRA, Species.RHYHORN, Species.ANORITH, Species.LILEEP, Species.HISUI_GROWLITHE, Species.TURTONATOR, Species.ARON, Species.BARBOACH],
+ [TrainerPoolTier.RARE]: [Species.CAPSAKID, Species.CHARCADET]
};
}
case "aqua": {
return {
- [TrainerPoolTier.COMMON]: [Species.CARVANHA, Species.CORPHISH, Species.ZIGZAGOON, Species.CLAMPERL, Species.CHINCHOU, Species.WOOPER, Species.WINGULL, Species.TENTACOOL, Species.QWILFISH],
- [TrainerPoolTier.UNCOMMON]: [Species.MANTINE, Species.BASCULEGION, Species.REMORAID, Species.ARROKUDA],
- [TrainerPoolTier.RARE]: [Species.DONDOZO]
+ [TrainerPoolTier.COMMON]: [Species.CORPHISH, Species.SPHEAL, Species.CLAMPERL, Species.CHINCHOU, Species.WOOPER, Species.WINGULL, Species.TENTACOOL, Species.AZURILL, Species.LOTAD, Species.WAILMER, Species.REMORAID],
+ [TrainerPoolTier.UNCOMMON]: [Species.MANTYKE, Species.HISUI_QWILFISH, Species.ARROKUDA, Species.DHELMISE, Species.CLOBBOPUS, Species.FEEBAS, Species.PALDEA_WOOPER, Species.HORSEA, Species.SKRELP],
+ [TrainerPoolTier.RARE]: [Species.DONDOZO, Species.BASCULEGION]
};
}
case "galactic": {
return {
- [TrainerPoolTier.COMMON]: [Species.GLAMEOW, Species.STUNKY, Species.BRONZOR, Species.CARNIVINE, Species.GROWLITHE, Species.QWILFISH, Species.SNEASEL],
- [TrainerPoolTier.UNCOMMON]: [Species.HISUI_GROWLITHE, Species.HISUI_QWILFISH, Species.HISUI_SNEASEL],
- [TrainerPoolTier.RARE]: [Species.HISUI_ZORUA, Species.HISUI_SLIGGOO]
+ [TrainerPoolTier.COMMON]: [Species.BRONZOR, Species.SWINUB, Species.YANMA, Species.LICKITUNG, Species.TANGELA, Species.MAGBY, Species.ELEKID, Species.SKORUPI, Species.ZUBAT, Species.MURKROW, Species.MAGIKARP, Species.VOLTORB],
+ [TrainerPoolTier.UNCOMMON]: [Species.HISUI_GROWLITHE, Species.HISUI_QWILFISH, Species.SNEASEL, Species.DUSKULL, Species.ROTOM, Species.HISUI_VOLTORB, Species.GLIGAR, Species.ABRA],
+ [TrainerPoolTier.RARE]: [Species.URSALUNA, Species.HISUI_LILLIGANT, Species.SPIRITOMB, Species.HISUI_SNEASEL]
};
}
case "plasma": {
return {
- [TrainerPoolTier.COMMON]: [Species.SCRAFTY, Species.LILLIPUP, Species.PURRLOIN, Species.FRILLISH, Species.VENIPEDE, Species.GOLETT, Species.TIMBURR, Species.DARUMAKA, Species.AMOONGUSS],
- [TrainerPoolTier.UNCOMMON]: [Species.PAWNIARD, Species.VULLABY, Species.ZORUA, Species.DRILBUR, Species.KLINK],
- [TrainerPoolTier.RARE]: [Species.DRUDDIGON, Species.BOUFFALANT, Species.AXEW, Species.DEINO, Species.DURANT]
+ [TrainerPoolTier.COMMON]: [Species.YAMASK, Species.ROGGENROLA, Species.JOLTIK, Species.TYMPOLE, Species.FRILLISH, Species.FERROSEED, Species.SANDILE, Species.TIMBURR, Species.DARUMAKA, Species.FOONGUS, Species.CUBCHOO, Species.VANILLITE],
+ [TrainerPoolTier.UNCOMMON]: [Species.PAWNIARD, Species.VULLABY, Species.ZORUA, Species.DRILBUR, Species.KLINK, Species.TYNAMO, Species.GALAR_DARUMAKA, Species.GOLETT, Species.MIENFOO, Species.DURANT, Species.SIGILYPH],
+ [TrainerPoolTier.RARE]: [Species.HISUI_ZORUA, Species.AXEW, Species.DEINO, Species.HISUI_BRAVIARY]
};
}
case "flare": {
return {
- [TrainerPoolTier.COMMON]: [Species.FLETCHLING, Species.LITLEO, Species.INKAY, Species.HELIOPTILE, Species.ELECTRIKE, Species.SKRELP, Species.GULPIN, Species.PURRLOIN, Species.POOCHYENA, Species.SCATTERBUG],
- [TrainerPoolTier.UNCOMMON]: [Species.LITWICK, Species.SNEASEL, Species.PANCHAM, Species.PAWNIARD],
- [TrainerPoolTier.RARE]: [Species.NOIVERN, Species.DRUDDIGON]
+ [TrainerPoolTier.COMMON]: [Species.FLETCHLING, Species.LITLEO, Species.INKAY, Species.HELIOPTILE, Species.ELECTRIKE, Species.SKORUPI, Species.PURRLOIN, Species.CLAWITZER, Species.PANCHAM, Species.ESPURR, Species.BUNNELBY],
+ [TrainerPoolTier.UNCOMMON]: [Species.LITWICK, Species.SNEASEL, Species.PUMPKABOO, Species.PHANTUMP, Species.HONEDGE, Species.BINACLE, Species.BERGMITE, Species.HOUNDOUR, Species.SKRELP, Species.SLIGGOO],
+ [TrainerPoolTier.RARE]: [Species.NOIVERN, Species.HISUI_AVALUGG, Species.HISUI_SLIGGOO]
+ };
+ }
+ case "aether": {
+ return {
+ [TrainerPoolTier.COMMON]: [ Species.BRUXISH, Species.SLOWPOKE, Species.BALTOY, Species.EXEGGCUTE, Species.ABRA, Species.ALOLA_RAICHU, Species.ELGYEM, Species.NATU, Species.BLIPBUG, Species.GIRAFARIG, Species.ORANGURU],
+ [TrainerPoolTier.UNCOMMON]: [Species.GALAR_SLOWPOKE, Species.MEDITITE, Species.BELDUM, Species.HATENNA, Species.INKAY, Species.RALTS, Species.GALAR_MR_MIME],
+ [TrainerPoolTier.RARE]: [Species.ARMAROUGE, Species.HISUI_BRAVIARY, Species.PORYGON]
+ };
+ }
+ case "skull": {
+ return {
+ [TrainerPoolTier.COMMON]: [ Species.MAREANIE, Species.ALOLA_GRIMER, Species.GASTLY, Species.ZUBAT, Species.FOMANTIS, Species.VENIPEDE, Species.BUDEW, Species.KOFFING, Species.STUNKY, Species.CROAGUNK, Species.NIDORAN_F],
+ [TrainerPoolTier.UNCOMMON]: [Species.GALAR_SLOWPOKE, Species.SKORUPI, Species.PALDEA_WOOPER, Species.VULLABY, Species.HISUI_QWILFISH, Species.GLIMMET],
+ [TrainerPoolTier.RARE]: [Species.SKRELP, Species.HISUI_SNEASEL]
+ };
+ }
+ case "macro": {
+ return {
+ [TrainerPoolTier.COMMON]: [ Species.HATENNA, Species.FEEBAS, Species.BOUNSWEET, Species.SALANDIT, Species.GALAR_PONYTA, Species.GOTHITA, Species.FROSLASS, Species.VULPIX, Species.FRILLISH, Species.ODDISH, Species.SINISTEA],
+ [TrainerPoolTier.UNCOMMON]: [Species.VULLABY, Species.MAREANIE, Species.ALOLA_VULPIX, Species.TOGEPI, Species.GALAR_CORSOLA, Species.APPLIN],
+ [TrainerPoolTier.RARE]: [Species.TINKATINK, Species.HISUI_LILLIGANT]
};
}
}
@@ -965,7 +996,7 @@ function getRandomPartyMemberFunc(speciesPool: Species[], trainerSlot: TrainerSl
return (scene: BattleScene, level: integer, strength: PartyMemberStrength) => {
let species = Utils.randSeedItem(speciesPool);
if (!ignoreEvolution) {
- species = getPokemonSpecies(species).getTrainerSpeciesForLevel(level, true, strength);
+ species = getPokemonSpecies(species).getTrainerSpeciesForLevel(level, true, strength, scene.currentBattle.waveIndex);
}
return scene.addEnemyPokemon(getPokemonSpecies(species), level, trainerSlot, undefined, undefined, postProcess);
};
@@ -975,7 +1006,7 @@ function getSpeciesFilterRandomPartyMemberFunc(speciesFilter: PokemonSpeciesFilt
const originalSpeciesFilter = speciesFilter;
speciesFilter = (species: PokemonSpecies) => (allowLegendaries || (!species.legendary && !species.subLegendary && !species.mythical)) && !species.isTrainerForbidden() && originalSpeciesFilter(species);
return (scene: BattleScene, level: integer, strength: PartyMemberStrength) => {
- const ret = scene.addEnemyPokemon(getPokemonSpecies(scene.randomSpecies(scene.currentBattle.waveIndex, level, false, speciesFilter).getTrainerSpeciesForLevel(level, true, strength)), level, trainerSlot, undefined, undefined, postProcess);
+ const ret = scene.addEnemyPokemon(getPokemonSpecies(scene.randomSpecies(scene.currentBattle.waveIndex, level, false, speciesFilter).getTrainerSpeciesForLevel(level, true, strength, scene.currentBattle.waveIndex)), level, trainerSlot, undefined, undefined, postProcess);
return ret;
};
}
@@ -1297,9 +1328,9 @@ export const trainerConfigs: TrainerConfigs = {
),
[TrainerType.ROCKET_GRUNT]: new TrainerConfig(++t).setHasGenders("Rocket Grunt Female").setHasDouble("Rocket Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_rocket_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene))
.setSpeciesPools({
- [TrainerPoolTier.COMMON]: [Species.WEEDLE, Species.RATTATA, Species.EKANS, Species.SANDSHREW, Species.ZUBAT, Species.GEODUDE, Species.KOFFING, Species.GRIMER, Species.ODDISH],
- [TrainerPoolTier.UNCOMMON]: [Species.GYARADOS, Species.TAUROS, Species.SCYTHER, Species.CUBONE, Species.GROWLITHE, Species.MURKROW, Species.GASTLY, Species.EXEGGCUTE, Species.VOLTORB],
- [TrainerPoolTier.RARE]: [Species.PORYGON, Species.ALOLA_RATTATA, Species.ALOLA_SANDSHREW, Species.ALOLA_MEOWTH, Species.ALOLA_GRIMER, Species.ALOLA_GEODUDE],
+ [TrainerPoolTier.COMMON]: [Species.WEEDLE, Species.RATTATA, Species.EKANS, Species.SANDSHREW, Species.ZUBAT, Species.GEODUDE, Species.KOFFING, Species.GRIMER, Species.ODDISH, Species.SLOWPOKE],
+ [TrainerPoolTier.UNCOMMON]: [Species.GYARADOS, Species.LICKITUNG, Species.TAUROS, Species.MANKEY, Species.SCYTHER, Species.ELEKID, Species.MAGBY, Species.CUBONE, Species.GROWLITHE, Species.MURKROW, Species.GASTLY, Species.EXEGGCUTE, Species.VOLTORB, Species.MAGNEMITE],
+ [TrainerPoolTier.RARE]: [Species.PORYGON, Species.ALOLA_RATTATA, Species.ALOLA_SANDSHREW, Species.ALOLA_MEOWTH, Species.ALOLA_GRIMER, Species.ALOLA_GEODUDE, Species.PALDEA_TAUROS, Species.OMANYTE, Species.KABUTO],
[TrainerPoolTier.SUPER_RARE]: [Species.DRATINI, Species.LARVITAR]
}),
[TrainerType.ARCHER]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("rocket_admin", "rocket", [Species.HOUNDOOM]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_rocket_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
@@ -1308,52 +1339,75 @@ export const trainerConfigs: TrainerConfigs = {
[TrainerType.PETREL]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("rocket_admin", "rocket", [Species.WEEZING]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_rocket_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
[TrainerType.MAGMA_GRUNT]: new TrainerConfig(++t).setHasGenders("Magma Grunt Female").setHasDouble("Magma Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene))
.setSpeciesPools({
- [TrainerPoolTier.COMMON]: [Species.SLUGMA, Species.POOCHYENA, Species.NUMEL, Species.ZIGZAGOON, Species.DIGLETT, Species.MAGBY, Species.TORKOAL, Species.BALTOY, Species.BARBOACH],
- [TrainerPoolTier.UNCOMMON]: [Species.SOLROCK, Species.HIPPOPOTAS, Species.SANDACONDA, Species.PHANPY, Species.SWINUB, Species.GLIGAR],
- [TrainerPoolTier.RARE]: [Species.TRAPINCH, Species.HEATMOR],
- [TrainerPoolTier.SUPER_RARE]: [Species.TURTONATOR, Species.CHARCADET]
+ [TrainerPoolTier.COMMON]: [Species.SLUGMA, Species.POOCHYENA, Species.NUMEL, Species.ZIGZAGOON, Species.DIGLETT, Species.MAGBY, Species.TORKOAL, Species.GROWLITHE, Species.BALTOY],
+ [TrainerPoolTier.UNCOMMON]: [Species.SOLROCK, Species.HIPPOPOTAS, Species.SANDACONDA, Species.PHANPY, Species.ROLYCOLY, Species.GLIGAR, Species.RHYHORN, Species.HEATMOR],
+ [TrainerPoolTier.RARE]: [Species.TRAPINCH, Species.LILEEP, Species.ANORITH, Species.HISUI_GROWLITHE, Species.TURTONATOR, Species.ARON],
+ [TrainerPoolTier.SUPER_RARE]: [Species.CAPSAKID, Species.CHARCADET]
}),
[TrainerType.TABITHA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("magma_admin", "magma", [Species.CAMERUPT]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
[TrainerType.COURTNEY]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("magma_admin_female", "magma", [Species.CAMERUPT]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
[TrainerType.AQUA_GRUNT]: new TrainerConfig(++t).setHasGenders("Aqua Grunt Female").setHasDouble("Aqua Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene))
.setSpeciesPools({
- [TrainerPoolTier.COMMON]: [Species.CARVANHA, Species.WAILMER, Species.ZIGZAGOON, Species.LOTAD, Species.CORPHISH, Species.SPHEAL],
- [TrainerPoolTier.UNCOMMON]: [Species.CLAMPERL, Species.CHINCHOU, Species.WOOPER, Species.WINGULL, Species.TENTACOOL, Species.QWILFISH],
- [TrainerPoolTier.RARE]: [Species.MANTINE, Species.BASCULEGION, Species.REMORAID, Species.ARROKUDA],
- [TrainerPoolTier.SUPER_RARE]: [Species.DONDOZO]
+ [TrainerPoolTier.COMMON]: [Species.CARVANHA, Species.WAILMER, Species.ZIGZAGOON, Species.LOTAD, Species.CORPHISH, Species.SPHEAL, Species.REMORAID, Species.QWILFISH, Species.BARBOACH],
+ [TrainerPoolTier.UNCOMMON]: [Species.CLAMPERL, Species.CHINCHOU, Species.WOOPER, Species.WINGULL, Species.TENTACOOL, Species.AZURILL, Species.CLOBBOPUS, Species.HORSEA],
+ [TrainerPoolTier.RARE]: [Species.MANTINE, Species.DHELMISE, Species.HISUI_QWILFISH, Species.ARROKUDA, Species.PALDEA_WOOPER, Species.SKRELP],
+ [TrainerPoolTier.SUPER_RARE]: [Species.DONDOZO, Species.BASCULEGION]
}),
[TrainerType.MATT]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("aqua_admin", "aqua", [Species.SHARPEDO]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
[TrainerType.SHELLY]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("aqua_admin_female", "aqua", [Species.SHARPEDO]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
[TrainerType.GALACTIC_GRUNT]: new TrainerConfig(++t).setHasGenders("Galactic Grunt Female").setHasDouble("Galactic Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene))
.setSpeciesPools({
- [TrainerPoolTier.COMMON]: [Species.GLAMEOW, Species.STUNKY, Species.CROAGUNK, Species.SHINX, Species.WURMPLE, Species.BRONZOR, Species.DRIFLOON, Species.BURMY],
- [TrainerPoolTier.UNCOMMON]: [Species.CARNIVINE, Species.GROWLITHE, Species.QWILFISH, Species.SNEASEL],
- [TrainerPoolTier.RARE]: [Species.HISUI_GROWLITHE, Species.HISUI_QWILFISH, Species.HISUI_SNEASEL],
- [TrainerPoolTier.SUPER_RARE]: [Species.HISUI_ZORUA, Species.HISUI_SLIGGOO]
+ [TrainerPoolTier.COMMON]: [Species.GLAMEOW, Species.STUNKY, Species.CROAGUNK, Species.SHINX, Species.WURMPLE, Species.BRONZOR, Species.DRIFLOON, Species.BURMY, Species.CARNIVINE],
+ [TrainerPoolTier.UNCOMMON]: [Species.LICKITUNG, Species.RHYHORN, Species.TANGELA, Species.ZUBAT, Species.YANMA, Species.SKORUPI, Species.GLIGAR, Species.SWINUB],
+ [TrainerPoolTier.RARE]: [Species.HISUI_GROWLITHE, Species.HISUI_QWILFISH, Species.SNEASEL, Species.ELEKID, Species.MAGBY, Species.DUSKULL],
+ [TrainerPoolTier.SUPER_RARE]: [Species.ROTOM, Species.SPIRITOMB, Species.HISUI_SNEASEL]
}),
-
- [TrainerType.JUPITER]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander_female", "galactic", [Species.SKUNTANK]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
- [TrainerType.MARS]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander_female", "galactic", [Species.PURUGLY]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
- [TrainerType.SATURN]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander", "galactic", [Species.TOXICROAK]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
+ [TrainerType.JUPITER]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander_female", "galactic", [Species.SKUNTANK]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
+ [TrainerType.MARS]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander_female", "galactic", [Species.PURUGLY]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
+ [TrainerType.SATURN]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander", "galactic", [Species.TOXICROAK]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
[TrainerType.PLASMA_GRUNT]: new TrainerConfig(++t).setHasGenders("Plasma Grunt Female").setHasDouble("Plasma Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_plasma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene))
.setSpeciesPools({
- [TrainerPoolTier.COMMON]: [Species.PATRAT, Species.LILLIPUP, Species.PURRLOIN, Species.SCRAFTY, Species.WOOBAT, Species.VANILLITE, Species.SANDILE, Species.TRUBBISH],
- [TrainerPoolTier.UNCOMMON]: [Species.FRILLISH, Species.VENIPEDE, Species.GOLETT, Species.TIMBURR, Species.DARUMAKA, Species.AMOONGUSS],
- [TrainerPoolTier.RARE]: [Species.PAWNIARD, Species.VULLABY, Species.ZORUA, Species.DRILBUR, Species.KLINK],
- [TrainerPoolTier.SUPER_RARE]: [Species.DRUDDIGON, Species.BOUFFALANT, Species.AXEW, Species.DEINO, Species.DURANT]
+ [TrainerPoolTier.COMMON]: [Species.PATRAT, Species.LILLIPUP, Species.PURRLOIN, Species.SCRAFTY, Species.WOOBAT, Species.VANILLITE, Species.SANDILE, Species.TRUBBISH, Species.TYMPOLE],
+ [TrainerPoolTier.UNCOMMON]: [Species.FRILLISH, Species.VENIPEDE, Species.GOLETT, Species.TIMBURR, Species.DARUMAKA, Species.FOONGUS, Species.JOLTIK],
+ [TrainerPoolTier.RARE]: [Species.PAWNIARD, Species.RUFFLET, Species.VULLABY, Species.ZORUA, Species.DRILBUR, Species.KLINK, Species.CUBCHOO, Species.MIENFOO, Species.DURANT, Species.BOUFFALANT],
+ [TrainerPoolTier.SUPER_RARE]: [Species.DRUDDIGON, Species.HISUI_ZORUA, Species.AXEW, Species.DEINO]
}),
[TrainerType.ZINZOLIN]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("plasma_sage", "plasma", [Species.CRYOGONAL]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_plasma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
[TrainerType.ROOD]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("plasma_sage", "plasma", [Species.SWOOBAT]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_plasma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
-
[TrainerType.FLARE_GRUNT]: new TrainerConfig(++t).setHasGenders("Flare Grunt Female").setHasDouble("Flare Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_flare_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene))
.setSpeciesPools({
- [TrainerPoolTier.COMMON]: [Species.FLETCHLING, Species.LITLEO, Species.PONYTA, Species.INKAY, Species.HOUNDOUR, Species.SKORUPI, Species.SCRAFTY, Species.CROAGUNK],
- [TrainerPoolTier.UNCOMMON]: [Species.HELIOPTILE, Species.ELECTRIKE, Species.SKRELP, Species.GULPIN, Species.PURRLOIN, Species.POOCHYENA, Species.SCATTERBUG],
- [TrainerPoolTier.RARE]: [Species.LITWICK, Species.SNEASEL, Species.PANCHAM, Species.PAWNIARD],
- [TrainerPoolTier.SUPER_RARE]: [Species.NOIVERN, Species.DRUDDIGON]
+ [TrainerPoolTier.COMMON]: [Species.FLETCHLING, Species.LITLEO, Species.PONYTA, Species.INKAY, Species.HOUNDOUR, Species.SKORUPI, Species.SCRAFTY, Species.CROAGUNK, Species.SCATTERBUG, Species.ESPURR],
+ [TrainerPoolTier.UNCOMMON]: [Species.HELIOPTILE, Species.ELECTRIKE, Species.SKRELP, Species.PANCHAM, Species.PURRLOIN, Species.POOCHYENA, Species.BINACLE, Species.CLAUNCHER, Species.PUMPKABOO, Species.PHANTUMP],
+ [TrainerPoolTier.RARE]: [Species.LITWICK, Species.SNEASEL, Species.PAWNIARD, Species.BERGMITE, Species.SLIGGOO],
+ [TrainerPoolTier.SUPER_RARE]: [Species.NOIVERN, Species.HISUI_SLIGGOO, Species.HISUI_AVALUGG]
}),
[TrainerType.BRYONY]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("flare_admin_female", "flare", [Species.LIEPARD]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_flare_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
[TrainerType.XEROSIC]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("flare_admin", "flare", [Species.MALAMAR]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_flare_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
+ [TrainerType.AETHER_GRUNT]: new TrainerConfig(++t).setHasGenders("Aether Grunt Female").setHasDouble("Aether Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aether_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene))
+ .setSpeciesPools({
+ [TrainerPoolTier.COMMON]: [ Species.PIKIPEK, Species.ROCKRUFF, Species.ALOLA_DIGLETT, Species.ALOLA_EXEGGUTOR, Species.YUNGOOS, Species.CORSOLA, Species.ALOLA_GEODUDE, Species.ALOLA_RAICHU, Species.BOUNSWEET, Species.LILLIPUP, Species.KOMALA, Species.MORELULL, Species.COMFEY, Species.TOGEDEMARU],
+ [TrainerPoolTier.UNCOMMON]: [ Species.POLIWAG, Species.STUFFUL, Species.ORANGURU, Species.PASSIMIAN, Species.BRUXISH, Species.MINIOR, Species.WISHIWASHI, Species.CRABRAWLER, Species.CUTIEFLY, Species.ORICORIO, Species.MUDBRAY, Species.PYUKUMUKU, Species.ALOLA_MAROWAK],
+ [TrainerPoolTier.RARE]: [ Species.GALAR_CORSOLA, Species.ALOLA_SANDSHREW, Species.ALOLA_VULPIX, Species.TURTONATOR, Species.DRAMPA],
+ [TrainerPoolTier.SUPER_RARE]: [Species.JANGMO_O, Species.PORYGON]
+ }),
+ [TrainerType.FABA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("aether_admin", "aether", [Species.HYPNO]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aether_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
+ [TrainerType.SKULL_GRUNT]: new TrainerConfig(++t).setHasGenders("Skull Grunt Female").setHasDouble("Skull Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_skull_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene))
+ .setSpeciesPools({
+ [TrainerPoolTier.COMMON]: [ Species.SALANDIT, Species.ALOLA_RATTATA, Species.EKANS, Species.ALOLA_MEOWTH, Species.SCRAGGY, Species.KOFFING, Species.ALOLA_GRIMER, Species.MAREANIE, Species.SPINARAK, Species.TRUBBISH],
+ [TrainerPoolTier.UNCOMMON]: [ Species.FOMANTIS, Species.SABLEYE, Species.SANDILE, Species.HOUNDOUR, Species.ALOLA_MAROWAK, Species.GASTLY, Species.PANCHAM, Species.DROWZEE, Species.ZUBAT, Species.VENIPEDE, Species.VULLABY],
+ [TrainerPoolTier.RARE]: [Species.SANDYGAST, Species.PAWNIARD, Species.MIMIKYU, Species.DHELMISE, Species.WISHIWASHI, Species.NYMBLE],
+ [TrainerPoolTier.SUPER_RARE]: [Species.GRUBBIN, Species.DEWPIDER]
+ }),
+ [TrainerType.PLUMERIA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("skull_admin", "skull", [Species.SALAZZLE]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_skull_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
+ [TrainerType.MACRO_GRUNT]: new TrainerConfig(++t).setHasGenders("Macro Grunt Female").setHasDouble("Macro Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_macro_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene))
+ .setSpeciesPools({
+ [TrainerPoolTier.COMMON]: [ Species.CUFANT, Species.GALAR_MEOWTH, Species.KLINK, Species.ROOKIDEE, Species.CRAMORANT, Species.GALAR_ZIGZAGOON, Species.SKWOVET, Species.STEELIX, Species.MAWILE, Species.FERROSEED],
+ [TrainerPoolTier.UNCOMMON]: [ Species.DRILBUR, Species.MAGNEMITE, Species.HATENNA, Species.ARROKUDA, Species.APPLIN, Species.GALAR_PONYTA, Species.GALAR_YAMASK, Species.SINISTEA, Species.RIOLU],
+ [TrainerPoolTier.RARE]: [Species.FALINKS, Species.BELDUM, Species.GALAR_FARFETCHD, Species.GALAR_MR_MIME, Species.HONEDGE, Species.SCIZOR, Species.GALAR_DARUMAKA],
+ [TrainerPoolTier.SUPER_RARE]: [Species.DURALUDON, Species.DREEPY]
+ }),
+ [TrainerType.OLEANA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("macro_admin", "macro", [Species.GARBODOR]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_oleana").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)),
+
[TrainerType.BROCK]: new TrainerConfig((t = TrainerType.BROCK)).initForGymLeader(signatureSpecies["BROCK"], true, Type.ROCK).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"),
[TrainerType.MISTY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MISTY"], false, Type.WATER).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"),
[TrainerType.LT_SURGE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["LT_SURGE"], true, Type.ELECTRIC).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"),
@@ -1644,10 +1698,10 @@ export const trainerConfigs: TrainerConfigs = {
[TrainerType.ROCKET_BOSS_GIOVANNI_1]: new TrainerConfig(t = TrainerType.ROCKET_BOSS_GIOVANNI_1).setName("Giovanni").initForEvilTeamLeader("Rocket Boss", []).setMixedBattleBgm("battle_rocket_boss").setVictoryBgm("victory_team_plasma")
.setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.PERSIAN, Species.ALOLA_PERSIAN]))
- .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.NIDOKING, Species.NIDOQUEEN]))
- .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.RHYPERIOR]))
- .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.DUGTRIO, Species.ALOLA_DUGTRIO]))
- .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.MAROWAK, Species.ALOLA_MAROWAK]))
+ .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.DUGTRIO, Species.ALOLA_DUGTRIO]))
+ .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.HONCHKROW]))
+ .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.NIDOKING, Species.NIDOQUEEN]))
+ .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.RHYPERIOR]))
.setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.KANGASKHAN], TrainerSlot.TRAINER, true, p => {
p.setBoss(true, 2);
p.generateAndPopulateMoveset();
@@ -1662,7 +1716,7 @@ export const trainerConfigs: TrainerConfigs = {
p.pokeball = PokeballType.ULTRA_BALL;
}))
.setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.HIPPOWDON]))
- .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.EXCADRILL]))
+ .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.EXCADRILL, Species.GARCHOMP]))
.setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.KANGASKHAN], TrainerSlot.TRAINER, true, p => {
p.setBoss(true, 2);
p.generateAndPopulateMoveset();
@@ -1670,7 +1724,7 @@ export const trainerConfigs: TrainerConfigs = {
p.formIndex = 1;
p.generateName();
}))
- .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.GASTRODON]))
+ .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.GASTRODON, Species.SEISMITOAD]))
.setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.MEWTWO], TrainerSlot.TRAINER, true, p => {
p.setBoss(true, 2);
p.generateAndPopulateMoveset();
@@ -1730,7 +1784,7 @@ export const trainerConfigs: TrainerConfigs = {
p.generateName();
})),
[TrainerType.ARCHIE_2]: new TrainerConfig(++t).setName("Archie").initForEvilTeamLeader("Aqua Boss", [], true).setMixedBattleBgm("battle_aqua_magma_boss").setVictoryBgm("victory_team_plasma")
- .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.KINGDRA, Species.LUDICOLO], TrainerSlot.TRAINER, true, p => {
+ .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.EMPOLEON, Species.LUDICOLO], TrainerSlot.TRAINER, true, p => {
p.setBoss(true, 2);
p.generateAndPopulateMoveset();
p.pokeball = PokeballType.ULTRA_BALL;
@@ -1743,9 +1797,9 @@ export const trainerConfigs: TrainerConfigs = {
p.generateAndPopulateMoveset();
p.abilityIndex = 2; // Swift Swim
}))
- .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.HUNTAIL, Species.GOREBYSS], TrainerSlot.TRAINER, true, p => {
+ .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.OVERQWIL ], TrainerSlot.TRAINER, true, p => {
p.generateAndPopulateMoveset();
- p.abilityIndex = 0; // Swift Swim
+ p.abilityIndex = 1; // Swift Swim
}))
.setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.SHARPEDO], TrainerSlot.TRAINER, true, p => {
p.setBoss(true, 2);
@@ -1760,11 +1814,11 @@ export const trainerConfigs: TrainerConfigs = {
p.pokeball = PokeballType.MASTER_BALL;
})),
[TrainerType.CYRUS]: new TrainerConfig(++t).setName("Cyrus").initForEvilTeamLeader("Galactic Boss", []).setMixedBattleBgm("battle_galactic_boss").setVictoryBgm("victory_team_plasma")
- .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.GYARADOS, Species.BASCULEGION]))
- .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.HONCHKROW, Species.HISUI_BRAVIARY]))
- .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.CROBAT, Species.OVERQWIL]))
- .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.AZELF, Species.UXIE, Species.MESPRIT]))
- .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.HOUNDOOM], TrainerSlot.TRAINER, true, p => {
+ .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.GYARADOS ]))
+ .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HONCHKROW, Species.HISUI_BRAVIARY ]))
+ .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.CROBAT, Species.GLISCOR ]))
+ .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.AZELF, Species.UXIE, Species.MESPRIT ]))
+ .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.HOUNDOOM ], TrainerSlot.TRAINER, true, p => {
p.generateAndPopulateMoveset();
p.pokeball = PokeballType.ULTRA_BALL;
p.formIndex = 1;
@@ -1788,7 +1842,7 @@ export const trainerConfigs: TrainerConfigs = {
p.formIndex = 1;
p.generateName();
}))
- .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.WEAVILE], TrainerSlot.TRAINER, true, p => {
+ .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.WEAVILE, Species.SNEASLER], TrainerSlot.TRAINER, true, p => {
p.setBoss(true, 2);
p.generateAndPopulateMoveset();
p.pokeball = PokeballType.ULTRA_BALL;
@@ -1810,15 +1864,20 @@ export const trainerConfigs: TrainerConfigs = {
p.pokeball = PokeballType.ULTRA_BALL;
})),
[TrainerType.GHETSIS_2]: new TrainerConfig(++t).setName("Ghetsis").initForEvilTeamLeader("Plasma Boss", [], true).setMixedBattleBgm("battle_plasma_boss").setVictoryBgm("victory_team_plasma")
- .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.SLITHER_WING, Species.IRON_MOTH], TrainerSlot.TRAINER, true, p => {
+ .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.GENESECT ], TrainerSlot.TRAINER, true, p => {
p.setBoss(true, 2);
p.generateAndPopulateMoveset();
- p.pokeball = PokeballType.ULTRA_BALL;
+ p.pokeball = PokeballType.MASTER_BALL;
+ p.formIndex = Utils.randSeedInt(5);
}))
- .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.DURANT]))
- .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.DARMANITAN, Species.GALAR_DARMANITAN]))
- .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.KINGAMBIT]))
- .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.HYDREIGON, Species.IRON_JUGULIS], TrainerSlot.TRAINER, true, p => {
+ .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.BASCULEGION, Species.JELLICENT ], TrainerSlot.TRAINER, true, p => {
+ p.generateAndPopulateMoveset();
+ p.gender = Gender.MALE;
+ p.formIndex = 0;
+ }))
+ .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.KINGAMBIT ]))
+ .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.VOLCARONA, Species.SLITHER_WING ]))
+ .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.HYDREIGON, Species.IRON_JUGULIS ], TrainerSlot.TRAINER, true, p => {
p.setBoss(true, 2);
p.generateAndPopulateMoveset();
p.pokeball = PokeballType.ULTRA_BALL;
@@ -1829,12 +1888,15 @@ export const trainerConfigs: TrainerConfigs = {
p.pokeball = PokeballType.MASTER_BALL;
})),
[TrainerType.LYSANDRE]: new TrainerConfig(++t).setName("Lysandre").initForEvilTeamLeader("Flare Boss", []).setMixedBattleBgm("battle_flare_boss").setVictoryBgm("victory_team_plasma")
- .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.MIENSHAO]))
- .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.HONCHKROW, Species.TALONFLAME]))
- .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.PYROAR]))
- .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.MILOTIC]))
- .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.HELIOLISK]))
- .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.GYARADOS], TrainerSlot.TRAINER, true, p => {
+ .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.MIENSHAO ]))
+ .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HONCHKROW, Species.TALONFLAME ]))
+ .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.PYROAR ], TrainerSlot.TRAINER, true, p => {
+ p.generateAndPopulateMoveset();
+ p.gender = Gender.MALE;
+ }))
+ .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.CLAWITZER, Species.DRAGALGE ]))
+ .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.HELIOLISK, Species.MALAMAR ]))
+ .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.GYARADOS ], TrainerSlot.TRAINER, true, p => {
p.setBoss(true, 2);
p.generateAndPopulateMoveset();
p.pokeball = PokeballType.ULTRA_BALL;
@@ -1847,10 +1909,13 @@ export const trainerConfigs: TrainerConfigs = {
p.generateAndPopulateMoveset();
p.pokeball = PokeballType.ULTRA_BALL;
}))
- .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.GHOLDENGO, Species.AEGISLASH]))
- .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.PYROAR]))
- .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.GOODRA, Species.HISUI_GOODRA]))
- .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.GYARADOS], TrainerSlot.TRAINER, true, p => {
+ .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PYROAR ], TrainerSlot.TRAINER, true, p => {
+ p.generateAndPopulateMoveset();
+ p.gender = Gender.MALE;
+ }))
+ .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.IRON_MOTH ]))
+ .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.GOODRA, Species.HISUI_GOODRA ]))
+ .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.GYARADOS ], TrainerSlot.TRAINER, true, p => {
p.setBoss(true, 2);
p.generateAndPopulateMoveset();
p.pokeball = PokeballType.ULTRA_BALL;
@@ -1862,4 +1927,111 @@ export const trainerConfigs: TrainerConfigs = {
p.generateAndPopulateMoveset();
p.pokeball = PokeballType.MASTER_BALL;
})),
+ [TrainerType.LUSAMINE]: new TrainerConfig(++t).setName("Lusamine").initForEvilTeamLeader("Aether Boss", []).setMixedBattleBgm("battle_aether_boss").setVictoryBgm("victory_team_plasma")
+ .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.CLEFABLE ]))
+ .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.LILLIGANT, Species.HISUI_LILLIGANT ]))
+ .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.MILOTIC, Species.PRIMARINA ]))
+ .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.GALAR_SLOWBRO, Species.GALAR_SLOWKING ]))
+ .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.BEWEAR ]))
+ .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.NIHILEGO ], TrainerSlot.TRAINER, true, p => {
+ p.setBoss(true, 2);
+ p.generateAndPopulateMoveset();
+ })),
+ [TrainerType.LUSAMINE_2]: new TrainerConfig(++t).setName("Lusamine").initForEvilTeamLeader("Aether Boss", [], true).setMixedBattleBgm("battle_aether_boss").setVictoryBgm("victory_team_plasma")
+ .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.CLEFABLE ], TrainerSlot.TRAINER, true, p => {
+ p.setBoss(true, 2);
+ p.generateAndPopulateMoveset();
+ }))
+ .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.MILOTIC, Species.PRIMARINA ]))
+ .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.PHEROMOSA ], TrainerSlot.TRAINER, true, p => {
+ p.generateAndPopulateMoveset();
+ p.pokeball = PokeballType.MASTER_BALL;
+ }))
+ .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.STAKATAKA, Species.CELESTEELA, Species.GUZZLORD ], TrainerSlot.TRAINER, true, p => {
+ p.generateAndPopulateMoveset();
+ p.pokeball = PokeballType.MASTER_BALL;
+ }))
+ .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.NIHILEGO ], TrainerSlot.TRAINER, true, p => {
+ p.setBoss(true, 2);
+ p.generateAndPopulateMoveset();
+ p.pokeball = PokeballType.MASTER_BALL;
+ }))
+ .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.NECROZMA ], TrainerSlot.TRAINER, true, p => {
+ p.setBoss(true, 2);
+ p.generateAndPopulateMoveset();
+ p.pokeball = PokeballType.MASTER_BALL;
+ })),
+ [TrainerType.GUZMA]: new TrainerConfig(++t).setName("Guzma").initForEvilTeamLeader("Skull Boss", []).setMixedBattleBgm("battle_skull_boss").setVictoryBgm("victory_team_plasma")
+ .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.LOKIX, Species.YANMEGA ]))
+ .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HERACROSS ]))
+ .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.SCIZOR, Species.KLEAVOR ]))
+ .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.GALVANTULA, Species.VIKAVOLT]))
+ .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.PINSIR ], TrainerSlot.TRAINER, true, p => {
+ p.generateAndPopulateMoveset();
+ p.formIndex = 1;
+ p.generateName();
+ }))
+ .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.GOLISOPOD ], TrainerSlot.TRAINER, true, p => {
+ p.setBoss(true, 2);
+ p.generateAndPopulateMoveset();
+ })),
+ [TrainerType.GUZMA_2]: new TrainerConfig(++t).setName("Guzma").initForEvilTeamLeader("Skull Boss", [], true).setMixedBattleBgm("battle_skull_boss").setVictoryBgm("victory_team_plasma")
+ .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.GOLISOPOD ], TrainerSlot.TRAINER, true, p => {
+ p.setBoss(true, 2);
+ p.generateAndPopulateMoveset();
+ p.abilityIndex = 2; //Anticipation
+ }))
+ .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HISUI_SAMUROTT, Species.CRAWDAUNT ], TrainerSlot.TRAINER, true, p => {
+ p.abilityIndex = 2; //Sharpness, Adaptability
+ }))
+ .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.SCIZOR, Species.KLEAVOR ]))
+ .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.PINSIR ], TrainerSlot.TRAINER, true, p => {
+ p.generateAndPopulateMoveset();
+ p.formIndex = 1;
+ p.generateName();
+ }))
+ .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.BUZZWOLE ], TrainerSlot.TRAINER, true, p => {
+ p.setBoss(true, 2);
+ p.generateAndPopulateMoveset();
+ p.pokeball = PokeballType.MASTER_BALL;
+ }))
+ .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.XURKITREE ], TrainerSlot.TRAINER, true, p => {
+ p.setBoss(true, 2);
+ p.generateAndPopulateMoveset();
+ p.pokeball = PokeballType.MASTER_BALL;
+ })),
+ [TrainerType.ROSE]: new TrainerConfig(++t).setName("Rose").initForEvilTeamLeader("Macro Boss", []).setMixedBattleBgm("battle_macro_boss").setVictoryBgm("victory_team_plasma")
+ .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.ARCHALUDON ]))
+ .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.FERROTHORN, Species.ESCAVALIER ]))
+ .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.SIRFETCHD, Species.MR_RIME ]))
+ .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.CORVIKNIGHT ]))
+ .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.PERRSERKER, Species.KLINKLANG ]))
+ .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.COPPERAJAH ], TrainerSlot.TRAINER, true, p => {
+ p.setBoss(true, 2);
+ p.generateAndPopulateMoveset();
+ p.formIndex = 1;
+ p.generateName();
+ })),
+ [TrainerType.ROSE_2]: new TrainerConfig(++t).setName("Rose").initForEvilTeamLeader("Macro Boss", [], true).setMixedBattleBgm("battle_macro_boss").setVictoryBgm("victory_team_plasma")
+ .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.ARCHALUDON ], TrainerSlot.TRAINER, true, p => {
+ p.setBoss(true, 2);
+ p.generateAndPopulateMoveset();
+ }))
+ .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.AEGISLASH, Species.GHOLDENGO ]))
+ .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.DRACOVISH, Species.DRACOZOLT ], TrainerSlot.TRAINER, true, p => {
+ p.generateAndPopulateMoveset();
+ p.abilityIndex = 1; //Strong Jaw, Hustle
+ }))
+ .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.MELMETAL ]))
+ .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.GALAR_ARTICUNO, Species.GALAR_ZAPDOS, Species.GALAR_MOLTRES ], TrainerSlot.TRAINER, true, p => {
+ p.setBoss(true, 2);
+ p.generateAndPopulateMoveset();
+ p.pokeball = PokeballType.MASTER_BALL;
+ }))
+ .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.COPPERAJAH ], TrainerSlot.TRAINER, true, p => {
+ p.setBoss(true, 2);
+ p.generateAndPopulateMoveset();
+ p.formIndex = 1;
+ p.generateName();
+ })),
};
diff --git a/src/data/type.ts b/src/data/type.ts
index 7a9f7f3605e..47bea8dd72b 100644
--- a/src/data/type.ts
+++ b/src/data/type.ts
@@ -23,7 +23,7 @@ export enum Type {
export type TypeDamageMultiplier = 0 | 0.125 | 0.25 | 0.5 | 1 | 2 | 4 | 8;
-export function getTypeDamageMultiplier(attackType: integer, defType: integer): TypeDamageMultiplier {
+export function getTypeDamageMultiplier(attackType: Type, defType: Type): TypeDamageMultiplier {
if (attackType === Type.UNKNOWN || defType === Type.UNKNOWN) {
return 1;
}
@@ -33,26 +33,10 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
switch (attackType) {
case Type.FIGHTING:
return 2;
- case Type.NORMAL:
- case Type.FLYING:
- case Type.POISON:
- case Type.GROUND:
- case Type.ROCK:
- case Type.BUG:
- case Type.STEEL:
- case Type.FIRE:
- case Type.WATER:
- case Type.GRASS:
- case Type.ELECTRIC:
- case Type.PSYCHIC:
- case Type.ICE:
- case Type.DRAGON:
- case Type.DARK:
- case Type.FAIRY:
- return 1;
case Type.GHOST:
- default:
return 0;
+ default:
+ return 1;
}
case Type.FIGHTING:
switch (attackType) {
@@ -60,25 +44,12 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.PSYCHIC:
case Type.FAIRY:
return 2;
- case Type.NORMAL:
- case Type.FIGHTING:
- case Type.POISON:
- case Type.GROUND:
- case Type.GHOST:
- case Type.STEEL:
- case Type.FIRE:
- case Type.WATER:
- case Type.GRASS:
- case Type.ELECTRIC:
- case Type.ICE:
- case Type.DRAGON:
- return 1;
case Type.ROCK:
case Type.BUG:
case Type.DARK:
return 0.5;
default:
- return 0;
+ return 1;
}
case Type.FLYING:
switch (attackType) {
@@ -86,43 +57,20 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.ELECTRIC:
case Type.ICE:
return 2;
- case Type.NORMAL:
- case Type.FLYING:
- case Type.POISON:
- case Type.GHOST:
- case Type.STEEL:
- case Type.FIRE:
- case Type.WATER:
- case Type.PSYCHIC:
- case Type.DRAGON:
- case Type.DARK:
- case Type.FAIRY:
- return 1;
case Type.FIGHTING:
case Type.BUG:
case Type.GRASS:
return 0.5;
case Type.GROUND:
- default:
return 0;
+ default:
+ return 1;
}
case Type.POISON:
switch (attackType) {
case Type.GROUND:
case Type.PSYCHIC:
return 2;
- case Type.NORMAL:
- case Type.FLYING:
- case Type.ROCK:
- case Type.GHOST:
- case Type.STEEL:
- case Type.FIRE:
- case Type.WATER:
- case Type.ELECTRIC:
- case Type.ICE:
- case Type.DRAGON:
- case Type.DARK:
- return 1;
case Type.FIGHTING:
case Type.POISON:
case Type.BUG:
@@ -130,7 +78,7 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.FAIRY:
return 0.5;
default:
- return 0;
+ return 1;
}
case Type.GROUND:
switch (attackType) {
@@ -138,25 +86,13 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.GRASS:
case Type.ICE:
return 2;
- case Type.NORMAL:
- case Type.FIGHTING:
- case Type.FLYING:
- case Type.GROUND:
- case Type.BUG:
- case Type.GHOST:
- case Type.STEEL:
- case Type.FIRE:
- case Type.PSYCHIC:
- case Type.DRAGON:
- case Type.DARK:
- case Type.FAIRY:
- return 1;
case Type.POISON:
case Type.ROCK:
return 0.5;
case Type.ELECTRIC:
- default:
return 0;
+ default:
+ return 1;
}
case Type.ROCK:
switch (attackType) {
@@ -166,23 +102,13 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.WATER:
case Type.GRASS:
return 2;
- case Type.ROCK:
- case Type.BUG:
- case Type.GHOST:
- case Type.ELECTRIC:
- case Type.PSYCHIC:
- case Type.ICE:
- case Type.DRAGON:
- case Type.DARK:
- case Type.FAIRY:
- return 1;
case Type.NORMAL:
case Type.FLYING:
case Type.POISON:
case Type.FIRE:
return 0.5;
default:
- return 0;
+ return 1;
}
case Type.BUG:
switch (attackType) {
@@ -190,51 +116,26 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.ROCK:
case Type.FIRE:
return 2;
- case Type.NORMAL:
- case Type.POISON:
- case Type.BUG:
- case Type.GHOST:
- case Type.STEEL:
- case Type.WATER:
- case Type.ELECTRIC:
- case Type.PSYCHIC:
- case Type.ICE:
- case Type.DRAGON:
- case Type.DARK:
- case Type.FAIRY:
- return 1;
case Type.FIGHTING:
case Type.GROUND:
case Type.GRASS:
return 0.5;
default:
- return 0;
+ return 1;
}
case Type.GHOST:
switch (attackType) {
case Type.GHOST:
case Type.DARK:
return 2;
- case Type.FLYING:
- case Type.GROUND:
- case Type.ROCK:
- case Type.STEEL:
- case Type.FIRE:
- case Type.WATER:
- case Type.GRASS:
- case Type.ELECTRIC:
- case Type.PSYCHIC:
- case Type.ICE:
- case Type.DRAGON:
- case Type.FAIRY:
- return 1;
case Type.POISON:
case Type.BUG:
return 0.5;
case Type.NORMAL:
case Type.FIGHTING:
- default:
return 0;
+ default:
+ return 1;
}
case Type.STEEL:
switch (attackType) {
@@ -242,11 +143,6 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.GROUND:
case Type.FIRE:
return 2;
- case Type.GHOST:
- case Type.WATER:
- case Type.ELECTRIC:
- case Type.DARK:
- return 1;
case Type.NORMAL:
case Type.FLYING:
case Type.ROCK:
@@ -259,8 +155,9 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.FAIRY:
return 0.5;
case Type.POISON:
- default:
return 0;
+ default:
+ return 1;
}
case Type.FIRE:
switch (attackType) {
@@ -268,16 +165,6 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.ROCK:
case Type.WATER:
return 2;
- case Type.NORMAL:
- case Type.FIGHTING:
- case Type.FLYING:
- case Type.POISON:
- case Type.GHOST:
- case Type.ELECTRIC:
- case Type.PSYCHIC:
- case Type.DRAGON:
- case Type.DARK:
- return 1;
case Type.BUG:
case Type.STEEL:
case Type.FIRE:
@@ -286,33 +173,20 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.FAIRY:
return 0.5;
default:
- return 0;
+ return 1;
}
case Type.WATER:
switch (attackType) {
case Type.GRASS:
case Type.ELECTRIC:
return 2;
- case Type.NORMAL:
- case Type.FIGHTING:
- case Type.FLYING:
- case Type.POISON:
- case Type.GROUND:
- case Type.ROCK:
- case Type.BUG:
- case Type.GHOST:
- case Type.PSYCHIC:
- case Type.DRAGON:
- case Type.DARK:
- case Type.FAIRY:
- return 1;
case Type.STEEL:
case Type.FIRE:
case Type.WATER:
case Type.ICE:
return 0.5;
default:
- return 0;
+ return 1;
}
case Type.GRASS:
switch (attackType) {
@@ -322,49 +196,24 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.FIRE:
case Type.ICE:
return 2;
- case Type.NORMAL:
- case Type.FIGHTING:
- case Type.ROCK:
- case Type.GHOST:
- case Type.STEEL:
- case Type.PSYCHIC:
- case Type.DRAGON:
- case Type.DARK:
- case Type.FAIRY:
- return 1;
case Type.GROUND:
case Type.WATER:
case Type.GRASS:
case Type.ELECTRIC:
return 0.5;
default:
- return 0;
+ return 1;
}
case Type.ELECTRIC:
switch (attackType) {
case Type.GROUND:
return 2;
- case Type.NORMAL:
- case Type.FIGHTING:
- case Type.POISON:
- case Type.ROCK:
- case Type.BUG:
- case Type.GHOST:
- case Type.FIRE:
- case Type.WATER:
- case Type.GRASS:
- case Type.PSYCHIC:
- case Type.ICE:
- case Type.DRAGON:
- case Type.DARK:
- case Type.FAIRY:
- return 1;
case Type.FLYING:
case Type.STEEL:
case Type.ELECTRIC:
return 0.5;
default:
- return 0;
+ return 1;
}
case Type.PSYCHIC:
switch (attackType) {
@@ -372,25 +221,11 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.GHOST:
case Type.DARK:
return 2;
- case Type.NORMAL:
- case Type.FLYING:
- case Type.POISON:
- case Type.GROUND:
- case Type.ROCK:
- case Type.STEEL:
- case Type.FIRE:
- case Type.WATER:
- case Type.GRASS:
- case Type.ELECTRIC:
- case Type.ICE:
- case Type.DRAGON:
- case Type.FAIRY:
- return 1;
case Type.FIGHTING:
case Type.PSYCHIC:
return 0.5;
default:
- return 0;
+ return 1;
}
case Type.ICE:
switch (attackType) {
@@ -399,24 +234,10 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.STEEL:
case Type.FIRE:
return 2;
- case Type.NORMAL:
- case Type.FLYING:
- case Type.POISON:
- case Type.GROUND:
- case Type.BUG:
- case Type.GHOST:
- case Type.WATER:
- case Type.GRASS:
- case Type.ELECTRIC:
- case Type.PSYCHIC:
- case Type.DRAGON:
- case Type.DARK:
- case Type.FAIRY:
- return 1;
case Type.ICE:
return 0.5;
default:
- return 0;
+ return 1;
}
case Type.DRAGON:
switch (attackType) {
@@ -424,25 +245,13 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.DRAGON:
case Type.FAIRY:
return 2;
- case Type.NORMAL:
- case Type.FIGHTING:
- case Type.FLYING:
- case Type.POISON:
- case Type.GROUND:
- case Type.ROCK:
- case Type.BUG:
- case Type.GHOST:
- case Type.STEEL:
- case Type.PSYCHIC:
- case Type.DARK:
- return 1;
case Type.FIRE:
case Type.WATER:
case Type.GRASS:
case Type.ELECTRIC:
return 0.5;
default:
- return 0;
+ return 1;
}
case Type.DARK:
switch (attackType) {
@@ -450,106 +259,33 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.BUG:
case Type.FAIRY:
return 2;
- case Type.NORMAL:
- case Type.FLYING:
- case Type.POISON:
- case Type.GROUND:
- case Type.ROCK:
- case Type.STEEL:
- case Type.FIRE:
- case Type.WATER:
- case Type.GRASS:
- case Type.ELECTRIC:
- case Type.ICE:
- case Type.DRAGON:
- return 1;
case Type.GHOST:
case Type.DARK:
return 0.5;
case Type.PSYCHIC:
- default:
return 0;
+ default:
+ return 1;
}
case Type.FAIRY:
switch (attackType) {
case Type.POISON:
case Type.STEEL:
return 2;
- case Type.NORMAL:
- case Type.FLYING:
- case Type.GROUND:
- case Type.ROCK:
- case Type.GHOST:
- case Type.FIRE:
- case Type.WATER:
- case Type.GRASS:
- case Type.ELECTRIC:
- case Type.PSYCHIC:
- case Type.ICE:
- case Type.FAIRY:
- return 1;
case Type.FIGHTING:
case Type.BUG:
case Type.DARK:
return 0.5;
case Type.DRAGON:
- default:
return 0;
+ default:
+ return 1;
}
case Type.STELLAR:
return 1;
}
- return 0;
-}
-
-/**
- * Retrieve the types resisting a given type
- * @returns An array populated with Types, or an empty array if no resistances exist (Unknown or Stellar type)
- */
-export function getTypeResistances(type: number): Type[] {
- switch (type) {
- case Type.NORMAL:
- return [Type.ROCK, Type.STEEL, Type.GHOST];
- case Type.FIGHTING:
- return [Type.FLYING, Type.POISON, Type.BUG, Type.PSYCHIC, Type.FAIRY, Type.GHOST];
- case Type.FLYING:
- return [Type.ROCK, Type.ELECTRIC, Type.STEEL];
- case Type.POISON:
- return [Type.POISON, Type.GROUND, Type.ROCK, Type.GHOST, Type.STEEL];
- case Type.GROUND:
- return [Type.BUG, Type.GRASS, Type.FLYING];
- case Type.ROCK:
- return [Type.FIGHTING, Type.GROUND, Type.STEEL];
- case Type.BUG:
- return [Type.FIGHTING, Type.FLYING, Type.POISON, Type.GHOST, Type.STEEL, Type.FIRE, Type.FAIRY];
- case Type.GHOST:
- return [Type.DARK, Type.NORMAL];
- case Type.STEEL:
- return [Type.STEEL, Type.FIRE, Type.WATER, Type.ELECTRIC];
- case Type.FIRE:
- return [Type.ROCK, Type.FIRE, Type.WATER, Type.DRAGON];
- case Type.WATER:
- return [Type.WATER, Type.GRASS, Type.DRAGON];
- case Type.GRASS:
- return [Type.FLYING, Type.POISON, Type.BUG, Type.STEEL, Type.FIRE, Type.GRASS, Type.DRAGON];
- case Type.ELECTRIC:
- return [Type.GRASS, Type.ELECTRIC, Type.DRAGON, Type.GROUND];
- case Type.PSYCHIC:
- return [Type.STEEL, Type.PSYCHIC];
- case Type.ICE:
- return [Type.STEEL, Type.FIRE, Type.WATER, Type.ICE];
- case Type.DRAGON:
- return [Type.STEEL, Type.FAIRY];
- case Type.DARK:
- return [Type.FIGHTING, Type.DARK, Type.FAIRY];
- case Type.FAIRY:
- return [Type.POISON, Type.STEEL, Type.FIRE];
- case Type.UNKNOWN:
- case Type.STELLAR:
- default:
- return [];
- }
+ return 1;
}
/**
diff --git a/src/data/variant.ts b/src/data/variant.ts
index 48369d112db..b7a01a4be89 100644
--- a/src/data/variant.ts
+++ b/src/data/variant.ts
@@ -1,4 +1,4 @@
-import { VariantTier } from "#app/enums/variant-tier.js";
+import { VariantTier } from "#app/enums/variant-tier";
export type Variant = 0 | 1 | 2;
diff --git a/src/data/weather.ts b/src/data/weather.ts
index 2421f719e6e..afdd0a958cf 100644
--- a/src/data/weather.ts
+++ b/src/data/weather.ts
@@ -88,12 +88,14 @@ export class Weather {
return 1;
}
- isMoveWeatherCancelled(move: Move): boolean {
+ isMoveWeatherCancelled(user: Pokemon, move: Move): boolean {
+ const moveType = user.getMoveType(move);
+
switch (this.weatherType) {
case WeatherType.HARSH_SUN:
- return move instanceof AttackMove && move.type === Type.WATER;
+ return move instanceof AttackMove && moveType === Type.WATER;
case WeatherType.HEAVY_RAIN:
- return move instanceof AttackMove && move.type === Type.FIRE;
+ return move instanceof AttackMove && moveType === Type.FIRE;
}
return false;
diff --git a/src/enums/arena-tag-type.ts b/src/enums/arena-tag-type.ts
index 1265b815bf4..1c79750c91a 100644
--- a/src/enums/arena-tag-type.ts
+++ b/src/enums/arena-tag-type.ts
@@ -22,5 +22,6 @@ export enum ArenaTagType {
CRAFTY_SHIELD = "CRAFTY_SHIELD",
TAILWIND = "TAILWIND",
HAPPY_HOUR = "HAPPY_HOUR",
+ SAFEGUARD = "SAFEGUARD",
NO_CRIT = "NO_CRIT"
}
diff --git a/src/enums/battler-tag-type.ts b/src/enums/battler-tag-type.ts
index b133b442801..105f359df76 100644
--- a/src/enums/battler-tag-type.ts
+++ b/src/enums/battler-tag-type.ts
@@ -64,10 +64,18 @@ export enum BattlerTagType {
STOCKPILING = "STOCKPILING",
RECEIVE_DOUBLE_DAMAGE = "RECEIVE_DOUBLE_DAMAGE",
ALWAYS_GET_HIT = "ALWAYS_GET_HIT",
+ DISABLED = "DISABLED",
IGNORE_GHOST = "IGNORE_GHOST",
IGNORE_DARK = "IGNORE_DARK",
GULP_MISSILE_ARROKUDA = "GULP_MISSILE_ARROKUDA",
GULP_MISSILE_PIKACHU = "GULP_MISSILE_PIKACHU",
BEAK_BLAST_CHARGING = "BEAK_BLAST_CHARGING",
- SHELL_TRAP = "SHELL_TRAP"
+ SHELL_TRAP = "SHELL_TRAP",
+ DRAGON_CHEER = "DRAGON_CHEER",
+ NO_RETREAT = "NO_RETREAT",
+ GORILLA_TACTICS = "GORILLA_TACTICS",
+ THROAT_CHOPPED = "THROAT_CHOPPED",
+ TAR_SHOT = "TAR_SHOT",
+ BURNED_UP = "BURNED_UP",
+ DOUBLE_SHOCKED = "DOUBLE_SHOCKED",
}
diff --git a/src/enums/challenges.ts b/src/enums/challenges.ts
index 690e1cdc32d..c4dc7460dfe 100644
--- a/src/enums/challenges.ts
+++ b/src/enums/challenges.ts
@@ -3,5 +3,6 @@ export enum Challenges {
SINGLE_TYPE,
LOWER_MAX_STARTER_COST,
LOWER_STARTER_POINTS,
- FRESH_START
+ FRESH_START,
+ INVERSE_BATTLE,
}
diff --git a/src/enums/shop-cursor-target.ts b/src/enums/shop-cursor-target.ts
index d2f72fed0d6..11f524399b2 100644
--- a/src/enums/shop-cursor-target.ts
+++ b/src/enums/shop-cursor-target.ts
@@ -1,13 +1,13 @@
/**
- * Determines the cursor target when entering the shop phase.
+ * Determines the row cursor target when entering the shop phase.
*/
export enum ShopCursorTarget {
- /** Cursor points to Reroll */
+ /** Cursor points to Reroll row */
REROLL,
- /** Cursor points to Items */
- ITEMS,
- /** Cursor points to Shop */
+ /** Cursor points to Rewards row */
+ REWARDS,
+ /** Cursor points to Shop row */
SHOP,
- /** Cursor points to Check Team */
+ /** Cursor points to Check Team row */
CHECK_TEAM
}
diff --git a/src/enums/stat.ts b/src/enums/stat.ts
index a40319664d6..a12d53e8559 100644
--- a/src/enums/stat.ts
+++ b/src/enums/stat.ts
@@ -1,8 +1,75 @@
+/** Enum that comprises all possible stat-related attributes, in-battle and permanent, of a Pokemon. */
export enum Stat {
+ /** Hit Points */
HP = 0,
+ /** Attack */
ATK,
+ /** Defense */
DEF,
+ /** Special Attack */
SPATK,
+ /** Special Defense */
SPDEF,
+ /** Speed */
SPD,
+ /** Accuracy */
+ ACC,
+ /** Evasiveness */
+ EVA
+}
+
+/** A constant array comprised of the {@linkcode Stat} values that make up {@linkcode PermanentStat}. */
+export const PERMANENT_STATS = [ Stat.HP, Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ] as const;
+/** Type used to describe the core, permanent stats of a Pokemon. */
+export type PermanentStat = typeof PERMANENT_STATS[number];
+
+/** A constant array comprised of the {@linkcode Stat} values that make up {@linkcode EFfectiveStat}. */
+export const EFFECTIVE_STATS = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ] as const;
+/** Type used to describe the intersection of core stats and stats that have stages in battle. */
+export type EffectiveStat = typeof EFFECTIVE_STATS[number];
+
+/** A constant array comprised of {@linkcode Stat} the values that make up {@linkcode BattleStat}. */
+export const BATTLE_STATS = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD, Stat.ACC, Stat.EVA ] as const;
+/** Type used to describe the stats that have stages which can be incremented and decremented in battle. */
+export type BattleStat = typeof BATTLE_STATS[number];
+
+/** A constant array comprised of {@linkcode Stat} the values that make up {@linkcode TempBattleStat}. */
+export const TEMP_BATTLE_STATS = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD, Stat.ACC ] as const;
+/** Type used to describe the stats that have X item (`TEMP_STAT_STAGE_BOOSTER`) equivalents. */
+export type TempBattleStat = typeof TEMP_BATTLE_STATS[number];
+
+/**
+ * Provides the translation key corresponding to the amount of stat stages and whether those stat stages
+ * are positive or negative.
+ * @param stages the amount of stages
+ * @param isIncrease dictates a negative (`false`) or a positive (`true`) stat stage change
+ * @returns the translation key fitting the conditions described by {@linkcode stages} and {@linkcode isIncrease}
+ */
+export function getStatStageChangeDescriptionKey(stages: number, isIncrease: boolean) {
+ if (stages === 1) {
+ return isIncrease ? "battle:statRose" : "battle:statFell";
+ } else if (stages === 2) {
+ return isIncrease ? "battle:statSharplyRose" : "battle:statHarshlyFell";
+ } else if (stages <= 6) {
+ return isIncrease ? "battle:statRoseDrastically" : "battle:statSeverelyFell";
+ }
+ return isIncrease ? "battle:statWontGoAnyHigher" : "battle:statWontGoAnyLower";
+}
+
+/**
+ * Provides the translation key corresponding to a given stat which can be translated into its full name.
+ * @param stat the {@linkcode Stat} to be translated
+ * @returns the translation key corresponding to the given {@linkcode Stat}
+ */
+export function getStatKey(stat: Stat) {
+ return `pokemonInfo:Stat.${Stat[stat]}`;
+}
+
+/**
+ * Provides the translation key corresponding to a given stat which can be translated into its shortened name.
+ * @param stat the {@linkcode Stat} to be translated
+ * @returns the translation key corresponding to the given {@linkcode Stat}
+ */
+export function getShortenedStatKey(stat: PermanentStat) {
+ return `pokemonInfo:Stat.${Stat[stat]}shortened`;
}
diff --git a/src/enums/trainer-type.ts b/src/enums/trainer-type.ts
index 1d4d9579ee3..835a2c9d039 100644
--- a/src/enums/trainer-type.ts
+++ b/src/enums/trainer-type.ts
@@ -72,6 +72,12 @@ export enum TrainerType {
FLARE_GRUNT,
BRYONY,
XEROSIC,
+ AETHER_GRUNT,
+ FABA,
+ SKULL_GRUNT,
+ PLUMERIA,
+ MACRO_GRUNT,
+ OLEANA,
ROCKET_BOSS_GIOVANNI_1,
ROCKET_BOSS_GIOVANNI_2,
MAXIE,
@@ -84,6 +90,12 @@ export enum TrainerType {
GHETSIS_2,
LYSANDRE,
LYSANDRE_2,
+ LUSAMINE,
+ LUSAMINE_2,
+ GUZMA,
+ GUZMA_2,
+ ROSE,
+ ROSE_2,
BROCK = 200,
MISTY,
diff --git a/src/events/arena.ts b/src/events/arena.ts
index 9fbbe572601..c05e67d353c 100644
--- a/src/events/arena.ts
+++ b/src/events/arena.ts
@@ -1,7 +1,7 @@
-import { ArenaTagSide } from "#app/data/arena-tag.js";
+import { ArenaTagSide } from "#app/data/arena-tag";
import { ArenaTagType } from "#enums/arena-tag-type";
-import { TerrainType } from "#app/data/terrain.js";
-import { WeatherType } from "#app/data/weather.js";
+import { TerrainType } from "#app/data/terrain";
+import { WeatherType } from "#app/data/weather";
/** Alias for all {@linkcode ArenaEvent} type strings */
export enum ArenaEventType {
diff --git a/src/field/arena.ts b/src/field/arena.ts
index 7622b9a014f..9f0a9691dee 100644
--- a/src/field/arena.ts
+++ b/src/field/arena.ts
@@ -60,7 +60,7 @@ export class Arena {
this.scene.arenaBg.setTexture(`${biomeKey}_bg`);
this.scene.arenaBgTransition.setTexture(`${biomeKey}_bg`);
- // Redo this on initialise because during save/load the current wave isn't always
+ // Redo this on initialize because during save/load the current wave isn't always
// set correctly during construction
this.updatePoolsForTimeOfDay();
}
@@ -289,7 +289,7 @@ export class Arena {
/**
* Sets weather to the override specified in overrides.ts
- * @param weather new weather to set of type WeatherType
+ * @param weather new {@linkcode WeatherType} to set
* @returns true to force trySetWeather to return true
*/
trySetWeatherOverride(weather: WeatherType): boolean {
@@ -301,8 +301,8 @@ export class Arena {
/**
* Attempts to set a new weather to the battle
- * @param weather new weather to set of type WeatherType
- * @param hasPokemonSource is the new weather from a pokemon
+ * @param weather {@linkcode WeatherType} new {@linkcode WeatherType} to set
+ * @param hasPokemonSource boolean if the new weather is from a pokemon
* @returns true if new weather set, false if no weather provided or attempting to set the same weather as currently in use
*/
trySetWeather(weather: WeatherType, hasPokemonSource: boolean): boolean {
@@ -339,7 +339,10 @@ export class Arena {
*/
triggerWeatherBasedFormChanges(): void {
this.scene.getField(true).forEach( p => {
- if (p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM) {
+ const isCastformWithForecast = (p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM);
+ const isCherrimWithFlowerGift = (p.hasAbility(Abilities.FLOWER_GIFT) && p.species.speciesId === Species.CHERRIM);
+
+ if (isCastformWithForecast || isCherrimWithFlowerGift) {
new ShowAbilityPhase(this.scene, p.getBattlerIndex());
this.scene.triggerPokemonFormChange(p, SpeciesFormChangeWeatherTrigger);
}
@@ -351,7 +354,10 @@ export class Arena {
*/
triggerWeatherBasedFormChangesToNormal(): void {
this.scene.getField(true).forEach( p => {
- if (p.hasAbility(Abilities.FORECAST, false, true) && p.species.speciesId === Species.CASTFORM) {
+ const isCastformWithForecast = (p.hasAbility(Abilities.FORECAST, false, true) && p.species.speciesId === Species.CASTFORM);
+ const isCherrimWithFlowerGift = (p.hasAbility(Abilities.FLOWER_GIFT, false, true) && p.species.speciesId === Species.CHERRIM);
+
+ if (isCastformWithForecast || isCherrimWithFlowerGift) {
new ShowAbilityPhase(this.scene, p.getBattlerIndex());
return this.scene.triggerPokemonFormChange(p, SpeciesFormChangeRevertWeatherFormTrigger);
}
@@ -385,8 +391,8 @@ export class Arena {
return true;
}
- isMoveWeatherCancelled(move: Move) {
- return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(move);
+ isMoveWeatherCancelled(user: Pokemon, move: Move) {
+ return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(user, move);
}
isMoveTerrainCancelled(user: Pokemon, targets: BattlerIndex[], move: Move) {
@@ -567,6 +573,12 @@ export class Arena {
this.ignoreAbilities = ignoreAbilities;
}
+ /**
+ * Applies each `ArenaTag` in this Arena, based on which side (self, enemy, or both) is passed in as a parameter
+ * @param tagType Either an {@linkcode ArenaTagType} string, or an actual {@linkcode ArenaTag} class to filter which ones to apply
+ * @param side {@linkcode ArenaTagSide} which side's arena tags to apply
+ * @param args array of parameters that the called upon tags may need
+ */
applyTagsForSide(tagType: ArenaTagType | Constructor, side: ArenaTagSide, ...args: unknown[]): void {
let tags = typeof tagType === "string"
? this.tags.filter(t => t.tagType === tagType)
@@ -577,11 +589,28 @@ export class Arena {
tags.forEach(t => t.apply(this, args));
}
+ /**
+ * Applies the specified tag to both sides (ie: both user and trainer's tag that match the Tag specified)
+ * by calling {@linkcode applyTagsForSide()}
+ * @param tagType Either an {@linkcode ArenaTagType} string, or an actual {@linkcode ArenaTag} class to filter which ones to apply
+ * @param args array of parameters that the called upon tags may need
+ */
applyTags(tagType: ArenaTagType | Constructor, ...args: unknown[]): void {
this.applyTagsForSide(tagType, ArenaTagSide.BOTH, ...args);
}
- addTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, side: ArenaTagSide = ArenaTagSide.BOTH, quiet: boolean = false, targetIndex?: BattlerIndex): boolean {
+ /**
+ * Adds a new tag to the arena
+ * @param tagType {@linkcode ArenaTagType} the tag being added
+ * @param turnCount How many turns the tag lasts
+ * @param sourceMove {@linkcode Moves} the move the tag came from, or `undefined` if not from a move
+ * @param sourceId The ID of the pokemon in play the tag came from (see {@linkcode BattleScene.getPokemonById})
+ * @param side {@linkcode ArenaTagSide} which side(s) the tag applies to
+ * @param quiet If a message should be queued on screen to announce the tag being added
+ * @param targetIndex The {@linkcode BattlerIndex} of the target pokemon
+ * @returns `false` if there already exists a tag of this type in the Arena
+ */
+ addTag(tagType: ArenaTagType, turnCount: number, sourceMove: Moves | undefined, sourceId: number, side: ArenaTagSide = ArenaTagSide.BOTH, quiet: boolean = false, targetIndex?: BattlerIndex): boolean {
const existingTag = this.getTagOnSide(tagType, side);
if (existingTag) {
existingTag.onOverlap(this);
@@ -594,6 +623,7 @@ export class Arena {
return false;
}
+ // creates a new tag object
const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId, targetIndex, side);
if (newTag) {
this.tags.push(newTag);
@@ -607,6 +637,11 @@ export class Arena {
return true;
}
+ /**
+ * Attempts to get a tag from the Arena via {@linkcode getTagOnSide} that applies to both sides
+ * @param tagType The {@linkcode ArenaTagType} or {@linkcode ArenaTag} to get
+ * @returns either the {@linkcode ArenaTag}, or `undefined` if it isn't there
+ */
getTag(tagType: ArenaTagType | Constructor): ArenaTag | undefined {
return this.getTagOnSide(tagType, ArenaTagSide.BOTH);
}
@@ -615,16 +650,35 @@ export class Arena {
return !!this.getTag(tagType);
}
+ /**
+ * Attempts to get a tag from the Arena from a specific side (the tag passed in has to either apply to both sides, or the specific side only)
+ *
+ * eg: `MIST` only applies to the user's side, while `MUD_SPORT` applies to both user and enemy side
+ * @param tagType The {@linkcode ArenaTagType} or {@linkcode ArenaTag} to get
+ * @param side The {@linkcode ArenaTagSide} to look at
+ * @returns either the {@linkcode ArenaTag}, or `undefined` if it isn't there
+ */
getTagOnSide(tagType: ArenaTagType | Constructor, side: ArenaTagSide): ArenaTag | undefined {
return typeof(tagType) === "string"
? this.tags.find(t => t.tagType === tagType && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side))
: this.tags.find(t => t instanceof tagType && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side));
}
+ /**
+ * Uses {@linkcode findTagsOnSide} to filter (using the parameter function) for specific tags that apply to both sides
+ * @param tagPredicate a function mapping {@linkcode ArenaTag}s to `boolean`s
+ * @returns array of {@linkcode ArenaTag}s from which the Arena's tags return true and apply to both sides
+ */
findTags(tagPredicate: (t: ArenaTag) => boolean): ArenaTag[] {
return this.findTagsOnSide(tagPredicate, ArenaTagSide.BOTH);
}
+ /**
+ * Returns specific tags from the arena that pass the `tagPredicate` function passed in as a parameter, and apply to the given side
+ * @param tagPredicate a function mapping {@linkcode ArenaTag}s to `boolean`s
+ * @param side The {@linkcode ArenaTagSide} to look at
+ * @returns array of {@linkcode ArenaTag}s from which the Arena's tags return `true` and apply to the given side
+ */
findTagsOnSide(tagPredicate: (t: ArenaTag) => boolean, side: ArenaTagSide): ArenaTag[] {
return this.tags.filter(t => tagPredicate(t) && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side));
}
diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts
index 756ee2a44cd..566eecbfeb6 100644
--- a/src/field/pokemon.ts
+++ b/src/field/pokemon.ts
@@ -3,26 +3,24 @@ import BattleScene, { AnySound } from "../battle-scene";
import { Variant, VariantSet, variantColorCache } from "#app/data/variant";
import { variantData } from "#app/data/variant";
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "../ui/battle-info";
-import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr } from "../data/move";
+import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species";
import { Constructor } from "#app/utils";
import * as Utils from "../utils";
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from "../data/type";
import { getLevelTotalExp } from "../data/exp";
-import { Stat } from "../data/pokemon-stat";
-import { DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, PokemonBaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempBattleStatBoosterModifier, StatBoosterModifier, CritBoosterModifier, TerastallizeModifier } from "../modifier/modifier";
+import { Stat, type PermanentStat, type BattleStat, type EffectiveStat, PERMANENT_STATS, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
+import { DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, BaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempStatStageBoosterModifier, TempCritBoosterModifier, StatBoosterModifier, CritBoosterModifier, TerastallizeModifier } from "../modifier/modifier";
import { PokeballType } from "../data/pokeball";
import { Gender } from "../data/gender";
import { initMoveAnim, loadMoveAnimAssets } from "../data/battle-anims";
import { Status, StatusEffect, getRandomStatus } from "../data/status-effect";
import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from "../data/pokemon-evolutions";
import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "../data/tms";
-import { BattleStat } from "../data/battle-stat";
-import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, ExposedTag } from "../data/battler-tags";
+import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag } from "../data/battler-tags";
import { WeatherType } from "../data/weather";
-import { TempBattleStat } from "../data/temp-battle-stat";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "../data/arena-tag";
-import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldBattleStatMultiplierAbAttrs, FieldMultiplyBattleStatAbAttr, AddSecondStrikeAbAttr, IgnoreOpponentEvasionAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr } from "../data/ability";
+import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "../data/ability";
import PokemonData from "../system/pokemon-data";
import { BattlerIndex } from "../battle";
import { Mode } from "../ui/ui";
@@ -40,7 +38,7 @@ import Overrides from "#app/overrides";
import i18next from "i18next";
import { speciesEggMoves } from "../data/egg-moves";
import { ModifierTier } from "../modifier/modifier-tier";
-import { applyChallenges, ChallengeType } from "#app/data/challenge.js";
+import { applyChallenges, ChallengeType } from "#app/data/challenge";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattleSpec } from "#enums/battle-spec";
@@ -49,16 +47,18 @@ import { BerryType } from "#enums/berry-type";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { DamagePhase } from "#app/phases/damage-phase.js";
-import { FaintPhase } from "#app/phases/faint-phase.js";
-import { LearnMovePhase } from "#app/phases/learn-move-phase.js";
-import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
-import { MoveEndPhase } from "#app/phases/move-end-phase.js";
-import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase.js";
-import { StatChangePhase } from "#app/phases/stat-change-phase.js";
-import { SwitchSummonPhase } from "#app/phases/switch-summon-phase.js";
-import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase.js";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { DamagePhase } from "#app/phases/damage-phase";
+import { FaintPhase } from "#app/phases/faint-phase";
+import { LearnMovePhase } from "#app/phases/learn-move-phase";
+import { MoveEffectPhase } from "#app/phases/move-effect-phase";
+import { MoveEndPhase } from "#app/phases/move-end-phase";
+import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
+import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
+import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
+import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
+import { Challenges } from "#enums/challenges";
+import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
export enum FieldPosition {
CENTER,
@@ -118,6 +118,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
public maskEnabled: boolean;
public maskSprite: Phaser.GameObjects.Sprite | null;
+ public usedTMs: Moves[];
+
private shinySparkle: Phaser.GameObjects.Sprite;
constructor(scene: BattleScene, x: number, y: number, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData) {
@@ -132,9 +134,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
}
- const hasHiddenAbility = !Utils.randSeedInt(hiddenAbilityChance.value);
- const randAbilityIndex = Utils.randSeedInt(2);
-
this.species = species;
this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL;
this.level = level;
@@ -145,6 +144,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.abilityIndex = abilityIndex; // Use the provided ability index if it is defined
} else {
// If abilityIndex is not provided, determine it based on species and hidden ability
+ const hasHiddenAbility = !Utils.randSeedInt(hiddenAbilityChance.value);
+ const randAbilityIndex = Utils.randSeedInt(2);
if (species.abilityHidden && hasHiddenAbility) {
// If the species has a hidden ability and the hidden ability is present
this.abilityIndex = 2;
@@ -195,6 +196,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.fusionVariant = dataSource.fusionVariant || 0;
this.fusionGender = dataSource.fusionGender;
this.fusionLuck = dataSource.fusionLuck;
+ this.usedTMs = dataSource.usedTMs ?? [];
} else {
this.id = Utils.randSeedInt(4294967296);
this.ivs = ivs || Utils.getIvsFromId(this.id);
@@ -250,7 +252,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.shiny = false;
}
- this.calculateStats();
+ if (!dataSource) {
+ this.calculateStats();
+ }
}
@@ -671,49 +675,139 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
});
}
- getStat(stat: Stat): integer {
+ /**
+ * Retrieves the entire set of stats of the {@linkcode Pokemon}.
+ * @param bypassSummonData prefer actual stats (`true` by default) or in-battle overriden stats (`false`)
+ * @returns the numeric values of the {@linkcode Pokemon}'s stats
+ */
+ getStats(bypassSummonData: boolean = true): number[] {
+ if (!bypassSummonData && this.summonData?.stats) {
+ return this.summonData.stats;
+ }
+ return this.stats;
+ }
+
+ /**
+ * Retrieves the corresponding {@linkcode PermanentStat} of the {@linkcode Pokemon}.
+ * @param stat the desired {@linkcode PermanentStat}
+ * @param bypassSummonData prefer actual stats (`true` by default) or in-battle overridden stats (`false`)
+ * @returns the numeric value of the desired {@linkcode Stat}
+ */
+ getStat(stat: PermanentStat, bypassSummonData: boolean = true): number {
+ if (!bypassSummonData && this.summonData && (this.summonData.stats[stat] !== 0)) {
+ return this.summonData.stats[stat];
+ }
return this.stats[stat];
}
- getBattleStat(stat: Stat, opponent?: Pokemon, move?: Move, isCritical: boolean = false): integer {
- if (stat === Stat.HP) {
- return this.getStat(Stat.HP);
- }
- const battleStat = (stat - 1) as BattleStat;
- const statLevel = new Utils.IntegerHolder(this.summonData.battleStats[battleStat]);
- if (opponent) {
- if (isCritical) {
- switch (stat) {
- case Stat.ATK:
- case Stat.SPATK:
- statLevel.value = Math.max(statLevel.value, 0);
- break;
- case Stat.DEF:
- case Stat.SPDEF:
- statLevel.value = Math.min(statLevel.value, 0);
- break;
- }
- }
- applyAbAttrs(IgnoreOpponentStatChangesAbAttr, opponent, null, false, statLevel);
- if (move) {
- applyMoveAttrs(IgnoreOpponentStatChangesAttr, this, opponent, move, statLevel);
+ /**
+ * Writes the value to the corrseponding {@linkcode PermanentStat} of the {@linkcode Pokemon}.
+ *
+ * Note that this does nothing if {@linkcode value} is less than 0.
+ * @param stat the desired {@linkcode PermanentStat} to be overwritten
+ * @param value the desired numeric value
+ * @param bypassSummonData write to actual stats (`true` by default) or in-battle overridden stats (`false`)
+ */
+ setStat(stat: PermanentStat, value: number, bypassSummonData: boolean = true): void {
+ if (value >= 0) {
+ if (!bypassSummonData && this.summonData) {
+ this.summonData.stats[stat] = value;
+ } else {
+ this.stats[stat] = value;
}
}
- if (this.isPlayer()) {
- this.scene.applyModifiers(TempBattleStatBoosterModifier, this.isPlayer(), battleStat as integer as TempBattleStat, statLevel);
+ }
+
+ /**
+ * Retrieves the entire set of in-battle stat stages of the {@linkcode Pokemon}.
+ * @returns the numeric values of the {@linkcode Pokemon}'s in-battle stat stages if available, a fresh stat stage array otherwise
+ */
+ getStatStages(): number[] {
+ return this.summonData ? this.summonData.statStages : [ 0, 0, 0, 0, 0, 0, 0 ];
+ }
+
+ /**
+ * Retrieves the in-battle stage of the specified {@linkcode BattleStat}.
+ * @param stat the {@linkcode BattleStat} whose stage is desired
+ * @returns the stage of the desired {@linkcode BattleStat} if available, 0 otherwise
+ */
+ getStatStage(stat: BattleStat): number {
+ return this.summonData ? this.summonData.statStages[stat - 1] : 0;
+ }
+
+ /**
+ * Writes the value to the in-battle stage of the corresponding {@linkcode BattleStat} of the {@linkcode Pokemon}.
+ *
+ * Note that, if the value is not within a range of [-6, 6], it will be forced to the closest range bound.
+ * @param stat the {@linkcode BattleStat} whose stage is to be overwritten
+ * @param value the desired numeric value
+ */
+ setStatStage(stat: BattleStat, value: number): void {
+ if (this.summonData) {
+ if (value >= -6) {
+ this.summonData.statStages[stat - 1] = Math.min(value, 6);
+ } else {
+ this.summonData.statStages[stat - 1] = Math.max(value, -6);
+ }
}
- const statValue = new Utils.NumberHolder(this.getStat(stat));
+ }
+
+ /**
+ * Retrieves the critical-hit stage considering the move used and the Pokemon
+ * who used it.
+ * @param source the {@linkcode Pokemon} who using the move
+ * @param move the {@linkcode Move} being used
+ * @returns the final critical-hit stage value
+ */
+ getCritStage(source: Pokemon, move: Move): number {
+ const critStage = new Utils.IntegerHolder(0);
+ applyMoveAttrs(HighCritAttr, source, this, move, critStage);
+ this.scene.applyModifiers(CritBoosterModifier, source.isPlayer(), source, critStage);
+ this.scene.applyModifiers(TempCritBoosterModifier, source.isPlayer(), critStage);
+ const bonusCrit = new Utils.BooleanHolder(false);
+ //@ts-ignore
+ if (applyAbAttrs(BonusCritAbAttr, source, null, false, bonusCrit)) { // TODO: resolve ts-ignore. This is a promise. Checking a promise is bogus.
+ if (bonusCrit.value) {
+ critStage.value += 1;
+ }
+ }
+ const critBoostTag = source.getTag(CritBoostTag);
+ if (critBoostTag) {
+ if (critBoostTag instanceof DragonCheerTag) {
+ critStage.value += critBoostTag.typesOnAdd.includes(Type.DRAGON) ? 2 : 1;
+ } else {
+ critStage.value += 2;
+ }
+ }
+
+ console.log(`crit stage: +${critStage.value}`);
+ return critStage.value;
+ }
+
+ /**
+ * Calculates and retrieves the final value of a stat considering any held
+ * items, move effects, opponent abilities, and whether there was a critical
+ * hit.
+ * @param stat the desired {@linkcode EffectiveStat}
+ * @param opponent the target {@linkcode Pokemon}
+ * @param move the {@linkcode Move} being used
+ * @param isCritical determines whether a critical hit has occurred or not (`false` by default)
+ * @returns the final in-battle value of a stat
+ */
+ getEffectiveStat(stat: EffectiveStat, opponent?: Pokemon, move?: Move, isCritical: boolean = false): integer {
+ const statValue = new Utils.NumberHolder(this.getStat(stat, false));
this.scene.applyModifiers(StatBoosterModifier, this.isPlayer(), this, stat, statValue);
const fieldApplied = new Utils.BooleanHolder(false);
for (const pokemon of this.scene.getField(true)) {
- applyFieldBattleStatMultiplierAbAttrs(FieldMultiplyBattleStatAbAttr, pokemon, stat, statValue, this, fieldApplied);
+ applyFieldStatMultiplierAbAttrs(FieldMultiplyStatAbAttr, pokemon, stat, statValue, this, fieldApplied);
if (fieldApplied.value) {
break;
}
}
- applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this, battleStat, statValue);
- let ret = statValue.value * (Math.max(2, 2 + statLevel.value) / Math.max(2, 2 - statLevel.value));
+ applyStatMultiplierAbAttrs(StatMultiplierAbAttr, this, stat, statValue);
+ let ret = statValue.value * this.getStatStageMultiplier(stat, opponent, move, isCritical);
+
switch (stat) {
case Stat.ATK:
if (this.getTag(BattlerTagType.SLOW_START)) {
@@ -760,24 +854,25 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (!this.stats) {
this.stats = [ 0, 0, 0, 0, 0, 0 ];
}
- const baseStats = this.getSpeciesForm().baseStats.slice(0);
- if (this.fusionSpecies) {
- const fusionBaseStats = this.getFusionSpeciesForm().baseStats;
- for (let s = 0; s < this.stats.length; s++) {
+
+ // Get and manipulate base stats
+ const baseStats = this.getSpeciesForm(true).baseStats.slice();
+ if (this.isFusion()) {
+ const fusionBaseStats = this.getFusionSpeciesForm(true).baseStats;
+ for (const s of PERMANENT_STATS) {
baseStats[s] = Math.ceil((baseStats[s] + fusionBaseStats[s]) / 2);
}
} else if (this.scene.gameMode.isSplicedOnly) {
- for (let s = 0; s < this.stats.length; s++) {
+ for (const s of PERMANENT_STATS) {
baseStats[s] = Math.ceil(baseStats[s] / 2);
}
}
- this.scene.applyModifiers(PokemonBaseStatModifier, this.isPlayer(), this, baseStats);
- const stats = Utils.getEnumValues(Stat);
- for (const s of stats) {
- const isHp = s === Stat.HP;
- const baseStat = baseStats[s];
- let value = Math.floor(((2 * baseStat + this.ivs[s]) * this.level) * 0.01);
- if (isHp) {
+ this.scene.applyModifiers(BaseStatModifier, this.isPlayer(), this, baseStats);
+
+ // Using base stats, calculate and store stats one by one
+ for (const s of PERMANENT_STATS) {
+ let value = Math.floor(((2 * baseStats[s] + this.ivs[s]) * this.level) * 0.01);
+ if (s === Stat.HP) {
value = value + this.level + 10;
if (this.hasAbility(Abilities.WONDER_GUARD, false, true)) {
value = 1;
@@ -798,7 +893,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
value = Math.max(Math[natureStatMultiplier.value > 1 ? "ceil" : "floor"](value * natureStatMultiplier.value), 1);
}
}
- this.stats[s] = value;
+
+ this.setStat(s, value);
}
}
@@ -888,10 +984,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
: this.moveset;
// Overrides moveset based on arrays specified in overrides.ts
- const overrideArray: Array = this.isPlayer() ? Overrides.MOVESET_OVERRIDE : Overrides.OPP_MOVESET_OVERRIDE;
+ let overrideArray: Moves | Array = this.isPlayer() ? Overrides.MOVESET_OVERRIDE : Overrides.OPP_MOVESET_OVERRIDE;
+ if (!Array.isArray(overrideArray)) {
+ overrideArray = [overrideArray];
+ }
if (overrideArray.length > 0) {
+ if (!this.isPlayer()) {
+ this.moveset = [];
+ }
overrideArray.forEach((move: Moves, index: number) => {
- const ppUsed = this.moveset[index]?.ppUsed || 0;
+ const ppUsed = this.moveset[index]?.ppUsed ?? 0;
this.moveset[index] = new PokemonMove(move, Math.min(ppUsed, allMoves[move].pp));
});
}
@@ -933,7 +1035,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this.metBiome === -1 && !this.scene.gameMode.isFreshStartChallenge() && !this.scene.gameMode.isDaily) {
levelMoves = this.getUnlockedEggMoves().concat(levelMoves);
}
- return levelMoves.filter(lm => !this.moveset.some(m => m?.moveId === lm));
+ if (Array.isArray(this.usedTMs) && this.usedTMs.length > 0) {
+ levelMoves = this.usedTMs.filter(m => !levelMoves.includes(m)).concat(levelMoves);
+ }
+ levelMoves = levelMoves.filter(lm => !this.moveset.some(m => m?.moveId === lm));
+ return levelMoves;
}
/**
@@ -950,6 +1056,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const teraType = this.getTeraType();
if (teraType !== Type.UNKNOWN) {
types.push(teraType);
+ if (forDefend) {
+ return types;
+ }
}
}
@@ -1207,6 +1316,29 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return !!this.getTag(GroundedTag) || (!this.isOfType(Type.FLYING, true, true) && !this.hasAbility(Abilities.LEVITATE) && !this.getTag(BattlerTagType.MAGNET_RISEN) && !this.getTag(SemiInvulnerableTag));
}
+ /**
+ * Determines whether this Pokemon is prevented from running or switching due
+ * to effects from moves and/or abilities.
+ * @param trappedAbMessages `string[]` If defined, ability trigger messages
+ * (e.g. from Shadow Tag) are forwarded through this array.
+ * @param simulated `boolean` if `true`, applies abilities via simulated calls.
+ * @returns
+ */
+ isTrapped(trappedAbMessages: string[] = [], simulated: boolean = true): boolean {
+ if (this.isOfType(Type.GHOST)) {
+ return false;
+ }
+
+ const trappedByAbility = new Utils.BooleanHolder(false);
+ const opposingField = this.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField();
+
+ opposingField.forEach(opponent =>
+ applyCheckTrappedAbAttrs(CheckTrappedAbAttr, opponent, trappedByAbility, this, trappedAbMessages, simulated)
+ );
+
+ return (trappedByAbility.value || !!this.getTag(TrappedTag));
+ }
+
/**
* Calculates the type of a move when used by this Pokemon after
* type-changing move and ability attributes have applied.
@@ -1227,7 +1359,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/**
* Calculates the effectiveness of a move against the Pokémon.
- *
+ * This includes modifiers from move and ability attributes.
* @param source {@linkcode Pokemon} The attacking Pokémon.
* @param move {@linkcode Move} The move being used by the attacking Pokémon.
* @param ignoreAbility Whether to ignore abilities that might affect type effectiveness or immunity (defaults to `false`).
@@ -1247,10 +1379,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
: 1);
applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
- if (this.getTypes().find(t => move.isTypeImmune(source, this, t))) {
+ if (this.getTypes(true, true).find(t => move.isTypeImmune(source, this, t))) {
typeMultiplier.value = 0;
}
+ if (this.getTag(TarShotTag) && (this.getMoveType(move) === Type.FIRE)) {
+ typeMultiplier.value *= 2;
+ }
+
const cancelledHolder = cancelled ?? new Utils.BooleanHolder(false);
if (!ignoreAbility) {
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier);
@@ -1273,11 +1409,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
+ // Apply Tera Shell's effect to attacks after all immunities are accounted for
+ if (!ignoreAbility && move.category !== MoveCategory.STATUS) {
+ applyPreDefendAbAttrs(FullHpResistTypeAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier);
+ }
+
return (!cancelledHolder.value ? typeMultiplier.value : 0) as TypeDamageMultiplier;
}
/**
- * Calculates the type effectiveness multiplier for an attack type
+ * Calculates the move's type effectiveness multiplier based on the target's type/s.
* @param moveType {@linkcode Type} the type of the move being used
* @param source {@linkcode Pokemon} the Pokemon using the move
* @param ignoreStrongWinds whether or not this ignores strong winds (anticipation, forewarn, stealth rocks)
@@ -1301,26 +1442,33 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
let multiplier = types.map(defType => {
+ const multiplier = new Utils.NumberHolder(getTypeDamageMultiplier(moveType, defType));
+ applyChallenges(this.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, multiplier);
if (source) {
const ignoreImmunity = new Utils.BooleanHolder(false);
if (source.isActive(true) && source.hasAbilityWithAttr(IgnoreTypeImmunityAbAttr)) {
applyAbAttrs(IgnoreTypeImmunityAbAttr, source, ignoreImmunity, simulated, moveType, defType);
}
if (ignoreImmunity.value) {
- return 1;
+ if (multiplier.value === 0) {
+ return 1;
+ }
}
const exposedTags = this.findTags(tag => tag instanceof ExposedTag) as ExposedTag[];
if (exposedTags.some(t => t.ignoreImmunity(defType, moveType))) {
- return 1;
+ if (multiplier.value === 0) {
+ return 1;
+ }
}
}
-
- return getTypeDamageMultiplier(moveType, defType);
+ return multiplier.value;
}).reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier;
+ const typeMultiplierAgainstFlying = new Utils.NumberHolder(getTypeDamageMultiplier(moveType, Type.FLYING));
+ applyChallenges(this.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, typeMultiplierAgainstFlying);
// Handle strong winds lowering effectiveness of types super effective against pure flying
- if (!ignoreStrongWinds && arena.weather?.weatherType === WeatherType.STRONG_WINDS && !arena.weather.isEffectSuppressed(this.scene) && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2) {
+ if (!ignoreStrongWinds && arena.weather?.weatherType === WeatherType.STRONG_WINDS && !arena.weather.isEffectSuppressed(this.scene) && this.isOfType(Type.FLYING) && typeMultiplierAgainstFlying.value === 2) {
multiplier /= 2;
if (!simulated) {
this.scene.queueMessage(i18next.t("weather:strongWindsEffectMessage"));
@@ -1339,7 +1487,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const types = this.getTypes(true);
const enemyTypes = opponent.getTypes(true, true);
/** Is this Pokemon faster than the opponent? */
- const outspeed = (this.isActive(true) ? this.getBattleStat(Stat.SPD, opponent) : this.getStat(Stat.SPD)) >= opponent.getBattleStat(Stat.SPD, this);
+ const outspeed = (this.isActive(true) ? this.getEffectiveStat(Stat.SPD, opponent) : this.getStat(Stat.SPD, false)) >= opponent.getEffectiveStat(Stat.SPD, this);
/**
* Based on how effective this Pokemon's types are offensively against the opponent's types.
* This score is increased by 25 percent if this Pokemon is faster than the opponent.
@@ -1495,13 +1643,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
/**
- * Function that tries to set a Pokemon shiny based on the trainer's trainer ID and secret ID
+ * Function that tries to set a Pokemon shiny based on the trainer's trainer ID and secret ID.
* Endless Pokemon in the end biome are unable to be set to shiny
*
- * The exact mechanic is that it calculates E as the XOR of the player's trainer ID and secret ID
- * F is calculated as the XOR of the first 16 bits of the Pokemon's ID with the last 16 bits
- * The XOR of E and F are then compared to the thresholdOverride (default case 32) to see whether or not to generate a shiny
- * @param thresholdOverride number that is divided by 2^16 (65536) to get the shiny chance
+ * The exact mechanic is that it calculates E as the XOR of the player's trainer ID and secret ID.
+ * F is calculated as the XOR of the first 16 bits of the Pokemon's ID with the last 16 bits.
+ * The XOR of E and F are then compared to the {@linkcode shinyThreshold} (or {@linkcode thresholdOverride} if set) to see whether or not to generate a shiny.
+ * The base shiny odds are {@linkcode baseShinyChance} / 65536
+ * @param thresholdOverride number that is divided by 2^16 (65536) to get the shiny chance, overrides {@linkcode shinyThreshold} if set (bypassing shiny rate modifiers such as Shiny Charm)
* @returns true if the Pokemon has been set as a shiny, false otherwise
*/
trySetShiny(thresholdOverride?: integer): boolean {
@@ -1516,7 +1665,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const E = this.scene.gameData.trainerId ^ this.scene.gameData.secretId;
const F = rand1 ^ rand2;
- const shinyThreshold = new Utils.IntegerHolder(32);
+ /** `64/65536 -> 1/1024` */
+ const baseShinyChance = 64;
+ const shinyThreshold = new Utils.IntegerHolder(baseShinyChance);
if (thresholdOverride === undefined) {
if (this.scene.eventManager.isEventActive()) {
shinyThreshold.value *= this.scene.eventManager.getShinyMultiplier();
@@ -1529,9 +1680,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
this.shiny = (E ^ F) < shinyThreshold.value;
- if ((E ^ F) < 32) {
- console.log("REAL SHINY!!");
- }
if (this.shiny) {
this.initShinySparkle();
@@ -1591,7 +1739,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
};
this.fusionSpecies = this.scene.randomSpecies(this.scene.currentBattle?.waveIndex || 0, this.level, false, filter, true);
- this.fusionAbilityIndex = (this.fusionSpecies.abilityHidden && hasHiddenAbility ? this.fusionSpecies.ability2 ? 2 : 1 : this.fusionSpecies.ability2 ? randAbilityIndex : 0);
+ this.fusionAbilityIndex = (this.fusionSpecies.abilityHidden && hasHiddenAbility ? 2 : this.fusionSpecies.ability2 !== this.fusionSpecies.ability1 ? randAbilityIndex : 0);
this.fusionShiny = this.shiny;
this.fusionVariant = this.variant;
@@ -1718,7 +1866,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
movePool = movePool.map(m => [m[0], m[1] * (!!allMoves[m[0]].hasAttr(SacrificialAttr) ? 0.5 : 1)]);
movePool = movePool.map(m => [m[0], m[1] * (!!allMoves[m[0]].hasAttr(SacrificialAttrOnHit) ? 0.5 : 1)]);
// Trainers get a weight bump to stat buffing moves
- movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].getAttrs(StatChangeAttr).some(a => a.levels > 1 && a.selfTarget) ? 1.25 : 1)]);
+ movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].getAttrs(StatStageChangeAttr).some(a => a.stages > 1 && a.selfTarget) ? 1.25 : 1)]);
// Trainers get a weight decrease to multiturn moves
movePool = movePool.map(m => [m[0], m[1] * (!!allMoves[m[0]].hasAttr(ChargeAttr) || !!allMoves[m[0]].hasAttr(RechargeAttr) ? 0.7 : 1)]);
}
@@ -1730,8 +1878,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].category === MoveCategory.STATUS ? 1 : Math.max(Math.min(allMoves[m[0]].power/maxPower, 1), 0.5))]);
// Weight damaging moves against the lower stat
- const worseCategory: MoveCategory = this.stats[Stat.ATK] > this.stats[Stat.SPATK] ? MoveCategory.SPECIAL : MoveCategory.PHYSICAL;
- const statRatio = worseCategory === MoveCategory.PHYSICAL ? this.stats[Stat.ATK]/this.stats[Stat.SPATK] : this.stats[Stat.SPATK]/this.stats[Stat.ATK];
+ const atk = this.getStat(Stat.ATK);
+ const spAtk = this.getStat(Stat.SPATK);
+ const worseCategory: MoveCategory = atk > spAtk ? MoveCategory.SPECIAL : MoveCategory.PHYSICAL;
+ const statRatio = worseCategory === MoveCategory.PHYSICAL ? atk / spAtk : spAtk / atk;
movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].category === worseCategory ? statRatio : 1)]);
let weightMultiplier = 0.9; // The higher this is the more the game weights towards higher level moves. At 0 all moves are equal weight.
@@ -1917,6 +2067,48 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this instanceof PlayerPokemon ? this.scene.getPlayerField() : this.scene.getEnemyField();
}
+ /**
+ * Calculates the stat stage multiplier of the user against an opponent.
+ *
+ * Note that this does not apply to evasion or accuracy
+ * @see {@linkcode getAccuracyMultiplier}
+ * @param stat the desired {@linkcode EffectiveStat}
+ * @param opponent the target {@linkcode Pokemon}
+ * @param move the {@linkcode Move} being used
+ * @param isCritical determines whether a critical hit has occurred or not (`false` by default)
+ * @return the stat stage multiplier to be used for effective stat calculation
+ */
+ getStatStageMultiplier(stat: EffectiveStat, opponent?: Pokemon, move?: Move, isCritical: boolean = false): number {
+ const statStage = new Utils.IntegerHolder(this.getStatStage(stat));
+ const ignoreStatStage = new Utils.BooleanHolder(false);
+
+ if (opponent) {
+ if (isCritical) {
+ switch (stat) {
+ case Stat.ATK:
+ case Stat.SPATK:
+ statStage.value = Math.max(statStage.value, 0);
+ break;
+ case Stat.DEF:
+ case Stat.SPDEF:
+ statStage.value = Math.min(statStage.value, 0);
+ break;
+ }
+ }
+ applyAbAttrs(IgnoreOpponentStatStagesAbAttr, opponent, null, false, stat, ignoreStatStage);
+ if (move) {
+ applyMoveAttrs(IgnoreOpponentStatStagesAttr, this, opponent, move, ignoreStatStage);
+ }
+ }
+
+ if (!ignoreStatStage.value) {
+ const statStageMultiplier = new Utils.NumberHolder(Math.max(2, 2 + statStage.value) / Math.max(2, 2 - statStage.value));
+ this.scene.applyModifiers(TempStatStageBoosterModifier, this.isPlayer(), stat, statStageMultiplier);
+ return Math.min(statStageMultiplier.value, 4);
+ }
+ return 1;
+ }
+
/**
* Calculates the accuracy multiplier of the user against a target.
*
@@ -1933,34 +2125,38 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return 1;
}
- const userAccuracyLevel = new Utils.IntegerHolder(this.summonData.battleStats[BattleStat.ACC]);
- const targetEvasionLevel = new Utils.IntegerHolder(target.summonData.battleStats[BattleStat.EVA]);
+ const userAccStage = new Utils.IntegerHolder(this.getStatStage(Stat.ACC));
+ const targetEvaStage = new Utils.IntegerHolder(target.getStatStage(Stat.EVA));
- applyAbAttrs(IgnoreOpponentStatChangesAbAttr, target, null, false, userAccuracyLevel);
- applyAbAttrs(IgnoreOpponentStatChangesAbAttr, this, null, false, targetEvasionLevel);
- applyAbAttrs(IgnoreOpponentEvasionAbAttr, this, null, false, targetEvasionLevel);
- applyMoveAttrs(IgnoreOpponentStatChangesAttr, this, target, sourceMove, targetEvasionLevel);
- this.scene.applyModifiers(TempBattleStatBoosterModifier, this.isPlayer(), TempBattleStat.ACC, userAccuracyLevel);
+ const ignoreAccStatStage = new Utils.BooleanHolder(false);
+ const ignoreEvaStatStage = new Utils.BooleanHolder(false);
+
+ applyAbAttrs(IgnoreOpponentStatStagesAbAttr, target, null, false, Stat.ACC, ignoreAccStatStage);
+ applyAbAttrs(IgnoreOpponentStatStagesAbAttr, this, null, false, Stat.EVA, ignoreEvaStatStage);
+ applyMoveAttrs(IgnoreOpponentStatStagesAttr, this, target, sourceMove, ignoreEvaStatStage);
+
+ this.scene.applyModifiers(TempStatStageBoosterModifier, this.isPlayer(), Stat.ACC, userAccStage);
+
+ userAccStage.value = ignoreAccStatStage.value ? 0 : Math.min(userAccStage.value, 6);
+ targetEvaStage.value = ignoreEvaStatStage.value ? 0 : targetEvaStage.value;
if (target.findTag(t => t instanceof ExposedTag)) {
- targetEvasionLevel.value = Math.min(0, targetEvasionLevel.value);
+ targetEvaStage.value = Math.min(0, targetEvaStage.value);
}
const accuracyMultiplier = new Utils.NumberHolder(1);
- if (userAccuracyLevel.value !== targetEvasionLevel.value) {
- accuracyMultiplier.value = userAccuracyLevel.value > targetEvasionLevel.value
- ? (3 + Math.min(userAccuracyLevel.value - targetEvasionLevel.value, 6)) / 3
- : 3 / (3 + Math.min(targetEvasionLevel.value - userAccuracyLevel.value, 6));
+ if (userAccStage.value !== targetEvaStage.value) {
+ accuracyMultiplier.value = userAccStage.value > targetEvaStage.value
+ ? (3 + Math.min(userAccStage.value - targetEvaStage.value, 6)) / 3
+ : 3 / (3 + Math.min(targetEvaStage.value - userAccStage.value, 6));
}
- applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this, BattleStat.ACC, accuracyMultiplier, false, sourceMove);
+ applyStatMultiplierAbAttrs(StatMultiplierAbAttr, this, Stat.ACC, accuracyMultiplier, false, sourceMove);
const evasionMultiplier = new Utils.NumberHolder(1);
- applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, target, BattleStat.EVA, evasionMultiplier);
+ applyStatMultiplierAbAttrs(StatMultiplierAbAttr, target, Stat.EVA, evasionMultiplier);
- accuracyMultiplier.value /= evasionMultiplier.value;
-
- return accuracyMultiplier.value;
+ return accuracyMultiplier.value / evasionMultiplier.value;
}
/**
@@ -2047,22 +2243,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (critOnly.value || critAlways) {
isCritical = true;
} else {
- const critLevel = new Utils.IntegerHolder(0);
- applyMoveAttrs(HighCritAttr, source, this, move, critLevel);
- this.scene.applyModifiers(CritBoosterModifier, source.isPlayer(), source, critLevel);
- this.scene.applyModifiers(TempBattleStatBoosterModifier, source.isPlayer(), TempBattleStat.CRIT, critLevel);
- const bonusCrit = new Utils.BooleanHolder(false);
- //@ts-ignore
- if (applyAbAttrs(BonusCritAbAttr, source, null, false, bonusCrit)) { // TODO: resolve ts-ignore. This is a promise. Checking a promise is bogus.
- if (bonusCrit.value) {
- critLevel.value += 1;
- }
- }
- if (source.getTag(BattlerTagType.CRIT_BOOST)) {
- critLevel.value += 2;
- }
- console.log(`crit stage: +${critLevel.value}`);
- const critChance = [24, 8, 2, 1][Math.max(0, Math.min(critLevel.value, 3))];
+ const critChance = [24, 8, 2, 1][Math.max(0, Math.min(this.getCritStage(source, move), 3))];
isCritical = critChance === 1 || !this.scene.randBattleSeedInt(critChance);
if (Overrides.NEVER_CRIT_OVERRIDE) {
isCritical = false;
@@ -2076,8 +2257,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
isCritical = false;
}
}
- const sourceAtk = new Utils.IntegerHolder(source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, this, undefined, isCritical));
- const targetDef = new Utils.IntegerHolder(this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, isCritical));
+ const sourceAtk = new Utils.IntegerHolder(source.getEffectiveStat(isPhysical ? Stat.ATK : Stat.SPATK, this, undefined, isCritical));
+ const targetDef = new Utils.IntegerHolder(this.getEffectiveStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, isCritical));
const criticalMultiplier = new Utils.NumberHolder(isCritical ? 1.5 : 1);
applyAbAttrs(MultCritAbAttr, source, null, false, criticalMultiplier);
const screenMultiplier = new Utils.NumberHolder(1);
@@ -2116,7 +2297,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (!isTypeImmune) {
const levelMultiplier = (2 * source.level / 5 + 2);
- const randomMultiplier = ((this.scene.randBattleSeedInt(16) + 85) / 100);
+ const randomMultiplier = (this.randSeedIntRange(85, 100) / 100);
damage.value = Utils.toDmgValue((((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2)
* stabMultiplier.value
* typeMultiplier
@@ -2488,27 +2669,53 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param source {@linkcode Pokemon} the pokemon whose stats/Tags are to be passed on from, ie: the Pokemon using Baton Pass
*/
transferSummon(source: Pokemon): void {
- const battleStats = Utils.getEnumValues(BattleStat);
- for (const stat of battleStats) {
- this.summonData.battleStats[stat] = source.summonData.battleStats[stat];
+ // Copy all stat stages
+ for (const s of BATTLE_STATS) {
+ const sourceStage = source.getStatStage(s);
+ if ((this instanceof PlayerPokemon) && (sourceStage === 6)) {
+ this.scene.validateAchv(achvs.TRANSFER_MAX_STAT_STAGE);
+ }
+ this.setStatStage(s, sourceStage);
}
+
for (const tag of source.summonData.tags) {
-
- // bypass those can not be passed via Baton Pass
- const excludeTagTypes = new Set([BattlerTagType.DROWSY, BattlerTagType.INFATUATED, BattlerTagType.FIRE_BOOST]);
-
- if (excludeTagTypes.has(tag.tagType)) {
+ if (!tag.isBatonPassable) {
continue;
}
this.summonData.tags.push(tag);
}
- if (this instanceof PlayerPokemon && source.summonData.battleStats.find(bs => bs === 6)) {
- this.scene.validateAchv(achvs.TRANSFER_MAX_BATTLE_STAT);
- }
+
this.updateInfo();
}
+ /**
+ * Gets whether the given move is currently disabled for this Pokemon.
+ *
+ * @param {Moves} moveId {@linkcode Moves} ID of the move to check
+ * @returns {boolean} `true` if the move is disabled for this Pokemon, otherwise `false`
+ *
+ * @see {@linkcode MoveRestrictionBattlerTag}
+ */
+ isMoveRestricted(moveId: Moves): boolean {
+ return this.getRestrictingTag(moveId) !== null;
+ }
+
+ /**
+ * Gets the {@link MoveRestrictionBattlerTag} that is restricting a move, if it exists.
+ *
+ * @param {Moves} moveId {@linkcode Moves} ID of the move to check
+ * @returns {MoveRestrictionBattlerTag | null} the first tag on this Pokemon that restricts the move, or `null` if the move is not restricted.
+ */
+ getRestrictingTag(moveId: Moves): MoveRestrictionBattlerTag | null {
+ for (const tag of this.findTags(t => t instanceof MoveRestrictionBattlerTag)) {
+ if ((tag as MoveRestrictionBattlerTag).isMoveRestricted(moveId)) {
+ return tag as MoveRestrictionBattlerTag;
+ }
+ }
+ return null;
+ }
+
getMoveHistory(): TurnMove[] {
return this.battleSummonData.moveHistory;
}
@@ -2583,7 +2790,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.fusionFaintCry(callback);
}
- const key = `cry/${this.getSpeciesForm().getCryKey(this.formIndex)}`;
+ const key = `cry/${this.species.getCryKey(this.formIndex)}`;
//eslint-disable-next-line @typescript-eslint/no-unused-vars
let i = 0;
let rate = 0.85;
@@ -2641,7 +2848,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
private fusionFaintCry(callback: Function): void {
- const key = this.getSpeciesForm().getCryKey(this.formIndex);
+ const key = `cry/${this.species.getCryKey(this.formIndex)}`;
let i = 0;
let rate = 0.85;
const cry = this.scene.playSound(key, { rate: rate }) as AnySound;
@@ -2649,7 +2856,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const tintSprite = this.getTintSprite();
let duration = cry.totalDuration * 1000;
- let fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), { rate: rate }) as AnySound;
+ const fusionCryKey = `cry/${this.fusionSpecies?.getCryKey(this.fusionFormIndex)}`;
+ let fusionCry = this.scene.playSound(fusionCryKey, { rate: rate }) as AnySound;
fusionCry.stop();
duration = Math.min(duration, fusionCry.totalDuration * 1000);
fusionCry.destroy();
@@ -2693,7 +2901,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
if (i === transitionIndex) {
SoundFade.fadeOut(this.scene, cry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2)));
- fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0), rate: rate }));
+ fusionCry = this.scene.playSound(fusionCryKey, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0), rate: rate }));
SoundFade.fadeIn(this.scene, fusionCry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2)), this.scene.masterVolume * this.scene.seVolume, 0);
}
rate *= 0.99;
@@ -2747,6 +2955,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const types = this.getTypes(true, true);
+ const defendingSide = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
+ if (sourcePokemon && sourcePokemon !== this && this.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, defendingSide)) {
+ return false;
+ }
+
switch (effect) {
case StatusEffect.POISON:
case StatusEffect.TOXIC:
@@ -3254,12 +3467,30 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
fusionCanvas.remove();
}
+ /**
+ * Generates a random number using the current battle's seed, or the global seed if `this.scene.currentBattle` is falsy
+ *
+ * This calls either {@linkcode BattleScene.randBattleSeedInt}({@linkcode range}, {@linkcode min}) in `src/battle-scene.ts`
+ * which calls {@linkcode Battle.randSeedInt}(`scene`, {@linkcode range}, {@linkcode min}) in `src/battle.ts`
+ * which calls {@linkcode Utils.randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts`,
+ * or it directly calls {@linkcode Utils.randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts` if there is no current battle
+ *
+ * @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
+ * @param min The minimum integer to pick, default `0`
+ * @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
+ */
randSeedInt(range: integer, min: integer = 0): integer {
return this.scene.currentBattle
? this.scene.randBattleSeedInt(range, min)
: Utils.randSeedInt(range, min);
}
+ /**
+ * Generates a random number using the current battle's seed, or the global seed if `this.scene.currentBattle` is falsy
+ * @param min The minimum integer to generate
+ * @param max The maximum integer to generate
+ * @returns a random integer between {@linkcode min} and {@linkcode max} inclusive
+ */
randSeedIntRange(min: integer, max: integer): integer {
return this.randSeedInt((max - min) + 1, min);
}
@@ -3593,6 +3824,9 @@ export class PlayerPokemon extends Pokemon {
newPokemon.moveset = this.moveset.slice();
newPokemon.moveset = this.copyMoveset();
newPokemon.luck = this.luck;
+ newPokemon.metLevel = this.metLevel;
+ newPokemon.metBiome = this.metBiome;
+ newPokemon.metSpecies = this.metSpecies;
newPokemon.fusionSpecies = this.fusionSpecies;
newPokemon.fusionFormIndex = this.fusionFormIndex;
newPokemon.fusionAbilityIndex = this.fusionAbilityIndex;
@@ -3672,16 +3906,17 @@ export class PlayerPokemon extends Pokemon {
this.scene.gameData.gameStats.pokemonFused++;
// Store the average HP% that each Pokemon has
- const newHpPercent = ((pokemon.hp / pokemon.stats[Stat.HP]) + (this.hp / this.stats[Stat.HP])) / 2;
+ const maxHp = this.getMaxHp();
+ const newHpPercent = ((pokemon.hp / pokemon.getMaxHp()) + (this.hp / maxHp)) / 2;
this.generateName();
this.calculateStats();
// Set this Pokemon's HP to the average % of both fusion components
- this.hp = Math.round(this.stats[Stat.HP] * newHpPercent);
+ this.hp = Math.round(maxHp * newHpPercent);
if (!this.isFainted()) {
// If this Pokemon hasn't fainted, make sure the HP wasn't set over the new maximum
- this.hp = Math.min(this.hp, this.stats[Stat.HP]);
+ this.hp = Math.min(this.hp, maxHp);
this.status = getRandomStatus(this.status, pokemon.status); // Get a random valid status between the two
} else if (!pokemon.isFainted()) {
// If this Pokemon fainted but the other hasn't, make sure the HP wasn't set to zero
@@ -3757,6 +3992,18 @@ export class EnemyPokemon extends Pokemon {
this.status = new Status(Overrides.OPP_STATUS_OVERRIDE);
}
+ if (Overrides.OPP_GENDER_OVERRIDE) {
+ this.gender = Overrides.OPP_GENDER_OVERRIDE;
+ }
+
+ const speciesId = this.species.speciesId;
+
+ if (speciesId in Overrides.OPP_FORM_OVERRIDES
+ && Overrides.OPP_FORM_OVERRIDES[speciesId]
+ && this.species.forms[Overrides.OPP_FORM_OVERRIDES[speciesId]]) {
+ this.formIndex = Overrides.OPP_FORM_OVERRIDES[speciesId] ?? 0;
+ }
+
if (!dataSource) {
this.generateAndPopulateMoveset();
@@ -3829,7 +4076,7 @@ export class EnemyPokemon extends Pokemon {
this.moveset = (formIndex !== undefined ? formIndex : this.formIndex)
? [
new PokemonMove(Moves.DYNAMAX_CANNON),
- new PokemonMove(Moves.SLUDGE_BOMB),
+ new PokemonMove(Moves.CROSS_POISON),
new PokemonMove(Moves.FLAMETHROWER),
new PokemonMove(Moves.RECOVER, 0, -4)
]
@@ -3839,6 +4086,9 @@ export class EnemyPokemon extends Pokemon {
new PokemonMove(Moves.FLAMETHROWER),
new PokemonMove(Moves.COSMIC_POWER)
];
+ if (this.scene.gameMode.hasChallenge(Challenges.INVERSE_BATTLE)) {
+ this.moveset[2] = new PokemonMove(Moves.THUNDERBOLT);
+ }
break;
default:
super.generateAndPopulateMoveset();
@@ -4116,7 +4366,7 @@ export class EnemyPokemon extends Pokemon {
//console.log('damage', damage, 'segment', segmentsBypassed + 1, 'segment size', segmentSize, 'damage needed', Math.round(segmentSize * Math.pow(2, segmentsBypassed + 1)));
}
- damage = hpRemainder + Math.round(segmentSize * segmentsBypassed);
+ damage = Utils.toDmgValue(this.hp - hpThreshold + segmentSize * segmentsBypassed);
clearedBossSegmentIndex = s - segmentsBypassed;
}
break;
@@ -4159,43 +4409,40 @@ export class EnemyPokemon extends Pokemon {
handleBossSegmentCleared(segmentIndex: integer): void {
while (segmentIndex - 1 < this.bossSegmentIndex) {
- let boostedStat = BattleStat.RAND;
+ // Filter out already maxed out stat stages and weigh the rest based on existing stats
+ const leftoverStats = EFFECTIVE_STATS.filter((s: EffectiveStat) => this.getStatStage(s) < 6);
+ const statWeights = leftoverStats.map((s: EffectiveStat) => this.getStat(s, false));
- const battleStats = Utils.getEnumValues(BattleStat).slice(0, -3);
- const statWeights = new Array().fill(battleStats.length).filter((bs: BattleStat) => this.summonData.battleStats[bs] < 6).map((bs: BattleStat) => this.getStat(bs + 1));
- const statThresholds: integer[] = [];
+ let boostedStat: EffectiveStat;
+ const statThresholds: number[] = [];
let totalWeight = 0;
- for (const bs of battleStats) {
- totalWeight += statWeights[bs];
+
+ for (const i in statWeights) {
+ totalWeight += statWeights[i];
statThresholds.push(totalWeight);
}
+ // Pick a random stat from the leftover stats to increase its stages
const randInt = Utils.randSeedInt(totalWeight);
-
- for (const bs of battleStats) {
- if (randInt < statThresholds[bs]) {
- boostedStat = bs;
+ for (const i in statThresholds) {
+ if (randInt < statThresholds[i]) {
+ boostedStat = leftoverStats[i];
break;
}
}
- let statLevels = 1;
+ let stages = 1;
- switch (segmentIndex) {
- case 1:
- if (this.bossSegments >= 3) {
- statLevels++;
- }
- break;
- case 2:
- if (this.bossSegments >= 5) {
- statLevels++;
- }
- break;
+ // increase the boost if the boss has at least 3 segments and we passed last shield
+ if (this.bossSegments >= 3 && this.bossSegmentIndex === 1) {
+ stages++;
+ }
+ // increase the boost if the boss has at least 5 segments and we passed the second to last shield
+ if (this.bossSegments >= 5 && this.bossSegmentIndex === 2) {
+ stages++;
}
- this.scene.unshiftPhase(new StatChangePhase(this.scene, this.getBattlerIndex(), true, [ boostedStat ], statLevels, true, true));
-
+ this.scene.unshiftPhase(new StatStageChangePhase(this.scene, this.getBattlerIndex(), true, [ boostedStat! ], stages, true, true));
this.bossSegmentIndex--;
}
}
@@ -4228,17 +4475,29 @@ export class EnemyPokemon extends Pokemon {
return BattlerIndex.ENEMY + this.getFieldIndex();
}
- addToParty(pokeballType: PokeballType) {
+ /**
+ * Add a new pokemon to the player's party (at `slotIndex` if set).
+ * @param pokeballType the type of pokeball the pokemon was caught with
+ * @param slotIndex an optional index to place the pokemon in the party
+ * @returns the pokemon that was added or null if the pokemon could not be added
+ */
+ addToParty(pokeballType: PokeballType, slotIndex: number = -1) {
const party = this.scene.getParty();
let ret: PlayerPokemon | null = null;
- if (party.length < 6) {
+ if (party.length < PLAYER_PARTY_MAX_SIZE) {
this.pokeball = pokeballType;
this.metLevel = this.level;
this.metBiome = this.scene.arena.biomeType;
this.metSpecies = this.species.speciesId;
const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this);
- party.push(newPokemon);
+
+ if (Utils.isBetween(slotIndex, 0, PLAYER_PARTY_MAX_SIZE - 1)) {
+ party.splice(slotIndex, 0, newPokemon);
+ } else {
+ party.push(newPokemon);
+ }
+
ret = newPokemon;
this.scene.triggerPokemonFormChange(newPokemon, SpeciesFormChangeActiveTrigger, true);
}
@@ -4252,7 +4511,7 @@ export interface TurnMove {
targets?: BattlerIndex[];
result: MoveResult;
virtual?: boolean;
- turn?: integer;
+ turn?: number;
}
export interface QueuedMove {
@@ -4264,17 +4523,16 @@ export interface QueuedMove {
export interface AttackMoveResult {
move: Moves;
result: DamageResult;
- damage: integer;
+ damage: number;
critical: boolean;
- sourceId: integer;
+ sourceId: number;
sourceBattlerIndex: BattlerIndex;
}
export class PokemonSummonData {
- public battleStats: integer[] = [ 0, 0, 0, 0, 0, 0, 0 ];
+ /** [Atk, Def, SpAtk, SpDef, Spd, Acc, Eva] */
+ public statStages: number[] = [ 0, 0, 0, 0, 0, 0, 0 ];
public moveQueue: QueuedMove[] = [];
- public disabledMove: Moves = Moves.NONE;
- public disabledTurns: integer = 0;
public tags: BattlerTag[] = [];
public abilitySuppressed: boolean = false;
public abilitiesApplied: Abilities[] = [];
@@ -4284,14 +4542,14 @@ export class PokemonSummonData {
public ability: Abilities = Abilities.NONE;
public gender: Gender;
public fusionGender: Gender;
- public stats: integer[];
+ public stats: number[] = [ 0, 0, 0, 0, 0, 0 ];
public moveset: (PokemonMove | null)[];
// If not initialized this value will not be populated from save data.
public types: Type[] = [];
}
export class PokemonBattleData {
- public hitCount: integer = 0;
+ public hitCount: number = 0;
public endured: boolean = false;
public berriesEaten: BerryType[] = [];
public abilitiesApplied: Abilities[] = [];
@@ -4300,21 +4558,23 @@ export class PokemonBattleData {
export class PokemonBattleSummonData {
/** The number of turns the pokemon has passed since entering the battle */
- public turnCount: integer = 1;
+ public turnCount: number = 1;
/** The list of moves the pokemon has used since entering the battle */
public moveHistory: TurnMove[] = [];
}
export class PokemonTurnData {
- public flinched: boolean;
- public acted: boolean;
- public hitCount: integer;
- public hitsLeft: integer;
- public damageDealt: integer = 0;
- public currDamageDealt: integer = 0;
- public damageTaken: integer = 0;
+ public flinched: boolean = false;
+ public acted: boolean = false;
+ public hitCount: number;
+ public hitsLeft: number;
+ public damageDealt: number = 0;
+ public currDamageDealt: number = 0;
+ public damageTaken: number = 0;
public attacksReceived: AttackMoveResult[] = [];
public order: number;
+ public statStagesIncreased: boolean = false;
+ public statStagesDecreased: boolean = false;
}
export enum AiType {
@@ -4353,7 +4613,7 @@ export type DamageResult = HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE | Hit
* It links to {@linkcode Move} class via the move ID.
* Compared to {@linkcode Move}, this class also tracks if a move has received.
* PP Ups, amount of PP used, and things like that.
- * @see {@linkcode isUsable} - checks if move is disabled, out of PP, or not implemented.
+ * @see {@linkcode isUsable} - checks if move is restricted, out of PP, or not implemented.
* @see {@linkcode getMove} - returns {@linkcode Move} object by looking it up via ID.
* @see {@linkcode usePp} - removes a point of PP from the move.
* @see {@linkcode getMovePp} - returns amount of PP a move currently has.
@@ -4373,11 +4633,25 @@ export class PokemonMove {
this.virtual = !!virtual;
}
- isUsable(pokemon: Pokemon, ignorePp?: boolean): boolean {
- if (this.moveId && pokemon.summonData?.disabledMove === this.moveId) {
+ /**
+ * Checks whether the move can be selected or performed by a Pokemon, without consideration for the move's targets.
+ * The move is unusable if it is out of PP, restricted by an effect, or unimplemented.
+ *
+ * @param {Pokemon} pokemon {@linkcode Pokemon} that would be using this move
+ * @param {boolean} ignorePp If `true`, skips the PP check
+ * @param {boolean} ignoreRestrictionTags If `true`, skips the check for move restriction tags (see {@link MoveRestrictionBattlerTag})
+ * @returns `true` if the move can be selected and used by the Pokemon, otherwise `false`.
+ */
+ isUsable(pokemon: Pokemon, ignorePp?: boolean, ignoreRestrictionTags?: boolean): boolean {
+ if (this.moveId && !ignoreRestrictionTags && pokemon.isMoveRestricted(this.moveId)) {
return false;
}
- return (ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1) && !this.getMove().name.endsWith(" (N)");
+
+ if (this.getMove().name.endsWith(" (N)")) {
+ return false;
+ }
+
+ return (ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1);
}
getMove(): Move {
diff --git a/src/field/trainer.ts b/src/field/trainer.ts
index 68ebabbbe23..326ef0edefb 100644
--- a/src/field/trainer.ts
+++ b/src/field/trainer.ts
@@ -357,14 +357,14 @@ export default class Trainer extends Phaser.GameObjects.Container {
// If useNewSpeciesPool is true, we need to generate a new species from the new species pool, otherwise we generate a random species
let species = useNewSpeciesPool
- ? getPokemonSpecies(newSpeciesPool[Math.floor(Math.random() * newSpeciesPool.length)])
+ ? getPokemonSpecies(newSpeciesPool[Math.floor(Utils.randSeedInt(newSpeciesPool.length))])
: template.isSameSpecies(index) && index > offset
- ? getPokemonSpecies(battle.enemyParty[offset].species.getTrainerSpeciesForLevel(level, false, template.getStrength(offset)))
+ ? getPokemonSpecies(battle.enemyParty[offset].species.getTrainerSpeciesForLevel(level, false, template.getStrength(offset), this.scene.currentBattle.waveIndex))
: this.genNewPartyMemberSpecies(level, strength);
// If the species is from newSpeciesPool, we need to adjust it based on the level and strength
if (newSpeciesPool) {
- species = getPokemonSpecies(species.getSpeciesForLevel(level, true, true, strength));
+ species = getPokemonSpecies(species.getSpeciesForLevel(level, true, true, strength, this.scene.currentBattle.waveIndex));
}
ret = this.scene.addEnemyPokemon(species, level, !this.isDouble() || !(index % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER);
@@ -393,7 +393,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
species = this.scene.randomSpecies(battle.waveIndex, level, false, this.config.speciesFilter);
}
- let ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength));
+ let ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength, this.scene.currentBattle.waveIndex));
let retry = false;
console.log(ret.getName());
@@ -412,7 +412,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
console.log("Attempting reroll of species evolution to fit specialty type...");
let evoAttempt = 0;
while (retry && evoAttempt++ < 10) {
- ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength));
+ ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength, this.scene.currentBattle.waveIndex));
console.log(ret.name);
if (this.config.specialtyTypes.find(t => ret.isOfType(t))) {
retry = false;
diff --git a/src/inputs-controller.ts b/src/inputs-controller.ts
index 652e3d58062..bb3cfcbeb3b 100644
--- a/src/inputs-controller.ts
+++ b/src/inputs-controller.ts
@@ -16,7 +16,7 @@ import {
getIconForLatestInput, swap,
} from "#app/configs/inputs/configHandler";
import BattleScene from "./battle-scene";
-import {SettingGamepad} from "#app/system/settings/settings-gamepad.js";
+import {SettingGamepad} from "#app/system/settings/settings-gamepad";
import {SettingKeyboard} from "#app/system/settings/settings-keyboard";
import TouchControl from "#app/touch-controls";
import { Button } from "#enums/buttons";
diff --git a/src/interfaces/locales.ts b/src/interfaces/locales.ts
index 5f7c52100c1..4405095e0fe 100644
--- a/src/interfaces/locales.ts
+++ b/src/interfaces/locales.ts
@@ -37,8 +37,7 @@ export interface ModifierTypeTranslationEntries {
ModifierType: { [key: string]: ModifierTypeTranslationEntry },
SpeciesBoosterItem: { [key: string]: ModifierTypeTranslationEntry },
AttackTypeBoosterItem: SimpleTranslationEntries,
- TempBattleStatBoosterItem: SimpleTranslationEntries,
- TempBattleStatBoosterStatName: SimpleTranslationEntries,
+ TempStatStageBoosterItem: SimpleTranslationEntries,
BaseStatBoosterItem: SimpleTranslationEntries,
EvolutionItem: SimpleTranslationEntries,
FormChangeItem: SimpleTranslationEntries,
diff --git a/src/loading-scene.ts b/src/loading-scene.ts
index f4aa12c56c6..6de441fb162 100644
--- a/src/loading-scene.ts
+++ b/src/loading-scene.ts
@@ -7,15 +7,15 @@ import { WindowVariant, getWindowVariantSuffix } from "./ui/ui-theme";
import { isMobile } from "./touch-controls";
import * as Utils from "./utils";
import { initI18n } from "./plugins/i18n";
-import {initPokemonPrevolutions} from "#app/data/pokemon-evolutions";
-import {initBiomes} from "#app/data/biomes";
-import {initEggMoves} from "#app/data/egg-moves";
-import {initPokemonForms} from "#app/data/pokemon-forms";
-import {initSpecies} from "#app/data/pokemon-species";
-import {initMoves} from "#app/data/move";
-import {initAbilities} from "#app/data/ability";
-import {initAchievements} from "#app/system/achv";
-import {initTrainerTypeDialogue} from "#app/data/dialogue";
+import { initPokemonPrevolutions } from "#app/data/pokemon-evolutions";
+import { initBiomes } from "#app/data/biomes";
+import { initEggMoves } from "#app/data/egg-moves";
+import { initPokemonForms } from "#app/data/pokemon-forms";
+import { initSpecies } from "#app/data/pokemon-species";
+import { initMoves } from "#app/data/move";
+import { initAbilities } from "#app/data/ability";
+import { initAchievements } from "#app/system/achv";
+import { initTrainerTypeDialogue } from "#app/data/dialogue";
import { initChallenges } from "./data/challenge";
import i18next from "i18next";
import { initStatsKeys } from "./ui/game-stats-ui-handler";
@@ -41,8 +41,6 @@ export class LoadingScene extends SceneBase {
this.loadImage("loading_bg", "arenas");
this.loadImage("logo", "");
- // this.loadImage("pride-update", "events");
- this.loadImage("august-variant-update", "events");
// Load menu images
this.loadAtlas("bg", "ui");
@@ -80,6 +78,7 @@ export class LoadingScene extends SceneBase {
this.loadAtlas("overlay_hp_boss", "ui");
this.loadImage("overlay_exp", "ui");
this.loadImage("icon_owned", "ui");
+ this.loadImage("icon_egg_move", "ui");
this.loadImage("ability_bar_left", "ui");
this.loadImage("bgm_bar", "ui");
this.loadImage("party_exp_bar", "ui");
@@ -100,6 +99,8 @@ export class LoadingScene extends SceneBase {
this.loadImage("ha_capsule", "ui", "ha_capsule.png");
this.loadImage("champion_ribbon", "ui", "champion_ribbon.png");
this.loadImage("icon_spliced", "ui");
+ this.loadImage("icon_lock", "ui", "icon_lock.png");
+ this.loadImage("icon_stop", "ui", "icon_stop.png");
this.loadImage("icon_tera", "ui");
this.loadImage("type_tera", "ui");
this.loadAtlas("type_bgs", "ui");
@@ -164,6 +165,7 @@ export class LoadingScene extends SceneBase {
this.loadImage("saving_icon", "ui");
this.loadImage("discord", "ui");
this.loadImage("google", "ui");
+ this.loadImage("settings_icon", "ui");
this.loadImage("default_bg", "arenas");
// Load arena images
@@ -246,7 +248,12 @@ export class LoadingScene extends SceneBase {
} else {
this.loadAtlas("types", "");
}
-
+ const availableLangs = ["en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN"];
+ if (lang && availableLangs.includes(lang)) {
+ this.loadImage("egg-update_"+lang, "events");
+ } else {
+ this.loadImage("egg-update_en", "events");
+ }
this.loadAtlas("statuses", "");
this.loadAtlas("categories", "");
@@ -267,6 +274,7 @@ export class LoadingScene extends SceneBase {
this.loadImage("gacha_knob", "egg");
this.loadImage("egg_list_bg", "ui");
+ this.loadImage("egg_summary_bg", "ui");
this.loadImage("end_m", "cg");
this.loadImage("end_f", "cg");
@@ -342,8 +350,8 @@ export class LoadingScene extends SceneBase {
this.loadLoadingScreen();
- initVouchers();
initAchievements();
+ initVouchers();
initStatsKeys();
initPokemonPrevolutions();
initBiomes();
diff --git a/src/locales/ca_ES/achv-female.json b/src/locales/ca_ES/achv.json
similarity index 100%
rename from src/locales/ca_ES/achv-female.json
rename to src/locales/ca_ES/achv.json
diff --git a/src/locales/ca_ES/arena-flyout.json b/src/locales/ca_ES/arena-flyout.json
index 9e26dfeeb6e..21a02c789e8 100644
--- a/src/locales/ca_ES/arena-flyout.json
+++ b/src/locales/ca_ES/arena-flyout.json
@@ -1 +1,40 @@
-{}
\ No newline at end of file
+{
+ "activeBattleEffects": "Efectes d'Arena Activa",
+ "player": "Jugador",
+ "neutral": "Neutre",
+ "enemy": "Enemic",
+ "sunny": "Assolellat",
+ "rain": "Plujós",
+ "sandstorm": "Tempesta Sorra",
+ "hail": "Calamarsa",
+ "snow": "Neu",
+ "fog": "Boira",
+ "heavyRain": "Diluvi",
+ "harshSun": "Sol Abrasador",
+ "strongWinds": "Vents Forts",
+ "misty": "Camp de Boira",
+ "electric": "Camp Elèctric",
+ "grassy": "Camp d'Herba",
+ "psychic": "Camp Psíquic",
+ "mudSport": "Xipollejo Fang",
+ "waterSport": "Hidrorraig",
+ "spikes": "Pues",
+ "toxicSpikes": "Pues Tòxiques",
+ "mist": "Boirina",
+ "futureSight": "Premonició",
+ "doomDesire": "Desig Ocult",
+ "wish": "Desig",
+ "stealthRock": "Trampa Roques",
+ "stickyWeb": "Xarxa Viscosa",
+ "trickRoom": "Espai Rar",
+ "gravity": "Gravetat",
+ "reflect": "Reflex",
+ "lightScreen": "Pantalla de Llum",
+ "auroraVeil": "Vel Aurora",
+ "quickGuard": "Anticipi",
+ "wideGuard": "Vasta Guàrdia",
+ "matBlock": "Escut Tatami",
+ "craftyShield": "Truc Defensa",
+ "tailwind": "Vent Afí",
+ "happyHour": "Paga Extra"
+}
diff --git a/src/locales/ca_ES/biome.json b/src/locales/ca_ES/biome.json
index 9e26dfeeb6e..e570195e4c8 100644
--- a/src/locales/ca_ES/biome.json
+++ b/src/locales/ca_ES/biome.json
@@ -1 +1,38 @@
-{}
\ No newline at end of file
+{
+ "unknownLocation": "En algun lloc que no recordes",
+ "TOWN": "Poble",
+ "PLAINS": "Vall",
+ "GRASS": "Camp",
+ "TALL_GRASS": "Herba Alta",
+ "METROPOLIS": "Metròpoli",
+ "FOREST": "Bosc",
+ "SEA": "Mar",
+ "SWAMP": "Pantà",
+ "BEACH": "Platja",
+ "LAKE": "Llac",
+ "SEABED": "Fons Marí",
+ "MOUNTAIN": "Muntanya",
+ "BADLANDS": "Badlands",
+ "CAVE": "Cova",
+ "DESERT": "Desert",
+ "ICE_CAVE": "Cova Gelada",
+ "MEADOW": "Prat",
+ "POWER_PLANT": "Planta d'Energia",
+ "VOLCANO": "Volcà",
+ "GRAVEYARD": "Cementiri",
+ "DOJO": "Dojo",
+ "FACTORY": "Fàbrica",
+ "RUINS": "Ruïnes Antigues",
+ "WASTELAND": "Terra Erma",
+ "ABYSS": "Avenc",
+ "SPACE": "Espai",
+ "CONSTRUCTION_SITE": "Obra",
+ "JUNGLE": "Jungla",
+ "FAIRY_CAVE": "Cova de Fades",
+ "TEMPLE": "Temple",
+ "SLUM": "Suburbi",
+ "SNOWY_FOREST": "Bosc Nevat",
+ "ISLAND": "Illa",
+ "LABORATORY": "Laboratori",
+ "END": "???"
+}
diff --git a/src/locales/ca_ES/common.json b/src/locales/ca_ES/common.json
index 9e26dfeeb6e..8fd27cf486f 100644
--- a/src/locales/ca_ES/common.json
+++ b/src/locales/ca_ES/common.json
@@ -1 +1,8 @@
-{}
\ No newline at end of file
+{
+ "start": "Començar",
+ "luckIndicator": "Sort:",
+ "shinyOnHover": "Variocolor",
+ "commonShiny": "Comú",
+ "rareShiny": "Rar",
+ "epicShiny": "Èpica"
+}
diff --git a/src/locales/ca_ES/config.ts b/src/locales/ca_ES/config.ts
index 4229b20a583..4d8f6c9dc59 100644
--- a/src/locales/ca_ES/config.ts
+++ b/src/locales/ca_ES/config.ts
@@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
-import achvMale from "./achv-male.json";
-import achvFemale from "./achv-female.json";
+import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
-import dialogueMale from "./dialogue-male.json";
-import dialogueFemale from "./dialogue-female.json";
-import dialogueEndbossMale from "./dialogue-final-boss-male.json";
-import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
-import dialogueMiscMale from "./dialogue-misc-male.json";
-import dialogueMiscFemale from "./dialogue-misc-female.json";
-import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
-import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
+import dialogue from "./dialogue.json";
+import battleSpecDialogue from "./dialogue-final-boss.json";
+import miscDialogue from "./dialogue-misc.json";
+import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@@ -76,16 +71,11 @@ export const caEsConfig = {
challenges,
commandUiHandler,
common,
- PGMachv: achvMale,
- PGFachv: achvFemale,
- PGMdialogue: dialogueMale,
- PGFdialogue: dialogueFemale,
- PGMbattleSpecDialogue: dialogueEndbossMale,
- PGFbattleSpecDialogue: dialogueEndbossFemale,
- PGMmiscDialogue: dialogueMiscMale,
- PGFmiscDialogue: dialogueMiscFemale,
- PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
- PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
+ achv,
+ dialogue,
+ battleSpecDialogue,
+ miscDialogue,
+ doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,
diff --git a/src/locales/ca_ES/achv-male.json b/src/locales/ca_ES/dialogue-double-battle.json
similarity index 100%
rename from src/locales/ca_ES/achv-male.json
rename to src/locales/ca_ES/dialogue-double-battle.json
diff --git a/src/locales/ca_ES/dialogue-double-battle-female.json b/src/locales/ca_ES/dialogue-final-boss.json
similarity index 100%
rename from src/locales/ca_ES/dialogue-double-battle-female.json
rename to src/locales/ca_ES/dialogue-final-boss.json
diff --git a/src/locales/ca_ES/dialogue-double-battle-male.json b/src/locales/ca_ES/dialogue-misc.json
similarity index 100%
rename from src/locales/ca_ES/dialogue-double-battle-male.json
rename to src/locales/ca_ES/dialogue-misc.json
diff --git a/src/locales/ca_ES/dialogue-female.json b/src/locales/ca_ES/dialogue.json
similarity index 100%
rename from src/locales/ca_ES/dialogue-female.json
rename to src/locales/ca_ES/dialogue.json
diff --git a/src/locales/ca_ES/menu.json b/src/locales/ca_ES/menu.json
index 9e26dfeeb6e..42b0847b2f2 100644
--- a/src/locales/ca_ES/menu.json
+++ b/src/locales/ca_ES/menu.json
@@ -1 +1,55 @@
-{}
\ No newline at end of file
+{
+ "cancel": "Cancel-la",
+ "continue": "Continuar",
+ "dailyRun": "Repte Diari (Beta)",
+ "loadGame": "Carregar Partida",
+ "newGame": "Nova Partida",
+ "settings": "Opcions",
+ "selectGameMode": "Trieu un mode de joc",
+ "logInOrCreateAccount": "Inicieu sessió o creeu un compte per començar. No cal correu electrònic!",
+ "username": "Usuari",
+ "password": "Contrasenya",
+ "login": "Iniciar Sessió",
+ "orUse": "O Usa",
+ "register": "Registrar-se",
+ "emptyUsername": "L'usuari no pot estar buit",
+ "invalidLoginUsername": "L'usuari no és vàlid",
+ "invalidRegisterUsername": "L'usuari només pot contenir lletres, números i guions baixos",
+ "invalidLoginPassword": "La contrasenya no és vàlida",
+ "invalidRegisterPassword": "La Contrasenya ha de tenir 6 o més caràcters",
+ "usernameAlreadyUsed": "L'usuari ja està en ús",
+ "accountNonExistent": "L'usuari no existeix",
+ "unmatchingPassword": "La contrasenya no coincideix",
+ "passwordNotMatchingConfirmPassword": "La contrasenya ha de coincidir amb la contrasenya de confirmació",
+ "confirmPassword": "Confirmeu la Contrasenya",
+ "registrationAgeWarning": "En registrar-te, confirmes que tens 13 anys o més.",
+ "backToLogin": "Torna a Iniciar Sessió",
+ "failedToLoadSaveData": "No s'han pogut carregar les dades desades. Torneu a carregar la pàgina.\nSi això continua, comproveu #announcements a Discord.",
+ "sessionSuccess": "Sessió carregada amb èxit.",
+ "failedToLoadSession": "No s'han pogut carregar les dades de la sessió.\nÉs possible que estiguin malmeses.",
+ "boyOrGirl": "Ets Nen o Nena?",
+ "evolving": "Que?\n{{pokemonName}} està evolucionant!",
+ "stoppedEvolving": "Prou?\nL'evolució de {{pokemonName}} s'ha aturat!",
+ "pauseEvolutionsQuestion": "Vols aturar les evolucions de {{pokémon Name}}?\nSempre poden ser activades des de la pantalla del teu equip.",
+ "evolutionsPaused": "L'evolució s'ha posat en pausa per a ",
+ "evolutionDone": "Enhorabona!\n{{pokemonName}} ha evolucionat a {{evolvedPokemonName}}!",
+ "dailyRankings": "Rànquings Diaris",
+ "weeklyRankings": "Rànquings Setmanals",
+ "noRankings": "Sense Rànquings",
+ "positionIcon": "#",
+ "usernameScoreboard": "Usuari",
+ "score": "Puntuació",
+ "wave": "Onada",
+ "loading": "Carregant…",
+ "loadingAsset": "Carregant actius: {{assetName}}",
+ "playersOnline": "Jugadors en Línia",
+ "yes":"sí",
+ "no":"No",
+ "disclaimer": "AVÍS",
+ "disclaimerDescription": "Aquest joc encara no s'ha completat; podríeu tenir problemes de joc (inclosa la possible pèrdua de dades desades),\n el joc pot canviar sense previ avís, i el joc es pot actualitzar o completar o no.",
+ "choosePokemon": "Elegir un Pokémon.",
+ "renamePokemon": "Rebatejar Pokémon",
+ "rename": "Rebatejar",
+ "nickname": "Sobrenom",
+ "errorServerDown": "Vaja! S'ha produït un problema en contactar amb el servidor.\n\nPots deixar aquesta pestanya oberta,\nel joc es tornarà a connectar automàticament."
+}
diff --git a/src/locales/ca_ES/nature.json b/src/locales/ca_ES/nature.json
index 9e26dfeeb6e..b07413683db 100644
--- a/src/locales/ca_ES/nature.json
+++ b/src/locales/ca_ES/nature.json
@@ -1 +1,27 @@
-{}
\ No newline at end of file
+{
+ "Hardy": "Forta",
+ "Lonely": "Esquerpa",
+ "Brave": "Audaç",
+ "Adamant": "Ferma",
+ "Naughty": "Múrria",
+ "Bold": "Agosarada",
+ "Docile": "Dòcil",
+ "Relaxed": "Relaxat",
+ "Impish": "Frenètic",
+ "Lax": "Despreocupat",
+ "Timid": "Poruc",
+ "Hasty": "Àvid",
+ "Serious": "Seriós",
+ "Jolly": "Jovial",
+ "Naive": "Ingenu",
+ "Modest": "Modesta",
+ "Mild": "Suau",
+ "Quiet": "Tranquil",
+ "Bashful": "Vergonyós",
+ "Rash": "Imprudent",
+ "Calm": "Serena",
+ "Gentle": "Amable",
+ "Sassy": "Descarat",
+ "Careful": "Cautelós",
+ "Quirky": "Estrany"
+}
diff --git a/src/locales/ca_ES/pokemon-info.json b/src/locales/ca_ES/pokemon-info.json
index 9e26dfeeb6e..421ea6a88f7 100644
--- a/src/locales/ca_ES/pokemon-info.json
+++ b/src/locales/ca_ES/pokemon-info.json
@@ -1 +1,40 @@
-{}
\ No newline at end of file
+{
+ "Stat": {
+ "HP": "PS",
+ "HPshortened": "PS",
+ "ATK": "Atac",
+ "ATKshortened": "Ata",
+ "DEF": "Defensa",
+ "DEFshortened": "Def",
+ "SPATK": "At. Esp.",
+ "SPATKshortened": "AtEsp",
+ "SPDEF": "Def. Esp.",
+ "SPDEFshortened": "DefEsp",
+ "SPD": "Velocitat",
+ "SPDshortened": "Veloc.",
+ "ACC": "Precisió",
+ "EVA": "Evació"
+ },
+ "Type": {
+ "UNKNOWN": "???",
+ "NORMAL": "Normal",
+ "FIGHTING": "Lluita",
+ "FLYING": "Volador",
+ "POISON": "Verí",
+ "GROUND": "Terra",
+ "ROCK": "Roca",
+ "BUG": "Bestiola",
+ "GHOST": "Fantasma",
+ "STEEL": "Acer",
+ "FIRE": "Foc",
+ "WATER": "Aigua",
+ "GRASS": "Planta",
+ "ELECTRIC": "Elèctric",
+ "PSYCHIC": "Psíquic",
+ "ICE": "Gel",
+ "DRAGON": "Drac",
+ "DARK": "Sinistre",
+ "FAIRY": "Fada",
+ "STELLAR": "Astral"
+ }
+}
diff --git a/src/locales/de/ability-trigger.json b/src/locales/de/ability-trigger.json
index 60f3432df98..379692c45ae 100644
--- a/src/locales/de/ability-trigger.json
+++ b/src/locales/de/ability-trigger.json
@@ -12,6 +12,7 @@
"typeImmunityHeal": "{{abilityName}} von {{pokemonNameWithAffix}} füllte einige KP auf!",
"nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}} vermeidet Schaden mit {{abilityName}}!",
"disguiseAvoidedDamage": "Die Tarnung von {{pokemonNameWithAffix}} ist aufgeflogen!!",
+ "fullHpResistType": "Der Panzer von {{pokemonNameWithAffix}} funkelt und verzerrt die Wechselwirkungen zwischen den Typen!",
"moveImmunity": "Es hat keine Wirkung auf {{pokemonNameWithAffix}}...",
"reverseDrain": "{{pokemonNameWithAffix}} saugt Kloakensoße auf!",
"postDefendTypeChange": "{{abilityName}} von {{pokemonNameWithAffix}} macht es zu einem {{typeName}}-Typ!",
@@ -51,6 +52,7 @@
"postSummonTeravolt": "{{pokemonNameWithAffix}} strahlt eine knisternde Aura aus!",
"postSummonDarkAura": "{{pokemonNameWithAffix}} strahlt eine dunkle Aura aus!",
"postSummonFairyAura": "{{pokemonNameWithAffix}} strahlt eine Feenaura aus!",
+ "postSummonAuraBreak": "{{pokemonNameWithAffix}} kehrt die Wirkung aller Aura-Fähigkeiten um!",
"postSummonNeutralizingGas": "Reaktionsgas von {{pokemonNameWithAffix}} hat sich in der Umgebung ausgebreitet!",
"postSummonAsOneGlastrier": "{{pokemonNameWithAffix}} verfügt über zwei Fähigkeiten!",
"postSummonAsOneSpectrier": "{{pokemonNameWithAffix}} verfügt über zwei Fähigkeiten!",
@@ -59,4 +61,4 @@
"postSummonTabletsOfRuin": "Unheilstafeln von {{pokemonNameWithAffix}} schwächt {{statName}} aller Pokémon im Umkreis!",
"postSummonBeadsOfRuin": "Unheilsjuwelen von {{pokemonNameWithAffix}} schwächt {{statName}} aller Pokémon im Umkreis!",
"preventBerryUse": "{{pokemonNameWithAffix}} kriegt vor Anspannung keine Beeren mehr runter!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/de/achv-male.json b/src/locales/de/achv-male.json
deleted file mode 100644
index dcbaf2ebffc..00000000000
--- a/src/locales/de/achv-male.json
+++ /dev/null
@@ -1,264 +0,0 @@
-{
- "Achievements": {
- "name": "Errungenschaften"
- },
- "Locked": {
- "name": "Gesperrt"
- },
- "MoneyAchv": {
- "description": "Häufe eine Gesamtsumme von {{moneyAmount}} ₽ an."
- },
- "10K_MONEY": {
- "name": "Besserverdiener"
- },
- "100K_MONEY": {
- "name": "Reich"
- },
- "1M_MONEY": {
- "name": "Millionär"
- },
- "10M_MONEY": {
- "name": "Einprozenter"
- },
- "DamageAchv": {
- "description": "Füge mit einem Treffer {{damageAmount}} Schaden zu."
- },
- "250_DMG": {
- "name": "Harte Treffer"
- },
- "1000_DMG": {
- "name": "Härtere Treffer"
- },
- "2500_DMG": {
- "name": "Das ist ne Menge Schaden!"
- },
- "10000_DMG": {
- "name": "One Punch Man"
- },
- "HealAchv": {
- "description": "Heile {{healAmount}} {{HP}} auf einmal. Mit einer Attacke, Fähigkeit oder einem gehaltenen Gegenstand."
- },
- "250_HEAL": {
- "name": "Anfänger-Heiler"
- },
- "1000_HEAL": {
- "name": "Gesundheitsprofi"
- },
- "2500_HEAL": {
- "name": "Kleriker"
- },
- "10000_HEAL": {
- "name": "Wiederherstellungsmeister"
- },
- "LevelAchv": {
- "description": "Erhöhe das Level eines Pokémon auf {{level}}."
- },
- "LV_100": {
- "name": "Warte, es gibt mehr!"
- },
- "LV_250": {
- "name": "Elite"
- },
- "LV_1000": {
- "name": "Geh noch höher hinaus!"
- },
- "RibbonAchv": {
- "description": "Sammle insgesamt {{ribbonAmount}} Bänder."
- },
- "10_RIBBONS": {
- "name": "Champion der Pokémon Liga"
- },
- "25_RIBBONS": {
- "name": "Bänder-Sammler"
- },
- "50_RIBBONS": {
- "name": "Bänder-Experte"
- },
- "75_RIBBONS": {
- "name": "Bänder-Guru"
- },
- "100_RIBBONS": {
- "name": "Bänder-Meister"
- },
- "TRANSFER_MAX_BATTLE_STAT": {
- "name": "Teamwork",
- "description": "Nutze Staffette, während der Anwender mindestens eines Statuswertes maximiert hat."
- },
- "MAX_FRIENDSHIP": {
- "name": "Freundschaftsmaximierung",
- "description": "Erreiche maximale Freundschaft bei einem Pokémon."
- },
- "MEGA_EVOLVE": {
- "name": "Megaverwandlung",
- "description": "Megaentwickle ein Pokémon."
- },
- "GIGANTAMAX": {
- "name": "Absolute Einheit",
- "description": "Gigadynamaximiere ein Pokémon."
- },
- "TERASTALLIZE": {
- "name": "Typen-Bonus Enthusiast",
- "description": "Terrakristallisiere ein Pokémon."
- },
- "STELLAR_TERASTALLIZE": {
- "name": "Der geheime Typ",
- "description": "Terrakristallisiere ein Pokémon zum Typen Stellar."
- },
- "SPLICE": {
- "name": "Unendliche Fusion",
- "description": "Kombiniere zwei Pokémon mit einem DNS-Keil."
- },
- "MINI_BLACK_HOLE": {
- "name": "Ein Loch voller Items",
- "description": "Erlange ein Mini-Schwarzes Loch."
- },
- "CATCH_MYTHICAL": {
- "name": "Mysteriöses!",
- "description": "Fange ein mysteriöses Pokémon."
- },
- "CATCH_SUB_LEGENDARY": {
- "name": "Sub-Legendär",
- "description": "Fange ein sub-legendäres Pokémon."
- },
- "CATCH_LEGENDARY": {
- "name": "Legendär",
- "description": "Fange ein legendäres Pokémon."
- },
- "SEE_SHINY": {
- "name": "Schillerndes Licht",
- "description": "Finde ein wildes schillerndes Pokémon."
- },
- "SHINY_PARTY": {
- "name": "Das ist Hingabe",
- "description": "Habe ein Team aus schillernden Pokémon."
- },
- "HATCH_MYTHICAL": {
- "name": "Mysteriöses Ei",
- "description": "Lass ein mysteriöses Pokémon aus einem Ei schlüpfen."
- },
- "HATCH_SUB_LEGENDARY": {
- "name": "Sub-Legendäres Ei",
- "description": "Lass ein sub-legendäres Pokémon aus einem Ei schlüpfen."
- },
- "HATCH_LEGENDARY": {
- "name": "Legendäres Ei",
- "description": "Lass ein legendäres Pokémon aus einem Ei schlüpfen."
- },
- "HATCH_SHINY": {
- "name": "Schillerndes Ei",
- "description": "Lass ein schillerndes Pokémon aus einem Ei schlüpfen."
- },
- "HIDDEN_ABILITY": {
- "name": "Geheimes Talent",
- "description": "Fang ein Pokémon mit versteckter Fähigkeit."
- },
- "PERFECT_IVS": {
- "name": "Zertifikat der Echtheit",
- "description": "Erhalte ein Pokémon mit perfekten IS-Werten."
- },
- "CLASSIC_VICTORY": {
- "name": "Ungeschlagen",
- "description": "Beende den klassischen Modus erfolgreich."
- },
- "UNEVOLVED_CLASSIC_VICTORY": {
- "name": "'Bringe dein Kind mit zur Arbeit'-Tag",
- "description": "Beende den klassischen Modus erfolgreich mit mindestens einem nicht entwickeltem Pokémon in deinem Team"
- },
- "MONO_GEN_ONE": {
- "name": "Der originale Rivale",
- "description": "Schließe die 'Nur 1. Generation' Herausforderung ab."
- },
- "MONO_GEN_TWO": {
- "name": "Generation 1.5",
- "description": "Schließe die 'Nur 2. Generation' Herausforderung ab."
- },
- "MONO_GEN_THREE": {
- "name": "Zu viel Wasser?",
- "description": "Schließe die 'Nur 3. Generation' Herausforderung ab."
- },
- "MONO_GEN_FOUR": {
- "name": "Ist SIE wirklich die Stärkste?",
- "description": "Schließe die 'Nur 4. Generation' Herausforderung ab."
- },
- "MONO_GEN_FIVE": {
- "name": "Komplett Original",
- "description": "Schließe die 'Nur 5. Generation' Herausforderung ab."
- },
- "MONO_GEN_SIX": {
- "name": "Fast Königlich",
- "description": "Schließe die 'Nur 6. Generation' Herausforderung ab."
- },
- "MONO_GEN_SEVEN": {
- "name": "Technisch gesehen",
- "description": "Schließe die 'Nur 7. Generation' Herausforderung ab."
- },
- "MONO_GEN_EIGHT": {
- "name": "Die Zeit des Champions",
- "description": "Schließe die 'Nur 8. Generation' Herausforderung ab."
- },
- "MONO_GEN_NINE": {
- "name": "Sie hat es dir leicht gemacht...",
- "description": "Schließe die 'Nur 9. Generation' Herausforderung ab."
- },
- "MonoType": {
- "description": "Beende die Monotyp-{{type}} Herausforderung."
- },
- "MONO_NORMAL": {
- "name": "Normaler Typ"
- },
- "MONO_FIGHTING": {
- "name": "Ich kenne Kung Fu."
- },
- "MONO_FLYING": {
- "name": "Ich glaube ich kann fliegen."
- },
- "MONO_POISON": {
- "name": "Kantos Liebling"
- },
- "MONO_GROUND": {
- "name": "Auf dem Boden bleiben."
- },
- "MONO_ROCK": {
- "name": "So hart wie Rocko."
- },
- "MONO_BUG": {
- "name": "Steche wie ein Bibor."
- },
- "MONO_GHOST": {
- "name": "Wer wird angerufen?"
- },
- "MONO_STEEL": {
- "name": "Stahlharte Entschlossenheit"
- },
- "MONO_FIRE": {
- "name": "Brennende Leidenschaft"
- },
- "MONO_WATER": {
- "name": "Wenn es regnet, schüttet es!"
- },
- "MONO_GRASS": {
- "name": "Grüner Daumen"
- },
- "MONO_ELECTRIC": {
- "name": "Elektrisierend"
- },
- "MONO_PSYCHIC": {
- "name": "Übernatürliches Talent"
- },
- "MONO_ICE": {
- "name": "Eis Eis Baby"
- },
- "MONO_DRAGON": {
- "name": "Siegfried bist du es?"
- },
- "MONO_DARK": {
- "name": "Es ist nur eine Phase!"
- },
- "MONO_FAIRY": {
- "name": "Ein ewiges Abenteuer!"
- },
- "FRESH_START": {
- "name": "Hussa, noch einmal von vorn!",
- "description": "Schließe die 'Neuanfang' Herausforderung ab"
- }
-}
\ No newline at end of file
diff --git a/src/locales/de/achv-female.json b/src/locales/de/achv.json
similarity index 89%
rename from src/locales/de/achv-female.json
rename to src/locales/de/achv.json
index 5dd99c18eb1..21a1d89f9d6 100644
--- a/src/locales/de/achv-female.json
+++ b/src/locales/de/achv.json
@@ -1,31 +1,4 @@
{
- "10K_MONEY": {
- "name": "Besserverdienerin"
- },
- "1M_MONEY": {
- "name": "Millionärin"
- },
- "10000_DMG": {
- "name": "One Punch Woman"
- },
- "250_HEAL": {
- "name": "Anfänger-Heilerin"
- },
- "2500_HEAL": {
- "name": "Klerikerin"
- },
- "10000_HEAL": {
- "name": "Wiederherstellungsmeisterin"
- },
- "25_RIBBONS": {
- "name": "Bänder-Sammlerin"
- },
- "50_RIBBONS": {
- "name": "Bänder-Expertin"
- },
- "100_RIBBONS": {
- "name": "Bänder-Meisterin"
- },
"Achievements": {
"name": "Errungenschaften"
},
@@ -35,9 +8,17 @@
"MoneyAchv": {
"description": "Häufe eine Gesamtsumme von {{moneyAmount}} ₽ an."
},
+ "10K_MONEY": {
+ "name": "Besserverdiener",
+ "name_female": "Besserverdienerin"
+ },
"100K_MONEY": {
"name": "Reich"
},
+ "1M_MONEY": {
+ "name": "Millionär",
+ "name_female": "Millionärin"
+ },
"10M_MONEY": {
"name": "Einprozenter"
},
@@ -53,12 +34,28 @@
"2500_DMG": {
"name": "Das ist ne Menge Schaden!"
},
+ "10000_DMG": {
+ "name": "One Punch Man",
+ "name_female": "One Punch Woman"
+ },
"HealAchv": {
"description": "Heile {{healAmount}} {{HP}} auf einmal. Mit einer Attacke, Fähigkeit oder einem gehaltenen Gegenstand."
},
+ "250_HEAL": {
+ "name": "Anfänger-Heiler",
+ "name_female": "Anfänger-Heilerin"
+ },
"1000_HEAL": {
"name": "Gesundheitsprofi"
},
+ "2500_HEAL": {
+ "name": "Kleriker",
+ "name_female": "Klerikerin"
+ },
+ "10000_HEAL": {
+ "name": "Wiederherstellungsmeister",
+ "name_female": "Wiederherstellungsmeisterin"
+ },
"LevelAchv": {
"description": "Erhöhe das Level eines Pokémon auf {{level}}."
},
@@ -77,10 +74,22 @@
"10_RIBBONS": {
"name": "Champion der Pokémon Liga"
},
+ "25_RIBBONS": {
+ "name": "Bänder-Sammler",
+ "name_female": "Bänder-Sammlerin"
+ },
+ "50_RIBBONS": {
+ "name": "Bänder-Experte",
+ "name_female": "Bänder-Expertin"
+ },
"75_RIBBONS": {
"name": "Bänder-Guru"
},
- "TRANSFER_MAX_BATTLE_STAT": {
+ "100_RIBBONS": {
+ "name": "Bänder-Meister",
+ "name_female": "Bänder-Meisterin"
+ },
+ "TRANSFER_MAX_STAT_STAGE": {
"name": "Teamwork",
"description": "Nutze Staffette, während der Anwender mindestens eines Statuswertes maximiert hat."
},
@@ -260,5 +269,9 @@
"FRESH_START": {
"name": "Hussa, noch einmal von vorn!",
"description": "Schließe die 'Neuanfang' Herausforderung ab"
+ },
+ "INVERSE_BATTLE": {
+ "name": "Spieglein, Spieglein an der Wand",
+ "description": "Schließe die 'Umkehrkampf' Herausforderung ab"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/de/arena-flyout.json b/src/locales/de/arena-flyout.json
index 30d3e7febb3..a1f2254c642 100644
--- a/src/locales/de/arena-flyout.json
+++ b/src/locales/de/arena-flyout.json
@@ -36,5 +36,6 @@
"matBlock": "Tatami-Schild",
"craftyShield": "Trickschutz",
"tailwind": "Rückenwind",
- "happyHour": "Goldene Zeiten"
-}
\ No newline at end of file
+ "happyHour": "Goldene Zeiten",
+ "safeguard": "Bodyguard"
+}
diff --git a/src/locales/de/arena-tag.json b/src/locales/de/arena-tag.json
index 454effae60c..3bed4fefbd0 100644
--- a/src/locales/de/arena-tag.json
+++ b/src/locales/de/arena-tag.json
@@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "Der Rückenwind auf deiner Seite hat sich gelegt!",
"tailwindOnRemoveEnemy": "Der Rückenwind auf gegnerischer Seite hat sich gelegt!",
"happyHourOnAdd": "Goldene Zeiten sind angebrochen!",
- "happyHourOnRemove": "Die goldenen Zeiten sind vorbei!"
+ "happyHourOnRemove": "Die goldenen Zeiten sind vorbei!",
+ "safeguardOnAdd": "Das ganze Feld wird von einem Schleier umhüllt!",
+ "safeguardOnAddPlayer": "Das Team des Anwenders wird von einem Schleier umhüllt!",
+ "safeguardOnAddEnemy": "Das gegnerische Team wird von einem Schleier umhüllt!",
+ "safeguardOnRemove": "Der mystische Schleier, der das ganze Feld umgab, hat sich gelüftet!",
+ "safeguardOnRemovePlayer": "Der mystische Schleier, der dein Team umgab, hat sich gelüftet!",
+ "safeguardOnRemoveEnemy": "Der mystische Schleier, der das gegnerische Team umgab, hat sich gelüftet!"
}
\ No newline at end of file
diff --git a/src/locales/de/battle.json b/src/locales/de/battle.json
index 9e97a4d5b17..38e36d4b2da 100644
--- a/src/locales/de/battle.json
+++ b/src/locales/de/battle.json
@@ -38,12 +38,13 @@
"learnMoveNotLearned": "{{pokemonName}} hat {{moveName}} nicht erlernt.",
"learnMoveForgetQuestion": "Welche Attacke soll vergessen werden?",
"learnMoveForgetSuccess": "{{pokemonName}} hat {{moveName}} vergessen.",
- "countdownPoof": "@d{32}Eins, @d{15}zwei @d{15}und@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}schwupp!",
+ "countdownPoof": "@d{32}Eins, @d{15}zwei @d{15}und@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}schwupp!",
"learnMoveAnd": "Und…",
"levelCapUp": "Die Levelbeschränkung wurde auf {{levelCap}} erhöht!",
"moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.",
"moveNoPP": "Es sind keine AP für diese Attacke mehr übrig!",
"moveDisabled": "{{moveName}} ist deaktiviert!",
+ "disableInterruptedMove": "{{moveName}} von {{pokemonNameWithAffix}} ist blockiert!",
"noPokeballForce": "Eine unsichtbare Kraft verhindert die Nutzung von Pokébällen.",
"noPokeballTrainer": "Du kannst das Pokémon eines anderen Trainers nicht fangen!",
"noPokeballMulti": "Du kannst erst einen Pokéball werfen, wenn nur noch ein Pokémon übrig ist!",
@@ -94,5 +95,6 @@
"retryBattle": "Möchtest du vom Beginn des Kampfes neustarten?",
"unlockedSomething": "{{unlockedThing}} wurde freigeschaltet.",
"congratulations": "Glückwunsch!",
- "beatModeFirstTime": "{{speciesName}} hat den {{gameMode}} Modus zum ersten Mal beendet! Du erhältst {{newModifier}}!"
-}
\ No newline at end of file
+ "beatModeFirstTime": "{{speciesName}} hat den {{gameMode}} Modus zum ersten Mal beendet! Du erhältst {{newModifier}}!",
+ "eggSkipPrompt": "Zur Ei-Zusammenfassung springen?"
+}
diff --git a/src/locales/de/battler-tags.json b/src/locales/de/battler-tags.json
index 5509cc11b0a..1a04d3d4486 100644
--- a/src/locales/de/battler-tags.json
+++ b/src/locales/de/battler-tags.json
@@ -67,5 +67,8 @@
"saltCuredLapse": "{{pokemonNameWithAffix}} wurde durch {{moveName}} verletzt!",
"cursedOnAdd": "{{pokemonNameWithAffix}} nimmt einen Teil seiner KP und legt einen Fluch auf {{pokemonName}}!",
"cursedLapse": "{{pokemonNameWithAffix}} wurde durch den Fluch verletzt!",
- "stockpilingOnAdd": "{{pokemonNameWithAffix}} hortet {{stockpiledCount}}!"
-}
\ No newline at end of file
+ "stockpilingOnAdd": "{{pokemonNameWithAffix}} hortet {{stockpiledCount}}!",
+ "disabledOnAdd": " {{moveName}} von {{pokemonNameWithAffix}} wurde blockiert!",
+ "disabledLapse": "{{moveName}} von {{pokemonNameWithAffix}} ist nicht länger blockiert!",
+ "tarShotOnAdd": "{{pokemonNameWithAffix}} ist nun schwach gegenüber Feuer-Attacken!"
+}
diff --git a/src/locales/de/bgm-name.json b/src/locales/de/bgm-name.json
index 2d2a5bfbab3..1eab276a70a 100644
--- a/src/locales/de/bgm-name.json
+++ b/src/locales/de/bgm-name.json
@@ -80,11 +80,21 @@
"battle_galactic_grunt": "BDSP Vs. Team Galaktik Rüpel",
"battle_plasma_grunt": "SW Vs. Team Plasma Rüpel",
"battle_flare_grunt": "XY Vs. Team Flare Rüpel",
+ "battle_aether_grunt": "SM Vs. Æther Foundation",
+ "battle_skull_grunt": "SM Vs. Team Skull Rüpel",
+ "battle_macro_grunt": "SWSH Vs. Trainer",
+ "battle_galactic_admin": "BDSP Vs. Team Galactic Commander",
+ "battle_skull_admin": "SM Vs. Team Skull Vorstand",
+ "battle_oleana": "SWSH Vs. Oleana",
"battle_rocket_boss": "USUM Vs. Giovanni",
"battle_aqua_magma_boss": "ORAS Vs. Team Aqua & Magma Boss",
"battle_galactic_boss": "BDSP Vs. Zyrus",
"battle_plasma_boss": "S2W2 Vs. G-Cis",
"battle_flare_boss": "XY Vs. Flordelis",
+ "battle_aether_boss": "SM Vs. Samantha",
+ "battle_skull_boss": "SM Vs. Bromley",
+ "battle_macro_boss": "SWSH Vs. Rose",
+
"abyss": "PMD Erkundungsteam Himmel Dunkelkrater",
"badlands": "PMD Erkundungsteam Himmel Kargtal",
"beach": "PMD Erkundungsteam Himmel Feuchtklippe",
diff --git a/src/locales/de/challenges.json b/src/locales/de/challenges.json
index 1b41a707a81..c8836c50549 100644
--- a/src/locales/de/challenges.json
+++ b/src/locales/de/challenges.json
@@ -1,10 +1,11 @@
{
+ "noneSelected": "Keine ausgewählt",
"title": "Herausforderungsmodifikatoren",
"illegalEvolution": "{{pokemon}} hat sich in ein Pokémon verwandelt, dass für diese Herausforderung nicht zulässig ist!",
"singleGeneration": {
"name": "Mono-Generation",
"desc": "Du kannst nur Pokémon aus der {{gen}} Generation verwenden.",
- "desc_default": "Du kannst nur Pokémon gewählten Generation verwenden.",
+ "desc_default": "Du kannst nur Pokémon aus der gewählten Generation verwenden.",
"gen_1": "ersten",
"gen_2": "zweiten",
"gen_3": "dritten",
@@ -25,5 +26,12 @@
"desc": "Du kannst nur die ursprünglichen Starter verwenden, genau so, als hättest du gerade erst mit Pokérogue begonnen.",
"value.0": "Aus",
"value.1": "An"
+ },
+ "inverseBattle": {
+ "name": "Umkehrkampf",
+ "shortName": "Umkehrkampf",
+ "desc": "Die Typen-Effektivität wird umgekehrt, und kein Typ ist gegen einen anderen Typ immun.\nDeaktiviert die Erfolge anderer Herausforderungen.",
+ "value.0": "Aus",
+ "value.1": "An"
}
}
\ No newline at end of file
diff --git a/src/locales/de/config.ts b/src/locales/de/config.ts
index 28c3332a55f..772bfb6d1d5 100644
--- a/src/locales/de/config.ts
+++ b/src/locales/de/config.ts
@@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
-import achvMale from "./achv-male.json";
-import achvFemale from "./achv-female.json";
+import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
-import dialogueMale from "./dialogue-male.json";
-import dialogueFemale from "./dialogue-female.json";
-import dialogueEndbossMale from "./dialogue-final-boss-male.json";
-import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
-import dialogueMiscMale from "./dialogue-misc-male.json";
-import dialogueMiscFemale from "./dialogue-misc-female.json";
-import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
-import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
+import dialogue from "./dialogue.json";
+import battleSpecDialogue from "./dialogue-final-boss.json";
+import miscDialogue from "./dialogue-misc.json";
+import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@@ -76,16 +71,11 @@ export const deConfig = {
challenges,
commandUiHandler,
common,
- PGMachv: achvMale,
- PGFachv: achvFemale,
- PGMdialogue: dialogueMale,
- PGFdialogue: dialogueFemale,
- PGMbattleSpecDialogue: dialogueEndbossMale,
- PGFbattleSpecDialogue: dialogueEndbossFemale,
- PGMmiscDialogue: dialogueMiscMale,
- PGFmiscDialogue: dialogueMiscFemale,
- PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
- PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
+ achv,
+ dialogue,
+ battleSpecDialogue,
+ miscDialogue,
+ doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,
diff --git a/src/locales/de/dialogue-double-battle-male.json b/src/locales/de/dialogue-double-battle-male.json
deleted file mode 100644
index ec7cf375c0c..00000000000
--- a/src/locales/de/dialogue-double-battle-male.json
+++ /dev/null
@@ -1,82 +0,0 @@
-{
- "blue_red_double": {
- "encounter": {
- "1": "Blau: Hey Rot, lass uns ihnen zeigen, was wir drauf haben!\n$Rot: ...\n$Blau: Das ist die Macht von Alabastia!"
- },
- "victory": {
- "1": "Blau: Das war ein großartiger Kampf!\n$Rot: ..."
- }
- },
- "red_blue_double": {
- "encounter": {
- "1": "Rot: ...!\n$Blau: Er redet nicht viel...\n$Blau: Aber lass dich davon nicht täuschen! Er ist schließlich ein Champ!"
- },
- "victory": {
- "1": "Rot: ...!\n$Blau: Das nächste Mal gewinnen wir!"
- }
- },
- "tate_liza_double": {
- "encounter": {
- "1": "Ben: Hehehe...Bist du überrascht?\n$Svenja: Wir sind zwei Arenaleiter auf einmal!\n$Ben: Wir sind Zwillinge!\n$Svenja: Wir müssen nicht reden um uns gegenseitig zu verstehen!\n$Ben: Die doppelte Kraft...\n$Svenja: Kannst du ihr standhalten?"
- },
- "victory": {
- "1": "Ben: Was? Unsere Kombination war perfekt!\n$Svenja: Sieht so aus als müssten wir wohl mehr tranieren..."
- }
- },
- "liza_tate_double": {
- "encounter": {
- "1": "Svenja: Hihihi... Bist du überrascht?\n$Ben: Ja, wir sind wirklich zwei Arenaleiter auf einmal!\n$Svenja: Das ist mein Zwillingsbruder Ben!\n$Ben: Und das meine Zwillingsschwester Svenja!\n$Svenja: Wir sind die perfekte Kombo!"
- },
- "victory": {
- "1": "Svenja: Sind wir...\n$Ben: ...nicht so stark wie wir dachten?"
- }
- },
- "wallace_steven_double": {
- "encounter": {
- "1": "Troy: Wassili, lass uns ihnen die Kraft von Champions zeigen!\n$Wassili: Wir zeigen dir die Kraft von Hoenn!\n$Troy: Los gehts!"
- },
- "victory": {
- "1": "Troy: Das war ein großartiger Kampf!\n$Wassili: Das nächste Mal gewinnen wir!"
- }
- },
- "steven_wallace_double": {
- "encounter": {
- "1": "Troy: Hast du irgendwelche seltenen Pokémon?\n$Wassili: Troy... Wir sind hier um zu kämpfen und nicht um mit unseren Pokémon zu prahlen...\n$Troy: Oh... Wenn das so ist... Lass uns anfangen!"
- },
- "victory": {
- "1": "Troy: Jetzt da wir mit Kämpfen fertig sind... Lass uns mit unsereren Pokémon prahlen!\n$Wassili: Troy..."
- }
- },
- "alder_iris_double": {
- "encounter": {
- "1": "Lauro: Wir sind die stärksten Trainer aus Einall!\n$Lilia: Kämpfe gegen starke Trainer machen am meisten Spaß!"
- },
- "victory": {
- "1": "Lauro: Wow! Du bist super stark!\n$Lilia: Beim nächsten Mal schlagen wir dich!"
- }
- },
- "iris_alder_double": {
- "encounter": {
- "1": "Lilia: Willkommen Herausforderer! Ich bin DER Champion von Einall!\n$Lauro: Lilia, bist du nicht etwas zu aufgeregt?"
- },
- "victory": {
- "1": "Lilia: Eine solche Niederlage ist nicht einfach zu verkraften...\n$Lauro: Aber wir wachsen an unseren Niederlagen und werden immer besser!"
- }
- },
- "marnie_piers_double": {
- "encounter": {
- "1": "Mary: Bruder, lass uns ihnen die Kraft von Spikeford zeigen!\n$Nezz: Wir bringen die Dunkelheit!"
- },
- "victory": {
- "1": "Mary: Du hast Licht in unsere Dunkelheit gebracht!\n$Piers: Es ist viel zu hell..."
- }
- },
- "piers_marnie_double": {
- "encounter": {
- "1": "Nezz: Bereit für ein Konzert?\n$Mary: Bruder...Sie sind hier um zu kämpfen, nicht um zu singen..."
- },
- "victory": {
- "1": "Nezz: Das war mal ein großartiges Konzert!\n$Marnie: Bruder..."
- }
- }
-}
\ No newline at end of file
diff --git a/src/locales/de/dialogue-double-battle-female.json b/src/locales/de/dialogue-double-battle.json
similarity index 100%
rename from src/locales/de/dialogue-double-battle-female.json
rename to src/locales/de/dialogue-double-battle.json
diff --git a/src/locales/de/dialogue-final-boss-male.json b/src/locales/de/dialogue-final-boss-male.json
deleted file mode 100644
index bffbd779be0..00000000000
--- a/src/locales/de/dialogue-final-boss-male.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "encounter": "Es scheint, als wäre es wieder mal an der Zeit.\nDu weißt, warum du hierher kommen musst, oder?\n$Dich hat es hierher gezogen, du warst bereits hier.\nUnzählige Male.\n$Obwohl, vielleicht doch nicht unzählig.\nUm genau zu sein, dies ist der {{cycleCount}}te Zyklus.\n$Du verlierst jeden Zyklus dein Gedächtnis. Trotzdem \nbleibt etwas, ein Teil deines ehemaligen Ichs, erhalten.\n$Bis jetzt hast du es noch nicht vollbracht zu siegen, aber dieses Mal spüre ich eine andere Präsenz in dir.\n\n$Du bist der Einzige hier, aber es kommt mir so vor als wäre da...jemand anderes.\n$Wirst du endlich beweisen, dass du ein würdiger Herausforder bist?\nDie Herausforderung auf die ich seit Jahrtausenden warte?\n$Lass uns beginnen.","firstStageWin": "Ahh verstehe. Diese Präsenz, die ich gespürt habe, ist wirklich real.\nEs scheint als müsste ich micht nicht länger zurück halten.\n$Enttäusche mich nicht.",
- "secondStageWin": "…Herrlich."
-}
\ No newline at end of file
diff --git a/src/locales/de/dialogue-final-boss-female.json b/src/locales/de/dialogue-final-boss.json
similarity index 100%
rename from src/locales/de/dialogue-final-boss-female.json
rename to src/locales/de/dialogue-final-boss.json
diff --git a/src/locales/de/dialogue-male.json b/src/locales/de/dialogue-male.json
deleted file mode 100644
index 0f8e0122c8c..00000000000
--- a/src/locales/de/dialogue-male.json
+++ /dev/null
@@ -1,2545 +0,0 @@
-{
- "youngster": {
- "encounter": {
- "1": "Hey, willst du kämpfen?",
- "2": "Bist du auch ein neuer Trainer?",
- "3": "Hey, ich habe dich noch nie gesehen. Lass uns kämpfen!",
- "4": "Ich habe gerade verloren und suche nach neuen Pokémon.\nWarte! Du siehst schwach aus! Lass uns kämpfen!",
- "5": "Haben wir uns schon mal getroffen oder nicht? Ich erinnere mich nicht wirklich\n$Nun, ich denke, es ist trotzdem schön, dich zu treffen!",
- "6": "Okay, lass uns kämpfen!",
- "7": "Okay, hier komme ich! Ich zeige dir meine Kraft!",
- "8": "Fan fan fan... Ich zeige dir wie fantastisch meine Pokémon sind!",
- "9": "Es ist nicht nötig, Zeit mit Begrüßungen zu verschwenden.\nSobald du bereit bist geht es los!",
- "10": "Lass deine Deckung nicht fallen, sonst weinst du, wenn dich ein Kind besiegt.",
- "11": "Ich habe meine Pokémon mit großer Sorgfalt aufgezogen. Du darfst ihnen nicht wehtun!",
- "12": "Schön, dass du es geschafft hast! Von hier an wird es nicht einfacher.",
- "13": "Die Kämpfe gehen immer weiter! Willkommen in der Welt ohne Ende!"
- },
- "victory": {
- "1": "Wow! Du bist stark!",
- "2": "Ich hatte keine Chance, oder?",
- "3": "Wenn ich älter bin, werde ich dich besiegen!",
- "4": "Ugh. Ich habe keine Pokémon mehr.",
- "5": "Das kann nicht sein… DAS KANN NICHT SEIN! Wie konnte ich schon wieder verlieren…",
- "6": "Nein! Ich habe verloren!",
- "7": "Wow! Du bist unglaublich! Ich bin erstaunt und überrascht!",
- "8": "Kann es sein… Wie… Meine Pokémon und ich sind die stärksten, aber…",
- "9": "Das nächste Mal werde ich dich besiegen! Lass uns wieder kämpfen!",
- "10": "Man! Kannst du nicht sehen, dass ich nur ein Kind bin? Es war nicht fair von dir, so hart zu kämpfen!",
- "11": "Deine Pokémon sind unglaublich! Tauschst du mit mir?",
- "12": "Ich habe mich ein bisschen mitreißen lassen, worüber habe ich vorhin gesprochen?",
- "13": "Ahaha! Da ist es! Genau! Du bist schon jetzt in dieser Welt zu Hause!"
- }
- },
- "lass": {
- "encounter": {
- "1": "Lass uns kämpfen, wollen wir?",
- "2": "Du siehst wie ein neuer Trainer aus. Lass uns kämpfen!",
- "3": "Ich erkenne dich nicht. Wie wäre es mit einem Kampf?",
- "4": "Lass uns einen lustigen Pokémon-Kampf haben!",
- "5": "Ich zeige dir, wie man Pokémon wirklich einsetzt!",
- "6": "Ein ernsthafter Kampf beginnt mit einem ernsten Anfang! Bist du sicher, dass du bereit bist?",
- "7": "Du bist nur einmal jung. Und du hast nur eine Chance bei einem bestimmten Kampf.\n$Bald wirst du nur noch eine Erinnerung sein.",
- "8": "Du solltest es leicht mit mir angehen, OK? Aber ich kämpfe ernsthaft!",
- "9": "Die Schule ist langweilig. Ich habe nichts zu tun. Gähn. Ich kämpfe nur, um die Zeit totzuschlagen."
- },
- "victory": {
- "1": "Das war beeindruckend! Ich habe noch viel zu lernen.",
- "2": "Ich dachte nicht, dass du mich so schlagen würdest…",
- "3": "Ich hoffe, wir haben eines Tages ein Rematch.",
- "4": "Das war ziemlich erstaunlich! Du hast mich total erschöpft…",
- "5": "Du hast mir tatsächlich eine Lektion erteilt! Du bist ziemlich erstaunlich!",
- "6": "Ernsthaft, ich habe verloren. Das ist, wie, ernsthaft deprimierend, aber du warst ernsthaft cool.",
- "7": "Ich brauche keine Erinnerungen wie diese. Löschen der Erinnerung…",
- "8": "Hey! Ich habe dir gesagt, du sollst es leicht mit mir angehen!\n$Trotzdem bist du ziemlich cool, wenn du ernsthaft bist.",
- "9": "Ich werde langsam müde vom Kämpfen… Es muss etwas Neues zu tun geben…"
- }
- },
- "breeder": {
- "encounter": {
- "1": "Gehorsame Pokémon, eigensinnige Pokémon… Pokémon haben einzigartige Eigenschaften.",
- "2": "Auch wenn meine Erziehung und mein Verhalten schlecht sind, habe ich meine Pokémon gut aufgezogen.",
- "3": "Hmm, disziplinierst du deine Pokémon? Zu viel Verwöhnen ist nicht gut."
- },
- "victory": {
- "1": "Es ist wichtig, die Eigenschaften jedes Pokémon zu pflegen und zu trainieren.",
- "2": "Im Gegensatz zu meinem teuflischen Selbst sind dies einige gute Pokémon.",
- "3": "Zu viel Lob kann sowohl Pokémon als auch Menschen verwöhnen."
- },
- "defeat": {
- "1": "Du solltest nicht wütend auf deine Pokémon werden, auch wenn du einen Kampf verlierst.",
- "2": "Richtig? Ziemlich gute Pokémon, oder? Ich bin dafür geeignet, Dinge großzuziehen.",
- "3": "Egal wie sehr du deine Pokémon liebst,\n$du musst sie trotzdem disziplinieren, wenn sie sich schlecht benehmen."
- }
- },
- "breeder_female": {
- "encounter": {
- "1": "Pokémon verraten dich nie. Sie erwidern die ganze Liebe, die du ihnen gibst.",
- "2": "Soll ich dir einen Tipp geben, wie man gute Pokémon trainiert?",
- "3": "Ich habe diese sehr speziellen Pokémon mit einer speziellen Methode aufgezogen."
- },
- "victory": {
- "1": "Ugh… So sollte das nicht laufen. Habe ich die falsche Mischung verabreicht?",
- "2": "Wie konnte das meinen Pokémon passieren… Was fütterst du deine Pokémon?",
- "3": "Wenn ich verliere, sagt dir das, dass ich nur die Zeit totgeschlagen habe.\n$Es verletzt mein Ego überhaupt nicht."
- },
- "defeat": {
- "1": "Das beweist, dass meine Pokémon meine Liebe angenommen haben.",
- "2": "Der wahre Trick, um gute Pokémon zu trainieren, besteht darin, gute Pokémon zu fangen.",
- "3": "Pokémon werden stark oder schwach, je nachdem, wie du sie großziehst."
- }
- },
- "fisherman": {
- "encounter": {
- "1": "Aack! Du hast mich einen Biss verlieren lassen!\nWas wirst du dagegen tun?",
- "2": "Geh weg! Du erschreckst die Pokémon!",
- "3": "Mal sehen, ob du einen Sieg an Land ziehen kannst!"
- },
- "victory": {
- "1": "Vergiss es einfach.",
- "2": "Nächstes Mal werde ich den Triumph an Land ziehen!",
- "3": "Ich glaube, ich habe die Strömungen diesmal unterschätzt."
- }
- },
- "fisherman_female": {
- "encounter": {
- "1": "Woah! Ich habe einen großen Fang gemacht!",
- "2": "Die Leine ist drin, bereit, den Erfolg an Land zu ziehen!",
- "3": "Bereit, Wellen zu schlagen!"
- },
- "victory": {
- "1": "Ich komme mit einem stärkeren Haken zurück.",
- "2": "Ich werde das nächste Mal den Sieg an Land ziehen.",
- "3": "Ich schärfe nur meine Haken für das Comeback!"
- }
- },
- "swimmer": {
- "encounter": {
- "1": "Zeit, einzutauchen!",
- "2": "Lass uns die Wellen des Sieges reiten!",
- "3": "Bereit, einen Sprung ins Wasser zu machen!"
- },
- "victory": {
- "1": "Getränkt in Niederlage!",
- "2": "Eine Welle der Niederlage!",
- "3": "Zurück ans Ufer, schätze ich."
- }
- },
- "backpacker": {
- "encounter": {
- "1": "Packe deine Sachen, es geht los!",
- "2": "Mal sehen, ob du mithalten kannst!",
- "3": "Bereit machen, Herausforderer!",
- "4": "Ich habe 20 Jahre damit verbracht, mich selbst zu finden… Aber wo bin ich?"
- },
- "victory": {
- "1": "Diesmal bin ich gestolpert!",
- "2": "Oh, ich glaube, ich bin verloren.",
- "3": "Sackgasse!",
- "4": "Warte eine Sekunde! Hey! Weißt du nicht, wer ich bin?"
- }
- },
- "ace_trainer": {
- "encounter": {
- "1": "Du scheinst ziemlich zuversichtlich zu sein.",
- "2": "Deine Pokémon… Zeig sie mir…",
- "3": "Weil ich ein Ass-Trainer bin, denken die Leute, ich sei stark.",
- "4": "Weißt du, was es braucht, um ein Ass-Trainer zu sein?"
- },
- "victory": {
- "1": "Ja… Du hast gute Pokémon…",
- "2": "Was?! Aber ich bin ein Kampfgott!",
- "3": "Natürlich, du bist der Hauptcharakter!",
- "4": "OK! OK! Du könntest ein Ass-Trainer sein!"
- },
- "defeat": {
- "1": "Ich widme meinen Körper und meine Seele den Pokémon-Kämpfen!",
- "2": "Alles innerhalb meiner Erwartungen… Nichts Überraschendes…",
- "3": "Ich dachte, ich würde zu einem zerbrechlichen Menschen heranwachsen, \n$der aussieht, als würde er zerbrechen, wenn du ihn zu fest drückst.",
- "4": "Natürlich bin ich stark und verliere nicht. Es ist wichtig, dass ich anmutig gewinne."
- }
- },
- "parasol_lady": {
- "encounter": {
- "1": "Zeit, das Schlachtfeld mit Eleganz und Anmut zu betreten!"
- },
- "victory": {
- "1": "Meine Eleganz bleibt ungebrochen!"
- }
- },
- "twins": {
- "encounter": {
- "1": "Mach dich bereit, denn wenn wir zusammenarbeiten, gibt es doppelten Ärger!",
- "2": "Zwei Herzen, eine Strategie – mal sehen, ob du mit unserer Zwillingskraft mithalten kannst!",
- "3": "Hoffe, du bist bereit für doppelten Ärger, denn wir werden dir einheizen!"
- },
- "victory": {
- "1": "Wir haben vielleicht diese Runde verloren, aber unsere Bindung bleibt unzerbrechlich!",
- "2": "Unser Zwillingsgeist wird nicht lange getrübt bleiben.",
- "3": "Wir werden als dynamisches Duo stärker zurückkommen!"
- },
- "defeat": {
- "1": "Zwillingskraft herrscht vor!",
- "2": "Zwei Herzen, ein Triumph!",
- "3": "Doppelte Freude, doppelter Siegestanz!"
- }
- },
- "cyclist": {
- "encounter": {
- "1": "Mach dich bereit, meinen Staub zu schlucken!",
- "2": "Mach dich bereit, Herausforderer! Ich werde dich im Staub zurücklassen!",
- "3": "Volle Fahrt voraus, mal sehen, ob du mithalten kannst!"
- },
- "victory": {
- "1": "Die Speichen stehen still, aber die Entschlossenheit dreht weiter.",
- "2": "Abgehängt!",
- "3": "Der Weg zum Sieg hat viele Kurven und Wendungen, die es noch zu erkunden gilt."
- }
- },
- "black_belt": {
- "encounter": {
- "1": "Ich lobe deinen Mut, mich herauszufordern! Denn ich bin derjenige mit dem stärksten Tritt!",
- "2": "Oh, ich verstehe. Möchtest du in Stücke geschnitten werden? Oder bevorzugst du die Rolle des Punchingballs?"
- },
- "victory": {
- "1": "Oh. Die Pokémon haben gekämpft. Mein starker Tritt hat überhaupt nicht geholfen.",
- "2": "Hmmm… Wenn ich sowieso verlieren würde, wollte ich wenigstens total vermöbelt werden."
- }
- },
- "battle_girl": {
- "encounter": {
- "1": "Du musst mich nicht beeindrucken. Du kannst gegen mich verlieren."
- },
- "victory": {
- "1": "Es ist schwer, sich zu verabschieden, aber uns läuft die Zeit davon…"
- }
- },
- "hiker": {
- "encounter": {
- "1": "Mein mittelalterlicher Bauch gibt mir so viel Gravitas wie die Berge, die ich besteige!",
- "2": "Ich habe diesen kräftigen Körper von meinen Eltern geerbt… Ich bin wie eine lebende Bergkette…"
- },
- "victory": {
- "1": "Zumindest kann ich nicht verlieren, wenn es um BMI geht!",
- "2": "Es ist nicht genug… Es ist nie genug. Mein schlechtes Cholesterin ist nicht hoch genug…"
- }
- },
- "ranger": {
- "encounter": {
- "1": "Wenn ich von der Natur umgeben bin, hören die meisten anderen Dinge auf, wichtig zu sein.",
- "2": "Wenn ich ohne die Natur in meinem Leben lebe, fühle ich mich wie ein Fisch ohne Wasser."
- },
- "victory": {
- "1": "Es spielt keine Rolle für die Weite der Natur, ob ich gewinne oder verliere…",
- "2": "So etwas ist ziemlich trivial im Vergleich zu den erdrückenden Gefühlen des Stadtlebens."
- },
- "defeat": {
- "1": "Ich habe den Kampf gewonnen. Aber der Sieg ist nichts im Vergleich zur Weite der Natur…",
- "2": "Ich bin sicher, das mein Sieg nur dank der Natur möglich war."
- }
- },
- "scientist": {
- "encounter": {
- "1": "Meine Forschung wird diese Welt zu Frieden und Freude führen."
- },
- "victory": {
- "1": "Ich bin ein Genie… Ich sollte nicht gegen jemanden wie dich verlieren…"
- }
- },
- "school_kid": {
- "encounter": {
- "1": "…Heehee. Ich bin zuversichtlich in meine Berechnungen und Analysen.",
- "2": "Ich sammle so viel Erfahrung wie möglich, weil ich eines Tages ein Arenaleiter sein möchte."
- },
- "victory": {
- "1": "Ohhhh… Berechnungen und Analysen sind kein Gegner für den Zufall…",
- "2": "Auch schwierige, anstrengende Erfahrungen haben ihren Zweck, denke ich."
- }
- },
- "artist": {
- "encounter": {
- "1": "Früher war ich beliebt, aber jetzt bin ich völlig veraltet."
- },
- "victory": {
- "1": "Mit der Zeit ändern sich auch die Werte. Das habe ich zu spät erkannt."
- }
- },
- "guitarist": {
- "encounter": {
- "1": "Mach dich bereit, den Rhythmus der Niederlage zu spüren, während ich meinen Weg zum Sieg spiele!"
- },
- "victory": {
- "1": "Für den Moment zum Schweigen gebracht, aber meine Melodie der Widerstandsfähigkeit wird weiterspielen."
- }
- },
- "worker": {
- "encounter": {
- "1": "Es stört mich, dass die Leute mich immer missverstehen. Ich bin garnicht so grob wie alle denken."
- },
- "victory": {
- "1": "Ich will wirklich nicht, dass meine Haut verbrennt, also möchte ich im Schatten arbeiten."
- }
- },
- "worker_female": {
- "encounter": {
- "1": "Es stört mich, dass die Leute mich immer missverstehen. Ich bin garnicht so grob wie alle denken."
- },
- "victory": {
- "1": "Ich will wirklich nicht, dass meine Haut verbrennt, also möchte ich im Schatten arbeiten."
- },
- "defeat": {
- "1": "Mein Körper und mein Geist sind nicht immer unbedingt synchron."
- }
- },
- "worker_double": {
- "encounter": {
- "1": "Ich zeige dir, dass wir dich brechen können. Wir haben auf dem Feld trainiert!"
- },
- "victory": {
- "1": "Wie seltsam… Wie konnte das passieren… Ich hätte nicht ausgemuskelt werden sollen."
- }
- },
- "hex_maniac": {
- "encounter": {
- "1": "Ich höre normalerweise nur klassische Musik, aber wenn ich verliere,\n$werde ich ein bisschen New Age ausprobieren!",
- "2": "Ich werde mit jeder Träne stärker, die ich weine."
- },
- "victory": {
- "1": "Ist das der Beginn des Zeitalters des Wassermanns? Ich bin bereit für die Veränderung.",
- "2": "Jetzt kann ich noch stärker werden. Ich wachse mit jedem Groll."
- },
- "defeat": {
- "1": "New Age bezieht sich einfach auf Komponisten der klassischen Musik des 20. Jahrhunderts, richtig?",
- "2": "Lass dich nicht von Traurigkeit oder Frustration aufhalten.\n$Du kannst deine Groll nutzen, um dich zu motivieren."
- }
- },
- "psychic": {
- "encounter": {
- "1": "Hallo! Konzentrier dich!"
- },
- "victory": {
- "1": "Eeeeek!"
- }
- },
- "officer": {
- "encounter": {
- "1": "Bereite dich vor, denn die Gerechtigkeit wird gleich vollstreckt!",
- "2": "Bereit, das Gesetz zu verteidigen und die Gerechtigkeit auf dem Schlachtfeld zu wahren!"
- },
- "victory": {
- "1": "Die Gerechtigkeit auf meinen Schultern fühlt sich schwerer an denn je…",
- "2": "Die Schatten der Niederlage schweben über dem Revier."
- }
- },
- "beauty": {
- "encounter": {
- "1": "Mein letzter Kampf überhaupt… So möchte ich, dass wir diesen Kampf sehen…"
- },
- "victory": {
- "1": "Es war schön… Lass uns irgendwann wieder einen letzten Kampf haben…"
- }
- },
- "baker": {
- "encounter": {
- "1": "Hoffe, du bist bereit, die Niederlage zu schmecken!"
- },
- "victory": {
- "1": "Ich werde ein Comeback backen."
- }
- },
- "biker": {
- "encounter": {
- "1": "Zeit, aufzudrehen und dich im Staub zurückzulassen!"
- },
- "victory": {
- "1": "Ich werde für das nächste Rennen tunen."
- }
- },
- "archer": {
- "encounter": {
- "1": "Bevor du weitergehst, lass uns sehen, wie du dich gegen uns, Team Rocket, schlägst!",
- "2": "Ich habe Berichte erhalten, dass deine Fähigkeiten nicht unbedeutend sind.\n$Mal sehen, ob sie wahr sind.",
- "3": "Ich bin Atlas, ein Vorstand von Team Rocket.\n$Und ich mache es den Feinden unserer Organisation nicht leicht."
- },
- "victory": {
- "1": "Was für ein Fehler!",
- "2": "Mit meinen aktuellen Fähigkeiten war ich der Aufgabe doch nicht gewachsen.",
- "3": "V-verzeih mir, Giovanni... Dass ich von einem einfachen Trainer besiegt wurde..."
- }
- },
- "ariana": {
- "encounter": {
- "1": "Halt! Wir können niemanden herumlaufen lassen. \n$Es ist schädlich für den Stolz von Team Rocket, verstehst du.",
- "2": "Ich weiß nicht und es ist mir egal, ob das, was ich tue, richtig oder falsch ist...\n$Ich vertraue einfach auf Giovanni und tue, was mir gesagt wird.",
- "3": "Dein Trip endet hier. Ich werde dich erledigen!"
- },
- "victory": {
- "1": "Tch, du bist wirklich stark. Es ist schade. \n$Wenn du Team Rocket beitreten würdest, könntest du ein Vorstand werden.",
- "2": "Ich... ich bin zerstört...",
- "3": "Aaaieeeee! Das kann nicht passieren! Ich habe hart gekämpft, aber trotzdem verloren..."
- }
- },
- "proton": {
- "encounter": {
- "1": "Was willst du? Wenn du unsere Arbeit unterbrichst, erwarte keine Gnade!",
- "2": "Was haben wir hier? Ich werde oft als der gruseligste und grausamste Typ bei Team Rocket bezeichnet…\n$Ich rate dir dringend, dich nicht in unsere Geschäfte einzumischen!",
- "3": "Ich bin Proton, ein Admin von Team Rocket. Ich bin hier, um deinem Einmischen ein Ende zu setzen!"
- },
- "victory": {
- "1": "Die Festung ist gefallen! Alle Mann zurückziehen!",
- "2": "Du hast diesmal gewonnen… Aber alles, was du getan hast, war, den Zorn von Team Rocket zu vergrößern…",
- "3": "Ich bin besiegt… Aber ich werde das nicht vergessen!"
- }
- },
- "petrel": {
- "encounter": {
- "1": "Muhahaha, wir haben auf dich gewartet. Ich? Du weißt nicht, wer ich bin? Ich bin Giovanni.\n$Der majestätische Giovanni höchstpersönlich! Wahahaha!\n$…Huh? Ich klinge überhaupt nicht wie Giovanni?\n$Ich sehe nicht einmal aus wie Giovanni?\n$Wie kommt das? Ich habe so hart daran gearbeitet, ihn nachzuahmen!",
- "2": "Ich bin Lambda, ein Admin von Team Rocket. Ich werde nicht zulassen, dass du unsere Pläne störst!",
- "3": "Rocket Vorstand Lambda wird sich um diesen Eindringling kümmern!"
- },
- "victory": {
- "1": "OK, OK. Ich sage dir, wo er ist.",
- "2": "Ich… Ich konnte nichts tun… Giovanni, bitte vergib mir…",
- "3": "Nein, ich kann das nicht auf mich sitzen lassen. Ich muss die anderen informieren…"
- }
- },
- "tabitha": {
- "encounter": {
- "1": "Hehehe! Du bist also bis hierher gekommen! Aber du bist zu spät!",
- "2": "Hehehe... Schon hier, oder? Wir haben dich unterschätzt! Aber das war's! \n$Ich bin eine Klasse über den Rüpeln, die du bisher gesehen hast. Ich halte dich nicht hin.\n$Ich werde dich zermalmen!",
- "3": "Ich werde dir eine kleine Kostprobe des Schmerzes geben! Ergebe dich!"
- },
- "victory": {
- "1": "Hehehe! Du hast mich vielleicht besiegt, aber du hast keine Chance gegen den Boss!\n$Wenn du jetzt aufgibst, musst du dich keiner ordentlichen Tracht Prügel stellen!",
- "2": "Hehehe... Also habe ich auch verloren...",
- "3": "Ahya! Wie konnte das passieren? Ein Vorstand wie ich von einem zufälligen Trainer besiegt..."
- }
- },
- "courtney": {
- "encounter": {
- "1": "Das Ding... Das Ding, das du hältst... Das ist es, was...\n$Das ist es, wonach wir von Team Magma suchen...",
- "2": "... Nun dann... Auslöschen...",
- "3": "...?! Du... Hm... ♪ Das trifft sich ausgezeichnet... ♪\n$Dann hole ich mir eben zuerst deine Pokémon... Her damit..."
- },
- "victory": {
- "1": "... ...Ändere... die Welt.",
- "2": "Wie erwartet. Unerwartet. Du. Ziel erfasst... abgeschlossen.\n$Beginne... Experiment. Du. Für immer. Aha... ♪",
- "3": "...Schon wieder? Das war unerwartet. ...Ich wusste es. Du... bist interessant! ...Haha. ♪"
- }
- },
- "shelly": {
- "encounter": {
- "1": "Ahahahaha! Du wirst dich in die Angelegenheiten von Team Aqua einmischen?\n$Du bist entweder absolut furchtlos, einfach unwissend oder beides!\n$Du bist so süß, dass es ekelhaft ist! Ich werde dich erledigen.",
- "2": "Was ist das? Wer ist dieser verwöhnte Gör?",
- "3": "Beruhige dich. Sei geduldig. Ich werde dich gleich zermalmen."
- },
- "victory": {
- "1": "Ahahahaha! Wir wurden unerwartet gestört! Uns bleiben keine Optionen.\n$Wir müssen uns zurückziehen. Aber das ist nicht das letzte Mal, dass du Team Aqua siehst!\n$Wir haben andere Pläne! Vergiss das nicht!",
- "2": "Ahhh?! War ich zu nachsichtig mit dir?!",
- "3": "Uh. Willst du mir sagen, dass du während des Kampfes noch besser geworden bist?\n$Du bist ein Gör mit einer glänzenden Zukunft…\n$Meine Pokémon und ich haben keine Kraft mehr zu kämpfen…\n$Geh weiter… Geh und werde von Adrian zerstört."
- }
- },
- "matt": {
- "encounter": {
- "1": "Hoohahaha! Was, hast du eine Schraube locker oder so?\n$Sieh dich an, kleiner Makuhita-ähnlicher Trainer!",
- "2": "Oho! Du! Du bist das lustige Kind!",
- "3": "Was machst du hier? Bist du uns gefolgt?"
- },
- "victory": {
- "1": "Na gut, bis der Boss Zeit für dich hat, werde ich dein Gegner sein!",
- "2": "Ich kann es fühlen! Ich kann es spüren, das ist klar! Die Stärke, die von dir ausgeht!\n$Mehr! Ich will noch mehr! Aber es sieht so aus, als hätten wir keine Zeit mehr...",
- "3": "Das war Spaß! Ich wusste, dass du mir eine gute Zeit bieten würdest!\n$Ich freue mich darauf, dich eines Tages wieder zu treffen!"
- }
- },
- "mars": {
- "encounter": {
- "1": "Ich bin Mars, eine der obersten Commander von Team Galaktik.",
- "2": "Die Vision von Team Galaktik für die Zukunft ist unbeirrt. Opposition wird gnadenlos zerschlagen!",
- "3": "Fühlst du dich nervös? Das solltest du!"
- },
- "victory": {
- "1": "Das kann nicht passieren! Wie habe ich verloren?!",
- "2": "Du hast etwas Können, das muss ich zugeben.",
- "3": "Besiegt... Das war ein teurer Fehler."
- }
- },
- "jupiter": {
- "encounter": {
- "1": "Jupiter, Commander von Team Galaktik, zu Diensten.",
- "2": "Widerstand ist zwecklos. Team Galaktik wird siegen!",
- "3": "Du zitterst... Schon Angst?"
- },
- "victory": {
- "1": "Unmöglich... Ich habe verloren?!",
- "2": "Beeindruckend, du hast Mut!",
- "3": "So zu verlieren... Wie peinlich."
- }
- },
- "saturn": {
- "encounter": {
- "1": "Ich bin Saturn, Commander von Team Galaktik.",
- "2": "Unsere Mission ist absolut. Jeder Widerstand wird vernichtet!",
- "3": "Ist das Angst, die ich in deinen Augen sehe?"
- },
- "victory": {
- "1": "Unmöglich... Von dir besiegt?!",
- "2": "Du hast dich als würdiger Gegner erwiesen.",
- "3": "Besiegt in der Niederlage... Das ist inakzeptabel."
- }
- },
- "zinzolin": {
- "encounter": {
- "1": "Du könntest eine Bedrohung für Team Plasma werden, also werden wir dich hier und jetzt eliminieren!",
- "2": "Oh, zum Heulen... Ich hatte nicht erwartet, in dieser eisigen Kälte kämpfen zu müssen!",
- "3": "Du bist ein beeindruckender Trainer, dass du es so weit geschafft hast. Aber hier endet es."
- },
- "victory": {
- "1": "G-Cis... Ich habe versagt...",
- "2": "Es ist bitterkalt. Ich zittere. Ich leide. Doch ich stehe immer noch siegreich da.",
- "3": "Hm. Du bist ein klügerer Trainer, als ich erwartet habe, aber nicht klug genug."
- }
- },
- "rood": {
- "encounter": {
- "1": "Du bist eine Bedrohung für Team Plasma. Wir können dich hier und jetzt nicht laufen lassen!",
- "2": "Oh, dieser eisige Wind... Ich hätte nie gedacht, dass ich hier kämpfen müsste!",
- "3": "Du bist ein bemerkenswerter Trainer, dass du es bis hierher geschafft hast. Aber hier wird es enden."
- },
- "victory": {
- "1": "G-Cis... Ich habe meine Mission nicht erfüllt...",
- "2": "Die Kälte ist durchdringend. Ich zittere. Ich leide. Doch ich habe gesiegt.",
- "3": "Hm. Du bist ein talentierter Trainer, aber leider nicht talentiert genug."
- }
- },
- "xerosic": {
- "encounter": {
- "1": "Ah ha ha! Es wäre mir ein Vergnügen. Komm schon, kleiner Trainer! Zeig mir, was du drauf hast!",
- "2": "Hm... Du bist mächtiger, als du aussiehst. Ich frage mich, wie viel Energie in dir steckt.",
- "3": "Ich habe auf dich gewartet! Ich muss ein wenig Forschung an dir betreiben! Komm, lass uns beginnen!"
- },
- "victory": {
- "1": "Ah, du bist ziemlich stark. Oh ja—sehr stark, in der Tat.",
- "2": "Ding-ding-ding! Du hast es geschafft! Dem Sieger gebührt die Beute!",
- "3": "Wunderbar! Erstaunlich! Du hast enorme Fähigkeiten und Mut!"
- }
- },
- "bryony": {
- "encounter": {
- "1": "Ich bin Begonia, und es wäre mir ein Vergnügen, gegen dich zu kämpfen. Zeig mir, was du drauf hast.",
- "2": "Beeindruckend... Du bist mächtiger, als du aussiehst. Zeig mir das wahre Ausmaß deiner Energie.",
- "3": "Ich habe deine Ankunft erwartet. Es ist Zeit für einen kleinen Test. Sollen wir beginnen?"
- },
- "victory": {
- "1": "Du bist ziemlich stark. Oh ja—sehr stark, in der Tat.",
- "2": "Ding-ding-ding! Du hast dich gut geschlagen. Der Sieg gehört dir.",
- "3": "Wunderbar! Bemerkenswert! Deine Fähigkeiten und dein Mut sind lobenswert."
- }
- },
- "firebreather": {
- "encounter": {
- "1": "Meine Flammen werden dich verschlingen!",
- "2": "Meine Seele hat Feuer gefangen. Ich werde dir zeigen, wie heiß sie brennt!",
- "3": "Komm näher und sieh dir meine Flammen an!"
- },
- "victory": {
- "1": "Verbrannt bis zur Asche...",
- "2": "Yow! Das ist heiß!",
- "3": "Auuu! Ich habe mir die Nasenspitze verbrannt!"
- }
- },
- "sailor": {
- "encounter": {
- "1": "Matrose, du gehst über Bord, wenn du verlierst!",
- "2": "Komm schon! Mein Stolz als Seemann steht auf dem Spiel!",
- "3": "Ahoj! Bist du seekrank?"
- },
- "victory": {
- "1": "Argh! Von einem Kind besiegt!",
- "2": "Dein Geist hat mich versenkt!",
- "3": "Ich glaube, ich bin der der seekrank ist..."
- }
- },
- "rocket_grunt": {
- "encounter": {
- "1": "Jetzt gibt es Ärger!…\n$und es kommt noch härter!\n$Wir wollen über die Erde regieren…\n$und naja du kennst den Rest…!",
- "2": "Wir führen gerade eine große Operation durch. Hast du vor uns zu stören?",
- "3": "Gib uns deine Pokémon, oder stelle dich dem Zorn von Team Rocket!",
- "4": "Team Rocket wird seinen Plan zur Vollendung bringen, Aus dem Weg!",
- "5": "Los, gib uns deine Pokémon. Wir brauchen sie für unseren Plan!"
- },
- "victory": {
- "1": "Das war mal wieder ein Schuss in den Ofen!",
- "2": "Dem Boss wird das aber nicht gefallen!",
- "3": "Ich habe es vermasselt!",
- "4": "Meine Kollegen werden das nicht tolerieren!",
- "5": "Team Rocket wird wiederkehren! Das sage ich Jessie und James!"
- }
- },
- "magma_grunt": {
- "encounter": {
- "1": "Keiner, der sich Team Magma in den Weg stellt, bekommt Gnade, nicht einmal Kinder!",
- "2": "Störe besser nicht unsere Pläne! Wir formen die Welt nach unseren Vorstellungen!",
- "3": "Du stehst uns im Weg! Team Magma hat keine Zeit für Störenfriede wie dich!",
- "4": "Bereite dich auf die Hölle vor, denn es wird bald sehr heiß!",
- "5": "Wir werden die Macht des Vulkans entfesseln! Es wird gewaltig sein! Mach dich bereit!"
- },
- "victory": {
- "1": "Wie kann das sein? Ich bin Teil des mächtigen Team Magma! Wir streben nach der Verbesserung der Welt...",
- "2": "Unglaublich, dass ich verloren habe! Mit meinen mächtigen Pokémon.",
- "3": "Das kann nicht sein! Ich hab doch viel mehr Erfahrung als du!",
- "4": "Verdammt... Ich hätte sofort in unser Versteck fliehen sollen...",
- "5": "Du hast mich besiegt... Der Boss wird mich dafür zur Rechenschaft ziehen."
- }
- },
- "aqua_grunt": {
- "encounter": {
- "1": "Du willst dich also mit Team Aqua anlegen? Du traust dich ja was… Dich werfe ich über Bord!",
- "2": "Du hast ganz schön Mut, dich mit Team Aqua anzulegen!",
- "3": "Ich hoffe du hast einen Regenschirm dabei. Hier wird es jetzt nass!",
- "4": "Wir, Team Aqua, existieren zum Wohle aller!",
- "5": "Bereite dich darauf vor, von den Fluten meiner Pokémon weggespült zu werden!"
- },
- "victory": {
- "1": "Vielleicht sollte ich wohl lieber selber über die Planke gehen…",
- "2": "Arrgh, ich habe nicht damit gerechnet, von einer Landratte gestört zu werden!",
- "3": "Ich habe verloren?! Ich schätze, ich muss jetzt zurück zum Versteck schwimmen...",
- "4": "Oh Mann, was für eine Katastrophe... Der Boss wird wütend sein...",
- "5": "Du hast mich besiegt... Meinst du, der Boss wird mich dafür kielholen lassen?"
- }
- },
- "galactic_grunt": {
- "encounter": {
- "1": "Team Galaktik wird die Welt in eine bessere verwandeln! Und du wirst uns nicht aufhalten!",
- "2": "Erlebe die Macht unserer Technologie und die Zukunft, die wir uns vorstellen!",
- "3": "Im Namen von Team Galaktik werde ich jeden beseitigen, der uns im Weg steht!",
- "4": "Mach dich bereit zu verlieren!",
- "5": "Hoffentlich bist du bereit für eine kosmische Niederlage!"
- },
- "victory": {
- "1": "Zyrus wird uns für diese Niederlage bestrafen…",
- "2": "Dieser Rückschlag bedeutet nichts in Hinsicht unseres großen Plans.",
- "3": "Unsere Pläne sind größer als diese Niederlage.",
- "4": "Wie ist das möglich?!",
- "5": "Notiz an mich selbst: Pokémon-Kämpfe üben, so bald wie möglich."
- }
- },
- "plasma_grunt": {
- "encounter": {
- "1": "Pokémon sollten frei sein! Team Plasma wird sie befreien!",
- "2": "Wenn ich gegen dich gewinne, lass deine Pokémon frei!",
- "3": "Wenn du Team Plasma im Weg stehst, werde ich mich um dich kümmern!",
- "4": "Team Plasma wird Pokémon von egoistischen Menschen wie dir befreien!",
- "5": "Lass dich von unserem Aussehen nicht täuschen. Unsere Kampffähigkeiten sind überragend!"
- },
- "victory": {
- "1": "Wie konnte ich verlieren? Ich dachte, ich würde die Welt retten...",
- "2": "Wie konnte ich nur verlieren...",
- "3": "...Dieses Pokémon ist zu schwach, ich werde stärkere beschaffen müssen!",
- "4": "Große Pläne stoßen immer auf Hindernisse.",
- "5": "Das ist ein schwerer Rückschlag für Team Plasma..."
- }
- },
- "flare_grunt": {
- "encounter": {
- "1": "Deine Pokémon haben keine Chance gegen die Überlegenheit von Team Flare.",
- "2": "Mach dich bereit, denn gleich wird es hier lichterloh brennen!",
- "3": "Team Flare wird die Welt von allen Makeln befreien!",
- "4": "Bereite dich auf die unvergleichliche Macht von Team Flare vor!",
- "5": "Unsere Mission steht über allem, sogar über der Mode!"
- },
- "victory": {
- "1": "Diese Niederlage wirft einen Schatten auf meine Zukunft.",
- "2": "Es scheint, dass ich meine Strategien überdenken muss. Zurück ans Reißbrett.",
- "3": "Unglaublich?! Ich habe verloren?!",
- "4": "Selbst in der Niederlage bleibt Team Flare unübertroffen in seiner Eleganz.",
- "5": "Du hast mich besiegt, aber Team Flare wird immer in Glanz und Stil erstrahlen."
- }
- },
- "rocket_boss_giovanni_1": {
- "encounter": {
- "1": "Ich bin beeindruckt, du hast es bis hierher geschafft!\n$Ich bin Giovanni, der Anführer von Team Rocket!\n$Wir regieren den Untergrund von Kanto!\n$Und wir lassen sicherlich nicht zu, dass ein Kind uns aufhält!"
- },
- "victory": {
- "1": "Ich ziehe mich zurück, aber ich werde zurückkehren! Team Rocket wird niemals besiegt werden!"
- },
- "defeat": {
- "1": "Merke dir meine Worte. Nicht in der Lage zu sein,\n$deine eigene Stärke zu messen, zeigt, dass du immer noch ein Kind bist."
- }
- },
- "rocket_boss_giovanni_2": {
- "encounter": {
- "1": "Du schon wieder… Wie hast du mich gefunden? Team Rocket wird dich endlich aus der Welt schaffen!"
- },
- "victory": {
- "1": "Wie ist das möglich...? Der kostbare Traum von Team Rocket ist nicht mehr als eine Illusion geworden..."
- },
- "defeat": {
- "1": "Team Rocket wird niemals besiegt werden! Ich werde zurückkehren!"
- }
- },
- "magma_boss_maxie_1": {
- "encounter": {
- "1": "Die Welt ist nicht perfekt. Ich werde sie verbessern, indem ich sie neu erschaffe!\n$Wir brauchen mehr Landmassen um zu leben! Team Magma wird dieses Ziel mit aller Macht erreichen!"
- },
- "victory": {
- "1": "Ugh! Das entspricht nicht meinen Berechnungen! Wie konnte ich verlieren? Wir sehen uns wieder!"
- },
- "defeat": {
- "1": "Team Magma wird weiterhin die Welt verbessern!"
- }
- },
- "magma_boss_maxie_2": {
- "encounter": {
- "1": "Du bist das letzte Hindernis, das zwischen mir und meinen Zielen steht.\n$Mach dich bereit durch die Macht von Team Magma besiegt zu werden!"
- },
- "victory": {
- "1": "Das... Das kann nicht sein..."
- },
- "defeat": {
- "1": "Und jetzt werde ich diesen Planeten terraformen, um ihn ideal für die Menschheit zu machen."
- }
- },
- "aqua_boss_archie_1": {
- "encounter": {
- "1": "Ich bin Adrian, der Anführer von Team Aqua! Wir werden die Welt mit Wasser überfluten!"
- },
- "victory": {
- "1": "Lass uns mal wieder treffen. Ich werde mir sicher sein, dass ich dieses Gesicht wiedererkenne."
- },
- "defeat": {
- "1": "Brilliant! Mein Team wird jetzt nicht zurückhalten!"
- }
- },
- "aqua_boss_archie_2": {
- "encounter": {
- "1": "Ich habe lange auf diesen Tag gewartet. Das ist die wahre Macht von Team Aqua!"
- },
- "victory": {
- "1": "So habe ich mir das nicht vorgestellt..."
- },
- "defeat": {
- "1": "Ich werde alles in dieser Welt in seinen ursprünglichen, reinen Zustand zurückversetzen!!"
- }
- },
- "galactic_boss_cyrus_1": {
- "encounter": {
- "1": "Du wurdest von leerer Gefühlsduselei hierher getrieben.\n$Ich werde dich bereuen lassen, auf dein Herz gehört zu haben!"
- },
- "victory": {
- "1": "Interessant. Und ziemlich eigenartig."
- },
- "defeat": {
- "1": "Ich werde meine neue Welt erschaffen..."
- }
- },
- "galactic_boss_cyrus_2": {
- "encounter": {
- "1": "So sehen wir uns wieder. Es scheint, als wären unsere Schicksale miteinander verflochten.\n$Aber hier und jetzt werde ich diese Verbindung brechen!"
- },
- "victory": {
- "1": "Wie? Wie? WIE?!"
- },
- "defeat": {
- "1": "Bis bald."
- }
- },
- "plasma_boss_ghetsis_1": {
- "encounter": {
- "1": "Ich werde nicht zulassen, dass mich jemand aufhält! Egal wer es auch sein mag!"
- },
- "victory": {
- "1": "Wie kann das sein? Ich bin der Schöpfer von Team Plasma! Ich bin perfekt!"
- },
- "defeat": {
- "1": "Ich bin der perfekte Herrscher einer perfekten neuen Welt! Mwa ha ha!"
- }
- },
- "plasma_boss_ghetsis_2": {
- "encounter": {
- "1": "Komm schon! Ich will dein Gesicht sehen, in dem Moment, in dem du alle Hoffnung verlierst!"
- },
- "victory": {
- "1": "Meine Berechnungen... Nein! Meine sorgfältigen Pläne! Die Welt sollte mir gehören!"
- },
- "defeat": {
- "1": "Kyurem! Verwende Absorptionsfusion!"
- }
- },
- "flare_boss_lysandre_1": {
- "encounter": {
- "1": "DU willst mich aufhalten? Dann zeig mir deine Stärke in einem Kampf!"
- },
- "victory": {
- "1": "Du bist hier, um mich aufzuhalten. Aber ich bitte dich zu warten.\n$Ich bin so kurz davor, meine Vision zu verwirklichen."
- },
- "defeat": {
- "1": "Pokémon... Sollten nicht mehr existieren."
- }
- },
- "flare_boss_lysandre_2": {
- "encounter": {
- "1": "Die Zukunft, die du willst, oder die Zukunft, die ich will...\n$Lass uns sehen, welche mehr zu existieren verdient, sollen wir?"
- },
- "victory": {
- "1": "Die Zukunft, die ich erschaffen wollte... Es ist vorbei..."
- },
- "defeat": {
- "1": "Narren ohne Vision werden weiterhin diese wunderschöne Welt verunreinigen."
- }
- },
- "brock": {
- "encounter": {
- "1": "Meine Expertise in Bezug auf Gesteins-Pokémon wird dich besiegen! Komm schon!",
- "2": "Meine felsenfeste Entschlossenheit wird dich überwältigen!",
- "3": "Ich bin ein harter Fels, der nicht so leicht zu brechen ist!"
- },
- "victory": {
- "1": "Die Stärke deiner Pokémon hat meine steinharte Verteidigung überwunden!",
- "2": "Die Welt ist riesig! Ich bin froh, dass ich die Chance hatte, gegen dich zu kämpfen.",
- "3": "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…"
- },
- "defeat": {
- "1": "Der beste Angriff ist eine gute Verteidigung!\nDas ist meine Art, Dinge zu tun!",
- "2": "Komm und studiere Felsen mit mir, um besser zu lernen wie man gegen sie kämpft!",
- "3": "Meine Reisen durch die Regionen zahlen sich aus!"
- }
- },
- "misty": {
- "encounter": {
- "1": "Meine Taktik ist ein Frontalangriff mit Wasser-Pokémon!",
- "2": "Hiya! Ich zeige dir die Stärke meiner Wasser-Pokémon!",
- "3": "Mein Traum war es, auf eine Reise zu gehen und gegen starke Trainer zu kämpfen… \n$Wirst du eine ausreichende Herausforderung sein?"
- },
- "victory": {
- "1": "Du bist wirklich stark… Ich gebe zu, du hast es drauf…",
- "2": "Du weißt, dass du nur Glück hattest, oder?",
- "3": "Wow, ich kann nicht glauben, dass du mich besiegt hast!"
- },
- "defeat": {
- "1": "War die mächtige Misty zu viel für dich?",
- "2": "Ich hoffe, du hast die eleganten Schwimmtechniken meiner Pokémon gesehen!",
- "3": "Deine Pokémon waren keine Herausforderung für meine geliebten Pokémon!"
- }
- },
- "lt_surge": {
- "encounter": {
- "1": "Meine Elektro-Pokémon haben mich im Krieg gerettet! Ich werde dir zeigen, wie!",
- "2": "Du wirst um Gnade winseln, wenn ich dich geschockt habe!",
- "3": "Ich werde dich genau so zappen, wie ich es mit all meinen Feinden im Kampf mache!"
- },
- "victory": {
- "1": "Whoa! Dein Team ist echt stark!",
- "2": "Aaargh, du bist stark! Selbst meine elektrischen Tricks haben gegen dich verloren.",
- "3": "Das war ein absolut schockierender Verlust!"
- },
- "defeat": {
- "1": "Oh ja! Wenn es um Elektro-Pokémon geht, bin ich weltweit die Nummer eins!",
- "2": "Hahaha! Das war ein elektrisierender Kampf!",
- "3": "Ein Pokémon-Kampf ist Krieg, und ich habe dir den Nahkampf gezeigt!"
- }
- },
- "erika": {
- "encounter": {
- "1": "Ah, das Wetter ist hier so schön…\nOh, ein Kampf? Nun gut.",
- "2": "Meine Pokémon-Kampffähigkeiten stehen in Konkurrenz zu meinen Blumenarrangierfähigkeiten.",
- "3": "Oh, ich hoffe, der angenehme Duft meiner Pokémon lässt mich nicht wieder einschlafen…",
- "4": "Blumen in einem Garten zu sehen ist so beruhigend."
- },
- "victory": {
- "1": "Oh! Ich gestehe meine Niederlage ein.",
- "2": "Dieser Kampf war so entspannend.",
- "3": "Ah, es scheint, dass ich verloren habe…",
- "4": "Na immerhin habe ich noch meine Blumen."
- },
- "defeat": {
- "1": "Ich hatte Angst, dass ich einschlafen würde…",
- "2": "Es scheint, als hätten meine Pflanzen-Pokémon dich überwältigt.",
- "3": "Dieser Kampf war eine so beruhigende Erfahrung.",
- "4": "Das war alles?"
- }
- },
- "janine": {
- "encounter": {
- "1": "Ich meistere die Kunst der giftigen Angriffe. Ich werde heute mit dir trainieren!",
- "2": "Vater vertraut darauf, dass ich mich behaupten kann. Ich werde ihm recht geben!",
- "3": "Meine Ninja-Techniken sind nur zweitrangig zu denen meines Vaters! Kannst du mithalten?"
- },
- "victory": {
- "1": "Selbst jetzt brauche ich noch Training… Ich verstehe.",
- "2": "Dein Kampfstil hat meinen überwältigt.",
- "3": "Ich werde mich wirklich anstrengen und meine Fähigkeiten verbessern."
- },
- "defeat": {
- "1": "Fufufu… das Gift hat dir all deine Kraft zum Kämpfen geraubt.",
- "2": "Ha! Du hattest keine Chance gegen meine überlegenen Ninja-Fähigkeiten!",
- "3": "Vaters Vertrauen in mich war nicht unbegründet."
- }
- },
- "sabrina": {
- "encounter": {
- "1": "Ich habe deine Ankunft in einer Vision gesehen!",
- "2": "Ich mag es nicht zu kämpfen, aber wenn du darauf bestehst, werde ich dir meine Kräfte zeigen!",
- "3": "Ich spüre große Ambitionen in dir. Ich werde sehen, ob sie begründet sind."
- },
- "victory": {
- "1": "Deine Kraft… Sie übertrifft bei weitem das, was ich vorausgesehen habe…",
- "2": "Ich habe es nicht geschafft, deine Stärke genau vorherzusagen.",
- "3": "Selbst mit meinen immensen psychischen Kräften kann ich niemanden spüren, der stärker ist als du."
- },
- "defeat": {
- "1": "Dieser Sieg… Genau so habe ich ihn in meinen Visionen gesehen!",
- "2": "Vielleicht war es jemand anderes, den ich spürte…",
- "3": "Verfeinere deine Fähigkeiten, bevor du unüberlegt in den Kampf stürzt.\n$Du weißt nie, was die Zukunft bereithält, wenn du es tust…"
- }
- },
- "blaine": {
- "encounter": {
- "1": "Hah! Ich hoffe, du hast Feuerheiler mitgebracht!",
- "2": "Meine feurigen Pokémon werden alle Herausforderer verbrennen!",
- "3": "Mach dich bereit, mit dem Feuer zu spielen!"
- },
- "victory": {
- "1": "Ich habe mich bis auf die Knochen verbrannt! Nicht einmal Asche bleibt!",
- "2": "Habe ich die Flammen nicht hoch genug geschürt?",
- "3": "Ich bin komplett ausgebrannt… Aber das lässt meine Motivation, mich zu verbessern, noch heißer brennen!"
- },
- "defeat": {
- "1": "Mein wütendes Inferno kann nicht gelöscht werden!",
- "2": "Meine Pokémon sind durch die Hitze dieses Sieges gestärkt worden!",
- "3": "Hah! Meine Leidenschaft brennt heller als deine!"
- }
- },
- "giovanni": {
- "encounter": {
- "1": "Ich, der Anführer von Team Rocket, werde dir eine Welt voller Schmerz bereiten!",
- "2": "Mein Training hier wird entscheidend sein, bevor ich mich wieder meinen alten Kollegen stelle.",
- "3": "Ich denke dass du nicht auf die Ausmaße des Scheiterns vorbereitet bist, die du gleich erleben wirst!"
- },
- "victory": {
- "1": "WAS! Ich, verlieren?! Es gibt nichts, was ich dir sagen möchte!",
- "2": "Hmm… Du wirst nie verstehen können, was ich zu erreichen versuche.",
- "3": "Diese Niederlage ist nur ein kleiner Rückschlag.\nTeam Rocket wird aus der Asche auferstehen."
- },
- "defeat": {
- "1": "Das du nicht in der Lage bist, deine eigene Stärke einzuschätzen, zeigt, dass du noch ein Kind bist.",
- "2": "Versuche nicht, dich wieder in meine Angelegenheiten einzumischen.",
- "3": "Ich hoffe, du verstehst, wie dumm es war, mich herauszufordern."
- }
- },
- "roxanne": {
- "encounter": {
- "1": "Wärs du so freundlich und würdest mir zeigen, wie du kämpfst?",
- "2": "Man lernt so viel, wenn man gegen viele Trainer kämpft.",
- "3": "Oh, du hast mich beim Strategie entwickeln erwischt. Möchtest du kämpfen?"
- },
- "victory": {
- "1": "Oh, es scheint, als hätte ich verloren.",
- "2": "Es scheint, als hätte ich noch so viel mehr zu lernen, wenn es um Kämpfe geht.",
- "3": "Ich werde mir zu Herzen nehmen, was ich heute gelernt habe."
- },
- "defeat": {
- "1": "Ich habe so viele Dinge aus unserem Kampf gelernt. Ich hoffe, du auch.",
- "2": "Ich freue mich darauf, wieder gegen dich zu kämpfen.\n$Ich hoffe, du wirst das, was du hier gelernt hast, anwenden.",
- "3": "Ich habe gewonnen, weil ich alles gelernt habe."
- }
- },
- "brawly": {
- "encounter": {
- "1": "Oh man, ein Herausforderer!\nLass uns sehen, was du kannst!",
- "2": "Du scheinst auf große Auftritte zu stehen.\nLass uns kämpfen",
- "3": "Zeit, einen Sturm zu entfachen!\nLos geht's!"
- },
- "victory": {
- "1": "Oh wow, du hast mich überrumpelt!",
- "2": "Du hast meinen Flow übernommen und mich besiegt!",
- "3": "Ich fühle mich als hätte ich mich in der Granithöhle verirrt!"
- },
- "defeat": {
- "1": "Haha, ich surfe die große Welle! Fordere mich irgendwann wieder heraus.",
- "2": "Surfe mal wieder mit mir!",
- "3": "Genau wie die Gezeiten kommen und gehen, hoffe ich, dass du zurückkommst, um mich herauszufordern."
- }
- },
- "wattson": {
- "encounter": {
- "1": "Zeit, geschockt zu werden! Wahahahaha!",
- "2": "Ich lass die Funken fliegen! Wahahahaha!",
- "3": "Ich hoffe, du hast Para-Heiler dabei! Wahahahaha!"
- },
- "victory": {
- "1": "Scheint als wäre ich entladen! Wahahahaha!",
- "2": "Du hast mich komplett geerdet! Wahahahaha!",
- "3": "Danke für den Nervenkitzel! Wahahahaha!"
- },
- "defeat": {
- "1": "Lade deine Batterien wieder auf und fordere mich irgendwann wieder heraus! Wahahahaha!",
- "2": "Ich hoffe du fandest unseren Kampf elektrisierend! Wahahahaha!",
- "3": "Bist du nicht geschockt, dass ich gewonnen habe? Wahahahaha!"
- }
- },
- "flannery": {
- "encounter": {
- "1": "Nett dich zu kennenzulernen! Warte, nein… Ich werde dich zermalmen!",
- "2": "Ich bin noch nicht lange Arenaleiterin, aber ich werde dich grillen!",
- "3": "Es ist Zeit, dir die Kampftechniken zu zeigen, die mein Großvater mir beigebracht hat! Lass uns kämpfen!"
- },
- "victory": {
- "1": "Du erinnerst mich an meinen Großvater… Kein Wunder, dass ich verloren habe.",
- "2": "Strenge ich mich zu sehr an? Ich sollte mich entspannen, ich darf mich nicht zu sehr aufregen.",
- "3": "Zu verlieren wird meine Flamme nicht ersticken. Zeit, das Training wieder zu entfachen!"
- },
- "defeat": {
- "1": "Ich hoffe, ich habe meinen Großvater stolz gemacht… Lass uns irgendwann wieder kämpfen.",
- "2": "Ich… Ich kann nicht glauben, dass ich gewonnen habe! Meine Art zu kämpfen hat funktioniert!",
- "3": "Lass uns bald wieder heiße Moves austauschen!"
- }
- },
- "norman": {
- "encounter": {
- "1": "Ich bin überrascht, dass du es bis hierher geschafft hast. Lass uns kämpfen.",
- "2": "Ich werde alles in meiner Macht stehende tun, um als Arenaleiter zu gewinnen. Los geht's!",
- "3": "Du solltest alles geben! Lasst uns kämpfen!"
- },
- "victory": {
- "1": "Ich habe gegen dich verloren…? Das ist eine Überraschung.",
- "2": "War der Umzug nach Hoenn die richtige Entscheidung? Ich bin mir nicht sicher.",
- "3": "Ich kann es nicht fasen. Das war ein großartiger Kampf."
- },
- "defeat": {
- "1": "Wir haben beide unser Bestes gegeben. Ich hoffe, wir können bald wieder kämpfen.",
- "2": "Du solltest versuchen, mein Kind herauszufordern. Du könntest etwas lernen!",
- "3": "Danke für den tollen Kampf. Viel Glück beim nächsten Mal."
- }
- },
- "winona": {
- "encounter": {
- "1": "Ich bin durch die Lüfte geflogen und habe nach Beute gesucht… und du bist mein Ziel!",
- "2": "Egal, wie unser Kampf ausgeht, meine Flug-Pokémon und ich werden mit Anmut triumphieren. Auf in den Kampf!",
- "3": "Ich hoffe, du hast keine Höhenangst. Lasst uns aufsteigen!"
- },
- "victory": {
- "1": "Du bist der erste Trainer, den ich gesehen habe, der mehr Anmut hat als ich. Ausgezeichnet",
- "2": "Meine Flug-Pokémon sind abgestürzt! Na gut.",
- "3": "Auch wenn ich gefallen sein mag, meine Pokémon werden weiter fliegen!"
- },
- "defeat": {
- "1": "Meine Flug-Pokémon und ich werden für immer elegant tanzen!",
- "2": "Ich hoffe du hast die Show genossen. Unser anmutiger Tanz ist beendet.",
- "3": "Wirst du zurückkommen und unsere elegante Choreographie noch einmal sehen?"
- }
- },
- "tate": {
- "encounter": {
- "1": "Hehehe… Bist du überrascht, mich ohne meine Schwester zu sehen?",
- "2": "Ich kann sehen, was du denkst… Du willst kämpfen!",
- "3": "Wie kannst du jemanden besiegen der deine Gedanken lesen kann?"
- },
- "victory": {
- "1": "Ich kann es nicht ändern… Ich vermisse Svenja…",
- "2": "Die Bande zwischen dir und deinen Pokémon ist stärker als meine.",
- "3": "Zusammen mit Svenja wären wir unschlagbar gewesen. Wir können gegenseitig unsere Sätze beenden!"
- },
- "defeat": {
- "1": "Meine Pokémon und ich sind siegreich.",
- "2": "Wenn du mich nicht besiegen kannst, wirst du auch niemals Svenja besiegen können.",
- "3": "All das verdanke ich meinem strengen Training mit Svenja. Meine Pokémon und ich sind eins."
- }
- },
- "liza": {
- "encounter": {
- "1": "Hihihi… Bist du überrascht, mich ohne meinen Bruder zu sehen?",
- "2": "Ich kann sehen, wonach du verlangst… Du willst kämpfen, oder?",
- "3": "Wie kannst du jemanden besiegen, der eins mit seinen Pokémon ist?"
- },
- "victory": {
- "1": "Ich kann es nicht ändern… Ich vermisse Ben…",
- "2": "Das Band zwischen dir und deinen Pokémon ist stärker als meins.",
- "3": "Zusammen mit Ben wären wir unschlagbar gewesen. Wir können gegenseitig unsere Sätze beenden!"
- },
- "defeat": {
- "1": "Meine Pokémon und ich sind siegreich.",
- "2": "Wenn du mich nicht besiegen kannst, wirst du auch niemals Ben besiegen können.",
- "3": "All das verdanke ich meinem strengen Training mit Ben. Meine Pokémon und ich sind eins."
- }
- },
- "juan": {
- "encounter": {
- "1": "Jetzt ist nicht die Zeit, schüchtern zu sein. Lass uns kämpfen!",
- "2": "Ahahaha, Du wirst Zeuge meiner Kunstfertigkeit mit Wasser-Pokémon!",
- "3": "Ein Taifun nähert sich! Wirst du mich testen können?",
- "4": "Bitte, du wirst Zeuge unserer Kunstfertigkeit.\n$Eine großartige Illusion aus Wasser, die von meinen Pokémon und mir geschaffen wurde!"
- },
- "victory": {
- "1": "Du bist ein Genie, das Wasilli herausfordern kann!",
- "2": "Ich habe mich auf Eleganz konzentriert, während du trainiert hast.\n$Es kein Wunder, dass du gewonnen hast.",
- "3": "Ahahaha! Nun gut, dieses Mal hast du gewonnen.",
- "4": "Ich spüre den Glanz deines Könnens, der alles überwinden wird."
- },
- "defeat": {
- "1": "Meine Pokémon und ich haben eine Illusion aus Wasser geschaffen und sind siegreich hervorgegangen.",
- "2": "Ahahaha, Ich habe gewonnen, und du hast verloren.",
- "3": "Soll ich dir mein Outfit leihen? Es könnte dir beim Kampf helfen! Ahahaha, ich scherze!",
- "4": "Ich bin der Gewinner! Das heißt, du hast verloren."
- }
- },
- "crasher_wake": {
- "encounter": {
- "1": "Aufgepasst! Wellenbrecher Marinus… ist… da!",
- "2": "Brechende Wellen! Ich bin Wellenbrecher Marinus!",
- "3": "Ich bin die Flutwelle der Macht, die dich wegspült!"
- },
- "victory": {
- "1": "Das bringt ein Grinsen in mein Gesicht! Guhahaha! Das war ein Spaß!",
- "2": "Hunwah! Es ist vorbei! Wie soll ich das sagen… Ich will mehr! Ich wollte viel mehr kämpfen!",
- "3": "WAAAS?!"
- },
- "defeat": {
- "1": "Yeeeeah! So muss das sein!",
- "2": "Ich habe gewonnen, aber ich will mehr! Ich wollte viel mehr kämpfen!",
- "3": "Bis bald! Ich freue mich auf den nächsten Kampf!"
- }
- },
- "falkner": {
- "encounter": {
- "1": "Ich werde dir die wahre Kraft der prächtigen Flug-Pokémon zeigen!",
- "2": "Winde, bleibt bei mir!",
- "3": "Vater! Ich hoffe, du siehst mir beim Kampf von oben zu!"
- },
- "victory": {
- "1": "Ich verstehe… Ich werde mich anmutig zurückziehen.",
- "2": "Eine Niederlage ist eine Niederlage. Du bist wirklich stark.",
- "3": "…Verdammt! Ich habe verloren!"
- },
- "defeat": {
- "1": "Vater! Ich habe mit deinen geliebten Flug-Pokémon gewonnen…",
- "2": "Flug-Pokémon sind die Besten!",
- "3": "Ich habe das Gefühl, dass ich meinem Vater näher komme!"
- }
- },
- "nessa": {
- "encounter": {
- "1": "Egal, welchen Plan dein raffinierter Verstand auch schmiedet,\n$mein Partner und ich werden ihn mit Sicherheit zu Fall bringen.",
- "2": "Ich bin nicht hier, um zu plaudern. Ich bin hier, um zu gewinnen!",
- "3": "Das ist ein kleines Geschenk von meinen Pokémon… Ich hoffe, du kannst es annehmen!"
- },
- "victory": {
- "1": "Du und deine Pokémon sind einfach zu stark…",
- "2": "Wie…? Wie kann das sein?",
- "3": "Ich wurde total weggespült!"
- },
- "defeat": {
- "1": "Die wütenede Welle schlägt wieder zu!",
- "2": "Es ist Zeit, die Welle des Sieges zu reiten!",
- "3": "Ehehe!"
- }
- },
- "melony": {
- "encounter": {
- "1": "Ich halte mich nicht zurück!",
- "2": "Okay, ich denke, wir sollten anfangen.",
- "3": "Ich werde dich einfrieren!"
- },
- "victory": {
- "1": "Du… Du bist ziemlich gut, oder?",
- "2": "Wenn du Mac triffst, haue ihn für mich um, ja?",
- "3": "Ich denke, du hast 'das Eis brechen' ein wenig zu wörtlich genommen…"
- },
- "defeat": {
- "1": "Siehst du jetzt, wie ernst Kämpfe sein können?",
- "2": "Hee! Es sieht so aus, als hätte ich wieder gewonnen!",
- "3": "Hältst du dich zurück?"
- }
- },
- "marlon": {
- "encounter": {
- "1": "Du siehst stark aus! Los geht's!",
- "2": "Ich bin stark wie das weite Meer. Du wirst weggespült, das ist sicher.",
- "3": "Oh ho, ich treffe auf dich! Das ist abgefahren."
- },
- "victory": {
- "1": "Du hast total gerockt! Du ziehst einige krasse Pokémon groß. Du hast das Trainer-Ding drauf!",
- "2": "Du siehst nicht nur stark aus, du bist auch stark! Eh, ich wurde auch weggespült!",
- "3": "Du bist stark wie eine spektakuläre Welle!"
- },
- "defeat": {
- "1": "Du bist stark, aber nicht stark genug, um das Meer zu beeinflussen, 'OK!",
- "2": "Hee! Sieht so aus, als hätte ich wieder gewonnen!",
- "3": "Süßer, süßer Sieg!"
- }
- },
- "shauntal": {
- "encounter": {
- "1": "Entschuldigung. Du bist ein Herausforderer, oder?\nIch bin Anissa, die Geist-Pokémon-Nutzerin\n$der Top Vier. Ich werde dich in die Welt der Bücher entführen.",
- "2": "Ich liebe es, über Trainer und deren Pokémon zu schreiben.\n$Könnte ich dich als Inspiration verwenden?",
- "3": "Jeder, der mit Pokémon arbeitet, hat eine Geschichte zu erzählen. Welche Geschichte wird erzählt?"
- },
- "victory": {
- "1": "Wow. Ich bin sprachlos!",
- "2": "E-entschuldigung! Zuerst muss ich mich bei meinen Pokémon entschuldigen…\n$Es tut mir wirklich leid, dass ihr wegen mir eine schlechte Erfahrung gemacht habt.",
- "3": "Selbst in Anbetracht dessen, bin ich immer noch eine der Top Vier!"
- },
- "defeat": {
- "1": "Eheh.",
- "2": "Das war exzellentes Material für meinen nächsten Roman!",
- "3": "Und wenn sie nicht gestorben sind, dann leben sie noch heute…"
- }
- },
- "marshal": {
- "encounter": {
- "1": "Mein Mentor, Lauro, sieht Potential in dir. Ich werde dich testen,\n$dich an die Grenzen deiner Stärke bringen. Kiai!",
- "2": "Ein Sieg, ein entscheidender Sieg, das ist mein Ziel! Herausforderer, hier komme ich!",
- "3": "Ich selber suche die Stärke eines Kämpfers zu entwickeln und jede Schwäche in mir zu brechen!"
- },
- "victory": {
- "1": "Puh! Gut gemacht!",
- "2": "Während deine Kämpfe weitergehen, strebe nach noch größeren Höhen!",
- "3": "Die Stärke, die du und deine Pokémon gezeigt haben, hat mich tief beeindruckt..."
- },
- "defeat": {
- "1": "Hmm.",
- "2": "Das war ein guter Kampf.",
- "3": "Haaah! Haaah! Haiyaaaah!"
- }
- },
- "cheren": {
- "encounter": {
- "1": "Du erinnerst mich an einen alten Freund. Das macht mich gespannt auf diesen Pokémon-Kampf!",
- "2": "Pokémon-Kämpfe haben keinen Sinn, wenn man nicht darüber nachdenkt, warum man kämpft.\n$Oder besser gesagt, es macht das Kämpfen mit Pokémon sinnlos.",
- "3": "Ich heiße Cheren! Ich bin ein Arenaleiter und Lehrer! Freut mich, dich kennenzulernen."
- },
- "victory": {
- "1": "Danke! Ich habe gesehen, was mir gefehlt hat.",
- "2": "Danke! Ich habe das Gefühl, ein Stück meines Ideals entdeckt zu haben.",
- "3": "Hmm… Das ist problematisch."
- },
- "defeat": {
- "1": "Als Arenaleiter will ich eine Hürde für dich sein, die du überwinden musst.",
- "2": "In Ordnung!",
- "3": "Ich bin so weit gekommen, weil Pokémon an meiner Seite waren.\n$Vielleicht sollten wir darüber nachdenken, warum Pokémon uns helfen,\n$nicht als Pokémon und Trainer, sondern als Beziehung zwischen Lebewesen."
- }
- },
- "chili": {
- "encounter": {
- "1": "Jaaaa! Zeit, mit dem Feuer zu spielen! Ich bin der Stärkste von uns Brüdern!",
- "2": "Ta-da! Der Feuer-Typ-Kämpfer Maik --das bin ich-- wird dein Gegner sein!",
- "3": "Ich werde dir zeigen, was ich und meine feurigen Pokémon draufhaben!"
- },
- "victory": {
- "1": "Du hast mich besiegt. Ich bin... ausgebrannt...",
- "2": "Whoa ho! Du brennst vor Energie!",
- "3": "Autsch! Du hast mich erwischt!"
- },
- "defeat": {
- "1": "Ich brenne! Spiel mit mir, und du wirst dich verbrennen!",
- "2": "Wenn du mit Feuer spielst, wirst du verbrannt!",
- "3": "Ich meine, komm schon, dein Gegner war ich! Du hattest keine Chance!"
- }
- },
- "cilan": {
- "encounter": {
- "1": "Nichts Persönliches... Keine harten Gefühle... Ich und meine Pflanzen-Pokémon werden...\n$Ähm... Wir werden kämpfen, egal was passiert.",
- "2": "Also, ähm, wenn es für dich in Ordnung ist, werde ich, ähm, alles geben, um, äh, dein Gegner zu sein.",
- "3": "OK… Also, ähm, ich bin Benny, ich mag Pflanzen-Pokémon."
- },
- "victory": {
- "1": "Ähm… Ist es jetzt vorbei?",
- "2": "…Was für eine Überraschung. Du bist sehr stark, nicht wahr? \n$Ich glaube, meine Brüder hätten dich auch nicht besiegen können…",
- "3": "…Hmm. Sieht aus, als wäre mein Timing, ähm, schlecht gewesen?"
- },
- "defeat": {
- "1": "Huh? Habe ich gewonnen?",
- "2": "Ich denke... Ich habe wohl gewonnen, weil ich mit meinen Brüdern Maik und Colin traniert habe,\n$und wir so alle stärker geworden sind.",
- "3": "Es... es war ein ziemlich aufregendes Erlebnis..."
- }
- },
- "roark": {
- "encounter": {
- "1": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!",
- "2": "Los geht's! Dies sind meine Gesteins-Pokémon, mein ganzer Stolz!",
- "3": "Gesteins-Pokémon sind einfach die besten!",
- "4": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!"
- },
- "victory": {
- "1": "W-was? Das kann nicht sein! Meine total tranierten Pokémon!",
- "2": "…Wir haben die Kontrolle verloren. Beim nächsten Mal fordere ich dich\n$zu einem Fossilien-Ausgrabungswettbewerb heraus.",
- "3": "Mit deinem Können ist es nur natürlich, dass du gewinnst.",
- "4": "W-was?! Das kann nicht sein! Selbst das war nicht genug?",
- "5": "Ich habe es vermasselt."
- },
- "defeat": {
- "1": "Siehst du? Ich bin stolz auf meinen steinigen Kampfstil!",
- "2": "Danke! Der Kampf hat mir Vertrauen gegeben, dass ich vielleicht meinen Vater besiegen kann!",
- "3": "Ich fühle mich, als hätte ich gerade einen wirklich hartnäckigen Felsen durchbrochen!"
- }
- },
- "morty": {
- "encounter": {
- "1": "Mit ein bisschen mehr könnte ich eine Zukunft sehen, in der ich das legendäre Pokémon treffe.\n$Du wirst mir helfen, dieses Level zu erreichen!",
- "2": "Es heißt, dass ein regenbogenfarbenes Pokémon vor einem wirklich starken Trainer erscheinen wird.\n$Ich habe an diese Geschichte geglaubt, deshalb habe ich mein ganzes Leben lang heimlich trainiert.\n$Als Ergebnis kann ich jetzt Dinge sehen, die andere nicht sehen.\n$Ich sehe einen Schatten der Person, die das Pokémon erscheinen lassen wird.\n$Ich glaube, diese Person bin ich! Du wirst mir helfen, dieses Level zu erreichen!",
- "3": "Ob du es glaubst oder nicht, mystische Kräfte existieren.",
- "4": "Du kannst die Früchte meines Trainings bezeugen.",
- "5": "Du musst deine Seele mit der eines Pokémon vereinen. Kannst du das?",
- "6": "Sag mal, willst du an meinem Training teilnehmen?"
- },
- "victory": {
- "1": "Ich bin noch nicht gut genug...",
- "2": "Ich sehe... Deine Reise hat dich an weit entfernte Orte geführt und du hast viel mehr gesehen als ich.\n$Ich beneide dich darum...",
- "3": "Wie ist das möglich...",
- "4": "Ich glaube nicht, dass unser Potenzial so unterschiedlich ist.\n$Aber du scheinst etwas mehr zu haben... Sei es drum.",
- "5": "Ich brauche wohl mehr Training.",
- "6": "Das ist schade."
- },
- "defeat": {
- "1": "Ich habe... einen weiteren Schritt nach vorne gemacht.",
- "2": "Fufufu...",
- "3": "W-was?! Das kann nicht sein! Selbst das war nicht genug?",
- "4": "Ich fühle mich, als hätte ich gerade einen wirklich hartnäckigen Felsen durchbrochen!",
- "5": "Ahahahah!",
- "6": "Ich wusste, dass ich gewinnen würde!"
- }
- },
- "crispin": {
- "encounter": {
- "1": "Ich will gewinnen, also werde ich genau das tun!",
- "2": "Ich kämpfe, weil ich kämpfen will! Und weißt du was? So sollte es sein!"
- },
- "victory": {
- "1": "Ich wollte gewinnen... aber ich habe verloren!",
- "2": "Ich habe verloren... weil ich nicht gewinnen konnte!"
- },
- "defeat": {
- "1": "Hey, warte mal. Habe ich gerade gewonnen? Ich glaube, ich habe gewonnen! Das ist befriedigend!",
- "2": "Wooo! Das war unglaublich!"
- }
- },
- "amarys": {
- "encounter": {
- "1": "Ich möchte jemandem helfen. Daher kann ich es mir nicht leisten, zu verlieren.\n$… Unser Kampf beginnt jetzt."
- },
- "victory": {
- "1": "Ich bin... nicht genug, wie ich sehe."
- },
- "defeat": {
- "1": "Der Sieg gehört mir. Gut gekämpft."
- }
- },
- "lacey": {
- "encounter": {
- "1": "Ich werde dir mit meinem gewohnten Team, als Mitglied der Top Vier gegenüberstehen."
- },
- "victory": {
- "1": "Das war ein großartiger Kampf!"
- },
- "defeat": {
- "1": "Geben wir deinem Pokémon einen kräftigen Applaus für ihre Bemühungen!"
- }
- },
- "drayton": {
- "encounter": {
- "1": "Mann, ich liebe Stühle. Liebst du nicht auch Stühle? Was für Lebensretter.\n$Ich verstehe nicht, warum nicht jeder einfach die ganze Zeit sitzt. Stehen ist anstrengend!"
- },
- "victory": {
- "1": "Ich hätte damit rechnen sollen!"
- },
- "defeat": {
- "1": "Heh heh! Macht nichts, ich habe hier nur einen Sieg eingefahren.\n$Ich verstehe, wenn du sauer bist, aber geh nicht völlig auf mich los, okay?"
- }
- },
- "ramos": {
- "encounter": {
- "1": "Hast du den Garten-Spielplatz genossen, den ich mit all diesen kräftigen Pflanzen angelegt habe?\n$Ihre Stärke ist ein Zeichen meiner Stärke als Gärtner und Arenaleiter! \n$Bist du sicher, dass du bereit bist, dich dem zu stellen?"
- },
- "victory": {
- "1": "Du glaubst an deine Pokémon... Und sie glauben an dich... Es war ein feiner Kampf, Sprössling."
- },
- "defeat": {
- "1": "Hohoho... In der Tat. Schwache kleine Grashalme brechen selbst durch Beton."
- }
- },
- "viola": {
- "encounter": {
- "1": "Ob es die Tränen der Frustration nach einer Niederlage sind\n$oder das Aufblühen der Freude nach einem Sieg...\n$Beides sind großartige Motive für meine Kamera! Fantastisch! Das wird einfach fantastisch!\n$Jetzt komm auf mich zu!",
- "2": "Mein Objektiv ist immer auf den Sieg fokussiert - ich lasse mir diesen Moment nicht entgehen!"
- },
- "victory": {
- "1": "Du und deine Pokémon haben mir eine ganz neue Tiefenschärfe gezeigt! Einfach fantastisch!",
- "2": "Die Welt, die du durch ein Objektiv siehst, und die Welt,\n$die du mit einem Pokémon an deiner Seite siehst...\n$Die gleiche Welt kann völlig anders aussehen, je nach Blickwinkel."
- },
- "defeat": {
- "1": "Das Foto vom Moment meines Sieges wird ein echter Gewinner sein!",
- "2": "Ja! Ich habe einige großartige Fotos gemacht!"
- }
- },
- "candice": {
- "encounter": {
- "1": "Du willst Frida herausfordern? Klar! Ich habe auf jemanden Starken gewartet!\n$Aber ich sollte dir sagen, ich bin stark, weil ich weiß, wie man sich konzentriert.",
- "2": "Pokémon, Mode, Romantik... Es geht alles um Konzentration!\n$Ich werde dir zeigen, was ich meine. Mach dich bereit zu verlieren!"
- },
- "victory": {
- "1": "Ich muss sagen, ich bin von dir angetan! Vielleicht bewundere ich dich sogar ein bisschen.",
- "2": "Wow! Du bist großartig! Du hast meinen Respekt verdient!\n$Ich denke, dein Fokus und Wille haben uns völlig umgehauen."
- },
- "defeat": {
- "1": "Ich habe deinen Siegeswillen gespürt, aber ich verliere nicht!",
- "2": "Siehst du? Fridas Fokus! Der Fokus meiner Pokémon ist auch großartig!"
- }
- },
- "gardenia": {
- "encounter": {
- "1": "Du hast eine Sieger-Aura. Also, das wird Spaß machen. Lass uns kämpfen!"
- },
- "victory": {
- "1": "Unglaublich! Du bist sehr gut, nicht wahr?"
- },
- "defeat": {
- "1": "Ja! Meine Pokémon und ich sind perfekt abgestimmt!"
- }
- },
- "aaron": {
- "encounter": {
- "1": "Okay! Lass mich gegen dich antreten!"
- },
- "victory": {
- "1": "Kämpfen ist eine tiefe und komplexe Angelegenheit..."
- },
- "defeat": {
- "1": "Ein Sieg über ein Mitglied der Top Vier ist nicht leicht zu erringen."
- }
- },
- "cress": {
- "encounter": {
- "1": "Das ist korrekt! Ich und meine geschätzten Wasser-Pokémon werden deine Gegner im Kampf sein!"
- },
- "victory": {
- "1": "Verlieren? Ich? Das glaube ich nicht."
- },
- "defeat": {
- "1": "Das ist das passende Ergebnis, wenn ich dein Gegner bin."
- }
- },
- "allister": {
- "encounter": {
- "1": "'N-Nio.\nH-hier… g-geht's los…"
- },
- "victory": {
- "1": "Ich hätte beinahe meine Maske vor Schock verloren... Das war...\n$Wow. Ich sehe dein Können, wie es wirklich ist."
- },
- "defeat": {
- "1": "D-das war klasse!"
- }
- },
- "clay": {
- "encounter": {
- "1": "Harrumph! Du hast mich warten lassen, oder? Gut, jetzt will ich sehen, was du drauf hast!"
- },
- "victory": {
- "1": "Mann oh Mann... Es fühlt sich gut an, alles zu geben und trotzdem besiegt zu werden!"
- },
- "defeat": {
- "1": "Was wichtig ist, ist wie du auf eine Niederlage reagierst.\n$Deshalb sind Leute, die Niederlagen als Ansporn nutzen, um besser zu werden, stark."
- }
- },
- "kofu": {
- "encounter": {
- "1": "Ich werde dir ein ganzes Menü aus Wasser-Pokémon servieren! Aber versuch nicht, sie zu essen!"
- },
- "victory": {
- "1": "Vaultin' Veluza! Du bist ein lebhafter Mensch, nicht wahr!\n$Ein bisschen ZU lebhaft, wenn ich das so sagen darf!"
- },
- "defeat": {
- "1": "Komm bald wieder zu mir, hörst du?"
- }
- },
- "tulip": {
- "encounter": {
- "1": "Erlaube mir, meine Fähigkeiten einzusetzen, um deine niedlichen kleinen Pokémon noch schöner zu machen!"
- },
- "victory": {
- "1": "Deine Stärke hat eine Magie, die nicht wegzuwaschen ist."
- },
- "defeat": {
- "1": "Weißt du, in meinem Beruf verschwinden Menschen,\n$die in einem Bereich kein Talent haben, oft schnell und werden nie wieder gesehen."
- }
- },
- "sidney": {
- "encounter": {
- "1": "Mir gefällt der Blick, den du mir zuwirfst. Ich denke, du wirst mir einen guten Kampf liefern.\n$Das ist gut! Sieht wirklich gut aus! In Ordnung!\n$Du und ich, lass uns einen Kampf genießen, der nur hier stattfinden kann!"
- },
- "victory": {
- "1": "Nun, wie gefällt dir das? Ich habe verloren! Eh, es hat Spaß gemacht, also ist es egal."
- },
- "defeat": {
- "1": "Wir sind hier nicht nachtragend, okay?"
- }
- },
- "phoebe": {
- "encounter": {
- "1": "Während meines Trainings habe ich die Fähigkeit erlangt, mit Geister-Pokémon zu kommunizieren.\n$Ja, die Bindung, die ich zu Pokémon entwickelt habe, ist extrem stark.\n$Also komm, versuche nur, meinen Pokémon Schaden zuzufügen!"
- },
- "victory": {
- "1": "Oh, Mist. Ich habe verloren."
- },
- "defeat": {
- "1": "Ich freue mich darauf, dich irgendwann wieder zu bekämpfen!"
- }
- },
- "glacia": {
- "encounter": {
- "1": "Alles, was ich gesehen habe, sind Herausforderungen von schwachen Trainern und ihren Pokémon.\n$Und du? Es würde mich überaus freuen, wenn ich gegen dich alles geben könnte!"
- },
- "victory": {
- "1": "Du und deine Pokémon… Wie heiß eure Geister brennen!\n$Die alles verzehrende Hitze überwältigt.\n$Es ist kein Wunder, dass meine eisigen Fähigkeiten dir nichts anhaben konnten."
- },
- "defeat": {
- "1": "Ein leidenschaftlicher Kampf, in der Tat."
- }
- },
- "drake": {
- "encounter": {
- "1": "Um mit Pokémon als Partner zu kämpfen, weißt du, was dafür nötig ist? Weißt du, was gebraucht wird?\n$Wenn nicht, wirst du nie gegen mich gewinnen!"
- },
- "victory": {
- "1": "Hervorragend, muss ich sagen."
- },
- "defeat": {
- "1": "Ich habe alles für diesen Kampf gegeben!"
- }
- },
- "wallace": {
- "encounter": {
- "1": "Da ist etwas an dir… Eine Veränderung in deinem Auftreten.\n$Ich denke, ich spüre das bei dir. Zeig es mir. Zeig mir die Kraft, die du mit deinen Pokémon hast.\n$Und ich werde dir im Gegenzug eine Vorstellung von\n$Illusionen im Wasser von mir und meinen Pokémon präsentieren!"
- },
- "victory": {
- "1": "Bravo. Ich erkenne jetzt deine Authentizität und Großartigkeit als Pokémon-Trainer.\n$Ich freue mich sehr, dich und deine Pokémon kennengelernt zu haben. Du hast dich als würdig erwiesen."
- },
- "defeat": {
- "1": "Eine große Illusion!"
- }
- },
- "lorelei": {
- "encounter": {
- "1": "Niemand kann mich bei eisigen Pokémon übertreffen! Gefrierende Angriffe sind mächtig!\n$Deine Pokémon werden mir ausgeliefert sein, wenn sie erst einmal eingefroren sind! Hahaha!\n$Bist du bereit?"
- },
- "victory": {
- "1": "Wie kannst du es wagen!"
- },
- "defeat": {
- "1": "Es gibt nichts, was du tun kannst, wenn du erst einmal eingefroren bist."
- }
- },
- "will": {
- "encounter": {
- "1": "Ich habe auf der ganzen Welt trainiert und meine Psycho-Pokémon stark gemacht.\n$Ich kann nur besser werden! Verlieren ist keine Option!"
- },
- "victory": {
- "1": "Ich... ich kann es nicht... glauben..."
- },
- "defeat": {
- "1": "Das war knapp. Ich frage mich, was dir fehlt."
- }
- },
- "malva": {
- "encounter": {
- "1": "Ich fühle mich, als könnte mein Herz in Flammen aufgehen.\n$Ich brenne vor Hass auf dich, Wicht!"
- },
- "victory": {
- "1": "Was für Neuigkeiten... Ein neuer Herausforderer hat Pachira besiegt!"
- },
- "defeat": {
- "1": "Ich bin begeistert! Ja, begeistert, dass ich dich unter meinen Fußsohlen zerquetschen konnte."
- }
- },
- "hala": {
- "encounter": {
- "1": "Der alte Hala ist hier, um dich zum Schreien zu bringen!"
- },
- "victory": {
- "1": "Ich konnte die Kraft spüren, die du auf deiner Reise gewonnen hast."
- },
- "defeat": {
- "1": "Haha! Was für ein erfreulicher Kampf!"
- }
- },
- "molayne": {
- "encounter": {
- "1": "Ich habe die Kapitänsposition meinem Cousin Chrys gegeben,\n$aber ich bin zuversichtlich in meine Fähigkeiten.\n$Meine Stärke ist wie die einer Supernova!"
- },
- "victory": {
- "1": "Ich habe sicherlich einen interessanten Trainer zum Kämpfen gefunden!"
- },
- "defeat": {
- "1": "Ahaha. Was für ein interessanter Kampf."
- }
- },
- "rika": {
- "encounter": {
- "1": "Ich würde sagen, ich werde es dir leicht machen, aber... das wäre gelogen! Denke schnell!"
- },
- "victory": {
- "1": "Nicht schlecht, wirklich!"
- },
- "defeat": {
- "1": "Nahahaha! Du bist wirklich etwas Besonderes!"
- }
- },
- "bruno": {
- "encounter": {
- "1": "Wir werden dich mit unserer überlegenen Kraft niederschmettern! Hoo hah!"
- },
- "victory": {
- "1": "Warum? Wie konnte ich verlieren?"
- },
- "defeat": {
- "1": "Du kannst mich herausfordern, so oft du willst, aber das Ergebnis wird sich nie ändern!"
- }
- },
- "bugsy": {
- "encounter": {
- "1": "Ich bin Kai, der Arenaleiter von Azalea City. Ich bin ein großer Fan von Käfer-Pokémon."
- },
- "victory": {
- "1": "Wow, erstaunlich! Du bist ein Experte für Pokémon!\n$Meine Forschung ist noch nicht abgeschlossen. OK, du gewinnst."
- },
- "defeat": {
- "1": "Danke! Dank unseres Kampfes konnte ich auch Fortschritte in meiner Forschung machen!"
- }
- },
- "koga": {
- "encounter": {
- "1": "Fwahahahaha! Pokémon sind nicht nur rohe Gewalt - das wirst du bald genug sehen!"
- },
- "victory": {
- "1": "Ah! Du hast deinen Wert bewiesen!"
- },
- "defeat": {
- "1": "Hast du gelernt, die Techniken der Ninja zu fürchten?"
- }
- },
- "bertha": {
- "encounter": {
- "1": "Nun, würdest du dieser alten Dame zeigen, wie viel du gelernt hast?"
- },
- "victory": {
- "1": "Nun! Liebes Kind, ich muss sagen, das war sehr beeindruckend.\n$Deine Pokémon haben an dich geglaubt und ihr Bestes gegeben, um dir den Sieg zu sichern.\n$Obwohl ich verloren habe, finde ich mich mit einem dummen Grinsen wieder!"
- },
- "defeat": {
- "1": "Hahahahah! Sieht so aus, als hätte diese alte Dame gewonnen!"
- }
- },
- "lenora": {
- "encounter": {
- "1": "Nun denn, Herausforderer, ich werde erforschen,\n$wie du mit den Pokémon kämpfst, die du so liebevoll aufgezogen hast!"
- },
- "victory": {
- "1": "Meine Theorie über dich war korrekt. Du bist mehr als nur talentiert... \n$Du bist motiviert! Ich salutier' dir!"
- },
- "defeat": {
- "1": "Ah ha ha! Wenn du verlierst, analysiere warum und nutze dieses Wissen im nächsten Kampf!"
- }
- },
- "siebold": {
- "encounter": {
- "1": "Solange ich lebe, werde ich danach streben, die ultimative Küche...\n$und die stärksten Gegner im Kampf zu finden!"
- },
- "victory": {
- "1": "Ich werde die Erinnerung an dich und deine Pokémon für immer in meinem Herzen bewahren."
- },
- "defeat": {
- "1": "Unser Pokémon-Kampf war wie Nahrung für meine Seele. Er wird mich weiter antreiben.\n$So werde ich dir meinen Respekt erweisen, dass du alles im Kampf gegeben hast!"
- }
- },
- "roxie": {
- "encounter": {
- "1": "Mach dich bereit! Ich werde dir den Verstand aus dem Kopf schlagen!"
- },
- "victory": {
- "1": "Wahnsinn! Deine Vernunft ist schon giftiger als meine!"
- },
- "defeat": {
- "1": "Hey, komm schon! Sei ernst! Du musst mehr geben!"
- }
- },
- "olivia": {
- "encounter": {
- "1": "Hier ist keine Einführung nötig. Zeit, gegen mich, Mayla, zu kämpfen!"
- },
- "victory": {
- "1": "Wirklich lieblich... Sowohl du als auch deine Pokémon..."
- },
- "defeat": {
- "1": "Mmm-hmm."
- }
- },
- "poppy": {
- "encounter": {
- "1": "Oooh! Willst du einen Pokémon-Kampf mit mir führen?"
- },
- "victory": {
- "1": "Uagh?! Mmmuuuggghhh..."
- },
- "defeat": {
- "1": "Jaaa! Ich hab's geschafft! Ich hab dich besiegt! Du kannst kommen für... Für... Einen Revanchekampf?\n$Komm jederzeit für einen Revanchekampf!"
- }
- },
- "agatha": {
- "encounter": {
- "1": "Pokémon sind zum Kämpfen da! Ich zeige dir, wie ein echter Trainer kämpft!"
- },
- "victory": {
- "1": "Oh mein Gott! Du bist etwas Besonderes, Kind!"
- },
- "defeat": {
- "1": "Bahaha. So wird ein richtiger Kampf geführt!"
- }
- },
- "flint": {
- "encounter": {
- "1": "Hoffentlich bist du aufgewärmt, denn hier kommt der Urknall!"
- },
- "victory": {
- "1": "Unglaublich! Deine Moves sind so heiß, dass meine im Vergleich lauwarm wirken!"
- },
- "defeat": {
- "1": "Huh? War das alles? Ich denke, du brauchst etwas mehr Leidenschaft."
- }
- },
- "grimsley": {
- "encounter": {
- "1": "Der Gewinner nimmt alles, und es bleibt nichts für den Verlierer."
- },
- "victory": {
- "1": "Wenn man verliert, verliert man alles... Das nächste, wonach ich suche, wird auch der Sieg sein!"
- },
- "defeat": {
- "1": "Wenn jemand gewinnt, verliert derjenige, der gegen diese Person gekämpft hat."
- }
- },
- "caitlin": {
- "encounter": {
- "1": "Ich bin es, die erschien, als die Blume sich öffnete. Du, der du gewartet hast…\n$Du siehst aus wie ein Pokémon-Trainer mit verfeinerter Stärke und vertiefter Freundlichkeit.\n$Was ich in meinem Gegner suche, ist überlegene Stärke…\n$Bitte entfessle deine Kraft in vollem Umfang!"
- },
- "victory": {
- "1": "Meine Pokémon und ich haben so viel gelernt! Ich danke dir."
- },
- "defeat": {
- "1": "Ich strebe danach, mit Eleganz und Anmut zu siegen."
- }
- },
- "diantha": {
- "encounter": {
- "1": "Gegen dich und deine Pokémon zu kämpfen, die alle voller Hoffnung für die Zukunft sind...\n$Ehrlich gesagt, es erfüllt mich mit der Energie, die ich brauche, um jeden neuen Tag anzugehen!\n$Wirklich!"
- },
- "victory": {
- "1": "Den edlen Geist von dir und deinen Pokémon im Kampf zu erleben, hat mein Herz wirklich berührt..."
- },
- "defeat": {
- "1": "Oh, fantastisch! Was denkst du? Mein Team war ziemlich cool, oder?"
- }
- },
- "wikstrom": {
- "encounter": {
- "1": "Guten Tag, junger Herausforderer! Wahrlich, ich bin die berühmte Klinge aus gehärtetem Stahl,\n$Herzog Thymelot! Lasst den Kampf beginnen! En garde!"
- },
- "victory": {
- "1": "Ruhmreich! Das Vertrauen, das du mit deinen ehrenvollen Pokémon teilst, übertrifft sogar meines!"
- },
- "defeat": {
- "1": "Was für eine Magie ist das? Mein Herz, es hämmert unaufhörlich in meiner Brust!\n$Gegen einen so würdigen Gegner zu gewinnen, verleiht meiner Seele Flügel - so fliege ich!"
- }
- },
- "acerola": {
- "encounter": {
- "1": "Kämpfen macht einfach Spaß! Komm schon, ich schaffe das!"
- },
- "victory": {
- "1": "Ich bin... sprachlos! Wie hast du das gemacht?!"
- },
- "defeat": {
- "1": "Ehaha! Was für ein erstaunlicher Sieg!"
- }
- },
- "larry_elite": {
- "encounter": {
- "1": "Hallo... Ich bin's, Aoki.\n$Ich bin auch Mitglied der Top Vier, ja... Leider für mich."
- },
- "victory": {
- "1": "Nun, das hat uns den Wind aus den Segeln genommen..."
- },
- "defeat": {
- "1": "Es ist Zeit für ein Treffen mit dem Boss."
- }
- },
- "lance": {
- "encounter": {
- "1": "Ich habe auf dich gewartet. Erlaube mir, deine Fähigkeiten zu testen.",
- "2": "Ich dachte, du würdest es so weit schaffen. Lass uns anfangen."
- },
- "victory": {
- "1": "Du hast mich besiegt. Du bist großartig!",
- "2": "Ich hätte nie erwartet, dass ein anderer Trainer mich schlägt... Ich bin überrascht."
- },
- "defeat": {
- "1": "Das war knapp. Willst du es nochmal versuchen?",
- "2": "Es ist nicht so, dass du schwach bist. Lass dich davon nicht stören."
- }
- },
- "karen": {
- "encounter": {
- "1": "Ich bin Melanie. Möchtest du einen Kampf mit meinen Unlicht-Pokémon?",
- "2": "Ich bin anders als die, die du bereits getroffen hast.",
- "3": "Du hast ein charmantes Team zusammengestellt. Unser Kampf wird sicher gut."
- },
- "victory": {
- "1": "Nein! Ich kann nicht gewinnen. Wie bist du so stark geworden?",
- "2": "Ich werde nicht von meinem gewählten Weg abweichen.",
- "3": "Der Champion freut sich darauf, dich kennenzulernen."
- },
- "defeat": {
- "1": "Das habe ich erwartet.",
- "2": "Nun, das war relativ unterhaltsam.",
- "3": "Komm mich jederzeit besuchen."
- }
- },
- "milo": {
- "encounter": {
- "1": "Es scheint, als würdest du Pokémon wirklich gut verstehen.\n$Das wird ein harter Kampf!\n$Ich muss mein Pokémon Dynamaximieren, wenn ich gewinnen will!"
- },
- "victory": {
- "1": "Die Kraft des Grases ist verwelkt... Was für ein unglaublicher Herausforderer!"
- },
- "defeat": {
- "1": "Das wird dich wirklich schockieren und in Ehrfurcht versetzen."
- }
- },
- "lucian": {
- "encounter": {
- "1": "Einen Moment, bitte. Das Buch, das ich lese, hat fast seinen spannenden Höhepunkt erreicht...\n$Der Held hat ein mystisches Schwert erlangt und steht vor seiner letzten Prüfung... Ah, egal.\n$Da du es so weit geschafft hast, lege ich das beiseite und kämpfe gegen dich.\n$Lass mich sehen, ob du genauso viel Ruhm erlangen wirst wie der Held meines Buches!"
- },
- "victory": {
- "1": "Ich sehe... Es scheint, als hättest du mich schachmatt gesetzt."
- },
- "defeat": {
- "1": "Ich habe einen Ruf zu wahren."
- }
- },
- "drasna": {
- "encounter": {
- "1": "Du musst ein starker Trainer sein. Ja, ganz stark...\n$Das sind wunderbare Neuigkeiten! Gegen Gegner wie dich und dein Team zu kämpfen,\n$lässt meine Pokémon wie Unkraut wachsen!"
- },
- "victory": {
- "1": "Oh, meine Güte. Das war wirklich ein schneller Kampf... Ich hoffe, du kommst bald wieder!"
- },
- "defeat": {
- "1": "Wie kann das sein?"
- }
- },
- "kahili": {
- "encounter": {
- "1": "Also, da bist du… Warum sehen wir nicht, wen die Winde heute begünstigen, dich… oder mich?"
- },
- "victory": {
- "1": "Es frustriert mich als Mitglied der Top Vier, aber es scheint, dass deine Stärke echt ist."
- },
- "defeat": {
- "1": "Das war ein Ass!"
- }
- },
- "hassel": {
- "encounter": {
- "1": "Bereite dich darauf vor, aus erster Hand zu erfahren,\n$wie sich der feurige Atem eines erbitterten Kampfes anfühlt!"
- },
- "victory": {
- "1": "Das Glück hat mir dieses Mal gelächelt, aber...\n$Angesichts des Verlaufs des Kampfes, wer weiß, ob ich das nächste Mal so viel Glück haben werde."
- },
- "defeat": {
- "1": "Das war ein Ass!"
- }
- },
- "blue": {
- "encounter": {
- "1": "Du musst ziemlich gut sein, um so weit zu kommen."
- },
- "victory": {
- "1": "Ich habe nur gegen ihn und jetzt gegen dich verloren… Ihn? Haha..."
- },
- "defeat": {
- "1": "Siehst du? Meine Stärke hat mich hierher gebracht."
- }
- },
- "piers": {
- "encounter": {
- "1": "Mach dich bereit für einen Moshpit mit mir und meiner Truppe! Spikeford, es ist Zeit zu rocken!"
- },
- "victory": {
- "1": "Ich und mein Team haben unser Bestes gegeben. Lass uns irgendwann wieder zu einem Kampf treffen..."
- },
- "defeat": {
- "1": "Meine Kehle ist heiser vom Schreien... Aber das war ein aufregender Kampf!"
- }
- },
- "red": {
- "encounter": {
- "1": "…!"
- },
- "victory": {
- "1": "…?"
- },
- "defeat": {
- "1": "…!"
- }
- },
- "jasmine": {
- "encounter": {
- "1": "Oh... Deine Pokémon sind beeindruckend. Ich denke, ich werde das genießen."
- },
- "victory": {
- "1": "Du bist wirklich stark. Ich muss mich auch viel mehr anstrengen."
- },
- "defeat": {
- "1": "Ich habe nie erwartet zu gewinnen."
- }
- },
- "lance_champion": {
- "encounter": {
- "1": "Ich bin immer noch der Champion. Ich werde nichts zurückhalten."
- },
- "victory": {
- "1": "Dies ist das Aufkommen eines neuen Champions."
- },
- "defeat": {
- "1": "Ich habe meinen Titel erfolgreich verteidigt."
- }
- },
- "steven": {
- "encounter": {
- "1": "Erzähl mir... Was hast du auf deiner Reise mit deinen Pokémon gesehen?\n$Was hast du gefühlt, als du so viele andere Trainer getroffen hast?\n$Durch dieses reiche Land zu reisen... Hat es etwas in dir geweckt?\n$Ich möchte, dass du mir alles zeigst, was du gelernt hast.\n$Meine Pokémon und ich werden dir im Gegenzug mit allem antworten, was wir wissen!"
- },
- "victory": {
- "1": "Also falle ich, der Champion, in der Niederlage..."
- },
- "defeat": {
- "1": "Das war gut verbrachte Zeit! Danke!"
- }
- },
- "cynthia": {
- "encounter": {
- "1": "Ich, Cynthia, akzeptiere deine Herausforderung! Es wird keine Pause von mir geben!"
- },
- "victory": {
- "1": "Egal wie viel Spaß der Kampf macht, er wird irgendwann enden..."
- },
- "defeat": {
- "1": "Selbst wenn du verlierst, verliere niemals deine Liebe zu Pokémon."
- }
- },
- "iris": {
- "encounter": {
- "1": "Weißt du was? Ich freue mich wirklich darauf, ernsthafte Kämpfe mit starken Trainern zu führen!\n$Ich meine, komm schon! Die Trainer, die es hierher schaffen, sind Trainer,\n$die den Sieg mit jeder Faser ihres Seins anstreben!\n$Und sie kämpfen Seite an Seite mit Pokémon, die unzählige schwierige Kämpfe durchgemacht haben!\n$Wenn ich mit solchen Leuten kämpfe, werde nicht nur ich stärker, sondern auch meine Pokémon!\n$Und wir werden uns noch besser kennenlernen! OK! Mach dich bereit!\n$Ich bin Iris, die Champion der Pokémon-Liga, und ich werde dich besiegen!"
- },
- "victory": {
- "1": "Aghhhh... Ich habe mein Bestes gegeben, aber wir haben verloren..."
- },
- "defeat": {
- "1": "Juhu! Wir haben gewonnen!"
- }
- },
- "hau": {
- "encounter": {
- "1": "Ich frage mich, ob ein Trainer anders kämpft,\n$je nachdem, ob er aus einer warmen oder einer kalten Region stammt.\n$Lass es uns testen!"
- },
- "victory": {
- "1": "Das war großartig! Ich denke, ich verstehe dein Vibe jetzt ein bisschen besser!"
- },
- "defeat": {
- "1": "Ma-an, das war eine Art Kampf!"
- }
- },
- "geeta": {
- "encounter": {
- "1": "Ich habe mich entschieden, erneut meinen Hut in den Ring zu werfen.\n$Komm jetzt... Zeig mir die Früchte deines Trainings."
- },
- "victory": {
- "1": "Ich freue mich auf Neuigkeiten über all deine Erfolge!"
- },
- "defeat": {
- "1": "Was ist los? Das ist doch nicht alles, oder?"
- }
- },
- "nemona": {
- "encounter": {
- "1": "Yesss! Ich bin so aufgeregt! Zeit, dass wir uns austoben!"
- },
- "victory": {
- "1": "Na gut, das ist ärgerlich, aber ich hatte trotzdem Spaß! Ich werde dich nächstes Mal erwischen!"
- },
- "defeat": {
- "1": "Das war ein großartiger Kampf! Definitiv fruchtbar."
- }
- },
- "leon": {
- "encounter": {
- "1": "Wir werden eine absolut großartige Zeit haben!"
- },
- "victory": {
- "1": "Meine Zeit als Champion ist vorbei...\n$Aber was für eine großartige Zeit war das!\n$Danke für den großartigsten Kampf, den ich je hatte!"
- },
- "defeat": {
- "1": "Das war eine absolut großartige Zeit!"
- }
- },
- "whitney": {
- "encounter": {
- "1": "Hey! Findest du nicht auch, dass Pokémon total süß sind?"
- },
- "victory": {
- "1": "Waaah! Waaah! Du bist so gemein!"
- },
- "defeat": {
- "1": "Und das war's!"
- }
- },
- "chuck": {
- "encounter": {
- "1": "Ha! Du willst mich herausfordern? Bist du mutig oder einfach nur unwissend?"
- },
- "victory": {
- "1": "Du bist stark! Würdest du mich bitte zu deinem Schüler machen?"
- },
- "defeat": {
- "1": "Da. Merkst du, wie viel mächtiger ich bin als du?"
- }
- },
- "katy": {
- "encounter": {
- "1": "Lass deine Wachsamkeit nicht nach, es sei denn, du willst von den Füßen gerissen werden!"
- },
- "victory": {
- "1": "Alle meine süßen kleinen Pokémon fielen wie Fliegen!"
- },
- "defeat": {
- "1": "Iss auf, mein süßes kleines Vivillon!"
- }
- },
- "pryce": {
- "encounter": {
- "1": "Jugend allein garantiert keinen Sieg! Erfahrung ist, was zählt."
- },
- "victory": {
- "1": "Hervorragend! Das war perfekt. Versuche nicht zu vergessen, was du jetzt fühlst."
- },
- "defeat": {
- "1": "Genau wie ich es mir vorgestellt habe."
- }
- },
- "clair": {
- "encounter": {
- "1": "Weißt du, wer ich bin? Und du wagst es trotzdem, mich herauszufordern?"
- },
- "victory": {
- "1": "Ich frage mich, wie weit du mit deinem Können kommen wirst. Das sollte faszinierend sein."
- },
- "defeat": {
- "1": "Das war's."
- }
- },
- "maylene": {
- "encounter": {
- "1": "Ich bin gekommen, um dich jetzt herauszufordern, und ich werde nichts zurückhalten.\n$Bitte bereite dich auf den Kampf vor!"
- },
- "victory": {
- "1": "Ich gestehe die Niederlage ein..."
- },
- "defeat": {
- "1": "Das war großartig."
- }
- },
- "fantina": {
- "encounter": {
- "1": "Du wirst mich herausfordern, ja? Aber ich werde gewinnen.\n$Das tut der Arenaleiter von Herzhofen, non?"
- },
- "victory": {
- "1": "Du bist so fantastisch stark. Ich weiß, warum ich verloren habe."
- },
- "defeat": {
- "1": "Ich bin so, so, sehr glücklich!"
- }
- },
- "byron": {
- "encounter": {
- "1": "Trainer! Du bist jung, genau wie mein Sohn, Veit. \n$Mit mehr jungen Trainern, die das Kommando übernehmen, ist die Zukunft der Pokémon hell! \n$Also, als Hürde für junge Leute nehme ich deine Herausforderung an!"
- },
- "victory": {
- "1": "Hmm! Meine robusten Pokémon - besiegt!"
- },
- "defeat": {
- "1": "Gwahahaha! Wie waren meine robusten Pokémon?!"
- }
- },
- "olympia": {
- "encounter": {
- "1": "Ein alter Brauch entscheidet über das Schicksal. Der Kampf beginnt!"
- },
- "victory": {
- "1": "Schaffe deinen eigenen Weg. Lass dir nichts in den Weg stellen. Dein Schicksal, deine Zukunft."
- },
- "defeat": {
- "1": "Unser Weg ist jetzt klar."
- }
- },
- "volkner": {
- "encounter": {
- "1": "Da du so weit gekommen bist, musst du ziemlich stark sein…\n$Ich hoffe, du bist der Trainer, der mich daran erinnert, wie viel Spaß es macht zu kämpfen!"
- },
- "victory": {
- "1": "Du hast mich besiegt…\n$Dein Verlangen und die edle Art, wie deine Pokémon für dich gekämpft haben…\n$Ich habe mich sogar während unseres Kampfes begeistert gefühlt. Das war ein sehr guter Kampf."
- },
- "defeat": {
- "1": "Es war überhaupt nicht schockierend…\n$Das ist nicht das, was ich wollte!"
- }
- },
- "burgh": {
- "encounter": {
- "1": "M'hm… Wenn ich diesen Kampf gewinne, habe ich das Gefühl,\n$dass ich ein Bild malen kann, das es so noch nie gegeben hat.\n$OK! Ich höre meine Kampf-Muse laut und deutlich. Lass uns gleich loslegen!",
- "2": "Natürlich bin ich wirklich stolz auf all meine Pokémon! \n$Nun, dann... Lass uns gleich loslegen!"
- },
- "victory": {
- "1": "Ist es vorbei? Hat mich meine Muse verlassen?",
- "2": "Hmm… Es ist vorbei! Du bist unglaublich!"
- },
- "defeat": {
- "1": "Wow… Irgendwie ist es doch schön, nicht wahr?",
- "2": "Manchmal höre ich Leute sagen, es war ein hässlicher Sieg. \n$Ich denke, wenn du dein Bestes gibst, ist jeder Sieg schön."
- }
- },
- "elesa": {
- "encounter": {
- "1": "C'est fini! Wenn ich mir dessen sicher bin,\n$fühle ich einen elektrischen Stoß durch meinen Körper laufen!\n$Ich möchte dieses Gefühl erleben, also werden meine geliebten Pokémon\n$jetzt deinen Kopf zum Drehen bringen!"
- },
- "victory": {
- "1": "Ich wollte deinen Kopf zum Drehen bringen, aber du hast mich schockiert."
- },
- "defeat": {
- "1": "Das war irgendwie unbefriedigend… Wirst du nächstes Mal alles geben?"
- }
- },
- "skyla": {
- "encounter": {
- "1": "Es ist endlich Zeit für ein Duell! Das bedeutet den Pokémon-Kampf,\n$der entscheidet, wer an der Spitze steht, richtig? \n$Ich liebe es, auf dem Gipfel zu stehen! Weil man von hohen Orten aus für immer und ewig sehen kann! \n$Also, wie wäre es, wenn wir beide Spaß haben?"
- },
- "victory": {
- "1": "Dein Gegner im Kampf zu sein, ist eine neue Kraftquelle für mich. Danke!"
- },
- "defeat": {
- "1": "Gewinnen oder verlieren, man lernt immer etwas aus einem Kampf, richtig?"
- }
- },
- "brycen": {
- "encounter": {
- "1": "Es gibt auch Stärke darin, mit anderen Menschen und Pokémon zusammen zu sein. \n$Ihre Unterstützung zu erhalten, macht dich stärker. Ich werde dir diese Kraft zeigen!"
- },
- "victory": {
- "1": "Die wunderbare Kombination aus dir und deinen Pokémon! Was für eine schöne Freundschaft!"
- },
- "defeat": {
- "1": "Extreme Bedingungen testen und trainieren dich wirklich!"
- }
- },
- "drayden": {
- "encounter": {
- "1": "Was ich finden möchte, ist ein junger Trainer, der mir eine helle Zukunft zeigen kann.\n$Lass uns mit allem kämpfen, was wir haben: dein Können, meine Erfahrung und die Liebe,\n$mit der wir unsere Pokémon großgezogen haben!"
- },
- "victory": {
- "1": "Dieses intensive Gefühl, das mich nach einer Niederlage überkommt…\n$Ich weiß nicht, wie ich es beschreiben soll."
- },
- "defeat": {
- "1": "Harrumph! Ich weiß, dass deine Fähigkeit größer ist als das!"
- }
- },
- "grant": {
- "encounter": {
- "1": "Es gibt nur eine Sache, die ich mir wünsche. \n$Dass wir, indem wir einander übertreffen, einen Weg zu noch größeren Höhen finden."
- },
- "victory": {
- "1": "Du bist eine Mauer, die ich nicht überwinden kann!"
- },
- "defeat": {
- "1": "Gib nicht auf.\n$Das ist wirklich alles, was es dazu gibt.\n$Die wichtigsten Lektionen im Leben sind einfach."
- }
- },
- "korrina": {
- "encounter": {
- "1": "Zeit für Lady Connies großen Auftritt!"
- },
- "victory": {
- "1": "Es ist dein Wesen, das es deinen Pokémon ermöglicht, sich zu entwickeln!"
- },
- "defeat": {
- "1": "Was für ein explosiver Kampf!"
- }
- },
- "clemont": {
- "encounter": {
- "1": "Oh! Ich bin froh, dass wir uns getroffen haben!"
- },
- "victory": {
- "1": "Deine Leidenschaft für den Kampf inspiriert mich!"
- },
- "defeat": {
- "1": "Es sieht so aus, als würde meine Trainer-Wachstumsmaschine, Mach 2, wirklich funktionieren!"
- }
- },
- "valerie": {
- "encounter": {
- "1": "Oh, wenn das nicht ein junger Trainer ist… Es ist schön, dich so zu treffen.\n$Dann nehme ich an, du hast dir das Recht auf einen Kampf verdient, als Belohnung für deine Bemühungen.\n$Die schwer fassbare Fee mag zart wie eine Brise und empfindlich wie eine Blüte erscheinen,\n$aber sie ist stark."
- },
- "victory": {
- "1": "Ich hoffe, dass du morgen Dinge finden wirst, über die du lächeln kannst…"
- },
- "defeat": {
- "1": "Oh mein Gott, wie schade…"
- }
- },
- "wulfric": {
- "encounter": {
- "1": "Weißt du was? Wir reden alle groß über das, was man vom Kämpfen und von Bindungen lernt und all das…\n$Aber eigentlich mache ich es nur, weil es Spaß macht. \n$Wen kümmert das Prahlen? Lass uns kämpfen!"
- },
- "victory": {
- "1": "Hervorragend! Ich bin so hart wie ein Eisberg, aber du hast mich komplett durchschlagen!"
- },
- "defeat": {
- "1": "Kämpfe mit mir, und das passiert!"
- }
- },
- "kabu": {
- "encounter": {
- "1": "Jeder Trainer und jedes Pokémon trainiert hart, um den Sieg zu erringen.\n$Aber das bedeutet, dass auch dein Gegner hart arbeitet, um zu gewinnen.\n$Am Ende wird das Match von der Seite entschieden, die ihr wahres Potenzial entfesseln kann."
- },
- "victory": {
- "1": "Ich bin froh, dass ich heute gegen dich kämpfen konnte!"
- },
- "defeat": {
- "1": "Das ist eine großartige Möglichkeit für mich, mein eigenes Wachstum zu spüren!"
- }
- },
- "bea": {
- "encounter": {
- "1": "Hast du einen unerschütterlichen Geist, der sich nicht bewegt, egal wie du angegriffen wirst? \n$Ich denke, ich werde das einfach mal testen, oder?"
- },
- "victory": {
- "1": "Ich habe den Kampfgeist deiner Pokémon gespürt, als du sie in den Kampf geführt hast."
- },
- "defeat": {
- "1": "Das war die beste Art von Match, die man sich je wünschen kann."
- }
- },
- "opal": {
- "encounter": {
- "1": "Lass mich sehen, wie du und dein Partner-Pokémon euch verhalten!"
- },
- "victory": {
- "1": "Dein Rosa fehlt noch, aber du bist ein ausgezeichneter Trainer mit ausgezeichneten Pokémon."
- },
- "defeat": {
- "1": "Schade für dich, denke ich."
- }
- },
- "bede": {
- "encounter": {
- "1": "Ich nehme an, ich sollte zweifelsfrei beweisen, wie erbärmlich du bist und wie stark ich bin."
- },
- "victory": {
- "1": "Ich verstehe... Nun, das ist in Ordnung. Ich habe mich sowieso nicht wirklich angestrengt."
- },
- "defeat": {
- "1": "Nicht schlecht, muss ich sagen."
- }
- },
- "gordie": {
- "encounter": {
- "1": "Also, lass uns das hinter uns bringen."
- },
- "victory": {
- "1": "Ich möchte einfach in ein Loch kriechen... Nun, ich denke, es wäre eher wie ein Sturz von hier."
- },
- "defeat": {
- "1": "Kämpfe wie immer, der Sieg wird folgen!"
- }
- },
- "marnie": {
- "encounter": {
- "1": "Die Wahrheit ist, am Ende des Tages... Ich möchte wirklich nur Champion für mich selbst werden!\n$Also nimm es nicht persönlich, wenn ich dir den Hintern versohle!"
- },
- "victory": {
- "1": "OK, ich habe verloren... Aber ich habe viele gute Seiten von dir und deinen Pokémon gesehen!"
- },
- "defeat": {
- "1": "Ich hoffe, du hast unsere Kampfstrategien genossen."
- }
- },
- "raihan": {
- "encounter": {
- "1": "Ich werde den Champion besiegen, das ganze Turnier gewinnen und der Welt beweisen,\n$wie stark der großartige Roy wirklich ist!"
- },
- "victory": {
- "1": "Ich sehe sogar gut aus, wenn ich verliere.\n$Es ist ein echter Fluch.\n$Ich denke, es ist Zeit für ein weiteres Selfie!"
- },
- "defeat": {
- "1": "Lass uns ein Selfie zur Erinnerung machen."
- }
- },
- "brassius": {
- "encounter": {
- "1": "Ich nehme an, du bist bereit? Lassen wir unser gemeinsames Kunstwerk beginnen!"
- },
- "victory": {
- "1": "Ahhh... avant-garde!"
- },
- "defeat": {
- "1": "Ich werde sofort mit einem neuen Stück beginnen!"
- }
- },
- "iono": {
- "encounter": {
- "1": "Hey, Leute! Es ist Zeit für Enigmaras EnigmaTV!!! Naaaa, alles klärchen?\n$Hola, ciao und hallöle! Und schon bist du gefangen in meinem Elektronetz!\n$Wer ich bin, fragst du? Na, Enigmara natürlich! Ich bin hier die Arenaleiterin."
- },
- "victory": {
- "1": "Du leuchtest ja so hell wie ein tausendfacher Donnerblitz!"
- },
- "defeat": {
- "1": "Deine Augen gehören MIR!"
- }
- },
- "larry": {
- "encounter": {
- "1": "Wenn alles gesagt und getan ist, ist Einfachheit am stärksten."
- },
- "victory": {
- "1": "Eine Portion Niederlage, hm?"
- },
- "defeat": {
- "1": "Ich mache Schluss für heute."
- }
- },
- "ryme": {
- "encounter": {
- "1": "Komm schon, Baby! Bring mich zum Zittern bis auf die Knochen!"
- },
- "victory": {
- "1": "Du bist cool, mein Freund - du bewegst meine SEELE!"
- },
- "defeat": {
- "1": "Bis später, Baby!"
- }
- },
- "grusha": {
- "encounter": {
- "1": "Alles, was ich tun muss, ist sicherzustellen, dass die Kraft meiner Pokémon dich bis auf die Knochen kühlt!"
- },
- "victory": {
- "1": "Deine brennende Leidenschaft... Ich mag sie ehrlich gesagt irgendwie."
- },
- "defeat": {
- "1": "Es hat nicht für dich gereicht."
- }
- },
- "marnie_elite": {
- "encounter": {
- "1": "Du hast es so weit geschafft, hm? Mal sehen, ob du mit meinen Pokémon umgehen kannst!",
- "2": "Ich werde mein Bestes geben, aber denke nicht, dass ich es dir leicht machen werde!"
- },
- "victory": {
- "1": "Ich kann nicht glauben, dass ich verloren habe... Aber du hast den Sieg verdient. Gut gemacht!",
- "2": "Es sieht so aus, als hätte ich noch viel zu lernen. Toller Kampf trotzdem!"
- },
- "defeat": {
- "1": "Du hast gut gekämpft, aber ich habe den Vorteil! Viel Glück beim nächsten Mal!",
- "2": "Es scheint, als hätte sich mein Training ausgezahlt. Danke für den Kampf!"
- }
- },
- "nessa_elite": {
- "encounter": {
- "1": "Die Gezeiten wenden sich zu meinen Gunsten. Bereit, weggespült zu werden?",
- "2": "Lass uns mit diesem Kampf Wellen schlagen! Ich hoffe, du bist vorbereitet!"
- },
- "victory": {
- "1": "Du hast diese Gewässer perfekt navigiert... Gut gemacht!",
- "2": "Es sieht so aus, als wären meine Strömungen kein Match für dich. Tolle Arbeit!"
- },
- "defeat": {
- "1": "Wasser findet immer einen Weg. Das war ein erfrischender Kampf!",
- "2": "Du hast gut gekämpft, aber die Macht des Ozeans ist unaufhaltsam!"
- }
- },
- "bea_elite": {
- "encounter": {
- "1": "Bereite dich vor! Mein Kampfgeist brennt hell!",
- "2": "Mal sehen, ob du mit meinem unaufhaltsamen Tempo mithalten kannst!"
- },
- "victory": {
- "1": "Deine Stärke... Sie ist beeindruckend. Du hast diesen Sieg wirklich verdient.",
- "2": "Ich habe diese Intensität noch nie zuvor gespürt. Unglaubliche Leistung!"
- },
- "defeat": {
- "1": "Ein weiterer Sieg für mein intensives Trainingsprogramm! Gut gemacht!",
- "2": "Du hast Stärke, aber ich habe härter trainiert. Toller Kampf!"
- }
- },
- "allister_elite": {
- "encounter": {
- "1": "Die Schatten fallen... Bist du bereit, dich deinen Ängsten zu stellen?",
- "2": "Mal sehen, ob du mit der Dunkelheit, die ich befehle, umgehen kannst."
- },
- "victory": {
- "1": "Du hast die Schatten vertrieben... Für jetzt. Gut gemacht.",
- "2": "Dein Licht hat meine Dunkelheit durchdrungen. Tolle Leistung."
- },
- "defeat": {
- "1": "Die Schatten haben gesprochen... Deine Stärke reicht nicht aus.",
- "2": "Die Dunkelheit triumphiert... Vielleicht wirst du nächstes Mal das Licht sehen."
- }
- },
- "raihan_elite": {
- "encounter": {
- "1": "Ein Sturm zieht auf! Mal sehen, ob du diesen Kampf überstehst!",
- "2": "Mach dich bereit, dem Auge des Sturms zu begegnen!"
- },
- "victory": {
- "1": "Du hast den Sturm bezwungen... Unglaubliche Leistung!",
- "2": "Du hast die Winde perfekt geritten... Toller Kampf!"
- },
- "defeat": {
- "1": "Ein weiterer Sturm überstanden, ein weiterer Sieg errungen! Gut gekämpft!",
- "2": "Du bist in meinen Sturm geraten! Viel Glück beim nächsten Mal!"
- }
- },
- "alder": {
- "encounter": {
- "1": "Mach dich bereit für einen Kampf gegen den stärksten Trainer in Einall! Mich - Lauro!"
- },
- "victory": {
- "1": "Gut gemacht! Du hast wirklich ein unvergleichliches Talent."
- },
- "defeat": {
- "1": "Ein frischer Wind weht durch mein Herz...\n$Was für ein außergewöhnliches Gefühl!"
- }
- },
- "kieran": {
- "encounter": {
- "1": "Durch harte Arbeit werde ich immer stärker und stärker!\n$Ich verliere nicht."
- },
- "victory": {
- "1": "Ich kann es nicht glauben...\n$Was für ein lustiger und herzzerreißender Kampf!"
- },
- "defeat": {
- "1": "Wow, was für ein Kampf!\n$Es ist Zeit für dich, noch härter zu trainieren."
- }
- },
- "rival": {
- "encounter": {
- "1": "@c{smile}Hey, ich habe dich gesucht! Ich weiß, dass du es nicht erwarten konntest loszugehen,\n$aber hättest ja wenigstens Tschüss sagen können...\n$@c{smile_eclosed}Du verfolgst also wirklich deinen Traum?\nIch kann es kaum glauben.\n$@c{serious_smile_fists}Da wir schon einmal hier sind, wie wäre es mit einem Kampf?\nImmerhin muss ich doch sicherstellen, dass du bereit bist.\n$@c{serious_mopen_fists}Halte dich nicht zurück, zeig mir alles was du hast!"
- },
- "victory": {
- "1": "@c{shock}Wow…Du hast mich komplett überrumpelt.\nBist du wirklich ein Anfänger?\n$@c{smile}Vielleicht war es einfach etwas Glück, aber…\nWer weiß, vielleicht schaffst du es irgendwann\n$ja wirklich ganz groß raus zu kommen.\n$Übrigens, der Professor hat mich gebeten dir diese Items zu geben. Die sehen wirklich cool aus.\n$@c{serious_smile_fists}Viel Glück da draußen!\n$@c{smile}Oh-und genieße das Event!"
- }
- },
- "rival_female": {
- "encounter": {
- "1": "@c{smile_wave}Da bist du! Ich habe schon überall nach dir gesucht!\n@c{angry_mopen}Hast du etwas vergessen\n$deiner besten Freundin Tschüss zu sagen?\n$@c{smile_ehalf}Du folgst deinem Traum, oder?\nDas ist wirklich heute…\n$@c{smile}Naja, ich vergeben dir, dass du mich vergessen hast, aber nur unter einer Bedingung. @c{smile_wave_wink}Du musst gegen mich kämpfen!\n$@c{angry_mopen}Gib alles! Wir wollen doch nicht, dass dein Abenteuer endet bevor es begonnen hat, richtig?"
- },
- "victory": {
- "1": "@c{shock}Du hast gerade erst angefangen und bist schon so stark?!@d{96} @c{angry}Du hast sowas von betrogen, oder?\n$@c{smile_wave_wink}Ich mach nur Spaß!@d{64} @c{smile_eclosed}Ich habe ehrlich verloren… Ich habe das Gefühl, dass du es dort draußen weit bringen wirst.\n$@c{smile}Übrigens, der Professor hat mich gebeten dir diese Items zu geben. Ich hoffe sie sind hilfreich!\n$@c{smile_wave}Gib wie immer dein Bestes! Ich glaube an dich!\n$@c{smile}Oh-und genieße das Event!"
- }
- },
- "rival_2": {
- "encounter": {
- "1": "@c{smile}Hey, du auch hier?\n@c{smile_eclosed}Immernoch ungeschlagen, hmm…?\n$@c{serious_mopen_fists}Ich weiß es sieht so aus, als wäre ich dir hierher gefolgt, aber das ist so nicht ganz richtig.\n$@c{serious_smile_fists}Ehrlicherweise kann ich es, seit du mich damals besiegt hast, garnicht erwarten erneut gegen dich zu kämpfen.\n$Ich habe selbst hart traniert. Ich werde dir diesesmal also ein würdigerer Gegner sein!.\n$@c{serious_mopen_fists}Halt dich nicht zurück, genauso wie beim letzten Mal!\nLos gehts!"
- },
- "victory": {
- "1": "@c{neutral_eclosed}Oh. Ich war also zu sehr von mir überzeugt.\n$@c{smile}Das ist Ok. Ich hatte mir schon gedacht, dass sowas passiert.\n\n$@c{serious_mopen_fists}Es bedeutet einfach, dass ich mich beim nächsten Mal mehr anstrengen muss!\n\n$@c{smile}Nicht, dass du wirklich Hilfe benötigen würdest, aber ich habe hier noch eins von diesen Dingern herumliegen.\n$Du kannst es haben.\n\n$@c{serious_smile_fists}Erwarte aber nicht, dass ich dir noch mehr gebe!\nIch kann meinen Rivalen doch keine Vorteile verschaffen.\n$@c{smile}Egal, pass auf dich auf und genieße das Event!"
- }
- },
- "rival_2_female": {
- "encounter": {
- "1": "@c{smile_wave}Oh, wie schön dich hier zu trefen. Sieht so aus als wärst du noch ungeschlagen. @c{angry_mopen}Hmm… Nicht schlecht!\n$@c{angry_mopen}Ich weiß was du denkst, und nein, ich habe dich nicht verfolgt. @c{smile_eclosed}Ich bin einfach in der Gegend gewesen.\n$@c{smile_ehalf}Ich freu mich für dich, aber ich muss dich wissen lassen, dass es auch Ok ist ab und zu mal zu verlieren.\n$@c{smile}Wir lernen oft mehr aus unseren Fehlern, als aus unseren Erfolgen.\n$@c{angry_mopen}Auf jeden Fall habe ich für unseren Rückkampf hart traniert. Also zeig mir was du drauf hast!"
- },
- "victory": {
- "1": "@c{neutral}Ich… sollte dieses Mal doch nicht verlieren…\n$@c{smile}Na gut. Das bedeutet ich muss noch härter tranieren!\n$@c{smile_wave}Ich habe noch eins von diesen Dingern!\n@c{smile_wave_wink}Kein Grund mir zu danken~.\n$@c{angry_mopen}Das ist aber das Letzte! Du bekommst ab jett keine Geschenke mehr von mir!\n$@c{smile_wave}Bleib stark und genieße das Event!"
- },
- "defeat": {
- "1": "Es ist Ok manchmal zu verlieren…"
- }
- },
- "rival_3": {
- "encounter": {
- "1": "@c{smile}Hey, schau mal wen wir hier haben! Ist schon eine Weile her.\n@c{neutral}Du bist… immernoch ungeschlagen?\n$@c{neutral_eclosed}Die Dinge waren irgendwie... seltsam.\nEs ist Zuhause einfach nicht das Gleiche ohne dich.\n$@c{serious}Ich weiß es ist selbstsüchtig, aber ich musste das einfach mal loswerden.\n$@c{neutral_eclosed}Denkst du nicht, dass du dich etwas übernommen hast?\n$@c{serious}Es ist nicht realistisch immer zu gewinnen\nWir müssen manchmal verlieren. Um daran zu wachsen.\n$@c{neutral_eclosed}Du hattest einen guten Lauf, aber es liegt noch so viel vor dir. Es wird nicht gerade einfacher. @c{neutral}Bist du bereit dafür?\n$@c{serious_mopen_fists}Falls ja, beweise es mir!"
- },
- "victory": {
- "1": "@c{angry_mhalf}Das ist doch Schwachsinn… Ich habe kaum aufgehört zu tranieren…\n$Warum bin ich immernoch so viel schwächer?"
- }
- },
- "rival_3_female": {
- "encounter": {
- "1": "@c{smile_wave}Lange nicht gesehen! Immernoch nicht verloren?\n@c{angry}Du fängst mich an zu nerven. @c{smile_wave_wink}Ich mach nur Spaß!\n$@c{smile_ehalf}Aber ehrlich, vermisst du dein Zuhause garnicht? Oder mich?\n$Ich… Ich meine, wir vermissen dich wirklich.\n$@c{smile_eclosed}Ich unterstütze dich bei deinem Traum, aber die Realität ist, du wirst früher oder später verlieren.\n$@c{smile}Und ich bin für dich da falls du es tust, wie immer.\n@c{angry_mopen}Also, zeig mir wie stark du geworden bist!"
- },
- "victory": {
- "1": "@c{shock}Nach allem was ich getan habe… war es immernoch nicht genug…?\n$Wenn es so weiter geht hole ich nie auf…"
- },
- "defeat": {
- "1": "Du hast dein Bestes gegeben. Lass uns nach Hause gehen."
- }
- },
- "rival_4": {
- "encounter": {
- "1": "@c{neutral}Hey.\n$Ich werde jetzt keine Gefälligkeiten mit dir austauschen.\n@c{neutral_eclosed}Ich bin hier um zu gewinnen. Mehr nicht.\n$@c{serious_mhalf_fists}Durch mein Traning habe ich gelernt mein Potenzial zu maximieren.\n$@c{smile}Man hat deutlich mehr Zeit, wenn man auf Schlaf und unnötige soziale Interaktionen verzichtet. \n$@c{serious_mopen_fists}Das ist alles nicht mehr wichtig, nicht solange ich nicht gewonnen habe.\n$@c{neutral_eclosed}Ich bin an dem Punkt an dem ich nicht mehr verliere.\n@c{smile_eclosed}Ich schätze deine Einstellung war doch nicht so falsch.\n$@c{angry_mhalf}Nur die Schwachen verlieren, und ich bin nicht mehr schwach.\n$@c{serious_mopen_fists}Bereite dich vor zu verlieren."
- },
- "victory": {
- "1": "@c{neutral}Was…@d{64} Was bist du?"
- }
- },
- "rival_4_female": {
- "encounter": {
- "1": "@c{neutral}Ich bins! Du hast mich doch nicht vergessen, oder?\n$@c{smile}Du solltest stolz auf dich sein. Du hast es soweit gebracht. Glückwunsch!\n$Aber hier endet deine Reise jetzt.\n$@c{smile_eclosed}Du hast etwas in mir erwachen lassen, etwas von dem ich nicht wusste, dass es da war.\n$Alles was ich jetzt mache ist tranieren. @c{smile_ehalf}Ich esse oder schlafe kaum. \n$Ich traniere meine Pokémon den ganzen Tag. Und werde immer stärker.\n$@c{neutral}Genau genommen, erkenne ich mich garnicht wieder.\n$Und jetzt habe ich endlich meinen Höhepunkt erreicht.\nNiemand kann mich jetzt noch schlagen.\n$Und weißt du was? Das ist alles wegen dir.\n@c{smile_ehalf}Ich weiß nicht ob ich dir danken, oder dich hassen soll!\n$@c{angry_mopen}Mach dich bereit!"
- },
- "victory": {
- "1": "@c{neutral}Was…@d{64} Was bist du?"
- },
- "defeat": {
- "1": "$@c{smile}Du solltest stolz darauf sein wie weit du es geschafft hast."
- }
- },
- "rival_5": {
- "encounter": {
- "1": "@c{neutral}…"
- },
- "victory": {
- "1": "@c{neutral}…"
- }
- },
- "rival_5_female": {
- "encounter": {
- "1": "@c{neutral}…"
- },
- "victory": {
- "1": "@c{neutral}…"
- },
- "defeat": {
- "1": "$@c{smile_ehalf}…"
- }
- },
- "rival_6": {
- "encounter": {
- "1": "@c{smile_eclosed}So sehen wir uns wieder.\n$@c{neutral}Ich hatte Zeit über alles nachzudenken.\nÜber den Grund, warum alles so merkwürdig erscheint.\n$@c{neutral_eclosed}Dein Traum, mein Antrieb dich besiegen zu wollen…\nEs ist alles Teil von etwas Größerem.\n$@c{serious}Es geht nicht um dich, oder mich… Es geht um diese Welt.\n@c{serious_mhalf_fists}Es ist mein Schicksal dich an deine Grenzen zu treiben.\n$@c{neutral_eclosed}Ob ich meine Aufgabe erfüllt habe kann ich nicht sagen, aber ich habe alles getan was ich konnte.\n$@c{neutral}Der Ort an dem wir uns befinden ist angsteinflößend… \n$Trotzdem fühlt es sich so an, als würde mich das nicht stören, als wäre ich bereits schonmal hier gewesen.\n$@c{serious_mhalf_fists}Dir geht es doch genauso, oder?\n$@c{serious}…und irgendwas hier spricht zu mir.\nDas ist alles was die Welt seit langem kennt.\n$Die Zeiten die wir zusammen verbracht haben, die so nah erscheinen, sind nichts als eine ferne Erinnerung.\n$@c{neutral_eclosed}Wer weiß, ob sie jemals real waren?\n$@c{serious_mopen_fists}Du musst weiter gehen, denn wenn du es nicht tust, wird es nie enden. Du bist der Einzige, der das schaffen kann.\n$@c{serious_smile_fists}Ich… Ich weiß nicht was das alles bedeutet, aber ich fühle, dass es wahr ist.\n$@c{serious_mopen_fists}Wenn du mich nicht hier und jetzt besiegen kannst, hast du keine Chance."
- },
- "victory": {
- "1": "@c{smile_eclosed}Es sieht so aus, als wäre meine Arbeit getan.\n$Ich will dass du mir eine Sache versprichst.\n@c{smile}Komm bitte nach Hause nachdem du die Welt gerettet hast."
- }
- },
- "rival_6_female": {
- "encounter": {
- "1": "@c{smile_ehalf}Jetzt sind es wieder nur wir zwei.\n$@c{smile_eclosed}Weißt du, egal wie ich es drehe und wende…\n$@c{smile_ehalf}Irgendwas stört mich an der ganzen Sache, es erscheint mir irgendwie komisch…\n$@c{smile}Du hast deinen Traum, und ich habe diesen Antrieb…\n$Ich kann nicht anders, als zu glauben, dass es einen größeren Zweck gibt.\n$@c{smile_eclosed}Ich denke, ich sollte dich an deine Grenzen treiben.\n$@c{smile_ehalf}Ich bin mir nicht sicher, ob ich meine Aufgabe erfüllt habe, aber ich habe mein Bestes gegeben.\n$Irgendwas an diesem komischen und furchteinflößenden Ort… All das scheint so klar…\n$Es… ist alles was die Welt seit langem kennt.\n$@c{smile_eclosed}Es kommt mir so vor als könnte ich mich kaum an die Erinnerungen erinnern, die wir zusammen hatten.\n$@c{smile_ehalf}Waren sie jemals real? Sie scheinen so weit weg…\n$@c{angry_mopen}Du musst weiter gehen, denn wenn du es nicht tust, wird es nie enden. Du bist der Einzige, der das schaffen kann.\n$@c{smile_ehalf}Ich… Ich weiß nicht was das alles bedeutet, aber ich fühle, dass es wahr ist.\n$@c{neutral}Wenn du mich nicht hier und jetzt besiegen kannst, hast du keine Chance."
- },
- "victory": {
- "1": "@c{smile_ehalf}Ich… Ich denke ich habe meine Aufgabe erfüllt.\n$@c{smile_eclosed}Versprich mir… Nachdem du die Welt geheilt hast… Komm bitte sicher nach Hause. \n$@c{smile_ehalf}…Danke."
- }
- }
-}
\ No newline at end of file
diff --git a/src/locales/de/dialogue-misc-female.json b/src/locales/de/dialogue-misc-female.json
deleted file mode 100644
index 1529831d7c5..00000000000
--- a/src/locales/de/dialogue-misc-female.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "ending": "@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen.\n$Aber, du bist jetzt zurück.\n$@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet.\n$@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren.\n$@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96}\n$Ich schätze, das ist in Ordnung, oder?\n$@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben.\n$@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen.\n$@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben?\n$Wenn du dazu bereit bist.",
- "ending_female": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?",
- "ending_endless": "Glückwunsch! Du hast das aktuelle Ende erreicht!\nWir arbeiten an mehr Spielinhalten.",
- "ending_name": "Entwickler"
-}
diff --git a/src/locales/de/dialogue-misc-male.json b/src/locales/de/dialogue-misc-male.json
deleted file mode 100644
index 1529831d7c5..00000000000
--- a/src/locales/de/dialogue-misc-male.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "ending": "@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen.\n$Aber, du bist jetzt zurück.\n$@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet.\n$@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren.\n$@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96}\n$Ich schätze, das ist in Ordnung, oder?\n$@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben.\n$@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen.\n$@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben?\n$Wenn du dazu bereit bist.",
- "ending_female": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?",
- "ending_endless": "Glückwunsch! Du hast das aktuelle Ende erreicht!\nWir arbeiten an mehr Spielinhalten.",
- "ending_name": "Entwickler"
-}
diff --git a/src/locales/de/dialogue-misc.json b/src/locales/de/dialogue-misc.json
new file mode 100644
index 00000000000..69c704c66c6
--- /dev/null
+++ b/src/locales/de/dialogue-misc.json
@@ -0,0 +1,6 @@
+{
+ "ending": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?",
+ "ending_female": "@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen.\n$Aber, du bist jetzt zurück.\n$@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet.\n$@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren.\n$@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96}\n$Ich schätze, das ist in Ordnung, oder?\n$@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben.\n$@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen.\n$@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben?\n$Wenn du dazu bereit bist.",
+ "ending_endless": "Glückwunsch! Du hast das aktuelle Ende erreicht!\nWir arbeiten an mehr Spielinhalten.",
+ "ending_name": "Entwickler"
+}
diff --git a/src/locales/de/dialogue-female.json b/src/locales/de/dialogue.json
similarity index 93%
rename from src/locales/de/dialogue-female.json
rename to src/locales/de/dialogue.json
index e71e03453a7..8a3dbb8880e 100644
--- a/src/locales/de/dialogue-female.json
+++ b/src/locales/de/dialogue.json
@@ -355,6 +355,30 @@
"1": "Ich werde für das nächste Rennen tunen."
}
},
+ "firebreather": {
+ "encounter": {
+ "1": "Meine Flammen werden dich verschlingen!",
+ "2": "Meine Seele hat Feuer gefangen. Ich werde dir zeigen, wie heiß sie brennt!",
+ "3": "Komm näher und sieh dir meine Flammen an!"
+ },
+ "victory": {
+ "1": "Verbrannt bis zur Asche...",
+ "2": "Yow! Das ist heiß!",
+ "3": "Auuu! Ich habe mir die Nasenspitze verbrannt!"
+ }
+ },
+ "sailor": {
+ "encounter": {
+ "1": "Matrose, du gehst über Bord, wenn du verlierst!",
+ "2": "Komm schon! Mein Stolz als Seemann steht auf dem Spiel!",
+ "3": "Ahoj! Bist du seekrank?"
+ },
+ "victory": {
+ "1": "Argh! Von einem Kind besiegt!",
+ "2": "Dein Geist hat mich versenkt!",
+ "3": "Ich glaube, ich bin der der seekrank ist..."
+ }
+ },
"archer": {
"encounter": {
"1": "Bevor du weitergehst, lass uns sehen, wie du dich gegen uns, Team Rocket, schlägst!",
@@ -417,7 +441,7 @@
},
"courtney": {
"encounter": {
- "1": "Das Ding... Das Ding, das du hältst... Das ist es, was...\n$Das ist es, wonach wir von Team Magma suchen...",
+ "1": "Stellt euch...Mir NICHT...IN DEN WEEEG...!!",
"2": "... Nun dann... Auslöschen...",
"3": "...?! Du... Hm... ♪ Das trifft sich ausgezeichnet... ♪\n$Dann hole ich mir eben zuerst deine Pokémon... Her damit..."
},
@@ -446,7 +470,7 @@
"3": "Was machst du hier? Bist du uns gefolgt?"
},
"victory": {
- "1": "Na gut, bis der Boss Zeit für dich hat, werde ich dein Gegner sein!",
+ "1": "Bwaarharharharhar!! Ich hab zwar verloren, aber das hat Spaß gemacht!",
"2": "Ich kann es fühlen! Ich kann es spüren, das ist klar! Die Stärke, die von dir ausgeht!\n$Mehr! Ich will noch mehr! Aber es sieht so aus, als hätten wir keine Zeit mehr...",
"3": "Das war Spaß! Ich wusste, dass du mir eine gute Zeit bieten würdest!\n$Ich freue mich darauf, dich eines Tages wieder zu treffen!"
}
@@ -535,30 +559,6 @@
"3": "Wunderbar! Bemerkenswert! Deine Fähigkeiten und dein Mut sind lobenswert."
}
},
- "firebreather": {
- "encounter": {
- "1": "Meine Flammen werden dich verschlingen!",
- "2": "Meine Seele hat Feuer gefangen. Ich werde dir zeigen, wie heiß sie brennt!",
- "3": "Komm näher und sieh dir meine Flammen an!"
- },
- "victory": {
- "1": "Verbrannt bis zur Asche...",
- "2": "Yow! Das ist heiß!",
- "3": "Auuu! Ich habe mir die Nasenspitze verbrannt!"
- }
- },
- "sailor": {
- "encounter": {
- "1": "Matrose, du gehst über Bord, wenn du verlierst!",
- "2": "Komm schon! Mein Stolz als Seemann steht auf dem Spiel!",
- "3": "Ahoj! Bist du seekrank?"
- },
- "victory": {
- "1": "Argh! Von einem Kind besiegt!",
- "2": "Dein Geist hat mich versenkt!",
- "3": "Ich glaube, ich bin der der seekrank ist..."
- }
- },
"rocket_grunt": {
"encounter": {
"1": "Jetzt gibt es Ärger!…\n$und es kommt noch härter!\n$Wir wollen über die Erde regieren…\n$und naja du kennst den Rest…!",
@@ -655,6 +655,86 @@
"5": "Du hast mich besiegt, aber Team Flare wird immer in Glanz und Stil erstrahlen."
}
},
+ "aether_grunt": {
+ "encounter": {
+ "1": "Ich werde dich mit allem, was ich habe, bekämpfen. Ich werde dich auslöschen!",
+ "2": "Mir ist egal, ob du ein simpler Trainer bist oder nicht.\n$Ich werde dich hochkant rauswerfen, wenn du uns bedrohst!",
+ "3": "Mir wurde gesagt, Trainer abzuweisen, egal wer sie sind!",
+ "4": "Ich zeige dir die Macht des Æther-Paradies",
+ "5": "Jetzt da du die Wahre Natur des Æther-Paradies kennst, müssen wir dich leider beseitigen!"
+ },
+ "victory": {
+ "1": "Hmph! Du scheinst ziemlich geschickt zu sein.",
+ "2": "Was hat das zu bedeuten? Was hat das zu bedeuten!",
+ "3": "Hey, du bist so stark, dass ich dich nicht abweisen kann!",
+ "4": "Hmm... Es scheint, als hätte ich verloren.",
+ "5": "Ich hätte das Blitzdings benutzen sollen..."
+ }
+ },
+ "faba": {
+ "encounter": {
+ "1": "Ich bin Regionalleiter Fabian und ich werde dir zeigen, wie hart die Welt sein kann!",
+ "2": "Die letzte Verteidigungslinie des Æther-Paradieses kämpft gegen einen simplen Trainer?",
+ "3": "Ich Fabian, bin der Regionalleiter der Æther Foundation.\n$Der einzige auf der Welt, ich bin unersetzlich."
+ },
+ "victory": {
+ "1": "Aiyee!",
+ "2": "W-w-wie kann das sein?! Wie konnte dieser Trainer...",
+ "3": "Das ist der Grund... warum ich andere Menschen nicht ausstehen kann."
+ }
+ },
+ "skull_grunt": {
+ "encounter": {
+ "1": "Wir sind nicht böse, wir sind einfach nur nicht nett!",
+ "2": "Willst du Stress, oder was? Das ist unsere Art, Hallo zu sagen! Tschüss, du Punk!",
+ "3": "Wir sind nur ein paar Typen und Mädels mit großem Interesse an den Pokémon anderer Leute!",
+ "4": "Wieso machst du einen auf hart, wenn wir schon hart wie Knochen sind, Homie?",
+ "5": "Yo, platz hier nich’ rein, ♪ wie’n wildes Kleinstein! ♪ Wenn du meinst, dass Team Skull ♪\n$an nix denkt als Krawall, ♪ hast du leider ’nen Knall, ♪ denn das is’ nich’ der Fall! ♪\n$Wir woll’n hier nur gammeln ♪ und gechillt Staub ansammeln! ♪"
+ },
+ "victory": {
+ "1": "Wie jetzt? Schon vorbei?",
+ "2": "Woah, lass uns lieber die Kurve kratzen, yo! Kein Bock, hier meinen Schädel zu riskieren...",
+ "3": "Wir brauchen deine schwachen Pokémon eh nicht!",
+ "4": "Was? Deine Stärke spür ich bis in die Knochen...",
+ "5": "Mein Homie und ich sind also weniger wert als Pokémon? Willste uns dissen, oder was?"
+ }
+ },
+ "plumeria": {
+ "encounter": {
+ "1": "..Hmph. Du siehst nicht so aus, als wärst du etwas Besonderes.",
+ "2": "Die blöden Rüpel brauchen viel zu lange, um mit euch gewöhnlichen Trainern fertig zu werden...",
+ "3": "Lege dich mit irgendjemandem in Team Skull an, und ich zeige dir, wie ernst ich werden kann."
+ },
+ "victory": {
+ "1": "Du bist ziemlich stark. Das muss ich zugeben.",
+ "2": "Jetzt versteh ich, warum meine Rüpel so viel Zeit damit verschwenden...",
+ "3": "Ich denke, ich muss diese Niederlage einfach hinnehmen."
+ }
+ },
+ "macro_grunt": {
+ "encounter": {
+ "1": "Achtung hier ist Endstation für dich!",
+ "2": "Du bist ein Trainer, oder? Wir von MC Wertpapiere wissen so etwas.\n$Ich fürchte, das gibt dir trotzdem nicht das Recht, sich in unsere Arbeit einzumischen.",
+ "3": "Ich bin von MC Versicherungen! Hast du eine Lebensversicherung?"
+ },
+ "victory": {
+ "1": "Ich habe keine andere Wahl, als respektvoll zurückzutreten.",
+ "2": "Mein Erspartes aufzugeben bringt mich in die roten Zahlen...",
+ "3": "Okay zurück an die Arbeit. Versicherungen verkauft sich nicht von alleine."
+ }
+ },
+ "oleana": {
+ "encounter": {
+ "1": "Ich werde keine Störung von Präsident Roses Plänen zulassen!",
+ "2": "Du hast es also durch die Mitarbeiter der Tochterunternehmen geschafft,\n$die ich beauftragt habe, um dich aufzuhalten. Ich hätte nichts anderes erwartet.",
+ "3": "Für den Präsidenten! Ich werde nicht verlieren! \n$Mach dich bereit mit Macro Cosmos Airlines nach Hause zu fliegen!"
+ },
+ "victory": {
+ "1": "Ich habe es nicht geschafft... Olivia... du bist wirklich eine hoffnungslose Frau.",
+ "2": "Arghhh! Das ist unentschuldbar... Was habe ich mir dabei gedacht...\n$Jeder Trainer, der es so weit geschafft hat, muss ein harter Brocken sein...",
+ "3": "Ich bin eine müde Olivia... Ob es Macro Cosmos Betten gibt?"
+ }
+ },
"rocket_boss_giovanni_1": {
"encounter": {
"1": "Ich bin beeindruckt, du hast es bis hierher geschafft!\n$Ich bin Giovanni, der Anführer von Team Rocket!\n$Wir regieren den Untergrund von Kanto!\n$Und wir lassen sicherlich nicht zu, dass ein Kind uns aufhält!"
@@ -787,6 +867,72 @@
"1": "Narren ohne Vision werden weiterhin diese wunderschöne Welt verunreinigen."
}
},
+ "aether_boss_lusamine_1": {
+ "encounter": {
+ "1": "Du wirst mein süßes Biest erschrecken! Wie kannst du nur? Ultra-Bestien sind so niedlich!\n$Es sieht so aus, als müsste ich dich zuerst zum Schweigen bringen."
+ },
+ "victory": {
+ "1": "Wie kann eine Person nur so grausam sein?!"
+ },
+ "defeat": {
+ "1": "Und jetzt, mein süßes Biest, komm zu Mama!"
+ }
+ },
+ "aether_boss_lusamine_2": {
+ "encounter": {
+ "1": "Wieso musst du mich weiterhin belästigen?! Ich habe die Nase voll von dir.\n$Du machst mich krank! Genug mit diesem nutzlosen Gerede... \n$Mit der Kraft von Anego, von uns als UB-01 Schmarotzer klassifiziert,\n$werde ich dir zeigen, wie falsch du warst, hierher zu kommen!"
+ },
+ "victory": {
+ "1": "Aaauuuggghhhhhhhhh!!!"
+ },
+ "defeat": {
+ "1": "Alles, was ich will, ist mein kostbares Biest! Der Rest von euch ist mir egal!"
+ }
+ },
+ "skull_boss_guzma_1": {
+ "encounter": {
+ "1": "Kein Erbarmen! Keine Gnade! Ich bin dein schlimmster Alptraum! \n$Oh yeah, ich bin der große, böse Bromley!"
+ },
+ "victory": {
+ "1": "Irgendwann mach ich dich platt! Ich hab noch ein Ass im Ärmel. Du wirst schon sehen."
+ },
+ "defeat": {
+ "1": "Du hast den langen Weg hierher DAFÜR aufgenommen? Pah!"
+ }
+ },
+ "skull_boss_guzma_2": {
+ "encounter": {
+ "1": "Mir ist egal, wer du bist. Ich mach dich platt!! Das schreibt mir mein Ego vor. Ich bin Bromley!"
+ },
+ "victory": {
+ "1": "Bromley!!! Was ist falsch mit dir?!"
+ },
+ "defeat": {
+ "1": "Ihr seid wirklich selten dämlich."
+ }
+ },
+ "macro_boss_rose_1": {
+ "encounter": {
+ "1": "Mein Name ist Rose. Ich bin der Präsident der Galar Pokémon-Liga und Geschäftsführer von Macro Cosmos\n$Ich habe eine Aufgabe, eine Berufung! Ich muss die Galar-Region mit unbegrenzter Energie versorgen,\n$damit sie sich bis in alle Ewigkeit in Frieden fortentwickeln kann!"
+ },
+ "victory": {
+ "1": "Du versteht es einfach nicht...So können wir die Geschichte nicht verändern!"
+ },
+ "defeat": {
+ "1": "Ohne deine Einmischung kann ich jetzt endlich weiterarbeiten!"
+ }
+ },
+ "macro_boss_rose_2": {
+ "encounter": {
+ "1": "Ich bin fest entschlossen, das Energieproblem in der Galar-Region\n$und natürlich auf der ganzen Welt zu lösen.\n$Meine Erfahrungen und Erfolge, die Macro Cosmos zu einem Erfolg gemacht haben,\n$sind der Beweis, dass meine Methoden funktionieren.\n$Ich habe nicht vor, meine Meinung zu ändern, selbst wenn ich verliere."
+ },
+ "victory": {
+ "1": "Ich hatte vergessen, wie großartig Pokémon-Kämpfe sind! Es ist so lange her, dass ich gekämpft habe...\n$Das war wirklich befriedigend, ich akzeptiere die Niederlage für diesen Kampf."
+ },
+ "defeat": {
+ "1": "Ich nehme an, es muss den Anschein haben, dass ich etwas Schreckliches tue.\n$Ich erwarte nicht, dass du es verstehst. Aber ich muss der Galar-Region grenzenlose Energie\n$bereitstellen, um ewigen Wohlstand zu gewährleisten."
+ }
+ },
"brock": {
"encounter": {
"1": "Meine Expertise in Bezug auf Gesteins-Pokémon wird dich besiegen! Komm schon!",
@@ -1257,19 +1403,19 @@
"1": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!",
"2": "Los geht's! Dies sind meine Gesteins-Pokémon, mein ganzer Stolz!",
"3": "Gesteins-Pokémon sind einfach die besten!",
- "4": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!"
+ "4": "Tag für Tag grabe ich hier nach Fossilien.\n$Die viele Arbeit hat meine Pokémon felsenfest gemacht\nund das wirst du jetzt im Kampf zu spüren bekommen!"
},
"victory": {
"1": "W-was? Das kann nicht sein! Meine total tranierten Pokémon!",
"2": "…Wir haben die Kontrolle verloren. Beim nächsten Mal fordere ich dich\n$zu einem Fossilien-Ausgrabungswettbewerb heraus.",
"3": "Mit deinem Können ist es nur natürlich, dass du gewinnst.",
- "4": "W-was?! Das kann nicht sein! Selbst das war nicht genug?",
- "5": "Ich habe es vermasselt."
+ "4": "W-was?! Das kann nicht sein! Selbst das war nicht genug?"
},
"defeat": {
"1": "Siehst du? Ich bin stolz auf meinen steinigen Kampfstil!",
"2": "Danke! Der Kampf hat mir Vertrauen gegeben, dass ich vielleicht meinen Vater besiegen kann!",
- "3": "Ich fühle mich, als hätte ich gerade einen wirklich hartnäckigen Felsen durchbrochen!"
+ "3": "Na, was sagst du jetzt? Meine felsenfesten Pokémon waren hart genug für dich, was?",
+ "4": "Ich wusste, dass ich gewinnen würde!"
}
},
"morty": {
@@ -2455,7 +2601,7 @@
"1": "@c{smile}Hey, du auch hier?\n@c{smile_eclosed}Immernoch ungeschlagen, hmm…?\n$@c{serious_mopen_fists}Ich weiß es sieht so aus, als wäre ich dir hierher gefolgt, aber das ist so nicht ganz richtig.\n$@c{serious_smile_fists}Ehrlicherweise kann ich es, seit du mich damals besiegt hast, garnicht erwarten erneut gegen dich zu kämpfen.\n$Ich habe selbst hart traniert. Ich werde dir diesesmal also ein würdigerer Gegner sein!.\n$@c{serious_mopen_fists}Halt dich nicht zurück, genauso wie beim letzten Mal!\nLos gehts!"
},
"victory": {
- "1": "@c{neutral_eclosed}Oh. Ich war also zu sehr von mir überzeugt.\n$@c{smile}Das ist Ok. Ich hatte mir schon gedacht, dass sowas passiert.\n\n$@c{serious_mopen_fists}Es bedeutet einfach, dass ich mich beim nächsten Mal mehr anstrengen muss!\n\n$@c{smile}Nicht, dass du wirklich Hilfe benötigen würdest, aber ich habe hier noch eins von diesen Dingern herumliegen.\n$Du kannst es haben.\n\n$@c{serious_smile_fists}Erwarte aber nicht, dass ich dir noch mehr gebe!\nIch kann meinen Rivalen doch keine Vorteile verschaffen.\n$@c{smile}Egal, pass auf dich auf und genieße das Event!"
+ "1": "@c{neutral_eclosed}Oh. Ich war also zu sehr von mir überzeugt.\n$@c{smile}Das ist Ok. Ich hatte mir schon gedacht, dass sowas passiert.\n\n$@c{serious_mopen_fists}Es bedeutet einfach, dass ich mich beim nächsten Mal mehr anstrengen muss!\n\n$@c{smile}Nicht, dass du wirklich Hilfe benötigen würdest, aber ich habe hier noch eins von diesen Dingern herumliegen.\n$Du kannst es haben.\n\n$@c{serious_smile_fists}Erwarte aber nicht, dass ich dir noch mehr gebe!\nIch kann meinen Rivalen doch keine Vorteile verschaffen.\n$@c{smile}Egal, pass auf dich auf!"
}
},
"rival_2_female": {
@@ -2463,7 +2609,7 @@
"1": "@c{smile_wave}Oh, wie schön dich hier zu trefen. Sieht so aus als wärst du noch ungeschlagen. @c{angry_mopen}Hmm… Nicht schlecht!\n$@c{angry_mopen}Ich weiß was du denkst, und nein, ich habe dich nicht verfolgt. @c{smile_eclosed}Ich bin einfach in der Gegend gewesen.\n$@c{smile_ehalf}Ich freu mich für dich, aber ich muss dich wissen lassen, dass es auch Ok ist ab und zu mal zu verlieren.\n$@c{smile}Wir lernen oft mehr aus unseren Fehlern, als aus unseren Erfolgen.\n$@c{angry_mopen}Auf jeden Fall habe ich für unseren Rückkampf hart traniert. Also zeig mir was du drauf hast!"
},
"victory": {
- "1": "@c{neutral}Ich… sollte dieses Mal doch nicht verlieren…\n$@c{smile}Na gut. Das bedeutet ich muss noch härter tranieren!\n$@c{smile_wave}Ich habe noch eins von diesen Dingern!\n@c{smile_wave_wink}Kein Grund mir zu danken~.\n$@c{angry_mopen}Das ist aber das Letzte! Du bekommst ab jett keine Geschenke mehr von mir!\n$@c{smile_wave}Bleib stark und genieße das Event!"
+ "1": "@c{neutral}Ich… sollte dieses Mal doch nicht verlieren…\n$@c{smile}Na gut. Das bedeutet ich muss noch härter tranieren!\n$@c{smile_wave}Ich habe noch eins von diesen Dingern!\n@c{smile_wave_wink}Kein Grund mir zu danken~.\n$@c{angry_mopen}Das ist aber das Letzte! Du bekommst ab jett keine Geschenke mehr von mir!\n$@c{smile_wave}Bleib stark!"
},
"defeat": {
"1": "Es ist Ok manchmal zu verlieren…"
@@ -2542,4 +2688,4 @@
"1": "@c{smile_ehalf}Ich… Ich denke ich habe meine Aufgabe erfüllt.\n$@c{smile_eclosed}Versprich mir… Nachdem du die Welt geheilt hast… Komm bitte sicher nach Hause. \n$@c{smile_ehalf}…Danke."
}
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/de/fight-ui-handler.json b/src/locales/de/fight-ui-handler.json
index 6965540c703..f803375e8de 100644
--- a/src/locales/de/fight-ui-handler.json
+++ b/src/locales/de/fight-ui-handler.json
@@ -3,5 +3,6 @@
"power": "Stärke",
"accuracy": "Genauigkeit",
"abilityFlyInText": "{{passive}}{{abilityName}} von {{pokemonName}} wirkt!",
- "passive": "Passive Fähigkeit "
+ "passive": "Passive Fähigkeit ",
+ "teraHover": "Tera-Typ {{type}}"
}
\ No newline at end of file
diff --git a/src/locales/de/menu-ui-handler.json b/src/locales/de/menu-ui-handler.json
index 56c03102b9c..93c3f4c38e8 100644
--- a/src/locales/de/menu-ui-handler.json
+++ b/src/locales/de/menu-ui-handler.json
@@ -25,5 +25,6 @@
"unlinkGoogle": "Google trennen",
"cancel": "Abbrechen",
"losingProgressionWarning": "Du wirst jeglichen Fortschritt seit Anfang dieses Kampfes verlieren. Fortfahren?",
- "noEggs": "Du brütest aktuell keine Eier aus!"
+ "noEggs": "Du brütest aktuell keine Eier aus!",
+ "donate": "Spenden"
}
\ No newline at end of file
diff --git a/src/locales/de/menu.json b/src/locales/de/menu.json
index e5c1c700425..0e2ba4dc0b3 100644
--- a/src/locales/de/menu.json
+++ b/src/locales/de/menu.json
@@ -51,5 +51,7 @@
"renamePokemon": "Pokémon umbennenen",
"rename": "Umbenennen",
"nickname": "Spitzname",
- "errorServerDown": "Ups! Es gab einen Fehler beim Versuch\nden Server zu kontaktieren\nLasse dieses Fenster offen\nDu wirst automatisch neu verbunden."
-}
\ No newline at end of file
+ "errorServerDown": "Ups! Es gab einen Fehler beim Versuch\nden Server zu kontaktieren\nLasse dieses Fenster offen\nDu wirst automatisch neu verbunden.",
+ "noSaves": "Du hast keine gespeicherten Dateien!",
+ "tooManySaves": "Du hast zu viele gespeicherte Dateien!"
+}
diff --git a/src/locales/de/modifier-type.json b/src/locales/de/modifier-type.json
index c9927636c2a..7c7972343d6 100644
--- a/src/locales/de/modifier-type.json
+++ b/src/locales/de/modifier-type.json
@@ -47,10 +47,14 @@
"description": "Ändert das Wesen zu {{natureName}}. Schaltet dieses Wesen permanent für diesen Starter frei."
},
"DoubleBattleChanceBoosterModifierType": {
- "description": "Verdoppelt die Wahrscheinlichkeit, dass die nächsten {{battleCount}} Begegnungen mit wilden Pokémon ein Doppelkampf sind."
+ "description": "Vervierfacht die Chance, dass ein Kampf ein Doppelkampf wird, für bis zu {{battleCount}} Kämpfe."
},
- "TempBattleStatBoosterModifierType": {
- "description": "Erhöht die {{tempBattleStatName}} aller Teammitglieder für 5 Kämpfe um eine Stufe."
+ "TempStatStageBoosterModifierType": {
+ "description": "Erhöht {{stat}} aller Teammitglieder um {{amount}} für bis zu 5 Kämpfe.",
+ "extra": {
+ "stage": "eine Stufe",
+ "percentage": "30%"
+ }
},
"AttackTypeBoosterModifierType": {
"description": "Erhöht die Stärke aller {{moveType}}-Attacken eines Pokémon um 20%."
@@ -61,8 +65,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "Erhöht das Level aller Teammitglieder um {{levels}}."
},
- "PokemonBaseStatBoosterModifierType": {
- "description": "Erhöht den {{statName}} Basiswert des Trägers um 10%. Das Stapellimit erhöht sich, je höher dein IS-Wert ist."
+ "BaseStatBoosterModifierType": {
+ "description": "Erhöht den {{stat}} Basiswert des Trägers um 10%. Das Stapellimit erhöht sich, je höher dein IS-Wert ist."
},
"AllPokemonFullHpRestoreModifierType": {
"description": "Stellt 100% der KP aller Pokémon her."
@@ -248,6 +252,12 @@
"name": "Scope-Linse",
"description": "Ein Item zum Tragen. Es erhöht die Volltrefferquote."
},
+ "DIRE_HIT": {
+ "name": "X-Volltreffer",
+ "extra": {
+ "raises": "Volltrefferquote"
+ }
+ },
"LEEK": {
"name": "Lauchstange",
"description": "Ein Item, das von Porenta getragen werden kann. Diese lange Lauchstange erhöht die Volltrefferquote stark."
@@ -411,25 +421,13 @@
"description": "Ein Item, das Ditto zum Tragen gegeben werden kann. Fein und doch hart, erhöht dieses sonderbare Pulver die Initiative."
}
},
- "TempBattleStatBoosterItem": {
+ "TempStatStageBoosterItem": {
"x_attack": "X-Angriff",
"x_defense": "X-Verteidigung",
"x_sp_atk": "X-Sp.-Ang.",
"x_sp_def": "X-Sp.-Vert.",
"x_speed": "X-Tempo",
- "x_accuracy": "X-Treffer",
- "dire_hit": "X-Volltreffer"
- },
- "TempBattleStatBoosterStatName": {
- "ATK": "Angriff",
- "DEF": "Verteidigung",
- "SPATK": "Sp. Ang",
- "SPDEF": "Sp. Vert",
- "SPD": "Initiative",
- "ACC": "Genauigkeit",
- "CRIT": "Volltrefferquote",
- "EVA": "Fluchtwert",
- "DEFAULT": "???"
+ "x_accuracy": "X-Treffer"
},
"AttackTypeBoosterItem": {
"silk_scarf": "Seidenschal",
@@ -604,6 +602,6 @@
"DRAGON_MEMORY": "Drachen-Disc",
"DARK_MEMORY": "Unlicht-Disc",
"FAIRY_MEMORY": "Feen-Disc",
- "BLANK_MEMORY": "Leere-Disc"
+ "NORMAL_MEMORY": "Normal-Disc"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/de/modifier.json b/src/locales/de/modifier.json
index 22053b1da63..37227973410 100644
--- a/src/locales/de/modifier.json
+++ b/src/locales/de/modifier.json
@@ -3,7 +3,7 @@
"turnHealApply": "{{typeName}} von {{pokemonNameWithAffix}} füllt einige KP auf!",
"hitHealApply": "{{typeName}} von {{pokemonNameWithAffix}} füllt einige KP auf!",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}} wurde durch {{typeName}} wiederbelebt!",
- "pokemonResetNegativeStatStageApply": "Die negative Statuswertveränderung von {{pokemonNameWithAffix}} wurde durch {{typeName}} aufgehoben!",
+ "resetNegativeStatStageApply": "Die negative Statuswertveränderung von {{pokemonNameWithAffix}} wurde durch {{typeName}} aufgehoben!",
"moneyInterestApply": "Du erhählst {{moneyAmount}} ₽ durch das Item {{typeName}}!",
"turnHeldItemTransferApply": "{{itemName}} von {{pokemonNameWithAffix}} wurde durch {{typeName}} von {{pokemonName}} absorbiert!",
"contactHeldItemTransferApply": "{{itemName}} von {{pokemonNameWithAffix}} wurde durch {{typeName}} von {{pokemonName}} geklaut!",
diff --git a/src/locales/de/move-trigger.json b/src/locales/de/move-trigger.json
index 5b2b2471df9..01b22429fb3 100644
--- a/src/locales/de/move-trigger.json
+++ b/src/locales/de/move-trigger.json
@@ -3,6 +3,10 @@
"cutHpPowerUpMove": "{{pokemonName}} nutzt seine KP um seine Attacke zu verstärken!",
"absorbedElectricity": "{{pokemonName}} absorbiert elektrische Energie!",
"switchedStatChanges": "{{pokemonName}} tauschte die Statuswerteveränderungen mit dem Ziel!",
+ "switchedTwoStatChanges": "{{pokemonName}} tauscht Veränderungen an {{firstStat}} und {{secondStat}} mit dem Ziel!",
+ "switchedStat": "{{pokemonName}} tauscht seinen {{stat}}-Wert mit dem des Zieles!",
+ "sharedGuard": "{{pokemonName}} addiert seine Schutzkräfte mit jenen des Zieles und teilt sie gerecht auf!",
+ "sharedPower": "{{pokemonName}} addiert seine Kräfte mit jenen des Zieles und teilt sie gerecht auf!",
"goingAllOutForAttack": "{{pokemonName}} legt sich ins Zeug!",
"regainedHealth": "{{pokemonName}} erholt sich!",
"keptGoingAndCrashed": "{{pokemonName}} springt daneben und verletzt sich!",
@@ -61,5 +65,7 @@
"suppressAbilities": "Die Fähigkeit von {{pokemonName}} wirkt nicht mehr!",
"revivalBlessing": "{{pokemonName}} ist wieder fit und kampfbereit!",
"swapArenaTags": "{{pokemonName}} hat die Effekte, die auf den beiden Seiten des Kampffeldes wirken, miteinander getauscht!",
- "exposedMove": "{{pokemonName}} erkennt {{targetPokemonName}}!"
-}
\ No newline at end of file
+ "exposedMove": "{{pokemonName}} erkennt {{targetPokemonName}}!",
+ "safeguard": "{{targetName}} wird durch Bodyguard geschützt!",
+ "afterYou": "{{targetName}} lässt sich auf Galanterie ein!"
+}
diff --git a/src/locales/de/pokemon-form-battle.json b/src/locales/de/pokemon-form-battle.json
index 8651b3d1318..35060c33d0b 100644
--- a/src/locales/de/pokemon-form-battle.json
+++ b/src/locales/de/pokemon-form-battle.json
@@ -10,5 +10,5 @@
"eternamaxChange": "{{preName}} hat sich zu {{pokemonName}} unendynamaximiert!",
"revertChange": "{{pokemonName}} hat seine ursprüngliche Form zurückerlangt!",
"formChange": "{{preName}} hat seine Form geändert!",
- "disguiseChange": "Its disguise served it as a decoy!"
+ "disguiseChange": "Sein Kostüm hat die Attacke absorbiert!"
}
\ No newline at end of file
diff --git a/src/locales/de/pokemon-info.json b/src/locales/de/pokemon-info.json
index a559001f663..2d625d52ba7 100644
--- a/src/locales/de/pokemon-info.json
+++ b/src/locales/de/pokemon-info.json
@@ -1,7 +1,6 @@
{
"Stat": {
"HP": "KP",
- "HPStat": "KP",
"HPshortened": "KP",
"ATK": "Angriff",
"ATKshortened": "Ang",
diff --git a/src/locales/de/pokemon-summary.json b/src/locales/de/pokemon-summary.json
index deb4a69f248..1790c6878b9 100644
--- a/src/locales/de/pokemon-summary.json
+++ b/src/locales/de/pokemon-summary.json
@@ -13,5 +13,32 @@
"metFragment": {
"normal": "Herkunft: {{biome}}\nMit Lv. {{level}} erhalten.",
"apparently": "Herkunft: {{biome}}\nOffenbar mit Lv. {{level}} erhalten."
+ },
+ "natureFragment": {
+ "Hardy": "{{nature}}",
+ "Lonely": "{{nature}}",
+ "Brave": "{{nature}}",
+ "Adamant": "{{nature}}",
+ "Naughty": "{{nature}}",
+ "Bold": "{{nature}}",
+ "Docile": "{{nature}}",
+ "Relaxed": "{{nature}}",
+ "Impish": "{{nature}}",
+ "Lax": "{{nature}}",
+ "Timid": "{{nature}}",
+ "Hasty": "{{nature}}",
+ "Serious": "{{nature}}",
+ "Jolly": "{{nature}}",
+ "Naive": "{{nature}}",
+ "Modest": "{{nature}}",
+ "Mild": "{{nature}}",
+ "Quiet": "{{nature}}",
+ "Bashful": "{{nature}}",
+ "Rash": "{{nature}}",
+ "Calm": "{{nature}}",
+ "Gentle": "{{nature}}",
+ "Sassy": "{{nature}}",
+ "Careful": "{{nature}}",
+ "Quirky": "{{nature}}"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/de/run-history.json b/src/locales/de/run-history.json
index 77c8fcb6170..0a36afe9adc 100644
--- a/src/locales/de/run-history.json
+++ b/src/locales/de/run-history.json
@@ -1,15 +1,15 @@
{
"victory": "Sieg!",
- "defeatedWildM": "Besiegt durch ",
- "defeatedTrainerM": "Besiegt durch ",
- "defeatedTrainerDoubleM": "Besiegt durch Doppelkampf",
- "defeatedRivalM": "Besiegt durch Rivalin",
- "defeatedM": "Besiegt",
- "defeatedWildF": "Besiegt durch ",
- "defeatedTrainerF": "Besiegt durch ",
- "defeatedTrainerDoubleF": "Besiegt durch Doppelkampf",
- "defeatedRivalF": "Besiegt durch Rivale",
- "defeatedF": "Besiegt",
+ "defeatedWild": "Besiegt durch ",
+ "defeatedTrainer": "Besiegt durch ",
+ "defeatedTrainerDouble": "Besiegt durch Doppelkampf",
+ "defeatedRival": "Besiegt durch Rivalin",
+ "defeated": "Besiegt",
+ "defeatedWild_female": "Besiegt durch ",
+ "defeatedTrainer_female": "Besiegt durch ",
+ "defeatedTrainerDouble_female": "Besiegt durch Doppelkampf",
+ "defeatedRival_female": "Besiegt durch Rivale",
+ "defeated_female": "Besiegt",
"luck": "Glück",
"score": "Punkte",
"mode": "Modus",
@@ -30,8 +30,8 @@
"money": "Geld",
"runLength": "Durchlauf Dauer",
"viewHeldItems": "Getragene Items",
- "hallofFameTextM": "Willkommen in der Ruhmeshalle!",
- "hallofFameTextF": "Willkommen in der Ruhmeshalle",
+ "hallofFameText": "Willkommen in der Ruhmeshalle!",
+ "hallofFameText_female": "Willkommen in der Ruhmeshalle",
"viewHallOfFame": "Ruhmeshalle ansehen!",
"viewEndingSplash": "Endgrafik anzeigen!"
}
diff --git a/src/locales/de/settings.json b/src/locales/de/settings.json
index f3c4ba5b40e..31406f28d17 100644
--- a/src/locales/de/settings.json
+++ b/src/locales/de/settings.json
@@ -63,6 +63,7 @@
"bgmVolume": "Hintergrundmusik",
"fieldVolume": "Rufe & Attacken",
"seVolume": "Spezialeffekte",
+ "uiVolume": "Benutzeroberfläche",
"musicPreference": "Musik Präferenz",
"mixed": "Gemischt",
"gamepadPleasePlug": "Bitte einen Controller anschließen oder eine Taste drücken.",
@@ -99,7 +100,7 @@
"moveTouchControls": "Bewegung Touch Steuerung",
"shopOverlayOpacity": "Shop Overlay Deckkraft",
"shopCursorTarget": "Shop-Cursor Ziel",
- "items": "Items",
+ "rewards": "Items",
"reroll": "Neu rollen",
"shop": "Shop",
"checkTeam": "Team überprüfen"
diff --git a/src/locales/de/trainer-classes.json b/src/locales/de/trainer-classes.json
index 96382dcc3db..45826fcd310 100644
--- a/src/locales/de/trainer-classes.json
+++ b/src/locales/de/trainer-classes.json
@@ -117,5 +117,14 @@
"plasma_grunts": "Rüpel von Team Plasma",
"flare_grunt": "Rüpel von Team Flare",
"flare_grunt_female": "Rüpel von Team Flare",
- "flare_grunts": "Rüpel von Team Flare"
-}
\ No newline at end of file
+ "flare_grunts": "Rüpel von Team Flare",
+ "aether_grunt": "Æther Foundation Personal",
+ "aether_grunt_female": "Æther Foundation Personal",
+ "aether_grunts": "Æther Foundation Personal",
+ "skull_grunt": "Rüpel von Team Skull",
+ "skull_grunt_female": "Rüpel von Team Skull",
+ "skull_grunts": "Rüpel von Team Skull",
+ "macro_grunt": "Angestellter von Macro Cosmos",
+ "macro_grunt_female": "Angestellte von Macro Cosmos",
+ "macro_grunts": "Angestellte von Macro Cosmos"
+}
diff --git a/src/locales/de/trainer-names.json b/src/locales/de/trainer-names.json
index 013613fd399..ffbb772234c 100644
--- a/src/locales/de/trainer-names.json
+++ b/src/locales/de/trainer-names.json
@@ -139,12 +139,18 @@
"rood": "Rubius",
"xerosic": "Xeros",
"bryony": "Begonia",
+ "faba": "Fabian",
+ "plumeria": "Fran",
+ "oleana": "Olivia",
"maxie": "Marc",
"archie": "Adrian",
"cyrus": "Zyrus",
"ghetsis": "G-Cis",
"lysandre": "Flordelis",
+ "lusamine": "Samantha",
+ "guzma": "Bromley",
+ "rose": "Rose",
"blue_red_double": "Blau & Rot",
"red_blue_double": "Rot & Blau",
@@ -156,4 +162,4 @@
"iris_alder_double": "Lilia & Lauro",
"piers_marnie_double": "Nezz & Mary",
"marnie_piers_double": "Mary & Nezz"
-}
\ No newline at end of file
+}
diff --git a/src/locales/de/trainer-titles.json b/src/locales/de/trainer-titles.json
index 25618c1b8f6..21a4b2fa7b6 100644
--- a/src/locales/de/trainer-titles.json
+++ b/src/locales/de/trainer-titles.json
@@ -16,6 +16,9 @@
"galactic_boss": "Galaktik-Boss",
"plasma_boss": "Weiser von Team Plasma",
"flare_boss": "Flare-Boss",
+ "aether_boss": "Æther-Präsidentin",
+ "skull_boss": "Skull-Boss",
+ "macro_boss": "Geschäftsführer von Macro Cosmos",
"rocket_admin": "Team Rocket Vorstand",
"rocket_admin_female": "Team Rocket Vorstand",
"magma_admin": "Team Magma Vorstand",
@@ -27,5 +30,9 @@
"plasma_sage": "Weiser von Team Plasma",
"plasma_admin": "Team Plasma Vorstand",
"flare_admin": "Team Flare Vorstand",
- "flare_admin_female": "Team Flare Vorstand"
-}
\ No newline at end of file
+ "flare_admin_female": "Team Flare Vorstand",
+ "aether_admin": "Æther-Regionalleiter",
+ "skull_admin": "Team Skull Vorstand",
+ "macro_admin": "Vizepräsidentin von Macro Cosmos"
+
+}
diff --git a/src/locales/en/ability-trigger.json b/src/locales/en/ability-trigger.json
index 307ab70b85c..da21d80e3c7 100644
--- a/src/locales/en/ability-trigger.json
+++ b/src/locales/en/ability-trigger.json
@@ -3,7 +3,7 @@
"badDreams": "{{pokemonName}} is tormented!",
"costar": "{{pokemonName}} copied {{allyName}}'s stat changes!",
"iceFaceAvoidedDamage": "{{pokemonNameWithAffix}} avoided\ndamage with {{abilityName}}!",
- "perishBody": "{{pokemonName}}'s {{abilityName}}\nwill faint both pokemon in 3 turns!",
+ "perishBody": "{{pokemonName}}'s {{abilityName}}\nwill faint both Pokémon in 3 turns!",
"poisonHeal": "{{pokemonName}}'s {{abilityName}}\nrestored its HP a little!",
"trace": "{{pokemonName}} copied {{targetName}}'s\n{{abilityName}}!",
"windPowerCharged": "Being hit by {{moveName}} charged {{pokemonName}} with power!",
@@ -12,6 +12,7 @@
"blockItemTheft": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents item theft!",
"typeImmunityHeal": "{{pokemonNameWithAffix}}'s {{abilityName}}\nrestored its HP a little!",
"nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}} avoided damage\nwith {{abilityName}}!",
+ "fullHpResistType": "{{pokemonNameWithAffix}} made its shell gleam!\nIt's distorting type matchups!",
"moveImmunity": "It doesn't affect {{pokemonNameWithAffix}}!",
"reverseDrain": "{{pokemonNameWithAffix}} sucked up the liquid ooze!",
"postDefendTypeChange": "{{pokemonNameWithAffix}}'s {{abilityName}}\nmade it the {{typeName}} type!",
@@ -51,6 +52,7 @@
"postSummonTeravolt": "{{pokemonNameWithAffix}} is radiating a bursting aura!",
"postSummonDarkAura": "{{pokemonNameWithAffix}} is radiating a Dark Aura!",
"postSummonFairyAura": "{{pokemonNameWithAffix}} is radiating a Fairy Aura!",
+ "postSummonAuraBreak": "{{pokemonNameWithAffix}} reversed all other Pokémon's auras!",
"postSummonNeutralizingGas": "{{pokemonNameWithAffix}}'s Neutralizing Gas filled the area!",
"postSummonAsOneGlastrier": "{{pokemonNameWithAffix}} has two Abilities!",
"postSummonAsOneSpectrier": "{{pokemonNameWithAffix}} has two Abilities!",
@@ -59,4 +61,4 @@
"postSummonTabletsOfRuin": "{{pokemonNameWithAffix}}'s Tablets of Ruin lowered the {{statName}}\nof all surrounding Pokémon!",
"postSummonBeadsOfRuin": "{{pokemonNameWithAffix}}'s Beads of Ruin lowered the {{statName}}\nof all surrounding Pokémon!",
"preventBerryUse": "{{pokemonNameWithAffix}} is too\nnervous to eat berries!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/en/achv-female.json b/src/locales/en/achv-female.json
deleted file mode 100644
index ec695c3ed2a..00000000000
--- a/src/locales/en/achv-female.json
+++ /dev/null
@@ -1,264 +0,0 @@
-{
- "Achievements": {
- "name": "Achievements"
- },
- "Locked": {
- "name": "Locked"
- },
- "MoneyAchv": {
- "description": "Accumulate a total of ₽{{moneyAmount}}"
- },
- "10K_MONEY": {
- "name": "Money Haver"
- },
- "100K_MONEY": {
- "name": "Rich"
- },
- "1M_MONEY": {
- "name": "Millionaire"
- },
- "10M_MONEY": {
- "name": "One Percenter"
- },
- "DamageAchv": {
- "description": "Inflict {{damageAmount}} damage in one hit"
- },
- "250_DMG": {
- "name": "Hard Hitter"
- },
- "1000_DMG": {
- "name": "Harder Hitter"
- },
- "2500_DMG": {
- "name": "That's a Lotta Damage!"
- },
- "10000_DMG": {
- "name": "One Punch Man"
- },
- "HealAchv": {
- "description": "Heal {{healAmount}} {{HP}} at once with a move, ability, or held item"
- },
- "250_HEAL": {
- "name": "Novice Healer"
- },
- "1000_HEAL": {
- "name": "Big Healer"
- },
- "2500_HEAL": {
- "name": "Cleric"
- },
- "10000_HEAL": {
- "name": "Recovery Master"
- },
- "LevelAchv": {
- "description": "Level up a Pokémon to Lv{{level}}"
- },
- "LV_100": {
- "name": "But Wait, There's More!"
- },
- "LV_250": {
- "name": "Elite"
- },
- "LV_1000": {
- "name": "To Go Even Further Beyond"
- },
- "RibbonAchv": {
- "description": "Accumulate a total of {{ribbonAmount}} Ribbons"
- },
- "10_RIBBONS": {
- "name": "Pokémon League Champion"
- },
- "25_RIBBONS": {
- "name": "Great League Champion"
- },
- "50_RIBBONS": {
- "name": "Ultra League Champion"
- },
- "75_RIBBONS": {
- "name": "Rogue League Champion"
- },
- "100_RIBBONS": {
- "name": "Master League Champion"
- },
- "TRANSFER_MAX_BATTLE_STAT": {
- "name": "Teamwork",
- "description": "Baton pass to another party member with at least one stat maxed out"
- },
- "MAX_FRIENDSHIP": {
- "name": "Friendmaxxing",
- "description": "Reach max friendship on a Pokémon"
- },
- "MEGA_EVOLVE": {
- "name": "Megamorph",
- "description": "Mega evolve a Pokémon"
- },
- "GIGANTAMAX": {
- "name": "Absolute Unit",
- "description": "Gigantamax a Pokémon"
- },
- "TERASTALLIZE": {
- "name": "STAB Enthusiast",
- "description": "Terastallize a Pokémon"
- },
- "STELLAR_TERASTALLIZE": {
- "name": "The Hidden Type",
- "description": "Stellar Terastallize a Pokémon"
- },
- "SPLICE": {
- "name": "Infinite Fusion",
- "description": "Splice two Pokémon together with DNA Splicers"
- },
- "MINI_BLACK_HOLE": {
- "name": "A Hole Lot of Items",
- "description": "Acquire a Mini Black Hole"
- },
- "CATCH_MYTHICAL": {
- "name": "Mythical",
- "description": "Catch a mythical Pokémon"
- },
- "CATCH_SUB_LEGENDARY": {
- "name": "(Sub-)Legendary",
- "description": "Catch a sub-legendary Pokémon"
- },
- "CATCH_LEGENDARY": {
- "name": "Legendary",
- "description": "Catch a legendary Pokémon"
- },
- "SEE_SHINY": {
- "name": "Shiny",
- "description": "Find a shiny Pokémon in the wild"
- },
- "SHINY_PARTY": {
- "name": "That's Dedication",
- "description": "Have a full party of shiny Pokémon"
- },
- "HATCH_MYTHICAL": {
- "name": "Mythical Egg",
- "description": "Hatch a mythical Pokémon from an egg"
- },
- "HATCH_SUB_LEGENDARY": {
- "name": "Sub-Legendary Egg",
- "description": "Hatch a sub-legendary Pokémon from an egg"
- },
- "HATCH_LEGENDARY": {
- "name": "Legendary Egg",
- "description": "Hatch a legendary Pokémon from an egg"
- },
- "HATCH_SHINY": {
- "name": "Shiny Egg",
- "description": "Hatch a shiny Pokémon from an egg"
- },
- "HIDDEN_ABILITY": {
- "name": "Hidden Potential",
- "description": "Catch a Pokémon with a hidden ability"
- },
- "PERFECT_IVS": {
- "name": "Certificate of Authenticity",
- "description": "Get perfect IVs on a Pokémon"
- },
- "CLASSIC_VICTORY": {
- "name": "Undefeated",
- "description": "Beat the game in classic mode"
- },
- "UNEVOLVED_CLASSIC_VICTORY": {
- "name": "Bring Your Child To Work Day",
- "description": "Beat the game in Classic Mode with at least one unevolved party member."
- },
- "MONO_GEN_ONE": {
- "name": "The Original Rival",
- "description": "Complete the generation one only challenge."
- },
- "MONO_GEN_TWO": {
- "name": "Generation 1.5",
- "description": "Complete the generation two only challenge."
- },
- "MONO_GEN_THREE": {
- "name": "Too much water?",
- "description": "Complete the generation three only challenge."
- },
- "MONO_GEN_FOUR": {
- "name": "Is she really the hardest?",
- "description": "Complete the generation four only challenge."
- },
- "MONO_GEN_FIVE": {
- "name": "All Original",
- "description": "Complete the generation five only challenge."
- },
- "MONO_GEN_SIX": {
- "name": "Almost Royalty",
- "description": "Complete the generation six only challenge."
- },
- "MONO_GEN_SEVEN": {
- "name": "Only Technically",
- "description": "Complete the generation seven only challenge."
- },
- "MONO_GEN_EIGHT": {
- "name": "A Champion Time!",
- "description": "Complete the generation eight only challenge."
- },
- "MONO_GEN_NINE": {
- "name": "She was going easy on you",
- "description": "Complete the generation nine only challenge."
- },
- "MonoType": {
- "description": "Complete the {{type}} monotype challenge."
- },
- "MONO_NORMAL": {
- "name": "Extra Ordinary"
- },
- "MONO_FIGHTING": {
- "name": "I Know Kung Fu"
- },
- "MONO_FLYING": {
- "name": "Angry Birds"
- },
- "MONO_POISON": {
- "name": "Kanto's Favourite"
- },
- "MONO_GROUND": {
- "name": "Forecast: Earthquakes"
- },
- "MONO_ROCK": {
- "name": "Brock Hard"
- },
- "MONO_BUG": {
- "name": "You Like Jazz?"
- },
- "MONO_GHOST": {
- "name": "Who You Gonna Call?"
- },
- "MONO_STEEL": {
- "name": "Iron Giant"
- },
- "MONO_FIRE": {
- "name": "I Cast Fireball!"
- },
- "MONO_WATER": {
- "name": "When It Rains, It Pours"
- },
- "MONO_GRASS": {
- "name": "Can't Touch This"
- },
- "MONO_ELECTRIC": {
- "name": "Aim For The Horn!"
- },
- "MONO_PSYCHIC": {
- "name": "Big Brain Energy"
- },
- "MONO_ICE": {
- "name": "Walking On Thin Ice"
- },
- "MONO_DRAGON": {
- "name": "Pseudo-Legend Club"
- },
- "MONO_DARK": {
- "name": "It's Just A Phase"
- },
- "MONO_FAIRY": {
- "name": "Hey! Listen!"
- },
- "FRESH_START": {
- "name": "First Try!",
- "description": "Complete the Fresh Start challenge."
- }
-}
\ No newline at end of file
diff --git a/src/locales/en/achv-male.json b/src/locales/en/achv.json
similarity index 79%
rename from src/locales/en/achv-male.json
rename to src/locales/en/achv.json
index ec695c3ed2a..32d519fbf78 100644
--- a/src/locales/en/achv-male.json
+++ b/src/locales/en/achv.json
@@ -9,16 +9,20 @@
"description": "Accumulate a total of ₽{{moneyAmount}}"
},
"10K_MONEY": {
- "name": "Money Haver"
+ "name": "Money Haver",
+ "name_female": "Money Haver"
},
"100K_MONEY": {
- "name": "Rich"
+ "name": "Rich",
+ "name_female": "Rich"
},
"1M_MONEY": {
- "name": "Millionaire"
+ "name": "Millionaire",
+ "name_female": "Millionaire"
},
"10M_MONEY": {
- "name": "One Percenter"
+ "name": "One Percenter",
+ "name_female": "One Percenter"
},
"DamageAchv": {
"description": "Inflict {{damageAmount}} damage in one hit"
@@ -27,28 +31,35 @@
"name": "Hard Hitter"
},
"1000_DMG": {
- "name": "Harder Hitter"
+ "name": "Harder Hitter",
+ "name_female": "Harder Hitter"
},
"2500_DMG": {
- "name": "That's a Lotta Damage!"
+ "name": "That's a Lotta Damage!",
+ "name_female": "That's a Lotta Damage!"
},
"10000_DMG": {
- "name": "One Punch Man"
+ "name": "One Punch Man",
+ "name_female": "One Punch Woman"
},
"HealAchv": {
"description": "Heal {{healAmount}} {{HP}} at once with a move, ability, or held item"
},
"250_HEAL": {
- "name": "Novice Healer"
+ "name": "Novice Healer",
+ "name_female": "Novice Healer"
},
"1000_HEAL": {
- "name": "Big Healer"
+ "name": "Big Healer",
+ "name_female": "Big Healer"
},
"2500_HEAL": {
- "name": "Cleric"
+ "name": "Cleric",
+ "name_female": "Cleric"
},
"10000_HEAL": {
- "name": "Recovery Master"
+ "name": "Recovery Master",
+ "name_female": "Recovery Master"
},
"LevelAchv": {
"description": "Level up a Pokémon to Lv{{level}}"
@@ -57,7 +68,8 @@
"name": "But Wait, There's More!"
},
"LV_250": {
- "name": "Elite"
+ "name": "Elite",
+ "name_female": "Elite"
},
"LV_1000": {
"name": "To Go Even Further Beyond"
@@ -66,23 +78,28 @@
"description": "Accumulate a total of {{ribbonAmount}} Ribbons"
},
"10_RIBBONS": {
- "name": "Pokémon League Champion"
+ "name": "Pokémon League Champion",
+ "name_female": "Pokémon League Champion"
},
"25_RIBBONS": {
- "name": "Great League Champion"
+ "name": "Great League Champion",
+ "name_female": "Great League Champion"
},
"50_RIBBONS": {
- "name": "Ultra League Champion"
+ "name": "Ultra League Champion",
+ "name_female": "Ultra League Champion"
},
"75_RIBBONS": {
- "name": "Rogue League Champion"
+ "name": "Rogue League Champion",
+ "name_female": "Rogue League Champion"
},
"100_RIBBONS": {
- "name": "Master League Champion"
+ "name": "Master League Champion",
+ "name_female": "Master League Champion"
},
- "TRANSFER_MAX_BATTLE_STAT": {
+ "TRANSFER_MAX_STAT_STAGE": {
"name": "Teamwork",
- "description": "Baton pass to another party member with at least one stat maxed out"
+ "description": "Baton pass to another party member with at least one stat stage maxed out"
},
"MAX_FRIENDSHIP": {
"name": "Friendmaxxing",
@@ -130,6 +147,7 @@
},
"SHINY_PARTY": {
"name": "That's Dedication",
+ "name_female": "That's Dedication",
"description": "Have a full party of shiny Pokémon"
},
"HATCH_MYTHICAL": {
@@ -158,6 +176,7 @@
},
"CLASSIC_VICTORY": {
"name": "Undefeated",
+ "name_female": "Undefeated",
"description": "Beat the game in classic mode"
},
"UNEVOLVED_CLASSIC_VICTORY": {
@@ -260,5 +279,9 @@
"FRESH_START": {
"name": "First Try!",
"description": "Complete the Fresh Start challenge."
+ },
+ "INVERSE_BATTLE": {
+ "name": "Mirror rorriM",
+ "description": "Complete the Inverse Battle challenge.\n.egnellahc elttaB esrevnI eht etelpmoC"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/en/arena-flyout.json b/src/locales/en/arena-flyout.json
index 141ed4f743d..043d4127eb8 100644
--- a/src/locales/en/arena-flyout.json
+++ b/src/locales/en/arena-flyout.json
@@ -39,5 +39,6 @@
"matBlock": "Mat Block",
"craftyShield": "Crafty Shield",
"tailwind": "Tailwind",
- "happyHour": "Happy Hour"
-}
+ "happyHour": "Happy Hour",
+ "safeguard": "Safeguard"
+}
\ No newline at end of file
diff --git a/src/locales/en/arena-tag.json b/src/locales/en/arena-tag.json
index ef0b55b691b..d8fed386b24 100644
--- a/src/locales/en/arena-tag.json
+++ b/src/locales/en/arena-tag.json
@@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "Your team's Tailwind petered out!",
"tailwindOnRemoveEnemy": "The opposing team's Tailwind petered out!",
"happyHourOnAdd": "Everyone is caught up in the happy atmosphere!",
- "happyHourOnRemove": "The atmosphere returned to normal."
+ "happyHourOnRemove": "The atmosphere returned to normal.",
+ "safeguardOnAdd": "The whole field is cloaked in a mystical veil!",
+ "safeguardOnAddPlayer": "Your team cloaked itself in a mystical veil!",
+ "safeguardOnAddEnemy": "The opposing team cloaked itself in a mystical veil!",
+ "safeguardOnRemove": "The field is no longer protected by Safeguard!",
+ "safeguardOnRemovePlayer": "Your team is no longer protected by Safeguard!",
+ "safeguardOnRemoveEnemy": "The opposing team is no longer protected by Safeguard!"
}
\ No newline at end of file
diff --git a/src/locales/en/battle.json b/src/locales/en/battle.json
index e5ca8f77bb1..217c77422d1 100644
--- a/src/locales/en/battle.json
+++ b/src/locales/en/battle.json
@@ -38,12 +38,16 @@
"learnMoveNotLearned": "{{pokemonName}} did not learn the\nmove {{moveName}}.",
"learnMoveForgetQuestion": "Which move should be forgotten?",
"learnMoveForgetSuccess": "{{pokemonName}} forgot how to\nuse {{moveName}}.",
- "countdownPoof": "@d{32}1, @d{15}2, and@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Poof!",
+ "countdownPoof": "@d{32}1, @d{15}2, and@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}Poof!",
"learnMoveAnd": "And…",
"levelCapUp": "The level cap\nhas increased to {{levelCap}}!",
"moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.",
"moveNoPP": "There's no PP left for\nthis move!",
"moveDisabled": "{{moveName}} is disabled!",
+ "canOnlyUseMove": "{{pokemonName}} can only use {{moveName}}!",
+ "moveCannotBeSelected": "{{moveName}} cannot be selected!",
+ "disableInterruptedMove": "{{pokemonNameWithAffix}}'s {{moveName}}\nis disabled!",
+ "throatChopInterruptedMove": "The effects of Throat Chop prevent\n{{pokemonName}} from using certain moves!",
"noPokeballForce": "An unseen force\nprevents using Poké Balls.",
"noPokeballTrainer": "You can't catch\nanother trainer's Pokémon!",
"noPokeballMulti": "You can only throw a Poké Ball\nwhen there is one Pokémon remaining!",
@@ -61,6 +65,7 @@
"skipItemQuestion": "Are you sure you want to skip taking an item?",
"itemStackFull": "The stack for {{fullItemName}} is full.\nYou will receive {{itemName}} instead.",
"eggHatching": "Oh?",
+ "eggSkipPrompt": "Skip to egg summary?",
"ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?",
"wildPokemonWithAffix": "Wild {{pokemonName}}",
"foePokemonWithAffix": "Foe {{pokemonName}}",
diff --git a/src/locales/en/battler-tags.json b/src/locales/en/battler-tags.json
index 94ea3b14958..5c351fc6961 100644
--- a/src/locales/en/battler-tags.json
+++ b/src/locales/en/battler-tags.json
@@ -67,5 +67,8 @@
"saltCuredLapse": "{{pokemonNameWithAffix}} is hurt by {{moveName}}!",
"cursedOnAdd": "{{pokemonNameWithAffix}} cut its own HP and put a curse on the {{pokemonName}}!",
"cursedLapse": "{{pokemonNameWithAffix}} is afflicted by the Curse!",
- "stockpilingOnAdd": "{{pokemonNameWithAffix}} stockpiled {{stockpiledCount}}!"
-}
\ No newline at end of file
+ "stockpilingOnAdd": "{{pokemonNameWithAffix}} stockpiled {{stockpiledCount}}!",
+ "disabledOnAdd": "{{pokemonNameWithAffix}}'s {{moveName}}\nwas disabled!",
+ "disabledLapse": "{{pokemonNameWithAffix}}'s {{moveName}}\nis no longer disabled.",
+ "tarShotOnAdd": "{{pokemonNameWithAffix}} became weaker to fire!"
+}
diff --git a/src/locales/en/bgm-name.json b/src/locales/en/bgm-name.json
index d35b9f2b917..8838942c8a6 100644
--- a/src/locales/en/bgm-name.json
+++ b/src/locales/en/bgm-name.json
@@ -80,11 +80,21 @@
"battle_galactic_grunt": "BDSP Team Galactic Battle",
"battle_plasma_grunt": "BW Team Plasma Battle",
"battle_flare_grunt": "XY Team Flare Battle",
+ "battle_aether_grunt": "SM Aether Foundation Battle",
+ "battle_skull_grunt": "SM Team Skull Battle",
+ "battle_macro_grunt": "SWSH Trainer Battle",
+ "battle_galactic_admin": "BDSP Team Galactic Admin Battle",
+ "battle_skull_admin": "SM Team Skull Admin Battle",
+ "battle_oleana": "SWSH Oleana Battle",
"battle_rocket_boss": "USUM Giovanni Battle",
"battle_aqua_magma_boss": "ORAS Archie & Maxie Battle",
"battle_galactic_boss": "BDSP Cyrus Battle",
"battle_plasma_boss": "B2W2 Ghetsis Battle",
"battle_flare_boss": "XY Lysandre Battle",
+ "battle_aether_boss": "SM Lusamine Battle",
+ "battle_skull_boss": "SM Guzma Battle",
+ "battle_macro_boss": "SWSH Rose Battle",
+
"abyss": "PMD EoS Dark Crater",
"badlands": "PMD EoS Barren Valley",
"beach": "PMD EoS Drenched Bluff",
@@ -137,4 +147,4 @@
"heal": "BW Pokémon Heal",
"menu": "PMD EoS Welcome to the World of Pokémon!",
"title": "PMD EoS Top Menu Theme"
-}
\ No newline at end of file
+}
diff --git a/src/locales/en/challenges.json b/src/locales/en/challenges.json
index c89fa7a21bf..7792755d626 100644
--- a/src/locales/en/challenges.json
+++ b/src/locales/en/challenges.json
@@ -1,6 +1,7 @@
{
"title": "Challenge Modifiers",
- "illegalEvolution": "{{pokemon}} changed into an ineligble pokémon\nfor this challenge!",
+ "illegalEvolution": "{{pokemon}} changed into an ineligible Pokémon\nfor this challenge!",
+ "noneSelected": "None Selected",
"singleGeneration": {
"name": "Mono Gen",
"desc": "You can only use Pokémon from Generation {{gen}}.",
@@ -25,5 +26,12 @@
"desc": "You can only use the original starters, and only as if you had just started PokéRogue.",
"value.0": "Off",
"value.1": "On"
+ },
+ "inverseBattle": {
+ "name": "Inverse Battle",
+ "shortName": "Inverse",
+ "desc": "Type matchups are reversed and no type is immune to any other type.\nDisables other challenges' achievements.",
+ "value.0": "Off",
+ "value.1": "On"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/en/config.ts b/src/locales/en/config.ts
index f1827b5152d..024f7f10108 100644
--- a/src/locales/en/config.ts
+++ b/src/locales/en/config.ts
@@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
-import achvMale from "./achv-male.json";
-import achvFemale from "./achv-female.json";
+import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
-import dialogueMale from "./dialogue-male.json";
-import dialogueFemale from "./dialogue-female.json";
-import dialogueEndbossMale from "./dialogue-final-boss-male.json";
-import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
-import dialogueMiscMale from "./dialogue-misc-male.json";
-import dialogueMiscFemale from "./dialogue-misc-female.json";
-import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
-import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
+import dialogue from "./dialogue.json";
+import battleSpecDialogue from "./dialogue-final-boss.json";
+import miscDialogue from "./dialogue-misc.json";
+import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@@ -76,16 +71,11 @@ export const enConfig = {
challenges,
commandUiHandler,
common,
- PGMachv: achvMale,
- PGFachv: achvFemale,
- PGMdialogue: dialogueMale,
- PGFdialogue: dialogueFemale,
- PGMbattleSpecDialogue: dialogueEndbossMale,
- PGFbattleSpecDialogue: dialogueEndbossFemale,
- PGMmiscDialogue: dialogueMiscMale,
- PGFmiscDialogue: dialogueMiscFemale,
- PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
- PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
+ achv,
+ dialogue,
+ battleSpecDialogue,
+ miscDialogue,
+ doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,
diff --git a/src/locales/en/dialogue-double-battle-male.json b/src/locales/en/dialogue-double-battle.json
similarity index 90%
rename from src/locales/en/dialogue-double-battle-male.json
rename to src/locales/en/dialogue-double-battle.json
index 8e8e1d813fb..4190af49d15 100644
--- a/src/locales/en/dialogue-double-battle-male.json
+++ b/src/locales/en/dialogue-double-battle.json
@@ -57,7 +57,8 @@
},
"iris_alder_double": {
"encounter": {
- "1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?"
+ "1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?",
+ "1_female": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?"
},
"victory": {
"1": "Iris: A loss like this is not easy to take...\n$Alder: But we will only get stronger with every loss!"
@@ -73,7 +74,8 @@
},
"marnie_piers_double": {
"encounter": {
- "1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..."
+ "1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing...",
+ "1_female": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..."
},
"victory": {
"1": "Piers: Now that was a great concert!\n$Marnie: Brother..."
diff --git a/src/locales/en/dialogue-final-boss-female.json b/src/locales/en/dialogue-final-boss-female.json
deleted file mode 100644
index 2e03b6e15e3..00000000000
--- a/src/locales/en/dialogue-final-boss-female.json
+++ /dev/null
@@ -1,5 +0,0 @@
-{
- "encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
- "firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.",
- "secondStageWin": "…Magnificent."
-}
\ No newline at end of file
diff --git a/src/locales/en/dialogue-final-boss-male.json b/src/locales/en/dialogue-final-boss-male.json
deleted file mode 100644
index 2e03b6e15e3..00000000000
--- a/src/locales/en/dialogue-final-boss-male.json
+++ /dev/null
@@ -1,5 +0,0 @@
-{
- "encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
- "firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.",
- "secondStageWin": "…Magnificent."
-}
\ No newline at end of file
diff --git a/src/locales/en/dialogue-final-boss.json b/src/locales/en/dialogue-final-boss.json
new file mode 100644
index 00000000000..6f99aae3e0c
--- /dev/null
+++ b/src/locales/en/dialogue-final-boss.json
@@ -0,0 +1,10 @@
+{
+ "encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
+ "encounter_female": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
+ "firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.",
+ "secondStageWin": "…Magnificent.",
+ "key_ordinal_one": "st",
+ "key_ordinal_two": "nd",
+ "key_ordinal_few": "rd",
+ "key_ordinal_other": "th"
+}
\ No newline at end of file
diff --git a/src/locales/en/dialogue-misc-female.json b/src/locales/en/dialogue-misc-female.json
deleted file mode 100644
index f5c63a85410..00000000000
--- a/src/locales/en/dialogue-misc-female.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "ending": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.",
- "ending_female": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?",
- "ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.",
- "ending_name": "Devs"
-}
\ No newline at end of file
diff --git a/src/locales/en/dialogue-misc-male.json b/src/locales/en/dialogue-misc-male.json
deleted file mode 100644
index f5c63a85410..00000000000
--- a/src/locales/en/dialogue-misc-male.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "ending": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.",
- "ending_female": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?",
- "ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.",
- "ending_name": "Devs"
-}
\ No newline at end of file
diff --git a/src/locales/en/dialogue-misc.json b/src/locales/en/dialogue-misc.json
new file mode 100644
index 00000000000..2f333b5f383
--- /dev/null
+++ b/src/locales/en/dialogue-misc.json
@@ -0,0 +1,6 @@
+{
+ "ending": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?",
+ "ending_female": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.",
+ "ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.",
+ "ending_name": "Devs"
+}
diff --git a/src/locales/en/dialogue-male.json b/src/locales/en/dialogue.json
similarity index 80%
rename from src/locales/en/dialogue-male.json
rename to src/locales/en/dialogue.json
index bf0612539d3..5565d2258c2 100644
--- a/src/locales/en/dialogue-male.json
+++ b/src/locales/en/dialogue.json
@@ -3,24 +3,31 @@
"encounter": {
"1": "Hey, wanna battle?",
"2": "Are you a new trainer too?",
+ "2_female": "Are you a new trainer too?",
"3": "Hey, I haven't seen you before. Let's battle!",
"4": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!",
+ "4_female": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!",
"5": "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!",
"6": "All right! Let's go!",
"7": "All right! Here I come! I'll show you my power!",
"8": "Haw haw haw... I'll show you how hawesome my Pokémon are!",
"9": "No need to waste time saying hello. Bring it on whenever you're ready!",
+ "9_female": "No need to waste time saying hello. Bring it on whenever you're ready!",
"10": "Don't let your guard down, or you may be crying when a kid beats you.",
"11": "I've raised my Pokémon with great care. You're not allowed to hurt them!",
"12": "Glad you made it! It won't be an easy job from here.",
- "13": "The battles continue forever! Welcome to the world with no end!"
+ "12_female": "Glad you made it! It won't be an easy job from here.",
+ "13": "The battles continue forever! Welcome to the world with no end!",
+ "13_female": "The battles continue forever! Welcome to the world with no end!"
},
"victory": {
"1": "Wow! You're strong!",
+ "1_female": "Wow! You're strong!",
"2": "I didn't stand a chance, huh?",
"3": "I'll find you again when I'm older and beat you!",
"4": "Ugh. I don't have any more Pokémon.",
"5": "No way… NO WAY! How could I lose again…",
+ "5_female": "No way… NO WAY! How could I lose again…",
"6": "No! I lost!",
"7": "Whoa! You are incredible! I'm amazed and surprised!",
"8": "Could it be… How… My Pokémon and I are the strongest, though…",
@@ -35,10 +42,12 @@
"encounter": {
"1": "Let's have a battle, shall we?",
"2": "You look like a new trainer. Let's have a battle!",
+ "2_female": "You look like a new trainer. Let's have a battle!",
"3": "I don't recognize you. How about a battle?",
"4": "Let's have a fun Pokémon battle!",
"5": "I'll show you the ropes of how to really use Pokémon!",
"6": "A serious battle starts from a serious beginning! Are you sure you're ready?",
+ "6_female": "A serious battle starts from a serious beginning! Are you sure you're ready?",
"7": "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.",
"8": "You'd better go easy on me, OK? Though I'll be seriously fighting!",
"9": "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time."
@@ -46,12 +55,15 @@
"victory": {
"1": "That was impressive! I've got a lot to learn.",
"2": "I didn't think you'd beat me that bad…",
+ "2_female": "I didn't think you'd beat me that bad…",
"3": "I hope we get to have a rematch some day.",
"4": "That was pretty amazingly fun! You've totally exhausted me…",
"5": "You actually taught me a lesson! You're pretty amazing!",
"6": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.",
+ "6_female": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.",
"7": "I don't need memories like this. Deleting memory…",
"8": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.",
+ "8_female": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.",
"9": "I'm actually getting tired of battling… There's gotta be something new to do…"
}
},
@@ -142,6 +154,7 @@
"ace_trainer": {
"encounter": {
"1": "You seem quite confident.",
+ "1_female": "You seem quite confident.",
"2": "Your Pokémon… Show them to me…",
"3": "Because I'm an Ace Trainer, people think I'm strong.",
"4": "Are you aware of what it takes to be an Ace Trainer?"
@@ -150,7 +163,9 @@
"1": "Yes… You have good Pokémon…",
"2": "What?! But I'm a battling genius!",
"3": "Of course, you are the main character!",
- "4": "OK! OK! You could be an Ace Trainer!"
+ "3_female": "Of course, you are the main character!",
+ "4": "OK! OK! You could be an Ace Trainer!",
+ "4_female": "OK! OK! You could be an Ace Trainer!"
},
"defeat": {
"1": "I am devoting my body and soul to Pokémon battles!",
@@ -171,7 +186,8 @@
"encounter": {
"1": "Get ready, because when we team up, it's double the trouble!",
"2": "Two hearts, one strategy – let's see if you can keep up with our twin power!",
- "3": "Hope you're ready for double trouble, because we're about to bring the heat!"
+ "3": "Hope you're ready for double trouble, because we're about to bring the heat!",
+ "3_female": "Hope you're ready for double trouble, because we're about to bring the heat!"
},
"victory": {
"1": "We may have lost this round, but our bond remains unbreakable!",
@@ -199,7 +215,8 @@
"black_belt": {
"encounter": {
"1": "I praise your courage in challenging me! For I am the one with the strongest kick!",
- "2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?"
+ "2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?",
+ "2_female": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?"
},
"victory": {
"1": "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.",
@@ -310,7 +327,8 @@
},
"defeat": {
"1": "New age simply refers to twentieth century classical composers, right?",
- "2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself."
+ "2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself.",
+ "2_female": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself."
}
},
"psychic": {
@@ -341,7 +359,8 @@
},
"baker": {
"encounter": {
- "1": "Hope you're ready to taste defeat!"
+ "1": "Hope you're ready to taste defeat!",
+ "1_female": "Hope you're ready to taste defeat!"
},
"victory": {
"1": "I'll bake a comeback."
@@ -371,7 +390,8 @@
"encounter": {
"1": "Matey, you're walking the plank if you lose!",
"2": "Come on then! My sailor's pride is at stake!",
- "3": "Ahoy there! Are you seasick?"
+ "3": "Ahoy there! Are you seasick?",
+ "3_female": "Ahoy there! Are you seasick?"
},
"victory": {
"1": "Argh! Beaten by a kid!",
@@ -381,7 +401,7 @@
},
"archer": {
"encounter": {
- "1": "Before you go any further, let's see how you far against us, Team Rocket!",
+ "1": "Before you go any further, let's see how you fare against us, Team Rocket!",
"2": "I have received reports that your skills are not insignificant. Let's see if they are true.",
"3": "I am Archer, an Admin of Team Rocket. And I do not go easy on enemies of our organization."
},
@@ -393,12 +413,13 @@
},
"ariana": {
"encounter": {
- "1": "Hold it right there! We can't someone on the loose.\n$It's harmful to Team Rocket's pride, you see.",
+ "1": "Hold it right there!\nWe can't have someone on the loose.\n$It's harmful to Team Rocket's pride, you see.",
"2": "I don't know or care if what I'm doing is right or wrong...\n$I just put my faith in Giovanni and do as I am told",
"3": "Your trip ends here. I'm going to take you down!"
},
"victory": {
"1": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.",
+ "1_female": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.",
"2": "I... I'm shattered...",
"3": "Aaaieeeee! This can't be happening! I fought hard, but I still lost…"
}
@@ -434,52 +455,57 @@
"3": "I'm going to give you a little taste of pain! Resign yourself to it!"
},
"victory": {
- "1": "Hehehe! You might have beaten me, but you don't stand a chance against the Boss!\n$If you get lost now, you won't have to face a sound whipping!",
+ "1": "Hehehe! You might have beaten me, but you don't stand a chance against the boss!\n$If you get lost now, you won't have to face a sound whipping!",
"2": "Hehehe... So, I lost, too...",
- "3": "Ahya! How could this be? For an Admin like me to lose to some random trainer..."
+ "3": "Ahya! How could this be? For an Admin like me to lose to some random trainer...",
+ "3_female": "Ahya! How could this be? For an Admin like me to lose to some random trainer..."
}
},
"courtney": {
"encounter": {
- "1": "The thing...The thing that you hold...That is what... That's what we of Team Magma seek...",
- "2": "... Well then...Deleting...",
- "3": "...Ha. ...Analyzing... ...Hah♪"
+ "1": "Don't. Get. In. My. Way.",
+ "2": "You... ...I want to...analyze. Ahahaha",
+ "3": "... Well then...Deleting..."
},
"victory": {
- "1": "... ...Change...the world.",
+ "1": "Hah hah... Uhn...hah hah...",
"2": "As anticipated. Unanticipated. You. Target lock...completed.\n$Commencing...experiment. You. Forever. Aha... ♪",
- "3": "...Again? That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪"
+ "3": "That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪"
}
},
"shelly": {
"encounter": {
"1": "Ahahahaha! You're going to meddle in Team Aqua's affairs?\n$You're either absolutely fearless, simply ignorant, or both!\n$You're so cute, you're disgusting! I'll put you down",
"2": "What's this? Who's this spoiled brat?",
- "3": "Cool your jets. Be patient. I'll crush you shortly."
+ "3": "Cool your jets. Be patient. I'll crush you shortly.",
+ "3_female": "Cool your jets. Be patient. I'll crush you shortly."
},
"victory": {
"1": "Ahahahaha! We got meddled with unexpectedly! We're out of options.\n$We'll have to pull out. But this isn't the last you'll see of Team Aqua!\n$We have other plans! Don't you forget it!",
"2": "Ahhh?! Did I go too easy on you?!",
- "3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie."
+ "3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie.",
+ "3_female": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie."
}
},
"matt": {
"encounter": {
- "1": "Hoohahaha! What, you got a screw loose or something? Look at you, little Makuhita person!",
- "2": "Oho! You! You're that funny kid!",
- "3": "What are you doing here? Did you follow us?"
+ "1": "All right then, until the boss has time for you, I'll be your opponent!",
+ "2": "Hooah! Full on! I'm burning up! Well! Welll! Wellllll! Let's battle it out until we've got nothing left!",
+ "3": "Hoo hah! I'm gonna smash you up!"
},
"victory": {
- "1": "All right then, until the Boss has time for you, I'll be your opponent!",
+ "1": "Muwuhahaha! That battle was fun even though I lost!",
"2": "I can feel it! I can feel it, all right! The strength coming offa you!\n$More! I still want more! But looks like we're outta time...",
- "3": "That was fun! I knew you'd show me a good time! I look forward to facing you again someday!"
+ "3": "Oho! That's a loss I can be proud of!",
+ "3_female": "Oho! That's a loss I can be proud of!"
}
},
"mars": {
"encounter": {
"1": "I'm Mars, one of Team Galactic's top Commanders.",
"2": "Team Galactic's vision for the future is unwavering. Opposition will be crushed without mercy!",
- "3": "Feeling nervous? You should be!"
+ "3": "Feeling nervous? You should be!",
+ "3_female": "Feeling nervous? You should be!"
},
"victory": {
"1": "This can't be happening! How did I lose?!",
@@ -514,36 +540,44 @@
"zinzolin": {
"encounter": {
"1": "You could become a threat to Team Plasma, so we will eliminate you here and now!",
- "2": "Oh, for crying out loud... I didn't expect to have to battle in this freezing cold!",
- "3": "You're an impressive Trainer to have made it this far. But it ends here."
+ "1_female": "You could become a threat to Team Plasma, so we will eliminate you here and now!",
+ "2": "You don't have the sense to know when to quit, it seems. It's an act of mercy on my part to bring an end to this now!",
+ "3": "You're an impressive Trainer to have made it this far. But it ends here.",
+ "3_female": "You're an impressive Trainer to have made it this far. But it ends here."
},
"victory": {
"1": "Ghetsis... I have failed you...",
- "2": "It's bitter cold. I'm shivering. I'm suffering. Yet, I still stand victorious.",
- "3": "Hmph. You're a smarter Trainer than I expected, but not smart enough."
+ "2": "It's bitter cold. I'm shivering. I'm suffering. Yet, we will stand victorious.",
+ "3": "Hmph. You're a smarter Trainer than I expected, but not smart enough.",
+ "3_female": "Hmph. You're a smarter Trainer than I expected, but not smart enough."
}
},
"rood": {
"encounter": {
"1": "You are a threat to Team Plasma. We cannot let you walk away from here and now!",
- "2": "Oh, this icy wind... I never thought I'd have to fight here!",
- "3": "You are a remarkable Trainer to have made it this far. But this is where it ends."
+ "1_female": "You are a threat to Team Plasma. We cannot let you walk away from here and now!",
+ "2": "It seems you don't know when to give up. I'll make sure no one interferes with our plans!",
+ "3": "You are a remarkable Trainer to have made it this far. But this is where it ends.",
+ "3_female": "You are a remarkable Trainer to have made it this far. But this is where it ends."
},
"victory": {
"1": "Ghetsis... I have failed my mission...",
- "2": "The cold is piercing. I'm shivering. I'm suffering. Yet, I have triumphed.",
+ "2": "The cold is piercing. I'm shivering. I'm suffering. Yet, we will stand triumphant.",
"3": "Hm. You are a talented Trainer, but unfortunately not talented enough."
}
},
"xerosic": {
"encounter": {
"1": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!",
+ "1_female": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!",
"2": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.",
+ "2_female": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.",
"3": "I've been waiting for you! I need to do a little research on you! Come, let us begin!"
},
"victory": {
"1": "Ah, you're quite strong. Oh yes—very strong, indeed.",
"2": "Ding-ding-ding! You did it! To the victor go the spoils!",
+ "2_female": "Ding-ding-ding! You did it! To the victor go the spoils!",
"3": "Wonderful! Amazing! You have tremendous skill and bravery!"
}
},
@@ -551,6 +585,7 @@
"encounter": {
"1": "I am Bryony, and it would be my pleasure to battle you. Show me what you've got.",
"2": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.",
+ "2_female": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.",
"3": "I've anticipated your arrival. It's time for a little test. Shall we begin?"
},
"victory": {
@@ -563,9 +598,11 @@
"encounter": {
"1": "Prepare for trouble!",
"2": "We're pulling a big job here! Get lost, kid!",
+ "2_female": "We're pulling a big job here! Get lost, kid!",
"3": "Hand over your Pokémon, or face the wrath of Team Rocket!",
"4": "You're about to experience the true terror of Team Rocket!",
- "5": "Hey, kid! Me am a Team Rocket member kind of guy!"
+ "5": "Hey, kid! Me am a Team Rocket member kind of guy!",
+ "5_female": "Hey, kid! Me am a Team Rocket member kind of guy!"
},
"victory": {
"1": "Team Rocket blasting off again!",
@@ -587,6 +624,7 @@
"1": "Huh? I lost?!",
"2": "I can't believe I lost! I even skipped lunch for this",
"3": "No way! You're just a kid!",
+ "3_female": "No way! You're just a kid!",
"4": "Urrrgh... I should've ducked into our hideout right away...",
"5": "You beat me... Do you think the boss will dock my pay for this?"
}
@@ -613,7 +651,8 @@
"2": "Witness the power of our technology and the future we envision!",
"3": "In the name of Team Galactic, I'll eliminate anyone who stands in our way!",
"4": "Get ready to lose!",
- "5": "Hope you're ready for a cosmic beatdown!"
+ "5": "Hope you're ready for a cosmic beatdown!",
+ "5_female": "Hope you're ready for a cosmic beatdown!"
},
"victory": {
"1": "Shut down...",
@@ -643,6 +682,7 @@
"encounter": {
"1": "Your Pokémon are no match for the elegance of Team Flare.",
"2": "Hope you brought your sunglasses, because things are about to get bright!",
+ "2_female": "Hope you brought your sunglasses, because things are about to get bright!",
"3": "Team Flare will cleanse the world of imperfection!",
"4": "Prepare to face the brilliance of Team Flare!",
"5": "Fashion is most important to us!"
@@ -655,6 +695,96 @@
"5": "You may have beaten me, but when I lose, I go out in style!"
}
},
+ "aether_grunt": {
+ "encounter": {
+ "1": "I'll fight you with all I have to wipe you out!",
+ "2": "I don't care if you're a kid or what. I'll send you flying if you threaten us!",
+ "2_female": "I don't care if you're a kid or what. I'll send you flying if you threaten us!",
+ "3": "I was told to turn away Trainers, whomever they might be!",
+ "4": "I'll show you the power of Aether Paradise!",
+ "5": "Now that you've learned of the darkness at the heart of Aether Paradise, we'll need you to conveniently disappear!"
+ },
+ "victory": {
+ "1": "Hmph! You seem to have a lot of skill.",
+ "2": "What does this mean? What does this mean!",
+ "3": "Hey! You're so strong that there's no way I can turn you away!",
+ "4": "Hmm... It seems as though I may have lost.",
+ "5": "Here's an impression for you: Aiyee!"
+ }
+ },
+ "faba": {
+ "encounter": {
+ "1": "I, Branch Chief Faba, shall show you the harshness of the real world!",
+ "2": "The man who is called Aether Paradise's last line of defense is to battle a mere child?",
+ "2_female": "The man who is called Aether Paradise's last line of defense is to battle a mere child?",
+ "3": "I, Faba, am the Aether Branch Chief. The only one in the world, I'm irreplaceable."
+ },
+ "victory": {
+ "1": "Aiyee!",
+ "2": "H-h-how can this be?! How could this child...",
+ "2_female": "H-h-how can this be?! How could this child...",
+ "3": "This is why... This is why I can't bring myself to like children."
+ }
+ },
+ "skull_grunt": {
+ "encounter": {
+ "1": "We're not bad-we're just hard!",
+ "2": "You want some? That's how we say hello! Nice knowing you, punks!",
+ "2_female": "You want some? That's how we say hello! Nice knowing you, punks!",
+ "3": "We're just a bunch of guys and gals with a great interest in other people's Pokémon!",
+ "4": "Why you trying to act hard when we're already hard as bones out here, homie?",
+ "4_female": "Why you trying to act hard when we're already hard as bones out here, homie?",
+ "5": "Team Skull represent! We can't pay the rent! Had a lot of fun, but our youth was misspent!",
+ "5_female": "Team Skull represent! We can't pay the rent! Had a lot of fun, but our youth was misspent!"
+ },
+ "victory": {
+ "1": "Huh? Is it over already?",
+ "2": "Time for us to break out, yo! Gotta tell y'all peace out, yo!",
+ "3": "We don't need your wack Pokémon anyway!",
+ "4": "Wha-?! This kid's way too strong-no bones about it!",
+ "5": "So, what? I'm lower than a Pokémon?! I already got self-esteem issues, man."
+ }
+ },
+ "plumeria": {
+ "encounter": {
+ "1": " ...Hmph. You don't look like anything special to me.",
+ "1_female": " ...Hmph. You don't look like anything special to me.",
+ "2": "It takes these dumb Grunts way too long to deal with you kids...",
+ "3": "Mess with anyone in Team Skull, and I'll show you how serious I can get."
+ },
+ "victory": {
+ "1": "Hmmph! You're pretty strong. I'll give you that.",
+ "1_female": "Hmmph! You're pretty strong. I'll give you that.",
+ "2": "Hmmph. Guess you are pretty tough. Now I understand why my Grunts waste so much time battling kids.",
+ "3": "Hmmph! I guess I just have to hold that loss."
+ }
+ },
+ "macro_grunt": {
+ "encounter": {
+ "1": "It looks like this is the end of the line for you!",
+ "2": "You are a trainer aren't you? I'm afraid that doesn't give you the right to interfere in our work.",
+ "2_female": "You are a trainer aren't you? I'm afraid that doesn't give you the right to interfere in our work.",
+ "3": "I'm from Macro Cosmos Insurance! Do you have a life insurance policy?"
+ },
+ "victory": {
+ "1": "I have little choice but to respectfully retreat.",
+ "2": "Having to give up my pocket money... Losing means I'm back in the red...",
+ "3": "Nobody can beat Macro Cosmos when it comes to our dedication to our work!"
+ }
+ },
+ "oleana": {
+ "encounter": {
+ "1": "I won't let anyone interfere with Mr. Rose's plan!",
+ "2": "So, you got through all of the special staff that I had ordered to stop you. I would expect nothing less.",
+ "3": "For the chairman! I won't lose!"
+ },
+ "victory": {
+ "1": "*sigh* I wasn't able to win... Oleana...you really are a hopeless woman.",
+ "2": "Arghhh! This is inexcusable... What was I thinking... Any trainer who's made it this far would be no pushover..",
+ "2_female": "Arghhh! This is inexcusable... What was I thinking... Any trainer who's made it this far would be no pushover..",
+ "3": "*sigh* I am one tired Oleana..."
+ }
+ },
"rocket_boss_giovanni_1": {
"encounter": {
"1": "So! I must say, I am impressed you got here!"
@@ -663,7 +793,8 @@
"1": "WHAT! This cannot be!"
},
"defeat": {
- "1": "Mark my words. Not being able to measure your own strength shows that you are still a child."
+ "1": "Mark my words. Not being able to measure your own strength shows that you are still a child.",
+ "1_female": "Mark my words. Not being able to measure your own strength shows that you are still a child."
}
},
"rocket_boss_giovanni_2": {
@@ -723,7 +854,8 @@
},
"galactic_boss_cyrus_1": {
"encounter": {
- "1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!"
+ "1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!",
+ "1_female": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!"
},
"victory": {
"1": "Interesting. And quite curious."
@@ -787,6 +919,72 @@
"1": "Fools with no vision will continue to befoul this beautiful world."
}
},
+ "aether_boss_lusamine_1": {
+ "encounter": {
+ "1": "You're going to startle my sweet beast! It looks like I'll need to silence you first."
+ },
+ "victory": {
+ "1": "How... how can you be so awful!"
+ },
+ "defeat": {
+ "1": "Hmph..."
+ }
+ },
+ "aether_boss_lusamine_2": {
+ "encounter": {
+ "1": "Why must you continue to pester me?! I am sick of you. Sick through and through!\n$Enough with this useless talk.. with Nihilego's power I will show you how wrong you were to come here!"
+ },
+ "victory": {
+ "1": "Aaauuuggghhhhhhhhh!!!"
+ },
+ "defeat": {
+ "1": "All that I want is my precious beast! I don't care about any of the rest of you!"
+ }
+ },
+ "skull_boss_guzma_1": {
+ "encounter": {
+ "1": "The hated boss who beats you down and beats you down and never lets up...\n$Yeah. Big bad Guzma is here!"
+ },
+ "victory": {
+ "1": "Tch. I'm gonna beat you down one of these days!"
+ },
+ "defeat": {
+ "1": "And you came all the way out here just for that, huh?"
+ }
+ },
+ "skull_boss_guzma_2": {
+ "encounter": {
+ "1": "Doesn't matter who I'm up against, I'm gonna beat them down!\n$That's what big bad Guzma is all about!"
+ },
+ "victory": {
+ "1": "Guzma!!! What is wrong with you?!"
+ },
+ "defeat": {
+ "1": "Y'all are stupid!"
+ }
+ },
+ "macro_boss_rose_1": {
+ "encounter": {
+ "1": "I must provide limitless energy to ensure everlasting prosperity for everyone...\n$It is my purpose, my duty, my destiny!"
+ },
+ "victory": {
+ "1": "You still don't understand, trainer...\n$We... No, I am going to change the course of history!"
+ },
+ "defeat": {
+ "1": "You still don't understand a thing!"
+ }
+ },
+ "macro_boss_rose_2": {
+ "encounter": {
+ "1": "I'm committed to solving the energy problem in the Galar region—and, of course, around the world.\n$My experience and accomplishments that made Macro Cosmos a success are proof my methods work.\n$I don't intend to change my mind, even if I lose."
+ },
+ "victory": {
+ "1": "I'd forgotten how great Pokémon battles are! It's been so long since I battled...\n$That sure was satisfying, I accept defeat for this battle."
+ },
+ "defeat": {
+ "1": "I suppose it must seem that I am doing something terrible. I don't expect you to understand.\n$But I must provide the Galar region with limitless energy to ensure everlasting prosperity."
+ }
+ },
"brock": {
"encounter": {
"1": "My expertise on Rock-type Pokémon will take you down! Come on!",
@@ -807,6 +1005,7 @@
"misty": {
"encounter": {
"1": "My policy is an all out offensive with Water-type Pokémon!",
+ "1_female": "My policy is an all out offensive with Water-type Pokémon!",
"2": "Hiya, I'll show you the strength of my aquatic Pokémon!",
"3": "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?"
},
@@ -824,12 +1023,14 @@
"lt_surge": {
"encounter": {
"1": "My Electric Pokémon saved me during the war! I'll show you how!",
+ "1_female": "My Electric Pokémon saved me during the war! I'll show you how!",
"2": "Ten-hut! I'll shock you into surrender!",
"3": "I'll zap you just like I do to all my enemies in battle!"
},
"victory": {
"1": "Whoa! Your team's the real deal, kid!",
"2": "Aaargh, you're strong! Even my electric tricks lost against you.",
+ "2_female": "Aaargh, you're strong! Even my electric tricks lost against you.",
"3": "That was an absolutely shocking loss!"
},
"defeat": {
@@ -854,6 +1055,7 @@
"defeat": {
"1": "I was afraid I would doze off…",
"2": "Oh my, it seems my Grass Pokémon overwhelmed you.",
+ "2_female": "Oh my, it seems my Grass Pokémon overwhelmed you.",
"3": "That battle was such a soothing experience.",
"4": "Oh… Is that all?"
}
@@ -913,7 +1115,8 @@
"encounter": {
"1": "I, the leader of Team Rocket, will make you feel a world of pain!",
"2": "My training here will be vital before I am to face my old associates again.",
- "3": "I do not think you are prepared for the level of failure you are about to experience!"
+ "3": "I do not think you are prepared for the level of failure you are about to experience!",
+ "3_female": "I do not think you are prepared for the level of failure you are about to experience!"
},
"victory": {
"1": "WHAT! Me, lose?! There is nothing I wish to say to you!",
@@ -946,6 +1149,7 @@
"brawly": {
"encounter": {
"1": "Oh man, a challenger!\nLet's see what you can do!",
+ "1_female": "Oh man, a challenger!\nLet's see what you can do!",
"2": "You seem like a big splash.\nLet's battle!",
"3": "Time to create a storm!\nLet's go!"
},
@@ -973,6 +1177,7 @@
},
"defeat": {
"1": "Recharge your batteries and challenge me again sometime!\nWahahahaha!",
+ "1_female": "Recharge your batteries and challenge me again sometime!\nWahahahaha!",
"2": "I hope you found our battle electrifying!\nWahahahaha!",
"3": "Aren't you shocked I won?\nWahahahaha!"
}
@@ -1019,6 +1224,7 @@
},
"victory": {
"1": "You're the first Trainer I've seen with more grace than I.\nExcellently played.",
+ "1_female": "You're the first Trainer I've seen with more grace than I.\nExcellently played.",
"2": "Oh, my Flying Pokémon have plummeted!\nVery well.",
"3": "Though I may have fallen, my Pokémon will continue to fly!"
},
@@ -1031,6 +1237,7 @@
"tate": {
"encounter": {
"1": "Hehehe…\nWere you surprised to see me without my sister?",
+ "1_female": "Hehehe…\nWere you surprised to see me without my sister?",
"2": "I can see what you're thinking…\nYou want to battle!",
"3": "How can you defeat someone…\nWho knows your every move?"
},
@@ -1048,6 +1255,7 @@
"liza": {
"encounter": {
"1": "Fufufu…\nWere you surprised to see me without my brother?",
+ "1_female": "Fufufu…\nWere you surprised to see me without my brother?",
"2": "I can determine what you desire…\nYou want to battle, don't you?",
"3": "How can you defeat someone…\nWho's one with their Pokémon?"
},
@@ -1119,8 +1327,10 @@
"nessa": {
"encounter": {
"1": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.",
+ "1_female": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.",
"2": "I'm not here to chat. I'm here to win!",
- "3": "This is a little gift from my Pokémon… I hope you can take it!"
+ "3": "This is a little gift from my Pokémon… I hope you can take it!",
+ "3_female": "This is a little gift from my Pokémon… I hope you can take it!"
},
"victory": {
"1": "You and your Pokémon are just too much…",
@@ -1141,6 +1351,7 @@
},
"victory": {
"1": "You… You're pretty good, huh?",
+ "1_female": "You… You're pretty good, huh?",
"2": "If you find Gordie around, be sure to give him a right trashing, would you?",
"3": "I think you took breaking the ice a little too literally…"
},
@@ -1154,10 +1365,12 @@
"encounter": {
"1": "You look strong! Shoots! Let's start!",
"2": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.",
+ "2_female": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.",
"3": "Oh ho, so I'm facing you! That's off the wall."
},
"victory": {
"1": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!",
+ "1_female": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!",
"2": "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!",
"3": "You're strong as a gnarly wave!"
},
@@ -1170,6 +1383,7 @@
"shauntal": {
"encounter": {
"1": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.",
+ "1_female": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.",
"2": "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?",
"3": "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?"
},
@@ -1187,6 +1401,7 @@
"marshal": {
"encounter": {
"1": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!",
+ "1_female": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!",
"2": "Victory, decisive victory, is my intention! Challenger, here I come!",
"3": "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!"
},
@@ -1205,7 +1420,8 @@
"encounter": {
"1": "You remind me of an old friend. That makes me excited about this Pokémon battle!",
"2": "Pokémon battles have no meaning if you don't think why you battle.\n$Or better said, it makes battling together with Pokémon meaningless.",
- "3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you."
+ "3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you.",
+ "3_female": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you."
},
"victory": {
"1": "Thank you! I saw what was missing in me.",
@@ -1221,55 +1437,73 @@
"chili": {
"encounter": {
"1": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!",
+ "1_female": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!",
"2": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!",
- "3": "I'm going to show you what me and my blazing Fire types can do!"
+ "2_female": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!",
+ "3": "I'm going to show you what me and my blazing Fire types can do!",
+ "3_female": "I'm going to show you what me and my blazing Fire types can do!"
},
"victory": {
"1": "You got me. I am… burned… out…",
+ "1_female": "You got me. I am… burned… out…",
"2": "Whoa ho! You're on fire!",
+ "2_female": "Whoa ho! You're on fire!",
"3": "Augh! You got me!"
},
"defeat": {
"1": "I'm on fire! Play with me, and you'll get burned!",
+ "1_female": "I'm on fire! Play with me, and you'll get burned!",
"2": "When you play with fire, you get burned!",
- "3": "I mean, c'mon, your opponent was me! You didn't have a chance!"
+ "3": "I mean, c'mon, your opponent was me! You didn't have a chance!",
+ "3_female": "I mean, c'mon, your opponent was me! You didn't have a chance!"
}
},
"cilan": {
"encounter": {
"1": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.",
+ "1_female": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.",
"2": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.",
- "3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon."
+ "2_female": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.",
+ "3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon.",
+ "3_female": "OK… So, um, I'm Cilan, I like Grass-type Pokémon."
},
"victory": {
"1": "Er… Is it over now?",
+ "1_female": "Er… Is it over now?",
"2": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…",
+ "2_female": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…",
"3": "…Huh. Looks like my timing was, um, off?"
},
"defeat": {
"1": "Huh? Did I win?",
+ "1_female": "Huh? Did I win?",
"2": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.",
- "3": "It…it was quite a thrilling experience…"
+ "2_female": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.",
+ "3": "It…it was quite a thrilling experience…",
+ "3_female": "It…it was quite a thrilling experience…"
}
},
"roark": {
"encounter": {
"1": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!",
+ "1_female": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!",
"2": "Here goes! These are my rocking Pokémon, my pride and joy!",
"3": "Rock-type Pokémon are simply the best!",
- "4": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!"
+ "4": "Every day, I toughened up my Pokémon by digging up Fossils nonstop.\n$Could I show you how tough I made them in a battle?",
+ "4_female": "Every day, I toughened up my Pokémon by digging up Fossils nonstop.\n$Could I show you how tough I made them in a battle?"
},
"victory": {
"1": "W-what? That can't be! My buffed-up Pokémon!",
"2": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.",
+ "2_female": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.",
"3": "With skill like yours, it's natural for you to win.",
- "4": "Wh-what?! It can't be! Even that wasn't enough?",
- "5": "I blew it."
+ "4": "Wh-what?! It can't be! Even that wasn't enough?"
},
"defeat": {
"1": "See? I'm proud of my rocking battle style!",
"2": "Thanks! The battle gave me confidence that I may be able to beat my dad!",
- "3": "I feel like I just smashed through a really stubborn boulder!"
+ "3": "See? These are my rocking Pokémon, my pride and joy!",
+ "4": "I knew I would win!"
}
},
"morty": {
@@ -1284,6 +1518,7 @@
"victory": {
"1": "I'm not good enough yet…",
"2": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…",
+ "2_female": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…",
"3": "How is this possible…",
"4": "I don't think our potentials are so different.\n$But you seem to have something more than that… So be it.",
"5": "Guess I need more training.",
@@ -1342,12 +1577,14 @@
"1": "Guess I should've expected that!"
},
"defeat": {
- "1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?"
+ "1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?",
+ "1_female": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?"
}
},
"ramos": {
"encounter": {
- "1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?"
+ "1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?",
+ "1_female": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?"
},
"victory": {
"1": "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout."
@@ -1377,7 +1614,8 @@
},
"victory": {
"1": "I must say, I'm warmed up to you! I might even admire you a little.",
- "2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. "
+ "2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. ",
+ "2_female": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. "
},
"defeat": {
"1": "I sensed your will to win, but I don't lose!",
@@ -1389,7 +1627,8 @@
"1": "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!"
},
"victory": {
- "1": "Amazing! You're very good, aren't you?"
+ "1": "Amazing! You're very good, aren't you?",
+ "1_female": "Amazing! You're very good, aren't you?"
},
"defeat": {
"1": "Yes! My Pokémon and I are perfectly good!"
@@ -1430,7 +1669,8 @@
},
"clay": {
"encounter": {
- "1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!"
+ "1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!",
+ "1_female": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!"
},
"victory": {
"1": "Man oh man… It feels good to go all out and still be defeated!"
@@ -1444,7 +1684,8 @@
"1": "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!"
},
"victory": {
- "1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!"
+ "1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!",
+ "1_female": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!"
},
"defeat": {
"1": "You come back to see me again now, ya hear?"
@@ -1510,7 +1751,8 @@
"1": "There's something about you… A difference in your demeanor. \n$I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. \n$And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!"
},
"victory": {
- "1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy."
+ "1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy.",
+ "1_female": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy."
},
"defeat": {
"1": "A grand illusion!"
@@ -1518,13 +1760,15 @@
},
"lorelei": {
"encounter": {
- "1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?"
+ "1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?",
+ "1_female": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?"
},
"victory": {
"1": "How dare you!"
},
"defeat": {
- "1": "There's nothing you can do once you're frozen."
+ "1": "There's nothing you can do once you're frozen.",
+ "1_female": "There's nothing you can do once you're frozen."
}
},
"will": {
@@ -1540,10 +1784,12 @@
},
"malva": {
"encounter": {
- "1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!"
+ "1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!",
+ "1_female": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!"
},
"victory": {
- "1": "What news… So a new challenger has defeated Malva!"
+ "1": "What news… So a new challenger has defeated Malva!",
+ "1_female": "What news… So a new challenger has defeated Malva!"
},
"defeat": {
"1": "I am delighted! Yes, delighted that I could squash you beneath my heel."
@@ -1565,7 +1811,8 @@
"1": "I gave the captain position to my cousin Sophocles, but I'm confident in my ability. \n$My strength is like that of a supernova!"
},
"victory": {
- "1": "I certainly found an interesting Trainer to face!"
+ "1": "I certainly found an interesting Trainer to face!",
+ "1_female": "I certainly found an interesting Trainer to face!"
},
"defeat": {
"1": "Ahaha. What an interesting battle."
@@ -1576,10 +1823,12 @@
"1": "I'd say I'll go easy on you, but… I'd be lying! Think fast!"
},
"victory": {
- "1": "Not bad, kiddo."
+ "1": "Not bad, kiddo.",
+ "1_female": "Not bad, kiddo."
},
"defeat": {
- "1": "Nahahaha! You really are something else, kiddo!"
+ "1": "Nahahaha! You really are something else, kiddo!",
+ "1_female": "Nahahaha! You really are something else, kiddo!"
}
},
"bruno": {
@@ -1598,7 +1847,8 @@
"1": "I'm Bugsy! I never lose when it comes to bug Pokémon!"
},
"victory": {
- "1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win."
+ "1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win.",
+ "1_female": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win."
},
"defeat": {
"1": "Thanks! Thanks to our battle, I was also able to make progress in my research!"
@@ -1628,10 +1878,12 @@
},
"lenora": {
"encounter": {
- "1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!"
+ "1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!",
+ "1_female": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!"
},
"victory": {
- "1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!"
+ "1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!",
+ "1_female": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!"
},
"defeat": {
"1": "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!"
@@ -1656,7 +1908,8 @@
"1": "Wild! Your reason's already more toxic than mine!"
},
"defeat": {
- "1": "Hey, c'mon! Get serious! You gotta put more out there!"
+ "1": "Hey, c'mon! Get serious! You gotta put more out there!",
+ "1_female": "Hey, c'mon! Get serious! You gotta put more out there!"
}
},
"olivia": {
@@ -1694,7 +1947,8 @@
},
"flint": {
"encounter": {
- "1": "Hope you're warmed up, cause here comes the Big Bang!"
+ "1": "Hope you're warmed up, cause here comes the Big Bang!",
+ "1_female": "Hope you're warmed up, cause here comes the Big Bang!"
},
"victory": {
"1": "Incredible! Your moves are so hot, they make mine look lukewarm!"
@@ -1716,7 +1970,8 @@
},
"caitlin": {
"encounter": {
- "1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!"
+ "1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!",
+ "1_female": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!"
},
"victory": {
"1": "My Pokémon and I learned so much! I offer you my thanks."
@@ -1738,13 +1993,16 @@
},
"wikstrom": {
"encounter": {
- "1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!"
+ "1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!",
+ "1_female": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!"
},
"victory": {
- "1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!"
+ "1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!",
+ "1_female": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!"
},
"defeat": {
- "1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!"
+ "1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!",
+ "1_female": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!"
}
},
"acerola": {
@@ -1776,11 +2034,14 @@
},
"victory": {
"1": "You got me. You are magnificent!",
- "2": "I never expected another trainer to beat me… I'm surprised."
+ "1_female": "You got me. You are magnificent!",
+ "2": "I never expected another trainer to beat me… I'm surprised.",
+ "2_female": "I never expected another trainer to beat me… I'm surprised."
},
"defeat": {
"1": "That was close. Want to try again?",
- "2": "It's not that you are weak. Don't let it bother you."
+ "2": "It's not that you are weak. Don't let it bother you.",
+ "2_female": "It's not that you are weak. Don't let it bother you."
}
},
"karen": {
@@ -1805,7 +2066,8 @@
"1": "Sure seems like you understand Pokémon real well. \n$This is gonna be a doozy of a battle! \n$I'll have to Dynamax my Pokémon if I want to win!"
},
"victory": {
- "1": "The power of Grass has wilted… What an incredible Challenger!"
+ "1": "The power of Grass has wilted… What an incredible Challenger!",
+ "1_female": "The power of Grass has wilted… What an incredible Challenger!"
},
"defeat": {
"1": "This'll really leave you in shock and awe."
@@ -1824,7 +2086,8 @@
},
"drasna": {
"encounter": {
- "1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!"
+ "1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!",
+ "1_female": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!"
},
"victory": {
"1": "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!"
@@ -1857,7 +2120,8 @@
},
"blue": {
"encounter": {
- "1": "You must be pretty good to get this far."
+ "1": "You must be pretty good to get this far.",
+ "1_female": "You must be pretty good to get this far."
},
"victory": {
"1": "I've only lost to him and now to you… Him? Hee, hee…"
@@ -1904,7 +2168,8 @@
"1": "I am still the Champion. I won't hold anything back."
},
"victory": {
- "1": "This is the emergence of a new Champion."
+ "1": "This is the emergence of a new Champion.",
+ "1_female": "This is the emergence of a new Champion."
},
"defeat": {
"1": "I successfully defended my Championship."
@@ -1992,7 +2257,8 @@
"1": "Hey! Don't you think Pokémon are, like, super cute?"
},
"victory": {
- "1": "Waaah! Waaah! You're so mean!"
+ "1": "Waaah! Waaah! You're so mean!",
+ "1_female": "Waaah! Waaah! You're so mean!"
},
"defeat": {
"1": "And that's that!"
@@ -2000,7 +2266,8 @@
},
"chuck": {
"encounter": {
- "1": "Hah! You want to challenge me? Are you brave or just ignorant?"
+ "1": "Hah! You want to challenge me? Are you brave or just ignorant?",
+ "1_female": "Hah! You want to challenge me? Are you brave or just ignorant?"
},
"victory": {
"1": "You're strong! Would you please make me your apprentice?"
@@ -2011,7 +2278,8 @@
},
"katy": {
"encounter": {
- "1": "Don't let your guard down unless you would like to find yourself knocked off your feet!"
+ "1": "Don't let your guard down unless you would like to find yourself knocked off your feet!",
+ "1_female": "Don't let your guard down unless you would like to find yourself knocked off your feet!"
},
"victory": {
"1": "All of my sweet little Pokémon dropped like flies!"
@@ -2044,7 +2312,8 @@
},
"maylene": {
"encounter": {
- "1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!"
+ "1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!",
+ "1_female": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!"
},
"victory": {
"1": "I admit defeat…"
@@ -2066,7 +2335,8 @@
},
"byron": {
"encounter": {
- "1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!"
+ "1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!",
+ "1_female": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!"
},
"victory": {
"1": "Hmm! My sturdy Pokémon--defeated!"
@@ -2088,7 +2358,8 @@
},
"volkner": {
"encounter": {
- "1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!"
+ "1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!",
+ "1_female": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!"
},
"victory": {
"1": "You've got me beat…\n$Your desire and the noble way your Pokémon battled for you… \n$I even felt thrilled during our match. That was a very good battle."
@@ -2190,7 +2461,8 @@
},
"valerie": {
"encounter": {
- "1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong."
+ "1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.",
+ "1_female": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong."
},
"victory": {
"1": "I hope that you will find things worth smiling about tomorrow…"
@@ -2237,7 +2509,8 @@
"1": "Let me have a look at how you and your partner Pokémon behave!"
},
"victory": {
- "1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon."
+ "1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon.",
+ "1_female": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon."
},
"defeat": {
"1": "Too bad for you, I guess."
@@ -2245,7 +2518,8 @@
},
"bede": {
"encounter": {
- "1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am."
+ "1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am.",
+ "1_female": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am."
},
"victory": {
"1": "I see… Well, that's fine. I wasn't really trying all that hard anyway."
@@ -2289,7 +2563,8 @@
},
"brassius": {
"encounter": {
- "1": "I assume you are ready? Let our collaborative work of art begin!"
+ "1": "I assume you are ready? Let our collaborative work of art begin!",
+ "1_female": "I assume you are ready? Let our collaborative work of art begin!"
},
"victory": {
"1": "Ahhh…vant-garde!"
@@ -2300,10 +2575,12 @@
},
"iono": {
"encounter": {
- "1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!"
+ "1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!",
+ "1_female": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!"
},
"victory": {
- "1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!"
+ "1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!",
+ "1_female": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!"
},
"defeat": {
"1": "Your eyeballs are MINE!"
@@ -2325,7 +2602,8 @@
"1": "Come on, baby! Rattle me down to the bone!"
},
"victory": {
- "1": "You're cool, my friend—you move my SOUL!"
+ "1": "You're cool, my friend—you move my SOUL!",
+ "1_female": "You're cool, my friend—you move my SOUL!"
},
"defeat": {
"1": "Later, baby!"
@@ -2359,7 +2637,9 @@
"nessa_elite": {
"encounter": {
"1": "The tides are turning in my favor. Ready to get swept away?",
- "2": "Let's make some waves with this battle! I hope you're prepared!"
+ "1_female": "The tides are turning in my favor. Ready to get swept away?",
+ "2": "Let's make some waves with this battle! I hope you're prepared!",
+ "2_female": "Let's make some waves with this battle! I hope you're prepared!"
},
"victory": {
"1": "You navigated those waters perfectly... Well done!",
@@ -2387,6 +2667,7 @@
"allister_elite": {
"encounter": {
"1": "Shadows fall... Are you ready to face your fears?",
+ "1_female": "Shadows fall... Are you ready to face your fears?",
"2": "Let's see if you can handle the darkness that I command."
},
"victory": {
@@ -2409,7 +2690,8 @@
},
"defeat": {
"1": "Another storm weathered, another victory claimed! Well fought!",
- "2": "You got caught in my storm! Better luck next time!"
+ "2": "You got caught in my storm! Better luck next time!",
+ "2_female": "You got caught in my storm! Better luck next time!"
}
},
"alder": {
@@ -2436,10 +2718,10 @@
},
"rival": {
"encounter": {
- "1": "@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye…$@c{smile_eclosed}So you're really pursuing your dream after all? I almost can't believe it.$@c{serious_smile_fists}Since we're here, how about a battle?After all, I want to make sure you're ready.$@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!"
+ "1": "@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye…$@c{smile_eclosed}So you're really pursuing your dream after all? I almost can't believe it.$@c{serious_smile_fists}Since we're here, how about a battle?\nAfter all, I want to make sure you're ready.$@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!"
},
"victory": {
- "1": "@c{shock}Wow… You cleaned me out.Are you actually a beginner?$@c{smile}Maybe it was a bit of luck but…Who knows you might just be able to go all the way.$By the way, the professor asked me to give you these items. They look pretty cool.$@c{serious_smile_fists}Good luck out there!"
+ "1": "@c{shock}Wow… You cleaned me out.\nAre you actually a beginner?$@c{smile}Maybe it was a bit of luck but…Who knows you might just be able to go all the way.$By the way, the professor asked me to give you these items. They look pretty cool.$@c{serious_smile_fists}Good luck out there!"
}
},
"rival_female": {
@@ -2542,4 +2824,4 @@
"1": "@c{smile_ehalf}I… I think I fulfilled my purpose…\n$@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe.\n$@c{smile_ehalf}…Thank you."
}
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/en/fight-ui-handler.json b/src/locales/en/fight-ui-handler.json
index 35b7f42772a..bd6bec878c8 100644
--- a/src/locales/en/fight-ui-handler.json
+++ b/src/locales/en/fight-ui-handler.json
@@ -2,6 +2,7 @@
"pp": "PP",
"power": "Power",
"accuracy": "Accuracy",
- "abilityFlyInText": " {{pokemonName}}'s {{passive}}{{abilityName}}",
- "passive": "Passive "
-}
\ No newline at end of file
+ "abilityFlyInText": " {{pokemonName}}’s\n{{passive}}{{abilityName}}",
+ "passive": "Passive ",
+ "teraHover": "{{type}} Terastallized"
+}
diff --git a/src/locales/en/menu-ui-handler.json b/src/locales/en/menu-ui-handler.json
index 8230a675b39..0536fa12c2e 100644
--- a/src/locales/en/menu-ui-handler.json
+++ b/src/locales/en/menu-ui-handler.json
@@ -14,8 +14,8 @@
"importSlotSelect": "Select a slot to import to.",
"exportSession": "Export Session",
"exportSlotSelect": "Select a slot to export from.",
- "importRunHistory":"Import Run History",
- "exportRunHistory":"Export Run History",
+ "importRunHistory": "Import Run History",
+ "exportRunHistory": "Export Run History",
"importData": "Import Data",
"exportData": "Export Data",
"consentPreferences": "Consent Preferences",
@@ -24,6 +24,7 @@
"linkGoogle": "Link Google",
"unlinkGoogle": "Unlink Google",
"cancel": "Cancel",
+ "donate": "Donate",
"losingProgressionWarning": "You will lose any progress since the beginning of the battle. Proceed?",
"noEggs": "You are not hatching\nany eggs at the moment!"
}
\ No newline at end of file
diff --git a/src/locales/en/menu.json b/src/locales/en/menu.json
index 97cfc0b019d..91888e9db31 100644
--- a/src/locales/en/menu.json
+++ b/src/locales/en/menu.json
@@ -51,5 +51,7 @@
"renamePokemon": "Rename Pokémon",
"rename": "Rename",
"nickname": "Nickname",
- "errorServerDown": "Oops! There was an issue contacting the server.\n\nYou may leave this window open,\nthe game will automatically reconnect."
+ "errorServerDown": "Oops! There was an issue contacting the server.\n\nYou may leave this window open,\nthe game will automatically reconnect.",
+ "noSaves": "You don't have any save files on record!",
+ "tooManySaves": "You have too many save files on record!"
}
\ No newline at end of file
diff --git a/src/locales/en/modifier-type.json b/src/locales/en/modifier-type.json
index ed1ef900878..babad57b81b 100644
--- a/src/locales/en/modifier-type.json
+++ b/src/locales/en/modifier-type.json
@@ -47,10 +47,14 @@
"description": "Changes a Pokémon's nature to {{natureName}} and permanently unlocks the nature for the starter."
},
"DoubleBattleChanceBoosterModifierType": {
- "description": "Doubles the chance of an encounter being a double battle for {{battleCount}} battles."
+ "description": "Quadruples the chance of an encounter being a double battle for up to {{battleCount}} battles."
},
- "TempBattleStatBoosterModifierType": {
- "description": "Increases the {{tempBattleStatName}} of all party members by 1 stage for 5 battles."
+ "TempStatStageBoosterModifierType": {
+ "description": "Increases the {{stat}} of all party members by {{amount}} for up to 5 battles.",
+ "extra": {
+ "stage": "1 stage",
+ "percentage": "30%"
+ }
},
"AttackTypeBoosterModifierType": {
"description": "Increases the power of a Pokémon's {{moveType}}-type moves by 20%."
@@ -61,8 +65,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "Increases all party members' level by {{levels}}."
},
- "PokemonBaseStatBoosterModifierType": {
- "description": "Increases the holder's base {{statName}} by 10%. The higher your IVs, the higher the stack limit."
+ "BaseStatBoosterModifierType": {
+ "description": "Increases the holder's base {{stat}} by 10%. The higher your IVs, the higher the stack limit."
},
"AllPokemonFullHpRestoreModifierType": {
"description": "Restores 100% HP for all Pokémon."
@@ -183,6 +187,7 @@
"SOOTHE_BELL": { "name": "Soothe Bell" },
"SCOPE_LENS": { "name": "Scope Lens", "description": "It's a lens for scoping out weak points. It boosts the holder's critical-hit ratio."},
+ "DIRE_HIT": { "name": "Dire Hit", "extra": { "raises": "Critical Hit Ratio" } },
"LEEK": { "name": "Leek", "description": "This very long and stiff stalk of leek boosts the critical-hit ratio of Farfetch'd's moves."},
"EVIOLITE": { "name": "Eviolite", "description": "This mysterious evolutionary lump boosts the Defense and Sp. Def stats when held by a Pokémon that can still evolve." },
@@ -250,28 +255,14 @@
"METAL_POWDER": { "name": "Metal Powder", "description": "Extremely fine yet hard, this odd powder boosts Ditto's Defense stat." },
"QUICK_POWDER": { "name": "Quick Powder", "description": "Extremely fine yet hard, this odd powder boosts Ditto's Speed stat." }
},
- "TempBattleStatBoosterItem": {
+ "TempStatStageBoosterItem": {
"x_attack": "X Attack",
"x_defense": "X Defense",
"x_sp_atk": "X Sp. Atk",
"x_sp_def": "X Sp. Def",
"x_speed": "X Speed",
- "x_accuracy": "X Accuracy",
- "dire_hit": "Dire Hit"
+ "x_accuracy": "X Accuracy"
},
-
- "TempBattleStatBoosterStatName": {
- "ATK": "Attack",
- "DEF": "Defense",
- "SPATK": "Sp. Atk",
- "SPDEF": "Sp. Def",
- "SPD": "Speed",
- "ACC": "Accuracy",
- "CRIT": "Critical Hit Ratio",
- "EVA": "Evasiveness",
- "DEFAULT": "???"
- },
-
"AttackTypeBoosterItem": {
"silk_scarf": "Silk Scarf",
"black_belt": "Black Belt",
@@ -450,6 +441,6 @@
"DRAGON_MEMORY": "Dragon Memory",
"DARK_MEMORY": "Dark Memory",
"FAIRY_MEMORY": "Fairy Memory",
- "BLANK_MEMORY": "Blank Memory"
+ "NORMAL_MEMORY": "Normal Memory"
}
}
diff --git a/src/locales/en/modifier.json b/src/locales/en/modifier.json
index 473be0e8bfa..47944c8adb7 100644
--- a/src/locales/en/modifier.json
+++ b/src/locales/en/modifier.json
@@ -3,7 +3,7 @@
"turnHealApply": "{{pokemonNameWithAffix}} restored a little HP using\nits {{typeName}}!",
"hitHealApply": "{{pokemonNameWithAffix}} restored a little HP using\nits {{typeName}}!",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}} was revived\nby its {{typeName}}!",
- "pokemonResetNegativeStatStageApply": "{{pokemonNameWithAffix}}'s lowered stats were restored\nby its {{typeName}}!",
+ "resetNegativeStatStageApply": "{{pokemonNameWithAffix}}'s lowered stats were restored\nby its {{typeName}}!",
"moneyInterestApply": "You received interest of ₽{{moneyAmount}}\nfrom the {{typeName}}!",
"turnHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} was absorbed\nby {{pokemonName}}'s {{typeName}}!",
"contactHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} was snatched\nby {{pokemonName}}'s {{typeName}}!",
diff --git a/src/locales/en/move-trigger.json b/src/locales/en/move-trigger.json
index baddbaa34bf..375ea354d33 100644
--- a/src/locales/en/move-trigger.json
+++ b/src/locales/en/move-trigger.json
@@ -3,6 +3,11 @@
"cutHpPowerUpMove": "{{pokemonName}} cut its own HP to power up its move!",
"absorbedElectricity": "{{pokemonName}} absorbed electricity!",
"switchedStatChanges": "{{pokemonName}} switched stat changes with the target!",
+ "switchedTwoStatChanges": "{{pokemonName}} switched all changes to its {{firstStat}}\nand {{secondStat}} with its target!",
+ "switchedStat": "{{pokemonName}} switched {{stat}} with its target!",
+ "sharedGuard": "{{pokemonName}} shared its guard with the target!",
+ "sharedPower": "{{pokemonName}} shared its power with the target!",
+ "shiftedStats": "{{pokemonName}} switched its {{statToSwitch}} and {{statToSwitchWith}}!",
"goingAllOutForAttack": "{{pokemonName}} is going all out for this attack!",
"regainedHealth": "{{pokemonName}} regained\nhealth!",
"keptGoingAndCrashed": "{{pokemonName}} kept going\nand crashed!",
@@ -61,5 +66,7 @@
"suppressAbilities": "{{pokemonName}}'s ability\nwas suppressed!",
"revivalBlessing": "{{pokemonName}} was revived!",
"swapArenaTags": "{{pokemonName}} swapped the battle effects affecting each side of the field!",
- "exposedMove": "{{pokemonName}} identified\n{{targetPokemonName}}!"
+ "exposedMove": "{{pokemonName}} identified\n{{targetPokemonName}}!",
+ "safeguard": "{{targetName}} is protected by Safeguard!",
+ "afterYou": "{{pokemonName}} took the kind offer!"
}
diff --git a/src/locales/en/pokemon-info.json b/src/locales/en/pokemon-info.json
index 87d2f7ad17b..b79daaed621 100644
--- a/src/locales/en/pokemon-info.json
+++ b/src/locales/en/pokemon-info.json
@@ -1,7 +1,7 @@
{
"Stat": {
"HP": "Max. HP",
- "HPshortened": "MaxHP",
+ "HPshortened": "HP",
"ATK": "Attack",
"ATKshortened": "Atk",
"DEF": "Defense",
@@ -13,8 +13,7 @@
"SPD": "Speed",
"SPDshortened": "Spd",
"ACC": "Accuracy",
- "EVA": "Evasiveness",
- "HPStat": "HP"
+ "EVA": "Evasiveness"
},
"Type": {
"UNKNOWN": "Unknown",
@@ -38,4 +37,4 @@
"FAIRY": "Fairy",
"STELLAR": "Stellar"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/en/pokemon-summary.json b/src/locales/en/pokemon-summary.json
index 8d266999084..80e0cdab010 100644
--- a/src/locales/en/pokemon-summary.json
+++ b/src/locales/en/pokemon-summary.json
@@ -13,5 +13,32 @@
"metFragment": {
"normal": "met at Lv{{level}},\n{{biome}}.",
"apparently": "apparently met at Lv{{level}},\n{{biome}}."
+ },
+ "natureFragment": {
+ "Hardy": "{{nature}}",
+ "Lonely": "{{nature}}",
+ "Brave": "{{nature}}",
+ "Adamant": "{{nature}}",
+ "Naughty": "{{nature}}",
+ "Bold": "{{nature}}",
+ "Docile": "{{nature}}",
+ "Relaxed": "{{nature}}",
+ "Impish": "{{nature}}",
+ "Lax": "{{nature}}",
+ "Timid": "{{nature}}",
+ "Hasty": "{{nature}}",
+ "Serious": "{{nature}}",
+ "Jolly": "{{nature}}",
+ "Naive": "{{nature}}",
+ "Modest": "{{nature}}",
+ "Mild": "{{nature}}",
+ "Quiet": "{{nature}}",
+ "Bashful": "{{nature}}",
+ "Rash": "{{nature}}",
+ "Calm": "{{nature}}",
+ "Gentle": "{{nature}}",
+ "Sassy": "{{nature}}",
+ "Careful": "{{nature}}",
+ "Quirky": "{{nature}}"
}
}
\ No newline at end of file
diff --git a/src/locales/en/run-history.json b/src/locales/en/run-history.json
index 0099a4a3ff4..53596bdf629 100644
--- a/src/locales/en/run-history.json
+++ b/src/locales/en/run-history.json
@@ -1,15 +1,15 @@
{
"victory": "Victory!",
- "defeatedWildM": "Defeated by ",
- "defeatedTrainerM": "Defeated by ",
- "defeatedTrainerDoubleM": "Defeated by Duo",
- "defeatedRivalM": "Defeated by Rival",
- "defeatedM": "Defeated",
- "defeatedWildF": "Defeated by ",
- "defeatedTrainerF": "Defeated by ",
- "defeatedTrainerDoubleF": "Defeated by Duo",
- "defeatedRivalF": "Defeated by Rival",
- "defeatedF": "Defeated",
+ "defeatedWild": "Defeated by ",
+ "defeatedTrainer": "Defeated by ",
+ "defeatedTrainerDouble": "Defeated by Duo",
+ "defeatedRival": "Defeated by Rival",
+ "defeated": "Defeated",
+ "defeatedWild_female": "Defeated by ",
+ "defeatedTrainer_female": "Defeated by ",
+ "defeatedTrainerDouble_female": "Defeated by Duo",
+ "defeatedRival_female": "Defeated by Rival",
+ "defeated_female": "Defeated",
"luck": "Luck",
"score": "Score",
"mode": "Mode",
@@ -30,8 +30,8 @@
"money": "Money",
"runLength": "Run Length",
"viewHeldItems": "Held Items",
- "hallofFameTextM": "Welcome to the Hall of Fame!",
- "hallofFameTextF": "Welcome to the Hall of Fame!",
+ "hallofFameText": "Welcome to the Hall of Fame!",
+ "hallofFameText_female": "Welcome to the Hall of Fame!",
"viewHallOfFame": "View Hall of Fame!",
"viewEndingSplash": "View ending art!"
}
diff --git a/src/locales/en/settings.json b/src/locales/en/settings.json
index 947dfe98bb4..ee8a43d7510 100644
--- a/src/locales/en/settings.json
+++ b/src/locales/en/settings.json
@@ -11,6 +11,10 @@
"expGainsSpeed": "EXP Gains Speed",
"expPartyDisplay": "Show EXP Party",
"skipSeenDialogues": "Skip Seen Dialogues",
+ "eggSkip": "Egg Skip",
+ "never": "Never",
+ "always": "Always",
+ "ask": "Ask",
"battleStyle": "Battle Style",
"enableRetries": "Enable Retries",
"hideIvs": "Hide IV scanner",
@@ -63,6 +67,7 @@
"bgmVolume": "BGM Volume",
"fieldVolume": "Field Volume",
"seVolume": "SE Volume",
+ "uiVolume": "UI Volume",
"musicPreference": "Music Preference",
"mixed": "Mixed",
"gamepadPleasePlug": "Please Plug in a Gamepad or Press a Button",
@@ -99,7 +104,7 @@
"moveTouchControls": "Move Touch Controls",
"shopOverlayOpacity": "Shop Overlay Opacity",
"shopCursorTarget": "Shop Cursor Target",
- "items": "Items",
+ "rewards": "Rewards",
"reroll": "Reroll",
"shop": "Shop",
"checkTeam": "Check Team"
diff --git a/src/locales/en/trainer-classes.json b/src/locales/en/trainer-classes.json
index 1b827281a6a..9e30915dee6 100644
--- a/src/locales/en/trainer-classes.json
+++ b/src/locales/en/trainer-classes.json
@@ -117,5 +117,14 @@
"plasma_grunts": "Plasma Grunts",
"flare_grunt": "Flare Grunt",
"flare_grunt_female": "Flare Grunt",
- "flare_grunts": "Flare Grunts"
-}
\ No newline at end of file
+ "flare_grunts": "Flare Grunts",
+ "aether_grunt": "Aether Foundation Employee",
+ "aether_grunt_female": "Aether Foundation Employee",
+ "aether_grunts": "Aether Foundation Employees",
+ "skull_grunt": "Team Skull Grunt",
+ "skull_grunt_female": "Team Skull Grunt",
+ "skull_grunts": "Team Skull Grunts",
+ "macro_grunt": "Macro Cosmos Trainer",
+ "macro_grunt_female": "Macro Cosmos Trainer",
+ "macro_grunts": "Macro Cosmos Trainers"
+}
diff --git a/src/locales/en/trainer-names.json b/src/locales/en/trainer-names.json
index 1d4cddf3411..50a2ce18f34 100644
--- a/src/locales/en/trainer-names.json
+++ b/src/locales/en/trainer-names.json
@@ -138,11 +138,19 @@
"rood": "Rood",
"xerosic": "Xerosic",
"bryony": "Bryony",
+ "faba": "Faba",
+ "plumeria": "Plumeria",
+ "oleana": "Oleana",
+
"maxie": "Maxie",
"archie": "Archie",
"cyrus": "Cyrus",
"ghetsis": "Ghetsis",
"lysandre": "Lysandre",
+ "lusamine": "Lusamine",
+ "guzma": "Guzma",
+ "rose": "Rose",
+
"blue_red_double": "Blue & Red",
"red_blue_double": "Red & Blue",
"tate_liza_double": "Tate & Liza",
@@ -153,4 +161,4 @@
"iris_alder_double": "Iris & Alder",
"marnie_piers_double": "Marnie & Piers",
"piers_marnie_double": "Piers & Marnie"
-}
\ No newline at end of file
+}
diff --git a/src/locales/en/trainer-titles.json b/src/locales/en/trainer-titles.json
index 888b3780b8d..b9c919022be 100644
--- a/src/locales/en/trainer-titles.json
+++ b/src/locales/en/trainer-titles.json
@@ -16,6 +16,10 @@
"galactic_boss": "Team Galactic Boss",
"plasma_boss": "Team Plasma Boss",
"flare_boss": "Team Flare Boss",
+ "aether_boss": "Aether President",
+ "skull_boss": "Team Skull Boss",
+ "macro_boss": "Macro Cosmos President",
+
"rocket_admin": "Team Rocket Admin",
"rocket_admin_female": "Team Rocket Admin",
"magma_admin": "Team Magma Admin",
@@ -27,5 +31,8 @@
"plasma_sage": "Team Plasma Sage",
"plasma_admin": "Team Plasma Admin",
"flare_admin": "Team Flare Admin",
- "flare_admin_female": "Team Flare Admin"
-}
\ No newline at end of file
+ "flare_admin_female": "Team Flare Admin",
+ "aether_admin": "Aether Foundation Admin",
+ "skull_admin": "Team Skull Admin",
+ "macro_admin": "Macro Cosmos"
+}
diff --git a/src/locales/es/ability-trigger.json b/src/locales/es/ability-trigger.json
index f49b0a784db..4380c84b8e9 100644
--- a/src/locales/es/ability-trigger.json
+++ b/src/locales/es/ability-trigger.json
@@ -1,11 +1,64 @@
{
"blockRecoilDamage": "¡{{abilityName}} de {{pokemonName}}\nlo protegió del daño de retroceso!",
"badDreams": "¡{{pokemonName}} está atormentado!",
+ "costar": "¡{{pokemonName}} copió los cambios de características de {{allyName}}!",
"iceFaceAvoidedDamage": "¡{{pokemonNameWithAffix}} evitó\ndaño con {{abilityName}}!",
+ "perishBody": "¡{{abilityName}} de {{pokemonName}} debilitará a ambos Pokémon en 3 turnos!",
+ "poisonHeal": "¡{{pokemonNameWithAffix}} restauró algunos de sus PS gracias a {{abilityName}}!",
"trace": "¡{{pokemonName}} ha copiado la habilidad {{abilityName}} \nde {{targetName}}!",
"windPowerCharged": "¡{{pokemonName}} se ha cargado de electricidad gracias a {{moveName}}!",
"quickDraw": "¡{{pokemonName}} ataca primero gracias a la habilidad Mano Rápida!",
"disguiseAvoidedDamage": "¡El disfraz de {{pokemonNameWithAffix}} se ha roto!",
- "preventBerryUse": "{{pokemonNameWithAffix}} está muy nervioso y no puede comer bayas!",
- "weatherEffectDisappeared": "El tiempo atmosférico ya no ejerce ninguna influencia."
-}
\ No newline at end of file
+ "blockItemTheft": "¡{{pokemonNameWithAffix}} evitó el robo gracias a {{abilityName}}!",
+ "typeImmunityHeal": "¡{{pokemonNameWithAffix}} restauró algunos de sus PS gracias a {{abilityName}}!",
+ "nonSuperEffectiveImmunity": "¡{{pokemonNameWithAffix}} evitó el daño gracias a {{abilityName}}!",
+ "fullHpResistType": "¡{{pokemonNameWithAffix}} ha hecho brillar su caparazón\ny ha alterado su compatibilidad entre tipos!",
+ "moveImmunity": "¡No afecta a {{pokemonNameWithAffix}}!",
+ "reverseDrain": "¡{{pokemonNameWithAffix}} absorbió lodo líquido!",
+ "postDefendTypeChange": "¡{{abilityName}} de {{pokemonNameWithAffix}} cambió a tipo {{typeName}}!",
+ "postDefendContactDamage": "¡{{abilityName}} de {{pokemonNameWithAffix}} ha herido a su atacante!",
+ "postDefendAbilitySwap": "¡{{pokemonNameWithAffix}} intercambió su habilidad con su objetivo!",
+ "postDefendAbilityGive": "¡{{pokemonNameWithAffix}} cambió la habilidad del objetivo por {{abilityName}}!",
+ "postDefendMoveDisable": "¡{{moveName}} de {{pokemonNameWithAffix}} ha sido anulado!",
+ "pokemonTypeChange": "¡{{pokemonNameWithAffix}} ha cambiado a tipo {{moveType}}!",
+ "postAttackStealHeldItem": "¡{{pokemonNameWithAffix}} robó {{stolenItemType}} de {{defenderName}}!",
+ "postDefendStealHeldItem": "¡{{pokemonNameWithAffix}} robó {{stolenItemType}} de {{attackerName}}!",
+ "copyFaintedAllyAbility": "¡{{abilityName}} de {{pokemonNameWithAffix}} fue copiada!",
+ "intimidateImmunity": "¡{{abilityName}} de {{pokemonNameWithAffix}} evita que sea intimidado!",
+ "postSummonAllyHeal": "¡{{pokemonNameWithAffix}} se ha bebido el té que ha preparado {{pokemonName}}!",
+ "postSummonClearAllyStats": "¡Los cambios de características de {{pokemonNameWithAffix}} fueron eliminados!",
+ "postSummonTransform": "¡{{pokemonNameWithAffix}} se transformó en {{targetName}}!",
+ "protectStat": "¡{{abilityName}} de {{pokemonNameWithAffix}} evita que baje su {{statName}}!",
+ "statusEffectImmunityWithName": "¡{{abilityName}} de {{pokemonNameWithAffix}} evita {{statusEffectName}}!",
+ "statusEffectImmunity": "¡{{abilityName}} de {{pokemonNameWithAffix}} evita los problemas de estado!",
+ "battlerTagImmunity": "¡{{abilityName}} de {{pokemonNameWithAffix}} previene {{battlerTagName}}!",
+ "forewarn": "¡{{pokemonNameWithAffix}} ha detectado el movimiento {{moveName}}!",
+ "frisk": "¡{{pokemonNameWithAffix}} ha cacheado {{opponentAbilityName}} de {{opponentName}}!",
+ "postWeatherLapseHeal": "¡{{pokemonNameWithAffix}} restauró algunos de sus PS gracias a {{abilityName}}!",
+ "postWeatherLapseDamage": "¡{{pokemonNameWithAffix}} se hizo daño por su {{abilityName}}!",
+ "postTurnLootCreateEatenBerry": "¡{{pokemonNameWithAffix}} recogió una {{berryName}}!",
+ "postTurnHeal": "¡{{pokemonNameWithAffix}} restauró algunos de sus PS gracias a {{abilityName}}!",
+ "fetchBall": "¡{{pokemonNameWithAffix}} encontró {{pokeballName}}!",
+ "healFromBerryUse": "¡{{pokemonNameWithAffix}} se curó gracias a {{abilityName}}!",
+ "arenaTrap": "¡{{pokemonNameWithAffix}} impide el cambio con {{abilityName}}!",
+ "postBattleLoot": "¡{{pokemonNameWithAffix}} recogió {{itemName}}!",
+ "postFaintContactDamage": "¡{{abilityName}} de {{pokemonNameWithAffix}} hizo daño a su atacante!",
+ "postFaintHpDamage": "¡{{abilityName}} de {{pokemonNameWithAffix}} hizo daño a su atacante!",
+ "postSummonPressure": "¡{{pokemonNameWithAffix}} ejerce Presión!",
+ "weatherEffectDisappeared": "El tiempo atmosférico ya no ejerce ninguna influencia.",
+ "postSummonMoldBreaker": "¡{{pokemonNameWithAffix}} rompió el molde!",
+ "postSummonAnticipation": "¡{{pokemonNameWithAffix}} se anticipó!",
+ "postSummonTurboblaze": "¡{{pokemonNameWithAffix}} irradia un aura llameante!",
+ "postSummonTeravolt": "¡{{pokemonNameWithAffix}} irradia un aura chisporroteante!",
+ "postSummonDarkAura": "¡{{pokemonNameWithAffix}} irradia un aura oscura!",
+ "postSummonFairyAura": "¡{{pokemonNameWithAffix}} irradia un aura feérica!",
+ "postSummonAuraBreak": "¡{{pokemonNameWithAffix}} ha invertido todas las auras!",
+ "postSummonNeutralizingGas": "¡El Gas Reactivo de {{pokemonNameWithAffix}} se propaga por toda la zona!",
+ "postSummonAsOneGlastrier": "¡{{pokemonNameWithAffix}} tiene dos Habilidades!",
+ "postSummonAsOneSpectrier": "¡{{pokemonNameWithAffix}} tiene dos Habilidades!",
+ "postSummonVesselOfRuin": "¡{{pokemonNameWithAffix}} ha mermado {{statName}} de los demás Pokémon con Caldero Debacle!",
+ "postSummonSwordOfRuin": "¡{{pokemonNameWithAffix}} ha mermado {{statName}} de los demás Pokémon con Espada Debacle!",
+ "postSummonTabletsOfRuin": "¡{{pokemonNameWithAffix}} ha mermado {{statName}} de los demás Pokémon con Tablilla Debacle!",
+ "postSummonBeadsOfRuin": "¡{{pokemonNameWithAffix}} ha mermado {{statName}} de los demás Pokémon con Abalorio Debacle!",
+ "preventBerryUse": "{{pokemonNameWithAffix}} está muy nervioso y no puede comer bayas!"
+}
diff --git a/src/locales/es/ability.json b/src/locales/es/ability.json
index 807cc755c94..598694f441e 100644
--- a/src/locales/es/ability.json
+++ b/src/locales/es/ability.json
@@ -1,1242 +1,1242 @@
{
"stench": {
- "name": "Hedor",
+ "name": "Hedor",
"description": "Puede amedrentar a un Pokémon al atacarlo debido al mal olor que emana."
},
"drizzle": {
- "name": "Llovizna",
+ "name": "Llovizna",
"description": "Hace que llueva al entrar en combate."
},
"speedBoost": {
- "name": "Impulso",
+ "name": "Impulso",
"description": "Aumenta su Velocidad en cada turno."
},
"battleArmor": {
- "name": "Armadura Batalla",
+ "name": "Armadura Batalla",
"description": "La robusta coraza que lo protege bloquea los golpes críticos."
},
"sturdy": {
- "name": "Robustez",
+ "name": "Robustez",
"description": "El Pokémon no puede debilitarse de un solo golpe cuando tiene los PS al máximo. También evita los movimientos fulminantes."
},
"damp": {
- "name": "Humedad",
+ "name": "Humedad",
"description": "Aumenta la humedad del entorno y evita que se puedan utilizar movimientos explosivos, tales como Autodestrucción."
},
"limber": {
- "name": "Flexibilidad",
+ "name": "Flexibilidad",
"description": "Evita ser paralizado gracias a la flexibilidad de su cuerpo."
},
"sandVeil": {
- "name": "Velo Arena",
+ "name": "Velo Arena",
"description": "Aumenta su Evasión durante las tormentas de arena."
},
"static": {
- "name": "Elec. Estática",
+ "name": "Elec. Estática",
"description": "La electricidad estática que lo envuelve puede paralizar al Pokémon que lo ataque con un movimiento de contacto."
},
"voltAbsorb": {
- "name": "Absorbe Elec",
+ "name": "Absorbe Elec",
"description": "Si lo alcanza un movimiento de tipo Eléctrico, recupera PS en vez de sufrir daño."
},
"waterAbsorb": {
- "name": "Absorbe Agua",
+ "name": "Absorbe Agua",
"description": "Si lo alcanza un movimiento de tipo Agua, recupera PS en vez de sufrir daño."
},
"oblivious": {
- "name": "Despiste",
+ "name": "Despiste",
"description": "Su indiferencia evita que sea provocado, caiga presa del enamoramiento o sufra los efectos de Intimidación."
},
"cloudNine": {
- "name": "Aclimatación",
+ "name": "Aclimatación",
"description": "Anula todos los efectos del tiempo atmosférico."
},
"compoundEyes": {
- "name": "Ojo Compuesto",
+ "name": "Ojo Compuesto",
"description": "Aumenta la precisión de sus movimientos."
},
"insomnia": {
- "name": "Insomnio",
+ "name": "Insomnio",
"description": "Su resistencia al sueño le impide quedarse dormido."
},
"colorChange": {
- "name": "Cambio Color",
+ "name": "Cambio Color",
"description": "Adopta el tipo del último movimiento del que es blanco."
},
"immunity": {
- "name": "Inmunidad",
+ "name": "Inmunidad",
"description": "Su sistema inmunitario evita el envenenamiento."
},
"flashFire": {
- "name": "Absorbe Fuego",
+ "name": "Absorbe Fuego",
"description": "Si lo alcanza algún movimiento de tipo Fuego, potencia sus propios movimientos de dicho tipo."
},
"shieldDust": {
- "name": "Polvo Escudo",
+ "name": "Polvo Escudo",
"description": "El polvo de escamas que lo envuelve lo protege de los efectos secundarios de los ataques recibidos."
},
"ownTempo": {
- "name": "Ritmo Propio",
+ "name": "Ritmo Propio",
"description": "Como le gusta hacer las cosas a su manera, no le afecta la confusión ni sufre los efectos de Intimidación."
},
"suctionCups": {
- "name": "Ventosas",
+ "name": "Ventosas",
"description": "Sus ventosas se aferran al suelo, con lo cual anula movimientos y objetos que fuercen el cambio de Pokémon."
},
"intimidate": {
- "name": "Intimidación",
+ "name": "Intimidación",
"description": "Al entrar en combate, amilana al rival de tal manera que reduce su Ataque."
},
"shadowTag": {
- "name": "Sombra Trampa",
+ "name": "Sombra Trampa",
"description": "Pisa la sombra del rival para impedir que huya o lo cambien por otro."
},
"roughSkin": {
- "name": "Piel Tosca",
+ "name": "Piel Tosca",
"description": "Hiere con su piel áspera al Pokémon que lo ataque con un movimiento de contacto."
},
"wonderGuard": {
- "name": "Superguarda",
+ "name": "Superguarda",
"description": "Gracias a un poder misterioso, solo le hacen daño los movimientos supereficaces."
},
"levitate": {
- "name": "Levitación",
+ "name": "Levitación",
"description": "Su capacidad de flotar sobre el suelo le proporciona inmunidad frente a los movimientos de tipo Tierra."
},
"effectSpore": {
- "name": "Efecto Espora",
+ "name": "Efecto Espora",
"description": "Puede dormir, envenenar o paralizar al Pokémon que lo ataque con un movimiento de contacto."
},
"synchronize": {
- "name": "Sincronía",
+ "name": "Sincronía",
"description": "Contagia el envenenamiento, las quemaduras o la parálisis al Pokémon que le cause ese estado."
},
"clearBody": {
- "name": "Cuerpo Puro",
+ "name": "Cuerpo Puro",
"description": "Evita que se reduzcan sus características a causa de movimientos o habilidades de otros Pokémon."
},
"naturalCure": {
- "name": "Cura Natural",
+ "name": "Cura Natural",
"description": "Sus problemas de estado desaparecen cuando se retira del combate."
},
"lightningRod": {
- "name": "Pararrayos",
+ "name": "Pararrayos",
"description": "Atrae y neutraliza los movimientos de tipo Eléctrico, que además le aumentan el Ataque Especial."
},
"sereneGrace": {
- "name": "Dicha",
+ "name": "Dicha",
"description": "Aumenta la probabilidad de que los movimientos causen efectos secundarios."
},
"swiftSwim": {
- "name": "Nado Rápido",
+ "name": "Nado Rápido",
"description": "Aumenta su Velocidad cuando llueve."
},
"chlorophyll": {
- "name": "Clorofila",
+ "name": "Clorofila",
"description": "Aumenta su Velocidad cuando hace sol."
},
"illuminate": {
- "name": "Iluminación",
+ "name": "Iluminación",
"description": "Al iluminar el entorno, evita que su Precisión se reduzca."
},
"trace": {
- "name": "Calco",
+ "name": "Calco",
"description": "Copia la habilidad del rival al entrar en combate."
},
"hugePower": {
- "name": "Potencia",
+ "name": "Potencia",
"description": "Duplica la potencia de sus ataques físicos."
},
"poisonPoint": {
- "name": "Punto Tóxico",
+ "name": "Punto Tóxico",
"description": "Puede envenenar al Pokémon que lo ataque con un movimiento de contacto."
},
"innerFocus": {
- "name": "Fuerza Mental",
+ "name": "Fuerza Mental",
"description": "Gracias a su profunda concentración, no se amedrenta ante los ataques de otros Pokémon ni sufre los efectos de Intimidación."
},
"magmaArmor": {
- "name": "Escudo Magma",
+ "name": "Escudo Magma",
"description": "Gracias al magma candente que lo envuelve, no puede ser congelado."
},
"waterVeil": {
- "name": "Velo Agua",
+ "name": "Velo Agua",
"description": "Evita las quemaduras gracias a la capa de agua que lo envuelve."
},
"magnetPull": {
- "name": "Imán",
+ "name": "Imán",
"description": "Su magnetismo atrae a los Pokémon de tipo Acero y les impide huir o ser cambiados por otros."
},
"soundproof": {
- "name": "Insonorizar",
+ "name": "Insonorizar",
"description": "Su aislamiento acústico lo protege de movimientos que usan sonido."
},
"rainDish": {
- "name": "Cura Lluvia",
+ "name": "Cura Lluvia",
"description": "Recupera PS de forma gradual cuando llueve."
},
"sandStream": {
- "name": "Chorro Arena",
+ "name": "Chorro Arena",
"description": "Crea una tormenta de arena al entrar en combate."
},
"pressure": {
- "name": "Presión",
+ "name": "Presión",
"description": "Presiona al rival de tal manera que este consume más PP al usar sus movimientos."
},
"thickFat": {
- "name": "Sebo",
+ "name": "Sebo",
"description": "Gracias a la gruesa capa de grasa que lo protege, reduce a la mitad el daño que recibe de ataques de tipo Fuego o Hielo."
},
"earlyBird": {
- "name": "Madrugar",
+ "name": "Madrugar",
"description": "Si se duerme, tardará la mitad de tiempo en despertarse."
},
"flameBody": {
- "name": "Cuerpo Llama",
+ "name": "Cuerpo Llama",
"description": "Puede quemar al Pokémon que lo ataque con un movimiento de contacto."
},
"runAway": {
- "name": "Fuga",
+ "name": "Fuga",
"description": "Puede escapar de cualquier Pokémon salvaje."
},
"keenEye": {
- "name": "Vista Lince",
+ "name": "Vista Lince",
"description": "Su aguda vista evita que su Precisión se reduzca."
},
"hyperCutter": {
- "name": "Corte Fuerte",
+ "name": "Corte Fuerte",
"description": "Evita que otros Pokémon le reduzcan el Ataque."
},
"pickup": {
- "name": "Recogida",
- "description": "Puede recoger objetos que otros Pokémon hayan usado, o bien aquellos que encuentre en plena aventura."
+ "name": "Recogida",
+ "description": "Puede que recoja un objeto del enemigo tras cada batalla, al azar."
},
"truant": {
- "name": "Pereza",
+ "name": "Pereza",
"description": "Al ejecutar un movimiento, descansará en el turno siguiente."
},
"hustle": {
- "name": "Entusiasmo",
- "description": "Aumenta su Ataque, pero reduce su Precisión."
+ "name": "Entusiasmo",
+ "description": "Aumenta su ataque, pero reduce su precisión."
},
"cuteCharm": {
- "name": "Gran Encanto",
+ "name": "Gran Encanto",
"description": "Puede causar enamoramiento al Pokémon que lo ataque con un movimiento de contacto."
},
"plus": {
- "name": "Más",
- "description": "Aumenta su Ataque Especial si un Pokémon aliado tiene la habilidad Más o la habilidad Menos."
+ "name": "Más",
+ "description": "Aumenta su ataque especial si un Pokémon aliado tiene la habilidad Más o la habilidad Menos."
},
"minus": {
- "name": "Menos",
- "description": "Aumenta su Ataque Especial si un Pokémon aliado tiene la habilidad Más o la habilidad Menos."
+ "name": "Menos",
+ "description": "Aumenta su ataque especial si un Pokémon aliado tiene la habilidad Más o la habilidad Menos."
},
"forecast": {
- "name": "Predicción",
+ "name": "Predicción",
"description": "Cambia a tipo Agua, Fuego o Hielo en función del tiempo atmosférico."
},
"stickyHold": {
- "name": "Viscosidad",
+ "name": "Viscosidad",
"description": "Los objetos se quedan pegados a su cuerpo, por lo que no pueden robárselos."
},
"shedSkin": {
- "name": "Mudar",
+ "name": "Mudar",
"description": "Puede curar sus problemas de estado al mudar la piel."
},
"guts": {
- "name": "Agallas",
- "description": "Si sufre un problema de estado, se arma de valor y aumenta su Ataque."
+ "name": "Agallas",
+ "description": "Si sufre un problema de estado, se arma de valor y aumenta su ataque."
},
"marvelScale": {
- "name": "Escama Especial",
- "description": "Si sufre un problema de estado, sus escamas especiales reaccionan y aumenta su Defensa."
+ "name": "Escama Especial",
+ "description": "Si sufre un problema de estado, sus escamas especiales reaccionan y aumenta su defensa."
},
"liquidOoze": {
- "name": "Viscosecreción",
+ "name": "Viscosecreción",
"description": "Exuda una secreción viscosa y tóxica de intenso hedor que hiere a quienes intentan drenarle PS."
},
"overgrow": {
- "name": "Espesura",
+ "name": "Espesura",
"description": "Potencia sus movimientos de tipo Planta cuando le quedan pocos PS."
},
"blaze": {
- "name": "Mar Llamas",
+ "name": "Mar Llamas",
"description": "Potencia sus movimientos de tipo Fuego cuando le quedan pocos PS."
},
"torrent": {
- "name": "Torrente",
+ "name": "Torrente",
"description": "Potencia sus movimientos de tipo Agua cuando le quedan pocos PS."
},
"swarm": {
- "name": "Enjambre",
+ "name": "Enjambre",
"description": "Potencia sus movimientos de tipo Bicho cuando le quedan pocos PS."
},
"rockHead": {
- "name": "Cabeza Roca",
+ "name": "Cabeza Roca",
"description": "No pierde PS al usar movimientos que también hieren al usuario."
},
"drought": {
- "name": "Sequía",
+ "name": "Sequía",
"description": "El tiempo pasa a ser soleado al entrar en combate."
},
"arenaTrap": {
- "name": "Trampa Arena",
+ "name": "Trampa Arena",
"description": "Evita que el rival huya o sea cambiado por otro."
},
"vitalSpirit": {
- "name": "Espíritu Vital",
+ "name": "Espíritu Vital",
"description": "Su determinación le impide quedarse dormido."
},
"whiteSmoke": {
- "name": "Humo Blanco",
+ "name": "Humo Blanco",
"description": "El humo blanco que lo protege evita que otros Pokémon le reduzcan las características."
},
"purePower": {
- "name": "Energía Pura",
+ "name": "Energía Pura",
"description": "Duplica la potencia de sus ataques físicos gracias al yoga."
},
"shellArmor": {
- "name": "Caparazón",
+ "name": "Caparazón",
"description": "La robusta coraza que lo protege bloquea los golpes críticos."
},
"airLock": {
- "name": "Esclusa de Aire",
+ "name": "Esclusa de Aire",
"description": "Neutraliza todos los efectos del tiempo atmosférico."
},
"tangledFeet": {
- "name": "Tumbos",
- "description": "Aumenta su Evasión si está confuso."
+ "name": "Tumbos",
+ "description": "Aumenta su evasión si está confuso."
},
"motorDrive": {
- "name": "Electromotor",
- "description": "Si lo alcanza un movimiento de tipo Eléctrico, aumenta su Velocidad en vez de sufrir daño."
+ "name": "Electromotor",
+ "description": "Si lo alcanza un movimiento de tipo Eléctrico, aumenta su velocidad en vez de sufrir daño."
},
"rivalry": {
- "name": "Rivalidad",
+ "name": "Rivalidad",
"description": "Si el objetivo es del mismo sexo, su competitividad le lleva a infligir más daño. Si es del sexo contrario, en cambio, el daño será menor."
},
"steadfast": {
- "name": "Impasible",
- "description": "Cada vez que se amedrenta, aumenta su Velocidad debido a su voluntad inquebrantable."
+ "name": "Impasible",
+ "description": "Cada vez que se amedrenta, aumenta su velocidad debido a su voluntad inquebrantable."
},
"snowCloak": {
- "name": "Manto Níveo",
- "description": "Aumenta su Evasión cuando nieva."
+ "name": "Manto Níveo",
+ "description": "Aumenta su evasión cuando nieva."
},
"gluttony": {
- "name": "Gula",
+ "name": "Gula",
"description": "Cuando sus PS se ven reducidos a la mitad, engulle la baya que normalmente solo se comería cuando le quedasen pocos PS."
},
"angerPoint": {
- "name": "Irascible",
- "description": "Si recibe un golpe crítico, monta en cólera y su Ataque aumenta al máximo."
+ "name": "Irascible",
+ "description": "Si recibe un golpe crítico, monta en cólera y su ataque aumenta al máximo."
},
"unburden": {
- "name": "Liviano",
- "description": "Aumenta su Velocidad si usa o pierde el objeto que lleva."
+ "name": "Liviano",
+ "description": "Aumenta su velocidad si usa o pierde el objeto que lleva."
},
"heatproof": {
- "name": "Ignífugo",
+ "name": "Ignífugo",
"description": "Su cuerpo, resistente al calor, reduce a la mitad el daño recibido por movimientos de tipo Fuego."
},
"simple": {
- "name": "Simple",
+ "name": "Simple",
"description": "Duplica los cambios en las características."
},
"drySkin": {
- "name": "Piel Seca",
+ "name": "Piel Seca",
"description": "Pierde PS si hace sol y los recupera si llueve o recibe un movimiento de tipo Agua. Los movimientos de tipo Fuego, por su parte, le hacen más daño de lo normal."
},
"download": {
- "name": "Descarga",
- "description": "Compara la Defensa y la Defensa Especial del rival para ver cuál es inferior y aumenta su propio Ataque o Ataque Especial según sea lo más eficaz."
+ "name": "Descarga",
+ "description": "Compara la defensa y la defensa especial del rival para ver cuál es inferior y aumenta su propio ataque o ataque especial según sea lo más eficaz."
},
"ironFist": {
- "name": "Puño Férreo",
+ "name": "Puño Férreo",
"description": "Aumenta la potencia de los movimientos con los puños."
},
"poisonHeal": {
- "name": "Antídoto",
+ "name": "Antídoto",
"description": "Si resulta envenenado, recupera PS en vez de perderlos."
},
"adaptability": {
- "name": "Adaptable",
+ "name": "Adaptable",
"description": "Potencia aún más los movimientos cuyo tipo coincida con el suyo."
},
"skillLink": {
- "name": "Encadenado",
+ "name": "Encadenado",
"description": "Ejecuta siempre los movimientos de ataque múltiple con el número máximo de golpes."
},
"hydration": {
- "name": "Hidratación",
+ "name": "Hidratación",
"description": "Cura los problemas de estado si está lloviendo."
},
"solarPower": {
- "name": "Poder Solar",
- "description": "Si hace sol, aumenta su Ataque Especial, pero pierde PS en cada turno."
+ "name": "Poder Solar",
+ "description": "Si hace sol, aumenta su ataque especial, pero pierde PS en cada turno."
},
"quickFeet": {
- "name": "Pies Rápidos",
- "description": "Aumenta su Velocidad si sufre problemas de estado."
+ "name": "Pies Rápidos",
+ "description": "Aumenta su velocidad si sufre problemas de estado."
},
"normalize": {
- "name": "Normalidad",
+ "name": "Normalidad",
"description": "Hace que todos sus movimientos se vuelvan de tipo Normal y aumenta ligeramente su potencia."
},
"sniper": {
- "name": "Francotirador",
+ "name": "Francotirador",
"description": "Potencia los golpes críticos que asesta aún más de lo normal."
},
"magicGuard": {
- "name": "Muro Mágico",
+ "name": "Muro Mágico",
"description": "Solo recibe daño de ataques."
},
"noGuard": {
- "name": "Indefenso",
+ "name": "Indefenso",
"description": "Al quedar ambos expuestos, tanto sus movimientos como los del Pokémon que lo ataque acertarán siempre."
},
"stall": {
- "name": "Rezagado",
+ "name": "Rezagado",
"description": "Ejecuta su movimiento tras todos los demás."
},
"technician": {
- "name": "Experto",
+ "name": "Experto",
"description": "Aumenta la potencia de sus movimientos débiles."
},
"leafGuard": {
- "name": "Defensa Hoja",
+ "name": "Defensa Hoja",
"description": "Evita los problemas de estado si hace sol."
},
"klutz": {
- "name": "Zoquete",
+ "name": "Zoquete",
"description": "No puede usar objetos equipados."
},
"moldBreaker": {
- "name": "Rompemoldes",
+ "name": "Rompemoldes",
"description": "Sus movimientos no se ven afectados por la habilidad del objetivo."
},
"superLuck": {
- "name": "Afortunado",
+ "name": "Afortunado",
"description": "Su buena suerte aumenta la probabilidad de asestar golpes críticos."
},
"aftermath": {
- "name": "Detonación",
+ "name": "Detonación",
"description": "Daña al Pokémon que le ha dado el golpe de gracia con un movimiento de contacto."
},
"anticipation": {
- "name": "Anticipación",
+ "name": "Anticipación",
"description": "Prevé los movimientos peligrosos del rival."
},
"forewarn": {
- "name": "Alerta",
+ "name": "Alerta",
"description": "Revela uno de los movimientos del rival al entrar en combate."
},
"unaware": {
- "name": "Ignorante",
+ "name": "Ignorante",
"description": "Pasa por alto los cambios en las características de un Pokémon al atacarlo o recibir daño."
},
"tintedLens": {
- "name": "Cromolente",
+ "name": "Cromolente",
"description": "Potencia los movimientos que no son muy eficaces, que infligen ahora un daño normal."
},
"filter": {
- "name": "Filtro",
+ "name": "Filtro",
"description": "Mitiga el daño que le infligen los movimientos supereficaces."
},
"slowStart": {
- "name": "Inicio Lento",
- "description": "Reduce a la mitad su Ataque y su Velocidad durante cinco turnos."
+ "name": "Inicio Lento",
+ "description": "Reduce a la mitad su ataque y su velocidad durante cinco turnos."
},
"scrappy": {
- "name": "Intrépido",
+ "name": "Intrépido",
"description": "Alcanza a Pokémon de tipo Fantasma con movimientos de tipo Normal o Lucha. Además, no sufre los efectos de Intimidación."
},
"stormDrain": {
- "name": "Colector",
- "description": "Atrae y neutraliza los movimientos de tipo Agua, que además le aumentan el Ataque Especial."
+ "name": "Colector",
+ "description": "Atrae y neutraliza los movimientos de tipo Agua, que además le aumentan el ataque especial."
},
"iceBody": {
- "name": "Gélido",
+ "name": "Gélido",
"description": "Recupera PS de forma gradual cuando nieva."
},
"solidRock": {
- "name": "Roca Sólida",
+ "name": "Roca Sólida",
"description": "Mitiga el daño que le infligen los movimientos supereficaces."
},
"snowWarning": {
- "name": "Nevada",
+ "name": "Nevada",
"description": "Invoca una nevada al entrar en combate."
},
"honeyGather": {
- "name": "Recogemiel",
- "description": "The Pokémon gathers Honey after a battle. The Honey is then sold for money."
+ "name": "Recogemiel",
+ "description": "El Pokémon recoge miel tras cada batalla. La miel se vende inmediatamente por ₽."
},
"frisk": {
- "name": "Cacheo",
+ "name": "Cacheo",
"description": "Cuando entra en combate, el Pokémon puede comprobar la habilidad de un Pokémon rival."
},
"reckless": {
- "name": "Audaz",
+ "name": "Audaz",
"description": "Potencia los movimientos que también dañan al usuario."
},
"multitype": {
- "name": "Multitipo",
+ "name": "Multitipo",
"description": "Cambia su tipo al de la tabla que lleve."
},
"flowerGift": {
- "name": "Don Floral",
- "description": "Si hace sol, aumenta su Ataque y su Defensa Especial, así como los de sus aliados."
+ "name": "Don Floral",
+ "description": "Si hace sol, aumenta su ataque y su defensa Especial, así como los de sus aliados."
},
"badDreams": {
- "name": "Mal Sueño",
+ "name": "Mal Sueño",
"description": "Inflige daño a cualquier rival que esté dormido."
},
"pickpocket": {
- "name": "Hurto",
+ "name": "Hurto",
"description": "Roba el objeto del Pokémon que lo ataque con un movimiento de contacto."
},
"sheerForce": {
- "name": "Potencia Bruta",
+ "name": "Potencia Bruta",
"description": "Aumenta la potencia de sus movimientos en detrimento de los efectos secundarios, que se ven anulados."
},
"contrary": {
- "name": "Respondón",
+ "name": "Respondón",
"description": "Invierte los cambios en las características: bajan cuando les toca subir y suben cuando les toca bajar."
},
"unnerve": {
- "name": "Nerviosismo",
+ "name": "Nerviosismo",
"description": "Pone nervioso al rival y le impide comer bayas."
},
"defiant": {
- "name": "Competitivo",
- "description": "Aumenta mucho su Ataque cuando el rival le reduce cualquiera de sus características."
+ "name": "Competitivo",
+ "description": "Aumenta mucho su ataque cuando el rival le reduce cualquiera de sus características."
},
"defeatist": {
- "name": "Flaqueza",
- "description": "Cuando sus PS se ven reducidos a la mitad, se cansa tanto que su Ataque y su Ataque Especial también se ven reducidos a la mitad."
+ "name": "Flaqueza",
+ "description": "Cuando sus PS se ven reducidos a la mitad, se cansa tanto que su ataque y su ataque Especial también se ven reducidos a la mitad."
},
"cursedBody": {
- "name": "Cuerpo Maldito",
+ "name": "Cuerpo Maldito",
"description": "Puede anular el movimiento usado en su contra."
},
"healer": {
- "name": "Alma Cura",
+ "name": "Alma Cura",
"description": "A veces cura los problemas de estado de un aliado."
},
"friendGuard": {
- "name": "Compiescolta",
+ "name": "Compiescolta",
"description": "Reduce el daño que sufren los aliados."
},
"weakArmor": {
- "name": "Armadura Frágil",
- "description": "Al recibir daño de un ataque físico, se reduce su Defensa, pero aumenta mucho su Velocidad."
+ "name": "Armadura Frágil",
+ "description": "Al recibir daño de un ataque físico, se reduce su defensa, pero aumenta mucho su velocidad."
},
"heavyMetal": {
- "name": "Metal Pesado",
+ "name": "Metal Pesado",
"description": "Duplica su peso."
},
"lightMetal": {
- "name": "Metal Liviano",
+ "name": "Metal Liviano",
"description": "Reduce a la mitad su peso."
},
"multiscale": {
- "name": "Multiescamas",
+ "name": "Multiescamas",
"description": "Reduce el daño que sufre si sus PS están al máximo."
},
"toxicBoost": {
- "name": "Ímpetu Tóxico",
+ "name": "Ímpetu Tóxico",
"description": "Aumenta la potencia de sus ataques físicos cuando está envenenado."
},
"flareBoost": {
- "name": "Ímpetu Ardiente",
+ "name": "Ímpetu Ardiente",
"description": "Aumenta la potencia de sus ataques especiales cuando sufre quemaduras."
},
"harvest": {
- "name": "Cosecha",
+ "name": "Cosecha",
"description": "Puede reutilizar varias veces una misma baya."
},
"telepathy": {
- "name": "Telepatía",
+ "name": "Telepatía",
"description": "Elude los ataques de los aliados durante el combate."
},
"moody": {
- "name": "Veleta",
+ "name": "Veleta",
"description": "Aumenta mucho una característica en cada turno, pero reduce otra."
},
"overcoat": {
- "name": "Funda",
+ "name": "Funda",
"description": "No recibe daño de las tormentas de arena ni sufre los efectos causados por polvos o esporas."
},
"poisonTouch": {
- "name": "Toque Tóxico",
+ "name": "Toque Tóxico",
"description": "Puede envenenar al Pokémon al que ataque con un movimiento de contacto."
},
"regenerator": {
- "name": "Regeneración",
+ "name": "Regeneración",
"description": "Recupera unos pocos PS cuando se retira del combate."
},
"bigPecks": {
- "name": "Sacapecho",
- "description": "Impide que otros Pokémon le reduzcan la Defensa."
+ "name": "Sacapecho",
+ "description": "Impide que otros Pokémon le reduzcan la defensa."
},
"sandRush": {
- "name": "Ímpetu Arena",
- "description": "Aumenta su Velocidad durante las tormentas de arena."
+ "name": "Ímpetu Arena",
+ "description": "Aumenta su velocidad durante las tormentas de arena."
},
"wonderSkin": {
- "name": "Piel Milagro",
+ "name": "Piel Milagro",
"description": "Presenta una mayor resistencia ante los movimientos de estado."
},
"analytic": {
- "name": "Cálculo Final",
+ "name": "Cálculo Final",
"description": "Aumenta la potencia de su movimiento si es el último en atacar."
},
"illusion": {
- "name": "Ilusión",
+ "name": "Ilusión",
"description": "Adopta el aspecto del último Pokémon del equipo al entrar en combate para desconcertar al rival."
},
"imposter": {
- "name": "Impostor",
+ "name": "Impostor",
"description": "Se transforma en el Pokémon que tiene enfrente."
},
"infiltrator": {
- "name": "Allanamiento",
+ "name": "Allanamiento",
"description": "Ataca sorteando las barreras o el sustituto del objetivo."
},
"mummy": {
- "name": "Momia",
+ "name": "Momia",
"description": "Contagia la habilidad Momia al Pokémon que lo ataque con un movimiento de contacto."
},
"moxie": {
- "name": "Autoestima",
- "description": "Al debilitar a un objetivo, su confianza se refuerza de tal manera que aumenta su Ataque."
+ "name": "Autoestima",
+ "description": "Al debilitar a un objetivo, su confianza se refuerza de tal manera que aumenta su ataque."
},
"justified": {
- "name": "Justiciero",
- "description": "Si lo alcanza un movimiento de tipo Siniestro, aumenta el Ataque debido a su integridad."
+ "name": "Justiciero",
+ "description": "Si lo alcanza un movimiento de tipo Siniestro, aumenta el ataque debido a su integridad."
},
"rattled": {
- "name": "Cobardía",
- "description": "Si lo alcanza un ataque de tipo Siniestro, Bicho o Fantasma, o si sufre los efectos de Intimidación, el miedo hace que aumente su Velocidad."
+ "name": "Cobardía",
+ "description": "Si lo alcanza un ataque de tipo Siniestro, Bicho o Fantasma, o si sufre los efectos de Intimidación, el miedo hace que aumente su velocidad."
},
"magicBounce": {
- "name": "Espejo Mágico",
+ "name": "Espejo Mágico",
"description": "Puede devolver los movimientos de estado sin verse afectado por ellos."
},
"sapSipper": {
- "name": "Herbívoro",
- "description": "Si lo alcanza un movimiento de tipo Planta, aumenta su Ataque en vez de sufrir daño."
+ "name": "Herbívoro",
+ "description": "Si lo alcanza un movimiento de tipo Planta, aumenta su ataque en vez de sufrir daño."
},
"prankster": {
- "name": "Bromista",
+ "name": "Bromista",
"description": "Sus movimientos de estado tienen prioridad alta."
},
"sandForce": {
- "name": "Poder Arena",
+ "name": "Poder Arena",
"description": "Potencia los movimientos de tipo Tierra, Acero y Roca durante las tormentas de arena."
},
"ironBarbs": {
- "name": "Punta Acero",
+ "name": "Punta Acero",
"description": "Inflige daño con sus púas de acero al Pokémon que lo ataque con un movimiento de contacto."
},
"zenMode": {
- "name": "Modo Daruma",
+ "name": "Modo Daruma",
"description": "Cambia de forma si sus PS se ven reducidos a la mitad o menos."
},
"victoryStar": {
- "name": "Tinovictoria",
- "description": "Aumenta su Precisión y la de sus aliados."
+ "name": "Tinovictoria",
+ "description": "Aumenta su precisión y la de sus aliados."
},
"turboblaze": {
- "name": "Turbollama",
+ "name": "Turbollama",
"description": "Sus movimientos no se ven afectados por la habilidad del objetivo."
},
"teravolt": {
- "name": "Terravoltaje",
+ "name": "Terravoltaje",
"description": "Sus movimientos no se ven afectados por la habilidad del objetivo."
},
"aromaVeil": {
- "name": "Velo Aroma",
+ "name": "Velo Aroma",
"description": "Se protege a sí mismo y a sus aliados de efectos que impiden usar movimientos."
},
"flowerVeil": {
- "name": "Velo Flor",
+ "name": "Velo Flor",
"description": "Evita que los Pokémon de tipo Planta aliados sufran problemas de estado o que les reduzcan sus características."
},
"cheekPouch": {
- "name": "Carrillo",
+ "name": "Carrillo",
"description": "Recupera PS al comer cualquier baya."
},
"protean": {
- "name": "Mutatipo",
+ "name": "Mutatipo",
"description": "Al entrar en combate, cambia su tipo al del primer movimiento que va a usar."
},
"furCoat": {
- "name": "Pelaje Recio",
+ "name": "Pelaje Recio",
"description": "Reduce a la mitad el daño que recibe de ataques físicos."
},
"magician": {
- "name": "Prestidigitador",
+ "name": "Prestidigitador",
"description": "Roba el objeto del Pokémon al que alcance con un movimiento."
},
"bulletproof": {
- "name": "Antibalas",
+ "name": "Antibalas",
"description": "No le afectan las bombas ni algunos proyectiles."
},
"competitive": {
- "name": "Tenacidad",
- "description": "Aumenta mucho su Ataque Especial cuando el rival le reduce cualquiera de sus características."
+ "name": "Tenacidad",
+ "description": "Aumenta mucho su ataque especial cuando el rival le reduce cualquiera de sus características."
},
"strongJaw": {
- "name": "Mandíbula Fuerte",
+ "name": "Mandíbula Fuerte",
"description": "Su robusta mandíbula le confiere una mordedura mucho más potente."
},
"refrigerate": {
- "name": "Piel Helada",
+ "name": "Piel Helada",
"description": "Convierte los movimientos de tipo Normal en tipo Hielo y aumenta ligeramente su potencia."
},
"sweetVeil": {
- "name": "Velo Dulce",
+ "name": "Velo Dulce",
"description": "No cae dormido y evita también que sus aliados se duerman."
},
"stanceChange": {
- "name": "Cambio Táctico",
+ "name": "Cambio Táctico",
"description": "Adopta la Forma Filo al lanzar un ataque, o bien la Forma Escudo si usa el movimiento Escudo Real."
},
"galeWings": {
- "name": "Alas Vendaval",
+ "name": "Alas Vendaval",
"description": "Da prioridad a los movimientos de tipo Volador si sus PS están al máximo."
},
"megaLauncher": {
- "name": "Megadisparador",
+ "name": "Megadisparador",
"description": "Aumenta la potencia de algunos movimientos de pulsos y auras."
},
"grassPelt": {
- "name": "Manto Frondoso",
- "description": "Aumenta su Defensa si hay un campo de hierba en el terreno de combate."
+ "name": "Manto Frondoso",
+ "description": "Aumenta su defensa si hay un campo de hierba en el terreno de combate."
},
"symbiosis": {
- "name": "Simbiosis",
+ "name": "Simbiosis",
"description": "Pasa su objeto a un aliado cuando este use el suyo."
},
"toughClaws": {
- "name": "Garra Dura",
+ "name": "Garra Dura",
"description": "Aumenta la potencia de los movimientos de contacto."
},
"pixilate": {
- "name": "Piel Feérica",
+ "name": "Piel Feérica",
"description": "Convierte los movimientos de tipo Normal en tipo Hada y aumenta ligeramente su potencia."
},
"gooey": {
- "name": "Baba",
- "description": "Reduce la Velocidad del Pokémon que lo ataque con un movimiento de contacto."
+ "name": "Baba",
+ "description": "Reduce la velocidad del Pokémon que lo ataque con un movimiento de contacto."
},
"aerilate": {
- "name": "Piel Celeste",
+ "name": "Piel Celeste",
"description": "Convierte los movimientos de tipo Normal en tipo Volador y aumenta ligeramente su potencia."
},
"parentalBond": {
- "name": "Amor Filial",
+ "name": "Amor Filial",
"description": "Une fuerzas con su cría y ataca dos veces."
},
"darkAura": {
- "name": "Aura Oscura",
+ "name": "Aura Oscura",
"description": "Aumenta la potencia de los movimientos de tipo Siniestro de todos los Pokémon."
},
"fairyAura": {
- "name": "Aura Feérica",
+ "name": "Aura Feérica",
"description": "Aumenta la potencia de los movimientos de tipo Hada de todos los Pokémon."
},
"auraBreak": {
- "name": "Rompeaura",
+ "name": "Rompeaura",
"description": "Invierte los efectos de las habilidades de auras, por lo que reduce la potencia de ciertos movimientos en vez de aumentarla."
},
"primordialSea": {
- "name": "Mar del Albor",
+ "name": "Mar del Albor",
"description": "Altera el clima para anular los ataques de tipo Fuego."
},
"desolateLand": {
- "name": "Tierra del Ocaso",
+ "name": "Tierra del Ocaso",
"description": "Altera el clima para anular los ataques de tipo Agua."
},
"deltaStream": {
- "name": "Ráfaga Delta",
+ "name": "Ráfaga Delta",
"description": "Altera el clima para anular las vulnerabilidades del tipo Volador."
},
"stamina": {
- "name": "Firmeza",
- "description": "Aumenta su Defensa al recibir un ataque."
+ "name": "Firmeza",
+ "description": "Aumenta su defensa al recibir un ataque."
},
"wimpOut": {
- "name": "Huida",
+ "name": "Huida",
"description": "Se asusta y abandona el terreno de combate cuando sus PS se ven reducidos a la mitad."
},
"emergencyExit": {
- "name": "Retirada",
+ "name": "Retirada",
"description": "Abandona el terreno de combate cuando sus PS se ven reducidos a la mitad para evitar males mayores."
},
"waterCompaction": {
- "name": "Hidrorrefuerzo",
- "description": "Aumenta mucho su Defensa si lo alcanza un movimiento de tipo Agua."
+ "name": "Hidrorrefuerzo",
+ "description": "Aumenta mucho su defensa si lo alcanza un movimiento de tipo Agua."
},
"merciless": {
- "name": "Ensañamiento",
+ "name": "Ensañamiento",
"description": "Hace que sus movimientos asesten siempre un golpe crítico si el objetivo está envenenado."
},
"shieldsDown": {
- "name": "Escudo Limitado",
+ "name": "Escudo Limitado",
"description": "Rompe su coraza cuando sus PS se ven reducidos a la mitad y adopta una forma ofensiva."
},
"stakeout": {
- "name": "Vigilante",
+ "name": "Vigilante",
"description": "Si el objetivo de su ataque es sustituido por otro, duplica el daño que infligirá."
},
"waterBubble": {
- "name": "Pompa",
+ "name": "Pompa",
"description": "Reduce el daño que le provocan los movimientos de tipo Fuego y es inmune a las quemaduras."
},
"steelworker": {
- "name": "Acero Templado",
+ "name": "Acero Templado",
"description": "Potencia los movimientos de tipo Acero."
},
"berserk": {
- "name": "Cólera",
- "description": "Aumenta su Ataque Especial si sus PS se ven reducidos a la mitad debido a algún ataque."
+ "name": "Cólera",
+ "description": "Aumenta su ataque especial si sus PS se ven reducidos a la mitad debido a algún ataque."
},
"slushRush": {
- "name": "Quitanieves",
- "description": "Aumenta su Velocidad cuando nieva."
+ "name": "Quitanieves",
+ "description": "Aumenta su velocidad cuando nieva."
},
"longReach": {
- "name": "Remoto",
+ "name": "Remoto",
"description": "Puede usar cualquier movimiento sin entrar en contacto con su objetivo."
},
"liquidVoice": {
- "name": "Voz Fluida",
+ "name": "Voz Fluida",
"description": "Hace que todos sus movimientos que usan sonido pasen a ser de tipo Agua."
},
"triage": {
- "name": "Primer Auxilio",
+ "name": "Primer Auxilio",
"description": "Da prioridad a los movimientos que restauran PS."
},
"galvanize": {
- "name": "Piel Eléctrica",
+ "name": "Piel Eléctrica",
"description": "Convierte los movimientos de tipo Normal en tipo Eléctrico y aumenta ligeramente su potencia."
},
"surgeSurfer": {
- "name": "Cola Surf",
- "description": "Duplica su Velocidad si hay un campo eléctrico en el terreno de combate."
+ "name": "Cola Surf",
+ "description": "Duplica su velocidad si hay un campo eléctrico en el terreno de combate."
},
"schooling": {
- "name": "Banco",
+ "name": "Banco",
"description": "Forma bancos con sus congéneres cuando tiene muchos PS, lo cual le otorga más fuerza. Cuando le quedan pocos PS, el banco se dispersa."
},
"disguise": {
- "name": "Disfraz",
+ "name": "Disfraz",
"description": "Puede eludir un ataque valiéndose de la tela que le cubre el cuerpo una vez por combate."
},
"battleBond": {
- "name": "Fuerte Afecto",
- "description": "Al derrotar a un Pokémon, los vínculos con su Entrenador se refuerzan y aumentan su Ataque, su Ataque Especial y su Velocidad."
+ "name": "Fuerte Afecto",
+ "description": "Al derrotar a un Pokémon, los vínculos con su Entrenador se refuerzan y aumentan su ataque, su ataque especial y su velocidad."
},
"powerConstruct": {
- "name": "Agrupamiento",
+ "name": "Agrupamiento",
"description": "Cuando sus PS se ven reducidos a la mitad, las células se reagrupan y adopta su Forma Completa."
},
"corrosion": {
- "name": "Corrosión",
+ "name": "Corrosión",
"description": "Puede envenenar incluso a Pokémon de tipo Acero o Veneno."
},
"comatose": {
- "name": "Letargo Perenne",
+ "name": "Letargo Perenne",
"description": "No despierta jamás de su profundo letargo e incluso ataca dormido."
},
"queenlyMajesty": {
- "name": "Regia Presencia",
+ "name": "Regia Presencia",
"description": "Intimida al rival y le impide usar movimientos con prioridad contra él y sus aliados."
},
"innardsOut": {
- "name": "Revés",
+ "name": "Revés",
"description": "Al caer debilitado, inflige al atacante un daño equivalente a los PS que le quedaran antes de recibir el golpe de gracia."
},
"dancer": {
- "name": "Pareja de Baile",
+ "name": "Pareja de Baile",
"description": "Puede copiar inmediatamente cualquier movimiento de baile que haya usado otro Pokémon presente en el combate."
},
"battery": {
- "name": "Batería",
+ "name": "Batería",
"description": "Potencia los ataques especiales de los aliados."
},
"fluffy": {
- "name": "Peluche",
+ "name": "Peluche",
"description": "Reduce a la mitad el daño recibido por los movimientos de contacto, pero duplica el que le infligen los de tipo Fuego."
},
"dazzling": {
- "name": "Cuerpo Vívido",
+ "name": "Cuerpo Vívido",
"description": "Desconcierta al rival y le impide usar movimientos con prioridad contra él y sus aliados."
},
"soulHeart": {
- "name": "Coránima",
- "description": "Aumenta su Ataque Especial cada vez que un Pokémon cae debilitado."
+ "name": "Coránima",
+ "description": "Aumenta su ataque especial cada vez que un Pokémon cae debilitado."
},
"tanglingHair": {
- "name": "Rizos Rebeldes",
- "description": "Reduce la Velocidad del Pokémon que lo ataque con un movimiento de contacto."
+ "name": "Rizos Rebeldes",
+ "description": "Reduce la velocidad del Pokémon que lo ataque con un movimiento de contacto."
},
"receiver": {
- "name": "Receptor",
+ "name": "Receptor",
"description": "Adquiere la habilidad de un aliado debilitado."
},
"powerOfAlchemy": {
- "name": "Reacción Química",
+ "name": "Reacción Química",
"description": "Reacciona copiando la habilidad de un aliado debilitado."
},
"beastBoost": {
- "name": "Ultraimpulso",
+ "name": "Ultraimpulso",
"description": "Al derrotar a un Pokémon, aumenta su característica más fuerte."
},
"rksSystem": {
- "name": "Sistema Alfa",
+ "name": "Sistema Alfa",
"description": "Cambia su tipo según el disco que lleve instalado."
},
"electricSurge": {
- "name": "Electrogénesis",
+ "name": "Electrogénesis",
"description": "Crea un campo eléctrico al entrar en combate."
},
"psychicSurge": {
- "name": "Psicogénesis",
+ "name": "Psicogénesis",
"description": "Crea un campo psíquico al entrar en combate."
},
"mistySurge": {
- "name": "Nebulogénesis",
+ "name": "Nebulogénesis",
"description": "Crea un campo de niebla al entrar en combate."
},
"grassySurge": {
- "name": "Herbogénesis",
+ "name": "Herbogénesis",
"description": "Crea un campo de hierba al entrar en combate."
},
"fullMetalBody": {
- "name": "Guardia Metálica",
+ "name": "Guardia Metálica",
"description": "Evita que se reduzcan sus características a causa de movimientos o habilidades de otros Pokémon."
},
"shadowShield": {
- "name": "Guardia Espectro",
+ "name": "Guardia Espectro",
"description": "Reduce el daño que sufre si sus PS están al máximo."
},
"prismArmor": {
- "name": "Armadura Prisma",
+ "name": "Armadura Prisma",
"description": "Mitiga el daño que le infligen los movimientos supereficaces."
},
"neuroforce": {
- "name": "Fuerza Cerebral",
+ "name": "Fuerza Cerebral",
"description": "Potencia los ataques supereficaces."
},
"intrepidSword": {
- "name": "Espada Indómita",
- "description": "Aumenta su Ataque al entrar en combate por primera vez."
+ "name": "Espada Indómita",
+ "description": "Aumenta su ataque al entrar en combate por primera vez."
},
"dauntlessShield": {
- "name": "Escudo Recio",
- "description": "Aumenta su Defensa al entrar en combate por primera vez."
+ "name": "Escudo Recio",
+ "description": "Aumenta su defensa al entrar en combate por primera vez."
},
"libero": {
- "name": "Líbero",
+ "name": "Líbero",
"description": "Al entrar en combate, cambia su tipo al del primer movimiento que va a usar."
},
"ballFetch": {
- "name": "Recogebolas",
- "description": "Si no lleva equipado ningún objeto, recupera la Poké Ball del primer intento de captura fallido."
+ "name": "Recogebolas",
+ "description": "Recupera la Poké Ball del primer intento de captura fallido."
},
"cottonDown": {
- "name": "Pelusa",
- "description": "Al ser alcanzado por un ataque, suelta una pelusa de algodón que reduce la Velocidad de todos los demás Pokémon."
+ "name": "Pelusa",
+ "description": "Al ser alcanzado por un ataque, suelta una pelusa de algodón que reduce la velocidad de todos los demás Pokémon."
},
"propellerTail": {
- "name": "Hélice Caudal",
+ "name": "Hélice Caudal",
"description": "Ignora los efectos de las habilidades o los movimientos que permiten a un Pokémon centrar la atención sobre sí."
},
"mirrorArmor": {
- "name": "Coraza Reflejo",
+ "name": "Coraza Reflejo",
"description": "Refleja los efectos que reducen las características."
},
"gulpMissile": {
- "name": "Tragamisil",
+ "name": "Tragamisil",
"description": "Tras usar Surf o Buceo, emerge con una presa en la boca. Al recibir daño, ataca escupiéndola."
},
"stalwart": {
- "name": "Acérrimo",
+ "name": "Acérrimo",
"description": "Ignora los efectos de las habilidades o los movimientos que permiten a un Pokémon centrar la atención sobre sí."
},
"steamEngine": {
- "name": "Combustible",
- "description": "Si lo alcanza un movimiento de tipo Fuego o Agua, aumenta muchísimo su Velocidad."
+ "name": "Combustible",
+ "description": "Si lo alcanza un movimiento de tipo Fuego o Agua, aumenta muchísimo su velocidad."
},
"punkRock": {
- "name": "Punk Rock",
+ "name": "Punk Rock",
"description": "Potencia los movimientos que usan sonido y reduce a la mitad el daño que le infligen dichos movimientos."
},
"sandSpit": {
- "name": "Expulsarena",
+ "name": "Expulsarena",
"description": "Provoca una tormenta de arena al recibir un ataque."
},
"iceScales": {
- "name": "Escama de Hielo",
+ "name": "Escama de Hielo",
"description": "Las gélidas escamas que protegen su cuerpo reducen a la mitad el daño que le infligen los ataques especiales."
},
"ripen": {
- "name": "Maduración",
+ "name": "Maduración",
"description": "Hace madurar las bayas, por lo que duplica sus efectos."
},
"iceFace": {
- "name": "Cara de Hielo",
+ "name": "Cara de Hielo",
"description": "Absorbe el daño de un ataque físico con el hielo de la cabeza, tras lo cual cambia de forma. El hielo se regenerará la próxima vez que nieve."
},
"powerSpot": {
- "name": "Fuente Energía",
+ "name": "Fuente Energía",
"description": "Potencia los movimientos de los Pokémon adyacentes."
},
"mimicry": {
- "name": "Mimetismo",
+ "name": "Mimetismo",
"description": "Cambia su tipo según el campo que haya en el terreno de combate."
},
"screenCleaner": {
- "name": "Antibarrera",
+ "name": "Antibarrera",
"description": "Anula los efectos de Pantalla de Luz, Reflejo y Velo Aurora tanto de rivales como de aliados al entrar en combate."
},
"steelySpirit": {
- "name": "Alma Acerada",
+ "name": "Alma Acerada",
"description": "Potencia los movimientos de tipo Acero del Pokémon y sus aliados."
},
"perishBody": {
- "name": "Cuerpo Mortal",
+ "name": "Cuerpo Mortal",
"description": "Si lo alcanza un movimiento de contacto, se debilitará al cabo de 3 turnos, así como el atacante, a menos que abandonen el terreno de combate."
},
"wanderingSpirit": {
- "name": "Alma Errante",
+ "name": "Alma Errante",
"description": "Si lo alcanza un movimiento de contacto, intercambia su habilidad con la del atacante."
},
"gorillaTactics": {
- "name": "Monotema",
- "description": "Aumenta su Ataque, pero solo puede usar el primer movimiento escogido."
+ "name": "Monotema",
+ "description": "Aumenta su ataque, pero solo puede usar el primer movimiento escogido."
},
"neutralizingGas": {
- "name": "Gas Reactivo",
+ "name": "Gas Reactivo",
"description": "Anula los efectos de las habilidades de los demás Pokémon presentes mientras esté en el terreno de combate."
},
"pastelVeil": {
- "name": "Velo Pastel",
+ "name": "Velo Pastel",
"description": "Se protege a sí mismo y a sus aliados del envenenamiento."
},
"hungerSwitch": {
- "name": "Mutapetito",
+ "name": "Mutapetito",
"description": "Alterna entre su Forma Saciada y Forma Voraz al final de cada turno."
},
"quickDraw": {
- "name": "Mano Rápida",
+ "name": "Mano Rápida",
"description": "A veces, puede atacar el primero."
},
"unseenFist": {
- "name": "Puño Invisible",
+ "name": "Puño Invisible",
"description": "Si usa un movimiento de contacto, puede infligir daño al objetivo aunque este se proteja."
},
"curiousMedicine": {
- "name": "Medicina Extraña",
+ "name": "Medicina Extraña",
"description": "Al entrar en combate, rezuma una substancia medicinal por la caracola que revierte los cambios en las características de los aliados."
},
"transistor": {
- "name": "Transistor",
+ "name": "Transistor",
"description": "Potencia los movimientos de tipo Eléctrico."
},
"dragonsMaw": {
- "name": "Mandíbula Dragón",
+ "name": "Mandíbula Dragón",
"description": "Potencia los movimientos de tipo Dragón."
},
"chillingNeigh": {
- "name": "Relincho Blanco",
- "description": "Al derrotar a un objetivo, emite un relincho gélido y aumenta su Ataque."
+ "name": "Relincho Blanco",
+ "description": "Al derrotar a un objetivo, emite un relincho gélido y aumenta su ataque."
},
"grimNeigh": {
- "name": "Relincho Negro",
- "description": "Al derrotar a un objetivo, emite un relincho aterrador y aumenta su Ataque Especial."
+ "name": "Relincho Negro",
+ "description": "Al derrotar a un objetivo, emite un relincho aterrador y aumenta su ataque especial."
},
"asOneGlastrier": {
- "name": "Unidad Ecuestre",
+ "name": "Unidad Ecuestre",
"description": "El Pokémon tiene dos habilidades: Relincho Negro de Spectrier y Nerviosismo de Calyrex."
},
"asOneSpectrier": {
- "name": "Unidad Ecuestre",
+ "name": "Unidad Ecuestre",
"description": "El Pokémon tiene dos habilidades: Relincho Negro de Spectrier y Nerviosismo de Calyrex."
},
"lingeringAroma": {
- "name": "Olor Persistente",
+ "name": "Olor Persistente",
"description": "Contagia la habilidad Olor Persistente al Pokémon que lo ataque con un movimiento de contacto."
},
"seedSower": {
- "name": "Disemillar",
+ "name": "Disemillar",
"description": "Crea un campo de hierba al recibir un ataque."
},
"thermalExchange": {
- "name": "Termoconversión",
- "description": "Evita las quemaduras y, si lo alcanza un movimiento de tipo Fuego, aumenta su Ataque."
+ "name": "Termoconversión",
+ "description": "Evita las quemaduras y, si lo alcanza un movimiento de tipo Fuego, aumenta su ataque."
},
"angerShell": {
- "name": "Coraza Ira",
- "description": "Cuando un ataque reduce sus PS a la mitad, un arrebato de cólera reduce su Defensa y su Defensa Especial, pero aumenta su Ataque, su Ataque Especial y su Velocidad."
+ "name": "Coraza Ira",
+ "description": "Cuando un ataque reduce sus PS a la mitad, un arrebato de cólera reduce su defensa y su defensa especial, pero aumenta su ataque, su ataque especial y su velocidad."
},
"purifyingSalt": {
- "name": "Sal Purificadora",
+ "name": "Sal Purificadora",
"description": "Su sal pura lo protege de los problemas de estado y reduce a la mitad el daño que recibe de ataques de tipo Fantasma."
},
"wellBakedBody": {
- "name": "Cuerpo Horneado",
- "description": "Si lo alcanza un movimiento de tipo Fuego, aumenta mucho su Defensa en vez de sufrir daño."
+ "name": "Cuerpo Horneado",
+ "description": "Si lo alcanza un movimiento de tipo Fuego, aumenta mucho su defensa en vez de sufrir daño."
},
"windRider": {
- "name": "Surcavientos",
- "description": "Si sopla un Viento Afín o lo alcanza un movimiento que usa viento, aumenta su Ataque. Tampoco recibe daño de este último."
+ "name": "Surcavientos",
+ "description": "Si sopla un Viento Afín o lo alcanza un movimiento que usa viento, aumenta su ataque. Tampoco recibe daño de este último."
},
"guardDog": {
- "name": "Perro Guardián",
- "description": "Aumenta su Ataque si sufre los efectos de Intimidación. También anula movimientos y objetos que fuercen el cambio de Pokémon."
+ "name": "Perro Guardián",
+ "description": "Aumenta su ataque si sufre los efectos de Intimidación. También anula movimientos y objetos que fuercen el cambio de Pokémon."
},
"rockyPayload": {
- "name": "Transportarrocas",
+ "name": "Transportarrocas",
"description": "Potencia los movimientos de tipo Roca."
},
"windPower": {
- "name": "Energía Eólica",
+ "name": "Energía Eólica",
"description": "Su cuerpo se carga de electricidad si lo alcanza un movimiento que usa viento, lo que potencia su siguiente movimiento de tipo Eléctrico."
},
"zeroToHero": {
- "name": "Cambio Heroico",
+ "name": "Cambio Heroico",
"description": "Adopta la Forma Heroica cuando se retira del combate."
},
"commander": {
- "name": "Comandar",
+ "name": "Comandar",
"description": "Si al entrar en combate coincide con un Dondozo aliado, se cuela en el interior de su boca para tomar el control."
},
"electromorphosis": {
- "name": "Dinamo",
+ "name": "Dinamo",
"description": "Su cuerpo se carga de electricidad al recibir daño, lo que potencia su siguiente movimiento de tipo Eléctrico."
},
"protosynthesis": {
- "name": "Paleosíntesis",
+ "name": "Paleosíntesis",
"description": "Si hace sol o lleva un tanque de Energía Potenciadora, aumenta su característica más alta."
},
"quarkDrive": {
- "name": "Carga Cuark",
+ "name": "Carga Cuark",
"description": "Si hay un campo eléctrico en el terreno de combate o lleva un tanque de Energía Potenciadora, aumenta su característica más alta."
},
"goodAsGold": {
- "name": "Cuerpo Áureo",
+ "name": "Cuerpo Áureo",
"description": "Su robusto cuerpo de oro inoxidable lo hace inmune frente a movimientos de estado de otros Pokémon."
},
"vesselOfRuin": {
- "name": "Caldero Debacle",
- "description": "Reduce el Ataque Especial de todos los demás Pokémon con el poder de su caldero maldito."
+ "name": "Caldero Debacle",
+ "description": "Reduce el ataque especial de todos los demás Pokémon con el poder de su caldero maldito."
},
"swordOfRuin": {
- "name": "Espada Debacle",
- "description": "Reduce la Defensa de todos los demás Pokémon con el poder de su espada maldita."
+ "name": "Espada Debacle",
+ "description": "Reduce la defensa de todos los demás Pokémon con el poder de su espada maldita."
},
"tabletsOfRuin": {
- "name": "Tablilla Debacle",
- "description": "Reduce el Ataque de todos los demás Pokémon con el poder de sus tablillas malditas."
+ "name": "Tablilla Debacle",
+ "description": "Reduce el ataque de todos los demás Pokémon con el poder de sus tablillas malditas."
},
"beadsOfRuin": {
- "name": "Abalorio Debacle",
- "description": "Reduce la Defensa Especial de todos los demás Pokémon con el poder de sus abalorios malditos."
+ "name": "Abalorio Debacle",
+ "description": "Reduce la defensa especial de todos los demás Pokémon con el poder de sus abalorios malditos."
},
"orichalcumPulse": {
- "name": "Latido Oricalco",
- "description": "El tiempo pasa a ser soleado cuando entra en combate. Si hace mucho sol, su Ataque aumenta gracias a su pulso primigenio."
+ "name": "Latido Oricalco",
+ "description": "El tiempo pasa a ser soleado cuando entra en combate. Si hace mucho sol, su ataque aumenta gracias a su pulso primigenio."
},
"hadronEngine": {
- "name": "Motor Hadrónico",
- "description": "Crea un campo eléctrico al entrar en combate. Si hay un campo eléctrico, su Ataque Especial aumenta gracias a su motor futurista."
+ "name": "Motor Hadrónico",
+ "description": "Crea un campo eléctrico al entrar en combate. Si hay un campo eléctrico, su ataque especial aumenta gracias a su motor futurista."
},
"opportunist": {
- "name": "Oportunista",
+ "name": "Oportunista",
"description": "Copia las mejoras en las características del rival, aprovechándose de la situación."
},
"cudChew": {
- "name": "Rumia",
+ "name": "Rumia",
"description": "Cuando ingiere una baya, la regurgita al final del siguiente turno y se la come por segunda vez."
},
"sharpness": {
- "name": "Cortante",
+ "name": "Cortante",
"description": "Aumenta la potencia de los movimientos cortantes."
},
"supremeOverlord": {
- "name": "General Supremo",
- "description": "Al entrar en combate, su Ataque y su Ataque Especial aumentan un poco por cada miembro del equipo que haya sido derrotado hasta el momento."
+ "name": "General Supremo",
+ "description": "Al entrar en combate, su ataque y su ataque especial aumentan un poco por cada miembro del equipo que haya sido derrotado hasta el momento."
},
"costar": {
- "name": "Unísono",
+ "name": "Unísono",
"description": "Al entrar en combate, copia los cambios en las características de su aliado."
},
"toxicDebris": {
- "name": "Capa Tóxica",
+ "name": "Capa Tóxica",
"description": "Al recibir daño de un ataque físico, lanza una trampa de púas tóxicas a los pies del rival."
},
"armorTail": {
- "name": "Cola Armadura",
+ "name": "Cola Armadura",
"description": "La extraña cola que le envuelve la cabeza impide al rival usar movimientos con prioridad contra él y sus aliados."
},
"earthEater": {
- "name": "Geofagia",
+ "name": "Geofagia",
"description": "Si lo alcanza un movimiento de tipo Tierra, recupera PS en vez de sufrir daño."
},
"myceliumMight": {
- "name": "Poder Fúngico",
+ "name": "Poder Fúngico",
"description": "El Pokémon siempre actúa con lentitud cuando usa movimientos de estado, pero estos no se ven afectados por la habilidad del objetivo."
},
"mindsEye": {
- "name": "Ojo Mental",
- "description": "Alcanza a Pokémon de tipo Fantasma con movimientos de tipo Normal o Lucha. Su Precisión no se puede reducir e ignora los cambios en la Evasión del objetivo."
+ "name": "Ojo Mental",
+ "description": "Alcanza a Pokémon de tipo Fantasma con movimientos de tipo Normal o Lucha. Su precisión no se puede reducir e ignora los cambios en la evasión del objetivo."
},
"supersweetSyrup": {
- "name": "Néctar Dulce",
- "description": "Al entrar en combate por primera vez, esparce un aroma dulzón a néctar que reduce la Evasión del rival."
+ "name": "Néctar Dulce",
+ "description": "Al entrar en combate por primera vez, esparce un aroma dulzón a néctar que reduce la evasión del rival."
},
"hospitality": {
- "name": "Hospitalidad",
+ "name": "Hospitalidad",
"description": "Al entrar en combate, restaura algunos PS de su aliado como muestra de hospitalidad."
},
"toxicChain": {
- "name": "Cadena Tóxica",
+ "name": "Cadena Tóxica",
"description": "Gracias al poder de su cadena impregnada de toxinas, puede envenenar gravemente al Pokémon al que ataque."
},
"embodyAspectTeal": {
- "name": "Evocarrecuerdos",
- "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa."
+ "name": "Evocarrecuerdos",
+ "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la máscara turquesa y aumenta su velocidad."
},
"embodyAspectWellspring": {
- "name": "Evocarrecuerdos",
- "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa."
+ "name": "Evocarrecuerdos",
+ "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la máscara fuente y aumenta su defensa especial."
},
"embodyAspectHearthflame": {
- "name": "Evocarrecuerdos",
- "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa."
+ "name": "Evocarrecuerdos",
+ "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la máscara horno y aumenta su ataque."
},
"embodyAspectCornerstone": {
- "name": "Evocarrecuerdos",
- "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa."
+ "name": "Evocarrecuerdos",
+ "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la máscara cimiento y aumenta su defensa."
},
"teraShift": {
- "name": "Teracambio",
+ "name": "Teracambio",
"description": "Al entrar en combate, adopta la Forma Teracristal tras absorber la energía de su alrededor."
},
"teraShell": {
- "name": "Teracaparazón",
+ "name": "Teracaparazón",
"description": "Su caparazón encierra energía de todos los tipos. Gracias a ello, si sus PS están al máximo, el movimiento que lo alcance no será muy eficaz."
},
"teraformZero": {
- "name": "Teraformación 0",
+ "name": "Teraformación 0",
"description": "Cuando Terapagos adopta la Forma Astral, anula todos los efectos del tiempo atmosférico y de los campos que haya en el terreno gracias a su poder oculto."
},
"poisonPuppeteer": {
- "name": "Títere Tóxico",
+ "name": "Títere Tóxico",
"description": "Los rivales que Pecharunt envenene con sus movimientos también sufrirán confusión."
}
}
diff --git a/src/locales/es/achv-male.json b/src/locales/es/achv-male.json
deleted file mode 100644
index 7faaa387e89..00000000000
--- a/src/locales/es/achv-male.json
+++ /dev/null
@@ -1,163 +0,0 @@
-{
- "Achievements": {
- "name": "Logros"
- },
- "Locked": {
- "name": "Bloqueado"
- },
- "MoneyAchv": {
- "description": "Acumula un total de ₽{{moneyAmount}}."
- },
- "10K_MONEY": {
- "name": "Ahorrador"
- },
- "100K_MONEY": {
- "name": "Rico"
- },
- "1M_MONEY": {
- "name": "Millonario"
- },
- "10M_MONEY": {
- "name": "Elusión Fiscal"
- },
- "DamageAchv": {
- "description": "Inflige {{damageAmount}} daño en un solo golpe."
- },
- "250_DMG": {
- "name": "Golpe Maestro"
- },
- "1000_DMG": {
- "name": "Golpe Devastador"
- },
- "2500_DMG": {
- "name": "¡Eso es un montón de daño!"
- },
- "10000_DMG": {
- "name": "One Punch Man"
- },
- "HealAchv": {
- "description": "Cura {{healAmount}} {{HP}} de una, con un movimiento, habilidad o objeto equipado."
- },
- "250_HEAL": {
- "name": "Sanador Novato"
- },
- "1000_HEAL": {
- "name": "Gran Sanador"
- },
- "2500_HEAL": {
- "name": "Clérigo"
- },
- "10000_HEAL": {
- "name": "Centro Pokémon"
- },
- "LevelAchv": {
- "description": "Sube a un Pokémon al nivel {{level}}."
- },
- "LV_100": {
- "name": "¡Pero espera, aún hay mas!"
- },
- "LV_250": {
- "name": "Élite"
- },
- "LV_1000": {
- "name": "Supera tus límites"
- },
- "RibbonAchv": {
- "description": "Acumula un total de {{ribbonAmount}} Cintas."
- },
- "10_RIBBONS": {
- "name": "Campeón Liga Pokémon"
- },
- "25_RIBBONS": {
- "name": "Campeón Liga Super"
- },
- "50_RIBBONS": {
- "name": "Campeón Liga Ultra"
- },
- "75_RIBBONS": {
- "name": "Campeón Liga Rogue"
- },
- "100_RIBBONS": {
- "name": "Campeón Liga Master"
- },
- "TRANSFER_MAX_BATTLE_STAT": {
- "name": "Trabajo en Equipo",
- "description": "Haz relevo a otro miembro del equipo con al menos una estadística al máximo."
- },
- "MAX_FRIENDSHIP": {
- "name": "Amistad Total",
- "description": "Alcanza con un Pokémon la amistad al máximo."
- },
- "MEGA_EVOLVE": {
- "name": "Megamorfosis",
- "description": "Megaevoluciona a un Pokémon."
- },
- "GIGANTAMAX": {
- "name": "Criatura Colosal",
- "description": "Haz Gigantamax a un Pokémon."
- },
- "TERASTALLIZE": {
- "name": "Entusiasta del STAB",
- "description": "Teracristaliza a un Pokémon."
- },
- "STELLAR_TERASTALLIZE": {
- "name": "El Tipo Oculto",
- "description": "Teracristaliza a un Pokémon al tipo Astral."
- },
- "SPLICE": {
- "name": "Infinite Fusion",
- "description": "Fusiona dos Pokémon con la Punta ADN."
- },
- "MINI_BLACK_HOLE": {
- "name": "Devorador de Objetos",
- "description": "Adquiere un Mini Agujero Negro."
- },
- "CATCH_MYTHICAL": {
- "name": "Singular",
- "description": "Captura a un Pokémon Singular."
- },
- "CATCH_SUB_LEGENDARY": {
- "name": "(Sub)Legendario",
- "description": "Captura a un Pokémon Sublegendario."
- },
- "CATCH_LEGENDARY": {
- "name": "Legendario",
- "description": "Captura a un Pokémon Legendario."
- },
- "SEE_SHINY": {
- "name": "Shiny",
- "description": "Encuentra a un Pokémon Shiny salvaje."
- },
- "SHINY_PARTY": {
- "name": "Eso es dedicación",
- "description": "Tener un equipo completo de Pokémon shiny."
- },
- "HATCH_MYTHICAL": {
- "name": "Huevo Singular",
- "description": "Hacer eclosionar un Pokémon Singular de un huevo."
- },
- "HATCH_SUB_LEGENDARY": {
- "name": "Huevo Sublegendario",
- "description": "Hacer eclosionar un Pokémon Sublegendario de un huevo."
- },
- "HATCH_LEGENDARY": {
- "name": "Huevo Legendario",
- "description": "Hacer eclosionar un Pokémon Legendario de un huevo."
- },
- "HATCH_SHINY": {
- "name": "Huevo Shiny",
- "description": "Hacer eclosionar un Pokémon Shiny de un huevo."
- },
- "HIDDEN_ABILITY": {
- "name": "Potencial Oculto",
- "description": "Captura un Pokémon con una habilidad oculta."
- },
- "PERFECT_IVS": {
- "name": "Certificado de Autenticidad",
- "description": "Consigue IVs perfectos en un Pokémon."
- },
- "CLASSIC_VICTORY": {
- "name": "Imbatible",
- "description": "Completa el juego en modo clásico."
- }
-}
\ No newline at end of file
diff --git a/src/locales/es/achv-female.json b/src/locales/es/achv.json
similarity index 80%
rename from src/locales/es/achv-female.json
rename to src/locales/es/achv.json
index f14e0f9a4be..14501dbdb6b 100644
--- a/src/locales/es/achv-female.json
+++ b/src/locales/es/achv.json
@@ -9,13 +9,16 @@
"description": "Acumula un total de ₽{{moneyAmount}}."
},
"10K_MONEY": {
- "name": "Ahorradora"
+ "name": "Ahorrador",
+ "name_female": "Ahorradora"
},
"100K_MONEY": {
- "name": "Rica"
+ "name": "Rico",
+ "name_female": "Rica"
},
"1M_MONEY": {
- "name": "Millonaria"
+ "name": "Millonario",
+ "name_female": "Millonaria"
},
"10M_MONEY": {
"name": "Elusión Fiscal"
@@ -39,13 +42,16 @@
"description": "Cura {{healAmount}} {{HP}} de una, con un movimiento, habilidad o objeto equipado."
},
"250_HEAL": {
- "name": "Sanadora Novata"
+ "name": "Sanador Novato",
+ "name_female": "Sanadora Novata"
},
"1000_HEAL": {
- "name": "Gran Sanadora"
+ "name": "Gran Sanador",
+ "name_female": "Gran Sanadora"
},
"2500_HEAL": {
- "name": "Clériga"
+ "name": "Clérigo",
+ "name_female": "Clériga"
},
"10000_HEAL": {
"name": "Centro Pokémon"
@@ -66,21 +72,26 @@
"description": "Acumula un total de {{ribbonAmount}} Cintas."
},
"10_RIBBONS": {
- "name": "Campeona Liga Pokémon"
+ "name": "Campeón Liga Pokémon",
+ "name_female": "Campeona Liga Pokémon"
},
"25_RIBBONS": {
- "name": "Campeona Liga Super"
+ "name": "Campeón Liga Super",
+ "name_female": "Campeona Liga Super"
},
"50_RIBBONS": {
- "name": "Campeona Liga Ultra"
+ "name": "Campeón Liga Ultra",
+ "name_female": "Campeona Liga Ultra"
},
"75_RIBBONS": {
- "name": "Campeona Liga Rogue"
+ "name": "Campeón Liga Rogue",
+ "name_female": "Campeona Liga Rogue"
},
"100_RIBBONS": {
- "name": "Campeona Liga Master"
+ "name": "Campeón Liga Master",
+ "name_female": "Campeona Liga Master"
},
- "TRANSFER_MAX_BATTLE_STAT": {
+ "TRANSFER_MAX_STAT_STAGE": {
"name": "Trabajo en Equipo",
"description": "Haz relevo a otro miembro del equipo con al menos una estadística al máximo."
},
@@ -159,5 +170,9 @@
"CLASSIC_VICTORY": {
"name": "Imbatible",
"description": "Completa el juego en modo clásico."
+ },
+ "INVERSE_BATTLE": {
+ "name": "Espejo ojepsE",
+ "description": "Completa el reto de Combate Inverso.\n.osrevnI etabmoC ed oter le atelpmoC"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/es/arena-flyout.json b/src/locales/es/arena-flyout.json
index b2881b5de76..64c9a489d73 100644
--- a/src/locales/es/arena-flyout.json
+++ b/src/locales/es/arena-flyout.json
@@ -1,21 +1,21 @@
{
- "activeBattleEffects": "Efectos de Terreno Activos",
+ "activeBattleEffects": "Efectos de terreno activos",
"player": "Jugador",
"neutral": "Neutral",
"enemy": "Enemigo",
"sunny": "Sol",
"rain": "Lluvia",
- "sandstorm": "Tormenta de Arena",
+ "sandstorm": "Tormenta de arena",
"hail": "Granizo",
"snow": "Nieve",
"fog": "Niebla",
"heavyRain": "Diluvio",
- "harshSun": "Sol Abrasador",
+ "harshSun": "Sol abrasador",
"strongWinds": "Turbulencias",
- "misty": "Campo de Niebla",
- "electric": "Campo Eléctrico",
- "grassy": "Campo de Hierba",
- "psychic": "Campo Psíquico",
+ "misty": "Campo de niebla",
+ "electric": "Campo eléctrico",
+ "grassy": "Campo de hierba",
+ "psychic": "Campo psíquico",
"mudSport": "Chapoteo Lodo",
"waterSport": "Hidrochorro",
"spikes": "Púas",
@@ -36,5 +36,6 @@
"matBlock": "Escudo Tatami",
"craftyShield": "Truco Defensa",
"tailwind": "Viento Afín",
- "happyHour": "Paga Extra"
-}
\ No newline at end of file
+ "happyHour": "Paga Extra",
+ "safeguard": "Velo Sagrado"
+}
diff --git a/src/locales/es/arena-tag.json b/src/locales/es/arena-tag.json
index 9e26dfeeb6e..0f63b62e784 100644
--- a/src/locales/es/arena-tag.json
+++ b/src/locales/es/arena-tag.json
@@ -1 +1,57 @@
-{}
\ No newline at end of file
+{
+ "yourTeam": "tu equipo",
+ "opposingTeam": "el equipo rival",
+ "arenaOnRemove": "Los efectos de {{moveName}} desaparecieron.",
+ "arenaOnRemovePlayer": "Los efectos de {{moveName}}\ndesaparecieron en tu bando.",
+ "arenaOnRemoveEnemy": "Los efectos de {{moveName}}\ndesaparecieron en el bando rival.",
+ "mistOnAdd": "¡Neblina de {{pokemonNameWithAffix}}\nha cubierto a su equipo!",
+ "mistApply": "¡La neblina evita los cambios de estadísticas!",
+ "reflectOnAdd": "¡Reflejo redujo el daño físico!",
+ "reflectOnAddPlayer": "¡Reflejo redujo el daño físico en tu bando!",
+ "reflectOnAddEnemy": "Reflejo redujo el daño físico en el bando rival.",
+ "lightScreenOnAdd": "¡Pantalla de Luz redujo el daño físico!",
+ "lightScreenOnAddPlayer": "¡Pantalla de Luz redujo el daño físico en tu bando!",
+ "lightScreenOnAddEnemy": "¡Pantalla de Luz redujo el daño físico en el bando enemigo!",
+ "auroraVeilOnAdd": "¡Velo Aurora redujo el daño físico!",
+ "auroraVeilOnAddPlayer": "¡Velo Aurora redujo el daño físico en tu bando!",
+ "auroraVeilOnAddEnemy": "¡Velo Aurora redujo el daño físico en el bando rival!",
+ "conditionalProtectOnAdd": "¡{{moveName}} protege a su bando!",
+ "conditionalProtectOnAddPlayer": "¡{{moveName}} protege a tu bando!",
+ "conditionalProtectOnAddEnemy": "¡{{moveName}} protege al bando rival!",
+ "conditionalProtectApply": "¡{{pokemonNameWithAffix}} ha sido protegido por {{moveName}}!",
+ "matBlockOnAdd": "¡{{pokemonNameWithAffix}} va a usar un tatami para bloquear ataques!",
+ "noCritOnAddPlayer": "¡{{moveName}} protege a tu bando de golpes críticos!",
+ "noCritOnAddEnemy": "¡{{moveName}} protege al bando rival de golpes críticos!",
+ "noCritOnRemove": "¡Los efectos de {{moveName}} de {{pokemonNameWithAffix}} se han disipado!",
+ "wishTagOnAdd": "¡El deseo de {{pokemonNameWithAffix}} se ha hecho realidad!",
+ "mudSportOnAdd": "¡Se han debilitado los ataques de tipo Eléctrico!",
+ "mudSportOnRemove": "Chapoteo Lodo ha dejado de surtir efecto.",
+ "waterSportOnAdd": "¡Se han debilitado los ataques\nde tipo Fuego!",
+ "waterSportOnRemove": "Hidrochorro ha dejado de surtir efecto.",
+ "spikesOnAdd": "¡El equipo de {{opponentDesc}} ha sido rodeado por {{moveName}}!",
+ "spikesActivateTrap": "¡Las púas han herido a {{pokemonNameWithAffix}}!",
+ "toxicSpikesOnAdd": "¡El equipo de {{opponentDesc}} ha sido rodeado por {{moveName}}!",
+ "toxicSpikesActivateTrapPoison": "¡{{pokemonNameWithAffix}} ha sido herido por {{moveName}}!",
+ "stealthRockOnAdd": "¡El equipo de {{opponentDesc}} ha sido rodeado por piedras puntiagudas!",
+ "stealthRockActivateTrap": "¡Unas piedras puntiagudas han dañado a {{pokemonNameWithAffix}}!",
+ "stickyWebOnAdd": "¡Una {{moveName}} se extiende a los pies del bando rival!",
+ "stickyWebActivateTrap": "¡{{pokemonName}} ha caído en una red viscosa!",
+ "trickRoomOnAdd": "¡{{pokemonNameWithAffix}} ha alterado las dimensiones!",
+ "trickRoomOnRemove": "Se han restaurado las dimensiones alteradas.",
+ "gravityOnAdd": "¡La gravedad se ha incrementado!",
+ "gravityOnRemove": "La gravedad ha vuelto a su estado normal.",
+ "tailwindOnAdd": "¡Sopla un viento afín!",
+ "tailwindOnAddPlayer": "¡El viento sopla a favor de tu bando!",
+ "tailwindOnAddEnemy": "¡El viento sopla a favor del bando rival!",
+ "tailwindOnRemove": "Ha dejado de soplar el viento afín.",
+ "tailwindOnRemovePlayer": "Ha dejado de soplar el viento que favorecía a tu equipo.",
+ "tailwindOnRemoveEnemy": "Ha dejado de soplar el viento que favorecía al bando rival.",
+ "happyHourOnAdd": "¡La felicidad se respira en el aire!",
+ "happyHourOnRemove": "La felicidad ya no se respira en el aire.",
+ "safeguardOnAdd": "¡Todos los Pokémon están protegidos por Velo Sagrado!",
+ "safeguardOnAddPlayer": "¡Tu equipo se ha protegido con Velo Sagrado!",
+ "safeguardOnAddEnemy": "¡El equipo enemigo se ha protegido con Velo Sagrado!",
+ "safeguardOnRemove": "¡Velo Sagrado dejó de hacer efecto!",
+ "safeguardOnRemovePlayer": "El efecto de Velo Sagrado en tu equipo se ha disipado.",
+ "safeguardOnRemoveEnemy": "El efecto de Velo Sagrado en el equipo enemigo se ha disipado."
+}
\ No newline at end of file
diff --git a/src/locales/es/battle.json b/src/locales/es/battle.json
index 648f738b179..c79315f297b 100644
--- a/src/locales/es/battle.json
+++ b/src/locales/es/battle.json
@@ -36,12 +36,13 @@
"learnMoveNotLearned": "{{pokemonName}} no ha aprendido {{moveName}}.",
"learnMoveForgetQuestion": "¿Qué movimiento quieres que olvide?",
"learnMoveForgetSuccess": "{{pokemonName}} ha olvidado cómo utilizar {{moveName}}.",
- "countdownPoof": "@d{32}1, @d{15}2, @d{15}y@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}¡Puf!",
+ "countdownPoof": "@d{32}1, @d{15}2, @d{15}y@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}¡Puf!",
"learnMoveAnd": "Y…",
"levelCapUp": "¡Se ha incrementado el\nnivel máximo a {{levelCap}}!",
"moveNotImplemented": "{{moveName}} aún no está implementado y no se puede seleccionar.",
"moveNoPP": "¡No hay suficientes PP\npara este movimiento!",
"moveDisabled": "!No puede usar {{moveName}} porque ha sido anulado!",
+ "disableInterruptedMove": "¡Se ha anulado el movimiento {{moveName}}\nde {{pokemonNameWithAffix}}!",
"noPokeballForce": "Una fuerza misteriosa\nte impide usar Poké Balls.",
"noPokeballTrainer": "¡No puedes atrapar a los\nPokémon de los demás!",
"noPokeballMulti": "¡No se pueden lanzar Poké Balls\ncuando hay más de un Pokémon!",
@@ -85,4 +86,4 @@
"statSeverelyFell_other": "¡{{stats}} de\n{{pokemonNameWithAffix}} han bajado muchísimo!",
"statWontGoAnyLower_one": "¡El {{stats}} de {{pokemonNameWithAffix}} no puede bajar más!",
"statWontGoAnyLower_other": "¡{{stats}} de\n{{pokemonNameWithAffix}} no pueden bajar más!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/es/battler-tags.json b/src/locales/es/battler-tags.json
index 9e26dfeeb6e..49efed6e8b4 100644
--- a/src/locales/es/battler-tags.json
+++ b/src/locales/es/battler-tags.json
@@ -1 +1,74 @@
-{}
\ No newline at end of file
+{
+ "trappedDesc": "trampa",
+ "flinchedDesc": "retroceso",
+ "confusedDesc": "confusión",
+ "infatuatedDesc": "enamoramiento",
+ "seedDesc": "drenado",
+ "nightmareDesc": "pesadillas",
+ "ingrainDesc": "raíces",
+ "drowsyDesc": "sueño",
+ "rechargingLapse": "¡{{pokemonNameWithAffix}} necesita\nrecuperarse de su ataque!",
+ "trappedOnAdd": "¡{{pokemonNameWithAffix}} no puede escapar!",
+ "trappedOnRemove": "¡{{pokemonNameWithAffix}} se ha\nliberado de {{moveName}}!",
+ "flinchedLapse": "¡{{pokemonNameWithAffix}} se amedrentó!",
+ "confusedOnAdd": "¡{{pokemonNameWithAffix}} se encuentra confuso!",
+ "confusedOnRemove": "¡{{pokemonNameWithAffix}} ya no está confuso!",
+ "confusedOnOverlap": "¡{{pokemonNameWithAffix}} ya está confuso!",
+ "confusedLapse": "¡{{pokemonNameWithAffix}} está confuso!",
+ "confusedLapseHurtItself": "¡Está tan confuso que se ha herido a sí mismo!",
+ "destinyBondLapseIsBoss": "Mismo Destino no afecta a {{pokemonNameWithAffix}}.",
+ "destinyBondLapse": "¡{{pokemonNameWithAffix2}} ha sufrido\nel mismo destino que {{pokemonNameWithAffix}}!",
+ "infatuatedOnAdd": "¡{{pokemonNameWithAffix}} se ha enamorado\nde {{sourcePokemonName}}!",
+ "infatuatedOnOverlap": "¡{{pokemonNameWithAffix}} ya está enamorado!",
+ "infatuatedLapse": "¡{{pokemonNameWithAffix}} se ha enamorado\ndebido a {{sourcePokemonName}}!",
+ "infatuatedLapseImmobilize": "¡El enamoramiento impide que\n{{pokemonNameWithAffix}} reaccione!",
+ "infatuatedOnRemove": "{{pokemonNameWithAffix}} ya no está enamorado.",
+ "seededOnAdd": "¡{{pokemonNameWithAffix}} ha sido infectado!",
+ "seededLapse": "¡Las drenadoras han restado salud a {{pokemonNameWithAffix}}!",
+ "seededLapseShed": "¡{{pokemonNameWithAffix}} ha absorbido el lodo líquido!",
+ "nightmareOnAdd": "¡{{pokemonNameWithAffix}} se ha sumido en una pesadilla!",
+ "nightmareOnOverlap": "¡{{pokemonNameWithAffix}} ya está teniendo pesadillas!",
+ "nightmareLapse": "¡{{pokemonNameWithAffix}} sufre pesadillas!",
+ "encoreOnAdd": "¡{{pokemonNameWithAffix}} sufre los efectos de Otra Vez!",
+ "encoreOnRemove": "¡{{pokemonNameWithAffix}} ya no sufre los efectos de Otra Vez!",
+ "helpingHandOnAdd": "¡{{pokemonNameWithAffix}} se prepara\npara ayudar a {{pokemonName}}!",
+ "ingrainLapse": "¡{{pokemonNameWithAffix}} ha absorbido\nnutrientes a través de sus raíces!",
+ "ingrainOnTrap": "¡{{pokemonNameWithAffix}} ha echado raíces!",
+ "aquaRingOnAdd": "¡{{pokemonNameWithAffix}} se ha rodeado de un manto de agua!",
+ "aquaRingLapse": "¡{{pokemonName}} restauró sus PS con {{moveName}}!",
+ "drowsyOnAdd": "¡{{pokemonNameWithAffix}} empieza a tener sueño!",
+ "damagingTrapLapse": "¡{{moveName}} hiere a {{pokemonNameWithAffix}}!",
+ "bindOnTrap": "¡{{moveName}} de {{sourcePokemonName}} oprime a {{pokemonNameWithAffix}}!",
+ "wrapOnTrap": "¡{{sourcePokemonName}} ha atrapado a {{pokemonNameWithAffix}} con una constricción!",
+ "vortexOnTrap": "¡{{pokemonNameWithAffix}} no puede salir del torbellino!",
+ "clampOnTrap": "¡{{sourcePokemonNameWithAffix}} ha atenazado a \n{{pokemonName}}!",
+ "sandTombOnTrap": "¡{{pokemonNameWithAffix}} ha sido atrapado por {{moveName}}!",
+ "magmaStormOnTrap": "¡La lluvia ígnea cae sobre {{pokemonNameWithAffix}}!",
+ "snapTrapOnTrap": "¡{{pokemonNameWithAffix}} cayó en un cepo!",
+ "thunderCageOnTrap": "¡{{sourcePokemonNameWithAffix}} ha enjaulado a {{pokemonNameWithAffix}}!",
+ "infestationOnTrap": "¡{{pokemonNameWithAffix}} es presa del acoso de {{sourcePokemonNameWithAffix}}!",
+ "protectedOnAdd": "{{pokemonNameWithAffix}}\nse está protegiendo.",
+ "protectedLapse": "¡{{pokemonNameWithAffix}}\nse ha protegido!",
+ "enduringOnAdd": "{{pokemonNameWithAffix}} se prepara para resistir los ataques...",
+ "enduringLapse": "¡{{pokemonNameWithAffix}} ha encajado el golpe!",
+ "sturdyLapse": "¡{{pokemonNameWithAffix}} ha encajado el golpe!",
+ "perishSongLapse": "La cuenta atrás de Canto Mortal de\n{{pokemonNameWithAffix}} ha bajado a {{turnCount}}.",
+ "centerOfAttentionOnAdd": "¡{{pokemonNameWithAffix}} es el centro de atención!",
+ "truantLapse": "{{pokemonNameWithAffix}} está holgazaneando...",
+ "slowStartOnAdd": "¡{{pokemonNameWithAffix}} no está dando todo de sí!",
+ "slowStartOnRemove": "¡{{pokemonNameWithAffix}} ya puede darlo todo!",
+ "highestStatBoostOnAdd": "¡{{pokemonNameWithAffix}} ha reforzado su {{statName}}!",
+ "highestStatBoostOnRemove": "¡Los efectos de {{abilityName}}\nde {{pokemonNameWithAffix}} han desaparecido!",
+ "magnetRisenOnAdd": "¡{{pokemonNameWithAffix}} levita gracias a un campo electromagnético!",
+ "magnetRisenOnRemove": "¡El campo electromagnético de {{pokemonNameWithAffix}} se ha disipado!",
+ "critBoostOnAdd": "¡{{pokemonNameWithAffix}} se está preparando para luchar!",
+ "critBoostOnRemove": "{{pokemonNameWithAffix}} se ha relajado.",
+ "saltCuredOnAdd": "¡{{pokemonNameWithAffix}} está en salazón!",
+ "saltCuredLapse": "¡{{moveName}} ha herido a {{pokemonNameWithAffix}}!",
+ "cursedOnAdd": "¡{{pokemonNameWithAffix}} sacrifica algunos PS y maldice a {{pokemonName}}!",
+ "cursedLapse": "¡{{pokemonNameWithAffix}} es víctima de una maldición!",
+ "stockpilingOnAdd": "¡{{pokemonNameWithAffix}} ha reservado energía por {{stockpiledCount}}ª vez!",
+ "disabledOnAdd": "¡Se ha anulado el movimiento {{moveName}}\nde {{pokemonNameWithAffix}}!",
+ "disabledLapse": "¡El movimiento {{moveName}} de {{pokemonNameWithAffix}} ya no está anulado!",
+ "tarShotOnAdd": "¡{{pokemonNameWithAffix}} se ha vuelto débil ante el fuego!"
+}
diff --git a/src/locales/es/bgm-name.json b/src/locales/es/bgm-name.json
index 9aa09da3704..f0e0ab7e852 100644
--- a/src/locales/es/bgm-name.json
+++ b/src/locales/es/bgm-name.json
@@ -1,88 +1,99 @@
{
"music": "Música: ",
"missing_entries": "{{name}}",
- "battle_kanto_champion": "B2W2 - ¡Vs Campeón de Kanto!",
- "battle_johto_champion": "B2W2 - ¡Vs Campeón de Johto!",
- "battle_hoenn_champion_g5": "B2W2 - ¡Vs Campeón de Hoenn!",
- "battle_hoenn_champion_g6": "ORAS - ¡Vs Campeón de Hoenn!",
- "battle_sinnoh_champion": "B2W2 - ¡Vs Campeón de Sinnoh!",
- "battle_champion_alder": "BW - ¡Vs Campeón de Teselia!",
- "battle_champion_iris": "B2W2 - ¡Vs Campeón de Teselia!",
- "battle_kalos_champion": "XY - ¡Vs Campeón de Kalos!",
- "battle_alola_champion": "USUM - ¡Vs Campeón de Alola!",
- "battle_galar_champion": "SWSH - ¡Vs Campeón de Galar!",
- "battle_champion_geeta": "SV - ¡Vs Campeona Ságita!",
- "battle_champion_nemona": "SV - ¡Vs Campeona Mencía!",
- "battle_champion_kieran": "SV - ¡Vs Campeón Cass!",
- "battle_hoenn_elite": "ORAS - ¡Vs Alto Mando!",
- "battle_unova_elite": "BW - ¡Vs Alto Mando!",
- "battle_kalos_elite": "XY - ¡Vs Alto Mando!",
- "battle_alola_elite": "SM - ¡Vs Alto Mando!",
- "battle_galar_elite": "SWSH - Torneo de Finalistas",
- "battle_paldea_elite": "SV - ¡Vs Alto Mando!",
- "battle_bb_elite": "SV - ¡Vs Alto Mando de la Academia Arándano!",
+ "battle_kanto_champion": "B2W2 - ¡Vs. Campeón de Kanto!",
+ "battle_johto_champion": "B2W2 - ¡Vs. Campeón de Johto!",
+ "battle_hoenn_champion_g5": "B2W2 - ¡Vs. Campeón de Hoenn!",
+ "battle_hoenn_champion_g6": "ORAS - ¡Vs. Campeón de Hoenn!",
+ "battle_sinnoh_champion": "B2W2 - ¡Vs. Campeón de Sinnoh!",
+ "battle_champion_alder": "BW - ¡Vs. Campeón de Teselia!",
+ "battle_champion_iris": "B2W2 - ¡Vs. Campeón de Teselia!",
+ "battle_kalos_champion": "XY - ¡Vs. Campeón de Kalos!",
+ "battle_alola_champion": "USUM - ¡Vs. Campeón de Alola!",
+ "battle_galar_champion": "SWSH - ¡Vs. Campeón de Galar!",
+ "battle_champion_geeta": "SV - ¡Vs. Campeona Ságita!",
+ "battle_champion_nemona": "SV - ¡Vs. Campeona Mencía!",
+ "battle_champion_kieran": "SV - ¡Vs. Campeón Cass!",
+ "battle_hoenn_elite": "ORAS - ¡Vs. Alto Mando!",
+ "battle_unova_elite": "BW - ¡Vs. Alto Mando!",
+ "battle_kalos_elite": "XY - ¡Vs. Alto Mando!",
+ "battle_alola_elite": "SM - ¡Vs. Alto Mando!",
+ "battle_galar_elite": "SWSH - Torneo de finalistas",
+ "battle_paldea_elite": "SV - ¡Vs. Alto Mando!",
+ "battle_bb_elite": "SV - ¡Vs. Alto Mando de la Academia Arándano!",
"battle_final_encounter": "PMD RTDX - Dominio de Rayquaza",
- "battle_final": "BW - ¡Vs Ghechis!",
- "battle_kanto_gym": "B2W2 - ¡Vs Líder de Kanto!",
- "battle_johto_gym": "B2W2 - ¡Vs Líder de Johto!",
- "battle_hoenn_gym": "B2W2 - ¡Vs Líder de Hoenn!",
- "battle_sinnoh_gym": "B2W2 - ¡Vs Líder de Sinnoh!",
- "battle_unova_gym": "BW - ¡Vs Líder de Teselia!",
- "battle_kalos_gym": "XY - ¡Vs Líder de Kalos!",
- "battle_galar_gym": "SWSH - ¡Vs Líder de Galar!",
- "battle_paldea_gym": "SV - ¡Vs Líder de Paldea!",
- "battle_legendary_kanto": "XY - ¡Vs Legendarios de Kanto!",
- "battle_legendary_raikou": "HGSS - ¡Vs Raikou!",
- "battle_legendary_entei": "HGSS - ¡Vs Entei!",
- "battle_legendary_suicune": "HGSS - ¡Vs Suicune!",
- "battle_legendary_lugia": "HGSS - ¡Vs Lugia!",
- "battle_legendary_ho_oh": "HGSS - ¡Vs Ho-oh!",
- "battle_legendary_regis_g5": "B2W2 - ¡Vs Regis!",
- "battle_legendary_regis_g6": "ORAS - ¡Vs Regis!",
- "battle_legendary_gro_kyo": "ORAS - ¡Vs Groudon/Kyogre!",
- "battle_legendary_rayquaza": "ORAS - ¡Vs Rayquaza!",
- "battle_legendary_deoxys": "ORAS - ¡Vs Deoxys!",
- "battle_legendary_lake_trio": "ORAS - ¡Vs Trío del Lago!",
- "battle_legendary_sinnoh": "ORAS - ¡Vs Legendarios de Sinnoh!",
- "battle_legendary_dia_pal": "ORAS - ¡Vs Dialga/Palkia!",
- "battle_legendary_giratina": "ORAS - ¡Vs Giratina!",
- "battle_legendary_arceus": "HGSS - ¡Vs Arceus!",
- "battle_legendary_unova": "BW - ¡Vs Legendarios de Teselia!",
- "battle_legendary_kyurem": "BW - ¡Vs Kyurem!",
- "battle_legendary_res_zek": "BW - ¡Vs Reshiram/Zekrom!",
- "battle_legendary_xern_yvel": "XY - ¡Vs Xerneas/Yveltal!",
- "battle_legendary_tapu": "SM - ¡Vs Tapus!",
- "battle_legendary_sol_lun": "SM - ¡Vs Solgaleo/Lunala!",
- "battle_legendary_ub": "SM - ¡Vs Ultraentes!",
- "battle_legendary_dusk_dawn": "USUM - ¡Vs Necrozma Melena Crepuscular/Alas del Alba!",
- "battle_legendary_ultra_nec": "USUM - ¡Vs Ultra-Necrozma!",
- "battle_legendary_zac_zam": "SWSH - ¡Vs Zacian/Zamazenta!",
- "battle_legendary_glas_spec": "SWSH - ¡Vs Glastrier/Spectrier!",
- "battle_legendary_calyrex": "SWSH - ¡Vs Calyrex!",
- "battle_legendary_birds_galar": "SWSH - ¡Vs Aves Legendarias de Galar!",
- "battle_legendary_ruinous": "SV - ¡Vs Tesoros Funestos!",
- "battle_legendary_kor_mir": "SV Depths of Area Zero Battle",
- "battle_legendary_loyal_three": "SV - ¡Vs Compatrones!",
- "battle_legendary_ogerpon": "SV - ¡Vs Ogerpon!",
- "battle_legendary_terapagos": "SV - ¡Vs Terapagos!",
- "battle_legendary_pecharunt": "SV - ¡Vs Pecharunt!",
- "battle_rival": "BW - ¡Vs Rival!",
+ "battle_final": "BW - ¡Vs. Ghechis!",
+ "battle_kanto_gym": "B2W2 - ¡Vs. Líder de Kanto!",
+ "battle_johto_gym": "B2W2 - ¡Vs. Líder de Johto!",
+ "battle_hoenn_gym": "B2W2 - ¡Vs. Líder de Hoenn!",
+ "battle_sinnoh_gym": "B2W2 - ¡Vs. Líder de Sinnoh!",
+ "battle_unova_gym": "BW - ¡Vs. Líder de Teselia!",
+ "battle_kalos_gym": "XY - ¡Vs. Líder de Kalos!",
+ "battle_galar_gym": "SWSH - ¡Vs. Líder de Galar!",
+ "battle_paldea_gym": "SV - ¡Vs. Líder de Paldea!",
+ "battle_legendary_kanto": "XY - ¡Vs. Legendarios de Kanto!",
+ "battle_legendary_raikou": "HGSS - ¡Vs. Raikou!",
+ "battle_legendary_entei": "HGSS - ¡Vs. Entei!",
+ "battle_legendary_suicune": "HGSS - ¡Vs. Suicune!",
+ "battle_legendary_lugia": "HGSS - ¡Vs. Lugia!",
+ "battle_legendary_ho_oh": "HGSS - ¡Vs. Ho-oh!",
+ "battle_legendary_regis_g5": "B2W2 - ¡Vs. Regis!",
+ "battle_legendary_regis_g6": "ORAS - ¡Vs. Regis!",
+ "battle_legendary_gro_kyo": "ORAS - ¡Vs. Groudon/Kyogre!",
+ "battle_legendary_rayquaza": "ORAS - ¡Vs. Rayquaza!",
+ "battle_legendary_deoxys": "ORAS - ¡Vs. Deoxys!",
+ "battle_legendary_lake_trio": "ORAS - ¡Vs. trío del Lago!",
+ "battle_legendary_sinnoh": "ORAS - ¡Vs. legendarios de Sinnoh!",
+ "battle_legendary_dia_pal": "ORAS - ¡Vs. Dialga/Palkia!",
+ "battle_legendary_origin_forme": "LA - ¡Vs. Dialga & Palkia, Forma Origen!",
+ "battle_legendary_giratina": "ORAS - ¡Vs. Giratina!",
+ "battle_legendary_arceus": "HGSS - ¡Vs. Arceus!",
+ "battle_legendary_unova": "BW - ¡Vs. legendarios de Teselia!",
+ "battle_legendary_kyurem": "BW - ¡Vs. Kyurem!",
+ "battle_legendary_res_zek": "BW - ¡Vs. Reshiram/Zekrom!",
+ "battle_legendary_xern_yvel": "XY - ¡Vs. Xerneas/Yveltal!",
+ "battle_legendary_tapu": "SM - ¡Vs. Tapus!",
+ "battle_legendary_sol_lun": "SM - ¡Vs. Solgaleo/Lunala!",
+ "battle_legendary_ub": "SM - ¡Vs. Ultraentes!",
+ "battle_legendary_dusk_dawn": "USUM - ¡Vs. Necrozma Melena Crepuscular/Alas del Alba!",
+ "battle_legendary_ultra_nec": "USUM - ¡Vs. Ultra-Necrozma!",
+ "battle_legendary_zac_zam": "SWSH - ¡Vs. Zacian/Zamazenta!",
+ "battle_legendary_glas_spec": "SWSH - ¡Vs. Glastrier/Spectrier!",
+ "battle_legendary_calyrex": "SWSH - ¡Vs. Calyrex!",
+ "battle_legendary_riders": "SWSH - ¡Vs. Calyrex Jinete!",
+ "battle_legendary_birds_galar": "SWSH - ¡Vs. Aves Legendarias de Galar!",
+ "battle_legendary_ruinous": "SV - ¡Vs. Tesoros Funestos!",
+ "battle_legendary_kor_mir": "SV - ¡Batalla en el área Zero!",
+ "battle_legendary_loyal_three": "SV - ¡Vs. Compatrones!",
+ "battle_legendary_ogerpon": "SV - ¡Vs. Ogerpon!",
+ "battle_legendary_terapagos": "SV - ¡Vs. Terapagos!",
+ "battle_legendary_pecharunt": "SV - ¡Vs. Pecharunt!",
+ "battle_rival": "BW - ¡Vs. Rival!",
"battle_rival_2": "BW - ¡Vs N!",
- "battle_rival_3": "BW - ¡Vs N (Liga Pokémon)!",
- "battle_trainer": "BW - ¡Vs Entrenador!",
- "battle_wild": "BW - ¡Vs Pokémon Salvaje!",
- "battle_wild_strong": "BW - ¡Vs Pokémon Salvaje Raro!",
- "end_summit": "PMD RTDX - Techo del Cielo",
- "battle_rocket_grunt": "HGSS Team Rocket Battle",
- "battle_aqua_magma_grunt": "ORAS Team Aqua & Magma Battle",
- "battle_galactic_grunt": "BDSP Team Galactic Battle",
+ "battle_rival_3": "BW - ¡Vs. N (Liga Pokémon)!",
+ "battle_trainer": "BW - ¡Vs. entrenador!",
+ "battle_wild": "BW - ¡Vs. Pokémon salvaje!",
+ "battle_wild_strong": "BW - ¡Vs. Pokémon salvaje raro!",
+ "end_summit": "PMD RTDX - Techo del cielo",
+ "battle_rocket_grunt": "HGSS - ¡Vs. Team Rocket!",
+ "battle_aqua_magma_grunt": "ORAS - ¡Vs. Equipo Aqua & Magma!",
+ "battle_galactic_grunt": "BDSP - ¡Vs. Equipo Galaxia!",
"battle_plasma_grunt": "BW - ¡Vs Equipo Plasma!",
- "battle_flare_grunt": "XY Team Flare Battle",
- "battle_rocket_boss": "USUM Giovanni Battle",
- "battle_aqua_magma_boss": "ORAS Archie & Maxie Battle",
- "battle_galactic_boss": "BDSP Cyrus Battle",
- "battle_plasma_boss": "B2W2 Ghetsis Battle",
- "battle_flare_boss": "XY Lysandre Battle",
+ "battle_flare_grunt": "XY - ¡Vs. Team Flare!",
+ "battle_aether_grunt": "SM - ¡Vs. Fundación Æther!",
+ "battle_skull_grunt": "SM - ¡Vs. Team Skull!",
+ "battle_macro_grunt": "SWSH - ¡Vs. entrenador!",
+ "battle_galactic_admin": "BDSP - ¡Vs. Comandante del Equipo Galaxia!",
+ "battle_skull_admin": "SM - ¡Vs. Comandante del Team Skull!",
+ "battle_oleana": "SWSH - ¡Vs. Olivia!",
+ "battle_rocket_boss": "USUM - ¡Vs. Giovanni!",
+ "battle_aqua_magma_boss": "ORAS - ¡Vs. Aquiles & Magno!",
+ "battle_galactic_boss": "BDSP - ¡Vs. Helio!",
+ "battle_plasma_boss": "B2W2 - ¡Vs. Ghechis Armonia!",
+ "battle_flare_boss": "XY - ¡Vs. Lysson!",
+ "battle_aether_boss": "SM - ¡Vs. Samina!",
+ "battle_skull_boss": "SM - ¡Vs. Guzmán!",
+ "battle_macro_boss": "SWSH - ¡Vs. Rose!",
"abyss": "PMD EoS - Cráter Oscuro",
"badlands": "PMD EoS - Valle Desolado",
"beach": "PMD EoS - Risco Calado",
@@ -98,41 +109,41 @@
"graveyard": "PMD EoS - Bosque Misterio",
"ice_cave": "PMD EoS - Gran Iceberg",
"island": "PMD EoS - Costa Escarpada",
- "jungle": "Lmz - Jungle",
- "laboratory": "Firel - Laboratory",
+ "jungle": "Lmz - Jungla",
+ "laboratory": "Firel - Laboratorio",
"lake": "PMD EoS - Cueva Cristal",
"meadow": "PMD EoS - Bosque de la Cumbre del Cielo",
- "metropolis": "Firel - Metropolis",
+ "metropolis": "Firel - Metrópolis",
"mountain": "PMD EoS - Monte Cuerno",
"plains": "PMD EoS - Pradera de la Cumbre del Cielo",
"power_plant": "PMD EoS - Pradera Destello",
"ruins": "PMD EoS - Sima Hermética",
- "sea": "Andr06 - Marine Mystique",
- "seabed": "Firel - Seabed",
- "slum": "Andr06 - Sneaky Snom",
+ "sea": "Andr06 - Misticismo marino",
+ "seabed": "Firel - Lecho del mar",
+ "slum": "Andr06 - Snom sigiloso",
"snowy_forest": "PMD EoS - Campo nevado de la Cumbre del Cielo",
- "space": "Firel - Aether",
+ "space": "Firel - Æther ",
"swamp": "PMD EoS - Mar Circundante",
"tall_grass": "PMD EoS - Bosque Niebla",
"temple": "PMD EoS - Cueva Regia",
"town": "PMD EoS - Tema del territorio aleatorio 3",
"volcano": "PMD EoS - Cueva Vapor",
"wasteland": "PMD EoS - Corazón Tierra Oculta",
- "encounter_ace_trainer": "BW - Desafío Combate (Entrenador Guay)",
- "encounter_backpacker": "BW - Desafío Combate (Mochilero)",
- "encounter_clerk": "BW - Desafío Combate (Empresario)",
- "encounter_cyclist": "BW - Desafío Combate (Ciclista)",
- "encounter_lass": "BW - Desafío Combate (Chica)",
- "encounter_parasol_lady": "BW - Desafío Combate (Dama parasol)",
- "encounter_pokefan": "BW - Desafío Combate (Pokéfan)",
- "encounter_psychic": "BW - Desafío Combate (Médium)",
- "encounter_rich": "BW - Desafío Combate (Aristócrata)",
- "encounter_rival": "BW - Desafío Combate (Cheren)",
- "encounter_roughneck": "BW - Desafío Combate (Calvo)",
- "encounter_scientist": "BW - Desafío Combate (Científico)",
- "encounter_twins": "BW - Desafío Combate (Gemelas)",
- "encounter_youngster": "BW - Desafío Combate (Joven)",
+ "encounter_ace_trainer": "BW - ¡Vs. entrenador guay!",
+ "encounter_backpacker": "BW - ¡Vs. mochilero!",
+ "encounter_clerk": "BW - ¡Vs. empresario!",
+ "encounter_cyclist": "BW - ¡Vs. ciclista!",
+ "encounter_lass": "BW - ¡Vs. chica joven!",
+ "encounter_parasol_lady": "BW - ¡Vs. dama parasol!",
+ "encounter_pokefan": "BW - ¡Vs. poké-fan!",
+ "encounter_psychic": "BW -¡Vs. médium!",
+ "encounter_rich": "BW - ¡Vs. aristócrata!",
+ "encounter_rival": "BW - ¡Vs. Cheren!",
+ "encounter_roughneck": "BW - ¡Vs. tío chungo!",
+ "encounter_scientist": "BW - ¡Vs. científico!",
+ "encounter_twins": "BW - ¡Vs. gemelas!",
+ "encounter_youngster": "BW - ¡Vs. chico joven!",
"heal": "BW - Cura Pokémon",
"menu": "PMD EoS - ¡Bienvenidos al mundo de los Pokémon!",
"title": "PMD EoS - Tema del menú principal"
-}
\ No newline at end of file
+}
diff --git a/src/locales/es/challenges.json b/src/locales/es/challenges.json
index a855f3dbc2b..6a7db8c10c3 100644
--- a/src/locales/es/challenges.json
+++ b/src/locales/es/challenges.json
@@ -18,5 +18,12 @@
"name": "Monotipo",
"desc": "Solo puedes usar Pokémon with the {{type}} type.",
"desc_default": "Solo puedes usar Pokémon del tipo elegido."
+ },
+ "inverseBattle": {
+ "name": "Combate Inverso",
+ "shortName": "Inverso",
+ "desc": "La efectividad de los tipos es invertida. No hay inmunidades entre tipos.\nEste reto deshabilita logros de otros retos.",
+ "value.0": "Desactivado",
+ "value.1": "Activado"
}
}
\ No newline at end of file
diff --git a/src/locales/es/config.ts b/src/locales/es/config.ts
index a34a05cecf0..8f75c08f3f6 100644
--- a/src/locales/es/config.ts
+++ b/src/locales/es/config.ts
@@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
-import achvMale from "./achv-male.json";
-import achvFemale from "./achv-female.json";
+import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
-import dialogueMale from "./dialogue-male.json";
-import dialogueFemale from "./dialogue-female.json";
-import dialogueEndbossMale from "./dialogue-final-boss-male.json";
-import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
-import dialogueMiscMale from "./dialogue-misc-male.json";
-import dialogueMiscFemale from "./dialogue-misc-female.json";
-import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
-import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
+import dialogue from "./dialogue.json";
+import battleSpecDialogue from "./dialogue-final-boss.json";
+import miscDialogue from "./dialogue-misc.json";
+import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@@ -76,16 +71,11 @@ export const esConfig = {
challenges,
commandUiHandler,
common,
- PGMachv: achvMale,
- PGFachv: achvFemale,
- PGMdialogue: dialogueMale,
- PGFdialogue: dialogueFemale,
- PGMbattleSpecDialogue: dialogueEndbossMale,
- PGFbattleSpecDialogue: dialogueEndbossFemale,
- PGMmiscDialogue: dialogueMiscMale,
- PGFmiscDialogue: dialogueMiscFemale,
- PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
- PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
+ achv,
+ dialogue,
+ battleSpecDialogue,
+ miscDialogue,
+ doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,
diff --git a/src/locales/ca_ES/dialogue-final-boss-female.json b/src/locales/es/dialogue-double-battle.json
similarity index 100%
rename from src/locales/ca_ES/dialogue-final-boss-female.json
rename to src/locales/es/dialogue-double-battle.json
diff --git a/src/locales/es/dialogue-female.json b/src/locales/es/dialogue-female.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/es/dialogue-female.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/es/dialogue-final-boss-female.json b/src/locales/es/dialogue-final-boss-female.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/es/dialogue-final-boss-female.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/es/dialogue-final-boss-male.json b/src/locales/es/dialogue-final-boss-male.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/es/dialogue-final-boss-male.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/ca_ES/dialogue-final-boss-male.json b/src/locales/es/dialogue-final-boss.json
similarity index 100%
rename from src/locales/ca_ES/dialogue-final-boss-male.json
rename to src/locales/es/dialogue-final-boss.json
diff --git a/src/locales/es/dialogue-male.json b/src/locales/es/dialogue-male.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/es/dialogue-male.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/es/dialogue-misc-female.json b/src/locales/es/dialogue-misc-female.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/es/dialogue-misc-female.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/es/dialogue-misc-male.json b/src/locales/es/dialogue-misc-male.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/es/dialogue-misc-male.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/ca_ES/dialogue-male.json b/src/locales/es/dialogue-misc.json
similarity index 100%
rename from src/locales/ca_ES/dialogue-male.json
rename to src/locales/es/dialogue-misc.json
diff --git a/src/locales/es/dialogue.json b/src/locales/es/dialogue.json
new file mode 100644
index 00000000000..cbd7dbf39ad
--- /dev/null
+++ b/src/locales/es/dialogue.json
@@ -0,0 +1,52 @@
+{
+ "aether_grunt": {
+ "encounter": {
+ "1": "¡Lucharé con toda mi fuerza para detenerte!",
+ "2": "Me da igual que seas un crío. Eres una amenaza y debes irte.",
+ "3": "Me dijeron que mandara a todos los entrenadores por donde venían, ¡sin excepciones!",
+ "4": "¡Te mostraré el poder del Paraíso Æther!",
+ "5": "Ahora que conoces la oscuridad en lo profundo del Paraíso Æther, es hora de que vayas desapareciendo..."
+ },
+ "victory": {
+ "1": "¡Vaya! Demuestras habilidad.",
+ "2": "¿Qué quiere decir esto? ¿Eh?",
+ "3": "¡Vaya! Con esa fuerza, ¡no creo que pueda detenerte!",
+ "4": "Vaya... parece que puede que haya perdido.",
+ "5": "¡Mira, te hago una mueca!: ¡Aiyee!"
+ }
+ },
+ "faba": {
+ "encounter": {
+ "1": "¡Yo, Subdirector Fabio, te mostraré la cruda realidad del mundo!",
+ "2": "¿Yo, la última línea de defensa de Æther, battallando a un mero crío?",
+ "3": "Yo, Fabio, soy el Subdirector de la Fundación Æther. Soy el único en el mundo, soy irremplazable."
+ },
+ "victory": {
+ "1": "¡Aaaah!",
+ "2": "¿C-c-cómo puede ser? Eres tan solo un niño...",
+ "3": "Este... este es el motivo por el que odio a los niños."
+ }
+ },
+ "aether_boss_lusamine_1": {
+ "encounter": {
+ "1": "¡Vas a asustar a mi pobre criatura! Parece que tendré que silenciarte cuanto antes."
+ },
+ "victory": {
+ "1": "¿Cómo?¿Cómo puedes ser tan terrible?"
+ },
+ "defeat": {
+ "1": "Buff."
+ }
+ },
+ "aether_boss_lusamine_2": {
+ "encounter": {
+ "1": "¡¿Por qué me sigues molestando?! Estoy cansada de ti. ¡Hasta las narices!\n$Se acabó esta charla innecesaria. Este es el poder de Nihilego, ¡te demostraré cuánto te equivocas al venir aquí!"
+ },
+ "victory": {
+ "1": "¡¡¡Aaauuuggghhhhhhhhh!!!"
+ },
+ "defeat": {
+ "1": "¡Todo lo que quiero es a esta preciosa criatura! ¡Los demás no me importáis!"
+ }
+ }
+}
diff --git a/src/locales/es/fight-ui-handler.json b/src/locales/es/fight-ui-handler.json
index dc8140b61fc..fa13f2e0e77 100644
--- a/src/locales/es/fight-ui-handler.json
+++ b/src/locales/es/fight-ui-handler.json
@@ -3,5 +3,6 @@
"power": "Potencia",
"accuracy": "Precisión",
"abilityFlyInText": " {{passive}}{{pokemonName}}\n{{abilityName}}",
- "passive": "Pasiva de "
+ "passive": "Pasiva de ",
+ "teraHover": "Tera-tipo {{type}}"
}
diff --git a/src/locales/es/game-mode.json b/src/locales/es/game-mode.json
index e7925900253..0dbccb45e1f 100644
--- a/src/locales/es/game-mode.json
+++ b/src/locales/es/game-mode.json
@@ -1,8 +1,8 @@
{
- "classic": "Clásica",
- "endless": "Infinita",
- "endlessSpliced": "Infinita (Fusión)",
- "dailyRun": "Diaria",
- "unknown": "Desconicido",
+ "classic": "Clásico",
+ "endless": "Infinito",
+ "endlessSpliced": "Infinito (Fusión)",
+ "dailyRun": "Diario",
+ "unknown": "Desconocido",
"challenge": "Desafío"
-}
\ No newline at end of file
+}
diff --git a/src/locales/es/menu.json b/src/locales/es/menu.json
index bd2479a02df..ef1ae93dd82 100644
--- a/src/locales/es/menu.json
+++ b/src/locales/es/menu.json
@@ -14,14 +14,14 @@
"register": "Registrarse",
"emptyUsername": "El usuario no puede estar vacío",
"invalidLoginUsername": "El usuario no es válido",
- "invalidRegisterUsername": "El usuario solo puede contener letras, números y guiones bajos",
+ "invalidRegisterUsername": "El usuario solo puede contener letras, números y guiones bajos.",
"invalidLoginPassword": "La contraseña no es válida",
"invalidRegisterPassword": "La contraseña debe tener 6 o más caracteres.",
"usernameAlreadyUsed": "El usuario ya está en uso",
"accountNonExistent": "El usuario no existe",
"unmatchingPassword": "La contraseña no coincide",
"passwordNotMatchingConfirmPassword": "Las contraseñas deben coincidir",
- "confirmPassword": "Confirmar Contra.",
+ "confirmPassword": "Confirmar contraseña",
"registrationAgeWarning": "Al registrarte, confirmas tener 13 o más años de edad.",
"backToLogin": "Volver al Login",
"failedToLoadSaveData": "No se han podido cargar los datos guardados. Por favor, recarga la página.\nSi el fallo continúa, por favor comprueba #announcements en nuestro Discord.",
@@ -51,5 +51,7 @@
"renamePokemon": "Renombrar Pokémon.",
"rename": "Renombrar",
"nickname": "Apodo",
- "errorServerDown": "¡Ups! Ha habido un problema al contactar con el servidor.\n\nPuedes mantener esta ventana abierta, el juego se reconectará automáticamente."
+ "errorServerDown": "¡Ups! Ha habido un problema al contactar con el servidor.\n\nPuedes mantener esta ventana abierta, el juego se reconectará automáticamente.",
+ "noSaves": "No tienes ninguna partida guardada registrada!",
+ "tooManySaves": "¡Tienes demasiadas partidas guardadas registradas!"
}
diff --git a/src/locales/es/modifier-type.json b/src/locales/es/modifier-type.json
index 95325788bf4..3ac4d85f793 100644
--- a/src/locales/es/modifier-type.json
+++ b/src/locales/es/modifier-type.json
@@ -47,10 +47,14 @@
"description": "Cambia la naturaleza de un Pokémon a {{natureName}} y desbloquea permanentemente dicha naturaleza para el inicial."
},
"DoubleBattleChanceBoosterModifierType": {
- "description": "Duplica la posibilidad de que un encuentro sea una combate doble durante {{battleCount}} combates."
+ "description": "Cuadruplica la posibilidad de que un encuentro sea una combate doble durante {{battleCount}} combates."
},
- "TempBattleStatBoosterModifierType": {
- "description": "Aumenta la est. {{tempBattleStatName}} de todos los miembros del equipo en 1 nivel durante 5 combates."
+ "TempStatStageBoosterModifierType": {
+ "description": "Aumenta la est. {{stat}} de todos los miembros del equipo en {{amount}} durante 5 combates.",
+ "extra": {
+ "stage": "1 nivel",
+ "percentage": "30%"
+ }
},
"AttackTypeBoosterModifierType": {
"description": "Aumenta la potencia de los movimientos de tipo {{moveType}} de un Pokémon en un 20%."
@@ -61,8 +65,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "Aumenta el nivel de todos los miembros del equipo en {{levels}}."
},
- "PokemonBaseStatBoosterModifierType": {
- "description": "Aumenta la est. {{statName}} base del portador en un 10%.\nCuanto mayores sean tus IVs, mayor será el límite de acumulación."
+ "BaseStatBoosterModifierType": {
+ "description": "Aumenta la est. {{stat}} base del portador en un 10%.\nCuanto mayores sean tus IVs, mayor será el límite de acumulación."
},
"AllPokemonFullHpRestoreModifierType": {
"description": "Restaura el 100% de los PS de todos los Pokémon."
@@ -248,6 +252,12 @@
"name": "Periscopio",
"description": "Aumenta la probabilidad de asestar un golpe crítico."
},
+ "DIRE_HIT": {
+ "name": "Crítico X",
+ "extra": {
+ "raises": "Critical Hit Ratio"
+ }
+ },
"LEEK": {
"name": "Puerro",
"description": "Puerro muy largo y duro que aumenta la probabilidad de asestar un golpe crítico. Debe llevarlo Farfetch'd."
@@ -411,25 +421,13 @@
"description": "Polvo muy fino, pero a la vez poderoso, que aumenta la Velocidad. Debe llevarlo Ditto."
}
},
- "TempBattleStatBoosterItem": {
+ "TempStatStageBoosterItem": {
"x_attack": "Ataque X",
"x_defense": "Defensa X",
"x_sp_atk": "Ataq. Esp. X",
"x_sp_def": "Def. Esp. X",
"x_speed": "Velocidad X",
- "x_accuracy": "Precisión X",
- "dire_hit": "Crítico X"
- },
- "TempBattleStatBoosterStatName": {
- "ATK": "Ataque",
- "DEF": "Defensa",
- "SPATK": "Ataq. Esp.",
- "SPDEF": "Def. Esp.",
- "SPD": "Velocidad",
- "ACC": "Precisión",
- "CRIT": "Tasa de crítico",
- "EVA": "Evasión",
- "DEFAULT": "???"
+ "x_accuracy": "Precisión X"
},
"AttackTypeBoosterItem": {
"silk_scarf": "Pañuelo seda",
@@ -604,6 +602,6 @@
"DRAGON_MEMORY": "Disco dragón",
"DARK_MEMORY": "Disco siniestro",
"FAIRY_MEMORY": "Disco hada",
- "BLANK_MEMORY": "Disco en blanco"
+ "NORMAL_MEMORY": "Disco normal"
}
}
diff --git a/src/locales/es/modifier.json b/src/locales/es/modifier.json
index 593b3df2f0f..a94e41a4574 100644
--- a/src/locales/es/modifier.json
+++ b/src/locales/es/modifier.json
@@ -1,3 +1,12 @@
{
- "bypassSpeedChanceApply": "¡Gracias {{itemName}} {{pokemonName}} puede tener prioridad!"
-}
\ No newline at end of file
+ "surviveDamageApply": "{{pokemonNameWithAffix}} ha usado {{typeName}} y ha logrado resistir!",
+ "turnHealApply": "{{pokemonNameWithAffix}} ha recuperado unos pocos PS gracias a {{typeName}}!",
+ "hitHealApply": "{{pokemonNameWithAffix}} ha recuperado unos pocos PS gracias a {{typeName}}!",
+ "pokemonInstantReviveApply": "{{pokemonNameWithAffix}} ha sido revivido gracias a su {{typeName}}!",
+ "pokemonResetNegativeStatStageApply": "Las estadísticas bajadas de {{pokemonNameWithAffix}} fueron restauradas gracias a {{typeName}}!",
+ "moneyInterestApply": "Recibiste intereses de ₽{{moneyAmount}}\ngracias a {{typeName}}!",
+ "turnHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} fue absorbido\npor {{pokemonName}}'s {{typeName}}!",
+ "contactHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} fue robado por {{pokemonName}}'s {{typeName}}!",
+ "enemyTurnHealApply": "¡{{pokemonNameWithAffix}}\nrecuperó algunos PS!",
+ "bypassSpeedChanceApply": "¡Gracias a su {{itemName}}, {{pokemonName}} puede tener prioridad!"
+}
diff --git a/src/locales/es/move-trigger.json b/src/locales/es/move-trigger.json
index b570f029377..2322a49056f 100644
--- a/src/locales/es/move-trigger.json
+++ b/src/locales/es/move-trigger.json
@@ -1,4 +1,8 @@
{
+ "switchedTwoStatChanges": "{{pokemonName}} ha intercambiado los cambios en {{firstStat}} y {{secondStat}} con los del objetivo!",
+ "switchedStat": "{{pokemonName}} cambia su {{stat}} por la de su objetivo!",
+ "sharedGuard": "{{pokemonName}} suma su capacidad defensiva a la del objetivo y la reparte equitativamente!",
+ "sharedPower": "{{pokemonName}} suma su capacidad ofensiva a la del objetivo y la reparte equitativamente!",
"isChargingPower": "¡{{pokemonName}} está acumulando energía!",
"burnedItselfOut": "¡El fuego interior de {{pokemonName}} se ha extinguido!",
"startedHeatingUpBeak": "¡{{pokemonName}} empieza\na calentar su pico!",
@@ -7,5 +11,7 @@
"usedUpAllElectricity": "¡{{pokemonName}} ha descargado toda su electricidad!",
"stoleItem": "¡{{pokemonName}} robó el objeto\n{{itemName}} de {{targetName}}!",
"statEliminated": "¡Los cambios en estadísticas fueron eliminados!",
- "revivalBlessing": "¡{{pokemonName}} ha revivido!"
-}
\ No newline at end of file
+ "revivalBlessing": "¡{{pokemonName}} ha revivido!",
+ "safeguard": "¡{{targetName}} está protegido por Velo Sagrado!",
+ "afterYou": "¡{{pokemonName}} ha decidido aprovechar la oportunidad!"
+}
diff --git a/src/locales/es/party-ui-handler.json b/src/locales/es/party-ui-handler.json
index 65552a1e1d5..0e59aee6fd1 100644
--- a/src/locales/es/party-ui-handler.json
+++ b/src/locales/es/party-ui-handler.json
@@ -1,4 +1,9 @@
{
+ "SEND_OUT": "Enviar",
+ "SUMMARY": "Resumen",
+ "CANCEL": "Cancelar",
+ "RELEASE": "Liberar",
+ "APPLY": "Aplicar",
"TEACH": "Enseñar",
"SPLICE": "Fusionar",
"UNSPLICE": "Separar",
@@ -7,23 +12,23 @@
"TRANSFER": "Transferir",
"ALL": "Todo",
"PASS_BATON": "Relevo",
- "UNPAUSE_EVOLUTION": "Reanudar Evolución",
+ "UNPAUSE_EVOLUTION": "Reanudar evolución",
"REVIVE": "Revivir",
"RENAME": "Rename",
"choosePokemon": "Elige a un Pokémon.",
"doWhatWithThisPokemon": "¿Que quieres hacer con este Pokémon?",
- "noEnergy": "¡A {{pokemonName}} no le quedan\nfuerzas para luchar!",
- "hasEnergy": "¡A {{pokemonName}} le quedan\nfuerzas para luchar!",
- "cantBeUsed": "¡{{pokemonName}} no puede usarse\nen este desafío!",
- "tooManyItems": "¡{{pokemonName}} tiene demasiados\nde este objeto!",
+ "noEnergy": "¡A {{pokemonName}} no le\nquedan fuerzas para luchar!",
+ "hasEnergy": "¡A {{pokemonName}} le\nquedan fuerzas para luchar!",
+ "cantBeUsed": "¡{{pokemonName}} no puede usarse en este desafío!",
+ "tooManyItems": "¡{{pokemonName}} tiene\ndemasiado de este objeto!",
"anyEffect": "No tendría ningún efecto.",
- "unpausedEvolutions": "Se reanudó las evoluciones de {{pokemonName}}.",
+ "unpausedEvolutions": "Se reanudaron las evoluciones de {{pokemonName}}.",
"unspliceConfirmation": "¿Seguro que quiere separar a {{fusionName}}\nde {{pokemonName}}? {{fusionName}} se perderá.",
"wasReverted": "{{fusionName}} se revirtió a {{pokemonName}}.",
"releaseConfirmation": "¿Quieres liberar a {{pokemonName}}?",
"releaseInBattle": "¡No puedes liberar un Pokémon que está en batalla!",
"selectAMove": "Selecciona un movimiento.",
- "changeQuantity": "Selecciona un objeto equipado para transferir.\nUsa < y > para cambiar la cantidad.",
+ "changeQuantity": "Selecciona un ítem para transferir.\nUsa < y > para calibrar.",
"selectAnotherPokemonToSplice": "Selecciona otro Pokémon para fusionar.",
"cancel": "Salir",
"able": "Apto",
@@ -36,7 +41,7 @@
"thisIsWhereWePart": "¡Aquí es donde nos despedimos, {{pokemonName}}!",
"illMissYou": "¡Te echaré de menos, {{pokemonName}}!",
"illNeverForgetYou": "¡Nunca te olvidaré, {{pokemonName}}!",
- "untilWeMeetAgain": "¡Hasta que nos volvamos a encontrar, {{pokemonName}}!",
+ "untilWeMeetAgain": "¡Hasta que nos volvamos a\nencontrar, {{pokemonName}}!",
"sayonara": "¡Sayonara, {{pokemonName}}!",
"smellYaLater": "¡Nos vemos luego, {{pokemonName}}!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/es/pokemon-form-battle.json b/src/locales/es/pokemon-form-battle.json
index 7af01f8f093..d6eed9e93cc 100644
--- a/src/locales/es/pokemon-form-battle.json
+++ b/src/locales/es/pokemon-form-battle.json
@@ -4,5 +4,11 @@
"mega-y": "Mega {{pokemonName}} Y",
"primal": "{{pokemonName}} Primigenio",
"gigantamax": "G-Max {{pokemonName}}",
- "eternamax": "E-Max {{pokemonName}}"
-}
\ No newline at end of file
+ "eternamax": "E-Max {{pokemonName}}",
+ "megaChange": "¡{{preName}} ha mega-evolucionado a {{pokemonName}}!",
+ "gigantamaxChange": "¡{{preName}} ha gigamaxizado a {{pokemonName}}!",
+ "eternamaxChange": "¡{{preName}} ha eternamaxizado a {{pokemonName}}!",
+ "revertChange": "¡{{pokemonName}} ha revertido a su forma original!",
+ "formChange": "¡{{preName}} ha cambiado de forma!",
+ "disguiseChange": "¡El disfraz ha actuado como señuelo!"
+}
diff --git a/src/locales/es/pokemon-form.json b/src/locales/es/pokemon-form.json
index c46521d78da..2f70038ad2d 100644
--- a/src/locales/es/pokemon-form.json
+++ b/src/locales/es/pokemon-form.json
@@ -7,6 +7,7 @@
"pikachuToughCosplay": "Enmascarada",
"pikachuPartner": "Compañero",
"eeveePartner": "Compañero",
+ "pichuSpiky": "Picoreja",
"unownA": "A",
"unownB": "B",
"unownC": "C",
@@ -49,6 +50,8 @@
"rotomFrost": "Frío",
"rotomFan": "Ventilador",
"rotomMow": "Corte",
+ "giratinaAltered": "Modificada",
+ "shayminLand": "Tierra",
"basculinRedStriped": "Raya Roja",
"basculinBlueStriped": "Raya Azul",
"basculinWhiteStriped": "Raya Blanca",
@@ -56,6 +59,10 @@
"deerlingSummer": "Verano",
"deerlingAutumn": "Otoño",
"deerlingWinter": "Invierno",
+ "tornadusIncarnate": "Avatar",
+ "thundurusIncarnate": "Avatar",
+ "landorusIncarnate": "Avatar",
+ "keldeoOrdinary": "Habitual",
"meloettaAria": "Lírica",
"meloettaPirouette": "Danza",
"froakieBattleBond": "Fuerte Afecto",
@@ -87,12 +94,12 @@
"furfrouHeart": "Corazón",
"furfrouStar": "Estrella",
"furfrouDiamond": "Diamante",
- "furfrouDebutante": "Debutante",
- "furfrouMatron": "Matrón",
- "furfrouDandy": "Dandi",
- "furfrouLaReine": "La Reine",
+ "furfrouDebutante": "Señorita",
+ "furfrouMatron": "Dama",
+ "furfrouDandy": "Caballero",
+ "furfrouLaReine": "Aristócrata",
"furfrouKabuki": "Kabuki",
- "furfrouPharaoh": "Faraón",
+ "furfrouPharaoh": "Faraónico",
"pumpkabooSmall": "Pequeño",
"pumpkabooLarge": "Grande",
"pumpkabooSuper": "Enorme",
@@ -127,11 +134,15 @@
"magearnaOriginal": "Vetusto",
"marshadowZenith": "Cénit",
"sinisteaPhony": "Falsificada",
- "sinisteaAntique": "Auténtica",
+ "sinisteaAntique": "Genuina",
"eiscueNoIce": "Cara Deshielo",
"indeedeeMale": "Macho",
"indeedeeFemale": "Hembra",
+ "morpekoFullBelly": "Saciada",
+ "zacianHeroOfManyBattles": "Guerrero avezado",
+ "zamazentaHeroOfManyBattles": "Guerrero avezado",
"zarudeDada": "Papá",
+ "enamorusIncarnate": "Avatar",
"squawkabillyGreenPlumage": "Plumaje Verde",
"squawkabillyBluePlumage": "Plumaje Azul",
"squawkabillyYellowPlumage": "Plumaje Amarillo",
@@ -141,9 +152,19 @@
"tatsugiriStretchy": "Estirada",
"gimmighoulChest": "Cofre",
"gimmighoulRoaming": "Andante",
- "poltchageistCounterfeit": "Imitación",
- "poltchageistArtisan": "Original",
+ "koraidonApexBuild": "Forma Plena",
+ "koraidonLimitedBuild": "Forma Limitada",
+ "koraidonSprintingBuild": "Forma Carrera",
+ "koraidonSwimmingBuild": "Forma Nado",
+ "koraidonGlidingBuild": "Forma Planeo",
+ "miraidonUltimateMode": "Modo Pleno",
+ "miraidonLowPowerMode": "Modo Limitado",
+ "miraidonDriveMode": "Modo Conducción",
+ "miraidonAquaticMode": "Modo Flote",
+ "miraidonGlideMode": "Modo Planeo",
+ "poltchageistCounterfeit": "Fraudulenta",
+ "poltchageistArtisan": "Opulenta",
"paldeaTaurosCombat": "Combatiente",
"paldeaTaurosBlaze": "Ardiente",
"paldeaTaurosAqua": "Acuático"
-}
\ No newline at end of file
+}
diff --git a/src/locales/es/run-history.json b/src/locales/es/run-history.json
index d5c52e10fd9..99b30586621 100644
--- a/src/locales/es/run-history.json
+++ b/src/locales/es/run-history.json
@@ -1,15 +1,15 @@
{
"victory": "¡Victoria!",
- "defeatedWildM": "Derrotado por ",
- "defeatedTrainerM": "Derrotado por ",
- "defeatedTrainerDoubleM": "Derrotado por un dúo",
- "defeatedRivalM": "Derrotado por el rival",
- "defeatedM": "Derrotado",
- "defeatedWildF": "Derrotada por ",
- "defeatedTrainerF": "Derrotada por ",
- "defeatedTrainerDoubleF": "Derrotada por un dúo",
- "defeatedRivalF": "Derrotada por el rival",
- "defeatedF": "Derrotada",
+ "defeatedWild": "Derrotado por ",
+ "defeatedTrainer": "Derrotado por ",
+ "defeatedTrainerDouble": "Derrotado por un dúo",
+ "defeatedRival": "Derrotado por el rival",
+ "defeated": "Derrotado",
+ "defeatedWild_female": "Derrotada por ",
+ "defeatedTrainer_female": "Derrotada por ",
+ "defeatedTrainerDouble_female": "Derrotada por un dúo",
+ "defeatedRival_female": "Derrotada por el rival",
+ "defeated_female": "Derrotada",
"luck": "Suerte",
"score": "Puntuación",
"mode": "Modo",
@@ -30,8 +30,8 @@
"money": "Dinero",
"runLength": "Duración de partida",
"viewHeldItems": "Objetos equipados",
- "hallofFameTextM": "¡Bienvenido al Hall de la Fama!",
- "hallofFameTextF": "¡Bienvenida al Hall de la Fama!",
+ "hallofFameText": "¡Bienvenido al Hall de la Fama!",
+ "hallofFameText_female": "¡Bienvenida al Hall de la Fama!",
"viewHallOfFame": "¡Ver Hall de la Fama!",
"viewEndingSplash": "¡Ver la imagen final!"
}
\ No newline at end of file
diff --git a/src/locales/es/settings.json b/src/locales/es/settings.json
index 2351abf04ae..dc441d48eb8 100644
--- a/src/locales/es/settings.json
+++ b/src/locales/es/settings.json
@@ -2,6 +2,106 @@
"boy": "Chico",
"girl": "Chica",
"general": "General",
+ "display": "Pantalla",
"audio": "Audio",
- "shopOverlayOpacity": "Opacidad de la fase de compra"
+ "gamepad": "Mando",
+ "keyboard": "Teclado",
+ "gameSpeed": "Veloc. del juego",
+ "hpBarSpeed": "Veloc. barra PS",
+ "expGainsSpeed": "Veloc. de EXP",
+ "expPartyDisplay": "Mostrar EXP del Equipo",
+ "skipSeenDialogues": "Saltar diálogos leídos",
+ "battleStyle": "Estilo de lucha",
+ "enableRetries": "Activar reintento",
+ "hideIvs": "Ocultar escáner de IVs",
+ "tutorials": "Tutoriales",
+ "touchControls": "Control táctil",
+ "vibrations": "Vibración",
+ "normal": "Normal",
+ "fast": "+1",
+ "faster": "+2",
+ "skip": "Saltar",
+ "levelUpNotifications": "Aumentos de nivel",
+ "on": "Sí",
+ "off": "No",
+ "switch": "Cambiar",
+ "set": "Mantener",
+ "auto": "Auto.",
+ "disabled": "Desact.",
+ "language": "Idioma",
+ "change": "Cambiar",
+ "uiTheme": "Color UI",
+ "default": "Predet.",
+ "legacy": "Clásico",
+ "windowType": "Ventana",
+ "moneyFormat": "Formato dinero",
+ "damageNumbers": "Cifras de daño",
+ "simple": "Simple",
+ "fancy": "Elegante",
+ "abbreviated": "Abreviado",
+ "moveAnimations": "Animación de movs.",
+ "showStatsOnLevelUp": "Estadísticas al aum. nivel",
+ "candyUpgradeNotification": "Aviso de caramelos",
+ "passivesOnly": "Solo pasivas",
+ "candyUpgradeDisplay": "Muestra de caramelos",
+ "icon": "Icono",
+ "animation": "Animación",
+ "moveInfo": "Info. de movimientos",
+ "showMovesetFlyout": "Descripción de movimientos",
+ "showArenaFlyout": "Descripción de escenarios",
+ "showTimeOfDayWidget": "Mostrar hora del día",
+ "timeOfDayAnimation": "Animación hora del día",
+ "bounce": "Rebote",
+ "timeOfDay_back": "Vuelta",
+ "spriteSet": "Set de sprites",
+ "consistent": "Consistente",
+ "mixedAnimated": "Mixto",
+ "fusionPaletteSwaps": "Colores de fusión",
+ "playerGender": "Género del jugador",
+ "typeHints": "Pistas de tipos",
+ "masterVolume": "Volumen total",
+ "bgmVolume": "Volumen música",
+ "fieldVolume": "Volumen escenario",
+ "seVolume": "Volumen efectos",
+ "uiVolume": "Volumen sistema",
+ "musicPreference": "Preferencia musical",
+ "mixed": "Mixta",
+ "gamepadPleasePlug": "Conecta un mando o pulsa un botón",
+ "delete": "Eliminar",
+ "keyboardPleasePress": "Pulsa una tecla de tu teclado",
+ "reset": "Restablecer",
+ "requireReload": "Requiere reinicio",
+ "action": "Acción",
+ "back": "Atrás",
+ "pressToBind": "Pulsa para vincular",
+ "pressButton": "Pulsa un botón...",
+ "buttonUp": "Arriba",
+ "buttonDown": "Abajo",
+ "buttonLeft": "Izquierda",
+ "buttonRight": "Derecha",
+ "buttonAction": "Acción",
+ "buttonMenu": "Menú",
+ "buttonSubmit": "Confirmar",
+ "buttonCancel": "Cancelar",
+ "buttonStats": "Estadísticas",
+ "buttonCycleForm": "Cambiar forma",
+ "buttonCycleShiny": "Cambiar shiny",
+ "buttonCycleGender": "Cambiar género",
+ "buttonCycleAbility": "Cambiar habilidad",
+ "buttonCycleNature": "Cambiar naturaleza",
+ "buttonCycleVariant": "Cambiar variante",
+ "buttonSpeedUp": "Acelerar",
+ "buttonSlowDown": "Ralentizar",
+ "alt": " (Alt.)",
+ "mute": "Silenciar",
+ "controller": "Mando",
+ "gamepadSupport": "Soporte de mando",
+ "showBgmBar": "Mostrar título de canción",
+ "moveTouchControls": "Controles táctiles",
+ "shopOverlayOpacity": "Opacidad de la fase de compra",
+ "shopCursorTarget": "Cursor de la tienda",
+ "rewards": "Objetos",
+ "reroll": "Actualizar",
+ "shop": "Tienda",
+ "checkTeam": "Ver equipo"
}
diff --git a/src/locales/es/splash-messages.json b/src/locales/es/splash-messages.json
index 90ce3593b89..b1d4820b06e 100644
--- a/src/locales/es/splash-messages.json
+++ b/src/locales/es/splash-messages.json
@@ -3,12 +3,12 @@
"joinTheDiscord": "¡Únete al Discord!",
"infiniteLevels": "¡Niveles infinitos!",
"everythingStacks": "¡Todo se acumula!",
- "optionalSaveScumming": "¡Trampas guardando (¡opcionales!)!",
+ "optionalSaveScumming": "¡Trampas de guardado opcionales!",
"biomes": "¡35 biomas!",
"openSource": "¡Código abierto!",
"playWithSpeed": "¡Juega a velocidad 5x!",
- "liveBugTesting": "¡Arreglo de bugs sobre la marcha!",
- "heavyInfluence": "¡Influencia Alta en RoR2!",
+ "liveBugTesting": "¡Testeo de bugs en directo!",
+ "heavyInfluence": "¡Mucha Influencia de RoR2!",
"pokemonRiskAndPokemonRain": "¡Pokémon Risk y Pokémon Rain!",
"nowWithMoreSalt": "¡Con un 33% más de polémica!",
"infiniteFusionAtHome": "¡Infinite Fusion en casa!",
@@ -17,16 +17,16 @@
"mubstitute": "¡Mubstituto!",
"thatsCrazy": "¡De locos!",
"oranceJuice": "¡Zumo de narancia!",
- "questionableBalancing": "¡Balance cuestionable!",
+ "questionableBalancing": "¡Cambios en balance cuestionables!",
"coolShaders": "¡Shaders impresionantes!",
"aiFree": "¡Libre de IA!",
"suddenDifficultySpikes": "¡Saltos de dificultad repentinos!",
"basedOnAnUnfinishedFlashGame": "¡Basado en un juego Flash inacabado!",
- "moreAddictiveThanIntended": "¡Más adictivo de la cuenta!",
+ "moreAddictiveThanIntended": "¡Más adictivo de lo previsto!",
"mostlyConsistentSeeds": "¡Semillas CASI consistentes!",
"achievementPointsDontDoAnything": "¡Los Puntos de Logro no hacen nada!",
"youDoNotStartAtLevel": "¡No empiezas al nivel 2000!",
- "dontTalkAboutTheManaphyEggIncident": "¡No hablen del incidente del Huevo Manaphy!",
+ "dontTalkAboutTheManaphyEggIncident": "¡No se habla del Incidente Manaphy!",
"alsoTryPokengine": "¡Prueba también Pokéngine!",
"alsoTryEmeraldRogue": "¡Prueba también Emerald Rogue!",
"alsoTryRadicalRed": "¡Prueba también Radical Red!",
diff --git a/src/locales/es/terrain.json b/src/locales/es/terrain.json
index 9e26dfeeb6e..912f5186180 100644
--- a/src/locales/es/terrain.json
+++ b/src/locales/es/terrain.json
@@ -1 +1,16 @@
-{}
\ No newline at end of file
+{
+ "misty": "Niebla",
+ "mistyStartMessage": "¡La niebla ha envuelto el terreno de combate!",
+ "mistyClearMessage": "La niebla se ha disipado.",
+ "mistyBlockMessage": "¡El campo de niebla ha protegido a {{pokemonNameWithAffix}} ",
+ "electric": "Eléctrico",
+ "electricStartMessage": "¡Se ha formado un campo de corriente eléctrica en el terreno\nde combate!",
+ "electricClearMessage": "El campo de corriente eléctrica ha desaparecido.\t",
+ "grassy": "Hierba",
+ "grassyStartMessage": "¡El terreno de combate se ha cubierto de hierba!",
+ "grassyClearMessage": "La hierba ha desaparecido.",
+ "psychic": "Psíquico",
+ "psychicStartMessage": "¡El terreno de combate se ha vuelto muy extraño!",
+ "psychicClearMessage": "Ha desaparecido la extraña sensación que se percibía en el terreno\nde combate.",
+ "defaultBlockMessage": "¡El campo {{terrainName}} ha protegido a {{pokemonNameWithAffix}} "
+}
diff --git a/src/locales/es/trainer-classes.json b/src/locales/es/trainer-classes.json
index ac36d0c2b83..0677193e4f8 100644
--- a/src/locales/es/trainer-classes.json
+++ b/src/locales/es/trainer-classes.json
@@ -95,5 +95,8 @@
"worker": "Operario",
"worker_female": "Operaria",
"workers": "Operarios",
- "youngster": "Joven"
-}
\ No newline at end of file
+ "youngster": "Joven",
+ "aether_grunt": "Empleado de la Fundación Æther",
+ "aether_grunt_female": "Empleada de la Fundación Æther",
+ "aether_grunts": "Empleados de la Fundación Æther"
+}
diff --git a/src/locales/es/trainer-names.json b/src/locales/es/trainer-names.json
index 515a62d252a..ce09a0c9037 100644
--- a/src/locales/es/trainer-names.json
+++ b/src/locales/es/trainer-names.json
@@ -1,7 +1,7 @@
{
"brock": "Brock",
"misty": "Misty",
- "lt_surge": "Tt. Surge",
+ "lt_surge": "Teniente Surge",
"erika": "Erika",
"janine": "Sachiko",
"sabrina": "Sabrina",
@@ -23,7 +23,7 @@
"winona": "Alana",
"tate": "Vito",
"liza": "Leti",
- "juan": "Galán",
+ "juan": "Galano",
"roark": "Roco",
"gardenia": "Gardenia",
"maylene": "Brega",
@@ -34,7 +34,7 @@
"volkner": "Lectro",
"cilan": "Millo",
"chili": "Zeo",
- "cress": "Maiz",
+ "cress": "Maíz",
"cheren": "Cheren",
"lenora": "Aloe",
"roxie": "Hiedra",
@@ -57,7 +57,7 @@
"nessa": "Cathy",
"kabu": "Naboru",
"bea": "Judith",
- "allister": "Allistair",
+ "allister": "Alistair",
"opal": "Sally",
"bede": "Berto",
"gordie": "Morris",
@@ -123,26 +123,28 @@
"leon": "Lionel",
"rival": "Finn",
"rival_female": "Ivy",
- "archer": "Archer",
- "ariana": "Ariana",
- "proton": "Proton",
+ "archer": "Atlas",
+ "ariana": "Atenea",
+ "proton": "Protón",
"petrel": "Petrel",
- "tabitha": "Tabitha",
- "courtney": "Courtney",
- "shelly": "Shelly",
- "matt": "Matt",
- "mars": "Mars",
- "jupiter": "Jupiter",
- "saturn": "Saturn",
- "zinzolin": "Zinzolin",
- "rood": "Rood",
- "xerosic": "Xerosic",
- "bryony": "Bryony",
- "maxie": "Maxie",
- "archie": "Archie",
- "cyrus": "Cyrus",
- "ghetsis": "Ghetsis",
- "lysandre": "Lysandre",
+ "tabitha": "Tatiano",
+ "courtney": "Carola",
+ "shelly": "Silvina",
+ "matt": "Matías",
+ "mars": "Venus",
+ "jupiter": "Ceres",
+ "saturn": "Saturno",
+ "zinzolin": "Menek",
+ "rood": "Ruga",
+ "xerosic": "Xero",
+ "bryony": "Begonia",
+ "maxie": "Magno",
+ "archie": "Aquiles",
+ "cyrus": "Helio",
+ "ghetsis": "Ghechis",
+ "lysandre": "Lysson",
+ "faba": "Fabio",
+ "lusamine": "Samina",
"blue_red_double": "Azul y Rojo",
"red_blue_double": "Rojo y Azul",
"tate_liza_double": "Vito y Leti",
@@ -153,4 +155,4 @@
"iris_alder_double": "Iris y Mirto",
"marnie_piers_double": "Roxy y Nerio",
"piers_marnie_double": "Nerio y Roxy"
-}
\ No newline at end of file
+}
diff --git a/src/locales/es/trainer-titles.json b/src/locales/es/trainer-titles.json
index d352e404500..5bee9fc8c51 100644
--- a/src/locales/es/trainer-titles.json
+++ b/src/locales/es/trainer-titles.json
@@ -16,6 +16,8 @@
"galactic_boss": "Team Galactic Boss",
"plasma_boss": "Team Plasma Boss",
"flare_boss": "Team Flare Boss",
+ "aether_boss": "Presidente Æther",
+
"rocket_admin": "Team Rocket Admin",
"rocket_admin_female": "Team Rocket Admin",
"magma_admin": "Team Magma Admin",
@@ -27,5 +29,6 @@
"plasma_sage": "Team Plasma Sage",
"plasma_admin": "Team Plasma Admin",
"flare_admin": "Team Flare Admin",
- "flare_admin_female": "Team Flare Admin"
-}
\ No newline at end of file
+ "flare_admin_female": "Team Flare Admin",
+ "aether_admin": "Director de la Fundación Æther"
+}
diff --git a/src/locales/fr/ability-trigger.json b/src/locales/fr/ability-trigger.json
index d10fc18a146..761242b3d94 100644
--- a/src/locales/fr/ability-trigger.json
+++ b/src/locales/fr/ability-trigger.json
@@ -3,14 +3,15 @@
"badDreams": "{{pokemonName}} a le sommeil agité !",
"costar": "{{pokemonName}} copie les changements de stats\nde {{allyName}} !",
"iceFaceAvoidedDamage": "{{pokemonNameWithAffix}} évite les dégâts\navec {{abilityName}} !",
- "perishBody": "{{abilityName}} de {{pokemonName}}\nmettra les deux Pokémon K.O. dans trois tours !",
- "poisonHeal": "{{abilityName}} de {{pokemonName}}\nrestaure un peu ses PV !",
+ "perishBody": "{{abilityName}} de {{pokemonName}}\nmettra les deux Pokémon K.O. dans trois tours !",
+ "poisonHeal": "{{abilityName}} de {{pokemonName}}\nrestaure un peu ses PV !",
"trace": "{{pokemonName}} copie le talent {{abilityName}}\nde {{targetName}} !",
- "windPowerCharged": "{{pokemonName}} a été touché par la capacité {{moveName}} et se charge en électricité !",
+ "windPowerCharged": "{{pokemonName}} a été touché par la capacité {{moveName}} et se charge en électricité !",
"quickDraw": "Tir Vif permet à {{pokemonName}}\nd’agir plus vite que d’habitude !",
"blockItemTheft": "{{abilityName}} de {{pokemonNameWithAffix}}\nempêche son objet d’être volé !",
- "typeImmunityHeal": "{{abilityName}} de {{pokemonNameWithAffix}}\nrestaure un peu ses PV !",
+ "typeImmunityHeal": "{{abilityName}} de {{pokemonNameWithAffix}}\nrestaure un peu ses PV !",
"nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}} évite\nles dégâts avec {{abilityName}} !",
+ "fullHpResistType": "{{pokemonNameWithAffix}} fait briller sa carapace\net fausse les affinités de type !",
"disguiseAvoidedDamage": "Le déguisement de {{pokemonNameWithAffix}}\ntombe !",
"moveImmunity": "Ça n’affecte pas {{pokemonNameWithAffix}}…",
"reverseDrain": "{{pokemonNameWithAffix}} aspire\nle suintement !",
@@ -33,12 +34,12 @@
"battlerTagImmunity": "{{abilityName}} de {{pokemonNameWithAffix}}\nempêche {{battlerTagName}} !",
"forewarn": "La capacité {{moveName}}\nde {{pokemonNameWithAffix}} a été détectée !",
"frisk": "{{pokemonNameWithAffix}} fouille {{opponentName}}\net trouve son talent {{opponentAbilityName}} !",
- "postWeatherLapseHeal": "{{abilityName}} de {{pokemonNameWithAffix}}\nrestaure un peu ses PV !",
+ "postWeatherLapseHeal": "{{abilityName}} de {{pokemonNameWithAffix}}\nrestaure un peu ses PV !",
"postWeatherLapseDamage": "{{pokemonNameWithAffix}} est blessé\npar son talent {{abilityName}} !",
"postTurnLootCreateEatenBerry": "{{pokemonNameWithAffix}} a récolté\nune {{berryName}} !",
- "postTurnHeal": "{{abilityName}} de {{pokemonNameWithAffix}}\nrestaure un peu ses PV !",
+ "postTurnHeal": "{{abilityName}} de {{pokemonNameWithAffix}}\nrestaure un peu ses PV !",
"fetchBall": "{{pokemonNameWithAffix}} trouve\nune {{pokeballName}} !",
- "healFromBerryUse": "{{abilityName}} de {{pokemonNameWithAffix}}\nrestaure un peu ses PV !",
+ "healFromBerryUse": "{{abilityName}} de {{pokemonNameWithAffix}}\nrestaure un peu ses PV !",
"arenaTrap": "{{pokemonNameWithAffix}} empêche\nles changements grâce à son talent {{abilityName}} !",
"postBattleLoot": "{{pokemonNameWithAffix}} ramasse\nl’objet {{itemName}} !",
"postFaintContactDamage": "{{pokemonNameWithAffix}} est blessé\npar son talent {{abilityName}} !",
@@ -49,8 +50,9 @@
"postSummonAnticipation": "{{pokemonNameWithAffix}}\nest tout tremblant !",
"postSummonTurboblaze": "{{pokemonNameWithAffix}} dégage\nune aura de flammes incandescentes !",
"postSummonTeravolt": "{{pokemonNameWithAffix}} dégage\nune aura électrique instable !",
- "postSummonDarkAura": "{{pokemonNameWithAffix}} dégage\nune aura ténébreuse !",
+ "postSummonDarkAura": "{{pokemonNameWithAffix}} dégage\nune aura ténébreuse !",
"postSummonFairyAura": "{{pokemonNameWithAffix}} dégage\nune aura enchanteresse !",
+ "postSummonAuraBreak": "{{pokemonNameWithAffix}} inverse\ntoutes les auras !",
"postSummonNeutralizingGas": "Le gaz inhibiteur {{pokemonNameWithAffix}}\nenvahit les lieux !",
"postSummonAsOneGlastrier": "{{pokemonNameWithAffix}}\na deux talents !",
"postSummonAsOneSpectrier": "{{pokemonNameWithAffix}}\na deux talents !",
diff --git a/src/locales/fr/achv-female.json b/src/locales/fr/achv-female.json
deleted file mode 100644
index 68e114965cd..00000000000
--- a/src/locales/fr/achv-female.json
+++ /dev/null
@@ -1,264 +0,0 @@
-{
- "10K_MONEY": {
- "name": "Épargnante"
- },
- "1M_MONEY": {
- "name": "Banquière"
- },
- "10M_MONEY": {
- "name": "Évadée fiscale"
- },
- "1000_DMG": {
- "name": "Boxeuse"
- },
- "2500_DMG": {
- "name": "Distributrice de pains"
- },
- "10000_DMG": {
- "name": "One Punch Woman"
- },
- "250_HEAL": {
- "name": "Infirmière"
- },
- "10_RIBBONS": {
- "name": "Maitresse de la Ligue"
- },
- "25_RIBBONS": {
- "name": "Super Maitresse de la Ligue"
- },
- "50_RIBBONS": {
- "name": "Hyper Maitresse de la Ligue"
- },
- "75_RIBBONS": {
- "name": "Rogue Maitresse de la Ligue"
- },
- "100_RIBBONS": {
- "name": "Master Maitresse de la Ligue"
- },
- "SHINY_PARTY": {
- "name": "Shasseuse",
- "description": "Avoir une équipe exclusivement composée de Pokémon chromatiques"
- },
- "CLASSIC_VICTORY": {
- "name": "Invaincue",
- "description": "Terminer le jeu en mode classique"
- },
- "Achievements": {
- "name": "Succès"
- },
- "Locked": {
- "name": "Verrouillé"
- },
- "MoneyAchv": {
- "description": "Récolter un total de {{moneyAmount}} ₽."
- },
- "100K_MONEY": {
- "name": "Je possède des thunes"
- },
- "DamageAchv": {
- "description": "Infliger {{damageAmount}} de dégâts en un coup."
- },
- "250_DMG": {
- "name": "Caïd"
- },
- "HealAchv": {
- "description": "Soigner {{healAmount}} {{HP}} en une fois avec une capacité,\nun talent ou un objet tenu."
- },
- "1000_HEAL": {
- "name": "Médecin"
- },
- "2500_HEAL": {
- "name": "Clerc"
- },
- "10000_HEAL": {
- "name": "Centre Pokémon"
- },
- "LevelAchv": {
- "description": "Monter un Pokémon au N.{{level}}."
- },
- "LV_100": {
- "name": "Et c’est pas fini !"
- },
- "LV_250": {
- "name": "Élite"
- },
- "LV_1000": {
- "name": "Vers l’infini et au-delà"
- },
- "RibbonAchv": {
- "description": "Accumuler un total de {{ribbonAmount}} Rubans."
- },
- "TRANSFER_MAX_BATTLE_STAT": {
- "name": "Travail d’équipe",
- "description": "Utiliser Relais avec au moins une statistique montée à fond."
- },
- "MAX_FRIENDSHIP": {
- "name": "Copinage",
- "description": "Atteindre le niveau de bonheur maximal avec un Pokémon."
- },
- "MEGA_EVOLVE": {
- "name": "Mégamorph",
- "description": "Méga-évoluer un Pokémon."
- },
- "GIGANTAMAX": {
- "name": "Kaijū",
- "description": "Gigamaxer un Pokémon."
- },
- "TERASTALLIZE": {
- "name": "J’aime les STAB",
- "description": "Téracristalliser un Pokémon."
- },
- "STELLAR_TERASTALLIZE": {
- "name": "Le type enfoui",
- "description": "Téracristalliser un Pokémon en type Stellaire."
- },
- "SPLICE": {
- "name": "Infinite Fusion",
- "description": "Fusionner deux Pokémon avec le Pointeau ADN."
- },
- "MINI_BLACK_HOLE": {
- "name": "Item-stellar",
- "description": "Obtenir un Mini Trou Noir."
- },
- "CATCH_MYTHICAL": {
- "name": "Fabuleux",
- "description": "Capturer un Pokémon fabuleux."
- },
- "CATCH_SUB_LEGENDARY": {
- "name": "(Semi-)Légendaire",
- "description": "Capturer un Pokémon semi-légendaire."
- },
- "CATCH_LEGENDARY": {
- "name": "Légendaire",
- "description": "Capturer un Pokémon légendaire."
- },
- "SEE_SHINY": {
- "name": "Chromatique",
- "description": "Trouver un Pokémon sauvage chromatique."
- },
- "HATCH_MYTHICAL": {
- "name": "Œuf fabuleux",
- "description": "Obtenir un Pokémon fabuleux dans un Œuf."
- },
- "HATCH_SUB_LEGENDARY": {
- "name": "Œuf semi-légendaire",
- "description": "Obtenir un Pokémon semi-légendaire dans un Œuf."
- },
- "HATCH_LEGENDARY": {
- "name": "Œuf légendaire",
- "description": "Obtenir un Pokémon légendaire dans un Œuf."
- },
- "HATCH_SHINY": {
- "name": "Œuf chromatique",
- "description": "Obtenir un Pokémon chromatique dans un Œuf."
- },
- "HIDDEN_ABILITY": {
- "name": "Potentiel enfoui",
- "description": "Capturer un Pokémon possédant un talent caché."
- },
- "PERFECT_IVS": {
- "name": "Certificat d’authenticité",
- "description": "Avoir des IV parfaits sur un Pokémon."
- },
- "UNEVOLVED_CLASSIC_VICTORY": {
- "name": "Le stagiaire de 3e",
- "description": "Terminer le mode Classique avec au moins un Pokémon non-évolué dans l’équipe."
- },
- "MONO_GEN_ONE": {
- "name": "Le rival originel",
- "description": "Terminer un challenge avec uniquement des Pokémon\nde 1re génération."
- },
- "MONO_GEN_TWO": {
- "name": "Entre tradition et modernité",
- "description": "Terminer un challenge avec uniquement des Pokémon\nde 2e génération."
- },
- "MONO_GEN_THREE": {
- "name": "Too much water ?",
- "description": "Terminer un challenge avec uniquement des Pokémon\nde 3e génération."
- },
- "MONO_GEN_FOUR": {
- "name": "Réellement la plus difficile ?",
- "description": "Terminer un challenge avec uniquement des Pokémon\nde 4e génération."
- },
- "MONO_GEN_FIVE": {
- "name": "Recast complet",
- "description": "Terminer un challenge avec uniquement des Pokémon\nde 5e génération."
- },
- "MONO_GEN_SIX": {
- "name": "Aristocrate",
- "description": "Terminer un challenge avec uniquement des Pokémon\nde 6e génération."
- },
- "MONO_GEN_SEVEN": {
- "name": "Seulement techniquement",
- "description": "Terminer un challenge avec uniquement des Pokémon\nde 7e génération."
- },
- "MONO_GEN_EIGHT": {
- "name": "L’heure de gloire",
- "description": "Terminer un challenge avec uniquement des Pokémon\nde 8e génération."
- },
- "MONO_GEN_NINE": {
- "name": "Ça va, c’était EZ",
- "description": "Terminer un challenge avec uniquement des Pokémon\nde 9e génération."
- },
- "MonoType": {
- "description": "Terminer un challenge en monotype {{type}}."
- },
- "MONO_NORMAL": {
- "name": "Extraordinairement banal"
- },
- "MONO_FIGHTING": {
- "name": "Je connais le kung-fu"
- },
- "MONO_FLYING": {
- "name": "Angry Birds"
- },
- "MONO_POISON": {
- "name": "Touche moi je t’empoisonne !"
- },
- "MONO_GROUND": {
- "name": "Prévisions : Séisme"
- },
- "MONO_ROCK": {
- "name": "Comme un roc"
- },
- "MONO_BUG": {
- "name": "Une chenille !"
- },
- "MONO_GHOST": {
- "name": "SOS Fantômes"
- },
- "MONO_STEEL": {
- "name": "De type Acier !"
- },
- "MONO_FIRE": {
- "name": "Allumer le feu"
- },
- "MONO_WATER": {
- "name": "Vacances en Bretagne"
- },
- "MONO_GRASS": {
- "name": "Ne pas toucher !"
- },
- "MONO_ELECTRIC": {
- "name": "À la masse"
- },
- "MONO_PSYCHIC": {
- "name": "Grocervo"
- },
- "MONO_ICE": {
- "name": "Froid comme la glace"
- },
- "MONO_DRAGON": {
- "name": "Légendes du club, ou presque"
- },
- "MONO_DARK": {
- "name": "Ça va lui passer"
- },
- "MONO_FAIRY": {
- "name": "Hey ! Listen !"
- },
- "FRESH_START": {
- "name": "Du premier coup !",
- "description": "Terminer un challenge « Nouveau départ »."
- }
-}
diff --git a/src/locales/fr/achv-male.json b/src/locales/fr/achv.json
similarity index 83%
rename from src/locales/fr/achv-male.json
rename to src/locales/fr/achv.json
index 077d37b4500..a557a423db7 100644
--- a/src/locales/fr/achv-male.json
+++ b/src/locales/fr/achv.json
@@ -9,16 +9,19 @@
"description": "Récolter un total de {{moneyAmount}} ₽."
},
"10K_MONEY": {
- "name": "Épargnant"
+ "name": "Épargnant",
+ "name_female": "Épargnante"
},
"100K_MONEY": {
"name": "Je possède des thunes"
},
"1M_MONEY": {
- "name": "Banquier"
+ "name": "Banquier",
+ "name_female": "Banquière"
},
"10M_MONEY": {
- "name": "Évadé fiscal"
+ "name": "Évadé fiscal",
+ "name_female": "Évadée fiscale"
},
"DamageAchv": {
"description": "Infliger {{damageAmount}} de dégâts en un coup."
@@ -27,19 +30,23 @@
"name": "Caïd"
},
"1000_DMG": {
- "name": "Boxeur"
+ "name": "Boxeur",
+ "name_female": "Boxeuse"
},
"2500_DMG": {
- "name": "Distributeur de pains"
+ "name": "Distributeur de pains",
+ "name_female": "Distributrice de pains"
},
"10000_DMG": {
- "name": "One Punch Man"
+ "name": "One Punch Man",
+ "name_female": "One Punch Woman"
},
"HealAchv": {
"description": "Soigner {{healAmount}} {{HP}} en une fois avec une capacité,\nun talent ou un objet tenu."
},
"250_HEAL": {
- "name": "Infirmier"
+ "name": "Infirmier",
+ "name_female": "Infirmière"
},
"1000_HEAL": {
"name": "Médecin"
@@ -66,21 +73,26 @@
"description": "Accumuler un total de {{ribbonAmount}} Rubans."
},
"10_RIBBONS": {
- "name": "Maitre de la Ligue"
+ "name": "Maitre de la Ligue",
+ "name_female": "Maitresse de la Ligue"
},
"25_RIBBONS": {
- "name": "Super Maitre de la Ligue"
+ "name": "Super Maitre de la Ligue",
+ "name_female": "Super Maitresse de la Ligue"
},
"50_RIBBONS": {
- "name": "Hyper Maitre de la Ligue"
+ "name": "Hyper Maitre de la Ligue",
+ "name_female": "Hyper Maitresse de la Ligue"
},
"75_RIBBONS": {
- "name": "Rogue Maitre de la Ligue"
+ "name": "Rogue Maitre de la Ligue",
+ "name_female": "Rogue Maitresse de la Ligue"
},
"100_RIBBONS": {
- "name": "Master Maitre de la Ligue"
+ "name": "Master Maitre de la Ligue",
+ "name_female": "Master Maitresse de la Ligue"
},
- "TRANSFER_MAX_BATTLE_STAT": {
+ "TRANSFER_MAX_STAT_STAGE": {
"name": "Travail d’équipe",
"description": "Utiliser Relais avec au moins une statistique montée à fond."
},
@@ -130,6 +142,7 @@
},
"SHINY_PARTY": {
"name": "Shasseur",
+ "name_female": "Shasseuse",
"description": "Avoir une équipe exclusivement composée de Pokémon chromatiques."
},
"HATCH_MYTHICAL": {
@@ -158,6 +171,7 @@
},
"CLASSIC_VICTORY": {
"name": "Invaincu",
+ "name_female": "Invaincue",
"description": "Terminer le jeu en mode Classique."
},
"UNEVOLVED_CLASSIC_VICTORY": {
@@ -213,7 +227,7 @@
"name": "Angry Birds"
},
"MONO_POISON": {
- "name": "Touche moi je t’empoisonne !"
+ "name": "Touche moi je t’empoisonne !"
},
"MONO_GROUND": {
"name": "Prévisions : Séisme"
@@ -228,7 +242,7 @@
"name": "SOS Fantômes"
},
"MONO_STEEL": {
- "name": "De type Acier !"
+ "name": "De type Acier !"
},
"MONO_FIRE": {
"name": "Allumer le feu"
@@ -260,5 +274,9 @@
"FRESH_START": {
"name": "Du premier coup !",
"description": "Terminer un challenge « Nouveau départ »."
+ },
+ "INVERSE_BATTLE": {
+ "name": "La teuté à verlan",
+ "description": "Terminer un challenge en Combat Inversé.\nMineter un lenjcha en Ba-con Versin."
}
}
diff --git a/src/locales/fr/arena-flyout.json b/src/locales/fr/arena-flyout.json
index ce78643862e..e90de13b20a 100644
--- a/src/locales/fr/arena-flyout.json
+++ b/src/locales/fr/arena-flyout.json
@@ -36,5 +36,6 @@
"matBlock": "Tatamigaeshi",
"craftyShield": "Vigilance",
"tailwind": "Vent Arrière",
- "happyHour": "Étrennes"
-}
\ No newline at end of file
+ "happyHour": "Étrennes",
+ "safeguard": "Rune Protect"
+}
diff --git a/src/locales/fr/arena-tag.json b/src/locales/fr/arena-tag.json
index 16355816ae4..9cb2f342068 100644
--- a/src/locales/fr/arena-tag.json
+++ b/src/locales/fr/arena-tag.json
@@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "Le vent arrière soufflant\nsur votre équipe s’arrête !",
"tailwindOnRemoveEnemy": "Le vent arrière soufflant\nsur l’équipe ennemie s’arrête !",
"happyHourOnAdd": "L’ambiance est euphorique !",
- "happyHourOnRemove": "L’ambiance se calme !"
-}
\ No newline at end of file
+ "happyHourOnRemove": "L’ambiance se calme !",
+ "safeguardOnAdd": "Un voile mystérieux recouvre\ntout le terrain !",
+ "safeguardOnAddPlayer": "Un voile mystérieux recouvre\nvotre équipe !",
+ "safeguardOnAddEnemy": "Un voile mystérieux recouvre\nl’équipe ennemie !",
+ "safeguardOnRemove": "Le terrain n’est plus protégé\npar le voile mystérieux !",
+ "safeguardOnRemovePlayer": "Votre équipe n’est plus protégée\npar le voile mystérieux !",
+ "safeguardOnRemoveEnemy": "L’équipe ennemie n’est plus protégée\npar le voile mystérieux !"
+}
diff --git a/src/locales/fr/battle.json b/src/locales/fr/battle.json
index bc8c02c07d8..7b78c963187 100644
--- a/src/locales/fr/battle.json
+++ b/src/locales/fr/battle.json
@@ -1,70 +1,71 @@
{
"bossAppeared": "Un {{bossName}} apparait.",
- "trainerAppeared": "Un combat est lancé\npar {{trainerName}} !",
- "trainerAppearedDouble": "Un combat est lancé\npar {{trainerName}} !",
+ "trainerAppeared": "Un combat est lancé\npar {{trainerName}} !",
+ "trainerAppearedDouble": "Un combat est lancé\npar {{trainerName}} !",
"trainerSendOut": "{{pokemonName}} est envoyé par\n{{trainerName}} !",
- "singleWildAppeared": "Un {{pokemonName}} sauvage apparait !",
- "multiWildAppeared": "Un {{pokemonName1}} et un {{pokemonName2}}\nsauvages apparaissent !",
- "playerComeBack": "{{pokemonName}} !\nReviens !",
- "trainerComeBack": "{{trainerName}} retire {{pokemonName}} !",
- "playerGo": "{{pokemonName}} ! Go !",
- "trainerGo": "{{pokemonName}} est envoyé par\n{{trainerName}} !",
- "switchQuestion": "Voulez-vous changer\nvotre {{pokemonName}} ?",
- "trainerDefeated": "Vous avez battu\n{{trainerName}} !",
- "moneyWon": "Vous remportez\n{{moneyAmount}} ₽ !",
+ "singleWildAppeared": "Un {{pokemonName}} sauvage apparait !",
+ "multiWildAppeared": "Un {{pokemonName1}} et un {{pokemonName2}}\nsauvages apparaissent !",
+ "playerComeBack": "{{pokemonName}} !\nReviens !",
+ "trainerComeBack": "{{trainerName}} retire\n{{pokemonName}} !",
+ "playerGo": "{{pokemonName}} ! Go !",
+ "trainerGo": "{{pokemonName}} est envoyé par\n{{trainerName}} !",
+ "switchQuestion": "Voulez-vous changer\n{{pokemonName}} ?",
+ "trainerDefeated": "Vous avez battu\n{{trainerName}} !",
+ "moneyWon": "Vous remportez\n{{moneyAmount}} ₽ !",
"moneyPickedUp": "Vous obtenez {{moneyAmount}} ₽ !",
- "pokemonCaught": "Vous avez attrapé {{pokemonName}} !",
+ "pokemonCaught": "Vous avez attrapé\n{{pokemonName}} !",
"addedAsAStarter": "{{pokemonName}} est ajouté\ncomme starter !",
"partyFull": "Votre équipe est pleine.\nRelâcher un Pokémon pour {{pokemonName}} ?",
- "pokemon": "Pokémon",
- "sendOutPokemon": "{{pokemonName}} ! Go !",
+ "pokemon": "de Pokémon",
+ "sendOutPokemon": "{{pokemonName}} ! Go !",
"hitResultCriticalHit": "Coup critique !",
"hitResultSuperEffective": "C’est super efficace !",
"hitResultNotVeryEffective": "Ce n’est pas très efficace…",
"hitResultNoEffect": "Ça n’affecte pas {{pokemonName}}…",
"hitResultImmune": "{{pokemonName}} n’est pas affecté !",
"hitResultOneHitKO": "K.O. en un coup !",
- "attackFailed": "Mais cela échoue !",
+ "attackFailed": "Mais cela échoue !",
"attackMissed": "{{pokemonNameWithAffix}}\névite l’attaque !",
- "attackHitsCount": "Touché {{count}} fois !",
+ "attackHitsCount": "Touché {{count}} fois !",
"rewardGain": "Vous recevez\n{{modifierName}} !",
- "expGain": "{{pokemonName}} gagne\n{{exp}} Points d’Exp !",
- "levelUp": "{{pokemonName}} monte au\nN. {{level}} !",
- "learnMove": "{{pokemonName}} apprend\n{{moveName}} !",
+ "expGain": "{{pokemonName}} gagne\n{{exp}} Points d’Exp !",
+ "levelUp": "{{pokemonName}} monte au\nN. {{level}} !",
+ "learnMove": "{{pokemonName}} apprend\n{{moveName}} !",
"learnMovePrompt": "{{pokemonName}} veut apprendre\n{{moveName}}.",
"learnMoveLimitReached": "Cependant, {{pokemonName}} connait\ndéjà quatre capacités.",
- "learnMoveReplaceQuestion": "Voulez-vous oublier une capacité\net la remplacer par {{moveName}} ?",
- "learnMoveStopTeaching": "Arrêter d’apprendre\n{{moveName}} ?",
+ "learnMoveReplaceQuestion": "Voulez-vous oublier une capacité\net la remplacer par {{moveName}} ?",
+ "learnMoveStopTeaching": "Arrêter d’apprendre\n{{moveName}} ?",
"learnMoveNotLearned": "{{pokemonName}} n’a pas appris\n{{moveName}}.",
- "learnMoveForgetQuestion": "Quelle capacité doit être oubliée ?",
+ "learnMoveForgetQuestion": "Quelle capacité doit être oubliée ?",
"learnMoveForgetSuccess": "{{pokemonName}} oublie comment\nutiliser {{moveName}}.",
- "countdownPoof": "@d{32}1, @d{15}2, @d{15}et@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Tadaaa !",
+ "countdownPoof": "@d{32}1, @d{15}2, @d{15}et@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}Tadaaa !",
"learnMoveAnd": "Et…",
- "levelCapUp": "La limite de niveau\na été augmentée à {{levelCap}} !",
+ "levelCapUp": "La limite de niveau\na été augmentée à {{levelCap}} !",
"moveNotImplemented": "{{moveName}} n’est pas encore implémenté et ne peut pas être sélectionné.",
"moveNoPP": "Il n’y a plus de PP pour\ncette capacité !",
- "moveDisabled": "{{moveName}} est sous entrave !",
+ "moveDisabled": "{{moveName}} est sous entrave !",
+ "disableInterruptedMove": "Il y a une entrave sur la capacité {{moveName}}\nde{{pokemonNameWithAffix}} !",
"noPokeballForce": "Une force mystérieuse\nempêche l’utilisation des Poké Balls.",
- "noPokeballTrainer": "Le Dresseur détourne la Ball\nVoler, c’est mal !",
- "noPokeballMulti": "Impossible ! On ne peut pas viser\nquand il y a deux Pokémon !",
- "noPokeballStrong": "Le Pokémon est trop fort pour être capturé !\nVous devez d’abord l’affaiblir !",
+ "noPokeballTrainer": "Le Dresseur détourne la Ball\nVoler, c’est mal !",
+ "noPokeballMulti": "Impossible ! On ne peut pas viser\nquand il y a deux Pokémon !",
+ "noPokeballStrong": "Le Pokémon est trop fort pour être capturé !\nVous devez d’abord l’affaiblir !",
"noEscapeForce": "Une force mystérieuse\nempêche la fuite.",
- "noEscapeTrainer": "On ne s’enfuit pas d’un\ncombat de Dresseurs !",
- "noEscapePokemon": "{{moveName}} de {{pokemonName}}\nempêche {{escapeVerb}} !",
- "runAwaySuccess": "Vous prenez la fuite !",
- "runAwayCannotEscape": "Fuite impossible !",
+ "noEscapeTrainer": "On ne s’enfuit pas d’un\ncombat de Dresseurs !",
+ "noEscapePokemon": "{{moveName}} de {{pokemonName}}\nempêche {{escapeVerb}} !",
+ "runAwaySuccess": "Vous prenez la fuite !",
+ "runAwayCannotEscape": "Fuite impossible !",
"escapeVerbSwitch": "le changement",
"escapeVerbFlee": "la fuite",
- "notDisabled": "La capacité {{moveName}}\nde {{pokemonName}} n’est plus sous entrave !",
+ "notDisabled": "La capacité {{moveName}}\nde {{pokemonName}} n’est plus sous entrave !",
"turnEndHpRestore": "{{pokemonName}} récupère des PV !",
"hpIsFull": "Les PV de {{pokemonName}}\nsont au maximum !",
- "skipItemQuestion": "Êtes-vous sûr·e de ne pas vouloir prendre d’objet ?",
+ "skipItemQuestion": "Êtes-vous sûr·e de ne pas vouloir prendre d’objet ?",
"itemStackFull": "Quantité maximale de {{fullItemName}} atteinte.\nVous recevez {{itemName}} à la place.",
- "eggHatching": "Hein ?",
- "ivScannerUseQuestion": "Utiliser le Scanner d’IV\nsur {{pokemonName}} ?",
+ "eggHatching": "Hein ?",
+ "ivScannerUseQuestion": "Utiliser le Scanner d’IV\nsur {{pokemonName}} ?",
"wildPokemonWithAffix": "{{pokemonName}} sauvage",
"foePokemonWithAffix": "{{pokemonName}} ennemi",
- "useMove": "{{pokemonNameWithAffix}} utilise\n{{moveName}} !",
+ "useMove": "{{pokemonNameWithAffix}} utilise\n{{moveName}} !",
"stealEatBerry": "{{pokemonName}} vole et mange\nla {{berryName}} de {{targetName}} !",
"ppHealBerry": "La {{berryName}} de {{pokemonNameWithAffix}}\nrestaure les PP de sa capacité {{moveName}} !",
"hpHealBerry": "La {{berryName}} de {{pokemonNameWithAffix}}\nrestaure son énergie !",
@@ -73,26 +74,27 @@
"fainted": "{{pokemonNameWithAffix}}\nest K.O. !",
"statsAnd": "et",
"stats": "Les stats",
- "statRose_one": "{{stats}} de {{pokemonNameWithAffix}}\naugmente !",
- "statRose_other": "{{stats}}\nde {{pokemonNameWithAffix}} augmentent !",
- "statSharplyRose_one": "{{stats}} de {{pokemonNameWithAffix}}\naugmente beaucoup !",
- "statSharplyRose_other": "{{stats}}\nde {{pokemonNameWithAffix}} augmentent beaucoup !",
- "statRoseDrastically_one": "{{stats}} de {{pokemonNameWithAffix}}\naugmente énormément !",
- "statRoseDrastically_other": "{{stats}}\nde {{pokemonNameWithAffix}} augmentent énormément !",
- "statWontGoAnyHigher_one": "{{stats}} de {{pokemonNameWithAffix}}\nne peut plus augmenter !",
- "statWontGoAnyHigher_other": "{{stats}}\nde {{pokemonNameWithAffix}} ne peuvent plus augmenter !",
- "statFell_one": "{{stats}} de {{pokemonNameWithAffix}}\nbaisse !",
- "statFell_other": "{{stats}}\nde {{pokemonNameWithAffix}} baissent !",
- "statHarshlyFell_one": "{{stats}} de {{pokemonNameWithAffix}}\nbaisse beaucoup !",
- "statHarshlyFell_other": "{{stats}}\nde {{pokemonNameWithAffix}} baissent beaucoup !",
- "statSeverelyFell_one": "{{stats}} de {{pokemonNameWithAffix}}\nbaisse énormément !",
- "statSeverelyFell_other": "{{stats}}\nde {{pokemonNameWithAffix}} baissent énormément !",
- "statWontGoAnyLower_one": "{{stats}} de {{pokemonNameWithAffix}}\nne peut plus baisser !",
- "statWontGoAnyLower_other": "{{stats}}\nde {{pokemonNameWithAffix}} ne peuvent plus baisser !",
- "transformedIntoType": "{{pokemonName}} transformed\ninto the {{type}} type!",
- "ppReduced": "Les PP de la capacité {{moveName}}\nde {{targetName}} baissent de {{reduction}} !",
- "retryBattle": "Voulez-vous réessayer depuis le début du combat ?",
+ "statRose_one": "{{stats}} de {{pokemonNameWithAffix}}\naugmente !",
+ "statRose_other": "{{stats}}\nde {{pokemonNameWithAffix}} augmentent !",
+ "statSharplyRose_one": "{{stats}} de {{pokemonNameWithAffix}}\naugmente beaucoup !",
+ "statSharplyRose_other": "{{stats}}\nde {{pokemonNameWithAffix}} augmentent beaucoup !",
+ "statRoseDrastically_one": "{{stats}} de {{pokemonNameWithAffix}}\naugmente énormément !",
+ "statRoseDrastically_other": "{{stats}}\nde {{pokemonNameWithAffix}} augmentent énormément !",
+ "statWontGoAnyHigher_one": "{{stats}} de {{pokemonNameWithAffix}}\nne peut plus augmenter !",
+ "statWontGoAnyHigher_other": "{{stats}}\nde {{pokemonNameWithAffix}} ne peuvent plus augmenter !",
+ "statFell_one": "{{stats}} de {{pokemonNameWithAffix}}\nbaisse !",
+ "statFell_other": "{{stats}}\nde {{pokemonNameWithAffix}} baissent !",
+ "statHarshlyFell_one": "{{stats}} de {{pokemonNameWithAffix}}\nbaisse beaucoup !",
+ "statHarshlyFell_other": "{{stats}}\nde {{pokemonNameWithAffix}} baissent beaucoup !",
+ "statSeverelyFell_one": "{{stats}} de {{pokemonNameWithAffix}}\nbaisse énormément !",
+ "statSeverelyFell_other": "{{stats}}\nde {{pokemonNameWithAffix}} baissent énormément !",
+ "statWontGoAnyLower_one": "{{stats}} de {{pokemonNameWithAffix}}\nne peut plus baisser !",
+ "statWontGoAnyLower_other": "{{stats}}\nde {{pokemonNameWithAffix}} ne peuvent plus baisser !",
+ "transformedIntoType": "{{pokemonName}} prend\nle type {{type}} !",
+ "ppReduced": "Les PP de la capacité {{moveName}}\nde {{targetName}} baissent de {{reduction}} !",
+ "retryBattle": "Voulez-vous réessayer depuis le début du combat ?",
"unlockedSomething": "{{unlockedThing}}\na été débloqué.",
- "congratulations": "Félicitations !",
- "beatModeFirstTime": "{{speciesName}} a battu le mode {{gameMode}} pour la première fois !\nVous avez reçu {{newModifier}} !"
-}
\ No newline at end of file
+ "congratulations": "Félicitations !",
+ "beatModeFirstTime": "{{speciesName}} a battu le mode {{gameMode}} pour la première fois !\nVous avez reçu {{newModifier}} !",
+ "eggSkipPrompt": "Aller directement au résumé des Œufs éclos ?"
+}
diff --git a/src/locales/fr/battler-tags.json b/src/locales/fr/battler-tags.json
index 46b086938b3..c4a88bb91aa 100644
--- a/src/locales/fr/battler-tags.json
+++ b/src/locales/fr/battler-tags.json
@@ -29,8 +29,8 @@
"nightmareOnAdd": "{{pokemonNameWithAffix}} commence à cauchemarder !",
"nightmareOnOverlap": "{{pokemonNameWithAffix}} est\ndéjà prisonnier d’un cauchemar !",
"nightmareLapse": "{{pokemonNameWithAffix}}est\nprisonnier d’un cauchemar !",
- "encoreOnAdd": "{{pokemonNameWithAffix}} !\nEncore une fois !",
- "encoreOnRemove": "{{pokemonNameWithAffix}} n’est\nplus obligé d’utiliser la même capacité !",
+ "encoreOnAdd": "{{pokemonNameWithAffix}} !\nEncore une fois !",
+ "encoreOnRemove": "{{pokemonNameWithAffix}} n’est\nplus obligé d’utiliser la même capacité !",
"helpingHandOnAdd": "{{pokemonNameWithAffix}} est prêt\nà aider {{pokemonName}} !",
"ingrainLapse": "{{pokemonNameWithAffix}} absorbe\ndes nutriments avec ses racines !",
"ingrainOnTrap": "{{pokemonNameWithAffix}}\nplante ses racines !",
@@ -50,22 +50,25 @@
"protectedOnAdd": "{{pokemonNameWithAffix}}\nest prêt à se protéger !",
"protectedLapse": "{{pokemonNameWithAffix}}\nse protège !",
"enduringOnAdd": "{{pokemonNameWithAffix}} se prépare\nà encaisser les coups !",
- "enduringLapse": "{{pokemonNameWithAffix}}\nencaisse les coups !",
- "sturdyLapse": "{{pokemonNameWithAffix}}\nencaisse les coups !",
+ "enduringLapse": "{{pokemonNameWithAffix}}\nencaisse les coups !",
+ "sturdyLapse": "{{pokemonNameWithAffix}}\nencaisse les coups !",
"perishSongLapse": "Le compte à rebours de Requiem\nde {{pokemonNameWithAffix}} descend à {{turnCount}} !",
- "centerOfAttentionOnAdd": "{{pokemonNameWithAffix}} devient\nle centre de l’attention !",
- "truantLapse": "{{pokemonNameWithAffix}} paresse !",
- "slowStartOnAdd": "{{pokemonNameWithAffix}}\nn’arrive pas à se motiver !",
- "slowStartOnRemove": "{{pokemonNameWithAffix}}\narrive enfin à s’y mettre sérieusement !",
- "highestStatBoostOnAdd": "{{statName}} de {{pokemonNameWithAffix}}\nest renforcée !",
- "highestStatBoostOnRemove": "L’effet du talent {{abilityName}}\nde {{pokemonNameWithAffix}} se dissipe !",
- "magnetRisenOnAdd": "{{pokemonNameWithAffix}} lévite\nsur un champ magnétique !",
- "magnetRisenOnRemove": "Le magnétisme de{{pokemonNameWithAffix}}\nse dissipe !",
+ "centerOfAttentionOnAdd": "{{pokemonNameWithAffix}} devient\nle centre de l’attention !",
+ "truantLapse": "{{pokemonNameWithAffix}} paresse !",
+ "slowStartOnAdd": "{{pokemonNameWithAffix}}\nn’arrive pas à se motiver !",
+ "slowStartOnRemove": "{{pokemonNameWithAffix}}\narrive enfin à s’y mettre sérieusement !",
+ "highestStatBoostOnAdd": "{{statName}} de {{pokemonNameWithAffix}}\nest renforcée !",
+ "highestStatBoostOnRemove": "L’effet du talent {{abilityName}}\nde {{pokemonNameWithAffix}} se dissipe !",
+ "magnetRisenOnAdd": "{{pokemonNameWithAffix}} lévite\nsur un champ magnétique !",
+ "magnetRisenOnRemove": "Le magnétisme de{{pokemonNameWithAffix}}\nse dissipe !",
"critBoostOnAdd": "{{pokemonNameWithAffix}}\nest prêt à tout donner !",
"critBoostOnRemove": "{{pokemonNameWithAffix}} se détend.",
- "saltCuredOnAdd": "{{pokemonNameWithAffix}}\nest couvert de sel !",
+ "saltCuredOnAdd": "{{pokemonNameWithAffix}}\nest couvert de sel !",
"saltCuredLapse": "{{pokemonNameWithAffix}} est blessé\npar la capacité {{moveName}} !",
"cursedOnAdd": "{{pokemonNameWithAffix}} sacrifie des PV\net lance une malédiction sur {{pokemonName}} !",
"cursedLapse": "{{pokemonNameWithAffix}} est touché par la malédiction !",
- "stockpilingOnAdd": "{{pokemonNameWithAffix}} utilise\nla capacité Stockage {{stockpiledCount}} fois !"
-}
\ No newline at end of file
+ "stockpilingOnAdd": "{{pokemonNameWithAffix}} utilise\nla capacité Stockage {{stockpiledCount}} fois !",
+ "disabledOnAdd": "La capacité {{moveName}}\nde {{pokemonNameWithAffix}} est mise sous entrave !",
+ "disabledLapse": "La capacité {{moveName}}\nde {{pokemonNameWithAffix}} n’est plus sous entrave !",
+ "tarShotOnAdd": "{{pokemonNameWithAffix}} est maintenant\nvulnérable au feu !"
+}
diff --git a/src/locales/fr/berry.json b/src/locales/fr/berry.json
index 833e1d1d8fd..17f28fb8dd0 100644
--- a/src/locales/fr/berry.json
+++ b/src/locales/fr/berry.json
@@ -1,46 +1,46 @@
{
"SITRUS": {
"name": "Baie Sitrus",
- "effect": "Restaure 25% des PV s’ils sont inférieurs à 50%."
+ "effect": "Restaure 25% des PV du porteur s’ils sont inférieurs à 50%."
},
"LUM": {
"name": "Baie Prine",
- "effect": "Soigne tout problème de statut permanant et la confusion."
+ "effect": "Soigne tout problème de statut et la confusion du porteur."
},
"ENIGMA": {
"name": "Baie Enigma",
- "effect": "Restaure 25% des PV si touché par une capacité super efficace."
+ "effect": "Restaure 25% des PV du porteur s’il est touché par une capacité super efficace."
},
"LIECHI": {
"name": "Baie Lichii",
- "effect": "Augmente l’Attaque si les PV sont inférieurs à 25%."
+ "effect": "Augmente l’Attaque du porteur si ses PV sont inférieurs à 25%."
},
"GANLON": {
"name": "Baie Lingan",
- "effect": "Augmente la Défense si les PV sont inférieurs à 25%."
+ "effect": "Augmente la Défense du porteur si ses PV sont inférieurs à 25%."
},
"PETAYA": {
"name": "Baie Pitaye",
- "effect": "Augmente l’Atq. Spé. si les PV sont inférieurs à 25%."
+ "effect": "Augmente l’Atq. Spé. du porteur si ses PV sont inférieurs à 25%."
},
"APICOT": {
"name": "Baie Abriko",
- "effect": "Augmente la Déf. Spé. si les PV sont inférieurs à 25%."
+ "effect": "Augmente la Déf. Spé. du porteur si ses PV sont inférieurs à 25%."
},
"SALAC": {
"name": "Baie Sailak",
- "effect": "Augmente la Vitesse si les PV sont inférieurs à 25%."
+ "effect": "Augmente la Vitesse du porteur si ses PV sont inférieurs à 25%."
},
"LANSAT": {
"name": "Baie Lansat",
- "effect": "Augmente le taux de coups critiques si les PV sont inférieurs à 25%."
+ "effect": "Augmente le taux de coups critiques du porteur si ses PV sont inférieurs à 25%."
},
"STARF": {
"name": "Baie Frista",
- "effect": "Augmente énormément une statistique au hasard si les PV sont inférieurs à 25%."
+ "effect": "Augmente énormément une statistique au hasard du porteur si ses PV sont inférieurs à 25%."
},
"LEPPA": {
"name": "Baie Mepo",
- "effect": "Restaure 10 PP à une capacité dès que ses PP tombent à 0."
+ "effect": "Restaure 10 PP à une capacité du porteur dès que ses PP tombent à 0."
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/fr/bgm-name.json b/src/locales/fr/bgm-name.json
index f97523e109b..ecf0075e79d 100644
--- a/src/locales/fr/bgm-name.json
+++ b/src/locales/fr/bgm-name.json
@@ -45,6 +45,7 @@
"battle_legendary_lake_trio": "ROSA - Vs. Gardiens des Lacs",
"battle_legendary_sinnoh": "ROSA - Vs. Légendaire de Sinnoh",
"battle_legendary_dia_pal": "ROSA - Vs. Dialga/Palkia",
+ "battle_legendary_origin_forme": "LPA - Vs. Dialga/Palkia Originel",
"battle_legendary_giratina": "ROSA - Vs. Giratina",
"battle_legendary_arceus": "HGSS - Vs. Arceus",
"battle_legendary_unova": "NB - Vs. Légendaire d’Unys",
@@ -59,6 +60,7 @@
"battle_legendary_zac_zam": "ÉB - Vs. Zacian/Zamazenta",
"battle_legendary_glas_spec": "ÉB - Vs. Blizzeval/Spectreval",
"battle_legendary_calyrex": "ÉB - Vs. Sylveroy",
+ "battle_legendary_riders": "ÉB - Vs. Sylveroy Cavalier du Froid/d’Effroi",
"battle_legendary_birds_galar": "ÉB - Vs. Oiseaux Légendaires de Galar",
"battle_legendary_ruinous": "ÉV - Vs. Trésors du fléau",
"battle_legendary_kor_mir": "ÉV - Profondeurs de la Zone Zéro (Combat)",
@@ -78,11 +80,21 @@
"battle_galactic_grunt": "DÉPS Vs. Team Galaxie",
"battle_plasma_grunt": "NB - Vs. Team Plasma",
"battle_flare_grunt": "XY - Vs. Team Flare",
+ "battle_aether_grunt": "SL - Vs. Fondation Æther",
+ "battle_skull_grunt": "SL - Vs. Team Skull",
+ "battle_macro_grunt": "ÉB - Vs. Macro Cosmos",
+ "battle_galactic_admin": "DÉPS - Vs. Admin Team Galaxie",
+ "battle_skull_admin": "SL - Vs. Admin Team Skull",
+ "battle_oleana": "ÉB - Vs. Liv",
"battle_rocket_boss": "USUL - Vs. Giovanni",
"battle_aqua_magma_boss": "ROSA - Vs. Arthur/Max",
"battle_galactic_boss": "DÉPS - Vs. Hélio",
"battle_plasma_boss": "N2B2 - Vs. Ghetis",
"battle_flare_boss": "XY - Vs. Lysandre",
+ "battle_aether_boss": "SL - Vs. Elsa-Mina",
+ "battle_skull_boss": "SL - Vs. Guzma",
+ "battle_macro_boss": "ÉB - Vs. Shehroz",
+
"abyss": "PDM EdC - Cratère Obscur",
"badlands": "PDM EdC - Vallée Stérile",
"beach": "PDM EdC - Falaise Trempée",
diff --git a/src/locales/fr/challenges.json b/src/locales/fr/challenges.json
index 50a8e34f298..a83ec2e0be4 100644
--- a/src/locales/fr/challenges.json
+++ b/src/locales/fr/challenges.json
@@ -25,5 +25,12 @@
"desc": "Vous ne pouvez choisir que les starters de base du jeu, comme si vous le recommenciez.",
"value.0": "Non",
"value.1": "Oui"
+ },
+ "inverseBattle": {
+ "name": "Combat Inversé",
+ "shortName": "Inversé",
+ "desc": "Les affinités de la table des types sont inversées et plus aucun type n’a d’immunité.\nDésactive les succès des autres challenges.",
+ "value.0": "Non",
+ "value.1": "Oui"
}
}
\ No newline at end of file
diff --git a/src/locales/fr/command-ui-handler.json b/src/locales/fr/command-ui-handler.json
index a991c618820..82733837375 100644
--- a/src/locales/fr/command-ui-handler.json
+++ b/src/locales/fr/command-ui-handler.json
@@ -3,5 +3,5 @@
"ball": "Ball",
"pokemon": "Pokémon",
"run": "Fuite",
- "actionMessage": "Que doit faire\n{{pokemonName}} ?"
-}
\ No newline at end of file
+ "actionMessage": "Que doit faire\n{{pokemonName}} ?"
+}
diff --git a/src/locales/fr/config.ts b/src/locales/fr/config.ts
index 37ec76f3a20..f79374cd3b9 100644
--- a/src/locales/fr/config.ts
+++ b/src/locales/fr/config.ts
@@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
-import achvMale from "./achv-male.json";
-import achvFemale from "./achv-female.json";
+import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
-import dialogueMale from "./dialogue-male.json";
-import dialogueFemale from "./dialogue-female.json";
-import dialogueEndbossMale from "./dialogue-final-boss-male.json";
-import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
-import dialogueMiscMale from "./dialogue-misc-male.json";
-import dialogueMiscFemale from "./dialogue-misc-female.json";
-import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
-import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
+import dialogue from "./dialogue.json";
+import battleSpecDialogue from "./dialogue-final-boss.json";
+import miscDialogue from "./dialogue-misc.json";
+import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@@ -76,16 +71,11 @@ export const frConfig = {
challenges,
commandUiHandler,
common,
- PGMachv: achvMale,
- PGFachv: achvFemale,
- PGMdialogue: dialogueMale,
- PGFdialogue: dialogueFemale,
- PGMbattleSpecDialogue: dialogueEndbossMale,
- PGFbattleSpecDialogue: dialogueEndbossFemale,
- PGMmiscDialogue: dialogueMiscMale,
- PGFmiscDialogue: dialogueMiscFemale,
- PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
- PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
+ achv,
+ dialogue,
+ battleSpecDialogue,
+ miscDialogue,
+ doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,
diff --git a/src/locales/fr/dialogue-double-battle-female.json b/src/locales/fr/dialogue-double-battle-female.json
deleted file mode 100644
index 55bb5da9800..00000000000
--- a/src/locales/fr/dialogue-double-battle-female.json
+++ /dev/null
@@ -1,82 +0,0 @@
-{
- "blue_red_double": {
- "encounter": {
- "1": "Blue : Hé Red, montrons-lui de quel bois on se chauffe !\n$Red : …\n$Blue : Voilà la puissance du Bourg Palette !"
- },
- "victory": {
- "1": "Blue : C’était un magnifique combat !\n$Red : …"
- }
- },
- "red_blue_double": {
- "encounter": {
- "1": "Red : … !\n$Blue : Il est pas très loquace.\n$Blue : Mais ne te laisse pas avoir, ça reste un Maitre Pokémon !"
- },
- "victory": {
- "1": "Red : … !\n$Blue : La prochaine fois, on va te battre !"
- }
- },
- "tate_liza_double": {
- "encounter": {
- "1": "Lévy : Héhéhé… Tu en fais une drôle de tête.\n$Tatia : Tu ne t’attendais pas à rencontrer deux Champions, n’est-ce pas ?\n$Lévy : Nous sommes des jumeaux !\n$Tatia : Nous n’avons pas besoin de parler entre nous !\n$Lévy : Tu crois pouvoir briser…\n$Tatia : … Notre duo parfait ?"
- },
- "victory": {
- "1": "Lévy : Quoi ? Notre combinaison était parfaite !\n$Tatia : Nous avons encore besoin d’entrainement…"
- }
- },
- "liza_tate_double": {
- "encounter": {
- "1": "Tatia : Hihih… Si tu voyais ta tête !\n$Lévy : Oui, nous sommes deux Champions en un !\n$Tatia : Voici mon frère, Lévy…\n$Lévy : … Et ma sœur, Tatia !\n$Tatia : Tu ne penses pas que notre combinaison est parfaite ?"
- },
- "victory": {
- "1": "Tatia : Quoi ? Notre combinaison…\n$Lévy : … a échoué !"
- }
- },
- "wallace_steven_double": {
- "encounter": {
- "1": "Pierre R. : Marc, montrons-lui la puissance des Maitres !\n$Marc : Tu vas gouter au pouvoir de Hoenn !\n$Pierre R. : C’est parti !"
- },
- "victory": {
- "1": "Pierre R. : C’était un beau combat !\n$Marc : Ce sera notre tour la prochaine fois !"
- }
- },
- "steven_wallace_double": {
- "encounter": {
- "1": "Pierre R. : Excuse-moi, aurais-tu des Pokémon rares ?\n$Marc : Pierre… Nous sommes là pour nous battre, pas pour frimer avec nos Pokémon.\n$Pierre R. : Oh… Je vois… Commençons alors !"
- },
- "victory": {
- "1": "Pierre R. : Bien, maintenant que ce combat est clos, montrons-nous nos Pokémon !\n$Marc : Pierre…"
- }
- },
- "alder_iris_double": {
- "encounter": {
- "1": "Goyah : Nous sommes l’élite des Dresseurs d’Unys !\n$Iris : Rien de mieux que des combats contre des prodiges !"
- },
- "victory": {
- "1": "Goyah : INCROYABLE ! T’es trop doué !\n$Iris : On gagnera la prochaine fois !"
- }
- },
- "iris_alder_double": {
- "encounter": {
- "1": "Iris : Bienvenue, Dresseur ! Je suis LA Maitresse d’Unys !\n$Goyah : Iris, concentre-toi s’il te plait…"
- },
- "victory": {
- "1": "Iris : On a tout donné et pourtant…\n$Goyah : Cette défaite ne pourra que nous être bénéfique !"
- }
- },
- "piers_marnie_double": {
- "encounter": {
- "1": "Rosemary : Frérot, montrons-lui la puissance de Smashings !\n$Peterson : Nous sommes les ténèbres !"
- },
- "victory": {
- "1": "Rosemary : T’as amené la lumière dans les ténèbres !\n$Peterson : P’têtre un peu trop…"
- }
- },
- "marnie_piers_double": {
- "encounter": {
- "1": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Elle est pas là pour chanter, mais se battre…"
- },
- "victory": {
- "1": "Peterson : Ça c’est du rock !\n$Rosemary : Frérot…"
- }
- }
-}
diff --git a/src/locales/fr/dialogue-double-battle-male.json b/src/locales/fr/dialogue-double-battle-male.json
deleted file mode 100644
index 188b27ca143..00000000000
--- a/src/locales/fr/dialogue-double-battle-male.json
+++ /dev/null
@@ -1,82 +0,0 @@
-{
- "blue_red_double": {
- "encounter": {
- "1": "Blue : Hé Red, montrons-lui de quel bois on se chauffe !\n$Red : …\n$Blue : Voilà la puissance du Bourg Palette !"
- },
- "victory": {
- "1": "Blue : C’était un magnifique combat !\n$Red : …"
- }
- },
- "red_blue_double": {
- "encounter": {
- "1": "Red : … !\n$Blue : Il est pas très loquace.\n$Blue : Mais ne te laisse pas avoir, ça reste un Maitre Pokémon !"
- },
- "victory": {
- "1": "Red : … !\n$Blue : La prochaine fois, on va te battre !"
- }
- },
- "tate_liza_double": {
- "encounter": {
- "1": "Lévy : Héhéhé… Tu en fais une drôle de tête.\n$Tatia : Tu ne t’attendais pas à rencontrer deux Champions, n’est-ce pas ?\n$Lévy : Nous sommes des jumeaux !\n$Tatia : Nous n’avons pas besoin de parler entre nous !\n$Lévy : Tu crois pouvoir briser…\n$Tatia : … Notre duo parfait ?"
- },
- "victory": {
- "1": "Lévy : Quoi ? Notre combinaison était parfaite !\n$Tatia : Nous avons encore besoin d’entrainement…"
- }
- },
- "liza_tate_double": {
- "encounter": {
- "1": "Tatia : Hihih… Si tu voyais ta tête !\n$Lévy : Oui, nous sommes deux Champions en un !\n$Tatia : Voici mon frère, Lévy…\n$Lévy : … Et ma sœur, Tatia !\n$Tatia : Tu ne penses pas que notre combinaison est parfaite ?"
- },
- "victory": {
- "1": "Tatia : Quoi ? Notre combinaison…\n$Lévy : … a échoué !"
- }
- },
- "wallace_steven_double": {
- "encounter": {
- "1": "Pierre R. : Marc, montrons-lui la puissance des Maitres !\n$Marc : Tu vas gouter au pouvoir de Hoenn !\n$Pierre R. : C’est parti !"
- },
- "victory": {
- "1": "Pierre R. : C’était un beau combat !\n$Marc : Ce sera notre tour la prochaine fois !"
- }
- },
- "steven_wallace_double": {
- "encounter": {
- "1": "Pierre R. : Excuse-moi, aurais-tu des Pokémon rares ?\n$Marc : Pierre… Nous sommes là pour nous battre, pas pour frimer avec nos Pokémon.\n$Pierre R. : Oh… Je vois… Commençons alors !"
- },
- "victory": {
- "1": "Pierre R. : Bien, maintenant que ce combat est clos, montrons-nous nos Pokémon !\n$Marc : Pierre…"
- }
- },
- "alder_iris_double": {
- "encounter": {
- "1": "Goyah : Nous sommes l’élite des Dresseurs d’Unys !\n$Iris : Rien de mieux que des combats contre des prodiges !"
- },
- "victory": {
- "1": "Goyah : INCROYABLE ! T’es trop doué !\n$Iris : On gagnera la prochaine fois !"
- }
- },
- "iris_alder_double": {
- "encounter": {
- "1": "Iris : Bienvenue, Dresseur ! Je suis LA Maitresse d’Unys !\n$Goyah : Iris, concentre-toi s’il te plait…"
- },
- "victory": {
- "1": "Iris : On a tout donné et pourtant…\n$Goyah : Cette défaite ne pourra que nous être bénéfique !"
- }
- },
- "piers_marnie_double": {
- "encounter": {
- "1": "Rosemary : Frérot, montrons-lui la puissance de Smashings !\n$Peterson : Nous sommes les ténèbres !"
- },
- "victory": {
- "1": "Rosemary : T’as amené la lumière dans les ténèbres !\n$Peterson : P’têtre un peu trop…"
- }
- },
- "marnie_piers_double": {
- "encounter": {
- "1": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Il est pas là pour chanter, mais se battre…"
- },
- "victory": {
- "1": "Peterson : Ça c’est du rock !\n$Rosemary : Frérot…"
- }
- }
-}
diff --git a/src/locales/fr/dialogue-double-battle.json b/src/locales/fr/dialogue-double-battle.json
new file mode 100644
index 00000000000..fbc5d56ed26
--- /dev/null
+++ b/src/locales/fr/dialogue-double-battle.json
@@ -0,0 +1,83 @@
+{
+ "blue_red_double": {
+ "encounter": {
+ "1": "Blue : Hé Red, montrons-lui de quel bois on se chauffe !\n$Red : …\n$Blue : Voilà la puissance du Bourg Palette !"
+ },
+ "victory": {
+ "1": "Blue : C’était un magnifique combat !\n$Red : …"
+ }
+ },
+ "red_blue_double": {
+ "encounter": {
+ "1": "Red : … !\n$Blue : Il est pas très loquace.\n$Blue : Mais ne te laisse pas avoir, ça reste un Maitre Pokémon !"
+ },
+ "victory": {
+ "1": "Red : … !\n$Blue : La prochaine fois, on va te battre !"
+ }
+ },
+ "tate_liza_double": {
+ "encounter": {
+ "1": "Lévy : Héhéhé… Tu en fais une drôle de tête.\n$Tatia : Tu ne t’attendais pas à rencontrer deux Champions, n’est-ce pas ?\n$Lévy : Nous sommes des jumeaux !\n$Tatia : Nous n’avons pas besoin de parler entre nous !\n$Lévy : Tu crois pouvoir briser…\n$Tatia : … Notre duo parfait ?"
+ },
+ "victory": {
+ "1": "Lévy : Quoi ? Notre combinaison était parfaite !\n$Tatia : Nous avons encore besoin d’entrainement…"
+ }
+ },
+ "liza_tate_double": {
+ "encounter": {
+ "1": "Tatia : Hihih… Si tu voyais ta tête !\n$Lévy : Oui, nous sommes deux Champions en un !\n$Tatia : Voici mon frère, Lévy…\n$Lévy : … Et ma sœur, Tatia !\n$Tatia : Tu ne penses pas que notre combinaison est parfaite ?"
+ },
+ "victory": {
+ "1": "Tatia : Quoi ? Notre combinaison…\n$Lévy : … a échoué !"
+ }
+ },
+ "wallace_steven_double": {
+ "encounter": {
+ "1": "Pierre R. : Marc, montrons-lui la puissance des Maitres !\n$Marc : Tu vas gouter au pouvoir de Hoenn !\n$Pierre R. : C’est parti !"
+ },
+ "victory": {
+ "1": "Pierre R. : C’était un beau combat !\n$Marc : Ce sera notre tour la prochaine fois !"
+ }
+ },
+ "steven_wallace_double": {
+ "encounter": {
+ "1": "Pierre R. : Excuse-moi, aurais-tu des Pokémon rares ?\n$Marc : Pierre… Nous sommes là pour nous battre, pas pour frimer avec nos Pokémon.\n$Pierre R. : Oh… Je vois… Commençons alors !"
+ },
+ "victory": {
+ "1": "Pierre R. : Bien, maintenant que ce combat est clos, montrons-nous nos Pokémon !\n$Marc : Pierre…"
+ }
+ },
+ "alder_iris_double": {
+ "encounter": {
+ "1": "Goyah : Nous sommes l’élite des Dresseurs d’Unys !\n$Iris : Rien de mieux que des combats contre des prodiges !"
+ },
+ "victory": {
+ "1": "Goyah : INCROYABLE ! T’es trop doué !\n$Iris : On gagnera la prochaine fois !"
+ }
+ },
+ "iris_alder_double": {
+ "encounter": {
+ "1": "Iris : Bienvenue, Dresseur ! Je suis LA Maitresse d’Unys !\n$Goyah : Iris, concentre-toi s’il te plait…"
+ },
+ "victory": {
+ "1": "Iris : On a tout donné et pourtant…\n$Goyah : Cette défaite ne pourra que nous être bénéfique !"
+ }
+ },
+ "piers_marnie_double": {
+ "encounter": {
+ "1": "Rosemary : Frérot, montrons-lui la puissance de Smashings !\n$Peterson : Nous sommes les ténèbres !"
+ },
+ "victory": {
+ "1": "Rosemary : T’as amené la lumière dans les ténèbres !\n$Peterson : P’têtre un peu trop…"
+ }
+ },
+ "marnie_piers_double": {
+ "encounter": {
+ "1": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Il est pas là pour chanter, mais se battre…",
+ "1_female": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Elle est pas là pour chanter, mais se battre…"
+ },
+ "victory": {
+ "1": "Peterson : Ça c’est du rock !\n$Rosemary : Frérot…"
+ }
+ }
+}
diff --git a/src/locales/fr/dialogue-female.json b/src/locales/fr/dialogue-female.json
deleted file mode 100644
index 82e3a4efd46..00000000000
--- a/src/locales/fr/dialogue-female.json
+++ /dev/null
@@ -1,577 +0,0 @@
-{
- "youngster": {
- "encounter": {
- "1": "Hé ! Combat ?",
- "2": "Toi aussi tu débutes ?",
- "3": "Hé, j’me souviens pas de ta tête. Combat !",
- "4": "J’ai perdu, alors j’essaye de capturer d’autres Pokémon.\nHé, t’as l’air faible toi ! Allez, combat !",
- "5": "On s’connait ? J’ai comme un doute. Dans tous les cas, sympa de te rencontrer !",
- "6": "Allez, c’est parti !",
- "7": "Attention, me voilà !\nTu vas voir comment j’suis fort !",
- "8": "Coucou… Tu veux voir mes bô Pokémon ?",
- "9": "Trève de mondanités. Ramène-toi quand tu le sens !",
- "10": "Baisse pas ta garde si tu veux pas pleurer d’avoir perdu face à un gamin.",
- "11": "J’ai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !",
- "12": "Incroyable que t’y sois parvenue ! Mais la suite va pas être une partie de plaisir.",
- "13": "Les combats sont éternels ! Bienvenue dans un monde sans fin !"
- },
- "victory": {
- "1": "Hé, mais t’es trop forte !",
- "2": "En vrai j’avais aucune chance hein ?",
- "3": "J’te retrouverai un jour, et là j’te battrai !",
- "4": "Arg… J’ai plus aucun Pokémon.",
- "5": "Non… IMPOSSIBLE ! Pourquoi j’ai encore perdu…",
- "6": "Non ! J’ai perdu !",
- "7": "Waah ! T’es trop incroyable ! J’suis bouche bée !",
- "8": "Pourquoi… Comment… Pourtant on est les plus forts, mes Pokémon et moi…",
- "9": "J’perdrai pas la prochaine fois ! Remettons ça un jour !",
- "10": "Weeeesh ! Tu vois que j’suis qu’un gamin ? C’est pas juste de me bully comme ça !",
- "11": "Tes Pokémon sont trop incroyables !\n… P’tit échange ?",
- "12": "Je me suis fait un peu aider plus tôt, mais de quel taf je parlais ?",
- "13": "Ahaha ! Et voilà, ça y est !\nT’es déjà comme chez toi dans ce monde !"
- }
- },
- "lass": {
- "encounter": {
- "1": "Affrontons-nous, d’accord ?",
- "2": "T’as l’air d’une nouvelle Dresseuse. Battons nous !",
- "3": "Je te connais pas. Ça te dis de te battre ?",
- "4": "Prenons du bon temps avec ce combat Pokémon !",
- "5": "Je vais t’apprendre à te battre avec tes Pokémon !",
- "6": "Un combat doit toujours être pris au sérieux.\nT’es prête à te battre ?",
- "7": "Tu seras pas jeune éternellement. T’as qu’une chance pendant un combat. Bientôt, tu seras plus qu’un souvenir.",
- "8": "Tu ferais mieux d’y aller doucement avec moi. Mais je vais me battre sérieusement !",
- "9": "Je m’ennuie à l’école. Y’a rien à y faire. *Baille*\nJe me bats juste pour passer le temps."
- },
- "victory": {
- "1": "Wah, c’était impressionnant ! J’ai encore beaucoup à apprendre.",
- "2": "Je pensais pas que je perdrais comme ça…",
- "3": "J’espère que j’aurai ma revanche un jour.",
- "4": "C’était super amusant ! Mais ce combat m’a épuisée…",
- "5": "Tu m’as appris une belle leçon ! T’es vraiment incroyable !",
- "6": "Vraiment ? J’ai perdu… ? C’est des choses qui arrivent, ça me déprime mais t’es vraiment très cool.",
- "7": "J’ai pas besoin de ce genre de souvenirs.\n*Suppression de mémoire en cours…*",
- "8": "Hé ! Je t’avais dit d’y aller doucement avec moi ! Mais t’es vraiment si cool quand tu te bats sérieusement…",
- "9": "J’en ai marre des combats Pokémon…\nJe vais chercher d’autres trucs à faire…"
- }
- },
- "breeder": {
- "encounter": {
- "1": "Qu’ils soient obéissants ou égoïstes… Les Pokémon ont des caractéristiques uniques.",
- "2": "Même si mes choix et ma personnalité ne sont pas fous, je pense quand même bien avoir élevé mes Pokémon.",
- "3": "Hum, t’es pas trop laxiste avec tes Pokémon ?\nTrop les chouchouter n’est pas bon."
- },
- "victory": {
- "1": "Il est primordial de nourir et développer toutes les caractéristiques de chaque Pokémon.",
- "2": "Contrairement à moi, ces Pokémon ont un bon fond.",
- "3": "Trop d’éloges peut ruiner les Pokémon et les gens."
- },
- "defeat": {
- "1": "Tu ne devrais pas t’énerver sur tes Pokémon, même après une défaite.",
- "2": "Alors ? Pas mal mes Pokémon, hein ? Je suis fait pour ça.",
- "3": "Peu importe à quel point t’aimes tes Pokémon, il faut toujours de la discipline s’ils se comportent mal."
- }
- },
- "breeder_female": {
- "encounter": {
- "1": "Les Pokémon ne trahissent jamais. Ils te rendront toujours l’amour que tu leur donne.",
- "2": "Puis-je te donner une astuce pour mieux élever tes Pokémon ?",
- "3": "J’ai élevé mes Pokémon en utilisant une méthode très spéciale."
- },
- "victory": {
- "1": "Arg… C’était pas supposé se passer comme ça. Leur ai-je administré la mauvaise préparation ?",
- "2": "Comment ça a pu arriver…\nAvec quoi nourris-tu tes Pokémon ?",
- "3": "Si je perds, c’est juste pour te dire que je tuais le temps. Mon ego n’est absolument pas touché…"
- },
- "defeat": {
- "1": "C’est la preuve que mes Pokémon reconnaissent tout mon amour.",
- "2": "Le seul secret derrière des Pokémon bien entrainés, c’est surtout d’en capturer des bons.",
- "3": "La force des Pokémon dépend de ta capacité à savoir les élever correctement."
- }
- },
- "fisherman": {
- "encounter": {
- "1": "Aaah non ! J’avais une touche !\nTu comptes faire quoi pour arranger ça ?",
- "2": "Bouge de là ! Tu fais peur aux Pokémon !",
- "3": "Voyons si t’arrives à ferrer une victoire !"
- },
- "victory": {
- "1": "Vas-y là, oublie.",
- "2": "La prochaine fois, je vais me repêcher !",
- "3": "Je présume que j’ai sous-estimé les courants…"
- }
- },
- "fisherman_female": {
- "encounter": {
- "1": "Oh la belle prise !",
- "2": "Ma ligne est en place, prête à ferrer le succès !",
- "3": "Prête à faire des vagues !"
- },
- "victory": {
- "1": "Je suppose que je vais avoir besoin d’un plus gros hameçon.",
- "2": "La ligne s’est brisée, j’ai pas pu la ferrer…",
- "3": "Attends que j’aiguise mes hameçons pour la revanche !"
- }
- },
- "swimmer": {
- "encounter": {
- "1": "C’est l’heure de plonger dans le vif !",
- "2": "C’est le moment de surfer sur les vagues de la victoire !",
- "3": "Je vais t’éclabousser de mon talent !"
- },
- "victory": {
- "1": "Tu m’as complètement séché",
- "2": "Il semblerait que ce soit celles de la défaite…",
- "3": "Retour sur la terre ferme je suppose"
- }
- },
- "backpacker": {
- "encounter": {
- "1": "Fais ton sac, on y va !",
- "2": "Voyons si t’arrives à garder le rythme !",
- "3": "Accélère le pas, camarade !",
- "4": "J’ai passé 20 ans à la recherche de moi-même…\nMais où suis-je ?"
- },
- "victory": {
- "1": "J’ai trébuché !",
- "2": "Ah, je crois que je me suis paumé.",
- "3": "Ah, une impasse !",
- "4": "Hé ! Attends une seconde…\nTu saurais pas qui je suis ?"
- }
- },
- "ace_trainer": {
- "encounter": {
- "1": "T’as l’air plutôt confiante.",
- "2": "Tes Pokémon… Montre-les-moi…",
- "3": "Les gens pensent que je suis fort par que je suis un Topdresseur.",
- "4": "T’es au courant de ce que ça signifie d’être un Topdresseur ?"
- },
- "victory": {
- "1": "Très bien… T’as de bons Pokémon…",
- "2": "Quoi ?! Mais c’est moi le génie des combats !",
- "3": "Évidemment que t’es le personnage principal !",
- "4": "OK ! OK ! Tu pourrais être une Topdresseuse !"
- },
- "defeat": {
- "1": "Je me dévoue corps et âme aux combats Pokémon !",
- "2": "Comme prévu… Vraiment aucune surprise…",
- "3": "Et moi qui pensais qu’en grandissant, j’allais rester frêle et fragile, à me briser à la moindre étreinte.",
- "4": "Évidemment que je suis fort et encore moins un perdant. C’est important de gagner avec grâce."
- }
- },
- "parasol_lady": {
- "encounter": {
- "1": "Honorons ce terrain de combat avec élégance et équilibre !"
- },
- "victory": {
- "2": "Mon élégance demeure inébranlable !"
- }
- },
- "rocket_grunt": {
- "encounter": {
- "1": "Nous sommes de retour !",
- "2": "Ça bosse dur, ici ! Alors du balai !",
- "3": "File-nous tes Pokémon ou tu vas gouter à la colère de la Team Rocket !",
- "4": "Sois témoin de ce qu’est une vraie terreur de la Team Rocket!",
- "5": "Hé gamine ! Moi être guy member of la Team Rocket !"
- },
- "victory": {
- "1": "Une fois de plus la Team Rocket s’envole vers d’autres cieux !",
- "2": "Mince! J’ai laissé tomber\nla Clé Ascenseur !",
- "3": "J’ai tout foiré !",
- "4": "Mes compagnons vont me venger !",
- "5": "Toi dire quoi ? Forget que tu m’as vu !\nYou n’as rien seen !"
- }
- },
- "magma_grunt": {
- "encounter": {
- "1": "N’espère pas recevoir de la pitié si tu te mets sur le chemin de la Team Magma !",
- "2": "Ne te mêle pas de nos affaires ! On va rendre ce monde meilleur !",
- "3": "Hors de mon chemin ! La Team Magma n’a pas de temps pour les gamins !",
- "4": "J’espère que t’as quelques marshmallows, car ça va chauffer !",
- "5": "On va utiliser le puissance d’un volcan ! Ça va être… explosif ! Tu l’as… ? Héhé !"
- },
- "victory": {
- "1": "Je…?\nJ’ai perdu ?!",
- "2": "Je peux pas croire que j’ai pas pris mon déjeuner juste pour ça…",
- "3": "Impossible ! T’es qu’une gosse !",
- "4": "Aahhh…\nJ’aurais dû directement rentrer à la planque…",
- "5": "Tu m’as démoli… Tu crois que le boss va suspendre mon salaire ?"
- }
- },
- "aqua_grunt": {
- "encounter": {
- "1": "Aucune pitié si tu te mets sur le chemin de la Team Aqua, même pour un gamin !",
- "2": "Grrr…\nTu as eu le culot de t’opposer à la Team Aqua !",
- "3": "Je vais te liquéfier !\nEt ce sera pas qu’à cause des mes Pokémon Eau !",
- "4": "Nous, la Team Aqua, existons pour le bien commun !",
- "5": "Prépare-toi à te faire emporter par le courant de…\nEuh… Mes Pokémon ! Oui, mes Pokémon !"
- },
- "victory": {
- "1": "Comment ça ?",
- "2": "Ah, j’avais pas prévu d’être gêné par un mouflet qui se mêle de tout !",
- "3": "J’ai perdu ?! Super, j’ai plus qu’à nager jusqu’à la planque maintenant…",
- "4": "Oh non quelle angoisse…\nLe boss va me démonter…",
- "5": "Je suis battu… Tu penses que le boss va me faire subir le supplice de la planche ?…"
- }
- },
- "galactic_grunt": {
- "encounter": {
- "1": "Ne te mets pas en travers de la Team Galaxie !",
- "2": "Sois témoin de la puissance de notre technologie et du futur qui se profile !",
- "3": "Au nom de la Team Galaxie, j’éliminerai quiconque se mettera sur notre route !",
- "4": "Prépare ta défaite !",
- "5": "J’espère que t’es prête à te prendre une raclée de l’espace !"
- },
- "victory": {
- "1": "Désactivation…",
- "2": "Cet échec n’est qu’une poussière face à nos ambitions débordantes.",
- "3": "Notre projet est bien plus important que cette défaite.",
- "4": "Comment ?!",
- "5": "Note à moi-même :\nM’entrainer aux combats Pokémon. Ça urge…"
- }
- },
- "plasma_grunt": {
- "encounter": {
- "1": "Pas de quatiers à ceux qui ne suivent pas notre idéal !",
- "2": "Si je gagne, tu relâches tous tes Pokémon !",
- "3": "Si tu te mets en travers de la Team Plasma, je m’occuperai de toi personnellement !",
- "4": "La Team Plasma va libérer les Pokémon de tous les humains égoïstes dans ton genre !",
- "5": "Nos coupes sont lunaires… Mais en combat ?\nTu vas vite le découvrir."
- },
- "victory": {
- "1": "Plasmaaaaaaaaa !",
- "2": "Comment ai-je pu perdre…",
- "3": "… Ce Pokémon est nul, j’vais aller en voler de meilleurs !",
- "4": "Les plans ambitieux connaissent toujours leurs lots d’interruptions.",
- "5": "C’est mauvais… MAUVAIS MAUVAIS MAUVAIS MAUVAIS !\nVa falloir battre en retraite, c’est la méga cata !"
- }
- },
- "flare_grunt": {
- "encounter": {
- "1": "Tes Pokémon ne sont pas dignes de l’élégance de la Team Flare.",
- "2": "T’as des lunettes de soleil j’espère ?\nCar prépare-toi à être éblouie !",
- "3": "La Team Flare va purifier ce monde de toute imperfection !",
- "4": "Prépare-toi à découvrir l’indiscutable sens du style de la Team Flare !",
- "5": "La mode, c’est important !"
- },
- "victory": {
- "1": "Mon futur n’a pas l’air si radieux.",
- "2": "Les combats semblent être plus complexes que je le pensais.\nRetour aux planches à dessin.",
- "3": "Ehhhh ?! J’ai perdu ?!",
- "4": "Même dans la défaite, l’élégance de la Team Flare continue de rayonner sur ce monde.",
- "5": "J’appelle pas ça perdre, j’appelle ça échouer avec panache !"
- }
- },
- "rocket_boss_giovanni_1": {
- "encounter": {
- "1": "Bien. Je dois admettre que je suis impressionné de te voir ici !"
- },
- "victory": {
- "1": "QUOI ? IMPOSSIBLE !"
- },
- "defeat": {
- "1": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu n’es encore qu’une gamine."
- }
- },
- "rocket_boss_giovanni_2": {
- "encounter": {
- "1": "Mes anciens collaborateurs m’attendent.\nComptes-tu m’en empêcher ?"
- },
- "victory": {
- "1": "Comment c’est possible… ? Le grand dessein de la Team Rocket n’est plus qu’une illusion…"
- },
- "defeat": {
- "1": "La Team Rocket renaitra, et je dominerai le monde !"
- }
- },
- "magma_boss_maxie_1": {
- "encounter": {
- "1": "Je vais t’enterrer de mes propres mains.\nJ’espère que t’apprécieras cet honneur !"
- },
- "victory": {
- "1": "Gnn… ! Tu… T’as du répondant…\nCe sentiment d’être à la traine, de si peu…"
- },
- "defeat": {
- "1": "La Team Magma vaincra !"
- }
- },
- "magma_boss_maxie_2": {
- "encounter": {
- "1": "T’es le dernier rempart entravant mes objectifs.\nPrépare-toi à mon ultime riposte ! Hahahaha !"
- },
- "victory": {
- "1": "Ce… Ce n’est pas… Gnn…"
- },
- "defeat": {
- "1": "L’heure est venue…\nJe vais transformer cette planète en paradis pour l’humanité."
- }
- },
- "aqua_boss_archie_1": {
- "encounter": {
- "1": "Je suis le Leader de la Team Aqua.\nJ’ai bien peur que pour toi, ce soit fin de parcours."
- },
- "victory": {
- "1": "Retrouvons-nous.\nJe me souviendrai de ton visage."
- },
- "defeat": {
- "1": "Magnifique !\nPlus rien ne peut nous retenir !"
- }
- },
- "aqua_boss_archie_2": {
- "encounter": {
- "1": "J’ai attendu ce moment depuis si longtemps.\nVoici la vraie puissance de la Team Aqua !"
- },
- "victory": {
- "1": "Comme si j’y avait cru…"
- },
- "defeat": {
- "1": "Je rendrai à ce monde sa pureté originelle !"
- }
- },
- "galactic_boss_cyrus_1": {
- "encounter": {
- "1": "Tu t’es sentie obligée de venir ici dans un acte vide de sens. Je vais te le faire regretter."
- },
- "victory": {
- "1": "Intéressant. Et plutôt curieux."
- },
- "defeat": {
- "1": "Je le créerai, mon nouveau monde…"
- }
- },
- "galactic_boss_cyrus_2": {
- "encounter": {
- "1": "Nous y revoilà. Il semblerait que nos destinées soient entremêlées. Il est l’heure d’y mettre un terme."
- },
- "victory": {
- "1": "Comment. Comment ?\nCOMMENT ?!"
- },
- "defeat": {
- "1": "Adieu."
- }
- },
- "plasma_boss_ghetsis_1": {
- "encounter": {
- "1": "Je n’accepterai pas qu’on me barre la route !\nPeu importe qui fait quoi !"
- },
- "victory": {
- "1": "Comment ? Je suis le leader de la Team Plasma !\nJe suis parfait !"
- },
- "defeat": {
- "1": "Je suis le parfait monarque d’un monde parfait !\nHahaha !"
- }
- },
- "plasma_boss_ghetsis_2": {
- "encounter": {
- "1": "Viens ! Je veux voir ton visage à l’instant même où l’espoir quittera ton corps !"
- },
- "victory": {
- "1": "Mes calculs… Non ! Mes plans étaient parfaits !\nCe monde devrait être mien !"
- },
- "defeat": {
- "1": "Kyurem ! Fusiorption !!!"
- }
- },
- "flare_boss_lysandre_1": {
- "encounter": {
- "1": "Comptes-tu m’arrêter ? Prouve-le."
- },
- "victory": {
- "1": "T’es venu m’arrêter. Mais je te demande d’attendre."
- },
- "defeat": {
- "1": "Les Pokémon… Ne devraient plus exister."
- }
- },
- "brock": {
- "encounter": {
- "1": "Mon expertise des types Roche va te mettre au sol ! En garde !",
- "2": "Tu veux toujours te battre avec moi ? Même en sachant que tu vas perdre ?",
- "3": "Laisse-moi de montrer la véritable force de mes Pokémon Roche !"
- },
- "victory": {
- "1": "J’étais trop sûr de moi, c’est pour ça que j’ai perdu.",
- "2": "Ce monde est vaste ! Je suis honoré d’avoir pu t’affronter.",
- "3": "Peut-être bien que je n’aurais pas dû abandonner ma vocation d’Éleveur…"
- },
- "defeat": {
- "1": "La défense est la meilleure des attaques !\nTelle est ma méthode !",
- "2": "Viens étudier des roches avec moi la prochaine fois si tu veux apprendre à mieux les aborder !",
- "3": "Tout ce temps à voyager autour du monde paie enfin !"
- }
- },
- "misty": {
- "encounter": {
- "1": "Ma tactique ? Attaquer avec des Pokémon Eau !",
- "2": "Je vais te prouver le tsunami que sont mes Pokémon aquatiques !",
- "3": "Mon rêve, c’était de voyager et de défier des Dresseurs super forts. Seras-tu à la hauteur ?"
- },
- "victory": {
- "1": "OK. T’es pas naze… Je le reconnais…",
- "2": "Pfff… T’as juste eu de la chance hein ?!",
- "3": "Ouah ! T’es super balèze !"
- },
- "defeat": {
- "1": "Qu’en dis-tu? C’est ça, la puissance des Pokémon Eau !",
- "2": "J’espère que t’as pris note des élégantes techniques de nage de mes Pokémon !",
- "3": "Tes Pokémon ne jouent visiblement pas dans le même bassin…"
- }
- },
- "lt_surge": {
- "encounter": {
- "1": "T’as pas froid aux yeux, soldat ! Les combats Pokémon, c’est la guerre !",
- "2": "Tu as du guts pour venir me fight ici ! Je vais te shock !",
- "3": "Compte tes dents, tu vas morfler !\nMes Pokémon Électrik vont t’atomiser !"
- },
- "victory": {
- "1": "Whoo ! T’iras loin toi.",
- "2": "Oh noes ! Mes tricks électriques sont à plat…\nYou are very fortiche!",
- "3": "Tu es very costaud ! Je vais training very dur mes Pokémon, moi too, et on sera Number One !"
- },
- "defeat": {
- "1": "Oh yeah !\nMes Pokémon Électrik sont les best du monde !",
- "2": "Oh yeah, baby ! I am trop fort !",
- "3": "Une combat Pokémon, c’est comme une guerre et t’as eu droit à une bataille de premier ordre !"
- }
- },
- "erika": {
- "encounter": {
- "1": "Il fait beau, aujourd’hui, n’est-ce pas… ?\nQuoi un combat… ? Très bien…",
- "2": "L’arrangement floral est ma spécialité, et mes Pokémon sont de type Plante. Quoi ? Tu veux te battre ?",
- "3": "Il fait beau… Le soleil brille… Les plantes bourgeonnent… Je m’ennuie…",
- "4": "Voir un tel jardin rempli de fleurs est si apaisant…"
- },
- "victory": {
- "1": "Bien joué, c’est mértié.",
- "2": "Dommage, on s’amusait si bien…",
- "3": "Oh non, le combat est terminé…",
- "4": "Aaah, ça fait du bien !\nMerci, j’en avais besoin."
- },
- "defeat": {
- "1": "J’ai failli m’endormir…",
- "2": "Oh non… Mes Pokémon Plante ont l’air de t’avoir bien endormie…",
- "3": "Ce combat était si apaisant…",
- "4": "Oh non… C’est tout ?"
- }
- },
- "flare_boss_lysandre_2": {
- "encounter": {
- "1": "Ton futur ou le mien…\nVoyons lequel mérite plus d’aboutir."
- },
- "victory": {
- "1": "Ohhhh… !"
- },
- "defeat": {
- "1": "Les ignorants sans aucune vision n’auront donc de cesse de souiller ce monde."
- }
- },
- "rival": {
- "encounter": {
- "1": "@c{smile}Ah, te voilà ! Je t’ai cherchée partout ! Je savais que t’étais pressée de partir, mais je m’attendais quand même à un au revoir…\n$@c{smile_eclosed}T’as finalement décidé de réaliser ton rêve ?\nJ’ai peine à y croire.\n$@c{serious_smile_fists}Vu que t’es là, ça te dis un petit combat ?\nJe voudrais quand même m’assurer que t’es prête.\n$@c{serious_mopen_fists}Surtout ne te retiens pas et donne-moi tout ce que t’as !"
- },
- "victory": {
- "1": "@c{shock}Wah… Tu m’as vraiment lavé.\nT’es vraiment une débutante ?\n$@c{smile}T’as peut-être eu de la chance, mais…\nPeut-être que t’arriveras jusqu’au bout du chemin.\n$D’ailleurs, le prof m’a demandé de te filer ces objets.\nIls ont l’air sympas.\n$@c{serious_smile_fists}Bonne chance à toi !"
- }
- },
- "rival_female": {
- "encounter": {
- "1": "@c{smile_wave}Ah, je te cherchais ! Je t’ai cherchée partout !\n@c{angry_mopen}On oublie de dire au revoir à sa meilleure amie ?\n$@c{smile_ehalf}T’as décidé de réaliser ton rêve, hein ?\nCe jour est donc vraiment arrivé…\n$@c{smile}Je veux bien te pardonner de m’avoir oubliée,\nà une conditon. @c{smile_wave_wink}Que tu m’affronte !\n$@c{angry_mopen}Donne tout ! Ce serait dommage que ton aventure finisse avant d’avoir commencé, hein ?"
- },
- "victory": {
- "1": "@c{shock}Tu viens de commencer et t’es déjà si forte ?!@d{96}\n@c{angry}T’as triché non ? Avoue !\n$@c{smile_wave_wink}J’déconne !@d{64} @c{smile_eclosed}J’ai perdu dans les règles…\nJ’ai le sentiment que tu vas très bien t’en sortir.\n$@c{smile}D’ailleurs, le prof veut que je te donne ces quelques objets. Ils te seront utiles, pour sûr !\n$@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !"
- }
- },
- "rival_2": {
- "encounter": {
- "1": "@c{smile}Hé, toi aussi t’es là ?\n@c{smile_eclosed}Toujours invaincue, hein… ?\n$@c{serious_mopen_fists}Je sais que j’ai l’air de t’avoir suivie ici, mais c’est pas complètement vrai.\n$@c{serious_smile_fists}Pour être honnête, ça me démangeait d’avoir une revanche depuis que tu m’as battu.\n$Je me suis beaucoup entrainé, alors sois sure que je vais pas retenir mes coups cette fois.\n$@c{serious_mopen_fists}Et comme la dernière fois, ne te retiens pas !\nC’est parti !"
- },
- "victory": {
- "1": "@c{neutral_eclosed}Oh. Je crois que j’ai trop pris la confiance.\n$@c{smile}Pas grave, c’est OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus m’entrainer !\n\n$@c{smile}Ah, et pas que t’aies réellement besoin d’aide, mais j’ai ça en trop sur moi qui pourrait t’intéresser.\n\n$@c{serious_smile_fists}Mais n’espère plus en avoir d’autres !\nJe peux pas passer mon temps à aider mon adversaire.\n$@c{smile}Bref, prends soin de toi et profite bien de l’évènement !"
- }
- },
- "rival_2_female": {
- "encounter": {
- "1": "@c{smile_wave}Hé, sympa de te croiser ici. T’as toujours l’air invaincue. @c{angry_mopen}Eh… Pas mal !\n$@c{angry_mopen}Je sais à quoi tu penses et non, je t’espionne pas.\n@c{smile_eclosed}C’est juste que j’étais aussi dans le coin.\n$@c{smile_ehalf}Heureuse pour toi, mais je veux juste te rappeler que c’est pas grave de perdre parfois.\n$@c{smile}On apprend de nos erreurs, souvent plus que si on ne connaissait que le succès.\n$@c{angry_mopen}Dans tous les cas je me suis bien entrainée pour cette revanche, t’as intérêt à tout donner !"
- },
- "victory": {
- "1": "@c{neutral}Je… J’étais pas encore supposée perdre…\n$@c{smile}Bon. Ça veut juste dire que je vais devoir encore plus m’entrainer !\n$@c{smile_wave}J’ai aussi ça en rab pour toi !\n@c{smile_wave_wink}Inutile de me remercier ~.\n$@c{angry_mopen}C’était le dernier, terminé les cadeaux après celui-là !\n$@c{smile_wave}Allez, tiens le coup et profite bien de l’évènement !"
- },
- "defeat": {
- "1": "Je suppose que c’est parfois normal de perdre…"
- }
- },
- "rival_3": {
- "encounter": {
- "1": "@c{smile}Hé, mais qui voilà ! Ça fait un bail.\n@c{neutral}T’es… toujours invaincue ? Incroyable.\n$@c{neutral_eclosed}Tout est devenu un peu… étrange.\nC’est plus pareil sans toi au village.\n$@c{serious}Je sais que c’est égoïste, mais j’ai besoin d’expier ça.\n@c{neutral_eclosed}Je crois que tout ça te dépasse.\n$@c{serious}Ne jamais perdre, c’est juste irréaliste.\nGrandir, c’est parfois aussi savoir perdre.\n$@c{neutral_eclosed}T’as un beau parcours, mais il y a encore tellement à venir et ça va pas s’arranger. @c{neutral}T’es prête pour ça ?\n$@c{serious_mopen_fists}Si tu l’es, alors prouve-le."
- },
- "victory": {
- "1": "@c{angry_mhalf}C’est lunaire… J’ai presque fait que m’entrainer…\nAlors pourquoi il y a encore un tel écart entre nous ?"
- }
- },
- "rival_3_female": {
- "encounter": {
- "1": "@c{smile_wave}Ça fait une éternité ! Toujours debout hein ?\n@c{angry}Tu commences à me pousser à bout là. @c{smile_wave_wink}T’inquiètes j’déconne !\n$@c{smile_ehalf}Mais en vrai, ta maison te manque pas ? Ou… Moi ?\nJ… Je veux dire… Tu me manques vraiment beaucoup.\n$@c{smile_eclosed}Je te soutiendrai toujours dans tes ambitions, mais la vérité est que tu finiras par perdre un jour ou l’autre.\n$@c{smile}Quand ça arrivera, je serai là pour toi, comme toujours.\n@c{angry_mopen}Maintenant, montre-moi à quel point t’es devenue forte !"
- },
- "victory": {
- "1": "@c{shock}Après tout ça… Ça te suffit toujours pas… ?\nTu reviendras jamais à ce rythme…"
- },
- "defeat": {
- "1": "T’as fait de ton mieux.\nAllez, rentrons à la maison."
- }
- },
- "rival_4": {
- "encounter": {
- "1": "@c{neutral}Hé.\n$Je vais pas y aller par quatre chemins avec toi.\n@c{neutral_eclosed}Je suis là pour gagner. Simple, basique.\n$@c{serious_mhalf_fists}J’ai appris à maximiser tout mon potentiel en m’entrainant d’arrachepied.\n$@c{smile}C’est fou tout le temps que tu peux te dégager si tu dors pas en sacrifiant ta vie sociale.\n$@c{serious_mopen_fists}Plus rien n’a d’importance désormais, pas tant que j’aurai pas gagné.\n$@c{neutral_eclosed}J’ai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement.\n$@c{angry_mhalf}La défaite, c’est pour les faibles, et je ne suis plus un faible.\n$@c{serious_mopen_fists}Tiens-toi prête."
- },
- "victory": {
- "1": "@c{neutral}Que…@d{64} Qui es-tu ?"
- }
- },
- "rival_4_female": {
- "encounter": {
- "1": "@c{neutral}C’est moi ! Tu m’as pas encore oubliée… n’est-ce pas ?\n$@c{smile}Tu devrais être fière d’être arrivée aussi loin. GG !\nMais c’est certainement pas la fin de ton aventure.\n$@c{smile_eclosed}T’as éveillé en moi quelque chose que j’ignorais.\nTout mon temps passe dans l’entrainement.\n$@c{smile_ehalf}Je dors et je mange à peine, je m’entraine juste tous les jours, et deviens de plus en plus forte.\n$@c{neutral}En vrai, Je… J’ai de la peine à me reconnaitre.\n$Mais maintenant, je suis au top de mes capacités.\nJe doute que tu sois de nouveau capable de me battre.\n$Et tu sais quoi ? Tout ça, c’est de ta faute.\n@c{smile_ehalf}Et j’ignore si je dois te remercier ou te haïr.\n$@c{angry_mopen}Tiens-toi prête."
- },
- "victory": {
- "1": "@c{neutral}Que…@d{64} Qui es-tu ?"
- },
- "defeat": {
- "1": "$@c{smile}Tu devrais être fière d’être arrivé jusque là."
- }
- },
- "rival_5": {
- "encounter": {
- "1": "@c{neutral}…"
- },
- "victory": {
- "1": "@c{neutral}…"
- }
- },
- "rival_5_female": {
- "encounter": {
- "1": "@c{neutral}…"
- },
- "victory": {
- "1": "@c{neutral}…"
- },
- "defeat": {
- "1": "$@c{smile_ehalf}…"
- }
- },
- "rival_6": {
- "encounter": {
- "1": "@c{smile_eclosed}Nous y revoilà.\n$@c{neutral}J’ai eu du temps pour réfléchir à tout ça.\nIl y a une raison à pourquoi tout semble étrange.\n$@c{neutral_eclosed}Ton rêve, ma volonté de te battre…\nFont partie de quelque chose de plus grand.\n$@c{serious}C’est même pas à propos de moi, ni de toi… Mais du monde, @c{serious_mhalf_fists}et te repousser dans tes limites est ma mission.\n$@c{neutral_eclosed}J’ignore si je serai capable de l’accomplir, mais je ferai tout ce qui est en mon pouvoir.\n$@c{neutral}Cet endroit est terrifiant… Et pourtant il m’a l’air familier, comme si j’y avais déjà mis les pieds.\n$@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ?\n$@c{serious}… et c’est comme si quelque chose ici me parlait.\n$Comme si c’était tout ce que ce monde avait toujours connu.\n$Ces précieux moments ensemble semblent si proches ne sont rien de plus qu’un lointain souvenir.\n$@c{neutral_eclosed}D’ailleurs, qui peut dire aujourd’hui qu’ils ont pu être réels ?\n$@c{serious_mopen_fists}Il faut que tu persévères. Si tu t’arrêtes, ça n’aura jamais de fin et t’es la seule à en être capable.\n$@c{serious_smile_fists}Difficile de comprendre le sens de tout ça, je sais juste que c’est la réalité.\n$@c{serious_mopen_fists}Si tu ne parviens à pas me battre ici et maintenant, tu n’as aucune chance."
- },
- "victory": {
- "1": "@c{smile_eclosed}J’ai fait ce que j’avais à faire.\n$Promets-moi juste une chose.\n@c{smile}Après avoir réparé ce monde… Rentre à la maison."
- }
- },
- "rival_6_female": {
- "encounter": {
- "1": "@c{smile_ehalf}C’est donc encore entre toi et moi.\n$@c{smile_eclosed}Tu sais, j’ai beau retouner ça dans tous les sens…\n$@c{smile_ehalf}Quelque chose peut expliquer tout ça, pourquoi tout semble si étrange…\n$@c{smile}T’as tes rêves, j’ai mes ambitions…\n$J’ai juste le sentiment qu’il y a un grand dessein derrière tout ça, derrière ce qu’on fait toi et moi.\n$@c{smile_eclosed}Je crois que mon but est de… repousser tes limites.\n$@c{smile_ehalf}Je suis pas certaine de bien être douée à cet exercice, mais je fais de mon mieux.\n$Cet endroit épouvantable cache quelque chose d’étrange… Tout semble si limpide…\n$Comme… si c’était tout ce que ce monde avait toujours connu.\n$@c{smile_eclosed}J’ai le sentiment que nos précieux moments ensemble sont devenus si flous.\n$@c{smile_ehalf}Ont-ils au moins été réels ? Tout semble si loin maintenant…\n$@c{angry_mopen}Il faut que tu persévères. Si tu t’arrêtes, ça n’aura jamais de fin et t’es le seul à en être capable.\n$@c{smile_ehalf}Je… j’ignore le sens de tout ça… Mais je sais que c’est la réalité.\n$@c{neutral}Si tu ne parviens pas à me battre ici et maintenant, tu n’as aucune chance."
- },
- "victory": {
- "1": "@c{smile_ehalf}Je… Je crois que j’ai rempli ma mission…\n$@c{smile_eclosed}Promets-moi… Après avoir réparé ce monde… Reviens à la maison saine et sauve.\n$@c{smile_ehalf}… Merci."
- }
- }
-}
diff --git a/src/locales/fr/dialogue-final-boss-female.json b/src/locales/fr/dialogue-final-boss-female.json
deleted file mode 100644
index be4ad6d83fe..00000000000
--- a/src/locales/fr/dialogue-final-boss-female.json
+++ /dev/null
@@ -1,5 +0,0 @@
-{
- "encounter": "Une fois de plus, te revoilà.\nSais-tu que ce n’est point là ta première venue ?\n$Tu as été appelée ici parce que t’y es déjà venue.\nUn nombre inimaginable de fois.\n$Mais allons-y, faisons le décompte.\nTu en es très précisément à ton {{cycleCount}}e cycle.\n$Chaque cycle réinitialise ton souvenir du précédent.\nMais étrangement, des bribes subsistent en toi.\n$Jusqu’à maintenant, tu as toujours échoué. Mais je ressens quelque chose de différent cette fois-ci.\n\n$Tu es la seule présence ici, bien que j’ai le sentiment d’en ressentir… une autre.\n$Vas-tu enfin me livrer un affrontement digne de ce nom ?\nCe challenge dont je rêve depuis un millénaire ?\n$Commençons.",
- "firstStageWin": "Je vois. Cette présence était bien réelle.\nJe n’ai donc plus besoin de retenir mes coups.\n$Ne me déçoit pas.",
- "secondStageWin": "… Magnifique."
-}
\ No newline at end of file
diff --git a/src/locales/fr/dialogue-final-boss-male.json b/src/locales/fr/dialogue-final-boss-male.json
deleted file mode 100644
index 7c51d1cc3a3..00000000000
--- a/src/locales/fr/dialogue-final-boss-male.json
+++ /dev/null
@@ -1,5 +0,0 @@
-{
- "encounter": "Une fois de plus, te revoilà.\nSais-tu que ce n’est point là ta première venue ?\n$Tu as été appelé ici parce que t’y es déjà venu.\nUn nombre inimaginable de fois.\n$Mais allons-y, faisons le décompte.\nTu en es très précisément à ton {{cycleCount}}e cycle.\n$Chaque cycle réinitialise ton souvenir du précédent.\nMais étrangement, des bribes subsistent en toi.\n$Jusqu’à maintenant, tu as toujours échoué. Mais je ressens quelque chose de différent cette fois-ci.\n\n$Tu es la seule présence ici, bien que j’ai le sentiment d’en ressentir… une autre.\n$Vas-tu enfin me livrer un affrontement digne de ce nom ?\nCe challenge dont je rêve depuis un millénaire ?\n$Commençons.",
- "firstStageWin": "Je vois. Cette présence était bien réelle.\nJe n’ai donc plus besoin de retenir mes coups.\n$Ne me déçoit pas.",
- "secondStageWin": "… Magnifique."
-}
\ No newline at end of file
diff --git a/src/locales/fr/dialogue-final-boss.json b/src/locales/fr/dialogue-final-boss.json
new file mode 100644
index 00000000000..b7226ebb480
--- /dev/null
+++ b/src/locales/fr/dialogue-final-boss.json
@@ -0,0 +1,6 @@
+{
+ "encounter": "Une fois de plus, te revoilà.\nSais-tu que ce n’est point là ta première venue ?\n$Tu as été appelé ici parce que t’y es déjà venu.\nUn nombre inimaginable de fois.\n$Mais allons-y, faisons le décompte.\nTu en es très précisément à ton {{cycleCount}}e cycle.\n$Chaque cycle réinitialise ton souvenir du précédent.\nMais étrangement, des bribes subsistent en toi.\n$Jusqu’à maintenant, tu as toujours échoué. Mais je ressens quelque chose de différent cette fois-ci.\n\n$Tu es la seule présence ici, bien que j’ai le sentiment d’en ressentir… une autre.\n$Vas-tu enfin me livrer un affrontement digne de ce nom ?\nCe challenge dont je rêve depuis un millénaire ?\n$Commençons.",
+ "encounter_female": "Une fois de plus, te revoilà.\nSais-tu que ce n’est point là ta première venue ?\n$Tu as été appelée ici parce que t’y es déjà venue.\nUn nombre inimaginable de fois.\n$Mais allons-y, faisons le décompte.\nTu en es très précisément à ton {{cycleCount}}e cycle.\n$Chaque cycle réinitialise ton souvenir du précédent.\nMais étrangement, des bribes subsistent en toi.\n$Jusqu’à maintenant, tu as toujours échoué. Mais je ressens quelque chose de différent cette fois-ci.\n\n$Tu es la seule présence ici, bien que j’ai le sentiment d’en ressentir… une autre.\n$Vas-tu enfin me livrer un affrontement digne de ce nom ?\nCe challenge dont je rêve depuis un millénaire ?\n$Commençons.",
+ "firstStageWin": "Je vois. Cette présence était bien réelle.\nJe n’ai donc plus besoin de retenir mes coups.\n$Ne me déçoit pas.",
+ "secondStageWin": "… Magnifique."
+}
diff --git a/src/locales/fr/dialogue-misc-female.json b/src/locales/fr/dialogue-misc-female.json
deleted file mode 100644
index d932d283d37..00000000000
--- a/src/locales/fr/dialogue-misc-female.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "ending": "@c{smile}Oh ? T’as gagné ?@d{96} @c{smile_eclosed}J’aurais dû le savoir.\nMais de voilà de retour.\n$@c{smile}C’est terminé.@d{64} T’as brisé ce cycle infernal.\n$@c{serious_smile_fists}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite.\n$@c{neutral}Je suis le seul à me souvenir de ce que t’as fait.@d{96}\nJe pense que ça ira, non ?\n$@c{serious_smile_fists}Ta légende vivra à jamais dans nos cœurs.\n$@c{smile_eclosed}Bref, j’en ai un peu marre de ce endroit, pas toi ? Rentrons à la maison.\n$@c{serious_smile_fists}On se fera un p’tit combat une fois rentrés ?\nSi t’es d’accord.",
- "ending_female": "@c{shock}T’es revenu ?@d{32} Ça veut dire…@d{96} que t’as gagné ?!\n@c{smile_ehalf}J’aurais dû le savoir.\n$@c{smile_eclosed}Bien sûr… J’ai toujours eu ce sentiment.\n@c{smile}C’est fini maitenant hein ? T’as brisé ce cycle.\n$@c{smile_ehalf}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite.\n$Je serai la seule à me souvenir de ce que t’as fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier !\n$@c{smile_wave_wink}J’déconne !@d{64} @c{smile}Jamais j’oublierai.@d{32}\nTa légende vivra à jamais dans nos cœurs.\n$@c{smile_wave}Bon,@d{64} il se fait tard…@d{96} je crois ?\nDifficile à dire ici.\n$Rentrons, @c{smile_wave_wink}et demain on se fera un p’tit combat, comme au bon vieux temps ?"
-}
\ No newline at end of file
diff --git a/src/locales/fr/dialogue-misc-male.json b/src/locales/fr/dialogue-misc-male.json
deleted file mode 100644
index d932d283d37..00000000000
--- a/src/locales/fr/dialogue-misc-male.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "ending": "@c{smile}Oh ? T’as gagné ?@d{96} @c{smile_eclosed}J’aurais dû le savoir.\nMais de voilà de retour.\n$@c{smile}C’est terminé.@d{64} T’as brisé ce cycle infernal.\n$@c{serious_smile_fists}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite.\n$@c{neutral}Je suis le seul à me souvenir de ce que t’as fait.@d{96}\nJe pense que ça ira, non ?\n$@c{serious_smile_fists}Ta légende vivra à jamais dans nos cœurs.\n$@c{smile_eclosed}Bref, j’en ai un peu marre de ce endroit, pas toi ? Rentrons à la maison.\n$@c{serious_smile_fists}On se fera un p’tit combat une fois rentrés ?\nSi t’es d’accord.",
- "ending_female": "@c{shock}T’es revenu ?@d{32} Ça veut dire…@d{96} que t’as gagné ?!\n@c{smile_ehalf}J’aurais dû le savoir.\n$@c{smile_eclosed}Bien sûr… J’ai toujours eu ce sentiment.\n@c{smile}C’est fini maitenant hein ? T’as brisé ce cycle.\n$@c{smile_ehalf}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite.\n$Je serai la seule à me souvenir de ce que t’as fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier !\n$@c{smile_wave_wink}J’déconne !@d{64} @c{smile}Jamais j’oublierai.@d{32}\nTa légende vivra à jamais dans nos cœurs.\n$@c{smile_wave}Bon,@d{64} il se fait tard…@d{96} je crois ?\nDifficile à dire ici.\n$Rentrons, @c{smile_wave_wink}et demain on se fera un p’tit combat, comme au bon vieux temps ?"
-}
\ No newline at end of file
diff --git a/src/locales/fr/dialogue-misc.json b/src/locales/fr/dialogue-misc.json
new file mode 100644
index 00000000000..864bd53eab5
--- /dev/null
+++ b/src/locales/fr/dialogue-misc.json
@@ -0,0 +1,6 @@
+{
+ "ending": "@c{shock}T’es revenu ?@d{32} Ça veut dire…@d{96} que t’as gagné ?!\n@c{smile_ehalf}J’aurais dû m’en douter.\n$@c{smile_eclosed}Bien sûr… J’ai toujours eu ce sentiment.\n@c{smile}C’est fini maintenant hein ? T’as brisé ce cycle.\n$@c{smile_ehalf}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite.\n$Je serai la seule à me souvenir de ce que t’as fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier !\n$@c{smile_wave_wink}J’déconne !@d{64} @c{smile}Jamais j’oublierai.@d{32}\nTa légende vivra à jamais dans nos cœurs.\n$@c{smile_wave}Bon,@d{64} il se fait tard…@d{96} je crois ?\nDifficile à dire ici.\n$Rentrons, @c{smile_wave_wink}et demain on se fera un p’tit combat, comme au bon vieux temps ?",
+ "ending_female": "@c{smile}Oh ? T’as gagné ?@d{96} @c{smile_eclosed}J’aurais dû m’en douter.\nMais te voilà enfin de retour.\n$@c{smile}C’est terminé.@d{64} T’as brisé ce cycle infernal.\n$@c{serious_smile_fists}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite.\n$@c{neutral}Je suis le seul à me souvenir de ce que t’as fait.@d{96}\nJe pense que ça ira, non ?\n$@c{serious_smile_fists}Ta légende vivra à jamais dans nos cœurs.\n$@c{smile_eclosed}Bref, j’en ai un peu marre de ce endroit, pas toi ? Rentrons à la maison.\n$@c{serious_smile_fists}On se fera un p’tit combat une fois rentrés ?\nSi t’es d’accord.",
+ "ending_endless": "Félicitations ! Vous avez atteint la fin actuelle.\nPlus de contenu à venir bientôt !",
+ "ending_name": "Les devs"
+}
diff --git a/src/locales/fr/dialogue-male.json b/src/locales/fr/dialogue.json
similarity index 58%
rename from src/locales/fr/dialogue-male.json
rename to src/locales/fr/dialogue.json
index 26636a15e4f..adc58de0563 100644
--- a/src/locales/fr/dialogue-male.json
+++ b/src/locales/fr/dialogue.json
@@ -1,57 +1,63 @@
{
"youngster": {
"encounter": {
- "1": "Hé ! Combat ?",
- "2": "Toi aussi tu débutes ?",
- "3": "Hé, j’me souviens pas de ta tête. Combat !",
- "4": "J’ai perdu, alors j’essaye de capturer d’autres Pokémon.\nHé, t’as l’air faible toi ! Allez, combat !",
- "5": "On s’connait ? J’ai comme un doute. Dans tous les cas, sympa de te rencontrer !",
- "6": "Allez, c’est parti !",
- "7": "Attention, me voilà !\nTu vas voir comment j’suis fort !",
- "8": "Coucou… Tu veux voir mes bô Pokémon ?",
- "9": "Trève de mondanités. Ramène-toi quand tu le sens !",
+ "1": "Hé ! Combat ?",
+ "2": "Toi aussi tu débutes ?",
+ "3": "Hé, j’me souviens pas de ta tête. Combat !",
+ "4": "J’ai perdu, alors j’essaye de capturer d’autres Pokémon.\nHé, t’as l’air faible toi ! Allez, combat !",
+ "5": "On s’connait ? J’ai comme un doute. Dans tous les cas, sympa de te rencontrer !",
+ "6": "Allez, c’est parti !",
+ "7": "Attention, me voilà !\nTu vas voir comment j’suis fort !",
+ "8": "Coucou… Tu veux voir mes bô Pokémon ?",
+ "9": "Trêve de mondanités. Ramène-toi quand tu le sens !",
"10": "Baisse pas ta garde si tu veux pas pleurer d’avoir perdu face à un gamin.",
- "11": "J’ai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !",
- "12": "Incroyable que t’y sois parvenu ! Mais la suite va pas être une partie de plaisir.",
- "13": "Les combats sont éternels ! Bienvenue dans un monde sans fin !"
+ "11": "J’ai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !",
+ "12": "Incroyable que t’y sois parvenu ! Mais la suite va pas être une partie de plaisir.",
+ "12_female": "Incroyable que t’y sois parvenue ! Mais la suite va pas être une partie de plaisir.",
+ "13": "Les combats sont éternels ! Bienvenue dans un monde sans fin !"
},
"victory": {
- "1": "Hé, mais t’es trop fort !",
- "2": "En vrai j’avais aucune chance hein ?",
- "3": "J’te retrouverai un jour, et là j’te battrai !",
+ "1": "Hé, mais t’es trop fort !",
+ "1_female": "Hé, mais t’es trop forte !",
+ "2": "En vrai j’avais aucune chance hein ?",
+ "3": "J’te retrouverai un jour, et là j’te battrai !",
"4": "Arg… J’ai plus aucun Pokémon.",
- "5": "Non… IMPOSSIBLE ! Pourquoi j’ai encore perdu…",
- "6": "Non ! J’ai perdu !",
- "7": "Waah ! T’es trop incroyable ! J’suis bouche bée !",
+ "5": "Non… IMPOSSIBLE ! Pourquoi j’ai encore perdu…",
+ "6": "Non ! J’ai perdu !",
+ "7": "Waah ! T’es trop incroyable ! J’suis bouche bée !",
"8": "Pourquoi… Comment… Pourtant on est les plus forts, mes Pokémon et moi…",
- "9": "J’perdrai pas la prochaine fois ! Remettons ça un jour !",
- "10": "Weeeesh ! Tu vois que j’suis qu’un gamin ? C’est pas juste de me bully comme ça !",
- "11": "Tes Pokémon sont trop incroyables !\n… P’tit échange ?",
- "12": "Je me suis fait un peu aider plus tôt, mais de quel taf je parlais ?",
- "13": "Ahaha ! Et voilà, ça y est !\nT’es déjà comme chez toi dans ce monde !"
+ "9": "J’perdrai pas la prochaine fois ! Remettons ça un jour !",
+ "10": "Weeeesh ! Tu vois que j’suis qu’un gamin ? C’est pas juste de me bully comme ça !",
+ "11": "Tes Pokémon sont trop incroyables !\n… P’tit échange ?",
+ "12": "Je me suis fait un peu aider plus tôt, mais de quel taf je parlais ?",
+ "13": "Ahaha ! Et voilà, ça y est !\nT’es déjà comme chez toi dans ce monde !"
}
},
"lass": {
"encounter": {
- "1": "Affrontons-nous, d’accord ?",
- "2": "T’as l’air d’un nouveau Dresseur. Battons nous !",
- "3": "Je te connais pas. Ça te dis de te battre ?",
- "4": "Prenons du bon temps avec ce combat Pokémon !",
- "5": "Je vais t’apprendre à te battre avec tes Pokémon !",
+ "1": "Affrontons-nous, d’accord ?",
+ "2": "T’as l’air d’un nouveau Dresseur. Battons nous !",
+ "2_female": "T’as l’air d’une nouvelle Dresseuse. Battons nous !",
+ "3": "Je te connais pas. Ça te dis de te battre ?",
+ "4": "Prenons du bon temps avec ce combat Pokémon !",
+ "5": "Je vais t’apprendre à te battre avec tes Pokémon !",
"6": "Un combat doit toujours être pris au sérieux.\nT’es prêt à te battre ?",
+ "6_female": "Un combat doit toujours être pris au sérieux.\nT’es prête à te battre ?",
"7": "Tu seras pas jeune éternellement. T’as qu’une chance pendant un combat. Bientôt, tu seras plus qu’un souvenir.",
- "8": "Tu ferais mieux d’y aller doucement avec moi. Mais je vais me battre sérieusement !",
+ "8": "Tu ferais mieux d’y aller doucement avec moi. Mais je vais me battre sérieusement !",
"9": "Je m’ennuie à l’école. Y’a rien à y faire. *Baille*\nJe me bats juste pour passer le temps."
},
"victory": {
"1": "Wah, c’était impressionnant ! J’ai encore beaucoup à apprendre.",
"2": "Je ne pensais pas que je perdrais comme ça…",
+ "2_female": "Je pensais pas que je perdrais comme ça…",
"3": "J’espère que j’aurai ma revanche un jour.",
- "4": "C’était super amusant ! Mais ce combat m’a épuisée…",
- "5": "Tu m’as appris une belle leçon ! T’es vraiment incroyable !",
- "6": "Vraiment ? J’ai perdu… ? C’est des choses qui arrivent, ça me déprime mais tu es vraiment très cool.",
+ "4": "C’était super amusant ! Mais ce combat m’a épuisée…",
+ "5": "Tu m’as appris une belle leçon ! T’es vraiment incroyable !",
+ "6": "Vraiment ? J’ai perdu… ? Bon, ça arrive, mais c’était cool quand même.",
+ "6_female": "Vraiment ? J’ai perdu… ? Bon, ça arrive, mais c’était cool quand même.",
"7": "J’ai pas besoin de ce genre de souvenirs.\n*Suppression de mémoire en cours…*",
- "8": "Hé ! Je t’avais dit d’y aller doucement avec moi ! Mais t’es vraiment si cool quand tu te bats sérieusement…",
+ "8": "Hé ! Je t’avais dit d’y aller doucement avec moi ! Mais t’es vraiment si cool quand tu te bats sérieusement…",
"9": "J’en ai marre des combats Pokémon…\nJe vais chercher d’autres trucs à faire…"
}
},
@@ -62,7 +68,7 @@
"3": "Hum, t’es pas trop laxiste avec tes Pokémon ?\nTrop les chouchouter n’est pas bon."
},
"victory": {
- "1": "Il est primordial de nourir et développer toutes les caractéristiques de chaque Pokémon.",
+ "1": "Il est primordial de nourrir et développer toutes les caractéristiques de chaque Pokémon.",
"2": "Contrairement à moi, ces Pokémon ont un bon fond.",
"3": "Trop d’éloges peut ruiner les Pokémon et les gens."
},
@@ -117,7 +123,7 @@
"encounter": {
"1": "C’est l’heure de plonger dans le vif !",
"2": "C’est le moment de surfer sur les vagues de la victoire !",
- "3": "Je vais t’éclabousser de mon talent !"
+ "3": "Je vais t’éclabousser de mon talent !"
},
"victory": {
"1": "Tu m’as complètement séché",
@@ -142,6 +148,7 @@
"ace_trainer": {
"encounter": {
"1": "T’as l’air plutôt confiant.",
+ "1_female": "T’as l’air plutôt confiante.",
"2": "Tes Pokémon… Montre-les-moi…",
"3": "Les gens pensent que je suis fort par que je suis un Topdresseur.",
"4": "T’es au courant de ce que ça signifie d’être un Topdresseur ?"
@@ -150,7 +157,8 @@
"1": "Très bien… T’as de bons Pokémon…",
"2": "Quoi ?! Mais c’est moi le génie des combats !",
"3": "Évidemment que t’es le personnage principal !",
- "4": "OK ! OK ! Tu pourrais être un Topdresseur !"
+ "4": "OK ! OK ! Tu pourrais être un Topdresseur !",
+ "4_female": "OK ! OK ! Tu pourrais être une Topdresseuse !"
},
"defeat": {
"1": "Je me dévoue corps et âme aux combats Pokémon !",
@@ -161,10 +169,10 @@
},
"parasol_lady": {
"encounter": {
- "1": "Honorons ce terrain de combat avec élégance et équilibre !"
+ "1": "Honorons ce terrain de combat avec élégance et équilibre !"
},
"victory": {
- "2": "Mon élégance demeure inébranlable !"
+ "1": "Mon élégance demeure inébranlable !"
}
},
"rocket_grunt": {
@@ -173,7 +181,8 @@
"2": "Ça bosse dur, ici ! Alors du balai !",
"3": "File-nous tes Pokémon ou tu vas gouter à la colère de la Team Rocket !",
"4": "Sois témoin de ce qu’est une vraie terreur de la Team Rocket!",
- "5": "Hé gamin ! Moi être guy member of la Team Rocket !"
+ "5": "Hé gamin ! Moi être guy member of la Team Rocket !",
+ "5_female": "Hé gamine ! Moi être guy member of la Team Rocket !"
},
"victory": {
"1": "Une fois de plus la Team Rocket s’envole vers d’autres cieux !",
@@ -195,6 +204,7 @@
"1": "Je…?\nJ’ai perdu ?!",
"2": "Je peux pas croire que j’ai pas pris mon déjeuner juste pour ça…",
"3": "Impossible ! T’es qu’un gosse !",
+ "3_female": "Impossible ! T’es qu’une gosse !",
"4": "Aahhh…\nJ’aurais dû directement rentrer à la planque…",
"5": "Tu m’as démoli… Tu crois que le boss va suspendre mon salaire ?"
}
@@ -219,9 +229,10 @@
"encounter": {
"1": "Ne te mets pas en travers de la Team Galaxie !",
"2": "Sois témoin de la puissance de notre technologie et du futur qui se profile !",
- "3": "Au nom de la Team Galaxie, j’éliminerai quiconque se mettera sur notre route !",
+ "3": "Au nom de la Team Galaxie, j’éliminerai quiconque se mettra sur notre route !",
"4": "Prépare ta défaite !",
- "5": "J’espère que t’es prêt à te prendre une raclée de l’espace !"
+ "5": "J’espère que t’es prêt à te prendre une raclée de l’espace !",
+ "5_female": "J’espère que t’es prête à te prendre une raclée de l’espace !"
},
"victory": {
"1": "Désactivation…",
@@ -233,7 +244,7 @@
},
"plasma_grunt": {
"encounter": {
- "1": "Pas de quatiers à ceux qui ne suivent pas notre idéal !",
+ "1": "Pas de quartiers à quiconque ne suit pas notre idéal !",
"2": "Si je gagne, tu relâches tous tes Pokémon !",
"3": "Si tu te mets en travers de la Team Plasma, je m’occuperai de toi personnellement !",
"4": "La Team Plasma va libérer les Pokémon de tous les humains égoïstes dans ton genre !",
@@ -251,6 +262,7 @@
"encounter": {
"1": "Tes Pokémon ne sont pas dignes de l’élégance de la Team Flare.",
"2": "T’as des lunettes de soleil j’espère ?\nCar prépare-toi à être ébloui !",
+ "2_female": "T’as des lunettes de soleil j’espère ?\nCar prépare-toi à être éblouie !",
"3": "La Team Flare va purifier ce monde de toute imperfection !",
"4": "Prépare-toi à découvrir l’indiscutable sens du style de la Team Flare !",
"5": "La mode, c’est important !"
@@ -263,6 +275,96 @@
"5": "J’appelle pas ça perdre, j’appelle ça échouer avec panache !"
}
},
+ "aether_grunt": {
+ "encounter": {
+ "1": "Je vais te mettre ta raclée !",
+ "2": "J’en ai rien à faire que tu sois une gosse. Tu vas tutoyer les étoiles si tu nous menaces !",
+ "2_female": "J’en ai rien à faire que tu sois une gosse. Tu vas tutoyer les étoiles si tu nous menaces !",
+ "3": "J’ai pour ordre de ne laisser passer aucun Dresseur, peu importe qui c’est !",
+ "4": "Je vais te montrer le pouvoir du Paradis Æther !",
+ "5": "Maintenant que t’es au courant de ce qu’il se passe au cœur du Paradis Æther, fais-moi une faveur et disparait !"
+ },
+ "victory": {
+ "1": "C’est plutôt toi qui devrait m’apprendre à en mettre…",
+ "2": "Pardon ? J’ai pas compris…",
+ "3": "Peu importe les ordres, jamais j’aurais pu te retenir en fait…",
+ "4": "Mhh… Il semblerait que j’ai perdu.",
+ "5": "C’est plutôt moi qui va disparaitre je crois."
+ }
+ },
+ "faba": {
+ "encounter": {
+ "1": "Moi, Directeur Saubohne, je vais te montrer de quel bois je me chauffe !",
+ "2": "Donc là, l’homme supposé être la dernière ligne défense du Paradis Æther doit affronter un mioche ?",
+ "2_female": "Donc là, l’homme supposé être la dernière ligne défense du Paradis Æther doit affronter un mioche ?",
+ "3": "S’il n’y a qu’un seul nom à retenir au sein de la Fondation Æther, c’est le mien : Saubohne !"
+ },
+ "victory": {
+ "1": "Gloups !",
+ "2": "Malheur ! J’ai perdu face à un simple enfant ?!",
+ "2_female": "Malheur ! J’ai perdu face à une simple enfant ?!",
+ "3": "J’ai HORREUR des enfants !"
+ }
+ },
+ "skull_grunt": {
+ "encounter": {
+ "1": "Oush oush ! On est pas méchants, sauf si tu viens nous allumer la mèche-han !",
+ "2": "Ce manque de respect, j’hallucine ! T’es allé trop loin, le mioche !",
+ "2_female": "Ce manque de respect, j’hallucine ! T’es allée trop loin, la mioche !",
+ "3": "On est juste des gars et des meufs normaux, on voit un Pokémon on le prend !",
+ "4": "Pourquoi tu te la joue comme ça ? C'est avec tes dents que t’vas jouer frérot.",
+ "4_female": "Pourquoi tu te la joue comme ça ? C'est avec tes dents que t’vas jouer ma reus.",
+ "5": "Cousin, écoute-nous bien ! ♪\nSe taper dessus, ça sert à rien ! ♪\n$Tu t’incrustes chez nous, ça s’fait pas ! ♪\nMais on est sympa, on a un plan pour toi ! ♪",
+ "5_female": "Cousine, écoute-nous bien ! ♪\nSe taper dessus, ça sert à rien ! ♪\n$Tu t’incrustes chez nous, ça s’fait pas ! ♪\nMais on est sympa, on a un plan pour toi ! ♪"
+ },
+ "victory": {
+ "1": "Hein ? C’est déjà terminé ?",
+ "2": "… Ça craint grave ! On s’tire !",
+ "3": "Ouais de toute on en avait pas b’soin de ton Pokémon… Ah ah…",
+ "4": "Ouh là, c’est bon, j’en demandais pas tant…",
+ "5": "On pèse plus que des Pokémon, t’entends ?\nAlors tu vas nous respecter, oush !"
+ }
+ },
+ "plumeria": {
+ "encounter": {
+ "1": "Tsk. T’es un gamin tout ce qu’il y a de plus banal, en fait.",
+ "1_female": "Tsk. T’es une gamine tout ce qu’il y a de plus banal, en fait.",
+ "2": "Abrutis de sbires. Trop incompétents pour arriver à se débarasser de gamins…",
+ "3": "Si tu touches encore à un cheveu de mes lascars, tu vas pas comprendre c’qui t’arrive !"
+ },
+ "victory": {
+ "1": "Tsk. T’es pas mauvais. J’te l’accorde.",
+ "1_female": "Tsk. T’es pas mauvaise. J’te l’accorde.",
+ "2": "Tsk. J’dois reconnaitre que t’en as dans le ventre.\n$Maintenant, j’comprends pourquoi mes gars n’arrêtent pas de se faire battre par toi.",
+ "3": "Tsk. J’crois que j'ai plus qu’à assumer ma défaite."
+ }
+ },
+ "macro_grunt": {
+ "encounter": {
+ "1": "Hop hop hop ! Terminus !",
+ "2": "T’es un Dresseur n’est-ce pas ?\n$J’ai bien peur ce que ne soit pas une excuse suffisante pour nous interrompre dans notre travail.",
+ "2_female": "T’es une Dresseuse n’est-ce pas ?\n$J’ai bien peur ce que ne soit pas une excuse suffisante pour nous interrompre dans notre travail.",
+ "3": "Je travaille à Macro Cosmos Assurances !\nBesoin d’une assurance-vie ?"
+ },
+ "victory": {
+ "1": "Je n’ai d’autre choix que respectueusement me retirer.",
+ "2": "Mon argent de poche…\nPlus qu’à manger des pâtes pour la fin du mois…",
+ "3": "Chez Macro Cosmos, rien n’est comparable à notre dévotion au travail !"
+ }
+ },
+ "oleana": {
+ "encounter": {
+ "1": "Je ne laisserai personne interférer avec les projets du président Shehroz.",
+ "2": "Je vois que vous avez su vous défaire de mes subalternes.\n$Mais assez joué. Il est temps de rentrer chez vous, maintenant.",
+ "3": "Je gagnerai en votre nom, monsieur le président."
+ },
+ "victory": {
+ "1": "*soupir* Comment ai-je fait pour perdre ainsi… ?\nJe ne suis vraiment pas à la hauteur…",
+ "2": "Ah ! Quelle erreur… Je n’aurais pas dû sous-estimer un Dresseur de ton calibre…",
+ "2_female": "Ah ! Quelle erreur… Je n’aurais pas dû sous-estimer une Dresseuse de ton calibre…",
+ "3": "*soupir* Je suis fatiguée parton…"
+ }
+ },
"rocket_boss_giovanni_1": {
"encounter": {
"1": "Bien. Je dois admettre que je suis impressionné de te voir ici !"
@@ -271,7 +373,8 @@
"1": "QUOI ? IMPOSSIBLE !"
},
"defeat": {
- "1": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu n’es encore qu’un gamin."
+ "1": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu n’es encore qu’un gamin.",
+ "1_female": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu n’es encore qu’une gamine."
}
},
"rocket_boss_giovanni_2": {
@@ -331,7 +434,8 @@
},
"galactic_boss_cyrus_1": {
"encounter": {
- "1": "Tu t’es senti obligé de venir ici dans un acte vide de sens. Je vais te le faire regretter."
+ "1": "Tu t’es senti obligé de venir ici dans un acte vide de sens. Je vais te le faire regretter.",
+ "1_female": "Tu t’es sentie obligée de venir ici dans un acte vide de sens. Je vais te le faire regretter."
},
"victory": {
"1": "Intéressant. Et plutôt curieux."
@@ -424,14 +528,14 @@
"3": "Ouah ! T’es super balèze !"
},
"defeat": {
- "1": "Qu’en dis-tu? C’est ça, la puissance des Pokémon Eau !",
+ "1": "Qu’en dis-tu ? C’est ça, la puissance des Pokémon Eau !",
"2": "J’espère que t’as pris note des élégantes techniques de nage de mes Pokémon !",
"3": "Tes Pokémon ne jouent visiblement pas dans le même bassin…"
}
},
"lt_surge": {
"encounter": {
- "1": "T’as pas froid aux yeux, soldat ! Les combats Pokémon, c’est la guerre !",
+ "1": "T’as pas froid aux yeux, soldat ! Les combats Pokémon, c’est la guerre !",
"2": "Tu as du guts pour venir me fight ici ! Je vais te shock !",
"3": "Compte tes dents, tu vas morfler !\nMes Pokémon Électrik vont t’atomiser !"
},
@@ -454,7 +558,7 @@
"4": "Voir un tel jardin rempli de fleurs est si apaisant…"
},
"victory": {
- "1": "Bien joué, c’est mértié.",
+ "1": "Bien joué, c’est mérité.",
"2": "Dommage, on s’amusait si bien…",
"3": "Oh non, le combat est terminé…",
"4": "Aaah, ça fait du bien !\nMerci, j’en avais besoin."
@@ -462,62 +566,63 @@
"defeat": {
"1": "J’ai failli m’endormir…",
"2": "Oh non… Mes Pokémon Plante ont l’air de t’avoir bien endormi…",
+ "2_female": "Oh non… Mes Pokémon Plante ont l’air de t’avoir bien endormie…",
"3": "Ce combat était si apaisant…",
"4": "Oh non… C’est tout ?"
}
},
"alder": {
"encounter": {
- "1": "Prépare-toi pour un combat contre le meilleur Dresseur d’Unys !"
+ "1": "Prépare-toi pour un combat contre le meilleur Dresseur d’Unys !"
},
"victory": {
- "1": "Bien joué ! Tu as sans aucun doute un talent inégalé."
+ "1": "Bien joué ! Tu as sans aucun doute un talent inégalé."
},
"defeat": {
- "1": "Une brise fraiche traverse mon cœur…\n$Quel effort extraordinaire !"
+ "1": "Une brise fraiche traverse mon cœur…\n$Quel effort extraordinaire !"
}
},
"kieran": {
"encounter": {
- "1": "Grâce à un travail acharné, je deviens de plus en plus fort !\n$Je ne perdrai pas."
+ "1": "Grâce à un travail acharné, je deviens de plus en plus fort !\n$Je ne perdrai pas."
},
"victory": {
- "1": "Je n’y crois pas…\n$Quel combat amusant et palpitant !"
+ "1": "Je n’y crois pas…\n$Quel combat amusant et palpitant !"
},
"defeat": {
- "1": "Eh beh, quel combat !\n$Il est temps pour toi de t’entrainer encore plus dur."
+ "1": "Eh beh, quel combat !\n$Il est temps pour toi de t’entrainer encore plus dur."
}
},
"rival": {
"encounter": {
- "1": "@c{smile}Ah, je te cherchais ! Je savais que t’étais pressé de partir, mais je m’attendais quand même à un au revoir…\n$@c{smile_eclosed}T’as finalement décidé de réaliser ton rêve ?\nJ’ai peine à y croire.\n$@c{serious_smile_fists}Vu que t’es là, ça te dis un petit combat ?\nJe voudrais quand même m’assurer que t’es prêt.\n$@c{serious_mopen_fists}Surtout ne te retiens pas et donne-moi tout ce que t’as !"
+ "1": "@c{smile}Ah, je te cherchais ! Je savais que t’étais pressée de partir, mais je m’attendais quand même à un au revoir…\n$@c{smile_eclosed}T’as finalement décidé de réaliser ton rêve ?\nJ’ai peine à y croire.\n$@c{serious_smile_fists}Vu que t’es là, ça te dis un petit combat ?\nJe voudrais quand même m’assurer que t’es prête.\n$@c{serious_mopen_fists}Surtout ne te retiens pas et donne-moi tout ce que t’as !"
},
"victory": {
- "1": "@c{shock}Wah… Tu m’as vraiment lavé.\nT’es vraiment un débutant ?\n$@c{smile}T’as peut-être eu de la chance, mais…\nPeut-être que t’arriveras jusqu’au bout du chemin.\n$D’ailleurs, le prof m’a demandé de te filer ces objets.\nIls ont l’air sympas.\n$@c{serious_smile_fists}Bonne chance à toi !"
+ "1": "@c{shock}Wah… Tu m’as vraiment lavé.\nT’es vraiment une débutante ?\n$@c{smile}T’as peut-être eu de la chance, mais…\nPeut-être que t’arriveras jusqu’au bout du chemin.\n$D’ailleurs, le prof m’a demandé de te filer ces objets.\nIls ont l’air sympas.\n$@c{serious_smile_fists}Bonne chance à toi !"
}
},
"rival_female": {
"encounter": {
- "1": "@c{smile_wave}Ah, te voilà ! Je t’ai cherché partout !\n@c{angry_mopen}On oublie de dire au revoir à sa meilleure amie ?\n$@c{smile_ehalf}T’as décidé de réaliser ton rêve, hein ?\nCe jour est donc vraiment arrivé…\n$@c{smile}Je veux bien te pardonner de m’avoir oubliée,\nà une conditon. @c{smile_wave_wink}Que tu m’affronte !\n$@c{angry_mopen}Donne tout ! Ce serait dommage que ton aventure finisse avant d’avoir commencé, hein ?"
+ "1": "@c{smile_wave}Ah, te voilà ! Je t’ai cherché partout !\n@c{angry_mopen}On oublie de dire au revoir à sa meilleure amie ?\n$@c{smile_ehalf}T’as décidé de réaliser ton rêve, hein ?\nCe jour est donc vraiment arrivé…\n$@c{smile}Je veux bien te pardonner de m’avoir oubliée,\nà une condition. @c{smile_wave_wink}Que tu m’affronte !\n$@c{angry_mopen}Donne tout ! Ce serait dommage que ton aventure finisse avant d’avoir commencé, hein ?"
},
"victory": {
- "1": "@c{shock}Tu viens de commencer et t’es déjà si fort ?!@d{96}\n@c{angry}T’as triché non ? Avoue !\n$@c{smile_wave_wink}J’déconne !@d{64} @c{smile_eclosed}J’ai perdu dans les règles…\nJ’ai le sentiment que tu vas très bien t’en sortir.\n$@c{smile}D’ailleurs, le prof veut que je te donne ces quelques objets. Ils te seront utiles, pour sûr !\n$@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !"
+ "1": "@c{shock}Tu viens de commencer et t’es déjà si fort ?!@d{96}\n@c{angry}T’as triché non ? Avoue !\n$@c{smile_wave_wink}J’déconne !@d{64} @c{smile_eclosed}J’ai perdu dans les règles…\nJ’ai le sentiment que tu vas très bien t’en sortir.\n$@c{smile}D’ailleurs, le prof veut que je te donne ces quelques objets. Ils te seront utiles, pour sûr !\n$@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !"
}
},
"rival_2": {
"encounter": {
- "1": "@c{smile}Hé, toi aussi t’es là ?\n@c{smile_eclosed}Toujours invaincu, hein… ?\n$@c{serious_mopen_fists}Je sais que j’ai l’air de t’avoir suivi ici, mais c’est pas complètement vrai.\n$@c{serious_smile_fists}Pour être honnête, ça me démangeait d’avoir une revanche depuis que tu m’as battu.\n$Je me suis beaucoup entrainé, alors sois sure que je vais pas retenir mes coups cette fois.\n$@c{serious_mopen_fists}Et comme la dernière fois, ne te retiens pas !\nC’est parti !"
+ "1": "@c{smile}Hé, toi aussi t’es là ?\n@c{smile_eclosed}Toujours invaincue, hein… ?\n$@c{serious_mopen_fists}Je sais que j’ai l’air de t’avoir suivie ici, mais c’est pas complètement vrai.\n$@c{serious_smile_fists}Pour être honnête, ça me démangeait d’avoir une revanche depuis que tu m’as battu.\n$Je me suis beaucoup entrainé, alors sois sure que je vais pas retenir mes coups cette fois.\n$@c{serious_mopen_fists}Et comme la dernière fois, ne te retiens pas !\nC’est parti !"
},
"victory": {
- "1": "@c{neutral_eclosed}Oh. Je crois que j’ai trop pris la confiance.\n$@c{smile}Pas grave, c’est OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus m’entrainer !\n\n$@c{smile}Ah, et pas que t’aies réellement besoin d’aide, mais j’ai ça en trop sur moi qui pourrait t’intéresser.\n\n$@c{serious_smile_fists}Mais n’espère plus en avoir d’autres !\nJe peux pas passer mon temps à aider mon adversaire.\n$@c{smile}Bref, prends soin de toi et profite bien de l’évènement !"
+ "1": "@c{neutral_eclosed}Oh. Je crois que j’ai trop pris la confiance.\n$@c{smile}Pas grave, c’est OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus m’entrainer !\n\n$@c{smile}Ah, et pas que t’aies réellement besoin d’aide, mais j’ai ça en trop sur moi qui pourrait t’intéresser.\n\n$@c{serious_smile_fists}Mais n’espère plus en avoir d’autres !\nJe peux pas passer mon temps à aider mon adversaire.\n$@c{smile}Bref, prends soin de toi !"
}
},
"rival_2_female": {
"encounter": {
- "1": "@c{smile_wave}Hé, sympa de te croiser ici. T’as toujours l’air invaincu. @c{angry_mopen}Eh… Pas mal !\n$@c{angry_mopen}Je sais à quoi tu penses et non, je t’espionne pas.\n@c{smile_eclosed}C’est juste que j’étais aussi dans le coin.\n$@c{smile_ehalf}Heureuse pour toi, mais je veux juste te rappeler que c’est pas grave de perdre parfois.\n$@c{smile}On apprend de nos erreurs, souvent plus que si on ne connaissait que le succès.\n$@c{angry_mopen}Dans tous les cas je me suis bien entrainée pour cette revanche, t’as intérêt à tout donner !"
+ "1": "@c{smile_wave}Hé, sympa de te croiser ici. T’as toujours l’air invaincu. @c{angry_mopen}Eh… Pas mal !\n$@c{angry_mopen}Je sais à quoi tu penses et non, je t’espionne pas.\n@c{smile_eclosed}C’est juste que j’étais aussi dans le coin.\n$@c{smile_ehalf}Heureuse pour toi, mais je veux juste te rappeler que c’est pas grave de perdre parfois.\n$@c{smile}On apprend de nos erreurs, souvent plus que si on ne connaissait que le succès.\n$@c{angry_mopen}Dans tous les cas je me suis bien entrainée pour cette revanche, t’as intérêt à tout donner !"
},
"victory": {
- "1": "@c{neutral}Je… J’étais pas encore supposée perdre…\n$@c{smile}Bon. Ça veut juste dire que je vais devoir encore plus m’entrainer !\n$@c{smile_wave}J’ai aussi ça en rab pour toi !\n@c{smile_wave_wink}Inutile de me remercier ~.\n$@c{angry_mopen}C’étaient les derniers, terminé les cadeaux après ceux-là !\n$@c{smile_wave}Allez, tiens le coup et profite bien de l’évènement !"
+ "1": "@c{neutral}Je… J’étais pas encore supposée perdre…\n$@c{smile}Bon. Ça veut juste dire que je vais devoir encore plus m’entrainer !\n$@c{smile_wave}J’ai aussi ça en rab pour toi !\n@c{smile_wave_wink}Inutile de me remercier ~.\n$@c{angry_mopen}C’étaient les derniers, terminé les cadeaux après ceux-là !\n$@c{smile_wave}Allez, tiens le coup !"
},
"defeat": {
"1": "Je suppose que c’est parfois normal de perdre…"
@@ -525,18 +630,18 @@
},
"rival_3": {
"encounter": {
- "1": "@c{smile}Hé, mais qui voilà ! Ça fait un bail.\n@c{neutral}T’es… toujours invaincu ? Incroyable.\n$@c{neutral_eclosed}Tout est devenu un peu… étrange.\nC’est plus pareil sans toi au village.\n$@c{serious}Je sais que c’est égoïste, mais j’ai besoin d’expier ça.\n@c{neutral_eclosed}Je crois que tout ça te dépasse.\n$@c{serious}Ne jamais perdre, c’est juste irréaliste.\nGrandir, c’est parfois aussi savoir perdre.\n$@c{neutral_eclosed}T’as un beau parcours, mais il y a encore tellement à venir et ça va pas s’arranger. @c{neutral}T’es prêt pour ça ?\n$@c{serious_mopen_fists}Si tu l’es, alors prouve-le."
+ "1": "@c{smile}Hé, mais qui voilà ! Ça fait un bail.\n@c{neutral}T’es… toujours invaincue ? Incroyable.\n$@c{neutral_eclosed}Tout est devenu un peu… étrange.\nC’est plus pareil sans toi au village.\n$@c{serious}Je sais que c’est égoïste, mais j’ai besoin d’expier ça.\n@c{neutral_eclosed}Je crois que tout ça te dépasse.\n$@c{serious}Ne jamais perdre, c’est juste irréaliste.\nGrandir, c’est parfois aussi savoir perdre.\n$@c{neutral_eclosed}T’as un beau parcours, mais il y a encore tellement à venir et ça va pas s’arranger. @c{neutral}T’es prête pour ça ?\n$@c{serious_mopen_fists}Si tu l’es, alors prouve-le."
},
"victory": {
- "1": "@c{angry_mhalf}C’est lunaire… J’ai presque fait que m’entrainer…\nAlors pourquoi il y a encore un tel écart entre nous ?"
+ "1": "@c{angry_mhalf}C’est lunaire… J’ai presque fait que m’entrainer…\nAlors pourquoi il y a encore un tel écart entre nous ?"
}
},
"rival_3_female": {
"encounter": {
- "1": "@c{smile_wave}Ça fait une éternité ! Toujours debout hein ?\n@c{angry}Tu commences à me pousser à bout là. @c{smile_wave_wink}T’inquiètes j’déconne !\n$@c{smile_ehalf}Mais en vrai, ta maison te manque pas ? Ou… Moi ?\nJ… Je veux dire… Tu me manques vraiment beaucoup.\n$@c{smile_eclosed}Je te soutiendrai toujours dans tes ambitions, mais la vérité est que tu finiras par perdre un jour ou l’autre.\n$@c{smile}Quand ça arrivera, je serai là pour toi, comme toujours.\n@c{angry_mopen}Maintenant, montre-moi à quel point t’es devenu fort !"
+ "1": "@c{smile_wave}Ça fait une éternité ! Toujours debout hein ?\n@c{angry}Tu commences à me pousser à bout là. @c{smile_wave_wink}T’inquiètes j’déconne !\n$@c{smile_ehalf}Mais en vrai, ta maison te manque pas ? Ou… Moi ?\nJ… Je veux dire… Tu me manques vraiment beaucoup.\n$@c{smile_eclosed}Je te soutiendrai toujours dans tes ambitions, mais la vérité est que tu finiras par perdre un jour ou l’autre.\n$@c{smile}Quand ça arrivera, je serai là pour toi, comme toujours.\n@c{angry_mopen}Maintenant, montre-moi à quel point t’es devenu fort !"
},
"victory": {
- "1": "@c{shock}Après tout ça… Ça te suffit toujours pas… ?\nTu reviendras jamais à ce rythme…"
+ "1": "@c{shock}Après tout ça… Ça te suffit toujours pas… ?\nTu reviendras jamais à ce rythme…"
},
"defeat": {
"1": "T’as fait de ton mieux.\nAllez, rentrons à la maison."
@@ -544,18 +649,18 @@
},
"rival_4": {
"encounter": {
- "1": "@c{neutral}Hé.\n$Je vais pas y aller par quatre chemins avec toi.\n@c{neutral_eclosed}Je suis là pour gagner. Simple, basique.\n$@c{serious_mhalf_fists}J’ai appris à maximiser tout mon potentiel en m’entrainant d’arrachepied.\n$@c{smile}C’est fou tout le temps que tu peux te dégager si tu dors pas en sacrifiant ta vie sociale.\n$@c{serious_mopen_fists}Plus rien n’a d’importance désormais, pas tant que j’aurai pas gagné.\n$@c{neutral_eclosed}J’ai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement.\n$@c{angry_mhalf}La défaite, c’est pour les faibles, et je ne suis plus un faible.\n$@c{serious_mopen_fists}Tiens-toi prêt."
+ "1": "@c{neutral}Hé.\n$Je vais pas y aller par quatre chemins avec toi.\n@c{neutral_eclosed}Je suis là pour gagner. Simple, basique.\n$@c{serious_mhalf_fists}J’ai appris à maximiser tout mon potentiel en m’entrainant d’arrachepied.\n$@c{smile}C’est fou tout le temps que tu peux te dégager si tu dors pas en sacrifiant ta vie sociale.\n$@c{serious_mopen_fists}Plus rien n’a d’importance désormais, pas tant que j’aurai pas gagné.\n$@c{neutral_eclosed}J’ai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement.\n$@c{angry_mhalf}La défaite, c’est pour les faibles, et je ne suis plus un faible.\n$@c{serious_mopen_fists}Tiens-toi prête."
},
"victory": {
- "1": "@c{neutral}Que…@d{64} Qui es-tu ?"
+ "1": "@c{neutral}Que…@d{64} Qui es-tu ?"
}
},
"rival_4_female": {
"encounter": {
- "1": "@c{neutral}C’est moi ! Tu m’as pas encore oubliée… n’est-ce pas ?\n$@c{smile}Tu devrais être fier d’être arrivé aussi loin. GG !\nMais c’est certainement pas la fin de ton aventure.\n$@c{smile_eclosed}T’as éveillé en moi quelque chose que j’ignorais.\nTout mon temps passe dans l’entrainement.\n$@c{smile_ehalf}Je dors et je mange à peine, je m’entraine juste tous les jours, et deviens de plus en plus forte.\n$@c{neutral}En vrai, Je… J’ai de la peine à me reconnaitre.\n$Mais maintenant, je suis au top de mes capacités.\nJe doute que tu sois de nouveau capable de me battre.\n$Et tu sais quoi ? Tout ça, c’est de ta faute.\n@c{smile_ehalf}Et j’ignore si je dois te remercier ou te haïr.\n$@c{angry_mopen}Tiens-toi prêt."
+ "1": "@c{neutral}C’est moi ! Tu m’as pas encore oubliée… n’est-ce pas ?\n$@c{smile}Tu devrais être fier d’être arrivé aussi loin. GG !\nMais c’est certainement pas la fin de ton aventure.\n$@c{smile_eclosed}T’as éveillé en moi quelque chose que j’ignorais.\nTout mon temps passe dans l’entrainement.\n$@c{smile_ehalf}Je dors et je mange à peine, je m’entraine juste tous les jours, et deviens de plus en plus forte.\n$@c{neutral}En vrai, Je… J’ai de la peine à me reconnaitre.\n$Mais maintenant, je suis au top de mes capacités.\nJe doute que tu sois de nouveau capable de me battre.\n$Et tu sais quoi ? Tout ça, c’est de ta faute.\n@c{smile_ehalf}Et j’ignore si je dois te remercier ou te haïr.\n$@c{angry_mopen}Tiens-toi prêt."
},
"victory": {
- "1": "@c{neutral}Que…@d{64} Qui es-tu ?"
+ "1": "@c{neutral}Que…@d{64} Qui es-tu ?"
},
"defeat": {
"1": "$@c{smile}Tu devrais être fier d’être arrivé jusque là."
@@ -582,7 +687,7 @@
},
"rival_6": {
"encounter": {
- "1": "@c{smile_eclosed}Nous y revoilà.\n$@c{neutral}J’ai eu du temps pour réfléchir à tout ça.\nIl y a une raison à pourquoi tout semble étrange.\n$@c{neutral_eclosed}Ton rêve, ma volonté de te battre…\nFont partie de quelque chose de plus grand.\n$@c{serious}C’est même pas à propos de moi, ni de toi… Mais du monde, @c{serious_mhalf_fists}et te repousser dans tes limites est ma mission.\n$@c{neutral_eclosed}J’ignore si je serai capable de l’accomplir, mais je ferai tout ce qui est en mon pouvoir.\n$@c{neutral}Cet endroit est terrifiant… Et pourtant il m’a l’air familier, comme si j’y avais déjà mis les pieds.\n$@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ?\n$@c{serious}… et c’est comme si quelque chose ici me parlait.\n$Comme si c’était tout ce que ce monde avait toujours connu.\n$Ces précieux moments ensemble semblent si proches ne sont rien de plus qu’un lointain souvenir.\n$@c{neutral_eclosed}D’ailleurs, qui peut dire aujourd’hui qu’ils ont pu être réels ?\n$@c{serious_mopen_fists}Il faut que tu persévères. Si tu t’arrêtes, ça n’aura jamais de fin et t’es le seul à en être capable.\n$@c{serious_smile_fists}Difficile de comprendre le sens de tout ça, je sais juste que c’est la réalité.\n$@c{serious_mopen_fists}Si tu ne parviens pas à me battre ici et maintenant, tu n’as aucune chance."
+ "1": "@c{smile_eclosed}Nous y revoilà.\n$@c{neutral}J’ai eu du temps pour réfléchir à tout ça.\nIl y a une raison à pourquoi tout semble étrange.\n$@c{neutral_eclosed}Ton rêve, ma volonté de te battre…\nFont partie de quelque chose de plus grand.\n$@c{serious}C’est même pas à propos de moi, ni de toi… Mais du monde, @c{serious_mhalf_fists}et te repousser dans tes limites est ma mission.\n$@c{neutral_eclosed}J’ignore si je serai capable de l’accomplir, mais je ferai tout ce qui est en mon pouvoir.\n$@c{neutral}Cet endroit est terrifiant… Et pourtant il m’a l’air familier, comme si j’y avais déjà mis les pieds.\n$@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ?\n$@c{serious}… et c’est comme si quelque chose ici me parlait.\n$Comme si c’était tout ce que ce monde avait toujours connu.\n$Ces précieux moments ensemble qui semblent si proches ne sont rien de plus qu’un lointain souvenir.\n$@c{neutral_eclosed}D’ailleurs, qui peut dire aujourd’hui qu’ils ont pu être réels ?\n$@c{serious_mopen_fists}Il faut que tu persévères. Si tu t’arrêtes, ça n’aura jamais de fin et t’es la seule à en être capable.\n$@c{serious_smile_fists}Difficile de comprendre le sens de tout ça, je sais juste que c’est la réalité.\n$@c{serious_mopen_fists}Si tu ne parviens pas à me battre ici et maintenant, tu n’as aucune chance."
},
"victory": {
"1": "@c{smile_eclosed}J’ai fait ce que j’avais à faire.\n$Promets-moi juste une chose.\n@c{smile}Après avoir réparé ce monde… Rentre à la maison."
@@ -590,7 +695,7 @@
},
"rival_6_female": {
"encounter": {
- "1": "@c{smile_ehalf}C’est donc encore entre toi et moi.\n$@c{smile_eclosed}Tu sais, j’ai beau retouner ça dans tous les sens…\n$@c{smile_ehalf}Quelque chose peut expliquer tout ça, pourquoi tout semble si étrange…\n$@c{smile}T’as tes rêves, j’ai mes ambitions…\n$J’ai juste le sentiment qu’il y a un grand dessein derrière tout ça, derrière ce qu’on fait toi et moi.\n$@c{smile_eclosed}Je crois que mon but est de… repousser tes limites.\n$@c{smile_ehalf}Je suis pas certaine de bien être douée à cet exercice, mais je fais de mon mieux.\n$Cet endroit épouvantable cache quelque chose d’étrange… Tout semble si limpide…\n$Comme… si c’était tout ce que ce monde avait toujours connu.\n$@c{smile_eclosed}J’ai le sentiment que nos précieux moments ensemble sont devenus si flous.\n$@c{smile_ehalf}Ont-ils au moins été réels ? Tout semble si loin maintenant…\n$@c{angry_mopen}Il faut que tu persévères. Si tu t’arrêtes, ça n’aura jamais de fin et t’es le seul à en être capable.\n$@c{smile_ehalf}Je… j’ignore le sens de tout ça… Mais je sais que c’est la réalité.\n$@c{neutral}Si tu ne parviens pas à me battre ici et maintenant, tu n’as aucune chance."
+ "1": "@c{smile_ehalf}C’est donc encore entre toi et moi.\n$@c{smile_eclosed}Tu sais, j’ai beau retouner ça dans tous les sens…\n$@c{smile_ehalf}Quelque chose peut expliquer tout ça, pourquoi tout semble si étrange…\n$@c{smile}T’as tes rêves, j’ai mes ambitions…\n$J’ai juste le sentiment qu’il y a un grand dessein derrière tout ça, derrière ce qu’on fait toi et moi.\n$@c{smile_eclosed}Je crois que mon but est de… repousser tes limites.\n$@c{smile_ehalf}Je suis pas certaine de bien être douée à cet exercice, mais je fais de mon mieux.\n$Cet endroit épouvantable cache quelque chose d’étrange… Tout semble si limpide…\n$Comme… si c’était tout ce que ce monde avait toujours connu.\n$@c{smile_eclosed}J’ai le sentiment que nos précieux moments ensemble sont devenus si flous.\n$@c{smile_ehalf}Ont-ils au moins été réels ? Tout semble si loin maintenant…\n$@c{angry_mopen}Il faut que tu persévères. Si tu t’arrêtes, ça n’aura jamais de fin et t’es le seul à en être capable.\n$@c{smile_ehalf}Je… j’ignore le sens de tout ça… Mais je sais que c’est la réalité.\n$@c{neutral}Si tu ne parviens pas à me battre ici et maintenant, tu n’as aucune chance."
},
"victory": {
"1": "@c{smile_ehalf}Je… Je crois que j’ai rempli ma mission…\n$@c{smile_eclosed}Promets-moi… Après avoir réparé ce monde… Reviens à la maison sain et sauf.\n$@c{smile_ehalf}… Merci."
diff --git a/src/locales/fr/egg.json b/src/locales/fr/egg.json
index 64f22aa330d..cbc912e9d50 100644
--- a/src/locales/fr/egg.json
+++ b/src/locales/fr/egg.json
@@ -4,7 +4,7 @@
"ultraTier": "Épique",
"masterTier": "Légendaire",
"defaultTier": "Commun",
- "hatchWavesMessageSoon": "Il fait du bruit. Il va éclore !",
+ "hatchWavesMessageSoon": "Il fait du bruit.\nIl va éclore !",
"hatchWavesMessageClose": "Il bouge de temps en temps. Il devrait bientôt éclore.",
"hatchWavesMessageNotClose": "Qu’est-ce qui va en sortir ? Ça va mettre du temps.",
"hatchWavesMessageLongTime": "Cet Œuf va surement mettre du temps à éclore.",
@@ -16,7 +16,7 @@
"tooManyEggs": "Vous avez trop d’Œufs !",
"pull": "Tirage",
"pulls": "Tirages",
- "sameSpeciesEgg": "{{species}} sortira de cet Œuf !",
+ "sameSpeciesEgg": "Un {{species}} sortira de cet Œuf !",
"hatchFromTheEgg": "{{pokemonName}} sort de l’Œuf !",
"eggMoveUnlock": "Capacité Œuf débloquée :\n{{moveName}}",
"rareEggMoveUnlock": "Capacité Œuf Rare débloquée :\n{{moveName}}",
diff --git a/src/locales/fr/fight-ui-handler.json b/src/locales/fr/fight-ui-handler.json
index e8b41661995..bd4e6b52566 100644
--- a/src/locales/fr/fight-ui-handler.json
+++ b/src/locales/fr/fight-ui-handler.json
@@ -3,5 +3,6 @@
"power": "Puissance",
"accuracy": "Précision",
"abilityFlyInText": " {{passive}}{{abilityName}}\nde {{pokemonName}}",
- "passive": "Passif "
-}
\ No newline at end of file
+ "passive": "Passif ",
+ "teraHover": "Téracristal {{type}}"
+}
diff --git a/src/locales/fr/menu-ui-handler.json b/src/locales/fr/menu-ui-handler.json
index 807b34f1315..b8627bf91b5 100644
--- a/src/locales/fr/menu-ui-handler.json
+++ b/src/locales/fr/menu-ui-handler.json
@@ -25,5 +25,6 @@
"unlinkGoogle": "Délier Google",
"cancel": "Retour",
"losingProgressionWarning": "Vous allez perdre votre progression depuis le début du combat. Continuer ?",
- "noEggs": "Vous ne faites actuellement\néclore aucun Œuf !"
-}
\ No newline at end of file
+ "noEggs": "Vous ne faites actuellement\néclore aucun Œuf !",
+ "donate": "Faire un don"
+}
diff --git a/src/locales/fr/menu.json b/src/locales/fr/menu.json
index 83626a1f33f..277b0f5fd04 100644
--- a/src/locales/fr/menu.json
+++ b/src/locales/fr/menu.json
@@ -6,7 +6,7 @@
"newGame": "Nouvelle partie",
"settings": "Paramètres",
"selectGameMode": "Sélectionnez un mode de jeu.",
- "logInOrCreateAccount": "Connectez-vous ou créez un compte pour commencer. Aucun e-mail requis !",
+ "logInOrCreateAccount": "Connectez-vous ou créez un compte pour commencer.\nAucun e-mail requis !",
"username": "Nom d’utilisateur",
"password": "Mot de passe",
"login": "Connexion",
@@ -19,29 +19,29 @@
"invalidRegisterPassword": "Le mot de passe doit contenir 6 caractères ou plus",
"usernameAlreadyUsed": "Le nom d’utilisateur est déjà utilisé",
"accountNonExistent": "Le nom d’utilisateur n’existe pas",
- "unmatchingPassword": "Le mot de passe n’est pas correct",
+ "unmatchingPassword": "Le mot de passe est incorrect",
"passwordNotMatchingConfirmPassword": "Les mots de passe ne correspondent pas",
"confirmPassword": "Confirmer le MDP",
- "registrationAgeWarning": "Vous confirmez en vous inscrivant que vous avez 13 ans ou plus.",
+ "registrationAgeWarning": "En vous inscrivant, vous certifiez que vous avez 13 ans ou plus.",
"backToLogin": "Retour",
"failedToLoadSaveData": "Échec du chargement des données. Veuillez recharger\nla page. Si cela persiste, contactez l’administrateur.",
"sessionSuccess": "Session chargée avec succès.",
"failedToLoadSession": "Vos données de session n’ont pas pu être chargées.\nElles pourraient être corrompues.",
- "boyOrGirl": "Es-tu un garçon ou une fille ?",
+ "boyOrGirl": "Es-tu un garçon ou une fille ?",
"evolving": "Quoi ?\n{{pokemonName}} évolue !",
- "stoppedEvolving": "Hein ?\n{{pokemonName}} n’évolue plus !",
- "pauseEvolutionsQuestion": "Mettre en pause les évolutions pour {{pokemonName}} ?\nElles peuvent être réactivées depuis l’écran d’équipe.",
- "evolutionsPaused": "Les évolutions ont été mises en pause pour {{pokemonName}}.",
+ "stoppedEvolving": "Hein ?\n{{pokemonName}} n’évolue plus !",
+ "pauseEvolutionsQuestion": "Interrompre les évolutions pour {{pokemonName}} ?\nElles peuvent être réactivées depuis l’écran d’équipe.",
+ "evolutionsPaused": "Les évolutions de {{pokemonName}}\nsont interrompues.",
"evolutionDone": "Félicitations !\n{{pokemonName}} a évolué en {{evolvedPokemonName}} !",
- "dailyRankings": "Classement du Jour",
- "weeklyRankings": "Classement de la Semaine",
- "noRankings": "Pas de Classement",
+ "dailyRankings": "Classement du jour",
+ "weeklyRankings": "Classement de la semaine",
+ "noRankings": "Pas de classement",
"positionIcon": "#",
"usernameScoreboard": "Utilisateur",
"score": "Score",
"wave": "Vague",
"loading": "Chargement…",
- "loadingAsset": "Chargement de la ressource : {{assetName}}",
+ "loadingAsset": "Chargement des ressources : {{assetName}}",
"playersOnline": "Joueurs connectés",
"yes": "Oui",
"no": "Non",
@@ -51,5 +51,7 @@
"renamePokemon": "Renommer le Pokémon",
"rename": "Renommer",
"nickname": "Surnom",
- "errorServerDown": "Oupsi ! Un problème de connexion au serveur est survenu.\n\nVous pouvez garder cette fenêtre ouverte,\nle jeu se reconnectera automatiquement."
+ "errorServerDown": "Oupsi ! Un problème de connexion au serveur est survenu.\n\nVous pouvez garder cette fenêtre ouverte,\nle jeu se reconnectera automatiquement.",
+ "noSaves": "Vous n’avez aucune sauvegarde enregistrée !",
+ "tooManySaves": "Vous avez trop de sauvegardes enregistrées !"
}
diff --git a/src/locales/fr/modifier-type.json b/src/locales/fr/modifier-type.json
index 6d5cfb098ef..4f8033b50d7 100644
--- a/src/locales/fr/modifier-type.json
+++ b/src/locales/fr/modifier-type.json
@@ -2,7 +2,7 @@
"ModifierType": {
"AddPokeballModifierType": {
"name": "{{pokeballName}} x{{modifierCount}}",
- "description": "Recevez {{modifierCount}} {{pokeballName}}·s. (Inventaire : {{pokeballAmount}})\nTaux de capture : {{catchRate}}"
+ "description": "Recevez {{modifierCount}} {{pokeballName}}·s. (Inventaire : {{pokeballAmount}})\nTaux de capture : {{catchRate}}"
},
"AddVoucherModifierType": {
"name": "{{voucherTypeName}} x{{modifierCount}}",
@@ -10,8 +10,8 @@
},
"PokemonHeldItemModifierType": {
"extra": {
- "inoperable": "{{pokemonName}} ne peut pas\nporter cet objet !",
- "tooMany": "{{pokemonName}} porte trop\nd’exemplaires de cet objet !"
+ "inoperable": "{{pokemonName}} ne peut pas\nporter cet objet !",
+ "tooMany": "{{pokemonName}} porte trop\nd’exemplaires de cet objet !"
}
},
"PokemonHpRestoreModifierType": {
@@ -47,10 +47,14 @@
"description": "Donne la nature {{natureName}} à un Pokémon et la débloque pour le starter lui étant lié."
},
"DoubleBattleChanceBoosterModifierType": {
- "description": "Double les chances de tomber sur un combat double pendant {{battleCount}} combats."
+ "description": "Quadruple les chances de tomber sur un combat double pendant {{battleCount}} combats."
},
- "TempBattleStatBoosterModifierType": {
- "description": "Augmente d’un cran {{tempBattleStatName}} pour toute l’équipe pendant 5 combats."
+ "TempStatStageBoosterModifierType": {
+ "description": "Augmente {{amount}} {{stat}} de toute l’équipe pendant 5 combats.",
+ "extra": {
+ "stage": "d’un cran",
+ "percentage": "de 30%"
+ }
},
"AttackTypeBoosterModifierType": {
"description": "Augmente de 20% la puissance des capacités de type {{moveType}} d’un Pokémon."
@@ -61,8 +65,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "Fait monter toute l’équipe de {{levels}} niveau·x."
},
- "PokemonBaseStatBoosterModifierType": {
- "description": "Augmente de 10% {{statName}} de base de son porteur. Plus les IV sont hauts, plus il peut en porter."
+ "BaseStatBoosterModifierType": {
+ "description": "Augmente de 10% {{stat}} de base de son porteur. Plus les IV sont hauts, plus il peut en porter."
},
"AllPokemonFullHpRestoreModifierType": {
"description": "Restaure tous les PV de toute l’équipe."
@@ -85,7 +89,7 @@
"description": "Augmente de {{boostPercent}}% le gain de Points d’Exp du porteur."
},
"PokemonFriendshipBoosterModifierType": {
- "description": "Augmente le gain d’amitié de 50% par victoire."
+ "description": "Augmente le gain de bonheur de 50% par victoire."
},
"PokemonMoveAccuracyBoosterModifierType": {
"description": "Augmente de {{accuracyAmount}} la précision des capacités (maximum 100)."
@@ -102,17 +106,17 @@
"description": "Apprend la capacité {{moveName}} à un Pokémon.\n(Maintenez C ou Maj pour plus d’infos)"
},
"EvolutionItemModifierType": {
- "description": "Permet à certains Pokémon d’évoluer."
+ "description": "Permet à certains Pokémon d’évoluer à son contact."
},
"FormChangeItemModifierType": {
- "description": "Permet à certains Pokémon de changer de forme."
+ "description": "Permet à certains Pokémon de changer de forme à son contact."
},
"FusePokemonModifierType": {
"description": "Fusionne deux Pokémon (transfère le talent, sépare les stats de base et les types, partage les capacités)."
},
"TerastallizeModifierType": {
"name": "Téra-Éclat {{teraType}}",
- "description": "{{teraType}} Téracristallise son porteur pendant 10 combats."
+ "description": "Téracristallise son porteur en type {{teraType}} pendant 10 combats."
},
"ContactHeldItemTransferChanceModifierType": {
"description": "{{chancePercent}}% de chances de voler un objet de l’adversaire en l’attaquant."
@@ -183,6 +187,7 @@
"SOOTHE_BELL": { "name": "Grelot Zen" },
"SCOPE_LENS": { "name": "Lentilscope", "description": "Une lentille qui augmente d’un cran le taux de critiques du porteur." },
+ "DIRE_HIT": { "name": "Muscle +", "extra": { "raises": "Taux de critique" } },
"LEEK": { "name": "Poireau", "description": "À faire tenir à Canarticho ou Palarticho. Un poireau très long et solide qui augmente de 2 crans le taux de critiques." },
"EVIOLITE": { "name": "Évoluroc", "description": "Augmente de 50% la Défense et Déf. Spé. si le porteur peut évoluer, 25% aux fusions dont une moitié le peut encore." },
@@ -197,7 +202,7 @@
"GOLDEN_PUNCH": { "name": "Poing Doré", "description": "La moitié des dégâts infligés sont convertis en argent." },
"COIN_CASE": { "name": "Boite Jetons", "description": "Tous les 10 combats, recevez 10% de votre argent en intérêts." },
- "LOCK_CAPSULE": { "name": "Poké Écrin", "description": "Permet de conserver la rareté des objets si vous relancez les objets proposés." },
+ "LOCK_CAPSULE": { "name": "Poké Écrin", "description": "Permet de choisir de bloquer le niveau de rareté lors d’une relance des objets gratuits proposés." },
"GRIP_CLAW": { "name": "Accro Griffe" },
"WIDE_LENS": { "name": "Loupe" },
@@ -246,32 +251,18 @@
},
"SpeciesBoosterItem": {
"LIGHT_BALL": { "name": "Balle Lumière", "description": "À faire tenir à Pikachu. Un orbe énigmatique qui double son Attaque et son Atq. Spé. ." },
- "THICK_CLUB": { "name": "Masse Os", "description": "À faire tenir à Osselait ou Ossatueur. Un os dur qui double leur Attaque." },
+ "THICK_CLUB": { "name": "Masse Os", "description": "À faire tenir à Osselait ou à Ossatueur, formes d’Alola incluses. Un os dur qui double leur Attaque." },
"METAL_POWDER": { "name": "Poudre Métal", "description": "À faire tenir à Métamorph. Cette poudre étrange, très fine mais résistante, double sa Défense." },
"QUICK_POWDER": { "name": "Poudre Vite", "description": "À faire tenir à Métamorph. Cette poudre étrange, très fine mais résistante, double sa Vitesse." }
},
- "TempBattleStatBoosterItem": {
+ "TempStatStageBoosterItem": {
"x_attack": "Attaque +",
"x_defense": "Défense +",
"x_sp_atk": "Atq. Spé. +",
"x_sp_def": "Déf. Spé. +",
"x_speed": "Vitesse +",
- "x_accuracy": "Précision +",
- "dire_hit": "Muscle +"
+ "x_accuracy": "Précision +"
},
-
- "TempBattleStatBoosterStatName": {
- "ATK": "l’Attaque",
- "DEF": "la Défense",
- "SPATK": "l’Atq. Spé.",
- "SPDEF": "la Déf. Spé.",
- "SPD": "la Vitesse",
- "ACC": "la précision",
- "CRIT": "le taux de critique",
- "EVA": "l’esquive",
- "DEFAULT": "???"
- },
-
"AttackTypeBoosterItem": {
"silk_scarf": "Mouchoir Soie",
"black_belt": "Ceinture Noire",
@@ -450,6 +441,6 @@
"DRAGON_MEMORY": "ROM Dragon",
"DARK_MEMORY": "ROM Ténèbres",
"FAIRY_MEMORY": "ROM Fée",
- "BLANK_MEMORY": "ROM Vierge"
+ "NORMAL_MEMORY": "ROM Normal"
}
}
diff --git a/src/locales/fr/modifier.json b/src/locales/fr/modifier.json
index 8a15c9e5ddf..101b1d56164 100644
--- a/src/locales/fr/modifier.json
+++ b/src/locales/fr/modifier.json
@@ -3,7 +3,7 @@
"turnHealApply": "Les PV de {{pokemonNameWithAffix}}\nsont un peu restaurés par les {{typeName}} !",
"hitHealApply": "Les PV de {{pokemonNameWithAffix}}\nsont un peu restaurés par le {{typeName}} !",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}} a repris connaissance\navec sa {{typeName}} et est prêt à se battre de nouveau !",
- "pokemonResetNegativeStatStageApply": "Les stats baissées de {{pokemonNameWithAffix}}\nsont restaurées par l’{{typeName}} !",
+ "resetNegativeStatStageApply": "Les stats baissées de {{pokemonNameWithAffix}}\nsont restaurées par l’{{typeName}} !",
"moneyInterestApply": "La {{typeName}} vous rapporte\n{{moneyAmount}} ₽ d’intérêts !",
"turnHeldItemTransferApply": "{{itemName}} de {{pokemonNameWithAffix}} est absorbé·e\npar le {{typeName}} de {{pokemonName}} !",
"contactHeldItemTransferApply": "{{itemName}} de {{pokemonNameWithAffix}} est volé·e\npar l’{{typeName}} de {{pokemonName}} !",
diff --git a/src/locales/fr/move-trigger.json b/src/locales/fr/move-trigger.json
index 43cf09d5bf6..3704bc90718 100644
--- a/src/locales/fr/move-trigger.json
+++ b/src/locales/fr/move-trigger.json
@@ -1,8 +1,12 @@
{
"hitWithRecoil": "{{pokemonName}} est blessé par le contrecoup !",
- "cutHpPowerUpMove": "{{pokemonName}} sacrifie des PV\net augmente la puissance ses capacités !",
+ "cutHpPowerUpMove": "{{pokemonName}} sacrifie des PV\net augmente la puissance de ses capacités !",
"absorbedElectricity": "{{pokemonName}} absorbe de l’électricité !",
"switchedStatChanges": "{{pokemonName}} permute\nles changements de stats avec ceux de sa cible !",
+ "switchedTwoStatChanges": "{{pokemonName}} permute les changements de {{firstStat}} et de {{secondStat}} avec ceux de sa cible !",
+ "switchedStat": "{{pokemonName}} et sa cible échangent leur {{stat}} !",
+ "sharedGuard": "{{pokemonName}} additionne sa garde à celle de sa cible et redistribue le tout équitablement !",
+ "sharedPower": "{{pokemonName}} additionne sa force à celle de sa cible et redistribue le tout équitablement !",
"goingAllOutForAttack": "{{pokemonName}} a pris\ncette capacité au sérieux !",
"regainedHealth": "{{pokemonName}}\nrécupère des PV !",
"keptGoingAndCrashed": "{{pokemonName}}\ns’écrase au sol !",
@@ -18,7 +22,7 @@
"loweredItsHead": "{{pokemonName}}\nbaisse la tête !",
"isGlowing": "{{pokemonName}} est entouré\nd’une lumière intense !",
"bellChimed": "Un grelot sonne !",
- "foresawAnAttack": "{{pokemonName}}\nprévoit une attaque !",
+ "foresawAnAttack": "{{pokemonName}}\nprévoit une attaque !",
"isTighteningFocus": "{{pokemonName}} se concentre\nau maximum !",
"hidUnderwater": "{{pokemonName}}\nse cache sous l’eau !",
"soothingAromaWaftedThroughArea": "Une odeur apaisante flotte dans l’air !",
@@ -30,7 +34,7 @@
"becameCloakedInFreezingAir": "{{pokemonName}} est entouré\nd’un air glacial !",
"isChargingPower": "{{pokemonName}}\nconcentre son énergie !",
"burnedItselfOut": "Le feu intérieur de {{pokemonName}}\ns’est entièrement consumé !",
- "startedHeatingUpBeak": "{{pokemonName}}\nfait chauffer son bec !",
+ "startedHeatingUpBeak": "{{pokemonName}}\nfait chauffer son bec !",
"setUpShellTrap": "{{pokemonName}} déclenche\nle Carapiège !",
"isOverflowingWithSpacePower": "La puissance du cosmos afflue dans le corps\nde {{pokemonName}} !",
"usedUpAllElectricity": "{{pokemonName}}a utilisé\ntoute son électricité !",
@@ -61,5 +65,7 @@
"suppressAbilities": "Le talent de {{pokemonName}}\na été rendu inactif !",
"revivalBlessing": "{{pokemonName}} a repris connaissance\net est prêt à se battre de nouveau !",
"swapArenaTags": "Les effets affectant chaque côté du terrain\nont été échangés par {{pokemonName}} !",
- "exposedMove": "{{targetPokemonName}} est identifié\npar {{pokemonName}} !"
-}
\ No newline at end of file
+ "exposedMove": "{{targetPokemonName}} est identifié\npar {{pokemonName}} !",
+ "safeguard": "{{targetName}} est protégé\npar la capacité Rune Protect !",
+ "afterYou": "{{pokemonName}} accepte\navec joie !"
+}
diff --git a/src/locales/fr/pokemon-info-container.json b/src/locales/fr/pokemon-info-container.json
index 46b5b80bab0..084310f7c94 100644
--- a/src/locales/fr/pokemon-info-container.json
+++ b/src/locales/fr/pokemon-info-container.json
@@ -1,7 +1,7 @@
{
"moveset": "Capacités",
- "gender": "Sexe :",
- "ability": "Talent :",
- "nature": "Nature :",
+ "gender": "Sexe :",
+ "ability": "Talent :",
+ "nature": "Nature :",
"form": "Forme :"
-}
\ No newline at end of file
+}
diff --git a/src/locales/fr/pokemon-info.json b/src/locales/fr/pokemon-info.json
index 1e55f332432..4e53a31035d 100644
--- a/src/locales/fr/pokemon-info.json
+++ b/src/locales/fr/pokemon-info.json
@@ -6,17 +6,18 @@
"ATKshortened": "Atq",
"DEF": "Défense",
"DEFshortened": "Déf",
- "SPATK": "Atq. Spé.",
+ "SPATK": "Atq. Spé.",
"SPATKshortened": "AtqSp",
- "SPDEF": "Déf. Spé.",
+ "SPDEF": "Déf. Spé.",
"SPDEFshortened": "DéfSp",
"SPD": "Vitesse",
"SPDshortened": "Vit",
"ACC": "Précison",
- "EVA": "Esquive"
+ "EVA": "Esquive",
+ "HPStat": "PV"
},
"Type": {
- "UNKNOWN": "Inconnu",
+ "UNKNOWN": "???",
"NORMAL": "Normal",
"FIGHTING": "Combat",
"FLYING": "Vol",
@@ -37,4 +38,4 @@
"FAIRY": "Fée",
"STELLAR": "Stellaire"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/fr/pokemon-summary.json b/src/locales/fr/pokemon-summary.json
index f0b4f5a474f..01e712c8468 100644
--- a/src/locales/fr/pokemon-summary.json
+++ b/src/locales/fr/pokemon-summary.json
@@ -13,5 +13,32 @@
"metFragment": {
"normal": "rencontré au N.{{level}},\n{{biome}}.",
"apparently": "apparemment rencontré au N.{{level}},\n{{biome}}."
+ },
+ "natureFragment": {
+ "Hardy": "{{nature}}",
+ "Lonely": "{{nature}}",
+ "Brave": "{{nature}}",
+ "Adamant": "{{nature}}",
+ "Naughty": "{{nature}}",
+ "Bold": "{{nature}}",
+ "Docile": "{{nature}}",
+ "Relaxed": "{{nature}}",
+ "Impish": "{{nature}}",
+ "Lax": "{{nature}}",
+ "Timid": "{{nature}}",
+ "Hasty": "{{nature}}",
+ "Serious": "{{nature}}",
+ "Jolly": "{{nature}}",
+ "Naive": "{{nature}}",
+ "Modest": "{{nature}}",
+ "Mild": "{{nature}}",
+ "Quiet": "{{nature}}",
+ "Bashful": "{{nature}}",
+ "Rash": "{{nature}}",
+ "Calm": "{{nature}}",
+ "Gentle": "{{nature}}",
+ "Sassy": "{{nature}}",
+ "Careful": "{{nature}}",
+ "Quirky": "{{nature}}"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/fr/run-history.json b/src/locales/fr/run-history.json
index 7ee0a879e3e..1def265acf1 100644
--- a/src/locales/fr/run-history.json
+++ b/src/locales/fr/run-history.json
@@ -1,15 +1,15 @@
{
"victory": "Victoire !",
- "defeatedWildM": "Battu par ",
- "defeatedTrainerM": "Battu par ",
- "defeatedTrainerDoubleM": "Battu par Duo",
- "defeatedRivalM": "Battu par Rivale",
- "defeatedM": "Vaincu",
- "defeatedWildF": "Battue par ",
- "defeatedTrainerF": "Battue par ",
- "defeatedTrainerDoubleF": "Battue par Duo",
- "defeatedRivalF": "Battue par Rival",
- "defeatedF": "Vaincue",
+ "defeatedWild": "Battu par ",
+ "defeatedTrainer": "Battu par ",
+ "defeatedTrainerDouble": "Battu par Duo",
+ "defeatedRival": "Battu par Rivale",
+ "defeated": "Vaincu",
+ "defeatedWild_female": "Battue par ",
+ "defeatedTrainer_female": "Battue par ",
+ "defeatedTrainerDouble_female": "Battue par Duo",
+ "defeatedRival_female": "Battue par Rival",
+ "defeated_female": "Vaincue",
"luck": "Chance ",
"score": "Score",
"mode": "Mode ",
@@ -30,8 +30,8 @@
"money": "Argent",
"runLength": "Durée session ",
"viewHeldItems": "Objets tenus",
- "hallofFameTextM": "Bienvenue au Panthéon !",
- "hallofFameTextF": "Bienvenue au Panthéon !",
+ "hallofFameText": "Bienvenue au Panthéon !",
+ "hallofFameText_female": "Bienvenue au Panthéon !",
"viewHallOfFame": "Voir le Panthéon",
"viewEndingSplash": "Voir l’illustration\nde fin"
}
\ No newline at end of file
diff --git a/src/locales/fr/settings.json b/src/locales/fr/settings.json
index 3b0794c502d..c752b336b6e 100644
--- a/src/locales/fr/settings.json
+++ b/src/locales/fr/settings.json
@@ -63,6 +63,7 @@
"bgmVolume": "Vol. musique",
"fieldVolume": "Vol. combats",
"seVolume": "Vol. effets",
+ "uiVolume": "Vol. menus",
"musicPreference": "Préf. musicale",
"mixed": "Mixte",
"gamepadPleasePlug": "Veuillez brancher une manette ou appuyer sur un bouton.",
@@ -99,7 +100,7 @@
"moveTouchControls": "Déplacer les contrôles tactiles",
"shopOverlayOpacity": "Opacité boutique",
"shopCursorTarget": "Choix après relance",
- "items": "Obj. gratuits",
+ "rewards": "Obj. gratuits",
"reroll": "Relance",
"shop": "Boutique",
"checkTeam": "Équipe"
diff --git a/src/locales/fr/splash-messages.json b/src/locales/fr/splash-messages.json
index 499a32d2cbd..9dd3e86fb32 100644
--- a/src/locales/fr/splash-messages.json
+++ b/src/locales/fr/splash-messages.json
@@ -1,36 +1,36 @@
{
- "battlesWon": "combats gagnés !",
- "joinTheDiscord": "Rejoins le Discord !",
- "infiniteLevels": "Niveaux infinis !",
- "everythingStacks": "Tout se cumule !",
- "optionalSaveScumming": "Optional Save Scumming!",
- "biomes": "35 biomes !",
- "openSource": "Open Source !",
- "playWithSpeed": "Joue en vitesse x5 !",
- "liveBugTesting": "Tests de bugs en direct !",
- "heavyInfluence": "Grosse influence de RoR2 !",
- "pokemonRiskAndPokemonRain": "Pokémon Risk et Pokémon Rain !",
- "nowWithMoreSalt": "Désormais avec 33% de sel en plus !",
- "infiniteFusionAtHome": "Infinite Fusion, chez vous !",
- "brokenEggMoves": "Des Capacités Œuf craquées !",
- "magnificent": "Magnifique !",
- "mubstitute": "Mubstitute !",
- "thatsCrazy": "C’est une dinguerie !",
- "oranceJuice": "Jus d’orange !",
- "questionableBalancing": "Équilibrage douteux !",
- "coolShaders": "Cool shaders !",
- "aiFree": "Garanti sans IA !",
- "suddenDifficultySpikes": "De soudains pics de difficultés !",
- "basedOnAnUnfinishedFlashGame": "Basé sur un jeu Flash abandonné !",
- "moreAddictiveThanIntended": "Plus addictif que prévu !",
- "mostlyConsistentSeeds": "Des seeds à peu près stables !",
- "achievementPointsDontDoAnything": "Les Points de Succès servent à rien !",
- "youDoNotStartAtLevel": "Ne commence pas au Niveau 2000 !",
- "dontTalkAboutTheManaphyEggIncident": "Ne parle pas de l’incident de l’Œuf de Manaphy !",
- "alsoTryPokengine": "Essaye aussi Pokéngine !",
+ "battlesWon": "combats gagnés !",
+ "joinTheDiscord": "Rejoins le Discord !",
+ "infiniteLevels": "Niveaux infinis !",
+ "everythingStacks": "Tout se cumule !",
+ "optionalSaveScumming": "Optional Save Scumming !",
+ "biomes": "35 biomes !",
+ "openSource": "Open Source !",
+ "playWithSpeed": "Joue en vitesse x5 !",
+ "liveBugTesting": "Tests de bugs en direct !",
+ "heavyInfluence": "Grosse influence de RoR2 !",
+ "pokemonRiskAndPokemonRain": "Pokémon Risk et Pokémon Rain !",
+ "nowWithMoreSalt": "Désormais avec 33% de sel en plus !",
+ "infiniteFusionAtHome": "Infinite Fusion, chez vous !",
+ "brokenEggMoves": "Des Capacités Œuf craquées !",
+ "magnificent": "Magnifique !",
+ "mubstitute": "Mubstitute !",
+ "thatsCrazy": "C’est une dinguerie !",
+ "oranceJuice": "Jus d’orange !",
+ "questionableBalancing": "Équilibrage douteux !",
+ "coolShaders": "Cool shaders !",
+ "aiFree": "Garanti sans IA !",
+ "suddenDifficultySpikes": "De soudains pics de difficultés !",
+ "basedOnAnUnfinishedFlashGame": "Basé sur un jeu Flash abandonné !",
+ "moreAddictiveThanIntended": "Plus addictif que prévu !",
+ "mostlyConsistentSeeds": "Des seeds à peu près stables !",
+ "achievementPointsDontDoAnything": "Les Points de Succès servent à rien !",
+ "youDoNotStartAtLevel": "Ne commence pas au Niveau 2000 !",
+ "dontTalkAboutTheManaphyEggIncident": "Ne parle pas de l’incident de l’Œuf de Manaphy !",
+ "alsoTryPokengine": "Essaye aussi Pokéngine !",
"alsoTryEmeraldRogue": "Essaye aussi Emerald Rogue!",
- "alsoTryRadicalRed": "Essaye aussi Radical Red !",
- "eeveeExpo": "Eevee Expo !",
- "ynoproject": "YNOproject !",
+ "alsoTryRadicalRed": "Essaye aussi Radical Red !",
+ "eeveeExpo": "Eevee Expo !",
+ "ynoproject": "YNOproject !",
"breedersInSpace": "Des Éleveurs dans l’espace !"
-}
\ No newline at end of file
+}
diff --git a/src/locales/fr/status-effect.json b/src/locales/fr/status-effect.json
index 4a58f804906..bfb7121f522 100644
--- a/src/locales/fr/status-effect.json
+++ b/src/locales/fr/status-effect.json
@@ -33,7 +33,7 @@
"obtainSource": "{{pokemonNameWithAffix}} est paralysé\npar {{sourceText}} ! Il aura du mal à attaquer !",
"activation": "{{pokemonNameWithAffix}} est paralysé !\nIl n’a pas pu attaquer !",
"overlap": "{{pokemonNameWithAffix}} est\ndéjà paralysé.",
- "heal": "{{pokemonNameWithAffix}} n’est\nplus paralysé !"
+ "heal": "{{pokemonNameWithAffix}} n’est\nplus paralysé !"
},
"sleep": {
"name": "Sommeil",
@@ -62,4 +62,4 @@
"overlap": "{{pokemonNameWithAffix}} est\ndéjà brulé.",
"heal": "{{pokemonNameWithAffix}} n’est\nplus brulé !"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/fr/trainer-classes.json b/src/locales/fr/trainer-classes.json
index 55ad0a3db8b..b7027cf544f 100644
--- a/src/locales/fr/trainer-classes.json
+++ b/src/locales/fr/trainer-classes.json
@@ -101,8 +101,8 @@
"workers": "Ouvriers",
"youngster": "Gamin",
"rocket_grunt": "Sbire de la Team Rocket",
- "rocket_grunt_female": "Sbire de la Team Rocket",
"rocket_grunts": "Sbires de la Team Rocket",
+ "rocket_grunt_female": "Sbire de la Team Rocket",
"magma_grunt": "Sbire de la Team Magma",
"magma_grunt_female": "Sbire de la Team Magma",
"magma_grunts": "Sbires de la Team Magma",
@@ -117,5 +117,14 @@
"plasma_grunts": "Sbires de la Team Plasma",
"flare_grunt": "Sbire de la Team Flare",
"flare_grunt_female": "Sbire de la Team Flare",
- "flare_grunts": "Sbires de la Team Flare"
+ "flare_grunts": "Sbires de la Team Flare",
+ "aether_grunt": "Employé de la Fondation Æther",
+ "aether_grunt_female": "Employée de la Fondation Æther",
+ "aether_grunts": "Employés de la Fondation Æther",
+ "skull_grunt": "Sbire de la Team Skull",
+ "skull_grunt_female": "Sbire de la Team Skull",
+ "skull_grunts": "Sbires de la Team Skull",
+ "macro_grunt": "Employé de Macro Cosmos",
+ "macro_grunt_female": "Employée de Macro Cosmos",
+ "macro_grunts": "Employés de Macro Cosmos"
}
diff --git a/src/locales/fr/trainer-names.json b/src/locales/fr/trainer-names.json
index 4444a530df8..5864976cc34 100644
--- a/src/locales/fr/trainer-names.json
+++ b/src/locales/fr/trainer-names.json
@@ -138,11 +138,19 @@
"rood": "Carmine",
"xerosic": "Xanthin",
"bryony": "Brasénie",
+ "faba": "Saubohne",
+ "plumeria": "Apocyne",
+ "oleana": "Liv",
+
"maxie": "Max",
"archie": "Arthur",
"cyrus": "Hélio",
"ghetsis": "Ghetis",
"lysandre": "Lysandre",
+ "lusamine": "Elsa-Mina",
+ "guzma": "Guzma",
+ "rose": "Shehroz",
+
"blue_red_double": "Blue & Red",
"red_blue_double": "Red & Blue",
"tate_liza_double": "Lévy & Tatia",
diff --git a/src/locales/fr/trainer-titles.json b/src/locales/fr/trainer-titles.json
index f53c5be7445..6d966bbd9ec 100644
--- a/src/locales/fr/trainer-titles.json
+++ b/src/locales/fr/trainer-titles.json
@@ -16,6 +16,10 @@
"galactic_boss": "Leader de la Team Galaxie",
"plasma_boss": "Leader de la Team Plasma",
"flare_boss": "Leader de la Team Flare",
+ "aether_boss": "Présidente d’Æther",
+ "skull_boss": "Boss de la Team Skull",
+ "macro_boss": "Président de Macro Cosmos",
+
"rocket_admin": "Admin Team Rocket",
"rocket_admin_female": "Admin Team Rocket",
"magma_admin": "Admin Team Magma",
@@ -27,5 +31,8 @@
"plasma_sage": "Sage Plasma",
"plasma_admin": "Admin Team Plasma",
"flare_admin": "Manager de la Team Flare",
- "flare_admin_female": "Manageuse de la Team Flare"
-}
\ No newline at end of file
+ "flare_admin_female": "Manageuse de la Team Flare",
+ "aether_admin": "Directeur d’Æther",
+ "skull_admin": "Admin Team Skull",
+ "macro_admin": "Macro Cosmos"
+}
diff --git a/src/locales/fr/tutorial.json b/src/locales/fr/tutorial.json
index 53ec05c7d81..f15a7c7c6d4 100644
--- a/src/locales/fr/tutorial.json
+++ b/src/locales/fr/tutorial.json
@@ -1,10 +1,10 @@
{
- "intro": "Bienvenue dans PokéRogue, un fangame axé sur les combats Pokémon avec des éléments roguelite !\n$Ce jeu n’est pas monétisé et nous ne prétendons pas à la propriété de Pokémon, ni des éléments sous copyright\n$utilisés.\n$Ce jeu est toujours en développement, mais entièrement jouable.\n$Tout signalement de bugs passe par le serveur Discord.\n$Si le jeu est lent, vérifiez que l’Accélération Matérielle est activée dans les paramètres du navigateur.",
- "accessMenu": "Accédez au menu avec M ou Échap lors de l’attente d’une\naction.\n$Il contient les paramètres et diverses fonctionnalités",
- "menu": "Vous pouvez accéder aux paramètres depuis ce menu.\n$Vous pouvez entre autres y changer la vitesse du jeu ou le style de fenêtre.\n$Il y a également toute une variété d’autres fonctionnalités,\n$jetez-y un œil !",
- "starterSelect": "Choisissez vos starters depuis cet écran avec Z ou Espace.\nIls formeront votre équipe de départ.\n$Chacun possède une valeur. Votre équipe peut avoir jusqu’à\n6 membres, tant que vous ne dépassez pas un cout de 10.\n$Vous pouvez aussi choisir le sexe, le talent et la forme en\nfonction des variants déjà capturés ou éclos.\n$Les IVs d’un starter sont les meilleurs de tous ceux de son\nespèce déjà obtenus. Essayez donc d’en obtenir plusieurs !",
- "pokerus": "Chaque jour, 3 starters tirés aléatoirement ont un contour\n$violet. Si un starter que vous possédez l’a, essayez de\n$l’ajouter à votre équipe. Vérifiez bien son résumé !",
- "statChange": "Les changements de stats restent à travers les combats tant que le Pokémon n’est pas rappelé.\n$Vos Pokémon sont rappelés avant un combat de Dresseur et avant d’entrer dans un nouveau biome.\n$Vous pouvez voir en combat les changements de stats d’un Pokémon en maintenant C ou Maj.\n$Vous pouvez également voir les capacités de l’adversaire en maintenant V.\n$Seules les capacités que le Pokémon a utilisées dans ce combat sont consultables.",
- "selectItem": "Après chaque combat, vous avez le choix entre 3 objets\ntirés au sort. Vous ne pouvez en prendre qu’un.\n$Cela peut être des objets consommables, des objets à\nfaire tenir, ou des objets passifs aux effets permanents.\n$La plupart des effets des objets non-consommables se cumuleront de diverses manières.\n$Certains objets apparaitront s’ils peuvent être utilisés, comme les objets d’évolution.\n$Vous pouvez aussi transférer des objets tenus entre Pokémon en utilisant l’option de transfert.\n$L’option de transfert apparait en bas à droite dès que vous avez obtenu un objet à faire tenir.\n$Vous pouvez acheter des consommables avec de l’argent.\nPlus vous progressez, plus le choix sera varié.\n$Choisir un des objets gratuits déclenchera le prochain combat, donc faites bien tous vos achats avant.",
- "eggGacha": "Depuis cet écran, vous pouvez échanger vos coupons\ncontre des Œufs de Pokémon.\n$Les Œufs éclosent après avoir remporté un certain nombre\nde combats. Les plus rares mettent plus de temps.\n$Les Pokémon éclos ne rejoindront pas votre équipe,\nmais seront ajoutés à vos starters.\n$Les Pokémon issus d’Œufs ont généralement de\nmeilleurs IVs que les Pokémon sauvages.\n$Certains Pokémon ne peuvent être obtenus\nque dans des Œufs.\n$Il y a 3 différentes machines à actionner avec différents\nbonus, prenez celle qui vous convient le mieux !"
-}
\ No newline at end of file
+ "intro": "Bienvenue dans PokéRogue, un fangame axé sur les combats Pokémon avec des éléments roguelite !\n$Ce jeu n’est pas monétisé et nous ne prétendons à la propriété d’aucun élément sous copyright utilisé.\n$Bien qu’en développement permanent, PokéRogue reste entièrement jouable.\n$Tout signalement de bugs et d’erreurs quelconques passe par le serveur Discord.\n$Si le jeu est lent, vérifiez que l’Accélération Matérielle est activée dans les paramètres du navigateur.",
+ "accessMenu": "Accédez au menu avec M ou Échap lors de l’attente d’une\naction.\n$Il contient les paramètres et diverses fonctionnalités.",
+ "menu": "Vous pouvez accéder aux paramètres depuis ce menu.\n$Vous pouvez entre autres y changer la vitesse du jeu ou le style de fenêtre…\n$Mais également des tonnes d’autres fonctionnalités, jetez-y un œil !",
+ "starterSelect": "Choisissez vos starters depuis cet écran avec Z ou Espace.\nIls formeront votre équipe de départ.\n$Chacun possède une valeur. Votre équipe peut avoir jusqu’à 6 membres, sans dépasser un cout de 10.\n$Vous pouvez aussi choisir le sexe, le talent et la forme en\nfonction des variants déjà capturés ou éclos.\n$Les IV d’un starter sont les meilleurs de tous ceux de son espèce déjà possédés. Obtenez-en plusieurs !",
+ "pokerus": "Chaque jour, 3 starters tirés aléatoirement ont un contour violet.\n$Si un starter que vous possédez l’a, essayez de l’ajouter à votre équipe. Vérifiez bien son résumé !",
+ "statChange": "Les changements de stats persistent à travers les combats tant que le Pokémon n’est pas rappelé.\n$Vos Pokémon sont rappelés avant un combat de Dresseur et avant d’entrer dans un nouveau biome.\n$Vous pouvez voir en combat les changements de stats d’un Pokémon en maintenant C ou Maj.\n$Vous pouvez également voir les capacités de l’adversaire en maintenant V.\n$Seules les capacités que le Pokémon a utilisées dans ce combat sont consultables.",
+ "selectItem": "Après chaque combat, vous avez le choix entre 3 objets\ntirés au sort. Vous ne pouvez en prendre qu’un.\n$Cela peut être des objets consommables, des objets à\nfaire tenir, ou des objets passifs aux effets permanents.\n$La plupart des effets des objets non-consommables se cumuleront de diverses manières.\n$Certains objets n’apparaitront que s’ils ont une utilité immédiate, comme les objets d’évolution.\n$Vous pouvez aussi transférer des objets tenus entre Pokémon en utilisant l’option de transfert.\n$L’option de transfert apparait en bas à droite dès qu’un Pokémon de l’équipe porte un objet.\n$Vous pouvez acheter des consommables avec de l’argent.\nPlus vous progressez, plus le choix sera large.\n$Choisir un des objets gratuits déclenchera le prochain combat, donc faites bien tous vos achats avant.",
+ "eggGacha": "Depuis cet écran, vous pouvez utiliser vos coupons\npour recevoir Œufs de Pokémon au hasard.\n$Les Œufs éclosent après avoir remporté un certain nombre de combats. Plus ils sont rares, plus ils mettent de temps.\n$Les Pokémon éclos ne rejoindront pas votre équipe, mais seront ajoutés à vos starters.\n$Les Pokémon issus d’Œufs ont généralement de meilleurs IV que les Pokémon sauvages.\n$Certains Pokémon ne peuvent être obtenus que dans des Œufs.\n$Il y a 3 différentes machines à actionner avec différents\nbonus, prenez celle qui vous convient le mieux !"
+}
diff --git a/src/locales/fr/voucher.json b/src/locales/fr/voucher.json
index 5e26adfcc49..ef6126b4435 100644
--- a/src/locales/fr/voucher.json
+++ b/src/locales/fr/voucher.json
@@ -1,9 +1,9 @@
{
"vouchers": "Coupons",
- "eggVoucher": "Coupon Œuf",
- "eggVoucherPlus": "Coupon Œuf +",
- "eggVoucherPremium": "Coupon Œuf Premium",
- "eggVoucherGold": "Coupon Œuf Or",
+ "eggVoucher": "Coupon Œuf",
+ "eggVoucherPlus": "Coupon Œuf +",
+ "eggVoucherPremium": "Coupon Œuf Premium",
+ "eggVoucherGold": "Coupon Œuf Or",
"locked": "Verrouillé",
"defeatTrainer": "Vaincre {{trainerName}}"
-}
\ No newline at end of file
+}
diff --git a/src/locales/fr/weather.json b/src/locales/fr/weather.json
index 7cd8a83fd09..7afe538b064 100644
--- a/src/locales/fr/weather.json
+++ b/src/locales/fr/weather.json
@@ -1,32 +1,32 @@
{
- "sunnyStartMessage": "Les rayons du soleil brillent !",
- "sunnyLapseMessage": "Les rayons du soleil brillent fort !",
- "sunnyClearMessage": "Les rayons du soleil s’affaiblissent !",
- "rainStartMessage": "Il commence à pleuvoir !",
- "rainLapseMessage": "La pluie continue de tomber !",
- "rainClearMessage": "La pluie s’est arrêtée !",
- "sandstormStartMessage": "Une tempête de sable se prépare !",
- "sandstormLapseMessage": "La tempête de sable fait rage !",
- "sandstormClearMessage": "La tempête de sable se calme !",
- "sandstormDamageMessage": "La tempête de sable inflige des dégâts\nà {{pokemonNameWithAffix}} !",
- "hailStartMessage": "Il commence à grêler !",
- "hailLapseMessage": "La grêle continue de tomber !",
- "hailClearMessage": "La grêle s’est arrêtée !",
- "hailDamageMessage": "La grêle inflige des dégâts\nà {{pokemonNameWithAffix}} !",
- "snowStartMessage": "Il commence à neiger !",
- "snowLapseMessage": "Il y a une tempête de neige !",
- "snowClearMessage": "La neige s’est arrêtée !",
+ "sunnyStartMessage": "Les rayons du soleil brillent !",
+ "sunnyLapseMessage": "Les rayons du soleil brillent fort !",
+ "sunnyClearMessage": "Les rayons du soleil s’affaiblissent !",
+ "rainStartMessage": "Il commence à pleuvoir !",
+ "rainLapseMessage": "La pluie continue de tomber !",
+ "rainClearMessage": "La pluie s’est arrêtée !",
+ "sandstormStartMessage": "Une tempête de sable se prépare !",
+ "sandstormLapseMessage": "La tempête de sable fait rage !",
+ "sandstormClearMessage": "La tempête de sable se calme !",
+ "sandstormDamageMessage": "La tempête de sable inflige des dégâts\nà {{pokemonNameWithAffix}} !",
+ "hailStartMessage": "Il commence à grêler !",
+ "hailLapseMessage": "La grêle continue de tomber !",
+ "hailClearMessage": "La grêle s’est arrêtée !",
+ "hailDamageMessage": "La grêle inflige des dégâts\nà {{pokemonNameWithAffix}} !",
+ "snowStartMessage": "Il commence à neiger !",
+ "snowLapseMessage": "Il y a une tempête de neige !",
+ "snowClearMessage": "La neige s’est arrêtée !",
"fogStartMessage": "Le brouillard devient épais…",
- "fogLapseMessage": "Le brouillard continue !",
- "fogClearMessage": "Le brouillard s’est dissipé !",
- "heavyRainStartMessage": "Une pluie battante s’abat soudainement !",
+ "fogLapseMessage": "Le brouillard continue !",
+ "fogClearMessage": "Le brouillard s’est dissipé !",
+ "heavyRainStartMessage": "Une pluie battante s’abat soudainement !",
"heavyRainLapseMessage": "La pluie battante continue.",
"heavyRainClearMessage": "La pluie battante s’est arrêtée…",
- "harshSunStartMessage": "Les rayons du soleil s’intensifient !",
- "harshSunLapseMessage": "Les rayons du soleil sont brulants !",
- "harshSunClearMessage": "Les rayons du soleil s’affaiblissent !",
- "strongWindsStartMessage": "Un vent mystérieux se lève !",
- "strongWindsLapseMessage": "Le vent mystérieux souffle violemment !",
- "strongWindsEffectMessage": "Le courant aérien mystérieux affaiblit l’attaque !",
+ "harshSunStartMessage": "Les rayons du soleil s’intensifient !",
+ "harshSunLapseMessage": "Les rayons du soleil sont brulants !",
+ "harshSunClearMessage": "Les rayons du soleil s’affaiblissent !",
+ "strongWindsStartMessage": "Un vent mystérieux se lève !",
+ "strongWindsLapseMessage": "Le vent mystérieux souffle violemment !",
+ "strongWindsEffectMessage": "Le courant aérien mystérieux affaiblit l’attaque !",
"strongWindsClearMessage": "Le vent mystérieux s’est dissipé…"
-}
\ No newline at end of file
+}
diff --git a/src/locales/it/ability-trigger.json b/src/locales/it/ability-trigger.json
index 7f55b289c0b..333cb5719d8 100644
--- a/src/locales/it/ability-trigger.json
+++ b/src/locales/it/ability-trigger.json
@@ -11,6 +11,7 @@
"blockItemTheft": "{{abilityName}} di {{pokemonNameWithAffix}}\nlo rende immune ai furti!",
"typeImmunityHeal": "{{pokemonName}} recupera alcuni PS\ncon {{abilityName}}!",
"nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}} evita il colpo\ncon {{abilityName}}!",
+ "fullHpResistType": "{{pokemonNameWithAffix}} fa risplendere la sua corazza\ne altera i rapporti tra i tipi!",
"disguiseAvoidedDamage": "{{pokemonNameWithAffix}} è stato smascherato!",
"moveImmunity": "Non ha effetto su {{pokemonNameWithAffix}}!",
"reverseDrain": "{{pokemonNameWithAffix}} ha assorbito la melma!",
@@ -51,6 +52,7 @@
"postSummonTeravolt": "{{pokemonNameWithAffix}} emana un’aura repulsiva!",
"postSummonDarkAura": "L’abilità Auratetra di {{pokemonNameWithAffix}} è attiva.",
"postSummonFairyAura": "L’abilità Aurafolletto di {{pokemonNameWithAffix}} è attiva.",
+ "postSummonAuraBreak": "{{pokemonNameWithAffix}} inverte gli effetti di tutte le aure!",
"postSummonNeutralizingGas": "Il Gas Reagente di {{pokemonNameWithAffix}}\nsi diffonde tutt’intorno!",
"postSummonAsOneGlastrier": "{{pokemonNameWithAffix}} ha due abilità!",
"postSummonAsOneSpectrier": "{{pokemonNameWithAffix}} ha due abilità!",
@@ -59,4 +61,4 @@
"postSummonTabletsOfRuin": "La/l'{{statName}} dei Pokémon intorno si indebolisce a causa\ndell'abilità Amuleto Nefasto di {{pokemonNameWithAffix}}!",
"postSummonBeadsOfRuin": "La/l'{{statName}} dei Pokémon intorno si indebolisce a causa\ndell'abilità Monile Nefasto di {{pokemonNameWithAffix}}!",
"preventBerryUse": "{{pokemonNameWithAffix}} non riesce a\nmangiare le bacche per l'agitazione!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/it/achv-male.json b/src/locales/it/achv-male.json
deleted file mode 100644
index 98e41005c46..00000000000
--- a/src/locales/it/achv-male.json
+++ /dev/null
@@ -1,264 +0,0 @@
-{
- "Achievements": {
- "name": "Obiettivi"
- },
- "Locked": {
- "name": "Bloccato"
- },
- "MoneyAchv": {
- "description": "Accumula {{moneyAmount}} PokéDollari"
- },
- "10K_MONEY": {
- "name": "Benestante"
- },
- "100K_MONEY": {
- "name": "Ricco"
- },
- "1M_MONEY": {
- "name": "Milionario"
- },
- "10M_MONEY": {
- "name": "La numero uno"
- },
- "DamageAchv": {
- "description": "Infliggi {{damageAmount}} danni in un colpo"
- },
- "250_DMG": {
- "name": "Grandi danni!"
- },
- "1000_DMG": {
- "name": "Incredibili danni"
- },
- "2500_DMG": {
- "name": "Danni a palate!"
- },
- "10000_DMG": {
- "name": "One Punch Man"
- },
- "HealAchv": {
- "description": "Cura {{healAmount}} {{HP}} tramite mossa, abilità, o oggetto"
- },
- "250_HEAL": {
- "name": "Paramedico"
- },
- "1000_HEAL": {
- "name": "Dottore"
- },
- "2500_HEAL": {
- "name": "Chierico"
- },
- "10000_HEAL": {
- "name": "Mastro Curatore"
- },
- "LevelAchv": {
- "description": "Porta un pokémon a Lv{{level}}"
- },
- "LV_100": {
- "name": "E Non Finisce Qui!"
- },
- "LV_250": {
- "name": "Elite"
- },
- "LV_1000": {
- "name": "Verso l'Infinito ed Oltre!"
- },
- "RibbonAchv": {
- "description": "Accumula un Totale di {{ribbonAmount}} Nastri"
- },
- "10_RIBBONS": {
- "name": "Campione Lega Pokémon"
- },
- "25_RIBBONS": {
- "name": "Campione Lega Estesa"
- },
- "50_RIBBONS": {
- "name": "Campione Lega Ultra"
- },
- "75_RIBBONS": {
- "name": "Campione Lega Rogue"
- },
- "100_RIBBONS": {
- "name": "Campione Lega Assoluta"
- },
- "TRANSFER_MAX_BATTLE_STAT": {
- "name": "Lavoro di Squadra",
- "description": "Trasferisci almeno sei bonus statistiche tramite staffetta"
- },
- "MAX_FRIENDSHIP": {
- "name": "Amiconi",
- "description": "Raggiungi amicizia massima con un Pokémon"
- },
- "MEGA_EVOLVE": {
- "name": "Megamorfosi",
- "description": "Megaevolvi un Pokémon"
- },
- "GIGANTAMAX": {
- "name": "Grosso e Cattivo",
- "description": "Ottieni una gigamax"
- },
- "TERASTALLIZE": {
- "name": "STAB Per Tutti",
- "description": "Teracristallizza un Pokémon"
- },
- "STELLAR_TERASTALLIZE": {
- "name": "Tipo Segreto",
- "description": "Teracristallizza un Pokémon stellare"
- },
- "SPLICE": {
- "name": "Fusione Infinita",
- "description": "Fondi due Pokémon insieme tramite cuneo DNA"
- },
- "MINI_BLACK_HOLE": {
- "name": "Universo di Oggetti",
- "description": "Ottieni un Mini Buco Nero"
- },
- "CATCH_MYTHICAL": {
- "name": "Mitico",
- "description": "Cattura un Pokémon mitico"
- },
- "CATCH_SUB_LEGENDARY": {
- "name": "(Semi)Leggendario",
- "description": "Cattura un Pokémon semileggendario"
- },
- "CATCH_LEGENDARY": {
- "name": "Leggendario",
- "description": "Cattura un Pokémon leggendario"
- },
- "SEE_SHINY": {
- "name": "Cromatico",
- "description": "Trova un Pokémon shiny in natura"
- },
- "SHINY_PARTY": {
- "name": "Dedizione Totale",
- "description": "Riempi la squadra di Pokémon shiny"
- },
- "HATCH_MYTHICAL": {
- "name": "Uovo Mitico",
- "description": "Schiudi l'uovo di un Pokémon mitico"
- },
- "HATCH_SUB_LEGENDARY": {
- "name": "Uovo (Semi)Leggendario",
- "description": "Schiudi l'uovo di un Pokémon semileggendario"
- },
- "HATCH_LEGENDARY": {
- "name": "Uovo Leggendario",
- "description": "Schiudi l'uovo di un Pokémon leggendario"
- },
- "HATCH_SHINY": {
- "name": "Uovo Cromatico",
- "description": "Schiudi l'uovo di un Pokémon shiny"
- },
- "HIDDEN_ABILITY": {
- "name": "Potenziale Nascosto",
- "description": "Cattura un Pokémon con abilità nascosta"
- },
- "PERFECT_IVS": {
- "name": "Certificato di Autenticità",
- "description": "Ottieni un Pokémon con IV perfetti"
- },
- "CLASSIC_VICTORY": {
- "name": "Imbattuto",
- "description": "Vinci in modalità classica"
- },
- "UNEVOLVED_CLASSIC_VICTORY": {
- "name": "Alternanza scuola-lavoro",
- "description": "Completa la modalità classica con almeno un membro della squadra non evoluto completamente."
- },
- "MONO_GEN_ONE": {
- "name": "Rivale Originale",
- "description": "Completa la modalità sfida di prima generazione."
- },
- "MONO_GEN_TWO": {
- "name": "Generazione 1.5",
- "description": "Completa la modalità sfida di seconda generazione."
- },
- "MONO_GEN_THREE": {
- "name": "Troppa Acqua?",
- "description": "Completa la modalità sfida di terza generazione."
- },
- "MONO_GEN_FOUR": {
- "name": "È Davvero La Più Forte?",
- "description": "Completa la modalità sfida di quarta generazione."
- },
- "MONO_GEN_FIVE": {
- "name": "Tutti Originali",
- "description": "Completa la modalità sfida di quinta generazione."
- },
- "MONO_GEN_SIX": {
- "name": "Vita e Morte",
- "description": "Completa la modalità sfida di sesta generazione."
- },
- "MONO_GEN_SEVEN": {
- "name": "Troppo amichevoli?",
- "description": "Completa la modalità sfida di settima generazione."
- },
- "MONO_GEN_EIGHT": {
- "name": "It's champion time!",
- "description": "Completa la modalità sfida di ottava generazione."
- },
- "MONO_GEN_NINE": {
- "name": "Paradossalmente sbalorditivi",
- "description": "Completa la modalità sfida di nona generazione."
- },
- "MonoType": {
- "description": "Completa la modalità sfida monotipo {{type}}"
- },
- "MONO_NORMAL": {
- "name": "Un tipo semplice"
- },
- "MONO_FIGHTING": {
- "name": "Conosco il Kung-fu"
- },
- "MONO_FLYING": {
- "name": "È un uccello? È un aereo?"
- },
- "MONO_POISON": {
- "name": "I migliori di Kanto"
- },
- "MONO_GROUND": {
- "name": "Con i piedi per terra"
- },
- "MONO_ROCK": {
- "name": "Forte come una roccia!"
- },
- "MONO_BUG": {
- "name": "Metodo Guzma"
- },
- "MONO_GHOST": {
- "name": "Sono fantasmi, caro Watson"
- },
- "MONO_STEEL": {
- "name": "Pugno di ferro"
- },
- "MONO_FIRE": {
- "name": "Giocare col fuoco"
- },
- "MONO_WATER": {
- "name": "Piove sul bagnato"
- },
- "MONO_GRASS": {
- "name": "L'erba del vicino è sempre più verde"
- },
- "MONO_ELECTRIC": {
- "name": "Elettrizzante"
- },
- "MONO_PSYCHIC": {
- "name": "Mentalista"
- },
- "MONO_ICE": {
- "name": "Rompere il ghiaccio"
- },
- "MONO_DRAGON": {
- "name": "Sangue di drago"
- },
- "MONO_DARK": {
- "name": "Solo una fase"
- },
- "MONO_FAIRY": {
- "name": "Follettini e follettine"
- },
- "FRESH_START": {
- "name": "Buona la prima!",
- "description": "Completa la modalità sfida 'Un nuovo inizio'."
- }
-}
\ No newline at end of file
diff --git a/src/locales/it/achv-female.json b/src/locales/it/achv.json
similarity index 99%
rename from src/locales/it/achv-female.json
rename to src/locales/it/achv.json
index 98e41005c46..d1607f6c548 100644
--- a/src/locales/it/achv-female.json
+++ b/src/locales/it/achv.json
@@ -80,7 +80,7 @@
"100_RIBBONS": {
"name": "Campione Lega Assoluta"
},
- "TRANSFER_MAX_BATTLE_STAT": {
+ "TRANSFER_MAX_STAT_STAGE": {
"name": "Lavoro di Squadra",
"description": "Trasferisci almeno sei bonus statistiche tramite staffetta"
},
@@ -261,4 +261,4 @@
"name": "Buona la prima!",
"description": "Completa la modalità sfida 'Un nuovo inizio'."
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/it/arena-flyout.json b/src/locales/it/arena-flyout.json
index ac6dd4225cc..31c2a4c0015 100644
--- a/src/locales/it/arena-flyout.json
+++ b/src/locales/it/arena-flyout.json
@@ -36,5 +36,6 @@
"matBlock": "Ribaltappeto",
"craftyShield": "Truccodifesa",
"tailwind": "Ventoincoda",
- "happyHour": "Cuccagna"
-}
\ No newline at end of file
+ "happyHour": "Cuccagna",
+ "safeguard": "Salvaguardia"
+}
diff --git a/src/locales/it/arena-tag.json b/src/locales/it/arena-tag.json
index 9e26dfeeb6e..a1c5ee5b3c9 100644
--- a/src/locales/it/arena-tag.json
+++ b/src/locales/it/arena-tag.json
@@ -1 +1,8 @@
-{}
\ No newline at end of file
+{
+ "safeguardOnAdd": "Un velo mistico ricopre il campo!",
+ "safeguardOnAddPlayer": "Un velo mistico ricopre la tua squadra!",
+ "safeguardOnAddEnemy": "Un velo mistico ricopre la squadra avversaria!",
+ "safeguardOnRemove": "Il campo non è più protetto da Salvaguardia!",
+ "safeguardOnRemovePlayer": "La tua squadra non è più protetta da Salvaguardia!",
+ "safeguardOnRemoveEnemy": "La squadra avversaria non è più protetta da Salvaguardia!"
+}
\ No newline at end of file
diff --git a/src/locales/it/battle.json b/src/locales/it/battle.json
index 3fd255353d3..9b187756025 100644
--- a/src/locales/it/battle.json
+++ b/src/locales/it/battle.json
@@ -38,12 +38,13 @@
"learnMoveNotLearned": "{{pokemonName}} non ha imparato\n{{moveName}}.",
"learnMoveForgetQuestion": "Quale mossa deve dimenticare?",
"learnMoveForgetSuccess": "{{pokemonName}} ha dimenticato la mossa\n{{moveName}}.",
- "countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}ta-daaaa!",
+ "countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}ta-daaaa!",
"learnMoveAnd": "E…",
"levelCapUp": "Il livello massimo\nè aumentato a {{levelCap}}!",
"moveNotImplemented": "{{moveName}} non è ancora implementata e non può essere selezionata.",
"moveNoPP": "Non ci sono PP rimanenti\nper questa mossa!",
"moveDisabled": "{{moveName}} è disabilitata!",
+ "disableInterruptedMove": "La mossa {{moveName}} di\n{{pokemonNameWithAffix}} è bloccata!",
"noPokeballForce": "Una forza misteriosa\nimpedisce l'uso delle Poké Ball.",
"noPokeballTrainer": "Non puoi catturare\nPokémon di altri allenatori!",
"noPokeballMulti": "Puoi lanciare una Poké Ball\nsolo quando rimane un singolo Pokémon!",
@@ -95,4 +96,4 @@
"congratulations": "Congratulazioni!",
"beatModeFirstTime": "{{speciesName}} ha completato la modalità {{gameMode}} per la prima volta!\nHai ricevuto {{newModifier}}!",
"ppReduced": "I PP della mossa {{moveName}} di\n{{targetName}} sono stati ridotti di {{reduction}}!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/it/battler-tags.json b/src/locales/it/battler-tags.json
index a0f852141f9..bd24f380f9e 100644
--- a/src/locales/it/battler-tags.json
+++ b/src/locales/it/battler-tags.json
@@ -67,5 +67,8 @@
"saltCuredLapse": "{{pokemonNameWithAffix}} viene colpito da {{moveName}}!",
"cursedOnAdd": "{{pokemonNameWithAffix}} ha sacrificato metà dei suoi PS per\nlanciare una maledizione su {{pokemonName}}!",
"cursedLapse": "{{pokemonNameWithAffix}} subisce la maledizione!",
- "stockpilingOnAdd": "{{pokemonNameWithAffix}} ha usato Accumulo per la\n{{stockpiledCount}}ª volta!"
-}
\ No newline at end of file
+ "stockpilingOnAdd": "{{pokemonNameWithAffix}} ha usato Accumulo per la\n{{stockpiledCount}}ª volta!",
+ "disabledOnAdd": "La mossa {{moveName}} di\n{{pokemonNameWithAffix}} è stata bloccata!",
+ "disabledLapse": "La mossa {{moveName}} di\n{{pokemonNameWithAffix}} non è più bloccata!",
+ "tarShotOnAdd": "{{pokemonNameWithAffix}} è diventato vulnerabile\nal tipo Fuoco!"
+}
diff --git a/src/locales/it/config.ts b/src/locales/it/config.ts
index c671851f6a9..a8cd1e4e0bd 100644
--- a/src/locales/it/config.ts
+++ b/src/locales/it/config.ts
@@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
-import achvMale from "./achv-male.json";
-import achvFemale from "./achv-female.json";
+import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
-import dialogueMale from "./dialogue-male.json";
-import dialogueFemale from "./dialogue-female.json";
-import dialogueEndbossMale from "./dialogue-final-boss-male.json";
-import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
-import dialogueMiscMale from "./dialogue-misc-male.json";
-import dialogueMiscFemale from "./dialogue-misc-female.json";
-import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
-import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
+import dialogue from "./dialogue.json";
+import battleSpecDialogue from "./dialogue-final-boss.json";
+import miscDialogue from "./dialogue-misc.json";
+import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@@ -76,16 +71,11 @@ export const itConfig = {
challenges,
commandUiHandler,
common,
- PGMachv: achvMale,
- PGFachv: achvFemale,
- PGMdialogue: dialogueMale,
- PGFdialogue: dialogueFemale,
- PGMbattleSpecDialogue: dialogueEndbossMale,
- PGFbattleSpecDialogue: dialogueEndbossFemale,
- PGMmiscDialogue: dialogueMiscMale,
- PGFmiscDialogue: dialogueMiscFemale,
- PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
- PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
+ achv,
+ dialogue,
+ battleSpecDialogue,
+ miscDialogue,
+ doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,
diff --git a/src/locales/it/dialogue-double-battle-female.json b/src/locales/it/dialogue-double-battle-female.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/it/dialogue-double-battle-female.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/it/dialogue-double-battle-male.json b/src/locales/it/dialogue-double-battle-male.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/it/dialogue-double-battle-male.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/ca_ES/dialogue-misc-female.json b/src/locales/it/dialogue-double-battle.json
similarity index 100%
rename from src/locales/ca_ES/dialogue-misc-female.json
rename to src/locales/it/dialogue-double-battle.json
diff --git a/src/locales/it/dialogue-female.json b/src/locales/it/dialogue-female.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/it/dialogue-female.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/it/dialogue-final-boss-female.json b/src/locales/it/dialogue-final-boss-female.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/it/dialogue-final-boss-female.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/it/dialogue-final-boss-male.json b/src/locales/it/dialogue-final-boss-male.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/it/dialogue-final-boss-male.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/ca_ES/dialogue-misc-male.json b/src/locales/it/dialogue-final-boss.json
similarity index 100%
rename from src/locales/ca_ES/dialogue-misc-male.json
rename to src/locales/it/dialogue-final-boss.json
diff --git a/src/locales/it/dialogue-male.json b/src/locales/it/dialogue-male.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/it/dialogue-male.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/it/dialogue-misc-female.json b/src/locales/it/dialogue-misc-female.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/it/dialogue-misc-female.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/it/dialogue-misc-male.json b/src/locales/it/dialogue-misc-male.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/it/dialogue-misc-male.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/es/dialogue-double-battle-female.json b/src/locales/it/dialogue-misc.json
similarity index 100%
rename from src/locales/es/dialogue-double-battle-female.json
rename to src/locales/it/dialogue-misc.json
diff --git a/src/locales/es/dialogue-double-battle-male.json b/src/locales/it/dialogue.json
similarity index 100%
rename from src/locales/es/dialogue-double-battle-male.json
rename to src/locales/it/dialogue.json
diff --git a/src/locales/it/fight-ui-handler.json b/src/locales/it/fight-ui-handler.json
index 969d8dad370..1c24112a1a7 100644
--- a/src/locales/it/fight-ui-handler.json
+++ b/src/locales/it/fight-ui-handler.json
@@ -2,6 +2,7 @@
"pp": "PP",
"power": "Potenza",
"accuracy": "Precisione",
- "abilityFlyInText": "{{passive}} {{pokemonName}} {{abilityName}}",
- "passive": "Passiva di "
-}
\ No newline at end of file
+ "abilityFlyInText": "{{passive}}{{pokemonName}}\n{{abilityName}}",
+ "passive": "Passiva di ",
+ "teraHover": "Teracristallizzato {{type}}"
+}
diff --git a/src/locales/it/menu.json b/src/locales/it/menu.json
index 2d37f9db912..5a40ae05087 100644
--- a/src/locales/it/menu.json
+++ b/src/locales/it/menu.json
@@ -51,5 +51,7 @@
"renamePokemon": "Rinomina un Pokémon",
"rename": "Rinomina",
"nickname": "Nickname",
- "errorServerDown": "Poffarbacco! C'è stato un errore nella comunicazione col server.\n\nPuoi lasciare questa finestra aperta,\nil gioco si riconnetterà automaticamente."
-}
\ No newline at end of file
+ "errorServerDown": "Poffarbacco! C'è stato un errore nella comunicazione col server.\n\nPuoi lasciare questa finestra aperta,\nil gioco si riconnetterà automaticamente.",
+ "noSaves": "Non ci sono file di salvataggio registrati!",
+ "tooManySaves": "Ci sono troppi file di salvataggio registrati!"
+}
diff --git a/src/locales/it/modifier-type.json b/src/locales/it/modifier-type.json
index f5cee70bbc9..f06755bdfa0 100644
--- a/src/locales/it/modifier-type.json
+++ b/src/locales/it/modifier-type.json
@@ -47,10 +47,14 @@
"description": "Cambia la natura del Pokémon in {{natureName}} e sblocca la natura nel menu degli starter."
},
"DoubleBattleChanceBoosterModifierType": {
- "description": "Raddoppia la possibilità di imbattersi in doppie battaglie per {{battleCount}} battaglie."
+ "description": "Quadruplica la possibilità di imbattersi in doppie battaglie per {{battleCount}} battaglie."
},
- "TempBattleStatBoosterModifierType": {
- "description": "Aumenta {{tempBattleStatName}} di un livello a tutti i Pokémon nel gruppo per 5 battaglie."
+ "TempStatStageBoosterModifierType": {
+ "description": "Aumenta la statistica {{stat}} di {{amount}}\na tutti i Pokémon nel gruppo per 5 battaglie",
+ "extra": {
+ "stage": "un livello",
+ "percentage": "30%"
+ }
},
"AttackTypeBoosterModifierType": {
"description": "Aumenta la potenza delle mosse di tipo {{moveType}} del 20% per un Pokémon."
@@ -59,10 +63,10 @@
"description": "Aumenta il livello di un Pokémon di {{levels}}."
},
"AllPokemonLevelIncrementModifierType": {
- "description": "Aumenta i livell di tutti i Pokémon della squadra di {{levels}}."
+ "description": "Aumenta il livello di tutti i Pokémon della squadra di {{levels}}."
},
- "PokemonBaseStatBoosterModifierType": {
- "description": "Aumenta {{statName}} di base del possessore del 10%."
+ "BaseStatBoosterModifierType": {
+ "description": "Aumenta l'/la {{stat}} di base del possessore del 10%."
},
"AllPokemonFullHpRestoreModifierType": {
"description": "Restituisce il 100% dei PS a tutti i Pokémon."
@@ -248,6 +252,12 @@
"name": "Mirino",
"description": "Lente che aumenta la probabilità di sferrare brutti colpi."
},
+ "DIRE_HIT": {
+ "name": "Supercolpo",
+ "extra": {
+ "raises": "Tasso di brutti colpi"
+ }
+ },
"LEEK": {
"name": "Porro",
"description": "Strumento da dare a Farfetch'd. Lungo gambo di porro che aumenta la probabilità di sferrare brutti colpi."
@@ -411,25 +421,13 @@
"description": "Strumento da dare a Ditto. Questa strana polvere, fine e al contempo dura, aumenta la Velocità."
}
},
- "TempBattleStatBoosterItem": {
+ "TempStatStageBoosterItem": {
"x_attack": "Attacco X",
"x_defense": "Difesa X",
"x_sp_atk": "Att. Speciale X",
"x_sp_def": "Dif. Speciale X",
"x_speed": "Velocità X",
- "x_accuracy": "Precisione X",
- "dire_hit": "Supercolpo"
- },
- "TempBattleStatBoosterStatName": {
- "ATK": "Attacco",
- "DEF": "Difesa",
- "SPATK": "Att. Speciale",
- "SPDEF": "Dif. Speciale",
- "SPD": "Velocità",
- "ACC": "Precisione",
- "CRIT": "Tasso di brutti colpi",
- "EVA": "Elusione",
- "DEFAULT": "???"
+ "x_accuracy": "Precisione X"
},
"AttackTypeBoosterItem": {
"silk_scarf": "Sciarpa seta",
@@ -604,6 +602,6 @@
"DRAGON_MEMORY": "ROM Drago",
"DARK_MEMORY": "ROM Buio",
"FAIRY_MEMORY": "ROM Folletto",
- "BLANK_MEMORY": "ROM Vuota"
+ "NORMAL_MEMORY": "ROM Normale"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/it/modifier.json b/src/locales/it/modifier.json
index 397a1f21f9a..c42bf04bc8a 100644
--- a/src/locales/it/modifier.json
+++ b/src/locales/it/modifier.json
@@ -3,7 +3,7 @@
"turnHealApply": "{{pokemonNameWithAffix}} recupera alcuni PS con\nil/la suo/a {{typeName}}!",
"hitHealApply": "{{pokemonNameWithAffix}} recupera alcuni PS con\nil/la suo/a {{typeName}}!",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}} torna in forze\ngrazie al/alla suo/a {{typeName}}!",
- "pokemonResetNegativeStatStageApply": "La riduzione alle statistiche di {{pokemonNameWithAffix}}\nviene annullata grazie al/alla suo/a {{typeName}}!",
+ "resetNegativeStatStageApply": "La riduzione alle statistiche di {{pokemonNameWithAffix}}\nviene annullata grazie al/alla suo/a {{typeName}}!",
"moneyInterestApply": "Ricevi un interesse pari a {{moneyAmount}}₽\ngrazie al/allo/a {{typeName}}!",
"turnHeldItemTransferApply": "Il/l'/lo/la {{itemName}} di {{pokemonNameWithAffix}} è stato assorbito\ndal {{typeName}} di {{pokemonName}}!",
"contactHeldItemTransferApply": "Il/l'/lo/la {{itemName}} di {{pokemonNameWithAffix}} è stato rubato\nda {{pokemonName}} con {{typeName}}!",
diff --git a/src/locales/it/move-trigger.json b/src/locales/it/move-trigger.json
index e852c2fb52a..c8fb390e53f 100644
--- a/src/locales/it/move-trigger.json
+++ b/src/locales/it/move-trigger.json
@@ -3,6 +3,10 @@
"cutHpPowerUpMove": "{{pokemonName}} riduce i suoi PS per potenziare la sua mossa!",
"absorbedElectricity": "{{pokemonName}} assorbe elettricità!",
"switchedStatChanges": "{{pokemonName}} scambia con il bersaglio le modifiche alle statistiche!",
+ "switchedTwoStatChanges": "{{pokemonName}} scambia con il bersaglio le modifiche a {{firstStat}} e {{secondStat}}!",
+ "switchedStat": "{{pokemonName}} scambia la sua {{stat}} con quella del bersaglio!",
+ "sharedGuard": "{{pokemonName}} somma le sue capacità difensive con quelle del bersaglio e le ripartisce equamente!",
+ "sharedPower": "{{pokemonName}} somma le sue capacità offensive con quelle del bersaglio e le ripartisce equamente!",
"goingAllOutForAttack": "{{pokemonName}} fa sul serio!",
"regainedHealth": "{{pokemonName}} s'è\nripreso!",
"keptGoingAndCrashed": "{{pokemonName}} si sbilancia e\nsi schianta!",
@@ -61,5 +65,7 @@
"suppressAbilities": "L’abilità di {{pokemonName}}\nperde ogni efficacia!",
"revivalBlessing": "{{pokemonName}} torna in forze!",
"swapArenaTags": "{{pokemonName}} ha invertito gli effetti attivi\nnelle due metà del campo!",
- "exposedMove": "{{pokemonName}} ha identificato\n{{targetPokemonName}}!"
-}
\ No newline at end of file
+ "exposedMove": "{{pokemonName}} ha identificato\n{{targetPokemonName}}!",
+ "safeguard": "Salvaguardia protegge {{targetName}}!",
+ "afterYou": "{{pokemonName}} approfitta della cortesia!"
+}
diff --git a/src/locales/it/party-ui-handler.json b/src/locales/it/party-ui-handler.json
index f5582e5b630..95466779727 100644
--- a/src/locales/it/party-ui-handler.json
+++ b/src/locales/it/party-ui-handler.json
@@ -1,42 +1,47 @@
{
- "SEND_OUT": "Manda in campo",
- "SUMMARY": "Sommario",
- "CANCEL": "Annulla",
- "RELEASE": "Rilascia",
- "APPLY": "Applica",
- "TEACH": "Insegna",
- "SPLICE": "Unisci",
- "UNSPLICE": "Dividi",
- "ACTIVATE": "Attiva",
- "DEACTIVATE": "Disattiva",
- "TRANSFER": "Trasferisci",
- "ALL": "Tutto",
- "PASS_BATON": "Staffetta",
- "UNPAUSE_EVOLUTION": "Consenti evoluzione",
- "REVIVE": "Revitalizza",
- "RENAME": "Rinomina",
- "choosePokemon": "Scegli un Pokémon.",
- "doWhatWithThisPokemon": "Hai selezionato questo Pokémon.",
- "noEnergy": "{{pokemonName}} non ha più energie\nper lottare!",
- "hasEnergy": "{{pokemonName}} ha ancora energie\nper lottare!",
- "cantBeUsed": "{{pokemonName}} non può essere usato\nin questa sfida!",
- "tooManyItems": "{{pokemonName}} possiede già\nquest'oggetto in abbondanza!",
- "anyEffect": "Non avrebbe alcun effetto.",
- "unpausedEvolutions": "{{pokemonName}} può di nuovo evolversi.",
- "unspliceConfirmation": "Vuoi davvero dividere {{fusionName}}\nda {{pokemonName}}? {{fusionName}} andrà perduto.",
- "wasReverted": "{{fusionName}} è tornato ad essere {{pokemonName}}.",
- "releaseConfirmation": "Vuoi davvero liberare {{pokemonName}}?",
- "releaseInBattle": "Non puoi liberare un Pokémon che sta combattendo!",
- "selectAMove": "Scegli una mossa.",
- "changeQuantity": "Scegli un oggetto da trasferire.\nUsa < e > per cambiarne la quantità.",
- "selectAnotherPokemonToSplice": "Scegli un altro Pokémon da unire.",
- "cancel": "Annulla",
- "goodbye": "Addio, {{pokemonName}}!",
- "byebye": "Ciao ciao, {{pokemonName}}!",
- "farewell": "Arrivederci, {{pokemonName}}!",
- "soLong": "È stato bello, {{pokemonName}}!",
- "thisIsWhereWePart": "Le nostre strade si dividono, {{pokemonName}}!",
- "illMissYou": "Mi mancherai, {{pokemonName}}!",
- "illNeverForgetYou": "Non ti dimenticherò, {{pokemonName}}!",
- "untilWeMeetAgain": "Alla prossima, {{pokemonName}}!"
- }
\ No newline at end of file
+ "SEND_OUT": "Manda in campo",
+ "SUMMARY": "Sommario",
+ "CANCEL": "Annulla",
+ "RELEASE": "Rilascia",
+ "APPLY": "Applica",
+ "TEACH": "Insegna",
+ "SPLICE": "Unisci",
+ "UNSPLICE": "Dividi",
+ "ACTIVATE": "Attiva",
+ "DEACTIVATE": "Disattiva",
+ "TRANSFER": "Trasferisci",
+ "ALL": "Tutto",
+ "PASS_BATON": "Staffetta",
+ "UNPAUSE_EVOLUTION": "Consenti evoluzione",
+ "REVIVE": "Revitalizza",
+ "RENAME": "Rinomina",
+ "choosePokemon": "Scegli un Pokémon.",
+ "doWhatWithThisPokemon": "Hai selezionato questo Pokémon.",
+ "noEnergy": "{{pokemonName}} non ha più energie\nper lottare!",
+ "hasEnergy": "{{pokemonName}} ha ancora energie\nper lottare!",
+ "cantBeUsed": "{{pokemonName}} non può essere usato\nin questa sfida!",
+ "tooManyItems": "{{pokemonName}} possiede già\nquest'oggetto in abbondanza!",
+ "anyEffect": "Non avrebbe alcun effetto.",
+ "unpausedEvolutions": "{{pokemonName}} può di nuovo evolversi.",
+ "unspliceConfirmation": "Vuoi davvero dividere {{fusionName}}\nda {{pokemonName}}? {{fusionName}} andrà perduto.",
+ "wasReverted": "{{fusionName}} è tornato ad essere {{pokemonName}}.",
+ "releaseConfirmation": "Vuoi davvero liberare {{pokemonName}}?",
+ "releaseInBattle": "Non puoi liberare un Pokémon che sta combattendo!",
+ "selectAMove": "Scegli una mossa.",
+ "changeQuantity": "Scegli un oggetto da trasferire.\nUsa < e > per cambiarne la quantità.",
+ "selectAnotherPokemonToSplice": "Scegli un altro Pokémon da unire.",
+ "cancel": "Annulla",
+ "able": "Sì!",
+ "notAble": "No!",
+ "learned": "La conosce!",
+ "goodbye": "Addio, {{pokemonName}}!",
+ "byebye": "Ciao ciao, {{pokemonName}}!",
+ "farewell": "Arrivederci, {{pokemonName}}!",
+ "soLong": "È stato bello, {{pokemonName}}!",
+ "thisIsWhereWePart": "Le nostre strade si dividono, {{pokemonName}}!",
+ "illMissYou": "Mi mancherai, {{pokemonName}}!",
+ "illNeverForgetYou": "Non ti dimenticherò, {{pokemonName}}!",
+ "untilWeMeetAgain": "Alla prossima, {{pokemonName}}!",
+ "sayonara": "Sayonara, {{pokemonName}}!",
+ "smellYaLater": "Ci becchiamo, {{pokemonName}}!"
+}
diff --git a/src/locales/it/pokemon-info-container.json b/src/locales/it/pokemon-info-container.json
index c3cc8d49ce1..f3de9081ebc 100644
--- a/src/locales/it/pokemon-info-container.json
+++ b/src/locales/it/pokemon-info-container.json
@@ -2,5 +2,6 @@
"moveset": "Set di mosse",
"gender": "Genere:",
"ability": "Abilità:",
- "nature": "Natura:"
-}
\ No newline at end of file
+ "nature": "Natura:",
+ "form": "Forma:"
+}
diff --git a/src/locales/it/pokemon-info.json b/src/locales/it/pokemon-info.json
index 015cbd77ad0..4b655dbe1ce 100644
--- a/src/locales/it/pokemon-info.json
+++ b/src/locales/it/pokemon-info.json
@@ -13,7 +13,8 @@
"SPD": "Velocità",
"SPDshortened": "Vel",
"ACC": "Precisione",
- "EVA": "Elusione"
+ "EVA": "Elusione",
+ "HPStat": "PS"
},
"Type": {
"UNKNOWN": "Sconosciuto",
@@ -37,4 +38,4 @@
"FAIRY": "Folletto",
"STELLAR": "Astrale"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/it/pokemon.json b/src/locales/it/pokemon.json
index 9e26dfeeb6e..dcc4cc7f310 100644
--- a/src/locales/it/pokemon.json
+++ b/src/locales/it/pokemon.json
@@ -1 +1,23 @@
-{}
\ No newline at end of file
+{
+ "type_null": "Tipo Zero",
+ "great_tusk": "Grandizanne",
+ "scream_tail": "Codaurlante",
+ "brute_bonnet": "Fungofurioso",
+ "flutter_mane": "Crinealato",
+ "slither_wing": "Alirasenti",
+ "sandy_shocks": "Peldisabbia",
+ "iron_treads": "Solcoferreo",
+ "iron_bundle": "Saccoferreo",
+ "iron_hands": "Manoferrea",
+ "iron_jugulis": "Colloferreo",
+ "iron_moth": "Falenaferrea",
+ "iron_thorns": "Spineferree",
+ "roaring_moon": "Lunaruggente",
+ "iron_valiant": "Eroeferreo",
+ "walking_wake": "Acquecrespe",
+ "iron_leaves": "Fogliaferrea",
+ "gouging_fire": "Vampeaguzze",
+ "raging_bolt": "Furiatonante",
+ "iron_boulder": "Massoferreo",
+ "iron_crown": "Capoferreo"
+}
diff --git a/src/locales/it/run-history.json b/src/locales/it/run-history.json
index b49b7ddc168..87f5a746303 100644
--- a/src/locales/it/run-history.json
+++ b/src/locales/it/run-history.json
@@ -1,15 +1,15 @@
{
"victory": "Vittoria!",
- "defeatedWildM": "Sconfitto da ",
- "defeatedTrainerM": "Sconfitto da ",
- "defeatedTrainerDoubleM": "Sconfitto dalla coppia ",
- "defeatedRivalM": "Sconfitto dalla rivale",
- "defeatedM": "Sconfitto",
- "defeatedWildF": "Sconfitta da ",
- "defeatedTrainerF": "Sconfitta da ",
- "defeatedTrainerDoubleF": "Sconfitta dalla coppia ",
- "defeatedRivalF": "Sconfitta dal rivale",
- "defeatedF": "Sconfitta",
+ "defeatedWild": "Sconfitto da ",
+ "defeatedTrainer": "Sconfitto da ",
+ "defeatedTrainerDouble": "Sconfitto dalla coppia ",
+ "defeatedRival": "Sconfitto dalla rivale",
+ "defeated": "Sconfitto",
+ "defeatedWild_female": "Sconfitta da ",
+ "defeatedTrainer_female": "Sconfitta da ",
+ "defeatedTrainerDouble_female": "Sconfitta dalla coppia ",
+ "defeatedRival_female": "Sconfitta dal rivale",
+ "defeated_female": "Sconfitta",
"luck": "Fortuna",
"score": "Punteggio",
"mode": "Modalità",
@@ -30,8 +30,8 @@
"money": "Patrimonio",
"runLength": "Durata Run",
"viewHeldItems": "Oggetti equip.",
- "hallofFameTextM": "Benvenuto alla Sala d'Onore!",
- "hallofFameTextF": "Benvenuto alla Sala d'Onore!",
+ "hallofFameText": "Benvenuto alla Sala d'Onore!",
+ "hallofFameText_female": "Benvenuto alla Sala d'Onore!",
"viewHallOfFame": "Vai alla Sala d'Onore!",
"viewEndingSplash": "Vai all'arte finale!"
}
\ No newline at end of file
diff --git a/src/locales/it/settings.json b/src/locales/it/settings.json
index 002ea6ad4db..c09f5e22d4d 100644
--- a/src/locales/it/settings.json
+++ b/src/locales/it/settings.json
@@ -2,13 +2,13 @@
"boy": "Ragazzo",
"girl": "Ragazza",
"general": "Generale",
+ "uiVolume": "Volume UI ",
"gamepadSupport": "Supporto Gamepad",
"showBgmBar": "Mostra Nomi Musica",
- "fieldVolume": "Volume Campo",
"moveTouchControls": "Move Touch Controls",
"shopOverlayOpacity": "Opacità Finestra Negozio",
"shopCursorTarget": "Target Cursore Negozio",
- "items": "Oggetti",
+ "rewards": "Oggetti",
"reroll": "Rerolla",
"shop": "Negozio",
"checkTeam": "Squadra"
diff --git a/src/locales/it/trainer-classes.json b/src/locales/it/trainer-classes.json
index 854975859ce..205a7c59d42 100644
--- a/src/locales/it/trainer-classes.json
+++ b/src/locales/it/trainer-classes.json
@@ -117,5 +117,14 @@
"plasma_grunts": "Seguaci Plasma",
"flare_grunt": "Recluta Team Flare",
"flare_grunt_female": "Recluta Team Flare",
- "flare_grunts": "Reclute Team Flare"
-}
\ No newline at end of file
+ "flare_grunts": "Reclute Team Flare",
+ "aether_grunt": "Dipendente (Fondazione Æther)",
+ "aether_grunt_female": "Dipendente (Fondazione Æther)",
+ "aether_grunts": "Dipendenti (Fondazione Æther)",
+ "skull_grunt": "Recluta Team Skull",
+ "skull_grunt_female": "Recluta Team Skull",
+ "skull_grunts": "Reclute Team Skull",
+ "macro_grunt": "Impiegato Macro Cosmos",
+ "macro_grunt_female": "Impiegata Macro Cosmos",
+ "macro_grunts": "Impiegati Macro Cosmos"
+}
diff --git a/src/locales/it/trainer-names.json b/src/locales/it/trainer-names.json
index bd66fbae647..6d1373c0bb3 100644
--- a/src/locales/it/trainer-names.json
+++ b/src/locales/it/trainer-names.json
@@ -138,11 +138,15 @@
"rood": "Ross",
"xerosic": "Xante",
"bryony": "Bromelia",
+ "faba": "Vicio",
+
"maxie": "Max",
"archie": "Ivan",
"cyrus": "Cyrus",
"ghetsis": "Ghecis",
"lysandre": "Elisio",
+ "lusamine": "Samina",
+ "guzma": "Guzman",
"blue_red_double": "Blu & Rosso",
"red_blue_double": "Rosso & Blu",
"tate_liza_double": "Tell & Pat",
@@ -153,4 +157,4 @@
"iris_alder_double": "Iris & Nardo",
"marnie_piers_double": "Mary & Ginepro",
"piers_marnie_double": "Ginepro & Mary"
-}
\ No newline at end of file
+}
diff --git a/src/locales/it/trainer-titles.json b/src/locales/it/trainer-titles.json
index f8132d2b817..eff152795cd 100644
--- a/src/locales/it/trainer-titles.json
+++ b/src/locales/it/trainer-titles.json
@@ -16,6 +16,10 @@
"galactic_boss": "Capo Galassia",
"plasma_boss": "Capo Plasma",
"flare_boss": "Capo Flare",
+ "aether_boss": "Direttrice Æther",
+ "skull_boss": "Capo Team Skull",
+ "macro_boss": "Presidente Macro Cosmos",
+
"rocket_admin": "Tenente Team Rocket",
"rocket_admin_female": "Tenente Team Rocket",
"magma_admin": "Magmatenente",
@@ -27,5 +31,9 @@
"plasma_sage": "Saggio Team Plasma",
"plasma_admin": "Tenente Team Plasma",
"flare_admin": "Ufficiale Team Flare",
- "flare_admin_female": "Ufficiale Team Flare"
-}
\ No newline at end of file
+ "flare_admin_female": "Ufficiale Team Flare",
+ "aether_admin": "Capo Filiale Æther",
+ "skull_admin": "Ufficiale Team Skull",
+ "macro_admin": "Vicepresidente Macro Cosmos"
+}
+
diff --git a/src/locales/ja/ability-trigger.json b/src/locales/ja/ability-trigger.json
index f9d1cc60e4c..26d27701aef 100644
--- a/src/locales/ja/ability-trigger.json
+++ b/src/locales/ja/ability-trigger.json
@@ -2,17 +2,17 @@
"blockRecoilDamage": "{{pokemonName}}は {{abilityName}}で 反動ダメージを 受けない!",
"badDreams": "{{pokemonName}}は ナイトメアに うなされている!",
"costar": "{{pokemonName}}は {{allyName}}の\n能力変化を コピーした!",
- "iceFaceAvoidedDamage": "{{pokemonName}}は\n{{abilityName}}で ダメージを 受けない!",
+ "iceFaceAvoidedDamage": "{{pokemonNameWithAffix}}は\n{{abilityName}}で ダメージを 受けない!",
"perishBody": "{{pokemonName}}の {{abilityName}}で\nおたがいは 3ターン後に ほろびいてしまう!",
"poisonHeal": "{{pokemonName}}は {{abilityName}}で 回復した!",
"trace": "{{pokemonName}}は 相手の {{targetName}}の\n{{abilityName}}を トレースした!",
- "windPowerCharged": "{{pokemonName}}は\n{{moveName}}を 受けて じゅうでんした!",
+ "windPowerCharged": "{{pokemonNameWithAffix}}は\n{{moveName}}を 受けて じゅうでんした!",
"quickDraw": "{{pokemonName}}は クイックドロウで\n行動が はやくなった!",
- "disguiseAvoidedDamage": "{{pokemonNameWithAffix}}'s disguise was busted!",
+ "disguiseAvoidedDamage": "{{pokemonNameWithAffix}}の\nばけのかわが はがれた!",
"blockItemTheft": "{{pokemonNameWithAffix}}の {{abilityName}}で\n道具を うばわれない!",
"typeImmunityHeal": "{{pokemonNameWithAffix}}は {{abilityName}}で\n体力を 回復した!",
"nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}}は {{abilityName}}で\nダメージを 受けない。",
- "postDefendDisguise": "{{pokemonNameWithAffix}}の\nばけのかわが はがれた!",
+ "fullHpResistType": "{{pokemonNameWithAffix}}は\n甲羅を かがやかせ タイプ相性を 歪める!",
"moveImmunity": "{{pokemonNameWithAffix}}には\n効果が ないようだ…",
"reverseDrain": "{{pokemonNameWithAffix}}は\nヘドロえきを 吸い取った!",
"postDefendTypeChange": "{{pokemonNameWithAffix}}は {{abilityName}}で\n{{typeName}}タイプに なった!",
@@ -52,6 +52,7 @@
"postSummonTeravolt": "{{pokemonNameWithAffix}}は\n弾(はじ)ける オーラを 放っている!",
"postSummonDarkAura": "{{pokemonNameWithAffix}}は\nダークオーラを 放っている!",
"postSummonFairyAura": "{{pokemonNameWithAffix}}は\nフェアリーオーラを 放っている!",
+ "postSummonAuraBreak": "{{pokemonNameWithAffix}}は\nすべての オーラを 制圧する!",
"postSummonNeutralizingGas": "あたりに かがくへんかガスが 充満した!",
"postSummonAsOneGlastrier": "{{pokemonNameWithAffix}}は\nふたつの 特性を あわせ持つ!",
"postSummonAsOneSpectrier": "{{pokemonNameWithAffix}}は\nふたつの 特性を あわせ持つ!",
@@ -60,4 +61,4 @@
"postSummonTabletsOfRuin": "{{pokemonNameWithAffix}}の わざわいのおふだ\nまわりの {{statName}}が 弱まった!",
"postSummonBeadsOfRuin": "{{pokemonNameWithAffix}}の わざわいのたまで\nまわりの {{statName}}が 弱まった!",
"preventBerryUse": "{{pokemonNameWithAffix}}は 緊張して\nきのみが 食べられなくなった!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/ability.json b/src/locales/ja/ability.json
index bfbf5d3a3c8..c44eeb06234 100644
--- a/src/locales/ja/ability.json
+++ b/src/locales/ja/ability.json
@@ -1,1071 +1,1071 @@
{
"stench": {
"name": "あくしゅう",
- "description": "臭い においを 放つことによって 攻撃した ときに 相手を ひるませることが ある。"
+ "description": "臭い においを 放つことによって 攻撃した ときに 相手を ひるませることが ある。"
},
"drizzle": {
"name": "あめふらし",
- "description": "登場 したときに 天気を 雨に する。"
+ "description": "登場 したときに 天気を 雨に する。"
},
"speedBoost": {
"name": "かそく",
- "description": "毎ターン 素早さが 上がる。"
+ "description": "毎ターン 素早さが 上がる。"
},
"battleArmor": {
"name": "カブトアーマー",
- "description": "硬い 甲羅に 守られて 相手の 攻撃が 急所に 当たらない。"
+ "description": "硬い 甲羅に 守られて 相手の 攻撃が 急所に 当たらない。"
},
"sturdy": {
"name": "がんじょう",
- "description": "相手の 技を 受けても 一撃で 倒されることが ない。 一撃必殺技も 効かない。"
+ "description": "相手の 技を 受けても 一撃で 倒されることが ない。 一撃必殺技も 効かない。"
},
"damp": {
"name": "しめりけ",
- "description": "あたりを 湿らせることに よって じばく などの 爆発する 技を だれも 使えなくなる。"
+ "description": "あたりを 湿らせることに よって じばく などの 爆発する 技を だれも 使えなくなる。"
},
"limber": {
"name": "じゅうなん",
- "description": "柔軟な 体によって まひ状態に ならない。"
+ "description": "柔軟な 体によって まひ状態に ならない。"
},
"sandVeil": {
"name": "すながくれ",
- "description": "砂あらしの とき 回避率が 上がる。"
+ "description": "砂あらしの とき 回避率が 上がる。"
},
"static": {
"name": "せいでんき",
- "description": "静電気を 体に まとい 触った 相手を まひさせる ことがある。"
+ "description": "静電気を 体に まとい 触った 相手を まひさせる ことがある。"
},
"voltAbsorb": {
"name": "ちくでん",
- "description": "でんきタイプの 技を 受けると ダメージを 受けずに 回復する。"
+ "description": "でんきタイプの 技を 受けると ダメージを 受けずに 回復する。"
},
"waterAbsorb": {
"name": "ちょすい",
- "description": "みずタイプの 技を 受けると ダメージを 受けずに 回復する。"
+ "description": "みずタイプの 技を 受けると ダメージを 受けずに 回復する。"
},
"oblivious": {
"name": "どんかん",
- "description": "鈍感なので メロメロや ちょうはつ状態に ならない。"
+ "description": "鈍感なので メロメロや ちょうはつ状態に ならない。"
},
"cloudNine": {
"name": "ノーてんき",
- "description": "あらゆる 天気の 影響が なくなって しまう。"
+ "description": "あらゆる 天気の 影響が なくなって しまう。"
},
"compoundEyes": {
"name": "ふくがん",
- "description": "複眼を 持っているため 技の 命中率が 上がる。"
+ "description": "複眼を 持っているため 技の 命中率が 上がる。"
},
"insomnia": {
"name": "ふみん",
- "description": "眠れない 体質 なので ねむり状態に ならない。"
+ "description": "眠れない 体質 なので ねむり状態に ならない。"
},
"colorChange": {
"name": "へんしょく",
- "description": "相手から 受けた 技の タイプに 自分の タイプが 変化 する。"
+ "description": "相手から 受けた 技の タイプに 自分の タイプが 変化 する。"
},
"immunity": {
"name": "めんえき",
- "description": "体内に 免疫を 持っているため どく状態に ならない。"
+ "description": "体内に 免疫を 持っているため どく状態に ならない。"
},
"flashFire": {
"name": "もらいび",
- "description": "ほのおタイプの 技を 受けると 炎を もらい 自分が 出す ほのおタイプの 技が 強くなる。"
+ "description": "ほのおタイプの 技を 受けると 炎を もらい 自分が 出す ほのおタイプの 技が 強くなる。"
},
"shieldDust": {
"name": "りんぷん",
- "description": "りんぷんに 守られて 技の 追加効果を 受けなくなる。"
+ "description": "りんぷんに 守られて 技の 追加効果を 受けなくなる。"
},
"ownTempo": {
"name": "マイペース",
- "description": "マイペースなので こんらん状態に ならない。"
+ "description": "マイペースなので こんらん状態に ならない。"
},
"suctionCups": {
"name": "きゅうばん",
- "description": "吸盤で 地面に 張り付き ポケモンを 入れ替えさせる 技や 道具が 効かなくなる。"
+ "description": "吸盤で 地面に 張り付き ポケモンを 入れ替えさせる 技や 道具が 効かなくなる。"
},
"intimidate": {
"name": "いかく",
- "description": "登場 したとき 威嚇して 相手を 萎縮させ 相手の 攻撃を 下げて しまう。"
+ "description": "登場 したとき 威嚇して 相手を 萎縮させ 相手の 攻撃を 下げて しまう。"
},
"shadowTag": {
"name": "かげふみ",
- "description": "相手の 影を 踏み 逃げたり 交代 できなくする。"
+ "description": "相手の 影を 踏み 逃げたり 交代 できなくする。"
},
"roughSkin": {
"name": "さめはだ",
- "description": "攻撃を 受けたとき 自分に 触れた 相手を ざらざらの 肌で キズつける。"
+ "description": "攻撃を 受けたとき 自分に 触れた 相手を ざらざらの 肌で キズつける。"
},
"wonderGuard": {
"name": "ふしぎなまもり",
- "description": "効果バツグンの 技しか 当たらない 不思議な 力。"
+ "description": "効果バツグンの 技しか 当たらない 不思議な 力。"
},
"levitate": {
"name": "ふゆう",
- "description": "地面から 浮くことによって じめんタイプの 技を 受けない。"
+ "description": "地面から 浮くことによって じめんタイプの 技を 受けない。"
},
"effectSpore": {
"name": "ほうし",
- "description": "攻撃で 自分に 触れた 相手を どくや まひや ねむり状態に する ことがある。"
+ "description": "攻撃で 自分に 触れた 相手を どくや まひや ねむり状態に する ことがある。"
},
"synchronize": {
"name": "シンクロ",
- "description": "自分が なってしまった どくや まひや やけどを 相手に うつす。"
+ "description": "自分が なってしまった どくや まひや やけどを 相手に うつす。"
},
"clearBody": {
"name": "クリアボディ",
- "description": "相手の 技や 特性で 能力を 下げられない。"
+ "description": "相手の 技や 特性で 能力を 下げられない。"
},
"naturalCure": {
"name": "しぜんかいふく",
- "description": "手持ちに ひっこむと 状態異常が 治る。"
+ "description": "手持ちに ひっこむと 状態異常が 治る。"
},
"lightningRod": {
"name": "ひらいしん",
- "description": "でんきタイプの 技を 自分に 寄せつけ ダメージを 受けずに 特攻が 上がる。"
+ "description": "でんきタイプの 技を 自分に 寄せつけ ダメージを 受けずに 特攻が 上がる。"
},
"sereneGrace": {
"name": "てんのめぐみ",
- "description": "天の恵みの おかげで 技の 追加効果が でやすい。"
+ "description": "天の恵みの おかげで 技の 追加効果が でやすい。"
},
"swiftSwim": {
"name": "すいすい",
- "description": "天気が 雨のとき 素早さが 上がる。"
+ "description": "天気が 雨のとき 素早さが 上がる。"
},
"chlorophyll": {
"name": "ようりょくそ",
- "description": "天気が 晴れのとき 素早さが 上がる。"
+ "description": "天気が 晴れのとき 素早さが 上がる。"
},
"illuminate": {
"name": "はっこう",
- "description": "あたりを 明るくすることで 命中率を 下げられない。"
+ "description": "あたりを 明るくすることで 命中率を 下げられない。"
},
"trace": {
"name": "トレース",
- "description": "登場 したとき 相手の 特性を トレースして 同じ 特性に なる。"
+ "description": "登場 したとき 相手の 特性を トレースして 同じ 特性に なる。"
},
"hugePower": {
"name": "ちからもち",
- "description": "物理攻撃の 威力が 2倍になる。"
+ "description": "物理攻撃の 威力が 2倍になる。"
},
"poisonPoint": {
"name": "どくのトゲ",
- "description": "自分に 触った 相手を どく状態に することがある。"
+ "description": "自分に 触った 相手を どく状態に することがある。"
},
"innerFocus": {
"name": "せいしんりょく",
- "description": "鍛えられた 精神に よって 相手の 攻撃に ひるまない。"
+ "description": "鍛えられた 精神に よって 相手の 攻撃に ひるまない。"
},
"magmaArmor": {
"name": "マグマのよろい",
- "description": "熱い マグマを 身にまとい こおり状態に ならない。"
+ "description": "熱い マグマを 身にまとい こおり状態に ならない。"
},
"waterVeil": {
"name": "みずのベール",
- "description": "水のベールを 身にまとい やけど状態に ならない。"
+ "description": "水のベールを 身にまとい やけど状態に ならない。"
},
"magnetPull": {
"name": "じりょく",
- "description": "はがねタイプの ポケモンを 磁力で 引きつけて 逃げられなくする。"
+ "description": "はがねタイプの ポケモンを 磁力で 引きつけて 逃げられなくする。"
},
"soundproof": {
"name": "ぼうおん",
- "description": "音を 遮断 することに よって 音の 攻撃を 受けない。"
+ "description": "音を 遮断 することに よって 音の 攻撃を 受けない。"
},
"rainDish": {
"name": "あめうけざら",
- "description": "天気が 雨のとき 少しずつ HPを 回復する。"
+ "description": "天気が 雨のとき 少しずつ HPを 回復する。"
},
"sandStream": {
"name": "すなおこし",
- "description": "登場 したとき 天気を 砂あらしにする。"
+ "description": "登場 したとき 天気を 砂あらしにする。"
},
"pressure": {
"name": "プレッシャー",
- "description": "プレッシャーを あたえて 相手の 使う 技の PPを 多く 減らす。"
+ "description": "プレッシャーを あたえて 相手の 使う 技の PPを 多く 減らす。"
},
"thickFat": {
"name": "あついしぼう",
- "description": "厚い 脂肪で 守られているので ほのおタイプと こおりタイプの 技の ダメージを 半減させる。"
+ "description": "厚い 脂肪で 守られているので ほのおタイプと こおりタイプの 技の ダメージを 半減させる。"
},
"earlyBird": {
"name": "はやおき",
- "description": "ねむり状態に なっても 2倍の 早さで 目覚める ことが できる。"
+ "description": "ねむり状態に なっても 2倍の 早さで 目覚める ことが できる。"
},
"flameBody": {
"name": "ほのおのからだ",
- "description": "自分に 触った 相手を やけど状態に する ことがある。"
+ "description": "自分に 触った 相手を やけど状態に する ことがある。"
},
"runAway": {
"name": "にげあし",
- "description": "野生の ポケモンから 必ず 逃げられる。"
+ "description": "野生の ポケモンから 必ず 逃げられる。"
},
"keenEye": {
"name": "するどいめ",
- "description": "鋭い 目の おかげで 命中率を 下げられない。"
+ "description": "鋭い 目の おかげで 命中率を 下げられない。"
},
"hyperCutter": {
"name": "かいりきバサミ",
- "description": "力自慢の ハサミを 持っているので 相手に 攻撃を 下げられない。"
+ "description": "力自慢の ハサミを 持っているので 相手に 攻撃を 下げられない。"
},
"pickup": {
"name": "ものひろい",
- "description": "戦闘が 終わったとき 相手の 持った 道具を 一つ 拾ってくることが ある。"
+ "description": "戦闘が 終わったとき 相手の 持った 道具を 一つ 拾ってくることが ある。"
},
"truant": {
"name": "なまけ",
- "description": "技を 出すと 次の ターンは 休んでしまう。"
+ "description": "技を 出すと 次の ターンは 休んでしまう。"
},
"hustle": {
"name": "はりきり",
- "description": "自分の 攻撃が 高くなるが 命中率が 下がる。"
+ "description": "自分の 攻撃が 高くなるが 命中率が 下がる。"
},
"cuteCharm": {
"name": "メロメロボディ",
- "description": "自分に 触った 相手を メロメロに することが ある。"
+ "description": "自分に 触った 相手を メロメロに することが ある。"
},
"plus": {
"name": "プラス",
- "description": "プラスか マイナスの 特性を 持つ ポケモンが 仲間に いると 自分の 特攻が 上がる。"
+ "description": "プラスか マイナスの 特性を 持つ ポケモンが 仲間に いると 自分の 特攻が 上がる。"
},
"minus": {
"name": "マイナス",
- "description": "プラスか マイナスの 特性を 持つ ポケモンが 仲間に いると 自分の 特攻が 上がる。"
+ "description": "プラスか マイナスの 特性を 持つ ポケモンが 仲間に いると 自分の 特攻が 上がる。"
},
"forecast": {
"name": "てんきや",
- "description": "天気の 影響を 受けて みずタイプ ほのおタイプ こおりタイプの どれかに 変化する。"
+ "description": "天気の 影響を 受けて みずタイプ ほのおタイプ こおりタイプの どれかに 変化する。"
},
"stickyHold": {
"name": "ねんちゃく",
- "description": "粘着質の 体に 道具が くっついているため 相手に 道具を 奪われない。"
+ "description": "粘着質の 体に 道具が くっついているため 相手に 道具を 奪われない。"
},
"shedSkin": {
"name": "だっぴ",
- "description": "体の 皮を 脱ぎ捨てることで 状態異常を 治すことが ある。"
+ "description": "体の 皮を 脱ぎ捨てることで 状態異常を 治すことが ある。"
},
"guts": {
"name": "こんじょう",
- "description": "状態異常に なると 根性を だして 攻撃が 上がる。"
+ "description": "状態異常に なると 根性を だして 攻撃が 上がる。"
},
"marvelScale": {
"name": "ふしぎなうろこ",
- "description": "状態異常に なると 不思議なウロコが 反応して 防御が 上がる。"
+ "description": "状態異常に なると 不思議なウロコが 反応して 防御が 上がる。"
},
"liquidOoze": {
"name": "ヘドロえき",
- "description": "ヘドロ液を 吸い取った 相手は 強烈な 悪臭で ダメージを 受けて HPを 減らす。"
+ "description": "ヘドロ液を 吸い取った 相手は 強烈な 悪臭で ダメージを 受けて HPを 減らす。"
},
"overgrow": {
"name": "しんりょく",
- "description": "HPが 減ったとき くさタイプの 技の 威力が 上がる。"
+ "description": "HPが 減ったとき くさタイプの 技の 威力が 上がる。"
},
"blaze": {
"name": "もうか",
- "description": "HPが 減ったとき ほのおタイプの 技の 威力が 上がる。"
+ "description": "HPが 減ったとき ほのおタイプの 技の 威力が 上がる。"
},
"torrent": {
"name": "げきりゅう",
- "description": "HPが 減ったとき みずタイプの 技の 威力が 上がる。"
+ "description": "HPが 減ったとき みずタイプの 技の 威力が 上がる。"
},
"swarm": {
"name": "むしのしらせ",
- "description": "HPが 減ったとき むしタイプの 技の 威力が 上がる。"
+ "description": "HPが 減ったとき むしタイプの 技の 威力が 上がる。"
},
"rockHead": {
"name": "いしあたま",
- "description": "反動を 受ける 技を 出しても HPが 減らない。"
+ "description": "反動を 受ける 技を 出しても HPが 減らない。"
},
"drought": {
"name": "ひでり",
- "description": "登場 したときに 天気を 晴れに する。"
+ "description": "登場 したときに 天気を 晴れに する。"
},
"arenaTrap": {
"name": "ありじごく",
- "description": "戦闘で 相手を 逃げられなくする。"
+ "description": "戦闘で 相手を 逃げられなくする。"
},
"vitalSpirit": {
"name": "やるき",
- "description": "やる気を だすことに よって ねむり状態に ならない。"
+ "description": "やる気を だすことに よって ねむり状態に ならない。"
},
"whiteSmoke": {
"name": "しろいけむり",
- "description": "白い煙に 守られて 相手に 能力を 下げられない。"
+ "description": "白い煙に 守られて 相手に 能力を 下げられない。"
},
"purePower": {
"name": "ヨガパワー",
- "description": "ヨガの 力で 物理攻撃の 威力が 2倍に なる。"
+ "description": "ヨガの 力で 物理攻撃の 威力が 2倍に なる。"
},
"shellArmor": {
"name": "シェルアーマー",
- "description": "硬い 殻に 守られ 相手の 攻撃が 急所に 当たらない。"
+ "description": "硬い 殻に 守られ 相手の 攻撃が 急所に 当たらない。"
},
"airLock": {
"name": "エアロック",
- "description": "あらゆる 天気の 影響が なくなって しまう。"
+ "description": "あらゆる 天気の 影響が なくなって しまう。"
},
"tangledFeet": {
"name": "ちどりあし",
- "description": "こんらん状態の ときは 回避率が アップする。"
+ "description": "こんらん状態の ときは 回避率が アップする。"
},
"motorDrive": {
"name": "でんきエンジン",
- "description": "でんきタイプの 技を 受けると ダメージを 受けずに 素早さが 上がる。"
+ "description": "でんきタイプの 技を 受けると ダメージを 受けずに 素早さが 上がる。"
},
"rivalry": {
"name": "とうそうしん",
- "description": "性別が 同じだと 闘争心を 燃やして 強くなる。 性別が 違うと 弱くなる。"
+ "description": "性別が 同じだと 闘争心を 燃やして 強くなる。 性別が 違うと 弱くなる。"
},
"steadfast": {
"name": "ふくつのこころ",
- "description": "ひるむ たびに 不屈の心を 燃やして 素早さが 上がる。"
+ "description": "ひるむ たびに 不屈の心を 燃やして 素早さが 上がる。"
},
"snowCloak": {
"name": "ゆきがくれ",
- "description": "天気が ゆきのとき 回避率が 上がる。"
+ "description": "天気が ゆきのとき 回避率が 上がる。"
},
"gluttony": {
"name": "くいしんぼう",
- "description": "HPが 少なくなったら 食べる きのみを HP 半分の 時に 食べてしまう。"
+ "description": "HPが 少なくなったら 食べる きのみを HP 半分の 時に 食べてしまう。"
},
"angerPoint": {
"name": "いかりのつぼ",
- "description": "急所に 攻撃が 当たると 怒りくるって 攻撃力が 最大に なる。"
+ "description": "急所に 攻撃が 当たると 怒りくるって 攻撃力が 最大に なる。"
},
"unburden": {
"name": "かるわざ",
- "description": "持っていた 道具が なくなると 素早さが 上がる。"
+ "description": "持っていた 道具が なくなると 素早さが 上がる。"
},
"heatproof": {
"name": "たいねつ",
- "description": "耐熱の 体に よって ほのおタイプの 技の 威力を 半減させる。"
+ "description": "耐熱の 体に よって ほのおタイプの 技の 威力を 半減させる。"
},
"simple": {
"name": "たんじゅん",
- "description": "能力 変化が いつもの 2倍に なる。"
+ "description": "能力 変化が いつもの 2倍に なる。"
},
"drySkin": {
"name": "かんそうはだ",
- "description": "天気が 雨の時や みずタイプの 技で HPが 回復し はれの時や ほのおタイプの 技で 減ってしまう。"
+ "description": "天気が 雨の時や みずタイプの 技で HPが 回復し はれの時や ほのおタイプの 技で 減ってしまう。"
},
"download": {
"name": "ダウンロード",
- "description": "相手の 防御と 特防を くらべて 低い ほうの 能力に あわせて 自分の 攻撃か 特攻を 上げる。"
+ "description": "相手の 防御と 特防を くらべて 低い ほうの 能力に あわせて 自分の 攻撃か 特攻を 上げる。"
},
"ironFist": {
"name": "てつのこぶし",
- "description": "パンチを 使う 技の 威力が 上がる。"
+ "description": "パンチを 使う 技の 威力が 上がる。"
},
"poisonHeal": {
"name": "ポイズンヒール",
- "description": "どく状態に なると HPが 減らずに 増えていく。"
+ "description": "どく状態に なると HPが 減らずに 増えていく。"
},
"adaptability": {
"name": "てきおうりょく",
- "description": "自分と おなじ タイプの 技の 威力が 上がる。"
+ "description": "自分と おなじ タイプの 技の 威力が 上がる。"
},
"skillLink": {
"name": "スキルリンク",
- "description": "連続技を 使うと いつも 最高回数 出すことが できる。"
+ "description": "連続技を 使うと いつも 最高回数 出すことが できる。"
},
"hydration": {
"name": "うるおいボディ",
- "description": "天気が 雨のとき 状態異常が 治る。"
+ "description": "天気が 雨のとき 状態異常が 治る。"
},
"solarPower": {
"name": "サンパワー",
- "description": "天気が 晴れると 特攻が 上がるが 毎ターン HPが 減る。"
+ "description": "天気が 晴れると 特攻が 上がるが 毎ターン HPが 減る。"
},
"quickFeet": {
"name": "はやあし",
- "description": "状態異常に なると 素早さが 上がる。"
+ "description": "状態異常に なると 素早さが 上がる。"
},
"normalize": {
"name": "ノーマルスキン",
- "description": "どんな タイプの 技でも すべて ノーマルタイプに なる。 威力が 少し 上がる。"
+ "description": "どんな タイプの 技でも すべて ノーマルタイプに なる。 威力が 少し 上がる。"
},
"sniper": {
"name": "スナイパー",
- "description": "攻撃を 急所に 当てると 威力が さらに 上がる。"
+ "description": "攻撃を 急所に 当てると 威力が さらに 上がる。"
},
"magicGuard": {
"name": "マジックガード",
- "description": "攻撃 以外では ダメージを 受けない。"
+ "description": "攻撃 以外では ダメージを 受けない。"
},
"noGuard": {
"name": "ノーガード",
- "description": "ノーガード戦法に よって お互いの 出す 技が かならず 当たる ようになる。"
+ "description": "ノーガード戦法に よって お互いの 出す 技が かならず 当たる ようになる。"
},
"stall": {
"name": "あとだし",
- "description": "技を 出す 順番が かならず 最後に なる。"
+ "description": "技を 出す 順番が かならず 最後に なる。"
},
"technician": {
"name": "テクニシャン",
- "description": "威力が 低い 技の 威力を 高くして 攻撃できる。"
+ "description": "威力が 低い 技の 威力を 高くして 攻撃できる。"
},
"leafGuard": {
"name": "リーフガード",
- "description": "天気が 晴れのときは 状態異常に ならない。"
+ "description": "天気が 晴れのときは 状態異常に ならない。"
},
"klutz": {
"name": "ぶきよう",
- "description": "持っている 道具を 使うことが できない。"
+ "description": "持っている 道具を 使うことが できない。"
},
"moldBreaker": {
"name": "かたやぶり",
- "description": "相手の 特性に ジャマされる ことなく 相手に 技を 出すことが できる。"
+ "description": "相手の 特性に ジャマされる ことなく 相手に 技を 出すことが できる。"
},
"superLuck": {
"name": "きょううん",
- "description": "強運を 持っているため 相手の 急所に 攻撃が 当たりやすい。"
+ "description": "強運を 持っているため 相手の 急所に 攻撃が 当たりやすい。"
},
"aftermath": {
"name": "ゆうばく",
- "description": "ひんしに なったとき 触った 相手に ダメージを あたえる。"
+ "description": "ひんしに なったとき 触った 相手に ダメージを あたえる。"
},
"anticipation": {
"name": "きけんよち",
- "description": "相手の 持つ 危険な 技を 察知する ことができる。"
+ "description": "相手の 持つ 危険な 技を 察知する ことができる。"
},
"forewarn": {
"name": "よちむ",
- "description": "登場 したとき 相手の 持つ 技を ひとつだけ 読み取る。"
+ "description": "登場 したとき 相手の 持つ 技を ひとつだけ 読み取る。"
},
"unaware": {
"name": "てんねん",
- "description": "相手の 能力の 変化を 無視して 攻撃が できる。"
+ "description": "相手の 能力の 変化を 無視して 攻撃が できる。"
},
"tintedLens": {
"name": "いろめがね",
- "description": "効果が いまひとつの 技を 通常の 威力で 出すことが できる。"
+ "description": "効果が いまひとつの 技を 通常の 威力で 出すことが できる。"
},
"filter": {
"name": "フィルター",
- "description": "効果バツグンに なってしまう 攻撃の 威力を 弱める ことが できる。"
+ "description": "効果バツグンに なってしまう 攻撃の 威力を 弱める ことが できる。"
},
"slowStart": {
"name": "スロースタート",
- "description": "5ターンの あいだ 攻撃と 素早さが 半分に なる。"
+ "description": "5ターンの あいだ 攻撃と 素早さが 半分に なる。"
},
"scrappy": {
"name": "きもったま",
- "description": "ゴーストタイプの ポケモンに ノーマルタイプと かくとうタイプの 技を 当てることが できる。"
+ "description": "ゴーストタイプの ポケモンに ノーマルタイプと かくとうタイプの 技を 当てることが できる。"
},
"stormDrain": {
"name": "よびみず",
- "description": "みずタイプの 技を 自分に よせつけ ダメージは 受けずに 特攻が 上がる。"
+ "description": "みずタイプの 技を 自分に よせつけ ダメージは 受けずに 特攻が 上がる。"
},
"iceBody": {
"name": "アイスボディ",
- "description": "天気が ゆきのとき HPを 少しずつ 回復 する。"
+ "description": "天気が ゆきのとき HPを 少しずつ 回復 する。"
},
"solidRock": {
"name": "ハードロック",
- "description": "効果バツグンに なってしまう 攻撃の 威力を 弱める ことが できる。"
+ "description": "効果バツグンに なってしまう 攻撃の 威力を 弱める ことが できる。"
},
"snowWarning": {
"name": "ゆきふらし",
- "description": "登場 したときに 天気を ゆきに する。"
+ "description": "登場 したときに 天気を ゆきに する。"
},
"honeyGather": {
"name": "みつあつめ",
- "description": "戦闘が 終わったとき あまいミツを 拾う。そのあまいミツが 売られて お金を もらう。"
+ "description": "戦闘が 終わったとき あまいミツを 拾う。そのあまいミツが 売られて お金を もらう。"
},
"frisk": {
"name": "おみとおし",
- "description": "登場 したとき 相手の 持ち物を 見通すことが できる。"
+ "description": "登場 したとき 相手の 持ち物を 見通すことが できる。"
},
"reckless": {
"name": "すてみ",
- "description": "反動で ダメージを 受ける 技の 威力が 上がる。"
+ "description": "反動で ダメージを 受ける 技の 威力が 上がる。"
},
"multitype": {
"name": "マルチタイプ",
- "description": "持っている プレートや Zクリスタルの タイプによって 自分の タイプが 変わる。"
+ "description": "持っている プレートや Zクリスタルの タイプによって 自分の タイプが 変わる。"
},
"flowerGift": {
"name": "フラワーギフト",
- "description": "天気が 晴れのとき 自分と 味方の 攻撃と 特防の 能力が 上がる。"
+ "description": "天気が 晴れのとき 自分と 味方の 攻撃と 特防の 能力が 上がる。"
},
"badDreams": {
"name": "ナイトメア",
- "description": "ねむり状態の 相手に ダメージを あたえる。"
+ "description": "ねむり状態の 相手に ダメージを あたえる。"
},
"pickpocket": {
"name": "わるいてぐせ",
- "description": "触られた 相手の 道具を 盗んで しまう。"
+ "description": "触られた 相手の 道具を 盗んで しまう。"
},
"sheerForce": {
"name": "ちからずく",
- "description": "技の 追加効果は なくなるが そのぶん 高い 威力で 技を 出すことが できる。"
+ "description": "技の 追加効果は なくなるが そのぶん 高い 威力で 技を 出すことが できる。"
},
"contrary": {
"name": "あまのじゃく",
- "description": "能力の 変化が 逆転して 上がるときに 下がり 下がるときに 上がる。"
+ "description": "能力の 変化が 逆転して 上がるときに 下がり 下がるときに 上がる。"
},
"unnerve": {
"name": "きんちょうかん",
- "description": "相手を 緊張させて きのみを 食べられなく させる。"
+ "description": "相手を 緊張させて きのみを 食べられなく させる。"
},
"defiant": {
"name": "まけんき",
- "description": "能力を 下げられると 攻撃が ぐーんと 上がる。"
+ "description": "能力を 下げられると 攻撃が ぐーんと 上がる。"
},
"defeatist": {
"name": "よわき",
- "description": "HPが 半分に なると 弱気に なって 攻撃と 特攻が 半減する。"
+ "description": "HPが 半分に なると 弱気に なって 攻撃と 特攻が 半減する。"
},
"cursedBody": {
"name": "のろわれボディ",
- "description": "攻撃を 受けると 相手の 技を かなしばり状態に することが ある。"
+ "description": "攻撃を 受けると 相手の 技を かなしばり状態に することが ある。"
},
"healer": {
"name": "いやしのこころ",
- "description": "状態異常の 味方を たまに 治してあげる。"
+ "description": "状態異常の 味方を たまに 治してあげる。"
},
"friendGuard": {
"name": "フレンドガード",
- "description": "味方の ダメージを 減らすことが できる。"
+ "description": "味方の ダメージを 減らすことが できる。"
},
"weakArmor": {
"name": "くだけるよろい",
- "description": "物理技で ダメージを 受けると 防御が 下がり 素早さが ぐーんと 上がる。"
+ "description": "物理技で ダメージを 受けると 防御が 下がり 素早さが ぐーんと 上がる。"
},
"heavyMetal": {
"name": "ヘヴィメタル",
- "description": "自分の 重さが 2倍に なる。"
+ "description": "自分の 重さが 2倍に なる。"
},
"lightMetal": {
"name": "ライトメタル",
- "description": "自分の 重さが 半分に なる。"
+ "description": "自分の 重さが 半分に なる。"
},
"multiscale": {
"name": "マルチスケイル",
- "description": "HPが 満タンの ときに 受ける ダメージが 少なくなる。"
+ "description": "HPが 満タンの ときに 受ける ダメージが 少なくなる。"
},
"toxicBoost": {
"name": "どくぼうそう",
- "description": "どく状態に なったとき 物理技の 威力が 上がる。"
+ "description": "どく状態に なったとき 物理技の 威力が 上がる。"
},
"flareBoost": {
"name": "ねつぼうそう",
- "description": "やけど状態に なったとき 特殊技の 威力が 上がる。"
+ "description": "やけど状態に なったとき 特殊技の 威力が 上がる。"
},
"harvest": {
"name": "しゅうかく",
- "description": "使った きのみを 何回も 作りだす。"
+ "description": "使った きのみを 何回も 作りだす。"
},
"telepathy": {
"name": "テレパシー",
- "description": "味方の 攻撃を 読み取って 技を 回避する。"
+ "description": "味方の 攻撃を 読み取って 技を 回避する。"
},
"moody": {
"name": "ムラっけ",
- "description": "毎ターン 能力の どれかが ぐーんと 上がって どれかが 下がる。"
+ "description": "毎ターン 能力の どれかが ぐーんと 上がって どれかが 下がる。"
},
"overcoat": {
"name": "ぼうじん",
- "description": "すなあらしや あられなどの ダメージを 受けない。 粉の 技を 受けない。"
+ "description": "すなあらしや あられなどの ダメージを 受けない。 粉の 技を 受けない。"
},
"poisonTouch": {
"name": "どくしゅ",
- "description": "触る だけで 相手を どく 状態に することがある。"
+ "description": "触る だけで 相手を どく 状態に することがある。"
},
"regenerator": {
"name": "さいせいりょく",
- "description": "手持ちに 引っ込むと HPが 少し 回復する。"
+ "description": "手持ちに 引っ込むと HPが 少し 回復する。"
},
"bigPecks": {
"name": "はとむね",
- "description": "防御を 下げる 効果を 受けない。"
+ "description": "防御を 下げる 効果を 受けない。"
},
"sandRush": {
"name": "すなかき",
- "description": "天気が すなあらし のとき 素早さが 上がる。"
+ "description": "天気が すなあらし のとき 素早さが 上がる。"
},
"wonderSkin": {
"name": "ミラクルスキン",
- "description": "変化技を 受けにくい 体に なっている。"
+ "description": "変化技を 受けにくい 体に なっている。"
},
"analytic": {
"name": "アナライズ",
- "description": "いちばん 最後に 技を 出すと 技の 威力が 上がる。"
+ "description": "いちばん 最後に 技を 出すと 技の 威力が 上がる。"
},
"illusion": {
"name": "イリュージョン",
- "description": "手持ちの いちばん うしろに いる ポケモンに なりきって 登場して 相手を 化かす。"
+ "description": "手持ちの いちばん うしろに いる ポケモンに なりきって 登場して 相手を 化かす。"
},
"imposter": {
"name": "かわりもの",
- "description": "目の前の ポケモンに 変身 してしまう。"
+ "description": "目の前の ポケモンに 変身 してしまう。"
},
"infiltrator": {
"name": "すりぬけ",
- "description": "相手の 壁や 身代わりを すりぬけて 攻撃 できる"
+ "description": "相手の 壁や 身代わりを すりぬけて 攻撃 できる"
},
"mummy": {
"name": "ミイラ",
- "description": "相手に 触られると 相手を ミイラに してしまう。"
+ "description": "相手に 触られると 相手を ミイラに してしまう。"
},
"moxie": {
"name": "じしんかじょう",
- "description": "相手を 倒すと 自信が ついて 攻撃が 上がる。"
+ "description": "相手を 倒すと 自信が ついて 攻撃が 上がる。"
},
"justified": {
"name": "せいぎのこころ",
- "description": "あくタイプの 攻撃を 受けると 正義感で 攻撃が 上がる。"
+ "description": "あくタイプの 攻撃を 受けると 正義感で 攻撃が 上がる。"
},
"rattled": {
"name": "びびり",
- "description": "あく ゴースト むしタイプの 攻撃を 受けたり いかくを されると びびって 素早さが 上がる。"
+ "description": "あく ゴースト むしタイプの 攻撃を 受けたり いかくを されると びびって 素早さが 上がる。"
},
"magicBounce": {
"name": "マジックミラー",
- "description": "相手に だされた 変化技を 受けずに そのまま 返す ことが できる。"
+ "description": "相手に だされた 変化技を 受けずに そのまま 返す ことが できる。"
},
"sapSipper": {
"name": "そうしょく",
- "description": "くさタイプの 技を 受けると ダメージを 受けずに 攻撃が 上がる。"
+ "description": "くさタイプの 技を 受けると ダメージを 受けずに 攻撃が 上がる。"
},
"prankster": {
"name": "いたずらごころ",
- "description": "変化技を 先制で 出すことが できる。"
+ "description": "変化技を 先制で 出すことが できる。"
},
"sandForce": {
"name": "すなのちから",
- "description": "天気が すなあらしの とき いわタイプと じめんタイプと はがねタイプの 威力が 上がる。"
+ "description": "天気が すなあらしの とき いわタイプと じめんタイプと はがねタイプの 威力が 上がる。"
},
"ironBarbs": {
"name": "てつのトゲ",
- "description": "自分に 触った 相手に 鉄のトゲで ダメージを あたえる。"
+ "description": "自分に 触った 相手に 鉄のトゲで ダメージを あたえる。"
},
"zenMode": {
"name": "ダルマモード",
- "description": "HPが 半分 以下に なると 姿が 変化する。"
+ "description": "HPが 半分 以下に なると 姿が 変化する。"
},
"victoryStar": {
"name": "しょうりのほし",
- "description": "自分や 味方の 命中率が 上がる。"
+ "description": "自分や 味方の 命中率が 上がる。"
},
"turboblaze": {
"name": "ターボブレイズ",
- "description": "相手の 特性に ジャマされる ことなく 相手に 技を 出すことが できる。"
+ "description": "相手の 特性に ジャマされる ことなく 相手に 技を 出すことが できる。"
},
"teravolt": {
"name": "テラボルテージ",
- "description": "相手の 特性に ジャマされる ことなく 相手に 技を 出すことが できる。"
+ "description": "相手の 特性に ジャマされる ことなく 相手に 技を 出すことが できる。"
},
"aromaVeil": {
"name": "アロマベール",
- "description": "自分と 味方への メンタル 攻撃を 防ぐことが できる。"
+ "description": "自分と 味方への メンタル 攻撃を 防ぐことが できる。"
},
"flowerVeil": {
"name": "フラワーベール",
- "description": "味方の 草ポケモンは 能力が 下がらず 状態異常にも ならない。"
+ "description": "味方の 草ポケモンは 能力が 下がらず 状態異常にも ならない。"
},
"cheekPouch": {
"name": "ほおぶくろ",
- "description": "どんな きのみでも 食べると HPも 回復する。"
+ "description": "どんな きのみでも 食べると HPも 回復する。"
},
"protean": {
"name": "へんげんじざい",
- "description": "自分が 出す 技と 同じ タイプに 変化する。"
+ "description": "自分が 出す 技と 同じ タイプに 変化する。"
},
"furCoat": {
"name": "ファーコート",
- "description": "相手から 受ける 物理技の ダメージが 半分に なる。"
+ "description": "相手から 受ける 物理技の ダメージが 半分に なる。"
},
"magician": {
"name": "マジシャン",
- "description": "技を 当てた 相手の 道具を 奪ってしまう。"
+ "description": "技を 当てた 相手の 道具を 奪ってしまう。"
},
"bulletproof": {
"name": "ぼうだん",
- "description": "相手の 弾や 爆弾などの 技を 防ぐことが できる。"
+ "description": "相手の 弾や 爆弾などの 技を 防ぐことが できる。"
},
"competitive": {
"name": "かちき",
- "description": "能力を 下げられると 特攻が ぐーんと 上がる。"
+ "description": "能力を 下げられると 特攻が ぐーんと 上がる。"
},
"strongJaw": {
"name": "がんじょうあご",
- "description": "あごが 頑丈で 噛む 技の 威力が 高くなる。"
+ "description": "あごが 頑丈で 噛む 技の 威力が 高くなる。"
},
"refrigerate": {
"name": "フリーズスキン",
- "description": "ノーマルタイプの 技が こおりタイプに なる。 威力が 少し 上がる。"
+ "description": "ノーマルタイプの 技が こおりタイプに なる。 威力が 少し 上がる。"
},
"sweetVeil": {
"name": "スイートベール",
- "description": "味方の ポケモンは 眠らなくなる。"
+ "description": "味方の ポケモンは 眠らなくなる。"
},
"stanceChange": {
"name": "バトルスイッチ",
- "description": "攻撃技を 出すと ブレードフォルムに 技 キングシールドを 出すと シールドフォルムに 変化する。"
+ "description": "攻撃技を 出すと ブレードフォルムに 技 キングシールドを 出すと シールドフォルムに 変化する。"
},
"galeWings": {
"name": "はやてのつばさ",
- "description": "HPが 満タン だと ひこうタイプの 技を 先制で 出すことが できる。"
+ "description": "HPが 満タン だと ひこうタイプの 技を 先制で 出すことが できる。"
},
"megaLauncher": {
"name": "メガランチャー",
- "description": "波動の 技の 威力が 高くなる。"
+ "description": "波動の 技の 威力が 高くなる。"
},
"grassPelt": {
"name": "くさのけがわ",
- "description": "グラスフィールドのとき 防御が 上がる。"
+ "description": "グラスフィールドのとき 防御が 上がる。"
},
"symbiosis": {
"name": "きょうせい",
- "description": "味方が 道具を 使うと 自分の 持っている 道具を 味方に 渡す。"
+ "description": "味方が 道具を 使うと 自分の 持っている 道具を 味方に 渡す。"
},
"toughClaws": {
"name": "かたいツメ",
- "description": "相手に 接触する 技の 威力が 高くなる。"
+ "description": "相手に 接触する 技の 威力が 高くなる。"
},
"pixilate": {
"name": "フェアリースキン",
- "description": "ノーマルタイプの 技が フェアリータイプになる。 威力が 少し 上がる。"
+ "description": "ノーマルタイプの 技が フェアリータイプになる。 威力が 少し 上がる。"
},
"gooey": {
"name": "ぬめぬめ",
- "description": "攻撃で 自分に 触れた 相手の 素早さを 下げる。"
+ "description": "攻撃で 自分に 触れた 相手の 素早さを 下げる。"
},
"aerilate": {
"name": "スカイスキン",
- "description": "ノーマルタイプの 技が ひこうタイプになる。 威力が 少し 上がる。"
+ "description": "ノーマルタイプの 技が ひこうタイプになる。 威力が 少し 上がる。"
},
"parentalBond": {
"name": "おやこあい",
- "description": "親子 2匹で 2回 攻撃することが できる。"
+ "description": "親子 2匹で 2回 攻撃することが できる。"
},
"darkAura": {
"name": "ダークオーラ",
- "description": "全員の あくタイプの 技が 強くなる。"
+ "description": "全員の あくタイプの 技が 強くなる。"
},
"fairyAura": {
"name": "フェアリーオーラ",
- "description": "全員の フェアリータイプの 技が 強くなる。"
+ "description": "全員の フェアリータイプの 技が 強くなる。"
},
"auraBreak": {
"name": "オーラブレイク",
- "description": "オーラの 効果を 逆転させて 威力を 下げる。"
+ "description": "オーラの 効果を 逆転させて 威力を 下げる。"
},
"primordialSea": {
"name": "はじまりのうみ",
- "description": "ほのおタイプの 攻撃を 受けない 天気にする。"
+ "description": "ほのおタイプの 攻撃を 受けない 天気にする。"
},
"desolateLand": {
"name": "おわりのだいち",
- "description": "みずタイプの 攻撃を 受けない 天気にする。"
+ "description": "みずタイプの 攻撃を 受けない 天気にする。"
},
"deltaStream": {
"name": "デルタストリーム",
- "description": "ひこうタイプの 弱点が なくなる 天気にする。"
+ "description": "ひこうタイプの 弱点が なくなる 天気にする。"
},
"stamina": {
"name": "じきゅうりょく",
- "description": "攻撃を 受けると 防御が 上がる。"
+ "description": "攻撃を 受けると 防御が 上がる。"
},
"wimpOut": {
"name": "にげごし",
- "description": "HPが 半分に なると あわてて 逃げ出して 手持ちに 引っ込んで しまう。"
+ "description": "HPが 半分に なると あわてて 逃げ出して 手持ちに 引っ込んで しまう。"
},
"emergencyExit": {
"name": "ききかいひ",
- "description": "HPが 半分に なると 危険を 回避するため 手持ちに 引っ込んで しまう。"
+ "description": "HPが 半分に なると 危険を 回避するため 手持ちに 引っ込んで しまう。"
},
"waterCompaction": {
"name": "みずがため",
- "description": "みずタイプの 技を 受けると 防御が ぐーんと 上がる。"
+ "description": "みずタイプの 技を 受けると 防御が ぐーんと 上がる。"
},
"merciless": {
"name": "ひとでなし",
- "description": "どく状態の 相手を 攻撃すると かならず 急所に 当たる。"
+ "description": "どく状態の 相手を 攻撃すると かならず 急所に 当たる。"
},
"shieldsDown": {
"name": "リミットシールド",
- "description": "HPが 半分に なると 殻が 壊れて 攻撃的に なる。"
+ "description": "HPが 半分に なると 殻が 壊れて 攻撃的に なる。"
},
"stakeout": {
"name": "はりこみ",
- "description": "交代で 出てきた 相手に 2倍の ダメージで 攻撃 できる。"
+ "description": "交代で 出てきた 相手に 2倍の ダメージで 攻撃 できる。"
},
"waterBubble": {
"name": "すいほう",
- "description": "自分に 対する ほのおタイプの 技の 威力を 下げる。 やけど しない。"
+ "description": "自分に 対する ほのおタイプの 技の 威力を 下げる。 やけど しない。"
},
"steelworker": {
"name": "はがねつかい",
- "description": "はがねタイプの 技の 威力が 上がる。"
+ "description": "はがねタイプの 技の 威力が 上がる。"
},
"berserk": {
"name": "ぎゃくじょう",
- "description": "相手の 攻撃で HPが 半分に なると 特攻が 上がる。"
+ "description": "相手の 攻撃で HPが 半分に なると 特攻が 上がる。"
},
"slushRush": {
"name": "ゆきかき",
- "description": "天気が ゆき のとき 素早さが 上がる。"
+ "description": "天気が ゆき のとき 素早さが 上がる。"
},
"longReach": {
"name": "えんかく",
- "description": "すべての 技を 相手に 接触 しないで 出すことが できる。"
+ "description": "すべての 技を 相手に 接触 しないで 出すことが できる。"
},
"liquidVoice": {
"name": "うるおいボイス",
- "description": "すべての 音技が みずタイプに なる。"
+ "description": "すべての 音技が みずタイプに なる。"
},
"triage": {
"name": "ヒーリングシフト",
- "description": "回復技を 先制で 出すことが できる。"
+ "description": "回復技を 先制で 出すことが できる。"
},
"galvanize": {
"name": "エレキスキン",
- "description": "ノーマルタイプの 技が でんきタイプになる。 威力が 少し 上がる。"
+ "description": "ノーマルタイプの 技が でんきタイプになる。 威力が 少し 上がる。"
},
"surgeSurfer": {
"name": "サーフテール",
- "description": "エレキフィールド のとき 素早さが 2倍に なる。"
+ "description": "エレキフィールド のとき 素早さが 2倍に なる。"
},
"schooling": {
"name": "ぎょぐん",
- "description": "HPが 多いときは 群れて 強くなる。 HPの 残りが 少なくなると 群れは 散り散りに なってしまう。"
+ "description": "HPが 多いときは 群れて 強くなる。 HPの 残りが 少なくなると 群れは 散り散りに なってしまう。"
},
"disguise": {
"name": "ばけのかわ",
- "description": "体を 被う 化けの皮で 1回 攻撃を 防ぐことが できる。"
+ "description": "体を 被う 化けの皮で 1回 攻撃を 防ぐことが できる。"
},
"battleBond": {
"name": "きずなへんげ",
- "description": "相手を 倒すと トレーナーとの キズナが 深まり サトシゲッコウガに 変化する。みずしゅりけんが 強くなる。"
+ "description": "相手を 倒すと トレーナーとの キズナが 深まり サトシゲッコウガに 変化する。みずしゅりけんが 強くなる。"
},
"powerConstruct": {
"name": "スワームチェンジ",
- "description": "HPが 半分に なると セルたちが 応援に 駆けつけ パーフェクトフォルムに 姿を 変える。"
+ "description": "HPが 半分に なると セルたちが 応援に 駆けつけ パーフェクトフォルムに 姿を 変える。"
},
"corrosion": {
"name": "ふしょく",
- "description": "はがねタイプや どくタイプも どく状態に することが できる。"
+ "description": "はがねタイプや どくタイプも どく状態に することが できる。"
},
"comatose": {
"name": "ぜったいねむり",
- "description": "つねに 夢うつつの 状態で 絶対に 目覚めない。 眠ったまま 攻撃が できる。"
+ "description": "つねに 夢うつつの 状態で 絶対に 目覚めない。 眠ったまま 攻撃が できる。"
},
"queenlyMajesty": {
"name": "じょおうのいげん",
- "description": "相手に 威圧感を あたえ こちらに むかって 先制技を 出せない ようにする。"
+ "description": "相手に 威圧感を あたえ こちらに むかって 先制技を 出せない ようにする。"
},
"innardsOut": {
"name": "とびだすなかみ",
- "description": "相手に 倒されたとき HPの 残りの ぶんだけ 相手に ダメージを あたえる。"
+ "description": "相手に 倒されたとき HPの 残りの ぶんだけ 相手に ダメージを あたえる。"
},
"dancer": {
"name": "おどりこ",
- "description": "だれかが 踊り技を 使うと 自分も それに 続いて 踊り技を 出すことが できる。"
+ "description": "だれかが 踊り技を 使うと 自分も それに 続いて 踊り技を 出すことが できる。"
},
"battery": {
"name": "バッテリー",
- "description": "味方の 特殊技の 威力を 上げる。"
+ "description": "味方の 特殊技の 威力を 上げる。"
},
"fluffy": {
"name": "もふもふ",
- "description": "相手から 受けた 接触する 技の ダメージを 半減するが ほのおタイプの 技の ダメージは 2倍になる。"
+ "description": "相手から 受けた 接触する 技の ダメージを 半減するが ほのおタイプの 技の ダメージは 2倍になる。"
},
"dazzling": {
"name": "ビビッドボディ",
- "description": "相手を びっくり させて こちらに むかって 先制技を 出せない ようにする。"
+ "description": "相手を びっくり させて こちらに むかって 先制技を 出せない ようにする。"
},
"soulHeart": {
"name": "ソウルハート",
- "description": "ポケモンが ひんしに なるたびに 特攻が 上がる。"
+ "description": "ポケモンが ひんしに なるたびに 特攻が 上がる。"
},
"tanglingHair": {
"name": "カーリーヘアー",
- "description": "攻撃で 自分に 触れた 相手の 素早さを 下げる。"
+ "description": "攻撃で 自分に 触れた 相手の 素早さを 下げる。"
},
"receiver": {
"name": "レシーバー",
- "description": "倒された 味方の 特性を 受け継いで 同じ 特性に なる。"
+ "description": "倒された 味方の 特性を 受け継いで 同じ 特性に なる。"
},
"powerOfAlchemy": {
"name": "かがくのちから",
- "description": "倒された 味方の 特性を 受け継いで 同じ 特性に なる。"
+ "description": "倒された 味方の 特性を 受け継いで 同じ 特性に なる。"
},
"beastBoost": {
"name": "ビーストブースト",
- "description": "相手を 倒したとき 自分の いちばん 高い 能力が 上がる。"
+ "description": "相手を 倒したとき 自分の いちばん 高い 能力が 上がる。"
},
"rksSystem": {
"name": "ARシステム",
- "description": "持っている メモリで 自分の タイプが 変わる。"
+ "description": "持っている メモリで 自分の タイプが 変わる。"
},
"electricSurge": {
"name": "エレキメイカー",
- "description": "登場 したときに エレキフィールドを はりめぐらせる。"
+ "description": "登場 したときに エレキフィールドを はりめぐらせる。"
},
"psychicSurge": {
"name": "サイコメイカー",
- "description": "登場 したときに サイコフィールドを はりめぐらせる。"
+ "description": "登場 したときに サイコフィールドを はりめぐらせる。"
},
"mistySurge": {
"name": "ミストメイカー",
- "description": "登場 したときに ミストフィールドを はりめぐらせる。"
+ "description": "登場 したときに ミストフィールドを はりめぐらせる。"
},
"grassySurge": {
"name": "グラスメイカー",
- "description": "登場 したときに グラスフィールドを はりめぐらせる。"
+ "description": "登場 したときに グラスフィールドを はりめぐらせる。"
},
"fullMetalBody": {
"name": "メタルプロテクト",
- "description": "相手の 技や 特性で 能力を 下げられない。"
+ "description": "相手の 技や 特性で 能力を 下げられない。"
},
"shadowShield": {
"name": "ファントムガード",
- "description": "HPが 満タンの ときに 受ける ダメージが 少なくなる。"
+ "description": "HPが 満タンの ときに 受ける ダメージが 少なくなる。"
},
"prismArmor": {
"name": "プリズムアーマー",
- "description": "効果バツグンに なってしまう 攻撃の 威力を 弱める ことが できる。"
+ "description": "効果バツグンに なってしまう 攻撃の 威力を 弱める ことが できる。"
},
"neuroforce": {
"name": "ブレインフォース",
- "description": "効果バツグンの 攻撃で 威力が さらに 上がる。"
+ "description": "効果バツグンの 攻撃で 威力が さらに 上がる。"
},
"intrepidSword": {
"name": "ふとうのけん",
- "description": "登場 したときに 攻撃が 上がる。"
+ "description": "登場 したときに 攻撃が 上がる。"
},
"dauntlessShield": {
"name": "ふくつのたて",
- "description": "登場 したときに 防御が 上がる。"
+ "description": "登場 したときに 防御が 上がる。"
},
"libero": {
"name": "リベロ",
- "description": "自分が 出す 技と 同じ タイプに 変化する。"
+ "description": "自分が 出す 技と 同じ タイプに 変化する。"
},
"ballFetch": {
"name": "たまひろい",
- "description": "1回目に 投げて 失敗 した モンスターボールを 拾ってくる。"
+ "description": "1回目に 投げて 失敗 した モンスターボールを 拾ってくる。"
},
"cottonDown": {
"name": "わたげ",
- "description": "攻撃を 受けると わたげを ばらまいて 自分以外の ポケモン すべての 素早さを 下げる。"
+ "description": "攻撃を 受けると わたげを ばらまいて 自分以外の ポケモン すべての 素早さを 下げる。"
},
"propellerTail": {
"name": "スクリューおびれ",
- "description": "相手の 技を 引き受ける 特性や 技の 影響を 無視 できる。"
+ "description": "相手の 技を 引き受ける 特性や 技の 影響を 無視 できる。"
},
"mirrorArmor": {
"name": "ミラーアーマー",
- "description": "自分が 受けた 能力 ダウンの 効果 だけを 跳ね返す。"
+ "description": "自分が 受けた 能力 ダウンの 効果 だけを 跳ね返す。"
},
"gulpMissile": {
"name": "うのミサイル",
- "description": "なみのりか ダイビングを すると 獲物を くわえてくる。 ダメージを 受けると 獲物を 吐きだして 攻撃。"
+ "description": "なみのりか ダイビングを すると 獲物を くわえてくる。 ダメージを 受けると 獲物を 吐きだして 攻撃。"
},
"stalwart": {
"name": "すじがねいり",
- "description": "相手の 技を 引き受ける 特性や 技の 影響を 無視 できる。"
+ "description": "相手の 技を 引き受ける 特性や 技の 影響を 無視 できる。"
},
"steamEngine": {
"name": "じょうききかん",
- "description": "みずタイプ ほのおタイプの 技を 受けると 素早さが ぐぐーんと 上がる。"
+ "description": "みずタイプ ほのおタイプの 技を 受けると 素早さが ぐぐーんと 上がる。"
},
"punkRock": {
"name": "パンクロック",
- "description": "音技の 威力が 上がる。 受けた 音技の ダメージは 半分に なる。"
+ "description": "音技の 威力が 上がる。 受けた 音技の ダメージは 半分に なる。"
},
"sandSpit": {
"name": "すなはき",
- "description": "攻撃を 受けると 砂あらしを 起こす。"
+ "description": "攻撃を 受けると 砂あらしを 起こす。"
},
"iceScales": {
"name": "こおりのりんぷん",
- "description": "こおりのりんぷんに 守られて 特殊攻撃で 受ける ダメージが 半減 する。"
+ "description": "こおりのりんぷんに 守られて 特殊攻撃で 受ける ダメージが 半減 する。"
},
"ripen": {
"name": "じゅくせい",
- "description": "熟成 させることで きのみの 効果が 倍に なる。"
+ "description": "熟成 させることで きのみの 効果が 倍に なる。"
},
"iceFace": {
"name": "アイスフェイス",
- "description": "物理攻撃は 頭の 氷が みがわりに なるが 姿も 変わる。 氷は あられが 降ると 元に戻る。"
+ "description": "物理攻撃は 頭の 氷が みがわりに なるが 姿も 変わる。 氷は あられが 降ると 元に戻る。"
},
"powerSpot": {
"name": "パワースポット",
- "description": "隣に いるだけで 技の 威力が 上がる。"
+ "description": "隣に いるだけで 技の 威力が 上がる。"
},
"mimicry": {
"name": "ぎたい",
- "description": "フィールドの 状態に あわせて ポケモンの タイプが 変わる。"
+ "description": "フィールドの 状態に あわせて ポケモンの タイプが 変わる。"
},
"screenCleaner": {
"name": "バリアフリー",
- "description": "登場 したときに 敵と 味方の ひかりのかべ リフレクター オーロラベールの 効果が 消える。"
+ "description": "登場 したときに 敵と 味方の ひかりのかべ リフレクター オーロラベールの 効果が 消える。"
},
"steelySpirit": {
"name": "はがねのせいしん",
- "description": "味方の はがねタイプの 攻撃の 威力が 上がる。"
+ "description": "味方の はがねタイプの 攻撃の 威力が 上がる。"
},
"perishBody": {
"name": "ほろびのボディ",
- "description": "接触する 技を 受けると お互い 3ターン たつと ひんしになる。 交代すると 効果は なくなる。"
+ "description": "接触する 技を 受けると お互い 3ターン たつと ひんしになる。 交代すると 効果は なくなる。"
},
"wanderingSpirit": {
"name": "さまようたましい",
- "description": "接触する 技で 攻撃 してきた ポケモンと 特性を 入れ替える。"
+ "description": "接触する 技で 攻撃 してきた ポケモンと 特性を 入れ替える。"
},
"gorillaTactics": {
"name": "ごりむちゅう",
- "description": "攻撃は 上がるが 最初に 選んだ 技しか 出せなくなる。"
+ "description": "攻撃は 上がるが 最初に 選んだ 技しか 出せなくなる。"
},
"neutralizingGas": {
"name": "かがくへんかガス",
- "description": "かがくへんかガスの ポケモンが 場にいると すべての ポケモンの 特性の 効果が 消えたり 発動 しなくなる。"
+ "description": "かがくへんかガスの ポケモンが 場にいると すべての ポケモンの 特性の 効果が 消えたり 発動 しなくなる。"
},
"pastelVeil": {
"name": "パステルベール",
- "description": "自分も 味方も どくの 状態異常を 受けなくなる。"
+ "description": "自分も 味方も どくの 状態異常を 受けなくなる。"
},
"hungerSwitch": {
"name": "はらぺこスイッチ",
- "description": "ターンの 終わりに まんぷくもよう はらぺこもよう まんぷくもよう……と 交互に 姿を 変える。"
+ "description": "ターンの 終わりに まんぷくもよう はらぺこもよう まんぷくもよう……と 交互に 姿を 変える。"
},
"quickDraw": {
"name": "クイックドロウ",
- "description": "相手より 先に 行動できることが ある。"
+ "description": "相手より 先に 行動できることが ある。"
},
"unseenFist": {
"name": "ふかしのこぶし",
- "description": "相手に 接触する 技なら 守りの 効果を 無視して 攻撃することが できる。"
+ "description": "相手に 接触する 技なら 守りの 効果を 無視して 攻撃することが できる。"
},
"curiousMedicine": {
"name": "きみょうなくすり",
- "description": "登場 したときに 貝がらから 薬を 振りまいて 味方の 能力変化を 元に戻す。"
+ "description": "登場 したときに 貝がらから 薬を 振りまいて 味方の 能力変化を 元に戻す。"
},
"transistor": {
"name": "トランジスタ",
- "description": "でんきタイプの 技の 威力が 上がる。"
+ "description": "でんきタイプの 技の 威力が 上がる。"
},
"dragonsMaw": {
"name": "りゅうのあぎと",
- "description": "ドラゴンタイプの 技の 威力が 上がる。"
+ "description": "ドラゴンタイプの 技の 威力が 上がる。"
},
"chillingNeigh": {
"name": "しろのいななき",
- "description": "相手を 倒すと 冷たい 声で いなないて 攻撃が 上がる。"
+ "description": "相手を 倒すと 冷たい 声で いなないて 攻撃が 上がる。"
},
"grimNeigh": {
"name": "くろのいななき",
- "description": "相手を 倒すと 恐ろしい 声で いなないて 特攻が 上がる。"
+ "description": "相手を 倒すと 恐ろしい 声で いなないて 特攻が 上がる。"
},
"asOneGlastrier": {
"name": "じんばいったい",
- "description": "バドレックスの きんちょうかんと ブリザポスの しろのいななきの 二つの 特性を あわせ持つ。"
+ "description": "バドレックスの きんちょうかんと ブリザポスの しろのいななきの 二つの 特性を あわせ持つ。"
},
"asOneSpectrier": {
"name": "じんばいったい",
- "description": "バドレックスの きんちょうかんと レイスポスの くろのいななきの 二つの 特性を あわせ持つ。"
+ "description": "バドレックスの きんちょうかんと レイスポスの くろのいななきの 二つの 特性を あわせ持つ。"
},
"lingeringAroma": {
"name": "とれないにおい",
@@ -1073,170 +1073,170 @@
},
"seedSower": {
"name": "こぼれダネ",
- "description": "攻撃を 受けると グラスフィールドに する。"
+ "description": "攻撃を 受けると グラスフィールドに する。"
},
"thermalExchange": {
"name": "ねつこうかん",
- "description": "ほのおタイプの 技を 受けると 攻撃が 上がる。 やけど状態に ならない。"
+ "description": "ほのおタイプの 技を 受けると 攻撃が 上がる。 やけど状態に ならない。"
},
"angerShell": {
"name": "いかりのこうら",
- "description": "相手の攻撃で HPが 半分に なると 怒りで 防御と 特防が 下がるが 攻撃 特攻 素早さが 上がる。"
+ "description": "相手の攻撃で HPが 半分に なると 怒りで 防御と 特防が 下がるが 攻撃 特攻 素早さが 上がる。"
},
"purifyingSalt": {
"name": "きよめのしお",
- "description": "清らかな塩で 状態異常に ならない。 ゴーストタイプの 技の ダメージを 半減させる。"
+ "description": "清らかな塩で 状態異常に ならない。 ゴーストタイプの 技の ダメージを 半減させる。"
},
"wellBakedBody": {
"name": "こんがりボディ",
- "description": "ほのおタイプの 技を 受けると ダメージを 受けずに 防御が ぐーんと 上がる。"
+ "description": "ほのおタイプの 技を 受けると ダメージを 受けずに 防御が ぐーんと 上がる。"
},
"windRider": {
"name": "かぜのり",
- "description": "おいかぜが 吹いたり 風技を 受けると ダメージを 受けずに 攻撃が 上がる。"
+ "description": "おいかぜが 吹いたり 風技を 受けると ダメージを 受けずに 攻撃が 上がる。"
},
"guardDog": {
"name": "ばんけん",
- "description": "いかく されると 攻撃が 上がる。 ポケモンを 入れ替えさせる 技や 道具が 効かない。"
+ "description": "いかく されると 攻撃が 上がる。 ポケモンを 入れ替えさせる 技や 道具が 効かない。"
},
"rockyPayload": {
"name": "いわはこび",
- "description": "いわタイプの 技の 威力が 上がる。"
+ "description": "いわタイプの 技の 威力が 上がる。"
},
"windPower": {
"name": "ふうりょくでんき",
- "description": "風技を 受けると じゅうでん 状態に なる。"
+ "description": "風技を 受けると じゅうでん 状態に なる。"
},
"zeroToHero": {
"name": "マイティチェンジ",
- "description": "手持ちに ひっこむと マイティフォルムに 変化する。"
+ "description": "手持ちに ひっこむと マイティフォルムに 変化する。"
},
"commander": {
"name": "しれいとう",
- "description": "登場したとき 味方に ヘイラッシャが いると 口の中に 入って そこから 指令を だす。"
+ "description": "登場したとき 味方に ヘイラッシャが いると 口の中に 入って そこから 指令を だす。"
},
"electromorphosis": {
"name": "でんきにかえる",
- "description": "ダメージを 受けると じゅうでん 状態に なる。"
+ "description": "ダメージを 受けると じゅうでん 状態に なる。"
},
"protosynthesis": {
"name": "こだいかっせい",
- "description": "ブーストエナジーを 持たせるか 天気が 晴れのとき いちばん 高い能力が 上がる。"
+ "description": "ブーストエナジーを 持たせるか 天気が 晴れのとき いちばん 高い能力が 上がる。"
},
"quarkDrive": {
"name": "クォークチャージ",
- "description": "ブーストエナジーを 持たせるか エレキフィールドのとき いちばん 高い能力が 上がる。"
+ "description": "ブーストエナジーを 持たせるか エレキフィールドのとき いちばん 高い能力が 上がる。"
},
"goodAsGold": {
"name": "おうごんのからだ",
- "description": "酸化せず 丈夫な 黄金の体は 相手からの 変化技を 受けない。"
+ "description": "酸化せず 丈夫な 黄金の体は 相手からの 変化技を 受けない。"
},
"vesselOfRuin": {
"name": "わざわいのうつわ",
- "description": "災厄を 呼ぶ 器の力で 自分以外の 特攻が 弱くなる。"
+ "description": "災厄を 呼ぶ 器の力で 自分以外の 特攻が 弱くなる。"
},
"swordOfRuin": {
"name": "わざわいのつるぎ",
- "description": "災厄を 呼ぶ 剣の力で 自分以外の 防御が 弱くなる。"
+ "description": "災厄を 呼ぶ 剣の力で 自分以外の 防御が 弱くなる。"
},
"tabletsOfRuin": {
"name": "わざわいのおふだ",
- "description": "災厄を 呼ぶ 木札の力で 自分以外の 攻撃が 弱くなる。"
+ "description": "災厄を 呼ぶ 木札の力で 自分以外の 攻撃が 弱くなる。"
},
"beadsOfRuin": {
"name": "わざわいのたま",
- "description": "災厄を 呼ぶ 勾玉の力で 自分以外の 特防が 弱くなる。"
+ "description": "災厄を 呼ぶ 勾玉の力で 自分以外の 特防が 弱くなる。"
},
"orichalcumPulse": {
"name": "ひひいろのこどう",
- "description": "登場したとき 天気を 晴れにする。 日差しが 強いと 古代の 鼓動により 攻撃が 高まる。"
+ "description": "登場したとき 天気を 晴れにする。 日差しが 強いと 古代の 鼓動により 攻撃が 高まる。"
},
"hadronEngine": {
"name": "ハドロンエンジン",
- "description": "登場したとき エレキフィールドを はる。 エレキフィールドだと 未来の 機関により 特攻が 高まる。"
+ "description": "登場したとき エレキフィールドを はる。 エレキフィールドだと 未来の 機関により 特攻が 高まる。"
},
"opportunist": {
"name": "びんじょう",
- "description": "相手の 能力が 上がったとき 自分も 便乗して 同じように 能力を 上げる。"
+ "description": "相手の 能力が 上がったとき 自分も 便乗して 同じように 能力を 上げる。"
},
"cudChew": {
"name": "はんすう",
- "description": "きのみを 食べると 次のターンの 終わりに 胃から 出して もう1回だけ 食べる。"
+ "description": "きのみを 食べると 次のターンの 終わりに 胃から 出して もう1回だけ 食べる。"
},
"sharpness": {
"name": "きれあじ",
- "description": "相手を 切る技の 威力が 上がる。"
+ "description": "相手を 切る技の 威力が 上がる。"
},
"supremeOverlord": {
"name": "そうだいしょう",
- "description": "登場したとき 今まで 倒された 味方の 数が 多いほど 少しずつ 攻撃と 特攻が 上がる。"
+ "description": "登場したとき 今まで 倒された 味方の 数が 多いほど 少しずつ 攻撃と 特攻が 上がる。"
},
"costar": {
"name": "きょうえん",
- "description": "登場 したときに 味方の 能力変化を コピーする。"
+ "description": "登場 したときに 味方の 能力変化を コピーする。"
},
"toxicDebris": {
"name": "どくげしょう",
- "description": "物理技で ダメージを 受けると 相手の 足下に どくびしが ちらばる。"
+ "description": "物理技で ダメージを 受けると 相手の 足下に どくびしが ちらばる。"
},
"armorTail": {
"name": "テイルアーマー",
- "description": "頭を包む 謎のしっぽが こちらに むかって 先制技を 出せない ようにする。"
+ "description": "頭を包む 謎のしっぽが こちらに むかって 先制技を 出せない ようにする。"
},
"earthEater": {
"name": "どしょく",
- "description": "じめんタイプの 技を 受けると ダメージを 受けずに 回復する。"
+ "description": "じめんタイプの 技を 受けると ダメージを 受けずに 回復する。"
},
"myceliumMight": {
"name": "きんしのちから",
- "description": "変化技を 出すとき 必ず 行動が 遅くなるが 相手の 特性に ジャマされない。"
+ "description": "変化技を 出すとき 必ず 行動が 遅くなるが 相手の 特性に ジャマされない。"
},
"mindsEye": {
"name": "しんがん",
- "description": "ノーマル かくとうタイプの技を ゴーストタイプに 当てることが できる。 相手の 回避率の 変化を 無視し 命中率も 下げられない。"
+ "description": "ノーマル かくとうタイプの技を ゴーストタイプに 当てることが できる。 相手の 回避率の 変化を 無視し 命中率も 下げられない。"
},
"supersweetSyrup": {
"name": "かんろなミツ",
- "description": "最初に 登場 したとき 甘ったるい 蜜の香りを ふりまいて 相手の 回避率を 下げる。"
+ "description": "最初に 登場 したとき 甘ったるい 蜜の香りを ふりまいて 相手の 回避率を 下げる。"
},
"hospitality": {
"name": "おもてなし",
- "description": "登場したとき 味方を もてなして HPを 少しだけ 回復してあげる。"
+ "description": "登場したとき 味方を もてなして HPを 少しだけ 回復してあげる。"
},
"toxicChain": {
"name": "どくのくさり",
- "description": "毒素を ふくんだ 鎖の力で 技を 当てた 相手を 猛毒の状態に することが ある。"
+ "description": "毒素を ふくんだ 鎖の力で 技を 当てた 相手を 猛毒の状態に することが ある。"
},
"embodyAspectTeal": {
"name": "おもかげやどし",
- "description": "思い出を 心に 宿すことで みどりのめんを かがやかせ 自分の 素早さを 上げる。"
+ "description": "思い出を 心に 宿すことで みどりのめんを かがやかせ 自分の 素早さを 上げる。"
},
"embodyAspectWellspring": {
"name": "おもかげやどし",
- "description": "思い出を 心に 宿すことで いどのめんを かがやかせ 自分の 特防を 上げる。"
+ "description": "思い出を 心に 宿すことで いどのめんを かがやかせ 自分の 特防を 上げる。"
},
"embodyAspectHearthflame": {
"name": "おもかげやどし",
- "description": "思い出を 心に 宿すことで かまどのめんを かがやかせ 自分の 攻撃を 上げる。"
+ "description": "思い出を 心に 宿すことで かまどのめんを かがやかせ 自分の 攻撃を 上げる。"
},
"embodyAspectCornerstone": {
"name": "おもかげやどし",
- "description": "思い出を 心に 宿すことで いしずえのめんを かがやかせ 自分の 防御を 上げる。"
+ "description": "思い出を 心に 宿すことで いしずえのめんを かがやかせ 自分の 防御を 上げる。"
},
"teraShift": {
"name": "テラスチェンジ",
- "description": "登場したとき 周囲の エネルギーを 吸収し テラスタルフォルムに 変化する。"
+ "description": "登場したとき 周囲の エネルギーを 吸収し テラスタルフォルムに 変化する。"
},
"teraShell": {
"name": "テラスシェル",
- "description": "全タイプの力を 秘めた甲羅は HPが 満タンの ときに 受ける ダメージを すべて 今ひとつに する。"
+ "description": "全タイプの力を 秘めた甲羅は HPが 満タンの ときに 受ける ダメージを すべて 今ひとつに する。"
},
"teraformZero": {
"name": "ゼロフォーミング",
- "description": "テラパゴスが ステラフォルムに なったとき 秘められた力で 天気と フィールドの 影響を すべて ゼロにする。"
+ "description": "テラパゴスが ステラフォルムに なったとき 秘められた力で 天気と フィールドの 影響を すべて ゼロにする。"
},
"poisonPuppeteer": {
"name": "どくくぐつ",
- "description": "モモワロウの 技によって どく状態に なった 相手は こんらん状態にも なってしまう。"
+ "description": "モモワロウの 技によって どく状態に なった 相手は こんらん状態にも なってしまう。"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/achv-male.json b/src/locales/ja/achv-male.json
deleted file mode 100644
index 0dc5dc8185a..00000000000
--- a/src/locales/ja/achv-male.json
+++ /dev/null
@@ -1,264 +0,0 @@
-{
- "Achievements": {
- "name": "実績"
- },
- "Locked": {
- "name": "なし"
- },
- "MoneyAchv": {
- "description": "一回の ランで ₽{{moneyAmount}}を 稼ぐ"
- },
- "10K_MONEY": {
- "name": "お金を持つ人"
- },
- "100K_MONEY": {
- "name": "富豪"
- },
- "1M_MONEY": {
- "name": "百万長者"
- },
- "10M_MONEY": {
- "name": "超富裕層"
- },
- "DamageAchv": {
- "description": "一撃で {{damageAmount}}ダメージを 与える"
- },
- "250_DMG": {
- "name": "力持ち"
- },
- "1000_DMG": {
- "name": "強者"
- },
- "2500_DMG": {
- "name": "カカロット"
- },
- "10000_DMG": {
- "name": "ワンパンマン"
- },
- "HealAchv": {
- "description": "一つの 技や 特性や 持っているアイテムで {{healAmount}}{{HP}}を 一気に 回復する"
- },
- "250_HEAL": {
- "name": "回復発見者"
- },
- "1000_HEAL": {
- "name": "大いなる治療者"
- },
- "2500_HEAL": {
- "name": "回復達人"
- },
- "10000_HEAL": {
- "name": "ジョーイさん"
- },
- "LevelAchv": {
- "description": "一つの ポケモンを Lv{{level}}まで レベルアップする"
- },
- "LV_100": {
- "name": "まだまだだよ"
- },
- "LV_250": {
- "name": "天王"
- },
- "LV_1000": {
- "name": "向こうの向こうを超え"
- },
- "RibbonAchv": {
- "description": "{{ribbonAmount}}巻の リボンを 積もる"
- },
- "10_RIBBONS": {
- "name": "ポケモンリーグチャンピオン"
- },
- "25_RIBBONS": {
- "name": "スーパーリーグチャンピオン"
- },
- "50_RIBBONS": {
- "name": "ハイパーリーグチャンピオン"
- },
- "75_RIBBONS": {
- "name": "ローグリーグチャンピオン"
- },
- "100_RIBBONS": {
- "name": "マスターリーグチャンピオン"
- },
- "TRANSFER_MAX_BATTLE_STAT": {
- "name": "同力",
- "description": "少なくとも 一つの 能力を 最大まで あげて 他の 手持ちポケモンに バトンタッチする"
- },
- "MAX_FRIENDSHIP": {
- "name": "マブ達",
- "description": "一つの 手持ちポケモンの 仲良し度を 最大に 上げる"
- },
- "MEGA_EVOLVE": {
- "name": "ザ・アブソリュート",
- "description": "一つの 手持ちポケモンを メガシンカさせる"
- },
- "GIGANTAMAX": {
- "name": "太―くて 堪らない",
- "description": "一つの 手持ちポケモンを キョダイマックスさせる"
- },
- "TERASTALLIZE": {
- "name": "一致好き",
- "description": "一つの 手持ちポケモンを テラスタルさせる"
- },
- "STELLAR_TERASTALLIZE": {
- "name": "隠れたタイプ",
- "description": "一つの 手持ちポケモンを ステラ・テラスタルさせる"
- },
- "SPLICE": {
- "name": "インフィニット・フュジョン",
- "description": "いでんしのくさびで 二つの ポケモンを 吸収合体させる"
- },
- "MINI_BLACK_HOLE": {
- "name": "アイテムホーリック",
- "description": "ミニブラックホールを 手に入れる"
- },
- "CATCH_MYTHICAL": {
- "name": "幻",
- "description": "幻の ポケモンを 捕まえる"
- },
- "CATCH_SUB_LEGENDARY": {
- "name": "準・伝説",
- "description": "準伝説の ポケモンを 捕まえる"
- },
- "CATCH_LEGENDARY": {
- "name": "ザ・伝説",
- "description": "伝説の ポケモンを 捕まえる"
- },
- "SEE_SHINY": {
- "name": "色とりどりに光る",
- "description": "野生の 色違いポケモンを みつける"
- },
- "SHINY_PARTY": {
- "name": "きらきら努力家",
- "description": "手持ちポケモンは 全員 色違いポケモンに する"
- },
- "HATCH_MYTHICAL": {
- "name": "幻のタマゴ",
- "description": "幻の ポケモンを タマゴから 生まれる"
- },
- "HATCH_SUB_LEGENDARY": {
- "name": "準伝説のタマゴ",
- "description": "準伝説の ポケモンを タマゴから 生まれる"
- },
- "HATCH_LEGENDARY": {
- "name": "伝説のタマゴ",
- "description": "伝説の ポケモンを タマゴから 生まれる"
- },
- "HATCH_SHINY": {
- "name": "色違いタマゴ",
- "description": "色違いポケモンを タマゴから 生まれる"
- },
- "HIDDEN_ABILITY": {
- "name": "底力",
- "description": "隠れ特性がある ポケモンを 捕まえる"
- },
- "PERFECT_IVS": {
- "name": "個体値の賞状",
- "description": "一つの ポケモンの 個体値を すべて 最大に する"
- },
- "CLASSIC_VICTORY": {
- "name": "無双",
- "description": "クラシックモードを クリアする"
- },
- "UNEVOLVED_CLASSIC_VICTORY": {
- "name": "Bring Your Child To Work Day",
- "description": "Beat the game in Classic Mode with at least one unevolved party member."
- },
- "MONO_GEN_ONE": {
- "name": "原始",
- "description": "1世代の 単一世代チャレンジを クリアする"
- },
- "MONO_GEN_TWO": {
- "name": "懐かしいカンジョウ",
- "description": "2世代の 単一世代チャレンジを クリアする"
- },
- "MONO_GEN_THREE": {
- "name": "水浸し",
- "description": "3世代の 単一世代チャレンジを クリアする"
- },
- "MONO_GEN_FOUR": {
- "name": "神々の地",
- "description": "4世代の 単一世代チャレンジを クリアする"
- },
- "MONO_GEN_FIVE": {
- "name": "ニューヨーカー",
- "description": "5世代の 単一世代チャレンジを クリアする"
- },
- "MONO_GEN_SIX": {
- "name": "サヴァ・サヴァ",
- "description": "6世代の 単一世代チャレンジを クリアする"
- },
- "MONO_GEN_SEVEN": {
- "name": "アローラ・オエ",
- "description": "7世代の 単一世代チャレンジを クリアする"
- },
- "MONO_GEN_EIGHT": {
- "name": "チャンピオン タイムを 楽しめ!",
- "description": "8世代の 単一世代チャレンジを クリアする"
- },
- "MONO_GEN_NINE": {
- "name": "ネモに甘えたでしょう",
- "description": "9世代の 単一世代チャレンジを クリアする"
- },
- "MonoType": {
- "description": "{{type}}タイプの 単一タイプチャレンジを クリアする"
- },
- "MONO_NORMAL": {
- "name": "凡人"
- },
- "MONO_FIGHTING": {
- "name": "八千以上だ!!"
- },
- "MONO_FLYING": {
- "name": "翼をください"
- },
- "MONO_POISON": {
- "name": "カントーの名物"
- },
- "MONO_GROUND": {
- "name": "自信でユラユラ"
- },
- "MONO_ROCK": {
- "name": "タケシの挑戦状"
- },
- "MONO_BUG": {
- "name": "チョウチョウせん者"
- },
- "MONO_GHOST": {
- "name": "貞子ちゃん"
- },
- "MONO_STEEL": {
- "name": "ハガネーター"
- },
- "MONO_FIRE": {
- "name": "NIGHT OF FIRE"
- },
- "MONO_WATER": {
- "name": "土砂降リスト"
- },
- "MONO_GRASS": {
- "name": "www"
- },
- "MONO_ELECTRIC": {
- "name": "パチピカペコ"
- },
- "MONO_PSYCHIC": {
- "name": "陽キャ"
- },
- "MONO_ICE": {
- "name": "ありのまま"
- },
- "MONO_DRAGON": {
- "name": "龍が如く"
- },
- "MONO_DARK": {
- "name": "陰キャ"
- },
- "MONO_FAIRY": {
- "name": "あらハート満タンになった"
- },
- "FRESH_START": {
- "name": "一発で!",
- "description": "出直しチャレンジを クリアする"
- }
-}
\ No newline at end of file
diff --git a/src/locales/ja/achv-female.json b/src/locales/ja/achv.json
similarity index 83%
rename from src/locales/ja/achv-female.json
rename to src/locales/ja/achv.json
index 0dc5dc8185a..fd5e4b9e6c4 100644
--- a/src/locales/ja/achv-female.json
+++ b/src/locales/ja/achv.json
@@ -6,7 +6,7 @@
"name": "なし"
},
"MoneyAchv": {
- "description": "一回の ランで ₽{{moneyAmount}}を 稼ぐ"
+ "description": "一回の ランで {{moneyAmount}}円を 稼ぐ"
},
"10K_MONEY": {
"name": "お金を持つ人"
@@ -21,7 +21,7 @@
"name": "超富裕層"
},
"DamageAchv": {
- "description": "一撃で {{damageAmount}}ダメージを 与える"
+ "description": "一撃で HP{{damageAmount}}の ダメージを 与える"
},
"250_DMG": {
"name": "力持ち"
@@ -33,10 +33,11 @@
"name": "カカロット"
},
"10000_DMG": {
- "name": "ワンパンマン"
+ "name": "ワンパンマン",
+ "name_female": "ワンパンウーマン"
},
"HealAchv": {
- "description": "一つの 技や 特性や 持っているアイテムで {{healAmount}}{{HP}}を 一気に 回復する"
+ "description": "一つの 技や 特性や 持たせたアイテムで\n{{HP}}{{healAmount}}を 一気に 回復する"
},
"250_HEAL": {
"name": "回復発見者"
@@ -51,7 +52,7 @@
"name": "ジョーイさん"
},
"LevelAchv": {
- "description": "一つの ポケモンを Lv{{level}}まで レベルアップする"
+ "description": "一つの ポケモンを Lv.{{level}}まで 上げる"
},
"LV_100": {
"name": "まだまだだよ"
@@ -80,9 +81,9 @@
"100_RIBBONS": {
"name": "マスターリーグチャンピオン"
},
- "TRANSFER_MAX_BATTLE_STAT": {
- "name": "同力",
- "description": "少なくとも 一つの 能力を 最大まで あげて 他の 手持ちポケモンに バトンタッチする"
+ "TRANSFER_MAX_STAT_STAGE": {
+ "name": "連係プレー",
+ "description": "少なくとも 一つの 能力を 最大まで あげて\n他の 手持ちポケモンに バトンタッチする"
},
"MAX_FRIENDSHIP": {
"name": "マブ達",
@@ -93,7 +94,7 @@
"description": "一つの 手持ちポケモンを メガシンカさせる"
},
"GIGANTAMAX": {
- "name": "太―くて 堪らない",
+ "name": "太ーくて堪らない",
"description": "一つの 手持ちポケモンを キョダイマックスさせる"
},
"TERASTALLIZE": {
@@ -105,8 +106,8 @@
"description": "一つの 手持ちポケモンを ステラ・テラスタルさせる"
},
"SPLICE": {
- "name": "インフィニット・フュジョン",
- "description": "いでんしのくさびで 二つの ポケモンを 吸収合体させる"
+ "name": "インフィニット・フュージョン",
+ "description": "遺伝子のくさびで 二つの ポケモンを 吸収合体させる"
},
"MINI_BLACK_HOLE": {
"name": "アイテムホーリック",
@@ -161,8 +162,8 @@
"description": "クラシックモードを クリアする"
},
"UNEVOLVED_CLASSIC_VICTORY": {
- "name": "Bring Your Child To Work Day",
- "description": "Beat the game in Classic Mode with at least one unevolved party member."
+ "name": "はじめてのおつかい",
+ "description": "少なくとも 一つの 進化していない 手持ちポケモンで\nクラシックモードを クリアする"
},
"MONO_GEN_ONE": {
"name": "原始",
@@ -204,7 +205,7 @@
"description": "{{type}}タイプの 単一タイプチャレンジを クリアする"
},
"MONO_NORMAL": {
- "name": "凡人"
+ "name": "超凡人"
},
"MONO_FIGHTING": {
"name": "八千以上だ!!"
@@ -222,7 +223,7 @@
"name": "タケシの挑戦状"
},
"MONO_BUG": {
- "name": "チョウチョウせん者"
+ "name": "チョウチョウ戦者"
},
"MONO_GHOST": {
"name": "貞子ちゃん"
@@ -260,5 +261,9 @@
"FRESH_START": {
"name": "一発で!",
"description": "出直しチャレンジを クリアする"
+ },
+ "INVERSE_BATTLE": {
+ "name": "カガミよミガカ",
+ "description": "反転バトルチャレンジを クリアする\nるすアリク をジンレャチルトバ転反"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/arena-flyout.json b/src/locales/ja/arena-flyout.json
index 9e26dfeeb6e..8585b8e8fb4 100644
--- a/src/locales/ja/arena-flyout.json
+++ b/src/locales/ja/arena-flyout.json
@@ -1 +1,44 @@
-{}
\ No newline at end of file
+{
+ "activeBattleEffects": "場の効果",
+ "player": "味方",
+ "neutral": "場の全員",
+ "enemy": "相手",
+
+ "sunny": "晴れ",
+ "rain": "雨",
+ "sandstorm": "砂あらし",
+ "hail": "あられ",
+ "snow": "雪",
+ "fog": "きり",
+ "heavyRain": "強い雨",
+ "harshSun": "大日照り",
+ "strongWinds": "乱気流",
+
+ "misty": "ミストフィールド",
+ "electric": "エレキフィールド",
+ "grassy": "グラスフィールド",
+ "psychic": "サイコフィールド",
+
+ "mudSport": "どろあそび",
+ "waterSport": "みずあそび",
+ "spikes": "まきびし",
+ "toxicSpikes": "どくびし",
+ "mist": "しろいきり",
+ "futureSight": "みらいよち",
+ "doomDesire": "はめつのねがい",
+ "wish": "ねがいごと",
+ "stealthRock": "ステルスロック",
+ "stickyWeb": "ねばねばネット",
+ "trickRoom": "トリックルーム",
+ "gravity": "じゅうりょく",
+ "reflect": "リフレクター",
+ "lightScreen": "ひかりのかべ",
+ "auroraVeil": "オーロラベール",
+ "quickGuard": "ファストガード",
+ "wideGuard": "ワイドガード",
+ "matBlock": "たたみがえし",
+ "craftyShield": "トリックガード",
+ "tailwind": "おいかぜ",
+ "happyHour": "ハッピータイム",
+ "safeguard": "しんぴなまもり"
+}
diff --git a/src/locales/ja/arena-tag.json b/src/locales/ja/arena-tag.json
index 56be30d8d55..a81942338fd 100644
--- a/src/locales/ja/arena-tag.json
+++ b/src/locales/ja/arena-tag.json
@@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "味方の 追い風が 止んだ!",
"tailwindOnRemoveEnemy": "相手の 追い風が 止んだ!",
"happyHourOnAdd": "みんなが ハッピーな気分に\n包まれた!",
- "happyHourOnRemove": "みんなの 気分が 元に戻った"
-}
\ No newline at end of file
+ "happyHourOnRemove": "みんなの 気分が 元に戻った",
+ "safeguardOnAdd": "場の全体は 神秘のベールに 包まれた!",
+ "safeguardOnAddPlayer": "味方は 神秘のベールに 包まれた!",
+ "safeguardOnAddEnemy": "相手は 神秘のベールに 包まれた!",
+ "safeguardOnRemove": "場の全体を 包んでいた\n神秘のベールが なくなった!",
+ "safeguardOnRemovePlayer": "味方を 包んでいた\n神秘のベールが なくなった!",
+ "safeguardOnRemoveEnemy": "相手を 包んでいた\n神秘のベールが なくなった!"
+}
diff --git a/src/locales/ja/battle-info.json b/src/locales/ja/battle-info.json
index 9e26dfeeb6e..2959cdda332 100644
--- a/src/locales/ja/battle-info.json
+++ b/src/locales/ja/battle-info.json
@@ -1 +1,3 @@
-{}
\ No newline at end of file
+{
+ "generation": "{{generation}}世代"
+}
diff --git a/src/locales/ja/battle.json b/src/locales/ja/battle.json
index f75365a648e..1fe24068cdf 100644
--- a/src/locales/ja/battle.json
+++ b/src/locales/ja/battle.json
@@ -4,7 +4,7 @@
"trainerAppearedDouble": "{{trainerName}}が\n勝負を しかけてきた!",
"trainerSendOut": "{{trainerName}}は\n{{pokemonName}}を 繰り出した!",
"singleWildAppeared": "あっ! 野生の {{pokemonName}}が 飛び出してきた!",
- "multiWildAppeared": "あっ! 野生の {{pokemonName1}}と\n{{pokemonName2}}が 飛び出してきた!",
+ "multiWildAppeared": "あっ! 野生の {{pokemonName1}}と\n{{pokemonName2}}が 飛び出してきた!",
"playerComeBack": "{{pokemonName}}! 戻れ!",
"trainerComeBack": "{{trainerName}}は\n{{pokemonName}}を 引っ込めた!",
"playerGo": "ゆけっ! {{pokemonName}}!",
@@ -38,19 +38,20 @@
"learnMoveNotLearned": "{{pokemonName}}は {{moveName}}を\n覚えずに 終わった!",
"learnMoveForgetQuestion": "どの 技を\n忘れさせたい?",
"learnMoveForgetSuccess": "{{pokemonName}}は {{moveName}}の\n使い方を きれいに 忘れた!",
- "countdownPoof": "@d{32}1 @d{15}2の @d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}ポカン!",
+ "countdownPoof": "@d{32}1 @d{15}2の @d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}ポカン!",
"learnMoveAnd": "そして…",
"levelCapUp": "レベルキャップの\n{{levelCap}}に 上がった!",
"moveNotImplemented": "{{moveName}}は まだ 実装されておらず 選択できません。",
"moveNoPP": "しかし 技の\n残りポイントが なかった!",
"moveDisabled": "かなしばりで\n{{moveName}}が 出せない!",
+ "disableInterruptedMove": "{{pokemonNameWithAffix}}は かなしばりで\n{{moveName}}が 出せない!",
"noPokeballForce": "見えない 力の せいで\nボールが 投げられない!",
"noPokeballTrainer": "人の ものを 取ったら 泥棒!",
"noPokeballMulti": "相手の ポケモンが 一つしか\nいない 前に ボールが 使えない!",
"noPokeballStrong": "相手の ポケモンが 強すぎて 捕まえられない!\nまずは 弱めよう!",
"noEscapeForce": "見えない 力の せいで\n逃げることが できない!",
"noEscapeTrainer": "ダメだ! 勝負の最中に\n相手に 背中を 見せられない!",
- "noEscapePokemon": "{{pokemonName}}の {{moveName}}で {{escapeVerb}}!",
+ "noEscapePokemon": "{{pokemonName}}の {{moveName}}で\n{{escapeVerb}}!",
"runAwaySuccess": " うまく 逃げ切れた!",
"runAwayCannotEscape": "逃げることが できない!",
"escapeVerbSwitch": "入れ替えることが できない",
@@ -61,6 +62,7 @@
"skipItemQuestion": "本当に アイテムを 取らずに 進みますか?",
"itemStackFull": "{{fullItemName}}の スタックが いっぱいです。\n代わりに {{itemName}}を 取得します。",
"eggHatching": "おや?",
+ "eggSkipPrompt": "タマゴは ふかします!\nタマゴまとめに 飛ばしますか?",
"ivScannerUseQuestion": "{{pokemonName}}を\n個体値スキャナーで 操作しますか?",
"wildPokemonWithAffix": "野生の {{pokemonName}}",
"foePokemonWithAffix": "相手の {{pokemonName}}",
@@ -95,4 +97,4 @@
"congratulations": "おめでとうございます!!",
"beatModeFirstTime": "初めて {{speciesName}}が {{gameMode}}モードを クリアした!\n{{newModifier}}を 手に入れた!",
"ppReduced": "{{targetName}}の {{moveName}}を {{reduction}}削った!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/battler-tags.json b/src/locales/ja/battler-tags.json
index beef485ffd2..f8c6d44c0b4 100644
--- a/src/locales/ja/battler-tags.json
+++ b/src/locales/ja/battler-tags.json
@@ -1,4 +1,12 @@
{
+ "trappedDesc": "捕らわれること",
+ "flinchedDesc": "ひるむこと",
+ "confusedDesc": "混乱",
+ "infatuatedDesc": "メロメロ",
+ "seedDesc": "種を植えつくこと",
+ "nightmareDesc": "あくむ",
+ "ingrainDesc": "根",
+ "drowsyDesc": "ねむけ",
"rechargingLapse": "{{pokemonNameWithAffix}}は 攻撃の 反動で 動けない!",
"trappedOnAdd": "{{pokemonNameWithAffix}}は もう 逃げられない!",
"trappedOnRemove": "{{pokemonNameWithAffix}}は\n{{moveName}}の 効果が 解けた!",
@@ -13,9 +21,9 @@
"infatuatedOnAdd": "{{pokemonNameWithAffix}}は {{sourcePokemonName}}に メロメロに なった!",
"infatuatedOnOverlap": "{{pokemonNameWithAffix}}は すでに メロメロだ!",
"infatuatedLapse": "{{pokemonNameWithAffix}}は {{sourcePokemonName}}に メロメロだ!",
- "infatuatedLapseImmobilize": "{{pokemonNameWithAffix}}は\nメロメロで わざが 出せなかった!",
+ "infatuatedLapseImmobilize": "{{pokemonNameWithAffix}}は メロメロで 技が出せなかった!",
"infatuatedOnRemove": "{{pokemonNameWithAffix}}は メロメロ状態が 治った!",
- "seededOnAdd": "{{pokemonNameWithAffix}}に 種を 植(う)えつけた!",
+ "seededOnAdd": "{{pokemonNameWithAffix}}に 種を 植えつけた!",
"seededLapse": "やどりぎが {{pokemonNameWithAffix}}の 体力を うばう!",
"seededLapseShed": "{{pokemonNameWithAffix}}は ヘドロえきを 吸い取った!",
"nightmareOnAdd": "{{pokemonNameWithAffix}}は あくむを 見始めた!",
@@ -59,5 +67,8 @@
"saltCuredLapse": "{{pokemonNameWithAffix}}は {{moveName}}の\n ダメージを 受けている",
"cursedOnAdd": "{{pokemonNameWithAffix}}は 自分の 体力を 削って\n{{pokemonName}}に のろいを かけた!",
"cursedLapse": "{{pokemonNameWithAffix}}は のろわれている!",
- "stockpilingOnAdd": "{{pokemonNameWithAffix}}は {{stockpiledCount}}つ たくわえた!"
-}
\ No newline at end of file
+ "stockpilingOnAdd": "{{pokemonNameWithAffix}}は {{stockpiledCount}}つ たくわえた!",
+ "disabledOnAdd": "{{pokemonNameWithAffix}}の\n{{moveName}}\nを 封じこめた!",
+ "disabledLapse": "{{pokemonNameWithAffix}}の\nかなしばりが 解けた!",
+ "tarShotOnAdd": "{{pokemonNameWithAffix}}は ほのおに 弱くなった!"
+}
diff --git a/src/locales/ja/berry.json b/src/locales/ja/berry.json
index 641901583b2..1d1e01296d1 100644
--- a/src/locales/ja/berry.json
+++ b/src/locales/ja/berry.json
@@ -1,46 +1,46 @@
{
"SITRUS": {
"name": "オボンのみ",
- "effect": "HP 50%いかのとき HPを 25パーセント かいふくする"
+ "effect": "持たせると HPが 50%以下に なるとき HPを 25% 回復する"
},
"LUM": {
"name": "ラムのみ",
- "effect": "すべての じょうたい いじょうと こんらんを かいふくする"
+ "effect": "持たせると 状態異常や 混乱に なるとき 回復する"
},
"ENIGMA": {
"name": "ナゾのみ",
- "effect": "こうかばつぐんの わざを うけたとき HPを 25パーセント かいふくする"
+ "effect": "持たせると 効果バツグンの 技を 受けたとき HPを 25%回復する"
},
"LIECHI": {
"name": "チイラのみ",
- "effect": "HP 25%いかのとき こうげきが あがる"
+ "effect": "持たせると HPが 25%以下に なるとき 攻撃が あがる"
},
"GANLON": {
"name": "リュガのみ",
- "effect": "HP 25%いかのとき ぼうぎょが あがる"
+ "effect": "持たせると HPが 25%以下に なるとき 防御が あがる"
},
"PETAYA": {
"name": "ヤタピのみ",
- "effect": "HP 25%いかのとき とくこうが あがる"
+ "effect": "持たせると HPが 25%以下に なるとき 特攻が あがる"
},
"APICOT": {
"name": "ズアのみ",
- "effect": "HP 25%いかのとき とくぼうが あがる"
+ "effect": "持たせると HPが 25%以下に なるとき 特防が あがる"
},
"SALAC": {
"name": "カムラのみ",
- "effect": "HP 25%いかのとき すばやさが あがる"
+ "effect": "持たせると HPが 25%以下に なるとき 素早さが あがる"
},
"LANSAT": {
"name": "サンのみ",
- "effect": "HP 25%いかのとき こうげきが きゅうしょに あたりやすくなる"
+ "effect": "持たせると HPが 25%以下に なるとき 攻撃が 急所に 当たりやすくなる"
},
"STARF": {
"name": "スターのみ",
- "effect": "HP 25%いかのとき のうりょくの どれか 1つが ぐーんと あがる"
+ "effect": "持たせると HPが 25%以下に なるとき どれか 1つの 能力が ぐーんと あがる"
},
"LEPPA": {
"name": "ヒメリのみ",
- "effect": "PPが 0に なった わざの PPを 10だけ かいふくする"
+ "effect": "持たせると PPが0になる 技の PPを 10回復する"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/bgm-name.json b/src/locales/ja/bgm-name.json
index 9e26dfeeb6e..fc3d4c0fdd2 100644
--- a/src/locales/ja/bgm-name.json
+++ b/src/locales/ja/bgm-name.json
@@ -1 +1,150 @@
-{}
\ No newline at end of file
+{
+ "music": "BGM: ",
+ "missing_entries": "{{name}}",
+ "battle_kanto_champion": "B2W2 戦闘!チャンピオン(カントー)",
+ "battle_johto_champion": "B2W2 戦闘!チャンピオン(ジョウト)",
+ "battle_hoenn_champion_g5": "B2W2 戦闘!チャンピオン(ホウエン)",
+ "battle_hoenn_champion_g6": "ORAS 決戦!ダイゴ",
+ "battle_sinnoh_champion": "B2W2 戦闘!チャンピオン(シンオウ)",
+ "battle_champion_alder": "BW チャンピオン アデク",
+ "battle_champion_iris": "B2W2 戦闘!チャンピオンアイリス",
+ "battle_kalos_champion": "XY 戦闘!チャンピオン",
+ "battle_alola_champion": "USUM 頂上決戦!ハウ",
+ "battle_galar_champion": "SWSH 決戦!チャンピオンダンデ",
+ "battle_champion_geeta": "SV 戦闘!トップチャンピオン",
+ "battle_champion_nemona": "SV 戦闘!チャンピオンネモ",
+ "battle_champion_kieran": "SV 戦闘!チャンピオンスグリ",
+ "battle_hoenn_elite": "ORAS 戦闘!四天王",
+ "battle_unova_elite": "BW 戦闘!四天王",
+ "battle_kalos_elite": "XY 戦闘!四天王",
+ "battle_alola_elite": "SM 戦闘!四天王",
+ "battle_galar_elite": "SWSH 戦闘!ファイナルトーナメント!",
+ "battle_paldea_elite": "SV 戦闘!四天王",
+ "battle_bb_elite": "SV 戦闘!ブルベリーグ四天王",
+ "battle_final_encounter": "ポケダンDX レックウザ登場",
+ "battle_final": "BW 戦闘!ゲーチス",
+ "battle_kanto_gym": "B2W2 戦闘!ジムリーダー(カントー)",
+ "battle_johto_gym": "B2W2 戦闘!ジムリーダー(ジョウト)",
+ "battle_hoenn_gym": "B2W2 戦闘!ジムリーダー(ホウエン)",
+ "battle_sinnoh_gym": "B2W2 戦闘!ジムリーダー(シンオウ)",
+ "battle_unova_gym": "BW 戦闘!ジムリーダー",
+ "battle_kalos_gym": "XY 戦闘!ジムリーダー",
+ "battle_galar_gym": "SWSH 戦闘!ジムリーダー",
+ "battle_paldea_gym": "SV 戦闘!ジムリーダー",
+ "battle_legendary_kanto": "XY 戦闘!ミュウツー",
+ "battle_legendary_raikou": "HGSS 戦闘!ライコウ",
+ "battle_legendary_entei": "HGSS 戦闘!エンテイ",
+ "battle_legendary_suicune": "HGSS 戦闘!スイクン",
+ "battle_legendary_lugia": "HGSS 戦闘!ルギア",
+ "battle_legendary_ho_oh": "HGSS 戦闘!ホウオウ",
+ "battle_legendary_regis_g5": "B2W2 戦闘!レジロック・レジアイス・レジスチル",
+ "battle_legendary_regis_g6": "ORAS 戦闘!レジロック・レジアイス・レジスチル",
+ "battle_legendary_gro_kyo": "ORAS 戦闘!ゲンシカイキ",
+ "battle_legendary_rayquaza": "ORAS 戦闘!超古代ポケモン",
+ "battle_legendary_deoxys": "ORAS 戦闘!デオキシス",
+ "battle_legendary_lake_trio": "ORAS 戦闘!ユクシー・エムリット・アグノム",
+ "battle_legendary_sinnoh": "ORAS 戦闘!伝説のポケモン(シンオウ)",
+ "battle_legendary_dia_pal": "ORAS 戦闘!ディアルガ・パルキア",
+ "battle_legendary_origin_forme": "LA 戦い:ディアルガ・パルキア(オリジンフォルム)",
+ "battle_legendary_giratina": "ORAS 戦闘!ギラティナ",
+ "battle_legendary_arceus": "HGSS アルセウス",
+ "battle_legendary_unova": "BW 戦闘!伝説のポケモン",
+ "battle_legendary_kyurem": "BW 戦闘!キュレム",
+ "battle_legendary_res_zek": "BW 戦闘!ゼクロム・レシラム",
+ "battle_legendary_xern_yvel": "XY 戦闘!ゼルネアス・イベルタル・ジガルデ",
+ "battle_legendary_tapu": "SM 戦闘!カプ",
+ "battle_legendary_sol_lun": "SM 戦闘!ソルガレオ・ルナアーラ",
+ "battle_legendary_ub": "SM 戦闘!ウルトラビースト",
+ "battle_legendary_dusk_dawn": "USUM 戦闘!日食・月食ネクロズマ",
+ "battle_legendary_ultra_nec": "USUM 戦闘!ウルトラネクロズマ",
+ "battle_legendary_zac_zam": "SWSH 戦闘!ザシアン・ザマゼンタ",
+ "battle_legendary_glas_spec": "SWSH 戦闘!ブリザポス・レイスポス",
+ "battle_legendary_calyrex": "SWSH 戦闘!バドレックス",
+ "battle_legendary_riders": "SWSH 戦闘!豊穣の王",
+ "battle_legendary_birds_galar": "SWSH 戦闘!伝説のとりポケモン",
+ "battle_legendary_ruinous": "SV 戦闘!災厄ポケモン",
+ "battle_legendary_kor_mir": "SV 戦闘!エリアゼロのポケモン",
+ "battle_legendary_loyal_three": "SV 戦闘!ともっこ",
+ "battle_legendary_ogerpon": "SV 戦闘!オーガポン",
+ "battle_legendary_terapagos": "SV 戦闘!テラパゴス",
+ "battle_legendary_pecharunt": "SV 戦闘!モモワロウ",
+ "battle_rival": "BW 戦闘!チェレン・ベル",
+ "battle_rival_2": "BW 戦闘!N",
+ "battle_rival_3": "BW 決戦!N",
+ "battle_trainer": "BW 戦闘!トレーナー",
+ "battle_wild": "BW 戦闘!野生ポケモン",
+ "battle_wild_strong": "BW 戦闘!強い野生ポケモン",
+ "end_summit": "ポケダンDX 天空の塔 最上階",
+ "battle_rocket_grunt": "HGSS 戦闘!ロケット団",
+ "battle_aqua_magma_grunt": "ORAS 戦闘!アクア団・マグマ団",
+ "battle_galactic_grunt": "BDSP 戦闘!ギンガ団",
+ "battle_plasma_grunt": "BW 戦闘!プラズマ団",
+ "battle_flare_grunt": "XY 戦闘!フレア団",
+ "battle_aether_grunt": "SM 戦闘!エーテル財団トレーナー",
+ "battle_skull_grunt": "SM 戦闘!スカル団",
+ "battle_macro_grunt": "SWSH 戦闘!トレーナー",
+ "battle_galactic_admin": "BDSP 戦闘!ギンガ団幹部",
+ "battle_skull_admin": "SM 戦闘!スカル団幹部",
+ "battle_oleana": "SWSH 戦闘!オリーヴ",
+ "battle_rocket_boss": "USUM 戦闘!レインボーロケット団ボス",
+ "battle_aqua_magma_boss": "ORAS 戦闘!アクア団・マグマ団のリーダー",
+ "battle_galactic_boss": "BDSP 戦闘!ギンガ団ボス",
+ "battle_plasma_boss": "B2W2 戦闘!ゲーチス",
+ "battle_flare_boss": "XY 戦闘!フラダリ",
+ "battle_aether_boss": "SM 戦闘!ルザミーネ",
+ "battle_skull_boss": "SM 戦闘!スカル団ボス",
+ "battle_macro_boss": "SWSH 戦闘!ローズ",
+
+ "abyss": "ポケダン空 やみのかこう",
+ "badlands": "ポケダン空 こかつのたに",
+ "beach": "ポケダン空 しめったいわば",
+ "cave": "ポケダン空 そらのいただき(どうくつ)",
+ "construction_site": "ポケダン空 きょだいがんせきぐん",
+ "desert": "ポケダン空 きたのさばく",
+ "dojo": "ポケダン空 ガラガラどうじょう",
+ "end": "ポケダンDX 天空の塔",
+ "factory": "ポケダン空 かくされたいせき",
+ "fairy_cave": "ポケダン空 ほしのどうくつ",
+ "forest": "ポケダン空 くろのもり",
+ "grass": "ポケダン空 リンゴのもり",
+ "graveyard": "ポケダン空 しんぴのもり",
+ "ice_cave": "ポケダン空 だいひょうざん",
+ "island": "ポケダン空 えんがんのいわば",
+ "jungle": "Lmz - Jungle(ジャングル)",
+ "laboratory": "Firel - Laboratory(ラボラトリー)",
+ "lake": "ポケダン空 すいしょうのどうくつ",
+ "meadow": "ポケダン空 そらのいただき(もり)",
+ "metropolis": "Firel - Metropolis(大都市)",
+ "mountain": "ポケダン空 ツノやま",
+ "plains": "ポケダン空 そらのいただき(そうげん)",
+ "power_plant": "ポケダン空 エレキへいげん",
+ "ruins": "ポケダン空 ふういんのいわば",
+ "sea": "Andr06 - Marine Mystique(海の神秘性)",
+ "seabed": "Firel - Seabed(海底)",
+ "slum": "Andr06 - Sneaky Snom(ずるいユキハミ)",
+ "snowy_forest": "ポケダン空 そらのいただき(ゆきやま)",
+ "space": "Firel - Aether(エーテル)",
+ "swamp": "ポケダン空 とざされたうみ",
+ "tall_grass": "ポケダン空 のうむのもり",
+ "temple": "ポケダン空 ばんにんのどうくつ",
+ "town": "ポケダン空 ランダムダンジョン3",
+ "volcano": "ポケダン空 ねっすいのどうくつ",
+ "wasteland": "ポケダン空 まぼろしのだいち",
+ "encounter_ace_trainer": "BW 視線!エリートトレーナー",
+ "encounter_backpacker": "BW 視線!バックパッカー",
+ "encounter_clerk": "BW 視線!ビジネスマン",
+ "encounter_cyclist": "BW 視線!サイクリング",
+ "encounter_lass": "BW 視線!ミニスカート",
+ "encounter_parasol_lady": "BW 視線!パラソルおねえさん",
+ "encounter_pokefan": "BW 視線!だいすきクラブ",
+ "encounter_psychic": "BW 視線!サイキッカー",
+ "encounter_rich": "BW 視線!ジェントルマン",
+ "encounter_rival": "BW チェレンのテーマ",
+ "encounter_roughneck": "BW 視線!スキンヘッズ",
+ "encounter_scientist": "BW 視線!けんきゅういん",
+ "encounter_twins": "BW 視線!ふたごちゃん",
+ "encounter_youngster": "BW 視線!たんぱんこぞう",
+ "heal": "BW 回復",
+ "menu": "ポケダン空 ようこそ! ポケモンたちのせかいへ!",
+ "title": "ポケダン空 トップメニュー"
+}
diff --git a/src/locales/ja/challenges.json b/src/locales/ja/challenges.json
index 29f6ca835fe..d137df14086 100644
--- a/src/locales/ja/challenges.json
+++ b/src/locales/ja/challenges.json
@@ -1,10 +1,10 @@
{
- "title": "チャレンジを 設定",
+ "title": "チャレンジの設定",
"illegalEvolution": "{{pokemon}}は このチャレンジで\n対象外の ポケモンに なってしまった!",
"singleGeneration": {
"name": "単一世代",
- "desc": "{{gen}}世代からの ポケモンしか 使えません",
- "desc_default": "選んだ 世代からの ポケモンしか 使えません",
+ "desc": "{{gen}}世代からの ポケモンしか 使えません",
+ "desc_default": "選んだ 世代からの ポケモンしか 使えません",
"gen_1": "1",
"gen_2": "2",
"gen_3": "3",
@@ -17,13 +17,20 @@
},
"singleType": {
"name": "単一タイプ",
- "desc": "{{type}}タイプの ポケモンしか 使えません",
- "desc_default": "選んだ タイプの ポケモンしか 使えません"
+ "desc": "{{type}}タイプの ポケモンしか 使えません",
+ "desc_default": "選んだ タイプの ポケモンしか 使えません"
},
"freshStart": {
"name": "出直し",
- "desc": "ポケローグを 始めた ばかりの ような ままで ゲーム開始の 最初のパートナーしか 使えません",
+ "desc": "ポケローグを 始めた ばかりの ような ままで ゲーム開始の スターターしか 使えません",
+ "value.0": "オフ",
+ "value.1": "オン"
+ },
+ "inverseBattle": {
+ "name": "反転バトル",
+ "shortName": "反バ",
+ "desc": "タイプ相性が 反転で、なんの タイプも 「効果はなし」が ありません\n他の チャレンジの 実績が 無効に されます",
"value.0": "オフ",
"value.1": "オン"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/command-ui-handler.json b/src/locales/ja/command-ui-handler.json
index 0b2020a9517..6248a19785f 100644
--- a/src/locales/ja/command-ui-handler.json
+++ b/src/locales/ja/command-ui-handler.json
@@ -3,5 +3,5 @@
"ball": "ボール",
"pokemon": "ポケモン",
"run": "にげる",
- "actionMessage": "{{pokemonName}}は どうする?"
-}
\ No newline at end of file
+ "actionMessage": "{{pokemonName}}は どうする?"
+}
diff --git a/src/locales/ja/common.json b/src/locales/ja/common.json
index 9e26dfeeb6e..d10e3e42c70 100644
--- a/src/locales/ja/common.json
+++ b/src/locales/ja/common.json
@@ -1 +1,8 @@
-{}
\ No newline at end of file
+{
+ "start": "スタート",
+ "luckIndicator": "運:",
+ "shinyOnHover": "色違い",
+ "commonShiny": "ふつう",
+ "rareShiny": "レア",
+ "epicShiny": "超レア"
+}
diff --git a/src/locales/ja/config.ts b/src/locales/ja/config.ts
index b459ee12a9a..f8afd6eb167 100644
--- a/src/locales/ja/config.ts
+++ b/src/locales/ja/config.ts
@@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
-import achvMale from "./achv-male.json";
-import achvFemale from "./achv-female.json";
+import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
-import dialogueMale from "./dialogue-male.json";
-import dialogueFemale from "./dialogue-female.json";
-import dialogueEndbossMale from "./dialogue-final-boss-male.json";
-import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
-import dialogueMiscMale from "./dialogue-misc-male.json";
-import dialogueMiscFemale from "./dialogue-misc-female.json";
-import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
-import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
+import dialogue from "./dialogue.json";
+import battleSpecDialogue from "./dialogue-final-boss.json";
+import miscDialogue from "./dialogue-misc.json";
+import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@@ -76,16 +71,11 @@ export const jaConfig = {
challenges,
commandUiHandler,
common,
- PGMachv: achvMale,
- PGFachv: achvFemale,
- PGMdialogue: dialogueMale,
- PGFdialogue: dialogueFemale,
- PGMbattleSpecDialogue: dialogueEndbossMale,
- PGFbattleSpecDialogue: dialogueEndbossFemale,
- PGMmiscDialogue: dialogueMiscMale,
- PGFmiscDialogue: dialogueMiscFemale,
- PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
- PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
+ achv,
+ dialogue,
+ battleSpecDialogue,
+ miscDialogue,
+ doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,
diff --git a/src/locales/ja/dialogue-double-battle-female.json b/src/locales/ja/dialogue-double-battle-female.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/ja/dialogue-double-battle-female.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/ja/dialogue-double-battle-male.json b/src/locales/ja/dialogue-double-battle-male.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/ja/dialogue-double-battle-male.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/en/dialogue-double-battle-female.json b/src/locales/ja/dialogue-double-battle.json
similarity index 90%
rename from src/locales/en/dialogue-double-battle-female.json
rename to src/locales/ja/dialogue-double-battle.json
index 8e8e1d813fb..b2632f3b990 100644
--- a/src/locales/en/dialogue-double-battle-female.json
+++ b/src/locales/ja/dialogue-double-battle.json
@@ -57,7 +57,8 @@
},
"iris_alder_double": {
"encounter": {
- "1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?"
+ "1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?",
+ "1_female": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?"
},
"victory": {
"1": "Iris: A loss like this is not easy to take...\n$Alder: But we will only get stronger with every loss!"
@@ -73,10 +74,11 @@
},
"marnie_piers_double": {
"encounter": {
- "1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..."
+ "1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing...",
+ "1_female": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..."
},
"victory": {
"1": "Piers: Now that was a great concert!\n$Marnie: Brother..."
}
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/dialogue-female.json b/src/locales/ja/dialogue-female.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/ja/dialogue-female.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/ja/dialogue-final-boss-female.json b/src/locales/ja/dialogue-final-boss-female.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/ja/dialogue-final-boss-female.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/ja/dialogue-final-boss-male.json b/src/locales/ja/dialogue-final-boss-male.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/ja/dialogue-final-boss-male.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/ja/dialogue-final-boss.json b/src/locales/ja/dialogue-final-boss.json
new file mode 100644
index 00000000000..f20d0f013d1
--- /dev/null
+++ b/src/locales/ja/dialogue-final-boss.json
@@ -0,0 +1,10 @@
+{
+ "encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
+ "encounter_female": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
+ "firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.",
+ "secondStageWin": "…Magnificent.",
+ "key_ordinal_one": "st",
+ "key_ordinal_two": "nd",
+ "key_ordinal_few": "rd",
+ "key_ordinal_other": "th"
+}
diff --git a/src/locales/ja/dialogue-male.json b/src/locales/ja/dialogue-male.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/ja/dialogue-male.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/ja/dialogue-misc-female.json b/src/locales/ja/dialogue-misc-female.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/ja/dialogue-misc-female.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/ja/dialogue-misc-male.json b/src/locales/ja/dialogue-misc-male.json
deleted file mode 100644
index 9e26dfeeb6e..00000000000
--- a/src/locales/ja/dialogue-misc-male.json
+++ /dev/null
@@ -1 +0,0 @@
-{}
\ No newline at end of file
diff --git a/src/locales/ja/dialogue-misc.json b/src/locales/ja/dialogue-misc.json
new file mode 100644
index 00000000000..2f333b5f383
--- /dev/null
+++ b/src/locales/ja/dialogue-misc.json
@@ -0,0 +1,6 @@
+{
+ "ending": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?",
+ "ending_female": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.",
+ "ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.",
+ "ending_name": "Devs"
+}
diff --git a/src/locales/en/dialogue-female.json b/src/locales/ja/dialogue.json
similarity index 72%
rename from src/locales/en/dialogue-female.json
rename to src/locales/ja/dialogue.json
index 6be1c7586b6..6130ade1cb4 100644
--- a/src/locales/en/dialogue-female.json
+++ b/src/locales/ja/dialogue.json
@@ -1,44 +1,53 @@
{
"youngster": {
"encounter": {
- "1": "Hey, wanna battle?",
- "2": "Are you a new trainer too?",
- "3": "Hey, I haven't seen you before. Let's battle!",
- "4": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!",
- "5": "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!",
- "6": "All right! Let's go!",
- "7": "All right! Here I come! I'll show you my power!",
- "8": "Haw haw haw... I'll show you how hawesome my Pokémon are!",
- "9": "No need to waste time saying hello. Bring it on whenever you're ready!",
- "10": "Don't let your guard down, or you may be crying when a kid beats you.",
- "11": "I've raised my Pokémon with great care. You're not allowed to hurt them!",
- "12": "Glad you made it! It won't be an easy job from here.",
- "13": "The battles continue forever! Welcome to the world with no end!"
+ "1": "よっ 勝負する?",
+ "2": "あっ 君も 駆け出し トレーナーだね?",
+ "2_female": "あっ きみも 駆け出し トレーナーだね?",
+ "3": "あっ 初めてみる 人! 勝負だ!",
+ "4": "さっき 負けて 悔しいから ポケモン 探してるんだよ。\nでも 君 弱そうだな…… よしっ! 勝負 しようぜ!",
+ "4_female": "さっき 負けて 悔しいから ポケモン 探してるんだよ。\nでも 君 弱そうだな…… よしっ! 勝負 しようぜ!",
+ "5": "お久しぶりかな? 初めましてかな?\n覚えてないけど ヨロシクね!",
+ "6": "よーし 行くぞー!",
+ "7": "よっしゃ 行っくぜー!\n僕の パワー 見せてやる!",
+ "8": "へへへ…… 見せて あげるね!\n僕の ポケモンの すごさを!",
+ "9": "挨拶 なんて よかよか! いつでも かかってきんしゃい!",
+ "9_female": "挨拶 なんて よかよか! いつでも かかってきんしゃい!",
+ "10": "小僧 だからって 油断してると\n君 泣いちゃう かもしれないよー.",
+ "11": "大事に 育てた ポケモンだぞー!\n絶対 倒しちゃ ダメなんだぞ!",
+ "12": "よく来たな!\nこっから 先は 一筋縄じゃ いかないぞ!",
+ "12_female": "よく来たな!\nこっから 先は 一筋縄じゃ いかないぞ!",
+ "13": "勝負は 続くよ! いつまでも!\n終わりなき 世界へ ようこそ!",
+ "13_female": "勝負は 続くよ!\nいつまでも! 終わりなき 世界へ ようこそ!"
},
"victory": {
- "1": "Wow! You're strong!",
- "2": "I didn't stand a chance, huh?",
- "3": "I'll find you again when I'm older and beat you!",
- "4": "Ugh. I don't have any more Pokémon.",
- "5": "No way… NO WAY! How could I lose again…",
- "6": "No! I lost!",
- "7": "Whoa! You are incredible! I'm amazed and surprised!",
- "8": "Could it be… How… My Pokémon and I are the strongest, though…",
- "9": "I won't lose next time! Let's battle again sometime!",
- "10": "Sheesh! Can't you see that I'm just a kid! It wasn't fair of you to go all out like that!",
- "11": "Your Pokémon are more amazing! Trade with me!",
- "12": "I got a little carried away earlier, but what job was I talking about?",
- "13": "Ahaha! There it is! That's right! You're already right at home in this world!"
+ "1": "スゴッ! 君 強いんだ!",
+ "1_femal1e": "スゴッ! 君 強いんだ!",
+ "2": "敵わなかったね?",
+ "3": "僕 大きくなったら 絶対 君を 倒すよ!",
+ "4": "ゲッ 戦えるポケモン もう いない…",
+ "5": "トホ…… トホホーイ……\nまた 負けちゃったよ……",
+ "5_female": "トホ…… トホホーイ……\nまた 負けちゃったよ……",
+ "6": "うわー! 負けたー!!",
+ "7": "すごいな 君の パワーは!\nビックリで ドッキリだよ!",
+ "8": "そんな…… どうして……\n僕の ポケモンは サイキョー なのに……",
+ "9": "また バトルして くれよな!\n次は 負けないからな!",
+ "10": "も~! 僕は 小僧だけ だよ!\nそんな全力で 戦っちゃ ひどいぞ!",
+ "11": "君の ポケモンの 方が すごい!\n僕のと 交換しておくれよ!",
+ "12": "さっきは 勢いで 言ったけど\n一筋縄って どんな縄?",
+ "13": "あはは さすが! さすがだね!\nもう 君も この世界の 住人だ!"
}
},
"lass": {
"encounter": {
"1": "Let's have a battle, shall we?",
"2": "You look like a new trainer. Let's have a battle!",
+ "2_female": "You look like a new trainer. Let's have a battle!",
"3": "I don't recognize you. How about a battle?",
"4": "Let's have a fun Pokémon battle!",
"5": "I'll show you the ropes of how to really use Pokémon!",
"6": "A serious battle starts from a serious beginning! Are you sure you're ready?",
+ "6_female": "A serious battle starts from a serious beginning! Are you sure you're ready?",
"7": "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.",
"8": "You'd better go easy on me, OK? Though I'll be seriously fighting!",
"9": "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time."
@@ -46,12 +55,15 @@
"victory": {
"1": "That was impressive! I've got a lot to learn.",
"2": "I didn't think you'd beat me that bad…",
+ "2_female": "I didn't think you'd beat me that bad…",
"3": "I hope we get to have a rematch some day.",
"4": "That was pretty amazingly fun! You've totally exhausted me…",
"5": "You actually taught me a lesson! You're pretty amazing!",
"6": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.",
+ "6_female": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.",
"7": "I don't need memories like this. Deleting memory…",
"8": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.",
+ "8_female": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.",
"9": "I'm actually getting tired of battling… There's gotta be something new to do…"
}
},
@@ -142,6 +154,7 @@
"ace_trainer": {
"encounter": {
"1": "You seem quite confident.",
+ "1_female": "You seem quite confident.",
"2": "Your Pokémon… Show them to me…",
"3": "Because I'm an Ace Trainer, people think I'm strong.",
"4": "Are you aware of what it takes to be an Ace Trainer?"
@@ -150,7 +163,9 @@
"1": "Yes… You have good Pokémon…",
"2": "What?! But I'm a battling genius!",
"3": "Of course, you are the main character!",
- "4": "OK! OK! You could be an Ace Trainer!"
+ "3_female": "Of course, you are the main character!",
+ "4": "OK! OK! You could be an Ace Trainer!",
+ "4_female": "OK! OK! You could be an Ace Trainer!"
},
"defeat": {
"1": "I am devoting my body and soul to Pokémon battles!",
@@ -171,7 +186,8 @@
"encounter": {
"1": "Get ready, because when we team up, it's double the trouble!",
"2": "Two hearts, one strategy – let's see if you can keep up with our twin power!",
- "3": "Hope you're ready for double trouble, because we're about to bring the heat!"
+ "3": "Hope you're ready for double trouble, because we're about to bring the heat!",
+ "3_female": "Hope you're ready for double trouble, because we're about to bring the heat!"
},
"victory": {
"1": "We may have lost this round, but our bond remains unbreakable!",
@@ -199,7 +215,8 @@
"black_belt": {
"encounter": {
"1": "I praise your courage in challenging me! For I am the one with the strongest kick!",
- "2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?"
+ "2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?",
+ "2_female": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?"
},
"victory": {
"1": "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.",
@@ -310,7 +327,8 @@
},
"defeat": {
"1": "New age simply refers to twentieth century classical composers, right?",
- "2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself."
+ "2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself.",
+ "2_female": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself."
}
},
"psychic": {
@@ -341,7 +359,8 @@
},
"baker": {
"encounter": {
- "1": "Hope you're ready to taste defeat!"
+ "1": "Hope you're ready to taste defeat!",
+ "1_female": "Hope you're ready to taste defeat!"
},
"victory": {
"1": "I'll bake a comeback."
@@ -371,7 +390,8 @@
"encounter": {
"1": "Matey, you're walking the plank if you lose!",
"2": "Come on then! My sailor's pride is at stake!",
- "3": "Ahoy there! Are you seasick?"
+ "3": "Ahoy there! Are you seasick?",
+ "3_female": "Ahoy there! Are you seasick?"
},
"victory": {
"1": "Argh! Beaten by a kid!",
@@ -381,7 +401,7 @@
},
"archer": {
"encounter": {
- "1": "Before you go any further, let's see how you far against us, Team Rocket!",
+ "1": "Before you go any further, let's see how you fare against us, Team Rocket!",
"2": "I have received reports that your skills are not insignificant. Let's see if they are true.",
"3": "I am Archer, an Admin of Team Rocket. And I do not go easy on enemies of our organization."
},
@@ -399,6 +419,7 @@
},
"victory": {
"1": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.",
+ "1_female": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.",
"2": "I... I'm shattered...",
"3": "Aaaieeeee! This can't be happening! I fought hard, but I still lost…"
}
@@ -434,52 +455,57 @@
"3": "I'm going to give you a little taste of pain! Resign yourself to it!"
},
"victory": {
- "1": "Hehehe! You might have beaten me, but you don't stand a chance against the Boss!\n$If you get lost now, you won't have to face a sound whipping!",
+ "1": "Hehehe! You might have beaten me, but you don't stand a chance against the boss!\n$If you get lost now, you won't have to face a sound whipping!",
"2": "Hehehe... So, I lost, too...",
- "3": "Ahya! How could this be? For an Admin like me to lose to some random trainer..."
+ "3": "Ahya! How could this be? For an Admin like me to lose to some random trainer...",
+ "3_female": "Ahya! How could this be? For an Admin like me to lose to some random trainer..."
}
},
"courtney": {
"encounter": {
- "1": "The thing...The thing that you hold...That is what... That's what we of Team Magma seek...",
- "2": "... Well then...Deleting...",
- "3": "...Ha. ...Analyzing... ...Hah♪"
+ "1": "Don't. Get. In. My. Way.",
+ "2": "You... ...I want to...analyze. Ahahaha",
+ "3": "... Well then...Deleting..."
},
"victory": {
- "1": "... ...Change...the world.",
+ "1": "Hah hah... Uhn...hah hah...",
"2": "As anticipated. Unanticipated. You. Target lock...completed.\n$Commencing...experiment. You. Forever. Aha... ♪",
- "3": "...Again? That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪"
+ "3": "That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪"
}
},
"shelly": {
"encounter": {
"1": "Ahahahaha! You're going to meddle in Team Aqua's affairs?\n$You're either absolutely fearless, simply ignorant, or both!\n$You're so cute, you're disgusting! I'll put you down",
"2": "What's this? Who's this spoiled brat?",
- "3": "Cool your jets. Be patient. I'll crush you shortly."
+ "3": "Cool your jets. Be patient. I'll crush you shortly.",
+ "3_female": "Cool your jets. Be patient. I'll crush you shortly."
},
"victory": {
"1": "Ahahahaha! We got meddled with unexpectedly! We're out of options.\n$We'll have to pull out. But this isn't the last you'll see of Team Aqua!\n$We have other plans! Don't you forget it!",
"2": "Ahhh?! Did I go too easy on you?!",
- "3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie."
+ "3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie.",
+ "3_female": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie."
}
},
"matt": {
"encounter": {
- "1": "Hoohahaha! What, you got a screw loose or something? Look at you, little Makuhita person!",
- "2": "Oho! You! You're that funny kid!",
- "3": "What are you doing here? Did you follow us?"
+ "1": "All right then, until the boss has time for you, I'll be your opponent!",
+ "2": "Hooah! Full on! I'm burning up! Well! Welll! Wellllll! Let's battle it out until we've got nothing left!",
+ "3": "Hoo hah! I'm gonna smash you up!"
},
"victory": {
- "1": "All right then, until the Boss has time for you, I'll be your opponent!",
+ "1": "Muwuhahaha! That battle was fun even though I lost!",
"2": "I can feel it! I can feel it, all right! The strength coming offa you!\n$More! I still want more! But looks like we're outta time...",
- "3": "That was fun! I knew you'd show me a good time! I look forward to facing you again someday!"
+ "3": "Oho! That's a loss I can be proud of!",
+ "3_female": "Oho! That's a loss I can be proud of!"
}
},
"mars": {
"encounter": {
"1": "I'm Mars, one of Team Galactic's top Commanders.",
"2": "Team Galactic's vision for the future is unwavering. Opposition will be crushed without mercy!",
- "3": "Feeling nervous? You should be!"
+ "3": "Feeling nervous? You should be!",
+ "3_female": "Feeling nervous? You should be!"
},
"victory": {
"1": "This can't be happening! How did I lose?!",
@@ -514,36 +540,44 @@
"zinzolin": {
"encounter": {
"1": "You could become a threat to Team Plasma, so we will eliminate you here and now!",
- "2": "Oh, for crying out loud... I didn't expect to have to battle in this freezing cold!",
- "3": "You're an impressive Trainer to have made it this far. But it ends here."
+ "1_female": "You could become a threat to Team Plasma, so we will eliminate you here and now!",
+ "2": "You don't have the sense to know when to quit, it seems. It's an act of mercy on my part to bring an end to this now!",
+ "3": "You're an impressive Trainer to have made it this far. But it ends here.",
+ "3_female": "You're an impressive Trainer to have made it this far. But it ends here."
},
"victory": {
"1": "Ghetsis... I have failed you...",
- "2": "It's bitter cold. I'm shivering. I'm suffering. Yet, I still stand victorious.",
- "3": "Hmph. You're a smarter Trainer than I expected, but not smart enough."
+ "2": "It's bitter cold. I'm shivering. I'm suffering. Yet, we will stand victorious.",
+ "3": "Hmph. You're a smarter Trainer than I expected, but not smart enough.",
+ "3_female": "Hmph. You're a smarter Trainer than I expected, but not smart enough."
}
},
"rood": {
"encounter": {
"1": "You are a threat to Team Plasma. We cannot let you walk away from here and now!",
- "2": "Oh, this icy wind... I never thought I'd have to fight here!",
- "3": "You are a remarkable Trainer to have made it this far. But this is where it ends."
+ "1_female": "You are a threat to Team Plasma. We cannot let you walk away from here and now!",
+ "2": "It seems you don't know when to give up. I'll make sure no one interferes with our plans!",
+ "3": "You are a remarkable Trainer to have made it this far. But this is where it ends.",
+ "3_female": "You are a remarkable Trainer to have made it this far. But this is where it ends."
},
"victory": {
"1": "Ghetsis... I have failed my mission...",
- "2": "The cold is piercing. I'm shivering. I'm suffering. Yet, I have triumphed.",
+ "2": "The cold is piercing. I'm shivering. I'm suffering. Yet, we will stand triumphant.",
"3": "Hm. You are a talented Trainer, but unfortunately not talented enough."
}
},
"xerosic": {
"encounter": {
"1": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!",
+ "1_female": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!",
"2": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.",
+ "2_female": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.",
"3": "I've been waiting for you! I need to do a little research on you! Come, let us begin!"
},
"victory": {
"1": "Ah, you're quite strong. Oh yes—very strong, indeed.",
"2": "Ding-ding-ding! You did it! To the victor go the spoils!",
+ "2_female": "Ding-ding-ding! You did it! To the victor go the spoils!",
"3": "Wonderful! Amazing! You have tremendous skill and bravery!"
}
},
@@ -551,6 +585,7 @@
"encounter": {
"1": "I am Bryony, and it would be my pleasure to battle you. Show me what you've got.",
"2": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.",
+ "2_female": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.",
"3": "I've anticipated your arrival. It's time for a little test. Shall we begin?"
},
"victory": {
@@ -563,9 +598,11 @@
"encounter": {
"1": "Prepare for trouble!",
"2": "We're pulling a big job here! Get lost, kid!",
+ "2_female": "We're pulling a big job here! Get lost, kid!",
"3": "Hand over your Pokémon, or face the wrath of Team Rocket!",
"4": "You're about to experience the true terror of Team Rocket!",
- "5": "Hey, kid! Me am a Team Rocket member kind of guy!"
+ "5": "Hey, kid! Me am a Team Rocket member kind of guy!",
+ "5_female": "Hey, kid! Me am a Team Rocket member kind of guy!"
},
"victory": {
"1": "Team Rocket blasting off again!",
@@ -587,6 +624,7 @@
"1": "Huh? I lost?!",
"2": "I can't believe I lost! I even skipped lunch for this",
"3": "No way! You're just a kid!",
+ "3_female": "No way! You're just a kid!",
"4": "Urrrgh... I should've ducked into our hideout right away...",
"5": "You beat me... Do you think the boss will dock my pay for this?"
}
@@ -613,7 +651,8 @@
"2": "Witness the power of our technology and the future we envision!",
"3": "In the name of Team Galactic, I'll eliminate anyone who stands in our way!",
"4": "Get ready to lose!",
- "5": "Hope you're ready for a cosmic beatdown!"
+ "5": "Hope you're ready for a cosmic beatdown!",
+ "5_female": "Hope you're ready for a cosmic beatdown!"
},
"victory": {
"1": "Shut down...",
@@ -643,6 +682,7 @@
"encounter": {
"1": "Your Pokémon are no match for the elegance of Team Flare.",
"2": "Hope you brought your sunglasses, because things are about to get bright!",
+ "2_female": "Hope you brought your sunglasses, because things are about to get bright!",
"3": "Team Flare will cleanse the world of imperfection!",
"4": "Prepare to face the brilliance of Team Flare!",
"5": "Fashion is most important to us!"
@@ -655,6 +695,96 @@
"5": "You may have beaten me, but when I lose, I go out in style!"
}
},
+ "aether_grunt": {
+ "encounter": {
+ "1": "I'll fight you with all I have to wipe you out!",
+ "2": "I don't care if you're a kid or what. I'll send you flying if you threaten us!",
+ "2_female": "I don't care if you're a kid or what. I'll send you flying if you threaten us!",
+ "3": "I was told to turn away Trainers, whomever they might be!",
+ "4": "I'll show you the power of Aether Paradise!",
+ "5": "Now that you've learned of the darkness at the heart of Aether Paradise, we'll need you to conveniently disappear!"
+ },
+ "victory": {
+ "1": "Hmph! You seem to have a lot of skill.",
+ "2": "What does this mean? What does this mean!",
+ "3": "Hey! You're so strong that there's no way I can turn you away!",
+ "4": "Hmm... It seems as though I may have lost.",
+ "5": "Here's an impression for you: Aiyee!"
+ }
+ },
+ "faba": {
+ "encounter": {
+ "1": "I, Branch Chief Faba, shall show you the harshness of the real world!",
+ "2": "The man who is called Aether Paradise's last line of defense is to battle a mere child?",
+ "2_female": "The man who is called Aether Paradise's last line of defense is to battle a mere child?",
+ "3": "I, Faba, am the Aether Branch Chief. The only one in the world, I'm irreplaceable."
+ },
+ "victory": {
+ "1": "Aiyee!",
+ "2": "H-h-how can this be?! How could this child...",
+ "2_female": "H-h-how can this be?! How could this child...",
+ "3": "This is why... This is why I can't bring myself to like children."
+ }
+ },
+ "skull_grunt": {
+ "encounter": {
+ "1": "We're not bad-we're just hard!",
+ "2": "You want some? That's how we say hello! Nice knowing you, punks!",
+ "2_female": "You want some? That's how we say hello! Nice knowing you, punks!",
+ "3": "We're just a bunch of guys and gals with a great interest in other people's Pokémon!",
+ "4": "Why you trying to act hard when we're already hard as bones out here, homie?",
+ "4_female": "Why you trying to act hard when we're already hard as bones out here, homie?",
+ "5": "Team Skull represent! We can't pay the rent! Had a lot of fun, but our youth was misspent!",
+ "5_female": "Team Skull represent! We can't pay the rent! Had a lot of fun, but our youth was misspent!"
+ },
+ "victory": {
+ "1": "Huh? Is it over already?",
+ "2": "Time for us to break out, yo! Gotta tell y'all peace out, yo!",
+ "3": "We don't need your wack Pokémon anyway!",
+ "4": "Wha-?! This kid's way too strong-no bones about it!",
+ "5": "So, what? I'm lower than a Pokémon?! I already got self-esteem issues, man."
+ }
+ },
+ "plumeria": {
+ "encounter": {
+ "1": " ...Hmph. You don't look like anything special to me.",
+ "1_female": " ...Hmph. You don't look like anything special to me.",
+ "2": "It takes these dumb Grunts way too long to deal with you kids...",
+ "3": "Mess with anyone in Team Skull, and I'll show you how serious I can get."
+ },
+ "victory": {
+ "1": "Hmmph! You're pretty strong. I'll give you that.",
+ "1_female": "Hmmph! You're pretty strong. I'll give you that.",
+ "2": "Hmmph. Guess you are pretty tough. Now I understand why my Grunts waste so much time battling kids.",
+ "3": "Hmmph! I guess I just have to hold that loss."
+ }
+ },
+ "macro_grunt": {
+ "encounter": {
+ "1": "It looks like this is the end of the line for you!",
+ "2": "You are a trainer aren't you? I'm afraid that doesn't give you the right to interfere in our work.",
+ "2_female": "You are a trainer aren't you? I'm afraid that doesn't give you the right to interfere in our work.",
+ "3": "I'm from Macro Cosmos Insurance! Do you have a life insurance policy?"
+ },
+ "victory": {
+ "1": "I have little choice but to respectfully retreat.",
+ "2": "Having to give up my pocket money... Losing means I'm back in the red...",
+ "3": "Nobody can beat Macro Cosmos when it comes to our dedication to our work!"
+ }
+ },
+ "oleana": {
+ "encounter": {
+ "1": "I won't let anyone interfere with Mr. Rose's plan!",
+ "2": "So, you got through all of the special staff that I had ordered to stop you. I would expect nothing less.",
+ "3": "For the chairman! I won't lose!"
+ },
+ "victory": {
+ "1": "*sigh* I wasn't able to win... Oleana...you really are a hopeless woman.",
+ "2": "Arghhh! This is inexcusable... What was I thinking... Any trainer who's made it this far would be no pushover..",
+ "2_female": "Arghhh! This is inexcusable... What was I thinking... Any trainer who's made it this far would be no pushover..",
+ "3": "*sigh* I am one tired Oleana..."
+ }
+ },
"rocket_boss_giovanni_1": {
"encounter": {
"1": "So! I must say, I am impressed you got here!"
@@ -663,7 +793,8 @@
"1": "WHAT! This cannot be!"
},
"defeat": {
- "1": "Mark my words. Not being able to measure your own strength shows that you are still a child."
+ "1": "Mark my words. Not being able to measure your own strength shows that you are still a child.",
+ "1_female": "Mark my words. Not being able to measure your own strength shows that you are still a child."
}
},
"rocket_boss_giovanni_2": {
@@ -723,7 +854,8 @@
},
"galactic_boss_cyrus_1": {
"encounter": {
- "1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!"
+ "1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!",
+ "1_female": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!"
},
"victory": {
"1": "Interesting. And quite curious."
@@ -787,6 +919,72 @@
"1": "Fools with no vision will continue to befoul this beautiful world."
}
},
+ "aether_boss_lusamine_1": {
+ "encounter": {
+ "1": "You're going to startle my sweet beast! It looks like I'll need to silence you first."
+ },
+ "victory": {
+ "1": "How... how can you be so awful!"
+ },
+ "defeat": {
+ "1": "Hmph..."
+ }
+ },
+ "aether_boss_lusamine_2": {
+ "encounter": {
+ "1": "Why must you continue to pester me?! I am sick of you. Sick through and through!\n$Enough with this useless talk.. with Nihilego's power I will show you how wrong you were to come here!"
+ },
+ "victory": {
+ "1": "Aaauuuggghhhhhhhhh!!!"
+ },
+ "defeat": {
+ "1": "All that I want is my precious beast! I don't care about any of the rest of you!"
+ }
+ },
+ "skull_boss_guzma_1": {
+ "encounter": {
+ "1": "The hated boss who beats you down and beats you down and never lets up...\n$Yeah. Big bad Guzma is here!"
+ },
+ "victory": {
+ "1": "Tch. I'm gonna beat you down one of these days!"
+ },
+ "defeat": {
+ "1": "And you came all the way out here just for that, huh?"
+ }
+ },
+ "skull_boss_guzma_2": {
+ "encounter": {
+ "1": "Doesn't matter who I'm up against, I'm gonna beat them down!\n$That's what big bad Guzma is all about!"
+ },
+ "victory": {
+ "1": "Guzma!!! What is wrong with you?!"
+ },
+ "defeat": {
+ "1": "Y'all are stupid!"
+ }
+ },
+ "macro_boss_rose_1": {
+ "encounter": {
+ "1": "I must provide limitless energy to ensure everlasting prosperity for everyone...\n$It is my purpose, my duty, my destiny!"
+ },
+ "victory": {
+ "1": "You still don't understand, trainer...\n$We... No, I am going to change the course of history!"
+ },
+ "defeat": {
+ "1": "You still don't understand a thing!"
+ }
+ },
+ "macro_boss_rose_2": {
+ "encounter": {
+ "1": "I'm committed to solving the energy problem in the Galar region—and, of course, around the world.\n$My experience and accomplishments that made Macro Cosmos a success are proof my methods work.\n$I don't intend to change my mind, even if I lose."
+ },
+ "victory": {
+ "1": "I'd forgotten how great Pokémon battles are! It's been so long since I battled...\n$That sure was satisfying, I accept defeat for this battle."
+ },
+ "defeat": {
+ "1": "I suppose it must seem that I am doing something terrible. I don't expect you to understand.\n$But I must provide the Galar region with limitless energy to ensure everlasting prosperity."
+ }
+ },
"brock": {
"encounter": {
"1": "My expertise on Rock-type Pokémon will take you down! Come on!",
@@ -807,6 +1005,7 @@
"misty": {
"encounter": {
"1": "My policy is an all out offensive with Water-type Pokémon!",
+ "1_female": "My policy is an all out offensive with Water-type Pokémon!",
"2": "Hiya, I'll show you the strength of my aquatic Pokémon!",
"3": "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?"
},
@@ -824,12 +1023,14 @@
"lt_surge": {
"encounter": {
"1": "My Electric Pokémon saved me during the war! I'll show you how!",
+ "1_female": "My Electric Pokémon saved me during the war! I'll show you how!",
"2": "Ten-hut! I'll shock you into surrender!",
"3": "I'll zap you just like I do to all my enemies in battle!"
},
"victory": {
"1": "Whoa! Your team's the real deal, kid!",
"2": "Aaargh, you're strong! Even my electric tricks lost against you.",
+ "2_female": "Aaargh, you're strong! Even my electric tricks lost against you.",
"3": "That was an absolutely shocking loss!"
},
"defeat": {
@@ -854,6 +1055,7 @@
"defeat": {
"1": "I was afraid I would doze off…",
"2": "Oh my, it seems my Grass Pokémon overwhelmed you.",
+ "2_female": "Oh my, it seems my Grass Pokémon overwhelmed you.",
"3": "That battle was such a soothing experience.",
"4": "Oh… Is that all?"
}
@@ -913,7 +1115,8 @@
"encounter": {
"1": "I, the leader of Team Rocket, will make you feel a world of pain!",
"2": "My training here will be vital before I am to face my old associates again.",
- "3": "I do not think you are prepared for the level of failure you are about to experience!"
+ "3": "I do not think you are prepared for the level of failure you are about to experience!",
+ "3_female": "I do not think you are prepared for the level of failure you are about to experience!"
},
"victory": {
"1": "WHAT! Me, lose?! There is nothing I wish to say to you!",
@@ -946,6 +1149,7 @@
"brawly": {
"encounter": {
"1": "Oh man, a challenger!\nLet's see what you can do!",
+ "1_female": "Oh man, a challenger!\nLet's see what you can do!",
"2": "You seem like a big splash.\nLet's battle!",
"3": "Time to create a storm!\nLet's go!"
},
@@ -973,6 +1177,7 @@
},
"defeat": {
"1": "Recharge your batteries and challenge me again sometime!\nWahahahaha!",
+ "1_female": "Recharge your batteries and challenge me again sometime!\nWahahahaha!",
"2": "I hope you found our battle electrifying!\nWahahahaha!",
"3": "Aren't you shocked I won?\nWahahahaha!"
}
@@ -1019,6 +1224,7 @@
},
"victory": {
"1": "You're the first Trainer I've seen with more grace than I.\nExcellently played.",
+ "1_female": "You're the first Trainer I've seen with more grace than I.\nExcellently played.",
"2": "Oh, my Flying Pokémon have plummeted!\nVery well.",
"3": "Though I may have fallen, my Pokémon will continue to fly!"
},
@@ -1031,6 +1237,7 @@
"tate": {
"encounter": {
"1": "Hehehe…\nWere you surprised to see me without my sister?",
+ "1_female": "Hehehe…\nWere you surprised to see me without my sister?",
"2": "I can see what you're thinking…\nYou want to battle!",
"3": "How can you defeat someone…\nWho knows your every move?"
},
@@ -1048,6 +1255,7 @@
"liza": {
"encounter": {
"1": "Fufufu…\nWere you surprised to see me without my brother?",
+ "1_female": "Fufufu…\nWere you surprised to see me without my brother?",
"2": "I can determine what you desire…\nYou want to battle, don't you?",
"3": "How can you defeat someone…\nWho's one with their Pokémon?"
},
@@ -1119,8 +1327,10 @@
"nessa": {
"encounter": {
"1": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.",
+ "1_female": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.",
"2": "I'm not here to chat. I'm here to win!",
- "3": "This is a little gift from my Pokémon… I hope you can take it!"
+ "3": "This is a little gift from my Pokémon… I hope you can take it!",
+ "3_female": "This is a little gift from my Pokémon… I hope you can take it!"
},
"victory": {
"1": "You and your Pokémon are just too much…",
@@ -1141,6 +1351,7 @@
},
"victory": {
"1": "You… You're pretty good, huh?",
+ "1_female": "You… You're pretty good, huh?",
"2": "If you find Gordie around, be sure to give him a right trashing, would you?",
"3": "I think you took breaking the ice a little too literally…"
},
@@ -1154,10 +1365,12 @@
"encounter": {
"1": "You look strong! Shoots! Let's start!",
"2": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.",
+ "2_female": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.",
"3": "Oh ho, so I'm facing you! That's off the wall."
},
"victory": {
"1": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!",
+ "1_female": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!",
"2": "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!",
"3": "You're strong as a gnarly wave!"
},
@@ -1170,6 +1383,7 @@
"shauntal": {
"encounter": {
"1": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.",
+ "1_female": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.",
"2": "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?",
"3": "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?"
},
@@ -1187,6 +1401,7 @@
"marshal": {
"encounter": {
"1": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!",
+ "1_female": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!",
"2": "Victory, decisive victory, is my intention! Challenger, here I come!",
"3": "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!"
},
@@ -1205,7 +1420,8 @@
"encounter": {
"1": "You remind me of an old friend. That makes me excited about this Pokémon battle!",
"2": "Pokémon battles have no meaning if you don't think why you battle.\n$Or better said, it makes battling together with Pokémon meaningless.",
- "3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you."
+ "3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you.",
+ "3_female": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you."
},
"victory": {
"1": "Thank you! I saw what was missing in me.",
@@ -1221,55 +1437,73 @@
"chili": {
"encounter": {
"1": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!",
+ "1_female": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!",
"2": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!",
- "3": "I'm going to show you what me and my blazing Fire types can do!"
+ "2_female": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!",
+ "3": "I'm going to show you what me and my blazing Fire types can do!",
+ "3_female": "I'm going to show you what me and my blazing Fire types can do!"
},
"victory": {
"1": "You got me. I am… burned… out…",
+ "1_female": "You got me. I am… burned… out…",
"2": "Whoa ho! You're on fire!",
+ "2_female": "Whoa ho! You're on fire!",
"3": "Augh! You got me!"
},
"defeat": {
"1": "I'm on fire! Play with me, and you'll get burned!",
+ "1_female": "I'm on fire! Play with me, and you'll get burned!",
"2": "When you play with fire, you get burned!",
- "3": "I mean, c'mon, your opponent was me! You didn't have a chance!"
+ "3": "I mean, c'mon, your opponent was me! You didn't have a chance!",
+ "3_female": "I mean, c'mon, your opponent was me! You didn't have a chance!"
}
},
"cilan": {
"encounter": {
"1": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.",
+ "1_female": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.",
"2": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.",
- "3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon."
+ "2_female": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.",
+ "3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon.",
+ "3_female": "OK… So, um, I'm Cilan, I like Grass-type Pokémon."
},
"victory": {
"1": "Er… Is it over now?",
+ "1_female": "Er… Is it over now?",
"2": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…",
+ "2_female": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…",
"3": "…Huh. Looks like my timing was, um, off?"
},
"defeat": {
"1": "Huh? Did I win?",
+ "1_female": "Huh? Did I win?",
"2": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.",
- "3": "It…it was quite a thrilling experience…"
+ "2_female": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.",
+ "3": "It…it was quite a thrilling experience…",
+ "3_female": "It…it was quite a thrilling experience…"
}
},
"roark": {
"encounter": {
"1": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!",
+ "1_female": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!",
"2": "Here goes! These are my rocking Pokémon, my pride and joy!",
"3": "Rock-type Pokémon are simply the best!",
- "4": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!"
+ "4": "Every day, I toughened up my Pokémon by digging up Fossils nonstop.\n$Could I show you how tough I made them in a battle?",
+ "4_female": "Every day, I toughened up my Pokémon by digging up Fossils nonstop.\n$Could I show you how tough I made them in a battle?"
},
"victory": {
"1": "W-what? That can't be! My buffed-up Pokémon!",
"2": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.",
+ "2_female": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.",
"3": "With skill like yours, it's natural for you to win.",
- "4": "Wh-what?! It can't be! Even that wasn't enough?",
- "5": "I blew it."
+ "4": "Wh-what?! It can't be! Even that wasn't enough?"
},
"defeat": {
"1": "See? I'm proud of my rocking battle style!",
"2": "Thanks! The battle gave me confidence that I may be able to beat my dad!",
- "3": "I feel like I just smashed through a really stubborn boulder!"
+ "3": "See? These are my rocking Pokémon, my pride and joy!",
+ "4": "I knew I would win!"
}
},
"morty": {
@@ -1284,6 +1518,7 @@
"victory": {
"1": "I'm not good enough yet…",
"2": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…",
+ "2_female": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…",
"3": "How is this possible…",
"4": "I don't think our potentials are so different.\n$But you seem to have something more than that… So be it.",
"5": "Guess I need more training.",
@@ -1342,12 +1577,14 @@
"1": "Guess I should've expected that!"
},
"defeat": {
- "1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?"
+ "1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?",
+ "1_female": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?"
}
},
"ramos": {
"encounter": {
- "1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?"
+ "1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?",
+ "1_female": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?"
},
"victory": {
"1": "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout."
@@ -1377,7 +1614,8 @@
},
"victory": {
"1": "I must say, I'm warmed up to you! I might even admire you a little.",
- "2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. "
+ "2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. ",
+ "2_female": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. "
},
"defeat": {
"1": "I sensed your will to win, but I don't lose!",
@@ -1389,7 +1627,8 @@
"1": "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!"
},
"victory": {
- "1": "Amazing! You're very good, aren't you?"
+ "1": "Amazing! You're very good, aren't you?",
+ "1_female": "Amazing! You're very good, aren't you?"
},
"defeat": {
"1": "Yes! My Pokémon and I are perfectly good!"
@@ -1430,7 +1669,8 @@
},
"clay": {
"encounter": {
- "1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!"
+ "1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!",
+ "1_female": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!"
},
"victory": {
"1": "Man oh man… It feels good to go all out and still be defeated!"
@@ -1444,7 +1684,8 @@
"1": "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!"
},
"victory": {
- "1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!"
+ "1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!",
+ "1_female": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!"
},
"defeat": {
"1": "You come back to see me again now, ya hear?"
@@ -1510,7 +1751,8 @@
"1": "There's something about you… A difference in your demeanor. \n$I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. \n$And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!"
},
"victory": {
- "1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy."
+ "1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy.",
+ "1_female": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy."
},
"defeat": {
"1": "A grand illusion!"
@@ -1518,13 +1760,15 @@
},
"lorelei": {
"encounter": {
- "1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?"
+ "1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?",
+ "1_female": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?"
},
"victory": {
"1": "How dare you!"
},
"defeat": {
- "1": "There's nothing you can do once you're frozen."
+ "1": "There's nothing you can do once you're frozen.",
+ "1_female": "There's nothing you can do once you're frozen."
}
},
"will": {
@@ -1540,10 +1784,12 @@
},
"malva": {
"encounter": {
- "1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!"
+ "1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!",
+ "1_female": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!"
},
"victory": {
- "1": "What news… So a new challenger has defeated Malva!"
+ "1": "What news… So a new challenger has defeated Malva!",
+ "1_female": "What news… So a new challenger has defeated Malva!"
},
"defeat": {
"1": "I am delighted! Yes, delighted that I could squash you beneath my heel."
@@ -1565,7 +1811,8 @@
"1": "I gave the captain position to my cousin Sophocles, but I'm confident in my ability. \n$My strength is like that of a supernova!"
},
"victory": {
- "1": "I certainly found an interesting Trainer to face!"
+ "1": "I certainly found an interesting Trainer to face!",
+ "1_female": "I certainly found an interesting Trainer to face!"
},
"defeat": {
"1": "Ahaha. What an interesting battle."
@@ -1576,10 +1823,12 @@
"1": "I'd say I'll go easy on you, but… I'd be lying! Think fast!"
},
"victory": {
- "1": "Not bad, kiddo."
+ "1": "Not bad, kiddo.",
+ "1_female": "Not bad, kiddo."
},
"defeat": {
- "1": "Nahahaha! You really are something else, kiddo!"
+ "1": "Nahahaha! You really are something else, kiddo!",
+ "1_female": "Nahahaha! You really are something else, kiddo!"
}
},
"bruno": {
@@ -1598,7 +1847,8 @@
"1": "I'm Bugsy! I never lose when it comes to bug Pokémon!"
},
"victory": {
- "1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win."
+ "1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win.",
+ "1_female": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win."
},
"defeat": {
"1": "Thanks! Thanks to our battle, I was also able to make progress in my research!"
@@ -1628,10 +1878,12 @@
},
"lenora": {
"encounter": {
- "1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!"
+ "1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!",
+ "1_female": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!"
},
"victory": {
- "1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!"
+ "1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!",
+ "1_female": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!"
},
"defeat": {
"1": "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!"
@@ -1656,7 +1908,8 @@
"1": "Wild! Your reason's already more toxic than mine!"
},
"defeat": {
- "1": "Hey, c'mon! Get serious! You gotta put more out there!"
+ "1": "Hey, c'mon! Get serious! You gotta put more out there!",
+ "1_female": "Hey, c'mon! Get serious! You gotta put more out there!"
}
},
"olivia": {
@@ -1694,7 +1947,8 @@
},
"flint": {
"encounter": {
- "1": "Hope you're warmed up, cause here comes the Big Bang!"
+ "1": "Hope you're warmed up, cause here comes the Big Bang!",
+ "1_female": "Hope you're warmed up, cause here comes the Big Bang!"
},
"victory": {
"1": "Incredible! Your moves are so hot, they make mine look lukewarm!"
@@ -1716,7 +1970,8 @@
},
"caitlin": {
"encounter": {
- "1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!"
+ "1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!",
+ "1_female": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!"
},
"victory": {
"1": "My Pokémon and I learned so much! I offer you my thanks."
@@ -1738,13 +1993,16 @@
},
"wikstrom": {
"encounter": {
- "1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!"
+ "1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!",
+ "1_female": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!"
},
"victory": {
- "1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!"
+ "1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!",
+ "1_female": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!"
},
"defeat": {
- "1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!"
+ "1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!",
+ "1_female": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!"
}
},
"acerola": {
@@ -1776,11 +2034,14 @@
},
"victory": {
"1": "You got me. You are magnificent!",
- "2": "I never expected another trainer to beat me… I'm surprised."
+ "1_female": "You got me. You are magnificent!",
+ "2": "I never expected another trainer to beat me… I'm surprised.",
+ "2_female": "I never expected another trainer to beat me… I'm surprised."
},
"defeat": {
"1": "That was close. Want to try again?",
- "2": "It's not that you are weak. Don't let it bother you."
+ "2": "It's not that you are weak. Don't let it bother you.",
+ "2_female": "It's not that you are weak. Don't let it bother you."
}
},
"karen": {
@@ -1805,7 +2066,8 @@
"1": "Sure seems like you understand Pokémon real well. \n$This is gonna be a doozy of a battle! \n$I'll have to Dynamax my Pokémon if I want to win!"
},
"victory": {
- "1": "The power of Grass has wilted… What an incredible Challenger!"
+ "1": "The power of Grass has wilted… What an incredible Challenger!",
+ "1_female": "The power of Grass has wilted… What an incredible Challenger!"
},
"defeat": {
"1": "This'll really leave you in shock and awe."
@@ -1824,7 +2086,8 @@
},
"drasna": {
"encounter": {
- "1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!"
+ "1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!",
+ "1_female": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!"
},
"victory": {
"1": "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!"
@@ -1857,7 +2120,8 @@
},
"blue": {
"encounter": {
- "1": "You must be pretty good to get this far."
+ "1": "You must be pretty good to get this far.",
+ "1_female": "You must be pretty good to get this far."
},
"victory": {
"1": "I've only lost to him and now to you… Him? Hee, hee…"
@@ -1904,7 +2168,8 @@
"1": "I am still the Champion. I won't hold anything back."
},
"victory": {
- "1": "This is the emergence of a new Champion."
+ "1": "This is the emergence of a new Champion.",
+ "1_female": "This is the emergence of a new Champion."
},
"defeat": {
"1": "I successfully defended my Championship."
@@ -1992,7 +2257,8 @@
"1": "Hey! Don't you think Pokémon are, like, super cute?"
},
"victory": {
- "1": "Waaah! Waaah! You're so mean!"
+ "1": "Waaah! Waaah! You're so mean!",
+ "1_female": "Waaah! Waaah! You're so mean!"
},
"defeat": {
"1": "And that's that!"
@@ -2000,7 +2266,8 @@
},
"chuck": {
"encounter": {
- "1": "Hah! You want to challenge me? Are you brave or just ignorant?"
+ "1": "Hah! You want to challenge me? Are you brave or just ignorant?",
+ "1_female": "Hah! You want to challenge me? Are you brave or just ignorant?"
},
"victory": {
"1": "You're strong! Would you please make me your apprentice?"
@@ -2011,7 +2278,8 @@
},
"katy": {
"encounter": {
- "1": "Don't let your guard down unless you would like to find yourself knocked off your feet!"
+ "1": "Don't let your guard down unless you would like to find yourself knocked off your feet!",
+ "1_female": "Don't let your guard down unless you would like to find yourself knocked off your feet!"
},
"victory": {
"1": "All of my sweet little Pokémon dropped like flies!"
@@ -2044,7 +2312,8 @@
},
"maylene": {
"encounter": {
- "1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!"
+ "1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!",
+ "1_female": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!"
},
"victory": {
"1": "I admit defeat…"
@@ -2066,7 +2335,8 @@
},
"byron": {
"encounter": {
- "1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!"
+ "1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!",
+ "1_female": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!"
},
"victory": {
"1": "Hmm! My sturdy Pokémon--defeated!"
@@ -2088,7 +2358,8 @@
},
"volkner": {
"encounter": {
- "1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!"
+ "1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!",
+ "1_female": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!"
},
"victory": {
"1": "You've got me beat…\n$Your desire and the noble way your Pokémon battled for you… \n$I even felt thrilled during our match. That was a very good battle."
@@ -2190,7 +2461,8 @@
},
"valerie": {
"encounter": {
- "1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong."
+ "1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.",
+ "1_female": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong."
},
"victory": {
"1": "I hope that you will find things worth smiling about tomorrow…"
@@ -2237,7 +2509,8 @@
"1": "Let me have a look at how you and your partner Pokémon behave!"
},
"victory": {
- "1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon."
+ "1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon.",
+ "1_female": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon."
},
"defeat": {
"1": "Too bad for you, I guess."
@@ -2245,7 +2518,8 @@
},
"bede": {
"encounter": {
- "1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am."
+ "1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am.",
+ "1_female": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am."
},
"victory": {
"1": "I see… Well, that's fine. I wasn't really trying all that hard anyway."
@@ -2289,7 +2563,8 @@
},
"brassius": {
"encounter": {
- "1": "I assume you are ready? Let our collaborative work of art begin!"
+ "1": "I assume you are ready? Let our collaborative work of art begin!",
+ "1_female": "I assume you are ready? Let our collaborative work of art begin!"
},
"victory": {
"1": "Ahhh…vant-garde!"
@@ -2300,10 +2575,12 @@
},
"iono": {
"encounter": {
- "1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!"
+ "1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!",
+ "1_female": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!"
},
"victory": {
- "1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!"
+ "1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!",
+ "1_female": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!"
},
"defeat": {
"1": "Your eyeballs are MINE!"
@@ -2325,7 +2602,8 @@
"1": "Come on, baby! Rattle me down to the bone!"
},
"victory": {
- "1": "You're cool, my friend—you move my SOUL!"
+ "1": "You're cool, my friend—you move my SOUL!",
+ "1_female": "You're cool, my friend—you move my SOUL!"
},
"defeat": {
"1": "Later, baby!"
@@ -2359,7 +2637,9 @@
"nessa_elite": {
"encounter": {
"1": "The tides are turning in my favor. Ready to get swept away?",
- "2": "Let's make some waves with this battle! I hope you're prepared!"
+ "1_female": "The tides are turning in my favor. Ready to get swept away?",
+ "2": "Let's make some waves with this battle! I hope you're prepared!",
+ "2_female": "Let's make some waves with this battle! I hope you're prepared!"
},
"victory": {
"1": "You navigated those waters perfectly... Well done!",
@@ -2387,6 +2667,7 @@
"allister_elite": {
"encounter": {
"1": "Shadows fall... Are you ready to face your fears?",
+ "1_female": "Shadows fall... Are you ready to face your fears?",
"2": "Let's see if you can handle the darkness that I command."
},
"victory": {
@@ -2409,7 +2690,8 @@
},
"defeat": {
"1": "Another storm weathered, another victory claimed! Well fought!",
- "2": "You got caught in my storm! Better luck next time!"
+ "2": "You got caught in my storm! Better luck next time!",
+ "2_female": "You got caught in my storm! Better luck next time!"
}
},
"alder": {
@@ -2436,37 +2718,37 @@
},
"rival": {
"encounter": {
- "1": "@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye…$@c{smile_eclosed}So you're really pursuing your dream after all? I almost can't believe it.$@c{serious_smile_fists}Since we're here, how about a battle?After all, I want to make sure you're ready.$@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!"
+ "1": "@c{smile}あっ、ここに いたんだ! 旅に 出る前に 「じゃ またね!」って くらい 聞きたかったよ……$@c{smile_eclosed}やっぱり 夢を 追ってこうと しているんだ? 信じられない ほどね……$@c{serious_smile_fists}じゃあ、 ここまで 来たから バトルしよっか? 覚悟してるかを 確かめたい から!$@c{serious_mopen_fists}遠慮せずに 全力で かかってこいぜ!"
},
"victory": {
- "1": "@c{shock}Wow… You cleaned me out.Are you actually a beginner?$@c{smile}Maybe it was a bit of luck but…Who knows you might just be able to go all the way.$By the way, the professor asked me to give you these items. They look pretty cool.$@c{serious_smile_fists}Good luck out there!"
+ "1": "@c{shock}ウワッ、カンゼンに ぶっ壊したぜ。\n初心者だとは 思えないほど……$@c{smile}たぶん 運が良っかった だけが……\n最後まで 行ける素質が あるかもな!$こっちの アイテムを あげよう、 博士に そう言いつけたから。 結構 スゴそうな もんだ!$@c{serious_smile_fists}ここからも ガンバレ!"
}
},
"rival_female": {
"encounter": {
- "1": "@c{smile_wave}There you are! I've been looking everywhere for you!\n@c{angry_mopen}Did you forget to say goodbye to your best friend?\n$@c{smile_ehalf}You're going after your dream, huh?\nThat day is really today isn't it…\n$@c{smile}Anyway, I'll forgive you for forgetting me, but on one condition. @c{smile_wave_wink}You have to battle me!\n$@c{angry_mopen}Give it your all! Wouldn't want your adventure to be over before it started, right?"
+ "1": "@c{smile_wave}あ、ついに 見つけた! あちこち 探したのよ! \n@c{angry_mopen}だーい親友に お別れを 言うまでも 忘れちゃった?$@c{smile_ehalf}大切な 夢を 追っていくのね?\n やっぱり、この日が 来たのね……$@c{smile}とにかく! アタシを 忘れちゃったのを 許せる 条件は 一つ: \n@c{smile_wave_wink}アタシと バトルだ!$@c{angry_mopen}全力で かかってきなさい!\n冒険が 第一歩で 終わっちゃうと もったいない でしょう?"
},
"victory": {
- "1": "@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you?\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there.\n$@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful!\n$@c{smile_wave}Do your best like always! I believe in you!\n"
+ "1": "@c{shock}始まった バッカリなのに そんなに強い?!@d{96}\n@c{angry}完全に チートだろう?\n$@c{smile_wave_wink}なんちゃって!@d{64} @c{smile_eclosed}正々堂々と 負けたよ。 冒険 上手く行ける 気がするね!\n$@c{smile}ところで、こっち! 博士からの アイテムを あげるわ。きっと 便利だと 思うよ!\n$@c{smile_wave}いつも通り 頑張ってね! 信じてるから!"
}
},
"rival_2": {
"encounter": {
- "1": "@c{smile}Hey, you're here too?\n@c{smile_eclosed}Still a perfect record, huh…?\n$@c{serious_mopen_fists}I know it kind of looks like I followed you here, but that's mostly not true.\n$@c{serious_smile_fists}Honestly though, I've been itching for a rematch since you beat me back at home.\n$I've been doing a lot of my own training so I'll definitely put up a fight this time.\n$@c{serious_mopen_fists}Don't hold back, just like before!\nLet's go!"
+ "1": "@c{smile}おや、なんと グウゼン。\n@c{smile_eclosed}今までも パーフェクトに 勝った ようだな……\n$@c{serious_mopen_fists}なんか 忍び寄った みたいだとは 分かるけど、 そんなことない… ほとんどはな。\n$@c{serious_smile_fists}ぶっちゃけ言うと、 オレが 負けた時から 再戦したくて ウズウズしてたぜ。\n$張り切って 特訓したから 今は ちゃんと 勢い 見せるんだ。\n$@c{serious_mopen_fists}今回も 遠慮しな!\n行こうぜ!"
},
"victory": {
- "1": "@c{neutral_eclosed}Oh. I guess I was overconfident.\n$@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n\n$@c{smile}Oh, not that you really need the help, but I had an extra one of each of these lying around and figured you might want them.\n\n$@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all."
+ "1": "@c{neutral_eclosed}あ。 自信過剰かも。\n$@c{smile}いいけどさ、 こうなるのを 見込んだから。\n@c{serious_mopen_fists}次回まで もっと頑張らなくちゃ ってことだよな!\n\n$@c{smile}きっと 助け 要らないんだが、 もう一つの アイテムが 欲しいかと 思ったから あげるぜ。\n\n$@c{serious_smile_fists}でも これで ラストだ!\n相手に 利点を あげ続けると 行けないんだろう!"
}
},
"rival_2_female": {
"encounter": {
- "1": "@c{smile_wave}Oh, fancy meeting you here. Looks like you're still undefeated. @c{angry_mopen}Huh… Not bad!\n$@c{angry_mopen}I know what you're thinking, and no, I wasn't creeping on you. @c{smile_eclosed}I just happened to be in the area.\n$@c{smile_ehalf}I'm happy for you but I just want to let you know that it's OK to lose sometimes.\n$@c{smile}We learn from our mistakes, often more than we would if we kept succeeding.\n$@c{angry_mopen}In any case, I've been training hard for our rematch, so you'd better give it your all!"
+ "1": "@c{smile_wave}あっ、 こんなとこで 偶然だね! まだ 倒れないようだ。@c{angry_mopen}フム、えらいえらい!\n$@c{angry_mopen}考えてるのは 分かる、 つきまとってるワケ じゃないから!@c{smile_eclosed}この辺に いただけよ。\n$@c{smile_ehalf}ここまで 頑張っていて 良かったけど、 時々 負けることも 大丈夫だと 知ってるよね?\n$@c{smile}みんなは 失敗から 学ぶ… いつまでも 成功し続ける よりもね。\n$@c{angry_mopen}とにかく! 再戦の ために 大変 トレーニングしてたから 全・勢・力で 戦おう!"
},
"victory": {
- "1": "@c{neutral}I… wasn't supposed to lose that time…\n$@c{smile}Aw well. That just means I'll have to train even harder for next time!\n$@c{smile_wave}I also got you another two of these!\n@c{smile_wave_wink}No need to thank me~.\n$@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this!"
+ "1": "@c{neutral}…今回は 負ける はずじゃなかった…\n$@c{smile}しょうがないね。 次回まで もっともっと トレーニングしなくちゃ ってこと!\n$@c{smile_wave}そして! もう二つの アイテム、 どうぞ!\n@c{smile_wave_wink}「ありがと」なんて 必要ない!\n$@c{angry_mopen}でもね、 これで 最後! 今から サービス 一つも あげないよ~"
},
"defeat": {
- "1": "It's OK to lose sometimes…"
+ "1": "時々 負けることも いいんだよ…"
}
},
"rival_3": {
@@ -2479,13 +2761,13 @@
},
"rival_3_female": {
"encounter": {
- "1": "@c{smile_wave}Long time no see! Still haven't lost, huh.\n@c{angry}You're starting to get on my nerves. @c{smile_wave_wink}Just kidding!\n$@c{smile_ehalf}But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you.\n$@c{smile_eclosed}I support you in your dream and everything, but the reality is you're going to lose sooner or later.\n$@c{smile}And when you do, I'll be there for you like always.\n@c{angry_mopen}Now, let me show you how strong I've become!"
+ "1": "@c{smile_wave}ヒサブリ~! まだ 負けてないね。\n@c{angry}だんだん イラッと来る。@c{smile_wave_wink}なんちゃって!\n$@c{smile_ehalf}でもよ、 本当に ふるさとが 恋しくないの? それとも… アタシ…?\nずっと会いたいよ… あの、みんなはね!\n$@c{smile_eclosed}夢を 叶ってるのを 応援してるけど、 実際は やがて 負ける。\n$@c{smile}その時が 来たら アタシは いつも通り そばにいるよ。\n@c{angry_mopen}さあ、 ここまで 頑張ってきた アタシの 力を 見せさせて!"
},
"victory": {
- "1": "@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…"
+ "1": "@c{shock}もう… 足りなかった…?\nこのままで 決して 帰らない だろう……"
},
"defeat": {
- "1": "You gave it your best, now let's go home."
+ "1": "ベストを 尽くした。 じゃ、 帰りましょう。"
}
},
"rival_4": {
@@ -2498,13 +2780,13 @@
},
"rival_4_female": {
"encounter": {
- "1": "@c{neutral}It's me! You didn't forget about me again… did you?\n$@c{smile}You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey.\n$@c{smile_eclosed}You've awoken something in me I never knew was there.\nIt seems like all I do now is train.\n$@c{smile_ehalf}I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time.\n$@c{neutral}In fact, I… hardly recognize myself.\n$And now, I've finally reached peak performance.\nI don't think anyone could beat me now.\n$And you know what? It's all because of you.\n@c{smile_ehalf}I don't know whether to thank you or hate you.\n$@c{angry_mopen}Prepare yourself."
+ "1": "@c{neutral}アタシよ! また 忘れちゃった… のね?\n$@c{smile}こんな 遠くまで 来たのは 鼻が高いことだよ! おめでと~\nしかし、 ここは 終着点だね。\n$@c{smile_eclosed}アタシの 中にある 全然 知らなかった 部分を 目覚めたよ。\n今は、 トレーニングしか してないみたい。\n$@c{smile_ehalf}食べたり 寝たりも しなくて 朝から晩まで ポケモンを 育って、 毎日 昨日より 強くなってる。\n$@c{neutral}実は… もう 自分 認識できない。\n$結局、 峠を越して まるで カミに なった。\n今は 誰にも アタシを 倒せないと 思う。\n$ねえ、分かる? 全ては アンタの お陰で。\n@c{smile_ehalf}お礼を言うか アンタのこと嫌いか どうしたらいいの 分からない。\n$@c{angry_mopen}覚悟しなさい。"
},
"victory": {
- "1": "@c{neutral}What…@d{64} What are you?"
+ "1": "@c{neutral}一体…@d{64} 何モノか…?"
},
"defeat": {
- "1": "$@c{smile}You should be proud of how far you made it."
+ "1": "$@c{smile}ここまで 頑張ってたのを 誇りに思ってね。"
}
},
"rival_5": {
@@ -2536,10 +2818,10 @@
},
"rival_6_female": {
"encounter": {
- "1": "@c{smile_ehalf}So it's just us again.\n$@c{smile_eclosed}You know, I keep going around and around in my head…\n$@c{smile_ehalf}There's something to all this, why everything seems so strange now…\n$@c{smile}You have your dream, and I have this ambition in me…\n$I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I.\n$@c{smile_eclosed}I think I'm supposed to push you… to your limits.\n$@c{smile_ehalf}I'm not sure if I've been doing a good job at that, but I've tried my best up to now.\n$It's something about this strange and dreadful place… Everything seems so clear…\n$This… is all the world's known for a long time now.\n$@c{smile_eclosed}It's like I can barely remember the memories we cherished together.\n$@c{smile_ehalf}Were they even real? They seem so far away now…\n$@c{angry_mopen}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this.\n$@c{smile_ehalf}I… don't know what all this means… but I feel it's true.\n$@c{neutral}If you can't defeat me here and now, you won't stand a chance."
+ "1": "@c{smile_ehalf}また アタシたちだけに なった。\n$@c{smile_eclosed}ねえ、 頭の中に グルグル 巡ることが あってよ。\n$@c{smile_ehalf}アタシとアナタの 間に 起こしたことも, この変な感情も……\n$@c{smile}アナタの夢、 アタシの野心…\n$アタシたちが し続けることも 全ては… より高い 目的が あると思うよ。\n$@c{smile_eclosed}最果ての 限界まで 押すこと… それは アタシの 役割だと思う。\n$@c{smile_ehalf}今まで 役割を 上手く果たせたかは 分からないけど…… 一生懸命 頑張った。\n$こんな奇妙な 恐ろしい場所で なんか… 全てが 明らかに 見られるみたい。\n$昔から… これだけしかは この世界こそ そのもの。\n$@c{smile_eclosed}アタシたちが 大切にした 心にギュッと 抱いた思い出… もう 思い出せない。\n$@c{smile_ehalf}本当は 全部 ウソだったの? 今は 遠い彼方に あるみたい。\n$@c{angry_mopen}アナタは 最後まで 戦い続けなければ 決して 終わらない。 アナタしか できないのよ。\n$@c{smile_ehalf}この全ての 意味、 全然 分からないけど… 真実だと 感じてる。\n$@c{neutral}今ここで アタシを 倒せないと 最後に 勝ち目は ナイ。"
},
"victory": {
- "1": "@c{smile_ehalf}I… I think I fulfilled my purpose…\n$@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe.\n$@c{smile_ehalf}…Thank you."
+ "1": "@c{smile_ehalf}役割… 果たせたと思う。\n$@c{smile_eclosed}ね、 約束して。 この世界を 癒やしたら… お願い 無事に 帰って。\n$@c{smile_ehalf}……ありがとう。"
}
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/egg.json b/src/locales/ja/egg.json
index b0cb7b7de61..91b1442c56c 100644
--- a/src/locales/ja/egg.json
+++ b/src/locales/ja/egg.json
@@ -4,23 +4,23 @@
"ultraTier": "超レア",
"masterTier": "伝説",
"defaultTier": "ふつう",
- "hatchWavesMessageSoon": "なかから おとが きこえてくる! もうすぐ うまれそう!",
- "hatchWavesMessageClose": "ときどき うごいている みたい。 うまれるまで もう ちょっとかな?",
- "hatchWavesMessageNotClose": "なにが うまれてくるのかな? うまれるまで まだまだ じかんが かかりそう。",
- "hatchWavesMessageLongTime": "この タマゴは うまれるまで かなり じかんが かかりそう。",
+ "hatchWavesMessageSoon": "中から 音が 聞こえてくる! もうすぐ 生まれそう!",
+ "hatchWavesMessageClose": "時々 動いている みたい。生まれるまで もう ちょっとかな?",
+ "hatchWavesMessageNotClose": "なにが 生まれてくるのかな? 生まれるまで まだまだ 時間が かかりそう。",
+ "hatchWavesMessageLongTime": "この タマゴは 生まれるまで かなり 時間が かかりそう。",
"gachaTypeLegendary": "伝説確率アップ",
- "gachaTypeMove": "レアなタマゴわざ確率アップ",
+ "gachaTypeMove": "レアなタマゴ技確率アップ",
"gachaTypeShiny": "色違い確率アップ",
"selectMachine": "ガチャマシンを選択",
"notEnoughVouchers": "タマゴクーポンが足りません!",
"tooManyEggs": "タマゴが一杯です!",
"pull": "回引く",
"pulls": "回引く",
- "sameSpeciesEgg": "{{species}}は このタマゴから うまれる!",
- "hatchFromTheEgg": "{{pokemonName}}は タマゴから うまれた!",
- "eggMoveUnlock": "タマゴわざ {{moveName}}を おぼえた!",
- "rareEggMoveUnlock": "レアなタマゴわざ {{moveName}}を おぼえた!!",
- "moveUPGacha": "わざ UP!",
+ "sameSpeciesEgg": "{{species}}は このタマゴから 生まれる!",
+ "hatchFromTheEgg": "{{pokemonName}}は タマゴから 生まれた!",
+ "eggMoveUnlock": "タマゴ技: {{moveName}}を 覚えた!",
+ "rareEggMoveUnlock": "レアなタマゴ技: {{moveName}}を 覚えた!!",
+ "moveUPGacha": "技 UP!",
"shinyUPGacha": "色違い UP!",
"legendaryUPGacha": "UP!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/fight-ui-handler.json b/src/locales/ja/fight-ui-handler.json
index 2318cebd2d3..72cf32f1cd5 100644
--- a/src/locales/ja/fight-ui-handler.json
+++ b/src/locales/ja/fight-ui-handler.json
@@ -1,7 +1,8 @@
{
"pp": "PP",
- "power": "いりょく",
- "accuracy": "めいちゅう",
- "abilityFlyInText": " {{pokemonName}}の {{passive}}{{abilityName}}",
- "passive": "Passive "
-}
\ No newline at end of file
+ "power": "威力",
+ "accuracy": "命中",
+ "abilityFlyInText": " {{pokemonName}}の\n{{passive}}{{abilityName}}",
+ "passive": "パッシブ ",
+ "teraHover": "{{type}}テラスタル"
+}
diff --git a/src/locales/ja/filter-bar.json b/src/locales/ja/filter-bar.json
index c09705d9b50..891b7d87674 100644
--- a/src/locales/ja/filter-bar.json
+++ b/src/locales/ja/filter-bar.json
@@ -32,7 +32,7 @@
"noPokerus": "ポケルス - なし",
"sortByNumber": "No.",
"sortByCost": "ポイント",
- "sortByCandies": "飴の数",
+ "sortByCandies": "アメの数",
"sortByIVs": "個体値",
"sortByName": "名前"
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/game-mode.json b/src/locales/ja/game-mode.json
index 36559e5cce3..dc04b36932f 100644
--- a/src/locales/ja/game-mode.json
+++ b/src/locales/ja/game-mode.json
@@ -1,8 +1,8 @@
{
"classic": "クラシック",
"endless": "エンドレス",
- "endlessSpliced": "エンドレス (Spliced)",
+ "endlessSpliced": "エンドレス(吸収合体)",
"dailyRun": "デイリーラン",
- "unknown": "Unknown",
+ "unknown": "???",
"challenge": "チャレンジ"
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/game-stats-ui-handler.json b/src/locales/ja/game-stats-ui-handler.json
index 9e26dfeeb6e..25301aa4297 100644
--- a/src/locales/ja/game-stats-ui-handler.json
+++ b/src/locales/ja/game-stats-ui-handler.json
@@ -1 +1,42 @@
-{}
\ No newline at end of file
+{
+ "stats": "統計",
+ "playTime": "プレイ時間",
+ "totalBattles": "合計バトル数",
+ "starters": "スターター数",
+ "shinyStarters": "色違いスターター数",
+ "speciesSeen": "合計発見数",
+ "speciesCaught": "合計捕獲数",
+ "ribbonsOwned": "リボン数",
+ "classicRuns": "クラシックラン",
+ "classicWins": "クラシック勝利",
+ "dailyRunAttempts": "デイリーラン",
+ "dailyRunWins": "デイリーラン勝利",
+ "endlessRuns": "エンドレスラン",
+ "highestWaveEndless": "エンドレス最高ラウンド",
+ "highestMoney": "最大貯金",
+ "highestDamage": "最大ダメージ",
+ "highestHPHealed": "最大HP回復",
+ "pokemonEncountered": "遭遇したポケモン",
+ "pokemonDefeated": "倒したポケモン",
+ "pokemonCaught": "捕まえたポケモン",
+ "eggsHatched": "ふかしたタマゴ",
+ "subLegendsSeen": "見つけた順伝説ポケモン",
+ "subLegendsCaught": "捕まえた準伝説ポケモン",
+ "subLegendsHatched": "ふかした準伝説ポケモン",
+ "legendsSeen": "見つけた伝説ポケモン",
+ "legendsCaught": "捕まえた伝説ポケモン",
+ "legendsHatched": "ふかした伝説ポケモン",
+ "mythicalsSeen": "見つけた幻ポケモン",
+ "mythicalsCaught": "捕まえた幻ポケモン",
+ "mythicalsHatched": "ふかした幻ポケモン",
+ "shiniesSeen": "見つけた色違いポケモン",
+ "shiniesCaught": "捕まえた色違いポケモン",
+ "shiniesHatched": "ふかした色違いポケモン",
+ "pokemonFused": "吸収合体したポケモン",
+ "trainersDefeated": "倒したトレーナー",
+ "eggsPulled": "引いたタマゴ",
+ "rareEggsPulled": "引いたレアタマゴ",
+ "epicEggsPulled": "引いた超レアタマゴ",
+ "legendaryEggsPulled": "引いた伝説タマゴ",
+ "manaphyEggsPulled": "引いたマナフィタマゴ"
+}
diff --git a/src/locales/ja/growth.json b/src/locales/ja/growth.json
index 3d23fa1f46d..e5c1317632f 100644
--- a/src/locales/ja/growth.json
+++ b/src/locales/ja/growth.json
@@ -1,8 +1,8 @@
{
- "Erratic": "60まんタイプ",
- "Fast": "80まんタイプ",
- "Medium_Fast": "100まんタイプ",
- "Medium_Slow": "105まんタイプ",
- "Slow": "125まんタイプ",
- "Fluctuating": "164まんタイプ"
-}
\ No newline at end of file
+ "Erratic": "60万タイプ",
+ "Fast": "80万タイプ",
+ "Medium_Fast": "100万タイプ",
+ "Medium_Slow": "105万タイプ",
+ "Slow": "125万タイプ",
+ "Fluctuating": "164万タイプ"
+}
diff --git a/src/locales/ja/menu-ui-handler.json b/src/locales/ja/menu-ui-handler.json
index e9bec2cf0ae..851c8478e9d 100644
--- a/src/locales/ja/menu-ui-handler.json
+++ b/src/locales/ja/menu-ui-handler.json
@@ -1,19 +1,29 @@
{
- "GAME_SETTINGS": "せってい",
- "ACHIEVEMENTS": "じっせき",
- "STATS": "とうけい",
- "RUN_HISTORY":"ラン履歴",
+ "GAME_SETTINGS": "設定",
+ "ACHIEVEMENTS": "実績",
+ "STATS": "統計",
+ "RUN_HISTORY": "ラン歴",
"EGG_LIST": "タマゴリスト",
"EGG_GACHA": "タマゴガチャ",
- "MANAGE_DATA": "データかんり",
+ "MANAGE_DATA": "データ管理",
"COMMUNITY": "コミュニティ",
+ "SAVE_AND_QUIT": "セーブして終了",
"LOG_OUT": "ログアウト",
"slot": "スロット {{slotNumber}}",
- "importSession": "セッションのインポート",
- "exportSession": "セッションのエクスポート",
- "importRunHistory":"ラン履歴インポート",
- "exportRunHistory":"ラン履歴エクスポート",
- "importData": "データのインポート",
- "exportData": "データのエクスポート",
- "cancel": "キャンセル"
-}
\ No newline at end of file
+ "importSession": "セッションをインポート",
+ "importSlotSelect": "インポート先の スロットを 選んでください",
+ "exportSession": "セッションをエクスポート",
+ "exportSlotSelect": "エクスポート元の スロットを 選んでください",
+ "importRunHistory": "ラン歴をインポート",
+ "exportRunHistory": "ラン歴をエクスポート",
+ "importData": "データをインポート",
+ "exportData": "データをエクスポート",
+ "consentPreferences": "同意設定",
+ "linkDiscord": "Discord連携",
+ "unlinkDiscord": "Discord連携解除",
+ "linkGoogle": "Google連携",
+ "unlinkGoogle": "Google連携解除",
+ "cancel": "キャンセル",
+ "losingProgressionWarning": "戦闘開始からの データが セーブされません。\nよろしいですか?",
+ "noEggs": "現在は タマゴを ふかしていません!"
+}
diff --git a/src/locales/ja/menu.json b/src/locales/ja/menu.json
index ce6f9ae0672..f0914a7941c 100644
--- a/src/locales/ja/menu.json
+++ b/src/locales/ja/menu.json
@@ -1,38 +1,57 @@
{
"cancel": "キャンセル",
"continue": "つづきから",
- "loadGame": "ロードセーブ",
+ "dailyRun": "日替わりラン(ベータ版)",
+ "loadGame": "セーブを読み込む",
"newGame": "はじめから",
- "username": "ユーザーめい",
+ "settings": "設定",
+ "selectGameMode": "ゲームモードを 選んでください。",
+ "logInOrCreateAccount": "始めるには、ログイン、または 登録して ください。\nメールアドレスは 必要が ありません!",
+ "username": "ユーザー名",
"password": "パスワード",
"login": "ログイン",
- "orUse": "Or use",
- "register": "かいいん とうろく",
- "emptyUsername": "ユーザー名は空にできません",
- "invalidLoginUsername": "入力したユーザー名は無効です",
- "invalidRegisterUsername": "ユーザー名には英文字、数字、アンダースコアのみを含める必要があります",
+ "orUse": "他の\nログイン方法",
+ "register": "登録",
+ "emptyUsername": "ユーザー名を 空にする ことは できません",
+ "invalidLoginUsername": "入力されたユーザー名は無効です",
+ "invalidRegisterUsername": "ユーザー名には 英文字、 数字、 アンダースコアのみを 含くむ必要が あります",
"invalidLoginPassword": "入力したパスワードは無効です",
- "invalidRegisterPassword": "パスワードは6文字以上でなければなりません",
- "usernameAlreadyUsed": "ユーザー名は既に使用されています",
- "accountNonExistent": "ユーザーは存在しません",
- "unmatchingPassword": "パスワードが一致しません",
- "passwordNotMatchingConfirmPassword": "パスワードは確認パスワードと一致する必要があります",
+ "invalidRegisterPassword": "パスワードは 6文字以上 でなければなりません",
+ "usernameAlreadyUsed": "入力したユーザー名は すでに 使用されています",
+ "accountNonExistent": "入力したユーザーは 存在しません",
+ "unmatchingPassword": "入力したパスワードが 一致しません",
+ "passwordNotMatchingConfirmPassword": "パスワードは パスワード確認と 一致する 必要があります",
"confirmPassword": "パスワード確認",
- "registrationAgeWarning": "登録することで、あなたが13歳以上であることを確認します。",
+ "registrationAgeWarning": "登録では 13歳以上 であることを 確認します。",
"backToLogin": "ログインへ",
- "failedToLoadSaveData": "保存データの読み込みに失敗しました。ページを再読み込みしてください。\nこれが続く場合は、管理者に連絡してください。",
- "sessionSuccess": "セッションが正常に読み込まれました。",
- "failedToLoadSession": "セッションデータを読み込むことができませんでした。\nデータが破損している可能性があります。",
- "boyOrGirl": "おとこのこ?\nそれとも おんなのこ?",
- "evolving": "…おや!?\n{{pokemonName}}のようすが…!",
- "stoppedEvolving": "{{pokemonName}}のへんかがとまった",
- "evolutionDone": "おめでとう!\n{{pokemonName}}は{{evolvedPokemonName}}にしんかした!",
- "dailyRankings": "ほんじつのランキング",
- "weeklyRankings": "しゅうのランキング",
+ "failedToLoadSaveData": "セーブデータの 読み込みは 不可能でした。ページを 再読み込み してください。\n長い間に続く 場合は 管理者に 連絡してください。",
+ "sessionSuccess": "セッションが 正常に 読み込まれました。",
+ "failedToLoadSession": "セッションデータを 読み込むことが できませんでした。\nデータが 破損している 可能性が あります。",
+ "boyOrGirl": "男の子?\nそれとも 女の子?",
+ "evolving": "…おや!?\n{{pokemonName}}の 様子が…!",
+ "stoppedEvolving": "あれ…? {{pokemonName}}の 変化が 止まった!",
+ "pauseEvolutionsQuestion": "{{pokemonName}}の 進化を 休止しますか?\n後で 手持ち画面から 進化を また 可能にできます。",
+ "evolutionsPaused": "{{pokemonName}}の 進化を 休止しました。",
+ "evolutionDone": "おめでとう!\n{{pokemonName}}は {{evolvedPokemonName}}に 進化した!",
+ "dailyRankings": "今日のランキング",
+ "weeklyRankings": "今週のランキング",
"noRankings": "ランキングなし",
"positionIcon": "#",
- "loading": "よみこみちゅう…",
+ "usernameScoreboard": "ユーザー名",
+ "score": "スコア",
+ "wave": "波",
+ "loading": "読み込み中…",
+ "loadingAsset": "読み込み中:{{assetName}}",
"playersOnline": "オンラインのプレイヤー",
"yes": "はい",
- "no": "いいえ"
-}
\ No newline at end of file
+ "no": "いいえ",
+ "disclaimer": "免責",
+ "disclaimerDescription": "このゲームは 未完成作品です。\nセーブデータの 損失を含める ゲーム性に関する 問題が 起きる可能性が あります。\nなお、ゲームは 予告なく変更される 可能性もあり、\nさらに更新され、完成されるとも 限りません。",
+ "choosePokemon": "ポケモンを選ぶ",
+ "renamePokemon": "ニックネームを変える",
+ "rename": "名前を変える",
+ "nickname": "ニックネーム",
+ "errorServerDown": "おや!\nサーバーとの 接続中に 問題が 発生しました。\nゲームは 自動的に 再接続されます から\nウィンドウは 開いたままに しておいても よろしいです。",
+ "noSaves": "何の セーブファイルも ありません!",
+ "tooManySaves": "セーブファイルが いっぱいです!"
+}
diff --git a/src/locales/ja/modifier-select-ui-handler.json b/src/locales/ja/modifier-select-ui-handler.json
index 9e26dfeeb6e..d7428c8e373 100644
--- a/src/locales/ja/modifier-select-ui-handler.json
+++ b/src/locales/ja/modifier-select-ui-handler.json
@@ -1 +1,12 @@
-{}
\ No newline at end of file
+{
+ "transfer": "アイテム移行",
+ "reroll": "選択肢変更",
+ "lockRarities": "レア度を固定",
+ "checkTeam": "手持ちを確認",
+ "transferDesc": "手持ちポケモンの 持たせるアイテムを 移行する",
+ "rerollDesc": "お金を 使って アイテムの 選択肢を 変更する",
+ "lockRaritiesDesc": "選択肢を 変更するときの レア度を 固定する\n(選択肢変更の価格は変わる)",
+ "checkTeamDesc": "手持ちポケモンの 状態を 確認する\nフォルムチェンジアイテムを 有効・無効にする",
+ "rerollCost": "{{formattedMoney}}円",
+ "itemCost": "{{formattedMoney}}円"
+}
diff --git a/src/locales/ja/modifier-type.json b/src/locales/ja/modifier-type.json
index 6effb1d9d82..a2e62bd941e 100644
--- a/src/locales/ja/modifier-type.json
+++ b/src/locales/ja/modifier-type.json
@@ -2,434 +2,266 @@
"ModifierType": {
"AddPokeballModifierType": {
"name": "{{modifierCount}}x {{pokeballName}}",
- "description": "{{pokeballName}} x{{modifierCount}}こ てにいれる (インベントリ: {{pokeballAmount}}) \nほそくりつ: {{catchRate}}"
+ "description": "{{pokeballName}}を {{modifierCount}}個 手に入れる (所有: {{pokeballAmount}})\n捕捉率:{{catchRate}}"
},
"AddVoucherModifierType": {
"name": "{{modifierCount}}x {{voucherTypeName}}",
- "description": "{{voucherTypeName}} x{{modifierCount}}こ てにいれる"
+ "description": "{{voucherTypeName}}を {{modifierCount}}個 手に入れる"
},
"PokemonHeldItemModifierType": {
"extra": {
- "inoperable": "{{pokemonName}} はこのアイテムを\nもつことができません!",
- "tooMany": "{{pokemonName}} はこのアイテムを\nもちすぎています!"
+ "inoperable": "{{pokemonName}}は このアイテムを\n持つ ことが できません!",
+ "tooMany": "{{pokemonName}}は このアイテムを\n持ちすぎています!"
}
},
"PokemonHpRestoreModifierType": {
- "description": "ポケモンの HPを {{restorePoints}} または {{restorePercent}}%のどちらか たかいほうを かいふくする",
+ "description": "ポケモン 一匹の {{restorePoints}}HP、または {{restorePercent}}% のどちらか 高い方を 回復する",
"extra": {
- "fully": "ポケモンのHPをすべてかいふくする",
- "fullyWithStatus": "ポケモンの HPと じょうたいいじょうを かいふくする"
+ "fully": "ポケモン 1匹の HPを すべて 回復する",
+ "fullyWithStatus": "ポケモン 1匹の HPと 状態異常を すべて 回復する"
}
},
"PokemonReviveModifierType": {
- "description": "ひんしになってしまったポケモンの HP {{restorePercent}}%を かいふくする"
+ "description": "ひんしに なった ポケモン 1匹を 元気にした上で\nHPを {{restorePercent}}% 回復する"
},
"PokemonStatusHealModifierType": {
- "description": "すべてのじょうたいいじょうを なおす"
+ "description": "ポケモン 1匹の 状態の 異常を すべて 回復する"
},
"PokemonPpRestoreModifierType": {
- "description": "ポケモンが おぼえている わざの PPを {{restorePoints}}ずつ かいふくする",
+ "description": "ポケモンが 覚えている 技のうち\n1つの PPを 10だけ 回復する",
"extra": {
- "fully": "ポケモンが おぼえている わざの PPを すべて かいふくする"
+ "fully": "ポケモンが 覚えている 技のうち\n1つの PPを すべて 回復する"
}
},
"PokemonAllMovePpRestoreModifierType": {
- "description": "ポケモンが おぼえている 4つの わざの PPを {{restorePoints}}ずつ かいふくする",
+ "description": "ポケモンが 覚えている 4つの 技の PPを {{restorePoints}}ずつ 回復する",
"extra": {
- "fully": "ポケモンが おぼえている 4つの わざの PPを すべて かいふくする"
+ "fully": "ポケモンが 覚えている 4つの 技の PPを すべて 回復する"
}
},
"PokemonPpUpModifierType": {
- "description": "ポケモンのわざのさいだいPPを さいだいPP 5ごとに {{upPoints}} ポイントずつ ふやします(さいだい3)"
+ "description": "ポケモンが 覚えている 技のうち 1つの PPの 最大値を 5ごとに {{upPoints}}ポイントずつ 上げる(最大3)"
},
"PokemonNatureChangeModifierType": {
- "name": "{{natureName}} Mint",
- "description": "ポケモンのせいかくを {{natureName}}にかえて スターターのせいかくをえいきゅうにかいじょする"
+ "name": "{{natureName}}ミント",
+ "description": "ポケモン 1匹の 性格を 「{{natureName}}」に 変える。\nその上、スターター画面でも {{natureName}}が 選べるように なる。"
},
"DoubleBattleChanceBoosterModifierType": {
- "description": "バトル{{battleCount}}かいのあいだ ダブルバトルになるかくりつを2ばいにする"
+ "description": "バトル{{battleCount}}回の間 ダブルバトルになる 確率を 4倍に する"
},
- "TempBattleStatBoosterModifierType": {
- "description": "すべてのパーティメンバーの {{tempBattleStatName}}を5かいのバトルのあいだ 1だんかいあげる"
+ "TempStatStageBoosterModifierType": {
+ "description": "全員の 手持ちポケモンの {{stat}}を 最大5回の バトルの間に {{amount}} 上げる",
+ "extra": {
+ "stage": "1段階",
+ "percentage": "30%"
+ }
},
"AttackTypeBoosterModifierType": {
- "description": "ポケモンの {{moveType}}タイプのわざのいりょくを20パーセントあげる"
+ "description": "ポケモンの {{moveType}}タイプの 技の 威力を 20% 上げる"
},
"PokemonLevelIncrementModifierType": {
- "description": "ポケモンのレベルを1あげる"
+ "description": "ポケモンの レベルを {{levels}} 上げる"
},
"AllPokemonLevelIncrementModifierType": {
- "description": "すべてのパーティメンバーのレベルを1あげる"
+ "description": "手持ちポケモンの 全員のレベルを {{levels}} 上げる"
},
- "PokemonBaseStatBoosterModifierType": {
- "description": "ポケモンの{{statName}}のきほんステータスを10パーセントあげる。こたいちがたかいほどスタックのげんかいもたかくなる。"
+ "BaseStatBoosterModifierType": {
+ "description": "ポケモンの 基本の{{stat}}を 10% あげる。\n個体値が 高けば高いほど 持てる限界が 上がる"
},
"AllPokemonFullHpRestoreModifierType": {
- "description": "すべてのポケモンのHPを100パーセントかいふくする"
+ "description": "手持ちポケモン 全員の HPを すべて 回復する"
},
"AllPokemonFullReviveModifierType": {
- "description": "ひんしになったすべてのポケモンをふっかつさせ HPをぜんかいふくする"
+ "description": "ひんしに なってしまった ポケモン 全員の HPを すべて 回復する"
},
"MoneyRewardModifierType": {
- "description": "{{moneyMultiplier}}ぶんのきんがくをあたえる (₽{{moneyAmount}})",
+ "description": "{{moneyMultiplier}}額の 円を 与える({{moneyAmount}}円)",
"extra": {
- "small": "すくない",
- "moderate": "ふつう",
- "large": "おおい"
+ "small": "小",
+ "moderate": "ある金",
+ "large": "多"
}
},
"ExpBoosterModifierType": {
- "description": "もらえるけいけんちを {{boostPercent}}パーセントふやす"
+ "description": "もらえる 経験値を {{boostPercent}}% 増やす"
},
"PokemonExpBoosterModifierType": {
- "description": "もっているポケモンのけいけんちを {{boostPercent}}パーセントふやす"
+ "description": "持っているポケモンの もらう経験値を {{boostPercent}}% 増やす"
},
"PokemonFriendshipBoosterModifierType": {
- "description": "しょうりごとに 50%パーセント なかよく なりやすくなる"
+ "description": "持っているポケモンの なかよし度の収穫が 勝利ごとに 50% 上がる"
},
"PokemonMoveAccuracyBoosterModifierType": {
- "description": "わざのめいちゅうりつを{{accuracyAmount}}ふやす (さいだい100)"
+ "description": "技の 命中率を {{accuracyAmount}} 増やす(最大 100)"
},
"PokemonMultiHitModifierType": {
- "description": "こうげきがもういちどあたる。そのたびにいりょくがそれぞれ60/75/82.5%へる"
+ "description": "持たせると 攻撃が もう一度 当たるが、\n威力が 減る(1個:60%減る/2個:75%減る/3個:82.5%減る)"
},
"TmModifierType": {
- "name": "TM{{moveId}} - {{moveName}}",
- "description": "ポケモンに {{moveName}} をおしえる"
+ "name": "TM{{moveId}}\n{{moveName}}",
+ "description": "ポケモンに {{moveName}}を 教える"
},
"TmModifierTypeWithInfo": {
- "name": "TM{{moveId}} - {{moveName}}",
- "description": "ポケモンに {{moveName}} をおしえる\n(Hold C or Shift for more info)"
+ "name": "TM{{moveId}}\n{{moveName}}",
+ "description": "ポケモンに {{moveName}}を 教える\n(Cキー/Shiftキーを押すと 技情報が見える)"
},
"EvolutionItemModifierType": {
- "description": "とくていのポケモンをしんかさせる"
+ "description": "ある特定の ポケモンを 進化させる"
},
"FormChangeItemModifierType": {
- "description": "とくていのポケモンをフォームチェンジさせる"
+ "description": "ある特定の ポケモンを フォームチェンジさせる"
},
"FusePokemonModifierType": {
- "description": "2匹のポケモンをけつごうする (とくせいをいどうし、きほんステータスとタイプをわけ、わざプールをきょうゆうする)"
+ "description": "2匹の ポケモンを 吸収合体する(特性が移動し、基本能力とタイプを分け、覚える技を共有する)"
},
"TerastallizeModifierType": {
- "name": "{{teraType}} Tera Shard",
- "description": "ポケモンを{{teraType}}タイプにテラスタル(10かいのバトルまで)"
+ "name": "テラピース{{teraType}}",
+ "description": "ポケモンを {{teraType}}タイプに テラスタルさせる(最大10回のバトルの間)"
},
"ContactHeldItemTransferChanceModifierType": {
- "description": "こうげきするとき あいてがもっているアイテムを {{chancePercent}}パーセントのかくりつでぬすむ"
+ "description": "持っているポケモンが 攻撃すると 相手の持っている\nアイテムを {{chancePercent}}%の 確率で 盗む"
},
"TurnHeldItemTransferModifierType": {
- "description": "まいターン あいてからひとつのもちものをてにいれる"
+ "description": "毎ターン 相手から 一つの 持っている\nアイテム を吸い込んで 盗む"
},
"EnemyAttackStatusEffectChanceModifierType": {
- "description": "こうげきわざに {{chancePercent}}パーセントのかくりつで {{statusEffect}}をあたえる"
+ "description": "攻撃技に {{chancePercent}}%の 確率で {{statusEffect}}を 与える"
},
"EnemyEndureChanceModifierType": {
- "description": "こうげきをこらえるかくりつを{{chancePercent}}パーセントふやす"
- },
- "RARE_CANDY": {
- "name": "ふしぎなアメ"
- },
- "RARER_CANDY": {
- "name": "もっとふしぎなアメ"
- },
- "MEGA_BRACELET": {
- "name": "メガバングル",
- "description": "メガストーンがつかえるようになる"
- },
- "DYNAMAX_BAND": {
- "name": "ダイマックスバンド",
- "description": "ダイスープがつかえるようになる"
- },
- "TERA_ORB": {
- "name": "テラスタルオーブ",
- "description": "テラピースがつかえるようになる"
- },
- "MAP": {
- "name": "ちず",
- "description": "わかれみちでいきさきをえらべるようになる"
- },
- "POTION": {
- "name": "キズぐすり"
- },
- "SUPER_POTION": {
- "name": "いいキズぐすり"
- },
- "HYPER_POTION": {
- "name": "すごいキズぐすり"
- },
- "MAX_POTION": {
- "name": "まんたんのくすり"
- },
- "FULL_RESTORE": {
- "name": "かいふくのくすり"
- },
- "REVIVE": {
- "name": "げんきのかけら"
- },
- "MAX_REVIVE": {
- "name": "げんきのかたまり"
- },
- "FULL_HEAL": {
- "name": "なんでもなおし"
- },
- "SACRED_ASH": {
- "name": "せいなるはい"
- },
- "REVIVER_SEED": {
- "name": "ふっかつのタネ",
- "description": "ひんしになったときもっているポケモンをHPはんぶんでふっかつさせる"
- },
- "WHITE_HERB": {
- "name": "White Herb",
- "description": "An item to be held by a Pokémon. It will restore any lowered stat in battle."
- },
- "ETHER": {
- "name": "ピーピーエイド"
- },
- "MAX_ETHER": {
- "name": "ピーピーリカバー"
- },
- "ELIXIR": {
- "name": "ピーピーエイダー"
- },
- "MAX_ELIXIR": {
- "name": "ピーピーマックス"
- },
- "PP_UP": {
- "name": "ポイントアップ"
- },
- "PP_MAX": {
- "name": "ポイントマックス"
- },
- "LURE": {
- "name": "ダブルバトルコロン"
- },
- "SUPER_LURE": {
- "name": "シルバーコロン"
- },
- "MAX_LURE": {
- "name": "ゴールドコロン"
- },
- "MEMORY_MUSHROOM": {
- "name": "きおくキノコ",
- "description": "ポケモンのわすれたわざをおぼえさせる"
- },
- "EXP_SHARE": {
- "name": "がくしゅうそうち",
- "description": "バトルにさんかしていないポケモンが けいけんちの20パーセントをもらう"
- },
- "EXP_BALANCE": {
- "name": "バランスそうち",
- "description": "レベルがひくいパーティメンバーがもらうけいけんちがふえる"
- },
- "OVAL_CHARM": {
- "name": "まるいおまもり",
- "description": "バトルにふくすうのポケモンがさんかするとけいけんちが10パーセントふえる"
- },
- "EXP_CHARM": {
- "name": "けいけんちおまもり"
- },
- "SUPER_EXP_CHARM": {
- "name": "いいけいけんちおまもり"
- },
- "GOLDEN_EXP_CHARM": {
- "name": "ゴールドけいけんちおまもり"
- },
- "LUCKY_EGG": {
- "name": "しあわせタマゴ"
- },
- "GOLDEN_EGG": {
- "name": "おうごんタマゴ"
- },
- "SOOTHE_BELL": {
- "name": "やすらぎのすず"
- },
- "SCOPE_LENS": {
- "name": "ピントレンズ",
- "description": "弱点が 見える レンズ。持たせた ポケモンの技が 急所に 当たりやすくなる。"
- },
- "LEEK": {
- "name": "ながねぎ",
- "description": "とても長くて 硬いクキ。カモネギに 持たせると 技が 急所に 当たりやすくなる。"
- },
- "EVIOLITE": {
- "name": "しんかのきせき",
- "description": "進化の不思議な かたまり。持たせると 進化前ポケモンの 防御と 特防が あがる。"
- },
- "SOUL_DEW": {
- "name": "こころのしずく",
- "description": "ポケモンのせいかくがステータスにあたえるえいきょうを10%ふやす(合算)"
- },
- "NUGGET": {
- "name": "きんのたま"
- },
- "BIG_NUGGET": {
- "name": "でかいきんのたま"
- },
- "RELIC_GOLD": {
- "name": "こだいのきんか"
- },
- "AMULET_COIN": {
- "name": "おまもりこばん",
- "description": "もらえる おかねが 20パーセント ふえる"
- },
- "GOLDEN_PUNCH": {
- "name": "ゴールドパンチ",
- "description": "あたえたちょくせつダメージの50パーセントをおかねとしてもらえる"
- },
- "COIN_CASE": {
- "name": "コインケース",
- "description": "10かいのバトルごとにもちきんの10パーセントをりしとしてうけとる"
- },
- "LOCK_CAPSULE": {
- "name": "ロックカプセル",
- "description": "リロールするときにアイテムのレアリティをロックできる"
- },
- "GRIP_CLAW": {
- "name": "ねばりのかぎづめ"
- },
- "WIDE_LENS": {
- "name": "こうかくレンズ"
- },
- "MULTI_LENS": {
- "name": "マルチレンズ"
- },
- "HEALING_CHARM": {
- "name": "ヒーリングチャーム",
- "description": "HPをかいふくするわざとアイテムのこうかを10パーセントあげる (ふっかつはのぞく)"
- },
- "CANDY_JAR": {
- "name": "アメボトル",
- "description": "ふしぎなアメのアイテムでふえるレベルが1ふえる"
- },
- "BERRY_POUCH": {
- "name": "きのみぶくろ",
- "description": "つかったきのみがつかわれないかくりつを30パーセントふやす"
- },
- "FOCUS_BAND": {
- "name": "きあいのハチマキ",
- "description": "ひんしになるダメージをうけてもHP1でたえるかくりつを10パーセントふやす"
- },
- "QUICK_CLAW": {
- "name": "せんせいのツメ",
- "description": "すばやさにかかわらず さきにこうどうするかくりつを10パーセントふやす (ゆうせんどのあと)"
- },
- "KINGS_ROCK": {
- "name": "おうじゃのしるし",
- "description": "こうげきわざがあいてをひるませるかくりつを10パーセントふやす"
- },
- "LEFTOVERS": {
- "name": "たべのこし",
- "description": "ポケモンのさいだいHPの1/16をまいターンかいふくする"
- },
- "SHELL_BELL": {
- "name": "かいがらのすず",
- "description": "ポケモンがあたえたダメージの1/8をかいふくする"
- },
- "TOXIC_ORB": {
- "name": "どくどくだま",
- "description": "ターンの終わりに すでに じょうたいじょうしょうが なければ もうどくの じょうたいに なる"
- },
- "FLAME_ORB": {
- "name": "かえんだま",
- "description": "ターンの終わりに すでに じょうたいじょうしょうが なければ やけどの じょうたいに なる"
- },
- "BATON": {
- "name": "バトン",
- "description": "ポケモンをこうたいするときにこうかをひきつぎ わなをかいひすることもできる"
- },
- "SHINY_CHARM": {
- "name": "ひかるおまもり",
- "description": "やせいのポケモンがいろちがいポケモンであるかくりつをおおきくふやす"
- },
- "ABILITY_CHARM": {
- "name": "とくせいおまもり",
- "description": "やせいのポケモンがかくれとくせいをもつかくりつをおおきくふやす"
- },
- "IV_SCANNER": {
- "name": "こたいち たんちき",
- "description": "やせいのポケモンのこたいちをスキャンできる。スタックごとに2つのこたいちがあきらかになる。もっともたかいこたいちがさいしょにひょうじされる"
- },
- "DNA_SPLICERS": {
- "name": "いでんしのくさび"
- },
- "MINI_BLACK_HOLE": {
- "name": "ミニブラックホール"
- },
- "GOLDEN_POKEBALL": {
- "name": "ゴールドモンスターボール",
- "description": "バトルごとに1つのアイテムオプションをふやす"
- },
- "ENEMY_DAMAGE_BOOSTER": {
- "name": "ダメージトークン",
- "description": "ダメージを5%ふやす"
- },
- "ENEMY_DAMAGE_REDUCTION": {
- "name": "プロテクショントークン",
- "description": "うけるダメージを2.5%へらす"
- },
- "ENEMY_HEAL": {
- "name": "かいふくトークン",
- "description": "まいターンさいだいHPの2%をかいふくする"
- },
- "ENEMY_ATTACK_POISON_CHANCE": {
- "name": "どくトークン"
- },
- "ENEMY_ATTACK_PARALYZE_CHANCE": {
- "name": "まひトークン"
- },
- "ENEMY_ATTACK_BURN_CHANCE": {
- "name": "やけどトークン"
- },
- "ENEMY_STATUS_EFFECT_HEAL_CHANCE": {
- "name": "なおしトークン",
- "description": "まいターン2.5%のかくりつでじょうたいじょうしょうをかいふくする"
- },
- "ENEMY_ENDURE_CHANCE": {
- "name": "こらえるトークン"
- },
- "ENEMY_FUSED_CHANCE": {
- "name": "フュージョントークン",
- "description": "やせいのポケモンがフュージョンするかくりつを1%ふやす"
- }
+ "description": "ひんしに なりそうな 技を 受けても\n{{chancePercent}}%の 確率で HPを 1だけ 残して 耐える"
+ },
+
+ "RARE_CANDY": { "name": "ふしぎなアメ" },
+ "RARER_CANDY": { "name": "ふかしぎなアメ" },
+
+ "MEGA_BRACELET": { "name": "メガバングル", "description": "メガストーンが 見つけられる ように なる" },
+ "DYNAMAX_BAND": { "name": "ダイマックスバンド", "description": "ダイキノコが 見つけられる ように なる" },
+ "TERA_ORB": { "name": "テラスタルオーブ", "description": "テラピースが 見つけられる ように なる" },
+
+ "MAP": { "name": "ちず", "description": "分かれ道で 行き先が 選べる よう になる" },
+
+ "POTION": { "name": "キズぐすり" },
+ "SUPER_POTION": { "name": "いいキズぐすり" },
+ "HYPER_POTION": { "name": "すごいキズぐすり" },
+ "MAX_POTION": { "name": "まんたんのくすり" },
+ "FULL_RESTORE": { "name": "かいふくのくすり" },
+
+ "REVIVE": { "name": "げんきのかけら" },
+ "MAX_REVIVE": { "name": "げんきのかたまり" },
+
+ "FULL_HEAL": { "name": "なんでもなおし" },
+
+ "SACRED_ASH": { "name": "せいなるはい" },
+
+ "REVIVER_SEED": { "name": "ふっかつのタネ", "description": "持たせると 直接攻撃から ひんしに なれば\n復活して HPを 50% 回復する" },
+
+ "WHITE_HERB":{ "name": "しろいハーブ", "description": "持たせた ポケモンの能力が さがったとき 1度だけ 元の状態に 戻す" },
+
+ "ETHER": { "name": "ピーピーエイド" },
+ "MAX_ETHER": { "name": "ピーピーリカバー" },
+
+ "ELIXIR": { "name": "ピーピーエイダー" },
+ "MAX_ELIXIR": { "name": "ピーピーマックス" },
+
+ "PP_UP": { "name": "ポイントアップ" },
+ "PP_MAX": { "name": "ポイントマックス" },
+
+ "LURE": { "name": "むしよせコロン" },
+ "SUPER_LURE": { "name": "シルバーコロン" },
+ "MAX_LURE": { "name": "ゴールドコロン" },
+
+ "MEMORY_MUSHROOM": { "name": "きおくのキノコ", "description": "1匹の ポケモンの 忘れた技を 1つ 覚えさせる" },
+
+ "EXP_SHARE": { "name": "がくしゅうそうち", "description": "バトルに 参加していない ポケモンが 参加したポケモンの 経験値を 20% もらう" },
+ "EXP_BALANCE": { "name": "バランスそうち", "description": "レベルが低い 手持ちポケモンの もらう 経験値が 増える" },
+
+ "OVAL_CHARM": { "name": "まるいおまもり", "description": "バトルに 複数の ポケモンが 参加すると、\n経験値が 参加したポケモンずつ 10% 増える" },
+
+ "EXP_CHARM": { "name": "けいけんおまもり" },
+ "SUPER_EXP_CHARM": { "name": "いいけいけんおまもり" },
+ "GOLDEN_EXP_CHARM": { "name": "ゴールドけいけんちおまもり" },
+
+ "LUCKY_EGG": { "name": "しあわせタマゴ" },
+ "GOLDEN_EGG": { "name": "ゴールドタマゴ" },
+
+ "SOOTHE_BELL": { "name": "やすらぎのすず" },
+
+ "SCOPE_LENS": { "name": "ピントレンズ", "description": "弱点が 見える レンズ。\n持たせた ポケモンの技が 急所に 当たりやすくなる"},
+ "DIRE_HIT": { "name": "クリティカット", "extra": { "raises": "急所率" } },
+ "LEEK": { "name": "ながねぎ", "description": "とても長くて 硬いクキ。\nカモネギに 持たせると 技が 急所に 当たりやすくなる"},
+
+ "EVIOLITE": { "name": "しんかのきせき", "description": "進化の不思議な かたまり。\n持たせると 進化前ポケモンの 防御と 特防が あがる" },
+
+ "SOUL_DEW": { "name": "こころのしずく", "description": "持たせると ポケモンの 性格が 能力に与える 影響は 10% 増える(合算)" },
+
+ "NUGGET": { "name": "きんのたま" },
+ "BIG_NUGGET": { "name": "でかいきんのたま" },
+ "RELIC_GOLD": { "name": "こだいのきんか" },
+
+ "AMULET_COIN": { "name": "おまもりこばん", "description": "もらえる お金が 20% 増える" },
+ "GOLDEN_PUNCH": { "name": "ゴールドパンチ", "description": "持たせると 与える 直接なダメージの 50%が お金として もらえる" },
+ "COIN_CASE": { "name": "コインケース", "description": "10回の バトルごとに 持ち金の 10%を 利子として 受け取れる" },
+
+ "LOCK_CAPSULE": { "name": "ロックカプセル", "description": "ご褒美の 選択肢変更するとき アイテムの レア度を固定できる ように なる" },
+
+ "GRIP_CLAW": { "name": "ねばりのかぎづめ" },
+ "WIDE_LENS": { "name": "こうかくレンズ" },
+
+ "MULTI_LENS": { "name": "マルチレンズ" },
+
+ "HEALING_CHARM": { "name": "かいふくおまもり", "description": "回復する 技や アイテムの 効果を 10% あげる(復活アイテムは除く)" },
+ "CANDY_JAR": { "name": "アメボトル", "description": "ふしぎなアメや ふかしぎなアメで あげるレベルを 1 増える" },
+
+ "BERRY_POUCH": { "name": "きのみぶくろ", "description": "使ったきのみは 無くならない 30%の可能性を 加える" },
+
+ "FOCUS_BAND": { "name": "きあいのハチマキ", "description": "持たせると ひんしに なりそうな 技を 受けても\n10%の可能性で HPを 1だけ 残して 耐える" },
+
+ "QUICK_CLAW": { "name": "せんせいのツメ", "description": "持たせると 10%の可能性で 相手より 先に 行動できる (優先技のあと)" },
+
+ "KINGS_ROCK": { "name": "おうじゃのしるし", "description": "持たせると 攻撃して ダメージを 与えたときに\n10%の可能性で 相手を ひるませる" },
+
+ "LEFTOVERS": { "name": "たべのこし", "description": "持たせると 毎ターン 最大HPの 1/16を 回復する" },
+ "SHELL_BELL": { "name": "かいがらのすず", "description": "持たせると ポケモンが 相手に 与えたダメージの 1/8をHPとして 回復する." },
+
+ "TOXIC_ORB": { "name": "どくどくだま", "description": "触ると 毒をだす 不思議な玉。\n持たせると 戦闘中に 猛毒の状態に なる" },
+ "FLAME_ORB": { "name": "かえんだま", "description": "触ると 熱をだす 不思議な玉。\n持たせると 戦闘中に やけどの状態に なる。" },
+
+ "BATON": { "name": "バトン", "description": "持たせると 入れ替えるとき 控えのポケモンが\n能力変化を 受けつげる (逃げられなくする 技や 特性も 回避する)" },
+
+ "SHINY_CHARM": { "name": "ひかるおまもり", "description": "色違いの ポケモンと 大きく 出会いやすくなる" },
+ "ABILITY_CHARM": { "name": "とくせいおまもり", "description": "隠れ特性がある ポケモンと 大きく 出会いやすくなる" },
+
+ "IV_SCANNER": { "name": "こたいちスキャナー", "description": "野生ポケモンの 個体値を 検査できる。 一つのスキャナーあたり\n個体値が 2つ 見える。 最高の 個体値が 最初に 見える。" },
+
+ "DNA_SPLICERS": { "name": "いでんしのくさび" },
+
+ "MINI_BLACK_HOLE": { "name": "ミニブラックホール" },
+
+ "GOLDEN_POKEBALL": { "name": "ゴールドモンスターボール", "description": "バトル後に もう 一つの ご褒美の 選択肢を 加える" },
+
+ "ENEMY_DAMAGE_BOOSTER": { "name": "ダメージトークン", "description": "ダメージを 5% あげる" },
+ "ENEMY_DAMAGE_REDUCTION": { "name": "ぼうごトークン", "description": "受けたダメージを 2.5% さげる" },
+ "ENEMY_HEAL": { "name": "かいふくトークン", "description": "毎ターン 最大HPの 2%を 回復する" },
+ "ENEMY_ATTACK_POISON_CHANCE": { "name": "どくトークン" },
+ "ENEMY_ATTACK_PARALYZE_CHANCE": { "name": "まひトークン" },
+ "ENEMY_ATTACK_BURN_CHANCE": { "name": "やけどトークン" },
+ "ENEMY_STATUS_EFFECT_HEAL_CHANCE": { "name": "なんでもなおしトークン", "description": "毎ターン 状態異常を 治せる 2.5%の可能性を 加える" },
+ "ENEMY_ENDURE_CHANCE": { "name": "こらえるトークン" },
+ "ENEMY_FUSED_CHANCE": { "name": "がったいトークン", "description": "野生ポケモンは 吸収合体している 1%の可能性を 加える" }
},
"SpeciesBoosterItem": {
- "LIGHT_BALL": {
- "name": "でんきだま",
- "description": "ピカチュウに 持たせると 攻撃と 特攻が あがる 不思議な玉。"
- },
- "THICK_CLUB": {
- "name": "ふといホネ",
- "description": "なにかの 硬いホネ。カラカラ または ガラガラに 持たせると 攻撃が あがる。"
- },
- "METAL_POWDER": {
- "name": "メタルパウダー",
- "description": "メタモンに 持たせると 防御が あがる 不思議な粉。とても こまかくて 硬い。"
- },
- "QUICK_POWDER": {
- "name": "スピードパウダー",
- "description": "メタモンに 持たせると 素早さが あがる 不思議 粉。とても こまかくて 硬い。"
- }
+ "LIGHT_BALL": { "name": "でんきだま", "description": "ピカチュウに 持たせると 攻撃と 特攻が あがる 不思議な玉" },
+ "THICK_CLUB": { "name": "ふといホネ", "description": "なにかの 硬いホネ。 カラカラ または ガラガラに 持たせると 攻撃が あがる" },
+ "METAL_POWDER": { "name": "メタルパウダー", "description": "メタモンに 持たせると 防御が あがる 不思議な粉。 とても こまかくて 硬い" },
+ "QUICK_POWDER": { "name": "スピードパウダー", "description": "メタモンに 持たせると 素早さが あがる 不思議な粉。 とても こまかくて 硬い" }
},
- "TempBattleStatBoosterItem": {
+ "TempStatStageBoosterItem": {
"x_attack": "プラスパワー",
"x_defense": "ディフェンダー",
"x_sp_atk": "スペシャルアップ",
"x_sp_def": "スペシャルガード",
"x_speed": "スピーダー",
- "x_accuracy": "ヨクアタール",
- "dire_hit": "クリティカット"
- },
- "TempBattleStatBoosterStatName": {
- "ATK": "こうげき",
- "DEF": "ぼうぎょ",
- "SPATK": "とくこう",
- "SPDEF": "とくぼう",
- "SPD": "すばやさ",
- "ACC": "めいちゅう",
- "CRIT": "きゅうしょりつ",
- "EVA": "かいひ",
- "DEFAULT": "???"
+ "x_accuracy": "ヨクアタール"
},
"AttackTypeBoosterItem": {
"silk_scarf": "シルクのスカーフ",
@@ -460,7 +292,8 @@
"carbos": "インドメタシン"
},
"EvolutionItem": {
- "NONE": "None",
+ "NONE": "なし",
+
"LINKING_CORD": "つながりのヒモ",
"SUN_STONE": "たいようのいし",
"MOON_STONE": "つきのいし",
@@ -477,6 +310,7 @@
"TART_APPLE": "すっぱいりんご",
"STRAWBERRY_SWEET": "いちごアメざいく",
"UNREMARKABLE_TEACUP": "ボンサクのちゃわん",
+
"CHIPPED_POT": "かけたポット",
"BLACK_AUGURITE": "くろのきせき",
"GALARICA_CUFF": "ガラナツブレス",
@@ -491,7 +325,8 @@
"SYRUPY_APPLE": "みついりりんご"
},
"FormChangeItem": {
- "NONE": "None",
+ "NONE": "なし",
+
"ABOMASITE": "ユキノオナイト",
"ABSOLITE": "アブソルナイト",
"AERODACTYLITE": "プテラナイト",
@@ -540,6 +375,7 @@
"SWAMPERTITE": "ラグラージナイト",
"TYRANITARITE": "バンギラスナイト",
"VENUSAURITE": "フシギバナイト",
+
"BLUE_ORB": "あいいろのたま",
"RED_ORB": "べにいろのたま",
"SHARP_METEORITE": "シャープなうんせき",
@@ -567,6 +403,44 @@
"BURN_DRIVE": "ブレイズカセット",
"CHILL_DRIVE": "フリーズカセット",
"DOUSE_DRIVE": "アクアカセット",
- "ULTRANECROZIUM_Z": "ウルトラネクロZ"
+ "ULTRANECROZIUM_Z": "ウルトラネクロZ",
+
+ "FIST_PLATE": "こぶしのプレート",
+ "SKY_PLATE": "あおぞらプレート",
+ "TOXIC_PLATE": "もうどくプレート",
+ "EARTH_PLATE": "だいちのプレート",
+ "STONE_PLATE": "がんせきプレート",
+ "INSECT_PLATE": "たまむしプレート",
+ "SPOOKY_PLATE": "もののけプレート",
+ "IRON_PLATE": "こうてつプレート",
+ "FLAME_PLATE": "ひのたまプレート",
+ "SPLASH_PLATE": "しずくプレート",
+ "MEADOW_PLATE": "みどりのプレート",
+ "ZAP_PLATE": "いかずちプレート",
+ "MIND_PLATE": "ふしぎのプレート",
+ "ICICLE_PLATE": "つららのプレート",
+ "DRACO_PLATE": "りゅうのプレート",
+ "DREAD_PLATE": "こわもてプレート",
+ "PIXIE_PLATE": "せいれいプレート",
+ "BLANK_PLATE": "まっさらプレート",
+ "LEGEND_PLATE": "レジェンドプレート",
+ "FIGHTING_MEMORY": "ファイトメモリ",
+ "FLYING_MEMORY": "フライングメモリ",
+ "POISON_MEMORY": "ポイズンメモリ",
+ "GROUND_MEMORY": "グラウンドメモリ",
+ "ROCK_MEMORY": "ロックメモリ",
+ "BUG_MEMORY": "バグメモリ",
+ "GHOST_MEMORY": "ゴーストメモリ",
+ "STEEL_MEMORY": "スチールメモリ",
+ "FIRE_MEMORY": "ファイヤーメモリ",
+ "WATER_MEMORY": "ウオーターメモリ",
+ "GRASS_MEMORY": "グラスメモリ",
+ "ELECTRIC_MEMORY": "エレクトロメモリ",
+ "PSYCHIC_MEMORY": "サイキックメモリ",
+ "ICE_MEMORY": "アイスメモリ",
+ "DRAGON_MEMORY": "ドラゴンメモリ",
+ "DARK_MEMORY": "ダークメモリ",
+ "FAIRY_MEMORY": "フェアリーメモリ",
+ "NORMAL_MEMORY": "ノーマルメモリ"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/modifier.json b/src/locales/ja/modifier.json
index 30d5270d94f..c33bb9be151 100644
--- a/src/locales/ja/modifier.json
+++ b/src/locales/ja/modifier.json
@@ -1,12 +1,12 @@
{
"surviveDamageApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で もちこたえた!",
- "turnHealApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 少し 回復!",
- "hitHealApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 少し 回復!",
+ "turnHealApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 少し 体力を 回復した!",
+ "hitHealApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 少し 体力を 回復した!",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 復活した!",
- "pokemonResetNegativeStatStageApply": "{{pokemonNameWithAffix}}は {{typeName}}で\n下がった能力が 元に戻った!",
+ "resetNegativeStatStageApply": "{{pokemonNameWithAffix}}は {{typeName}}で\n下がった能力が 元に戻った!",
"moneyInterestApply": "{{typeName}}から {{moneyAmount}}円 取得した!",
- "turnHeldItemTransferApply": "{{pokemonName}}の {{typeName}}が\n{{pokemonNameWithAffix}}の {{itemName}}を 吸い取った!",
- "contactHeldItemTransferApply": "{{pokemonName}}の {{typeName}}が\n{{pokemonNameWithAffix}}の {{itemName}}を うばい取った!",
+ "turnHeldItemTransferApply": "{{pokemonName}}の {{typeName}}が\n{{pokemonNameWithAffix}}の {{itemName}}を 吸い取った!",
+ "contactHeldItemTransferApply": "{{pokemonName}}の {{typeName}}が\n{{pokemonNameWithAffix}}の {{itemName}}を 奪い取った!",
"enemyTurnHealApply": "{{pokemonNameWithAffix}}は\n体力を 回復!",
"bypassSpeedChanceApply": "{{pokemonName}}は {{itemName}}で\n行動が はやくなった!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/move-trigger.json b/src/locales/ja/move-trigger.json
index 0c404feeed6..fbefe883836 100644
--- a/src/locales/ja/move-trigger.json
+++ b/src/locales/ja/move-trigger.json
@@ -1,62 +1,70 @@
{
- "hitWithRecoil": "{{pokemonName}}は\nはんどうによる ダメージを うけた!",
- "cutHpPowerUpMove": "{{pokemonName}}は\nたいりょくを けずって パワーぜんかい!",
- "absorbedElectricity": "{{pokemonName}}は\n でんきを きゅうしゅうした!",
- "switchedStatChanges": "{{pokemonName}}は あいてと じぶんのn\nのうりょくへんかを いれかえた!",
- "goingAllOutForAttack": "{{pokemonName}}は\nほんきを だした!",
- "regainedHealth": "{{pokemonName}}は\nたいりょくを かいふくした!",
- "keptGoingAndCrashed": "いきおいあまって {{pokemonName}}は\nじめんに ぶつかった!",
- "fled": "{{pokemonName}}は にげだした!",
- "cannotBeSwitchedOut": "{{pokemonName}}を\nもどすことが できない!",
- "swappedAbilitiesWithTarget": "{{pokemonName}}は\nおたがいの とくせいを いれかえた!",
- "coinsScatteredEverywhere": "こばんが あたりに ちらばった!",
+ "hitWithRecoil": "{{pokemonName}}は\n反動による ダメージを 受けた!",
+ "cutHpPowerUpMove": "{{pokemonName}}は\n体力を 削って 技の 威力を 上がった!",
+ "absorbedElectricity": "{{pokemonName}}は\n 電気を 吸収した!",
+ "switchedStatChanges": "{{pokemonName}}は 相手と 自分の\n能力変化を 入れ替えた!",
+ "switchedTwoStatChanges": "{{pokemonName}}は 相手と 自分の {{firstStat}}と\n{{secondStat}}の 能力変化を 入れ替えた!",
+ "switchedStat": "{{pokemonName}}は 相手と {{stat}}を 入れ替えた!",
+ "sharedGuard": "{{pokemonName}}は\nお互いのガードを シェアした!",
+ "sharedPower": "{{pokemonName}}は\nお互いのパワーを シェアした!",
+ "goingAllOutForAttack": "{{pokemonName}}は\n本気を 出した!",
+ "regainedHealth": "{{pokemonName}}は\n体力を 回復した!",
+ "keptGoingAndCrashed": "勢い余って {{pokemonName}}は\n地面に ぶつかった!",
+ "fled": "{{pokemonName}}は 逃げ出した!",
+ "cannotBeSwitchedOut": "{{pokemonName}}を\n戻すことが できない!",
+ "swappedAbilitiesWithTarget": "{{pokemonName}}は\nお互いの 特性を 入れ替えた!",
+ "coinsScatteredEverywhere": "小判が 辺りに 散らばった!",
"attackedByItem": "{{pokemonName}}に\n{{itemName}}が おそいかかる!",
- "whippedUpAWhirlwind": "{{pokemonName}}の まわりで\nくうきが うずをまく!",
- "flewUpHigh": "{{pokemonName}}は\nそらたかく とびあがった!",
- "tookInSunlight": "{{pokemonName}}は\nひかりを きゅうしゅうした!",
- "dugAHole": "{{pokemonName}}は\nじめんに もぐった!",
- "loweredItsHead": "{{pokemonName}}は\nくびを ひっこめた!",
- "isGlowing": "{{pokemonName}}を\nはげしいひかりが つつむ!",
- "bellChimed": "すずのおとが ひびきわたった!",
- "foresawAnAttack": "{{pokemonName}}は\nみらいに こうげきを よちした!",
- "hidUnderwater": "{{pokemonName}}は\nすいちゅうに みをひそめた!",
- "soothingAromaWaftedThroughArea": "ここちよい かおりが ひろがった!",
- "sprangUp": "{{pokemonName}}は\nたかく とびはねた!",
- "choseDoomDesireAsDestiny": "{{pokemonName}}は\nはめつのねがいを みらいに たくした!",
- "vanishedInstantly": "{{pokemonName}}の すがたが\nいっしゅんにして きえた!",
- "tookTargetIntoSky": "{{pokemonName}}は {{targetName}}を\nじょうくうに つれさった!",
- "becameCloakedInFreezingLight": "{{pokemonName}}は\nつめたいひかりに つつまれた!",
- "becameCloakedInFreezingAir": "{{pokemonName}}は\nこごえるくうきに つつまれた!",
- "isChargingPower": "{{pokemonName}}は\nパワーを ためこんでいる!",
- "burnedItselfOut": "{{pokemonName}}の ほのうは\nもえつきた!",
- "startedHeatingUpBeak": "{{pokemonName}}は\nクチバシを かねつしはじめた!",
+ "whippedUpAWhirlwind": "{{pokemonName}}の 周りで\n空気が 渦を巻く!",
+ "flewUpHigh": "{{pokemonName}}は\n空高く 飛び上がった!",
+ "tookInSunlight": "{{pokemonName}}は\n光を 吸収した!",
+ "dugAHole": "{{pokemonName}}は\n地面に 潜った!",
+ "loweredItsHead": "{{pokemonName}}は\n首を 引っ込めた!",
+ "isGlowing": "{{pokemonName}}を\n激しい光が 包む!",
+ "bellChimed": "鈴の音が 響き渡った!",
+ "foresawAnAttack": "{{pokemonName}}は\n未来に 攻撃を 予知した!",
+ "isTighteningFocus": "{{pokemonName}}は\n集中力を 高めている!",
+ "hidUnderwater": "{{pokemonName}}は\n水中に 身を潜めた!",
+ "soothingAromaWaftedThroughArea": "心地よい 香りが 広がった!",
+ "sprangUp": "{{pokemonName}}は\n高く 飛び跳ねた!",
+ "choseDoomDesireAsDestiny": "{{pokemonName}}は\nはめつのねがいを 未来に 託した!",
+ "vanishedInstantly": "{{pokemonName}}の 姿が\n一瞬にして 消えた!",
+ "tookTargetIntoSky": "{{pokemonName}}は {{targetName}}を\n上空に 連れ去った!",
+ "becameCloakedInFreezingLight": "{{pokemonName}}は\n冷たい光に 包まれた!",
+ "becameCloakedInFreezingAir": "{{pokemonName}}は\n凍える空気に 包まれた!",
+ "isChargingPower": "{{pokemonName}}は\nパワーを 溜め込んでいる!",
+ "burnedItselfOut": "{{pokemonName}}の 炎は 燃え尽きた!",
+ "startedHeatingUpBeak": "{{pokemonName}}は\nクチバシを 加熱し始めた!",
"setUpShellTrap": "{{pokemonName}}は\nトラップシェルを 仕掛けた!",
- "isOverflowingWithSpacePower": "{{pokemonName}}に\nうちゅうの ちからが あふれだす!",
- "usedUpAllElectricity": "{{pokemonName}}は\nでんきを つかいきった!",
- "stoleItem": "{{pokemonName}}は\n{{targetName}}の {{itemName}}を ぬすんだ!",
- "incineratedItem": "{{pokemonName}}は\n{{targetName}}の {{itemName}}を もやした!",
- "knockedOffItem": "{{pokemonName}}は\n{{targetName}}の {{itemName}}を はたきおとした!",
- "tookMoveAttack": "{{pokemonName}}は\n{{moveName}}の こうげきを うけた!",
- "cutOwnHpAndMaximizedStat": "{{pokemonName}}は\nたいりょくを けずって {{statName}}ぜんかい!",
- "copiedStatChanges": "{{pokemonName}}は {{targetName}}の\nのうりょくへんかを コピーした!",
+ "isOverflowingWithSpacePower": "{{pokemonName}}に\n宇宙の 力が 溢れ出す!",
+ "usedUpAllElectricity": "{{pokemonName}}は\n電気を 使い切った!",
+ "stoleItem": "{{pokemonName}}は\n{{targetName}}の {{itemName}}を 盗んだ!",
+ "incineratedItem": "{{pokemonName}}は\n{{targetName}}の {{itemName}}を 燃やした!",
+ "knockedOffItem": "{{pokemonName}}は\n{{targetName}}の {{itemName}}を はたき落とした!",
+ "tookMoveAttack": "{{pokemonName}}は\n{{moveName}}の 攻撃を 受けた!",
+ "cutOwnHpAndMaximizedStat": "{{pokemonName}}は\n体力を 削って {{statName}}全開!",
+ "copiedStatChanges": "{{pokemonName}}は {{targetName}}の\n能力変化を コピーした!",
"magnitudeMessage": "マグニチュード{{magnitude}}!",
- "tookAimAtTarget": "{{pokemonName}}は {{targetName}}に\nねらいを さだめた!",
+ "tookAimAtTarget": "{{pokemonName}}は {{targetName}}に\n狙いを 定めた!",
"transformedIntoType": "{{pokemonName}}は\n{{typeName}}タイプに なった!",
"copiedMove": "{{pokemonName}}は\n{{moveName}}を コピーした!",
"sketchedMove": "{{pokemonName}}は\n{{moveName}}を スケッチした!",
- "acquiredAbility": "{{pokemonName}}の とくせいが\n{{abilityName}}に なった!",
+ "acquiredAbility": "{{pokemonName}}の 特性が\n{{abilityName}}に なった!",
"copiedTargetAbility": "{{pokemonName}}は\n{{targetName}}の {{abilityName}}を コピーした!",
- "transformedIntoTarget": "{{pokemonName}}は\n{{targetName}}に へんしんした!",
- "tryingToTakeFoeDown": "{{pokemonName}}は あいてを\nみちづれに しようとしている!",
- "addType": "{{pokemonName}}に\n{{typeName}}タイプが ついかされた!",
- "cannotUseMove": "{{pokemonName}}は\n{{moveName}}を つかえなかった!",
- "healHp": "{{pokemonName}}の\nたいりょくが かいふくした!",
- "sacrificialFullRestore": "{{pokemonName}}の\nねがいごとが かなった!",
- "invertStats": "{{pokemonName}}の\nのうりょくへんかが ぎゃくてんした!",
- "resetStats": "{{pokemonName}}の\nのうりょくへんかが もとにもどった!",
- "faintCountdown": "{{pokemonName}}は\n{{turnCount}}ターンごに ほろびてしまう!",
+ "transformedIntoTarget": "{{pokemonName}}は\n{{targetName}}に 変身した!",
+ "tryingToTakeFoeDown": "{{pokemonName}}は 相手を\nみちづれに しようとしている!",
+ "addType": "{{pokemonName}}に\n{{typeName}}タイプが 追加された!",
+ "cannotUseMove": "{{pokemonName}}は\n{{moveName}}を 使えなかった!",
+ "healHp": "{{pokemonName}}の\n体力が 回復した!",
+ "sacrificialFullRestore": "{{pokemonName}}の\nいやしのねがいが 叶った!",
+ "invertStats": "{{pokemonName}}は\n能力変化が ひっくり返った!",
+ "resetStats": "{{pokemonName}}の\n能力変化が 元に戻った!",
+ "statEliminated": "全ての 能力変化が 元に戻った!",
+ "faintCountdown": "{{pokemonName}}は\n{{turnCount}}ターン後に 滅びてしまう!",
"copyType": "{{pokemonName}}は {{targetPokemonName}}と\n同じタイプに なった!",
- "suppressAbilities": "{{pokemonName}}の とくせいが きかなくなった!",
+ "suppressAbilities": "{{pokemonName}}の 特性が 効かなくなった!",
"revivalBlessing": "{{pokemonName}}は\n復活して 戦えるようになった!",
- "swapArenaTags": "{{pokemonName}}は\nおたがいの ばのこうかを いれかえた!"
-}
\ No newline at end of file
+ "swapArenaTags": "{{pokemonName}}は\nお互いの 場の 効果を 入れ替えた!",
+ "exposedMove": "{{pokemonName}}は {{targetPokemonName}}の\n正体を 見破った!",
+ "afterYou": "{{pokemonName}}は\nお言葉に 甘えることにした!"
+}
diff --git a/src/locales/ja/move.json b/src/locales/ja/move.json
index fbeb2132d23..2e602407902 100644
--- a/src/locales/ja/move.json
+++ b/src/locales/ja/move.json
@@ -1,2491 +1,2491 @@
{
"pound": {
"name": "はたく",
- "effect": "長い しっぽや 手などを 使って 相手を はたいて 攻撃する。"
+ "effect": "長い しっぽや 手などを 使って 相手を はたいて 攻撃する。"
},
"karateChop": {
"name": "からてチョップ",
- "effect": "鋭い チョップで 相手を たたいて 攻撃する。 急所に 当たりやすい。"
+ "effect": "鋭い チョップで 相手を たたいて 攻撃する。 急所に 当たりやすい。"
},
"doubleSlap": {
"name": "おうふくビンタ",
- "effect": "おうふく ビンタで 相手を たたいて 攻撃する。 2ー5回の 間 連続で だす。"
+ "effect": "おうふく ビンタで 相手を たたいて 攻撃する。 2ー5回の 間 連続で だす。"
},
"cometPunch": {
"name": "れんぞくパンチ",
- "effect": "どとうの パンチで 相手を なぐりつけて 攻撃する。 2ー5回の 間 連続で だす。"
+ "effect": "どとうの パンチで 相手を なぐりつけて 攻撃する。 2ー5回の 間 連続で だす。"
},
"megaPunch": {
"name": "メガトンパンチ",
- "effect": "力を こめた パンチで 相手を 攻撃する。"
+ "effect": "力を こめた パンチで 相手を 攻撃する。"
},
"payDay": {
"name": "ネコにこばん",
- "effect": "相手の 体に 小判を 投げつけて 攻撃する。 戦闘の あとで お金が もらえる。"
+ "effect": "相手の 体に 小判を 投げつけて 攻撃する。 戦闘の あとで お金が もらえる。"
},
"firePunch": {
"name": "ほのおのパンチ",
- "effect": "炎を こめた パンチで 相手を 攻撃する。 やけど状態に することが ある。"
+ "effect": "炎を こめた パンチで 相手を 攻撃する。 やけど状態に することが ある。"
},
"icePunch": {
"name": "れいとうパンチ",
- "effect": "冷気を こめた パンチで 相手を 攻撃する。 こおり状態に することが ある。"
+ "effect": "冷気を こめた パンチで 相手を 攻撃する。 こおり状態に することが ある。"
},
"thunderPunch": {
"name": "かみなりパンチ",
- "effect": "電撃を こめた パンチで 相手を 攻撃する。 まひ状態に することが ある。"
+ "effect": "電撃を こめた パンチで 相手を 攻撃する。 まひ状態に することが ある。"
},
"scratch": {
"name": "ひっかく",
- "effect": "硬く とがった 鋭い ツメで 相手を ひっかいて 攻撃する。"
+ "effect": "硬く とがった 鋭い ツメで 相手を ひっかいて 攻撃する。"
},
"viseGrip": {
"name": "はさむ",
- "effect": "相手を 両側から はさんで ダメージを あたえる。"
+ "effect": "相手を 両側から はさんで ダメージを あたえる。"
},
"guillotine": {
"name": "ハサミギロチン",
- "effect": "大きな ハサミで 相手を 切り裂いて 攻撃する。 当たれば 一撃で ひんしに する。"
+ "effect": "大きな ハサミで 相手を 切り裂いて 攻撃する。 当たれば 一撃で ひんしに する。"
},
"razorWind": {
"name": "かまいたち",
- "effect": "風の 刃を つくり 2ターン目に 相手を 攻撃する。 急所に 当たりやすい。"
+ "effect": "風の 刃を つくり 2ターン目に 相手を 攻撃する。 急所に 当たりやすい。"
},
"swordsDance": {
"name": "つるぎのまい",
- "effect": "戦いの舞を 激しく おどって 気合を 高める。 自分の 攻撃を ぐーんと あげる。"
+ "effect": "戦いの舞を 激しく おどって 気合を 高める。 自分の 攻撃を ぐーんと あげる。"
},
"cut": {
"name": "いあいぎり",
- "effect": "カマや ツメなどで 相手を 切りつけて 攻撃する。"
+ "effect": "カマや ツメなどで 相手を 切りつけて 攻撃する。"
},
"gust": {
"name": "かぜおこし",
- "effect": "翼で おこした 激しい 風を 相手に ぶつけて 攻撃する。"
+ "effect": "翼で おこした 激しい 風を 相手に ぶつけて 攻撃する。"
},
"wingAttack": {
"name": "つばさでうつ",
- "effect": "大きく ひろげた りっぱな 翼を 相手に ぶつけて 攻撃する。"
+ "effect": "大きく ひろげた りっぱな 翼を 相手に ぶつけて 攻撃する。"
},
"whirlwind": {
"name": "ふきとばし",
- "effect": "相手を 吹きとばして 控えの ポケモンを ひきずりだす。 野生の 場合は 戦闘が 終わる。"
+ "effect": "相手を 吹きとばして 控えの ポケモンを ひきずりだす。 野生の 場合は 戦闘が 終わる。"
},
"fly": {
"name": "そらをとぶ",
- "effect": "1ターン目で 空へ 飛び 2ターン目に 相手を 攻撃する。"
+ "effect": "1ターン目で 空へ 飛び 2ターン目に 相手を 攻撃する。"
},
"bind": {
"name": "しめつける",
- "effect": "長い 体や つるなどを 使い 4ー5ターンの 間 相手を 締めつけて 攻撃する。"
+ "effect": "長い 体や つるなどを 使い 4ー5ターンの 間 相手を 締めつけて 攻撃する。"
},
"slam": {
"name": "たたきつける",
- "effect": "長い しっぽや つるなどを 使い 相手を たたきつけて 攻撃する。"
+ "effect": "長い しっぽや つるなどを 使い 相手を たたきつけて 攻撃する。"
},
"vineWhip": {
"name": "つるのムチ",
- "effect": "ムチのように しなる 細長い つるで 相手を たたきつけて 攻撃する。"
+ "effect": "ムチのように しなる 細長い つるで 相手を たたきつけて 攻撃する。"
},
"stomp": {
"name": "ふみつけ",
- "effect": "大きな 足で 相手を 踏みつけて 攻撃する。 相手を ひるませることが ある。"
+ "effect": "大きな 足で 相手を 踏みつけて 攻撃する。 相手を ひるませることが ある。"
},
"doubleKick": {
"name": "にどげり",
- "effect": "2本の 足で 相手を けとばして 攻撃する。 2回連続で ダメージを 与える。"
+ "effect": "2本の 足で 相手を けとばして 攻撃する。 2回連続で ダメージを 与える。"
},
"megaKick": {
"name": "メガトンキック",
- "effect": "ものすごい 力を こめた キックで 相手を けとばして 攻撃する。"
+ "effect": "ものすごい 力を こめた キックで 相手を けとばして 攻撃する。"
},
"jumpKick": {
"name": "とびげり",
- "effect": "高い ジャンプからの キックで 相手を 攻撃する。 はずすと 自分が ダメージを 受ける。"
+ "effect": "高い ジャンプからの キックで 相手を 攻撃する。 はずすと 自分が ダメージを 受ける。"
},
"rollingKick": {
"name": "まわしげり",
- "effect": "体を 素早く 回転させながら けとばして 攻撃する。 相手を ひるませる ことが ある。"
+ "effect": "体を 素早く 回転させながら けとばして 攻撃する。 相手を ひるませる ことが ある。"
},
"sandAttack": {
"name": "すなかけ",
- "effect": "相手の 顔に 砂を かけて 命中率を さげる。"
+ "effect": "相手の 顔に 砂を かけて 命中率を さげる。"
},
"headbutt": {
"name": "ずつき",
- "effect": "頭を 突きだして まっすぐ つっこんで 攻撃する。 相手を ひるませることが ある。"
+ "effect": "頭を 突きだして まっすぐ つっこんで 攻撃する。 相手を ひるませることが ある。"
},
"hornAttack": {
"name": "つのでつく",
- "effect": "鋭く とがった つので 相手を 攻撃する。"
+ "effect": "鋭く とがった つので 相手を 攻撃する。"
},
"furyAttack": {
"name": "みだれづき",
- "effect": "つのや くちばしで 相手を つついて 攻撃する。 2ー5回の 間 連続で だす。"
+ "effect": "つのや くちばしで 相手を つついて 攻撃する。 2ー5回の 間 連続で だす。"
},
"hornDrill": {
"name": "つのドリル",
- "effect": "回転する つのを 相手に 突き刺して 攻撃する。 当たれば 一撃で ひんしに する。"
+ "effect": "回転する つのを 相手に 突き刺して 攻撃する。 当たれば 一撃で ひんしに する。"
},
"tackle": {
"name": "たいあたり",
- "effect": "相手に むかって 全身で ぶつかっていき 攻撃する。"
+ "effect": "相手に むかって 全身で ぶつかっていき 攻撃する。"
},
"bodySlam": {
"name": "のしかかり",
- "effect": "全身で 相手に のしかかり 攻撃する。 まひ状態に することが ある。"
+ "effect": "全身で 相手に のしかかり 攻撃する。 まひ状態に することが ある。"
},
"wrap": {
"name": "まきつく",
- "effect": "長い 体や つるなどを 使って 4ー5ターンの 間 相手に まきついて 攻撃する。"
+ "effect": "長い 体や つるなどを 使って 4ー5ターンの 間 相手に まきついて 攻撃する。"
},
"takeDown": {
"name": "とっしん",
- "effect": "すごい 勢いで 相手に ぶつかって 攻撃する。 自分も 少し ダメージを 受ける。"
+ "effect": "すごい 勢いで 相手に ぶつかって 攻撃する。 自分も 少し ダメージを 受ける。"
},
"thrash": {
"name": "あばれる",
- "effect": "2ー3ターンの 間 暴れまくって 相手を 攻撃する。 暴れたあとは 混乱する。"
+ "effect": "2ー3ターンの 間 暴れまくって 相手を 攻撃する。 暴れたあとは 混乱する。"
},
"doubleEdge": {
"name": "すてみタックル",
- "effect": "命を 懸けて 相手に 突進して 攻撃する。 自分も かなり ダメージを 受ける。"
+ "effect": "命を 懸けて 相手に 突進して 攻撃する。 自分も かなり ダメージを 受ける。"
},
"tailWhip": {
"name": "しっぽをふる",
- "effect": "しっぽを 左右に かわいく ふって 油断を 誘う。 相手の 防御を さげる。"
+ "effect": "しっぽを 左右に かわいく ふって 油断を 誘う。 相手の 防御を さげる。"
},
"poisonSting": {
"name": "どくばり",
- "effect": "毒の ある ハリを 相手に 突き刺して 攻撃する。 毒状態に することが ある。"
+ "effect": "毒の ある ハリを 相手に 突き刺して 攻撃する。 毒状態に することが ある。"
},
"twineedle": {
"name": "ダブルニードル",
- "effect": "2本の ハリを 相手に 突き刺し 2回連続で ダメージ。 毒状態に することが ある。"
+ "effect": "2本の ハリを 相手に 突き刺し 2回連続で ダメージ。 毒状態に することが ある。"
},
"pinMissile": {
"name": "ミサイルばり",
- "effect": "鋭い ハリを 相手に 発射して 攻撃する。 2ー5回の 間 連続で だす。"
+ "effect": "鋭い ハリを 相手に 発射して 攻撃する。 2ー5回の 間 連続で だす。"
},
"leer": {
"name": "にらみつける",
- "effect": "鋭い 目つきで おびえさせて 相手の 防御を さげる。"
+ "effect": "鋭い 目つきで おびえさせて 相手の 防御を さげる。"
},
"bite": {
"name": "かみつく",
- "effect": "鋭く とがった 歯で かみついて 攻撃する。 相手を ひるませることが ある。"
+ "effect": "鋭く とがった 歯で かみついて 攻撃する。 相手を ひるませることが ある。"
},
"growl": {
"name": "なきごえ",
- "effect": "かわいい なきごえを 聞かせて 気を ひき 油断を させて 相手の 攻撃を さげる。"
+ "effect": "かわいい なきごえを 聞かせて 気を ひき 油断を させて 相手の 攻撃を さげる。"
},
"roar": {
"name": "ほえる",
- "effect": "相手を 逃がして 控えの ポケモンを ひきずりだす。 野生の 場合は 戦闘が 終わる。"
+ "effect": "相手を 逃がして 控えの ポケモンを ひきずりだす。 野生の 場合は 戦闘が 終わる。"
},
"sing": {
"name": "うたう",
- "effect": "心地好い きれいな 歌声を 聞かせて 相手を 眠り状態に する。"
+ "effect": "心地好い きれいな 歌声を 聞かせて 相手を 眠り状態に する。"
},
"supersonic": {
"name": "ちょうおんぱ",
- "effect": "特殊な 音波を 体から 発して 相手を 混乱させる。"
+ "effect": "特殊な 音波を 体から 発して 相手を 混乱させる。"
},
"sonicBoom": {
"name": "ソニックブーム",
- "effect": "衝撃波を 相手に ぶつけて 攻撃する。 20の ダメージを 決まって 与える。"
+ "effect": "衝撃波を 相手に ぶつけて 攻撃する。 20の ダメージを 決まって 与える。"
},
"disable": {
"name": "かなしばり",
- "effect": "相手の 動きを とめて 直前に だしていた 技を 4ターンの 間 使えなくする。"
+ "effect": "相手の 動きを とめて 直前に だしていた 技を 4ターンの 間 使えなくする。"
},
"acid": {
"name": "ようかいえき",
- "effect": "強い 酸を 相手に かけて 攻撃する。 相手の 特防を さげることが ある。"
+ "effect": "強い 酸を 相手に かけて 攻撃する。 相手の 特防を さげることが ある。"
},
"ember": {
"name": "ひのこ",
- "effect": "小さな 炎を 相手に 発射して 攻撃する。 やけど状態に することが ある。"
+ "effect": "小さな 炎を 相手に 発射して 攻撃する。 やけど状態に することが ある。"
},
"flamethrower": {
"name": "かえんほうしゃ",
- "effect": "激しい 炎を 相手に 発射して 攻撃する。 やけど状態に することが ある。"
+ "effect": "激しい 炎を 相手に 発射して 攻撃する。 やけど状態に することが ある。"
},
"mist": {
"name": "しろいきり",
- "effect": "白い霧で 体を おおう。 5ターンの 間 相手に 能力を さげられなく なる。"
+ "effect": "白い霧で 体を おおう。 5ターンの 間 相手に 能力を さげられなく なる。"
},
"waterGun": {
"name": "みずでっぽう",
- "effect": "水を 勢いよく 相手に 発射して 攻撃する。"
+ "effect": "水を 勢いよく 相手に 発射して 攻撃する。"
},
"hydroPump": {
"name": "ハイドロポンプ",
- "effect": "大量の 水を 激しい 勢いで 相手に 発射して 攻撃する。"
+ "effect": "大量の 水を 激しい 勢いで 相手に 発射して 攻撃する。"
},
"surf": {
"name": "なみのり",
- "effect": "大きな 波で 自分の 周りに いるものを 攻撃する。"
+ "effect": "大きな 波で 自分の 周りに いるものを 攻撃する。"
},
"iceBeam": {
"name": "れいとうビーム",
- "effect": "凍える ビームを 相手に 発射して 攻撃する。 こおり状態に することが ある。"
+ "effect": "凍える ビームを 相手に 発射して 攻撃する。 こおり状態に することが ある。"
},
"blizzard": {
"name": "ふぶき",
- "effect": "激しい 吹雪を 相手に 吹きつけて 攻撃する。 こおり状態に することが ある。"
+ "effect": "激しい 吹雪を 相手に 吹きつけて 攻撃する。 こおり状態に することが ある。"
},
"psybeam": {
"name": "サイケこうせん",
- "effect": "不思議な 光線を 相手に 発射して 攻撃する。 混乱させることが ある。"
+ "effect": "不思議な 光線を 相手に 発射して 攻撃する。 混乱させることが ある。"
},
"bubbleBeam": {
"name": "バブルこうせん",
- "effect": "泡を 勢いよく 相手に 発射して 攻撃する。 素早さを さげる ことが ある。"
+ "effect": "泡を 勢いよく 相手に 発射して 攻撃する。 素早さを さげる ことが ある。"
},
"auroraBeam": {
"name": "オーロラビーム",
- "effect": "にじいろの ビームを 相手に 発射して 攻撃する。 攻撃を さげる ことが ある。"
+ "effect": "にじいろの ビームを 相手に 発射して 攻撃する。 攻撃を さげる ことが ある。"
},
"hyperBeam": {
"name": "はかいこうせん",
- "effect": "強い 光線を 相手に 発射して 攻撃する。 次の ターンは 動けなくなる。"
+ "effect": "強い 光線を 相手に 発射して 攻撃する。 次の ターンは 動けなくなる。"
},
"peck": {
"name": "つつく",
- "effect": "鋭く とがった くちばしや つので 相手を 突いて 攻撃する。"
+ "effect": "鋭く とがった くちばしや つので 相手を 突いて 攻撃する。"
},
"drillPeck": {
"name": "ドリルくちばし",
- "effect": "回転しながら とがった くちばしを 相手に 突き刺して 攻撃する。"
+ "effect": "回転しながら とがった くちばしを 相手に 突き刺して 攻撃する。"
},
"submission": {
"name": "じごくぐるま",
- "effect": "地面に 自分ごと 相手を 投げつけて 攻撃する。 自分も 少し ダメージを 受ける。"
+ "effect": "地面に 自分ごと 相手を 投げつけて 攻撃する。 自分も 少し ダメージを 受ける。"
},
"lowKick": {
"name": "けたぐり",
- "effect": "足を 強く けり 相手を 転ばせて 攻撃する。 相手が 重いほど 威力が あがる。"
+ "effect": "足を 強く けり 相手を 転ばせて 攻撃する。 相手が 重いほど 威力が あがる。"
},
"counter": {
"name": "カウンター",
- "effect": "相手から 受けた 物理攻撃の ダメージを 2倍に して 同じ 相手に 返す。"
+ "effect": "相手から 受けた 物理攻撃の ダメージを 2倍に して 同じ 相手に 返す。"
},
"seismicToss": {
"name": "ちきゅうなげ",
- "effect": "引力を 使い 投げとばす。 自分の レベルと 同じ ダメージを 相手に 与える。"
+ "effect": "引力を 使い 投げとばす。 自分の レベルと 同じ ダメージを 相手に 与える。"
},
"strength": {
"name": "かいりき",
- "effect": "こん身の 力で 相手を なぐりつけて 攻撃する。"
+ "effect": "こん身の 力で 相手を なぐりつけて 攻撃する。"
},
"absorb": {
"name": "すいとる",
- "effect": "養分を 吸い取り 攻撃する。 相手に 与えた ダメージの 半分の HPを 回復できる。"
+ "effect": "養分を 吸い取り 攻撃する。 相手に 与えた ダメージの 半分の HPを 回復できる。"
},
"megaDrain": {
"name": "メガドレイン",
- "effect": "養分を 吸い取り 攻撃する。 相手に 与えた ダメージの 半分の HPを 回復できる。"
+ "effect": "養分を 吸い取り 攻撃する。 相手に 与えた ダメージの 半分の HPを 回復できる。"
},
"leechSeed": {
"name": "やどりぎのタネ",
- "effect": "植えつけた 相手の HPを 毎ターン 少しだけ 吸い取り 自分の HPを 回復する。"
+ "effect": "植えつけた 相手の HPを 毎ターン 少しだけ 吸い取り 自分の HPを 回復する。"
},
"growth": {
"name": "せいちょう",
- "effect": "体を 一気に 大きく 生長させて 攻撃と 特攻を あげる。"
+ "effect": "体を 一気に 大きく 生長させて 攻撃と 特攻を あげる。"
},
"razorLeaf": {
"name": "はっぱカッター",
- "effect": "はっぱを とばして 相手を 切りつけて 攻撃する。 急所に 当たりやすい。"
+ "effect": "はっぱを とばして 相手を 切りつけて 攻撃する。 急所に 当たりやすい。"
},
"solarBeam": {
"name": "ソーラービーム",
- "effect": "1ターン目に 光を いっぱいに 集め 2ターン目に 光の 束を 発射して 攻撃する。"
+ "effect": "1ターン目に 光を いっぱいに 集め 2ターン目に 光の 束を 発射して 攻撃する。"
},
"poisonPowder": {
"name": "どくのこな",
- "effect": "毒の ある 粉を たくさん ふりまいて 相手を 毒状態に する。"
+ "effect": "毒の ある 粉を たくさん ふりまいて 相手を 毒状態に する。"
},
"stunSpore": {
"name": "しびれごな",
- "effect": "しびれる 粉を たくさん ふりまいて 相手を まひ状態に する。"
+ "effect": "しびれる 粉を たくさん ふりまいて 相手を まひ状態に する。"
},
"sleepPowder": {
"name": "ねむりごな",
- "effect": "眠くなる 粉を たくさん ふりまいて 相手を 眠り状態に する。"
+ "effect": "眠くなる 粉を たくさん ふりまいて 相手を 眠り状態に する。"
},
"petalDance": {
"name": "はなびらのまい",
- "effect": "2ー3ターンの 間 花を まきちらして 相手を 攻撃する。 まきちらした あとは 混乱する。"
+ "effect": "2ー3ターンの 間 花を まきちらして 相手を 攻撃する。 まきちらした あとは 混乱する。"
},
"stringShot": {
"name": "いとをはく",
- "effect": "口から 吹きだした 糸を まきつけて 相手の 素早さを がくっと さげる。"
+ "effect": "口から 吹きだした 糸を まきつけて 相手の 素早さを がくっと さげる。"
},
"dragonRage": {
"name": "りゅうのいかり",
- "effect": "怒りの 衝撃波を 相手に ぶつけて 攻撃する。 40の ダメージを 決まって 与える。"
+ "effect": "怒りの 衝撃波を 相手に ぶつけて 攻撃する。 40の ダメージを 決まって 与える。"
},
"fireSpin": {
"name": "ほのおのうず",
- "effect": "激しく 渦をまく 炎の中に 4ー5ターンの 間 相手を 閉じこめて 攻撃する。"
+ "effect": "激しく 渦をまく 炎の中に 4ー5ターンの 間 相手を 閉じこめて 攻撃する。"
},
"thunderShock": {
"name": "でんきショック",
- "effect": "電気の 刺激を 相手に 浴びせて 攻撃する。 まひ状態に することが ある。"
+ "effect": "電気の 刺激を 相手に 浴びせて 攻撃する。 まひ状態に することが ある。"
},
"thunderbolt": {
"name": "10まんボルト",
- "effect": "強い 電撃を 相手に 浴びせて 攻撃する。 まひ状態に することが ある。"
+ "effect": "強い 電撃を 相手に 浴びせて 攻撃する。 まひ状態に することが ある。"
},
"thunderWave": {
"name": "でんじは",
- "effect": "弱い 電撃を 浴びせることで 相手を まひ状態に する。"
+ "effect": "弱い 電撃を 浴びせることで 相手を まひ状態に する。"
},
"thunder": {
"name": "かみなり",
- "effect": "激しい 雷を 相手に 落として 攻撃する。 まひ状態に することが ある。"
+ "effect": "激しい 雷を 相手に 落として 攻撃する。 まひ状態に することが ある。"
},
"rockThrow": {
"name": "いわおとし",
- "effect": "小さな 岩を 持ちあげて 相手に 投げつけて 攻撃する。"
+ "effect": "小さな 岩を 持ちあげて 相手に 投げつけて 攻撃する。"
},
"earthquake": {
"name": "じしん",
- "effect": "地震の 衝撃で 自分の 周りに いるものを 攻撃する。"
+ "effect": "地震の 衝撃で 自分の 周りに いるものを 攻撃する。"
},
"fissure": {
"name": "じわれ",
- "effect": "地割れの 裂け目に 相手を 落として 攻撃する。 当たれば 一撃で ひんしに する。"
+ "effect": "地割れの 裂け目に 相手を 落として 攻撃する。 当たれば 一撃で ひんしに する。"
},
"dig": {
"name": "あなをほる",
- "effect": "1ターン目に 潜り 2ターン目で 相手を 攻撃する。"
+ "effect": "1ターン目に 潜り 2ターン目で 相手を 攻撃する。"
},
"toxic": {
"name": "どくどく",
- "effect": "相手を 猛毒の 状態に する。 ターンが すすむほど 毒の ダメージが 増えていく。"
+ "effect": "相手を 猛毒の 状態に する。 ターンが すすむほど 毒の ダメージが 増えていく。"
},
"confusion": {
"name": "ねんりき",
- "effect": "弱い 念力を 相手に 送って 攻撃する。 相手を 混乱させることが ある。"
+ "effect": "弱い 念力を 相手に 送って 攻撃する。 相手を 混乱させることが ある。"
},
"psychic": {
"name": "サイコキネシス",
- "effect": "強い 念力を 相手に 送って 攻撃する。 相手の 特防を さげることが ある。"
+ "effect": "強い 念力を 相手に 送って 攻撃する。 相手の 特防を さげることが ある。"
},
"hypnosis": {
"name": "さいみんじゅつ",
- "effect": "眠気を 誘う 暗示を かけて 相手を 眠り状態に する。"
+ "effect": "眠気を 誘う 暗示を かけて 相手を 眠り状態に する。"
},
"meditate": {
"name": "ヨガのポーズ",
- "effect": "眠っている 力を 体の 奥から ひきだして 自分の 攻撃を あげる。"
+ "effect": "眠っている 力を 体の 奥から ひきだして 自分の 攻撃を あげる。"
},
"agility": {
"name": "こうそくいどう",
- "effect": "力を ぬいて 体を 軽くして 高速で 動く。 自分の 素早さを ぐーんと あげる。"
+ "effect": "力を ぬいて 体を 軽くして 高速で 動く。 自分の 素早さを ぐーんと あげる。"
},
"quickAttack": {
"name": "でんこうせっか",
- "effect": "目にも 留まらぬ ものすごい 速さで 相手に つっこむ。 必ず 先制攻撃 できる。"
+ "effect": "目にも 留まらぬ ものすごい 速さで 相手に つっこむ。 必ず 先制攻撃 できる。"
},
"rage": {
"name": "いかり",
- "effect": "技を だしたときに 攻撃を 受けると 怒りの 力で 攻撃が あがる。"
+ "effect": "技を だしたときに 攻撃を 受けると 怒りの 力で 攻撃が あがる。"
},
"teleport": {
"name": "テレポート",
- "effect": "ひかえの ポケモンが いるときに 使うと 入れ替わる。 野生の ポケモンは 逃げてしまう。"
+ "effect": "ひかえの ポケモンが いるときに 使うと 入れ替わる。 野生の ポケモンは 逃げてしまう。"
},
"nightShade": {
"name": "ナイトヘッド",
- "effect": "恐ろしい 幻を みせて 自分の レベルと 同じだけの ダメージを 相手に 与える。"
+ "effect": "恐ろしい 幻を みせて 自分の レベルと 同じだけの ダメージを 相手に 与える。"
},
"mimic": {
"name": "ものまね",
- "effect": "相手が 最後に 使った 技を 戦闘の あいだ 自分の 技に することが できる。"
+ "effect": "相手が 最後に 使った 技を 戦闘の あいだ 自分の 技に することが できる。"
},
"screech": {
"name": "いやなおと",
- "effect": "おもわず 耳を ふさぎたくなる いやなおとを だして 相手の 防御を がくっと さげる。"
+ "effect": "おもわず 耳を ふさぎたくなる いやなおとを だして 相手の 防御を がくっと さげる。"
},
"doubleTeam": {
"name": "かげぶんしん",
- "effect": "素早い 動きで 分身を つくり 相手を まどわせて 回避率を あげる。"
+ "effect": "素早い 動きで 分身を つくり 相手を まどわせて 回避率を あげる。"
},
"recover": {
"name": "じこさいせい",
- "effect": "細胞を 再生させて 自分の 最大HPの 半分の HPを 回復する。"
+ "effect": "細胞を 再生させて 自分の 最大HPの 半分の HPを 回復する。"
},
"harden": {
"name": "かたくなる",
- "effect": "全身に 力を こめて 体を 硬くして 自分の 防御を あげる。"
+ "effect": "全身に 力を こめて 体を 硬くして 自分の 防御を あげる。"
},
"minimize": {
"name": "ちいさくなる",
- "effect": "体を ちぢめて 小さく みせて 自分の 回避率を ぐーんと あげる。"
+ "effect": "体を ちぢめて 小さく みせて 自分の 回避率を ぐーんと あげる。"
},
"smokescreen": {
"name": "えんまく",
- "effect": "煙や 墨などを 吹きかけて 相手の 命中率を さげる。"
+ "effect": "煙や 墨などを 吹きかけて 相手の 命中率を さげる。"
},
"confuseRay": {
"name": "あやしいひかり",
- "effect": "怪しい 光を 相手に みせて まどわせる。 相手を 混乱させる。"
+ "effect": "怪しい 光を 相手に みせて まどわせる。 相手を 混乱させる。"
},
"withdraw": {
"name": "からにこもる",
- "effect": "殻に 潜りこんで 身を守り 自分の 防御を あげる。"
+ "effect": "殻に 潜りこんで 身を守り 自分の 防御を あげる。"
},
"defenseCurl": {
"name": "まるくなる",
- "effect": "体を まるめて ちぢこまり 自分の 防御を あげる。"
+ "effect": "体を まるめて ちぢこまり 自分の 防御を あげる。"
},
"barrier": {
"name": "バリアー",
- "effect": "頑丈な 壁を つくって 自分の 防御を ぐーんと あげる。"
+ "effect": "頑丈な 壁を つくって 自分の 防御を ぐーんと あげる。"
},
"lightScreen": {
"name": "ひかりのかべ",
- "effect": "5ターンの 間 不思議な かべで 相手から 受ける 特殊攻撃の ダメージを 弱める。"
+ "effect": "5ターンの 間 不思議な かべで 相手から 受ける 特殊攻撃の ダメージを 弱める。"
},
"haze": {
"name": "くろいきり",
- "effect": "黒い霧を だして 戦闘に でている ポケモン 全員の 能力変化を もとに もどす。"
+ "effect": "黒い霧を だして 戦闘に でている ポケモン 全員の 能力変化を もとに もどす。"
},
"reflect": {
"name": "リフレクター",
- "effect": "5ターンの 間 不思議な かべで 相手から 受ける 物理攻撃の ダメージを 弱める。"
+ "effect": "5ターンの 間 不思議な かべで 相手から 受ける 物理攻撃の ダメージを 弱める。"
},
"focusEnergy": {
"name": "きあいだめ",
- "effect": "深く 息を 吸い 気合を こめる。 自分の 攻撃が 急所に 当たりやすくなる。"
+ "effect": "深く 息を 吸い 気合を こめる。 自分の 攻撃が 急所に 当たりやすくなる。"
},
"bide": {
"name": "がまん",
- "effect": "2ターンの 間 攻撃に たえて 受けた ダメージを 2倍にして 相手に 返す。"
+ "effect": "2ターンの 間 攻撃に たえて 受けた ダメージを 2倍にして 相手に 返す。"
},
"metronome": {
"name": "ゆびをふる",
- "effect": "指をふり 自分の 脳を 刺激して すべての 技の なかから どれか 1つを くりだす。"
+ "effect": "指をふり 自分の 脳を 刺激して すべての 技の なかから どれか 1つを くりだす。"
},
"mirrorMove": {
"name": "オウムがえし",
- "effect": "相手の 使った 技を まねして 自分も 同じ技を 使う。"
+ "effect": "相手の 使った 技を まねして 自分も 同じ技を 使う。"
},
"selfDestruct": {
"name": "じばく",
- "effect": "爆発を おこして 自分の 周りに いるものを 攻撃する。 使ったあとに ひんしに なる。"
+ "effect": "爆発を おこして 自分の 周りに いるものを 攻撃する。 使ったあとに ひんしに なる。"
},
"eggBomb": {
"name": "タマゴばくだん",
- "effect": "大きな タマゴを 力いっぱい 相手に 投げつけて 攻撃する。"
+ "effect": "大きな タマゴを 力いっぱい 相手に 投げつけて 攻撃する。"
},
"lick": {
"name": "したでなめる",
- "effect": "長い 舌で 相手を なめまわして 攻撃する。 まひ状態に することが ある。"
+ "effect": "長い 舌で 相手を なめまわして 攻撃する。 まひ状態に することが ある。"
},
"smog": {
"name": "スモッグ",
- "effect": "汚れた ガスを 相手に 吹きつけて 攻撃する。 毒状態に することが ある。"
+ "effect": "汚れた ガスを 相手に 吹きつけて 攻撃する。 毒状態に することが ある。"
},
"sludge": {
"name": "ヘドロこうげき",
- "effect": "汚い ヘドロを 相手に 投げつけて 攻撃する。 毒状態に することが ある。"
+ "effect": "汚い ヘドロを 相手に 投げつけて 攻撃する。 毒状態に することが ある。"
},
"boneClub": {
"name": "ホネこんぼう",
- "effect": "手に 持った ホネで 相手を なぐりつけて 攻撃する。 相手を ひるませることが ある。"
+ "effect": "手に 持った ホネで 相手を なぐりつけて 攻撃する。 相手を ひるませることが ある。"
},
"fireBlast": {
"name": "だいもんじ",
- "effect": "大の字の 炎で 相手を 焼きつくす。 やけど状態に することが ある。"
+ "effect": "大の字の 炎で 相手を 焼きつくす。 やけど状態に することが ある。"
},
"waterfall": {
"name": "たきのぼり",
- "effect": "すごい 勢いで 相手に つっこむ。 相手を ひるませることが ある。"
+ "effect": "すごい 勢いで 相手に つっこむ。 相手を ひるませることが ある。"
},
"clamp": {
"name": "からではさむ",
- "effect": "とても 頑丈な ぶあつい 殻に 4ー5ターンの 間 相手を はさんで 攻撃する。"
+ "effect": "とても 頑丈な ぶあつい 殻に 4ー5ターンの 間 相手を はさんで 攻撃する。"
},
"swift": {
"name": "スピードスター",
- "effect": "星型の 光を 発射して 相手を 攻撃する。 攻撃は 必ず 命中する。"
+ "effect": "星型の 光を 発射して 相手を 攻撃する。 攻撃は 必ず 命中する。"
},
"skullBash": {
"name": "ロケットずつき",
- "effect": "1ターン目に 頭を ひっこめて 防御を あげる。 2ターン目に 相手を 攻撃する。"
+ "effect": "1ターン目に 頭を ひっこめて 防御を あげる。 2ターン目に 相手を 攻撃する。"
},
"spikeCannon": {
"name": "とげキャノン",
- "effect": "鋭い ハリを 相手に 発射して 攻撃する。 2ー5回の 間 連続で だす。"
+ "effect": "鋭い ハリを 相手に 発射して 攻撃する。 2ー5回の 間 連続で だす。"
},
"constrict": {
"name": "からみつく",
- "effect": "触手や ツタなどを からみつけて 攻撃する。相手の 素早さを さげることが ある。"
+ "effect": "触手や ツタなどを からみつけて 攻撃する。相手の 素早さを さげることが ある。"
},
"amnesia": {
"name": "ドわすれ",
- "effect": "頭を からにして 一瞬 なにかを 忘れることで 自分の 特防を ぐーんと あげる。"
+ "effect": "頭を からにして 一瞬 なにかを 忘れることで 自分の 特防を ぐーんと あげる。"
},
"kinesis": {
"name": "スプーンまげ",
- "effect": "スプーンを まげて 注意を ひき 相手の 命中率を さげる。"
+ "effect": "スプーンを まげて 注意を ひき 相手の 命中率を さげる。"
},
"softBoiled": {
"name": "タマゴうみ",
- "effect": "最大HPの 半分 自分の HPを 回復する。"
+ "effect": "最大HPの 半分 自分の HPを 回復する。"
},
"highJumpKick": {
"name": "とびひざげり",
- "effect": "ジャンプからの ひざげりで 相手を 攻撃する。 はずすと 自分が ダメージを 受ける。"
+ "effect": "ジャンプからの ひざげりで 相手を 攻撃する。 はずすと 自分が ダメージを 受ける。"
},
"glare": {
"name": "へびにらみ",
- "effect": "おなかの 模様で おびえさせて 相手を まひの 状態に する。"
+ "effect": "おなかの 模様で おびえさせて 相手を まひの 状態に する。"
},
"dreamEater": {
"name": "ゆめくい",
- "effect": "寝ている 相手の 夢を 食べて 攻撃する。 ダメージの 半分の HPを 回復する。"
+ "effect": "寝ている 相手の 夢を 食べて 攻撃する。 ダメージの 半分の HPを 回復する。"
},
"poisonGas": {
"name": "どくガス",
- "effect": "毒ガスを 相手の 顔に 吹きかけて 毒の 状態に する。"
+ "effect": "毒ガスを 相手の 顔に 吹きかけて 毒の 状態に する。"
},
"barrage": {
"name": "たまなげ",
- "effect": "まるい ものを 相手に 投げつけて 攻撃する。 2ー5回の 間 連続で だす。"
+ "effect": "まるい ものを 相手に 投げつけて 攻撃する。 2ー5回の 間 連続で だす。"
},
"leechLife": {
"name": "きゅうけつ",
- "effect": "血を 吸い取って 相手を 攻撃する。 与えた ダメージの 半分の HPを 回復できる。"
+ "effect": "血を 吸い取って 相手を 攻撃する。 与えた ダメージの 半分の HPを 回復できる。"
},
"lovelyKiss": {
"name": "あくまのキッス",
- "effect": "恐ろしい 顔で キスを せまる。 相手を 眠り状態に する。"
+ "effect": "恐ろしい 顔で キスを せまる。 相手を 眠り状態に する。"
},
"skyAttack": {
"name": "ゴッドバード",
- "effect": "2ターン目に 相手を 攻撃する。 たまに ひるませる。 急所にも 当たりやすい。"
+ "effect": "2ターン目に 相手を 攻撃する。 たまに ひるませる。 急所にも 当たりやすい。"
},
"transform": {
"name": "へんしん",
- "effect": "相手の ポケモンに 変身することで 相手と まったく 同じ 技が 使える。"
+ "effect": "相手の ポケモンに 変身することで 相手と まったく 同じ 技が 使える。"
},
"bubble": {
"name": "あわ",
- "effect": "無数の 泡を 相手に 吹きかけて 攻撃する。 相手の 素早さを さげることが ある。"
+ "effect": "無数の 泡を 相手に 吹きかけて 攻撃する。 相手の 素早さを さげることが ある。"
},
"dizzyPunch": {
"name": "ピヨピヨパンチ",
- "effect": "リズミカルに パンチを くりだして 相手を 攻撃する。 混乱させることが ある。"
+ "effect": "リズミカルに パンチを くりだして 相手を 攻撃する。 混乱させることが ある。"
},
"spore": {
"name": "キノコのほうし",
- "effect": "催眠効果の ある 胞子を パラパラと ふりまき 相手を 眠り状態に する。"
+ "effect": "催眠効果の ある 胞子を パラパラと ふりまき 相手を 眠り状態に する。"
},
"flash": {
"name": "フラッシュ",
- "effect": "まぶしい 光で 相手の 命中率を さげる。"
+ "effect": "まぶしい 光で 相手の 命中率を さげる。"
},
"psywave": {
"name": "サイコウェーブ",
- "effect": "不思議な 念波を 相手に 発射して 攻撃する。 使うたびに ダメージが 変わる。"
+ "effect": "不思議な 念波を 相手に 発射して 攻撃する。 使うたびに ダメージが 変わる。"
},
"splash": {
"name": "はねる",
- "effect": "攻撃もせずに ピョン ピョンと 跳ねるだけで なにも おこらない……。"
+ "effect": "攻撃もせずに ピョン ピョンと 跳ねるだけで なにも おこらない……。"
},
"acidArmor": {
"name": "とける",
- "effect": "細胞の 変化で 液状に なり 自分の 防御を ぐーんと あげる。"
+ "effect": "細胞の 変化で 液状に なり 自分の 防御を ぐーんと あげる。"
},
"crabhammer": {
"name": "クラブハンマー",
- "effect": "大きな ハサミを 相手に たたきつけて 攻撃する。 急所に 当たりやすい。"
+ "effect": "大きな ハサミを 相手に たたきつけて 攻撃する。 急所に 当たりやすい。"
},
"explosion": {
"name": "だいばくはつ",
- "effect": "大きな 爆発で 自分の 周りに いるものを 攻撃する。 使ったあとに ひんしに なる。"
+ "effect": "大きな 爆発で 自分の 周りに いるものを 攻撃する。 使ったあとに ひんしに なる。"
},
"furySwipes": {
"name": "みだれひっかき",
- "effect": "ツメや カマなどで 相手を ひっかいて 攻撃する。 2ー5回の 間 連続で だす。"
+ "effect": "ツメや カマなどで 相手を ひっかいて 攻撃する。 2ー5回の 間 連続で だす。"
},
"bonemerang": {
"name": "ホネブーメラン",
- "effect": "手に 持った ホネを 相手に 投げつけ 行きと 帰りの 2回連続で ダメージを 与える。"
+ "effect": "手に 持った ホネを 相手に 投げつけ 行きと 帰りの 2回連続で ダメージを 与える。"
},
"rest": {
"name": "ねむる",
- "effect": "2ターンの 間 眠り続ける。 自分の HPと 状態異常を すべて 回復する。"
+ "effect": "2ターンの 間 眠り続ける。 自分の HPと 状態異常を すべて 回復する。"
},
"rockSlide": {
"name": "いわなだれ",
- "effect": "大きな 岩を 激しく ぶつけて 攻撃する。 相手を ひるませることが ある。"
+ "effect": "大きな 岩を 激しく ぶつけて 攻撃する。 相手を ひるませることが ある。"
},
"hyperFang": {
"name": "ひっさつまえば",
- "effect": "鋭い 前歯で 強く かみついて 攻撃する。 相手を ひるませることが ある。"
+ "effect": "鋭い 前歯で 強く かみついて 攻撃する。 相手を ひるませることが ある。"
},
"sharpen": {
"name": "かくばる",
- "effect": "体の かどを 増やして カクカクに なることで 自分の 攻撃を あげる。"
+ "effect": "体の かどを 増やして カクカクに なることで 自分の 攻撃を あげる。"
},
"conversion": {
"name": "テクスチャー",
- "effect": "自分の タイプを おぼえている 技で 一番 上の 技と 同じ タイプに する。"
+ "effect": "自分の タイプを おぼえている 技で 一番 上の 技と 同じ タイプに する。"
},
"triAttack": {
"name": "トライアタック",
- "effect": "3つの 光線で 攻撃する。 まひか やけどか こおり状態の どれかに することが ある。"
+ "effect": "3つの 光線で 攻撃する。 まひか やけどか こおり状態の どれかに することが ある。"
},
"superFang": {
"name": "いかりのまえば",
- "effect": "鋭い 前歯で 激しく かみついて 攻撃する。 相手の HPは 半分に なる。"
+ "effect": "鋭い 前歯で 激しく かみついて 攻撃する。 相手の HPは 半分に なる。"
},
"slash": {
"name": "きりさく",
- "effect": "ツメや カマなどで 相手を 切り裂いて 攻撃する。 急所に 当たりやすい。"
+ "effect": "ツメや カマなどで 相手を 切り裂いて 攻撃する。 急所に 当たりやすい。"
},
"substitute": {
"name": "みがわり",
- "effect": "自分の HPを 少し 削って 分身を だす。 分身は 自分の 身代わりに なる。"
+ "effect": "自分の HPを 少し 削って 分身を だす。 分身は 自分の 身代わりに なる。"
},
"struggle": {
"name": "わるあがき",
- "effect": "自分の PPが なくなると あがいて 相手を 攻撃する。 自分も 少し ダメージを 受ける。"
+ "effect": "自分の PPが なくなると あがいて 相手を 攻撃する。 自分も 少し ダメージを 受ける。"
},
"sketch": {
"name": "スケッチ",
- "effect": "相手が 使った 技を 自分の ものに する。 1回 使うと スケッチは 消える。"
+ "effect": "相手が 使った 技を 自分の ものに する。 1回 使うと スケッチは 消える。"
},
"tripleKick": {
"name": "トリプルキック",
- "effect": "3回連続で キックを くりだして 攻撃する。 技が 当たるたびに 威力は あがる。"
+ "effect": "3回連続で キックを くりだして 攻撃する。 技が 当たるたびに 威力は あがる。"
},
"thief": {
"name": "どろぼう",
- "effect": "攻撃と 同時に 道具を 盗もうとする。 盗む 可能性は 30%。"
+ "effect": "攻撃と 同時に 道具を 盗もうとする。 盗む 可能性は 30%。"
},
"spiderWeb": {
"name": "クモのす",
- "effect": "ネバネバした 細い 糸を グルグルと からませて 相手を 戦闘から 逃げられなくする。"
+ "effect": "ネバネバした 細い 糸を グルグルと からませて 相手を 戦闘から 逃げられなくする。"
},
"mindReader": {
"name": "こころのめ",
- "effect": "相手の 動きを 心で 感じて 次の 攻撃が 必ず 相手に 当たるように する。"
+ "effect": "相手の 動きを 心で 感じて 次の 攻撃が 必ず 相手に 当たるように する。"
},
"nightmare": {
"name": "あくむ",
- "effect": "眠り状態の 相手に 悪夢を みせて 毎ターン 少しずつ HPを 減らしていく。"
+ "effect": "眠り状態の 相手に 悪夢を みせて 毎ターン 少しずつ HPを 減らしていく。"
},
"flameWheel": {
"name": "かえんぐるま",
- "effect": "炎を まとい 相手に 突進して 攻撃する。 やけど状態に することが ある。"
+ "effect": "炎を まとい 相手に 突進して 攻撃する。 やけど状態に することが ある。"
},
"snore": {
"name": "いびき",
- "effect": "自分が 寝ているときに 雑音を だして 攻撃する。 相手を ひるませることが ある。"
+ "effect": "自分が 寝ているときに 雑音を だして 攻撃する。 相手を ひるませることが ある。"
},
"curse": {
"name": "のろい",
- "effect": "使う ポケモンが ゴーストタイプと それ以外 とでは 効果が 変わる。"
+ "effect": "使う ポケモンが ゴーストタイプと それ以外 とでは 効果が 変わる。"
},
"flail": {
"name": "じたばた",
- "effect": "じたばた 暴れて 攻撃する。 自分の HPが 少ないほど 技の 威力は あがる。"
+ "effect": "じたばた 暴れて 攻撃する。 自分の HPが 少ないほど 技の 威力は あがる。"
},
"conversion2": {
"name": "テクスチャー2",
- "effect": "相手が 最後に 使った技に 抵抗できる ように 自分の タイプを 変化させる。"
+ "effect": "相手が 最後に 使った技に 抵抗できる ように 自分の タイプを 変化させる。"
},
"aeroblast": {
"name": "エアロブラスト",
- "effect": "空気の 渦を 発射して 攻撃する。 急所に 当たりやすい。"
+ "effect": "空気の 渦を 発射して 攻撃する。 急所に 当たりやすい。"
},
"cottonSpore": {
"name": "わたほうし",
- "effect": "綿のような フワフワの 胞子を まとわり つかせて 相手の 素早さを がくっと さげる。"
+ "effect": "綿のような フワフワの 胞子を まとわり つかせて 相手の 素早さを がくっと さげる。"
},
"reversal": {
"name": "きしかいせい",
- "effect": "力を ふりしぼり 攻撃する。 自分の HPが 少ないほど 技の 威力は あがる。"
+ "effect": "力を ふりしぼり 攻撃する。 自分の HPが 少ないほど 技の 威力は あがる。"
},
"spite": {
"name": "うらみ",
- "effect": "相手が 最後に 使った技に 恨みを 抱いて その技の PPを 4だけ 減らす。"
+ "effect": "相手が 最後に 使った技に 恨みを 抱いて その技の PPを 4だけ 減らす。"
},
"powderSnow": {
"name": "こなゆき",
- "effect": "冷たい 粉雪を 相手に 吹きつけて 攻撃する。 こおり状態に することが ある。"
+ "effect": "冷たい 粉雪を 相手に 吹きつけて 攻撃する。 こおり状態に することが ある。"
},
"protect": {
"name": "まもる",
- "effect": "相手の 攻撃を まったく 受けない。 連続で だすと 失敗しやすい。"
+ "effect": "相手の 攻撃を まったく 受けない。 連続で だすと 失敗しやすい。"
},
"machPunch": {
"name": "マッハパンチ",
- "effect": "目にも 留まらぬ ものすごい 速さで パンチを くりだす。 必ず 先制攻撃 できる。"
+ "effect": "目にも 留まらぬ ものすごい 速さで パンチを くりだす。 必ず 先制攻撃 できる。"
},
"scaryFace": {
"name": "こわいかお",
- "effect": "恐ろしい 顔で にらみ おびえさせて 相手の 素早さを がくっと さげる。"
+ "effect": "恐ろしい 顔で にらみ おびえさせて 相手の 素早さを がくっと さげる。"
},
"feintAttack": {
"name": "だましうち",
- "effect": "さりげなく 相手に ちかづき 油断した すきを みて なぐりつける。 攻撃は 必ず 命中する。"
+ "effect": "さりげなく 相手に ちかづき 油断した すきを みて なぐりつける。 攻撃は 必ず 命中する。"
},
"sweetKiss": {
"name": "てんしのキッス",
- "effect": "天使のように かわいく キスして 相手を 混乱させる。"
+ "effect": "天使のように かわいく キスして 相手を 混乱させる。"
},
"bellyDrum": {
"name": "はらだいこ",
- "effect": "自分の HPを 最大HPの 半分 減らして 自分の 攻撃を 最大に あげる。"
+ "effect": "自分の HPを 最大HPの 半分 減らして 自分の 攻撃を 最大に あげる。"
},
"sludgeBomb": {
"name": "ヘドロばくだん",
- "effect": "汚い ヘドロを 相手に 投げつけて 攻撃する。 毒状態に することが ある。"
+ "effect": "汚い ヘドロを 相手に 投げつけて 攻撃する。 毒状態に することが ある。"
},
"mudSlap": {
"name": "どろかけ",
- "effect": "相手の 顔などに 泥を 投げつけて 攻撃する。 命中率を さげる。"
+ "effect": "相手の 顔などに 泥を 投げつけて 攻撃する。 命中率を さげる。"
},
"octazooka": {
"name": "オクタンほう",
- "effect": "相手の 顔などに 墨を 吹きかけて 攻撃する。 命中率を さげることが ある。"
+ "effect": "相手の 顔などに 墨を 吹きかけて 攻撃する。 命中率を さげることが ある。"
},
"spikes": {
"name": "まきびし",
- "effect": "相手の 足下に まきびしを しかける。交代で でてきた 相手の ポケモンに ダメージを 与える。"
+ "effect": "相手の 足下に まきびしを しかける。交代で でてきた 相手の ポケモンに ダメージを 与える。"
},
"zapCannon": {
"name": "でんじほう",
- "effect": "大砲の ような 電気を 発射して 攻撃する。 相手を まひの 状態に する。"
+ "effect": "大砲の ような 電気を 発射して 攻撃する。 相手を まひの 状態に する。"
},
"foresight": {
"name": "みやぶる",
- "effect": "ゴーストタイプに 効果がない 技や 回避率の 高い 相手に 攻撃が 当たるように なる。"
+ "effect": "ゴーストタイプに 効果がない 技や 回避率の 高い 相手に 攻撃が 当たるように なる。"
},
"destinyBond": {
"name": "みちづれ",
- "effect": "技のあと 相手の 攻撃で ひんしに なると 攻撃 相手も ひんしにする。 連続して 出すと 失敗する。"
+ "effect": "技のあと 相手の 攻撃で ひんしに なると 攻撃 相手も ひんしにする。 連続して 出すと 失敗する。"
},
"perishSong": {
"name": "ほろびのうた",
- "effect": "歌を 聴いた ポケモンは 3ターン たつと ひんしに なる。 交代すると 効果は なくなる。"
+ "effect": "歌を 聴いた ポケモンは 3ターン たつと ひんしに なる。 交代すると 効果は なくなる。"
},
"icyWind": {
"name": "こごえるかぜ",
- "effect": "凍てつく 冷気を 相手に 吹きつけて 攻撃する。 相手の 素早さを さげる。"
+ "effect": "凍てつく 冷気を 相手に 吹きつけて 攻撃する。 相手の 素早さを さげる。"
},
"detect": {
"name": "みきり",
- "effect": "相手の 攻撃を まったく 受けない。 連続で だすと 失敗しやすい。"
+ "effect": "相手の 攻撃を まったく 受けない。 連続で だすと 失敗しやすい。"
},
"boneRush": {
"name": "ボーンラッシュ",
- "effect": "硬い ホネで 相手を なぐりつけて 攻撃する。 2ー5回の 間 連続で だす。"
+ "effect": "硬い ホネで 相手を なぐりつけて 攻撃する。 2ー5回の 間 連続で だす。"
},
"lockOn": {
"name": "ロックオン",
- "effect": "照準を しっかり あわせて 次の 攻撃が 必ず 相手に 当たるように する。"
+ "effect": "照準を しっかり あわせて 次の 攻撃が 必ず 相手に 当たるように する。"
},
"outrage": {
"name": "げきりん",
- "effect": "2ー3ターンの 間 暴れまくって 相手を 攻撃する。 暴れたあとは 混乱する。"
+ "effect": "2ー3ターンの 間 暴れまくって 相手を 攻撃する。 暴れたあとは 混乱する。"
},
"sandstorm": {
"name": "すなあらし",
- "effect": "5ターンの 間 砂あらしで いわ じめん はがねタイプ 以外に ダメージ。 いわタイプの 特防が あがる。"
+ "effect": "5ターンの 間 砂あらしで いわ じめん はがねタイプ 以外に ダメージ。 いわタイプの 特防が あがる。"
},
"gigaDrain": {
"name": "ギガドレイン",
- "effect": "養分を 吸い取り 攻撃する。 相手に 与えた ダメージの 半分の HPを 回復できる。"
+ "effect": "養分を 吸い取り 攻撃する。 相手に 与えた ダメージの 半分の HPを 回復できる。"
},
"endure": {
"name": "こらえる",
- "effect": "攻撃を 受けても HPを 必ず 1だけ 残せる。 連続で だすと 失敗しやすい。"
+ "effect": "攻撃を 受けても HPを 必ず 1だけ 残せる。 連続で だすと 失敗しやすい。"
},
"charm": {
"name": "あまえる",
- "effect": "かわいく みつめて 油断を 誘い 相手の 攻撃を がくっと さげる。"
+ "effect": "かわいく みつめて 油断を 誘い 相手の 攻撃を がくっと さげる。"
},
"rollout": {
"name": "ころがる",
- "effect": "5ターンの 間 転がり続けて 攻撃する。 技が 当たるたびに 威力が あがる。"
+ "effect": "5ターンの 間 転がり続けて 攻撃する。 技が 当たるたびに 威力が あがる。"
},
"falseSwipe": {
"name": "みねうち",
- "effect": "相手の HPが 必ず 1だけ 残るように 手加減して 攻撃する。"
+ "effect": "相手の HPが 必ず 1だけ 残るように 手加減して 攻撃する。"
},
"swagger": {
"name": "いばる",
- "effect": "相手を 怒らせて 混乱させる。 怒りで 相手の 攻撃は ぐーんと あがってしまう。"
+ "effect": "相手を 怒らせて 混乱させる。 怒りで 相手の 攻撃は ぐーんと あがってしまう。"
},
"milkDrink": {
"name": "ミルクのみ",
- "effect": "最大HPの 半分 自分の HPを 回復する。"
+ "effect": "最大HPの 半分 自分の HPを 回復する。"
},
"spark": {
"name": "スパーク",
- "effect": "電気を まとい 相手に 突進して 攻撃する。 まひ状態に することが ある。"
+ "effect": "電気を まとい 相手に 突進して 攻撃する。 まひ状態に することが ある。"
},
"furyCutter": {
"name": "れんぞくぎり",
- "effect": "カマや ツメなどで 相手を 切りつけて 攻撃する。 連続で 当てると 威力が あがる。"
+ "effect": "カマや ツメなどで 相手を 切りつけて 攻撃する。 連続で 当てると 威力が あがる。"
},
"steelWing": {
"name": "はがねのつばさ",
- "effect": "硬い 翼を 相手に たたきつけて 攻撃する。 自分の 防御が あがることが ある。"
+ "effect": "硬い 翼を 相手に たたきつけて 攻撃する。 自分の 防御が あがることが ある。"
},
"meanLook": {
"name": "くろいまなざし",
- "effect": "吸いこまれるような 黒い まなざしで じっと みつめて 相手を 戦闘から 逃げられなくする。"
+ "effect": "吸いこまれるような 黒い まなざしで じっと みつめて 相手を 戦闘から 逃げられなくする。"
},
"attract": {
"name": "メロメロ",
- "effect": "♂なら♀を ♀なら♂を 誘惑して メロメロに する。 相手は 技が だしにくくなる。"
+ "effect": "♂なら♀を ♀なら♂を 誘惑して メロメロに する。 相手は 技が だしにくくなる。"
},
"sleepTalk": {
"name": "ねごと",
- "effect": "自分が おぼえている 技の うち どれか 1つを くりだす。 自分が 寝ているときだけ 使える。"
+ "effect": "自分が おぼえている 技の うち どれか 1つを くりだす。 自分が 寝ているときだけ 使える。"
},
"healBell": {
"name": "いやしのすず",
- "effect": "心地好い 鈴の 音色を 聞かせて 味方 全員の 状態異常を 回復 する。"
+ "effect": "心地好い 鈴の 音色を 聞かせて 味方 全員の 状態異常を 回復 する。"
},
"return": {
"name": "おんがえし",
- "effect": "トレーナーの ために 全力で 相手を 攻撃する。 なついているほど 威力は あがる。"
+ "effect": "トレーナーの ために 全力で 相手を 攻撃する。 なついているほど 威力は あがる。"
},
"present": {
"name": "プレゼント",
- "effect": "わなを しかけた 箱を 相手に わたして 攻撃する。HPが 回復して しまうことも ある。"
+ "effect": "わなを しかけた 箱を 相手に わたして 攻撃する。HPが 回復して しまうことも ある。"
},
"frustration": {
"name": "やつあたり",
- "effect": "不満を はらすため 全力で 相手を 攻撃する。 なついていないほど 威力は あがる。"
+ "effect": "不満を はらすため 全力で 相手を 攻撃する。 なついていないほど 威力は あがる。"
},
"safeguard": {
"name": "しんぴのまもり",
- "effect": "5ターンの 間 不思議な 力に 守られて 状態異常に ならなくなる。"
+ "effect": "5ターンの 間 不思議な 力に 守られて 状態異常に ならなくなる。"
},
"painSplit": {
"name": "いたみわけ",
- "effect": "自分の HPと 相手の HPを あわせて それを 自分と 相手で なかよく わける。"
+ "effect": "自分の HPと 相手の HPを あわせて それを 自分と 相手で なかよく わける。"
},
"sacredFire": {
"name": "せいなるほのお",
- "effect": "神秘の 炎で 相手を 焼きつくして 攻撃する。 やけど状態に することが ある。"
+ "effect": "神秘の 炎で 相手を 焼きつくして 攻撃する。 やけど状態に することが ある。"
},
"magnitude": {
"name": "マグニチュード",
- "effect": "地面を 揺らして 自分の 周りに いるものを 攻撃する。 技の 威力は いろいろ 変わる。"
+ "effect": "地面を 揺らして 自分の 周りに いるものを 攻撃する。 技の 威力は いろいろ 変わる。"
},
"dynamicPunch": {
"name": "ばくれつパンチ",
- "effect": "こん身の 力で パンチを くりだして 攻撃する。 相手を 必ず 混乱させる。"
+ "effect": "こん身の 力で パンチを くりだして 攻撃する。 相手を 必ず 混乱させる。"
},
"megahorn": {
"name": "メガホーン",
- "effect": "硬くて りっぱな つので おもいっきり 相手を 突き刺して 攻撃する。"
+ "effect": "硬くて りっぱな つので おもいっきり 相手を 突き刺して 攻撃する。"
},
"dragonBreath": {
"name": "りゅうのいぶき",
- "effect": "ものすごい 息を 相手に 吹きつけて 攻撃する。 まひ状態に することが ある。"
+ "effect": "ものすごい 息を 相手に 吹きつけて 攻撃する。 まひ状態に することが ある。"
},
"batonPass": {
"name": "バトンタッチ",
- "effect": "控えの ポケモンと 入れ替わる。 能力変化は 替わった ポケモンが そのまま 受けつぐ。"
+ "effect": "控えの ポケモンと 入れ替わる。 能力変化は 替わった ポケモンが そのまま 受けつぐ。"
},
"encore": {
"name": "アンコール",
- "effect": "相手に アンコールした 技を 3回 続けて 出させる。"
+ "effect": "相手に アンコールした 技を 3回 続けて 出させる。"
},
"pursuit": {
"name": "おいうち",
- "effect": "相手 ポケモンが 入れ替わるときに 技を だしていると 倍の 威力で 攻撃できる。"
+ "effect": "相手 ポケモンが 入れ替わるときに 技を だしていると 倍の 威力で 攻撃できる。"
},
"rapidSpin": {
"name": "こうそくスピン",
- "effect": "回転して 相手を 攻撃する。 しめつける まきつく やどりぎのタネ など 吹きとばす。自分の 素早さも あがる。"
+ "effect": "回転して 相手を 攻撃する。 しめつける まきつく やどりぎのタネ など 吹きとばす。自分の 素早さも あがる。"
},
"sweetScent": {
"name": "あまいかおり",
- "effect": "香りで 相手の 回避率を がくっと さげる。"
+ "effect": "香りで 相手の 回避率を がくっと さげる。"
},
"ironTail": {
"name": "アイアンテール",
- "effect": "硬い しっぽで 相手を たたきつけて 攻撃する。 相手の 防御を さげることが ある。"
+ "effect": "硬い しっぽで 相手を たたきつけて 攻撃する。 相手の 防御を さげることが ある。"
},
"metalClaw": {
"name": "メタルクロー",
- "effect": "鋼鉄の ツメで 相手を 切り裂いて 攻撃する。 自分の 攻撃が あがることが ある。"
+ "effect": "鋼鉄の ツメで 相手を 切り裂いて 攻撃する。 自分の 攻撃が あがることが ある。"
},
"vitalThrow": {
"name": "あてみなげ",
- "effect": "相手より あとに 攻撃する。 そのかわり 自分の 攻撃は 必ず 命中する。"
+ "effect": "相手より あとに 攻撃する。 そのかわり 自分の 攻撃は 必ず 命中する。"
},
"morningSun": {
"name": "あさのひざし",
- "effect": "自分の HPを 回復する。 天気に よって 回復の 量が 変化する。"
+ "effect": "自分の HPを 回復する。 天気に よって 回復の 量が 変化する。"
},
"synthesis": {
"name": "こうごうせい",
- "effect": "自分の HPを 回復する。 天気に よって 回復の 量が 変化する。"
+ "effect": "自分の HPを 回復する。 天気に よって 回復の 量が 変化する。"
},
"moonlight": {
"name": "つきのひかり",
- "effect": "自分の HPを 回復する。 天気に よって 回復の 量が 変化する。"
+ "effect": "自分の HPを 回復する。 天気に よって 回復の 量が 変化する。"
},
"hiddenPower": {
"name": "めざめるパワー",
- "effect": "技を 使った ポケモンに よって 技の タイプが 変わる。"
+ "effect": "技を 使った ポケモンに よって 技の タイプが 変わる。"
},
"crossChop": {
"name": "クロスチョップ",
- "effect": "両手チョップを 相手に たたきつけて 攻撃する。 急所に 当たりやすい。"
+ "effect": "両手チョップを 相手に たたきつけて 攻撃する。 急所に 当たりやすい。"
},
"twister": {
"name": "たつまき",
- "effect": "竜巻を おこして 相手を まきこみ 攻撃する。 相手を ひるませることが ある。"
+ "effect": "竜巻を おこして 相手を まきこみ 攻撃する。 相手を ひるませることが ある。"
},
"rainDance": {
"name": "あまごい",
- "effect": "5ターンの 間 雨を 降らせて みずタイプの 威力を あげる。 ほのおタイプの 威力は さがる。"
+ "effect": "5ターンの 間 雨を 降らせて みずタイプの 威力を あげる。 ほのおタイプの 威力は さがる。"
},
"sunnyDay": {
"name": "にほんばれ",
- "effect": "5ターンの 間 日差しを 強くして ほのおタイプの 威力を あげる。 みずタイプの 威力は さがる。"
+ "effect": "5ターンの 間 日差しを 強くして ほのおタイプの 威力を あげる。 みずタイプの 威力は さがる。"
},
"crunch": {
"name": "かみくだく",
- "effect": "鋭い 歯で 相手を かみくだいて 攻撃する。 相手の 防御を さげることが ある。"
+ "effect": "鋭い 歯で 相手を かみくだいて 攻撃する。 相手の 防御を さげることが ある。"
},
"mirrorCoat": {
"name": "ミラーコート",
- "effect": "相手から 受けた 特殊攻撃の ダメージを 2倍に して その相手に 返す。"
+ "effect": "相手から 受けた 特殊攻撃の ダメージを 2倍に して その相手に 返す。"
},
"psychUp": {
"name": "じこあんじ",
- "effect": "自分に 暗示を かけることで 能力変化の 状態を 相手と 同じにする。"
+ "effect": "自分に 暗示を かけることで 能力変化の 状態を 相手と 同じにする。"
},
"extremeSpeed": {
"name": "しんそく",
- "effect": "目にも 留まらぬ ものすごい 速さで 相手に 突進して 攻撃する。 必ず 先制攻撃 できる。"
+ "effect": "目にも 留まらぬ ものすごい 速さで 相手に 突進して 攻撃する。 必ず 先制攻撃 できる。"
},
"ancientPower": {
"name": "げんしのちから",
- "effect": "原始の 力で 攻撃する。 自分の すべての 能力が あがることが ある。"
+ "effect": "原始の 力で 攻撃する。 自分の すべての 能力が あがることが ある。"
},
"shadowBall": {
"name": "シャドーボール",
- "effect": "黒い影の 塊を 投げつけて 攻撃する。 相手の 特防を さげることが ある。"
+ "effect": "黒い影の 塊を 投げつけて 攻撃する。 相手の 特防を さげることが ある。"
},
"futureSight": {
"name": "みらいよち",
- "effect": "技を 使った 2ターン後に 相手に 念力の 塊を 送って 攻撃する。"
+ "effect": "技を 使った 2ターン後に 相手に 念力の 塊を 送って 攻撃する。"
},
"rockSmash": {
"name": "いわくだき",
- "effect": "パンチで 攻撃する。相手の 防御を さげる ことが ある。"
+ "effect": "パンチで 攻撃する。相手の 防御を さげる ことが ある。"
},
"whirlpool": {
"name": "うずしお",
- "effect": "激しく 渦をまく 水の中に 4ー5ターンの 間 相手を 閉じこめて 攻撃する。"
+ "effect": "激しく 渦をまく 水の中に 4ー5ターンの 間 相手を 閉じこめて 攻撃する。"
},
"beatUp": {
"name": "ふくろだたき",
- "effect": "味方 全員で 攻撃する。 仲間の ポケモンが 多いほど 技の 攻撃回数が 増える。"
+ "effect": "味方 全員で 攻撃する。 仲間の ポケモンが 多いほど 技の 攻撃回数が 増える。"
},
"fakeOut": {
"name": "ねこだまし",
- "effect": "先制攻撃で 相手を ひるませる。 戦闘に でたら すぐに ださないと 成功しない。"
+ "effect": "先制攻撃で 相手を ひるませる。 戦闘に でたら すぐに ださないと 成功しない。"
},
"uproar": {
"name": "さわぐ",
- "effect": "3ターンの 間 騒いで 相手を 攻撃する。 そのあいだは だれも 眠れなくなる。"
+ "effect": "3ターンの 間 騒いで 相手を 攻撃する。 そのあいだは だれも 眠れなくなる。"
},
"stockpile": {
"name": "たくわえる",
- "effect": "力を 蓄えて 自分の 防御と 特防を あげる。 最大 3回まで 蓄えられる。"
+ "effect": "力を 蓄えて 自分の 防御と 特防を あげる。 最大 3回まで 蓄えられる。"
},
"spitUp": {
"name": "はきだす",
- "effect": "蓄えた 力を 相手に ぶつけて 攻撃する。 蓄えているほど 威力が あがる。"
+ "effect": "蓄えた 力を 相手に ぶつけて 攻撃する。 蓄えているほど 威力が あがる。"
},
"swallow": {
"name": "のみこむ",
- "effect": "蓄えた 力を のみこんで 自分の HPを 回復する。 蓄えているほど 回復する。"
+ "effect": "蓄えた 力を のみこんで 自分の HPを 回復する。 蓄えているほど 回復する。"
},
"heatWave": {
"name": "ねっぷう",
- "effect": "熱い 息を 相手に 吹きつけて 攻撃する。 やけど状態に することが ある。"
+ "effect": "熱い 息を 相手に 吹きつけて 攻撃する。 やけど状態に することが ある。"
},
"hail": {
"name": "あられ",
- "effect": "5ターンの 間 あられを 降らして こおりタイプで ない ポケモン 全員に ダメージを 与える。"
+ "effect": "5ターンの 間 あられを 降らして こおりタイプで ない ポケモン 全員に ダメージを 与える。"
},
"torment": {
"name": "いちゃもん",
- "effect": "相手に いちゃもんを つけて 同じ 技を 2回連続で だせなくする。"
+ "effect": "相手に いちゃもんを つけて 同じ 技を 2回連続で だせなくする。"
},
"flatter": {
"name": "おだてる",
- "effect": "相手を おだてて 混乱させる。 同時に 相手の 特攻も あげてしまう。"
+ "effect": "相手を おだてて 混乱させる。 同時に 相手の 特攻も あげてしまう。"
},
"willOWisp": {
"name": "おにび",
- "effect": "不気味で 怪しい 炎を 放って 相手を やけどの 状態に する。"
+ "effect": "不気味で 怪しい 炎を 放って 相手を やけどの 状態に する。"
},
"memento": {
"name": "おきみやげ",
- "effect": "自分は ひんしに なるが そのかわりに 相手の 攻撃と 特攻を がくっと さげる。"
+ "effect": "自分は ひんしに なるが そのかわりに 相手の 攻撃と 特攻を がくっと さげる。"
},
"facade": {
"name": "からげんき",
- "effect": "自分が 毒 まひ やけど 状態のとき 相手に くりだすと 技の 威力が 2倍に なる。"
+ "effect": "自分が 毒 まひ やけど 状態のとき 相手に くりだすと 技の 威力が 2倍に なる。"
},
"focusPunch": {
"name": "きあいパンチ",
- "effect": "精神を 高めて パンチを くりだす。 技を だすまでに 攻撃を 受けると 失敗する。"
+ "effect": "精神を 高めて パンチを くりだす。 技を だすまでに 攻撃を 受けると 失敗する。"
},
"smellingSalts": {
"name": "きつけ",
- "effect": "まひ状態の 相手には 威力が 2倍に なるが かわりに 相手の まひが 治る。"
+ "effect": "まひ状態の 相手には 威力が 2倍に なるが かわりに 相手の まひが 治る。"
},
"followMe": {
"name": "このゆびとまれ",
- "effect": "自分に 注目させて 相手からの 攻撃を すべて 自分に むけさせる。"
+ "effect": "自分に 注目させて 相手からの 攻撃を すべて 自分に むけさせる。"
},
"naturePower": {
"name": "しぜんのちから",
- "effect": "自然の 力で 攻撃する。 使う 場所で でてくる 技が 変化する。"
+ "effect": "自然の 力で 攻撃する。 使う 場所で でてくる 技が 変化する。"
},
"charge": {
"name": "じゅうでん",
- "effect": "次の ターンに だす でんきタイプの 技の 威力を あげる。 自分の 特防も あがる。"
+ "effect": "次の ターンに だす でんきタイプの 技の 威力を あげる。 自分の 特防も あがる。"
},
"taunt": {
"name": "ちょうはつ",
- "effect": "相手を 怒らせる。 3ターンの 間 相手は ダメージを 与える 技しか だせなくなる。"
+ "effect": "相手を 怒らせる。 3ターンの 間 相手は ダメージを 与える 技しか だせなくなる。"
},
"helpingHand": {
"name": "てだすけ",
- "effect": "仲間を 助ける。 てだすけ された ポケモンの 技の 威力は いつもより 大きくなる。"
+ "effect": "仲間を 助ける。 てだすけ された ポケモンの 技の 威力は いつもより 大きくなる。"
},
"trick": {
"name": "トリック",
- "effect": "相手の すきを ついて 自分と 相手の 持ち物を 交換する。"
+ "effect": "相手の すきを ついて 自分と 相手の 持ち物を 交換する。"
},
"rolePlay": {
"name": "なりきり",
- "effect": "相手に なりきって 自分も 相手と 同じ 特性に 変化する。"
+ "effect": "相手に なりきって 自分も 相手と 同じ 特性に 変化する。"
},
"wish": {
"name": "ねがいごと",
- "effect": "次の ターンに 自分 もしくは 入れ替わった ポケモンの HPを 最大HPの 半分 回復する。"
+ "effect": "次の ターンに 自分 もしくは 入れ替わった ポケモンの HPを 最大HPの 半分 回復する。"
},
"assist": {
"name": "ねこのて",
- "effect": "大急ぎで 味方の 助けを かりて 味方の ポケモンが おぼえている 技を どれか 1つ 使う。"
+ "effect": "大急ぎで 味方の 助けを かりて 味方の ポケモンが おぼえている 技を どれか 1つ 使う。"
},
"ingrain": {
"name": "ねをはる",
- "effect": "大地に 根を 張り 毎ターン 自分の HPを 回復する。 根を 張っているので 入れ替えられない。"
+ "effect": "大地に 根を 張り 毎ターン 自分の HPを 回復する。 根を 張っているので 入れ替えられない。"
},
"superpower": {
"name": "ばかぢから",
- "effect": "すごい 力を 発揮して 相手を 攻撃する。自分の 攻撃と 防御が さがる。"
+ "effect": "すごい 力を 発揮して 相手を 攻撃する。自分の 攻撃と 防御が さがる。"
},
"magicCoat": {
"name": "マジックコート",
- "effect": "状態異常に なる 技や やどりぎのタネ などを だされたとき 相手に 跳ね返す。"
+ "effect": "状態異常に なる 技や やどりぎのタネ などを だされたとき 相手に 跳ね返す。"
},
"recycle": {
"name": "リサイクル",
- "effect": "戦闘中に 使って なくなった 自分の 持ち物を 再生させて 使えるように する。"
+ "effect": "戦闘中に 使って なくなった 自分の 持ち物を 再生させて 使えるように する。"
},
"revenge": {
"name": "リベンジ",
- "effect": "相手から 技を 受けていると その相手に 対して 与える ダメージが 2倍に なる。"
+ "effect": "相手から 技を 受けていると その相手に 対して 与える ダメージが 2倍に なる。"
},
"brickBreak": {
"name": "かわらわり",
- "effect": "手刀を 勢いよく 振りおろして 相手を 攻撃する。 ひかりのかべや リフレクター なども 破壊できる。"
+ "effect": "手刀を 勢いよく 振りおろして 相手を 攻撃する。 ひかりのかべや リフレクター なども 破壊できる。"
},
"yawn": {
"name": "あくび",
- "effect": "大きな あくびで 眠気を 誘う。 次の ターンに 相手を 眠り状態に する。"
+ "effect": "大きな あくびで 眠気を 誘う。 次の ターンに 相手を 眠り状態に する。"
},
"knockOff": {
"name": "はたきおとす",
- "effect": "相手の 持ち物を はたき 落として 戦闘が 終わるまで 使えなくする。 物を持つ 相手には ダメージが増す。"
+ "effect": "相手の 持ち物を はたき 落として 戦闘が 終わるまで 使えなくする。 物を持つ 相手には ダメージが増す。"
},
"endeavor": {
"name": "がむしゃら",
- "effect": "相手の HPが 自分の HPと 同じくらいに なるように ダメージを 与える。"
+ "effect": "相手の HPが 自分の HPと 同じくらいに なるように ダメージを 与える。"
},
"eruption": {
"name": "ふんか",
- "effect": "怒りを 爆発させて 相手を 攻撃する。 自分の HPが 少ないほど 技の 威力は さがる。"
+ "effect": "怒りを 爆発させて 相手を 攻撃する。 自分の HPが 少ないほど 技の 威力は さがる。"
},
"skillSwap": {
"name": "スキルスワップ",
- "effect": "超能力で 自分の 特性と 相手の 特性を 入れ替える。"
+ "effect": "超能力で 自分の 特性と 相手の 特性を 入れ替える。"
},
"imprison": {
"name": "ふういん",
- "effect": "相手が 自分と 同じ 技を おぼえていたら 相手だけ その技を 使えなくする。"
+ "effect": "相手が 自分と 同じ 技を おぼえていたら 相手だけ その技を 使えなくする。"
},
"refresh": {
"name": "リフレッシュ",
- "effect": "体を やすめて 自分が おっている 毒 まひ やけどの 状態異常を 治す。"
+ "effect": "体を やすめて 自分が おっている 毒 まひ やけどの 状態異常を 治す。"
},
"grudge": {
"name": "おんねん",
- "effect": "相手の 技で ひんしに されたとき おんねんを かけて その技の PPを 0に する。"
+ "effect": "相手の 技で ひんしに されたとき おんねんを かけて その技の PPを 0に する。"
},
"snatch": {
"name": "よこどり",
- "effect": "相手が 使おうと した 回復技や 能力変化の 技を うばって 自分に 使う。"
+ "effect": "相手が 使おうと した 回復技や 能力変化の 技を うばって 自分に 使う。"
},
"secretPower": {
"name": "ひみつのちから",
- "effect": "使う場所で 追加効果が 変化する 攻撃。"
+ "effect": "使う場所で 追加効果が 変化する 攻撃。"
},
"dive": {
"name": "ダイビング",
- "effect": "1ターン目で 潜り 2ターン目に 浮きあがって 攻撃する。"
+ "effect": "1ターン目で 潜り 2ターン目に 浮きあがって 攻撃する。"
},
"armThrust": {
"name": "つっぱり",
- "effect": "ひらいた 両手で 相手を つっぱって 攻撃する。 2ー5回の 間 連続で だす。"
+ "effect": "ひらいた 両手で 相手を つっぱって 攻撃する。 2ー5回の 間 連続で だす。"
},
"camouflage": {
"name": "ほごしょく",
- "effect": "水辺や 草むら どうくつなど いる 場所に あわせて 自分の タイプを 変える。"
+ "effect": "水辺や 草むら どうくつなど いる 場所に あわせて 自分の タイプを 変える。"
},
"tailGlow": {
"name": "ほたるび",
- "effect": "点滅する 光を 眺めて 自分の 精神を 統一し 特攻を ぐぐーんと あげる。"
+ "effect": "点滅する 光を 眺めて 自分の 精神を 統一し 特攻を ぐぐーんと あげる。"
},
"lusterPurge": {
"name": "ラスターパージ",
- "effect": "まばゆい 光を 解放して 攻撃する。 相手の 特防を さげることが ある。"
+ "effect": "まばゆい 光を 解放して 攻撃する。 相手の 特防を さげることが ある。"
},
"mistBall": {
"name": "ミストボール",
- "effect": "霧状の 羽毛で 包みこみ 攻撃する。 相手の 特攻を さげることが ある。"
+ "effect": "霧状の 羽毛で 包みこみ 攻撃する。 相手の 特攻を さげることが ある。"
},
"featherDance": {
"name": "フェザーダンス",
- "effect": "羽毛を ふりまいて 相手の 体に からませる。 相手の 攻撃を がくっと さげる。"
+ "effect": "羽毛を ふりまいて 相手の 体に からませる。 相手の 攻撃を がくっと さげる。"
},
"teeterDance": {
"name": "フラフラダンス",
- "effect": "フラフラと ダンスを おどって 自分の 周りに いるものを 混乱状態に させる。"
+ "effect": "フラフラと ダンスを おどって 自分の 周りに いるものを 混乱状態に させる。"
},
"blazeKick": {
"name": "ブレイズキック",
- "effect": "攻撃した 相手を やけど状態に することが ある。 急所にも 当たりやすい。"
+ "effect": "攻撃した 相手を やけど状態に することが ある。 急所にも 当たりやすい。"
},
"mudSport": {
"name": "どろあそび",
- "effect": "あたりを 泥まみれにする。 5ターンの 間 でんきタイプの 技を 弱める。"
+ "effect": "あたりを 泥まみれにする。 5ターンの 間 でんきタイプの 技を 弱める。"
},
"iceBall": {
"name": "アイスボール",
- "effect": "5ターンの 間 相手を 攻撃する。 技が 当たるたび 威力が あがる。"
+ "effect": "5ターンの 間 相手を 攻撃する。 技が 当たるたび 威力が あがる。"
},
"needleArm": {
"name": "ニードルアーム",
- "effect": "トゲの 腕を 激しく ふるって 攻撃する。 相手を ひるませることが ある。"
+ "effect": "トゲの 腕を 激しく ふるって 攻撃する。 相手を ひるませることが ある。"
},
"slackOff": {
"name": "なまける",
- "effect": "怠けて やすむ。 自分の HPを 最大HPの 半分 回復する。"
+ "effect": "怠けて やすむ。 自分の HPを 最大HPの 半分 回復する。"
},
"hyperVoice": {
"name": "ハイパーボイス",
- "effect": "うるさく 響く 大きな 振動を 相手に 与えて 攻撃する。"
+ "effect": "うるさく 響く 大きな 振動を 相手に 与えて 攻撃する。"
},
"poisonFang": {
"name": "どくどくのキバ",
- "effect": "毒の ある キバで 相手に かみついて 攻撃する。 猛毒を おわせる ことが ある。"
+ "effect": "毒の ある キバで 相手に かみついて 攻撃する。 猛毒を おわせる ことが ある。"
},
"crushClaw": {
"name": "ブレイククロー",
- "effect": "硬く 鋭い ツメで 切り裂いて 攻撃する。 相手の 防御を さげることが ある。"
+ "effect": "硬く 鋭い ツメで 切り裂いて 攻撃する。 相手の 防御を さげることが ある。"
},
"blastBurn": {
"name": "ブラストバーン",
- "effect": "爆発の 炎で 相手を 焼きつくして 攻撃する。 次の ターンは 動けなくなる。"
+ "effect": "爆発の 炎で 相手を 焼きつくして 攻撃する。 次の ターンは 動けなくなる。"
},
"hydroCannon": {
"name": "ハイドロカノン",
- "effect": "水の 大砲を 相手に 発射して 攻撃する。 次の ターンは 動けなくなる。"
+ "effect": "水の 大砲を 相手に 発射して 攻撃する。 次の ターンは 動けなくなる。"
},
"meteorMash": {
"name": "コメットパンチ",
- "effect": "すい星の ごとく パンチを くりだして 相手を 攻撃する。 自分の 攻撃が あがることが ある。"
+ "effect": "すい星の ごとく パンチを くりだして 相手を 攻撃する。 自分の 攻撃が あがることが ある。"
},
"astonish": {
"name": "おどろかす",
- "effect": "大きな 声などで 不意に 驚かして 攻撃する。 相手を ひるませることが ある。"
+ "effect": "大きな 声などで 不意に 驚かして 攻撃する。 相手を ひるませることが ある。"
},
"weatherBall": {
"name": "ウェザーボール",
- "effect": "使ったときの 天気に よって 技の タイプと 威力が 変わる。"
+ "effect": "使ったときの 天気に よって 技の タイプと 威力が 変わる。"
},
"aromatherapy": {
"name": "アロマセラピー",
- "effect": "心地好い やすらぐ 香りを かがせて 味方全員の 状態異常を 回復する。"
+ "effect": "心地好い やすらぐ 香りを かがせて 味方全員の 状態異常を 回復する。"
},
"fakeTears": {
"name": "うそなき",
- "effect": "ないた ふりをして 涙を 流す。 こまらせる ことで 相手の 特防を がくっと さげる。"
+ "effect": "ないた ふりをして 涙を 流す。 こまらせる ことで 相手の 特防を がくっと さげる。"
},
"airCutter": {
"name": "エアカッター",
- "effect": "鋭い 風で 相手を 切りつけて 攻撃する。 急所に 当たりやすい。"
+ "effect": "鋭い 風で 相手を 切りつけて 攻撃する。 急所に 当たりやすい。"
},
"overheat": {
"name": "オーバーヒート",
- "effect": "フルパワーで 相手を 攻撃する。 使うと 反動で 自分の 特攻が がくっと さがる。"
+ "effect": "フルパワーで 相手を 攻撃する。 使うと 反動で 自分の 特攻が がくっと さがる。"
},
"odorSleuth": {
"name": "かぎわける",
- "effect": "ゴーストタイプに 効果がない 技や 回避率の 高い 相手に 攻撃が 当たるように なる。"
+ "effect": "ゴーストタイプに 効果がない 技や 回避率の 高い 相手に 攻撃が 当たるように なる。"
},
"rockTomb": {
"name": "がんせきふうじ",
- "effect": "岩石を 投げつけて 攻撃する。 相手の 動きを 封じることで 素早さを さげる。"
+ "effect": "岩石を 投げつけて 攻撃する。 相手の 動きを 封じることで 素早さを さげる。"
},
"silverWind": {
"name": "ぎんいろのかぜ",
- "effect": "風に りんぷんを のせて 相手を 攻撃する。自分の すべての 能力が あがることが ある。"
+ "effect": "風に りんぷんを のせて 相手を 攻撃する。自分の すべての 能力が あがることが ある。"
},
"metalSound": {
"name": "きんぞくおん",
- "effect": "金属を こすって でるような いやな 音を 聞かせる。 相手の 特防を がくっと さげる。"
+ "effect": "金属を こすって でるような いやな 音を 聞かせる。 相手の 特防を がくっと さげる。"
},
"grassWhistle": {
"name": "くさぶえ",
- "effect": "心地好い 笛の 音色を 聞かせて 相手を 眠りの 状態に する。"
+ "effect": "心地好い 笛の 音色を 聞かせて 相手を 眠りの 状態に する。"
},
"tickle": {
"name": "くすぐる",
- "effect": "体を くすぐり 笑わせる ことで 相手の 攻撃と 防御を さげる。"
+ "effect": "体を くすぐり 笑わせる ことで 相手の 攻撃と 防御を さげる。"
},
"cosmicPower": {
"name": "コスモパワー",
- "effect": "宇宙から 神秘の 力を とりこむ ことで 自分の 防御と 特防を あげる。"
+ "effect": "宇宙から 神秘の 力を とりこむ ことで 自分の 防御と 特防を あげる。"
},
"waterSpout": {
"name": "しおふき",
- "effect": "潮を 吹きつけて 攻撃する。 自分の HPが 少ないほど 技の 威力は さがる。"
+ "effect": "潮を 吹きつけて 攻撃する。 自分の HPが 少ないほど 技の 威力は さがる。"
},
"signalBeam": {
"name": "シグナルビーム",
- "effect": "不思議な 光を 発射して 攻撃する。 相手を 混乱させることが ある。"
+ "effect": "不思議な 光を 発射して 攻撃する。 相手を 混乱させることが ある。"
},
"shadowPunch": {
"name": "シャドーパンチ",
- "effect": "影に まぎれて パンチを くりだす。 攻撃は 必ず 命中する。"
+ "effect": "影に まぎれて パンチを くりだす。 攻撃は 必ず 命中する。"
},
"extrasensory": {
"name": "じんつうりき",
- "effect": "みえない 不思議な 力を 送って 攻撃する。 相手を ひるませることが ある。"
+ "effect": "みえない 不思議な 力を 送って 攻撃する。 相手を ひるませることが ある。"
},
"skyUppercut": {
"name": "スカイアッパー",
- "effect": "空に むかうような 高い アッパーで 相手を 突きあげて 攻撃する。"
+ "effect": "空に むかうような 高い アッパーで 相手を 突きあげて 攻撃する。"
},
"sandTomb": {
"name": "すなじごく",
- "effect": "激しく 吹きあれる 砂あらしの 中に 4ー5ターンの 間 相手を 閉じこめて 攻撃する。"
+ "effect": "激しく 吹きあれる 砂あらしの 中に 4ー5ターンの 間 相手を 閉じこめて 攻撃する。"
},
"sheerCold": {
"name": "ぜったいれいど",
- "effect": "相手を 一撃で 瀕死に する。 こおりタイプ 以外の ポケモンが 使うと 当たりにくい。"
+ "effect": "相手を 一撃で 瀕死に する。 こおりタイプ 以外の ポケモンが 使うと 当たりにくい。"
},
"muddyWater": {
"name": "だくりゅう",
- "effect": "濁った 水を 相手に 発射して 攻撃する。 命中率を さげることが ある。"
+ "effect": "濁った 水を 相手に 発射して 攻撃する。 命中率を さげることが ある。"
},
"bulletSeed": {
"name": "タネマシンガン",
- "effect": "タネを 勢いよく 相手に 発射して 攻撃する。 2ー5回の 間 連続で だす。"
+ "effect": "タネを 勢いよく 相手に 発射して 攻撃する。 2ー5回の 間 連続で だす。"
},
"aerialAce": {
"name": "つばめがえし",
- "effect": "素早い 動きで 相手を ほんろうして 切りつける。 攻撃は 必ず 命中する。"
+ "effect": "素早い 動きで 相手を ほんろうして 切りつける。 攻撃は 必ず 命中する。"
},
"icicleSpear": {
"name": "つららばり",
- "effect": "鋭い 氷柱を 相手に 発射して 攻撃する。 2ー5回の 間 連続で だす。"
+ "effect": "鋭い 氷柱を 相手に 発射して 攻撃する。 2ー5回の 間 連続で だす。"
},
"ironDefense": {
"name": "てっぺき",
- "effect": "皮膚を 鉄のように 硬くする ことで 自分の 防御を ぐーんと あげる。"
+ "effect": "皮膚を 鉄のように 硬くする ことで 自分の 防御を ぐーんと あげる。"
},
"block": {
"name": "とおせんぼう",
- "effect": "両手を ひろげて たちはだかり 相手の 逃げ道を ふさいで 逃げられなくする。"
+ "effect": "両手を ひろげて たちはだかり 相手の 逃げ道を ふさいで 逃げられなくする。"
},
"howl": {
"name": "とおぼえ",
- "effect": "大声で ほえて 気合を 高め 自分と 味方の 攻撃を あげる。"
+ "effect": "大声で ほえて 気合を 高め 自分と 味方の 攻撃を あげる。"
},
"dragonClaw": {
"name": "ドラゴンクロー",
- "effect": "鋭く とがった 巨大な ツメで 相手を 切り裂いて 攻撃する。"
+ "effect": "鋭く とがった 巨大な ツメで 相手を 切り裂いて 攻撃する。"
},
"frenzyPlant": {
"name": "ハードプラント",
- "effect": "大きな 樹木で 相手を たたきつけて 攻撃する。 次の ターンは 動けなくなる。"
+ "effect": "大きな 樹木で 相手を たたきつけて 攻撃する。 次の ターンは 動けなくなる。"
},
"bulkUp": {
"name": "ビルドアップ",
- "effect": "体に 力を こめて 筋肉を ぶあつく することで 自分の 攻撃と 防御を あげる。"
+ "effect": "体に 力を こめて 筋肉を ぶあつく することで 自分の 攻撃と 防御を あげる。"
},
"bounce": {
"name": "とびはねる",
- "effect": "空高く 飛び跳ねて 2ターン目に 相手を 攻撃する。 まひ状態に することが ある。"
+ "effect": "空高く 飛び跳ねて 2ターン目に 相手を 攻撃する。 まひ状態に することが ある。"
},
"mudShot": {
"name": "マッドショット",
- "effect": "泥の 塊を 相手に 投げつけて 攻撃する。 同時に 相手の 素早さを さげる。"
+ "effect": "泥の 塊を 相手に 投げつけて 攻撃する。 同時に 相手の 素早さを さげる。"
},
"poisonTail": {
"name": "ポイズンテール",
- "effect": "しっぽで たたく。 毒状態に することが あり 急所にも 当たりやすい。"
+ "effect": "しっぽで たたく。 毒状態に することが あり 急所にも 当たりやすい。"
},
"covet": {
"name": "ほしがる",
- "effect": "かわいく あまえながら 相手に ちかづき 持っている 道具を うばおうとする。 うばう 可能性は 30%。"
+ "effect": "かわいく あまえながら 相手に ちかづき 持っている 道具を うばおうとする。 うばう 可能性は 30%。"
},
"voltTackle": {
"name": "ボルテッカー",
- "effect": "電気を まとって 突進する。 自分も かなり ダメージを 受ける。 まひ状態に することが ある。"
+ "effect": "電気を まとって 突進する。 自分も かなり ダメージを 受ける。 まひ状態に することが ある。"
},
"magicalLeaf": {
"name": "マジカルリーフ",
- "effect": "相手を 追跡する 不思議な はっぱを まきちらす。 攻撃は 必ず 命中する。"
+ "effect": "相手を 追跡する 不思議な はっぱを まきちらす。 攻撃は 必ず 命中する。"
},
"waterSport": {
"name": "みずあそび",
- "effect": "あたりを 水で びしょびしょにする。 5ターンの 間 ほのおタイプの 技を 弱める。"
+ "effect": "あたりを 水で びしょびしょにする。 5ターンの 間 ほのおタイプの 技を 弱める。"
},
"calmMind": {
"name": "めいそう",
- "effect": "静かに 精神を 統一し 心を 鎮めることで 自分の 特攻と 特防を あげる。"
+ "effect": "静かに 精神を 統一し 心を 鎮めることで 自分の 特攻と 特防を あげる。"
},
"leafBlade": {
"name": "リーフブレード",
- "effect": "はっぱを 剣のように あやつり 相手を 切りつけて 攻撃する。 急所に 当たりやすい。"
+ "effect": "はっぱを 剣のように あやつり 相手を 切りつけて 攻撃する。 急所に 当たりやすい。"
},
"dragonDance": {
"name": "りゅうのまい",
- "effect": "神秘的で 力強い 舞を 激しく おどる。 自分の 攻撃と 素早さを あげる。"
+ "effect": "神秘的で 力強い 舞を 激しく おどる。 自分の 攻撃と 素早さを あげる。"
},
"rockBlast": {
"name": "ロックブラスト",
- "effect": "硬い 岩石を 相手に 発射して 攻撃する。 2ー5回の 間 連続で だす。"
+ "effect": "硬い 岩石を 相手に 発射して 攻撃する。 2ー5回の 間 連続で だす。"
},
"shockWave": {
"name": "でんげきは",
- "effect": "電撃を 素早く 相手に 浴びせる。 攻撃は 必ず 命中する。"
+ "effect": "電撃を 素早く 相手に 浴びせる。 攻撃は 必ず 命中する。"
},
"waterPulse": {
"name": "みずのはどう",
- "effect": "水の 振動を 相手に 与えて 攻撃する。 相手を 混乱させることが ある。"
+ "effect": "水の 振動を 相手に 与えて 攻撃する。 相手を 混乱させることが ある。"
},
"doomDesire": {
"name": "はめつのねがい",
- "effect": "技を 使った 2ターン後に 無数の 光の 束で 相手を 攻撃する。"
+ "effect": "技を 使った 2ターン後に 無数の 光の 束で 相手を 攻撃する。"
},
"psychoBoost": {
"name": "サイコブースト",
- "effect": "フルパワーで 相手を 攻撃する。 使うと 反動で 自分の 特攻が がくっと さがる。"
+ "effect": "フルパワーで 相手を 攻撃する。 使うと 反動で 自分の 特攻が がくっと さがる。"
},
"roost": {
"name": "はねやすめ",
- "effect": "地面に 降りて 体を やすめる。 最大HPの 半分の HPを 回復する。"
+ "effect": "地面に 降りて 体を やすめる。 最大HPの 半分の HPを 回復する。"
},
"gravity": {
"name": "じゅうりょく",
- "effect": "5ターンの間 ふゆうや ひこうタイプに じめんタイプの 技が 当たるようになる。 空中に 飛ぶ 技も 使えない。"
+ "effect": "5ターンの間 ふゆうや ひこうタイプに じめんタイプの 技が 当たるようになる。 空中に 飛ぶ 技も 使えない。"
},
"miracleEye": {
"name": "ミラクルアイ",
- "effect": "あくタイプに 効果がない 技や 回避率の 高い 相手に 攻撃が 当たるように なる。"
+ "effect": "あくタイプに 効果がない 技や 回避率の 高い 相手に 攻撃が 当たるように なる。"
},
"wakeUpSlap": {
"name": "めざましビンタ",
- "effect": "眠り状態の 相手に 大きな ダメージを 与える。 かわりに 相手は 眠りから さめる。"
+ "effect": "眠り状態の 相手に 大きな ダメージを 与える。 かわりに 相手は 眠りから さめる。"
},
"hammerArm": {
"name": "アームハンマー",
- "effect": "強くて 重い こぶしを ふるって ダメージを 与える。 自分の 素早さが さがる。"
+ "effect": "強くて 重い こぶしを ふるって ダメージを 与える。 自分の 素早さが さがる。"
},
"gyroBall": {
"name": "ジャイロボール",
- "effect": "体を 高速に 回転させて 体当たりする。相手より 素早さが 低いほど 強い。"
+ "effect": "体を 高速に 回転させて 体当たりする。相手より 素早さが 低いほど 強い。"
},
"healingWish": {
"name": "いやしのねがい",
- "effect": "自分は ひんしに なるが 控えから でてくる ポケモンの 状態異常と HPを 回復する。"
+ "effect": "自分は ひんしに なるが 控えから でてくる ポケモンの 状態異常と HPを 回復する。"
},
"brine": {
"name": "しおみず",
- "effect": "相手が HPの 半分くらい きずを おっていると 技の 威力が 2倍に なる。"
+ "effect": "相手が HPの 半分くらい きずを おっていると 技の 威力が 2倍に なる。"
},
"naturalGift": {
"name": "しぜんのめぐみ",
- "effect": "きのみから 力を もらい 攻撃する。持たせた きのみで 技の タイプと 威力が 変わる。"
+ "effect": "きのみから 力を もらい 攻撃する。持たせた きのみで 技の タイプと 威力が 変わる。"
},
"feint": {
"name": "フェイント",
- "effect": "まもるや みきり などを している 相手に 攻撃が できる。 守りの 効果を 解除させる。"
+ "effect": "まもるや みきり などを している 相手に 攻撃が できる。 守りの 効果を 解除させる。"
},
"pluck": {
"name": "ついばむ",
- "effect": "くちばしで 攻撃。 相手が きのみを 持っているとき 食べて きのみの 効果を 受けられる。"
+ "effect": "くちばしで 攻撃。 相手が きのみを 持っているとき 食べて きのみの 効果を 受けられる。"
},
"tailwind": {
"name": "おいかぜ",
- "effect": "激しく 吹きあれる 風の渦を つくり 4ターンの 間 味方 全員の 素早さを あげる。"
+ "effect": "激しく 吹きあれる 風の渦を つくり 4ターンの 間 味方 全員の 素早さを あげる。"
},
"acupressure": {
"name": "つぼをつく",
- "effect": "つぼおしで 体を 活性化させる。 能力の どれか 1つを ぐーんと あげる。"
+ "effect": "つぼおしで 体を 活性化させる。 能力の どれか 1つを ぐーんと あげる。"
},
"metalBurst": {
"name": "メタルバースト",
- "effect": "技を だす前に 最後に 受けた 技の ダメージを 大きくして だした 相手に 返す。"
+ "effect": "技を だす前に 最後に 受けた 技の ダメージを 大きくして だした 相手に 返す。"
},
"uTurn": {
"name": "とんぼがえり",
- "effect": "攻撃したあと ものすごい スピードで もどってきて 控えの ポケモンと 入れ替わる。"
+ "effect": "攻撃したあと ものすごい スピードで もどってきて 控えの ポケモンと 入れ替わる。"
},
"closeCombat": {
"name": "インファイト",
- "effect": "守りを 捨てて 相手の ふところに 突撃する。 自分の 防御と 特防が さがる。"
+ "effect": "守りを 捨てて 相手の ふところに 突撃する。 自分の 防御と 特防が さがる。"
},
"payback": {
"name": "しっぺがえし",
- "effect": "ためこんで 攻撃する。 相手より あとに 攻撃できると 技の 威力は 2倍に なる。"
+ "effect": "ためこんで 攻撃する。 相手より あとに 攻撃できると 技の 威力は 2倍に なる。"
},
"assurance": {
"name": "ダメおし",
- "effect": "そのターンに 相手が すでに ダメージを 受けていたら 技の 威力は 2倍に なる。"
+ "effect": "そのターンに 相手が すでに ダメージを 受けていたら 技の 威力は 2倍に なる。"
},
"embargo": {
"name": "さしおさえ",
- "effect": "持たせた 道具を 5ターンの 間 使えなくする。 トレーナーも その ポケモンには 道具を 使えない。"
+ "effect": "持たせた 道具を 5ターンの 間 使えなくする。 トレーナーも その ポケモンには 道具を 使えない。"
},
"fling": {
"name": "なげつける",
- "effect": "持たせた 道具を 素早く 投げつけて 攻撃する。 道具で 威力と 効果が 変わる。"
+ "effect": "持たせた 道具を 素早く 投げつけて 攻撃する。 道具で 威力と 効果が 変わる。"
},
"psychoShift": {
"name": "サイコシフト",
- "effect": "超能力で 暗示を かけて 自分の 受けている 状態異常を 相手に うつす。"
+ "effect": "超能力で 暗示を かけて 自分の 受けている 状態異常を 相手に うつす。"
},
"trumpCard": {
"name": "きりふだ",
- "effect": "きりふだの 残り PPが 少なければ 少ないほど 技の 威力が あがる。"
+ "effect": "きりふだの 残り PPが 少なければ 少ないほど 技の 威力が あがる。"
},
"healBlock": {
"name": "かいふくふうじ",
- "effect": "5ターンの 間 技や 特性や 持っている 道具によって HPを 回復 できなくする。"
+ "effect": "5ターンの 間 技や 特性や 持っている 道具によって HPを 回復 できなくする。"
},
"wringOut": {
"name": "しぼりとる",
- "effect": "強く 締めあげて 攻撃を する。 相手の HPが 残っているほど 威力は あがる。"
+ "effect": "強く 締めあげて 攻撃を する。 相手の HPが 残っているほど 威力は あがる。"
},
"powerTrick": {
"name": "パワートリック",
- "effect": "超能力で 自分の 攻撃と 防御の 力を 交換する。"
+ "effect": "超能力で 自分の 攻撃と 防御の 力を 交換する。"
},
"gastroAcid": {
"name": "いえき",
- "effect": "胃液を 相手の 体に 吐きつける。 ついた 胃液は 相手の 特性の 効果を 消す。"
+ "effect": "胃液を 相手の 体に 吐きつける。 ついた 胃液は 相手の 特性の 効果を 消す。"
},
"luckyChant": {
"name": "おまじない",
- "effect": "天に むかって おいのりを ささげ 5ターンの 間 相手の 攻撃を 急所に 当たらなくする。"
+ "effect": "天に むかって おいのりを ささげ 5ターンの 間 相手の 攻撃を 急所に 当たらなくする。"
},
"meFirst": {
"name": "さきどり",
- "effect": "威力を あげて 相手が だそうとする 技を 先にだす。 先に だせないと 失敗する。"
+ "effect": "威力を あげて 相手が だそうとする 技を 先にだす。 先に だせないと 失敗する。"
},
"copycat": {
"name": "まねっこ",
- "effect": "直前に でた 技を まねして 同じ 技を だす。 技が でていないと 失敗する。"
+ "effect": "直前に でた 技を まねして 同じ 技を だす。 技が でていないと 失敗する。"
},
"powerSwap": {
"name": "パワースワップ",
- "effect": "超能力で 自分と 相手の 攻撃と 特攻の 能力変化を 入れ替える。"
+ "effect": "超能力で 自分と 相手の 攻撃と 特攻の 能力変化を 入れ替える。"
},
"guardSwap": {
"name": "ガードスワップ",
- "effect": "超能力で 自分と 相手の 防御と 特防の 能力変化を 入れ替える。"
+ "effect": "超能力で 自分と 相手の 防御と 特防の 能力変化を 入れ替える。"
},
"punishment": {
"name": "おしおき",
- "effect": "能力変化で 相手が パワーアップ しているほど 技の 威力が あがる。"
+ "effect": "能力変化で 相手が パワーアップ しているほど 技の 威力が あがる。"
},
"lastResort": {
"name": "とっておき",
- "effect": "戦闘中に おぼえている 技を すべて 使うと はじめて だせる とっておきの 技。"
+ "effect": "戦闘中に おぼえている 技を すべて 使うと はじめて だせる とっておきの 技。"
},
"worrySeed": {
"name": "なやみのタネ",
- "effect": "心を なやませる タネを 植えつける。 相手を 眠れなくして 特性を ふみんに する。"
+ "effect": "心を なやませる タネを 植えつける。 相手を 眠れなくして 特性を ふみんに する。"
},
"suckerPunch": {
"name": "ふいうち",
- "effect": "相手より 先に 攻撃 できる。 相手が だす技が 攻撃技でないと 失敗する。"
+ "effect": "相手より 先に 攻撃 できる。 相手が だす技が 攻撃技でないと 失敗する。"
},
"toxicSpikes": {
"name": "どくびし",
- "effect": "相手の 足下に どくびしを しかける。 交代で でてきた 相手の ポケモンに 毒を おわせる。"
+ "effect": "相手の 足下に どくびしを しかける。 交代で でてきた 相手の ポケモンに 毒を おわせる。"
},
"heartSwap": {
"name": "ハートスワップ",
- "effect": "超能力で 自分と 相手に かかっている 能力変化を 入れ替える。"
+ "effect": "超能力で 自分と 相手に かかっている 能力変化を 入れ替える。"
},
"aquaRing": {
"name": "アクアリング",
- "effect": "自分の 体の 周りを 水で つくった ベールで おおう。 毎ターン HPを 回復する。"
+ "effect": "自分の 体の 周りを 水で つくった ベールで おおう。 毎ターン HPを 回復する。"
},
"magnetRise": {
"name": "でんじふゆう",
- "effect": "電気で つくった 磁力の 力で 宙に 浮かぶ。 5ターンの 間 浮遊できる。"
+ "effect": "電気で つくった 磁力の 力で 宙に 浮かぶ。 5ターンの 間 浮遊できる。"
},
"flareBlitz": {
"name": "フレアドライブ",
- "effect": "炎を まとって 突進する。 自分も かなり ダメージを 受ける。 やけど状態に することが ある。"
+ "effect": "炎を まとって 突進する。 自分も かなり ダメージを 受ける。 やけど状態に することが ある。"
},
"forcePalm": {
"name": "はっけい",
- "effect": "相手の 体に 衝撃波を 当てて 攻撃する。 まひ状態に することが ある。"
+ "effect": "相手の 体に 衝撃波を 当てて 攻撃する。 まひ状態に することが ある。"
},
"auraSphere": {
"name": "はどうだん",
- "effect": "体の 奥から 波導の 力を 相手に うち放つ。 攻撃は 必ず 命中する。"
+ "effect": "体の 奥から 波導の 力を 相手に うち放つ。 攻撃は 必ず 命中する。"
},
"rockPolish": {
"name": "ロックカット",
- "effect": "自分の 体を 磨いて 空気の 抵抗を 少なくする。素早さを ぐーんと あげることが できる。"
+ "effect": "自分の 体を 磨いて 空気の 抵抗を 少なくする。素早さを ぐーんと あげることが できる。"
},
"poisonJab": {
"name": "どくづき",
- "effect": "毒に そまった 触手や 腕で 相手を 突き刺す。 毒状態に することが ある。"
+ "effect": "毒に そまった 触手や 腕で 相手を 突き刺す。 毒状態に することが ある。"
},
"darkPulse": {
"name": "あくのはどう",
- "effect": "体から 悪意に みちた 恐ろしい オーラを 発する。 相手を ひるませることが ある。"
+ "effect": "体から 悪意に みちた 恐ろしい オーラを 発する。 相手を ひるませることが ある。"
},
"nightSlash": {
"name": "つじぎり",
- "effect": "一瞬の すきを ついて 相手を 切りはらう。 急所に 当たりやすい。"
+ "effect": "一瞬の すきを ついて 相手を 切りはらう。 急所に 当たりやすい。"
},
"aquaTail": {
"name": "アクアテール",
- "effect": "激しく あれくるう 荒波の ように 大きな しっぽを ふって 相手を 攻撃する。"
+ "effect": "激しく あれくるう 荒波の ように 大きな しっぽを ふって 相手を 攻撃する。"
},
"seedBomb": {
"name": "タネばくだん",
- "effect": "硬い 殻を もつ 大きな タネを 上から たたきつけて 相手を 攻撃する。"
+ "effect": "硬い 殻を もつ 大きな タネを 上から たたきつけて 相手を 攻撃する。"
},
"airSlash": {
"name": "エアスラッシュ",
- "effect": "空をも 切り裂く 空気の 刃で 攻撃する。 相手を ひるませることが ある。"
+ "effect": "空をも 切り裂く 空気の 刃で 攻撃する。 相手を ひるませることが ある。"
},
"xScissor": {
"name": "シザークロス",
- "effect": "カマや ツメを ハサミのように 交差させながら 相手を 切り裂く。"
+ "effect": "カマや ツメを ハサミのように 交差させながら 相手を 切り裂く。"
},
"bugBuzz": {
"name": "むしのさざめき",
- "effect": "振動で 音波を おこして 攻撃する。相手の 特防を さげることが ある。"
+ "effect": "振動で 音波を おこして 攻撃する。相手の 特防を さげることが ある。"
},
"dragonPulse": {
"name": "りゅうのはどう",
- "effect": "大きな 口から 衝撃波を まきおこして 相手を 攻撃する。"
+ "effect": "大きな 口から 衝撃波を まきおこして 相手を 攻撃する。"
},
"dragonRush": {
"name": "ドラゴンダイブ",
- "effect": "すさまじい 殺気で 威圧しながら 体当たりする。 相手を ひるませることが ある。"
+ "effect": "すさまじい 殺気で 威圧しながら 体当たりする。 相手を ひるませることが ある。"
},
"powerGem": {
"name": "パワージェム",
- "effect": "宝石のように きらめく 光を 発射して 相手を 攻撃する。"
+ "effect": "宝石のように きらめく 光を 発射して 相手を 攻撃する。"
},
"drainPunch": {
"name": "ドレインパンチ",
- "effect": "こぶしから 相手の 力を 吸い取る。 与えた ダメージの 半分の HPを 回復できる。"
+ "effect": "こぶしから 相手の 力を 吸い取る。 与えた ダメージの 半分の HPを 回復できる。"
},
"vacuumWave": {
"name": "しんくうは",
- "effect": "こぶしを ふって 真空の 波を まきおこす。 必ず 先制攻撃できる。"
+ "effect": "こぶしを ふって 真空の 波を まきおこす。 必ず 先制攻撃できる。"
},
"focusBlast": {
"name": "きあいだま",
- "effect": "気合を 高めて ありったけの 力を 放出する。 相手の 特防を さげることが ある。"
+ "effect": "気合を 高めて ありったけの 力を 放出する。 相手の 特防を さげることが ある。"
},
"energyBall": {
"name": "エナジーボール",
- "effect": "自然から 集めた 命の力を 発射する。 相手の 特防を さげることがある。"
+ "effect": "自然から 集めた 命の力を 発射する。 相手の 特防を さげることがある。"
},
"braveBird": {
"name": "ブレイブバード",
- "effect": "はねを おりたたみ 低空飛行で 突撃する。 自分も かなり ダメージを 受ける。"
+ "effect": "はねを おりたたみ 低空飛行で 突撃する。 自分も かなり ダメージを 受ける。"
},
"earthPower": {
"name": "だいちのちから",
- "effect": "相手の 足下へ 大地の力を 放出する。相手の 特防を さげることが ある。"
+ "effect": "相手の 足下へ 大地の力を 放出する。相手の 特防を さげることが ある。"
},
"switcheroo": {
"name": "すりかえ",
- "effect": "目にも とまらぬ 速さで 自分と 相手の 持ち物を 交換する。"
+ "effect": "目にも とまらぬ 速さで 自分と 相手の 持ち物を 交換する。"
},
"gigaImpact": {
"name": "ギガインパクト",
- "effect": "持てる 力を すべて 使って 相手に 突撃する。 次の ターンは 動けなくなる。"
+ "effect": "持てる 力を すべて 使って 相手に 突撃する。 次の ターンは 動けなくなる。"
},
"nastyPlot": {
"name": "わるだくみ",
- "effect": "悪いことを 考えて 頭を 活性化させる。 自分の 特攻を ぐーんと あげる。"
+ "effect": "悪いことを 考えて 頭を 活性化させる。 自分の 特攻を ぐーんと あげる。"
},
"bulletPunch": {
"name": "バレットパンチ",
- "effect": "弾丸の ような 速くて 硬い パンチを 相手に くりだす。 必ず 先制攻撃 できる。"
+ "effect": "弾丸の ような 速くて 硬い パンチを 相手に くりだす。 必ず 先制攻撃 できる。"
},
"avalanche": {
"name": "ゆきなだれ",
- "effect": "相手から 技を 受けていると その 相手に 対して 技の 威力が 2倍に なる。"
+ "effect": "相手から 技を 受けていると その 相手に 対して 技の 威力が 2倍に なる。"
},
"iceShard": {
"name": "こおりのつぶて",
- "effect": "氷の塊を 一瞬で つくり 相手に 素早く 放つ。 必ず 先制攻撃 できる。"
+ "effect": "氷の塊を 一瞬で つくり 相手に 素早く 放つ。 必ず 先制攻撃 できる。"
},
"shadowClaw": {
"name": "シャドークロー",
- "effect": "影から つくった 鋭い ツメで 相手を 切り裂く。 急所に 当たりやすい。"
+ "effect": "影から つくった 鋭い ツメで 相手を 切り裂く。 急所に 当たりやすい。"
},
"thunderFang": {
"name": "かみなりのキバ",
- "effect": "電気を ためた キバで かみつく。 相手を ひるませたり まひ状態に することが ある。"
+ "effect": "電気を ためた キバで かみつく。 相手を ひるませたり まひ状態に することが ある。"
},
"iceFang": {
"name": "こおりのキバ",
- "effect": "冷気を ひめた キバで かみつく。 相手を ひるませたり こおり状態に することが ある。"
+ "effect": "冷気を ひめた キバで かみつく。 相手を ひるませたり こおり状態に することが ある。"
},
"fireFang": {
"name": "ほのおのキバ",
- "effect": "炎を まとった キバで かみつく。 相手を ひるませたり やけど状態に することが ある。"
+ "effect": "炎を まとった キバで かみつく。 相手を ひるませたり やけど状態に することが ある。"
},
"shadowSneak": {
"name": "かげうち",
- "effect": "影を のばして 相手の 背後から 攻撃する。 必ず 先制攻撃 できる。"
+ "effect": "影を のばして 相手の 背後から 攻撃する。 必ず 先制攻撃 できる。"
},
"mudBomb": {
"name": "どろばくだん",
- "effect": "硬い 泥の 弾を 相手に 発射して 攻撃する。 命中率を さげることが ある。"
+ "effect": "硬い 泥の 弾を 相手に 発射して 攻撃する。 命中率を さげることが ある。"
},
"psychoCut": {
"name": "サイコカッター",
- "effect": "実体化させた 心の 刃で 相手を 切り裂く。 急所に 当たりやすい。"
+ "effect": "実体化させた 心の 刃で 相手を 切り裂く。 急所に 当たりやすい。"
},
"zenHeadbutt": {
"name": "しねんのずつき",
- "effect": "思念の 力を 額に 集めて 攻撃する。 相手を ひるませることが ある。"
+ "effect": "思念の 力を 額に 集めて 攻撃する。 相手を ひるませることが ある。"
},
"mirrorShot": {
"name": "ミラーショット",
- "effect": "磨きあげられた 体から せん光の 力を 相手に 放つ。 命中率を さげることが ある。"
+ "effect": "磨きあげられた 体から せん光の 力を 相手に 放つ。 命中率を さげることが ある。"
},
"flashCannon": {
"name": "ラスターカノン",
- "effect": "体の 光を 一点に 集めて 力を 放つ。 相手の 特防を さげることが ある。"
+ "effect": "体の 光を 一点に 集めて 力を 放つ。 相手の 特防を さげることが ある。"
},
"rockClimb": {
"name": "ロッククライム",
- "effect": "すごい 勢いで 相手に つっこみ 攻撃する。 相手を 混乱させることが ある。"
+ "effect": "すごい 勢いで 相手に つっこみ 攻撃する。 相手を 混乱させることが ある。"
},
"defog": {
"name": "きりばらい",
- "effect": "強い風で 相手の リフレクターや ひかりのかべ などを はらいのける。 回避率も さげる。"
+ "effect": "強い風で 相手の リフレクターや ひかりのかべ などを はらいのける。 回避率も さげる。"
},
"trickRoom": {
"name": "トリックルーム",
- "effect": "まか不思議な 空間を つくる。 5ターンの 間 遅い ポケモンから 行動できる。"
+ "effect": "まか不思議な 空間を つくる。 5ターンの 間 遅い ポケモンから 行動できる。"
},
"dracoMeteor": {
"name": "りゅうせいぐん",
- "effect": "天空から 隕石を 相手に 落とす。使うと 反動で 自分の 特攻が がくっと さがる。"
+ "effect": "天空から 隕石を 相手に 落とす。使うと 反動で 自分の 特攻が がくっと さがる。"
},
"discharge": {
"name": "ほうでん",
- "effect": "まばゆい 電撃で 自分の 周りに いるものを 攻撃する。 まひ状態に することが ある。"
+ "effect": "まばゆい 電撃で 自分の 周りに いるものを 攻撃する。 まひ状態に することが ある。"
},
"lavaPlume": {
"name": "ふんえん",
- "effect": "真っ赤な 炎で 自分の 周りに いるものを 攻撃する。 やけど状態に することが ある。"
+ "effect": "真っ赤な 炎で 自分の 周りに いるものを 攻撃する。 やけど状態に することが ある。"
},
"leafStorm": {
"name": "リーフストーム",
- "effect": "とがった はっぱで 相手に あらしを おこす。使うと 反動で 自分の 特攻が がくっと さがる。"
+ "effect": "とがった はっぱで 相手に あらしを おこす。使うと 反動で 自分の 特攻が がくっと さがる。"
},
"powerWhip": {
"name": "パワーウィップ",
- "effect": "ツタや 触手を 激しく ふるって 相手を たたきつけ 攻撃する。"
+ "effect": "ツタや 触手を 激しく ふるって 相手を たたきつけ 攻撃する。"
},
"rockWrecker": {
"name": "がんせきほう",
- "effect": "巨大な 岩を 相手に 発射して 攻撃する。 次の ターンは 動けなくなる。"
+ "effect": "巨大な 岩を 相手に 発射して 攻撃する。 次の ターンは 動けなくなる。"
},
"crossPoison": {
"name": "クロスポイズン",
- "effect": "毒の 刃で 相手を 切り裂く。 毒状態に することが あり 急所にも 当たりやすい。"
+ "effect": "毒の 刃で 相手を 切り裂く。 毒状態に することが あり 急所にも 当たりやすい。"
},
"gunkShot": {
"name": "ダストシュート",
- "effect": "汚い ゴミを 相手に ぶつけて 攻撃する。 毒状態に することが ある。"
+ "effect": "汚い ゴミを 相手に ぶつけて 攻撃する。 毒状態に することが ある。"
},
"ironHead": {
"name": "アイアンヘッド",
- "effect": "鋼の ような 硬い 頭で 攻撃する。 相手を ひるませることが ある。"
+ "effect": "鋼の ような 硬い 頭で 攻撃する。 相手を ひるませることが ある。"
},
"magnetBomb": {
"name": "マグネットボム",
- "effect": "相手に 吸いつく 鋼の 爆弾を 発射する。 攻撃は 必ず 命中 する。"
+ "effect": "相手に 吸いつく 鋼の 爆弾を 発射する。 攻撃は 必ず 命中 する。"
},
"stoneEdge": {
"name": "ストーンエッジ",
- "effect": "とがった 岩を 相手に 突き刺して 攻撃する。 急所に 当たりやすい。"
+ "effect": "とがった 岩を 相手に 突き刺して 攻撃する。 急所に 当たりやすい。"
},
"captivate": {
"name": "ゆうわく",
- "effect": "♂なら♀を ♀なら♂を 誘惑して 相手の 特攻を がくっと さげる。"
+ "effect": "♂なら♀を ♀なら♂を 誘惑して 相手の 特攻を がくっと さげる。"
},
"stealthRock": {
"name": "ステルスロック",
- "effect": "相手の 周りに 無数の 岩を 浮かべて 交代で でてきた 相手の ポケモンに ダメージを 与える。"
+ "effect": "相手の 周りに 無数の 岩を 浮かべて 交代で でてきた 相手の ポケモンに ダメージを 与える。"
},
"grassKnot": {
"name": "くさむすび",
- "effect": "草を からませて 相手を 転ばせる。相手が 重いほど 威力が あがる。"
+ "effect": "草を からませて 相手を 転ばせる。相手が 重いほど 威力が あがる。"
},
"chatter": {
"name": "おしゃべり",
- "effect": "とても うるさい おしゃべりの 音波で 相手を 攻撃する。 相手を 混乱させる。"
+ "effect": "とても うるさい おしゃべりの 音波で 相手を 攻撃する。 相手を 混乱させる。"
},
"judgment": {
"name": "さばきのつぶて",
- "effect": "無数の 光弾を 相手に 放出する。 自分の 持つ プレートに より タイプが 変わる。"
+ "effect": "無数の 光弾を 相手に 放出する。 自分の 持つ プレートに より タイプが 変わる。"
},
"bugBite": {
"name": "むしくい",
- "effect": "かみついて 攻撃する。 相手が きのみを 持っているとき 食べて きのみの 効果を 受けられる。"
+ "effect": "かみついて 攻撃する。 相手が きのみを 持っているとき 食べて きのみの 効果を 受けられる。"
},
"chargeBeam": {
"name": "チャージビーム",
- "effect": "電撃の 束を 相手に 発射する。電気を ためて 自分の 特攻を あげることが ある。"
+ "effect": "電撃の 束を 相手に 発射する。電気を ためて 自分の 特攻を あげることが ある。"
},
"woodHammer": {
"name": "ウッドハンマー",
- "effect": "硬い 胴体を 相手に たたきつけて 攻撃する。 自分も かなり ダメージを 受ける。"
+ "effect": "硬い 胴体を 相手に たたきつけて 攻撃する。 自分も かなり ダメージを 受ける。"
},
"aquaJet": {
"name": "アクアジェット",
- "effect": "目にも 留まらぬ ものすごい 速さで 相手に つっこむ。 必ず 先制攻撃 できる。"
+ "effect": "目にも 留まらぬ ものすごい 速さで 相手に つっこむ。 必ず 先制攻撃 できる。"
},
"attackOrder": {
"name": "こうげきしれい",
- "effect": "しもべを 呼びだして 相手に むかって 攻撃させる。 急所に 当たりやすい。"
+ "effect": "しもべを 呼びだして 相手に むかって 攻撃させる。 急所に 当たりやすい。"
},
"defendOrder": {
"name": "ぼうぎょしれい",
- "effect": "しもべを 呼びだして 自分の 体に おおい つかせる。防御と 特防を あげることが できる。"
+ "effect": "しもべを 呼びだして 自分の 体に おおい つかせる。防御と 特防を あげることが できる。"
},
"healOrder": {
"name": "かいふくしれい",
- "effect": "しもべを 呼びだして きずを 治す。 最大HPの 半分 自分の HPを 回復する。"
+ "effect": "しもべを 呼びだして きずを 治す。 最大HPの 半分 自分の HPを 回復する。"
},
"headSmash": {
"name": "もろはのずつき",
- "effect": "命を 懸けて こん身の 力で 相手に ずつきを する。 自分も ものすごい ダメージを 受ける。"
+ "effect": "命を 懸けて こん身の 力で 相手に ずつきを する。 自分も ものすごい ダメージを 受ける。"
},
"doubleHit": {
"name": "ダブルアタック",
- "effect": "しっぽなどを 使い 相手を たたいて 攻撃する。 2回連続で ダメージを 与える。"
+ "effect": "しっぽなどを 使い 相手を たたいて 攻撃する。 2回連続で ダメージを 与える。"
},
"roarOfTime": {
"name": "ときのほうこう",
- "effect": "時間が ゆがむほどの 力を うちだして 相手を 攻撃する。 次の ターンは 動けなくなる。"
+ "effect": "時間が ゆがむほどの 力を うちだして 相手を 攻撃する。 次の ターンは 動けなくなる。"
},
"spacialRend": {
"name": "あくうせつだん",
- "effect": "周りの 空間ごと 相手を 引き裂き ダメージを 与える。 急所に 当たりやすい。"
+ "effect": "周りの 空間ごと 相手を 引き裂き ダメージを 与える。 急所に 当たりやすい。"
},
"lunarDance": {
"name": "みかづきのまい",
- "effect": "自分は ひんしに なるが 控えから でてくる ポケモンの すべての 状態を 回復する。"
+ "effect": "自分は ひんしに なるが 控えから でてくる ポケモンの すべての 状態を 回復する。"
},
"crushGrip": {
"name": "にぎりつぶす",
- "effect": "すさまじい 力で 相手を にぎりつぶす。 相手の HPが 残っているほど 威力が あがる。"
+ "effect": "すさまじい 力で 相手を にぎりつぶす。 相手の HPが 残っているほど 威力が あがる。"
},
"magmaStorm": {
"name": "マグマストーム",
- "effect": "激しく 燃えたぎる 炎の なかに 4ー5ターンの 間 相手を 閉じこめて 攻撃する。"
+ "effect": "激しく 燃えたぎる 炎の なかに 4ー5ターンの 間 相手を 閉じこめて 攻撃する。"
},
"darkVoid": {
"name": "ダークホール",
- "effect": "暗黒の 世界に ひきずり 落として 相手を 眠り状態に する。"
+ "effect": "暗黒の 世界に ひきずり 落として 相手を 眠り状態に する。"
},
"seedFlare": {
"name": "シードフレア",
- "effect": "体の 中から 衝撃波を 発生させる。相手の 特防を がくっと さげることが ある。"
+ "effect": "体の 中から 衝撃波を 発生させる。相手の 特防を がくっと さげることが ある。"
},
"ominousWind": {
"name": "あやしいかぜ",
- "effect": "みのけも よだつ 突風で 相手を 攻撃する。自分の すべての 能力が あがることが ある。"
+ "effect": "みのけも よだつ 突風で 相手を 攻撃する。自分の すべての 能力が あがることが ある。"
},
"shadowForce": {
"name": "シャドーダイブ",
- "effect": "1ターン目で 姿を 消して 2ターン目に 相手を 攻撃する。 守っていても 攻撃は 当たる。"
+ "effect": "1ターン目で 姿を 消して 2ターン目に 相手を 攻撃する。 守っていても 攻撃は 当たる。"
},
"honeClaws": {
"name": "つめとぎ",
- "effect": "ツメを 磨いて 鋭く する。 自分の 攻撃と 命中率を あげる。"
+ "effect": "ツメを 磨いて 鋭く する。 自分の 攻撃と 命中率を あげる。"
},
"wideGuard": {
"name": "ワイドガード",
- "effect": "味方全員に 当たる 攻撃を 1ターンの 間 防ぐ。"
+ "effect": "味方全員に 当たる 攻撃を 1ターンの 間 防ぐ。"
},
"guardSplit": {
"name": "ガードシェア",
- "effect": "超能力で 自分と 相手の 防御と 特防を たして 半分に わける。"
+ "effect": "超能力で 自分と 相手の 防御と 特防を たして 半分に わける。"
},
"powerSplit": {
"name": "パワーシェア",
- "effect": "超能力で 自分と 相手の 攻撃と 特攻を たして 半分に わける。"
+ "effect": "超能力で 自分と 相手の 攻撃と 特攻を たして 半分に わける。"
},
"wonderRoom": {
"name": "ワンダールーム",
- "effect": "まか不思議な 空間を つくる。 5ターンのあいだ すべてのポケモンの 防御と 特防が 入れ替わる。"
+ "effect": "まか不思議な 空間を つくる。 5ターンのあいだ すべてのポケモンの 防御と 特防が 入れ替わる。"
},
"psyshock": {
"name": "サイコショック",
- "effect": "不思議な 念波を 実体化して 相手を 攻撃する。 物理的な ダメージを 与える。"
+ "effect": "不思議な 念波を 実体化して 相手を 攻撃する。 物理的な ダメージを 与える。"
},
"venoshock": {
"name": "ベノムショック",
- "effect": "特殊な 毒液を 浴びせかける。 毒状態の 相手には 威力が 2倍に なる。"
+ "effect": "特殊な 毒液を 浴びせかける。 毒状態の 相手には 威力が 2倍に なる。"
},
"autotomize": {
"name": "ボディパージ",
- "effect": "体の ムダな 部分を 削る。 自分の 素早さを ぐーんと あげて 体重も 軽くなる。"
+ "effect": "体の ムダな 部分を 削る。 自分の 素早さを ぐーんと あげて 体重も 軽くなる。"
},
"ragePowder": {
"name": "いかりのこな",
- "effect": "イライラさせる 粉を 自分に ふりかけて 注意を ひく。 相手の 攻撃を すべて 自分に むける。"
+ "effect": "イライラさせる 粉を 自分に ふりかけて 注意を ひく。 相手の 攻撃を すべて 自分に むける。"
},
"telekinesis": {
"name": "テレキネシス",
- "effect": "超能力で 相手を 浮かせる。 3ターンの 間 攻撃が 相手に 当たりやすく なる。"
+ "effect": "超能力で 相手を 浮かせる。 3ターンの 間 攻撃が 相手に 当たりやすく なる。"
},
"magicRoom": {
"name": "マジックルーム",
- "effect": "まか不思議な 空間を つくる。 5ターンの間 すべてのポケモンの 道具の 効果が なくなる。"
+ "effect": "まか不思議な 空間を つくる。 5ターンの間 すべてのポケモンの 道具の 効果が なくなる。"
},
"smackDown": {
"name": "うちおとす",
- "effect": "石や 弾を 投げて 飛んでいる 相手を 攻撃する。 相手は うち落とされて 地面に 落ちる。"
+ "effect": "石や 弾を 投げて 飛んでいる 相手を 攻撃する。 相手は うち落とされて 地面に 落ちる。"
},
"stormThrow": {
"name": "やまあらし",
- "effect": "強烈な 一撃を 相手に くりだす。攻撃は 必ず 急所に 当たる。"
+ "effect": "強烈な 一撃を 相手に くりだす。攻撃は 必ず 急所に 当たる。"
},
"flameBurst": {
"name": "はじけるほのお",
- "effect": "当たると はじける 炎で 相手を 攻撃する。はじけた 炎は 隣の 相手にも ふりかかる。"
+ "effect": "当たると はじける 炎で 相手を 攻撃する。はじけた 炎は 隣の 相手にも ふりかかる。"
},
"sludgeWave": {
"name": "ヘドロウェーブ",
- "effect": "ヘドロの 波で 自分の 周りに いるものを 攻撃する。 毒状態に することが ある。"
+ "effect": "ヘドロの 波で 自分の 周りに いるものを 攻撃する。 毒状態に することが ある。"
},
"quiverDance": {
"name": "ちょうのまい",
- "effect": "神秘的で 美しい 舞を 軽やかに おどる。 自分の 特攻と 特防と 素早さを あげる。"
+ "effect": "神秘的で 美しい 舞を 軽やかに おどる。 自分の 特攻と 特防と 素早さを あげる。"
},
"heavySlam": {
"name": "ヘビーボンバー",
- "effect": "重たい 体で 相手に ぶつかって 攻撃する。 自分が 相手より 重いほど 威力が あがる。"
+ "effect": "重たい 体で 相手に ぶつかって 攻撃する。 自分が 相手より 重いほど 威力が あがる。"
},
"synchronoise": {
"name": "シンクロノイズ",
- "effect": "不思議な 電波で 周りに いる 自分と 同じ タイプの ポケモンに ダメージを 与える。"
+ "effect": "不思議な 電波で 周りに いる 自分と 同じ タイプの ポケモンに ダメージを 与える。"
},
"electroBall": {
"name": "エレキボール",
- "effect": "電気の 塊を 相手に ぶつける。相手より 素早さが 速いほど 威力が あがる。"
+ "effect": "電気の 塊を 相手に ぶつける。相手より 素早さが 速いほど 威力が あがる。"
},
"soak": {
"name": "みずびたし",
- "effect": "たくさんの 水を 浴びせかけて 相手を みずタイプに する。"
+ "effect": "たくさんの 水を 浴びせかけて 相手を みずタイプに する。"
},
"flameCharge": {
"name": "ニトロチャージ",
- "effect": "炎を まとい 相手を 攻撃する。 力を ためて 自分の 素早さを あげる。"
+ "effect": "炎を まとい 相手を 攻撃する。 力を ためて 自分の 素早さを あげる。"
},
"coil": {
"name": "とぐろをまく",
- "effect": "とぐろを まいて 集中する。 自分の 攻撃と 防御と 命中率を あげる。"
+ "effect": "とぐろを まいて 集中する。 自分の 攻撃と 防御と 命中率を あげる。"
},
"lowSweep": {
"name": "ローキック",
- "effect": "素早い 動きで 相手の 足を ねらって 攻撃する。 相手の 素早さを さげる。"
+ "effect": "素早い 動きで 相手の 足を ねらって 攻撃する。 相手の 素早さを さげる。"
},
"acidSpray": {
"name": "アシッドボム",
- "effect": "相手を とかす 液体を 吐きだして 攻撃する。 相手の 特防を がくっと さげる。"
+ "effect": "相手を とかす 液体を 吐きだして 攻撃する。 相手の 特防を がくっと さげる。"
},
"foulPlay": {
"name": "イカサマ",
- "effect": "相手の 力を 利用する。 戦っている 相手の 攻撃が 高いほど ダメージが あがる。"
+ "effect": "相手の 力を 利用する。 戦っている 相手の 攻撃が 高いほど ダメージが あがる。"
},
"simpleBeam": {
"name": "シンプルビーム",
- "effect": "なぞの 念波を 相手に 送る。 念波を 受けとった 相手は 特性が たんじゅんに なる。"
+ "effect": "なぞの 念波を 相手に 送る。 念波を 受けとった 相手は 特性が たんじゅんに なる。"
},
"entrainment": {
"name": "なかまづくり",
- "effect": "不思議な リズムで おどる。 動きを まねさせて 自分と 相手の 特性を 同じに する。"
+ "effect": "不思議な リズムで おどる。 動きを まねさせて 自分と 相手の 特性を 同じに する。"
},
"afterYou": {
"name": "おさきにどうぞ",
- "effect": "相手の 行動を サポートして 自分の 行動の あとに 続けて 動けるように する。"
+ "effect": "相手の 行動を サポートして 自分の 行動の あとに 続けて 動けるように する。"
},
"round": {
"name": "りんしょう",
- "effect": "歌で 相手を 攻撃する。 みんなで 輪唱すると 続けて だすことが でき 威力も あがる。"
+ "effect": "歌で 相手を 攻撃する。 みんなで 輪唱すると 続けて だすことが でき 威力も あがる。"
},
"echoedVoice": {
"name": "エコーボイス",
- "effect": "響く 声で 相手を 攻撃する。 毎ターン だれかが 技を 使い続けると 威力が あがる。"
+ "effect": "響く 声で 相手を 攻撃する。 毎ターン だれかが 技を 使い続けると 威力が あがる。"
},
"chipAway": {
"name": "なしくずし",
- "effect": "すきを みて 堅実に 攻撃する。 相手の 能力変化に 関係なく ダメージを 与える。"
+ "effect": "すきを みて 堅実に 攻撃する。 相手の 能力変化に 関係なく ダメージを 与える。"
},
"clearSmog": {
"name": "クリアスモッグ",
- "effect": "特殊な 泥の 塊を 相手に 投げつけて 攻撃する。 能力変化を もとに もどす。"
+ "effect": "特殊な 泥の 塊を 相手に 投げつけて 攻撃する。 能力変化を もとに もどす。"
},
"storedPower": {
"name": "アシストパワー",
- "effect": "蓄積された パワーで 相手を 攻撃する。自分の 能力が あがっているほど 威力が あがる。"
+ "effect": "蓄積された パワーで 相手を 攻撃する。自分の 能力が あがっているほど 威力が あがる。"
},
"quickGuard": {
"name": "ファストガード",
- "effect": "自分と 味方を 相手の 先制攻撃から 守る。"
+ "effect": "自分と 味方を 相手の 先制攻撃から 守る。"
},
"allySwitch": {
"name": "サイドチェンジ",
- "effect": "不思議な 力で テレポートして 自分と 味方の 居場所を 入れ替える。"
+ "effect": "不思議な 力で テレポートして 自分と 味方の 居場所を 入れ替える。"
},
"scald": {
"name": "ねっとう",
- "effect": "熱く 煮えたぎる 水を 相手に 発射して 攻撃する。 やけど状態に することが ある。"
+ "effect": "熱く 煮えたぎる 水を 相手に 発射して 攻撃する。 やけど状態に することが ある。"
},
"shellSmash": {
"name": "からをやぶる",
- "effect": "殻を やぶって 自分の 防御 特防を さげるが 攻撃 特攻 素早さを ぐーんと あげる。"
+ "effect": "殻を やぶって 自分の 防御 特防を さげるが 攻撃 特攻 素早さを ぐーんと あげる。"
},
"healPulse": {
"name": "いやしのはどう",
- "effect": "いやしのはどうを とばして 最大HPの 半分 相手の HPを 回復する。"
+ "effect": "いやしのはどうを とばして 最大HPの 半分 相手の HPを 回復する。"
},
"hex": {
"name": "たたりめ",
- "effect": "たたみかける ように 攻撃する。 状態異常の 相手に 大きな ダメージを 与える。"
+ "effect": "たたみかける ように 攻撃する。 状態異常の 相手に 大きな ダメージを 与える。"
},
"skyDrop": {
"name": "フリーフォール",
- "effect": "1ターン目で 相手を 空へ 連れさり 2ターン目に 落として 攻撃する。 連れさられた 相手は 動けない。"
+ "effect": "1ターン目で 相手を 空へ 連れさり 2ターン目に 落として 攻撃する。 連れさられた 相手は 動けない。"
},
"shiftGear": {
"name": "ギアチェンジ",
- "effect": "歯車を 回して 自分の 攻撃を あげる だけでなく 素早さも ぐーんと あげる。"
+ "effect": "歯車を 回して 自分の 攻撃を あげる だけでなく 素早さも ぐーんと あげる。"
},
"circleThrow": {
"name": "ともえなげ",
- "effect": "相手を 投げとばして 控えの ポケモンを ひきずりだす。 野生の 場合は 戦闘が 終わる。"
+ "effect": "相手を 投げとばして 控えの ポケモンを ひきずりだす。 野生の 場合は 戦闘が 終わる。"
},
"incinerate": {
"name": "やきつくす",
- "effect": "炎で 相手を 攻撃する。 相手が きのみなどを 持っているとき 燃やして 使えなくする。"
+ "effect": "炎で 相手を 攻撃する。 相手が きのみなどを 持っているとき 燃やして 使えなくする。"
},
"quash": {
"name": "さきおくり",
- "effect": "相手を おさえつけて 行動の 順番を 最後に する。"
+ "effect": "相手を おさえつけて 行動の 順番を 最後に する。"
},
"acrobatics": {
"name": "アクロバット",
- "effect": "軽やかに 相手を 攻撃する。 自分が 道具を 持っていないとき 大きな ダメージを 与える。"
+ "effect": "軽やかに 相手を 攻撃する。 自分が 道具を 持っていないとき 大きな ダメージを 与える。"
},
"reflectType": {
"name": "ミラータイプ",
- "effect": "相手の タイプを 反射して 自分も 同じ タイプに なる。"
+ "effect": "相手の タイプを 反射して 自分も 同じ タイプに なる。"
},
"retaliate": {
"name": "かたきうち",
- "effect": "倒れた 味方の かたきを 討つ。 前の ターンに 味方が 倒されていると 威力が あがる。"
+ "effect": "倒れた 味方の かたきを 討つ。 前の ターンに 味方が 倒されていると 威力が あがる。"
},
"finalGambit": {
"name": "いのちがけ",
- "effect": "命懸けで 相手を 攻撃する。 自分は ひんしに なるが 相手に HP分の ダメージを 与える。"
+ "effect": "命懸けで 相手を 攻撃する。 自分は ひんしに なるが 相手に HP分の ダメージを 与える。"
},
"bestow": {
"name": "ギフトパス",
- "effect": "相手が 道具を 持っていないとき 自分が 持っている 道具を 相手に わたす。"
+ "effect": "相手が 道具を 持っていないとき 自分が 持っている 道具を 相手に わたす。"
},
"inferno": {
"name": "れんごく",
- "effect": "激しい 炎で 相手を 包みこみ 攻撃する。 やけど状態に する。"
+ "effect": "激しい 炎で 相手を 包みこみ 攻撃する。 やけど状態に する。"
},
"waterPledge": {
"name": "みずのちかい",
- "effect": "水の柱で 攻撃する。 ほのおと 組みあわせると 威力が あがって 空に にじが かかる。"
+ "effect": "水の柱で 攻撃する。 ほのおと 組みあわせると 威力が あがって 空に にじが かかる。"
},
"firePledge": {
"name": "ほのおのちかい",
- "effect": "炎の柱で 攻撃する。 くさと 組みあわせると 威力が あがって 周りが 火の海に なる。"
+ "effect": "炎の柱で 攻撃する。 くさと 組みあわせると 威力が あがって 周りが 火の海に なる。"
},
"grassPledge": {
"name": "くさのちかい",
- "effect": "草の柱で 攻撃する。 みずと 組みあわせると 威力が あがって あたりが 湿原に なる。"
+ "effect": "草の柱で 攻撃する。 みずと 組みあわせると 威力が あがって あたりが 湿原に なる。"
},
"voltSwitch": {
"name": "ボルトチェンジ",
- "effect": "攻撃したあと ものすごい スピードで もどってきて 控えの ポケモンと 入れ替わる。"
+ "effect": "攻撃したあと ものすごい スピードで もどってきて 控えの ポケモンと 入れ替わる。"
},
"struggleBug": {
"name": "むしのていこう",
- "effect": "抵抗して 相手を 攻撃する。 相手の 特攻を さげる。"
+ "effect": "抵抗して 相手を 攻撃する。 相手の 特攻を さげる。"
},
"bulldoze": {
"name": "じならし",
- "effect": "地面を 踏みならして 自分の 周りに いるものを 攻撃する。 相手の 素早さを さげる。"
+ "effect": "地面を 踏みならして 自分の 周りに いるものを 攻撃する。 相手の 素早さを さげる。"
},
"frostBreath": {
"name": "こおりのいぶき",
- "effect": "冷たい 息を 相手に 吹きつけて 攻撃する。 必ず 急所に 当たる。"
+ "effect": "冷たい 息を 相手に 吹きつけて 攻撃する。 必ず 急所に 当たる。"
},
"dragonTail": {
"name": "ドラゴンテール",
- "effect": "相手を はじきとばして 控えの ポケモンを ひきずりだす。 野生の 場合は 戦闘が 終わる。"
+ "effect": "相手を はじきとばして 控えの ポケモンを ひきずりだす。 野生の 場合は 戦闘が 終わる。"
},
"workUp": {
"name": "ふるいたてる",
- "effect": "自分を 奮いたてて 攻撃と 特攻を あげる。"
+ "effect": "自分を 奮いたてて 攻撃と 特攻を あげる。"
},
"electroweb": {
"name": "エレキネット",
- "effect": "電気の ネットで 相手を 捕まえて 攻撃する。 相手の 素早さを さげる。"
+ "effect": "電気の ネットで 相手を 捕まえて 攻撃する。 相手の 素早さを さげる。"
},
"wildCharge": {
"name": "ワイルドボルト",
- "effect": "電気を まとって 相手に ぶつかって 攻撃する。 自分も 少し ダメージを 受ける。"
+ "effect": "電気を まとって 相手に ぶつかって 攻撃する。 自分も 少し ダメージを 受ける。"
},
"drillRun": {
"name": "ドリルライナー",
- "effect": "ドリルのように 体を 回転しながら 相手に 体当たりする。 急所に 当たりやすい。"
+ "effect": "ドリルのように 体を 回転しながら 相手に 体当たりする。 急所に 当たりやすい。"
},
"dualChop": {
"name": "ダブルチョップ",
- "effect": "体の 硬い部分で 相手を たたいて 攻撃する。 2回連続で ダメージを 与える。"
+ "effect": "体の 硬い部分で 相手を たたいて 攻撃する。 2回連続で ダメージを 与える。"
},
"heartStamp": {
"name": "ハートスタンプ",
- "effect": "かわいい しぐさで 油断させて 強烈な 一撃を 浴びせる。 相手を ひるませることが ある。"
+ "effect": "かわいい しぐさで 油断させて 強烈な 一撃を 浴びせる。 相手を ひるませることが ある。"
},
"hornLeech": {
"name": "ウッドホーン",
- "effect": "つのを 突き刺して 相手の 養分を 吸い取る。 与えた ダメージの 半分の HPを 回復できる。"
+ "effect": "つのを 突き刺して 相手の 養分を 吸い取る。 与えた ダメージの 半分の HPを 回復できる。"
},
"sacredSword": {
"name": "せいなるつるぎ",
- "effect": "長い つので 切りつけ 攻撃する。 相手の 能力変化に 関係なく ダメージを 与える。"
+ "effect": "長い つので 切りつけ 攻撃する。 相手の 能力変化に 関係なく ダメージを 与える。"
},
"razorShell": {
"name": "シェルブレード",
- "effect": "鋭い 貝殻で 切りつけて 攻撃する。 相手の 防御を さげることが ある。"
+ "effect": "鋭い 貝殻で 切りつけて 攻撃する。 相手の 防御を さげることが ある。"
},
"heatCrash": {
"name": "ヒートスタンプ",
- "effect": "燃える 体で 相手に ぶつかって 攻撃する。 自分が 相手より 重いほど 威力が あがる。"
+ "effect": "燃える 体で 相手に ぶつかって 攻撃する。 自分が 相手より 重いほど 威力が あがる。"
},
"leafTornado": {
"name": "グラスミキサー",
- "effect": "鋭い はっぱで 相手を 包みこんで 攻撃する。 命中率を さげることが ある。"
+ "effect": "鋭い はっぱで 相手を 包みこんで 攻撃する。 命中率を さげることが ある。"
},
"steamroller": {
"name": "ハードローラー",
- "effect": "まるめた 体で 回転して 相手を おしつぶす。 相手を ひるませることが ある。"
+ "effect": "まるめた 体で 回転して 相手を おしつぶす。 相手を ひるませることが ある。"
},
"cottonGuard": {
"name": "コットンガード",
- "effect": "フワフワの 綿毛で 自分の 体を 包みこんで 守る。 防御を ぐぐーんと あげる。"
+ "effect": "フワフワの 綿毛で 自分の 体を 包みこんで 守る。 防御を ぐぐーんと あげる。"
},
"nightDaze": {
"name": "ナイトバースト",
- "effect": "暗黒の 衝撃波を とばして 相手を 攻撃する。 命中率を さげることが ある。"
+ "effect": "暗黒の 衝撃波を とばして 相手を 攻撃する。 命中率を さげることが ある。"
},
"psystrike": {
"name": "サイコブレイク",
- "effect": "不思議な 念波を 実体化して 相手を 攻撃する。 物理的な ダメージを 与える。"
+ "effect": "不思議な 念波を 実体化して 相手を 攻撃する。 物理的な ダメージを 与える。"
},
"tailSlap": {
"name": "スイープビンタ",
- "effect": "硬い しっぽで 相手を たたいて 攻撃する。 2ー5回の 間 連続で だす。"
+ "effect": "硬い しっぽで 相手を たたいて 攻撃する。 2ー5回の 間 連続で だす。"
},
"hurricane": {
"name": "ぼうふう",
- "effect": "強烈な 風で 相手を 包みこんで 攻撃する。 相手を 混乱させることが ある。"
+ "effect": "強烈な 風で 相手を 包みこんで 攻撃する。 相手を 混乱させることが ある。"
},
"headCharge": {
"name": "アフロブレイク",
- "effect": "すごい アフロの 頭で 相手に 突進して 攻撃する。 自分も 少し ダメージを 受ける。"
+ "effect": "すごい アフロの 頭で 相手に 突進して 攻撃する。 自分も 少し ダメージを 受ける。"
},
"gearGrind": {
"name": "ギアソーサー",
- "effect": "鋼鉄の ギアを 相手に 投げつけて 攻撃する。 2回連続で ダメージを 与える。"
+ "effect": "鋼鉄の ギアを 相手に 投げつけて 攻撃する。 2回連続で ダメージを 与える。"
},
"searingShot": {
"name": "かえんだん",
- "effect": "真っ赤な 炎で 自分の 周りに いるものを 攻撃する。 やけど状態に することが ある。"
+ "effect": "真っ赤な 炎で 自分の 周りに いるものを 攻撃する。 やけど状態に することが ある。"
},
"technoBlast": {
"name": "テクノバスター",
- "effect": "光弾を 相手に 放出する。 自分の 持つ カセットにより タイプが 変わる。"
+ "effect": "光弾を 相手に 放出する。 自分の 持つ カセットにより タイプが 変わる。"
},
"relicSong": {
"name": "いにしえのうた",
- "effect": "いにしえのうたを 相手に 聞かせて 心に うったえて 攻撃する。 眠り状態に することが ある。"
+ "effect": "いにしえのうたを 相手に 聞かせて 心に うったえて 攻撃する。 眠り状態に することが ある。"
},
"secretSword": {
"name": "しんぴのつるぎ",
- "effect": "長い つので 切りつけ 攻撃する。 つのが まとった 不思議な 力は 物理的な ダメージを 与える。"
+ "effect": "長い つので 切りつけ 攻撃する。 つのが まとった 不思議な 力は 物理的な ダメージを 与える。"
},
"glaciate": {
"name": "こごえるせかい",
- "effect": "凍えるような 冷気を 相手に 吹きつけて 攻撃する。 相手の 素早さを さげる。"
+ "effect": "凍えるような 冷気を 相手に 吹きつけて 攻撃する。 相手の 素早さを さげる。"
},
"boltStrike": {
"name": "らいげき",
- "effect": "ぼうだいな 電気を 身に まとって 相手に 突進して 攻撃する。 まひ状態に することが ある。"
+ "effect": "ぼうだいな 電気を 身に まとって 相手に 突進して 攻撃する。 まひ状態に することが ある。"
},
"blueFlare": {
"name": "あおいほのお",
- "effect": "美しくも 激しい 青い炎で 相手を 包みこんで 攻撃する。 やけど状態に することが ある。"
+ "effect": "美しくも 激しい 青い炎で 相手を 包みこんで 攻撃する。 やけど状態に することが ある。"
},
"fieryDance": {
"name": "ほのおのまい",
- "effect": "炎を まとい はばたいて 相手を 攻撃する。自分の 特攻が あがることが ある。"
+ "effect": "炎を まとい はばたいて 相手を 攻撃する。自分の 特攻が あがることが ある。"
},
"freezeShock": {
"name": "フリーズボルト",
- "effect": "電気を まとった 氷の 塊で 2ターン目に 相手を たたきつける。 まひ状態に することが ある。"
+ "effect": "電気を まとった 氷の 塊で 2ターン目に 相手を たたきつける。 まひ状態に することが ある。"
},
"iceBurn": {
"name": "コールドフレア",
- "effect": "すべてを 凍らせる 激しい 冷気で 2ターン目に 相手を 包みこむ。 やけど状態に することが ある。"
+ "effect": "すべてを 凍らせる 激しい 冷気で 2ターン目に 相手を 包みこむ。 やけど状態に することが ある。"
},
"snarl": {
"name": "バークアウト",
- "effect": "まくしたてる ように 怒鳴りつけて 相手の 特攻を さげる。"
+ "effect": "まくしたてる ように 怒鳴りつけて 相手の 特攻を さげる。"
},
"icicleCrash": {
"name": "つららおとし",
- "effect": "大きな 氷柱を 激しく ぶつけて 攻撃する。 相手を ひるませることが ある。"
+ "effect": "大きな 氷柱を 激しく ぶつけて 攻撃する。 相手を ひるませることが ある。"
},
"vCreate": {
"name": "Vジェネレート",
- "effect": "灼熱の 炎を 額から 発生させて 捨て身の 体当たり。 防御 特防 素早さが さがる。"
+ "effect": "灼熱の 炎を 額から 発生させて 捨て身の 体当たり。 防御 特防 素早さが さがる。"
},
"fusionFlare": {
"name": "クロスフレイム",
- "effect": "巨大な 炎を たたきつける。 巨大な 雷の 影響を受け 技の 威力が あがる。"
+ "effect": "巨大な 炎を たたきつける。 巨大な 雷の 影響を受け 技の 威力が あがる。"
},
"fusionBolt": {
"name": "クロスサンダー",
- "effect": "巨大な 雷を たたきつける。 巨大な 炎の 影響を受け 技の 威力が あがる。"
+ "effect": "巨大な 雷を たたきつける。 巨大な 炎の 影響を受け 技の 威力が あがる。"
},
"flyingPress": {
"name": "フライングプレス",
- "effect": "空中から 相手に ダイブする。 この技は かくとうタイプと 同時に ひこうタイプでも ある。"
+ "effect": "空中から 相手に ダイブする。 この技は かくとうタイプと 同時に ひこうタイプでも ある。"
},
"matBlock": {
"name": "たたみがえし",
- "effect": "かえした タタミを 盾にして 自分や 味方への 技の ダメージを 防ぐ。 変化技は 防ぐことが できない。"
+ "effect": "かえした タタミを 盾にして 自分や 味方への 技の ダメージを 防ぐ。 変化技は 防ぐことが できない。"
},
"belch": {
"name": "ゲップ",
- "effect": "相手に 向かって ゲップを 浴びせて ダメージを 与える。 きのみを 食べないと だせない。"
+ "effect": "相手に 向かって ゲップを 浴びせて ダメージを 与える。 きのみを 食べないと だせない。"
},
"rototiller": {
"name": "たがやす",
- "effect": "地面を 耕して 草木が 育ちやすいようにする。 くさタイプの 攻撃と 特攻が あがる。"
+ "effect": "地面を 耕して 草木が 育ちやすいようにする。 くさタイプの 攻撃と 特攻が あがる。"
},
"stickyWeb": {
"name": "ねばねばネット",
- "effect": "相手の 周りに ねばねばした ネットを はりめぐらせ 交代で でてきた 相手の 素早さを さげる。"
+ "effect": "相手の 周りに ねばねばした ネットを はりめぐらせ 交代で でてきた 相手の 素早さを さげる。"
},
"fellStinger": {
"name": "とどめばり",
- "effect": "この 技を 使って 相手を 倒すと 攻撃が ぐぐーんと あがる。"
+ "effect": "この 技を 使って 相手を 倒すと 攻撃が ぐぐーんと あがる。"
},
"phantomForce": {
"name": "ゴーストダイブ",
- "effect": "1ターンめで どこかに 消えて 2ターンめに 相手を 攻撃する。 守りを 無視して 攻撃できる。"
+ "effect": "1ターンめで どこかに 消えて 2ターンめに 相手を 攻撃する。 守りを 無視して 攻撃できる。"
},
"trickOrTreat": {
"name": "ハロウィン",
- "effect": "相手を ハロウィンに 誘う。 相手の タイプに ゴーストタイプが 追加される。"
+ "effect": "相手を ハロウィンに 誘う。 相手の タイプに ゴーストタイプが 追加される。"
},
"nobleRoar": {
"name": "おたけび",
- "effect": "おたけびを あげて 相手を 威嚇し 相手の 攻撃と 特攻を さげる。"
+ "effect": "おたけびを あげて 相手を 威嚇し 相手の 攻撃と 特攻を さげる。"
},
"ionDeluge": {
"name": "プラズマシャワー",
- "effect": "電気を 帯びた 粒子を 拡散し ノーマルタイプの 技を でんきタイプに してしまう。"
+ "effect": "電気を 帯びた 粒子を 拡散し ノーマルタイプの 技を でんきタイプに してしまう。"
},
"parabolicCharge": {
"name": "パラボラチャージ",
- "effect": "周りにいる ポケモン 全員に ダメージ。 与えた ダメージの 半分を 自分が 回復する。"
+ "effect": "周りにいる ポケモン 全員に ダメージ。 与えた ダメージの 半分を 自分が 回復する。"
},
"forestsCurse": {
"name": "もりののろい",
- "effect": "相手に 森ののろいを かける。 のろいを かけられた 相手は タイプに くさタイプが 追加される。"
+ "effect": "相手に 森ののろいを かける。 のろいを かけられた 相手は タイプに くさタイプが 追加される。"
},
"petalBlizzard": {
"name": "はなふぶき",
- "effect": "激しい 花吹雪を 起こし 周りに いるものに 攻撃して ダメージを 与える。"
+ "effect": "激しい 花吹雪を 起こし 周りに いるものに 攻撃して ダメージを 与える。"
},
"freezeDry": {
"name": "フリーズドライ",
- "effect": "相手を 急激に 冷やして こおり 状態に することが ある。 みずタイプにも 効果バツグンになる。"
+ "effect": "相手を 急激に 冷やして こおり 状態に することが ある。 みずタイプにも 効果バツグンになる。"
},
"disarmingVoice": {
"name": "チャームボイス",
- "effect": "魅惑の 鳴き声を だして 相手に 精神的な ダメージを 与える。 攻撃は 必ず 命中 する。"
+ "effect": "魅惑の 鳴き声を だして 相手に 精神的な ダメージを 与える。 攻撃は 必ず 命中 する。"
},
"partingShot": {
"name": "すてゼリフ",
- "effect": "すてゼリフで 相手を いかくし 攻撃と 特攻を さげたのち 控えの ポケモンと 入れ替わる。"
+ "effect": "すてゼリフで 相手を いかくし 攻撃と 特攻を さげたのち 控えの ポケモンと 入れ替わる。"
},
"topsyTurvy": {
"name": "ひっくりかえす",
- "effect": "相手に かかっている すべての 能力変化を ひっくり返して 逆にする。"
+ "effect": "相手に かかっている すべての 能力変化を ひっくり返して 逆にする。"
},
"drainingKiss": {
"name": "ドレインキッス",
- "effect": "キッスによって 相手から HPを 吸い取る。 与えた ダメージの 半分以上 HPを 回復する。"
+ "effect": "キッスによって 相手から HPを 吸い取る。 与えた ダメージの 半分以上 HPを 回復する。"
},
"craftyShield": {
"name": "トリックガード",
- "effect": "不思議な 力を 使って 味方への 変化技を 防ぐ。 ダメージ技は 受けてしまう。"
+ "effect": "不思議な 力を 使って 味方への 変化技を 防ぐ。 ダメージ技は 受けてしまう。"
},
"flowerShield": {
"name": "フラワーガード",
- "effect": "不思議な 力を 使って 場にいる くさタイプの ポケモン 全員の 防御を あげる。"
+ "effect": "不思議な 力を 使って 場にいる くさタイプの ポケモン 全員の 防御を あげる。"
},
"grassyTerrain": {
"name": "グラスフィールド",
- "effect": "5ターンの 間 グラスフィールドにする。 地面にいると 毎ターン 回復する。 くさタイプの 威力が あがる。"
+ "effect": "5ターンの 間 グラスフィールドにする。 地面にいると 毎ターン 回復する。 くさタイプの 威力が あがる。"
},
"mistyTerrain": {
"name": "ミストフィールド",
- "effect": "5ターンの 間 地面にいると 状態異常に ならず ドラゴン技の ダメージも 半分になる。"
+ "effect": "5ターンの 間 地面にいると 状態異常に ならず ドラゴン技の ダメージも 半分になる。"
},
"electrify": {
"name": "そうでん",
- "effect": "相手が 技を だす前に そうでん すると そのターン 相手の 技は でんきタイプになる。"
+ "effect": "相手が 技を だす前に そうでん すると そのターン 相手の 技は でんきタイプになる。"
},
"playRough": {
"name": "じゃれつく",
- "effect": "相手に じゃれついて 攻撃する。 相手の 攻撃を さげる ことがある。"
+ "effect": "相手に じゃれついて 攻撃する。 相手の 攻撃を さげる ことがある。"
},
"fairyWind": {
"name": "ようせいのかぜ",
- "effect": "ようせいのかぜを 起こし 相手に 吹きつけて 攻撃する。"
+ "effect": "ようせいのかぜを 起こし 相手に 吹きつけて 攻撃する。"
},
"moonblast": {
"name": "ムーンフォース",
- "effect": "月の パワーを かりて 相手を 攻撃する。 相手の 特攻を さげる ことがある。"
+ "effect": "月の パワーを かりて 相手を 攻撃する。 相手の 特攻を さげる ことがある。"
},
"boomburst": {
"name": "ばくおんぱ",
- "effect": "すさまじい 爆音の 破壊力に よって 周りに いるものを 攻撃する。"
+ "effect": "すさまじい 爆音の 破壊力に よって 周りに いるものを 攻撃する。"
},
"fairyLock": {
"name": "フェアリーロック",
- "effect": "ロックを かけることによって 次のターン すべての ポケモンを 逃げられなくする。"
+ "effect": "ロックを かけることによって 次のターン すべての ポケモンを 逃げられなくする。"
},
"kingsShield": {
"name": "キングシールド",
- "effect": "相手の 攻撃を 防ぐと 同時に 防御態勢になる。 触れた 相手の 攻撃を さげる。"
+ "effect": "相手の 攻撃を 防ぐと 同時に 防御態勢になる。 触れた 相手の 攻撃を さげる。"
},
"playNice": {
"name": "なかよくする",
- "effect": "相手と なかよくなって 戦う 気力を 失わせ 相手の 攻撃を さげる。"
+ "effect": "相手と なかよくなって 戦う 気力を 失わせ 相手の 攻撃を さげる。"
},
"confide": {
"name": "ないしょばなし",
- "effect": "ないしょばなしを することで 相手の 集中力を 失わせ 相手の 特攻を さげる。"
+ "effect": "ないしょばなしを することで 相手の 集中力を 失わせ 相手の 特攻を さげる。"
},
"diamondStorm": {
"name": "ダイヤストーム",
- "effect": "ダイヤの 嵐を 巻き起こし ダメージを 与える。 自分の 防御を ぐーんと あげることが ある。"
+ "effect": "ダイヤの 嵐を 巻き起こし ダメージを 与える。 自分の 防御を ぐーんと あげることが ある。"
},
"steamEruption": {
"name": "スチームバースト",
- "effect": "ものすごく 熱い 蒸気を 相手に 浴びせる。 相手は やけどする ことがある。"
+ "effect": "ものすごく 熱い 蒸気を 相手に 浴びせる。 相手は やけどする ことがある。"
},
"hyperspaceHole": {
"name": "いじげんホール",
- "effect": "異次元ホールで 突然 相手の 真横に 現れ 攻撃する。 まもるや みきり なども 無視 できる。"
+ "effect": "異次元ホールで 突然 相手の 真横に 現れ 攻撃する。 まもるや みきり なども 無視 できる。"
},
"waterShuriken": {
"name": "みずしゅりけん",
- "effect": "粘液で できた 手裏剣を 2ー5回の 間 連続で だす。 必ず 先制攻撃 できる。"
+ "effect": "粘液で できた 手裏剣を 2ー5回の 間 連続で だす。 必ず 先制攻撃 できる。"
},
"mysticalFire": {
"name": "マジカルフレイム",
- "effect": "口から 吐きだす 特別 熱い 炎で 攻撃する。 相手の 特攻を さげる。"
+ "effect": "口から 吐きだす 特別 熱い 炎で 攻撃する。 相手の 特攻を さげる。"
},
"spikyShield": {
"name": "ニードルガード",
- "effect": "相手の 攻撃を 防ぐと 同時に 触れた 相手の 体力を 削って しまう。"
+ "effect": "相手の 攻撃を 防ぐと 同時に 触れた 相手の 体力を 削って しまう。"
},
"aromaticMist": {
"name": "アロマミスト",
- "effect": "不思議な アロマの 香りによって 味方の 特防を あげる。"
+ "effect": "不思議な アロマの 香りによって 味方の 特防を あげる。"
},
"eerieImpulse": {
"name": "かいでんぱ",
- "effect": "体から かいでんぱを 放ち 相手に 浴びせる ことによって 特攻を がくっと さげる。"
+ "effect": "体から かいでんぱを 放ち 相手に 浴びせる ことによって 特攻を がくっと さげる。"
},
"venomDrench": {
"name": "ベノムトラップ",
- "effect": "特殊な 毒液を 浴びせかける。 毒状態の 相手は 攻撃 特攻 素早さが さがる。"
+ "effect": "特殊な 毒液を 浴びせかける。 毒状態の 相手は 攻撃 特攻 素早さが さがる。"
},
"powder": {
"name": "ふんじん",
- "effect": "ふんじんを 浴びせた 相手が ほのお技を 使うと 爆発して ダメージを 与える。"
+ "effect": "ふんじんを 浴びせた 相手が ほのお技を 使うと 爆発して ダメージを 与える。"
},
"geomancy": {
"name": "ジオコントロール",
- "effect": "1ターン目で エネルギーを 吸収し 2ターン目に 特攻 特防 素早さを ぐーんと あげる。"
+ "effect": "1ターン目で エネルギーを 吸収し 2ターン目に 特攻 特防 素早さを ぐーんと あげる。"
},
"magneticFlux": {
"name": "じばそうさ",
- "effect": "磁場を 操作 することによって 特性 プラスと マイナスの 防御 特防が あがる。"
+ "effect": "磁場を 操作 することによって 特性 プラスと マイナスの 防御 特防が あがる。"
},
"happyHour": {
"name": "ハッピータイム",
- "effect": "ハッピータイムの 技を 使うと 戦闘の あとで もらえる お金が 倍になる。"
+ "effect": "ハッピータイムの 技を 使うと 戦闘の あとで もらえる お金が 倍になる。"
},
"electricTerrain": {
"name": "エレキフィールド",
- "effect": "5ターンの 間 エレキフィールドにする。 地面にいる ポケモンは 眠らない。 でんきタイプの 威力が あがる。"
+ "effect": "5ターンの 間 エレキフィールドにする。 地面にいる ポケモンは 眠らない。 でんきタイプの 威力が あがる。"
},
"dazzlingGleam": {
"name": "マジカルシャイン",
- "effect": "強力な 光を 放ち 相手に ダメージを 与える。"
+ "effect": "強力な 光を 放ち 相手に ダメージを 与える。"
},
"celebrate": {
"name": "おいわい",
- "effect": "ポケモンが とっても ハッピーな あなたのことを お祝い してくれる。"
+ "effect": "ポケモンが とっても ハッピーな あなたのことを お祝い してくれる。"
},
"holdHands": {
"name": "てをつなぐ",
- "effect": "味方の ポケモン 同士が 手をつなぐ。 とっても 幸せな 気持ちに なれる。"
+ "effect": "味方の ポケモン 同士が 手をつなぐ。 とっても 幸せな 気持ちに なれる。"
},
"babyDollEyes": {
"name": "つぶらなひとみ",
- "effect": "つぶらなひとみで 相手を みつめて 攻撃を さげる。 必ず 先制攻撃 できる。"
+ "effect": "つぶらなひとみで 相手を みつめて 攻撃を さげる。 必ず 先制攻撃 できる。"
},
"nuzzle": {
"name": "ほっぺすりすり",
- "effect": "電気を 帯びた ほっぺを すりつけて 攻撃。 相手を まひ状態に する。"
+ "effect": "電気を 帯びた ほっぺを すりつけて 攻撃。 相手を まひ状態に する。"
},
"holdBack": {
"name": "てかげん",
- "effect": "手加減 した 攻撃で 相手の HPを 必ず 1だけ 残す。"
+ "effect": "手加減 した 攻撃で 相手の HPを 必ず 1だけ 残す。"
},
"infestation": {
"name": "まとわりつく",
- "effect": "4ー5ターンの 間 相手に まとわりついて 攻撃する。 そのあいだ 相手は 逃げられない。"
+ "effect": "4ー5ターンの 間 相手に まとわりついて 攻撃する。 そのあいだ 相手は 逃げられない。"
},
"powerUpPunch": {
"name": "グロウパンチ",
- "effect": "繰り返し 打つことで だんだん こぶしが 固くなる。 相手に 当てると 攻撃が あがる。"
+ "effect": "繰り返し 打つことで だんだん こぶしが 固くなる。 相手に 当てると 攻撃が あがる。"
},
"oblivionWing": {
"name": "デスウイング",
- "effect": "ねらいを 定めた 相手から HPを 吸い取る。 与えた ダメージの 半分以上 HPを 回復する。"
+ "effect": "ねらいを 定めた 相手から HPを 吸い取る。 与えた ダメージの 半分以上 HPを 回復する。"
},
"thousandArrows": {
"name": "サウザンアロー",
- "effect": "浮いている ポケモンにも 当たる。 浮いていた 相手は 撃ち落とされて 地面に 落ちる。"
+ "effect": "浮いている ポケモンにも 当たる。 浮いていた 相手は 撃ち落とされて 地面に 落ちる。"
},
"thousandWaves": {
"name": "サウザンウェーブ",
- "effect": "地をはう 波によって 攻撃。 波に 巻き込まれた 相手は 戦闘から 逃げられなくなる。"
+ "effect": "地をはう 波によって 攻撃。 波に 巻き込まれた 相手は 戦闘から 逃げられなくなる。"
},
"landsWrath": {
"name": "グランドフォース",
- "effect": "大地の パワーを 集め 力を 相手に 集中させて ダメージを 与える。"
+ "effect": "大地の パワーを 集め 力を 相手に 集中させて ダメージを 与える。"
},
"lightOfRuin": {
"name": "はめつのひかり",
- "effect": "永遠の花 の パワーを かりて 強力な 光線を 撃ちだす。 自分も かなりの ダメージを 受ける。"
+ "effect": "永遠の花 の パワーを かりて 強力な 光線を 撃ちだす。 自分も かなりの ダメージを 受ける。"
},
"originPulse": {
"name": "こんげんのはどう",
- "effect": "青白く 輝く 無数の 光線で 相手を 攻撃する。"
+ "effect": "青白く 輝く 無数の 光線で 相手を 攻撃する。"
},
"precipiceBlades": {
"name": "だんがいのつるぎ",
- "effect": "大地の 力を 刃に 変えて 相手を 攻撃する。"
+ "effect": "大地の 力を 刃に 変えて 相手を 攻撃する。"
},
"dragonAscent": {
"name": "ガリョウテンセイ",
- "effect": "大空から 急速落下 して 相手を 攻撃する。 自分の 防御と 特防が さがる。"
+ "effect": "大空から 急速落下 して 相手を 攻撃する。 自分の 防御と 特防が さがる。"
},
"hyperspaceFury": {
"name": "いじげんラッシュ",
- "effect": "たくさんの 腕で まもるや みきり などを 無視した 連続攻撃。 自分の 防御が さがる。"
+ "effect": "たくさんの 腕で まもるや みきり などを 無視した 連続攻撃。 自分の 防御が さがる。"
},
"breakneckBlitzPhysical": {
"name": "ウルトラダッシュアタック",
- "effect": "Zパワーで 勢いを つけて 全力で 相手に ぶつかる。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 勢いを つけて 全力で 相手に ぶつかる。 元になった 技で 威力が 変わる。"
},
"breakneckBlitzSpecial": {
"name": "ウルトラダッシュアタック",
@@ -2493,7 +2493,7 @@
},
"allOutPummelingPhysical": {
"name": "ぜんりょくむそうげきれつけん",
- "effect": "Zパワーで 作った エネルギーの 弾を 全力で 相手に ぶつける。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 作った エネルギーの 弾を 全力で 相手に ぶつける。 元になった 技で 威力が 変わる。"
},
"allOutPummelingSpecial": {
"name": "ぜんりょくむそうげきれつけん",
@@ -2501,7 +2501,7 @@
},
"supersonicSkystrikePhysical": {
"name": "ファイナルダイブクラッシュ",
- "effect": "Zパワーで 勢いよく 飛びあがり 相手に 向かって 全力で 落下。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 勢いよく 飛びあがり 相手に 向かって 全力で 落下。 元になった 技で 威力が 変わる。"
},
"supersonicSkystrikeSpecial": {
"name": "ファイナルダイブクラッシュ",
@@ -2509,7 +2509,7 @@
},
"acidDownpourPhysical": {
"name": "アシッドポイズンデリート",
- "effect": "Zパワーで 毒の 沼を 湧きあがらせ 全力で 相手を 沈める。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 毒の 沼を 湧きあがらせ 全力で 相手を 沈める。 元になった 技で 威力が 変わる。"
},
"acidDownpourSpecial": {
"name": "アシッドポイズンデリート",
@@ -2517,7 +2517,7 @@
},
"tectonicRagePhysical": {
"name": "ライジングランドオーバー",
- "effect": "Zパワーで 地面の 奥深くに 潜り 全力で 相手に ぶつかる。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 地面の 奥深くに 潜り 全力で 相手に ぶつかる。 元になった 技で 威力が 変わる。"
},
"tectonicRageSpecial": {
"name": "ライジングランドオーバー",
@@ -2525,7 +2525,7 @@
},
"continentalCrushPhysical": {
"name": "ワールズエンドフォール",
- "effect": "Zパワーで 大きな 岩山を 呼びだし 全力で 相手に ぶつける。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 大きな 岩山を 呼びだし 全力で 相手に ぶつける。 元になった 技で 威力が 変わる。"
},
"continentalCrushSpecial": {
"name": "ワールズエンドフォール",
@@ -2533,7 +2533,7 @@
},
"savageSpinOutPhysical": {
"name": "ぜったいほしょくかいてんざん",
- "effect": "Zパワーで 吐きだした 糸が 全力で 相手を 縛りつける。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 吐きだした 糸が 全力で 相手を 縛りつける。 元になった 技で 威力が 変わる。"
},
"savageSpinOutSpecial": {
"name": "ぜったいほしょくかいてんざん",
@@ -2541,7 +2541,7 @@
},
"neverEndingNightmarePhysical": {
"name": "むげんあんやへのいざない",
- "effect": "Zパワーで 呼びよせた 強い 怨念が 全力で 相手に 降りかかる。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 呼びよせた 強い 怨念が 全力で 相手に 降りかかる。 元になった 技で 威力が 変わる。"
},
"neverEndingNightmareSpecial": {
"name": "むげんあんやへのいざない",
@@ -2549,7 +2549,7 @@
},
"corkscrewCrashPhysical": {
"name": "ちょうぜつらせんれんげき",
- "effect": "Zパワーで 高速回転を おこない 全力で 相手に ぶつかる。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 高速回転を おこない 全力で 相手に ぶつかる。 元になった 技で 威力が 変わる。"
},
"corkscrewCrashSpecial": {
"name": "ちょうぜつらせんれんげき",
@@ -2557,7 +2557,7 @@
},
"infernoOverdrivePhysical": {
"name": "ダイナミックフルフレイム",
- "effect": "Zパワーで 燃えさかる 炎を 吐きだし 全力で 相手に ぶつける。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 燃えさかる 炎を 吐きだし 全力で 相手に ぶつける。 元になった 技で 威力が 変わる。"
},
"infernoOverdriveSpecial": {
"name": "ダイナミックフルフレイム",
@@ -2565,7 +2565,7 @@
},
"hydroVortexPhysical": {
"name": "スーパーアクアトルネード",
- "effect": "Zパワーで 大きな 渦潮を 作り 全力で 相手を 飲みこむ。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 大きな 渦潮を 作り 全力で 相手を 飲みこむ。 元になった 技で 威力が 変わる。"
},
"hydroVortexSpecial": {
"name": "スーパーアクアトルネード",
@@ -2573,7 +2573,7 @@
},
"bloomDoomPhysical": {
"name": "ブルームシャインエクストラ",
- "effect": "Zパワーで 草花の エネルギーを 借り 全力で 相手を 攻撃する。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 草花の エネルギーを 借り 全力で 相手を 攻撃する。 元になった 技で 威力が 変わる。"
},
"bloomDoomSpecial": {
"name": "ブルームシャインエクストラ",
@@ -2581,7 +2581,7 @@
},
"gigavoltHavocPhysical": {
"name": "スパーキングギガボルト",
- "effect": "Zパワーで 溜めた 強い 電気を 全力で 相手に ぶつける。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 溜めた 強い 電気を 全力で 相手に ぶつける。 元になった 技で 威力が 変わる。"
},
"gigavoltHavocSpecial": {
"name": "スパーキングギガボルト",
@@ -2589,7 +2589,7 @@
},
"shatteredPsychePhysical": {
"name": "マキシマムサイブレイカー",
- "effect": "Zパワーで 相手を 操り 全力で 痛い 思いを させる。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 相手を 操り 全力で 痛い 思いを させる。 元になった 技で 威力が 変わる。"
},
"shatteredPsycheSpecial": {
"name": "マキシマムサイブレイカー",
@@ -2597,7 +2597,7 @@
},
"subzeroSlammerPhysical": {
"name": "レイジングジオフリーズ",
- "effect": "Zパワーで 気温を 急激に 下げ 全力で 相手を 凍らせる。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 気温を 急激に 下げ 全力で 相手を 凍らせる。 元になった 技で 威力が 変わる。"
},
"subzeroSlammerSpecial": {
"name": "レイジングジオフリーズ",
@@ -2605,7 +2605,7 @@
},
"devastatingDrakePhysical": {
"name": "アルティメットドラゴンバーン",
- "effect": "Zパワーで オーラを 実体化し 全力で 相手に 襲いかかる。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで オーラを 実体化し 全力で 相手に 襲いかかる。 元になった 技で 威力が 変わる。"
},
"devastatingDrakeSpecial": {
"name": "アルティメットドラゴンバーン",
@@ -2613,7 +2613,7 @@
},
"blackHoleEclipsePhysical": {
"name": "ブラックホールイクリプス",
- "effect": "Zパワーで 悪の エネルギーを 集め 全力で 相手を 吸いよせる。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 悪の エネルギーを 集め 全力で 相手を 吸いよせる。 元になった 技で 威力が 変わる。"
},
"blackHoleEclipseSpecial": {
"name": "ブラックホールイクリプス",
@@ -2621,7 +2621,7 @@
},
"twinkleTacklePhysical": {
"name": "ラブリースターインパクト",
- "effect": "Zパワーで 魅惑の 空間を 作り 全力で 相手を もてあそぶ。 元になった 技で 威力が 変わる。"
+ "effect": "Zパワーで 魅惑の 空間を 作り 全力で 相手を もてあそぶ。 元になった 技で 威力が 変わる。"
},
"twinkleTackleSpecial": {
"name": "ラブリースターインパクト",
@@ -2629,1182 +2629,1182 @@
},
"catastropika": {
"name": "ひっさつのピカチュート",
- "effect": "Zパワーで 最大 電力を 身に まとったピカチュウが 全力で 相手に 飛び掛る。"
+ "effect": "Zパワーで 最大 電力を 身に まとったピカチュウが 全力で 相手に 飛び掛る。"
},
"shoreUp": {
"name": "すなあつめ",
- "effect": "最大HPの 半分 自分の HPを 回復する。 すなあらしの時は 多く 回復。"
+ "effect": "最大HPの 半分 自分の HPを 回復する。 すなあらしの時は 多く 回復。"
},
"firstImpression": {
"name": "であいがしら",
- "effect": "威力が 高い 技 だが 戦闘に 出たら すぐに 出さないと 成功 しない。"
+ "effect": "威力が 高い 技 だが 戦闘に 出たら すぐに 出さないと 成功 しない。"
},
"banefulBunker": {
"name": "トーチカ",
- "effect": "相手の 攻撃を 防ぐと 同時に 触れた 相手に 毒を 与えてしまう。"
+ "effect": "相手の 攻撃を 防ぐと 同時に 触れた 相手に 毒を 与えてしまう。"
},
"spiritShackle": {
"name": "かげぬい",
- "effect": "攻撃と 同時に 相手の 影を 縫い付けて 逃げられなくする。"
+ "effect": "攻撃と 同時に 相手の 影を 縫い付けて 逃げられなくする。"
},
"darkestLariat": {
"name": "DDラリアット",
- "effect": "両腕を 回し 相手に 当てる。 相手の 能力変化に 関係なく ダメージを 与える。"
+ "effect": "両腕を 回し 相手に 当てる。 相手の 能力変化に 関係なく ダメージを 与える。"
},
"sparklingAria": {
"name": "うたかたのアリア",
- "effect": "歌うことによって たくさんの バルーンを 放出する。 技を 受けると やけどが 治る。"
+ "effect": "歌うことによって たくさんの バルーンを 放出する。 技を 受けると やけどが 治る。"
},
"iceHammer": {
"name": "アイスハンマー",
- "effect": "強くて 重い こぶしを ふるって ダメージを 与える。 自分の 素早さが さがる。"
+ "effect": "強くて 重い こぶしを ふるって ダメージを 与える。 自分の 素早さが さがる。"
},
"floralHealing": {
"name": "フラワーヒール",
- "effect": "最大HPの 半分 相手の HPを 回復する。 グラスフィールドの時 効果が あがる。"
+ "effect": "最大HPの 半分 相手の HPを 回復する。 グラスフィールドの時 効果が あがる。"
},
"highHorsepower": {
"name": "10まんばりき",
- "effect": "全身を 使って 相手に 猛アタックする。"
+ "effect": "全身を 使って 相手に 猛アタックする。"
},
"strengthSap": {
"name": "ちからをすいとる",
- "effect": "相手の 攻撃力と 同じだけ 自分の HPを 回復する。 そして 相手の 攻撃を さげる。"
+ "effect": "相手の 攻撃力と 同じだけ 自分の HPを 回復する。 そして 相手の 攻撃を さげる。"
},
"solarBlade": {
"name": "ソーラーブレード",
- "effect": "1ターン目に 光を いっぱいに 集め 2ターン目に その 力を 剣に 込めて 攻撃する。"
+ "effect": "1ターン目に 光を いっぱいに 集め 2ターン目に その 力を 剣に 込めて 攻撃する。"
},
"leafage": {
"name": "このは",
- "effect": "はっぱを 相手に 当てて 攻撃する。"
+ "effect": "はっぱを 相手に 当てて 攻撃する。"
},
"spotlight": {
"name": "スポットライト",
- "effect": "ポケモンに スポットライトを 当て そのターンに そのポケモンしか 狙えない ようにする。"
+ "effect": "ポケモンに スポットライトを 当て そのターンに そのポケモンしか 狙えない ようにする。"
},
"toxicThread": {
"name": "どくのいと",
- "effect": "毒の 混じった 糸を 吹き付ける。 相手を 毒にして 素早さを さげる。"
+ "effect": "毒の 混じった 糸を 吹き付ける。 相手を 毒にして 素早さを さげる。"
},
"laserFocus": {
"name": "とぎすます",
- "effect": "精神を 集中して 次の 攻撃を 必ず 急所に 当てる。"
+ "effect": "精神を 集中して 次の 攻撃を 必ず 急所に 当てる。"
},
"gearUp": {
"name": "アシストギア",
- "effect": "ギアを 入れる ことによって 特性 プラスと マイナスの 攻撃と 特攻が あがる。"
+ "effect": "ギアを 入れる ことによって 特性 プラスと マイナスの 攻撃と 特攻が あがる。"
},
"throatChop": {
"name": "じごくづき",
- "effect": "この 技を 受けた 相手は 地獄の 苦しみから 2ターンの間 音の 技を 出すことが できなくなる。"
+ "effect": "この 技を 受けた 相手は 地獄の 苦しみから 2ターンの間 音の 技を 出すことが できなくなる。"
},
"pollenPuff": {
"name": "かふんだんご",
- "effect": "敵には 爆発する だんごを 使って 攻撃。 味方には 回復する だんごを 与える。"
+ "effect": "敵には 爆発する だんごを 使って 攻撃。 味方には 回復する だんごを 与える。"
},
"anchorShot": {
"name": "アンカーショット",
- "effect": "アンカーを 相手に からませて 攻撃する。 相手は 逃げることが できなくなる。"
+ "effect": "アンカーを 相手に からませて 攻撃する。 相手は 逃げることが できなくなる。"
},
"psychicTerrain": {
"name": "サイコフィールド",
- "effect": "5ターンの間 地面にいると 先制技を 受けない。 エスパータイプの 威力が あがる。"
+ "effect": "5ターンの間 地面にいると 先制技を 受けない。 エスパータイプの 威力が あがる。"
},
"lunge": {
"name": "とびかかる",
- "effect": "全力で 相手に 飛びかかって 攻撃。 相手の 攻撃を さげる。"
+ "effect": "全力で 相手に 飛びかかって 攻撃。 相手の 攻撃を さげる。"
},
"fireLash": {
"name": "ほのおのムチ",
- "effect": "焼けたムチで 相手を 打ちつける。 攻撃を 受けた 相手は 防御が さがる。"
+ "effect": "焼けたムチで 相手を 打ちつける。 攻撃を 受けた 相手は 防御が さがる。"
},
"powerTrip": {
"name": "つけあがる",
- "effect": "自分の 強さを 鼻高々に 攻撃する。自分の 能力が あがって いるほど 威力が あがる。"
+ "effect": "自分の 強さを 鼻高々に 攻撃する。自分の 能力が あがって いるほど 威力が あがる。"
},
"burnUp": {
"name": "もえつきる",
- "effect": "全身の ほのおを すべて 燃やして 大ダメージを 与える。 自分の ほのおタイプが なくなる。"
+ "effect": "全身の ほのおを すべて 燃やして 大ダメージを 与える。 自分の ほのおタイプが なくなる。"
},
"speedSwap": {
"name": "スピードスワップ",
- "effect": "相手の 素早さと 自分の 素早さを 入れ替えてしまう。"
+ "effect": "相手の 素早さと 自分の 素早さを 入れ替えてしまう。"
},
"smartStrike": {
"name": "スマートホーン",
- "effect": "とがった つので 相手を 突き刺して 攻撃する。 攻撃は 必ず 命中する。"
+ "effect": "とがった つので 相手を 突き刺して 攻撃する。 攻撃は 必ず 命中する。"
},
"purify": {
"name": "じょうか",
- "effect": "相手の 状態異常を 治す。 治すと 自分は HPを 回復 することが できる。"
+ "effect": "相手の 状態異常を 治す。 治すと 自分は HPを 回復 することが できる。"
},
"revelationDance": {
"name": "めざめるダンス",
- "effect": "全力で 踊って 攻撃する。 この 技の タイプは 自分の タイプと 同じになる。"
+ "effect": "全力で 踊って 攻撃する。 この 技の タイプは 自分の タイプと 同じになる。"
},
"coreEnforcer": {
"name": "コアパニッシャー",
- "effect": "ダメージを 与えた 相手が すでに 行動を 終えていたら 相手の 特性を 消してしまう。"
+ "effect": "ダメージを 与えた 相手が すでに 行動を 終えていたら 相手の 特性を 消してしまう。"
},
"tropKick": {
"name": "トロピカルキック",
- "effect": "南国 由来の 熱い キックを 相手に 浴びせる。 相手の 攻撃を さげる。"
+ "effect": "南国 由来の 熱い キックを 相手に 浴びせる。 相手の 攻撃を さげる。"
},
"instruct": {
"name": "さいはい",
- "effect": "相手が 出した 技を 指示して もう一度 出させることが できる。"
+ "effect": "相手が 出した 技を 指示して もう一度 出させることが できる。"
},
"beakBlast": {
"name": "くちばしキャノン",
- "effect": "最初に クチバシを 加熱してから 攻撃を くりだす。 加熱中に さわると やけどする。"
+ "effect": "最初に クチバシを 加熱してから 攻撃を くりだす。 加熱中に さわると やけどする。"
},
"clangingScales": {
"name": "スケイルノイズ",
- "effect": "全身の うろこを こすり 大きな 音を 出して 攻撃する。 攻撃後 自分の 防御が さがる。"
+ "effect": "全身の うろこを こすり 大きな 音を 出して 攻撃する。 攻撃後 自分の 防御が さがる。"
},
"dragonHammer": {
"name": "ドラゴンハンマー",
- "effect": "体を ハンマーのように 使って 相手に 襲いかかり ダメージを 与える。"
+ "effect": "体を ハンマーのように 使って 相手に 襲いかかり ダメージを 与える。"
},
"brutalSwing": {
"name": "ぶんまわす",
- "effect": "自分の 体を ぶんまわして 相手に ダメージを 与える。"
+ "effect": "自分の 体を ぶんまわして 相手に ダメージを 与える。"
},
"auroraVeil": {
"name": "オーロラベール",
- "effect": "5ターンの 間 物理と 特殊の ダメージを 弱める。 ゆきの 時しか 出すことが できない。"
+ "effect": "5ターンの 間 物理と 特殊の ダメージを 弱める。 ゆきの 時しか 出すことが できない。"
},
"sinisterArrowRaid": {
"name": "シャドーアローズストライク",
- "effect": "Zパワーで 無数の 矢を 作りだした ジュナイパーが 全力で 相手を 射抜く 攻撃。"
+ "effect": "Zパワーで 無数の 矢を 作りだした ジュナイパーが 全力で 相手を 射抜く 攻撃。"
},
"maliciousMoonsault": {
"name": "ハイパーダーククラッシャー",
- "effect": "Zパワーで タフな 肉体を 得た ガオガエンが 全力で 相手に ぶつかって 攻撃する。"
+ "effect": "Zパワーで タフな 肉体を 得た ガオガエンが 全力で 相手に ぶつかって 攻撃する。"
},
"oceanicOperetta": {
"name": "わだつみのシンフォニア",
- "effect": "Zパワーで 大量の 水を 呼んだ アシレーヌが 全力で 相手を 攻撃する。"
+ "effect": "Zパワーで 大量の 水を 呼んだ アシレーヌが 全力で 相手を 攻撃する。"
},
"guardianOfAlola": {
"name": "ガーディアン・デ・アローラ",
- "effect": "Zパワーで アローラの 力を 得た とちがみポケモン 全力の 攻撃。 相手の 残りHPを たくさん 減らす。"
+ "effect": "Zパワーで アローラの 力を 得た とちがみポケモン 全力の 攻撃。 相手の 残りHPを たくさん 減らす。"
},
"soulStealing7StarStrike": {
"name": "しちせいだっこんたい",
- "effect": "Zパワーを 得た マーシャドーが パンチと キックの 連続技を 全力で 相手に 叩き込む。"
+ "effect": "Zパワーを 得た マーシャドーが パンチと キックの 連続技を 全力で 相手に 叩き込む。"
},
"stokedSparksurfer": {
"name": "ライトニングサーフライド",
- "effect": "Zパワーを 得た アローラ地方の ライチュウが 全力で 攻撃する。 相手を まひ 状態に する。"
+ "effect": "Zパワーを 得た アローラ地方の ライチュウが 全力で 攻撃する。 相手を まひ 状態に する。"
},
"pulverizingPancake": {
- "name": "ほんきをだす こうげき",
- "effect": "Zパワーで 本気を 出した カビゴンが 巨体を 躍動させて 全力で 相手に 襲いかかる。"
+ "name": "ほんきをだす こうげき",
+ "effect": "Zパワーで 本気を 出した カビゴンが 巨体を 躍動させて 全力で 相手に 襲いかかる。"
},
"extremeEvoboost": {
"name": "ナインエボルブースト",
- "effect": "Zパワーを 得た イーブイが 進化した 仲間たちの 力を 借りて 能力を ぐーんと 上げる。"
+ "effect": "Zパワーを 得た イーブイが 進化した 仲間たちの 力を 借りて 能力を ぐーんと 上げる。"
},
"genesisSupernova": {
"name": "オリジンズスーパーノヴァ",
- "effect": "Zパワーを 得た ミュウが 全力で 相手を 攻撃する。 足元が サイコフィールドになる。"
+ "effect": "Zパワーを 得た ミュウが 全力で 相手を 攻撃する。 足元が サイコフィールドになる。"
},
"shellTrap": {
"name": "トラップシェル",
- "effect": "こうらの トラップを しかける。 相手が 物理技を 出すと 爆発して ダメージを 与える。"
+ "effect": "こうらの トラップを しかける。 相手が 物理技を 出すと 爆発して ダメージを 与える。"
},
"fleurCannon": {
"name": "フルールカノン",
- "effect": "強力な ビームを 放ったあと 自分の 特攻が がくっと さがる。"
+ "effect": "強力な ビームを 放ったあと 自分の 特攻が がくっと さがる。"
},
"psychicFangs": {
"name": "サイコファング",
- "effect": "サイコパワーで かみついて 相手を 攻撃する。 ひかりのかべや リフレクター なども 破壊できる。"
+ "effect": "サイコパワーで かみついて 相手を 攻撃する。 ひかりのかべや リフレクター なども 破壊できる。"
},
"stompingTantrum": {
"name": "じだんだ",
- "effect": "悔しさを バネにして 攻撃する。 前の ターンに 技を 外していると 威力が 倍に なる。"
+ "effect": "悔しさを バネにして 攻撃する。 前の ターンに 技を 外していると 威力が 倍に なる。"
},
"shadowBone": {
"name": "シャドーボーン",
- "effect": "魂の 宿った ホネで 相手を なぐりつけて 攻撃する。 相手の 防御を さげる ことがある。"
+ "effect": "魂の 宿った ホネで 相手を なぐりつけて 攻撃する。 相手の 防御を さげる ことがある。"
},
"accelerock": {
"name": "アクセルロック",
- "effect": "素早い スピードで 相手に ぶつかって 攻撃する。 必ず 先制攻撃 できる。"
+ "effect": "素早い スピードで 相手に ぶつかって 攻撃する。 必ず 先制攻撃 できる。"
},
"liquidation": {
"name": "アクアブレイク",
- "effect": "水の 力で 相手に ぶつかって 攻撃する。 相手の 防御を さげる ことがある。"
+ "effect": "水の 力で 相手に ぶつかって 攻撃する。 相手の 防御を さげる ことがある。"
},
"prismaticLaser": {
"name": "プリズムレーザー",
- "effect": "プリズムの 力で 強力な 光線を 発射する。 次の ターンは 動けなくなる。"
+ "effect": "プリズムの 力で 強力な 光線を 発射する。 次の ターンは 動けなくなる。"
},
"spectralThief": {
"name": "シャドースチール",
- "effect": "相手の 影に 潜り込み 相手の 能力アップを 奪って 攻撃する。"
+ "effect": "相手の 影に 潜り込み 相手の 能力アップを 奪って 攻撃する。"
},
"sunsteelStrike": {
"name": "メテオドライブ",
- "effect": "流星の ような 勢いで 突進する。 相手の 特性を 無視して 攻撃 することが できる。"
+ "effect": "流星の ような 勢いで 突進する。 相手の 特性を 無視して 攻撃 することが できる。"
},
"moongeistBeam": {
"name": "シャドーレイ",
- "effect": "怪しい 光線を 放って 攻撃する。相手の 特性を 無視して 攻撃 することが できる。"
+ "effect": "怪しい 光線を 放って 攻撃する。相手の 特性を 無視して 攻撃 することが できる。"
},
"tearfulLook": {
"name": "なみだめ",
- "effect": "なみだめに なって 相手の 戦力を 喪失させる。 相手の 攻撃と 特攻が さがる。"
+ "effect": "なみだめに なって 相手の 戦力を 喪失させる。 相手の 攻撃と 特攻が さがる。"
},
"zingZap": {
"name": "びりびりちくちく",
- "effect": "相手に ぶつかって 強力な 電気を浴びせ びりびりちくちく させる。 相手を ひるませる ことが ある。"
+ "effect": "相手に ぶつかって 強力な 電気を浴びせ びりびりちくちく させる。 相手を ひるませる ことが ある。"
},
"naturesMadness": {
"name": "しぜんのいかり",
- "effect": "自然の 怒りを 相手に ぶつける。 相手の HPは 半分に なる。"
+ "effect": "自然の 怒りを 相手に ぶつける。 相手の HPは 半分に なる。"
},
"multiAttack": {
"name": "マルチアタック",
- "effect": "高い エネルギーを まといつつ 相手に ぶつかって 攻撃する。 メモリに より タイプが 変わる。"
+ "effect": "高い エネルギーを まといつつ 相手に ぶつかって 攻撃する。 メモリに より タイプが 変わる。"
},
"tenMillionVoltThunderbolt": {
"name": "1000まんボルト",
- "effect": "帽子を かぶった ピカチュウが Zパワーで パワーアップした 電撃を 放つ。 急所に 当たりやすい。"
+ "effect": "帽子を かぶった ピカチュウが Zパワーで パワーアップした 電撃を 放つ。 急所に 当たりやすい。"
},
"mindBlown": {
"name": "ビックリヘッド",
- "effect": "自分の 頭を 爆発 させて 周りの すべてを 攻撃する。 自分も ダメージを 受けてしまう。"
+ "effect": "自分の 頭を 爆発 させて 周りの すべてを 攻撃する。 自分も ダメージを 受けてしまう。"
},
"plasmaFists": {
"name": "プラズマフィスト",
- "effect": "電気を まとった こぶしで 攻撃。 ノーマルタイプの 技を でんきタイプに してしまう。"
+ "effect": "電気を まとった こぶしで 攻撃。 ノーマルタイプの 技を でんきタイプに してしまう。"
},
"photonGeyser": {
"name": "フォトンゲイザー",
- "effect": "光の 柱で 攻撃する。 攻撃と 特攻を 比べて 高いほうで ダメージを 与える。"
+ "effect": "光の 柱で 攻撃する。 攻撃と 特攻を 比べて 高いほうで ダメージを 与える。"
},
"lightThatBurnsTheSky": {
"name": "てんこがすめつぼうのひかり",
- "effect": "ネクロズマが 相手の 特性の 効果を 無視して 攻撃と 特攻の 高い方で ダメージを 与える。"
+ "effect": "ネクロズマが 相手の 特性の 効果を 無視して 攻撃と 特攻の 高い方で ダメージを 与える。"
},
"searingSunrazeSmash": {
"name": "サンシャインスマッシャー",
- "effect": "Zパワーを 得た ソルガレオが 全力で 攻撃する。 相手の 特性の 効果を 無視できる。"
+ "effect": "Zパワーを 得た ソルガレオが 全力で 攻撃する。 相手の 特性の 効果を 無視できる。"
},
"menacingMoonrazeMaelstrom": {
"name": "ムーンライトブラスター",
- "effect": "Zパワーを 得た ルナアーラが 全力で 攻撃する。 相手の 特性の 効果を 無視できる。"
+ "effect": "Zパワーを 得た ルナアーラが 全力で 攻撃する。 相手の 特性の 効果を 無視できる。"
},
"letsSnuggleForever": {
"name": "ぽかぼかフレンドタイム",
- "effect": "Zパワーを 得た ミミッキュが 全力で ぽかぽか 攻撃。"
+ "effect": "Zパワーを 得た ミミッキュが 全力で ぽかぽか 攻撃。"
},
"splinteredStormshards": {
"name": "ラジアルエッジストーム",
- "effect": "Zパワーを 得た ルガルガンが 全力で 攻撃する。 追加で フィールド状態を 打ち消す。"
+ "effect": "Zパワーを 得た ルガルガンが 全力で 攻撃する。 追加で フィールド状態を 打ち消す。"
},
"clangorousSoulblaze": {
"name": "ブレイジングソウルビート",
- "effect": "Zパワーを 得た ジャラランガが 全力で 相手を 攻撃する。 追加で 自分の 能力が 上がる。"
+ "effect": "Zパワーを 得た ジャラランガが 全力で 相手を 攻撃する。 追加で 自分の 能力が 上がる。"
},
"zippyZap": {
"name": "ばちばちアクセル",
- "effect": "猛スピードの 電撃 アタック。 必ず 先制攻撃 できて 急所に あたる。"
+ "effect": "猛スピードの 電撃 アタック。 必ず 先制攻撃 できて 急所に あたる。"
},
"splishySplash": {
"name": "ざぶざぶサーフ",
- "effect": "大きな 波に 電気を あびせ 相手に ぶつけて 攻撃する。 まひ状態に することが ある。"
+ "effect": "大きな 波に 電気を あびせ 相手に ぶつけて 攻撃する。 まひ状態に することが ある。"
},
"floatyFall": {
"name": "ふわふわフォール",
- "effect": "ふんわりと 浮かび あがり 一気に 急降下して 攻撃。 相手を ひるませることが ある。"
+ "effect": "ふんわりと 浮かび あがり 一気に 急降下して 攻撃。 相手を ひるませることが ある。"
},
"pikaPapow": {
"name": "ピカピカサンダー",
- "effect": "トレーナーへの 大好きな 気持ちが 強いほど 威力が あがる 電撃。 必ず 命中する。"
+ "effect": "トレーナーへの 大好きな 気持ちが 強いほど 威力が あがる 電撃。 必ず 命中する。"
},
"bouncyBubble": {
"name": "いきいきバブル",
- "effect": "水のかたまりを ぶつけて 攻撃。 水を 吸いとり ダメージの 半分の HPを 回復する。"
+ "effect": "水のかたまりを ぶつけて 攻撃。 水を 吸いとり ダメージの 半分の HPを 回復する。"
},
"buzzyBuzz": {
"name": "びりびりエレキ",
- "effect": "電気を 飛ばし 相手に あびせて 攻撃する。 相手を まひ状態に する。"
+ "effect": "電気を 飛ばし 相手に あびせて 攻撃する。 相手を まひ状態に する。"
},
"sizzlySlide": {
"name": "めらめらバーン",
- "effect": "炎を まとった 体で 勢いよく 相手に ぶつかる。 相手を やけど状態に する。"
+ "effect": "炎を まとった 体で 勢いよく 相手に ぶつかる。 相手を やけど状態に する。"
},
"glitzyGlow": {
"name": "どばどばオーラ",
- "effect": "念力を これでもかと あびせる。 相手の 特殊攻撃を 弱める 不思議な かべを つくりだす。"
+ "effect": "念力を これでもかと あびせる。 相手の 特殊攻撃を 弱める 不思議な かべを つくりだす。"
},
"baddyBad": {
"name": "わるわるゾーン",
- "effect": "わるさを アピールして 攻撃。 相手の 物理攻撃を 弱める 不思議な かべを つくりだす。"
+ "effect": "わるさを アピールして 攻撃。 相手の 物理攻撃を 弱める 不思議な かべを つくりだす。"
},
"sappySeed": {
"name": "すくすくボンバー",
- "effect": "巨大な ツルを 生やし タネを 撒きちらかして 攻撃する。 タネは 毎ターン 相手の HPを 吸いとる。"
+ "effect": "巨大な ツルを 生やし タネを 撒きちらかして 攻撃する。 タネは 毎ターン 相手の HPを 吸いとる。"
},
"freezyFrost": {
"name": "こちこちフロスト",
- "effect": "冷たく 凍った くろいきりの 結晶で 攻撃。 全員の 能力変化を もとに もどす。"
+ "effect": "冷たく 凍った くろいきりの 結晶で 攻撃。 全員の 能力変化を もとに もどす。"
},
"sparklySwirl": {
"name": "きらきらストーム",
- "effect": "むせかえる ような 香りの 竜巻で 相手を つつんで 攻撃。 味方の 状態異常を 回復する。"
+ "effect": "むせかえる ような 香りの 竜巻で 相手を つつんで 攻撃。 味方の 状態異常を 回復する。"
},
"veeveeVolley": {
"name": "ブイブイブレイク",
- "effect": "イーブイの トレーナーへの 大好きな 気持ちが 強いほど 威力が あがる 体当たり。 必ず 命中する。"
+ "effect": "イーブイの トレーナーへの 大好きな 気持ちが 強いほど 威力が あがる 体当たり。 必ず 命中する。"
},
"doubleIronBash": {
"name": "ダブルパンツァー",
- "effect": "胸の ナットを 軸に 回転して 2回 続けて うでを たたきつける。 相手を ひるませる ことが ある。"
+ "effect": "胸の ナットを 軸に 回転して 2回 続けて うでを たたきつける。 相手を ひるませる ことが ある。"
},
"maxGuard": {
"name": "ダイウォール",
- "effect": "相手の 攻撃を まったく 受けない。 連続で だすと 失敗しやすい。"
+ "effect": "相手の 攻撃を まったく 受けない。 連続で だすと 失敗しやすい。"
},
"dynamaxCannon": {
"name": "ダイマックスほう",
- "effect": "コアから ビームを 放つ。相手の レベルが 過度に 上がっている 場合は 与える ダメージが 最大 2倍に 増える。"
+ "effect": "コアから ビームを 放つ。相手の レベルが 過度に 上がっている 場合は 与える ダメージが 最大 2倍に 増える。"
},
"snipeShot": {
"name": "ねらいうち",
- "effect": "相手の 技を 引き受ける 特性や 技の 影響を 無視して 選んだ 相手を 攻撃 できる。"
+ "effect": "相手の 技を 引き受ける 特性や 技の 影響を 無視して 選んだ 相手を 攻撃 できる。"
},
"jawLock": {
"name": "くらいつく",
- "effect": "お互い ひんしに なるまで 交代が できなくなる。 どちらかの ポケモンが いなくなると 効果は消える。"
+ "effect": "お互い ひんしに なるまで 交代が できなくなる。 どちらかの ポケモンが いなくなると 効果は消える。"
},
"stuffCheeks": {
"name": "ほおばる",
- "effect": "持っている きのみを 食べて 防御を ぐーんと あげる。"
+ "effect": "持っている きのみを 食べて 防御を ぐーんと あげる。"
},
"noRetreat": {
"name": "はいすいのじん",
- "effect": "自分の すべての 能力が 上がるが 交代 したり 逃げることが できなくなる。"
+ "effect": "自分の すべての 能力が 上がるが 交代 したり 逃げることが できなくなる。"
},
"tarShot": {
"name": "タールショット",
- "effect": "ねばねばの タールを 浴びせて 相手の 素早さを 下げる。 相手は ほのおが 弱点に なる。"
+ "effect": "ねばねばの タールを 浴びせて 相手の 素早さを 下げる。 相手は ほのおが 弱点に なる。"
},
"magicPowder": {
"name": "まほうのこな",
- "effect": "まほうのこなを 浴びせて 相手を エスパータイプに 変化させる。"
+ "effect": "まほうのこなを 浴びせて 相手を エスパータイプに 変化させる。"
},
"dragonDarts": {
"name": "ドラゴンアロー",
- "effect": "ドラメシヤで 2回 攻撃。 相手が 2匹 いるときは それぞれに 1回ずつ 攻撃する。"
+ "effect": "ドラメシヤで 2回 攻撃。 相手が 2匹 いるときは それぞれに 1回ずつ 攻撃する。"
},
"teatime": {
"name": "おちゃかい",
- "effect": "おちゃかいを ひらいて 場にいる ポケモンが それぞれ 持っている きのみを 食べる。"
+ "effect": "おちゃかいを ひらいて 場にいる ポケモンが それぞれ 持っている きのみを 食べる。"
},
"octolock": {
"name": "たこがため",
- "effect": "相手を 逃げられなくする。 かためられた 相手は 毎ターン 防御と 特防が 下がる。"
+ "effect": "相手を 逃げられなくする。 かためられた 相手は 毎ターン 防御と 特防が 下がる。"
},
"boltBeak": {
"name": "でんげきくちばし",
- "effect": "電気を まとった くちばしで 刺す。 相手より 先に 攻撃できると 技の 威力は 2倍に なる。"
+ "effect": "電気を まとった くちばしで 刺す。 相手より 先に 攻撃できると 技の 威力は 2倍に なる。"
},
"fishiousRend": {
"name": "エラがみ",
- "effect": "かたい エラで かみつく。 相手より 先に 攻撃できると 技の 威力は 2倍に なる。"
+ "effect": "かたい エラで かみつく。 相手より 先に 攻撃できると 技の 威力は 2倍に なる。"
},
"courtChange": {
"name": "コートチェンジ",
- "effect": "不思議な 力で お互いの 場の 効果を 入れ替える。"
+ "effect": "不思議な 力で お互いの 場の 効果を 入れ替える。"
},
"maxFlare": {
"name": "ダイバーン",
- "effect": "ダイマックスした ポケモンが 繰りだす ほのおタイプの 攻撃。 5ターンの 間 日差しを 強くする。"
+ "effect": "ダイマックスした ポケモンが 繰りだす ほのおタイプの 攻撃。 5ターンの 間 日差しを 強くする。"
},
"maxFlutterby": {
"name": "ダイワーム",
- "effect": "ダイマックスした ポケモンが 繰りだす むしタイプの 攻撃。 相手の 特攻を 下げる。"
+ "effect": "ダイマックスした ポケモンが 繰りだす むしタイプの 攻撃。 相手の 特攻を 下げる。"
},
"maxLightning": {
"name": "ダイサンダー",
- "effect": "ダイマックスした ポケモンが 繰りだす でんきタイプの 攻撃。 5ターンの 間 エレキフィールドにする。"
+ "effect": "ダイマックスした ポケモンが 繰りだす でんきタイプの 攻撃。 5ターンの 間 エレキフィールドにする。"
},
"maxStrike": {
"name": "ダイアタック",
- "effect": "ダイマックスした ポケモンが 繰りだす ノーマルタイプの 攻撃。 相手の 素早さを 下げる。"
+ "effect": "ダイマックスした ポケモンが 繰りだす ノーマルタイプの 攻撃。 相手の 素早さを 下げる。"
},
"maxKnuckle": {
"name": "ダイナックル",
- "effect": "ダイマックスした ポケモンが 繰りだす かくとうタイプの 攻撃。 味方の 攻撃を 上げる。"
+ "effect": "ダイマックスした ポケモンが 繰りだす かくとうタイプの 攻撃。 味方の 攻撃を 上げる。"
},
"maxPhantasm": {
"name": "ダイホロウ",
- "effect": "ダイマックスした ポケモンが 繰りだす ゴーストタイプの 攻撃。 相手の 防御を 下げる。"
+ "effect": "ダイマックスした ポケモンが 繰りだす ゴーストタイプの 攻撃。 相手の 防御を 下げる。"
},
"maxHailstorm": {
"name": "ダイアイス",
- "effect": "ダイマックスした ポケモンが 繰りだす こおりタイプの 攻撃。 5ターンの 間 あられを 降らす。"
+ "effect": "ダイマックスした ポケモンが 繰りだす こおりタイプの 攻撃。 5ターンの 間 あられを 降らす。"
},
"maxOoze": {
"name": "ダイアシッド",
- "effect": "ダイマックスした ポケモンが 繰りだす どくタイプの 攻撃。 味方の 特攻を 上げる。"
+ "effect": "ダイマックスした ポケモンが 繰りだす どくタイプの 攻撃。 味方の 特攻を 上げる。"
},
"maxGeyser": {
"name": "ダイストリーム",
- "effect": "ダイマックスした ポケモンが 繰りだす みずタイプの 攻撃。 5ターンの 間 雨を 降らせる。"
+ "effect": "ダイマックスした ポケモンが 繰りだす みずタイプの 攻撃。 5ターンの 間 雨を 降らせる。"
},
"maxAirstream": {
"name": "ダイジェット",
- "effect": "ダイマックスした ポケモンが 繰りだす ひこうタイプの 攻撃。 味方の 素早さを 上げる。"
+ "effect": "ダイマックスした ポケモンが 繰りだす ひこうタイプの 攻撃。 味方の 素早さを 上げる。"
},
"maxStarfall": {
"name": "ダイフェアリー",
- "effect": "ダイマックスした ポケモンが 繰りだす フェアリータイプの 攻撃。 5ターンの 間 ミストフィールドにする。"
+ "effect": "ダイマックスした ポケモンが 繰りだす フェアリータイプの 攻撃。 5ターンの 間 ミストフィールドにする。"
},
"maxWyrmwind": {
"name": "ダイドラグーン",
- "effect": "ダイマックスした ポケモンが 繰りだす ドラゴンタイプの 攻撃。 相手の 攻撃を 下げる。"
+ "effect": "ダイマックスした ポケモンが 繰りだす ドラゴンタイプの 攻撃。 相手の 攻撃を 下げる。"
},
"maxMindstorm": {
"name": "ダイサイコ",
- "effect": "ダイマックスした ポケモンが 繰りだす エスパータイプの 攻撃。 5ターンの 間 サイコフィールドにする。"
+ "effect": "ダイマックスした ポケモンが 繰りだす エスパータイプの 攻撃。 5ターンの 間 サイコフィールドにする。"
},
"maxRockfall": {
"name": "ダイロック",
- "effect": "ダイマックスした ポケモンが 繰りだす いわタイプの 攻撃。 5ターンの 間 砂あらしにする。"
+ "effect": "ダイマックスした ポケモンが 繰りだす いわタイプの 攻撃。 5ターンの 間 砂あらしにする。"
},
"maxQuake": {
"name": "ダイアース",
- "effect": "ダイマックスした ポケモンが 繰りだす じめんタイプの 攻撃。 味方の 特防を 上げる。"
+ "effect": "ダイマックスした ポケモンが 繰りだす じめんタイプの 攻撃。 味方の 特防を 上げる。"
},
"maxDarkness": {
"name": "ダイアーク",
- "effect": "ダイマックスした ポケモンが 繰りだす あくタイプの 攻撃。 相手の 特防を 下げる。"
+ "effect": "ダイマックスした ポケモンが 繰りだす あくタイプの 攻撃。 相手の 特防を 下げる。"
},
"maxOvergrowth": {
"name": "ダイソウゲン",
- "effect": "ダイマックスした ポケモンが 繰りだす くさタイプの 攻撃。 5ターンの 間 グラスフィールドにする。"
+ "effect": "ダイマックスした ポケモンが 繰りだす くさタイプの 攻撃。 5ターンの 間 グラスフィールドにする。"
},
"maxSteelspike": {
"name": "ダイスチル",
- "effect": "ダイマックスした ポケモンが 繰りだす はがねタイプの 攻撃。 味方の 防御を 上げる。"
+ "effect": "ダイマックスした ポケモンが 繰りだす はがねタイプの 攻撃。 味方の 防御を 上げる。"
},
"clangorousSoul": {
"name": "ソウルビート",
- "effect": "自分の HPを 少し 削って すべての 能力を 上げる。"
+ "effect": "自分の HPを 少し 削って すべての 能力を 上げる。"
},
"bodyPress": {
"name": "ボディプレス",
- "effect": "体を ぶつけて 攻撃。 防御が 高いほど 与える ダメージが 増える。"
+ "effect": "体を ぶつけて 攻撃。 防御が 高いほど 与える ダメージが 増える。"
},
"decorate": {
"name": "デコレーション",
- "effect": "かざりつけを することで 相手の 攻撃と 特攻を ぐーんと 上げる。"
+ "effect": "かざりつけを することで 相手の 攻撃と 特攻を ぐーんと 上げる。"
},
"drumBeating": {
"name": "ドラムアタック",
- "effect": "ドラムの 根っこを ドラミングで コントロールして こうげき することで 相手の 素早さを 下げる。"
+ "effect": "ドラムの 根っこを ドラミングで コントロールして こうげき することで 相手の 素早さを 下げる。"
},
"snapTrap": {
"name": "トラバサミ",
- "effect": "トラバサミで 捕らえて 4-5ターンの 間 相手を はさんで 攻撃する。"
+ "effect": "トラバサミで 捕らえて 4-5ターンの 間 相手を はさんで 攻撃する。"
},
"pyroBall": {
"name": "かえんボール",
- "effect": "小石を 燃やした 炎の ボールで 相手を 攻撃する。 やけど 状態に することが ある。"
+ "effect": "小石を 燃やした 炎の ボールで 相手を 攻撃する。 やけど 状態に することが ある。"
},
"behemothBlade": {
"name": "きょじゅうざん",
- "effect": "全身で 強大な剣を 振りかざし 勢いよく 切りかかって 攻撃する。"
+ "effect": "全身で 強大な剣を 振りかざし 勢いよく 切りかかって 攻撃する。"
},
"behemothBash": {
"name": "きょじゅうだん",
- "effect": "全身を 強固な盾へと 変化させ 勢いよく ぶつかって 攻撃する。"
+ "effect": "全身を 強固な盾へと 変化させ 勢いよく ぶつかって 攻撃する。"
},
"auraWheel": {
"name": "オーラぐるま",
- "effect": "ほほぶくろに 溜めた エネルギーで 攻撃し 自分の 素早さを あげる。 モルペコの 姿で タイプが 変わる。"
+ "effect": "ほほぶくろに 溜めた エネルギーで 攻撃し 自分の 素早さを あげる。 モルペコの 姿で タイプが 変わる。"
},
"breakingSwipe": {
"name": "ワイドブレイカー",
- "effect": "きょうじんな しっぽを 激しく ふりはらって 相手を 攻撃する。 相手の 攻撃を 下げる。"
+ "effect": "きょうじんな しっぽを 激しく ふりはらって 相手を 攻撃する。 相手の 攻撃を 下げる。"
},
"branchPoke": {
"name": "えだづき",
- "effect": "するどく とがった 枝で 相手を 突いて 攻撃する。"
+ "effect": "するどく とがった 枝で 相手を 突いて 攻撃する。"
},
"overdrive": {
"name": "オーバードライブ",
- "effect": "ギターや ベースを かきならして 激しく 響く 大きな 振動を 相手に 与えて 攻撃する。"
+ "effect": "ギターや ベースを かきならして 激しく 響く 大きな 振動を 相手に 与えて 攻撃する。"
},
"appleAcid": {
"name": "りんごさん",
- "effect": "すっぱい りんごから つくりだした 酸性の 液体で 攻撃。 相手の 特防を 下げる。"
+ "effect": "すっぱい りんごから つくりだした 酸性の 液体で 攻撃。 相手の 特防を 下げる。"
},
"gravApple": {
"name": "Gのちから",
- "effect": "高いところから りんごを 落として ダメージを 与える。 相手の 防御を 下げる。"
+ "effect": "高いところから りんごを 落として ダメージを 与える。 相手の 防御を 下げる。"
},
"spiritBreak": {
"name": "ソウルクラッシュ",
- "effect": "食らうと くじけるほどの 勢いで 攻撃。 相手の 特攻を 下げる。"
+ "effect": "食らうと くじけるほどの 勢いで 攻撃。 相手の 特攻を 下げる。"
},
"strangeSteam": {
"name": "ワンダースチーム",
- "effect": "煙を 噴出して 相手を 攻撃。 混乱 させることが ある。"
+ "effect": "煙を 噴出して 相手を 攻撃。 混乱 させることが ある。"
},
"lifeDew": {
"name": "いのちのしずく",
- "effect": "不思議な 水を ふりまいて 自分と 場にいる 味方の HPを 回復する。"
+ "effect": "不思議な 水を ふりまいて 自分と 場にいる 味方の HPを 回復する。"
},
"obstruct": {
"name": "ブロッキング",
- "effect": "相手の 攻撃を まったく 受けない。 連続で だすと 失敗しやすい。 触れると 防御が がくっと 下がる。"
+ "effect": "相手の 攻撃を まったく 受けない。 連続で だすと 失敗しやすい。 触れると 防御が がくっと 下がる。"
},
"falseSurrender": {
"name": "どげざつき",
- "effect": "頭を 下げる ふりを しながら 振りみだした 髪の毛を 突き刺す。 攻撃は 必ず 命中する。"
+ "effect": "頭を 下げる ふりを しながら 振りみだした 髪の毛を 突き刺す。 攻撃は 必ず 命中する。"
},
"meteorAssault": {
"name": "スターアサルト",
- "effect": "太い クキを ふりまわして 攻撃。 ただし 自分も よろめいてしまうため 次の ターンは 動けなくなる。"
+ "effect": "太い クキを ふりまわして 攻撃。 ただし 自分も よろめいてしまうため 次の ターンは 動けなくなる。"
},
"eternabeam": {
"name": "ムゲンダイビーム",
- "effect": "本来の 姿と なった ムゲンダイナ 最大の 攻撃。 次の ターンは 動けなくなる。"
+ "effect": "本来の 姿と なった ムゲンダイナ 最大の 攻撃。 次の ターンは 動けなくなる。"
},
"steelBeam": {
"name": "てっていこうせん",
- "effect": "全身から 集めた はがねを ビームとして 激しく 撃ちだす。 自分も ダメージを 受けてしまう。"
+ "effect": "全身から 集めた はがねを ビームとして 激しく 撃ちだす。 自分も ダメージを 受けてしまう。"
},
"expandingForce": {
"name": "ワイドフォース",
- "effect": "サイコパワーで 相手を 攻撃する。 サイコフィールドの時 威力が あがり すべての 相手に ダメージを 与える。"
+ "effect": "サイコパワーで 相手を 攻撃する。 サイコフィールドの時 威力が あがり すべての 相手に ダメージを 与える。"
},
"steelRoller": {
"name": "アイアンローラー",
- "effect": "フィールドを 破壊しながら 攻撃。 なんらかの フィールド状態に 変わっていないと 技は 失敗する。"
+ "effect": "フィールドを 破壊しながら 攻撃。 なんらかの フィールド状態に 変わっていないと 技は 失敗する。"
},
"scaleShot": {
"name": "スケイルショット",
- "effect": "ウロコを 撃ちだして 攻撃する。 2ー5回の 間 連続で だす。 素早さが あがるが 防御が さがる。"
+ "effect": "ウロコを 撃ちだして 攻撃する。 2ー5回の 間 連続で だす。 素早さが あがるが 防御が さがる。"
},
"meteorBeam": {
"name": "メテオビーム",
- "effect": "1ターン目に 宇宙の 力を 集めることで 特攻が あがり 2ターン目に 相手を 攻撃する。"
+ "effect": "1ターン目に 宇宙の 力を 集めることで 特攻が あがり 2ターン目に 相手を 攻撃する。"
},
"shellSideArm": {
"name": "シェルアームズ",
- "effect": "物理か 特殊か より多く ダメージを 与えられる 能力で 攻撃する。 毒状態に することが ある。"
+ "effect": "物理か 特殊か より多く ダメージを 与えられる 能力で 攻撃する。 毒状態に することが ある。"
},
"mistyExplosion": {
"name": "ミストバースト",
- "effect": "自分の 周りに いる すべてを 攻撃するが 使うと 瀕死になる。 ミストフィールドで 威力が あがる。"
+ "effect": "自分の 周りに いる すべてを 攻撃するが 使うと 瀕死になる。 ミストフィールドで 威力が あがる。"
},
"grassyGlide": {
"name": "グラススライダー",
- "effect": "地面を 滑るように 相手を 攻撃。 グラスフィールドの時 必ず 先制攻撃 できる。"
+ "effect": "地面を 滑るように 相手を 攻撃。 グラスフィールドの時 必ず 先制攻撃 できる。"
},
"risingVoltage": {
"name": "ライジングボルト",
- "effect": "地面から 立ちのぼる 電撃で 攻撃。 相手が エレキフィールドに いる時 技の 威力が 2倍に なる。"
+ "effect": "地面から 立ちのぼる 電撃で 攻撃。 相手が エレキフィールドに いる時 技の 威力が 2倍に なる。"
},
"terrainPulse": {
"name": "だいちのはどう",
- "effect": "フィールドの力を 借りて 攻撃。 使った時の フィールドの状態に よって 技の タイプと 威力が 変わる。"
+ "effect": "フィールドの力を 借りて 攻撃。 使った時の フィールドの状態に よって 技の タイプと 威力が 変わる。"
},
"skitterSmack": {
"name": "はいよるいちげき",
- "effect": "背後から はいより 攻撃する。 相手の 特攻を さげる。"
+ "effect": "背後から はいより 攻撃する。 相手の 特攻を さげる。"
},
"burningJealousy": {
"name": "しっとのほのお",
- "effect": "しっとの エネルギーで 相手を 攻撃。 そのターン 能力が あがった ポケモンを やけどの 状態に する。"
+ "effect": "しっとの エネルギーで 相手を 攻撃。 そのターン 能力が あがった ポケモンを やけどの 状態に する。"
},
"lashOut": {
"name": "うっぷんばらし",
- "effect": "相手への いらだちを ぶつけて 攻撃。 そのターンに 能力を さげられていると 技の 威力が 2倍に なる。"
+ "effect": "相手への いらだちを ぶつけて 攻撃。 そのターンに 能力を さげられていると 技の 威力が 2倍に なる。"
},
"poltergeist": {
"name": "ポルターガイスト",
- "effect": "相手の 持ち物を あやつって 攻撃。 相手が 道具を 持っていない 場合は 失敗する。"
+ "effect": "相手の 持ち物を あやつって 攻撃。 相手が 道具を 持っていない 場合は 失敗する。"
},
"corrosiveGas": {
"name": "ふしょくガス",
- "effect": "強い 酸性の ガスで 周りに いるものを 包みこみ 持っている 道具を 溶かしてしまう。"
+ "effect": "強い 酸性の ガスで 周りに いるものを 包みこみ 持っている 道具を 溶かしてしまう。"
},
"coaching": {
"name": "コーチング",
- "effect": "的確な 指導を おこなうことで 味方 全員の 攻撃と 防御を 上げる。"
+ "effect": "的確な 指導を おこなうことで 味方 全員の 攻撃と 防御を 上げる。"
},
"flipTurn": {
"name": "クイックターン",
- "effect": "攻撃したあと ものすごい スピードで もどってきて 控えの ポケモンと 入れ替わる。"
+ "effect": "攻撃したあと ものすごい スピードで もどってきて 控えの ポケモンと 入れ替わる。"
},
"tripleAxel": {
"name": "トリプルアクセル",
- "effect": "3回連続で キックを くりだして 攻撃する。 技が 当たるたびに 威力は あがる。"
+ "effect": "3回連続で キックを くりだして 攻撃する。 技が 当たるたびに 威力は あがる。"
},
"dualWingbeat": {
"name": "ダブルウイング",
- "effect": "翼を 相手に ぶつけて 攻撃する。 2回連続で ダメージを 与える。"
+ "effect": "翼を 相手に ぶつけて 攻撃する。 2回連続で ダメージを 与える。"
},
"scorchingSands": {
"name": "ねっさのだいち",
- "effect": "熱く 焼けた 砂を 相手に ぶつけて 攻撃する。 やけど状態に することが ある。"
+ "effect": "熱く 焼けた 砂を 相手に ぶつけて 攻撃する。 やけど状態に することが ある。"
},
"jungleHealing": {
"name": "ジャングルヒール",
- "effect": "ジャングルと 一体化して 自分と 場にいる 味方の HPと 状態を 回復する。"
+ "effect": "ジャングルと 一体化して 自分と 場にいる 味方の HPと 状態を 回復する。"
},
"wickedBlow": {
"name": "あんこくきょうだ",
- "effect": "あくの型を 極めし 強烈な 一撃。 必ず 急所に 当たる。"
+ "effect": "あくの型を 極めし 強烈な 一撃。 必ず 急所に 当たる。"
},
"surgingStrikes": {
"name": "すいりゅうれんだ",
- "effect": "みずの型を 極めし 流れるような 3回の 連撃。 必ず 急所に 当たる。"
+ "effect": "みずの型を 極めし 流れるような 3回の 連撃。 必ず 急所に 当たる。"
},
"thunderCage": {
"name": "サンダープリズン",
- "effect": "ほとばしる 電気の おりの 中に 4ー5ターンの 間 相手を 閉じこめて 攻撃する。"
+ "effect": "ほとばしる 電気の おりの 中に 4ー5ターンの 間 相手を 閉じこめて 攻撃する。"
},
"dragonEnergy": {
"name": "ドラゴンエナジー",
- "effect": "生命力を パワーに 変え 相手を 攻撃する。 自分の HPが 少ないほど 技の 威力は さがる。"
+ "effect": "生命力を パワーに 変え 相手を 攻撃する。 自分の HPが 少ないほど 技の 威力は さがる。"
},
"freezingGlare": {
"name": "いてつくしせん",
- "effect": "両目から サイコパワーを 撃ちだして 攻撃する。 こおり状態に することが ある。"
+ "effect": "両目から サイコパワーを 撃ちだして 攻撃する。 こおり状態に することが ある。"
},
"fieryWrath": {
"name": "もえあがるいかり",
- "effect": "怒りを 炎の ような オーラに 変えて 攻撃する。 相手を ひるませることが ある。"
+ "effect": "怒りを 炎の ような オーラに 変えて 攻撃する。 相手を ひるませることが ある。"
},
"thunderousKick": {
"name": "らいめいげり",
- "effect": "雷の ような 動きで 相手を 翻弄しながら キックする。 相手の 防御を さげる。"
+ "effect": "雷の ような 動きで 相手を 翻弄しながら キックする。 相手の 防御を さげる。"
},
"glacialLance": {
"name": "ブリザードランス",
- "effect": "吹雪を まとった 氷の 槍を 相手に 投げつけて 攻撃する。"
+ "effect": "吹雪を まとった 氷の 槍を 相手に 投げつけて 攻撃する。"
},
"astralBarrage": {
"name": "アストラルビット",
- "effect": "たくさんの 小さな 霊体を 相手に ぶつけて 攻撃する。"
+ "effect": "たくさんの 小さな 霊体を 相手に ぶつけて 攻撃する。"
},
"eerieSpell": {
"name": "ぶきみなじゅもん",
- "effect": "強力な サイコパワーで 攻撃。 相手が 最後に 使った技の PPを 3だけ 減らす。"
+ "effect": "強力な サイコパワーで 攻撃。 相手が 最後に 使った技の PPを 3だけ 減らす。"
},
"direClaw": {
"name": "フェイタルクロー",
- "effect": "破滅的なツメで 攻撃する。 相手を どく まひ ねむりの いずれかの状態に することも ある。"
+ "effect": "破滅的なツメで 攻撃する。 相手を どく まひ ねむりの いずれかの状態に することも ある。"
},
"psyshieldBash": {
"name": "バリアーラッシュ",
- "effect": "思念のエネルギーを まといながら 相手に ぶつかっていく。 自分の 防御を あげる。"
+ "effect": "思念のエネルギーを まといながら 相手に ぶつかっていく。 自分の 防御を あげる。"
},
"powerShift": {
"name": "パワーシフト",
- "effect": "自分の 攻撃と防御を 入れ替える。"
+ "effect": "自分の 攻撃と防御を 入れ替える。"
},
"stoneAxe": {
"name": "がんせきアックス",
- "effect": "岩の斧で 攻撃する。 ばらまかれた 岩の破片が 相手の 周りに 浮かぶ。"
+ "effect": "岩の斧で 攻撃する。 ばらまかれた 岩の破片が 相手の 周りに 浮かぶ。"
},
"springtideStorm": {
"name": "はるのあらし",
- "effect": "愛憎 入りまじった 強烈な風で 相手を 包みこんで 攻撃する。 相手の 攻撃を さげることが ある。"
+ "effect": "愛憎 入りまじった 強烈な風で 相手を 包みこんで 攻撃する。 相手の 攻撃を さげることが ある。"
},
"mysticalPower": {
"name": "しんぴのちから",
- "effect": "不思議な力を 放出して 攻撃する。 自分の 特攻が あがる。"
+ "effect": "不思議な力を 放出して 攻撃する。 自分の 特攻が あがる。"
},
"ragingFury": {
"name": "だいふんげき",
- "effect": "2-3ターンの 間 炎を 放ちながら 暴れまわる。 暴れたあとは 混乱する。"
+ "effect": "2-3ターンの 間 炎を 放ちながら 暴れまわる。 暴れたあとは 混乱する。"
},
"waveCrash": {
"name": "ウェーブタックル",
- "effect": "水を まといつつ 全身で 相手に ぶつかるが 自分も かなりの ダメージ を受ける。"
+ "effect": "水を まといつつ 全身で 相手に ぶつかるが 自分も かなりの ダメージ を受ける。"
},
"chloroblast": {
"name": "クロロブラスト",
- "effect": "自身の 葉緑素を 集約し 放出して 攻撃する。 自分も ダメージを 受けてしまう。"
+ "effect": "自身の 葉緑素を 集約し 放出して 攻撃する。 自分も ダメージを 受けてしまう。"
},
"mountainGale": {
"name": "ひょうざんおろし",
- "effect": "氷山のような 大きな 氷塊を ぶつけて 攻撃する。 相手を ひるませることが ある。"
+ "effect": "氷山のような 大きな 氷塊を ぶつけて 攻撃する。 相手を ひるませることが ある。"
},
"victoryDance": {
"name": "しょうりのまい",
- "effect": "勝利を 呼びこむ 舞を 激しく 踊って 自分の 攻撃と 防御と 素早さを あげる。"
+ "effect": "勝利を 呼びこむ 舞を 激しく 踊って 自分の 攻撃と 防御と 素早さを あげる。"
},
"headlongRush": {
"name": "ぶちかまし",
- "effect": "全身全霊の たいあたりを くらわせる。 自分の 防御と 特防が さがる。"
+ "effect": "全身全霊の たいあたりを くらわせる。 自分の 防御と 特防が さがる。"
},
"barbBarrage": {
"name": "どくばりセンボン",
- "effect": "無数の毒針で 相手を 毒状態に することもある。 相手が 毒状態だと 威力は 2倍になる。"
+ "effect": "無数の毒針で 相手を 毒状態に することもある。 相手が 毒状態だと 威力は 2倍になる。"
},
"esperWing": {
"name": "オーラウイング",
- "effect": "オーラで 強化した翼で 切り裂く。 急所に 当たりやすい。 自分の 素早さを あげる。"
+ "effect": "オーラで 強化した翼で 切り裂く。 急所に 当たりやすい。 自分の 素早さを あげる。"
},
"bitterMalice": {
"name": "うらみつらみ",
- "effect": "背筋が 凍るような 怨念で 攻撃して 相手の 攻撃を さげる。"
+ "effect": "背筋が 凍るような 怨念で 攻撃して 相手の 攻撃を さげる。"
},
"shelter": {
"name": "たてこもる",
- "effect": "皮膚を 鉄の盾のように 硬くすることで 自分の 防御を ぐーんと あげる。"
+ "effect": "皮膚を 鉄の盾のように 硬くすることで 自分の 防御を ぐーんと あげる。"
},
"tripleArrows": {
"name": "3ぼんのや",
- "effect": "足技のあと 3本の矢を 同時に放つ。 相手の 防御を さげたり ひるませることが ある。 急所に 当たりやすい。"
+ "effect": "足技のあと 3本の矢を 同時に放つ。 相手の 防御を さげたり ひるませることが ある。 急所に 当たりやすい。"
},
"infernalParade": {
"name": "ひゃっきやこう",
- "effect": "無数の火の玉で 攻撃して やけど状態に することが ある。 相手が 状態異常だと 威力は 2倍。"
+ "effect": "無数の火の玉で 攻撃して やけど状態に することが ある。 相手が 状態異常だと 威力は 2倍。"
},
"ceaselessEdge": {
"name": "ひけん・ちえなみ",
- "effect": "貝殻の剣で 攻撃する。 ばらまかれた 貝殻の破片は 相手の 足下に まきびし となって 散らばる。"
+ "effect": "貝殻の剣で 攻撃する。 ばらまかれた 貝殻の破片は 相手の 足下に まきびし となって 散らばる。"
},
"bleakwindStorm": {
"name": "こがらしあらし",
- "effect": "身も心も 震える 冷たく 激しい風で 攻撃する。 相手の 素早さを さげることが ある。"
+ "effect": "身も心も 震える 冷たく 激しい風で 攻撃する。 相手の 素早さを さげることが ある。"
},
"wildboltStorm": {
"name": "かみなりあらし",
- "effect": "嵐を 起こし 雷雲を 呼びよせ 雷と風で 激しく 攻撃をする。 相手を まひ状態に することもある。"
+ "effect": "嵐を 起こし 雷雲を 呼びよせ 雷と風で 激しく 攻撃をする。 相手を まひ状態に することもある。"
},
"sandsearStorm": {
"name": "ねっさのあらし",
- "effect": "熱く焼けた砂と 強烈な風で 包みこんで 攻撃する。 相手を やけど状態に することがある。"
+ "effect": "熱く焼けた砂と 強烈な風で 包みこんで 攻撃する。 相手を やけど状態に することがある。"
},
"lunarBlessing": {
"name": "みかづきのいのり",
- "effect": "みかづきに いのりを ささげて 自分と 場にいる 味方の HPと 状態を 回復する。"
+ "effect": "みかづきに いのりを ささげて 自分と 場にいる 味方の HPと 状態を 回復する。"
},
"takeHeart": {
"name": "ブレイブチャージ",
- "effect": "心を 奮わせて 自分の 状態異常を 治し さらには 特攻と 特防を あげる。"
+ "effect": "心を 奮わせて 自分の 状態異常を 治し さらには 特攻と 特防を あげる。"
},
"gMaxWildfire": {
"name": "キョダイゴクエン",
- "effect": "キョダイマックスした リザードンが 繰りだす ほのおタイプの 攻撃。 4ターンの 間 ダメージを 与える。"
+ "effect": "キョダイマックスした リザードンが 繰りだす ほのおタイプの 攻撃。 4ターンの 間 ダメージを 与える。"
},
"gMaxBefuddle": {
"name": "キョダイコワク",
- "effect": "キョダイマックスした バタフリーが 繰り出す むしタイプの 攻撃。 毒・まひ・眠りの どれかに する。"
+ "effect": "キョダイマックスした バタフリーが 繰り出す むしタイプの 攻撃。 毒・まひ・眠りの どれかに する。"
},
"gMaxVoltCrash": {
"name": "キョダイバンライ",
- "effect": "キョダイマックスした ピカチュウが 繰りだす でんきタイプの 攻撃。 相手を まひ状態に する。"
+ "effect": "キョダイマックスした ピカチュウが 繰りだす でんきタイプの 攻撃。 相手を まひ状態に する。"
},
"gMaxGoldRush": {
"name": "キョダイコバン",
- "effect": "キョダイマックスした ニャースが 繰り出す ノーマルタイプの 攻撃。 相手を 混乱させ お金も もらえる。"
+ "effect": "キョダイマックスした ニャースが 繰り出す ノーマルタイプの 攻撃。 相手を 混乱させ お金も もらえる。"
},
"gMaxChiStrike": {
"name": "キョダイシンゲキ",
- "effect": "キョダイマックスした カイリキーが 繰りだす かくとうタイプの 攻撃。 急所に 当たりやすく なる。"
+ "effect": "キョダイマックスした カイリキーが 繰りだす かくとうタイプの 攻撃。 急所に 当たりやすく なる。"
},
"gMaxTerror": {
"name": "キョダイゲンエイ",
- "effect": "キョダイマックスした ゲンガーが 繰りだす ゴーストタイプの 攻撃。 影を 踏み 交代 できなくする。"
+ "effect": "キョダイマックスした ゲンガーが 繰りだす ゴーストタイプの 攻撃。 影を 踏み 交代 できなくする。"
},
"gMaxResonance": {
"name": "キョダイセンリツ",
- "effect": "キョダイマックスした ラプラスが 繰りだす こおりタイプの 攻撃。 5ターンの 間 ダメージを 弱める。"
+ "effect": "キョダイマックスした ラプラスが 繰りだす こおりタイプの 攻撃。 5ターンの 間 ダメージを 弱める。"
},
"gMaxCuddle": {
"name": "キョダイホーヨー",
- "effect": "キョダイマックスした イーブイが 繰りだす ノーマルタイプの 攻撃。 相手を メロメロに する。"
+ "effect": "キョダイマックスした イーブイが 繰りだす ノーマルタイプの 攻撃。 相手を メロメロに する。"
},
"gMaxReplenish": {
"name": "キョダイサイセイ",
- "effect": "キョダイマックスした カビゴンが 繰りだす ノーマルタイプの 攻撃。 食べた きのみを 再生する。"
+ "effect": "キョダイマックスした カビゴンが 繰りだす ノーマルタイプの 攻撃。 食べた きのみを 再生する。"
},
"gMaxMalodor": {
"name": "キョダイシュウキ",
- "effect": "キョダイマックスした ダストダスが 繰りだす どくタイプの 攻撃。 相手を 毒 状態に する。"
+ "effect": "キョダイマックスした ダストダスが 繰りだす どくタイプの 攻撃。 相手を 毒 状態に する。"
},
"gMaxStonesurge": {
"name": "キョダイガンジン",
- "effect": "キョダイマックスした カジリガメが 繰りだす みずタイプの 攻撃。 鋭い 無数の 岩を ばらまく。"
+ "effect": "キョダイマックスした カジリガメが 繰りだす みずタイプの 攻撃。 鋭い 無数の 岩を ばらまく。"
},
"gMaxWindRage": {
"name": "キョダイフウゲキ",
- "effect": "キョダイマックスした アーマーガアが 繰りだす ひこうタイプの 攻撃。 リフレクターや ひかりのかべを 消し去る。"
+ "effect": "キョダイマックスした アーマーガアが 繰りだす ひこうタイプの 攻撃。 リフレクターや ひかりのかべを 消し去る。"
},
"gMaxStunShock": {
"name": "キョダイカンデン",
- "effect": "キョダイマックスした ストリンダーが 繰り出す でんきタイプの 攻撃。 相手を 毒 か まひ どちらかにする。"
+ "effect": "キョダイマックスした ストリンダーが 繰り出す でんきタイプの 攻撃。 相手を 毒 か まひ どちらかにする。"
},
"gMaxFinale": {
"name": "キョダイダンエン",
- "effect": "キョダイマックスした マホイップが 繰りだす フェアリータイプの 攻撃。 味方の HPを 回復する。"
+ "effect": "キョダイマックスした マホイップが 繰りだす フェアリータイプの 攻撃。 味方の HPを 回復する。"
},
"gMaxDepletion": {
"name": "キョダイゲンスイ",
- "effect": "キョダイマックスした ジュラルドンが 繰りだす ドラゴンタイプの 攻撃。 最後に 使われた わざPPを 減らす。"
+ "effect": "キョダイマックスした ジュラルドンが 繰りだす ドラゴンタイプの 攻撃。 最後に 使われた わざPPを 減らす。"
},
"gMaxGravitas": {
"name": "キョダイテンドウ",
- "effect": "キョダイマックスした イオルブが 繰りだす エスパータイプの 攻撃。 5ターンの 間 重力が 変わる。"
+ "effect": "キョダイマックスした イオルブが 繰りだす エスパータイプの 攻撃。 5ターンの 間 重力が 変わる。"
},
"gMaxVolcalith": {
"name": "キョダイフンセキ",
- "effect": "キョダイマックスした セキタンザンが 繰りだす いわタイプの 攻撃。 4ターンの 間 ダメージを 与える。"
+ "effect": "キョダイマックスした セキタンザンが 繰りだす いわタイプの 攻撃。 4ターンの 間 ダメージを 与える。"
},
"gMaxSandblast": {
"name": "キョダイサジン",
- "effect": "キョダイマックスした サダイジャが 繰りだす じめんタイプの 攻撃。 4-5ターンの間 砂が 吹き荒れる。"
+ "effect": "キョダイマックスした サダイジャが 繰りだす じめんタイプの 攻撃。 4-5ターンの間 砂が 吹き荒れる。"
},
"gMaxSnooze": {
"name": "キョダイスイマ",
- "effect": "キョダイマックスした オーロンゲが 繰りだす あくタイプの 攻撃。 大きな あくびで 眠気を 誘う。"
+ "effect": "キョダイマックスした オーロンゲが 繰りだす あくタイプの 攻撃。 大きな あくびで 眠気を 誘う。"
},
"gMaxTartness": {
"name": "キョダイサンゲキ",
- "effect": "キョダイマックスした アップリューが 繰りだす くさタイプの 攻撃。 相手の 回避率を 下げる。"
+ "effect": "キョダイマックスした アップリューが 繰りだす くさタイプの 攻撃。 相手の 回避率を 下げる。"
},
"gMaxSweetness": {
"name": "キョダイカンロ",
- "effect": "キョダイマックスした タルップルが 繰りだす くさタイプの 攻撃。 味方の 状態異常を 回復する。"
+ "effect": "キョダイマックスした タルップルが 繰りだす くさタイプの 攻撃。 味方の 状態異常を 回復する。"
},
"gMaxSmite": {
"name": "キョダイテンバツ",
- "effect": "キョダイマックスした ブリムオンが 繰りだす フェアリータイプの 攻撃。 相手を 混乱させる。"
+ "effect": "キョダイマックスした ブリムオンが 繰りだす フェアリータイプの 攻撃。 相手を 混乱させる。"
},
"gMaxSteelsurge": {
"name": "キョダイコウジン",
- "effect": "キョダイマックスした ダイオウドウが 繰りだす タイプの 攻撃。 鋭い 無数の とげを ばらまく。"
+ "effect": "キョダイマックスした ダイオウドウが 繰りだす タイプの 攻撃。 鋭い 無数の とげを ばらまく。"
},
"gMaxMeltdown": {
"name": "キョダイユウゲキ",
- "effect": "キョダイマックスした メルメタルが 繰りだす はがねタイプの 攻撃。 同じ 技を 連続で 出せなくする。"
+ "effect": "キョダイマックスした メルメタルが 繰りだす はがねタイプの 攻撃。 同じ 技を 連続で 出せなくする。"
},
"gMaxFoamBurst": {
"name": "キョダイホウマツ",
- "effect": "キョダイマックスした キングラーが 繰りだす みずタイプの 攻撃。 相手の 素早さを がくっと さげる。"
+ "effect": "キョダイマックスした キングラーが 繰りだす みずタイプの 攻撃。 相手の 素早さを がくっと さげる。"
},
"gMaxCentiferno": {
"name": "キョダイヒャッカ",
- "effect": "キョダイマックスした マルヤクデが 繰りだす ほのおタイプの 攻撃。 4-5ターンの間 炎に 閉じこめる。"
+ "effect": "キョダイマックスした マルヤクデが 繰りだす ほのおタイプの 攻撃。 4-5ターンの間 炎に 閉じこめる。"
},
"gMaxVineLash": {
"name": "キョダイベンタツ",
- "effect": "キョダイマックスした フシギバナが 繰りだす くさタイプの 攻撃。 4ターンの 間 ダメージを 与える。"
+ "effect": "キョダイマックスした フシギバナが 繰りだす くさタイプの 攻撃。 4ターンの 間 ダメージを 与える。"
},
"gMaxCannonade": {
"name": "キョダイホウゲキ",
- "effect": "キョダイマックスした カメックスが 繰りだす みずタイプの 攻撃。 4ターンの 間 ダメージを 与える。"
+ "effect": "キョダイマックスした カメックスが 繰りだす みずタイプの 攻撃。 4ターンの 間 ダメージを 与える。"
},
"gMaxDrumSolo": {
"name": "キョダイコランダ",
- "effect": "キョダイマックスした ゴリランダーが 繰りだす くさタイプの 攻撃。 相手の 特性に ジャマされない。"
+ "effect": "キョダイマックスした ゴリランダーが 繰りだす くさタイプの 攻撃。 相手の 特性に ジャマされない。"
},
"gMaxFireball": {
"name": "キョダイカキュウ",
- "effect": "キョダイマックスした エースバーンが 繰りだす ほのおタイプの 攻撃。 相手の 特性に ジャマされない。"
+ "effect": "キョダイマックスした エースバーンが 繰りだす ほのおタイプの 攻撃。 相手の 特性に ジャマされない。"
},
"gMaxHydrosnipe": {
"name": "キョダイソゲキ",
- "effect": "キョダイマックスした インテレオンが 繰りだす みずタイプの 攻撃。 相手の 特性に ジャマされない。"
+ "effect": "キョダイマックスした インテレオンが 繰りだす みずタイプの 攻撃。 相手の 特性に ジャマされない。"
},
"gMaxOneBlow": {
"name": "キョダイイチゲキ",
- "effect": "キョダイマックスした ウーラオスが 繰りだす あくタイプの 攻撃。 ダイウォールを 無視できる 一撃。"
+ "effect": "キョダイマックスした ウーラオスが 繰りだす あくタイプの 攻撃。 ダイウォールを 無視できる 一撃。"
},
"gMaxRapidFlow": {
"name": "キョダイレンゲキ",
- "effect": "キョダイマックスした ウーラオスが 繰りだす みずタイプの 攻撃。 ダイウォールを 無視できる 連撃。"
+ "effect": "キョダイマックスした ウーラオスが 繰りだす みずタイプの 攻撃。 ダイウォールを 無視できる 連撃。"
},
"teraBlast": {
"name": "テラバースト",
- "effect": "テラスタルだと テラスタイプの エネルギーを 放出して 攻撃する。 攻撃と 特攻を 比べて 高いほうで ダメージを 与える。"
+ "effect": "テラスタルだと テラスタイプの エネルギーを 放出して 攻撃する。 攻撃と 特攻を 比べて 高いほうで ダメージを 与える。"
},
"silkTrap": {
"name": "スレッドトラップ",
- "effect": "糸の罠を はりめぐらせる。 相手の 攻撃を 防ぐと 同時に 触れた 相手の 素早さを さげる。"
+ "effect": "糸の罠を はりめぐらせる。 相手の 攻撃を 防ぐと 同時に 触れた 相手の 素早さを さげる。"
},
"axeKick": {
"name": "かかとおとし",
- "effect": "蹴りあげた かかとを 落として 攻撃する。 相手を 混乱させることが ある。 はずすと 自分が ダメージを 受ける。"
+ "effect": "蹴りあげた かかとを 落として 攻撃する。 相手を 混乱させることが ある。 はずすと 自分が ダメージを 受ける。"
},
"lastRespects": {
"name": "おはかまいり",
- "effect": "仲間の 無念を 晴らすため 攻撃する。 倒された 味方のポケモンが 多いほど 技の 威力が 増える。"
+ "effect": "仲間の 無念を 晴らすため 攻撃する。 倒された 味方のポケモンが 多いほど 技の 威力が 増える。"
},
"luminaCrash": {
"name": "ルミナコリジョン",
- "effect": "精神にも 作用する 奇妙な光を 放って 攻撃する。 相手の 特防を がくっと さげる。"
+ "effect": "精神にも 作用する 奇妙な光を 放って 攻撃する。 相手の 特防を がくっと さげる。"
},
"orderUp": {
"name": "いっちょうあがり",
- "effect": "いなせな 身のこなしで 攻撃。 口の中に シャリタツが いると そのすがたによって 能力が あがる。"
+ "effect": "いなせな 身のこなしで 攻撃。 口の中に シャリタツが いると そのすがたによって 能力が あがる。"
},
"jetPunch": {
"name": "ジェットパンチ",
- "effect": "激流を こぶしに まとって 目にも 留まらぬ パンチを くりだす。 必ず 先制攻撃 できる。"
+ "effect": "激流を こぶしに まとって 目にも 留まらぬ パンチを くりだす。 必ず 先制攻撃 できる。"
},
"spicyExtract": {
"name": "ハバネロエキス",
- "effect": "とんでもなく 辛いエキスを 出す。 相手の 攻撃が ぐーんと あがり 防御が がくっと さがる。"
+ "effect": "とんでもなく 辛いエキスを 出す。 相手の 攻撃が ぐーんと あがり 防御が がくっと さがる。"
},
"spinOut": {
"name": "ホイールスピン",
- "effect": "足に 負荷を かけることにより 激しく 回転して ダメージを 与える。 自分の 素早さが がくっと さがる。"
+ "effect": "足に 負荷を かけることにより 激しく 回転して ダメージを 与える。 自分の 素早さが がくっと さがる。"
},
"populationBomb": {
"name": "ネズミざん",
- "effect": "仲間たちが わらわらと 集まって コンビネーションで 攻撃を 与えていく。 1-10回の 間 連続で あたる。"
+ "effect": "仲間たちが わらわらと 集まって コンビネーションで 攻撃を 与えていく。 1-10回の 間 連続で あたる。"
},
"iceSpinner": {
"name": "アイススピナー",
- "effect": "足に 薄い氷を まとい クルクルと 回りながら ぶつかる。 回転の 動きによって フィールドを 壊す。"
+ "effect": "足に 薄い氷を まとい クルクルと 回りながら ぶつかる。 回転の 動きによって フィールドを 壊す。"
},
"glaiveRush": {
"name": "きょけんとつげき",
- "effect": "体を 投げだす 無謀な突撃。 技のあと 相手からの 攻撃は 必ず 命中し ダメージが 2倍に なってしまう。"
+ "effect": "体を 投げだす 無謀な突撃。 技のあと 相手からの 攻撃は 必ず 命中し ダメージが 2倍に なってしまう。"
},
"revivalBlessing": {
"name": "さいきのいのり",
- "effect": "慈愛の心で いのることにより 控えにいる ひんしの ポケモンを HPを 半分の状態で 復活させる。"
+ "effect": "慈愛の心で いのることにより 控えにいる ひんしの ポケモンを HPを 半分の状態で 復活させる。"
},
"saltCure": {
"name": "しおづけ",
- "effect": "相手を しおづけ状態に して 毎ターン ダメージを 与える。 はがね みずタイプは より 苦しむ。"
+ "effect": "相手を しおづけ状態に して 毎ターン ダメージを 与える。 はがね みずタイプは より 苦しむ。"
},
"tripleDive": {
"name": "トリプルダイブ",
- "effect": "息のあった 飛びこみを することで 相手に 水しぶきを あてる。 3回連続で ダメージを 与える。"
+ "effect": "息のあった 飛びこみを することで 相手に 水しぶきを あてる。 3回連続で ダメージを 与える。"
},
"mortalSpin": {
"name": "キラースピン",
- "effect": "回転して 相手を 攻撃する。 しめつける まきつく やどりぎのタネ など 吹きとばす。 相手を 毒状態に する。"
+ "effect": "回転して 相手を 攻撃する。 しめつける まきつく やどりぎのタネ など 吹きとばす。 相手を 毒状態に する。"
},
"doodle": {
"name": "うつしえ",
- "effect": "相手の本質を とらえて うつしだし 自分と 味方を 相手と 同じ 特性に 変化させる。"
+ "effect": "相手の本質を とらえて うつしだし 自分と 味方を 相手と 同じ 特性に 変化させる。"
},
"filletAway": {
"name": "みをけずる",
- "effect": "自分の HPを けずって 自分の 攻撃と 特攻と 素早さを ぐーんと あげる。"
+ "effect": "自分の HPを けずって 自分の 攻撃と 特攻と 素早さを ぐーんと あげる。"
},
"kowtowCleave": {
"name": "ドゲザン",
- "effect": "土下座して 相手を 油断させておいて 切りかかる。 攻撃は 必ず 命中する。"
+ "effect": "土下座して 相手を 油断させておいて 切りかかる。 攻撃は 必ず 命中する。"
},
"flowerTrick": {
"name": "トリックフラワー",
- "effect": "細工がある 花たばを 相手に 投げて 攻撃する。 必ず 命中して 急所にも 当たる。"
+ "effect": "細工がある 花たばを 相手に 投げて 攻撃する。 必ず 命中して 急所にも 当たる。"
},
"torchSong": {
"name": "フレアソング",
- "effect": "燃えたぎる 火炎を 歌うように 吹きつけて 相手を 焦がす。 自分の 特攻を あげる。"
+ "effect": "燃えたぎる 火炎を 歌うように 吹きつけて 相手を 焦がす。 自分の 特攻を あげる。"
},
"aquaStep": {
"name": "アクアステップ",
- "effect": "水もしたたる かろやかな 足どりで 相手を 翻弄し ダメージを 与える。 自分の 素早さを あげる。"
+ "effect": "水もしたたる かろやかな 足どりで 相手を 翻弄し ダメージを 与える。 自分の 素早さを あげる。"
},
"ragingBull": {
"name": "レイジングブル",
- "effect": "怒り狂う あばれうしの 猛烈な タックル。 フォルムで 技のタイプが 変わり ひかりのかべや リフレクターなども 破壊できる。"
+ "effect": "怒り狂う あばれうしの 猛烈な タックル。 フォルムで 技のタイプが 変わり ひかりのかべや リフレクターなども 破壊できる。"
},
"makeItRain": {
"name": "ゴールドラッシュ",
- "effect": "大量のコインを ぶちまけて 攻撃。 自分の 特攻が さがる。 戦闘の あとで お金も もらえる。"
+ "effect": "大量のコインを ぶちまけて 攻撃。 自分の 特攻が さがる。 戦闘の あとで お金も もらえる。"
},
"psyblade": {
"name": "サイコブレイド",
- "effect": "実体のない刃で 相手を 切り裂く。 エレキフィールドに いるとき 技の威力が 1.5倍に なる。"
+ "effect": "実体のない刃で 相手を 切り裂く。 エレキフィールドに いるとき 技の威力が 1.5倍に なる。"
},
"hydroSteam": {
"name": "ハイドロスチーム",
- "effect": "煮えたぎる水を 勢いよく 浴びせる。 日差しが 強いとき 技の威力が さがるどころか 1.5倍になる。"
+ "effect": "煮えたぎる水を 勢いよく 浴びせる。 日差しが 強いとき 技の威力が さがるどころか 1.5倍になる。"
},
"ruination": {
"name": "カタストロフィ",
- "effect": "破滅的な 災厄を 巻き起こし 相手の HPを 半分に する。"
+ "effect": "破滅的な 災厄を 巻き起こし 相手の HPを 半分に する。"
},
"collisionCourse": {
"name": "アクセルブレイク",
- "effect": "変形しながら 荒々しく 落下し いにしえの 大爆発を 引き起こす。 弱点をつくと さらに 威力が 増す。"
+ "effect": "変形しながら 荒々しく 落下し いにしえの 大爆発を 引き起こす。 弱点をつくと さらに 威力が 増す。"
},
"electroDrift": {
"name": "イナズマドライブ",
- "effect": "変形しながら 超高速で 走行し 未知なる 電撃が 相手を つらぬく。 弱点をつくと さらに 威力が 増す。"
+ "effect": "変形しながら 超高速で 走行し 未知なる 電撃が 相手を つらぬく。 弱点をつくと さらに 威力が 増す。"
},
"shedTail": {
"name": "しっぽきり",
- "effect": "自分の HPを 削って 分身を だしたあと もどってきて 控えの ポケモンと 入れ替わる。"
+ "effect": "自分の HPを 削って 分身を だしたあと もどってきて 控えの ポケモンと 入れ替わる。"
},
"chillyReception": {
"name": "さむいギャグ",
- "effect": "場を 凍らせる ギャグを 言い残し 控えの ポケモンと 入れ替わる。 5ターンの 間 ゆきを 降らす。"
+ "effect": "場を 凍らせる ギャグを 言い残し 控えの ポケモンと 入れ替わる。 5ターンの 間 ゆきを 降らす。"
},
"tidyUp": {
"name": "おかたづけ",
- "effect": "まきびし ステルスロック ねばねばネット どくびし みがわりを すべて かたづける。 自分の 攻撃と 素早さが あがる。"
+ "effect": "まきびし ステルスロック ねばねばネット どくびし みがわりを すべて かたづける。 自分の 攻撃と 素早さが あがる。"
},
"snowscape": {
"name": "ゆきげしき",
- "effect": "5ターンの 間 ゆきを 降らせる。 こおりタイプの 防御が あがる。"
+ "effect": "5ターンの 間 ゆきを 降らせる。 こおりタイプの 防御が あがる。"
},
"pounce": {
"name": "とびつく",
- "effect": "相手に 飛びついて 攻撃する。 相手の 素早さを さげる。"
+ "effect": "相手に 飛びついて 攻撃する。 相手の 素早さを さげる。"
},
"trailblaze": {
"name": "くさわけ",
- "effect": "草むらから 飛びだすように 攻撃する。 軽快な 足どりに よって 自分の 素早さを あげる。"
+ "effect": "草むらから 飛びだすように 攻撃する。 軽快な 足どりに よって 自分の 素早さを あげる。"
},
"chillingWater": {
"name": "ひやみず",
- "effect": "相手の 元気を 失わせるくらい 冷たい水を 浴びせて 攻撃する。 相手の 攻撃を さげる。"
+ "effect": "相手の 元気を 失わせるくらい 冷たい水を 浴びせて 攻撃する。 相手の 攻撃を さげる。"
},
"hyperDrill": {
"name": "ハイパードリル",
- "effect": "とがった 体の部位を 急速に 回転させ つらぬく。 まもるや みきり なども 無視 できる。"
+ "effect": "とがった 体の部位を 急速に 回転させ つらぬく。 まもるや みきり なども 無視 できる。"
},
"twinBeam": {
"name": "ツインビーム",
- "effect": "両目から 不可思議な 光線を 発射して 攻撃する。 2回連続で ダメージを 与える。"
+ "effect": "両目から 不可思議な 光線を 発射して 攻撃する。 2回連続で ダメージを 与える。"
},
"rageFist": {
"name": "ふんどのこぶし",
- "effect": "怒りを エネルギーに 変えて 攻撃。 受けた 攻撃の 回数が 多いほど 技の 威力が あがる。"
+ "effect": "怒りを エネルギーに 変えて 攻撃。 受けた 攻撃の 回数が 多いほど 技の 威力が あがる。"
},
"armorCannon": {
"name": "アーマーキャノン",
- "effect": "みずからの ヨロイを 燃えたぎる 弾として 撃ち出して 攻撃する。 自分の 防御と 特防が さがる。"
+ "effect": "みずからの ヨロイを 燃えたぎる 弾として 撃ち出して 攻撃する。 自分の 防御と 特防が さがる。"
},
"bitterBlade": {
"name": "むねんのつるぎ",
- "effect": "この世への 未練を 剣先に こめて 切りつける。 与えた ダメージの 半分の HPを 回復できる。"
+ "effect": "この世への 未練を 剣先に こめて 切りつける。 与えた ダメージの 半分の HPを 回復できる。"
},
"doubleShock": {
"name": "でんこうそうげき",
- "effect": "全身の でんきを すべて 放って 大ダメージを 与える。 自分の でんきタイプが なくなる。"
+ "effect": "全身の でんきを すべて 放って 大ダメージを 与える。 自分の でんきタイプが なくなる。"
},
"gigatonHammer": {
"name": "デカハンマー",
- "effect": "大きな ハンマーを 体ごと ぶんまわして 攻撃する。 この技は 2回連続で だせない。"
+ "effect": "大きな ハンマーを 体ごと ぶんまわして 攻撃する。 この技は 2回連続で だせない。"
},
"comeuppance": {
"name": "ほうふく",
- "effect": "技を だす前に 最後に 受けた 技の ダメージを 大きくして だした 相手に 返す。"
+ "effect": "技を だす前に 最後に 受けた 技の ダメージを 大きくして だした 相手に 返す。"
},
"aquaCutter": {
"name": "アクアカッター",
- "effect": "加圧された 水を 刃のように 噴射して 相手を 切り裂く。 急所に 当たりやすい。"
+ "effect": "加圧された 水を 刃のように 噴射して 相手を 切り裂く。 急所に 当たりやすい。"
},
"blazingTorque": {
"name": "バーンアクセル",
- "effect": "メラメラの エンジンを 吹かして 相手に ぶつかる。やけど状態に することが ある。"
+ "effect": "メラメラの エンジンを 吹かして 相手に ぶつかる。やけど状態に することが ある。"
},
"wickedTorque": {
"name": "ダークアクセル",
- "effect": "悪意で エンジンを 吹かして 相手に ぶつかる。眠り状態に することが ある。"
+ "effect": "悪意で エンジンを 吹かして 相手に ぶつかる。眠り状態に することが ある。"
},
"noxiousTorque": {
"name": "ポイズンアクセル",
- "effect": "有毒な エンジンを 吹かして 相手に ぶつかる。毒状態に することが ある。"
+ "effect": "有毒な エンジンを 吹かして 相手に ぶつかる。毒状態に することが ある。"
},
"combatTorque": {
"name": "ファイトアクセル",
- "effect": "力いっぱい エンジンを 吹かして 相手に ぶつかる。まひ状態に することが ある。"
+ "effect": "力いっぱい エンジンを 吹かして 相手に ぶつかる。まひ状態に することが ある。"
},
"magicalTorque": {
"name": "マジカルアクセル",
- "effect": "幻想的な エンジンを 吹かして 相手に ぶつかる。混乱させることが ある。"
+ "effect": "幻想的な エンジンを 吹かして 相手に ぶつかる。混乱させることが ある。"
},
"bloodMoon": {
"name": "ブラッドムーン",
- "effect": "血のように 赤い満月から ありったけの 気迫を 撃ちだす。 この技は 2回連続で だせない。"
+ "effect": "血のように 赤い満月から ありったけの 気迫を 撃ちだす。 この技は 2回連続で だせない。"
},
"matchaGotcha": {
"name": "シャカシャカほう",
- "effect": "かきまぜた お茶の 大砲は 与えた ダメージの 半分を 回復して やけど状態に することも ある。"
+ "effect": "かきまぜた お茶の 大砲は 与えた ダメージの 半分を 回復して やけど状態に することも ある。"
},
"syrupBomb": {
"name": "みずあめボム",
- "effect": "ねっとりした みずあめを 爆発させ 相手を あめまみれ 状態にして 3ターンの間 素早さを さげ続ける。"
+ "effect": "ねっとりした みずあめを 爆発させ 相手を あめまみれ 状態にして 3ターンの間 素早さを さげ続ける。"
},
"ivyCudgel": {
"name": "ツタこんぼう",
- "effect": "ツタを まきつけた こん棒で なぐる。 かぶっている お面で タイプが 変わる。 急所に 当たりやすい。"
+ "effect": "ツタを まきつけた こん棒で なぐる。 かぶっている お面で タイプが 変わる。 急所に 当たりやすい。"
},
"electroShot": {
"name": "エレクトロビーム",
- "effect": "1ターン目に 電気を 集めて 特攻が あがり 2ターン目に 高圧の 電気を 発射する。 天気が 雨のときは すぐに 発射できる。"
+ "effect": "1ターン目に 電気を 集めて 特攻が あがり 2ターン目に 高圧の 電気を 発射する。 天気が 雨のときは すぐに 発射できる。"
},
"teraStarstorm": {
"name": "テラクラスター",
- "effect": "結晶の力を 照射し 敵を 排除する。 テラパゴスが ステラフォルムで 放つと すべての 相手に ダメージを 与える。"
+ "effect": "結晶の力を 照射し 敵を 排除する。 テラパゴスが ステラフォルムで 放つと すべての 相手に ダメージを 与える。"
},
"fickleBeam": {
"name": "きまぐレーザー",
- "effect": "光線を 発射して 攻撃する。 ときどき ほかの首も 協力して レーザーを 放ち 威力が 2倍に なる。"
+ "effect": "光線を 発射して 攻撃する。 ときどき ほかの首も 協力して レーザーを 放ち 威力が 2倍に なる。"
},
"burningBulwark": {
"name": "かえんのまもり",
- "effect": "相手の 攻撃を 超高熱の 体毛で 防ぎ 同時に 触れた 相手に やけどを 与えてしまう。"
+ "effect": "相手の 攻撃を 超高熱の 体毛で 防ぎ 同時に 触れた 相手に やけどを 与えてしまう。"
},
"thunderclap": {
"name": "じんらい",
- "effect": "相手より 先に 電撃を 浴びせる。 相手が だす技が 攻撃技でないと 失敗する。"
+ "effect": "相手より 先に 電撃を 浴びせる。 相手が だす技が 攻撃技でないと 失敗する。"
},
"mightyCleave": {
"name": "パワフルエッジ",
- "effect": "頭部に 蓄積した 光で 切断する。 守りを 無視して 攻撃できる。"
+ "effect": "頭部に 蓄積した 光で 切断する。 守りを 無視して 攻撃できる。"
},
"tachyonCutter": {
"name": "タキオンカッター",
- "effect": "粒子の刃を たて続けに 発射して 2回連続で ダメージを 与える。 攻撃は 必ず 命中する。"
+ "effect": "粒子の刃を たて続けに 発射して 2回連続で ダメージを 与える。 攻撃は 必ず 命中する。"
},
"hardPress": {
"name": "ハードプレス",
- "effect": "腕やハサミで 相手を 圧迫する。 相手の HPが 残っているほど 威力が あがる。"
+ "effect": "腕やハサミで 相手を 圧迫する。 相手の HPが 残っているほど 威力が あがる。"
},
"dragonCheer": {
"name": "ドラゴンエール",
- "effect": "竜の鼓舞で 士気を 上げて 味方の技が 急所に 当たりやすくなる。 ドラゴンタイプだと より 鼓舞される。"
+ "effect": "竜の鼓舞で 士気を 上げて 味方の技が 急所に 当たりやすくなる。 ドラゴンタイプだと より 鼓舞される。"
},
"alluringVoice": {
"name": "みわくのボイス",
- "effect": "天使のような 歌声で 相手を 攻撃。 そのターン 能力が あがった ポケモンを 混乱の 状態に する。"
+ "effect": "天使のような 歌声で 相手を 攻撃。 そのターン 能力が あがった ポケモンを 混乱の 状態に する。"
},
"temperFlare": {
"name": "やけっぱち",
- "effect": "自棄になった 勢いで 攻撃する。 前の ターンに 技を 外していると 威力が 倍に なる。"
+ "effect": "自棄になった 勢いで 攻撃する。 前の ターンに 技を 外していると 威力が 倍に なる。"
},
"supercellSlam": {
"name": "サンダーダイブ",
- "effect": "体を 帯電させ て相手に のしかかる。 はずすと 自分が ダメージを 受ける。"
+ "effect": "体を 帯電させ て相手に のしかかる。 はずすと 自分が ダメージを 受ける。"
},
"psychicNoise": {
"name": "サイコノイズ",
- "effect": "不快な音波を 相手に 浴びせて 攻撃。 2ターンの間 技や 特性や 持っている 道具によって HPを 回復できなくなる。"
+ "effect": "不快な音波を 相手に 浴びせて 攻撃。 2ターンの間 技や 特性や 持っている 道具によって HPを 回復できなくなる。"
},
"upperHand": {
"name": "はやてがえし",
- "effect": "動きに 反応して 掌底を 打ちこみ 相手を ひるませる。 相手が だす技が 先制攻撃でないと 失敗する。"
+ "effect": "動きに 反応して 掌底を 打ちこみ 相手を ひるませる。 相手が だす技が 先制攻撃でないと 失敗する。"
},
"malignantChain": {
"name": "じゃどくのくさり",
- "effect": "毒でできた鎖を 相手に 巻きつけ 毒素を 流しこんで 蝕む。 猛毒の 状態に することが ある。"
+ "effect": "毒でできた鎖を 相手に 巻きつけ 毒素を 流しこんで 蝕む。 猛毒の 状態に することが ある。"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/party-ui-handler.json b/src/locales/ja/party-ui-handler.json
index a3a88b2dd6e..096d8d5bcba 100644
--- a/src/locales/ja/party-ui-handler.json
+++ b/src/locales/ja/party-ui-handler.json
@@ -1,8 +1,47 @@
{
- "SEND_OUT": "いれかえる",
- "SUMMARY": "つよさをみる",
+ "SEND_OUT": "入れ替える",
+ "SUMMARY": "強さを見る",
"CANCEL": "やめる",
- "RELEASE": "にがす",
- "APPLY": "つかう",
- "TEACH": "おしえる"
-}
\ No newline at end of file
+ "RELEASE": "逃がす",
+ "APPLY": "使う",
+ "TEACH": "教える",
+ "SPLICE": "吸収合体",
+ "UNSPLICE": "合体を分離",
+ "ACTIVATE": "有効にする",
+ "DEACTIVATE": "無効にする",
+ "TRANSFER": "アイテムを移動",
+ "ALL": "全部",
+ "PASS_BATON": "バトンタッチ",
+ "UNPAUSE_EVOLUTION": "進化を有効にする",
+ "REVIVE": "復活する",
+ "RENAME": "名前を変える",
+ "choosePokemon": "ポケモンを 選んで ください。",
+ "doWhatWithThisPokemon": "このポケモンを どうする?",
+ "noEnergy": "{{pokemonName}}は 戦うための\n元気が 残っていません!",
+ "hasEnergy": "{{pokemonName}}は まだまだ 元気だ!",
+ "cantBeUsed": "{{pokemonName}}は このチャレンジで\n使えられません!",
+ "tooManyItems": "{{pokemonName}}は このアイテムが\nこれ以上 持ちきれない!",
+ "anyEffect": "使っても 効果がないよ",
+ "unpausedEvolutions": "{{pokemonName}}は また 進化できる。",
+ "unspliceConfirmation": "本当に {{pokemonName}}を {{fusionName}}から\n分離しますか? {{fusionName}}は なくなる。",
+ "wasReverted": "{{fusionName}}は {{pokemonName}}に 回帰した。",
+ "releaseConfirmation": "本当に {{pokemonName}}を 逃がしますか?",
+ "releaseInBattle": "戦闘中の ポケモンを\n逃がすことは できません!",
+ "selectAMove": "技を 選んでください。",
+ "changeQuantity": "移動する アイテムを 選んでください。\n< と > で 数量が 変えられる。",
+ "selectAnotherPokemonToSplice": "もう一つの ポケモンを 選んで 合体する。",
+ "cancel": "キャンセル",
+ "able": "可能",
+ "notAble": "不可能",
+ "learned": "覚えている",
+ "goodbye": "グッバイ {{pokemonName}}!",
+ "byebye": "ばいばい {{pokemonName}}!",
+ "farewell": "さようなら {{pokemonName}}!",
+ "soLong": "じゃあね {{pokemonName}}!",
+ "thisIsWhereWePart": "これでお別れだね {{pokemonName}}!",
+ "illMissYou": "恋しく思うよ {{pokemonName}}!",
+ "illNeverForgetYou": "一生忘れない {{pokemonName}}!",
+ "untilWeMeetAgain": "また出会える日まで、{{pokemonName}}!",
+ "sayonara": "さらば {{pokemonName}}!",
+ "smellYaLater": "そんじゃ あばよ {{pokemonName}}!"
+}
diff --git a/src/locales/ja/pokemon-form-battle.json b/src/locales/ja/pokemon-form-battle.json
index 9e26dfeeb6e..adbc7b4b3da 100644
--- a/src/locales/ja/pokemon-form-battle.json
+++ b/src/locales/ja/pokemon-form-battle.json
@@ -1 +1,14 @@
-{}
\ No newline at end of file
+{
+ "mega": "メガ{{pokemonName}}",
+ "mega-x": "メガ{{pokemonName}}X",
+ "mega-y": "メガ{{pokemonName}}Y",
+ "primal": "ゲンシ{{pokemonName}}",
+ "gigantamax": "キョダイ{{pokemonName}}",
+ "eternamax": "E・{{pokemonName}}",
+ "megaChange": "{{preName}}は\nメガ{{pokemonName}}に メガシンカした!",
+ "gigantamaxChange": "{{preName}}は\nキョダイマックスした!",
+ "eternamaxChange": "{{preName}}は\nムゲンダイマックスした!",
+ "revertChange": "{{pokemonName}}は\n元の姿に 戻った!",
+ "formChange": "{{preName}}は\n姿を 変えた!",
+ "disguiseChange": "ばけのかわが みがわりに なった!"
+}
diff --git a/src/locales/ja/pokemon-form.json b/src/locales/ja/pokemon-form.json
index 9e26dfeeb6e..76124904456 100644
--- a/src/locales/ja/pokemon-form.json
+++ b/src/locales/ja/pokemon-form.json
@@ -1 +1,170 @@
-{}
\ No newline at end of file
+{
+ "pikachuCosplay": "コスプレ",
+ "pikachuCoolCosplay": "クールなコスプレ",
+ "pikachuBeautyCosplay": "きれいなコスプレ",
+ "pikachuCuteCosplay": "かわいいコスプレ",
+ "pikachuSmartCosplay": "かしこいコスプレ",
+ "pikachuToughCosplay": "パワフルなコスプレ",
+ "pikachuPartner": "パートナー",
+ "eeveePartner": "パートナー",
+ "pichuSpiky": "ギザみみ",
+ "unownA": "A",
+ "unownB": "B",
+ "unownC": "C",
+ "unownD": "D",
+ "unownE": "E",
+ "unownF": "F",
+ "unownG": "G",
+ "unownH": "H",
+ "unownI": "I",
+ "unownJ": "J",
+ "unownK": "K",
+ "unownL": "L",
+ "unownM": "M",
+ "unownN": "N",
+ "unownO": "O",
+ "unownP": "P",
+ "unownQ": "Q",
+ "unownR": "R",
+ "unownS": "S",
+ "unownT": "T",
+ "unownU": "U",
+ "unownV": "V",
+ "unownW": "W",
+ "unownX": "X",
+ "unownY": "Y",
+ "unownZ": "Z",
+ "unownExclamation": "!",
+ "unownQuestion": "?",
+ "castformSunny": "たいよう",
+ "castformRainy": "あまみず",
+ "castformSnowy": "ゆきぐも",
+ "deoxysNormal": "ノーマル",
+ "burmyPlant": "くさき",
+ "burmySandy": "すなち",
+ "burmyTrash": "ゴミ",
+ "shellosEast": "ひがし",
+ "shellosWest": "にし",
+ "rotomHeat": "ヒート",
+ "rotomWash": "ウォッシュ",
+ "rotomFrost": "フロスト",
+ "rotomFan": "スピン",
+ "rotomMow": "カット",
+ "giratinaAltered": "アナザー",
+ "shayminLand": "ランド",
+ "basculinRedStriped": "赤筋",
+ "basculinBlueStriped": "青筋",
+ "basculinWhiteStriped": "白筋",
+ "deerlingSpring": "春",
+ "deerlingSummer": "夏",
+ "deerlingAutumn": "秋",
+ "deerlingWinter": "冬",
+ "tornadusIncarnate": "けしん",
+ "thundurusIncarnate": "けしん",
+ "landorusIncarnate": "けしん",
+ "keldeoOrdinary": "いつも",
+ "meloettaAria": "ボイス",
+ "meloettaPirouette": "ステップ",
+ "froakieBattleBond": "きずなへんげ",
+ "scatterbugMeadow": "はなぞの",
+ "scatterbugIcySnow": "ひょうせつ",
+ "scatterbugPolar": "ゆきぐに",
+ "scatterbugTundra": "せつげん",
+ "scatterbugContinental": "たいりく",
+ "scatterbugGarden": "ていえん",
+ "scatterbugElegant": "みやび",
+ "scatterbugModern": "モダン",
+ "scatterbugMarine": "マリン",
+ "scatterbugArchipelago": "ぐんとう",
+ "scatterbugHighPlains": "こうや",
+ "scatterbugSandstorm": "さじん",
+ "scatterbugRiver": "たいが",
+ "scatterbugMonsoon": "スコール",
+ "scatterbugSavanna": "サバンナ",
+ "scatterbugSun": "たいよう",
+ "scatterbugOcean": "オーシャン",
+ "scatterbugJungle": "ジャングル",
+ "scatterbugFancy": "ファンシー",
+ "scatterbugPokeBall": "ボール",
+ "flabebeRed": "赤",
+ "flabebeYellow": "黄",
+ "flabebeOrange": "オレンジ",
+ "flabebeBlue": "青",
+ "flabebeWhite": "白",
+ "furfrouHeart": "ハート",
+ "furfrouStar": "スター",
+ "furfrouDiamond": "ダイア",
+ "furfrouDebutante": "レディ",
+ "furfrouMatron": "マダム",
+ "furfrouDandy": "ジェントル",
+ "furfrouLaReine": "クイーン",
+ "furfrouKabuki": "カブキ",
+ "furfrouPharaoh": "キングダム",
+ "pumpkabooSmall": "ちいさい",
+ "pumpkabooLarge": "おおきい",
+ "pumpkabooSuper": "とくだい",
+ "xerneasNeutral": "リラックス",
+ "xerneasActive": "アクティブ",
+ "zygarde50": "50%フォルム",
+ "zygarde10": "10%フォルム",
+ "zygarde50Pc": "50%フォルム スワームチェンジ",
+ "zygarde10Pc": "10%フォルム スワームチェンジ",
+ "zygardeComplete": "パーフェクトフォルム",
+ "oricorioBaile": "めらめら",
+ "oricorioPompom": "ぱちぱち",
+ "oricorioPau": "ふらふら",
+ "oricorioSensu": "まいまい",
+ "rockruffOwnTempo": "マイペース",
+ "miniorRedMeteor": "赤 りゅうせい",
+ "miniorOrangeMeteor": "オレンジ りゅうせい",
+ "miniorYellowMeteor": "黄 りゅうせい",
+ "miniorGreenMeteor": "緑 りゅうせい",
+ "miniorBlueMeteor": "水色 りゅうせい",
+ "miniorIndigoMeteor": "青 りゅうせい",
+ "miniorVioletMeteor": "紫 りゅうせい",
+ "miniorRed": "赤",
+ "miniorOrange": "オレンジ",
+ "miniorYellow": "黄",
+ "miniorGreen": "緑",
+ "miniorBlue": "水色",
+ "miniorIndigo": "青",
+ "miniorViolet": "紫",
+ "mimikyuDisguised": "ばけたすがた",
+ "mimikyuBusted": "ばれたすがた",
+ "magearnaOriginal": "500ねんまえ",
+ "marshadowZenith": "Zパワー",
+ "sinisteaPhony": "がんさく",
+ "sinisteaAntique": "しんさく",
+ "eiscueNoIce": "ナイスなし",
+ "indeedeeMale": "オス",
+ "indeedeeFemale": "メス",
+ "morpekoFullBelly": "まんぷく",
+ "zacianHeroOfManyBattles": "れきせんのゆうしゃ",
+ "zamazentaHeroOfManyBattles": "れきせんのゆうしゃ",
+ "zarudeDada": "とうちゃん",
+ "enamorusIncarnate": "けしん",
+ "squawkabillyGreenPlumage": "グリーンフェザー",
+ "squawkabillyBluePlumage": "ブルーフェザー",
+ "squawkabillyYellowPlumage": "イエローフェザー",
+ "squawkabillyWhitePlumage": "ホワイトフェザー",
+ "tatsugiriCurly": "そったすがた",
+ "tatsugiriDroopy": "たれたすがた",
+ "tatsugiriStretchy": "のびたすがた",
+ "gimmighoulChest": "はこ",
+ "gimmighoulRoaming": "とほ",
+ "koraidonApexBuild": "かんぜんけいたい",
+ "koraidonLimitedBuild":"せいげんけいたい",
+ "koraidonSprintingBuild":"しっそうけいたい",
+ "koraidonSwimmingBuild":"ゆうえいけいたい",
+ "koraidonGlidingBuild":"かっくうけいたい",
+ "miraidonUltimateMode":"コンプリートモード",
+ "miraidonLowPowerMode":"リミテッドモード",
+ "miraidonDriveMode":"ドライブモード",
+ "miraidonAquaticMode":"フロートモード",
+ "miraidonGlideMode":"グライドモード",
+ "poltchageistCounterfeit": "マガイモノ",
+ "poltchageistArtisan": "タカイモノ",
+ "paldeaTaurosCombat": "コンバット",
+ "paldeaTaurosBlaze": "ブレイズ",
+ "paldeaTaurosAqua": "ウォーター"
+}
\ No newline at end of file
diff --git a/src/locales/ja/pokemon-info-container.json b/src/locales/ja/pokemon-info-container.json
index 796ac706731..287eed23c74 100644
--- a/src/locales/ja/pokemon-info-container.json
+++ b/src/locales/ja/pokemon-info-container.json
@@ -1,7 +1,7 @@
{
- "moveset": "わざ",
- "gender": "せいべつ:",
- "ability": "とくせい:",
- "nature": "せいかく:",
- "form": "すがた:"
-}
\ No newline at end of file
+ "moveset": "技",
+ "gender": "性別:",
+ "ability": "特性:",
+ "nature": "性格:",
+ "form": "姿:"
+}
diff --git a/src/locales/ja/pokemon-info.json b/src/locales/ja/pokemon-info.json
index 9b7a7506953..456b4949839 100644
--- a/src/locales/ja/pokemon-info.json
+++ b/src/locales/ja/pokemon-info.json
@@ -2,21 +2,22 @@
"Stat": {
"HP": "HP",
"HPshortened": "HP",
- "ATK": "こうげき",
- "ATKshortened": "こうげき",
- "DEF": "ぼうぎょ",
- "DEFshortened": "ぼうぎょ",
- "SPATK": "とくこう",
- "SPATKshortened": "とくこう",
- "SPDEF": "とくぼう",
- "SPDEFshortened": "とくぼう",
- "SPD": "すばやさ",
- "SPDshortened": "すばやさ",
- "ACC": "めいちゅう",
- "EVA": "かいひ"
+ "ATK": "攻撃",
+ "ATKshortened": "攻撃",
+ "DEF": "防御",
+ "DEFshortened": "防御",
+ "SPATK": "特攻",
+ "SPATKshortened": "特攻",
+ "SPDEF": "特防",
+ "SPDEFshortened": "特防",
+ "SPD": "素早さ",
+ "SPDshortened": "素早さ",
+ "ACC": "命中",
+ "EVA": "回避",
+ "HPStat": "HP"
},
"Type": {
- "UNKNOWN": "Unknown",
+ "UNKNOWN": "???",
"NORMAL": "ノーマル",
"FIGHTING": "かくとう",
"FLYING": "ひこう",
@@ -37,4 +38,4 @@
"FAIRY": "フェアリー",
"STELLAR": "ステラ"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/pokemon-summary.json b/src/locales/ja/pokemon-summary.json
index 9e26dfeeb6e..cf35befe6fd 100644
--- a/src/locales/ja/pokemon-summary.json
+++ b/src/locales/ja/pokemon-summary.json
@@ -1 +1,44 @@
-{}
\ No newline at end of file
+{
+ "pokemonInfo": "ポケモン情報",
+ "status": "ステータス",
+ "powerAccuracyCategory": "威力\n命中\n分類",
+ "type": "タイプ",
+ "unknownTrainer": "???",
+ "ot": "親",
+ "nature": "性格",
+ "expPoints": "経験値",
+ "nextLv": "次のレベルまで",
+ "cancel": "キャンセル",
+ "memoString": "{{natureFragment}}な性格。\n{{metFragment}}",
+ "metFragment": {
+ "normal": "{{biome}}で\nLv.{{level}}の時に出会った。",
+ "apparently": "{{biome}}で\nLv.{{level}}の時に出会ったようだ。"
+ },
+ "natureFragment": {
+ "Hardy": "{{nature}}",
+ "Lonely": "{{nature}}",
+ "Brave": "{{nature}}",
+ "Adamant": "{{nature}}",
+ "Naughty": "{{nature}}",
+ "Bold": "{{nature}}",
+ "Docile": "{{nature}}",
+ "Relaxed": "{{nature}}",
+ "Impish": "{{nature}}",
+ "Lax": "{{nature}}",
+ "Timid": "{{nature}}",
+ "Hasty": "{{nature}}",
+ "Serious": "{{nature}}",
+ "Jolly": "{{nature}}",
+ "Naive": "{{nature}}",
+ "Modest": "{{nature}}",
+ "Mild": "{{nature}}",
+ "Quiet": "{{nature}}",
+ "Bashful": "{{nature}}",
+ "Rash": "{{nature}}",
+ "Calm": "{{nature}}",
+ "Gentle": "{{nature}}",
+ "Sassy": "{{nature}}",
+ "Careful": "{{nature}}",
+ "Quirky": "{{nature}}"
+ }
+}
diff --git a/src/locales/ja/pokemon.json b/src/locales/ja/pokemon.json
index 6c182c09f86..e6fcd02a750 100644
--- a/src/locales/ja/pokemon.json
+++ b/src/locales/ja/pokemon.json
@@ -437,7 +437,7 @@
"bronzor": "ドーミラー",
"bronzong": "ドータクン",
"bonsly": "ウソハチ",
- "mime_jr.": "マネネ",
+ "mime_jr": "マネネ",
"happiny": "ピンプク",
"chatot": "ペラップ",
"spiritomb": "ミカルゲ",
@@ -770,7 +770,7 @@
"sandygast": "スナバァ",
"palossand": "シロデスナ",
"pyukumuku": "ナマコブシ",
- "type:_null": "タイプ:ヌル",
+ "type_null": "タイプ:ヌル",
"silvally": "シルヴァディ",
"minior": "メテノ",
"komala": "ネッコアラ",
@@ -863,7 +863,7 @@
"obstagoon": "タチフサグマ",
"perrserker": "ニャイキング",
"cursola": "サニゴーン",
- "sirfetch_d": "ネギガナイト",
+ "sirfetchd": "ネギガナイト",
"mr_rime": "バリコオル",
"runerigus": "デスバーン",
"milcery": "マホミル",
@@ -1081,4 +1081,4 @@
"paldea_tauros": "ケンタロス",
"paldea_wooper": "ウパー",
"bloodmoon_ursaluna": "ガチグマ"
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/run-history.json b/src/locales/ja/run-history.json
index 523cdbf8bb5..3bf9de32c68 100644
--- a/src/locales/ja/run-history.json
+++ b/src/locales/ja/run-history.json
@@ -5,11 +5,11 @@
"defeatedTrainerDouble": "倒された相手:",
"defeatedRival": "倒された相手:",
"defeated": "敗北",
- "defeatedWildF": "倒された相手:",
- "defeatedTrainerF": "倒された相手:",
- "defeatedTrainerDoubleF": "倒された相手:",
- "defeatedRivalF": "倒された相手:",
- "defeatedF": "敗北",
+ "defeatedWild_female": "倒された相手:",
+ "defeatedTrainer_female": "倒された相手:",
+ "defeatedTrainerDouble_female": "倒された相手:",
+ "defeatedRival_female": "倒された相手:",
+ "defeated_female": "敗北",
"luck": "運",
"score": "スコア",
"mode": "モード",
@@ -28,10 +28,10 @@
"SPDshortened": "速さ",
"runInfo": "ラン情報",
"money": "お金",
- "runLength": "ラン最高ウェーブ",
- "viewHeldItems": "手持ちアイテム",
- "hallofFameTextM": "殿堂へようこそ!",
- "hallofFameTextF": "殿堂へようこそ!",
+ "runLength": "時間",
+ "viewHeldItems": "持たせたアイテム",
+ "hallofFameText": "殿堂入り おめでとう!",
+ "hallofFameText_female": "殿堂入り おめでとう!",
"viewHallOfFame": "殿堂登録を見る!",
"viewEndingSplash": "クリア後のアートを見る!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/save-slot-select-ui-handler.json b/src/locales/ja/save-slot-select-ui-handler.json
index a84e3aca23d..73250a08f4b 100644
--- a/src/locales/ja/save-slot-select-ui-handler.json
+++ b/src/locales/ja/save-slot-select-ui-handler.json
@@ -1,7 +1,7 @@
{
"overwriteData": "選択した スロットに データを 上書きします?",
"loading": "読込中…",
- "wave": "波",
+ "wave": "ラウンド",
"lv": "Lv",
"empty": "なし"
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/settings.json b/src/locales/ja/settings.json
index c88792979f6..afb2f94a047 100644
--- a/src/locales/ja/settings.json
+++ b/src/locales/ja/settings.json
@@ -6,19 +6,21 @@
"audio": "音声",
"gamepad": "コントローラー",
"keyboard": "キーボード",
- "gameSpeed": "ゲームスピード",
- "hpBarSpeed": "HPバーの増減スピード",
- "expGainsSpeed": "EXPバーの増加スピード",
- "expPartyDisplay": "パーティの経験値取得表示",
+ "gameSpeed": "ゲームの速さ",
+ "hpBarSpeed": "HPバー増減の速さ",
+ "expGainsSpeed": "経験値バー増加の速さ",
+ "expPartyDisplay": "手持ちの経験値取得表示",
+ "skipSeenDialogues": "もう見た話をスキップ",
"battleStyle": "試合のルール",
- "enableRetries": "リトライを有効にする",
+ "enableRetries": "再挑戦を有効にする",
+ "hideIvs": "個体値スキャナーを隠す",
"tutorials": "チュートリアル",
"touchControls": "タッチ操作",
"vibrations": "振動",
"normal": "普通",
"fast": "早い",
"faster": "とても早い",
- "skip": "スキップ",
+ "skip": "飛ばす",
"levelUpNotifications": "レベルアップ時のみ",
"on": "オン",
"off": "オフ",
@@ -35,33 +37,71 @@
"moneyFormat": "お金の表示形式",
"damageNumbers": "ダメージ表示",
"simple": "シンプル",
- "fancy": "Fancy",
+ "fancy": "オシャレ",
"abbreviated": "省略",
- "moveAnimations": "戦闘アニメ",
+ "moveAnimations": "戦闘アニメーション",
"showStatsOnLevelUp": "レベルアップ時のステータス表示",
+ "candyUpgradeNotification": "飴アプグレ通知",
"passivesOnly": "パッシブのみ",
+ "candyUpgradeDisplay": "飴アプグレ表示",
"icon": "アイコン",
"animation": "アニメーション",
- "moveInfo": "技の情報表示",
+ "moveInfo": "技情報",
+ "showMovesetFlyout": "技情報表示",
+ "showArenaFlyout": "戦場情報表示",
+ "showTimeOfDayWidget": "時刻指標",
+ "timeOfDayAnimation": "時刻指標アニメーション",
+ "bounce": "跳ねる",
+ "timeOfDay_back": "跳ね返る",
+ "spriteSet": "スプライト設定",
+ "consistent": "一貫",
+ "mixedAnimated": "アニメーションミックス",
+ "fusionPaletteSwaps": "吸収合体ポケモンの色違い",
"playerGender": "プレイヤーの性別",
- "typeHints": "相性のヒント",
+ "typeHints": "タイプ相性ヒント",
"masterVolume": "マスターボリューム",
- "bgmVolume": "BGMのボリューム",
- "seVolume": "SEのボリューム",
+ "bgmVolume": "BGMボリューム",
+ "fieldVolume": "フィールドボリューム",
+ "seVolume": "SEボリューム",
+ "uiVolume": "UIボリューム",
+ "musicPreference": "BGM設定",
+ "mixed": "ミックス",
+ "gamepadPleasePlug": "コントローラーを 接続してください\nまたは、ボタンを 押してください",
+ "delete": "削除",
+ "keyboardPleasePress": "キーを押してください",
"reset": "リセット",
"requireReload": "再読み込みが必要",
"action": "決定",
"back": "戻る",
+ "pressToBind": "押下でキーバインド",
+ "pressButton": "ボタンを押してください",
"buttonUp": "上",
"buttonDown": "下",
"buttonLeft": "左",
"buttonRight": "右",
"buttonAction": "決定",
"buttonMenu": "メニュー",
- "buttonSubmit": "Submit",
+ "buttonSubmit": "提出",
"buttonCancel": "キャンセル",
- "alt": " (代替)",
+ "buttonStats": "能力変化表示",
+ "buttonCycleForm": "フォルム変更",
+ "buttonCycleShiny": "色違い変更",
+ "buttonCycleGender": "性別変更",
+ "buttonCycleAbility": "特性変更",
+ "buttonCycleNature": "性格変更",
+ "buttonCycleVariant": "色変更",
+ "buttonSpeedUp": "速さを上げる",
+ "buttonSlowDown": "速さを下げる",
+ "alt": "(代替)",
"mute": "ミュート",
"controller": "コントローラー",
- "gamepadSupport": "コントローラーサポート"
+ "gamepadSupport": "コントローラーサポート",
+ "showBgmBar": "BGMの名前を表示",
+ "moveTouchControls": "タッチ移動操作",
+ "shopOverlayOpacity": "ショップオーバレイ不透明度",
+ "shopCursorTarget": "ショップカーソル初位置",
+ "rewards": "ご褒美",
+ "reroll": "選択肢変更",
+ "shop": "ショップ",
+ "checkTeam": "手持ちを確認"
}
diff --git a/src/locales/ja/splash-messages.json b/src/locales/ja/splash-messages.json
index 9e26dfeeb6e..b7378e7a916 100644
--- a/src/locales/ja/splash-messages.json
+++ b/src/locales/ja/splash-messages.json
@@ -1 +1,36 @@
-{}
\ No newline at end of file
+{
+ "battlesWon": "Battles Won!",
+ "joinTheDiscord": "Join the Discord!",
+ "infiniteLevels": "Infinite Levels!",
+ "everythingStacks": "Everything Stacks!",
+ "optionalSaveScumming": "Optional Save Scumming!",
+ "biomes": "35 Biomes!",
+ "openSource": "Open Source!",
+ "playWithSpeed": "Play with 5x Speed!",
+ "liveBugTesting": "Live Bug Testing!",
+ "heavyInfluence": "Heavy RoR2 Influence!",
+ "pokemonRiskAndPokemonRain": "Pokémon Risk and Pokémon Rain!",
+ "nowWithMoreSalt": "Now with 33% More Salt!",
+ "infiniteFusionAtHome": "Infinite Fusion at Home!",
+ "brokenEggMoves": "Broken Egg Moves!",
+ "magnificent": "Magnificent!",
+ "mubstitute": "Mubstitute!",
+ "thatsCrazy": "That's Crazy!",
+ "oranceJuice": "Orance Juice!",
+ "questionableBalancing": "Questionable Balancing!",
+ "coolShaders": "Cool Shaders!",
+ "aiFree": "AI-Free!",
+ "suddenDifficultySpikes": "Sudden Difficulty Spikes!",
+ "basedOnAnUnfinishedFlashGame": "Based on an Unfinished Flash Game!",
+ "moreAddictiveThanIntended": "More Addictive than Intended!",
+ "mostlyConsistentSeeds": "Mostly Consistent Seeds!",
+ "achievementPointsDontDoAnything": "Achievement Points Don't Do Anything!",
+ "youDoNotStartAtLevel": "You Do Not Start at Level 2000!",
+ "dontTalkAboutTheManaphyEggIncident": "Don't Talk About the Manaphy Egg Incident!",
+ "alsoTryPokengine": "Also Try Pokéngine!",
+ "alsoTryEmeraldRogue": "Also Try Emerald Rogue!",
+ "alsoTryRadicalRed": "Also Try Radical Red!",
+ "eeveeExpo": "Eevee Expo!",
+ "ynoproject": "YNOproject!",
+ "breedersInSpace": "Breeders in space!"
+}
diff --git a/src/locales/ja/starter-select-ui-handler.json b/src/locales/ja/starter-select-ui-handler.json
index 84eaa8598e9..cefc5322385 100644
--- a/src/locales/ja/starter-select-ui-handler.json
+++ b/src/locales/ja/starter-select-ui-handler.json
@@ -1,5 +1,5 @@
{
- "confirmStartTeam": "この条件で チャレンジを 始めますか?",
+ "confirmStartTeam": "この手持ちで 始めますか?",
"confirmExit": "終了しますか?",
"invalidParty": "手持ちは チャレンジの 条件で 認められない!",
"gen1": "1世代",
@@ -16,14 +16,14 @@
"passive": "パッシブ:",
"nature": "性格:",
"eggMoves": "タマゴ技",
- "start": "始める",
"addToParty": "手持ちに入れる",
+ "removeFromParty": "手持ちから除く",
"toggleIVs": "個体値を表示",
"manageMoves": "技を並び替える",
"manageNature": "性格を変える",
"addToFavorites": "お気に入りにする",
"removeFromFavorites": "お気に入りから除く",
- "useCandies": "飴を使う",
+ "useCandies": "アメを使う",
"selectNature": "性格を選んでください。",
"selectMoveSwapOut": "入れ替えたい技を選んでください。",
"selectMoveSwapWith": "他の技と交換してください。",
@@ -36,9 +36,10 @@
"cycleAbility": ": 特性変更",
"cycleNature": ": 性格変更",
"cycleVariant": ": 色変更",
+ "goFilter": ": フィルタ へ ",
"enablePassive": "パッシブ - オン",
"disablePassive": "パッシブ - オフ",
- "locked": "開放されていない",
+ "locked": "非開放",
"disabled": "無効",
"uncaught": "捕まっていない"
-}
\ No newline at end of file
+}
diff --git a/src/locales/ja/trainer-classes.json b/src/locales/ja/trainer-classes.json
index 9e26dfeeb6e..aba294fbbbd 100644
--- a/src/locales/ja/trainer-classes.json
+++ b/src/locales/ja/trainer-classes.json
@@ -1 +1,130 @@
-{}
\ No newline at end of file
+{
+ "ace_trainer": "エリートトレーナー",
+ "ace_trainer_female": "エリートトレーナー",
+ "ace_duo": "エリートコンビ",
+ "artist": "芸術家",
+ "artist_female": "芸術家",
+ "backers": "ファンクラブ",
+ "backpacker": "バックパッカー",
+ "backpacker_female": "バックパッカー",
+ "backpackers": "バックパッカーズ",
+ "baker": "ベーカリー",
+ "battle_girl": "バトルガール",
+ "beauty": "大人のおねえさん",
+ "beginners": "初心者",
+ "biker": "暴走族",
+ "black_belt": "カラテ王",
+ "breeder": "ポケモンブリーダー",
+ "breeder_female": "ポケモンブリーダー",
+ "breeders": "ブリーダーコンビ",
+ "clerk": "ビジネスマン",
+ "clerk_female": "OL",
+ "colleagues": "ビジネスパートナー",
+ "crush_kin": "格闘兄妹",
+ "cyclist": "サイクリング",
+ "cyclist_female": "サイクリング",
+ "cyclists": "サイクリングチーム",
+ "dancer": "ダンサー",
+ "dancer_female": "ダンサー",
+ "depot_agent": "鉄道員",
+ "doctor": "ドクター",
+ "doctor_female": "ドクター",
+ "firebreather": "火吹きやろう",
+ "fisherman": "釣り人",
+ "fisherman_female": "釣り人",
+ "gentleman": "ジェントルマン",
+ "guitarist": "ギタリスト",
+ "guitarist_female": "ギタリスト",
+ "harlequin": "クラウン",
+ "hiker": "山男",
+ "hooligans": "バッドチーム",
+ "hoopster": "バスケ選手",
+ "infielder": "野球選手",
+ "janitor": "清掃員",
+ "lady": "お嬢さま",
+ "lass": "ミニスカート",
+ "linebacker": "フットボーラー",
+ "maid": "メイド",
+ "madame": "マダム",
+ "medical_team": "医療チーム",
+ "musician": "ミュージシャン",
+ "hex_maniac": "オカルトマニア",
+ "nurse": "ナース",
+ "nursery_aide": "保育士",
+ "officer": "お巡りさん",
+ "parasol_lady": "パラソルおねえさん",
+ "pilot": "パイロット",
+ "pokéfan": "大好きクラブ",
+ "pokéfan_female": "大好きクラブ",
+ "pokéfan_family": "大好き夫婦",
+ "preschooler": "園児",
+ "preschooler_female": "園児",
+ "preschoolers": "園児たち",
+ "psychic": "サイキッカー",
+ "psychic_female": "サイキッカー",
+ "psychics": "サイキッ家",
+ "pokémon_ranger": "ポケモンレンジャー",
+ "pokémon_ranger_female": "ポケモンレンジャー",
+ "pokémon_rangers": "レンジャーズ",
+ "ranger": "レンジャー",
+ "restaurant_staff": "レストランスタッフ",
+ "rich": "お金持ち",
+ "rich_female": "お金持ち",
+ "rich_boy": "お坊っちゃま",
+ "rich_couple": "お二人さま",
+ "rich_kid": "ブルジョワ男子",
+ "rich_kid_female": "ブルジョワ女子",
+ "rich_kids": "ブルジョワ子達",
+ "roughneck": "スキンヘッズ",
+ "sailor": "船乗り",
+ "scientist": "研究員",
+ "scientist_female": "研究員",
+ "scientists": "研究チーム",
+ "smasher": "テニスプレイヤー",
+ "snow_worker": "冷凍作業員",
+ "snow_worker_female": "冷凍作業員",
+ "striker": "サッカー選手",
+ "school_kid": "塾帰り",
+ "school_kid_female": "塾帰り",
+ "school_kids": "塾生たち",
+ "swimmer": "海パンやろう",
+ "swimmer_female": "ビキニのおねえさん",
+ "swimmers": "水着カップル",
+ "twins": "双子ちゃん",
+ "veteran": "ベテラントレーナー",
+ "veteran_female": "ベテラントレーナー",
+ "veteran_duo": "ベテランコンビ",
+ "waiter": "ウエーター",
+ "waitress": "ウエートレス",
+ "worker": "作業員",
+ "worker_female": "作業員",
+ "workers": "作業班",
+ "youngster": "短パン小僧",
+ "rocket_grunt": "ロケット団の下っ端",
+ "rocket_grunts": " ロケット団の下っ端",
+ "rocket_grunt_female": "ロケット団の下っ端",
+ "magma_grunt": "マグマ団の下っ端",
+ "magma_grunt_female": "マグマ団の下っ端",
+ "magma_grunts": "マグマ団の下っ端",
+ "aqua_grunt": "アクア団の下っ端",
+ "aqua_grunt_female": "アクア団の下っ端",
+ "aqua_grunts": "アクア団の下っ端",
+ "galactic_grunt": "ギンガ団の下っ端",
+ "galactic_grunt_female": "ギンガ団の下っ端",
+ "galactic_grunts": "ギンガ団の下っ端",
+ "plasma_grunt": "プラスマ団の下っ端",
+ "plasma_grunt_female": "プラズマ団の下っ端",
+ "plasma_grunts": "プラズマ団の下っ端",
+ "flare_grunt": "フレア団の下っ端",
+ "flare_grunt_female": "フレア団の下っ端",
+ "flare_grunts": "フレア団の下っ端",
+ "aether_grunt": "エーテル財団の職員",
+ "aether_grunt_female": "エーテル財団の職員",
+ "aether_grunts": "エーテル財団の職員",
+ "skull_grunt": "スカル団の下っ端",
+ "skull_grunt_female": "スカル団の下っ端",
+ "skull_grunts": "スカル団の下っ端",
+ "macro_grunt": "マクロコスモスのトレーナ",
+ "macro_grunt_female": "マクロコスモスのトレーナ",
+ "macro_grunts": "マクロコスモスのトレーナ"
+}
diff --git a/src/locales/ja/trainer-names.json b/src/locales/ja/trainer-names.json
index 9e26dfeeb6e..70841734b5b 100644
--- a/src/locales/ja/trainer-names.json
+++ b/src/locales/ja/trainer-names.json
@@ -1 +1,164 @@
-{}
\ No newline at end of file
+{
+ "brock": "タケシ",
+ "misty": "カスミ",
+ "lt_surge": "マチス",
+ "erika": "エリカ",
+ "janine": "アンズ",
+ "sabrina": "ナツメ",
+ "blaine": "カツラ",
+ "giovanni": "サカキ",
+ "falkner": "ハヤト",
+ "bugsy": "ツクシ",
+ "whitney": "アカネ",
+ "morty": "マツバ",
+ "chuck": "シジマ",
+ "jasmine": "ミカン",
+ "pryce": "ヤナギ",
+ "clair": "イブキ",
+ "roxanne": "ツツジ",
+ "brawly": "トウキ",
+ "wattson": "テッセン",
+ "flannery": "アスナ",
+ "norman": "センリ",
+ "winona": "ナギ",
+ "tate": "フウ",
+ "liza": "ラン",
+ "juan": "アダン",
+ "roark": "ヒョウタ",
+ "gardenia": "ナタネ",
+ "maylene": "スモモ",
+ "crasher_wake": "マキシ",
+ "fantina": "メリッサ",
+ "byron": "トウガン",
+ "candice": "スズナ",
+ "volkner": "デンジ",
+ "cilan": "デント",
+ "chili": "ポッド",
+ "cress": "コーン",
+ "cheren": "チェレン",
+ "lenora": "アロエ",
+ "roxie": "ホミカ",
+ "burgh": "アーティ",
+ "elesa": "カミツレ",
+ "clay": "ヤーコン",
+ "skyla": "フウロ",
+ "brycen": "ハチク",
+ "drayden": "シャガ",
+ "marlon": "シズイ",
+ "viola": "ビオラ",
+ "grant": "ザクロ",
+ "korrina": "コルニ",
+ "ramos": "フクジ",
+ "clemont": "シトロン",
+ "valerie": "マーシュ",
+ "olympia": "ゴジカ",
+ "wulfric": "ウルップ",
+ "milo": "ヤロー",
+ "nessa": "ルリナ",
+ "kabu": "カブ",
+ "bea": "サイトウ",
+ "allister": "オニオン",
+ "opal": "ポプラ",
+ "bede": "ビート",
+ "gordie": "マクワ",
+ "melony": "メロン",
+ "piers": "ネズ",
+ "marnie": "マリィ",
+ "raihan": "キバナ",
+ "katy": "カエデ",
+ "brassius": "コルサ",
+ "iono": " ナンジャモ",
+ "kofu": "ハイダイ",
+ "larry": "アオキ",
+ "ryme": "ライム",
+ "tulip": "リップ",
+ "grusha": "グルーシャ",
+ "lorelei": "カンナ",
+ "bruno": "シバ",
+ "agatha": "キクコ",
+ "lance": "ワタル",
+ "will": "イツキ",
+ "koga": "キョウ",
+ "karen": "カリン",
+ "sidney": "カゲツ",
+ "phoebe": "フヨウ",
+ "glacia": "プリム",
+ "drake": "ゲンジ",
+ "aaron": "リョウ",
+ "bertha": "キクノ",
+ "flint": "オーバ",
+ "lucian": "ゴヨウ",
+ "shauntal": "シキミ",
+ "marshal": "レンブ",
+ "grimsley": "ギーマ",
+ "caitlin": "カトレア",
+ "malva": "パキラ",
+ "siebold": "ズミ",
+ "wikstrom": "ガンピ",
+ "drasna": "ドラセナ",
+ "hala": "ハラ",
+ "molayne": "マーレイン",
+ "olivia": "ライチ",
+ "acerola": "アセロラ",
+ "kahili": "カヒリ",
+ "rika": "チリ",
+ "poppy": "ポピー",
+ "hassel": "ハッサク",
+ "crispin": "アカマツ",
+ "amarys": "ネリネ",
+ "lacey": "タロ",
+ "drayton": "カキツバタ",
+ "blue": "グリーン",
+ "red": "レッド",
+ "steven": "ダイゴ",
+ "wallace": "ミクリ",
+ "cynthia": "シロナ",
+ "alder": "アデク",
+ "iris": "アイリス",
+ "diantha": "カルネ",
+ "hau": "ハウ",
+ "geeta": "オモダカ",
+ "nemona": "ネモ",
+ "kieran": "スグリ",
+ "leon": "ダンデ",
+ "rival": "フィン",
+ "rival_female": "アイヴィー",
+ "archer": "アポロ",
+ "ariana": "アテナ",
+ "proton": "ランス",
+ "petrel": "ラムダ",
+ "tabitha": "ホムラ",
+ "courtney": "カガリ",
+ "shelly": "イズミ",
+ "matt": "ウシオ",
+ "mars": "マーズ",
+ "jupiter": "ジュピター",
+ "saturn": "サターン",
+ "zinzolin": "ヴィオ",
+ "rood": "ロット",
+ "xerosic": "クセロシキ",
+ "bryony": "バラ",
+ "faba": "ザオボー",
+ "plumeria": "プルメリ",
+ "oleana": "オリーヴ",
+
+ "maxie": "マツブサ",
+ "archie": "アオギリ",
+ "cyrus": "アカギ",
+ "ghetsis": "ゲーチス",
+ "lysandre": "フラダリ",
+ "lusamine": "ルザミーネ",
+ "guzma": "グズマ",
+ "rose": "ローズ",
+
+ "blue_red_double": "グリーンとレッド",
+ "red_blue_double": "レッドとグリーン",
+ "tate_liza_double": "フウとラン",
+ "liza_tate_double": "ランとフウ",
+ "steven_wallace_double": "ダイゴとミクリ",
+ "wallace_steven_double": "ミクリとダイゴ",
+ "alder_iris_double": "アデクとアイリス",
+ "iris_alder_double": "アイリスとアデク",
+ "marnie_piers_double": "マリィとネズ",
+ "piers_marnie_double": "ネズとマリィ"
+}
diff --git a/src/locales/ja/trainer-titles.json b/src/locales/ja/trainer-titles.json
index 9e26dfeeb6e..b3829c701e5 100644
--- a/src/locales/ja/trainer-titles.json
+++ b/src/locales/ja/trainer-titles.json
@@ -1 +1,38 @@
-{}
\ No newline at end of file
+{
+ "elite_four": "四天王",
+ "elite_four_female": "四天王",
+ "gym_leader": "ジムリーダー",
+ "gym_leader_female": "ジムリーダー",
+ "gym_leader_double": "ジムリーダーコンビ",
+ "champion": "チャンピオン",
+ "champion_female": "チャンピオン",
+ "champion_double": "チャンピオンコンビ",
+ "rival": "ライバル",
+ "professor": "ポケモン博士",
+ "frontier_brain": "フロンティアブレーン",
+ "rocket_boss": "ロケット団ボス",
+ "magma_boss": "マグマ団リーダー",
+ "aqua_boss": "アクア団リーダー",
+ "galactic_boss": "ギンガ団ボス",
+ "plasma_boss": "プラズマ団ボス",
+ "flare_boss": "フレア団ボス",
+ "aether_boss": "エーテル代表",
+ "skull_boss": "スカル団ボス",
+ "macro_boss": "マクロコスモス社長",
+
+ "rocket_admin": "ロケット団幹部",
+ "rocket_admin_female": "ロケット団幹部",
+ "magma_admin": "マグマ団幹部",
+ "magma_admin_female": "マグマロケット団幹部",
+ "aqua_admin": "アクア団幹部",
+ "aqua_admin_female": "アクア団幹部",
+ "galactic_commander": "ギンガ団幹部",
+ "galactic_commander_female": "ギンガ団幹部",
+ "plasma_sage": "プラズマ団賢人",
+ "plasma_admin": "プラズマ団賢人",
+ "flare_admin": "フレア団幹部",
+ "flare_admin_female": "フレア団幹部",
+ "aether_admin": "エーテル支部長",
+ "skull_admin": "スカル団幹部",
+ "macro_admin": "マクロコスモス"
+}
diff --git a/src/locales/ja/tutorial.json b/src/locales/ja/tutorial.json
index 21b1b4856c8..99019b03f7f 100644
--- a/src/locales/ja/tutorial.json
+++ b/src/locales/ja/tutorial.json
@@ -1,10 +1,10 @@
{
- "intro": "PokéRogueへようこそ!ログライク要素が\n加わったバトル中心のポケモンファンゲームです。\n$このゲームは収益を上げず、Pokémonおよび使用される\n著作権資産に対する所有権を主張しません。\n$ゲームはまだ作業中ですが、完全にプレイすることができます。\nバグ報告はディスコードコミュニティをご利用ください。\n$ゲームが遅い場合は、ブラウザ設定で「ハードウェア\nアクセラレーション」がオンになっていることを確認してください",
- "accessMenu": "メニューにアクセスするには、入力待ちの間にMキーまたはEscを押してください。\nメニューには設定やさまざまな機能が含まれています。",
- "menu": "このメニューから設定にアクセスできます。\n$設定ではゲームスピード、ウィンドウスタイル、\nおよびその他のオプションを変更できます。\n$ここにはさまざまな他の機能もありますので、\nぜひ確認してみてください!",
- "starterSelect": "この画面でZキーやSpaceを押してポケモンを選択できます。\n選んだポケモンは自分の最初のパーティーになります。\n$最大6匹のパーティーで始めることができますが\nポケモンによってポイントがあり、合計10を超えてはなりません。\n$捕まえたりふかさせたりすることで\n選択できる性別、特性、フォルムなどの幅を広げることができます。\n$個体値も徐々に累積して高くなるので、\n同じポケモンをたくさん捕まえてみてください!",
- "pokerus": "毎日ランダムでスターターの\n3種類に紫色の枠が表示されます。\n$登録されたスターターの中にあれば、\nパーティに追加してつよさを確認してみましょう!",
- "statChange": "ポケモンは交代しない限り、\n次のバトルでも能力変化が維持されます。\n$その代わりに、トレーナーバトルや新しいバイオームに\n入る直前に自動的にリセットされます。\n$CキーまたはShiftキーを押し続けると、\n現在のポケモンの能力変化を確認できます。\n$Vキーを押すと、\n相手が使用した技も確認できます。\n$ただし、今のバトルで相手ポケモンがすでに\n使った技のみが表示されます。",
- "selectItem": "バトルが終わるたびに、\nランダムなアイテム3つの中から1つを選んで獲得します。\n$種類は消耗品、ポケモンの持ち物、\n永続的なパッシブアイテムなど様々です。\n$ほとんどの消耗しない道具は\n効果が累積されます。\n$進化用など一部のアイテムは\n使用できる場合にのみ登場します。\n$持ち物を渡す機能を使用して\nポケモン同士で道具を持たせることもできます。\n$持ち物があれば、アイテム選択画面の\n右下に渡す機能が表示されます。\n$お金で消耗品を購入することもでき、\nウェーブが進むにつれて購入可能な種類が増えます。\n$アイテムを選択すると次のウェーブに進むため、\nまず消耗品の購入を行ってください。",
- "eggGacha": "この画面でポケモンのたまごクーポンを\nガチャができます。\n$卵は戦闘を繰り返すうちにふかします。\n珍しいほどもっと長くかかります。\n$ふかさせたポケモンはパーティーに追加されず、\nスターティングに登録されます。\n$卵からふかしたポケモンは一般的に\n野生で捕まえたポケモンよりも高い個体値を持ちます。\n$一部のポケモンは卵からしか手に入りません。\n$各ガチャマシンがそれぞれ異なるボーナスを持っているため、\n好きな方を使ってみてください!,"
-}
\ No newline at end of file
+ "intro": "PokéRogueへ ようこそ! ローグライク要素が\n加わった バトル中心の ポケモンファンゲームです。\n$このゲームは 収益を上げず、Pokémonおよび 使用される\n著作権資産に 対する所有権を 主張しません。\n$ゲームは まだ開発中ですが、完全に プレイすることが できます。\nバグ報告は ディスコードコミュニティを ご利用ください。\n$ゲームが 遅い場合は、ブラウザ設定で「ハードウェア\nアクセラレーション」が オンになっている ことを 確認してください。",
+ "accessMenu": "メニューを開くには 入力待ちの間に Mキー/Escを 押してください。\nメニューには 設定や 様々な機能が 含まれています。",
+ "menu": "このメニューから 設定が 開けます。\n$設定では、ゲームの速さや ウィンドウタイプなどの オプションを 変更できます。\n$ここには 様々な機能が ありますので、\nぜひ 確認してみてください!",
+ "starterSelect": "この画面では Zキー/空白キーを押して ポケモンが 選択できます。\n選んだポケモンは 最初の手持ちに なります。\n$各ポケモンは ポイントが ある。最大6つを 選べますが\nポケモンのポイントが 合計10を超えては いけません。\n$ポケモンを 捕まえたり タマゴからふかしたり することで\n選択できる 性別、特性、フォルムなどの 幅を広げられます。\n$個体値も 徐々に 累積して 高くなるので、\n同じポケモンを たくさん 捕まえて みてください!",
+ "pokerus": "毎日、無作為に スターターの\n3種類には 紫色の枠が 表示されます。\n$登録された スターターの 中に いれば、\n手持ちに加えて 強さを 確認してみましょう!",
+ "statChange": "ポケモンを 入れ替えない限り、\n次のバトルでも 能力変化は なくなりません。\n$その代わりに、トレーナーバトルや 新しいバイオームに\n入る直前に 自動的に 能力変化は 元に戻ります。\n$Cキー/Shiftキーを 押し続けると、\n場にいるポケモンの 能力変化を 確認できます。\n$Vキーを押すと、\n相手が出した技も 確認できます。\n$ただし、現在のバトルでの 相手ポケモンが\nすでに使った 技のみが 表示されます。",
+ "selectItem": "バトルが 終わるたびには、「ショップ」という\n画面で 3つのご褒美から 1つが選べます。\n$種類は 消耗品、ポケモンの持ち物や道具、\n永続的な パッシブアイテムなど 様々です。\n$ほとんどの 消耗しない 道具は\n効果が 累積されます。\n$例えば 進化アイテムなどの ご褒美は\n使用できる 場合にのみ 登場します。\n$持ち物や道具が\n手持ちポケモン間に 移動できる\n$持ち物や道具が あれば、ショップ画面の\n右下に「アイテム移行」が 表示されます。\n$ショップ画面で お金で 消耗品を 買えます。\nラウンドが 進むにつれて 買えるアイテムが 増えます。\n$ご褒美を 選択すると 次のラウンドに\n進むから、まず 消耗品を 買ってください。",
+ "eggGacha": "この画面では、「タマゴクーポン」で\nポケモンのタマゴを 取得できます。\n$タマゴは ラウンドが進めるうちに ふかします。\nタマゴのふかは レア度によって 時間が かかります。\n$ふかしたポケモンは 手持ちに 加えられず、\nスターターに 登録されます。\n$ふかしたポケモンは 一般的に\n野生ポケモンよりも 高い個体値があります。\n$あるポケモンは タマゴからしか 手に入りません。\n$各ガチャマシンは 個性的なボーナスが あるますから、\n好きな方から 引いてみてください!,"
+}
diff --git a/src/locales/ja/weather.json b/src/locales/ja/weather.json
index 92728b81461..e2d3c6c4e32 100644
--- a/src/locales/ja/weather.json
+++ b/src/locales/ja/weather.json
@@ -16,17 +16,17 @@
"snowStartMessage": "雪が 降り始めた!",
"snowLapseMessage": "雪が 降っている!",
"snowClearMessage": "雪が 止んだ!",
- "fogStartMessage": "足下に 霧(きり)が立ち込めた!",
- "fogLapseMessage": "足下に 霧(きり)が 立ち込めている!",
- "fogClearMessage": "足下の 霧(きり)が消え去った!",
+ "fogStartMessage": "足下に 霧が 立ち込めた!",
+ "fogLapseMessage": "足下に 霧が 立ち込めている!",
+ "fogClearMessage": "足下の 霧が 消え去った!",
"heavyRainStartMessage": "強い雨が 降り始めた!",
"heavyRainLapseMessage": "強い雨が 降っている!",
"heavyRainClearMessage": "強い雨が あがった!",
"harshSunStartMessage": "日差しが とても強くなった!",
"harshSunLapseMessage": "日差しが とても強い!",
"harshSunClearMessage": "日差しが 元に戻った!",
- "strongWindsStartMessage": "謎(なぞ)の 乱気流(らんきりゅう)が\nひこうポケモンを 護(まも)る!",
- "strongWindsLapseMessage": "謎(なぞ)の 乱気流(らんきりゅう)の 勢(いきお)いは 止まらない!",
- "strongWindsEffectMessage": "謎(なぞ)の 乱気流(らんきりゅう)が 攻撃(こうげき)を 弱(よわ)めた!",
- "strongWindsClearMessage": "謎(なぞ)の 乱気流(らんきりゅう)が おさまった!"
-}
\ No newline at end of file
+ "strongWindsStartMessage": "謎の 乱気流が\nひこうポケモンを 護る!",
+ "strongWindsLapseMessage": "謎の 乱気流の 勢いは 止まらない!",
+ "strongWindsEffectMessage": "謎の 乱気流が 攻撃を 弱めた!",
+ "strongWindsClearMessage": "謎の 乱気流が おさまった!"
+}
diff --git a/src/locales/ko/ability-trigger.json b/src/locales/ko/ability-trigger.json
index 5cf94e92235..b1f100c5c36 100644
--- a/src/locales/ko/ability-trigger.json
+++ b/src/locales/ko/ability-trigger.json
@@ -12,6 +12,7 @@
"blockItemTheft": "{{pokemonNameWithAffix}}의 {{abilityName}}에 의해\n도구를 빼앗기지 않는다!",
"typeImmunityHeal": "{{pokemonNameWithAffix}}[[는]]\n{{abilityName}}[[로]] 체력이 회복되었다!",
"nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}}[[는]] {{abilityName}} 때문에\n데미지를 입지 않는다!",
+ "fullHpResistType": "{{pokemonNameWithAffix}}[[는]] 등껍질을 빛나게 하여\n타입 상성을 왜곡시켰다!!",
"moveImmunity": "{{pokemonNameWithAffix}}에게는\n효과가 없는 것 같다...",
"reverseDrain": "{{pokemonNameWithAffix}}[[는]]\n해감액을 흡수했다!",
"postDefendTypeChange": "{{pokemonNameWithAffix}}[[는]] {{abilityName}}[[로]] 인해\n{{typeName}}타입이 됐다!",
@@ -51,6 +52,7 @@
"postSummonTeravolt": "{{pokemonNameWithAffix}}[[는]]\n세차게 튀는 오라를 발산하고 있다!",
"postSummonDarkAura": "{{pokemonNameWithAffix}}[[는]]\n다크오라를 발산하고 있다!",
"postSummonFairyAura": "{{pokemonNameWithAffix}}[[는]]\n페어리오라를 발산하고 있다!",
+ "postSummonAuraBreak": "{{pokemonNameWithAffix}}[[는]]\n모든 오라를 제압한다!",
"postSummonNeutralizingGas": "주위가 화학변화가스로 가득 찼다!",
"postSummonAsOneGlastrier": "{{pokemonNameWithAffix}}[[는]]\n두 가지 특성을 겸비한다!",
"postSummonAsOneSpectrier": "{{pokemonNameWithAffix}}[[는]]\n두 가지 특성을 겸비한다!",
@@ -59,4 +61,4 @@
"postSummonTabletsOfRuin": "{{pokemonNameWithAffix}}의 재앙의목간에 의해\n주위의 {{statName}}[[가]] 약해졌다!",
"postSummonBeadsOfRuin": "{{pokemonNameWithAffix}}의 재앙의구슬에 의해\n주위의 {{statName}}[[가]] 약해졌다!",
"preventBerryUse": "{{pokemonNameWithAffix}}[[는]] 긴장해서\n나무열매를 먹을 수 없게 되었다!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/ko/achv-male.json b/src/locales/ko/achv-male.json
deleted file mode 100644
index 73753dd9b5a..00000000000
--- a/src/locales/ko/achv-male.json
+++ /dev/null
@@ -1,264 +0,0 @@
-{
- "Achievements": {
- "name": "업적"
- },
- "Locked": {
- "name": "미완료"
- },
- "MoneyAchv": {
- "description": "누적 소지금 ₽{{moneyAmount}} 달성"
- },
- "10K_MONEY": {
- "name": "돈 좀 있나?"
- },
- "100K_MONEY": {
- "name": "부자"
- },
- "1M_MONEY": {
- "name": "백만장자"
- },
- "10M_MONEY": {
- "name": "상위 1프로"
- },
- "DamageAchv": {
- "description": "한 번의 공격만으로 {{damageAmount}} 데미지"
- },
- "250_DMG": {
- "name": "강타자"
- },
- "1000_DMG": {
- "name": "최강타자"
- },
- "2500_DMG": {
- "name": "때릴 줄 아시는군요!"
- },
- "10000_DMG": {
- "name": "원펀맨"
- },
- "HealAchv": {
- "description": "기술이나 특성, 지닌 도구로 한 번에 {{healAmount}} {{HP}} 회복"
- },
- "250_HEAL": {
- "name": "견습 힐러"
- },
- "1000_HEAL": {
- "name": "상급 힐러"
- },
- "2500_HEAL": {
- "name": "클레릭"
- },
- "10000_HEAL": {
- "name": "회복 마스터"
- },
- "LevelAchv": {
- "description": "포켓몬 Lv{{level}} 달성"
- },
- "LV_100": {
- "name": "잠깐, 여기가 끝이 아니라구!"
- },
- "LV_250": {
- "name": "엘리트"
- },
- "LV_1000": {
- "name": "더 먼 곳을 향해"
- },
- "RibbonAchv": {
- "description": "총 {{ribbonAmount}}개의 리본 획득"
- },
- "10_RIBBONS": {
- "name": "포켓몬 리그 챔피언"
- },
- "25_RIBBONS": {
- "name": "슈퍼 리그 챔피언"
- },
- "50_RIBBONS": {
- "name": "하이퍼 리그 챔피언"
- },
- "75_RIBBONS": {
- "name": "로그 리그 챔피언"
- },
- "100_RIBBONS": {
- "name": "마스터 리그 챔피언"
- },
- "TRANSFER_MAX_BATTLE_STAT": {
- "name": "팀워크",
- "description": "한 개 이상의 능력치가 최대 랭크일 때 배턴터치 사용"
- },
- "MAX_FRIENDSHIP": {
- "name": "친밀 맥스",
- "description": "최대 친밀도 달성"
- },
- "MEGA_EVOLVE": {
- "name": "메가변환",
- "description": "포켓몬을 메가진화"
- },
- "GIGANTAMAX": {
- "name": "엄청난 것",
- "description": "포켓몬을 다이맥스"
- },
- "TERASTALLIZE": {
- "name": "반짝반짝",
- "description": "포켓몬을 테라스탈"
- },
- "STELLAR_TERASTALLIZE": {
- "name": "숨겨진 타입",
- "description": "포켓몬을 스텔라 테라스탈"
- },
- "SPLICE": {
- "name": "끝없는 융합",
- "description": "유전자쐐기로 두 포켓몬을 융합"
- },
- "MINI_BLACK_HOLE": {
- "name": "도구가 가득한 구멍",
- "description": "미니 블랙홀 획득"
- },
- "CATCH_MYTHICAL": {
- "name": "환상",
- "description": "환상의 포켓몬 포획"
- },
- "CATCH_SUB_LEGENDARY": {
- "name": "(준)전설",
- "description": "준전설 포켓몬 포획"
- },
- "CATCH_LEGENDARY": {
- "name": "전설",
- "description": "전설의 포켓몬 포획"
- },
- "SEE_SHINY": {
- "name": "다른 색",
- "description": "야생의 색이 다른 포켓몬 발견"
- },
- "SHINY_PARTY": {
- "name": "찐사랑",
- "description": "색이 다른 포켓몬만으로 파티 구성"
- },
- "HATCH_MYTHICAL": {
- "name": "환상의 알",
- "description": "알에서 환상의 포켓몬이 부화"
- },
- "HATCH_SUB_LEGENDARY": {
- "name": "준전설 알",
- "description": "알에서 준전설 포켓몬이 부화"
- },
- "HATCH_LEGENDARY": {
- "name": "전설의 알",
- "description": "알에서 전설의 포켓몬이 부화"
- },
- "HATCH_SHINY": {
- "name": "빛나는 알",
- "description": "알에서 색이 다른 포켓몬이 부화"
- },
- "HIDDEN_ABILITY": {
- "name": "숨은 잠재력",
- "description": "숨겨진 특성을 지닌 포켓몬을 포획"
- },
- "PERFECT_IVS": {
- "name": "진짜배기 증명서",
- "description": "최고의 개체값을 지닌 포켓몬 획득"
- },
- "CLASSIC_VICTORY": {
- "name": "무패",
- "description": "클래식 모드 클리어"
- },
- "UNEVOLVED_CLASSIC_VICTORY": {
- "name": "우리집 꿈나무",
- "description": "최종 진화형이 아닌 포켓몬을 데리고 클래식 모드 클리어."
- },
- "MONO_GEN_ONE": {
- "name": "근본 라이벌",
- "description": "1세대 챌린지 모드 클리어."
- },
- "MONO_GEN_TWO": {
- "name": "이거 1.5세대죠?",
- "description": "2세대 챌린지 모드 클리어."
- },
- "MONO_GEN_THREE": {
- "name": "Too much water?",
- "description": "3세대 챌린지 모드 클리어."
- },
- "MONO_GEN_FOUR": {
- "name": "난천이 진짜 최강인가요?",
- "description": "4세대 챌린지 모드 클리어."
- },
- "MONO_GEN_FIVE": {
- "name": "100% 오리지널!",
- "description": "5세대 챌린지 모드 클리어."
- },
- "MONO_GEN_SIX": {
- "name": "크루아상 안에 뭐 들었나요?",
- "description": "6세대 챌린지 모드 클리어."
- },
- "MONO_GEN_SEVEN": {
- "name": "기술적으로는…",
- "description": "7세대 챌린지 모드 클리어."
- },
- "MONO_GEN_EIGHT": {
- "name": "챔피언 타임!",
- "description": "8세대 챌린지 모드 클리어."
- },
- "MONO_GEN_NINE": {
- "name": "걔, 봐 준 거야",
- "description": "9세대 챌린지 모드 클리어."
- },
- "MonoType": {
- "description": "{{type}} 타입 챌린지 모드 클리어."
- },
- "MONO_NORMAL": {
- "name": "심플한 것이 가장 강한 것"
- },
- "MONO_FIGHTING": {
- "name": "태권도 할 줄 알아요"
- },
- "MONO_FLYING": {
- "name": "추락하는 것은 날개가 있다"
- },
- "MONO_POISON": {
- "name": "관동 지방 최애 타입"
- },
- "MONO_GROUND": {
- "name": "전기 안 통해요"
- },
- "MONO_ROCK": {
- "name": "웅골참"
- },
- "MONO_BUG": {
- "name": "독침붕처럼 쏴라"
- },
- "MONO_GHOST": {
- "name": "누굴 부를 거야?"
- },
- "MONO_STEEL": {
- "name": "강철 심장"
- },
- "MONO_FIRE": {
- "name": "불타오르네"
- },
- "MONO_WATER": {
- "name": "물 들어올 때 노 젓기"
- },
- "MONO_GRASS": {
- "name": "초록은 동색"
- },
- "MONO_ELECTRIC": {
- "name": "찌릿찌릿"
- },
- "MONO_PSYCHIC": {
- "name": "1세대 최강"
- },
- "MONO_ICE": {
- "name": "얼음땡"
- },
- "MONO_DRAGON": {
- "name": "용용 죽겠지"
- },
- "MONO_DARK": {
- "name": "어둠의 다크"
- },
- "MONO_FAIRY": {
- "name": "설마 자시안으로?"
- },
- "FRESH_START": {
- "name": "첫트!",
- "description": "새 출발 챌린지 모드 클리어."
- }
-}
\ No newline at end of file
diff --git a/src/locales/ko/achv-female.json b/src/locales/ko/achv.json
similarity index 96%
rename from src/locales/ko/achv-female.json
rename to src/locales/ko/achv.json
index 73753dd9b5a..9364c1c55b6 100644
--- a/src/locales/ko/achv-female.json
+++ b/src/locales/ko/achv.json
@@ -80,7 +80,7 @@
"100_RIBBONS": {
"name": "마스터 리그 챔피언"
},
- "TRANSFER_MAX_BATTLE_STAT": {
+ "TRANSFER_MAX_STAT_STAGE": {
"name": "팀워크",
"description": "한 개 이상의 능력치가 최대 랭크일 때 배턴터치 사용"
},
@@ -225,7 +225,7 @@
"name": "독침붕처럼 쏴라"
},
"MONO_GHOST": {
- "name": "누굴 부를 거야?"
+ "name": "무서운 게 딱 좋아!"
},
"MONO_STEEL": {
"name": "강철 심장"
@@ -260,5 +260,9 @@
"FRESH_START": {
"name": "첫트!",
"description": "새 출발 챌린지 모드 클리어."
+ },
+ "INVERSE_BATTLE": {
+ "name": "상성 전문가(였던 것)",
+ "description": "거꾸로 배틀 챌린지 모드 클리어."
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/ko/arena-flyout.json b/src/locales/ko/arena-flyout.json
index bfd24776cdc..e4b271691a5 100644
--- a/src/locales/ko/arena-flyout.json
+++ b/src/locales/ko/arena-flyout.json
@@ -36,5 +36,6 @@
"matBlock": "마룻바닥세워막기",
"craftyShield": "트릭가드",
"tailwind": "순풍",
- "happyHour": "해피타임"
-}
\ No newline at end of file
+ "happyHour": "해피타임",
+ "safeguard": "신비의부적"
+}
diff --git a/src/locales/ko/arena-tag.json b/src/locales/ko/arena-tag.json
index 61586508a94..ce9922ab3bf 100644
--- a/src/locales/ko/arena-tag.json
+++ b/src/locales/ko/arena-tag.json
@@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "우리 편의\n순풍이 멈췄다!",
"tailwindOnRemoveEnemy": "상대의\n순풍이 멈췄다!",
"happyHourOnAdd": "모두 행복한 기분에\n휩싸였다!",
- "happyHourOnRemove": "기분이 원래대로 돌아왔다."
+ "happyHourOnRemove": "기분이 원래대로 돌아왔다.",
+ "safeguardOnAdd": "필드 전체가 신비의 베일에 둘러싸였다!",
+ "safeguardOnAddPlayer": "우리 편은 신비의 베일에 둘러싸였다!",
+ "safeguardOnAddEnemy": "상대 편은 신비의 베일에 둘러싸였다!",
+ "safeguardOnRemove": "필드를 감싸던 신비의 베일이 없어졌다!",
+ "safeguardOnRemovePlayer": "우리 편을 감싸던 신비의 베일이 없어졌다!",
+ "safeguardOnRemoveEnemy": "상대 편을 감싸던 신비의 베일이 없어졌다!"
}
\ No newline at end of file
diff --git a/src/locales/ko/battle.json b/src/locales/ko/battle.json
index 954ff84b4c9..154ca04fd49 100644
--- a/src/locales/ko/battle.json
+++ b/src/locales/ko/battle.json
@@ -38,12 +38,16 @@
"learnMoveNotLearned": "{{pokemonName}}[[는]] {{moveName}}[[를]]\n결국 배우지 않았다!",
"learnMoveForgetQuestion": "어느 기술을 잊게 하고싶은가?",
"learnMoveForgetSuccess": "{{pokemonName}}[[는]] {{moveName}}[[를]] 깨끗이 잊었다!",
- "countdownPoof": "@d{32}1, @d{15}2, @d{15}… @d{15}… @d{30}@s{pb_bounce_1}짠!",
+ "countdownPoof": "@d{32}1, @d{15}2, @d{15}… @d{15}… @d{30}@s{se/pb_bounce_1}짠!",
"learnMoveAnd": "그리고…",
"levelCapUp": "레벨의 최대치가\n{{levelCap}}까지 상승했다!",
"moveNotImplemented": "{{moveName}}[[는]] 아직 구현되지 않아 사용할 수 없다…",
"moveNoPP": "기술의 남은 포인트가 없다!",
"moveDisabled": "{{moveName}}[[를]] 쓸 수 없다!",
+ "canOnlyUseMove": "{{pokemonName}}[[는]]\n{{moveName}}밖에 쓸 수 없다!",
+ "moveCannotBeSelected": "{{moveName}}[[를]] 쓸 수 없다!",
+ "disableInterruptedMove": "{{pokemonNameWithAffix}}의 {{moveName}}[[는]]\n사용할 수 없다.",
+ "throatChopInterruptedMove": "{{pokemonName}}[[는]]\n지옥찌르기 효과로 기술을 쓸 수 없다!",
"noPokeballForce": "본 적 없는 힘이\n볼을 사용하지 못하게 한다.",
"noPokeballTrainer": "다른 트레이너의 포켓몬은 잡을 수 없다!",
"noPokeballMulti": "안돼! 2마리 있어서\n목표를 정할 수가 없어…!",
@@ -61,6 +65,7 @@
"skipItemQuestion": "아이템을 받지 않고 넘어가시겠습니까?",
"itemStackFull": "{{fullItemName}}의 소지 한도에 도달했습니다.\n{{itemname}}[[를]] 대신 받습니다.",
"eggHatching": "어라…?",
+ "eggSkipPrompt": "알 부화 요약 화면으로 바로 넘어가시겠습니까?",
"ivScannerUseQuestion": "{{pokemonName}}에게 개체값탐지기를 사용하시겠습니까?",
"wildPokemonWithAffix": "야생 {{pokemonName}}",
"foePokemonWithAffix": "상대 {{pokemonName}}",
@@ -89,10 +94,10 @@
"statSeverelyFell_other": "{{pokemonNameWithAffix}}의\n{{stats}}[[가]] 매우 크게 떨어졌다!",
"statWontGoAnyLower_one": "{{pokemonNameWithAffix}}의\n{{stats}}[[는]] 더 떨어지지 않는다!",
"statWontGoAnyLower_other": "{{pokemonNameWithAffix}}의\n{{stats}}[[는]] 더 떨어지지 않는다!",
- "transformedIntoType": "{{pokemonName}} transformed\ninto the {{type}} type!",
+ "transformedIntoType": "{{pokemonName}}[[는]]\n{{type}}타입이 됐다!",
"retryBattle": "이 배틀의 처음부터 재도전하시겠습니까?",
"unlockedSomething": "{{unlockedThing}}[[가]]\n해금되었다.",
"congratulations": "축하합니다!",
"beatModeFirstTime": "{{speciesName}}[[가]] {{gameMode}} 모드를 처음으로 클리어했다!\n{{newModifier}}[[를]] 손에 넣었다!",
"ppReduced": "{{targetName}}의\n{{moveName}}[[를]] {{reduction}} 깎았다!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/ko/battler-tags.json b/src/locales/ko/battler-tags.json
index 47ddb26c183..21e548a01a6 100644
--- a/src/locales/ko/battler-tags.json
+++ b/src/locales/ko/battler-tags.json
@@ -67,5 +67,8 @@
"saltCuredLapse": "{{pokemonNameWithAffix}}[[는]] 소금절이의\n데미지를 입고 있다.",
"cursedOnAdd": "{{pokemonNameWithAffix}}[[는]] 자신의 체력을 깎아서\n{{pokemonName}}에게 저주를 걸었다!",
"cursedLapse": "{{pokemonNameWithAffix}}[[는]]\n저주받고 있다!",
- "stockpilingOnAdd": "{{pokemonNameWithAffix}}[[는]]\n{{stockpiledCount}}개 비축했다!"
-}
\ No newline at end of file
+ "stockpilingOnAdd": "{{pokemonNameWithAffix}}[[는]]\n{{stockpiledCount}}개 비축했다!",
+ "disabledOnAdd": "{{pokemonNameWithAffix}}의 {{moveName}}[[는]]\n사용할 수 없다!",
+ "disabledLapse": "{{pokemonNameWithAffix}}의 {{moveName}}[[는]]\n이제 사용할 수 있다.",
+ "tarShotOnAdd": "{{pokemonNameWithAffix}}[[는]] 불꽃에 약해졌다!"
+}
diff --git a/src/locales/ko/bgm-name.json b/src/locales/ko/bgm-name.json
index 7b66c136cbd..5295e2d8708 100644
--- a/src/locales/ko/bgm-name.json
+++ b/src/locales/ko/bgm-name.json
@@ -80,11 +80,20 @@
"battle_galactic_grunt": "BDSP 갤럭시단 배틀",
"battle_plasma_grunt": "BW 플라스마단 배틀",
"battle_flare_grunt": "XY 플레어단 배틀",
+ "battle_aether_grunt": "SM 에테르재단 배틀",
+ "battle_skull_grunt": "SM 스컬단 배틀",
+ "battle_macro_grunt": "SWSH 트레이너 배틀",
+ "battle_galactic_admin": "BDSP 갤럭시단 간부 배틀",
+ "battle_skull_admin": "SM 스컬단 간부 배틀",
+ "battle_oleana": "SWSH 올리브 배틀",
"battle_rocket_boss": "USUM 비주기 배틀",
"battle_aqua_magma_boss": "ORAS 아강 & 마적 배틀",
"battle_galactic_boss": "BDSP 태홍 배틀",
"battle_plasma_boss": "B2W2 게치스 배틀",
"battle_flare_boss": "XY 플라드리 배틀",
+ "battle_aether_boss": "SM 루자미네 배틀",
+ "battle_skull_boss": "SM 구즈마 배틀",
+ "battle_macro_boss": "SWSH 로즈 배틀",
"abyss": "불가사의 던전 하늘의 탐험대 어둠의 화구",
"badlands": "불가사의 던전 하늘의 탐험대 불모의 계곡",
"beach": "불가사의 던전 하늘의 탐험대 축축한 암반",
diff --git a/src/locales/ko/challenges.json b/src/locales/ko/challenges.json
index 433b0990e87..07a9052eebf 100644
--- a/src/locales/ko/challenges.json
+++ b/src/locales/ko/challenges.json
@@ -1,6 +1,7 @@
{
"title": "챌린지 조건 설정",
"illegalEvolution": "{{pokemon}}[[는]] 현재의 챌린지에\n부적합한 포켓몬이 되었습니다!",
+ "noneSelected": "미선택",
"singleGeneration": {
"name": "단일 세대",
"desc": "{{gen}}의 포켓몬만 사용할 수 있습니다.",
@@ -25,5 +26,12 @@
"desc": "포켓로그를 처음 시작했던 때처럼 강화가 전혀 되지 않은 오리지널 스타팅 포켓몬만 고를 수 있습니다.",
"value.0": "해제",
"value.1": "설정"
+ },
+ "inverseBattle": {
+ "name": "거꾸로 배틀",
+ "shortName": "거꾸로",
+ "desc": "타입 상성이 반대로 바뀌고 면역 타입은 약점 타입이 됩니다.\n설정 시 다른 챌린지 업적은 달성할 수 없습니다.",
+ "value.0": "해제",
+ "value.1": "설정"
}
}
\ No newline at end of file
diff --git a/src/locales/ko/config.ts b/src/locales/ko/config.ts
index b5b34cea0ae..978cdc83002 100644
--- a/src/locales/ko/config.ts
+++ b/src/locales/ko/config.ts
@@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
-import achvMale from "./achv-male.json";
-import achvFemale from "./achv-female.json";
+import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
-import dialogueMale from "./dialogue-male.json";
-import dialogueFemale from "./dialogue-female.json";
-import dialogueEndbossMale from "./dialogue-final-boss-male.json";
-import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
-import dialogueMiscMale from "./dialogue-misc-male.json";
-import dialogueMiscFemale from "./dialogue-misc-female.json";
-import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
-import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
+import dialogue from "./dialogue.json";
+import battleSpecDialogue from "./dialogue-final-boss.json";
+import miscDialogue from "./dialogue-misc.json";
+import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@@ -76,16 +71,11 @@ export const koConfig = {
challenges,
commandUiHandler,
common,
- PGMachv: achvMale,
- PGFachv: achvFemale,
- PGMdialogue: dialogueMale,
- PGFdialogue: dialogueFemale,
- PGMbattleSpecDialogue: dialogueEndbossMale,
- PGFbattleSpecDialogue: dialogueEndbossFemale,
- PGMmiscDialogue: dialogueMiscMale,
- PGFmiscDialogue: dialogueMiscFemale,
- PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
- PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
+ achv,
+ dialogue,
+ battleSpecDialogue,
+ miscDialogue,
+ doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,
diff --git a/src/locales/ko/dialogue-double-battle-male.json b/src/locales/ko/dialogue-double-battle-male.json
deleted file mode 100644
index 134b8ade71e..00000000000
--- a/src/locales/ko/dialogue-double-battle-male.json
+++ /dev/null
@@ -1,82 +0,0 @@
-{
- "blue_red_double": {
- "encounter": {
- "1": "그린: 어이 레드! 우리가 누군지 보여주자고!\n$레드: ...\n$그린: 태초마을의 힘을 보여주지!"
- },
- "victory": {
- "1": "그린: 훌륭한 승부였어!\n$레드: ..."
- }
- },
- "red_blue_double": {
- "encounter": {
- "1": "레드: ...!\n$그린: 이 녀석은 여전히 말이 없구나.\n$그린: 그렇지만 방심해선 안 돼! 그래도 챔피언이라고!"
- },
- "victory": {
- "1": "레드: ...!\n$그린: 다음에는 우리가 이길 테다!"
- }
- },
- "tate_liza_double": {
- "encounter": {
- "1": "풍: 에헤헤... 체육관 관장이\n$란: 두 명이나 있어서 놀랐지?\n$풍: 우리는 쌍둥이!\n$란: 굳이 말을 하지 않아도 서로가 무슨 생각을 하고 있는지\n$풍: 자동으로 머릿속에 떠오르니까\n$란: 호흡을 척척 맞출 수가 있지!"
- },
- "victory": {
- "1": "풍: 우, 우리들의\n$란: 팀워크가...!"
- }
- },
- "liza_tate_double": {
- "encounter": {
- "1": "란: 우후후... 체육관 관장이\n$풍: 두 명이나 있어서 놀랐어?\n$란: 우리는 쌍둥이!\n$풍: 완벽한 우리의 콤비네이션을\n$란: 과연 네가 깨뜨릴 수 있을까?"
- },
- "victory": {
- "1": "란: 우리들이 생각한 만큼\n$풍: 우리가 강하지 않았던 걸까?"
- }
- },
- "wallace_steven_double": {
- "encounter": {
- "1": "성호: 윤진! 우리 챔피언의 힘을 보여주자!\n$윤진: 호연의 힘을 보여주마!\n$성호: 간다!"
- },
- "victory": {
- "1": "성호: 훌륭한 승부였어!\n$윤진: 다음엔 우리가 이길 거다!"
- }
- },
- "steven_wallace_double": {
- "encounter": {
- "1": "성호: 너 혹시 희귀한 포켓몬 가지고 있니?\n$윤진: 성호야... 우리는 포켓몬을 자랑하러 온 게 아니라 승부하러 온 거야.\n$성호: 오... 그렇지... 그럼 간다!"
- },
- "victory": {
- "1": "성호: 이제 승부는 끝났으니 포켓몬을 자랑해 볼까!\n$윤진: 성호야..."
- }
- },
- "alder_iris_double": {
- "encounter": {
- "1": "노간주: 우리는 하나 지방 최강의 트레이너들이란다!\n$아이리스: 이렇게 강한 트레이너와 싸울 수 있어서 정말 기뻐~!!"
- },
- "victory": {
- "1": "노간주: 장하구나! 실로 견줄 자가 천하에 없도다!\n$아이리스: 다음 번엔 우리가 꼭 이길 거야~!"
- }
- },
- "iris_alder_double": {
- "encounter": {
- "1": "아이리스: 어서 와, 도전자! 내가 바로 하나 지방 챔피언이야~!\n$노간주: 아이리스야, 너무 흥분한 것 아니냐?"
- },
- "victory": {
- "1": "아이리스: 후와아아아아... 최선을 다했는데도... 우리가 져버렸네!\n$노간주: 하지만 우리의 패배를 발판 삼아 나아가리라!"
- }
- },
- "piers_marnie_double": {
- "encounter": {
- "1": "마리: 오빠, 스파이크마을의 힘을 보여주자!\n$두송: 우리가 어둠을 불러올 것이다!"
- },
- "victory": {
- "1": "마리: 네가 우리의 어둠에 빛을 불러왔구나!\n$두송: 여긴 너무 밝네..."
- }
- },
- "marnie_piers_double": {
- "encounter": {
- "1": "두송: 콘서트 즐길 준비 됐어?\n$마리: 오빠... 얘들은 노래가 아니라 승부를 하러 왔어..."
- },
- "victory": {
- "1": "두송: 훌륭한 콘서트였다!\n$마리: 오빠..."
- }
- }
-}
\ No newline at end of file
diff --git a/src/locales/ko/dialogue-double-battle-female.json b/src/locales/ko/dialogue-double-battle.json
similarity index 100%
rename from src/locales/ko/dialogue-double-battle-female.json
rename to src/locales/ko/dialogue-double-battle.json
diff --git a/src/locales/ko/dialogue-final-boss-male.json b/src/locales/ko/dialogue-final-boss-male.json
deleted file mode 100644
index d9b8dfc4526..00000000000
--- a/src/locales/ko/dialogue-final-boss-male.json
+++ /dev/null
@@ -1,5 +0,0 @@
-{
- "encounter": "드디어 때가 다시 도래했다.\n당도한 연유를 아는가?\n$이미 도달한 적이 있기에 이 자리에 있다.\n셀 수도 없이 많이.\n$아니, 사실 셀 수는 있지.\n정확히 너의 {{cycleCount}}번째다.\n$매 번 태초의 정신으로 되돌아갔을 뿐.\n하지만 어떻게든, 흔적은 남는다.\n$실패만을 반복했을 뿐이지만,\n지금은 네 안에 무언가가 있구나.\n\n$홀로 선 것처럼 보이나, 무언가 이질적인…\n$마침내 그간의 갈망을 해소해주는가?\n수천 년 간 기다려온 도전을?\n$시작하지.",
- "firstStageWin": "그렇군. 정말로 있었어.\n이제 주저할 필요는 없다.\n$실망시키지 않도록.",
- "secondStageWin": "…고무적이군."
-}
\ No newline at end of file
diff --git a/src/locales/ko/dialogue-final-boss-female.json b/src/locales/ko/dialogue-final-boss.json
similarity index 100%
rename from src/locales/ko/dialogue-final-boss-female.json
rename to src/locales/ko/dialogue-final-boss.json
diff --git a/src/locales/ko/dialogue-male.json b/src/locales/ko/dialogue-male.json
deleted file mode 100644
index 693b0704512..00000000000
--- a/src/locales/ko/dialogue-male.json
+++ /dev/null
@@ -1,2545 +0,0 @@
-{
- "youngster": {
- "encounter": {
- "1": "거기 너! 나와 배틀 어때?",
- "2": "넌 새내기 트레이너구나. 맞지?",
- "3": "거기 너! 처음보는 얼굴인데? 나랑 배틀하자!",
- "4": "방금 배틀에서 져서 새로운 포켓몬을 찾는 중이야.\n잠깐! 넌 약해보이는데? 어서 나와 배틀하자!",
- "5": "우리 만난 적이 있었던가? 잘 기억은 안나지만 어쨌든 만나서 반가워!",
- "6": "좋아! 시작하자!",
- "7": "좋아! 내가 왔다! 내 힘을 보여주지!",
- "8": "하하하… 내 포켓몬이 얼마나 멋진지 보여주겠어!",
- "9": "인사할 시간도 없어. 준비가 되었다면 이리 와!",
- "10": "긴장을 늦추지마. 그렇지 않으면 어린이에게 맞아 울지도 몰라.",
- "11": "난 내 포켓몬들을 소중히 키웠어. 내 포켓몬에게 상처를 입히게 놔두지 않겠어!",
- "12": "여기까지 잘 왔구나! 하지만 지금부턴 쉽지 않을거야.",
- "13": "배틀은 끝나지 않아! 끝없는 배틀의 세계에 온 것을 환영해!"
- },
- "victory": {
- "1": "우와! 넌 강하구나!",
- "2": "하? 난 기회가 없었어.",
- "3": "내가 조금 더 큰 다음엔 널 찾아서 때리겠어!",
- "4": "으.. 더이상 가지고 있는 포켓몬이 없어.",
- "5": "말도 안돼… 안돼! 내가 또 지다니…",
- "6": "안돼! 내가 지다니!",
- "7": "우와! 정말 깜짝 놀랐어! 넌 정말 강하구나!",
- "8": "이럴수가… 내 포켓몬과 난 최강인데… 어떻게…",
- "9": "다음엔 지지 않을거야! 다음에 다시 배틀하자!",
- "10": "쳇! 내가 어린애인게 보이지 않아?! 그렇게 최선을 다하는건 불공평해!",
- "11": "네 포켓몬은 정말 굉장하구나! 나와 교환하자!",
- "12": "내가 잠깐 정신이 나갔었나 봐. 내가 무슨 말을 하고 있었지?",
- "13": "아하! 거기구나! 좋아! 넌 이미 이 세계에 머무를 곳이 있구나!"
- }
- },
- "lass": {
- "encounter": {
- "1": "나랑 배틀하자, 어때?",
- "2": "넌 신입 트레이너구나. 나랑 배틀하자!",
- "3": "너 거기 있었구나? 나랑 배틀할래?",
- "4": "재밌는 포켓몬 배틀하자!",
- "5": "내가 포켓몬을 어떻게 다뤄야하는지 보여줄게!",
- "6": "진정한 배틀은 진지한 자세부터 시작이야! 준비됐어?",
- "7": "젊음이 한순간이듯 배틀에서 네 기회도 단 한번만 주어질거야. 곧 넌 추억속으로 사라질거야.",
- "8": "나에겐 살살해도 돼, 알았지? 그래도 난 진지하게 싸울거야!",
- "9": "학교는 지겨워. 나는 할 일이 없어. 하암~ 난 그저 시간을 때우기 위해 싸울뿐이야."
- },
- "victory": {
- "1": "인상적이었어! 난 아직 배울게 많구나.",
- "2": "내가 이렇게까지 크게 질 줄은 몰랐어…",
- "3": "언젠가 우리가 다시 배틀할 수 있을 날을 기다릴게.",
- "4": "놀라울 정도로 엄청 재미있었어! 넌 날 완전히 지치게 만들어버렸네…",
- "5": "넌 나에게 진짜 교훈을 주었어! 넌 정말 대단해!",
- "6": "세상에, 내가 지다니. 이거 정말 우울하지만… 넌 정말 멋있었어.",
- "7": "난 이런 기억따윈 필요없어. 잊어버리겠어…",
- "8": "거기 너! 살살하라고 했지! 그래도 넌 진지할때 정말 멋지구나!",
- "9": "사실 배틀하는 것이 지루하던 참이야… 뭔가 새로운 것이 없을까?"
- }
- },
- "breeder": {
- "encounter": {
- "1": "순종적인 포켓몬, 이기적인 포켓몬… 포켓몬들은 각기 다른 성격을 가지고 있지.",
- "2": "내 태도가 그렇게 좋진 않아도, 내 포켓몬들은 잘 키웠어.",
- "3": "음, 넌 포켓몬들을 훈육하니? 너무 심하게 하는 것은 좋지 않다고."
- },
- "victory": {
- "1": "각 포켓몬의 성격을 이해하고 육성하는 건 중요해.",
- "2": "사악한 나와는 달리 좋은 포켓몬들도 있지.",
- "3": "과도한 칭찬은 사람과 포켓몬 모두에게 독이 될 수 있어."
- },
- "defeat": {
- "1": "배틀에서 지더라도 포켓몬에게 화를 내면 안돼.",
- "2": "어때? 꽤 괜찮은 포켓몬이지? 난 무언가 기르는 게 꽤 잘 맞더라고.",
- "3": "네가 포켓몬을 얼마나 사랑하는지와 관계없이, 그들이 잘못을 저지르면 바로잡아야 해."
- }
- },
- "breeder_female": {
- "encounter": {
- "1": "포켓몬은 절대 널 배신하지 않아. 네가 주는 사랑을 고스란히 되돌려 준다구.",
- "2": "좋은 포켓몬을 키우는 팁을 알려줄까?",
- "3": "난 아주 특별한 방법으로 아주 특별한 포켓몬들을 키웠지!"
- },
- "victory": {
- "1": "이런… 이렇게 될 리가 없는데. 내가 블렌딩을 잘못 썼나?",
- "2": "내 포켓몬에게 이런 일이… 넌 네 포켓몬에게 뭘 먹이는 거야?",
- "3": "내가 지는 건 그저 내가 시간을 때우고 있었다는 걸 알려주는 거지. 내 자존심엔 전혀 상처가 되지 않는다구."
- },
- "defeat": {
- "1": "이건 내 포켓몬들이 내 사랑을 받아들였다는 걸 입증하지.",
- "2": "좋은 포켓몬을 키우는 진짜 비결은 좋은 포켓몬을 잡는 거야.",
- "3": "포켓몬의 강함과 약함은 네가 어떻게 키우느냐에 따라 결정되지."
- }
- },
- "fisherman": {
- "encounter": {
- "1": "앗! 너 때문에 한 마리 놓쳤잖아! 어떻게 할 거야?",
- "2": "저리 가! 네가 포켓몬들을 놀래키고 있잖아!",
- "3": "네가 승리를 낚을 수 있을지 한번 보자고!"
- },
- "victory": {
- "1": "그냥 잊어버려.",
- "2": "다음 번엔 내가 승리의 나팔을 울리고 있을거다!",
- "3": "이번엔 내가 물살을 과소평가했나보군."
- }
- },
- "fisherman_female": {
- "encounter": {
- "1": "월척이다!",
- "2": "낚시대는 던져졌고, 이젠 성공을 끌어올리는 일만 남았다!",
- "3": "파도를 일으킬 준비는 끝났어!"
- },
- "victory": {
- "1": "더 튼튼한 바늘을 가지고 돌아올테다.",
- "2": "다음번엔 꼭 성공을 낚을 거야!",
- "3": "다시 돌아올 날을 기다리며 바늘을 다듬고 있을게!"
- }
- },
- "swimmer": {
- "encounter": {
- "1": "뛰어들 시간이다!",
- "2": "승리의 파도 속으로!",
- "3": "첨벙댈 준비는 끝났어!"
- },
- "victory": {
- "1": "패배에 젖어버렸어…",
- "2": "패배의 파도였군.",
- "3": "해변으로 돌아갈 시간이군."
- }
- },
- "backpacker": {
- "encounter": {
- "1": "게임 시작이야! 짐 단단히 싸놓으라구!",
- "2": "네가 속도를 유지할 수 있을지 보자!",
- "3": "각오 단단히 하라고!",
- "4": "20년 동안 나 자신을 찾기 위해 헤매왔어… 근데 내가 어디 있지?"
- },
- "victory": {
- "1": "이번엔 걸려 넘어져 버렸네!",
- "2": "내가 속도를 잃어버렸잖아!",
- "3": "막다른 길이야!",
- "4": "잠깐! 그래 거기, 혹시 내가 누군지 아나?"
- }
- },
- "ace_trainer": {
- "encounter": {
- "1": "너는 꽤 자신만만해 보이는구나.",
- "2": "너의 포켓몬들… 나에게 보여줘…",
- "3": "내가 엘리트 트레이너라서, 사람들은 내가 강하다고 생각해.",
- "4": "엘리트 트레이너가 되려면 무엇이 필요한지 알고 있니?"
- },
- "victory": {
- "1": "그러네… 넌 좋은 포켓몬을 가졌구나…",
- "2": "뭐? 말도 안 돼, 난 배틀 천재라구!",
- "3": "그래도 역시, 네가 주인공이구나!",
- "4": "좋아! 좋아! 너도 엘리트 트레이너가 될 수 있겠어!"
- },
- "defeat": {
- "1": "난 내 몸과 마음을 포켓몬 배틀에 바치고 있어!",
- "2": "모두 예상된 일이었어… 이건 놀랄 일이 아니야…",
- "3": "난 내가 강하게 압박하면 무너질 연약한 사람이라고 생각했어.",
- "4": "난 강하고, 지지 않아. 그저 멋지게 이길 수 없었기 때문이야."
- }
- },
- "parasol_lady": {
- "encounter": {
- "1": "우아함과 침착함으로 승부하겠습니다!"
- },
- "victory": {
- "1": "그래도 제 우아함은 무너지지 않아요!"
- }
- },
- "twins": {
- "encounter": {
- "1": "각오해, 우리가 한 팀이 되면 두 배로 강해진다구!",
- "2": "마음은 두 개지만 우리는 하나 – 네가 쌍둥이의 파워를 따라잡을 수 있는지 보겠어!",
- "3": "두 배로 각오하는 게 좋을 거야. 우리가 곧 화나게 할 거거든!"
- },
- "victory": {
- "1": "비록 우리는 졌지만, 우리의 관계는 깨지지 않아!",
- "2": "그래도 우리의 영혼은 오랫동안 흐려지지 않을 거야.",
- "3": "더 강력한 듀오로 강해져서 돌아오겠어!"
- },
- "defeat": {
- "1": "우리 쌍둥이의 파워는 최고야!",
- "2": "마음은 두 개지만 승리는 하나!",
- "3": "미소도 두 배, 승리의 댄스도 두 배!"
- }
- },
- "cyclist": {
- "encounter": {
- "1": "내가 만든 먼지나 마실 준비하시지!",
- "2": "준비하라구! 난 널 먼지 속에 놓고 올 거니까!",
- "3": "전력을 다해야 할 거야, 네가 날 따라올 수 있는지 지켜보겠어!"
- },
- "victory": {
- "1": "바퀴가 움직이지 않더라도, 나의 페달은 그렇지 않아.",
- "2": "이런, 따라잡혔어!",
- "3": "승리로 가는 길에는 아직 만나지 못한 우여곡절이 많이 있구나."
- }
- },
- "black_belt": {
- "encounter": {
- "1": "네 용기가 대단하구나! 난 최고의 발차기 실력을 갖추고 있다구!",
- "2": "오, 알겠어. 산산조각이 나고 싶구나? 아니면 샌드백이 되고 싶은 거야?"
- },
- "victory": {
- "1": "이런, 포켓몬이 배틀을 하는 동안 내 발차기는 전혀 도움이 되지 않았어.",
- "2": "음… 어차피 내가 질거라면, 완전 엉망진창이 되길 바랬는데…"
- }
- },
- "battle_girl": {
- "encounter": {
- "1": "감동을 주려고 노력할 필요는 없어. 네가 질 수도 있으니까."
- },
- "victory": {
- "1": "작별인사는 어렵지만, 우리에겐 시간이 얼마 안 남았네…"
- }
- },
- "hiker": {
- "encounter": {
- "1": "중년으로 접어들면서 등산해왔던 산처럼 진중해졌습니다!",
- "2": "살아있는 산같은… 큰 체격을 부모님이 물려주셨죠…"
- },
- "victory": {
- "1": "적어도 BMI에 대해서는 질 수 없습니다!",
- "2": "부족해… 절대로 충분하지 않아. 저의 콜레스테롤이 부족합니다…"
- }
- },
- "ranger": {
- "encounter": {
- "1": "자연에 둘러싸여 있으면, 다른 건 중요하지 않게 느껴져.",
- "2": "인생에서 자연을 빼고 살면, 가끔 갑자기 마음이 불안해지지."
- },
- "victory": {
- "1": "광활한 자연 앞에서는 내가 이기든 지든 상관없어…",
- "2": "도시 생활의 답답한 느낌에 비하면 이런 것은 아주 사소한 일지."
- },
- "defeat": {
- "1": "내가 이겼네. 그러나 승리는 광대한 자연에 비하면 아무것도 아니야…",
- "2": "내 마음속 불안함과 비교하면, 당신 기분은 그렇게 나쁘지 않을텐데…"
- }
- },
- "scientist": {
- "encounter": {
- "1": "제 연구는 이 세상을 평화와 기쁨으로 이끌 겁니다."
- },
- "victory": {
- "1": "전 천재니까… 당신 같은 사람에게 질 수 없는데…"
- }
- },
- "school_kid": {
- "encounter": {
- "1": "…헤헷. 계산과 분석에는 자신 있어.",
- "2": "언젠가 체육관 관장이 되고 싶어서, 최대한 많은 경험을 쌓고 있어."
- },
- "victory": {
- "1": "으아아… 이번에는 아마 계산과 분석이 빗나간 것 같아…",
- "2": "내가 보기엔, 어렵고 힘든 경험도 나름의 의미가 있는 것 같아."
- }
- },
- "artist": {
- "encounter": {
- "1": "예전엔 인기가 많았지만, 지금은 모두 사라졌다네."
- },
- "victory": {
- "1": "시대가 변하면, 가치관도 변하지. 난 그걸 너무 늦게 깨달았어."
- }
- },
- "guitarist": {
- "encounter": {
- "1": "패배의 리듬을 느낄 준비는 됐겠지? 내가 승리할 거니까!"
- },
- "victory": {
- "1": "지금은 조용하지만, 회복의 멜로디를 연주할 거야."
- }
- },
- "worker": {
- "encounter": {
- "1": "사람들이 저를 오해하는 게 신경 쓰여요. 전 생각보다 훨씬 깨끗하답니다."
- },
- "victory": {
- "1": "피부가 타는 게 싫어서, 일하는 동안엔 그늘에 머물고 싶어요."
- }
- },
- "worker_female": {
- "encounter": {
- "1": "사람들이 나를 오해하는 게 신경 쓰여.\n$나는 생각보다 훨씬 깨끗한데."
- },
- "victory": {
- "1": "피부가 타는 게 싫어서, 일하는 동안엔 그늘에 머물고 싶어."
- },
- "defeat": {
- "1": "생각처럼 몸이 잘 안따라주네."
- }
- },
- "worker_double": {
- "encounter": {
- "1": "너를 무너뜨릴 수 있다는 것을 보여줄게. 우리는 실전 경험이 있거든!"
- },
- "victory": {
- "1": "이상하네… 어떻게 이럴 수 있지… 힘으로 압도할 수 없다니."
- }
- },
- "hex_maniac": {
- "encounter": {
- "1": "평소에는 클래식 음악만 들었는데, 지면 뉴에이지도 좀 들어볼까!",
- "2": "눈물을 흘릴 때마다 더 강해지는 것 같아."
- },
- "victory": {
- "1": "지금이 물병자리 시대의 시작일까?",
- "2": "이제 나는 더 강해지겠지. 모든 원한과 함께 성장하겠어."
- },
- "defeat": {
- "1": "뉴에이지란 단순히 20세기 클래식 작곡가들을 말하는 거, 맞지?",
- "2": "슬픔이나 좌절에 얽매이지 마. 넌 그 원한을 원동력으로 사용할 수 있어."
- }
- },
- "psychic": {
- "encounter": {
- "1": "안녕! 집중해!"
- },
- "victory": {
- "1": "에에에에엣!"
- }
- },
- "officer": {
- "encounter": {
- "1": "마음의 준비를 하시죠, 정의가 곧 실행될 거니까요!",
- "2": "법을 지키고 정의를 위해 봉사할 준비가 되었습니다!"
- },
- "victory": {
- "1": "정의의 무게가 그 어느 때보다 무겁게 느껴집니다…",
- "2": "패배의 그림자가 관할 경찰서에 남았습니다."
- }
- },
- "beauty": {
- "encounter": {
- "1": "나의 마지막 배틀… 이 승부를 그렇게 봐주셨으면 좋겠어요…"
- },
- "victory": {
- "1": "즐거웠어요… 언젠가 또 다른 마지막 승부를 하죠…"
- }
- },
- "baker": {
- "encounter": {
- "1": "패배의 맛을 볼 준비는 됐겠지!"
- },
- "victory": {
- "1": "실력이든 빵이든, 굽고 나면 단단해지는 법이라네."
- }
- },
- "biker": {
- "encounter": {
- "1": "힘차게 먼지 속으로 출발할 시간입니다!"
- },
- "victory": {
- "1": "다음 경주를 위해 준비해야겠습니다."
- }
- },
- "firebreather": {
- "encounter": {
- "1": "내 불꽃이 너를 삼킬 테니까!",
- "2": "내 영혼은 불타고 있다. 얼마나 뜨겁게 타는지 보여주지!",
- "3": "이리 올라와서 보도록!"
- },
- "victory": {
- "1": "하얗게 불태웠다………",
- "2": "큭! 제법 뜨겁군!",
- "3": "으윽! 코끝에 화상을 입었다!"
- }
- },
- "sailor": {
- "encounter": {
- "1": "친구여, 진다면 널빤지 행이야!",
- "2": "덤벼! 내 선원으로서 자존심이 위태롭군!",
- "3": "여어 거기! 뱃멀미 하나?"
- },
- "victory": {
- "1": "크윽! 꼬맹이한테 지다니!",
- "2": "네 영혼이 나를 침몰시켰어!",
- "3": "내가 뱃멀미가 나는 것 같군…"
- }
- },
- "archer": {
- "encounter": {
- "1": "더 나아가기 전에 우리 로켓단과 맞설 만한지 한 번 봅시다!",
- "2": "당신의 실력이 예사롭지 않다는 소식을 들었습니다. 정말인지 한 번 보지요.",
- "3": "…저는 로켓단의 간부 아폴로. 우리 조직의 적에게는 봐 주지 않습니다!"
- },
- "victory": {
- "1": "…이런 실수를 하다니!",
- "2": "역시 지금의 저는 무리였군요…",
- "3": "비, 비주기님, 용서해주십시오…제가 일개 트레이너한테 당하다니…"
- }
- },
- "ariana": {
- "encounter": {
- "1": "거기까지다~!! 너 같은 놈을 언제까지고 설치게 두었다가는 \n$로켓단의 프라이드는 상처 입고 상처 입어서 상처투성이가 돼 버린다고-!",
- "2": "내가 하는 일이 옳은지 그른지는 상관 없어…\n$그저 비주기님을 믿고 따르는 것 뿐이니까-!",
- "3": "네 여정은 여기서 끝이야. 내가 널 이길 테니까-!"
- },
- "victory": {
- "1": "어머, 강하군. 안타깝네.\n$네가 로켓단에 있었다면 간부가 될 수 있었을 텐데.",
- "2": "사…산산조각났네…",
- "3": "으이이이익! 온 힘을 다해서 싸웠는데…이래도 이길 수 없다니!"
- }
- },
- "proton": {
- "encounter": {
- "1": "뭐죠? 우리 일에 끼어든다면 자비를 바라지 마십시오!",
- "2": "뭐죠? 나는 로켓단에서 제일 냉혹하다고 불리는 남자…\n$우리 일을 방해하도록 그냥 놔두지 않겠습니다!",
- "3": "나는 로켓단의 간부 랜스. 당신의 참견도 여기까지입니다!"
- },
- "victory": {
- "1": "요새가 무너져내렸네요…",
- "2": "나한테 이긴 건 결국 로켓단의 분노를 강하게 했을 뿐이예요…",
- "3": "나는 졌지만, 결코 이 일을 잊지 않을 겁니다!"
- }
- },
- "petrel": {
- "encounter": {
- "1": "후후훗, 잘 왔구나. 오잉? 내가 누군지 알아? 비주기야.\n$비주기님이라고, 우-하하! …엥? 전혀 안 닮았다고?\n$비주기님으로는 안 보인다고? 제길- 열심히 연습했는데!",
- "2": "나는 로켓단의 간부 람다. 우리 계획을 방해하는 건 용납할 수 없다!",
- "3": "이 로켓단 간부 람다가 네놈 불청객을 처리해 주지!"
- },
- "victory": {
- "1": "조…좋아. 비주기님이 어디 계신지 알려주지.",
- "2": "크으으… 이 내가 당해낼 수 없다니… 비주기님, 용서해주십시오…",
- "3": "안돼, 이런다고 나한테 어쩔 수는 없어. 다른 사람들에게 알려야겠어…"
- }
- },
- "tabitha": {
- "encounter": {
- "1": "우효효효! 그래 당신 여기까지 왔구나! 그치만 늦었어요!",
- "2": "우효효… 벌써 여기까지 왔네요? 우리가 당신을 과소평가했어요. 하지만 이제 시작입니다! \n$이 호걸님은 이제까지 본 조무래기들과는 차원이 다르답니다! 우물쭈물 시간을 끌지 않아요.\n$확실하게 보내주마! 우효효효효효효!!",
- "3": "여기서 어른의 무서움을 제대로 알려주지! 받아랏-!"
- },
- "victory": {
- "1": "우효효! 이 호걸은 이겼을지 몰라도 마적님한테는 안 될 겁니다!\n$차라리 여기서 졌다면 무자비한 채찍질은 피했을텐데 말이죠!",
- "2": "우효~! 이야 이건 예상 밖의 전개인데!?",
- "3": "우효! 어떻게?! 이 호걸님이 이런 일개 트레이너에게…"
- }
- },
- "courtney": {
- "encounter": {
- "1": "…그 …네가 가진 …우리…마그마단이 원하는 것",
- "2": "…………그럼 …………삭제하겠습니다",
- "3": "……애널라이즈 ……하고 싶어 ……아하하하♪"
- },
- "victory": {
- "1": "……바꿔줘 ……세계를",
- "2": "………예상대로 ………예상외 ………너 …………타깃 록 ………했으니까\n$……엑스페리먼트 ……할 테니까 ………너를………계속………아핫…♪",
- "3": "……또 ……예상외 ………… ……역시 ……너…재미있어…! ………아하하…♪"
- }
- },
- "shelly": {
- "encounter": {
- "1": "엥? 우리 아쿠아단의 일에 끼어들겠다고?\n$…좋아! 기본적인 예의도 모르는 애송이한테는 제대로 그 버릇을 고쳐줘야지…\n$겁먹고 도망쳐도 용서 따위 없을 줄 알아! 우하하하!",
- "2": "아앙? 뭐야? 이 건방진 꼬맹이는…",
- "3": "침착해. 조급해 하지 말라고… 금방 박살내 줄 테니까."
- },
- "victory": {
- "1": "아아아아앙!? 예상치 못하게 방해받았잖아! 어쩔 수 없네.\n$여기선 물러나야겠네. 그렇지만 네가 아쿠아단을 만나는 게 이게 마지막은 아닐 거야.\n$우리는 다른 계획도 있거든! 잊지 마!",
- "2": "크윽…!? 너무 봐줬나…!",
- "3": "…으윽 …싸우면서 더욱 실력이 좋아졌다고…!?\n$장래가 무서워지는 애송이네… …나와 내 포켓몬들은 더 이상 싸울 힘이 남아 있지 않아.\n$…가 …가서 아강님한테 아주 혼쭐이나 나 버려."
- }
- },
- "matt": {
- "encounter": {
- "1": "후하하하하하! 뭐라 떠들고 있는 거야! 너 생긴 게 마크탕이랑 똑같네!",
- "2": "음음! 네 녀석은! 재미있는 녀석!",
- "3": "뭐야?! 우릴 따라온 거냐!"
- },
- "victory": {
- "1": "…그래서 말이지, 리더님이 시간이 나실 때까진 내가 상대해 주마!",
- "2": "확 확 느껴지는데! 네놈들의 강함이 말이야!\n$제대로 붙었다고 하기엔 조금 모자라지만 이제 타임오버 같네…",
- "3": "재밌는데!! 역시 재미있어! 넌! 또 붙게 될 때를 기대하고 있겠어!"
- }
- },
- "mars": {
- "encounter": {
- "1": "난 갤럭시단 간부인 마스! 강하고 아름답지!",
- "2": "갤럭시단의 미래에 대한 비전은 흔들림 없지. 방해한다면 무자비하게 짓밟아 주마!",
- "3": "두렵지 않아? 넌 그래야만 할 걸!"
- },
- "victory": {
- "1": "갤럭시단의 간부로서… 이런 일은 있을 수 없어!!",
- "2": "넌 능력 있구나. 그건 인정하지.",
- "3": "아-이런 이런! 졌잖아!"
- }
- },
- "jupiter": {
- "encounter": {
- "1": "무슨 볼일이라도? 좋아! 갤럭시단 간부인 나 주피터가 상대해주지.",
- "2": "발버둥쳐 봐야 소용 없어. 갤럭시단이 승리할 거니까!",
- "3": "너 떨고 있네… 무서운 거지?"
- },
- "victory": {
- "1": "일개 트레이너에게 지다니 방심이란 무섭구나.",
- "2": "다음에는 내가 울려 주고 말겠어!",
- "3": "흥! 강하네. 하지만 보스는 당할 수 없어"
- }
- },
- "saturn": {
- "encounter": {
- "1": "나는 갤럭시단의 간부 새턴. 모든 것은 모두를 위해 그리고 갤럭시단을 위해!",
- "2": "갤럭시단을 방해한다면 일말의 가능성도 모두 제거한다!",
- "3": "여기까지 왔으니 갤럭시단 나름의 접대를 해 주지."
- },
- "victory": {
- "1": "이럴 수가… 너한테 졌다고?!",
- "2": "…역시 강해! 갤럭시단에 맞설 만하군.",
- "3": "강하다! 하지만 불쌍하군."
- }
- },
- "zinzolin": {
- "encounter": {
- "1": "너는 플라스마단에게 있어 불안요소가 될 것이다. 여기서 제거하겠다!",
- "2": "이런 이런… 내가 이런 곳에서 싸워야만 하다니!",
- "3": "여기까지 오다니 대단한 트레이너군. 그러나 여기가 끝이다."
- },
- "victory": {
- "1": "게치스님… 제가 실패했습니다…",
- "2": "그건 그렇고 힘들구먼. 나는 떨고 있다. 괴롭지만 살아 있다. 그것이야말로 살아 있다는 실감!",
- "3": "흐음. 의외로 똑똑한 트레이너군. 하지만 생각만큼은 아니야."
- }
- },
- "rood": {
- "encounter": {
- "1": "너는 플라스마단에 위협이 되는구나. 너라는 트레이너가 어떤 인물인지 승부로 알아봐야겠다.",
- "2": "오호! 싸늘하구먼… 이런 곳에서 싸울 줄이야!",
- "3": "너는 여기까지 온 것으로 보니 뛰어난 트레이너구나. 그렇다만 이젠 끝이다."
- },
- "victory": {
- "1": "게치스님… 임무를 실패했습니다…",
- "2": "나는 떨고 있다. 나는 괴롭지만 이겨냈다.",
- "3": "음… 너는 재능이 있는 트레이너구나. 하지만 충분하지는 않다."
- }
- },
- "xerosic": {
- "encounter": {
- "1": "오오- 네 소문은 많이 들었다. 자, 이리 와 보거라!",
- "2": "너 강하구나. 에너지를 얼마나 갖고 있지?",
- "3": "기다리고 있었어! 너를 조사하겠다. 자 시작한다!"
- },
- "victory": {
- "1": "강하구나, 너는. 응, 정말 강해, 너는.",
- "2": "뭣이라! 넌 굉장하군! 너의 포켓몬도 대단하군!",
- "3": "굉장하구나 너! 아주 굉장해! 나는 너를 인정하겠다!"
- }
- },
- "bryony": {
- "encounter": {
- "1": "나는 바라. 당신과 싸울 수 있어 기쁘군요. 한 번 보여주시죠.",
- "2": "인상적이군요… 보기보다 강해요. 에너지가 어디까지 뻗어나가는지 봅시다.",
- "3": "도착할 줄 알았습니다. 시작할까요?"
- },
- "victory": {
- "1": "어라? 이길 확률은 어디까지나 확률. 절대적이진 않네.",
- "2": "확률을 무시하는 트레이너, 네 파워의 원천은 뭐지?",
- "3": "놀랍군! 칭찬할 만 해."
- }
- },
- "rocket_grunt": {
- "encounter": {
- "1": "트러블에 대비하도록!",
- "2": "우리는 위업을 이루는 중이라고! 저리 비켜, 꼬마 녀석!",
- "3": "포켓몬을 넘기지 않겠다면, 로켓단이 징벌하겠다!",
- "4": "로켓단의 진정한 공포를 보여주마!",
- "5": "헤이, 키드! 미는 로켓단의 멤버라구요!"
- },
- "victory": {
- "1": "로켓단은 다시 떠오를 거니까!",
- "2": "이런! 엘리베이터 키를 떨어뜨렸어!",
- "3": "실패했군!",
- "4": "내 동료들이 가만히 있지 않을 거다!",
- "5": "유 쎄이 왓? 로켓단이 바이바이? 유한테 브레이킹?"
- }
- },
- "magma_grunt": {
- "encounter": {
- "1": " 마그마단을 방해한다면, 자비는 없닷!",
- "2": "계획을 방해하지 않는 게 좋을 거다! 우리는 세상을 더 나은 곳으로 만들고 있거든!",
- "3": "방해꾼 녀석! 마그단은 너 같은 꼬마들을 상대할 시간이 없어!",
- "4": "마시멜로를 갖고 있었으면 좋겠네. 왜냐하면… 곧 뜨거워질 테니까!",
- "5": "화산의 힘을 사용할 거야! 그건 정말로… 폭발적일 테니까! 알아들었지? 헤헷!"
- },
- "victory": {
- "1": "하? 내가 졌어?!",
- "2": "내가 지다니! 이것 때문에 점심도 거르고 왔는데.",
- "3": "말도 안돼! 넌 아직 어린애잖아!",
- "4": "으윽… 당장 은신처로 숨을 걸 그랬나…",
- "5": "네가 이겼어… 이것 때문에 보스가, 내 월급 깎으려나?"
- }
- },
- "aqua_grunt": {
- "encounter": {
- "1": "아쿠아단을 넘본 사람에게는 자비는 없다, 꼬마도 마찬가지야!",
- "2": "쯧… 아쿠아단에 참견하다니 오지랖이 넓군!",
- "3": "흠뻑 물을 뒤집어쓰게 될 거다! 내 물 포켓몬의 공격 뿐만이 아니야!",
- "4": "우리, 아쿠아단은, 모두를 위해 존재한다!",
- "5": "내가 떠밀… 아니, 파도에 떠내려갈 준비나 하라고! 내 포켓몬이 그렇게 만들 테니까 "
- },
- "victory": {
- "1": "말도 안 돼!",
- "2": "크윽, 참견쟁이 꼬마에게 당하다니!",
- "3": "내가 졌다고?! 헤엄쳐서 은신처로 돌아가야겠군…",
- "4": "이런, 완전 망했군… 보스가 화를 내실텐데…",
- "5": "네가 이겼어… 이것 때문에 보스가, 나를 판자 위로 보내는 거 아냐?"
- }
- },
- "galactic_grunt": {
- "encounter": {
- "1": "갤럭시단을 방해하지 마!",
- "2": "기술의 힘과 우리가 꿈꾸는 미래를 목격하라!",
- "3": "갤럭시단으로서, 우리를 방해하는 자는 누구든 제거하겠다!",
- "4": "질 준비나 하라고!",
- "5": "우주에서 싸울 준비는 됐겠지!"
- },
- "victory": {
- "1": "사격 중지…… ",
- "2": "이런 좌절이라도, 우리의 큰 계획 앞엔 아무 의미도 못 돼.",
- "3": "우리의 계획은 이번 패배보다 크거든.",
- "4": "어떻게 한 거지?!",
- "5": "메모해야겠군. 최대한 포켓몬 배틀을 ASAP으로 연습할 것."
- }
- },
- "plasma_grunt": {
- "encounter": {
- "1": "다른 생각을 가진사람들은 용납하지 않겠다!",
- "2": "내가 이기면, 네 포켓몬들을 놓아주도록 해!",
- "3": "플라즈마단을 방해한다면, 내가 처리해주지!",
- "4": "플라즈마단은 너 같은 이기적인 인간에게서 포켓몬을 해방할 것이다!",
- "5": "우리 스타일링은 정말 대단하지… 배틀 실력은 어떻냐고? 곧 알게 될거야."
- },
- "victory": {
- "1": "플라-스마-!",
- "2": "내가 지다니…",
- "3": "…포켓몬이 너무 약해, 더 좋은 포켓몬을 훔치러 가야겠군!",
- "4": "훌륭한 계획은 항상 방해를 받는다니깐.",
- "5": "이건 나빠… 나빠나빠나빠나빠나빠! 플라스마단에 나빠! 줄여서, 플라나빠!"
- }
- },
- "flare_grunt": {
- "encounter": {
- "1": "네 포켓몬, 플레어단의 우아함에 상대가 되지 않는다고.",
- "2": "선글라스를 가져왔길 바랄게. 곧 밝게 빛날 테니까!",
- "3": "플레어단이 세상의 불완전함을 정화할 거야!",
- "4": "플레어단의 광채를 마주칠 준비는 됐겠지!",
- "5": "패션이 우리한텐 가장 중요하다고!"
- },
- "victory": {
- "1": "미래가 밝아 보이질 않네.",
- "2": "생각했던 것보다 전투에는 많은 요소가 있는 것 같군. 다시 계획을 짜야겠어.",
- "3": "아앗?! 내가 졌어?!",
- "4": "패배 속에서도, 플레어단의 우아함은 빛나고 있다고.",
- "5": "네가 이긴 것 같네. 그렇지만 졌어도, 난 우아하게 퇴장할 거니까!"
- }
- },
- "rocket_boss_giovanni_1": {
- "encounter": {
- "1": "그래서! 여기까지 오다니, 감탄이 절로 나오는군!"
- },
- "victory": {
- "1": "하! 이럴 순 없어!"
- },
- "defeat": {
- "1": "자신의 힘을 측정하지 못하는 걸 보아하니, 아직 별볼일 없는 꼬맹이로군. 내 말을 명심하도록. "
- }
- },
- "rocket_boss_giovanni_2": {
- "encounter": {
- "1": "옛 친구들이 나를 필요로 하고 있다…… 그런데도 방해하겠다는 건가?"
- },
- "victory": {
- "1": "어떻게 이런 일이…?\n로켓단의 소중한 꿈이 환상에 불과해졌군…… "
- },
- "defeat": {
- "1": "로켓단은 다시 태어난다, 그리고 세상을 지배할 것이다!"
- }
- },
- "magma_boss_maxie_1": {
- "encounter": {
- "1": "내 손으로 널 파묻어주지. 영광으로 알도록!"
- },
- "victory": {
- "1": "윽! 꽤… 제법이군…\n내가 뒤쳐졌지만, 겨우 한 끝이다…"
- },
- "defeat": {
- "1": "마그마단이 앞선다!"
- }
- },
- "magma_boss_maxie_2": {
- "encounter": {
- "1": "나와 내 목표 사이에 남은 마지막 장애물이로군.\n최후의 공격에 대비하도록! 후하하하!"
- },
- "victory": {
- "1": "이런… 이럴 수는… 없어… "
- },
- "defeat": {
- "1": "이제부터… 인류의 이상을 위해 대지를 더 늘려가겠다."
- }
- },
- "aqua_boss_archie_1": {
- "encounter": {
- "1": "내가 아쿠아단의 리더다, 유감스럽게도 넌 이게 끝이겠군."
- },
- "victory": {
- "1": "다시 어딘가에서 만나도록하지. 그 얼굴 기억해둘테니까."
- },
- "defeat": {
- "1": "좋군! 이제 아쿠아단을 막아설 것은 없다!"
- }
- },
- "aqua_boss_archie_2": {
- "encounter": {
- "1": "이 날이 오는 것을 너무 오래 기다렸군.\n이것이 우리의 진정한 힘이다!"
- },
- "victory": {
- "1": "내가 생각했던 것들이…… "
- },
- "defeat": {
- "1": "이 세상을 원래의 순수한 상태로 되돌리겠다, 그 모든 것을!!"
- }
- },
- "galactic_boss_cyrus_1": {
- "encounter": {
- "1": "넌 공허한 감정에 이끌려 이곳에 오게된 것이다.\n마음에 귀를 기울인 것을 후회하게 해주지!"
- },
- "victory": {
- "1": "흥미롭군. 게다가 꽤 궁금해졌어."
- },
- "defeat": {
- "1": "새로운 세상을 만들 것이다…"
- }
- },
- "galactic_boss_cyrus_2": {
- "encounter": {
- "1": "이런 우리가 다시 만나게 됐군. 우리의 운명이 얽히게 된 것 같군.\n 하지만 지금 여기서, 나는 마침내 그 끈을 끊을 것이다!"
- },
- "victory": {
- "1": "어떻게? 어째서? 어떻게?!"
- },
- "defeat": {
- "1": "작별이로군."
- }
- },
- "plasma_boss_ghetsis_1": {
- "encounter": {
- "1": "누구도 저를 막을 수 없습니다! 무슨 짓을 하더라도!"
- },
- "victory": {
- "1": "…어떻게 된 거지? 이 몸은 플라스마단을 만들어낸 완벽한 남자라고! "
- },
- "defeat": {
- "1": "세계를 바꿀 완전한 지배자가 아니었단 말인가!? …흐하하!"
- }
- },
- "plasma_boss_ghetsis_2": {
- "encounter": {
- "1": "오시죠! 당신이 모든 희망을 잃는 순간의 얼굴을 보겠습니다!"
- },
- "victory": {
- "1": "내 계산이… 틀려! 내 치밀한 계획이 틀리다니! 세상은 내 것이어야 하는데!"
- },
- "defeat": {
- "1": "큐레무! 합체해라!"
- }
- },
- "flare_boss_lysandre_1": {
- "encounter": {
- "1": "나를 막겠다고? 배틀로 증명하도록."
- },
- "victory": {
- "1": "네가 나를 여기서 막았군. 하지만 잠시 기다리도록. "
- },
- "defeat": {
- "1": "포켓몬은… 더 이상 존재하지 않는다."
- }
- },
- "flare_boss_lysandre_2": {
- "encounter": {
- "1": "너의 미래와 나의 미래… 어느 쪽이 옳은지 서로의 포켓몬에게 묻도록 하지."
- },
- "victory": {
- "1": "크윽!"
- },
- "defeat": {
- "1": "우매한 자들이 이 아름다운 세상을 계속 더럽히고 있군."
- }
- },
- "brock": {
- "encounter": {
- "1": "내 전문인 바위 타입 포켓몬으로 널 쓰러뜨려줄게! 덤벼!",
- "2": "바위같은 의지로 널 압도하겠어!",
- "3": "내 포켓몬의 진정한 힘을 보여줄게!"
- },
- "victory": {
- "1": "네 포켓몬의 힘이 바위같은 내 방어를 이겼어!",
- "2": "세상은 넓구나! 너랑 겨뤄볼 수 있어서 즐거웠어.",
- "3": "아마도 난 포켓몬 브리더의 꿈을 이루러 가야할지도…"
- },
- "defeat": {
- "1": "최선의 공격은 적절한 방어지!\n그게 내 방식이야!",
- "2": "다음에 나한테 더 배우러와. 바위타입과 어떻게 싸워야하는지 알려주지!",
- "3": "아, 여러 지역을 돌아다니며 여행한 보람이 있군!"
- }
- },
- "misty": {
- "encounter": {
- "1": "내 방침은 물타입 포켓몬으로 공격하고 공격하고 또 공격하는 거!",
- "2": "아하핫, 너한테 내 물타입 포켓몬들의 힘을 보여줄게!",
- "3": "내 꿈은 여행을 다니며 강한 트레이너들과 배틀하는 거였어…\n네가 그 충분한 도전자가 될 수 있는지 볼까?"
- },
- "victory": {
- "1": "너 정말로 강하구나… 그 실력 인정하도록 할게…",
- "2": "으으… 너 그냥 운이 좋았던거야, 그치?!",
- "3": "우와, 너 대단해! 날 이기다니 믿을 수 없어!"
- },
- "defeat": {
- "1": "최강인 최이슬! 너한테 좀 심했나?",
- "2": "내 포켓몬들의 우아한 수영 테크닉을 봤길 바랄게!",
- "3": "내 프라이드와 즐거움엔 네 포켓몬들은 상대가 안 돼. "
- }
- },
- "lt_surge": {
- "encounter": {
- "1": "마이 전기 포켓몬은 전쟁에서 미를 구했어요! 하우를 유에게 보여줄게요!",
- "2": "헤이! 쇼크로 유를 항복시키겠어요!",
- "3": "배틀에서 마이 에너미에게 했던 것처럼 유에게도 펀치를 날리겠어요!"
- },
- "victory": {
- "1": "와우, 키드! 유어 팀은 진짜 대단하군요!",
- "2": "으흐흑, 유는 스트롱하네요! 마이 전기 트릭도 유에겐 로스트입니다.",
- "3": "앱솔루트하고 쇼킹한 패배였어요!"
- },
- "defeat": {
- "1": "오우 예! 전기 타입 포켓몬이라면, 미가 월드에서 넘버 원이에요!",
- "2": "하하하! 키드, 이것이 찌릿찌릿 일렉트릭 배틀입니다!",
- "3": "포켓몬 배틀은 전쟁, 앤드 나는 유에게 직접 전투를 보여줬습니다!"
- }
- },
- "erika": {
- "encounter": {
- "1": "아, 오늘은 날씨가 좋네요…\n음, 배틀일까요? 그럼 더 좋죠.",
- "2": "제 포켓몬들의 배틀 실력은 제 꽃꽂이 실력만큼 대단하답니다.",
- "3": "아, 제 포켓몬의 달콤한 향기가 저를 다시 잠들게 하지 않았으면 좋겠는데……",
- "4": "정원에서 꽃을 보면 마음이 편안해져요.”."
- },
- "victory": {
- "1": "앗! 제 패배를 인정합니다.",
- "2": "방금 경기 정말 달콤했어요.",
- "3": "아, 제가 진 것 같네요…",
- "4": "앗, 맙소사."
- },
- "defeat": {
- "1": "저 조금 걱정했어요. 너무 졸려서…",
- "2": "어머, 제 풀 포켓몬이 당신을 압도한 것 같네요.",
- "3": "이 배틀 정말로 편안한 경험이었네요.",
- "4": "어머… 이게 끝인가요?"
- }
- },
- "janine": {
- "encounter": {
- "1": "난 독을 사용하는 인술을 갈고 닦고 있어.\n오늘 수련에서는 너랑 대련할거야!",
- "2": "아버지는 내가 잘해낼 수 있다고 신뢰하셔.\n 그게 맞는다는 걸 증명할게!",
- "3": "내 인술은 아버지한테 뒤처지지 않아! 따라올 수 있겠어? "
- },
- "victory": {
- "1": "역시 아직도, 난 더 수련이 필요해… 납득했어.",
- "2": "네 배틀 기술이 내 인술보다 한 수위야.",
- "3": "더 스스로 갈고 닦아서, 내 인술을 향상 시키겠어."
- },
- "defeat": {
- "1": "후후후… 독이 네 기력을 모두 가져가버렸네.",
- "2": "하핫, 너 내 인술에 맞설 기회를 잡지 못했구나!",
- "3": "나를 향한 아버지의 신뢰, 틀리지 않았다는 걸 증명해냈어."
- }
- },
- "sabrina": {
- "encounter": {
- "1": "내 초능력을 통해서, 너의 도착은 예상하고 있었어!",
- "2": "싸우는 건 좋아하지 않지만 네가 원한다면… 나의 힘을 보여줄게!",
- "3": "네게서 큰 염원이 느껴져. 그것이 근거 없는 것이 아닌지 지켜보겠어."
- },
- "victory": {
- "1": "너의 힘은… 내가 예견했던 것보다 훨씬 뛰어나…",
- "2": "나는 너의 힘을 정확하게 예측하지 못했어.",
- "3": "나 엄청난 초능력을 가지고도, 너처럼 강한 사람을 느끼지 못했네."
- },
- "defeat": {
- "1": "이 승리는… 내가 환상에서 예견한 그대로네!",
- "2": "아마도 그건, 내가 깊이 느꼈던 또 다른 염원이었을거야…",
- "3": "무모하게 배틀에 임하기 전에 능력을 갈고닦도록.\n넌 미래가 어떻게 될지 예지할 수 없으니까…"
- }
- },
- "blaine": {
- "encounter": {
- "1": "우오오~옷! 화상치료제는 잘 준비했는가!",
- "2": "나의 포켓몬은 모든 것을 불꽃으로 태워버리는 강한 녀석들뿐이다!",
- "3": "불꽃과 함께할 준비는 됐는가!"
- },
- "victory": {
- "1": "아무것도 남지 않고 불타버렸다! 재조차 남지 않았어!",
- "2": "내가 불을 너무 세게 피우지 않았나?",
- "3": "불태웠다… 하지만 이건 불꽃을 향상시키려는 내 동기를 더욱 뜨겁게 만드는군!"
- },
- "defeat": {
- "1": "나의 타오르는 불길은 진압할 수 없다!",
- "2": "내 포켓몬은 이번 승리의 열기로 더욱 강해졌다!",
- "3": "하! 내 열정이 네 것보다 더 밝게 타오르고 있군!"
- }
- },
- "giovanni": {
- "encounter": {
- "1": "나, 로켓단의 리더가, 고통의 세계를 느끼게 해주마!",
- "2": "옛 동료들과 다시 만나기 전, 이곳에서의 훈련은 매우 중요하겠군.",
- "3": "너는 곧 경험하게 될 실패에 대한 준비가 되어 있지 않군!"
- },
- "victory": {
- "1": "하! 내가 졌다고?! 더 이상 할말이 없군!",
- "2": "흐음… 넌 내가 이루고자 하는 것을 결코 이해할 수 없을 거다.",
- "3": "이 패배는 피할 수 없는 것을 단지 지연시킬 뿐.\n때가 되면 잿더미에서 로켓단을 일으켜 세울 것이다."
- },
- "defeat": {
- "1": "자신의 힘을 스스로 잴수 없다는 것은 네가 아직 꼬맹이라는 것을 보여준다고 할 수 있지.",
- "2": "다시는 나를 방해하지 말도록.",
- "3": "나에게 도전하는 것이 얼마나 어리석은 짓인지 이해했으면 좋겠군."
- }
- },
- "roxanne": {
- "encounter": {
- "1": "당신이 어떻게 싸우는지 보여주시겠어요?",
- "2": "당신은 여러 트레이너와 싸우면서 많은 것을 배울 수 있을거예요.",
- "3": "아, 전략짜는 거 들켰네요.\n배틀할까요?"
- },
- "victory": {
- "1": "아, 제가 진 것 같네요.\n승복하겠습니다.",
- "2": "전 아직도 포켓몬 배틀에 대해서 한참 더 배워야할 것 같네요.",
- "3": "오늘 여기서 배운 것들을 마음에 담아둬야겠어요."
- },
- "defeat": {
- "1": "전 방금 승부에서 많은 것을 배웠습니다.\n당신도 그랬길 바래요.",
- "2": "다시 붙을 날이 기대되네요.\n당신이 여기서 배운 걸 활용할 수 있길 바랍니다.",
- "3": "여태까지 공부해온 것 덕분에 이겼네요."
- }
- },
- "brawly": {
- "encounter": {
- "1": "오, 도전자잖아!\n어디 한 번 볼까!",
- "2": "넌 큰 파란을 일으킬 것 같군.\n승부다!",
- "3": "폭풍을 일으킬 시간이야!\n가자!"
- },
- "victory": {
- "1": "우와, 너 날 씻겨버렸네!",
- "2": "내 파도를 타고, 나까지 밀어내다니!",
- "3": "바위 동굴에서 길을 잃은 기분이야!"
- },
- "defeat": {
- "1": "하핫, 난 큰 파도를 탔다고!\n언제 또 도전해주라.",
- "2": "언젠가 또 같이 서핑하자고!",
- "3": "파도가 밀려왔다가 밀려나듯, 언젠가 너도 다시 도전하러 와."
- }
- },
- "wattson": {
- "encounter": {
- "1": "찌릿찌릿해질 때가 됐군!\n와하하하핫!",
- "2": "스파크가 튀도록 해주마!\n와하하하하!",
- "3": "와하하하하!\n마비 치료제를 가져왔길 바라네!"
- },
- "victory": {
- "1": "이 몸 배터리가 다 됐군!\n와하하하하!",
- "2": "자네 완전히 날 좌초시켰군!\n와하하하핫!",
- "3": "스릴 넘치는 배틀, 고맙네!\n와하하하하하!"
- },
- "defeat": {
- "1": "자네의 배터리 재충전하게. 그리고 나에게 도전하러 돌아오도록!\n와하하하핫!",
- "2": "방금 배틀이 자네에게 짜릿짜릿했길 바란다네!\n와하하하하!",
- "3": "자네 혹시 내가 이겨서 충격 받았나?\n와하하하핫!"
- }
- },
- "flannery": {
- "encounter": {
- "1": "어서오세요! 잠깐, 아냐…\n너를 무너뜨려줄게!",
- "2": "난 체육관 관장이 된지는 얼마 안됐지만, 널 태워버릴거야!",
- "3": "할아버지에게 배운 기술을 한 수 보여줄게! 승부다!"
- },
- "victory": {
- "1": "너 우리 할아버지를 생각나게 하네…\n내가 진 게 놀랍진 않아.",
- "2": "나 너무 열심히 하는 건가?\n너무 열 올리면 안되니깐, 진정해야겠어.",
- "3": "패배는 날 꺼뜨릴 수 없어.\n트레이닝으로 다시 불을 붙일 때야!"
- },
- "defeat": {
- "1": "할아버지가 자랑스러워하시길…\n언젠가 다시 배틀하자.",
- "2": "내…내가 이기다니!\n내 방식대로 한 게 통했어!",
- "3": "조만간 다시 뜨겁게 불타오르는 배틀을 하자!"
- }
- },
- "norman": {
- "encounter": {
- "1": "여기까지 오다니 놀랍군.\n한 번 겨뤄볼까.",
- "2": "관장으로서 최선을 다해 널 이길 거란다.\n가자!",
- "3": "최선을 다하는 게 좋을 거야.\n승부할 시간이다!"
- },
- "victory": {
- "1": "내가 지다니…?\n규칙은 규칙이니, 흐음.",
- "2": "담청시티에서 이사한 게 문제였나…?",
- "3": "믿을 수 없구나.\n훌륭한 승부였어."
- },
- "defeat": {
- "1": "우린 둘 다 최선을 다했지.\n다시 대결할 수 있었으면 좋겠구나.",
- "2": "우리 집 꼬마에게 도전해보는 것도 좋겠군.\n아마 뭔가 배울 수 있을거다!",
- "3": "방금 전 배틀 완벽했어.\n다음에도 행운이 함께하길."
- }
- },
- "winona": {
- "encounter": {
- "1": "저는 먹이를 찾아서 하늘을 날아다녔어요…\n그리고 당신은 제 타겟입니다!",
- "2": "배틀이 어떻게 되든, 전 제 비행 포켓몬과 우아하게 승리하겠어요. 승부합시다!",
- "3": "당신이 높은 곳을 무서워하지 않기를.\n자, 날아올라요!"
- },
- "victory": {
- "1": "저보다 우아하게 나서는 트레이너는 처음 봤습니다.\n훌륭하시네요.",
- "2": "이런, 제 비행 포켓몬이 추락해버렸네요!\n훌륭한 배틀이었습니다.",
- "3": "비록 전 떨어졌지만, 제 포켓몬은 다시 날아갈 겁니다!"
- },
- "defeat": {
- "1": "제 비행 포켓몬과 영원히 우아하게 춤출게요.",
- "2": "우리의 쇼가 즐거웠길 바라요.\n우아한 춤은 끝났습니다.",
- "3": "우리의 엘레강스한 안무를 다시 보러오지 않을래요?"
- }
- },
- "tate": {
- "encounter": {
- "1": "헤헤헤…\n내가 란과 같이 있지 않아서 놀랐지?",
- "2": "네가 무슨 생각을 하는지 알아…\n승부하고 싶은거지!",
- "3": "네 움직임을 모두 알고 있는데…\n어떻게 이기려고?"
- },
- "victory": {
- "1": "어쩔 수 없지…\n란이 보고싶다아…",
- "2": "너와 네 포켓몬과의 유대, 나보다 더 견고한걸.",
- "3": "란이랑 함께였다면, 우리가 이겼어.\n둘이선 더 잘 할 수 있다구!"
- },
- "defeat": {
- "1": "내 포켓몬과 나는 우수하다구!",
- "2": "날 못 이긴다면, 넌 란한테도 절대로 못 이겨.",
- "3": "란과 함께한 엄격한 훈련 덕이야.\n덕분에 포켓몬과 하나가 될 수 있었어."
- }
- },
- "liza": {
- "encounter": {
- "1": "후후후…\n내가 풍과 같이 있지 않아서 놀랐지?",
- "2": "네가 무얼 바라는지 알아…\n포켓몬 배틀, 맞지?",
- "3": "포켓몬과 하나가 된 사람…\n어떻게 이기려고?"
- },
- "victory": {
- "1": "어쩔 수 없지…\n풍이 보고싶다아…",
- "2": "너와 네 포켓몬과의 유대, 나보다 더 견고한걸.",
- "3": "풍이랑 함께였다면, 우리가 이겼어.\n둘이선 더 잘 할 수 있다구!"
- },
- "defeat": {
- "1": "내 포켓몬과 내가 승리한거야.",
- "2": "날 못 이긴다면, 넌 풍한테도 절대로 못 이겨.",
- "3": "풍과 함께한 엄격한 훈련 덕이야.\n덕분에 포켓몬과 싱크로 될 수 있었어."
- }
- },
- "juan": {
- "encounter": {
- "1": "지금은 겸양을 부릴 때가 아니군요.\n승부합시다!",
- "2": "아하하하, 물 포켓몬과 함께 아트를 보여드리겠습니다!",
- "3": "태풍이 다가오는군요!\n저를 테스트해주시겠습니까?",
- "4": "자, 마음껏 봐주십시오.\n저와 포켓몬이 이루어내는 물의 일루전을!"
- },
- "victory": {
- "1": "당신은 윤진 관장을 뛰어넘을 지니어스군요!",
- "2": "당신이 훈련할 때 저는 엘레강스에 집중했습니다.\n당신이 이기는 건 당연하죠.",
- "3": "아하하하하!\n잘했습니다, 이번엔 당신이 이겼네요.",
- "4": "모든 것을 극복하는 브릴리언트 스킬, 당신에게 느껴지네요."
- },
- "defeat": {
- "1": "저와 포켓몬이 이루어내는 물의 일루전이 승리했습니다.",
- "2": "아하하핫, 저는 이겼고, 당신은 졌습니다.",
- "3": "겉옷 빌려드릴까요? 아마도 배틀에 도움이 될겁니다!\n아하하하, 농담입니다!",
- "4": "제가 승리자군요! 그리고, 당신은 졌네요."
- }
- },
- "crasher_wake": {
- "encounter": {
- "1": "철썩! 철썩! 조심해라!\n맥시멈 가면이…지금…간다!",
- "2": "철썩! 철썩! 파도의 맥시멈 가면!",
- "3": "밀물같은 힘으로 쓸려나가도록 해보실까!!"
- },
- "victory": {
- "1": "저절로 웃음이 나오게 되는군!\n크하하핫! 정말 훌륭했다!",
- "2": "우왓! 끝나버렸나!\n뭐랄까…\n좀 더 싸우고 싶은 기분이야!",
- "3": "이럴수가!?"
- },
- "defeat": {
- "1": "으하하핫! 보람차군!",
- "2": "내가 이겼지만, 아쉽군! 좀 더 배틀하고 싶은데!",
- "3": "잘 가게나!"
- }
- },
- "falkner": {
- "encounter": {
- "1": "넓은 하늘을 화려하게 나는 새 포켓몬의 진정한 강함을 알게 해주겠다!",
- "2": "바람이여, 나에게 오라!",
- "3": "아버지, 내 시합을 하늘에서도 봐줘!"
- },
- "victory": {
- "1": "알았다… 미련없이 땅에 내려가지.",
- "2": "패배는 패배니까. 넌 정말 강하군.",
- "3": "…큭! 그래, 내가 졌다."
- },
- "defeat": {
- "1": "아버지! 소중히 여기던 새 포켓몬으로 이겼어…",
- "2": "언제나 새 포켓몬이 최강이다!",
- "3": "아버지를 따라 잡은 기분이군!"
- }
- },
- "nessa": {
- "encounter": {
- "1": "똑똑한 네가 어떤 계획을 세우고 있든지, 나와 내 파트너가 가라앉혀줄 테니까 문제 없어.",
- "2": "잡담하려고 나온 게 아니야. 이기려고 나온 거지!",
- "3": "이건 내 포켓몬이 주는 작은 선물이야… 네가 잘 받아줘야 해!"
- },
- "victory": {
- "1": "너와 네 포켓몬 정말로 너무…",
- "2": "어째서…? 어떻게 이럴 수 있지?!",
- "3": "완전히 씻겨 나갔잖아!"
- },
- "defeat": {
- "1": "성난 파도가 다시 부딪혀올거니까!",
- "2": "승리의 파도를 탈 시간이야!",
- "3": "에헤헤!"
- }
- },
- "melony": {
- "encounter": {
- "1": "봐주지는 않을 거란다!",
- "2": "그럼 이제, 시작해도 될 것 같네.",
- "3": "영하의 세계로 안내해주마!"
- },
- "victory": {
- "1": "너… 꽤 하는구나?",
- "2": "만약 주변에서 마쿠와를 찾는다면, 그 때는 따끔한 맛을 보여주도록 하렴, 알았지?",
- "3": "아이스 브레이킹을 너무 문자 그대로 받아들인 것 같은데…"
- },
- "defeat": {
- "1": "이제 전투가 얼마나 치열할 수 있는 지 알겠니?",
- "2": "아하하! 내가 또 이긴 것 같네!",
- "3": "너 혹시 봐준거니?"
- }
- },
- "marlon": {
- "encounter": {
- "1": "너 강해보이네! 받아라! 승부 시작이야!",
- "2": "난 넓은 대양처럼 강인하다고. 너 분명히 휩쓸려 갈거야.",
- "3": "오, 내가 너를 마주 보고 있군! 둘다 파도에서 떨어지겠어."
- },
- "victory": {
- "1": "너… 좋은 포켓몬을 키우고 있구나! 꽤 하는군! 끝내주는 트레이너야!",
- "2": "강해 보이는 게 아니고 진짜 강하구나! 에-, 나도 휩쓸려버렸어!",
- "3": "넌 거친 파도처럼 강인하구나!"
- },
- "defeat": {
- "1": "넌 강하지만, 바다를 흔들기에는 역부족이네, 그치!",
- "2": "아하핫! 내가 또 이긴 것 같네!",
- "3": "달콤하네, 승리 역시 달콤하고!"
- }
- },
- "shauntal": {
- "encounter": {
- "1": "미안합니다. 도전자이시죠?\n고스트포켓몬 조련사인 사천왕 망초가 상대하겠습니다.",
- "2": "겨루었던 트레이너와 포켓몬의 마음이 통하는 모습을 이야기로 만드는 것을 좋아해서요!\n그러니까 당신들에 대한 취재를 허락해 주세요?",
- "3": "포켓몬과 함께 일하는 모든 사람들은 각자 이야기를 갖고 있죠.\n어떤 이야기를 들려드릴까요?"
- },
- "victory": {
- "1": "…우와. 저 아연실색 망연자실이에요!",
- "2": "미-미 미안합니다! 먼저 포켓몬에게 사과해야지…\n\n나 때문에 괴로운 기억을 만들게 돼서 정말 미안해!",
- "3": "그치만, 전 여전히 사천왕인걸요!"
- },
- "defeat": {
- "1": "에헤헤.",
- "2": "다음 소설의 완벽한 소재를 얻었다!",
- "3": "그리고 이렇게, 또 다른 이야기가 끝났습니다…"
- }
- },
- "marshal": {
- "encounter": {
- "1": "노간주 스승님이, 잠재력을 보고 네게 관심을 갖고 계시더군.\n그 힘의 한계까지 데려가는 것이 이번 의도다! 그럼 간다!",
- "2": "승리, 압도적인 승리, 내가 바라는 것이다! 강인한 도전자여, 간다!",
- "3": "깨뜨리는 것은 약한 자신, 관철하는 것은 강한 신념!\n 그리고 바라는 것은 압도적인 승리!"
- },
- "victory": {
- "1": "후우! 잘 싸웠다!",
- "2": "역시 대단하구나! 싸워서 더욱더 높은 곳을 노려라…!",
- "3": "너와 네 포켓몬이 보여준 그 힘, 감명 깊군…"
- },
- "defeat": {
- "1": "흐음.",
- "2": "좋은 승부였다.",
- "3": "하압! 하압! 히야아아압!!!!"
- }
- },
- "cheren": {
- "encounter": {
- "1": "넌 내 오랜 친구가 생각나게 하는군. 그 덕분에 이 배틀이 기대돼!",
- "2": "왜 하고 있는지 생각하지 않으면, 포켓몬 배틀은 의미가 없어 . \n$좋게 말하면, 함께 포켓몬과 승부하는 것이 무의미해 지는 것이지.",
- "3": "내 이름은 체렌! 체육관 관장이자 선생님을 하고 있지! 널 만나게 되서 기쁘군."
- },
- "victory": {
- "1": "고마워! 내 안에 무엇이 부족했는지 알게 됐네.",
- "2": "고마워! 내가 추구하는 이상에 조금 다가간 것 같아.",
- "3": "으음… 이건 문제가 있군."
- },
- "defeat": {
- "1": "체육관 관장으로서, 나는 넘어야할 벽이 되고자 하고 있거든.",
- "2": "좋았어!",
- "3": "포켓몬이 곁에 있었기 때문에 여기까지 올 수 있었어.\n생명체와 생명체라는 동등한 관계에서 포켓몬이 우리에게 도움을 주는 이유를 생각해 볼 필요는 있지."
- }
- },
- "chili": {
- "encounter": {
- "1": "이얏호-! 형제중 가장 강한 나하고 놀자고!",
- "2": "짜잔! 불꽃타입 불꽃의 남자 팟, 바로 너의 상대가 되어주지!",
- "3": "나와 내 불타오르는 불꽃타입 포켓몬들이 뭘 할수 있는지 보여주지!"
- },
- "victory": {
- "1": "졌지만… 모 두 불 태 웠 어!!",
- "2": "와우! 불태워졌네!",
- "3": "으악! 너가 나를 이겨버렸잖아!"
- },
- "defeat": {
- "1": "난 지금 불타오르고 있어, 나와 싸우게 된다면 넌 다치게 될거야!",
- "2": "불장난하면 밤에 이불에 지도를 그리는 법이지!",
- "3": "그러니까, 상대가 나였잖아? 너에게는 처음부터 기회가 없었다고!"
- }
- },
- "cilan": {
- "encounter": {
- "1": "개인적으로 받아들이지 마세요… 감정 상하지도 말고요… 저와 제 풀타입 포켓몬들이라면…\n$음… 무슨 일이 있더라도 배틀을 할 겁니다.",
- "2": "네. 저로 괜찮다면 진심을 담아서 상대해 드리겠습니다.",
- "3": "네… 그, 음, 저는 덴트입니다, 풀타입 포켓몬을 좋아합니다."
- },
- "victory": {
- "1": "…에- 그게… 끝나버렸나요?",
- "2": "…놀랐습니다. 당신 아주 강하군요. \n$팟이나 콘이라도 이길 수 없었을 것 같습니다…",
- "3": "…어라, 타이밍이 좀 잘못된것 같네요?"
- },
- "defeat": {
- "1": "어라? 제가 이긴 건가요?",
- "2": "제 생각엔… \n$아무래도 제가 이겼어야만 했을 거라 생각합니다, 팟과 콘이랑 배틀하면서 우리는 모두 더 강해졌기 때문이죠.",
- "3": "정말… 아주 짜릿한 경험이었습니다…"
- }
- },
- "roark": {
- "encounter": {
- "1": "트레이너로서 너의 실력이 어느 정도인지 그리고 함께 싸울 포켓몬이 얼마나 강한지 확인해보겠어!",
- "2": "자 간다! 내 자랑이자 기쁨인 바위타입 포켓몬들이야!",
- "3": "바위타입 포켓몬이야말로 최고지!",
- "4": "트레이너로서 너의 실력이 어느 정도인지 그리고 함께 싸울 포켓몬이 얼마나 강한지 확인해보겠어!"
- },
- "victory": {
- "1": "이-이럴수가! 열심히 단련시킨 포켓몬들이!",
- "2": "…져버린 건가. 다음엔 지하통로에서 화석캐기 승부를 하고 싶구나.",
- "3": "네 실력이라면 승리는 당연한 결과겠지.",
- "4": "뭐-뭐야?! 이럴 수가! 이것도 부족했단 말인가?",
- "5": "내가 실수했군."
- },
- "defeat": {
- "1": "봤지? 이게 바로 내가 자랑하는 바위 스타일 전투야!",
- "2": "고마워! 이번 승부로 아버지를 이길 수 있겠다는 자신감이 생겼어!",
- "3": "정말 단단한 바위를 뚫고 나온 기분인데!"
- }
- },
- "morty": {
- "encounter": {
- "1": "조금만 더 노력하면, 내가 전설의 포켓몬을 만나는 미래가 보여.\n$내가 그 수준에 도달할 수 있게 도와줘!",
- "2": "커다란 무지개색 포켓몬은 진정한 강함을 가진 트레이너 앞에 나타난다는 이야기가 있어. \n$난 그 이야기를 믿고, 줄곧 이 곳에서 몰래 수행하고 있어. 그 결과로, 다른 사람들은 볼 수 없는 것을 볼 수 있게 됐지. \n$내겐 그 포켓몬을 나타나게 할 사람의 그림자가 보이거든. \n$난 그게 나라고 믿어! 넌 내가 그 수준에 올라갈 수 있도록 도와줘야겠어!",
- "3": "네가 믿든 믿지 않든, 불가사의한 힘은 존재해.",
- "4": "넌 내 수련의 결실을 보게 될 거야.",
- "5": "포켓몬과 너의 영혼을 하나로 만들어야 해. 가능하겠어?",
- "6": "저기, 너 내 수행의 일부분이 되고 싶은거지?"
- },
- "victory": {
- "1": "나는 아직 멀었구나…",
- "2": "그래… 여행으로 먼 곳을 돌아다니면서, 나보다 훨씬 많은 것을 봐왔구나.\n$네가 조금 부럽네…",
- "3": "이게 어떻게 가능한 거지…",
- "4": "우리의 잠재력은 그렇게 다르진 않은 것 같아.\n$그치만 넌 그것과 다른 무언가를 많이 갖고 있는 것 같네… 흐음.",
- "5": "수련이 더 필요하겠군.",
- "6": "안타깝게 됐네."
- },
- "defeat": {
- "1": "내가…다시 한 발짝 앞섰어.",
- "2": "후후훗…",
- "3": "뭐-뭐야?! 이럴 수가! 그것도 부족해?",
- "4": "정말 단단한 바위를 뚫고 나온 기분인데!",
- "5": "아하하하하!",
- "6": "내가 이길 줄 알았어!"
- }
- },
- "crispin": {
- "encounter": {
- "1": "이기고 싶으니까 이기고 말겠어!",
- "2": "싸우고 싶으면 싸운다! 이거면 충분하지 않아!?"
- },
- "victory": {
- "1": "이기고 싶었는데…졌잖아!",
- "2": "이기지 못해서…지고 말았어!"
- },
- "defeat": {
- "1": "잠시만. 나 지금 이긴거지? 이긴 거 맞지! 기분 좋은데!",
- "2": "우와아! 이거 굉장한데!"
- }
- },
- "amarys": {
- "encounter": {
- "1": "네리네는 그 사람을 구원하고 싶습니다. 그렇기에 패배는 용납되지 않습니다.\n$… 승부를 시작합니다."
- },
- "victory": {
- "1": "네리네는… 안 된다는 건가요."
- },
- "defeat": {
- "1": "네리네가 승리했습니다. 수고하셨습니다."
- }
- },
- "lacey": {
- "encounter": {
- "1": "이번에는 사천왕으로서 승부하는 거니까 평소 사용하는 아이들로 상대해 드릴게요!"
- },
- "victory": {
- "1": "멋진 포켓몬 배틀이었어요!"
- },
- "defeat": {
- "1": "당신의 포켓몬의 노력에 박수를 보내주세요!"
- }
- },
- "drayton": {
- "encounter": {
- "1": "의자는 좋은 거야. 너도 그렇게 생각해? 정말 고마운 물건이지. \n$왜 다들 앉지 않는 걸까. 서 있는 건 힘들잖아!"
- },
- "victory": {
- "1": "전보다 더 강해질 줄이야!"
- },
- "defeat": {
- "1": "헤헤헷! 내 승리야. 분한 건 알겠지만 카지처럼 나가떨어지지마, 응?"
- }
- },
- "ramos": {
- "encounter": {
- "1": "그래, 올곧게 자란 초목을 모아서 만든 풀 정글짐은 어땠는가?\n$자네가 느낀 그것이 나의 체육관 관장으로서의 실력이네! 한번 확인해 보겠나?"
- },
- "victory": {
- "1": "포켓몬은 자네를 믿고, 자네는 그들을 믿는다…가슴이 후련해지는 승부였구먼."
- },
- "defeat": {
- "1": "호호호…연약해 보이는 풀잎은 콘크리트도 뚫을 수 있다네."
- }
- },
- "viola": {
- "encounter": {
- "1": "패배의 분함도 승리의 순간도…\n$둘 다 최고의 피사체야! 정말 멋져 멋져! \n$자, 그럼 덤비렴!",
- "2": "나 비올라는 셔트 찬스를 노리는 것처럼--승리를 노릴 거야!"
- },
- "victory": {
- "1": "너와 네 포켓몬은 최고의 콤비구나! 정말 멋져 멋져!",
- "2": "렌즈 너머의 세계와 포켓몬의 마음으로 보는 세계…\n$똑같이 보이는 풍경이지만 다양한 세계가 겹쳐져 있는 거야."
- },
- "defeat": {
- "1": "내가 승리한 순간을 찍은 사진은 정말 멋져 멋져!",
- "2": "좋아! 멋진 사진을 찍었어!"
- }
- },
- "candice": {
- "encounter": {
- "1": "나, 무청에게 도전하고 싶은거야? 좋아! 강한 사람을 기다리고 있었으니까!\n$그치만 말해두는데, 집중하는 방법을 아는 나도 강력하거든.",
- "2": "포켓몬도 멋도 연애도 정신 집중이 중요하다고!\n$무슨 뜻인지 보여줄테니까 각오해!"
- },
- "victory": {
- "1": "있지, 나 조금 불타오르게 됐어! 널 조금 존경하게 될지도 몰라.",
- "2": "우와! 제법인데! 내가 존경하게 만들다니!\n$네 집중력과 의지, 완전히 나를 압도하는 같아. "
- },
- "defeat": {
- "1": "이기고자 하는 의지는 전해졌지만, 난 지지 않았어!",
- "2": "봤지? 무청의 집중력! 내 포켓몬의 집중력도 대단하다구!"
- }
- },
- "gardenia": {
- "encounter": {
- "1": "너에게선 승리의 기운이 느껴져. 어쨌든 재밌을 것 같아. 포켓몬 승부하자!"
- },
- "victory": {
- "1": "대단해! 너 정말 강하구나!"
- },
- "defeat": {
- "1": "그렇지! 나와 포켓몬은 완벽해!"
- }
- },
- "aaron": {
- "encounter": {
- "1": "좋습니다! 그럼 상대해 드리죠!"
- },
- "victory": {
- "1": "승부는 딥하고 컴플렉스한 일이네요…"
- },
- "defeat": {
- "1": "사천왕을 상대로 하는 승리는 쉽게 오지 않는다구요."
- }
- },
- "cress": {
- "encounter": {
- "1": "맞습니다! 당신은 저와 제 자랑스러운 물타입 포켓몬들과 상대하게 될것입니다."
- },
- "victory": {
- "1": "곤란하네… 이 콘이 질 줄이야."
- },
- "defeat": {
- "1": "제가 당신의 상대였기 때문에 이건 당연한 결과였습니다."
- }
- },
- "allister": {
- "encounter": {
- "1": "……어니언이야.\n……가 간다…"
- },
- "victory": {
- "1": "충격을 받아서… 가면을 떨어뜨릴 뻔 했지만…\n$네가 얼마나 강한지 확실히 봤어."
- },
- "defeat": {
- "1": "이-이게 내 실력이니까!"
- }
- },
- "clay": {
- "encounter": {
- "1": "실망스럽군! 나를 기다리게 하다니, 이 꼬마가. 아무튼 실력을 확인해 볼까!"
- },
- "victory": {
- "1": "이런 이런… 진심으로 싸워서 진 거라 오히려 시원한 기분이군!"
- },
- "defeat": {
- "1": "중요한 것은 패배에 어떻게 반응하는 거다. \n$그렇기 때문에 패배를 연료로 삼아 나아가는 사람들은 강인하지."
- }
- },
- "kofu": {
- "encounter": {
- "1": "물포켓몬의 풀코스를! 배 터지게 먹여 주도록 하마!"
- },
- "victory": {
- "1": "우옷! 우오오옷! 이렇게 팔팔한 트레이너가 다 있다니!"
- },
- "defeat": {
- "1": "젊은 친구! 다음에 또 만나기를 기대하고 있으마!"
- }
- },
- "tulip": {
- "encounter": {
- "1": "리파의 기술로 너의 포켓몬들을 지금보다 훨~씬 아름답게 만들어 줄게!"
- },
- "victory": {
- "1": "너의 강함은 풀 수 없는 매직이구나."
- },
- "defeat": {
- "1": "…리파의 업계에서는 어중간한 재능을 가진 사람은 대체로 금방 사라져 버려."
- }
- },
- "sidney": {
- "encounter": {
- "1": "음, 좋은 표정이야. 꽤나 즐길 수 있겠는데.\n$좋아! 아주 좋아! 좋았어!\n$우리 함께, 포켓몬리그에서만 맛볼 수 있는 배틀을 즐겨보도록 하자!"
- },
- "victory": {
- "1": "이런, 이런 져버렸군? 뭐, 꽤 즐겼으니 상관없지만."
- },
- "defeat": {
- "1": "기분 나빠하지 마, 알겠지?"
- }
- },
- "phoebe": {
- "encounter": {
- "1": "송화산에서 수행하면서, 고스트 타입 포켓몬과 마음이 통하게 됐어. \n$응, 나와 내 포켓몬의 유대감은 정말 강해! \n$이런 내 포켓몬들에게 과연 데미지를 줄 수 있을지 한번 시험해봐!"
- },
- "victory": {
- "1": "아- 아, 내가 져버렸다."
- },
- "defeat": {
- "1": "언젠가 다시 승부할 수 있기를 기대할게!"
- }
- },
- "glacia": {
- "encounter": {
- "1": "이곳에 도전하러 오는 건 모두 어설픈 트레이너와 포켓몬뿐…. \n$당신은 어떤가요? 제 진짜 실력을 발휘해도 괜찮을 정도라면 정말 기쁠텐데 말이죠…!"
- },
- "victory": {
- "1": "당신과… 당신 포켓몬들의 뜨거운 혼!\n$정말로 압도적인 뜨거움이네요. \n$내 얼음 기술로 피해를 주지 못한 것도 놀랍지 않을정도로요!"
- },
- "defeat": {
- "1": "저런, 정말로 치열한 승부였네요."
- }
- },
- "drake": {
- "encounter": {
- "1": "파트너로 포켓몬과 함께하는 승부에 무엇이 필요한지 넌 알고 있는가? \n$그걸 모른다면 넌 이 몸을 이길 수 없다!"
- },
- "victory": {
- "1": "훌륭하다, 라고 할 만 하군!"
- },
- "defeat": {
- "1": "난 승부에서 최선을 다했으니까!"
- }
- },
- "wallace": {
- "encounter": {
- "1": "뭐랄까, 너의 분위기가 조금 변한 것 같은… \n$그런 느낌이 드는군. 자, 그럼 한번 확인해볼까? 너와 포켓몬의 힘을. \n$그리고 확실하게 보여주도록 하지. 나와 포켓몬에 의한 물의 일루전을!"
- },
- "victory": {
- "1": "훌륭하군. 넌 정말 굉장한 포켓몬 트레이너다. \n$그런 너와 너의 포켓몬을 만나게 된 걸 기쁘게 생각해. 스스로 그 가치를 증명하다니!"
- },
- "defeat": {
- "1": "거대한 일루전이로군!"
- }
- },
- "lorelei": {
- "encounter": {
- "1": "얼음포켓몬을 내보내면 대적할 사람이 없지! 상대를 얼린다는 건 매우 강력한 공격이야.\n$네 포켓몬이 꽁꽁 얼면 그때부턴 내 손바닥 위거든! 아하하! 준비됐어?"
- },
- "victory": {
- "1": "어떻게 감히!"
- },
- "defeat": {
- "1": "얼어붙은 넌 아무것도 할 수 없어."
- }
- },
- "will": {
- "encounter": {
- "1": "나는 전세계를 돌아다니며, 강한 에스퍼 포켓몬을 만들도록 수행해왔다.\n$계속 더 정진하겠다! 패배는 선택지에 없어!"
- },
- "victory": {
- "1": "이… 내가… 믿을수 없어…"
- },
- "defeat": {
- "1": "근소한 차이였다. 네게 부족한 것이 무엇인지 궁금하군."
- }
- },
- "malva": {
- "encounter": {
- "1": "심장이 불에 타버릴 것만 같아요. \n$당신에 대한 증오로 불타고 있거든요, 얄미운 트레이너!"
- },
- "victory": {
- "1": "도전자가… 사천왕 파키라에게서 멋지게 승리를 쟁취했습니다!"
- },
- "defeat": {
- "1": "기쁘네요! 당신을 짓밟을 수 있어서 말이죠!"
- }
- },
- "hala": {
- "encounter": {
- "1": "그럼…진심을 담아서 진지한 할라로 임하겠다!"
- },
- "victory": {
- "1": "네가 순례하면서 갖추게 된 강함을 느낄 수 있었다."
- },
- "defeat": {
- "1": "하하! 경쾌한 승부였구나!"
- }
- },
- "molayne": {
- "encounter": {
- "1": "사촌인 마마네에게 캡틴 자리는 줬지만, 아직 실력에는 자신 있어요. \n$제 실력은 초신성처럼 빛나니까요!"
- },
- "victory": {
- "1": "확실히 겨룰 흥미로운 트레이너를 찾았네요!"
- },
- "defeat": {
- "1": "아하하. 흥미로운 배틀이었네요."
- }
- },
- "rika": {
- "encounter": {
- "1": "실컷 귀여워해 줄 테니까… 한 번 열심히 해 보라고!"
- },
- "victory": {
- "1": "너, 꽤 하는구나!"
- },
- "defeat": {
- "1": "아하하! 제법인데! 역시 너는 재밌는 녀석이라니까!"
- }
- },
- "bruno": {
- "encounter": {
- "1": "우월한 힘으로 너를 부숴주지! 우! 하~앗!"
- },
- "victory": {
- "1": "하? 어떻게 내가 진 거지?"
- },
- "defeat": {
- "1": "얼마든지 내게 도전 할 수 있지만, 결과는 절대 바뀌지 않을 거다!"
- }
- },
- "bugsy": {
- "encounter": {
- "1": "내 이름은 호일! 벌레 포켓몬에 대해서라면 누구에게도 지지 않아!"
- },
- "victory": {
- "1": "우와, 대단해! 넌 포켓몬 전문가구나!\n내 연구는 아직 안 끝났네. 응, 네가 이겼어."
- },
- "defeat": {
- "1": "고마워! 방금 승부 덕분에, 내 연구도 진전을 이룬 것 같아!"
- }
- },
- "koga": {
- "encounter": {
- "1": "후하하하! 포켓몬은 단순히 강한 것만이 아니다--곧 알려주지!"
- },
- "victory": {
- "1": "하! 스스로 증명해냈군!"
- },
- "defeat": {
- "1": "인술을 피하는 방법을 배워보겠나?"
- }
- },
- "bertha": {
- "encounter": {
- "1": "그럼, 할머니가 네가 얼마나 해낼 수 있는지 보도록 할게?"
- },
- "victory": {
- "1": "좋아! 꼬마야, 정말로, 인상적이었단다.\n$네 포켓몬은 너를 믿고 승리를 위해 최선을 다했구나.\n$비록 내가 졌지만, 좋아서 바보같이 웃음이 나오는구나!"
- },
- "defeat": {
- "1": "호호호! 이 할머니가 이겼구나!"
- }
- },
- "lenora": {
- "encounter": {
- "1": "자 그럼 도전자여, 애정을 담아 키운 포켓몬으로 어떤 방식으로 싸우는지 연구해 보겠다!"
- },
- "victory": {
- "1": "너에 대한 내 가설이 맞았네. 재능만 있는 게 아니라… 대단한 녀석이구나! 너 반할것 같잖아!"
- },
- "defeat": {
- "1": "아 하 하! 패배했다면, 그 이유를 분석하고, 다음 승부에서 그 지식을 활용하도록!"
- }
- },
- "siebold": {
- "encounter": {
- "1": "살아가는 동안, 궁극적인 요리와 강력한 상대를 찾기 위해… 열과 성을 다할 것입니다!"
- },
- "victory": {
- "1": "당신에 대한 기억을 제 가슴 속에 담아두겠습니다."
- },
- "defeat": {
- "1": "우리의 포켓몬 배틀은 영혼의 양식과 같습니다. 그건 저를 계속 지탱할 거예요. \n$이것이 제가 전투에서 모든 것을 바친 당신에게, 경의를 표하는 방법입니다!"
- }
- },
- "roxie": {
- "encounter": {
- "1": "간다! 너의 이성을 싹 날려줄 거야!!"
- },
- "victory": {
- "1": "굉-장해! 네 이성, 이미 나보다 TOXIC해버렸잖아!"
- },
- "defeat": {
- "1": "헤이, 잠깐-! 좀 더 진지해져! 넌 더 날아가야한다구!"
- }
- },
- "olivia": {
- "encounter": {
- "1": "여기에 소개는 필요 없지. 자, 라이치님과 승부할 시간이다!"
- },
- "victory": {
- "1": "정말 훌륭하군… 당신과 포켓몬 둘 다…"
- },
- "defeat": {
- "1": "흐-음."
- }
- },
- "poppy": {
- "encounter": {
- "1": "우와~! 뽀삐와 포켓몬 승부가 하고 싶으세요?"
- },
- "victory": {
- "1": "훌쩍, 으에엥~"
- },
- "defeat": {
- "1": "만세~! 만세~ 목수, 성공했어요! \n$에헴! 리벤지 매치는 언제든지 받아 줄게요!"
- }
- },
- "agatha": {
- "encounter": {
- "1": "포켓몬은 싸우게 하려고 있는 것이야! 진정한 싸움이라는 것을 보여주겠다!"
- },
- "victory": {
- "1": "이런! 넌 무언가 특별하구나, 꼬마야!"
- },
- "defeat": {
- "1": "바하하하. 제대로 된 승부는 이렇게 하는거다!"
- }
- },
- "flint": {
- "encounter": {
- "1": "뜨겁게 타오를 준비는 됐겠지, 이제 곧 대폭발이 다가올테니까!"
- },
- "victory": {
- "1": "놀랍군! 네 기술이 너무 뜨거워서, 내가 미적지근해보이잖아!"
- },
- "defeat": {
- "1": "하? 그게 다야? 좀 더 열정이 필요해보이는걸."
- }
- },
- "grimsley": {
- "encounter": {
- "1": "이긴 자가 모든 것을 갖고 패배한 자에겐 아무것도 남지 않는다."
- },
- "victory": {
- "1": "누군가가 이기면 상대한 누군가가 진다… 난 다음 승리를 목표로 하겠어!"
- },
- "defeat": {
- "1": "누군가가 이기면, 그 사람과 싸운 사람은 지게 되는 것이지."
- }
- },
- "caitlin": {
- "encounter": {
- "1": "피어난 꽃에서 나타난 것은 나. 거기 있는 당신…\n$강함과 상냥함을 함께 갖춘 포켓몬 트레이너인 것 같네. \n$이 카틀레야가 대전 상대로 원하는 건 최고의 강함… \n$너도 그 실력을 마음껏 펼쳐 봐!"
- },
- "victory": {
- "1": "대전을 통해서 저도 포켓몬도 성장합니다. 감사드립니다."
- },
- "defeat": {
- "1": "더욱 엘레강트하고 엑셀런트하게 승리를 쟁취하고 싶거든."
- }
- },
- "diantha": {
- "encounter": {
- "1": "미래를 향한 희망으로 빛나는 당신과, 당신의 포켓몬을 상대로 승부하는 것…\n$솔직히, 매일매일 새로운 날을 위해 필요한 에너지가 채워지는 것 같아요! 정말로요!"
- },
- "victory": {
- "1": "고귀한 영혼을 지닌 포켓몬과 트레이너의 모습에 격하게 마음이 흔들려서…"
- },
- "defeat": {
- "1": "정말, 환상적이야! 어떻게 생각하시나요? 저의 포켓몬들, 꽤 멋있었죠?"
- }
- },
- "wikstrom": {
- "encounter": {
- "1": "잘 왔네, 젊은 도전자여! 이 몸은 사천왕 중 한 명인 강철의 남자 간피다! \n$자 그럼 간다, 간다! 간닷!"
- },
- "victory": {
- "1": "정말 영광이군! 자네의 포켓몬과 서로 신뢰하는 힘, 날 능가하는군!!"
- },
- "defeat": {
- "1": "이게 무슨 마법이지? 내 마음의 떨림이 멈추질 않는군! \n$가치 있는 상대를 이기는 것은 영혼에 날개를 달아주는 것과 같지--그런 내가 비상하는 것일까!"
- }
- },
- "acerola": {
- "encounter": {
- "1": "포켓몬 배틀은 언제나 재미있지! 자, 내가 상대해줄게!"
- },
- "victory": {
- "1": "아세로라… 입이 딱 벌어졌어! 어떻게 해낸 거야?!"
- },
- "defeat": {
- "1": "후아~! 놀라운 승리네!"
- }
- },
- "larry_elite": {
- "encounter": {
- "1": "…안녕하십니까, 청목입니다.\n$귀찮게도 저는 사천왕도 겸임하고 있습니다."
- },
- "victory": {
- "1": "날고 있는 새포켓몬도 떨어뜨릴 기세로군요."
- },
- "defeat": {
- "1": "치프와 만나기로 한 시각이군요."
- }
- },
- "lance": {
- "encounter": {
- "1": "널 기다리고 있었다. 그 실력을 시험해보겠어.",
- "2": "여기까지 올 수 있을거라고 생각했다. 슬슬 시작해볼까."
- },
- "victory": {
- "1": "날 따라잡았군. 훌륭해!",
- "2": "다른 트레이너가 날 이길 거라곤 생각 못했는데… 놀랍군."
- },
- "defeat": {
- "1": "근소하군. 다시 해볼까?",
- "2": "네가 약해서가 아니다. 신경쓰지 말도록."
- }
- },
- "karen": {
- "encounter": {
- "1": "난 카렌! 내 악 타입 포켓몬과의 승부를 원하니?",
- "2": "난 네가 이전에 만났던 트레이너들과는 달라.",
- "3": "강한 포켓몬, 약한 포켓몬, 그런 건 사람이 멋대로 정하는 것."
- },
- "victory": {
- "1": "좋아하는 마음이 전해진다면 포켓몬도 답할거야. 그렇게 강해지는 거지",
- "2": "난 내가 선택한 길을 걸어갈거야.",
- "3": "챔피언이 너를 기다리고 있어."
- },
- "defeat": {
- "1": "정말 강한 트레이너라면 좋아하는 포켓몬으로 이길 수 있도록 열심히 해야 해.",
- "2": "뭐, 비교적 재밌었어.",
- "3": "언제라도 다시 찾아와, 상대해줄게."
- }
- },
- "milo": {
- "encounter": {
- "1": "그렇다는 건 당신이 포켓몬을 아주 깊게 이해하고 있다는 뜻이겠죠? \n$이거 만만치 않은 승부가 되겠네요! \n$저도 다이맥스를 사용해야겠어요!"
- },
- "victory": {
- "1": "풀의 힘이 모두 시들어버리다니… 당신은 굉장한 도전자시군요!"
- },
- "defeat": {
- "1": "충격과 공포를 전해드리겠습니다."
- }
- },
- "lucian": {
- "encounter": {
- "1": "잠깐, 기다려주세요. 제가 읽던 책이 거의 클라이맥스에 도달했거든요…\n$주인공이 성스러운 검을 얻었고 마지막 시련을 앞두고 있는데… 아, 신경 쓰지 마세요.\n$여기까지 왔으니, 그건 제쳐두고 당신과 싸워야겠습니다.\n$당신이 과연 주인공이 될 그릇인지 확인해 보도록 하죠!"
- },
- "victory": {
- "1": "그렇군요… 결국 체크메이트인가요."
- },
- "defeat": {
- "1": "제 평판을 지켜냈네요."
- }
- },
- "drasna": {
- "encounter": {
- "1": "당신 강하시죠? 그것도 상당히 꽤 말이에요…\n$어머 기뻐라! 그런 상대와 놀면 포켓몬들도 쑥쑥 크겠어요!"
- },
- "victory": {
- "1": "어머머 벌써 끝나버리다니… 미안해요, 괜찮으면 또 오세요!"
- },
- "defeat": {
- "1": "어머, 웬일이야?"
- }
- },
- "kahili": {
- "encounter": {
- "1": "자, 여기에서… 승리의 바람이 부는 쪽은 당신과 저 중에 어느 쪽일까요?"
- },
- "victory": {
- "1": "사천왕으로서 분하지만 당신들의 강함은 진정한 강함이군요."
- },
- "defeat": {
- "1": "이것이 에이스니까요!"
- }
- },
- "hassel": {
- "encounter": {
- "1": "맹렬하게 몰아치는 승부의 숨결을 직접 가르쳐 드리겠습니다!!"
- },
- "victory": {
- "1": "이번에는 당신이 승리를 쟁취했군요. \n$하지만, 시합의 흐름을 보니… 다음 승부는 또 어떻게 될지 모르겠네요."
- },
- "defeat": {
- "1": "저에게 더 배우고 싶은 것이 있으시다면 또 승부하도록 하죠."
- }
- },
- "blue": {
- "encounter": {
- "1": "여기까지 왔다니, 실력이 꽤 봐줄만 할 것 같은데."
- },
- "victory": {
- "1": "그 녀석한테만 지는 줄 알았는데… 누구냐고? 하, 하…"
- },
- "defeat": {
- "1": "봤지? 여기까지 온 내 실력."
- }
- },
- "piers": {
- "encounter": {
- "1": "뜨거운 현장을 즐길 준비는 됐겠지! 스파이크 마을, it's time to rock!"
- },
- "victory": {
- "1": "나도 내 멤버들도 최선을 다했어. 다음에 또 배틀하자고…"
- },
- "defeat": {
- "1": "소리를 지르느라 목이 가버렸군… 그렇지만 박진감 넘치는 배틀이었다!"
- }
- },
- "red": {
- "encounter": {
- "1": "…!"
- },
- "victory": {
- "1": "…?"
- },
- "defeat": {
- "1": "…!"
- }
- },
- "jasmine": {
- "encounter": {
- "1": "와… 당신의 포켓몬은 인상적이네요. 재미있을 것 같아요."
- },
- "victory": {
- "1": "당신은 정말 강하네요. 저도 더 열심히 노력해야겠어요."
- },
- "defeat": {
- "1": "이길 줄은 몰랐어요."
- }
- },
- "lance_champion": {
- "encounter": {
- "1": "여전히 난 챔피언이다. 더이상 주저할 게 없군."
- },
- "victory": {
- "1": "새로운 챔피언의 등장이군."
- },
- "defeat": {
- "1": "성공적으로 챔피언 자리를 지켜냈다."
- }
- },
- "steven": {
- "encounter": {
- "1": "넌… 포켓몬과 함께 모험을 하면서 무엇을 봤지? \n$많은 트레이너와 만나면서 무엇을 느꼈지? \n$풍요로운 이 지역을 돌아다니면서, 네 안에서 눈뜨기 시작한 무언가… \n$그 모든 것을 나에게 쏟아부었으면 좋겠어. \n$나와 내 포켓몬들도 전력을 다해 상대해줄 테니까!"
- },
- "victory": {
- "1": "챔피언인 내가 질 줄이야…"
- },
- "defeat": {
- "1": "덕분에 즐거웠어! 고마워!"
- }
- },
- "cynthia": {
- "encounter": {
- "1": "나, 난천은, 네 도전을 받아들일게! 온 힘을 다해 너와 시합하겠어!"
- },
- "victory": {
- "1": "포켓몬 배틀보다 재밌는 것은 없지만, 언젠간 끝나기 마련이니…"
- },
- "defeat": {
- "1": "비록 졌어도, 포켓몬에 대한 사랑은 잃지 않도록 해."
- }
- },
- "iris": {
- "encounter": {
- "1": "나는 말이지, 강한 트레이너와의 진지한 승부를 즐겨!\n$왜냐면 그렇잖아! 이곳에 오는 건 마음 깊이 승리를 추구하는 트레이너. \n#함께 싸우는 건 수많은 승부를 헤쳐온 포켓몬.\n$그런 상대와 겨룰 수 있다면 나도! 내 포켓몬도!\n$더욱더 강해지고 서로 알 수 있으니까! 으응! 그럼 간다! \n$포켓몬리그 챔피언 아이리스! 당신을 이기겠습니다!!"
- },
- "victory": {
- "1": "후와아아아… 힘을 모두 발휘했는데도 우리가 졌네."
- },
- "defeat": {
- "1": "우와! 이겼다!"
- }
- },
- "hau": {
- "encounter": {
- "1": "트레이너가 따뜻한 지역 출신인지 추운 지역 출신인지에 따라 배틀 스타일이 달라지는지 궁금해졌어.\n$그럼 테스트 해볼게~!"
- },
- "victory": {
- "1": "멋진데~! 이제 너의 스타일을 조금 더 잘 알게된 것 같아!"
- },
- "defeat": {
- "1": "이런, 그건 그냥 승부였는데~!"
- }
- },
- "geeta": {
- "encounter": {
- "1": "그 도전장, 한 번 더 승낙하도록 하죠. \n$자… 훈련의 결실을 보여주세요."
- },
- "victory": {
- "1": "당신이 이룰 업적에 대한 소식들, 기다리고 있겠습니다!"
- },
- "defeat": {
- "1": "무슨 문제라도 있나요? 이게 전부라니, 그럴리 없잖아요?"
- }
- },
- "nemona": {
- "encounter": {
- "1": "만세! 나 너무 기대돼! 이제 전력으로 승부하는거야~!"
- },
- "victory": {
- "1": "우와, 조금 문제 있지만, 그래도 너무 재밌었어! 다음에는 지지 않을거야!"
- },
- "defeat": {
- "1": "우와, 너무 멋진 승부였어! 정말로 강하네."
- }
- },
- "leon": {
- "encounter": {
- "1": "레츠, 챔피언 타임!!!"
- },
- "victory": {
- "1": "챔피언 타임은 끝났어… \n$하지만 정말 멋진 시간이었지! \n$최고의 시합을 만들어줘서 고맙다!"
- },
- "defeat": {
- "1": "최고의 챔피언 타임이었어, 정말로!"
- }
- },
- "whitney": {
- "encounter": {
- "1": "있지! 포켓몬들 말이야, 정말 너무 귀엽지?"
- },
- "victory": {
- "1": "흑! 으아앙! 너무해!"
- },
- "defeat": {
- "1": "이걸로 끝!"
- }
- },
- "chuck": {
- "encounter": {
- "1": "하! 나에게 도전하겠다고? 용감한 거냐, 아니면 그냥 무모한 거냐?"
- },
- "victory": {
- "1": "자네 강하군! 나를 제자로 삼아주겠나?"
- },
- "defeat": {
- "1": "자. 내가 자네보다 얼마나 더 강력한지 깨달았겠지?"
- }
- },
- "katy": {
- "encounter": {
- "1": "쓰러지고 싶지 않다면 방심하지 말고 열심히 해 봐~"
- },
- "victory": {
- "1": "내 포켓몬들 모두 지쳐서 헤벌레~ 해졌어~"
- },
- "defeat": {
- "1": "비비용~ 많~이 먹으렴~"
- }
- },
- "pryce": {
- "encounter": {
- "1": "젊음만으로는 승리를 보장할 수 없다! 중요한 것은 경험이다."
- },
- "victory": {
- "1": "특출하군! 완벽해. 지금 이 느낌을 잊지 말도록."
- },
- "defeat": {
- "1": "내가 예상했던 그대로군."
- }
- },
- "clair": {
- "encounter": {
- "1": "내가 누군지 알지? 그런데도 감히 내게 도전해?"
- },
- "victory": {
- "1": "네 실력이 어디까지 올라갈 수 있는지 궁금하네. 아주 흥미진진하겠어."
- },
- "defeat": {
- "1": "끝이다."
- }
- },
- "maylene": {
- "encounter": {
- "1": "지금 당신에게 도전하러 왔어요.\n$전력을 다할 테니 각오하세요!"
- },
- "victory": {
- "1": "나의 패배입니다…"
- },
- "defeat": {
- "1": "멋진 승부였습니다."
- }
- },
- "fantina": {
- "encounter": {
- "1": "당신도 도전해 보세요. 전 당신을 이기겠어요.\n$그것이 체육관 관장!"
- },
- "victory": {
- "1": "당신 최고로 강해요. 나 진 것 알아요."
- },
- "defeat": {
- "1": "너무, 너무 행복해요!"
- }
- },
- "byron": {
- "encounter": {
- "1": "젊은 트레이너여! 자네는 내 아들 강석처럼 젊군.\n$젊은 트레이너가 많아질수록, 포켓몬의 미래도 밝지!\n$그러니, 젊은이들이 넘어야할 벽으로서 상대해주겠다!"
- },
- "victory": {
- "1": "흠! 내 견고한 포켓몬이--져버렸군!"
- },
- "defeat": {
- "1": "으하하핫! 내 견고한 포켓몬은 어땠나?!"
- }
- },
- "olympia": {
- "encounter": {
- "1": "이 의식은 앞으로의 길을 정하는 것입니다. 포켓몬 승부를 시작해볼까요!"
- },
- "victory": {
- "1": "당신이라면 별이라도 움직여서 가야 할 길을 만들어 낼 것 같습니다."
- },
- "defeat": {
- "1": "우리의 길은 이제 분명해졌습니다."
- }
- },
- "volkner": {
- "encounter": {
- "1": "여기까지 왔으니, 넌 꽤 강하겠군…\n$네가 내게 포켓몬 승부의 즐거움을 상기시켜 줄 트레이너이길 바란다!"
- },
- "victory": {
- "1": "너 나를 이겼군…\n$네 열정과 포켓몬이 그런 너를 위해 싸워준 고귀한 방식…\n$심지어 스릴까지 넘쳤다. 아주 좋은 승부였어."
- },
- "defeat": {
- "1": "전혀 충격적이지 않았다…\n$이런 건 원하지 않았어!"
- }
- },
- "burgh": {
- "encounter": {
- "1": "으-음… 이번 배틀에서 이기면, 예전과는 다른 그림을 그릴 수 있을 것 같아. \n$맞아! 난 승리 뮤즈의 목소리를 선명하게 들을 수 있거든. 그럼 승부다!",
- "2": "물론, 난 내 포켓몬을 자랑스럽게 생각하거든! \n$자 그럼… 바로 승부할까!"
- },
- "victory": {
- "1": "벌써 끝이라고? 뮤즈가 나를 버리고 떠나버렸나?",
- "2": "아우… 져버렸네! 너 굉장히 강하잖아!"
- },
- "defeat": {
- "1": "우와… 왠지 뭔가 아름답네, 그치…",
- "2": "가끔 사람들이 못난 승리라고 말하는 걸 듣곤 해. \n$그치만 난 최선을 다했다면, 어떤 승리든 아름답다고 생각하거든."
- }
- },
- "elesa": {
- "encounter": {
- "1": "컴플리트…! 확신이 들때면, 내 몸을 통하는 전기가 짜릿짜릿하게 느껴져! \n$그 감각을 느끼고 싶으니까…, 다음은 사랑스러운 포켓몬들로 너를 어질어질하게 할게!"
- },
- "victory": {
- "1": "어질어질하게 만들 셈이였는데, 너한테는 짜릿짜릿하게 당해버렸네."
- },
- "defeat": {
- "1": "왠지 부족한 기분이야… 다음에는 최선을 다할 수 있지?"
- }
- },
- "skyla": {
- "encounter": {
- "1": "드디어 대결의 시간이야! 누가 정상에 오를지 결정짓는 포켓몬 배틀, 그치? \n$난 정상에 있는 게 좋아! 높은 곳에서는 항상 멀리 볼 수 있으니까! \n$그럼, 다음은 나랑 더욱 즐거운 것을 할까?"
- },
- "victory": {
- "1": "배틀에서 네 상대가 되는 거, 뭔가 새로운 모티브가 되네. 고마워!"
- },
- "defeat": {
- "1": "이기든 지든, 항상 무언가를 얻게 돼, 그치?"
- }
- },
- "brycen": {
- "encounter": {
- "1": "다른사람이나 포켓몬과 함께 있을 때도 힘이 생긴다. \n$그 도움을 받는 것이 너를 강하게 만들었겠지. 그 힘을 보이거라!"
- },
- "victory": {
- "1": "너와 포켓몬과! 멋진 콤비네이션! 아름다운 우정!"
- },
- "defeat": {
- "1": "극한에서 시험받고 단련하도록!"
- }
- },
- "drayden": {
- "encounter": {
- "1": "지금 찾는 것은 밝은 미래를 보여줄 젋은 트레이너의 존재. \n$승부에서 모든 걸 보이도록. 네 기술, 내 경험, 그리고 포켓몬을 키워온 사랑도 함께!"
- },
- "victory": {
- "1": "패배하여 끓어오르는 이 마음… 뭐라고 표현해야 좋을까."
- },
- "defeat": {
- "1": "실망스럽군! 난 자네의 능력이 그보다 더 크다는 걸 알고있네!"
- }
- },
- "grant": {
- "encounter": {
- "1": "제가 바라는 것은 단 하나뿐입니다. \n$서로가 서로를 뛰어넘어, 더 높은 벽에 도달하는 것입니다."
- },
- "victory": {
- "1": "내 앞에 솟아 있는 높은 벽… 그건 바로 당신입니다."
- },
- "defeat": {
- "1": "인생에서 중요한 교훈은 간단합니다.\n$포기하지 않는 것.\n$이것이 전부입니다."
- }
- },
- "korrina": {
- "encounter": {
- "1": "코르니 납시오!"
- },
- "victory": {
- "1": "네 존재가 너의 포켓몬을 점점 진화시키고 있어!"
- },
- "defeat": {
- "1": "정말 멋진 배틀이었어!"
- }
- },
- "clemont": {
- "encounter": {
- "1": "아앗! 잘 부탁드립니다!"
- },
- "victory": {
- "1": "당신들의 승부를 향한 마음에 자극을 받았습니다!"
- },
- "defeat": {
- "1": "저의 슈퍼트레이닝 발명품이 효과가 있는 것 같군요!"
- }
- },
- "valerie": {
- "encounter": {
- "1": "어라,트레이너님… 슝슝 워프해서… 이렇게 만나서 반갑네. \n$그리고 내가 보기엔 당신은 노력했기에, 이 승부에 참가할 수 있게 된 것 같아. \n$찾기 힘든 요정 같은 페어리 타입, 우리 포켓몬들 사뿐하고 화사하지만 강하다구."
- },
- "victory": {
- "1": "난 당신이 내일을 생각하며 웃을 수 있는 것들을 찾길 바라고 있을게…"
- },
- "defeat": {
- "1": "앗 이런, 가엾어라…"
- }
- },
- "wulfric": {
- "encounter": {
- "1": "그거 알아? 그거… 전투와 유대감을 통해 배운다거나 하는… 거 뭐더라, 음.\n$여튼 말이지, 난 그냥 재밌어서 하는 거야. \n$내 자랑은 별로 듣고 싶지 않으려나? 자, 포켓몬을 꺼내자!"
- },
- "victory": {
- "1": "그거야, 바로 그거! 멋지다고. 단단한 얼음을 깨부쉈구나!"
- },
- "defeat": {
- "1": "나와 싸우면 그런 일이 벌어진다니까!"
- }
- },
- "kabu": {
- "encounter": {
- "1": "모든 트레이너와 포켓몬은 이기기 위해 훈련을 하고 있다. \n$하지만 싸우는 상대 역시 그만큼 노력하고 있지. \n$ 결국 승부는 실전에서, 얼마만큼 제 실력을 발휘할 수 있느냐에 달렸다."
- },
- "victory": {
- "1": "오늘 너와 싸울 수 있어서 참 기뻤다!"
- },
- "defeat": {
- "1": "내 성장을 체감하게 되는군!"
- }
- },
- "bea": {
- "encounter": {
- "1": "당신은 과연, 어떤 공격에도 흔들리지 않는 마음을 가졌을까요? \n$제가 시험해보겠습니다, 준비는 되셨습니까?"
- },
- "victory": {
- "1": "당신이 데리고 있는 포켓몬에게서 무예의 혼을 느꼈습니다."
- },
- "defeat": {
- "1": "누구나 바랄 법한 최고의 경기였습니다."
- }
- },
- "opal": {
- "encounter": {
- "1": "그럼 너의 파트너 포켓몬 다루는 실력을 내게 보여주거라!"
- },
- "victory": {
- "1": "핑크는 부족하지만, 너희는 좋은 트레이너와 포켓몬이구나."
- },
- "defeat": {
- "1": "내가 보기엔, 불합격이란다."
- }
- },
- "bede": {
- "encounter": {
- "1": "의심할 여지 없이 증명하겠습니다. 당신이 한심한지, 그리고 내가 얼마나 강한지!"
- },
- "victory": {
- "1": "잘 봤습니다… 뭐, 꽤 괜찮네요. 전 그렇게 열심히 하지도 않았으니까요."
- },
- "defeat": {
- "1": "이런 결과, 나쁘지 않군요."
- }
- },
- "gordie": {
- "encounter": {
- "1": "그럼, 빨리 끝내도록 하죠."
- },
- "victory": {
- "1": "구멍이 있다면 들어가고 싶군요… 아니지, 여기선 빠지고 싶다고 해야하나?"
- },
- "defeat": {
- "1": "이런 배틀이라면, 매번 승리가 따라올 것 같네요!"
- }
- },
- "marnie": {
- "encounter": {
- "1": "사실은, 말했던 일들이 해결 되고 나면… 결국은 나 자신이 챔피언이 되고싶다는 걸 알았으니까! \n$그러니까 너의 팀을 기분 좋게 잠들게 해주겠어!"
- },
- "victory": {
- "1": "응, 그래서 내가 졌구나… 그치만 너와 네 포켓몬의 좋은 점을 많이 볼 수 있었어!"
- },
- "defeat": {
- "1": "우리의 배틀 방식을 즐겼길 바라."
- }
- },
- "raihan": {
- "encounter": {
- "1": "챔피언도 쓰러뜨리고, 토너먼트에서도 우승해서, 위대한 나 금랑님이 얼마나 강한지 세계에 증명 해보실까!"
- },
- "victory": {
- "1": "역시 난 진 다음에도 멋있네! \n$조금 분하지만…. \n$기념으로 셀카라도 찍어둘까…!"
- },
- "defeat": {
- "1": "자, 이 순간을 기억하기 위한 셀카를 찍자고."
- }
- },
- "brassius": {
- "encounter": {
- "1": "준비는 됐겠지!? 그럼, 우리 둘의 예술적인 합작품을 한번 만들어 보도록 할까!"
- },
- "victory": {
- "1": "아… 아방가르드!!"
- },
- "defeat": {
- "1": "바로 신작을 만들러 가야 하니 이만 실례하겠다!"
- }
- },
- "iono": {
- "encounter": {
- "1": "자~ 오늘의 각오는~ 모야모야~?\n$...\n$그럼, 이제 시작해 볼까! \n$도전자님의 실력은 과연 과연~!?"
- },
- "victory": {
- "1": "너의 반짝임은 1000만볼트!"
- },
- "defeat": {
- "1": "당신의 눈길을 일렉트릭네트로 뾰로롱!"
- }
- },
- "larry": {
- "encounter": {
- "1": "그렇습니다. 심플한 것이 가장 강한 것입니다!"
- },
- "victory": {
- "1": "허, 이걸로 한 방 먹은 게 되었군요."
- },
- "defeat": {
- "1": "오늘은 저는 이만 실례하겠습니다."
- }
- },
- "ryme": {
- "encounter": {
- "1": "나의 영혼 흔들어 봐 Come On!"
- },
- "victory": {
- "1": "너의 Cool한 Youth 나의 Soul이 Move!"
- },
- "defeat": {
- "1": "Bye Bye Baby~!"
- }
- },
- "grusha": {
- "encounter": {
- "1": "내가 너를 철저하게 얼려 버리면 고민할 것도 없겠지!"
- },
- "victory": {
- "1": "너의 그 열기… 싫지 않아."
- },
- "defeat": {
- "1": "너에겐 아직 열기가 부족하구나."
- }
- },
- "marnie_elite": {
- "encounter": {
- "1": "여기까지 왔구나? 포켓몬 다루는 실력 좀 볼까!",
- "2": "최선을 다할 거니까, 쉽게 넘어갈 수 있을 거라고 생각하지 마!"
- },
- "victory": {
- "1": "내가 지다니 믿을 수 없어… 그렇지만 네가 바란 것도 이런 승리였겠지. 잘했어!",
- "2": "난 여전히 배울 게 많은 것 같아. 그래도, 멋진 승부였어!"
- },
- "defeat": {
- "1": "잘 싸웠지만, 내가 위야! 다음에는 더 잘해봐!",
- "2": "트레이닝이 제값을 하는 것 같네. 승부에 응해줘서 고마워!"
- }
- },
- "nessa_elite": {
- "encounter": {
- "1": "조류가 오늘은 내 편인 것 같네. 휩쓸릴 준비 됐어?",
- "2": "이번 승부로 파도를 일으키는 거야! 준비는 됐겠지!"
- },
- "victory": {
- "1": "너 그런 바다를 완벽하게 버텨냈네… 잘했어!",
- "2": "내 쪽의 해류가 너와 맞지 않았던 거 같네. 잘했어!"
- },
- "defeat": {
- "1": "물은 항상 자기 길을 찾아 흐르지. 상쾌한 승부였어!",
- "2": "잘 싸웠지만, 바다의 힘은 막을 수 없다고!"
- }
- },
- "bea_elite": {
- "encounter": {
- "1": "준비는 되셨겠죠! 제 투지가 불타고 있습니다!",
- "2": "가차 없는 제 속도를 따라잡으실 수 있는지 지켜보겠습니다!"
- },
- "victory": {
- "1": "당신의 힘… 인상적이군요. 정말로 이기실 만합니다.",
- "2": "이런 강렬함은 처음 느껴봅니다. 대단하군요!"
- },
- "defeat": {
- "1": "치열했던 훈련으로 또 한번 승리를 거두게 뒀군요! 고생하셨습니다!",
- "2": "당신도 힘냈겠지만, 제가 더 열심히 훈련했거든요. 좋은 배틀이었습니다!"
- }
- },
- "allister_elite": {
- "encounter": {
- "1": "그림자가 떨어지네… 두려움에 맞설 준비는 됐어?",
- "2": "내가 다루는 어둠을 감당할 수 있는지 지켜볼게."
- },
- "victory": {
- "1": "너 그림자를 쫓아내 버렸구나… 일단은. 잘했어.",
- "2": "네 빛이 어둠을 관통해 버렸네. 훌륭해."
- },
- "defeat": {
- "1": "그림자가 말했어… 네 힘은 아직 부족한 것 같아.",
- "2": "어둠의 승리… 다음번에는 빛을 보게 될 거야."
- }
- },
- "raihan_elite": {
- "encounter": {
- "1": "폭풍이 몰아치는군! 네가 이 배틀에서도 견뎌낼 수 있는지 지켜보겠어!",
- "2": "폭풍의 눈과 마주칠 준비는 됐겠지!"
- },
- "victory": {
- "1": "폭풍을 이겨내다니… 정말 놀라운걸!",
- "2": "너 바람에 완벽하게 올라탔구나… 대단한 승부였어!"
- },
- "defeat": {
- "1": "폭풍을 견디고, 또 다른 승리도 잡아버렸네! 좋은 승부였어!",
- "2": "넌 내 폭풍을 잡아냈잖아! 다음엔 더 잘해봐!"
- }
- },
- "alder": {
- "encounter": {
- "1": "하나지방에서 가장 강한 트레이너를 상대할 준비는 됐나?"
- },
- "victory": {
- "1": "장하구나! 실로 견줄 자가 천하에 없도다!"
- },
- "defeat": {
- "1": "나의 마음에 상쾌한 바람이 지나갔다...\n$정말 대단한 노력이다!"
- }
- },
- "kieran": {
- "encounter": {
- "1": "난 노력을 통해 강해지고 또 강해지지!\n$난 지지 않아."
- },
- "victory": {
- "1": "믿을 수 없어...\n$정말 재밌고 가슴 뛰는 배틀이었어!"
- },
- "defeat": {
- "1": "세상에 마상에! 정말 멋진 배틀이었어!\n$네가 더 열심히 훈련할 시간이야."
- }
- },
- "rival": {
- "encounter": {
- "1": "@c{smile}오, 찾았다! 떠나려는 건 알고 있었지만\n인사정도는 해줄 줄 알았는데…\n$@c{smile_eclosed}그러니까 정말로 꿈을 좇겠다는 거지?\n듣고도 못 믿었다니까.\n$@c{serious_smile_fists}여기까지 온 김에, 배틀은 어때?\n준비가 됐나 보자구.\n$@c{serious_mopen_fists}망설이지 말고,\n너의 진면목을 보여봐!"
- },
- "victory": {
- "1": "@c{shock}와… 정말 깔끔하게 당했네.\n초보자 맞아?\n$@c{smile}운이 따른 건지도 모르겠지만…\n그래도 정말 꿈을 이룰 지도.\n$그나저나, 박사님께서 이걸 전해달라고 하시더라.\n좋아 보이던데.\n$@c{serious_smile_fists}아무튼, 힘 내는거야!"
- }
- },
- "rival_female": {
- "encounter": {
- "1": "@c{smile_wave}여깄구나! 찾고 있었어!\n@c{angry_mopen}절친한테 작별인사도 안 하는거야?\n$@c{smile_ehalf}꿈을 향해 떠나는거구나. 그렇지?\n이런 날이 오긴 하네…\n$@c{smile}아무튼, 날 까먹고 가버린 건 용서해주겠어.\n@c{smile_wave_wink}배틀을 해준다면 말야!\n$@c{angry_mopen}최선을 다 해 봐.\n모험을 시작과 동시에 끝내고 싶지 않다면!"
- },
- "victory": {
- "1": "@c{shock}왜 벌써 이렇게 센 건데?!@d{96}\n@c{angry}아니면 뭔가 속임수, 그런 거?\n$@c{smile_wave_wink}농담, 농담!@d{64} @c{smile_eclosed}내가 진 거 맞아…\n너 정말 앞으로도 잘 하겠는데.\n$@c{smile}아 그래, 박사님께서 전해달라던 물건.\n도움이 되면 좋겠어!\n$@c{smile_wave}항상 최선을 다 하라구! 믿고 있을게!"
- }
- },
- "rival_2": {
- "encounter": {
- "1": "@c{smile}어라, 너 여깄었구나?\n@c{smile_eclosed}아직도 전승 중이라, 이거지…?\n$@c{serious_mopen_fists}널 쫓아서 온 것 같아 보이겠지만, 오해야.\n$@c{serious_smile_fists}그래도 솔직히 그 때부터 쭉 재대결이 간절했어.\n$그 동안의 훈련도 있겠다 마침 좋은 기회같지?\n$@c{serious_mopen_fists}자, 전처럼!\n배틀이야!"
- },
- "victory": {
- "1": "@c{neutral_eclosed}이런. 자신감이 과했나봐.\n$@c{smile}그래, 또 지고 말았네.\n@c{serious_mopen_fists}좀 더 열심히 훈련을 해야겠어!\n\n$@c{smile}너한테 도움이 필요할 것 같지는 않지만, 이거.\n남는 게 있어서 말이야.\n$@c{serious_smile_fists}물론 이번이 마지막이야, 알겠지?\n공평하게 하지 않으면 그게 내 핑계거리가 되고 말거야.\n$@c{smile}이제 갈게. 앞으로도 조심하고, 이벤트도 즐겁게 보내!"
- }
- },
- "rival_2_female": {
- "encounter": {
- "1": "@c{smile_wave}우연이네, 이런 곳에서 만나고.\n아직 연전연승이구나? @c{angry_mopen}나쁘지 않아!\n$@c{angry_mopen}무슨 생각하고있는지 알겠어, 하지만 아냐.\n@c{smile_eclosed}우연히 근처에 있었을 뿐이라구.\n$@c{smile_ehalf}그래도 마침, 가끔은 지는것도 괜찮다고 알려주고 싶었는데.\n$@c{smile}우린 실수를 통해서도 성장할 수 있잖아.\n때로는 성공을 반복할 때보다도 더 많이 말야.\n$@c{angry_mopen}어쨌든간에, 나도 이런 때를 위해 훈련해왔으니까,\n너도 최선을 다 하는게 좋을 거야!"
- },
- "victory": {
- "1": "@c{neutral}이… 번에도 져버릴 줄이야…\n$@c{smile}으, 그래. 더 열심히 훈련하면 되겠지!\n$@c{smile_wave}이것도 하나 더 챙겨왔으니 받아!\n@c{smile_wave_wink}감사 인사는 됐다구~.\n$@c{angry_mopen}하지만, 마지막이야!\n또 이렇게 공짜로 나눠주진 않을 테니까!\n$@c{smile_wave}그럼! 이벤트 잘 즐기고!"
- },
- "defeat": {
- "1": "가끔은 지는 것도 괜찮아…"
- }
- },
- "rival_3": {
- "encounter": {
- "1": "@c{smile}이게 누구야! 오랜만이야.\n@c{neutral}역시나… 쭉 이기고 있었구나?\n$@c{neutral_eclosed}상황이 좀… 그렇더라. \n혼자 마을로 돌아가봤자 너 없인 예전같아질 수 없겠지.\n$@c{serious}이기적인 이야기란건 알지만 말해야겠어.\n@c{neutral_eclosed}너 지금 좀 아닌 것 같아.\n$@c{serious}계속 이기기만 하겠다는 건 너무 비현실적이야.\n사람은 원래 꺾여가며 성장하는 거라고.\n$@c{neutral_eclosed}물론 지금까지는 잘 해왔다고 생각하겠지만,\n갈 길이 멀지. @c{neutral}대비는 되어 있어?\n$@c{serious_mopen_fists}그렇다면, 내게 증명해 줘."
- },
- "victory": {
- "1": "@c{angry_mhalf}말도 안 돼… 한시도 쉬지 않고 훈련했는데…\n어째서 전혀 닿을 수 없는거야?"
- }
- },
- "rival_3_female": {
- "encounter": {
- "1": "@c{smile_wave}오랜만이야! 아직도 안 졌구나.\n@c{angry}거슬리게 말야. @c{smile_wave_wink}농담이야!\n$@c{smile_ehalf}하지만 진짜, 고향이 그립진 않아? 집이나… 나는?\n나… 나는, 네가 정말 그리웠어.\n$@c{smile_eclosed}난 너의 꿈과 모든 것을 응원하지만,\n넌 언젠가 패배를 겪게 될 거야.\n$@c{smile}그 땐 언제나처럼 내가 곁에 있어줄게.\n@c{angry_mopen}내가 얼마나 강해졌는지도, 지금 보여 줄 테니까!"
- },
- "victory": {
- "1": "@c{shock}이렇게까지 했는데도… 모자랐던 거야…?\n이러면 정말로 너는 이제 영영…"
- },
- "defeat": {
- "1": "최선을 다 했지.\n집에 갈 시간이야."
- }
- },
- "rival_4": {
- "encounter": {
- "1": "@c{neutral}안녕.\n$잡담은 넘어가자.\n@c{neutral_eclosed}너에게 이기기 위해 찾아왔어. 간단하지.\n$@c{serious_mhalf_fists}이제 잠재력을 끌어내는 법은 확실히 알겠어.\n$@c{smile}잠이나 사회적인 활동들.\n줄일 수 있는 불필요한 시간이 아주 많더라.\n$@c{serious_mopen_fists}오직 승리 뿐이야.\n이제 아무것도 중요하지 않아.\n$@c{neutral_eclosed}나도 이제 더 이상은 지지 않게 됐어.\n@c{smile_eclosed}네 그 철학이 완전히 틀린 건 아니었나봐.\n$@c{angry_mhalf}패배는 약자에게 주어지는 것이고, 난 더 이상 약하지 않아.\n$@c{serious_mopen_fists}준비해."
- },
- "victory": {
- "1": "@c{neutral}너…@d{64} 너 대체 뭐야?"
- }
- },
- "rival_4_female": {
- "encounter": {
- "1": "@c{neutral}나야! 날 잊어버리고 있던 건… 아니지?\n$@c{smile}네 업적에 자랑스러워 할 때가 됐어. 축하해!\n하지만 네 여행도 여기까지야.\n$@c{smile_eclosed}너는 나도 모르던 내 안의 무언가를 일깨웠어.\n이제 훈련 말고는 아무것도 하지 않아.\n$@c{smile_ehalf}먹지도 자지도 않고, 그저 하루종일.\n더 강해지고 있어.\n$@c{neutral}사실, 나… 이제 내가 뭔지도 잘 모르겠어.\n$그렇지만 기량만은, 정점에 다다랐지.\n아무도 내게 이길 수 없을거야.\n$그거 알아? 이게 전부 네 덕이야.\n@c{smile_ehalf}감사해야할지 증오해야할지 모르겠네.\n$@c{angry_mopen}준비해."
- },
- "victory": {
- "1": "@c{neutral}너…@d{64} 너 대체 뭐야?"
- },
- "defeat": {
- "1": "$@c{smile}네가 키운 상대야. 자랑스럽지?"
- }
- },
- "rival_5": {
- "encounter": {
- "1": "@c{neutral}…"
- },
- "victory": {
- "1": "@c{neutral}…"
- }
- },
- "rival_5_female": {
- "encounter": {
- "1": "@c{neutral}…"
- },
- "victory": {
- "1": "@c{neutral}…"
- },
- "defeat": {
- "1": "$@c{smile_ehalf}…"
- }
- },
- "rival_6": {
- "encounter": {
- "1": "@c{smile_eclosed}다시 만났구나.\n$@c{neutral}모든 걸 되짚어 봤어.\n이 기이함에도 이유가 있더라.\n$@c{neutral_eclosed}널 이기고자 하는 욕구, 아니면 네 꿈…\n이건 그저 더 큰 무언가의 일부일 뿐이었어.\n$@c{serious}개인의 문제가 아니라 세계 전체가 엮인 일이었고…\n@c{serious_mhalf_fists}난 널 한계까지 밀어붙이기 위한 도구였던 거지.\n$@c{neutral_eclosed}내가 잘 쓰였는진 모르겠지만 어쨌든 최선을 다 했고.\n$@c{neutral}끝끝내 도착한 이곳은 끔찍하지만…\n언젠가 와 본 것 같아.\n$@c{serious_mhalf_fists}너도 그렇게 느끼지?\n$@c{serious}…그리고 무언가가 이야기하고 있어.\n오랫동안 세상에 알려져온 무언가가.\n$우리가 함께했던 소중한 시간들은 이제 그저 아득해.\n$@c{neutral_eclosed}실제로 일어난 일이긴 할까?\n$@c{serious_mopen_fists}너는 계속 나아가야 해. 그렇지 않으면 끝나지 않아.\n오직 너만이 할 수 있어.\n$@c{serious_smile_fists}잘 모르겠지만, 하나만은 확실해.\n$@c{serious_mopen_fists}여기서 날 쓰러뜨리지 못한다면, 너에게 기회는 없을거란걸."
- },
- "victory": {
- "1": "@c{smile_eclosed}내 역할은 여기까진 것 같아.\n$하나만 약속해 줘.\n@c{smile}세상을 원래대로 되돌리고 나면, 집으로 돌아오는거야."
- }
- },
- "rival_6_female": {
- "encounter": {
- "1": "@c{smile_ehalf}또 이렇게 만났네.\n$@c{smile_eclosed}나 머릿속이 빙글빙글 도는 것 같아…\n$@c{smile_ehalf}모든 것이 이상하게 보이는 이유.\n분명 뭔가가 있어…\n$@c{smile}너는 너의 꿈이 있고,\n나는 나의 야망이 있지…\n$이 모든것, 우리가 하고 있는 모든 일들이\n더 큰 무언가를 위한 것임을 느낄 수밖에 없어.\n$@c{smile_eclosed}나는 아마 너를…\n한계까지 몰아붙여야 하는 거야.\n$@c{smile_ehalf}잘 해왔는지는 모르겠는데, 최선은 다 했어.\n$이 이상하고 무서운 곳…\n모든게 선명하게 보이고…\n$이건… 오래전부터 세상에 알려져온 전부.\n$@c{smile_eclosed}우리가 함께해온 추억들이, 이제는 거의 떠오르지 않아.\n$@c{smile_ehalf}실제로 일어났던 일일까? 너무 멀게만 느껴지는데…\n$@c{angry_mopen}계속 나아가야 해. 안 그러면, 영원히 끝나지 않을 거야. \n오직 너만이 할 수 있어.\n$@c{smile_ehalf}난… 이 모든게 무슨 의미가 있는지는 잘 모르겠지만…\n이거 하나는 느끼고 있어.\n$@c{neutral}여기서 날 쓰러뜨리지 못한다면, 너에게 기회는 없을거란걸."
- },
- "victory": {
- "1": "@c{smile_ehalf}나… 내 소임을 다 한 기분이야…\n$@c{smile_eclosed}약속해 줘… 세상을 원래대로 되돌리고서… \n집으로… 무사히 돌아오는 거야.\n$@c{smile_ehalf}…고마워."
- }
- }
-}
\ No newline at end of file
diff --git a/src/locales/ko/dialogue-misc-female.json b/src/locales/ko/dialogue-misc-female.json
deleted file mode 100644
index 8445c5c4810..00000000000
--- a/src/locales/ko/dialogue-misc-female.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "ending": "@c{smile}오? 이긴거야?@d{96} @c{smile_eclosed}진즉 알았어야 했는데.\n아무튼, 돌아왔구나.\n$@c{smile}다 끝난거야.@d{64} 네가 굴레를 끝장냈어.\n$@c{serious_smile_fists}네 꿈도 이뤄졌고말야.\n진짜로 한 번도 안 졌잖아.\n$@c{neutral}기억하는 건 우리들 뿐일 모양이지만.@d{96}\n그래도, 괜찮지?\n$@c{serious_smile_fists}오늘의 일은\n너와 나의 마음 속에 항상 함께할 거야.\n$@c{smile_eclosed}여기 구경도 충분히 했으니\n이제 집에 가자.\n$@c{serious_smile_fists}되돌아가서, 다시 배틀을 할 수도 있지 않을까?\n네가 원한다면 말야.",
- "ending_female": "@c{shock}돌아왔구나?@d{32} 그 말은…@d{96} 이겼어?!\n@c{smile_ehalf}그럴 줄 알았다니까.\n$@c{smile_eclosed}물론… 언제나 느껴왔지.\n@c{smile}끝난 거, 맞지? 이 굴레를 말이야.\n$@c{smile_ehalf}네 꿈도 이뤘고 말이야.\n어떻게 한번도 안 졌대?\n$네가 한 일은 나만 기억하게 될 모양이지만.\n@c{angry_mopen}나, 안 까먹어볼 테니까!\n$@c{smile_wave_wink}농담이야!@d{64} @c{smile}절대 안 잊어버릴 거야.@d{32}\n마음 속엔 쭉 남아있을 수 있게.\n$@c{smile_wave}어쨌든,@d{64} 시간이 좀 늦었어…@d{96}\n이런 곳에서 할 말은 아닌가?\n$집에 가자. @c{smile_wave_wink}아마 내일은,\n추억을 되짚어보기 위한 배틀을 해볼 수 있을 거야.",
- "ending_endless": "끝에 도달하신 것을 축하드립니다!\n더 많은 컨텐츠를 기다려주세요.",
- "ending_name": "Devs"
-}
\ No newline at end of file
diff --git a/src/locales/ko/dialogue-misc-male.json b/src/locales/ko/dialogue-misc-male.json
deleted file mode 100644
index 8445c5c4810..00000000000
--- a/src/locales/ko/dialogue-misc-male.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "ending": "@c{smile}오? 이긴거야?@d{96} @c{smile_eclosed}진즉 알았어야 했는데.\n아무튼, 돌아왔구나.\n$@c{smile}다 끝난거야.@d{64} 네가 굴레를 끝장냈어.\n$@c{serious_smile_fists}네 꿈도 이뤄졌고말야.\n진짜로 한 번도 안 졌잖아.\n$@c{neutral}기억하는 건 우리들 뿐일 모양이지만.@d{96}\n그래도, 괜찮지?\n$@c{serious_smile_fists}오늘의 일은\n너와 나의 마음 속에 항상 함께할 거야.\n$@c{smile_eclosed}여기 구경도 충분히 했으니\n이제 집에 가자.\n$@c{serious_smile_fists}되돌아가서, 다시 배틀을 할 수도 있지 않을까?\n네가 원한다면 말야.",
- "ending_female": "@c{shock}돌아왔구나?@d{32} 그 말은…@d{96} 이겼어?!\n@c{smile_ehalf}그럴 줄 알았다니까.\n$@c{smile_eclosed}물론… 언제나 느껴왔지.\n@c{smile}끝난 거, 맞지? 이 굴레를 말이야.\n$@c{smile_ehalf}네 꿈도 이뤘고 말이야.\n어떻게 한번도 안 졌대?\n$네가 한 일은 나만 기억하게 될 모양이지만.\n@c{angry_mopen}나, 안 까먹어볼 테니까!\n$@c{smile_wave_wink}농담이야!@d{64} @c{smile}절대 안 잊어버릴 거야.@d{32}\n마음 속엔 쭉 남아있을 수 있게.\n$@c{smile_wave}어쨌든,@d{64} 시간이 좀 늦었어…@d{96}\n이런 곳에서 할 말은 아닌가?\n$집에 가자. @c{smile_wave_wink}아마 내일은,\n추억을 되짚어보기 위한 배틀을 해볼 수 있을 거야.",
- "ending_endless": "끝에 도달하신 것을 축하드립니다!\n더 많은 컨텐츠를 기다려주세요.",
- "ending_name": "Devs"
-}
\ No newline at end of file
diff --git a/src/locales/ko/dialogue-misc.json b/src/locales/ko/dialogue-misc.json
new file mode 100644
index 00000000000..f24fc79ea99
--- /dev/null
+++ b/src/locales/ko/dialogue-misc.json
@@ -0,0 +1,6 @@
+{
+ "ending": "@c{shock}돌아왔구나?@d{32} 그 말은…@d{96} 이겼어?!\n@c{smile_ehalf}그럴 줄 알았다니까.\n$@c{smile_eclosed}물론… 언제나 느껴왔지.\n@c{smile}끝난 거, 맞지? 이 굴레를 말이야.\n$@c{smile_ehalf}네 꿈도 이뤘고 말이야.\n어떻게 한번도 안 졌대?\n$네가 한 일은 나만 기억하게 될 모양이지만.\n@c{angry_mopen}나, 안 까먹어볼 테니까!\n$@c{smile_wave_wink}농담이야!@d{64} @c{smile}절대 안 잊어버릴 거야.@d{32}\n마음 속엔 쭉 남아있을 수 있게.\n$@c{smile_wave}어쨌든,@d{64} 시간이 좀 늦었어…@d{96}\n이런 곳에서 할 말은 아닌가?\n$집에 가자. @c{smile_wave_wink}아마 내일은,\n추억을 되짚어보기 위한 배틀을 해볼 수 있을 거야.",
+ "ending_female": "@c{smile}오? 이긴거야?@d{96} @c{smile_eclosed}진즉 알았어야 했는데.\n아무튼, 돌아왔구나.\n$@c{smile}다 끝난거야.@d{64} 네가 굴레를 끝장냈어.\n$@c{serious_smile_fists}네 꿈도 이뤄졌고말야.\n진짜로 한 번도 안 졌잖아.\n$@c{neutral}기억하는 건 우리들 뿐일 모양이지만.@d{96}\n그래도, 괜찮지?\n$@c{serious_smile_fists}오늘의 일은\n너와 나의 마음 속에 항상 함께할 거야.\n$@c{smile_eclosed}여기 구경도 충분히 했으니\n이제 집에 가자.\n$@c{serious_smile_fists}되돌아가서, 다시 배틀을 할 수도 있지 않을까?\n네가 원한다면 말야.",
+ "ending_endless": "끝에 도달하신 것을 축하드립니다!\n더 많은 컨텐츠를 기다려주세요.",
+ "ending_name": "Devs"
+}
diff --git a/src/locales/ko/dialogue-female.json b/src/locales/ko/dialogue.json
similarity index 94%
rename from src/locales/ko/dialogue-female.json
rename to src/locales/ko/dialogue.json
index 693b0704512..13fcd64a8d3 100644
--- a/src/locales/ko/dialogue-female.json
+++ b/src/locales/ko/dialogue.json
@@ -446,9 +446,9 @@
"3": "……애널라이즈 ……하고 싶어 ……아하하하♪"
},
"victory": {
- "1": "……바꿔줘 ……세계를",
+ "1": "……하아하아… ……으 …하아하아…",
"2": "………예상대로 ………예상외 ………너 …………타깃 록 ………했으니까\n$……엑스페리먼트 ……할 테니까 ………너를………계속………아핫…♪",
- "3": "……또 ……예상외 ………… ……역시 ……너…재미있어…! ………아하하…♪"
+ "3": "……예상외 ………… ……역시 ……너…재미있어…! ………아하하…♪"
}
},
"shelly": {
@@ -465,14 +465,14 @@
},
"matt": {
"encounter": {
- "1": "후하하하하하! 뭐라 떠들고 있는 거야! 너 생긴 게 마크탕이랑 똑같네!",
- "2": "음음! 네 녀석은! 재미있는 녀석!",
- "3": "뭐야?! 우릴 따라온 거냐!"
+ "1": "…그래서 말이지, 리더님이 시간이 나실 때까진 내가 상대해 주마!",
+ "2": "후우하앗!! 맥시멈!! 끓어어!! 오르기 시작했다아아앗!!!!! 그래! 그래! 그래애앳!!! 힘이 다할 때까지 해보자아아!!!",
+ "3": "UPAAAAA!!! 짓뭉개주마아아아아!!"
},
"victory": {
- "1": "…그래서 말이지, 리더님이 시간이 나실 때까진 내가 상대해 주마!",
+ "1": "흐~하하하핫!!! 졌지만 즐거운 승부였다!",
"2": "확 확 느껴지는데! 네놈들의 강함이 말이야!\n$제대로 붙었다고 하기엔 조금 모자라지만 이제 타임오버 같네…",
- "3": "재밌는데!! 역시 재미있어! 넌! 또 붙게 될 때를 기대하고 있겠어!"
+ "3": "오우오웃! 흥분되는 패배로다!"
}
},
"mars": {
@@ -655,6 +655,86 @@
"5": "네가 이긴 것 같네. 그렇지만 졌어도, 난 우아하게 퇴장할 거니까!"
}
},
+ "aether_grunt": {
+ "encounter": {
+ "1": "죽을 각오로 퇴치하겠습니다!",
+ "2": "소중한 연구라고! 애라도 가만두지 않겠어!",
+ "3": "어떤 트레이너든 물리치라고 들었다고!",
+ "4": "에테르파라다이스의 파워를 보여드리겠습니다!",
+ "5": "에테르파라다이스 중심의 어둠을 알아내다니. 이제 사라져 주셔야겠습니다!"
+ },
+ "victory": {
+ "1": "흥! 실력이 대단하시군요.",
+ "2": "이게 뭐하는 상황이지? 무슨 결과냐고!",
+ "3": "이런! 넌 너무 강해서 물리칠 방법도 없다고!",
+ "4": "으음… 제가 진 것처럼 보이네요.",
+ "5": "이 느낌을 한마디로 하면. 게에이~힝!!"
+ }
+ },
+ "faba": {
+ "encounter": {
+ "1": "나, 에테르재단의 자우보! 꼬맹이 녀석에게 현실을 보여주겠어요!",
+ "2": "에테르파라다이스 마지막 보루라고 불리는, 이 자우보에게 애를 상대하라고요?",
+ "3": "에테르재단의 지부장이라면 세계에 단 한 명… 이 자우보뿐입니다."
+ },
+ "victory": {
+ "1": "게에이~힝!!",
+ "2": "뭐 뭐뭐뭐 뭐가 어떻게 된 거죠? 내가 애를 상대로…",
+ "3": "이래서 애는… 좋아할 수가 없어요."
+ }
+ },
+ "skull_grunt": {
+ "encounter": {
+ "1": "나쁜 짓 안해-그냥 사는 게 힘들 뿐스컬!",
+ "2": "껌 하나 드실? 이게 우리가 인사하는 방식YO! 만나서 반갑스컬!",
+ "3": "우린 그냥 다른 사람의 포켓몬에 관심이 많을 뿐임다!",
+ "4": "어이 어이! 잘난 체하는 녀석한테 무시당하고 있잖스컬!!",
+ "5": "우리는 리프리젠트 땡땡이 스컬-! 집세는 못 내겠지만-! 정말 즐거웠지만, 청춘을 날려YO!"
+ },
+ "victory": {
+ "1": "엥? 벌써 끝났슴까?",
+ "2": "미는 엑시트! 유는 피쓰풀!",
+ "3": "꼬마 녀석의 이상한 포켓몬엔 관심 없어!",
+ "4": "뭐야-?! 너무 강해서 뼈도 못 추리겠어!",
+ "5": "우리가 포켓몬보다 아래야!? 소중히 대해주면 안 돼? 으응!?"
+ }
+ },
+ "plumeria": {
+ "encounter": {
+ "1": "…아무것도 느껴지지 않는 평~범한 애로 보이는데!",
+ "2": "워낙 애들 상대로 우물쭈물 하길래 오래 걸릴 줄 알았지…",
+ "3": "누구라도 스컬단 또 방해하면, 정말로 혼내줄 테니까!"
+ },
+ "victory": {
+ "1": "흥! 대단하군.",
+ "2": "흐음, 너 참 대단하군. 애들을 상대로 질질 끈 이유가 이해될 정도로 강해.",
+ "3": "흠. 이 손실은 그냥 안고 가야겠어."
+ }
+ },
+ "macro_grunt": {
+ "encounter": {
+ "1": "당신은 여기서 끝날 것 같네요!",
+ "2": "당신은 트레이너 맞죠? 하지만 우리를 방해하는 건 용납 못 합니다!",
+ "3": "매크로코스모스 생명입니다! 가입하신 실비보험은 있으신가요?"
+ },
+ "victory": {
+ "1": "순순히 물러나는 것 말고는 선택지가 없군요.",
+ "2": "용돈을 뺏기다니… 패배는 적자로 이어지는구나…",
+ "3": "매크로코스모스 생명에 관한 일이라면 누구에게도 지지 않을 텐데…"
+ }
+ },
+ "oleana": {
+ "encounter": {
+ "1": "로즈님을 방해하는 것은 절대로 용서할 수 없으니까요!",
+ "2": "저의 지시를 따르는 특별한 스태프들을 아무렇지도 않게 쓰러뜨리다니. …더 기대되는 것도 없네요.",
+ "3": "로즈님을 위해서라면! 질 수 없습니다!"
+ },
+ "victory": {
+ "1": "아아… 이기지 못하다니… 올리브… 넌 정말 구제 불능이구나.",
+ "2": "하아아…! 이런 실수를 하다니… 승리를 거듭한 트레이너의 실력을 너무 얕잡아봤던 모양이네요.",
+ "3": "아아… 이 올리브님 조금 지쳤어…"
+ }
+ },
"rocket_boss_giovanni_1": {
"encounter": {
"1": "그래서! 여기까지 오다니, 감탄이 절로 나오는군!"
@@ -787,6 +867,72 @@
"1": "우매한 자들이 이 아름다운 세상을 계속 더럽히고 있군."
}
},
+ "aether_boss_lusamine_1": {
+ "encounter": {
+ "1": "비스트가 놀라잖아! …우선은 너를 조용히 시켜야겠어."
+ },
+ "victory": {
+ "1": "……너무해!"
+ },
+ "defeat": {
+ "1": "흐음…"
+ }
+ },
+ "aether_boss_lusamine_2": {
+ "encounter": {
+ "1": "그렇게 말했는데도! …왜 이리 끈질긴 거야! 정말 진절머리가 나.\n$더 말해봐야 소용 없겠지… 텅비드의 힘으로 네가 여기까지 온 걸 후회하게 해줄게!"
+ },
+ "victory": {
+ "1": "………아아아웃!!"
+ },
+ "defeat": {
+ "1": "나는 비스트만 있으면 돼! 너희가 어떻게 되든 상관없어!"
+ }
+ },
+ "skull_boss_guzma_1": {
+ "encounter": {
+ "1": "박살 내고 박살 내도 절대 봐주지 않아…\n$모두가 싫어하는 구즈마가 여기 있다!"
+ },
+ "victory": {
+ "1": "쯧. 너는 내가 박살 내주겠어!"
+ },
+ "defeat": {
+ "1": "겨우 그걸 위해서 일부러 온 거야?"
+ }
+ },
+ "skull_boss_guzma_2": {
+ "encounter": {
+ "1": "누구든지 박살 낸다!\n$그것이 구즈마님의 아이덴티티!!"
+ },
+ "victory": {
+ "1": "구즈마!!! 뭐 하고 있는 거야?!"
+ },
+ "defeat": {
+ "1": "너희들 바보군!"
+ }
+ },
+ "macro_boss_rose_1": {
+ "encounter": {
+ "1": "내게는 모든 사람이 영원히 마음을 놓고 발전할 수 있도록…\n$무한한 에너지를 가져다 줘야 한다는 신념과 사명이 있단다!"
+ },
+ "victory": {
+ "1": "아직 무르군… 트레이너.\n$역사는 바뀔 것이네! 이 나의 손에 의해서 말이지"
+ },
+ "defeat": {
+ "1": "자네는 여전히 깨닫지 못했군!"
+ }
+ },
+ "macro_boss_rose_2": {
+ "encounter": {
+ "1": "나는 가라르를 포함한— 전 세계의 에너지 문제를 해결하기 위해 최선을 다하고 있어.\n$매크로코스모스를 성공으로 이끈 경험과 성과는 내 방식이 효율적이라는 증거란다.\n$생각을 바꿀 마음은 없어. 내가 지더라도."
+ },
+ "victory": {
+ "1": "포켓몬 승부는 좋군! 오랜만에 싸워보니 만족스러워…\n$제법 괜찮군. 패배를 인정하지."
+ },
+ "defeat": {
+ "1": "너희가 보기에는 내가 끔찍한 짓을 벌이고 있는 것처럼 보이겠지? 조금도 이해가 가지 않을 거야.\n$하지만 난 가라르지방의 영원한 번영을 위해서 무한한 에너지를 가져다줘야 해."
+ }
+ },
"brock": {
"encounter": {
"1": "내 전문인 바위 타입 포켓몬으로 널 쓰러뜨려줄게! 덤벼!",
@@ -2542,4 +2688,4 @@
"1": "@c{smile_ehalf}나… 내 소임을 다 한 기분이야…\n$@c{smile_eclosed}약속해 줘… 세상을 원래대로 되돌리고서… \n집으로… 무사히 돌아오는 거야.\n$@c{smile_ehalf}…고마워."
}
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/ko/fight-ui-handler.json b/src/locales/ko/fight-ui-handler.json
index a5f961095e1..d950e605896 100644
--- a/src/locales/ko/fight-ui-handler.json
+++ b/src/locales/ko/fight-ui-handler.json
@@ -2,6 +2,7 @@
"pp": "PP",
"power": "위력",
"accuracy": "명중률",
- "abilityFlyInText": " {{pokemonName}}의 {{passive}}{{abilityName}}",
- "passive": "패시브 "
-}
\ No newline at end of file
+ "abilityFlyInText": " {{pokemonName}}의\n{{passive}}{{abilityName}}",
+ "passive": "패시브 ",
+ "teraHover": "{{type}} 테라스탈"
+}
diff --git a/src/locales/ko/menu.json b/src/locales/ko/menu.json
index 7976e0bedcf..a9db630f7a1 100644
--- a/src/locales/ko/menu.json
+++ b/src/locales/ko/menu.json
@@ -51,5 +51,7 @@
"renamePokemon": "포켓몬의 닉네임은?",
"rename": "닉네임 바꾸기",
"nickname": "닉네임",
- "errorServerDown": "서버 연결 중 문제가 발생했습니다.\n\n이 창을 종료하지 않고 두면,\n게임은 자동으로 재접속됩니다."
+ "errorServerDown": "서버 연결 중 문제가 발생했습니다.\n\n이 창을 종료하지 않고 두면,\n게임은 자동으로 재접속됩니다.",
+ "noSaves": "기기에 세이브 파일이 없습니다!",
+ "tooManySaves": "기기에 세이브 파일이 너무 많습니다!"
}
diff --git a/src/locales/ko/modifier-type.json b/src/locales/ko/modifier-type.json
index 3d282dfffd1..e957fd0d58a 100644
--- a/src/locales/ko/modifier-type.json
+++ b/src/locales/ko/modifier-type.json
@@ -47,10 +47,14 @@
"description": "포켓몬의 성격을 {{natureName}}[[로]] 바꾸고 스타팅에도 등록한다."
},
"DoubleBattleChanceBoosterModifierType": {
- "description": "{{battleCount}}번의 배틀 동안 더블 배틀이 등장할 확률이 두 배가 된다."
+ "description": "{{battleCount}}번의 배틀 동안 더블 배틀이 등장할 확률이 4배가 된다."
},
- "TempBattleStatBoosterModifierType": {
- "description": "자신의 모든 포켓몬이 5번의 배틀 동안 {{tempBattleStatName}}[[가]] 한 단계 증가한다."
+ "TempStatStageBoosterModifierType": {
+ "description": "자신의 모든 포켓몬이 5번의 배틀 동안 {{stat}}[[가]] {{amount}}단계 증가한다.",
+ "extra": {
+ "stage": "1 스테이지",
+ "percentage": "30%"
+ }
},
"AttackTypeBoosterModifierType": {
"description": "지니게 하면 {{moveType}}타입 기술의 위력이 20% 상승한다."
@@ -61,8 +65,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "자신의 모든 포켓몬의 레벨이 {{levels}}만큼 상승한다."
},
- "PokemonBaseStatBoosterModifierType": {
- "description": "지니게 하면 {{statName}} 종족값을 10% 올려준다. 개체값이 높을수록 더 많이 누적시킬 수 있다."
+ "BaseStatBoosterModifierType": {
+ "description": "지니게 하면 {{stat}} 종족값을 10% 올려준다. 개체값이 높을수록 더 많이 누적시킬 수 있다."
},
"AllPokemonFullHpRestoreModifierType": {
"description": "자신의 포켓몬의 HP를 모두 회복한다."
@@ -248,6 +252,12 @@
"name": "초점렌즈",
"description": "약점이 보이는 렌즈. 지니게 한 포켓몬의 기술이 급소에 맞기 쉬워진다."
},
+ "DIRE_HIT": {
+ "name": "크리티컬커터",
+ "extra": {
+ "raises": "급소율"
+ }
+ },
"LEEK": {
"name": "대파",
"description": "매우 길고 단단한 줄기. 파오리에게 지니게 하면 기술이 급소에 맞기 쉬워진다."
@@ -411,25 +421,13 @@
"description": "메타몽에게 지니게 하면 스피드가 올라가는 이상한 가루. 매우 잘고 단단하다."
}
},
- "TempBattleStatBoosterItem": {
+ "TempStatStageBoosterItem": {
"x_attack": "플러스파워",
"x_defense": "디펜드업",
"x_sp_atk": "스페셜업",
"x_sp_def": "스페셜가드",
"x_speed": "스피드업",
- "x_accuracy": "잘-맞히기",
- "dire_hit": "크리티컬커터"
- },
- "TempBattleStatBoosterStatName": {
- "ATK": "공격",
- "DEF": "방어",
- "SPATK": "특수공격",
- "SPDEF": "특수방어",
- "SPD": "스피드",
- "ACC": "명중률",
- "CRIT": "급소율",
- "EVA": "회피율",
- "DEFAULT": "???"
+ "x_accuracy": "잘-맞히기"
},
"AttackTypeBoosterItem": {
"silk_scarf": "실크스카프",
@@ -604,6 +602,6 @@
"DRAGON_MEMORY": "드래곤메모리",
"DARK_MEMORY": "다크메모리",
"FAIRY_MEMORY": "페어리메모리",
- "BLANK_MEMORY": "빈메모리"
+ "NORMAL_MEMORY": "일반메모리"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/ko/modifier.json b/src/locales/ko/modifier.json
index 281ecf61943..b04e51f30cb 100644
--- a/src/locales/ko/modifier.json
+++ b/src/locales/ko/modifier.json
@@ -3,7 +3,7 @@
"turnHealApply": "{{pokemonNameWithAffix}}[[는]]\n{{typeName}}[[로]] 인해 조금 회복했다.",
"hitHealApply": "{{pokemonNameWithAffix}}[[는]]\n{{typeName}}[[로]] 인해 조금 회복했다.",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}}[[는]] {{typeName}}[[로]]\n정신을 차려 싸울 수 있게 되었다!",
- "pokemonResetNegativeStatStageApply": "{{pokemonNameWithAffix}}[[는]] {{typeName}}[[로]]\n상태를 원래대로 되돌렸다!",
+ "resetNegativeStatStageApply": "{{pokemonNameWithAffix}}[[는]] {{typeName}}[[로]]\n상태를 원래대로 되돌렸다!",
"moneyInterestApply": "{{typeName}}[[로]]부터\n₽{{moneyAmount}}[[를]] 받았다!",
"turnHeldItemTransferApply": "{{pokemonName}}의 {{typeName}}[[는]]\n{{pokemonNameWithAffix}}의 {{itemName}}[[를]] 흡수했다!",
"contactHeldItemTransferApply": "{{pokemonName}}의 {{typeName}}[[는]]\n{{pokemonNameWithAffix}}의 {{itemName}}[[를]] 가로챘다!",
diff --git a/src/locales/ko/move-trigger.json b/src/locales/ko/move-trigger.json
index 61dffa122a3..a8a6c0cf86f 100644
--- a/src/locales/ko/move-trigger.json
+++ b/src/locales/ko/move-trigger.json
@@ -3,6 +3,11 @@
"cutHpPowerUpMove": "{{pokemonName}}[[는]]\n체력을 깎아서 자신의 기술을 강화했다!",
"absorbedElectricity": "{{pokemonName}}는(은)\n전기를 흡수했다!",
"switchedStatChanges": "{{pokemonName}}[[는]] 상대와 자신의\n능력 변화를 바꿨다!",
+ "switchedTwoStatChanges": "{{pokemonName}} 상대와 자신의 {{firstStat}}과 {{secondStat}}의 능력 변화를 바꿨다!",
+ "switchedStat": "{{pokemonName}}[[는]] 서로의 {{stat}}[[를]] 교체했다!",
+ "sharedGuard": "{{pokemonName}}[[는]] 서로의 가드를 셰어했다!",
+ "sharedPower": "{{pokemonName}}[[는]] 서로의 파워를 셰어했다!",
+ "shiftedStats": "{{pokemonName}}[[는]] {{statToSwitch}}[[와]] {{statToSwitchWith}}[[를]] 바꿨다!",
"goingAllOutForAttack": "{{pokemonName}}[[는]]\n전력을 다하기 시작했다!",
"regainedHealth": "{{pokemonName}}[[는]]\n기력을 회복했다!",
"keptGoingAndCrashed": "{{pokemonName}}[[는]]\n의욕이 넘쳐서 땅에 부딪쳤다!",
@@ -61,5 +66,7 @@
"suppressAbilities": "{{pokemonName}}의\n특성이 효과를 발휘하지 못하게 되었다!",
"revivalBlessing": "{{pokemonName}}[[는]]\n정신을 차려 싸울 수 있게 되었다!",
"swapArenaTags": "{{pokemonName}}[[는]]\n서로의 필드 효과를 교체했다!",
- "exposedMove": "{{pokemonName}}[[는]]\n{{targetPokemonName}}의 정체를 꿰뚫어 보았다!"
-}
\ No newline at end of file
+ "exposedMove": "{{pokemonName}}[[는]]\n{{targetPokemonName}}의 정체를 꿰뚫어 보았다!",
+ "safeguard": "{{targetName}}[[는]] 신비의 베일이 지켜 주고 있다!",
+ "afterYou": "{{pokemonName}}[[는]]\n배려를 받아들이기로 했다!"
+}
diff --git a/src/locales/ko/pokemon-info.json b/src/locales/ko/pokemon-info.json
index 1e26af64d0f..c708ee93c6e 100644
--- a/src/locales/ko/pokemon-info.json
+++ b/src/locales/ko/pokemon-info.json
@@ -13,8 +13,7 @@
"SPD": "스피드",
"SPDshortened": "스피드",
"ACC": "명중률",
- "EVA": "회피율",
- "HPStat": "HP"
+ "EVA": "회피율"
},
"Type": {
"UNKNOWN": "Unknown",
diff --git a/src/locales/ko/pokemon-summary.json b/src/locales/ko/pokemon-summary.json
index 5742058e45c..d9119623662 100644
--- a/src/locales/ko/pokemon-summary.json
+++ b/src/locales/ko/pokemon-summary.json
@@ -11,8 +11,8 @@
"cancel": "그만둔다",
"memoString": "{{natureFragment}}.\n{{metFragment}}",
"metFragment": {
- "normal": "{{biome}}에서\nLv{{level}}일 때 만났다.",
- "apparently": "{{biome}}에서\nLv{{level}}일 때 만난 것 같다."
+ "normal": "{{biome}}에서\n레벨 {{level}}일 때 만났다.",
+ "apparently": "{{biome}}에서\n레벨 {{level}}일 때 만난 것 같다."
},
"natureFragment": {
"Hardy": "{{nature}}하는 성격",
@@ -41,4 +41,4 @@
"Careful": "{{nature}}한 성격",
"Quirky": "{{nature}}스러운 성격"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/ko/run-history.json b/src/locales/ko/run-history.json
index 340b0c98439..dbf50efc632 100644
--- a/src/locales/ko/run-history.json
+++ b/src/locales/ko/run-history.json
@@ -1,15 +1,15 @@
{
"victory": "승리!",
- "defeatedWildM": "야생에서 패배: ",
- "defeatedTrainerM": "트레이너에게 패배: ",
- "defeatedTrainerDoubleM": "더블 배틀에서 패배",
- "defeatedRivalM": "라이벌에게 패배",
- "defeatedM": "패배",
- "defeatedWildF": "야생에서 패배: ",
- "defeatedTrainerF": "트레이너에게 패배: ",
- "defeatedTrainerDoubleF": "더블 배틀에서 패배",
- "defeatedRivalF": "라이벌에게 패배",
- "defeatedF": "패배",
+ "defeatedWild": "야생에서 패배: ",
+ "defeatedTrainer": "트레이너에게 패배: ",
+ "defeatedTrainerDouble": "더블 배틀에서 패배",
+ "defeatedRival": "라이벌에게 패배",
+ "defeated": "패배",
+ "defeatedWild_female": "야생에서 패배: ",
+ "defeatedTrainer_female": "트레이너에게 패배: ",
+ "defeatedTrainerDouble_female": "더블 배틀에서 패배",
+ "defeatedRival_female": "라이벌에게 패배",
+ "defeated_female": "패배",
"luck": "행운",
"score": "점수",
"mode": "모드",
@@ -30,8 +30,8 @@
"money": "소지금",
"runLength": "플레이 타임",
"viewHeldItems": "도구",
- "hallofFameTextM": "전당 등록을 축하합니다!",
- "hallofFameTextF": "전당 등록을 축하합니다!",
+ "hallofFameText": "전당 등록을 축하합니다!",
+ "hallofFameText_female": "전당 등록을 축하합니다!",
"viewHallOfFame": "전당 보기",
"viewEndingSplash": "엔딩 화면 보기"
}
diff --git a/src/locales/ko/settings.json b/src/locales/ko/settings.json
index d867d86a91a..c10046385e1 100644
--- a/src/locales/ko/settings.json
+++ b/src/locales/ko/settings.json
@@ -59,10 +59,11 @@
"fusionPaletteSwaps": "셰이더 적용",
"playerGender": "플레이어 성별",
"typeHints": "상성 힌트",
- "masterVolume": "전체 볼륨",
- "bgmVolume": "배경음악 볼륨",
+ "masterVolume": "마스터 볼륨",
+ "bgmVolume": "BGM 볼륨",
"fieldVolume": "전투효과 볼륨",
- "seVolume": "조작 볼륨",
+ "seVolume": "SE 볼륨",
+ "uiVolume": "UI 볼륨",
"musicPreference": "음악 설정",
"mixed": "믹스",
"gamepadPleasePlug": "게임패드를 연결하거나 버튼을 입력하세요",
@@ -99,7 +100,7 @@
"moveTouchControls": "터치 컨트롤 이동",
"shopOverlayOpacity": "상점 오버레이 투명도",
"shopCursorTarget": "상점 커서 위치",
- "items": "아이템",
+ "rewards": "아이템",
"reroll": "갱신",
"shop": "상점",
"checkTeam": "파티 확인"
diff --git a/src/locales/ko/trainer-classes.json b/src/locales/ko/trainer-classes.json
index 555e487b4a3..da6c6f4aceb 100644
--- a/src/locales/ko/trainer-classes.json
+++ b/src/locales/ko/trainer-classes.json
@@ -117,5 +117,14 @@
"plasma_grunts": "플라스마단 조무래기들",
"flare_grunt": "플레어단 조무래기",
"flare_grunt_female": "플레어단 조무래기",
- "flare_grunts": "플레어단 조무래기들"
-}
\ No newline at end of file
+ "flare_grunts": "플레어단 조무래기들",
+ "aether_grunt": "에테르재단 직원",
+ "aether_grunt_female": "에테르재단 직원",
+ "aether_grunts": "에테르재단 직원들",
+ "skull_grunt": "스컬단 조무래기",
+ "skull_grunt_female": "스컬단 조무래기",
+ "skull_grunts": "스컬단 조무래기들",
+ "macro_grunt": "매크로코스모스 직원",
+ "macro_grunt_female": "매크로코스모스 직원",
+ "macro_grunts": "매크로코스모스 직원들"
+}
diff --git a/src/locales/ko/trainer-names.json b/src/locales/ko/trainer-names.json
index bc24d0f3183..f1357a428ba 100644
--- a/src/locales/ko/trainer-names.json
+++ b/src/locales/ko/trainer-names.json
@@ -138,11 +138,19 @@
"rood": "로트",
"xerosic": "크세로시키",
"bryony": "바라",
+ "faba": "자우보",
+ "plumeria": "플루메리",
+ "oleana": "올리브",
+
"maxie": "마적",
"archie": "아강",
"cyrus": "태홍",
"ghetsis": "게치스",
"lysandre": "플라드리",
+ "lusamine": "루자미네",
+ "guzma": "구즈마",
+ "rose": "로즈",
+
"blue_red_double": "그린 & 레드",
"red_blue_double": "레드 & 그린",
"tate_liza_double": "풍 & 란",
@@ -153,4 +161,4 @@
"iris_alder_double": "아이리스 & 노간주",
"marnie_piers_double": "마리 & 두송",
"piers_marnie_double": "두송 & 마리"
-}
\ No newline at end of file
+}
diff --git a/src/locales/ko/trainer-titles.json b/src/locales/ko/trainer-titles.json
index 4e627392e0b..7cff2207817 100644
--- a/src/locales/ko/trainer-titles.json
+++ b/src/locales/ko/trainer-titles.json
@@ -16,6 +16,10 @@
"galactic_boss": "갤럭시단 보스",
"plasma_boss": "플라스마단 보스",
"flare_boss": "플레어단 보스",
+ "aether_boss": "에테르재단 대표",
+ "skull_boss": "스컬단 보스",
+ "macro_boss": "매크로코스모스 사장",
+
"rocket_admin": "로켓단 간부",
"rocket_admin_female": "로켓단 간부",
"magma_admin": "마그마단 간부",
@@ -27,5 +31,8 @@
"plasma_sage": "플라스마단 현인",
"plasma_admin": "플라스마단 간부",
"flare_admin": "플레어단 간부",
- "flare_admin_female": "플레어단 간부"
-}
\ No newline at end of file
+ "flare_admin_female": "플레어단 간부",
+ "aether_admin": "에테르재단 지부장",
+ "skull_admin": "스컬단 간부",
+ "macro_admin": "매크로코스모스 간부"
+}
diff --git a/src/locales/pt_BR/ability-trigger.json b/src/locales/pt_BR/ability-trigger.json
index f6a11267f9d..cd47fd8e3dc 100644
--- a/src/locales/pt_BR/ability-trigger.json
+++ b/src/locales/pt_BR/ability-trigger.json
@@ -12,6 +12,7 @@
"blockItemTheft": "{{abilityName}} de {{pokemonNameWithAffix}}\nprevine o roubo de itens!",
"typeImmunityHeal": "{{abilityName}} de {{pokemonNameWithAffix}}\nrestaurou um pouco de PS!",
"nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}} evitou dano\ncom {{abilityName}}!",
+ "fullHpResistType": "{{pokemonNameWithAffix}} fez seu casco brilhar!\nEstá distorcendo o confronte de tipos!",
"moveImmunity": "Isso não afeta {{pokemonNameWithAffix}}!",
"reverseDrain": "{{pokemonNameWithAffix}} absorveu a gosma líquida!",
"postDefendTypeChange": "{{abilityName}} de {{pokemonNameWithAffix}}\ntransformou-o no tipo {{typeName}}!",
diff --git a/src/locales/pt_BR/ability.json b/src/locales/pt_BR/ability.json
index 5b885504bd1..c4180ff01dd 100644
--- a/src/locales/pt_BR/ability.json
+++ b/src/locales/pt_BR/ability.json
@@ -257,7 +257,7 @@
},
"overgrow": {
"name": "Overgrow",
- "description": "Fortalece os movimentos do tipo Planta quando o Pokémon está com poucos PS."
+ "description": "Fortalece os movimentos do tipo Grama quando o Pokémon está com poucos PS."
},
"blaze": {
"name": "Blaze",
@@ -625,7 +625,7 @@
},
"sapSipper": {
"name": "Sap Sipper",
- "description": "Se for atingido por um movimento do tipo Planta, ao invés de receber dano, aumenta seu Ataque."
+ "description": "Se for atingido por um movimento do tipo Grama, ao invés de receber dano, aumenta seu Ataque."
},
"prankster": {
"name": "Prankster",
@@ -661,7 +661,7 @@
},
"flowerVeil": {
"name": "Flower Veil",
- "description": "Pokémon aliados do tipo Planta são protegidos de mudanças de estado e diminuição de seus atributos."
+ "description": "Pokémon aliados do tipo Grama são protegidos de mudanças de estado e diminuição de seus atributos."
},
"cheekPouch": {
"name": "Cheek Pouch",
@@ -927,6 +927,10 @@
"name": "Prism Armor",
"description": "Reduz o dano recebido por movimentos supereficazes."
},
+ "neuroforce": {
+ "name": "Neuroforce",
+ "description": "Fortalece movimentos supereficazes."
+ },
"intrepidSword": {
"name": "Intrepid Sword",
"description": "Aumenta o atributo de Ataque ao entrar em batalha."
@@ -1055,9 +1059,9 @@
"name": "Grim Neigh",
"description": "Quando o Pokémon derrota um alvo, emite um relincho assustador que aumenta seu Ataque Esp."
},
- "asOneGlacier": {
+ "asOneGlastrier": {
"name": "As One",
- "description": "Essa Habilidade combina os efeitos das Habilidades Enervar de Calyrex e Relincho Branco de Glastrier."
+ "description": "Esta habilidade combina os efeitos da habilidade Unnerve de Calyrex e da habilidade Chilling Neigh de Glastrier."
},
"asOneSpectrier": {
"name": "As One",
@@ -1235,4 +1239,4 @@
"name": "Poison Puppeteer",
"description": "Pokémon envenenados pelos movimentos de Pecharunt também ficarão confusos."
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/pt_BR/achv-male.json b/src/locales/pt_BR/achv-male.json
deleted file mode 100644
index 428dd5c633b..00000000000
--- a/src/locales/pt_BR/achv-male.json
+++ /dev/null
@@ -1,264 +0,0 @@
-{
- "Achievements": {
- "name": "Conquistas"
- },
- "Locked": {
- "name": "Não conquistado"
- },
- "MoneyAchv": {
- "description": "Acumule um total de ₽{{moneyAmount}}"
- },
- "10K_MONEY": {
- "name": "Chuva de Dinheiro"
- },
- "100K_MONEY": {
- "name": "Tô Rica!"
- },
- "1M_MONEY": {
- "name": "Quem Quer Ser Um Milionário?"
- },
- "10M_MONEY": {
- "name": "Tio Patinhas"
- },
- "DamageAchv": {
- "description": "Inflija {{damageAmount}} de dano em um único golpe"
- },
- "250_DMG": {
- "name": "Essa Doeu!"
- },
- "1000_DMG": {
- "name": "Essa Doeu Mais!"
- },
- "2500_DMG": {
- "name": "Essa Doeu Muito!"
- },
- "10000_DMG": {
- "name": "Essa Doeu Pra Caramba!"
- },
- "HealAchv": {
- "description": "Cure {{healAmount}} {{HP}} de uma vez só com um movimento, habilidade ou item segurado"
- },
- "250_HEAL": {
- "name": "Residente"
- },
- "1000_HEAL": {
- "name": "Enfermeiro"
- },
- "2500_HEAL": {
- "name": "Médico"
- },
- "10000_HEAL": {
- "name": "Médico de Plantão"
- },
- "LevelAchv": {
- "description": "Aumente o nível de um Pokémon para o Nv{{level}}"
- },
- "LV_100": {
- "name": "Calma Que Tem Mais!"
- },
- "LV_250": {
- "name": "Treinador de Elite"
- },
- "LV_1000": {
- "name": "Ao Infinito e Além!"
- },
- "RibbonAchv": {
- "description": "Acumule um total de {{ribbonAmount}} Fitas"
- },
- "10_RIBBONS": {
- "name": "Fita de Bronze"
- },
- "25_RIBBONS": {
- "name": "Fita de Prata"
- },
- "50_RIBBONS": {
- "name": "Fita de Ouro"
- },
- "75_RIBBONS": {
- "name": "Fita de Platina"
- },
- "100_RIBBONS": {
- "name": "Fita de Diamante"
- },
- "TRANSFER_MAX_BATTLE_STAT": {
- "name": "Trabalho em Equipe",
- "description": "Use Baton Pass com pelo menos um atributo aumentado ao máximo"
- },
- "MAX_FRIENDSHIP": {
- "name": "Melhores Amigos",
- "description": "Alcance a amizade máxima com um Pokémon"
- },
- "MEGA_EVOLVE": {
- "name": "Megamorfose",
- "description": "Megaevolua um Pokémon"
- },
- "GIGANTAMAX": {
- "name": "Ficou Gigante!",
- "description": "Gigantamax um Pokémon"
- },
- "TERASTALLIZE": {
- "name": "Terastalização",
- "description": "Terastalize um Pokémon"
- },
- "STELLAR_TERASTALLIZE": {
- "name": "Estrela Cadente",
- "description": "Terastalize um Pokémon para o tipo Estelar"
- },
- "SPLICE": {
- "name": "Fusão!",
- "description": "Funda dois Pokémon com um Splicer de DNA"
- },
- "MINI_BLACK_HOLE": {
- "name": "Buraco Sem Fundo",
- "description": "Adquira um Mini Buraco Negro"
- },
- "CATCH_MYTHICAL": {
- "name": "Mítico",
- "description": "Capture um Pokémon Mítico"
- },
- "CATCH_SUB_LEGENDARY": {
- "name": "Quase Lendário",
- "description": "Capture um Pokémon Semi-Lendário"
- },
- "CATCH_LEGENDARY": {
- "name": "Lendário",
- "description": "Capture um Pokémon Lendário"
- },
- "SEE_SHINY": {
- "name": "Ué, Tá Brilhando?",
- "description": "Encontre um Pokémon Shiny selvagem"
- },
- "SHINY_PARTY": {
- "name": "Tá Todo Mundo Brilhando!",
- "description": "Tenha uma equipe formada por 6 Pokémon Shiny"
- },
- "HATCH_MYTHICAL": {
- "name": "Ovo Mítico",
- "description": "Choque um Pokémon Mítico"
- },
- "HATCH_SUB_LEGENDARY": {
- "name": "Ovo Semi-Lendário",
- "description": "Choque um Pokémon Semi-Lendário"
- },
- "HATCH_LEGENDARY": {
- "name": "Ovo Lendário",
- "description": "Choque um Pokémon Lendário"
- },
- "HATCH_SHINY": {
- "name": "Ovo Shiny",
- "description": "Choque um Pokémon Shiny"
- },
- "HIDDEN_ABILITY": {
- "name": "Potencial Oculto",
- "description": "Capture um Pokémon com uma Habilidade Oculta"
- },
- "PERFECT_IVS": {
- "name": "Perfeição Certificada",
- "description": "Obtenha IVs perfeitos em um Pokémon"
- },
- "CLASSIC_VICTORY": {
- "name": "Invencível",
- "description": "Vença o jogo no modo clássico"
- },
- "UNEVOLVED_CLASSIC_VICTORY": {
- "name": "Tire as Crianças da Sala",
- "description": "Vença o jogo no Modo Clássico com pelo menos um membro da equipe não evoluído."
- },
- "MONO_GEN_ONE": {
- "name": "O Início de Tudo",
- "description": "Complete o desafio da geração um."
- },
- "MONO_GEN_TWO": {
- "name": "Geração 1.5",
- "description": "Complete o desafio da geração dois."
- },
- "MONO_GEN_THREE": {
- "name": "Será que tem muita água?",
- "description": "Complete o desafio da geração três."
- },
- "MONO_GEN_FOUR": {
- "name": "Essa foi a mais difícil?",
- "description": "Complete o desafio da geração quatro."
- },
- "MONO_GEN_FIVE": {
- "name": "Nada original",
- "description": "Complete o desafio da geração cinco."
- },
- "MONO_GEN_SIX": {
- "name": "Esse croissant tem recheio?",
- "description": "Complete o desafio da geração seis."
- },
- "MONO_GEN_SEVEN": {
- "name": "Z-Move ou Se vira nos 30?",
- "description": "Complete o desafio da geração sete."
- },
- "MONO_GEN_EIGHT": {
- "name": "Finalmente ele ganhou!",
- "description": "Complete o desafio da geração oito."
- },
- "MONO_GEN_NINE": {
- "name": "Isso aqui tá muito fácil!",
- "description": "Complete o desafio da geração nove."
- },
- "MonoType": {
- "description": "Complete o desafio de monotipo {{type}}."
- },
- "MONO_NORMAL": {
- "name": "Extra Ordinário"
- },
- "MONO_FIGHTING": {
- "name": "Briga de Rua"
- },
- "MONO_FLYING": {
- "name": "Rinha de Pidgeys"
- },
- "MONO_POISON": {
- "name": "Menina Veneno"
- },
- "MONO_GROUND": {
- "name": "Comendo Poeira"
- },
- "MONO_ROCK": {
- "name": "...Tanto Bate Até Que Fura"
- },
- "MONO_BUG": {
- "name": "Vida de Inseto"
- },
- "MONO_GHOST": {
- "name": "Fantasminha Camarada"
- },
- "MONO_STEEL": {
- "name": "Levantando Ferro"
- },
- "MONO_FIRE": {
- "name": "Tá Pegando Fogo, Bicho!"
- },
- "MONO_WATER": {
- "name": "Água Mole em Pedra Dura..."
- },
- "MONO_GRASS": {
- "name": "Jardim Botânico"
- },
- "MONO_ELECTRIC": {
- "name": "Choque de Realidade"
- },
- "MONO_PSYCHIC": {
- "name": "Preciso de Terapia"
- },
- "MONO_ICE": {
- "name": "Era do Gelo"
- },
- "MONO_DRAGON": {
- "name": "Caverna do Dragão"
- },
- "MONO_DARK": {
- "name": "É Só Uma Fase"
- },
- "MONO_FAIRY": {
- "name": "Clube das Winx"
- },
- "FRESH_START": {
- "name": "De Primeira!",
- "description": "Complete o desafio de novo começo."
- }
-}
\ No newline at end of file
diff --git a/src/locales/pt_BR/achv-female.json b/src/locales/pt_BR/achv.json
similarity index 93%
rename from src/locales/pt_BR/achv-female.json
rename to src/locales/pt_BR/achv.json
index e81cba6f9ca..93e982b60ea 100644
--- a/src/locales/pt_BR/achv-female.json
+++ b/src/locales/pt_BR/achv.json
@@ -42,13 +42,16 @@
"name": "Residente"
},
"1000_HEAL": {
- "name": "Enfermeira"
+ "name": "Enfermeiro",
+ "name_female": "Enfermeira"
},
"2500_HEAL": {
- "name": "Médica"
+ "name": "Médico",
+ "name_female": "Médica"
},
"10000_HEAL": {
- "name": "Médica de Plantão"
+ "name": "Médico de Plantão",
+ "name_female": "Médica de Plantão"
},
"LevelAchv": {
"description": "Aumente o nível de um Pokémon para o Nv{{level}}"
@@ -57,7 +60,8 @@
"name": "Calma Que Tem Mais!"
},
"LV_250": {
- "name": "Treinadora de Elite"
+ "name": "Treinador de Elite",
+ "name_female": "Treinadora de Elite"
},
"LV_1000": {
"name": "Ao Infinito e Além!"
@@ -80,7 +84,7 @@
"100_RIBBONS": {
"name": "Fita de Diamante"
},
- "TRANSFER_MAX_BATTLE_STAT": {
+ "TRANSFER_MAX_STAT_STAGE": {
"name": "Trabalho em Equipe",
"description": "Use Baton Pass com pelo menos um atributo aumentado ao máximo"
},
@@ -260,5 +264,9 @@
"FRESH_START": {
"name": "De Primeira!",
"description": "Complete o desafio de novo começo."
+ },
+ "INVERSE_BATTLE": {
+ "name": "A torre da derrotA",
+ "description": "Complete o desafio da Batalha Inversa.\n.asrevnI ahlataB ad oifased o etelpmoC"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/pt_BR/arena-flyout.json b/src/locales/pt_BR/arena-flyout.json
index 7ef11bea17f..a4be2727b27 100644
--- a/src/locales/pt_BR/arena-flyout.json
+++ b/src/locales/pt_BR/arena-flyout.json
@@ -15,5 +15,27 @@
"misty": "Terreno Enevoado",
"electric": "Terreno Elétrico",
"grassy": "Terreno de Planta",
- "psychic": "Terreno Psíquico"
-}
\ No newline at end of file
+ "psychic": "Terreno Psíquico",
+ "mudSport": "Mud Sport",
+ "waterSport": "Water Sport",
+ "spikes": "Spikes",
+ "toxicSpikes": "Toxic Spikes",
+ "mist": "Mist",
+ "futureSight": "Future Sight",
+ "doomDesire": "Doom Desire",
+ "wish": "Wish",
+ "stealthRock": "Stealth Rock",
+ "stickyWeb": "Sticky Web",
+ "trickRoom": "Trick Room",
+ "gravity": "Gravity",
+ "reflect": "Reflect",
+ "lightScreen": "Light Screen",
+ "auroraVeil": "Aurora Veil",
+ "quickGuard": "Quick Guard",
+ "wideGuard": "Wide Guard",
+ "matBlock": "Mat Block",
+ "craftyShield": "Crafty Shield",
+ "tailwind": "Tailwind",
+ "happyHour": "Happy Hour",
+ "safeguard": "Safeguard"
+}
diff --git a/src/locales/pt_BR/arena-tag.json b/src/locales/pt_BR/arena-tag.json
index 20ef208c8fc..7ab1ecea721 100644
--- a/src/locales/pt_BR/arena-tag.json
+++ b/src/locales/pt_BR/arena-tag.json
@@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "O Tailwind de sua equipe acabou!",
"tailwindOnRemoveEnemy": "O Tailwind da equipe adversária acabou!",
"happyHourOnAdd": "Todos foram envolvidos por uma atmosfera alegre!",
- "happyHourOnRemove": "A atmosfera retornou ao normal."
+ "happyHourOnRemove": "A atmosfera retornou ao normal.",
+ "safeguardOnAdd": "O campo de batalha está envolto num véu místico!",
+ "safeguardOnAddPlayer": "Sua equipe se envolveu num véu místico!",
+ "safeguardOnAddEnemy": "A equipe adversária se envolveu num véu místico!",
+ "safeguardOnRemove": "O campo não está mais protegido por Safeguard!",
+ "safeguardOnRemovePlayer": "Sua equipe não está mais protegido por Safeguard!",
+ "safeguardOnRemoveEnemy": "A equipe adversária não está mais protegido por Safeguard!"
}
\ No newline at end of file
diff --git a/src/locales/pt_BR/battle.json b/src/locales/pt_BR/battle.json
index b48d97ef4e9..08eeb99e0cd 100644
--- a/src/locales/pt_BR/battle.json
+++ b/src/locales/pt_BR/battle.json
@@ -38,12 +38,13 @@
"learnMoveNotLearned": "{{pokemonName}} não aprendeu {{moveName}}.",
"learnMoveForgetQuestion": "Qual movimento quer esquecer?",
"learnMoveForgetSuccess": "{{pokemonName}} esqueceu como usar {{moveName}}.",
- "countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Puf!",
+ "countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}Puf!",
"learnMoveAnd": "E…",
"levelCapUp": "O nível máximo aumentou\npara {{levelCap}}!",
"moveNotImplemented": "{{moveName}} ainda não foi implementado e não pode ser usado.",
"moveNoPP": "Não há mais PP\npara esse movimento!",
"moveDisabled": "Não se pode usar {{moveName}} porque foi desabilitado!",
+ "disableInterruptedMove": "{{moveName}} de {{pokemonNameWithAffix}}\nestá desabilitado!",
"noPokeballForce": "Uma força misteriosa\nte impede de usar Poké Bolas.",
"noPokeballTrainer": "Não se pode capturar\nPokémon dos outros!",
"noPokeballMulti": "Não se pode lançar Poké Bolas\nquando há mais de um Pokémon!",
@@ -61,6 +62,7 @@
"skipItemQuestion": "Tem certeza de que não quer escolher um item?",
"itemStackFull": "O estoque de {{fullItemName}} está cheio.\nVocê receberá {{itemName}} no lugar.",
"eggHatching": "Opa?",
+ "eggSkipPrompt": "Pular para súmario de ovos?",
"ivScannerUseQuestion": "Quer usar o Scanner de IVs em {{pokemonName}}?",
"wildPokemonWithAffix": "{{pokemonName}} selvagem",
"foePokemonWithAffix": "{{pokemonName}} adversário",
@@ -89,10 +91,10 @@
"statSeverelyFell_other": "{{stats}} de {{pokemonNameWithAffix}} diminuíram severamente!",
"statWontGoAnyLower_one": "{{stats}} de {{pokemonNameWithAffix}} não vai mais diminuir!",
"statWontGoAnyLower_other": "{{stats}} de {{pokemonNameWithAffix}} não vão mais diminuir!",
- "transformedIntoType": "{{pokemonName}} transformed\ninto the {{type}} type!",
+ "transformedIntoType": "{{pokemonName}} se transformou\nno tipo {{type}}!",
"ppReduced": "O PP do movimento {{moveName}} de\n{{targetName}} foi reduzido em {{reduction}}!",
"retryBattle": "Você gostaria de tentar novamente desde o início da batalha?",
"unlockedSomething": "{{unlockedThing}}\nfoi desbloqueado.",
"congratulations": "Parabéns!",
"beatModeFirstTime": "{{speciesName}} venceu o Modo {{gameMode}} pela primeira vez!\nVocê recebeu {{newModifier}}!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/pt_BR/battler-tags.json b/src/locales/pt_BR/battler-tags.json
index 560da13cc6f..ec6559e12e5 100644
--- a/src/locales/pt_BR/battler-tags.json
+++ b/src/locales/pt_BR/battler-tags.json
@@ -67,5 +67,8 @@
"saltCuredLapse": "{{pokemonNameWithAffix}} foi ferido pelo {{moveName}}!",
"cursedOnAdd": "{{pokemonNameWithAffix}} cortou seus PS pela metade e amaldiçoou {{pokemonName}}!",
"cursedLapse": "{{pokemonNameWithAffix}} foi ferido pelo Curse!",
- "stockpilingOnAdd": "{{pokemonNameWithAffix}} estocou {{stockpiledCount}}!"
-}
\ No newline at end of file
+ "stockpilingOnAdd": "{{pokemonNameWithAffix}} estocou {{stockpiledCount}}!",
+ "disabledOnAdd": "{{moveName}} de {{pokemonNameWithAffix}}\nfoi desabilitado!",
+ "disabledLapse": "{{moveName}} de {{pokemonNameWithAffix}}\nnão está mais desabilitado.",
+ "tarShotOnAdd": "{{pokemonNameWithAffix}} tornou-se mais fraco ao fogo!"
+}
diff --git a/src/locales/pt_BR/bgm-name.json b/src/locales/pt_BR/bgm-name.json
index bfce77e3a69..86d8ce3e790 100644
--- a/src/locales/pt_BR/bgm-name.json
+++ b/src/locales/pt_BR/bgm-name.json
@@ -45,6 +45,7 @@
"battle_legendary_lake_trio": "ORAS Batalha do Trio dos Lagos",
"battle_legendary_sinnoh": "ORAS Batalha dos Lendários de Sinnoh",
"battle_legendary_dia_pal": "ORAS Batalha do Dialga & Palkia",
+ "battle_legendary_origin_forme": "LA Origin Batalha com Dialga & Palkia",
"battle_legendary_giratina": "ORAS Batalha do Giratina",
"battle_legendary_arceus": "HGSS Batalha do Arceus",
"battle_legendary_unova": "BW Batalha dos Lendários de Unova",
@@ -59,6 +60,7 @@
"battle_legendary_zac_zam": "SWSH Batalha do Zacian & Zamazenta",
"battle_legendary_glas_spec": "SWSH Batalha do Glastrier & Spectrier",
"battle_legendary_calyrex": "SWSH Batalha do Calyrex",
+ "battle_legendary_riders": "SWSH Batalha com Ice & Shadow Rider Calyrex",
"battle_legendary_birds_galar": "SWSH Batalha dos Pássaros Lendários de Galar",
"battle_legendary_ruinous": "SV Batalha dos Lendários Ruinosos",
"battle_legendary_kor_mir": "SV Batalha das Cavernas da Área Zero",
@@ -78,11 +80,21 @@
"battle_galactic_grunt": "BDSP Batalha da Equipe Galáctica",
"battle_plasma_grunt": "BW Batalha da Equipe Plasma",
"battle_flare_grunt": "XY Batalha da Equipe Flare",
+ "battle_aether_grunt": "SM Batalha da Fundação Aether",
+ "battle_skull_grunt": "SM Batalha da Equipe Skull",
+ "battle_macro_grunt": "SWSH Batalha de Treinador",
+ "battle_galactic_admin": "BDSP Batalha com Admin da Equipe Galáctica",
+ "battle_skull_admin": "SM Batalha com Admin da Euipe Skull",
+ "battle_oleana": "SWSH Batalha da Oleana",
"battle_rocket_boss": "USUM Batalha do Giovanni",
"battle_aqua_magma_boss": "ORAS Batalha do Maxie & Archie",
"battle_galactic_boss": "BDSP Batalha do Cyrus",
"battle_plasma_boss": "B2W2 Batalha do Ghetsis",
"battle_flare_boss": "XY Batalha do Lysandre",
+ "battle_aether_boss": "SM Batalha da Lusamine",
+ "battle_skull_boss": "SM Batalha do Guzma",
+ "battle_macro_boss": "SWSH Batalha do Rose",
+
"abyss": "PMD EoS Dark Crater",
"badlands": "PMD EoS Barren Valley",
"beach": "PMD EoS Drenched Bluff",
@@ -135,4 +147,4 @@
"heal": "BW Centro Pokémon",
"menu": "PMD EoS Bem-vindo ao Mundo dos Pokémon!",
"title": "PMD EoS Menu Principal"
-}
\ No newline at end of file
+}
diff --git a/src/locales/pt_BR/challenges.json b/src/locales/pt_BR/challenges.json
index 43a40e29b56..9dc613651a6 100644
--- a/src/locales/pt_BR/challenges.json
+++ b/src/locales/pt_BR/challenges.json
@@ -1,6 +1,7 @@
{
"title": "Desafios",
"illegalEvolution": "{{pokemon}} não pode ser escolhido\nnesse desafio!",
+ "noneSelected": "Nada Selecionado",
"singleGeneration": {
"name": "Geração Única",
"desc": "Você só pode user Pokémon da {{gen}} geração.",
@@ -25,5 +26,12 @@
"desc": "Você só pode usar os iniciais originais, como se tivesse acabado de começar o PokéRogue.",
"value.0": "Desligado",
"value.1": "Ligado"
+ },
+ "inverseBattle": {
+ "name": "Batalha Inversa",
+ "shortName": "Inversa",
+ "desc": "Fraquezas e resistências de tipos são invertidas e nenhum tipo é imune a outro tipo.\nDesativa as conquistas de outros desafios.",
+ "value.0": "Desligado",
+ "value.1": "Ligado"
}
}
\ No newline at end of file
diff --git a/src/locales/pt_BR/config.ts b/src/locales/pt_BR/config.ts
index 9cc8fe313a2..9e8377149c1 100644
--- a/src/locales/pt_BR/config.ts
+++ b/src/locales/pt_BR/config.ts
@@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
-import achvMale from "./achv-male.json";
-import achvFemale from "./achv-female.json";
+import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
-import dialogueMale from "./dialogue-male.json";
-import dialogueFemale from "./dialogue-female.json";
-import dialogueEndbossMale from "./dialogue-final-boss-male.json";
-import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
-import dialogueMiscMale from "./dialogue-misc-male.json";
-import dialogueMiscFemale from "./dialogue-misc-female.json";
-import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
-import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
+import dialogue from "./dialogue.json";
+import battleSpecDialogue from "./dialogue-final-boss.json";
+import miscDialogue from "./dialogue-misc.json";
+import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@@ -76,16 +71,11 @@ export const ptBrConfig = {
challenges,
commandUiHandler,
common,
- PGMachv: achvMale,
- PGFachv: achvFemale,
- PGMdialogue: dialogueMale,
- PGFdialogue: dialogueFemale,
- PGMbattleSpecDialogue: dialogueEndbossMale,
- PGFbattleSpecDialogue: dialogueEndbossFemale,
- PGMmiscDialogue: dialogueMiscMale,
- PGFmiscDialogue: dialogueMiscFemale,
- PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
- PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
+ achv,
+ dialogue,
+ battleSpecDialogue,
+ miscDialogue,
+ doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,
diff --git a/src/locales/pt_BR/dialogue-double-battle-female.json b/src/locales/pt_BR/dialogue-double-battle-female.json
deleted file mode 100644
index d8c28a51796..00000000000
--- a/src/locales/pt_BR/dialogue-double-battle-female.json
+++ /dev/null
@@ -1,82 +0,0 @@
-{
- "blue_red_double": {
- "encounter": {
- "1": "Blue: Ei Red, vamos mostrar do que somos feitos!\n$Red: ...\n$Blue: Este é o poder da Cidade de Pallet!"
- },
- "victory": {
- "1": "Blue: Essa foi uma ótima batalha!\n$Red: ..."
- }
- },
- "red_blue_double": {
- "encounter": {
- "1": "Red: ...!\n$Blue: Ele nunca fala muito.\n$Blue: Mas não se deixe enganar! Ele é um campeão, afinal!"
- },
- "victory": {
- "1": "Red: ...!\n$Blue: Da próxima vez, vamos vencer você!"
- }
- },
- "tate_liza_double": {
- "encounter": {
- "1": "Tate: Está surpreso?\n$Liza: Somos dois líderes de ginásio ao mesmo tempo!\n$Tate: Somos gêmeos!\n$Liza: Não precisamos falar para nos entender!\n$Tate: Duas vezes o poder...\n$Liza: Você consegue lidar com isso?"
- },
- "victory": {
- "1": "Tate: O quê? Nossa combinação foi perfeita!\n$Liza: Parece que precisamos treinar mais..."
- }
- },
- "liza_tate_double": {
- "encounter": {
- "1": "Liza: Hihihi... Está surpreso?\n$Tate: Sim, somos realmente dois líderes de ginásio ao mesmo tempo!\n$Liza: Este é meu irmão gêmeo Tate!\n$Tate: E esta é minha irmã gêmea Liza!\n$Liza: Não acha que somos uma combinação perfeita?"
- },
- "victory": {
- "1": "Liza: Nós somos...\n$Tate: ...não tão fortes quanto pensávamos?"
- }
- },
- "wallace_steven_double": {
- "encounter": {
- "1": "Steven: Wallace, vamos mostrar a eles o poder dos campeões!\n$Wallace: Vamos mostrar o poder de Hoenn!\n$Steven: Vamos lá!"
- },
- "victory": {
- "1": "Steven: Essa foi uma ótima batalha!\n$Wallace: Vamos vencer da próxima vez!"
- }
- },
- "steven_wallace_double": {
- "encounter": {
- "1": "Steven: Você tem algum Pokémon raro?\n$Wallace: Steven... Estamos aqui para uma batalha, não para mostrar nossos Pokémon.\n$Steven: Ah... Entendi... Vamos lá então!"
- },
- "victory": {
- "1": "Steven: Agora que terminamos a batalha, vamos mostrar nossos Pokémon!\n$Wallace: Steven..."
- }
- },
- "alder_iris_double": {
- "encounter": {
- "1": "Alder: Somos os treinadores mais fortes de Unova!\n$Iris: Lutas contra treinadores fortes são as melhores!"
- },
- "victory": {
- "1": "Alder: Uau! Você é super forte!\n$Iris: Vamos vencer da próxima vez!"
- }
- },
- "iris_alder_double": {
- "encounter": {
- "1": "Iris: Bem-vinda, Desafiante! Eu sou A Campeã de Unova!\n$Alder: Iris, você não está um pouco empolgada demais?"
- },
- "victory": {
- "1": "Iris: Uma derrota como essa não é fácil de engolir...\n$Alder: Mas só ficaremos mais fortes a cada derrota!"
- }
- },
- "piers_marnie_double": {
- "encounter": {
- "1": "Marnie: Irmão, vamos mostrar a eles o poder de Spikemuth!\n$Piers: Nós trazemos a escuridão!"
- },
- "victory": {
- "1": "Marnie: Você trouxe luz para nossa escuridão!\n$Piers: Está muito claro..."
- }
- },
- "marnie_piers_double": {
- "encounter": {
- "1": "Piers: Prontos para um show?\n$Marnie: Irmão... Eles estão aqui para lutar, não para cantar..."
- },
- "victory": {
- "1": "Piers: Agora esse foi um ótimo show!\n$Marnie: Irmão..."
- }
- }
-}
\ No newline at end of file
diff --git a/src/locales/pt_BR/dialogue-double-battle-male.json b/src/locales/pt_BR/dialogue-double-battle.json
similarity index 93%
rename from src/locales/pt_BR/dialogue-double-battle-male.json
rename to src/locales/pt_BR/dialogue-double-battle.json
index 4c2196de7f6..4d1c7d90c9b 100644
--- a/src/locales/pt_BR/dialogue-double-battle-male.json
+++ b/src/locales/pt_BR/dialogue-double-battle.json
@@ -57,7 +57,8 @@
},
"iris_alder_double": {
"encounter": {
- "1": "Iris: Bem-vindo, Desafiante! Eu sou A Campeã de Unova!\n$Alder: Iris, você não está um pouco empolgada demais?"
+ "1": "Iris: Bem-vindo, Desafiante! Eu sou A Campeã de Unova!\n$Alder: Iris, você não está um pouco empolgada demais?",
+ "1_female": "Iris: Bem-vinda, Desafiante! Eu sou A Campeã de Unova!\n$Alder: Iris, você não está um pouco empolgada demais?"
},
"victory": {
"1": "Iris: Uma derrota como essa não é fácil de engolir...\n$Alder: Mas só ficaremos mais fortes a cada derrota!"
diff --git a/src/locales/pt_BR/dialogue-female.json b/src/locales/pt_BR/dialogue-female.json
deleted file mode 100644
index 7f4dfe8865d..00000000000
--- a/src/locales/pt_BR/dialogue-female.json
+++ /dev/null
@@ -1,2511 +0,0 @@
-{
- "youngster": {
- "encounter": {
- "1": "Eai, quer batalhar?",
- "2": "Você também é uma treinadora nova?",
- "3": "Eai, nunca te vi antes. Vamos batalhar!",
- "4": "Acabei de perder, então estou tentando encontrar mais Pokémon.\nEspera! Você parece fraca! Vamos batalhar!",
- "5": "A gente já se conheceu antes? Não lembro muito bem. Enfim, prazer te conhecer!",
- "6": "Beleza! Vamos nessa!",
- "7": "Beleza! Lá vou eu! Vou te mostrar meu poder!",
- "8": "Hahaha... Vou te mostrar o quão incríveis são meus Pokémon!",
- "9": "Sem perder tempo com cumprimentos. Vamos logo, quando estiver pronta!",
- "10": "Não baixe a guarda, ou você pode acabar chorando quando uma criança te vencer.",
- "11": "Eu criei meus Pokémon com muito cuidado. Você não tem permissão para machucá-los!",
- "12": "Que bom que você chegou! Não vai ser fácil daqui pra frente.",
- "13": "As batalhas continuam para sempre! Bem-vinda ao mundo sem fim!"
- },
- "victory": {
- "1": "Uau! Você é forte!",
- "2": "Eu não tive chance, né?",
- "3": "Vou te encontrar de novo quando for mais velho e te vencer!",
- "4": "Ugh. Não tenho mais Pokémon.",
- "5": "Não acredito… NÃO ACREDITO! Como pude de novo…",
- "6": "Não! Eu perdi!",
- "7": "Uau! Você é incrível! Estou surpreso!",
- "8": "Pode ser… Como… Eu e meus Pokémon somos os mais fortes, porém…",
- "9": "Não vou perder da próxima vez! Vamos batalhar de novo algum dia!",
- "10": "Aff! Não vê que sou apenas uma criança? Não foi justo você ir com tudo!",
- "11": "Seus Pokémon são incríveis! Troca comigo!",
- "12": "Me empolguei um pouco antes, mas sobre qual trabalho eu estava falando?",
- "13": "Ahaha! É isso aí! Você já está em casa nesse mundo!"
- }
- },
- "lass": {
- "encounter": {
- "1": "Vamos batalhar, pode ser?",
- "2": "Você parece uma treinadora nova. Vamos batalhar!",
- "3": "Não te reconheço. Que tal uma batalha?",
- "4": "Vamos ter uma batalha Pokémon divertida!",
- "5": "Vou te mostrar como realmente usar Pokémon!",
- "6": "Uma batalha séria começa com um começo sério! Tem certeza que está pronta?",
- "7": "Você só é jovem uma vez. E só tem uma chance em cada batalha. Logo, você será apenas uma memória.",
- "8": "Vai com calma comigo, tá? Mas vou lutar sério!",
- "9": "A escola é chata. Não tenho nada para fazer. Só estou batalhando para passar o tempo."
- },
- "victory": {
- "1": "Isso foi impressionante! Tenho muito a aprender.",
- "2": "Não pensei que você me venceria tão fácil…",
- "3": "Espero que possamos ter uma revanche um dia.",
- "4": "Isso foi incrivelmente divertido! Você me esgotou totalmente…",
- "5": "Você realmente me ensinou uma lição! Você é incrível!",
- "6": "Sério, eu perdi. Isso é, tipo, seriamente deprimente, mas você foi seriamente legal.",
- "7": "Não preciso de memórias como essa. Deletando memória…",
- "8": "Ei! Eu te disse para pegar leve comigo! Mesmo assim, você é legal quando fica séria.",
- "9": "Estou realmente cansando de batalhar… Deve haver algo novo para fazer…"
- }
- },
- "breeder": {
- "encounter": {
- "1": "Pokémon obedientes, Pokémon egoístas… Pokémon têm características únicas.",
- "2": "Embora minha criação e comportamento sejam ruins, criei meus Pokémon bem.",
- "3": "Hmm, você disciplina seus Pokémon? Mimar demais não é bom."
- },
- "victory": {
- "1": "É importante nutrir e treinar as características de cada Pokémon.",
- "2": "Ao contrário do meu lado diabólico, esses são bons Pokémon.",
- "3": "Muito elogio pode estragar tanto Pokémon quanto pessoas."
- },
- "defeat": {
- "1": "Você não deve ficar com raiva dos seus Pokémon, mesmo se perder uma batalha.",
- "2": "Certo? Pokémon bons, né? Eu sou adequado para criar coisas.",
- "3": "Não importa o quanto você ame seus Pokémon, ainda precisa discipliná-los quando se comportam mal."
- }
- },
- "breeder_female": {
- "encounter": {
- "1": "Pokémon nunca te traem. Eles retribuem todo o amor que você dá a eles.",
- "2": "Quer uma dica para treinar bons Pokémon?",
- "3": "Eu criei esses Pokémon muito especiais usando um método especial."
- },
- "victory": {
- "1": "Ugh… Não era para ser assim. Será que administrei a mistura errada?",
- "2": "Como isso aconteceu com meus Pokémon… O que você está dando de comer aos seus Pokémon?",
- "3": "Se eu perder, isso significa que eu estava só matando o tempo. Não machuca meu ego nem um pouco."
- },
- "defeat": {
- "1": "Isso prova que meus Pokémon aceitaram meu amor.",
- "2": "O verdadeiro truque para treinar bons Pokémon é capturar bons Pokémon.",
- "3": "Pokémon serão fortes ou fracos dependendo de como você os cria."
- }
- },
- "fisherman": {
- "encounter": {
- "1": "Anem! Você me fez perder uma fisgada!\nO que vai fazer sobre isso?",
- "2": "Sai daqui! Você está assustando os Pokémon!",
- "3": "Vamos ver se você consegue fisgar uma vitória!"
- },
- "victory": {
- "1": "Esqueça isso.",
- "2": "Da próxima vez, eu vou pescar a vitória!",
- "3": "Acho que subestimei a força das correntes dessa vez."
- }
- },
- "fisherman_female": {
- "encounter": {
- "1": "Uau! Peguei um grande!",
- "2": "Linha lançada, pronta para pescar o sucesso!",
- "3": "Pronta para fazer ondas!"
- },
- "victory": {
- "1": "Vou voltar com um anzol mais forte.",
- "2": "Vou pescar a vitória na próxima vez.",
- "3": "Estou só afiando meus anzóis para a revanche!"
- }
- },
- "swimmer": {
- "encounter": {
- "1": "Hora de mergulhar!",
- "2": "Vamos surfar nas ondas da vitória!",
- "3": "Pronto para fazer um splash!"
- },
- "victory": {
- "1": "Molhado na derrota!",
- "2": "Uma onda de derrota!",
- "3": "De volta à praia, eu acho."
- }
- },
- "backpacker": {
- "encounter": {
- "1": "Prepare-se, vamos começar!",
- "2": "Vamos ver se você consegue acompanhar!",
- "3": "Prepare-se, desafiante!",
- "4": "Passei 20 anos tentando me encontrar… Mas onde estou?"
- },
- "victory": {
- "1": "Dessa vez tropecei!",
- "2": "Ah, acho que estou perdido.",
- "3": "Caminho sem saída!",
- "4": "Espere um segundo! Ei! Você não sabe quem eu sou?"
- }
- },
- "ace_trainer": {
- "encounter": {
- "1": "Você parece bastante confiante.",
- "2": "Seus Pokémon… Mostre-os para mim…",
- "3": "Como sou um Treinador Ás, as pessoas acham que sou forte.",
- "4": "Você sabe o que é preciso para ser um Treinador Ás?"
- },
- "victory": {
- "1": "Sim… Você tem bons Pokémon…",
- "2": "O quê?! Mas sou um gênio das batalhas!",
- "3": "Claro, você é a personagem principal!",
- "4": "OK! OK! Você poderia ser uma Treinador Ás!"
- },
- "defeat": {
- "1": "Estou dedicando corpo e alma às batalhas de Pokémon!",
- "2": "Tudo dentro das minhas expectativas… Nada para se surpreender…",
- "3": "Eu achava que cresceria para ser uma pessoa frágil que parecia que quebraria se você apertasse muito.",
- "4": "Claro que sou forte e não perco. É importante ganhar com graça."
- }
- },
- "parasol_lady": {
- "encounter": {
- "1": "Hora de embelezar o campo de batalha com elegância e postura!"
- },
- "victory": {
- "1": "Minha elegância permanece inabalável!"
- }
- },
- "twins": {
- "encounter": {
- "1": "Prepare-se, porque quando nos unimos, é o dobro do problema!",
- "2": "Dois corações, uma estratégia – vamos ver se você consegue acompanhar nosso poder de gêmeos!",
- "3": "Espero que esteja pronta para o dobro do problema, porque estamos prestes a causar!"
- },
- "victory": {
- "1": "Podemos ter perdido essa rodada, mas nosso vínculo permanece inquebrável!",
- "2": "Nosso espírito de gêmeos não será apagado por muito tempo.",
- "3": "Voltaremos mais fortes como uma dupla dinâmica!"
- },
- "defeat": {
- "1": "O poder dos gêmeos reina supremo!",
- "2": "Dois corações, um triunfo!",
- "3": "Dobro de sorrisos, dobro da dança da vitória!"
- }
- },
- "cyclist": {
- "encounter": {
- "1": "Prepare-se para comer poeira!",
- "2": "Prepare-se, desafiante! Estou prestes a te deixar para trás!",
- "3": "Pé no pedal, vamos ver se você consegue acompanhar!"
- },
- "victory": {
- "1": "As rodas podem estar paradas, mas a determinação continua a pedalar.",
- "2": "Fui mais rápido!",
- "3": "O caminho para a vitória tem muitas curvas e voltas para explorar."
- }
- },
- "black_belt": {
- "encounter": {
- "1": "Elogio sua coragem ao me desafiar! Pois eu sou o que tem o chute mais forte!",
- "2": "Oh, entendo. Você gostaria de ser cortada em pedaços? Ou prefere o papel de saco de pancadas?"
- },
- "victory": {
- "1": "Oh. Os Pokémon fizeram a luta. Meu chute forte não ajudou em nada.",
- "2": "Hmmm… Se eu ia perder de qualquer maneira, esperava ficar totalmente destruído no processo."
- }
- },
- "battle_girl": {
- "encounter": {
- "1": "Você não precisa tentar me impressionar. Você pode perder contra mim."
- },
- "victory": {
- "1": "É difícil dizer adeus, mas estamos ficando sem tempo…"
- }
- },
- "hiker": {
- "encounter": {
- "1": "Minha barriga de meia-idade me deu tanta gravidade quanto as montanhas que eu escalo!",
- "2": "Herdei esse corpo ossudo dos meus pais… Sou como uma cadeia de montanhas viva…"
- },
- "victory": {
- "1": "Pelo menos não posso perder quando se trata de IMC!",
- "2": "Não é suficiente… Nunca é suficiente. Meu colesterol ruim não está alto o suficiente…"
- }
- },
- "ranger": {
- "encounter": {
- "1": "Quando estou cercado pela natureza, a maioria das outras coisas deixa de importar.",
- "2": "Quando estou vivendo sem natureza na minha vida, às vezes sinto uma crise de ansiedade se aproximando."
- },
- "victory": {
- "1": "Não importa para a vastidão da natureza se eu ganhar ou perder…",
- "2": "Algo assim é bastante trivial comparado aos sentimentos sufocantes da vida na cidade."
- },
- "defeat": {
- "1": "Ganhei a batalha. Mas a vitória não é nada comparada à vastidão da natureza…",
- "2": "Tenho certeza de que como você se sente não é tão ruim se comparar aos meus ataques de ansiedade…"
- }
- },
- "scientist": {
- "encounter": {
- "1": "Minha pesquisa levará este mundo à paz e alegria."
- },
- "victory": {
- "1": "Sou um gênio… Não devo perder para alguém como você…"
- }
- },
- "school_kid": {
- "encounter": {
- "1": "Heehee. Estou confiante nos meus cálculos e análises.",
- "2": "Estou ganhando o máximo de experiência que posso porque quero ser um Líder de Ginásio um dia."
- },
- "victory": {
- "1": "Aff… Cálculo e análise talvez não sejam páreo para o acaso…",
- "2": "Até experiências difíceis e desafiadoras têm seu propósito, eu acho."
- }
- },
- "artist": {
- "encounter": {
- "1": "Eu costumava ser popular, mas agora estou acabado."
- },
- "victory": {
- "1": "À medida que os tempos mudam, os valores também mudam. Percebi isso tarde demais."
- }
- },
- "guitarist": {
- "encounter": {
- "1": "Prepare-se para sentir o ritmo da derrota enquanto eu toco minha vitória!"
- },
- "victory": {
- "1": "Silenciado por agora, mas minha melodia de resiliência continuará a tocar."
- }
- },
- "worker": {
- "encounter": {
- "1": "Me incomoda que as pessoas sempre me entendam mal. Sou muito mais puro do que todos pensam."
- },
- "victory": {
- "1": "Eu realmente não quero que minha pele queime, então quero ficar na sombra enquanto trabalho."
- }
- },
- "worker_female": {
- "encounter": {
- "1": "Me incomoda que as pessoas sempre me entendam mal.\n$Sou muito mais pura do que todos pensam."
- },
- "victory": {
- "1": "Eu realmente não quero que minha pele queime, então quero ficar na sombra enquanto trabalho."
- },
- "defeat": {
- "1": "Meu corpo e mente nem sempre estão necessariamente em sincronia."
- }
- },
- "worker_double": {
- "encounter": {
- "1": "Vou te mostrar que podemos te quebrar. Estamos treinando no campo!"
- },
- "victory": {
- "1": "Que estranho… Como isso pode ser… Não deveria ter sido superado."
- }
- },
- "hex_maniac": {
- "encounter": {
- "1": "Normalmente, só escuto música clássica, mas se eu perder, acho que vou tentar um pouco de new age!",
- "2": "Eu fico mais forte a cada lágrima que derramo."
- },
- "victory": {
- "1": "É o início da era de Aquário?",
- "2": "Agora posso ficar ainda mais forte. Cresço com cada rancor."
- },
- "defeat": {
- "1": "New age se refere simplesmente aos compositores clássicos do século XX, certo?",
- "2": "Não fique presa na tristeza ou frustração. Você pode usar seus rancores para se motivar."
- }
- },
- "psychic": {
- "encounter": {
- "1": "Oi! Concentre-se!"
- },
- "victory": {
- "1": "Perdi minha concentração!"
- }
- },
- "officer": {
- "encounter": {
- "1": "Prepare-se, porque a justiça está prestes a ser servida!",
- "2": "Pronto para defender a lei e servir a justiça no campo de batalha!"
- },
- "victory": {
- "1": "O peso da justiça parece mais pesado do que nunca…",
- "2": "As sombras da derrota pairam no distrito."
- }
- },
- "beauty": {
- "encounter": {
- "1": "Minha última batalha… É assim que eu gostaria que víssemos esta partida…"
- },
- "victory": {
- "1": "Foi divertido… Vamos ter outra última batalha algum dia…"
- }
- },
- "baker": {
- "encounter": {
- "1": "Espero que esteja pronta para saborear a derrota!"
- },
- "victory": {
- "1": "Vou assar uma revanche."
- }
- },
- "biker": {
- "encounter": {
- "1": "Hora de acelerar e te deixar na poeira!"
- },
- "victory": {
- "1": "Vou me ajustar para a próxima corrida."
- }
- },
- "firebreather": {
- "encounter": {
- "1": "Minhas chamas irão te consumir!",
- "2": "Minha alma está pegando fogo. Irei te mostrar como queima!",
- "3": "Cola aqui e dá uma olhada!"
- },
- "victory": {
- "1": "Fui reduzido a cinzas…",
- "2": "Uau! Isso foi quente!",
- "3": "Ai! Queimei minha língua!"
- }
- },
- "sailor": {
- "encounter": {
- "1": "Mano, você vai andar na prancha se perder!",
- "2": "Vem com tudo! Sou um marinheiro com orgulho!",
- "3": "Ahoy maruja! Tá enjoada, é?!"
- },
- "victory": {
- "1": "Argh! Perdi pra uma criança!",
- "2": "Sua vontade de ganhar me afogou!",
- "3": "Estou achando que quem tá enjoado sou eu..."
- }
- },
- "archer": {
- "encounter": {
- "1": "Antes de você ir mais longe, vamos ver como você se sai contra nós, Equipe Rocket!",
- "2": "Eu tenho recebido relatórios de que suas habilidades não são insignificantes. Vamos ver se são verdadeiros.",
- "3": "Eu sou Archer, um Admin da Equipe Rocket. E não tenho piedade dos inimigos da nossa organização."
- },
- "victory": {
- "1": "Que vexame!",
- "2": "Com minhas habilidades atuais, eu não estava à altura da tarefa, afinal.",
- "3": "M-me perdoe, Giovanni... Por ser derrotado por um mero treinador..."
- }
- },
- "ariana": {
- "encounter": {
- "1": "Pera aí! Não podemos deixar alguém solto por aí. Isso é prejudicial para o orgulho da Equipe Rocket, entende?",
- "2": "Eu não sei ou me importo se o que estou fazendo é certo ou errado... Eu apenas coloco minha fé em Giovanni e faço o que me é dito.",
- "3": "Sua viagem termina aqui. Vou te derrubar!"
- },
- "victory": {
- "1": "Uau, você é forte. Que desperdício. Se você se juntasse à Equipe Rocket, poderia se tornar uma Executiva.",
- "2": "Eu... Eu estou arrasada...",
- "3": "Aaaieeeee! Isso não pode estar acontecendo! Eu lutei muito, mas ainda perdi…"
- }
- },
- "proton": {
- "encounter": {
- "1": "O que você quer? Se você interromper nosso trabalho, não espere misericórdia!",
- "2": "O que temos aqui? Costumam me chamar de o cara mais assustador e cruel da Equipe Rocket… Eu recomendo fortemente que você não interfira nos nossos negócios!",
- "3": "Eu sou Proton, um Admin da Equipe Rocket. Estou aqui para acabar com a sua intromissão!"
- },
- "victory": {
- "1": "A fortaleza caiu!",
- "2": "Você pode ter vencido desta vez… Mas tudo o que fez foi aumentar a ira da Equipe Rocket…",
- "3": "Fui derrotado… Mas não esquecerei disso!"
- }
- },
- "petrel": {
- "encounter": {
- "1": "Muhahaha, estávamos esperando por você. Eu? Você não sabe quem eu sou? Sou eu, Giovanni. O majestoso Giovanni em pessoa! Wahahaha! ...Huh? Eu não pareço nada com Giovanni? Eu nem mesmo pareço com Giovanni? Como assim? Trabalhei tanto para imitá-lo!",
- "2": "Eu sou Petrel, um Admin da Equipe Rocket. Não permitirei que você interfira em nossos planos!",
- "3": "O Executivo da Rocket, Petrel, vai lidar com este intruso!"
- },
- "victory": {
- "1": "OK, OK. Vou te contar onde ele está.",
- "2": "Eu... Eu não consegui fazer nada... Giovanni, por favor, me perdoe...",
- "3": "Não, eu não posso deixar isso me afetar. Tenho que informar os outros…"
- }
- },
- "tabitha": {
- "encounter": {
- "1": "Hehehe! Então você veio até aqui! Mas você chegou tarde demais!",
- "2": "Hehehe... Já chegou aqui, não é? Nós subestimamos você! Mas é isso! Eu sou um passo acima dos Capangas que você viu até agora. Não estou ganhando tempo. Vou te pulverizar!",
- "3": "Vou te dar um gostinho da dor! Resigne-se a isso!"
- },
- "victory": {
- "1": "Hehehe! Você pode ter me derrotado, mas não tem chance contra o Chefe! Se você se perder agora, não terá que enfrentar uma surra sonora!",
- "2": "Hehehe... Então, eu também perdi...",
- "3": "Ahya! Como isso pode ser? Para um Admin como eu perder para uma treinadora qualquer..."
- }
- },
- "courtney": {
- "encounter": {
- "1": "A coisa... A coisa que você segura... É o que... É o que nós da Equipe Magma procuramos...",
- "2": "... Bem então... Deletando...",
- "3": "...Ha. ...Analisando... ...Hah♪"
- },
- "victory": {
- "1": "... ...Mudar...o mundo.",
- "2": "Como antecipado. Não antecipado. Você. Bloqueio de alvo... concluído. Iniciando... experimento. Você. Para sempre. Aha... ♪",
- "3": "... De novo? Isso não foi antecipado. ...Eu sabia. Você... é interessante! ...Haha. ♪"
- }
- },
- "shelly": {
- "encounter": {
- "1": "Ahahahaha! Você vai se meter nos assuntos da Equipe Aqua? Você é absolutamente destemida, simplesmente ignorante ou ambos! Você é tão fofa que chega a ser nojenta! Vou te derrubar",
- "2": "O que é isso? Quem é essa criança mimada?",
- "3": "Relaxe. Seja paciente. Vou te esmagar em breve."
- },
- "victory": {
- "1": "Ahahahaha! Fomos surpreendidos inesperadamente! Estamos sem opções. Teremos que recuar. Mas esta não é a última vez que você verá a Equipe Aqua! Temos outros planos! Não se esqueça disso!",
- "2": "Ahhh?! Fui muito fácil com você?!",
- "3": "Uh. Você está me dizendo que melhorou seu jogo ainda mais durante a luta? Você é uma pirralha com um futuro brilhante… Meu Pokémon e eu não temos mais forças para lutar… Vá em frente… Vá e seja destruída por Archie."
- }
- },
- "matt": {
- "encounter": {
- "1": "Hoohahaha! O que, você tem um parafuso solto ou algo assim? Olhe para você, pequena pessoa Makuhita!",
- "2": "Oho! Você! Você é aquela criança engraçada!",
- "3": "O que você está fazendo aqui? Você nos seguiu?"
- },
- "victory": {
- "1": "Muito bem, até que o Chefe tenha tempo para você, serei seu oponente!",
- "2": "Posso sentir! Posso sentir, tudo bem! A força saindo de você! Mais! Eu ainda quero mais! Mas parece que estamos sem tempo...",
- "3": "Isso foi divertido! Eu sabia que você me mostraria um bom tempo! Estou ansioso para enfrentá-la novamente algum dia!"
- }
- },
- "mars": {
- "encounter": {
- "1": "Sou Mars, uma das principais Comandantes da Equipe Galáctica.",
- "2": "A visão da Equipe Galáctica para o futuro é inabalável. A oposição será esmagada sem piedade!",
- "3": "Sentindo-se nervosa? Você deveria estar!"
- },
- "victory": {
- "1": "Isso não pode estar acontecendo! Como eu perdi?!",
- "2": "Você tem alguma habilidade, eu admito isso.",
- "3": "Derrotada... Este foi um erro caro."
- }
- },
- "jupiter": {
- "encounter": {
- "1": "Júpiter, Comandante da Equipe Galáctica, ao seu serviço.",
- "2": "A resistência é inútil. A Equipe Galáctica prevalecerá!",
- "3": "Você está tremendo... já está com medo?"
- },
- "victory": {
- "1": "De jeito nenhum... Eu perdi?!",
- "2": "Impressionante, você tem coragem!",
- "3": "Perder assim... Que embaraço."
- }
- },
- "saturn": {
- "encounter": {
- "1": "Eu sou Saturno, Comandante da Equipe Galáctica.",
- "2": "Nossa missão é absoluta. Qualquer obstáculo será obliterado!",
- "3": "É medo o que vejo em seus olhos?"
- },
- "victory": {
- "1": "Impossível... Derrotado por você?!",
- "2": "Você provou ser um adversário digno.",
- "3": "Derrotado... Isso é inaceitável."
- }
- },
- "zinzolin": {
- "encounter": {
- "1": "Você poderia se tornar uma ameaça para a Equipe Plasma, então vamos eliminá-la aqui e agora!",
- "2": "Oh, pelo amor de Deus... Eu não esperava ter que lutar neste frio congelante!",
- "3": "Você é uma treinadora impressionante para ter chegado tão longe. Mas termina aqui."
- },
- "victory": {
- "1": "Ghetsis... Eu falhei com você...",
- "2": "Está amargamente frio. Estou tremendo. Estou sofrendo. Ainda assim, estou vitorioso.",
- "3": "Hmph. Você é uma treinadora mais esperta do que eu esperava, mas não esperta o suficiente."
- }
- },
- "rood": {
- "encounter": {
- "1": "Você é uma ameaça para a Equipe Plasma. Não podemos deixá-la ir embora daqui e agora!",
- "2": "Oh, este vento gelado... Eu nunca pensei que teria que lutar aqui!",
- "3": "Você é uma treinadora notável para ter chegado tão longe. Mas é aqui que termina."
- },
- "victory": {
- "1": "Ghetsis... Eu falhei em minha missão...",
- "2": "O frio é penetrante. Estou tremendo. Estou sofrendo. Ainda assim, triunfei.",
- "3": "Hm. Você é uma treinadora talentosa, mas infelizmente não talentosa o suficiente."
- }
- },
- "xerosic": {
- "encounter": {
- "1": "Ah ha ha! Será um prazer. Vamos lá, pequena treinadora! Vamos ver o que você tem!",
- "2": "Hmm... Você é mais poderosa do que parece. Eu me pergunto quanta energia há dentro de você.",
- "3": "Eu estava esperando por você! Preciso fazer uma pequena pesquisa sobre você! Vamos começar!"
- },
- "victory": {
- "1": "Ah, você é bastante forte. Oh sim—muito forte, de fato.",
- "2": "Ding-ding-ding! Você conseguiu! À vencedora, os despojos!",
- "3": "Maravilhoso! Incrível! Você tem uma tremenda habilidade e coragem!"
- }
- },
- "bryony": {
- "encounter": {
- "1": "Eu sou Bryony, e será um prazer lutar com você. Mostre-me o que você tem.",
- "2": "Impressionante... Você é mais poderosa do que parece. Vamos ver a verdadeira extensão de sua energia.",
- "3": "Eu antecipei sua chegada. É hora de um pequeno teste. Vamos começar?"
- },
- "victory": {
- "1": "Você é bastante forte. Oh sim—muito forte, de fato.",
- "2": "Ding-ding-ding! Você se saiu bem. A vitória é sua.",
- "3": "Maravilhoso! Notável! Sua habilidade e coragem são admiráveis."
- }
- },
- "rocket_grunt": {
- "encounter": {
- "1": "Se prepara pra encrenca!",
- "2": "Estamos realizando um grande trabalho aqui! Cai fora, garota!",
- "3": "Entregue seus Pokémon ou enfrente a ira da Equipe Rocket!",
- "4": "Você está prestes a experimentar o verdadeiro terror da Equipe Rocket!",
- "5": "Ei, garota! Eu sou um tipo de cara da Equipe Rocket!"
- },
- "victory": {
- "1": "Equipe Rocket decolando de novo!",
- "2": "Oh não! Eu deixei a Chave de Elevação cair!",
- "3": "Eu estraguei tudo!",
- "4": "Meus associados não vão tolerar isso!",
- "5": "Você diz o que? Equipe Rocket tchau-tchau a vai-vai? Quebrado é diz você?"
- }
- },
- "magma_grunt": {
- "encounter": {
- "1": "Se você se meter com a Equipe Magma, não teremos piedade!",
- "2": "É melhor você não interferir em nossos planos! Estamos tornando o mundo um lugar melhor!",
- "3": "Você está no caminho! A Equipe Magma não tem tempo para crianças como você!",
- "4": "Espero que você tenha trazido marshmallows porque as coisas estão prestes a esquentar!",
- "5": "Vamos usar o poder de um vulcão! Vai ser... explosivo! Entendeu? Heh heh!"
- },
- "victory": {
- "1": "Ahn? Eu perdi?!",
- "2": "Não posso acreditar que perdi! Até pulei o almoço por isso.",
- "3": "De jeito nenhum! Você é apenas uma criança!",
- "4": "Urrrgh... Eu deveria ter me escondido em nosso esconderijo imediatamente...",
- "5": "Você me venceu... Você acha que o chefe vai cortar meu salário por isso?"
- }
- },
- "aqua_grunt": {
- "encounter": {
- "1": "Não pegamos leve com quem se mete com a Equipe Aqua, nem mesmo crianças!",
- "2": "Grrr... Você tem coragem de se intrometer com a Equipe Aqua!",
- "3": "Você está prestes a se molhar! E não apenas por causa dos meus Pokémon aquáticos!",
- "4": "Nós, da Equipe Aqua, existimos para o bem de todos!",
- "5": "Prepare-se para ser levado pelas ondas do meu... uh, Pokémon! Sim, meu Pokémon!"
- },
- "victory": {
- "1": "Tá de brincadeira!",
- "2": "Arrgh, eu não contei que seria atrapalhado por uma criança intrometida!",
- "3": "Eu perdi?! Acho que vou ter que nadar de volta para o esconderijo agora...",
- "4": "Oh, cara, que desastre... O chefe vai ficar furioso...",
- "5": "Você me venceu... Você acha que o chefe vai me fazer andar na prancha por isso?"
- }
- },
- "galactic_grunt": {
- "encounter": {
- "1": "Não mexa com a Equipe Galáctica!",
- "2": "Presencie o poder da nossa tecnologia e o futuro que vislumbramos!",
- "3": "Em nome da Equipe Galáctica, eliminarei qualquer um que ficar em nosso caminho!",
- "4": "Prepare-se para perder!",
- "5": "Espero que você esteja pronta para uma surra cósmica!"
- },
- "victory": {
- "1": "Fui amassado...",
- "2": "Este contratempo não significa nada no grande esquema.",
- "3": "Nossos planos são maiores que esta derrota.",
- "4": "Como?!",
- "5": "Nota para mim mesmo: praticar batalhas Pokémon, o mais rápido possível."
- }
- },
- "plasma_grunt": {
- "encounter": {
- "1": "Não toleramos pessoas que pensam diferente de nós!",
- "2": "Se eu ganhar de você, liberte seus Pokémon!",
- "3": "Se você atrapalhar a Equipe Plasma, eu cuidarei de você!",
- "4": "A Equipe Plasma vai libertar os Pokémon de humanos egoístas como você!",
- "5": "Nossos penteados são de outro mundo... mas nossas habilidades de batalha? Você descobrirá em breve."
- },
- "victory": {
- "1": "Plasmaaaaaaaaa!",
- "2": "Como eu pude perder...",
- "3": "...Que Pokémon fraco, vou ter que roubar alguns melhores!",
- "4": "Grandes planos são sempre interrompidos.",
- "5": "Isso é ruim... Ruim ruim ruim ruim ruim ruim ruim! Ruim para a Equipe Plasma! Ou Plasruim, para abreviar!"
- }
- },
- "flare_grunt": {
- "encounter": {
- "1": "Seus Pokémon não são páreo para a elegância da Equipe Flare.",
- "2": "Espero que você tenha trazido seus óculos de sol, porque as coisas vão ficar brilhantes!",
- "3": "A Equipe Flare vai purificar o mundo da imperfeição!",
- "4": "Prepare-se para enfrentar o brilho da Equipe Flare!",
- "5": "A moda é o mais importante para nós!"
- },
- "victory": {
- "1": "O futuro não parece brilhante para mim.",
- "2": "Talvez haja mais na batalha do que eu pensei. De volta à prancheta.",
- "3": "Gahh?! Eu perdi?!",
- "4": "Mesmo na derrota, a elegância da Equipe Flare brilha.",
- "5": "Você pode ter me vencido, mas quando eu perco, eu saio com estilo!"
- }
- },
- "rocket_boss_giovanni_1": {
- "encounter": {
- "1": "Tenho que admitir, estou impressionado que tenha chegado até aqui!"
- },
- "victory": {
- "1": "QUÊ! Isso não é possível!"
- },
- "defeat": {
- "1": "Guarde minhas palavras.\nNão ser capaz de medir sua própria força mostra que você ainda é uma criança."
- }
- },
- "rocket_boss_giovanni_2": {
- "encounter": {
- "1": "Meus antigos associados precisam de mim... Você vai ficar no meu caminho?"
- },
- "victory": {
- "1": "Como isso é possível...?\nO precioso sonho da Equipe Rocket se tornou pouco mais que uma ilusão..."
- },
- "defeat": {
- "1": "A Equipe Rocket renascerá, e eu dominarei o mundo!"
- }
- },
- "magma_boss_maxie_1": {
- "encounter": {
- "1": "Eu vou te enterrar com minhas próprias mãos.\nEspero que você aprecie essa honra!"
- },
- "victory": {
- "1": "Ugh! Você é... bastante capaz...\nEu fiquei para trás, mas apenas por um triz..."
- },
- "defeat": {
- "1": "A Equipe Magma vai prevalecer!"
- }
- },
- "magma_boss_maxie_2": {
- "encounter": {
- "1": "Você é o último obstáculo entre mim e meus objetivos.\nPrepare-se para meu ataque final! Fuhahaha!"
- },
- "victory": {
- "1": "Isso... Isso não é... Ngh..."
- },
- "defeat": {
- "1": "E agora... Eu transformarei este planeta em uma terra ideal para a humanidade."
- }
- },
- "aqua_boss_archie_1": {
- "encounter": {
- "1": "Eu sou o líder da Equipe Aqua, então temo que esse seja o fim da linha para você."
- },
- "victory": {
- "1": "Vamos nos encontrar de novo em algum lugar. Eu vou ter certeza de lembrar desse rosto."
- },
- "defeat": {
- "1": "Brilhante! Nada vai parar minha equipe agora!"
- }
- },
- "aqua_boss_archie_2": {
- "encounter": {
- "1": "Estive esperando tanto tempo por este dia.\nEste é o verdadeiro poder da minha equipe!"
- },
- "victory": {
- "1": "Como eu suspeitava..."
- },
- "defeat": {
- "1": "Eu vou voltar tudo neste mundo ao seu estado puro e original!!"
- }
- },
- "galactic_boss_cyrus_1": {
- "encounter": {
- "1": "Você foi compelida a vir aqui por tal sentimentalismo vazio\nEu farei você se arrepender de ter ouvido seu coração!"
- },
- "victory": {
- "1": "Interessante. E bastante curioso."
- },
- "defeat": {
- "1": "Eu criarei meu novo mundo..."
- }
- },
- "galactic_boss_cyrus_2": {
- "encounter": {
- "1": "Nos encontramos novamente. Parece que nossos destinos estão entrelaçados.\nMas aqui e agora, eu finalmente quebrarei esse vínculo!"
- },
- "victory": {
- "1": "Como? Como? COMO?!"
- },
- "defeat": {
- "1": "Até logo."
- }
- },
- "plasma_boss_ghetsis_1": {
- "encounter": {
- "1": "Ninguém pode me deter! Não importa quem seja ou o que faça!"
- },
- "victory": {
- "1": "Como isso é possível? Eu sou o criador da Equipe Plasma! Eu sou perfeito!"
- },
- "defeat": {
- "1": "Eu sou o governante perfeito de um novo mundo perfeito! Mwa ha ha!"
- }
- },
- "plasma_boss_ghetsis_2": {
- "encounter": {
- "1": "Vamos! Eu quero ver sua cara depois que você perder toda a esperança!"
- },
- "victory": {
- "1": "Meus cálculos... Não! Meus planos cuidadosos! O mundo deveria ser meu!"
- },
- "defeat": {
- "1": "Kyurem! Use Absofusion!"
- }
- },
- "flare_boss_lysandre_1": {
- "encounter": {
- "1": "Você está aqui para me deter? Mostre-me em batalha."
- },
- "victory": {
- "1": "Você está aqui para me deter. Mas eu peço que você espere."
- },
- "defeat": {
- "1": "Pokémon... não devem mais existir."
- }
- },
- "flare_boss_lysandre_2": {
- "encounter": {
- "1": "O futuro que você quer, ou o futuro que eu quero... Vamos ver qual é o mais merecedor, não é mesmo?"
- },
- "victory": {
- "1": "Uau!"
- },
- "defeat": {
- "1": "Tolos sem visão continuarão a poluir este belo mundo."
- }
- },
- "brock": {
- "encounter": {
- "1": "Minha especialidade em Pokémon do tipo Pedra vai te derrubar! Vamos lá!",
- "2": "Minha vontade firme como pedra vai te sobrecarregar!",
- "3": "Permita-me mostrar a verdadeira força dos meus Pokémon!"
- },
- "victory": {
- "1": "A força dos seus Pokémon superou minhas defesas de pedra!",
- "2": "O mundo é enorme! Estou feliz por ter tido a chance de batalhar com você.",
- "3": "Talvez eu deva voltar a perseguir meu sonho de ser Criador de Pokémon…"
- },
- "defeat": {
- "1": "A melhor defesa é um bom ataque!\nEssa é a minha maneira de fazer as coisas!",
- "2": "Venha estudar rochas comigo da próxima vez para aprender melhor a combatê-las!",
- "3": "Hah, todas as minhas viagens pelas regiões estão valendo a pena!"
- }
- },
- "misty": {
- "encounter": {
- "1": "Minha política é um ataque total com Pokémon do tipo Água!",
- "2": "Oi, vou mostrar a força dos meus Pokémon aquáticos!",
- "3": "Meu sonho era viajar e batalhar com treinadores poderosos…\nVocê será um desafio suficiente?"
- },
- "victory": {
- "1": "Você realmente é forte… Vou admitir que você é habilidosa…",
- "2": "Hmm… Você sabe que só teve sorte, certo?!",
- "3": "Uau, você é demais! Não acredito que me venceu!"
- },
- "defeat": {
- "1": "A poderosa Misty foi demais para você?",
- "2": "Espero que você tenha visto as técnicas de natação elegantes dos meus Pokémon!",
- "3": "Seus Pokémon não foram páreo para meus orgulhos e alegrias!"
- }
- },
- "lt_surge": {
- "encounter": {
- "1": "Meus Pokémon Elétricos me salvaram durante a guerra! Vou te mostrar como!",
- "2": "Em sentido! Vou te chocar até você se render!",
- "3": "Vou te eletrizar como faço com todos os meus inimigos na batalha!"
- },
- "victory": {
- "1": "Whoa! Seu time é de verdade, garota!",
- "2": "Uau, você é forte! Até meus truques elétricos perderam para você.",
- "3": "Isso foi uma derrota absolutamente chocante!"
- },
- "defeat": {
- "1": "Oh sim! Quando se trata de Pokémon do tipo Elétrico, sou o número um do mundo!",
- "2": "Hahaha! Foi uma batalha eletrizante, garota!",
- "3": "Uma batalha de Pokémon é guerra, e eu te mostrei combate em primeira mão!"
- }
- },
- "erika": {
- "encounter": {
- "1": "Ah, o tempo está adorável aqui…\nOh, uma batalha? Muito bem então.",
- "2": "Minhas habilidades de batalha Pokémon rivalizam com minhas habilidades de arranjo de flores.",
- "3": "Oh, espero que o aroma agradável dos meus Pokémon não me faça dormir de novo…",
- "4": "Ver flores em um jardim é tão calmante."
- },
- "victory": {
- "1": "Oh! Eu concedo a derrota.",
- "2": "Aquela partida foi muito agradável.",
- "3": "Ah, parece que perdi…",
- "4": "Oh, meu Deus."
- },
- "defeat": {
- "1": "Tinha medo de adormecer…",
- "2": "Oh, meu Deus, parece que meus Pokémon de Grama te dominaram.",
- "3": "Essa batalha foi uma experiência tão calmante.",
- "4": "Oh… É só isso?"
- }
- },
- "janine": {
- "encounter": {
- "1": "Estou dominando a arte dos ataques venenosos.\nVou lutar com você hoje!",
- "2": "Meu pai confia que posso me defender.\nVou provar que ele está certo!",
- "3": "Minhas técnicas de ninja só perdem para as do meu pai!\nVocê consegue acompanhar?"
- },
- "victory": {
- "1": "Ainda preciso de treinamento… Entendi.",
- "2": "Sua técnica de batalha superou a minha.",
- "3": "Vou me aplicar de verdade e melhorar minhas habilidades."
- },
- "defeat": {
- "1": "Hehe… o veneno drenou todas as suas forças para lutar.",
- "2": "Ha! Você não teve chance contra minhas habilidades superiores de ninja!",
- "3": "A fé do meu pai em mim não foi mal colocada."
- }
- },
- "sabrina": {
- "encounter": {
- "1": "Através da minha habilidade psíquica, tive uma visão da sua chegada!",
- "2": "Não gosto de lutar, mas se você quiser, vou mostrar meus poderes!",
- "3": "Posso sentir grande ambição em você. Vou ver se não é infundada."
- },
- "victory": {
- "1": "Seu poder… Ele supera o que eu previa…",
- "2": "Não consegui prever seu poder com precisão.",
- "3": "Mesmo com meus imensos poderes psíquicos, não consigo sentir outro tão forte quanto você."
- },
- "defeat": {
- "1": "Essa vitória… É exatamente como previ nas minhas visões!",
- "2": "Talvez fosse outra pessoa que eu sentisse um grande desejo…",
- "3": "Aprimore suas habilidades antes de entrar em batalha precipitadamente.\nVocê nunca sabe o que o futuro pode reservar se fizer isso…"
- }
- },
- "blaine": {
- "encounter": {
- "1": "Hah! Espero que tenha trazido uma Cura de Queimadura!",
- "2": "Meus Pokémon de Fogo vão incinerar todos os desafiantes!",
- "3": "Prepare-se para brincar com fogo!"
- },
- "victory": {
- "1": "Queimei até não restar nada! Nem cinzas sobraram!",
- "2": "Não acendi as chamas alto o suficiente?",
- "3": "Estou completamente exausto… Mas isso faz minha motivação para melhorar queimar ainda mais!"
- },
- "defeat": {
- "1": "Meu inferno ardente não pode ser apagado!",
- "2": "Meus Pokémon foram fortalecidos com o calor desta vitória!",
- "3": "Hah! Minha paixão queima mais do que a sua!"
- }
- },
- "giovanni": {
- "encounter": {
- "1": "Eu, o líder da Equipe Rocket, vou te fazer sentir um mundo de dor!",
- "2": "Meu treinamento aqui será vital antes de enfrentar meus antigos associados novamente.",
- "3": "Não acho que você está preparada para o nível de fracasso que está prestes a experimentar!"
- },
- "victory": {
- "1": "O QUE! Eu, perder?! Não tenho nada a dizer a você!",
- "2": "Hmm… Você nunca entenderia o que quero alcançar.",
- "3": "Esta derrota está apenas adiando o inevitável.\nVou ressurgir a Equipe Rocket das cinzas a tempo."
- },
- "defeat": {
- "1": "Não ser capaz de medir sua própria força mostra que você ainda é apenas uma criança.",
- "2": "Não tente interferir comigo novamente.",
- "3": "Espero que entenda o quão tolo foi me desafiar."
- }
- },
- "roxanne": {
- "encounter": {
- "1": "Você poderia gentilmente demonstrar como batalha?",
- "2": "Você pode aprender muitas coisas batalhando com muitos treinadores.",
- "3": "Oh, você me pegou estrategizando.\nGostaria de batalhar?"
- },
- "victory": {
- "1": "Oh, parece que perdi.\nEu entendo.",
- "2": "Parece que ainda tenho muito mais a aprender quando se trata de batalhas.",
- "3": "Vou levar o que aprendi aqui hoje a sério."
- },
- "defeat": {
- "1": "Aprendi muitas coisas com nossa batalha.\nEspero que você também tenha aprendido.",
- "2": "Espero batalhar com você novamente.\nEspero que use o que aprendeu aqui.",
- "3": "Venci devido a tudo o que aprendi."
- }
- },
- "brawly": {
- "encounter": {
- "1": "Oh cara, uma desafiante!\nVamos ver o que você pode fazer!",
- "2": "Você parece uma grande onda.\nVamos batalhar!",
- "3": "Hora de criar uma tempestade!\nVamos!"
- },
- "victory": {
- "1": "Uau, você me derrotou!",
- "2": "Você surfou minha onda e me derrubou!",
- "3": "Sinto-me perdido na Caverna Granito!"
- },
- "defeat": {
- "1": "Haha, eu surfei a grande onda!\nDesafie-me novamente algum dia.",
- "2": "Surfe comigo novamente algum dia!",
- "3": "Assim como as marés vão e vêm, espero que você volte para me desafiar novamente."
- }
- },
- "wattson": {
- "encounter": {
- "1": "Hora de levar um choque!\nWahahahaha!",
- "2": "Vou fazer faíscas voarem!\nWahahahaha!",
- "3": "Espero que tenha trazido Cura de Paralisia!\nWahahahaha!"
- },
- "victory": {
- "1": "Parece que estou sem carga!\nWahahahaha!",
- "2": "Você me aterrissou completamente!\nWahahahaha!",
- "3": "Obrigado pela emoção!\nWahahahaha!"
- },
- "defeat": {
- "1": "Você está totalmente carregada agora!\nWahahahaha!",
- "2": "Espero ver você faíscando em batalhas futuras!\nWahahahaha!",
- "3": "Wahahahaha! Que batalha eletrizante!"
- }
- },
- "flannery": {
- "encounter": {
- "1": "Meus Pokémon de fogo estão prontos para queimar a concorrência!\nVamos nessa!",
- "2": "Prepare-se para sentir o calor da minha determinação!\nNão vou segurar nada!",
- "3": "Minhas habilidades vão incinerar você!\nPrepare-se para a batalha mais quente da sua vida!"
- },
- "victory": {
- "1": "Essa derrota só faz minha determinação queimar mais!",
- "2": "Essa perda não apagará minhas chamas!\nEstarei de volta mais forte!",
- "3": "Vou usar essa experiência para reacender meu espírito competitivo!"
- },
- "defeat": {
- "1": "Minhas chamas nunca se apagarão!\nSou muito apaixonada por isso!",
- "2": "Você foi incrível!\nVamos fazer isso de novo algum dia!",
- "3": "Que batalha ardente!\nMal posso esperar pela próxima!"
- }
- },
- "norman": {
- "encounter": {
- "1": "Você está pronto para enfrentar a força pura do meu time?\nVou te mostrar o poder do equilíbrio!",
- "2": "Minha experiência em batalha vai fazer você suar!\nPrepare-se!",
- "3": "Treinei meu time rigorosamente.\nVamos ver se você consegue igualar!"
- },
- "victory": {
- "1": "Parece que subestimei você.\nFoi uma batalha dura.",
- "2": "Você é forte, mas ainda há muito para aprender.",
- "3": "Essa derrota não abalará minha determinação.\nEstarei de volta mais forte!"
- },
- "defeat": {
- "1": "Você lutou bravamente!\nEspero batalhar com você novamente.",
- "2": "Sua força é incrível!\nNão posso esperar pela nossa próxima batalha.",
- "3": "Foi uma honra batalhar com você!\nAté a próxima!"
- }
- },
- "winona": {
- "encounter": {
- "1": "Tenho sobrevoado os céus em busca de presas...\nE você é meu alvo!",
- "2": "Não importa como será nossa batalha, meus Pokémon Voadores e eu triunfaremos com graça. Vamos batalhar!",
- "3": "Espero que você não tenha medo de altura.\nVamos subir!"
- },
- "victory": {
- "1": "Você é a primeira Treinadora que vejo com mais graça do que eu.\nJogou excelentemente.",
- "2": "Oh, meus Pokémon Voadores despencaram!\nMuito bem.",
- "3": "Embora eu tenha caído, meus Pokémon continuarão a voar!"
- },
- "defeat": {
- "1": "Meus Pokémon Voadores e eu sempre dançaremos com elegância!",
- "2": "Espero que tenha gostado do nosso show.\nNossa dança graciosa terminou.",
- "3": "Você não quer ver nossa coreografia elegante novamente?"
- }
- },
- "tate": {
- "encounter": {
- "1": "Hehehe... Ficou surpresa de me ver sem minha irmã?",
- "2": "Posso ver o que você está pensando...\nVocê quer batalhar!",
- "3": "Como você pode derrotar alguém...\nQue sabe todos os seus movimentos?"
- },
- "victory": {
- "1": "Não pode ser ajudado...\nSinto falta da Liza...",
- "2": "Seu vínculo com seus Pokémon era mais forte que o meu.",
- "3": "Se eu estivesse com Liza, teríamos vencido.\nConseguimos completar os pensamentos um do outro!"
- },
- "defeat": {
- "1": "Meus Pokémon e eu somos superiores!",
- "2": "Se você não consegue nem me derrotar, nunca será capaz de derrotar Liza também.",
- "3": "Tudo graças ao meu treinamento rigoroso com Liza.\nPosso me tornar um com os Pokémon."
- }
- },
- "liza": {
- "encounter": {
- "1": "Fufufu... Ficou surpresa de me ver sem meu irmão?",
- "2": "Posso determinar o que você deseja...\nVocê quer batalhar, não quer?",
- "3": "Como você pode derrotar alguém...\nQue é um com seus Pokémon?"
- },
- "victory": {
- "1": "Não pode ser ajudado...\nSinto falta do Tate...",
- "2": "Seu vínculo com seus Pokémon...\nÉ mais forte que o meu.",
- "3": "Se eu estivesse com Tate, teríamos vencido.\nPodemos terminar as frases um do outro!"
- },
- "defeat": {
- "1": "Meus Pokémon e eu somos vitoriosos.",
- "2": "Se você não consegue nem me derrotar, nunca será capaz de derrotar Tate também.",
- "3": "Tudo graças ao meu treinamento rigoroso com Tate.\nPosso me sincronizar com meus Pokémon."
- }
- },
- "juan": {
- "encounter": {
- "1": "Agora não é hora de agir timidamente.\nVamos batalhar!",
- "2": "Ahahaha, você será testemunha da minha arte com Pokémon de Água!",
- "3": "Um tufão se aproxima!\nVocê será capaz de me testar?",
- "4": "Por favor, você será testemunha da nossa arte.\nUma grande ilusão de água esculpida por meus Pokémon e por mim!"
- },
- "victory": {
- "1": "Você pode ser um gênio que pode enfrentar Wallace!",
- "2": "Eu me concentrei na elegância enquanto você treinava.\nÉ natural que você me derrotasse.",
- "3": "Ahahaha!\nMuito bem, você venceu desta vez.",
- "4": "De você, sinto o brilho brilhante da habilidade que superará tudo."
- },
- "defeat": {
- "1": "Meus Pokémon e eu esculpimos uma ilusão de Água e saímos vitoriosos.",
- "2": "Ahahaha, eu venci, e você perdeu.",
- "3": "Posso emprestar meu traje? Pode te ajudar a batalhar!\nAhahaha, estou brincando!",
- "4": "Eu sou o vencedor! O que quer dizer, você perdeu."
- }
- },
- "crasher_wake": {
- "encounter": {
- "1": "Crash! Crash! Cuidado!\nDemolidor Wake… está… aqui!",
- "2": "Crash! Crash! Demolidor Wake!",
- "3": "Sou a onda de poder que vai te lavar!"
- },
- "victory": {
- "1": "Isso coloca um sorriso no meu rosto!\nGuhahaha! Foi uma explosão!",
- "2": "Hunwah! Acabou e terminou!\nComo vou dizer isso...\nQuero mais! Queria batalhar muito mais!",
- "3": "O QUÊ?!"
- },
- "defeat": {
- "1": "Siiiiim! Isso mesmo!",
- "2": "Eu venci, mas quero mais! Queria batalhar muito mais!",
- "3": "Até logo!"
- }
- },
- "falkner": {
- "encounter": {
- "1": "Vou mostrar o verdadeiro poder dos magníficos Pokémon pássaros!",
- "2": "Ventos, fiquem comigo!",
- "3": "Pai! Espero que esteja vendo minha batalha de cima!"
- },
- "victory": {
- "1": "Eu entendo... Vou sair graciosamente.",
- "2": "Uma derrota é uma derrota. Você é realmente forte.",
- "3": "...Droga! Sim, eu perdi."
- },
- "defeat": {
- "1": "Pai! Venci com seus amados Pokémon pássaros...",
- "2": "Pokémon pássaros são os melhores afinal!",
- "3": "Sinto que estou alcançando meu pai!"
- }
- },
- "nessa": {
- "encounter": {
- "1": "Não importa que tipo de plano sua mente refinada possa estar tramando, meu parceiro e eu vamos afundá-la.",
- "2": "Não estou aqui para conversar. Estou aqui para vencer!",
- "3": "Este é um pequeno presente dos meus Pokémon... Espero que você possa recebê-la!"
- },
- "victory": {
- "1": "Você e seus Pokémon são demais...",
- "2": "Como...? Como isso pode ser?!",
- "3": "Fui totalmente arrastada!"
- },
- "defeat": {
- "1": "A onda furiosa ataca novamente!",
- "2": "Hora de surfar na onda da vitória!",
- "3": "Hehe!"
- }
- },
- "melony": {
- "encounter": {
- "1": "Não vou me segurar!",
- "2": "Tudo bem, acho que devemos começar.",
- "3": "Vou congelar você completamente!"
- },
- "victory": {
- "1": "Você... Você é muito boa, hein?",
- "2": "Se você encontrar Gordie por aí, certifique-se de dar uma boa surra nele, ok?",
- "3": "Acho que você levou a quebra de gelo um pouco literalmente demais..."
- },
- "defeat": {
- "1": "Agora você vê como as batalhas podem ser severas?",
- "2": "Hee! Parece que ganhei de novo!",
- "3": "Você está segurando?"
- }
- },
- "marlon": {
- "encounter": {
- "1": "Você parece forte! Vamos começar!",
- "2": "Sou forte como a amplitude do oceano. Você vai ser varrida, com certeza.",
- "3": "Oh ho, então estou enfrentando você! Isso é fora do comum."
- },
- "victory": {
- "1": "Você foi incrível! Está criando alguns Pokémon incríveis. Você dominou a coisa de Treinadora!",
- "2": "Você não apenas parece forte, você é forte de verdade! Eh, eu também fui varrido!",
- "3": "Você é forte como uma onda impressionante!"
- },
- "defeat": {
- "1": "Você é forte, mas não é o suficiente para mudar o mar, ok!",
- "2": "Hee! Parece que ganhei de novo!",
- "3": "Doce, doce vitória!"
- }
- },
- "shauntal": {
- "encounter": {
- "1": "Com licença. Você é uma desafiante, certo?\nSou a usuária de Pokémon do tipo Fantasma da Elite dos Quatro, Shauntal, e serei sua oponente.",
- "2": "Adoro escrever sobre Treinadores que vêm aqui e os Pokémon que treinam.\nPosso usar você e seus Pokémon como tema?",
- "3": "Cada pessoa que trabalha com Pokémon tem uma história para contar.\nQue história está prestes a ser contada?"
- },
- "victory": {
- "1": "Uau. Estou sem palavras!",
- "2": "D-desculpe! Primeiro, preciso me desculpar com meus Pokémon...\n\nLamento muito que você tenha tido uma experiência ruim por minha causa!",
- "3": "Mesmo com isso, ainda sou uma da Elite dos Quatro!"
- },
- "defeat": {
- "1": "Hehe.",
- "2": "Isso me deu um excelente material para meu próximo romance!",
- "3": "E assim, outra história termina..."
- }
- },
- "marshal": {
- "encounter": {
- "1": "Meu mentor, Alder, vê seu potencial como Treinadora e está interessado em você.\nMeu objetivo é testá-la—levar você aos limites da sua força. Kiai!",
- "2": "Vitória, vitória decisiva, é meu objetivo! Desafiante, aqui vou eu!",
- "3": "Em mim mesmo, procuro desenvolver a força de um lutador e eliminar qualquer fraqueza em mim!\nPrevalecendo com a força de minhas convicções!"
- },
- "victory": {
- "1": "Ufa! Bem feito!",
- "2": "À medida que suas batalhas continuarem, mire em alturas ainda maiores!",
- "3": "A força demonstrada por você e seus Pokémon me impressionou profundamente..."
- },
- "defeat": {
- "1": "Hmm.",
- "2": "Isso foi uma boa batalha.",
- "3": "Haaah! Haaah! Haiyaaaah!"
- }
- },
- "cheren": {
- "encounter": {
- "1": "Você me lembra um velho amigo. Isso me deixa animado para essa batalha Pokémon!",
- "2": "As batalhas Pokémon não têm sentido se você não pensa por que você batalha.\nOu melhor, isso torna as batalhas junto com Pokémon sem sentido.",
- "3": "Meu nome é Cheren! Sou um Líder de Ginásio e professor! Prazer em conhecê-la."
- },
- "victory": {
- "1": "Obrigado! Vi o que estava faltando em mim.",
- "2": "Obrigado! Sinto que vi um pouco do caminho em direção aos meus ideais.",
- "3": "Hmm... Isso é problemático."
- },
- "defeat": {
- "1": "Como Líder de Ginásio, meu objetivo é ser um obstáculo para você superar.",
- "2": "Tudo bem!",
- "3": "Cheguei onde estou porque os Pokémon estavam ao meu lado.\nTalvez precisemos pensar por que os Pokémon nos ajudam, não em termos de Pokémon e Treinadores, mas como uma relação entre seres vivos."
- }
- },
- "roark": {
- "encounter": {
- "1": "Preciso ver seu potencial como Treinadora. E, vou precisar ver a dureza dos Pokémon que batalham com você!",
- "2": "Vamos lá! Estes são meus Pokémon de pedra, meu orgulho e alegria!",
- "3": "Pokémon do tipo Pedra são simplesmente os melhores!",
- "4": "Preciso ver seu potencial como Treinadora. E, vou precisar ver a dureza dos Pokémon que batalham com você!"
- },
- "victory": {
- "1": "O-o que? Isso não pode ser! Meus Pokémon fortificados!",
- "2": "...Perdemos o controle. Da próxima vez, gostaria de desafiá-la a uma corrida de escavação de fósseis no subsolo.",
- "3": "Com habilidade como a sua, é natural que você vença.",
- "4": "O-o que?! Não pode ser! Nem isso foi suficiente?",
- "5": "Eu estraguei tudo."
- },
- "defeat": {
- "1": "Veja? Estou orgulhoso do meu estilo de batalha rochoso!",
- "2": "Obrigado! A batalha me deu confiança de que talvez eu consiga vencer meu pai!",
- "3": "Sinto como se tivesse acabado de quebrar uma pedra muito teimosa!"
- }
- },
- "morty": {
- "encounter": {
- "1": "Com um pouco mais, eu poderia ver um futuro em que encontro o Pokémon lendário.\nVocê vai me ajudar a alcançar esse nível!",
- "2": "Dizem que um Pokémon com cores de arco-íris aparecerá diante de um Treinador verdadeiramente poderoso.\nAcreditei nessa história, então treinei secretamente aqui a vida toda. Como resultado, agora posso ver o que os outros não podem.\nVejo uma sombra da pessoa que fará o Pokémon aparecer.\nAcredito que essa pessoa sou eu! Você vai me ajudar a alcançar esse nível!",
- "3": "Quer você escolha acreditar ou não, o poder místico existe.",
- "4": "Você pode testemunhar os frutos do meu treinamento.",
- "5": "Você deve fazer sua alma se tornar uma com a dos Pokémon. Você pode fazer isso?",
- "6": "Diga, você quer fazer parte do meu treinamento?"
- },
- "victory": {
- "1": "Ainda não sou bom o suficiente...",
- "2": "Eu vejo... Sua jornada a levou a lugares distantes e você testemunhou muito mais do que eu.\nEu invejo você por isso...",
- "3": "Como isso é possível...",
- "4": "Não acho que nossos potenciais sejam tão diferentes.\nMas você parece ter algo mais do que isso... Que seja.",
- "5": "Acho que preciso de mais treinamento.",
- "6": "Isso é uma pena."
- },
- "defeat": {
- "1": "Eu me movi... mais um passo adiante.",
- "2": "Fufufu...",
- "3": "O-o que?! Não pode ser! Nem isso foi suficiente?",
- "4": "Sinto como se tivesse acabado de quebrar uma pedra muito teimosa!",
- "5": "Ahahahah!",
- "6": "Eu sabia que venceria!"
- }
- },
- "crispin": {
- "encounter": {
- "1": "Quero vencer, então é exatamente isso que vou fazer!",
- "2": "Eu batalho porque quero batalhar! E sabe de uma coisa? É assim que deve ser!"
- },
- "victory": {
- "1": "Queria vencer... mas perdi!",
- "2": "Eu perdi... porque não consegui vencer!"
- },
- "defeat": {
- "1": "Ei, espere um segundo. Eu acabei de vencer? Acho que acabei de vencer! Que satisfação!",
- "2": "Uou! Isso foi incrível!"
- }
- },
- "amarys": {
- "encounter": {
- "1": "Quero ser a pessoa a ajudar alguém em particular. Sendo assim, não posso me dar ao luxo de perder.\n... Nossa batalha começa agora."
- },
- "victory": {
- "1": "Eu sou... não o suficiente, eu vejo."
- },
- "defeat": {
- "1": "A vitória pertence a mim. Bem lutado."
- }
- },
- "lacey": {
- "encounter": {
- "1": "Vou enfrentar você com meu time usual como membro da Elite dos Quatro."
- },
- "victory": {
- "1": "Foi uma excelente batalha. Estou ansiosa para o próximo desafio."
- },
- "defeat": {
- "1": "Fufufu... Nada mal.\nDesafiantes que derrotam a Elite dos Quatro são dignos de notar."
- }
- },
- "drayton": {
- "encounter": {
- "1": "Cara, eu amo cadeiras. Você não ama cadeiras? Que salva-vidas.\n$Não entendo por que todo mundo não fica sentado o tempo todo. Ficar de pé é cansativo!"
- },
- "victory": {
- "1": "Acho que deveria ter esperado por isso!"
- },
- "defeat": {
- "1": "Heh heh! Não ligue para mim, só pegando uma vitória aqui. Entendo se você estiver chateada, mas não vá dar uma de Kieran comigo, OK?"
- }
- },
- "ramos": {
- "encounter": {
- "1": "Você gostou do jardim de diversão que fiz com todas essas plantas resistentes minhas?\n$A força delas é um sinal da minha força como jardineiro e Líder de Ginásio! Você tem certeza de que está pronta para enfrentar tudo isso?"
- },
- "victory": {
- "1": "Você acredita nos seus Pokémon... E eles acreditam em você também... Foi uma boa batalha, broto."
- },
- "defeat": {
- "1": "Hohoho... De fato. Pequenas lâminas frágeis de grama conseguem quebrar até mesmo concreto."
- }
- },
- "viola": {
- "encounter": {
- "1": "Seja as lágrimas de frustração que seguem uma derrota ou o florescer da alegria que vem com a vitória…\n$Ambos são ótimos temas para minha câmera! Fantástico! Isso vai ser simplesmente fantástico!\n$Agora venha para cima de mim!",
- "2": "Minha lente está sempre focada na vitória – não vou deixar nada estragar esta foto!"
- },
- "victory": {
- "1": "Você e seus Pokémon me mostraram uma nova profundidade de campo! Fantástico! Simplesmente fantástico!",
- "2": "O mundo que você vê através de uma lente, e o mundo que você vê com um Pokémon ao seu lado…\n$O mesmo mundo pode parecer completamente diferente dependendo do seu ponto de vista."
- },
- "defeat": {
- "1": "A foto do momento da minha vitória vai ser um verdadeiro sucesso!",
- "2": "Sim! Tirei ótimas fotos!"
- }
- },
- "candice": {
- "encounter": {
- "1": "Você quer desafiar a Candice? Com certeza! Eu estava esperando por alguém forte!\n$Mas devo te avisar, sou forte porque sei como focar.",
- "2": "Pokémon, moda, romance… É tudo uma questão de foco!\n$Vou te mostrar exatamente o que quero dizer. Prepare-se para perder!"
- },
- "victory": {
- "1": "Devo dizer, estou aquecida para você! Posso até te admirar um pouco.",
- "2": "Uau! Você é ótima! Ganhou meu respeito!\n$Acho que seu foco e vontade nos derrubaram totalmente."
- },
- "defeat": {
- "1": "Eu senti sua vontade de vencer, mas eu não perco!",
- "2": "Viu? O foco da Candice! O foco dos meus Pokémon também é ótimo!"
- }
- },
- "gardenia": {
- "encounter": {
- "1": "Você tem uma aura vencedora. Então, de qualquer forma, isso vai ser divertido. Vamos ter nossa batalha!"
- },
- "victory": {
- "1": "Incrível! Você é muito boa, não é?"
- },
- "defeat": {
- "1": "Sim! Meus Pokémon e eu somos perfeitamente bons!"
- }
- },
- "aaron": {
- "encounter": {
- "1": "Ok! Deixe-me enfrentar você!"
- },
- "victory": {
- "1": "Batalhar é um assunto profundo e complexo..."
- },
- "defeat": {
- "1": "Vencer um membro da Elite dos Quatro não é fácil."
- }
- },
- "cress": {
- "encounter": {
- "1": "Isso mesmo! Serei eu e meus estimados tipos Água que você deve enfrentar na batalha!"
- },
- "victory": {
- "1": "Perder? Eu? Não acredito nisso."
- },
- "defeat": {
- "1": "Este é o resultado apropriado quando eu sou seu oponente."
- }
- },
- "allister": {
- "encounter": {
- "1": "Sou Allister.\nA-aqui... vou eu..."
- },
- "victory": {
- "1": "Quase perdi minha máscara de tanto choque... Isso foi…\n$Uau. Posso ver sua habilidade pelo que ela é."
- },
- "defeat": {
- "1": "I-isso foi incrível!"
- }
- },
- "clay": {
- "encounter": {
- "1": "Harrumph! Me deixou esperando, não foi, garota? Tudo bem, hora de ver o que você pode fazer!"
- },
- "victory": {
- "1": "Cara, como é bom dar tudo de si e ainda assim ser derrotado!"
- },
- "defeat": {
- "1": "O que importa é como você reage à derrota.\n$É por isso que as pessoas que usam a derrota como combustível para melhorar são duras."
- }
- },
- "kofu": {
- "encounter": {
- "1": "Vou te servir um prato completo de Pokémon do tipo Água! Mas não tente comê-los!"
- },
- "victory": {
- "1": "Vaultin' Veluza! Você é animada, não é! Um pouco ANIMADA DEMAIS, se me permite dizer!"
- },
- "defeat": {
- "1": "Volte para me ver novamente, ouviu?"
- }
- },
- "tulip": {
- "encounter": {
- "1": "Permita-me usar minhas habilidades para deixar seus lindos Pokémon ainda mais bonitos!"
- },
- "victory": {
- "1": "Sua força tem uma magia que não pode ser apagada."
- },
- "defeat": {
- "1": "Você sabe, na minha linha de trabalho, pessoas que carecem de talento em uma área ou outra frequentemente desaparecem rapidamente - nunca mais se ouve falar delas."
- }
- },
- "sidney": {
- "encounter": {
- "1": "Gostei desse olhar que você me deu. Acho que você vai ser um bom desafio.\n$Isso é ótimo! Parece muito bom! Vamos nessa!\n$Você e eu, vamos curtir uma batalha que só pode acontecer aqui!"
- },
- "victory": {
- "1": "E aí, gostou? Eu perdi! Mas foi divertido, então não importa."
- },
- "defeat": {
- "1": "Sem ressentimentos, beleza?"
- }
- },
- "phoebe": {
- "encounter": {
- "1": "Enquanto treinava, adquiri a habilidade de me comunicar com Pokémon do tipo Fantasma. \n$Sim, o vínculo que desenvolvi com os Pokémon é extremamente forte. \n$Então, vamos lá, tente ver se você consegue até mesmo causar dano aos meus Pokémon!"
- },
- "victory": {
- "1": "Ah, droga. Eu perdi."
- },
- "defeat": {
- "1": "Estou ansiosa para batalhar com você de novo algum dia!"
- }
- },
- "glacia": {
- "encounter": {
- "1": "Tudo o que vi foram desafios de Treinadores fracos e seus Pokémon. \n$E você? Ficaria extremamente satisfeita se pudesse dar tudo de mim contra você!"
- },
- "victory": {
- "1": "Você e seus Pokémon… Como seus espíritos queimam!\n$O calor consumido é esmagador. \n$Não é surpresa que minhas habilidades geladas falharam em te machucar."
- },
- "defeat": {
- "1": "Uma batalha intensamente apaixonada, sem dúvida."
- }
- },
- "drake": {
- "encounter": {
- "1": "Para nós, batalhar com Pokémon como parceiros, você sabe o que é necessário? Você sabe o que precisa? \n$Se não souber, nunca prevalecerá contra mim!"
- },
- "victory": {
- "1": "Excelente, deve-se dizer."
- },
- "defeat": {
- "1": "Dei meu máximo nessa batalha!"
- }
- },
- "wallace": {
- "encounter": {
- "1": "Há algo em você… Uma diferença na sua postura. \n$Acho que sinto isso em você. Agora, me mostre. Mostre-me o poder que você tem com seus Pokémon. \n$E eu, por minha vez, apresentarei uma performance de ilusões na água com meus Pokémon!"
- },
- "victory": {
- "1": "Bravo. Agora percebo sua autenticidade e magnificência como Treinadora de Pokémon. \n$Tenho muita alegria em ter conhecido você e seus Pokémon. Você se mostrou digna."
- },
- "defeat": {
- "1": "Uma grande ilusão!"
- }
- },
- "lorelei": {
- "encounter": {
- "1": "Ninguém me supera quando se trata de Pokémon gelados! Movimentos congelantes são poderosos!\n$Seus Pokémon estarão à minha mercê quando estiverem congelados! Hahaha! Está pronta?"
- },
- "victory": {
- "1": "Como ousa!"
- },
- "defeat": {
- "1": "Não há nada que você possa fazer quando está congelada."
- }
- },
- "will": {
- "encounter": {
- "1": "Treinei por todo o mundo, tornando meus Pokémon psíquicos poderosos.\n$Eu só posso melhorar! Perder não é uma opção!"
- },
- "victory": {
- "1": "Eu… Eu não… acredito…"
- },
- "defeat": {
- "1": "Isso foi por pouco. Me pergunto o que está faltando em você."
- }
- },
- "malva": {
- "encounter": {
- "1": "Sinto que meu coração pode explodir em chamas. \n$Estou ardendo de ódio por você, pirralha!"
- },
- "victory": {
- "1": "Que novidade… Uma nova desafiadora derrotou Malva!"
- },
- "defeat": {
- "1": "Estou encantada! Sim, encantada por poder esmagar você sob meu calcanhar."
- }
- },
- "hala": {
- "encounter": {
- "1": "O velho Hala está aqui para fazer você gritar!"
- },
- "victory": {
- "1": "Pude sentir o poder que você ganhou na sua jornada."
- },
- "defeat": {
- "1": "Haha! Que batalha deliciosa!"
- }
- },
- "molayne": {
- "encounter": {
- "1": "Dei a posição de capitão ao meu primo Sophocles, mas estou confiante na minha habilidade. \n$Minha força é como a de uma supernova!"
- },
- "victory": {
- "1": "Certamente encontrei uma Treinadora interessante para enfrentar!"
- },
- "defeat": {
- "1": "Ahaha. Que batalha interessante."
- }
- },
- "rika": {
- "encounter": {
- "1": "Eu diria que vou pegar leve com você, mas… estaria mentindo! Pense rápido!"
- },
- "victory": {
- "1": "Nada mal, garota."
- },
- "defeat": {
- "1": "Nahahaha! Você realmente é algo mais, garota!"
- }
- },
- "bruno": {
- "encounter": {
- "1": "Nós vamos te triturar com nosso poder superior! Hoo hah!"
- },
- "victory": {
- "1": "Por quê? Como eu poderia perder?"
- },
- "defeat": {
- "1": "Você pode me desafiar o quanto quiser, mas os resultados nunca vão mudar!"
- }
- },
- "bugsy": {
- "encounter": {
- "1": "Sou Bugsy! Eu nunca perco quando se trata de Pokémon do tipo Inseto!"
- },
- "victory": {
- "1": "Uau, incrível! Você é uma especialista em Pokémon!\nMinha pesquisa ainda não está completa. OK, você venceu."
- },
- "defeat": {
- "1": "Obrigado! Graças à nossa batalha, eu também pude fazer progressos na minha pesquisa!"
- }
- },
- "koga": {
- "encounter": {
- "1": "Fwahahahaha! Pokémon não são apenas sobre força bruta--você verá em breve!"
- },
- "victory": {
- "1": "Ah! Você provou seu valor!"
- },
- "defeat": {
- "1": "Você aprendeu a temer as técnicas do ninja?"
- }
- },
- "bertha": {
- "encounter": {
- "1": "Bem, você mostraria a esta velha senhora o quanto aprendeu?"
- },
- "victory": {
- "1": "Bem! Querida criança, devo dizer, isso foi muito impressionante. \n$Seus Pokémon acreditaram em você e fizeram o melhor para te dar a vitória. \n$Mesmo tendo perdido, me encontro com esse sorriso bobo!"
- },
- "defeat": {
- "1": "Hahahahah! Parece que esta velha senhora ganhou!"
- }
- },
- "lenora": {
- "encounter": {
- "1": "Bem, desafiadora, vou pesquisar como você batalha com os Pokémon que criou com tanto carinho!"
- },
- "victory": {
- "1": "Minha teoria sobre você estava correta. Você é mais do que talentosa… Você é motivada! Eu te saúdo!"
- },
- "defeat": {
- "1": "Ah ha ha! Se você perder, certifique-se de analisar o porquê e use esse conhecimento na próxima batalha!"
- }
- },
- "siebold": {
- "encounter": {
- "1": "Enquanto eu estiver vivo, continuarei em busca da culinária suprema... e dos oponentes mais fortes em batalha!"
- },
- "victory": {
- "1": "Guardarei minha memória de você e seus Pokémon para sempre em meu coração."
- },
- "defeat": {
- "1": "Nossa batalha Pokémon foi como alimento para minha alma. Isso vai me manter em frente. \n$É assim que vou prestar meus respeitos a você por dar tudo de si na batalha!"
- }
- },
- "roxie": {
- "encounter": {
- "1": "Prepare-se! Vou arrancar algum senso de você!"
- },
- "victory": {
- "1": "Selvagem! Sua razão já é mais tóxica que a minha!"
- },
- "defeat": {
- "1": "Ei, vamos lá! Seja séria! Você tem que dar mais de si!"
- }
- },
- "olivia": {
- "encounter": {
- "1": "Não precisa de introdução aqui. Hora de batalhar comigo, Olivia!"
- },
- "victory": {
- "1": "Realmente encantador… Tanto você quanto seus Pokémon…"
- },
- "defeat": {
- "1": "Mmm-hmm."
- }
- },
- "poppy": {
- "encounter": {
- "1": "Oooh! Você quer ter uma batalha Pokémon comigo?"
- },
- "victory": {
- "1": "Uagh?! Mmmuuuggghhh…"
- },
- "defeat": {
- "1": "Yaaay! Eu consegui! Eu der-ro-tei você! Você pode vir para… Para… Uma revanche? \n$Venha para uma revanche quando quiser!"
- }
- },
- "agatha": {
- "encounter": {
- "1": "Pokémon são para batalhas! Vou te mostrar como um verdadeiro Treinador batalha!"
- },
- "victory": {
- "1": "Oh meu! Você é algo especial, criança!"
- },
- "defeat": {
- "1": "Bahaha. É assim que uma batalha adequada é feita!"
- }
- },
- "flint": {
- "encounter": {
- "1": "Espero que você esteja aquecida, porque aqui vem o Big Bang!"
- },
- "victory": {
- "1": "Incrível! Seus movimentos são tão quentes que fazem os meus parecerem mornos!"
- },
- "defeat": {
- "1": "Huh? Isso é tudo? Acho que você precisa de um pouco mais de paixão."
- }
- },
- "grimsley": {
- "encounter": {
- "1": "O vencedor leva tudo, e não sobra nada para o perdedor."
- },
- "victory": {
- "1": "Quando se perde, perde-se tudo… A próxima coisa que vou procurar será a vitória, também!"
- },
- "defeat": {
- "1": "Se alguém vence, a pessoa que lutou contra essa pessoa perde."
- }
- },
- "caitlin": {
- "encounter": {
- "1": "Sou eu que apareci quando a flor se abriu. Você que estava esperando…\n$Você parece uma Treinadora de Pokémon com força refinada e bondade profunda. \n$O que eu procuro no meu oponente é uma força soberba… \n$Por favor, libere seu poder ao máximo!"
- },
- "victory": {
- "1": "Meus Pokémon e eu aprendemos muito! Agradeço a você."
- },
- "defeat": {
- "1": "Aspiro a reivindicar a vitória com elegância e graça."
- }
- },
- "diantha": {
- "encounter": {
- "1": "Batalhar contra você e seus Pokémon, todos vocês cheios de esperança para o futuro… \n$Honestamente, isso apenas me enche da energia que preciso para continuar enfrentando cada novo dia! Sim!"
- },
- "victory": {
- "1": "Testemunhar os espíritos nobres de você e seus Pokémon em batalha realmente tocou meu coração…"
- },
- "defeat": {
- "1": "Oh, fantástico! O que achou? Minha equipe foi bem legal, né?"
- }
- },
- "wikstrom": {
- "encounter": {
- "1": "Bem encontrado, jovem desafiadora! Verdadeiramente sou a lâmina famosa de aço endurecido, Duque Wikstrom! \n$Que a batalha comece! En garde!"
- },
- "victory": {
- "1": "Gloriosa! A confiança que você compartilha com seu honrado Pokémon supera até mesmo a minha!"
- },
- "defeat": {
- "1": "Que tipo de magia é essa? Meu coração bate incessantemente no meu peito! \n$Vencer contra uma oponente tão digna dá asas à minha alma--assim eu voo!"
- }
- },
- "acerola": {
- "encounter": {
- "1": "Batalhar é simplesmente divertido! Vamos lá, eu posso te derrotar!"
- },
- "victory": {
- "1": "Eu… Estou sem palavras! Como você conseguiu?!"
- },
- "defeat": {
- "1": "Ehaha! Que vitória incrível!"
- }
- },
- "larry_elite": {
- "encounter": {
- "1": "Olá… Sou eu, Larry.\n$Eu também sou membro da Elite dos Quatro, sim… Infelizmente para mim."
- },
- "victory": {
- "1": "Bem, isso tirou o vento debaixo das nossas asas…"
- },
- "defeat": {
- "1": "É hora de uma reunião com o chefe."
- }
- },
- "lance": {
- "encounter": {
- "1": "Estive esperando por você. Permita-me testar suas habilidades.",
- "2": "Achei que você conseguiria chegar tão longe. Vamos começar."
- },
- "victory": {
- "1": "Você me pegou. Você é magnífica!",
- "2": "Nunca esperei que outra Treinadora me derrotasse… Estou surpreso."
- },
- "defeat": {
- "1": "Isso foi por pouco. Quer tentar de novo?",
- "2": "Não é que você seja fraca. Não se incomode com isso."
- }
- },
- "karen": {
- "encounter": {
- "1": "Eu sou Karen. Você gostaria de um duelo com meus Pokémon do tipo Sombrio?",
- "2": "Sou diferente daqueles que você já conheceu.",
- "3": "Você montou uma equipe charmosa. Nossa batalha deve ser boa."
- },
- "victory": {
- "1": "Não! Eu não posso vencer. Como você ficou tão forte?",
- "2": "Não me desviarei do meu caminho escolhido.",
- "3": "O Campeão está ansioso para te conhecer."
- },
- "defeat": {
- "1": "Isso era o que eu esperava.",
- "2": "Bem, isso foi relativamente divertido.",
- "3": "Venha me visitar a qualquer momento."
- }
- },
- "milo": {
- "encounter": {
- "1": "Parece que você entende bem os Pokémon. \n$Isso vai ser uma batalha e tanto! \n$Vou ter que usar a Dynamax no meu Pokémon se eu quiser vencer!"
- },
- "victory": {
- "1": "O poder da Grama murchou… Que desafiadora incrível!"
- },
- "defeat": {
- "1": "Isso realmente vai te deixar em choque e admiração."
- }
- },
- "lucian": {
- "encounter": {
- "1": "Só um momento, por favor. O livro que estou lendo está quase no clímax emocionante… \n$O herói obteve uma espada mística e está prestes a enfrentar sua prova final… Ah, tanto faz. \n$Já que você chegou tão longe, vou deixar isso de lado e batalhar com você. \n$Deixe-me ver se você alcançará tanta glória quanto o herói do meu livro!"
- },
- "victory": {
- "1": "Eu vejo… Parece que você me colocou em xeque-mate."
- },
- "defeat": {
- "1": "Tenho uma reputação a manter."
- }
- },
- "drasna": {
- "encounter": {
- "1": "Você deve ser uma Treinadora forte. Sim, bastante forte…\n$Isso é uma notícia maravilhosa! Enfrentar oponentes como você e sua equipe fará meus Pokémon crescerem como ervas daninhas!"
- },
- "victory": {
- "1": "Oh, meu Deus. Isso foi uma batalha rápida… Espero que você volte novamente algum dia!"
- },
- "defeat": {
- "1": "Como isso é possível?"
- }
- },
- "kahili": {
- "encounter": {
- "1": "Então, aqui está você… Por que não vemos para quem os ventos favorecem hoje, você… ou eu?"
- },
- "victory": {
- "1": "É frustrante para mim como membro da Elite dos Quatro, mas parece que sua força é real."
- },
- "defeat": {
- "1": "Essa foi uma jogada de mestre!"
- }
- },
- "hassel": {
- "encounter": {
- "1": "Prepare-se para aprender em primeira mão como é a respiração ardente de uma batalha feroz!"
- },
- "victory": {
- "1": "A sorte sorriu para mim desta vez, mas… \n$Julgando pelo andamento da luta, quem sabe se serei tão sortudo na próxima vez."
- },
- "defeat": {
- "1": "Essa foi uma jogada de mestre!"
- }
- },
- "blue": {
- "encounter": {
- "1": "Você deve ser muito boa para chegar tão longe."
- },
- "victory": {
- "1": "Só perdi para ele e agora para você… Ele? Hee, hee…"
- },
- "defeat": {
- "1": "Viu? Meu poder é o que me trouxe até aqui."
- }
- },
- "piers": {
- "encounter": {
- "1": "Prepare-se para uma mosh pit comigo e minha galera! Spikemuth, é hora de roquear!"
- },
- "victory": {
- "1": "Eu e minha equipe demos o nosso melhor. Vamos nos encontrar novamente para uma batalha algum dia…"
- },
- "defeat": {
- "1": "Minha garganta está desgastada de tanto gritar… Mas essa foi uma batalha empolgante!"
- }
- },
- "red": {
- "encounter": {
- "1": "…!"
- },
- "victory": {
- "1": "…?"
- },
- "defeat": {
- "1": "…!"
- }
- },
- "jasmine": {
- "encounter": {
- "1": "Oh… Seus Pokémon são impressionantes. Acho que vou gostar disso."
- },
- "victory": {
- "1": "Você é realmente forte. Vou ter que me esforçar muito mais também."
- },
- "defeat": {
- "1": "Eu nunca esperei ganhar."
- }
- },
- "lance_champion": {
- "encounter": {
- "1": "Ainda sou o Campeão. Não vou segurar nada."
- },
- "victory": {
- "1": "Esta é a emergência de uma nova Campeã."
- },
- "defeat": {
- "1": "Defendi com sucesso meu Campeonato."
- }
- },
- "steven": {
- "encounter": {
- "1": "Diga-me… O que você viu na sua jornada com seus Pokémon? \n$O que você sentiu, encontrando tantos outros Treinadores por aí? \n$Viajar por esta terra rica… Isso despertou algo dentro de você? \n$Quero que você venha até mim com tudo o que aprendeu. \n$Meus Pokémon e eu responderemos com tudo o que sabemos!"
- },
- "victory": {
- "1": "Então eu, o Campeão, caio em derrota…"
- },
- "defeat": {
- "1": "Esse tempo foi bem gasto! Obrigado!"
- }
- },
- "cynthia": {
- "encounter": {
- "1": "Eu, Cynthia, aceito seu desafio! Não haverá nenhuma trégua da minha parte!"
- },
- "victory": {
- "1": "Não importa o quão divertida a batalha seja, ela sempre terminará algum dia…"
- },
- "defeat": {
- "1": "Mesmo que você perca, nunca perca o amor pelos Pokémon."
- }
- },
- "iris": {
- "encounter": {
- "1": "Sabe de uma coisa? Estou realmente ansiosa para ter batalhas sérias com Treinadores fortes! \n$Quero dizer, vamos lá! Os Treinadores que chegam aqui são Treinadores que desejam a vitória com todas as fibras do seu ser! \n$E eles estão batalhando ao lado de Pokémon que passaram por inúmeras batalhas difíceis! \n$Se eu batalhar com pessoas assim, não só eu ficarei mais forte, meus Pokémon também! \n$E nós vamos nos conhecer ainda melhor! OK! Prepare-se! \n$Sou Iris, a Campeã da Liga Pokémon, e vou te derrotar!"
- },
- "victory": {
- "1": "Aghhhh… Eu dei o meu melhor, mas nós perdemos…"
- },
- "defeat": {
- "1": "Yay! Nós vencemos!"
- }
- },
- "hau": {
- "encounter": {
- "1": "Eu me pergunto se um Treinador batalha de maneira diferente dependendo se ele é de uma região quente ou fria.\n$Vamos testar isso!"
- },
- "victory": {
- "1": "Isso foi incrível! Acho que entendi um pouco melhor seu estilo agora!"
- },
- "defeat": {
- "1": "Cara, essa foi uma batalha e tanto!"
- }
- },
- "geeta": {
- "encounter": {
- "1": "Decidi entrar na batalha mais uma vez. \n$Venha agora… Mostre-me os frutos do seu treinamento."
- },
- "victory": {
- "1": "Estou ansiosa para notícias de todas as suas conquistas!"
- },
- "defeat": {
- "1": "Qual o problema? Isso é tudo?"
- }
- },
- "nemona": {
- "encounter": {
- "1": "Yesss! Estou tão empolgada! Hora de soltar tudo!"
- },
- "victory": {
- "1": "Bem, isso foi ruim, mas ainda me diverti! Eu te pego na próxima!"
- },
- "defeat": {
- "1": "Bem, essa foi uma ótima batalha! Frutífera, com certeza."
- }
- },
- "leon": {
- "encounter": {
- "1": "Vamos ter um tempo absolutamente campeão!"
- },
- "victory": {
- "1": "Meu tempo como Campeão acabou… \n$Mas que tempo campeão foi! \n$Obrigado pela melhor batalha que já tive!"
- },
- "defeat": {
- "1": "Um tempo absolutamente campeão, foi!"
- }
- },
- "whitney": {
- "encounter": {
- "1": "Eai! Você não acha que os Pokémon são, tipo, super fofos?"
- },
- "victory": {
- "1": "Waaah! Waaah! Você é tão má!"
- },
- "defeat": {
- "1": "E é isso!"
- }
- },
- "chuck": {
- "encounter": {
- "1": "Hah! Você quer me desafiar? É corajosa ou apenas ignorante?"
- },
- "victory": {
- "1": "Você é forte! Por favor, me faça seu aprendiz?"
- },
- "defeat": {
- "1": "Aí está. Você percebe o quanto sou mais poderoso que você?"
- }
- },
- "katy": {
- "encounter": {
- "1": "Não baixe a guarda, a menos que queira se ver jogada no chão!"
- },
- "victory": {
- "1": "Todos os meus adoráveis Pokémon caíram como moscas!"
- },
- "defeat": {
- "1": "Coma, meu adorável Vivillon!"
- }
- },
- "pryce": {
- "encounter": {
- "1": "A juventude sozinha não garante a vitória! Experiência é o que conta."
- },
- "victory": {
- "1": "Excelente! Isso foi perfeito. Tente não esquecer o que sente agora."
- },
- "defeat": {
- "1": "Exatamente como eu imaginei."
- }
- },
- "clair": {
- "encounter": {
- "1": "Você sabe quem eu sou? E ainda se atreve a me desafiar?"
- },
- "victory": {
- "1": "Eu me pergunto até onde você pode ir com seu nível de habilidade. Isso deve ser fascinante."
- },
- "defeat": {
- "1": "E é isso."
- }
- },
- "maylene": {
- "encounter": {
- "1": "Vim desafiá-la agora e não vou segurar nada. \n$Por favor, prepare-se para a batalha!"
- },
- "victory": {
- "1": "Eu admito a derrota…"
- },
- "defeat": {
- "1": "Isso foi incrível."
- }
- },
- "fantina": {
- "encounter": {
- "1": "Você vai me desafiar, não é? Mas eu vou ganhar. \n$É o que a Líder do Ginásio de Hearthome faz, não?"
- },
- "victory": {
- "1": "Você é tão incrivelmente forte. Sei porque perdi."
- },
- "defeat": {
- "1": "Estou tão, tão, muito feliz!"
- }
- },
- "byron": {
- "encounter": {
- "1": "Treinadora! Você é jovem, assim como meu filho, Roark. \n$Com mais Treinadores jovens assumindo o comando, o futuro dos Pokémon é brilhante! \n$Então, como uma parede para os jovens, aceitarei seu desafio!"
- },
- "victory": {
- "1": "Hmm! Meus Pokémon robustos--derrotados!"
- },
- "defeat": {
- "1": "Gwahahaha! Como foram meus Pokémon robustos?!"
- }
- },
- "olympia": {
- "encounter": {
- "1": "Um costume antigo decidindo o destino de alguém. A batalha começa!"
- },
- "victory": {
- "1": "Crie seu próprio caminho. Não deixe nada te atrapalhar. Seu destino, seu futuro."
- },
- "defeat": {
- "1": "Nosso caminho está claro agora."
- }
- },
- "volkner": {
- "encounter": {
- "1": "Já que você chegou tão longe, deve ser bastante forte…\n$Espero que você seja a Treinadora que me faça lembrar como é divertido batalhar!"
- },
- "victory": {
- "1": "Você me venceu…\n$Seu desejo e a maneira nobre como seus Pokémon batalharam por você… \n$Eu até me senti emocionado durante nossa luta. Foi uma batalha muito boa."
- },
- "defeat": {
- "1": "Não foi nada chocante…\n$Isso não é o que eu queria!"
- }
- },
- "burgh": {
- "encounter": {
- "1": "M'hm… Se eu ganhar esta batalha, sinto que posso desenhar um quadro diferente de qualquer outro. \n$OK! Posso ouvir minha musa da batalha claramente. Vamos direto ao ponto!",
- "2": "Claro, estou realmente orgulhoso de todos os meus Pokémon! \n$Bem agora… Vamos direto ao ponto!"
- },
- "victory": {
- "1": "Acabou? Minha musa me abandonou?",
- "2": "Hmm… Acabou! Você é incrível!"
- },
- "defeat": {
- "1": "Uau… É bonito de alguma forma, não é…",
- "2": "Às vezes ouço as pessoas dizerem que foi uma vitória feia. \n$Acho que se você está dando o seu melhor, qualquer vitória é bonita."
- }
- },
- "elesa": {
- "encounter": {
- "1": "C'est fini! Quando tenho certeza disso, sinto um choque elétrico percorrer meu corpo! \n$Quero sentir essa sensação, então agora meus amados Pokémon vão fazer sua cabeça girar!"
- },
- "victory": {
- "1": "Eu queria fazer sua cabeça girar, mas você me surpreendeu."
- },
- "defeat": {
- "1": "Isso foi insatisfatório de alguma forma… Você dará tudo de si na próxima vez?"
- }
- },
- "skyla": {
- "encounter": {
- "1": "Finalmente é hora do confronto! Isso significa a batalha Pokémon que decide quem está no topo, certo? \n$Eu amo estar no topo! Porque você pode ver para sempre e sempre de lugares altos! \n$Então, que tal nós nos divertirmos?"
- },
- "victory": {
- "1": "Ser seu oponente na batalha é uma nova fonte de força para mim. Obrigada!"
- },
- "defeat": {
- "1": "Ganhar ou perder, você sempre ganha algo com uma batalha, certo?"
- }
- },
- "brycen": {
- "encounter": {
- "1": "Há também força em estar com outras pessoas e Pokémon. \n$Receber o apoio deles te fortalece. Vou te mostrar esse poder!"
- },
- "victory": {
- "1": "A maravilhosa combinação de você e seus Pokémon! Que amizade linda!"
- },
- "defeat": {
- "1": "Condições extremas realmente testam e treinam você!"
- }
- },
- "drayden": {
- "encounter": {
- "1": "O que eu quero encontrar é um jovem Treinador que possa me mostrar um futuro brilhante. \n$Vamos batalhar com tudo o que temos: sua habilidade, minha experiência e o amor com que criamos nossos Pokémon!"
- },
- "victory": {
- "1": "Esse sentimento intenso que me invade após uma derrota… Não sei como descrevê-lo."
- },
- "defeat": {
- "1": "Harrumph! Sei que sua habilidade é maior que isso!"
- }
- },
- "grant": {
- "encounter": {
- "1": "Só há uma coisa que desejo. \n$Que, superando um ao outro, encontremos um caminho para alturas ainda maiores."
- },
- "victory": {
- "1": "Você é uma parede que não consigo superar!"
- },
- "defeat": {
- "1": "Não desista. \n$Isso é tudo o que realmente importa. \n$As lições mais importantes da vida são simples."
- }
- },
- "korrina": {
- "encounter": {
- "1": "Hora da grande aparição de Lady Korrina!"
- },
- "victory": {
- "1": "É o seu próprio ser que permite que seus Pokémon evoluam!"
- },
- "defeat": {
- "1": "Que batalha explosiva!"
- }
- },
- "clemont": {
- "encounter": {
- "1": "Oh! Estou feliz por termos nos encontrado!"
- },
- "victory": {
- "1": "Sua paixão pela batalha me inspira!"
- },
- "defeat": {
- "1": "Parece que minha Máquina Treinadora-Crescer-Forte, Mach 2 está realmente funcionando!"
- }
- },
- "valerie": {
- "encounter": {
- "1": "Oh, se não é uma jovem Treinadora… É adorável conhecê-la assim. \n$Então, suponho que você ganhou o direito a uma batalha, como recompensa por seus esforços. \n$Uma elusiva Fada pode parecer frágil como a brisa e delicado como uma flor, mas é forte."
- },
- "victory": {
- "1": "Espero que você encontre coisas para sorrir amanhã…"
- },
- "defeat": {
- "1": "Oh meu Deus, que pena…"
- }
- },
- "wulfric": {
- "encounter": {
- "1": "Sabe de uma coisa? Todos falamos muito sobre o que você aprende com as batalhas e os laços e tudo mais…\n$Mas realmente, eu só faço isso porque é divertido. \n$Quem se importa com o grandioso? Vamos batalhar!"
- },
- "victory": {
- "1": "Incrível! Sou duro como um iceberg, mas você me quebrou por completo!"
- },
- "defeat": {
- "1": "Lute comigo e é isso que acontece!"
- }
- },
- "kabu": {
- "encounter": {
- "1": "Todo Treinador e Pokémon treina duro em busca da vitória. \n$Mas isso significa que seu oponente também está se esforçando para vencer. \n$No final, a partida é decidida por qual lado é capaz de liberar seu verdadeiro potencial."
- },
- "victory": {
- "1": "Estou feliz por poder lutar com você hoje!"
- },
- "defeat": {
- "1": "É uma ótima maneira de sentir meu próprio crescimento!"
- }
- },
- "bea": {
- "encounter": {
- "1": "Você tem um espírito inabalável que não será movido, não importa como você seja atacado? \n$Acho que vou testar isso, certo?"
- },
- "victory": {
- "1": "Senti o espírito de luta de seus Pokémon enquanto você os liderava na batalha."
- },
- "defeat": {
- "1": "Essa foi a melhor partida que alguém poderia esperar."
- }
- },
- "opal": {
- "encounter": {
- "1": "Deixe-me ver como você e seu Pokémon parceiro se comportam!"
- },
- "victory": {
- "1": "Seu rosa ainda está faltando, mas você é uma Treinadora excelente com Pokémon excelentes."
- },
- "defeat": {
- "1": "Muito ruim para você, eu acho."
- }
- },
- "bede": {
- "encounter": {
- "1": "Suponho que devo provar além de qualquer dúvida o quão patética você é e quão forte eu sou."
- },
- "victory": {
- "1": "Eu vejo… Bem, tudo bem. Eu não estava me esforçando muito de qualquer maneira."
- },
- "defeat": {
- "1": "Bom trabalho, eu suponho."
- }
- },
- "gordie": {
- "encounter": {
- "1": "Então, vamos acabar com isso."
- },
- "victory": {
- "1": "Eu só quero me enterrar em um buraco… Bem, acho que seria mais como cair daqui."
- },
- "defeat": {
- "1": "Batalhe como sempre faz, a vitória seguirá!"
- }
- },
- "marnie": {
- "encounter": {
- "1": "A verdade é que, quando tudo está dito e feito… Eu realmente só quero me tornar Campeã por mim mesma! \n$Então, não leve para o pessoal quando eu chutar seu traseiro!"
- },
- "victory": {
- "1": "OK, então eu perdi… Mas consegui ver muitos dos pontos bons de você e seus Pokémon!"
- },
- "defeat": {
- "1": "Espero que você tenha gostado das nossas táticas de batalha."
- }
- },
- "raihan": {
- "encounter": {
- "1": "Vou derrotar o Campeão, vencer todo o torneio e provar ao mundo o quão forte o grande Raihan realmente é!"
- },
- "victory": {
- "1": "Eu pareço bem mesmo quando perco. \n$É uma verdadeira maldição. \n$Acho que é hora de mais uma selfie!"
- },
- "defeat": {
- "1": "Vamos tirar uma selfie para lembrar disso."
- }
- },
- "brassius": {
- "encounter": {
- "1": "Pressuponho que você está pronta? Que nossa obra de arte colaborativa comece!"
- },
- "victory": {
- "1": "Ahhh…avant-garde!"
- },
- "defeat": {
- "1": "Começarei uma nova peça imediatamente!"
- }
- },
- "iono": {
- "encounter": {
- "1": "Como você está se sentindo sobre esta batalha?\n$...\n$Vamos começar o show! Quão forte é o nossa desafiadora? \n$Eu não sei! Vamos descobrir juntos!"
- },
- "victory": {
- "1": "Você é tão chamativa e brilhante quanto um Raio do Trovão de 10.000.000 volts, amiga!"
- },
- "defeat": {
- "1": "Seus olhos são MEUS!"
- }
- },
- "larry": {
- "encounter": {
- "1": "Quando tudo está dito e feito, a simplicidade é mais forte."
- },
- "victory": {
- "1": "Uma porção de derrota, hein?"
- },
- "defeat": {
- "1": "Vou encerrar o dia."
- }
- },
- "ryme": {
- "encounter": {
- "1": "Vamos lá, baby! Me agite até os ossos!"
- },
- "victory": {
- "1": "Você é legal, minha amiga, você move minha ALMA!"
- },
- "defeat": {
- "1": "Até mais, baby!"
- }
- },
- "grusha": {
- "encounter": {
- "1": "Tudo o que preciso fazer é garantir que o poder do meu Pokémon te arrependa até os ossos!"
- },
- "victory": {
- "1": "Sua paixão ardente... Eu meio que gosto, para ser honesto."
- },
- "defeat": {
- "1": "As coisas não esquentaram para você."
- }
- },
- "marnie_elite": {
- "encounter": {
- "1": "Você chegou até aqui, hein? Vamos ver se você pode lidar com meus Pokémon!",
- "2": "Vou dar o meu melhor, mas não pense que vou pegar leve com você!"
- },
- "victory": {
- "1": "Não acredito que perdi... Mas você mereceu essa vitória. Bem feito!",
- "2": "Parece que ainda tenho muito a aprender. Porém, grande batalha!"
- },
- "defeat": {
- "1": "Você lutou bem, mas eu tenho a vantagem! Melhor sorte na próxima vez!",
- "2": "Parece que meu treinamento valeu a pena. Obrigado pela batalha!"
- }
- },
- "nessa_elite": {
- "encounter": {
- "1": "As marés estão mudando a meu favor. Pronta para ser levada pela corrente?",
- "2": "Vamos fazer ondas com esta batalha! Espero que esteja preparada!"
- },
- "victory": {
- "1": "Você navegou nessas águas perfeitamente... Bem feito!",
- "2": "Parece que minhas correntes não foram páreo para você. Bom trabalho!"
- },
- "defeat": {
- "1": "A água sempre encontra um caminho. Essa foi uma batalha refrescante!",
- "2": "Você lutou bem, mas o poder do oceano é imparável!"
- }
- },
- "bea_elite": {
- "encounter": {
- "1": "Prepare-se! Meu espírito de luta brilha intensamente!",
- "2": "Vamos ver se você consegue acompanhar meu ritmo implacável!"
- },
- "victory": {
- "1": "Sua força... É impressionante. Você realmente merece essa vitória.",
- "2": "Nunca senti essa intensidade antes. Trabalho incrível!"
- },
- "defeat": {
- "1": "Outra vitória para meu rigoroso regime de treinamento! Bem feito!",
- "2": "Você tem força, mas eu treinei mais. Grande batalha!"
- }
- },
- "allister_elite": {
- "encounter": {
- "1": "As sombras caem... Você está pronta para enfrentar seus medos?",
- "2": "Vamos ver se você pode lidar com a escuridão que eu comando."
- },
- "victory": {
- "1": "Você dissipou as sombras... Por enquanto. Bem feito.",
- "2": "Sua luz atravessou minha escuridão. Ótimo trabalho."
- },
- "defeat": {
- "1": "As sombras falaram... Sua força não é suficiente.",
- "2": "A escuridão triunfa... Talvez na próxima vez você veja a luz."
- }
- },
- "raihan_elite": {
- "encounter": {
- "1": "Tempestade se formando! Vamos ver se você aguenta essa luta!",
- "2": "Prepare-se para enfrentar o olho da tempestade!"
- },
- "victory": {
- "1": "Você enfrentou a tempestade... Trabalho incrível!",
- "2": "Você navegou nos ventos perfeitamente... Grande batalha!"
- },
- "defeat": {
- "1": "Outra tempestade enfrentada, outra vitória conquistada! Bem lutado!",
- "2": "Você foi pega na minha tempestade! Melhor sorte na próxima vez!"
- }
- },
- "alder": {
- "encounter": {
- "1": "Se prepare para uma batalha contra o Treinador mais forte de Unova!"
- },
- "victory": {
- "1": "Muito bem! Você certamente é um talento incomparável."
- },
- "defeat": {
- "1": "Um vento fresco sopra em meu coração...\n$Que esforço extraordinário!"
- }
- },
- "kieran": {
- "encounter": {
- "1": "Através do trabalho duro, eu me torno cada vez mais forte!\n$Eu não perco."
- },
- "victory": {
- "1": "Eu não acredito...\n$Que batalha divertida e emocionante!"
- },
- "defeat": {
- "1": "Uau, que batalha!\n$Hora de você treinar ainda mais."
- }
- },
- "rival": {
- "encounter": {
- "1": "@c{smile}Eai, estava procurando você! Sabia que você estava ansiosa para começar, mas esperava pelo menos um tchau…\n$@c{smile_eclosed}Então você está realmente perseguindo seu sonho, hein?\n Quase não consigo acreditar.\n$@c{serious_smile_fists}Já que estamos aqui, que tal uma batalha?\nAfinal, quero ter certeza de que você está pronta.\n$@c{serious_mopen_fists}Não se segure, quero que você dê tudo de si!"
- },
- "victory": {
- "1": "@c{shock}Caramba… Você me limpou.\nVocê é mesmo uma novata?\n$@c{smile}Talvez tenha sido um pouco de sorte, mas…\nQuem sabe você consiga chegar até o fim.\n$Aliás, o professor me pediu para te dar esses itens. Eles parecem bem legais.\n$@c{serious_smile_fists}Boa sorte lá fora!"
- }
- },
- "rival_female": {
- "encounter": {
- "1": "@c{smile_wave}Aí está você! Procurei você em todo lugar!\n@c{angry_mopen}Esqueceu de se despedir da sua melhor amiga?\n$@c{smile_ehalf}Você está indo atrás do seu sonho, né?\nEsse dia realmente chegou, não é…\n$@c{smile}Enfim, vou te perdoar por ter me esquecido, mas com uma condição. @c{smile_wave_wink}Você tem que lutar comigo!\n$@c{angry_mopen}Dê o seu melhor! Não quer que sua aventura acabe antes de começar, né?"
- },
- "victory": {
- "1": "@c{shock}Você acabou de começar e já está tão forte?!@d{96}\n@c{angry}Você trapaceou, não foi?\n$@c{smile_wave_wink}Brincadeirinha!@d{64} @c{smile_eclosed}Eu perdi de forma justa… Tenho a sensação de que você vai se sair muito bem lá fora.\n$@c{smile}Aliás, o professor pediu para eu te dar alguns itens. Espero que sejam úteis!\n$@c{smile_wave}Dê o seu melhor, como sempre! Eu acredito em você!"
- }
- },
- "rival_2": {
- "encounter": {
- "1": "@c{smile}Eai, você também está aqui?\n@c{smile_eclosed}Ainda com um recorde perfeito, hein…?\n$@c{serious_mopen_fists}Sei que parece que eu te segui até aqui, mas isso não é totalmente verdade.\n$@c{serious_smile_fists}Sinceramente, tenho estado ansioso por uma revanche desde que você me venceu em casa.\n$Tenho treinado bastante, então vou dar uma luta difícil desta vez.\n$@c{serious_mopen_fists}Não se segure, assim como antes!\nVamos lá!"
- },
- "victory": {
- "1": "@c{neutral_eclosed}Ah. Acho que fui confiante demais.\n$@c{smile}Tudo bem, no entanto. Eu imaginei que isso poderia acontecer.\n@c{serious_mopen_fists}Isso só significa que preciso me esforçar mais para a próxima vez!\n\n$@c{smile}Ah, não que você precise realmente de ajuda, mas eu tinha um extra desses itens e pensei que você poderia querer.\n$@c{serious_smile_fists}Não espere outro depois deste!\nNão posso continuar dando vantagem ao meu oponente.\n$@c{smile}Enfim, cuide-se, e aproveite o evento!"
- }
- },
- "rival_2_female": {
- "encounter": {
- "1": "@c{smile_wave}Oh, que surpresa te encontrar aqui. Parece que você ainda está invicta. @c{angry_mopen}Hum… Nada mal!\n$@c{angry_mopen}Eu sei o que você está pensando, e não, eu não estava te espionando. @c{smile_eclosed}Acontece que eu estava na área.\n$@c{smile_ehalf}Estou feliz por você, mas só quero te avisar que está tudo bem perder às vezes.\n$@c{smile}Aprendemos com nossos erros, muitas vezes mais do que se continuássemos vencendo.\n$@c{angry_mopen}De qualquer forma, tenho treinado duro para nossa revanche, então é melhor você dar o seu melhor!"
- },
- "victory": {
- "1": "@c{neutral}Eu… não era para eu perder dessa vez…\n$@c{smile}Ah bem. Isso só significa que vou ter que treinar ainda mais para a próxima vez!\n$@c{smile_wave}Também consegui mais dois desses para você!\n@c{smile_wave_wink}Não precisa me agradecer~.\n$@c{angry_mopen}Estes são os últimos, hein! Você não vai ganhar mais nenhum presente de mim depois desse!\n$@c{smile_wave}Continue assim, e aproveite o evento!"
- },
- "defeat": {
- "1": "Está tudo bem perder às vezes…"
- }
- },
- "rival_3": {
- "encounter": {
- "1": "@c{smile}Eai, olha quem é! Faz um tempo.\n@c{neutral}Você… ainda está invicta? Hum.\n$@c{neutral_eclosed}As coisas têm sido meio… estranhas.\nNão é a mesma coisa em casa sem você.\n$@c{serious}Eu sei que é egoísta, mas preciso desabafar.\n@c{neutral_eclosed}Acho que você está se metendo em algo grande demais aqui.\n$@c{serious}Nunca perder é irrealista.\nPrecisamos perder às vezes para crescer.\n$@c{neutral_eclosed}Você teve uma grande jornada, mas ainda há muito pela frente, e só vai ficar mais difícil. @c{neutral}Você está preparada para isso?\n$@c{serious_mopen_fists}Se sim, prove para mim."
- },
- "victory": {
- "1": "@c{angry_mhalf}Isso é ridículo… Eu mal parei de treinar…\nComo ainda estamos tão distantes?"
- }
- },
- "rival_3_female": {
- "encounter": {
- "1": "@c{smile_wave}Quanto tempo! Ainda não perdeu, né.\n@c{angry}Você está começando a me irritar. @c{smile_wave_wink}Brincadeirinha!\n$@c{smile_ehalf}Mas sério, você não sente saudades de casa? Ou… de mim?\nEu… Eu quero dizer, sentimos muito a sua falta.\n$@c{smile_eclosed}Eu apoio o seu sonho e tudo mais, mas a realidade é que você vai perder mais cedo ou mais tarde.\n$@c{smile}E quando isso acontecer, estarei lá para você, como sempre.\n@c{angry_mopen}Agora, deixe-me mostrar o quão forte eu me tornei!"
- },
- "victory": {
- "1": "@c{shock}Depois de tudo isso… não foi o suficiente…?\nVocê nunca vai voltar a esse ritmo…"
- },
- "defeat": {
- "1": "Você deu o seu melhor, agora vamos para casa."
- }
- },
- "rival_4": {
- "encounter": {
- "1": "@c{neutral}Oi.\n$Não vou enrolar com você.\n@c{neutral_eclosed}Estou aqui para vencer, simples assim.\n$@c{serious_mhalf_fists}Aprendi a maximizar meu potencial dedicando todo o meu tempo ao treino.\n$@c{smile}Você ganha muito tempo extra quando corta o sono e a interação social desnecessários.\n$@c{serious_mopen_fists}Nada disso importa mais, não até eu vencer.\n$@c{neutral_eclosed}Cheguei ao ponto de não perder mais.\n@c{smile_eclosed}Acho que sua filosofia não estava tão errada afinal.\n$@c{angry_mhalf}Perder é para os fracos, e eu não sou mais fraco.\n$@c{serious_mopen_fists}Prepare-se."
- },
- "victory": {
- "1": "@c{neutral}O que…@d{64} O que é você?"
- }
- },
- "rival_4_female": {
- "encounter": {
- "1": "@c{neutral}Sou eu! Você não esqueceu de mim de novo… esqueceu?\n$@c{smile}Você deveria se orgulhar de até onde chegou. Parabéns!\nMas parece que é o fim da sua jornada.\n$@c{smile_eclosed}Você despertou algo em mim que eu nunca soube que existia.\nParece que agora tudo o que faço é treinar.\n$@c{smile_ehalf}Eu mal como ou durmo agora, só treino meus Pokémon o dia todo, ficando mais forte a cada vez.\n$@c{neutral}Na verdade, eu… mal me reconheço.\n$E agora, finalmente atingi o desempenho máximo.\nNão acho que alguém poderia me vencer agora.\n$E sabe de uma coisa? É tudo por sua causa.\n@c{smile_ehalf}Eu não sei se te agradeço ou te odeio.\n$@c{angry_mopen}Prepare-se."
- },
- "victory": {
- "1": "@c{neutral}O que…@d{64} O que é você?"
- },
- "defeat": {
- "1": "$@c{smile}Você deveria se orgulhar de até onde chegou."
- }
- },
- "rival_5": {
- "encounter": {
- "1": "@c{neutral}…"
- },
- "victory": {
- "1": "@c{neutral}…"
- }
- },
- "rival_5_female": {
- "encounter": {
- "1": "@c{neutral}…"
- },
- "victory": {
- "1": "@c{neutral}…"
- },
- "defeat": {
- "1": "$@c{smile_ehalf}…"
- }
- },
- "rival_6": {
- "encounter": {
- "1": "@c{smile_eclosed}Nos encontramos de novo.\n$@c{neutral}Tive um tempo para refletir sobre tudo isso.\nHá uma razão para tudo isso parecer tão estranho.\n$@c{neutral_eclosed}Seu sonho, minha vontade de te vencer…\nTudo faz parte de algo maior.\n$@c{serious}Isso não é sobre mim, nem sobre você… É sobre o mundo, @c{serious_mhalf_fists}e é meu propósito te levar ao limite.\n$@c{neutral_eclosed}Se cumpri esse propósito, não posso dizer, mas fiz tudo ao meu alcance.\n$@c{neutral}Este lugar em que acabamos é assustador… Mas de alguma forma me sinto indiferente, como se já tivesse estado aqui antes.\n$@c{serious_mhalf_fists}Você sente o mesmo, não sente?\n$@c{serious}…é como se algo aqui estivesse falando comigo.\nIsso é tudo o que o mundo conhece há muito tempo.\n$Aqueles momentos que apreciamos juntos que parecem tão recentes não passam de uma memória distante.\n$@c{neutral_eclosed}Quem pode dizer se eles foram realmente reais em primeiro lugar.\n$@c{serious_mopen_fists}Você precisa continuar empurrando, porque se não o fizer, isso nunca vai acabar. Você é a única que pode fazer isso.\n$@c{serious_smile_fists}Eu mal sei o que tudo isso significa, só sei que é verdade.\n$@c{serious_mopen_fists}Se você não pode me derrotar aqui e agora, você não terá chance."
- },
- "victory": {
- "1": "@c{smile_eclosed}Parece que meu trabalho aqui está feito.\n$Quero que você me prometa uma coisa.\n@c{smile}Depois que curar o mundo, por favor, volte para casa."
- }
- },
- "rival_6_female": {
- "encounter": {
- "1": "@c{smile_ehalf}Então somos só nós de novo.\n$@c{smile_eclosed}Sabe, continuo pensando nisso…\n$@c{smile_ehalf}Há algo nisso tudo, por que tudo parece tão estranho agora…\n$@c{smile}Você tem seu sonho, e eu tenho essa ambição em mim…\n$Não consigo evitar sentir que há um propósito maior em tudo isso, no que estamos fazendo, você e eu.\n$@c{smile_eclosed}Acho que devo te levar ao limite.\n$@c{smile_ehalf}Não tenho certeza se estou fazendo um bom trabalho nisso, mas tentei meu melhor até agora.\n$Há algo neste lugar estranho e terrível… Tudo parece tão claro…\n$Isso… é tudo o que o mundo conhece há muito tempo.\n$@c{smile_eclosed}É como se eu mal pudesse lembrar das memórias que apreciamos juntos.\n$@c{smile_ehalf}Elas foram reais? Elas parecem tão distantes agora…\n$@c{angry_mopen}Você precisa continuar empurrando, porque se não o fizer, isso nunca vai acabar. Você é o único que pode fazer isso.\n$@c{smile_ehalf}Eu… não sei o que tudo isso significa… mas sinto que é verdade.\n$@c{neutral}Se você não pode me derrotar aqui e agora, você não terá chance."
- },
- "victory": {
- "1": "@c{smile_ehalf}Eu… acho que cumpri meu propósito…\n$@c{smile_eclosed}Prometa-me… Depois que curar o mundo… Por favor… volte para casa.\n$@c{smile_ehalf}…Obrigada."
- }
- }
-}
\ No newline at end of file
diff --git a/src/locales/pt_BR/dialogue-final-boss-female.json b/src/locales/pt_BR/dialogue-final-boss-female.json
deleted file mode 100644
index 7f7c04acaff..00000000000
--- a/src/locales/pt_BR/dialogue-final-boss-female.json
+++ /dev/null
@@ -1,5 +0,0 @@
-{
- "encounter": "Parece que a hora finalmente chegou novamente.\nVocê sabe por que veio aqui, não sabe?\n$Você foi atraída para cá, porque já esteve aqui antes.\nInúmeras vezes.\n$Embora talvez isso possa ser contado.\nPara ser preciso, este é de fato o seu {{cycleCount}}º ciclo.\n$A cada ciclo, sua mente retorna ao seu estado anterior.\nMesmo assim, de alguma forma, vestígios de seus antigos \"eus\" permanecem.\n$Até agora, você ainda não conseguiu, mas sinto uma presença diferente em você desta vez.\n\n$Você é a única aqui, embora pareça haver... outro.\n$Você finalmente vai se mostrar um desafio formidável para mim?\nO desafio que anseio há milênios?\n$Vamos começar.",
- "firstStageWin": "Entendo. A presença que senti era realmente real.\nParece que não preciso mais me segurar.\n$Não me decepcione.",
- "secondStageWin": "…Magnífico."
-}
\ No newline at end of file
diff --git a/src/locales/pt_BR/dialogue-final-boss-male.json b/src/locales/pt_BR/dialogue-final-boss.json
similarity index 55%
rename from src/locales/pt_BR/dialogue-final-boss-male.json
rename to src/locales/pt_BR/dialogue-final-boss.json
index 0a261ba151e..7009f00db5b 100644
--- a/src/locales/pt_BR/dialogue-final-boss-male.json
+++ b/src/locales/pt_BR/dialogue-final-boss.json
@@ -1,5 +1,6 @@
{
"encounter": "Parece que a hora finalmente chegou novamente.\nVocê sabe por que veio aqui, não sabe?\n$Você foi atraído para cá, porque já esteve aqui antes.\nInúmeras vezes.\n$Embora talvez isso possa ser contado.\nPara ser preciso, este é de fato o seu {{cycleCount}}º ciclo.\n$A cada ciclo, sua mente retorna ao seu estado anterior.\nMesmo assim, de alguma forma, vestígios de seus antigos \"eus\" permanecem.\n$Até agora, você ainda não conseguiu, mas sinto uma presença diferente em você desta vez.\n\n$Você é o único aqui, embora pareça haver... outro.\n$Você finalmente vai se mostrar um desafio formidável para mim?\nO desafio que anseio há milênios?\n$Vamos começar.",
+ "encounter_female": "Parece que a hora finalmente chegou novamente.\nVocê sabe por que veio aqui, não sabe?\n$Você foi atraída para cá, porque já esteve aqui antes.\nInúmeras vezes.\n$Embora talvez isso possa ser contado.\nPara ser preciso, este é de fato o seu {{cycleCount}}º ciclo.\n$A cada ciclo, sua mente retorna ao seu estado anterior.\nMesmo assim, de alguma forma, vestígios de seus antigos \"eus\" permanecem.\n$Até agora, você ainda não conseguiu, mas sinto uma presença diferente em você desta vez.\n\n$Você é a única aqui, embora pareça haver... outro.\n$Você finalmente vai se mostrar um desafio formidável para mim?\nO desafio que anseio há milênios?\n$Vamos começar.",
"firstStageWin": "Entendo. A presença que senti era realmente real.\nParece que não preciso mais me segurar.\n$Não me decepcione.",
"secondStageWin": "…Magnífico."
}
\ No newline at end of file
diff --git a/src/locales/pt_BR/dialogue-misc-female.json b/src/locales/pt_BR/dialogue-misc-female.json
deleted file mode 100644
index 761570a7f80..00000000000
--- a/src/locales/pt_BR/dialogue-misc-female.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "ending": "@c{smile}Oh? Você venceu?@d{96} @c{smile_eclosed}Acho que eu deveria saber.\nMas, você está de volta agora.\n$@c{smile}Acabou.@d{64} Você quebrou o ciclo.\n$@c{serious_smile_fists}Você também realizou seu sonho, não é?\nVocê não perdeu nenhuma vez.\n$@c{neutral}Eu sou o único que vai lembrar o que você fez.@d{96}\nAcho que está tudo bem, não é?\n$@c{serious_smile_fists}Sua lenda sempre viverá em nossos corações.\n$@c{smile_eclosed}Enfim, já tive o suficiente deste lugar, não é? Vamos para casa.\n$@c{serious_smile_fists}Talvez quando voltarmos, possamos ter outra batalha?\nSe você estiver disposta.",
- "ending_female": "@c{shock}Você está de volta?@d{32} Isso significa que…@d{96} você venceu?!\n@c{smile_ehalf}Eu deveria saber que você conseguiria.\n$@c{smile_eclosed}Claro… Eu sempre tive essa sensação.\n@c{smile}Acabou agora, certo? Você quebrou o ciclo.\n$@c{smile_ehalf}Você também realizou seu sonho, não foi?\nVocê não perdeu nenhuma vez.\n$Eu serei a única a lembrar o que você fez.\n@c{angry_mopen}Eu tentarei não esquecer!\n$@c{smile_wave_wink}Brincadeirinha!@d{64} @c{smile}Eu nunca esqueceria.@d{32}\nSua lenda viverá em nossos corações.\n$@c{smile_wave}De qualquer forma,@d{64} está ficando tarde…@d{96} Eu acho?\nÉ difícil dizer neste lugar.\n$Vamos para casa. @c{smile_wave_wink}Talvez amanhã possamos ter outra batalha, pelos velhos tempos?",
- "ending_endless": "Parabéns por alcançar o final atual!\nMais conteúdo chegará em breve.",
- "ending_name": "Desenvolvedores"
-}
\ No newline at end of file
diff --git a/src/locales/pt_BR/dialogue-misc-male.json b/src/locales/pt_BR/dialogue-misc-male.json
deleted file mode 100644
index 18eb2ba8c91..00000000000
--- a/src/locales/pt_BR/dialogue-misc-male.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "ending": "@c{smile}Oh? Você venceu?@d{96} @c{smile_eclosed}Acho que eu deveria saber.\nMas, você está de volta agora.\n$@c{smile}Acabou.@d{64} Você quebrou o ciclo.\n$@c{serious_smile_fists}Você também realizou seu sonho, não é?\nVocê não perdeu nenhuma vez.\n$@c{neutral}Eu sou o único que vai lembrar o que você fez.@d{96}\nAcho que está tudo bem, não é?\n$@c{serious_smile_fists}Sua lenda sempre viverá em nossos corações.\n$@c{smile_eclosed}Enfim, já tive o suficiente deste lugar, não é? Vamos para casa.\n$@c{serious_smile_fists}Talvez quando voltarmos, possamos ter outra batalha?\nSe você estiver disposto.",
- "ending_female": "@c{shock}Você está de volta?@d{32} Isso significa que…@d{96} você venceu?!\n@c{smile_ehalf}Eu deveria saber que você conseguiria.\n$@c{smile_eclosed}Claro… Eu sempre tive essa sensação.\n@c{smile}Acabou agora, certo? Você quebrou o ciclo.\n$@c{smile_ehalf}Você também realizou seu sonho, não foi?\nVocê não perdeu nenhuma vez.\n$Eu serei a única a lembrar o que você fez.\n@c{angry_mopen}Eu tentarei não esquecer!\n$@c{smile_wave_wink}Brincadeirinha!@d{64} @c{smile}Eu nunca esqueceria.@d{32}\nSua lenda viverá em nossos corações.\n$@c{smile_wave}De qualquer forma,@d{64} está ficando tarde…@d{96} Eu acho?\nÉ difícil dizer neste lugar.\n$Vamos para casa. @c{smile_wave_wink}Talvez amanhã possamos ter outra batalha, pelos velhos tempos?",
- "ending_endless": "Parabéns por alcançar o final atual!\nMais conteúdo chegará em breve.",
- "ending_name": "Desenvolvedores"
-}
\ No newline at end of file
diff --git a/src/locales/pt_BR/dialogue-misc.json b/src/locales/pt_BR/dialogue-misc.json
new file mode 100644
index 00000000000..10e50aaa7e1
--- /dev/null
+++ b/src/locales/pt_BR/dialogue-misc.json
@@ -0,0 +1,6 @@
+{
+ "ending": "@c{shock}Você está de volta?@d{32} Isso significa que…@d{96} você venceu?!\n@c{smile_ehalf}Eu deveria saber que você conseguiria.\n$@c{smile_eclosed}Claro… Eu sempre tive essa sensação.\n@c{smile}Acabou agora, certo? Você quebrou o ciclo.\n$@c{smile_ehalf}Você também realizou seu sonho, não foi?\nVocê não perdeu nenhuma vez.\n$Eu serei a única a lembrar o que você fez.\n@c{angry_mopen}Eu tentarei não esquecer!\n$@c{smile_wave_wink}Brincadeirinha!@d{64} @c{smile}Eu nunca esqueceria.@d{32}\nSua lenda viverá em nossos corações.\n$@c{smile_wave}De qualquer forma,@d{64} está ficando tarde…@d{96} Eu acho?\nÉ difícil dizer neste lugar.\n$Vamos para casa. @c{smile_wave_wink}Talvez amanhã possamos ter outra batalha, pelos velhos tempos?",
+ "ending_female": "@c{smile}Oh? Você venceu?@d{96} @c{smile_eclosed}Acho que eu deveria saber.\nMas, você está de volta agora.\n$@c{smile}Acabou.@d{64} Você quebrou o ciclo.\n$@c{serious_smile_fists}Você também realizou seu sonho, não é?\nVocê não perdeu nenhuma vez.\n$@c{neutral}Eu sou o único que vai lembrar o que você fez.@d{96}\nAcho que está tudo bem, não é?\n$@c{serious_smile_fists}Sua lenda sempre viverá em nossos corações.\n$@c{smile_eclosed}Enfim, já tive o suficiente deste lugar, não é? Vamos para casa.\n$@c{serious_smile_fists}Talvez quando voltarmos, possamos ter outra batalha?\nSe você estiver disposto.",
+ "ending_endless": "Parabéns por alcançar o final atual!\nMais conteúdo chegará em breve.",
+ "ending_name": "Desenvolvedores"
+}
diff --git a/src/locales/pt_BR/dialogue-male.json b/src/locales/pt_BR/dialogue.json
similarity index 82%
rename from src/locales/pt_BR/dialogue-male.json
rename to src/locales/pt_BR/dialogue.json
index 0316dda2524..2f39442ee5a 100644
--- a/src/locales/pt_BR/dialogue-male.json
+++ b/src/locales/pt_BR/dialogue.json
@@ -3,17 +3,21 @@
"encounter": {
"1": "Eai, quer batalhar?",
"2": "Você também é um treinador novo?",
+ "2_female": "Você também é uma treinadora nova?",
"3": "Eai, nunca te vi antes. Vamos batalhar!",
"4": "Acabei de perder, então estou tentando encontrar mais Pokémon.\nEspera! Você parece fraco! Vamos batalhar!",
+ "4_female": "Acabei de perder, então estou tentando encontrar mais Pokémon.\nEspera! Você parece fraca! Vamos batalhar!",
"5": "A gente já se conheceu antes? Não lembro muito bem. Enfim, prazer te conhecer!",
"6": "Beleza! Vamos nessa!",
"7": "Beleza! Lá vou eu! Vou te mostrar meu poder!",
"8": "Hahaha... Vou te mostrar o quão incríveis são meus Pokémon!",
"9": "Sem perder tempo com cumprimentos. Vamos logo, quando estiver pronto!",
+ "9_female": "Sem perder tempo com cumprimentos. Vamos logo, quando estiver pronta!",
"10": "Não baixe a guarda, ou você pode acabar chorando quando uma criança te vencer.",
"11": "Eu criei meus Pokémon com muito cuidado. Você não tem permissão para machucá-los!",
"12": "Que bom que você chegou! Não vai ser fácil daqui pra frente.",
- "13": "As batalhas continuam para sempre! Bem-vindo ao mundo sem fim!"
+ "13": "As batalhas continuam para sempre! Bem-vinda ao mundo sem fim!",
+ "13_female": "As batalhas continuam para sempre! Bem-vindo ao mundo sem fim!"
},
"victory": {
"1": "Uau! Você é forte!",
@@ -21,6 +25,7 @@
"3": "Vou te encontrar de novo quando for mais velho e te vencer!",
"4": "Ugh. Não tenho mais Pokémon.",
"5": "Não acredito… NÃO ACREDITO! Como pude perder de novo…",
+ "5_female": "Não acredito… NÃO ACREDITO! Como pude de novo…",
"6": "Não! Eu perdi!",
"7": "Uau! Você é incrível! Estou surpreso!",
"8": "Pode ser… Como… Eu e meus Pokémon somos os mais fortes, porém…",
@@ -35,10 +40,12 @@
"encounter": {
"1": "Vamos batalhar, pode ser?",
"2": "Você parece um treinador novo. Vamos batalhar!",
+ "2_female": "Você parece uma treinadora nova. Vamos batalhar!",
"3": "Não te reconheço. Que tal uma batalha?",
"4": "Vamos ter uma batalha Pokémon divertida!",
"5": "Vou te mostrar como realmente usar Pokémon!",
"6": "Uma batalha séria começa com um começo sério! Tem certeza que está pronto?",
+ "6_female": "Uma batalha séria começa com um começo sério! Tem certeza que está pronta?",
"7": "Você só é jovem uma vez. E só tem uma chance em cada batalha. Logo, você será apenas uma memória.",
"8": "Vai com calma comigo, tá? Mas vou lutar sério!",
"9": "A escola é chata. Não tenho nada para fazer. Só estou batalhando para passar o tempo."
@@ -52,6 +59,7 @@
"6": "Sério, eu perdi. Isso é, tipo, seriamente deprimente, mas você foi seriamente legal.",
"7": "Não preciso de memórias como essa. Deletando memória…",
"8": "Ei! Eu te disse para pegar leve comigo! Mesmo assim, você é legal quando fica sério.",
+ "8_female": "Ei! Eu te disse para pegar leve comigo! Mesmo assim, você é legal quando fica séria.",
"9": "Estou realmente cansando de batalhar… Deve haver algo novo para fazer…"
}
},
@@ -150,7 +158,9 @@
"1": "Sim… Você tem bons Pokémon…",
"2": "O quê?! Mas sou um gênio das batalhas!",
"3": "Claro, você é o personagem principal!",
- "4": "OK! OK! Você poderia ser um Treinador Ás!"
+ "3_female": "Claro, você é a personagem principal!",
+ "4": "OK! OK! Você poderia ser um Treinador Ás!",
+ "4_female": "OK! OK! Você poderia ser uma Treinador Ás!"
},
"defeat": {
"1": "Estou dedicando corpo e alma às batalhas de Pokémon!",
@@ -171,7 +181,8 @@
"encounter": {
"1": "Prepare-se, porque quando nos unimos, é o dobro do problema!",
"2": "Dois corações, uma estratégia – vamos ver se você consegue acompanhar nosso poder de gêmeos!",
- "3": "Espero que esteja pronto para o dobro do problema, porque estamos prestes a causar!"
+ "3": "Espero que esteja pronto para o dobro do problema, porque estamos prestes a causar!",
+ "3_female": "Espero que esteja pronta para o dobro do problema, porque estamos prestes a causar!"
},
"victory": {
"1": "Podemos ter perdido essa rodada, mas nosso vínculo permanece inquebrável!",
@@ -199,7 +210,8 @@
"black_belt": {
"encounter": {
"1": "Elogio sua coragem ao me desafiar! Pois eu sou o que tem o chute mais forte!",
- "2": "Oh, entendo. Você gostaria de ser cortado em pedaços? Ou prefere o papel de saco de pancadas?"
+ "2": "Oh, entendo. Você gostaria de ser cortado em pedaços? Ou prefere o papel de saco de pancadas?",
+ "2_female": "Oh, entendo. Você gostaria de ser cortada em pedaços? Ou prefere o papel de saco de pancadas?"
},
"victory": {
"1": "Oh. Os Pokémon fizeram a luta. Meu chute forte não ajudou em nada.",
@@ -310,7 +322,8 @@
},
"defeat": {
"1": "New age se refere simplesmente aos compositores clássicos do século XX, certo?",
- "2": "Não fique preso na tristeza ou frustração. Você pode usar seus rancores para se motivar."
+ "2": "Não fique preso na tristeza ou frustração. Você pode usar seus rancores para se motivar.",
+ "2_female": "Não fique presa na tristeza ou frustração. Você pode usar seus rancores para se motivar."
}
},
"psychic": {
@@ -341,7 +354,8 @@
},
"baker": {
"encounter": {
- "1": "Espero que esteja pronto para saborear a derrota!"
+ "1": "Espero que esteja pronto para saborear a derrota!",
+ "1_female": "Espero que esteja pronta para saborear a derrota!"
},
"victory": {
"1": "Vou assar uma revanche."
@@ -371,7 +385,8 @@
"encounter": {
"1": "Mano, você vai andar na prancha se perder!",
"2": "Vem com tudo! Sou um marinheiro com orgulho!",
- "3": "Ahoy marujo! Tá enjoado, é?!"
+ "3": "Ahoy marujo! Tá enjoado, é?!",
+ "3_female": "Ahoy maruja! Tá enjoada, é?!"
},
"victory": {
"1": "Argh! Perdi pra uma criança!",
@@ -399,6 +414,7 @@
},
"victory": {
"1": "Uau, você é forte. Que desperdício. Se você se juntasse à Equipe Rocket, poderia se tornar um Executivo.",
+ "1_female": "Uau, você é forte. Que desperdício. Se você se juntasse à Equipe Rocket, poderia se tornar uma Executiva.",
"2": "Eu... Eu estou arrasada...",
"3": "Aaaieeeee! Isso não pode estar acontecendo! Eu lutei muito, mas ainda perdi…"
}
@@ -436,7 +452,8 @@
"victory": {
"1": "Hehehe! Você pode ter me derrotado, mas não tem chance contra o Chefe! Se você se perder agora, não terá que enfrentar uma surra sonora!",
"2": "Hehehe... Então, eu também perdi...",
- "3": "Ahya! Como isso pode ser? Para um Admin como eu perder para um treinador qualquer..."
+ "3": "Ahya! Como isso pode ser? Para um Admin como eu perder para um treinador qualquer...",
+ "3_female": "Ahya! Como isso pode ser? Para um Admin como eu perder para uma treinadora qualquer..."
}
},
"courtney": {
@@ -454,13 +471,15 @@
"shelly": {
"encounter": {
"1": "Ahahahaha! Você vai se meter nos assuntos da Equipe Aqua? Você é absolutamente destemido, simplesmente ignorante ou ambos! Você é tão fofo que chega a ser nojento! Vou te derrubar",
+ "1_female": "Ahahahaha! Você vai se meter nos assuntos da Equipe Aqua? Você é absolutamente destemida, simplesmente ignorante ou ambos! Você é tão fofa que chega a ser nojenta! Vou te derrubar",
"2": "O que é isso? Quem é essa criança mimada?",
"3": "Relaxe. Seja paciente. Vou te esmagar em breve."
},
"victory": {
"1": "Ahahahaha! Fomos surpreendidos inesperadamente! Estamos sem opções. Teremos que recuar. Mas esta não é a última vez que você verá a Equipe Aqua! Temos outros planos! Não se esqueça disso!",
"2": "Ahhh?! Fui muito fácil com você?!",
- "3": "Uh. Você está me dizendo que melhorou seu jogo ainda mais durante a luta? Você é um pirralho com um futuro brilhante… Meu Pokémon e eu não temos mais forças para lutar… Vá em frente… Vá e seja destruído por Archie."
+ "3": "Uh. Você está me dizendo que melhorou seu jogo ainda mais durante a luta? Você é um pirralho com um futuro brilhante… Meu Pokémon e eu não temos mais forças para lutar… Vá em frente… Vá e seja destruído por Archie.",
+ "3_female": "Uh. Você está me dizendo que melhorou seu jogo ainda mais durante a luta? Você é uma pirralha com um futuro brilhante… Meu Pokémon e eu não temos mais forças para lutar… Vá em frente… Vá e seja destruída por Archie."
}
},
"matt": {
@@ -472,14 +491,16 @@
"victory": {
"1": "Muito bem, até que o Chefe tenha tempo para você, serei seu oponente!",
"2": "Posso sentir! Posso sentir, tudo bem! A força saindo de você! Mais! Eu ainda quero mais! Mas parece que estamos sem tempo...",
- "3": "Isso foi divertido! Eu sabia que você me mostraria um bom tempo! Estou ansioso para enfrentá-lo novamente algum dia!"
+ "3": "Isso foi divertido! Eu sabia que você me mostraria um bom tempo! Estou ansioso para enfrentá-lo novamente algum dia!",
+ "3_female": "Isso foi divertido! Eu sabia que você me mostraria um bom tempo! Estou ansioso para enfrentá-la novamente algum dia!"
}
},
"mars": {
"encounter": {
"1": "Sou Mars, uma das principais Comandantes da Equipe Galáctica.",
"2": "A visão da Equipe Galáctica para o futuro é inabalável. A oposição será esmagada sem piedade!",
- "3": "Sentindo-se nervoso? Você deveria estar!"
+ "3": "Sentindo-se nervoso? Você deveria estar!",
+ "3_female": "Sentindo-se nervosa? Você deveria estar!"
},
"victory": {
"1": "Isso não pode estar acontecendo! Como eu perdi?!",
@@ -514,36 +535,45 @@
"zinzolin": {
"encounter": {
"1": "Você poderia se tornar uma ameaça para a Equipe Plasma, então vamos eliminá-lo aqui e agora!",
+ "1_female": "Você poderia se tornar uma ameaça para a Equipe Plasma, então vamos eliminá-la aqui e agora!",
"2": "Oh, pelo amor de Deus... Eu não esperava ter que lutar neste frio congelante!",
- "3": "Você é um treinador impressionante para ter chegado tão longe. Mas termina aqui."
+ "3": "Você é um treinador impressionante para ter chegado tão longe. Mas termina aqui.",
+ "3_female": "Você é uma treinadora impressionante para ter chegado tão longe. Mas termina aqui."
},
"victory": {
"1": "Ghetsis... Eu falhei com você...",
"2": "Está amargamente frio. Estou tremendo. Estou sofrendo. Ainda assim, estou vitorioso.",
- "3": "Hmph. Você é um treinador mais esperto do que eu esperava, mas não esperto o suficiente."
+ "3": "Hmph. Você é um treinador mais esperto do que eu esperava, mas não esperto o suficiente.",
+ "3_female": "Hmph. Você é uma treinadora mais esperta do que eu esperava, mas não esperta o suficiente."
}
},
"rood": {
"encounter": {
"1": "Você é uma ameaça para a Equipe Plasma. Não podemos deixá-lo ir embora daqui e agora!",
+ "1_female": "Você é uma ameaça para a Equipe Plasma. Não podemos deixá-la ir embora daqui e agora!",
"2": "Oh, este vento gelado... Eu nunca pensei que teria que lutar aqui!",
- "3": "Você é um treinador notável para ter chegado tão longe. Mas é aqui que termina."
+ "3": "Você é um treinador notável para ter chegado tão longe. Mas é aqui que termina.",
+ "3_female": "Você é uma treinadora notável para ter chegado tão longe. Mas é aqui que termina."
},
"victory": {
"1": "Ghetsis... Eu falhei em minha missão...",
"2": "O frio é penetrante. Estou tremendo. Estou sofrendo. Ainda assim, triunfei.",
- "3": "Hm. Você é um treinador talentoso, mas infelizmente não talentoso o suficiente."
+ "3": "Hm. Você é um treinador talentoso, mas infelizmente não talentoso o suficiente.",
+ "3_female": "Hm. Você é uma treinadora talentosa, mas infelizmente não talentosa o suficiente."
}
},
"xerosic": {
"encounter": {
"1": "Ah ha ha! Será um prazer. Vamos lá, pequeno treinador! Vamos ver o que você tem!",
+ "1_female": "Ah ha ha! Será um prazer. Vamos lá, pequena treinadora! Vamos ver o que você tem!",
"2": "Hmm... Você é mais poderoso do que parece. Eu me pergunto quanta energia há dentro de você.",
+ "2_female": "Hmm... Você é mais poderosa do que parece. Eu me pergunto quanta energia há dentro de você.",
"3": "Eu estava esperando por você! Preciso fazer uma pequena pesquisa sobre você! Vamos começar!"
},
"victory": {
"1": "Ah, você é bastante forte. Oh sim—muito forte, de fato.",
"2": "Ding-ding-ding! Você conseguiu! Ao vencedor, os despojos!",
+ "2_female": "Ding-ding-ding! Você conseguiu! À vencedora, os despojos!",
"3": "Maravilhoso! Incrível! Você tem uma tremenda habilidade e coragem!"
}
},
@@ -551,6 +581,7 @@
"encounter": {
"1": "Eu sou Bryony, e será um prazer lutar com você. Mostre-me o que você tem.",
"2": "Impressionante... Você é mais poderoso do que parece. Vamos ver a verdadeira extensão de sua energia.",
+ "2_female": "Impressionante... Você é mais poderosa do que parece. Vamos ver a verdadeira extensão de sua energia.",
"3": "Eu antecipei sua chegada. É hora de um pequeno teste. Vamos começar?"
},
"victory": {
@@ -563,9 +594,11 @@
"encounter": {
"1": "Se prepara pra encrenca!",
"2": "Estamos realizando um grande trabalho aqui! Cai fora, moleque!",
+ "2_female": "Estamos realizando um grande trabalho aqui! Cai fora, garota!",
"3": "Entregue seus Pokémon ou enfrente a ira da Equipe Rocket!",
"4": "Você está prestes a experimentar o verdadeiro terror da Equipe Rocket!",
- "5": "Ei, moleque! Eu sou um tipo de cara da Equipe Rocket!"
+ "5": "Ei, moleque! Eu sou um tipo de cara da Equipe Rocket!",
+ "5_female": "Ei, garota! Eu sou um tipo de cara da Equipe Rocket!"
},
"victory": {
"1": "Equipe Rocket decolando de novo!",
@@ -613,7 +646,8 @@
"2": "Presencie o poder da nossa tecnologia e o futuro que vislumbramos!",
"3": "Em nome da Equipe Galáctica, eliminarei qualquer um que ficar em nosso caminho!",
"4": "Prepare-se para perder!",
- "5": "Espero que você esteja pronto para uma surra cósmica!"
+ "5": "Espero que você esteja pronto para uma surra cósmica!",
+ "5_female": "Espero que você esteja pronta para uma surra cósmica!"
},
"victory": {
"1": "Fui amassado...",
@@ -655,6 +689,86 @@
"5": "Você pode ter me vencido, mas quando eu perco, eu saio com estilo!"
}
},
+ "aether_grunt": {
+ "encounter": {
+ "1": "Eu vou lutar com tudo o que tenho para te eliminar!",
+ "2": "Eu não me importo se você é uma criança ou o que. Eu vou te mandar voando se você nos ameaçar!",
+ "3": "Me mandaram afastar Treinadores, não importa quem sejam!",
+ "4": "Eu vou te mostrar o poder do Paraíso Aether!",
+ "5": "Agora que você descobriu a escuridão no coração do Paraíso Aether, precisamos que você desapareça convenientemente!"
+ },
+ "victory": {
+ "1": "Aff! Você parece ter muita habilidade.",
+ "2": "O que isso significa? O que isso significa!",
+ "3": "Ei! Você é tão forte que não há como eu te afastar!",
+ "4": "Hmm... Parece que eu posso ter perdido.",
+ "5": "Aqui está uma resposta para você: Aiyee!"
+ }
+ },
+ "faba": {
+ "encounter": {
+ "1": "Eu, o Chefe de Ramo Faba, vou te mostrar a dureza do mundo real!",
+ "2": "O homem chamado de última linha de defesa do Paraíso Aether vai batalhar com uma mera criança?",
+ "3": "Eu, Faba, sou o Chefe de Ramo do Paraíso Aether. O único no mundo, eu sou insubstituível."
+ },
+ "victory": {
+ "1": "Aiyee!",
+ "2": "C-c-como assim?! Como uma criança...",
+ "3": "Isso é por que... Isso é por que eu não consigo gostar de crianças."
+ }
+ },
+ "skull_grunt": {
+ "encounter": {
+ "1": "Nós não somos maus, somos apenas durões!",
+ "2": "Quer um pouco de nós? É assim que dizemos olá! Prazer em conhecê-los, otários!",
+ "3": "Somos só um bando de caras e minas com um grande interesse nos Pokémon dos outros!",
+ "4": "Por que você está tentando agir durão quando já somos durões como ossos aqui fora, mano?",
+ "5": "Equipe Skull na área! Não podemos pagar o aluguel! Nos divertimos muito, mas nossa juventude foi desperdiçada!"
+ },
+ "victory": {
+ "1": "Ahn? Já acabou?",
+ "2": "Hora de dar o fora, mano! Vamos ter que dizer tchau, mano!",
+ "3": "Nem precisamos dos seus Pokémon fracotes mesmo!",
+ "4": "Que?! Esse muleque é muito forte! Não tem como negar!",
+ "5": "Então, o que? Eu sou pior que um Pokémon?! Eu já tenho problemas de autoestima, cara."
+ }
+ },
+ "plumeria": {
+ "encounter": {
+ "1": " ...Hmph. Você não parece nada especial para mim.",
+ "2": "Esses Capangas gastam muito tempo tentando lidar com crianças como você...",
+ "3": "Mexe com qualquer um da Equipe Skull, e eu vou te mostrar o quão séria eu posso ficar."
+ },
+ "victory": {
+ "1": "Aff! Você é bem forte. Tenho que admitir.",
+ "2": "Aff! Você é bem forte. Agora eu entendi por que meus Capangas gastam tanto tempo batalhando com crianças.",
+ "3": "Aff! Acho que eu só tenho que aceitar essa derrota."
+ }
+ },
+ "macro_grunt": {
+ "encounter": {
+ "1": "Parece que aqui é o fim da linha para você!",
+ "2": "Você é um treinador, não é? Temo que isso não lhe dê o direito de interferir em nosso trabalho.",
+ "3": "Sou da Macro Cosmos Seguros! Já tem um seguro de vida?"
+ },
+ "victory": {
+ "1": "Eu não tenho muita escolha a não ser recuar respeitosamente.",
+ "2": "Ter que desistir do meu dinheiro... Perder significa que estou de volta no vermelho...",
+ "3": "Ninguém pode vencer a Macro Cosmos quando se trata de nossa dedicação ao trabalho!"
+ }
+ },
+ "oleana": {
+ "encounter": {
+ "1": "Eu não vou deixar ninguém interferir no plano do Sr. Rose!",
+ "2": "Então, você passou por todo o pessoal especial que eu ordenei para te parar. Eu não esperaria nada menos.",
+ "3": "Pelo presidente! Eu não vou perder!"
+ },
+ "victory": {
+ "1": "*suspiro* Eu não consegui vencer... Oleana... você realmente é uma mulher sem esperança.",
+ "2": "Aff! Isso é inaceitável... O que eu estava pensando... Qualquer treinador que chega tão longe não seria um fracote...",
+ "3": "*suspiro* Eu sou uma Oleana cansada..."
+ }
+ },
"rocket_boss_giovanni_1": {
"encounter": {
"1": "Tenho que admitir, estou impressionado que tenha chegado até aqui!"
@@ -723,7 +837,8 @@
},
"galactic_boss_cyrus_1": {
"encounter": {
- "1": "Você foi compelido a vir aqui por tal sentimentalismo vazio\nEu farei você se arrepender de ter ouvido seu coração!"
+ "1": "Você foi compelido a vir aqui por tal sentimentalismo vazio\nEu farei você se arrepender de ter ouvido seu coração!",
+ "1_female": "Você foi compelida a vir aqui por tal sentimentalismo vazio\nEu farei você se arrepender de ter ouvido seu coração!"
},
"victory": {
"1": "Interessante. E bastante curioso."
@@ -787,6 +902,72 @@
"1": "Tolos sem visão continuarão a poluir este belo mundo."
}
},
+ "aether_boss_lusamine_1": {
+ "encounter": {
+ "1": "Você vai assustar minha fera querida! Parece que eu vou precisar te silenciar primeiro."
+ },
+ "victory": {
+ "1": "Como... como você pode ser tão terrível!"
+ },
+ "defeat": {
+ "1": "Aff..."
+ }
+ },
+ "aether_boss_lusamine_2": {
+ "encounter": {
+ "1": "Por que você continua a me incomodar?! Estou cansada de você. Cansada até a alma!\n$Chega de papo furado... Com o poder de Nihilego, vou mostrar o quão errado você estava em vir aqui!"
+ },
+ "victory": {
+ "1": "Aaauuuggghhhhhhhhh!!!"
+ },
+ "defeat": {
+ "1": "Tudo o que eu quero é minha fera preciosa! Eu não me importo com nenhum de vocês!"
+ }
+ },
+ "skull_boss_guzma_1": {
+ "encounter": {
+ "1": "O odiado chefe que te bate e te bate e nunca para...\n$É. O grande e mau Guzma está aqui!"
+ },
+ "victory": {
+ "1": "Tss. Eu vou te bater um dia desses!"
+ },
+ "defeat": {
+ "1": "E você veio até aqui só pra isso, né?"
+ }
+ },
+ "skull_boss_guzma_2": {
+ "encounter": {
+ "1": "Não importa contra quem eu esteja, eu vou derrotá-los!\n$Isso é o que o grande e mau Guzma é!"
+ },
+ "victory": {
+ "1": "Guzma!!! O que há de errado com você?!"
+ },
+ "defeat": {
+ "1": "Vocês são tudo uns idiotas!"
+ }
+ },
+ "macro_boss_rose_1": {
+ "encounter": {
+ "1": "Devo fornecer energia ilimitada para garantir a prosperidade eterna para todos...\n$É meu propósito, meu dever, meu destino!"
+ },
+ "victory": {
+ "1": "Você ainda não entendeu, treinador...\n$Nós... Não, eu vou mudar o rumo da história!"
+ },
+ "defeat": {
+ "1": "Você ainda não entende nada!"
+ }
+ },
+ "macro_boss_rose_2": {
+ "encounter": {
+ "1": "Estou comprometido em resolver o problema de energia na região de Galar e, claro, em todo o mundo.\n$Minha experiência e conquistas que fizeram da Macro Cosmos um sucesso são a prova de que meus métodos funcionam.\n$Não pretendo mudar de ideia, mesmo que eu perca."
+ },
+ "victory": {
+ "1": "Eu esqueci o quão incríveis são as batalhas Pokémon! Faz tanto tempo desde que eu batalhei...\n$Isso foi realmente satisfatório, eu aceito a derrota para esta batalha."
+ },
+ "defeat": {
+ "1": "Eu suponho que deve parecer que estou fazendo algo terrível. Eu não espero que você entenda.\n$Mas eu devo fornecer à região de Galar energia ilimitada para garantir prosperidade eterna."
+ }
+ },
"brock": {
"encounter": {
"1": "Minha especialidade em Pokémon do tipo Pedra vai te derrubar! Vamos lá!",
@@ -812,6 +993,7 @@
},
"victory": {
"1": "Você realmente é forte… Vou admitir que você é habilidoso…",
+ "1_female": "Você realmente é forte… Vou admitir que você é habilidosa…",
"2": "Hmm… Você sabe que só teve sorte, certo?!",
"3": "Uau, você é demais! Não acredito que me venceu!"
},
@@ -829,12 +1011,14 @@
},
"victory": {
"1": "Whoa! Seu time é de verdade, garoto!",
+ "1_female": "Whoa! Seu time é de verdade, garota!",
"2": "Uau, você é forte! Até meus truques elétricos perderam para você.",
"3": "Isso foi uma derrota absolutamente chocante!"
},
"defeat": {
"1": "Oh sim! Quando se trata de Pokémon do tipo Elétrico, sou o número um do mundo!",
"2": "Hahaha! Foi uma batalha eletrizante, garoto!",
+ "2_female": "Hahaha! Foi uma batalha eletrizante, garota!",
"3": "Uma batalha de Pokémon é guerra, e eu te mostrei combate em primeira mão!"
}
},
@@ -913,7 +1097,8 @@
"encounter": {
"1": "Eu, o líder da Equipe Rocket, vou te fazer sentir um mundo de dor!",
"2": "Meu treinamento aqui será vital antes de enfrentar meus antigos associados novamente.",
- "3": "Não acho que você está preparado para o nível de fracasso que está prestes a experimentar!"
+ "3": "Não acho que você está preparado para o nível de fracasso que está prestes a experimentar!",
+ "3_female": "Não acho que você está preparada para o nível de fracasso que está prestes a experimentar!"
},
"victory": {
"1": "O QUE! Eu, perder?! Não tenho nada a dizer a você!",
@@ -946,6 +1131,7 @@
"brawly": {
"encounter": {
"1": "Oh cara, um desafiante!\nVamos ver o que você pode fazer!",
+ "1_female": "Oh cara, uma desafiante!\nVamos ver o que você pode fazer!",
"2": "Você parece uma grande onda.\nVamos batalhar!",
"3": "Hora de criar uma tempestade!\nVamos!"
},
@@ -973,6 +1159,7 @@
},
"defeat": {
"1": "Você está totalmente carregado agora!\nWahahahaha!",
+ "1_female": "Você está totalmente carregada agora!\nWahahahaha!",
"2": "Espero ver você faíscando em batalhas futuras!\nWahahahaha!",
"3": "Wahahahaha! Que batalha eletrizante!"
}
@@ -1019,6 +1206,7 @@
},
"victory": {
"1": "Você é o primeiro Treinador que vejo com mais graça do que eu.\nJogou excelentemente.",
+ "1_female": "Você é a primeira Treinadora que vejo com mais graça do que eu.\nJogou excelentemente.",
"2": "Oh, meus Pokémon Voadores despencaram!\nMuito bem.",
"3": "Embora eu tenha caído, meus Pokémon continuarão a voar!"
},
@@ -1031,6 +1219,7 @@
"tate": {
"encounter": {
"1": "Hehehe... Ficou surpreso de me ver sem minha irmã?",
+ "1_female": "Hehehe... Ficou surpresa de me ver sem minha irmã?",
"2": "Posso ver o que você está pensando...\nVocê quer batalhar!",
"3": "Como você pode derrotar alguém...\nQue sabe todos os seus movimentos?"
},
@@ -1048,6 +1237,7 @@
"liza": {
"encounter": {
"1": "Fufufu... Ficou surpreso de me ver sem meu irmão?",
+ "1_female": "Fufufu... Ficou surpresa de me ver sem meu irmão?",
"2": "Posso determinar o que você deseja...\nVocê quer batalhar, não quer?",
"3": "Como você pode derrotar alguém...\nQue é um com seus Pokémon?"
},
@@ -1119,8 +1309,10 @@
"nessa": {
"encounter": {
"1": "Não importa que tipo de plano sua mente refinada possa estar tramando, meu parceiro e eu vamos afundá-lo.",
+ "1_female": "Não importa que tipo de plano sua mente refinada possa estar tramando, meu parceiro e eu vamos afundá-la.",
"2": "Não estou aqui para conversar. Estou aqui para vencer!",
- "3": "Este é um pequeno presente dos meus Pokémon... Espero que você possa recebê-lo!"
+ "3": "Este é um pequeno presente dos meus Pokémon... Espero que você possa recebê-lo!",
+ "3_female": "Este é um pequeno presente dos meus Pokémon... Espero que você possa recebê-la!"
},
"victory": {
"1": "Você e seus Pokémon são demais...",
@@ -1141,6 +1333,7 @@
},
"victory": {
"1": "Você... Você é muito bom, hein?",
+ "1_female": "Você... Você é muito boa, hein?",
"2": "Se você encontrar Gordie por aí, certifique-se de dar uma boa surra nele, ok?",
"3": "Acho que você levou a quebra de gelo um pouco literalmente demais..."
},
@@ -1154,10 +1347,12 @@
"encounter": {
"1": "Você parece forte! Vamos começar!",
"2": "Sou forte como a amplitude do oceano. Você vai ser varrido, com certeza.",
+ "2_female": "Sou forte como a amplitude do oceano. Você vai ser varrida, com certeza.",
"3": "Oh ho, então estou enfrentando você! Isso é fora do comum."
},
"victory": {
"1": "Você foi incrível! Está criando alguns Pokémon incríveis. Você dominou a coisa de Treinador!",
+ "1_female": "Você foi incrível! Está criando alguns Pokémon incríveis. Você dominou a coisa de Treinadora!",
"2": "Você não apenas parece forte, você é forte de verdade! Eh, eu também fui varrido!",
"3": "Você é forte como uma onda impressionante!"
},
@@ -1170,6 +1365,7 @@
"shauntal": {
"encounter": {
"1": "Com licença. Você é um desafiante, certo?\nSou a usuária de Pokémon do tipo Fantasma da Elite dos Quatro, Shauntal, e serei sua oponente.",
+ "1_female": "Com licença. Você é uma desafiante, certo?\nSou a usuária de Pokémon do tipo Fantasma da Elite dos Quatro, Shauntal, e serei sua oponente.",
"2": "Adoro escrever sobre Treinadores que vêm aqui e os Pokémon que treinam.\nPosso usar você e seus Pokémon como tema?",
"3": "Cada pessoa que trabalha com Pokémon tem uma história para contar.\nQue história está prestes a ser contada?"
},
@@ -1187,6 +1383,7 @@
"marshal": {
"encounter": {
"1": "Meu mentor, Alder, vê seu potencial como Treinador e está interessado em você.\nMeu objetivo é testá-lo—levar você aos limites da sua força. Kiai!",
+ "1_female": "Meu mentor, Alder, vê seu potencial como Treinadora e está interessado em você.\nMeu objetivo é testá-la—levar você aos limites da sua força. Kiai!",
"2": "Vitória, vitória decisiva, é meu objetivo! Desafiante, aqui vou eu!",
"3": "Em mim mesmo, procuro desenvolver a força de um lutador e eliminar qualquer fraqueza em mim!\nPrevalecendo com a força de minhas convicções!"
},
@@ -1205,7 +1402,8 @@
"encounter": {
"1": "Você me lembra um velho amigo. Isso me deixa animado para essa batalha Pokémon!",
"2": "As batalhas Pokémon não têm sentido se você não pensa por que você batalha.\nOu melhor, isso torna as batalhas junto com Pokémon sem sentido.",
- "3": "Meu nome é Cheren! Sou um Líder de Ginásio e professor! Prazer em conhecê-lo."
+ "3": "Meu nome é Cheren! Sou um Líder de Ginásio e professor! Prazer em conhecê-lo.",
+ "3_female": "Meu nome é Cheren! Sou um Líder de Ginásio e professor! Prazer em conhecê-la."
},
"victory": {
"1": "Obrigado! Vi o que estava faltando em mim.",
@@ -1221,47 +1419,65 @@
"chili": {
"encounter": {
"1": "Ihuuu! Hora de brincar com FOGO!! Sou o mais forte dos nossos irmãos!",
+ "1_female": "Yeeeeeooow! Hora de brincar com FOGO!! Eu sou o mais forte de nós irmãos!",
"2": "Ta-da! O incendiário do tipo Fogo Chili—sou eu—será seu oponente!",
- "3": "Vou mostrar o que eu e meus tipos de Fogo podemos fazer!"
+ "2_female": "Tcharan! O escaldante Chili tipo Fogo (sou eu) será seu oponente!",
+ "3": "Vou mostrar o que eu e meus tipos de Fogo podemos fazer!",
+ "3_female": "Vou te mostrar o que eu e meus ardentes tipo Fogo podemos fazer!"
},
"victory": {
"1": "Você me pegou. Estou... queimado...",
+ "1_female": "Você me pegou. Eu estou… queimado… esgotado…",
"2": "Uau! Você está pegando fogo!",
+ "2_female": "Uau! Você tá pegando fogo!",
"3": "Ai! Você me pegou!"
},
"defeat": {
"1": "Estou pegando fogo! Jogue comigo, e você se queimará!",
+ "1_female": "Estou pegando fogo! Brinque comigo e você vai se queimar!",
"2": "Quando você brinca com fogo, você se queima!",
- "3": "Quero dizer, vamos lá, seu oponente era eu! Você não tinha chance!"
+ "3": "Quero dizer, vamos lá, seu oponente era eu! Você não tinha chance!",
+ "3_female": "Quero dizer, fala sério, seu oponente era eu! Você não teve chance!"
}
},
"cilan": {
"encounter": {
"1": "Nada pessoal... Sem ressentimentos... Eu e meus Pokémon do tipo Grama vamos...\nUm... Vamos batalhar, aconteça o que acontecer.",
+ "1_female": "Nada pessoal... Sem ressentimentos... Eu e meus Pokémon do tipo Grama vamos...\n$Hum... Nós iremos batalhar, aconteça o que acontecer.",
"2": "Então, hum, se você está bem comigo, vou, hum, colocar tudo o que tenho em ser, er, você sabe, seu oponente.",
- "3": "OK… Então, hum, eu sou o Cilan, gosto de Pokémon do tipo Grama."
+ "2_female": "Então, hum, se você estiver bem comigo, eu vou, hum, dar tudo o que tenho para ser, hum, você sabe, seu oponente.",
+ "3": "OK… Então, hum, eu sou o Cilan, gosto de Pokémon do tipo Grama.",
+ "3_female": "OK... Então, eu sou Cilan, eu gosto de Pokémon do tipo Grama."
},
"victory": {
"1": "Er... Acabou agora?",
+ "1_female": "Er… Já acabou?",
"2": "…Que surpresa. Você é muito forte, não é?\nAcho que meus irmãos também não teriam sido capazes de te derrotar...",
+ "2_female": "…Que surpresa. Você é muito forte, não é? \n$Eu acho que meus irmãos também não conseguiriam derrotar você…",
"3": "…Huh. Parece que meu timing estava, hum, errado?"
},
"defeat": {
"1": "Huh? Ganhei?",
+ "1_female": "Hein? Eu ganhei?",
"2": "Acho...\nSuponho que ganhei, porque competi com meus irmãos Chili e Cress, e todos conseguimos ficar mais fortes.",
- "3": "Foi... uma experiência bastante emocionante..."
+ "2_female": "Eu acho... \n$Eu acho que ganhei, porque eu estava competindo com meus irmãos Chili e Cress, e todos nós conseguimos ficar mais fortes.",
+ "3": "Foi... uma experiência bastante emocionante...",
+ "3_female": "Foi… foi uma experiência bastante emocionante…"
}
},
"roark": {
"encounter": {
"1": "Preciso ver seu potencial como Treinador. E, vou precisar ver a dureza dos Pokémon que batalham com você!",
+ "1_female": "Preciso ver seu potencial como Treinadora. E, vou precisar ver a dureza dos Pokémon que batalham com você!",
"2": "Vamos lá! Estes são meus Pokémon de pedra, meu orgulho e alegria!",
"3": "Pokémon do tipo Pedra são simplesmente os melhores!",
- "4": "Preciso ver seu potencial como Treinador. E, vou precisar ver a dureza dos Pokémon que batalham com você!"
+ "4": "Preciso ver seu potencial como Treinador. E, vou precisar ver a dureza dos Pokémon que batalham com você!",
+ "4_female": "Preciso ver seu potencial como Treinadora. E, vou precisar ver a dureza dos Pokémon que batalham com você!"
},
"victory": {
"1": "O-o que? Isso não pode ser! Meus Pokémon fortificados!",
"2": "...Perdemos o controle. Da próxima vez, gostaria de desafiá-lo a uma corrida de escavação de fósseis no subsolo.",
+ "2_female": "...Perdemos o controle. Da próxima vez, gostaria de desafiá-la a uma corrida de escavação de fósseis no subsolo.",
"3": "Com habilidade como a sua, é natural que você vença.",
"4": "O-o que?! Não pode ser! Nem isso foi suficiente?",
"5": "Eu estraguei tudo."
@@ -1284,6 +1500,7 @@
"victory": {
"1": "Ainda não sou bom o suficiente...",
"2": "Eu vejo... Sua jornada o levou a lugares distantes e você testemunhou muito mais do que eu.\nEu invejo você por isso...",
+ "2_female": "Eu vejo... Sua jornada a levou a lugares distantes e você testemunhou muito mais do que eu.\nEu invejo você por isso...",
"3": "Como isso é possível...",
"4": "Não acho que nossos potenciais sejam tão diferentes.\nMas você parece ter algo mais do que isso... Que seja.",
"5": "Acho que preciso de mais treinamento.",
@@ -1342,12 +1559,14 @@
"1": "Acho que deveria ter esperado por isso!"
},
"defeat": {
- "1": "Heh heh! Não ligue para mim, só pegando uma vitória aqui. Entendo se você estiver chateado, mas não vá dar uma de Kieran comigo, OK?"
+ "1": "Heh heh! Não ligue para mim, só pegando uma vitória aqui. Entendo se você estiver chateado, mas não vá dar uma de Kieran comigo, OK?",
+ "1_female": "Heh heh! Não ligue para mim, só pegando uma vitória aqui. Entendo se você estiver chateada, mas não vá dar uma de Kieran comigo, OK?"
}
},
"ramos": {
"encounter": {
- "1": "Você gostou do jardim de diversão que fiz com todas essas plantas resistentes minhas?\n$A força delas é um sinal da minha força como jardineiro e Líder de Ginásio! Você tem certeza de que está pronto para enfrentar tudo isso?"
+ "1": "Você gostou do jardim de diversão que fiz com todas essas plantas resistentes minhas?\n$A força delas é um sinal da minha força como jardineiro e Líder de Ginásio! Você tem certeza de que está pronto para enfrentar tudo isso?",
+ "1_female": "Você gostou do jardim de diversão que fiz com todas essas plantas resistentes minhas?\n$A força delas é um sinal da minha força como jardineiro e Líder de Ginásio! Você tem certeza de que está pronta para enfrentar tudo isso?"
},
"victory": {
"1": "Você acredita nos seus Pokémon... E eles acreditam em você também... Foi uma boa batalha, broto."
@@ -1377,7 +1596,8 @@
},
"victory": {
"1": "Devo dizer, estou aquecida para você! Posso até te admirar um pouco.",
- "2": "Uau! Você é ótimo! Ganhou meu respeito!\n$Acho que seu foco e vontade nos derrubaram totalmente."
+ "2": "Uau! Você é ótimo! Ganhou meu respeito!\n$Acho que seu foco e vontade nos derrubaram totalmente.",
+ "2_female": "Uau! Você é ótima! Ganhou meu respeito!\n$Acho que seu foco e vontade nos derrubaram totalmente."
},
"defeat": {
"1": "Eu senti sua vontade de vencer, mas eu não perco!",
@@ -1389,7 +1609,8 @@
"1": "Você tem uma aura vencedora. Então, de qualquer forma, isso vai ser divertido. Vamos ter nossa batalha!"
},
"victory": {
- "1": "Incrível! Você é muito bom, não é?"
+ "1": "Incrível! Você é muito bom, não é?",
+ "1_female": "Incrível! Você é muito boa, não é?"
},
"defeat": {
"1": "Sim! Meus Pokémon e eu somos perfeitamente bons!"
@@ -1430,7 +1651,8 @@
},
"clay": {
"encounter": {
- "1": "Harrumph! Me deixou esperando, não foi, garoto? Tudo bem, hora de ver o que você pode fazer!"
+ "1": "Harrumph! Me deixou esperando, não foi, garoto? Tudo bem, hora de ver o que você pode fazer!",
+ "1_female": "Harrumph! Me deixou esperando, não foi, garota? Tudo bem, hora de ver o que você pode fazer!"
},
"victory": {
"1": "Cara, como é bom dar tudo de si e ainda assim ser derrotado!"
@@ -1444,7 +1666,8 @@
"1": "Vou te servir um prato completo de Pokémon do tipo Água! Mas não tente comê-los!"
},
"victory": {
- "1": "Vaultin' Veluza! Você é animado, não é! Um pouco ANIMADO DEMAIS, se me permite dizer!"
+ "1": "Vaultin' Veluza! Você é animado, não é! Um pouco ANIMADO DEMAIS, se me permite dizer!",
+ "1_female": "Vaultin' Veluza! Você é animada, não é! Um pouco ANIMADA DEMAIS, se me permite dizer!"
},
"defeat": {
"1": "Volte para me ver novamente, ouviu?"
@@ -1510,7 +1733,8 @@
"1": "Há algo em você… Uma diferença na sua postura. \n$Acho que sinto isso em você. Agora, me mostre. Mostre-me o poder que você tem com seus Pokémon. \n$E eu, por minha vez, apresentarei uma performance de ilusões na água com meus Pokémon!"
},
"victory": {
- "1": "Bravo. Agora percebo sua autenticidade e magnificência como Treinador de Pokémon. \n$Tenho muita alegria em ter conhecido você e seus Pokémon. Você se mostrou digno."
+ "1": "Bravo. Agora percebo sua autenticidade e magnificência como Treinador de Pokémon. \n$Tenho muita alegria em ter conhecido você e seus Pokémon. Você se mostrou digno.",
+ "1_female": "Bravo. Agora percebo sua autenticidade e magnificência como Treinadora de Pokémon. \n$Tenho muita alegria em ter conhecido você e seus Pokémon. Você se mostrou digna."
},
"defeat": {
"1": "Uma grande ilusão!"
@@ -1518,13 +1742,15 @@
},
"lorelei": {
"encounter": {
- "1": "Ninguém me supera quando se trata de Pokémon gelados! Movimentos congelantes são poderosos!\n$Seus Pokémon estarão à minha mercê quando estiverem congelados! Hahaha! Está pronto?"
+ "1": "Ninguém me supera quando se trata de Pokémon gelados! Movimentos congelantes são poderosos!\n$Seus Pokémon estarão à minha mercê quando estiverem congelados! Hahaha! Está pronto?",
+ "1_female": "Ninguém me supera quando se trata de Pokémon gelados! Movimentos congelantes são poderosos!\n$Seus Pokémon estarão à minha mercê quando estiverem congelados! Hahaha! Está pronta?"
},
"victory": {
"1": "Como ousa!"
},
"defeat": {
- "1": "Não há nada que você possa fazer quando está congelado."
+ "1": "Não há nada que você possa fazer quando está congelado.",
+ "1_female": "Não há nada que você possa fazer quando está congelada."
}
},
"will": {
@@ -1540,10 +1766,12 @@
},
"malva": {
"encounter": {
- "1": "Sinto que meu coração pode explodir em chamas. \n$Estou ardendo de ódio por você, pirralho!"
+ "1": "Sinto que meu coração pode explodir em chamas. \n$Estou ardendo de ódio por você, pirralho!",
+ "1_female": "Sinto que meu coração pode explodir em chamas. \n$Estou ardendo de ódio por você, pirralha!"
},
"victory": {
- "1": "Que novidade… Um novo desafiador derrotou Malva!"
+ "1": "Que novidade… Um novo desafiador derrotou Malva!",
+ "1_female": "Que novidade… Uma nova desafiadora derrotou Malva!"
},
"defeat": {
"1": "Estou encantada! Sim, encantada por poder esmagar você sob meu calcanhar."
@@ -1565,7 +1793,8 @@
"1": "Dei a posição de capitão ao meu primo Sophocles, mas estou confiante na minha habilidade. \n$Minha força é como a de uma supernova!"
},
"victory": {
- "1": "Certamente encontrei um Treinador interessante para enfrentar!"
+ "1": "Certamente encontrei um Treinador interessante para enfrentar!",
+ "1_female": "Certamente encontrei uma Treinadora interessante para enfrentar!"
},
"defeat": {
"1": "Ahaha. Que batalha interessante."
@@ -1576,10 +1805,12 @@
"1": "Eu diria que vou pegar leve com você, mas… estaria mentindo! Pense rápido!"
},
"victory": {
- "1": "Nada mal, garoto."
+ "1": "Nada mal, garoto.",
+ "1_female": "Nada mal, garota."
},
"defeat": {
- "1": "Nahahaha! Você realmente é algo mais, garoto!"
+ "1": "Nahahaha! Você realmente é algo mais, garoto!",
+ "1_female": "Nahahaha! Você realmente é algo mais, garota!"
}
},
"bruno": {
@@ -1598,7 +1829,8 @@
"1": "Sou Bugsy! Eu nunca perco quando se trata de Pokémon do tipo Inseto!"
},
"victory": {
- "1": "Uau, incrível! Você é um especialista em Pokémon!\nMinha pesquisa ainda não está completa. OK, você venceu."
+ "1": "Uau, incrível! Você é um especialista em Pokémon!\nMinha pesquisa ainda não está completa. OK, você venceu.",
+ "1_female": "Uau, incrível! Você é uma especialista em Pokémon!\nMinha pesquisa ainda não está completa. OK, você venceu."
},
"defeat": {
"1": "Obrigado! Graças à nossa batalha, eu também pude fazer progressos na minha pesquisa!"
@@ -1628,10 +1860,12 @@
},
"lenora": {
"encounter": {
- "1": "Bem, desafiador, vou pesquisar como você batalha com os Pokémon que criou com tanto carinho!"
+ "1": "Bem, desafiador, vou pesquisar como você batalha com os Pokémon que criou com tanto carinho!",
+ "1_female": "Bem, desafiadora, vou pesquisar como você batalha com os Pokémon que criou com tanto carinho!"
},
"victory": {
- "1": "Minha teoria sobre você estava correta. Você é mais do que talentoso… Você é motivado! Eu te saúdo!"
+ "1": "Minha teoria sobre você estava correta. Você é mais do que talentoso… Você é motivado! Eu te saúdo!",
+ "1_female": "Minha teoria sobre você estava correta. Você é mais do que talentosa… Você é motivada! Eu te saúdo!"
},
"defeat": {
"1": "Ah ha ha! Se você perder, certifique-se de analisar o porquê e use esse conhecimento na próxima batalha!"
@@ -1656,7 +1890,8 @@
"1": "Selvagem! Sua razão já é mais tóxica que a minha!"
},
"defeat": {
- "1": "Ei, vamos lá! Seja sério! Você tem que dar mais de si!"
+ "1": "Ei, vamos lá! Seja sério! Você tem que dar mais de si!",
+ "1_female": "Ei, vamos lá! Seja séria! Você tem que dar mais de si!"
}
},
"olivia": {
@@ -1694,7 +1929,8 @@
},
"flint": {
"encounter": {
- "1": "Espero que você esteja aquecido, porque aqui vem o Big Bang!"
+ "1": "Espero que você esteja aquecido, porque aqui vem o Big Bang!",
+ "1_female": "Espero que você esteja aquecida, porque aqui vem o Big Bang!"
},
"victory": {
"1": "Incrível! Seus movimentos são tão quentes que fazem os meus parecerem mornos!"
@@ -1716,7 +1952,8 @@
},
"caitlin": {
"encounter": {
- "1": "Sou eu que apareci quando a flor se abriu. Você que estava esperando…\n$Você parece um Treinador de Pokémon com força refinada e bondade profunda. \n$O que eu procuro no meu oponente é uma força soberba… \n$Por favor, libere seu poder ao máximo!"
+ "1": "Sou eu que apareci quando a flor se abriu. Você que estava esperando…\n$Você parece um Treinador de Pokémon com força refinada e bondade profunda. \n$O que eu procuro no meu oponente é uma força soberba… \n$Por favor, libere seu poder ao máximo!",
+ "1_female": "Sou eu que apareci quando a flor se abriu. Você que estava esperando…\n$Você parece uma Treinadora de Pokémon com força refinada e bondade profunda. \n$O que eu procuro no meu oponente é uma força soberba… \n$Por favor, libere seu poder ao máximo!"
},
"victory": {
"1": "Meus Pokémon e eu aprendemos muito! Agradeço a você."
@@ -1738,13 +1975,16 @@
},
"wikstrom": {
"encounter": {
- "1": "Bem encontrado, jovem desafiador! Verdadeiramente sou a lâmina famosa de aço endurecido, Duque Wikstrom! \n$Que a batalha comece! En garde!"
+ "1": "Bem encontrado, jovem desafiador! Verdadeiramente sou a lâmina famosa de aço endurecido, Duque Wikstrom! \n$Que a batalha comece! En garde!",
+ "1_female": "Bem encontrado, jovem desafiadora! Verdadeiramente sou a lâmina famosa de aço endurecido, Duque Wikstrom! \n$Que a batalha comece! En garde!"
},
"victory": {
- "1": "Glorioso! A confiança que você compartilha com seu honrado Pokémon supera até mesmo a minha!"
+ "1": "Glorioso! A confiança que você compartilha com seu honrado Pokémon supera até mesmo a minha!",
+ "1_female": "Gloriosa! A confiança que você compartilha com seu honrado Pokémon supera até mesmo a minha!"
},
"defeat": {
- "1": "Que tipo de magia é essa? Meu coração bate incessantemente no meu peito! \n$Vencer contra um oponente tão digno dá asas à minha alma--assim eu voo!"
+ "1": "Que tipo de magia é essa? Meu coração bate incessantemente no meu peito! \n$Vencer contra um oponente tão digno dá asas à minha alma--assim eu voo!",
+ "1_female": "Que tipo de magia é essa? Meu coração bate incessantemente no meu peito! \n$Vencer contra uma oponente tão digna dá asas à minha alma--assim eu voo!"
}
},
"acerola": {
@@ -1776,11 +2016,14 @@
},
"victory": {
"1": "Você me pegou. Você é magnífico!",
- "2": "Nunca esperei que outro Treinador me derrotasse… Estou surpreso."
+ "1_female": "Você me pegou. Você é magnífica!",
+ "2": "Nunca esperei que outro Treinador me derrotasse… Estou surpreso.",
+ "2_female": "Nunca esperei que outra Treinadora me derrotasse… Estou surpreso."
},
"defeat": {
"1": "Isso foi por pouco. Quer tentar de novo?",
- "2": "Não é que você seja fraco. Não se incomode com isso."
+ "2": "Não é que você seja fraco. Não se incomode com isso.",
+ "2_female": "Não é que você seja fraca. Não se incomode com isso."
}
},
"karen": {
@@ -1805,7 +2048,8 @@
"1": "Parece que você entende bem os Pokémon. \n$Isso vai ser uma batalha e tanto! \n$Vou ter que usar a Dynamax no meu Pokémon se eu quiser vencer!"
},
"victory": {
- "1": "O poder da Grama murchou… Que desafiador incrível!"
+ "1": "O poder da Grama murchou… Que desafiador incrível!",
+ "1_female": "O poder da Grama murchou… Que desafiadora incrível!"
},
"defeat": {
"1": "Isso realmente vai te deixar em choque e admiração."
@@ -1824,7 +2068,8 @@
},
"drasna": {
"encounter": {
- "1": "Você deve ser um Treinador forte. Sim, bastante forte…\n$Isso é uma notícia maravilhosa! Enfrentar oponentes como você e sua equipe fará meus Pokémon crescerem como ervas daninhas!"
+ "1": "Você deve ser um Treinador forte. Sim, bastante forte…\n$Isso é uma notícia maravilhosa! Enfrentar oponentes como você e sua equipe fará meus Pokémon crescerem como ervas daninhas!",
+ "1_female": "Você deve ser uma Treinadora forte. Sim, bastante forte…\n$Isso é uma notícia maravilhosa! Enfrentar oponentes como você e sua equipe fará meus Pokémon crescerem como ervas daninhas!"
},
"victory": {
"1": "Oh, meu Deus. Isso foi uma batalha rápida… Espero que você volte novamente algum dia!"
@@ -1857,7 +2102,8 @@
},
"blue": {
"encounter": {
- "1": "Você deve ser muito bom para chegar tão longe."
+ "1": "Você deve ser muito bom para chegar tão longe.",
+ "1_female": "Você deve ser muito boa para chegar tão longe."
},
"victory": {
"1": "Só perdi para ele e agora para você… Ele? Hee, hee…"
@@ -1904,7 +2150,8 @@
"1": "Ainda sou o Campeão. Não vou segurar nada."
},
"victory": {
- "1": "Esta é a emergência de um novo Campeão."
+ "1": "Esta é a emergência de um novo Campeão.",
+ "1_female": "Esta é a emergência de uma nova Campeã."
},
"defeat": {
"1": "Defendi com sucesso meu Campeonato."
@@ -1992,7 +2239,8 @@
"1": "Eai! Você não acha que os Pokémon são, tipo, super fofos?"
},
"victory": {
- "1": "Waaah! Waaah! Você é tão mau!"
+ "1": "Waaah! Waaah! Você é tão mau!",
+ "1_female": "Waaah! Waaah! Você é tão má!"
},
"defeat": {
"1": "E é isso!"
@@ -2000,7 +2248,8 @@
},
"chuck": {
"encounter": {
- "1": "Hah! Você quer me desafiar? É corajoso ou apenas ignorante?"
+ "1": "Hah! Você quer me desafiar? É corajoso ou apenas ignorante?",
+ "1_female": "Hah! Você quer me desafiar? É corajosa ou apenas ignorante?"
},
"victory": {
"1": "Você é forte! Por favor, me faça seu aprendiz?"
@@ -2011,7 +2260,8 @@
},
"katy": {
"encounter": {
- "1": "Não baixe a guarda, a menos que queira se ver jogado no chão!"
+ "1": "Não baixe a guarda, a menos que queira se ver jogado no chão!",
+ "1_female": "Não baixe a guarda, a menos que queira se ver jogada no chão!"
},
"victory": {
"1": "Todos os meus adoráveis Pokémon caíram como moscas!"
@@ -2044,7 +2294,8 @@
},
"maylene": {
"encounter": {
- "1": "Vim desafiá-lo agora e não vou segurar nada. \n$Por favor, prepare-se para a batalha!"
+ "1": "Vim desafiá-lo agora e não vou segurar nada. \n$Por favor, prepare-se para a batalha!",
+ "1_female": "Vim desafiá-la agora e não vou segurar nada. \n$Por favor, prepare-se para a batalha!"
},
"victory": {
"1": "Eu admito a derrota…"
@@ -2066,7 +2317,8 @@
},
"byron": {
"encounter": {
- "1": "Treinador! Você é jovem, assim como meu filho, Roark. \n$Com mais Treinadores jovens assumindo o comando, o futuro dos Pokémon é brilhante! \n$Então, como uma parede para os jovens, aceitarei seu desafio!"
+ "1": "Treinador! Você é jovem, assim como meu filho, Roark. \n$Com mais Treinadores jovens assumindo o comando, o futuro dos Pokémon é brilhante! \n$Então, como uma parede para os jovens, aceitarei seu desafio!",
+ "1_female": "Treinadora! Você é jovem, assim como meu filho, Roark. \n$Com mais Treinadores jovens assumindo o comando, o futuro dos Pokémon é brilhante! \n$Então, como uma parede para os jovens, aceitarei seu desafio!"
},
"victory": {
"1": "Hmm! Meus Pokémon robustos--derrotados!"
@@ -2088,7 +2340,8 @@
},
"volkner": {
"encounter": {
- "1": "Já que você chegou tão longe, deve ser bastante forte…\n$Espero que você seja o Treinador que me faça lembrar como é divertido batalhar!"
+ "1": "Já que você chegou tão longe, deve ser bastante forte…\n$Espero que você seja o Treinador que me faça lembrar como é divertido batalhar!",
+ "1_female": "Já que você chegou tão longe, deve ser bastante forte…\n$Espero que você seja a Treinadora que me faça lembrar como é divertido batalhar!"
},
"victory": {
"1": "Você me venceu…\n$Seu desejo e a maneira nobre como seus Pokémon batalharam por você… \n$Eu até me senti emocionado durante nossa luta. Foi uma batalha muito boa."
@@ -2190,7 +2443,8 @@
},
"valerie": {
"encounter": {
- "1": "Oh, se não é um jovem Treinador… É adorável conhecê-lo assim. \n$Então, suponho que você ganhou o direito a uma batalha, como recompensa por seus esforços. \n$Uma elusiva Fada pode parecer frágil como a brisa e delicado como uma flor, mas é forte."
+ "1": "Oh, se não é um jovem Treinador… É adorável conhecê-lo assim. \n$Então, suponho que você ganhou o direito a uma batalha, como recompensa por seus esforços. \n$Uma elusiva Fada pode parecer frágil como a brisa e delicado como uma flor, mas é forte.",
+ "1_female": "Oh, se não é uma jovem Treinadora… É adorável conhecê-la assim. \n$Então, suponho que você ganhou o direito a uma batalha, como recompensa por seus esforços. \n$Uma elusiva Fada pode parecer frágil como a brisa e delicado como uma flor, mas é forte."
},
"victory": {
"1": "Espero que você encontre coisas para sorrir amanhã…"
@@ -2237,7 +2491,8 @@
"1": "Deixe-me ver como você e seu Pokémon parceiro se comportam!"
},
"victory": {
- "1": "Seu rosa ainda está faltando, mas você é um Treinador excelente com Pokémon excelentes."
+ "1": "Seu rosa ainda está faltando, mas você é um Treinador excelente com Pokémon excelentes.",
+ "1_female": "Seu rosa ainda está faltando, mas você é uma Treinadora excelente com Pokémon excelentes."
},
"defeat": {
"1": "Muito ruim para você, eu acho."
@@ -2245,7 +2500,8 @@
},
"bede": {
"encounter": {
- "1": "Suponho que devo provar além de qualquer dúvida o quão patético você é e quão forte eu sou."
+ "1": "Suponho que devo provar além de qualquer dúvida o quão patético você é e quão forte eu sou.",
+ "1_female": "Suponho que devo provar além de qualquer dúvida o quão patética você é e quão forte eu sou."
},
"victory": {
"1": "Eu vejo… Bem, tudo bem. Eu não estava me esforçando muito de qualquer maneira."
@@ -2289,7 +2545,8 @@
},
"brassius": {
"encounter": {
- "1": "Pressuponho que você está pronto? Que nossa obra de arte colaborativa comece!"
+ "1": "Pressuponho que você está pronto? Que nossa obra de arte colaborativa comece!",
+ "1_female": "Pressuponho que você está pronta? Que nossa obra de arte colaborativa comece!"
},
"victory": {
"1": "Ahhh…avant-garde!"
@@ -2300,10 +2557,12 @@
},
"iono": {
"encounter": {
- "1": "Como você está se sentindo sobre esta batalha?\n$...\n$Vamos começar o show! Quão forte é o nosso desafiador? \n$Eu não sei! Vamos descobrir juntos!"
+ "1": "Como você está se sentindo sobre esta batalha?\n$...\n$Vamos começar o show! Quão forte é o nosso desafiador? \n$Eu não sei! Vamos descobrir juntos!",
+ "1_female": "Como você está se sentindo sobre esta batalha?\n$...\n$Vamos começar o show! Quão forte é o nossa desafiadora? \n$Eu não sei! Vamos descobrir juntos!"
},
"victory": {
- "1": "Você é tão chamativo e brilhante quanto um Raio do Trovão de 10.000.000 volts, amigo!"
+ "1": "Você é tão chamativo e brilhante quanto um Raio do Trovão de 10.000.000 volts, amigo!",
+ "1_female": "Você é tão chamativa e brilhante quanto um Raio do Trovão de 10.000.000 volts, amiga!"
},
"defeat": {
"1": "Seus olhos são MEUS!"
@@ -2325,7 +2584,8 @@
"1": "Vamos lá, baby! Me agite até os ossos!"
},
"victory": {
- "1": "Você é legal, meu amigo, você move minha ALMA!"
+ "1": "Você é legal, meu amigo, você move minha ALMA!",
+ "1_female": "Você é legal, minha amiga, você move minha ALMA!"
},
"defeat": {
"1": "Até mais, baby!"
@@ -2359,7 +2619,9 @@
"nessa_elite": {
"encounter": {
"1": "As marés estão mudando a meu favor. Pronto para ser levado pela corrente?",
- "2": "Vamos fazer ondas com esta batalha! Espero que esteja preparado!"
+ "1_female": "As marés estão mudando a meu favor. Pronta para ser levada pela corrente?",
+ "2": "Vamos fazer ondas com esta batalha! Espero que esteja preparado!",
+ "2_female": "Vamos fazer ondas com esta batalha! Espero que esteja preparada!"
},
"victory": {
"1": "Você navegou nessas águas perfeitamente... Bem feito!",
@@ -2387,6 +2649,7 @@
"allister_elite": {
"encounter": {
"1": "As sombras caem... Você está pronto para enfrentar seus medos?",
+ "1_female": "As sombras caem... Você está pronta para enfrentar seus medos?",
"2": "Vamos ver se você pode lidar com a escuridão que eu comando."
},
"victory": {
@@ -2409,7 +2672,8 @@
},
"defeat": {
"1": "Outra tempestade enfrentada, outra vitória conquistada! Bem lutado!",
- "2": "Você foi pego na minha tempestade! Melhor sorte na próxima vez!"
+ "2": "Você foi pego na minha tempestade! Melhor sorte na próxima vez!",
+ "2_female": "Você foi pega na minha tempestade! Melhor sorte na próxima vez!"
}
},
"alder": {
@@ -2542,4 +2806,4 @@
"1": "@c{smile_ehalf}Eu… acho que cumpri meu propósito…\n$@c{smile_eclosed}Prometa-me… Depois que curar o mundo… Por favor… volte para casa.\n$@c{smile_ehalf}…Obrigada."
}
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/pt_BR/fight-ui-handler.json b/src/locales/pt_BR/fight-ui-handler.json
index f5c4379126d..8fc41f523eb 100644
--- a/src/locales/pt_BR/fight-ui-handler.json
+++ b/src/locales/pt_BR/fight-ui-handler.json
@@ -3,5 +3,6 @@
"power": "Poder",
"accuracy": "Precisão",
"abilityFlyInText": " {{passive}}{{pokemonName}}\n{{abilityName}}",
- "passive": "Passiva de "
-}
\ No newline at end of file
+ "passive": "Passiva de ",
+ "teraHover": "Terastalizado {{type}}"
+}
diff --git a/src/locales/pt_BR/menu-ui-handler.json b/src/locales/pt_BR/menu-ui-handler.json
index cc087c8335e..df654976d68 100644
--- a/src/locales/pt_BR/menu-ui-handler.json
+++ b/src/locales/pt_BR/menu-ui-handler.json
@@ -14,8 +14,8 @@
"importSlotSelect": "Selecione um slot para importar.",
"exportSession": "Exportar sessão",
"exportSlotSelect": "Selecione um slot para exportar.",
- "importRunHistory":"Importar Histórico de Jogos",
- "exportRunHistory":"Exportar Histórico de Jogos",
+ "importRunHistory": "Importar Histórico de Jogos",
+ "exportRunHistory": "Exportar Histórico de Jogos",
"importData": "Importar dados",
"exportData": "Exportar dados",
"consentPreferences": "Opções de Privacidade",
@@ -25,5 +25,5 @@
"unlinkGoogle": "Desconectar Google",
"cancel": "Cancelar",
"losingProgressionWarning": "Você vai perder todo o progresso desde o início da batalha. Confirmar?",
- "noEggs": "Você não está chocando\nnenhum ovo no momento!"
-}
\ No newline at end of file
+ "noEggs": "Você não está chocando nenhum ovo\nno momento!"
+}
diff --git a/src/locales/pt_BR/modifier-type.json b/src/locales/pt_BR/modifier-type.json
index 722da8d2dbf..f20a4ef3d0f 100644
--- a/src/locales/pt_BR/modifier-type.json
+++ b/src/locales/pt_BR/modifier-type.json
@@ -47,10 +47,14 @@
"description": "Muda a natureza do Pokémon para {{natureName}} e a desbloqueia permanentemente."
},
"DoubleBattleChanceBoosterModifierType": {
- "description": "Dobra as chances de encontrar uma batalha em dupla por {{battleCount}} batalhas."
+ "description": "Quadruplica as chances de encontrar uma batalha em dupla por {{battleCount}} batalhas."
},
- "TempBattleStatBoosterModifierType": {
- "description": "Aumenta o atributo de {{tempBattleStatName}} para todos os membros da equipe por 5 batalhas."
+ "TempStatStageBoosterModifierType": {
+ "description": "Aumenta o atributo de {{stat}} para todos os membros da equipe em {{amount}} por 5 batalhas.",
+ "extra": {
+ "stage": "um nível",
+ "percentage": "30%"
+ }
},
"AttackTypeBoosterModifierType": {
"description": "Aumenta o poder dos ataques do tipo {{moveType}} de um Pokémon em 20%."
@@ -61,8 +65,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "Aumenta em {{levels}} o nível de todos os membros da equipe."
},
- "PokemonBaseStatBoosterModifierType": {
- "description": "Aumenta o atributo base de {{statName}} em 10%. Quanto maior os IVs, maior o limite de aumento."
+ "BaseStatBoosterModifierType": {
+ "description": "Aumenta o atributo base de {{stat}} em 10%. Quanto maior os IVs, maior o limite de aumento."
},
"AllPokemonFullHpRestoreModifierType": {
"description": "Restaura totalmente os PS de todos os Pokémon."
@@ -248,6 +252,12 @@
"name": "Lentes de Mira",
"description": "Estas lentes facilitam o foco em pontos fracos. Aumenta a chance de acerto crítico de quem a segurar."
},
+ "DIRE_HIT": {
+ "name": "Direto",
+ "extra": {
+ "raises": "Chance de Acerto Crítico"
+ }
+ },
"LEEK": {
"name": "Alho-poró",
"description": "Esse talo de alho-poró muito longo e rígido aumenta a taxa de acerto crítico dos movimentos do Farfetch'd."
@@ -411,25 +421,13 @@
"description": "Extremamente fino, porém duro, este pó estranho aumenta o atributo de Velocidade de Ditto."
}
},
- "TempBattleStatBoosterItem": {
+ "TempStatStageBoosterItem": {
"x_attack": "Ataque X",
"x_defense": "Defesa X",
"x_sp_atk": "Ataque Esp. X",
"x_sp_def": "Defesa Esp. X",
"x_speed": "Velocidade X",
- "x_accuracy": "Precisão X",
- "dire_hit": "Direto"
- },
- "TempBattleStatBoosterStatName": {
- "ATK": "Ataque",
- "DEF": "Defesa",
- "SPATK": "Ataque Esp.",
- "SPDEF": "Defesa Esp.",
- "SPD": "Velocidade",
- "ACC": "Precisão",
- "CRIT": "Chance de Acerto Crítico",
- "EVA": "Evasão",
- "DEFAULT": "???"
+ "x_accuracy": "Precisão X"
},
"AttackTypeBoosterItem": {
"silk_scarf": "Lenço de Seda",
@@ -505,8 +503,8 @@
"BLASTOISINITE": "Blastoisinita",
"BLAZIKENITE": "Blazikenita",
"CAMERUPTITE": "Cameruptita",
- "CHARIZARDITE X": "Charizardita X",
- "CHARIZARDITE Y": "Charizardita Y",
+ "CHARIZARDITE_X": "Charizardita X",
+ "CHARIZARDITE_Y": "Charizardita Y",
"DIANCITE": "Diancita",
"GALLADITE": "Galladita",
"GARCHOMPITE": "Garchompita",
@@ -525,12 +523,12 @@
"MAWILITE": "Mawilita",
"MEDICHAMITE": "Medichamita",
"METAGROSSITE": "Metagrossita",
- "MEWTWONITE X": "Mewtwonita X",
- "MEWTWONITE Y": "Mewtwonita Y",
+ "MEWTWONITE_X": "Mewtwonita X",
+ "MEWTWONITE_Y": "Mewtwonita Y",
"PIDGEOTITE": "Pidgeotita",
"PINSIRITE": "Pinsirita",
- "SABLENITE": "Sablenita",
"RAYQUAZITE": "Rayquazita",
+ "SABLENITE": "Sablenita",
"SALAMENCITE": "Salamencita",
"SCEPTILITE": "Sceptilita",
"SCIZORITE": "Scizorita",
@@ -604,6 +602,6 @@
"DRAGON_MEMORY": "Memória do Dragão",
"DARK_MEMORY": "Memória Sombria",
"FAIRY_MEMORY": "Memória de Fada",
- "BLANK_MEMORY": "Memória Vazia"
+ "NORMAL_MEMORY": "Memória Normal"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/pt_BR/modifier.json b/src/locales/pt_BR/modifier.json
index 602a0be3a5b..38622de579e 100644
--- a/src/locales/pt_BR/modifier.json
+++ b/src/locales/pt_BR/modifier.json
@@ -3,7 +3,7 @@
"turnHealApply": "{{pokemonNameWithAffix}} restaurou um pouco de PS usando\nsuas {{typeName}}!",
"hitHealApply": "{{pokemonNameWithAffix}} restaurou um pouco de PS usando\nsua {{typeName}}!",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}} foi reanimado\npor sua {{typeName}}!",
- "pokemonResetNegativeStatStageApply": "Os atributos diminuídos de {{pokemonNameWithAffix}} foram\nrestaurados por seu(sua) {{typeName}}!",
+ "resetNegativeStatStageApply": "Os atributos diminuídos de {{pokemonNameWithAffix}} foram\nrestaurados por seu(sua) {{typeName}}!",
"moneyInterestApply": "Você recebeu um juros de ₽{{moneyAmount}}\nde sua {{typeName}}!",
"turnHeldItemTransferApply": "{{itemName}} de {{pokemonNameWithAffix}} foi absorvido(a)\npelo {{typeName}} de {{pokemonName}}!",
"contactHeldItemTransferApply": "{{itemName}} de {{pokemonNameWithAffix}} foi pego(a)\npela {{typeName}} de {{pokemonName}}!",
diff --git a/src/locales/pt_BR/move-trigger.json b/src/locales/pt_BR/move-trigger.json
index 416740dba0d..4549f83cdf1 100644
--- a/src/locales/pt_BR/move-trigger.json
+++ b/src/locales/pt_BR/move-trigger.json
@@ -61,5 +61,7 @@
"suppressAbilities": "A habilidade de {{pokemonName}}\nfoi suprimida!",
"revivalBlessing": "{{pokemonName}} foi reanimado!",
"swapArenaTags": "{{pokemonName}} trocou os efeitos de batalha que afetam cada lado do campo!",
- "exposedMove": "{{pokemonName}} identificou\n{{targetPokemonName}}!"
-}
\ No newline at end of file
+ "exposedMove": "{{pokemonName}} identificou\n{{targetPokemonName}}!",
+ "safeguard": "{{targetName}} está protegido por Safeguard!",
+ "afterYou": "{{pokemonName}} aceitou a gentil oferta!"
+}
diff --git a/src/locales/pt_BR/move.json b/src/locales/pt_BR/move.json
index f3ba21a637d..c463665f1ad 100644
--- a/src/locales/pt_BR/move.json
+++ b/src/locales/pt_BR/move.json
@@ -39,9 +39,9 @@
"name": "Scratch",
"effect": "Garras duras, pontiagudas e afiadas rasgam o alvo para causar dano."
},
- "viceGrip": {
- "name": "Vice Grip",
- "effect": "O alvo é agarrado pelos lados e espremido."
+ "viseGrip": {
+ "name": "Vise Grip",
+ "effect": "O alvo é agarrado e espremido de ambos os lados para causar dano."
},
"guillotine": {
"name": "Guillotine",
diff --git a/src/locales/pt_BR/pokemon-form.json b/src/locales/pt_BR/pokemon-form.json
index fd418e2ada2..aa8f32a5d36 100644
--- a/src/locales/pt_BR/pokemon-form.json
+++ b/src/locales/pt_BR/pokemon-form.json
@@ -152,10 +152,19 @@
"tatsugiriStretchy": "Reto",
"gimmighoulChest": "Baú",
"gimmighoulRoaming": "Perambulante",
- "koraidonGlidingBuild": "Gliding Build",
+ "koraidonApexBuild": "Forma Plena",
+ "koraidonLimitedBuild": "Forma Limitada",
+ "koraidonSprintingBuild": "Forma de Corrida",
+ "koraidonSwimmingBuild": "Forma de Nado",
+ "koraidonGlidingBuild": "Forma de Voo",
+ "miraidonUltimateMode": "Modo Pleno",
+ "miraidonLowPowerMode": "Modo Limitado",
+ "miraidonDriveMode": "Modo Terrestre",
+ "miraidonAquaticMode": "Modo Aquático",
+ "miraidonGlideMode": "Modo Aéreo",
"poltchageistCounterfeit": "Imitação",
"poltchageistArtisan": "Artesão",
"paldeaTaurosCombat": "Combate",
"paldeaTaurosBlaze": "Chamas",
"paldeaTaurosAqua": "Aquático"
-}
\ No newline at end of file
+}
diff --git a/src/locales/pt_BR/pokemon-info.json b/src/locales/pt_BR/pokemon-info.json
index 3d374f62bba..a7a46b7a24e 100644
--- a/src/locales/pt_BR/pokemon-info.json
+++ b/src/locales/pt_BR/pokemon-info.json
@@ -13,7 +13,8 @@
"SPD": "Veloc.",
"SPDshortened": "Veloc.",
"ACC": "Precisão",
- "EVA": "Evasão"
+ "EVA": "Evasão",
+ "HPStat": "PS"
},
"Type": {
"UNKNOWN": "Desconhecido",
@@ -37,4 +38,4 @@
"FAIRY": "Fada",
"STELLAR": "Estelar"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/pt_BR/pokemon-summary.json b/src/locales/pt_BR/pokemon-summary.json
index 62add589847..4c427dbac4f 100644
--- a/src/locales/pt_BR/pokemon-summary.json
+++ b/src/locales/pt_BR/pokemon-summary.json
@@ -13,5 +13,32 @@
"metFragment": {
"normal": "encontrado no Nv.{{level}},\n{{biome}}.",
"apparently": "aparentemente encontrado no Nv.{{level}},\n{{biome}}."
+ },
+ "natureFragment": {
+ "Hardy": "{{nature}}",
+ "Lonely": "{{nature}}",
+ "Brave": "{{nature}}",
+ "Adamant": "{{nature}}",
+ "Naughty": "{{nature}}",
+ "Bold": "{{nature}}",
+ "Docile": "{{nature}}",
+ "Relaxed": "{{nature}}",
+ "Impish": "{{nature}}",
+ "Lax": "{{nature}}",
+ "Timid": "{{nature}}",
+ "Hasty": "{{nature}}",
+ "Serious": "{{nature}}",
+ "Jolly": "{{nature}}",
+ "Naive": "{{nature}}",
+ "Modest": "{{nature}}",
+ "Mild": "{{nature}}",
+ "Quiet": "{{nature}}",
+ "Bashful": "{{nature}}",
+ "Rash": "{{nature}}",
+ "Calm": "{{nature}}",
+ "Gentle": "{{nature}}",
+ "Sassy": "{{nature}}",
+ "Careful": "{{nature}}",
+ "Quirky": "{{nature}}"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/pt_BR/pokemon.json b/src/locales/pt_BR/pokemon.json
index 9e26dfeeb6e..f780d2accbd 100644
--- a/src/locales/pt_BR/pokemon.json
+++ b/src/locales/pt_BR/pokemon.json
@@ -1 +1,1084 @@
-{}
\ No newline at end of file
+{
+ "bulbasaur": "Bulbasaur",
+ "ivysaur": "Ivysaur",
+ "venusaur": "Venusaur",
+ "charmander": "Charmander",
+ "charmeleon": "Charmeleon",
+ "charizard": "Charizard",
+ "squirtle": "Squirtle",
+ "wartortle": "Wartortle",
+ "blastoise": "Blastoise",
+ "caterpie": "Caterpie",
+ "metapod": "Metapod",
+ "butterfree": "Butterfree",
+ "weedle": "Weedle",
+ "kakuna": "Kakuna",
+ "beedrill": "Beedrill",
+ "pidgey": "Pidgey",
+ "pidgeotto": "Pidgeotto",
+ "pidgeot": "Pidgeot",
+ "rattata": "Rattata",
+ "raticate": "Raticate",
+ "spearow": "Spearow",
+ "fearow": "Fearow",
+ "ekans": "Ekans",
+ "arbok": "Arbok",
+ "pikachu": "Pikachu",
+ "raichu": "Raichu",
+ "sandshrew": "Sandshrew",
+ "sandslash": "Sandslash",
+ "nidoran_f": "Nidoran♀",
+ "nidorina": "Nidorina",
+ "nidoqueen": "Nidoqueen",
+ "nidoran_m": "Nidoran♂",
+ "nidorino": "Nidorino",
+ "nidoking": "Nidoking",
+ "clefairy": "Clefairy",
+ "clefable": "Clefable",
+ "vulpix": "Vulpix",
+ "ninetales": "Ninetales",
+ "jigglypuff": "Jigglypuff",
+ "wigglytuff": "Wigglytuff",
+ "zubat": "Zubat",
+ "golbat": "Golbat",
+ "oddish": "Oddish",
+ "gloom": "Gloom",
+ "vileplume": "Vileplume",
+ "paras": "Paras",
+ "parasect": "Parasect",
+ "venonat": "Venonat",
+ "venomoth": "Venomoth",
+ "diglett": "Diglett",
+ "dugtrio": "Dugtrio",
+ "meowth": "Meowth",
+ "persian": "Persian",
+ "psyduck": "Psyduck",
+ "golduck": "Golduck",
+ "mankey": "Mankey",
+ "primeape": "Primeape",
+ "growlithe": "Growlithe",
+ "arcanine": "Arcanine",
+ "poliwag": "Poliwag",
+ "poliwhirl": "Poliwhirl",
+ "poliwrath": "Poliwrath",
+ "abra": "Abra",
+ "kadabra": "Kadabra",
+ "alakazam": "Alakazam",
+ "machop": "Machop",
+ "machoke": "Machoke",
+ "machamp": "Machamp",
+ "bellsprout": "Bellsprout",
+ "weepinbell": "Weepinbell",
+ "victreebel": "Victreebel",
+ "tentacool": "Tentacool",
+ "tentacruel": "Tentacruel",
+ "geodude": "Geodude",
+ "graveler": "Graveler",
+ "golem": "Golem",
+ "ponyta": "Ponyta",
+ "rapidash": "Rapidash",
+ "slowpoke": "Slowpoke",
+ "slowbro": "Slowbro",
+ "magnemite": "Magnemite",
+ "magneton": "Magneton",
+ "farfetchd": "Farfetch'd",
+ "doduo": "Doduo",
+ "dodrio": "Dodrio",
+ "seel": "Seel",
+ "dewgong": "Dewgong",
+ "grimer": "Grimer",
+ "muk": "Muk",
+ "shellder": "Shellder",
+ "cloyster": "Cloyster",
+ "gastly": "Gastly",
+ "haunter": "Haunter",
+ "gengar": "Gengar",
+ "onix": "Onix",
+ "drowzee": "Drowzee",
+ "hypno": "Hypno",
+ "krabby": "Krabby",
+ "kingler": "Kingler",
+ "voltorb": "Voltorb",
+ "electrode": "Electrode",
+ "exeggcute": "Exeggcute",
+ "exeggutor": "Exeggutor",
+ "cubone": "Cubone",
+ "marowak": "Marowak",
+ "hitmonlee": "Hitmonlee",
+ "hitmonchan": "Hitmonchan",
+ "lickitung": "Lickitung",
+ "koffing": "Koffing",
+ "weezing": "Weezing",
+ "rhyhorn": "Rhyhorn",
+ "rhydon": "Rhydon",
+ "chansey": "Chansey",
+ "tangela": "Tangela",
+ "kangaskhan": "Kangaskhan",
+ "horsea": "Horsea",
+ "seadra": "Seadra",
+ "goldeen": "Goldeen",
+ "seaking": "Seaking",
+ "staryu": "Staryu",
+ "starmie": "Starmie",
+ "mr_mime": "Mr. Mime",
+ "scyther": "Scyther",
+ "jynx": "Jynx",
+ "electabuzz": "Electabuzz",
+ "magmar": "Magmar",
+ "pinsir": "Pinsir",
+ "tauros": "Tauros",
+ "magikarp": "Magikarp",
+ "gyarados": "Gyarados",
+ "lapras": "Lapras",
+ "ditto": "Ditto",
+ "eevee": "Eevee",
+ "vaporeon": "Vaporeon",
+ "jolteon": "Jolteon",
+ "flareon": "Flareon",
+ "porygon": "Porygon",
+ "omanyte": "Omanyte",
+ "omastar": "Omastar",
+ "kabuto": "Kabuto",
+ "kabutops": "Kabutops",
+ "aerodactyl": "Aerodactyl",
+ "snorlax": "Snorlax",
+ "articuno": "Articuno",
+ "zapdos": "Zapdos",
+ "moltres": "Moltres",
+ "dratini": "Dratini",
+ "dragonair": "Dragonair",
+ "dragonite": "Dragonite",
+ "mewtwo": "Mewtwo",
+ "mew": "Mew",
+ "chikorita": "Chikorita",
+ "bayleef": "Bayleef",
+ "meganium": "Meganium",
+ "cyndaquil": "Cyndaquil",
+ "quilava": "Quilava",
+ "typhlosion": "Typhlosion",
+ "totodile": "Totodile",
+ "croconaw": "Croconaw",
+ "feraligatr": "Feraligatr",
+ "sentret": "Sentret",
+ "furret": "Furret",
+ "hoothoot": "Hoothoot",
+ "noctowl": "Noctowl",
+ "ledyba": "Ledyba",
+ "ledian": "Ledian",
+ "spinarak": "Spinarak",
+ "ariados": "Ariados",
+ "crobat": "Crobat",
+ "chinchou": "Chinchou",
+ "lanturn": "Lanturn",
+ "pichu": "Pichu",
+ "cleffa": "Cleffa",
+ "igglybuff": "Igglybuff",
+ "togepi": "Togepi",
+ "togetic": "Togetic",
+ "natu": "Natu",
+ "xatu": "Xatu",
+ "mareep": "Mareep",
+ "flaaffy": "Flaaffy",
+ "ampharos": "Ampharos",
+ "bellossom": "Bellossom",
+ "marill": "Marill",
+ "azumarill": "Azumarill",
+ "sudowoodo": "Sudowoodo",
+ "politoed": "Politoed",
+ "hoppip": "Hoppip",
+ "skiploom": "Skiploom",
+ "jumpluff": "Jumpluff",
+ "aipom": "Aipom",
+ "sunkern": "Sunkern",
+ "sunflora": "Sunflora",
+ "yanma": "Yanma",
+ "wooper": "Wooper",
+ "quagsire": "Quagsire",
+ "espeon": "Espeon",
+ "umbreon": "Umbreon",
+ "murkrow": "Murkrow",
+ "slowking": "Slowking",
+ "misdreavus": "Misdreavus",
+ "unown": "Unown",
+ "wobbuffet": "Wobbuffet",
+ "girafarig": "Girafarig",
+ "pineco": "Pineco",
+ "forretress": "Forretress",
+ "dunsparce": "Dunsparce",
+ "gligar": "Gligar",
+ "steelix": "Steelix",
+ "snubbull": "Snubbull",
+ "granbull": "Granbull",
+ "qwilfish": "Qwilfish",
+ "scizor": "Scizor",
+ "shuckle": "Shuckle",
+ "heracross": "Heracross",
+ "sneasel": "Sneasel",
+ "teddiursa": "Teddiursa",
+ "ursaring": "Ursaring",
+ "slugma": "Slugma",
+ "magcargo": "Magcargo",
+ "swinub": "Swinub",
+ "piloswine": "Piloswine",
+ "corsola": "Corsola",
+ "remoraid": "Remoraid",
+ "octillery": "Octillery",
+ "delibird": "Delibird",
+ "mantine": "Mantine",
+ "skarmory": "Skarmory",
+ "houndour": "Houndour",
+ "houndoom": "Houndoom",
+ "kingdra": "Kingdra",
+ "phanpy": "Phanpy",
+ "donphan": "Donphan",
+ "porygon2": "Porygon2",
+ "stantler": "Stantler",
+ "smeargle": "Smeargle",
+ "tyrogue": "Tyrogue",
+ "hitmontop": "Hitmontop",
+ "smoochum": "Smoochum",
+ "elekid": "Elekid",
+ "magby": "Magby",
+ "miltank": "Miltank",
+ "blissey": "Blissey",
+ "raikou": "Raikou",
+ "entei": "Entei",
+ "suicune": "Suicune",
+ "larvitar": "Larvitar",
+ "pupitar": "Pupitar",
+ "tyranitar": "Tyranitar",
+ "lugia": "Lugia",
+ "ho_oh": "Ho-Oh",
+ "celebi": "Celebi",
+ "treecko": "Treecko",
+ "grovyle": "Grovyle",
+ "sceptile": "Sceptile",
+ "torchic": "Torchic",
+ "combusken": "Combusken",
+ "blaziken": "Blaziken",
+ "mudkip": "Mudkip",
+ "marshtomp": "Marshtomp",
+ "swampert": "Swampert",
+ "poochyena": "Poochyena",
+ "mightyena": "Mightyena",
+ "zigzagoon": "Zigzagoon",
+ "linoone": "Linoone",
+ "wurmple": "Wurmple",
+ "silcoon": "Silcoon",
+ "beautifly": "Beautifly",
+ "cascoon": "Cascoon",
+ "dustox": "Dustox",
+ "lotad": "Lotad",
+ "lombre": "Lombre",
+ "ludicolo": "Ludicolo",
+ "seedot": "Seedot",
+ "nuzleaf": "Nuzleaf",
+ "shiftry": "Shiftry",
+ "taillow": "Taillow",
+ "swellow": "Swellow",
+ "wingull": "Wingull",
+ "pelipper": "Pelipper",
+ "ralts": "Ralts",
+ "kirlia": "Kirlia",
+ "gardevoir": "Gardevoir",
+ "surskit": "Surskit",
+ "masquerain": "Masquerain",
+ "shroomish": "Shroomish",
+ "breloom": "Breloom",
+ "slakoth": "Slakoth",
+ "vigoroth": "Vigoroth",
+ "slaking": "Slaking",
+ "nincada": "Nincada",
+ "ninjask": "Ninjask",
+ "shedinja": "Shedinja",
+ "whismur": "Whismur",
+ "loudred": "Loudred",
+ "exploud": "Exploud",
+ "makuhita": "Makuhita",
+ "hariyama": "Hariyama",
+ "azurill": "Azurill",
+ "nosepass": "Nosepass",
+ "skitty": "Skitty",
+ "delcatty": "Delcatty",
+ "sableye": "Sableye",
+ "mawile": "Mawile",
+ "aron": "Aron",
+ "lairon": "Lairon",
+ "aggron": "Aggron",
+ "meditite": "Meditite",
+ "medicham": "Medicham",
+ "electrike": "Electrike",
+ "manectric": "Manectric",
+ "plusle": "Plusle",
+ "minun": "Minun",
+ "volbeat": "Volbeat",
+ "illumise": "Illumise",
+ "roselia": "Roselia",
+ "gulpin": "Gulpin",
+ "swalot": "Swalot",
+ "carvanha": "Carvanha",
+ "sharpedo": "Sharpedo",
+ "wailmer": "Wailmer",
+ "wailord": "Wailord",
+ "numel": "Numel",
+ "camerupt": "Camerupt",
+ "torkoal": "Torkoal",
+ "spoink": "Spoink",
+ "grumpig": "Grumpig",
+ "spinda": "Spinda",
+ "trapinch": "Trapinch",
+ "vibrava": "Vibrava",
+ "flygon": "Flygon",
+ "cacnea": "Cacnea",
+ "cacturne": "Cacturne",
+ "swablu": "Swablu",
+ "altaria": "Altaria",
+ "zangoose": "Zangoose",
+ "seviper": "Seviper",
+ "lunatone": "Lunatone",
+ "solrock": "Solrock",
+ "barboach": "Barboach",
+ "whiscash": "Whiscash",
+ "corphish": "Corphish",
+ "crawdaunt": "Crawdaunt",
+ "baltoy": "Baltoy",
+ "claydol": "Claydol",
+ "lileep": "Lileep",
+ "cradily": "Cradily",
+ "anorith": "Anorith",
+ "armaldo": "Armaldo",
+ "feebas": "Feebas",
+ "milotic": "Milotic",
+ "castform": "Castform",
+ "kecleon": "Kecleon",
+ "shuppet": "Shuppet",
+ "banette": "Banette",
+ "duskull": "Duskull",
+ "dusclops": "Dusclops",
+ "tropius": "Tropius",
+ "chimecho": "Chimecho",
+ "absol": "Absol",
+ "wynaut": "Wynaut",
+ "snorunt": "Snorunt",
+ "glalie": "Glalie",
+ "spheal": "Spheal",
+ "sealeo": "Sealeo",
+ "walrein": "Walrein",
+ "clamperl": "Clamperl",
+ "huntail": "Huntail",
+ "gorebyss": "Gorebyss",
+ "relicanth": "Relicanth",
+ "luvdisc": "Luvdisc",
+ "bagon": "Bagon",
+ "shelgon": "Shelgon",
+ "salamence": "Salamence",
+ "beldum": "Beldum",
+ "metang": "Metang",
+ "metagross": "Metagross",
+ "regirock": "Regirock",
+ "regice": "Regice",
+ "registeel": "Registeel",
+ "latias": "Latias",
+ "latios": "Latios",
+ "kyogre": "Kyogre",
+ "groudon": "Groudon",
+ "rayquaza": "Rayquaza",
+ "jirachi": "Jirachi",
+ "deoxys": "Deoxys",
+ "turtwig": "Turtwig",
+ "grotle": "Grotle",
+ "torterra": "Torterra",
+ "chimchar": "Chimchar",
+ "monferno": "Monferno",
+ "infernape": "Infernape",
+ "piplup": "Piplup",
+ "prinplup": "Prinplup",
+ "empoleon": "Empoleon",
+ "starly": "Starly",
+ "staravia": "Staravia",
+ "staraptor": "Staraptor",
+ "bidoof": "Bidoof",
+ "bibarel": "Bibarel",
+ "kricketot": "Kricketot",
+ "kricketune": "Kricketune",
+ "shinx": "Shinx",
+ "luxio": "Luxio",
+ "luxray": "Luxray",
+ "budew": "Budew",
+ "roserade": "Roserade",
+ "cranidos": "Cranidos",
+ "rampardos": "Rampardos",
+ "shieldon": "Shieldon",
+ "bastiodon": "Bastiodon",
+ "burmy": "Burmy",
+ "wormadam": "Wormadam",
+ "mothim": "Mothim",
+ "combee": "Combee",
+ "vespiquen": "Vespiquen",
+ "pachirisu": "Pachirisu",
+ "buizel": "Buizel",
+ "floatzel": "Floatzel",
+ "cherubi": "Cherubi",
+ "cherrim": "Cherrim",
+ "shellos": "Shellos",
+ "gastrodon": "Gastrodon",
+ "ambipom": "Ambipom",
+ "drifloon": "Drifloon",
+ "drifblim": "Drifblim",
+ "buneary": "Buneary",
+ "lopunny": "Lopunny",
+ "mismagius": "Mismagius",
+ "honchkrow": "Honchkrow",
+ "glameow": "Glameow",
+ "purugly": "Purugly",
+ "chingling": "Chingling",
+ "stunky": "Stunky",
+ "skuntank": "Skuntank",
+ "bronzor": "Bronzor",
+ "bronzong": "Bronzong",
+ "bonsly": "Bonsly",
+ "mime_jr": "Mime Jr.",
+ "happiny": "Happiny",
+ "chatot": "Chatot",
+ "spiritomb": "Spiritomb",
+ "gible": "Gible",
+ "gabite": "Gabite",
+ "garchomp": "Garchomp",
+ "munchlax": "Munchlax",
+ "riolu": "Riolu",
+ "lucario": "Lucario",
+ "hippopotas": "Hippopotas",
+ "hippowdon": "Hippowdon",
+ "skorupi": "Skorupi",
+ "drapion": "Drapion",
+ "croagunk": "Croagunk",
+ "toxicroak": "Toxicroak",
+ "carnivine": "Carnivine",
+ "finneon": "Finneon",
+ "lumineon": "Lumineon",
+ "mantyke": "Mantyke",
+ "snover": "Snover",
+ "abomasnow": "Abomasnow",
+ "weavile": "Weavile",
+ "magnezone": "Magnezone",
+ "lickilicky": "Lickilicky",
+ "rhyperior": "Rhyperior",
+ "tangrowth": "Tangrowth",
+ "electivire": "Electivire",
+ "magmortar": "Magmortar",
+ "togekiss": "Togekiss",
+ "yanmega": "Yanmega",
+ "leafeon": "Leafeon",
+ "glaceon": "Glaceon",
+ "gliscor": "Gliscor",
+ "mamoswine": "Mamoswine",
+ "porygon_z": "Porygon-Z",
+ "gallade": "Gallade",
+ "probopass": "Probopass",
+ "dusknoir": "Dusknoir",
+ "froslass": "Froslass",
+ "rotom": "Rotom",
+ "uxie": "Uxie",
+ "mesprit": "Mesprit",
+ "azelf": "Azelf",
+ "dialga": "Dialga",
+ "palkia": "Palkia",
+ "heatran": "Heatran",
+ "regigigas": "Regigigas",
+ "giratina": "Giratina",
+ "cresselia": "Cresselia",
+ "phione": "Phione",
+ "manaphy": "Manaphy",
+ "darkrai": "Darkrai",
+ "shaymin": "Shaymin",
+ "arceus": "Arceus",
+ "victini": "Victini",
+ "snivy": "Snivy",
+ "servine": "Servine",
+ "serperior": "Serperior",
+ "tepig": "Tepig",
+ "pignite": "Pignite",
+ "emboar": "Emboar",
+ "oshawott": "Oshawott",
+ "dewott": "Dewott",
+ "samurott": "Samurott",
+ "patrat": "Patrat",
+ "watchog": "Watchog",
+ "lillipup": "Lillipup",
+ "herdier": "Herdier",
+ "stoutland": "Stoutland",
+ "purrloin": "Purrloin",
+ "liepard": "Liepard",
+ "pansage": "Pansage",
+ "simisage": "Simisage",
+ "pansear": "Pansear",
+ "simisear": "Simisear",
+ "panpour": "Panpour",
+ "simipour": "Simipour",
+ "munna": "Munna",
+ "musharna": "Musharna",
+ "pidove": "Pidove",
+ "tranquill": "Tranquill",
+ "unfezant": "Unfezant",
+ "blitzle": "Blitzle",
+ "zebstrika": "Zebstrika",
+ "roggenrola": "Roggenrola",
+ "boldore": "Boldore",
+ "gigalith": "Gigalith",
+ "woobat": "Woobat",
+ "swoobat": "Swoobat",
+ "drilbur": "Drilbur",
+ "excadrill": "Excadrill",
+ "audino": "Audino",
+ "timburr": "Timburr",
+ "gurdurr": "Gurdurr",
+ "conkeldurr": "Conkeldurr",
+ "tympole": "Tympole",
+ "palpitoad": "Palpitoad",
+ "seismitoad": "Seismitoad",
+ "throh": "Throh",
+ "sawk": "Sawk",
+ "sewaddle": "Sewaddle",
+ "swadloon": "Swadloon",
+ "leavanny": "Leavanny",
+ "venipede": "Venipede",
+ "whirlipede": "Whirlipede",
+ "scolipede": "Scolipede",
+ "cottonee": "Cottonee",
+ "whimsicott": "Whimsicott",
+ "petilil": "Petilil",
+ "lilligant": "Lilligant",
+ "basculin": "Basculin",
+ "sandile": "Sandile",
+ "krokorok": "Krokorok",
+ "krookodile": "Krookodile",
+ "darumaka": "Darumaka",
+ "darmanitan": "Darmanitan",
+ "maractus": "Maractus",
+ "dwebble": "Dwebble",
+ "crustle": "Crustle",
+ "scraggy": "Scraggy",
+ "scrafty": "Scrafty",
+ "sigilyph": "Sigilyph",
+ "yamask": "Yamask",
+ "cofagrigus": "Cofagrigus",
+ "tirtouga": "Tirtouga",
+ "carracosta": "Carracosta",
+ "archen": "Archen",
+ "archeops": "Archeops",
+ "trubbish": "Trubbish",
+ "garbodor": "Garbodor",
+ "zorua": "Zorua",
+ "zoroark": "Zoroark",
+ "minccino": "Minccino",
+ "cinccino": "Cinccino",
+ "gothita": "Gothita",
+ "gothorita": "Gothorita",
+ "gothitelle": "Gothitelle",
+ "solosis": "Solosis",
+ "duosion": "Duosion",
+ "reuniclus": "Reuniclus",
+ "ducklett": "Ducklett",
+ "swanna": "Swanna",
+ "vanillite": "Vanillite",
+ "vanillish": "Vanillish",
+ "vanilluxe": "Vanilluxe",
+ "deerling": "Deerling",
+ "sawsbuck": "Sawsbuck",
+ "emolga": "Emolga",
+ "karrablast": "Karrablast",
+ "escavalier": "Escavalier",
+ "foongus": "Foongus",
+ "amoonguss": "Amoonguss",
+ "frillish": "Frillish",
+ "jellicent": "Jellicent",
+ "alomomola": "Alomomola",
+ "joltik": "Joltik",
+ "galvantula": "Galvantula",
+ "ferroseed": "Ferroseed",
+ "ferrothorn": "Ferrothorn",
+ "klink": "Klink",
+ "klang": "Klang",
+ "klinklang": "Klinklang",
+ "tynamo": "Tynamo",
+ "eelektrik": "Eelektrik",
+ "eelektross": "Eelektross",
+ "elgyem": "Elgyem",
+ "beheeyem": "Beheeyem",
+ "litwick": "Litwick",
+ "lampent": "Lampent",
+ "chandelure": "Chandelure",
+ "axew": "Axew",
+ "fraxure": "Fraxure",
+ "haxorus": "Haxorus",
+ "cubchoo": "Cubchoo",
+ "beartic": "Beartic",
+ "cryogonal": "Cryogonal",
+ "shelmet": "Shelmet",
+ "accelgor": "Accelgor",
+ "stunfisk": "Stunfisk",
+ "mienfoo": "Mienfoo",
+ "mienshao": "Mienshao",
+ "druddigon": "Druddigon",
+ "golett": "Golett",
+ "golurk": "Golurk",
+ "pawniard": "Pawniard",
+ "bisharp": "Bisharp",
+ "bouffalant": "Bouffalant",
+ "rufflet": "Rufflet",
+ "braviary": "Braviary",
+ "vullaby": "Vullaby",
+ "mandibuzz": "Mandibuzz",
+ "heatmor": "Heatmor",
+ "durant": "Durant",
+ "deino": "Deino",
+ "zweilous": "Zweilous",
+ "hydreigon": "Hydreigon",
+ "larvesta": "Larvesta",
+ "volcarona": "Volcarona",
+ "cobalion": "Cobalion",
+ "terrakion": "Terrakion",
+ "virizion": "Virizion",
+ "tornadus": "Tornadus",
+ "thundurus": "Thundurus",
+ "reshiram": "Reshiram",
+ "zekrom": "Zekrom",
+ "landorus": "Landorus",
+ "kyurem": "Kyurem",
+ "keldeo": "Keldeo",
+ "meloetta": "Meloetta",
+ "genesect": "Genesect",
+ "chespin": "Chespin",
+ "quilladin": "Quilladin",
+ "chesnaught": "Chesnaught",
+ "fennekin": "Fennekin",
+ "braixen": "Braixen",
+ "delphox": "Delphox",
+ "froakie": "Froakie",
+ "frogadier": "Frogadier",
+ "greninja": "Greninja",
+ "bunnelby": "Bunnelby",
+ "diggersby": "Diggersby",
+ "fletchling": "Fletchling",
+ "fletchinder": "Fletchinder",
+ "talonflame": "Talonflame",
+ "scatterbug": "Scatterbug",
+ "spewpa": "Spewpa",
+ "vivillon": "Vivillon",
+ "litleo": "Litleo",
+ "pyroar": "Pyroar",
+ "flabebe": "Flabébé",
+ "floette": "Floette",
+ "florges": "Florges",
+ "skiddo": "Skiddo",
+ "gogoat": "Gogoat",
+ "pancham": "Pancham",
+ "pangoro": "Pangoro",
+ "furfrou": "Furfrou",
+ "espurr": "Espurr",
+ "meowstic": "Meowstic",
+ "honedge": "Honedge",
+ "doublade": "Doublade",
+ "aegislash": "Aegislash",
+ "spritzee": "Spritzee",
+ "aromatisse": "Aromatisse",
+ "swirlix": "Swirlix",
+ "slurpuff": "Slurpuff",
+ "inkay": "Inkay",
+ "malamar": "Malamar",
+ "binacle": "Binacle",
+ "barbaracle": "Barbaracle",
+ "skrelp": "Skrelp",
+ "dragalge": "Dragalge",
+ "clauncher": "Clauncher",
+ "clawitzer": "Clawitzer",
+ "helioptile": "Helioptile",
+ "heliolisk": "Heliolisk",
+ "tyrunt": "Tyrunt",
+ "tyrantrum": "Tyrantrum",
+ "amaura": "Amaura",
+ "aurorus": "Aurorus",
+ "sylveon": "Sylveon",
+ "hawlucha": "Hawlucha",
+ "dedenne": "Dedenne",
+ "carbink": "Carbink",
+ "goomy": "Goomy",
+ "sliggoo": "Sliggoo",
+ "goodra": "Goodra",
+ "klefki": "Klefki",
+ "phantump": "Phantump",
+ "trevenant": "Trevenant",
+ "pumpkaboo": "Pumpkaboo",
+ "gourgeist": "Gourgeist",
+ "bergmite": "Bergmite",
+ "avalugg": "Avalugg",
+ "noibat": "Noibat",
+ "noivern": "Noivern",
+ "xerneas": "Xerneas",
+ "yveltal": "Yveltal",
+ "zygarde": "Zygarde",
+ "diancie": "Diancie",
+ "hoopa": "Hoopa",
+ "volcanion": "Volcanion",
+ "rowlet": "Rowlet",
+ "dartrix": "Dartrix",
+ "decidueye": "Decidueye",
+ "litten": "Litten",
+ "torracat": "Torracat",
+ "incineroar": "Incineroar",
+ "popplio": "Popplio",
+ "brionne": "Brionne",
+ "primarina": "Primarina",
+ "pikipek": "Pikipek",
+ "trumbeak": "Trumbeak",
+ "toucannon": "Toucannon",
+ "yungoos": "Yungoos",
+ "gumshoos": "Gumshoos",
+ "grubbin": "Grubbin",
+ "charjabug": "Charjabug",
+ "vikavolt": "Vikavolt",
+ "crabrawler": "Crabrawler",
+ "crabominable": "Crabominable",
+ "oricorio": "Oricorio",
+ "cutiefly": "Cutiefly",
+ "ribombee": "Ribombee",
+ "rockruff": "Rockruff",
+ "lycanroc": "Lycanroc",
+ "wishiwashi": "Wishiwashi",
+ "mareanie": "Mareanie",
+ "toxapex": "Toxapex",
+ "mudbray": "Mudbray",
+ "mudsdale": "Mudsdale",
+ "dewpider": "Dewpider",
+ "araquanid": "Araquanid",
+ "fomantis": "Fomantis",
+ "lurantis": "Lurantis",
+ "morelull": "Morelull",
+ "shiinotic": "Shiinotic",
+ "salandit": "Salandit",
+ "salazzle": "Salazzle",
+ "stufful": "Stufful",
+ "bewear": "Bewear",
+ "bounsweet": "Bounsweet",
+ "steenee": "Steenee",
+ "tsareena": "Tsareena",
+ "comfey": "Comfey",
+ "oranguru": "Oranguru",
+ "passimian": "Passimian",
+ "wimpod": "Wimpod",
+ "golisopod": "Golisopod",
+ "sandygast": "Sandygast",
+ "palossand": "Palossand",
+ "pyukumuku": "Pyukumuku",
+ "type_null": "Tipo Nulo",
+ "silvally": "Silvally",
+ "minior": "Minior",
+ "komala": "Komala",
+ "turtonator": "Turtonator",
+ "togedemaru": "Togedemaru",
+ "mimikyu": "Mimikyu",
+ "bruxish": "Bruxish",
+ "drampa": "Drampa",
+ "dhelmise": "Dhelmise",
+ "jangmo_o": "Jangmo-o",
+ "hakamo_o": "Hakamo-o",
+ "kommo_o": "Kommo-o",
+ "tapu_koko": "Tapu Koko",
+ "tapu_lele": "Tapu Lele",
+ "tapu_bulu": "Tapu Bulu",
+ "tapu_fini": "Tapu Fini",
+ "cosmog": "Cosmog",
+ "cosmoem": "Cosmoem",
+ "solgaleo": "Solgaleo",
+ "lunala": "Lunala",
+ "nihilego": "Nihilego",
+ "buzzwole": "Buzzwole",
+ "pheromosa": "Pheromosa",
+ "xurkitree": "Xurkitree",
+ "celesteela": "Celesteela",
+ "kartana": "Kartana",
+ "guzzlord": "Guzzlord",
+ "necrozma": "Necrozma",
+ "magearna": "Magearna",
+ "marshadow": "Marshadow",
+ "poipole": "Poipole",
+ "naganadel": "Naganadel",
+ "stakataka": "Stakataka",
+ "blacephalon": "Blacephalon",
+ "zeraora": "Zeraora",
+ "meltan": "Meltan",
+ "melmetal": "Melmetal",
+ "grookey": "Grookey",
+ "thwackey": "Thwackey",
+ "rillaboom": "Rillaboom",
+ "scorbunny": "Scorbunny",
+ "raboot": "Raboot",
+ "cinderace": "Cinderace",
+ "sobble": "Sobble",
+ "drizzile": "Drizzile",
+ "inteleon": "Inteleon",
+ "skwovet": "Skwovet",
+ "greedent": "Greedent",
+ "rookidee": "Rookidee",
+ "corvisquire": "Corvisquire",
+ "corviknight": "Corviknight",
+ "blipbug": "Blipbug",
+ "dottler": "Dottler",
+ "orbeetle": "Orbeetle",
+ "nickit": "Nickit",
+ "thievul": "Thievul",
+ "gossifleur": "Gossifleur",
+ "eldegoss": "Eldegoss",
+ "wooloo": "Wooloo",
+ "dubwool": "Dubwool",
+ "chewtle": "Chewtle",
+ "drednaw": "Drednaw",
+ "yamper": "Yamper",
+ "boltund": "Boltund",
+ "rolycoly": "Rolycoly",
+ "carkol": "Carkol",
+ "coalossal": "Coalossal",
+ "applin": "Applin",
+ "flapple": "Flapple",
+ "appletun": "Appletun",
+ "silicobra": "Silicobra",
+ "sandaconda": "Sandaconda",
+ "cramorant": "Cramorant",
+ "arrokuda": "Arrokuda",
+ "barraskewda": "Barraskewda",
+ "toxel": "Toxel",
+ "toxtricity": "Toxtricity",
+ "sizzlipede": "Sizzlipede",
+ "centiskorch": "Centiskorch",
+ "clobbopus": "Clobbopus",
+ "grapploct": "Grapploct",
+ "sinistea": "Sinistea",
+ "polteageist": "Polteageist",
+ "hatenna": "Hatenna",
+ "hattrem": "Hattrem",
+ "hatterene": "Hatterene",
+ "impidimp": "Impidimp",
+ "morgrem": "Morgrem",
+ "grimmsnarl": "Grimmsnarl",
+ "obstagoon": "Obstagoon",
+ "perrserker": "Perrserker",
+ "cursola": "Cursola",
+ "sirfetchd": "Sirfetch'd",
+ "mr_rime": "Mr. Rime",
+ "runerigus": "Runerigus",
+ "milcery": "Milcery",
+ "alcremie": "Alcremie",
+ "falinks": "Falinks",
+ "pincurchin": "Pincurchin",
+ "snom": "Snom",
+ "frosmoth": "Frosmoth",
+ "stonjourner": "Stonjourner",
+ "eiscue": "Eiscue",
+ "indeedee": "Indeedee",
+ "morpeko": "Morpeko",
+ "cufant": "Cufant",
+ "copperajah": "Copperajah",
+ "dracozolt": "Dracozolt",
+ "arctozolt": "Arctozolt",
+ "dracovish": "Dracovish",
+ "arctovish": "Arctovish",
+ "duraludon": "Duraludon",
+ "dreepy": "Dreepy",
+ "drakloak": "Drakloak",
+ "dragapult": "Dragapult",
+ "zacian": "Zacian",
+ "zamazenta": "Zamazenta",
+ "eternatus": "Eternatus",
+ "kubfu": "Kubfu",
+ "urshifu": "Urshifu",
+ "zarude": "Zarude",
+ "regieleki": "Regieleki",
+ "regidrago": "Regidrago",
+ "glastrier": "Glastrier",
+ "spectrier": "Spectrier",
+ "calyrex": "Calyrex",
+ "wyrdeer": "Wyrdeer",
+ "kleavor": "Kleavor",
+ "ursaluna": "Ursaluna",
+ "basculegion": "Basculegion",
+ "sneasler": "Sneasler",
+ "overqwil": "Overqwil",
+ "enamorus": "Enamorus",
+ "sprigatito": "Sprigatito",
+ "floragato": "Floragato",
+ "meowscarada": "Meowscarada",
+ "fuecoco": "Fuecoco",
+ "crocalor": "Crocalor",
+ "skeledirge": "Skeledirge",
+ "quaxly": "Quaxly",
+ "quaxwell": "Quaxwell",
+ "quaquaval": "Quaquaval",
+ "lechonk": "Lechonk",
+ "oinkologne": "Oinkologne",
+ "tarountula": "Tarountula",
+ "spidops": "Spidops",
+ "nymble": "Nymble",
+ "lokix": "Lokix",
+ "pawmi": "Pawmi",
+ "pawmo": "Pawmo",
+ "pawmot": "Pawmot",
+ "tandemaus": "Tandemaus",
+ "maushold": "Maushold",
+ "fidough": "Fidough",
+ "dachsbun": "Dachsbun",
+ "smoliv": "Smoliv",
+ "dolliv": "Dolliv",
+ "arboliva": "Arboliva",
+ "squawkabilly": "Squawkabilly",
+ "nacli": "Nacli",
+ "naclstack": "Naclstack",
+ "garganacl": "Garganacl",
+ "charcadet": "Charcadet",
+ "armarouge": "Armarouge",
+ "ceruledge": "Ceruledge",
+ "tadbulb": "Tadbulb",
+ "bellibolt": "Bellibolt",
+ "wattrel": "Wattrel",
+ "kilowattrel": "Kilowattrel",
+ "maschiff": "Maschiff",
+ "mabosstiff": "Mabosstiff",
+ "shroodle": "Shroodle",
+ "grafaiai": "Grafaiai",
+ "bramblin": "Bramblin",
+ "brambleghast": "Brambleghast",
+ "toedscool": "Toedscool",
+ "toedscruel": "Toedscruel",
+ "klawf": "Klawf",
+ "capsakid": "Capsakid",
+ "scovillain": "Scovillain",
+ "rellor": "Rellor",
+ "rabsca": "Rabsca",
+ "flittle": "Flittle",
+ "espathra": "Espathra",
+ "tinkatink": "Tinkatink",
+ "tinkatuff": "Tinkatuff",
+ "tinkaton": "Tinkaton",
+ "wiglett": "Wiglett",
+ "wugtrio": "Wugtrio",
+ "bombirdier": "Bombirdier",
+ "finizen": "Finizen",
+ "palafin": "Palafin",
+ "varoom": "Varoom",
+ "revavroom": "Revavroom",
+ "cyclizar": "Cyclizar",
+ "orthworm": "Orthworm",
+ "glimmet": "Glimmet",
+ "glimmora": "Glimmora",
+ "greavard": "Greavard",
+ "houndstone": "Houndstone",
+ "flamigo": "Flamigo",
+ "cetoddle": "Cetoddle",
+ "cetitan": "Cetitan",
+ "veluza": "Veluza",
+ "dondozo": "Dondozo",
+ "tatsugiri": "Tatsugiri",
+ "annihilape": "Annihilape",
+ "clodsire": "Clodsire",
+ "farigiraf": "Farigiraf",
+ "dudunsparce": "Dudunsparce",
+ "kingambit": "Kingambit",
+ "great_tusk": "Presa Grande",
+ "scream_tail": "Cauda Brado",
+ "brute_bonnet": "Capuz Bruto",
+ "flutter_mane": "Juba Sopro",
+ "slither_wing": "Asa Rasteira",
+ "sandy_shocks": "Choque Areia",
+ "iron_treads": "Trilho Férreo",
+ "iron_bundle": "Pacote Férreo",
+ "iron_hands": "Mãos Férreas",
+ "iron_jugulis": "Jugulares Férreas",
+ "iron_moth": "Mariposa Férrea",
+ "iron_thorns": "Espinhos Férreos",
+ "frigibax": "Frigibax",
+ "arctibax": "Arctibax",
+ "baxcalibur": "Baxcalibur",
+ "gimmighoul": "Gimmighoul",
+ "gholdengo": "Gholdengo",
+ "wo_chien": "Wo-Chien",
+ "chien_pao": "Chien-Pao",
+ "ting_lu": "Ting-Lu",
+ "chi_yu": "Chi-Yu",
+ "roaring_moon": "Lua Estrondo",
+ "iron_valiant": "Valentia Férrea",
+ "koraidon": "Koraidon",
+ "miraidon": "Miraidon",
+ "walking_wake": "Onda Ando",
+ "iron_leaves": "Folhas Férreas",
+ "dipplin": "Dipplin",
+ "poltchageist": "Poltchageist",
+ "sinistcha": "Sinistcha",
+ "okidogi": "Okidogi",
+ "munkidori": "Munkidori",
+ "fezandipiti": "Fezandipiti",
+ "ogerpon": "Ogerpon",
+ "archaludon": "Archaludon",
+ "hydrapple": "Hydrapple",
+ "gouging_fire": "Fogo Corrosão",
+ "raging_bolt": "Raio Fúria",
+ "iron_boulder": "Rocha Férrea",
+ "iron_crown": "Chifres Férreos",
+ "terapagos": "Terapagos",
+ "pecharunt": "Pecharunt",
+ "alola_rattata": "Rattata",
+ "alola_raticate": "Raticate",
+ "alola_raichu": "Raichu",
+ "alola_sandshrew": "Sandshrew",
+ "alola_sandslash": "Sandslash",
+ "alola_vulpix": "Vulpix",
+ "alola_ninetales": "Ninetales",
+ "alola_diglett": "Diglett",
+ "alola_dugtrio": "Dugtrio",
+ "alola_meowth": "Meowth",
+ "alola_persian": "Persian",
+ "alola_geodude": "Geodude",
+ "alola_graveler": "Graveler",
+ "alola_golem": "Golem",
+ "alola_grimer": "Grimer",
+ "alola_muk": "Muk",
+ "alola_exeggutor": "Exeggutor",
+ "alola_marowak": "Marowak",
+ "eternal_floette": "Floette",
+ "galar_meowth": "Meowth",
+ "galar_ponyta": "Ponyta",
+ "galar_rapidash": "Rapidash",
+ "galar_slowpoke": "Slowpoke",
+ "galar_slowbro": "Slowbro",
+ "galar_farfetchd": "Farfetch'd",
+ "galar_weezing": "Weezing",
+ "galar_mr_mime": "Mr. Mime",
+ "galar_articuno": "Articuno",
+ "galar_zapdos": "Zapdos",
+ "galar_moltres": "Moltres",
+ "galar_slowking": "Slowking",
+ "galar_corsola": "Corsola",
+ "galar_zigzagoon": "Zigzagoon",
+ "galar_linoone": "Linoone",
+ "galar_darumaka": "Darumaka",
+ "galar_darmanitan": "Darmanitan",
+ "galar_yamask": "Yamask",
+ "galar_stunfisk": "Stunfisk",
+ "hisui_growlithe": "Growlithe",
+ "hisui_arcanine": "Arcanine",
+ "hisui_voltorb": "Voltorb",
+ "hisui_electrode": "Electrode",
+ "hisui_typhlosion": "Typhlosion",
+ "hisui_qwilfish": "Qwilfish",
+ "hisui_sneasel": "Sneasel",
+ "hisui_samurott": "Samurott",
+ "hisui_lilligant": "Lilligant",
+ "hisui_zorua": "Zorua",
+ "hisui_zoroark": "Zoroark",
+ "hisui_braviary": "Braviary",
+ "hisui_sliggoo": "Sliggoo",
+ "hisui_goodra": "Goodra",
+ "hisui_avalugg": "Avalugg",
+ "hisui_decidueye": "Decidueye",
+ "paldea_tauros": "Tauros",
+ "paldea_wooper": "Wooper",
+ "bloodmoon_ursaluna": "Ursaluna"
+}
\ No newline at end of file
diff --git a/src/locales/pt_BR/run-history.json b/src/locales/pt_BR/run-history.json
index fe02a3e31cb..74cc2c35d28 100644
--- a/src/locales/pt_BR/run-history.json
+++ b/src/locales/pt_BR/run-history.json
@@ -1,15 +1,15 @@
{
"victory": "Vitória!",
- "defeatedWildM": "Derrotado por ",
- "defeatedTrainerM": "Derrotado por ",
- "defeatedTrainerDoubleM": "Derrotado por Dupla",
- "defeatedRivalM": "Derrotado por Rival",
- "defeatedM": "Derrotado",
- "defeatedWildF": "Derrotada por ",
- "defeatedTrainerF": "Derrotada por ",
- "defeatedTrainerDoubleF": "Derrotada por Dupla",
- "defeatedRivalF": "Derrotada por Rival",
- "defeatedF": "Derrotada",
+ "defeatedWild": "Derrotado por ",
+ "defeatedTrainer": "Derrotado por ",
+ "defeatedTrainerDouble": "Derrotado por Dupla",
+ "defeatedRival": "Derrotado por Rival",
+ "defeated": "Derrotado",
+ "defeatedWild_female": "Derrotada por ",
+ "defeatedTrainer_female": "Derrotada por ",
+ "defeatedTrainerDouble_female": "Derrotada por Dupla",
+ "defeatedRival_female": "Derrotada por Rival",
+ "defeated_female": "Derrotada",
"luck": "Sorte",
"score": "Pontuação",
"mode": "Modo",
@@ -30,8 +30,8 @@
"money": "Dinheiro",
"runLength": "Duração do Jogo",
"viewHeldItems": "Itens Segurados",
- "hallofFameTextM": "Bem-vindo ao Hall da Fama!",
- "hallofFameTextF": "Bem-vinda ao Hall da Fama!",
+ "hallofFameText": "Bem-vindo ao Hall da Fama!",
+ "hallofFameText_female": "Bem-vinda ao Hall da Fama!",
"viewHallOfFame": "Veja o Hall da Fama!",
"viewEndingSplash": "Veja a arte final!"
}
\ No newline at end of file
diff --git a/src/locales/pt_BR/settings.json b/src/locales/pt_BR/settings.json
index e2fd6d5c8d2..74f3918bed8 100644
--- a/src/locales/pt_BR/settings.json
+++ b/src/locales/pt_BR/settings.json
@@ -59,11 +59,12 @@
"fusionPaletteSwaps": "Cores da Paleta de Fusão",
"playerGender": "Gênero do Jogador",
"typeHints": "Dicas de Tipo",
- "masterVolume": "Volume Geral",
+ "masterVolume": "Volume Mestre",
"bgmVolume": "Músicas",
"fieldVolume": "Ambiente",
"seVolume": "Ef. Sonoros",
- "musicPreference": "Estilo da Música",
+ "uiVolume": "Interface",
+ "musicPreference": "Preferência de Música",
"mixed": "Misto",
"gamepadPleasePlug": "Conecte um controle ou pressione um botão",
"delete": "Deletar",
@@ -96,11 +97,11 @@
"controller": "Controle",
"gamepadSupport": "Suporte para Controle",
"showBgmBar": "Exibir Nomes das Músicas",
- "moveTouchControls": "Move Touch Controls",
+ "moveTouchControls": "Mover Controles de Toque",
"shopOverlayOpacity": "Opacidade da Loja",
"shopCursorTarget": "Alvo do Cursor da Loja",
- "items": "Itens",
+ "rewards": "Itens",
"reroll": "Atualizar",
"shop": "Loja",
"checkTeam": "Checar Time"
-}
\ No newline at end of file
+}
diff --git a/src/locales/pt_BR/trainer-classes.json b/src/locales/pt_BR/trainer-classes.json
index 72742dccf82..482265d00c6 100644
--- a/src/locales/pt_BR/trainer-classes.json
+++ b/src/locales/pt_BR/trainer-classes.json
@@ -4,10 +4,10 @@
"ace_duo": "Dupla Ás",
"artist": "Artista",
"artist_female": "Artista",
- "backpackers": "Mochileiros",
"backers": "Torcedores",
"backpacker": "Mochileiro",
"backpacker_female": "Mochileira",
+ "backpackers": "Mochileiros",
"baker": "Padeira",
"battle_girl": "Lutadora",
"beauty": "Modelo",
@@ -30,8 +30,8 @@
"doctor": "Doutor",
"doctor_female": "Doutora",
"firebreather": "Cospe-Fogo",
- "fishermen": "Pescador",
- "fishermen_female": "Pescadora",
+ "fisherman": "Pescador",
+ "fisherman_female": "Pescadora",
"gentleman": "Cavalheiro",
"guitarist": "Guitarrista",
"guitarist_female": "Guitarrista",
@@ -101,8 +101,8 @@
"workers": "Operários",
"youngster": "Jovem",
"rocket_grunt": "Capanga da Equipe Rocket",
- "rocket_grunt_female": "Capanga da Equipe Rocket",
"rocket_grunts": "Capangas da Equipe Rocket",
+ "rocket_grunt_female": "Capanga da Equipe Rocket",
"magma_grunt": "Capanga da Equipe Magma",
"magma_grunt_female": "Capanga da Equipe Magma",
"magma_grunts": "Capangas da Equipe Magma",
@@ -117,5 +117,15 @@
"plasma_grunts": "Capangas da Equipe Plasma",
"flare_grunt": "Capanga da Equipe Flare",
"flare_grunt_female": "Capanga da Equipe Flare",
- "flare_grunts": "Capangas da Equipe Flare"
-}
\ No newline at end of file
+ "flare_grunts": "Capangas da Equipe Flare",
+ "aether_grunt": "Funcionário da Fundação Aether",
+ "aether_grunt_female": "Funcionária da Fundação Aether",
+ "aether_grunts": "Funcionários da Fundação Aether",
+ "skull_grunt": "Capanga da Equipe Skull",
+ "skull_grunt_female": "Capanga da Equipe Skull",
+ "skull_grunts": "Capangas da Equipe Skull",
+ "macro_grunt": "Treinador da Macro Cosmos",
+ "macro_grunt_female": "Treinadora da Macro Cosmos",
+ "macro_grunts": "Treinadores da Macro Cosmos"
+
+}
diff --git a/src/locales/pt_BR/trainer-names.json b/src/locales/pt_BR/trainer-names.json
index fc4e48de040..5500e2ddb46 100644
--- a/src/locales/pt_BR/trainer-names.json
+++ b/src/locales/pt_BR/trainer-names.json
@@ -138,11 +138,17 @@
"rood": "Rood",
"xerosic": "Xerosic",
"bryony": "Bryony",
+ "faba": "Faba",
+ "plumeria": "Plumeria",
+ "oleana": "Oleana",
"maxie": "Maxie",
"archie": "Archie",
"cyrus": "Cyrus",
"ghetsis": "Ghetsis",
"lysandre": "Lysandre",
+ "lusamine": "Lusamine",
+ "guzma": "Guzma",
+ "rose": "Rose",
"blue_red_double": "Blue & Red",
"red_blue_double": "Red & Blue",
"tate_liza_double": "Tate & Liza",
@@ -153,4 +159,4 @@
"iris_alder_double": "Iris & Alder",
"marnie_piers_double": "Marnie & Piers",
"piers_marnie_double": "Piers & Marnie"
-}
\ No newline at end of file
+}
diff --git a/src/locales/pt_BR/trainer-titles.json b/src/locales/pt_BR/trainer-titles.json
index b38de9439c9..701c2e143fa 100644
--- a/src/locales/pt_BR/trainer-titles.json
+++ b/src/locales/pt_BR/trainer-titles.json
@@ -16,6 +16,10 @@
"galactic_boss": "Chefe da Equipe Galáctica",
"plasma_boss": "Chefe da Equipe Plasma",
"flare_boss": "Chefe da Equipe Flare",
+ "aether_boss": "Presidente Aether",
+ "skull_boss": "Chefe da Equipe Skull",
+ "macro_boss": "Presidente da Macro Cosmos",
+
"rocket_admin": "Admin da Equipe Rocket",
"rocket_admin_female": "Admin da Equipe Rocket",
"magma_admin": "Admin da Equipe Magma",
@@ -27,5 +31,8 @@
"plasma_sage": "Sábio da Equipe Plasma",
"plasma_admin": "Admin da Equipe Plasma",
"flare_admin": "Admin da Equipe Flare",
- "flare_admin_female": "Admin da Equipe Flare"
-}
\ No newline at end of file
+ "flare_admin_female": "Admin da Equipe Flare",
+ "aether_admin": "Admin da Fundação Aether",
+ "skull_admin": "Admin da Equipe Skull",
+ "macro_admin": "Macro Cosmos"
+}
diff --git a/src/locales/pt_BR/tutorial.json b/src/locales/pt_BR/tutorial.json
index 7184f8538f1..92ea0dd080f 100644
--- a/src/locales/pt_BR/tutorial.json
+++ b/src/locales/pt_BR/tutorial.json
@@ -1,10 +1,10 @@
{
- "intro": "Bem-vindo ao PokéRogue! Este é um jogo Pokémon feito por fãs focado em batalhas com elementos roguelite.\n$Este jogo não é monetizado e não reivindicamos propriedade de Pokémon nem dos ativos protegidos\n$por direitos autorais usados.\n$O jogo é um trabalho em andamento, mas é totalmente jogável.\n$Para relatórios de bugs, use a comunidade no Discord.\n$Se o jogo estiver rodando lentamente, certifique-se de que a 'Aceleração de hardware' esteja ativada \n$nas configurações do seu navegador.",
+ "intro": "Bem-vindo ao PokéRogue!\n$Este é um fangame Pokémon focado em batalhas com elementos roguelite.\n$Este jogo não é monetizado e não reivindicamos propriedade do Pokémon nem dos ativos protegidos$por direitos autorais usados.\n$O jogo é um trabalho em andamento,\nmas totalmente jogável.\n$Para relatórios de bugs, use a comunidade do Discord.\n$Se o jogo rodar lentamente, certifique-se de que\na 'Aceleração de Hardware' esteja ativada$nas configurações do seu navegador.",
"accessMenu": "Para acessar o menu, pressione M ou Esc.\n$O menu contém configurações e diversas funções.",
- "menu": "A partir deste menu, você pode acessar as configurações. \n$Nas configurações, você pode alterar a velocidade do jogo,\n$o estilo da janela, entre outras opções. \n$Existem também vários outros recursos disponíveis aqui.\n$Não deixe de conferir todos eles!",
- "starterSelect": "Aqui você pode escolher seus iniciais apertando a tecla Z ou\na Barra de Espaço.\n$Esses serão os primeiro Pokémon da sua equipe.\n$Cada inicial tem seu custo. Sua equipe pode ter até 6\nmembros, desde que a soma dos custos não ultrapasse 10. \n$Você pode escolher o gênero, a habilidade\ne até a forma do seu inicial.\n$Essas opções dependem das variantes dessa\nespécie que você já capturou ou chocou. \n$Os IVs de cada inicial são os melhores de todos os Pokémon\ndaquela espécie que você já capturou ou chocou.\n$Sempre capture vários Pokémon de várias espécies!",
+ "menu": "A partir deste menu, você pode\\nacessar as configurações.\n$A partir das configurações, você\npode alterar a velocidade do jogo,\n$o estilo da janela e outras opções.\n$Há também vários outros recursos aqui.\nCertifique-se de verificar todos eles!",
+ "starterSelect": "Nesta tela, você pode selecionar seus iniciais\npressionando Z ou a barra de espaço.\n$Esses serão os primeiros membros da sua equipe.\n$Cada inicial tem um custo. Sua equipe pode ter até 6 membros,\ndesde que desde que o custo total não exceda 10.\n$Você pode escolher o gênero, a habilidade\ne até a forma do seu inicial.\n$Essas opções dependem das variantes dessa\nespécie que você já capturou ou chocou.\n$Os IVs de cada inicial são os melhores de todos os Pokémon\ndaquela espécie que você já capturou ou chocou.\n$Sempre capture vários Pokémon de todas as espécies!",
"pokerus": "Todo dia, 3 Pokémon iniciais ficam com uma borda roxa.\n$Caso veja um inicial que você possui com uma dessa, tente\nadicioná-lo a sua equipe. Lembre-se de olhar seu sumário!",
"statChange": "As mudanças de atributos se mantém após a batalha desde que o Pokémon não seja trocado.\n$Seus Pokémon voltam a suas Poké Bolas antes de batalhas contra treinadores e de entrar em um novo bioma.\n$Para ver as mudanças de atributos dos Pokémon em campo, mantena C ou Shift pressionado durante a batalha.",
- "selectItem": "Após cada batalha, você pode escolher entre 3 itens aleatórios.\n$Você pode escolher apenas um deles.\n$Esses itens variam entre consumíveis, itens de segurar e itens passivos permanentes.\n$A maioria dos efeitos de itens não consumíveis podem ser acumulados.\n$Alguns itens só aparecerão se puderem ser usados, como os itens de evolução.\n$Você também pode transferir itens de segurar entre os Pokémon utilizando a opção \"Transfer\".\n$A opção de transferir irá aparecer no canto inferior direito assim que você obter um item de segurar.\n$Você pode comprar itens consumíveis com dinheiro, e sua variedade aumentará conforme você for mais longe.\n$Certifique-se de comprá-los antes de escolher seu item aleatório. Ao escolhê-lo, a próxima batalha começará.",
- "eggGacha": "Aqui você pode trocar seus vouchers\npor ovos de Pokémon.\n$Ovos ficam mais próximos de chocar após cada batalha.\nOvos mais raros demoram mais para chocar.\n$Pokémon chocados não serão adicionados a sua equipe,\nmas sim aos seus iniciais.\n$Pokémon chocados geralmente possuem IVs melhores\nque Pokémon selvagens.\n$Alguns Pokémon só podem ser obtidos através de seus ovos.\n$Temos 3 máquinas, cada uma com seu bônus específico,\nentão escolha a que mais lhe convém!"
-}
\ No newline at end of file
+ "selectItem": "Após cada batalha, você pode escolher entre 3 itens aleatórios.\n$Você pode escolher apenas um deles.\n$Esses itens variam entre consumíveis, itens de segurar e itens passivos permanentes.\n$A maioria dos efeitos de itens não consumíveis podem ser acumulados.\n$Alguns itens só aparecerão se puderem ser usados, como os itens de evolução.\n$Você também pode transferir itens de segurar entre os Pokémon utilizando a opção \"Alterar\".\n$A opção de transferir irá aparecer no canto inferior direito assim que você obter um item de segurar.\n$Você pode comprar itens consumíveis com dinheiro, e sua variedade aumentará conforme você for mais longe.\n$Certifique-se de comprá-los antes de escolher seu item aleatório. Ao escolhê-lo, a próxima batalha começará.",
+ "eggGacha": "Nesta tela, você pode trocar seus vouchers por ovos\nde Pokémon.\n$Ovos ficam mais próximos de chocar após cada batalha.\nOvos mais raros demoram mais tempo para chocar.\n$Pokémon chocados não serão adicionados a sua equipe,\nmas sim aos seus iniciais.\n$Pokémon chocados de ovos geralmente têm IVs melhores\ndo que Pokémon selvagens.\n$Alguns Pokémon só podem ser obtidos através de ovos.\n$Existem 3 máquinas para usar com diferentes bônus, então\nescolha a que mais lhe convém!"
+}
diff --git a/src/locales/zh_CN/ability-trigger.json b/src/locales/zh_CN/ability-trigger.json
index f4289b598a0..0bb9c3a56ef 100644
--- a/src/locales/zh_CN/ability-trigger.json
+++ b/src/locales/zh_CN/ability-trigger.json
@@ -12,6 +12,7 @@
"blockItemTheft": "{{pokemonNameWithAffix}}的{{abilityName}}\n阻止了对方夺取道具!",
"typeImmunityHeal": "{{pokemonNameWithAffix}}因{{abilityName}}\n回复了少许HP!",
"nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}}因{{abilityName}}\n避免了伤害!",
+ "fullHpResistType": "{{pokemonNameWithAffix}}\n让甲壳发出光辉,使属性相克发生扭曲!",
"moveImmunity": "对{{pokemonNameWithAffix}}没有效果!",
"reverseDrain": "{{pokemonNameWithAffix}}\n吸到了污泥浆!",
"postDefendTypeChange": "{{pokemonNameWithAffix}}因{{abilityName}}\n变成了{{typeName}}属性!",
@@ -51,6 +52,7 @@
"postSummonTeravolt": "{{pokemonNameWithAffix}}\n正在释放溅射气场!",
"postSummonDarkAura": "{{pokemonNameWithAffix}}\n正在释放暗黑气场!",
"postSummonFairyAura": "{{pokemonNameWithAffix}}\n正在释放妖精气场!",
+ "postSummonAuraBreak": "{{pokemonNameWithAffix}}\n压制了所有气场!",
"postSummonNeutralizingGas": "周围充满了\n{{pokemonNameWithAffix}}的化学变化气体!",
"postSummonAsOneGlastrier": "{{pokemonNameWithAffix}}\n同时拥有了两种特性!",
"postSummonAsOneSpectrier": "{{pokemonNameWithAffix}}\n同时拥有了两种特性!",
@@ -59,4 +61,4 @@
"postSummonTabletsOfRuin": "{{pokemonNameWithAffix}}的灾祸之简\n令周围的宝可梦的{{statName}}减弱了!",
"postSummonBeadsOfRuin": "{{pokemonNameWithAffix}}的灾祸之玉\n令周围的宝可梦的{{statName}}减弱了!",
"preventBerryUse": "{{pokemonNameWithAffix}}因太紧张\n而无法食用树果!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_CN/ability.json b/src/locales/zh_CN/ability.json
index 7c70c84f55c..31e3c08161d 100644
--- a/src/locales/zh_CN/ability.json
+++ b/src/locales/zh_CN/ability.json
@@ -469,7 +469,7 @@
},
"honeyGather": {
"name": "采蜜",
- "description": "The Pokémon gat\nhers Honey afte\nr a battle. The\n Honey is then \nsold for money."
+ "description": "战斗结束时,有时候会捡来甜甜蜜。\n甜甜蜜会转换成金钱。"
},
"frisk": {
"name": "察觉",
@@ -1239,4 +1239,4 @@
"name": "毒傀儡",
"description": "因桃歹郎的招式而陷入中毒状态的\n对手同时也会陷入混乱状态。"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_CN/achv-male.json b/src/locales/zh_CN/achv-male.json
deleted file mode 100644
index 103a9bb41b5..00000000000
--- a/src/locales/zh_CN/achv-male.json
+++ /dev/null
@@ -1,272 +0,0 @@
-{
- "Achievements": {
- "name": "成就"
- },
- "Locked": {
- "name": "未解锁"
- },
-
- "MoneyAchv": {
- "description": "累计获得 ₽{{moneyAmount}}"
- },
- "10K_MONEY": {
- "name": "小有积蓄"
- },
- "100K_MONEY": {
- "name": "大户人家"
- },
- "1M_MONEY": {
- "name": "百万富翁"
- },
- "10M_MONEY": {
- "name": "暴发户"
- },
-
- "DamageAchv": {
- "description": "在单次攻击中造成 {{damageAmount}} 点伤害"
- },
- "250_DMG": {
- "name": "重拳出击"
- },
- "1000_DMG": {
- "name": "神拳猛击"
- },
- "2500_DMG": {
- "name": "夺少?"
- },
- "10000_DMG": {
- "name": "一拳超人"
- },
-
- "HealAchv": {
- "description": "通过技能、能力或携带的道具一次性治疗 {{healAmount}} {{HP}}点"
- },
- "250_HEAL": {
- "name": "新手奶妈"
- },
- "1000_HEAL": {
- "name": "治疗担当"
- },
- "2500_HEAL": {
- "name": "牧师"
- },
- "10000_HEAL": {
- "name": "泉水"
- },
-
- "LevelAchv": {
- "description": "将一只宝可梦提升到 Lv{{level}}"
- },
- "LV_100": {
- "name": "别急,后面还有"
- },
- "LV_250": {
- "name": "精英"
- },
- "LV_1000": {
- "name": "天外有天"
- },
-
- "RibbonAchv": {
- "description": "累计获得 {{ribbonAmount}} 个勋章"
- },
- "10_RIBBONS": {
- "name": "宝可梦联盟冠军"
- },
- "25_RIBBONS": {
- "name": "超级球联盟冠军"
- },
- "50_RIBBONS": {
- "name": "高级球联盟冠军"
- },
- "75_RIBBONS": {
- "name": "肉鸽球联盟冠军"
- },
- "100_RIBBONS": {
- "name": "大师球联盟冠军"
- },
-
- "TRANSFER_MAX_BATTLE_STAT": {
- "name": "团队协作",
- "description": "在一项属性强化至最大时用接力棒传递给其他宝可梦"
- },
- "MAX_FRIENDSHIP": {
- "name": "亲密无间",
- "description": "使一只宝可梦的亲密度达到最大值"
- },
- "MEGA_EVOLVE": {
- "name": "大变身",
- "description": "超级进化一只宝可梦"
- },
- "GIGANTAMAX": {
- "name": "这位更是重量级",
- "description": "极巨化一只宝可梦"
- },
- "TERASTALLIZE": {
- "name": "本系爱好者",
- "description": "太晶化一只宝可梦"
- },
- "STELLAR_TERASTALLIZE": {
- "name": "隐藏属性",
- "description": "星晶化一只宝可梦"
- },
- "SPLICE": {
- "name": "无限融合",
- "description": "使用基因之楔将两只宝可梦融合在一起"
- },
- "MINI_BLACK_HOLE": {
- "name": "一大洞的道具",
- "description": "获得一个迷你黑洞"
- },
- "CATCH_MYTHICAL": {
- "name": "神秘礼物",
- "description": "捕捉一只幻之宝可梦"
- },
- "CATCH_SUB_LEGENDARY": {
- "name": "二级传说",
- "description": "捕捉一只二级传说宝可梦"
- },
- "CATCH_LEGENDARY": {
- "name": "传说",
- "description": "捕捉一只传说宝可梦"
- },
- "SEE_SHINY": {
- "name": "闪耀夺目",
- "description": "在野外找到一只闪光宝可梦"
- },
- "SHINY_PARTY": {
- "name": "呕心沥血",
- "description": "拥有一支由闪光宝可梦组成的满员队伍"
- },
- "HATCH_MYTHICAL": {
- "name": "幻兽蛋",
- "description": "从蛋中孵化出一只幻之宝可梦"
- },
- "HATCH_SUB_LEGENDARY": {
- "name": "二级传说蛋",
- "description": "从蛋中孵化出一只二级传说宝可梦"
- },
- "HATCH_LEGENDARY": {
- "name": "传说蛋",
- "description": "从蛋中孵化出一只传说宝可梦"
- },
- "HATCH_SHINY": {
- "name": "金色传说!",
- "description": "从蛋中孵化出一只闪光宝可梦"
- },
- "HIDDEN_ABILITY": {
- "name": "隐藏实力",
- "description": "捕捉一只拥有隐藏特性的宝可梦"
- },
- "PERFECT_IVS": {
- "name": "合格证",
- "description": "获得一只拥有完美个体值的宝可梦"
- },
- "CLASSIC_VICTORY": {
- "name": "战无不胜",
- "description": "在经典模式中通关游戏"
- },
- "UNEVOLVED_CLASSIC_VICTORY": {
- "name": "带孩子来上班",
- "description": "通关经典模式时队伍中至少有一名未进化的宝可梦"
- },
-
- "MONO_GEN_ONE": {
- "name": "最初的劲敌",
- "description": "完成仅限第一世代的挑战"
- },
- "MONO_GEN_TWO": {
- "name": "1.5世代",
- "description": "完成仅限第二世代的挑战"
- },
- "MONO_GEN_THREE": {
- "name": "“水太多了”",
- "description": "完成仅限第三世代的挑战"
- },
- "MONO_GEN_FOUR": {
- "name": "她真是最强冠军吗?",
- "description": "完成仅限第四世代的挑战"
- },
- "MONO_GEN_FIVE": {
- "name": "完全原创",
- "description": "完成仅限第五世代的挑战"
- },
- "MONO_GEN_SIX": {
- "name": "女大公",
- "description": "完成仅限第六世代的挑战"
- },
- "MONO_GEN_SEVEN": {
- "name": "首届冠军",
- "description": "完成仅限第七世代的挑战"
- },
- "MONO_GEN_EIGHT": {
- "name": "冠军时刻!",
- "description": "完成仅限第八世代的挑战"
- },
- "MONO_GEN_NINE": {
- "name": "她又放水了",
- "description": "完成仅限第九世代的挑战"
- },
-
- "MonoType": {
- "description": "完成 {{type}} 单属性挑战"
- },
- "MONO_NORMAL": {
- "name": "异乎寻常的寻常"
- },
- "MONO_FIGHTING": {
- "name": "我有真功夫"
- },
- "MONO_FLYING": {
- "name": "愤怒的小鸟"
- },
- "MONO_POISON": {
- "name": "关都地区特色"
- },
- "MONO_GROUND": {
- "name": "地震预报"
- },
- "MONO_ROCK": {
- "name": "坚如磐石"
- },
- "MONO_BUG": {
- "name": "音箱蟀侠"
- },
- "MONO_GHOST": {
- "name": "捉鬼敢死队"
- },
- "MONO_STEEL": {
- "name": "铁巨人"
- },
- "MONO_FIRE": {
- "name": "搓火球解决一切"
- },
- "MONO_WATER": {
- "name": "当雨来临,倾盆而下"
- },
- "MONO_GRASS": {
- "name": "别踏这个青"
- },
- "MONO_ELECTRIC": {
- "name": "瞄准大岩蛇的角!"
- },
- "MONO_PSYCHIC": {
- "name": "脑洞大开"
- },
- "MONO_ICE": {
- "name": "如履薄冰"
- },
- "MONO_DRAGON": {
- "name": "准神俱乐部"
- },
- "MONO_DARK": {
- "name": "总有叛逆期"
- },
- "MONO_FAIRY": {
- "name": "林克,醒醒!"
- },
- "FRESH_START": {
- "name": "初次尝试!",
- "description": "完成初次尝试挑战"
- }
-}
diff --git a/src/locales/zh_CN/achv-female.json b/src/locales/zh_CN/achv.json
similarity index 84%
rename from src/locales/zh_CN/achv-female.json
rename to src/locales/zh_CN/achv.json
index 103a9bb41b5..b93345d876b 100644
--- a/src/locales/zh_CN/achv-female.json
+++ b/src/locales/zh_CN/achv.json
@@ -23,7 +23,7 @@
},
"DamageAchv": {
- "description": "在单次攻击中造成 {{damageAmount}} 点伤害"
+ "description": "在单次攻击中造成\n {{damageAmount}} 点伤害"
},
"250_DMG": {
"name": "重拳出击"
@@ -39,7 +39,7 @@
},
"HealAchv": {
- "description": "通过技能、能力或携带的道具一次性治疗 {{healAmount}} {{HP}}点"
+ "description": "通过技能、能力或携带的道具\n一次性治疗 {{healAmount}} {{HP}}点"
},
"250_HEAL": {
"name": "新手奶妈"
@@ -86,13 +86,13 @@
"name": "大师球联盟冠军"
},
- "TRANSFER_MAX_BATTLE_STAT": {
+ "TRANSFER_MAX_STAT_STAGE": {
"name": "团队协作",
- "description": "在一项属性强化至最大时用接力棒传递给其他宝可梦"
+ "description": "在一项属性强化至最大时用\n接力棒传递给其他宝可梦"
},
"MAX_FRIENDSHIP": {
"name": "亲密无间",
- "description": "使一只宝可梦的亲密度达到最大值"
+ "description": "使一只宝可梦的亲密度\n达到最大值"
},
"MEGA_EVOLVE": {
"name": "大变身",
@@ -112,7 +112,7 @@
},
"SPLICE": {
"name": "无限融合",
- "description": "使用基因之楔将两只宝可梦融合在一起"
+ "description": "使用基因之楔将两只宝可梦\n融合在一起"
},
"MINI_BLACK_HOLE": {
"name": "一大洞的道具",
@@ -136,7 +136,7 @@
},
"SHINY_PARTY": {
"name": "呕心沥血",
- "description": "拥有一支由闪光宝可梦组成的满员队伍"
+ "description": "拥有一支由闪光宝可梦组成\n的满员队伍"
},
"HATCH_MYTHICAL": {
"name": "幻兽蛋",
@@ -144,7 +144,7 @@
},
"HATCH_SUB_LEGENDARY": {
"name": "二级传说蛋",
- "description": "从蛋中孵化出一只二级传说宝可梦"
+ "description": "从蛋中孵化出一只二级传说\n宝可梦"
},
"HATCH_LEGENDARY": {
"name": "传说蛋",
@@ -156,19 +156,19 @@
},
"HIDDEN_ABILITY": {
"name": "隐藏实力",
- "description": "捕捉一只拥有隐藏特性的宝可梦"
+ "description": "捕捉一只拥有隐藏特性\n的宝可梦"
},
"PERFECT_IVS": {
"name": "合格证",
- "description": "获得一只拥有完美个体值的宝可梦"
+ "description": "获得一只拥有完美个体值\n的宝可梦"
},
"CLASSIC_VICTORY": {
"name": "战无不胜",
"description": "在经典模式中通关游戏"
},
"UNEVOLVED_CLASSIC_VICTORY": {
- "name": "带孩子来上班",
- "description": "通关经典模式时队伍中至少有一名未进化的宝可梦"
+ "name": "带孩上班",
+ "description": "通关经典模式时队伍中至少有\n一名未进化的宝可梦"
},
"MONO_GEN_ONE": {
@@ -268,5 +268,9 @@
"FRESH_START": {
"name": "初次尝试!",
"description": "完成初次尝试挑战"
+ },
+ "INVERSE_BATTLE": {
+ "name": "镜子子镜",
+ "description": "完成逆转之战挑战\n战挑战之转逆成完"
}
}
diff --git a/src/locales/zh_CN/arena-flyout.json b/src/locales/zh_CN/arena-flyout.json
index 7ddc304f404..fbce213c4aa 100644
--- a/src/locales/zh_CN/arena-flyout.json
+++ b/src/locales/zh_CN/arena-flyout.json
@@ -36,5 +36,6 @@
"matBlock": "掀榻榻米",
"craftyShield": "戏法防守",
"tailwind": "顺风",
- "happyHour": "快乐时光"
-}
\ No newline at end of file
+ "happyHour": "快乐时光",
+ "safeguard": "神秘守护"
+}
diff --git a/src/locales/zh_CN/arena-tag.json b/src/locales/zh_CN/arena-tag.json
index 5a36b3ae1f7..74ad38ba9bf 100644
--- a/src/locales/zh_CN/arena-tag.json
+++ b/src/locales/zh_CN/arena-tag.json
@@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "我方的顺风停止了!",
"tailwindOnRemoveEnemy": "敌方的顺风停止了!",
"happyHourOnAdd": "大家被欢乐的\n气氛包围了!",
- "happyHourOnRemove": "气氛回复到平常了。"
+ "happyHourOnRemove": "气氛回复到平常了。",
+ "safeguardOnAdd": "整个场地被\n神秘之幕包围了!",
+ "safeguardOnAddPlayer": "我方被\n神秘之幕包围了!",
+ "safeguardOnAddEnemy": "对手被\n神秘之幕包围了!",
+ "safeguardOnRemove": "包围整个场地的\n神秘之幕消失了!",
+ "safeguardOnRemovePlayer": "包围我方的\n神秘之幕消失了!",
+ "safeguardOnRemoveEnemy": "包围对手的\n神秘之幕消失了!"
}
\ No newline at end of file
diff --git a/src/locales/zh_CN/battle.json b/src/locales/zh_CN/battle.json
index f16b6fac77c..ccf0e560805 100644
--- a/src/locales/zh_CN/battle.json
+++ b/src/locales/zh_CN/battle.json
@@ -15,7 +15,7 @@
"moneyPickedUp": "捡到了₽{{moneyAmount}}!",
"pokemonCaught": "{{pokemonName}}被抓住了!",
"addedAsAStarter": "增加了{{pokemonName}}作为\n一个新的基础宝可梦!",
- "partyFull": "你的队伍已满员。是否放生其他宝可梦\n为{{pokemonName}}腾出空间?",
+ "partyFull": "你的队伍已满员。是否放生其他宝可梦\n为{{pokemonName}}腾出空间?",
"pokemon": "宝可梦",
"sendOutPokemon": "上吧!\n{{pokemonName}}!",
"hitResultCriticalHit": "击中了要害!",
@@ -38,12 +38,13 @@
"learnMoveNotLearned": "{{pokemonName}}没有学会{{moveName}}。",
"learnMoveForgetQuestion": "要忘记哪个技能?",
"learnMoveForgetSuccess": "{{pokemonName}}忘记了\n如何使用{{moveName}}。",
- "countdownPoof": "@d{32}1, @d{15}2 @d{15}… @d{15}… @d{15}@s{pb_bounce_1}空!",
+ "countdownPoof": "@d{32}1, @d{15}2 @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}空!",
"learnMoveAnd": "然后……",
"levelCapUp": "等级上限提升到{{levelCap}}!",
"moveNotImplemented": "{{moveName}}尚未实装,无法选择。",
"moveNoPP": "这个技能的PP用完了",
"moveDisabled": "{{moveName}}被禁用!",
+ "disableInterruptedMove": "{{pokemonNameWithAffix}}的{{moveName}}\n被无效化了!",
"noPokeballForce": "一股无形的力量阻止了你使用精灵球。",
"noPokeballTrainer": "你不能捕捉其他训练家的宝可梦!",
"noPokeballMulti": "只能在剩下一只宝可梦时才能扔出精灵球!",
@@ -87,4 +88,4 @@
"unlockedSomething": "{{unlockedThing}}\n已解锁。",
"congratulations": "恭喜!",
"beatModeFirstTime": "{{speciesName}}首次击败了{{gameMode}}!\n你获得了{{newModifier}}!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_CN/battler-tags.json b/src/locales/zh_CN/battler-tags.json
index 81838b5023a..7a01f5dff23 100644
--- a/src/locales/zh_CN/battler-tags.json
+++ b/src/locales/zh_CN/battler-tags.json
@@ -67,5 +67,8 @@
"saltCuredLapse": "{{pokemonNameWithAffix}}\n受到了{{moveName}}的伤害!",
"cursedOnAdd": "{{pokemonNameWithAffix}}削减了自己的体力,\n并诅咒了{{pokemonName}}!",
"cursedLapse": "{{pokemonNameWithAffix}}\n正受到诅咒!",
- "stockpilingOnAdd": "{{pokemonNameWithAffix}}蓄力了{{stockpiledCount}}次!"
-}
\ No newline at end of file
+ "stockpilingOnAdd": "{{pokemonNameWithAffix}}蓄力了{{stockpiledCount}}次!",
+ "disabledOnAdd": "封住了{{pokemonNameWithAffix}}的\n{{moveName}}!",
+ "disabledLapse": "{{pokemonNameWithAffix}}的\n定身法解除了!",
+ "tarShotOnAdd": "{{pokemonNameWithAffix}}\n变得怕火了!"
+}
diff --git a/src/locales/zh_CN/bgm-name.json b/src/locales/zh_CN/bgm-name.json
index 34ce16db00f..065347e3bb6 100644
--- a/src/locales/zh_CN/bgm-name.json
+++ b/src/locales/zh_CN/bgm-name.json
@@ -57,7 +57,7 @@
"battle_legendary_dusk_dawn": "究极日月「战斗!日食・月食 奈克洛兹玛」",
"battle_legendary_ultra_nec": "究极日月「战斗!究极奈克洛兹玛」",
"battle_legendary_zac_zam": "剑盾「战斗!苍响・藏玛然特」",
- "battle_legendary_glas_spec": "剑盾「战斗! 雪暴马・灵幽马」",
+ "battle_legendary_glas_spec": "剑盾「战斗! 雪暴马・灵幽马」",
"battle_legendary_calyrex": "剑盾「战斗!蕾冠王」",
"battle_legendary_birds_galar": "剑盾「战斗!传说的鸟宝可梦」",
"battle_legendary_ruinous": "朱紫「战斗!灾厄宝可梦」",
@@ -78,11 +78,21 @@
"battle_galactic_grunt": "晶灿钻石·明亮珍珠「战斗!银河队」",
"battle_plasma_grunt": "黑白「战斗!等离子团」",
"battle_flare_grunt": "XY「战斗!闪焰队」",
+ "battle_aether_grunt": "日月「战斗!以太基金会」",
+ "battle_skull_grunt": "日月「战斗!骷髅队」",
+ "battle_macro_grunt": "剑盾「战斗!马洛科蒙集团」",
+ "battle_galactic_admin": "晶灿钻石·明亮珍珠「战斗!银河队干部」",
+ "battle_skull_admin": "日月「战斗!骷髅队干部」",
+ "battle_oleana": "剑盾「战斗!奥利薇」",
"battle_rocket_boss": "究极日月「战斗!坂木」",
"battle_aqua_magma_boss": "Ω红宝石α蓝宝石「战斗!水梧桐・赤焰松」",
"battle_galactic_boss": "晶灿钻石·明亮珍珠「战斗!赤日」",
"battle_plasma_boss": "黑2白2「战斗!魁奇思」",
"battle_flare_boss": "XY「战斗!弗拉达利」",
+ "battle_aether_boss": "日月「战斗!露莎米奈」",
+ "battle_skull_boss": "日月「战斗!古兹马」",
+ "battle_macro_boss": "剑盾「战斗!洛兹」",
+
"abyss": "空之探险队「黑暗小丘」",
"badlands": "空之探险队「枯竭之谷」",
"beach": "空之探险队「潮湿岩地」",
@@ -107,9 +117,9 @@
"plains": "空之探险队「天空顶端(草原)」",
"power_plant": "空之探险队「电气平原 深处」",
"ruins": "空之探险队「封印岩地 深处」",
- "sea": "Andr06 - Marine Mystique",
+ "sea": "Andr06 - 海洋之秘",
"seabed": "Firel - 海底",
- "slum": "Andr06 - Sneaky Snom",
+ "slum": "Andr06 - 狡猾的雪吞虫",
"snowy_forest": "空之探险队「天空顶端(雪山)」",
"space": "Firel - 太空",
"swamp": "空之探险队「封闭之海」",
@@ -135,4 +145,4 @@
"heal": "黑白「宝可梦回复」",
"menu": "空之探险队「欢迎来到宝可梦的世界」",
"title": "空之探险队「主题曲」"
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_CN/challenges.json b/src/locales/zh_CN/challenges.json
index 0b454d759fb..9351ec96285 100644
--- a/src/locales/zh_CN/challenges.json
+++ b/src/locales/zh_CN/challenges.json
@@ -25,5 +25,12 @@
"desc": "你只能使用御三家,就像是你第一次玩宝可梦肉鸽一样。",
"value.0": "关闭",
"value.1": "开启"
+ },
+ "inverseBattle": {
+ "name": "逆转之战",
+ "shortName": "逆转之战",
+ "desc": "属性相克关系被反转,且没有任何属性对其他属性免疫。\n禁用其他挑战的成就。",
+ "value.0": "关闭",
+ "value.1": "开启"
}
}
\ No newline at end of file
diff --git a/src/locales/zh_CN/config.ts b/src/locales/zh_CN/config.ts
index 7c29262ac1a..44a190d8c11 100644
--- a/src/locales/zh_CN/config.ts
+++ b/src/locales/zh_CN/config.ts
@@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
-import achvMale from "./achv-male.json";
-import achvFemale from "./achv-female.json";
+import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
-import dialogueMale from "./dialogue-male.json";
-import dialogueFemale from "./dialogue-female.json";
-import dialogueEndbossMale from "./dialogue-final-boss-male.json";
-import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
-import dialogueMiscMale from "./dialogue-misc-male.json";
-import dialogueMiscFemale from "./dialogue-misc-female.json";
-import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
-import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
+import dialogue from "./dialogue.json";
+import battleSpecDialogue from "./dialogue-final-boss.json";
+import miscDialogue from "./dialogue-misc.json";
+import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@@ -76,16 +71,11 @@ export const zhCnConfig = {
challenges,
commandUiHandler,
common,
- PGMachv: achvMale,
- PGFachv: achvFemale,
- PGMdialogue: dialogueMale,
- PGFdialogue: dialogueFemale,
- PGMbattleSpecDialogue: dialogueEndbossMale,
- PGFbattleSpecDialogue: dialogueEndbossFemale,
- PGMmiscDialogue: dialogueMiscMale,
- PGFmiscDialogue: dialogueMiscFemale,
- PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
- PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
+ achv,
+ dialogue,
+ battleSpecDialogue,
+ miscDialogue,
+ doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,
diff --git a/src/locales/zh_CN/dialogue-double-battle-male.json b/src/locales/zh_CN/dialogue-double-battle-male.json
deleted file mode 100644
index 5ab6bf49890..00000000000
--- a/src/locales/zh_CN/dialogue-double-battle-male.json
+++ /dev/null
@@ -1,82 +0,0 @@
-{
- "blue_red_double": {
- "encounter": {
- "1": "青绿:嘿,赤红,\n让这家伙看看我们是什么来头!$赤红: ...$青绿: 见识下真新镇的实力!"
- },
- "victory": {
- "1": "青绿:打得真不错$赤红: ..."
- }
- },
- "red_blue_double": {
- "encounter": {
- "1": "赤红: ...!$青绿: 他人狠话不多。$青绿: 但别被他耍了,\n毕竟他可是个冠军!"
- },
- "victory": {
- "1": "赤红: ...!$青绿: 下次我们一定会赢你!"
- }
- },
- "tate_liza_double": {
- "encounter": {
- "1": "小枫:嘿嘿嘿……你惊讶吗?$小南: 这里有两个道馆馆主?$小枫: 我们是双胞胎!$小南: 我们无需交谈,因为……$我们可以通晓彼此的想法$小枫: 我们的组合……$小南: 你能打败吗?"
- },
- "victory": {
- "1": "小枫:什么?我们的组合……$小南:被瓦解了!"
- }
- },
- "liza_tate_double": {
- "encounter": {
- "1": "小南:呵呵呵……你惊讶吧?$小枫:这里有两个道馆馆主?$小南:我们可以通晓……$小枫:彼此的想法……$小南:全在我们脑中!$小枫:我们的组合……$小南:你能打败吗?"
- },
- "victory": {
- "1": "小枫:你和你的宝可梦……$小南:简直像亲兄弟姐妹!"
- }
- },
- "wallace_steven_double": {
- "encounter": {
- "1": "大吾:米可利, 展现冠军的实力吧!$米可利:我们将展示丰缘的实力!$大吾:要上了!"
- },
- "victory": {
- "1": "大吾:打得真不错!$米可利:我们下次会赢的!"
- }
- },
- "steven_wallace_double": {
- "encounter": {
- "1": "大吾:你有什么稀有的宝可梦吗?$米可利:大吾……我们是来对战的,\n不是来炫耀宝可梦的。$大吾:哦……知道了… 那么要上了!"
- },
- "victory": {
- "1": "大吾:战斗结束了,\n来看看我的稀有宝可梦!$米可利:大吾……"
- }
- },
- "alder_iris_double": {
- "encounter": {
- "1": "阿戴克:我们俩是合众最强的训练家!$艾莉丝:与最强来一场最激烈的战斗吧!"
- },
- "victory": {
- "1": "阿戴克:哇哦!你真是超级厉害!$艾莉丝:我们下次会赢的啦!"
- }
- },
- "iris_alder_double": {
- "encounter": {
- "1": "艾莉丝:欢迎!挑战者,\n合众地区最强的冠军大驾光临!$阿戴克:艾莉丝,你是不是有点太兴奋了…"
- },
- "victory": {
- "1": "艾莉丝:这样的失败可不好受啊…$阿戴克:但是只有失败才能让我们变强!"
- }
- },
- "piers_marnie_double": {
- "encounter": {
- "1": "玛俐:哥哥,给他们展现尖钉镇的实力!$聂梓:我们带来黑暗!"
- },
- "victory": {
- "1": "玛俐:你的强光亮瞎我们的黑暗了啦……$聂梓:实在太亮了…"
- }
- },
- "marnie_piers_double": {
- "encounter": {
- "1": "聂梓: 台下准备好了吗!$玛俐: 哥哥,我们是来对战的,\n不是来唱歌的……"
- },
- "victory": {
- "1": "聂梓:这首歌献给大家!$玛俐:哥哥……"
- }
- }
-}
\ No newline at end of file
diff --git a/src/locales/zh_CN/dialogue-double-battle-female.json b/src/locales/zh_CN/dialogue-double-battle.json
similarity index 94%
rename from src/locales/zh_CN/dialogue-double-battle-female.json
rename to src/locales/zh_CN/dialogue-double-battle.json
index 5ab6bf49890..629de3aff3e 100644
--- a/src/locales/zh_CN/dialogue-double-battle-female.json
+++ b/src/locales/zh_CN/dialogue-double-battle.json
@@ -9,10 +9,10 @@
},
"red_blue_double": {
"encounter": {
- "1": "赤红: ...!$青绿: 他人狠话不多。$青绿: 但别被他耍了,\n毕竟他可是个冠军!"
+ "1": "赤红: ...!$青绿: 他人狠话不多。$青绿: 但别被他耍了,\n毕竟他可是个冠军!"
},
"victory": {
- "1": "赤红: ...!$青绿: 下次我们一定会赢你!"
+ "1": "赤红: ...!$青绿: 下次我们一定会赢你!"
}
},
"tate_liza_double": {
@@ -79,4 +79,4 @@
"1": "聂梓:这首歌献给大家!$玛俐:哥哥……"
}
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_CN/dialogue-final-boss-male.json b/src/locales/zh_CN/dialogue-final-boss-male.json
deleted file mode 100644
index edbc302dcd4..00000000000
--- a/src/locales/zh_CN/dialogue-final-boss-male.json
+++ /dev/null
@@ -1,5 +0,0 @@
-{
- "encounter": "看来终于又到了那个时候。\n你知道自己为何会来到这里,不是吗?\n$你被吸引到这里,因为你以前就来过这里。\n无数次。\n$尽管,或许可以数一数。\n准确地说,这实际上是你的第{{cycleCount}}次循环。\n$每一次循环,你的思想都会恢复到之前的状态。\n即便如此,不知何故,你之前自我的残留仍然存在。\n$直到现在,你仍未成功,\n但我感觉这次你身上有一种异样的气息。\n$你是这里唯一的人,尽管感觉上还有……另一个人。\n$你最终会成为对我来的一个硬茬吗?\n我渴望了数千年的挑战?\n$我们,开始。",
- "firstStageWin": "我明白了。我所感觉到的气息确实是真实的。\n看来我不再需要保留实力了。\n$别让我失望。",
- "secondStageWin": "…漂亮。"
-}
\ No newline at end of file
diff --git a/src/locales/zh_CN/dialogue-final-boss-female.json b/src/locales/zh_CN/dialogue-final-boss.json
similarity index 100%
rename from src/locales/zh_CN/dialogue-final-boss-female.json
rename to src/locales/zh_CN/dialogue-final-boss.json
diff --git a/src/locales/zh_CN/dialogue-male.json b/src/locales/zh_CN/dialogue-male.json
deleted file mode 100644
index 09090f36d94..00000000000
--- a/src/locales/zh_CN/dialogue-male.json
+++ /dev/null
@@ -1,2545 +0,0 @@
-{
- "youngster": {
- "encounter": {
- "1": "嘿,想来对战吗?",
- "2": "你也是新人训练师吗?",
- "3": "嘿,我之前没见过你。我们来对战吧!",
- "4": "我刚输了,所以我正在寻找更多的宝可梦。$等等!你看起来很弱!\n来吧,我们对战吧!",
- "5": "我们见过面吗?我记不太清了。$嗯,不管怎样,很高兴见到你!",
- "6": "好的!我们上吧!",
- "7": "好的!我来啦!我会向你展示我的实力!",
- "8": "嚯嚯嚯...我会向你展示我的宝可梦有多厉害!",
- "9": "不要浪费时间打招呼。你准备好了就放马过来!",
- "10": "别掉以轻心,$否则你可能会被小朋友打到哭鼻子哦。",
- "11": "我精心培养了我的宝可梦。不许你伤害它们!",
- "12": "恭喜你成功了!从这以后可不轻松哦。",
- "13": "战斗永无止境!欢迎来到没有尽头的世界!"
- },
- "victory": {
- "1": "哇!你很强!",
- "2": "我根本没机会赢,对吧?",
- "3": "我会等长大了再来打败你!",
- "4": "呃。我没有更多宝可梦了。",
- "5": "不可能…不可能!我怎么可能又输了…",
- "6": "不!我输了!",
- "7": "哇!你真是太不可思议了!我既惊讶又钦佩!",
- "8": "这怎么…怎么可能…$明明我和我的宝可梦是最强大的…",
- "9": "下次我不会输了!我们找时间再对战吧!",
- "10": "天哪!你看不出我还只是个小孩子吗!$你那样全力以赴太赖了!",
- "11": "你的宝可梦更棒啊!和我交换吧!",
- "12": "我之前有点上头,我说了什么来着?",
- "13": "啊哈哈!就是这样!$对!你已经熟悉这个世界了!"
- }
- },
- "lass": {
- "encounter": {
- "1": "我们来对战吧,好吗?",
- "2": "你看起来像是个新人训练师。我们来战斗吧!",
- "3": "我不认识你。来对战怎么样?",
- "4": "让我们来进行一场有趣的宝可梦对战吧!",
- "5": "我会向你展示如何真正使用宝可梦!",
- "6": "一场认真的对战从始于认真的开场白!$你确定你准备好了吗?",
- "7": "花无重开日,人无再少年。$你在对战中只有一次机会。$很快,你就只能活在回忆中了。",
- "8": "你最好对我手下留情,好吗?$当然我会认真对战的!",
- "9": "学校很无聊,我无事可做。$*哈欠*…我只是来对战打发时间。"
- },
- "victory": {
- "1": "那真是令人印象深刻!我还有很多要学习。",
- "2": "我没想到你会这么轻易地打败我…",
- "3": "我希望有一天,我们能再进行一场对战。",
- "4": "那真是场非常有趣的对战!$你让我精疲力尽了…",
- "5": "你给我上了一课!你真是太棒了!",
- "6": "说真的,我输了。$这,怎么说,真的好难过,但你也真的很厉害。",
- "7": "我不需要像这样的记忆。删除记忆中…",
- "8": "嘿!我告诉过你要对我手下留情!$不过,当你认真的时候,你真的很酷。",
- "9": "实际上,我开始厌倦对战了…$一定有新的事情可以做…"
- }
- },
- "breeder": {
- "encounter": {
- "1": "听话的宝可梦,自私的宝可梦…$宝可梦有独特的性格呢。",
- "2": "尽管我出生贫寒,但我的宝可梦培养的很好。",
- "3": "嗯,你有没有管教你的宝可梦?$过度溺爱是不好的。"
- },
- "victory": {
- "1": "对每个宝可梦因材施教是很重要的。",
- "2": "不像一无是处的我…这些宝可梦都很优秀。",
- "3": "过度的赞美会宠坏宝可梦和人。"
- },
- "defeat": {
- "1": "即使输了,也不应该对你的宝可梦发火。",
- "2": "相当好的宝可梦,对吧?我很会养东西。",
- "3": "无论你多么爱你的宝可梦,$你仍要在它没做好时管教它们。"
- }
- },
- "breeder_female": {
- "encounter": {
- "1": "宝可梦永远不会背叛你。$它们会回报你对它们的爱。",
- "2": "要我教教你训练优秀宝可梦的技巧吗?",
- "3": "特别的宝可梦有特别的培育技巧。"
- },
- "victory": {
- "1": "呃…事情不应该是这样的。$我是不是用错了能量方块?",
- "2": "这怎么会发生在我的宝可梦身上…$你给你的宝可梦喂了什么?",
- "3": "如果我输了,我告诉你我只是在消磨时间。$你根本不会伤害到我的自尊心。"
- },
- "defeat": {
- "1": "这证明了我的宝可梦已经接受了我的爱。",
- "2": "训出好宝可梦的真正技巧是捉到好的宝可梦。",
- "3": "宝可梦的强弱取决于你的饲养方式。"
- }
- },
- "fisherman": {
- "encounter": {
- "1": "啊!你让我错过了一次咬钩!$你打算怎么办?",
- "2": "走开!你吓跑了宝可梦!",
- "3": "让我看看你能否赢得胜利!"
- },
- "victory": {
- "1": "算了吧。",
- "2": "下一次,我将卷土重来,凯旋而归!",
- "3": "我想这次我低估了海流。"
- }
- },
- "fisherman_female": {
- "encounter": {
- "1": "哇!我钓到了一条大鱼!",
- "2": "线已收好,准备提竿!",
- "3": "准备制造波浪!"
- },
- "victory": {
- "1": "我会带着更强大的鱼钩回来。",
- "2": "下次我会赢得胜利。",
- "3": "我只是在为回归磨利我的鱼钩!"
- }
- },
- "swimmer": {
- "encounter": {
- "1": "是时候潜水了!",
- "2": "让我们一起乘风破浪,赢得胜利!",
- "3": "该一鸣惊人了!"
- },
- "victory": {
- "1": "沉浸在失败中!",
- "2": "失败的波浪!",
- "3": "后浪死在沙滩上,我猜。"
- }
- },
- "backpacker": {
- "encounter": {
- "1": "收拾行李,开始游戏!",
- "2": "让我看看你是否能跟上!",
- "3": "全副武装,挑战者!",
- "4": "我花了20年时间试图找到自己……但我在哪里?"
- },
- "victory": {
- "1": "这次绊倒了!",
- "2": "哦,我觉得我迷路了。",
- "3": "死路!",
- "4": "等一下!嘿!你不知道我是谁吗?"
- }
- },
- "ace_trainer": {
- "encounter": {
- "1": "你看起来挺自信的。",
- "2": "你的宝可梦…… 让我看看……",
- "3": "因为我是王牌训练师,人们认为我很强。",
- "4": "你知道成为王牌训练师需要什么吗?"
- },
- "victory": {
- "1": "是的…… 你的宝可梦很棒……",
- "2": "什么?!我是战斗天才啊!",
- "3": "理所应当,你才是主角!",
- "4": "好好好!你可以成为王牌训练师!"
- },
- "defeat": {
- "1": "我将把我的身体和灵魂全都奉献给宝可梦对战!",
- "2": "一切都在我的预料之中… \n没有什么好惊讶的…",
- "3": "我觉得我长大后有点玻璃心,$你太压力我我会跨的……",
- "4": "我当然很强大,不会输。$而且重要的是我要优雅地赢。"
- }
- },
- "parasol_lady": {
- "encounter": {
- "1": "是时候用优雅和从容来为战斗添彩了!"
- },
- "victory": {
- "1": "我的优雅依然完好无损!"
- }
- },
- "twins": {
- "encounter": {
- "1": "准备好咯,因为我们联手,\n麻烦双倍!",
- "2": "两颗心,一条绳$让我们看看你能否跟上我们双胞胎的力量!",
- "3": "希望你准备好了面对双倍的麻烦,$因为我们即将燃起来啦!"
- },
- "victory": {
- "1": "虽然我们在这一轮输了,$但我们的羁绊依然坚不可摧!",
- "2": "我们的双胞胎精神,才不会就此熄灭。",
- "3": "我们会作为充满活力的二人组,$卷土重来,变得更强!"
- },
- "defeat": {
- "1": "双胞胎的力量至高无上!",
- "2": "两颗心,一起赢!",
- "3": "笑容成双,共舞成双!"
- }
- },
- "cyclist": {
- "encounter": {
- "1": "准备好在我后面吃土吧!",
- "2": "挑战者,准备好!我要把你打的落花流水!",
- "3": "全速前进,让我看看你能不能跟的上!"
- },
- "victory": {
- "1": "轮子可能不转了,但我的决心没有停下。",
- "2": "被超越了!",
- "3": "通往胜利的道路还有许多曲折等待探索。"
- }
- },
- "black_belt": {
- "encounter": {
- "1": "我赞扬你挑战我的勇气!$因为我是踢力最强的人!",
- "2": "哦,我明白了。你想被切成碎片吗?$或者你更喜欢当个沙袋?"
- },
- "victory": {
- "1": "哦。是宝可梦在战斗。$我强大的踢击一点忙都没帮上。",
- "2": "嗯…如果我无论如何都会输,我希望能被彻底打败。"
- }
- },
- "battle_girl": {
- "encounter": {
- "1": "你不必试图勾引我。你可以输给我。"
- },
- "victory": {
- "1": "很难说再见,但我们快没时间了……"
- }
- },
- "hiker": {
- "encounter": {
- "1": "人到中年后,我的身体和我爬过的山一样强壮!",
- "2": "我从父母那里遗传了这副魁梧的身材…$就像一座活生生的山脉…"
- },
- "victory": {
- "1": "至少在BMI方面我不能输!",
- "2": "这还不够……永远不够。$我的坏胆固醇还不够高……"
- }
- },
- "ranger": {
- "encounter": {
- "1": "当我身处大自然中,其他事情都不重要了。",
- "2": "如果我生活中没有大自然,有时就会突然感到焦虑。"
- },
- "victory": {
- "1": "无论我是赢是输,\n对广阔的大自然来说并不重要……",
- "2": "与城市生活的窒息感相比,\n这种事情微不足道。"
- },
- "defeat": {
- "1": "我赢了。但与浩瀚的大自然相比,\n胜利算不了什么…",
- "2": "与我的焦虑症相比,我觉得你也不会怎样…"
- }
- },
- "scientist": {
- "encounter": {
- "1": "我的研究将引导这个世界走向和平与欢乐。"
- },
- "victory": {
- "1": "我是个天才…我不应该输给你这样的人…"
- }
- },
- "school_kid": {
- "encounter": {
- "1": "……嘿嘿。我对计算和分析很有信心。",
- "2": "我正在尽可能地积累经验,$因为我希望有一天能成为道馆馆主。"
- },
- "victory": {
- "1": "哦…计算和分析也许和个例不太匹配呀…",
- "2": "我想,即使是艰难困苦的经历,也有存在的意义。"
- }
- },
- "artist": {
- "encounter": {
- "1": "我以前很受欢迎,但现在已经彻底过气了。"
- },
- "victory": {
- "1": "随着时代的变迁,价值观也在变化。$我意识到这一点已经太晚了。"
- }
- },
- "guitarist": {
- "encounter": {
- "1": "当我弹奏着走向胜利的旋律时,$准备好感受失败的节奏吧!"
- },
- "victory": {
- "1": "暂时沉默了,但我不屈的旋律将继续演奏。"
- }
- },
- "worker": {
- "encounter": {
- "1": "人们总误解我,这让我很烦。$我比大家想象的要干净得多。"
- },
- "victory": {
- "1": "我真的不想晒伤皮肤,所以我想在阴凉处工作。"
- }
- },
- "worker_female": {
- "encounter": {
- "1": "人们总是误解我,这让我很烦。 $我比大家想象的要干净得多。"
- },
- "victory": {
- "1": "我真的不想晒伤皮肤,\n所以我想在阴凉处工作。"
- },
- "defeat": {
- "1": "我的身体和心灵并不总同步。"
- }
- },
- "worker_double": {
- "encounter": {
- "1": "你会知道我们怎么击败你的。我们在工地训练过!"
- },
- "victory": {
- "1": "真奇怪…怎么会这样…我不应该被打败的。"
- }
- },
- "hex_maniac": {
- "encounter": {
- "1": "我通常只听古典音乐,但如果我输了,$我想我应该试试新时代的音乐!",
- "2": "我的每一滴眼泪都让我变得更加坚强。"
- },
- "victory": {
- "1": "乐坛新时代的曙光就此出现了吗?",
- "2": "现在我变得更强了。我随着他人怨恨而成长。"
- },
- "defeat": {
- "1": "“新时代”指的是二十世纪的古典作曲家,对吧?",
- "2": "不要纠结于悲伤或沮丧。$你可以用悲愤来激励自己。"
- }
- },
- "psychic": {
- "encounter": {
- "1": "嘿!集中!"
- },
- "victory": {
- "1": "呃呃呃!"
- }
- },
- "officer": {
- "encounter": {
- "1": "准备好,因为正义即将得到伸张!",
- "2": "准备好维护法律,在战场上伸张正义!"
- },
- "victory": {
- "1": "正义的分量比以往还要沉重……",
- "2": "失败的阴影,在警局中徘徊。"
- }
- },
- "beauty": {
- "encounter": {
- "1": "我最后的战斗…我就是这么看待这场对战的…"
- },
- "victory": {
- "1": "很有趣…有时间再来一场最后的战斗…"
- }
- },
- "baker": {
- "encounter": {
- "1": "希望你准备好品尝失败的滋味!"
- },
- "victory": {
- "1": "我会卷土重来的。"
- }
- },
- "biker": {
- "encounter": {
- "1": "是时候加速,把你甩在后面了!"
- },
- "victory": {
- "1": "我会为下一场比赛调整状态。"
- }
- },
- "firebreather": {
- "encounter": {
- "1": "我的火焰会吞噬你!",
- "2": "我的灵魂在燃烧,我要让你看看它有多滚烫!",
- "3": "快来看看吧!"
- },
- "victory": {
- "1": "我燃成灰了…",
- "2": "哟! 好烫!",
- "3": "嗷! 我的鼻尖烧焦了!"
- }
- },
- "sailor": {
- "encounter": {
- "1": "伙计,如果你输了,你就得挨板子!",
- "2": "来吧!这关系到我作为水手的尊严!",
- "3": "你好啊!你晕船么?"
- },
- "victory": {
- "1": "啊,被孩子打败了。",
- "2": "你的精神让我沉沦!",
- "3": "好像是我晕船了…"
- }
- },
- "archer": {
- "encounter": {
- "1": "在你继续前进之前,\n让我看看你要如何和对付火箭队。",
- "2": "我收到报告说你的实力与众不同,\n就让我来看看这是否属实吧。",
- "3": "我是阿波罗,火箭对的干部。\n我不会对组织的敌人手软。"
- },
- "victory": {
- "1": "大失误……",
- "2": "以我现在的实力,无法胜任我的任务……",
- "3": "原……谅我,坂木。\n我竟被一名训练师打败了。."
- }
- },
- "ariana": {
- "encounter": {
- "1": "站住!我们可不能放过你!\n$这会损伤火箭对的名誉,明白吗?",
- "2": "我不知道也不想知道我的所作所为正确与否…\n$我只要遵从坂木老大的指令就可以了!",
- "3": "你的旅途到此为止了,我会把你狠狠扳倒!"
- },
- "victory": {
- "1": "切,你好强,可恶。\n$如果你加入火箭队,肯定能成为干部。",
- "2": "好……好崩溃……",
- "3": "嗯啊啊!这不可能!我使出全力还是输了!"
- }
- },
- "proton": {
- "encounter": {
- "1": "你想干什么?如果你要妨碍我们的事业,我可不会手下留情。",
- "2": "你在这干什么?别人总说我是火箭队里最残忍和恐怖的人…\n$我强烈推荐你别来碍我们的事!",
- "3": "我是兰斯,火箭队的干部。就让来扫除你对我们的阻挠。"
- },
- "victory": {
- "1": "我的防线崩溃了……",
- "2": "你虽然这次赢了,但是这只是让火箭队的怒火继续燃烧!",
- "3": "我输了…但是我不会忘记的。"
- }
- },
- "petrel": {
- "encounter": {
- "1": "哇哈哈哈,我们一直在等你。我?你不知道我是谁?是我,坂木啊。\n$伟大的坂木大人本人!哇哈哈哈!…啊?我听起来不像坂木吗?\n$我连看起来都不像?怎么会呢,我可认真的变装了!",
- "2": "我是拉姆达,火箭队的干部。我不会允许你干涉我们的计划!",
- "3": "火箭队干部拉姆达来会会这个入侵者!"
- },
- "victory": {
- "1": "好好好,我会说他在哪的",
- "2": "我……我什么也做不了……坂木,请原谅我……",
- "3": "不,我不能慌了神,必须通知其他人…"
- }
- },
- "tabitha": {
- "encounter": {
- "1": "呵呵呵!原来你都一路来到这里了!但你来晚了!",
- "2": "呵呵呵……你终于来了?我们小瞧你了,没不过事! \n$我比你见过的所有队员都要厉害,我可不会拖延时间。\n$我会把你碾碎!",
- "3": "我要让你尝尝痛苦的滋味!认命吧!"
- },
- "victory": {
- "1": "呵呵呵!虽然你打败了我,但你根本没机会打败老大!\n$如果你现在输了,你就不用面对那样严厉的鞭笞了!",
- "2": "呵呵呵……所以,我也输了……",
- "3": "啊哈!怎么会这样?像我这样的干部\n竟然输给了一个随处可见的训练师……"
- }
- },
- "courtney": {
- "encounter": {
- "1": "那个东西……你所拥有的那个东西……\n那就是……那就是我们熔岩队所寻找的东西……",
- "2": "……那么……删除记忆……",
- "3": "……哈……分析中……啊哈♪"
- },
- "victory": {
- "1": "……改变……世界。",
- "2": "如预期。出乎意料。目标锁定…锁定你……完成。\n$开始……实验。材料是你…永远…啊哈……♪",
- "3": "……又来了?出乎意料……我就知道。你……很有趣!……啊哈哈!♪"
- }
- },
- "shelly": {
- "encounter": {
- "1": "啊哈哈哈哈!你要插手海洋队的事?\n$你要么是绝对无畏,要么就是无知,或者两者兼有!\n$你太可爱了,太恶心了!我要把你打倒!",
- "2": "怎么回事?这个小鬼头是谁?",
- "3": "冷静点,耐心点。我很快就会把你击溃。"
- },
- "victory": {
- "1": "啊哈哈哈哈!我们意外地被人干扰了!我们别无选择。\n$不得不撤退了,但这会不是你最后一次面对海洋队!\n$我们还有其他计划!别忘了!",
- "2": "啊?!我是不是对你太温柔了?!",
- "3": "呃…难道在对战中你也一刻不停地在变强吗?\n$你真是个前途光明的小鬼……\n我和我的宝可梦已经没有任何力量去战斗了……\n$继续吧……准备去被水梧桐摧毁吧。"
- }
- },
- "matt": {
- "encounter": {
- "1": "嚯!哈哈哈!怎么,你是不是脑子不正常了?\n看看你,像个幕下力士!",
- "2": "“哦吼!你!你真是个有趣的孩子!",
- "3": "你在这里干什么?你跟踪我们了吗?"
- },
- "victory": {
- "1": "好吧,在老大有时间对付你之前,我来成为你的对手!",
- "2": "我能感觉到!我感觉到了,没错!你身上散发出的力量!\n$更多!还想要更多!但看起来我们没时间了……",
- "3": "真有趣!我就知道你会让我尽兴的!\n我期待有一天再次面对你!"
- }
- },
- "mars": {
- "encounter": {
- "1": "我是伙星,银河队的顶级干部之一。",
- "2": "银河队对未来的愿景坚定不移。\n反对者将被无情地粉碎!",
- "3": "“紧张吗?你是该感到紧张了!"
- },
- "victory": {
- "1": "这不可能!我怎么会输?!",
- "2": "你很有本事,我承认。",
- "3": "输了……犯了一个代价高昂的大错。"
- }
- },
- "jupiter": {
- "encounter": {
- "1": "岁星,银河队干部,为您效劳。",
- "2": "抵抗是徒劳的。银河队必将获胜!",
- "3": "你在发抖啊……已经害怕了吗?"
- },
- "victory": {
- "1": "不会吧……我输了?!",
- "2": "厉害,你胆子真大!",
- "3": "输成这样……真丢人。"
- }
- },
- "saturn": {
- "encounter": {
- "1": "我是镇星,银河队的干部。",
- "2": "我们的使命是绝对的,任何阻碍都将被消灭!",
- "3": "我从你的眼中看到的是恐惧吗?"
- },
- "victory": {
- "1": "不可能……被你打败了?!",
- "2": "你证明了自己是一个值得尊敬的对手。",
- "3": "失败的苦涩……难以接受……。"
- }
- },
- "zinzolin": {
- "encounter": {
- "1": "你可能会对等离子队构成威胁,所以我们现在就消灭你!",
- "2": "哦,天哪……我没想到要在这么冷的天气里战斗!",
- "3": "能走到今天这一步,你真是个了不起的训练师。\n但一切到此结束。"
- },
- "victory": {
- "1": "魁奇思大人……我让你失望了……",
- "2": "好冷,我不仅发抖,还要遭罪。",
- "3": "哼。你比我想象的要聪明,但还不够。"
- }
- },
- "rood": {
- "encounter": {
- "1": "你对等离子队是个威胁。我们现在不能让你离开这里!",
- "2": "哦,这寒风……我从没想过我必须在这里战斗!",
- "3": "能走到今天这一步,你是一位了不起的训练师,但这就是你的结局了。"
- },
- "victory": {
- "1": "魁奇思大人……我的任务失败了",
- "2": "寒风刺骨。我瑟瑟发抖。我痛苦不堪。",
- "3": "嗯,你是很有才。但是要打败等离子队还不够……!"
- }
- },
- "xerosic": {
- "encounter": {
- "1": "啊哈哈!我很乐意。\n来吧,小训练师!让我们看看你有什么本事!",
- "2": "嗯……你比看上去更强大。\n我想知道你体内有多少能量。",
- "3": "我一直在等你!我需要对你做一点研究!\n来吧,我们开始吧!"
- },
- "victory": {
- "1": "啊,你好强大啊……嗯……确实非常强大。",
- "2": "叮叮叮!你成功了!\n战利品归胜利者!",
- "3": "太棒了!太神奇了!\n你的技巧和勇气都无与伦比!"
- }
- },
- "bryony": {
- "encounter": {
- "1": "我是芭菈,能与你一战是我的荣幸。\n让我看看你的实力。",
- "2": "令人印象深刻……你比你看上去的还要强大。\n让我们看看你真正的实力。",
- "3": "我预料到了你的到来。\n是时候进行一个小实验了,我们开始吧?"
- },
- "victory": {
- "1": "你很强大。哦,嗯嗯!确实非常强大",
- "2": "叮叮叮!你做得很好。胜利属于你。",
- "3": "太棒了!了不起!你的技巧和勇气值得称赞。"
- }
- },
- "rocket_grunt": {
- "encounter": {
- "1": "你要有麻烦了!",
- "2": "我们要干大事了!\n闪一边去,小子!",
- "3": "把你的宝可梦交过来,\n不然就尝尝火箭队的厉害!",
- "4": "你准备好感受火箭队真正的恐怖了吗!",
- "5": "喂,小子!俺可是火箭队滴!"
- },
- "victory": {
- "1": "好讨厌的感觉啊!",
- "2": "哎呀!不小心丢掉电梯钥匙啦!",
- "3": "我搞砸了。",
- "4": "我的伙计们不会放过你……!",
- "5": "你说啥?俺们火箭队要玩完了?"
- }
- },
- "magma_grunt": {
- "encounter": {
- "1": "如果你挡在熔岩队路上,那就别指望我们手下留情!",
- "2": "你最好别妨碍我们的计划!\n我们会让世界变得更美好!",
- "3": "少碍事!熔岩队没时间理你这样的小孩!",
- "4": "你有棉花糖没?我来给你好好烤烤!",
- "5": "我们会利用火山的力量!\n它马上要…爆发了!懂吗?嘿嘿嘿……"
- },
- "victory": {
- "1": "哈?我输了?!",
- "2": "我怎么会输!我为了训练饭都不吃了!",
- "3": "不会吧,不就是一个小孩!",
- "4": "呃啊…我得赶快逃回基地…",
- "5": "你打败我了…你觉得老大会扣我工资吗?"
- }
- },
- "aqua_grunt": {
- "encounter": {
- "1": "即使是小孩,如果要和海洋队作对,也别指望我们手下留情!",
- "2": "嚯…你好大的胆子,敢惹我们海洋队!",
- "3": "不仅是我的水系宝可梦,整片大海即将淹没你!",
- "4": "我们海洋队,是为了大义!",
- "5": "准备好被我的…呃…我宝可梦的海流冲走吧!"
- },
- "victory": {
- "1": "你在开玩笑吧?",
- "2": "害,没想到这种小屁孩也要管我的闲事!",
- "3": "我输了?看来我得自己游回基地了。",
- "4": "不是吧,怎么会,老大要生气了……",
- "5": "你打败了我…老大不会要让我上跳板吧……"
- }
- },
- "galactic_grunt": {
- "encounter": {
- "1": "别惹银河队!",
- "2": "见识下我们的科技,和我们所设想的未来!",
- "3": "以银河队之名,我会扫清一切挡路的人!",
- "4": "准备输的一败涂地吧!",
- "5": "希望你做好被宇宙力量碾压的准备。"
- },
- "victory": {
- "1": "停机了…",
- "2": "从长远来看,这次的挫折不用在意。",
- "3": "小失败不会影响我们的宏图伟业!",
- "4": "咋回事!?",
- "5": "个人记录:提升对战水平,优先级,高……"
- }
- },
- "plasma_grunt": {
- "encounter": {
- "1": "异端不共戴天!",
- "2": "要是我赢了你!就把你的宝可梦放生!",
- "3": "要是敢和等离子队作对,我来好好关照你!",
- "4": "等离子队会从你们这种自私的人手里解放宝可梦!",
- "5": "我们的发型帅的一批,而我们的战斗水平呢,\n马上让你见识一下。"
- },
- "victory": {
- "1": "等离子子子子子子!",
- "2": "我怎么会输……",
- "3": "…没用的家伙!我得去偷个厉害点的宝可梦!",
- "4": "伟大的事业总会被人阻挠…",
- "5": "烂完了…烂烂烂烂烂!等离子队烂了!\n说短点就是,等烂子队!"
- }
- },
- "flare_grunt": {
- "encounter": {
- "1": "你的宝可梦无法与闪焰队的优雅相提并论",
- "2": "带个墨镜吧,别被我闪瞎狗眼了!",
- "3": "闪焰队将净化这个不完美的世界!",
- "4": "准备面对闪焰队的美!",
- "5": "时尚对我们来说最重要!"
- },
- "victory": {
- "1": "我的未来看起来并不明亮…",
- "2": "这战斗比我想的更难搞,我得重头训练了。",
- "3": "啊啊?我输了?!",
- "4": "就算是在失败当中,闪焰队依旧优雅动人!",
- "5": "你虽然打败了我,但是我输的也这么潇洒!"
- }
- },
- "rocket_boss_giovanni_1": {
- "encounter": {
- "1": "我不得不说,能来到这里,你的确很不简单!"
- },
- "victory": {
- "1": "什么!这不可能!"
- },
- "defeat": {
- "1": "记住我的话。无法衡量自己的力量,说明你还是个孩子。"
- }
- },
- "rocket_boss_giovanni_2": {
- "encounter": {
- "1": "我的老伙计还需要我…你要挡我的路吗?"
- },
- "victory": {
- "1": "这怎么可能…?\n火箭队的梦想…就这么成为泡影了…"
- },
- "defeat": {
- "1": "火箭队会重生,而我会统治世界!"
- }
- },
- "magma_boss_maxie_1": {
- "encounter": {
- "1": "我会亲手埋葬你,希望你能喜欢!"
- },
- "victory": {
- "1": "啊!你…很厉害…我落后了…一点…"
- },
- "defeat": {
- "1": "熔岩队必胜!"
- }
- },
- "magma_boss_maxie_2": {
- "encounter": {
- "1": "你是我实现目标最后的障碍。\n准备好迎接我最强的一击吧!哈哈哈哈!"
- },
- "victory": {
- "1": "这…这不…呃"
- },
- "defeat": {
- "1": "现在…我要把这个星球变成人类的理想国度!"
- }
- },
- "aqua_boss_archie_1": {
- "encounter": {
- "1": "我是海洋队的老大,所以,你的路大概走到头了。"
- },
- "victory": {
- "1": "下次再见吧。我会记住你的脸的。"
- },
- "defeat": {
- "1": "天才!我的队伍不会再退缩了!"
- }
- },
- "aqua_boss_archie_2": {
- "encounter": {
- "1": "我等这一天很久了。\n这就是我的真实力量!"
- },
- "victory": {
- "1": "果然很强……啊!"
- },
- "defeat": {
- "1": "我会让这世界上的一切回归到最初的纯净状态!!"
- }
- },
- "galactic_boss_cyrus_1": {
- "encounter": {
- "1": "但在这之前,让我见识见识你那敢向银河队叫板的实力吧。"
- },
- "victory": {
- "1": "有意思,简直太有意思了。"
- },
- "defeat": {
- "1": "我要创造我的新世界…"
- }
- },
- "galactic_boss_cyrus_2": {
- "encounter": {
- "1": "是啊,我和你还真是有缘呢。\n不过,这段孽缘…就让我在此斩断吧!"
- },
- "victory": {
- "1": "怎么可能!怎么可能!怎么可能!"
- },
- "defeat": {
- "1": "永别了。"
- }
- },
- "plasma_boss_ghetsis_1": {
- "encounter": {
- "1": "无论是谁做了什么!都无法阻止我!"
- },
- "victory": {
- "1": "怎么回事?我可是建立了等离子队的完美的人啊!\n是要改变世界的完美的统治者!"
- },
- "defeat": {
- "1": "我是坐拥世界的完美统治者!哇哈哈哈!"
- }
- },
- "plasma_boss_ghetsis_2": {
- "encounter": {
- "1": "来吧!让我看看你彻底绝望时的那张脸!"
- },
- "victory": {
- "1": "不!我的伟大目标!我要完全支配世界啊!"
- },
- "defeat": {
- "1": "酋雷姆!融合吧!"
- }
- },
- "flare_boss_lysandre_1": {
- "encounter": {
- "1": "你想要阻止我?在对战中展示给我看吧!"
- },
- "victory": {
- "1": "看来你的确是想要阻止我。但是,先等一下。"
- },
- "defeat": {
- "1": "宝可梦…不该存在。"
- }
- },
- "flare_boss_lysandre_2": {
- "encounter": {
- "1": "你我的未来…究竟哪个才正确,\n就让我们来问问各自的宝可梦吧!"
- },
- "victory": {
- "1": "哇啊啊啊!"
- },
- "defeat": {
- "1": "没有远见的蠢货会继续玷污这个美丽的世界。"
- }
- },
- "brock": {
- "encounter": {
- "1": "我对岩石属性宝可梦的专精会击败你!来吧!",
- "2": "我磐石般的意志将压倒你!",
- "3": "让我展示给你看看,我宝可梦真正的力量!"
- },
- "victory": {
- "1": "你宝可梦的力量战胜了我坚如磐石的防御!",
- "2": "世界很大!很高兴有机会和你战斗。",
- "3": "也许我应该回去追寻我成为宝可梦饲养员的梦想……"
- },
- "defeat": {
- "1": "最好的进攻就是坚固的防守!$那是我做事的方式!",
- "2": "下次来和我一起研究岩石属性,$更好地了解如何与它们对战!",
- "3": "哈哈,我在各地的旅行有所回报了!"
- }
- },
- "misty": {
- "encounter": {
- "1": "我的战策就是使用水属性宝可梦全面进攻!",
- "2": "嗨,我会让你见识我的水属性宝可梦的力量!",
- "3": "我的梦想是踏上旅程,与强大的训练师战斗……$你能满足我吗?"
- },
- "victory": {
- "1": "你真的很强……我承认,你有技术的……",
- "2": "哼……你知道你只是运气好,对吧?!",
- "3": "哇,你太过分了!不敢相信你打败我了!"
- },
- "defeat": {
- "1": "强大的小霞对你来说,太过分了吗?",
- "2": "我希望你看到了我宝可梦优雅的游泳技巧!",
- "3": "你的宝可梦无法匹敌我的心腹和骄傲!"
- }
- },
- "lt_surge": {
- "encounter": {
- "1": "我的电属性宝可梦在战争中救了我!$我来给你展示一下!",
- "2": "立正!我要电到你投降!",
- "3": "我会像对待敌军一样,狠狠电你!"
- },
- "victory": {
- "1": "哇!你的队伍有真家伙,小子!",
- "2": "啊啊,你很强!连我的电击技巧都输给了你。",
- "3": "这失败真是把我给电麻了!"
- },
- "defeat": {
- "1": "哦耶!我的电属性宝可梦是世界第一!",
- "2": "哈哈哈!真是一场电动人心的战斗,小子!",
- "3": "宝可梦对战等于战争,$我向你展示了军队中的格斗技巧!"
- }
- },
- "erika": {
- "encounter": {
- "1": "啊,这里天气真好…$哦,对战?那好吧。",
- "2": "我在宝可梦对战上的造诣,$可以与我的插花技巧相媲美。",
- "3": "哦,希望我宝可梦的宜人香气\n不会再让我睡着…",
- "4": "看看花园里的花朵,如此令人心旷神怡。"
- },
- "victory": {
- "1": "哦!我认输啦~",
- "2": "这场比赛非常愉快。",
- "3": "啊,看来我输了…",
- "4": "哦,我的天哪。"
- },
- "defeat": {
- "1": "我怕我会打瞌睡…",
- "2": "哦,我天。看来我的草属性宝可梦击败了你。",
- "3": "那场战斗是如此令人心旷神怡。",
- "4": "哦…这就完啦?"
- }
- },
- "janine": {
- "encounter": {
- "1": "我正在掌握毒属性攻击的艺术。$今天我来和你过过招!",
- "2": "父亲相信我能独当一面。$我来证明他说的对!",
- "3": "我的忍术,仅次于我的父亲!$你能跟的上吗?"
- },
- "victory": {
- "1": "就算现在,我仍然需要继续训练…我明白了。",
- "2": "你的战斗技巧,超过了我。",
- "3": "我要好好努力提高我的技术。"
- },
- "defeat": {
- "1": "呵呵…毒液耗尽了你所有的力量。",
- "2": "哈!你根本无法抵挡我卓越的忍技!",
- "3": "我没有辜负父亲对我的信任。"
- }
- },
- "sabrina": {
- "encounter": {
- "1": "我的超能力预见了你的到来!",
- "2": "我不喜欢战斗,但如果你想,$我会展示我的实力!",
- "3": "我能感觉到你的雄心壮志。$我倒要看看你是不是虚有其表。"
- },
- "victory": {
- "1": "你的力量……远远超出了我的预知……",
- "2": "我没有准确预测到你的实力。",
- "3": "即使我强大的超能力也无法感知到你这样强大的人。"
- },
- "defeat": {
- "1": "这场胜利……和我看到的未来一样啊!",
- "2": "也许我预感到有强大实力的人,是另一个……",
- "3": "在你奋不顾身投入战斗之前,\n磨练你的能力。$如果你这样做,你才未来可期……"
- }
- },
- "blaine": {
- "encounter": {
- "1": "哈!希望你带了烧伤治疗药!",
- "2": "我火热的宝可梦将所有挑战者都焚烧殆尽!",
- "3": "准备好玩火吧!"
- },
- "victory": {
- "1": "我已经焚烧殆尽了!甚至连灰烬都没有留下!",
- "2": "我没有把火焰煽得足够高吗?",
- "3": "我燃尽了……但这让我进步的动力燃烧得更旺了!"
- },
- "defeat": {
- "1": "我的熊熊烈火无法被扑灭!",
- "2": "我的宝可梦因这次胜利而变得更加强大!",
- "3": "哈!我的激情燃得比你的更热烈!"
- }
- },
- "giovanni": {
- "encounter": {
- "1": "我,火箭队的领袖,\n会让你的世界感受到痛苦!",
- "2": "我在这里的训练在我再次面对老朋友之前至关重要。",
- "3": "我认为你还没有准备好迎接你即将经历的失败!"
- },
- "victory": {
- "1": "什么!我输了?! 我没什么可和你说的!",
- "2": "哼……你永远无法理解我希望实现的目标。",
- "3": "这次失败只是暂时的。$我将找准时机,让火箭队浴火重生。"
- },
- "defeat": {
- "1": "不知自己几斤几两,\n说明你仍然只是一个孩子。",
- "2": "不要再试图干涉我。",
- "3": "我希望你明白挑战我是多么愚蠢。"
- }
- },
- "roxanne": {
- "encounter": {
- "1": "您能否展示一下您是如何战斗的么?",
- "2": "你可以和更多训练师战斗来学到很多东西。",
- "3": "哦,被你抓到我正在用功了~$你想战斗吗?"
- },
- "victory": {
- "1": "哦,看来我输了。$我明白了。",
- "2": "看来我在战斗方面还有更多东西要学。",
- "3": "我会把今天在这里学到的东西铭记于心。"
- },
- "defeat": {
- "1": "从我们的对战中,我学到了很多。$希望你也是。",
- "2": "我期待再次与你战斗。$希望你能运用在此学到的东西。",
- "3": "我凭借我所学到的一切赢得了胜利。"
- }
- },
- "brawly": {
- "encounter": {
- "1": "哦,伙计,挑战者!$让我看看你的能耐!",
- "2": "你看起来很厉害嘛。$来对战吧!",
- "3": "是时候掀起风暴了!$我们上吧!"
- },
- "victory": {
- "1": "哦哇,你把我冲走了!",
- "2": "你驾驭了我的海浪,把我打败了!",
- "3": "我觉得我就像是在武斗洞窟里迷路了!"
- },
- "defeat": {
- "1": "哈哈,我驾驭了大浪!$有时间再挑战我吧。",
- "2": "再和我一起冲浪吧!",
- "3": "就像潮水的涨落,\n我希望你也能再来挑战我。"
- }
- },
- "wattson": {
- "encounter": {
- "1": "是时候被电击了!$哈哈哈!",
- "2": "我要让火星子飞蹦!$哈哈哈!",
- "3": "我希望你带了麻痹药!$哇哈哈哈!"
- },
- "victory": {
- "1": "看来我的电量用完了!$哇哈哈哈!",
- "2": "你完全接地了是吧!$哇哈哈哈!",
- "3": "谢谢你给我电了一下!$哇哈哈哈!"
- },
- "defeat": {
- "1": "电充充满,有时间再挑战我吧!$哇哈哈哈!",
- "2": "我希望你觉得我们的战斗激情似电!$哇哈哈哈!",
- "3": "你没想到我赢了吧?$哇哈哈哈!"
- }
- },
- "flannery": {
- "encounter": {
- "1": "很高兴见到你!等等,不对……$我要粉碎你!",
- "2": "我才当道馆主没多久,\n但我会让你灰飞烟灭!",
- "3": "是时候展示爷爷教给我的招式了!来对战吧!"
- },
- "victory": {
- "1": "你让我想起了我的爷爷……$难怪我输了。",
- "2": "我是不是太努力了?$我应该放松,不能太上头了。",
- "3": "失败才不会呛到我。$是时候重新点燃训练了!"
- },
- "defeat": {
- "1": "我希望我让祖父感到骄傲了……$有时间我们再战斗吧。",
- "2": "我……我简直不敢相信我赢了!$按照自己的方式做事奏效了!",
- "3": "早点用炽热的招式再来交手吧!"
- }
- },
- "norman": {
- "encounter": {
- "1": "我没想到你能一路来到这里。$我们来对战吧。",
- "2": "作为道馆主,我会尽一切努力赢得胜利。$我们开始吧!",
- "3": "你最好全力以赴。$对战的时候到了!"
- },
- "victory": {
- "1": "我输给了你……?$但规则就是规则。",
- "2": "难道我不该从城都搬家吗……?",
- "3": "我不敢相信。$这是一场好对战。"
- },
- "defeat": {
- "1": "我们都尽力了。$希望我们不久之后能再对战。",
- "2": "你应该尝试挑战我的孩子。$可能会有一些收获!",
- "3": "谢谢你精彩的战斗。$下次好运。"
- }
- },
- "winona": {
- "encounter": {
- "1": "我一直在天空中翱翔寻找猎物…$而你就是我的目标!",
- "2": "不管战况如何,我都会和我的飞行宝可梦$以优雅的姿态获胜。来战斗吧!",
- "3": "我希望你不怕高。$我们一起升上高空吧!"
- },
- "victory": {
- "1": "你是我见过的第一位比我更有风度的训练师。$打的非常出色。",
- "2": "哦,我的飞行系宝可梦都已经坠落了!$好吧。",
- "3": "尽管我倒下了,我的宝可梦将继续翱翔!"
- },
- "defeat": {
- "1": "我与我的飞行系宝可梦,\n将永远优雅地起舞!",
- "2": "我希望你喜欢我们的演出。$我们优雅的舞蹈已经落幕。",
- "3": "你愿意再来观看我们优雅的编舞吗?"
- }
- },
- "tate": {
- "encounter": {
- "1": "嘿嘿嘿…$看到我没和妹妹在一起,很惊讶么?",
- "2": "我可以读懂你在想什么…$你想要战斗!",
- "3": "你如何击败一个…$读懂你一举一动的人?"
- },
- "victory": {
- "1": "赢不了啊…$我想小南了…",
- "2": "你和宝可梦之间的联系比我们更强。",
- "3": "如果我和小南联手,我们会赢的。$我们可以了解彼此的想法!"
- },
- "defeat": {
- "1": "我和我的宝可梦无与伦比!",
- "2": "如果你连我都打不过,\n你肯定也打不过小南。",
- "3": "这多亏了我和小南的严格训练。$我可以与宝可梦一心同体。"
- }
- },
- "liza": {
- "encounter": {
- "1": "呵呵呵…$看到我没和哥哥一起,很惊讶吗?",
- "2": "我可以读懂你渴望什么…$你想战斗,不是吗?",
- "3": "你如何击败一个…$与宝可梦们一心同体的人?"
- },
- "victory": {
- "1": "赢不了啊…$我想小枫了…",
- "2": "你和宝可梦之间的联系…$比我强。",
- "3": "如果我和小枫在一起,我们会赢的。$我们甚至可以接上彼此的话!"
- },
- "defeat": {
- "1": "我和我的宝可梦势不可挡。",
- "2": "如果你连我都打不过,\n你肯定也打不过小枫。",
- "3": "这多亏了我和小枫的严格训练。$我可以与我的宝可梦一心同体。"
- }
- },
- "juan": {
- "encounter": {
- "1": "别害羞啊。$我们来战斗吧!",
- "2": "啊哈哈哈,敬请期待\n我和水属性宝可梦的盛大演出!",
- "3": "我就是正在逼近的风暴!$你能经受住考验吗?",
- "4": "请你见证我们的表演。$由我和宝可梦共同创造的宏伟水之幻境!"
- },
- "victory": {
- "1": "你可能是一个能挑战米可利的天才!",
- "2": "我专注于优雅,而你刻苦锻炼。$你能击败我是很正常的。",
- "3": "啊哈哈哈!$好吧,这次你赢了。",
- "4": "从你身上,我感受到了技巧的光辉,\n它将战胜一切。"
- },
- "defeat": {
- "1": "宝可梦和我创造的水之幻境,让我取得了胜利。",
- "2": "啊哈哈哈,我赢了,你输了。",
- "3": "要我把我的服装借给你吗?\n可能能帮到你对战啊!$啊哈哈哈,我开玩笑的!",
- "4": "我是赢家!也就是说,你输了。"
- }
- },
- "crasher_wake": {
- "encounter": {
- "1": "极限! 极限! 看好了!$极限假面…就此…登场!",
- "2": "极限! 极限! 极限假面!",
- "3": "我是滔滔巨浪,将你冲走!"
- },
- "victory": {
- "1": "我真是笑得合不拢嘴啊!$哈哈哈!那真是太有趣了!",
- "2": "呼哇!结束收尾了!$我该怎么说呢……$我还想再对战!我还想再继续战斗!",
- "3": "啊啊啊啊啊!?"
- },
- "defeat": {
- "1": "耶!就是这样!",
- "2": "我赢了,但我还想要更多!\n我还想再更多地战斗!",
- "3": "再见!"
- }
- },
- "falkner": {
- "encounter": {
- "1": "我将向你展示华丽的飞行宝可梦真正的力量!",
- "2": "风啊,伴我同行!",
- "3": "爸爸!我希望你能在空中注视着我的战斗!"
- },
- "victory": {
- "1": "明白了……我会礼貌地退场。",
- "2": "输了就是输了。你确实很强大。",
- "3": "…行吧! 嗯, 我输了。"
- },
- "defeat": {
- "1": "爸爸!我用你珍爱的飞行宝可梦赢了……",
- "2": "飞行系宝可梦才是最强的!",
- "3": "感觉我正在追赶上我的父亲!"
- }
- },
- "nessa": {
- "encounter": {
- "1": "无论你的小脑瓜子在搞什么阴谋诡计,$我和我的搭档都会确保它石沉大海。",
- "2": "我来这里可不是为了闲聊,\n而是为了赢!",
- "3": "这是我的宝可梦给你的一点小礼物……\n我希望你能接受!"
- },
- "victory": {
- "1": "你和你的宝可梦太过分了……",
- "2": "怎么……?这怎么可能?!",
- "3": "我完全被冲走了!"
- },
- "defeat": {
- "1": "汹涌的海浪再次袭来!",
- "2": "是时候乘风破浪,取得胜利了!",
- "3": "诶嘿嘿!"
- }
- },
- "melony": {
- "encounter": {
- "1": "我不会手下留情!",
- "2": "好吧,我想我们应该开始了。",
- "3": "我会把你冻得结结实实的!"
- },
- "victory": {
- "1": "你……你可厉害了,是不是?",
- "2": "如果你找到玛瓜,一定要好好教训他,好吗?",
- "3": "你的破冰方式有点过于直接了呢……"
- },
- "defeat": {
- "1": "现在你知道战斗有多残酷了吧?",
- "2": "嘿!看来我又赢了!",
- "3": "你是在保留实力吗?"
- }
- },
- "marlon": {
- "encounter": {
- "1": "你看起来很强!来吧!让我们开始吧!",
- "2": "我的强大像大海一样无边无际。$你会被我冲走,绝对的。",
- "3": "哦豁,由我来面对你!这可不得了咯!"
- },
- "victory": {
- "1": "你太厉害了!\n你培养了一些非常强大的宝可梦啊,$你已经掌握了训练师的精髓!",
- "2": "你不仅仅是看起来,\n你是真的强,真的!$呃,我也被冲走了!",
- "3": "你像凶猛的波浪一样强壮!"
- },
- "defeat": {
- "1": "你很强,但这还不足以动摇大海,懂?",
- "2": "嘻!看来我又赢了!",
- "3": "甜蜜的胜利!"
- }
- },
- "shauntal": {
- "encounter": {
- "1": "打扰了。你是挑战者,对吗?$我是四天王的幽灵系宝可梦使用者,$婉龙,我将是你的对手。",
- "2": "我非常喜欢描写来到这里的训练师,\n以及他们训练的宝可梦。$我可以用你和你的宝可梦作为主题吗?",
- "3": "每个与宝可梦相处的人都有故事要讲。$接下来要讲的故事是怎样的呢?"
- },
- "victory": {
- "1": "哇。我惊呆了!",
- "2": "对…对不起!我必须先向我的宝可梦道歉……$都是因为我让你们有了不好的经历,真的很抱歉!",
- "3": "你要知道,我仍然是四天王之一!"
- },
- "defeat": {
- "1": "额呵呵。",
- "2": "给了我下一部小说的绝佳素材!",
- "3": "就这样,又一篇故事来到尾声……"
- }
- },
- "marshal": {
- "encounter": {
- "1": "我的师傅,阿戴克,\n看到了你作为训练师的潜力,$对你很有兴趣。$我要来考验你——挖掘你力量的极限。\n丹田发力!",
- "2": "胜利,决定性的胜利,\n正是我所求!挑战者,我来了!",
- "3": "在我的心中,我寻求着成为战士的力量,\n克服自身的所有弱点!$以我的信念,取胜!"
- },
- "victory": {
- "1": "呼!干得好!",
- "2": "不要停止战斗,追求更高的目标!",
- "3": "你和你宝可梦展现的力量\n给我留下了深刻的印象……"
- },
- "defeat": {
- "1": "嗯…",
- "2": "这真是场好战斗。",
- "3": "哈啊!哈啊!嗨呀啊!"
- }
- },
- "cheren": {
- "encounter": {
- "1": "你让我想起了一位老朋友。$这让我对这场宝可梦战斗感到兴奋!",
- "2": "不考虑清楚这一点,\n宝可梦对战就没有了意义。$这就是失去了和宝可梦一同战斗的意义。",
- "3": "我的名字是黑连!我是道馆馆主,\n也是老师!$很高兴认识你。"
- },
- "victory": {
- "1": "谢谢……我又能发现自己的不足了。",
- "2": "谢谢…接近理想的道路…我好像隐约看到了。",
- "3": "嗯……这值得思考。"
- },
- "defeat": {
- "1": "作为道馆馆主,我要成为你要跨越的壁垒!",
- "2": "好吧!",
- "3": "正因为有宝可梦,我们才能走到这里。$为什么宝可梦会帮助我们,\n这个恐怕不仅是宝可梦与训练家…$而是生命与生命之间的问题。"
- }
- },
- "chili": {
- "encounter": {
- "1": "咿呀!是时候玩火了!!我是三兄弟中最强的!",
- "2": "嗒哒!如火似焰的伯特——就是我\n——你接下来的对手!",
- "3": "我将向你展示,\n我和我炽热的火系宝可梦的能耐!"
- },
- "victory": {
- "1": "被你干掉了。我……燃尽了……",
- "2": "哇吼!你燃起来了!",
- "3": "啊!被你干碎了!"
- },
- "defeat": {
- "1": "我燃起来啦!和我玩儿,你就会被烫伤!",
- "2": "你要是玩儿火,就会被烫伤!",
- "3": "我说,拜托,\n你的对手是我,没机会赢的!"
- }
- },
- "cilan": {
- "encounter": {
- "1": "无关个人情感…也不会有艰难的感受…$我和我的草属性宝可梦会…$呃…不管什么样的对手我们都会应战的。",
- "2": "所以,呃,如果你愿意的话,我会,\n呃,尽我所能做好,呃,你知道的,你的对手。",
- "3": "好吧……所以,我是天桐,\n我喜欢草属性宝可梦。"
- },
- "victory": {
- "1": "呃……已经结束了吗?",
- "2": "…真是太意外了。你真…强。$看起来就算是伯特或寇恩都赢不了你…",
- "3": "…嗯。看起来我来的…不是时候?"
- },
- "defeat": {
- "1": "哈?我赢了?",
- "2": "我想…$我想我赢了,因为我一直在和我的兄弟伯特和寇恩竞争,\n我们都变得更强了。",
- "3": "…这…这是一次非常吓人的经历呢…"
- }
- },
- "roark": {
- "encounter": {
- "1": "我需要看看你作为训练师的潜力。$还有,我要看看与你并肩作战的宝可梦的坚韧!",
- "2": "来吧!这些是我的岩石系宝可梦,我的骄傲!",
- "3": "岩石属性宝可梦就是最强的!",
- "4": "我要看看你作为训练师的潜力。$还要看看与你并肩作战的宝可梦的坚韧!"
- },
- "victory": {
- "1": "什么?不可能!我强化的宝可梦们!",
- "2": "……我大脑过载了。$下次邀请你参加地下的化石挖掘比赛。",
- "3": "有你这种技术,赢得胜利是很正常的。",
- "4": "什么?!连这也不够?",
- "5": "我搞砸了。"
- },
- "defeat": {
- "1": "看?我为我的摇滚战斗风格感到骄傲!",
- "2": "谢谢!这场战斗给了我自信,$我感觉能够打败我父亲了!",
- "3": "我感觉就像我砸穿了一块顽石!"
- }
- },
- "morty": {
- "encounter": {
- "1": "只要我再多努力一点,我就能看到我遇到传说中的宝可梦的未来!$你会帮助我达到那个水平!",
- "2": "据说,彩虹色的宝可梦会\n出现在真正强大的训练师面前。 $我一直相信着这个美丽的传说,\n所以,从出生开始,\n就在这里进行着秘密的修行。$因为这样,其他人看不到的东西\n我也能够看得到…$我看到的,是那个将传说中的宝可梦\n召唤到这片大地上的人的影子。$我一直相信,那就是我自己!\n希望你也能助我一臂之力!",
- "3": "无论你相信还是不相信,神秘的力量确实存在。",
- "4": "你可以见证我训练的成果。",
- "5": "你必须让你与宝可梦的灵魂合二为一。你能做到吗?",
- "6": "嘿,你想成为我训练的一部分吗?"
- },
- "victory": {
- "1": "我还不够好……",
- "2": "我明白了…你的旅程…去了遥远的地方,你见过的比我多得多。$我羡慕你…",
- "3": "这怎么可能……",
- "4": "我认为我们的潜力没什么不同。$但是,我觉得你并不简单,似乎还有什么……",
- "5": "我想我需要更多的训练。",
- "6": "那太遗憾了"
- },
- "defeat": {
- "1": "我又向前迈进了一步。",
- "2": "呵呵呵……",
- "3": "什…么?!那还不够?",
- "4": "我感觉就像我砸穿了一块顽石!",
- "5": "哈哈哈啊!",
- "6": "我知道我会赢!"
- }
- },
- "crispin": {
- "encounter": {
- "1": "我想赢,所以接下来我正要赢!",
- "2": "我想对战就对战!懂吗!就应该这样!"
- },
- "victory": {
- "1": "我想赢……但我还是输了!",
- "2": "我输了……因为我赢不了!"
- },
- "defeat": {
- "1": "嘿,等一下。我是不是赢了?$我觉得我赢了!太满足了!",
- "2": "哇哦!那太棒了!"
- }
- },
- "amarys": {
- "encounter": {
- "1": "我想帮助某个人。因此,我不能输。$…我们的战斗现在开始。"
- },
- "victory": {
- "1": "我还不够,我明白了。"
- },
- "defeat": {
- "1": "胜利属于我。打得好。"
- }
- },
- "lacey": {
- "encounter": {
- "1": "我将用我平时的队伍\n作为四天王的一员面对你。"
- },
- "victory": {
- "1": "打得真好呀~"
- },
- "defeat": {
- "1": "让我们为你宝可梦的努力给予热烈的掌声!"
- }
- },
- "drayton": {
- "encounter": {
- "1": "哥们,我喜欢椅子。\n你喜欢椅子吗?简直是救星。$我不明白为什么大家不一直坐着。\n站着多累人!"
- },
- "victory": {
- "1": "我早该想到的!"
- },
- "defeat": {
- "1": "嘿嘿嘿!别介意我,\n我只是在这里小赢一下。$如果你不开心,我懂,\n但别因为我对乌栗发火,OK?"
- }
- },
- "ramos": {
- "encounter": {
- "1": "我用那些强壮的植物\n盖出来的游乐场精彩吗?$它们的力量象征着我这个园丁兼道馆馆主的实力,\n你真的确定能够与之抗衡吗?"
- },
- "victory": {
- "1": "你信任你的宝可梦,\n它们也信任你…不错的战斗,小豆芽。"
- },
- "defeat": {
- "1": "呵呵呵…确实,\n脆弱的小草甚至能穿透混凝土。"
- }
- },
- "viola": {
- "encounter": {
- "1": "败阵时的后悔,胜利的瞬间…$都是最棒的影象!很好呀,很好呀!$那么来吧!",
- "2": "我的镜头总会聚焦在胜利上,\n我不会让任何事情破坏这个画面!"
- },
- "victory": {
- "1": "你和你的宝可梦向我展示了一个全新的镜头机位!\n很好呀,很好呀!",
- "2": "你通过镜头看到的世界,\n和你与宝可梦并肩作战时看到的世界…$视角不同,即使是同一个世界看起来也完全不同。"
- },
- "defeat": {
- "1": "我胜利那一刻的照片,\n将是一个真正的赢家,对吧!",
- "2": "是的!我拍了些很棒的照片!"
- }
- },
- "candice": {
- "encounter": {
- "1": "向小菘我挑战吗?好啊!\n我就是在等待强者$但是我也气势高昂,很强哦?",
- "2": "宝可梦也好,时尚也好,恋爱也好,\n无论做什么都气势高昂!$就说到这儿吧,让你见识一下我的气势,\n要做好觉悟哦!"
- },
- "victory": {
- "1": "好厉害!我有点尊敬你了。",
- "2": "好厉害!我有点尊敬你了!$嗯,感觉是被你的气势给压倒了。"
- },
- "defeat": {
- "1": "你的气势我看到了,但我还是不会输的!",
- "2": "怎么样?小菘我的气势!\n宝可梦们的气势满满哦!"
- }
- },
- "gardenia": {
- "encounter": {
- "1": "你身上有一种胜利的气息。\n那么不管怎样,$这应该会是场有趣的战斗。\n让我们对战吧!"
- },
- "victory": {
- "1": "太棒了!你可擅长对战了,不是吗?"
- },
- "defeat": {
- "1": "太好了!我的宝可梦和我都很棒!"
- }
- },
- "aaron": {
- "encounter": {
- "1": "好的!让我来接受你的挑战!"
- },
- "victory": {
- "1": "战斗是一件深刻而复杂的事情……"
- },
- "defeat": {
- "1": "战胜一位四天王并不容易。"
- }
- },
- "cress": {
- "encounter": {
- "1": "没!错!你必须面对\n与我和我高贵的水属性的战斗!"
- },
- "victory": {
- "1": "输了?我?我不敢相信。"
- },
- "defeat": {
- "1": "当你的对手是我时,这是必然的结果。"
- }
- },
- "allister": {
- "encounter": {
- "1": "我是欧尼奥。$我…我来了……"
- },
- "victory": {
- "1": "我差点被吓得丢了面具…那真是…$哇。我可以看清你真正的实力。"
- },
- "defeat": {
- "1": "这真是太棒了!"
- }
- },
- "clay": {
- "encounter": {
- "1": "咳咳! 让我好等,不是吗,孩子?$好吧,是时候看看你能做到什么了!"
- },
- "victory": {
- "1": "真是的……我先说好,\n我可没有手下留情。"
- },
- "defeat": {
- "1": "最重要的是输掉的时候该怎么办。$只要你能在失败中找到教训,\n就能够不断地成长!"
- }
- },
- "kofu": {
- "encounter": {
- "1": "我会给你上一整道水系宝可梦大餐!\n但别真吃了它们!"
- },
- "victory": {
- "1": "吃了吗!你真是活力又新鲜啊,\n不是吗!$就是有点太鲜活了!"
- },
- "defeat": {
- "1": "你要再来找我,听见了吗?"
- }
- },
- "tulip": {
- "encounter": {
- "1": "请让我运用我的化妆技巧,$让你可爱的小宝可梦变得更美丽!"
- },
- "victory": {
- "1": "你妆点的力量宛如魔法加固,\n完全冲洗不掉啊。"
- },
- "defeat": {
- "1": "你知道吗,在我这行,\n那些没天赋的人往往会很快消失,$再也不会被提起。"
- }
- },
- "sidney": {
- "encounter": {
- "1": "你给我的印象不错,\n我猜这会是一场精彩的对战。$很棒!看起来真的很棒!$你和我,让我们享受一场\n只能在这里上演的战斗吧!"
- },
- "victory": {
- "1": "嗯,你觉得怎样?我输了!\n嗯,不过这很有趣,所以无所谓啊。"
- },
- "defeat": {
- "1": "别介意,OK?"
- }
- },
- "phoebe": {
- "encounter": {
- "1": "过去我在修行时得到了\n能与幽灵宝可梦亲密交流的能力。$没错,我和宝可梦之间\n有著强烈的羁绊。$那么,来试试看你有没有能力\n伤到我的宝可梦吧!"
- },
- "victory": {
- "1": "哦,天呀。我输了。"
- },
- "defeat": {
- "1": "我期待着下次再和你战斗!"
- }
- },
- "glacia": {
- "encounter": {
- "1": "我在这儿见到的尽是些\n弱不禁风的训练家和宝可梦。$你又如何呢?如果你能让我不得不用\n上全力的话就再好不过了!"
- },
- "victory": {
- "1": "你和你的宝可梦…\n你们的灵魂燃烧得多么热烈啊!$这股激烈的热能仿佛能征服一切。\n$难怪我的冰属性技巧也奈何不了你了。"
- },
- "defeat": {
- "1": "一场充满激情的战斗,确实。"
- }
- },
- "drake": {
- "encounter": {
- "1": "对于我们这些将宝可梦视为\n同伴一同战斗的训练家来说,$你知道怎样才能赢得胜利吗?\n你知道获得胜利的条件吗?$如果你不知道,\n那么你永远也无法战胜我!"
- },
- "victory": {
- "1": "干得漂亮,就是这样。"
- },
- "defeat": {
- "1": "我在这场战斗中全力以赴了!"
- }
- },
- "wallace": {
- "encounter": {
- "1": "你的气质变了,\n我能感觉到这一点。$现在,把你和你的宝可梦\n的力量展现给我看吧。$作为回礼,就由我和我的宝可梦\n演出一场水之幻影吧!"
- },
- "victory": {
- "1": "精彩。此刻,我能从你身上感觉到\n身为宝可梦训练家的可靠与高贵。$我真荣幸能遇到你和你的宝可梦。"
- },
- "defeat": {
- "1": "伟大的幻影!"
- }
- },
- "lorelei": {
- "encounter": {
- "1": "只要能让我用冰属性宝可梦,\n就绝对没人能赢得过我!\n能冻住对方可是很厉害的哦!$因为如果被冻住,你的宝可梦就无法动弹了!\n啊哈哈!你做好觉悟了吧!"
- },
- "victory": {
- "1": "你怎么敢!"
- },
- "defeat": {
- "1": "一旦你被冻结,你就什么都做不了。"
- }
- },
- "will": {
- "encounter": {
- "1": "我曾经环游世界,\n日以继夜地做着超能力宝可梦的修行之旅。$我会不断变强!没理由会在这里输掉!"
- },
- "victory": {
- "1": "……不会吧……"
- },
- "defeat": {
- "1": "就差一点。\n我想知道你缺少了什么。"
- }
- },
- "malva": {
- "encounter": {
- "1": "我的内心可是一直燃烧着呢。$燃烧着对你的怒火!"
- },
- "victory": {
- "1": "挑战者出色地击败了四天王之一,帕琦拉。"
- },
- "defeat": {
- "1": "真开心啊,能将你彻底粉碎!"
- }
- },
- "hala": {
- "encounter": {
- "1": "老哈拉让你放开嗓子!"
- },
- "victory": {
- "1": "我能感受到你在旅途中获得的力量。"
- },
- "defeat": {
- "1": "啊哈哈。多么有趣的战斗。"
- }
- },
- "rika": {
- "encounter": {
- "1": "我要对你手下留情,但……骗你的啦!$好好动脑!"
- },
- "victory": {
- "1": "不错,小子。"
- },
- "defeat": {
- "1": "啊哈哈哈哈!你真的很特别,小子!"
- }
- },
- "molayne": {
- "encounter": {
- "1": "我将队长的位置让给了我的表弟马玛内,\n但我对自己的能力很有信心。 $我的力量就像超新星一样!"
- },
- "victory": {
- "1": "我发现了一个有趣的训练师对手!"
- },
- "defeat": {
- "1": "啊哈哈。多么有趣的战斗。"
- }
- },
- "bruno": {
- "encounter": {
- "1": "我们将用势不可挡的力量磨灭你!呼哈!"
- },
- "victory": {
- "1": "为什么?我怎么会输?"
- },
- "defeat": {
- "1": "你可以随意挑战我,\n但结果永远不会改变!"
- }
- },
- "bugsy": {
- "encounter": {
- "1": "我是阿笔!\n对虫系宝可梦的熟悉不会输给任何人的!"
- },
- "victory": {
- "1": "哇,太棒了!\n你是个宝可梦专家!$我的研究还没有完成。\n好吧,你赢了。"
- },
- "defeat": {
- "1": "谢谢!多亏了我们的战斗,\n我的研究也取得了进展!"
- }
- },
- "koga": {
- "encounter": {
- "1": "哇哈哈哈哈!$宝可梦不仅仅是关于蛮力,拭目以待吧!"
- },
- "victory": {
- "1": "啊!你证明了自己!"
- },
- "defeat": {
- "1": "懂不懂要对忍者的技巧心神畏惧?"
- }
- },
- "bertha": {
- "encounter": {
- "1": "啊,让老婆婆看看你学到了什么?"
- },
- "victory": {
- "1": "好吧,亲爱的孩子,\n不得不说,那令人印象深刻。$你的宝可梦相信你并尽最大努力为你赢得胜利。$尽管我输了,\n我也止不住笑呢!"
- },
- "defeat": {
- "1": "哈哈哈!看来老婆婆我赢了!"
- }
- },
- "lenora": {
- "encounter": {
- "1": "那么,挑战者,让我来研究$你与你精心养育的宝可梦要如何战斗!"
- },
- "victory": {
- "1": "我关于你的理论是正确的。$你不仅仅是有天赋……你很努力!\n我向你致敬!"
- },
- "defeat": {
- "1": "啊哈哈!如果你输了,\n一定要分析原因,$并在下一场战斗中运用那些知识!"
- }
- },
- "siebold": {
- "encounter": {
- "1": "只要我活着,我将不断努力寻求终极美食…$以及和最强的对手战斗!"
- },
- "victory": {
- "1": "您的事迹,我志米铭记在心。"
- },
- "defeat": {
- "1": "我们的宝可梦战斗就像我灵魂的养料。\n它将让我继续前进。$这就是我将向你表示敬意的方式,\n感谢你在战斗中全力以赴!"
- }
- },
- "roxie": {
- "encounter": {
- "1": "准备好了吗!我要给你上一课!"
- },
- "victory": {
- "1": "够野的!你的想法比我的还要毒!"
- },
- "defeat": {
- "1": "嘿,拜托!认真点!\n你要加把劲啊!"
- }
- },
- "olivia": {
- "encounter": {
- "1": "没什么开场白。\n是时候和我丽姿,战斗了!"
- },
- "victory": {
- "1": "真的很可爱……你和你的宝可梦……"
- },
- "defeat": {
- "1": "嗯哼。"
- }
- },
- "poppy": {
- "encounter": {
- "1": "哦!你想和我进行宝可梦对战么?"
- },
- "victory": {
- "1": "呜哇?!嘛……"
- },
- "defeat": {
- "1": "耶!我做到了!我击~败~了~你!\n你可以来…打…复仇之战?$只要你想,随时来打复仇之战吧!"
- }
- },
- "agatha": {
- "encounter": {
- "1": "宝可梦是为战斗而生的! \n让我来告诉你什么是真正的战斗吧!"
- },
- "victory": {
- "1": "呵呵!你可真是了不起!"
- },
- "defeat": {
- "1": "额哈哈哈,真正的战斗就是该这样。"
- }
- },
- "flint": {
- "encounter": {
- "1": "希望你已经热身完毕,\n因为这里即将大爆炸!"
- },
- "victory": {
- "1": "不可思议!$你的动作如此火热,让我看起来温吞吞的!"
- },
- "defeat": {
- "1": "嗯?就这吗?\n我觉得你得再激情点。"
- }
- },
- "grimsley": {
- "encounter": {
- "1": "一无所有,\n或者,赢下所有!"
- },
- "victory": {
- "1": "一旦失败,\n就意味着失去一切……$下一次我要追寻胜利!"
- },
- "defeat": {
- "1": "如果有人赢了,\n和他对战的人就会输。"
- }
- },
- "caitlin": {
- "encounter": {
- "1": "当花儿绽开时、我便出现。\n成为你在等待的人…$你似乎同时具备实力和善意$我所寻找的是拥有卓越力量的对手…$请用出你的全力吧!"
- },
- "victory": {
- "1": "我和我的宝可梦学到了很多!非常感谢。"
- },
- "defeat": {
- "1": "我渴望以优雅的姿态取得胜利。"
- }
- },
- "diantha": {
- "encounter": {
- "1": "与你的宝可梦对战\n让你充满了未来的希望…$说真的,这让我更有活力地面对新的一天,确实如此!"
- },
- "victory": {
- "1": "拥有高尚灵魂的训练家和宝可梦的身姿,\n让我的心激烈地震颤…"
- },
- "defeat": {
- "1": "哦,太棒了!你觉得怎么样?\n我的队伍很酷吧~对吧?"
- }
- },
- "wikstrom": {
- "encounter": {
- "1": "年轻的挑战者,幸会!\n我乃是著名的钢铁之刃,公爵雁铠! $让我们开始战斗吧!预备!"
- },
- "victory": {
- "1": "辉煌!你与你尊贵的\n宝可梦之间的信任居然胜过了我!"
- },
- "defeat": {
- "1": "哦哦哦!这是怎么回事,\n我的心止不住地在震颤! $与如此有价值的对手的胜利\n让我的灵魂飞翔——我心翱翔!"
- }
- },
- "acerola": {
- "encounter": {
- "1": "对战只是找个乐子!来吧,我来会会你!"
- },
- "victory": {
- "1": "我……我说不出话!你是怎么做到的?!"
- },
- "defeat": {
- "1": "哈哈!真是吓人倒怪的胜利呀!"
- }
- },
- "larry_elite": {
- "encounter": {
- "1": "……你好,我是青木。$麻烦的是我还要兼任四天王。"
- },
- "victory": {
- "1": "好吧,我们翅膀下的疾风止于你这了啊…"
- },
- "defeat": {
- "1": "是时候和老板开会了。"
- }
- },
- "lance": {
- "encounter": {
- "1": "我一直在等你。让我来试试你有几斤几两。",
- "2": "我知道你能走这么远。让我们开始吧。"
- },
- "victory": {
- "1": "被你拿下了啊。你太出色了!",
- "2": "我从没想到会有另一个训练师打败我……$我很惊讶。"
- },
- "defeat": {
- "1": "就差一点。想再试一次吗?",
- "2": "我没觉得你弱,别因此困扰。"
- }
- },
- "karen": {
- "encounter": {
- "1": "我是梨花,你想和我的恶属性宝可梦$来一场对决吗?",
- "2": "我和你见过的那些人不一样。",
- "3": "你组建了一支迷人的队伍。$我们的战斗应该会是场精彩的比赛。"
- },
- "victory": {
- "1": "不!我赢不了。你是怎么做到变得这么强的?",
- "2": "我不会偏离我所选择的道路。",
- "3": "冠军正期待与你见面。"
- },
- "defeat": {
- "1": "意料之中。",
- "2": "嗯,还算有点意思。",
- "3": "随时欢迎你来找我。"
- }
- },
- "milo": {
- "encounter": {
- "1": "看起来你显然很了解宝可梦。$这会是一场激烈的战斗!$如果我想赢,我得让我的宝可梦极巨化!"
- },
- "victory": {
- "1": "草的力量凋谢了…多么不可思议的挑战者!"
- },
- "defeat": {
- "1": "这必将让你大吃一惊。"
- }
- },
- "lucian": {
- "encounter": {
- "1": "请稍等,我正在读的书\n正要进入最精彩的部分…$英雄获得了一把神秘之剑,\n即将面临最后的考验…啊,算了。$既然你能走到这一步,\n我就不说这些了,和你战斗吧。$让我看看你是否\n能像我书中的主角一样荣耀!"
- },
- "victory": {
- "1": "我明白了…看来你把我逼入了绝境。"
- },
- "defeat": {
- "1": "我得维护我的名誉。"
- }
- },
- "drasna": {
- "encounter": {
- "1": "你很厉害吧,\n而且相当相当地厉害呢。$我很高兴,能和这样的对手交手,\n就能更好地培养宝可梦们了。"
- },
- "victory": {
- "1": "哎呀,就这么结束了,\n不好意思,可以的话欢迎再来。"
- },
- "defeat": {
- "1": "怎么会这样?"
- }
- },
- "kahili": {
- "encounter": {
- "1": "那么,既然来了……\n要不来看看今天的风更青睐谁?$是你……还是我?"
- },
- "victory": {
- "1": "让我这个四天王都感到沮丧,$看来你的力量货真价实。"
- },
- "defeat": {
- "1": "那真是一记好球!"
- }
- },
- "hassel": {
- "encounter": {
- "1": "让你亲身感受一下什么叫做猛烈的对战气息吧!"
- },
- "victory": {
- "1": "这次幸运之神对你微笑了,但是……$谁知道你下次还会不会这么幸运。"
- },
- "defeat": {
- "1": "那挺厉害的吧!"
- }
- },
- "blue": {
- "encounter": {
- "1": "能走到这里,你一定非常优秀。"
- },
- "victory": {
- "1": "我只输给过他,现在又是你……?$你问他是谁?哈哈哈……"
- },
- "defeat": {
- "1": "看吧?我的实力就是我来到这里的原因。"
- }
- },
- "piers": {
- "encounter": {
- "1": "准备好和我的队伍来个大狂欢吧!$尖钉镇,是时候嗨起来了!"
- },
- "victory": {
- "1": "我和我的队伍已经尽力了。$找个时间再来对战吧……"
- },
- "defeat": {
- "1": "我的喉咙因为呼喊而变得沙哑……$但这是一场激动人心的战斗!"
- }
- },
- "red": {
- "encounter": {
- "1": "…!"
- },
- "victory": {
- "1": "…?"
- },
- "defeat": {
- "1": "…!"
- }
- },
- "jasmine": {
- "encounter": {
- "1": "哦……你的宝可梦给人印象深刻。$我想我会享受这场战斗的。"
- },
- "victory": {
- "1": "你真的很强。我也得加把劲了。"
- },
- "defeat": {
- "1": "我从没想到会赢。"
- }
- },
- "lance_champion": {
- "encounter": {
- "1": "我依旧是冠军,所以我不会留情的。"
- },
- "victory": {
- "1": "这就是新冠军的崛起。"
- },
- "defeat": {
- "1": "我成功捍卫了冠军的头衔。"
- }
- },
- "steven": {
- "encounter": {
- "1": "告诉我…你在和宝可梦的旅途过程中看到了什么?$邂逅了那么多的训练师,\n你都会有什么样的感受呢?$在这丰饶的大地上旅行…\n有没有唤醒你内在的某种东西?$你不如就用一场对战来告诉我你心中的答案吧。$我也会和我的宝可梦用这种方式\n将我们所知道的告诉你的!"
- },
- "victory": {
- "1": "没想到连我这个联盟冠军\n都败在你的手上了呢…"
- },
- "defeat": {
- "1": "正如我所期待的。谢谢!"
- }
- },
- "cynthia": {
- "encounter": {
- "1": "我,竹兰,接受你的挑战!\n我是不会手软的!"
- },
- "victory": {
- "1": "无论对战多么有趣,\n它总会有结束的时候……"
- },
- "defeat": {
- "1": "即使你输了,\n也永远不要失去你对宝可梦的热爱。"
- }
- },
- "iris": {
- "encounter": {
- "1": "你知道吗?\n我真的很期待和强大的训练师进行认真的战斗!$我的意思是,来吧!\n到达这里的是那些渴望胜利的训练师,$他们与经历过无数艰难\n战斗的宝可梦一起战斗!$如果我和那样的人战斗,\n不仅我会变得更强,我的宝可梦也会!$我们也会更好地了解彼此!\n好!做好准备吧!$我是艾莉丝,宝可梦联盟冠军,\n我,将打败你!"
- },
- "victory": {
- "1": "啊……我尽力了,但我们输了……"
- },
- "defeat": {
- "1": "耶!我们赢了!"
- }
- },
- "hau": {
- "encounter": {
- "1": "我想知道,训练师是否会根据他们是\n来自温暖地区还是寒冷地区而以不同的方式战斗。$让我们来测试一下!"
- },
- "victory": {
- "1": "那太棒了!我觉得我现在有点了解你的感觉了!"
- },
- "defeat": {
- "1": "老铁,这才叫战斗!"
- }
- },
- "geeta": {
- "encounter": {
- "1": "我决定再试一次。$来吧…让我看看你的训练成果。"
- },
- "victory": {
- "1": "我期待着你的成就!"
- },
- "defeat": {
- "1": "怎么,这就结束了?"
- }
- },
- "nemona": {
- "encounter": {
- "1": "耶!我太兴奋了!让我们稍微放轻松!"
- },
- "victory": {
- "1": "好吧,太糟了,但我还是玩得很开心!$下次我一定会赢你!"
- },
- "defeat": {
- "1": "好吧,那是一场很棒的战斗!$肯定是会有收获的啦。"
- }
- },
- "leon": {
- "encounter": {
- "1": "来享受一段冠军时刻吧!"
- },
- "victory": {
- "1": "我的冠军生涯结束了……$但这是多么美好的冠军时刻啊!$谢谢你给了我最精彩的一战!"
- },
- "defeat": {
- "1": "名副其实的冠军时刻!"
- }
- },
- "whitney": {
- "encounter": {
- "1": "嘿!你不认为宝可梦超级可爱吗?"
- },
- "victory": {
- "1": "哇啊!哇啊!你太坏了!"
- },
- "defeat": {
- "1": "就是这样!"
- }
- },
- "chuck": {
- "encounter": {
- "1": "哈!你想挑战我?你是勇敢还是无知?"
- },
- "victory": {
- "1": "你很强!能不能收我为徒?"
- },
- "defeat": {
- "1": "搞定。你明白我比你强得多了吗?"
- }
- },
- "katy": {
- "encounter": {
- "1": "不要放松警惕,除非你想被虫丝绊倒哦!"
- },
- "victory": {
- "1": "我可爱的宝可梦们都像苍蝇一样坠落了!"
- },
- "defeat": {
- "1": "开饭啦,我可爱的彩粉蝶!"
- }
- },
- "pryce": {
- "encounter": {
- "1": "年轻不代表能获得胜利!经验才是关键。"
- },
- "victory": {
- "1": "无与伦比!赢得完美,试着不要忘记你现在的感受。"
- },
- "defeat": {
- "1": "正如我所料。"
- }
- },
- "clair": {
- "encounter": {
- "1": "你知道我是谁吗?知道还敢挑战我?"
- },
- "victory": {
- "1": "我想知道以你现在的水平能走多远,有趣。"
- },
- "defeat": {
- "1": "就是这样。"
- }
- },
- "maylene": {
- "encounter": {
- "1": "我现在要挑战你,我不会保留任何实力。$请准备好战斗!"
- },
- "victory": {
- "1": "是我输了…"
- },
- "defeat": {
- "1": "太棒了。"
- }
- },
- "fantina": {
- "encounter": {
- "1": "你来挑战吧。我会胜利。$这就是家缘市的道馆馆主。"
- },
- "victory": {
- "1": "你是最强的,我认输了。"
- },
- "defeat": {
- "1": "我非常,非常高兴!"
- }
- },
- "byron": {
- "encounter": {
- "1": "和我儿子瓢太一样的年轻人啊!$我相信培养年轻人\n关系到宝可梦光明的未来!$为此就让我来成为\n年轻人必须跨越的堡垒吧!"
- },
- "victory": {
- "1": "唔!我千锤百炼的宝可梦!"
- },
- "defeat": {
- "1": "哈哈哈哈!怎么样!我千锤百炼的宝可梦!"
- }
- },
- "olympia": {
- "encounter": {
- "1": "战斗是决定命运的古老传统。让我们开始吧!"
- },
- "victory": {
- "1": "创造你自己的道路。$不要让任何东西阻挡你的路、你的命运、你的未来。"
- },
- "defeat": {
- "1": "我们的道路现在已经清晰了。"
- }
- },
- "volkner": {
- "encounter": {
- "1": "能留到最后的训练家想必肯定是很强的…$希望你会是能让我回忆起\n宝可梦对战乐趣的训练家!"
- },
- "victory": {
- "1": "我输了…$你的心意,宝可梦的不顾一切。$战斗的时候就让我热血沸腾。"
- },
- "defeat": {
- "1": "完全没感觉…$和我希望的完全不一样!"
- }
- },
- "burgh": {
- "encounter": {
- "1": "唔…我有预感,\n只要赢了这场战斗就能画出更好的画来…$嗯!战斗充满了幻象!那么,马上开始吧。",
- "2": "当然,我对我所有的宝可梦都相当骄傲! $现在…让我们马上开始吧!"
- },
- "victory": {
- "1": "结束了吗?我的女神抛弃我了吗?",
- "2": "啊唔,输了……你还真是很强啊。"
- },
- "defeat": {
- "1": "唔啊……好……好美啊!",
- "2": "偶尔也有一些不是很好看的胜利,$但只要努力了,\n不管怎么样的战斗,都是很美丽的。"
- }
- },
- "elesa": {
- "encounter": {
- "1": "最后一击!\n在确信这一点的时候全身会流淌过电流!$为追求这个快感,\n我要用可爱的宝可梦们让你头晕眼花。"
- },
- "victory": {
- "1": "本想让你头晕的,\n结果我倒反被你电到了。"
- },
- "defeat": {
- "1": "感觉还不够啊……下次能使出全力来吗?"
- }
- },
- "skyla": {
- "encounter": {
- "1": "终于到决战了!\n这是决定顶点的宝可梦对战吧?$我最喜欢顶点了!\n在高的地方能看到很远很远!$好了!就让我和你好好地玩一场吧!"
- },
- "victory": {
- "1": "和你的战斗让我更强了……谢谢。"
- },
- "defeat": {
- "1": "不管是赢了还是输了,战斗都能得到一些东西。"
- }
- },
- "brycen": {
- "encounter": {
- "1": "有其他的人和宝可梦在一起,$这份支持会让自己更强…\n让我来给你展示一下这样的强大吧!"
- },
- "victory": {
- "1": "你和你的宝可梦!配合得天衣无缝!\n华丽的友情!"
- },
- "defeat": {
- "1": "尝试极限!锻炼!"
- }
- },
- "drayden": {
- "encounter": {
- "1": "现在我寻求的是\n能让我看到光明未来的年轻训练家。$你有多少实力,就让我用我的经验,\n我对宝可梦倾注的爱来验证吧!"
- },
- "victory": {
- "1": "失败后涌现的这灼热的意志…\n该怎么说呢…"
- },
- "defeat": {
- "1": "啊啊啊!你的实力就这种程度吗!"
- }
- },
- "grant": {
- "encounter": {
- "1": "我只期待一件事。. $通过超越彼此,\n我们找到通往更高境界的道路。"
- },
- "victory": {
- "1": "你是一堵我无法逾越的墙!"
- },
- "defeat": {
- "1": "不要放弃。\n这就是人生的真谛。$大道至简。"
- }
- },
- "korrina": {
- "encounter": {
- "1": "小女子科尔尼来大显身手啦!"
- },
- "victory": {
- "1": "正因为有你,\n才能让你的宝可梦进化!"
- },
- "defeat": {
- "1": "好劲爆的战斗呀!"
- }
- },
- "clemont": {
- "encounter": {
- "1": "哦!我很高兴我们能见面!"
- },
- "victory": {
- "1": "你对战斗的热情激励了我!"
- },
- "defeat": {
- "1": "看来我的训练师成长强化机-马克2号,\n真的起作用了!"
- }
- },
- "valerie": {
- "encounter": {
- "1": "哦,这不是一个年轻的训练师吗……\n能这样遇见你真是太好了。 $我想你已经获得了这场战斗的资格,\n作为对你努力的奖励。 $难以捉摸的妖精可能看起来像微风一样脆弱,\n像花朵一样精致,但很坚强。"
- },
- "victory": {
- "1": "我希望明天你也能找到一些值得会心微笑的事物……"
- },
- "defeat": {
- "1": "哦,天哪,这太遗憾了……"
- }
- },
- "wulfric": {
- "encounter": {
- "1": "你知道吗?\n我们都说战斗能学到东西,羁绊之类的,$但实际上,我这么做只是因为有趣。 $谁在乎那些华而不实的东西?\n我们来战斗吧!"
- },
- "victory": {
- "1": "杰出!我像冰山一样坚硬,但你彻底击溃了我!"
- },
- "defeat": {
- "1": "和我干的结果就是这样!"
- }
- },
- "kabu": {
- "encounter": {
- "1": "每个训练师和宝可梦都在努力追求胜利。$但这意味着你的对手也在努力赢得胜利。$最终,比赛是由哪一方\n能够发挥出他们真正的潜力来决定的。"
- },
- "victory": {
- "1": "我很高兴今天能和你战斗!"
- },
- "defeat": {
- "1": "这是我感觉自己的成长的好方式!"
- }
- },
- "bea": {
- "encounter": {
- "1": "你有没有一种不可动摇的精神,\n受到什么攻击都安如磐石? $就让我来试试吧?"
- },
- "victory": {
- "1": "我感受到了你的宝可梦\n在战斗中被你指挥时的战斗之魂。"
- },
- "defeat": {
- "1": "每个人都希望能有一场这样的好比赛。"
- }
- },
- "opal": {
- "encounter": {
- "1": "让我看看你和你的宝可梦的表现如何!"
- },
- "victory": {
- "1": "你不够粉嫩呀,\n但你是一个优秀的训练师,$还拥有着优秀的宝可梦。"
- },
- "defeat": {
- "1": "对你来说太惨了,我觉得。"
- }
- },
- "bede": {
- "encounter": {
- "1": "就让我来证明你有多可怜,我有多强大。"
- },
- "victory": {
- "1": "我懂了……好吧。其实我还没拿出全力呢。"
- },
- "defeat": {
- "1": "我觉得我打的不错。"
- }
- },
- "gordie": {
- "encounter": {
- "1": "好了,我们来做个了结吧!"
- },
- "victory": {
- "1": "我只想要挖一个洞爬进去……$好吧,现在更像是掉了进去。"
- },
- "defeat": {
- "1": "像往常一样战斗,胜利就会随之而来!"
- }
- },
- "marnie": {
- "encounter": {
- "1": "事实上,言而总之… \n人家自己也想当冠军呀! $所以别认为我在针对你!"
- },
- "victory": {
- "1": "好吧,我还是输了……\n但是我看到了很多你和你宝可梦的优点哦"
- },
- "defeat": {
- "1": "希望你喜欢我们的战斗策略。"
- }
- },
- "raihan": {
- "encounter": {
- "1": "我打算击败冠军,赢得锦标赛,\n并向世界证明奇巴纳大人有多强!"
- },
- "victory": {
- "1": "就算输了我也好帅。$真是罪孽深重啊。$看来得再来张自拍了!"
- },
- "defeat": {
- "1": "为了纪念此刻,来张自拍吧!"
- }
- },
- "brassius": {
- "encounter": {
- "1": "你应该准备好了吧,\n一起完成这美丽的艺术作品吧!"
- },
- "victory": {
- "1": "啊……前卫!"
- },
- "defeat": {
- "1": "我将立即开始新的创作!"
- }
- },
- "iono": {
- "encounter": {
- "1": "谁在奇述!是我奇树!\n做好准备了吗!$...$直播开始!\n今天的小挑战者有多强?$奇树不知道哦~\n让我们一起来看看吧!"
- },
- "victory": {
- "1": "你的闪耀如1000万伏特!朋友!"
- },
- "defeat": {
- "1": "奇树奇树捕获你的眼球!"
- }
- },
- "larry": {
- "encounter": {
- "1": "归根结底,普普通通就是最强。"
- },
- "victory": {
- "1": "哼,给我上了一道“战败”。"
- },
- "defeat": {
- "1": "下班打卡,走了"
- }
- },
- "ryme": {
- "encounter": {
- "1": "宝贝, 一起! \n摇滚摇到骨子里!"
- },
- "victory": {
- "1": "你好酷!我佩服!\n我的灵魂为你哭!"
- },
- "defeat": {
- "1": "再会, 宝贝!"
- }
- },
- "grusha": {
- "encounter": {
- "1": "我保证我宝可梦的力量\n会让你感到寒冷彻骨!"
- },
- "victory": {
- "1": "你燃烧的热情……老实说,我有点喜欢。"
- },
- "defeat": {
- "1": "你没有升温。"
- }
- },
- "marnie_elite": {
- "encounter": {
- "1": "你已经走到这一步了?$哼~ 看看你能不能对付我的宝可梦!",
- "2": "我将全力以赴, 别觉得我会手下留情哦~"
- },
- "victory": {
- "1": "不敢相信…我输掉了… $但是你确实赢得好,干得漂亮捏~",
- "2": "看来我还要多多学习呀,\n不过你打的很不错哦~"
- },
- "defeat": {
- "1": "你打得不错,但是我更胜一筹!$祝你下次好运啦~",
- "2": "看来我的练习有所回报了。\n感谢一战!"
- }
- },
- "nessa_elite": {
- "encounter": {
- "1": "海流正在朝着对我有利的方向转变。$准备好被卷走了吗?",
- "2": "让我们在这场战斗中掀起波澜!$我希望你做好准备!"
- },
- "victory": {
- "1": "你完美地渡过了这片水域......干得好!",
- "2": "看来我现在无法与你匹敌。干得好!"
- },
- "defeat": {
- "1": "水总能找到出路。\n真是爽快的一战!",
- "2": "你打得很好,\n但海洋的力量是不可阻挡的!"
- }
- },
- "bea_elite": {
- "encounter": {
- "1": "做好准备!我的斗志熊熊燃烧!",
- "2": "让我们看看你是否能跟上我永不停歇的节奏!"
- },
- "victory": {
- "1": "你的实力......令人印象深刻。\n你真的值得这场胜利。",
- "2": "我以前从未感受过这种强度。\n太棒了!"
- },
- "defeat": {
- "1": "我的高强度训练又带来胜利了!\n干得好!",
- "2": "你有实力,但我的训练更努力。\n精彩的战斗!"
- }
- },
- "allister_elite": {
- "encounter": {
- "1": "黑暗降临...你准备好面对你的恐惧了吗?",
- "2": "让我们看看你能否应对我所操控的黑暗。"
- },
- "victory": {
- "1": "你已经驱散了阴影......\n暂时。干得很好。",
- "2": "你的光芒刺穿了我的黑暗。干得好。"
- },
- "defeat": {
- "1": "黑影在轻语...\n你的力量还不够。",
- "2": "黑暗获胜了......\n也许下次你会看到光明。"
- }
- },
- "raihan_elite": {
- "encounter": {
- "1": "虽然没法打败丹帝夺冠,\n让我觉得很遗憾……$但是有你这家伙当对手,\b倒是也还不赖啊!",
- "2": "准备好面对龙之风暴!"
- },
- "victory": {
- "1": "你的气势就像暴风一样,\n连我都甘拜下风了!",
- "2": "你完美地驾驭了我的风暴……打得好!"
- },
- "defeat": {
- "1": "又一场龙之风暴袭来,又一场胜利!打得好!",
- "2": "你被我的龙之风暴卷入了!祝你下次好运!"
- }
- },
- "alder": {
- "encounter": {
- "1": "准备好和合众最强的训练家交手吧!"
- },
- "victory": {
- "1": "精彩!简直就是天下无双!"
- },
- "defeat": {
- "1": "战斗结束后,我的心像是吹过了温和的风……\n$真是厉害!"
- }
- },
- "kieran": {
- "encounter": {
- "1": "我的努力让我越来越强!\n$所以我不会输。"
- },
- "victory": {
- "1": "不可能……\n$真是一场有趣又激动人心的战斗啊!"
- },
- "defeat": {
- "1": "哇塞,好一场战斗!\n$你得多练练了。"
- }
- },
- "rival": {
- "encounter": {
- "1": "@c{smile}嘿,我在找你呢!我知道你急着上路,\n但至少说个再见吧…$@c{smile_eclosed}所以你终于要开始追逐梦想了?\n我几乎不敢相信。$@c{serious_smile_fists}来都来了,来一场对战怎么样?\n毕竟,我想看看你是不是准备周全了。$@c{serious_mopen_fists}不要手下留情,我想让你全力以赴!"
- },
- "victory": {
- "1": "@c{shock}哇…你彻底击败了我。\n你是真初学者吗?$@c{smile}也许是靠点运气,但是…\n谁知道,你可能真的能一路走下去。$顺便说一下,博士让我给你这些东西。它们看起来可牛了。$@c{serious_smile_fists}祝你好运!"
- }
- },
- "rival_female": {
- "encounter": {
- "1": "@c{smile_wave}你在这儿啊!我到处找你呢!$@c{angry_mopen}你忘了和你最好的朋友说再见了吗?$@c{smile_ehalf}你要去追逐梦想了,对吧?\n从今天开始,是不是…$@c{smile}不管怎样,忘了我的事就原谅你吧,\n但有个条件。@c{smile_wave_wink}你必须和我对战!$@c{angry_mopen}全力以赴!\n你也不想让你的冒险在开始之前就结束了,对吧?"
- },
- "victory": {
- "1": "@c{shock}你刚开始就已经这么强了?!@d{96}$@c{angry}你是不是开了?$@c{smile_wave_wink}只是开个玩笑啦!@d{64} @c{smile_eclosed}我输地心服口服了…\n我感觉你出去挺有天赋的。$@c{smile}顺便说一下,博士想让我给你一些东西。\n希望它们能帮上忙!$@c{smile_wave}像往常一样尽力而为!\n我相信你!"
- }
- },
- "rival_2": {
- "encounter": {
- "1": "@c{smile}嘿,你也在这里吗?$@c{smile_eclosed}一路过关斩将,是吧?$@c{serious_mopen_fists}我知道看起来好像我尾随着你来到这里,\n怎么可能啦。$@c{serious_smile_fists}说真的,自从你在老家打败我后,\n我就一直很渴望再比一场。$我自己也进行了很多训练,\n所以这次我肯定会好好打一场。$@c{serious_mopen_fists}不要手下留情,就像以前一样!$让我们开始吧!"
- },
- "victory": {
- "1": "@c{neutral_eclosed}哦。我过于自信了。$@c{smile}不过没关系。我猜到可能会这样。$@c{serious_mopen_fists}这只意味着我下次需要更努力!$$@c{smile}呃,不是特意帮你,我正好有多余的这个,\n我觉得你可能想要。$$@c{serious_smile_fists}不过这次之后别指望再有了!$我不能一直给我的对手优势。$@c{smile}反正,保重!"
- }
- },
- "rival_2_female": {
- "encounter": {
- "1": "@c{smile_wave}哦,真巧,在这里遇见你。\n看来你还没输过嘛。@c{angry_mopen}哈……好家伙!$@c{angry_mopen}我知道你在想什么,\n不,我才不会跟踪你什么呢。 @c{smile_eclosed}我只是碰巧在附近。$@c{smile_ehalf}我为你感到高兴,但我只想让你知道\n有时输了是可以接受的。$@c{smile}我们从错误中学到的东西\n往往比我们一直成功时学到的还要多。$@c{angry_mopen}无论如何,我为了我们的复赛已经努力训练了\n所以你最好全力以赴!"
- },
- "victory": {
- "1": "@c{neutral}我……没打算会输来着……$@c{smile}嗷……好吧。看来我要再更加努力训练了!$@c{smile_wave}我还给你带了个这个$@c{smile_wave_wink}不用谢我哦~.$@c{angry_mopen}不过,这是最后一个啦!\n你可别想再从我这赚小便宜了~$@c{smile_wave}要保重哦!"
- },
- "defeat": {
- "1": "输了有时候也不要紧的…"
- }
- },
- "rival_3": {
- "encounter": {
- "1": "@c{smile}嘿,看看这是谁!好久不见啊。$@c{neutral}你……还是没输过?哈…$@c{neutral_eclosed}这有点……不太对劲。$没有你一起,回家的感觉有很不一样。$@c{serious}虽然我知道这挺别扭的,但我就直说了。$@c{neutral_eclosed}我觉得你有点儿难以理喻。$@c{serious}没有人能够战无不胜。$失败乃成功之母。$@c{neutral_eclosed}你已经赢得了够好的成绩,\n但前面道阻且长,只会愈发艰难。 @c{neutral}你做好准备了没?$@c{serious_mopen_fists}如果做好了,证明给我看吧。"
- },
- "victory": {
- "1": "@c{angry_mhalf}这太离谱了……我几乎从没停下训练……$我们之间的差距怎么还是这么大?"
- }
- },
- "rival_3_female": {
- "encounter": {
- "1": "@c{smile_wave}好久不见!还没输过,对吧。$@c{angry}我觉得你点烦了。@c{smile_wave_wink}开玩笑啦!$@c{smile_ehalf}但说真的,你现在不想家吗?\n不想…我吗?$我……我的意思是,我们真的很想你。$@c{smile_eclosed}我支持你的一切,包括你的梦想。\n但现实就是你早晚会经历失败。$@c{smile}当你失败的时候,我想像往常一样陪在你身边。$@c{angry_mopen}现在,给你看看我变得多强了吧!"
- },
- "victory": {
- "1": "@c{shock}都这样了……还是不够吗?$这样下去,你就永远不会回来了……"
- },
- "defeat": {
- "1": "你尽力了,现在让我们回家吧。"
- }
- },
- "rival_4": {
- "encounter": {
- "1": "@c{neutral}嘿。$我不会对你说什么拐弯抹角的客套话。$@c{neutral_eclosed}我来,就是为了赢,简单明了。$@c{serious_mhalf_fists}我将所有时间都投入到训练中,\n掌握了如何发挥我的潜力。$@c{smile}当你削减掉不必要的睡眠和社交后,\n你会得到很多额外的时间。$@c{serious_mopen_fists}但在我获胜之前,这些都不重要了。$@c{neutral_eclosed}我甚至已经到达了战无不败的境地。$@c{smile_eclosed}我觉得你的思路倒是也没毛病。$@c{angry_mhalf}失败是属于弱者的,\n我已经不再软弱了。$@c{serious_mopen_fists}准备好吧。"
- },
- "victory": {
- "1": "@c{neutral}你…@d{64} 你是人吗?"
- }
- },
- "rival_4_female": {
- "encounter": {
- "1": "@c{neutral}是我哦!没又把我忘了吧……是吗?$@c{smile}你应该为自己走了这么远感到骄傲。恭喜你!$但看来你的旅程到此为止了。$@c{smile_eclosed}你唤醒了我体内一些我从未有过的东西。\n就像我现在满脑子除了训练还是训练。$@c{smile_ehalf}我几乎已经没空吃饭睡觉了,\n我没日没夜训练我的宝可梦,每次都能变得更强。$@c{neutral}事实上,我……几乎不认识自己了。$现在,我终于达到了巅峰。\n我感觉我已经战无不胜了。$而且你知道吗?这一切都是因为你。$@c{smile_ehalf}我不知道到底是该感谢你还是恨你。$@c{angry_mopen}做好准备…"
- },
- "victory": {
- "1": "@c{neutral}你…@d{64} 你是人吗?"
- },
- "defeat": {
- "1": "@c{smile}你应该为自己走了这么远感到骄傲。"
- }
- },
- "rival_5": {
- "encounter": {
- "1": "@c{neutral}…"
- },
- "victory": {
- "1": "@c{neutral}…"
- }
- },
- "rival_5_female": {
- "encounter": {
- "1": "@c{neutral}…"
- },
- "victory": {
- "1": "@c{neutral}…"
- },
- "defeat": {
- "1": "$@c{smile_ehalf}…"
- }
- },
- "rival_6": {
- "encounter": {
- "1": "@c{smile_eclosed}又见面了。$@c{neutral}我花了点时间思考反思\n有理由说明为什么这一切都显得如此奇妙。$@c{neutral_eclosed}你所追逐的梦想,我想击败你的决心…$这都是某种庞大使命的一部分。$@c{serious}这不仅仅是关于我和你… 而是关于这个世界, @c{serious_mhalf_fists}我的使命就是将你推向极限。$@c{neutral_eclosed}我是否达成了那个使命,我说不上来,但我已尽我所能。$@c{neutral}我们最终到达的这个地方看起来很可怕\n 然而不知何故,我心中毫无畏惧,好像我早就来过这里。$@c{serious_mhalf_fists}你也有同样的感觉,对吧?$@c{serious}……这里好像有什么东西在呼唤我。\n这是世界早已记录的一切。$那些我们经历过的时光,那些记忆犹新的过去,\n其实只是遥远的回忆。$@c{neutral_eclosed}谁能保证它们是否真的发生过。$@c{serious_mopen_fists}你必须继续前进,不然的话,这一切将永无止境。\n这件事而只有你能办成。$@c{serious_smile_fists}我不清楚这一切意味着什么,但我知道……$@c{serious_mopen_fists}如果现在你不能就此击败我,\n你将毫无机会可言。"
- },
- "victory": {
- "1": "@c{smile_eclosed}看来我的使命在这里已经完成了。\n我想让你答应我一件事。$@c{smile}在你拯救世界之后,要回家。"
- }
- },
- "rival_6_female": {
- "encounter": {
- "1": "@c{smile_ehalf}又只有我们两个人了。$@c{smile_eclosed}你知道吗,我在心里想啊想,\n想了好久……$@c{smile_ehalf}这一切背后是有什么原因吗,\n为什么一切现在看起来都这么奇怪……$@c{smile}你有你的梦想,而我内心有这个抱负……$我不禁感觉这一切背后有一个更庞大的力量,$掌控者我们所做的一切,你和我之间。$@c{smile_eclosed}我想我注定要推动你……到你的极限。$@c{smile_ehalf}我不清楚我是否一直做得很好,\n但到现在为止,我已经尽力了。$这个奇怪而可怕的地方……\n一切看起来都那么清晰……$这是世界早已记录的一切。$@c{smile_eclosed}我好像记不清我们一起度过的日子了。$@c{smile_ehalf}那些回忆到底是真的吗?\n怎么感觉这么久远……$@c{angry_mopen}你得继续前进,不然的话,这一切将永无止境。\n你是唯一能做到这件事的。$@c{smile_ehalf}我……不知道这一切意味着什么……\n但我明白$@c{neutral}如果你现在不能就此击败我,\n你将毫无机会可言。"
- },
- "victory": {
- "1": "@c{smile_ehalf}我……\n我想我完成了我的使命……$@c{smile_eclosed}答应我……在你拯救世界之后\n……要……平安到家。$@c{smile_ehalf}……谢谢你。"
- }
- }
-}
\ No newline at end of file
diff --git a/src/locales/zh_CN/dialogue-misc-female.json b/src/locales/zh_CN/dialogue-misc-female.json
deleted file mode 100644
index e9ac66b7955..00000000000
--- a/src/locales/zh_CN/dialogue-misc-female.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "ending": "@c{smile}哦?你赢了?@d{96} @c{smile_eclosed}我应该早猜到了\n你回来了。\n$@c{smile}结束了。@d{64} 你终结了这个循环。\n$@c{serious_smile_fists}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$@c{neutral}我是唯一能够记得你所作所为的人@d{96}\n我觉得这应该也还行吧?\n$@c{serious_smile_fists}你的传奇将永远留存于我们心中。\n$@c{smile_eclosed}不管了,我真是受够这个地方了,你也一样吗?我们回家吧。\n$@c{serious_smile_fists}可能等我们回家以后,再打一场?\n要是你想的话",
- "ending_female": "@c{shock}你回来了?@d{32} 也就是说…@d{96} 你赢了呀!?\n@c{smile_ehalf}我应该早料到了。\n$@c{smile_eclosed}当然…我一直有这种感觉\n@c{smile}一切都结束了,对么? 你打破了循环。\n$@c{smile_ehalf}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$我是唯一能够记得你所作所为的人\n@c{angry_mopen}我会努力不忘掉哒!\n$@c{smile_wave_wink}开玩笑啦,@d{64} @c{smile}我才不会忘呢。@d{32}\n你的传奇将永远留存于我们心中。\n$@c{smile_wave}不管了,@d{64} 时候不早了@d{96} ,应该吧?\n在这地方还真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我们再来打一场,为了重温回忆嘛~"
-}
\ No newline at end of file
diff --git a/src/locales/zh_CN/dialogue-misc-male.json b/src/locales/zh_CN/dialogue-misc-male.json
deleted file mode 100644
index e9ac66b7955..00000000000
--- a/src/locales/zh_CN/dialogue-misc-male.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "ending": "@c{smile}哦?你赢了?@d{96} @c{smile_eclosed}我应该早猜到了\n你回来了。\n$@c{smile}结束了。@d{64} 你终结了这个循环。\n$@c{serious_smile_fists}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$@c{neutral}我是唯一能够记得你所作所为的人@d{96}\n我觉得这应该也还行吧?\n$@c{serious_smile_fists}你的传奇将永远留存于我们心中。\n$@c{smile_eclosed}不管了,我真是受够这个地方了,你也一样吗?我们回家吧。\n$@c{serious_smile_fists}可能等我们回家以后,再打一场?\n要是你想的话",
- "ending_female": "@c{shock}你回来了?@d{32} 也就是说…@d{96} 你赢了呀!?\n@c{smile_ehalf}我应该早料到了。\n$@c{smile_eclosed}当然…我一直有这种感觉\n@c{smile}一切都结束了,对么? 你打破了循环。\n$@c{smile_ehalf}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$我是唯一能够记得你所作所为的人\n@c{angry_mopen}我会努力不忘掉哒!\n$@c{smile_wave_wink}开玩笑啦,@d{64} @c{smile}我才不会忘呢。@d{32}\n你的传奇将永远留存于我们心中。\n$@c{smile_wave}不管了,@d{64} 时候不早了@d{96} ,应该吧?\n在这地方还真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我们再来打一场,为了重温回忆嘛~"
-}
\ No newline at end of file
diff --git a/src/locales/zh_CN/dialogue-misc.json b/src/locales/zh_CN/dialogue-misc.json
new file mode 100644
index 00000000000..b26a3a5f208
--- /dev/null
+++ b/src/locales/zh_CN/dialogue-misc.json
@@ -0,0 +1,4 @@
+{
+ "ending": "@c{shock}你回来了?@d{32} 也就是说…@d{96} 你赢了呀!?\n@c{smile_ehalf}我应该早料到了。\n$@c{smile_eclosed}当然…我一直有这种感觉\n@c{smile}一切都结束了,对么? 你打破了循环。\n$@c{smile_ehalf}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$我是唯一能够记得你所作所为的人\n@c{angry_mopen}我会努力不忘掉哒!\n$@c{smile_wave_wink}开玩笑啦,@d{64} @c{smile}我才不会忘呢。@d{32}\n你的传奇将永远留存于我们心中。\n$@c{smile_wave}不管了,@d{64} 时候不早了@d{96} ,应该吧?\n在这地方还真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我们再来打一场,为了重温回忆嘛~",
+ "ending_female": "@c{smile}哦?你赢了?@d{96} @c{smile_eclosed}我应该早猜到了\n你回来了。\n$@c{smile}结束了。@d{64} 你终结了这个循环。\n$@c{serious_smile_fists}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$@c{neutral}我是唯一能够记得你所作所为的人@d{96}\n我觉得这应该也还行吧?\n$@c{serious_smile_fists}你的传奇将永远留存于我们心中。\n$@c{smile_eclosed}不管了,我真是受够这个地方了,你也一样吗?我们回家吧。\n$@c{serious_smile_fists}可能等我们回家以后,再打一场?\n要是你想的话"
+}
diff --git a/src/locales/zh_CN/dialogue-female.json b/src/locales/zh_CN/dialogue.json
similarity index 93%
rename from src/locales/zh_CN/dialogue-female.json
rename to src/locales/zh_CN/dialogue.json
index 09090f36d94..dd0fa3fb3cc 100644
--- a/src/locales/zh_CN/dialogue-female.json
+++ b/src/locales/zh_CN/dialogue.json
@@ -388,7 +388,7 @@
"victory": {
"1": "大失误……",
"2": "以我现在的实力,无法胜任我的任务……",
- "3": "原……谅我,坂木。\n我竟被一名训练师打败了。."
+ "3": "原……谅我,坂木。\n我竟被一名训练师打败了。"
}
},
"ariana": {
@@ -655,6 +655,86 @@
"5": "你虽然打败了我,但是我输的也这么潇洒!"
}
},
+ "aether_grunt": {
+ "encounter": {
+ "1": "我会用尽全力消灭你!",
+ "2": "我才不管你是不是小孩!\n只要和我们作对,我就把你打飞!",
+ "3": "上头要我拦下所有训练师,无论是谁!",
+ "4": "给你展现一下以太乐园的力量!",
+ "5": "既然你已经触达到了以太基金会的黑暗,\n那我要请你就此消失了。"
+ },
+ "victory": {
+ "1": "哼!看来你有点实力。",
+ "2": "这什么情况!什么情况!",
+ "3": "啊!你怎么这么强!我这下可没法阻止你!",
+ "4": "嗯……看来我输了……",
+ "5": "我惊掉大牙了……"
+ }
+ },
+ "faba": {
+ "encounter": {
+ "1": "我,分部长扎奥博, \n给你见识下现实世界的残酷吧!",
+ "2": "堂堂以太乐园的最后防线,\n我扎奥博竟然要跟个毛头小子对战。",
+ "3": "我,扎奥博,以太基金会分部长。\n世上唯一,无可替代!"
+ },
+ "victory": {
+ "1": "哎咿呀!",
+ "2": "怎……怎么可能!这孩子!",
+ "3": "这就是……这就是为啥我讨厌小孩子!"
+ }
+ },
+ "skull_grunt": {
+ "encounter": {
+ "1": "我们并不坏,YO,我们是硬汉!",
+ "2": "YO!咋样!我们就这样打招呼!\n混个脸熟呗,崽子!",
+ "3": "咱们就是一帮对别人的宝可梦\n比较感兴趣的哥们和姐们!",
+ "4": "别装B了,你有我们拽吗,老弟?",
+ "5": "骷髅队在此!没钱住房子!\n天天找乐子!青春混到死!"
+ },
+ "victory": {
+ "1": "哈?这就完了?",
+ "2": "该逃跑了YO!闪一边去YO!",
+ "3": "你这种弱鸡宝可梦反正我们也不要!",
+ "4": "啥!? 这小屁孩也太牛B了!",
+ "5": "MAN!我能说什么,\n我的人生比宝可梦还烂。"
+ }
+ },
+ "plumeria": {
+ "encounter": {
+ "1": " …哼嗯,你看起来也没啥特别的。",
+ "2": "这帮呆子对付你也花了太长时间了吧……",
+ "3": "要是惹了骷髅队的人!我就不和你开玩笑了!"
+ },
+ "victory": {
+ "1": "哼嗯!你很强,我承认。",
+ "2": "哼,你是挺强的。现在我知道\n为啥那帮手下要花那么久对付一个小孩了。",
+ "3": "哼嗯!看来我得承认我输了。"
+ }
+ },
+ "macro_grunt": {
+ "encounter": {
+ "1": "你的对战生涯到此为止了。",
+ "2": "你是一名训练师吧\n你没有干涉我们工作的权力!",
+ "3": "我是马洛科蒙集团的,要买马洛科蒙人寿保险吗。"
+ },
+ "victory": {
+ "1": "除了礼貌地撤退我似乎别无选择…",
+ "2": "没法留住我的零花钱了,我又要财政赤字了…",
+ "3": "没人能比马洛科蒙集团的我们工作更卷!"
+ }
+ },
+ "oleana": {
+ "encounter": {
+ "1": "我不会让你方案洛兹先生的计划!",
+ "2": "看来你打倒了所有我安排的训练师,本身也没对他们有啥期待…",
+ "3": "为了总裁!我不会输的!"
+ },
+ "victory": {
+ "1": "*叹气*我赢不了。\n奥利薇,你真是个没用的女人",
+ "2": "呃啊!不可饶恕...我在想什么。\n走到这里的训练师果然不会轻易屈服!",
+ "3": "*叹气*奥利薇累累了……"
+ }
+ },
"rocket_boss_giovanni_1": {
"encounter": {
"1": "我不得不说,能来到这里,你的确很不简单!"
@@ -787,6 +867,72 @@
"1": "没有远见的蠢货会继续玷污这个美丽的世界。"
}
},
+ "aether_boss_lusamine_1": {
+ "encounter": {
+ "1": "你吓到我可爱的异兽了!我要让你先闭嘴!"
+ },
+ "victory": {
+ "1": "你…你怎么这么不听话!"
+ },
+ "defeat": {
+ "1": "哼嗯…"
+ }
+ },
+ "aether_boss_lusamine_2": {
+ "encounter": {
+ "1": "为什么你要一直妨碍我!\n我受够你了,完完全全受够了! \n$不用说废话了…有了虚吾伊德的力量。\n我会让你明白,你来这里是有多么错误!"
+ },
+ "victory": {
+ "1": "呃呃啊啊啊啊呜呜呜啊啊!"
+ },
+ "defeat": {
+ "1": "我只要和我可爱的异兽在一起就好了!你们怎么样都无所谓了!"
+ }
+ },
+ "skull_boss_guzma_1": {
+ "encounter": {
+ "1": "摧毁,摧毁,\n不管摧毁几次也从不手软\n$惹人厌的古兹马大爷在此。"
+ },
+ "victory": {
+ "1": "切,我一定要找时间干掉你!"
+ },
+ "defeat": {
+ "1": "大老远跑来就这,昂?"
+ }
+ },
+ "skull_boss_guzma_2": {
+ "encounter": {
+ "1": "不管谁与我作对,我都会干掉他们!\n$这就是大坏蛋古兹马的全部!"
+ },
+ "victory": {
+ "1": "古兹马!!你在干什么啊!!!"
+ },
+ "defeat": {
+ "1": "你们真够蠢的!"
+ }
+ },
+ "macro_boss_rose_1": {
+ "encounter": {
+ "1": "我必须为所有人提供无限的能源,实现繁荣。$这是我的目的,我的责任,我的使命!"
+ },
+ "victory": {
+ "1": "你还是没有明白,训练师\n$我们…不,我要推动历史的进程啊!"
+ },
+ "defeat": {
+ "1": "你完全不理解!"
+ }
+ },
+ "macro_boss_rose_2": {
+ "encounter": {
+ "1": "我致力于解决伽勒尔的能源问题\n——当然也是全世界的能源问题。\n$我的经验与成果,造就了马洛科蒙集团,证明了我的正确与成功!\n$就算输了,我也不会改变主意的……"
+ },
+ "victory": {
+ "1": "我都忘记宝可梦对战的魅力了!我太久没有着手对战了…\n$这的确让人很满足,我接受我的失败!"
+ },
+ "defeat": {
+ "1": "我承认我做的事情非常渗人,我也不指望你能理解。\n$但我必须为伽勒尔地区提供无限的能源,确保永久的繁荣。"
+ }
+ },
"brock": {
"encounter": {
"1": "我对岩石属性宝可梦的专精会击败你!来吧!",
@@ -1084,14 +1230,14 @@
},
"crasher_wake": {
"encounter": {
- "1": "极限! 极限! 看好了!$极限假面…就此…登场!",
- "2": "极限! 极限! 极限假面!",
+ "1": "极限! 极限! 看好了!$极限假面…就此…登场!",
+ "2": "极限! 极限! 极限假面!",
"3": "我是滔滔巨浪,将你冲走!"
},
"victory": {
"1": "我真是笑得合不拢嘴啊!$哈哈哈!那真是太有趣了!",
"2": "呼哇!结束收尾了!$我该怎么说呢……$我还想再对战!我还想再继续战斗!",
- "3": "啊啊啊啊啊!?"
+ "3": "啊啊啊啊啊!?"
},
"defeat": {
"1": "耶!就是这样!",
@@ -1108,7 +1254,7 @@
"victory": {
"1": "明白了……我会礼貌地退场。",
"2": "输了就是输了。你确实很强大。",
- "3": "…行吧! 嗯, 我输了。"
+ "3": "…行吧! 嗯, 我输了。"
},
"defeat": {
"1": "爸爸!我用你珍爱的飞行宝可梦赢了……",
@@ -1430,7 +1576,7 @@
},
"clay": {
"encounter": {
- "1": "咳咳! 让我好等,不是吗,孩子?$好吧,是时候看看你能做到什么了!"
+ "1": "咳咳! 让我好等,不是吗,孩子?$好吧,是时候看看你能做到什么了!"
},
"victory": {
"1": "真是的……我先说好,\n我可没有手下留情。"
@@ -1656,7 +1802,7 @@
"1": "够野的!你的想法比我的还要毒!"
},
"defeat": {
- "1": "嘿,拜托!认真点!\n你要加把劲啊!"
+ "1": "嘿,拜托!认真点!\n你要加把劲啊!"
}
},
"olivia": {
@@ -1738,7 +1884,7 @@
},
"wikstrom": {
"encounter": {
- "1": "年轻的挑战者,幸会!\n我乃是著名的钢铁之刃,公爵雁铠! $让我们开始战斗吧!预备!"
+ "1": "年轻的挑战者,幸会!\n我乃是著名的钢铁之刃,公爵雁铠! $让我们开始战斗吧!预备!"
},
"victory": {
"1": "辉煌!你与你尊贵的\n宝可梦之间的信任居然胜过了我!"
@@ -1775,7 +1921,7 @@
"2": "我知道你能走这么远。让我们开始吧。"
},
"victory": {
- "1": "被你拿下了啊。你太出色了!",
+ "1": "被你拿下了啊。你太出色了!",
"2": "我从没想到会有另一个训练师打败我……$我很惊讶。"
},
"defeat": {
@@ -1879,13 +2025,13 @@
},
"red": {
"encounter": {
- "1": "…!"
+ "1": "…!"
},
"victory": {
- "1": "…?"
+ "1": "…?"
},
"defeat": {
- "1": "…!"
+ "1": "…!"
}
},
"jasmine": {
@@ -2157,7 +2303,7 @@
},
"grant": {
"encounter": {
- "1": "我只期待一件事。. $通过超越彼此,\n我们找到通往更高境界的道路。"
+ "1": "我只期待一件事。$通过超越彼此,\n我们找到通往更高境界的道路。"
},
"victory": {
"1": "你是一堵我无法逾越的墙!"
@@ -2267,7 +2413,7 @@
},
"marnie": {
"encounter": {
- "1": "事实上,言而总之… \n人家自己也想当冠军呀! $所以别认为我在针对你!"
+ "1": "事实上,言而总之… \n人家自己也想当冠军呀! $所以别认为我在针对你!"
},
"victory": {
"1": "好吧,我还是输了……\n但是我看到了很多你和你宝可梦的优点哦"
@@ -2322,13 +2468,13 @@
},
"ryme": {
"encounter": {
- "1": "宝贝, 一起! \n摇滚摇到骨子里!"
+ "1": "宝贝, 一起! \n摇滚摇到骨子里!"
},
"victory": {
"1": "你好酷!我佩服!\n我的灵魂为你哭!"
},
"defeat": {
- "1": "再会, 宝贝!"
+ "1": "再会, 宝贝!"
}
},
"grusha": {
@@ -2479,7 +2625,7 @@
},
"rival_3_female": {
"encounter": {
- "1": "@c{smile_wave}好久不见!还没输过,对吧。$@c{angry}我觉得你点烦了。@c{smile_wave_wink}开玩笑啦!$@c{smile_ehalf}但说真的,你现在不想家吗?\n不想…我吗?$我……我的意思是,我们真的很想你。$@c{smile_eclosed}我支持你的一切,包括你的梦想。\n但现实就是你早晚会经历失败。$@c{smile}当你失败的时候,我想像往常一样陪在你身边。$@c{angry_mopen}现在,给你看看我变得多强了吧!"
+ "1": "@c{smile_wave}好久不见!还没输过,对吧。$@c{angry}我觉得你点烦了。@c{smile_wave_wink}开玩笑啦!$@c{smile_ehalf}但说真的,你现在不想家吗?\n不想…我吗?$我……我的意思是,我们真的很想你。$@c{smile_eclosed}我支持你的一切,包括你的梦想。\n但现实就是你早晚会经历失败。$@c{smile}当你失败的时候,我想像往常一样陪在你身边。$@c{angry_mopen}现在,给你看看我变得多强了吧!"
},
"victory": {
"1": "@c{shock}都这样了……还是不够吗?$这样下去,你就永远不会回来了……"
@@ -2542,4 +2688,4 @@
"1": "@c{smile_ehalf}我……\n我想我完成了我的使命……$@c{smile_eclosed}答应我……在你拯救世界之后\n……要……平安到家。$@c{smile_ehalf}……谢谢你。"
}
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_CN/fight-ui-handler.json b/src/locales/zh_CN/fight-ui-handler.json
index 8496bf2c1ea..aa8bf4f77c5 100644
--- a/src/locales/zh_CN/fight-ui-handler.json
+++ b/src/locales/zh_CN/fight-ui-handler.json
@@ -2,6 +2,7 @@
"pp": "PP",
"power": "威力",
"accuracy": "命中",
- "abilityFlyInText": " {{pokemonName}} 的 {{passive}}{{abilityName}}",
- "passive": "被动 "
-}
\ No newline at end of file
+ "abilityFlyInText": " {{pokemonName}} 的\n{{passive}}{{abilityName}}",
+ "passive": "被动 ",
+ "teraHover": "{{type}} 太晶化"
+}
diff --git a/src/locales/zh_CN/menu.json b/src/locales/zh_CN/menu.json
index 59146d30ee9..8946b5b8df6 100644
--- a/src/locales/zh_CN/menu.json
+++ b/src/locales/zh_CN/menu.json
@@ -51,5 +51,7 @@
"renamePokemon": "给宝可梦起名",
"rename": "起名",
"nickname": "昵称",
- "errorServerDown": "糟糕!访问服务器时发生了错误。\n\n你可以保持页面开启,\n游戏会自动重新连接。"
-}
\ No newline at end of file
+ "errorServerDown": "糟糕!访问服务器时发生了错误。\n\n你可以保持页面开启,\n游戏会自动重新连接。",
+ "noSaves": "你没有任何记录文件!",
+ "tooManySaves": "你的记录文件太多了!"
+}
diff --git a/src/locales/zh_CN/modifier-type.json b/src/locales/zh_CN/modifier-type.json
index e9172985092..981f26a1603 100644
--- a/src/locales/zh_CN/modifier-type.json
+++ b/src/locales/zh_CN/modifier-type.json
@@ -47,10 +47,14 @@
"description": "将一只宝可梦的性格改为{{natureName}}并为\n该宝可梦永久解锁该性格。"
},
"DoubleBattleChanceBoosterModifierType": {
- "description": "接下来的{{battleCount}}场战斗是双打的概率翻倍。"
+ "description": "遭遇双打概率提升四倍,持续{{battleCount}}场战斗。"
},
- "TempBattleStatBoosterModifierType": {
- "description": "为所有成员宝可梦提升一级{{tempBattleStatName}},持续5场战斗。"
+ "TempStatStageBoosterModifierType": {
+ "description": "提升全队的{{stat}}{{amount}}级,持续5场战斗。",
+ "extra": {
+ "stage": "1阶",
+ "percentage": "30%"
+ }
},
"AttackTypeBoosterModifierType": {
"description": "一只宝可梦的{{moveType}}系招式威力提升20%。"
@@ -61,8 +65,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "使一只寶可夢的等級提升{{levels}}級。"
},
- "PokemonBaseStatBoosterModifierType": {
- "description": "增加10%持有者的{{statName}},\n个体值越高堆叠上限越高。"
+ "BaseStatBoosterModifierType": {
+ "description": "增加10%持有者的{{stat}},\n个体值越高堆叠上限越高。"
},
"AllPokemonFullHpRestoreModifierType": {
"description": "所有宝可梦完全回复HP。"
@@ -91,7 +95,7 @@
"description": "招式命中率增加{{accuracyAmount}}(最大100)。"
},
"PokemonMultiHitModifierType": {
- "description": "攻击以40/25/12.5%的伤害造成2/3/4次伤害"
+ "description": "攻击以60/75/82.5%的伤害造成2/3/4次伤害。"
},
"TmModifierType": {
"name": "招式学习器\n{{moveId}} - {{moveName}}",
@@ -248,6 +252,12 @@
"name": "焦点镜",
"description": "能看见弱点的镜片。携带它的宝可梦的招式\n会变得容易击中要害。"
},
+ "DIRE_HIT": {
+ "name": "要害攻击",
+ "extra": {
+ "raises": "会心"
+ }
+ },
"LEEK": {
"name": "大葱",
"description": "非常长且坚硬的茎。让大葱鸭携带后,\n招式会变得容易击中要害。"
@@ -304,19 +314,19 @@
},
"BERRY_POUCH": {
"name": "树果袋",
- "description": "使用树果时有30%的几率不会消耗树果。"
+ "description": "使用树果时增加30%的几率不会消耗树果。"
},
"FOCUS_BAND": {
"name": "气势头带",
- "description": "携带该道具的宝可梦有10%几率在受到攻击\n而将陷入濒死状态时,保留1点HP不陷入濒死状态。"
+ "description": "携带该道具的宝可梦增加10%几率在受到攻击\n而将陷入濒死状态时,保留1点HP不陷入濒死状态。"
},
"QUICK_CLAW": {
"name": "先制之爪",
- "description": "有10%的几率无视速度优先使出招式\n(先制技能优先)。"
+ "description": "增加10%的几率无视速度优先使出招式\n(先制技能优先)。"
},
"KINGS_ROCK": {
"name": "王者之证",
- "description": "使用任意原本不会造成畏缩状态的攻击,\n有10%几率使目标陷入畏缩状态。"
+ "description": "使用任意原本不会造成畏缩状态的攻击,\n增加10%几率使目标陷入畏缩状态。"
},
"LEFTOVERS": {
"name": "吃剩的东西",
@@ -411,25 +421,13 @@
"description": "让百变怪携带后,速度就会提高的神奇粉末。\n非常细腻坚硬。"
}
},
- "TempBattleStatBoosterItem": {
+ "TempStatStageBoosterItem": {
"x_attack": "力量强化",
"x_defense": "防御强化",
"x_sp_atk": "特攻强化",
"x_sp_def": "特防强化",
"x_speed": "速度强化",
- "x_accuracy": "命中强化",
- "dire_hit": "要害攻击"
- },
- "TempBattleStatBoosterStatName": {
- "ATK": "攻击",
- "DEF": "防御",
- "SPATK": "特攻",
- "SPDEF": "特防",
- "SPD": "速度",
- "ACC": "命中",
- "CRIT": "会心",
- "EVA": "闪避",
- "DEFAULT": "???"
+ "x_accuracy": "命中强化"
},
"AttackTypeBoosterItem": {
"silk_scarf": "丝绸围巾",
@@ -604,6 +602,6 @@
"DRAGON_MEMORY": "龙存储碟",
"DARK_MEMORY": "黑暗存储碟",
"FAIRY_MEMORY": "妖精存储碟",
- "BLANK_MEMORY": "空白存储碟"
+ "NORMAL_MEMORY": "一般存储碟"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_CN/modifier.json b/src/locales/zh_CN/modifier.json
index 707fab20ecc..a50cdd35bc1 100644
--- a/src/locales/zh_CN/modifier.json
+++ b/src/locales/zh_CN/modifier.json
@@ -3,7 +3,7 @@
"turnHealApply": "{{pokemonNameWithAffix}}用{{typeName}}\n回复了体力!",
"hitHealApply": "{{pokemonNameWithAffix}}用{{typeName}}\n回复了体力!",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}}用{{typeName}}\n恢复了活力!",
- "pokemonResetNegativeStatStageApply": "{{pokemonNameWithAffix}}降低的能力被{{typeName}}\n复原了!",
+ "resetNegativeStatStageApply": "{{pokemonNameWithAffix}}降低的能力被{{typeName}}\n复原了!",
"moneyInterestApply": "用{{typeName}}\n获得了 ₽{{moneyAmount}} 利息!",
"turnHeldItemTransferApply": "{{pokemonNameWithAffix}}的{{itemName}}被\n{{pokemonName}}的{{typeName}}吸收了!",
"contactHeldItemTransferApply": "{{pokemonNameWithAffix}}的{{itemName}}被\n{{pokemonName}}的{{typeName}}夺取了!",
diff --git a/src/locales/zh_CN/move-trigger.json b/src/locales/zh_CN/move-trigger.json
index 5a76f402783..436f1805c4e 100644
--- a/src/locales/zh_CN/move-trigger.json
+++ b/src/locales/zh_CN/move-trigger.json
@@ -3,6 +3,10 @@
"cutHpPowerUpMove": "{{pokemonName}}\n削减了体力并提升了招式威力!",
"absorbedElectricity": "{{pokemonName}}\n吸收了电力!",
"switchedStatChanges": "{{pokemonName}}和对手互换了\n自己的能力变化!",
+ "switchedTwoStatChanges": "{{pokemonName}} 和对手互换了自己的{{firstStat}}和{{secondStat}}的能力变化!",
+ "switchedStat": "{{pokemonName}} 互换了各自的{{stat}}!",
+ "sharedGuard": "{{pokemonName}} 平分了各自的防守!",
+ "sharedPower": "{{pokemonName}} 平分了各自的力量!",
"goingAllOutForAttack": "{{pokemonName}}拿出全力了!",
"regainedHealth": "{{pokemonName}}的\n体力回复了!",
"keptGoingAndCrashed": "{{pokemonName}}因势头过猛\n而撞到了地面!",
@@ -38,12 +42,12 @@
"incineratedItem": "{{pokemonName}}烧没了\n{{targetName}}的{{itemName}}!",
"knockedOffItem": "{{pokemonName}}拍落了\n{{targetName}}的{{itemName}}!",
"tookMoveAttack": "{{pokemonName}}\n受到了{{moveName}}的攻击!",
- "cutOwnHpAndMaximizedStat": "{{pokemonName}}\n削减了体力并释放了全部{{statName}}!",
+ "cutOwnHpAndMaximizedStat": "{{pokemonName}}\n削减了体力并释放了全部{{statName}}!",
"copiedStatChanges": "{{pokemonName}}复制了\n{{targetName}}的能力变化!",
"magnitudeMessage": "震级{{magnitude}}!",
"tookAimAtTarget": "{{pokemonName}}将目标对准了\n{{targetName}}!",
"transformedIntoType": "{{pokemonName}} \n变成了{{typeName}}属性!",
- "copiedMove": "{{pokemonName}}\n复制了{{moveName}}!",
+ "copiedMove": "{{pokemonName}}\n复制了{{moveName}}!",
"sketchedMove": "{{pokemonName}}\n对{{moveName}}进行了写生!",
"acquiredAbility": "{{pokemonName}}的特性\n变为{{abilityName}}了!",
"copiedTargetAbility": "{{pokemonName}}复制了\n{{targetName}}的{{abilityName}}!",
@@ -61,5 +65,7 @@
"suppressAbilities": "{{pokemonName}}的特性\n变得无效了!",
"revivalBlessing": "{{pokemonName}}复活了!",
"swapArenaTags": "{{pokemonName}}\n交换了双方的场地效果!",
- "exposedMove": "{{pokemonName}}识破了\n{{targetPokemonName}}的原型!"
-}
\ No newline at end of file
+ "exposedMove": "{{pokemonName}}识破了\n{{targetPokemonName}}的原型!",
+ "safeguard": "{{targetName}}\n正受到神秘之幕的保护!",
+ "afterYou": "{{pokemonName}}\n接受了对手的好意!"
+}
diff --git a/src/locales/zh_CN/party-ui-handler.json b/src/locales/zh_CN/party-ui-handler.json
index db364d29ab2..8dff1ffb75c 100644
--- a/src/locales/zh_CN/party-ui-handler.json
+++ b/src/locales/zh_CN/party-ui-handler.json
@@ -23,7 +23,7 @@
"tooManyItems": "{{pokemonName}}拥有\n太多这个道具了!",
"anyEffect": "即便使用也无效果哦。",
"unpausedEvolutions": "{{pokemonName}}的进化停止了。",
- "unspliceConfirmation": "真的要把{{fusionName}}\n从{{pokemonName}}身上分离吗? {{fusionName}}会就此消失。",
+ "unspliceConfirmation": "真的要把{{fusionName}}\n从{{pokemonName}}身上分离吗?{{fusionName}}会就此消失。",
"wasReverted": "{{fusionName}}恢复成了{{pokemonName}}。",
"releaseConfirmation": "你真要放生{{pokemonName}}吗?",
"releaseInBattle": "你无法放生正在战斗中的宝可梦!",
@@ -44,4 +44,4 @@
"untilWeMeetAgain": "下次再见了,{{pokemonName}}!",
"sayonara": "撒由那拉,{{pokemonName}}!",
"smellYaLater": "拜拜了您嘞,{{pokemonName}}!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_CN/pokemon-form.json b/src/locales/zh_CN/pokemon-form.json
index 09ec54be804..e77f9bdb9fa 100644
--- a/src/locales/zh_CN/pokemon-form.json
+++ b/src/locales/zh_CN/pokemon-form.json
@@ -1,5 +1,5 @@
{
- "pikachuCosplay": "服装",
+ "pikachuCosplay": "换装",
"pikachuCoolCosplay": "摇滚巨星",
"pikachuBeautyCosplay": "贵妇",
"pikachuCuteCosplay": "流行偶像",
@@ -167,4 +167,4 @@
"paldeaTaurosCombat": "斗战种",
"paldeaTaurosBlaze": "火炽种",
"paldeaTaurosAqua": "水澜种"
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_CN/pokemon-info.json b/src/locales/zh_CN/pokemon-info.json
index 5194189c806..a21a8156e4c 100644
--- a/src/locales/zh_CN/pokemon-info.json
+++ b/src/locales/zh_CN/pokemon-info.json
@@ -1,7 +1,7 @@
{
"Stat": {
"HP": "最大HP",
- "HPshortened": "最大HP",
+ "HPshortened": "HP",
"ATK": "攻击",
"ATKshortened": "攻击",
"DEF": "防御",
@@ -37,4 +37,4 @@
"FAIRY": "妖精",
"STELLAR": "星晶"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_CN/run-history.json b/src/locales/zh_CN/run-history.json
index 2f5991d2472..08f430364fc 100644
--- a/src/locales/zh_CN/run-history.json
+++ b/src/locales/zh_CN/run-history.json
@@ -4,12 +4,12 @@
"defeatedTrainer": "被打败",
"defeatedTrainerDouble": "被组合打败",
"defeatedRival": "被劲敌打败",
- "defeatedM": "被打败",
- "defeatedWildF": "被打败",
- "defeatedTrainerF": "被打败",
- "defeatedTrainerDoubleF": "被组合打败",
- "defeatedRivalF": "被劲敌打败",
- "defeatedF": "被打败",
+ "defeated": "被打败",
+ "defeatedWild_female": "被打败",
+ "defeatedTrainer_female": "被打败",
+ "defeatedTrainerDouble_female": "被组合打败",
+ "defeatedRival_female": "被劲敌打败",
+ "defeated_female": "被打败",
"luck": "幸运",
"score": "分数",
"mode": "模式",
@@ -30,8 +30,8 @@
"money": "金钱",
"runLength": "游戏时长",
"viewHeldItems": "持有道具",
- "hallofFameTextM": "欢迎来到名人堂!",
- "hallofFameTextF": "欢迎来到名人堂!",
+ "hallofFameText": "欢迎来到名人堂!",
+ "hallofFameText_female": "欢迎来到名人堂!",
"viewHallOfFame": "浏览名人堂!",
"viewEndingSplash": "浏览结算画面"
}
\ No newline at end of file
diff --git a/src/locales/zh_CN/settings.json b/src/locales/zh_CN/settings.json
index 3ae0fa8204c..dd001213b9e 100644
--- a/src/locales/zh_CN/settings.json
+++ b/src/locales/zh_CN/settings.json
@@ -99,7 +99,7 @@
"moveTouchControls": "移动触摸控制",
"shopOverlayOpacity": "商店显示不透明度",
"shopCursorTarget": "商店指针位置",
- "items": "道具",
+ "rewards": "道具",
"reroll": "刷新",
"shop": "购买",
"checkTeam": "检查队伍"
diff --git a/src/locales/zh_CN/splash-messages.json b/src/locales/zh_CN/splash-messages.json
index f679c43cdb9..4d2d208edfd 100644
--- a/src/locales/zh_CN/splash-messages.json
+++ b/src/locales/zh_CN/splash-messages.json
@@ -6,7 +6,7 @@
"optionalSaveScumming": "可用SL大法!",
"biomes": "35种地区!",
"openSource": "开源!",
- "playWithSpeed": "请五倍速游玩!",
+ "playWithSpeed": "请五倍速游玩!",
"liveBugTesting": "随时修复BUG!",
"heavyInfluence": "深受雨中冒险2影响!",
"pokemonRiskAndPokemonRain": "雨中宝可梦冒险!",
@@ -33,4 +33,4 @@
"eeveeExpo": "伊布博览会!",
"ynoproject": "Yume Nikki 页游项目!",
"breedersInSpace": "饲养员也能上太空?"
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_CN/starter-select-ui-handler.json b/src/locales/zh_CN/starter-select-ui-handler.json
index d184d5f7c63..4851468ab7c 100644
--- a/src/locales/zh_CN/starter-select-ui-handler.json
+++ b/src/locales/zh_CN/starter-select-ui-handler.json
@@ -21,8 +21,8 @@
"toggleIVs": "显示个体",
"manageMoves": "管理招式",
"manageNature": "管理性格",
- "addToFavorites": "Add to Favorites",
- "removeFromFavorites": "Remove from Favorites",
+ "addToFavorites": "添加到最爱",
+ "removeFromFavorites": "移出最爱",
"useCandies": "使用糖果",
"selectNature": "选择性格",
"selectMoveSwapOut": "选择要替换的招式。",
@@ -42,4 +42,4 @@
"locked": "未解锁",
"disabled": "已禁用",
"uncaught": "未捕获"
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_CN/trainer-classes.json b/src/locales/zh_CN/trainer-classes.json
index fe5b9f43592..3a50acf5c01 100644
--- a/src/locales/zh_CN/trainer-classes.json
+++ b/src/locales/zh_CN/trainer-classes.json
@@ -117,5 +117,14 @@
"plasma_grunts": "等离子队手下们",
"flare_grunt": "闪焰队手下",
"flare_grunt_female": "闪焰队手下",
- "flare_grunts": "闪焰队手下们"
-}
\ No newline at end of file
+ "flare_grunts": "闪焰队手下们",
+ "aether_grunt": "以太基金会职员",
+ "aether_grunt_female": "以太基金会职员",
+ "aether_grunts": "以太基金会职员",
+ "skull_grunt": "骷髅队手下",
+ "skull_grunt_female": "骷髅队手下",
+ "skull_grunts": "骷髅队手下",
+ "macro_grunt": "马洛科蒙训练师",
+ "macro_grunt_female": "马洛科蒙训练师",
+ "macro_grunts": "马洛科蒙训练师"
+}
diff --git a/src/locales/zh_CN/trainer-names.json b/src/locales/zh_CN/trainer-names.json
index 74d97c22846..9e03a514ff7 100644
--- a/src/locales/zh_CN/trainer-names.json
+++ b/src/locales/zh_CN/trainer-names.json
@@ -30,6 +30,10 @@
"crasher_wake": "吉宪",
"fantina": "梅丽莎",
"byron": "东瓜",
+ "faba": "扎奥博",
+ "plumeria": "布尔美丽",
+ "oleana": "奥莉薇",
+
"candice": "小菘",
"volkner": "电次",
"cilan": "天桐",
@@ -143,6 +147,10 @@
"cyrus": "赤日",
"ghetsis": "魁奇思",
"lysandre": "弗拉达利",
+ "lusamine": "露莎米奈",
+ "guzma": "古兹马",
+ "rose": "洛兹",
+
"blue_red_double": "青绿 & 赤红",
"red_blue_double": "赤红 & 青绿",
"tate_liza_double": "小枫 & 小南",
@@ -153,4 +161,4 @@
"iris_alder_double": "艾莉丝 & 阿戴克",
"marnie_piers_double": "玛俐 & 聂梓",
"piers_marnie_double": "聂梓 & 玛俐"
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_CN/trainer-titles.json b/src/locales/zh_CN/trainer-titles.json
index 2961d65683c..07654ec8fc3 100644
--- a/src/locales/zh_CN/trainer-titles.json
+++ b/src/locales/zh_CN/trainer-titles.json
@@ -16,6 +16,10 @@
"galactic_boss": "银河队老大",
"plasma_boss": "等离子队老大",
"flare_boss": "闪焰队老大",
+ "aether_boss": "以太基金会理事长",
+ "skull_boss": "骷髅队老大",
+ "macro_boss": "马洛科蒙总裁",
+
"rocket_admin": "火箭队干部",
"rocket_admin_female": "火箭队干部",
"magma_admin": "熔岩队干部",
@@ -27,5 +31,8 @@
"plasma_sage": "等离子队贤人",
"plasma_admin": "等离子队干部",
"flare_admin": "闪焰队干部",
- "flare_admin_female": "闪焰队干部"
-}
\ No newline at end of file
+ "flare_admin_female": "闪焰队干部",
+ "aether_admin": "以太基金会干部",
+ "skull_admin": "骷髅队干部",
+ "macro_admin": "马洛科蒙干部"
+}
diff --git a/src/locales/zh_TW/ability-trigger.json b/src/locales/zh_TW/ability-trigger.json
index 3286d97b10c..c4b53fa5126 100644
--- a/src/locales/zh_TW/ability-trigger.json
+++ b/src/locales/zh_TW/ability-trigger.json
@@ -3,9 +3,62 @@
"badDreams": "{{pokemonName}} 被折磨着!",
"costar": "{{pokemonName}} 複製了 {{allyName}} 的\n能力變化!",
"iceFaceAvoidedDamage": "{{pokemonNameWithAffix}} 因爲 {{abilityName}}\n避免了傷害!",
- "trace": "{{pokemonName}} 複製了 {{targetName}} 的\n{{abilityName}}!",
- "windPowerCharged": "受 {{moveName}} 的影響, {{pokemonName}} 提升了能力!",
+ "perishBody": "因爲{{pokemonName}}的{{abilityName}}\n雙方將在3回合後滅亡!",
+ "poisonHeal": "{{pokemonName}}因{{abilityName}}\n回複了少許HP!",
+ "trace": "{{pokemonName}}複制了{{targetName}}的\n{{abilityName}}!",
+ "windPowerCharged": "受{{moveName}}的影響,{{pokemonName}}提升了能力!",
+ "quickDraw":"因爲速擊效果發動,\n{{pokemonName}}比平常出招更快了!",
"disguiseAvoidedDamage": "{{pokemonNameWithAffix}}的畫皮脫落了!",
+ "blockItemTheft": "{{pokemonNameWithAffix}}的{{abilityName}}\n阻止了對方奪取道具!",
+ "typeImmunityHeal": "{{pokemonNameWithAffix}}因{{abilityName}}\n回複了少許HP!",
+ "nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}}因{{abilityName}}\n避免了傷害!",
+ "fullHpResistType": "{{pokemonNameWithAffix}}讓甲殼綻放光輝,扭曲了屬性相剋關係!",
+ "moveImmunity": "對{{pokemonNameWithAffix}}沒有效果!",
+ "reverseDrain": "{{pokemonNameWithAffix}}\n吸到了汙泥漿!",
+ "postDefendTypeChange": "{{pokemonNameWithAffix}}因{{abilityName}}\n變成了{{typeName}}屬性!",
+ "postDefendContactDamage": "{{pokemonNameWithAffix}}的{{abilityName}}\n使對方受到了傷害!",
+ "postDefendAbilitySwap": "{{pokemonNameWithAffix}}\n互換了各自的特性!",
+ "postDefendAbilityGive": "因爲{{pokemonNameWithAffix}}\n對方的特性變成了{{abilityName}}!",
+ "postDefendMoveDisable": "封住了{{pokemonNameWithAffix}}的\n{{moveName}}!",
+ "pokemonTypeChange": "{{pokemonNameWithAffix}}\n變成了{{moveType}}屬性!",
+ "postAttackStealHeldItem": "{{pokemonNameWithAffix}}從{{defenderName}}那裏\n奪取了{{stolenItemType}}!",
+ "postDefendStealHeldItem": "{{pokemonNameWithAffix}}從{{attackerName}}那裏\n奪取了{{stolenItemType}}!",
+ "copyFaintedAllyAbility": "繼承了{{pokemonNameWithAffix}}的\n{{abilityName}}!",
+ "intimidateImmunity": "{{pokemonNameWithAffix}}因{{abilityName}}沒有受到威嚇!",
+ "postSummonAllyHeal": "{{pokemonNameWithAffix}}喝光了\n{{pokemonName}}泡的茶!",
+ "postSummonClearAllyStats": "{{pokemonNameWithAffix}}的\n能力變化消失了!",
+ "postSummonTransform": "{{pokemonNameWithAffix}}\n變身成了{{targetName}}!",
+ "protectStat": "因{{pokemonNameWithAffix}}的{{abilityName}}\n{{statName}}不會降低!",
+ "statusEffectImmunityWithName": "{{pokemonNameWithAffix}}因{{abilityName}}\n{{statusEffectName}}沒有效果!",
+ "statusEffectImmunity": "{{pokemonNameWithAffix}}因{{abilityName}}\n異常狀態沒有效果!",
+ "battlerTagImmunity": "{{pokemonNameWithAffix}}因{{abilityName}}\n而不會{{battlerTagName}}!",
+ "forewarn": "{{pokemonNameWithAffix}}讀取了\n{{moveName}}!",
+ "frisk": "{{pokemonNameWithAffix}}察覺到了\n{{opponentName}}的{{opponentAbilityName}}!",
+ "postWeatherLapseHeal": "{{pokemonNameWithAffix}}因{{abilityName}}\n回複了少許HP!",
+ "postWeatherLapseDamage": "{{pokemonNameWithAffix}}\n因{{abilityName}}而受到了傷害!",
+ "postTurnLootCreateEatenBerry": "{{pokemonNameWithAffix}}\n收獲了{{berryName}}!",
+ "postTurnHeal": "{{pokemonNameWithAffix}}因{{abilityName}}\n回複了少許HP!",
+ "fetchBall": "{{pokemonNameWithAffix}}\n撿回了{{pokeballName}}!",
+ "healFromBerryUse": "{{pokemonNameWithAffix}}因{{abilityName}}\n回複了HP!",
+ "arenaTrap": "因{{pokemonNameWithAffix}}的{{abilityName}}\n而無法進行替換!",
+ "postBattleLoot": "{{pokemonNameWithAffix}}撿到了\n{{itemName}}!",
+ "postFaintContactDamage": "{{pokemonNameWithAffix}}的{{abilityName}}\n使對方受到了傷害!",
+ "postFaintHpDamage": "{{pokemonNameWithAffix}}的{{abilityName}}\n使對方受到了傷害!",
+ "postSummonPressure": "從{{pokemonNameWithAffix}}的身上\n感到了一種壓迫感!",
"weatherEffectDisappeared": "天氣的影響消失了!",
+ "postSummonMoldBreaker": "{{pokemonNameWithAffix}}\n打破了常規!",
+ "postSummonAnticipation": "{{pokemonNameWithAffix}}\n發抖了!",
+ "postSummonTurboblaze": "{{pokemonNameWithAffix}}\n正在釋放熾焰氣場!",
+ "postSummonTeravolt": "{{pokemonNameWithAffix}}\n正在釋放濺射氣場!",
+ "postSummonDarkAura": "{{pokemonNameWithAffix}}\n正在釋放暗黑氣場!",
+ "postSummonFairyAura": "{{pokemonNameWithAffix}}\n正在釋放妖精氣場!",
+ "postSummonAuraBreak": "{{pokemonNameWithAffix}}壓制了所有氣場!",
+ "postSummonNeutralizingGas": "周圍充滿了\n{{pokemonNameWithAffix}}的化學變化氣體!",
+ "postSummonAsOneGlastrier": "{{pokemonNameWithAffix}}\n同時擁有了兩種特性!",
+ "postSummonAsOneSpectrier": "{{pokemonNameWithAffix}}\n同時擁有了兩種特性!",
+ "postSummonVesselOfRuin": "{{pokemonNameWithAffix}}的災禍之鼎\n令周圍的寶可夢的{{statName}}減弱了!",
+ "postSummonSwordOfRuin": "{{pokemonNameWithAffix}}的災禍之劍\n令周圍的寶可夢的{{statName}}減弱了!",
+ "postSummonTabletsOfRuin": "{{pokemonNameWithAffix}}的災禍之簡\n令周圍的寶可夢的{{statName}}減弱了!",
+ "postSummonBeadsOfRuin": "{{pokemonNameWithAffix}}的災禍之玉\n令周圍的寶可夢的{{statName}}減弱了!",
"preventBerryUse": "{{pokemonNameWithAffix}}因太緊張\n而無法食用樹果!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_TW/ability.json b/src/locales/zh_TW/ability.json
index ddfe2783794..21206c5362a 100644
--- a/src/locales/zh_TW/ability.json
+++ b/src/locales/zh_TW/ability.json
@@ -469,7 +469,7 @@
},
"honeyGather": {
"name": "採蜜",
- "description": "The Pokémon gathers Honey after a battle. The Honey is then sold for money."
+ "description": "戰鬥結束時,有時候會撿來甜甜蜜。\n甜甜蜜會轉換成金錢。"
},
"frisk": {
"name": "察覺",
@@ -1239,4 +1239,4 @@
"name": "毒傀儡",
"description": "因為桃歹郎的招式而陷入中\n毒狀態的對手同時也會陷入\n混亂狀態。"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_TW/achv-male.json b/src/locales/zh_TW/achv-male.json
deleted file mode 100644
index dcd6f26ae82..00000000000
--- a/src/locales/zh_TW/achv-male.json
+++ /dev/null
@@ -1,256 +0,0 @@
-{
- "Achievements": {
- "name": "成就"
- },
- "Locked": {
- "name": "未解鎖"
- },
- "MoneyAchv": {
- "description": "累計獲得 ₽{{moneyAmount}}"
- },
- "10K_MONEY": {
- "name": "小有積蓄"
- },
- "100K_MONEY": {
- "name": "大戶人家"
- },
- "1M_MONEY": {
- "name": "百萬富翁"
- },
- "10M_MONEY": {
- "name": "暴發戶"
- },
- "DamageAchv": {
- "description": "在單次攻擊中造成 {{damageAmount}} 點傷害"
- },
- "250_DMG": {
- "name": "重拳出擊"
- },
- "1000_DMG": {
- "name": "神拳猛擊"
- },
- "2500_DMG": {
- "name": "奪少?"
- },
- "10000_DMG": {
- "name": "一拳超人"
- },
- "HealAchv": {
- "description": "通過技能、能力或攜帶的道具一次性治療 {{healAmount}} {{HP}}點"
- },
- "250_HEAL": {
- "name": "新手奶媽"
- },
- "1000_HEAL": {
- "name": "治療擔當"
- },
- "2500_HEAL": {
- "name": "牧師"
- },
- "10000_HEAL": {
- "name": "泉水"
- },
- "LevelAchv": {
- "description": "將一隻寶可夢提升到 Lv{{level}}"
- },
- "LV_100": {
- "name": "别急,後面還有"
- },
- "LV_250": {
- "name": "精英"
- },
- "LV_1000": {
- "name": "天外有天"
- },
- "RibbonAchv": {
- "description": "累計獲得 {{ribbonAmount}} 個勛章"
- },
- "10_RIBBONS": {
- "name": "寶可夢聯盟冠軍"
- },
- "25_RIBBONS": {
- "name": "超級球聯盟冠軍"
- },
- "50_RIBBONS": {
- "name": "高級球聯盟冠軍"
- },
- "75_RIBBONS": {
- "name": "肉鴿球聯盟冠軍"
- },
- "100_RIBBONS": {
- "name": "大師球聯盟冠軍"
- },
- "TRANSFER_MAX_BATTLE_STAT": {
- "name": "團隊協作",
- "description": "在一項屬性強化至最大時用接力棒傳遞給其他寶可夢"
- },
- "MAX_FRIENDSHIP": {
- "name": "親密無間",
- "description": "使一隻寶可夢的親密度達到最大值"
- },
- "MEGA_EVOLVE": {
- "name": "大變身",
- "description": "超級進化一隻寶可夢"
- },
- "GIGANTAMAX": {
- "name": "這位更是重量級",
- "description": "極巨化一隻寶可夢"
- },
- "TERASTALLIZE": {
- "name": "本系愛好者",
- "description": "太晶化一隻寶可夢"
- },
- "STELLAR_TERASTALLIZE": {
- "name": "隱藏屬性",
- "description": "星晶化一隻寶可夢"
- },
- "SPLICE": {
- "name": "無限融合",
- "description": "使用基因之楔將兩隻寶可夢融合在一起"
- },
- "MINI_BLACK_HOLE": {
- "name": "一大洞的道具",
- "description": "獲得一個迷你黑洞"
- },
- "CATCH_MYTHICAL": {
- "name": "神秘禮物",
- "description": "捕捉一隻幻之寶可夢"
- },
- "CATCH_SUB_LEGENDARY": {
- "name": "二級傳說",
- "description": "捕捉一隻準傳說寶可夢"
- },
- "CATCH_LEGENDARY": {
- "name": "傳說",
- "description": "捕捉一隻傳說寶可夢"
- },
- "SEE_SHINY": {
- "name": "閃耀奪目",
- "description": "在野外找到一隻閃光寶可夢"
- },
- "SHINY_PARTY": {
- "name": "嘔心瀝血",
- "description": "擁有一支由閃光寶可夢組成的滿員隊伍"
- },
- "HATCH_MYTHICAL": {
- "name": "幻獸蛋",
- "description": "從蛋中孵化出一隻幻之寶可夢"
- },
- "HATCH_SUB_LEGENDARY": {
- "name": "二級傳說蛋",
- "description": "從蛋中孵化出一隻準傳說寶可夢"
- },
- "HATCH_LEGENDARY": {
- "name": "傳說蛋",
- "description": "從蛋中孵化出一隻傳說寶可夢"
- },
- "HATCH_SHINY": {
- "name": "金色傳說!",
- "description": "從蛋中孵化出一隻閃光寶可夢"
- },
- "HIDDEN_ABILITY": {
- "name": "隱藏實力",
- "description": "捕捉一隻擁有隱藏特性的寶可夢"
- },
- "PERFECT_IVS": {
- "name": "合格證",
- "description": "獲得一隻擁有完美個體值的寶可夢"
- },
- "CLASSIC_VICTORY": {
- "name": "戰無不勝",
- "description": "在經典模式中通關遊戲"
- },
- "MONO_GEN_ONE": {
- "name": "最初的勁敵",
- "description": "完成僅限第一世代的挑戰."
- },
- "MONO_GEN_TWO": {
- "name": "1.5世代",
- "description": "完成僅限第二世代的挑戰."
- },
- "MONO_GEN_THREE": {
- "name": "“水太多了”",
- "description": "完成僅限第三世代的挑戰."
- },
- "MONO_GEN_FOUR": {
- "name": "她真是最強冠軍嗎?",
- "description": "完成僅限第四世代的挑戰."
- },
- "MONO_GEN_FIVE": {
- "name": "完全原創",
- "description": "完成僅限第五世代的挑戰."
- },
- "MONO_GEN_SIX": {
- "name": "女大公",
- "description": "完成僅限第六世代的挑戰."
- },
- "MONO_GEN_SEVEN": {
- "name": "首屆冠軍",
- "description": "完成僅限第七世代的挑戰."
- },
- "MONO_GEN_EIGHT": {
- "name": "冠軍時刻!",
- "description": "完成僅限第八世代的挑戰."
- },
- "MONO_GEN_NINE": {
- "name": "她又放水了",
- "description": "完成僅限第九世代的挑戰."
- },
- "MonoType": {
- "description": "完成 {{type}} 單屬性挑戰."
- },
- "MONO_NORMAL": {
- "name": "異乎尋常的尋常"
- },
- "MONO_FIGHTING": {
- "name": "我有真功夫"
- },
- "MONO_FLYING": {
- "name": "憤怒的小鳥"
- },
- "MONO_POISON": {
- "name": "關都地區特色"
- },
- "MONO_GROUND": {
- "name": "地震預報"
- },
- "MONO_ROCK": {
- "name": "堅如磐石"
- },
- "MONO_BUG": {
- "name": "音箱蟀俠"
- },
- "MONO_GHOST": {
- "name": "捉鬼敢死隊"
- },
- "MONO_STEEL": {
- "name": "鐵巨人"
- },
- "MONO_FIRE": {
- "name": "搓火球解決一切"
- },
- "MONO_WATER": {
- "name": "當雨來臨,傾盆而下"
- },
- "MONO_GRASS": {
- "name": "別踏這個青"
- },
- "MONO_ELECTRIC": {
- "name": "瞄準大岩蛇的角!"
- },
- "MONO_PSYCHIC": {
- "name": "腦洞大開"
- },
- "MONO_ICE": {
- "name": "如履薄冰"
- },
- "MONO_DRAGON": {
- "name": "準神俱樂部"
- },
- "MONO_DARK": {
- "name": "總有叛逆期"
- },
- "MONO_FAIRY": {
- "name": "林克,醒醒!"
- }
-}
\ No newline at end of file
diff --git a/src/locales/zh_TW/achv-female.json b/src/locales/zh_TW/achv.json
similarity index 82%
rename from src/locales/zh_TW/achv-female.json
rename to src/locales/zh_TW/achv.json
index dcd6f26ae82..804ec0c5089 100644
--- a/src/locales/zh_TW/achv-female.json
+++ b/src/locales/zh_TW/achv.json
@@ -21,7 +21,7 @@
"name": "暴發戶"
},
"DamageAchv": {
- "description": "在單次攻擊中造成 {{damageAmount}} 點傷害"
+ "description": "在單次攻擊中造成\n {{damageAmount}} 點傷害"
},
"250_DMG": {
"name": "重拳出擊"
@@ -36,7 +36,7 @@
"name": "一拳超人"
},
"HealAchv": {
- "description": "通過技能、能力或攜帶的道具一次性治療 {{healAmount}} {{HP}}點"
+ "description": "通過技能、能力或攜帶的道具\n一次性治療 {{healAmount}} {{HP}}點"
},
"250_HEAL": {
"name": "新手奶媽"
@@ -80,13 +80,13 @@
"100_RIBBONS": {
"name": "大師球聯盟冠軍"
},
- "TRANSFER_MAX_BATTLE_STAT": {
+ "TRANSFER_MAX_STAT_STAGE": {
"name": "團隊協作",
- "description": "在一項屬性強化至最大時用接力棒傳遞給其他寶可夢"
+ "description": "在一項屬性強化至最大時用\n接力棒傳遞給其他寶可夢"
},
"MAX_FRIENDSHIP": {
"name": "親密無間",
- "description": "使一隻寶可夢的親密度達到最大值"
+ "description": "使一隻寶可夢的親密度\n達到最大值"
},
"MEGA_EVOLVE": {
"name": "大變身",
@@ -106,7 +106,7 @@
},
"SPLICE": {
"name": "無限融合",
- "description": "使用基因之楔將兩隻寶可夢融合在一起"
+ "description": "使用基因之楔將兩隻寶可夢\n融合在一起"
},
"MINI_BLACK_HOLE": {
"name": "一大洞的道具",
@@ -130,7 +130,7 @@
},
"SHINY_PARTY": {
"name": "嘔心瀝血",
- "description": "擁有一支由閃光寶可夢組成的滿員隊伍"
+ "description": "擁有一支由閃光寶可夢組成\n的滿員隊伍"
},
"HATCH_MYTHICAL": {
"name": "幻獸蛋",
@@ -138,7 +138,7 @@
},
"HATCH_SUB_LEGENDARY": {
"name": "二級傳說蛋",
- "description": "從蛋中孵化出一隻準傳說寶可夢"
+ "description": "從蛋中孵化出一隻準傳說\n寶可夢"
},
"HATCH_LEGENDARY": {
"name": "傳說蛋",
@@ -150,16 +150,20 @@
},
"HIDDEN_ABILITY": {
"name": "隱藏實力",
- "description": "捕捉一隻擁有隱藏特性的寶可夢"
+ "description": "捕捉一隻擁有隱藏特性\n的寶可夢"
},
"PERFECT_IVS": {
"name": "合格證",
- "description": "獲得一隻擁有完美個體值的寶可夢"
+ "description": "獲得一隻擁有完美個體值\n的寶可夢"
},
"CLASSIC_VICTORY": {
"name": "戰無不勝",
"description": "在經典模式中通關遊戲"
},
+ "UNEVOLVED_CLASSIC_VICTORY": {
+ "name": "帶孩上班",
+ "description": "通關經典模式時隊伍中至少有\n一名未進化的寶可夢"
+ },
"MONO_GEN_ONE": {
"name": "最初的勁敵",
"description": "完成僅限第一世代的挑戰."
@@ -252,5 +256,13 @@
},
"MONO_FAIRY": {
"name": "林克,醒醒!"
+ },
+ "FRESH_START": {
+ "name": "初次嘗試!",
+ "description": "完成初次嘗試挑戰"
+ },
+ "INVERSE_BATTLE": {
+ "name": "鏡子子鏡",
+ "description": "完成逆轉之戰挑戰\n戰挑戰之轉逆成完"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_TW/arena-flyout.json b/src/locales/zh_TW/arena-flyout.json
index 9e26dfeeb6e..e201b683543 100644
--- a/src/locales/zh_TW/arena-flyout.json
+++ b/src/locales/zh_TW/arena-flyout.json
@@ -1 +1,43 @@
-{}
\ No newline at end of file
+{
+ "activeBattleEffects": "當前戰鬥效果",
+ "player": "我方",
+ "neutral": "全局",
+ "enemy": "敵方",
+
+ "sunny": "大晴天",
+ "rain": "下雨",
+ "sandstorm": "沙暴",
+ "hail": "冰雹",
+ "snow": "下雪",
+ "fog": "起霧",
+ "heavyRain": "大雨",
+ "harshSun": "大日照",
+ "strongWinds": "亂流",
+
+ "misty": "薄霧場地",
+ "electric": "電氣場地",
+ "grassy": "青草場地",
+ "psychic": "精神場地",
+
+ "mudSport": "玩泥巴",
+ "waterSport": "玩水",
+ "spikes": "撒菱",
+ "toxicSpikes": "毒菱",
+ "mist": "白霧",
+ "futureSight": "預知未來",
+ "doomDesire": "破滅之願",
+ "wish": "祈願",
+ "stealthRock": "隱形岩",
+ "stickyWeb": "黏黏網",
+ "trickRoom": "戲法空間",
+ "gravity": "重力",
+ "reflect": "反射壁",
+ "lightScreen": "光牆",
+ "auroraVeil": "極光幕",
+ "quickGuard": "快速防守",
+ "wideGuard": "廣域防守",
+ "matBlock": "掀榻榻米",
+ "craftyShield": "戲法防守",
+ "tailwind": "順風",
+ "happyHour": "快樂時光"
+}
diff --git a/src/locales/zh_TW/arena-tag.json b/src/locales/zh_TW/arena-tag.json
index b60946a3b77..a6224f300a3 100644
--- a/src/locales/zh_TW/arena-tag.json
+++ b/src/locales/zh_TW/arena-tag.json
@@ -1,5 +1,57 @@
{
+ "yourTeam": "我方隊伍",
+ "opposingTeam": "敵方隊伍",
+ "arenaOnRemove": "{{moveName}}的效果消失了!",
+ "arenaOnRemovePlayer": "{{moveName}}在我方的效果消失了!",
+ "arenaOnRemoveEnemy": "{{moveName}}在敵方的效果消失了!",
+ "mistOnAdd": "{{pokemonNameWithAffix}}的一方被\n白霧包圍了!",
+ "mistApply": "正受到白霧的保護\n能力不會被降低!",
+ "reflectOnAdd": "反射壁使\n物理抗性提高了!",
+ "reflectOnAddPlayer": "反射壁使我方的\n物理抗性提高了!",
+ "reflectOnAddEnemy": "反射壁使敵方的\n物理抗性提高了!",
+ "lightScreenOnAdd": "光牆使\n特殊抗性提高了!",
+ "lightScreenOnAddPlayer": "光牆使我方的\n特殊抗性提高了!",
+ "lightScreenOnAddEnemy": "光牆使敵方的\n特殊抗性提高了!",
+ "auroraVeilOnAdd": "極光幕使\n物理和特殊抗性提高了!",
+ "auroraVeilOnAddPlayer": "極光幕使我方的\n物理和特殊抗性提高了!",
+ "auroraVeilOnAddEnemy": "極光幕使敵方的\n物理和特殊抗性提高了!",
+ "conditionalProtectOnAdd": "{{moveName}}\n保護了!",
+ "conditionalProtectOnAddPlayer": "{{moveName}}\n保護了我方!",
+ "conditionalProtectOnAddEnemy": "{{moveName}}\n保護了敵方!",
+ "conditionalProtectApply": "{{moveName}}\n保護了{{pokemonNameWithAffix}}!",
+ "matBlockOnAdd": "{{pokemonNameWithAffix}}正在\n伺機使出掀榻榻米!",
"noCritOnAddPlayer": "{{moveName}}保護了你的\n隊伍不被擊中要害!",
"noCritOnAddEnemy": "{{moveName}}保護了對方的\n隊伍不被擊中要害!",
- "noCritOnRemove": "{{pokemonNameWithAffix}}的{{moveName}}\n效果消失了!"
-}
\ No newline at end of file
+ "noCritOnRemove": "{{pokemonNameWithAffix}}的{{moveName}}\n效果消失了!",
+ "wishTagOnAdd": "{{pokemonNameWithAffix}}的\n祈願實現了!",
+ "mudSportOnAdd": "電氣的威力減弱了!",
+ "mudSportOnRemove": "玩泥巴的效果消失了!",
+ "waterSportOnAdd": "火焰的威力減弱了!",
+ "waterSportOnRemove": "玩水的效果消失了!",
+ "spikesOnAdd": "{{opponentDesc}}腳下\n散落著{{moveName}}!",
+ "spikesActivateTrap": "{{pokemonNameWithAffix}}\n受到了撒菱的傷害!",
+ "toxicSpikesOnAdd": "{{opponentDesc}}腳下\n散落著{{moveName}}!",
+ "toxicSpikesActivateTrapPoison": "{{pokemonNameWithAffix}}\n吸收了{{moveName}}!",
+ "stealthRockOnAdd": "{{opponentDesc}}周圍\n開始浮現出尖銳的岩石!",
+ "stealthRockActivateTrap": "尖銳的岩石紮進了\n{{pokemonNameWithAffix}}的體內!",
+ "stickyWebOnAdd": "對方的腳下\n延伸出了{{moveName}}!",
+ "stickyWebActivateTrap": "{{pokemonName}}\n被黏黏網粘住了!",
+ "trickRoomOnAdd": "{{pokemonNameWithAffix}}\n扭曲了時空!",
+ "trickRoomOnRemove": "扭曲的時空複原了!",
+ "gravityOnAdd": "重力變強了!",
+ "gravityOnRemove": "重力複原了!",
+ "tailwindOnAdd": "從身後\n吹起了順風!",
+ "tailwindOnAddPlayer": "從我方身後\n吹起了順風!",
+ "tailwindOnAddEnemy": "從敵方身後\n吹起了順風!",
+ "tailwindOnRemove": "順風停止了!",
+ "tailwindOnRemovePlayer": "我方的順風停止了!",
+ "tailwindOnRemoveEnemy": "敵方的順風停止了!",
+ "happyHourOnAdd": "大家被歡樂的\n氣氛包圍了!",
+ "happyHourOnRemove": "氣氛回複到平常了。",
+ "safeguardOnAdd": "整個場地被\n神秘之幕包圍了!",
+ "safeguardOnAddPlayer": "我方被\n神秘之幕包圍了!",
+ "safeguardOnAddEnemy": "對手被\n神秘之幕包圍了!",
+ "safeguardOnRemove": "包圍整個場地的\n神秘之幕消失了!",
+ "safeguardOnRemovePlayer": "包圍我方的\n神秘之幕消失了!",
+ "safeguardOnRemoveEnemy": "包圍對手的\n神秘之幕消失了!"
+}
diff --git a/src/locales/zh_TW/battle.json b/src/locales/zh_TW/battle.json
index ada85d4d9b0..66da1b7cace 100644
--- a/src/locales/zh_TW/battle.json
+++ b/src/locales/zh_TW/battle.json
@@ -1,68 +1,98 @@
{
- "bossAppeared": "{{bossName}} 出現了.",
+ "bossAppeared": "{{bossName}} 出現了。",
"trainerAppeared": "{{trainerName}}\n想要和你對戰!",
"trainerAppearedDouble": "{{trainerName}}\n想要和你對戰!",
- "singleWildAppeared": "一隻野生的 {{pokemonName}} 出現了!",
- "multiWildAppeared": "野生的 {{pokemonName1}}\n和 {{pokemonName2}} 出現了!",
- "playerComeBack": "回來吧, {{pokemonName}}!",
- "trainerComeBack": "{{trainerName}} 收回了 {{pokemonName}}!",
- "playerGo": "去吧! {{pokemonName}}!",
- "trainerGo": "{{trainerName}} 派出了 {{pokemonName}}!",
+ "trainerSendOut": "{{trainerName}}派出了\n{{pokemonName}}!",
+ "singleWildAppeared": "一只野生的{{pokemonName}}出現了!",
+ "multiWildAppeared": "野生的{{pokemonName1}}\n和{{pokemonName2}}出現了!",
+ "playerComeBack": "回來吧,{{pokemonName}}!",
+ "trainerComeBack": "{{trainerName}}收回了{{pokemonName}}!",
+ "playerGo": "去吧!{{pokemonName}}!",
+ "trainerGo": "{{trainerName}}派出了\n{{pokemonName}}!",
+ "trainerSendOut": "{{trainerName}}派出了\n{{pokemonName}}!",
+ "singleWildAppeared": "一只野生的{{pokemonName}}出現了!",
+ "multiWildAppeared": "野生的{{pokemonName1}}\n和{{pokemonName2}}出現了!",
+ "playerComeBack": "回來吧,{{pokemonName}}!",
+ "trainerComeBack": "{{trainerName}}收回了{{pokemonName}}!",
+ "playerGo": "去吧!{{pokemonName}}!",
+ "trainerGo": "{{trainerName}}派出了\n{{pokemonName}}!",
"switchQuestion": "要更換\n{{pokemonName}}嗎?",
"trainerDefeated": "你擊敗了\n{{trainerName}}!",
- "moneyPickedUp": "撿到了 ₽{{moneyAmount}}!",
- "pokemonCaught": "{{pokemonName}} 被抓住了!",
+ "moneyWon": "你贏得了\n₽{{moneyAmount}}!",
+ "moneyPickedUp": "撿到了₽{{moneyAmount}}!",
+ "pokemonCaught": "{{pokemonName}}被抓住了!",
+ "addedAsAStarter": "增加了{{pokemonName}}作爲\n一個新的基礎寶可夢!",
+ "partyFull": "你的隊伍已滿員。是否放生其他寶可夢\n爲{{pokemonName}}騰出空間?",
"pokemon": "寶可夢",
- "sendOutPokemon": "上吧! {{pokemonName}}!",
+ "sendOutPokemon": "上吧!\n{{pokemonName}}!",
"hitResultCriticalHit": "擊中了要害!",
"hitResultSuperEffective": "效果拔群!",
"hitResultNotVeryEffective": "收效甚微…",
- "hitResultNoEffect": "對 {{pokemonName}} 沒有效果!",
+ "hitResultNoEffect": "對{{pokemonName}}沒有效果!",
"hitResultImmune": "對于{{pokemonName}},\n完全沒有效果!",
- "hitResultOneHitKO": "一擊切殺!",
+ "hitResultOneHitKO": "一擊必殺!",
"attackFailed": "但是失敗了!",
"attackMissed": "沒有命中{{pokemonNameWithAffix}}!",
- "attackHitsCount": "擊中 {{count}} 次!",
- "rewardGain": "You received\n{{modifierName}}!",
- "expGain": "{{pokemonName}} 獲得了 {{exp}} 經驗值!",
- "levelUp": "{{pokemonName}} 升級到 Lv. {{level}}!",
- "learnMove": "{{pokemonName}} 學會了{{moveName}}!",
- "learnMovePrompt": "{{pokemonName}} 想要學習 {{moveName}}.",
- "learnMoveLimitReached": "但是, {{pokemonName}} 已經學會了\n四個招式.",
- "learnMoveReplaceQuestion": "要忘記一個招式並學習 {{moveName}} 嗎?",
- "learnMoveStopTeaching": "不再嘗試學習\n{{moveName}}嗎?",
- "learnMoveNotLearned": "{{pokemonName}} 沒有學會 {{moveName}}.",
+ "attackHitsCount": "擊中{{count}}次!",
+ "rewardGain": "你獲得了\n{{modifierName}}!",
+ "expGain": "{{pokemonName}}獲得了{{exp}} 點經驗值!",
+ "levelUp": "{{pokemonName}}升級到Lv.{{level}}!",
+ "learnMove": "{{pokemonName}}學會了{{moveName}}!",
+ "learnMovePrompt": "{{pokemonName}}想要學習{{moveName}}。",
+ "learnMoveLimitReached": "但是,{{pokemonName}}已經學會了\n四個技能",
+ "learnMoveReplaceQuestion": "要忘記一個技能並學習{{moveName}}嗎?",
+ "learnMoveStopTeaching": "不再嘗試學習{{moveName}}?",
+ "learnMoveNotLearned": "{{pokemonName}}沒有學會{{moveName}}。",
"learnMoveForgetQuestion": "要忘記哪個技能?",
- "learnMoveForgetSuccess": "{{pokemonName}} 忘記了 {{moveName}}.",
- "countdownPoof": "@d{32}1, @d{15}2, 和@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}噗!",
- "learnMoveAnd": "然後…",
- "levelCapUp": "等級上限提升到 {{levelCap}}!",
- "moveNotImplemented": "{{moveName}} 未實裝,無法選擇。",
+ "learnMoveForgetSuccess": "{{pokemonName}}忘記了\n如何使用{{moveName}}。",
+ "countdownPoof": "@d{32}1, @d{15}2 @d{15}… @d{15}… @d{15}@s{pb_bounce_1}空!",
+ "learnMoveAnd": "然後……",
+ "levelCapUp": "等級上限提升到{{levelCap}}!",
+ "moveNotImplemented": "{{moveName}}尚未實裝,無法選擇。",
"moveNoPP": "這個技能的PP用完了",
- "moveDisabled": "{{moveName}} 被禁用!",
+ "moveDisabled": "{{moveName}}被禁用!",
+ "disableInterruptedMove": "{{pokemonNameWithAffix}}的{{moveName}}\n被無效化了!",
"noPokeballForce": "一股無形的力量阻止了你使用精靈球。",
"noPokeballTrainer": "你不能捕捉其他訓練家的寶可夢!",
- "noPokeballMulti": "只能在剩下一隻寶可夢時才能扔出精靈球!",
- "noPokeballStrong": "目標寶可夢太強了,無法捕捉!你需要先\n削弱它!",
+ "noPokeballMulti": "只能在剩下一只寶可夢時才能扔出精靈球!",
+ "noPokeballStrong": "目標寶可夢太強了,無法捕捉!\n你需要先削弱它!",
"noEscapeForce": "一股無形的力量阻止你逃跑。",
- "noEscapeTrainer": "你不能從訓練家對戰中逃跑!",
- "noEscapePokemon": "{{pokemonName}} 的 {{moveName}} 阻止了你 {{escapeVerb}}!",
- "runAwaySuccess": "你成功逃脫了!",
- "runAwayCannotEscape": "你無法逃脫!",
+ "noEscapeTrainer": "你不能從與訓練家的戰鬥中逃跑!",
+ "noEscapePokemon": "{{pokemonName}}的{{moveName}}\n阻止了你{{escapeVerb}}!",
+ "runAwaySuccess": "成功逃走了!",
+ "runAwayCannotEscape": "無法逃走!",
"escapeVerbSwitch": "切換",
"escapeVerbFlee": "逃跑",
- "ppHealBerry": "{{pokemonNameWithAffix}}用{{berryName}}\n回復了{{moveName}}的PP!",
- "hpHealBerry": "{{pokemonNameWithAffix}}用{{berryName}}\n回復了體力!",
- "notDisabled": "{{moveName}} 不再被禁用!",
- "skipItemQuestion": "你要跳過拾取道具嗎?",
- "itemStackFull": "{{fullItemName}}持有數已達到上限,\n你獲得了{{itemName}}作爲代替。",
+ "notDisabled": "{{moveName}}不再被禁用!",
+ "turnEndHpRestore": "{{pokemonName}}的體力恢複了。",
+ "hpIsFull": "{{pokemonName}}的體力已滿!",
+ "skipItemQuestion": "你確定要跳過拾取道具嗎?",
+ "itemStackFull": "{{fullItemName}}持有數達到上限,\n你獲得了{{itemName}}作爲替代。",
"eggHatching": "咦?",
- "ivScannerUseQuestion": "對 {{pokemonName}} 使用個體值掃描儀?",
- "wildPokemonWithAffix": "野生的 {{pokemonName}}",
- "foePokemonWithAffix": "對手 {{pokemonName}}",
- "useMove": "{{pokemonNameWithAffix}} 使用了 {{moveName}}!",
- "drainMessage": "{{pokemonName}} 吸取了體力!",
- "regainHealth": "{{pokemonName}} 回復了體力!",
- "fainted": "{{pokemonNameWithAffix}} 倒下了!",
- "ppReduced": "降低了 {{targetName}} 的\n{{moveName}} 的PP{{reduction}}點!"
-}
\ No newline at end of file
+ "stealEatBerry": "{{pokemonName}}奪取並吃掉了\n{{targetName}}的{{berryName}}!",
+ "ppHealBerry": "{{pokemonNameWithAffix}}用{{berryName}}\n回複了{{moveName}}的PP!",
+ "hpHealBerry": "{{pokemonNameWithAffix}}用{{berryName}}\n回複了體力!",
+ "ivScannerUseQuestion": "對{{pokemonName}}使用個體值掃描儀?",
+ "wildPokemonWithAffix": "野生的{{pokemonName}}",
+ "foePokemonWithAffix": "對手的{{pokemonName}}",
+ "useMove": "{{pokemonNameWithAffix}}使用了\n{{moveName}}!",
+ "drainMessage": "{{pokemonName}}\n吸取了體力!",
+ "regainHealth": "{{pokemonName}}\n回複了體力!",
+ "fainted": "{{pokemonNameWithAffix}}\n倒下了!",
+ "statsAnd": "和",
+ "stats": "能力",
+ "statRose_other": "{{pokemonNameWithAffix}}的{{stats}}提高了!",
+ "statSharplyRose_other": "{{pokemonNameWithAffix}}的{{stats}}大幅提高了!",
+ "statRoseDrastically_other": "{{pokemonNameWithAffix}}的{{stats}}極大幅提高了!",
+ "statWontGoAnyHigher_other": "{{pokemonNameWithAffix}}的{{stats}}已經無法再提高了!",
+ "statFell_other": "{{pokemonNameWithAffix}}的{{stats}}降低了!",
+ "statHarshlyFell_other": "{{pokemonNameWithAffix}}的{{stats}}大幅降低了!",
+ "statSeverelyFell_other": "{{pokemonNameWithAffix}}的{{stats}}極大幅降低了!",
+ "statWontGoAnyLower_other": "{{pokemonNameWithAffix}}的{{stats}}已經無法再降低了!",
+ "transformedIntoType": "{{pokemonName}}變成了\n{{type}}屬性!",
+ "ppReduced": "降低了{{targetName}}的\n{{moveName}}的PP{{reduction}}點!",
+ "retryBattle": "你要從對戰開始時重試麽?",
+ "unlockedSomething": "{{unlockedThing}}\n已解鎖。",
+ "congratulations": "恭喜!",
+ "beatModeFirstTime": "{{speciesName}}首次擊敗了{{gameMode}}!\n你獲得了{{newModifier}}!"
+}
diff --git a/src/locales/zh_TW/battler-tags.json b/src/locales/zh_TW/battler-tags.json
index 9a35bb0d03f..9653db1077a 100644
--- a/src/locales/zh_TW/battler-tags.json
+++ b/src/locales/zh_TW/battler-tags.json
@@ -66,5 +66,9 @@
"saltCuredOnAdd": "{{pokemonNameWithAffix}} 陷入了鹽腌狀態!",
"saltCuredLapse": "{{pokemonNameWithAffix}} 受到了{{moveName}}的傷害!",
"cursedOnAdd": "{{pokemonNameWithAffix}}削減了自己的體力,並詛咒了{{pokemonName}}!",
- "cursedLapse": "{{pokemonNameWithAffix}}正受到詛咒!"
-}
\ No newline at end of file
+ "cursedLapse": "{{pokemonNameWithAffix}}正受到詛咒!",
+ "stockpilingOnAdd": "{{pokemonNameWithAffix}}蓄力了{{stockpiledCount}}次!",
+ "disabledOnAdd": "封住了{{pokemonNameWithAffix}}的\n{moveName}}!",
+ "disabledLapse": "{{pokemonNameWithAffix}}的\n定身法解除了!",
+ "tarShotOnAdd": "{{pokemonNameWithAffix}}\n變得怕火了!"
+}
diff --git a/src/locales/zh_TW/bgm-name.json b/src/locales/zh_TW/bgm-name.json
index 9e26dfeeb6e..e8546750977 100644
--- a/src/locales/zh_TW/bgm-name.json
+++ b/src/locales/zh_TW/bgm-name.json
@@ -1 +1,141 @@
-{}
\ No newline at end of file
+{
+ "music": "Music: ",
+ "missing_entries" : "{{name}}",
+ "battle_kanto_champion": "黑2白2「決戰!關都冠軍」",
+ "battle_johto_champion": "黑2白2「決戰!城都冠軍」",
+ "battle_hoenn_champion_g5": "黑2白2「決戰!豐緣冠軍」",
+ "battle_hoenn_champion_g6": "Ω紅寶石α藍寶石「決戰!豐緣冠軍」",
+ "battle_sinnoh_champion": "黑2白2「決戰!神奧冠軍」",
+ "battle_champion_alder": "黑白「決戰!合衆冠軍」",
+ "battle_champion_iris": "黑2白2「決戰!合衆冠軍」",
+ "battle_kalos_champion": "XY「決戰!卡洛斯冠軍」",
+ "battle_alola_champion": "究極日月「頂上決戰!」",
+ "battle_galar_champion": "劍盾「決戰!伽勒爾冠軍」",
+ "battle_champion_geeta": "朱紫「決戰!帕底亞首席也慈」",
+ "battle_champion_nemona": "朱紫「決戰!帕底亞冠軍妮莫」",
+ "battle_champion_kieran": "朱紫「決戰!藍莓學園冠軍烏栗」",
+ "battle_hoenn_elite": "Ω紅寶石α藍寶石 「戰鬥!豐緣四天王」",
+ "battle_unova_elite": "黑白 「戰鬥!合衆四天王」",
+ "battle_kalos_elite": "XY「戰鬥!卡洛斯四天王」",
+ "battle_alola_elite": "日月「戰鬥!阿羅拉四天王」",
+ "battle_galar_elite": "劍盾「聯盟錦標賽」",
+ "battle_paldea_elite": "朱紫「戰鬥!帕底亞四天王」",
+ "battle_bb_elite": "朱紫「戰鬥!藍之圓盤四天王」",
+ "battle_final_encounter": "探險隊DX 「裂空座的領域」",
+ "battle_final": "黑白「戰鬥!魁奇思」",
+ "battle_kanto_gym": "黑2白2「戰鬥!關都道館主」",
+ "battle_johto_gym": "黑2白2「戰鬥!城都道館主」",
+ "battle_hoenn_gym": "黑2白2「戰鬥!合衆道館主」",
+ "battle_sinnoh_gym": "黑2白2「戰鬥!神奧道館主」",
+ "battle_unova_gym": "黑白「戰鬥!合衆道館主」",
+ "battle_kalos_gym": "XY「戰鬥!卡洛斯道館主」",
+ "battle_galar_gym": "劍盾「戰鬥!伽勒爾道館主」",
+ "battle_paldea_gym": "朱紫「戰鬥!帕底亞道館主」",
+ "battle_legendary_kanto": "XY「戰鬥!傳說寶可夢(關都)」",
+ "battle_legendary_raikou": "心金魂銀「戰鬥!雷公」",
+ "battle_legendary_entei": "心金魂銀「戰鬥!炎帝」",
+ "battle_legendary_suicune": "心金魂銀「戰鬥!水君」",
+ "battle_legendary_lugia": "心金魂銀「戰鬥!洛奇亞」",
+ "battle_legendary_ho_oh": "心金魂銀「戰鬥!鳳王」",
+ "battle_legendary_regis_g5": "黑2白2「戰鬥!傳說中的巨人」",
+ "battle_legendary_regis_g6": "Ω紅寶石α藍寶石「戰鬥!傳說中的巨人」",
+ "battle_legendary_gro_kyo": "Ω紅寶石α藍寶石「戰鬥!原始回歸」",
+ "battle_legendary_rayquaza": "Ω紅寶石α藍寶石「戰鬥!超古代寶可夢」",
+ "battle_legendary_deoxys": "Ω紅寶石α藍寶石「戰鬥!代歐奇希斯」",
+ "battle_legendary_lake_trio": "Ω紅寶石α藍寶石「戰鬥!由克希・艾姆利多・亞克諾姆」",
+ "battle_legendary_sinnoh": "Ω紅寶石α藍寶石「戰鬥!傳說的寶可夢」",
+ "battle_legendary_dia_pal": "Ω紅寶石α藍寶石「戰鬥!帝牙盧卡・帕路奇亞」",
+ "battle_legendary_giratina": "Ω紅寶石α藍寶石「戰鬥!騎拉帝納」",
+ "battle_legendary_arceus": "心金魂銀「阿爾宙斯」",
+ "battle_legendary_unova": "黑白「戰鬥!傳說的寶可夢」",
+ "battle_legendary_kyurem": "黑白「戰鬥!酋雷姆」",
+ "battle_legendary_res_zek": "黑白「戰鬥!萊希拉姆・捷克羅姆」",
+ "battle_legendary_xern_yvel": "XY「戰鬥!哲爾尼亞斯・伊裴爾塔爾」",
+ "battle_legendary_tapu": "日月「戰鬥!卡璞」",
+ "battle_legendary_sol_lun": "日月「戰鬥!露奈雅拉・索爾迦雷歐」",
+ "battle_legendary_ub": "日月「戰鬥!究極異獸」",
+ "battle_legendary_dusk_dawn": "究極日月「戰鬥!日食・月食 奈克洛茲瑪」",
+ "battle_legendary_ultra_nec": "究極日月「戰鬥!究極奈克洛茲瑪」",
+ "battle_legendary_zac_zam": "劍盾「戰鬥!蒼響・藏瑪然特」",
+ "battle_legendary_glas_spec": "劍盾「戰鬥! 雪暴馬・靈幽馬」",
+ "battle_legendary_calyrex": "劍盾「戰鬥!蕾冠王」",
+ "battle_legendary_birds_galar": "劍盾「戰鬥!傳說的鳥寶可夢」",
+ "battle_legendary_ruinous": "朱紫「戰鬥!災厄寶可夢」",
+ "battle_legendary_kor_mir": "朱紫「戰鬥!第零區的寶可夢2」",
+ "battle_legendary_loyal_three": "朱紫「戰鬥!寶伴」",
+ "battle_legendary_ogerpon": "朱紫「戰鬥!厄鬼椪」",
+ "battle_legendary_terapagos": "朱紫「戰鬥!太樂巴戈斯」",
+ "battle_legendary_pecharunt": "朱紫「戰鬥!桃歹郎」",
+ "battle_rival": "黑白「戰鬥!黑連・貝爾」",
+ "battle_rival_2": "黑白「戰鬥!N」",
+ "battle_rival_3": "黑白「決戰!N」",
+ "battle_trainer": "黑白「戰鬥!訓練師」",
+ "battle_wild": "黑白「戰鬥!野生寶可夢」",
+ "battle_wild_strong": "黑白「戰鬥!強大野生寶可夢」",
+ "end_summit": "探險隊DX 「天空之柱 頂層」",
+ "battle_rocket_grunt": "心金魂銀「戰鬥!火箭隊」",
+ "battle_aqua_magma_grunt": "Ω紅寶石α藍寶石「戰鬥!熔岩隊・海洋隊」",
+ "battle_galactic_grunt": "晶燦鑽石·明亮珍珠「戰鬥!銀河隊」",
+ "battle_plasma_grunt": "黑白「戰鬥!等離子團」",
+ "battle_flare_grunt": "XY「戰鬥!閃焰隊」",
+ "battle_rocket_boss": "究極日月「戰鬥!坂木」",
+ "battle_aqua_magma_boss": "Ω紅寶石α藍寶石「戰鬥!水梧桐・赤焰松」",
+ "battle_galactic_boss": "晶燦鑽石·明亮珍珠「戰鬥!赤日」",
+ "battle_plasma_boss": "黑2白2「戰鬥!魁奇思」",
+ "battle_flare_boss": "XY「戰鬥!弗拉達利」",
+
+ "abyss": "空之探險隊「黑暗小丘」",
+ "badlands": "空之探險隊「枯竭之谷」",
+ "beach": "空之探險隊「潮濕岩地」",
+ "cave": "空之探險隊「天空頂端(洞窟)」",
+ "construction_site": "空之探險隊「幻影石室」",
+ "desert": "空之探險隊「北方沙漠」",
+ "dojo": "空之探險隊「嘎啦嘎啦道場」",
+ "end": "探險隊DX「天空之柱」",
+ "factory": "空之探險隊「隱藏遺迹」",
+ "fairy_cave": "空之探險隊「星之洞窟」",
+ "forest": "空之探險隊「黑暗森林」",
+ "grass": "空之探險隊「蘋果森林」",
+ "graveyard": "空之探險隊「神秘森林」",
+ "ice_cave": "空之探險隊「大冰山」",
+ "island": "空之探險隊「沿岸岩地」",
+ "jungle": "Lmz - 叢林",
+ "laboratory": "Firel - 研究所",
+ "lake": "空之探險隊「水晶洞窟」",
+ "meadow": "空之探險隊「天空頂端(森林)」",
+ "metropolis": "Firel - 城市",
+ "mountain": "空之探險隊「角山」",
+ "plains": "空之探險隊「天空頂端(草原)」",
+ "power_plant": "空之探險隊「電氣平原 深處」",
+ "ruins": "空之探險隊「封印岩地 深處」",
+ "sea": "Andr06 - 海洋之秘",
+ "seabed": "Firel - 海底",
+ "slum": "Andr06 - 狡猾的雪吞蟲",
+ "snowy_forest": "空之探險隊「天空頂端(雪山)」",
+ "space": "Firel - 太空",
+ "swamp": "空之探險隊「封閉之海」",
+ "tall_grass": "空之探險隊「濃霧森林」",
+ "temple": "空之探險隊「守護洞穴」",
+ "town": "空之探險隊「隨機迷宮3」",
+ "volcano": "空之探險隊「熱水洞窟」",
+ "wasteland": "空之探險隊「夢幻高原」",
+
+ "encounter_ace_trainer": "黑白 「視線!精英訓練師」",
+ "encounter_backpacker": "黑白 「視線!背包客」",
+ "encounter_clerk": "黑白 「視線!上班族」",
+ "encounter_cyclist": "黑白 「視線!自行車手」",
+ "encounter_lass": "黑白 「視線!迷你裙」",
+ "encounter_parasol_lady": "黑白 「視線!陽傘姐姐」",
+ "encounter_pokefan": "黑白 「視線!寶可夢愛好者」",
+ "encounter_psychic": "黑白 「視線!超能力者」",
+ "encounter_rich": "黑白 「視線!紳士」",
+ "encounter_rival": "黑白「黑連」",
+ "encounter_roughneck": "黑白 「視線!光頭」",
+ "encounter_scientist": "黑白 「視線!科學家」",
+ "encounter_twins": "黑白 「視線!雙胞胎」",
+ "encounter_youngster": "黑白 「視線!短褲小子」",
+
+ "heal": "黑白「寶可夢回複」",
+ "menu": "空之探險隊「歡迎來到寶可夢的世界」",
+ "title": "空之探險隊「主題曲」"
+}
diff --git a/src/locales/zh_TW/challenges.json b/src/locales/zh_TW/challenges.json
index c6c4f90e65e..f600cc24a84 100644
--- a/src/locales/zh_TW/challenges.json
+++ b/src/locales/zh_TW/challenges.json
@@ -19,5 +19,18 @@
"name": "單屬性",
"desc": "你只能使用{{type}}\n屬性的寶可夢",
"desc_default": "你只能使用所選\n屬性的寶可夢"
+ },
+ "freshStart": {
+ "name": "初次嘗試",
+ "desc": "你只能使用禦三家,就像是你第一次玩寶可夢肉鴿一樣。",
+ "value.0": "關閉",
+ "value.1": "開啓"
+ },
+ "inverseBattle": {
+ "name": "逆轉之戰",
+ "shortName": "逆轉之戰",
+ "desc": "屬性相克關系被反轉,且沒有任何屬性對其他屬性免疫。\n禁用其他挑戰的成就。",
+ "value.0": "關閉",
+ "value.1": "開啓"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_TW/common.json b/src/locales/zh_TW/common.json
index 29ac963ebc3..8b0f91802ee 100644
--- a/src/locales/zh_TW/common.json
+++ b/src/locales/zh_TW/common.json
@@ -1,8 +1,8 @@
{
"start": "開始",
- "luckIndicator": "Luck:",
- "shinyOnHover": "Shiny",
+ "luckIndicator": "幸運:",
+ "shinyOnHover": "閃光",
"commonShiny": "常見",
"rareShiny": "稀有",
"epicShiny": "史詩"
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_TW/config.ts b/src/locales/zh_TW/config.ts
index 8d9fb7f4a37..cf505d683a5 100644
--- a/src/locales/zh_TW/config.ts
+++ b/src/locales/zh_TW/config.ts
@@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
-import achvMale from "./achv-male.json";
-import achvFemale from "./achv-female.json";
+import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
-import dialogueMale from "./dialogue-male.json";
-import dialogueFemale from "./dialogue-female.json";
-import dialogueEndbossMale from "./dialogue-final-boss-male.json";
-import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
-import dialogueMiscMale from "./dialogue-misc-male.json";
-import dialogueMiscFemale from "./dialogue-misc-female.json";
-import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
-import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
+import dialogue from "./dialogue.json";
+import battleSpecDialogue from "./dialogue-final-boss.json";
+import miscDialogue from "./dialogue-misc.json";
+import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@@ -76,16 +71,11 @@ export const zhTwConfig = {
challenges,
commandUiHandler,
common,
- PGMachv: achvMale,
- PGFachv: achvFemale,
- PGMdialogue: dialogueMale,
- PGFdialogue: dialogueFemale,
- PGMbattleSpecDialogue: dialogueEndbossMale,
- PGFbattleSpecDialogue: dialogueEndbossFemale,
- PGMmiscDialogue: dialogueMiscMale,
- PGFmiscDialogue: dialogueMiscFemale,
- PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
- PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
+ achv,
+ dialogue,
+ battleSpecDialogue,
+ miscDialogue,
+ doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,
diff --git a/src/locales/zh_TW/dialogue-double-battle-male.json b/src/locales/zh_TW/dialogue-double-battle-male.json
deleted file mode 100644
index 684beac5eaf..00000000000
--- a/src/locales/zh_TW/dialogue-double-battle-male.json
+++ /dev/null
@@ -1,82 +0,0 @@
-{
- "blue_red_double": {
- "encounter": {
- "1": "青綠:嘿,赤紅,\n讓這傢伙看看我們是什麼來頭!$赤紅:...$青綠: 見識下真新鎮的實力!"
- },
- "victory": {
- "1": "青綠:打得真不錯$赤紅: ..."
- }
- },
- "red_blue_double": {
- "encounter": {
- "1": "赤紅: ...!$青綠:他人狠話不多。$青綠: 他人狠話不多。$青綠: 但別被他耍了,\n畢竟他可是個冠軍!"
- },
- "victory": {
- "1": "赤紅: ...!$青綠: 下次我們一定會贏你!"
- }
- },
- "tate_liza_double": {
- "encounter": {
- "1": "小楓:嘿嘿嘿……你驚訝嗎?$小南:這裡有兩個道館館主?$小楓: 我們是雙胞胎!$小南:我們無需交談,因為……我們可以通曉彼此的想法$小楓: 我們的組合……$小南: 你能打敗嗎?"
- },
- "victory": {
- "1": "小楓:什麼?我們的組合……$小南:被瓦解了!"
- }
- },
- "liza_tate_double": {
- "encounter": {
- "1": "小南:呵呵呵……你驚訝吧?$小楓:這裡有兩個道館館主?$小南:我們可以通曉……$小楓:彼此的想法……$小南:全在我們腦中!$小楓:我們的組合……$小南:你能打敗嗎?"
- },
- "victory": {
- "1": "小楓:你和你的寶可夢……$小南:簡直像親兄弟姐妹!"
- }
- },
- "wallace_steven_double": {
- "encounter": {
- "1": "大吾:米可利, 展現冠軍的實力吧!$米可利:我們將展示豐緣的實力!$米可利:我們將展示豐緣的實力!$大吾:要上了!"
- },
- "victory": {
- "1": "大吾:打得真不錯!$米可利:我們下次會贏的!"
- }
- },
- "steven_wallace_double": {
- "encounter": {
- "1": "大吾:你有什麼稀有的寶可夢嗎?$米可利:大吾……我們是來對戰的,\n不是來炫耀寶可夢的。$大吾:哦……知道了… 那麼要上了!"
- },
- "victory": {
- "1": "大吾:戰鬥結束了,\n來看看我的稀有寶可夢!$米可利:大吾……"
- }
- },
- "alder_iris_double": {
- "encounter": {
- "1": "阿戴克:我們倆是合眾最強的訓練家!$艾莉絲:與最強來一場最激烈的戰鬥吧!"
- },
- "victory": {
- "1": "阿戴克:哇哦!你真是超級厲害!$艾莉絲:我們下次會贏的啦!"
- }
- },
- "iris_alder_double": {
- "encounter": {
- "1": "艾莉絲:歡迎!挑戰者,\n合眾地區最強的冠軍大駕光臨!$阿戴克:艾莉絲,你是不是有點太興奮了…"
- },
- "victory": {
- "1": "艾莉絲:這樣的失敗可不好受啊…$阿戴克:但是只有失敗才能讓我們變強!"
- }
- },
- "piers_marnie_double": {
- "encounter": {
- "1": "瑪俐:哥哥,給他們展現尖釘鎮的實力!$聶梓:我們帶來黑暗!"
- },
- "victory": {
- "1": "瑪俐:你的強光亮瞎我們的黑暗了啦……$聶梓:實在太亮了…"
- }
- },
- "marnie_piers_double": {
- "encounter": {
- "1": "聶梓: 台下準備好了嗎!$瑪俐: 哥哥,我們是來對戰的,\n不是來唱歌的……"
- },
- "victory": {
- "1": "聶梓:這首歌獻給大家!$瑪俐:哥哥……"
- }
- }
-}
\ No newline at end of file
diff --git a/src/locales/zh_TW/dialogue-double-battle-female.json b/src/locales/zh_TW/dialogue-double-battle.json
similarity index 93%
rename from src/locales/zh_TW/dialogue-double-battle-female.json
rename to src/locales/zh_TW/dialogue-double-battle.json
index 684beac5eaf..612bf3d4490 100644
--- a/src/locales/zh_TW/dialogue-double-battle-female.json
+++ b/src/locales/zh_TW/dialogue-double-battle.json
@@ -9,10 +9,10 @@
},
"red_blue_double": {
"encounter": {
- "1": "赤紅: ...!$青綠:他人狠話不多。$青綠: 他人狠話不多。$青綠: 但別被他耍了,\n畢竟他可是個冠軍!"
+ "1": "赤紅: ...!$青綠:他人狠話不多。$青綠: 他人狠話不多。$青綠: 但別被他耍了,\n畢竟他可是個冠軍!"
},
"victory": {
- "1": "赤紅: ...!$青綠: 下次我們一定會贏你!"
+ "1": "赤紅: ...!$青綠: 下次我們一定會贏你!"
}
},
"tate_liza_double": {
@@ -79,4 +79,4 @@
"1": "聶梓:這首歌獻給大家!$瑪俐:哥哥……"
}
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_TW/dialogue-final-boss-male.json b/src/locales/zh_TW/dialogue-final-boss-male.json
deleted file mode 100644
index 13bfee9eb96..00000000000
--- a/src/locales/zh_TW/dialogue-final-boss-male.json
+++ /dev/null
@@ -1,5 +0,0 @@
-{
- "encounter": "看來終於又到了那個時候。\n你知道自己為何會來到這裡,不是嗎?\n$你被吸引到這裡,因為你以前就來過這裡。\n無數次。\n$儘管,或許可以數一數。\n準確地說,這實際上是你的第{{cycleCount}}次循環。\n$每一次循環,你的思想都會恢復到之前的狀態。\n即便如此,不知何故,你之前自我的殘留仍然存在。\n$直到現在,你仍未成功,但我感覺這次你身上有一種異樣的氣息。\n$你是這裡唯一的人,儘管感覺上還有……另一個人。\n$你最終會成為對我來的一個硬茬嗎?\n我渴望了數千年的挑戰?\n$我們,開始。",
- "firstStageWin": "我明白了。我所感覺到的氣息確實是真實的。\n看來我不再需要保留實力了。\n$別讓我失望。",
- "secondStageWin": "…漂亮。"
-}
\ No newline at end of file
diff --git a/src/locales/zh_TW/dialogue-final-boss-female.json b/src/locales/zh_TW/dialogue-final-boss.json
similarity index 100%
rename from src/locales/zh_TW/dialogue-final-boss-female.json
rename to src/locales/zh_TW/dialogue-final-boss.json
diff --git a/src/locales/zh_TW/dialogue-male.json b/src/locales/zh_TW/dialogue-male.json
deleted file mode 100644
index 4236e239622..00000000000
--- a/src/locales/zh_TW/dialogue-male.json
+++ /dev/null
@@ -1,2137 +0,0 @@
-{
- "youngster": {
- "encounter": {
- "1": "嘿,想來對戰嗎?",
- "2": "你也是新人訓練師嗎?",
- "3": "嘿,我之前沒見過你。我們來對戰吧!",
- "4": "我剛輸了,所以我正在尋找更多的寶可夢。$等等!你看起來很弱!\n來吧,我們對戰吧!",
- "5": "我們見過面嗎?我記不太清了。$嗯,不管怎樣,很高興見到你!",
- "6": "好的!我們上吧!",
- "7": "好的!我來啦!我會向你展示我的實力!",
- "8": "嚯嚯嚯...我會向你展示我的寶可夢有多厲害!",
- "9": "不要浪費時間打招呼。你準備好了就放馬過來!",
- "10": "別掉以輕心,$否則你可能會被小朋友打到哭鼻子哦。",
- "11": "我精心培養了我的寶可夢。不許你傷害它們!",
- "12": "恭喜你成功了!從這以後可不輕鬆哦。",
- "13": "戰鬥永無止境!歡迎來到沒有盡頭的世界!"
- },
- "victory": {
- "1": "哇!你很強!",
- "2": "我根本沒機會贏,對吧?",
- "3": "我會等長大了再來打敗你!",
- "4": "呃。我沒有更多寶可夢了。",
- "5": "不可能…不可能!我怎麼可能又輸了…",
- "6": "不!我輸了!",
- "7": "哇!你真是太不可思議了!我既驚訝又欽佩!",
- "8": "這怎麼…怎麼可能…$明明我和我的寶可夢是最強大的…",
- "9": "下次我不會輸了!我們找時間再對戰吧!",
- "10": "天哪!你看不出我還只是個小孩子嗎!$你那樣全力以赴太賴了!",
- "11": "你的寶可夢更棒啊!和我交換吧!",
- "12": "我之前有點上頭,我說了什麼來著?",
- "13": "啊哈哈!就是這樣!$對!你已經熟悉這個世界了!"
- }
- },
- "lass": {
- "encounter": {
- "1": "我們來對戰吧,好嗎?",
- "2": "你看起來像是個新人訓練師。我們來戰鬥吧!",
- "3": "我不認識你。來對戰怎麼樣?",
- "4": "讓我們來進行一場有趣的寶可夢對戰吧!",
- "5": "我會向你展示如何真正使用寶可夢!",
- "6": "一場認真的對戰從始於認真的開場白!$你確定你準備好了嗎?",
- "7": "花無重開日,人無再少年。$你在對戰中只有一次機會。$很快,你就只能活在回憶中了。",
- "8": "你最好對我手下留情,好嗎?$當然我會認真對戰的!",
- "9": "學校很無聊,我無事可做。$*哈欠*…我只是來對戰打發時間。"
- },
- "victory": {
- "1": "那真是令人印象深刻!我還有很多要學習。",
- "2": "我沒想到你會這麼輕易地打敗我…",
- "3": "我希望有一天,我們能再進行一場對戰。",
- "4": "那真是場非常有趣的對戰!$你讓我精疲力盡了…",
- "5": "你給我上了一課!你真是太棒了!",
- "6": "說真的,我輸了。$這,怎麼說,真的好難過,但你也真的很厲害。",
- "7": "我不需要像這樣的記憶。刪除記憶中…",
- "8": "嘿!我告訴過你要對我手下留情!$不過,當你認真的時候,你真的很酷。",
- "9": "實際上,我開始厭倦對戰了…$一定有新的事情可以做…"
- }
- },
- "breeder": {
- "encounter": {
- "1": "聽話的寶可夢,自私的寶可夢…$寶可夢有獨特的性格呢。",
- "2": "儘管我出生貧寒,但我的寶可夢培養的很好。",
- "3": "嗯,你有沒有管教你的寶可夢?$過度溺愛是不好的。"
- },
- "victory": {
- "1": "對每個寶可夢因材施教是很重要的。",
- "2": "不像一無是處的我…這些寶可夢都很優秀。",
- "3": "過度的讚美會寵壞寶可夢和人。"
- },
- "defeat": {
- "1": "即使輸了,也不應該對你的寶可夢發火。",
- "2": "相當好的寶可夢,對吧?我很會養東西。",
- "3": "無論你多麼愛你的寶可夢,$你仍要在它沒做好時管教它們。"
- }
- },
- "breeder_female": {
- "encounter": {
- "1": "寶可夢永遠不會背叛你。$它們會回報你對它們的愛。",
- "2": "要我教教你訓練優秀寶可夢的技巧嗎?",
- "3": "特別的寶可夢有特別的培育技巧。"
- },
- "victory": {
- "1": "呃…事情不應該是這樣的。$我是不是用錯了能量方塊?",
- "2": "這怎麼會發生在我的寶可夢身上…$你給你的寶可夢餵了什麼?",
- "3": "如果我輸了,我告訴你我只是在消磨時間。$你根本不會傷害到我的自尊心。"
- },
- "defeat": {
- "1": "這證明了我的寶可夢已經接受了我的愛。",
- "2": "訓出好寶可夢的真正技巧是捉到好的寶可夢。",
- "3": "寶可夢的強弱取決於你的飼養方式。"
- }
- },
- "fisherman": {
- "encounter": {
- "1": "啊!你讓我錯過了一次咬鉤!$你打算怎麼辦?",
- "2": "走開!你嚇跑了寶可夢!",
- "3": "讓我看看你能否贏得勝利!"
- },
- "victory": {
- "1": "算了吧。",
- "2": "下一次,我將捲土重來,凱旋而歸!",
- "3": "我想這次我低估了海流。"
- }
- },
- "fisherman_female": {
- "encounter": {
- "1": "哇!我釣到了一條大魚!",
- "2": "線已收好,準備提竿!",
- "3": "準備製造波浪!"
- },
- "victory": {
- "1": "我會帶著更強大的魚鉤回來。",
- "2": "下次我會贏得勝利。",
- "3": "我只是在為回歸磨利我的魚鉤!"
- }
- },
- "swimmer": {
- "encounter": {
- "1": "是時候潛水了!",
- "2": "讓我們一起乘風破浪,贏得勝利!",
- "3": "該一鳴驚人了!"
- },
- "victory": {
- "1": "沉浸在失敗中!",
- "2": "失敗的波浪!",
- "3": "後浪死在沙灘上,我猜。"
- }
- },
- "backpacker": {
- "encounter": {
- "1": "收拾行李,開始遊戲!",
- "2": "讓我看看你是否能跟上!",
- "3": "全副武裝,挑戰者!",
- "4": "我花了20年時間試圖找到自己……但我在哪裡?"
- },
- "victory": {
- "1": "這次絆倒了!",
- "2": "哦,我覺得我迷路了。",
- "3": "死路!",
- "4": "等一下!嘿!你不知道我是誰嗎?"
- }
- },
- "ace_trainer": {
- "encounter": {
- "1": "你看起來挺自信的。",
- "2": "你的寶可夢…… 讓我看看……",
- "3": "因為我是王牌訓練師,人們認為我很強。",
- "4": "你知道成為王牌訓練師需要什麼嗎?"
- },
- "victory": {
- "1": "是的…… 你的寶可夢很棒……",
- "2": "什麼?!我是戰鬥天才啊!",
- "3": "理所應當,你才是主角!",
- "4": "好好好!你可以成為王牌訓練師!"
- },
- "defeat": {
- "1": "我將把我的身體和靈魂全都奉獻給寶可夢對戰!",
- "2": "一切都在我的預料之中… \n沒有什麼好驚訝的…",
- "3": "我覺得我長大後有點玻璃心,$你太壓力我我會垮的……",
- "4": "我當然很強大,不會輸。$而且重要的是我要優雅地贏。"
- }
- },
- "parasol_lady": {
- "encounter": {
- "1": "是時候用優雅和從容來為戰鬥添彩了!"
- },
- "victory": {
- "1": "我的優雅依然完好無損!"
- }
- },
- "twins": {
- "encounter": {
- "1": "準備好囉,因為我們聯手,\n麻煩雙倍!",
- "2": "兩顆心,一條繩$讓我們看看你能否跟上我們雙胞胎的力量!",
- "3": "希望你準備好了面對雙倍的麻煩,$因為我們即將燃起來啦!"
- },
- "victory": {
- "1": "雖然我們在這一輪輸了,$但我們的羈絆依然堅不可摧!",
- "2": "我們的雙胞胎精神,才不會就此熄滅。",
- "3": "我們會作為充滿活力的二人組,$捲土重來,變得更強!"
- },
- "defeat": {
- "1": "雙胞胎的力量至高無上!",
- "2": "兩顆心,一起贏!",
- "3": "笑容成雙,共舞成雙!"
- }
- },
- "cyclist": {
- "encounter": {
- "1": "準備好在我後面吃土吧!",
- "2": "挑戰者,準備好!我要把你打得落花流水!",
- "3": "全速前進,讓我看看你能不能跟得上!"
- },
- "victory": {
- "1": "輪子可能不轉了,但我的決心沒有停下。",
- "2": "被超越了!",
- "3": "通往勝利的道路還有許多曲折等待探索。"
- }
- },
- "black_belt": {
- "encounter": {
- "1": "我讚揚你挑戰我的勇氣!$因為我是踢力最強的人!",
- "2": "哦,我明白了。你想被切成碎片嗎?$或者你更喜歡當個沙袋?"
- },
- "victory": {
- "1": "哦。是寶可夢在戰鬥。$我強大的踢擊一點忙都沒幫上。",
- "2": "嗯…如果我無論如何都會輸,我希望能被徹底打敗。"
- }
- },
- "battle_girl": {
- "encounter": {
- "1": "你不必試圖勾引我。你可以輸給我。"
- },
- "victory": {
- "1": "很難說再見,但我們快沒時間了……"
- }
- },
- "hiker": {
- "encounter": {
- "1": "人到中年後,我的身體和我爬過的山一樣強壯!",
- "2": "我從父母那裡遺傳了這副魁梧的身材…$就像一座活生生的山脈…"
- },
- "victory": {
- "1": "至少在BMI方面我不能輸!",
- "2": "這還不夠……永遠不夠。$我的壞膽固醇還不夠高……"
- }
- },
- "ranger": {
- "encounter": {
- "1": "當我身處大自然中,其他事情都不重要了。",
- "2": "如果我生活中沒有大自然,有時就會突然感到焦慮。"
- },
- "victory": {
- "1": "無論我是贏是輸,\n對廣闊的大自然來說並不重要……",
- "2": "與城市生活的窒息感相比,\n這種事情微不足道。"
- },
- "defeat": {
- "1": "我贏了。但與浩瀚的大自然相比,\n勝利算不了什麼…",
- "2": "與我的焦慮症相比,我覺得你也不會怎樣…"
- }
- },
- "scientist": {
- "encounter": {
- "1": "我的研究將引導這個世界走向和平與歡樂。"
- },
- "victory": {
- "1": "我是個天才…我不應該輸給你這樣的人…"
- }
- },
- "school_kid": {
- "encounter": {
- "1": "……嘿嘿。我對計算和分析很有信心。",
- "2": "我正在盡可能地積累經驗,$因為我希望有一天能成為道館館主。"
- },
- "victory": {
- "1": "哦…計算和分析也許和個例不太匹配呀…",
- "2": "我想,即使是艱難困苦的經歷,也有存在的意義。"
- }
- },
- "artist": {
- "encounter": {
- "1": "我以前很受歡迎,但現在已經徹底過氣了。"
- },
- "victory": {
- "1": "隨著時代的變遷,價值觀也在變化。$我意識到這一點已經太晚了。"
- }
- },
- "guitarist": {
- "encounter": {
- "1": "當我彈奏著走向勝利的旋律時,$準備好感受失敗的節奏吧!"
- },
- "victory": {
- "1": "暫時沉默了,但我不屈的旋律將繼續演奏。"
- }
- },
- "worker": {
- "encounter": {
- "1": "人們總誤解我,這讓我很煩。$我比大家想象的要乾淨得多。"
- },
- "victory": {
- "1": "我真的不想曬傷皮膚,所以我想在陰涼處工作。"
- }
- },
- "worker_female": {
- "encounter": {
- "1": "人們總是誤解我,這讓我很煩。 $我比大家想象的要乾淨得多。"
- },
- "victory": {
- "1": "我真的不想曬傷皮膚,\n所以我想在陰涼處工作。"
- },
- "defeat": {
- "1": "我的身體和心靈並不總同步。"
- }
- },
- "worker_double": {
- "encounter": {
- "1": "你會知道我們怎麼擊敗你的。我們在工地訓練過!"
- },
- "victory": {
- "1": "真奇怪…怎麼會這樣…我不應該被打敗的。"
- }
- },
- "hex_maniac": {
- "encounter": {
- "1": "我通常只聽古典音樂,但如果我輸了,$我想我應該試試新時代的音樂!",
- "2": "我的每一滴眼淚都讓我變得更加堅強。"
- },
- "victory": {
- "1": "樂壇新時代的曙光就此出現了嗎?",
- "2": "現在我變得更強了。我隨著他人怨恨而成長。"
- },
- "defeat": {
- "1": "“新時代”指的是二十世紀的古典作曲家,對吧?",
- "2": "不要糾結於悲傷或沮喪。$你可以用悲憤來激勵自己。"
- }
- },
- "psychic": {
- "encounter": {
- "1": "嘿!集中!"
- },
- "victory": {
- "1": "呃呃呃!"
- }
- },
- "officer": {
- "encounter": {
- "1": "準備好,因為正義即將得到伸張!",
- "2": "準備好維護法律,在戰場上伸張正義!"
- },
- "victory": {
- "1": "正義的分量比以往還要沉重……",
- "2": "失敗的陰影,在警局中徘徊。"
- }
- },
- "beauty": {
- "encounter": {
- "1": "我最後的戰鬥…我就是這麼看待這場對戰的…"
- },
- "victory": {
- "1": "很有趣…有時間再來一場最後的戰鬥…"
- }
- },
- "baker": {
- "encounter": {
- "1": "希望你準備好品嚐失敗的滋味!"
- },
- "victory": {
- "1": "我會捲土重來的。"
- }
- },
- "biker": {
- "encounter": {
- "1": "是時候加速,把你甩在後面了!"
- },
- "victory": {
- "1": "我會為下一場比賽調整狀態。"
- }
- },
- "firebreather": {
- "encounter": {
- "1": "我的火焰會吞噬你!",
- "2": "我的靈魂在燃燒,我要讓你看看它有多滾燙!",
- "3": "快來看看吧!"
- },
- "victory": {
- "1": "我燃成灰了…",
- "2": "哟! 好燙!",
- "3": "嗷! 我的鼻尖燒焦了!"
- }
- },
- "sailor": {
- "encounter": {
- "1": "夥計,如果你輸了,你就得挨板子!",
- "2": "來吧!這關係到我作為水手的尊嚴!",
- "3": "你好啊!你暈船麼?"
- },
- "victory": {
- "1": "啊,被孩子打敗了。",
- "2": "你的精神讓我沉淪!",
- "3": "好像是我暈船了…"
- }
- },
- "brock": {
- "encounter": {
- "1": "我對岩石屬性寶可夢的專精會擊敗你!來吧!",
- "2": "我磐石般的意志將壓倒你!",
- "3": "讓我展示給你看看,我寶可夢真正的力量!"
- },
- "victory": {
- "1": "你寶可夢的力量戰勝了我堅如磐石的防禦!",
- "2": "世界很大!很高興有機會和你戰鬥。",
- "3": "也許我應該回去追尋我成為寶可夢飼養員的夢想……"
- },
- "defeat": {
- "1": "最好的進攻就是堅固的防守!$那是我做事的方式!",
- "2": "下次來和我一起研究岩石屬性,$更好地了解如何與它們對戰!",
- "3": "哈哈,我在各地的旅行有所回報了!"
- }
- },
- "misty": {
- "encounter": {
- "1": "我的戰策就是使用水屬性寶可夢全面進攻!",
- "2": "嗨,我會讓你見識我的水屬性寶可夢的力量!",
- "3": "我的夢想是踏上旅程,與強大的訓練師戰鬥……$你能滿足我嗎?"
- },
- "victory": {
- "1": "你真的很強……我承認,你有技術的……",
- "2": "哼……你知道你只是運氣好,對吧?!",
- "3": "哇,你太過分了!不敢相信你打敗我了!"
- },
- "defeat": {
- "1": "強大的小霞對你來說,太過分了嗎?",
- "2": "我希望你看到了我寶可夢優雅的游泳技巧!",
- "3": "你的寶可夢無法匹敵我的心腹和驕傲!"
- }
- },
- "lt_surge": {
- "encounter": {
- "1": "我的電屬性寶可夢在戰爭中救了我!$我來給你展示一下!",
- "2": "立正!我要電到你投降!",
- "3": "我會像對待敵軍一樣,狠狠電你!"
- },
- "victory": {
- "1": "哇!你的隊伍有真傢伙,小子!",
- "2": "啊啊,你很強!連我的電擊技巧都輸給了你。",
- "3": "這失敗真是把我給電麻了!"
- },
- "defeat": {
- "1": "哦耶!我的電屬性寶可夢是世界第一!",
- "2": "哈哈哈!真是一場電動人心的戰鬥,小子!",
- "3": "寶可夢對戰等於戰爭,$我向你展示了軍隊中的格鬥技巧!"
- }
- },
- "erika": {
- "encounter": {
- "1": "啊,這裡天氣真好…$哦,對戰?那好吧。",
- "2": "我在寶可夢對戰上的造詣,$可以與我的插花技巧相媲美。",
- "3": "哦,希望我寶可夢的宜人香氣\n不會再讓我睡著…",
- "4": "看看花園裡的花朵,如此令人心曠神怡。"
- },
- "victory": {
- "1": "哦!我認輸啦~",
- "2": "這場比賽非常愉快。",
- "3": "啊,看來我輸了…",
- "4": "哦,我的天哪。"
- },
- "defeat": {
- "1": "我怕我會打瞌睡…",
- "2": "哦,我天。看來我的草屬性寶可夢擊敗了你。",
- "3": "那場戰鬥是如此令人心曠神怡。",
- "4": "哦…這就完啦?"
- }
- },
- "janine": {
- "encounter": {
- "1": "我正在掌握毒屬性攻擊的藝術。$今天我來和你過過招!",
- "2": "父親相信我能獨當一面。$我來證明他說的對!",
- "3": "我的忍術,僅次於我的父親!$你能跟的上嗎?"
- },
- "victory": {
- "1": "就算現在,我仍然需要繼續訓練…我明白了。",
- "2": "你的戰鬥技巧,超過了我。",
- "3": "我要好好努力提高我的技術。"
- },
- "defeat": {
- "1": "呵呵…毒液耗盡了你所有的力量。",
- "2": "哈!你根本無法抵擋我卓越的忍技!",
- "3": "我沒有辜負父親對我的信任。"
- }
- },
- "sabrina": {
- "encounter": {
- "1": "我的超能力預見了你的到來!",
- "2": "我不喜歡戰鬥,但如果你想,$我會展示我的實力!",
- "3": "我能感覺到你的雄心壯志。$我倒要看看你是不是虛有其表。"
- },
- "victory": {
- "1": "你的力量……遠遠超出了我的預知……",
- "2": "我沒有準確預測到你的實力。",
- "3": "即使我強大的超能力也無法感知到你這樣強大的人。"
- },
- "defeat": {
- "1": "這場勝利……和我看到的未來一樣啊!",
- "2": "也許我預感到有強大實力的人,是另一個……",
- "3": "在你奮不顧身投入戰鬥之前,\n磨練你的能力。$如果你這樣做,你才未來可期……"
- }
- },
- "blaine": {
- "encounter": {
- "1": "哈!希望你帶了燒傷治療藥!",
- "2": "我火熱的寶可夢將所有挑戰者都焚燒殆盡!",
- "3": "準備好玩火吧!"
- },
- "victory": {
- "1": "我已經焚燒殆盡了!甚至連灰燼都沒有留下!",
- "2": "我沒有把火焰煽得足夠高嗎?",
- "3": "我燃盡了……但這讓我進步的動力燃燒得更旺了!"
- },
- "defeat": {
- "1": "我的熊熊烈火無法被撲滅!",
- "2": "我的寶可夢因這次勝利而變得更加強大!",
- "3": "哈!我的激情燃得比你的更熱烈!"
- }
- },
- "giovanni": {
- "encounter": {
- "1": "我,火箭隊的領袖,\n會讓你的世界感受到痛苦!",
- "2": "我在這裡的訓練在我再次面對老朋友之前至關重要。",
- "3": "我認為你還沒有準備好迎接你即將經歷的失敗!"
- },
- "victory": {
- "1": "什麼!我輸了?! 我沒什麼可和你說的!",
- "2": "哼……你永遠無法理解我希望實現的目標。",
- "3": "這次失敗只是暫時的。$我將找準時機,讓火箭隊浴火重生。"
- },
- "defeat": {
- "1": "不知自己幾斤幾兩,\n說明你仍然只是一個孩子。",
- "2": "不要再試圖干涉我。",
- "3": "我希望你明白挑戰我是多麼愚蠢。"
- }
- },
- "roxanne": {
- "encounter": {
- "1": "您能否展示一下您是如何戰鬥的麼?",
- "2": "你可以和更多訓練師戰鬥來學到很多東西。",
- "3": "哦,被你抓到我正在用功了~$你想戰鬥嗎?"
- },
- "victory": {
- "1": "哦,看來我輸了。$我明白了。",
- "2": "看來我在戰鬥方面還有更多東西要學。",
- "3": "我會把今天在這裡學到的東西銘記於心。"
- },
- "defeat": {
- "1": "從我們的對戰中,我學到了很多。$希望你也是。",
- "2": "我期待再次與你戰鬥。$希望你能運用在此學到的東西。",
- "3": "我憑借我所學到的一切贏得了勝利。"
- }
- },
- "brawly": {
- "encounter": {
- "1": "哦,夥計,挑戰者!$讓我看看你的能耐!",
- "2": "你看起來很厲害嘛。$來對戰吧!",
- "3": "是時候掀起風暴了!$我們上吧!"
- },
- "victory": {
- "1": "哦哇,你把我沖走了!",
- "2": "你駕馭了我的海浪,把我打敗了!",
- "3": "我覺得我就像是在武鬥洞窟裡迷路了!"
- },
- "defeat": {
- "1": "哈哈,我駕馭了大浪!$有時間再挑戰我吧。",
- "2": "再和我一起衝浪吧!",
- "3": "就像潮水的漲落,\n我希望你也能再來挑戰我。"
- }
- },
- "wattson": {
- "encounter": {
- "1": "是時候被電擊了!$哈哈哈!",
- "2": "我要讓火星子飛蹦!$哈哈哈!",
- "3": "我希望你帶了麻痺藥!$哇哈哈哈!"
- },
- "victory": {
- "1": "看來我的電量用完了!$哇哈哈哈!",
- "2": "你完全接地了是吧!$哇哈哈哈!",
- "3": "謝謝你給我電了一下!$哇哈哈哈!"
- },
- "defeat": {
- "1": "電充充滿,有時間再挑戰我吧!$哇哈哈哈!",
- "2": "我希望你覺得我們的戰鬥激情似電!$哇哈哈哈!",
- "3": "你沒想到我贏了吧?$哇哈哈哈!"
- }
- },
- "flannery": {
- "encounter": {
- "1": "很高興見到你!等等,不對……$我要粉碎你!",
- "2": "我才當道館主沒多久,\n但我會讓你灰飛煙滅!",
- "3": "是時候展示爺爺教給我的招式了!來對戰吧!"
- },
- "victory": {
- "1": "你讓我想起了我的爺爺……$難怪我輸了。",
- "2": "我是不是太努力了?$我應該放鬆,不能太上頭了。",
- "3": "失敗才不會嗆到我。$是時候重新點燃訓練了!"
- },
- "defeat": {
- "1": "我希望我讓祖父感到驕傲了……$有時間我們再戰鬥吧。",
- "2": "我……我簡直不敢相信我贏了!$按照自己的方式做事奏效了!",
- "3": "早點用炙熱的招式再來交手吧!"
- }
- },
- "norman": {
- "encounter": {
- "1": "我沒想到你能一路來到這裡。$我們來對戰吧。",
- "2": "作為道館主,我會盡一切努力贏得勝利。$我們開始吧!",
- "3": "你最好全力以赴。$對戰的時候到了!"
- },
- "victory": {
- "1": "我輸給了你……?$但規則就是規則。",
- "2": "難道我不該從城都搬家嗎……?",
- "3": "我不敢相信。$這是一場好對戰。"
- },
- "defeat": {
- "1": "我們都盡力了。$希望我們不久之後能再對戰。",
- "2": "你應該嘗試挑戰我的孩子。$可能會有一些收穫!",
- "3": "謝謝你精彩的戰鬥。$下次好運。"
- }
- },
- "winona": {
- "encounter": {
- "1": "我一直在天空中翱翔尋找獵物…$而你就是我的目標!",
- "2": "不管戰況如何,我都會和我的飛行寶可夢$以優雅的姿態獲勝。來戰鬥吧!",
- "3": "我希望你不怕高。$我們一起升上高空吧!"
- },
- "victory": {
- "1": "你是我見過的第一位比我更有風度的訓練師。$打的非常出色。",
- "2": "哦,我的飛行系寶可夢都已經墜落了!$好吧。",
- "3": "儘管我倒下了,我的寶可夢將繼續翱翔!"
- },
- "defeat": {
- "1": "我與我的飛行系寶可夢,\n將永遠優雅地起舞!",
- "2": "我希望你喜歡我們的演出。$我們優雅的舞蹈已經落幕。",
- "3": "你願意再來觀看我們優雅的編舞嗎?"
- }
- },
- "tate": {
- "encounter": {
- "1": "嘿嘿嘿…$看到我沒和妹妹在一起,很驚訝麼?",
- "2": "我可以讀懂你在想什麼…$你想要戰鬥!",
- "3": "你如何擊敗一個…$讀懂你一舉一動的人?"
- },
- "victory": {
- "1": "贏不了啊…$我想小南了…",
- "2": "你和寶可夢之間的聯繫比我們更強。",
- "3": "如果我和小南聯手,我們會贏的。$我們可以了解彼此的想法!"
- },
- "defeat": {
- "1": "我和我的寶可夢無與倫比!",
- "2": "如果你連我都打不過,\n你肯定也打不過小南。",
- "3": "這多虧了我和小南的嚴格訓練。$我可以與寶可夢一心同體。"
- }
- },
- "liza": {
- "encounter": {
- "1": "呵呵呵…$看到我沒和哥哥一起,很驚訝嗎?",
- "2": "我可以讀懂你渴望什麼…$你想戰鬥,不是嗎?",
- "3": "你如何擊敗一個…$與寶可夢們一心同體的人?"
- },
- "victory": {
- "1": "贏不了啊…$我想小楓了…",
- "2": "你和寶可夢之間的聯繫…$比我強。",
- "3": "如果我和小楓在一起,我們會贏的。$我們甚至可以接上彼此的話!"
- },
- "defeat": {
- "1": "我和我的寶可夢勢不可擋。",
- "2": "如果你連我都打不過,\n你肯定也打不過小楓。",
- "3": "這多虧了我和小楓的嚴格訓練。$我可以與我的寶可夢一心同體。"
- }
- },
- "juan": {
- "encounter": {
- "1": "別害羞啊。$我們來戰鬥吧!",
- "2": "啊哈哈哈,敬請期待\n我和水屬性寶可夢的盛大演出!",
- "3": "我就是正在逼近的風暴!$你能經受住考驗嗎?",
- "4": "請你見證我們的表演。$由我和寶可夢共同創造的宏偉水之幻境!"
- },
- "victory": {
- "1": "你可能是一個能挑戰米可利的天才!",
- "2": "我專注於優雅,而你刻苦鍛鍊。$你能擊敗我是很正常的。",
- "3": "啊哈哈哈!$好吧,這次你贏了。",
- "4": "從你身上,我感受到了技巧的光輝,\n它將戰勝一切。"
- },
- "defeat": {
- "1": "寶可夢和我創造的水之幻境,讓我取得了勝利。",
- "2": "啊哈哈哈,我贏了,你輸了。",
- "3": "要我把我的服裝借給你嗎?\n可能能幫到你對戰啊!$啊哈哈哈,我開玩笑的!",
- "4": "我是贏家!也就是說,你輸了。"
- }
- },
- "crasher_wake": {
- "encounter": {
- "1": "極限! 極限! 看好了!$極限假面…就此…登場!",
- "2": "極限! 極限! 極限假面!",
- "3": "我是滔滔巨浪,將你沖走!"
- },
- "victory": {
- "1": "我真是笑得合不攏嘴啊!$哈哈哈!那真是太有趣了!",
- "2": "呼哇!結束收尾了!$我該怎麼說呢……$我還想再對戰!我還想再繼續戰鬥!",
- "3": "啊啊啊啊啊!?"
- },
- "defeat": {
- "1": "耶!就是這樣!",
- "2": "我贏了,但我還想要更多!\n我還想再更多地戰鬥!",
- "3": "再見!"
- }
- },
- "falkner": {
- "encounter": {
- "1": "我將向你展示華麗的飛行寶可夢真正的力量!",
- "2": "風啊,伴我同行!",
- "3": "爸爸!我希望你能在空中注視著我的戰鬥!"
- },
- "victory": {
- "1": "明白了……我會禮貌地退場。",
- "2": "輸了就是輸了。你確實很強大。",
- "3": "…行吧! 嗯, 我輸了。"
- },
- "defeat": {
- "1": "爸爸!我用你珍愛的飛行寶可夢贏了……",
- "2": "飛行系寶可夢才是最強的!",
- "3": "感覺我正在追趕上我的父親!"
- }
- },
- "nessa": {
- "encounter": {
- "1": "無論你的小腦瓜子在搞什麼陰謀詭計,$我和我的搭檔都會確保它石沉大海。",
- "2": "我來這裡可不是為了閒聊,\n而是為了贏!",
- "3": "這是我的寶可夢給你的一點小禮物……\n我希望你能接受!"
- },
- "victory": {
- "1": "你和你的寶可夢太過分了……",
- "2": "怎麼……?這怎麼可能?!",
- "3": "我完全被沖走了!"
- },
- "defeat": {
- "1": "洶湧的海浪再次襲來!",
- "2": "是時候乘風破浪,取得勝利了!",
- "3": "誒嘿嘿!"
- }
- },
- "melony": {
- "encounter": {
- "1": "我不會手下留情!",
- "2": "好吧,我想我們應該開始了。",
- "3": "我會把你凍得結結實實的!"
- },
- "victory": {
- "1": "你……你可厲害了,是不是?",
- "2": "如果你找到瑪瓜,一定要好好教訓他,好嗎?",
- "3": "你的破冰方式有點過於直接了呢……"
- },
- "defeat": {
- "1": "現在你知道戰鬥有多殘酷了吧?",
- "2": "嘿!看來我又贏了!",
- "3": "你是在保留實力嗎?"
- }
- },
- "marlon": {
- "encounter": {
- "1": "你看起來很強!來吧!讓我們開始吧!",
- "2": "我的強大像大海一樣無邊無際。$你會被我沖走,絕對的。",
- "3": "哦豁,由我來面對你!這可不得了咯!"
- },
- "victory": {
- "1": "你太厲害了!\n你培養了一些非常強大的寶可夢啊,$你已經掌握了訓練師的精髓!",
- "2": "你不僅僅是看起來,\n你是真的強,真的!$呃,我也被沖走了!",
- "3": "你像兇猛的波浪一樣強壯!"
- },
- "defeat": {
- "1": "你很強,但這還不足以動搖大海,懂?",
- "2": "嘻!看來我又贏了!",
- "3": "甜蜜的勝利!"
- }
- },
- "shauntal": {
- "encounter": {
- "1": "打擾了。你是挑戰者,對嗎?$我是四天王的幽靈系寶可夢使用者,$婉龍,我將是你的對手。",
- "2": "我非常喜歡描寫來到這裡的訓練師,\n以及他們訓練的寶可夢。$我可以用你和你的寶可夢作為主題嗎?",
- "3": "每個與寶可夢相處的人都有故事要講。$接下來要講的故事是怎樣的呢?"
- },
- "victory": {
- "1": "哇。我驚呆了!",
- "2": "對…對不起!我必須先向我的寶可夢道歉……$都是因為我讓你們有了不好的經歷,真的很抱歉!",
- "3": "你要知道,我仍然是四天王之一!"
- },
- "defeat": {
- "1": "額呵呵。",
- "2": "給了我下一部小說的絕佳素材!",
- "3": "就這樣,又一篇故事來到尾聲……"
- }
- },
- "marshal": {
- "encounter": {
- "1": "我的師傅,阿戴克,\n看到了你作為訓練師的潛力,$對你很有興趣。$我要來考驗你——挖掘你力量的極限。\n丹田發力!",
- "2": "勝利,決定性的勝利,\n正是我所求!挑戰者,我來了!",
- "3": "在我的心中,我尋求著成為戰士的力量,\n克服自身的所有弱點!$以我的信念,取勝!"
- },
- "victory": {
- "1": "呼!幹得好!",
- "2": "不要停止戰鬥,追求更高的目標!",
- "3": "你和你寶可夢展現的力量\n給我留下了深刻的印象……"
- },
- "defeat": {
- "1": "嗯…",
- "2": "這真是場好戰鬥。",
- "3": "哈啊!哈啊!嗨呀啊!"
- }
- },
- "cheren": {
- "encounter": {
- "1": "你讓我想起了一位老朋友。$這讓我對這場寶可夢戰鬥感到興奮!",
- "2": "不考慮清楚這一點,\n寶可夢對戰就沒有了意義。$這就是失去了和寶可夢一同戰鬥的意義。",
- "3": "我的名字是黑連!我是道館館主,\n也是老師!$很高興認識你。"
- },
- "victory": {
- "1": "謝謝……我又能發現自己的不足了。",
- "2": "謝謝…接近理想的道路…我好像隱約看到了。",
- "3": "嗯……這值得思考。"
- },
- "defeat": {
- "1": "作為道館館主,我要成為你要跨越的壁壘!",
- "2": "好吧!",
- "3": "正因為有寶可夢,我們才能走到這裡。$為什麼寶可夢會幫助我們,\n這個恐怕不僅是寶可夢與訓練家…$而是生命與生命之間的問題。"
- }
- },
- "chili": {
- "encounter": {
- "1": "咿呀!是時候玩火了!!我是三兄弟中最強的!",
- "2": "嗒噠!如火似焰的伯特——就是我\n——你接下來的對手!",
- "3": "我將向你展示,\n我和我熾熱的火系寶可夢的能耐!"
- },
- "victory": {
- "1": "被你幹掉了。我……燃盡了……",
- "2": "哇吼!你燃起來了!",
- "3": "啊!被你幹碎了!"
- },
- "defeat": {
- "1": "我燃起來啦!和我玩兒,你就會被燙傷!",
- "2": "你要是玩兒火,就會被燙傷!",
- "3": "我說,拜託,\n你的對手是我,沒機會贏的!"
- }
- },
- "cilan": {
- "encounter": {
- "1": "無關個人情感…也不會有艱難的感受…$我和我的草屬性寶可夢會…$呃…不管什麼樣的對手我們都會應戰的。",
- "2": "所以,呃,如果你願意的話,我會,\n呃,盡我所能做好,呃,你知道的,你的對手。",
- "3": "好吧……所以,我是天桐,\n我喜歡草屬性寶可夢。"
- },
- "victory": {
- "1": "呃……已經結束了嗎?",
- "2": "…真是太意外了。你真…強。$看起來就算是伯特或寇恩都贏不了你…",
- "3": "…嗯。看起來我來的…不是時候?"
- },
- "defeat": {
- "1": "哈?我贏了?",
- "2": "我想…$我想我贏了,因為我一直在和我的兄弟伯特和寇恩競爭,\n我們都變得更強了。",
- "3": "…這…這是一次非常嚇人的經歷呢…"
- }
- },
- "roark": {
- "encounter": {
- "1": "我需要看看你作為訓練師的潛力。$還有,我要看看與你並肩作戰的寶可夢的堅韌!",
- "2": "來吧!這些是我的岩石系寶可夢,我的驕傲!",
- "3": "岩石屬性寶可夢就是最強的!",
- "4": "我要看看你作為訓練師的潛力。$還要看看與你並肩作戰的寶可夢的堅韌!"
- },
- "victory": {
- "1": "什麼?不可能!我強化的寶可夢們!",
- "2": "……我大腦過載了。$下次邀請你參加地下的化石挖掘比賽。",
- "3": "有你這種技術,贏得勝利是很正常的。",
- "4": "什麼?!連這也不夠?",
- "5": "我搞砸了。"
- },
- "defeat": {
- "1": "看?我為我的搖滾戰鬥風格感到驕傲!",
- "2": "謝謝!這場戰鬥給了我自信,$我感覺能夠打敗我父親了!",
- "3": "我感覺就像我砸穿了一塊頑石!"
- }
- },
- "morty": {
- "encounter": {
- "1": "只要我再多努力一點,我就能看到我遇到傳說中的寶可夢的未來!$你會幫助我達到那個水平!",
- "2": "據說,彩虹色的寶可夢會\n出現在真正強大的訓練師面前。 $我一直相信著這個美麗的傳說,\n所以,從出生開始,\n就在這裡進行著秘密的修行。$因為這樣,其他人看不到的東西\n我也能夠看得到…$我看到的,是那個將傳說中的寶可夢\n召喚到這片大地上的人的影子。$我一直相信,那就是我自己!\n希望你也能助我一臂之力!",
- "3": "無論你相信還是不相信,神秘的力量確實存在。",
- "4": "你可以見證我訓練的成果。",
- "5": "你必須讓你與寶可夢的靈魂合二為一。你能做到嗎?",
- "6": "嘿,你想成為我訓練的一部分嗎?"
- },
- "victory": {
- "1": "我還不夠好……",
- "2": "我明白了…你的旅程…去了遙遠的地方,你見過的比我多得多。$我羨慕你…",
- "3": "這怎麼可能……",
- "4": "我認為我們的潛力沒什麼不同。$但是,我覺得你並不簡單,似乎還有什麼……",
- "5": "我想我需要更多的訓練。",
- "6": "那太遺憾了"
- },
- "defeat": {
- "1": "我又向前邁進了一步。",
- "2": "呵呵呵……",
- "3": "什…麼?!那還不夠?",
- "4": "我感覺就像我砸穿了一塊頑石!",
- "5": "哈哈哈啊!",
- "6": "我知道我會贏!"
- }
- },
- "crispin": {
- "encounter": {
- "1": "我想贏,所以接下來我正要贏!",
- "2": "我想對戰就對戰!懂嗎!就應該這樣!"
- },
- "victory": {
- "1": "我想贏……但我還是輸了!",
- "2": "我輸了……因為我贏不了!"
- },
- "defeat": {
- "1": "嘿,等一下。我是不是贏了?$我覺得我贏了!太滿足了!",
- "2": "哇哦!那太棒了!"
- }
- },
- "amarys": {
- "encounter": {
- "1": "我想幫助某個人。因此,我不能輸。$…我們的戰鬥現在開始。"
- },
- "victory": {
- "1": "我還不夠,我明白了。"
- },
- "defeat": {
- "1": "勝利屬於我。打得好。"
- }
- },
- "lacey": {
- "encounter": {
- "1": "我將用我平時的隊伍\n作為四天王的一員面對你。"
- },
- "victory": {
- "1": "打得真好呀~"
- },
- "defeat": {
- "1": "讓我們為你寶可夢的努力給予熱烈的掌聲!"
- }
- },
- "drayton": {
- "encounter": {
- "1": "哥們,我喜歡椅子。\n你喜歡椅子嗎?簡直是救星。$我不明白為什麼大家不一直坐著。\n站著多累人!"
- },
- "victory": {
- "1": "我早該想到的!"
- },
- "defeat": {
- "1": "嘿嘿嘿!別介意我,\n我只是在這裡小贏一下。$如果你不開心,我懂,\n但別因為我對烏栗發火,OK?"
- }
- },
- "ramos": {
- "encounter": {
- "1": "我用那些強壯的植物\n蓋出來的遊樂場精彩嗎?$它們的力量象徵著我這個園丁兼道館館主的實力,\n你真的確定能夠與之抗衡嗎?"
- },
- "victory": {
- "1": "你信任你的寶可夢,\n它們也信任你…不錯的戰鬥,小豆芽。"
- },
- "defeat": {
- "1": "呵呵呵…確實,\n脆弱的小草甚至能穿透混凝土。"
- }
- },
- "viola": {
- "encounter": {
- "1": "敗陣時的後悔,勝利的瞬間…$都是最棒的影象!很好呀,很好呀!$那麼來吧!",
- "2": "我的鏡頭總會聚焦在勝利上,\n我不會讓任何事情破壞這個畫面!"
- },
- "victory": {
- "1": "你和你的寶可夢向我展示了一個全新的鏡頭機位!\n很好呀,很好呀!",
- "2": "你通過鏡頭看到的世界,\n和你與寶可夢並肩作戰時看到的世界…$視角不同,即使是同一個世界看起來也完全不同。"
- },
- "defeat": {
- "1": "我勝利那一刻的照片,\n將是一個真正的贏家,對吧!",
- "2": "是的!我拍了些很棒的照片!"
- }
- },
- "candice": {
- "encounter": {
- "1": "向小菘我挑戰嗎?好啊!\n我就是在等待強者$但是我也氣勢高昂,很強哦?",
- "2": "寶可夢也好,時尚也好,戀愛也好,\n無論做什麼都氣勢高昂!$就說到這兒吧,讓你見識一下我的氣勢,\n要做好覺悟哦!"
- },
- "victory": {
- "1": "好厲害!我有點尊敬你了。",
- "2": "好厲害!我有點尊敬你了!$嗯,感覺是被你的氣勢給壓倒了。"
- },
- "defeat": {
- "1": "你的氣勢我看到了,但我還是不會輸的!",
- "2": "怎麼樣?小菘我的氣勢!\n寶可夢們的氣勢滿滿哦!"
- }
- },
- "gardenia": {
- "encounter": {
- "1": "你身上有一種勝利的氣息。\n那麼不管怎樣,$這應該會是場有趣的戰鬥。\n讓我們對戰吧!"
- },
- "victory": {
- "1": "太棒了!你可擅長對戰了,不是嗎?"
- },
- "defeat": {
- "1": "太好了!我的寶可夢和我都很棒!"
- }
- },
- "aaron": {
- "encounter": {
- "1": "好的!讓我來接受你的挑戰!"
- },
- "victory": {
- "1": "戰鬥是一件深刻而複雜的事情……"
- },
- "defeat": {
- "1": "戰勝一位四天王並不容易。"
- }
- },
- "cress": {
- "encounter": {
- "1": "沒!錯!你必須面對\n與我和我高貴的水屬性的戰鬥!"
- },
- "victory": {
- "1": "輸了?我?我不敢相信。"
- },
- "defeat": {
- "1": "當你的對手是我時,這是必然的結果。"
- }
- },
- "allister": {
- "encounter": {
- "1": "我是歐尼奧。$我…我來了……"
- },
- "victory": {
- "1": "我差點被嚇得丟了面具…那真是…$哇。我可以看清你真正的實力。"
- },
- "defeat": {
- "1": "這真是太棒了!"
- }
- },
- "clay": {
- "encounter": {
- "1": "咳咳! 讓我好等,不是嗎,孩子?$好吧,是時候看看你能做到什麼了!"
- },
- "victory": {
- "1": "真是的……我先說好,\n我可沒有手下留情。"
- },
- "defeat": {
- "1": "最重要的是輸掉的時候該怎麼辦。$只要你能在失敗中找到教訓,\n就能夠不斷地成長!"
- }
- },
- "kofu": {
- "encounter": {
- "1": "我會給你上一整道水系寶可夢大餐!\n但別真吃了它們!"
- },
- "victory": {
- "1": "吃了嗎!你真是活力又新鮮啊,\n不是嗎!$就是有點太鮮活了!"
- },
- "defeat": {
- "1": "你要再來找我,聽見了嗎?"
- }
- },
- "tulip": {
- "encounter": {
- "1": "請讓我運用我的化妝技巧,$讓你可愛的小寶可夢變得更美麗!"
- },
- "victory": {
- "1": "你妝點的力量宛如魔法加固,\n完全沖洗不掉啊。"
- },
- "defeat": {
- "1": "你知道嗎,在我這行,\n那些沒天賦的人往往會很快消失,$再也不會被提起。"
- }
- },
- "sidney": {
- "encounter": {
- "1": "你給我的印象不錯,\n我猜這會是一場精彩的對戰。$很棒!看起來真的很棒!$你和我,讓我們享受一場\n只能在這裡上演的戰鬥吧!"
- },
- "victory": {
- "1": "嗯,你覺得怎樣?我輸了!\n嗯,不過這很有趣,所以無所謂啊。"
- },
- "defeat": {
- "1": "別介意,OK?"
- }
- },
- "phoebe": {
- "encounter": {
- "1": "過去我在修行時得到了\n能與幽靈寶可夢親密交流的能力。$沒錯,我和寶可夢之間\n有著強烈的羈絆。$那麼,來試試看你有沒有能力\n傷到我的寶可夢吧!"
- },
- "victory": {
- "1": "哦,天呀。我輸了。"
- },
- "defeat": {
- "1": "我期待著下次再和你戰鬥!"
- }
- },
- "glacia": {
- "encounter": {
- "1": "我在這兒見到的盡是些\n弱不禁風的訓練家和寶可夢。$你又如何呢?如果你能讓我不得不用\n上全力的話就再好不過了!"
- },
- "victory": {
- "1": "你和你的寶可夢…\n你們的靈魂燃燒得多麼熱烈啊!$這股激烈的熱能仿佛能征服一切。\n$難怪我的冰屬性技巧也奈何不了你了。"
- },
- "defeat": {
- "1": "一場充滿激情的戰鬥,確實。"
- }
- },
- "drake": {
- "encounter": {
- "1": "對於我們這些將寶可夢視為\n同伴一同戰鬥的訓練家來說,$你知道怎樣才能贏得勝利嗎?\n你知道獲得勝利的條件嗎?$如果你不知道,\n那麼你永遠也無法戰勝我!"
- },
- "victory": {
- "1": "幹得漂亮,就是這樣。"
- },
- "defeat": {
- "1": "我在這場戰鬥中全力以赴了!"
- }
- },
- "wallace": {
- "encounter": {
- "1": "你的氣質變了,\n我能感覺到這一點。$現在,把你和你的寶可夢\n的力量展現給我看吧。$作為回禮,就由我和我的寶可夢\n演出一場水之幻影吧!"
- },
- "victory": {
- "1": "精彩。此刻,我能從你身上感覺到\n身為寶可夢訓練家的可靠與高貴。$我真榮幸能遇到你和你的寶可夢。"
- },
- "defeat": {
- "1": "偉大的幻影!"
- }
- },
- "lorelei": {
- "encounter": {
- "1": "只要能讓我用冰屬性寶可夢,\n就絕對沒人能贏得過我!\n能凍住對方可是很厲害的哦!$因為如果被凍住,你的寶可夢就無法動彈了!\n啊哈哈!你做好覺悟了吧!"
- },
- "victory": {
- "1": "你怎麼敢!"
- },
- "defeat": {
- "1": "一旦你被凍結,你就什麼都做不了。"
- }
- },
- "will": {
- "encounter": {
- "1": "我曾經環遊世界,\n日以繼夜地做著超能力寶可夢的修行之旅。$我會不斷變強!沒理由會在這裡輸掉!"
- },
- "victory": {
- "1": "……不會吧……"
- },
- "defeat": {
- "1": "就差一點。\n我想知道你缺少了什麼。"
- }
- },
- "malva": {
- "encounter": {
- "1": "我的內心可是一直燃燒著呢。$燃燒著對你的怒火!"
- },
- "victory": {
- "1": "挑戰者出色地擊敗了四天王之一,帕琦拉。"
- },
- "defeat": {
- "1": "真開心啊,能將你徹底粉碎!"
- }
- },
- "hala": {
- "encounter": {
- "1": "老哈拉讓你放開嗓子!"
- },
- "victory": {
- "1": "我能感受到你在旅途中所獲得的力量。"
- },
- "defeat": {
- "1": "啊哈哈。多麼有趣的戰鬥。"
- }
- },
- "molayne": {
- "encounter": {
- "1": "我將隊長的位置讓給了我的表弟馬瑪內,\n但我對自己的能力很有信心。 $我的力量就像超新星一樣!"
- },
- "victory": {
- "1": "我發現了一個有趣的訓練師對手!"
- },
- "defeat": {
- "1": "啊哈哈。多麼有趣的戰鬥。"
- }
- },
- "rika": {
- "encounter": {
- "1": "我要對你手下留情,但……騙你的啦! $好好動腦!"
- },
- "victory": {
- "1": "不錯,小子。"
- },
- "defeat": {
- "1": "啊哈哈哈哈!你真的很特别,小子!"
- }
- },
- "bruno": {
- "encounter": {
- "1": "我們將用勢不可擋的力量磨滅你!呼哈!"
- },
- "victory": {
- "1": "為什麼?我怎麼會輸?"
- },
- "defeat": {
- "1": "你可以隨意挑戰我,\n但結果永遠不會改變!"
- }
- },
- "bugsy": {
- "encounter": {
- "1": "我是阿筆!\n對蟲系寶可夢的熟悉不會輸給任何人的!"
- },
- "victory": {
- "1": "哇,太棒了!\n你是個寶可夢專家!$我的研究還沒有完成。\n好吧,你贏了。"
- },
- "defeat": {
- "1": "謝謝!多虧了我們的戰鬥,\n我的研究也取得了進展!"
- }
- },
- "koga": {
- "encounter": {
- "1": "哇哈哈哈哈!$寶可夢不僅僅是關於蠻力,拭目以待吧!"
- },
- "victory": {
- "1": "啊!你證明了自己!"
- },
- "defeat": {
- "1": "懂不懂要對忍者的技巧心神畏懼?"
- }
- },
- "bertha": {
- "encounter": {
- "1": "啊,讓老婆婆看看你學到了什麼?"
- },
- "victory": {
- "1": "好吧,親愛的孩子,\n不得不說,那令人印象深刻。$你的寶可夢相信你並盡最大努力為你贏得勝利。$儘管我輸了,\n我也止不住笑呢!"
- },
- "defeat": {
- "1": "哈哈哈!看來老婆婆我贏了!"
- }
- },
- "lenora": {
- "encounter": {
- "1": "那麼,挑戰者,讓我來研究$你與你精心養育的寶可夢要如何戰鬥!"
- },
- "victory": {
- "1": "我關於你的理論是正確的。$你不僅僅是有天賦……你很努力!\n我向你致敬!"
- },
- "defeat": {
- "1": "啊哈哈!如果你輸了,\n一定要分析原因,$並在下一場戰鬥中運用那些知識!"
- }
- },
- "siebold": {
- "encounter": {
- "1": "只要我活著,我將不斷努力尋求終極美食…$以及和最強的對手戰鬥!"
- },
- "victory": {
- "1": "您的事蹟,我志米銘記在心。"
- },
- "defeat": {
- "1": "我們的寶可夢戰鬥就像我靈魂的養料。\n它將讓我繼續前進。$這就是我將向你表示敬意的方式,\n感謝你在戰鬥中全力以赴!"
- }
- },
- "roxie": {
- "encounter": {
- "1": "準備好了嗎!我要給你上一課!"
- },
- "victory": {
- "1": "夠野的!你的想法比我的還要毒!"
- },
- "defeat": {
- "1": "嘿,拜託!認真點!\n你要加把勁啊!"
- }
- },
- "olivia": {
- "encounter": {
- "1": "沒什麼開場白。\n是時候和我麗姿,戰鬥了!"
- },
- "victory": {
- "1": "真的很可愛……你和你的寶可夢……"
- },
- "defeat": {
- "1": "嗯哼。"
- }
- },
- "poppy": {
- "encounter": {
- "1": "哦!你想和我進行寶可夢對戰麼?"
- },
- "victory": {
- "1": "嗚哇?!嘛……"
- },
- "defeat": {
- "1": "耶!我做到了!我擊~敗~了~你!\n你可以來…打…復仇之戰?$只要你想,隨時來打復仇之戰吧!"
- }
- },
- "agatha": {
- "encounter": {
- "1": "寶可夢是用來戰鬥的!我會讓你看看真正訓練家的戰鬥!"
- },
- "victory": {
- "1": "哦,我的天!你真是個特別的孩子!"
- },
- "defeat": {
- "1": "哈哈哈,這才是正確的戰鬥方式!"
- }
- },
- "flint": {
- "encounter": {
- "1": "希望你已經熱身完畢,\n因為這裡即將大爆炸!"
- },
- "victory": {
- "1": "不可思議!$你的動作如此火熱,讓我看起來溫吞吞的!"
- },
- "defeat": {
- "1": "嗯?就這嗎?\n我覺得你得再激情點。"
- }
- },
- "grimsley": {
- "encounter": {
- "1": "一無所有,\n或者,贏下所有!"
- },
- "victory": {
- "1": "一旦失敗,\n就意味著失去一切……$下一次我要追尋勝利!"
- },
- "defeat": {
- "1": "如果有人贏了,\n和他對戰的人就會輸。"
- }
- },
- "caitlin": {
- "encounter": {
- "1": "當花兒綻開時、我便出現。\n成為你在等待的人…$你似乎同時具備實力和善意$我所尋找的是擁有卓越力量的對手…$請用出你的全力吧!"
- },
- "victory": {
- "1": "我和我的寶可夢學到了很多!非常感謝。"
- },
- "defeat": {
- "1": "我渴望以優雅的姿態取得勝利。"
- }
- },
- "diantha": {
- "encounter": {
- "1": "與你的寶可夢對戰\n讓你充滿了未來的希望…$說真的,這讓我更有活力地面對新的一天,確實如此!"
- },
- "victory": {
- "1": "擁有高尚靈魂的訓練家和寶可夢的身姿,\n讓我的心激烈地震顫…"
- },
- "defeat": {
- "1": "哦,太棒了!你覺得怎麼樣?\n我的隊伍很酷吧~對吧?"
- }
- },
- "wikstrom": {
- "encounter": {
- "1": "年輕的挑戰者,幸會!\n我乃是著名的鋼鐵之刃,公爵雁鎧! $讓我們開始戰鬥吧!預備!"
- },
- "victory": {
- "1": "輝煌!你與你尊貴的\n寶可夢之間的信任居然勝過了我!"
- },
- "defeat": {
- "1": "哦哦哦!這是怎麼回事,\n我的心止不住地在震顫! $與如此有價值的對手的勝利\n讓我的靈魂飛翔——我心翱翔!"
- }
- },
- "acerola": {
- "encounter": {
- "1": "對戰只是找個樂子!來吧,我來會會你!"
- },
- "victory": {
- "1": "我……我說不出話!你是怎麼做到的?!"
- },
- "defeat": {
- "1": "哈哈!真是嚇人倒怪的勝利呀!"
- }
- },
- "larry_elite": {
- "encounter": {
- "1": "……你好,我是青木。$麻煩的是我還要兼任四天王。"
- },
- "victory": {
- "1": "好吧,我們翅膀下的疾風止於你這了啊…"
- },
- "defeat": {
- "1": "是時候和老闆開會了。"
- }
- },
- "lance": {
- "encounter": {
- "1": "我一直在等你。讓我來試試你有幾斤幾兩。",
- "2": "我知道你能走這麼遠。讓我們開始吧。"
- },
- "victory": {
- "1": "被你拿下了啊。你太出色了!",
- "2": "我從沒想到會有另一個訓練師打敗我……$我很驚訝。"
- },
- "defeat": {
- "1": "就差一點。想再試一次嗎?",
- "2": "我沒覺得你弱,別因此困擾。"
- }
- },
- "karen": {
- "encounter": {
- "1": "我是梨花,你想和我的惡屬性寶可夢$來一場對決嗎?",
- "2": "我和你見過的那些人不一樣。",
- "3": "你組建了一支迷人的隊伍。$我們的戰鬥應該會是場精彩的比賽。"
- },
- "victory": {
- "1": "不!我贏不了。你是怎麼做到變得這麼強的?",
- "2": "我不會偏離我所選擇的道路。",
- "3": "冠軍正期待與你見面。"
- },
- "defeat": {
- "1": "意料之中。",
- "2": "嗯,還算有點意思。",
- "3": "隨時歡迎你來找我。"
- }
- },
- "milo": {
- "encounter": {
- "1": "看起來你顯然很了解寶可夢。$這會是一場激烈的戰鬥!$如果我想贏,我得讓我的寶可夢極巨化!"
- },
- "victory": {
- "1": "草的力量凋謝了…多麼不可思議的挑戰者!"
- },
- "defeat": {
- "1": "這必將讓你大吃一驚。"
- }
- },
- "lucian": {
- "encounter": {
- "1": "請稍等,我正在讀的書\n正要進入最精彩的部分…$英雄獲得了一把神秘之劍,\n即將面臨最後的考驗…啊,算了。$既然你能走到這一步,\n我就不說這些了,和你戰鬥吧。$讓我看看你是否\n能像我書中的主角一樣榮耀!"
- },
- "victory": {
- "1": "我明白了…看來你把我逼入了絕境。"
- },
- "defeat": {
- "1": "我得維護我的名譽。"
- }
- },
- "drasna": {
- "encounter": {
- "1": "你很厲害吧,\n而且相當相當地厲害呢。$我很高興,能和這樣的對手交手,\n就能更好地培養寶可夢們了。"
- },
- "victory": {
- "1": "哎呀,就這麼結束了,\n不好意思,可以的話歡迎再來。"
- },
- "defeat": {
- "1": "怎麼會這樣?"
- }
- },
- "kahili": {
- "encounter": {
- "1": "那麼,既然來了……\n要不來看看今天的風更青睞誰?$是你……還是我?"
- },
- "victory": {
- "1": "讓我這個四天王都感到沮喪,$看來你的力量貨真價實。"
- },
- "defeat": {
- "1": "那真是一記好球!"
- }
- },
- "hassel": {
- "encounter": {
- "1": "讓你親身感受一下什麼叫做猛烈的對戰氣息吧!"
- },
- "victory": {
- "1": "這次幸運之神對我微笑了,但是……$誰知道我下次會不會這麼幸運。"
- },
- "defeat": {
- "1": "那可真厲害!"
- }
- },
- "blue": {
- "encounter": {
- "1": "能走到這裡,你一定非常優秀。"
- },
- "victory": {
- "1": "我只輸給過他,現在又是你……?$你問他是誰?哈哈哈……"
- },
- "defeat": {
- "1": "看吧?我的實力就是我來到這裡的原因。"
- }
- },
- "piers": {
- "encounter": {
- "1": "準備好和我的隊伍來個大狂歡吧!$尖釘鎮,是時候嗨起來了!"
- },
- "victory": {
- "1": "我和我的隊伍已經盡力了。$找個時間再來對戰吧……"
- },
- "defeat": {
- "1": "我的喉嚨因為呼喊而變得沙啞……$但這是一場激動人心的戰鬥!"
- }
- },
- "red": {
- "encounter": {
- "1": "…!"
- },
- "victory": {
- "1": "…?"
- },
- "defeat": {
- "1": "…!"
- }
- },
- "jasmine": {
- "encounter": {
- "1": "哦……你的寶可夢給人印象深刻。$我想我會享受這場戰鬥的。"
- },
- "victory": {
- "1": "你真的很強。我也得加把勁了。"
- },
- "defeat": {
- "1": "我從沒想到會贏。"
- }
- },
- "lance_champion": {
- "encounter": {
- "1": "我依舊是冠軍,所以我不會留情的。"
- },
- "victory": {
- "1": "這就是新冠軍的崛起。"
- },
- "defeat": {
- "1": "我成功捍衛了冠軍的頭銜。"
- }
- },
- "steven": {
- "encounter": {
- "1": "告訴我…你在和寶可夢的旅途過程中看到了什麼?$邂逅了那麼多的訓練師,\n你都會有什麼樣的感受呢?$在這豐饒的大地上旅行…\n有沒有喚醒你內在的某種東西?$你不如就用一場對戰來告訴我你心中的答案吧。$我也會和我的寶可夢用這種方式\n將我們所知道的告訴你的!"
- },
- "victory": {
- "1": "沒想到連我這個聯盟冠軍\n都敗在你的手上了呢…"
- },
- "defeat": {
- "1": "正如我所期待的。謝謝!"
- }
- },
- "cynthia": {
- "encounter": {
- "1": "我,竹蘭,接受你的挑戰!\n我是絕不會手軟的!"
- },
- "victory": {
- "1": "無論對戰多麼有趣,\n它總會有結束的時候……"
- },
- "defeat": {
- "1": "即使你輸了,\n也永遠不要失去你對寶可夢的熱愛。"
- }
- },
- "iris": {
- "encounter": {
- "1": "你知道嗎?\n我真的很期待和強大的訓練師進行認真的戰鬥!$我的意思是,來吧!\n到達這裡的是那些渴望勝利的訓練師,$他們與經歷過無數艱難\n戰鬥的寶可夢一起戰鬥!$如果我和那樣的人戰鬥,\n不僅我會變得更強,我的寶可夢也會!$我們也會更好地了解彼此!\n好!做好準備吧!$我是艾莉絲,寶可夢聯盟冠軍,\n我,將打敗你!"
- },
- "victory": {
- "1": "啊……我盡力了,但我們輸了……"
- },
- "defeat": {
- "1": "耶!我們贏了!"
- }
- },
- "hau": {
- "encounter": {
- "1": "我想知道,訓練師是否會根據他們是\n來自溫暖地區還是寒冷地區而以不同的方式戰鬥。$讓我們來測試一下!"
- },
- "victory": {
- "1": "那太棒了!我覺得我現在有點了解你的感覺了!"
- },
- "defeat": {
- "1": "老鐵,這才叫戰鬥!"
- }
- },
- "geeta": {
- "encounter": {
- "1": "我決定再試一次。$來吧…讓我看看你的訓練成果。"
- },
- "victory": {
- "1": "我期待著你的成就!"
- },
- "defeat": {
- "1": "怎麼,這就結束了?"
- }
- },
- "nemona": {
- "encounter": {
- "1": "耶!我太興奮了!讓我們稍微放輕鬆!"
- },
- "victory": {
- "1": "好吧,太糟了,但我還是玩得很開心!$下次我一定會贏你!"
- },
- "defeat": {
- "1": "好吧,那是一場很棒的戰鬥!$肯定是會有收穫的啦。"
- }
- },
- "leon": {
- "encounter": {
- "1": "來享受一段冠軍時刻吧!"
- },
- "victory": {
- "1": "我的冠軍生涯結束了……但這是多麼美好的冠軍時刻啊!但這是多麼美好的冠軍時刻啊!謝謝你給了我最精彩的一戰!"
- },
- "defeat": {
- "1": "名副其實的冠軍時刻!"
- }
- },
- "whitney": {
- "encounter": {
- "1": "嘿!你不認為寶可夢超級可愛嗎?"
- },
- "victory": {
- "1": "哇啊!哇啊!你太壞了!"
- },
- "defeat": {
- "1": "就是這樣!"
- }
- },
- "chuck": {
- "encounter": {
- "1": "哈!你想挑戰我?你是勇敢還是無知?"
- },
- "victory": {
- "1": "你很強!能不能收我為徒?"
- },
- "defeat": {
- "1": "搞定。你明白我比你強得多了嗎?"
- }
- },
- "katy": {
- "encounter": {
- "1": "不要放鬆警惕,除非你想被蟲絲絆倒哦!"
- },
- "victory": {
- "1": "我可愛的寶可夢們都像蒼蠅一樣墜落了!"
- },
- "defeat": {
- "1": "開飯啦,我可愛的彩粉蝶!"
- }
- },
- "pryce": {
- "encounter": {
- "1": "年輕不代表能獲得勝利!經驗才是關鍵。"
- },
- "victory": {
- "1": "無與倫比!贏得完美,試著不要忘記你現在的感受。"
- },
- "defeat": {
- "1": "正如我所料。"
- }
- },
- "clair": {
- "encounter": {
- "1": "你知道我是誰嗎?知道還敢挑戰我?"
- },
- "victory": {
- "1": "我想知道以你現在的水平能走多遠,有趣。"
- },
- "defeat": {
- "1": "就是這樣。"
- }
- },
- "maylene": {
- "encounter": {
- "1": "我現在要挑戰你,我不會保留任何實力。$請準備好戰鬥!"
- },
- "victory": {
- "1": "是我輸了…"
- },
- "defeat": {
- "1": "太棒了。"
- }
- },
- "fantina": {
- "encounter": {
- "1": "你來挑戰吧。我會勝利。$這就是家緣市的道館館主。"
- },
- "victory": {
- "1": "你是最強的,我認輸了。"
- },
- "defeat": {
- "1": "我非常,非常高興!"
- }
- },
- "byron": {
- "encounter": {
- "1": "和我兒子瓢太一樣的年輕人啊!$我相信培養年輕人\n關係到寶可夢光明的未來!$為此就讓我來成為\n年輕人必須跨越的堡壘吧!"
- },
- "victory": {
- "1": "唔!我千錘百煉的寶可夢!"
- },
- "defeat": {
- "1": "哈哈哈哈!怎麼樣!我千錘百煉的寶可夢!"
- }
- },
- "olympia": {
- "encounter": {
- "1": "戰鬥是決定命運的古老傳統。讓我們開始吧!"
- },
- "victory": {
- "1": "創造你自己的道路。$不要讓任何東西阻擋你的路、你的命運、你的未來。"
- },
- "defeat": {
- "1": "我們的道路現在已經清晰了。"
- }
- },
- "volkner": {
- "encounter": {
- "1": "能留到最後的訓練家想必肯定是很強的…$希望你會是能讓我回憶起\n寶可夢對戰樂趣的訓練家!"
- },
- "victory": {
- "1": "我輸了…$你的心意,寶可夢的不顧一切。$戰鬥的時候就讓我熱血沸騰。"
- },
- "defeat": {
- "1": "完全沒感覺…$和我希望的完全不一樣!"
- }
- },
- "burgh": {
- "encounter": {
- "1": "唔…我有預感,\n只要贏了這場戰鬥就能畫出更好的畫來…$嗯!戰鬥充滿了幻象!那麼,馬上開始吧。",
- "2": "當然,我對我所有的寶可夢都相當驕傲! $現在…讓我們馬上開始吧!"
- },
- "victory": {
- "1": "結束了嗎?我的女神拋棄我了嗎?",
- "2": "啊唔,輸了……你還真是很強啊。"
- },
- "defeat": {
- "1": "唔啊……好……好美啊!",
- "2": "偶爾也有一些不是很好看的勝利,$但只要努力了,\n不管怎麼樣的戰鬥,都是很美麗的。"
- }
- },
- "elesa": {
- "encounter": {
- "1": "最後一擊!\n在確信這一點的時候全身會流淌過電流!$為追求這個快感,\n我要用可愛的寶可夢們讓你頭暈眼花。"
- },
- "victory": {
- "1": "本想讓你頭暈的,\n結果我倒反被你電到了。"
- },
- "defeat": {
- "1": "感覺還不夠啊……下次能使出全力來嗎?"
- }
- },
- "skyla": {
- "encounter": {
- "1": "終於到決戰了!\n這是決定頂點的寶可夢對戰吧?$我最喜歡頂點了!\n在高的地方能看到很遠很遠!$好了!就讓我和你好好地玩一場吧!"
- },
- "victory": {
- "1": "和你的戰鬥讓我更強了……謝謝。"
- },
- "defeat": {
- "1": "不管是贏了還是輸了,戰鬥都能得到一些東西。"
- }
- },
- "brycen": {
- "encounter": {
- "1": "有其他的人和寶可夢在一起,$這份支持會讓自己更強…\n讓我來給你展示一下這樣的強大吧!"
- },
- "victory": {
- "1": "你和你的寶可夢!配合得天衣無縫!\n華麗的友情!"
- },
- "defeat": {
- "1": "嘗試極限!鍛鍊!"
- }
- },
- "drayden": {
- "encounter": {
- "1": "現在我尋求的是\n能讓我看到光明未來的年輕訓練家。$你有多少實力,就讓我用我的經驗,\n我對寶可夢傾注的愛來驗證吧!"
- },
- "victory": {
- "1": "失敗後湧現的這灼熱的意志…\n該怎麼說呢…"
- },
- "defeat": {
- "1": "啊啊啊!你的實力就這種程度嗎!"
- }
- },
- "grant": {
- "encounter": {
- "1": "我只期待一件事。. $通過超越彼此,\n我們找到通往更高境界的道路。"
- },
- "victory": {
- "1": "你是一堵我無法逾越的牆!"
- },
- "defeat": {
- "1": "不要放棄。\n這就是人生的真諦。$大道至簡。"
- }
- },
- "korrina": {
- "encounter": {
- "1": "小女子科爾尼來大顯身手啦!"
- },
- "victory": {
- "1": "正因為有你,\n才能讓你的寶可夢進化!"
- },
- "defeat": {
- "1": "好勁爆的戰鬥呀!"
- }
- },
- "clemont": {
- "encounter": {
- "1": "哦!我很高興我們能見面!"
- },
- "victory": {
- "1": "你對戰鬥的熱情激勵了我!"
- },
- "defeat": {
- "1": "看來我的訓練師成長強化機-馬克2號,\n真的起作用了!"
- }
- },
- "valerie": {
- "encounter": {
- "1": "哦,這不是一個年輕的訓練師嗎……\n能這樣遇見你真是太好了。 $我想你已經獲得了這場戰鬥的資格,\n作為對你努力的獎勵。 $難以捉摸的妖精可能看起來像微風一樣脆弱,\n像花朵一樣精緻,但很堅強。"
- },
- "victory": {
- "1": "我希望明天你也能找到一些值得會心微笑的事物……"
- },
- "defeat": {
- "1": "哦,天哪,這太遺憾了……"
- }
- },
- "wulfric": {
- "encounter": {
- "1": "你知道嗎?\n我們都說戰鬥能學到東西,羈絆之類的,$但實際上,我這麼做只是因為有趣。 $誰在乎那些華而不實的東西?\n我們來戰鬥吧!"
- },
- "victory": {
- "1": "傑出!我像冰山一樣堅硬,但你徹底擊潰了我!"
- },
- "defeat": {
- "1": "和我幹的結果就是這樣!"
- }
- },
- "kabu": {
- "encounter": {
- "1": "每個訓練師和寶可夢都在努力追求勝利。$但這意味著你的對手也在努力贏得勝利。$最終,比賽是由哪一方\n能夠發揮出他們真正的潛力來決定的。"
- },
- "victory": {
- "1": "我很高興今天能和你戰鬥!"
- },
- "defeat": {
- "1": "這是我感覺自己的成長的好方式!"
- }
- },
- "bea": {
- "encounter": {
- "1": "你有沒有一種不可動搖的精神,\n受到什麼攻擊都安如磐石? $就讓我來試試吧?"
- },
- "victory": {
- "1": "我感受到了你的寶可夢\n在戰鬥中被你指揮時的戰鬥之魂。"
- },
- "defeat": {
- "1": "每個人都希望能有一場這樣的好比賽。"
- }
- },
- "opal": {
- "encounter": {
- "1": "讓我看看你和你的寶可夢的表現如何!"
- },
- "victory": {
- "1": "你不夠粉嫩呀,\n但你是一個優秀的訓練師,$還擁有著優秀的寶可夢。"
- },
- "defeat": {
- "1": "對你來說太慘了,我覺得。"
- }
- },
- "bede": {
- "encounter": {
- "1": "就讓我來證明你有多可憐,我有多強大。"
- },
- "victory": {
- "1": "我懂了……好吧。其實我還沒拿出全力呢。"
- },
- "defeat": {
- "1": "我覺得我打得不錯。"
- }
- },
- "gordie": {
- "encounter": {
- "1": "好了,我們來做個了結吧!"
- },
- "victory": {
- "1": "我只想要挖一個洞爬進去……$好吧,現在更像是掉了進去。"
- },
- "defeat": {
- "1": "像往常一樣戰鬥,勝利就會隨之而來!"
- }
- },
- "marnie": {
- "encounter": {
- "1": "事實上,言而總之… \n人家自己也想當冠軍呀! $所以別認為我在針對你!"
- },
- "victory": {
- "1": "好吧,我還是輸了……\n但是我看到了很多你和你寶可夢的優點哦"
- },
- "defeat": {
- "1": "希望你喜歡我們的戰鬥策略。"
- }
- },
- "raihan": {
- "encounter": {
- "1": "我打算擊敗冠軍,贏得錦標賽,\n並向世界證明奇巴納大人有多強!"
- },
- "victory": {
- "1": "就算輸了我也好帥。$真是罪孽深重啊。$看來得再來張自拍了!"
- },
- "defeat": {
- "1": "為了紀念此刻,來張自拍吧!"
- }
- },
- "brassius": {
- "encounter": {
- "1": "你應該準備好了吧,\n一起完成這美麗的藝術作品吧!"
- },
- "victory": {
- "1": "啊……前衛!"
- },
- "defeat": {
- "1": "我將立即開始新的創作!"
- }
- },
- "iono": {
- "encounter": {
- "1": "誰在奇述!是我奇樹!\n做好準備了嗎!$...$直播開始!\n今天的小挑戰者有多強?$奇樹不知道哦~\n讓我們一起來看看吧!"
- },
- "victory": {
- "1": "你的閃耀如1000萬伏特!朋友!"
- },
- "defeat": {
- "1": "奇樹奇樹捕獲你的眼球!"
- }
- },
- "larry": {
- "encounter": {
- "1": "歸根結底,普普通通就是最強。"
- },
- "victory": {
- "1": "哼,給我上了一道“戰敗”。"
- },
- "defeat": {
- "1": "下班打卡,走了"
- }
- },
- "ryme": {
- "encounter": {
- "1": "寶貝, 一起! \n搖滾搖到骨子裡!"
- },
- "victory": {
- "1": "你好酷!我佩服!\n我的靈魂為你哭!"
- },
- "defeat": {
- "1": "再會, 寶貝!"
- }
- },
- "grusha": {
- "encounter": {
- "1": "我保證我寶可夢的力量\n會讓你感到寒冷徹骨!"
- },
- "victory": {
- "1": "你燃燒的熱情……老實說,我有點喜歡。"
- },
- "defeat": {
- "1": "你沒有升溫。"
- }
- },
- "marnie_elite": {
- "encounter": {
- "1": "你已經走到這一步了?$哼~ 看看你能不能對付我的寶可夢!",
- "2": "我將全力以赴, 別覺得我會手下留情哦~"
- },
- "victory": {
- "1": "不敢相信…我輸掉了… $但是你確實贏得好,幹得漂亮捏~",
- "2": "看來我還要多多學習呀,\n不過你打得很不錯哦~"
- },
- "defeat": {
- "1": "你打得不錯,但是我更勝一籌!$祝你下次好運啦~",
- "2": "看來我的練習有所回報了。\n感謝一戰!"
- }
- },
- "nessa_elite": {
- "encounter": {
- "1": "海流正在朝著對我有利的方向轉變。$準備好被捲走了嗎?",
- "2": "讓我們在這場戰鬥中掀起波瀾!$我希望你做好準備!"
- },
- "victory": {
- "1": "你完美地渡過了這片水域......幹得好!",
- "2": "看來我現在無法與你匹敵。幹得好!"
- },
- "defeat": {
- "1": "水總能找到出路。\n真是爽快的一戰!",
- "2": "你打得很好,\n但海洋的力量是不可阻擋的!"
- }
- },
- "bea_elite": {
- "encounter": {
- "1": "做好準備!我的鬥志熊熊燃燒!",
- "2": "讓我們看看你是否能跟上我永不停歇的節奏!"
- },
- "victory": {
- "1": "你的實力......令人印象深刻。\n你真的值得這場勝利。",
- "2": "我以前從未感受過這種強度。\n太棒了!"
- },
- "defeat": {
- "1": "我的高強度訓練又帶來勝利了!\n幹得好!",
- "2": "你有實力,但我的訓練更努力。\n精彩的戰鬥!"
- }
- },
- "allister_elite": {
- "encounter": {
- "1": "黑暗降臨...你準備好面對你的恐懼了嗎?",
- "2": "讓我們看看你能否應對我所操控的黑暗。"
- },
- "victory": {
- "1": "你已經驅散了陰影......\n暫時。幹得很好。",
- "2": "你的光芒刺穿了我的黑暗。幹得好。"
- },
- "defeat": {
- "1": "黑影在輕語...\n你的力量還不夠。",
- "2": "黑暗獲勝了......\n也許下次你會看到光明。"
- }
- },
- "raihan_elite": {
- "encounter": {
- "1": "風暴來臨!你能挺過這場戰鬥嗎!",
- "2": "準備好面對風暴之眼!"
- },
- "victory": {
- "1": "你戰勝了風暴...難以置信!",
- "2": "你完美地駕馭了風……打得好!"
- },
- "defeat": {
- "1": "又一場風暴襲來,又一場勝利!打得好!",
- "2": "你被我的風暴捲入了!祝你下次好運!"
- }
- },
- "alder": {
- "encounter": {
- "1": "準備好和合眾最強的訓練家交手吧!"
- },
- "victory": {
- "1": "精彩!簡直就是天下無雙!"
- },
- "defeat": {
- "1": "戰鬥結束後,我的心像是吹過了溫和的風…\n$真是厲害!"
- }
- },
- "kieran": {
- "encounter": {
- "1": "我的努力讓我越來越強!\n$所以我不會輸。"
- },
- "victory": {
- "1": "不可能…\n$真是一場有趣又激動人心的戰鬥啊!"
- },
- "defeat": {
- "1": "哇塞,好一場戰鬥!\n$你得多練練了。"
- }
- },
- "rival": {
- "encounter": {
- "1": "@c{smile}嘿,我在找你呢!我知道你急著上路,\n但至少說個再見吧…$@c{smile_eclosed}所以你終於要開始追逐夢想了?\n我幾乎不敢相信。$@c{serious_smile_fists}來都來了,來一場對戰怎麼樣?\n畢竟,我想看看你是不是準備周全了。$@c{serious_mopen_fists}不要手下留情,我想讓你全力以赴!"
- },
- "victory": {
- "1": "@c{shock}哇…你徹底擊敗了我。\n你是真初學者嗎?$@c{smile}也許是靠點運氣,但是…\n誰知道,你可能真的能一路走下去。$順便說一下,博士讓我給你這些東西。它們看起來可牛了。$@c{serious_smile_fists}祝你好运!"
- }
- },
- "rival_female": {
- "encounter": {
- "1": "@c{smile_wave}你在這兒啊!我到處找你呢!$@c{angry_mopen}你忘了和你最好的朋友說再見了嗎?$@c{smile_ehalf}你要去追逐夢想了,對吧?\n從今天開始,是不是…$@c{smile}不管怎樣,忘了我的事就原諒你吧,\n但有個條件。@c{smile_wave_wink}你必須和我對戰!$@c{angry_mopen}全力以赴!\n你也不想讓你的冒險在開始之前就結束了,對吧?"
- },
- "victory": {
- "1": "@c{shock}你剛開始就已經這麼強了?!@d{96}$@c{angry}你是不是開了?$@c{smile_wave_wink}只是開個玩笑啦!@d{64} @c{smile_eclosed}我輸地心服口服了…\n我感覺你出去挺有天賦的。$@c{smile}順便說一下,博士想讓我給你一些東西。\n希望它們能幫上忙!$@c{smile_wave}像往常一樣盡力而為!\n我相信你!"
- }
- },
- "rival_2": {
- "encounter": {
- "1": "@c{smile}嘿,你也在這裡嗎?$@c{smile_eclosed}一路過關斬將,是吧?$@c{serious_mopen_fists}我知道看起來好像我尾隨著你來到這裡,\n怎麼可能啦。$@c{serious_smile_fists}說真的,自從你在老家打敗我後,\n我就一直很渴望再比一場。$我自己也進行了很多訓練,\n所以這次我肯定會好好打一場。$@c{serious_mopen_fists}不要手下留情,就像以前一樣!$讓我們開始吧!"
- },
- "victory": {
- "1": "@c{neutral_eclosed}哦。我過於自信了。$@c{smile}不過沒關係。我猜到可能會這樣。$@c{serious_mopen_fists}這只意味著我下次需要更努力!$$@c{smile}呃,不是特意幫你,我正好有多餘的這個,\n我覺得你可能想要。$$@c{serious_smile_fists}不過這次之後別指望再有了!$我不能一直給我的對手優勢。$@c{smile}反正,保重!"
- }
- },
- "rival_2_female": {
- "encounter": {
- "1": "@c{smile_wave}哦,真巧,在這裡遇見你。\n看來你還沒輸過嘛。@c{angry_mopen}哈……好傢伙!$@c{angry_mopen}我知道你在想什麼,\n不,我才不會跟蹤你什麼呢。 @c{smile_eclosed}我只是碰巧在附近。$@c{smile_ehalf}我為你感到高興,但我只想讓你知道\n有時輸了是可以接受的。$@c{smile}我們從錯誤中學到的東西\n往往比我們一直成功時學到的還要多。$@c{angry_mopen}無論如何,我為了我們的複賽已經努力訓練了\n所以你最好全力以赴!"
- },
- "victory": {
- "1": "@c{neutral}我……沒打算會輸來著……$@c{smile}嗷……好吧。看來我要再更加努力訓練了!$@c{smile_wave}我還給你帶了個這個$@c{smile_wave_wink}不用謝我哦~.$@c{angry_mopen}不過,這是最後一個啦!\n 你可別想再從我這賺小便宜了~$@c{smile_wave}要保重哦!"
- },
- "defeat": {
- "1": "輸了有時候也不要緊的…"
- }
- },
- "rival_3": {
- "encounter": {
- "1": "@c{smile}嘿,看看這是誰!好久不見啊。$@c{neutral}你……還是沒輸過?哈…$@c{neutral_eclosed}這有點……不太對勁。$沒有你一起,回家的感覺有很不一樣。$@c{serious}雖然我知道這挺別扭的,但我就直說了。$@c{neutral_eclosed}我覺得你有點兒難以理解。$@c{serious}沒有人能夠戰無不勝。$失敗乃成功之母。$@c{neutral_eclosed}你已經贏得了夠好的成績,\n但前面道阻且長,只會愈發艱難。 @c{neutral}你做好準備了沒?$@c{serious_mopen_fists}如果做好了,證明給我看吧。"
- },
- "victory": {
- "1": "@c{angry_mhalf}這太離譜了……我幾乎從沒停下訓練……$我們之間的差距怎麼還是這麼大?"
- }
- },
- "rival_3_female": {
- "encounter": {
- "1": "@c{smile_wave}好久不見!還沒輸過,對吧。$@c{angry}我覺得你點煩了。@c{smile_wave_wink}開玩笑啦!$@c{smile_ehalf}但說真的,你現在不想家嗎?\n 不想…我嗎?$我……我的意思是,我們真的很想你。$@c{smile_eclosed}我支持你的一切,包括你的夢想。\n但現實就是你早晚會經歷失敗。$@c{smile}當你失敗的時候,我想像往常一樣陪在你身邊。$@c{angry_mopen}現在,給你看看我變得多強了吧!"
- },
- "victory": {
- "1": "@c{shock}都這樣了……還是不夠嗎?$這樣下去,你就永遠不會回來了……"
- },
- "defeat": {
- "1": "你盡力了,現在讓我們回家吧。"
- }
- },
- "rival_4": {
- "encounter": {
- "1": "@c{neutral}嘿。$我不會對你說什麼拐彎抹角的客套話。$@c{neutral_eclosed}我來,就是為了贏,簡單明了。$@c{serious_mhalf_fists}我將所有時間都投入到訓練中,\n掌握了如何發揮我的潛力。$@c{smile}當你削減掉不必要的睡眠和社交後,\n你會得到很多額外的時間。$@c{serious_mopen_fists}但在我獲勝之前,這些都不重要了。$@c{neutral_eclosed}我甚至已經到達了戰無不敗的境地。$@c{smile_eclosed}我覺得你的思路倒是也沒毛病。$@c{angry_mhalf}失敗是屬於弱者的,\n我已經不再軟弱了。$@c{serious_mopen_fists}準備好吧。"
- },
- "victory": {
- "1": "@c{neutral}你…@d{64} 你是人嗎?"
- }
- },
- "rival_4_female": {
- "encounter": {
- "1": "@c{neutral}是我哦!沒又把我忘了吧……是嗎?$@c{smile}你應該為自己走了這麼遠感到驕傲。恭喜你!$但看來你的旅程到此為止了。$@c{smile_eclosed}你喚醒了我體內一些我從未有過的東西。\n就像我現在滿腦子除了訓練還是訓練。$@c{smile_ehalf}我幾乎已經沒空吃飯睡覺了,\n我沒日沒夜訓練我的寶可夢,每次都能變得更強。$@c{neutral}事實上,我……幾乎不認識自己了。$現在,我終於達到了巔峰。\n我感覺我已經戰無不勝了。$而且你知道嗎?這一切都是因為你。$@c{smile_ehalf}我不知道到底是該感謝你還是恨你。$@c{angry_mopen}做好準備…"
- },
- "victory": {
- "1": "@c{neutral}你…@d{64} 你是人嗎?"
- },
- "defeat": {
- "1": "@c{smile}你應該為自己走了這麼遠感到驕傲。"
- }
- },
- "rival_5": {
- "encounter": {
- "1": "@c{neutral}…"
- },
- "victory": {
- "1": "@c{neutral}…"
- }
- },
- "rival_5_female": {
- "encounter": {
- "1": "@c{neutral}…"
- },
- "victory": {
- "1": "@c{neutral}…"
- },
- "defeat": {
- "1": "$@c{smile_ehalf}…"
- }
- },
- "rival_6": {
- "encounter": {
- "1": "@c{smile_eclosed}又見面了。$@c{neutral}我花了點時間思考反思\n有理由說明為什麼這一切都顯得如此奇妙。$@c{neutral_eclosed}你所追逐的夢想,我想擊敗你的決心…$這都是某種龐大使命的一部分。$@c{serious}這不僅僅是關於我和你… 而是關於這個世界, @c{serious_mhalf_fists}我的使命就是將你推向極限。$@c{neutral_eclosed}我是否達成了那個使命,我說不上來,但我已盡我所能。$@c{neutral}我們最終到達的這個地方看起來很可怕\n 然而不知何故,我心中毫無畏懼,好像我早就來過這裡。$@c{serious_mhalf_fists}你也有同樣的感覺,對吧?$@c{serious}……這裡好像有什麼東西在呼喚我。\n這是世界早已記錄的一切。$那些我們經歷過的時光,那些記憶猶新的過去,\n其實只是遙遠的回憶。$@c{neutral_eclosed}誰能保證它們是否真的發生過。$@c{serious_mopen_fists}你必須繼續前進,不然的話,這一切將永無止境。\n這件事而只有你能辦成。$@c{serious_smile_fists}我不清楚這一切意味著什麼,但我知道……$@c{serious_mopen_fists}如果現在你不能就此擊敗我,\n你將毫無機會可言。"
- },
- "victory": {
- "1": "@c{smile_eclosed}看來我的使命在這裡已經完成了。\n我想讓你答應我一件事。$@c{smile}在你拯救世界之後,要回家。"
- }
- },
- "rival_6_female": {
- "encounter": {
- "1": "@c{smile_ehalf}又只有我們兩個人了。$@c{smile_eclosed}你知道嗎,我在心裡想啊想,\n想了好久……$@c{smile_ehalf}這一切背後是有什麼原因嗎,\n為什麼一切現在看起來都這麼奇怪……$@c{smile}你有你的夢想,而我內心有這個抱負……$我不禁感覺這一切背後有一個更龐大的力量,$掌控者我們所做的一切,你和我之間。$@c{smile_eclosed}我想我注定要推動你……到你的極限。$@c{smile_ehalf}我不清楚我是否一直做得很好,\n但到現在為止,我已經盡力了。$這個奇怪而可怕的地方……\n一切看起來都那麼清晰……$這是世界早已記錄的一切。$@c{smile_eclosed}我好像記不清我們一起度過的日子了。$@c{smile_ehalf}那些回憶到底是真的嗎?\n怎麼感覺這麼久遠……$@c{angry_mopen}你得繼續前進,不然的話,這一切將永無止境。\n你是唯一能做到這件事的。$@c{smile_ehalf}我……不知道這一切意味著什麼……\n但我明白$@c{neutral}如果你現在不能就此擊敗我,\n你將毫無機會可言。"
- },
- "victory": {
- "1": "@c{smile_ehalf}我……\n我想我完成了我的使命……$@c{smile_eclosed}答應我……在你拯救世界之後\n……要……平安到家。$@c{smile_ehalf}……謝謝你。"
- }
- }
-}
\ No newline at end of file
diff --git a/src/locales/zh_TW/dialogue-misc-female.json b/src/locales/zh_TW/dialogue-misc-female.json
deleted file mode 100644
index 24e2109e5b3..00000000000
--- a/src/locales/zh_TW/dialogue-misc-female.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "ending": "@c{smile}哦?你贏了?@d{96} @c{smile_eclosed}我應該早猜到了\n你回來了。\n$@c{smile}結束了。@d{64} 你終結了這個循環。\n$@c{serious_smile_fists}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$@c{neutral}我是唯一能夠記得你所作所為的人@d{96}\n我覺得這應該也還行吧?\n$@c{serious_smile_fists}你的傳奇將永遠留存於我們心中。\n$@c{smile_eclosed}不管了,我真是受夠這個地方了,你也一樣嗎?我們回家吧。\n$@c{serious_smile_fists}可能等我們回家以後,再打一場?\n要是你想的話",
- "ending_female": "@c{shock}你回來了?@d{32} 也就是說…@d{96} 你贏了呀!?\n@c{smile_ehalf}我應該早料到了。\n$@c{smile_eclosed}當然…我一直有這種感覺\n@c{smile}一切都結束了,對麼? 你打破了循環。\n$@c{smile_ehalf}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$我是唯一能夠記得你所作所為的人\n@c{angry_mopen}我會努力不忘掉哒!\n$@c{smile_wave_wink}開玩笑啦,@d{64} @c{smile}我才不會忘呢。@d{32}\n你的傳奇將永遠留存於我們心中。\n$@c{smile_wave}不管了,@d{64} 時候不早了@d{96} ,應該吧?\n在這地方還真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我們再來打一場,為了重溫回憶嘛~"
-}
\ No newline at end of file
diff --git a/src/locales/zh_TW/dialogue-misc-male.json b/src/locales/zh_TW/dialogue-misc-male.json
deleted file mode 100644
index 24e2109e5b3..00000000000
--- a/src/locales/zh_TW/dialogue-misc-male.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "ending": "@c{smile}哦?你贏了?@d{96} @c{smile_eclosed}我應該早猜到了\n你回來了。\n$@c{smile}結束了。@d{64} 你終結了這個循環。\n$@c{serious_smile_fists}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$@c{neutral}我是唯一能夠記得你所作所為的人@d{96}\n我覺得這應該也還行吧?\n$@c{serious_smile_fists}你的傳奇將永遠留存於我們心中。\n$@c{smile_eclosed}不管了,我真是受夠這個地方了,你也一樣嗎?我們回家吧。\n$@c{serious_smile_fists}可能等我們回家以後,再打一場?\n要是你想的話",
- "ending_female": "@c{shock}你回來了?@d{32} 也就是說…@d{96} 你贏了呀!?\n@c{smile_ehalf}我應該早料到了。\n$@c{smile_eclosed}當然…我一直有這種感覺\n@c{smile}一切都結束了,對麼? 你打破了循環。\n$@c{smile_ehalf}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$我是唯一能夠記得你所作所為的人\n@c{angry_mopen}我會努力不忘掉哒!\n$@c{smile_wave_wink}開玩笑啦,@d{64} @c{smile}我才不會忘呢。@d{32}\n你的傳奇將永遠留存於我們心中。\n$@c{smile_wave}不管了,@d{64} 時候不早了@d{96} ,應該吧?\n在這地方還真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我們再來打一場,為了重溫回憶嘛~"
-}
\ No newline at end of file
diff --git a/src/locales/zh_TW/dialogue-misc.json b/src/locales/zh_TW/dialogue-misc.json
new file mode 100644
index 00000000000..73771e96027
--- /dev/null
+++ b/src/locales/zh_TW/dialogue-misc.json
@@ -0,0 +1,4 @@
+{
+ "ending": "@c{shock}你回來了?@d{32} 也就是說…@d{96} 你贏了呀!?\n@c{smile_ehalf}我應該早料到了。\n$@c{smile_eclosed}當然…我一直有這種感覺\n@c{smile}一切都結束了,對麼? 你打破了循環。\n$@c{smile_ehalf}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$我是唯一能夠記得你所作所為的人\n@c{angry_mopen}我會努力不忘掉哒!\n$@c{smile_wave_wink}開玩笑啦,@d{64} @c{smile}我才不會忘呢。@d{32}\n你的傳奇將永遠留存於我們心中。\n$@c{smile_wave}不管了,@d{64} 時候不早了@d{96} ,應該吧?\n在這地方還真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我們再來打一場,為了重溫回憶嘛~",
+ "ending_female": "@c{smile}哦?你贏了?@d{96} @c{smile_eclosed}我應該早猜到了\n你回來了。\n$@c{smile}結束了。@d{64} 你終結了這個循環。\n$@c{serious_smile_fists}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$@c{neutral}我是唯一能夠記得你所作所為的人@d{96}\n我覺得這應該也還行吧?\n$@c{serious_smile_fists}你的傳奇將永遠留存於我們心中。\n$@c{smile_eclosed}不管了,我真是受夠這個地方了,你也一樣嗎?我們回家吧。\n$@c{serious_smile_fists}可能等我們回家以後,再打一場?\n要是你想的話"
+}
diff --git a/src/locales/zh_TW/dialogue-female.json b/src/locales/zh_TW/dialogue.json
similarity index 82%
rename from src/locales/zh_TW/dialogue-female.json
rename to src/locales/zh_TW/dialogue.json
index 4236e239622..99427ac5f14 100644
--- a/src/locales/zh_TW/dialogue-female.json
+++ b/src/locales/zh_TW/dialogue.json
@@ -379,6 +379,414 @@
"3": "好像是我暈船了…"
}
},
+ "archer": {
+ "encounter": {
+ "1": "在你繼續前進之前,\n讓我看看你要如何和對付火箭隊。",
+ "2": "我收到報告說你的實力與衆不同,\n就讓我來看看這是否屬實吧。",
+ "3": "我是阿波羅,火箭對的幹部。\n我不會對組織的敵人手軟。"
+ },
+ "victory": {
+ "1": "大失誤……",
+ "2": "以我現在的實力,無法勝任我的任務……",
+ "3": "原……諒我,坂木。\n我竟被一名訓練師打敗了。."
+ }
+ },
+ "ariana": {
+ "encounter": {
+ "1": "站住!我們可不能放過你!$這會損傷火箭對的名譽,明白嗎?",
+ "2": "我不知道也不想知道我的所作所爲正確與否…$我只要遵從坂木老大的指令就可以了!",
+ "3": "你的旅途到此爲止了,我會把你狠狠扳倒!"
+ },
+ "victory": {
+ "1": "切,你好強,可惡。$如果你加入火箭隊,肯定能成爲幹部。",
+ "2": "好……好崩潰……",
+ "3": "嗯啊啊!這不可能!我使出全力還是輸了!"
+ }
+ },
+ "proton": {
+ "encounter": {
+ "1": "你想幹什麽?如果你要妨礙我們的事業,我可不會手下留情。",
+ "2": "你在這幹什麽?別人總說我是火箭隊裏最殘忍和恐怖的人…$我強烈推薦你別來礙我們的事!",
+ "3": "我是蘭斯,火箭隊的幹部。就讓來掃除你對我們的阻撓。"
+ },
+ "victory": {
+ "1": "我的防線崩潰了……",
+ "2": "你雖然這次贏了,但是這只是讓火箭隊的怒火繼續燃燒!",
+ "3": "我輸了…但是我不會忘記的。"
+ }
+ },
+
+ "petrel": {
+ "encounter": {
+ "1": "哇哈哈哈,我們一直在等你。我?你不知道我是誰?是我,坂木啊。$偉大的坂木大人本人!哇哈哈哈!…啊?我聽起來不像坂木嗎?$我連看起來都不像?怎麽會呢,我可認真的變裝了!",
+ "2": "我是拉姆達,火箭隊的幹部。我不會允許你幹涉我們的計劃!",
+ "3": "火箭隊幹部拉姆達來會會這個入侵者!"
+ },
+ "victory": {
+ "1": "好好好,我會說他在哪的",
+ "2": "我……我什麽也做不了……坂木,請原諒我……",
+ "3": "不,我不能慌了神,必須通知其他人…"
+ }
+ },
+ "tabitha": {
+ "encounter": {
+ "1": "呵呵呵!原來你都一路來到這裏了!但你來晚了!",
+ "2": "呵呵呵……你終于來了?我們小瞧你了,沒不過事! $我比你見過的所有隊員都要厲害,我可不會拖延時間。$我會把你碾碎!",
+ "3": "我要讓你嘗嘗痛苦的滋味!認命吧!"
+ },
+ "victory": {
+ "1": "呵呵呵!雖然你打敗了我,但你根本沒機會打敗老大!$如果你現在輸了,你就不用面對那樣嚴厲的鞭笞了!",
+ "2": "呵呵呵……所以,我也輸了……",
+ "3": "啊哈!怎麽會這樣?像我這樣的幹部\n竟然輸給了一個隨處可見的訓練師……"
+ }
+ },
+ "courtney": {
+ "encounter": {
+ "1": "那個東西……你所擁有的那個東西……\n那就是……那就是我們熔岩隊所尋找的東西……",
+ "2": "……那麽……刪除記憶……",
+ "3": "……哈……分析中……啊哈♪"
+ },
+ "victory": {
+ "1": "……改變……世界。",
+ "2": "如預期。出乎意料。目標鎖定…鎖定你……完成。$開始……實驗。材料是你…永遠…啊哈……♪",
+ "3": "……又來了?出乎意料……我就知道。你……很有趣!……啊哈哈!♪"
+ }
+ },
+ "shelly": {
+ "encounter": {
+ "1": "啊哈哈哈哈!你要插手海洋隊的事?$你要麽是絕對無畏,要麽就是無知,或者兩者兼有!$你太可愛了,太惡心了!我要把你打倒!",
+ "2": "怎麽回事?這個小鬼頭是誰?",
+ "3": "冷靜點,耐心點。我很快就會把你擊潰。"
+ },
+ "victory": {
+ "1": "啊哈哈哈哈!我們意外地被人幹擾了!我們別無選擇。$不得不撤退了,但這會不是你最後一次面對海洋隊!$我們還有其他計劃!別忘了!",
+ "2": "啊?!我是不是對你太溫柔了?!",
+ "3": "唉…難道在對戰中你也一刻不停地在變強嗎?$你真是個前途光明的小鬼……\n我和我的寶可夢已經沒有任何力量去戰鬥了……$繼續吧……准備去被水梧桐摧毀吧。"
+ }
+ },
+ "matt": {
+ "encounter": {
+ "1": "嚯!哈哈哈!怎麽,你是不是腦子不正常了?\n看看你,像個幕下力士!",
+ "2": "“哦吼!你!你真是個有趣的孩子!",
+ "3": "你在這裏幹什麽?你跟蹤我們了嗎?"
+ },
+ "victory": {
+ "1": "好吧,在老大有時間對付你之前,我來成爲你的對手!",
+ "2": "我能感覺到!我感覺到了,沒錯!你身上散發出的力量!$更多!還想要更多!但看起來我們沒時間了……",
+ "3": "真有趣!我就知道你會讓我盡興的!\n我期待有一天再次面對你!"
+ }
+ },
+ "mars": {
+ "encounter": {
+ "1": "我是夥星,銀河隊的頂級幹部之一。",
+ "2": "銀河隊對未來的願景堅定不移。\n反對者將被無情地粉碎!",
+ "3": "“緊張嗎?你是該感到緊張了!"
+ },
+ "victory": {
+ "1": "這不可能!我怎麽會輸?!",
+ "2": "你很有本事,我承認。",
+ "3": "輸了……犯了一個代價高昂的大錯。"
+ }
+ },
+ "jupiter": {
+ "encounter": {
+ "1": "歲星,銀河隊幹部,爲您效勞。",
+ "2": "抵抗是徒勞的。銀河隊必將獲勝!",
+ "3": "你在發抖啊……已經害怕了嗎?"
+ },
+ "victory": {
+ "1": "不會吧……我輸了?!",
+ "2": "厲害,你膽子真大!",
+ "3": "輸成這樣……真丟人。"
+ }
+ },
+ "saturn": {
+ "encounter": {
+ "1": "我是鎮星,銀河隊的幹部。",
+ "2": "我們的使命是絕對的,任何阻礙都將被消滅!",
+ "3": "我從你的眼中看到的是恐懼嗎?"
+ },
+ "victory": {
+ "1": "不可能……被你打敗了?!",
+ "2": "你證明了自己是一個值得尊敬的對手。",
+ "3": "失敗的苦澀……難以接受……。"
+ }},
+ "zinzolin": {
+ "encounter": {
+ "1": "你可能會對等離子隊構成威脅,所以我們現在就消滅你!",
+ "2": "哦,天哪……我沒想到要在這麽冷的天氣裏戰鬥!",
+ "3": "能走到今天這一步,你真是個了不起的訓練師。\n但一切到此結束。"
+ },
+ "victory": {
+ "1": "魁奇思大人……我讓你失望了……",
+ "2": "好冷,我不僅發抖,還要遭罪。",
+ "3": "哼。你比我想象的要聰明,但還不夠。"
+ }
+ },
+ "rood": {
+ "encounter": {
+ "1": "你對等離子隊是個威脅。我們現在不能讓你離開這裏!",
+ "2": "哦,這寒風……我從沒想過我必須在這裏戰鬥!",
+ "3": "能走到今天這一步,你是一位了不起的訓練師,但這就是你的結局了。"
+ },
+ "victory": {
+ "1": "魁奇思大人……我的任務失敗了",
+ "2": "寒風刺骨。我瑟瑟發抖。我痛苦不堪。",
+ "3": "嗯,你是很有才。但是要打敗等離子隊還不夠……!"
+ }
+ },
+ "xerosic": {
+ "encounter": {
+ "1": "啊哈哈!我很樂意。\n來吧,小訓練師!讓我們看看你有什麽本事!",
+ "2": "嗯……你比看上去更強大。\n我想知道你體內有多少能量。",
+ "3": "我一直在等你!我需要對你做一點研究!\n來吧,我們開始吧!"
+ },
+ "victory": {
+ "1": "啊,你好強大啊……嗯……確實非常強大。",
+ "2": "叮叮叮!你成功了!\n戰利品歸勝利者!",
+ "3": "太棒了!太神奇了!\n你的技巧和勇氣都無與倫比!"
+ }
+ },
+ "bryony": {
+ "encounter": {
+ "1": "我是芭拉,能與你一戰是我的榮幸。\n讓我看看你的實力。",
+ "2": "令人印象深刻……你比你看上去的還要強大。\n讓我們看看你真正的實力。",
+ "3": "我預料到了你的到來。\n是時候進行一個小實驗了,我們開始吧?"
+ },
+ "victory": {
+ "1": "你很強大。哦,嗯嗯!確實非常強大",
+ "2": "叮叮叮!你做得很好。勝利屬于你。",
+ "3": "太棒了!了不起!你的技巧和勇氣值得稱贊。"
+ }
+ },
+ "rocket_grunt": {
+ "encounter": {
+ "1": "你要有麻煩了!",
+ "2": "我們要幹大事了!\n閃一邊去,小子!",
+ "3": "把你的寶可夢交過來,\n不然就嘗嘗火箭隊的厲害!",
+ "4": "你准備好感受火箭隊真正的恐怖了嗎!",
+ "5": "喂,小子!俺可是火箭隊滴!"
+ },
+ "victory": {
+ "1": "好討厭的感覺啊!",
+ "2": "哎呀!不小心丟掉電梯鑰匙啦!",
+ "3": "我搞砸了。",
+ "4": "我的夥計們不會放過你……!",
+ "5": "你說啥?俺們火箭隊要玩完了?"
+ }
+ },
+ "magma_grunt": {
+ "encounter": {
+ "1": "如果你擋在熔岩隊路上,那就別指望我們手下留情!",
+ "2": "你最好別妨礙我們的計劃!\n我們會讓世界變得更美好!",
+ "3": "少礙事!熔岩隊沒時間理你這樣的小孩!",
+ "4": "你有棉花糖沒?我來給你好好烤烤!",
+ "5": "我們會利用火山的力量!\n它馬上要…爆發了!懂嗎?嘿嘿嘿……"
+ },
+ "victory": {
+ "1": "哈?我輸了?!",
+ "2": "我怎麽會輸!我爲了訓練飯都不吃了!",
+ "3": "不會吧,不就是一個小孩!",
+ "4": "唉啊…我得趕快逃回基地…",
+ "5": "你打敗我了…你覺得老大會扣我工資嗎?"
+ }
+ },
+ "aqua_grunt": {
+ "encounter": {
+ "1": "即使是小孩,如果要和海洋隊作對,也別指望我們手下留情!",
+ "2": "嚯…你好大的膽子,敢惹我們海洋隊!",
+ "3": "不僅是我的水系寶可夢,整片大海即將淹沒你!",
+ "4": "我們海洋隊,是爲了大義!",
+ "5": "准備好被我的…唉…我寶可夢的海流沖走吧!"
+ },
+ "victory": {
+ "1": "你在開玩笑吧?",
+ "2": "害,沒想到這種小屁孩也要管我的閑事!",
+ "3": "我輸了?看來我得自己遊回基地了。",
+ "4": "不是吧,怎麽會,老大要生氣了……",
+ "5": "你打敗了我…老大不會要讓我上跳板吧……"
+ }
+ },
+ "galactic_grunt": {
+ "encounter": {
+ "1": "別惹銀河隊!",
+ "2": "見識下我們的科技,和我們所設想的未來!",
+ "3": "以銀河隊之名,我會掃清一切擋路的人!",
+ "4": "准備輸的一敗塗地吧!",
+ "5": "希望你做好被宇宙力量碾壓的准備。"
+ },
+ "victory": {
+ "1": "停機了…",
+ "2": "從長遠來看,這次的挫折不用在意。",
+ "3": "小失敗不會影響我們的宏圖偉業!",
+ "4": "咋回事!?",
+ "5": "個人記錄:提升對戰水平,優先級,高……"
+ }
+ },
+ "plasma_grunt": {
+ "encounter": {
+ "1": "異端不共戴天!",
+ "2": "要是我贏了你!就把你的寶可夢放生!",
+ "3": "要是敢和等離子隊作對,我來好好關照你!",
+ "4": "等離子隊會從你們這種自私的人手裏解放寶可夢!",
+ "5": "我們的發型帥的一批,而我們的戰鬥水平呢,\n馬上讓你見識一下。"
+ },
+ "victory": {
+ "1": "等離子子子子子子!",
+ "2": "我怎麽會輸……",
+ "3": "…沒用的家夥!我得去偷個厲害點的寶可夢!",
+ "4": "偉大的事業總會被人阻撓…",
+ "5": "爛完了…爛爛爛爛爛!等離子隊爛了!\n說短點就是,等爛子隊!"
+ }
+ },
+ "flare_grunt": {
+ "encounter": {
+ "1": "你的寶可夢無法與閃焰隊的優雅相提並論",
+ "2": "帶個墨鏡吧,別被我閃瞎狗眼了!",
+ "3": "閃焰隊將淨化這個不完美的世界!",
+ "4": "准備面對閃焰隊的美!",
+ "5": "時尚對我們來說最重要!"
+ },
+ "victory": {
+ "1": "我的未來看起來並不明亮…",
+ "2": "這戰鬥比我想的更難搞,我得重頭訓練了。",
+ "3": "啊啊?我輸了?!",
+ "4": "就算是在失敗當中,閃焰隊依舊優雅動人!",
+ "5": "你雖然打敗了我,但是我輸的也這麽潇灑!"
+ }
+ },
+ "rocket_boss_giovanni_1": {
+ "encounter": {
+ "1": "我不得不說,能來到這裏,你的確很不簡單!"
+ },
+ "victory": {
+ "1": "什麽!這不可能!"
+ },
+ "defeat": {
+ "1": "記住我的話。無法衡量自己的力量,說明你還是個孩子。"
+ }
+ },
+ "rocket_boss_giovanni_2": {
+ "encounter": {
+ "1": "我的老夥計還需要我…你要擋我的路嗎?"
+ },
+ "victory": {
+ "1": "這怎麽可能…?\n火箭隊的夢想…就這麽成爲泡影了…"
+ },
+ "defeat": {
+ "1": "火箭隊會重生,而我會統治世界!"
+ }
+ },
+ "magma_boss_maxie_1": {
+ "encounter": {
+ "1": "我會親手埋葬你,希望你能喜歡!"
+ },
+ "victory": {
+ "1": "啊!你…很厲害…我落後了…一點…"
+ },
+ "defeat": {
+ "1": "熔岩隊必勝!"
+ }
+ },
+ "magma_boss_maxie_2": {
+ "encounter": {
+ "1": "你是我實現目標最後的障礙。\n准備好迎接我最強的一擊吧!哈哈哈哈!"
+ },
+ "victory": {
+ "1": "這…這不…唉"
+ },
+ "defeat": {
+ "1": "現在…我要把這個星球變成人類的理想國度!"
+ }
+ },
+ "aqua_boss_archie_1": {
+ "encounter": {
+ "1": "我是海洋隊的老大,所以,你的路大概走到頭了。"
+ },
+ "victory": {
+ "1": "下次再見吧。我會記住你的臉的。"
+ },
+ "defeat": {
+ "1": "天才!我的隊伍不會再退縮了!"
+ }
+ },
+ "aqua_boss_archie_2": {
+ "encounter": {
+ "1": "我等這一天很久了。\n這就是我的真實力量!"
+ },
+ "victory": {
+ "1": "果然很強……啊!"
+ },
+ "defeat": {
+ "1": "我會讓這世界上的一切回歸到最初的純淨狀態!!"
+ }
+ },
+ "galactic_boss_cyrus_1": {
+ "encounter": {
+ "1": "但在這之前,讓我見識見識你那敢向銀河隊叫板的實力吧。"
+ },
+ "victory": {
+ "1": "有意思,簡直太有意思了。"
+ },
+ "defeat": {
+ "1": "我要創造我的新世界…"
+ }
+ },
+ "galactic_boss_cyrus_2": {
+ "encounter": {
+ "1": "是啊,我和你還真是有緣呢。\n不過,這段孽緣…就讓我在此斬斷吧!"
+ },
+ "victory": {
+ "1": "怎麽可能!怎麽可能!怎麽可能!"
+ },
+ "defeat": {
+ "1": "永別了。"
+ }
+ },
+ "plasma_boss_ghetsis_1": {
+ "encounter": {
+ "1": "無論是誰做了什麽!都無法阻止我!"
+ },
+ "victory": {
+ "1": "怎麽回事?我可是建立了等離子隊的完美的人啊!\n是要改變世界的完美的統治者!"
+ },
+ "defeat": {
+ "1": "我是坐擁世界的完美統治者!哇哈哈哈!"
+ }
+ },
+ "plasma_boss_ghetsis_2": {
+ "encounter": {
+ "1": "來吧!讓我看看你徹底絕望時的那張臉!"
+ },
+ "victory": {
+ "1": "不!我的偉大目標!我要完全支配世界啊!"
+ },
+ "defeat": {
+ "1": "酋雷姆!融合吧!"
+ }
+ },
+ "flare_boss_lysandre_1": {
+ "encounter": {
+ "1": "你想要阻止我?在對戰中展示給我看吧!"
+ },
+ "victory": {
+ "1": "看來你的確是想要阻止我。但是,先等一下。"
+ },
+ "defeat": {
+ "1": "寶可夢…不該存在。"
+ }
+ },
+ "flare_boss_lysandre_2": {
+ "encounter": {
+ "1": "你我的未來…究竟哪個才正確,\n就讓我們來問問各自的寶可夢吧!"
+ },
+ "victory": {
+ "1": "哇啊啊啊!"
+ },
+ "defeat": {
+ "1": "沒有遠見的蠢貨會繼續玷汙這個美麗的世界。"
+ }
+ },
"brock": {
"encounter": {
"1": "我對岩石屬性寶可夢的專精會擊敗你!來吧!",
@@ -676,14 +1084,14 @@
},
"crasher_wake": {
"encounter": {
- "1": "極限! 極限! 看好了!$極限假面…就此…登場!",
- "2": "極限! 極限! 極限假面!",
+ "1": "極限! 極限! 看好了!$極限假面…就此…登場!",
+ "2": "極限! 極限! 極限假面!",
"3": "我是滔滔巨浪,將你沖走!"
},
"victory": {
"1": "我真是笑得合不攏嘴啊!$哈哈哈!那真是太有趣了!",
"2": "呼哇!結束收尾了!$我該怎麼說呢……$我還想再對戰!我還想再繼續戰鬥!",
- "3": "啊啊啊啊啊!?"
+ "3": "啊啊啊啊啊!?"
},
"defeat": {
"1": "耶!就是這樣!",
@@ -700,7 +1108,7 @@
"victory": {
"1": "明白了……我會禮貌地退場。",
"2": "輸了就是輸了。你確實很強大。",
- "3": "…行吧! 嗯, 我輸了。"
+ "3": "…行吧! 嗯, 我輸了。"
},
"defeat": {
"1": "爸爸!我用你珍愛的飛行寶可夢贏了……",
@@ -1022,7 +1430,7 @@
},
"clay": {
"encounter": {
- "1": "咳咳! 讓我好等,不是嗎,孩子?$好吧,是時候看看你能做到什麼了!"
+ "1": "咳咳! 讓我好等,不是嗎,孩子?$好吧,是時候看看你能做到什麼了!"
},
"victory": {
"1": "真是的……我先說好,\n我可沒有手下留情。"
@@ -1248,7 +1656,7 @@
"1": "夠野的!你的想法比我的還要毒!"
},
"defeat": {
- "1": "嘿,拜託!認真點!\n你要加把勁啊!"
+ "1": "嘿,拜託!認真點!\n你要加把勁啊!"
}
},
"olivia": {
@@ -1330,7 +1738,7 @@
},
"wikstrom": {
"encounter": {
- "1": "年輕的挑戰者,幸會!\n我乃是著名的鋼鐵之刃,公爵雁鎧! $讓我們開始戰鬥吧!預備!"
+ "1": "年輕的挑戰者,幸會!\n我乃是著名的鋼鐵之刃,公爵雁鎧! $讓我們開始戰鬥吧!預備!"
},
"victory": {
"1": "輝煌!你與你尊貴的\n寶可夢之間的信任居然勝過了我!"
@@ -1367,7 +1775,7 @@
"2": "我知道你能走這麼遠。讓我們開始吧。"
},
"victory": {
- "1": "被你拿下了啊。你太出色了!",
+ "1": "被你拿下了啊。你太出色了!",
"2": "我從沒想到會有另一個訓練師打敗我……$我很驚訝。"
},
"defeat": {
@@ -1471,13 +1879,13 @@
},
"red": {
"encounter": {
- "1": "…!"
+ "1": "…!"
},
"victory": {
- "1": "…?"
+ "1": "…?"
},
"defeat": {
- "1": "…!"
+ "1": "…!"
}
},
"jasmine": {
@@ -1859,7 +2267,7 @@
},
"marnie": {
"encounter": {
- "1": "事實上,言而總之… \n人家自己也想當冠軍呀! $所以別認為我在針對你!"
+ "1": "事實上,言而總之… \n人家自己也想當冠軍呀! $所以別認為我在針對你!"
},
"victory": {
"1": "好吧,我還是輸了……\n但是我看到了很多你和你寶可夢的優點哦"
@@ -1914,13 +2322,13 @@
},
"ryme": {
"encounter": {
- "1": "寶貝, 一起! \n搖滾搖到骨子裡!"
+ "1": "寶貝, 一起! \n搖滾搖到骨子裡!"
},
"victory": {
"1": "你好酷!我佩服!\n我的靈魂為你哭!"
},
"defeat": {
- "1": "再會, 寶貝!"
+ "1": "再會, 寶貝!"
}
},
"grusha": {
@@ -2012,18 +2420,18 @@
"1": "精彩!簡直就是天下無雙!"
},
"defeat": {
- "1": "戰鬥結束後,我的心像是吹過了溫和的風…\n$真是厲害!"
+ "1": "戰鬥結束後,我的心像是吹過了溫和的風…$真是厲害!"
}
},
"kieran": {
"encounter": {
- "1": "我的努力讓我越來越強!\n$所以我不會輸。"
+ "1": "我的努力讓我越來越強!$所以我不會輸。"
},
"victory": {
- "1": "不可能…\n$真是一場有趣又激動人心的戰鬥啊!"
+ "1": "不可能…$真是一場有趣又激動人心的戰鬥啊!"
},
"defeat": {
- "1": "哇塞,好一場戰鬥!\n$你得多練練了。"
+ "1": "哇塞,好一場戰鬥!$你得多練練了。"
}
},
"rival": {
@@ -2031,7 +2439,7 @@
"1": "@c{smile}嘿,我在找你呢!我知道你急著上路,\n但至少說個再見吧…$@c{smile_eclosed}所以你終於要開始追逐夢想了?\n我幾乎不敢相信。$@c{serious_smile_fists}來都來了,來一場對戰怎麼樣?\n畢竟,我想看看你是不是準備周全了。$@c{serious_mopen_fists}不要手下留情,我想讓你全力以赴!"
},
"victory": {
- "1": "@c{shock}哇…你徹底擊敗了我。\n你是真初學者嗎?$@c{smile}也許是靠點運氣,但是…\n誰知道,你可能真的能一路走下去。$順便說一下,博士讓我給你這些東西。它們看起來可牛了。$@c{serious_smile_fists}祝你好运!"
+ "1": "@c{shock}哇…你徹底擊敗了我。\n你是真初學者嗎?$@c{smile}也許是靠點運氣,但是…\n誰知道,你可能真的能一路走下去。$順便說一下,博士讓我給你這些東西。它們看起來可牛了。$@c{serious_smile_fists}祝你好运!$@c{smile}哦!我希望你能喜歡這次的活動!"
}
},
"rival_female": {
@@ -2039,7 +2447,7 @@
"1": "@c{smile_wave}你在這兒啊!我到處找你呢!$@c{angry_mopen}你忘了和你最好的朋友說再見了嗎?$@c{smile_ehalf}你要去追逐夢想了,對吧?\n從今天開始,是不是…$@c{smile}不管怎樣,忘了我的事就原諒你吧,\n但有個條件。@c{smile_wave_wink}你必須和我對戰!$@c{angry_mopen}全力以赴!\n你也不想讓你的冒險在開始之前就結束了,對吧?"
},
"victory": {
- "1": "@c{shock}你剛開始就已經這麼強了?!@d{96}$@c{angry}你是不是開了?$@c{smile_wave_wink}只是開個玩笑啦!@d{64} @c{smile_eclosed}我輸地心服口服了…\n我感覺你出去挺有天賦的。$@c{smile}順便說一下,博士想讓我給你一些東西。\n希望它們能幫上忙!$@c{smile_wave}像往常一樣盡力而為!\n我相信你!"
+ "1": "@c{shock}你剛開始就已經這麼強了?!@d{96}$@c{angry}你是不是開了?$@c{smile_wave_wink}只是開個玩笑啦!@d{64} @c{smile_eclosed}我輸地心服口服了…\n我感覺你出去挺有天賦的。$@c{smile}順便說一下,博士想讓我給你一些東西。\n希望它們能幫上忙!$@c{smile_wave}像往常一樣盡力而為!\n我相信你!$@c{smile}哦!我希望你能喜歡這次的活動!"
}
},
"rival_2": {
@@ -2047,7 +2455,7 @@
"1": "@c{smile}嘿,你也在這裡嗎?$@c{smile_eclosed}一路過關斬將,是吧?$@c{serious_mopen_fists}我知道看起來好像我尾隨著你來到這裡,\n怎麼可能啦。$@c{serious_smile_fists}說真的,自從你在老家打敗我後,\n我就一直很渴望再比一場。$我自己也進行了很多訓練,\n所以這次我肯定會好好打一場。$@c{serious_mopen_fists}不要手下留情,就像以前一樣!$讓我們開始吧!"
},
"victory": {
- "1": "@c{neutral_eclosed}哦。我過於自信了。$@c{smile}不過沒關係。我猜到可能會這樣。$@c{serious_mopen_fists}這只意味著我下次需要更努力!$$@c{smile}呃,不是特意幫你,我正好有多餘的這個,\n我覺得你可能想要。$$@c{serious_smile_fists}不過這次之後別指望再有了!$我不能一直給我的對手優勢。$@c{smile}反正,保重!"
+ "1": "@c{neutral_eclosed}哦。我過於自信了。$@c{smile}不過沒關係。我猜到可能會這樣。$@c{serious_mopen_fists}這只意味著我下次需要更努力!$$@c{smile}呃,不是特意幫你,我正好有多餘的這個,\n我覺得你可能想要。$$@c{serious_smile_fists}不過這次之後別指望再有了!$我不能一直給我的對手優勢。$@c{smile}反正,保重, 要享受活動哦!"
}
},
"rival_2_female": {
@@ -2055,7 +2463,7 @@
"1": "@c{smile_wave}哦,真巧,在這裡遇見你。\n看來你還沒輸過嘛。@c{angry_mopen}哈……好傢伙!$@c{angry_mopen}我知道你在想什麼,\n不,我才不會跟蹤你什麼呢。 @c{smile_eclosed}我只是碰巧在附近。$@c{smile_ehalf}我為你感到高興,但我只想讓你知道\n有時輸了是可以接受的。$@c{smile}我們從錯誤中學到的東西\n往往比我們一直成功時學到的還要多。$@c{angry_mopen}無論如何,我為了我們的複賽已經努力訓練了\n所以你最好全力以赴!"
},
"victory": {
- "1": "@c{neutral}我……沒打算會輸來著……$@c{smile}嗷……好吧。看來我要再更加努力訓練了!$@c{smile_wave}我還給你帶了個這個$@c{smile_wave_wink}不用謝我哦~.$@c{angry_mopen}不過,這是最後一個啦!\n 你可別想再從我這賺小便宜了~$@c{smile_wave}要保重哦!"
+ "1": "@c{neutral}我……沒打算會輸來著……$@c{smile}嗷……好吧。看來我要再更加努力訓練了!$@c{smile_wave}我還給你帶了個這個$@c{smile_wave_wink}不用謝我哦~.$@c{angry_mopen}不過,這是最後一個啦!\n 你可別想再從我這賺小便宜了~$@c{smile_wave}要保重哦,要享受活動哦!"
},
"defeat": {
"1": "輸了有時候也不要緊的…"
@@ -2071,7 +2479,7 @@
},
"rival_3_female": {
"encounter": {
- "1": "@c{smile_wave}好久不見!還沒輸過,對吧。$@c{angry}我覺得你點煩了。@c{smile_wave_wink}開玩笑啦!$@c{smile_ehalf}但說真的,你現在不想家嗎?\n 不想…我嗎?$我……我的意思是,我們真的很想你。$@c{smile_eclosed}我支持你的一切,包括你的夢想。\n但現實就是你早晚會經歷失敗。$@c{smile}當你失敗的時候,我想像往常一樣陪在你身邊。$@c{angry_mopen}現在,給你看看我變得多強了吧!"
+ "1": "@c{smile_wave}好久不見!還沒輸過,對吧。$@c{angry}我覺得你點煩了。@c{smile_wave_wink}開玩笑啦!$@c{smile_ehalf}但說真的,你現在不想家嗎?\n 不想…我嗎?$我……我的意思是,我們真的很想你。$@c{smile_eclosed}我支持你的一切,包括你的夢想。\n但現實就是你早晚會經歷失敗。$@c{smile}當你失敗的時候,我想像往常一樣陪在你身邊。$@c{angry_mopen}現在,給你看看我變得多強了吧!"
},
"victory": {
"1": "@c{shock}都這樣了……還是不夠嗎?$這樣下去,你就永遠不會回來了……"
@@ -2113,6 +2521,7 @@
},
"victory": {
"1": "@c{neutral}…"
+
},
"defeat": {
"1": "$@c{smile_ehalf}…"
@@ -2134,4 +2543,4 @@
"1": "@c{smile_ehalf}我……\n我想我完成了我的使命……$@c{smile_eclosed}答應我……在你拯救世界之後\n……要……平安到家。$@c{smile_ehalf}……謝謝你。"
}
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_TW/egg.json b/src/locales/zh_TW/egg.json
index 28e5e1b9bda..0178848a0d5 100644
--- a/src/locales/zh_TW/egg.json
+++ b/src/locales/zh_TW/egg.json
@@ -20,7 +20,7 @@
"hatchFromTheEgg": "{{pokemonName}} 從蛋中孵化了!",
"eggMoveUnlock": "蛋招式已解鎖: {{moveName}}",
"rareEggMoveUnlock": "稀有蛋招式已解鎖: {{moveName}}",
- "moveUPGacha": "蛋招式UP!",
- "shinyUPGacha": "闪光UP!",
- "legendaryUPGacha": "UP!"
-}
\ No newline at end of file
+ "moveUPGacha": "蛋招式UP!",
+ "shinyUPGacha": "闪光UP!",
+ "legendaryUPGacha": "UP!"
+}
diff --git a/src/locales/zh_TW/fight-ui-handler.json b/src/locales/zh_TW/fight-ui-handler.json
index 3cf1868196a..dda3e443b36 100644
--- a/src/locales/zh_TW/fight-ui-handler.json
+++ b/src/locales/zh_TW/fight-ui-handler.json
@@ -2,6 +2,7 @@
"pp": "PP",
"power": "威力",
"accuracy": "命中率",
- "abilityFlyInText": " {{pokemonName}} 的 {{passive}}{{abilityName}}",
- "passive": "被動能力 "
-}
\ No newline at end of file
+ "abilityFlyInText": " {{pokemonName}} 的\n{{passive}}{{abilityName}}",
+ "passive": "被動能力 ",
+ "teraHover": "{{type}} 太晶化"
+}
diff --git a/src/locales/zh_TW/menu-ui-handler.json b/src/locales/zh_TW/menu-ui-handler.json
index 33e6b44d73d..cbb5b604d33 100644
--- a/src/locales/zh_TW/menu-ui-handler.json
+++ b/src/locales/zh_TW/menu-ui-handler.json
@@ -19,6 +19,11 @@
"importData": "導入數據",
"exportData": "導出數據",
"consentPreferences": "同意偏好",
+ "linkDiscord": "關聯Discord",
+ "unlinkDiscord": "解除關聯Discord",
+ "linkGoogle": "關聯Google",
+ "unlinkGoogle": "解除關聯Google",
"cancel": "取消",
- "losingProgressionWarning": "你將失去自戰鬥開始以來的所有進度。是否\n繼續?"
-}
\ No newline at end of file
+ "losingProgressionWarning": "你將失去自戰鬥開始以來的所有進度。是否\n繼續?",
+ "noEggs": "當前沒有任何蛋\n正在孵化中!"
+}
diff --git a/src/locales/zh_TW/menu.json b/src/locales/zh_TW/menu.json
index 1ec0b7124d8..fee9b1be85d 100644
--- a/src/locales/zh_TW/menu.json
+++ b/src/locales/zh_TW/menu.json
@@ -6,11 +6,11 @@
"newGame": "新遊戲",
"settings": "設定",
"selectGameMode": "選擇遊戲模式",
- "logInOrCreateAccount": "登入或註冊即可開始遊戲,無需郵箱!",
+ "logInOrCreateAccount": "登入或註冊即可開始遊戲,無需郵箱!",
"username": "用戶名",
"password": "密碼",
"login": "登入",
- "orUse": "Or use",
+ "orUse": "或使用",
"register": "注冊",
"emptyUsername": "用戶名不能為空",
"invalidLoginUsername": "提供的用戶名無效",
@@ -27,10 +27,10 @@
"failedToLoadSaveData": "讀取存檔數據失敗。請重新加載頁面。如果\n問題仍然存在,請聯繫管理員。",
"sessionSuccess": "工作階段加載成功.",
"failedToLoadSession": "無法加載您的工作階段數據。它可能已損壞。",
- "boyOrGirl": "你是男孩還是女孩?",
- "evolving": "甚麼?\n{{pokemonName}} 要進化了!",
+ "boyOrGirl": "你是男孩還是女孩?",
+ "evolving": "甚麼?\n{{pokemonName}} 要進化了!",
"stoppedEvolving": "{{pokemonName}} 停止了進化。",
- "pauseEvolutionsQuestion": "你確定要停止 {{pokemonName}} 的進化嗎?\n你可以在隊伍畫面中重新啟用進化。",
+ "pauseEvolutionsQuestion": "你確定要停止 {{pokemonName}} 的進化嗎?\n你可以在隊伍畫面中重新啟用進化。",
"evolutionsPaused": "{{pokemonName}}的進化已暫停。",
"evolutionDone": "恭喜!\n你的 {{pokemonName}} 進化成了 {{evolvedPokemonName}}!",
"dailyRankings": "每日排名",
@@ -38,7 +38,17 @@
"noRankings": "無排名",
"positionIcon": "#",
"loading": "加載中…",
+ "loadingAsset": "加載資源: {{assetName}}",
"playersOnline": "在線玩家",
"yes": "是",
- "no": "否"
-}
\ No newline at end of file
+ "no": "否",
+ "disclaimer": "免責聲明",
+ "disclaimerDescription": "這個遊戲尚未完成; 可能存在遊戲性問題(包括潛在的丟檔風險)、\n 不經通知的調整、 未來可能會更新或完成更多內容",
+ "choosePokemon": "選擇一只寶可夢。",
+ "renamePokemon": "給寶可夢起名",
+ "rename": "起名",
+ "nickname": "昵稱",
+ "errorServerDown": "糟糕!訪問服務器時發生了錯誤。\n\n你可以保持頁面開啓,\n遊戲會自動重新連接。",
+ "noSaves": "你沒有任何記錄檔!",
+ "tooManySaves": "你的記錄檔太多了!"
+}
diff --git a/src/locales/zh_TW/modifier-select-ui-handler.json b/src/locales/zh_TW/modifier-select-ui-handler.json
index 9e26dfeeb6e..84ebbbfef6a 100644
--- a/src/locales/zh_TW/modifier-select-ui-handler.json
+++ b/src/locales/zh_TW/modifier-select-ui-handler.json
@@ -1 +1,12 @@
-{}
\ No newline at end of file
+{
+ "transfer": "交換道具",
+ "reroll": "刷新商店",
+ "lockRarities": "鎖定稀有度",
+ "checkTeam": "查看隊伍",
+ "transferDesc": "將寶可夢攜帶的道具交換給其他寶可夢",
+ "rerollDesc": "花錢刷新道具",
+ "lockRaritiesDesc": "在刷新時鎖定道具稀有度(影響刷新費用)",
+ "checkTeamDesc": "檢查隊伍或使用形態改變道具",
+ "rerollCost": "₽{{formattedMoney}}",
+ "itemCost": "₽{{formattedMoney}}"
+}
diff --git a/src/locales/zh_TW/modifier-type.json b/src/locales/zh_TW/modifier-type.json
index a7ddaea077b..6ff593ddba7 100644
--- a/src/locales/zh_TW/modifier-type.json
+++ b/src/locales/zh_TW/modifier-type.json
@@ -47,22 +47,26 @@
"description": "將一隻寶可夢的性格改爲{{natureName}}併爲該寶可\n夢永久解鎖該性格。"
},
"DoubleBattleChanceBoosterModifierType": {
- "description": "接下來的{{battleCount}}場戰鬥是雙打的概率翻倍。"
+ "description": "遭遇雙打機率提升四倍,持續{{battleCount}}場戰鬥。"
},
- "TempBattleStatBoosterModifierType": {
- "description": "爲所有成員寶可夢提升一級{{tempBattleStatName}},持續5場戰鬥。"
+ "TempStatStageBoosterModifierType": {
+ "description": "提升全隊的{{stat}}{{amount}}級,持續5場戰鬥。",
+ "extra": {
+ "stage": "1階",
+ "percentage": "30%"
+ }
},
"AttackTypeBoosterModifierType": {
"description": "一隻寶可夢的{{moveType}}系招式威力提升20%。"
},
"PokemonLevelIncrementModifierType": {
- "description": "Increases a Pokémon's level by {{levels}}."
+ "description": "使一只寶可夢的等級提升{{levels}}級。"
},
"AllPokemonLevelIncrementModifierType": {
- "description": "Increases all party members' level by {{levels}}."
+ "description": "使一只寶可夢的等級提升{{levels}}級。"
},
- "PokemonBaseStatBoosterModifierType": {
- "description": "增加持有者的{{statName}}10%,個體值越高堆疊\n上限越高。"
+ "BaseStatBoosterModifierType": {
+ "description": "增加持有者的{{stat}}10%,個體值越高堆疊\n上限越高。"
},
"AllPokemonFullHpRestoreModifierType": {
"description": "所有寶可夢完全恢復HP。"
@@ -91,15 +95,15 @@
"description": "招式命中率增加{{accuracyAmount}} (最大100)。"
},
"PokemonMultiHitModifierType": {
- "description": "攻擊造成一次額外傷害,每次堆疊額外傷害\n分別衰減60/75/82.5%。"
+ "description": "攻擊以60/75/82.5%的傷害造成2/3/4次傷害。"
},
"TmModifierType": {
"name": "招式學習器 {{moveId}} - {{moveName}}",
"description": "教會一隻寶可夢{{moveName}}。"
},
"TmModifierTypeWithInfo": {
- "name": "TM{{moveId}} - {{moveName}}",
- "description": "教會一隻寶可夢{{moveName}}\n(Hold C or Shift for more info)。"
+ "name": "招式學習器{{moveId}} - {{moveName}}",
+ "description": "教會一隻寶可夢{{moveName}}\n(按住C或者Shift查看更多信息)"
},
"EvolutionItemModifierType": {
"description": "使某些寶可夢進化。"
@@ -179,6 +183,10 @@
"name": "復活種子",
"description": "受到技能攻擊傷害瀕死時,\n恢復該瀕死寶可夢的HP至1/2。"
},
+ "WHITE_HERB": {
+ "name": "白色香草",
+ "description": "當攜帶它的寶可夢能力降低時,\n僅能回到之前的狀態1次。"
+ },
"ETHER": {
"name": "PP單項小補劑"
},
@@ -244,6 +252,12 @@
"name": "焦點鏡",
"description": "能看見弱點的鏡片。攜帶它的寶可夢的招式 會變得容易擊中要害。"
},
+ "DIRE_HIT": {
+ "name": "要害攻擊",
+ "extra": {
+ "raises": "會心"
+ }
+ },
"LEEK": {
"name": "大蔥",
"description": "非常長且堅硬的莖。讓大蔥鴨攜帶後,招式會 變得容易擊中要害。"
@@ -300,19 +314,19 @@
},
"BERRY_POUCH": {
"name": "樹果袋",
- "description": "使用樹果時有30%的幾率不會消耗樹果。"
+ "description": "使用樹果時增加30%的幾率不會消耗樹果。"
},
"FOCUS_BAND": {
"name": "氣勢頭帶",
- "description": "攜帶該道具的寶可夢有10%幾率在受到\n攻擊而將陷入瀕死狀態時,保留1點HP不陷入瀕死狀態。"
+ "description": "攜帶該道具的寶可夢增加10%幾率在受到\n攻擊而將陷入瀕死狀態時,保留1點HP不陷入瀕死狀態。"
},
"QUICK_CLAW": {
"name": "先制之爪",
- "description": "有10%的幾率無視速度優先使出招式\n(先制技能優先)。"
+ "description": "增加10%的幾率無視速度優先使出招式\n(先制技能優先)。"
},
"KINGS_ROCK": {
"name": "王者之證",
- "description": "攜帶該道具的寶可夢使用任意原本不會造成\n畏縮狀態的攻擊招式並造成傷害時,有\n10%幾率使目標陷入畏縮狀態。"
+ "description": "攜帶該道具的寶可夢使用任意原本不會造成\n畏縮狀態的攻擊招式並造成傷害時,增加\n10%幾率使目標陷入畏縮狀態。"
},
"LEFTOVERS": {
"name": "喫剩的東西",
@@ -407,25 +421,13 @@
"description": "讓百變怪攜帶後,速度就會提高的神奇粉末。非常細緻堅硬。"
}
},
- "TempBattleStatBoosterItem": {
+ "TempStatStageBoosterItem": {
"x_attack": "力量強化",
"x_defense": "防禦強化",
"x_sp_atk": "特攻強化",
"x_sp_def": "特防強化",
"x_speed": "速度強化",
- "x_accuracy": "命中強化",
- "dire_hit": "要害攻擊"
- },
- "TempBattleStatBoosterStatName": {
- "ATK": "攻擊",
- "DEF": "防禦",
- "SPATK": "特攻",
- "SPDEF": "特防",
- "SPD": "速度",
- "ACC": "命中",
- "CRIT": "會心",
- "EVA": "閃避",
- "DEFAULT": "???"
+ "x_accuracy": "命中強化"
},
"AttackTypeBoosterItem": {
"silk_scarf": "絲綢圍巾",
@@ -600,6 +602,6 @@
"DRAGON_MEMORY": "龍記憶碟",
"DARK_MEMORY": "黑暗記憶碟",
"FAIRY_MEMORY": "妖精記憶碟",
- "BLANK_MEMORY": "空白記憶碟"
+ "NORMAL_MEMORY": "一般記憶碟"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_TW/modifier.json b/src/locales/zh_TW/modifier.json
index eb4b5107cff..12c436c1783 100644
--- a/src/locales/zh_TW/modifier.json
+++ b/src/locales/zh_TW/modifier.json
@@ -3,9 +3,10 @@
"turnHealApply": "{{pokemonNameWithAffix}}用{{typeName}}\n回復了體力!",
"hitHealApply": "{{pokemonNameWithAffix}}用{{typeName}}\n回復了體力!",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}}用{{typeName}}\n回復了活力!",
+ "pokemonResetNegativeStatStageApply": "{{pokemonNameWithAffix}}降低的能力被{{typeName}}\n複原了!!",
"moneyInterestApply": "用{{typeName}}\n獲得了 ₽{{moneyAmount}} 利息!",
"turnHeldItemTransferApply": "{{pokemonNameWithAffix}}的{{itemName}}被\n{{pokemonName}}的{{typeName}}吸收了!",
"contactHeldItemTransferApply": "{{pokemonNameWithAffix}}的{{itemName}}被\n{{pokemonName}}的{{typeName}}奪取了!",
"enemyTurnHealApply": "{{pokemonNameWithAffix}}\n回復了一些體力!",
"bypassSpeedChanceApply": "{{pokemonName}}用了{{itemName}}後,行動變快了!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_TW/move-trigger.json b/src/locales/zh_TW/move-trigger.json
index 03ca6841a7f..db88f6df57f 100644
--- a/src/locales/zh_TW/move-trigger.json
+++ b/src/locales/zh_TW/move-trigger.json
@@ -3,6 +3,10 @@
"cutHpPowerUpMove": "{{pokemonName}}\n削減體力並提升了招式威力!",
"absorbedElectricity": "{{pokemonName}}\n吸收了电力!",
"switchedStatChanges": "{{pokemonName}}和對手互換了\n自身的能力變化!",
+ "switchedTwoStatChanges": "{{pokemonName}} 和對手互換了自身的{{firstStat}}和{{secondStat}}的能力變化!",
+ "switchedStat": "{{pokemonName}} 互換了各自的{{stat}}!",
+ "sharedGuard": "{{pokemonName}} 平分了各自的防守!",
+ "sharedPower": "{{pokemonName}} 平分了各自的力量!",
"goingAllOutForAttack": "{{pokemonName}}拿出全力了!",
"regainedHealth": "{{pokemonName}}的\n體力回復了!",
"keptGoingAndCrashed": "{{pokemonName}}因勢頭過猛\n而撞到了地面!",
@@ -38,12 +42,12 @@
"incineratedItem": "{{pokemonName}}燒掉了\n{{targetName}}的{{itemName}}!",
"knockedOffItem": "{{pokemonName}}拍落了\n{{targetName}}的{{itemName}}!",
"tookMoveAttack": "{{pokemonName}}\n受到了{{moveName}}的攻擊!",
- "cutOwnHpAndMaximizedStat": "{{pokemonName}}\n削減體力並釋放了全部{{statName}}!",
+ "cutOwnHpAndMaximizedStat": "{{pokemonName}}\n削減體力並釋放了全部{{statName}}!",
"copiedStatChanges": "{{pokemonName}}複製了\n{{targetName}}的能力變化!",
"magnitudeMessage": "震級{{magnitude}}!",
"tookAimAtTarget": "{{pokemonName}}將目標對準了\n{{targetName}}!",
"transformedIntoType": "{{pokemonName}} \n變成了{{typeName}}屬性!",
- "copiedMove": "{{pokemonName}}\n複製了{{moveName}}!",
+ "copiedMove": "{{pokemonName}}\n複製了{{moveName}}!",
"sketchedMove": "{{pokemonName}}\n對{{moveName}}進行了寫生!",
"acquiredAbility": "{{pokemonName}}的特性\n變为{{abilityName}}了!",
"copiedTargetAbility": "{{pokemonName}}複製了\n{{targetName}}的{{abilityName}}!",
@@ -61,5 +65,7 @@
"suppressAbilities": "{{pokemonName}}的特性\n變得無效了!",
"revivalBlessing": "{{pokemonName}}復活了!",
"swapArenaTags": "{{pokemonName}}\n交換了雙方的場地效果!",
- "exposedMove": "{{pokemonName}}識破了\n{{targetPokemonName}}的原形!"
-}
\ No newline at end of file
+ "exposedMove": "{{pokemonName}}識破了\n{{targetPokemonName}}的原形!",
+ "safeguard": "{{targetName}}\n正受到神秘之幕的保護!",
+ "afterYou": "{{pokemonName}}\n接受了對手的好意!"
+}
diff --git a/src/locales/zh_TW/move.json b/src/locales/zh_TW/move.json
index 101d6f85e5d..b8c4ec05033 100644
--- a/src/locales/zh_TW/move.json
+++ b/src/locales/zh_TW/move.json
@@ -2913,7 +2913,7 @@
},
"zippyZap": {
"name": "電電加速",
- "effect": "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
+ "effect": "迅猛無比的電擊。必定能夠先制攻擊,\n並且提高自己的閃避率"
},
"splishySplash": {
"name": "滔滔衝浪",
@@ -3807,4 +3807,4 @@
"name": "邪毒鎖鏈",
"effect": "用由毒形成的鎖鏈纏住對手\n注入毒素加以侵蝕。有時會\n讓對手陷入劇毒狀態"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_TW/party-ui-handler.json b/src/locales/zh_TW/party-ui-handler.json
index 975212bbdad..ef82d1a3ddc 100644
--- a/src/locales/zh_TW/party-ui-handler.json
+++ b/src/locales/zh_TW/party-ui-handler.json
@@ -4,5 +4,44 @@
"CANCEL": "取消",
"RELEASE": "放生",
"APPLY": "應用",
- "TEACH": "教授"
-}
\ No newline at end of file
+ "TEACH": "教授",
+ "SPLICE": "融合",
+ "UNSPLICE": "分離",
+ "ACTIVATE": "激活",
+ "DEACTIVATE": "解除",
+ "TRANSFER": "交換",
+ "ALL": "全部道具",
+ "PASS_BATON": "接棒",
+ "UNPAUSE_EVOLUTION": "解除進化暫停",
+ "REVIVE": "複活",
+ "RENAME": "起名",
+ "choosePokemon": "選擇一只寶可夢。",
+ "doWhatWithThisPokemon": "要對寶可夢做什麽?",
+ "noEnergy": "{{pokemonName}}沒有力氣戰鬥了!",
+ "hasEnergy": "{{pokemonName}}仍然精神十足!",
+ "cantBeUsed": "{{pokemonName}}無法在此挑戰中使用!",
+ "tooManyItems": "{{pokemonName}}擁有\n太多這個道具了!",
+ "anyEffect": "即便使用也無效果哦。",
+ "unpausedEvolutions": "{{pokemonName}}的進化停止了。",
+ "unspliceConfirmation": "真的要把{{fusionName}}\n從{{pokemonName}}身上分離嗎?{{fusionName}}會就此消失。",
+ "wasReverted": "{{fusionName}}恢複成了{{pokemonName}}。",
+ "releaseConfirmation": "你真要放生{{pokemonName}}嗎?",
+ "releaseInBattle": "你無法放生正在戰鬥中的寶可夢!",
+ "selectAMove": "選擇一個招式。",
+ "changeQuantity": "選擇一件道具來交換。\n使用 ← 和 → 來指定數量。",
+ "selectAnotherPokemonToSplice": "選擇另一只寶可夢來融合。",
+ "cancel": "取消",
+ "able": "能學會!",
+ "notAble": "無法學習",
+ "learned": "已習得",
+ "goodbye": "再見,{{pokemonName}}!",
+ "byebye": "拜拜,{{pokemonName}}!",
+ "farewell": "再會了,{{pokemonName}}!",
+ "soLong": "告辭了,{{pokemonName}}!",
+ "thisIsWhereWePart": "就此分別吧,{{pokemonName}}!",
+ "illMissYou": "我會想你的,{{pokemonName}}!",
+ "illNeverForgetYou": "我不會忘記你的,{{pokemonName}}!",
+ "untilWeMeetAgain": "下次再見了,{{pokemonName}}!",
+ "sayonara": "撒由那拉,{{pokemonName}}!",
+ "smellYaLater": "拜拜了您勒,{{pokemonName}}!"
+}
diff --git a/src/locales/zh_TW/pokemon-form-battle.json b/src/locales/zh_TW/pokemon-form-battle.json
index 75087aa0669..93a9e65f1f8 100644
--- a/src/locales/zh_TW/pokemon-form-battle.json
+++ b/src/locales/zh_TW/pokemon-form-battle.json
@@ -2,13 +2,13 @@
"mega": "Mega {{pokemonName}}",
"mega-x": "Mega {{pokemonName}} X",
"mega-y": "Mega {{pokemonName}} Y",
- "primal": "Primal {{pokemonName}}",
- "gigantamax": "G-Max {{pokemonName}}",
- "eternamax": "E-Max {{pokemonName}}",
+ "primal": "原始{{pokemonName}}",
+ "gigantamax": "超極巨{{pokemonName}}",
+ "eternamax": "無極巨{{pokemonName}}",
"megaChange": "{{preName}}超級進化成了\n{{pokemonName}}!",
"gigantamaxChange": "{{preName}}超極巨化成了\n{{pokemonName}}!",
"eternamaxChange": "{{preName}}無極巨化成了\n{{pokemonName}}!",
"revertChange": "{{pokemonName}}變回了\n原本的樣子!",
"formChange": "{{preName}}變為其他樣子了。",
"disguiseChange": "它的畫皮被當作誘餌使用了!"
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_TW/pokemon-form.json b/src/locales/zh_TW/pokemon-form.json
index b98a1e946b8..f1fb4dff599 100644
--- a/src/locales/zh_TW/pokemon-form.json
+++ b/src/locales/zh_TW/pokemon-form.json
@@ -1,3 +1,170 @@
{
- "meloettaPirouette": "舞步形態"
-}
\ No newline at end of file
+ "pikachuCosplay": "換裝",
+ "pikachuCoolCosplay": "搖滾巨星",
+ "pikachuBeautyCosplay": "貴婦",
+ "pikachuCuteCosplay": "流行偶像",
+ "pikachuSmartCosplay": "博士",
+ "pikachuToughCosplay": "面罩摔跤手",
+ "pikachuPartner": "搭檔",
+ "eeveePartner": "搭檔",
+ "pichuSpiky": "刺刺耳",
+ "unownA": "A",
+ "unownB": "B",
+ "unownC": "C",
+ "unownD": "D",
+ "unownE": "E",
+ "unownF": "F",
+ "unownG": "G",
+ "unownH": "H",
+ "unownI": "I",
+ "unownJ": "J",
+ "unownK": "K",
+ "unownL": "L",
+ "unownM": "M",
+ "unownN": "N",
+ "unownO": "O",
+ "unownP": "P",
+ "unownQ": "Q",
+ "unownR": "R",
+ "unownS": "S",
+ "unownT": "T",
+ "unownU": "U",
+ "unownV": "V",
+ "unownW": "W",
+ "unownX": "X",
+ "unownY": "Y",
+ "unownZ": "Z",
+ "unownExclamation": "!",
+ "unownQuestion": "?",
+ "castformSunny": "晴天",
+ "castformRainy": "雨天",
+ "castformSnowy": "雪天",
+ "deoxysNormal": "普通",
+ "burmyPlant": "草木蓑衣",
+ "burmySandy": "砂土蓑衣",
+ "burmyTrash": "垃圾蓑衣",
+ "shellosEast": "東海",
+ "shellosWest": "西海",
+ "rotomHeat": "加熱",
+ "rotomWash": "清洗",
+ "rotomFrost": "結冰",
+ "rotomFan": "旋轉",
+ "rotomMow": "切割",
+ "giratinaAltered": "別種",
+ "shayminLand": "陸上",
+ "basculinRedStriped": "紅條紋",
+ "basculinBlueStriped": "藍條紋",
+ "basculinWhiteStriped": "白條紋",
+ "deerlingSpring": "春天",
+ "deerlingSummer": "夏天",
+ "deerlingAutumn": "秋天",
+ "deerlingWinter": "冬天",
+ "tornadusIncarnate": "化身",
+ "thundurusIncarnate": "化身",
+ "landorusIncarnate": "化身",
+ "keldeoOrdinary": "通常",
+ "meloettaAria": "歌聲",
+ "meloettaPirouette": "舞步形態",
+ "froakieBattleBond": "牽絆變身",
+ "scatterbugMeadow": "花園花紋",
+ "scatterbugIcySnow": "冰雪花紋",
+ "scatterbugPolar": "雪國花紋",
+ "scatterbugTundra": "雪原花紋",
+ "scatterbugContinental": "大陸花紋",
+ "scatterbugGarden": "庭園花紋",
+ "scatterbugElegant": "高雅花紋",
+ "scatterbugModern": "摩登花紋",
+ "scatterbugMarine": "大海花紋",
+ "scatterbugArchipelago": "群島花紋",
+ "scatterbugHighPlains": "荒野花紋",
+ "scatterbugSandstorm": "沙塵花紋",
+ "scatterbugRiver": "大河花紋",
+ "scatterbugMonsoon": "驟雨花紋",
+ "scatterbugSavanna": "熱帶草原花紋",
+ "scatterbugSun": "太陽花紋",
+ "scatterbugOcean": "大洋花紋",
+ "scatterbugJungle": "熱帶雨林花紋",
+ "scatterbugFancy": "幻彩花紋",
+ "scatterbugPokeBall": "球球花紋",
+ "flabebeRed": "紅花",
+ "flabebeYellow": "黃花",
+ "flabebeOrange": "橙花",
+ "flabebeBlue": "藍花",
+ "flabebeWhite": "白花",
+ "furfrouHeart": "心形造型",
+ "furfrouStar": "星形造型",
+ "furfrouDiamond": "菱形造型",
+ "furfrouDebutante": "淑女造型",
+ "furfrouMatron": "貴婦造型",
+ "furfrouDandy": "紳士造型",
+ "furfrouLaReine": "女王造型",
+ "furfrouKabuki": "歌舞伎造型",
+ "furfrouPharaoh": "國王造型",
+ "pumpkabooSmall": "小尺寸",
+ "pumpkabooLarge": "大尺寸",
+ "pumpkabooSuper": "特大尺寸",
+ "xerneasNeutral": "放松模式",
+ "xerneasActive": "活躍模式",
+ "zygarde50": "50%形態",
+ "zygarde10": "10%形態",
+ "zygarde50Pc": "50%形態 群聚變形",
+ "zygarde10Pc": "10%形態 群聚變形",
+ "zygardeComplete": "完全體形態",
+ "oricorioBaile": "熱辣熱辣風格",
+ "oricorioPompom": "啪滋啪滋風格",
+ "oricorioPau": "呼拉呼拉風格",
+ "oricorioSensu": "輕盈輕盈風格",
+ "rockruffOwnTempo": "特殊岩狗狗",
+ "miniorRedMeteor": "紅色核心",
+ "miniorOrangeMeteor": "橙色核心",
+ "miniorYellowMeteor": "黃色核心",
+ "miniorGreenMeteor": "綠色核心",
+ "miniorBlueMeteor": "淺藍色核心",
+ "miniorIndigoMeteor": "藍色核心",
+ "miniorVioletMeteor": "紫色核心",
+ "miniorRed": "紅色",
+ "miniorOrange": "橙色",
+ "miniorYellow": "黃色",
+ "miniorGreen": "綠色",
+ "miniorBlue": "淺藍色",
+ "miniorIndigo": "藍色",
+ "miniorViolet": "紫色",
+ "mimikyuDisguised": "化形",
+ "mimikyuBusted": "現形",
+ "magearnaOriginal": "500年前的顔色",
+ "marshadowZenith": "全力",
+ "sinisteaPhony": "赝品",
+ "sinisteaAntique": "真品",
+ "eiscueNoIce": "解凍頭",
+ "indeedeeMale": "雄性",
+ "indeedeeFemale": "雌性",
+ "morpekoFullBelly": "滿腹花紋",
+ "zacianHeroOfManyBattles": "百戰勇者",
+ "zamazentaHeroOfManyBattles": "百戰勇者",
+ "zarudeDada": "老爹",
+ "enamorusIncarnate": "化身",
+ "squawkabillyGreenPlumage": "綠羽毛",
+ "squawkabillyBluePlumage": "藍羽毛",
+ "squawkabillyYellowPlumage": "黃羽毛",
+ "squawkabillyWhitePlumage": "白羽毛",
+ "tatsugiriCurly": "上弓姿勢",
+ "tatsugiriDroopy": "下垂姿勢",
+ "tatsugiriStretchy": "平挺姿勢",
+ "gimmighoulChest": "寶箱形態",
+ "gimmighoulRoaming": "徒步形態",
+ "koraidonApexBuild": "頂尖形態",
+ "koraidonLimitedBuild":"限制形態",
+ "koraidonSprintingBuild":"沖刺形態",
+ "koraidonSwimmingBuild":"遊泳形態",
+ "koraidonGlidingBuild":"滑翔形態",
+ "miraidonUltimateMode":"極限模式",
+ "miraidonLowPowerMode":"節能模式",
+ "miraidonDriveMode":"駕駛模式",
+ "miraidonAquaticMode":"水上模式",
+ "miraidonGlideMode":"滑翔模式",
+ "poltchageistCounterfeit": "冒牌貨",
+ "poltchageistArtisan": "高檔貨",
+ "paldeaTaurosCombat": "鬥戰種",
+ "paldeaTaurosBlaze": "火熾種",
+ "paldeaTaurosAqua": "水瀾種"
+}
diff --git a/src/locales/zh_TW/pokemon-info.json b/src/locales/zh_TW/pokemon-info.json
index 66a99857a82..f2e29875e75 100644
--- a/src/locales/zh_TW/pokemon-info.json
+++ b/src/locales/zh_TW/pokemon-info.json
@@ -11,7 +11,9 @@
"SPDEF": "特殊防禦",
"SPDEFshortened": "特防",
"SPD": "速度",
- "SPDshortened": "速度"
+ "SPDshortened": "速度",
+ "ACC": "命中率",
+ "EVA": "回避率"
},
"Type": {
"UNKNOWN": "未知",
@@ -35,4 +37,4 @@
"FAIRY": "妖精",
"STELLAR": "星晶"
}
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_TW/pokemon-summary.json b/src/locales/zh_TW/pokemon-summary.json
index 9e26dfeeb6e..ddbbea63a3a 100644
--- a/src/locales/zh_TW/pokemon-summary.json
+++ b/src/locales/zh_TW/pokemon-summary.json
@@ -1 +1,45 @@
-{}
\ No newline at end of file
+{
+ "pokemonInfo": "寶可夢信息",
+ "status": "狀態",
+ "powerAccuracyCategory": "威力\n命中率\n類別",
+ "type": "屬性",
+ "unknownTrainer": "未知",
+ "ot": "訓練師",
+ "nature": "性格",
+ "expPoints": "經驗值",
+ "nextLv": "下一級",
+ "cancel": "取消",
+
+ "memoString": "{{natureFragment}} 性格,\n{{metFragment}}",
+ "metFragment": {
+ "normal": "met at Lv{{level}},\n{{biome}}.",
+ "apparently": "命中注定般地相遇于Lv.{{level}},\n{{biome}}。"
+ },
+ "natureFragment": {
+ "Hardy": "{{nature}}",
+ "Lonely": "{{nature}}",
+ "Brave": "{{nature}}",
+ "Adamant": "{{nature}}",
+ "Naughty": "{{nature}}",
+ "Bold": "{{nature}}",
+ "Docile": "{{nature}}",
+ "Relaxed": "{{nature}}",
+ "Impish": "{{nature}}",
+ "Lax": "{{nature}}",
+ "Timid": "{{nature}}",
+ "Hasty": "{{nature}}",
+ "Serious": "{{nature}}",
+ "Jolly": "{{nature}}",
+ "Naive": "{{nature}}",
+ "Modest": "{{nature}}",
+ "Mild": "{{nature}}",
+ "Quiet": "{{nature}}",
+ "Bashful": "{{nature}}",
+ "Rash": "{{nature}}",
+ "Calm": "{{nature}}",
+ "Gentle": "{{nature}}",
+ "Sassy": "{{nature}}",
+ "Careful": "{{nature}}",
+ "Quirky": "{{nature}}"
+ }
+}
diff --git a/src/locales/zh_TW/run-history.json b/src/locales/zh_TW/run-history.json
index 2658fe341f4..76cb2592ce2 100644
--- a/src/locales/zh_TW/run-history.json
+++ b/src/locales/zh_TW/run-history.json
@@ -1,15 +1,15 @@
{
"victory": "勝利!",
- "defeatedWildM": "被打敗",
- "defeatedTrainerM": "被打敗",
- "defeatedTrainerDoubleM": "被組合打敗",
- "defeatedRivalM": "被勁敵打敗",
- "defeatedM": "被打敗",
- "defeatedWildF": "被打敗",
- "defeatedTrainerF": "被打敗",
- "defeatedTrainerDoubleF": "被組合打敗",
- "defeatedRivalF": "被勁敵打敗",
- "defeatedF": "被打敗",
+ "defeatedWild": "被打敗",
+ "defeatedTrainer": "被打敗",
+ "defeatedTrainerDouble": "被組合打敗",
+ "defeatedRival": "被勁敵打敗",
+ "defeated": "被打敗",
+ "defeatedWild_female": "被打敗",
+ "defeatedTrainer_female": "被打敗",
+ "defeatedTrainerDouble_female": "被組合打敗",
+ "defeatedRival_female": "被勁敵打敗",
+ "defeated_female": "被打敗",
"luck": "幸運",
"score": "分數",
"mode": "模式",
@@ -30,8 +30,8 @@
"money": "金錢",
"runLength": "遊戲時長",
"viewHeldItems": "持有道具",
- "hallofFameTextM": "歡迎來到名人堂!",
- "hallofFameTextF": "歡迎來到名人堂!",
+ "hallofFameText": "歡迎來到名人堂!",
+ "hallofFameText_female": "歡迎來到名人堂!",
"viewHallOfFame": "浏覽名人堂!",
"viewEndingSplash": "浏覽結算畫面"
}
\ No newline at end of file
diff --git a/src/locales/zh_TW/settings.json b/src/locales/zh_TW/settings.json
index b077e0216a3..d9c71df3a0d 100644
--- a/src/locales/zh_TW/settings.json
+++ b/src/locales/zh_TW/settings.json
@@ -95,5 +95,7 @@
"mute": "靜音",
"controller": "控制器",
"gamepadSupport": "手柄支持",
- "moveTouchControls": "移動觸控控制"
+ "showBgmBar": "顯示音樂名稱",
+ "moveTouchControls": "移動觸控控制",
+ "shopOverlayOpacity": "商店顯示不透明度"
}
diff --git a/src/locales/zh_TW/splash-messages.json b/src/locales/zh_TW/splash-messages.json
index 8535a9acd84..a25e7dab97b 100644
--- a/src/locales/zh_TW/splash-messages.json
+++ b/src/locales/zh_TW/splash-messages.json
@@ -31,5 +31,6 @@
"alsoTryEmeraldRogue": "也試試翡翠流氓!",
"alsoTryRadicalRed": "也試試激進紅!",
"eeveeExpo": "伊布博覽會!",
- "ynoproject": "YNO專案!"
-}
\ No newline at end of file
+ "ynoproject": "YNO專案!",
+ "breedersInSpace": "飼養員也能上太空?"
+}
diff --git a/src/locales/zh_TW/starter-select-ui-handler.json b/src/locales/zh_TW/starter-select-ui-handler.json
index 2a0db7217da..ad64a8d9743 100644
--- a/src/locales/zh_TW/starter-select-ui-handler.json
+++ b/src/locales/zh_TW/starter-select-ui-handler.json
@@ -1,6 +1,7 @@
{
- "confirmStartTeam": "使用這些寶可夢開始嗎?",
- "invalidParty": "此為無效隊伍!",
+ "confirmStartTeam": "使用這些寶可夢開始嗎?",
+ "confirmExit": "確定要退出嗎?",
+ "invalidParty": "此為無效隊伍!",
"gen1": "I",
"gen2": "II",
"gen3": "III",
@@ -21,6 +22,8 @@
"toggleIVs": "查看個體值",
"manageMoves": "管理技能",
"manageNature": "管理性格",
+ "addToFavorites": "添加到最愛",
+ "removeFromFavorites": "移出最愛",
"useCandies": "使用糖果",
"selectNature": "選擇性格",
"selectMoveSwapOut": "選擇想要替換走的招式",
@@ -40,4 +43,4 @@
"locked": "未解鎖",
"disabled": "已禁用",
"uncaught": "未捕獲"
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_TW/status-effect.json b/src/locales/zh_TW/status-effect.json
index 9e26dfeeb6e..5f634a0bddf 100644
--- a/src/locales/zh_TW/status-effect.json
+++ b/src/locales/zh_TW/status-effect.json
@@ -1 +1,65 @@
-{}
\ No newline at end of file
+{
+ "none": {
+ "name": "無",
+ "description": "",
+ "obtain": "",
+ "obtainSource": "",
+ "activation": "",
+ "overlap": "",
+ "heal": ""
+ },
+ "poison": {
+ "name": "中毒",
+ "description": "中毒",
+ "obtain": "{{pokemonNameWithAffix}}中毒了!",
+ "obtainSource": "{{pokemonNameWithAffix}}因{{sourceText}}中毒了!",
+ "activation": "{{pokemonNameWithAffix}}受到了毒的傷害!",
+ "overlap": "{{pokemonNameWithAffix}}已經中毒了!",
+ "heal": "{{pokemonNameWithAffix}}中的毒徹底清除了!"
+ },
+ "toxic": {
+ "name": "劇毒",
+ "description": "中毒",
+ "obtain": "{{pokemonNameWithAffix}}中了劇毒!",
+ "obtainSource": "{{pokemonNameWithAffix}}因{{sourceText}}中了劇毒!",
+ "activation": "{{pokemonNameWithAffix}}受到了毒的傷害!",
+ "overlap": "{{pokemonNameWithAffix}}已經中毒了!",
+ "heal": "{{pokemonNameWithAffix}}中的毒徹底清除了!"
+ },
+ "paralysis": {
+ "name": "麻痹",
+ "description": "麻痹",
+ "obtain": "{{pokemonNameWithAffix}}麻痹了,很難使出招式!",
+ "obtainSource": "{{pokemonNameWithAffix}}被{{sourceText}}麻痹了,很難使出招式!",
+ "activation": "{{pokemonNameWithAffix}}因身體麻痹而無法行動!",
+ "overlap": "{{pokemonNameWithAffix}}已經麻痹了!",
+ "heal": "{{pokemonNameWithAffix}}的麻痹治愈了!"
+ },
+ "sleep": {
+ "name": "睡眠",
+ "description": "睡眠",
+ "obtain": "{{pokemonNameWithAffix}}睡著了!",
+ "obtainSource": "{{pokemonNameWithAffix}}因{{sourceText}}睡著了!",
+ "activation": "{{pokemonNameWithAffix}}正在呼呼大睡。",
+ "overlap": "{{pokemonNameWithAffix}}已經睡著了!",
+ "heal": "{{pokemonNameWithAffix}}醒了!"
+ },
+ "freeze": {
+ "name": "冰凍",
+ "description": "冰凍",
+ "obtain": "{{pokemonNameWithAffix}}凍住了!",
+ "obtainSource": "{{pokemonNameWithAffix}}因{{sourceText}}凍住了!",
+ "activation": "{{pokemonNameWithAffix}}因凍住了而無法行動!",
+ "overlap": "{{pokemonNameWithAffix}}已經凍住了!",
+ "heal": "{{pokemonNameWithAffix}}治愈了冰凍狀態!"
+ },
+ "burn": {
+ "name": "灼傷",
+ "description": "灼傷",
+ "obtain": "{{pokemonNameWithAffix}}被灼傷了!",
+ "obtainSource": "{{pokemonNameWithAffix}}因{{sourceText}}被灼傷了!",
+ "activation": "{{pokemonNameWithAffix}}受到了灼傷的傷害!",
+ "overlap": "{{pokemonNameWithAffix}}已經被灼傷了!",
+ "heal": "{{pokemonNameWithAffix}}的灼傷治愈了!"
+ }
+}
diff --git a/src/locales/zh_TW/trainer-classes.json b/src/locales/zh_TW/trainer-classes.json
index d6ff7238ec1..d0b0fed7e5d 100644
--- a/src/locales/zh_TW/trainer-classes.json
+++ b/src/locales/zh_TW/trainer-classes.json
@@ -100,6 +100,8 @@
"worker_female": "工人",
"workers": "工人組合",
"youngster": "短褲小子",
+ "rocket_grunt": "火箭队手下",
+ "rocket_grunt_female": "火箭队手下",
"rocket_grunts": "火箭队手下們",
"magma_grunt": "熔岩队手下",
"magma_grunt_female": "熔岩队手下",
@@ -116,4 +118,4 @@
"flare_grunt": "闪焰队手下",
"flare_grunt_female": "闪焰队手下",
"flare_grunts": "闪焰队手下們"
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_TW/trainer-names.json b/src/locales/zh_TW/trainer-names.json
index 64e8892e64b..04399cf19af 100644
--- a/src/locales/zh_TW/trainer-names.json
+++ b/src/locales/zh_TW/trainer-names.json
@@ -123,6 +123,34 @@
"kieran": "烏栗",
"rival": "芬恩",
"rival_female": "艾薇",
+ "archer": "阿波羅",
+ "ariana": "雅典娜",
+ "proton": "蘭斯",
+ "petrel": "拉姆達",
+ "tabitha": "火村",
+ "courtney": "火雁",
+ "shelly": "阿泉",
+ "matt": "阿潮",
+ "mars": "夥星",
+ "jupiter": "碎星",
+ "saturn": "鎮星",
+ "zinzolin": "維奧",
+ "rood": "羅德",
+ "xerosic": "庫瑟洛斯奇",
+ "bryony": "芭拉",
+ "faba": "扎奧博",
+ "plumeria": "布爾美麗",
+ "oleana": "奧利薇",
+
+ "maxie": "赤焰松",
+ "archie": "水梧桐",
+ "cyrus": "赤日",
+ "ghetsis": "魁奇思",
+ "lysandre": "弗拉達利",
+ "lusamine": "露莎米奈",
+ "guzma": "古茲馬",
+ "rose": "洛茲",
+
"blue_red_double": "青綠 & 赤紅",
"red_blue_double": "赤紅 & 青綠",
"tate_liza_double": "小楓 & 小南",
@@ -133,4 +161,4 @@
"iris_alder_double": "艾莉絲 & 阿戴克",
"marnie_piers_double": "瑪俐 & 聶梓",
"piers_marnie_double": "聶梓 & 瑪俐"
-}
\ No newline at end of file
+}
diff --git a/src/locales/zh_TW/trainer-titles.json b/src/locales/zh_TW/trainer-titles.json
index 54fe48b1464..80b2807e7b5 100644
--- a/src/locales/zh_TW/trainer-titles.json
+++ b/src/locales/zh_TW/trainer-titles.json
@@ -9,5 +9,24 @@
"champion_double": "冠軍搭檔",
"rival": "勁敵",
"professor": "博士",
- "frontier_brain": "開拓頭腦"
-}
\ No newline at end of file
+ "frontier_brain": "開拓頭腦",
+ "rocket_boss": "火箭隊老大",
+ "magma_boss": "熔岩隊老大",
+ "aqua_boss": "海洋隊老大",
+ "galactic_boss": "銀河隊老大",
+ "plasma_boss": "等離子隊老大",
+ "flare_boss": "閃焰隊老大",
+
+ "rocket_admin": "火箭隊幹部",
+ "rocket_admin_female": "火箭隊幹部",
+ "magma_admin": "熔岩隊幹部",
+ "magma_admin_female": "熔岩隊幹部",
+ "aqua_admin": "海洋隊幹部",
+ "aqua_admin_female": "海洋隊幹部",
+ "galactic_commander": "銀河隊幹部",
+ "galactic_commander_female": "銀河隊幹部",
+ "plasma_sage": "等離子隊賢人",
+ "plasma_admin": "等離子隊幹部",
+ "flare_admin": "閃焰隊幹部",
+ "flare_admin_female": "閃焰隊幹部"
+}
diff --git a/src/locales/zh_TW/weather.json b/src/locales/zh_TW/weather.json
index b20975374ea..b315d27625d 100644
--- a/src/locales/zh_TW/weather.json
+++ b/src/locales/zh_TW/weather.json
@@ -27,5 +27,6 @@
"harshSunClearMessage": "日照復原了。",
"strongWindsStartMessage": "吹起了神秘的亂流!",
"strongWindsLapseMessage": "神秘的亂流勢頭不減。",
+ "strongWindsEffectMessage": "神秘的亂流減弱了攻擊!",
"strongWindsClearMessage": "神秘的亂流停止了。"
-}
\ No newline at end of file
+}
diff --git a/src/main.ts b/src/main.ts
index 8a69d3f1b72..b5f813bdf2f 100644
--- a/src/main.ts
+++ b/src/main.ts
@@ -4,8 +4,8 @@ import InvertPostFX from "./pipelines/invert";
import { version } from "../package.json";
import UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin";
import BBCodeTextPlugin from "phaser3-rex-plugins/plugins/bbcodetext-plugin";
-import InputTextPlugin from "phaser3-rex-plugins/plugins/inputtext-plugin.js";
-import TransitionImagePackPlugin from "phaser3-rex-plugins/templates/transitionimagepack/transitionimagepack-plugin.js";
+import InputTextPlugin from "phaser3-rex-plugins/plugins/inputtext-plugin";
+import TransitionImagePackPlugin from "phaser3-rex-plugins/templates/transitionimagepack/transitionimagepack-plugin";
import { LoadingScene } from "./loading-scene";
diff --git a/src/modifier/modifier-type.ts b/src/modifier/modifier-type.ts
index 365fc433d2f..48c0d66fc45 100644
--- a/src/modifier/modifier-type.ts
+++ b/src/modifier/modifier-type.ts
@@ -3,12 +3,10 @@ import { AttackMove, allMoves, selfStatLowerMoves } from "../data/move";
import { MAX_PER_TYPE_POKEBALLS, PokeballType, getPokeballCatchMultiplier, getPokeballName } from "../data/pokeball";
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from "../field/pokemon";
import { EvolutionItem, pokemonEvolutions } from "../data/pokemon-evolutions";
-import { Stat, getStatName } from "../data/pokemon-stat";
import { tmPoolTiers, tmSpecies } from "../data/tms";
import { Type } from "../data/type";
import PartyUiHandler, { PokemonMoveSelectFilter, PokemonSelectFilter } from "../ui/party-ui-handler";
import * as Utils from "../utils";
-import { TempBattleStat, getTempBattleStatBoosterItemName, getTempBattleStatName } from "../data/temp-battle-stat";
import { getBerryEffectDescription, getBerryName } from "../data/berry";
import { Unlockables } from "../system/unlockables";
import { StatusEffect, getStatusEffectDescriptor } from "../data/status-effect";
@@ -27,7 +25,8 @@ import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
-import { getPokemonNameWithAffix } from "#app/messages.js";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { PermanentStat, TEMP_BATTLE_STATS, TempBattleStat, Stat, getStatKey } from "#app/enums/stat";
const outputModifierData = false;
const useMaxWeightForOutput = false;
@@ -57,7 +56,7 @@ export class ModifierType {
this.localeKey = localeKey!; // TODO: is this bang correct?
this.iconImage = iconImage!; // TODO: is this bang correct?
this.group = group!; // TODO: is this bang correct?
- this.soundName = soundName ?? "restore";
+ this.soundName = soundName ?? "se/restore";
this.newModifierFunc = newModifierFunc;
}
@@ -169,7 +168,7 @@ class AddPokeballModifierType extends ModifierType {
private count: integer;
constructor(iconImage: string, pokeballType: PokeballType, count: integer) {
- super("", iconImage, (_type, _args) => new Modifiers.AddPokeballModifier(this, pokeballType, count), "pb", "pb_bounce_1");
+ super("", iconImage, (_type, _args) => new Modifiers.AddPokeballModifier(this, pokeballType, count), "pb", "se/pb_bounce_1");
this.pokeballType = pokeballType;
this.count = count;
}
@@ -434,39 +433,48 @@ export class RememberMoveModifierType extends PokemonModifierType {
}
export class DoubleBattleChanceBoosterModifierType extends ModifierType {
- public battleCount: integer;
+ private maxBattles: number;
- constructor(localeKey: string, iconImage: string, battleCount: integer) {
- super(localeKey, iconImage, (_type, _args) => new Modifiers.DoubleBattleChanceBoosterModifier(this, this.battleCount), "lure");
+ constructor(localeKey: string, iconImage: string, maxBattles: number) {
+ super(localeKey, iconImage, (_type, _args) => new Modifiers.DoubleBattleChanceBoosterModifier(this, maxBattles), "lure");
- this.battleCount = battleCount;
+ this.maxBattles = maxBattles;
}
- getDescription(scene: BattleScene): string {
- return i18next.t("modifierType:ModifierType.DoubleBattleChanceBoosterModifierType.description", { battleCount: this.battleCount });
+ getDescription(_scene: BattleScene): string {
+ return i18next.t("modifierType:ModifierType.DoubleBattleChanceBoosterModifierType.description", {
+ battleCount: this.maxBattles
+ });
}
}
-export class TempBattleStatBoosterModifierType extends ModifierType implements GeneratedPersistentModifierType {
- public tempBattleStat: TempBattleStat;
+export class TempStatStageBoosterModifierType extends ModifierType implements GeneratedPersistentModifierType {
+ private stat: TempBattleStat;
+ private nameKey: string;
+ private quantityKey: string;
- constructor(tempBattleStat: TempBattleStat) {
- super("", getTempBattleStatBoosterItemName(tempBattleStat).replace(/\./g, "").replace(/[ ]/g, "_").toLowerCase(),
- (_type, _args) => new Modifiers.TempBattleStatBoosterModifier(this, this.tempBattleStat));
+ constructor(stat: TempBattleStat) {
+ const nameKey = TempStatStageBoosterModifierTypeGenerator.items[stat];
+ super("", nameKey, (_type, _args) => new Modifiers.TempStatStageBoosterModifier(this, this.stat, 5));
- this.tempBattleStat = tempBattleStat;
+ this.stat = stat;
+ this.nameKey = nameKey;
+ this.quantityKey = (stat !== Stat.ACC) ? "percentage" : "stage";
}
get name(): string {
- return i18next.t(`modifierType:TempBattleStatBoosterItem.${getTempBattleStatBoosterItemName(this.tempBattleStat).replace(/\./g, "").replace(/[ ]/g, "_").toLowerCase()}`);
+ return i18next.t(`modifierType:TempStatStageBoosterItem.${this.nameKey}`);
}
- getDescription(scene: BattleScene): string {
- return i18next.t("modifierType:ModifierType.TempBattleStatBoosterModifierType.description", { tempBattleStatName: getTempBattleStatName(this.tempBattleStat) });
+ getDescription(_scene: BattleScene): string {
+ return i18next.t("modifierType:ModifierType.TempStatStageBoosterModifierType.description", {
+ stat: i18next.t(getStatKey(this.stat)),
+ amount: i18next.t(`modifierType:ModifierType.TempStatStageBoosterModifierType.extra.${this.quantityKey}`)
+ });
}
getPregenArgs(): any[] {
- return [ this.tempBattleStat ];
+ return [ this.stat ];
}
}
@@ -611,40 +619,24 @@ export class AllPokemonLevelIncrementModifierType extends ModifierType {
}
}
-function getBaseStatBoosterItemName(stat: Stat) {
- switch (stat) {
- case Stat.HP:
- return "HP Up";
- case Stat.ATK:
- return "Protein";
- case Stat.DEF:
- return "Iron";
- case Stat.SPATK:
- return "Calcium";
- case Stat.SPDEF:
- return "Zinc";
- case Stat.SPD:
- return "Carbos";
- }
-}
+export class BaseStatBoosterModifierType extends PokemonHeldItemModifierType implements GeneratedPersistentModifierType {
+ private stat: PermanentStat;
+ private key: string;
-export class PokemonBaseStatBoosterModifierType extends PokemonHeldItemModifierType implements GeneratedPersistentModifierType {
- private localeName: string;
- private stat: Stat;
+ constructor(stat: PermanentStat) {
+ const key = BaseStatBoosterModifierTypeGenerator.items[stat];
+ super("", key, (_type, args) => new Modifiers.BaseStatModifier(this, (args[0] as Pokemon).id, this.stat));
- constructor(localeName: string, stat: Stat) {
- super("", localeName.replace(/[ \-]/g, "_").toLowerCase(), (_type, args) => new Modifiers.PokemonBaseStatModifier(this, (args[0] as Pokemon).id, this.stat));
-
- this.localeName = localeName;
this.stat = stat;
+ this.key = key;
}
get name(): string {
- return i18next.t(`modifierType:BaseStatBoosterItem.${this.localeName.replace(/[ \-]/g, "_").toLowerCase()}`);
+ return i18next.t(`modifierType:BaseStatBoosterItem.${this.key}`);
}
- getDescription(scene: BattleScene): string {
- return i18next.t("modifierType:ModifierType.PokemonBaseStatBoosterModifierType.description", { statName: getStatName(this.stat) });
+ getDescription(_scene: BattleScene): string {
+ return i18next.t("modifierType:ModifierType.BaseStatBoosterModifierType.description", { stat: i18next.t(getStatKey(this.stat)) });
}
getPregenArgs(): any[] {
@@ -677,7 +669,7 @@ export class MoneyRewardModifierType extends ModifierType {
private moneyMultiplierDescriptorKey: string;
constructor(localeKey: string, iconImage: string, moneyMultiplier: number, moneyMultiplierDescriptorKey: string) {
- super(localeKey, iconImage, (_type, _args) => new Modifiers.MoneyRewardModifier(this, moneyMultiplier), "money", "buy");
+ super(localeKey, iconImage, (_type, _args) => new Modifiers.MoneyRewardModifier(this, moneyMultiplier), "money", "se/buy");
this.moneyMultiplier = moneyMultiplier;
this.moneyMultiplierDescriptorKey = moneyMultiplierDescriptorKey;
@@ -791,10 +783,10 @@ export class EvolutionItemModifierType extends PokemonModifierType implements Ge
super("", EvolutionItem[evolutionItem].toLowerCase(), (_type, args) => new Modifiers.EvolutionItemModifier(this, (args[0] as PlayerPokemon).id),
(pokemon: PlayerPokemon) => {
if (pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) && pokemonEvolutions[pokemon.species.speciesId].filter(e => e.item === this.evolutionItem
- && (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX)) {
+ && (!e.condition || e.condition.predicate(pokemon)) && (e.preFormKey === null || e.preFormKey === pokemon.getFormKey())).length && (pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX)) {
return null;
} else if (pokemon.isFusion() && pokemon.fusionSpecies && pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) && pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(e => e.item === this.evolutionItem
- && (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX)) {
+ && (!e.condition || e.condition.predicate(pokemon)) && (e.preFormKey === null || e.preFormKey === pokemon.getFusionFormKey())).length && (pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX)) {
return null;
}
@@ -829,7 +821,7 @@ export class FormChangeItemModifierType extends PokemonModifierType implements G
// Make sure the Pokemon has alternate forms
if (pokemonFormChanges.hasOwnProperty(pokemon.species.speciesId)
// Get all form changes for this species with an item trigger, including any compound triggers
- && pokemonFormChanges[pokemon.species.speciesId].filter(fc => fc.trigger.hasTriggerType(SpeciesFormChangeItemTrigger))
+ && pokemonFormChanges[pokemon.species.speciesId].filter(fc => fc.trigger.hasTriggerType(SpeciesFormChangeItemTrigger) && (fc.preFormKey === pokemon.getFormKey()))
// Returns true if any form changes match this item
.map(fc => fc.findTrigger(SpeciesFormChangeItemTrigger) as SpeciesFormChangeItemTrigger)
.flat().flatMap(fc => fc.item).includes(this.formChangeItem)
@@ -922,6 +914,48 @@ class AttackTypeBoosterModifierTypeGenerator extends ModifierTypeGenerator {
}
}
+class BaseStatBoosterModifierTypeGenerator extends ModifierTypeGenerator {
+ public static readonly items: Record = {
+ [Stat.HP]: "hp_up",
+ [Stat.ATK]: "protein",
+ [Stat.DEF]: "iron",
+ [Stat.SPATK]: "calcium",
+ [Stat.SPDEF]: "zinc",
+ [Stat.SPD]: "carbos"
+ };
+
+ constructor() {
+ super((_party: Pokemon[], pregenArgs?: any[]) => {
+ if (pregenArgs) {
+ return new BaseStatBoosterModifierType(pregenArgs[0]);
+ }
+ const randStat: PermanentStat = Utils.randSeedInt(Stat.SPD + 1);
+ return new BaseStatBoosterModifierType(randStat);
+ });
+ }
+}
+
+class TempStatStageBoosterModifierTypeGenerator extends ModifierTypeGenerator {
+ public static readonly items: Record = {
+ [Stat.ATK]: "x_attack",
+ [Stat.DEF]: "x_defense",
+ [Stat.SPATK]: "x_sp_atk",
+ [Stat.SPDEF]: "x_sp_def",
+ [Stat.SPD]: "x_speed",
+ [Stat.ACC]: "x_accuracy"
+ };
+
+ constructor() {
+ super((_party: Pokemon[], pregenArgs?: any[]) => {
+ if (pregenArgs && (pregenArgs.length === 1) && TEMP_BATTLE_STATS.includes(pregenArgs[0])) {
+ return new TempStatStageBoosterModifierType(pregenArgs[0]);
+ }
+ const randStat: TempBattleStat = Utils.randSeedInt(Stat.ACC, Stat.ATK);
+ return new TempStatStageBoosterModifierType(randStat);
+ });
+ }
+}
+
/**
* Modifier type generator for {@linkcode SpeciesStatBoosterModifierType}, which
* encapsulates the logic for weighting the most useful held item from
@@ -930,7 +964,7 @@ class AttackTypeBoosterModifierTypeGenerator extends ModifierTypeGenerator {
*/
class SpeciesStatBoosterModifierTypeGenerator extends ModifierTypeGenerator {
/** Object comprised of the currently available species-based stat boosting held items */
- public static items = {
+ public static readonly items = {
LIGHT_BALL: { stats: [Stat.ATK, Stat.SPATK], multiplier: 2, species: [Species.PIKACHU] },
THICK_CLUB: { stats: [Stat.ATK], multiplier: 2, species: [Species.CUBONE, Species.MAROWAK, Species.ALOLA_MAROWAK] },
METAL_POWDER: { stats: [Stat.DEF], multiplier: 2, species: [Species.DITTO] },
@@ -1043,7 +1077,7 @@ class EvolutionItemModifierTypeGenerator extends ModifierTypeGenerator {
}
class FormChangeItemModifierTypeGenerator extends ModifierTypeGenerator {
- constructor() {
+ constructor(rare: boolean) {
super((party: Pokemon[], pregenArgs?: any[]) => {
if (pregenArgs && (pregenArgs.length === 1) && (pregenArgs[0] in FormChangeItem)) {
return new FormChangeItemModifierType(pregenArgs[0] as FormChangeItem);
@@ -1053,7 +1087,8 @@ class FormChangeItemModifierTypeGenerator extends ModifierTypeGenerator {
const formChanges = pokemonFormChanges[p.species.speciesId];
let formChangeItemTriggers = formChanges.filter(fc => ((fc.formKey.indexOf(SpeciesFormKey.MEGA) === -1 && fc.formKey.indexOf(SpeciesFormKey.PRIMAL) === -1) || party[0].scene.getModifiers(Modifiers.MegaEvolutionAccessModifier).length)
&& ((fc.formKey.indexOf(SpeciesFormKey.GIGANTAMAX) === -1 && fc.formKey.indexOf(SpeciesFormKey.ETERNAMAX) === -1) || party[0].scene.getModifiers(Modifiers.GigantamaxAccessModifier).length)
- && (!fc.conditions.length || fc.conditions.filter(cond => cond instanceof SpeciesFormChangeCondition && cond.predicate(p)).length))
+ && (!fc.conditions.length || fc.conditions.filter(cond => cond instanceof SpeciesFormChangeCondition && cond.predicate(p)).length)
+ && (fc.preFormKey === p.getFormKey()))
.map(fc => fc.findTrigger(SpeciesFormChangeItemTrigger) as SpeciesFormChangeItemTrigger)
.filter(t => t && t.active && !p.scene.findModifier(m => m instanceof Modifiers.PokemonFormChangeItemModifier && m.pokemonId === p.id && m.formChangeItem === t.item));
@@ -1082,7 +1117,8 @@ class FormChangeItemModifierTypeGenerator extends ModifierTypeGenerator {
}
}
return formChangeItemTriggers;
- }).flat().flatMap(fc => fc.item))];
+ }).flat())
+ ].flat().flatMap(fc => fc.item).filter(i => (i && i < 100) === rare);
// convert it into a set to remove duplicate values, which can appear when the same species with a potential form change is in the party.
if (!formChangeItemPool.length) {
@@ -1231,7 +1267,7 @@ export type GeneratorModifierOverride = {
type?: SpeciesStatBoosterItem;
}
| {
- name: keyof Pick;
+ name: keyof Pick;
type?: TempBattleStat;
}
| {
@@ -1281,7 +1317,8 @@ export const modifierTypes = {
EVOLUTION_ITEM: () => new EvolutionItemModifierTypeGenerator(false),
RARE_EVOLUTION_ITEM: () => new EvolutionItemModifierTypeGenerator(true),
- FORM_CHANGE_ITEM: () => new FormChangeItemModifierTypeGenerator(),
+ FORM_CHANGE_ITEM: () => new FormChangeItemModifierTypeGenerator(false),
+ RARE_FORM_CHANGE_ITEM: () => new FormChangeItemModifierTypeGenerator(true),
MEGA_BRACELET: () => new ModifierType("modifierType:ModifierType.MEGA_BRACELET", "mega_bracelet", (type, _args) => new Modifiers.MegaEvolutionAccessModifier(type)),
DYNAMAX_BAND: () => new ModifierType("modifierType:ModifierType.DYNAMAX_BAND", "dynamax_band", (type, _args) => new Modifiers.GigantamaxAccessModifier(type)),
@@ -1303,7 +1340,7 @@ export const modifierTypes = {
SACRED_ASH: () => new AllPokemonFullReviveModifierType("modifierType:ModifierType.SACRED_ASH", "sacred_ash"),
REVIVER_SEED: () => new PokemonHeldItemModifierType("modifierType:ModifierType.REVIVER_SEED", "reviver_seed", (type, args) => new Modifiers.PokemonInstantReviveModifier(type, (args[0] as Pokemon).id)),
- WHITE_HERB: () => new PokemonHeldItemModifierType("modifierType:ModifierType.WHITE_HERB", "white_herb", (type, args) => new Modifiers.PokemonResetNegativeStatStageModifier(type, (args[0] as Pokemon).id)),
+ WHITE_HERB: () => new PokemonHeldItemModifierType("modifierType:ModifierType.WHITE_HERB", "white_herb", (type, args) => new Modifiers.ResetNegativeStatStageModifier(type, (args[0] as Pokemon).id)),
ETHER: () => new PokemonPpRestoreModifierType("modifierType:ModifierType.ETHER", "ether", 10),
MAX_ETHER: () => new PokemonPpRestoreModifierType("modifierType:ModifierType.MAX_ETHER", "max_ether", -1),
@@ -1318,29 +1355,24 @@ export const modifierTypes = {
SUPER_REPEL: () => new DoubleBattleChanceBoosterModifierType('Super Repel', 10),
MAX_REPEL: () => new DoubleBattleChanceBoosterModifierType('Max Repel', 25),*/
- LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.LURE", "lure", 5),
- SUPER_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.SUPER_LURE", "super_lure", 10),
- MAX_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.MAX_LURE", "max_lure", 25),
+ LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.LURE", "lure", 10),
+ SUPER_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.SUPER_LURE", "super_lure", 15),
+ MAX_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.MAX_LURE", "max_lure", 30),
SPECIES_STAT_BOOSTER: () => new SpeciesStatBoosterModifierTypeGenerator(),
- TEMP_STAT_BOOSTER: () => new ModifierTypeGenerator((party: Pokemon[], pregenArgs?: any[]) => {
- if (pregenArgs && (pregenArgs.length === 1) && (pregenArgs[0] in TempBattleStat)) {
- return new TempBattleStatBoosterModifierType(pregenArgs[0] as TempBattleStat);
- }
- const randTempBattleStat = Utils.randSeedInt(6) as TempBattleStat;
- return new TempBattleStatBoosterModifierType(randTempBattleStat);
- }),
- DIRE_HIT: () => new TempBattleStatBoosterModifierType(TempBattleStat.CRIT),
+ TEMP_STAT_STAGE_BOOSTER: () => new TempStatStageBoosterModifierTypeGenerator(),
- BASE_STAT_BOOSTER: () => new ModifierTypeGenerator((party: Pokemon[], pregenArgs?: any[]) => {
- if (pregenArgs && (pregenArgs.length === 1) && (pregenArgs[0] in Stat)) {
- const stat = pregenArgs[0] as Stat;
- return new PokemonBaseStatBoosterModifierType(getBaseStatBoosterItemName(stat), stat);
+ DIRE_HIT: () => new class extends ModifierType {
+ getDescription(_scene: BattleScene): string {
+ return i18next.t("modifierType:ModifierType.TempStatStageBoosterModifierType.description", {
+ stat: i18next.t("modifierType:ModifierType.DIRE_HIT.extra.raises"),
+ amount: i18next.t("modifierType:ModifierType.TempStatStageBoosterModifierType.extra.stage")
+ });
}
- const randStat = Utils.randSeedInt(6) as Stat;
- return new PokemonBaseStatBoosterModifierType(getBaseStatBoosterItemName(randStat), randStat);
- }),
+ }("modifierType:ModifierType.DIRE_HIT", "dire_hit", (type, _args) => new Modifiers.TempCritBoosterModifier(type, 5)),
+
+ BASE_STAT_BOOSTER: () => new BaseStatBoosterModifierTypeGenerator(),
ATTACK_TYPE_BOOSTER: () => new AttackTypeBoosterModifierTypeGenerator(),
@@ -1461,7 +1493,7 @@ export const modifierTypes = {
VOUCHER_PLUS: () => new AddVoucherModifierType(VoucherType.PLUS, 1),
VOUCHER_PREMIUM: () => new AddVoucherModifierType(VoucherType.PREMIUM, 1),
- GOLDEN_POKEBALL: () => new ModifierType("modifierType:ModifierType.GOLDEN_POKEBALL", "pb_gold", (type, _args) => new Modifiers.ExtraModifierModifier(type), undefined, "pb_bounce_1"),
+ GOLDEN_POKEBALL: () => new ModifierType("modifierType:ModifierType.GOLDEN_POKEBALL", "pb_gold", (type, _args) => new Modifiers.ExtraModifierModifier(type), undefined, "se/pb_bounce_1"),
ENEMY_DAMAGE_BOOSTER: () => new ModifierType("modifierType:ModifierType.ENEMY_DAMAGE_BOOSTER", "wl_item_drop", (type, _args) => new Modifiers.EnemyDamageBoosterModifier(type, 5)),
ENEMY_DAMAGE_REDUCTION: () => new ModifierType("modifierType:ModifierType.ENEMY_DAMAGE_REDUCTION", "wl_guard_spec", (type, _args) => new Modifiers.EnemyDamageReducerModifier(type, 2.5)),
@@ -1510,9 +1542,10 @@ const modifierPool: ModifierPool = {
return thresholdPartyMemberCount;
}, 3),
new WeightedModifierType(modifierTypes.LURE, skipInLastClassicWaveOrDefault(2)),
- new WeightedModifierType(modifierTypes.TEMP_STAT_BOOSTER, 4),
+ new WeightedModifierType(modifierTypes.TEMP_STAT_STAGE_BOOSTER, 4),
new WeightedModifierType(modifierTypes.BERRY, 2),
new WeightedModifierType(modifierTypes.TM_COMMON, 2),
+ new WeightedModifierType(modifierTypes.VOUCHER, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily ? Math.max(1 - rerollCount, 0) : 0, 1),
].map(m => {
m.setTier(ModifierTier.COMMON); return m;
}),
@@ -1583,7 +1616,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3),
new WeightedModifierType(modifierTypes.TERA_SHARD, 1),
new WeightedModifierType(modifierTypes.DNA_SPLICERS, (party: Pokemon[]) => party[0].scene.gameMode.isSplicedOnly && party.filter(p => !p.fusionSpecies).length > 1 ? 4 : 0),
- new WeightedModifierType(modifierTypes.VOUCHER, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily ? Math.max(1 - rerollCount, 0) : 0, 1),
+ new WeightedModifierType(modifierTypes.VOUCHER, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily ? Math.max(3 - rerollCount * 3, 0) : 0, 3),
].map(m => {
m.setTier(ModifierTier.GREAT); return m;
}),
@@ -1594,6 +1627,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.PP_MAX, 3),
new WeightedModifierType(modifierTypes.MINT, 4),
new WeightedModifierType(modifierTypes.RARE_EVOLUTION_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 15) * 4, 32), 32),
+ new WeightedModifierType(modifierTypes.FORM_CHANGE_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 6, 24),
new WeightedModifierType(modifierTypes.AMULET_COIN, skipInLastClassicWaveOrDefault(3)),
new WeightedModifierType(modifierTypes.EVIOLITE, (party: Pokemon[]) => {
if (!party[0].scene.gameMode.isFreshStartChallenge() && party[0].scene.gameData.unlocks[Unlockables.EVIOLITE]) {
@@ -1622,7 +1656,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.WHITE_HERB, (party: Pokemon[]) => {
const checkedAbilities = [Abilities.WEAK_ARMOR, Abilities.CONTRARY, Abilities.MOODY, Abilities.ANGER_SHELL, Abilities.COMPETITIVE, Abilities.DEFIANT];
const weightMultiplier = party.filter(
- p => !p.getHeldItems().some(i => i instanceof Modifiers.PokemonResetNegativeStatStageModifier && i.stackCount >= i.getMaxHeldItemCount(p)) &&
+ p => !p.getHeldItems().some(i => i instanceof Modifiers.ResetNegativeStatStageModifier && i.stackCount >= i.getMaxHeldItemCount(p)) &&
(checkedAbilities.some(a => p.hasAbility(a, false, true)) || p.getMoveset(true).some(m => m && selfStatLowerMoves.includes(m.moveId)))).length;
// If a party member has one of the above moves or abilities and doesn't have max herbs, the herb will appear more frequently
return 0 * (weightMultiplier ? 2 : 1) + (weightMultiplier ? weightMultiplier * 0 : 0);
@@ -1660,10 +1694,10 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
new WeightedModifierType(modifierTypes.LOCK_CAPSULE, skipInLastClassicWaveOrDefault(3)),
new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, skipInLastClassicWaveOrDefault(8)),
- new WeightedModifierType(modifierTypes.FORM_CHANGE_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 6, 24),
+ new WeightedModifierType(modifierTypes.RARE_FORM_CHANGE_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 6, 24),
new WeightedModifierType(modifierTypes.MEGA_BRACELET, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 9, 36),
new WeightedModifierType(modifierTypes.DYNAMAX_BAND, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 9, 36),
- new WeightedModifierType(modifierTypes.VOUCHER_PLUS, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily ? Math.max(3 - rerollCount * 1, 0) : 0, 3),
+ new WeightedModifierType(modifierTypes.VOUCHER_PLUS, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily ? Math.max(9 - rerollCount * 3, 0) : 0, 9),
].map(m => {
m.setTier(ModifierTier.ROGUE); return m;
}),
@@ -1672,7 +1706,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.SHINY_CHARM, 14),
new WeightedModifierType(modifierTypes.HEALING_CHARM, 18),
new WeightedModifierType(modifierTypes.MULTI_LENS, 18),
- new WeightedModifierType(modifierTypes.VOUCHER_PREMIUM, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily && !party[0].scene.gameMode.isEndless && !party[0].scene.gameMode.isSplicedOnly ? Math.max(5 - rerollCount * 2, 0) : 0, 5),
+ new WeightedModifierType(modifierTypes.VOUCHER_PREMIUM, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily && !party[0].scene.gameMode.isEndless && !party[0].scene.gameMode.isSplicedOnly ? Math.max(15 - rerollCount * 5, 0) : 0, 15),
new WeightedModifierType(modifierTypes.DNA_SPLICERS, (party: Pokemon[]) => !party[0].scene.gameMode.isSplicedOnly && party.filter(p => !p.fusionSpecies).length > 1 ? 24 : 0, 24),
new WeightedModifierType(modifierTypes.MINI_BLACK_HOLE, (party: Pokemon[]) => (!party[0].scene.gameMode.isFreshStartChallenge() && party[0].scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE]) ? 1 : 0, 1),
].map(m => {
@@ -2221,7 +2255,7 @@ export class ModifierTypeOption {
}
export function getPartyLuckValue(party: Pokemon[]): integer {
- const luck = Phaser.Math.Clamp(party.map(p => p.isFainted() ? 0 : p.getLuck())
+ const luck = Phaser.Math.Clamp(party.map(p => p.isAllowedInBattle() ? p.getLuck() : 0)
.reduce((total: integer, value: integer) => total += value, 0), 0, 14);
return luck || 0;
}
diff --git a/src/modifier/modifier.ts b/src/modifier/modifier.ts
index 99f4540f493..14a5bac361f 100644
--- a/src/modifier/modifier.ts
+++ b/src/modifier/modifier.ts
@@ -3,33 +3,33 @@ import BattleScene from "../battle-scene";
import { getLevelTotalExp } from "../data/exp";
import { MAX_PER_TYPE_POKEBALLS, PokeballType } from "../data/pokeball";
import Pokemon, { PlayerPokemon } from "../field/pokemon";
-import { Stat } from "../data/pokemon-stat";
import { addTextObject, TextStyle } from "../ui/text";
import { Type } from "../data/type";
import { EvolutionPhase } from "../phases/evolution-phase";
import { FusionSpeciesFormEvolution, pokemonEvolutions, pokemonPrevolutions } from "../data/pokemon-evolutions";
import { getPokemonNameWithAffix } from "../messages";
import * as Utils from "../utils";
-import { TempBattleStat } from "../data/temp-battle-stat";
import { getBerryEffectFunc, getBerryPredicate } from "../data/berry";
-import { BattlerTagType} from "#enums/battler-tag-type";
+import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { StatusEffect, getStatusEffectHealText } from "../data/status-effect";
import { achvs } from "../system/achv";
import { VoucherType } from "../system/voucher";
-import { FormChangeItem, SpeciesFormChangeItemTrigger } from "../data/pokemon-forms";
+import { FormChangeItem, SpeciesFormChangeItemTrigger, SpeciesFormChangeLapseTeraTrigger, SpeciesFormChangeTeraTrigger } from "../data/pokemon-forms";
import { Nature } from "#app/data/nature";
import Overrides from "#app/overrides";
import { ModifierType, modifierTypes } from "./modifier-type";
import { Command } from "#app/ui/command-ui-handler";
import { Species } from "#enums/species";
+import { Stat, type PermanentStat, type TempBattleStat, BATTLE_STATS, TEMP_BATTLE_STATS } from "#app/enums/stat";
import i18next from "i18next";
import { allMoves } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
-import { LearnMovePhase } from "#app/phases/learn-move-phase.js";
-import { LevelUpPhase } from "#app/phases/level-up-phase.js";
-import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js";
+import { LearnMovePhase } from "#app/phases/learn-move-phase";
+import { LevelUpPhase } from "#app/phases/level-up-phase";
+import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
+import { SpeciesFormKey } from "#app/data/pokemon-species";
export type ModifierPredicate = (modifier: Modifier) => boolean;
@@ -293,110 +293,237 @@ export class AddVoucherModifier extends ConsumableModifier {
}
}
+/**
+ * Modifier used for party-wide or passive items that start an initial
+ * {@linkcode battleCount} equal to {@linkcode maxBattles} that, for every
+ * battle, decrements. Typically, when {@linkcode battleCount} reaches 0, the
+ * modifier will be removed. If a modifier of the same type is to be added, it
+ * will reset {@linkcode battleCount} back to {@linkcode maxBattles} of the
+ * existing modifier instead of adding that modifier directly.
+ * @extends PersistentModifier
+ * @abstract
+ * @see {@linkcode add}
+ */
export abstract class LapsingPersistentModifier extends PersistentModifier {
- protected battlesLeft: integer;
+ /** The maximum amount of battles the modifier will exist for */
+ private maxBattles: number;
+ /** The current amount of battles the modifier will exist for */
+ private battleCount: number;
- constructor(type: ModifierTypes.ModifierType, battlesLeft?: integer, stackCount?: integer) {
+ constructor(type: ModifierTypes.ModifierType, maxBattles: number, battleCount?: number, stackCount?: integer) {
super(type, stackCount);
- this.battlesLeft = battlesLeft!; // TODO: is this bang correct?
+ this.maxBattles = maxBattles;
+ this.battleCount = battleCount ?? this.maxBattles;
}
- lapse(args: any[]): boolean {
- return !!--this.battlesLeft;
+ /**
+ * Goes through existing modifiers for any that match the selected modifier,
+ * which will then either add it to the existing modifiers if none were found
+ * or, if one was found, it will refresh {@linkcode battleCount}.
+ * @param modifiers {@linkcode PersistentModifier} array of the player's modifiers
+ * @param _virtual N/A
+ * @param _scene N/A
+ * @returns true if the modifier was successfully added or applied, false otherwise
+ */
+ add(modifiers: PersistentModifier[], _virtual: boolean, scene: BattleScene): boolean {
+ for (const modifier of modifiers) {
+ if (this.match(modifier)) {
+ const modifierInstance = modifier as LapsingPersistentModifier;
+ if (modifierInstance.getBattleCount() < modifierInstance.getMaxBattles()) {
+ modifierInstance.resetBattleCount();
+ scene.playSound("se/restore");
+ return true;
+ }
+ // should never get here
+ return false;
+ }
+ }
+
+ modifiers.push(this);
+ return true;
+ }
+
+ lapse(_args: any[]): boolean {
+ this.battleCount--;
+ return this.battleCount > 0;
}
getIcon(scene: BattleScene): Phaser.GameObjects.Container {
const container = super.getIcon(scene);
- const battleCountText = addTextObject(scene, 27, 0, this.battlesLeft.toString(), TextStyle.PARTY, { fontSize: "66px", color: "#f89890" });
+ // Linear interpolation on hue
+ const hue = Math.floor(120 * (this.battleCount / this.maxBattles) + 5);
+
+ // Generates the color hex code with a constant saturation and lightness but varying hue
+ const typeHex = Utils.hslToHex(hue, 0.50, 0.90);
+ const strokeHex = Utils.hslToHex(hue, 0.70, 0.30);
+
+ const battleCountText = addTextObject(scene, 27, 0, this.battleCount.toString(), TextStyle.PARTY, { fontSize: "66px", color: typeHex });
battleCountText.setShadow(0, 0);
- battleCountText.setStroke("#984038", 16);
+ battleCountText.setStroke(strokeHex, 16);
battleCountText.setOrigin(1, 0);
container.add(battleCountText);
return container;
}
- getBattlesLeft(): integer {
- return this.battlesLeft;
+ getIconStackText(_scene: BattleScene, _virtual?: boolean): Phaser.GameObjects.BitmapText | null {
+ return null;
}
- getMaxStackCount(scene: BattleScene, forThreshold?: boolean): number {
- return 99;
- }
-}
-
-export class DoubleBattleChanceBoosterModifier extends LapsingPersistentModifier {
- constructor(type: ModifierTypes.DoubleBattleChanceBoosterModifierType, battlesLeft: integer, stackCount?: integer) {
- super(type, battlesLeft, stackCount);
+ getBattleCount(): number {
+ return this.battleCount;
}
- match(modifier: Modifier): boolean {
- if (modifier instanceof DoubleBattleChanceBoosterModifier) {
- // Check type id to not match different tiers of lures
- return modifier.type.id === this.type.id && modifier.battlesLeft === this.battlesLeft;
- }
- return false;
+ resetBattleCount(): void {
+ this.battleCount = this.maxBattles;
}
- clone(): DoubleBattleChanceBoosterModifier {
- return new DoubleBattleChanceBoosterModifier(this.type as ModifierTypes.DoubleBattleChanceBoosterModifierType, this.battlesLeft, this.stackCount);
+ getMaxBattles(): number {
+ return this.maxBattles;
}
getArgs(): any[] {
- return [ this.battlesLeft ];
+ return [ this.maxBattles, this.battleCount ];
}
+
+ getMaxStackCount(_scene: BattleScene, _forThreshold?: boolean): number {
+ // Must be an abitrary number greater than 1
+ return 2;
+ }
+}
+
+/**
+ * Modifier used for passive items, specifically lures, that
+ * temporarily increases the chance of a double battle.
+ * @extends LapsingPersistentModifier
+ * @see {@linkcode apply}
+ */
+export class DoubleBattleChanceBoosterModifier extends LapsingPersistentModifier {
+ constructor(type: ModifierType, maxBattles:number, battleCount?: number, stackCount?: integer) {
+ super(type, maxBattles, battleCount, stackCount);
+ }
+
+ match(modifier: Modifier): boolean {
+ return (modifier instanceof DoubleBattleChanceBoosterModifier) && (modifier.getMaxBattles() === this.getMaxBattles());
+ }
+
+ clone(): DoubleBattleChanceBoosterModifier {
+ return new DoubleBattleChanceBoosterModifier(this.type as ModifierTypes.DoubleBattleChanceBoosterModifierType, this.getMaxBattles(), this.getBattleCount(), this.stackCount);
+ }
+
/**
* Modifies the chance of a double battle occurring
- * @param args A single element array containing the double battle chance as a NumberHolder
- * @returns {boolean} Returns true if the modifier was applied
+ * @param args [0] {@linkcode Utils.NumberHolder} for double battle chance
+ * @returns true if the modifier was applied
*/
apply(args: any[]): boolean {
const doubleBattleChance = args[0] as Utils.NumberHolder;
// This is divided because the chance is generated as a number from 0 to doubleBattleChance.value using Utils.randSeedInt
// A double battle will initiate if the generated number is 0
- doubleBattleChance.value = Math.ceil(doubleBattleChance.value / 2);
+ doubleBattleChance.value = Math.ceil(doubleBattleChance.value / 4);
return true;
}
}
-export class TempBattleStatBoosterModifier extends LapsingPersistentModifier {
- private tempBattleStat: TempBattleStat;
+/**
+ * Modifier used for party-wide items, specifically the X items, that
+ * temporarily increases the stat stage multiplier of the corresponding
+ * {@linkcode TempBattleStat}.
+ * @extends LapsingPersistentModifier
+ * @see {@linkcode apply}
+ */
+export class TempStatStageBoosterModifier extends LapsingPersistentModifier {
+ /** The stat whose stat stage multiplier will be temporarily increased */
+ private stat: TempBattleStat;
+ /** The amount by which the stat stage itself or its multiplier will be increased by */
+ private boost: number;
- constructor(type: ModifierTypes.TempBattleStatBoosterModifierType, tempBattleStat: TempBattleStat, battlesLeft?: integer, stackCount?: integer) {
- super(type, battlesLeft || 5, stackCount);
+ constructor(type: ModifierType, stat: TempBattleStat, maxBattles: number, battleCount?: number, stackCount?: number) {
+ super(type, maxBattles, battleCount, stackCount);
- this.tempBattleStat = tempBattleStat;
+ this.stat = stat;
+ // Note that, because we want X Accuracy to maintain its original behavior,
+ // it will increment as it did previously, directly to the stat stage.
+ this.boost = (stat !== Stat.ACC) ? 0.3 : 1;
}
match(modifier: Modifier): boolean {
- if (modifier instanceof TempBattleStatBoosterModifier) {
- return (modifier as TempBattleStatBoosterModifier).tempBattleStat === this.tempBattleStat
- && (modifier as TempBattleStatBoosterModifier).battlesLeft === this.battlesLeft;
+ if (modifier instanceof TempStatStageBoosterModifier) {
+ const modifierInstance = modifier as TempStatStageBoosterModifier;
+ return (modifierInstance.stat === this.stat);
}
return false;
}
- clone(): TempBattleStatBoosterModifier {
- return new TempBattleStatBoosterModifier(this.type as ModifierTypes.TempBattleStatBoosterModifierType, this.tempBattleStat, this.battlesLeft, this.stackCount);
+ clone() {
+ return new TempStatStageBoosterModifier(this.type, this.stat, this.getMaxBattles(), this.getBattleCount(), this.stackCount);
}
getArgs(): any[] {
- return [ this.tempBattleStat, this.battlesLeft ];
+ return [ this.stat, ...super.getArgs() ];
}
+ /**
+ * Checks if {@linkcode args} contains the necessary elements and if the
+ * incoming stat is matches {@linkcode stat}.
+ * @param args [0] {@linkcode TempBattleStat} being checked at the time
+ * [1] {@linkcode Utils.NumberHolder} N/A
+ * @returns true if the modifier can be applied, false otherwise
+ */
+ shouldApply(args: any[]): boolean {
+ return args && (args.length === 2) && TEMP_BATTLE_STATS.includes(args[0]) && (args[0] === this.stat) && (args[1] instanceof Utils.NumberHolder);
+ }
+
+ /**
+ * Increases the incoming stat stage matching {@linkcode stat} by {@linkcode boost}.
+ * @param args [0] {@linkcode TempBattleStat} N/A
+ * [1] {@linkcode Utils.NumberHolder} that holds the resulting value of the stat stage multiplier
+ */
apply(args: any[]): boolean {
- const tempBattleStat = args[0] as TempBattleStat;
+ (args[1] as Utils.NumberHolder).value += this.boost;
+ return true;
+ }
+}
- if (tempBattleStat === this.tempBattleStat) {
- const statLevel = args[1] as Utils.IntegerHolder;
- statLevel.value = Math.min(statLevel.value + 1, 6);
- return true;
- }
+/**
+ * Modifier used for party-wide items, namely Dire Hit, that
+ * temporarily increments the critical-hit stage
+ * @extends LapsingPersistentModifier
+ * @see {@linkcode apply}
+ */
+export class TempCritBoosterModifier extends LapsingPersistentModifier {
+ constructor(type: ModifierType, maxBattles: number, battleCount?: number, stackCount?: number) {
+ super(type, maxBattles, battleCount, stackCount);
+ }
- return false;
+ clone() {
+ return new TempCritBoosterModifier(this.type, this.getMaxBattles(), this.getBattleCount(), this.stackCount);
+ }
+
+ match(modifier: Modifier): boolean {
+ return (modifier instanceof TempCritBoosterModifier);
+ }
+
+ /**
+ * Checks if {@linkcode args} contains the necessary elements.
+ * @param args [1] {@linkcode Utils.NumberHolder} N/A
+ * @returns true if the critical-hit stage boost applies successfully
+ */
+ shouldApply(args: any[]): boolean {
+ return args && (args.length === 1) && (args[0] instanceof Utils.NumberHolder);
+ }
+
+ /**
+ * Increases the current critical-hit stage value by 1.
+ * @param args [0] {@linkcode Utils.IntegerHolder} that holds the resulting critical-hit level
+ * @returns true if the critical-hit stage boost applies successfully
+ */
+ apply(args: any[]): boolean {
+ (args[0] as Utils.NumberHolder).value++;
+ return true;
}
}
@@ -636,6 +763,7 @@ export class TerastallizeModifier extends LapsingPokemonHeldItemModifier {
apply(args: any[]): boolean {
const pokemon = args[0] as Pokemon;
if (pokemon.isPlayer()) {
+ pokemon.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeTeraTrigger);
pokemon.scene.validateAchv(achvs.TERASTALLIZE);
if (this.teraType === Type.STELLAR) {
pokemon.scene.validateAchv(achvs.STELLAR_TERASTALLIZE);
@@ -649,6 +777,7 @@ export class TerastallizeModifier extends LapsingPokemonHeldItemModifier {
const ret = super.lapse(args);
if (!ret) {
const pokemon = args[0] as Pokemon;
+ pokemon.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeLapseTeraTrigger);
pokemon.updateSpritePipelineData();
}
return ret;
@@ -663,24 +792,30 @@ export class TerastallizeModifier extends LapsingPokemonHeldItemModifier {
}
}
-export class PokemonBaseStatModifier extends PokemonHeldItemModifier {
- protected stat: Stat;
+/**
+ * Modifier used for held items, specifically vitamins like Carbos, Hp Up, etc., that
+ * increase the value of a given {@linkcode PermanentStat}.
+ * @extends PokemonHeldItemModifier
+ * @see {@linkcode apply}
+ */
+export class BaseStatModifier extends PokemonHeldItemModifier {
+ protected stat: PermanentStat;
readonly isTransferrable: boolean = false;
- constructor(type: ModifierTypes.PokemonBaseStatBoosterModifierType, pokemonId: integer, stat: Stat, stackCount?: integer) {
+ constructor(type: ModifierType, pokemonId: integer, stat: PermanentStat, stackCount?: integer) {
super(type, pokemonId, stackCount);
this.stat = stat;
}
matchType(modifier: Modifier): boolean {
- if (modifier instanceof PokemonBaseStatModifier) {
- return (modifier as PokemonBaseStatModifier).stat === this.stat;
+ if (modifier instanceof BaseStatModifier) {
+ return (modifier as BaseStatModifier).stat === this.stat;
}
return false;
}
clone(): PersistentModifier {
- return new PokemonBaseStatModifier(this.type as ModifierTypes.PokemonBaseStatBoosterModifierType, this.pokemonId, this.stat, this.stackCount);
+ return new BaseStatModifier(this.type, this.pokemonId, this.stat, this.stackCount);
}
getArgs(): any[] {
@@ -688,12 +823,12 @@ export class PokemonBaseStatModifier extends PokemonHeldItemModifier {
}
shouldApply(args: any[]): boolean {
- return super.shouldApply(args) && args.length === 2 && args[1] instanceof Array;
+ return super.shouldApply(args) && args.length === 2 && Array.isArray(args[1]);
}
apply(args: any[]): boolean {
- args[1][this.stat] = Math.min(Math.floor(args[1][this.stat] * (1 + this.getStackCount() * 0.1)), 999999);
-
+ const baseStats = args[1] as number[];
+ baseStats[this.stat] = Math.floor(baseStats[this.stat] * (1 + this.getStackCount() * 0.1));
return true;
}
@@ -791,6 +926,18 @@ export class EvolutionStatBoosterModifier extends StatBoosterModifier {
return modifier instanceof EvolutionStatBoosterModifier;
}
+ /**
+ * Checks if the stat boosts can apply and if the holder is not currently
+ * Gigantamax'd.
+ * @param args [0] {@linkcode Pokemon} that holds the held item
+ * [1] {@linkcode Stat} N/A
+ * [2] {@linkcode Utils.NumberHolder} N/A
+ * @returns true if the stat boosts can be applied, false otherwise
+ */
+ shouldApply(args: any[]): boolean {
+ return super.shouldApply(args) && ((args[0] as Pokemon).getFormKey() !== SpeciesFormKey.GIGANTAMAX);
+ }
+
/**
* Boosts the incoming stat value by a {@linkcode multiplier} if the holder
* can evolve. Note that, if the holder is a fusion, they will receive
@@ -1398,42 +1545,48 @@ export class PokemonInstantReviveModifier extends PokemonHeldItemModifier {
}
/**
- * Modifier used for White Herb, which resets negative {@linkcode Stat} changes
+ * Modifier used for held items, namely White Herb, that restore adverse stat
+ * stages in battle.
* @extends PokemonHeldItemModifier
* @see {@linkcode apply}
*/
-export class PokemonResetNegativeStatStageModifier extends PokemonHeldItemModifier {
+export class ResetNegativeStatStageModifier extends PokemonHeldItemModifier {
constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
super(type, pokemonId, stackCount);
}
matchType(modifier: Modifier) {
- return modifier instanceof PokemonResetNegativeStatStageModifier;
+ return modifier instanceof ResetNegativeStatStageModifier;
}
clone() {
- return new PokemonResetNegativeStatStageModifier(this.type, this.pokemonId, this.stackCount);
+ return new ResetNegativeStatStageModifier(this.type, this.pokemonId, this.stackCount);
}
/**
- * Restores any negative stat stages of the mon to 0
- * @param args args[0] is the {@linkcode Pokemon} whose stat stages are being checked
- * @returns true if any stat changes were applied (item was used), false otherwise
+ * Goes through the holder's stat stages and, if any are negative, resets that
+ * stat stage back to 0.
+ * @param args [0] {@linkcode Pokemon} that holds the held item
+ * @returns true if any stat stages were reset, false otherwise
*/
apply(args: any[]): boolean {
const pokemon = args[0] as Pokemon;
- const loweredStats = pokemon.summonData.battleStats.filter(s => s < 0);
- if (loweredStats.length) {
- for (let s = 0; s < pokemon.summonData.battleStats.length; s++) {
- pokemon.summonData.battleStats[s] = Math.max(0, pokemon.summonData.battleStats[s]);
+ let statRestored = false;
+
+ for (const s of BATTLE_STATS) {
+ if (pokemon.getStatStage(s) < 0) {
+ pokemon.setStatStage(s, 0);
+ statRestored = true;
}
- pokemon.scene.queueMessage(i18next.t("modifier:pokemonResetNegativeStatStageApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name }));
- return true;
}
- return false;
+
+ if (statRestored) {
+ pokemon.scene.queueMessage(i18next.t("modifier:resetNegativeStatStageApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name }));
+ }
+ return statRestored;
}
- getMaxHeldItemCount(pokemon: Pokemon): integer {
+ getMaxHeldItemCount(_pokemon: Pokemon): integer {
return 2;
}
}
@@ -1625,7 +1778,7 @@ export class TmModifier extends ConsumablePokemonModifier {
apply(args: any[]): boolean {
const pokemon = args[0] as PlayerPokemon;
- pokemon.scene.unshiftPhase(new LearnMovePhase(pokemon.scene, pokemon.scene.getParty().indexOf(pokemon), (this.type as ModifierTypes.TmModifierType).moveId));
+ pokemon.scene.unshiftPhase(new LearnMovePhase(pokemon.scene, pokemon.scene.getParty().indexOf(pokemon), (this.type as ModifierTypes.TmModifierType).moveId, true));
return true;
}
@@ -2193,7 +2346,7 @@ export class ShinyRateBoosterModifier extends PersistentModifier {
}
apply(args: any[]): boolean {
- (args[0] as Utils.IntegerHolder).value *= Math.pow(2, 2 + this.getStackCount());
+ (args[0] as Utils.IntegerHolder).value *= Math.pow(2, 1 + this.getStackCount());
return true;
}
@@ -2358,7 +2511,7 @@ export class TurnHeldItemTransferModifier extends HeldItemTransferModifier {
}
getTransferMessage(pokemon: Pokemon, targetPokemon: Pokemon, item: ModifierTypes.ModifierType): string {
- return i18next.t("modifier:turnHeldItemTransferApply", { pokemonNameWithAffix: getPokemonNameWithAffix(targetPokemon), itemName: item.name, pokemonName: pokemon.name, typeName: this.type.name });
+ return i18next.t("modifier:turnHeldItemTransferApply", { pokemonNameWithAffix: getPokemonNameWithAffix(targetPokemon), itemName: item.name, pokemonName: pokemon.getNameToRender(), typeName: this.type.name });
}
getMaxHeldItemCount(pokemon: Pokemon): integer {
@@ -2745,7 +2898,7 @@ export class EnemyFusionChanceModifier extends EnemyPersistentModifier {
* - The player
* - The enemy
* @param scene current {@linkcode BattleScene}
- * @param isPlayer {@linkcode boolean} for whether the the player (`true`) or enemy (`false`) is being overridden
+ * @param isPlayer {@linkcode boolean} for whether the player (`true`) or enemy (`false`) is being overridden
*/
export function overrideModifiers(scene: BattleScene, isPlayer: boolean = true): void {
const modifiersOverride: ModifierTypes.ModifierOverride[] = isPlayer ? Overrides.STARTING_MODIFIER_OVERRIDE : Overrides.OPP_MODIFIER_OVERRIDE;
@@ -2760,13 +2913,22 @@ export function overrideModifiers(scene: BattleScene, isPlayer: boolean = true):
modifiersOverride.forEach(item => {
const modifierFunc = modifierTypes[item.name];
- const modifier = modifierFunc().withIdFromFunc(modifierFunc).newModifier() as PersistentModifier;
- modifier.stackCount = item.count || 1;
+ let modifierType: ModifierType | null = modifierFunc();
- if (isPlayer) {
- scene.addModifier(modifier, true, false, false, true);
- } else {
- scene.addEnemyModifier(modifier, true, true);
+ if (modifierType instanceof ModifierTypes.ModifierTypeGenerator) {
+ const pregenArgs = ("type" in item) && (item.type !== null) ? [item.type] : undefined;
+ modifierType = modifierType.generateType([], pregenArgs);
+ }
+
+ const modifier = modifierType && modifierType.withIdFromFunc(modifierFunc).newModifier() as PersistentModifier;
+ if (modifier) {
+ modifier.stackCount = item.count || 1;
+
+ if (isPlayer) {
+ scene.addModifier(modifier, true, false, false, true);
+ } else {
+ scene.addEnemyModifier(modifier, true, true);
+ }
}
});
}
diff --git a/src/overrides.ts b/src/overrides.ts
index 8b3d628e05e..d1597dfdee8 100644
--- a/src/overrides.ts
+++ b/src/overrides.ts
@@ -46,14 +46,14 @@ class DefaultOverrides {
readonly SEED_OVERRIDE: string = "";
readonly WEATHER_OVERRIDE: WeatherType = WeatherType.NONE;
readonly BATTLE_TYPE_OVERRIDE: "double" | "single" | null = null;
- readonly STARTING_WAVE_OVERRIDE: integer = 0;
+ readonly STARTING_WAVE_OVERRIDE: number = 0;
readonly STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
readonly ARENA_TINT_OVERRIDE: TimeOfDay | null = null;
/** Multiplies XP gained by this value including 0. Set to null to ignore the override */
readonly XP_MULTIPLIER_OVERRIDE: number | null = null;
readonly NEVER_CRIT_OVERRIDE: boolean = false;
/** default 1000 */
- readonly STARTING_MONEY_OVERRIDE: integer = 0;
+ readonly STARTING_MONEY_OVERRIDE: number = 0;
/** Sets all shop item prices to 0 */
readonly WAIVE_SHOP_FEES_OVERRIDE: boolean = false;
/** Sets reroll price to 0 */
@@ -86,35 +86,44 @@ class DefaultOverrides {
readonly STARTER_FORM_OVERRIDES: Partial> = {};
/** default 5 or 20 for Daily */
- readonly STARTING_LEVEL_OVERRIDE: integer = 0;
+ readonly STARTING_LEVEL_OVERRIDE: number = 0;
/**
* SPECIES OVERRIDE
* will only apply to the first starter in your party or each enemy pokemon
* default is 0 to not override
* @example SPECIES_OVERRIDE = Species.Bulbasaur;
*/
- readonly STARTER_SPECIES_OVERRIDE: Species | integer = 0;
+ readonly STARTER_SPECIES_OVERRIDE: Species | number = 0;
readonly ABILITY_OVERRIDE: Abilities = Abilities.NONE;
readonly PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
readonly STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
readonly GENDER_OVERRIDE: Gender | null = null;
- readonly MOVESET_OVERRIDE: Array = [];
+ readonly MOVESET_OVERRIDE: Moves | Array = [];
readonly SHINY_OVERRIDE: boolean = false;
readonly VARIANT_OVERRIDE: Variant = 0;
// --------------------------
// OPPONENT / ENEMY OVERRIDES
// --------------------------
- readonly OPP_SPECIES_OVERRIDE: Species | integer = 0;
+ readonly OPP_SPECIES_OVERRIDE: Species | number = 0;
readonly OPP_LEVEL_OVERRIDE: number = 0;
readonly OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
readonly OPP_PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
readonly OPP_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
readonly OPP_GENDER_OVERRIDE: Gender | null = null;
- readonly OPP_MOVESET_OVERRIDE: Array = [];
+ readonly OPP_MOVESET_OVERRIDE: Moves | Array = [];
readonly OPP_SHINY_OVERRIDE: boolean = false;
readonly OPP_VARIANT_OVERRIDE: Variant = 0;
- readonly OPP_IVS_OVERRIDE: integer | integer[] = [];
+ readonly OPP_IVS_OVERRIDE: number | number[] = [];
+ readonly OPP_FORM_OVERRIDES: Partial> = {};
+ /**
+ * Override to give the enemy Pokemon a given amount of health segments
+ *
+ * 0 (default): the health segments will be handled normally based on wave, level and species
+ * 1: the Pokemon will have a single health segment and therefore will not be a boss
+ * 2+: the Pokemon will be a boss with the given number of health segments
+ */
+ readonly OPP_HEALTH_SEGMENTS_OVERRIDE: number = 0;
// -------------
// EGG OVERRIDES
diff --git a/src/phases/add-enemy-buff-modifier-phase.ts b/src/phases/add-enemy-buff-modifier-phase.ts
index a9936eb765d..451e6e2662c 100644
--- a/src/phases/add-enemy-buff-modifier-phase.ts
+++ b/src/phases/add-enemy-buff-modifier-phase.ts
@@ -1,8 +1,8 @@
-import BattleScene from "#app/battle-scene.js";
-import { ModifierTier } from "#app/modifier/modifier-tier.js";
-import { regenerateModifierPoolThresholds, ModifierPoolType, getEnemyBuffModifierForWave } from "#app/modifier/modifier-type.js";
-import { EnemyPersistentModifier } from "#app/modifier/modifier.js";
-import { Phase } from "#app/phase.js";
+import BattleScene from "#app/battle-scene";
+import { ModifierTier } from "#app/modifier/modifier-tier";
+import { regenerateModifierPoolThresholds, ModifierPoolType, getEnemyBuffModifierForWave } from "#app/modifier/modifier-type";
+import { EnemyPersistentModifier } from "#app/modifier/modifier";
+import { Phase } from "#app/phase";
export class AddEnemyBuffModifierPhase extends Phase {
constructor(scene: BattleScene) {
diff --git a/src/phases/attempt-capture-phase.ts b/src/phases/attempt-capture-phase.ts
index 72995c0f006..cf9ce997bfd 100644
--- a/src/phases/attempt-capture-phase.ts
+++ b/src/phases/attempt-capture-phase.ts
@@ -1,17 +1,17 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import { getPokeballCatchMultiplier, getPokeballAtlasKey, getPokeballTintColor, doPokeballBounceAnim } from "#app/data/pokeball.js";
-import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect.js";
-import { PokeballType } from "#app/enums/pokeball.js";
-import { StatusEffect } from "#app/enums/status-effect.js";
-import { addPokeballOpenParticles, addPokeballCaptureStars } from "#app/field/anims.js";
-import { EnemyPokemon } from "#app/field/pokemon.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { PokemonHeldItemModifier } from "#app/modifier/modifier.js";
-import { achvs } from "#app/system/achv.js";
-import { PartyUiMode, PartyOption } from "#app/ui/party-ui-handler.js";
-import { SummaryUiMode } from "#app/ui/summary-ui-handler.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
+import { getPokeballCatchMultiplier, getPokeballAtlasKey, getPokeballTintColor, doPokeballBounceAnim } from "#app/data/pokeball";
+import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
+import { PokeballType } from "#app/enums/pokeball";
+import { StatusEffect } from "#app/enums/status-effect";
+import { addPokeballOpenParticles, addPokeballCaptureStars } from "#app/field/anims";
+import { EnemyPokemon } from "#app/field/pokemon";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { PokemonHeldItemModifier } from "#app/modifier/modifier";
+import { achvs } from "#app/system/achv";
+import { PartyUiMode, PartyOption } from "#app/ui/party-ui-handler";
+import { SummaryUiMode } from "#app/ui/summary-ui-handler";
+import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import { PokemonPhase } from "./pokemon-phase";
import { VictoryPhase } from "./victory-phase";
@@ -221,8 +221,8 @@ export class AttemptCapturePhase extends PokemonPhase {
this.scene.clearEnemyHeldItemModifiers();
this.scene.field.remove(pokemon, true);
};
- const addToParty = () => {
- const newPokemon = pokemon.addToParty(this.pokeballType);
+ const addToParty = (slotIndex?: number) => {
+ const newPokemon = pokemon.addToParty(this.pokeballType, slotIndex);
const modifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false);
if (this.scene.getParty().filter(p => p.isShiny()).length === 6) {
this.scene.validateAchv(achvs.SHINY_PARTY);
@@ -253,7 +253,7 @@ export class AttemptCapturePhase extends PokemonPhase {
this.scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, this.fieldIndex, (slotIndex: integer, _option: PartyOption) => {
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
if (slotIndex < 6) {
- addToParty();
+ addToParty(slotIndex);
} else {
promptRelease();
}
diff --git a/src/phases/attempt-run-phase.ts b/src/phases/attempt-run-phase.ts
index 817801985d2..46d68f6005a 100644
--- a/src/phases/attempt-run-phase.ts
+++ b/src/phases/attempt-run-phase.ts
@@ -1,31 +1,34 @@
-import BattleScene from "#app/battle-scene.js";
-import { applyAbAttrs, RunSuccessAbAttr } from "#app/data/ability.js";
-import { Stat } from "#app/enums/stat.js";
-import { StatusEffect } from "#app/enums/status-effect.js";
-import Pokemon from "#app/field/pokemon.js";
+import BattleScene from "#app/battle-scene";
+import { applyAbAttrs, RunSuccessAbAttr } from "#app/data/ability";
+import { Stat } from "#app/enums/stat";
+import { StatusEffect } from "#app/enums/status-effect";
+import Pokemon, { PlayerPokemon, EnemyPokemon } from "#app/field/pokemon";
import i18next from "i18next";
-import * as Utils from "#app/utils.js";
+import * as Utils from "#app/utils";
import { BattleEndPhase } from "./battle-end-phase";
import { NewBattlePhase } from "./new-battle-phase";
import { PokemonPhase } from "./pokemon-phase";
export class AttemptRunPhase extends PokemonPhase {
- constructor(scene: BattleScene, fieldIndex: integer) {
+ constructor(scene: BattleScene, fieldIndex: number) {
super(scene, fieldIndex);
}
start() {
super.start();
- const playerPokemon = this.getPokemon();
+ const playerField = this.scene.getPlayerField();
const enemyField = this.scene.getEnemyField();
- const enemySpeed = enemyField.reduce((total: integer, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD), 0) / enemyField.length;
+ const playerPokemon = this.getPokemon();
+
+ const escapeChance = new Utils.NumberHolder(0);
+
+ this.attemptRunAway(playerField, enemyField, escapeChance);
- const escapeChance = new Utils.IntegerHolder((((playerPokemon.getStat(Stat.SPD) * 128) / enemySpeed) + (30 * this.scene.currentBattle.escapeAttempts++)) % 256);
applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, false, escapeChance);
- if (playerPokemon.randSeedInt(256) < escapeChance.value) {
+ if (playerPokemon.randSeedInt(100) < escapeChance.value) {
this.scene.playSound("se/flee");
this.scene.queueMessage(i18next.t("battle:runAwaySuccess"), null, true, 500);
@@ -53,4 +56,48 @@ export class AttemptRunPhase extends PokemonPhase {
this.end();
}
+
+ attemptRunAway(playerField: PlayerPokemon[], enemyField: EnemyPokemon[], escapeChance: Utils.NumberHolder) {
+ /** Sum of the speed of all enemy pokemon on the field */
+ const enemySpeed = enemyField.reduce((total: number, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD), 0);
+ /** Sum of the speed of all player pokemon on the field */
+ const playerSpeed = playerField.reduce((total: number, playerPokemon: Pokemon) => total + playerPokemon.getStat(Stat.SPD), 0);
+
+ /* The way the escape chance works is by looking at the difference between your speed and the enemy field's average speed as a ratio. The higher this ratio, the higher your chance of success.
+ * However, there is a cap for the ratio of your speed vs enemy speed which beyond that point, you won't gain any advantage. It also looks at how many times you've tried to escape.
+ * Again, the more times you've tried to escape, the higher your odds of escaping. Bosses and non-bosses are calculated differently - bosses are harder to escape from vs non-bosses
+ * Finally, there's a minimum and maximum escape chance as well so that escapes aren't guaranteed, yet they are never 0 either.
+ * The percentage chance to escape from a pokemon for both bosses and non bosses is linear and based on the minimum and maximum chances, and the speed ratio cap.
+ *
+ * At the time of writing, these conditions should be met:
+ * - The minimum escape chance should be 5% for bosses and non bosses
+ * - Bosses should have a maximum escape chance of 25%, whereas non-bosses should be 95%
+ * - The bonus per previous escape attempt should be 2% for bosses and 10% for non-bosses
+ * - The speed ratio cap should be 6x for bosses and 4x for non-bosses
+ * - The "default" escape chance when your speed equals the enemy speed should be 8.33% for bosses and 27.5% for non-bosses
+ *
+ * From the above, we can calculate the below values
+ */
+
+ let isBoss = false;
+ for (let e = 0; e < enemyField.length; e++) {
+ isBoss = isBoss || enemyField[e].isBoss(); // this line checks if any of the enemy pokemon on the field are bosses; if so, the calculation for escaping is different
+ }
+
+ /** The ratio between the speed of your active pokemon and the speed of the enemy field */
+ const speedRatio = playerSpeed / enemySpeed;
+ /** The max ratio before escape chance stops increasing. Increased if there is a boss on the field */
+ const speedCap = isBoss ? 6 : 4;
+ /** Minimum percent chance to escape */
+ const minChance = 5;
+ /** Maximum percent chance to escape. Decreased if a boss is on the field */
+ const maxChance = isBoss ? 25 : 95;
+ /** How much each escape attempt increases the chance of the next attempt. Decreased if a boss is on the field */
+ const escapeBonus = isBoss ? 2 : 10;
+ /** Slope of the escape chance curve */
+ const escapeSlope = (maxChance - minChance) / speedCap;
+
+ // This will calculate the escape chance given all of the above and clamp it to the range of [`minChance`, `maxChance`]
+ escapeChance.value = Phaser.Math.Clamp(Math.round((escapeSlope * speedRatio) + minChance + (escapeBonus * this.scene.currentBattle.escapeAttempts++)), minChance, maxChance);
+ }
}
diff --git a/src/phases/battle-end-phase.ts b/src/phases/battle-end-phase.ts
index a9999370cdd..f08e04b443a 100644
--- a/src/phases/battle-end-phase.ts
+++ b/src/phases/battle-end-phase.ts
@@ -1,5 +1,5 @@
-import { applyPostBattleAbAttrs, PostBattleAbAttr } from "#app/data/ability.js";
-import { LapsingPersistentModifier, LapsingPokemonHeldItemModifier } from "#app/modifier/modifier.js";
+import { applyPostBattleAbAttrs, PostBattleAbAttr } from "#app/data/ability";
+import { LapsingPersistentModifier, LapsingPokemonHeldItemModifier } from "#app/modifier/modifier";
import { BattlePhase } from "./battle-phase";
import { GameOverPhase } from "./game-over-phase";
@@ -23,12 +23,6 @@ export class BattleEndPhase extends BattlePhase {
this.scene.unshiftPhase(new GameOverPhase(this.scene, true));
}
- for (const pokemon of this.scene.getField()) {
- if (pokemon) {
- pokemon.resetBattleSummonData();
- }
- }
-
for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) {
applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
}
diff --git a/src/phases/battle-phase.ts b/src/phases/battle-phase.ts
index 3e7e0e28596..b51e19bdf0e 100644
--- a/src/phases/battle-phase.ts
+++ b/src/phases/battle-phase.ts
@@ -1,6 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import { TrainerSlot } from "#app/data/trainer-config.js";
-import { Phase } from "#app/phase.js";
+import BattleScene from "#app/battle-scene";
+import { TrainerSlot } from "#app/data/trainer-config";
+import { Phase } from "#app/phase";
export class BattlePhase extends Phase {
constructor(scene: BattleScene) {
diff --git a/src/phases/berry-phase.ts b/src/phases/berry-phase.ts
index 504fb6ec163..66ecaa6c7f8 100644
--- a/src/phases/berry-phase.ts
+++ b/src/phases/berry-phase.ts
@@ -1,10 +1,10 @@
-import { applyAbAttrs, PreventBerryUseAbAttr, HealFromBerryUseAbAttr } from "#app/data/ability.js";
-import { CommonAnim } from "#app/data/battle-anims.js";
-import { BerryUsedEvent } from "#app/events/battle-scene.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { BerryModifier } from "#app/modifier/modifier.js";
+import { applyAbAttrs, PreventBerryUseAbAttr, HealFromBerryUseAbAttr } from "#app/data/ability";
+import { CommonAnim } from "#app/data/battle-anims";
+import { BerryUsedEvent } from "#app/events/battle-scene";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { BerryModifier } from "#app/modifier/modifier";
import i18next from "i18next";
-import * as Utils from "#app/utils.js";
+import * as Utils from "#app/utils";
import { FieldPhase } from "./field-phase";
import { CommonAnimPhase } from "./common-anim-phase";
diff --git a/src/phases/check-switch-phase.ts b/src/phases/check-switch-phase.ts
index cd8f2b00c46..a069ba224a2 100644
--- a/src/phases/check-switch-phase.ts
+++ b/src/phases/check-switch-phase.ts
@@ -1,8 +1,8 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattleStyle } from "#app/enums/battle-style.js";
-import { BattlerTagType } from "#app/enums/battler-tag-type.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { BattleStyle } from "#app/enums/battle-style";
+import { BattlerTagType } from "#app/enums/battler-tag-type";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import { BattlePhase } from "./battle-phase";
import { PostSummonPhase } from "./post-summon-phase";
diff --git a/src/phases/command-phase.ts b/src/phases/command-phase.ts
index 68ede826d95..47d212aa598 100644
--- a/src/phases/command-phase.ts
+++ b/src/phases/command-phase.ts
@@ -1,21 +1,18 @@
-import BattleScene from "#app/battle-scene.js";
-import { TurnCommand, BattleType } from "#app/battle.js";
-import { applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "#app/data/ability.js";
-import { TrappedTag, EncoreTag } from "#app/data/battler-tags.js";
-import { MoveTargetSet, getMoveTargets } from "#app/data/move.js";
-import { speciesStarters } from "#app/data/pokemon-species.js";
-import { Type } from "#app/data/type.js";
-import { Abilities } from "#app/enums/abilities.js";
-import { BattlerTagType } from "#app/enums/battler-tag-type.js";
-import { Biome } from "#app/enums/biome.js";
-import { Moves } from "#app/enums/moves.js";
-import { PokeballType } from "#app/enums/pokeball.js";
-import { FieldPosition, PlayerPokemon } from "#app/field/pokemon.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { Command } from "#app/ui/command-ui-handler.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { TurnCommand, BattleType } from "#app/battle";
+import { TrappedTag, EncoreTag } from "#app/data/battler-tags";
+import { MoveTargetSet, getMoveTargets } from "#app/data/move";
+import { speciesStarters } from "#app/data/pokemon-species";
+import { Abilities } from "#app/enums/abilities";
+import { BattlerTagType } from "#app/enums/battler-tag-type";
+import { Biome } from "#app/enums/biome";
+import { Moves } from "#app/enums/moves";
+import { PokeballType } from "#app/enums/pokeball";
+import { FieldPosition, PlayerPokemon } from "#app/field/pokemon";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { Command } from "#app/ui/command-ui-handler";
+import { Mode } from "#app/ui/ui";
import i18next from "i18next";
-import * as Utils from "#app/utils.js";
import { FieldPhase } from "./field-phase";
import { SelectTargetPhase } from "./select-target-phase";
@@ -77,7 +74,6 @@ export class CommandPhase extends FieldPhase {
handleCommand(command: Command, cursor: integer, ...args: any[]): boolean {
const playerPokemon = this.scene.getPlayerField()[this.fieldIndex];
- const enemyField = this.scene.getEnemyField();
let success: boolean;
switch (command) {
@@ -111,8 +107,9 @@ export class CommandPhase extends FieldPhase {
// Decides between a Disabled, Not Implemented, or No PP translation message
const errorMessage =
- playerPokemon.summonData.disabledMove === move.moveId ? "battle:moveDisabled" :
- move.getName().endsWith(" (N)") ? "battle:moveNotImplemented" : "battle:moveNoPP";
+ playerPokemon.isMoveRestricted(move.moveId)
+ ? playerPokemon.getRestrictingTag(move.moveId)!.selectionDeniedText(playerPokemon, move.moveId)
+ : move.getName().endsWith(" (N)") ? "battle:moveNotImplemented" : "battle:moveNoPP";
const moveName = move.getName().replace(" (N)", ""); // Trims off the indicator
this.scene.ui.showText(i18next.t(errorMessage, { moveName: moveName }), null, () => {
@@ -184,14 +181,9 @@ export class CommandPhase extends FieldPhase {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else {
- const trapTag = playerPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;
- const trapped = new Utils.BooleanHolder(false);
const batonPass = isSwitch && args[0] as boolean;
const trappedAbMessages: string[] = [];
- if (!batonPass) {
- enemyField.forEach(enemyPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trapped, playerPokemon, trappedAbMessages, true));
- }
- if (batonPass || (!trapTag && !trapped.value)) {
+ if (batonPass || !playerPokemon.isTrapped(trappedAbMessages)) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN };
@@ -199,14 +191,27 @@ export class CommandPhase extends FieldPhase {
if (!isSwitch && this.fieldIndex) {
this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
}
- } else if (trapTag) {
- if (trapTag.sourceMove === Moves.INGRAIN && trapTag.sourceId && this.scene.getPokemonById(trapTag.sourceId)?.isOfType(Type.GHOST)) {
- success = true;
+ } else if (trappedAbMessages.length > 0) {
+ if (!isSwitch) {
+ this.scene.ui.setMode(Mode.MESSAGE);
+ }
+ this.scene.ui.showText(trappedAbMessages[0], null, () => {
+ this.scene.ui.showText("", 0);
+ if (!isSwitch) {
+ this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
+ }
+ }, null, true);
+ } else {
+ const trapTag = playerPokemon.getTag(TrappedTag);
+
+ // trapTag should be defined at this point, but just in case...
+ if (!trapTag) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN };
break;
}
+
if (!isSwitch) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
@@ -224,16 +229,6 @@ export class CommandPhase extends FieldPhase {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}
}, null, true);
- } else if (trapped.value && trappedAbMessages.length > 0) {
- if (!isSwitch) {
- this.scene.ui.setMode(Mode.MESSAGE);
- }
- this.scene.ui.showText(trappedAbMessages[0], null, () => {
- this.scene.ui.showText("", 0);
- if (!isSwitch) {
- this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
- }
- }, null, true);
}
}
break;
diff --git a/src/phases/common-anim-phase.ts b/src/phases/common-anim-phase.ts
index d3663abe3b6..a85cd7629d9 100644
--- a/src/phases/common-anim-phase.ts
+++ b/src/phases/common-anim-phase.ts
@@ -1,6 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
+import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
import { PokemonPhase } from "./pokemon-phase";
export class CommonAnimPhase extends PokemonPhase {
diff --git a/src/phases/damage-phase.ts b/src/phases/damage-phase.ts
index 029c1e717f1..5add0345358 100644
--- a/src/phases/damage-phase.ts
+++ b/src/phases/damage-phase.ts
@@ -1,8 +1,8 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import { BattleSpec } from "#app/enums/battle-spec.js";
-import { DamageResult, HitResult } from "#app/field/pokemon.js";
-import * as Utils from "#app/utils.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
+import { BattleSpec } from "#app/enums/battle-spec";
+import { DamageResult, HitResult } from "#app/field/pokemon";
+import * as Utils from "#app/utils";
import { PokemonPhase } from "./pokemon-phase";
export class DamagePhase extends PokemonPhase {
diff --git a/src/phases/egg-hatch-phase.ts b/src/phases/egg-hatch-phase.ts
index a5b0252d4de..90aceeb46bc 100644
--- a/src/phases/egg-hatch-phase.ts
+++ b/src/phases/egg-hatch-phase.ts
@@ -1,23 +1,29 @@
-import BattleScene, { AnySound } from "#app/battle-scene.js";
-import { Egg, EGG_SEED } from "#app/data/egg.js";
-import { EggCountChangedEvent } from "#app/events/egg.js";
-import { PlayerPokemon } from "#app/field/pokemon.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { Phase } from "#app/phase.js";
-import { achvs } from "#app/system/achv.js";
-import EggCounterContainer from "#app/ui/egg-counter-container.js";
-import EggHatchSceneHandler from "#app/ui/egg-hatch-scene-handler.js";
-import PokemonInfoContainer from "#app/ui/pokemon-info-container.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene, { AnySound } from "#app/battle-scene";
+import { Egg } from "#app/data/egg";
+import { EggCountChangedEvent } from "#app/events/egg";
+import { PlayerPokemon } from "#app/field/pokemon";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { Phase } from "#app/phase";
+import { achvs } from "#app/system/achv";
+import EggCounterContainer from "#app/ui/egg-counter-container";
+import EggHatchSceneHandler from "#app/ui/egg-hatch-scene-handler";
+import PokemonInfoContainer from "#app/ui/pokemon-info-container";
+import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
-import * as Utils from "#app/utils.js";
+import * as Utils from "#app/utils";
+import { EggLapsePhase } from "./egg-lapse-phase";
+import { EggHatchData } from "#app/data/egg-hatch-data";
+
+
/**
* Class that represents egg hatching
*/
export class EggHatchPhase extends Phase {
/** The egg that is hatching */
private egg: Egg;
+ /** The new EggHatchData for the egg/pokemon that hatches */
+ private eggHatchData: EggHatchData;
/** The number of eggs that are hatching */
private eggsToHatchCount: integer;
@@ -58,10 +64,11 @@ export class EggHatchPhase extends Phase {
private skipped: boolean;
/** The sound effect being played when the egg is hatched */
private evolutionBgm: AnySound;
+ private eggLapsePhase: EggLapsePhase;
- constructor(scene: BattleScene, egg: Egg, eggsToHatchCount: integer) {
+ constructor(scene: BattleScene, hatchScene: EggLapsePhase, egg: Egg, eggsToHatchCount: integer) {
super(scene);
-
+ this.eggLapsePhase = hatchScene;
this.egg = egg;
this.eggsToHatchCount = eggsToHatchCount;
}
@@ -307,6 +314,7 @@ export class EggHatchPhase extends Phase {
* Function to do the logic and animation of completing a hatch and revealing the Pokemon
*/
doReveal(): void {
+ // set the previous dex data so info container can show new unlocks in egg summary
const isShiny = this.pokemon.isShiny();
if (this.pokemon.species.subLegendary) {
this.scene.validateAchv(achvs.HATCH_SUB_LEGENDARY);
@@ -345,13 +353,13 @@ export class EggHatchPhase extends Phase {
this.scene.ui.showText(i18next.t("egg:hatchFromTheEgg", { pokemonName: getPokemonNameWithAffix(this.pokemon) }), null, () => {
this.scene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs);
this.scene.gameData.setPokemonCaught(this.pokemon, true, true).then(() => {
- this.scene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex).then(() => {
+ this.scene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex).then((value) => {
+ this.eggHatchData.setEggMoveUnlocked(value);
this.scene.ui.showText("", 0);
this.end();
});
});
}, null, true, 3000);
- //this.scene.time.delayedCall(Utils.fixedInt(4250), () => this.scene.playBgm());
});
});
this.scene.tweens.add({
@@ -435,17 +443,12 @@ export class EggHatchPhase extends Phase {
/**
* Generates a Pokemon to be hatched by the egg
+ * Also stores the generated pokemon in this.eggHatchData
* @returns the hatched PlayerPokemon
*/
generatePokemon(): PlayerPokemon {
- let ret: PlayerPokemon;
-
- this.scene.executeWithSeedOffset(() => {
- ret = this.egg.generatePlayerPokemon(this.scene);
- this.eggMoveIndex = this.egg.eggMoveIndex;
-
- }, this.egg.id, EGG_SEED.toString());
-
- return ret!;
+ this.eggHatchData = this.eggLapsePhase.generatePokemon(this.egg);
+ this.eggMoveIndex = this.eggHatchData.eggMoveIndex;
+ return this.eggHatchData.pokemon;
}
}
diff --git a/src/phases/egg-lapse-phase.ts b/src/phases/egg-lapse-phase.ts
index 50d7106f229..65426846bb3 100644
--- a/src/phases/egg-lapse-phase.ts
+++ b/src/phases/egg-lapse-phase.ts
@@ -1,35 +1,140 @@
-import BattleScene from "#app/battle-scene.js";
-import { Egg } from "#app/data/egg.js";
-import { Phase } from "#app/phase.js";
+import BattleScene from "#app/battle-scene";
+import { Egg, EGG_SEED } from "#app/data/egg";
+import { Phase } from "#app/phase";
import i18next from "i18next";
import Overrides from "#app/overrides";
import { EggHatchPhase } from "./egg-hatch-phase";
+import { Mode } from "#app/ui/ui";
+import { achvs } from "#app/system/achv";
+import { PlayerPokemon } from "#app/field/pokemon";
+import { EggSummaryPhase } from "./egg-summary-phase";
+import { EggHatchData } from "#app/data/egg-hatch-data";
+/**
+ * Phase that handles updating eggs, and hatching any ready eggs
+ * Also handles prompts for skipping animation, and calling the egg summary phase
+ */
export class EggLapsePhase extends Phase {
+
+ private eggHatchData: EggHatchData[] = [];
+ private readonly minEggsToSkip: number = 2;
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
-
const eggsToHatch: Egg[] = this.scene.gameData.eggs.filter((egg: Egg) => {
return Overrides.EGG_IMMEDIATE_HATCH_OVERRIDE ? true : --egg.hatchWaves < 1;
});
+ const eggsToHatchCount: number = eggsToHatch.length;
+ this.eggHatchData= [];
- let eggCount: integer = eggsToHatch.length;
-
- if (eggCount) {
- this.scene.queueMessage(i18next.t("battle:eggHatching"));
-
- for (const egg of eggsToHatch) {
- this.scene.unshiftPhase(new EggHatchPhase(this.scene, egg, eggCount));
- if (eggCount > 0) {
- eggCount--;
- }
+ if (eggsToHatchCount > 0) {
+ if (eggsToHatchCount >= this.minEggsToSkip && this.scene.eggSkipPreference === 1) {
+ this.scene.ui.showText(i18next.t("battle:eggHatching"), 0, () => {
+ // show prompt for skip
+ this.scene.ui.showText(i18next.t("battle:eggSkipPrompt"), 0);
+ this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
+ this.hatchEggsSkipped(eggsToHatch);
+ this.showSummary();
+ }, () => {
+ this.hatchEggsRegular(eggsToHatch);
+ this.showSummary();
+ }
+ );
+ }, 100, true);
+ } else if (eggsToHatchCount >= this.minEggsToSkip && this.scene.eggSkipPreference === 2) {
+ this.scene.queueMessage(i18next.t("battle:eggHatching"));
+ this.hatchEggsSkipped(eggsToHatch);
+ this.showSummary();
+ } else {
+ // regular hatches, no summary
+ this.scene.queueMessage(i18next.t("battle:eggHatching"));
+ this.hatchEggsRegular(eggsToHatch);
+ this.end();
}
-
+ } else {
+ this.end();
}
+ }
+
+ /**
+ * Hatches eggs normally one by one, showing animations
+ * @param eggsToHatch list of eggs to hatch
+ */
+ hatchEggsRegular(eggsToHatch: Egg[]) {
+ let eggsToHatchCount: number = eggsToHatch.length;
+ for (const egg of eggsToHatch) {
+ this.scene.unshiftPhase(new EggHatchPhase(this.scene, this, egg, eggsToHatchCount));
+ eggsToHatchCount--;
+ }
+ }
+
+ /**
+ * Hatches eggs with no animations
+ * @param eggsToHatch list of eggs to hatch
+ */
+ hatchEggsSkipped(eggsToHatch: Egg[]) {
+ for (const egg of eggsToHatch) {
+ this.hatchEggSilently(egg);
+ }
+ }
+
+ showSummary() {
+ this.scene.unshiftPhase(new EggSummaryPhase(this.scene, this.eggHatchData));
this.end();
}
+
+ /**
+ * Hatches an egg and stores it in the local EggHatchData array without animations
+ * Also validates the achievements for the hatched pokemon and removes the egg
+ * @param egg egg to hatch
+ */
+ hatchEggSilently(egg: Egg) {
+ const eggIndex = this.scene.gameData.eggs.findIndex(e => e.id === egg.id);
+ if (eggIndex === -1) {
+ return this.end();
+ }
+ this.scene.gameData.eggs.splice(eggIndex, 1);
+
+ const data = this.generatePokemon(egg);
+ const pokemon = data.pokemon;
+ if (pokemon.fusionSpecies) {
+ pokemon.clearFusionSpecies();
+ }
+
+ if (pokemon.species.subLegendary) {
+ this.scene.validateAchv(achvs.HATCH_SUB_LEGENDARY);
+ }
+ if (pokemon.species.legendary) {
+ this.scene.validateAchv(achvs.HATCH_LEGENDARY);
+ }
+ if (pokemon.species.mythical) {
+ this.scene.validateAchv(achvs.HATCH_MYTHICAL);
+ }
+ if (pokemon.isShiny()) {
+ this.scene.validateAchv(achvs.HATCH_SHINY);
+ }
+
+ }
+
+ /**
+ * Generates a Pokemon and creates a new EggHatchData instance for the given egg
+ * @param egg the egg to hatch
+ * @returns the hatched PlayerPokemon
+ */
+ generatePokemon(egg: Egg): EggHatchData {
+ let ret: PlayerPokemon;
+ let newHatchData: EggHatchData;
+ this.scene.executeWithSeedOffset(() => {
+ ret = egg.generatePlayerPokemon(this.scene);
+ newHatchData = new EggHatchData(this.scene, ret, egg.eggMoveIndex);
+ newHatchData.setDex();
+ this.eggHatchData.push(newHatchData);
+
+ }, egg.id, EGG_SEED.toString());
+ return newHatchData!;
+ }
+
}
diff --git a/src/phases/egg-summary-phase.ts b/src/phases/egg-summary-phase.ts
new file mode 100644
index 00000000000..75c6939daf1
--- /dev/null
+++ b/src/phases/egg-summary-phase.ts
@@ -0,0 +1,51 @@
+import BattleScene from "#app/battle-scene";
+import { Phase } from "#app/phase";
+import { Mode } from "#app/ui/ui";
+import EggHatchSceneHandler from "#app/ui/egg-hatch-scene-handler";
+import { EggHatchData } from "#app/data/egg-hatch-data";
+
+/**
+ * Class that represents the egg summary phase
+ * It does some of the function for updating egg data
+ * Phase is handled mostly by the egg-hatch-scene-handler UI
+ */
+export class EggSummaryPhase extends Phase {
+ private eggHatchData: EggHatchData[];
+ private eggHatchHandler: EggHatchSceneHandler;
+
+ constructor(scene: BattleScene, eggHatchData: EggHatchData[]) {
+ super(scene);
+ this.eggHatchData = eggHatchData;
+ }
+
+ start() {
+ super.start();
+
+ // updates next pokemon once the current update has been completed
+ const updateNextPokemon = (i: number) => {
+ if (i >= this.eggHatchData.length) {
+ this.scene.ui.setModeForceTransition(Mode.EGG_HATCH_SUMMARY, this.eggHatchData).then(() => {
+ this.scene.fadeOutBgm(undefined, false);
+ this.eggHatchHandler = this.scene.ui.getHandler() as EggHatchSceneHandler;
+ });
+
+ } else {
+ this.eggHatchData[i].setDex();
+ this.eggHatchData[i].updatePokemon().then(() => {
+ if (i < this.eggHatchData.length) {
+ updateNextPokemon(i + 1);
+ }
+ });
+ }
+ };
+ updateNextPokemon(0);
+
+ }
+
+ end() {
+ this.scene.time.delayedCall(250, () => this.scene.setModifiersVisible(true));
+ this.scene.ui.setModeForceTransition(Mode.MESSAGE).then(() => {
+ super.end();
+ });
+ }
+}
diff --git a/src/phases/encounter-phase.ts b/src/phases/encounter-phase.ts
index dfa198c8339..3f37095569a 100644
--- a/src/phases/encounter-phase.ts
+++ b/src/phases/encounter-phase.ts
@@ -1,23 +1,23 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattleType, BattlerIndex } from "#app/battle.js";
-import { applyAbAttrs, SyncEncounterNatureAbAttr } from "#app/data/ability.js";
-import { getCharVariantFromDialogue } from "#app/data/dialogue.js";
-import { TrainerSlot } from "#app/data/trainer-config.js";
-import { getRandomWeatherType } from "#app/data/weather.js";
-import { BattleSpec } from "#app/enums/battle-spec.js";
-import { PlayerGender } from "#app/enums/player-gender.js";
-import { Species } from "#app/enums/species.js";
-import { EncounterPhaseEvent } from "#app/events/battle-scene.js";
-import Pokemon, { FieldPosition } from "#app/field/pokemon.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { regenerateModifierPoolThresholds, ModifierPoolType } from "#app/modifier/modifier-type.js";
-import { IvScannerModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier.js";
-import { achvs } from "#app/system/achv.js";
-import { handleTutorial, Tutorial } from "#app/tutorial.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { BattleType, BattlerIndex } from "#app/battle";
+import { applyAbAttrs, SyncEncounterNatureAbAttr } from "#app/data/ability";
+import { getCharVariantFromDialogue } from "#app/data/dialogue";
+import { TrainerSlot } from "#app/data/trainer-config";
+import { getRandomWeatherType } from "#app/data/weather";
+import { BattleSpec } from "#app/enums/battle-spec";
+import { PlayerGender } from "#app/enums/player-gender";
+import { Species } from "#app/enums/species";
+import { EncounterPhaseEvent } from "#app/events/battle-scene";
+import Pokemon, { FieldPosition } from "#app/field/pokemon";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { regenerateModifierPoolThresholds, ModifierPoolType } from "#app/modifier/modifier-type";
+import { IvScannerModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier";
+import { achvs } from "#app/system/achv";
+import { handleTutorial, Tutorial } from "#app/tutorial";
+import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import { BattlePhase } from "./battle-phase";
-import * as Utils from "#app/utils.js";
+import * as Utils from "#app/utils";
import { CheckSwitchPhase } from "./check-switch-phase";
import { GameOverPhase } from "./game-over-phase";
import { PostSummonPhase } from "./post-summon-phase";
@@ -26,6 +26,7 @@ import { ScanIvsPhase } from "./scan-ivs-phase";
import { ShinySparklePhase } from "./shiny-sparkle-phase";
import { SummonPhase } from "./summon-phase";
import { ToggleDoublePositionPhase } from "./toggle-double-position-phase";
+import Overrides from "#app/overrides";
export class EncounterPhase extends BattlePhase {
private loaded: boolean;
@@ -112,10 +113,11 @@ export class EncounterPhase extends BattlePhase {
if (battle.battleType === BattleType.TRAINER) {
loadEnemyAssets.push(battle.trainer?.loadAssets().then(() => battle.trainer?.initSprite())!); // TODO: is this bang correct?
} else {
- // This block only applies for double battles to init the boss segments (idk why it's split up like this)
- if (battle.enemyParty.filter(p => p.isBoss()).length > 1) {
+ const overridedBossSegments = Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1;
+ // for double battles, reduce the health segments for boss Pokemon unless there is an override
+ if (!overridedBossSegments && battle.enemyParty.filter(p => p.isBoss()).length > 1) {
for (const enemyPokemon of battle.enemyParty) {
- // If the enemy pokemon is a boss and wasn't populated from data source, then set it up
+ // If the enemy pokemon is a boss and wasn't populated from data source, then update the number of segments
if (enemyPokemon.isBoss() && !enemyPokemon.isPopulatedFromDataSource) {
enemyPokemon.setBoss(true, Math.ceil(enemyPokemon.bossSegments * (enemyPokemon.getSpeciesForm().baseTotal / totalBst)));
enemyPokemon.initBattleInfo();
@@ -159,9 +161,11 @@ export class EncounterPhase extends BattlePhase {
return this.scene.reset(true);
}
this.doEncounter();
+ this.scene.resetSeed();
});
} else {
this.doEncounter();
+ this.scene.resetSeed();
}
});
});
@@ -358,22 +362,29 @@ export class EncounterPhase extends BattlePhase {
case BattleSpec.FINAL_BOSS:
const enemy = this.scene.getEnemyPokemon();
this.scene.ui.showText(this.getEncounterMessage(), null, () => {
- const count = 5643853 + this.scene.gameData.gameStats.classicSessionsPlayed;
- //The two lines below check if English ordinals (1st, 2nd, 3rd, Xth) are used and determine which one to use.
- //Otherwise, it defaults to an empty string.
- //As of 08-07-24: Spanish and Italian default to the English translations
- const ordinalUse = ["en", "es", "it"];
- const currentLanguage = i18next.resolvedLanguage ?? "en";
- const ordinalIndex = (ordinalUse.includes(currentLanguage)) ? ["st", "nd", "rd"][((count + 90) % 100 - 10) % 10 - 1] ?? "th" : "";
- const cycleCount = count.toLocaleString() + ordinalIndex;
- const encounterDialogue = i18next.t(`${(this.scene.gameData.gender === PlayerGender.FEMALE) ? "PGF" : "PGM"}battleSpecDialogue:encounter`, {cycleCount: cycleCount});
- this.scene.ui.showDialogue(encounterDialogue, enemy?.species.name, null, () => {
+ const localizationKey = "battleSpecDialogue:encounter";
+ if (this.scene.ui.shouldSkipDialogue(localizationKey)) {
+ // Logging mirrors logging found in dialogue-ui-handler
+ console.log(`Dialogue ${localizationKey} skipped`);
this.doEncounterCommon(false);
- });
+ } else {
+ const count = 5643853 + this.scene.gameData.gameStats.classicSessionsPlayed;
+ // The line below checks if an English ordinal is necessary or not based on whether an entry for encounterLocalizationKey exists in the language or not.
+ const ordinalUsed = !i18next.exists(localizationKey, {fallbackLng: []}) || i18next.resolvedLanguage === "en" ? i18next.t("battleSpecDialogue:key", { count: count, ordinal: true }) : "";
+ const cycleCount = count.toLocaleString() + ordinalUsed;
+ const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET;
+ const genderStr = PlayerGender[genderIndex].toLowerCase();
+ const encounterDialogue = i18next.t(localizationKey, { context: genderStr, cycleCount: cycleCount });
+ if (!this.scene.gameData.getSeenDialogues()[localizationKey]) {
+ this.scene.gameData.saveSeenDialogue(localizationKey);
+ }
+ this.scene.ui.showDialogue(encounterDialogue, enemy?.species.name, null, () => {
+ this.doEncounterCommon(false);
+ });
+ }
}, 1500, true);
return true;
}
-
return false;
}
}
diff --git a/src/phases/end-card-phase.ts b/src/phases/end-card-phase.ts
index 0b70664b993..274a745017a 100644
--- a/src/phases/end-card-phase.ts
+++ b/src/phases/end-card-phase.ts
@@ -1,7 +1,7 @@
-import BattleScene from "#app/battle-scene.js";
-import { PlayerGender } from "#app/enums/player-gender.js";
-import { Phase } from "#app/phase.js";
-import { addTextObject, TextStyle } from "#app/ui/text.js";
+import BattleScene from "#app/battle-scene";
+import { PlayerGender } from "#app/enums/player-gender";
+import { Phase } from "#app/phase";
+import { addTextObject, TextStyle } from "#app/ui/text";
import i18next from "i18next";
export class EndCardPhase extends Phase {
diff --git a/src/phases/end-evolution-phase.ts b/src/phases/end-evolution-phase.ts
index 2a6d492a425..8a6ce52553d 100644
--- a/src/phases/end-evolution-phase.ts
+++ b/src/phases/end-evolution-phase.ts
@@ -1,6 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import { Phase } from "#app/phase.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { Phase } from "#app/phase";
+import { Mode } from "#app/ui/ui";
export class EndEvolutionPhase extends Phase {
diff --git a/src/phases/enemy-command-phase.ts b/src/phases/enemy-command-phase.ts
index 0b62fcbe813..91ee0456cd4 100644
--- a/src/phases/enemy-command-phase.ts
+++ b/src/phases/enemy-command-phase.ts
@@ -1,9 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import { applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "#app/data/ability.js";
-import { TrappedTag } from "#app/data/battler-tags.js";
-import { Command } from "#app/ui/command-ui-handler.js";
-import * as Utils from "#app/utils.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
+import { Command } from "#app/ui/command-ui-handler";
import { FieldPhase } from "./field-phase";
/**
@@ -45,10 +42,7 @@ export class EnemyCommandPhase extends FieldPhase {
if (trainer && !enemyPokemon.getMoveQueue().length) {
const opponents = enemyPokemon.getOpponents();
- const trapTag = enemyPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;
- const trapped = new Utils.BooleanHolder(false);
- opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, playerPokemon, trapped, enemyPokemon, [], true));
- if (!trapTag && !trapped.value) {
+ if (!enemyPokemon.isTrapped()) {
const partyMemberScores = trainer.getPartyMemberMatchupScores(enemyPokemon.trainerSlot, true);
if (partyMemberScores.length) {
@@ -83,4 +77,8 @@ export class EnemyCommandPhase extends FieldPhase {
this.end();
}
+
+ getFieldIndex(): number {
+ return this.fieldIndex;
+ }
}
diff --git a/src/phases/enemy-party-member-pokemon-phase.ts b/src/phases/enemy-party-member-pokemon-phase.ts
index 10af0913f93..bb34f53b475 100644
--- a/src/phases/enemy-party-member-pokemon-phase.ts
+++ b/src/phases/enemy-party-member-pokemon-phase.ts
@@ -1,5 +1,5 @@
-import BattleScene from "#app/battle-scene.js";
-import { EnemyPokemon } from "#app/field/pokemon.js";
+import BattleScene from "#app/battle-scene";
+import { EnemyPokemon } from "#app/field/pokemon";
import { PartyMemberPokemonPhase } from "./party-member-pokemon-phase";
export abstract class EnemyPartyMemberPokemonPhase extends PartyMemberPokemonPhase {
diff --git a/src/phases/exp-phase.ts b/src/phases/exp-phase.ts
index 9c2ba95d550..81982980d2a 100644
--- a/src/phases/exp-phase.ts
+++ b/src/phases/exp-phase.ts
@@ -1,8 +1,8 @@
-import BattleScene from "#app/battle-scene.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { ExpBoosterModifier } from "#app/modifier/modifier.js";
+import BattleScene from "#app/battle-scene";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { ExpBoosterModifier } from "#app/modifier/modifier";
import i18next from "i18next";
-import * as Utils from "#app/utils.js";
+import * as Utils from "#app/utils";
import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
import { LevelUpPhase } from "./level-up-phase";
diff --git a/src/phases/faint-phase.ts b/src/phases/faint-phase.ts
index 66946d268cb..169d667113a 100644
--- a/src/phases/faint-phase.ts
+++ b/src/phases/faint-phase.ts
@@ -1,14 +1,14 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex, BattleType } from "#app/battle.js";
-import { applyPostFaintAbAttrs, PostFaintAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr } from "#app/data/ability.js";
-import { BattlerTagLapseType } from "#app/data/battler-tags.js";
-import { battleSpecDialogue } from "#app/data/dialogue.js";
-import { allMoves, PostVictoryStatChangeAttr } from "#app/data/move.js";
-import { BattleSpec } from "#app/enums/battle-spec.js";
-import { StatusEffect } from "#app/enums/status-effect.js";
-import { PokemonMove, EnemyPokemon, PlayerPokemon, HitResult } from "#app/field/pokemon.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { PokemonInstantReviveModifier } from "#app/modifier/modifier.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex, BattleType } from "#app/battle";
+import { applyPostFaintAbAttrs, PostFaintAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr } from "#app/data/ability";
+import { BattlerTagLapseType } from "#app/data/battler-tags";
+import { battleSpecDialogue } from "#app/data/dialogue";
+import { allMoves, PostVictoryStatStageChangeAttr } from "#app/data/move";
+import { BattleSpec } from "#app/enums/battle-spec";
+import { StatusEffect } from "#app/enums/status-effect";
+import { PokemonMove, EnemyPokemon, PlayerPokemon, HitResult } from "#app/field/pokemon";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { PokemonInstantReviveModifier } from "#app/modifier/modifier";
import i18next from "i18next";
import { DamagePhase } from "./damage-phase";
import { PokemonPhase } from "./pokemon-phase";
@@ -17,6 +17,7 @@ import { ToggleDoublePositionPhase } from "./toggle-double-position-phase";
import { GameOverPhase } from "./game-over-phase";
import { SwitchPhase } from "./switch-phase";
import { VictoryPhase } from "./victory-phase";
+import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
export class FaintPhase extends PokemonPhase {
private preventEndure: boolean;
@@ -54,15 +55,20 @@ export class FaintPhase extends PokemonPhase {
// Track total times pokemon have been KO'd for supreme overlord/last respects
if (pokemon.isPlayer()) {
this.scene.currentBattle.playerFaints += 1;
+ this.scene.currentBattle.playerFaintsHistory.push({ pokemon: pokemon, turn: this.scene.currentBattle.turn });
} else {
this.scene.currentBattle.enemyFaints += 1;
+ this.scene.currentBattle.enemyFaintsHistory.push({ pokemon: pokemon, turn: this.scene.currentBattle.turn });
}
this.scene.queueMessage(i18next.t("battle:fainted", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }), null, true);
+ this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
if (pokemon.turnData?.attacksReceived?.length) {
const lastAttack = pokemon.turnData.attacksReceived[0];
applyPostFaintAbAttrs(PostFaintAbAttr, pokemon, this.scene.getPokemonById(lastAttack.sourceId)!, new PokemonMove(lastAttack.move).getMove(), lastAttack.result); // TODO: is this bang correct?
+ } else { //If killed by indirect damage, apply post-faint abilities without providing a last move
+ applyPostFaintAbAttrs(PostFaintAbAttr, pokemon);
}
const alivePlayField = this.scene.getField(true);
@@ -72,7 +78,7 @@ export class FaintPhase extends PokemonPhase {
if (defeatSource?.isOnField()) {
applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move];
- const pvattrs = pvmove.getAttrs(PostVictoryStatChangeAttr);
+ const pvattrs = pvmove.getAttrs(PostVictoryStatStageChangeAttr);
if (pvattrs.length) {
for (const pvattr of pvattrs) {
pvattr.applyPostVictory(defeatSource, defeatSource, pvmove);
diff --git a/src/phases/field-phase.ts b/src/phases/field-phase.ts
index a9622271f14..46c3c4983b4 100644
--- a/src/phases/field-phase.ts
+++ b/src/phases/field-phase.ts
@@ -1,42 +1,9 @@
-import { BattlerIndex } from "#app/battle.js";
-import { TrickRoomTag } from "#app/data/arena-tag.js";
-import { Stat } from "#app/enums/stat.js";
-import Pokemon from "#app/field/pokemon.js";
+import Pokemon from "#app/field/pokemon";
import { BattlePhase } from "./battle-phase";
-import * as Utils from "#app/utils.js";
type PokemonFunc = (pokemon: Pokemon) => void;
export abstract class FieldPhase extends BattlePhase {
- getOrder(): BattlerIndex[] {
- const playerField = this.scene.getPlayerField().filter(p => p.isActive()) as Pokemon[];
- const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[];
-
- // We shuffle the list before sorting so speed ties produce random results
- let orderedTargets: Pokemon[] = playerField.concat(enemyField);
- // We seed it with the current turn to prevent an inconsistency where it
- // was varying based on how long since you last reloaded
- this.scene.executeWithSeedOffset(() => {
- orderedTargets = Utils.randSeedShuffle(orderedTargets);
- }, this.scene.currentBattle.turn, this.scene.waveSeed);
-
- orderedTargets.sort((a: Pokemon, b: Pokemon) => {
- const aSpeed = a?.getBattleStat(Stat.SPD) || 0;
- const bSpeed = b?.getBattleStat(Stat.SPD) || 0;
-
- return bSpeed - aSpeed;
- });
-
- const speedReversed = new Utils.BooleanHolder(false);
- this.scene.arena.applyTags(TrickRoomTag, speedReversed);
-
- if (speedReversed.value) {
- orderedTargets = orderedTargets.reverse();
- }
-
- return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : 0));
- }
-
executeForAll(func: PokemonFunc): void {
const field = this.scene.getField(true).filter(p => p.summonData);
field.forEach(pokemon => func(pokemon));
diff --git a/src/phases/game-over-modifier-reward-phase.ts b/src/phases/game-over-modifier-reward-phase.ts
index c27659bf9d4..a698e62e2e1 100644
--- a/src/phases/game-over-modifier-reward-phase.ts
+++ b/src/phases/game-over-modifier-reward-phase.ts
@@ -1,6 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import { ModifierTypeFunc } from "#app/modifier/modifier-type.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { ModifierTypeFunc } from "#app/modifier/modifier-type";
+import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import { ModifierRewardPhase } from "./modifier-reward-phase";
diff --git a/src/phases/game-over-phase.ts b/src/phases/game-over-phase.ts
index a42e8472952..17805e90f0f 100644
--- a/src/phases/game-over-phase.ts
+++ b/src/phases/game-over-phase.ts
@@ -1,19 +1,19 @@
-import { clientSessionId } from "#app/account.js";
-import BattleScene from "#app/battle-scene.js";
-import { BattleType } from "#app/battle.js";
-import { miscDialogue, getCharVariantFromDialogue } from "#app/data/dialogue.js";
-import { pokemonEvolutions } from "#app/data/pokemon-evolutions.js";
-import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species.js";
-import { trainerConfigs } from "#app/data/trainer-config.js";
-import { PlayerGender } from "#app/enums/player-gender.js";
-import { TrainerType } from "#app/enums/trainer-type.js";
-import Pokemon from "#app/field/pokemon.js";
-import { modifierTypes } from "#app/modifier/modifier-type.js";
-import { achvs, ChallengeAchv } from "#app/system/achv.js";
-import { Unlockables } from "#app/system/unlockables.js";
-import { Mode } from "#app/ui/ui.js";
+import { clientSessionId } from "#app/account";
+import BattleScene from "#app/battle-scene";
+import { BattleType } from "#app/battle";
+import { getCharVariantFromDialogue } from "#app/data/dialogue";
+import { pokemonEvolutions } from "#app/data/pokemon-evolutions";
+import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
+import { trainerConfigs } from "#app/data/trainer-config";
+import { PlayerGender } from "#app/enums/player-gender";
+import { TrainerType } from "#app/enums/trainer-type";
+import Pokemon from "#app/field/pokemon";
+import { modifierTypes } from "#app/modifier/modifier-type";
+import { achvs, ChallengeAchv } from "#app/system/achv";
+import { Unlockables } from "#app/system/unlockables";
+import { Mode } from "#app/ui/ui";
import i18next from "i18next";
-import * as Utils from "#app/utils.js";
+import * as Utils from "#app/utils";
import { BattlePhase } from "./battle-phase";
import { CheckSwitchPhase } from "./check-switch-phase";
import { EncounterPhase } from "./encounter-phase";
@@ -23,6 +23,12 @@ import { SummonPhase } from "./summon-phase";
import { EndCardPhase } from "./end-card-phase";
import { PostGameOverPhase } from "./post-game-over-phase";
import { UnlockPhase } from "./unlock-phase";
+import { SessionSaveData } from "../system/game-data";
+import TrainerData from "../system/trainer-data";
+import PokemonData from "../system/pokemon-data";
+import PersistentModifierData from "../system/modifier-data";
+import ChallengeData from "../system/challenge-data";
+import ArenaData from "../system/arena-data";
export class GameOverPhase extends BattlePhase {
private victory: boolean;
@@ -43,7 +49,9 @@ export class GameOverPhase extends BattlePhase {
}
if (this.victory && this.scene.gameMode.isEndless) {
- this.scene.ui.showDialogue(i18next.t("PGMmiscDialogue:ending_endless"), i18next.t("PGMmiscDialogue:ending_name"), 0, () => this.handleGameOver());
+ const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET;
+ const genderStr = PlayerGender[genderIndex].toLowerCase();
+ this.scene.ui.showDialogue(i18next.t("miscDialogue:ending_endless", { context: genderStr }), i18next.t("miscDialogue:ending_name"), 0, () => this.handleGameOver());
} else if (this.victory || !this.scene.enableRetries) {
this.handleGameOver();
} else {
@@ -98,13 +106,7 @@ export class GameOverPhase extends BattlePhase {
this.scene.gameData.gameStats.dailyRunSessionsWon++;
}
}
- this.scene.gameData.getSession(this.scene.sessionSlotId).then(sessionData => {
- if (sessionData) {
- this.scene.gameData.saveRunHistory(this.scene, sessionData, this.victory);
- }
- }).catch(err => {
- console.error("Failed to save run to history.", err);
- });
+ this.scene.gameData.saveRunHistory(this.scene, this.getFinalSessionData(), this.victory);
const fadeDuration = this.victory ? 10000 : 5000;
this.scene.fadeOutBgm(fadeDuration, true);
const activeBattlers = this.scene.getField().filter(p => p?.isActive(true));
@@ -136,12 +138,16 @@ export class GameOverPhase extends BattlePhase {
};
if (this.victory && this.scene.gameMode.isClassic) {
- const message = miscDialogue.ending[this.scene.gameData.gender === PlayerGender.FEMALE ? 0 : 1];
+ const dialogueKey = "miscDialogue:ending";
- if (!this.scene.ui.shouldSkipDialogue(message)) {
+ if (!this.scene.ui.shouldSkipDialogue(dialogueKey)) {
this.scene.ui.fadeIn(500).then(() => {
- this.scene.charSprite.showCharacter(`rival_${this.scene.gameData.gender === PlayerGender.FEMALE ? "m" : "f"}`, getCharVariantFromDialogue(miscDialogue.ending[this.scene.gameData.gender === PlayerGender.FEMALE ? 0 : 1])).then(() => {
- this.scene.ui.showDialogue(message, this.scene.gameData.gender === PlayerGender.FEMALE ? trainerConfigs[TrainerType.RIVAL].name : trainerConfigs[TrainerType.RIVAL].nameFemale, null, () => {
+ const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET;
+ const genderStr = PlayerGender[genderIndex].toLowerCase();
+ // Dialogue has to be retrieved so that the rival's expressions can be loaded and shown via getCharVariantFromDialogue
+ const dialogue = i18next.t(dialogueKey, { context: genderStr });
+ this.scene.charSprite.showCharacter(`rival_${this.scene.gameData.gender === PlayerGender.FEMALE ? "m" : "f"}`, getCharVariantFromDialogue(dialogue)).then(() => {
+ this.scene.ui.showDialogue(dialogueKey, this.scene.gameData.gender === PlayerGender.FEMALE ? trainerConfigs[TrainerType.RIVAL].name : trainerConfigs[TrainerType.RIVAL].nameFemale, null, () => {
this.scene.ui.fadeOut(500).then(() => {
this.scene.charSprite.hide().then(() => {
const endCardPhase = new EndCardPhase(this.scene);
@@ -207,4 +213,32 @@ export class GameOverPhase extends BattlePhase {
this.firstRibbons.push(getPokemonSpecies(pokemon.species.getRootSpeciesId(forStarter)));
}
}
+
+ /**
+ * This function mirrors game-data.ts' getSessionSaveData() to update the session data to reflect any changes that occurred within the last wave
+ * This means that level ups, item usage, evolutions, etc. will all be accurately reflected.
+ * @returns {@linkCode SessionSaveData} an updated version of the wave's SessionSaveData that accurately reflects the events of the wave
+ */
+ private getFinalSessionData(): SessionSaveData {
+ return {
+ seed: this.scene.seed,
+ playTime: this.scene.sessionPlayTime,
+ gameMode: this.scene.gameMode.modeId,
+ party: this.scene.getParty().map(p => new PokemonData(p)),
+ enemyParty: this.scene.getEnemyParty().map(p => new PokemonData(p)),
+ modifiers: this.scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)),
+ enemyModifiers: this.scene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)),
+ arena: new ArenaData(this.scene.arena),
+ pokeballCounts: this.scene.pokeballCounts,
+ money: this.scene.money,
+ score: this.scene.score,
+ waveIndex: this.scene.currentBattle.waveIndex,
+ battleType: this.scene.currentBattle.battleType,
+ trainer: this.scene.currentBattle.battleType === BattleType.TRAINER ? new TrainerData(this.scene.currentBattle.trainer) : null,
+ gameVersion: this.scene.game.config.gameVersion,
+ timestamp: new Date().getTime(),
+ challenges: this.scene.gameMode.challenges.map(c => new ChallengeData(c))
+ } as SessionSaveData;
+ }
}
+
diff --git a/src/phases/hide-party-exp-bar-phase.ts b/src/phases/hide-party-exp-bar-phase.ts
index c2c9d96462e..303650ea1ad 100644
--- a/src/phases/hide-party-exp-bar-phase.ts
+++ b/src/phases/hide-party-exp-bar-phase.ts
@@ -1,4 +1,4 @@
-import BattleScene from "#app/battle-scene.js";
+import BattleScene from "#app/battle-scene";
import { BattlePhase } from "./battle-phase";
export class HidePartyExpBarPhase extends BattlePhase {
diff --git a/src/phases/learn-move-phase.ts b/src/phases/learn-move-phase.ts
index 5a9a16b6f5e..5b4b16f3785 100644
--- a/src/phases/learn-move-phase.ts
+++ b/src/phases/learn-move-phase.ts
@@ -1,22 +1,25 @@
-import BattleScene from "#app/battle-scene.js";
-import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims.js";
-import { allMoves } from "#app/data/move.js";
-import { SpeciesFormChangeMoveLearnedTrigger } from "#app/data/pokemon-forms.js";
-import { Moves } from "#app/enums/moves.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import EvolutionSceneHandler from "#app/ui/evolution-scene-handler.js";
-import { SummaryUiMode } from "#app/ui/summary-ui-handler.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims";
+import Move, { allMoves } from "#app/data/move";
+import { SpeciesFormChangeMoveLearnedTrigger } from "#app/data/pokemon-forms";
+import { Moves } from "#app/enums/moves";
+import { getPokemonNameWithAffix } from "#app/messages";
+import EvolutionSceneHandler from "#app/ui/evolution-scene-handler";
+import { SummaryUiMode } from "#app/ui/summary-ui-handler";
+import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
+import Pokemon from "#app/field/pokemon";
export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
private moveId: Moves;
+ private messageMode: Mode;
+ private fromTM: boolean;
- constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Moves) {
+ constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Moves, fromTM?: boolean) {
super(scene, partyMemberIndex);
-
this.moveId = moveId;
+ this.fromTM = fromTM ?? false;
}
start() {
@@ -24,81 +27,131 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
const pokemon = this.getPokemon();
const move = allMoves[this.moveId];
+ const currentMoveset = pokemon.getMoveset();
- const existingMoveIndex = pokemon.getMoveset().findIndex(m => m?.moveId === move.id);
-
- if (existingMoveIndex > -1) {
+ // The game first checks if the Pokemon already has the move and ends the phase if it does.
+ const hasMoveAlready = currentMoveset.some(m => m?.moveId === move.id) && this.moveId !== Moves.SKETCH;
+ if (hasMoveAlready) {
return this.end();
}
- const emptyMoveIndex = pokemon.getMoveset().length < 4
- ? pokemon.getMoveset().length
- : pokemon.getMoveset().findIndex(m => m === null);
-
- const messageMode = this.scene.ui.getHandler() instanceof EvolutionSceneHandler
- ? Mode.EVOLUTION_SCENE
- : Mode.MESSAGE;
-
- if (emptyMoveIndex > -1) {
- pokemon.setMove(emptyMoveIndex, this.moveId);
- initMoveAnim(this.scene, this.moveId).then(() => {
- loadMoveAnimAssets(this.scene, [this.moveId], true)
- .then(() => {
- this.scene.ui.setMode(messageMode).then(() => {
- // Sound loaded into game as is
- this.scene.playSound("level_up_fanfare");
- this.scene.ui.showText(i18next.t("battle:learnMove", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), null, () => {
- this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeMoveLearnedTrigger, true);
- this.end();
- }, messageMode === Mode.EVOLUTION_SCENE ? 1000 : null, true);
- });
- });
- });
+ this.messageMode = this.scene.ui.getHandler() instanceof EvolutionSceneHandler ? Mode.EVOLUTION_SCENE : Mode.MESSAGE;
+ this.scene.ui.setMode(this.messageMode);
+ // If the Pokemon has less than 4 moves, the new move is added to the largest empty moveset index
+ // If it has 4 moves, the phase then checks if the player wants to replace the move itself.
+ if (currentMoveset.length < 4) {
+ this.learnMove(currentMoveset.length, move, pokemon);
} else {
- this.scene.ui.setMode(messageMode).then(() => {
- this.scene.ui.showText(i18next.t("battle:learnMovePrompt", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), null, () => {
- this.scene.ui.showText(i18next.t("battle:learnMoveLimitReached", { pokemonName: getPokemonNameWithAffix(pokemon) }), null, () => {
- this.scene.ui.showText(i18next.t("battle:learnMoveReplaceQuestion", { moveName: move.name }), null, () => {
- const noHandler = () => {
- this.scene.ui.setMode(messageMode).then(() => {
- this.scene.ui.showText(i18next.t("battle:learnMoveStopTeaching", { moveName: move.name }), null, () => {
- this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
- this.scene.ui.setMode(messageMode);
- this.scene.ui.showText(i18next.t("battle:learnMoveNotLearned", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), null, () => this.end(), null, true);
- }, () => {
- this.scene.ui.setMode(messageMode);
- this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
- this.end();
- });
- });
- });
- };
- this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
- this.scene.ui.setMode(messageMode);
- this.scene.ui.showText(i18next.t("battle:learnMoveForgetQuestion"), null, () => {
- this.scene.ui.setModeWithoutClear(Mode.SUMMARY, this.getPokemon(), SummaryUiMode.LEARN_MOVE, move, (moveIndex: integer) => {
- if (moveIndex === 4) {
- noHandler();
- return;
- }
- this.scene.ui.setMode(messageMode).then(() => {
- this.scene.ui.showText(i18next.t("battle:countdownPoof"), null, () => {
- this.scene.ui.showText(i18next.t("battle:learnMoveForgetSuccess", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: pokemon.moveset[moveIndex]!.getName() }), null, () => { // TODO: is the bang correct?
- this.scene.ui.showText(i18next.t("battle:learnMoveAnd"), null, () => {
- pokemon.setMove(moveIndex, Moves.NONE);
- this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
- this.end();
- }, null, true);
- }, null, true);
- }, null, true);
- });
- });
- }, null, true);
- }, noHandler);
- });
- }, null, true);
- }, null, true);
- });
+ this.replaceMoveCheck(move, pokemon);
}
}
+
+ /**
+ * This displays a chain of messages (listed below) and asks if the user wishes to forget a move.
+ *
+ * > [Pokemon] wants to learn the move [MoveName]
+ * > However, [Pokemon] already knows four moves.
+ * > Should a move be forgotten and replaced with [MoveName]? --> `Mode.CONFIRM` -> Yes: Go to `this.forgetMoveProcess()`, No: Go to `this.rejectMoveAndEnd()`
+ * @param move The Move to be learned
+ * @param Pokemon The Pokemon learning the move
+ */
+ async replaceMoveCheck(move: Move, pokemon: Pokemon) {
+ const learnMovePrompt = i18next.t("battle:learnMovePrompt", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name });
+ const moveLimitReached = i18next.t("battle:learnMoveLimitReached", { pokemonName: getPokemonNameWithAffix(pokemon) });
+ const shouldReplaceQ = i18next.t("battle:learnMoveReplaceQuestion", { moveName: move.name });
+ const preQText = [learnMovePrompt, moveLimitReached].join("$");
+ await this.scene.ui.showTextPromise(preQText);
+ await this.scene.ui.showTextPromise(shouldReplaceQ, undefined, false);
+ await this.scene.ui.setModeWithoutClear(Mode.CONFIRM,
+ () => this.forgetMoveProcess(move, pokemon), // Yes
+ () => { // No
+ this.scene.ui.setMode(this.messageMode);
+ this.rejectMoveAndEnd(move, pokemon);
+ }
+ );
+ }
+
+ /**
+ * This facilitates the process in which an old move is chosen to be forgotten.
+ *
+ * > Which move should be forgotten?
+ *
+ * The game then goes `Mode.SUMMARY` to select a move to be forgotten.
+ * If a player does not select a move or chooses the new move (`moveIndex === 4`), the game goes to `this.rejectMoveAndEnd()`.
+ * If an old move is selected, the function then passes the `moveIndex` to `this.learnMove()`
+ * @param move The Move to be learned
+ * @param Pokemon The Pokemon learning the move
+ */
+ async forgetMoveProcess(move: Move, pokemon: Pokemon) {
+ this.scene.ui.setMode(this.messageMode);
+ await this.scene.ui.showTextPromise(i18next.t("battle:learnMoveForgetQuestion"), undefined, true);
+ await this.scene.ui.setModeWithoutClear(Mode.SUMMARY, pokemon, SummaryUiMode.LEARN_MOVE, move, (moveIndex: integer) => {
+ if (moveIndex === 4) {
+ this.scene.ui.setMode(this.messageMode).then(() => this.rejectMoveAndEnd(move, pokemon));
+ return;
+ }
+ const forgetSuccessText = i18next.t("battle:learnMoveForgetSuccess", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: pokemon.moveset[moveIndex]!.getName() });
+ const fullText = [i18next.t("battle:countdownPoof"), forgetSuccessText, i18next.t("battle:learnMoveAnd")].join("$");
+ this.scene.ui.setMode(this.messageMode).then(() => this.learnMove(moveIndex, move, pokemon, fullText));
+ });
+ }
+
+ /**
+ * This asks the player if they wish to end the current move learning process.
+ *
+ * > Stop trying to teach [MoveName]? --> `Mode.CONFIRM` --> Yes: > [Pokemon] did not learn the move [MoveName], No: `this.replaceMoveCheck()`
+ *
+ * If the player wishes to not teach the Pokemon the move, it displays a message and ends the phase.
+ * If the player reconsiders, it repeats the process for a Pokemon with a full moveset once again.
+ * @param move The Move to be learned
+ * @param Pokemon The Pokemon learning the move
+ */
+ async rejectMoveAndEnd(move: Move, pokemon: Pokemon) {
+ await this.scene.ui.showTextPromise(i18next.t("battle:learnMoveStopTeaching", { moveName: move.name }), undefined, false);
+ this.scene.ui.setModeWithoutClear(Mode.CONFIRM,
+ () => {
+ this.scene.ui.setMode(this.messageMode);
+ this.scene.ui.showTextPromise(i18next.t("battle:learnMoveNotLearned", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), undefined, true).then(() => this.end());
+ },
+ () => {
+ this.scene.ui.setMode(this.messageMode);
+ this.replaceMoveCheck(move, pokemon);
+ }
+ );
+ }
+
+ /**
+ * This teaches the Pokemon the new move and ends the phase.
+ * When a Pokemon forgets a move and learns a new one, its 'Learn Move' message is significantly longer.
+ *
+ * Pokemon with a `moveset.length < 4`
+ * > [Pokemon] learned [MoveName]
+ *
+ * Pokemon with a `moveset.length > 4`
+ * > 1... 2... and 3... and Poof!
+ * > [Pokemon] forgot how to use [MoveName]
+ * > And...
+ * > [Pokemon] learned [MoveName]!
+ * @param move The Move to be learned
+ * @param Pokemon The Pokemon learning the move
+ */
+ async learnMove(index: number, move: Move, pokemon: Pokemon, textMessage?: string) {
+ if (this.fromTM) {
+ if (!pokemon.usedTMs) {
+ pokemon.usedTMs = [];
+ }
+ pokemon.usedTMs.push(this.moveId);
+ }
+ pokemon.setMove(index, this.moveId);
+ initMoveAnim(this.scene, this.moveId).then(() => {
+ loadMoveAnimAssets(this.scene, [this.moveId], true);
+ this.scene.playSound("level_up_fanfare"); // Sound loaded into game as is
+ });
+ this.scene.ui.setMode(this.messageMode);
+ const learnMoveText = i18next.t("battle:learnMove", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name });
+ textMessage = textMessage ? textMessage+"$"+learnMoveText : learnMoveText;
+ await this.scene.ui.showTextPromise(textMessage, this.messageMode === Mode.EVOLUTION_SCENE ? 1000 : undefined, true);
+ this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeMoveLearnedTrigger, true);
+ this.end();
+ }
}
diff --git a/src/phases/level-cap-phase.ts b/src/phases/level-cap-phase.ts
index db59fbd6473..d1404e45010 100644
--- a/src/phases/level-cap-phase.ts
+++ b/src/phases/level-cap-phase.ts
@@ -1,5 +1,5 @@
-import BattleScene from "#app/battle-scene.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import { FieldPhase } from "./field-phase";
diff --git a/src/phases/level-up-phase.ts b/src/phases/level-up-phase.ts
index a8a6b8f3d80..a99e038acba 100644
--- a/src/phases/level-up-phase.ts
+++ b/src/phases/level-up-phase.ts
@@ -1,11 +1,11 @@
-import BattleScene from "#app/battle-scene.js";
-import { ExpNotification } from "#app/enums/exp-notification.js";
-import { EvolutionPhase } from "#app/phases/evolution-phase.js";
-import { PlayerPokemon } from "#app/field/pokemon.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { LevelAchv } from "#app/system/achv.js";
+import BattleScene from "#app/battle-scene";
+import { ExpNotification } from "#app/enums/exp-notification";
+import { EvolutionPhase } from "#app/phases/evolution-phase";
+import { PlayerPokemon } from "#app/field/pokemon";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { LevelAchv } from "#app/system/achv";
import i18next from "i18next";
-import * as Utils from "#app/utils.js";
+import * as Utils from "#app/utils";
import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
import { LearnMovePhase } from "./learn-move-phase";
diff --git a/src/phases/login-phase.ts b/src/phases/login-phase.ts
index b58cc9bca1f..89ced201e9e 100644
--- a/src/phases/login-phase.ts
+++ b/src/phases/login-phase.ts
@@ -1,10 +1,10 @@
-import { updateUserInfo } from "#app/account.js";
-import BattleScene, { bypassLogin } from "#app/battle-scene.js";
-import { Phase } from "#app/phase.js";
-import { handleTutorial, Tutorial } from "#app/tutorial.js";
-import { Mode } from "#app/ui/ui.js";
+import { updateUserInfo } from "#app/account";
+import BattleScene, { bypassLogin } from "#app/battle-scene";
+import { Phase } from "#app/phase";
+import { handleTutorial, Tutorial } from "#app/tutorial";
+import { Mode } from "#app/ui/ui";
import i18next, { t } from "i18next";
-import * as Utils from "#app/utils.js";
+import * as Utils from "#app/utils";
import { SelectGenderPhase } from "./select-gender-phase";
import { UnavailablePhase } from "./unavailable-phase";
diff --git a/src/phases/message-phase.ts b/src/phases/message-phase.ts
index 46e907ae2ba..2244980c899 100644
--- a/src/phases/message-phase.ts
+++ b/src/phases/message-phase.ts
@@ -1,5 +1,5 @@
-import BattleScene from "#app/battle-scene.js";
-import { Phase } from "#app/phase.js";
+import BattleScene from "#app/battle-scene";
+import { Phase } from "#app/phase";
export class MessagePhase extends Phase {
private text: string;
diff --git a/src/phases/modifier-reward-phase.ts b/src/phases/modifier-reward-phase.ts
index 4d083a367a6..20a8366d9c6 100644
--- a/src/phases/modifier-reward-phase.ts
+++ b/src/phases/modifier-reward-phase.ts
@@ -1,5 +1,5 @@
-import BattleScene from "#app/battle-scene.js";
-import { ModifierType, ModifierTypeFunc, getModifierType } from "#app/modifier/modifier-type.js";
+import BattleScene from "#app/battle-scene";
+import { ModifierType, ModifierTypeFunc, getModifierType } from "#app/modifier/modifier-type";
import i18next from "i18next";
import { BattlePhase } from "./battle-phase";
diff --git a/src/phases/money-reward-phase.ts b/src/phases/money-reward-phase.ts
index e0bff608972..2f0a4f7b990 100644
--- a/src/phases/money-reward-phase.ts
+++ b/src/phases/money-reward-phase.ts
@@ -1,8 +1,8 @@
-import BattleScene from "#app/battle-scene.js";
-import { ArenaTagType } from "#app/enums/arena-tag-type.js";
-import { MoneyMultiplierModifier } from "#app/modifier/modifier.js";
+import BattleScene from "#app/battle-scene";
+import { ArenaTagType } from "#app/enums/arena-tag-type";
+import { MoneyMultiplierModifier } from "#app/modifier/modifier";
import i18next from "i18next";
-import * as Utils from "#app/utils.js";
+import * as Utils from "#app/utils";
import { BattlePhase } from "./battle-phase";
export class MoneyRewardPhase extends BattlePhase {
diff --git a/src/phases/move-anim-test-phase.ts b/src/phases/move-anim-test-phase.ts
index 7fb3c1d61e7..2d3b54bfd9a 100644
--- a/src/phases/move-anim-test-phase.ts
+++ b/src/phases/move-anim-test-phase.ts
@@ -1,8 +1,8 @@
-import BattleScene from "#app/battle-scene.js";
-import { initMoveAnim, loadMoveAnimAssets, MoveAnim } from "#app/data/battle-anims.js";
-import { allMoves, SelfStatusMove } from "#app/data/move.js";
-import { Moves } from "#app/enums/moves.js";
-import * as Utils from "#app/utils.js";
+import BattleScene from "#app/battle-scene";
+import { initMoveAnim, loadMoveAnimAssets, MoveAnim } from "#app/data/battle-anims";
+import { allMoves, SelfStatusMove } from "#app/data/move";
+import { Moves } from "#app/enums/moves";
+import * as Utils from "#app/utils";
import { BattlePhase } from "./battle-phase";
export class MoveAnimTestPhase extends BattlePhase {
diff --git a/src/phases/move-effect-phase.ts b/src/phases/move-effect-phase.ts
index f100a763219..41fb03c4f4f 100644
--- a/src/phases/move-effect-phase.ts
+++ b/src/phases/move-effect-phase.ts
@@ -1,18 +1,18 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import { applyPreAttackAbAttrs, AddSecondStrikeAbAttr, IgnoreMoveEffectsAbAttr, applyPostDefendAbAttrs, PostDefendAbAttr, applyPostAttackAbAttrs, PostAttackAbAttr, MaxMultiHitAbAttr, AlwaysHitAbAttr } from "#app/data/ability.js";
-import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag.js";
-import { MoveAnim } from "#app/data/battle-anims.js";
-import { BattlerTagLapseType, ProtectedTag, SemiInvulnerableTag } from "#app/data/battler-tags.js";
-import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, MoveEffectTrigger, ChargeAttr, MoveCategory, NoEffectAttr, HitsTagAttr } from "#app/data/move.js";
-import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms.js";
-import { BattlerTagType } from "#app/enums/battler-tag-type.js";
-import { Moves } from "#app/enums/moves.js";
-import Pokemon, { PokemonMove, MoveResult, HitResult } from "#app/field/pokemon.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { PokemonMultiHitModifier, FlinchChanceModifier, EnemyAttackStatusEffectChanceModifier, ContactHeldItemTransferChanceModifier, HitHealModifier } from "#app/modifier/modifier.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
+import { applyPreAttackAbAttrs, AddSecondStrikeAbAttr, IgnoreMoveEffectsAbAttr, applyPostDefendAbAttrs, PostDefendAbAttr, applyPostAttackAbAttrs, PostAttackAbAttr, MaxMultiHitAbAttr, AlwaysHitAbAttr } from "#app/data/ability";
+import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag";
+import { MoveAnim } from "#app/data/battle-anims";
+import { BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag } from "#app/data/battler-tags";
+import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, MoveEffectTrigger, ChargeAttr, MoveCategory, NoEffectAttr, HitsTagAttr } from "#app/data/move";
+import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms";
+import { BattlerTagType } from "#app/enums/battler-tag-type";
+import { Moves } from "#app/enums/moves";
+import Pokemon, { PokemonMove, MoveResult, HitResult } from "#app/field/pokemon";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { PokemonMultiHitModifier, FlinchChanceModifier, EnemyAttackStatusEffectChanceModifier, ContactHeldItemTransferChanceModifier, HitHealModifier } from "#app/modifier/modifier";
import i18next from "i18next";
-import * as Utils from "#app/utils.js";
+import * as Utils from "#app/utils";
import { PokemonPhase } from "./pokemon-phase";
export class MoveEffectPhase extends PokemonPhase {
@@ -152,7 +152,8 @@ export class MoveEffectPhase extends PokemonPhase {
/** Is the target protected by Protect, etc. or a relevant conditional protection effect? */
const isProtected = (bypassIgnoreProtect.value || !this.move.getMove().checkFlag(MoveFlags.IGNORE_PROTECT, user, target))
- && (hasConditionalProtectApplied.value || target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType)));
+ && (hasConditionalProtectApplied.value || (!target.findTags(t => t instanceof DamageProtectedTag).length && target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType)))
+ || (this.move.getMove().category !== MoveCategory.STATUS && target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType))));
/** Does this phase represent the invoked move's first strike? */
const firstHit = (user.turnData.hitsLeft === user.turnData.hitCount);
@@ -377,16 +378,16 @@ export class MoveEffectPhase extends PokemonPhase {
return false;
}
- const moveAccuracy = this.move.getMove().calculateBattleAccuracy(user!, target); // TODO: is the bang correct here?
+ const moveAccuracy = this.move.getMove().calculateBattleAccuracy(user, target);
if (moveAccuracy === -1) {
return true;
}
const accuracyMultiplier = user.getAccuracyMultiplier(target, this.move.getMove());
- const rand = user.randSeedInt(100, 1);
+ const rand = user.randSeedInt(100);
- return rand <= moveAccuracy * (accuracyMultiplier!); // TODO: is this bang correct?
+ return rand < (moveAccuracy * accuracyMultiplier);
}
/** Returns the {@linkcode Pokemon} using this phase's invoked move */
diff --git a/src/phases/move-end-phase.ts b/src/phases/move-end-phase.ts
index 4bce2185aea..e03f2ec14b0 100644
--- a/src/phases/move-end-phase.ts
+++ b/src/phases/move-end-phase.ts
@@ -1,6 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import { BattlerTagLapseType } from "#app/data/battler-tags.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
+import { BattlerTagLapseType } from "#app/data/battler-tags";
import { PokemonPhase } from "./pokemon-phase";
export class MoveEndPhase extends PokemonPhase {
diff --git a/src/phases/move-header-phase.ts b/src/phases/move-header-phase.ts
index 5166f287731..c307ff0be6e 100644
--- a/src/phases/move-header-phase.ts
+++ b/src/phases/move-header-phase.ts
@@ -1,6 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import { applyMoveAttrs, MoveHeaderAttr } from "#app/data/move.js";
-import Pokemon, { PokemonMove } from "#app/field/pokemon.js";
+import BattleScene from "#app/battle-scene";
+import { applyMoveAttrs, MoveHeaderAttr } from "#app/data/move";
+import Pokemon, { PokemonMove } from "#app/field/pokemon";
import { BattlePhase } from "./battle-phase";
export class MoveHeaderPhase extends BattlePhase {
diff --git a/src/phases/move-phase.ts b/src/phases/move-phase.ts
index c446660b16f..6089e7d3202 100644
--- a/src/phases/move-phase.ts
+++ b/src/phases/move-phase.ts
@@ -1,22 +1,22 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import { applyAbAttrs, RedirectMoveAbAttr, BlockRedirectAbAttr, IncreasePpAbAttr, applyPreAttackAbAttrs, PokemonTypeChangeAbAttr, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr } from "#app/data/ability.js";
-import { CommonAnim } from "#app/data/battle-anims.js";
-import { CenterOfAttentionTag, BattlerTagLapseType } from "#app/data/battler-tags.js";
-import { MoveFlags, BypassRedirectAttr, allMoves, CopyMoveAttr, applyMoveAttrs, BypassSleepAttr, HealStatusEffectAttr, ChargeAttr, PreMoveMessageAttr } from "#app/data/move.js";
-import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms.js";
-import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect.js";
-import { Type } from "#app/data/type.js";
-import { getTerrainBlockMessage } from "#app/data/weather.js";
-import { Abilities } from "#app/enums/abilities.js";
-import { BattlerTagType } from "#app/enums/battler-tag-type.js";
-import { Moves } from "#app/enums/moves.js";
-import { StatusEffect } from "#app/enums/status-effect.js";
-import { MoveUsedEvent } from "#app/events/battle-scene.js";
-import Pokemon, { PokemonMove, MoveResult, TurnMove } from "#app/field/pokemon.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
+import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr } from "#app/data/ability";
+import { CommonAnim } from "#app/data/battle-anims";
+import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags";
+import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, ChargeAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move";
+import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms";
+import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect";
+import { Type } from "#app/data/type";
+import { getTerrainBlockMessage } from "#app/data/weather";
+import { Abilities } from "#app/enums/abilities";
+import { BattlerTagType } from "#app/enums/battler-tag-type";
+import { Moves } from "#app/enums/moves";
+import { StatusEffect } from "#app/enums/status-effect";
+import { MoveUsedEvent } from "#app/events/battle-scene";
+import Pokemon, { MoveResult, PokemonMove, TurnMove } from "#app/field/pokemon";
+import { getPokemonNameWithAffix } from "#app/messages";
+import * as Utils from "#app/utils";
import i18next from "i18next";
-import * as Utils from "#app/utils.js";
import { BattlePhase } from "./battle-phase";
import { CommonAnimPhase } from "./common-anim-phase";
import { MoveEffectPhase } from "./move-effect-phase";
@@ -38,14 +38,14 @@ export class MovePhase extends BattlePhase {
this.pokemon = pokemon;
this.targets = targets;
this.move = move;
- this.followUp = !!followUp;
- this.ignorePp = !!ignorePp;
+ this.followUp = followUp ?? false;
+ this.ignorePp = ignorePp ?? false;
this.failed = false;
this.cancelled = false;
}
- canMove(): boolean {
- return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp) && !!this.targets.length;
+ canMove(ignoreDisableTags?: boolean): boolean {
+ return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp, ignoreDisableTags) && !!this.targets.length;
}
/**Signifies the current move should fail but still use PP */
@@ -63,10 +63,7 @@ export class MovePhase extends BattlePhase {
console.log(Moves[this.move.moveId]);
- if (!this.canMove()) {
- if (this.move.moveId && this.pokemon.summonData?.disabledMove === this.move.moveId) {
- this.scene.queueMessage(i18next.t("battle:moveDisabled", { moveName: this.move.getName() }));
- }
+ if (!this.canMove(true)) {
if (this.pokemon.isActive(true) && this.move.ppUsed >= this.move.getMovePp()) { // if the move PP was reduced from Spite or otherwise, the move fails
this.fail();
this.showMoveText();
@@ -194,7 +191,7 @@ export class MovePhase extends BattlePhase {
return this.end();
}
- if (!moveQueue.length || !moveQueue.shift()?.ignorePP) { // using .shift here clears out two turn moves once they've been used
+ if ((!moveQueue.length || !moveQueue.shift()?.ignorePP) && !this.ignorePp) { // using .shift here clears out two turn moves once they've been used
this.move.usePp(ppUsed);
this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), this.move.ppUsed));
}
@@ -207,7 +204,7 @@ export class MovePhase extends BattlePhase {
let success = this.move.getMove().applyConditions(this.pokemon, targets[0], this.move.getMove());
const cancelled = new Utils.BooleanHolder(false);
let failedText = this.move.getMove().getFailedText(this.pokemon, targets[0], this.move.getMove(), cancelled);
- if (success && this.scene.arena.isMoveWeatherCancelled(this.move.getMove())) {
+ if (success && this.scene.arena.isMoveWeatherCancelled(this.pokemon, this.move.getMove())) {
success = false;
} else if (success && this.scene.arena.isMoveTerrainCancelled(this.pokemon, this.targets, this.move.getMove())) {
success = false;
diff --git a/src/phases/new-biome-encounter-phase.ts b/src/phases/new-biome-encounter-phase.ts
index c447e78f7b1..9f1209fb7ee 100644
--- a/src/phases/new-biome-encounter-phase.ts
+++ b/src/phases/new-biome-encounter-phase.ts
@@ -1,6 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import { applyAbAttrs, PostBiomeChangeAbAttr } from "#app/data/ability.js";
-import { getRandomWeatherType } from "#app/data/weather.js";
+import BattleScene from "#app/battle-scene";
+import { applyAbAttrs, PostBiomeChangeAbAttr } from "#app/data/ability";
+import { getRandomWeatherType } from "#app/data/weather";
import { NextEncounterPhase } from "./next-encounter-phase";
export class NewBiomeEncounterPhase extends NextEncounterPhase {
diff --git a/src/phases/next-encounter-phase.ts b/src/phases/next-encounter-phase.ts
index 89987534fc0..d51aa374b6e 100644
--- a/src/phases/next-encounter-phase.ts
+++ b/src/phases/next-encounter-phase.ts
@@ -1,4 +1,4 @@
-import BattleScene from "#app/battle-scene.js";
+import BattleScene from "#app/battle-scene";
import { EncounterPhase } from "./encounter-phase";
export class NextEncounterPhase extends EncounterPhase {
diff --git a/src/phases/obtain-status-effect-phase.ts b/src/phases/obtain-status-effect-phase.ts
index ac6e66a2e9f..bb06fafb1c9 100644
--- a/src/phases/obtain-status-effect-phase.ts
+++ b/src/phases/obtain-status-effect-phase.ts
@@ -1,10 +1,10 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims.js";
-import { getStatusEffectObtainText, getStatusEffectOverlapText } from "#app/data/status-effect.js";
-import { StatusEffect } from "#app/enums/status-effect.js";
-import Pokemon from "#app/field/pokemon.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
+import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims";
+import { getStatusEffectObtainText, getStatusEffectOverlapText } from "#app/data/status-effect";
+import { StatusEffect } from "#app/enums/status-effect";
+import Pokemon from "#app/field/pokemon";
+import { getPokemonNameWithAffix } from "#app/messages";
import { PokemonPhase } from "./pokemon-phase";
import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase";
diff --git a/src/phases/outdated-phase.ts b/src/phases/outdated-phase.ts
index 72d1bb3671d..4baf16d2f56 100644
--- a/src/phases/outdated-phase.ts
+++ b/src/phases/outdated-phase.ts
@@ -1,6 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import { Phase } from "#app/phase.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { Phase } from "#app/phase";
+import { Mode } from "#app/ui/ui";
export class OutdatedPhase extends Phase {
constructor(scene: BattleScene) {
diff --git a/src/phases/party-heal-phase.ts b/src/phases/party-heal-phase.ts
index d9179826a19..e6ee11202df 100644
--- a/src/phases/party-heal-phase.ts
+++ b/src/phases/party-heal-phase.ts
@@ -1,5 +1,5 @@
-import BattleScene from "#app/battle-scene.js";
-import * as Utils from "#app/utils.js";
+import BattleScene from "#app/battle-scene";
+import * as Utils from "#app/utils";
import { BattlePhase } from "./battle-phase";
export class PartyHealPhase extends BattlePhase {
diff --git a/src/phases/party-member-pokemon-phase.ts b/src/phases/party-member-pokemon-phase.ts
index 1f27826884e..2b6ca01261d 100644
--- a/src/phases/party-member-pokemon-phase.ts
+++ b/src/phases/party-member-pokemon-phase.ts
@@ -1,5 +1,5 @@
-import BattleScene from "#app/battle-scene.js";
-import Pokemon from "#app/field/pokemon.js";
+import BattleScene from "#app/battle-scene";
+import Pokemon from "#app/field/pokemon";
import { FieldPhase } from "./field-phase";
export abstract class PartyMemberPokemonPhase extends FieldPhase {
diff --git a/src/phases/party-status-cure-phase.ts b/src/phases/party-status-cure-phase.ts
index a11aa01b63a..e4903c7fc1f 100644
--- a/src/phases/party-status-cure-phase.ts
+++ b/src/phases/party-status-cure-phase.ts
@@ -1,6 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import { Abilities } from "#app/enums/abilities.js";
-import Pokemon from "#app/field/pokemon.js";
+import BattleScene from "#app/battle-scene";
+import { Abilities } from "#app/enums/abilities";
+import Pokemon from "#app/field/pokemon";
import { BattlePhase } from "./battle-phase";
import { ShowAbilityPhase } from "./show-ability-phase";
diff --git a/src/phases/player-party-member-pokemon-phase.ts b/src/phases/player-party-member-pokemon-phase.ts
index 4b1600b33d2..87855b9334c 100644
--- a/src/phases/player-party-member-pokemon-phase.ts
+++ b/src/phases/player-party-member-pokemon-phase.ts
@@ -1,5 +1,5 @@
-import BattleScene from "#app/battle-scene.js";
-import { PlayerPokemon } from "#app/field/pokemon.js";
+import BattleScene from "#app/battle-scene";
+import { PlayerPokemon } from "#app/field/pokemon";
import { PartyMemberPokemonPhase } from "./party-member-pokemon-phase";
export abstract class PlayerPartyMemberPokemonPhase extends PartyMemberPokemonPhase {
diff --git a/src/phases/pokemon-heal-phase.ts b/src/phases/pokemon-heal-phase.ts
index 6db8aeb4fca..49db2641e98 100644
--- a/src/phases/pokemon-heal-phase.ts
+++ b/src/phases/pokemon-heal-phase.ts
@@ -1,14 +1,14 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import { CommonAnim } from "#app/data/battle-anims.js";
-import { getStatusEffectHealText } from "#app/data/status-effect.js";
-import { StatusEffect } from "#app/enums/status-effect.js";
-import { HitResult, DamageResult } from "#app/field/pokemon.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { HealingBoosterModifier } from "#app/modifier/modifier.js";
-import { HealAchv } from "#app/system/achv.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
+import { CommonAnim } from "#app/data/battle-anims";
+import { getStatusEffectHealText } from "#app/data/status-effect";
+import { StatusEffect } from "#app/enums/status-effect";
+import { HitResult, DamageResult } from "#app/field/pokemon";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { HealingBoosterModifier } from "#app/modifier/modifier";
+import { HealAchv } from "#app/system/achv";
import i18next from "i18next";
-import * as Utils from "#app/utils.js";
+import * as Utils from "#app/utils";
import { CommonAnimPhase } from "./common-anim-phase";
export class PokemonHealPhase extends CommonAnimPhase {
diff --git a/src/phases/pokemon-phase.ts b/src/phases/pokemon-phase.ts
index 871ee57d7a5..b980c1d1719 100644
--- a/src/phases/pokemon-phase.ts
+++ b/src/phases/pokemon-phase.ts
@@ -1,6 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import Pokemon from "#app/field/pokemon.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
+import Pokemon from "#app/field/pokemon";
import { FieldPhase } from "./field-phase";
export abstract class PokemonPhase extends FieldPhase {
diff --git a/src/phases/post-game-over-phase.ts b/src/phases/post-game-over-phase.ts
index 02413b41a23..beeb30c7260 100644
--- a/src/phases/post-game-over-phase.ts
+++ b/src/phases/post-game-over-phase.ts
@@ -1,5 +1,5 @@
-import BattleScene from "#app/battle-scene.js";
-import { Phase } from "#app/phase.js";
+import BattleScene from "#app/battle-scene";
+import { Phase } from "#app/phase";
import { EndCardPhase } from "./end-card-phase";
import { TitlePhase } from "./title-phase";
diff --git a/src/phases/post-summon-phase.ts b/src/phases/post-summon-phase.ts
index e671bf30ed1..47a5513f0eb 100644
--- a/src/phases/post-summon-phase.ts
+++ b/src/phases/post-summon-phase.ts
@@ -1,8 +1,8 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import { applyPostSummonAbAttrs, PostSummonAbAttr } from "#app/data/ability.js";
-import { ArenaTrapTag } from "#app/data/arena-tag.js";
-import { StatusEffect } from "#app/enums/status-effect.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
+import { applyPostSummonAbAttrs, PostSummonAbAttr } from "#app/data/ability";
+import { ArenaTrapTag } from "#app/data/arena-tag";
+import { StatusEffect } from "#app/enums/status-effect";
import { PokemonPhase } from "./pokemon-phase";
export class PostSummonPhase extends PokemonPhase {
diff --git a/src/phases/post-turn-status-effect-phase.ts b/src/phases/post-turn-status-effect-phase.ts
index 47db32303a5..413f9eae65e 100644
--- a/src/phases/post-turn-status-effect-phase.ts
+++ b/src/phases/post-turn-status-effect-phase.ts
@@ -1,12 +1,12 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import { applyAbAttrs, BlockNonDirectDamageAbAttr, BlockStatusDamageAbAttr, ReduceBurnDamageAbAttr } from "#app/data/ability.js";
-import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims.js";
-import { getStatusEffectActivationText } from "#app/data/status-effect.js";
-import { BattleSpec } from "#app/enums/battle-spec.js";
-import { StatusEffect } from "#app/enums/status-effect.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import * as Utils from "#app/utils.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
+import { applyAbAttrs, BlockNonDirectDamageAbAttr, BlockStatusDamageAbAttr, ReduceBurnDamageAbAttr } from "#app/data/ability";
+import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims";
+import { getStatusEffectActivationText } from "#app/data/status-effect";
+import { BattleSpec } from "#app/enums/battle-spec";
+import { StatusEffect } from "#app/enums/status-effect";
+import { getPokemonNameWithAffix } from "#app/messages";
+import * as Utils from "#app/utils";
import { PokemonPhase } from "./pokemon-phase";
export class PostTurnStatusEffectPhase extends PokemonPhase {
diff --git a/src/phases/quiet-form-change-phase.ts b/src/phases/quiet-form-change-phase.ts
index 3d30d36907e..dde500e156a 100644
--- a/src/phases/quiet-form-change-phase.ts
+++ b/src/phases/quiet-form-change-phase.ts
@@ -1,10 +1,10 @@
-import BattleScene from "#app/battle-scene.js";
-import { SemiInvulnerableTag } from "#app/data/battler-tags.js";
-import { SpeciesFormChange, getSpeciesFormChangeMessage } from "#app/data/pokemon-forms.js";
-import { getTypeRgb } from "#app/data/type.js";
-import { BattleSpec } from "#app/enums/battle-spec.js";
-import Pokemon, { EnemyPokemon } from "#app/field/pokemon.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
+import BattleScene from "#app/battle-scene";
+import { SemiInvulnerableTag } from "#app/data/battler-tags";
+import { SpeciesFormChange, getSpeciesFormChangeMessage } from "#app/data/pokemon-forms";
+import { getTypeRgb } from "#app/data/type";
+import { BattleSpec } from "#app/enums/battle-spec";
+import Pokemon, { EnemyPokemon } from "#app/field/pokemon";
+import { getPokemonNameWithAffix } from "#app/messages";
import { BattlePhase } from "./battle-phase";
import { MovePhase } from "./move-phase";
import { PokemonHealPhase } from "./pokemon-heal-phase";
@@ -65,7 +65,7 @@ export class QuietFormChangePhase extends BattlePhase {
pokemonFormTintSprite.setVisible(false);
pokemonFormTintSprite.setTintFill(0xFFFFFF);
- this.scene.playSound("PRSFX- Transform");
+ this.scene.playSound("battle_anims/PRSFX- Transform");
this.scene.tweens.add({
targets: pokemonTintSprite,
diff --git a/src/phases/reload-session-phase.ts b/src/phases/reload-session-phase.ts
index a61c52323bf..f8a38105869 100644
--- a/src/phases/reload-session-phase.ts
+++ b/src/phases/reload-session-phase.ts
@@ -1,7 +1,7 @@
-import BattleScene from "#app/battle-scene.js";
-import { Phase } from "#app/phase.js";
-import { Mode } from "#app/ui/ui.js";
-import * as Utils from "#app/utils.js";
+import BattleScene from "#app/battle-scene";
+import { Phase } from "#app/phase";
+import { Mode } from "#app/ui/ui";
+import * as Utils from "#app/utils";
export class ReloadSessionPhase extends Phase {
private systemDataStr: string | null;
diff --git a/src/phases/return-phase.ts b/src/phases/return-phase.ts
index e1753670ad4..dfc458eb817 100644
--- a/src/phases/return-phase.ts
+++ b/src/phases/return-phase.ts
@@ -1,5 +1,5 @@
-import BattleScene from "#app/battle-scene.js";
-import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms.js";
+import BattleScene from "#app/battle-scene";
+import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
import { SwitchSummonPhase } from "./switch-summon-phase";
export class ReturnPhase extends SwitchSummonPhase {
diff --git a/src/phases/ribbon-modifier-reward-phase.ts b/src/phases/ribbon-modifier-reward-phase.ts
index 4a80325b7e7..fabb3bfa1b1 100644
--- a/src/phases/ribbon-modifier-reward-phase.ts
+++ b/src/phases/ribbon-modifier-reward-phase.ts
@@ -1,7 +1,7 @@
-import BattleScene from "#app/battle-scene.js";
-import PokemonSpecies from "#app/data/pokemon-species.js";
-import { ModifierTypeFunc } from "#app/modifier/modifier-type.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import PokemonSpecies from "#app/data/pokemon-species";
+import { ModifierTypeFunc } from "#app/modifier/modifier-type";
+import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import { ModifierRewardPhase } from "./modifier-reward-phase";
diff --git a/src/phases/scan-ivs-phase.ts b/src/phases/scan-ivs-phase.ts
index f5e1a814612..ba27e4f1943 100644
--- a/src/phases/scan-ivs-phase.ts
+++ b/src/phases/scan-ivs-phase.ts
@@ -1,10 +1,10 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims.js";
-import { Stat } from "#app/enums/stat.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { getTextColor, TextStyle } from "#app/ui/text.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
+import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims";
+import { Stat } from "#app/enums/stat";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { getTextColor, TextStyle } from "#app/ui/text";
+import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import { PokemonPhase } from "./pokemon-phase";
diff --git a/src/phases/select-biome-phase.ts b/src/phases/select-biome-phase.ts
index 68c2cd29f26..fe9b5b3996b 100644
--- a/src/phases/select-biome-phase.ts
+++ b/src/phases/select-biome-phase.ts
@@ -1,11 +1,11 @@
-import BattleScene from "#app/battle-scene.js";
-import { biomeLinks, getBiomeName } from "#app/data/biomes.js";
-import { Biome } from "#app/enums/biome.js";
-import { MoneyInterestModifier, MapModifier } from "#app/modifier/modifier.js";
-import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { biomeLinks, getBiomeName } from "#app/data/biomes";
+import { Biome } from "#app/enums/biome";
+import { MoneyInterestModifier, MapModifier } from "#app/modifier/modifier";
+import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
+import { Mode } from "#app/ui/ui";
import { BattlePhase } from "./battle-phase";
-import * as Utils from "#app/utils.js";
+import * as Utils from "#app/utils";
import { PartyHealPhase } from "./party-heal-phase";
import { SwitchBiomePhase } from "./switch-biome-phase";
diff --git a/src/phases/select-challenge-phase.ts b/src/phases/select-challenge-phase.ts
index eaf830e0059..9450c60fec5 100644
--- a/src/phases/select-challenge-phase.ts
+++ b/src/phases/select-challenge-phase.ts
@@ -1,6 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import { Phase } from "#app/phase.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { Phase } from "#app/phase";
+import { Mode } from "#app/ui/ui";
export class SelectChallengePhase extends Phase {
constructor(scene: BattleScene) {
diff --git a/src/phases/select-gender-phase.ts b/src/phases/select-gender-phase.ts
index 3fc6916e233..7f2c965f1d1 100644
--- a/src/phases/select-gender-phase.ts
+++ b/src/phases/select-gender-phase.ts
@@ -1,8 +1,8 @@
-import BattleScene from "#app/battle-scene.js";
-import { PlayerGender } from "#app/enums/player-gender.js";
-import { Phase } from "#app/phase.js";
-import { SettingKeys } from "#app/system/settings/settings.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { PlayerGender } from "#app/enums/player-gender";
+import { Phase } from "#app/phase";
+import { SettingKeys } from "#app/system/settings/settings";
+import { Mode } from "#app/ui/ui";
import i18next from "i18next";
export class SelectGenderPhase extends Phase {
diff --git a/src/phases/select-modifier-phase.ts b/src/phases/select-modifier-phase.ts
index 1c96d278d69..e14638c5dd2 100644
--- a/src/phases/select-modifier-phase.ts
+++ b/src/phases/select-modifier-phase.ts
@@ -1,12 +1,12 @@
-import BattleScene from "#app/battle-scene.js";
-import { ModifierTier } from "#app/modifier/modifier-tier.js";
-import { regenerateModifierPoolThresholds, ModifierTypeOption, ModifierType, getPlayerShopModifierTypeOptionsForWave, PokemonModifierType, FusePokemonModifierType, PokemonMoveModifierType, TmModifierType, RememberMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, ModifierPoolType, getPlayerModifierTypeOptions } from "#app/modifier/modifier-type.js";
-import { ExtraModifierModifier, Modifier, PokemonHeldItemModifier } from "#app/modifier/modifier.js";
-import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "#app/ui/modifier-select-ui-handler.js";
-import PartyUiHandler, { PartyUiMode, PartyOption } from "#app/ui/party-ui-handler.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { ModifierTier } from "#app/modifier/modifier-tier";
+import { regenerateModifierPoolThresholds, ModifierTypeOption, ModifierType, getPlayerShopModifierTypeOptionsForWave, PokemonModifierType, FusePokemonModifierType, PokemonMoveModifierType, TmModifierType, RememberMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, ModifierPoolType, getPlayerModifierTypeOptions } from "#app/modifier/modifier-type";
+import { ExtraModifierModifier, Modifier, PokemonHeldItemModifier } from "#app/modifier/modifier";
+import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "#app/ui/modifier-select-ui-handler";
+import PartyUiHandler, { PartyUiMode, PartyOption } from "#app/ui/party-ui-handler";
+import { Mode } from "#app/ui/ui";
import i18next from "i18next";
-import * as Utils from "#app/utils.js";
+import * as Utils from "#app/utils";
import { BattlePhase } from "./battle-phase";
import Overrides from "#app/overrides";
diff --git a/src/phases/select-starter-phase.ts b/src/phases/select-starter-phase.ts
index ad972a49225..cd3c112549c 100644
--- a/src/phases/select-starter-phase.ts
+++ b/src/phases/select-starter-phase.ts
@@ -1,15 +1,15 @@
-import BattleScene from "#app/battle-scene.js";
-import { applyChallenges, ChallengeType } from "#app/data/challenge.js";
-import { Gender } from "#app/data/gender.js";
-import { SpeciesFormChangeMoveLearnedTrigger } from "#app/data/pokemon-forms.js";
-import { getPokemonSpecies } from "#app/data/pokemon-species.js";
-import { Species } from "#app/enums/species.js";
-import { PlayerPokemon } from "#app/field/pokemon.js";
-import { overrideModifiers, overrideHeldItems } from "#app/modifier/modifier.js";
-import { Phase } from "#app/phase.js";
-import { SaveSlotUiMode } from "#app/ui/save-slot-select-ui-handler.js";
-import { Starter } from "#app/ui/starter-select-ui-handler.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { applyChallenges, ChallengeType } from "#app/data/challenge";
+import { Gender } from "#app/data/gender";
+import { SpeciesFormChangeMoveLearnedTrigger } from "#app/data/pokemon-forms";
+import { getPokemonSpecies } from "#app/data/pokemon-species";
+import { Species } from "#app/enums/species";
+import { PlayerPokemon } from "#app/field/pokemon";
+import { overrideModifiers, overrideHeldItems } from "#app/modifier/modifier";
+import { Phase } from "#app/phase";
+import { SaveSlotUiMode } from "#app/ui/save-slot-select-ui-handler";
+import { Starter } from "#app/ui/starter-select-ui-handler";
+import { Mode } from "#app/ui/ui";
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import { TitlePhase } from "./title-phase";
import Overrides from "#app/overrides";
diff --git a/src/phases/select-target-phase.ts b/src/phases/select-target-phase.ts
index fe72335e312..716d2737a6c 100644
--- a/src/phases/select-target-phase.ts
+++ b/src/phases/select-target-phase.ts
@@ -1,7 +1,7 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import { Command } from "#app/ui/command-ui-handler.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
+import { Command } from "#app/ui/command-ui-handler";
+import { Mode } from "#app/ui/ui";
import { CommandPhase } from "./command-phase";
import { PokemonPhase } from "./pokemon-phase";
diff --git a/src/phases/shiny-sparkle-phase.ts b/src/phases/shiny-sparkle-phase.ts
index 4cd2b68f881..49c60a82dd5 100644
--- a/src/phases/shiny-sparkle-phase.ts
+++ b/src/phases/shiny-sparkle-phase.ts
@@ -1,5 +1,5 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
import { PokemonPhase } from "./pokemon-phase";
export class ShinySparklePhase extends PokemonPhase {
diff --git a/src/phases/show-ability-phase.ts b/src/phases/show-ability-phase.ts
index ee0b98f7886..cf34e327b4f 100644
--- a/src/phases/show-ability-phase.ts
+++ b/src/phases/show-ability-phase.ts
@@ -1,5 +1,5 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
import { PokemonPhase } from "./pokemon-phase";
export class ShowAbilityPhase extends PokemonPhase {
diff --git a/src/phases/show-party-exp-bar-phase.ts b/src/phases/show-party-exp-bar-phase.ts
index 9920472e801..9e019b202a5 100644
--- a/src/phases/show-party-exp-bar-phase.ts
+++ b/src/phases/show-party-exp-bar-phase.ts
@@ -1,7 +1,7 @@
-import BattleScene from "#app/battle-scene.js";
-import { ExpNotification } from "#app/enums/exp-notification.js";
-import { ExpBoosterModifier } from "#app/modifier/modifier.js";
-import * as Utils from "#app/utils.js";
+import BattleScene from "#app/battle-scene";
+import { ExpNotification } from "#app/enums/exp-notification";
+import { ExpBoosterModifier } from "#app/modifier/modifier";
+import * as Utils from "#app/utils";
import { HidePartyExpBarPhase } from "./hide-party-exp-bar-phase";
import { LevelUpPhase } from "./level-up-phase";
import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
diff --git a/src/phases/show-trainer-phase.ts b/src/phases/show-trainer-phase.ts
index 8a869f582d8..26ccddd53fc 100644
--- a/src/phases/show-trainer-phase.ts
+++ b/src/phases/show-trainer-phase.ts
@@ -1,5 +1,5 @@
-import BattleScene from "#app/battle-scene.js";
-import { PlayerGender } from "#app/enums/player-gender.js";
+import BattleScene from "#app/battle-scene";
+import { PlayerGender } from "#app/enums/player-gender";
import { BattlePhase } from "./battle-phase";
export class ShowTrainerPhase extends BattlePhase {
diff --git a/src/phases/stat-change-phase.ts b/src/phases/stat-change-phase.ts
deleted file mode 100644
index 856d0a33eea..00000000000
--- a/src/phases/stat-change-phase.ts
+++ /dev/null
@@ -1,234 +0,0 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import { applyPreStatChangeAbAttrs, ProtectStatAbAttr, applyAbAttrs, StatChangeMultiplierAbAttr, StatChangeCopyAbAttr, applyPostStatChangeAbAttrs, PostStatChangeAbAttr } from "#app/data/ability.js";
-import { MistTag, ArenaTagSide } from "#app/data/arena-tag.js";
-import { BattleStat, getBattleStatName, getBattleStatLevelChangeDescription } from "#app/data/battle-stat.js";
-import Pokemon from "#app/field/pokemon.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { PokemonResetNegativeStatStageModifier } from "#app/modifier/modifier.js";
-import { handleTutorial, Tutorial } from "#app/tutorial.js";
-import i18next from "i18next";
-import * as Utils from "#app/utils.js";
-import { PokemonPhase } from "./pokemon-phase";
-
-export type StatChangeCallback = (target: Pokemon | null, changed: BattleStat[], relativeChanges: number[]) => void;
-
-export class StatChangePhase extends PokemonPhase {
- private stats: BattleStat[];
- private selfTarget: boolean;
- private levels: integer;
- private showMessage: boolean;
- private ignoreAbilities: boolean;
- private canBeCopied: boolean;
- private onChange: StatChangeCallback | null;
-
-
- constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], levels: integer, showMessage: boolean = true, ignoreAbilities: boolean = false, canBeCopied: boolean = true, onChange: StatChangeCallback | null = null) {
- super(scene, battlerIndex);
-
- this.selfTarget = selfTarget;
- this.stats = stats;
- this.levels = levels;
- this.showMessage = showMessage;
- this.ignoreAbilities = ignoreAbilities;
- this.canBeCopied = canBeCopied;
- this.onChange = onChange;
- }
-
- start() {
- const pokemon = this.getPokemon();
-
- let random = false;
-
- if (this.stats.length === 1 && this.stats[0] === BattleStat.RAND) {
- this.stats[0] = this.getRandomStat();
- random = true;
- }
-
- this.aggregateStatChanges(random);
-
- if (!pokemon.isActive(true)) {
- return this.end();
- }
-
- const filteredStats = this.stats.map(s => s !== BattleStat.RAND ? s : this.getRandomStat()).filter(stat => {
- const cancelled = new Utils.BooleanHolder(false);
-
- if (!this.selfTarget && this.levels < 0) {
- this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled);
- }
-
- if (!cancelled.value && !this.selfTarget && this.levels < 0) {
- applyPreStatChangeAbAttrs(ProtectStatAbAttr, this.getPokemon(), stat, cancelled);
- }
-
- return !cancelled.value;
- });
-
- const levels = new Utils.IntegerHolder(this.levels);
-
- if (!this.ignoreAbilities) {
- applyAbAttrs(StatChangeMultiplierAbAttr, pokemon, null, false, levels);
- }
-
- const battleStats = this.getPokemon().summonData.battleStats;
- const relLevels = filteredStats.map(stat => (levels.value >= 1 ? Math.min(battleStats![stat] + levels.value, 6) : Math.max(battleStats![stat] + levels.value, -6)) - battleStats![stat]);
-
- this.onChange && this.onChange(this.getPokemon(), filteredStats, relLevels);
-
- const end = () => {
- if (this.showMessage) {
- const messages = this.getStatChangeMessages(filteredStats, levels.value, relLevels);
- for (const message of messages) {
- this.scene.queueMessage(message);
- }
- }
-
- for (const stat of filteredStats) {
- pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + levels.value, 6), -6);
- }
-
- if (levels.value > 0 && this.canBeCopied) {
- for (const opponent of pokemon.getOpponents()) {
- applyAbAttrs(StatChangeCopyAbAttr, opponent, null, false, this.stats, levels.value);
- }
- }
-
- applyPostStatChangeAbAttrs(PostStatChangeAbAttr, pokemon, filteredStats, this.levels, this.selfTarget);
-
- // Look for any other stat change phases; if this is the last one, do White Herb check
- const existingPhase = this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex);
- if (!(existingPhase instanceof StatChangePhase)) {
- // Apply White Herb if needed
- const whiteHerb = this.scene.applyModifier(PokemonResetNegativeStatStageModifier, this.player, pokemon) as PokemonResetNegativeStatStageModifier;
- // If the White Herb was applied, consume it
- if (whiteHerb) {
- --whiteHerb.stackCount;
- if (whiteHerb.stackCount <= 0) {
- this.scene.removeModifier(whiteHerb);
- }
- this.scene.updateModifiers(this.player);
- }
- }
-
- pokemon.updateInfo();
-
- handleTutorial(this.scene, Tutorial.Stat_Change).then(() => super.end());
- };
-
- if (relLevels.filter(l => l).length && this.scene.moveAnimations) {
- pokemon.enableMask();
- const pokemonMaskSprite = pokemon.maskSprite;
-
- const tileX = (this.player ? 106 : 236) * pokemon.getSpriteScale() * this.scene.field.scale;
- const tileY = ((this.player ? 148 : 84) + (levels.value >= 1 ? 160 : 0)) * pokemon.getSpriteScale() * this.scene.field.scale;
- const tileWidth = 156 * this.scene.field.scale * pokemon.getSpriteScale();
- const tileHeight = 316 * this.scene.field.scale * pokemon.getSpriteScale();
-
- // On increase, show the red sprite located at ATK
- // On decrease, show the blue sprite located at SPD
- const spriteColor = levels.value >= 1 ? BattleStat[BattleStat.ATK].toLowerCase() : BattleStat[BattleStat.SPD].toLowerCase();
- const statSprite = this.scene.add.tileSprite(tileX, tileY, tileWidth, tileHeight, "battle_stats", spriteColor);
- statSprite.setPipeline(this.scene.fieldSpritePipeline);
- statSprite.setAlpha(0);
- statSprite.setScale(6);
- statSprite.setOrigin(0.5, 1);
-
- this.scene.playSound(`se/stat_${levels.value >= 1 ? "up" : "down"}`);
-
- statSprite.setMask(new Phaser.Display.Masks.BitmapMask(this.scene, pokemonMaskSprite ?? undefined));
-
- this.scene.tweens.add({
- targets: statSprite,
- duration: 250,
- alpha: 0.8375,
- onComplete: () => {
- this.scene.tweens.add({
- targets: statSprite,
- delay: 1000,
- duration: 250,
- alpha: 0
- });
- }
- });
-
- this.scene.tweens.add({
- targets: statSprite,
- duration: 1500,
- y: `${levels.value >= 1 ? "-" : "+"}=${160 * 6}`
- });
-
- this.scene.time.delayedCall(1750, () => {
- pokemon.disableMask();
- end();
- });
- } else {
- end();
- }
- }
-
- getRandomStat(): BattleStat {
- const allStats = Utils.getEnumValues(BattleStat);
- return this.getPokemon() ? allStats[this.getPokemon()!.randSeedInt(BattleStat.SPD + 1)] : BattleStat.ATK; // TODO: return default ATK on random? idk...
- }
-
- aggregateStatChanges(random: boolean = false): void {
- const isAccEva = [BattleStat.ACC, BattleStat.EVA].some(s => this.stats.includes(s));
- let existingPhase: StatChangePhase;
- if (this.stats.length === 1) {
- while ((existingPhase = (this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex && p.stats.length === 1
- && (p.stats[0] === this.stats[0] || (random && p.stats[0] === BattleStat.RAND))
- && p.selfTarget === this.selfTarget && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatChangePhase))) {
- if (existingPhase.stats[0] === BattleStat.RAND) {
- existingPhase.stats[0] = this.getRandomStat();
- if (existingPhase.stats[0] !== this.stats[0]) {
- continue;
- }
- }
- this.levels += existingPhase.levels;
-
- if (!this.scene.tryRemovePhase(p => p === existingPhase)) {
- break;
- }
- }
- }
- while ((existingPhase = (this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex && p.selfTarget === this.selfTarget
- && ([BattleStat.ACC, BattleStat.EVA].some(s => p.stats.includes(s)) === isAccEva)
- && p.levels === this.levels && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatChangePhase))) {
- this.stats.push(...existingPhase.stats);
- if (!this.scene.tryRemovePhase(p => p === existingPhase)) {
- break;
- }
- }
- }
-
- getStatChangeMessages(stats: BattleStat[], levels: integer, relLevels: integer[]): string[] {
- const messages: string[] = [];
-
- const relLevelStatIndexes = {};
- for (let rl = 0; rl < relLevels.length; rl++) {
- const relLevel = relLevels[rl];
- if (!relLevelStatIndexes[relLevel]) {
- relLevelStatIndexes[relLevel] = [];
- }
- relLevelStatIndexes[relLevel].push(rl);
- }
-
- Object.keys(relLevelStatIndexes).forEach(rl => {
- const relLevelStats = stats.filter((_, i) => relLevelStatIndexes[rl].includes(i));
- let statsFragment = "";
-
- if (relLevelStats.length > 1) {
- statsFragment = relLevelStats.length >= 5
- ? i18next.t("battle:stats")
- : `${relLevelStats.slice(0, -1).map(s => getBattleStatName(s)).join(", ")}${relLevelStats.length > 2 ? "," : ""} ${i18next.t("battle:statsAnd")} ${getBattleStatName(relLevelStats[relLevelStats.length - 1])}`;
- messages.push(getBattleStatLevelChangeDescription(getPokemonNameWithAffix(this.getPokemon()), statsFragment, Math.abs(parseInt(rl)), levels >= 1, relLevelStats.length));
- } else {
- statsFragment = getBattleStatName(relLevelStats[0]);
- messages.push(getBattleStatLevelChangeDescription(getPokemonNameWithAffix(this.getPokemon()), statsFragment, Math.abs(parseInt(rl)), levels >= 1, relLevelStats.length));
- }
- });
-
- return messages;
- }
-}
diff --git a/src/phases/stat-stage-change-phase.ts b/src/phases/stat-stage-change-phase.ts
new file mode 100644
index 00000000000..55faaa29903
--- /dev/null
+++ b/src/phases/stat-stage-change-phase.ts
@@ -0,0 +1,244 @@
+import { BattlerIndex } from "#app/battle";
+import BattleScene from "#app/battle-scene";
+import { applyAbAttrs, applyPostStatStageChangeAbAttrs, applyPreStatStageChangeAbAttrs, PostStatStageChangeAbAttr, ProtectStatAbAttr, StatStageChangeCopyAbAttr, StatStageChangeMultiplierAbAttr } from "#app/data/ability";
+import { ArenaTagSide, MistTag } from "#app/data/arena-tag";
+import Pokemon from "#app/field/pokemon";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { ResetNegativeStatStageModifier } from "#app/modifier/modifier";
+import { handleTutorial, Tutorial } from "#app/tutorial";
+import * as Utils from "#app/utils";
+import i18next from "i18next";
+import { PokemonPhase } from "./pokemon-phase";
+import { Stat, type BattleStat, getStatKey, getStatStageChangeDescriptionKey } from "#enums/stat";
+
+export type StatStageChangeCallback = (target: Pokemon | null, changed: BattleStat[], relativeChanges: number[]) => void;
+
+export class StatStageChangePhase extends PokemonPhase {
+ private stats: BattleStat[];
+ private selfTarget: boolean;
+ private stages: integer;
+ private showMessage: boolean;
+ private ignoreAbilities: boolean;
+ private canBeCopied: boolean;
+ private onChange: StatStageChangeCallback | null;
+
+
+ constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], stages: integer, showMessage: boolean = true, ignoreAbilities: boolean = false, canBeCopied: boolean = true, onChange: StatStageChangeCallback | null = null) {
+ super(scene, battlerIndex);
+
+ this.selfTarget = selfTarget;
+ this.stats = stats;
+ this.stages = stages;
+ this.showMessage = showMessage;
+ this.ignoreAbilities = ignoreAbilities;
+ this.canBeCopied = canBeCopied;
+ this.onChange = onChange;
+ }
+
+ start() {
+ const pokemon = this.getPokemon();
+
+ if (!pokemon.isActive(true)) {
+ return this.end();
+ }
+
+ let simulate = false;
+
+ const filteredStats = this.stats.filter(stat => {
+ const cancelled = new Utils.BooleanHolder(false);
+
+ if (!this.selfTarget && this.stages < 0) {
+ // TODO: Include simulate boolean when tag applications can be simulated
+ this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled);
+ }
+
+ if (!cancelled.value && !this.selfTarget && this.stages < 0) {
+ applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate);
+ }
+
+ // If one stat stage decrease is cancelled, simulate the rest of the applications
+ if (cancelled.value) {
+ simulate = true;
+ }
+
+ return !cancelled.value;
+ });
+
+ const stages = new Utils.IntegerHolder(this.stages);
+
+ if (!this.ignoreAbilities) {
+ applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages);
+ }
+
+ const relLevels = filteredStats.map(s => (stages.value >= 1 ? Math.min(pokemon.getStatStage(s) + stages.value, 6) : Math.max(pokemon.getStatStage(s) + stages.value, -6)) - pokemon.getStatStage(s));
+
+ this.onChange && this.onChange(this.getPokemon(), filteredStats, relLevels);
+
+ const end = () => {
+ if (this.showMessage) {
+ const messages = this.getStatStageChangeMessages(filteredStats, stages.value, relLevels);
+ for (const message of messages) {
+ this.scene.queueMessage(message);
+ }
+ }
+
+ for (const s of filteredStats) {
+ if (stages.value > 0 && pokemon.getStatStage(s) < 6) {
+ if (!pokemon.turnData) {
+ // Temporary fix for missing turn data struct on turn 1
+ pokemon.resetTurnData();
+ }
+ pokemon.turnData.statStagesIncreased = true;
+ } else if (stages.value < 0 && pokemon.getStatStage(s) > -6) {
+ if (!pokemon.turnData) {
+ // Temporary fix for missing turn data struct on turn 1
+ pokemon.resetTurnData();
+ }
+ pokemon.turnData.statStagesDecreased = true;
+ }
+
+ pokemon.setStatStage(s, pokemon.getStatStage(s) + stages.value);
+ }
+
+ if (stages.value > 0 && this.canBeCopied) {
+ for (const opponent of pokemon.getOpponents()) {
+ applyAbAttrs(StatStageChangeCopyAbAttr, opponent, null, false, this.stats, stages.value);
+ }
+ }
+
+ applyPostStatStageChangeAbAttrs(PostStatStageChangeAbAttr, pokemon, filteredStats, this.stages, this.selfTarget);
+
+ // Look for any other stat change phases; if this is the last one, do White Herb check
+ const existingPhase = this.scene.findPhase(p => p instanceof StatStageChangePhase && p.battlerIndex === this.battlerIndex);
+ if (!(existingPhase instanceof StatStageChangePhase)) {
+ // Apply White Herb if needed
+ const whiteHerb = this.scene.applyModifier(ResetNegativeStatStageModifier, this.player, pokemon) as ResetNegativeStatStageModifier;
+ // If the White Herb was applied, consume it
+ if (whiteHerb) {
+ whiteHerb.stackCount--;
+ if (whiteHerb.stackCount <= 0) {
+ this.scene.removeModifier(whiteHerb);
+ }
+ this.scene.updateModifiers(this.player);
+ }
+ }
+
+ pokemon.updateInfo();
+
+ handleTutorial(this.scene, Tutorial.Stat_Change).then(() => super.end());
+ };
+
+ if (relLevels.filter(l => l).length && this.scene.moveAnimations) {
+ pokemon.enableMask();
+ const pokemonMaskSprite = pokemon.maskSprite;
+
+ const tileX = (this.player ? 106 : 236) * pokemon.getSpriteScale() * this.scene.field.scale;
+ const tileY = ((this.player ? 148 : 84) + (stages.value >= 1 ? 160 : 0)) * pokemon.getSpriteScale() * this.scene.field.scale;
+ const tileWidth = 156 * this.scene.field.scale * pokemon.getSpriteScale();
+ const tileHeight = 316 * this.scene.field.scale * pokemon.getSpriteScale();
+
+ // On increase, show the red sprite located at ATK
+ // On decrease, show the blue sprite located at SPD
+ const spriteColor = stages.value >= 1 ? Stat[Stat.ATK].toLowerCase() : Stat[Stat.SPD].toLowerCase();
+ const statSprite = this.scene.add.tileSprite(tileX, tileY, tileWidth, tileHeight, "battle_stats", spriteColor);
+ statSprite.setPipeline(this.scene.fieldSpritePipeline);
+ statSprite.setAlpha(0);
+ statSprite.setScale(6);
+ statSprite.setOrigin(0.5, 1);
+
+ this.scene.playSound(`se/stat_${stages.value >= 1 ? "up" : "down"}`);
+
+ statSprite.setMask(new Phaser.Display.Masks.BitmapMask(this.scene, pokemonMaskSprite ?? undefined));
+
+ this.scene.tweens.add({
+ targets: statSprite,
+ duration: 250,
+ alpha: 0.8375,
+ onComplete: () => {
+ this.scene.tweens.add({
+ targets: statSprite,
+ delay: 1000,
+ duration: 250,
+ alpha: 0
+ });
+ }
+ });
+
+ this.scene.tweens.add({
+ targets: statSprite,
+ duration: 1500,
+ y: `${stages.value >= 1 ? "-" : "+"}=${160 * 6}`
+ });
+
+ this.scene.time.delayedCall(1750, () => {
+ pokemon.disableMask();
+ end();
+ });
+ } else {
+ end();
+ }
+ }
+
+ aggregateStatStageChanges(): void {
+ const accEva: BattleStat[] = [ Stat.ACC, Stat.EVA ];
+ const isAccEva = accEva.some(s => this.stats.includes(s));
+ let existingPhase: StatStageChangePhase;
+ if (this.stats.length === 1) {
+ while ((existingPhase = (this.scene.findPhase(p => p instanceof StatStageChangePhase && p.battlerIndex === this.battlerIndex && p.stats.length === 1
+ && (p.stats[0] === this.stats[0])
+ && p.selfTarget === this.selfTarget && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatStageChangePhase))) {
+ this.stages += existingPhase.stages;
+
+ if (!this.scene.tryRemovePhase(p => p === existingPhase)) {
+ break;
+ }
+ }
+ }
+ while ((existingPhase = (this.scene.findPhase(p => p instanceof StatStageChangePhase && p.battlerIndex === this.battlerIndex && p.selfTarget === this.selfTarget
+ && (accEva.some(s => p.stats.includes(s)) === isAccEva)
+ && p.stages === this.stages && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatStageChangePhase))) {
+ this.stats.push(...existingPhase.stats);
+ if (!this.scene.tryRemovePhase(p => p === existingPhase)) {
+ break;
+ }
+ }
+ }
+
+ getStatStageChangeMessages(stats: BattleStat[], stages: integer, relStages: integer[]): string[] {
+ const messages: string[] = [];
+
+ const relStageStatIndexes = {};
+ for (let rl = 0; rl < relStages.length; rl++) {
+ const relStage = relStages[rl];
+ if (!relStageStatIndexes[relStage]) {
+ relStageStatIndexes[relStage] = [];
+ }
+ relStageStatIndexes[relStage].push(rl);
+ }
+
+ Object.keys(relStageStatIndexes).forEach(rl => {
+ const relStageStats = stats.filter((_, i) => relStageStatIndexes[rl].includes(i));
+ let statsFragment = "";
+
+ if (relStageStats.length > 1) {
+ statsFragment = relStageStats.length >= 5
+ ? i18next.t("battle:stats")
+ : `${relStageStats.slice(0, -1).map(s => i18next.t(getStatKey(s))).join(", ")}${relStageStats.length > 2 ? "," : ""} ${i18next.t("battle:statsAnd")} ${i18next.t(getStatKey(relStageStats[relStageStats.length - 1]))}`;
+ messages.push(i18next.t(getStatStageChangeDescriptionKey(Math.abs(parseInt(rl)), stages >= 1), {
+ pokemonNameWithAffix: getPokemonNameWithAffix(this.getPokemon()),
+ stats: statsFragment,
+ count: relStageStats.length
+ }));
+ } else {
+ statsFragment = i18next.t(getStatKey(relStageStats[0]));
+ messages.push(i18next.t(getStatStageChangeDescriptionKey(Math.abs(parseInt(rl)), stages >= 1), {
+ pokemonNameWithAffix: getPokemonNameWithAffix(this.getPokemon()),
+ stats: statsFragment,
+ count: relStageStats.length
+ }));
+ }
+ });
+
+ return messages;
+ }
+}
diff --git a/src/phases/summon-missing-phase.ts b/src/phases/summon-missing-phase.ts
index bb9607285ad..83ac8779dd8 100644
--- a/src/phases/summon-missing-phase.ts
+++ b/src/phases/summon-missing-phase.ts
@@ -1,5 +1,5 @@
-import BattleScene from "#app/battle-scene.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
+import BattleScene from "#app/battle-scene";
+import { getPokemonNameWithAffix } from "#app/messages";
import i18next from "i18next";
import { SummonPhase } from "./summon-phase";
diff --git a/src/phases/summon-phase.ts b/src/phases/summon-phase.ts
index f65a2063d4c..2645060c547 100644
--- a/src/phases/summon-phase.ts
+++ b/src/phases/summon-phase.ts
@@ -1,12 +1,12 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattleType } from "#app/battle.js";
-import { getPokeballAtlasKey, getPokeballTintColor } from "#app/data/pokeball.js";
-import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms.js";
-import { TrainerSlot } from "#app/data/trainer-config.js";
-import { PlayerGender } from "#app/enums/player-gender.js";
-import { addPokeballOpenParticles } from "#app/field/anims.js";
-import Pokemon, { FieldPosition } from "#app/field/pokemon.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
+import BattleScene from "#app/battle-scene";
+import { BattleType } from "#app/battle";
+import { getPokeballAtlasKey, getPokeballTintColor } from "#app/data/pokeball";
+import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
+import { TrainerSlot } from "#app/data/trainer-config";
+import { PlayerGender } from "#app/enums/player-gender";
+import { addPokeballOpenParticles } from "#app/field/anims";
+import Pokemon, { FieldPosition } from "#app/field/pokemon";
+import { getPokemonNameWithAffix } from "#app/messages";
import i18next from "i18next";
import { PartyMemberPokemonPhase } from "./party-member-pokemon-phase";
import { PostSummonPhase } from "./post-summon-phase";
diff --git a/src/phases/switch-biome-phase.ts b/src/phases/switch-biome-phase.ts
index f20cd59b240..9cf5635a39f 100644
--- a/src/phases/switch-biome-phase.ts
+++ b/src/phases/switch-biome-phase.ts
@@ -1,6 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import { Biome } from "#app/enums/biome.js";
-import { getBiomeKey } from "#app/field/arena.js";
+import BattleScene from "#app/battle-scene";
+import { Biome } from "#app/enums/biome";
+import { getBiomeKey } from "#app/field/arena";
import { BattlePhase } from "./battle-phase";
export class SwitchBiomePhase extends BattlePhase {
diff --git a/src/phases/switch-phase.ts b/src/phases/switch-phase.ts
index 93b0943febf..b1a2e991ed8 100644
--- a/src/phases/switch-phase.ts
+++ b/src/phases/switch-phase.ts
@@ -1,6 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import PartyUiHandler, { PartyUiMode, PartyOption } from "#app/ui/party-ui-handler.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import PartyUiHandler, { PartyUiMode, PartyOption } from "#app/ui/party-ui-handler";
+import { Mode } from "#app/ui/ui";
import { BattlePhase } from "./battle-phase";
import { SwitchSummonPhase } from "./switch-summon-phase";
diff --git a/src/phases/switch-summon-phase.ts b/src/phases/switch-summon-phase.ts
index 68dc8f8bf65..2a5fd0cc3ac 100644
--- a/src/phases/switch-summon-phase.ts
+++ b/src/phases/switch-summon-phase.ts
@@ -1,13 +1,13 @@
-import BattleScene from "#app/battle-scene.js";
-import { applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr } from "#app/data/ability.js";
-import { allMoves, ForceSwitchOutAttr } from "#app/data/move.js";
-import { getPokeballTintColor } from "#app/data/pokeball.js";
-import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms.js";
-import { TrainerSlot } from "#app/data/trainer-config.js";
-import Pokemon from "#app/field/pokemon.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { SwitchEffectTransferModifier } from "#app/modifier/modifier.js";
-import { Command } from "#app/ui/command-ui-handler.js";
+import BattleScene from "#app/battle-scene";
+import { applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr } from "#app/data/ability";
+import { allMoves, ForceSwitchOutAttr } from "#app/data/move";
+import { getPokeballTintColor } from "#app/data/pokeball";
+import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
+import { TrainerSlot } from "#app/data/trainer-config";
+import Pokemon from "#app/field/pokemon";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { SwitchEffectTransferModifier } from "#app/modifier/modifier";
+import { Command } from "#app/ui/command-ui-handler";
import i18next from "i18next";
import { PostSummonPhase } from "./post-summon-phase";
import { SummonPhase } from "./summon-phase";
@@ -71,7 +71,7 @@ export class SwitchSummonPhase extends SummonPhase {
i18next.t("battle:playerComeBack", { pokemonName: getPokemonNameWithAffix(pokemon) }) :
i18next.t("battle:trainerComeBack", {
trainerName: this.scene.currentBattle.trainer?.getName(!(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER),
- pokemonName: getPokemonNameWithAffix(pokemon)
+ pokemonName: pokemon.getNameToRender()
})
);
this.scene.playSound("se/pb_rel");
diff --git a/src/phases/test-message-phase.ts b/src/phases/test-message-phase.ts
index 14fed24ef4b..464a5ed1f94 100644
--- a/src/phases/test-message-phase.ts
+++ b/src/phases/test-message-phase.ts
@@ -1,4 +1,4 @@
-import BattleScene from "#app/battle-scene.js";
+import BattleScene from "#app/battle-scene";
import { MessagePhase } from "./message-phase";
export class TestMessagePhase extends MessagePhase {
diff --git a/src/phases/title-phase.ts b/src/phases/title-phase.ts
index c74dca97f5c..52503501837 100644
--- a/src/phases/title-phase.ts
+++ b/src/phases/title-phase.ts
@@ -1,21 +1,21 @@
-import { loggedInUser } from "#app/account.js";
-import BattleScene from "#app/battle-scene.js";
-import { BattleType } from "#app/battle.js";
-import { getDailyRunStarters, fetchDailyRunSeed } from "#app/data/daily-run.js";
-import { Gender } from "#app/data/gender.js";
-import { getBiomeKey } from "#app/field/arena.js";
-import { GameModes, GameMode, getGameMode } from "#app/game-mode.js";
-import { regenerateModifierPoolThresholds, ModifierPoolType, modifierTypes, getDailyRunStarterModifiers } from "#app/modifier/modifier-type.js";
-import { Phase } from "#app/phase.js";
-import { SessionSaveData } from "#app/system/game-data.js";
-import { Unlockables } from "#app/system/unlockables.js";
-import { vouchers } from "#app/system/voucher.js";
-import { OptionSelectItem, OptionSelectConfig } from "#app/ui/abstact-option-select-ui-handler.js";
-import { SaveSlotUiMode } from "#app/ui/save-slot-select-ui-handler.js";
-import { Mode } from "#app/ui/ui.js";
+import { loggedInUser } from "#app/account";
+import BattleScene from "#app/battle-scene";
+import { BattleType } from "#app/battle";
+import { getDailyRunStarters, fetchDailyRunSeed } from "#app/data/daily-run";
+import { Gender } from "#app/data/gender";
+import { getBiomeKey } from "#app/field/arena";
+import { GameModes, GameMode, getGameMode } from "#app/game-mode";
+import { regenerateModifierPoolThresholds, ModifierPoolType, modifierTypes, getDailyRunStarterModifiers } from "#app/modifier/modifier-type";
+import { Phase } from "#app/phase";
+import { SessionSaveData } from "#app/system/game-data";
+import { Unlockables } from "#app/system/unlockables";
+import { vouchers } from "#app/system/voucher";
+import { OptionSelectItem, OptionSelectConfig } from "#app/ui/abstact-option-select-ui-handler";
+import { SaveSlotUiMode } from "#app/ui/save-slot-select-ui-handler";
+import { Mode } from "#app/ui/ui";
import i18next from "i18next";
-import * as Utils from "#app/utils.js";
-import { Modifier } from "#app/modifier/modifier.js";
+import * as Utils from "#app/utils";
+import { Modifier } from "#app/modifier/modifier";
import { CheckSwitchPhase } from "./check-switch-phase";
import { EncounterPhase } from "./encounter-phase";
import { SelectChallengePhase } from "./select-challenge-phase";
@@ -293,7 +293,7 @@ export class TitlePhase extends Phase {
}
for (const achv of Object.keys(this.scene.gameData.achvUnlocks)) {
- if (vouchers.hasOwnProperty(achv)) {
+ if (vouchers.hasOwnProperty(achv) && achv !== "CLASSIC_VICTORY") {
this.scene.validateVoucher(vouchers[achv]);
}
}
diff --git a/src/phases/toggle-double-position-phase.ts b/src/phases/toggle-double-position-phase.ts
index fe3d0482483..563af8575d7 100644
--- a/src/phases/toggle-double-position-phase.ts
+++ b/src/phases/toggle-double-position-phase.ts
@@ -1,5 +1,5 @@
-import BattleScene from "#app/battle-scene.js";
-import { FieldPosition } from "#app/field/pokemon.js";
+import BattleScene from "#app/battle-scene";
+import { FieldPosition } from "#app/field/pokemon";
import { BattlePhase } from "./battle-phase";
export class ToggleDoublePositionPhase extends BattlePhase {
diff --git a/src/phases/trainer-message-test-phase.ts b/src/phases/trainer-message-test-phase.ts
index 4ea451660c3..8075dd761e2 100644
--- a/src/phases/trainer-message-test-phase.ts
+++ b/src/phases/trainer-message-test-phase.ts
@@ -1,6 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import { trainerConfigs } from "#app/data/trainer-config.js";
-import { TrainerType } from "#app/enums/trainer-type.js";
+import BattleScene from "#app/battle-scene";
+import { trainerConfigs } from "#app/data/trainer-config";
+import { TrainerType } from "#app/enums/trainer-type";
import { BattlePhase } from "./battle-phase";
import { TestMessagePhase } from "./test-message-phase";
diff --git a/src/phases/trainer-victory-phase.ts b/src/phases/trainer-victory-phase.ts
index a38874c9acd..55b2a1608c0 100644
--- a/src/phases/trainer-victory-phase.ts
+++ b/src/phases/trainer-victory-phase.ts
@@ -1,10 +1,10 @@
-import BattleScene from "#app/battle-scene.js";
-import { getCharVariantFromDialogue } from "#app/data/dialogue.js";
-import { TrainerType } from "#app/enums/trainer-type.js";
-import { modifierTypes } from "#app/modifier/modifier-type.js";
-import { vouchers } from "#app/system/voucher.js";
+import BattleScene from "#app/battle-scene";
+import { getCharVariantFromDialogue } from "#app/data/dialogue";
+import { TrainerType } from "#app/enums/trainer-type";
+import { modifierTypes } from "#app/modifier/modifier-type";
+import { vouchers } from "#app/system/voucher";
import i18next from "i18next";
-import * as Utils from "#app/utils.js";
+import * as Utils from "#app/utils";
import { BattlePhase } from "./battle-phase";
import { ModifierRewardPhase } from "./modifier-reward-phase";
import { MoneyRewardPhase } from "./money-reward-phase";
@@ -30,7 +30,7 @@ export class TrainerVictoryPhase extends BattlePhase {
const trainerType = this.scene.currentBattle.trainer?.config.trainerType!; // TODO: is this bang correct?
if (vouchers.hasOwnProperty(TrainerType[trainerType])) {
if (!this.scene.validateVoucher(vouchers[TrainerType[trainerType]]) && this.scene.currentBattle.trainer?.config.isBoss) {
- this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, [modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM][vouchers[TrainerType[trainerType]].voucherType]));
+ this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, [modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM][vouchers[TrainerType[trainerType]].voucherType]));
}
}
diff --git a/src/phases/turn-end-phase.ts b/src/phases/turn-end-phase.ts
index 9f4de46b0fa..724a5206d74 100644
--- a/src/phases/turn-end-phase.ts
+++ b/src/phases/turn-end-phase.ts
@@ -1,17 +1,14 @@
-import BattleScene from "#app/battle-scene.js";
-import { applyPostTurnAbAttrs, PostTurnAbAttr } from "#app/data/ability.js";
-import { BattlerTagLapseType } from "#app/data/battler-tags.js";
-import { allMoves } from "#app/data/move.js";
-import { TerrainType } from "#app/data/terrain.js";
-import { Moves } from "#app/enums/moves.js";
-import { WeatherType } from "#app/enums/weather-type.js";
-import { TurnEndEvent } from "#app/events/battle-scene.js";
-import Pokemon from "#app/field/pokemon.js";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { TurnHealModifier, EnemyTurnHealModifier, EnemyStatusEffectHealChanceModifier, TurnStatusEffectModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier.js";
+import BattleScene from "#app/battle-scene";
+import { applyPostTurnAbAttrs, PostTurnAbAttr } from "#app/data/ability";
+import { BattlerTagLapseType } from "#app/data/battler-tags";
+import { TerrainType } from "#app/data/terrain";
+import { WeatherType } from "#app/enums/weather-type";
+import { TurnEndEvent } from "#app/events/battle-scene";
+import Pokemon from "#app/field/pokemon";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { TurnHealModifier, EnemyTurnHealModifier, EnemyStatusEffectHealChanceModifier, TurnStatusEffectModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier";
import i18next from "i18next";
import { FieldPhase } from "./field-phase";
-import { MessagePhase } from "./message-phase";
import { PokemonHealPhase } from "./pokemon-heal-phase";
export class TurnEndPhase extends FieldPhase {
@@ -28,11 +25,6 @@ export class TurnEndPhase extends FieldPhase {
const handlePokemon = (pokemon: Pokemon) => {
pokemon.lapseTags(BattlerTagLapseType.TURN_END);
- if (pokemon.summonData.disabledMove && !--pokemon.summonData.disabledTurns) {
- this.scene.pushPhase(new MessagePhase(this.scene, i18next.t("battle:notDisabled", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: allMoves[pokemon.summonData.disabledMove].name })));
- pokemon.summonData.disabledMove = Moves.NONE;
- }
-
this.scene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon);
if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && pokemon.isGrounded()) {
diff --git a/src/phases/turn-init-phase.ts b/src/phases/turn-init-phase.ts
index a999d57ca0f..568cfdc5714 100644
--- a/src/phases/turn-init-phase.ts
+++ b/src/phases/turn-init-phase.ts
@@ -1,7 +1,7 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex } from "#app/battle.js";
-import { TurnInitEvent } from "#app/events/battle-scene.js";
-import { PlayerPokemon } from "#app/field/pokemon.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex } from "#app/battle";
+import { TurnInitEvent } from "#app/events/battle-scene";
+import { PlayerPokemon } from "#app/field/pokemon";
import i18next from "i18next";
import { FieldPhase } from "./field-phase";
import { ToggleDoublePositionPhase } from "./toggle-double-position-phase";
diff --git a/src/phases/turn-start-phase.ts b/src/phases/turn-start-phase.ts
index e4064fc784a..5c1af4228c6 100644
--- a/src/phases/turn-start-phase.ts
+++ b/src/phases/turn-start-phase.ts
@@ -1,12 +1,12 @@
-import BattleScene from "#app/battle-scene.js";
-import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr } from "#app/data/ability.js";
-import { allMoves, applyMoveAttrs, IncrementMovePriorityAttr, MoveHeaderAttr } from "#app/data/move.js";
-import { Abilities } from "#app/enums/abilities.js";
-import { Stat } from "#app/enums/stat.js";
-import { PokemonMove } from "#app/field/pokemon.js";
-import { BypassSpeedChanceModifier } from "#app/modifier/modifier.js";
-import { Command } from "#app/ui/command-ui-handler.js";
-import * as Utils from "#app/utils.js";
+import BattleScene from "#app/battle-scene";
+import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr } from "#app/data/ability";
+import { allMoves, applyMoveAttrs, IncrementMovePriorityAttr, MoveHeaderAttr } from "#app/data/move";
+import { Abilities } from "#app/enums/abilities";
+import { Stat } from "#app/enums/stat";
+import Pokemon, { PokemonMove } from "#app/field/pokemon";
+import { BypassSpeedChanceModifier } from "#app/modifier/modifier";
+import { Command } from "#app/ui/command-ui-handler";
+import * as Utils from "#app/utils";
import { AttemptCapturePhase } from "./attempt-capture-phase";
import { AttemptRunPhase } from "./attempt-run-phase";
import { BerryPhase } from "./berry-phase";
@@ -17,18 +17,59 @@ import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase";
import { SwitchSummonPhase } from "./switch-summon-phase";
import { TurnEndPhase } from "./turn-end-phase";
import { WeatherEffectPhase } from "./weather-effect-phase";
+import { BattlerIndex } from "#app/battle";
+import { TrickRoomTag } from "#app/data/arena-tag";
export class TurnStartPhase extends FieldPhase {
constructor(scene: BattleScene) {
super(scene);
}
- start() {
- super.start();
+ /**
+ * This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array.
+ * It also checks for Trick Room and reverses the array if it is present.
+ * @returns {@linkcode BattlerIndex[]} the battle indices of all pokemon on the field ordered by speed
+ */
+ getSpeedOrder(): BattlerIndex[] {
+ const playerField = this.scene.getPlayerField().filter(p => p.isActive()) as Pokemon[];
+ const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[];
- const field = this.scene.getField();
- const order = this.getOrder();
+ // We shuffle the list before sorting so speed ties produce random results
+ let orderedTargets: Pokemon[] = playerField.concat(enemyField);
+ // We seed it with the current turn to prevent an inconsistency where it
+ // was varying based on how long since you last reloaded
+ this.scene.executeWithSeedOffset(() => {
+ orderedTargets = Utils.randSeedShuffle(orderedTargets);
+ }, this.scene.currentBattle.turn, this.scene.waveSeed);
+ orderedTargets.sort((a: Pokemon, b: Pokemon) => {
+ const aSpeed = a?.getEffectiveStat(Stat.SPD) || 0;
+ const bSpeed = b?.getEffectiveStat(Stat.SPD) || 0;
+
+ return bSpeed - aSpeed;
+ });
+
+ // Next, a check for Trick Room is applied. If Trick Room is present, the order is reversed.
+ const speedReversed = new Utils.BooleanHolder(false);
+ this.scene.arena.applyTags(TrickRoomTag, speedReversed);
+
+ if (speedReversed.value) {
+ orderedTargets = orderedTargets.reverse();
+ }
+
+ return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : BattlerIndex.PLAYER));
+ }
+
+ /**
+ * This takes the result of getSpeedOrder and applies priority / bypass speed attributes to it.
+ * This also considers the priority levels of various commands and changes the result of getSpeedOrder based on such.
+ * @returns {@linkcode BattlerIndex[]} the final sequence of commands for this turn
+ */
+ getCommandOrder(): BattlerIndex[] {
+ let moveOrder = this.getSpeedOrder();
+ // The creation of the battlerBypassSpeed object contains checks for the ability Quick Draw and the held item Quick Claw
+ // The ability Mycelium Might disables Quick Claw's activation when using a status move
+ // This occurs before the main loop because of battles with more than two Pokemon
const battlerBypassSpeed = {};
this.scene.getField(true).filter(p => p.summonData).map(p => {
@@ -42,8 +83,9 @@ export class TurnStartPhase extends FieldPhase {
battlerBypassSpeed[p.getBattlerIndex()] = bypassSpeed;
});
- const moveOrder = order.slice(0);
-
+ // The function begins sorting orderedTargets based on command priority, move priority, and possible speed bypasses.
+ // Non-FIGHT commands (SWITCH, BALL, RUN) have a higher command priority and will always occur before any FIGHT commands.
+ moveOrder = moveOrder.slice(0);
moveOrder.sort((a, b) => {
const aCommand = this.scene.currentBattle.turnCommands[a];
const bCommand = this.scene.currentBattle.turnCommands[b];
@@ -55,37 +97,50 @@ export class TurnStartPhase extends FieldPhase {
return -1;
}
} else if (aCommand?.command === Command.FIGHT) {
- const aMove = allMoves[aCommand.move!.move];//TODO: is the bang correct here?
- const bMove = allMoves[bCommand!.move!.move];//TODO: is the bang correct here?
+ const aMove = allMoves[aCommand.move!.move];
+ const bMove = allMoves[bCommand!.move!.move];
+ // The game now considers priority and applies the relevant move and ability attributes
const aPriority = new Utils.IntegerHolder(aMove.priority);
const bPriority = new Utils.IntegerHolder(bMove.priority);
- applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority); //TODO: is the bang correct here?
- applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority); //TODO: is the bang correct here?
+ applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority);
+ applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority);
- applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, false, aMove, aPriority); //TODO: is the bang correct here?
- applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, false, bMove, bPriority); //TODO: is the bang correct here?
+ applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, false, aMove, aPriority);
+ applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, false, bMove, bPriority);
+ // The game now checks for differences in priority levels.
+ // If the moves share the same original priority bracket, it can check for differences in battlerBypassSpeed and return the result.
+ // This conditional is used to ensure that Quick Claw can still activate with abilities like Stall and Mycelium Might (attack moves only)
+ // Otherwise, the game returns the user of the move with the highest priority.
+ const isSameBracket = Math.ceil(aPriority.value) - Math.ceil(bPriority.value) === 0;
if (aPriority.value !== bPriority.value) {
- const bracketDifference = Math.ceil(aPriority.value) - Math.ceil(bPriority.value);
- const hasSpeedDifference = battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value;
- if (bracketDifference === 0 && hasSpeedDifference) {
+ if (isSameBracket && battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) {
return battlerBypassSpeed[a].value ? -1 : 1;
}
return aPriority.value < bPriority.value ? 1 : -1;
}
}
+ // If there is no difference between the move's calculated priorities, the game checks for differences in battlerBypassSpeed and returns the result.
if (battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) {
return battlerBypassSpeed[a].value ? -1 : 1;
}
- const aIndex = order.indexOf(a);
- const bIndex = order.indexOf(b);
+ const aIndex = moveOrder.indexOf(a);
+ const bIndex = moveOrder.indexOf(b);
return aIndex < bIndex ? -1 : aIndex > bIndex ? 1 : 0;
});
+ return moveOrder;
+ }
+
+ start() {
+ super.start();
+
+ const field = this.scene.getField();
+ const moveOrder = this.getCommandOrder();
let orderIndex = 0;
@@ -150,10 +205,9 @@ export class TurnStartPhase extends FieldPhase {
}
}
-
this.scene.pushPhase(new WeatherEffectPhase(this.scene));
- for (const o of order) {
+ for (const o of moveOrder) {
if (field[o].status && field[o].status.isPostTurn()) {
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, o));
}
diff --git a/src/phases/unavailable-phase.ts b/src/phases/unavailable-phase.ts
index 4757af5e15d..59bfca7875e 100644
--- a/src/phases/unavailable-phase.ts
+++ b/src/phases/unavailable-phase.ts
@@ -1,6 +1,6 @@
-import BattleScene from "#app/battle-scene.js";
-import { Phase } from "#app/phase.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { Phase } from "#app/phase";
+import { Mode } from "#app/ui/ui";
import { LoginPhase } from "./login-phase";
export class UnavailablePhase extends Phase {
diff --git a/src/phases/unlock-phase.ts b/src/phases/unlock-phase.ts
index 1662afaa758..65060309a6c 100644
--- a/src/phases/unlock-phase.ts
+++ b/src/phases/unlock-phase.ts
@@ -1,7 +1,7 @@
-import BattleScene from "#app/battle-scene.js";
-import { Phase } from "#app/phase.js";
-import { Unlockables, getUnlockableName } from "#app/system/unlockables.js";
-import { Mode } from "#app/ui/ui.js";
+import BattleScene from "#app/battle-scene";
+import { Phase } from "#app/phase";
+import { Unlockables, getUnlockableName } from "#app/system/unlockables";
+import { Mode } from "#app/ui/ui";
import i18next from "i18next";
export class UnlockPhase extends Phase {
diff --git a/src/phases/victory-phase.ts b/src/phases/victory-phase.ts
index b7587de4dbb..9679a79a37d 100644
--- a/src/phases/victory-phase.ts
+++ b/src/phases/victory-phase.ts
@@ -1,8 +1,8 @@
-import BattleScene from "#app/battle-scene.js";
-import { BattlerIndex, BattleType } from "#app/battle.js";
-import { modifierTypes } from "#app/modifier/modifier-type.js";
-import { ExpShareModifier, ExpBalanceModifier, MultipleParticipantExpBonusModifier, PokemonExpBoosterModifier } from "#app/modifier/modifier.js";
-import * as Utils from "#app/utils.js";
+import BattleScene from "#app/battle-scene";
+import { BattlerIndex, BattleType } from "#app/battle";
+import { modifierTypes } from "#app/modifier/modifier-type";
+import { ExpShareModifier, ExpBalanceModifier, MultipleParticipantExpBonusModifier, PokemonExpBoosterModifier } from "#app/modifier/modifier";
+import * as Utils from "#app/utils";
import Overrides from "#app/overrides";
import { BattleEndPhase } from "./battle-end-phase";
import { NewBattlePhase } from "./new-battle-phase";
diff --git a/src/phases/weather-effect-phase.ts b/src/phases/weather-effect-phase.ts
index 71ca7f9b505..73de44389d0 100644
--- a/src/phases/weather-effect-phase.ts
+++ b/src/phases/weather-effect-phase.ts
@@ -1,10 +1,11 @@
-import BattleScene from "#app/battle-scene.js";
-import { applyPreWeatherEffectAbAttrs, SuppressWeatherEffectAbAttr, PreWeatherDamageAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPostWeatherLapseAbAttrs, PostWeatherLapseAbAttr } from "#app/data/ability.js";
-import { CommonAnim } from "#app/data/battle-anims.js";
-import { Weather, getWeatherDamageMessage, getWeatherLapseMessage } from "#app/data/weather.js";
-import { WeatherType } from "#app/enums/weather-type.js";
-import Pokemon, { HitResult } from "#app/field/pokemon.js";
-import * as Utils from "#app/utils.js";
+import BattleScene from "#app/battle-scene";
+import { applyPreWeatherEffectAbAttrs, SuppressWeatherEffectAbAttr, PreWeatherDamageAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPostWeatherLapseAbAttrs, PostWeatherLapseAbAttr } from "#app/data/ability";
+import { CommonAnim } from "#app/data/battle-anims";
+import { Weather, getWeatherDamageMessage, getWeatherLapseMessage } from "#app/data/weather";
+import { BattlerTagType } from "#app/enums/battler-tag-type";
+import { WeatherType } from "#app/enums/weather-type";
+import Pokemon, { HitResult } from "#app/field/pokemon";
+import * as Utils from "#app/utils";
import { CommonAnimPhase } from "./common-anim-phase";
export class WeatherEffectPhase extends CommonAnimPhase {
@@ -39,7 +40,7 @@ export class WeatherEffectPhase extends CommonAnimPhase {
applyPreWeatherEffectAbAttrs(PreWeatherDamageAbAttr, pokemon, this.weather, cancelled);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
- if (cancelled.value) {
+ if (cancelled.value || pokemon.getTag(BattlerTagType.UNDERGROUND) || pokemon.getTag(BattlerTagType.UNDERWATER)) {
return;
}
diff --git a/src/plugins/i18n.ts b/src/plugins/i18n.ts
index 3d24458a06c..705fd5143a4 100644
--- a/src/plugins/i18n.ts
+++ b/src/plugins/i18n.ts
@@ -2,17 +2,17 @@ import i18next from "i18next";
import LanguageDetector from "i18next-browser-languagedetector";
import processor, { KoreanPostpositionProcessor } from "i18next-korean-postposition-processor";
-import { caEsConfig} from "#app/locales/ca_ES/config.js";
-import { deConfig } from "#app/locales/de/config.js";
-import { enConfig } from "#app/locales/en/config.js";
-import { esConfig } from "#app/locales/es/config.js";
-import { frConfig } from "#app/locales/fr/config.js";
-import { itConfig } from "#app/locales/it/config.js";
-import { koConfig } from "#app/locales/ko/config.js";
-import { jaConfig } from "#app/locales/ja/config.js";
-import { ptBrConfig } from "#app/locales/pt_BR/config.js";
-import { zhCnConfig } from "#app/locales/zh_CN/config.js";
-import { zhTwConfig } from "#app/locales/zh_TW/config.js";
+import { caEsConfig} from "#app/locales/ca_ES/config";
+import { deConfig } from "#app/locales/de/config";
+import { enConfig } from "#app/locales/en/config";
+import { esConfig } from "#app/locales/es/config";
+import { frConfig } from "#app/locales/fr/config";
+import { itConfig } from "#app/locales/it/config";
+import { koConfig } from "#app/locales/ko/config";
+import { jaConfig } from "#app/locales/ja/config";
+import { ptBrConfig } from "#app/locales/pt_BR/config";
+import { zhCnConfig } from "#app/locales/zh_CN/config";
+import { zhTwConfig } from "#app/locales/zh_TW/config";
interface LoadingFontFaceProperty {
face: FontFace,
diff --git a/src/system/achv.ts b/src/system/achv.ts
index 62772758f61..6170fe23e1d 100644
--- a/src/system/achv.ts
+++ b/src/system/achv.ts
@@ -5,9 +5,10 @@ import { pokemonEvolutions } from "#app/data/pokemon-evolutions";
import i18next from "i18next";
import * as Utils from "../utils";
import { PlayerGender } from "#enums/player-gender";
-import { ParseKeys } from "i18next";
-import { Challenge, FreshStartChallenge, SingleGenerationChallenge, SingleTypeChallenge } from "#app/data/challenge.js";
-import { ConditionFn } from "#app/@types/common.js";
+import { Challenge, FreshStartChallenge, SingleGenerationChallenge, SingleTypeChallenge, InverseBattleChallenge } from "#app/data/challenge";
+import { ConditionFn } from "#app/@types/common";
+import { Stat, getShortenedStatKey } from "#app/enums/stat";
+import { Challenges } from "#app/enums/challenges";
export enum AchvTier {
COMMON,
@@ -42,13 +43,13 @@ export class Achv {
/**
* Get the name of the achievement based on the gender of the player
- * @param playerGender - the gender of the player
+ * @param playerGender - the gender of the player (default: {@linkcode PlayerGender.UNSET})
* @returns the name of the achievement localized for the player gender
*/
- getName(playerGender: PlayerGender): string {
- const prefix = playerGender === PlayerGender.FEMALE ?"PGF" : "PGM";
+ getName(playerGender: PlayerGender = PlayerGender.UNSET): string {
+ const genderStr = PlayerGender[playerGender].toLowerCase();
// Localization key is used to get the name of the achievement
- return i18next.t(`${prefix}achv:${this.localizationKey}.name` as ParseKeys);
+ return i18next.t(`achv:${this.localizationKey}.name`, { context: genderStr });
}
getDescription(): string {
@@ -138,8 +139,8 @@ export class ModifierAchv extends Achv {
}
export class ChallengeAchv extends Achv {
- constructor(localizationKey: string, name: string, description: string, iconImage: string, score: integer, challengeFunc: (challenge: Challenge) => boolean) {
- super(localizationKey, name, description, iconImage, score, (_scene: BattleScene, args: any[]) => challengeFunc((args[0] as Challenge)));
+ constructor(localizationKey: string, name: string, description: string, iconImage: string, score: integer, challengeFunc: (challenge: Challenge, scene: BattleScene) => boolean) {
+ super(localizationKey, name, description, iconImage, score, (_scene: BattleScene, args: any[]) => challengeFunc(args[0] as Challenge, _scene));
}
}
@@ -151,116 +152,110 @@ export class ChallengeAchv extends Achv {
*/
export function getAchievementDescription(localizationKey: string): string {
// We need to get the player gender from the game data to add the correct prefix to the achievement name
- let playerGender = PlayerGender.MALE;
- if (this?.scene) {
- playerGender = this.scene.gameData.gender;
- }
- let genderPrefix = "PGM";
- if (playerGender === PlayerGender.FEMALE) {
- genderPrefix = "PGF";
- }
+ const genderIndex = this?.scene?.gameData?.gender ?? PlayerGender.MALE; //TODO: why is `this` being used here!? We are not inside a scope (copied from original)
+ const genderStr = PlayerGender[genderIndex].toLowerCase();
switch (localizationKey) {
case "10K_MONEY":
- return i18next.t(`${genderPrefix}achv:MoneyAchv.description` as ParseKeys, {"moneyAmount": achvs._10K_MONEY.moneyAmount.toLocaleString("en-US")});
+ return i18next.t("achv:MoneyAchv.description", {context: genderStr, "moneyAmount": achvs._10K_MONEY.moneyAmount.toLocaleString("en-US")});
case "100K_MONEY":
- return i18next.t(`${genderPrefix}achv:MoneyAchv.description` as ParseKeys, {"moneyAmount": achvs._100K_MONEY.moneyAmount.toLocaleString("en-US")});
+ return i18next.t("achv:MoneyAchv.description", {context: genderStr, "moneyAmount": achvs._100K_MONEY.moneyAmount.toLocaleString("en-US")});
case "1M_MONEY":
- return i18next.t(`${genderPrefix}achv:MoneyAchv.description` as ParseKeys, {"moneyAmount": achvs._1M_MONEY.moneyAmount.toLocaleString("en-US")});
+ return i18next.t("achv:MoneyAchv.description", {context: genderStr, "moneyAmount": achvs._1M_MONEY.moneyAmount.toLocaleString("en-US")});
case "10M_MONEY":
- return i18next.t(`${genderPrefix}achv:MoneyAchv.description` as ParseKeys, {"moneyAmount": achvs._10M_MONEY.moneyAmount.toLocaleString("en-US")});
+ return i18next.t("achv:MoneyAchv.description", {context: genderStr, "moneyAmount": achvs._10M_MONEY.moneyAmount.toLocaleString("en-US")});
case "250_DMG":
- return i18next.t(`${genderPrefix}achv:DamageAchv.description` as ParseKeys, {"damageAmount": achvs._250_DMG.damageAmount.toLocaleString("en-US")});
+ return i18next.t("achv:DamageAchv.description", {context: genderStr, "damageAmount": achvs._250_DMG.damageAmount.toLocaleString("en-US")});
case "1000_DMG":
- return i18next.t(`${genderPrefix}achv:DamageAchv.description` as ParseKeys, {"damageAmount": achvs._1000_DMG.damageAmount.toLocaleString("en-US")});
+ return i18next.t("achv:DamageAchv.description", {context: genderStr, "damageAmount": achvs._1000_DMG.damageAmount.toLocaleString("en-US")});
case "2500_DMG":
- return i18next.t(`${genderPrefix}achv:DamageAchv.description` as ParseKeys, {"damageAmount": achvs._2500_DMG.damageAmount.toLocaleString("en-US")});
+ return i18next.t("achv:DamageAchv.description", {context: genderStr, "damageAmount": achvs._2500_DMG.damageAmount.toLocaleString("en-US")});
case "10000_DMG":
- return i18next.t(`${genderPrefix}achv:DamageAchv.description` as ParseKeys, {"damageAmount": achvs._10000_DMG.damageAmount.toLocaleString("en-US")});
+ return i18next.t("achv:DamageAchv.description", {context: genderStr, "damageAmount": achvs._10000_DMG.damageAmount.toLocaleString("en-US")});
case "250_HEAL":
- return i18next.t(`${genderPrefix}achv:HealAchv.description` as ParseKeys, {"healAmount": achvs._250_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")});
+ return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._250_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP))});
case "1000_HEAL":
- return i18next.t(`${genderPrefix}achv:HealAchv.description` as ParseKeys, {"healAmount": achvs._1000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")});
+ return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._1000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP))});
case "2500_HEAL":
- return i18next.t(`${genderPrefix}achv:HealAchv.description` as ParseKeys, {"healAmount": achvs._2500_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")});
+ return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._2500_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP))});
case "10000_HEAL":
- return i18next.t(`${genderPrefix}achv:HealAchv.description` as ParseKeys, {"healAmount": achvs._10000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")});
+ return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._10000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP))});
case "LV_100":
- return i18next.t(`${genderPrefix}achv:LevelAchv.description` as ParseKeys, {"level": achvs.LV_100.level});
+ return i18next.t("achv:LevelAchv.description", {context: genderStr, "level": achvs.LV_100.level});
case "LV_250":
- return i18next.t(`${genderPrefix}achv:LevelAchv.description` as ParseKeys, {"level": achvs.LV_250.level});
+ return i18next.t("achv:LevelAchv.description", {context: genderStr, "level": achvs.LV_250.level});
case "LV_1000":
- return i18next.t(`${genderPrefix}achv:LevelAchv.description` as ParseKeys, {"level": achvs.LV_1000.level});
+ return i18next.t("achv:LevelAchv.description", {context: genderStr, "level": achvs.LV_1000.level});
case "10_RIBBONS":
- return i18next.t(`${genderPrefix}achv:RibbonAchv.description` as ParseKeys, {"ribbonAmount": achvs._10_RIBBONS.ribbonAmount.toLocaleString("en-US")});
+ return i18next.t("achv:RibbonAchv.description", {context: genderStr, "ribbonAmount": achvs._10_RIBBONS.ribbonAmount.toLocaleString("en-US")});
case "25_RIBBONS":
- return i18next.t(`${genderPrefix}achv:RibbonAchv.description` as ParseKeys, {"ribbonAmount": achvs._25_RIBBONS.ribbonAmount.toLocaleString("en-US")});
+ return i18next.t("achv:RibbonAchv.description", {context: genderStr, "ribbonAmount": achvs._25_RIBBONS.ribbonAmount.toLocaleString("en-US")});
case "50_RIBBONS":
- return i18next.t(`${genderPrefix}achv:RibbonAchv.description` as ParseKeys, {"ribbonAmount": achvs._50_RIBBONS.ribbonAmount.toLocaleString("en-US")});
+ return i18next.t("achv:RibbonAchv.description", {context: genderStr, "ribbonAmount": achvs._50_RIBBONS.ribbonAmount.toLocaleString("en-US")});
case "75_RIBBONS":
- return i18next.t(`${genderPrefix}achv:RibbonAchv.description` as ParseKeys, {"ribbonAmount": achvs._75_RIBBONS.ribbonAmount.toLocaleString("en-US")});
+ return i18next.t("achv:RibbonAchv.description", {context: genderStr, "ribbonAmount": achvs._75_RIBBONS.ribbonAmount.toLocaleString("en-US")});
case "100_RIBBONS":
- return i18next.t(`${genderPrefix}achv:RibbonAchv.description` as ParseKeys, {"ribbonAmount": achvs._100_RIBBONS.ribbonAmount.toLocaleString("en-US")});
- case "TRANSFER_MAX_BATTLE_STAT":
- return i18next.t(`${genderPrefix}achv:TRANSFER_MAX_BATTLE_STAT.description` as ParseKeys);
+ return i18next.t("achv:RibbonAchv.description", {context: genderStr, "ribbonAmount": achvs._100_RIBBONS.ribbonAmount.toLocaleString("en-US")});
+ case "TRANSFER_MAX_STAT_STAGE":
+ return i18next.t("achv:TRANSFER_MAX_STAT_STAGE.description", { context: genderStr });
case "MAX_FRIENDSHIP":
- return i18next.t(`${genderPrefix}achv:MAX_FRIENDSHIP.description` as ParseKeys);
+ return i18next.t("achv:MAX_FRIENDSHIP.description", { context: genderStr });
case "MEGA_EVOLVE":
- return i18next.t(`${genderPrefix}achv:MEGA_EVOLVE.description` as ParseKeys);
+ return i18next.t("achv:MEGA_EVOLVE.description", { context: genderStr });
case "GIGANTAMAX":
- return i18next.t(`${genderPrefix}achv:GIGANTAMAX.description` as ParseKeys);
+ return i18next.t("achv:GIGANTAMAX.description", { context: genderStr });
case "TERASTALLIZE":
- return i18next.t(`${genderPrefix}achv:TERASTALLIZE.description` as ParseKeys);
+ return i18next.t("achv:TERASTALLIZE.description", { context: genderStr });
case "STELLAR_TERASTALLIZE":
- return i18next.t(`${genderPrefix}achv:STELLAR_TERASTALLIZE.description` as ParseKeys);
+ return i18next.t("achv:STELLAR_TERASTALLIZE.description", { context: genderStr });
case "SPLICE":
- return i18next.t(`${genderPrefix}achv:SPLICE.description` as ParseKeys);
+ return i18next.t("achv:SPLICE.description", { context: genderStr });
case "MINI_BLACK_HOLE":
- return i18next.t(`${genderPrefix}achv:MINI_BLACK_HOLE.description` as ParseKeys);
+ return i18next.t("achv:MINI_BLACK_HOLE.description", { context: genderStr });
case "CATCH_MYTHICAL":
- return i18next.t(`${genderPrefix}achv:CATCH_MYTHICAL.description` as ParseKeys);
+ return i18next.t("achv:CATCH_MYTHICAL.description", { context: genderStr });
case "CATCH_SUB_LEGENDARY":
- return i18next.t(`${genderPrefix}achv:CATCH_SUB_LEGENDARY.description` as ParseKeys);
+ return i18next.t("achv:CATCH_SUB_LEGENDARY.description", { context: genderStr });
case "CATCH_LEGENDARY":
- return i18next.t(`${genderPrefix}achv:CATCH_LEGENDARY.description` as ParseKeys);
+ return i18next.t("achv:CATCH_LEGENDARY.description", { context: genderStr });
case "SEE_SHINY":
- return i18next.t(`${genderPrefix}achv:SEE_SHINY.description` as ParseKeys);
+ return i18next.t("achv:SEE_SHINY.description", { context: genderStr });
case "SHINY_PARTY":
- return i18next.t(`${genderPrefix}achv:SHINY_PARTY.description` as ParseKeys);
+ return i18next.t("achv:SHINY_PARTY.description", { context: genderStr });
case "HATCH_MYTHICAL":
- return i18next.t(`${genderPrefix}achv:HATCH_MYTHICAL.description` as ParseKeys);
+ return i18next.t("achv:HATCH_MYTHICAL.description", { context: genderStr });
case "HATCH_SUB_LEGENDARY":
- return i18next.t(`${genderPrefix}achv:HATCH_SUB_LEGENDARY.description` as ParseKeys);
+ return i18next.t("achv:HATCH_SUB_LEGENDARY.description", { context: genderStr });
case "HATCH_LEGENDARY":
- return i18next.t(`${genderPrefix}achv:HATCH_LEGENDARY.description` as ParseKeys);
+ return i18next.t("achv:HATCH_LEGENDARY.description", { context: genderStr });
case "HATCH_SHINY":
- return i18next.t(`${genderPrefix}achv:HATCH_SHINY.description` as ParseKeys);
+ return i18next.t("achv:HATCH_SHINY.description", { context: genderStr });
case "HIDDEN_ABILITY":
- return i18next.t(`${genderPrefix}achv:HIDDEN_ABILITY.description` as ParseKeys);
+ return i18next.t("achv:HIDDEN_ABILITY.description", { context: genderStr });
case "PERFECT_IVS":
- return i18next.t(`${genderPrefix}achv:PERFECT_IVS.description` as ParseKeys);
+ return i18next.t("achv:PERFECT_IVS.description", { context: genderStr });
case "CLASSIC_VICTORY":
- return i18next.t(`${genderPrefix}achv:CLASSIC_VICTORY.description` as ParseKeys);
+ return i18next.t("achv:CLASSIC_VICTORY.description", { context: genderStr });
case "UNEVOLVED_CLASSIC_VICTORY":
- return i18next.t(`${genderPrefix}achv:UNEVOLVED_CLASSIC_VICTORY.description` as ParseKeys);
+ return i18next.t("achv:UNEVOLVED_CLASSIC_VICTORY.description", { context: genderStr });
case "MONO_GEN_ONE":
- return i18next.t(`${genderPrefix}achv:MONO_GEN_ONE.description` as ParseKeys);
+ return i18next.t("achv:MONO_GEN_ONE.description", { context: genderStr });
case "MONO_GEN_TWO":
- return i18next.t(`${genderPrefix}achv:MONO_GEN_TWO.description` as ParseKeys);
+ return i18next.t("achv:MONO_GEN_TWO.description", { context: genderStr });
case "MONO_GEN_THREE":
- return i18next.t(`${genderPrefix}achv:MONO_GEN_THREE.description` as ParseKeys);
+ return i18next.t("achv:MONO_GEN_THREE.description", { context: genderStr });
case "MONO_GEN_FOUR":
- return i18next.t(`${genderPrefix}achv:MONO_GEN_FOUR.description` as ParseKeys);
+ return i18next.t("achv:MONO_GEN_FOUR.description", { context: genderStr });
case "MONO_GEN_FIVE":
- return i18next.t(`${genderPrefix}achv:MONO_GEN_FIVE.description` as ParseKeys);
+ return i18next.t("achv:MONO_GEN_FIVE.description", { context: genderStr });
case "MONO_GEN_SIX":
- return i18next.t(`${genderPrefix}achv:MONO_GEN_SIX.description` as ParseKeys);
+ return i18next.t("achv:MONO_GEN_SIX.description", { context: genderStr });
case "MONO_GEN_SEVEN":
- return i18next.t(`${genderPrefix}achv:MONO_GEN_SEVEN.description` as ParseKeys);
+ return i18next.t("achv:MONO_GEN_SEVEN.description", { context: genderStr });
case "MONO_GEN_EIGHT":
- return i18next.t(`${genderPrefix}achv:MONO_GEN_EIGHT.description` as ParseKeys);
+ return i18next.t("achv:MONO_GEN_EIGHT.description", { context: genderStr });
case "MONO_GEN_NINE":
- return i18next.t(`${genderPrefix}achv:MONO_GEN_NINE.description` as ParseKeys);
+ return i18next.t("achv:MONO_GEN_NINE.description", { context: genderStr });
case "MONO_NORMAL":
case "MONO_FIGHTING":
case "MONO_FLYING":
@@ -279,9 +274,11 @@ export function getAchievementDescription(localizationKey: string): string {
case "MONO_DRAGON":
case "MONO_DARK":
case "MONO_FAIRY":
- return i18next.t(`${genderPrefix}achv:MonoType.description` as ParseKeys, {"type": i18next.t(`pokemonInfo:Type.${localizationKey.slice(5)}`)});
+ return i18next.t("achv:MonoType.description", { context: genderStr, "type": i18next.t(`pokemonInfo:Type.${localizationKey.slice(5)}`) });
case "FRESH_START":
- return i18next.t(`${genderPrefix}achv:FRESH_START.description` as ParseKeys);
+ return i18next.t("achv:FRESH_START.description", { context: genderStr });
+ case "INVERSE_BATTLE":
+ return i18next.t("achv:INVERSE_BATTLE.description", { context: genderStr });
default:
return "";
}
@@ -309,7 +306,7 @@ export const achvs = {
_50_RIBBONS: new RibbonAchv("50_RIBBONS", "", 50, "ultra_ribbon", 50).setSecret(true),
_75_RIBBONS: new RibbonAchv("75_RIBBONS", "", 75, "rogue_ribbon", 75).setSecret(true),
_100_RIBBONS: new RibbonAchv("100_RIBBONS", "", 100, "master_ribbon", 100).setSecret(true),
- TRANSFER_MAX_BATTLE_STAT: new Achv("TRANSFER_MAX_BATTLE_STAT", "", "TRANSFER_MAX_BATTLE_STAT.description", "baton", 20),
+ TRANSFER_MAX_STAT_STAGE: new Achv("TRANSFER_MAX_STAT_STAGE", "", "TRANSFER_MAX_STAT_STAGE.description", "baton", 20),
MAX_FRIENDSHIP: new Achv("MAX_FRIENDSHIP", "", "MAX_FRIENDSHIP.description", "soothe_bell", 25),
MEGA_EVOLVE: new Achv("MEGA_EVOLVE", "", "MEGA_EVOLVE.description", "mega_bracelet", 50),
GIGANTAMAX: new Achv("GIGANTAMAX", "", "GIGANTAMAX.description", "dynamax_band", 50),
@@ -328,36 +325,37 @@ export const achvs = {
HATCH_SHINY: new Achv("HATCH_SHINY", "", "HATCH_SHINY.description", "golden_egg", 100).setSecret(),
HIDDEN_ABILITY: new Achv("HIDDEN_ABILITY", "", "HIDDEN_ABILITY.description", "ability_charm", 75),
PERFECT_IVS: new Achv("PERFECT_IVS", "", "PERFECT_IVS.description", "blunder_policy", 100),
- CLASSIC_VICTORY: new Achv("CLASSIC_VICTORY", "", "CLASSIC_VICTORY.description", "relic_crown", 150),
+ CLASSIC_VICTORY: new Achv("CLASSIC_VICTORY", "", "CLASSIC_VICTORY.description", "relic_crown", 150, c => c.gameData.gameStats.sessionsWon === 0),
UNEVOLVED_CLASSIC_VICTORY: new Achv("UNEVOLVED_CLASSIC_VICTORY", "", "UNEVOLVED_CLASSIC_VICTORY.description", "eviolite", 175, c => c.getParty().some(p => p.getSpeciesForm(true).speciesId in pokemonEvolutions)),
- MONO_GEN_ONE_VICTORY: new ChallengeAchv("MONO_GEN_ONE", "", "MONO_GEN_ONE.description", "ribbon_gen1", 100, c => c instanceof SingleGenerationChallenge && c.value === 1),
- MONO_GEN_TWO_VICTORY: new ChallengeAchv("MONO_GEN_TWO", "", "MONO_GEN_TWO.description", "ribbon_gen2", 100, c => c instanceof SingleGenerationChallenge && c.value === 2),
- MONO_GEN_THREE_VICTORY: new ChallengeAchv("MONO_GEN_THREE", "", "MONO_GEN_THREE.description", "ribbon_gen3", 100, c => c instanceof SingleGenerationChallenge && c.value === 3),
- MONO_GEN_FOUR_VICTORY: new ChallengeAchv("MONO_GEN_FOUR", "", "MONO_GEN_FOUR.description", "ribbon_gen4", 100, c => c instanceof SingleGenerationChallenge && c.value === 4),
- MONO_GEN_FIVE_VICTORY: new ChallengeAchv("MONO_GEN_FIVE", "", "MONO_GEN_FIVE.description", "ribbon_gen5", 100, c => c instanceof SingleGenerationChallenge && c.value === 5),
- MONO_GEN_SIX_VICTORY: new ChallengeAchv("MONO_GEN_SIX", "", "MONO_GEN_SIX.description", "ribbon_gen6", 100, c => c instanceof SingleGenerationChallenge && c.value === 6),
- MONO_GEN_SEVEN_VICTORY: new ChallengeAchv("MONO_GEN_SEVEN", "", "MONO_GEN_SEVEN.description", "ribbon_gen7", 100, c => c instanceof SingleGenerationChallenge && c.value === 7),
- MONO_GEN_EIGHT_VICTORY: new ChallengeAchv("MONO_GEN_EIGHT", "", "MONO_GEN_EIGHT.description", "ribbon_gen8", 100, c => c instanceof SingleGenerationChallenge && c.value === 8),
- MONO_GEN_NINE_VICTORY: new ChallengeAchv("MONO_GEN_NINE", "", "MONO_GEN_NINE.description", "ribbon_gen9", 100, c => c instanceof SingleGenerationChallenge && c.value === 9),
- MONO_NORMAL: new ChallengeAchv("MONO_NORMAL", "", "MONO_NORMAL.description", "silk_scarf", 100, c => c instanceof SingleTypeChallenge && c.value === 1),
- MONO_FIGHTING: new ChallengeAchv("MONO_FIGHTING", "", "MONO_FIGHTING.description", "black_belt", 100, c => c instanceof SingleTypeChallenge && c.value === 2),
- MONO_FLYING: new ChallengeAchv("MONO_FLYING", "", "MONO_FLYING.description", "sharp_beak", 100, c => c instanceof SingleTypeChallenge && c.value === 3),
- MONO_POISON: new ChallengeAchv("MONO_POISON", "", "MONO_POISON.description", "poison_barb", 100, c => c instanceof SingleTypeChallenge && c.value === 4),
- MONO_GROUND: new ChallengeAchv("MONO_GROUND", "", "MONO_GROUND.description", "soft_sand", 100, c => c instanceof SingleTypeChallenge && c.value === 5),
- MONO_ROCK: new ChallengeAchv("MONO_ROCK", "", "MONO_ROCK.description", "hard_stone", 100, c => c instanceof SingleTypeChallenge && c.value === 6),
- MONO_BUG: new ChallengeAchv("MONO_BUG", "", "MONO_BUG.description", "silver_powder", 100, c => c instanceof SingleTypeChallenge && c.value === 7),
- MONO_GHOST: new ChallengeAchv("MONO_GHOST", "", "MONO_GHOST.description", "spell_tag", 100, c => c instanceof SingleTypeChallenge && c.value === 8),
- MONO_STEEL: new ChallengeAchv("MONO_STEEL", "", "MONO_STEEL.description", "metal_coat", 100, c => c instanceof SingleTypeChallenge && c.value === 9),
- MONO_FIRE: new ChallengeAchv("MONO_FIRE", "", "MONO_FIRE.description", "charcoal", 100, c => c instanceof SingleTypeChallenge && c.value === 10),
- MONO_WATER: new ChallengeAchv("MONO_WATER", "", "MONO_WATER.description", "mystic_water", 100, c => c instanceof SingleTypeChallenge && c.value === 11),
- MONO_GRASS: new ChallengeAchv("MONO_GRASS", "", "MONO_GRASS.description", "miracle_seed", 100, c => c instanceof SingleTypeChallenge && c.value === 12),
- MONO_ELECTRIC: new ChallengeAchv("MONO_ELECTRIC", "", "MONO_ELECTRIC.description", "magnet", 100, c => c instanceof SingleTypeChallenge && c.value === 13),
- MONO_PSYCHIC: new ChallengeAchv("MONO_PSYCHIC", "", "MONO_PSYCHIC.description", "twisted_spoon", 100, c => c instanceof SingleTypeChallenge && c.value === 14),
- MONO_ICE: new ChallengeAchv("MONO_ICE", "", "MONO_ICE.description", "never_melt_ice", 100, c => c instanceof SingleTypeChallenge && c.value === 15),
- MONO_DRAGON: new ChallengeAchv("MONO_DRAGON", "", "MONO_DRAGON.description", "dragon_fang", 100, c => c instanceof SingleTypeChallenge && c.value === 16),
- MONO_DARK: new ChallengeAchv("MONO_DARK", "", "MONO_DARK.description", "black_glasses", 100, c => c instanceof SingleTypeChallenge && c.value === 17),
- MONO_FAIRY: new ChallengeAchv("MONO_FAIRY", "", "MONO_FAIRY.description", "fairy_feather", 100, c => c instanceof SingleTypeChallenge && c.value === 18),
- FRESH_START: new ChallengeAchv("FRESH_START", "", "FRESH_START.description", "reviver_seed", 100, c => c instanceof FreshStartChallenge && c.value === 1),
+ MONO_GEN_ONE_VICTORY: new ChallengeAchv("MONO_GEN_ONE", "", "MONO_GEN_ONE.description", "ribbon_gen1", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 1 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_GEN_TWO_VICTORY: new ChallengeAchv("MONO_GEN_TWO", "", "MONO_GEN_TWO.description", "ribbon_gen2", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 2 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_GEN_THREE_VICTORY: new ChallengeAchv("MONO_GEN_THREE", "", "MONO_GEN_THREE.description", "ribbon_gen3", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 3 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_GEN_FOUR_VICTORY: new ChallengeAchv("MONO_GEN_FOUR", "", "MONO_GEN_FOUR.description", "ribbon_gen4", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 4 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_GEN_FIVE_VICTORY: new ChallengeAchv("MONO_GEN_FIVE", "", "MONO_GEN_FIVE.description", "ribbon_gen5", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 5 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_GEN_SIX_VICTORY: new ChallengeAchv("MONO_GEN_SIX", "", "MONO_GEN_SIX.description", "ribbon_gen6", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 6 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_GEN_SEVEN_VICTORY: new ChallengeAchv("MONO_GEN_SEVEN", "", "MONO_GEN_SEVEN.description", "ribbon_gen7", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 7 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_GEN_EIGHT_VICTORY: new ChallengeAchv("MONO_GEN_EIGHT", "", "MONO_GEN_EIGHT.description", "ribbon_gen8", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 8 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_GEN_NINE_VICTORY: new ChallengeAchv("MONO_GEN_NINE", "", "MONO_GEN_NINE.description", "ribbon_gen9", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 9 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_NORMAL: new ChallengeAchv("MONO_NORMAL", "", "MONO_NORMAL.description", "silk_scarf", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 1 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_FIGHTING: new ChallengeAchv("MONO_FIGHTING", "", "MONO_FIGHTING.description", "black_belt", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 2 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_FLYING: new ChallengeAchv("MONO_FLYING", "", "MONO_FLYING.description", "sharp_beak", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 3 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_POISON: new ChallengeAchv("MONO_POISON", "", "MONO_POISON.description", "poison_barb", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 4 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_GROUND: new ChallengeAchv("MONO_GROUND", "", "MONO_GROUND.description", "soft_sand", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 5 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_ROCK: new ChallengeAchv("MONO_ROCK", "", "MONO_ROCK.description", "hard_stone", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 6 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_BUG: new ChallengeAchv("MONO_BUG", "", "MONO_BUG.description", "silver_powder", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 7 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_GHOST: new ChallengeAchv("MONO_GHOST", "", "MONO_GHOST.description", "spell_tag", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 8 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_STEEL: new ChallengeAchv("MONO_STEEL", "", "MONO_STEEL.description", "metal_coat", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 9 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_FIRE: new ChallengeAchv("MONO_FIRE", "", "MONO_FIRE.description", "charcoal", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 10 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_WATER: new ChallengeAchv("MONO_WATER", "", "MONO_WATER.description", "mystic_water", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 11 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_GRASS: new ChallengeAchv("MONO_GRASS", "", "MONO_GRASS.description", "miracle_seed", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 12 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_ELECTRIC: new ChallengeAchv("MONO_ELECTRIC", "", "MONO_ELECTRIC.description", "magnet", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 13 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_PSYCHIC: new ChallengeAchv("MONO_PSYCHIC", "", "MONO_PSYCHIC.description", "twisted_spoon", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 14 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_ICE: new ChallengeAchv("MONO_ICE", "", "MONO_ICE.description", "never_melt_ice", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 15 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_DRAGON: new ChallengeAchv("MONO_DRAGON", "", "MONO_DRAGON.description", "dragon_fang", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 16 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_DARK: new ChallengeAchv("MONO_DARK", "", "MONO_DARK.description", "black_glasses", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 17 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ MONO_FAIRY: new ChallengeAchv("MONO_FAIRY", "", "MONO_FAIRY.description", "fairy_feather", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 18 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ FRESH_START: new ChallengeAchv("FRESH_START", "", "FRESH_START.description", "reviver_seed", 100, (c, scene) => c instanceof FreshStartChallenge && c.value > 0 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
+ INVERSE_BATTLE: new ChallengeAchv("INVERSE_BATTLE", "", "INVERSE_BATTLE.description", "inverse", 100, c => c instanceof InverseBattleChallenge && c.value > 0),
};
export function initAchievements() {
diff --git a/src/system/arena-data.ts b/src/system/arena-data.ts
index 886129edcf6..5b907805372 100644
--- a/src/system/arena-data.ts
+++ b/src/system/arena-data.ts
@@ -2,7 +2,7 @@ import { Arena } from "../field/arena";
import { ArenaTag } from "../data/arena-tag";
import { Biome } from "#enums/biome";
import { Weather } from "../data/weather";
-import { Terrain } from "#app/data/terrain.js";
+import { Terrain } from "#app/data/terrain";
export default class ArenaData {
public biome: Biome;
diff --git a/src/system/challenge-data.ts b/src/system/challenge-data.ts
index 69df11dd395..394d63867be 100644
--- a/src/system/challenge-data.ts
+++ b/src/system/challenge-data.ts
@@ -1,4 +1,4 @@
-import { Challenge, copyChallenge } from "#app/data/challenge.js";
+import { Challenge, copyChallenge } from "#app/data/challenge";
export default class ChallengeData {
public id: integer;
diff --git a/src/system/egg-data.ts b/src/system/egg-data.ts
index b4bd4368bd9..785ae364efe 100644
--- a/src/system/egg-data.ts
+++ b/src/system/egg-data.ts
@@ -2,7 +2,7 @@ import { EggTier } from "#enums/egg-type";
import { Species } from "#enums/species";
import { VariantTier } from "#enums/variant-tiers";
import { EGG_SEED, Egg } from "../data/egg";
-import { EggSourceType } from "#app/enums/egg-source-types.js";
+import { EggSourceType } from "#app/enums/egg-source-types";
export default class EggData {
public id: integer;
diff --git a/src/system/game-data.ts b/src/system/game-data.ts
index e7bc85d9037..677bbe4add6 100644
--- a/src/system/game-data.ts
+++ b/src/system/game-data.ts
@@ -1,7 +1,7 @@
import i18next from "i18next";
import BattleScene, { PokeballCounts, bypassLogin } from "../battle-scene";
import Pokemon, { EnemyPokemon, PlayerPokemon } from "../field/pokemon";
-import { pokemonEvolutions, pokemonPrevolutions } from "../data/pokemon-evolutions";
+import { pokemonPrevolutions } from "../data/pokemon-evolutions";
import PokemonSpecies, { allSpecies, getPokemonSpecies, noStarterFormKeys, speciesStarters } from "../data/pokemon-species";
import * as Utils from "../utils";
import Overrides from "#app/overrides";
@@ -27,24 +27,25 @@ import { Tutorial } from "../tutorial";
import { speciesEggMoves } from "../data/egg-moves";
import { allMoves } from "../data/move";
import { TrainerVariant } from "../field/trainer";
-import { Variant, variantData } from "#app/data/variant";
+import { Variant } from "#app/data/variant";
import {setSettingGamepad, SettingGamepad, settingGamepadDefaults} from "./settings/settings-gamepad";
import {setSettingKeyboard, SettingKeyboard} from "#app/system/settings/settings-keyboard";
-import { TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena.js";
-import { EnemyAttackStatusEffectChanceModifier } from "../modifier/modifier";
-import { StatusEffect } from "#app/data/status-effect.js";
+import { TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
+import * as Modifier from "../modifier/modifier";
+import { StatusEffect } from "#app/data/status-effect";
import ChallengeData from "./challenge-data";
import { Device } from "#enums/devices";
import { GameDataType } from "#enums/game-data-type";
import { Moves } from "#enums/moves";
import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species";
-import { applyChallenges, ChallengeType } from "#app/data/challenge.js";
-import { WeatherType } from "#app/enums/weather-type.js";
-import { TerrainType } from "#app/data/terrain.js";
-import { OutdatedPhase } from "#app/phases/outdated-phase.js";
-import { ReloadSessionPhase } from "#app/phases/reload-session-phase.js";
+import { applyChallenges, ChallengeType } from "#app/data/challenge";
+import { WeatherType } from "#app/enums/weather-type";
+import { TerrainType } from "#app/data/terrain";
+import { OutdatedPhase } from "#app/phases/outdated-phase";
+import { ReloadSessionPhase } from "#app/phases/reload-session-phase";
import { RUN_HISTORY_LIMIT } from "#app/ui/run-history-ui-handler";
+import { applySessionDataPatches, applySettingsDataPatches, applySystemDataPatches } from "./version-converter";
export const defaultStarterSpecies: Species[] = [
Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE,
@@ -93,7 +94,7 @@ export function decrypt(data: string, bypassLogin: boolean): string {
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8))(data);
}
-interface SystemSaveData {
+export interface SystemSaveData {
trainerId: integer;
secretId: integer;
gender: PlayerGender;
@@ -243,6 +244,8 @@ export class StarterPrefs {
if (pStr !== StarterPrefers_private_latest) {
// something changed, store the update
localStorage.setItem(`starterPrefs_${loggedInUser?.username}`, pStr);
+ // update the latest prefs
+ StarterPrefers_private_latest = pStr;
}
}
}
@@ -454,17 +457,14 @@ export class GameData {
localStorage.setItem(`data_${loggedInUser?.username}`, encrypt(systemDataStr, bypassLogin));
- /*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ];
-
- if (versions[0] !== versions[1]) {
- const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
- }*/
const lsItemKey = `runHistoryData_${loggedInUser?.username}`;
const lsItem = localStorage.getItem(lsItemKey);
if (!lsItem) {
- localStorage.setItem(lsItemKey, encrypt("", true));
+ localStorage.setItem(lsItemKey, "");
}
+ applySystemDataPatches(systemData);
+
this.trainerId = systemData.trainerId;
this.secretId = systemData.secretId;
@@ -472,9 +472,7 @@ export class GameData {
this.saveSetting(SettingKeys.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
- const initStarterData = !systemData.starterData;
-
- if (initStarterData) {
+ if (!systemData.starterData) {
this.initStarterData();
if (systemData["starterMoveData"]) {
@@ -492,25 +490,20 @@ export class GameData {
}
this.migrateStarterAbilities(systemData, this.starterData);
- } else {
- if ([ "1.0.0", "1.0.1" ].includes(systemData.gameVersion)) {
- this.migrateStarterAbilities(systemData);
- }
- //this.fixVariantData(systemData);
- this.fixStarterData(systemData);
- // Migrate ability starter data if empty for caught species
- Object.keys(systemData.starterData).forEach(sd => {
- if (systemData.dexData[sd].caughtAttr && !systemData.starterData[sd].abilityAttr) {
- systemData.starterData[sd].abilityAttr = 1;
+
+ const starterIds = Object.keys(this.starterData).map(s => parseInt(s) as Species);
+ for (const s of starterIds) {
+ this.starterData[s].candyCount += this.dexData[s].caughtCount;
+ this.starterData[s].candyCount += this.dexData[s].hatchedCount * 2;
+ if (this.dexData[s].caughtAttr & DexAttr.SHINY) {
+ this.starterData[s].candyCount += 4;
}
- });
+ }
+ } else {
this.starterData = systemData.starterData;
}
if (systemData.gameStats) {
- if (systemData.gameStats.legendaryPokemonCaught !== undefined && systemData.gameStats.subLegendaryPokemonCaught === undefined) {
- this.fixLegendaryStats(systemData);
- }
this.gameStats = systemData.gameStats;
}
@@ -556,17 +549,6 @@ export class GameData {
this.consolidateDexData(this.dexData);
this.defaultDexData = null;
- if (initStarterData) {
- const starterIds = Object.keys(this.starterData).map(s => parseInt(s) as Species);
- for (const s of starterIds) {
- this.starterData[s].candyCount += this.dexData[s].caughtCount;
- this.starterData[s].candyCount += this.dexData[s].hatchedCount * 2;
- if (this.dexData[s].caughtAttr & DexAttr.SHINY) {
- this.starterData[s].candyCount += 4;
- }
- }
- }
-
resolve(true);
} catch (err) {
console.error(err);
@@ -592,7 +574,7 @@ export class GameData {
if (lsItem) {
const cachedResponse = lsItem;
if (cachedResponse) {
- const runHistory = JSON.parse(decrypt(cachedResponse, true));
+ const runHistory = JSON.parse(decrypt(cachedResponse, bypassLogin));
return runHistory;
}
return {};
@@ -614,7 +596,7 @@ export class GameData {
if (lsItem) {
const cachedResponse = lsItem;
if (cachedResponse) {
- const runHistory : RunHistoryData = JSON.parse(decrypt(cachedResponse, true));
+ const runHistory : RunHistoryData = JSON.parse(decrypt(cachedResponse, bypassLogin));
return runHistory;
}
return {};
@@ -635,13 +617,13 @@ export class GameData {
async saveRunHistory(scene: BattleScene, runEntry : SessionSaveData, isVictory: boolean): Promise {
const runHistoryData = await this.getRunHistoryData(scene);
// runHistoryData should always return run history or {} empty object
- const timestamps = Object.keys(runHistoryData);
- const timestampsNo = timestamps.map(Number);
+ let timestamps = Object.keys(runHistoryData).map(Number);
// Arbitrary limit of 25 entries per user --> Can increase or decrease
while (timestamps.length >= RUN_HISTORY_LIMIT ) {
- const oldestTimestamp = Math.min.apply(Math, timestampsNo);
+ const oldestTimestamp = (Math.min.apply(Math, timestamps)).toString();
delete runHistoryData[oldestTimestamp];
+ timestamps = Object.keys(runHistoryData).map(Number);
}
const timestamp = (runEntry.timestamp).toString();
@@ -650,7 +632,7 @@ export class GameData {
isVictory: isVictory,
isFavorite: false,
};
- localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, encrypt(JSON.stringify(runHistoryData), true));
+ localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, encrypt(JSON.stringify(runHistoryData), bypassLogin));
/**
* Networking Code DO NOT DELETE
*
@@ -745,6 +727,7 @@ export class GameData {
setSetting(this.scene, setting, valueIndex);
settings[setting] = valueIndex;
+ settings["gameVersion"] = this.scene.game.config.gameVersion;
localStorage.setItem("settings", JSON.stringify(settings));
@@ -855,6 +838,8 @@ export class GameData {
const settings = JSON.parse(localStorage.getItem("settings")!); // TODO: is this bang correct?
+ applySettingsDataPatches(settings);
+
for (const setting of Object.keys(settings)) {
setSetting(this.scene, setting, settings[setting]);
}
@@ -944,7 +929,7 @@ export class GameData {
return ret;
}
- private getSessionSaveData(scene: BattleScene): SessionSaveData {
+ public getSessionSaveData(scene: BattleScene): SessionSaveData {
return {
seed: scene.seed,
playTime: scene.sessionPlayTime,
@@ -1080,10 +1065,8 @@ export class GameData {
// TODO
//scene.arena.tags = sessionData.arena.tags;
- const modifiersModule = await import("../modifier/modifier");
-
for (const modifierData of sessionData.modifiers) {
- const modifier = modifierData.toModifier(scene, modifiersModule[modifierData.className]);
+ const modifier = modifierData.toModifier(scene, Modifier[modifierData.className]);
if (modifier) {
scene.addModifier(modifier, true);
}
@@ -1092,7 +1075,7 @@ export class GameData {
scene.updateModifiers(true);
for (const enemyModifierData of sessionData.enemyModifiers) {
- const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]);
+ const modifier = enemyModifierData.toModifier(scene, Modifier[enemyModifierData.className]);
if (modifier) {
scene.addEnemyModifier(modifier, true);
}
@@ -1216,7 +1199,7 @@ export class GameData {
}
parseSessionData(dataStr: string): SessionSaveData {
- return JSON.parse(dataStr, (k: string, v: any) => {
+ const sessionData = JSON.parse(dataStr, (k: string, v: any) => {
/*const versions = [ scene.game.config.gameVersion, sessionData.gameVersion || '0.0.0' ];
if (versions[0] !== versions[1]) {
@@ -1248,7 +1231,7 @@ export class GameData {
if (md?.className === "ExpBalanceModifier") { // Temporarily limit EXP Balance until it gets reworked
md.stackCount = Math.min(md.stackCount, 4);
}
- if (md instanceof EnemyAttackStatusEffectChanceModifier && md.effect === StatusEffect.FREEZE || md.effect === StatusEffect.SLEEP) {
+ if (md instanceof Modifier.EnemyAttackStatusEffectChanceModifier && md.effect === StatusEffect.FREEZE || md.effect === StatusEffect.SLEEP) {
continue;
}
ret.push(new PersistentModifierData(md, player));
@@ -1273,6 +1256,10 @@ export class GameData {
return v;
}) as SessionSaveData;
+
+ applySessionDataPatches(sessionData);
+
+ return sessionData;
}
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false, useCachedSession: boolean = false, useCachedSystem: boolean = false): Promise {
@@ -1366,8 +1353,7 @@ export class GameData {
} else {
const data = localStorage.getItem(dataKey);
if (data) {
- handleData(decrypt(data, (dataType !== GameDataType.RUN_HISTORY) ? bypassLogin : true));
- // This conditional is necessary because at the moment, run history is stored locally only so it has to be decoded from Base64 as if it was local
+ handleData(decrypt(data, bypassLogin));
}
resolve(!!data);
}
@@ -1416,9 +1402,6 @@ export class GameData {
const entryKeys = Object.keys(data[key]);
valid = ["isFavorite", "isVictory", "entry"].every(v => entryKeys.includes(v)) && entryKeys.length === 3;
});
- if (valid) {
- localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, dataStr);
- }
break;
case GameDataType.SETTINGS:
case GameDataType.TUTORIALS:
@@ -1490,7 +1473,7 @@ export class GameData {
};
}
- const defaultStarterAttr = DexAttr.NON_SHINY | DexAttr.MALE | DexAttr.DEFAULT_VARIANT | DexAttr.DEFAULT_FORM;
+ const defaultStarterAttr = DexAttr.NON_SHINY | DexAttr.MALE | DexAttr.FEMALE | DexAttr.DEFAULT_VARIANT | DexAttr.DEFAULT_FORM;
const defaultStarterNatures: Nature[] = [];
@@ -1555,11 +1538,11 @@ export class GameData {
}
}
- setPokemonCaught(pokemon: Pokemon, incrementCount: boolean = true, fromEgg: boolean = false): Promise {
- return this.setPokemonSpeciesCaught(pokemon, pokemon.species, incrementCount, fromEgg);
+ setPokemonCaught(pokemon: Pokemon, incrementCount: boolean = true, fromEgg: boolean = false, showMessage: boolean = true): Promise {
+ return this.setPokemonSpeciesCaught(pokemon, pokemon.species, incrementCount, fromEgg, showMessage);
}
- setPokemonSpeciesCaught(pokemon: Pokemon, species: PokemonSpecies, incrementCount: boolean = true, fromEgg: boolean = false): Promise {
+ setPokemonSpeciesCaught(pokemon: Pokemon, species: PokemonSpecies, incrementCount: boolean = true, fromEgg: boolean = false, showMessage: boolean = true): Promise {
return new Promise(resolve => {
const dexEntry = this.dexData[species.speciesId];
const caughtAttr = dexEntry.caughtAttr;
@@ -1618,13 +1601,17 @@ export class GameData {
const checkPrevolution = () => {
if (hasPrevolution) {
const prevolutionSpecies = pokemonPrevolutions[species.speciesId];
- return this.setPokemonSpeciesCaught(pokemon, getPokemonSpecies(prevolutionSpecies), incrementCount, fromEgg).then(() => resolve());
+ this.setPokemonSpeciesCaught(pokemon, getPokemonSpecies(prevolutionSpecies), incrementCount, fromEgg, showMessage).then(() => resolve());
} else {
resolve();
}
};
if (newCatch && speciesStarters.hasOwnProperty(species.speciesId)) {
+ if (!showMessage) {
+ resolve();
+ return;
+ }
this.scene.playSound("level_up_fanfare");
this.scene.ui.showText(i18next.t("battle:addedAsAStarter", { pokemonName: species.name }), null, () => checkPrevolution(), null, true);
} else {
@@ -1670,7 +1657,7 @@ export class GameData {
this.starterData[species.speciesId].candyCount += count;
}
- setEggMoveUnlocked(species: PokemonSpecies, eggMoveIndex: integer): Promise {
+ setEggMoveUnlocked(species: PokemonSpecies, eggMoveIndex: integer, showMessage: boolean = true): Promise {
return new Promise(resolve => {
const speciesId = species.speciesId;
if (!speciesEggMoves.hasOwnProperty(speciesId) || !speciesEggMoves[speciesId][eggMoveIndex]) {
@@ -1690,11 +1677,15 @@ export class GameData {
}
this.starterData[speciesId].eggMoves |= value;
-
+ if (!showMessage) {
+ resolve(true);
+ return;
+ }
this.scene.playSound("level_up_fanfare");
-
const moveName = allMoves[speciesEggMoves[speciesId][eggMoveIndex]].name;
- this.scene.ui.showText(eggMoveIndex === 3 ? i18next.t("egg:rareEggMoveUnlock", { moveName: moveName }) : i18next.t("egg:eggMoveUnlock", { moveName: moveName }), null, () => resolve(true), null, true);
+ this.scene.ui.showText(eggMoveIndex === 3 ? i18next.t("egg:rareEggMoveUnlock", { moveName: moveName }) : i18next.t("egg:eggMoveUnlock", { moveName: moveName }), null, (() => {
+ resolve(true);
+ }), null, true);
});
}
@@ -1871,74 +1862,4 @@ export class GameData {
}
}
}
-
- fixVariantData(systemData: SystemSaveData): void {
- const starterIds = Object.keys(this.starterData).map(s => parseInt(s) as Species);
- const starterData = systemData.starterData;
- const dexData = systemData.dexData;
- if (starterIds.find(id => (dexData[id].caughtAttr & DexAttr.VARIANT_2 || dexData[id].caughtAttr & DexAttr.VARIANT_3) && !variantData[id])) {
- for (const s of starterIds) {
- const species = getPokemonSpecies(s);
- if (variantData[s]) {
- const tempCaughtAttr = dexData[s].caughtAttr;
- let seenVariant2 = false;
- let seenVariant3 = false;
- const checkEvoSpecies = (es: Species) => {
- seenVariant2 ||= !!(dexData[es].seenAttr & DexAttr.VARIANT_2);
- seenVariant3 ||= !!(dexData[es].seenAttr & DexAttr.VARIANT_3);
- if (pokemonEvolutions.hasOwnProperty(es)) {
- for (const pe of pokemonEvolutions[es]) {
- checkEvoSpecies(pe.speciesId);
- }
- }
- };
- checkEvoSpecies(s);
- if (dexData[s].caughtAttr & DexAttr.VARIANT_2 && !seenVariant2) {
- dexData[s].caughtAttr ^= DexAttr.VARIANT_2;
- }
- if (dexData[s].caughtAttr & DexAttr.VARIANT_3 && !seenVariant3) {
- dexData[s].caughtAttr ^= DexAttr.VARIANT_3;
- }
- starterData[s].abilityAttr = (tempCaughtAttr & DexAttr.DEFAULT_VARIANT ? AbilityAttr.ABILITY_1 : 0)
- | (tempCaughtAttr & DexAttr.VARIANT_2 && species.ability2 ? AbilityAttr.ABILITY_2 : 0)
- | (tempCaughtAttr & DexAttr.VARIANT_3 && species.abilityHidden ? AbilityAttr.ABILITY_HIDDEN : 0);
- } else {
- const tempCaughtAttr = dexData[s].caughtAttr;
- if (dexData[s].caughtAttr & DexAttr.VARIANT_2) {
- dexData[s].caughtAttr ^= DexAttr.VARIANT_2;
- }
- if (dexData[s].caughtAttr & DexAttr.VARIANT_3) {
- dexData[s].caughtAttr ^= DexAttr.VARIANT_3;
- }
- starterData[s].abilityAttr = (tempCaughtAttr & DexAttr.DEFAULT_VARIANT ? AbilityAttr.ABILITY_1 : 0)
- | (tempCaughtAttr & DexAttr.VARIANT_2 && species.ability2 ? AbilityAttr.ABILITY_2 : 0)
- | (tempCaughtAttr & DexAttr.VARIANT_3 && species.abilityHidden ? AbilityAttr.ABILITY_HIDDEN : 0);
- }
- }
- }
- }
-
- fixStarterData(systemData: SystemSaveData): void {
- for (const starterId of defaultStarterSpecies) {
- systemData.starterData[starterId].abilityAttr |= AbilityAttr.ABILITY_1;
- }
- }
-
- fixLegendaryStats(systemData: SystemSaveData): void {
- systemData.gameStats.subLegendaryPokemonSeen = 0;
- systemData.gameStats.subLegendaryPokemonCaught = 0;
- systemData.gameStats.subLegendaryPokemonHatched = 0;
- allSpecies.filter(s => s.subLegendary).forEach(s => {
- const dexEntry = systemData.dexData[s.speciesId];
- systemData.gameStats.subLegendaryPokemonSeen += dexEntry.seenCount;
- systemData.gameStats.legendaryPokemonSeen = Math.max(systemData.gameStats.legendaryPokemonSeen - dexEntry.seenCount, 0);
- systemData.gameStats.subLegendaryPokemonCaught += dexEntry.caughtCount;
- systemData.gameStats.legendaryPokemonCaught = Math.max(systemData.gameStats.legendaryPokemonCaught - dexEntry.caughtCount, 0);
- systemData.gameStats.subLegendaryPokemonHatched += dexEntry.hatchedCount;
- systemData.gameStats.legendaryPokemonHatched = Math.max(systemData.gameStats.legendaryPokemonHatched - dexEntry.hatchedCount, 0);
- });
- systemData.gameStats.subLegendaryPokemonSeen = Math.max(systemData.gameStats.subLegendaryPokemonSeen, systemData.gameStats.subLegendaryPokemonCaught);
- systemData.gameStats.legendaryPokemonSeen = Math.max(systemData.gameStats.legendaryPokemonSeen, systemData.gameStats.legendaryPokemonCaught);
- systemData.gameStats.mythicalPokemonSeen = Math.max(systemData.gameStats.mythicalPokemonSeen, systemData.gameStats.mythicalPokemonCaught);
- }
}
diff --git a/src/system/modifier-data.ts b/src/system/modifier-data.ts
index 0f3e28fe11c..1514f7e3fb3 100644
--- a/src/system/modifier-data.ts
+++ b/src/system/modifier-data.ts
@@ -3,11 +3,11 @@ import { PersistentModifier } from "../modifier/modifier";
import { GeneratedPersistentModifierType, ModifierType, ModifierTypeGenerator, getModifierTypeFuncById } from "../modifier/modifier-type";
export default class ModifierData {
- private player: boolean;
- private typeId: string;
- private typePregenArgs: any[];
- private args: any[];
- private stackCount: integer;
+ public player: boolean;
+ public typeId: string;
+ public typePregenArgs: any[];
+ public args: any[];
+ public stackCount: integer;
public className: string;
diff --git a/src/system/pokemon-data.ts b/src/system/pokemon-data.ts
index 8f094379434..1fafcbf8acc 100644
--- a/src/system/pokemon-data.ts
+++ b/src/system/pokemon-data.ts
@@ -42,6 +42,7 @@ export default class PokemonData {
public luck: integer;
public pauseEvolutions: boolean;
public pokerus: boolean;
+ public usedTMs: Moves[];
public fusionSpecies: Species;
public fusionFormIndex: integer;
@@ -98,6 +99,7 @@ export default class PokemonData {
this.fusionVariant = source.fusionVariant;
this.fusionGender = source.fusionGender;
this.fusionLuck = source.fusionLuck !== undefined ? source.fusionLuck : (source.fusionShiny ? source.fusionVariant + 1 : 0);
+ this.usedTMs = source.usedTMs ?? [];
if (!forHistory) {
this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss);
@@ -122,10 +124,9 @@ export default class PokemonData {
this.summonData = new PokemonSummonData();
if (!forHistory && source.summonData) {
- this.summonData.battleStats = source.summonData.battleStats;
+ this.summonData.stats = source.summonData.stats;
+ this.summonData.statStages = source.summonData.statStages;
this.summonData.moveQueue = source.summonData.moveQueue;
- this.summonData.disabledMove = source.summonData.disabledMove;
- this.summonData.disabledTurns = source.summonData.disabledTurns;
this.summonData.abilitySuppressed = source.summonData.abilitySuppressed;
this.summonData.abilitiesApplied = source.summonData.abilitiesApplied;
diff --git a/src/system/settings/settings.ts b/src/system/settings/settings.ts
index a7ad3f6697e..66021845c29 100644
--- a/src/system/settings/settings.ts
+++ b/src/system/settings/settings.ts
@@ -8,7 +8,7 @@ import SettingsUiHandler from "#app/ui/settings/settings-ui-handler";
import { EaseType } from "#enums/ease-type";
import { MoneyFormat } from "#enums/money-format";
import { PlayerGender } from "#enums/player-gender";
-import { getIsInitialized, initI18n } from "#app/plugins/i18n.js";
+import { getIsInitialized, initI18n } from "#app/plugins/i18n";
import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
function getTranslation(key: string): string {
@@ -25,6 +25,7 @@ const VOLUME_OPTIONS: SettingOption[] = new Array(11).fill(null).map((_, i) => i
value: "Mute",
label: getTranslation("settings:mute")
});
+
const SHOP_OVERLAY_OPACITY_OPTIONS: SettingOption[] = new Array(9).fill(null).map((_, i) => {
const value = ((i + 1) * 10).toString();
return {
@@ -32,6 +33,7 @@ const SHOP_OVERLAY_OPACITY_OPTIONS: SettingOption[] = new Array(9).fill(null).ma
label: value,
};
});
+
const OFF_ON: SettingOption[] = [
{
value: "Off",
@@ -53,6 +55,40 @@ const AUTO_DISABLED: SettingOption[] = [
}
];
+const SHOP_CURSOR_TARGET_OPTIONS: SettingOption[] = [
+ {
+ value: "Rewards",
+ label: i18next.t("settings:rewards")
+ },
+ {
+ value: "Shop",
+ label: i18next.t("settings:shop")
+ },
+ {
+ value: "Reroll",
+ label: i18next.t("settings:reroll")
+ },
+ {
+ value: "Check Team",
+ label: i18next.t("settings:checkTeam")
+ }
+];
+
+const shopCursorTargetIndexMap = SHOP_CURSOR_TARGET_OPTIONS.map(option => {
+ switch (option.value) {
+ case "Rewards":
+ return ShopCursorTarget.REWARDS;
+ case "Shop":
+ return ShopCursorTarget.SHOP;
+ case "Reroll":
+ return ShopCursorTarget.REROLL;
+ case "Check Team":
+ return ShopCursorTarget.CHECK_TEAM;
+ default:
+ throw new Error(`Unknown value: ${option.value}`);
+ }
+});
+
/**
* Types for helping separate settings to different menus
*/
@@ -90,6 +126,7 @@ export const SettingKeys = {
EXP_Gains_Speed: "EXP_GAINS_SPEED",
EXP_Party_Display: "EXP_PARTY_DISPLAY",
Skip_Seen_Dialogues: "SKIP_SEEN_DIALOGUES",
+ Egg_Skip: "EGG_SKIP",
Battle_Style: "BATTLE_STYLE",
Enable_Retries: "ENABLE_RETRIES",
Hide_IVs: "HIDE_IVS",
@@ -103,7 +140,7 @@ export const SettingKeys = {
Damage_Numbers: "DAMAGE_NUMBERS",
Move_Animations: "MOVE_ANIMATIONS",
Show_Stats_on_Level_Up: "SHOW_LEVEL_UP_STATS",
- Reroll_Target: "REROLL_TARGET",
+ Shop_Cursor_Target: "SHOP_CURSOR_TARGET",
Candy_Upgrade_Notification: "CANDY_UPGRADE_NOTIFICATION",
Candy_Upgrade_Display: "CANDY_UPGRADE_DISPLAY",
Move_Info: "MOVE_INFO",
@@ -119,6 +156,7 @@ export const SettingKeys = {
BGM_Volume: "BGM_VOLUME",
Field_Volume: "FIELD_VOLUME",
SE_Volume: "SE_VOLUME",
+ UI_Volume: "UI_SOUND_EFFECTS",
Music_Preference: "MUSIC_PREFERENCE",
Show_BGM_Bar: "SHOW_BGM_BAR",
Move_Touch_Controls: "MOVE_TOUCH_CONTROLS",
@@ -244,6 +282,26 @@ export const Setting: Array = [
default: 0,
type: SettingType.GENERAL
},
+ {
+ key: SettingKeys.Egg_Skip,
+ label: i18next.t("settings:eggSkip"),
+ options: [
+ {
+ value: "Never",
+ label: i18next.t("settings:never")
+ },
+ {
+ value: "Ask",
+ label: i18next.t("settings:ask")
+ },
+ {
+ value: "Always",
+ label: i18next.t("settings:always")
+ }
+ ],
+ default: 1,
+ type: SettingType.GENERAL
+ },
{
key: SettingKeys.Battle_Style,
label: i18next.t("settings:battleStyle"),
@@ -556,6 +614,13 @@ export const Setting: Array = [
default: 10,
type: SettingType.AUDIO
},
+ {
+ key: SettingKeys.UI_Volume,
+ label: i18next.t("settings:uiVolume"),
+ options: VOLUME_OPTIONS,
+ default: 10,
+ type: SettingType.AUDIO
+ },
{
key: SettingKeys.Music_Preference,
label: i18next.t("settings:musicPreference"),
@@ -588,27 +653,10 @@ export const Setting: Array = [
isHidden: () => !hasTouchscreen()
},
{
- key: SettingKeys.Reroll_Target,
+ key: SettingKeys.Shop_Cursor_Target,
label: i18next.t("settings:shopCursorTarget"),
- options: [
- {
- value:"Reroll",
- label: i18next.t("settings:reroll")
- },
- {
- value:"Items",
- label: i18next.t("settings:items")
- },
- {
- value:"Shop",
- label: i18next.t("settings:shop")
- },
- {
- value:"Check Team",
- label: i18next.t("settings:checkTeam")
- }
- ],
- default: ShopCursorTarget.CHECK_TEAM,
+ options: SHOP_CURSOR_TARGET_OPTIONS,
+ default: 0,
type: SettingType.DISPLAY
},
{
@@ -670,6 +718,9 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
scene.seVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0;
scene.updateSoundVolume();
break;
+ case SettingKeys.UI_Volume:
+ scene.uiVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0;
+ break;
case SettingKeys.Music_Preference:
scene.musicPreference = value;
break;
@@ -697,6 +748,9 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
case SettingKeys.Skip_Seen_Dialogues:
scene.skipSeenDialogues = Setting[index].options[value].value === "On";
break;
+ case SettingKeys.Egg_Skip:
+ scene.eggSkipPreference = value;
+ break;
case SettingKeys.Battle_Style:
scene.battleStyle = value;
break;
@@ -747,8 +801,10 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
case SettingKeys.Show_Stats_on_Level_Up:
scene.showLevelUpStats = Setting[index].options[value].value === "On";
break;
- case SettingKeys.Reroll_Target:
- scene.shopCursorTarget = value;
+ case SettingKeys.Shop_Cursor_Target:
+ const selectedValue = shopCursorTargetIndexMap[value];
+ scene.shopCursorTarget = selectedValue;
+ break;
case SettingKeys.EXP_Gains_Speed:
scene.expGainsSpeed = value;
break;
diff --git a/src/system/version-converter.ts b/src/system/version-converter.ts
new file mode 100644
index 00000000000..c297782ba66
--- /dev/null
+++ b/src/system/version-converter.ts
@@ -0,0 +1,141 @@
+import { allSpecies } from "#app/data/pokemon-species";
+import { AbilityAttr, defaultStarterSpecies, DexAttr, SessionSaveData, SystemSaveData } from "./game-data";
+import { SettingKeys } from "./settings/settings";
+
+const LATEST_VERSION = "1.0.5";
+
+export function applySessionDataPatches(data: SessionSaveData) {
+ const curVersion = data.gameVersion;
+ if (curVersion !== LATEST_VERSION) {
+ switch (curVersion) {
+ case "1.0.0":
+ case "1.0.1":
+ case "1.0.2":
+ case "1.0.3":
+ case "1.0.4":
+ // --- PATCHES ---
+
+ // Fix Battle Items, Vitamins, and Lures
+ data.modifiers.forEach((m) => {
+ if (m.className === "PokemonBaseStatModifier") {
+ m.className = "BaseStatModifier";
+ } else if (m.className === "PokemonResetNegativeStatStageModifier") {
+ m.className = "ResetNegativeStatStageModifier";
+ } else if (m.className === "TempBattleStatBoosterModifier") {
+ m.className = "TempStatStageBoosterModifier";
+ m.typeId = "TEMP_STAT_STAGE_BOOSTER";
+
+ // Migration from TempBattleStat to Stat
+ const newStat = m.typePregenArgs[0] + 1;
+ m.typePregenArgs[0] = newStat;
+
+ // From [ stat, battlesLeft ] to [ stat, maxBattles, battleCount ]
+ m.args = [ newStat, 5, m.args[1] ];
+ } else if (m.className === "DoubleBattleChanceBoosterModifier" && m.args.length === 1) {
+ let maxBattles: number;
+ switch (m.typeId) {
+ case "MAX_LURE":
+ maxBattles = 30;
+ break;
+ case "SUPER_LURE":
+ maxBattles = 15;
+ break;
+ default:
+ maxBattles = 10;
+ break;
+ }
+
+ // From [ battlesLeft ] to [ maxBattles, battleCount ]
+ m.args = [ maxBattles, m.args[0] ];
+ }
+ });
+
+ data.enemyModifiers.forEach((m) => {
+ if (m.className === "PokemonBaseStatModifier") {
+ m.className = "BaseStatModifier";
+ } else if (m.className === "PokemonResetNegativeStatStageModifier") {
+ m.className = "ResetNegativeStatStageModifier";
+ }
+ });
+ }
+
+ data.gameVersion = LATEST_VERSION;
+ }
+}
+
+export function applySystemDataPatches(data: SystemSaveData) {
+ const curVersion = data.gameVersion;
+ if (curVersion !== LATEST_VERSION) {
+ switch (curVersion) {
+ case "1.0.0":
+ case "1.0.1":
+ case "1.0.2":
+ case "1.0.3":
+ case "1.0.4":
+ // --- LEGACY PATCHES ---
+ if (data.starterData) {
+ // Migrate ability starter data if empty for caught species
+ Object.keys(data.starterData).forEach(sd => {
+ if (data.dexData[sd]?.caughtAttr && (data.starterData[sd] && !data.starterData[sd].abilityAttr)) {
+ data.starterData[sd].abilityAttr = 1;
+ }
+ });
+ }
+
+ // Fix Legendary Stats
+ if (data.gameStats && (data.gameStats.legendaryPokemonCaught !== undefined && data.gameStats.subLegendaryPokemonCaught === undefined)) {
+ data.gameStats.subLegendaryPokemonSeen = 0;
+ data.gameStats.subLegendaryPokemonCaught = 0;
+ data.gameStats.subLegendaryPokemonHatched = 0;
+ allSpecies.filter(s => s.subLegendary).forEach(s => {
+ const dexEntry = data.dexData[s.speciesId];
+ data.gameStats.subLegendaryPokemonSeen += dexEntry.seenCount;
+ data.gameStats.legendaryPokemonSeen = Math.max(data.gameStats.legendaryPokemonSeen - dexEntry.seenCount, 0);
+ data.gameStats.subLegendaryPokemonCaught += dexEntry.caughtCount;
+ data.gameStats.legendaryPokemonCaught = Math.max(data.gameStats.legendaryPokemonCaught - dexEntry.caughtCount, 0);
+ data.gameStats.subLegendaryPokemonHatched += dexEntry.hatchedCount;
+ data.gameStats.legendaryPokemonHatched = Math.max(data.gameStats.legendaryPokemonHatched - dexEntry.hatchedCount, 0);
+ });
+ data.gameStats.subLegendaryPokemonSeen = Math.max(data.gameStats.subLegendaryPokemonSeen, data.gameStats.subLegendaryPokemonCaught);
+ data.gameStats.legendaryPokemonSeen = Math.max(data.gameStats.legendaryPokemonSeen, data.gameStats.legendaryPokemonCaught);
+ data.gameStats.mythicalPokemonSeen = Math.max(data.gameStats.mythicalPokemonSeen, data.gameStats.mythicalPokemonCaught);
+ }
+
+ // --- PATCHES ---
+
+ // Fix Starter Data
+ for (const starterId of defaultStarterSpecies) {
+ if (data.starterData[starterId]?.abilityAttr) {
+ data.starterData[starterId].abilityAttr |= AbilityAttr.ABILITY_1;
+ }
+ if (data.dexData[starterId]?.caughtAttr) {
+ data.dexData[starterId].caughtAttr |= DexAttr.FEMALE;
+ }
+ }
+ }
+
+ data.gameVersion = LATEST_VERSION;
+ }
+}
+
+export function applySettingsDataPatches(settings: Object) {
+ const curVersion = settings.hasOwnProperty("gameVersion") ? settings["gameVersion"] : "1.0.0";
+ if (curVersion !== LATEST_VERSION) {
+ switch (curVersion) {
+ case "1.0.0":
+ case "1.0.1":
+ case "1.0.2":
+ case "1.0.3":
+ case "1.0.4":
+ // --- PATCHES ---
+
+ // Fix Reward Cursor Target
+ if (settings.hasOwnProperty("REROLL_TARGET") && !settings.hasOwnProperty(SettingKeys.Shop_Cursor_Target)) {
+ settings[SettingKeys.Shop_Cursor_Target] = settings["REROLL_TARGET"];
+ delete settings["REROLL_TARGET"];
+ localStorage.setItem("settings", JSON.stringify(settings));
+ }
+ }
+ // Note that the current game version will be written at `saveSettings`
+ }
+}
diff --git a/src/system/voucher.ts b/src/system/voucher.ts
index 2f94308d9c8..06edfe5c6a6 100644
--- a/src/system/voucher.ts
+++ b/src/system/voucher.ts
@@ -3,8 +3,8 @@ import i18next from "i18next";
import { AchvTier, achvs, getAchievementDescription } from "./achv";
import { PlayerGender } from "#enums/player-gender";
import { TrainerType } from "#enums/trainer-type";
-import { ConditionFn } from "#app/@types/common.js";
-import { trainerConfigs } from "#app/data/trainer-config.js";
+import { ConditionFn } from "#app/@types/common";
+import { trainerConfigs } from "#app/data/trainer-config";
export enum VoucherType {
REGULAR,
diff --git a/src/test/abilities/ability_timing.test.ts b/src/test/abilities/ability_timing.test.ts
index 3238f880992..fb3d3af1a6b 100644
--- a/src/test/abilities/ability_timing.test.ts
+++ b/src/test/abilities/ability_timing.test.ts
@@ -1,13 +1,11 @@
+import { BattleStyle } from "#app/enums/battle-style";
import { CommandPhase } from "#app/phases/command-phase";
-import { MessagePhase } from "#app/phases/message-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import i18next, { initI18n } from "#app/plugins/i18n";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
-import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -28,19 +26,18 @@ describe("Ability Timing", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
- game.override.battleType("single");
- game.override.enemySpecies(Species.PIDGEY);
- game.override.enemyAbility(Abilities.INTIMIDATE);
- game.override.enemyMoveset(SPLASH_ONLY);
-
- game.override.ability(Abilities.BALL_FETCH);
- game.override.moveset([Moves.SPLASH, Moves.ICE_BEAM]);
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.MAGIKARP)
+ .enemyAbility(Abilities.INTIMIDATE)
+ .ability(Abilities.BALL_FETCH);
});
- it("should trigger after switch check", async() => {
+ it("should trigger after switch check", async () => {
initI18n();
i18next.changeLanguage("en");
+ game.settings.battleStyle = BattleStyle.SWITCH;
await game.classicMode.runToSummon([Species.EEVEE, Species.FEEBAS]);
game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
@@ -48,7 +45,7 @@ describe("Ability Timing", () => {
game.endPhase();
}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
- await game.phaseInterceptor.to(MessagePhase);
+ await game.phaseInterceptor.to("MessagePhase");
const message = game.textInterceptor.getLatestMessage();
expect(message).toContain("Attack fell");
}, 5000);
diff --git a/src/test/abilities/aura_break.test.ts b/src/test/abilities/aura_break.test.ts
index 7de300c157a..422ac5178c1 100644
--- a/src/test/abilities/aura_break.test.ts
+++ b/src/test/abilities/aura_break.test.ts
@@ -1,10 +1,8 @@
import { allMoves } from "#app/data/move";
-import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@@ -28,36 +26,50 @@ describe("Abilities - Aura Break", () => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.moveset([Moves.MOONBLAST, Moves.DARK_PULSE, Moves.MOONBLAST, Moves.DARK_PULSE]);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.AURA_BREAK);
game.override.enemySpecies(Species.SHUCKLE);
});
- it("reverses the effect of fairy aura", async () => {
+ it("reverses the effect of Fairy Aura", async () => {
const moveToCheck = allMoves[Moves.MOONBLAST];
const basePower = moveToCheck.power;
game.override.ability(Abilities.FAIRY_AURA);
vi.spyOn(moveToCheck, "calculateBattlePower");
- await game.startBattle([Species.PIKACHU]);
+ await game.classicMode.startBattle([Species.PIKACHU]);
game.move.select(Moves.MOONBLAST);
- await game.phaseInterceptor.to(MoveEffectPhase);
+ await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier));
});
- it("reverses the effect of dark aura", async () => {
+ it("reverses the effect of Dark Aura", async () => {
const moveToCheck = allMoves[Moves.DARK_PULSE];
const basePower = moveToCheck.power;
game.override.ability(Abilities.DARK_AURA);
vi.spyOn(moveToCheck, "calculateBattlePower");
- await game.startBattle([Species.PIKACHU]);
+ await game.classicMode.startBattle([Species.PIKACHU]);
game.move.select(Moves.DARK_PULSE);
- await game.phaseInterceptor.to(MoveEffectPhase);
+ await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier));
});
+
+ it("has no effect if neither Fairy Aura nor Dark Aura are present", async () => {
+ const moveToCheck = allMoves[Moves.MOONBLAST];
+ const basePower = moveToCheck.power;
+
+ game.override.ability(Abilities.BALL_FETCH);
+ vi.spyOn(moveToCheck, "calculateBattlePower");
+
+ await game.classicMode.startBattle([Species.PIKACHU]);
+ game.move.select(Moves.MOONBLAST);
+ await game.phaseInterceptor.to("MoveEffectPhase");
+
+ expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
+ });
});
diff --git a/src/test/abilities/battery.test.ts b/src/test/abilities/battery.test.ts
index 020866509d6..cd02ed0c4eb 100644
--- a/src/test/abilities/battery.test.ts
+++ b/src/test/abilities/battery.test.ts
@@ -5,7 +5,6 @@ import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@@ -31,7 +30,7 @@ describe("Abilities - Battery", () => {
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.moveset([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM]);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
});
it("raises the power of allies' special moves by 30%", async () => {
diff --git a/src/test/abilities/beast_boost.test.ts b/src/test/abilities/beast_boost.test.ts
new file mode 100644
index 00000000000..26bae7b8838
--- /dev/null
+++ b/src/test/abilities/beast_boost.test.ts
@@ -0,0 +1,88 @@
+import { BattlerIndex } from "#app/battle";
+import { Abilities } from "#enums/abilities";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import { Stat } from "#enums/stat";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+
+describe("Abilities - Beast Boost", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.BULBASAUR)
+ .enemyAbility(Abilities.BEAST_BOOST)
+ .ability(Abilities.BEAST_BOOST)
+ .startingLevel(2000)
+ .moveset([ Moves.FLAMETHROWER ])
+ .enemyMoveset(Moves.SPLASH);
+ });
+
+ it("should prefer highest stat to boost its corresponding stat stage by 1 when winning a battle", async() => {
+ await game.classicMode.startBattle([Species.SLOWBRO]);
+
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ // Set the pokemon's highest stat to DEF, so it should be picked by Beast Boost
+ vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 10000, 100, 1000, 200, 100, 100 ]);
+ console.log(playerPokemon.stats);
+
+ expect(playerPokemon.getStatStage(Stat.DEF)).toBe(0);
+
+ game.move.select(Moves.FLAMETHROWER);
+ await game.phaseInterceptor.to("VictoryPhase");
+
+ expect(playerPokemon.getStatStage(Stat.DEF)).toBe(1);
+ }, 20000);
+
+ it("should use in-battle overriden stats when determining the stat stage to raise by 1", async() => {
+ game.override.enemyMoveset([Moves.GUARD_SPLIT]);
+
+ await game.classicMode.startBattle([Species.SLOWBRO]);
+
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ // If the opponent uses Guard Split, the pokemon's second highest stat (SPATK) should be chosen
+ vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 10000, 100, 201, 200, 100, 100 ]);
+
+ expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0);
+
+ game.move.select(Moves.FLAMETHROWER);
+
+ await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
+ await game.phaseInterceptor.to("VictoryPhase");
+
+ expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
+ }, 20000);
+
+ it("should have order preference in case of stat ties", async() => {
+ // Order preference follows the order of EFFECTIVE_STAT
+ await game.classicMode.startBattle([Species.SLOWBRO]);
+
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+
+ // Set up tie between SPATK, SPDEF, and SPD, where SPATK should win
+ vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 10000, 1, 1, 100, 100, 100 ]);
+
+ expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0);
+
+ game.move.select(Moves.FLAMETHROWER);
+
+ await game.phaseInterceptor.to("VictoryPhase");
+
+ expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
+ }, 20000);
+});
diff --git a/src/test/abilities/contrary.test.ts b/src/test/abilities/contrary.test.ts
new file mode 100644
index 00000000000..95a209395dc
--- /dev/null
+++ b/src/test/abilities/contrary.test.ts
@@ -0,0 +1,42 @@
+import { Moves } from "#app/enums/moves";
+import { Abilities } from "#enums/abilities";
+import { Species } from "#enums/species";
+import { Stat } from "#enums/stat";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+
+describe("Abilities - Contrary", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.BULBASAUR)
+ .enemyAbility(Abilities.CONTRARY)
+ .ability(Abilities.INTIMIDATE)
+ .enemyMoveset(Moves.SPLASH);
+ });
+
+ it("should invert stat changes when applied", async() => {
+ await game.startBattle([
+ Species.SLOWBRO
+ ]);
+
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
+ }, 20000);
+});
diff --git a/src/test/abilities/costar.test.ts b/src/test/abilities/costar.test.ts
index 9a4baeef1fb..794bed0d3cf 100644
--- a/src/test/abilities/costar.test.ts
+++ b/src/test/abilities/costar.test.ts
@@ -1,11 +1,10 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import { Abilities } from "#app/enums/abilities";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { CommandPhase } from "#app/phases/command-phase";
import { MessagePhase } from "#app/phases/message-phase";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
@@ -30,12 +29,12 @@ describe("Abilities - COSTAR", () => {
game.override.battleType("double");
game.override.ability(Abilities.COSTAR);
game.override.moveset([Moves.SPLASH, Moves.NASTY_PLOT]);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
});
test(
- "ability copies positive stat changes",
+ "ability copies positive stat stages",
async () => {
game.override.enemyAbility(Abilities.BALL_FETCH);
@@ -48,8 +47,8 @@ describe("Abilities - COSTAR", () => {
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
- expect(leftPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(+2);
- expect(rightPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(0);
+ expect(leftPokemon.getStatStage(Stat.SPATK)).toBe(2);
+ expect(rightPokemon.getStatStage(Stat.SPATK)).toBe(0);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(CommandPhase);
@@ -57,14 +56,14 @@ describe("Abilities - COSTAR", () => {
await game.phaseInterceptor.to(MessagePhase);
[leftPokemon, rightPokemon] = game.scene.getPlayerField();
- expect(leftPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(+2);
- expect(rightPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(+2);
+ expect(leftPokemon.getStatStage(Stat.SPATK)).toBe(2);
+ expect(rightPokemon.getStatStage(Stat.SPATK)).toBe(2);
},
TIMEOUT,
);
test(
- "ability copies negative stat changes",
+ "ability copies negative stat stages",
async () => {
game.override.enemyAbility(Abilities.INTIMIDATE);
@@ -72,8 +71,8 @@ describe("Abilities - COSTAR", () => {
let [leftPokemon, rightPokemon] = game.scene.getPlayerField();
- expect(leftPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-2);
- expect(leftPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-2);
+ expect(leftPokemon.getStatStage(Stat.ATK)).toBe(-2);
+ expect(leftPokemon.getStatStage(Stat.ATK)).toBe(-2);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(CommandPhase);
@@ -81,8 +80,8 @@ describe("Abilities - COSTAR", () => {
await game.phaseInterceptor.to(MessagePhase);
[leftPokemon, rightPokemon] = game.scene.getPlayerField();
- expect(leftPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-2);
- expect(rightPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-2);
+ expect(leftPokemon.getStatStage(Stat.ATK)).toBe(-2);
+ expect(rightPokemon.getStatStage(Stat.ATK)).toBe(-2);
},
TIMEOUT,
);
diff --git a/src/test/abilities/dancer.test.ts b/src/test/abilities/dancer.test.ts
new file mode 100644
index 00000000000..ec5ce53f4c3
--- /dev/null
+++ b/src/test/abilities/dancer.test.ts
@@ -0,0 +1,64 @@
+import { BattlerIndex } from "#app/battle";
+import { MovePhase } from "#app/phases/move-phase";
+import { Abilities } from "#enums/abilities";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+
+const TIMEOUT = 20 * 1000;
+
+describe("Abilities - Dancer", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("double")
+ .moveset([Moves.SWORDS_DANCE, Moves.SPLASH])
+ .enemySpecies(Species.MAGIKARP)
+ .enemyAbility(Abilities.DANCER)
+ .enemyMoveset([Moves.VICTORY_DANCE]);
+ });
+
+ // Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability)
+
+ it("triggers when dance moves are used, doesn't consume extra PP", async () => {
+ await game.classicMode.startBattle([Species.ORICORIO, Species.FEEBAS]);
+
+ const [oricorio] = game.scene.getPlayerField();
+
+ game.move.select(Moves.SPLASH);
+ game.move.select(Moves.SWORDS_DANCE, 1);
+ await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
+ await game.phaseInterceptor.to("MovePhase");
+ // immediately copies ally move
+ await game.phaseInterceptor.to("MovePhase", false);
+ let currentPhase = game.scene.getCurrentPhase() as MovePhase;
+ expect(currentPhase.pokemon).toBe(oricorio);
+ expect(currentPhase.move.moveId).toBe(Moves.SWORDS_DANCE);
+ await game.phaseInterceptor.to("MoveEndPhase");
+ await game.phaseInterceptor.to("MovePhase");
+ // immediately copies enemy move
+ await game.phaseInterceptor.to("MovePhase", false);
+ currentPhase = game.scene.getCurrentPhase() as MovePhase;
+ expect(currentPhase.pokemon).toBe(oricorio);
+ expect(currentPhase.move.moveId).toBe(Moves.VICTORY_DANCE);
+ await game.phaseInterceptor.to("BerryPhase");
+
+ // doesn't use PP if copied move is also in moveset
+ expect(oricorio.moveset[0]?.ppUsed).toBe(0);
+ }, TIMEOUT);
+});
diff --git a/src/test/abilities/disguise.test.ts b/src/test/abilities/disguise.test.ts
index 85141fdb491..fa7f26d2716 100644
--- a/src/test/abilities/disguise.test.ts
+++ b/src/test/abilities/disguise.test.ts
@@ -1,17 +1,11 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { StatusEffect } from "#app/data/status-effect";
-import { CommandPhase } from "#app/phases/command-phase";
-import { MoveEffectPhase } from "#app/phases/move-effect-phase";
-import { MoveEndPhase } from "#app/phases/move-end-phase";
-import { TurnEndPhase } from "#app/phases/turn-end-phase";
-import { TurnInitPhase } from "#app/phases/turn-init-phase";
-import { Mode } from "#app/ui/ui";
import { toDmgValue } from "#app/utils";
+import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
+import { StatusEffect } from "#app/data/status-effect";
+import { Stat } from "#enums/stat";
import GameManager from "#test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
-import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
@@ -33,17 +27,16 @@ describe("Abilities - Disguise", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
- game.override.battleType("single");
-
- game.override.enemySpecies(Species.MIMIKYU);
- game.override.enemyMoveset(SPLASH_ONLY);
-
- game.override.starterSpecies(Species.REGIELEKI);
- game.override.moveset([Moves.SHADOW_SNEAK, Moves.VACUUM_WAVE, Moves.TOXIC_THREAD, Moves.SPLASH]);
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.MIMIKYU)
+ .enemyMoveset(Moves.SPLASH)
+ .starterSpecies(Species.REGIELEKI)
+ .moveset([Moves.SHADOW_SNEAK, Moves.VACUUM_WAVE, Moves.TOXIC_THREAD, Moves.SPLASH]);
}, TIMEOUT);
it("takes no damage from attacking move and transforms to Busted form, takes 1/8 max HP damage from the disguise breaking", async () => {
- await game.startBattle();
+ await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
const maxHp = mimikyu.getMaxHp();
@@ -53,14 +46,14 @@ describe("Abilities - Disguise", () => {
game.move.select(Moves.SHADOW_SNEAK);
- await game.phaseInterceptor.to(MoveEndPhase);
+ await game.phaseInterceptor.to("MoveEndPhase");
expect(mimikyu.hp).equals(maxHp - disguiseDamage);
expect(mimikyu.formIndex).toBe(bustedForm);
}, TIMEOUT);
it("doesn't break disguise when attacked with ineffective move", async () => {
- await game.startBattle();
+ await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
@@ -68,15 +61,15 @@ describe("Abilities - Disguise", () => {
game.move.select(Moves.VACUUM_WAVE);
- await game.phaseInterceptor.to(MoveEndPhase);
+ await game.phaseInterceptor.to("MoveEndPhase");
expect(mimikyu.formIndex).toBe(disguisedForm);
}, TIMEOUT);
it("takes no damage from the first hit of a multihit move and transforms to Busted form, then takes damage from the second hit", async () => {
- game.override.moveset([Moves.SURGING_STRIKES]);
+ game.override.moveset([ Moves.SURGING_STRIKES ]);
game.override.enemyLevel(5);
- await game.startBattle();
+ await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
const maxHp = mimikyu.getMaxHp();
@@ -87,37 +80,37 @@ describe("Abilities - Disguise", () => {
game.move.select(Moves.SURGING_STRIKES);
// First hit
- await game.phaseInterceptor.to(MoveEffectPhase);
+ await game.phaseInterceptor.to("MoveEffectPhase");
expect(mimikyu.hp).equals(maxHp - disguiseDamage);
expect(mimikyu.formIndex).toBe(disguisedForm);
// Second hit
- await game.phaseInterceptor.to(MoveEffectPhase);
+ await game.phaseInterceptor.to("MoveEffectPhase");
expect(mimikyu.hp).lessThan(maxHp - disguiseDamage);
expect(mimikyu.formIndex).toBe(bustedForm);
}, TIMEOUT);
it("takes effects from status moves and damage from status effects", async () => {
- await game.startBattle();
+ await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
expect(mimikyu.hp).toBe(mimikyu.getMaxHp());
game.move.select(Moves.TOXIC_THREAD);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
expect(mimikyu.formIndex).toBe(disguisedForm);
expect(mimikyu.status?.effect).toBe(StatusEffect.POISON);
- expect(mimikyu.summonData.battleStats[BattleStat.SPD]).toBe(-1);
+ expect(mimikyu.getStatStage(Stat.SPD)).toBe(-1);
expect(mimikyu.hp).toBeLessThan(mimikyu.getMaxHp());
}, TIMEOUT);
it("persists form change when switched out", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK));
+ game.override.enemyMoveset([Moves.SHADOW_SNEAK]);
game.override.starterSpecies(0);
- await game.startBattle([Species.MIMIKYU, Species.FURRET]);
+ await game.classicMode.startBattle([ Species.MIMIKYU, Species.FURRET ]);
const mimikyu = game.scene.getPlayerPokemon()!;
const maxHp = mimikyu.getMaxHp();
@@ -125,7 +118,7 @@ describe("Abilities - Disguise", () => {
game.move.select(Moves.SPLASH);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
expect(mimikyu.formIndex).toBe(bustedForm);
expect(mimikyu.hp).equals(maxHp - disguiseDamage);
@@ -133,7 +126,7 @@ describe("Abilities - Disguise", () => {
await game.toNextTurn();
game.doSwitchPokemon(1);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
expect(mimikyu.formIndex).toBe(bustedForm);
}, TIMEOUT);
@@ -143,7 +136,7 @@ describe("Abilities - Disguise", () => {
game.override.starterForms({
[Species.MIMIKYU]: bustedForm
});
- await game.startBattle([Species.FURRET, Species.MIMIKYU]);
+ await game.classicMode.startBattle([ Species.FURRET, Species.MIMIKYU ]);
const mimikyu = game.scene.getParty()[1]!;
expect(mimikyu.formIndex).toBe(bustedForm);
@@ -162,7 +155,7 @@ describe("Abilities - Disguise", () => {
[Species.MIMIKYU]: bustedForm
});
- await game.startBattle();
+ await game.classicMode.startBattle();
const mimikyu = game.scene.getPlayerPokemon()!;
@@ -182,7 +175,7 @@ describe("Abilities - Disguise", () => {
[Species.MIMIKYU]: bustedForm
});
- await game.startBattle([Species.MIMIKYU, Species.FURRET]);
+ await game.classicMode.startBattle([ Species.MIMIKYU, Species.FURRET ]);
const mimikyu1 = game.scene.getPlayerPokemon()!;
@@ -194,23 +187,14 @@ describe("Abilities - Disguise", () => {
await game.toNextTurn();
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
- game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { // TODO: Make tests run in set mode instead of switch mode
- game.setMode(Mode.MESSAGE);
- game.endPhase();
- }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
-
- game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
- game.setMode(Mode.MESSAGE);
- game.endPhase();
- }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
await game.phaseInterceptor.to("PartyHealPhase");
expect(mimikyu1.formIndex).toBe(disguisedForm);
}, TIMEOUT);
it("doesn't faint twice when fainting due to Disguise break damage, nor prevent faint from Disguise break damage if using Endure", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.ENDURE));
- await game.startBattle();
+ game.override.enemyMoveset([Moves.ENDURE]);
+ await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
mimikyu.hp = 1;
@@ -221,4 +205,22 @@ describe("Abilities - Disguise", () => {
expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
}, TIMEOUT);
+
+ it("activates when Aerilate circumvents immunity to the move's base type", async () => {
+ game.override.ability(Abilities.AERILATE);
+ game.override.moveset([Moves.TACKLE]);
+
+ await game.classicMode.startBattle();
+
+ const mimikyu = game.scene.getEnemyPokemon()!;
+ const maxHp = mimikyu.getMaxHp();
+ const disguiseDamage = toDmgValue(maxHp / 8);
+
+ game.move.select(Moves.TACKLE);
+
+ await game.phaseInterceptor.to("MoveEndPhase");
+
+ expect(mimikyu.formIndex).toBe(bustedForm);
+ expect(mimikyu.hp).toBe(maxHp - disguiseDamage);
+ }, TIMEOUT);
});
diff --git a/src/test/abilities/dry_skin.test.ts b/src/test/abilities/dry_skin.test.ts
index b337e4d96f7..1af8831f25b 100644
--- a/src/test/abilities/dry_skin.test.ts
+++ b/src/test/abilities/dry_skin.test.ts
@@ -1,9 +1,7 @@
import { Species } from "#app/enums/species";
-import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -23,63 +21,56 @@ describe("Abilities - Dry Skin", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
- game.override.battleType("single");
- game.override.disableCrits();
- game.override.enemyAbility(Abilities.DRY_SKIN);
- game.override.enemyMoveset(SPLASH_ONLY);
- game.override.enemySpecies(Species.CHARMANDER);
- game.override.ability(Abilities.UNNERVE);
- game.override.starterSpecies(Species.CHANDELURE);
+ game.override
+ .battleType("single")
+ .disableCrits()
+ .enemyAbility(Abilities.DRY_SKIN)
+ .enemyMoveset(Moves.SPLASH)
+ .enemySpecies(Species.CHARMANDER)
+ .ability(Abilities.BALL_FETCH)
+ .moveset([Moves.SUNNY_DAY, Moves.RAIN_DANCE, Moves.SPLASH, Moves.WATER_GUN])
+ .starterSpecies(Species.CHANDELURE);
});
it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => {
- game.override.moveset([Moves.SUNNY_DAY, Moves.SPLASH]);
-
- await game.startBattle();
+ await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
- expect(enemy).not.toBe(undefined);
// first turn
- let previousEnemyHp = enemy.hp;
game.move.select(Moves.SUNNY_DAY);
- await game.phaseInterceptor.to(TurnEndPhase);
- expect(enemy.hp).toBeLessThan(previousEnemyHp);
+ await game.phaseInterceptor.to("TurnEndPhase");
+ expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
// second turn
- previousEnemyHp = enemy.hp;
+ enemy.hp = enemy.getMaxHp();
game.move.select(Moves.SPLASH);
- await game.phaseInterceptor.to(TurnEndPhase);
- expect(enemy.hp).toBeLessThan(previousEnemyHp);
+ await game.phaseInterceptor.to("TurnEndPhase");
+ expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
});
it("during rain, gain 1/8 of maximum health at the end of each turn", async () => {
- game.override.moveset([Moves.RAIN_DANCE, Moves.SPLASH]);
-
- await game.startBattle();
+ await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
- expect(enemy).not.toBe(undefined);
enemy.hp = 1;
// first turn
- let previousEnemyHp = enemy.hp;
game.move.select(Moves.RAIN_DANCE);
- await game.phaseInterceptor.to(TurnEndPhase);
- expect(enemy.hp).toBeGreaterThan(previousEnemyHp);
+ await game.phaseInterceptor.to("TurnEndPhase");
+ expect(enemy.hp).toBeGreaterThan(1);
// second turn
- previousEnemyHp = enemy.hp;
+ enemy.hp = 1;
game.move.select(Moves.SPLASH);
- await game.phaseInterceptor.to(TurnEndPhase);
- expect(enemy.hp).toBeGreaterThan(previousEnemyHp);
+ await game.phaseInterceptor.to("TurnEndPhase");
+ expect(enemy.hp).toBeGreaterThan(1);
});
it("opposing fire attacks do 25% more damage", async () => {
game.override.moveset([Moves.FLAMETHROWER]);
-
- await game.startBattle();
+ await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
const initialHP = 1000;
@@ -87,72 +78,65 @@ describe("Abilities - Dry Skin", () => {
// first turn
game.move.select(Moves.FLAMETHROWER);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
const fireDamageTakenWithDrySkin = initialHP - enemy.hp;
- expect(enemy.hp > 0);
enemy.hp = initialHP;
game.override.enemyAbility(Abilities.NONE);
// second turn
game.move.select(Moves.FLAMETHROWER);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
const fireDamageTakenWithoutDrySkin = initialHP - enemy.hp;
expect(fireDamageTakenWithDrySkin).toBeGreaterThan(fireDamageTakenWithoutDrySkin);
});
it("opposing water attacks heal 1/4 of maximum health and deal no damage", async () => {
- game.override.moveset([Moves.WATER_GUN]);
-
- await game.startBattle();
+ await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
- expect(enemy).not.toBe(undefined);
enemy.hp = 1;
game.move.select(Moves.WATER_GUN);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.hp).toBeGreaterThan(1);
});
it("opposing water attacks do not heal if they were protected from", async () => {
- game.override.moveset([Moves.WATER_GUN]);
+ game.override.enemyMoveset([Moves.PROTECT]);
- await game.startBattle();
+ await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
- expect(enemy).not.toBe(undefined);
enemy.hp = 1;
- game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
game.move.select(Moves.WATER_GUN);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.hp).toBe(1);
});
it("multi-strike water attacks only heal once", async () => {
game.override.moveset([Moves.WATER_GUN, Moves.WATER_SHURIKEN]);
- await game.startBattle();
+ await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
- expect(enemy).not.toBe(undefined);
enemy.hp = 1;
// first turn
game.move.select(Moves.WATER_SHURIKEN);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
const healthGainedFromWaterShuriken = enemy.hp - 1;
enemy.hp = 1;
// second turn
game.move.select(Moves.WATER_GUN);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
const healthGainedFromWaterGun = enemy.hp - 1;
expect(healthGainedFromWaterShuriken).toBe(healthGainedFromWaterGun);
diff --git a/src/test/abilities/flash_fire.test.ts b/src/test/abilities/flash_fire.test.ts
index de40873998f..c3cf31496ea 100644
--- a/src/test/abilities/flash_fire.test.ts
+++ b/src/test/abilities/flash_fire.test.ts
@@ -7,7 +7,6 @@ import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -38,7 +37,7 @@ describe("Abilities - Flash Fire", () => {
it("immune to Fire-type moves", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.EMBER)).moveset(SPLASH_ONLY);
+ game.override.enemyMoveset([Moves.EMBER]).moveset(Moves.SPLASH);
await game.startBattle([Species.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!;
@@ -49,7 +48,7 @@ describe("Abilities - Flash Fire", () => {
}, 20000);
it("not activate if the Pokémon is protected from the Fire-type move", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.EMBER)).moveset([Moves.PROTECT]);
+ game.override.enemyMoveset([Moves.EMBER]).moveset([Moves.PROTECT]);
await game.startBattle([Species.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!;
@@ -60,7 +59,7 @@ describe("Abilities - Flash Fire", () => {
}, 20000);
it("activated by Will-O-Wisp", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.WILL_O_WISP)).moveset(SPLASH_ONLY);
+ game.override.enemyMoveset([Moves.WILL_O_WISP]).moveset(Moves.SPLASH);
await game.startBattle([Species.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!;
@@ -75,7 +74,7 @@ describe("Abilities - Flash Fire", () => {
}, 20000);
it("activated after being frozen", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.EMBER)).moveset(SPLASH_ONLY);
+ game.override.enemyMoveset([Moves.EMBER]).moveset(Moves.SPLASH);
game.override.statusEffect(StatusEffect.FREEZE);
await game.startBattle([Species.BLISSEY]);
@@ -88,7 +87,7 @@ describe("Abilities - Flash Fire", () => {
}, 20000);
it("not passing with baton pass", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.EMBER)).moveset([Moves.BATON_PASS]);
+ game.override.enemyMoveset([Moves.EMBER]).moveset([Moves.BATON_PASS]);
await game.startBattle([Species.BLISSEY, Species.CHANSEY]);
// ensure use baton pass after enemy moved
@@ -104,7 +103,7 @@ describe("Abilities - Flash Fire", () => {
}, 20000);
it("boosts Fire-type move when the ability is activated", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.FIRE_PLEDGE)).moveset([Moves.EMBER, Moves.SPLASH]);
+ game.override.enemyMoveset([Moves.FIRE_PLEDGE]).moveset([Moves.EMBER, Moves.SPLASH]);
game.override.enemyAbility(Abilities.FLASH_FIRE).ability(Abilities.NONE);
await game.startBattle([Species.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!;
diff --git a/src/test/abilities/flower_gift.test.ts b/src/test/abilities/flower_gift.test.ts
new file mode 100644
index 00000000000..256b61c6fea
--- /dev/null
+++ b/src/test/abilities/flower_gift.test.ts
@@ -0,0 +1,153 @@
+import { BattlerIndex } from "#app/battle";
+import { Abilities } from "#app/enums/abilities";
+import { Stat } from "#app/enums/stat";
+import { WeatherType } from "#app/enums/weather-type";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+
+describe("Abilities - Flower Gift", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+ const OVERCAST_FORM = 0;
+ const SUNSHINE_FORM = 1;
+
+ /**
+ * Tests reverting to normal form when Cloud Nine/Air Lock is active on the field
+ * @param {GameManager} game The game manager instance
+ * @param {Abilities} ability The ability that is active on the field
+ */
+ const testRevertFormAgainstAbility = async (game: GameManager, ability: Abilities) => {
+ game.override.starterForms({ [Species.CASTFORM]: SUNSHINE_FORM }).enemyAbility(ability);
+ await game.classicMode.startBattle([Species.CASTFORM]);
+
+ game.move.select(Moves.SPLASH);
+
+ expect(game.scene.getPlayerPokemon()?.formIndex).toBe(OVERCAST_FORM);
+ };
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .moveset([Moves.SPLASH, Moves.RAIN_DANCE, Moves.SUNNY_DAY, Moves.SKILL_SWAP])
+ .enemySpecies(Species.MAGIKARP)
+ .enemyMoveset(Moves.SPLASH)
+ .enemyAbility(Abilities.BALL_FETCH);
+ });
+
+ // TODO: Uncomment expect statements when the ability is implemented - currently does not increase stats of allies
+ it("increases the ATK and SPDEF stat stages of the Pokémon with this Ability and its allies by 1.5× during Harsh Sunlight", async () => {
+ game.override.battleType("double");
+ await game.classicMode.startBattle([Species.CHERRIM, Species.MAGIKARP]);
+
+ const [ cherrim ] = game.scene.getPlayerField();
+ const cherrimAtkStat = cherrim.getEffectiveStat(Stat.ATK);
+ const cherrimSpDefStat = cherrim.getEffectiveStat(Stat.SPDEF);
+
+ // const magikarpAtkStat = magikarp.getEffectiveStat(Stat.ATK);;
+ // const magikarpSpDefStat = magikarp.getEffectiveStat(Stat.SPDEF);
+
+ game.move.select(Moves.SUNNY_DAY, 0);
+ game.move.select(Moves.SPLASH, 1);
+
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
+ await game.phaseInterceptor.to("TurnEndPhase");
+
+ expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
+ expect(cherrim.getEffectiveStat(Stat.ATK)).toBe(Math.floor(cherrimAtkStat * 1.5));
+ expect(cherrim.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(cherrimSpDefStat * 1.5));
+ // expect(magikarp.getEffectiveStat(Stat.ATK)).toBe(Math.floor(magikarpAtkStat * 1.5));
+ // expect(magikarp.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(magikarpSpDefStat * 1.5));
+ });
+
+ it("changes the Pokemon's form during Harsh Sunlight", async () => {
+ game.override.weather(WeatherType.HARSH_SUN);
+ await game.classicMode.startBattle([Species.CHERRIM]);
+
+ const cherrim = game.scene.getPlayerPokemon()!;
+ expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
+
+ game.move.select(Moves.SPLASH);
+ });
+
+ it("reverts to Overcast Form if a Pokémon on the field has Air Lock", async () => {
+ await testRevertFormAgainstAbility(game, Abilities.AIR_LOCK);
+ });
+
+ it("reverts to Overcast Form if a Pokémon on the field has Cloud Nine", async () => {
+ await testRevertFormAgainstAbility(game, Abilities.CLOUD_NINE);
+ });
+
+ it("reverts to Overcast Form when the Pokémon loses Flower Gift, changes form under Harsh Sunlight/Sunny when it regains it", async () => {
+ game.override.enemyMoveset([Moves.SKILL_SWAP]).weather(WeatherType.HARSH_SUN);
+
+ await game.classicMode.startBattle([Species.CHERRIM]);
+
+ const cherrim = game.scene.getPlayerPokemon()!;
+
+ game.move.select(Moves.SKILL_SWAP);
+
+ await game.phaseInterceptor.to("TurnStartPhase");
+ expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
+
+ await game.phaseInterceptor.to("MoveEndPhase");
+ expect(cherrim.formIndex).toBe(OVERCAST_FORM);
+
+ await game.phaseInterceptor.to("MoveEndPhase");
+ expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
+ });
+
+ it("reverts to Overcast Form when the Flower Gift is suppressed, changes form under Harsh Sunlight/Sunny when it regains it", async () => {
+ game.override.enemyMoveset([Moves.GASTRO_ACID]).weather(WeatherType.HARSH_SUN);
+
+ await game.classicMode.startBattle([Species.CHERRIM, Species.MAGIKARP]);
+
+ const cherrim = game.scene.getPlayerPokemon()!;
+
+ expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
+
+ game.move.select(Moves.SPLASH);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.phaseInterceptor.to("TurnEndPhase");
+
+ expect(cherrim.summonData.abilitySuppressed).toBe(true);
+ expect(cherrim.formIndex).toBe(OVERCAST_FORM);
+
+ await game.toNextTurn();
+
+ game.doSwitchPokemon(1);
+ await game.toNextTurn();
+
+ game.doSwitchPokemon(1);
+ await game.phaseInterceptor.to("MovePhase");
+
+ expect(cherrim.summonData.abilitySuppressed).toBe(false);
+ expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
+ });
+
+ it("should be in Overcast Form after the user is switched out", async () => {
+ game.override.weather(WeatherType.SUNNY);
+
+ await game.classicMode.startBattle([Species.CASTFORM, Species.MAGIKARP]);
+ const cherrim = game.scene.getPlayerPokemon()!;
+
+ expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
+
+ game.doSwitchPokemon(1);
+ await game.toNextTurn();
+
+ expect(cherrim.formIndex).toBe(OVERCAST_FORM);
+ });
+});
diff --git a/src/test/abilities/forecast.test.ts b/src/test/abilities/forecast.test.ts
index 78453c5f4d2..c1eb3600b8b 100644
--- a/src/test/abilities/forecast.test.ts
+++ b/src/test/abilities/forecast.test.ts
@@ -10,7 +10,6 @@ import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@@ -67,7 +66,7 @@ describe("Abilities - Forecast", () => {
game.override
.moveset([Moves.SPLASH, Moves.RAIN_DANCE, Moves.SUNNY_DAY, Moves.TACKLE])
.enemySpecies(Species.MAGIKARP)
- .enemyMoveset(SPLASH_ONLY)
+ .enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH);
});
@@ -229,7 +228,7 @@ describe("Abilities - Forecast", () => {
});
it("reverts to Normal Form when Forecast is suppressed, changes form to match the weather when it regains it", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.GASTRO_ACID)).weather(WeatherType.RAIN);
+ game.override.enemyMoveset([Moves.GASTRO_ACID]).weather(WeatherType.RAIN);
await game.startBattle([Species.CASTFORM, Species.PIKACHU]);
const castform = game.scene.getPlayerPokemon()!;
@@ -260,7 +259,7 @@ describe("Abilities - Forecast", () => {
});
it("does not change Castform's form until after Stealth Rock deals damage", async () => {
- game.override.weather(WeatherType.RAIN).enemyMoveset(Array(4).fill(Moves.STEALTH_ROCK));
+ game.override.weather(WeatherType.RAIN).enemyMoveset([Moves.STEALTH_ROCK]);
await game.startBattle([Species.PIKACHU, Species.CASTFORM]);
// First turn - set up stealth rock
diff --git a/src/test/abilities/galvanize.test.ts b/src/test/abilities/galvanize.test.ts
index 4b0ddc14d7c..f81b854180a 100644
--- a/src/test/abilities/galvanize.test.ts
+++ b/src/test/abilities/galvanize.test.ts
@@ -6,7 +6,6 @@ import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { HitResult } from "#app/field/pokemon";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@@ -36,7 +35,7 @@ describe("Abilities - Galvanize", () => {
.moveset([Moves.TACKLE, Moves.REVELATION_DANCE, Moves.FURY_SWIPES])
.enemySpecies(Species.DUSCLOPS)
.enemyAbility(Abilities.BALL_FETCH)
- .enemyMoveset(SPLASH_ONLY)
+ .enemyMoveset(Moves.SPLASH)
.enemyLevel(100);
});
diff --git a/src/test/abilities/gorilla_tactics.test.ts b/src/test/abilities/gorilla_tactics.test.ts
new file mode 100644
index 00000000000..df698194323
--- /dev/null
+++ b/src/test/abilities/gorilla_tactics.test.ts
@@ -0,0 +1,83 @@
+import { BattlerIndex } from "#app/battle";
+import { Moves } from "#app/enums/moves";
+import { Species } from "#app/enums/species";
+import { Stat } from "#app/enums/stat";
+import { Abilities } from "#enums/abilities";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+
+describe("Abilities - Gorilla Tactics", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+ const TIMEOUT = 20 * 1000;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemyAbility(Abilities.BALL_FETCH)
+ .enemyMoveset([Moves.SPLASH, Moves.DISABLE])
+ .enemySpecies(Species.MAGIKARP)
+ .enemyLevel(30)
+ .moveset([Moves.SPLASH, Moves.TACKLE, Moves.GROWL])
+ .ability(Abilities.GORILLA_TACTICS);
+ });
+
+ it("boosts the Pokémon's Attack by 50%, but limits the Pokémon to using only one move", async () => {
+ await game.classicMode.startBattle([Species.GALAR_DARMANITAN]);
+
+ const darmanitan = game.scene.getPlayerPokemon()!;
+ const initialAtkStat = darmanitan.getStat(Stat.ATK);
+
+ game.move.select(Moves.SPLASH);
+ await game.forceEnemyMove(Moves.SPLASH);
+
+ await game.phaseInterceptor.to("TurnEndPhase");
+
+ expect(darmanitan.getStat(Stat.ATK, false)).toBeCloseTo(initialAtkStat * 1.5);
+ // Other moves should be restricted
+ expect(darmanitan.isMoveRestricted(Moves.TACKLE)).toBe(true);
+ expect(darmanitan.isMoveRestricted(Moves.SPLASH)).toBe(false);
+ }, TIMEOUT);
+
+ it("should struggle if the only usable move is disabled", async () => {
+ await game.classicMode.startBattle([Species.GALAR_DARMANITAN]);
+
+ const darmanitan = game.scene.getPlayerPokemon()!;
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ // First turn, lock move to Growl
+ game.move.select(Moves.GROWL);
+ await game.forceEnemyMove(Moves.SPLASH);
+
+ // Second turn, Growl is interrupted by Disable
+ await game.toNextTurn();
+
+ game.move.select(Moves.GROWL);
+ await game.forceEnemyMove(Moves.DISABLE);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+
+ await game.phaseInterceptor.to("TurnEndPhase");
+ expect(enemy.getStatStage(Stat.ATK)).toBe(-1); // Only the effect of the first Growl should be applied
+
+ // Third turn, Struggle is used
+ await game.toNextTurn();
+
+ game.move.select(Moves.TACKLE);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+
+ await game.phaseInterceptor.to("MoveEndPhase");
+ expect(darmanitan.hp).toBeLessThan(darmanitan.getMaxHp());
+ }, TIMEOUT);
+});
diff --git a/src/test/abilities/gulp_missile.test.ts b/src/test/abilities/gulp_missile.test.ts
index a451d290906..ac0efd8e8d1 100644
--- a/src/test/abilities/gulp_missile.test.ts
+++ b/src/test/abilities/gulp_missile.test.ts
@@ -1,4 +1,3 @@
-import { BattleStat } from "#app/data/battle-stat";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { StatusEffect } from "#app/enums/status-effect";
import Pokemon from "#app/field/pokemon";
@@ -12,7 +11,7 @@ import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
-import { SPLASH_ONLY } from "../utils/testUtils";
+import { Stat } from "#enums/stat";
describe("Abilities - Gulp Missile", () => {
let phaserGame: Phaser.Game;
@@ -49,7 +48,7 @@ describe("Abilities - Gulp Missile", () => {
.moveset([Moves.SURF, Moves.DIVE, Moves.SPLASH])
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.BALL_FETCH)
- .enemyMoveset(SPLASH_ONLY)
+ .enemyMoveset(Moves.SPLASH)
.enemyLevel(5);
});
@@ -107,8 +106,8 @@ describe("Abilities - Gulp Missile", () => {
expect(cramorant.formIndex).toBe(GULPING_FORM);
});
- it("deals ¼ of the attacker's maximum HP when hit by a damaging attack", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
+ it("deals 1/4 of the attacker's maximum HP when hit by a damaging attack", async () => {
+ game.override.enemyMoveset([Moves.TACKLE]);
await game.startBattle([Species.CRAMORANT]);
const enemy = game.scene.getEnemyPokemon()!;
@@ -121,7 +120,7 @@ describe("Abilities - Gulp Missile", () => {
});
it("does not have any effect when hit by non-damaging attack", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.TAIL_WHIP));
+ game.override.enemyMoveset([Moves.TAIL_WHIP]);
await game.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
@@ -139,8 +138,8 @@ describe("Abilities - Gulp Missile", () => {
expect(cramorant.formIndex).toBe(GULPING_FORM);
});
- it("lowers the attacker's Defense by 1 stage when hit in Gulping form", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
+ it("lowers attacker's DEF stat stage by 1 when hit in Gulping form", async () => {
+ game.override.enemyMoveset([Moves.TACKLE]);
await game.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
@@ -158,13 +157,13 @@ describe("Abilities - Gulp Missile", () => {
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.damageAndUpdate).toHaveReturnedWith(getEffectDamage(enemy));
- expect(enemy.summonData.battleStats[BattleStat.DEF]).toBe(-1);
+ expect(enemy.getStatStage(Stat.DEF)).toBe(-1);
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeUndefined();
expect(cramorant.formIndex).toBe(NORMAL_FORM);
});
it("paralyzes the enemy when hit in Gorging form", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
+ game.override.enemyMoveset([Moves.TACKLE]);
await game.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
@@ -188,7 +187,7 @@ describe("Abilities - Gulp Missile", () => {
});
it("does not activate the ability when underwater", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.SURF));
+ game.override.enemyMoveset([Moves.SURF]);
await game.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
@@ -201,7 +200,7 @@ describe("Abilities - Gulp Missile", () => {
});
it("prevents effect damage but inflicts secondary effect on attacker with Magic Guard", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.TACKLE)).enemyAbility(Abilities.MAGIC_GUARD);
+ game.override.enemyMoveset([Moves.TACKLE]).enemyAbility(Abilities.MAGIC_GUARD);
await game.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
@@ -219,13 +218,13 @@ describe("Abilities - Gulp Missile", () => {
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.hp).toBe(enemyHpPreEffect);
- expect(enemy.summonData.battleStats[BattleStat.DEF]).toBe(-1);
+ expect(enemy.getStatStage(Stat.DEF)).toBe(-1);
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeUndefined();
expect(cramorant.formIndex).toBe(NORMAL_FORM);
});
it("cannot be suppressed", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.GASTRO_ACID));
+ game.override.enemyMoveset([Moves.GASTRO_ACID]);
await game.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
@@ -245,7 +244,7 @@ describe("Abilities - Gulp Missile", () => {
});
it("cannot be swapped with another ability", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.SKILL_SWAP));
+ game.override.enemyMoveset([Moves.SKILL_SWAP]);
await game.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
diff --git a/src/test/abilities/heatproof.test.ts b/src/test/abilities/heatproof.test.ts
index e2a558e6d99..61c406201bd 100644
--- a/src/test/abilities/heatproof.test.ts
+++ b/src/test/abilities/heatproof.test.ts
@@ -5,7 +5,6 @@ import { toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -30,7 +29,7 @@ describe("Abilities - Heatproof", () => {
.disableCrits()
.enemySpecies(Species.CHARMANDER)
.enemyAbility(Abilities.HEATPROOF)
- .enemyMoveset(SPLASH_ONLY)
+ .enemyMoveset(Moves.SPLASH)
.enemyLevel(100)
.starterSpecies(Species.CHANDELURE)
.ability(Abilities.BALL_FETCH)
diff --git a/src/test/abilities/hustle.test.ts b/src/test/abilities/hustle.test.ts
index b7c3b723c4b..29cbfdc1a5d 100644
--- a/src/test/abilities/hustle.test.ts
+++ b/src/test/abilities/hustle.test.ts
@@ -1,12 +1,9 @@
import { allMoves } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
import { Stat } from "#app/enums/stat";
-import { DamagePhase } from "#app/phases/damage-phase";
-import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@@ -26,54 +23,54 @@ describe("Abilities - Hustle", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
- game.override.ability(Abilities.HUSTLE);
- game.override.moveset([Moves.TACKLE, Moves.GIGA_DRAIN, Moves.FISSURE]);
- game.override.startingLevel(5);
- game.override.disableCrits();
- game.override.enemyLevel(5);
- game.override.enemyMoveset(SPLASH_ONLY);
- game.override.enemySpecies(Species.SHUCKLE);
- game.override.enemyAbility(Abilities.BALL_FETCH);
+ game.override
+ .ability(Abilities.HUSTLE)
+ .moveset([ Moves.TACKLE, Moves.GIGA_DRAIN, Moves.FISSURE ])
+ .disableCrits()
+ .battleType("single")
+ .enemyMoveset(Moves.SPLASH)
+ .enemySpecies(Species.SHUCKLE)
+ .enemyAbility(Abilities.BALL_FETCH);
});
it("increases the user's Attack stat by 50%", async () => {
- await game.startBattle([Species.PIKACHU]);
+ await game.classicMode.startBattle([Species.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
const atk = pikachu.stats[Stat.ATK];
- vi.spyOn(pikachu, "getBattleStat");
+ vi.spyOn(pikachu, "getEffectiveStat");
game.move.select(Moves.TACKLE);
await game.move.forceHit();
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("DamagePhase");
- expect(pikachu.getBattleStat).toHaveReturnedWith(atk * 1.5);
+ expect(pikachu.getEffectiveStat).toHaveReturnedWith(Math.floor(atk * 1.5));
});
it("lowers the accuracy of the user's physical moves by 20%", async () => {
- await game.startBattle([Species.PIKACHU]);
+ await game.classicMode.startBattle([Species.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
vi.spyOn(pikachu, "getAccuracyMultiplier");
game.move.select(Moves.TACKLE);
- await game.phaseInterceptor.to(MoveEffectPhase);
+ await game.phaseInterceptor.to("MoveEffectPhase");
expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(0.8);
});
it("does not affect non-physical moves", async () => {
- await game.startBattle([Species.PIKACHU]);
+ await game.classicMode.startBattle([Species.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
const spatk = pikachu.stats[Stat.SPATK];
- vi.spyOn(pikachu, "getBattleStat");
+ vi.spyOn(pikachu, "getEffectiveStat");
vi.spyOn(pikachu, "getAccuracyMultiplier");
game.move.select(Moves.GIGA_DRAIN);
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("DamagePhase");
- expect(pikachu.getBattleStat).toHaveReturnedWith(spatk);
+ expect(pikachu.getEffectiveStat).toHaveReturnedWith(spatk);
expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);
});
@@ -81,7 +78,7 @@ describe("Abilities - Hustle", () => {
game.override.startingLevel(100);
game.override.enemyLevel(30);
- await game.startBattle([Species.PIKACHU]);
+ await game.classicMode.startBattle([Species.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
@@ -89,7 +86,7 @@ describe("Abilities - Hustle", () => {
vi.spyOn(allMoves[Moves.FISSURE], "calculateBattleAccuracy");
game.move.select(Moves.FISSURE);
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("DamagePhase");
expect(enemyPokemon.turnData.damageTaken).toBe(enemyPokemon.getMaxHp());
expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);
diff --git a/src/test/abilities/hyper_cutter.test.ts b/src/test/abilities/hyper_cutter.test.ts
index 28fcc2f6085..ec947add939 100644
--- a/src/test/abilities/hyper_cutter.test.ts
+++ b/src/test/abilities/hyper_cutter.test.ts
@@ -1,9 +1,8 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -29,7 +28,7 @@ describe("Abilities - Hyper Cutter", () => {
.ability(Abilities.BALL_FETCH)
.enemySpecies(Species.SHUCKLE)
.enemyAbility(Abilities.HYPER_CUTTER)
- .enemyMoveset(SPLASH_ONLY);
+ .enemyMoveset(Moves.SPLASH);
});
// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Hyper_Cutter_(Ability)
@@ -51,7 +50,7 @@ describe("Abilities - Hyper Cutter", () => {
game.move.select(Moves.STRING_SHOT);
await game.toNextTurn();
- expect(enemy.summonData.battleStats[BattleStat.ATK]).toEqual(0);
- [BattleStat.ACC, BattleStat.DEF, BattleStat.EVA, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD].forEach((stat: number) => expect(enemy.summonData.battleStats[stat]).toBeLessThan(0));
+ expect(enemy.getStatStage(Stat.ATK)).toEqual(0);
+ [Stat.ACC, Stat.DEF, Stat.EVA, Stat.SPATK, Stat.SPDEF, Stat.SPD].forEach((stat: number) => expect(enemy.getStatStage(stat)).toBeLessThan(0));
});
});
diff --git a/src/test/abilities/imposter.test.ts b/src/test/abilities/imposter.test.ts
new file mode 100644
index 00000000000..27673564aaa
--- /dev/null
+++ b/src/test/abilities/imposter.test.ts
@@ -0,0 +1,100 @@
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import Phaser from "phaser";
+import GameManager from "#app/test/utils/gameManager";
+import { Species } from "#enums/species";
+import { TurnEndPhase } from "#app/phases/turn-end-phase";
+import { Moves } from "#enums/moves";
+import { Stat, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
+import { Abilities } from "#enums/abilities";
+
+// TODO: Add more tests once Imposter is fully implemented
+describe("Abilities - Imposter", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.MEW)
+ .enemyLevel(200)
+ .enemyAbility(Abilities.BEAST_BOOST)
+ .enemyPassiveAbility(Abilities.BALL_FETCH)
+ .enemyMoveset(Moves.SPLASH)
+ .ability(Abilities.IMPOSTER)
+ .moveset(Moves.SPLASH);
+ });
+
+ it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
+ await game.startBattle([
+ Species.DITTO
+ ]);
+
+ game.move.select(Moves.SPLASH);
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ const player = game.scene.getPlayerPokemon()!;
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
+ expect(player.getAbility()).toBe(enemy.getAbility());
+ expect(player.getGender()).toBe(enemy.getGender());
+
+ expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
+ for (const s of EFFECTIVE_STATS) {
+ expect(player.getStat(s, false)).toBe(enemy.getStat(s, false));
+ }
+
+ for (const s of BATTLE_STATS) {
+ expect(player.getStatStage(s)).toBe(enemy.getStatStage(s));
+ }
+
+ const playerMoveset = player.getMoveset();
+ const enemyMoveset = player.getMoveset();
+
+ for (let i = 0; i < playerMoveset.length && i < enemyMoveset.length; i++) {
+ // TODO: Checks for 5 PP should be done here when that gets addressed
+ expect(playerMoveset[i]?.moveId).toBe(enemyMoveset[i]?.moveId);
+ }
+
+ const playerTypes = player.getTypes();
+ const enemyTypes = enemy.getTypes();
+
+ for (let i = 0; i < playerTypes.length && i < enemyTypes.length; i++) {
+ expect(playerTypes[i]).toBe(enemyTypes[i]);
+ }
+ }, 20000);
+
+ it("should copy in-battle overridden stats", async () => {
+ game.override.enemyMoveset([Moves.POWER_SPLIT]);
+
+ await game.startBattle([
+ Species.DITTO
+ ]);
+
+ const player = game.scene.getPlayerPokemon()!;
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
+ const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
+
+ game.move.select(Moves.TACKLE);
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
+ expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
+
+ expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
+ expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
+ });
+});
diff --git a/src/test/abilities/intimidate.test.ts b/src/test/abilities/intimidate.test.ts
index 93b663d06da..d4c097022df 100644
--- a/src/test/abilities/intimidate.test.ts
+++ b/src/test/abilities/intimidate.test.ts
@@ -1,21 +1,12 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { Status, StatusEffect } from "#app/data/status-effect";
-import { GameModes, getGameMode } from "#app/game-mode";
-import { CommandPhase } from "#app/phases/command-phase";
-import { DamagePhase } from "#app/phases/damage-phase";
-import { EncounterPhase } from "#app/phases/encounter-phase";
-import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
-import { SelectStarterPhase } from "#app/phases/select-starter-phase";
-import { TurnInitPhase } from "#app/phases/turn-init-phase";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import Phaser from "phaser";
+import GameManager from "#test/utils/gameManager";
import { Mode } from "#app/ui/ui";
+import { Stat } from "#enums/stat";
+import { getMovePosition } from "#test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
-import GameManager from "#test/utils/gameManager";
-import { generateStarter } from "#test/utils/gameManagerUtils";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
-import Phaser from "phaser";
-import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Intimidate", () => {
let phaserGame: Phaser.Game;
@@ -33,16 +24,16 @@ describe("Abilities - Intimidate", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
- game.override.battleType("single");
- game.override.enemySpecies(Species.RATTATA);
- game.override.enemyAbility(Abilities.INTIMIDATE);
- game.override.enemyPassiveAbility(Abilities.HYDRATION);
- game.override.ability(Abilities.INTIMIDATE);
- game.override.startingWave(3);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.battleType("single")
+ .enemySpecies(Species.RATTATA)
+ .enemyAbility(Abilities.INTIMIDATE)
+ .enemyPassiveAbility(Abilities.HYDRATION)
+ .ability(Abilities.INTIMIDATE)
+ .startingWave(3)
+ .enemyMoveset(Moves.SPLASH);
});
- it("single - wild with switch", async () => {
+ it("should lower ATK stat stage by 1 of enemy Pokemon on entry and player switch", async () => {
await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
game.onNextPrompt(
"CheckSwitchPhase",
@@ -51,28 +42,30 @@ describe("Abilities - Intimidate", () => {
game.setMode(Mode.MESSAGE);
game.endPhase();
},
- () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)
+ () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase")
);
- await game.phaseInterceptor.to(CommandPhase, false);
- expect(game.scene.getParty()[0].species.speciesId).toBe(Species.MIGHTYENA);
- let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
- let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
+ await game.phaseInterceptor.to("CommandPhase", false);
+
+ let playerPokemon = game.scene.getPlayerPokemon()!;
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ expect(playerPokemon.species.speciesId).toBe(Species.MIGHTYENA);
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
+ expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
+
game.doSwitchPokemon(1);
- await game.phaseInterceptor.run(CommandPhase);
- await game.phaseInterceptor.to(CommandPhase);
- expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
+ await game.phaseInterceptor.run("CommandPhase");
+ await game.phaseInterceptor.to("CommandPhase");
- battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
-
- battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
+ playerPokemon = game.scene.getPlayerPokemon()!;
+ expect(playerPokemon.species.speciesId).toBe(Species.POOCHYENA);
+ expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
}, 20000);
- it("single - boss should only trigger once then switch", async () => {
- game.override.startingWave(10);
+ it("should lower ATK stat stage by 1 for every enemy Pokemon in a double battle on entry", async () => {
+ game.override.battleType("double")
+ .startingWave(3);
await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
game.onNextPrompt(
"CheckSwitchPhase",
@@ -81,262 +74,63 @@ describe("Abilities - Intimidate", () => {
game.setMode(Mode.MESSAGE);
game.endPhase();
},
- () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)
+ () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase")
);
- await game.phaseInterceptor.to(CommandPhase, false);
- let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
- let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
- game.doSwitchPokemon(1);
- await game.phaseInterceptor.run(CommandPhase);
- await game.phaseInterceptor.to(CommandPhase);
- expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
+ await game.phaseInterceptor.to("CommandPhase", false);
- battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
+ const playerField = game.scene.getPlayerField()!;
+ const enemyField = game.scene.getEnemyField()!;
- battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
+ expect(enemyField[0].getStatStage(Stat.ATK)).toBe(-2);
+ expect(enemyField[1].getStatStage(Stat.ATK)).toBe(-2);
+ expect(playerField[0].getStatStage(Stat.ATK)).toBe(-2);
+ expect(playerField[1].getStatStage(Stat.ATK)).toBe(-2);
}, 20000);
- it("single - trainer should only trigger once with switch", async () => {
- game.override.startingWave(5);
- await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
- game.onNextPrompt(
- "CheckSwitchPhase",
- Mode.CONFIRM,
- () => {
- game.setMode(Mode.MESSAGE);
- game.endPhase();
- },
- () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)
- );
- await game.phaseInterceptor.to(CommandPhase, false);
- let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
- let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
- game.doSwitchPokemon(1);
- await game.phaseInterceptor.run(CommandPhase);
- await game.phaseInterceptor.to(CommandPhase);
- expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
-
- battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
-
- battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
- }, 200000);
-
- it("double - trainer should only trigger once per pokemon", async () => {
- game.override.battleType("double");
- game.override.startingWave(5);
- await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
- game.onNextPrompt(
- "CheckSwitchPhase",
- Mode.CONFIRM,
- () => {
- game.setMode(Mode.MESSAGE);
- game.endPhase();
- },
- () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)
- );
- await game.phaseInterceptor.to(CommandPhase, false);
- const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
- const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
- expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2);
-
- const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
-
- const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats;
- expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2);
- }, 20000);
-
- it("double - wild: should only trigger once per pokemon", async () => {
- game.override.battleType("double");
- game.override.startingWave(3);
- await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
- game.onNextPrompt(
- "CheckSwitchPhase",
- Mode.CONFIRM,
- () => {
- game.setMode(Mode.MESSAGE);
- game.endPhase();
- },
- () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)
- );
- await game.phaseInterceptor.to(CommandPhase, false);
- const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
- const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
- expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2);
-
- const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
-
- const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats;
- expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2);
- }, 20000);
-
- it("double - boss: should only trigger once per pokemon", async () => {
- game.override.battleType("double");
- game.override.startingWave(10);
- await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
- game.onNextPrompt(
- "CheckSwitchPhase",
- Mode.CONFIRM,
- () => {
- game.setMode(Mode.MESSAGE);
- game.endPhase();
- },
- () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)
- );
- await game.phaseInterceptor.to(CommandPhase, false);
- const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
- const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
- expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2);
-
- const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
-
- const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats;
- expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2);
- }, 20000);
-
- it("single - wild next wave opp triger once, us: none", async () => {
- game.override.startingWave(2);
- game.override.moveset([Moves.AERIAL_ACE]);
- await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
- let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
- let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
-
- game.move.select(Moves.AERIAL_ACE);
- await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(DamagePhase);
- await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
- expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
- await game.toNextWave();
- battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
- battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
- }, 20000);
-
- it("single - wild next turn - no retrigger on next turn", async () => {
+ it("should not activate again if there is no switch or new entry", async () => {
game.override.startingWave(2);
game.override.moveset([Moves.SPLASH]);
- await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
- let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
- let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
+ await game.classicMode.startBattle([ Species.MIGHTYENA, Species.POOCHYENA ]);
- game.move.select(Moves.AERIAL_ACE);
- console.log("===to new turn===");
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
+ expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
+
+ game.move.select(Moves.SPLASH);
await game.toNextTurn();
- battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
- battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
+
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
+ expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
}, 20000);
- it("single - trainer should only trigger once and each time he switch", async () => {
- game.override.moveset([Moves.SPLASH]);
- game.override.enemyMoveset([Moves.VOLT_SWITCH, Moves.VOLT_SWITCH, Moves.VOLT_SWITCH, Moves.VOLT_SWITCH]);
- game.override.startingWave(5);
- await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
- let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
- let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
+ it("should lower ATK stat stage by 1 for every switch", async () => {
+ game.override.moveset([Moves.SPLASH])
+ .enemyMoveset([Moves.VOLT_SWITCH])
+ .startingWave(5);
+ await game.classicMode.startBattle([ Species.MIGHTYENA, Species.POOCHYENA ]);
- game.move.select(Moves.AERIAL_ACE);
- console.log("===to new turn===");
- await game.toNextTurn();
- battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
- battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ let enemyPokemon = game.scene.getEnemyPokemon()!;
- game.move.select(Moves.AERIAL_ACE);
- console.log("===to new turn===");
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
+ expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
+
+ game.move.select(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.toNextTurn();
- battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-3);
- battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
+
+ enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2);
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
+
+ game.move.select(Moves.SPLASH);
+ await game.toNextTurn();
+
+ enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3);
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
}, 200000);
-
- it("single - trainer should only trigger once whatever turn we are", async () => {
- game.override.moveset([Moves.SPLASH]);
- game.override.enemyMoveset(SPLASH_ONLY);
- game.override.startingWave(5);
- await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
- let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
- let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
-
- game.move.select(Moves.AERIAL_ACE);
- console.log("===to new turn===");
- await game.toNextTurn();
- battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
- battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
-
- game.move.select(Moves.AERIAL_ACE);
- console.log("===to new turn===");
- await game.toNextTurn();
- battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
- battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
- }, 20000);
-
- it("double - wild vs only 1 on player side", async () => {
- game.override.battleType("double");
- game.override.startingWave(3);
- await game.classicMode.runToSummon([Species.MIGHTYENA]);
- await game.phaseInterceptor.to(CommandPhase, false);
- const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
- const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
- expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-1);
-
- const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
- }, 20000);
-
- it("double - wild vs only 1 alive on player side", async () => {
- game.override.battleType("double");
- game.override.startingWave(3);
- await game.runToTitle();
-
- game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
- game.scene.gameMode = getGameMode(GameModes.CLASSIC);
- const starters = generateStarter(game.scene, [Species.MIGHTYENA, Species.POOCHYENA]);
- const selectStarterPhase = new SelectStarterPhase(game.scene);
- game.scene.pushPhase(new EncounterPhase(game.scene, false));
- selectStarterPhase.initBattle(starters);
- game.scene.getParty()[1].hp = 0;
- game.scene.getParty()[1].status = new Status(StatusEffect.FAINT);
- });
-
- await game.phaseInterceptor.run(EncounterPhase);
-
- await game.phaseInterceptor.to(CommandPhase, false);
- const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
- const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
- expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-1);
-
- const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
- }, 20000);
});
diff --git a/src/test/abilities/intrepid_sword.test.ts b/src/test/abilities/intrepid_sword.test.ts
index 18d6c04adbc..7bf0654276c 100644
--- a/src/test/abilities/intrepid_sword.test.ts
+++ b/src/test/abilities/intrepid_sword.test.ts
@@ -1,8 +1,8 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
+import GameManager from "#test/utils/gameManager";
import { CommandPhase } from "#app/phases/command-phase";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
-import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -29,14 +29,17 @@ describe("Abilities - Intrepid Sword", () => {
game.override.ability(Abilities.INTREPID_SWORD);
});
- it("INTREPID SWORD on player", async() => {
+ it("should raise ATK stat stage by 1 on entry", async() => {
await game.classicMode.runToSummon([
Species.ZACIAN,
]);
+
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
await game.phaseInterceptor.to(CommandPhase, false);
- const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(1);
- const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(1);
+
+ expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1);
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
}, 20000);
});
diff --git a/src/test/abilities/libero.test.ts b/src/test/abilities/libero.test.ts
index 7895e7de6bf..51f182d5401 100644
--- a/src/test/abilities/libero.test.ts
+++ b/src/test/abilities/libero.test.ts
@@ -9,7 +9,6 @@ import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
@@ -183,7 +182,7 @@ describe("Abilities - Libero", () => {
"ability applies correctly even if the pokemon's move misses",
async () => {
game.override.moveset([Moves.TACKLE]);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
await game.startBattle([Species.MAGIKARP]);
diff --git a/src/test/abilities/magic_guard.test.ts b/src/test/abilities/magic_guard.test.ts
index 64c1746c7d9..4b3fb0ba985 100644
--- a/src/test/abilities/magic_guard.test.ts
+++ b/src/test/abilities/magic_guard.test.ts
@@ -8,7 +8,6 @@ import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -39,7 +38,7 @@ describe("Abilities - Magic Guard", () => {
/** Enemy Pokemon overrides */
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyAbility(Abilities.INSOMNIA);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyLevel(100);
});
diff --git a/src/test/abilities/moody.test.ts b/src/test/abilities/moody.test.ts
index 9e936e8100a..166f69b0fe3 100644
--- a/src/test/abilities/moody.test.ts
+++ b/src/test/abilities/moody.test.ts
@@ -1,18 +1,15 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
-import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Moody", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
- const battleStatsArray = [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD];
-
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
@@ -30,63 +27,61 @@ describe("Abilities - Moody", () => {
.battleType("single")
.enemySpecies(Species.RATTATA)
.enemyAbility(Abilities.BALL_FETCH)
- .enemyPassiveAbility(Abilities.HYDRATION)
.ability(Abilities.MOODY)
- .enemyMoveset(SPLASH_ONLY)
- .moveset(SPLASH_ONLY);
+ .enemyMoveset(Moves.SPLASH)
+ .moveset(Moves.SPLASH);
});
- it(
- "should increase one BattleStat by 2 stages and decrease a different BattleStat by 1 stage",
+ it("should increase one stat stage by 2 and decrease a different stat stage by 1",
async () => {
- await game.startBattle();
+ await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SPLASH);
await game.toNextTurn();
// Find the increased and decreased stats, make sure they are different.
- const statChanges = playerPokemon.summonData.battleStats;
- const changedStats = battleStatsArray.filter(bs => statChanges[bs] === 2 || statChanges[bs] === -1);
+ const changedStats = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === 2 || playerPokemon.getStatStage(s) === -1);
expect(changedStats).toBeTruthy();
expect(changedStats.length).toBe(2);
expect(changedStats[0] !== changedStats[1]).toBeTruthy();
});
- it(
- "should only increase one BattleStat by 2 stages if all BattleStats are at -6",
+ it("should only increase one stat stage by 2 if all stat stages are at -6",
async () => {
- await game.startBattle();
+ await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
- // Set all BattleStats to -6
- battleStatsArray.forEach(bs => playerPokemon.summonData.battleStats[bs] = -6);
+
+ // Set all stat stages to -6
+ vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(-6));
game.move.select(Moves.SPLASH);
await game.toNextTurn();
- // Should increase one BattleStat by 2 (from -6, meaning it will be -4)
- const increasedStat = battleStatsArray.filter(bs => playerPokemon.summonData.battleStats[bs] === -4);
+ // Should increase one stat stage by 2 (from -6, meaning it will be -4)
+ const increasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === -4);
expect(increasedStat).toBeTruthy();
expect(increasedStat.length).toBe(1);
});
- it(
- "should only decrease one BattleStat by 1 stage if all BattleStats are at 6",
+ it("should only decrease one stat stage by 1 stage if all stat stages are at 6",
async () => {
- await game.startBattle();
+ await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
- // Set all BattleStats to 6
- battleStatsArray.forEach(bs => playerPokemon.summonData.battleStats[bs] = 6);
+
+ // Set all stat stages to 6
+ vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(6));
game.move.select(Moves.SPLASH);
await game.toNextTurn();
- // Should decrease one BattleStat by 1 (from 6, meaning it will be 5)
- const decreasedStat = battleStatsArray.filter(bs => playerPokemon.summonData.battleStats[bs] === 5);
+ // Should decrease one stat stage by 1 (from 6, meaning it will be 5)
+ const decreasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === 5);
+
expect(decreasedStat).toBeTruthy();
expect(decreasedStat.length).toBe(1);
});
diff --git a/src/test/abilities/moxie.test.ts b/src/test/abilities/moxie.test.ts
index 6a1838c9a98..5f337fedabb 100644
--- a/src/test/abilities/moxie.test.ts
+++ b/src/test/abilities/moxie.test.ts
@@ -1,14 +1,14 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { Stat } from "#app/data/pokemon-stat";
-import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
-import { VictoryPhase } from "#app/phases/victory-phase";
+import { Stat } from "#enums/stat";
+import GameManager from "#test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
-import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
-
+import { BattlerIndex } from "#app/battle";
+import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
+import { VictoryPhase } from "#app/phases/victory-phase";
+import { TurnEndPhase } from "#app/phases/turn-end-phase";
describe("Abilities - Moxie", () => {
let phaserGame: Phaser.Game;
@@ -32,23 +32,47 @@ describe("Abilities - Moxie", () => {
game.override.enemyAbility(Abilities.MOXIE);
game.override.ability(Abilities.MOXIE);
game.override.startingLevel(2000);
- game.override.moveset([moveToUse]);
- game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
+ game.override.moveset([ moveToUse ]);
+ game.override.enemyMoveset(Moves.SPLASH);
});
- it("MOXIE", async () => {
+ it("should raise ATK stat stage by 1 when winning a battle", async() => {
const moveToUse = Moves.AERIAL_ACE;
await game.startBattle([
Species.MIGHTYENA,
Species.MIGHTYENA,
]);
- let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[Stat.ATK]).toBe(0);
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+
+ expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
game.move.select(moveToUse);
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase);
- battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.ATK]).toBe(1);
+
+ expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1);
+ }, 20000);
+
+ // TODO: Activate this test when MOXIE is corrected to work on faint and not on battle victory
+ it.todo("should raise ATK stat stage by 1 when defeating an ally Pokemon", async() => {
+ game.override.battleType("double");
+ const moveToUse = Moves.AERIAL_ACE;
+ await game.startBattle([
+ Species.MIGHTYENA,
+ Species.MIGHTYENA,
+ ]);
+
+ const [ firstPokemon, secondPokemon ] = game.scene.getPlayerField();
+
+ expect(firstPokemon.getStatStage(Stat.ATK)).toBe(0);
+
+ secondPokemon.hp = 1;
+
+ game.move.select(moveToUse);
+ game.selectTarget(BattlerIndex.PLAYER_2);
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ expect(firstPokemon.getStatStage(Stat.ATK)).toBe(1);
}, 20000);
});
diff --git a/src/test/abilities/mycelium_might.test.ts b/src/test/abilities/mycelium_might.test.ts
index 83396f7950f..d8947935880 100644
--- a/src/test/abilities/mycelium_might.test.ts
+++ b/src/test/abilities/mycelium_might.test.ts
@@ -1,14 +1,13 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { MovePhase } from "#app/phases/move-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
+import { TurnStartPhase } from "#app/phases/turn-start-phase";
+import GameManager from "#test/utils/gameManager";
import { Abilities } from "#enums/abilities";
+import { Stat } from "#enums/stat";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
-import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
-
describe("Abilities - Mycelium Might", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
@@ -35,7 +34,7 @@ describe("Abilities - Mycelium Might", () => {
});
/**
- * Bulbapedia References:
+ * References:
* https://bulbapedia.bulbagarden.net/wiki/Mycelium_Might_(Ability)
* https://bulbapedia.bulbagarden.net/wiki/Priority
* https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/page-24
@@ -44,62 +43,65 @@ describe("Abilities - Mycelium Might", () => {
it("will move last in its priority bracket and ignore protective abilities", async () => {
await game.startBattle([Species.REGIELEKI]);
- const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyPokemon = game.scene.getEnemyPokemon();
+ const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
const enemyIndex = enemyPokemon?.getBattlerIndex();
game.move.select(Moves.BABY_DOLL_EYES);
- await game.phaseInterceptor.to(MovePhase, false);
+ await game.phaseInterceptor.to(TurnStartPhase, false);
+ const phase = game.scene.getCurrentPhase() as TurnStartPhase;
+ const speedOrder = phase.getSpeedOrder();
+ const commandOrder = phase.getCommandOrder();
// The opponent Pokemon (without Mycelium Might) goes first despite having lower speed than the player Pokemon.
- expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
-
- await game.phaseInterceptor.run(MovePhase);
- await game.phaseInterceptor.to(MovePhase, false);
-
// The player Pokemon (with Mycelium Might) goes last despite having higher speed than the opponent.
- expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
+ expect(speedOrder).toEqual([playerIndex, enemyIndex]);
+ expect(commandOrder).toEqual([enemyIndex, playerIndex]);
await game.phaseInterceptor.to(TurnEndPhase);
- expect(enemyPokemon?.summonData.battleStats[BattleStat.ATK]).toBe(-1);
+
+ // Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced.
+ expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
}, 20000);
it("will still go first if a status move that is in a higher priority bracket than the opponent's move is used", async () => {
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
await game.startBattle([Species.REGIELEKI]);
- const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyPokemon = game.scene.getEnemyPokemon();
+ const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
const enemyIndex = enemyPokemon?.getBattlerIndex();
game.move.select(Moves.BABY_DOLL_EYES);
- await game.phaseInterceptor.to(MovePhase, false);
+ await game.phaseInterceptor.to(TurnStartPhase, false);
+ const phase = game.scene.getCurrentPhase() as TurnStartPhase;
+ const speedOrder = phase.getSpeedOrder();
+ const commandOrder = phase.getCommandOrder();
// The player Pokemon (with M.M.) goes first because its move is still within a higher priority bracket than its opponent.
- expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
-
- await game.phaseInterceptor.run(MovePhase);
- await game.phaseInterceptor.to(MovePhase, false);
// The enemy Pokemon goes second because its move is in a lower priority bracket.
- expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
+ expect(speedOrder).toEqual([playerIndex, enemyIndex]);
+ expect(commandOrder).toEqual([playerIndex, enemyIndex]);
await game.phaseInterceptor.to(TurnEndPhase);
- expect(enemyPokemon?.summonData.battleStats[BattleStat.ATK]).toBe(-1);
+ // Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced.
+ expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
}, 20000);
it("will not affect non-status moves", async () => {
await game.startBattle([Species.REGIELEKI]);
- const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
+ const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
game.move.select(Moves.QUICK_ATTACK);
- await game.phaseInterceptor.to(MovePhase, false);
+ await game.phaseInterceptor.to(TurnStartPhase, false);
+ const phase = game.scene.getCurrentPhase() as TurnStartPhase;
+ const speedOrder = phase.getSpeedOrder();
+ const commandOrder = phase.getCommandOrder();
// The player Pokemon (with M.M.) goes first because it has a higher speed and did not use a status move.
- expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
-
- await game.phaseInterceptor.run(MovePhase);
- await game.phaseInterceptor.to(MovePhase, false);
// The enemy Pokemon (without M.M.) goes second because its speed is lower.
- expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
+ // This means that the commandOrder should be identical to the speedOrder
+ expect(speedOrder).toEqual([playerIndex, enemyIndex]);
+ expect(commandOrder).toEqual([playerIndex, enemyIndex]);
}, 20000);
});
diff --git a/src/test/abilities/parental_bond.test.ts b/src/test/abilities/parental_bond.test.ts
index 1404f597ccf..2ad3f9e3f5c 100644
--- a/src/test/abilities/parental_bond.test.ts
+++ b/src/test/abilities/parental_bond.test.ts
@@ -1,21 +1,14 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import { StatusEffect } from "#app/data/status-effect";
import { Type } from "#app/data/type";
import { BattlerTagType } from "#app/enums/battler-tag-type";
-import { BerryPhase } from "#app/phases/berry-phase";
-import { CommandPhase } from "#app/phases/command-phase";
-import { DamagePhase } from "#app/phases/damage-phase";
-import { MoveEffectPhase } from "#app/phases/move-effect-phase";
-import { MoveEndPhase } from "#app/phases/move-end-phase";
-import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
-import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
const TIMEOUT = 20 * 1000;
@@ -39,36 +32,31 @@ describe("Abilities - Parental Bond", () => {
game.override.disableCrits();
game.override.ability(Abilities.PARENTAL_BOND);
game.override.enemySpecies(Species.SNORLAX);
- game.override.enemyAbility(Abilities.INSOMNIA);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyAbility(Abilities.FUR_COAT);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
- test(
- "ability should add second strike to attack move",
+ it(
+ "should add second strike to attack move",
async () => {
game.override.moveset([Moves.TACKLE]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
let enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.TACKLE);
- await game.phaseInterceptor.to(MoveEffectPhase, false);
-
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("DamagePhase");
const firstStrikeDamage = enemyStartingHp - enemyPokemon.hp;
enemyStartingHp = enemyPokemon.hp;
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
const secondStrikeDamage = enemyStartingHp - enemyPokemon.hp;
@@ -77,556 +65,460 @@ describe("Abilities - Parental Bond", () => {
}, TIMEOUT
);
- test(
- "ability should apply secondary effects to both strikes",
+ it(
+ "should apply secondary effects to both strikes",
async () => {
game.override.moveset([Moves.POWER_UP_PUNCH]);
game.override.enemySpecies(Species.AMOONGUSS);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
- const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.POWER_UP_PUNCH);
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
- expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(2);
+ expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
}, TIMEOUT
);
- test(
- "ability should not apply to Status moves",
+ it(
+ "should not apply to Status moves",
async () => {
game.override.moveset([Moves.BABY_DOLL_EYES]);
- await game.startBattle([Species.CHARIZARD]);
-
- const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.BABY_DOLL_EYES);
- await game.phaseInterceptor.to(BerryPhase, false);
- expect(enemyPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-1);
+ await game.phaseInterceptor.to("BerryPhase", false);
+
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
}, TIMEOUT
);
- test(
- "ability should not apply to multi-hit moves",
+ it(
+ "should not apply to multi-hit moves",
async () => {
game.override.moveset([Moves.DOUBLE_HIT]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
- const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.DOUBLE_HIT);
await game.move.forceHit();
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
}, TIMEOUT
);
- test(
- "ability should not apply to self-sacrifice moves",
+ it(
+ "should not apply to self-sacrifice moves",
async () => {
game.override.moveset([Moves.SELF_DESTRUCT]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
- const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.SELF_DESTRUCT);
- await game.phaseInterceptor.to(DamagePhase, false);
+ await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(1);
}, TIMEOUT
);
- test(
- "ability should not apply to Rollout",
+ it(
+ "should not apply to Rollout",
async () => {
game.override.moveset([Moves.ROLLOUT]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
- const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.ROLLOUT);
await game.move.forceHit();
- await game.phaseInterceptor.to(DamagePhase, false);
+ await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(1);
}, TIMEOUT
);
- test(
- "ability should not apply multiplier to fixed-damage moves",
+ it(
+ "should not apply multiplier to fixed-damage moves",
async () => {
game.override.moveset([Moves.DRAGON_RAGE]);
- await game.startBattle([Species.CHARIZARD]);
-
- const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
-
- const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.DRAGON_RAGE);
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
- expect(enemyPokemon.hp).toBe(enemyStartingHp - 80);
+ expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 80);
}, TIMEOUT
);
- test(
- "ability should not apply multiplier to counter moves",
+ it(
+ "should not apply multiplier to counter moves",
async () => {
game.override.moveset([Moves.COUNTER]);
- game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
+ game.override.enemyMoveset([Moves.TACKLE]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.SHUCKLE]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
-
- const playerStartingHp = leadPokemon.hp;
- const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.COUNTER);
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("DamagePhase");
- const playerDamage = playerStartingHp - leadPokemon.hp;
+ const playerDamage = leadPokemon.getMaxHp() - leadPokemon.hp;
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
- expect(enemyPokemon.hp).toBe(enemyStartingHp - 4 * playerDamage);
+ expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 4 * playerDamage);
}, TIMEOUT
);
- test(
- "ability should not apply to multi-target moves",
+ it(
+ "should not apply to multi-target moves",
async () => {
game.override.battleType("double");
game.override.moveset([Moves.EARTHQUAKE]);
+ game.override.passiveAbility(Abilities.LEVITATE);
- await game.startBattle([Species.CHARIZARD, Species.PIDGEOT]);
+ await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
const playerPokemon = game.scene.getPlayerField();
- expect(playerPokemon.length).toBe(2);
- playerPokemon.forEach(p => expect(p).not.toBe(undefined));
-
- const enemyPokemon = game.scene.getEnemyField();
- expect(enemyPokemon.length).toBe(2);
- enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
game.move.select(Moves.EARTHQUAKE);
- await game.phaseInterceptor.to(CommandPhase);
-
game.move.select(Moves.EARTHQUAKE, 1);
- await game.phaseInterceptor.to(BerryPhase, false);
+
+ await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
}, TIMEOUT
);
- test(
- "ability should apply to multi-target moves when hitting only one target",
+ it(
+ "should apply to multi-target moves when hitting only one target",
async () => {
game.override.moveset([Moves.EARTHQUAKE]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
- const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.EARTHQUAKE);
- await game.phaseInterceptor.to(DamagePhase, false);
+ await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
}, TIMEOUT
);
- test(
- "ability should only trigger post-target move effects once",
+ it(
+ "should only trigger post-target move effects once",
async () => {
game.override.moveset([Moves.MIND_BLOWN]);
- await game.startBattle([Species.PIDGEOT]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
- const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.MIND_BLOWN);
- await game.phaseInterceptor.to(DamagePhase, false);
+ await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
// This test will time out if the user faints
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
- expect(leadPokemon.hp).toBe(toDmgValue(leadPokemon.getMaxHp() / 2));
+ expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() / 2));
}, TIMEOUT
);
- test(
- "Burn Up only removes type after second strike with this ability",
+ it(
+ "Burn Up only removes type after the second strike",
async () => {
game.override.moveset([Moves.BURN_UP]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.BURN_UP);
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("MoveEffectPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.hp).toBeGreaterThan(0);
expect(leadPokemon.isOfType(Type.FIRE)).toBe(true);
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.isOfType(Type.FIRE)).toBe(false);
}, TIMEOUT
);
- test(
+ it(
"Moves boosted by this ability and Multi-Lens should strike 4 times",
async () => {
game.override.moveset([Moves.TACKLE]);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
- const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.TACKLE);
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(4);
}, TIMEOUT
);
- test(
+ it(
"Super Fang boosted by this ability and Multi-Lens should strike twice",
async () => {
game.override.moveset([Moves.SUPER_FANG]);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
-
- const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.SUPER_FANG);
await game.move.forceHit();
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
- await game.phaseInterceptor.to(MoveEndPhase, false);
+ await game.phaseInterceptor.to("MoveEndPhase", false);
- expect(enemyPokemon.hp).toBe(Math.ceil(enemyStartingHp * 0.25));
+ expect(enemyPokemon.hp).toBe(Math.ceil(enemyPokemon.getMaxHp() * 0.25));
}, TIMEOUT
);
- test(
+ it(
"Seismic Toss boosted by this ability and Multi-Lens should strike twice",
async () => {
game.override.moveset([Moves.SEISMIC_TOSS]);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.SEISMIC_TOSS);
await game.move.forceHit();
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
- await game.phaseInterceptor.to(MoveEndPhase, false);
+ await game.phaseInterceptor.to("MoveEndPhase", false);
expect(enemyPokemon.hp).toBe(enemyStartingHp - 200);
}, TIMEOUT
);
- test(
+ it(
"Hyper Beam boosted by this ability should strike twice, then recharge",
async () => {
game.override.moveset([Moves.HYPER_BEAM]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
- const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.HYPER_BEAM);
await game.move.forceHit();
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined();
}, TIMEOUT
);
- /** TODO: Fix TRAPPED tag lapsing incorrectly, then run this test */
- test(
+ it(
"Anchor Shot boosted by this ability should only trap the target after the second hit",
async () => {
game.override.moveset([Moves.ANCHOR_SHOT]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.ANCHOR_SHOT);
await game.move.forceHit();
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
- expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined(); // Passes
+ expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
- await game.phaseInterceptor.to(MoveEndPhase);
- expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined(); // Passes
+ await game.phaseInterceptor.to("MoveEndPhase");
+ expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
- expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined(); // Fails :(
+ expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
}, TIMEOUT
);
- test(
+ it(
"Smack Down boosted by this ability should only ground the target after the second hit",
async () => {
game.override.moveset([Moves.SMACK_DOWN]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.SMACK_DOWN);
await game.move.forceHit();
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
}, TIMEOUT
);
- test(
+ it(
"U-turn boosted by this ability should strike twice before forcing a switch",
async () => {
game.override.moveset([Moves.U_TURN]);
- await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
+ await game.classicMode.startBattle([Species.MAGIKARP, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
- const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.U_TURN);
await game.move.forceHit();
- await game.phaseInterceptor.to(MoveEffectPhase);
+ await game.phaseInterceptor.to("MoveEffectPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
// This will cause this test to time out if the switch was forced on the first hit.
- await game.phaseInterceptor.to(MoveEffectPhase, false);
+ await game.phaseInterceptor.to("MoveEffectPhase", false);
}, TIMEOUT
);
- test(
+ it(
"Wake-Up Slap boosted by this ability should only wake up the target after the second hit",
async () => {
game.override.moveset([Moves.WAKE_UP_SLAP]).enemyStatusEffect(StatusEffect.SLEEP);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.WAKE_UP_SLAP);
await game.move.forceHit();
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP);
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status?.effect).toBeUndefined();
}, TIMEOUT
);
- test(
- "ability should not cause user to hit into King's Shield more than once",
+ it(
+ "should not cause user to hit into King's Shield more than once",
async () => {
game.override.moveset([Moves.TACKLE]);
- game.override.enemyMoveset([Moves.KINGS_SHIELD, Moves.KINGS_SHIELD, Moves.KINGS_SHIELD, Moves.KINGS_SHIELD]);
+ game.override.enemyMoveset([Moves.KINGS_SHIELD]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
-
- const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.TACKLE);
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
- expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-1);
+ expect(leadPokemon.getStatStage(Stat.ATK)).toBe(-1);
}, TIMEOUT
);
- test(
- "ability should not cause user to hit into Storm Drain more than once",
+ it(
+ "should not cause user to hit into Storm Drain more than once",
async () => {
game.override.moveset([Moves.WATER_GUN]);
game.override.enemyAbility(Abilities.STORM_DRAIN);
- await game.startBattle([Species.CHARIZARD]);
-
- const leadPokemon = game.scene.getPlayerPokemon()!;
- expect(leadPokemon).not.toBe(undefined);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
- expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.WATER_GUN);
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
- expect(enemyPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(1);
+ expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(1);
}, TIMEOUT
);
- test(
- "ability should not apply to multi-target moves with Multi-Lens",
+ it(
+ "should not apply to multi-target moves with Multi-Lens",
async () => {
game.override.battleType("double");
game.override.moveset([Moves.EARTHQUAKE, Moves.SPLASH]);
+ game.override.passiveAbility(Abilities.LEVITATE);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
- await game.startBattle([Species.CHARIZARD, Species.PIDGEOT]);
-
- const playerPokemon = game.scene.getPlayerField();
- expect(playerPokemon.length).toBe(2);
- playerPokemon.forEach(p => expect(p).not.toBe(undefined));
+ await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
const enemyPokemon = game.scene.getEnemyField();
- expect(enemyPokemon.length).toBe(2);
- enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
const enemyStartingHp = enemyPokemon.map(p => p.hp);
game.move.select(Moves.EARTHQUAKE);
- await game.phaseInterceptor.to(CommandPhase);
-
game.move.select(Moves.SPLASH, 1);
- await game.phaseInterceptor.to(MoveEffectPhase, false);
-
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("DamagePhase");
const enemyFirstHitDamage = enemyStartingHp.map((hp, i) => hp - enemyPokemon[i].hp);
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(2 * enemyFirstHitDamage[i]));
-
}, TIMEOUT
);
});
diff --git a/src/test/abilities/pastel_veil.test.ts b/src/test/abilities/pastel_veil.test.ts
index ba90c7e3b3f..31490aab143 100644
--- a/src/test/abilities/pastel_veil.test.ts
+++ b/src/test/abilities/pastel_veil.test.ts
@@ -8,7 +8,6 @@ import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
-import { SPLASH_ONLY } from "../utils/testUtils";
describe("Abilities - Pastel Veil", () => {
let phaserGame: Phaser.Game;
@@ -31,7 +30,7 @@ describe("Abilities - Pastel Veil", () => {
.moveset([Moves.TOXIC_THREAD, Moves.SPLASH])
.enemyAbility(Abilities.BALL_FETCH)
.enemySpecies(Species.SUNKERN)
- .enemyMoveset(SPLASH_ONLY);
+ .enemyMoveset(Moves.SPLASH);
});
it("prevents the user and its allies from being afflicted by poison", async () => {
diff --git a/src/test/abilities/power_spot.test.ts b/src/test/abilities/power_spot.test.ts
index b83284c0bac..6d349a1a3f9 100644
--- a/src/test/abilities/power_spot.test.ts
+++ b/src/test/abilities/power_spot.test.ts
@@ -5,7 +5,6 @@ import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@@ -29,7 +28,7 @@ describe("Abilities - Power Spot", () => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.moveset([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM]);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.BALL_FETCH);
});
diff --git a/src/test/abilities/protean.test.ts b/src/test/abilities/protean.test.ts
index 6ecabbfade0..4be58a677a6 100644
--- a/src/test/abilities/protean.test.ts
+++ b/src/test/abilities/protean.test.ts
@@ -9,7 +9,6 @@ import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
@@ -183,7 +182,7 @@ describe("Abilities - Protean", () => {
"ability applies correctly even if the pokemon's move misses",
async () => {
game.override.moveset([Moves.TACKLE]);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
await game.startBattle([Species.MAGIKARP]);
diff --git a/src/test/abilities/quick_draw.test.ts b/src/test/abilities/quick_draw.test.ts
index 00d344ed333..a02ee5cf56a 100644
--- a/src/test/abilities/quick_draw.test.ts
+++ b/src/test/abilities/quick_draw.test.ts
@@ -32,7 +32,7 @@ describe("Abilities - Quick Draw", () => {
game.override.enemyLevel(100);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
- game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
+ game.override.enemyMoveset([Moves.TACKLE]);
vi.spyOn(allAbilities[Abilities.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0], "chance", "get").mockReturnValue(100);
});
@@ -76,7 +76,7 @@ describe("Abilities - Quick Draw", () => {
);
test("does not increase priority", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.EXTREME_SPEED));
+ game.override.enemyMoveset([Moves.EXTREME_SPEED]);
await game.startBattle();
diff --git a/src/test/abilities/sand_spit.test.ts b/src/test/abilities/sand_spit.test.ts
index 041e20faf7f..add13ede296 100644
--- a/src/test/abilities/sand_spit.test.ts
+++ b/src/test/abilities/sand_spit.test.ts
@@ -35,7 +35,7 @@ describe("Abilities - Sand Spit", () => {
});
it("should trigger when hit with damaging move", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
+ game.override.enemyMoveset([Moves.TACKLE]);
await game.startBattle();
game.move.select(Moves.SPLASH);
@@ -45,7 +45,7 @@ describe("Abilities - Sand Spit", () => {
}, 20000);
it("should not trigger when targetted with status moves", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
+ game.override.enemyMoveset([Moves.GROWL]);
await game.startBattle();
game.move.select(Moves.COIL);
diff --git a/src/test/abilities/sand_veil.test.ts b/src/test/abilities/sand_veil.test.ts
index 2336e2b50de..da9fdcc01ab 100644
--- a/src/test/abilities/sand_veil.test.ts
+++ b/src/test/abilities/sand_veil.test.ts
@@ -1,5 +1,5 @@
-import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability";
-import { BattleStat } from "#app/data/battle-stat";
+import { StatMultiplierAbAttr, allAbilities } from "#app/data/ability";
+import { Stat } from "#enums/stat";
import { WeatherType } from "#app/data/weather";
import { CommandPhase } from "#app/phases/command-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
@@ -49,10 +49,10 @@ describe("Abilities - Sand Veil", () => {
vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[Abilities.SAND_VEIL]);
- const sandVeilAttr = allAbilities[Abilities.SAND_VEIL].getAttrs(BattleStatMultiplierAbAttr)[0];
- vi.spyOn(sandVeilAttr, "applyBattleStat").mockImplementation(
- (pokemon, passive, simulated, battleStat, statValue, args) => {
- if (battleStat === BattleStat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) {
+ const sandVeilAttr = allAbilities[Abilities.SAND_VEIL].getAttrs(StatMultiplierAbAttr)[0];
+ vi.spyOn(sandVeilAttr, "applyStatStage").mockImplementation(
+ (_pokemon, _passive, _simulated, stat, statValue, _args) => {
+ if (stat === Stat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) {
statValue.value *= -1; // will make all attacks miss
return true;
}
diff --git a/src/test/abilities/sap_sipper.test.ts b/src/test/abilities/sap_sipper.test.ts
index f9c20e85eab..5e8cac74c95 100644
--- a/src/test/abilities/sap_sipper.test.ts
+++ b/src/test/abilities/sap_sipper.test.ts
@@ -1,4 +1,4 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import { TerrainType } from "#app/data/terrain";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
@@ -31,52 +31,55 @@ describe("Abilities - Sap Sipper", () => {
game.override.disableCrits();
});
- it("raise attack 1 level and block effects when activated against a grass attack", async () => {
+ it("raises ATK stat stage by 1 and block effects when activated against a grass attack", async() => {
const moveToUse = Moves.LEAFAGE;
const enemyAbility = Abilities.SAP_SIPPER;
- game.override.moveset([moveToUse]);
- game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
+ game.override.moveset([ moveToUse ]);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.DUSKULL);
game.override.enemyAbility(enemyAbility);
await game.startBattle();
- const startingOppHp = game.scene.currentBattle.enemyParty[0].hp;
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+ const initialEnemyHp = enemyPokemon.hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
- expect(startingOppHp - game.scene.getEnemyParty()[0].hp).toBe(0);
- expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
+ expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
- it("raise attack 1 level and block effects when activated against a grass status move", async () => {
+ it("raises ATK stat stage by 1 and block effects when activated against a grass status move", async() => {
const moveToUse = Moves.SPORE;
const enemyAbility = Abilities.SAP_SIPPER;
- game.override.moveset([moveToUse]);
- game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
+ game.override.moveset([ moveToUse ]);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
await game.startBattle();
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
- expect(game.scene.getEnemyParty()[0].status).toBeUndefined();
- expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
+ expect(enemyPokemon.status).toBeUndefined();
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
it("do not activate against status moves that target the field", async () => {
const moveToUse = Moves.GRASSY_TERRAIN;
const enemyAbility = Abilities.SAP_SIPPER;
- game.override.moveset([moveToUse]);
- game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
+ game.override.moveset([ moveToUse ]);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
@@ -88,51 +91,54 @@ describe("Abilities - Sap Sipper", () => {
expect(game.scene.arena.terrain).toBeDefined();
expect(game.scene.arena.terrain!.terrainType).toBe(TerrainType.GRASSY);
- expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(0);
+ expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(0);
});
it("activate once against multi-hit grass attacks", async () => {
const moveToUse = Moves.BULLET_SEED;
const enemyAbility = Abilities.SAP_SIPPER;
- game.override.moveset([moveToUse]);
- game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
+ game.override.moveset([ moveToUse ]);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
await game.startBattle();
- const startingOppHp = game.scene.currentBattle.enemyParty[0].hp;
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+ const initialEnemyHp = enemyPokemon.hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
- expect(startingOppHp - game.scene.getEnemyParty()[0].hp).toBe(0);
- expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
+ expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
it("do not activate against status moves that target the user", async () => {
const moveToUse = Moves.SPIKY_SHIELD;
const ability = Abilities.SAP_SIPPER;
- game.override.moveset([moveToUse]);
+ game.override.moveset([ moveToUse ]);
game.override.ability(ability);
- game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.NONE);
await game.startBattle();
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+
game.move.select(moveToUse);
await game.phaseInterceptor.to(MoveEndPhase);
- expect(game.scene.getParty()[0].getTag(BattlerTagType.SPIKY_SHIELD)).toBeDefined();
+ expect(playerPokemon.getTag(BattlerTagType.SPIKY_SHIELD)).toBeDefined();
await game.phaseInterceptor.to(TurnEndPhase);
- expect(game.scene.getParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(0);
+ expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
@@ -149,13 +155,14 @@ describe("Abilities - Sap Sipper", () => {
await game.startBattle();
- const startingOppHp = game.scene.currentBattle.enemyParty[0].hp;
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+ const initialEnemyHp = enemyPokemon.hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
- expect(startingOppHp - game.scene.getEnemyParty()[0].hp).toBe(0);
- expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
+ expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
});
diff --git a/src/test/abilities/serene_grace.test.ts b/src/test/abilities/serene_grace.test.ts
index 7316b2ea920..e06288b9de9 100644
--- a/src/test/abilities/serene_grace.test.ts
+++ b/src/test/abilities/serene_grace.test.ts
@@ -1,6 +1,6 @@
import { BattlerIndex } from "#app/battle";
import { applyAbAttrs, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
-import { Stat } from "#app/data/pokemon-stat";
+import { Stat } from "#enums/stat";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import * as Utils from "#app/utils";
import { Abilities } from "#enums/abilities";
diff --git a/src/test/abilities/sheer_force.test.ts b/src/test/abilities/sheer_force.test.ts
index f73b749dac2..69b47e1eaae 100644
--- a/src/test/abilities/sheer_force.test.ts
+++ b/src/test/abilities/sheer_force.test.ts
@@ -1,6 +1,6 @@
import { BattlerIndex } from "#app/battle";
import { applyAbAttrs, applyPostDefendAbAttrs, applyPreAttackAbAttrs, MoveEffectChanceMultiplierAbAttr, MovePowerBoostAbAttr, PostDefendTypeChangeAbAttr } from "#app/data/ability";
-import { Stat } from "#app/data/pokemon-stat";
+import { Stat } from "#enums/stat";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import * as Utils from "#app/utils";
import { Abilities } from "#enums/abilities";
diff --git a/src/test/abilities/shield_dust.test.ts b/src/test/abilities/shield_dust.test.ts
index 14770c49427..8a0b769827d 100644
--- a/src/test/abilities/shield_dust.test.ts
+++ b/src/test/abilities/shield_dust.test.ts
@@ -1,6 +1,6 @@
import { BattlerIndex } from "#app/battle";
import { applyAbAttrs, applyPreDefendAbAttrs, IgnoreMoveEffectsAbAttr, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
-import { Stat } from "#app/data/pokemon-stat";
+import { Stat } from "#enums/stat";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import * as Utils from "#app/utils";
import { Abilities } from "#enums/abilities";
diff --git a/src/test/abilities/simple.test.ts b/src/test/abilities/simple.test.ts
new file mode 100644
index 00000000000..e5ca474d7c3
--- /dev/null
+++ b/src/test/abilities/simple.test.ts
@@ -0,0 +1,42 @@
+import { Moves } from "#app/enums/moves";
+import { Abilities } from "#enums/abilities";
+import { Species } from "#enums/species";
+import { Stat } from "#enums/stat";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+
+describe("Abilities - Simple", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.BULBASAUR)
+ .enemyAbility(Abilities.SIMPLE)
+ .ability(Abilities.INTIMIDATE)
+ .enemyMoveset(Moves.SPLASH);
+ });
+
+ it("should double stat changes when applied", async() => {
+ await game.startBattle([
+ Species.SLOWBRO
+ ]);
+
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
+ }, 20000);
+});
diff --git a/src/test/abilities/stall.test.ts b/src/test/abilities/stall.test.ts
index d8dbe9d0e06..7baf7c846f0 100644
--- a/src/test/abilities/stall.test.ts
+++ b/src/test/abilities/stall.test.ts
@@ -1,11 +1,10 @@
-import { MovePhase } from "#app/phases/move-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
-
+import { TurnStartPhase } from "#app/phases/turn-start-phase";
describe("Abilities - Stall", () => {
let phaserGame: Phaser.Game;
@@ -32,7 +31,7 @@ describe("Abilities - Stall", () => {
});
/**
- * Bulbapedia References:
+ * References:
* https://bulbapedia.bulbagarden.net/wiki/Stall_(Ability)
* https://bulbapedia.bulbagarden.net/wiki/Priority
**/
@@ -40,55 +39,56 @@ describe("Abilities - Stall", () => {
it("Pokemon with Stall should move last in its priority bracket regardless of speed", async () => {
await game.startBattle([Species.SHUCKLE]);
- const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
+ const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
game.move.select(Moves.QUICK_ATTACK);
- await game.phaseInterceptor.to(MovePhase, false);
+ await game.phaseInterceptor.to(TurnStartPhase, false);
+ const phase = game.scene.getCurrentPhase() as TurnStartPhase;
+ const speedOrder = phase.getSpeedOrder();
+ const commandOrder = phase.getCommandOrder();
// The player Pokemon (without Stall) goes first despite having lower speed than the opponent.
- expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
-
- await game.phaseInterceptor.run(MovePhase);
- await game.phaseInterceptor.to(MovePhase, false);
// The opponent Pokemon (with Stall) goes last despite having higher speed than the player Pokemon.
- expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
+ expect(speedOrder).toEqual([enemyIndex, playerIndex]);
+ expect(commandOrder).toEqual([playerIndex, enemyIndex]);
}, 20000);
it("Pokemon with Stall will go first if a move that is in a higher priority bracket than the opponent's move is used", async () => {
await game.startBattle([Species.SHUCKLE]);
- const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
+ const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
game.move.select(Moves.TACKLE);
- await game.phaseInterceptor.to(MovePhase, false);
+ await game.phaseInterceptor.to(TurnStartPhase, false);
+ const phase = game.scene.getCurrentPhase() as TurnStartPhase;
+ const speedOrder = phase.getSpeedOrder();
+ const commandOrder = phase.getCommandOrder();
// The opponent Pokemon (with Stall) goes first because its move is still within a higher priority bracket than its opponent.
- expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
-
- await game.phaseInterceptor.run(MovePhase);
- await game.phaseInterceptor.to(MovePhase, false);
// The player Pokemon goes second because its move is in a lower priority bracket.
- expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
+ expect(speedOrder).toEqual([enemyIndex, playerIndex]);
+ expect(commandOrder).toEqual([enemyIndex, playerIndex]);
}, 20000);
it("If both Pokemon have stall and use the same move, speed is used to determine who goes first.", async () => {
game.override.ability(Abilities.STALL);
await game.startBattle([Species.SHUCKLE]);
- const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
+ const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
game.move.select(Moves.TACKLE);
- await game.phaseInterceptor.to(MovePhase, false);
- // The opponent Pokemon (with Stall) goes first because it has a higher speed.
- expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
+ await game.phaseInterceptor.to(TurnStartPhase, false);
+ const phase = game.scene.getCurrentPhase() as TurnStartPhase;
+ const speedOrder = phase.getSpeedOrder();
+ const commandOrder = phase.getCommandOrder();
- await game.phaseInterceptor.run(MovePhase);
- await game.phaseInterceptor.to(MovePhase, false);
+ // The opponent Pokemon (with Stall) goes first because it has a higher speed.
// The player Pokemon (with Stall) goes second because its speed is lower.
- expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
+ expect(speedOrder).toEqual([enemyIndex, playerIndex]);
+ expect(commandOrder).toEqual([enemyIndex, playerIndex]);
}, 20000);
});
diff --git a/src/test/abilities/steely_spirit.test.ts b/src/test/abilities/steely_spirit.test.ts
index c632d0be777..7b5879555be 100644
--- a/src/test/abilities/steely_spirit.test.ts
+++ b/src/test/abilities/steely_spirit.test.ts
@@ -1,11 +1,9 @@
import { allAbilities } from "#app/data/ability";
import { allMoves } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
-import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@@ -32,12 +30,12 @@ describe("Abilities - Steely Spirit", () => {
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.moveset([Moves.IRON_HEAD, Moves.SPLASH]);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
vi.spyOn(allMoves[moveToCheck], "calculateBattlePower");
});
it("increases Steel-type moves' power used by the user and its allies by 50%", async () => {
- await game.startBattle([Species.PIKACHU, Species.SHUCKLE]);
+ await game.classicMode.startBattle([Species.PIKACHU, Species.SHUCKLE]);
const boostSource = game.scene.getPlayerField()[1];
const enemyToCheck = game.scene.getEnemyPokemon()!;
@@ -47,13 +45,13 @@ describe("Abilities - Steely Spirit", () => {
game.move.select(moveToCheck, 0, enemyToCheck.getBattlerIndex());
game.move.select(Moves.SPLASH, 1);
- await game.phaseInterceptor.to(MoveEffectPhase);
+ await game.phaseInterceptor.to("MoveEffectPhase");
expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower * steelySpiritMultiplier);
});
it("stacks if multiple users with this ability are on the field.", async () => {
- await game.startBattle([Species.PIKACHU, Species.PIKACHU]);
+ await game.classicMode.startBattle([Species.PIKACHU, Species.PIKACHU]);
const enemyToCheck = game.scene.getEnemyPokemon()!;
game.scene.getPlayerField().forEach(p => {
@@ -64,13 +62,13 @@ describe("Abilities - Steely Spirit", () => {
game.move.select(moveToCheck, 0, enemyToCheck.getBattlerIndex());
game.move.select(moveToCheck, 1, enemyToCheck.getBattlerIndex());
- await game.phaseInterceptor.to(MoveEffectPhase);
+ await game.phaseInterceptor.to("MoveEffectPhase");
expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower * Math.pow(steelySpiritMultiplier, 2));
});
it("does not take effect when suppressed", async () => {
- await game.startBattle([Species.PIKACHU, Species.SHUCKLE]);
+ await game.classicMode.startBattle([Species.PIKACHU, Species.SHUCKLE]);
const boostSource = game.scene.getPlayerField()[1];
const enemyToCheck = game.scene.getEnemyPokemon()!;
@@ -84,8 +82,25 @@ describe("Abilities - Steely Spirit", () => {
game.move.select(moveToCheck, 0, enemyToCheck.getBattlerIndex());
game.move.select(Moves.SPLASH, 1);
- await game.phaseInterceptor.to(MoveEffectPhase);
+ await game.phaseInterceptor.to("MoveEffectPhase");
expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower);
});
+
+ it("affects variable-type moves if their resolved type is Steel", async () => {
+ game.override
+ .ability(Abilities.STEELY_SPIRIT)
+ .moveset([Moves.REVELATION_DANCE]);
+
+ const revelationDance = allMoves[Moves.REVELATION_DANCE];
+ vi.spyOn(revelationDance, "calculateBattlePower");
+
+ await game.classicMode.startBattle([Species.KLINKLANG]);
+
+ game.move.select(Moves.REVELATION_DANCE);
+
+ await game.phaseInterceptor.to("MoveEffectPhase");
+
+ expect(revelationDance.calculateBattlePower).toHaveReturnedWith(revelationDance.power * 1.5);
+ });
});
diff --git a/src/test/abilities/sweet_veil.test.ts b/src/test/abilities/sweet_veil.test.ts
index 5de3c7285a9..c2946443245 100644
--- a/src/test/abilities/sweet_veil.test.ts
+++ b/src/test/abilities/sweet_veil.test.ts
@@ -6,7 +6,6 @@ import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -45,7 +44,7 @@ describe("Abilities - Sweet Veil", () => {
});
it("causes Rest to fail when used by the user or its allies", async () => {
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
await game.startBattle([Species.SWIRLIX, Species.MAGIKARP]);
game.move.select(Moves.SPLASH);
@@ -72,7 +71,7 @@ describe("Abilities - Sweet Veil", () => {
game.override.enemySpecies(Species.PIKACHU);
game.override.enemyLevel(5);
game.override.startingLevel(5);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
await game.startBattle([Species.SHUCKLE, Species.SHUCKLE, Species.SWIRLIX]);
diff --git a/src/test/abilities/tera_shell.test.ts b/src/test/abilities/tera_shell.test.ts
new file mode 100644
index 00000000000..2826469f3bf
--- /dev/null
+++ b/src/test/abilities/tera_shell.test.ts
@@ -0,0 +1,111 @@
+import { Abilities } from "#app/enums/abilities";
+import { Moves } from "#app/enums/moves";
+import { Species } from "#app/enums/species";
+import { HitResult } from "#app/field/pokemon";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+
+const TIMEOUT = 10 * 1000; // 10 second timeout
+
+describe("Abilities - Tera Shell", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .ability(Abilities.TERA_SHELL)
+ .moveset([Moves.SPLASH])
+ .enemySpecies(Species.SNORLAX)
+ .enemyAbility(Abilities.INSOMNIA)
+ .enemyMoveset([Moves.MACH_PUNCH])
+ .startingLevel(100)
+ .enemyLevel(100);
+ });
+
+ it(
+ "should change the effectiveness of non-resisted attacks when the source is at full HP",
+ async () => {
+ await game.classicMode.startBattle([Species.SNORLAX]);
+
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ vi.spyOn(playerPokemon, "getMoveEffectiveness");
+
+ game.move.select(Moves.SPLASH);
+
+ await game.phaseInterceptor.to("MoveEndPhase");
+ expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.5);
+
+ await game.toNextTurn();
+
+ game.move.select(Moves.SPLASH);
+
+ await game.phaseInterceptor.to("MoveEndPhase");
+ expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(2);
+ }, TIMEOUT
+ );
+
+ it(
+ "should not override type immunities",
+ async () => {
+ game.override.enemyMoveset([Moves.SHADOW_SNEAK]);
+
+ await game.classicMode.startBattle([Species.SNORLAX]);
+
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ vi.spyOn(playerPokemon, "getMoveEffectiveness");
+
+ game.move.select(Moves.SPLASH);
+
+ await game.phaseInterceptor.to("MoveEndPhase");
+ expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0);
+ }, TIMEOUT
+ );
+
+ it(
+ "should not override type multipliers less than 0.5x",
+ async () => {
+ game.override.enemyMoveset([Moves.QUICK_ATTACK]);
+
+ await game.classicMode.startBattle([Species.AGGRON]);
+
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ vi.spyOn(playerPokemon, "getMoveEffectiveness");
+
+ game.move.select(Moves.SPLASH);
+
+ await game.phaseInterceptor.to("MoveEndPhase");
+ expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.25);
+ }, TIMEOUT
+ );
+
+ it(
+ "should not affect the effectiveness of fixed-damage moves",
+ async () => {
+ game.override.enemyMoveset([Moves.DRAGON_RAGE]);
+
+ await game.classicMode.startBattle([Species.CHARIZARD]);
+
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ vi.spyOn(playerPokemon, "apply");
+
+ game.move.select(Moves.SPLASH);
+
+ await game.phaseInterceptor.to("BerryPhase", false);
+ expect(playerPokemon.apply).toHaveLastReturnedWith(HitResult.EFFECTIVE);
+ expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp() - 40);
+ }, TIMEOUT
+ );
+});
diff --git a/src/test/abilities/volt_absorb.test.ts b/src/test/abilities/volt_absorb.test.ts
index d9c3fe34c24..7f3e160c7d0 100644
--- a/src/test/abilities/volt_absorb.test.ts
+++ b/src/test/abilities/volt_absorb.test.ts
@@ -1,4 +1,4 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
@@ -41,12 +41,14 @@ describe("Abilities - Volt Absorb", () => {
await game.startBattle();
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
- expect(game.scene.getParty()[0].summonData.battleStats[BattleStat.SPDEF]).toBe(1);
- expect(game.scene.getParty()[0].getTag(BattlerTagType.CHARGED)).toBeDefined();
+ expect(playerPokemon.getStatStage(Stat.SPDEF)).toBe(1);
+ expect(playerPokemon.getTag(BattlerTagType.CHARGED)).toBeDefined();
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
});
diff --git a/src/test/abilities/wind_power.test.ts b/src/test/abilities/wind_power.test.ts
index c944e01b43a..12b8d2f2299 100644
--- a/src/test/abilities/wind_power.test.ts
+++ b/src/test/abilities/wind_power.test.ts
@@ -4,7 +4,6 @@ import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -28,7 +27,7 @@ describe("Abilities - Wind Power", () => {
game.override.enemySpecies(Species.SHIFTRY);
game.override.enemyAbility(Abilities.WIND_POWER);
game.override.moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
});
it("it becomes charged when hit by wind moves", async () => {
diff --git a/src/test/abilities/wind_rider.test.ts b/src/test/abilities/wind_rider.test.ts
index 97e2e6456dc..c917f56e101 100644
--- a/src/test/abilities/wind_rider.test.ts
+++ b/src/test/abilities/wind_rider.test.ts
@@ -1,10 +1,8 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { TurnEndPhase } from "#app/phases/turn-end-phase";
+import { Stat } from "#enums/stat";
+import GameManager from "#test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
-import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -24,94 +22,99 @@ describe("Abilities - Wind Rider", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
- game.override.battleType("single");
- game.override.enemySpecies(Species.SHIFTRY);
- game.override.enemyAbility(Abilities.WIND_RIDER);
- game.override.moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.SHIFTRY)
+ .enemyAbility(Abilities.WIND_RIDER)
+ .moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM])
+ .enemyMoveset(Moves.SPLASH);
});
- it("takes no damage from wind moves and its Attack is increased by one stage when hit by one", async () => {
- await game.startBattle([Species.MAGIKARP]);
+ it("takes no damage from wind moves and its ATK stat stage is raised by 1 when hit by one", async () => {
+ await game.classicMode.startBattle([ Species.MAGIKARP ]);
const shiftry = game.scene.getEnemyPokemon()!;
- expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0);
+ expect(shiftry.getStatStage(Stat.ATK)).toBe(0);
game.move.select(Moves.PETAL_BLIZZARD);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
expect(shiftry.isFullHp()).toBe(true);
- expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(1);
+ expect(shiftry.getStatStage(Stat.ATK)).toBe(1);
});
- it("Attack is increased by one stage when Tailwind is present on its side", async () => {
- game.override.ability(Abilities.WIND_RIDER);
- game.override.enemySpecies(Species.MAGIKARP);
+ it("ATK stat stage is raised by 1 when Tailwind is present on its side", async () => {
+ game.override
+ .enemySpecies(Species.MAGIKARP)
+ .ability(Abilities.WIND_RIDER);
- await game.startBattle([Species.SHIFTRY]);
+ await game.classicMode.startBattle([Species.SHIFTRY]);
const shiftry = game.scene.getPlayerPokemon()!;
- expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0);
+ expect(shiftry.getStatStage(Stat.ATK)).toBe(0);
game.move.select(Moves.TAILWIND);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
- expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(1);
+ expect(shiftry.getStatStage(Stat.ATK)).toBe(1);
});
- it("does not increase Attack when Tailwind is present on opposing side", async () => {
- game.override.ability(Abilities.WIND_RIDER);
- game.override.enemySpecies(Species.MAGIKARP);
+ it("does not raise ATK stat stage when Tailwind is present on opposing side", async () => {
+ game.override
+ .enemySpecies(Species.MAGIKARP)
+ .ability(Abilities.WIND_RIDER);
- await game.startBattle([Species.SHIFTRY]);
+ await game.classicMode.startBattle([Species.SHIFTRY]);
const magikarp = game.scene.getEnemyPokemon()!;
const shiftry = game.scene.getPlayerPokemon()!;
- expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0);
- expect(magikarp.summonData.battleStats[BattleStat.ATK]).toBe(0);
+ expect(shiftry.getStatStage(Stat.ATK)).toBe(0);
+ expect(magikarp.getStatStage(Stat.ATK)).toBe(0);
game.move.select(Moves.TAILWIND);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
- expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(1);
- expect(magikarp.summonData.battleStats[BattleStat.ATK]).toBe(0);
+ expect(shiftry.getStatStage(Stat.ATK)).toBe(1);
+ expect(magikarp.getStatStage(Stat.ATK)).toBe(0);
});
- it("does not increase Attack when Tailwind is present on opposing side", async () => {
- game.override.enemySpecies(Species.MAGIKARP);
+ it("does not raise ATK stat stage when Tailwind is present on opposing side", async () => {
+ game.override
+ .enemySpecies(Species.MAGIKARP)
+ .ability(Abilities.WIND_RIDER);
- await game.startBattle([Species.SHIFTRY]);
+ await game.classicMode.startBattle([Species.SHIFTRY]);
const magikarp = game.scene.getEnemyPokemon()!;
const shiftry = game.scene.getPlayerPokemon()!;
- expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0);
- expect(magikarp.summonData.battleStats[BattleStat.ATK]).toBe(0);
+ expect(shiftry.getStatStage(Stat.ATK)).toBe(0);
+ expect(magikarp.getStatStage(Stat.ATK)).toBe(0);
game.move.select(Moves.TAILWIND);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
- expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(1);
- expect(magikarp.summonData.battleStats[BattleStat.ATK]).toBe(0);
+ expect(shiftry.getStatStage(Stat.ATK)).toBe(1);
+ expect(magikarp.getStatStage(Stat.ATK)).toBe(0);
});
it("does not interact with Sandstorm", async () => {
game.override.enemySpecies(Species.MAGIKARP);
- await game.startBattle([Species.SHIFTRY]);
+ await game.classicMode.startBattle([Species.SHIFTRY]);
const shiftry = game.scene.getPlayerPokemon()!;
- expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0);
+ expect(shiftry.getStatStage(Stat.ATK)).toBe(0);
expect(shiftry.isFullHp()).toBe(true);
game.move.select(Moves.SANDSTORM);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
- expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0);
+ expect(shiftry.getStatStage(Stat.ATK)).toBe(0);
expect(shiftry.hp).lessThan(shiftry.getMaxHp());
});
});
diff --git a/src/test/abilities/wonder_skin.test.ts b/src/test/abilities/wonder_skin.test.ts
index 0c2aedc8ce8..6ef985fbd42 100644
--- a/src/test/abilities/wonder_skin.test.ts
+++ b/src/test/abilities/wonder_skin.test.ts
@@ -5,7 +5,6 @@ import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@@ -30,7 +29,7 @@ describe("Abilities - Wonder Skin", () => {
game.override.ability(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.WONDER_SKIN);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
});
it("lowers accuracy of status moves to 50%", async () => {
diff --git a/src/test/abilities/zen_mode.test.ts b/src/test/abilities/zen_mode.test.ts
index 677d998e876..fd378647184 100644
--- a/src/test/abilities/zen_mode.test.ts
+++ b/src/test/abilities/zen_mode.test.ts
@@ -1,6 +1,5 @@
+import { Stat } from "#enums/stat";
import { BattlerIndex } from "#app/battle";
-import { Stat } from "#app/data/pokemon-stat";
-import { Status, StatusEffect } from "#app/data/status-effect";
import { DamagePhase } from "#app/phases/damage-phase";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { MessagePhase } from "#app/phases/message-phase";
@@ -18,6 +17,7 @@ import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
+import { Status, StatusEffect } from "#app/data/status-effect";
const TIMEOUT = 20 * 1000;
diff --git a/src/test/abilities/zero_to_hero.test.ts b/src/test/abilities/zero_to_hero.test.ts
index 1a9697f974e..eafc32b4c79 100644
--- a/src/test/abilities/zero_to_hero.test.ts
+++ b/src/test/abilities/zero_to_hero.test.ts
@@ -6,7 +6,6 @@ import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
-import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
@@ -30,8 +29,8 @@ describe("Abilities - ZERO TO HERO", () => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
- .moveset(SPLASH_ONLY)
- .enemyMoveset(SPLASH_ONLY)
+ .moveset(Moves.SPLASH)
+ .enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH);
});
diff --git a/src/test/account.spec.ts b/src/test/account.test.ts
similarity index 100%
rename from src/test/account.spec.ts
rename to src/test/account.test.ts
diff --git a/src/test/achievements/achievement.test.ts b/src/test/achievements/achievement.test.ts
index 36c20ae2248..24d00a3e77b 100644
--- a/src/test/achievements/achievement.test.ts
+++ b/src/test/achievements/achievement.test.ts
@@ -224,7 +224,7 @@ describe("achvs", () => {
expect(achvs._50_RIBBONS).toBeInstanceOf(RibbonAchv);
expect(achvs._75_RIBBONS).toBeInstanceOf(RibbonAchv);
expect(achvs._100_RIBBONS).toBeInstanceOf(RibbonAchv);
- expect(achvs.TRANSFER_MAX_BATTLE_STAT).toBeInstanceOf(Achv);
+ expect(achvs.TRANSFER_MAX_STAT_STAGE).toBeInstanceOf(Achv);
expect(achvs.MAX_FRIENDSHIP).toBeInstanceOf(Achv);
expect(achvs.MEGA_EVOLVE).toBeInstanceOf(Achv);
expect(achvs.GIGANTAMAX).toBeInstanceOf(Achv);
diff --git a/src/test/arena/arena_gravity.test.ts b/src/test/arena/arena_gravity.test.ts
index eda8c687ba1..47b8bf4cf70 100644
--- a/src/test/arena/arena_gravity.test.ts
+++ b/src/test/arena/arena_gravity.test.ts
@@ -8,7 +8,6 @@ import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
-import { SPLASH_ONLY } from "../utils/testUtils";
describe("Arena - Gravity", () => {
let phaserGame: Phaser.Game;
@@ -32,7 +31,7 @@ describe("Arena - Gravity", () => {
.ability(Abilities.UNNERVE)
.enemyAbility(Abilities.BALL_FETCH)
.enemySpecies(Species.SHUCKLE)
- .enemyMoveset(SPLASH_ONLY);
+ .enemyMoveset(Moves.SPLASH);
});
// Reference: https://bulbapedia.bulbagarden.net/wiki/Gravity_(move)
diff --git a/src/test/arena/weather_fog.test.ts b/src/test/arena/weather_fog.test.ts
index b36b0de2e06..b47145e8dd0 100644
--- a/src/test/arena/weather_fog.test.ts
+++ b/src/test/arena/weather_fog.test.ts
@@ -31,7 +31,7 @@ describe("Weather - Fog", () => {
game.override.ability(Abilities.BALL_FETCH);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.MAGIKARP);
- game.override.enemyMoveset(new Array(4).fill(Moves.SPLASH));
+ game.override.enemyMoveset([Moves.SPLASH]);
});
it("move accuracy is multiplied by 90%", async () => {
diff --git a/src/test/arena/weather_hail.test.ts b/src/test/arena/weather_hail.test.ts
new file mode 100644
index 00000000000..31d20be2ded
--- /dev/null
+++ b/src/test/arena/weather_hail.test.ts
@@ -0,0 +1,61 @@
+import { WeatherType } from "#app/data/weather";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import { BattlerIndex } from "#app/battle";
+
+describe("Weather - Hail", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .weather(WeatherType.HAIL)
+ .battleType("single")
+ .moveset(Moves.SPLASH)
+ .enemyMoveset(Moves.SPLASH)
+ .enemySpecies(Species.MAGIKARP);
+ });
+
+ it("inflicts damage equal to 1/16 of Pokemon's max HP at turn end", async () => {
+ await game.classicMode.startBattle([Species.MAGIKARP]);
+
+ game.move.select(Moves.SPLASH);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+
+ await game.phaseInterceptor.to("TurnEndPhase");
+
+ game.scene.getField(true).forEach(pokemon => {
+ expect(pokemon.hp).toBeLessThan(pokemon.getMaxHp() - Math.floor(pokemon.getMaxHp() / 16));
+ });
+ });
+
+ it("does not inflict damage to a Pokemon that is underwater (Dive) or underground (Dig)", async () => {
+ game.override.moveset([Moves.DIG]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
+
+ game.move.select(Moves.DIG);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+
+ await game.phaseInterceptor.to("TurnEndPhase");
+
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
+ expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp() - Math.floor(enemyPokemon.getMaxHp() / 16));
+ });
+});
diff --git a/src/test/arena/weather_sandstorm.test.ts b/src/test/arena/weather_sandstorm.test.ts
new file mode 100644
index 00000000000..91188de6985
--- /dev/null
+++ b/src/test/arena/weather_sandstorm.test.ts
@@ -0,0 +1,58 @@
+import { WeatherType } from "#app/data/weather";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+
+describe("Weather - Sandstorm", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .weather(WeatherType.SANDSTORM)
+ .battleType("single")
+ .moveset(Moves.SPLASH)
+ .enemyMoveset(Moves.SPLASH)
+ .enemySpecies(Species.MAGIKARP);
+ });
+
+ it("inflicts damage equal to 1/16 of Pokemon's max HP at turn end", async () => {
+ await game.classicMode.startBattle([Species.MAGIKARP]);
+
+ game.move.select(Moves.SPLASH);
+
+ await game.phaseInterceptor.to("TurnEndPhase");
+
+ game.scene.getField(true).forEach(pokemon => {
+ expect(pokemon.hp).toBeLessThan(pokemon.getMaxHp() - Math.floor(pokemon.getMaxHp() / 16));
+ });
+ });
+
+ it("does not inflict damage to a Pokemon that is underwater (Dive) or underground (Dig)", async () => {
+ game.override.moveset([Moves.DIVE]);
+ await game.classicMode.startBattle([Species.MAGIKARP]);
+
+ game.move.select(Moves.DIVE);
+
+ await game.phaseInterceptor.to("TurnEndPhase");
+
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
+ expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp() - Math.floor(enemyPokemon.getMaxHp() / 16));
+ });
+});
diff --git a/src/test/arena/weather_strong_winds.test.ts b/src/test/arena/weather_strong_winds.test.ts
index 8b2d3e2547e..5ce0e61e647 100644
--- a/src/test/arena/weather_strong_winds.test.ts
+++ b/src/test/arena/weather_strong_winds.test.ts
@@ -1,4 +1,5 @@
import { allMoves } from "#app/data/move";
+import { StatusEffect } from "#app/enums/status-effect";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
@@ -33,7 +34,7 @@ describe("Weather - Strong Winds", () => {
it("electric type move is not very effective on Rayquaza", async () => {
game.override.enemySpecies(Species.RAYQUAZA);
- await game.startBattle([Species.PIKACHU]);
+ await game.classicMode.startBattle([Species.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
@@ -44,7 +45,7 @@ describe("Weather - Strong Winds", () => {
});
it("electric type move is neutral for flying type pokemon", async () => {
- await game.startBattle([Species.PIKACHU]);
+ await game.classicMode.startBattle([Species.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
@@ -55,7 +56,7 @@ describe("Weather - Strong Winds", () => {
});
it("ice type move is neutral for flying type pokemon", async () => {
- await game.startBattle([Species.PIKACHU]);
+ await game.classicMode.startBattle([Species.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
@@ -66,7 +67,7 @@ describe("Weather - Strong Winds", () => {
});
it("rock type move is neutral for flying type pokemon", async () => {
- await game.startBattle([Species.PIKACHU]);
+ await game.classicMode.startBattle([Species.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
@@ -75,4 +76,18 @@ describe("Weather - Strong Winds", () => {
await game.phaseInterceptor.to(TurnStartPhase);
expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.ROCK_SLIDE].type, pikachu)).toBe(1);
});
+
+ it("weather goes away when last trainer pokemon dies to indirect damage", async () => {
+ game.override.enemyStatusEffect(StatusEffect.POISON);
+
+ await game.classicMode.startBattle([Species.MAGIKARP]);
+
+ const enemy = game.scene.getEnemyPokemon()!;
+ enemy.hp = 1;
+
+ game.move.select(Moves.SPLASH);
+ await game.phaseInterceptor.to("TurnEndPhase");
+
+ expect(game.scene.arena.weather?.weatherType).toBeUndefined();
+ });
});
diff --git a/src/test/battle-scene.test.ts b/src/test/battle-scene.test.ts
index 9e28ec99791..4da75cea197 100644
--- a/src/test/battle-scene.test.ts
+++ b/src/test/battle-scene.test.ts
@@ -1,5 +1,5 @@
import { LoadingScene } from "#app/loading-scene";
-import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import GameManager from "./utils/gameManager";
describe("BattleScene", () => {
@@ -24,4 +24,12 @@ describe("BattleScene", () => {
// `BattleScene.create()` is called during the `new GameManager()` call
expect(game.scene.scene.remove).toHaveBeenCalledWith(LoadingScene.KEY);
});
+
+ it("should also reset RNG on reset", () => {
+ vi.spyOn(game.scene, "resetSeed");
+
+ game.scene.reset();
+
+ expect(game.scene.resetSeed).toHaveBeenCalled();
+ });
});
diff --git a/src/test/battle-stat.spec.ts b/src/test/battle-stat.spec.ts
deleted file mode 100644
index 16fce962838..00000000000
--- a/src/test/battle-stat.spec.ts
+++ /dev/null
@@ -1,145 +0,0 @@
-import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "#app/data/battle-stat";
-import { describe, expect, it } from "vitest";
-import { arrayOfRange, mockI18next } from "./utils/testUtils";
-
-const TEST_BATTLE_STAT = -99 as unknown as BattleStat;
-const TEST_POKEMON = "Testmon";
-const TEST_STAT = "Teststat";
-
-describe("battle-stat", () => {
- describe("getBattleStatName", () => {
- it("should return the correct name for each BattleStat", () => {
- mockI18next();
-
- expect(getBattleStatName(BattleStat.ATK)).toBe("pokemonInfo:Stat.ATK");
- expect(getBattleStatName(BattleStat.DEF)).toBe("pokemonInfo:Stat.DEF");
- expect(getBattleStatName(BattleStat.SPATK)).toBe(
- "pokemonInfo:Stat.SPATK"
- );
- expect(getBattleStatName(BattleStat.SPDEF)).toBe(
- "pokemonInfo:Stat.SPDEF"
- );
- expect(getBattleStatName(BattleStat.SPD)).toBe("pokemonInfo:Stat.SPD");
- expect(getBattleStatName(BattleStat.ACC)).toBe("pokemonInfo:Stat.ACC");
- expect(getBattleStatName(BattleStat.EVA)).toBe("pokemonInfo:Stat.EVA");
- });
-
- it("should fall back to ??? for an unknown BattleStat", () => {
- expect(getBattleStatName(TEST_BATTLE_STAT)).toBe("???");
- });
- });
-
- describe("getBattleStatLevelChangeDescription", () => {
- it("should return battle:statRose for +1", () => {
- mockI18next();
-
- const message = getBattleStatLevelChangeDescription(
- TEST_POKEMON,
- TEST_STAT,
- 1,
- true
- );
-
- expect(message).toBe("battle:statRose");
- });
-
- it("should return battle:statSharplyRose for +2", () => {
- mockI18next();
-
- const message = getBattleStatLevelChangeDescription(
- TEST_POKEMON,
- TEST_STAT,
- 2,
- true
- );
-
- expect(message).toBe("battle:statSharplyRose");
- });
-
- it("should return battle:statRoseDrastically for +3 to +6", () => {
- mockI18next();
-
- arrayOfRange(3, 6).forEach((n) => {
- const message = getBattleStatLevelChangeDescription(
- TEST_POKEMON,
- TEST_STAT,
- n,
- true
- );
-
- expect(message).toBe("battle:statRoseDrastically");
- });
- });
-
- it("should return battle:statWontGoAnyHigher for 7 or higher", () => {
- mockI18next();
-
- arrayOfRange(7, 10).forEach((n) => {
- const message = getBattleStatLevelChangeDescription(
- TEST_POKEMON,
- TEST_STAT,
- n,
- true
- );
-
- expect(message).toBe("battle:statWontGoAnyHigher");
- });
- });
-
- it("should return battle:statFell for -1", () => {
- mockI18next();
-
- const message = getBattleStatLevelChangeDescription(
- TEST_POKEMON,
- TEST_STAT,
- 1,
- false
- );
-
- expect(message).toBe("battle:statFell");
- });
-
- it("should return battle:statHarshlyFell for -2", () => {
- mockI18next();
-
- const message = getBattleStatLevelChangeDescription(
- TEST_POKEMON,
- TEST_STAT,
- 2,
- false
- );
-
- expect(message).toBe("battle:statHarshlyFell");
- });
-
- it("should return battle:statSeverelyFell for -3 to -6", () => {
- mockI18next();
-
- arrayOfRange(3, 6).forEach((n) => {
- const message = getBattleStatLevelChangeDescription(
- TEST_POKEMON,
- TEST_STAT,
- n,
- false
- );
-
- expect(message).toBe("battle:statSeverelyFell");
- });
- });
-
- it("should return battle:statWontGoAnyLower for -7 or lower", () => {
- mockI18next();
-
- arrayOfRange(7, 10).forEach((n) => {
- const message = getBattleStatLevelChangeDescription(
- TEST_POKEMON,
- TEST_STAT,
- n,
- false
- );
-
- expect(message).toBe("battle:statWontGoAnyLower");
- });
- });
- });
-});
diff --git a/src/test/battle/battle-order.test.ts b/src/test/battle/battle-order.test.ts
index 0129ecad254..e19168962dc 100644
--- a/src/test/battle/battle-order.test.ts
+++ b/src/test/battle/battle-order.test.ts
@@ -1,4 +1,3 @@
-import { Stat } from "#app/data/pokemon-stat";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { SelectTargetPhase } from "#app/phases/select-target-phase";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
@@ -7,8 +6,7 @@ import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
-import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
-
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Battle order", () => {
let phaserGame: Phaser.Game;
@@ -37,30 +35,42 @@ describe("Battle order", () => {
await game.startBattle([
Species.BULBASAUR,
]);
- game.scene.getParty()[0].stats[Stat.SPD] = 50;
- game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 150;
+
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+ vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50]); // set playerPokemon's speed to 50
+ vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set enemyPokemon's speed to 150
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.run(EnemyCommandPhase);
+
+ const playerPokemonIndex = playerPokemon.getBattlerIndex();
+ const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
- const order = phase.getOrder();
- expect(order[0]).toBe(2);
- expect(order[1]).toBe(0);
+ const order = phase.getCommandOrder();
+ expect(order[0]).toBe(enemyPokemonIndex);
+ expect(order[1]).toBe(playerPokemonIndex);
}, 20000);
it("Player faster than opponent 150 vs 50", async () => {
await game.startBattle([
Species.BULBASAUR,
]);
- game.scene.getParty()[0].stats[Stat.SPD] = 150;
- game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 50;
+
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+ vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set playerPokemon's speed to 150
+ vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50]); // set enemyPokemon's speed to 50
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.run(EnemyCommandPhase);
+
+ const playerPokemonIndex = playerPokemon.getBattlerIndex();
+ const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
- const order = phase.getOrder();
- expect(order[0]).toBe(0);
- expect(order[1]).toBe(2);
+ const order = phase.getCommandOrder();
+ expect(order[0]).toBe(playerPokemonIndex);
+ expect(order[1]).toBe(enemyPokemonIndex);
}, 20000);
it("double - both opponents faster than player 50/50 vs 150/150", async () => {
@@ -69,20 +79,25 @@ describe("Battle order", () => {
Species.BULBASAUR,
Species.BLASTOISE,
]);
- game.scene.getParty()[0].stats[Stat.SPD] = 50;
- game.scene.getParty()[1].stats[Stat.SPD] = 50;
- game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 150;
- game.scene.currentBattle.enemyParty[1].stats[Stat.SPD] = 150;
+
+ const playerPokemon = game.scene.getPlayerField();
+ const enemyPokemon = game.scene.getEnemyField();
+
+ playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50])); // set both playerPokemons' speed to 50
+ enemyPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150])); // set both enemyPokemons' speed to 150
+ const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
+ const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
game.move.select(Moves.TACKLE);
game.move.select(Moves.TACKLE, 1);
await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
+
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
- const order = phase.getOrder();
- expect(order.indexOf(0)).toBeGreaterThan(order.indexOf(2));
- expect(order.indexOf(0)).toBeGreaterThan(order.indexOf(3));
- expect(order.indexOf(1)).toBeGreaterThan(order.indexOf(2));
- expect(order.indexOf(1)).toBeGreaterThan(order.indexOf(3));
+ const order = phase.getCommandOrder();
+ expect(order.slice(0, 2).includes(enemyIndices[0])).toBe(true);
+ expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true);
+ expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true);
+ expect(order.slice(2, 4).includes(playerIndices[1])).toBe(true);
}, 20000);
it("double - speed tie except 1 - 100/100 vs 100/150", async () => {
@@ -91,19 +106,25 @@ describe("Battle order", () => {
Species.BULBASAUR,
Species.BLASTOISE,
]);
- game.scene.getParty()[0].stats[Stat.SPD] = 100;
- game.scene.getParty()[1].stats[Stat.SPD] = 100;
- game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 100;
- game.scene.currentBattle.enemyParty[1].stats[Stat.SPD] = 150;
+
+ const playerPokemon = game.scene.getPlayerField();
+ const enemyPokemon = game.scene.getEnemyField();
+ playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100])); //set both playerPokemons' speed to 100
+ vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set enemyPokemon's speed to 100
+ vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set enemyPokemon's speed to 150
+ const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
+ const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
game.move.select(Moves.TACKLE);
game.move.select(Moves.TACKLE, 1);
await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
+
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
- const order = phase.getOrder();
- expect(order.indexOf(3)).toBeLessThan(order.indexOf(0));
- expect(order.indexOf(3)).toBeLessThan(order.indexOf(1));
- expect(order.indexOf(3)).toBeLessThan(order.indexOf(2));
+ const order = phase.getCommandOrder();
+ expect(order[0]).toBe(enemyIndices[1]);
+ expect(order.slice(1, 4).includes(enemyIndices[0])).toBe(true);
+ expect(order.slice(1, 4).includes(playerIndices[0])).toBe(true);
+ expect(order.slice(1, 4).includes(playerIndices[1])).toBe(true);
}, 20000);
it("double - speed tie 100/150 vs 100/150", async () => {
@@ -112,19 +133,25 @@ describe("Battle order", () => {
Species.BULBASAUR,
Species.BLASTOISE,
]);
- game.scene.getParty()[0].stats[Stat.SPD] = 100;
- game.scene.getParty()[1].stats[Stat.SPD] = 150;
- game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 100;
- game.scene.currentBattle.enemyParty[1].stats[Stat.SPD] = 150;
+
+ const playerPokemon = game.scene.getPlayerField();
+ const enemyPokemon = game.scene.getEnemyField();
+ vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set one playerPokemon's speed to 100
+ vi.spyOn(playerPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set other playerPokemon's speed to 150
+ vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set one enemyPokemon's speed to 100
+ vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set other enemyPokemon's speed to 150
+ const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
+ const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
game.move.select(Moves.TACKLE);
game.move.select(Moves.TACKLE, 1);
await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
+
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
- const order = phase.getOrder();
- expect(order.indexOf(1)).toBeLessThan(order.indexOf(0));
- expect(order.indexOf(1)).toBeLessThan(order.indexOf(2));
- expect(order.indexOf(3)).toBeLessThan(order.indexOf(0));
- expect(order.indexOf(3)).toBeLessThan(order.indexOf(2));
+ const order = phase.getCommandOrder();
+ expect(order.slice(0, 2).includes(playerIndices[1])).toBe(true);
+ expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true);
+ expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true);
+ expect(order.slice(2, 4).includes(enemyIndices[0])).toBe(true);
}, 20000);
});
diff --git a/src/test/battle/battle.test.ts b/src/test/battle/battle.test.ts
index c79eee63a7c..6e15bbd99d9 100644
--- a/src/test/battle/battle.test.ts
+++ b/src/test/battle/battle.test.ts
@@ -1,5 +1,5 @@
import { allSpecies } from "#app/data/pokemon-species";
-import { TempBattleStat } from "#app/data/temp-battle-stat";
+import { Stat } from "#enums/stat";
import { GameModes, getGameMode } from "#app/game-mode";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { CommandPhase } from "#app/phases/command-phase";
@@ -25,7 +25,6 @@ import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
-import { SPLASH_ONLY } from "../utils/testUtils";
describe("Test Battle Phase", () => {
let phaserGame: Phaser.Game;
@@ -43,6 +42,7 @@ describe("Test Battle Phase", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
+ game.scene.gameData.gender = undefined!; // just for these tests!
});
it("test phase interceptor with prompt", async () => {
@@ -318,8 +318,8 @@ describe("Test Battle Phase", () => {
.startingWave(1)
.startingLevel(100)
.moveset([moveToUse])
- .enemyMoveset(SPLASH_ONLY)
- .startingHeldItems([{ name: "TEMP_STAT_BOOSTER", type: TempBattleStat.ACC }]);
+ .enemyMoveset(Moves.SPLASH)
+ .startingHeldItems([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }]);
await game.startBattle();
game.scene.getPlayerPokemon()!.hp = 1;
diff --git a/src/test/battle/damage_calculation.test.ts b/src/test/battle/damage_calculation.test.ts
index 665000450be..89f2bb4c269 100644
--- a/src/test/battle/damage_calculation.test.ts
+++ b/src/test/battle/damage_calculation.test.ts
@@ -1,11 +1,10 @@
-import { DamagePhase } from "#app/phases/damage-phase.js";
+import { DamagePhase } from "#app/phases/damage-phase";
import { toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -31,7 +30,7 @@ describe("Round Down and Minimun 1 test in Damage Calculation", () => {
it("When the user fails to use Jump Kick with Wonder Guard ability, the damage should be 1.", async () => {
game.override.enemySpecies(Species.GASTLY);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.starterSpecies(Species.SHEDINJA);
game.override.moveset([Moves.JUMP_KICK]);
game.override.ability(Abilities.WONDER_GUARD);
diff --git a/src/test/battle/double_battle.test.ts b/src/test/battle/double_battle.test.ts
index d264a29ef9b..b7a5616d642 100644
--- a/src/test/battle/double_battle.test.ts
+++ b/src/test/battle/double_battle.test.ts
@@ -4,7 +4,6 @@ import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -29,7 +28,7 @@ describe("Double Battles", () => {
// double-battle player's pokemon both fainted in same round, then revive one, and next double battle summons two player's pokemon successfully.
// (There were bugs that either only summon one when can summon two, player stuck in switchPhase etc)
it("3v2 edge case: player summons 2 pokemon on the next battle after being fainted and revived", async () => {
- game.override.battleType("double").enemyMoveset(SPLASH_ONLY).moveset(SPLASH_ONLY);
+ game.override.battleType("double").enemyMoveset(Moves.SPLASH).moveset(Moves.SPLASH);
await game.startBattle([
Species.BULBASAUR,
Species.CHARIZARD,
diff --git a/src/test/battle/inverse_battle.test.ts b/src/test/battle/inverse_battle.test.ts
new file mode 100644
index 00000000000..d808f71addb
--- /dev/null
+++ b/src/test/battle/inverse_battle.test.ts
@@ -0,0 +1,283 @@
+import { BattlerIndex } from "#app/battle";
+import { Type } from "#app/data/type";
+import { Abilities } from "#enums/abilities";
+import { ArenaTagType } from "#enums/arena-tag-type";
+import { Challenges } from "#enums/challenges";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import { StatusEffect } from "#enums/status-effect";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+
+const TIMEOUT = 20 * 1000;
+
+describe("Inverse Battle", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+
+ game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
+
+ game.override
+ .battleType("single")
+ .starterSpecies(Species.FEEBAS)
+ .ability(Abilities.BALL_FETCH)
+ .enemySpecies(Species.MAGIKARP)
+ .enemyAbility(Abilities.BALL_FETCH)
+ .enemyMoveset(Moves.SPLASH);
+ });
+
+ it("Immune types are 2x effective - Thunderbolt against Ground Type", async () => {
+ game.override
+ .moveset([Moves.THUNDERBOLT])
+ .enemySpecies(Species.SANDSHREW);
+
+
+ await game.challengeMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.THUNDERBOLT);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to("MoveEffectPhase");
+
+ expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
+ }, TIMEOUT);
+
+ it("2x effective types are 0.5x effective - Thunderbolt against Flying Type", async () => {
+ game.override
+ .moveset([Moves.THUNDERBOLT])
+ .enemySpecies(Species.PIDGEY);
+
+ await game.challengeMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.THUNDERBOLT);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to("MoveEffectPhase");
+
+ expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(0.5);
+ }, TIMEOUT);
+
+ it("0.5x effective types are 2x effective - Thunderbolt against Electric Type", async () => {
+ game.override
+ .moveset([Moves.THUNDERBOLT])
+ .enemySpecies(Species.CHIKORITA);
+
+ await game.challengeMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.THUNDERBOLT);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to("MoveEffectPhase");
+
+ expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
+ }, TIMEOUT);
+
+ it("Stealth Rock follows the inverse matchups - Stealth Rock against Charizard deals 1/32 of max HP", async () => {
+ game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, Moves.STEALTH_ROCK, 0);
+ game.override
+ .enemySpecies(Species.CHARIZARD)
+ .enemyLevel(100);
+
+ await game.challengeMode.startBattle();
+
+ const charizard = game.scene.getEnemyPokemon()!;
+
+ const maxHp = charizard.getMaxHp();
+ const damage_prediction = Math.max(Math.round(charizard.getMaxHp() / 32), 1);
+ console.log("Damage calcuation before round: " + charizard.getMaxHp() / 32);
+ const currentHp = charizard.hp;
+ const expectedHP = maxHp - damage_prediction;
+
+ console.log("Charizard's max HP: " + maxHp, "Damage: " + damage_prediction, "Current HP: " + currentHp, "Expected HP: " + expectedHP);
+ expect(currentHp).toBeGreaterThan(maxHp * 31 / 32 - 1);
+ }, TIMEOUT);
+
+ it("Freeze Dry is 2x effective against Water Type like other Ice type Move - Freeze Dry against Squirtle", async () => {
+ game.override
+ .moveset([Moves.FREEZE_DRY])
+ .enemySpecies(Species.SQUIRTLE);
+
+ await game.challengeMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.FREEZE_DRY);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to("MoveEffectPhase");
+
+ expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
+ }, TIMEOUT);
+
+ it("Water Absorb should heal against water moves - Water Absorb against Water gun", async () => {
+ game.override
+ .moveset([Moves.WATER_GUN])
+ .enemyAbility(Abilities.WATER_ABSORB);
+
+ await game.challengeMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+ enemy.hp = enemy.getMaxHp() - 1;
+ game.move.select(Moves.WATER_GUN);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to("MoveEndPhase");
+
+ expect(enemy.hp).toBe(enemy.getMaxHp());
+ }, TIMEOUT);
+
+ it("Fire type does not get burned - Will-O-Wisp against Charmander", async () => {
+ game.override
+ .moveset([Moves.WILL_O_WISP])
+ .enemySpecies(Species.CHARMANDER);
+
+ await game.challengeMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.WILL_O_WISP);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.move.forceHit();
+ await game.phaseInterceptor.to("MoveEndPhase");
+
+ expect(enemy.status?.effect).not.toBe(StatusEffect.BURN);
+ }, TIMEOUT);
+
+ it("Electric type does not get paralyzed - Nuzzle against Pikachu", async () => {
+ game.override
+ .moveset([Moves.NUZZLE])
+ .enemySpecies(Species.PIKACHU)
+ .enemyLevel(50);
+
+ await game.challengeMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.NUZZLE);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to("MoveEndPhase");
+
+ expect(enemy.status?.effect).not.toBe(StatusEffect.PARALYSIS);
+ }, TIMEOUT);
+
+ it("Ground type is not immune to Thunder Wave - Thunder Wave against Sandshrew", async () => {
+ game.override
+ .moveset([Moves.THUNDER_WAVE])
+ .enemySpecies(Species.SANDSHREW);
+
+ await game.challengeMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.THUNDER_WAVE);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.move.forceHit();
+ await game.phaseInterceptor.to("MoveEndPhase");
+
+ expect(enemy.status?.effect).toBe(StatusEffect.PARALYSIS);
+ }, TIMEOUT);
+
+
+ it("Anticipation should trigger on 2x effective moves - Anticipation against Thunderbolt", async () => {
+ game.override
+ .moveset([Moves.THUNDERBOLT])
+ .enemySpecies(Species.SANDSHREW)
+ .enemyAbility(Abilities.ANTICIPATION);
+
+ await game.challengeMode.startBattle();
+
+ expect(game.scene.getEnemyPokemon()?.summonData.abilitiesApplied[0]).toBe(Abilities.ANTICIPATION);
+ }, TIMEOUT);
+
+ it("Conversion 2 should change the type to the resistive type - Conversion 2 against Dragonite", async () => {
+ game.override
+ .moveset([Moves.CONVERSION_2])
+ .enemyMoveset([Moves.DRAGON_CLAW, Moves.DRAGON_CLAW, Moves.DRAGON_CLAW, Moves.DRAGON_CLAW]);
+
+ await game.challengeMode.startBattle();
+
+ const player = game.scene.getPlayerPokemon()!;
+
+ game.move.select(Moves.CONVERSION_2);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+
+ await game.phaseInterceptor.to("TurnEndPhase");
+
+ expect(player.getTypes()[0]).toBe(Type.DRAGON);
+ }, TIMEOUT);
+
+ it("Flying Press should be 0.25x effective against Grass + Dark Type - Flying Press against Meowscarada", async () => {
+ game.override
+ .moveset([Moves.FLYING_PRESS])
+ .enemySpecies(Species.MEOWSCARADA);
+
+ await game.challengeMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.FLYING_PRESS);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to("MoveEffectPhase");
+
+ expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(0.25);
+ }, TIMEOUT);
+
+ it("Scrappy ability has no effect - Tackle against Ghost Type still 2x effective with Scrappy", async () => {
+ game.override
+ .moveset([Moves.TACKLE])
+ .ability(Abilities.SCRAPPY)
+ .enemySpecies(Species.GASTLY);
+
+ await game.challengeMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.TACKLE);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to("MoveEffectPhase");
+
+ expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
+ }, TIMEOUT);
+
+ it("FORESIGHT has no effect - Tackle against Ghost Type still 2x effective with Foresight", async () => {
+ game.override
+ .moveset([Moves.FORESIGHT, Moves.TACKLE])
+ .enemySpecies(Species.GASTLY);
+
+ await game.challengeMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.FORESIGHT);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.phaseInterceptor.to("TurnEndPhase");
+
+ game.move.select(Moves.TACKLE);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to("MoveEffectPhase");
+
+ expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
+ }, TIMEOUT);
+});
diff --git a/src/test/battlerTags/octolock.test.ts b/src/test/battlerTags/octolock.test.ts
index fa491589f09..7b1f9264370 100644
--- a/src/test/battlerTags/octolock.test.ts
+++ b/src/test/battlerTags/octolock.test.ts
@@ -1,16 +1,16 @@
import BattleScene from "#app/battle-scene";
-import { BattleStat } from "#app/data/battle-stat";
-import { BattlerTag, BattlerTagLapseType, OctolockTag, TrappedTag } from "#app/data/battler-tags";
-import { BattlerTagType } from "#app/enums/battler-tag-type";
-import Pokemon from "#app/field/pokemon";
-import { StatChangePhase } from "#app/phases/stat-change-phase";
import { describe, expect, it, vi } from "vitest";
+import Pokemon from "#app/field/pokemon";
+import { BattlerTag, BattlerTagLapseType, OctolockTag, TrappedTag } from "#app/data/battler-tags";
+import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
+import { BattlerTagType } from "#app/enums/battler-tag-type";
+import { Stat } from "#enums/stat";
vi.mock("#app/battle-scene.js");
describe("BattlerTag - OctolockTag", () => {
describe("lapse behavior", () => {
- it("unshifts a StatChangePhase with expected stat changes", { timeout: 10000 }, async () => {
+ it("unshifts a StatStageChangePhase with expected stat stage changes", { timeout: 10000 }, async () => {
const mockPokemon = {
scene: new BattleScene(),
getBattlerIndex: () => 0,
@@ -19,9 +19,9 @@ describe("BattlerTag - OctolockTag", () => {
const subject = new OctolockTag(1);
vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementation(phase => {
- expect(phase).toBeInstanceOf(StatChangePhase);
- expect((phase as StatChangePhase)["levels"]).toEqual(-1);
- expect((phase as StatChangePhase)["stats"]).toEqual([BattleStat.DEF, BattleStat.SPDEF]);
+ expect(phase).toBeInstanceOf(StatStageChangePhase);
+ expect((phase as StatStageChangePhase)["stages"]).toEqual(-1);
+ expect((phase as StatStageChangePhase)["stats"]).toEqual([ Stat.DEF, Stat.SPDEF ]);
});
subject.lapse(mockPokemon, BattlerTagLapseType.TURN_END);
diff --git a/src/test/battlerTags/stockpiling.test.ts b/src/test/battlerTags/stockpiling.test.ts
index fef1e938c09..e568016dfef 100644
--- a/src/test/battlerTags/stockpiling.test.ts
+++ b/src/test/battlerTags/stockpiling.test.ts
@@ -1,10 +1,10 @@
import BattleScene from "#app/battle-scene";
-import { BattleStat } from "#app/data/battle-stat";
-import { StockpilingTag } from "#app/data/battler-tags";
-import Pokemon, { PokemonSummonData } from "#app/field/pokemon";
-import * as messages from "#app/messages";
-import { StatChangePhase } from "#app/phases/stat-change-phase";
import { beforeEach, describe, expect, it, vi } from "vitest";
+import Pokemon, { PokemonSummonData } from "#app/field/pokemon";
+import { StockpilingTag } from "#app/data/battler-tags";
+import { Stat } from "#enums/stat";
+import * as messages from "#app/messages";
+import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
beforeEach(() => {
vi.spyOn(messages, "getPokemonNameWithAffix").mockImplementation(() => "");
@@ -12,7 +12,7 @@ beforeEach(() => {
describe("BattlerTag - StockpilingTag", () => {
describe("onAdd", () => {
- it("unshifts a StatChangePhase with expected stat changes on add", { timeout: 10000 }, async () => {
+ it("unshifts a StatStageChangePhase with expected stat stage changes on add", { timeout: 10000 }, async () => {
const mockPokemon = {
scene: vi.mocked(new BattleScene()) as BattleScene,
getBattlerIndex: () => 0,
@@ -23,11 +23,11 @@ describe("BattlerTag - StockpilingTag", () => {
const subject = new StockpilingTag(1);
vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementation(phase => {
- expect(phase).toBeInstanceOf(StatChangePhase);
- expect((phase as StatChangePhase)["levels"]).toEqual(1);
- expect((phase as StatChangePhase)["stats"]).toEqual(expect.arrayContaining([BattleStat.DEF, BattleStat.SPDEF]));
+ expect(phase).toBeInstanceOf(StatStageChangePhase);
+ expect((phase as StatStageChangePhase)["stages"]).toEqual(1);
+ expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([ Stat.DEF, Stat.SPDEF ]));
- (phase as StatChangePhase)["onChange"]!(mockPokemon, [BattleStat.DEF, BattleStat.SPDEF], [1, 1]);
+ (phase as StatStageChangePhase)["onChange"]!(mockPokemon, [Stat.DEF, Stat.SPDEF], [1, 1]);
});
subject.onAdd(mockPokemon);
@@ -35,7 +35,7 @@ describe("BattlerTag - StockpilingTag", () => {
expect(mockPokemon.scene.unshiftPhase).toBeCalledTimes(1);
});
- it("unshifts a StatChangePhase with expected stat changes on add (one stat maxed)", { timeout: 10000 }, async () => {
+ it("unshifts a StatStageChangePhase with expected stat changes on add (one stat maxed)", { timeout: 10000 }, async () => {
const mockPokemon = {
scene: new BattleScene(),
summonData: new PokemonSummonData(),
@@ -44,17 +44,17 @@ describe("BattlerTag - StockpilingTag", () => {
vi.spyOn(mockPokemon.scene, "queueMessage").mockImplementation(() => {});
- mockPokemon.summonData.battleStats[BattleStat.DEF] = 6;
- mockPokemon.summonData.battleStats[BattleStat.SPDEF] = 5;
+ mockPokemon.summonData.statStages[Stat.DEF - 1] = 6;
+ mockPokemon.summonData.statStages[Stat.SPD - 1] = 5;
const subject = new StockpilingTag(1);
vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementation(phase => {
- expect(phase).toBeInstanceOf(StatChangePhase);
- expect((phase as StatChangePhase)["levels"]).toEqual(1);
- expect((phase as StatChangePhase)["stats"]).toEqual(expect.arrayContaining([BattleStat.DEF, BattleStat.SPDEF]));
+ expect(phase).toBeInstanceOf(StatStageChangePhase);
+ expect((phase as StatStageChangePhase)["stages"]).toEqual(1);
+ expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([Stat.DEF, Stat.SPDEF]));
- (phase as StatChangePhase)["onChange"]!(mockPokemon, [BattleStat.DEF, BattleStat.SPDEF], [1, 1]);
+ (phase as StatStageChangePhase)["onChange"]!(mockPokemon, [ Stat.DEF, Stat.SPDEF ], [1, 1]);
});
subject.onAdd(mockPokemon);
@@ -64,7 +64,7 @@ describe("BattlerTag - StockpilingTag", () => {
});
describe("onOverlap", () => {
- it("unshifts a StatChangePhase with expected stat changes on overlap", { timeout: 10000 }, async () => {
+ it("unshifts a StatStageChangePhase with expected stat changes on overlap", { timeout: 10000 }, async () => {
const mockPokemon = {
scene: new BattleScene(),
getBattlerIndex: () => 0,
@@ -75,11 +75,11 @@ describe("BattlerTag - StockpilingTag", () => {
const subject = new StockpilingTag(1);
vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementation(phase => {
- expect(phase).toBeInstanceOf(StatChangePhase);
- expect((phase as StatChangePhase)["levels"]).toEqual(1);
- expect((phase as StatChangePhase)["stats"]).toEqual(expect.arrayContaining([BattleStat.DEF, BattleStat.SPDEF]));
+ expect(phase).toBeInstanceOf(StatStageChangePhase);
+ expect((phase as StatStageChangePhase)["stages"]).toEqual(1);
+ expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([ Stat.DEF, Stat.SPDEF ]));
- (phase as StatChangePhase)["onChange"]!(mockPokemon, [BattleStat.DEF, BattleStat.SPDEF], [1, 1]);
+ (phase as StatStageChangePhase)["onChange"]!(mockPokemon, [ Stat.DEF, Stat.SPDEF ], [1, 1]);
});
subject.onOverlap(mockPokemon);
@@ -98,39 +98,39 @@ describe("BattlerTag - StockpilingTag", () => {
vi.spyOn(mockPokemon.scene, "queueMessage").mockImplementation(() => {});
- mockPokemon.summonData.battleStats[BattleStat.DEF] = 5;
- mockPokemon.summonData.battleStats[BattleStat.SPDEF] = 4;
+ mockPokemon.summonData.statStages[Stat.DEF - 1] = 5;
+ mockPokemon.summonData.statStages[Stat.SPD - 1] = 4;
const subject = new StockpilingTag(1);
vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementationOnce(phase => {
- expect(phase).toBeInstanceOf(StatChangePhase);
- expect((phase as StatChangePhase)["levels"]).toEqual(1);
- expect((phase as StatChangePhase)["stats"]).toEqual(expect.arrayContaining([BattleStat.DEF, BattleStat.SPDEF]));
+ expect(phase).toBeInstanceOf(StatStageChangePhase);
+ expect((phase as StatStageChangePhase)["stages"]).toEqual(1);
+ expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([ Stat.DEF, Stat.SPDEF ]));
// def doesn't change
- (phase as StatChangePhase)["onChange"]!(mockPokemon, [BattleStat.SPDEF], [1]);
+ (phase as StatStageChangePhase)["onChange"]!(mockPokemon, [ Stat.SPDEF ], [1]);
});
subject.onAdd(mockPokemon);
expect(subject.stockpiledCount).toBe(1);
vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementationOnce(phase => {
- expect(phase).toBeInstanceOf(StatChangePhase);
- expect((phase as StatChangePhase)["levels"]).toEqual(1);
- expect((phase as StatChangePhase)["stats"]).toEqual(expect.arrayContaining([BattleStat.DEF, BattleStat.SPDEF]));
+ expect(phase).toBeInstanceOf(StatStageChangePhase);
+ expect((phase as StatStageChangePhase)["stages"]).toEqual(1);
+ expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([ Stat.DEF, Stat.SPDEF ]));
// def doesn't change
- (phase as StatChangePhase)["onChange"]!(mockPokemon, [BattleStat.SPDEF], [1]);
+ (phase as StatStageChangePhase)["onChange"]!(mockPokemon, [ Stat.SPDEF ], [1]);
});
subject.onOverlap(mockPokemon);
expect(subject.stockpiledCount).toBe(2);
vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementationOnce(phase => {
- expect(phase).toBeInstanceOf(StatChangePhase);
- expect((phase as StatChangePhase)["levels"]).toEqual(1);
- expect((phase as StatChangePhase)["stats"]).toEqual(expect.arrayContaining([BattleStat.DEF, BattleStat.SPDEF]));
+ expect(phase).toBeInstanceOf(StatStageChangePhase);
+ expect((phase as StatStageChangePhase)["stages"]).toEqual(1);
+ expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([ Stat.DEF, Stat.SPDEF ]));
// neither stat changes, stack count should still increase
});
@@ -138,20 +138,20 @@ describe("BattlerTag - StockpilingTag", () => {
subject.onOverlap(mockPokemon);
expect(subject.stockpiledCount).toBe(3);
- vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementationOnce(phase => {
+ vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementationOnce(_phase => {
throw new Error("Should not be called a fourth time");
});
// fourth stack should not be applied
subject.onOverlap(mockPokemon);
expect(subject.stockpiledCount).toBe(3);
- expect(subject.statChangeCounts).toMatchObject({ [BattleStat.DEF]: 0, [BattleStat.SPDEF]: 2 });
+ expect(subject.statChangeCounts).toMatchObject({ [ Stat.DEF ]: 0, [Stat.SPDEF]: 2 });
// removing tag should reverse stat changes
vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementationOnce(phase => {
- expect(phase).toBeInstanceOf(StatChangePhase);
- expect((phase as StatChangePhase)["levels"]).toEqual(-2);
- expect((phase as StatChangePhase)["stats"]).toEqual(expect.arrayContaining([BattleStat.SPDEF]));
+ expect(phase).toBeInstanceOf(StatStageChangePhase);
+ expect((phase as StatStageChangePhase)["stages"]).toEqual(-2);
+ expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([Stat.SPDEF]));
});
subject.onRemove(mockPokemon);
diff --git a/src/test/boss-pokemon.test.ts b/src/test/boss-pokemon.test.ts
new file mode 100644
index 00000000000..8a0a0e01617
--- /dev/null
+++ b/src/test/boss-pokemon.test.ts
@@ -0,0 +1,214 @@
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import GameManager from "./utils/gameManager";
+import { Species } from "#app/enums/species";
+import { getPokemonSpecies } from "#app/data/pokemon-species";
+import { Abilities } from "#app/enums/abilities";
+import { Moves } from "#app/enums/moves";
+import { EFFECTIVE_STATS } from "#app/enums/stat";
+import { EnemyPokemon } from "#app/field/pokemon";
+import { toDmgValue } from "#app/utils";
+
+describe("Boss Pokemon / Shields", () => {
+ const TIMEOUT = 20 * 1000;
+
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+
+ game.override
+ .battleType("single")
+ .disableTrainerWaves()
+ .disableCrits()
+ .enemySpecies(Species.RATTATA)
+ .enemyMoveset(Moves.SPLASH)
+ .enemyHeldItems([])
+ .startingLevel(1000)
+ .moveset([Moves.FALSE_SWIPE, Moves.SUPER_FANG, Moves.SPLASH])
+ .ability(Abilities.NO_GUARD);
+ });
+
+ it("Pokemon should get shields based on their Species and level and the current wave", async () => {
+ let level = 50;
+ let wave = 5;
+
+ // On normal waves, no shields...
+ expect(game.scene.getEncounterBossSegments(wave, level, getPokemonSpecies(Species.RATTATA))).toBe(0);
+ // ... expect (sub)-legendary and mythical Pokemon who always get shields
+ expect(game.scene.getEncounterBossSegments(wave, level, getPokemonSpecies(Species.MEW))).toBe(2);
+ // Pokemon with 670+ BST get an extra shield
+ expect(game.scene.getEncounterBossSegments(wave, level, getPokemonSpecies(Species.MEWTWO))).toBe(3);
+
+ // Every 10 waves will always be a boss Pokemon with shield(s)
+ wave = 50;
+ expect(game.scene.getEncounterBossSegments(wave, level, getPokemonSpecies(Species.RATTATA))).toBe(2);
+ // Every extra 250 waves adds a shield
+ wave += 250;
+ expect(game.scene.getEncounterBossSegments(wave, level, getPokemonSpecies(Species.RATTATA))).toBe(3);
+ wave += 750;
+ expect(game.scene.getEncounterBossSegments(wave, level, getPokemonSpecies(Species.RATTATA))).toBe(6);
+
+ // Pokemon above level 100 get an extra shield
+ level = 100;
+ expect(game.scene.getEncounterBossSegments(wave, level, getPokemonSpecies(Species.RATTATA))).toBe(7);
+ }, TIMEOUT);
+
+ it("should reduce the number of shields if we are in a double battle", async () => {
+ game.override
+ .battleType("double")
+ .startingWave(150); // Floor 150 > 2 shields / 3 health segments
+
+ await game.classicMode.startBattle([ Species.MEWTWO ]);
+
+ const boss1: EnemyPokemon = game.scene.getEnemyParty()[0]!;
+ const boss2: EnemyPokemon = game.scene.getEnemyParty()[1]!;
+ expect(boss1.isBoss()).toBe(true);
+ expect(boss1.bossSegments).toBe(2);
+ expect(boss2.isBoss()).toBe(true);
+ expect(boss2.bossSegments).toBe(2);
+ }, TIMEOUT);
+
+ it("shields should stop overflow damage and give stat stage boosts when broken", async () => {
+ game.override.startingWave(150); // Floor 150 > 2 shields / 3 health segments
+
+ await game.classicMode.startBattle([ Species.MEWTWO ]);
+
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+ const segmentHp = enemyPokemon.getMaxHp() / enemyPokemon.bossSegments;
+ expect(enemyPokemon.isBoss()).toBe(true);
+ expect(enemyPokemon.bossSegments).toBe(3);
+ expect(getTotalStatStageBoosts(enemyPokemon)).toBe(0);
+
+ game.move.select(Moves.SUPER_FANG); // Enough to break the first shield
+ await game.toNextTurn();
+
+ // Broke 1st of 2 shields, health at 2/3rd
+ expect(enemyPokemon.bossSegmentIndex).toBe(1);
+ expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - toDmgValue(segmentHp));
+ // Breaking the shield gives a +1 boost to ATK, DEF, SP ATK, SP DEF or SPD
+ expect(getTotalStatStageBoosts(enemyPokemon)).toBe(1);
+
+ game.move.select(Moves.FALSE_SWIPE); // Enough to break last shield but not kill
+ await game.toNextTurn();
+
+ expect(enemyPokemon.bossSegmentIndex).toBe(0);
+ expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - toDmgValue(2 * segmentHp));
+ // Breaking the last shield gives a +2 boost to ATK, DEF, SP ATK, SP DEF or SPD
+ expect(getTotalStatStageBoosts(enemyPokemon)).toBe(3);
+
+ }, TIMEOUT);
+
+ it("breaking multiple shields at once requires extra damage", async () => {
+ game.override
+ .battleType("double")
+ .enemyHealthSegments(5);
+
+ await game.classicMode.startBattle([ Species.MEWTWO ]);
+
+ // In this test we want to break through 3 shields at once
+ const brokenShields = 3;
+
+ const boss1: EnemyPokemon = game.scene.getEnemyParty()[0]!;
+ const boss1SegmentHp = boss1.getMaxHp() / boss1.bossSegments;
+ const requiredDamageBoss1 = boss1SegmentHp * (1 + Math.pow(2, brokenShields));
+ expect(boss1.isBoss()).toBe(true);
+ expect(boss1.bossSegments).toBe(5);
+ expect(boss1.bossSegmentIndex).toBe(4);
+
+ // Not enough damage to break through all shields
+ boss1.damageAndUpdate(Math.floor(requiredDamageBoss1 - 5));
+ expect(boss1.bossSegmentIndex).toBe(1);
+ expect(boss1.hp).toBe(boss1.getMaxHp() - toDmgValue(boss1SegmentHp * 3));
+
+ const boss2: EnemyPokemon = game.scene.getEnemyParty()[1]!;
+ const boss2SegmentHp = boss2.getMaxHp() / boss2.bossSegments;
+ const requiredDamageBoss2 = boss2SegmentHp * (1 + Math.pow(2, brokenShields));
+
+ expect(boss2.isBoss()).toBe(true);
+ expect(boss2.bossSegments).toBe(5);
+
+ // Enough damage to break through all shields
+ boss2.damageAndUpdate(Math.ceil(requiredDamageBoss2));
+ expect(boss2.bossSegmentIndex).toBe(0);
+ expect(boss2.hp).toBe(boss2.getMaxHp() - toDmgValue(boss2SegmentHp * 4));
+
+ }, TIMEOUT);
+
+ it("the number of stat stage boosts is consistent when several shields are broken at once", async () => {
+ const shieldsToBreak = 4;
+
+ game.override
+ .battleType("double")
+ .enemyHealthSegments(shieldsToBreak + 1);
+
+ await game.classicMode.startBattle([ Species.MEWTWO ]);
+
+ const boss1: EnemyPokemon = game.scene.getEnemyParty()[0]!;
+ const boss1SegmentHp = boss1.getMaxHp() / boss1.bossSegments;
+ const singleShieldDamage = Math.ceil(boss1SegmentHp);
+ expect(boss1.isBoss()).toBe(true);
+ expect(boss1.bossSegments).toBe(shieldsToBreak + 1);
+ expect(boss1.bossSegmentIndex).toBe(shieldsToBreak);
+ expect(getTotalStatStageBoosts(boss1)).toBe(0);
+
+
+ let totalStatStages = 0;
+
+ // Break the shields one by one
+ for (let i = 1; i <= shieldsToBreak; i++) {
+ boss1.damageAndUpdate(singleShieldDamage);
+ expect(boss1.bossSegmentIndex).toBe(shieldsToBreak - i);
+ expect(boss1.hp).toBe(boss1.getMaxHp() - toDmgValue(boss1SegmentHp * i));
+ // Do nothing and go to next turn so that the StatStageChangePhase gets applied
+ game.move.select(Moves.SPLASH);
+ await game.toNextTurn();
+ // All broken shields give +1 stat boost, except the last two that gives +2
+ totalStatStages += i >= shieldsToBreak -1? 2 : 1;
+ expect(getTotalStatStageBoosts(boss1)).toBe(totalStatStages);
+ }
+
+ const boss2: EnemyPokemon = game.scene.getEnemyParty()[1]!;
+ const boss2SegmentHp = boss2.getMaxHp() / boss2.bossSegments;
+ const requiredDamage = boss2SegmentHp * (1 + Math.pow(2, shieldsToBreak - 1));
+
+ expect(boss2.isBoss()).toBe(true);
+ expect(boss2.bossSegments).toBe(shieldsToBreak + 1);
+ expect(boss2.bossSegmentIndex).toBe(shieldsToBreak);
+ expect(getTotalStatStageBoosts(boss2)).toBe(0);
+
+ // Enough damage to break all shields at once
+ boss2.damageAndUpdate(Math.ceil(requiredDamage));
+ expect(boss2.bossSegmentIndex).toBe(0);
+ expect(boss2.hp).toBe(boss2.getMaxHp() - toDmgValue(boss2SegmentHp * shieldsToBreak));
+ // Do nothing and go to next turn so that the StatStageChangePhase gets applied
+ game.move.select(Moves.SPLASH);
+ await game.toNextTurn();
+ expect(getTotalStatStageBoosts(boss2)).toBe(totalStatStages);
+
+ }, TIMEOUT);
+
+ /**
+ * Gets the sum of the effective stat stage boosts for the given Pokemon
+ * @param enemyPokemon the pokemon to get stats from
+ * @returns the total stats boosts
+ */
+ function getTotalStatStageBoosts(enemyPokemon: EnemyPokemon): number {
+ let boosts = 0;
+ for (const s of EFFECTIVE_STATS) {
+ boosts += enemyPokemon.getStatStage(s);
+ }
+ return boosts;
+ }
+});
+
diff --git a/src/test/eggs/egg.test.ts b/src/test/eggs/egg.test.ts
index 28f1b7f0a6c..4f00e843b47 100644
--- a/src/test/eggs/egg.test.ts
+++ b/src/test/eggs/egg.test.ts
@@ -12,6 +12,7 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vite
describe("Egg Generation Tests", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
+ const EGG_HATCH_COUNT: integer = 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
@@ -47,14 +48,21 @@ describe("Egg Generation Tests", () => {
expect(result).toBe(expectedSpecies);
});
- it("should hatch an Arceus. Set from legendary gacha", async () => {
+ it("should hatch an Arceus around half the time. Set from legendary gacha", async () => {
const scene = game.scene;
const timestamp = new Date(2024, 6, 10, 15, 0, 0, 0).getTime();
const expectedSpecies = Species.ARCEUS;
+ let gachaSpeciesCount = 0;
- const result = new Egg({ scene, timestamp, sourceType: EggSourceType.GACHA_LEGENDARY, tier: EggTier.MASTER }).generatePlayerPokemon(scene).species.speciesId;
+ for (let i = 0; i < EGG_HATCH_COUNT; i++) {
+ const result = new Egg({ scene, timestamp, sourceType: EggSourceType.GACHA_LEGENDARY, tier: EggTier.MASTER }).generatePlayerPokemon(scene).species.speciesId;
+ if (result === expectedSpecies) {
+ gachaSpeciesCount++;
+ }
+ }
- expect(result).toBe(expectedSpecies);
+ expect(gachaSpeciesCount).toBeGreaterThan(0.4 * EGG_HATCH_COUNT);
+ expect(gachaSpeciesCount).toBeLessThan(0.6 * EGG_HATCH_COUNT);
});
it("should hatch an Arceus. Set from species", () => {
const scene = game.scene;
@@ -156,7 +164,7 @@ describe("Egg Generation Tests", () => {
const scene = game.scene;
const eggMoveIndex = new Egg({ scene }).eggMoveIndex;
- const result = eggMoveIndex && eggMoveIndex >= 0 && eggMoveIndex <= 3;
+ const result = !Utils.isNullOrUndefined(eggMoveIndex) && eggMoveIndex >= 0 && eggMoveIndex <= 3;
expect(result).toBe(true);
});
@@ -309,4 +317,63 @@ describe("Egg Generation Tests", () => {
expect(egg.variantTier).toBe(VariantTier.EPIC);
});
+
+ it("should generate egg moves, species, shinyness, and ability unpredictably for the egg gacha", () => {
+ const scene = game.scene;
+ scene.setSeed("ABCDEFGHIJKLMNOPQRSTUVWXYZ");
+ scene.resetSeed();
+
+ const firstEgg = new Egg({scene, sourceType: EggSourceType.GACHA_SHINY, tier: EggTier.COMMON});
+ const firstHatch = firstEgg.generatePlayerPokemon(scene);
+ let diffEggMove = false;
+ let diffSpecies = false;
+ let diffShiny = false;
+ let diffAbility = false;
+ for (let i = 0; i < EGG_HATCH_COUNT; i++) {
+ scene.gameData.unlockPity[EggTier.COMMON] = 0;
+ scene.setSeed("ABCDEFGHIJKLMNOPQRSTUVWXYZ");
+ scene.resetSeed(); // Make sure that eggs are unpredictable even if using same seed
+
+ const newEgg = new Egg({scene, sourceType: EggSourceType.GACHA_SHINY, tier: EggTier.COMMON});
+ const newHatch = newEgg.generatePlayerPokemon(scene);
+ diffEggMove = diffEggMove || (newEgg.eggMoveIndex !== firstEgg.eggMoveIndex);
+ diffSpecies = diffSpecies || (newHatch.species.speciesId !== firstHatch.species.speciesId);
+ diffShiny = diffShiny || (newHatch.shiny !== firstHatch.shiny);
+ diffAbility = diffAbility || (newHatch.abilityIndex !== firstHatch.abilityIndex);
+ }
+
+ expect(diffEggMove).toBe(true);
+ expect(diffSpecies).toBe(true);
+ expect(diffShiny).toBe(true);
+ expect(diffAbility).toBe(true);
+ });
+
+ it("should generate egg moves, shinyness, and ability unpredictably for species eggs", () => {
+ const scene = game.scene;
+ scene.setSeed("ABCDEFGHIJKLMNOPQRSTUVWXYZ");
+ scene.resetSeed();
+
+ const firstEgg = new Egg({scene, species: Species.BULBASAUR});
+ const firstHatch = firstEgg.generatePlayerPokemon(scene);
+ let diffEggMove = false;
+ let diffSpecies = false;
+ let diffShiny = false;
+ let diffAbility = false;
+ for (let i = 0; i < EGG_HATCH_COUNT; i++) {
+ scene.setSeed("ABCDEFGHIJKLMNOPQRSTUVWXYZ");
+ scene.resetSeed(); // Make sure that eggs are unpredictable even if using same seed
+
+ const newEgg = new Egg({scene, species: Species.BULBASAUR});
+ const newHatch = newEgg.generatePlayerPokemon(scene);
+ diffEggMove = diffEggMove || (newEgg.eggMoveIndex !== firstEgg.eggMoveIndex);
+ diffSpecies = diffSpecies || (newHatch.species.speciesId !== firstHatch.species.speciesId);
+ diffShiny = diffShiny || (newHatch.shiny !== firstHatch.shiny);
+ diffAbility = diffAbility || (newHatch.abilityIndex !== firstHatch.abilityIndex);
+ }
+
+ expect(diffEggMove).toBe(true);
+ expect(diffSpecies).toBe(false);
+ expect(diffShiny).toBe(true);
+ expect(diffAbility).toBe(true);
+ });
});
diff --git a/src/test/eggs/manaphy-egg.test.ts b/src/test/eggs/manaphy-egg.test.ts
new file mode 100644
index 00000000000..257bf330bb8
--- /dev/null
+++ b/src/test/eggs/manaphy-egg.test.ts
@@ -0,0 +1,118 @@
+import { Egg } from "#app/data/egg";
+import { EggSourceType } from "#app/enums/egg-source-types";
+import { EggTier } from "#app/enums/egg-type";
+import { Species } from "#enums/species";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+
+describe("Manaphy Eggs", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+ const EGG_HATCH_COUNT: integer = 48;
+ let rngSweepProgress: number = 0;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ game = new GameManager(phaserGame);
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ vi.restoreAllMocks();
+ });
+
+ beforeEach(async () => {
+ await game.importData("src/test/utils/saves/everything.prsv");
+
+ /**
+ * In our tests, we will perform an "RNG sweep" by letting rngSweepProgress
+ * increase uniformly from 0 to 1 in order to get a uniform sample of the
+ * possible RNG outcomes. This will let us quickly and consistently find
+ * the probability of each RNG outcome.
+ */
+ vi.spyOn(Phaser.Math.RND, "realInRange").mockImplementation((min: number, max: number) => {
+ return rngSweepProgress * (max - min) + min;
+ });
+ });
+
+ it("should have correct Manaphy rates and Rare Egg Move rates, from the egg gacha", () => {
+ const scene = game.scene;
+
+ let manaphyCount = 0;
+ let phioneCount = 0;
+ let rareEggMoveCount = 0;
+ for (let i = 0; i < EGG_HATCH_COUNT; i++) {
+ rngSweepProgress = (2 * i + 1) / (2 * EGG_HATCH_COUNT);
+
+ const newEgg = new Egg({ scene, tier: EggTier.COMMON, sourceType: EggSourceType.GACHA_SHINY, id: 204 });
+ const newHatch = newEgg.generatePlayerPokemon(scene);
+ if (newHatch.species.speciesId === Species.MANAPHY) {
+ manaphyCount++;
+ } else if (newHatch.species.speciesId === Species.PHIONE) {
+ phioneCount++;
+ }
+ if (newEgg.eggMoveIndex === 3) {
+ rareEggMoveCount++;
+ }
+ }
+
+ expect(manaphyCount + phioneCount).toBe(EGG_HATCH_COUNT);
+ expect(manaphyCount).toBe(1/8 * EGG_HATCH_COUNT);
+ expect(rareEggMoveCount).toBe(1/12 * EGG_HATCH_COUNT);
+ });
+
+ it("should have correct Manaphy rates and Rare Egg Move rates, from Phione species eggs", () => {
+ const scene = game.scene;
+
+ let manaphyCount = 0;
+ let phioneCount = 0;
+ let rareEggMoveCount = 0;
+ for (let i = 0; i < EGG_HATCH_COUNT; i++) {
+ rngSweepProgress = (2 * i + 1) / (2 * EGG_HATCH_COUNT);
+
+ const newEgg = new Egg({ scene, species: Species.PHIONE, sourceType: EggSourceType.SAME_SPECIES_EGG });
+ const newHatch = newEgg.generatePlayerPokemon(scene);
+ if (newHatch.species.speciesId === Species.MANAPHY) {
+ manaphyCount++;
+ } else if (newHatch.species.speciesId === Species.PHIONE) {
+ phioneCount++;
+ }
+ if (newEgg.eggMoveIndex === 3) {
+ rareEggMoveCount++;
+ }
+ }
+
+ expect(manaphyCount + phioneCount).toBe(EGG_HATCH_COUNT);
+ expect(manaphyCount).toBe(1/8 * EGG_HATCH_COUNT);
+ expect(rareEggMoveCount).toBe(1/6 * EGG_HATCH_COUNT);
+ });
+
+ it("should have correct Manaphy rates and Rare Egg Move rates, from Manaphy species eggs", () => {
+ const scene = game.scene;
+
+ let manaphyCount = 0;
+ let phioneCount = 0;
+ let rareEggMoveCount = 0;
+ for (let i = 0; i < EGG_HATCH_COUNT; i++) {
+ rngSweepProgress = (2 * i + 1) / (2 * EGG_HATCH_COUNT);
+
+ const newEgg = new Egg({ scene, species: Species.MANAPHY, sourceType: EggSourceType.SAME_SPECIES_EGG });
+ const newHatch = newEgg.generatePlayerPokemon(scene);
+ if (newHatch.species.speciesId === Species.MANAPHY) {
+ manaphyCount++;
+ } else if (newHatch.species.speciesId === Species.PHIONE) {
+ phioneCount++;
+ }
+ if (newEgg.eggMoveIndex === 3) {
+ rareEggMoveCount++;
+ }
+ }
+
+ expect(phioneCount).toBe(0);
+ expect(manaphyCount).toBe(EGG_HATCH_COUNT);
+ expect(rareEggMoveCount).toBe(1/6 * EGG_HATCH_COUNT);
+ });
+});
diff --git a/src/test/endless_boss.test.ts b/src/test/endless_boss.test.ts
index e983be245b6..8a564695e42 100644
--- a/src/test/endless_boss.test.ts
+++ b/src/test/endless_boss.test.ts
@@ -32,7 +32,7 @@ describe("Endless Boss", () => {
it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Endless`, async () => {
game.override.startingWave(EndlessBossWave.Minor);
- await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.ENDLESS);
+ await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.ENDLESS);
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor);
expect(game.scene.arena.biomeType).toBe(Biome.END);
@@ -44,7 +44,7 @@ describe("Endless Boss", () => {
it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Endless`, async () => {
game.override.startingWave(EndlessBossWave.Major);
- await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.ENDLESS);
+ await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.ENDLESS);
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major);
expect(game.scene.arena.biomeType).toBe(Biome.END);
@@ -56,7 +56,7 @@ describe("Endless Boss", () => {
it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Spliced Endless`, async () => {
game.override.startingWave(EndlessBossWave.Minor);
- await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.SPLICED_ENDLESS);
+ await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.SPLICED_ENDLESS);
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor);
expect(game.scene.arena.biomeType).toBe(Biome.END);
@@ -68,7 +68,7 @@ describe("Endless Boss", () => {
it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Spliced Endless`, async () => {
game.override.startingWave(EndlessBossWave.Major);
- await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.SPLICED_ENDLESS);
+ await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.SPLICED_ENDLESS);
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major);
expect(game.scene.arena.biomeType).toBe(Biome.END);
@@ -80,7 +80,7 @@ describe("Endless Boss", () => {
it(`should NOT spawn major or minor boss outside wave ${EndlessBossWave.Minor}s in END biome`, async () => {
game.override.startingWave(EndlessBossWave.Minor - 1);
- await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.ENDLESS);
+ await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.ENDLESS);
expect(game.scene.currentBattle.waveIndex).not.toBe(EndlessBossWave.Minor);
expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(Species.ETERNATUS);
diff --git a/src/test/escape-calculations.test.ts b/src/test/escape-calculations.test.ts
new file mode 100644
index 00000000000..ecf22fc74aa
--- /dev/null
+++ b/src/test/escape-calculations.test.ts
@@ -0,0 +1,303 @@
+import { AttemptRunPhase } from "#app/phases/attempt-run-phase";
+import { CommandPhase } from "#app/phases/command-phase";
+import { Command } from "#app/ui/command-ui-handler";
+import * as Utils from "#app/utils";
+import { Abilities } from "#enums/abilities";
+import { Species } from "#enums/species";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+
+describe("Escape chance calculations", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.BULBASAUR)
+ .enemyAbility(Abilities.INSOMNIA)
+ .ability(Abilities.INSOMNIA);
+ });
+
+ it("single non-boss opponent", async () => {
+ await game.classicMode.startBattle([Species.BULBASAUR]);
+
+ const playerPokemon = game.scene.getPlayerField();
+ const enemyField = game.scene.getEnemyField();
+ const enemySpeed = 100;
+ // set enemyPokemon's speed to 100
+ vi.spyOn(enemyField[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemySpeed]);
+
+ const commandPhase = game.scene.getCurrentPhase() as CommandPhase;
+ commandPhase.handleCommand(Command.RUN, 0);
+
+ await game.phaseInterceptor.to(AttemptRunPhase, false);
+ const phase = game.scene.getCurrentPhase() as AttemptRunPhase;
+ const escapePercentage = new Utils.NumberHolder(0);
+
+ // this sets up an object for multiple attempts. The pokemonSpeedRatio is your speed divided by the enemy speed, the escapeAttempts are the number of escape attempts and the expectedEscapeChance is the chance it should be escaping
+ const escapeChances: { pokemonSpeedRatio: number, escapeAttempts: number, expectedEscapeChance: number }[] = [
+ { pokemonSpeedRatio: 0.01, escapeAttempts: 0, expectedEscapeChance: 5 },
+ { pokemonSpeedRatio: 0.1, escapeAttempts: 0, expectedEscapeChance: 7 },
+ { pokemonSpeedRatio: 0.25, escapeAttempts: 0, expectedEscapeChance: 11 },
+ { pokemonSpeedRatio: 0.5, escapeAttempts: 0, expectedEscapeChance: 16 },
+ { pokemonSpeedRatio: 0.8, escapeAttempts: 0, expectedEscapeChance: 23 },
+ { pokemonSpeedRatio: 1, escapeAttempts: 0, expectedEscapeChance: 28 },
+ { pokemonSpeedRatio: 1.2, escapeAttempts: 0, expectedEscapeChance: 32 },
+ { pokemonSpeedRatio: 1.5, escapeAttempts: 0, expectedEscapeChance: 39 },
+ { pokemonSpeedRatio: 3, escapeAttempts: 0, expectedEscapeChance: 73 },
+ { pokemonSpeedRatio: 3.8, escapeAttempts: 0, expectedEscapeChance: 91 },
+ { pokemonSpeedRatio: 4, escapeAttempts: 0, expectedEscapeChance: 95 },
+ { pokemonSpeedRatio: 4.2, escapeAttempts: 0, expectedEscapeChance: 95 },
+ { pokemonSpeedRatio: 10, escapeAttempts: 0, expectedEscapeChance: 95 },
+
+ // retries section
+ { pokemonSpeedRatio: 0.4, escapeAttempts: 1, expectedEscapeChance: 24 },
+ { pokemonSpeedRatio: 1.6, escapeAttempts: 2, expectedEscapeChance: 61 },
+ { pokemonSpeedRatio: 3.7, escapeAttempts: 5, expectedEscapeChance: 95 },
+ { pokemonSpeedRatio: 0.2, escapeAttempts: 2, expectedEscapeChance: 30 },
+ { pokemonSpeedRatio: 1, escapeAttempts: 3, expectedEscapeChance: 58 },
+ { pokemonSpeedRatio: 2.9, escapeAttempts: 0, expectedEscapeChance: 70 },
+ { pokemonSpeedRatio: 0.01, escapeAttempts: 7, expectedEscapeChance: 75 },
+ { pokemonSpeedRatio: 16.2, escapeAttempts: 4, expectedEscapeChance: 95 },
+ { pokemonSpeedRatio: 2, escapeAttempts: 3, expectedEscapeChance: 80 },
+ ];
+
+ for (let i = 0; i < escapeChances.length; i++) {
+ // sets the number of escape attempts to the required amount
+ game.scene.currentBattle.escapeAttempts = escapeChances[i].escapeAttempts;
+ // set playerPokemon's speed to a multiple of the enemySpeed
+ vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, escapeChances[i].pokemonSpeedRatio * enemySpeed]);
+ phase.attemptRunAway(playerPokemon, enemyField, escapePercentage);
+ expect(escapePercentage.value).toBe(escapeChances[i].expectedEscapeChance);
+ }
+ }, 20000);
+
+ it("double non-boss opponent", async () => {
+ game.override.battleType("double");
+ await game.classicMode.startBattle([Species.BULBASAUR, Species.ABOMASNOW]);
+
+ const playerPokemon = game.scene.getPlayerField();
+ const enemyField = game.scene.getEnemyField();
+ const enemyASpeed = 70;
+ const enemyBSpeed = 30;
+ // gets the sum of the speed of the two pokemon
+ const totalEnemySpeed = enemyASpeed + enemyBSpeed;
+ // this is used to find the ratio of the player's first pokemon
+ const playerASpeedPercentage = 0.4;
+ // set enemyAPokemon's speed to 70
+ vi.spyOn(enemyField[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemyASpeed]);
+ // set enemyBPokemon's speed to 30
+ vi.spyOn(enemyField[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemyBSpeed]);
+
+ const commandPhase = game.scene.getCurrentPhase() as CommandPhase;
+ commandPhase.handleCommand(Command.RUN, 0);
+
+ await game.phaseInterceptor.to(AttemptRunPhase, false);
+ const phase = game.scene.getCurrentPhase() as AttemptRunPhase;
+ const escapePercentage = new Utils.NumberHolder(0);
+
+ // this sets up an object for multiple attempts. The pokemonSpeedRatio is your speed divided by the enemy speed, the escapeAttempts are the number of escape attempts and the expectedEscapeChance is the chance it should be escaping
+ const escapeChances: { pokemonSpeedRatio: number, escapeAttempts: number, expectedEscapeChance: number }[] = [
+ { pokemonSpeedRatio: 0.3, escapeAttempts: 0, expectedEscapeChance: 12 },
+ { pokemonSpeedRatio: 0.7, escapeAttempts: 0, expectedEscapeChance: 21 },
+ { pokemonSpeedRatio: 1.5, escapeAttempts: 0, expectedEscapeChance: 39 },
+ { pokemonSpeedRatio: 3, escapeAttempts: 0, expectedEscapeChance: 73 },
+ { pokemonSpeedRatio: 9, escapeAttempts: 0, expectedEscapeChance: 95 },
+ { pokemonSpeedRatio: 0.01, escapeAttempts: 0, expectedEscapeChance: 5 },
+ { pokemonSpeedRatio: 1, escapeAttempts: 0, expectedEscapeChance: 28 },
+ { pokemonSpeedRatio: 4.3, escapeAttempts: 0, expectedEscapeChance: 95 },
+ { pokemonSpeedRatio: 2.7, escapeAttempts: 0, expectedEscapeChance: 66 },
+ { pokemonSpeedRatio: 2.1, escapeAttempts: 0, expectedEscapeChance: 52 },
+ { pokemonSpeedRatio: 1.8, escapeAttempts: 0, expectedEscapeChance: 46 },
+ { pokemonSpeedRatio: 6, escapeAttempts: 0, expectedEscapeChance: 95 },
+
+ // retries section
+ { pokemonSpeedRatio: 0.9, escapeAttempts: 1, expectedEscapeChance: 35 },
+ { pokemonSpeedRatio: 3.6, escapeAttempts: 2, expectedEscapeChance: 95 },
+ { pokemonSpeedRatio: 0.03, escapeAttempts: 7, expectedEscapeChance: 76 },
+ { pokemonSpeedRatio: 0.02, escapeAttempts: 7, expectedEscapeChance: 75 },
+ { pokemonSpeedRatio: 1, escapeAttempts: 5, expectedEscapeChance: 78 },
+ { pokemonSpeedRatio: 0.7, escapeAttempts: 3, expectedEscapeChance: 51 },
+ { pokemonSpeedRatio: 2.4, escapeAttempts: 9, expectedEscapeChance: 95 },
+ { pokemonSpeedRatio: 1.8, escapeAttempts: 7, expectedEscapeChance: 95 },
+ { pokemonSpeedRatio: 2, escapeAttempts: 10, expectedEscapeChance: 95 },
+
+ ];
+
+ for (let i = 0; i < escapeChances.length; i++) {
+ // sets the number of escape attempts to the required amount
+ game.scene.currentBattle.escapeAttempts = escapeChances[i].escapeAttempts;
+ // set the first playerPokemon's speed to a multiple of the enemySpeed
+ vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, Math.floor(escapeChances[i].pokemonSpeedRatio * totalEnemySpeed * playerASpeedPercentage)]);
+ // set the second playerPokemon's speed to the remaining value of speed
+ vi.spyOn(playerPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, escapeChances[i].pokemonSpeedRatio * totalEnemySpeed - playerPokemon[0].stats[5]]);
+ phase.attemptRunAway(playerPokemon, enemyField, escapePercentage);
+ // checks to make sure the escape values are the same
+ expect(escapePercentage.value).toBe(escapeChances[i].expectedEscapeChance);
+ // checks to make sure the sum of the player's speed for all pokemon is equal to the appropriate ratio of the total enemy speed
+ expect(playerPokemon[0].stats[5] + playerPokemon[1].stats[5]).toBe(escapeChances[i].pokemonSpeedRatio * totalEnemySpeed);
+ }
+ }, 20000);
+
+ it("single boss opponent", async () => {
+ game.override.startingWave(10);
+ await game.classicMode.startBattle([Species.BULBASAUR]);
+
+ const playerPokemon = game.scene.getPlayerField()!;
+ const enemyField = game.scene.getEnemyField()!;
+ const enemySpeed = 100;
+ // set enemyPokemon's speed to 100
+ vi.spyOn(enemyField[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemySpeed]);
+
+ const commandPhase = game.scene.getCurrentPhase() as CommandPhase;
+ commandPhase.handleCommand(Command.RUN, 0);
+
+ await game.phaseInterceptor.to(AttemptRunPhase, false);
+ const phase = game.scene.getCurrentPhase() as AttemptRunPhase;
+ const escapePercentage = new Utils.NumberHolder(0);
+
+ // this sets up an object for multiple attempts. The pokemonSpeedRatio is your speed divided by the enemy speed, the escapeAttempts are the number of escape attempts and the expectedEscapeChance is the chance it should be escaping
+ const escapeChances: { pokemonSpeedRatio: number, escapeAttempts: number, expectedEscapeChance: number }[] = [
+ { pokemonSpeedRatio: 0.01, escapeAttempts: 0, expectedEscapeChance: 5 },
+ { pokemonSpeedRatio: 0.1, escapeAttempts: 0, expectedEscapeChance: 5 },
+ { pokemonSpeedRatio: 0.25, escapeAttempts: 0, expectedEscapeChance: 6 },
+ { pokemonSpeedRatio: 0.5, escapeAttempts: 0, expectedEscapeChance: 7 },
+ { pokemonSpeedRatio: 0.8, escapeAttempts: 0, expectedEscapeChance: 8 },
+ { pokemonSpeedRatio: 1, escapeAttempts: 0, expectedEscapeChance: 8 },
+ { pokemonSpeedRatio: 1.2, escapeAttempts: 0, expectedEscapeChance: 9 },
+ { pokemonSpeedRatio: 1.5, escapeAttempts: 0, expectedEscapeChance: 10 },
+ { pokemonSpeedRatio: 3, escapeAttempts: 0, expectedEscapeChance: 15 },
+ { pokemonSpeedRatio: 3.8, escapeAttempts: 0, expectedEscapeChance: 18 },
+ { pokemonSpeedRatio: 4, escapeAttempts: 0, expectedEscapeChance: 18 },
+ { pokemonSpeedRatio: 4.2, escapeAttempts: 0, expectedEscapeChance: 19 },
+ { pokemonSpeedRatio: 4.7, escapeAttempts: 0, expectedEscapeChance: 21 },
+ { pokemonSpeedRatio: 5, escapeAttempts: 0, expectedEscapeChance: 22 },
+ { pokemonSpeedRatio: 5.9, escapeAttempts: 0, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 6, escapeAttempts: 0, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 6.7, escapeAttempts: 0, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 10, escapeAttempts: 0, expectedEscapeChance: 25 },
+
+ // retries section
+ { pokemonSpeedRatio: 0.4, escapeAttempts: 1, expectedEscapeChance: 8 },
+ { pokemonSpeedRatio: 1.6, escapeAttempts: 2, expectedEscapeChance: 14 },
+ { pokemonSpeedRatio: 3.7, escapeAttempts: 5, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 0.2, escapeAttempts: 2, expectedEscapeChance: 10 },
+ { pokemonSpeedRatio: 1, escapeAttempts: 3, expectedEscapeChance: 14 },
+ { pokemonSpeedRatio: 2.9, escapeAttempts: 0, expectedEscapeChance: 15 },
+ { pokemonSpeedRatio: 0.01, escapeAttempts: 7, expectedEscapeChance: 19 },
+ { pokemonSpeedRatio: 16.2, escapeAttempts: 4, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 2, escapeAttempts: 3, expectedEscapeChance: 18 },
+ { pokemonSpeedRatio: 4.5, escapeAttempts: 1, expectedEscapeChance: 22 },
+ { pokemonSpeedRatio: 6.8, escapeAttempts: 6, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 5.2, escapeAttempts: 8, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 4.7, escapeAttempts: 10, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 5.1, escapeAttempts: 1, expectedEscapeChance: 24 },
+ { pokemonSpeedRatio: 6, escapeAttempts: 0, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 5.9, escapeAttempts: 2, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 6.1, escapeAttempts: 3, expectedEscapeChance: 25 },
+
+ ];
+
+ for (let i = 0; i < escapeChances.length; i++) {
+ // sets the number of escape attempts to the required amount
+ game.scene.currentBattle.escapeAttempts = escapeChances[i].escapeAttempts;
+ // set playerPokemon's speed to a multiple of the enemySpeed
+ vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, escapeChances[i].pokemonSpeedRatio * enemySpeed]);
+ phase.attemptRunAway(playerPokemon, enemyField, escapePercentage);
+ expect(escapePercentage.value).toBe(escapeChances[i].expectedEscapeChance);
+ }
+ }, 20000);
+
+ it("double boss opponent", async () => {
+ game.override.battleType("double");
+ game.override.startingWave(10);
+ await game.classicMode.startBattle([Species.BULBASAUR, Species.ABOMASNOW]);
+
+ const playerPokemon = game.scene.getPlayerField();
+ const enemyField = game.scene.getEnemyField();
+ const enemyASpeed = 70;
+ const enemyBSpeed = 30;
+ // gets the sum of the speed of the two pokemon
+ const totalEnemySpeed = enemyASpeed + enemyBSpeed;
+ // this is used to find the ratio of the player's first pokemon
+ const playerASpeedPercentage = 0.8;
+ // set enemyAPokemon's speed to 70
+ vi.spyOn(enemyField[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemyASpeed]);
+ // set enemyBPokemon's speed to 30
+ vi.spyOn(enemyField[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemyBSpeed]);
+
+ const commandPhase = game.scene.getCurrentPhase() as CommandPhase;
+ commandPhase.handleCommand(Command.RUN, 0);
+
+ await game.phaseInterceptor.to(AttemptRunPhase, false);
+ const phase = game.scene.getCurrentPhase() as AttemptRunPhase;
+ const escapePercentage = new Utils.NumberHolder(0);
+
+ // this sets up an object for multiple attempts. The pokemonSpeedRatio is your speed divided by the enemy speed, the escapeAttempts are the number of escape attempts and the expectedEscapeChance is the chance it should be escaping
+ const escapeChances: { pokemonSpeedRatio: number, escapeAttempts: number, expectedEscapeChance: number }[] = [
+ { pokemonSpeedRatio: 0.3, escapeAttempts: 0, expectedEscapeChance: 6 },
+ { pokemonSpeedRatio: 0.7, escapeAttempts: 0, expectedEscapeChance: 7 },
+ { pokemonSpeedRatio: 1.5, escapeAttempts: 0, expectedEscapeChance: 10 },
+ { pokemonSpeedRatio: 3, escapeAttempts: 0, expectedEscapeChance: 15 },
+ { pokemonSpeedRatio: 9, escapeAttempts: 0, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 0.01, escapeAttempts: 0, expectedEscapeChance: 5 },
+ { pokemonSpeedRatio: 1, escapeAttempts: 0, expectedEscapeChance: 8 },
+ { pokemonSpeedRatio: 4.3, escapeAttempts: 0, expectedEscapeChance: 19 },
+ { pokemonSpeedRatio: 2.7, escapeAttempts: 0, expectedEscapeChance: 14 },
+ { pokemonSpeedRatio: 2.1, escapeAttempts: 0, expectedEscapeChance: 12 },
+ { pokemonSpeedRatio: 1.8, escapeAttempts: 0, expectedEscapeChance: 11 },
+ { pokemonSpeedRatio: 6, escapeAttempts: 0, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 4, escapeAttempts: 0, expectedEscapeChance: 18 },
+ { pokemonSpeedRatio: 5.7, escapeAttempts: 0, expectedEscapeChance: 24 },
+ { pokemonSpeedRatio: 5, escapeAttempts: 0, expectedEscapeChance: 22 },
+ { pokemonSpeedRatio: 6.1, escapeAttempts: 0, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 6.8, escapeAttempts: 0, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 10, escapeAttempts: 0, expectedEscapeChance: 25 },
+
+ // retries section
+ { pokemonSpeedRatio: 0.9, escapeAttempts: 1, expectedEscapeChance: 10 },
+ { pokemonSpeedRatio: 3.6, escapeAttempts: 2, expectedEscapeChance: 21 },
+ { pokemonSpeedRatio: 0.03, escapeAttempts: 7, expectedEscapeChance: 19 },
+ { pokemonSpeedRatio: 0.02, escapeAttempts: 7, expectedEscapeChance: 19 },
+ { pokemonSpeedRatio: 1, escapeAttempts: 5, expectedEscapeChance: 18 },
+ { pokemonSpeedRatio: 0.7, escapeAttempts: 3, expectedEscapeChance: 13 },
+ { pokemonSpeedRatio: 2.4, escapeAttempts: 9, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 1.8, escapeAttempts: 7, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 2, escapeAttempts: 10, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 3, escapeAttempts: 1, expectedEscapeChance: 17 },
+ { pokemonSpeedRatio: 4.5, escapeAttempts: 3, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 3.7, escapeAttempts: 1, expectedEscapeChance: 19 },
+ { pokemonSpeedRatio: 6.5, escapeAttempts: 1, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 12, escapeAttempts: 4, expectedEscapeChance: 25 },
+ { pokemonSpeedRatio: 5.2, escapeAttempts: 2, expectedEscapeChance: 25 },
+
+ ];
+
+ for (let i = 0; i < escapeChances.length; i++) {
+ // sets the number of escape attempts to the required amount
+ game.scene.currentBattle.escapeAttempts = escapeChances[i].escapeAttempts;
+ // set the first playerPokemon's speed to a multiple of the enemySpeed
+ vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, Math.floor(escapeChances[i].pokemonSpeedRatio * totalEnemySpeed * playerASpeedPercentage)]);
+ // set the second playerPokemon's speed to the remaining value of speed
+ vi.spyOn(playerPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, escapeChances[i].pokemonSpeedRatio * totalEnemySpeed - playerPokemon[0].stats[5]]);
+ phase.attemptRunAway(playerPokemon, enemyField, escapePercentage);
+ // checks to make sure the escape values are the same
+ expect(escapePercentage.value).toBe(escapeChances[i].expectedEscapeChance);
+ // checks to make sure the sum of the player's speed for all pokemon is equal to the appropriate ratio of the total enemy speed
+ expect(playerPokemon[0].stats[5] + playerPokemon[1].stats[5]).toBe(escapeChances[i].pokemonSpeedRatio * totalEnemySpeed);
+ }
+ }, 20000);
+});
diff --git a/src/test/evolution.test.ts b/src/test/evolution.test.ts
index 41088c17bcb..16922babd7c 100644
--- a/src/test/evolution.test.ts
+++ b/src/test/evolution.test.ts
@@ -1,9 +1,11 @@
import { pokemonEvolutions, SpeciesFormEvolution, SpeciesWildEvolutionDelay } from "#app/data/pokemon-evolutions";
import { Abilities } from "#app/enums/abilities";
+import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
+import * as Utils from "#app/utils";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
-import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Evolution", () => {
let phaserGame: Phaser.Game;
@@ -76,12 +78,15 @@ describe("Evolution", () => {
const nincada = game.scene.getPlayerPokemon()!;
nincada.abilityIndex = 2;
+ nincada.metBiome = -1;
nincada.evolve(pokemonEvolutions[Species.NINCADA][0], nincada.getSpeciesForm());
const ninjask = game.scene.getParty()[0];
const shedinja = game.scene.getParty()[1];
expect(ninjask.abilityIndex).toBe(2);
expect(shedinja.abilityIndex).toBe(1);
+ // Regression test for https://github.com/pagefaultgames/pokerogue/issues/3842
+ expect(shedinja.metBiome).toBe(-1);
}, TIMEOUT);
it("should set wild delay to NONE by default", () => {
@@ -89,4 +94,85 @@ describe("Evolution", () => {
expect(speciesFormEvo.wildDelay).toBe(SpeciesWildEvolutionDelay.NONE);
});
+
+ it("should increase both HP and max HP when evolving", async () => {
+ game.override.moveset([Moves.SURF])
+ .enemySpecies(Species.GOLEM)
+ .enemyMoveset(Moves.SPLASH)
+ .startingWave(21)
+ .startingLevel(16)
+ .enemyLevel(50);
+
+ await game.startBattle([Species.TOTODILE]);
+
+ const totodile = game.scene.getPlayerPokemon()!;
+ const hpBefore = totodile.hp;
+
+ expect(totodile.hp).toBe(totodile.getMaxHp());
+
+ const golem = game.scene.getEnemyPokemon()!;
+ golem.hp = 1;
+
+ expect(golem.hp).toBe(1);
+
+ game.move.select(Moves.SURF);
+ await game.phaseInterceptor.to("EndEvolutionPhase");
+
+ expect(totodile.hp).toBe(totodile.getMaxHp());
+ expect(totodile.hp).toBeGreaterThan(hpBefore);
+ }, TIMEOUT);
+
+ it("should not fully heal HP when evolving", async () => {
+ game.override.moveset([Moves.SURF])
+ .enemySpecies(Species.GOLEM)
+ .enemyMoveset(Moves.SPLASH)
+ .startingWave(21)
+ .startingLevel(13)
+ .enemyLevel(30);
+
+ await game.startBattle([Species.CYNDAQUIL]);
+
+ const cyndaquil = game.scene.getPlayerPokemon()!;
+ cyndaquil.hp = Math.floor(cyndaquil.getMaxHp() / 2);
+ const hpBefore = cyndaquil.hp;
+ const maxHpBefore = cyndaquil.getMaxHp();
+
+ expect(cyndaquil.hp).toBe(Math.floor(cyndaquil.getMaxHp() / 2));
+
+ const golem = game.scene.getEnemyPokemon()!;
+ golem.hp = 1;
+
+ expect(golem.hp).toBe(1);
+
+ game.move.select(Moves.SURF);
+ await game.phaseInterceptor.to("EndEvolutionPhase");
+
+ expect(cyndaquil.getMaxHp()).toBeGreaterThan(maxHpBefore);
+ expect(cyndaquil.hp).toBeGreaterThan(hpBefore);
+ expect(cyndaquil.hp).toBeLessThan(cyndaquil.getMaxHp());
+ }, TIMEOUT);
+
+ it("should handle rng-based split evolution", async () => {
+ /* this test checks to make sure that tandemaus will
+ * evolve into a 3 family maushold 25% of the time
+ * and a 4 family maushold the other 75% of the time
+ * This is done by using the getEvolution method in pokemon.ts
+ * getEvolution will give back the form that the pokemon can evolve into
+ * It does this by checking the pokemon conditions in pokemon-forms.ts
+ * For tandemaus, the conditions are random due to a randSeedInt(4)
+ * If the value is 0, it's a 3 family maushold, whereas if the value is
+ * 1, 2 or 3, it's a 4 family maushold
+ */
+ await game.startBattle([Species.TANDEMAUS]); // starts us off with a tandemaus
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ playerPokemon.level = 25; // tandemaus evolves at level 25
+ vi.spyOn(Utils, "randSeedInt").mockReturnValue(0); // setting the random generator to be 0 to force a three family maushold
+ const threeForm = playerPokemon.getEvolution()!;
+ expect(threeForm.evoFormKey).toBe("three"); // as per pokemon-forms, the evoFormKey for 3 family mausholds is "three"
+ for (let f = 1; f < 4; f++) {
+ vi.spyOn(Utils, "randSeedInt").mockReturnValue(f); // setting the random generator to 1, 2 and 3 to force 4 family mausholds
+ const fourForm = playerPokemon.getEvolution()!;
+ expect(fourForm.evoFormKey).toBe(null); // meanwhile, according to the pokemon-forms, the evoFormKey for a 4 family maushold is null
+ }
+ }, TIMEOUT);
});
diff --git a/src/test/evolutions/evolutions.test.ts b/src/test/evolutions/evolutions.test.ts
deleted file mode 100644
index 2028764115c..00000000000
--- a/src/test/evolutions/evolutions.test.ts
+++ /dev/null
@@ -1,48 +0,0 @@
-import * as Utils from "#app/utils";
-import { Species } from "#enums/species";
-import GameManager from "#test/utils/gameManager";
-import Phaser from "phaser";
-import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
-
-describe("Evolution tests", () => {
- let phaserGame: Phaser.Game;
- let game: GameManager;
-
- beforeAll(() => {
- phaserGame = new Phaser.Game({
- type: Phaser.HEADLESS,
- });
- });
-
- afterEach(() => {
- game.phaseInterceptor.restoreOg();
- });
-
- beforeEach(() => {
- game = new GameManager(phaserGame);
- });
-
- it("tandemaus evolution form test", async () => {
- /* this test checks to make sure that tandemaus will
- * evolve into a 3 family maushold 25% of the time
- * and a 4 family maushold the other 75% of the time
- * This is done by using the getEvolution method in pokemon.ts
- * getEvolution will give back the form that the pokemon can evolve into
- * It does this by checking the pokemon conditions in pokemon-forms.ts
- * For tandemaus, the conditions are random due to a randSeedInt(4)
- * If the value is 0, it's a 3 family maushold, whereas if the value is
- * 1, 2 or 3, it's a 4 family maushold
- */
- await game.startBattle([Species.TANDEMAUS]); // starts us off with a tandemaus
- const playerPokemon = game.scene.getPlayerPokemon()!;
- playerPokemon.level = 25; // tandemaus evolves at level 25
- vi.spyOn(Utils, "randSeedInt").mockReturnValue(0); // setting the random generator to be 0 to force a three family maushold
- const threeForm = playerPokemon.getEvolution()!;
- expect(threeForm.evoFormKey).toBe("three"); // as per pokemon-forms, the evoFormKey for 3 family mausholds is "three"
- for (let f = 1; f < 4; f++) {
- vi.spyOn(Utils, "randSeedInt").mockReturnValue(f); // setting the random generator to 1, 2 and 3 to force 4 family mausholds
- const fourForm = playerPokemon.getEvolution()!;
- expect(fourForm.evoFormKey).toBe(null); // meanwhile, according to the pokemon-forms, the evoFormKey for a 4 family maushold is null
- }
- }, 5000);
-});
diff --git a/src/test/field/pokemon.test.ts b/src/test/field/pokemon.test.ts
index d597cd5219c..f7c1cf8bc3d 100644
--- a/src/test/field/pokemon.test.ts
+++ b/src/test/field/pokemon.test.ts
@@ -1,6 +1,8 @@
import { Species } from "#app/enums/species";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "../utils/gameManager";
+import { PokeballType } from "#app/enums/pokeball";
+import BattleScene from "#app/battle-scene";
describe("Spec - Pokemon", () => {
let phaserGame: Phaser.Game;
@@ -28,4 +30,37 @@ describe("Spec - Pokemon", () => {
expect(pkm.trySetStatus(undefined)).toBe(true);
});
+
+ describe("Add To Party", () => {
+ let scene: BattleScene;
+
+ beforeEach(async () => {
+ game.override.enemySpecies(Species.ZUBAT);
+ await game.classicMode.runToSummon([Species.ABRA, Species.ABRA, Species.ABRA, Species.ABRA, Species.ABRA]); // 5 Abra, only 1 slot left
+ scene = game.scene;
+ });
+
+ it("should append a new pokemon by default", async () => {
+ const zubat = scene.getEnemyPokemon()!;
+ zubat.addToParty(PokeballType.LUXURY_BALL);
+
+ const party = scene.getParty();
+ expect(party).toHaveLength(6);
+ party.forEach((pkm, index) =>{
+ expect(pkm.species.speciesId).toBe(index === 5 ? Species.ZUBAT : Species.ABRA);
+ });
+ });
+
+ it("should put a new pokemon into the passed slotIndex", async () => {
+ const slotIndex = 1;
+ const zubat = scene.getEnemyPokemon()!;
+ zubat.addToParty(PokeballType.LUXURY_BALL, slotIndex);
+
+ const party = scene.getParty();
+ expect(party).toHaveLength(6);
+ party.forEach((pkm, index) =>{
+ expect(pkm.species.speciesId).toBe(index === slotIndex ? Species.ZUBAT : Species.ABRA);
+ });
+ });
+ });
});
diff --git a/src/test/final_boss.test.ts b/src/test/final_boss.test.ts
index 0f59572619b..fee4dc6c8f6 100644
--- a/src/test/final_boss.test.ts
+++ b/src/test/final_boss.test.ts
@@ -1,6 +1,10 @@
+import { StatusEffect } from "#app/data/status-effect";
+import { Abilities } from "#app/enums/abilities";
import { Biome } from "#app/enums/biome";
+import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { GameModes } from "#app/game-mode";
+import { TurnHeldItemTransferModifier } from "#app/modifier/modifier";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "./utils/gameManager";
@@ -20,7 +24,13 @@ describe("Final Boss", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
- game.override.startingWave(FinalWave.Classic).startingBiome(Biome.END).disableCrits();
+ game.override
+ .startingWave(FinalWave.Classic)
+ .startingBiome(Biome.END)
+ .disableCrits()
+ .enemyMoveset(Moves.SPLASH)
+ .moveset([ Moves.SPLASH, Moves.WILL_O_WISP, Moves.DRAGON_PULSE ])
+ .startingLevel(10000);
});
afterEach(() => {
@@ -28,7 +38,7 @@ describe("Final Boss", () => {
});
it("should spawn Eternatus on wave 200 in END biome", async () => {
- await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
+ await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
expect(game.scene.arena.biomeType).toBe(Biome.END);
@@ -37,7 +47,7 @@ describe("Final Boss", () => {
it("should NOT spawn Eternatus before wave 200 in END biome", async () => {
game.override.startingWave(FinalWave.Classic - 1);
- await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
+ await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
expect(game.scene.currentBattle.waveIndex).not.toBe(FinalWave.Classic);
expect(game.scene.arena.biomeType).toBe(Biome.END);
@@ -46,7 +56,7 @@ describe("Final Boss", () => {
it("should NOT spawn Eternatus outside of END biome", async () => {
game.override.startingBiome(Biome.FOREST);
- await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
+ await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
expect(game.scene.arena.biomeType).not.toBe(Biome.END);
@@ -54,12 +64,81 @@ describe("Final Boss", () => {
});
it("should not have passive enabled on Eternatus", async () => {
- await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
+ await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
- const eternatus = game.scene.getEnemyPokemon();
- expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS);
- expect(eternatus?.hasPassive()).toBe(false);
+ const eternatus = game.scene.getEnemyPokemon()!;
+ expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
+ expect(eternatus.hasPassive()).toBe(false);
+ });
+
+ it("should change form on direct hit down to last boss fragment", async () => {
+ await game.runToFinalBossEncounter([Species.KYUREM], GameModes.CLASSIC);
+ await game.phaseInterceptor.to("CommandPhase");
+
+ // Eternatus phase 1
+ const eternatus = game.scene.getEnemyPokemon()!;
+ const phase1Hp = eternatus.getMaxHp();
+ expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
+ expect(eternatus.formIndex).toBe(0);
+ expect(eternatus.bossSegments).toBe(4);
+ expect(eternatus.bossSegmentIndex).toBe(3);
+
+ game.move.select(Moves.DRAGON_PULSE);
+ await game.toNextTurn();
+
+ // Eternatus phase 2: changed form, healed and restored its shields
+ expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
+ expect(eternatus.hp).toBeGreaterThan(phase1Hp);
+ expect(eternatus.hp).toBe(eternatus.getMaxHp());
+ expect(eternatus.formIndex).toBe(1);
+ expect(eternatus.bossSegments).toBe(5);
+ expect(eternatus.bossSegmentIndex).toBe(4);
+ const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier);
+ expect(miniBlackHole).toBeDefined();
+ expect(miniBlackHole?.stackCount).toBe(1);
+ });
+
+ it("should change form on status damage down to last boss fragment", async () => {
+ game.override.ability(Abilities.NO_GUARD);
+
+ await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
+ await game.phaseInterceptor.to("CommandPhase");
+
+ // Eternatus phase 1
+ const eternatus = game.scene.getEnemyPokemon()!;
+ const phase1Hp = eternatus.getMaxHp();
+ expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
+ expect(eternatus.formIndex).toBe(0);
+ expect(eternatus.bossSegments).toBe(4);
+ expect(eternatus.bossSegmentIndex).toBe(3);
+
+ game.move.select(Moves.WILL_O_WISP);
+ await game.toNextTurn();
+ expect(eternatus.status?.effect).toBe(StatusEffect.BURN);
+
+ const tickDamage = phase1Hp - eternatus.hp;
+ const lastShieldHp = Math.ceil(phase1Hp / eternatus.bossSegments);
+ // Stall until the burn is one hit away from breaking the last shield
+ while (eternatus.hp - tickDamage > lastShieldHp) {
+ game.move.select(Moves.SPLASH);
+ await game.toNextTurn();
+ }
+
+ expect(eternatus.bossSegmentIndex).toBe(1);
+
+ game.move.select(Moves.SPLASH);
+ await game.toNextTurn();
+
+ // Eternatus phase 2: changed form, healed and restored its shields
+ expect(eternatus.hp).toBeGreaterThan(phase1Hp);
+ expect(eternatus.hp).toBe(eternatus.getMaxHp());
+ expect(eternatus.status).toBeFalsy();
+ expect(eternatus.formIndex).toBe(1);
+ expect(eternatus.bossSegments).toBe(5);
+ expect(eternatus.bossSegmentIndex).toBe(4);
+ const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier);
+ expect(miniBlackHole).toBeDefined();
+ expect(miniBlackHole?.stackCount).toBe(1);
});
- it.todo("should change form on direct hit down to last boss fragment", () => {});
});
diff --git a/src/test/items/dire_hit.test.ts b/src/test/items/dire_hit.test.ts
new file mode 100644
index 00000000000..601552de7f1
--- /dev/null
+++ b/src/test/items/dire_hit.test.ts
@@ -0,0 +1,97 @@
+import { TurnEndPhase } from "#app/phases/turn-end-phase";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import GameManager from "#test/utils/gameManager";
+import Phase from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+import { BattleEndPhase } from "#app/phases/battle-end-phase";
+import { TempCritBoosterModifier } from "#app/modifier/modifier";
+import { Mode } from "#app/ui/ui";
+import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
+import { Button } from "#app/enums/buttons";
+import { CommandPhase } from "#app/phases/command-phase";
+import { NewBattlePhase } from "#app/phases/new-battle-phase";
+import { TurnInitPhase } from "#app/phases/turn-init-phase";
+import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
+
+describe("Items - Dire Hit", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phase.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+
+ game.override
+ .enemySpecies(Species.MAGIKARP)
+ .enemyMoveset(Moves.SPLASH)
+ .moveset([ Moves.POUND ])
+ .startingHeldItems([{ name: "DIRE_HIT" }])
+ .battleType("single")
+ .disableCrits();
+
+ }, 20000);
+
+ it("should raise CRIT stage by 1", async () => {
+ await game.startBattle([
+ Species.GASTLY
+ ]);
+
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ vi.spyOn(enemyPokemon, "getCritStage");
+
+ game.move.select(Moves.POUND);
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ expect(enemyPokemon.getCritStage).toHaveReturnedWith(1);
+ }, 20000);
+
+ it("should renew how many battles are left of existing DIRE_HIT when picking up new DIRE_HIT", async() => {
+ game.override.itemRewards([{ name: "DIRE_HIT" }]);
+
+ await game.startBattle([
+ Species.PIKACHU
+ ]);
+
+ game.move.select(Moves.SPLASH);
+
+ await game.doKillOpponents();
+
+ await game.phaseInterceptor.to(BattleEndPhase);
+
+ const modifier = game.scene.findModifier(m => m instanceof TempCritBoosterModifier) as TempCritBoosterModifier;
+ expect(modifier.getBattleCount()).toBe(4);
+
+ // Forced DIRE_HIT to spawn in the first slot with override
+ game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
+ const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
+ // Traverse to first modifier slot
+ handler.setCursor(0);
+ handler.setRowCursor(ShopCursorTarget.REWARDS);
+ handler.processInput(Button.ACTION);
+ }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(NewBattlePhase), true);
+
+ await game.phaseInterceptor.to(TurnInitPhase);
+
+ // Making sure only one booster is in the modifier list even after picking up another
+ let count = 0;
+ for (const m of game.scene.modifiers) {
+ if (m instanceof TempCritBoosterModifier) {
+ count++;
+ expect((m as TempCritBoosterModifier).getBattleCount()).toBe(5);
+ }
+ }
+ expect(count).toBe(1);
+ }, 20000);
+});
diff --git a/src/test/items/double_battle_chance_booster.test.ts b/src/test/items/double_battle_chance_booster.test.ts
new file mode 100644
index 00000000000..1d5051fa9e9
--- /dev/null
+++ b/src/test/items/double_battle_chance_booster.test.ts
@@ -0,0 +1,104 @@
+import { Moves } from "#app/enums/moves";
+import { Species } from "#app/enums/species";
+import { DoubleBattleChanceBoosterModifier } from "#app/modifier/modifier";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
+import { Mode } from "#app/ui/ui";
+import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
+import { Button } from "#app/enums/buttons";
+
+describe("Items - Double Battle Chance Boosters", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+ const TIMEOUT = 20 * 1000;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ });
+
+ it("should guarantee double battle with 2 unique tiers", async () => {
+ game.override
+ .startingModifier([
+ { name: "LURE" },
+ { name: "SUPER_LURE" }
+ ])
+ .startingWave(2);
+
+ await game.classicMode.startBattle();
+
+ expect(game.scene.getEnemyField().length).toBe(2);
+ }, TIMEOUT);
+
+ it("should guarantee double boss battle with 3 unique tiers", async () => {
+ game.override
+ .startingModifier([
+ { name: "LURE" },
+ { name: "SUPER_LURE" },
+ { name: "MAX_LURE" }
+ ])
+ .startingWave(10);
+
+ await game.classicMode.startBattle();
+
+ const enemyField = game.scene.getEnemyField();
+
+ expect(enemyField.length).toBe(2);
+ expect(enemyField[0].isBoss()).toBe(true);
+ expect(enemyField[1].isBoss()).toBe(true);
+ }, TIMEOUT);
+
+ it("should renew how many battles are left of existing booster when picking up new booster of same tier", async() => {
+ game.override
+ .startingModifier([{ name: "LURE" }])
+ .itemRewards([{ name: "LURE" }])
+ .moveset(Moves.SPLASH)
+ .startingLevel(200);
+
+ await game.classicMode.startBattle([
+ Species.PIKACHU
+ ]);
+
+ game.move.select(Moves.SPLASH);
+
+ await game.doKillOpponents();
+
+ await game.phaseInterceptor.to("BattleEndPhase");
+
+ const modifier = game.scene.findModifier(m => m instanceof DoubleBattleChanceBoosterModifier) as DoubleBattleChanceBoosterModifier;
+ expect(modifier.getBattleCount()).toBe(9);
+
+ // Forced LURE to spawn in the first slot with override
+ game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
+ const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
+ // Traverse to first modifier slot
+ handler.setCursor(0);
+ handler.setRowCursor(ShopCursorTarget.REWARDS);
+ handler.processInput(Button.ACTION);
+ }, () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"), true);
+
+ await game.phaseInterceptor.to("TurnInitPhase");
+
+ // Making sure only one booster is in the modifier list even after picking up another
+ let count = 0;
+ for (const m of game.scene.modifiers) {
+ if (m instanceof DoubleBattleChanceBoosterModifier) {
+ count++;
+ const modifierInstance = m as DoubleBattleChanceBoosterModifier;
+ expect(modifierInstance.getBattleCount()).toBe(modifierInstance.getMaxBattles());
+ }
+ }
+ expect(count).toBe(1);
+ }, TIMEOUT);
+});
diff --git a/src/test/items/eviolite.test.ts b/src/test/items/eviolite.test.ts
index e491784acec..d9991d47a89 100644
--- a/src/test/items/eviolite.test.ts
+++ b/src/test/items/eviolite.test.ts
@@ -1,16 +1,15 @@
-import { Stat } from "#app/data/pokemon-stat";
-import { EvolutionStatBoosterModifier } from "#app/modifier/modifier";
-import { modifierTypes } from "#app/modifier/modifier-type";
-import i18next from "#app/plugins/i18n";
-import * as Utils from "#app/utils";
+import { Stat } from "#enums/stat";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phase from "phaser";
+import * as Utils from "#app/utils";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+import { StatBoosterModifier } from "#app/modifier/modifier";
describe("Items - Eviolite", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
+ const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phase.Game({
@@ -25,108 +24,65 @@ describe("Items - Eviolite", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
- game.override.battleType("single");
+ game.override
+ .battleType("single")
+ .startingHeldItems([{ name: "EVIOLITE" }]);
});
- it("EVIOLITE activates in battle correctly", async() => {
- game.override.startingHeldItems([{ name: "EVIOLITE" }]);
- const consoleSpy = vi.spyOn(console, "log");
- await game.startBattle([
+ it("should provide 50% boost to DEF and SPDEF for unevolved, unfused pokemon", async() => {
+ await game.classicMode.startBattle([
Species.PICHU
]);
- const partyMember = game.scene.getParty()[0];
+ const partyMember = game.scene.getPlayerPokemon()!;
- // Checking consoe log to make sure Eviolite is applied when getBattleStat (with the appropriate stat) is called
- partyMember.getBattleStat(Stat.DEF);
- expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), "");
+ vi.spyOn(partyMember, "getEffectiveStat").mockImplementation((stat, _opponent?, _move?, _isCritical?) => {
+ const statValue = new Utils.NumberHolder(partyMember.getStat(stat, false));
+ game.scene.applyModifiers(StatBoosterModifier, partyMember.isPlayer(), partyMember, stat, statValue);
- // Printing dummy console messages along the way so subsequent checks don't pass because of the first
- console.log("");
+ // Ignore other calculations for simplicity
- partyMember.getBattleStat(Stat.SPDEF);
- expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), "");
+ return Math.floor(statValue.value);
+ });
- console.log("");
+ const defStat = partyMember.getStat(Stat.DEF, false);
+ const spDefStat = partyMember.getStat(Stat.SPDEF, false);
- partyMember.getBattleStat(Stat.ATK);
- expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), "");
+ expect(partyMember.getEffectiveStat(Stat.DEF)).toBe(Math.floor(defStat * 1.5));
+ expect(partyMember.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(spDefStat * 1.5));
+ }, TIMEOUT);
- console.log("");
-
- partyMember.getBattleStat(Stat.SPATK);
- expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), "");
-
- console.log("");
-
- partyMember.getBattleStat(Stat.SPD);
- expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), "");
- });
-
- it("EVIOLITE held by unevolved, unfused pokemon", async() => {
- await game.startBattle([
- Species.PICHU
- ]);
-
- const partyMember = game.scene.getParty()[0];
-
- const defStat = partyMember.getStat(Stat.DEF);
- const spDefStat = partyMember.getStat(Stat.SPDEF);
-
- // Making sure modifier is not applied without holding item
- const defValue = new Utils.NumberHolder(defStat);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
- const spDefValue = new Utils.NumberHolder(spDefStat);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
-
- expect(defValue.value / defStat).toBe(1);
- expect(spDefValue.value / spDefStat).toBe(1);
-
- // Giving Eviolite to party member and testing if it applies
- partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
-
- expect(defValue.value / defStat).toBe(1.5);
- expect(spDefValue.value / spDefStat).toBe(1.5);
- }, 20000);
-
- it("EVIOLITE held by fully evolved, unfused pokemon", async() => {
- await game.startBattle([
+ it("should not provide a boost for fully evolved, unfused pokemon", async() => {
+ await game.classicMode.startBattle([
Species.RAICHU,
]);
const partyMember = game.scene.getParty()[0];
- const defStat = partyMember.getStat(Stat.DEF);
- const spDefStat = partyMember.getStat(Stat.SPDEF);
+ vi.spyOn(partyMember, "getEffectiveStat").mockImplementation((stat, _opponent?, _move?, _isCritical?) => {
+ const statValue = new Utils.NumberHolder(partyMember.getStat(stat, false));
+ game.scene.applyModifiers(StatBoosterModifier, partyMember.isPlayer(), partyMember, stat, statValue);
- // Making sure modifier is not applied without holding item
- const defValue = new Utils.NumberHolder(defStat);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
- const spDefValue = new Utils.NumberHolder(spDefStat);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
+ // Ignore other calculations for simplicity
- expect(defValue.value / defStat).toBe(1);
- expect(spDefValue.value / spDefStat).toBe(1);
+ return Math.floor(statValue.value);
+ });
- // Giving Eviolite to party member and testing if it applies
- partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
+ const defStat = partyMember.getStat(Stat.DEF, false);
+ const spDefStat = partyMember.getStat(Stat.SPDEF, false);
- expect(defValue.value / defStat).toBe(1);
- expect(spDefValue.value / spDefStat).toBe(1);
- }, 20000);
+ expect(partyMember.getEffectiveStat(Stat.DEF)).toBe(defStat);
+ expect(partyMember.getEffectiveStat(Stat.SPDEF)).toBe(spDefStat);
- it("EVIOLITE held by completely unevolved, fused pokemon", async() => {
- await game.startBattle([
+ }, TIMEOUT);
+
+ it("should provide 50% boost to DEF and SPDEF for completely unevolved, fused pokemon", async() => {
+ await game.classicMode.startBattle([
Species.PICHU,
Species.CLEFFA
]);
- const partyMember = game.scene.getParty()[0];
- const ally = game.scene.getParty()[1];
+ const [ partyMember, ally ] = game.scene.getParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@@ -137,35 +93,29 @@ describe("Items - Eviolite", () => {
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
- const defStat = partyMember.getStat(Stat.DEF);
- const spDefStat = partyMember.getStat(Stat.SPDEF);
+ vi.spyOn(partyMember, "getEffectiveStat").mockImplementation((stat, _opponent?, _move?, _isCritical?) => {
+ const statValue = new Utils.NumberHolder(partyMember.getStat(stat, false));
+ game.scene.applyModifiers(StatBoosterModifier, partyMember.isPlayer(), partyMember, stat, statValue);
- // Making sure modifier is not applied without holding item
- const defValue = new Utils.NumberHolder(defStat);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
- const spDefValue = new Utils.NumberHolder(spDefStat);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
+ // Ignore other calculations for simplicity
- expect(defValue.value / defStat).toBe(1);
- expect(spDefValue.value / spDefStat).toBe(1);
+ return Math.floor(statValue.value);
+ });
- // Giving Eviolite to party member and testing if it applies
- partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
+ const defStat = partyMember.getStat(Stat.DEF, false);
+ const spDefStat = partyMember.getStat(Stat.SPDEF, false);
- expect(defValue.value / defStat).toBe(1.5);
- expect(spDefValue.value / spDefStat).toBe(1.5);
- }, 20000);
+ expect(partyMember.getEffectiveStat(Stat.DEF)).toBe(Math.floor(defStat * 1.5));
+ expect(partyMember.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(spDefStat * 1.5));
+ }, TIMEOUT);
- it("EVIOLITE held by partially unevolved (base), fused pokemon", async() => {
- await game.startBattle([
+ it("should provide 25% boost to DEF and SPDEF for partially unevolved (base), fused pokemon", async() => {
+ await game.classicMode.startBattle([
Species.PICHU,
Species.CLEFABLE
]);
- const partyMember = game.scene.getParty()[0];
- const ally = game.scene.getParty()[1];
+ const [ partyMember, ally ] = game.scene.getParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@@ -176,35 +126,29 @@ describe("Items - Eviolite", () => {
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
- const defStat = partyMember.getStat(Stat.DEF);
- const spDefStat = partyMember.getStat(Stat.SPDEF);
+ vi.spyOn(partyMember, "getEffectiveStat").mockImplementation((stat, _opponent?, _move?, _isCritical?) => {
+ const statValue = new Utils.NumberHolder(partyMember.getStat(stat, false));
+ game.scene.applyModifiers(StatBoosterModifier, partyMember.isPlayer(), partyMember, stat, statValue);
- // Making sure modifier is not applied without holding item
- const defValue = new Utils.NumberHolder(defStat);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
- const spDefValue = new Utils.NumberHolder(spDefStat);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
+ // Ignore other calculations for simplicity
- expect(defValue.value / defStat).toBe(1);
- expect(spDefValue.value / spDefStat).toBe(1);
+ return Math.floor(statValue.value);
+ });
- // Giving Eviolite to party member and testing if it applies
- partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
+ const defStat = partyMember.getStat(Stat.DEF, false);
+ const spDefStat = partyMember.getStat(Stat.SPDEF, false);
- expect(defValue.value / defStat).toBe(1.25);
- expect(spDefValue.value / spDefStat).toBe(1.25);
- }, 20000);
+ expect(partyMember.getEffectiveStat(Stat.DEF)).toBe(Math.floor(defStat * 1.25));
+ expect(partyMember.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(spDefStat * 1.25));
+ }, TIMEOUT);
- it("EVIOLITE held by partially unevolved (fusion), fused pokemon", async() => {
- await game.startBattle([
+ it("should provide 25% boost to DEF and SPDEF for partially unevolved (fusion), fused pokemon", async() => {
+ await game.classicMode.startBattle([
Species.RAICHU,
Species.CLEFFA
]);
- const partyMember = game.scene.getParty()[0];
- const ally = game.scene.getParty()[1];
+ const [ partyMember, ally ] = game.scene.getParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@@ -215,35 +159,29 @@ describe("Items - Eviolite", () => {
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
- const defStat = partyMember.getStat(Stat.DEF);
- const spDefStat = partyMember.getStat(Stat.SPDEF);
+ vi.spyOn(partyMember, "getEffectiveStat").mockImplementation((stat, _opponent?, _move?, _isCritical?) => {
+ const statValue = new Utils.NumberHolder(partyMember.getStat(stat, false));
+ game.scene.applyModifiers(StatBoosterModifier, partyMember.isPlayer(), partyMember, stat, statValue);
- // Making sure modifier is not applied without holding item
- const defValue = new Utils.NumberHolder(defStat);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
- const spDefValue = new Utils.NumberHolder(spDefStat);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
+ // Ignore other calculations for simplicity
- expect(defValue.value / defStat).toBe(1);
- expect(spDefValue.value / spDefStat).toBe(1);
+ return Math.floor(statValue.value);
+ });
- // Giving Eviolite to party member and testing if it applies
- partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
+ const defStat = partyMember.getStat(Stat.DEF, false);
+ const spDefStat = partyMember.getStat(Stat.SPDEF, false);
- expect(defValue.value / defStat).toBe(1.25);
- expect(spDefValue.value / spDefStat).toBe(1.25);
- }, 20000);
+ expect(partyMember.getEffectiveStat(Stat.DEF)).toBe(Math.floor(defStat * 1.25));
+ expect(partyMember.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(spDefStat * 1.25));
+ }, TIMEOUT);
- it("EVIOLITE held by completely evolved, fused pokemon", async() => {
- await game.startBattle([
+ it("should not provide a boost for fully evolved, fused pokemon", async() => {
+ await game.classicMode.startBattle([
Species.RAICHU,
Species.CLEFABLE
]);
- const partyMember = game.scene.getParty()[0];
- const ally = game.scene.getParty()[1];
+ const [ partyMember, ally ] = game.scene.getParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@@ -254,24 +192,51 @@ describe("Items - Eviolite", () => {
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
- const defStat = partyMember.getStat(Stat.DEF);
- const spDefStat = partyMember.getStat(Stat.SPDEF);
+ vi.spyOn(partyMember, "getEffectiveStat").mockImplementation((stat, _opponent?, _move?, _isCritical?) => {
+ const statValue = new Utils.NumberHolder(partyMember.getStat(stat, false));
+ game.scene.applyModifiers(StatBoosterModifier, partyMember.isPlayer(), partyMember, stat, statValue);
- // Making sure modifier is not applied without holding item
- const defValue = new Utils.NumberHolder(defStat);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
- const spDefValue = new Utils.NumberHolder(spDefStat);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
+ // Ignore other calculations for simplicity
- expect(defValue.value / defStat).toBe(1);
- expect(spDefValue.value / spDefStat).toBe(1);
+ return Math.floor(statValue.value);
+ });
- // Giving Eviolite to party member and testing if it applies
- partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
- partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
+ const defStat = partyMember.getStat(Stat.DEF, false);
+ const spDefStat = partyMember.getStat(Stat.SPDEF, false);
- expect(defValue.value / defStat).toBe(1);
- expect(spDefValue.value / spDefStat).toBe(1);
- }, 20000);
+ expect(partyMember.getEffectiveStat(Stat.DEF)).toBe(defStat);
+ expect(partyMember.getEffectiveStat(Stat.SPDEF)).toBe(spDefStat);
+ }, TIMEOUT);
+
+ it("should not provide a boost for Gigantamax Pokémon", async() => {
+ game.override.starterForms({
+ [Species.PIKACHU]: 8,
+ [Species.EEVEE]: 2,
+ [Species.DURALUDON]: 1,
+ [Species.MEOWTH]: 1
+ });
+
+ const gMaxablePokemon = [ Species.PIKACHU, Species.EEVEE, Species.DURALUDON, Species.MEOWTH ];
+
+ await game.classicMode.startBattle([
+ Utils.randItem(gMaxablePokemon)
+ ]);
+
+ const partyMember = game.scene.getPlayerPokemon()!;
+
+ vi.spyOn(partyMember, "getEffectiveStat").mockImplementation((stat, _opponent?, _move?, _isCritical?) => {
+ const statValue = new Utils.NumberHolder(partyMember.getStat(stat, false));
+ game.scene.applyModifiers(StatBoosterModifier, partyMember.isPlayer(), partyMember, stat, statValue);
+
+ // Ignore other calculations for simplicity
+
+ return Math.floor(statValue.value);
+ });
+
+ const defStat = partyMember.getStat(Stat.DEF, false);
+ const spDefStat = partyMember.getStat(Stat.SPDEF, false);
+
+ expect(partyMember.getEffectiveStat(Stat.DEF)).toBe(defStat);
+ expect(partyMember.getEffectiveStat(Stat.SPDEF)).toBe(spDefStat);
+ }, TIMEOUT);
});
diff --git a/src/test/items/grip_claw.test.ts b/src/test/items/grip_claw.test.ts
index 09afa9aea0b..d9871616449 100644
--- a/src/test/items/grip_claw.test.ts
+++ b/src/test/items/grip_claw.test.ts
@@ -8,7 +8,6 @@ import { MoveEndPhase } from "#app/phases/move-end-phase";
import GameManager from "#test/utils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
-import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000; // 20 seconds
@@ -38,7 +37,7 @@ describe("Items - Grip Claw", () => {
])
.enemySpecies(Species.SNORLAX)
.ability(Abilities.KLUTZ)
- .enemyMoveset(SPLASH_ONLY)
+ .enemyMoveset(Moves.SPLASH)
.enemyHeldItems([
{ name: "BERRY", type: BerryType.SITRUS, count: 2 },
{ name: "BERRY", type: BerryType.LUM, count: 2 },
diff --git a/src/test/items/leek.test.ts b/src/test/items/leek.test.ts
index 7505b6374a0..af20516ef83 100644
--- a/src/test/items/leek.test.ts
+++ b/src/test/items/leek.test.ts
@@ -1,7 +1,4 @@
-import { BattlerIndex } from "#app/battle";
-import { CritBoosterModifier } from "#app/modifier/modifier";
-import { modifierTypes } from "#app/modifier/modifier-type";
-import { MoveEffectPhase } from "#app/phases/move-effect-phase";
+import { TurnEndPhase } from "#app/phases/turn-end-phase";
import * as Utils from "#app/utils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
@@ -26,91 +23,64 @@ describe("Items - Leek", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
- game.override.enemySpecies(Species.MAGIKARP);
- game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
- game.override.disableCrits();
-
- game.override.battleType("single");
+ game.override
+ .enemySpecies(Species.MAGIKARP)
+ .enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH])
+ .startingHeldItems([{ name: "LEEK" }])
+ .moveset([ Moves.TACKLE ])
+ .disableCrits()
+ .battleType("single");
});
- it("LEEK activates in battle correctly", async () => {
- game.override.startingHeldItems([{ name: "LEEK" }]);
- game.override.moveset([Moves.POUND]);
- const consoleSpy = vi.spyOn(console, "log");
+ it("should raise CRIT stage by 2 when held by FARFETCHD", async () => {
await game.startBattle([
Species.FARFETCHD
]);
- game.move.select(Moves.POUND);
+ const enemyMember = game.scene.getEnemyPokemon()!;
- await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ vi.spyOn(enemyMember, "getCritStage");
- await game.phaseInterceptor.to(MoveEffectPhase);
+ game.move.select(Moves.TACKLE);
- expect(consoleSpy).toHaveBeenCalledWith("Applied", "Leek", "");
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ expect(enemyMember.getCritStage).toHaveReturnedWith(2);
}, 20000);
- it("LEEK held by FARFETCHD", async () => {
- await game.startBattle([
- Species.FARFETCHD
- ]);
-
- const partyMember = game.scene.getPlayerPokemon()!;
-
- // Making sure modifier is not applied without holding item
- const critLevel = new Utils.IntegerHolder(0);
- partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel);
-
- expect(critLevel.value).toBe(0);
-
- // Giving Leek to party member and testing if it applies
- partyMember.scene.addModifier(modifierTypes.LEEK().newModifier(partyMember), true);
- partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel);
-
- expect(critLevel.value).toBe(2);
- }, 20000);
-
- it("LEEK held by GALAR_FARFETCHD", async () => {
+ it("should raise CRIT stage by 2 when held by GALAR_FARFETCHD", async () => {
await game.startBattle([
Species.GALAR_FARFETCHD
]);
- const partyMember = game.scene.getPlayerPokemon()!;
+ const enemyMember = game.scene.getEnemyPokemon()!;
- // Making sure modifier is not applied without holding item
- const critLevel = new Utils.IntegerHolder(0);
- partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel);
+ vi.spyOn(enemyMember, "getCritStage");
- expect(critLevel.value).toBe(0);
+ game.move.select(Moves.TACKLE);
- // Giving Leek to party member and testing if it applies
- partyMember.scene.addModifier(modifierTypes.LEEK().newModifier(partyMember), true);
- partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel);
+ await game.phaseInterceptor.to(TurnEndPhase);
- expect(critLevel.value).toBe(2);
+ expect(enemyMember.getCritStage).toHaveReturnedWith(2);
}, 20000);
- it("LEEK held by SIRFETCHD", async () => {
+ it("should raise CRIT stage by 2 when held by SIRFETCHD", async () => {
await game.startBattle([
Species.SIRFETCHD
]);
- const partyMember = game.scene.getPlayerPokemon()!;
+ const enemyMember = game.scene.getEnemyPokemon()!;
- // Making sure modifier is not applied without holding item
- const critLevel = new Utils.IntegerHolder(0);
- partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel);
+ vi.spyOn(enemyMember, "getCritStage");
- expect(critLevel.value).toBe(0);
+ game.move.select(Moves.TACKLE);
- // Giving Leek to party member and testing if it applies
- partyMember.scene.addModifier(modifierTypes.LEEK().newModifier(partyMember), true);
- partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel);
+ await game.phaseInterceptor.to(TurnEndPhase);
- expect(critLevel.value).toBe(2);
+ expect(enemyMember.getCritStage).toHaveReturnedWith(2);
}, 20000);
- it("LEEK held by fused FARFETCHD line (base)", async () => {
+ it("should raise CRIT stage by 2 when held by FARFETCHD line fused with Pokemon", async () => {
// Randomly choose from the Farfetch'd line
const species = [Species.FARFETCHD, Species.GALAR_FARFETCHD, Species.SIRFETCHD];
@@ -119,9 +89,7 @@ describe("Items - Leek", () => {
Species.PIKACHU,
]);
- const party = game.scene.getParty();
- const partyMember = party[0];
- const ally = party[1];
+ const [ partyMember, ally ] = game.scene.getParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@@ -132,20 +100,18 @@ describe("Items - Leek", () => {
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
- // Making sure modifier is not applied without holding item
- const critLevel = new Utils.IntegerHolder(0);
- partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel);
+ const enemyMember = game.scene.getEnemyPokemon()!;
- expect(critLevel.value).toBe(0);
+ vi.spyOn(enemyMember, "getCritStage");
- // Giving Leek to party member and testing if it applies
- partyMember.scene.addModifier(modifierTypes.LEEK().newModifier(partyMember), true);
- partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel);
+ game.move.select(Moves.TACKLE);
- expect(critLevel.value).toBe(2);
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ expect(enemyMember.getCritStage).toHaveReturnedWith(2);
}, 20000);
- it("LEEK held by fused FARFETCHD line (part)", async () => {
+ it("should raise CRIT stage by 2 when held by Pokemon fused with FARFETCHD line", async () => {
// Randomly choose from the Farfetch'd line
const species = [Species.FARFETCHD, Species.GALAR_FARFETCHD, Species.SIRFETCHD];
@@ -154,9 +120,7 @@ describe("Items - Leek", () => {
species[Utils.randInt(species.length)]
]);
- const party = game.scene.getParty();
- const partyMember = party[0];
- const ally = party[1];
+ const [ partyMember, ally ] = game.scene.getParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@@ -167,36 +131,31 @@ describe("Items - Leek", () => {
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
- // Making sure modifier is not applied without holding item
- const critLevel = new Utils.IntegerHolder(0);
- partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel);
- expect(critLevel.value).toBe(0);
+ const enemyMember = game.scene.getEnemyPokemon()!;
- // Giving Leek to party member and testing if it applies
- partyMember.scene.addModifier(modifierTypes.LEEK().newModifier(partyMember), true);
- partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel);
+ vi.spyOn(enemyMember, "getCritStage");
- expect(critLevel.value).toBe(2);
+ game.move.select(Moves.TACKLE);
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ expect(enemyMember.getCritStage).toHaveReturnedWith(2);
}, 20000);
- it("LEEK not held by FARFETCHD line", async () => {
+ it("should not raise CRIT stage when held by a Pokemon outside of FARFETCHD line", async () => {
await game.startBattle([
Species.PIKACHU
]);
- const partyMember = game.scene.getPlayerPokemon()!;
+ const enemyMember = game.scene.getEnemyPokemon()!;
- // Making sure modifier is not applied without holding item
- const critLevel = new Utils.IntegerHolder(0);
- partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel);
+ vi.spyOn(enemyMember, "getCritStage");
- expect(critLevel.value).toBe(0);
+ game.move.select(Moves.TACKLE);
- // Giving Leek to party member and testing if it applies
- partyMember.scene.addModifier(modifierTypes.LEEK().newModifier(partyMember), true);
- partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel);
+ await game.phaseInterceptor.to(TurnEndPhase);
- expect(critLevel.value).toBe(0);
+ expect(enemyMember.getCritStage).toHaveReturnedWith(0);
}, 20000);
});
diff --git a/src/test/items/light_ball.test.ts b/src/test/items/light_ball.test.ts
index cf4f5c9e22f..673348e7b7a 100644
--- a/src/test/items/light_ball.test.ts
+++ b/src/test/items/light_ball.test.ts
@@ -1,4 +1,4 @@
-import { Stat } from "#app/data/pokemon-stat";
+import { Stat } from "#enums/stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import i18next from "#app/plugins/i18n";
@@ -37,29 +37,29 @@ describe("Items - Light Ball", () => {
const partyMember = game.scene.getParty()[0];
- // Checking consoe log to make sure Light Ball is applied when getBattleStat (with the appropriate stat) is called
- partyMember.getBattleStat(Stat.DEF);
+ // Checking console log to make sure Light Ball is applied when getEffectiveStat (with the appropriate stat) is called
+ partyMember.getEffectiveStat(Stat.DEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), "");
// Printing dummy console messages along the way so subsequent checks don't pass because of the first
console.log("");
- partyMember.getBattleStat(Stat.SPDEF);
+ partyMember.getEffectiveStat(Stat.SPDEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), "");
console.log("");
- partyMember.getBattleStat(Stat.ATK);
+ partyMember.getEffectiveStat(Stat.ATK);
expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), "");
console.log("");
- partyMember.getBattleStat(Stat.SPATK);
+ partyMember.getEffectiveStat(Stat.SPATK);
expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), "");
console.log("");
- partyMember.getBattleStat(Stat.SPD);
+ partyMember.getEffectiveStat(Stat.SPD);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), "");
});
diff --git a/src/test/items/metal_powder.test.ts b/src/test/items/metal_powder.test.ts
index a3a4936532f..0206fd1f471 100644
--- a/src/test/items/metal_powder.test.ts
+++ b/src/test/items/metal_powder.test.ts
@@ -1,4 +1,4 @@
-import { Stat } from "#app/data/pokemon-stat";
+import { Stat } from "#enums/stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import i18next from "#app/plugins/i18n";
@@ -37,29 +37,29 @@ describe("Items - Metal Powder", () => {
const partyMember = game.scene.getParty()[0];
- // Checking consoe log to make sure Metal Powder is applied when getBattleStat (with the appropriate stat) is called
- partyMember.getBattleStat(Stat.DEF);
+ // Checking console log to make sure Metal Powder is applied when getEffectiveStat (with the appropriate stat) is called
+ partyMember.getEffectiveStat(Stat.DEF);
expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), "");
// Printing dummy console messages along the way so subsequent checks don't pass because of the first
console.log("");
- partyMember.getBattleStat(Stat.SPDEF);
+ partyMember.getEffectiveStat(Stat.SPDEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), "");
console.log("");
- partyMember.getBattleStat(Stat.ATK);
+ partyMember.getEffectiveStat(Stat.ATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), "");
console.log("");
- partyMember.getBattleStat(Stat.SPATK);
+ partyMember.getEffectiveStat(Stat.SPATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), "");
console.log("");
- partyMember.getBattleStat(Stat.SPD);
+ partyMember.getEffectiveStat(Stat.SPD);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), "");
});
diff --git a/src/test/items/quick_powder.test.ts b/src/test/items/quick_powder.test.ts
index 53521ba78f1..344b772feb4 100644
--- a/src/test/items/quick_powder.test.ts
+++ b/src/test/items/quick_powder.test.ts
@@ -1,4 +1,4 @@
-import { Stat } from "#app/data/pokemon-stat";
+import { Stat } from "#enums/stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import i18next from "#app/plugins/i18n";
@@ -37,29 +37,29 @@ describe("Items - Quick Powder", () => {
const partyMember = game.scene.getParty()[0];
- // Checking consoe log to make sure Quick Powder is applied when getBattleStat (with the appropriate stat) is called
- partyMember.getBattleStat(Stat.DEF);
+ // Checking console log to make sure Quick Powder is applied when getEffectiveStat (with the appropriate stat) is called
+ partyMember.getEffectiveStat(Stat.DEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
// Printing dummy console messages along the way so subsequent checks don't pass because of the first
console.log("");
- partyMember.getBattleStat(Stat.SPDEF);
+ partyMember.getEffectiveStat(Stat.SPDEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
console.log("");
- partyMember.getBattleStat(Stat.ATK);
+ partyMember.getEffectiveStat(Stat.ATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
console.log("");
- partyMember.getBattleStat(Stat.SPATK);
+ partyMember.getEffectiveStat(Stat.SPATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
console.log("");
- partyMember.getBattleStat(Stat.SPD);
+ partyMember.getEffectiveStat(Stat.SPD);
expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), "");
});
diff --git a/src/test/items/scope_lens.test.ts b/src/test/items/scope_lens.test.ts
index 85673218762..e39517ceae9 100644
--- a/src/test/items/scope_lens.test.ts
+++ b/src/test/items/scope_lens.test.ts
@@ -1,8 +1,4 @@
-import { BattlerIndex } from "#app/battle";
-import { CritBoosterModifier } from "#app/modifier/modifier";
-import { modifierTypes } from "#app/modifier/modifier-type";
-import { MoveEffectPhase } from "#app/phases/move-effect-phase";
-import * as Utils from "#app/utils";
+import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
@@ -26,47 +22,29 @@ describe("Items - Scope Lens", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
- game.override.enemySpecies(Species.MAGIKARP);
- game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
- game.override.disableCrits();
+ game.override
+ .enemySpecies(Species.MAGIKARP)
+ .enemyMoveset(Moves.SPLASH)
+ .moveset([ Moves.POUND ])
+ .startingHeldItems([{ name: "SCOPE_LENS" }])
+ .battleType("single")
+ .disableCrits();
- game.override.battleType("single");
}, 20000);
- it("SCOPE_LENS activates in battle correctly", async () => {
- game.override.startingHeldItems([{ name: "SCOPE_LENS" }]);
- game.override.moveset([Moves.POUND]);
- const consoleSpy = vi.spyOn(console, "log");
+ it("should raise CRIT stage by 1", async () => {
await game.startBattle([
Species.GASTLY
]);
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ vi.spyOn(enemyPokemon, "getCritStage");
+
game.move.select(Moves.POUND);
- await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to(TurnEndPhase);
- await game.phaseInterceptor.to(MoveEffectPhase);
-
- expect(consoleSpy).toHaveBeenCalledWith("Applied", "Scope Lens", "");
- }, 20000);
-
- it("SCOPE_LENS held by random pokemon", async () => {
- await game.startBattle([
- Species.GASTLY
- ]);
-
- const partyMember = game.scene.getPlayerPokemon()!;
-
- // Making sure modifier is not applied without holding item
- const critLevel = new Utils.IntegerHolder(0);
- partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel);
-
- expect(critLevel.value).toBe(0);
-
- // Giving Scope Lens to party member and testing if it applies
- partyMember.scene.addModifier(modifierTypes.SCOPE_LENS().newModifier(partyMember), true);
- partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel);
-
- expect(critLevel.value).toBe(1);
+ expect(enemyPokemon.getCritStage).toHaveReturnedWith(1);
}, 20000);
});
diff --git a/src/test/items/temp_stat_stage_booster.test.ts b/src/test/items/temp_stat_stage_booster.test.ts
new file mode 100644
index 00000000000..6186799623a
--- /dev/null
+++ b/src/test/items/temp_stat_stage_booster.test.ts
@@ -0,0 +1,170 @@
+import { BATTLE_STATS, Stat } from "#enums/stat";
+import GameManager from "#test/utils/gameManager";
+import { Species } from "#enums/species";
+import Phase from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+import { Moves } from "#app/enums/moves";
+import { TurnEndPhase } from "#app/phases/turn-end-phase";
+import { Abilities } from "#app/enums/abilities";
+import { TempStatStageBoosterModifier } from "#app/modifier/modifier";
+import { Mode } from "#app/ui/ui";
+import { Button } from "#app/enums/buttons";
+import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
+import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
+
+
+describe("Items - Temporary Stat Stage Boosters", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phase.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.SHUCKLE)
+ .enemyMoveset(Moves.SPLASH)
+ .enemyAbility(Abilities.BALL_FETCH)
+ .moveset([ Moves.TACKLE, Moves.SPLASH, Moves.HONE_CLAWS, Moves.BELLY_DRUM ])
+ .startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]);
+ });
+
+ it("should provide a x1.3 stat stage multiplier", async() => {
+ await game.classicMode.startBattle([
+ Species.PIKACHU
+ ]);
+
+ const partyMember = game.scene.getPlayerPokemon()!;
+
+ vi.spyOn(partyMember, "getStatStageMultiplier");
+
+ game.move.select(Moves.TACKLE);
+
+ await game.phaseInterceptor.runFrom("EnemyCommandPhase").to(TurnEndPhase);
+
+ expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.3);
+ }, 20000);
+
+ it("should increase existing ACC stat stage by 1 for X_ACCURACY only", async() => {
+ game.override
+ .startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }])
+ .ability(Abilities.SIMPLE);
+
+ await game.classicMode.startBattle([
+ Species.PIKACHU
+ ]);
+
+ const partyMember = game.scene.getPlayerPokemon()!;
+
+ vi.spyOn(partyMember, "getAccuracyMultiplier");
+
+ // Raise ACC by +2 stat stages
+ game.move.select(Moves.HONE_CLAWS);
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ game.move.select(Moves.TACKLE);
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ // ACC at +3 stat stages yields a x2 multiplier
+ expect(partyMember.getAccuracyMultiplier).toHaveReturnedWith(2);
+ }, 20000);
+
+
+ it("should increase existing stat stage multiplier by 3/10 for the rest of the boosters", async() => {
+ await game.classicMode.startBattle([
+ Species.PIKACHU
+ ]);
+
+ const partyMember = game.scene.getPlayerPokemon()!;
+
+ vi.spyOn(partyMember, "getStatStageMultiplier");
+
+ // Raise ATK by +1 stat stage
+ game.move.select(Moves.HONE_CLAWS);
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ game.move.select(Moves.TACKLE);
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ // ATK at +1 stat stage yields a x1.5 multiplier, add 0.3 from X_ATTACK
+ expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.8);
+ }, 20000);
+
+ it("should not increase past maximum stat stage multiplier", async() => {
+ game.override.startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }, { name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]);
+
+ await game.classicMode.startBattle([
+ Species.PIKACHU
+ ]);
+
+ const partyMember = game.scene.getPlayerPokemon()!;
+
+ vi.spyOn(partyMember, "getStatStageMultiplier");
+ vi.spyOn(partyMember, "getAccuracyMultiplier");
+
+ // Set all stat stages to 6
+ vi.spyOn(partyMember.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(6));
+
+ game.move.select(Moves.TACKLE);
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ expect(partyMember.getAccuracyMultiplier).toHaveReturnedWith(3);
+ expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(4);
+ }, 20000);
+
+ it("should renew how many battles are left of existing booster when picking up new booster of same type", async() => {
+ game.override
+ .startingLevel(200)
+ .itemRewards([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]);
+
+ await game.classicMode.startBattle([
+ Species.PIKACHU
+ ]);
+
+ game.move.select(Moves.SPLASH);
+
+ await game.doKillOpponents();
+
+ await game.phaseInterceptor.to("BattleEndPhase");
+
+ const modifier = game.scene.findModifier(m => m instanceof TempStatStageBoosterModifier) as TempStatStageBoosterModifier;
+ expect(modifier.getBattleCount()).toBe(4);
+
+ // Forced X_ATTACK to spawn in the first slot with override
+ game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
+ const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
+ // Traverse to first modifier slot
+ handler.setCursor(0);
+ handler.setRowCursor(ShopCursorTarget.REWARDS);
+ handler.processInput(Button.ACTION);
+ }, () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"), true);
+
+ await game.phaseInterceptor.to("TurnInitPhase");
+
+ // Making sure only one booster is in the modifier list even after picking up another
+ let count = 0;
+ for (const m of game.scene.modifiers) {
+ if (m instanceof TempStatStageBoosterModifier) {
+ count++;
+ const modifierInstance = m as TempStatStageBoosterModifier;
+ expect(modifierInstance.getBattleCount()).toBe(modifierInstance.getMaxBattles());
+ }
+ }
+ expect(count).toBe(1);
+ }, 20000);
+});
diff --git a/src/test/items/thick_club.test.ts b/src/test/items/thick_club.test.ts
index 347921446e6..bcb6b371264 100644
--- a/src/test/items/thick_club.test.ts
+++ b/src/test/items/thick_club.test.ts
@@ -1,4 +1,4 @@
-import { Stat } from "#app/data/pokemon-stat";
+import { Stat } from "#enums/stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import i18next from "#app/plugins/i18n";
@@ -37,29 +37,29 @@ describe("Items - Thick Club", () => {
const partyMember = game.scene.getParty()[0];
- // Checking consoe log to make sure Thick Club is applied when getBattleStat (with the appropriate stat) is called
- partyMember.getBattleStat(Stat.DEF);
+ // Checking console log to make sure Thick Club is applied when getEffectiveStat (with the appropriate stat) is called
+ partyMember.getEffectiveStat(Stat.DEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), "");
// Printing dummy console messages along the way so subsequent checks don't pass because of the first
console.log("");
- partyMember.getBattleStat(Stat.SPDEF);
+ partyMember.getEffectiveStat(Stat.SPDEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), "");
console.log("");
- partyMember.getBattleStat(Stat.ATK);
+ partyMember.getEffectiveStat(Stat.ATK);
expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), "");
console.log("");
- partyMember.getBattleStat(Stat.SPATK);
+ partyMember.getEffectiveStat(Stat.SPATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), "");
console.log("");
- partyMember.getBattleStat(Stat.SPD);
+ partyMember.getEffectiveStat(Stat.SPD);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), "");
});
diff --git a/src/test/localization/battle-stat.test.ts b/src/test/localization/battle-stat.test.ts
deleted file mode 100644
index b5ba698c4b6..00000000000
--- a/src/test/localization/battle-stat.test.ts
+++ /dev/null
@@ -1,217 +0,0 @@
-import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "#app/data/battle-stat";
-import deBattleStat from "#app/locales/de/battle.json";
-import dePokemonInfo from "#app/locales/de/pokemon-info.json";
-import enBattleStat from "#app/locales/en/battle.json";
-import enPokemonInfo from "#app/locales/en/pokemon-info.json";
-import esBattleStat from "#app/locales/es/battle.json";
-import esPokemonInfo from "#app/locales/es/pokemon-info.json";
-import frBattleStat from "#app/locales/fr/battle.json";
-import frPokemonInfo from "#app/locales/fr/pokemon-info.json";
-import itBattleStat from "#app/locales/it/battle.json";
-import itPokemonInfo from "#app/locales/it/pokemon-info.json";
-import koBattleStat from "#app/locales/ko/battle.json";
-import koPokemonInfo from "#app/locales/ko/pokemon-info.json";
-import ptBrBattleStat from "#app/locales/pt_BR/battle.json";
-import ptBrPokemonInfo from "#app/locales/pt_BR/pokemon-info.json";
-import zhCnBattleStat from "#app/locales/zh_CN/battle.json";
-import zhCnPokemonInfo from "#app/locales/zh_CN/pokemon-info.json";
-import zhTwBattleStat from "#app/locales/zh_TW/battle.json";
-import zhTwPokemonInfo from "#app/locales/zh_TW/pokemon-info.json";
-import i18next, { initI18n } from "#app/plugins/i18n";
-import { KoreanPostpositionProcessor } from "i18next-korean-postposition-processor";
-import { beforeAll, describe, expect, it } from "vitest";
-
-interface BattleStatTestUnit {
- stat: BattleStat,
- key: string
-}
-
-interface BattleStatLevelTestUnit {
- levels: integer,
- up: boolean,
- key: string
- changedStats: integer
-}
-
-function testBattleStatName(stat: BattleStat, expectMessage: string) {
- if (!expectMessage) {
- return;
- } // not translated yet!
- const message = getBattleStatName(stat);
- console.log(`message ${message}, expected ${expectMessage}`);
- expect(message).toBe(expectMessage);
-}
-
-function testBattleStatLevelChangeDescription(levels: integer, up: boolean, expectMessage: string, changedStats: integer) {
- if (!expectMessage) {
- return;
- } // not translated yet!
- const message = getBattleStatLevelChangeDescription("{{pokemonNameWithAffix}}", "{{stats}}", levels, up, changedStats);
- console.log(`message ${message}, expected ${expectMessage}`);
- expect(message).toBe(expectMessage);
-}
-
-describe("Test for BattleStat Localization", () => {
- const battleStatUnits: BattleStatTestUnit[] = [];
- const battleStatLevelUnits: BattleStatLevelTestUnit[] = [];
-
- beforeAll(() => {
- initI18n();
-
- battleStatUnits.push({stat: BattleStat.ATK, key: "Stat.ATK"});
- battleStatUnits.push({stat: BattleStat.DEF, key: "Stat.DEF"});
- battleStatUnits.push({stat: BattleStat.SPATK, key: "Stat.SPATK"});
- battleStatUnits.push({stat: BattleStat.SPDEF, key: "Stat.SPDEF"});
- battleStatUnits.push({stat: BattleStat.SPD, key: "Stat.SPD"});
- battleStatUnits.push({stat: BattleStat.ACC, key: "Stat.ACC"});
- battleStatUnits.push({stat: BattleStat.EVA, key: "Stat.EVA"});
-
- battleStatLevelUnits.push({levels: 1, up: true, key: "statRose_one", changedStats: 1});
- battleStatLevelUnits.push({levels: 2, up: true, key: "statSharplyRose_one", changedStats: 1});
- battleStatLevelUnits.push({levels: 3, up: true, key: "statRoseDrastically_one", changedStats: 1});
- battleStatLevelUnits.push({levels: 4, up: true, key: "statRoseDrastically_one", changedStats: 1});
- battleStatLevelUnits.push({levels: 5, up: true, key: "statRoseDrastically_one", changedStats: 1});
- battleStatLevelUnits.push({levels: 6, up: true, key: "statRoseDrastically_one", changedStats: 1});
- battleStatLevelUnits.push({levels: 7, up: true, key: "statWontGoAnyHigher_one", changedStats: 1});
- battleStatLevelUnits.push({levels: 1, up: false, key: "statFell_one", changedStats: 1});
- battleStatLevelUnits.push({levels: 2, up: false, key: "statHarshlyFell_one", changedStats: 1});
- battleStatLevelUnits.push({levels: 3, up: false, key: "statSeverelyFell_one", changedStats: 1});
- battleStatLevelUnits.push({levels: 4, up: false, key: "statSeverelyFell_one", changedStats: 1});
- battleStatLevelUnits.push({levels: 5, up: false, key: "statSeverelyFell_one", changedStats: 1});
- battleStatLevelUnits.push({levels: 6, up: false, key: "statSeverelyFell_one", changedStats: 1});
- battleStatLevelUnits.push({levels: 7, up: false, key: "statWontGoAnyLower_one", changedStats: 1});
- });
-
- it("Test getBattleStatName() in English", async () => {
- i18next.changeLanguage("en");
- battleStatUnits.forEach(unit => {
- testBattleStatName(unit.stat, enPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]);
- });
- });
-
- it("Test getBattleStatLevelChangeDescription() in English", async () => {
- i18next.changeLanguage("en");
- battleStatLevelUnits.forEach(unit => {
- testBattleStatLevelChangeDescription(unit.levels, unit.up, enBattleStat[unit.key], unit.changedStats);
- });
- });
-
- it("Test getBattleStatName() in Español", async () => {
- i18next.changeLanguage("es");
- battleStatUnits.forEach(unit => {
- testBattleStatName(unit.stat, esPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]);
- });
- });
-
- it("Test getBattleStatLevelChangeDescription() in Español", async () => {
- i18next.changeLanguage("es");
- battleStatLevelUnits.forEach(unit => {
- testBattleStatLevelChangeDescription(unit.levels, unit.up, esBattleStat[unit.key], unit.changedStats);
- });
- });
-
- it("Test getBattleStatName() in Italiano", async () => {
- i18next.changeLanguage("it");
- battleStatUnits.forEach(unit => {
- testBattleStatName(unit.stat, itPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]);
- });
- });
-
- it("Test getBattleStatLevelChangeDescription() in Italiano", async () => {
- i18next.changeLanguage("it");
- battleStatLevelUnits.forEach(unit => {
- testBattleStatLevelChangeDescription(unit.levels, unit.up, itBattleStat[unit.key], unit.changedStats);
- });
- });
-
- it("Test getBattleStatName() in Français", async () => {
- i18next.changeLanguage("fr");
- battleStatUnits.forEach(unit => {
- testBattleStatName(unit.stat, frPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]);
- });
- });
-
- it("Test getBattleStatLevelChangeDescription() in Français", async () => {
- i18next.changeLanguage("fr");
- battleStatLevelUnits.forEach(unit => {
- testBattleStatLevelChangeDescription(unit.levels, unit.up, frBattleStat[unit.key], unit.changedStats);
- });
- });
-
- it("Test getBattleStatName() in Deutsch", async () => {
- i18next.changeLanguage("de");
- battleStatUnits.forEach(unit => {
- testBattleStatName(unit.stat, dePokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]);
- });
- });
-
- it("Test getBattleStatLevelChangeDescription() in Deutsch", async () => {
- i18next.changeLanguage("de");
- battleStatLevelUnits.forEach(unit => {
- testBattleStatLevelChangeDescription(unit.levels, unit.up, deBattleStat[unit.key], unit.changedStats);
- });
- });
-
- it("Test getBattleStatName() in Português (BR)", async () => {
- i18next.changeLanguage("pt-BR");
- battleStatUnits.forEach(unit => {
- testBattleStatName(unit.stat, ptBrPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]);
- });
- });
-
- it("Test getBattleStatLevelChangeDescription() in Português (BR)", async () => {
- i18next.changeLanguage("pt-BR");
- battleStatLevelUnits.forEach(unit => {
- testBattleStatLevelChangeDescription(unit.levels, unit.up, ptBrBattleStat[unit.key], unit.changedStats);
- });
- });
-
- it("Test getBattleStatName() in 简体中文", async () => {
- i18next.changeLanguage("zh-CN");
- battleStatUnits.forEach(unit => {
- testBattleStatName(unit.stat, zhCnPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]);
- });
- });
-
- it("Test getBattleStatLevelChangeDescription() in 简体中文", async () => {
- i18next.changeLanguage("zh-CN");
- battleStatLevelUnits.forEach(unit => {
- // In i18next, the pluralization rules are language-specific, and Chinese only supports the _other suffix.
- unit.key = unit.key.replace("one", "other");
- testBattleStatLevelChangeDescription(unit.levels, unit.up, zhCnBattleStat[unit.key], unit.changedStats);
- });
- });
-
- it("Test getBattleStatName() in 繁體中文", async () => {
- i18next.changeLanguage("zh-TW");
- battleStatUnits.forEach(unit => {
- testBattleStatName(unit.stat, zhTwPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]);
- });
- });
-
- it("Test getBattleStatLevelChangeDescription() in 繁體中文", async () => {
- i18next.changeLanguage("zh-TW");
- battleStatLevelUnits.forEach(unit => {
- // In i18next, the pluralization rules are language-specific, and Chinese only supports the _other suffix.
- unit.key = unit.key.replace("one", "other");
- testBattleStatLevelChangeDescription(unit.levels, unit.up, zhTwBattleStat[unit.key], unit.changedStats);
- });
- });
-
- it("Test getBattleStatName() in 한국어", async () => {
- await i18next.changeLanguage("ko");
- battleStatUnits.forEach(unit => {
- testBattleStatName(unit.stat, koPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]);
- });
- });
-
- it("Test getBattleStatLevelChangeDescription() in 한국어", async () => {
- i18next.changeLanguage("ko", () => {
- battleStatLevelUnits.forEach(unit => {
- const processor = new KoreanPostpositionProcessor();
- const message = processor.process(koBattleStat[unit.key]);
- testBattleStatLevelChangeDescription(unit.levels, unit.up, message, unit.changedStats);
- });
- });
- });
-});
diff --git a/src/test/utils/misc.test.ts b/src/test/misc.test.ts
similarity index 90%
rename from src/test/utils/misc.test.ts
rename to src/test/misc.test.ts
index d7c10144ead..1052a282a64 100644
--- a/src/test/utils/misc.test.ts
+++ b/src/test/misc.test.ts
@@ -30,7 +30,7 @@ describe("Test misc", () => {
return response.json();
}).then(data => {
spy(); // Call the spy function
- expect(data).toEqual({"username":"greenlamp", "lastSessionSlot":0});
+ expect(data).toEqual({ "username": "greenlamp", "lastSessionSlot": 0 });
});
expect(spy).toHaveBeenCalled();
});
@@ -43,7 +43,7 @@ describe("Test misc", () => {
return response.json();
}).then(data => {
spy(); // Call the spy function
- expect(data).toEqual({"username":"greenlamp", "lastSessionSlot":0});
+ expect(data).toEqual({ "username": "greenlamp", "lastSessionSlot": 0 });
});
expect(spy).toHaveBeenCalled();
});
@@ -54,7 +54,7 @@ describe("Test misc", () => {
expect(response.ok).toBe(true);
expect(response.status).toBe(200);
- expect(data).toEqual({"username":"greenlamp", "lastSessionSlot":0});
+ expect(data).toEqual({ "username": "greenlamp", "lastSessionSlot": 0 });
});
it("test apifetch mock sync", async () => {
diff --git a/src/test/moves/after_you.test.ts b/src/test/moves/after_you.test.ts
new file mode 100644
index 00000000000..efce1b28a17
--- /dev/null
+++ b/src/test/moves/after_you.test.ts
@@ -0,0 +1,65 @@
+import { BattlerIndex } from "#app/battle";
+import { Abilities } from "#app/enums/abilities";
+import { MoveResult } from "#app/field/pokemon";
+import { MovePhase } from "#app/phases/move-phase";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+
+const TIMEOUT = 20 * 1000;
+
+describe("Moves - After You", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("double")
+ .enemyLevel(5)
+ .enemySpecies(Species.PIKACHU)
+ .enemyAbility(Abilities.BALL_FETCH)
+ .enemyMoveset(Moves.SPLASH)
+ .ability(Abilities.BALL_FETCH)
+ .moveset([Moves.AFTER_YOU, Moves.SPLASH]);
+ });
+
+ it("makes the target move immediately after the user", async () => {
+ await game.classicMode.startBattle([Species.REGIELEKI, Species.SHUCKLE]);
+
+ game.move.select(Moves.AFTER_YOU, 0, BattlerIndex.PLAYER_2);
+ game.move.select(Moves.SPLASH, 1);
+
+ await game.phaseInterceptor.to("MoveEffectPhase");
+ await game.phaseInterceptor.to(MovePhase, false);
+ const phase = game.scene.getCurrentPhase() as MovePhase;
+ expect(phase.pokemon).toBe(game.scene.getPlayerField()[1]);
+ await game.phaseInterceptor.to("MoveEndPhase");
+ }, TIMEOUT);
+
+ it("fails if target already moved", async () => {
+ game.override.enemySpecies(Species.SHUCKLE);
+ await game.classicMode.startBattle([Species.REGIELEKI, Species.PIKACHU]);
+
+ game.move.select(Moves.SPLASH);
+ game.move.select(Moves.AFTER_YOU, 1, BattlerIndex.PLAYER);
+
+ await game.phaseInterceptor.to("MoveEndPhase");
+ await game.phaseInterceptor.to("MoveEndPhase");
+ await game.phaseInterceptor.to(MovePhase);
+
+ expect(game.scene.getPlayerField()[1].getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
+ }, TIMEOUT);
+});
diff --git a/src/test/moves/alluring_voice.test.ts b/src/test/moves/alluring_voice.test.ts
new file mode 100644
index 00000000000..b438d0f736a
--- /dev/null
+++ b/src/test/moves/alluring_voice.test.ts
@@ -0,0 +1,54 @@
+import { BattlerIndex } from "#app/battle";
+import { Abilities } from "#app/enums/abilities";
+import { BattlerTagType } from "#app/enums/battler-tag-type";
+import { BerryPhase } from "#app/phases/berry-phase";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+
+const TIMEOUT = 20 * 1000;
+
+describe("Moves - Alluring Voice", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .disableCrits()
+ .enemySpecies(Species.MAGIKARP)
+ .enemyAbility(Abilities.ICE_SCALES)
+ .enemyMoveset([Moves.HOWL])
+ .startingLevel(10)
+ .enemyLevel(10)
+ .starterSpecies(Species.FEEBAS)
+ .ability(Abilities.BALL_FETCH)
+ .moveset([Moves.ALLURING_VOICE]);
+
+ });
+
+ it("should confuse the opponent if their stat stages were raised", async () => {
+ await game.classicMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.ALLURING_VOICE);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.phaseInterceptor.to(BerryPhase);
+
+ expect(enemy.getTag(BattlerTagType.CONFUSED)?.tagType).toBe("CONFUSED");
+ }, TIMEOUT);
+});
diff --git a/src/test/moves/baddy_bad.test.ts b/src/test/moves/baddy_bad.test.ts
new file mode 100644
index 00000000000..d1a221453a6
--- /dev/null
+++ b/src/test/moves/baddy_bad.test.ts
@@ -0,0 +1,43 @@
+import { Abilities } from "#enums/abilities";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+
+describe("Moves - Baddy Bad", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+ const TIMEOUT = 20 * 1000;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .moveset([Moves.SPLASH])
+ .battleType("single")
+ .enemySpecies(Species.MAGIKARP)
+ .enemyAbility(Abilities.BALL_FETCH)
+ .enemyMoveset(Moves.SPLASH)
+ .ability(Abilities.BALL_FETCH);
+ });
+
+ it("should not activate Reflect if the move fails due to Protect", async () => {
+ game.override.enemyMoveset(Moves.PROTECT);
+ await game.classicMode.startBattle([Species.FEEBAS]);
+
+ game.move.select(Moves.BADDY_BAD);
+ await game.phaseInterceptor.to("BerryPhase");
+
+ expect(game.scene.arena.tags.length).toBe(0);
+ }, TIMEOUT);
+});
diff --git a/src/test/moves/baton_pass.test.ts b/src/test/moves/baton_pass.test.ts
index 602da9e37f8..5643efceae2 100644
--- a/src/test/moves/baton_pass.test.ts
+++ b/src/test/moves/baton_pass.test.ts
@@ -1,13 +1,12 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { PostSummonPhase } from "#app/phases/post-summon-phase";
-import { TurnEndPhase } from "#app/phases/turn-end-phase";
+import { BattlerIndex } from "#app/battle";
import GameManager from "#app/test/utils/gameManager";
+import { Abilities } from "#enums/abilities";
+import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
+import { Stat } from "#enums/stat";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
-import { SPLASH_ONLY } from "../utils/testUtils";
-
describe("Moves - Baton Pass", () => {
let phaserGame: Phaser.Game;
@@ -27,35 +26,35 @@ describe("Moves - Baton Pass", () => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
- .enemySpecies(Species.DUGTRIO)
- .startingLevel(1)
- .startingWave(97)
+ .enemySpecies(Species.MAGIKARP)
+ .enemyAbility(Abilities.BALL_FETCH)
.moveset([Moves.BATON_PASS, Moves.NASTY_PLOT, Moves.SPLASH])
- .enemyMoveset(SPLASH_ONLY)
+ .ability(Abilities.BALL_FETCH)
+ .enemyMoveset(Moves.SPLASH)
.disableCrits();
});
- it("passes stat stage buffs when player uses it", async () => {
+ it("transfers all stat stages when player uses it", async() => {
// arrange
- await game.startBattle([
- Species.RAICHU,
- Species.SHUCKLE
- ]);
+ await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
// round 1 - buff
game.move.select(Moves.NASTY_PLOT);
await game.toNextTurn();
- expect(game.scene.getPlayerPokemon()!.summonData.battleStats[BattleStat.SPATK]).toEqual(2);
+
+ let playerPokemon = game.scene.getPlayerPokemon()!;
+
+ expect(playerPokemon.getStatStage(Stat.SPATK)).toEqual(2);
// round 2 - baton pass
game.move.select(Moves.BATON_PASS);
game.doSelectPartyPokemon(1);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
// assert
- const playerPkm = game.scene.getPlayerPokemon()!;
- expect(playerPkm.species.speciesId).toEqual(Species.SHUCKLE);
- expect(playerPkm.summonData.battleStats[BattleStat.SPATK]).toEqual(2);
+ playerPokemon = game.scene.getPlayerPokemon()!;
+ expect(playerPokemon.species.speciesId).toEqual(Species.SHUCKLE);
+ expect(playerPokemon.getStatStage(Stat.SPATK)).toEqual(2);
}, 20000);
it("passes stat stage buffs when AI uses it", async () => {
@@ -63,10 +62,7 @@ describe("Moves - Baton Pass", () => {
game.override
.startingWave(5)
.enemyMoveset(new Array(4).fill([Moves.NASTY_PLOT]));
- await game.startBattle([
- Species.RAICHU,
- Species.SHUCKLE
- ]);
+ await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
// round 1 - ai buffs
game.move.select(Moves.SPLASH);
@@ -74,13 +70,16 @@ describe("Moves - Baton Pass", () => {
// round 2 - baton pass
game.scene.getEnemyPokemon()!.hp = 100;
- game.override.enemyMoveset(new Array(4).fill(Moves.BATON_PASS));
+ game.override.enemyMoveset([Moves.BATON_PASS]);
+ // Force moveset to update mid-battle
+ // TODO: replace with enemy ai control function when it's added
+ game.scene.getEnemyParty()[0].getMoveset();
game.move.select(Moves.SPLASH);
- await game.phaseInterceptor.to(PostSummonPhase, false);
+ await game.phaseInterceptor.to("PostSummonPhase", false);
// assert
// check buffs are still there
- expect(game.scene.getEnemyPokemon()!.summonData.battleStats[BattleStat.SPATK]).toEqual(2);
+ expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.SPATK)).toEqual(2);
// confirm that a switch actually happened. can't use species because I
// can't find a way to override trainer parties with more than 1 pokemon species
expect(game.scene.getEnemyPokemon()!.hp).not.toEqual(100);
@@ -91,4 +90,20 @@ describe("Moves - Baton Pass", () => {
"PostSummonPhase"
]);
}, 20000);
+
+ it("doesn't transfer effects that aren't transferrable", async() => {
+ game.override.enemyMoveset([Moves.SALT_CURE]);
+ await game.classicMode.startBattle([Species.PIKACHU, Species.FEEBAS]);
+
+ const [player1, player2] = game.scene.getParty();
+
+ game.move.select(Moves.BATON_PASS);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.phaseInterceptor.to("MoveEndPhase");
+ expect(player1.findTag((t) => t.tagType === BattlerTagType.SALT_CURED)).toBeTruthy();
+ game.doSelectPartyPokemon(1);
+ await game.toNextTurn();
+
+ expect(player2.findTag((t) => t.tagType === BattlerTagType.SALT_CURED)).toBeUndefined();
+ }, 20000);
});
diff --git a/src/test/moves/beak_blast.test.ts b/src/test/moves/beak_blast.test.ts
index 2a93dc00a54..fe748c87826 100644
--- a/src/test/moves/beak_blast.test.ts
+++ b/src/test/moves/beak_blast.test.ts
@@ -34,7 +34,7 @@ describe("Moves - Beak Blast", () => {
.moveset([Moves.BEAK_BLAST])
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.INSOMNIA)
- .enemyMoveset(Array(4).fill(Moves.TACKLE))
+ .enemyMoveset([Moves.TACKLE])
.startingLevel(100)
.enemyLevel(100);
});
@@ -80,7 +80,7 @@ describe("Moves - Beak Blast", () => {
it(
"should not burn attackers that don't make contact",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.WATER_GUN));
+ game.override.enemyMoveset([Moves.WATER_GUN]);
await game.startBattle([Species.BLASTOISE]);
@@ -116,7 +116,7 @@ describe("Moves - Beak Blast", () => {
it(
"should be blocked by Protect",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.PROTECT));
+ game.override.enemyMoveset([Moves.PROTECT]);
await game.startBattle([Species.BLASTOISE]);
diff --git a/src/test/moves/beat_up.test.ts b/src/test/moves/beat_up.test.ts
index ce1598a49b4..70b33f56583 100644
--- a/src/test/moves/beat_up.test.ts
+++ b/src/test/moves/beat_up.test.ts
@@ -29,7 +29,7 @@ describe("Moves - Beat Up", () => {
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyLevel(100);
- game.override.enemyMoveset(Array(4).fill(Moves.SPLASH));
+ game.override.enemyMoveset([Moves.SPLASH]);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.startingLevel(100);
diff --git a/src/test/moves/belly_drum.test.ts b/src/test/moves/belly_drum.test.ts
index 631de952a58..3d85c59a2a5 100644
--- a/src/test/moves/belly_drum.test.ts
+++ b/src/test/moves/belly_drum.test.ts
@@ -1,11 +1,12 @@
-import { BattleStat } from "#app/data/battle-stat";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { toDmgValue } from "#app/utils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
+import { Stat } from "#enums/stat";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
+import { Abilities } from "#app/enums/abilities";
const TIMEOUT = 20 * 1000;
// RATIO : HP Cost of Move
@@ -29,18 +30,20 @@ describe("Moves - BELLY DRUM", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
- game.override.starterSpecies(Species.MAGIKARP);
- game.override.enemySpecies(Species.SNORLAX);
- game.override.startingLevel(100);
- game.override.enemyLevel(100);
- game.override.moveset([Moves.BELLY_DRUM]);
- game.override.enemyMoveset([Moves.SPLASH]);
+ game.override
+ .starterSpecies(Species.MAGIKARP)
+ .enemySpecies(Species.SNORLAX)
+ .startingLevel(100)
+ .enemyLevel(100)
+ .moveset([Moves.BELLY_DRUM])
+ .enemyMoveset(Moves.SPLASH)
+ .enemyAbility(Abilities.BALL_FETCH);
});
// Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Belly_Drum_(move)
- test("Belly Drum raises the user's Attack to its max, at the cost of 1/2 of its maximum HP",
- async () => {
+ test("raises the user's ATK stat stage to its max, at the cost of 1/2 of its maximum HP",
+ async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
@@ -50,48 +53,48 @@ describe("Moves - BELLY DRUM", () => {
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
- expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
}, TIMEOUT
);
- test("Belly Drum will still take effect if an uninvolved stat is at max",
- async () => {
+ test("will still take effect if an uninvolved stat stage is at max",
+ async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
- // Here - BattleStat.ATK -> -3 and BattleStat.SPATK -> 6
- leadPokemon.summonData.battleStats[BattleStat.ATK] = -3;
- leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6;
+ // Here - Stat.ATK -> -3 and Stat.SPATK -> 6
+ leadPokemon.setStatStage(Stat.ATK, -3);
+ leadPokemon.setStatStage(Stat.SPATK, 6);
game.move.select(Moves.BELLY_DRUM);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
- expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6);
}, TIMEOUT
);
- test("Belly Drum fails if the pokemon's attack stat is at its maximum",
- async () => {
+ test("fails if the pokemon's ATK stat stage is at its maximum",
+ async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- leadPokemon.summonData.battleStats[BattleStat.ATK] = 6;
+ leadPokemon.setStatStage(Stat.ATK, 6);
game.move.select(Moves.BELLY_DRUM);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
- expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
}, TIMEOUT
);
- test("Belly Drum fails if the user's health is less than 1/2",
- async () => {
+ test("fails if the user's health is less than 1/2",
+ async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
@@ -102,7 +105,7 @@ describe("Moves - BELLY DRUM", () => {
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
- expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0);
+ expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
}, TIMEOUT
);
});
diff --git a/src/test/moves/burning_jealousy.test.ts b/src/test/moves/burning_jealousy.test.ts
new file mode 100644
index 00000000000..3f2bf453684
--- /dev/null
+++ b/src/test/moves/burning_jealousy.test.ts
@@ -0,0 +1,102 @@
+import { BattlerIndex } from "#app/battle";
+import { allMoves } from "#app/data/move";
+import { Abilities } from "#app/enums/abilities";
+import { StatusEffect } from "#app/enums/status-effect";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+
+const TIMEOUT = 20 * 1000;
+
+describe("Moves - Burning Jealousy", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .disableCrits()
+ .enemySpecies(Species.MAGIKARP)
+ .enemyAbility(Abilities.ICE_SCALES)
+ .enemyMoveset([Moves.HOWL])
+ .startingLevel(10)
+ .enemyLevel(10)
+ .starterSpecies(Species.FEEBAS)
+ .ability(Abilities.BALL_FETCH)
+ .moveset([Moves.BURNING_JEALOUSY, Moves.GROWL]);
+
+ });
+
+ it("should burn the opponent if their stat stages were raised", async () => {
+ await game.classicMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.BURNING_JEALOUSY);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.phaseInterceptor.to("BerryPhase");
+
+ expect(enemy.status?.effect).toBe(StatusEffect.BURN);
+ }, TIMEOUT);
+
+ it("should still burn the opponent if their stat stages were both raised and lowered in the same turn", async () => {
+ game.override
+ .starterSpecies(0)
+ .battleType("double");
+ await game.classicMode.startBattle([Species.FEEBAS, Species.ABRA]);
+
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.BURNING_JEALOUSY);
+ game.move.select(Moves.GROWL, 1);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
+ await game.phaseInterceptor.to("BerryPhase");
+
+ expect(enemy.status?.effect).toBe(StatusEffect.BURN);
+ }, TIMEOUT);
+
+ it("should ignore stat stages raised by IMPOSTER", async () => {
+ game.override
+ .enemySpecies(Species.DITTO)
+ .enemyAbility(Abilities.IMPOSTER)
+ .enemyMoveset(Moves.SPLASH);
+ await game.classicMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.BURNING_JEALOUSY);
+ await game.phaseInterceptor.to("BerryPhase");
+
+ expect(enemy.status?.effect).toBeUndefined();
+ }, TIMEOUT);
+
+ it.skip("should ignore weakness policy", async () => { // TODO: Make this test if WP is implemented
+ await game.classicMode.startBattle();
+ }, TIMEOUT);
+
+ it("should be boosted by Sheer Force even if opponent didn't raise stat stages", async () => {
+ game.override
+ .ability(Abilities.SHEER_FORCE)
+ .enemyMoveset(Moves.SPLASH);
+ vi.spyOn(allMoves[Moves.BURNING_JEALOUSY], "calculateBattlePower");
+ await game.classicMode.startBattle();
+
+ game.move.select(Moves.BURNING_JEALOUSY);
+ await game.phaseInterceptor.to("BerryPhase");
+
+ expect(allMoves[Moves.BURNING_JEALOUSY].calculateBattlePower).toHaveReturnedWith(allMoves[Moves.BURNING_JEALOUSY].power * 5461 / 4096);
+ }, TIMEOUT);
+});
diff --git a/src/test/moves/ceaseless_edge.test.ts b/src/test/moves/ceaseless_edge.test.ts
index 34ecf8f39f6..8511b3179c6 100644
--- a/src/test/moves/ceaseless_edge.test.ts
+++ b/src/test/moves/ceaseless_edge.test.ts
@@ -110,7 +110,7 @@ describe("Moves - Ceaseless Edge", () => {
const hpBeforeSpikes = game.scene.currentBattle.enemyParty[1].hp;
// Check HP of pokemon that WILL BE switched in (index 1)
- game.forceOpponentToSwitch();
+ game.forceEnemyToSwitch();
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(hpBeforeSpikes);
diff --git a/src/test/moves/clangorous_soul.test.ts b/src/test/moves/clangorous_soul.test.ts
index 9ea6da91595..015b73b4dab 100644
--- a/src/test/moves/clangorous_soul.test.ts
+++ b/src/test/moves/clangorous_soul.test.ts
@@ -1,12 +1,10 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import Phaser from "phaser";
+import GameManager from "#test/utils/gameManager";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
-import { toDmgValue } from "#app/utils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
-import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
-import Phaser from "phaser";
-import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
+import { Stat } from "#enums/stat";
const TIMEOUT = 20 * 1000;
/** HP Cost of Move */
@@ -14,7 +12,7 @@ const RATIO = 3;
/** Amount of extra HP lost */
const PREDAMAGE = 15;
-describe("Moves - CLANGOROUS_SOUL", () => {
+describe("Moves - Clangorous Soul", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
@@ -35,96 +33,96 @@ describe("Moves - CLANGOROUS_SOUL", () => {
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([Moves.CLANGOROUS_SOUL]);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
});
//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Clangorous_Soul_(move)
- test("Clangorous Soul raises the user's Attack, Defense, Special Attack, Special Defense and Speed by one stage each, at the cost of 1/3 of its maximum HP",
- async () => {
+ it("raises the user's ATK, DEF, SPATK, SPDEF, and SPD stat stages by 1 each at the cost of 1/3 of its maximum HP",
+ async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
+ const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
game.move.select(Moves.CLANGOROUS_SOUL);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
- expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(1);
- expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(1);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(1);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(1);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(1);
+ expect(leadPokemon.getStatStage(Stat.ATK)).toBe(1);
+ expect(leadPokemon.getStatStage(Stat.DEF)).toBe(1);
+ expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(1);
+ expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(1);
+ expect(leadPokemon.getStatStage(Stat.SPD)).toBe(1);
}, TIMEOUT
);
- test("Clangorous Soul will still take effect if one or more of the involved stats are not at max",
- async () => {
+ it("will still take effect if one or more of the involved stat stages are not at max",
+ async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
+ const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
- //Here - BattleStat.SPD -> 0 and BattleStat.SPDEF -> 4
- leadPokemon.summonData.battleStats[BattleStat.ATK] = 6;
- leadPokemon.summonData.battleStats[BattleStat.DEF] = 6;
- leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6;
- leadPokemon.summonData.battleStats[BattleStat.SPDEF] = 4;
+ //Here - Stat.SPD -> 0 and Stat.SPDEF -> 4
+ leadPokemon.setStatStage(Stat.ATK, 6);
+ leadPokemon.setStatStage(Stat.DEF, 6);
+ leadPokemon.setStatStage(Stat.SPATK, 6);
+ leadPokemon.setStatStage(Stat.SPDEF, 4);
game.move.select(Moves.CLANGOROUS_SOUL);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
- expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
- expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(6);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(5);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(1);
+ expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.DEF)).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(5);
+ expect(leadPokemon.getStatStage(Stat.SPD)).toBe(1);
}, TIMEOUT
);
- test("Clangorous Soul fails if all stats involved are at max",
- async () => {
+ it("fails if all stat stages involved are at max",
+ async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- leadPokemon.summonData.battleStats[BattleStat.ATK] = 6;
- leadPokemon.summonData.battleStats[BattleStat.DEF] = 6;
- leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6;
- leadPokemon.summonData.battleStats[BattleStat.SPDEF] = 6;
- leadPokemon.summonData.battleStats[BattleStat.SPD] = 6;
+ leadPokemon.setStatStage(Stat.ATK, 6);
+ leadPokemon.setStatStage(Stat.DEF, 6);
+ leadPokemon.setStatStage(Stat.SPATK, 6);
+ leadPokemon.setStatStage(Stat.SPDEF, 6);
+ leadPokemon.setStatStage(Stat.SPD, 6);
game.move.select(Moves.CLANGOROUS_SOUL);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
- expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
- expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(6);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(6);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.DEF)).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.SPD)).toBe(6);
}, TIMEOUT
);
- test("Clangorous Soul fails if the user's health is less than 1/3",
- async () => {
+ it("fails if the user's health is less than 1/3",
+ async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
+ const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
leadPokemon.hp = hpLost - PREDAMAGE;
game.move.select(Moves.CLANGOROUS_SOUL);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
- expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0);
- expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(0);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(0);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(0);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(0);
+ expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
+ expect(leadPokemon.getStatStage(Stat.DEF)).toBe(0);
+ expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(0);
+ expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(0);
+ expect(leadPokemon.getStatStage(Stat.SPD)).toBe(0);
}, TIMEOUT
);
});
diff --git a/src/test/moves/crafty_shield.test.ts b/src/test/moves/crafty_shield.test.ts
index a341a50b0b9..7b962518944 100644
--- a/src/test/moves/crafty_shield.test.ts
+++ b/src/test/moves/crafty_shield.test.ts
@@ -1,13 +1,13 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { BattlerTagType } from "#app/enums/battler-tag-type";
-import { BerryPhase } from "#app/phases/berry-phase";
-import { CommandPhase } from "#app/phases/command-phase";
-import { Abilities } from "#enums/abilities";
-import { Moves } from "#enums/moves";
-import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import GameManager from "../utils/gameManager";
+import { Species } from "#enums/species";
+import { Abilities } from "#enums/abilities";
+import { Moves } from "#enums/moves";
+import { Stat } from "#enums/stat";
+import { BattlerTagType } from "#app/enums/battler-tag-type";
+import { BerryPhase } from "#app/phases/berry-phase";
+import { CommandPhase } from "#app/phases/command-phase";
const TIMEOUT = 20 * 1000;
@@ -33,7 +33,7 @@ describe("Moves - Crafty Shield", () => {
game.override.moveset([Moves.CRAFTY_SHIELD, Moves.SPLASH, Moves.SWORDS_DANCE]);
game.override.enemySpecies(Species.SNORLAX);
- game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
+ game.override.enemyMoveset([Moves.GROWL]);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.startingLevel(100);
@@ -55,14 +55,14 @@ describe("Moves - Crafty Shield", () => {
await game.phaseInterceptor.to(BerryPhase, false);
- leadPokemon.forEach(p => expect(p.summonData.battleStats[BattleStat.ATK]).toBe(0));
+ leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
}, TIMEOUT
);
test(
"should not protect the user and allies from attack moves",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
+ game.override.enemyMoveset([Moves.TACKLE]);
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
@@ -84,7 +84,7 @@ describe("Moves - Crafty Shield", () => {
"should protect the user and allies from moves that ignore other protection",
async () => {
game.override.enemySpecies(Species.DUSCLOPS);
- game.override.enemyMoveset(Array(4).fill(Moves.CURSE));
+ game.override.enemyMoveset([Moves.CURSE]);
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
@@ -117,8 +117,8 @@ describe("Moves - Crafty Shield", () => {
await game.phaseInterceptor.to(BerryPhase, false);
- expect(leadPokemon[0].summonData.battleStats[BattleStat.ATK]).toBe(0);
- expect(leadPokemon[1].summonData.battleStats[BattleStat.ATK]).toBe(2);
+ expect(leadPokemon[0].getStatStage(Stat.ATK)).toBe(0);
+ expect(leadPokemon[1].getStatStage(Stat.ATK)).toBe(2);
}
);
});
diff --git a/src/test/moves/disable.test.ts b/src/test/moves/disable.test.ts
new file mode 100644
index 00000000000..a35d294e91f
--- /dev/null
+++ b/src/test/moves/disable.test.ts
@@ -0,0 +1,128 @@
+import { BattlerIndex } from "#app/battle";
+import { MoveResult } from "#app/field/pokemon";
+import { Abilities } from "#enums/abilities";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import GameManager from "#test/utils/gameManager";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+
+describe("Moves - Disable", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(async () => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .ability(Abilities.BALL_FETCH)
+ .enemyAbility(Abilities.BALL_FETCH)
+ .moveset([Moves.DISABLE, Moves.SPLASH])
+ .enemyMoveset(Moves.SPLASH)
+ .starterSpecies(Species.PIKACHU)
+ .enemySpecies(Species.SHUCKLE);
+ });
+
+ it("restricts moves", async () => {
+ await game.classicMode.startBattle();
+
+ const enemyMon = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.DISABLE);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.toNextTurn();
+
+ expect(enemyMon.getMoveHistory()).toHaveLength(1);
+ expect(enemyMon.isMoveRestricted(Moves.SPLASH)).toBe(true);
+ });
+
+ it("fails if enemy has no move history", async() => {
+ await game.classicMode.startBattle();
+
+ const playerMon = game.scene.getPlayerPokemon()!;
+ const enemyMon = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.DISABLE);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.toNextTurn();
+
+ expect(playerMon.getMoveHistory()[0]).toMatchObject({ move: Moves.DISABLE, result: MoveResult.FAIL });
+ expect(enemyMon.isMoveRestricted(Moves.SPLASH)).toBe(false);
+ }, 20000);
+
+ it("causes STRUGGLE if all usable moves are disabled", async() => {
+ await game.classicMode.startBattle();
+
+ const enemyMon = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.DISABLE);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.toNextTurn();
+
+ game.move.select(Moves.SPLASH);
+ await game.toNextTurn();
+
+ const enemyHistory = enemyMon.getMoveHistory();
+ expect(enemyHistory).toHaveLength(2);
+ expect(enemyHistory[0].move).toBe(Moves.SPLASH);
+ expect(enemyHistory[1].move).toBe(Moves.STRUGGLE);
+ }, 20000);
+
+ it("cannot disable STRUGGLE", async() => {
+ game.override.enemyMoveset([Moves.STRUGGLE]);
+ await game.classicMode.startBattle();
+
+ const playerMon = game.scene.getPlayerPokemon()!;
+ const enemyMon = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.DISABLE);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.toNextTurn();
+
+ expect(playerMon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
+ expect(enemyMon.getLastXMoves()[0].move).toBe(Moves.STRUGGLE);
+ expect(enemyMon.isMoveRestricted(Moves.STRUGGLE)).toBe(false);
+ }, 20000);
+
+ it("interrupts target's move when target moves after", async() => {
+ await game.classicMode.startBattle();
+
+ const enemyMon = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.SPLASH);
+ await game.toNextTurn();
+
+ // Both mons just used Splash last turn; now have player use Disable.
+ game.move.select(Moves.DISABLE);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.toNextTurn();
+
+ const enemyHistory = enemyMon.getMoveHistory();
+ expect(enemyHistory).toHaveLength(2);
+ expect(enemyHistory[0]).toMatchObject({ move: Moves.SPLASH, result: MoveResult.SUCCESS });
+ expect(enemyHistory[1].result).toBe(MoveResult.FAIL);
+ }, 20000);
+
+ it("disables NATURE POWER, not the move invoked by it", async() => {
+ game.override.enemyMoveset([Moves.NATURE_POWER]);
+ await game.classicMode.startBattle();
+
+ const enemyMon = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.DISABLE);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.toNextTurn();
+
+ expect(enemyMon.isMoveRestricted(Moves.NATURE_POWER)).toBe(true);
+ expect(enemyMon.isMoveRestricted(enemyMon.getLastXMoves(2)[1].move)).toBe(false);
+ }, 20000);
+});
diff --git a/src/test/moves/double_team.test.ts b/src/test/moves/double_team.test.ts
index c45c8bd8516..fa224c8df9e 100644
--- a/src/test/moves/double_team.test.ts
+++ b/src/test/moves/double_team.test.ts
@@ -1,4 +1,4 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import { Abilities } from "#app/enums/abilities";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
@@ -32,20 +32,20 @@ describe("Moves - Double Team", () => {
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
});
- it("increases the user's evasion by one stage.", async () => {
+ it("raises the user's EVA stat stage by 1", async () => {
await game.startBattle([Species.MAGIKARP]);
const ally = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getAccuracyMultiplier");
- expect(ally.summonData.battleStats[BattleStat.EVA]).toBe(0);
+ expect(ally.getStatStage(Stat.EVA)).toBe(0);
game.move.select(Moves.DOUBLE_TEAM);
await game.phaseInterceptor.to(TurnEndPhase);
await game.toNextTurn();
- expect(ally.summonData.battleStats[BattleStat.EVA]).toBe(1);
+ expect(ally.getStatStage(Stat.EVA)).toBe(1);
expect(enemy.getAccuracyMultiplier).toHaveReturnedWith(.75);
});
});
diff --git a/src/test/moves/dragon_cheer.test.ts b/src/test/moves/dragon_cheer.test.ts
new file mode 100644
index 00000000000..0fc389ccfb6
--- /dev/null
+++ b/src/test/moves/dragon_cheer.test.ts
@@ -0,0 +1,100 @@
+import { BattlerIndex } from "#app/battle";
+import { Type } from "#app/data/type";
+import { Moves } from "#app/enums/moves";
+import { Species } from "#app/enums/species";
+import { Abilities } from "#enums/abilities";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+
+describe("Moves - Dragon Cheer", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+ const TIMEOUT = 20 * 1000;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("double")
+ .enemyAbility(Abilities.BALL_FETCH)
+ .enemyMoveset(Moves.SPLASH)
+ .enemyLevel(20)
+ .moveset([Moves.DRAGON_CHEER, Moves.TACKLE, Moves.SPLASH]);
+ });
+
+ it("increases the user's allies' critical hit ratio by one stage", async () => {
+ await game.classicMode.startBattle([Species.DRAGONAIR, Species.MAGIKARP]);
+
+ const enemy = game.scene.getEnemyField()[0];
+
+ vi.spyOn(enemy, "getCritStage");
+
+ game.move.select(Moves.DRAGON_CHEER, 0);
+ game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY);
+
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
+
+ // After Tackle
+ await game.phaseInterceptor.to("TurnEndPhase");
+ expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
+ }, TIMEOUT);
+
+ it("increases the user's Dragon-type allies' critical hit ratio by two stages", async () => {
+ await game.classicMode.startBattle([Species.MAGIKARP, Species.DRAGONAIR]);
+
+ const enemy = game.scene.getEnemyField()[0];
+
+ vi.spyOn(enemy, "getCritStage");
+
+ game.move.select(Moves.DRAGON_CHEER, 0);
+ game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY);
+
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
+
+ // After Tackle
+ await game.phaseInterceptor.to("TurnEndPhase");
+ expect(enemy.getCritStage).toHaveReturnedWith(2); // getCritStage is called on defender
+ }, TIMEOUT);
+
+ it("applies the effect based on the allies' type upon use of the move, and do not change if the allies' type changes later in battle", async () => {
+ await game.classicMode.startBattle([Species.DRAGONAIR, Species.MAGIKARP]);
+
+ const magikarp = game.scene.getPlayerField()[1];
+ const enemy = game.scene.getEnemyField()[0];
+
+ vi.spyOn(enemy, "getCritStage");
+
+ game.move.select(Moves.DRAGON_CHEER, 0);
+ game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY);
+
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
+
+ // After Tackle
+ await game.phaseInterceptor.to("TurnEndPhase");
+ expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
+
+ await game.toNextTurn();
+
+ // Change Magikarp's type to Dragon
+ vi.spyOn(magikarp, "getTypes").mockReturnValue([Type.DRAGON]);
+ expect(magikarp.getTypes()).toEqual([Type.DRAGON]);
+
+ game.move.select(Moves.SPLASH, 0);
+ game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY);
+
+ await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
+
+ await game.phaseInterceptor.to("MoveEndPhase");
+ expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
+ }, TIMEOUT);
+});
diff --git a/src/test/moves/dragon_rage.test.ts b/src/test/moves/dragon_rage.test.ts
index 223635575ab..cab8c3f808b 100644
--- a/src/test/moves/dragon_rage.test.ts
+++ b/src/test/moves/dragon_rage.test.ts
@@ -1,4 +1,4 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import { Type } from "#app/data/type";
import { Species } from "#app/enums/species";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
@@ -8,7 +8,6 @@ import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@@ -42,7 +41,7 @@ describe("Moves - Dragon Rage", () => {
game.override.startingLevel(100);
game.override.enemySpecies(Species.SNORLAX);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemyPassiveAbility(Abilities.BALL_FETCH);
game.override.enemyLevel(100);
@@ -63,9 +62,8 @@ describe("Moves - Dragon Rage", () => {
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
- const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp;
- expect(damageDealt).toBe(dragonRageDamage);
+ expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
it("ignores resistances", async () => {
@@ -74,20 +72,18 @@ describe("Moves - Dragon Rage", () => {
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
- const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp;
- expect(damageDealt).toBe(dragonRageDamage);
+ expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
- it("ignores stat changes", async () => {
+ it("ignores SPATK stat stages", async () => {
game.override.disableCrits();
- partyPokemon.summonData.battleStats[BattleStat.SPATK] = 2;
+ partyPokemon.setStatStage(Stat.SPATK, 2);
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
- const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp;
- expect(damageDealt).toBe(dragonRageDamage);
+ expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
it("ignores stab", async () => {
@@ -96,9 +92,8 @@ describe("Moves - Dragon Rage", () => {
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
- const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp;
- expect(damageDealt).toBe(dragonRageDamage);
+ expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
it("ignores criticals", async () => {
@@ -106,20 +101,18 @@ describe("Moves - Dragon Rage", () => {
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
- const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp;
- expect(damageDealt).toBe(dragonRageDamage);
+ expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
- it("ignores damage modification from abilities such as ice scales", async () => {
+ it("ignores damage modification from abilities, for example ICE_SCALES", async () => {
game.override.disableCrits();
game.override.enemyAbility(Abilities.ICE_SCALES);
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
- const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp;
- expect(damageDealt).toBe(dragonRageDamage);
+ expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
it("ignores multi hit", async () => {
@@ -128,8 +121,7 @@ describe("Moves - Dragon Rage", () => {
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
- const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp;
- expect(damageDealt).toBe(dragonRageDamage);
+ expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
});
diff --git a/src/test/moves/dragon_tail.test.ts b/src/test/moves/dragon_tail.test.ts
index 362383e2fe3..e1af29b2db1 100644
--- a/src/test/moves/dragon_tail.test.ts
+++ b/src/test/moves/dragon_tail.test.ts
@@ -9,7 +9,6 @@ import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "../utils/gameManager";
-import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
@@ -32,7 +31,7 @@ describe("Moves - Dragon Tail", () => {
game.override.battleType("single")
.moveset([Moves.DRAGON_TAIL, Moves.SPLASH])
.enemySpecies(Species.WAILORD)
- .enemyMoveset(SPLASH_ONLY)
+ .enemyMoveset(Moves.SPLASH)
.startingLevel(5)
.enemyLevel(5);
@@ -82,7 +81,7 @@ describe("Moves - Dragon Tail", () => {
test(
"Double battles should proceed without crashing",
async () => {
- game.override.battleType("double").enemyMoveset(SPLASH_ONLY);
+ game.override.battleType("double").enemyMoveset(Moves.SPLASH);
game.override.moveset([Moves.DRAGON_TAIL, Moves.SPLASH, Moves.FLAMETHROWER])
.enemyAbility(Abilities.ROUGH_SKIN);
await game.startBattle([Species.DRATINI, Species.DRATINI, Species.WAILORD, Species.WAILORD]);
@@ -116,7 +115,7 @@ describe("Moves - Dragon Tail", () => {
test(
"Flee move redirection works",
async () => {
- game.override.battleType("double").enemyMoveset(SPLASH_ONLY);
+ game.override.battleType("double").enemyMoveset(Moves.SPLASH);
game.override.moveset([Moves.DRAGON_TAIL, Moves.SPLASH, Moves.FLAMETHROWER]);
game.override.enemyAbility(Abilities.ROUGH_SKIN);
await game.startBattle([Species.DRATINI, Species.DRATINI, Species.WAILORD, Species.WAILORD]);
diff --git a/src/test/moves/effectiveness.test.ts b/src/test/moves/effectiveness.test.ts
index af44586b69d..d1903c79844 100644
--- a/src/test/moves/effectiveness.test.ts
+++ b/src/test/moves/effectiveness.test.ts
@@ -1,23 +1,32 @@
import { allMoves } from "#app/data/move";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { TrainerSlot } from "#app/data/trainer-config";
+import { Type } from "#app/data/type";
import { Abilities } from "#app/enums/abilities";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import * as Messages from "#app/messages";
+import { TerastallizeModifier } from "#app/modifier/modifier";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
function testMoveEffectiveness(game: GameManager, move: Moves, targetSpecies: Species,
- expected: number, targetAbility: Abilities = Abilities.BALL_FETCH): void {
+ expected: number, targetAbility: Abilities = Abilities.BALL_FETCH, teraType?: Type): void {
// Suppress getPokemonNameWithAffix because it calls on a null battle spec
vi.spyOn(Messages, "getPokemonNameWithAffix").mockReturnValue("");
game.override.enemyAbility(targetAbility);
+
+ if (teraType !== undefined) {
+ game.override.enemyHeldItems([{ name:"TERA_SHARD", type: teraType }]);
+ }
+
const user = game.scene.addPlayerPokemon(getPokemonSpecies(Species.SNORLAX), 5);
const target = game.scene.addEnemyPokemon(getPokemonSpecies(targetSpecies), 5, TrainerSlot.NONE);
expect(target.getMoveEffectiveness(user, allMoves[move])).toBe(expected);
+ user.destroy();
+ target.destroy();
}
describe("Moves - Type Effectiveness", () => {
@@ -29,6 +38,8 @@ describe("Moves - Type Effectiveness", () => {
type: Phaser.HEADLESS,
});
game = new GameManager(phaserGame);
+ TerastallizeModifier.prototype.apply = (args) => true;
+
game.override.ability(Abilities.BALL_FETCH);
});
@@ -67,4 +78,30 @@ describe("Moves - Type Effectiveness", () => {
it("Electric-type attacks are negated by Volt Absorb",
() => testMoveEffectiveness(game, Moves.THUNDERBOLT, Species.GYARADOS, 0, Abilities.VOLT_ABSORB)
);
+
+ it("Electric-type attacks are super-effective against Tera-Water Pokemon",
+ () => testMoveEffectiveness(game, Moves.THUNDERBOLT, Species.EXCADRILL, 2, Abilities.BALL_FETCH, Type.WATER)
+ );
+
+ it("Powder moves have no effect on Grass-type Pokemon",
+ () => testMoveEffectiveness(game, Moves.SLEEP_POWDER, Species.AMOONGUSS, 0)
+ );
+
+ it("Powder moves have no effect on Tera-Grass Pokemon",
+ () => testMoveEffectiveness(game, Moves.SLEEP_POWDER, Species.SNORLAX, 0, Abilities.BALL_FETCH, Type.GRASS)
+ );
+
+ it("Prankster-boosted status moves have no effect on Dark-type Pokemon",
+ () => {
+ game.override.ability(Abilities.PRANKSTER);
+ testMoveEffectiveness(game, Moves.BABY_DOLL_EYES, Species.MIGHTYENA, 0);
+ }
+ );
+
+ it("Prankster-boosted status moves have no effect on Tera-Dark Pokemon",
+ () => {
+ game.override.ability(Abilities.PRANKSTER);
+ testMoveEffectiveness(game, Moves.BABY_DOLL_EYES, Species.SNORLAX, 0, Abilities.BALL_FETCH, Type.DARK);
+ }
+ );
});
diff --git a/src/test/moves/fake_out.test.ts b/src/test/moves/fake_out.test.ts
new file mode 100644
index 00000000000..04d6216b952
--- /dev/null
+++ b/src/test/moves/fake_out.test.ts
@@ -0,0 +1,81 @@
+import GameManager from "#app/test/utils/gameManager";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+
+describe("Moves - Fake Out", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.CORVIKNIGHT)
+ .starterSpecies(Species.FEEBAS)
+ .moveset([Moves.FAKE_OUT, Moves.SPLASH])
+ .enemyMoveset(Moves.SPLASH)
+ .disableCrits();
+ });
+
+ it("can only be used on the first turn a pokemon is sent out", async() => {
+ await game.classicMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.FAKE_OUT);
+ await game.toNextTurn();
+
+ expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
+ const postTurnOneHp = enemy.hp;
+
+ game.move.select(Moves.FAKE_OUT);
+ await game.toNextTurn();
+
+ expect(enemy.hp).toBe(postTurnOneHp);
+
+ game.move.select(Moves.SPLASH);
+ await game.doKillOpponents();
+ await game.toNextWave();
+
+ const newEnemy = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.FAKE_OUT);
+ await game.toNextTurn();
+
+ expect(newEnemy.hp).toBe(newEnemy.getMaxHp());
+ }, 20000);
+
+ it("can be used again if recalled and sent back out", async() => {
+ game.override.startingWave(4);
+ await game.classicMode.startBattle();
+
+ const enemy1 = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.FAKE_OUT);
+ await game.phaseInterceptor.to("MoveEndPhase");
+
+ expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
+
+ await game.doKillOpponents();
+ await game.toNextWave();
+
+ game.move.select(Moves.FAKE_OUT);
+ await game.toNextTurn();
+
+ const enemy2 = game.scene.getEnemyPokemon()!;
+
+ expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
+ }, 20000);
+});
diff --git a/src/test/moves/fillet_away.test.ts b/src/test/moves/fillet_away.test.ts
index b2ff9e25dba..68ace42c2ec 100644
--- a/src/test/moves/fillet_away.test.ts
+++ b/src/test/moves/fillet_away.test.ts
@@ -1,10 +1,9 @@
-import { BattleStat } from "#app/data/battle-stat";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { toDmgValue } from "#app/utils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
+import { Stat } from "#enums/stat";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
@@ -35,13 +34,13 @@ describe("Moves - FILLET AWAY", () => {
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([Moves.FILLET_AWAY]);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
});
//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/fillet_away_(move)
- test("Fillet Away raises the user's Attack, Special Attack, and Speed by two stages each, at the cost of 1/2 of its maximum HP",
- async () => {
+ test("raises the user's ATK, SPATK, and SPD stat stages by 2 each, at the cost of 1/2 of its maximum HP",
+ async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
@@ -51,55 +50,55 @@ describe("Moves - FILLET AWAY", () => {
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
- expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(2);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(2);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(2);
+ expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
+ expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(2);
+ expect(leadPokemon.getStatStage(Stat.SPD)).toBe(2);
}, TIMEOUT
);
- test("Fillet Away will still take effect if one or more of the involved stats are not at max",
- async () => {
+ test("still takes effect if one or more of the involved stat stages are not at max",
+ async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
- //Here - BattleStat.SPD -> 0 and BattleStat.SPATK -> 3
- leadPokemon.summonData.battleStats[BattleStat.ATK] = 6;
- leadPokemon.summonData.battleStats[BattleStat.SPATK] = 3;
+ //Here - Stat.SPD -> 0 and Stat.SPATK -> 3
+ leadPokemon.setStatStage(Stat.ATK, 6);
+ leadPokemon.setStatStage(Stat.SPATK, 3);
game.move.select(Moves.FILLET_AWAY);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
- expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(5);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(2);
+ expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(5);
+ expect(leadPokemon.getStatStage(Stat.SPD)).toBe(2);
}, TIMEOUT
);
- test("Fillet Away fails if all stats involved are at max",
- async () => {
+ test("fails if all stat stages involved are at max",
+ async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
- leadPokemon.summonData.battleStats[BattleStat.ATK] = 6;
- leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6;
- leadPokemon.summonData.battleStats[BattleStat.SPD] = 6;
+ leadPokemon.setStatStage(Stat.ATK, 6);
+ leadPokemon.setStatStage(Stat.SPATK, 6);
+ leadPokemon.setStatStage(Stat.SPD, 6);
game.move.select(Moves.FILLET_AWAY);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
- expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6);
+ expect(leadPokemon.getStatStage(Stat.SPD)).toBe(6);
}, TIMEOUT
);
- test("Fillet Away fails if the user's health is less than 1/2",
- async () => {
+ test("fails if the user's health is less than 1/2",
+ async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
@@ -110,9 +109,9 @@ describe("Moves - FILLET AWAY", () => {
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
- expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(0);
- expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(0);
+ expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
+ expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(0);
+ expect(leadPokemon.getStatStage(Stat.SPD)).toBe(0);
}, TIMEOUT
);
});
diff --git a/src/test/moves/fissure.test.ts b/src/test/moves/fissure.test.ts
index 51122b269b8..8689ce4079e 100644
--- a/src/test/moves/fissure.test.ts
+++ b/src/test/moves/fissure.test.ts
@@ -1,4 +1,4 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import { Species } from "#app/enums/species";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { DamagePhase } from "#app/phases/damage-phase";
@@ -6,7 +6,6 @@ import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@@ -38,7 +37,7 @@ describe("Moves - Fissure", () => {
game.override.startingLevel(100);
game.override.enemySpecies(Species.SNORLAX);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyPassiveAbility(Abilities.BALL_FETCH);
game.override.enemyLevel(100);
@@ -52,7 +51,7 @@ describe("Moves - Fissure", () => {
game.scene.clearEnemyHeldItemModifiers();
});
- it("ignores damage modification from abilities such as fur coat", async () => {
+ it("ignores damage modification from abilities, for example FUR_COAT", async () => {
game.override.ability(Abilities.NO_GUARD);
game.override.enemyAbility(Abilities.FUR_COAT);
@@ -62,10 +61,10 @@ describe("Moves - Fissure", () => {
expect(enemyPokemon.isFainted()).toBe(true);
});
- it("ignores accuracy stat", async () => {
+ it("ignores user's ACC stat stage", async () => {
vi.spyOn(partyPokemon, "getAccuracyMultiplier");
- enemyPokemon.summonData.battleStats[BattleStat.ACC] = -6;
+ partyPokemon.setStatStage(Stat.ACC, -6);
game.move.select(Moves.FISSURE);
@@ -75,10 +74,10 @@ describe("Moves - Fissure", () => {
expect(partyPokemon.getAccuracyMultiplier).toHaveReturnedWith(1);
});
- it("ignores evasion stat", async () => {
+ it("ignores target's EVA stat stage", async () => {
vi.spyOn(partyPokemon, "getAccuracyMultiplier");
- enemyPokemon.summonData.battleStats[BattleStat.EVA] = 6;
+ enemyPokemon.setStatStage(Stat.EVA, 6);
game.move.select(Moves.FISSURE);
diff --git a/src/test/moves/flame_burst.test.ts b/src/test/moves/flame_burst.test.ts
index 2777b8178b8..b2858af2b24 100644
--- a/src/test/moves/flame_burst.test.ts
+++ b/src/test/moves/flame_burst.test.ts
@@ -42,7 +42,7 @@ describe("Moves - Flame Burst", () => {
game.override.startingWave(4);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.BALL_FETCH);
- game.override.enemyMoveset(new Array(4).fill(Moves.SPLASH));
+ game.override.enemyMoveset([Moves.SPLASH]);
});
it("inflicts damage to the target's ally equal to 1/16 of its max HP", async () => {
diff --git a/src/test/moves/flower_shield.test.ts b/src/test/moves/flower_shield.test.ts
index b3e50219aec..f5fe8d532cc 100644
--- a/src/test/moves/flower_shield.test.ts
+++ b/src/test/moves/flower_shield.test.ts
@@ -1,4 +1,4 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import { SemiInvulnerableTag } from "#app/data/battler-tags";
import { Type } from "#app/data/type";
import { Biome } from "#app/enums/biome";
@@ -7,7 +7,6 @@ import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -31,27 +30,27 @@ describe("Moves - Flower Shield", () => {
game.override.enemyAbility(Abilities.NONE);
game.override.battleType("single");
game.override.moveset([Moves.FLOWER_SHIELD, Moves.SPLASH]);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
});
- it("increases defense of all Grass-type Pokemon on the field by one stage - single battle", async () => {
+ it("raises DEF stat stage by 1 for all Grass-type Pokemon on the field by one stage - single battle", async () => {
game.override.enemySpecies(Species.CHERRIM);
await game.startBattle([Species.MAGIKARP]);
const cherrim = game.scene.getEnemyPokemon()!;
const magikarp = game.scene.getPlayerPokemon()!;
- expect(magikarp.summonData.battleStats[BattleStat.DEF]).toBe(0);
- expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(0);
+ expect(magikarp.getStatStage(Stat.DEF)).toBe(0);
+ expect(cherrim.getStatStage(Stat.DEF)).toBe(0);
game.move.select(Moves.FLOWER_SHIELD);
await game.phaseInterceptor.to(TurnEndPhase);
- expect(magikarp.summonData.battleStats[BattleStat.DEF]).toBe(0);
- expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(1);
+ expect(magikarp.getStatStage(Stat.DEF)).toBe(0);
+ expect(cherrim.getStatStage(Stat.DEF)).toBe(1);
});
- it("increases defense of all Grass-type Pokemon on the field by one stage - double battle", async () => {
+ it("raises DEF stat stage by 1 for all Grass-type Pokemon on the field by one stage - double battle", async () => {
game.override.enemySpecies(Species.MAGIKARP).startingBiome(Biome.GRASS).battleType("double");
await game.startBattle([Species.CHERRIM, Species.MAGIKARP]);
@@ -60,21 +59,21 @@ describe("Moves - Flower Shield", () => {
const grassPokemons = field.filter(p => p.getTypes().includes(Type.GRASS));
const nonGrassPokemons = field.filter(pokemon => !grassPokemons.includes(pokemon));
- grassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(0));
- nonGrassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(0));
+ grassPokemons.forEach(p => expect(p.getStatStage(Stat.DEF)).toBe(0));
+ nonGrassPokemons.forEach(p => expect(p.getStatStage(Stat.DEF)).toBe(0));
game.move.select(Moves.FLOWER_SHIELD);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
- grassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(1));
- nonGrassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(0));
+ grassPokemons.forEach(p => expect(p.getStatStage(Stat.DEF)).toBe(1));
+ nonGrassPokemons.forEach(p => expect(p.getStatStage(Stat.DEF)).toBe(0));
});
/**
* See semi-vulnerable state tags. {@linkcode SemiInvulnerableTag}
*/
- it("does not increase defense of a pokemon in semi-vulnerable state", async () => {
+ it("does not raise DEF stat stage for a Pokemon in semi-vulnerable state", async () => {
game.override.enemySpecies(Species.PARAS);
game.override.enemyMoveset([Moves.DIG, Moves.DIG, Moves.DIG, Moves.DIG]);
game.override.enemyLevel(50);
@@ -83,32 +82,32 @@ describe("Moves - Flower Shield", () => {
const paras = game.scene.getEnemyPokemon()!;
const cherrim = game.scene.getPlayerPokemon()!;
- expect(paras.summonData.battleStats[BattleStat.DEF]).toBe(0);
- expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(0);
+ expect(paras.getStatStage(Stat.DEF)).toBe(0);
+ expect(cherrim.getStatStage(Stat.DEF)).toBe(0);
expect(paras.getTag(SemiInvulnerableTag)).toBeUndefined;
game.move.select(Moves.FLOWER_SHIELD);
await game.phaseInterceptor.to(TurnEndPhase);
expect(paras.getTag(SemiInvulnerableTag)).toBeDefined();
- expect(paras.summonData.battleStats[BattleStat.DEF]).toBe(0);
- expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(1);
+ expect(paras.getStatStage(Stat.DEF)).toBe(0);
+ expect(cherrim.getStatStage(Stat.DEF)).toBe(1);
});
- it("does nothing if there are no Grass-type pokemon on the field", async () => {
+ it("does nothing if there are no Grass-type Pokemon on the field", async () => {
game.override.enemySpecies(Species.MAGIKARP);
await game.startBattle([Species.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!;
const ally = game.scene.getPlayerPokemon()!;
- expect(enemy.summonData.battleStats[BattleStat.DEF]).toBe(0);
- expect(ally.summonData.battleStats[BattleStat.DEF]).toBe(0);
+ expect(enemy.getStatStage(Stat.DEF)).toBe(0);
+ expect(ally.getStatStage(Stat.DEF)).toBe(0);
game.move.select(Moves.FLOWER_SHIELD);
await game.phaseInterceptor.to(TurnEndPhase);
- expect(enemy.summonData.battleStats[BattleStat.DEF]).toBe(0);
- expect(ally.summonData.battleStats[BattleStat.DEF]).toBe(0);
+ expect(enemy.getStatStage(Stat.DEF)).toBe(0);
+ expect(ally.getStatStage(Stat.DEF)).toBe(0);
});
});
diff --git a/src/test/moves/focus_punch.test.ts b/src/test/moves/focus_punch.test.ts
index 99399623a1c..ca80c688169 100644
--- a/src/test/moves/focus_punch.test.ts
+++ b/src/test/moves/focus_punch.test.ts
@@ -7,7 +7,6 @@ import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -35,7 +34,7 @@ describe("Moves - Focus Punch", () => {
.moveset([Moves.FOCUS_PUNCH])
.enemySpecies(Species.GROUDON)
.enemyAbility(Abilities.INSOMNIA)
- .enemyMoveset(SPLASH_ONLY)
+ .enemyMoveset(Moves.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
@@ -68,7 +67,7 @@ describe("Moves - Focus Punch", () => {
it(
"should fail if the user is hit",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
+ game.override.enemyMoveset([Moves.TACKLE]);
await game.startBattle([Species.CHARIZARD]);
@@ -95,7 +94,7 @@ describe("Moves - Focus Punch", () => {
it(
"should be cancelled if the user falls asleep mid-turn",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.SPORE));
+ game.override.enemyMoveset([Moves.SPORE]);
await game.startBattle([Species.CHARIZARD]);
@@ -123,7 +122,7 @@ describe("Moves - Focus Punch", () => {
await game.startBattle([Species.CHARIZARD]);
- game.forceOpponentToSwitch();
+ game.forceEnemyToSwitch();
game.move.select(Moves.FOCUS_PUNCH);
await game.phaseInterceptor.to(TurnStartPhase);
diff --git a/src/test/moves/follow_me.test.ts b/src/test/moves/follow_me.test.ts
index d7ef199df3e..7d0c4fdb546 100644
--- a/src/test/moves/follow_me.test.ts
+++ b/src/test/moves/follow_me.test.ts
@@ -1,5 +1,5 @@
+import { Stat } from "#enums/stat";
import { BattlerIndex } from "#app/battle";
-import { Stat } from "#app/data/pokemon-stat";
import { Abilities } from "#app/enums/abilities";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
@@ -28,48 +28,55 @@ describe("Moves - Follow Me", () => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.starterSpecies(Species.AMOONGUSS);
+ game.override.ability(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.SNORLAX);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]);
- game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
+ game.override.enemyMoveset([Moves.TACKLE, Moves.FOLLOW_ME, Moves.SPLASH]);
});
test(
"move should redirect enemy attacks to the user",
async () => {
- await game.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerField();
- const playerStartingHp = playerPokemon.map(p => p.hp);
-
game.move.select(Moves.FOLLOW_ME);
game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY);
+
+ // Force both enemies to target the player Pokemon that did not use Follow Me
+ await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
+ await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
+
await game.phaseInterceptor.to(TurnEndPhase, false);
- expect(playerPokemon[0].hp).toBeLessThan(playerStartingHp[0]);
- expect(playerPokemon[1].hp).toBe(playerStartingHp[1]);
+ expect(playerPokemon[0].hp).toBeLessThan(playerPokemon[0].getMaxHp());
+ expect(playerPokemon[1].hp).toBe(playerPokemon[1].getMaxHp());
}, TIMEOUT
);
test(
"move should redirect enemy attacks to the first ally that uses it",
async () => {
- await game.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerField();
- const playerStartingHp = playerPokemon.map(p => p.hp);
-
game.move.select(Moves.FOLLOW_ME);
game.move.select(Moves.FOLLOW_ME, 1);
+
+ // Each player is targeted by an enemy
+ await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
+ await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
+
await game.phaseInterceptor.to(TurnEndPhase, false);
- playerPokemon.sort((a, b) => a.getBattleStat(Stat.SPD) - b.getBattleStat(Stat.SPD));
+ playerPokemon.sort((a, b) => a.getEffectiveStat(Stat.SPD) - b.getEffectiveStat(Stat.SPD));
- expect(playerPokemon[1].hp).toBeLessThan(playerStartingHp[1]);
- expect(playerPokemon[0].hp).toBe(playerStartingHp[0]);
+ expect(playerPokemon[1].hp).toBeLessThan(playerPokemon[1].getMaxHp());
+ expect(playerPokemon[0].hp).toBe(playerPokemon[0].getMaxHp());
}, TIMEOUT
);
@@ -78,21 +85,23 @@ describe("Moves - Follow Me", () => {
async () => {
game.override.ability(Abilities.STALWART);
game.override.moveset([Moves.QUICK_ATTACK]);
- game.override.enemyMoveset([Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME]);
- await game.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyField();
- const enemyStartingHp = enemyPokemon.map(p => p.hp);
-
game.move.select(Moves.QUICK_ATTACK, 0, BattlerIndex.ENEMY);
game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
+
+ // Target doesn't need to be specified if the move is self-targeted
+ await game.forceEnemyMove(Moves.FOLLOW_ME);
+ await game.forceEnemyMove(Moves.SPLASH);
+
await game.phaseInterceptor.to(TurnEndPhase, false);
// If redirection was bypassed, both enemies should be damaged
- expect(enemyPokemon[0].hp).toBeLessThan(enemyStartingHp[0]);
- expect(enemyPokemon[1].hp).toBeLessThan(enemyStartingHp[1]);
+ expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
+ expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
}, TIMEOUT
);
@@ -100,21 +109,22 @@ describe("Moves - Follow Me", () => {
"move effect should be bypassed by Snipe Shot",
async () => {
game.override.moveset([Moves.SNIPE_SHOT]);
- game.override.enemyMoveset([Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME]);
- await game.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyField();
- const enemyStartingHp = enemyPokemon.map(p => p.hp);
-
game.move.select(Moves.SNIPE_SHOT, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SNIPE_SHOT, 1, BattlerIndex.ENEMY_2);
+
+ await game.forceEnemyMove(Moves.FOLLOW_ME);
+ await game.forceEnemyMove(Moves.SPLASH);
+
await game.phaseInterceptor.to(TurnEndPhase, false);
// If redirection was bypassed, both enemies should be damaged
- expect(enemyPokemon[0].hp).toBeLessThan(enemyStartingHp[0]);
- expect(enemyPokemon[1].hp).toBeLessThan(enemyStartingHp[1]);
+ expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
+ expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
}, TIMEOUT
);
});
diff --git a/src/test/moves/foresight.test.ts b/src/test/moves/foresight.test.ts
index b856ec0f852..d58097691fd 100644
--- a/src/test/moves/foresight.test.ts
+++ b/src/test/moves/foresight.test.ts
@@ -4,7 +4,6 @@ import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
-import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Foresight", () => {
let phaserGame: Phaser.Game;
@@ -25,7 +24,7 @@ describe("Moves - Foresight", () => {
game.override
.disableCrits()
.enemySpecies(Species.GASTLY)
- .enemyMoveset(SPLASH_ONLY)
+ .enemyMoveset(Moves.SPLASH)
.enemyLevel(5)
.starterSpecies(Species.MAGIKARP)
.moveset([Moves.FORESIGHT, Moves.QUICK_ATTACK, Moves.MACH_PUNCH]);
@@ -55,7 +54,7 @@ describe("Moves - Foresight", () => {
});
it("should ignore target's evasiveness boosts", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.MINIMIZE));
+ game.override.enemyMoveset([Moves.MINIMIZE]);
await game.startBattle();
const pokemon = game.scene.getPlayerPokemon()!;
diff --git a/src/test/moves/freeze_dry.test.ts b/src/test/moves/freeze_dry.test.ts
new file mode 100644
index 00000000000..ff9e2f07162
--- /dev/null
+++ b/src/test/moves/freeze_dry.test.ts
@@ -0,0 +1,106 @@
+import { BattlerIndex } from "#app/battle";
+import { Abilities } from "#app/enums/abilities";
+import { Moves } from "#app/enums/moves";
+import { Species } from "#app/enums/species";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+
+describe("Moves - Freeze-Dry", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+ const TIMEOUT = 20 * 1000;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.MAGIKARP)
+ .enemyAbility(Abilities.BALL_FETCH)
+ .enemyMoveset(Moves.SPLASH)
+ .starterSpecies(Species.FEEBAS)
+ .ability(Abilities.BALL_FETCH)
+ .moveset([Moves.FREEZE_DRY]);
+ });
+
+ it("should deal 2x damage to pure water types", async () => {
+ await game.classicMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.FREEZE_DRY);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to("MoveEffectPhase");
+
+ expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
+ }, TIMEOUT);
+
+ it("should deal 4x damage to water/flying types", async () => {
+ game.override.enemySpecies(Species.WINGULL);
+ await game.classicMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.FREEZE_DRY);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to("MoveEffectPhase");
+
+ expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
+ }, TIMEOUT);
+
+ it("should deal 1x damage to water/fire types", async () => {
+ game.override.enemySpecies(Species.VOLCANION);
+ await game.classicMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.FREEZE_DRY);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to("MoveEffectPhase");
+
+ expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1);
+ }, TIMEOUT);
+
+ // enable if this is ever fixed (lol)
+ it.todo("should deal 2x damage to water types under Normalize", async () => {
+ game.override.ability(Abilities.NORMALIZE);
+ await game.classicMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.FREEZE_DRY);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to("MoveEffectPhase");
+
+ expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
+ }, TIMEOUT);
+
+ // enable once Electrify is implemented (and the interaction is fixed, as above)
+ it.todo("should deal 2x damage to water types under Electrify", async () => {
+ game.override.enemyMoveset([Moves.ELECTRIFY]);
+ await game.classicMode.startBattle();
+
+ const enemy = game.scene.getEnemyPokemon()!;
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.FREEZE_DRY);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.phaseInterceptor.to("BerryPhase");
+
+ expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
+ }, TIMEOUT);
+});
diff --git a/src/test/moves/freezy_frost.test.ts b/src/test/moves/freezy_frost.test.ts
index 00d7104d373..ad5163dae48 100644
--- a/src/test/moves/freezy_frost.test.ts
+++ b/src/test/moves/freezy_frost.test.ts
@@ -1,82 +1,105 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { allMoves } from "#app/data/move";
-import { MoveEndPhase } from "#app/phases/move-end-phase";
-import { TurnInitPhase } from "#app/phases/turn-init-phase";
+import { Stat } from "#enums/stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+import { allMoves } from "#app/data/move";
+import { CommandPhase } from "#app/phases/command-phase";
describe("Moves - Freezy Frost", () => {
- describe("integration tests", () => {
- let phaserGame: Phaser.Game;
- let game: GameManager;
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
- beforeAll(() => {
- phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
- });
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
+ });
- afterEach(() => {
- game.phaseInterceptor.restoreOg();
- });
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
- beforeEach(() => {
- game = new GameManager(phaserGame);
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
- game.override.battleType("single");
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.RATTATA)
+ .enemyLevel(100)
+ .enemyMoveset([ Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL ])
+ .enemyAbility(Abilities.BALL_FETCH)
+ .startingLevel(100)
+ .moveset([ Moves.FREEZY_FROST, Moves.HOWL, Moves.SPLASH ])
+ .ability(Abilities.BALL_FETCH);
- game.override.enemySpecies(Species.RATTATA);
- game.override.enemyLevel(100);
- game.override.enemyMoveset(SPLASH_ONLY);
- game.override.enemyAbility(Abilities.NONE);
+ vi.spyOn(allMoves[ Moves.FREEZY_FROST ], "accuracy", "get").mockReturnValue(100);
+ });
- game.override.startingLevel(100);
- game.override.moveset([Moves.FREEZY_FROST, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]);
- vi.spyOn(allMoves[Moves.FREEZY_FROST], "accuracy", "get").mockReturnValue(100);
- game.override.ability(Abilities.NONE);
- });
-
- it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, player uses Freezy Frost to clear all stat changes", { timeout: 10000 }, async () => {
- await game.startBattle([Species.RATTATA]);
+ it(
+ "should clear stat changes of user and opponent",
+ async () => {
+ await game.classicMode.startBattle([ Species.SHUCKLE ]);
const user = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
- expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
- expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
- game.move.select(Moves.SWORDS_DANCE);
- await game.phaseInterceptor.to(TurnInitPhase);
+ game.move.select(Moves.HOWL);
+ await game.toNextTurn();
- game.move.select(Moves.CHARM);
- await game.phaseInterceptor.to(TurnInitPhase);
- const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
- const enemyAtkBefore = enemy.summonData.battleStats[BattleStat.ATK];
- expect(userAtkBefore).toBe(2);
- expect(enemyAtkBefore).toBe(-2);
+ expect(user.getStatStage(Stat.ATK)).toBe(1);
+ expect(enemy.getStatStage(Stat.ATK)).toBe(1);
game.move.select(Moves.FREEZY_FROST);
- await game.phaseInterceptor.to(TurnInitPhase);
- expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
- expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
+ await game.toNextTurn();
+
+ expect(user.getStatStage(Stat.ATK)).toBe(0);
+ expect(enemy.getStatStage(Stat.ATK)).toBe(0);
});
- it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, enemy uses Freezy Frost to clear all stat changes", { timeout: 10000 }, async () => {
- game.override.enemyMoveset([Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST]);
- await game.startBattle([Species.SHUCKLE]); // Shuckle for slower Swords Dance on first turn so Freezy Frost doesn't affect it.
+ it(
+ "should clear all stat changes even when enemy uses the move",
+ async () => {
+ game.override.enemyMoveset([ Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST ]);
+ await game.classicMode.startBattle([ Species.SHUCKLE ]); // Shuckle for slower Howl on first turn so Freezy Frost doesn't affect it.
const user = game.scene.getPlayerPokemon()!;
- expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
- game.move.select(Moves.SWORDS_DANCE);
- await game.phaseInterceptor.to(TurnInitPhase);
+ game.move.select(Moves.HOWL);
+ await game.toNextTurn();
- const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
- expect(userAtkBefore).toBe(2);
+ const userAtkBefore = user.getStatStage(Stat.ATK);
+ expect(userAtkBefore).toBe(1);
game.move.select(Moves.SPLASH);
- await game.phaseInterceptor.to(MoveEndPhase);
- expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
+ await game.toNextTurn();
+ expect(user.getStatStage(Stat.ATK)).toBe(0);
+ });
+
+ it(
+ "should clear all stat changes in double battle",
+ async () => {
+ game.override.battleType("double");
+ await game.classicMode.startBattle([ Species.SHUCKLE, Species.RATTATA ]);
+ const [ leftPlayer, rightPlayer ] = game.scene.getPlayerField();
+ const [ leftOpp, rightOpp ] = game.scene.getEnemyField();
+
+ game.move.select(Moves.HOWL, 0);
+ await game.phaseInterceptor.to(CommandPhase);
+ game.move.select(Moves.SPLASH, 1);
+ await game.toNextTurn();
+
+ expect(leftPlayer.getStatStage(Stat.ATK)).toBe(1);
+ expect(rightPlayer.getStatStage(Stat.ATK)).toBe(1);
+ expect(leftOpp.getStatStage(Stat.ATK)).toBe(2); // Both enemies use Howl
+ expect(rightOpp.getStatStage(Stat.ATK)).toBe(2);
+
+ game.move.select(Moves.FREEZY_FROST, 0, leftOpp.getBattlerIndex());
+ await game.phaseInterceptor.to(CommandPhase);
+ game.move.select(Moves.SPLASH, 1);
+ await game.toNextTurn();
+
+ expect(leftPlayer.getStatStage(Stat.ATK)).toBe(0);
+ expect(rightPlayer.getStatStage(Stat.ATK)).toBe(0);
+ expect(leftOpp.getStatStage(Stat.ATK)).toBe(0);
+ expect(rightOpp.getStatStage(Stat.ATK)).toBe(0);
});
- });
});
diff --git a/src/test/moves/fusion_flare.test.ts b/src/test/moves/fusion_flare.test.ts
index 471f6a2ac7b..0a8f6f9115d 100644
--- a/src/test/moves/fusion_flare.test.ts
+++ b/src/test/moves/fusion_flare.test.ts
@@ -27,7 +27,7 @@ describe("Moves - Fusion Flare", () => {
game.override.moveset([fusionFlare]);
game.override.startingLevel(1);
- game.override.enemySpecies(Species.RESHIRAM);
+ game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset([Moves.REST, Moves.REST, Moves.REST, Moves.REST]);
game.override.battleType("single");
diff --git a/src/test/moves/fusion_flare_bolt.test.ts b/src/test/moves/fusion_flare_bolt.test.ts
index ebef5148778..a8372fcaaab 100644
--- a/src/test/moves/fusion_flare_bolt.test.ts
+++ b/src/test/moves/fusion_flare_bolt.test.ts
@@ -1,6 +1,6 @@
+import { Stat } from "#enums/stat";
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
-import { Stat } from "#app/data/pokemon-stat";
import { DamagePhase } from "#app/phases/damage-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
diff --git a/src/test/moves/gastro_acid.test.ts b/src/test/moves/gastro_acid.test.ts
index 67fd3464cf9..cfc458a908f 100644
--- a/src/test/moves/gastro_acid.test.ts
+++ b/src/test/moves/gastro_acid.test.ts
@@ -4,7 +4,6 @@ import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { MoveResult } from "#app/field/pokemon";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
const TIMEOUT = 20 * 1000;
@@ -31,7 +30,7 @@ describe("Moves - Gastro Acid", () => {
game.override.ability(Abilities.NONE);
game.override.moveset([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER]);
game.override.enemySpecies(Species.BIDOOF);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.WATER_ABSORB);
});
diff --git a/src/test/moves/gigaton_hammer.test.ts b/src/test/moves/gigaton_hammer.test.ts
new file mode 100644
index 00000000000..b0ab06fdeb5
--- /dev/null
+++ b/src/test/moves/gigaton_hammer.test.ts
@@ -0,0 +1,79 @@
+import { BattlerIndex } from "#app/battle";
+import GameManager from "#app/test/utils/gameManager";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+
+describe("Moves - Gigaton Hammer", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.MAGIKARP)
+ .starterSpecies(Species.FEEBAS)
+ .moveset([Moves.GIGATON_HAMMER])
+ .startingLevel(10)
+ .enemyLevel(100)
+ .enemyMoveset(Moves.SPLASH)
+ .disableCrits();
+ });
+
+ it("can't be used two turns in a row", async() => {
+ await game.classicMode.startBattle();
+
+ const enemy1 = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.GIGATON_HAMMER);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to("MoveEndPhase");
+
+ expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
+
+ await game.doKillOpponents();
+ await game.toNextWave();
+
+ game.move.select(Moves.GIGATON_HAMMER);
+ await game.toNextTurn();
+
+ const enemy2 = game.scene.getEnemyPokemon()!;
+
+ expect(enemy2.hp).toBe(enemy2.getMaxHp());
+ }, 20000);
+
+ it("can be used again if recalled and sent back out", async() => {
+ game.override.startingWave(4);
+ await game.classicMode.startBattle();
+
+ const enemy1 = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.GIGATON_HAMMER);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.phaseInterceptor.to("MoveEndPhase");
+
+ expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
+
+ await game.doKillOpponents();
+ await game.toNextWave();
+
+ game.move.select(Moves.GIGATON_HAMMER);
+ await game.toNextTurn();
+
+ const enemy2 = game.scene.getEnemyPokemon()!;
+
+ expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
+ }, 20000);
+});
diff --git a/src/test/moves/glaive_rush.test.ts b/src/test/moves/glaive_rush.test.ts
index 1eac3c32bb4..9eed6868432 100644
--- a/src/test/moves/glaive_rush.test.ts
+++ b/src/test/moves/glaive_rush.test.ts
@@ -1,13 +1,12 @@
import { allMoves } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
-import { DamagePhase } from "#app/phases/damage-phase";
-import { TurnEndPhase } from "#app/phases/turn-end-phase";
-import { Moves } from "#enums/moves";
-import { Species } from "#enums/species";
+import { Moves } from "#app/enums/moves";
+import { Species } from "#app/enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
-import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+const TIMEOUT = 20 * 1000;
describe("Moves - Glaive Rush", () => {
let phaserGame: Phaser.Game;
@@ -25,131 +24,142 @@ describe("Moves - Glaive Rush", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
- game.override.battleType("single");
- game.override.disableCrits();
- game.override.enemySpecies(Species.MAGIKARP);
- game.override.enemyAbility(Abilities.BALL_FETCH);
- game.override.enemyMoveset(Array(4).fill(Moves.GLAIVE_RUSH));
- game.override.starterSpecies(Species.KLINK);
- game.override.ability(Abilities.UNNERVE);
- game.override.passiveAbility(Abilities.FUR_COAT);
- game.override.moveset([Moves.SHADOW_SNEAK, Moves.AVALANCHE, Moves.SPLASH, Moves.GLAIVE_RUSH]);
+ game.override
+ .battleType("single")
+ .disableCrits()
+ .enemySpecies(Species.MAGIKARP)
+ .enemyAbility(Abilities.BALL_FETCH)
+ .enemyMoveset([Moves.GLAIVE_RUSH])
+ .starterSpecies(Species.KLINK)
+ .ability(Abilities.BALL_FETCH)
+ .moveset([Moves.SHADOW_SNEAK, Moves.AVALANCHE, Moves.SPLASH, Moves.GLAIVE_RUSH]);
});
it("takes double damage from attacks", async () => {
- await game.startBattle();
+ await game.classicMode.startBattle();
+
const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 1000;
- vi.spyOn(game.scene, "randBattleSeedInt").mockReturnValue(0);
game.move.select(Moves.SHADOW_SNEAK);
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("DamagePhase");
const damageDealt = 1000 - enemy.hp;
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.SHADOW_SNEAK);
- await game.phaseInterceptor.to(DamagePhase);
+ await game.phaseInterceptor.to("DamagePhase");
expect(enemy.hp).toBeLessThanOrEqual(1001 - (damageDealt * 3));
- }, 5000); // TODO: revert back to 20s
+ }, TIMEOUT);
it("always gets hit by attacks", async () => {
- await game.startBattle();
+ await game.classicMode.startBattle();
+
const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 1000;
allMoves[Moves.AVALANCHE].accuracy = 0;
game.move.select(Moves.AVALANCHE);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.hp).toBeLessThan(1000);
- }, 20000);
+ }, TIMEOUT);
it("interacts properly with multi-lens", async () => {
- game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 }]);
- game.override.enemyMoveset(Array(4).fill(Moves.AVALANCHE));
- await game.startBattle();
+ game.override
+ .startingHeldItems([{ name: "MULTI_LENS", count: 2 }])
+ .enemyMoveset([Moves.AVALANCHE]);
+ await game.classicMode.startBattle();
+
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
+
enemy.hp = 1000;
player.hp = 1000;
allMoves[Moves.AVALANCHE].accuracy = 0;
game.move.select(Moves.GLAIVE_RUSH);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBeLessThan(1000);
player.hp = 1000;
game.move.select(Moves.SPLASH);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBe(1000);
- }, 20000);
+ }, TIMEOUT);
it("secondary effects only last until next move", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK));
- await game.startBattle();
+ game.override.enemyMoveset([Moves.SHADOW_SNEAK]);
+ await game.classicMode.startBattle();
+
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
+
enemy.hp = 1000;
player.hp = 1000;
allMoves[Moves.SHADOW_SNEAK].accuracy = 0;
game.move.select(Moves.GLAIVE_RUSH);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBe(1000);
game.move.select(Moves.SPLASH);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
const damagedHp = player.hp;
expect(player.hp).toBeLessThan(1000);
game.move.select(Moves.SPLASH);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBe(damagedHp);
- }, 20000);
+ }, TIMEOUT);
it("secondary effects are removed upon switching", async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK));
- game.override.starterSpecies(0);
- await game.startBattle([Species.KLINK, Species.FEEBAS]);
+ game.override
+ .enemyMoveset([Moves.SHADOW_SNEAK])
+ .starterSpecies(0);
+ await game.classicMode.startBattle([Species.KLINK, Species.FEEBAS]);
+
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
+
enemy.hp = 1000;
allMoves[Moves.SHADOW_SNEAK].accuracy = 0;
game.move.select(Moves.GLAIVE_RUSH);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBe(player.getMaxHp());
game.doSwitchPokemon(1);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
game.doSwitchPokemon(1);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBe(player.getMaxHp());
- }, 20000);
+ }, TIMEOUT);
it("secondary effects don't activate if move fails", async () => {
game.override.moveset([Moves.SHADOW_SNEAK, Moves.PROTECT, Moves.SPLASH, Moves.GLAIVE_RUSH]);
- await game.startBattle();
+ await game.classicMode.startBattle();
+
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
+
enemy.hp = 1000;
player.hp = 1000;
game.move.select(Moves.PROTECT);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.SHADOW_SNEAK);
- await game.phaseInterceptor.to(TurnEndPhase);
- game.override.enemyMoveset(Array(4).fill(Moves.SPLASH));
+ await game.phaseInterceptor.to("TurnEndPhase");
+ game.override.enemyMoveset([Moves.SPLASH]);
const damagedHP1 = 1000 - enemy.hp;
enemy.hp = 1000;
game.move.select(Moves.SHADOW_SNEAK);
- await game.phaseInterceptor.to(TurnEndPhase);
+ await game.phaseInterceptor.to("TurnEndPhase");
const damagedHP2 = 1000 - enemy.hp;
expect(damagedHP2).toBeGreaterThanOrEqual((damagedHP1 * 2) - 1);
- }, 20000);
+ }, TIMEOUT);
});
diff --git a/src/test/moves/growth.test.ts b/src/test/moves/growth.test.ts
index dfbf5406351..a66e4ec6719 100644
--- a/src/test/moves/growth.test.ts
+++ b/src/test/moves/growth.test.ts
@@ -1,14 +1,12 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { Stat } from "#app/data/pokemon-stat";
-import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
-import { TurnInitPhase } from "#app/phases/turn-init-phase";
+import { Stat } from "#enums/stat";
+import GameManager from "#test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
-import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
-
+import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
+import { TurnInitPhase } from "#app/phases/turn-init-phase";
describe("Moves - Growth", () => {
let phaserGame: Phaser.Game;
@@ -26,31 +24,25 @@ describe("Moves - Growth", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
- const moveToUse = Moves.GROWTH;
game.override.battleType("single");
- game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.MOXIE);
game.override.ability(Abilities.INSOMNIA);
- game.override.startingLevel(2000);
- game.override.moveset([moveToUse]);
- game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
+ game.override.moveset([ Moves.GROWTH ]);
+ game.override.enemyMoveset(Moves.SPLASH);
});
- it("GROWTH", async () => {
- const moveToUse = Moves.GROWTH;
+ it("should raise SPATK stat stage by 1", async() => {
await game.startBattle([
- Species.MIGHTYENA,
- Species.MIGHTYENA,
+ Species.MIGHTYENA
]);
- let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[Stat.SPATK]).toBe(0);
- const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
+ const playerPokemon = game.scene.getPlayerPokemon()!;
- game.move.select(moveToUse);
+ expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0);
+
+ game.move.select(Moves.GROWTH);
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase);
- battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
- expect(battleStatsPokemon[BattleStat.SPATK]).toBe(1);
+
+ expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
}, 20000);
});
diff --git a/src/test/moves/guard_split.test.ts b/src/test/moves/guard_split.test.ts
new file mode 100644
index 00000000000..36be82ba5e4
--- /dev/null
+++ b/src/test/moves/guard_split.test.ts
@@ -0,0 +1,81 @@
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import Phaser from "phaser";
+import GameManager from "#app/test/utils/gameManager";
+import { Species } from "#enums/species";
+import { TurnEndPhase } from "#app/phases/turn-end-phase";
+import { Moves } from "#enums/moves";
+import { Stat } from "#enums/stat";
+import { Abilities } from "#enums/abilities";
+
+describe("Moves - Guard Split", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemyAbility(Abilities.NONE)
+ .enemySpecies(Species.MEW)
+ .enemyLevel(200)
+ .moveset([ Moves.GUARD_SPLIT ])
+ .ability(Abilities.NONE);
+ });
+
+ it("should average the user's DEF and SPDEF stats with those of the target", async () => {
+ game.override.enemyMoveset(Moves.SPLASH);
+ await game.startBattle([
+ Species.INDEEDEE
+ ]);
+
+ const player = game.scene.getPlayerPokemon()!;
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2);
+ const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2);
+
+ game.move.select(Moves.GUARD_SPLIT);
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ expect(player.getStat(Stat.DEF, false)).toBe(avgDef);
+ expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef);
+
+ expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
+ expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
+ }, 20000);
+
+ it("should be idempotent", async () => {
+ game.override.enemyMoveset([Moves.GUARD_SPLIT]);
+ await game.startBattle([
+ Species.INDEEDEE
+ ]);
+
+ const player = game.scene.getPlayerPokemon()!;
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2);
+ const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2);
+
+ game.move.select(Moves.GUARD_SPLIT);
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ game.move.select(Moves.GUARD_SPLIT);
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ expect(player.getStat(Stat.DEF, false)).toBe(avgDef);
+ expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef);
+
+ expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
+ expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
+ }, 20000);
+});
diff --git a/src/test/moves/guard_swap.test.ts b/src/test/moves/guard_swap.test.ts
new file mode 100644
index 00000000000..a27afaaa7ba
--- /dev/null
+++ b/src/test/moves/guard_swap.test.ts
@@ -0,0 +1,63 @@
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import Phaser from "phaser";
+import GameManager from "#app/test/utils/gameManager";
+import { Species } from "#enums/species";
+import { TurnEndPhase } from "#app/phases/turn-end-phase";
+import { Moves } from "#enums/moves";
+import { Stat } from "#enums/stat";
+import { Abilities } from "#enums/abilities";
+import { MoveEndPhase } from "#app/phases/move-end-phase";
+
+describe("Moves - Guard Swap", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemyAbility(Abilities.BALL_FETCH)
+ .enemyMoveset([Moves.SHELL_SMASH])
+ .enemySpecies(Species.MEW)
+ .enemyLevel(200)
+ .moveset([ Moves.GUARD_SWAP ])
+ .ability(Abilities.NONE);
+ });
+
+ it("should swap the user's DEF AND SPDEF stat stages with the target's", async () => {
+ await game.startBattle([
+ Species.INDEEDEE
+ ]);
+
+ // Should start with no stat stages
+ const player = game.scene.getPlayerPokemon()!;
+ // After Shell Smash, should have +2 in ATK and SPATK, -1 in DEF and SPDEF
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.GUARD_SWAP);
+
+ await game.phaseInterceptor.to(MoveEndPhase);
+
+ expect(player.getStatStage(Stat.DEF)).toBe(0);
+ expect(player.getStatStage(Stat.SPDEF)).toBe(0);
+ expect(enemy.getStatStage(Stat.DEF)).toBe(-1);
+ expect(enemy.getStatStage(Stat.SPDEF)).toBe(-1);
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ expect(player.getStatStage(Stat.DEF)).toBe(-1);
+ expect(player.getStatStage(Stat.SPDEF)).toBe(-1);
+ expect(enemy.getStatStage(Stat.DEF)).toBe(0);
+ expect(enemy.getStatStage(Stat.SPDEF)).toBe(0);
+ }, 20000);
+});
diff --git a/src/test/moves/hard_press.test.ts b/src/test/moves/hard_press.test.ts
index 70c78490269..5d2e4e5b145 100644
--- a/src/test/moves/hard_press.test.ts
+++ b/src/test/moves/hard_press.test.ts
@@ -4,7 +4,6 @@ import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@@ -30,7 +29,7 @@ describe("Moves - Hard Press", () => {
game.override.ability(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.MUNCHLAX);
game.override.enemyAbility(Abilities.BALL_FETCH);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.moveset([Moves.HARD_PRESS]);
vi.spyOn(moveToCheck, "calculateBattlePower");
});
diff --git a/src/test/moves/haze.test.ts b/src/test/moves/haze.test.ts
index 8a32a40cb32..211c1a41409 100644
--- a/src/test/moves/haze.test.ts
+++ b/src/test/moves/haze.test.ts
@@ -1,13 +1,11 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { MoveEndPhase } from "#app/phases/move-end-phase";
-import { TurnInitPhase } from "#app/phases/turn-init-phase";
+import { Stat } from "#enums/stat";
+import GameManager from "#test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
-import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import { TurnInitPhase } from "#app/phases/turn-init-phase";
describe("Moves - Haze", () => {
describe("integration tests", () => {
@@ -29,7 +27,7 @@ describe("Moves - Haze", () => {
game.override.enemySpecies(Species.RATTATA);
game.override.enemyLevel(100);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.NONE);
game.override.startingLevel(100);
@@ -37,44 +35,28 @@ describe("Moves - Haze", () => {
game.override.ability(Abilities.NONE);
});
- it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, player uses Haze to clear all stat changes", { timeout: 10000 }, async () => {
+ it("should reset all stat changes of all Pokemon on field", { timeout: 10000 }, async () => {
await game.startBattle([Species.RATTATA]);
const user = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
- expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
- expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
+
+ expect(user.getStatStage(Stat.ATK)).toBe(0);
+ expect(enemy.getStatStage(Stat.ATK)).toBe(0);
game.move.select(Moves.SWORDS_DANCE);
await game.phaseInterceptor.to(TurnInitPhase);
game.move.select(Moves.CHARM);
await game.phaseInterceptor.to(TurnInitPhase);
- const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
- const enemyAtkBefore = enemy.summonData.battleStats[BattleStat.ATK];
- expect(userAtkBefore).toBe(2);
- expect(enemyAtkBefore).toBe(-2);
+
+ expect(user.getStatStage(Stat.ATK)).toBe(2);
+ expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
game.move.select(Moves.HAZE);
await game.phaseInterceptor.to(TurnInitPhase);
- expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
- expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
- });
- it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, enemy uses Haze to clear all stat changes", { timeout: 10000 }, async () => {
- game.override.enemyMoveset([Moves.HAZE, Moves.HAZE, Moves.HAZE, Moves.HAZE]);
- await game.startBattle([Species.SHUCKLE]); // Shuckle for slower Swords Dance on first turn so Haze doesn't affect it.
- const user = game.scene.getPlayerPokemon()!;
- expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
-
- game.move.select(Moves.SWORDS_DANCE);
- await game.phaseInterceptor.to(TurnInitPhase);
-
- const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
- expect(userAtkBefore).toBe(2);
-
- game.move.select(Moves.SPLASH);
- await game.phaseInterceptor.to(MoveEndPhase);
- expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
+ expect(user.getStatStage(Stat.ATK)).toBe(0);
+ expect(enemy.getStatStage(Stat.ATK)).toBe(0);
});
});
});
diff --git a/src/test/moves/hyper_beam.test.ts b/src/test/moves/hyper_beam.test.ts
index 1280d8b429a..7aa2dbfec2b 100644
--- a/src/test/moves/hyper_beam.test.ts
+++ b/src/test/moves/hyper_beam.test.ts
@@ -32,7 +32,7 @@ describe("Moves - Hyper Beam", () => {
game.override.ability(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyAbility(Abilities.BALL_FETCH);
- game.override.enemyMoveset(Array(4).fill(Moves.SPLASH));
+ game.override.enemyMoveset([Moves.SPLASH]);
game.override.enemyLevel(100);
game.override.moveset([Moves.HYPER_BEAM, Moves.TACKLE]);
diff --git a/src/test/moves/jaw_lock.test.ts b/src/test/moves/jaw_lock.test.ts
index 42f7a244977..75fd6f0ff32 100644
--- a/src/test/moves/jaw_lock.test.ts
+++ b/src/test/moves/jaw_lock.test.ts
@@ -6,7 +6,6 @@ import { FaintPhase } from "#app/phases/faint-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import GameManager from "#app/test/utils/gameManager";
-import { SPLASH_ONLY } from "#app/test/utils/testUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
@@ -35,7 +34,7 @@ describe("Moves - Jaw Lock", () => {
.battleType("single")
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.INSOMNIA)
- .enemyMoveset(SPLASH_ONLY)
+ .enemyMoveset(Moves.SPLASH)
.moveset([Moves.JAW_LOCK, Moves.SPLASH])
.startingLevel(100)
.enemyLevel(100)
@@ -153,7 +152,7 @@ describe("Moves - Jaw Lock", () => {
it(
"should not trap either pokemon if the target is protected",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.PROTECT));
+ game.override.enemyMoveset([Moves.PROTECT]);
await game.startBattle([Species.BULBASAUR]);
diff --git a/src/test/moves/lash_out.test.ts b/src/test/moves/lash_out.test.ts
new file mode 100644
index 00000000000..8c414832f36
--- /dev/null
+++ b/src/test/moves/lash_out.test.ts
@@ -0,0 +1,52 @@
+import { BattlerIndex } from "#app/battle";
+import { allMoves } from "#app/data/move";
+import { Abilities } from "#app/enums/abilities";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+
+const TIMEOUT = 20 * 1000;
+
+describe("Moves - Lash Out", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .disableCrits()
+ .enemySpecies(Species.MAGIKARP)
+ .enemyAbility(Abilities.FUR_COAT)
+ .enemyMoveset([Moves.GROWL])
+ .startingLevel(10)
+ .enemyLevel(10)
+ .starterSpecies(Species.FEEBAS)
+ .ability(Abilities.BALL_FETCH)
+ .moveset([Moves.LASH_OUT]);
+
+ });
+
+ it("should deal double damage if the user's stat stages were lowered this turn", async () => {
+ vi.spyOn(allMoves[Moves.LASH_OUT], "calculateBattlePower");
+ await game.classicMode.startBattle();
+
+ game.move.select(Moves.LASH_OUT);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.phaseInterceptor.to("BerryPhase");
+
+ expect(allMoves[Moves.LASH_OUT].calculateBattlePower).toHaveReturnedWith(150);
+ }, TIMEOUT);
+});
diff --git a/src/test/moves/lucky_chant.test.ts b/src/test/moves/lucky_chant.test.ts
index 7d5bfe02476..57e5ff80f1d 100644
--- a/src/test/moves/lucky_chant.test.ts
+++ b/src/test/moves/lucky_chant.test.ts
@@ -31,7 +31,7 @@ describe("Moves - Lucky Chant", () => {
.moveset([Moves.LUCKY_CHANT, Moves.SPLASH, Moves.FOLLOW_ME])
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.INSOMNIA)
- .enemyMoveset(Array(4).fill(Moves.FLOWER_TRICK))
+ .enemyMoveset([Moves.FLOWER_TRICK])
.startingLevel(100)
.enemyLevel(100);
});
@@ -87,7 +87,7 @@ describe("Moves - Lucky Chant", () => {
it(
"should prevent critical hits from field effects",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
+ game.override.enemyMoveset([Moves.TACKLE]);
await game.startBattle([Species.CHARIZARD]);
diff --git a/src/test/moves/lunar_blessing.test.ts b/src/test/moves/lunar_blessing.test.ts
index 73647716f06..6a104762f4d 100644
--- a/src/test/moves/lunar_blessing.test.ts
+++ b/src/test/moves/lunar_blessing.test.ts
@@ -1,10 +1,9 @@
-import { StatusEffect } from "#app/enums/status-effect.js";
-import { CommandPhase } from "#app/phases/command-phase.js";
+import { StatusEffect } from "#app/enums/status-effect";
+import { CommandPhase } from "#app/phases/command-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@@ -26,7 +25,7 @@ describe("Moves - Lunar Blessing", () => {
game.override.battleType("double");
game.override.enemySpecies(Species.SHUCKLE);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.moveset([Moves.LUNAR_BLESSING, Moves.SPLASH]);
diff --git a/src/test/moves/make_it_rain.test.ts b/src/test/moves/make_it_rain.test.ts
index 0af7763f175..5ac35168f92 100644
--- a/src/test/moves/make_it_rain.test.ts
+++ b/src/test/moves/make_it_rain.test.ts
@@ -1,13 +1,12 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { MoveEndPhase } from "#app/phases/move-end-phase";
-import { StatChangePhase } from "#app/phases/stat-change-phase";
+import { Stat } from "#enums/stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import { MoveEndPhase } from "#app/phases/move-end-phase";
+import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
const TIMEOUT = 20 * 1000;
@@ -31,22 +30,22 @@ describe("Moves - Make It Rain", () => {
game.override.moveset([Moves.MAKE_IT_RAIN, Moves.SPLASH]);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyAbility(Abilities.INSOMNIA);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
- it("should only reduce Sp. Atk. once in a double battle", async () => {
+ it("should only lower SPATK stat stage by 1 once in a double battle", async () => {
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
- const playerPokemon = game.scene.getPlayerField();
+ const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.MAKE_IT_RAIN);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(MoveEndPhase);
- expect(playerPokemon[0].summonData.battleStats[BattleStat.SPATK]).toBe(-1);
+ expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(-1);
}, TIMEOUT);
it("should apply effects even if the target faints", async () => {
@@ -60,10 +59,10 @@ describe("Moves - Make It Rain", () => {
game.move.select(Moves.MAKE_IT_RAIN);
- await game.phaseInterceptor.to(StatChangePhase);
+ await game.phaseInterceptor.to(StatStageChangePhase);
expect(enemyPokemon.isFainted()).toBe(true);
- expect(playerPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(-1);
+ expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(-1);
}, TIMEOUT);
it("should reduce Sp. Atk. once after KOing two enemies", async () => {
@@ -71,22 +70,22 @@ describe("Moves - Make It Rain", () => {
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
- const playerPokemon = game.scene.getPlayerField();
+ const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.MAKE_IT_RAIN);
game.move.select(Moves.SPLASH, 1);
- await game.phaseInterceptor.to(StatChangePhase);
+ await game.phaseInterceptor.to(StatStageChangePhase);
enemyPokemon.forEach(p => expect(p.isFainted()).toBe(true));
- expect(playerPokemon[0].summonData.battleStats[BattleStat.SPATK]).toBe(-1);
+ expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(-1);
}, TIMEOUT);
- it("should reduce Sp. Atk if it only hits the second target", async () => {
+ it("should lower SPATK stat stage by 1 if it only hits the second target", async () => {
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
- const playerPokemon = game.scene.getPlayerField();
+ const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.MAKE_IT_RAIN);
game.move.select(Moves.SPLASH, 1);
@@ -96,6 +95,6 @@ describe("Moves - Make It Rain", () => {
await game.phaseInterceptor.to(MoveEndPhase);
- expect(playerPokemon[0].summonData.battleStats[BattleStat.SPATK]).toBe(-1);
+ expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(-1);
}, TIMEOUT);
});
diff --git a/src/test/moves/mat_block.test.ts b/src/test/moves/mat_block.test.ts
index 29a97806242..b759f49bf98 100644
--- a/src/test/moves/mat_block.test.ts
+++ b/src/test/moves/mat_block.test.ts
@@ -1,13 +1,13 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { BerryPhase } from "#app/phases/berry-phase";
-import { CommandPhase } from "#app/phases/command-phase";
-import { TurnEndPhase } from "#app/phases/turn-end-phase";
-import { Abilities } from "#enums/abilities";
-import { Moves } from "#enums/moves";
-import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import GameManager from "../utils/gameManager";
+import { Species } from "#enums/species";
+import { Abilities } from "#enums/abilities";
+import { Moves } from "#enums/moves";
+import { Stat } from "#enums/stat";
+import { BerryPhase } from "#app/phases/berry-phase";
+import { CommandPhase } from "#app/phases/command-phase";
+import { TurnEndPhase } from "#app/phases/turn-end-phase";
const TIMEOUT = 20 * 1000;
@@ -33,7 +33,7 @@ describe("Moves - Mat Block", () => {
game.override.moveset([Moves.MAT_BLOCK, Moves.SPLASH]);
game.override.enemySpecies(Species.SNORLAX);
- game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
+ game.override.enemyMoveset([Moves.TACKLE]);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.startingLevel(100);
@@ -62,7 +62,7 @@ describe("Moves - Mat Block", () => {
test(
"should not protect the user and allies from status moves",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
+ game.override.enemyMoveset([Moves.GROWL]);
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
@@ -76,7 +76,7 @@ describe("Moves - Mat Block", () => {
await game.phaseInterceptor.to(BerryPhase, false);
- leadPokemon.forEach(p => expect(p.summonData.battleStats[BattleStat.ATK]).toBe(-2));
+ leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(-2));
}, TIMEOUT
);
diff --git a/src/test/moves/miracle_eye.test.ts b/src/test/moves/miracle_eye.test.ts
index f47e4ce0c16..0528b509c82 100644
--- a/src/test/moves/miracle_eye.test.ts
+++ b/src/test/moves/miracle_eye.test.ts
@@ -5,7 +5,6 @@ import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
-import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Miracle Eye", () => {
let phaserGame: Phaser.Game;
@@ -26,25 +25,25 @@ describe("Moves - Miracle Eye", () => {
game.override
.disableCrits()
.enemySpecies(Species.UMBREON)
- .enemyMoveset(SPLASH_ONLY)
+ .enemyMoveset(Moves.SPLASH)
.enemyLevel(5)
.starterSpecies(Species.MAGIKARP)
.moveset([Moves.MIRACLE_EYE, Moves.CONFUSION]);
});
it("should allow Psychic moves to hit Dark types", async () => {
- await game.startBattle();
+ await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.CONFUSION);
- await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
expect(enemy.hp).toBe(enemy.getMaxHp());
game.move.select(Moves.MIRACLE_EYE);
await game.toNextTurn();
game.move.select(Moves.CONFUSION);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
diff --git a/src/test/moves/multi_target.test.ts b/src/test/moves/multi_target.test.ts
index 16ccd5519b1..5e830f23fc7 100644
--- a/src/test/moves/multi_target.test.ts
+++ b/src/test/moves/multi_target.test.ts
@@ -4,7 +4,6 @@ import { Species } from "#app/enums/species";
import * as Utils from "#app/utils";
import { Moves } from "#enums/moves";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -32,7 +31,7 @@ describe("Multi-target damage reduction", () => {
.enemyLevel(100)
.startingLevel(100)
.enemySpecies(Species.POLIWAG)
- .enemyMoveset(SPLASH_ONLY)
+ .enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH)
.moveset([Moves.TACKLE, Moves.DAZZLING_GLEAM, Moves.EARTHQUAKE, Moves.SPLASH])
.ability(Abilities.BALL_FETCH);
diff --git a/src/test/moves/obstruct.test.ts b/src/test/moves/obstruct.test.ts
new file mode 100644
index 00000000000..539b11090de
--- /dev/null
+++ b/src/test/moves/obstruct.test.ts
@@ -0,0 +1,71 @@
+import { Moves } from "#app/enums/moves";
+import { Stat } from "#app/enums/stat";
+import { Abilities } from "#enums/abilities";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+
+describe("Moves - Obstruct", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+ const TIMEOUT = 20 * 1000;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemyAbility(Abilities.BALL_FETCH)
+ .ability(Abilities.BALL_FETCH)
+ .moveset([Moves.OBSTRUCT]);
+ });
+
+ it("protects from contact damaging moves and lowers the opponent's defense by 2 stages", async () => {
+ game.override.enemyMoveset(Array(4).fill(Moves.ICE_PUNCH));
+ await game.classicMode.startBattle();
+
+ game.move.select(Moves.OBSTRUCT);
+ await game.phaseInterceptor.to("BerryPhase");
+
+ const player = game.scene.getPlayerPokemon()!;
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ expect(player.isFullHp()).toBe(true);
+ expect(enemy.getStatStage(Stat.DEF)).toBe(-2);
+ }, TIMEOUT);
+
+ it("protects from non-contact damaging moves and doesn't lower the opponent's defense by 2 stages", async () => {
+ game.override.enemyMoveset(Array(4).fill(Moves.WATER_GUN));
+ await game.classicMode.startBattle();
+
+ game.move.select(Moves.OBSTRUCT);
+ await game.phaseInterceptor.to("BerryPhase");
+
+ const player = game.scene.getPlayerPokemon()!;
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ expect(player.isFullHp()).toBe(true);
+ expect(enemy.getStatStage(Stat.DEF)).toBe(0);
+ }, TIMEOUT);
+
+ it("doesn't protect from status moves", async () => {
+ game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
+ await game.classicMode.startBattle();
+
+ game.move.select(Moves.OBSTRUCT);
+ await game.phaseInterceptor.to("BerryPhase");
+
+ const player = game.scene.getPlayerPokemon()!;
+
+ expect(player.getStatStage(Stat.ATK)).toBe(-1);
+ }, TIMEOUT);
+});
diff --git a/src/test/moves/octolock.test.ts b/src/test/moves/octolock.test.ts
index 389e4a4c4cf..7618b08e9fc 100644
--- a/src/test/moves/octolock.test.ts
+++ b/src/test/moves/octolock.test.ts
@@ -1,4 +1,4 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import { TrappedTag } from "#app/data/battler-tags";
import { CommandPhase } from "#app/phases/command-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
@@ -7,73 +7,110 @@ import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Octolock", () => {
- describe("integration tests", () => {
- let phaserGame: Phaser.Game;
- let game: GameManager;
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
- beforeAll(() => {
- phaserGame = new Phaser.Game({
- type: Phaser.HEADLESS,
- });
- });
-
- afterEach(() => {
- game.phaseInterceptor.restoreOg();
- });
-
- beforeEach(() => {
- game = new GameManager(phaserGame);
-
- game.override.battleType("single");
-
- game.override.enemySpecies(Species.RATTATA);
- game.override.enemyMoveset(SPLASH_ONLY);
- game.override.enemyAbility(Abilities.BALL_FETCH);
-
- game.override.startingLevel(2000);
- game.override.moveset([Moves.OCTOLOCK, Moves.SPLASH]);
- game.override.ability(Abilities.BALL_FETCH);
- });
-
- it("Reduces DEf and SPDEF by 1 each turn", { timeout: 10000 }, async () => {
- await game.startBattle([Species.GRAPPLOCT]);
-
- const enemyPokemon = game.scene.getEnemyField();
-
- // use Octolock and advance to init phase of next turn to check for stat changes
- game.move.select(Moves.OCTOLOCK);
- await game.phaseInterceptor.to(TurnInitPhase);
-
- expect(enemyPokemon[0].summonData.battleStats[BattleStat.DEF]).toBe(-1);
- expect(enemyPokemon[0].summonData.battleStats[BattleStat.SPDEF]).toBe(-1);
-
- // take a second turn to make sure stat changes occur again
- await game.phaseInterceptor.to(CommandPhase);
- game.move.select(Moves.SPLASH);
-
- await game.phaseInterceptor.to(TurnInitPhase);
- expect(enemyPokemon[0].summonData.battleStats[BattleStat.DEF]).toBe(-2);
- expect(enemyPokemon[0].summonData.battleStats[BattleStat.SPDEF]).toBe(-2);
- });
-
- it("Traps the target pokemon", { timeout: 10000 }, async () => {
- await game.startBattle([Species.GRAPPLOCT]);
-
- const enemyPokemon = game.scene.getEnemyField();
-
- // before Octolock - enemy should not be trapped
- expect(enemyPokemon[0].findTag(t => t instanceof TrappedTag)).toBeUndefined();
-
- game.move.select(Moves.OCTOLOCK);
-
- // after Octolock - enemy should be trapped
- await game.phaseInterceptor.to(MoveEndPhase);
- expect(enemyPokemon[0].findTag(t => t instanceof TrappedTag)).toBeDefined();
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
});
});
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+
+ game.override.battleType("single")
+ .enemySpecies(Species.RATTATA)
+ .enemyMoveset(Moves.SPLASH)
+ .enemyAbility(Abilities.BALL_FETCH)
+ .startingLevel(2000)
+ .moveset([ Moves.OCTOLOCK, Moves.SPLASH ])
+ .ability(Abilities.BALL_FETCH);
+ });
+
+ it("lowers DEF and SPDEF stat stages of the target Pokemon by 1 each turn", { timeout: 10000 }, async () => {
+ await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
+
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ // use Octolock and advance to init phase of next turn to check for stat changes
+ game.move.select(Moves.OCTOLOCK);
+ await game.phaseInterceptor.to(TurnInitPhase);
+
+ expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
+ expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
+
+ // take a second turn to make sure stat changes occur again
+ await game.phaseInterceptor.to(CommandPhase);
+ game.move.select(Moves.SPLASH);
+
+ await game.phaseInterceptor.to(TurnInitPhase);
+ expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-2);
+ expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-2);
+ });
+
+ it("if target pokemon has BIG_PECKS, should only lower SPDEF stat stage by 1", { timeout: 10000 }, async () => {
+ game.override.enemyAbility(Abilities.BIG_PECKS);
+ await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
+
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ // use Octolock and advance to init phase of next turn to check for stat changes
+ game.move.select(Moves.OCTOLOCK);
+ await game.phaseInterceptor.to(TurnInitPhase);
+
+ expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
+ });
+
+ it("if target pokemon has WHITE_SMOKE, should not reduce any stat stages", { timeout: 10000 }, async () => {
+ game.override.enemyAbility(Abilities.WHITE_SMOKE);
+ await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
+
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ // use Octolock and advance to init phase of next turn to check for stat changes
+ game.move.select(Moves.OCTOLOCK);
+ await game.phaseInterceptor.to(TurnInitPhase);
+
+ expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
+ });
+
+ it("if target pokemon has CLEAR_BODY, should not reduce any stat stages", { timeout: 10000 }, async () => {
+ game.override.enemyAbility(Abilities.CLEAR_BODY);
+ await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
+
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ // use Octolock and advance to init phase of next turn to check for stat changes
+ game.move.select(Moves.OCTOLOCK);
+ await game.phaseInterceptor.to(TurnInitPhase);
+
+ expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
+ });
+
+ it("traps the target pokemon", { timeout: 10000 }, async () => {
+ await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
+
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ // before Octolock - enemy should not be trapped
+ expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined();
+
+ game.move.select(Moves.OCTOLOCK);
+
+ // after Octolock - enemy should be trapped
+ await game.phaseInterceptor.to(MoveEndPhase);
+ expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeDefined();
+ });
});
diff --git a/src/test/moves/parting_shot.test.ts b/src/test/moves/parting_shot.test.ts
index 7c2ca3f334c..52cfaf98111 100644
--- a/src/test/moves/parting_shot.test.ts
+++ b/src/test/moves/parting_shot.test.ts
@@ -1,15 +1,14 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { BerryPhase } from "#app/phases/berry-phase";
-import { FaintPhase } from "#app/phases/faint-phase";
-import { MessagePhase } from "#app/phases/message-phase";
-import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, test } from "vitest";
import GameManager from "../utils/gameManager";
-import { SPLASH_ONLY } from "../utils/testUtils";
+import { Stat } from "#enums/stat";
+import { BerryPhase } from "#app/phases/berry-phase";
+import { FaintPhase } from "#app/phases/faint-phase";
+import { MessagePhase } from "#app/phases/message-phase";
+import { TurnInitPhase } from "#app/phases/turn-init-phase";
const TIMEOUT = 20 * 1000;
@@ -31,7 +30,7 @@ describe("Moves - Parting Shot", () => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.moveset([Moves.PARTING_SHOT, Moves.SPLASH]);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.startingLevel(5);
game.override.enemyLevel(5);
@@ -51,9 +50,8 @@ describe("Moves - Parting Shot", () => {
game.move.select(Moves.PARTING_SHOT);
await game.phaseInterceptor.to(BerryPhase, false);
- const battleStatsOpponent = enemyPokemon.summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
- expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}, TIMEOUT
);
@@ -72,9 +70,8 @@ describe("Moves - Parting Shot", () => {
game.move.select(Moves.PARTING_SHOT);
await game.phaseInterceptor.to(BerryPhase, false);
- const battleStatsOpponent = enemyPokemon.summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
- expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}, TIMEOUT
);
@@ -108,16 +105,15 @@ describe("Moves - Parting Shot", () => {
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).toBeDefined();
- const battleStatsOpponent = enemyPokemon.summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-6);
- expect(battleStatsOpponent[BattleStat.SPATK]).toBe(-6);
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-6);
+ expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-6);
// now parting shot should fail
game.move.select(Moves.PARTING_SHOT);
await game.phaseInterceptor.to(BerryPhase, false);
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-6);
- expect(battleStatsOpponent[BattleStat.SPATK]).toBe(-6);
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-6);
+ expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-6);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}, TIMEOUT
);
@@ -128,7 +124,7 @@ describe("Moves - Parting Shot", () => {
game.override
.enemySpecies(Species.ALTARIA)
.enemyAbility(Abilities.NONE)
- .enemyMoveset(Array(4).fill(Moves.MIST));
+ .enemyMoveset([Moves.MIST]);
await game.startBattle([Species.SNORLAX, Species.MEOWTH]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
@@ -137,9 +133,8 @@ describe("Moves - Parting Shot", () => {
game.move.select(Moves.PARTING_SHOT);
await game.phaseInterceptor.to(BerryPhase, false);
- const battleStatsOpponent = enemyPokemon.summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
- expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}, TIMEOUT
);
@@ -158,9 +153,8 @@ describe("Moves - Parting Shot", () => {
game.move.select(Moves.PARTING_SHOT);
await game.phaseInterceptor.to(BerryPhase, false);
- const battleStatsOpponent = enemyPokemon.summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
- expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}, TIMEOUT
);
@@ -176,9 +170,8 @@ describe("Moves - Parting Shot", () => {
game.move.select(Moves.PARTING_SHOT);
await game.phaseInterceptor.to(BerryPhase, false);
- const battleStatsOpponent = enemyPokemon.summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
- expect(battleStatsOpponent[BattleStat.SPATK]).toBe(-1);
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
+ expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}, TIMEOUT
);
@@ -199,9 +192,9 @@ describe("Moves - Parting Shot", () => {
game.move.select(Moves.PARTING_SHOT);
await game.phaseInterceptor.to(BerryPhase, false);
- const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
- expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+ expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
+ expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH);
}, TIMEOUT
);
diff --git a/src/test/moves/power_shift.test.ts b/src/test/moves/power_shift.test.ts
new file mode 100644
index 00000000000..3fda315193e
--- /dev/null
+++ b/src/test/moves/power_shift.test.ts
@@ -0,0 +1,63 @@
+import { Moves } from "#app/enums/moves";
+import { Species } from "#app/enums/species";
+import { Stat } from "#app/enums/stat";
+import { Abilities } from "#enums/abilities";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+
+describe("Moves - Power Shift", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+ const TIMEOUT = 20 * 1000;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .moveset([Moves.POWER_SHIFT, Moves.BULK_UP])
+ .battleType("single")
+ .ability(Abilities.BALL_FETCH)
+ .enemyAbility(Abilities.BALL_FETCH)
+ .enemyMoveset(Moves.SPLASH);
+ });
+
+ it("switches the user's raw Attack stat with its raw Defense stat", async () => {
+ await game.classicMode.startBattle([Species.MAGIKARP]);
+
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+
+ playerPokemon.setStat(Stat.ATK, 10, false);
+ playerPokemon.setStat(Stat.DEF, 20, false);
+
+ game.move.select(Moves.BULK_UP);
+
+ await game.phaseInterceptor.to("TurnEndPhase");
+
+ // Stat stages are increased by 1
+ expect(playerPokemon.getStatStageMultiplier(Stat.ATK)).toBe(1.5);
+ expect(playerPokemon.getStatStageMultiplier(Stat.DEF)).toBe(1.5);
+
+ await game.toNextTurn();
+
+ game.move.select(Moves.POWER_SHIFT);
+
+ await game.phaseInterceptor.to("TurnEndPhase");
+
+ // Effective stats are calculated correctly
+ expect(playerPokemon.getEffectiveStat(Stat.ATK)).toBe(30);
+ expect(playerPokemon.getEffectiveStat(Stat.DEF)).toBe(15);
+ // Raw stats are swapped
+ expect(playerPokemon.getStat(Stat.ATK, false)).toBe(20);
+ expect(playerPokemon.getStat(Stat.DEF, false)).toBe(10);
+ }, TIMEOUT);
+});
diff --git a/src/test/moves/power_split.test.ts b/src/test/moves/power_split.test.ts
new file mode 100644
index 00000000000..aaf34541567
--- /dev/null
+++ b/src/test/moves/power_split.test.ts
@@ -0,0 +1,81 @@
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import Phaser from "phaser";
+import GameManager from "#app/test/utils/gameManager";
+import { Species } from "#enums/species";
+import { TurnEndPhase } from "#app/phases/turn-end-phase";
+import { Moves } from "#enums/moves";
+import { Stat } from "#enums/stat";
+import { Abilities } from "#enums/abilities";
+
+describe("Moves - Power Split", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemyAbility(Abilities.NONE)
+ .enemySpecies(Species.MEW)
+ .enemyLevel(200)
+ .moveset([ Moves.POWER_SPLIT ])
+ .ability(Abilities.NONE);
+ });
+
+ it("should average the user's ATK and SPATK stats with those of the target", async () => {
+ game.override.enemyMoveset(Moves.SPLASH);
+ await game.startBattle([
+ Species.INDEEDEE
+ ]);
+
+ const player = game.scene.getPlayerPokemon()!;
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
+ const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
+
+ game.move.select(Moves.POWER_SPLIT);
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
+ expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
+
+ expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
+ expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
+ }, 20000);
+
+ it("should be idempotent", async () => {
+ game.override.enemyMoveset([Moves.POWER_SPLIT]);
+ await game.startBattle([
+ Species.INDEEDEE
+ ]);
+
+ const player = game.scene.getPlayerPokemon()!;
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
+ const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
+
+ game.move.select(Moves.POWER_SPLIT);
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ game.move.select(Moves.POWER_SPLIT);
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
+ expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
+
+ expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
+ expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
+ }, 20000);
+});
diff --git a/src/test/moves/power_swap.test.ts b/src/test/moves/power_swap.test.ts
new file mode 100644
index 00000000000..a3d4bfca19a
--- /dev/null
+++ b/src/test/moves/power_swap.test.ts
@@ -0,0 +1,62 @@
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import Phaser from "phaser";
+import GameManager from "#app/test/utils/gameManager";
+import { Species } from "#enums/species";
+import { TurnEndPhase } from "#app/phases/turn-end-phase";
+import { Moves } from "#enums/moves";
+import { Stat } from "#enums/stat";
+import { Abilities } from "#enums/abilities";
+import { MoveEndPhase } from "#app/phases/move-end-phase";
+
+describe("Moves - Power Swap", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemyAbility(Abilities.BALL_FETCH)
+ .enemyMoveset([Moves.SHELL_SMASH])
+ .enemySpecies(Species.MEW)
+ .enemyLevel(200)
+ .moveset([ Moves.POWER_SWAP ])
+ .ability(Abilities.NONE);
+ });
+
+ it("should swap the user's ATK AND SPATK stat stages with the target's", async () => {
+ await game.startBattle([
+ Species.INDEEDEE
+ ]);
+
+ // Should start with no stat stages
+ const player = game.scene.getPlayerPokemon()!;
+ // After Shell Smash, should have +2 in ATK and SPATK, -1 in DEF and SPDEF
+ const enemy = game.scene.getEnemyPokemon()!;
+ game.move.select(Moves.POWER_SWAP);
+
+ await game.phaseInterceptor.to(MoveEndPhase);
+
+ expect(player.getStatStage(Stat.ATK)).toBe(0);
+ expect(player.getStatStage(Stat.SPATK)).toBe(0);
+ expect(enemy.getStatStage(Stat.ATK)).toBe(2);
+ expect(enemy.getStatStage(Stat.SPATK)).toBe(2);
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ expect(player.getStatStage(Stat.ATK)).toBe(2);
+ expect(player.getStatStage(Stat.SPATK)).toBe(2);
+ expect(enemy.getStatStage(Stat.ATK)).toBe(0);
+ expect(enemy.getStatStage(Stat.SPATK)).toBe(0);
+ }, 20000);
+});
diff --git a/src/test/moves/protect.test.ts b/src/test/moves/protect.test.ts
index 3fd51f4bc93..24bbcbb9d34 100644
--- a/src/test/moves/protect.test.ts
+++ b/src/test/moves/protect.test.ts
@@ -1,13 +1,14 @@
-import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
-import { BattleStat } from "#app/data/battle-stat";
-import { allMoves } from "#app/data/move";
-import { BerryPhase } from "#app/phases/berry-phase";
-import { Abilities } from "#enums/abilities";
-import { Moves } from "#enums/moves";
-import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "../utils/gameManager";
+import { Species } from "#enums/species";
+import { Abilities } from "#enums/abilities";
+import { Moves } from "#enums/moves";
+import { Stat } from "#enums/stat";
+import { allMoves } from "#app/data/move";
+import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
+import { BattlerIndex } from "#app/battle";
+import { MoveResult } from "#app/field/pokemon";
const TIMEOUT = 20 * 1000;
@@ -34,7 +35,7 @@ describe("Moves - Protect", () => {
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyAbility(Abilities.INSOMNIA);
- game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
+ game.override.enemyMoveset([Moves.TACKLE]);
game.override.startingLevel(100);
game.override.enemyLevel(100);
@@ -43,13 +44,13 @@ describe("Moves - Protect", () => {
test(
"should protect the user from attacks",
async () => {
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.PROTECT);
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
}, TIMEOUT
@@ -58,16 +59,16 @@ describe("Moves - Protect", () => {
test(
"should prevent secondary effects from the opponent's attack",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.CEASELESS_EDGE));
+ game.override.enemyMoveset([Moves.CEASELESS_EDGE]);
vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.PROTECT);
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined();
@@ -77,37 +78,57 @@ describe("Moves - Protect", () => {
test(
"should protect the user from status moves",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.CHARM));
+ game.override.enemyMoveset([Moves.CHARM]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.PROTECT);
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
- expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0);
+ expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
}, TIMEOUT
);
test(
"should stop subsequent hits of a multi-hit move",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.TACHYON_CUTTER));
+ game.override.enemyMoveset([Moves.TACHYON_CUTTER]);
- await game.startBattle([Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
-
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.PROTECT);
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(enemyPokemon.turnData.hitCount).toBe(1);
}, TIMEOUT
);
+
+ test(
+ "should fail if the user is the last to move in the turn",
+ async () => {
+ game.override.enemyMoveset([Moves.PROTECT]);
+
+ await game.classicMode.startBattle([Species.CHARIZARD]);
+
+ const leadPokemon = game.scene.getPlayerPokemon()!;
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.PROTECT);
+
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+
+ await game.phaseInterceptor.to("BerryPhase", false);
+
+ expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
+ expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
+ }, TIMEOUT
+ );
});
diff --git a/src/test/moves/quick_guard.test.ts b/src/test/moves/quick_guard.test.ts
index 26d9a74e9fd..9ab0fe1509c 100644
--- a/src/test/moves/quick_guard.test.ts
+++ b/src/test/moves/quick_guard.test.ts
@@ -1,12 +1,12 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { BerryPhase } from "#app/phases/berry-phase";
-import { CommandPhase } from "#app/phases/command-phase";
-import { Abilities } from "#enums/abilities";
-import { Moves } from "#enums/moves";
-import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import GameManager from "../utils/gameManager";
+import { Species } from "#enums/species";
+import { Abilities } from "#enums/abilities";
+import { Moves } from "#enums/moves";
+import { Stat } from "#enums/stat";
+import { BattlerIndex } from "#app/battle";
+import { MoveResult } from "#app/field/pokemon";
const TIMEOUT = 20 * 1000;
@@ -32,7 +32,7 @@ describe("Moves - Quick Guard", () => {
game.override.moveset([Moves.QUICK_GUARD, Moves.SPLASH, Moves.FOLLOW_ME]);
game.override.enemySpecies(Species.SNORLAX);
- game.override.enemyMoveset(Array(4).fill(Moves.QUICK_ATTACK));
+ game.override.enemyMoveset([Moves.QUICK_ATTACK]);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.startingLevel(100);
@@ -42,19 +42,16 @@ describe("Moves - Quick Guard", () => {
test(
"should protect the user and allies from priority moves",
async () => {
- await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
+ await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
- const leadPokemon = game.scene.getPlayerField();
+ const playerPokemon = game.scene.getPlayerField();
game.move.select(Moves.QUICK_GUARD);
-
- await game.phaseInterceptor.to(CommandPhase);
-
game.move.select(Moves.SPLASH, 1);
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
- leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
+ playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
}, TIMEOUT
);
@@ -62,44 +59,60 @@ describe("Moves - Quick Guard", () => {
"should protect the user and allies from Prankster-boosted moves",
async () => {
game.override.enemyAbility(Abilities.PRANKSTER);
- game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
+ game.override.enemyMoveset([Moves.GROWL]);
- await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
+ await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
- const leadPokemon = game.scene.getPlayerField();
+ const playerPokemon = game.scene.getPlayerField();
game.move.select(Moves.QUICK_GUARD);
-
- await game.phaseInterceptor.to(CommandPhase);
-
game.move.select(Moves.SPLASH, 1);
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
- leadPokemon.forEach(p => expect(p.summonData.battleStats[BattleStat.ATK]).toBe(0));
+ playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
}, TIMEOUT
);
test(
"should stop subsequent hits of a multi-hit priority move",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.WATER_SHURIKEN));
+ game.override.enemyMoveset([Moves.WATER_SHURIKEN]);
- await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
+ await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
- const leadPokemon = game.scene.getPlayerField();
+ const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.QUICK_GUARD);
-
- await game.phaseInterceptor.to(CommandPhase);
-
game.move.select(Moves.FOLLOW_ME, 1);
- await game.phaseInterceptor.to(BerryPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
- leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
+ playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
}
);
+
+ test(
+ "should fail if the user is the last to move in the turn",
+ async () => {
+ game.override.battleType("single");
+ game.override.enemyMoveset([Moves.QUICK_GUARD]);
+
+ await game.classicMode.startBattle([Species.CHARIZARD]);
+
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.QUICK_GUARD);
+
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+
+ await game.phaseInterceptor.to("BerryPhase", false);
+
+ expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
+ expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
+ }, TIMEOUT
+ );
});
diff --git a/src/test/moves/rage_powder.test.ts b/src/test/moves/rage_powder.test.ts
index 3e78c6fe0c9..86bc48ef882 100644
--- a/src/test/moves/rage_powder.test.ts
+++ b/src/test/moves/rage_powder.test.ts
@@ -1,5 +1,4 @@
import { BattlerIndex } from "#app/battle";
-import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
@@ -26,32 +25,31 @@ describe("Moves - Rage Powder", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("double");
- game.override.starterSpecies(Species.AMOONGUSS);
game.override.enemySpecies(Species.SNORLAX);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]);
- game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
+ game.override.enemyMoveset([Moves.RAGE_POWDER, Moves.TACKLE, Moves.SPLASH]);
});
test(
"move effect should be bypassed by Grass type",
async () => {
- game.override.enemyMoveset([Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER]);
-
- await game.startBattle([Species.AMOONGUSS, Species.VENUSAUR]);
+ await game.classicMode.startBattle([Species.AMOONGUSS, Species.VENUSAUR]);
const enemyPokemon = game.scene.getEnemyField();
- const enemyStartingHp = enemyPokemon.map(p => p.hp);
-
game.move.select(Moves.QUICK_ATTACK, 0, BattlerIndex.ENEMY);
game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
- await game.phaseInterceptor.to(TurnEndPhase, false);
+
+ await game.forceEnemyMove(Moves.RAGE_POWDER);
+ await game.forceEnemyMove(Moves.SPLASH);
+
+ await game.phaseInterceptor.to("BerryPhase", false);
// If redirection was bypassed, both enemies should be damaged
- expect(enemyPokemon[0].hp).toBeLessThan(enemyStartingHp[0]);
- expect(enemyPokemon[1].hp).toBeLessThan(enemyStartingHp[1]);
+ expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
+ expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
}, TIMEOUT
);
@@ -59,10 +57,9 @@ describe("Moves - Rage Powder", () => {
"move effect should be bypassed by Overcoat",
async () => {
game.override.ability(Abilities.OVERCOAT);
- game.override.enemyMoveset([Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER]);
// Test with two non-Grass type player Pokemon
- await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyField();
@@ -70,7 +67,11 @@ describe("Moves - Rage Powder", () => {
game.move.select(Moves.QUICK_ATTACK, 0, BattlerIndex.ENEMY);
game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
- await game.phaseInterceptor.to(TurnEndPhase, false);
+
+ await game.forceEnemyMove(Moves.RAGE_POWDER);
+ await game.forceEnemyMove(Moves.SPLASH);
+
+ await game.phaseInterceptor.to("BerryPhase", false);
// If redirection was bypassed, both enemies should be damaged
expect(enemyPokemon[0].hp).toBeLessThan(enemyStartingHp[0]);
diff --git a/src/test/moves/retaliate.test.ts b/src/test/moves/retaliate.test.ts
new file mode 100644
index 00000000000..62965fffba6
--- /dev/null
+++ b/src/test/moves/retaliate.test.ts
@@ -0,0 +1,49 @@
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+import Phaser from "phaser";
+import GameManager from "#app/test/utils/gameManager";
+import { Species } from "#enums/species";
+import { Moves } from "#enums/moves";
+import { allMoves } from "#app/data/move";
+
+describe("Moves - Retaliate", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ const retaliate = allMoves[Moves.RETALIATE];
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.SNORLAX)
+ .enemyMoveset([Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE])
+ .enemyLevel(100)
+ .moveset([Moves.RETALIATE, Moves.SPLASH])
+ .startingLevel(80)
+ .disableCrits();
+ });
+
+ it("increases power if ally died previous turn", async () => {
+ vi.spyOn(retaliate, "calculateBattlePower");
+ await game.startBattle([Species.ABRA, Species.COBALION]);
+ game.move.select(Moves.RETALIATE);
+ await game.phaseInterceptor.to("TurnEndPhase");
+ expect(retaliate.calculateBattlePower).toHaveLastReturnedWith(70);
+ game.doSelectPartyPokemon(1);
+
+ await game.toNextTurn();
+ game.move.select(Moves.RETALIATE);
+ await game.phaseInterceptor.to("MoveEffectPhase");
+ expect(retaliate.calculateBattlePower).toHaveReturnedWith(140);
+ });
+});
diff --git a/src/test/moves/rollout.test.ts b/src/test/moves/rollout.test.ts
index ddb0b22e642..c08535a61df 100644
--- a/src/test/moves/rollout.test.ts
+++ b/src/test/moves/rollout.test.ts
@@ -4,7 +4,6 @@ import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@@ -32,7 +31,7 @@ describe("Moves - Rollout", () => {
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.startingLevel(100);
game.override.enemyLevel(100);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
});
it("should double it's dmg on sequential uses but reset after 5", async () => {
diff --git a/src/test/moves/roost.test.ts b/src/test/moves/roost.test.ts
index cf07a3485e7..df7fc7096b0 100644
--- a/src/test/moves/roost.test.ts
+++ b/src/test/moves/roost.test.ts
@@ -1,4 +1,4 @@
-import { Abilities } from "#app/enums/abilities";
+import { Type } from "#app/data/type";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
@@ -27,33 +27,234 @@ describe("Moves - Roost", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
- game.override.enemySpecies(Species.STARAPTOR);
- game.override.enemyAbility(Abilities.INSOMNIA);
+ game.override.enemySpecies(Species.RELICANTH);
game.override.startingLevel(100);
- game.override.enemyLevel(100);
- game.override.moveset([Moves.STOMPING_TANTRUM]);
- game.override.enemyMoveset([Moves.ROOST, Moves.ROOST, Moves.ROOST, Moves.ROOST]);
+ game.override.enemyLevel(60);
+ game.override.enemyMoveset(Moves.EARTHQUAKE);
+ game.override.moveset([Moves.ROOST, Moves.BURN_UP, Moves.DOUBLE_SHOCK]);
+ game.override.starterForms({ [Species.ROTOM]: 4 });
});
+ /**
+ * Roost's behavior should be defined as:
+ * The pokemon loses its flying type for a turn. If the pokemon was ungroundd solely due to being a flying type, it will be grounded until end of turn.
+ * 1. Pure Flying type pokemon -> become normal type until end of turn
+ * 2. Dual Flying/X type pokemon -> become type X until end of turn
+ * 3. Pokemon that use burn up into roost (ex. Moltres) -> become flying due to burn up, then typeless until end of turn after using roost
+ * 4. If a pokemon is afflicted with Forest's Curse or Trick or treat, dual type pokemon will become 3 type pokemon after the flying type is regained
+ * Pure flying types become (Grass or Ghost) and then back to flying/ (Grass or Ghost),
+ * and pokemon post Burn up become ()
+ * 5. If a pokemon is also ungrounded due to other reasons (such as levitate), it will stay ungrounded post roost, despite not being flying type.
+ * 6. Non flying types using roost (such as dunsparce) are already grounded, so this move will only heal and have no other effects.
+ */
+
test(
- "move should ground the user until the end of turn",
+ "Non flying type uses roost -> no type change, took damage",
async () => {
- await game.startBattle([Species.MAGIKARP]);
-
- const enemyPokemon = game.scene.getEnemyPokemon()!;
-
- const enemyStartingHp = enemyPokemon.hp;
-
- game.move.select(Moves.STOMPING_TANTRUM);
-
+ await game.classicMode.startBattle([Species.DUNSPARCE]);
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ const playerPokemonStartingHP = playerPokemon.hp;
+ game.move.select(Moves.ROOST);
await game.phaseInterceptor.to(MoveEffectPhase);
- expect(enemyPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
+ // Should only be normal type, and NOT flying type
+ let playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemonTypes[0] === Type.NORMAL).toBeTruthy();
+ expect(playerPokemonTypes.length === 1).toBeTruthy();
+ expect(playerPokemon.isGrounded()).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
- expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
- expect(enemyPokemon.getTag(BattlerTagType.ROOSTED)).toBeUndefined();
+ // Lose HP, still normal type
+ playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
+ expect(playerPokemonTypes[0] === Type.NORMAL).toBeTruthy();
+ expect(playerPokemonTypes.length === 1).toBeTruthy();
+ expect(playerPokemon.isGrounded()).toBeTruthy();
}, TIMEOUT
);
+
+ test(
+ "Pure flying type -> becomes normal after roost and takes damage from ground moves -> regains flying",
+ async () => {
+ await game.classicMode.startBattle([Species.TORNADUS]);
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ const playerPokemonStartingHP = playerPokemon.hp;
+ game.move.select(Moves.ROOST);
+ await game.phaseInterceptor.to(MoveEffectPhase);
+
+ // Should only be normal type, and NOT flying type
+ let playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemonTypes[0] === Type.NORMAL).toBeTruthy();
+ expect(playerPokemonTypes[0] === Type.FLYING).toBeFalsy();
+ expect(playerPokemon.isGrounded()).toBeTruthy();
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ // Should have lost HP and is now back to being pure flying
+ playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
+ expect(playerPokemonTypes[0] === Type.NORMAL).toBeFalsy();
+ expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
+ expect(playerPokemon.isGrounded()).toBeFalsy();
+
+ }, TIMEOUT
+ );
+
+ test(
+ "Dual X/flying type -> becomes type X after roost and takes damage from ground moves -> regains flying",
+ async () => {
+ await game.classicMode.startBattle([Species.HAWLUCHA]);
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ const playerPokemonStartingHP = playerPokemon.hp;
+ game.move.select(Moves.ROOST);
+ await game.phaseInterceptor.to(MoveEffectPhase);
+
+ // Should only be pure fighting type and grounded
+ let playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemonTypes[0] === Type.FIGHTING).toBeTruthy();
+ expect(playerPokemonTypes.length === 1).toBeTruthy();
+ expect(playerPokemon.isGrounded()).toBeTruthy();
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ // Should have lost HP and is now back to being fighting/flying
+ playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
+ expect(playerPokemonTypes[0] === Type.FIGHTING).toBeTruthy();
+ expect(playerPokemonTypes[1] === Type.FLYING).toBeTruthy();
+ expect(playerPokemon.isGrounded()).toBeFalsy();
+
+ }, TIMEOUT
+ );
+
+ test(
+ "Pokemon with levitate after using roost should lose flying type but still be unaffected by ground moves",
+ async () => {
+ await game.classicMode.startBattle([Species.ROTOM]);
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ const playerPokemonStartingHP = playerPokemon.hp;
+ game.move.select(Moves.ROOST);
+ await game.phaseInterceptor.to(MoveEffectPhase);
+
+ // Should only be pure fighting type and grounded
+ let playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemonTypes[0] === Type.ELECTRIC).toBeTruthy();
+ expect(playerPokemonTypes.length === 1).toBeTruthy();
+ expect(playerPokemon.isGrounded()).toBeFalsy();
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ // Should have lost HP and is now back to being fighting/flying
+ playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemon.hp).toBe(playerPokemonStartingHP);
+ expect(playerPokemonTypes[0] === Type.ELECTRIC).toBeTruthy();
+ expect(playerPokemonTypes[1] === Type.FLYING).toBeTruthy();
+ expect(playerPokemon.isGrounded()).toBeFalsy();
+
+ }, TIMEOUT
+ );
+
+ test(
+ "A fire/flying type that uses burn up, then roost should be typeless until end of turn",
+ async () => {
+ await game.classicMode.startBattle([Species.MOLTRES]);
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ const playerPokemonStartingHP = playerPokemon.hp;
+ game.move.select(Moves.BURN_UP);
+ await game.phaseInterceptor.to(MoveEffectPhase);
+
+ // Should only be pure flying type after burn up
+ let playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
+ expect(playerPokemonTypes.length === 1).toBeTruthy();
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+ game.move.select(Moves.ROOST);
+ await game.phaseInterceptor.to(MoveEffectPhase);
+
+ // Should only be typeless type after roost and is grounded
+ playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
+ expect(playerPokemonTypes[0] === Type.UNKNOWN).toBeTruthy();
+ expect(playerPokemonTypes.length === 1).toBeTruthy();
+ expect(playerPokemon.isGrounded()).toBeTruthy();
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ // Should go back to being pure flying and have taken damage from earthquake, and is ungrounded again
+ playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
+ expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
+ expect(playerPokemonTypes.length === 1).toBeTruthy();
+ expect(playerPokemon.isGrounded()).toBeFalsy();
+
+ }, TIMEOUT
+ );
+
+ test(
+ "An electric/flying type that uses double shock, then roost should be typeless until end of turn",
+ async () => {
+ game.override.enemySpecies(Species.ZEKROM);
+ await game.classicMode.startBattle([Species.ZAPDOS]);
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ const playerPokemonStartingHP = playerPokemon.hp;
+ game.move.select(Moves.DOUBLE_SHOCK);
+ await game.phaseInterceptor.to(MoveEffectPhase);
+
+ // Should only be pure flying type after burn up
+ let playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
+ expect(playerPokemonTypes.length === 1).toBeTruthy();
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+ game.move.select(Moves.ROOST);
+ await game.phaseInterceptor.to(MoveEffectPhase);
+
+ // Should only be typeless type after roost and is grounded
+ playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
+ expect(playerPokemonTypes[0] === Type.UNKNOWN).toBeTruthy();
+ expect(playerPokemonTypes.length === 1).toBeTruthy();
+ expect(playerPokemon.isGrounded()).toBeTruthy();
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ // Should go back to being pure flying and have taken damage from earthquake, and is ungrounded again
+ playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
+ expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
+ expect(playerPokemonTypes.length === 1).toBeTruthy();
+ expect(playerPokemon.isGrounded()).toBeFalsy();
+
+ }, TIMEOUT
+ );
+
+ test(
+ "Dual Type Pokemon afflicted with Forests Curse/Trick or Treat and post roost will become dual type and then become 3 type at end of turn",
+ async () => {
+ game.override.enemyMoveset([Moves.TRICK_OR_TREAT, Moves.TRICK_OR_TREAT, Moves.TRICK_OR_TREAT, Moves.TRICK_OR_TREAT]);
+ await game.classicMode.startBattle([Species.MOLTRES]);
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+ game.move.select(Moves.ROOST);
+ await game.phaseInterceptor.to(MoveEffectPhase);
+
+ let playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemonTypes[0] === Type.FIRE).toBeTruthy();
+ expect(playerPokemonTypes.length === 1).toBeTruthy();
+ expect(playerPokemon.isGrounded()).toBeTruthy();
+
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ // Should be fire/flying/ghost
+ playerPokemonTypes = playerPokemon.getTypes();
+ expect(playerPokemonTypes.filter(type => type === Type.FLYING)).toHaveLength(1);
+ expect(playerPokemonTypes.filter(type => type === Type.FIRE)).toHaveLength(1);
+ expect(playerPokemonTypes.filter(type => type === Type.GHOST)).toHaveLength(1);
+ expect(playerPokemonTypes.length === 3).toBeTruthy();
+ expect(playerPokemon.isGrounded()).toBeFalsy();
+
+ }, TIMEOUT
+ );
+
});
diff --git a/src/test/moves/safeguard.test.ts b/src/test/moves/safeguard.test.ts
new file mode 100644
index 00000000000..2caf698a73a
--- /dev/null
+++ b/src/test/moves/safeguard.test.ts
@@ -0,0 +1,155 @@
+import { BattlerIndex } from "#app/battle";
+import { allAbilities, PostDefendContactApplyStatusEffectAbAttr } from "#app/data/ability";
+import { Abilities } from "#app/enums/abilities";
+import { StatusEffect } from "#app/enums/status-effect";
+import GameManager from "#app/test/utils/gameManager";
+import { Moves } from "#enums/moves";
+import { Species } from "#enums/species";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+
+const TIMEOUT = 20 * 1000;
+
+describe("Moves - Safeguard", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.DRATINI)
+ .enemyMoveset([Moves.SAFEGUARD])
+ .enemyAbility(Abilities.BALL_FETCH)
+ .enemyLevel(5)
+ .starterSpecies(Species.DRATINI)
+ .moveset([Moves.NUZZLE, Moves.SPORE, Moves.YAWN, Moves.SPLASH])
+ .ability(Abilities.BALL_FETCH);
+ });
+
+ it("protects from damaging moves with additional effects", async () => {
+ await game.classicMode.startBattle();
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.NUZZLE);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.toNextTurn();
+
+ expect(enemy.status).toBeUndefined();
+ }, TIMEOUT);
+
+ it("protects from status moves", async () => {
+ await game.classicMode.startBattle();
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.SPORE);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.toNextTurn();
+
+ expect(enemyPokemon.status).toBeUndefined();
+ }, TIMEOUT);
+
+ it("protects from confusion", async () => {
+ game.override.moveset([Moves.CONFUSE_RAY]);
+ await game.classicMode.startBattle();
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.CONFUSE_RAY);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.toNextTurn();
+
+ expect(enemyPokemon.summonData.tags).toEqual([]);
+ }, TIMEOUT);
+
+ it("protects ally from status", async () => {
+ game.override.battleType("double");
+
+ await game.classicMode.startBattle();
+
+ game.move.select(Moves.SPORE, 0, BattlerIndex.ENEMY_2);
+ game.move.select(Moves.NUZZLE, 1, BattlerIndex.ENEMY_2);
+
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2]);
+
+ await game.phaseInterceptor.to("BerryPhase");
+
+ const enemyPokemon = game.scene.getEnemyField();
+
+ expect(enemyPokemon[0].status).toBeUndefined();
+ expect(enemyPokemon[1].status).toBeUndefined();
+ }, TIMEOUT);
+
+ it("protects from Yawn", async () => {
+ await game.classicMode.startBattle();
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.YAWN);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.toNextTurn();
+
+ expect(enemyPokemon.summonData.tags).toEqual([]);
+ }, TIMEOUT);
+
+ it("doesn't protect from already existing Yawn", async () => {
+ await game.classicMode.startBattle();
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.YAWN);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+ await game.toNextTurn();
+
+ game.move.select(Moves.SPLASH);
+ await game.toNextTurn();
+
+ expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP);
+ }, TIMEOUT);
+
+ it("doesn't protect from self-inflicted via Rest or Flame Orb", async () => {
+ game.override.enemyHeldItems([{name: "FLAME_ORB"}]);
+ await game.classicMode.startBattle();
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.SPLASH);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.toNextTurn();
+ enemyPokemon.damageAndUpdate(1);
+
+ expect(enemyPokemon.status?.effect).toEqual(StatusEffect.BURN);
+
+ game.override.enemyMoveset([Moves.REST]);
+ // Force the moveset to update mid-battle
+ // TODO: Remove after enemy AI rework is in
+ enemyPokemon.getMoveset();
+ game.move.select(Moves.SPLASH);
+ enemyPokemon.damageAndUpdate(1);
+ await game.toNextTurn();
+
+ expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP);
+ }, TIMEOUT);
+
+ it("protects from ability-inflicted status", async () => {
+ game.override.ability(Abilities.STATIC);
+ vi.spyOn(allAbilities[Abilities.STATIC].getAttrs(PostDefendContactApplyStatusEffectAbAttr)[0], "chance", "get").mockReturnValue(100);
+ await game.classicMode.startBattle();
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.SPLASH);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+ await game.toNextTurn();
+ game.override.enemyMoveset([Moves.TACKLE]);
+ game.move.select(Moves.SPLASH);
+ await game.toNextTurn();
+
+ expect(enemyPokemon.status).toBeUndefined();
+ }, TIMEOUT);
+});
diff --git a/src/test/moves/shell_trap.test.ts b/src/test/moves/shell_trap.test.ts
index 4549a8b2b73..213b9c3fd0a 100644
--- a/src/test/moves/shell_trap.test.ts
+++ b/src/test/moves/shell_trap.test.ts
@@ -9,7 +9,6 @@ import { MovePhase } from "#app/phases/move-phase";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
-import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
@@ -33,7 +32,7 @@ describe("Moves - Shell Trap", () => {
.battleType("double")
.moveset([Moves.SHELL_TRAP, Moves.SPLASH, Moves.BULLDOZE])
.enemySpecies(Species.SNORLAX)
- .enemyMoveset(Array(4).fill(Moves.RAZOR_LEAF))
+ .enemyMoveset([Moves.RAZOR_LEAF])
.startingLevel(100)
.enemyLevel(100);
@@ -67,7 +66,7 @@ describe("Moves - Shell Trap", () => {
it(
"should fail if the user is only hit by special attacks",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.SWIFT));
+ game.override.enemyMoveset([Moves.SWIFT]);
await game.startBattle([Species.CHARIZARD, Species.TURTONATOR]);
@@ -93,7 +92,7 @@ describe("Moves - Shell Trap", () => {
it(
"should fail if the user isn't hit with any attack",
async () => {
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
await game.startBattle([Species.CHARIZARD, Species.TURTONATOR]);
@@ -119,7 +118,7 @@ describe("Moves - Shell Trap", () => {
it(
"should not activate from an ally's attack",
async () => {
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
diff --git a/src/test/moves/speed_swap.test.ts b/src/test/moves/speed_swap.test.ts
new file mode 100644
index 00000000000..179f1212394
--- /dev/null
+++ b/src/test/moves/speed_swap.test.ts
@@ -0,0 +1,53 @@
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import Phaser from "phaser";
+import GameManager from "#app/test/utils/gameManager";
+import { Species } from "#enums/species";
+import { TurnEndPhase } from "#app/phases/turn-end-phase";
+import { Moves } from "#enums/moves";
+import { Stat } from "#enums/stat";
+import { Abilities } from "#enums/abilities";
+
+describe("Moves - Speed Swap", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemyAbility(Abilities.NONE)
+ .enemyMoveset(Moves.SPLASH)
+ .enemySpecies(Species.MEW)
+ .enemyLevel(200)
+ .moveset([ Moves.SPEED_SWAP ])
+ .ability(Abilities.NONE);
+ });
+
+ it("should swap the user's SPD and the target's SPD stats", async () => {
+ await game.startBattle([
+ Species.INDEEDEE
+ ]);
+
+ const player = game.scene.getPlayerPokemon()!;
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ const playerSpd = player.getStat(Stat.SPD, false);
+ const enemySpd = enemy.getStat(Stat.SPD, false);
+
+ game.move.select(Moves.SPEED_SWAP);
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ expect(player.getStat(Stat.SPD, false)).toBe(enemySpd);
+ expect(enemy.getStat(Stat.SPD, false)).toBe(playerSpd);
+ }, 20000);
+});
diff --git a/src/test/moves/spikes.test.ts b/src/test/moves/spikes.test.ts
index c4096111c6f..aa59912d802 100644
--- a/src/test/moves/spikes.test.ts
+++ b/src/test/moves/spikes.test.ts
@@ -1,4 +1,3 @@
-import { CommandPhase } from "#app/phases/command-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
@@ -23,93 +22,61 @@ describe("Moves - Spikes", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
- game.scene.battleStyle = 1;
- game.override.battleType("single");
- game.override.enemySpecies(Species.RATTATA);
- game.override.enemyAbility(Abilities.HYDRATION);
- game.override.enemyPassiveAbility(Abilities.HYDRATION);
- game.override.ability(Abilities.HYDRATION);
- game.override.passiveAbility(Abilities.HYDRATION);
- game.override.startingWave(3);
- game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
- game.override.moveset([Moves.SPIKES, Moves.SPLASH, Moves.ROAR]);
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.MAGIKARP)
+ .enemyAbility(Abilities.BALL_FETCH)
+ .ability(Abilities.BALL_FETCH)
+ .enemyMoveset(Moves.SPLASH)
+ .moveset([Moves.SPIKES, Moves.SPLASH, Moves.ROAR]);
});
- it("single - wild - stay on field - no damage", async () => {
- await game.classicMode.runToSummon([
- Species.MIGHTYENA,
- Species.POOCHYENA,
- ]);
- await game.phaseInterceptor.to(CommandPhase, true);
- const initialHp = game.scene.getParty()[0].hp;
- expect(game.scene.getParty()[0].hp).toBe(initialHp);
+ it("should not damage the team that set them", async () => {
+ await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
+
game.move.select(Moves.SPIKES);
await game.toNextTurn();
+
game.move.select(Moves.SPLASH);
await game.toNextTurn();
- expect(game.scene.getParty()[0].hp).toBe(initialHp);
- }, 20000);
-
- it("single - wild - take some damage", async () => {
- // player set spikes on the field and switch back to back
- // opponent do splash for 2 turns
- // nobody should take damage
- await game.classicMode.runToSummon([
- Species.MIGHTYENA,
- Species.POOCHYENA,
- ]);
- await game.phaseInterceptor.to(CommandPhase, false);
-
- const initialHp = game.scene.getParty()[0].hp;
- game.doSwitchPokemon(1);
- await game.phaseInterceptor.run(CommandPhase);
- await game.phaseInterceptor.to(CommandPhase, false);
game.doSwitchPokemon(1);
- await game.phaseInterceptor.run(CommandPhase);
- await game.phaseInterceptor.to(CommandPhase, false);
+ await game.toNextTurn();
- expect(game.scene.getParty()[0].hp).toBe(initialHp);
+ game.doSwitchPokemon(1);
+ await game.toNextTurn();
+
+ const player = game.scene.getParty()[0];
+ expect(player.hp).toBe(player.getMaxHp());
}, 20000);
- it("trainer - wild - force switch opponent - should take damage", async () => {
+ it("should damage opposing pokemon that are forced to switch in", async () => {
game.override.startingWave(5);
- // player set spikes on the field and do splash for 3 turns
- // opponent do splash for 4 turns
- // nobody should take damage
- await game.classicMode.runToSummon([
- Species.MIGHTYENA,
- Species.POOCHYENA,
- ]);
- await game.phaseInterceptor.to(CommandPhase, true);
- const initialHpOpponent = game.scene.currentBattle.enemyParty[1].hp;
+ await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
+
game.move.select(Moves.SPIKES);
await game.toNextTurn();
+
game.move.select(Moves.ROAR);
await game.toNextTurn();
- expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(initialHpOpponent);
+
+ const enemy = game.scene.getEnemyParty()[0];
+ expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
}, 20000);
- it("trainer - wild - force switch by himself opponent - should take damage", async () => {
+ it("should damage opposing pokemon that choose to switch in", async () => {
game.override.startingWave(5);
- game.override.startingLevel(5000);
- game.override.enemySpecies(0);
- // turn 1: player set spikes, opponent do splash
- // turn 2: player do splash, opponent switch pokemon
- // opponent pokemon should trigger spikes and lose HP
- await game.classicMode.runToSummon([
- Species.MIGHTYENA,
- Species.POOCHYENA,
- ]);
- await game.phaseInterceptor.to(CommandPhase, true);
- const initialHpOpponent = game.scene.currentBattle.enemyParty[1].hp;
+ await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
+
game.move.select(Moves.SPIKES);
await game.toNextTurn();
- game.forceOpponentToSwitch();
game.move.select(Moves.SPLASH);
+ game.forceEnemyToSwitch();
await game.toNextTurn();
- expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(initialHpOpponent);
+
+ const enemy = game.scene.getEnemyParty()[0];
+ expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
}, 20000);
});
diff --git a/src/test/moves/spit_up.test.ts b/src/test/moves/spit_up.test.ts
index ab47e65d653..acf7f01d991 100644
--- a/src/test/moves/spit_up.test.ts
+++ b/src/test/moves/spit_up.test.ts
@@ -1,22 +1,23 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import { StockpilingTag } from "#app/data/battler-tags";
import { allMoves } from "#app/data/move";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { MoveResult, TurnMove } from "#app/field/pokemon";
-import { MovePhase } from "#app/phases/move-phase";
-import { TurnInitPhase } from "#app/phases/turn-init-phase";
+import GameManager from "#test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
-import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+import { MovePhase } from "#app/phases/move-phase";
+import { TurnInitPhase } from "#app/phases/turn-init-phase";
describe("Moves - Spit Up", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
+ const spitUp = allMoves[Moves.SPIT_UP];
+
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
@@ -31,12 +32,14 @@ describe("Moves - Spit Up", () => {
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.NONE);
game.override.enemyLevel(2000);
- game.override.moveset([Moves.SPIT_UP, Moves.SPIT_UP, Moves.SPIT_UP, Moves.SPIT_UP]);
+ game.override.moveset(new Array(4).fill(spitUp.id));
game.override.ability(Abilities.NONE);
+
+ vi.spyOn(spitUp, "calculateBattlePower");
});
describe("consumes all stockpile stacks to deal damage (scaling with stacks)", () => {
@@ -53,13 +56,11 @@ describe("Moves - Spit Up", () => {
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
- vi.spyOn(allMoves[Moves.SPIT_UP], "calculateBattlePower");
-
game.move.select(Moves.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
- expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveBeenCalledOnce();
- expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveReturnedWith(expectedPower);
+ expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
+ expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
@@ -78,13 +79,11 @@ describe("Moves - Spit Up", () => {
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
- vi.spyOn(allMoves[Moves.SPIT_UP], "calculateBattlePower");
-
game.move.select(Moves.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
- expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveBeenCalledOnce();
- expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveReturnedWith(expectedPower);
+ expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
+ expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
@@ -104,13 +103,11 @@ describe("Moves - Spit Up", () => {
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
- vi.spyOn(allMoves[Moves.SPIT_UP], "calculateBattlePower");
-
game.move.select(Moves.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
- expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveBeenCalledOnce();
- expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveReturnedWith(expectedPower);
+ expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
+ expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
@@ -124,14 +121,12 @@ describe("Moves - Spit Up", () => {
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeUndefined();
- vi.spyOn(allMoves[Moves.SPIT_UP], "calculateBattlePower");
-
game.move.select(Moves.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SPIT_UP, result: MoveResult.FAIL });
- expect(allMoves[Moves.SPIT_UP].calculateBattlePower).not.toHaveBeenCalled();
+ expect(spitUp.calculateBattlePower).not.toHaveBeenCalled();
});
describe("restores stat boosts granted by stacks", () => {
@@ -144,22 +139,20 @@ describe("Moves - Spit Up", () => {
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
- vi.spyOn(allMoves[Moves.SPIT_UP], "calculateBattlePower");
-
game.move.select(Moves.SPIT_UP);
await game.phaseInterceptor.to(MovePhase);
- expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(1);
- expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(1);
+ expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
+ expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SPIT_UP, result: MoveResult.SUCCESS });
- expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveBeenCalledOnce();
+ expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
- expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(0);
- expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(0);
+ expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
+ expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
@@ -175,26 +168,19 @@ describe("Moves - Spit Up", () => {
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
stockpilingTag.statChangeCounts = {
- [BattleStat.DEF]: -1,
- [BattleStat.SPDEF]: 2,
+ [Stat.DEF]: -1,
+ [Stat.SPDEF]: 2,
};
- expect(stockpilingTag.statChangeCounts).toMatchObject({
- [BattleStat.DEF]: -1,
- [BattleStat.SPDEF]: 2,
- });
-
- vi.spyOn(allMoves[Moves.SPIT_UP], "calculateBattlePower");
-
game.move.select(Moves.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SPIT_UP, result: MoveResult.SUCCESS });
- expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveBeenCalledOnce();
+ expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
- expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(1);
- expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(-2);
+ expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
+ expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
diff --git a/src/test/moves/spotlight.test.ts b/src/test/moves/spotlight.test.ts
index e5f4719d1d3..aef44369642 100644
--- a/src/test/moves/spotlight.test.ts
+++ b/src/test/moves/spotlight.test.ts
@@ -1,5 +1,4 @@
import { BattlerIndex } from "#app/battle";
-import { Stat } from "#app/data/pokemon-stat";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
@@ -31,52 +30,46 @@ describe("Moves - Spotlight", () => {
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]);
- game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
+ game.override.enemyMoveset([Moves.FOLLOW_ME, Moves.SPLASH]);
});
test(
"move should redirect attacks to the target",
async () => {
- await game.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyField();
- const enemyStartingHp = enemyPokemon.map(p => p.hp);
-
game.move.select(Moves.SPOTLIGHT, 0, BattlerIndex.ENEMY);
game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
+
+ await game.forceEnemyMove(Moves.SPLASH);
+ await game.forceEnemyMove(Moves.SPLASH);
+
await game.phaseInterceptor.to(TurnEndPhase, false);
- expect(enemyPokemon[0].hp).toBeLessThan(enemyStartingHp[0]);
- expect(enemyPokemon[1].hp).toBe(enemyStartingHp[1]);
+ expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
+ expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp());
}, TIMEOUT
);
test(
"move should cause other redirection moves to fail",
async () => {
- game.override.enemyMoveset([Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME]);
-
- await game.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
+ await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyField();
- /**
- * Spotlight will target the slower enemy. In this situation without Spotlight being used,
- * the faster enemy would normally end up with the Center of Attention tag.
- */
- enemyPokemon.sort((a, b) => b.getBattleStat(Stat.SPD) - a.getBattleStat(Stat.SPD));
- const spotTarget = enemyPokemon[1].getBattlerIndex();
- const attackTarget = enemyPokemon[0].getBattlerIndex();
+ game.move.select(Moves.SPOTLIGHT, 0, BattlerIndex.ENEMY);
+ game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
- const enemyStartingHp = enemyPokemon.map(p => p.hp);
+ await game.forceEnemyMove(Moves.SPLASH);
+ await game.forceEnemyMove(Moves.FOLLOW_ME);
- game.move.select(Moves.SPOTLIGHT, 0, spotTarget);
- game.move.select(Moves.QUICK_ATTACK, 1, attackTarget);
- await game.phaseInterceptor.to(TurnEndPhase, false);
+ await game.phaseInterceptor.to("BerryPhase", false);
- expect(enemyPokemon[1].hp).toBeLessThan(enemyStartingHp[1]);
- expect(enemyPokemon[0].hp).toBe(enemyStartingHp[0]);
+ expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
+ expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp());
}, TIMEOUT
);
});
diff --git a/src/test/moves/stockpile.test.ts b/src/test/moves/stockpile.test.ts
index b1941b9f9b3..8e7a44d053b 100644
--- a/src/test/moves/stockpile.test.ts
+++ b/src/test/moves/stockpile.test.ts
@@ -1,4 +1,4 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import { StockpilingTag } from "#app/data/battler-tags";
import { MoveResult, TurnMove } from "#app/field/pokemon";
import { CommandPhase } from "#app/phases/command-phase";
@@ -7,7 +7,6 @@ import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -30,7 +29,7 @@ describe("Moves - Stockpile", () => {
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.NONE);
game.override.startingLevel(2000);
@@ -38,7 +37,7 @@ describe("Moves - Stockpile", () => {
game.override.ability(Abilities.NONE);
});
- it("Gains a stockpile stack and increases DEF and SPDEF by 1 on each use, fails at max stacks (3)", { timeout: 10000 }, async () => {
+ it("gains a stockpile stack and raises user's DEF and SPDEF stat stages by 1 on each use, fails at max stacks (3)", { timeout: 10000 }, async () => {
await game.startBattle([Species.ABOMASNOW]);
const user = game.scene.getPlayerPokemon()!;
@@ -47,8 +46,8 @@ describe("Moves - Stockpile", () => {
// we just have to know that they're implemented as a BattlerTag.
expect(user.getTag(StockpilingTag)).toBeUndefined();
- expect(user.summonData.battleStats[BattleStat.DEF]).toBe(0);
- expect(user.summonData.battleStats[BattleStat.SPDEF]).toBe(0);
+ expect(user.getStatStage(Stat.DEF)).toBe(0);
+ expect(user.getStatStage(Stat.SPDEF)).toBe(0);
// use Stockpile four times
for (let i = 0; i < 4; i++) {
@@ -60,18 +59,16 @@ describe("Moves - Stockpile", () => {
await game.phaseInterceptor.to(TurnInitPhase);
const stockpilingTag = user.getTag(StockpilingTag)!;
- const def = user.summonData.battleStats[BattleStat.DEF];
- const spdef = user.summonData.battleStats[BattleStat.SPDEF];
if (i < 3) { // first three uses should behave normally
- expect(def).toBe(i + 1);
- expect(spdef).toBe(i + 1);
+ expect(user.getStatStage(Stat.DEF)).toBe(i + 1);
+ expect(user.getStatStage(Stat.SPDEF)).toBe(i + 1);
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(i + 1);
} else { // fourth should have failed
- expect(def).toBe(3);
- expect(spdef).toBe(3);
+ expect(user.getStatStage(Stat.DEF)).toBe(3);
+ expect(user.getStatStage(Stat.SPDEF)).toBe(3);
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(3);
expect(user.getMoveHistory().at(-1)).toMatchObject({ result: MoveResult.FAIL, move: Moves.STOCKPILE });
@@ -79,17 +76,17 @@ describe("Moves - Stockpile", () => {
}
});
- it("Gains a stockpile stack even if DEF and SPDEF are at +6", { timeout: 10000 }, async () => {
+ it("gains a stockpile stack even if user's DEF and SPDEF stat stages are at +6", { timeout: 10000 }, async () => {
await game.startBattle([Species.ABOMASNOW]);
const user = game.scene.getPlayerPokemon()!;
- user.summonData.battleStats[BattleStat.DEF] = 6;
- user.summonData.battleStats[BattleStat.SPDEF] = 6;
+ user.setStatStage(Stat.DEF, 6);
+ user.setStatStage(Stat.SPDEF, 6);
expect(user.getTag(StockpilingTag)).toBeUndefined();
- expect(user.summonData.battleStats[BattleStat.DEF]).toBe(6);
- expect(user.summonData.battleStats[BattleStat.SPDEF]).toBe(6);
+ expect(user.getStatStage(Stat.DEF)).toBe(6);
+ expect(user.getStatStage(Stat.SPDEF)).toBe(6);
game.move.select(Moves.STOCKPILE);
await game.phaseInterceptor.to(TurnInitPhase);
@@ -97,8 +94,8 @@ describe("Moves - Stockpile", () => {
const stockpilingTag = user.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(1);
- expect(user.summonData.battleStats[BattleStat.DEF]).toBe(6);
- expect(user.summonData.battleStats[BattleStat.SPDEF]).toBe(6);
+ expect(user.getStatStage(Stat.DEF)).toBe(6);
+ expect(user.getStatStage(Stat.SPDEF)).toBe(6);
// do it again, just for good measure
await game.phaseInterceptor.to(CommandPhase);
@@ -109,8 +106,8 @@ describe("Moves - Stockpile", () => {
const stockpilingTagAgain = user.getTag(StockpilingTag)!;
expect(stockpilingTagAgain).toBeDefined();
expect(stockpilingTagAgain.stockpiledCount).toBe(2);
- expect(user.summonData.battleStats[BattleStat.DEF]).toBe(6);
- expect(user.summonData.battleStats[BattleStat.SPDEF]).toBe(6);
+ expect(user.getStatStage(Stat.DEF)).toBe(6);
+ expect(user.getStatStage(Stat.SPDEF)).toBe(6);
});
});
});
diff --git a/src/test/moves/swallow.test.ts b/src/test/moves/swallow.test.ts
index 202f25fee74..5a0e63e6e78 100644
--- a/src/test/moves/swallow.test.ts
+++ b/src/test/moves/swallow.test.ts
@@ -1,4 +1,4 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import { StockpilingTag } from "#app/data/battler-tags";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { MoveResult, TurnMove } from "#app/field/pokemon";
@@ -8,7 +8,6 @@ import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@@ -30,7 +29,7 @@ describe("Moves - Swallow", () => {
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.NONE);
game.override.enemyLevel(2000);
@@ -138,7 +137,7 @@ describe("Moves - Swallow", () => {
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SWALLOW, result: MoveResult.FAIL });
});
- describe("restores stat boosts granted by stacks", () => {
+ describe("restores stat stage boosts granted by stacks", () => {
it("decreases stats based on stored values (both boosts equal)", { timeout: 10000 }, async () => {
await game.startBattle([Species.ABOMASNOW]);
@@ -151,20 +150,20 @@ describe("Moves - Swallow", () => {
game.move.select(Moves.SWALLOW);
await game.phaseInterceptor.to(MovePhase);
- expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(1);
- expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(1);
+ expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
+ expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SWALLOW, result: MoveResult.SUCCESS });
- expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(0);
- expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(0);
+ expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
+ expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
- it("decreases stats based on stored values (different boosts)", { timeout: 10000 }, async () => {
+ it("lower stat stages based on stored values (different boosts)", { timeout: 10000 }, async () => {
await game.startBattle([Species.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
@@ -175,22 +174,18 @@ describe("Moves - Swallow", () => {
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
stockpilingTag.statChangeCounts = {
- [BattleStat.DEF]: -1,
- [BattleStat.SPDEF]: 2,
+ [Stat.DEF]: -1,
+ [Stat.SPDEF]: 2,
};
- expect(stockpilingTag.statChangeCounts).toMatchObject({
- [BattleStat.DEF]: -1,
- [BattleStat.SPDEF]: 2,
- });
-
game.move.select(Moves.SWALLOW);
+
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SWALLOW, result: MoveResult.SUCCESS });
- expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(1);
- expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(-2);
+ expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
+ expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
diff --git a/src/test/moves/tackle.test.ts b/src/test/moves/tackle.test.ts
index 5eca9e344c8..b25c7524a1a 100644
--- a/src/test/moves/tackle.test.ts
+++ b/src/test/moves/tackle.test.ts
@@ -1,4 +1,4 @@
-import { Stat } from "#app/data/pokemon-stat";
+import { Stat } from "#enums/stat";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
diff --git a/src/test/moves/tail_whip.test.ts b/src/test/moves/tail_whip.test.ts
index 0a999fe1920..5c83feb8a4e 100644
--- a/src/test/moves/tail_whip.test.ts
+++ b/src/test/moves/tail_whip.test.ts
@@ -1,12 +1,12 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
-import { TurnInitPhase } from "#app/phases/turn-init-phase";
+import { Stat } from "#enums/stat";
+import GameManager from "#test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
-import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
+import { TurnInitPhase } from "#app/phases/turn-init-phase";
describe("Moves - Tail whip", () => {
@@ -31,23 +31,23 @@ describe("Moves - Tail whip", () => {
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.ability(Abilities.INSOMNIA);
game.override.startingLevel(2000);
- game.override.moveset([moveToUse]);
- game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
+ game.override.moveset([ moveToUse ]);
+ game.override.enemyMoveset(Moves.SPLASH);
});
- it("TAIL_WHIP", async () => {
+ it("should lower DEF stat stage by 1", async() => {
const moveToUse = Moves.TAIL_WHIP;
await game.startBattle([
Species.MIGHTYENA,
Species.MIGHTYENA,
]);
- let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.DEF]).toBe(0);
+ const enemyPokemon = game.scene.getEnemyPokemon()!;
+ expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
game.move.select(moveToUse);
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase);
- battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
- expect(battleStatsOpponent[BattleStat.DEF]).toBe(-1);
+
+ expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
}, 20000);
});
diff --git a/src/test/moves/tailwind.test.ts b/src/test/moves/tailwind.test.ts
index 6b70122d08d..6a08cfe802f 100644
--- a/src/test/moves/tailwind.test.ts
+++ b/src/test/moves/tailwind.test.ts
@@ -1,11 +1,10 @@
+import { Stat } from "#enums/stat";
import { ArenaTagSide } from "#app/data/arena-tag";
-import { Stat } from "#app/data/pokemon-stat";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -27,7 +26,7 @@ describe("Moves - Tailwind", () => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
});
it("doubles the Speed stat of the Pokemons on its side", async () => {
@@ -38,16 +37,16 @@ describe("Moves - Tailwind", () => {
const magikarpSpd = magikarp.getStat(Stat.SPD);
const meowthSpd = meowth.getStat(Stat.SPD);
- expect(magikarp.getBattleStat(Stat.SPD)).equal(magikarpSpd);
- expect(meowth.getBattleStat(Stat.SPD)).equal(meowthSpd);
+ expect(magikarp.getEffectiveStat(Stat.SPD)).equal(magikarpSpd);
+ expect(meowth.getEffectiveStat(Stat.SPD)).equal(meowthSpd);
game.move.select(Moves.TAILWIND);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
- expect(magikarp.getBattleStat(Stat.SPD)).toBe(magikarpSpd * 2);
- expect(meowth.getBattleStat(Stat.SPD)).toBe(meowthSpd * 2);
+ expect(magikarp.getEffectiveStat(Stat.SPD)).toBe(magikarpSpd * 2);
+ expect(meowth.getEffectiveStat(Stat.SPD)).toBe(meowthSpd * 2);
expect(game.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.PLAYER)).toBeDefined();
});
@@ -86,8 +85,8 @@ describe("Moves - Tailwind", () => {
const enemySpd = enemy.getStat(Stat.SPD);
- expect(ally.getBattleStat(Stat.SPD)).equal(allySpd);
- expect(enemy.getBattleStat(Stat.SPD)).equal(enemySpd);
+ expect(ally.getEffectiveStat(Stat.SPD)).equal(allySpd);
+ expect(enemy.getEffectiveStat(Stat.SPD)).equal(enemySpd);
expect(game.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.PLAYER)).toBeUndefined();
expect(game.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.ENEMY)).toBeUndefined();
@@ -95,8 +94,8 @@ describe("Moves - Tailwind", () => {
await game.phaseInterceptor.to(TurnEndPhase);
- expect(ally.getBattleStat(Stat.SPD)).toBe(allySpd * 2);
- expect(enemy.getBattleStat(Stat.SPD)).equal(enemySpd);
+ expect(ally.getEffectiveStat(Stat.SPD)).toBe(allySpd * 2);
+ expect(enemy.getEffectiveStat(Stat.SPD)).equal(enemySpd);
expect(game.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.PLAYER)).toBeDefined();
expect(game.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.ENEMY)).toBeUndefined();
});
diff --git a/src/test/moves/tar_shot.test.ts b/src/test/moves/tar_shot.test.ts
new file mode 100644
index 00000000000..2963f061fc6
--- /dev/null
+++ b/src/test/moves/tar_shot.test.ts
@@ -0,0 +1,132 @@
+import { BattlerIndex } from "#app/battle";
+import { Type } from "#app/data/type";
+import { Moves } from "#app/enums/moves";
+import { Species } from "#app/enums/species";
+import { Stat } from "#app/enums/stat";
+import { Abilities } from "#enums/abilities";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
+
+describe("Moves - Tar Shot", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+ const TIMEOUT = 20 * 1000;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemyAbility(Abilities.BALL_FETCH)
+ .enemyMoveset(Moves.SPLASH)
+ .enemySpecies(Species.TANGELA)
+ .enemyLevel(1000)
+ .moveset([Moves.TAR_SHOT, Moves.FIRE_PUNCH])
+ .disableCrits();
+ });
+
+ it("lowers the target's Speed stat by one stage and doubles the effectiveness of Fire-type moves used on the target", async () => {
+ await game.classicMode.startBattle([Species.PIKACHU]);
+
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.TAR_SHOT);
+
+ await game.phaseInterceptor.to("TurnEndPhase");
+ expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
+
+ await game.toNextTurn();
+
+ game.move.select(Moves.FIRE_PUNCH);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+
+ await game.phaseInterceptor.to("MoveEndPhase");
+ expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
+ }, TIMEOUT);
+
+ it("will not double the effectiveness of Fire-type moves used on a target that is already under the effect of Tar Shot (but may still lower its Speed)", async () => {
+ await game.classicMode.startBattle([Species.PIKACHU]);
+
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.TAR_SHOT);
+
+ await game.phaseInterceptor.to("TurnEndPhase");
+ expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
+
+ await game.toNextTurn();
+
+ game.move.select(Moves.TAR_SHOT);
+
+ await game.phaseInterceptor.to("TurnEndPhase");
+ expect(enemy.getStatStage(Stat.SPD)).toBe(-2);
+
+ await game.toNextTurn();
+
+ game.move.select(Moves.FIRE_PUNCH);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+
+ await game.phaseInterceptor.to("MoveEndPhase");
+ expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
+ }, TIMEOUT);
+
+ it("does not double the effectiveness of Fire-type moves against a Pokémon that is Terastallized", async () => {
+ game.override.enemyHeldItems([{ name: "TERA_SHARD", type: Type.GRASS }]).enemySpecies(Species.SPRIGATITO);
+ await game.classicMode.startBattle([Species.PIKACHU]);
+
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.TAR_SHOT);
+
+ await game.phaseInterceptor.to("TurnEndPhase");
+ expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
+
+ await game.toNextTurn();
+
+ game.move.select(Moves.FIRE_PUNCH);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+
+ await game.phaseInterceptor.to("MoveEndPhase");
+ expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
+ }, TIMEOUT);
+
+ it("doubles the effectiveness of Fire-type moves against a Pokémon that is already under the effects of Tar Shot before it Terastallized", async () => {
+ game.override.enemySpecies(Species.SPRIGATITO);
+ await game.classicMode.startBattle([Species.PIKACHU]);
+
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ vi.spyOn(enemy, "getMoveEffectiveness");
+
+ game.move.select(Moves.TAR_SHOT);
+
+ await game.phaseInterceptor.to("TurnEndPhase");
+ expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
+
+ await game.toNextTurn();
+
+ game.override.enemyHeldItems([{ name: "TERA_SHARD", type: Type.GRASS }]);
+
+ game.move.select(Moves.FIRE_PUNCH);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+
+ await game.phaseInterceptor.to("MoveEndPhase");
+ expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
+ }, TIMEOUT);
+});
diff --git a/src/test/moves/tera_blast.test.ts b/src/test/moves/tera_blast.test.ts
index bd7df8403d1..55d61496297 100644
--- a/src/test/moves/tera_blast.test.ts
+++ b/src/test/moves/tera_blast.test.ts
@@ -1,16 +1,14 @@
import { BattlerIndex } from "#app/battle";
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import { allMoves } from "#app/data/move";
import { Type } from "#app/data/type";
import { Abilities } from "#app/enums/abilities";
-import { Stat } from "#app/enums/stat";
import { HitResult } from "#app/field/pokemon";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
-import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Tera Blast", () => {
let phaserGame: Phaser.Game;
@@ -38,7 +36,7 @@ describe("Moves - Tera Blast", () => {
.ability(Abilities.BALL_FETCH)
.startingHeldItems([{ name: "TERA_SHARD", type: Type.FIRE }])
.enemySpecies(Species.MAGIKARP)
- .enemyMoveset(SPLASH_ONLY)
+ .enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH)
.enemyLevel(20);
@@ -112,7 +110,7 @@ describe("Moves - Tera Blast", () => {
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
- expect(playerPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(-1);
- expect(playerPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-1);
+ expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(-1);
+ expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
}, 20000);
});
diff --git a/src/test/moves/throat_chop.test.ts b/src/test/moves/throat_chop.test.ts
new file mode 100644
index 00000000000..cb34b4bafff
--- /dev/null
+++ b/src/test/moves/throat_chop.test.ts
@@ -0,0 +1,57 @@
+import { BattlerIndex } from "#app/battle";
+import { Moves } from "#app/enums/moves";
+import { Species } from "#app/enums/species";
+import { Stat } from "#app/enums/stat";
+import { Abilities } from "#enums/abilities";
+import GameManager from "#test/utils/gameManager";
+import Phaser from "phaser";
+import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
+
+describe("Moves - Throat Chop", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+ const TIMEOUT = 20 * 1000;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .moveset(Array(4).fill(Moves.GROWL))
+ .battleType("single")
+ .ability(Abilities.BALL_FETCH)
+ .enemyAbility(Abilities.BALL_FETCH)
+ .enemyMoveset(Array(4).fill(Moves.THROAT_CHOP))
+ .enemySpecies(Species.MAGIKARP);
+ });
+
+ it("prevents the target from using sound-based moves for two turns", async () => {
+ await game.classicMode.startBattle([Species.MAGIKARP]);
+
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ game.move.select(Moves.GROWL);
+ await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
+
+ // First turn, move is interrupted
+ await game.phaseInterceptor.to("TurnEndPhase");
+ expect(enemy.getStatStage(Stat.ATK)).toBe(0);
+
+ // Second turn, struggle if no valid moves
+ await game.toNextTurn();
+
+ game.move.select(Moves.GROWL);
+ await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
+
+ await game.phaseInterceptor.to("MoveEndPhase");
+ expect(enemy.isFullHp()).toBe(false);
+ }, TIMEOUT);
+});
diff --git a/src/test/moves/thunder_wave.test.ts b/src/test/moves/thunder_wave.test.ts
index 0c91be29714..7ad59518013 100644
--- a/src/test/moves/thunder_wave.test.ts
+++ b/src/test/moves/thunder_wave.test.ts
@@ -6,7 +6,6 @@ import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
-import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
@@ -30,7 +29,7 @@ describe("Moves - Thunder Wave", () => {
.battleType("single")
.starterSpecies(Species.PIKACHU)
.moveset([Moves.THUNDER_WAVE])
- .enemyMoveset(SPLASH_ONLY);
+ .enemyMoveset(Moves.SPLASH);
});
// References: https://bulbapedia.bulbagarden.net/wiki/Thunder_Wave_(move)
diff --git a/src/test/moves/tidy_up.test.ts b/src/test/moves/tidy_up.test.ts
index 1ef7933c114..255fe948447 100644
--- a/src/test/moves/tidy_up.test.ts
+++ b/src/test/moves/tidy_up.test.ts
@@ -1,4 +1,4 @@
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
@@ -6,7 +6,6 @@ import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
-import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@@ -30,7 +29,7 @@ describe("Moves - Tidy Up", () => {
game.override.battleType("single");
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
- game.override.enemyMoveset(SPLASH_ONLY);
+ game.override.enemyMoveset(Moves.SPLASH);
game.override.starterSpecies(Species.FEEBAS);
game.override.ability(Abilities.BALL_FETCH);
game.override.moveset([Moves.TIDY_UP]);
@@ -60,7 +59,6 @@ describe("Moves - Tidy Up", () => {
game.move.select(Moves.TIDY_UP);
await game.phaseInterceptor.to(MoveEndPhase);
expect(game.scene.arena.getTag(ArenaTagType.STEALTH_ROCK)).toBeUndefined();
-
}, 20000);
it("toxic spikes are cleared", async () => {
@@ -73,7 +71,6 @@ describe("Moves - Tidy Up", () => {
game.move.select(Moves.TIDY_UP);
await game.phaseInterceptor.to(MoveEndPhase);
expect(game.scene.arena.getTag(ArenaTagType.TOXIC_SPIKES)).toBeUndefined();
-
}, 20000);
it("sticky webs are cleared", async () => {
@@ -87,7 +84,6 @@ describe("Moves - Tidy Up", () => {
game.move.select(Moves.TIDY_UP);
await game.phaseInterceptor.to(MoveEndPhase);
expect(game.scene.arena.getTag(ArenaTagType.STICKY_WEB)).toBeUndefined();
-
}, 20000);
it.skip("substitutes are cleared", async () => {
@@ -101,22 +97,20 @@ describe("Moves - Tidy Up", () => {
game.move.select(Moves.TIDY_UP);
await game.phaseInterceptor.to(MoveEndPhase);
// TODO: check for subs here once the move is implemented
-
}, 20000);
it("user's stats are raised with no traps set", async () => {
await game.startBattle();
- const player = game.scene.getPlayerPokemon()!.summonData.battleStats;
- expect(player[BattleStat.ATK]).toBe(0);
- expect(player[BattleStat.SPD]).toBe(0);
+ const playerPokemon = game.scene.getPlayerPokemon()!;
+
+ expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
+ expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
game.move.select(Moves.TIDY_UP);
await game.phaseInterceptor.to(TurnEndPhase);
- expect(player[BattleStat.ATK]).toBe(+1);
- expect(player[BattleStat.SPD]).toBe(+1);
-
+ expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1);
+ expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
}, 20000);
-
});
diff --git a/src/test/moves/transform.test.ts b/src/test/moves/transform.test.ts
new file mode 100644
index 00000000000..6686f1fc73b
--- /dev/null
+++ b/src/test/moves/transform.test.ts
@@ -0,0 +1,100 @@
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import Phaser from "phaser";
+import GameManager from "#app/test/utils/gameManager";
+import { Species } from "#enums/species";
+import { TurnEndPhase } from "#app/phases/turn-end-phase";
+import { Moves } from "#enums/moves";
+import { Stat, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
+import { Abilities } from "#enums/abilities";
+
+// TODO: Add more tests once Transform is fully implemented
+describe("Moves - Transform", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override
+ .battleType("single")
+ .enemySpecies(Species.MEW)
+ .enemyLevel(200)
+ .enemyAbility(Abilities.BEAST_BOOST)
+ .enemyPassiveAbility(Abilities.BALL_FETCH)
+ .enemyMoveset(Moves.SPLASH)
+ .ability(Abilities.INTIMIDATE)
+ .moveset([ Moves.TRANSFORM ]);
+ });
+
+ it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
+ await game.startBattle([
+ Species.DITTO
+ ]);
+
+ game.move.select(Moves.TRANSFORM);
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ const player = game.scene.getPlayerPokemon()!;
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
+ expect(player.getAbility()).toBe(enemy.getAbility());
+ expect(player.getGender()).toBe(enemy.getGender());
+
+ expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
+ for (const s of EFFECTIVE_STATS) {
+ expect(player.getStat(s, false)).toBe(enemy.getStat(s, false));
+ }
+
+ for (const s of BATTLE_STATS) {
+ expect(player.getStatStage(s)).toBe(enemy.getStatStage(s));
+ }
+
+ const playerMoveset = player.getMoveset();
+ const enemyMoveset = player.getMoveset();
+
+ for (let i = 0; i < playerMoveset.length && i < enemyMoveset.length; i++) {
+ // TODO: Checks for 5 PP should be done here when that gets addressed
+ expect(playerMoveset[i]?.moveId).toBe(enemyMoveset[i]?.moveId);
+ }
+
+ const playerTypes = player.getTypes();
+ const enemyTypes = enemy.getTypes();
+
+ for (let i = 0; i < playerTypes.length && i < enemyTypes.length; i++) {
+ expect(playerTypes[i]).toBe(enemyTypes[i]);
+ }
+ }, 20000);
+
+ it("should copy in-battle overridden stats", async () => {
+ game.override.enemyMoveset([Moves.POWER_SPLIT]);
+
+ await game.startBattle([
+ Species.DITTO
+ ]);
+
+ const player = game.scene.getPlayerPokemon()!;
+ const enemy = game.scene.getEnemyPokemon()!;
+
+ const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
+ const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
+
+ game.move.select(Moves.TRANSFORM);
+ await game.phaseInterceptor.to(TurnEndPhase);
+
+ expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
+ expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
+
+ expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
+ expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
+ });
+});
diff --git a/src/test/moves/u_turn.test.ts b/src/test/moves/u_turn.test.ts
index ae55302bb42..c4b6ae2497f 100644
--- a/src/test/moves/u_turn.test.ts
+++ b/src/test/moves/u_turn.test.ts
@@ -7,7 +7,6 @@ import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
-import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - U-turn", () => {
let phaserGame: Phaser.Game;
@@ -31,7 +30,7 @@ describe("Moves - U-turn", () => {
.startingLevel(90)
.startingWave(97)
.moveset([Moves.U_TURN])
- .enemyMoveset(SPLASH_ONLY)
+ .enemyMoveset(Moves.SPLASH)
.disableCrits();
});
diff --git a/src/test/moves/wide_guard.test.ts b/src/test/moves/wide_guard.test.ts
index 616972de01b..b4e6e305539 100644
--- a/src/test/moves/wide_guard.test.ts
+++ b/src/test/moves/wide_guard.test.ts
@@ -1,12 +1,12 @@
-import { BattleStat } from "#app/data/battle-stat";
-import { BerryPhase } from "#app/phases/berry-phase";
-import { CommandPhase } from "#app/phases/command-phase";
-import { Abilities } from "#enums/abilities";
-import { Moves } from "#enums/moves";
-import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import GameManager from "../utils/gameManager";
+import { Species } from "#enums/species";
+import { Abilities } from "#enums/abilities";
+import { Moves } from "#enums/moves";
+import { Stat } from "#enums/stat";
+import { BerryPhase } from "#app/phases/berry-phase";
+import { CommandPhase } from "#app/phases/command-phase";
const TIMEOUT = 20 * 1000;
@@ -32,7 +32,7 @@ describe("Moves - Wide Guard", () => {
game.override.moveset([Moves.WIDE_GUARD, Moves.SPLASH, Moves.SURF]);
game.override.enemySpecies(Species.SNORLAX);
- game.override.enemyMoveset(Array(4).fill(Moves.SWIFT));
+ game.override.enemyMoveset([Moves.SWIFT]);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.startingLevel(100);
@@ -61,7 +61,7 @@ describe("Moves - Wide Guard", () => {
test(
"should protect the user and allies from multi-target status moves",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
+ game.override.enemyMoveset([Moves.GROWL]);
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
@@ -75,14 +75,14 @@ describe("Moves - Wide Guard", () => {
await game.phaseInterceptor.to(BerryPhase, false);
- leadPokemon.forEach(p => expect(p.summonData.battleStats[BattleStat.ATK]).toBe(0));
+ leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
}, TIMEOUT
);
test(
"should not protect the user and allies from single-target moves",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
+ game.override.enemyMoveset([Moves.TACKLE]);
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
@@ -103,7 +103,7 @@ describe("Moves - Wide Guard", () => {
test(
"should protect the user from its ally's multi-target move",
async () => {
- game.override.enemyMoveset(Array(4).fill(Moves.SPLASH));
+ game.override.enemyMoveset([Moves.SPLASH]);
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
diff --git a/src/test/phases/learn-move-phase.test.ts b/src/test/phases/learn-move-phase.test.ts
new file mode 100644
index 00000000000..60cdbee8570
--- /dev/null
+++ b/src/test/phases/learn-move-phase.test.ts
@@ -0,0 +1,47 @@
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import Phaser from "phaser";
+import GameManager from "#test/utils/gameManager";
+import { Species } from "#enums/species";
+import { Moves } from "#enums/moves";
+import { LearnMovePhase } from "#app/phases/learn-move-phase";
+
+describe("Learn Move Phase", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ game.override.xpMultiplier(50);
+ });
+
+ it("If Pokemon has less than 4 moves, its newest move will be added to the lowest empty index", async () => {
+ game.override.moveset([Moves.SPLASH]);
+ await game.startBattle([Species.BULBASAUR]);
+ const pokemon = game.scene.getPlayerPokemon()!;
+ const newMovePos = pokemon?.getMoveset().length;
+ game.move.select(Moves.SPLASH);
+ await game.doKillOpponents();
+ await game.phaseInterceptor.to(LearnMovePhase);
+ const levelMove = pokemon.getLevelMoves(5)[0];
+ const levelReq = levelMove[0];
+ const levelMoveId = levelMove[1];
+ expect(pokemon.level).toBeGreaterThanOrEqual(levelReq);
+ expect(pokemon?.getMoveset()[newMovePos]?.moveId).toBe(levelMoveId);
+ });
+
+ /**
+ * Future Tests:
+ * If a Pokemon has four moves, the user can specify an old move to be forgotten and a new move will take its place.
+ * If a Pokemon has four moves, the user can reject the new move, keeping the moveset the same.
+ */
+});
diff --git a/src/test/reload.test.ts b/src/test/reload.test.ts
new file mode 100644
index 00000000000..a96a525ca2d
--- /dev/null
+++ b/src/test/reload.test.ts
@@ -0,0 +1,136 @@
+import { Species } from "#app/enums/species";
+import { GameModes } from "#app/game-mode";
+import GameManager from "#test/utils/gameManager";
+import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
+import { Moves } from "#app/enums/moves";
+import { Biome } from "#app/enums/biome";
+
+describe("Reload", () => {
+ let phaserGame: Phaser.Game;
+ let game: GameManager;
+
+ beforeAll(() => {
+ phaserGame = new Phaser.Game({
+ type: Phaser.HEADLESS,
+ });
+ });
+
+ afterEach(() => {
+ game.phaseInterceptor.restoreOg();
+ });
+
+ beforeEach(() => {
+ game = new GameManager(phaserGame);
+ });
+
+ it("should not have RNG inconsistencies in a Classic run", async () => {
+ await game.classicMode.startBattle();
+
+ const preReloadRngState = Phaser.Math.RND.state();
+
+ await game.reload.reloadSession();
+
+ const postReloadRngState = Phaser.Math.RND.state();
+
+ expect(preReloadRngState).toBe(postReloadRngState);
+ }, 20000);
+
+ it("should not have RNG inconsistencies after a biome switch", async () => {
+ game.override
+ .startingWave(10)
+ .startingBiome(Biome.CAVE) // Will lead to biomes with randomly generated weather
+ .battleType("single")
+ .startingLevel(100)
+ .enemyLevel(1000)
+ .disableTrainerWaves()
+ .moveset([Moves.KOWTOW_CLEAVE])
+ .enemyMoveset(Moves.SPLASH);
+ await game.dailyMode.startBattle();
+
+ // Transition from Daily Run Wave 10 to Wave 11 in order to trigger biome switch
+ game.move.select(Moves.KOWTOW_CLEAVE);
+ await game.phaseInterceptor.to("DamagePhase");
+ await game.doKillOpponents();
+ await game.toNextWave();
+ expect(game.phaseInterceptor.log).toContain("NewBiomeEncounterPhase");
+
+ const preReloadRngState = Phaser.Math.RND.state();
+
+ await game.reload.reloadSession();
+
+ const postReloadRngState = Phaser.Math.RND.state();
+
+ expect(preReloadRngState).toBe(postReloadRngState);
+ }, 20000);
+
+ it("should not have RNG inconsistencies at a Daily run wild Pokemon fight", async () => {
+ await game.dailyMode.startBattle();
+
+ const preReloadRngState = Phaser.Math.RND.state();
+
+ await game.reload.reloadSession();
+
+ const postReloadRngState = Phaser.Math.RND.state();
+
+ expect(preReloadRngState).toBe(postReloadRngState);
+ }, 20000);
+
+ it("should not have RNG inconsistencies at a Daily run double battle", async () => {
+ game.override
+ .battleType("double");
+ await game.dailyMode.startBattle();
+
+ const preReloadRngState = Phaser.Math.RND.state();
+
+ await game.reload.reloadSession();
+
+ const postReloadRngState = Phaser.Math.RND.state();
+
+ expect(preReloadRngState).toBe(postReloadRngState);
+ }, 20000);
+
+ it("should not have RNG inconsistencies at a Daily run Gym Leader fight", async () => {
+ game.override
+ .battleType("single")
+ .startingWave(40);
+ await game.dailyMode.startBattle();
+
+ const preReloadRngState = Phaser.Math.RND.state();
+
+ await game.reload.reloadSession();
+
+ const postReloadRngState = Phaser.Math.RND.state();
+
+ expect(preReloadRngState).toBe(postReloadRngState);
+ }, 20000);
+
+ it("should not have RNG inconsistencies at a Daily run regular trainer fight", async () => {
+ game.override
+ .battleType("single")
+ .startingWave(45);
+ await game.dailyMode.startBattle();
+
+ const preReloadRngState = Phaser.Math.RND.state();
+
+ await game.reload.reloadSession();
+
+ const postReloadRngState = Phaser.Math.RND.state();
+
+ expect(preReloadRngState).toBe(postReloadRngState);
+ }, 20000);
+
+ it("should not have RNG inconsistencies at a Daily run wave 50 Boss fight", async () => {
+ game.override
+ .battleType("single")
+ .startingWave(50);
+ await game.runToFinalBossEncounter([Species.BULBASAUR], GameModes.DAILY);
+
+ const preReloadRngState = Phaser.Math.RND.state();
+
+ await game.reload.reloadSession();
+
+ const postReloadRngState = Phaser.Math.RND.state();
+
+ expect(preReloadRngState).toBe(postReloadRngState);
+ }, 20000);
+});
diff --git a/src/test/ui/starter-select.test.ts b/src/test/ui/starter-select.test.ts
index 8ef1ea16b4a..6d26ebfd6b3 100644
--- a/src/test/ui/starter-select.test.ts
+++ b/src/test/ui/starter-select.test.ts
@@ -53,9 +53,6 @@ describe("UI - Starter select", () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.RIGHT);
handler.processInput(Button.LEFT);
- handler.processInput(Button.CYCLE_SHINY);
- handler.processInput(Button.V);
- handler.processInput(Button.V);
handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock();
});
@@ -117,9 +114,6 @@ describe("UI - Starter select", () => {
handler.processInput(Button.RIGHT);
handler.processInput(Button.LEFT);
handler.processInput(Button.CYCLE_GENDER);
- handler.processInput(Button.CYCLE_SHINY);
- handler.processInput(Button.V);
- handler.processInput(Button.V);
handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock();
});
@@ -184,9 +178,6 @@ describe("UI - Starter select", () => {
handler.processInput(Button.CYCLE_GENDER);
handler.processInput(Button.CYCLE_NATURE);
handler.processInput(Button.CYCLE_ABILITY);
- handler.processInput(Button.CYCLE_SHINY);
- handler.processInput(Button.V);
- handler.processInput(Button.V);
handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock();
});
@@ -227,11 +218,12 @@ describe("UI - Starter select", () => {
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getParty()[0].shiny).toBe(true);
expect(game.scene.getParty()[0].variant).toBe(2);
+ expect(game.scene.getParty()[0].gender).toBe(Gender.FEMALE);
expect(game.scene.getParty()[0].nature).toBe(Nature.LONELY);
expect(game.scene.getParty()[0].getAbility().id).toBe(Abilities.CHLOROPHYLL);
}, 20000);
- it("Bulbasaur - shiny - variant 2 female lonely chlorophyl", async() => {
+ it("Bulbasaur - shiny - variant 2 female", async() => {
await game.importData("src/test/utils/saves/everything.prsv");
const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => {
const species = game.scene.gameData.dexData[key];
@@ -249,9 +241,6 @@ describe("UI - Starter select", () => {
handler.processInput(Button.RIGHT);
handler.processInput(Button.LEFT);
handler.processInput(Button.CYCLE_GENDER);
- handler.processInput(Button.CYCLE_SHINY);
- handler.processInput(Button.V);
- handler.processInput(Button.V);
handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock();
});
@@ -313,6 +302,7 @@ describe("UI - Starter select", () => {
handler.processInput(Button.RIGHT);
handler.processInput(Button.LEFT);
handler.processInput(Button.ACTION);
+ handler.processInput(Button.CYCLE_SHINY);
game.phaseInterceptor.unlock();
});
await game.phaseInterceptor.run(SelectStarterPhase);
@@ -371,7 +361,7 @@ describe("UI - Starter select", () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.RIGHT);
handler.processInput(Button.LEFT);
- handler.processInput(Button.CYCLE_SHINY);
+ handler.processInput(Button.V);
handler.processInput(Button.V);
handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock();
@@ -415,7 +405,7 @@ describe("UI - Starter select", () => {
expect(game.scene.getParty()[0].variant).toBe(1);
}, 20000);
- it("Bulbasaur - shiny - variant 2", async() => {
+ it("Bulbasaur - shiny - variant 0", async() => {
await game.importData("src/test/utils/saves/everything.prsv");
const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => {
const species = game.scene.gameData.dexData[key];
@@ -432,8 +422,6 @@ describe("UI - Starter select", () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.RIGHT);
handler.processInput(Button.LEFT);
- handler.processInput(Button.CYCLE_SHINY);
- handler.processInput(Button.V);
handler.processInput(Button.V);
handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock();
@@ -474,7 +462,7 @@ describe("UI - Starter select", () => {
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getParty()[0].shiny).toBe(true);
- expect(game.scene.getParty()[0].variant).toBe(2);
+ expect(game.scene.getParty()[0].variant).toBe(0);
}, 20000);
it("Check if first pokemon in party is caterpie from gen 1 and 1rd row, 3rd column", async() => {
diff --git a/src/test/ui/type-hints.test.ts b/src/test/ui/type-hints.test.ts
index ccab02b82bf..726094b258a 100644
--- a/src/test/ui/type-hints.test.ts
+++ b/src/test/ui/type-hints.test.ts
@@ -8,7 +8,6 @@ import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import MockText from "../utils/mocks/mocksContainer/mockText";
-import { SPLASH_ONLY } from "../utils/testUtils";
describe("UI - Type Hints", () => {
let phaserGame: Phaser.Game;
@@ -27,7 +26,7 @@ describe("UI - Type Hints", () => {
beforeEach(async () => {
game = new GameManager(phaserGame);
game.settings.typeHints(true); //activate type hints
- game.override.battleType("single").startingLevel(100).startingWave(1).enemyMoveset(SPLASH_ONLY);
+ game.override.battleType("single").startingLevel(100).startingWave(1).enemyMoveset(Moves.SPLASH);
});
it("check immunity color", async () => {
@@ -36,7 +35,7 @@ describe("UI - Type Hints", () => {
.startingLevel(100)
.startingWave(1)
.enemySpecies(Species.FLORGES)
- .enemyMoveset(SPLASH_ONLY)
+ .enemyMoveset(Moves.SPLASH)
.moveset([Moves.DRAGON_CLAW]);
game.settings.typeHints(true); //activate type hints
diff --git a/src/test/utils/gameManager.ts b/src/test/utils/gameManager.ts
index cb3c547744b..ade33aa1148 100644
--- a/src/test/utils/gameManager.ts
+++ b/src/test/utils/gameManager.ts
@@ -1,12 +1,17 @@
import { updateUserInfo } from "#app/account";
import { BattlerIndex } from "#app/battle";
import BattleScene from "#app/battle-scene";
+import { BattleStyle } from "#app/enums/battle-style";
+import { Moves } from "#app/enums/moves";
+import { getMoveTargets } from "#app/data/move";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import Trainer from "#app/field/trainer";
import { GameModes, getGameMode } from "#app/game-mode";
import { ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type";
+import overrides from "#app/overrides";
import { CommandPhase } from "#app/phases/command-phase";
import { EncounterPhase } from "#app/phases/encounter-phase";
+import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { FaintPhase } from "#app/phases/faint-phase";
import { LoginPhase } from "#app/phases/login-phase";
import { MovePhase } from "#app/phases/move-phase";
@@ -39,9 +44,12 @@ import fs from "fs";
import { vi } from "vitest";
import { ClassicModeHelper } from "./helpers/classicModeHelper";
import { DailyModeHelper } from "./helpers/dailyModeHelper";
+import { ChallengeModeHelper } from "./helpers/challengeModeHelper";
import { MoveHelper } from "./helpers/moveHelper";
import { OverridesHelper } from "./helpers/overridesHelper";
import { SettingsHelper } from "./helpers/settingsHelper";
+import { ReloadHelper } from "./helpers/reloadHelper";
+import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
/**
* Class to manage the game state and transitions between phases.
@@ -56,7 +64,9 @@ export default class GameManager {
public readonly move: MoveHelper;
public readonly classicMode: ClassicModeHelper;
public readonly dailyMode: DailyModeHelper;
+ public readonly challengeMode: ChallengeModeHelper;
public readonly settings: SettingsHelper;
+ public readonly reload: ReloadHelper;
/**
* Creates an instance of GameManager.
@@ -66,7 +76,7 @@ export default class GameManager {
constructor(phaserGame: Phaser.Game, bypassLogin: boolean = true) {
localStorage.clear();
ErrorInterceptor.getInstance().clear();
- BattleScene.prototype.randBattleSeedInt = (arg) => arg-1;
+ BattleScene.prototype.randBattleSeedInt = (range, min: number = 0) => min + range - 1; // This simulates a max roll
this.gameWrapper = new GameWrapper(phaserGame, bypassLogin);
this.scene = new BattleScene();
this.phaseInterceptor = new PhaseInterceptor(this.scene);
@@ -76,7 +86,9 @@ export default class GameManager {
this.move = new MoveHelper(this);
this.classicMode = new ClassicModeHelper(this);
this.dailyMode = new DailyModeHelper(this);
+ this.challengeMode = new ChallengeModeHelper(this);
this.settings = new SettingsHelper(this);
+ this.reload = new ReloadHelper(this);
}
/**
@@ -133,8 +145,8 @@ export default class GameManager {
this.scene.expParty = ExpNotification.SKIP;
this.scene.hpBarSpeed = 3;
this.scene.enableTutorials = false;
- this.scene.gameData.gender = PlayerGender.MALE;
-
+ this.scene.gameData.gender = PlayerGender.MALE; // set initial player gender
+ this.scene.battleStyle = this.settings.battleStyle;
}
/**
@@ -144,32 +156,32 @@ export default class GameManager {
* @param species
* @param mode
*/
- async runToFinalBossEncounter(game: GameManager, species: Species[], mode: GameModes) {
+ async runToFinalBossEncounter(species: Species[], mode: GameModes) {
console.log("===to final boss encounter===");
- await game.runToTitle();
+ await this.runToTitle();
- game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
- game.scene.gameMode = getGameMode(mode);
- const starters = generateStarter(game.scene, species);
- const selectStarterPhase = new SelectStarterPhase(game.scene);
- game.scene.pushPhase(new EncounterPhase(game.scene, false));
+ this.onNextPrompt("TitlePhase", Mode.TITLE, () => {
+ this.scene.gameMode = getGameMode(mode);
+ const starters = generateStarter(this.scene, species);
+ const selectStarterPhase = new SelectStarterPhase(this.scene);
+ this.scene.pushPhase(new EncounterPhase(this.scene, false));
selectStarterPhase.initBattle(starters);
});
- game.onNextPrompt("EncounterPhase", Mode.MESSAGE, async () => {
- // This will skip all entry dialogue (I can't figure out a way to sequentially handle the 8 chained messages via 1 prompt handler)
- game.setMode(Mode.MESSAGE);
- const encounterPhase = game.scene.getCurrentPhase() as EncounterPhase;
+ // This will consider all battle entry dialog as seens and skip them
+ vi.spyOn(this.scene.ui, "shouldSkipDialogue").mockReturnValue(true);
- // No need to end phase, this will do it for you
- encounterPhase.doEncounterCommon(false);
- });
+ if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) {
+ this.removeEnemyHeldItems();
+ }
- await game.phaseInterceptor.to(EncounterPhase, true);
+ await this.phaseInterceptor.to(EncounterPhase);
console.log("===finished run to final boss encounter===");
}
/**
+ * @deprecated Use `game.classicMode.startBattle()` or `game.dailyMode.startBattle()` instead
+ *
* Transitions to the start of a battle.
* @param species - Optional array of species to start the battle with.
* @returns A promise that resolves when the battle is started.
@@ -177,15 +189,17 @@ export default class GameManager {
async startBattle(species?: Species[]) {
await this.classicMode.runToSummon(species);
- this.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
- this.setMode(Mode.MESSAGE);
- this.endPhase();
- }, () => this.isCurrentPhase(CommandPhase) || this.isCurrentPhase(TurnInitPhase));
+ if (this.scene.battleStyle === BattleStyle.SWITCH) {
+ this.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
+ this.setMode(Mode.MESSAGE);
+ this.endPhase();
+ }, () => this.isCurrentPhase(CommandPhase) || this.isCurrentPhase(TurnInitPhase));
- this.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
- this.setMode(Mode.MESSAGE);
- this.endPhase();
- }, () => this.isCurrentPhase(CommandPhase) || this.isCurrentPhase(TurnInitPhase));
+ this.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
+ this.setMode(Mode.MESSAGE);
+ this.endPhase();
+ }, () => this.isCurrentPhase(CommandPhase) || this.isCurrentPhase(TurnInitPhase));
+ }
await this.phaseInterceptor.to(CommandPhase);
console.log("==================[New Turn]==================");
@@ -224,15 +238,42 @@ export default class GameManager {
this.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
const handler = this.scene.ui.getHandler() as ModifierSelectUiHandler;
handler.processInput(Button.CANCEL);
- }, () => this.isCurrentPhase(CommandPhase) || this.isCurrentPhase(NewBattlePhase), true);
+ }, () => this.isCurrentPhase(CommandPhase) || this.isCurrentPhase(NewBattlePhase) || this.isCurrentPhase(CheckSwitchPhase), true);
this.onNextPrompt("SelectModifierPhase", Mode.CONFIRM, () => {
const handler = this.scene.ui.getHandler() as ModifierSelectUiHandler;
handler.processInput(Button.ACTION);
- }, () => this.isCurrentPhase(CommandPhase) || this.isCurrentPhase(NewBattlePhase));
+ }, () => this.isCurrentPhase(CommandPhase) || this.isCurrentPhase(NewBattlePhase) || this.isCurrentPhase(CheckSwitchPhase));
}
- forceOpponentToSwitch() {
+ /**
+ * Forces the next enemy selecting a move to use the given move in its moveset against the
+ * given target (if applicable).
+ * @param moveId {@linkcode Moves} the move the enemy will use
+ * @param target {@linkcode BattlerIndex} the target on which the enemy will use the given move
+ */
+ async forceEnemyMove(moveId: Moves, target?: BattlerIndex) {
+ // Wait for the next EnemyCommandPhase to start
+ await this.phaseInterceptor.to(EnemyCommandPhase, false);
+ const enemy = this.scene.getEnemyField()[(this.scene.getCurrentPhase() as EnemyCommandPhase).getFieldIndex()];
+ const legalTargets = getMoveTargets(enemy, moveId);
+
+ vi.spyOn(enemy, "getNextMove").mockReturnValueOnce({
+ move: moveId,
+ targets: (target && !legalTargets.multiple && legalTargets.targets.includes(target))
+ ? [target]
+ : enemy.getNextTargets(moveId)
+ });
+
+ /**
+ * Run the EnemyCommandPhase to completion.
+ * This allows this function to be called consecutively to
+ * force a move for each enemy in a double battle.
+ */
+ await this.phaseInterceptor.to(EnemyCommandPhase);
+ }
+
+ forceEnemyToSwitch() {
const originalMatchupScore = Trainer.prototype.getPartyMemberMatchupScores;
Trainer.prototype.getPartyMemberMatchupScores = () => {
Trainer.prototype.getPartyMemberMatchupScores = originalMatchupScore;
@@ -373,7 +414,7 @@ export default class GameManager {
}
/**
- * Intercepts `TurnStartPhase` and mocks the getOrder's return value {@linkcode TurnStartPhase.getOrder}
+ * Intercepts `TurnStartPhase` and mocks the getSpeedOrder's return value {@linkcode TurnStartPhase.getSpeedOrder}
* Used to modify the turn order.
* @param {BattlerIndex[]} order The turn order to set
* @example
@@ -384,7 +425,7 @@ export default class GameManager {
async setTurnOrder(order: BattlerIndex[]): Promise {
await this.phaseInterceptor.to(TurnStartPhase, false);
- vi.spyOn(this.scene.getCurrentPhase() as TurnStartPhase, "getOrder").mockReturnValue(order);
+ vi.spyOn(this.scene.getCurrentPhase() as TurnStartPhase, "getSpeedOrder").mockReturnValue(order);
}
/**
diff --git a/src/test/utils/gameWrapper.ts b/src/test/utils/gameWrapper.ts
index f3098fa9b71..1cf01a3a8c8 100644
--- a/src/test/utils/gameWrapper.ts
+++ b/src/test/utils/gameWrapper.ts
@@ -41,7 +41,7 @@ window.URL.createObjectURL = (blob: Blob) => {
});
return null;
};
-navigator.getGamepads = vi.fn().mockReturnValue([]);
+navigator.getGamepads = () => [];
global.fetch = vi.fn(MockFetch);
Utils.setCookie(Utils.sessionIdKey, 'fake_token');
diff --git a/src/test/utils/helpers/challengeModeHelper.ts b/src/test/utils/helpers/challengeModeHelper.ts
new file mode 100644
index 00000000000..184f11f505c
--- /dev/null
+++ b/src/test/utils/helpers/challengeModeHelper.ts
@@ -0,0 +1,78 @@
+import { BattleStyle } from "#app/enums/battle-style";
+import { Species } from "#app/enums/species";
+import overrides from "#app/overrides";
+import { EncounterPhase } from "#app/phases/encounter-phase";
+import { SelectStarterPhase } from "#app/phases/select-starter-phase";
+import { Mode } from "#app/ui/ui";
+import { generateStarter } from "../gameManagerUtils";
+import { GameManagerHelper } from "./gameManagerHelper";
+import { Challenge } from "#app/data/challenge";
+import { CommandPhase } from "#app/phases/command-phase";
+import { TurnInitPhase } from "#app/phases/turn-init-phase";
+import { Challenges } from "#enums/challenges";
+import { copyChallenge } from "data/challenge";
+
+/**
+ * Helper to handle Challenge mode specifics
+ */
+export class ChallengeModeHelper extends GameManagerHelper {
+
+ challenges: Challenge[] = [];
+
+ /**
+ * Adds a challenge to the challenge mode helper.
+ * @param id - The challenge id.
+ * @param value - The challenge value.
+ * @param severity - The challenge severity.
+ */
+ addChallenge(id: Challenges, value: number, severity: number) {
+ const challenge = copyChallenge({ id, value, severity });
+ this.challenges.push(challenge);
+ }
+
+ /**
+ * Runs the Challenge game to the summon phase.
+ * @param gameMode - Optional game mode to set.
+ * @returns A promise that resolves when the summon phase is reached.
+ */
+ async runToSummon(species?: Species[]) {
+ await this.game.runToTitle();
+
+ this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
+ this.game.scene.gameMode.challenges = this.challenges;
+ const starters = generateStarter(this.game.scene, species);
+ const selectStarterPhase = new SelectStarterPhase(this.game.scene);
+ this.game.scene.pushPhase(new EncounterPhase(this.game.scene, false));
+ selectStarterPhase.initBattle(starters);
+ });
+
+ await this.game.phaseInterceptor.run(EncounterPhase);
+ if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) {
+ this.game.removeEnemyHeldItems();
+ }
+ }
+
+ /**
+ * Transitions to the start of a battle.
+ * @param species - Optional array of species to start the battle with.
+ * @returns A promise that resolves when the battle is started.
+ */
+ async startBattle(species?: Species[]) {
+ await this.runToSummon(species);
+
+ if (this.game.scene.battleStyle === BattleStyle.SWITCH) {
+ this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
+ this.game.setMode(Mode.MESSAGE);
+ this.game.endPhase();
+ }, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase));
+
+ this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
+ this.game.setMode(Mode.MESSAGE);
+ this.game.endPhase();
+ }, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase));
+ }
+
+ await this.game.phaseInterceptor.to(CommandPhase);
+ console.log("==================[New Turn]==================");
+ }
+}
diff --git a/src/test/utils/helpers/classicModeHelper.ts b/src/test/utils/helpers/classicModeHelper.ts
index f41472303b4..55e995fc9dc 100644
--- a/src/test/utils/helpers/classicModeHelper.ts
+++ b/src/test/utils/helpers/classicModeHelper.ts
@@ -1,8 +1,11 @@
+import { BattleStyle } from "#app/enums/battle-style";
import { Species } from "#app/enums/species";
import { GameModes, getGameMode } from "#app/game-mode";
import overrides from "#app/overrides";
+import { CommandPhase } from "#app/phases/command-phase";
import { EncounterPhase } from "#app/phases/encounter-phase";
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
+import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { Mode } from "#app/ui/ui";
import { generateStarter } from "../gameManagerUtils";
import { GameManagerHelper } from "./gameManagerHelper";
@@ -33,4 +36,28 @@ export class ClassicModeHelper extends GameManagerHelper {
this.game.removeEnemyHeldItems();
}
}
+
+ /**
+ * Transitions to the start of a battle.
+ * @param species - Optional array of species to start the battle with.
+ * @returns A promise that resolves when the battle is started.
+ */
+ async startBattle(species?: Species[]) {
+ await this.runToSummon(species);
+
+ if (this.game.scene.battleStyle === BattleStyle.SWITCH) {
+ this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
+ this.game.setMode(Mode.MESSAGE);
+ this.game.endPhase();
+ }, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase));
+
+ this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
+ this.game.setMode(Mode.MESSAGE);
+ this.game.endPhase();
+ }, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase));
+ }
+
+ await this.game.phaseInterceptor.to(CommandPhase);
+ console.log("==================[New Turn]==================");
+ }
}
diff --git a/src/test/utils/helpers/dailyModeHelper.ts b/src/test/utils/helpers/dailyModeHelper.ts
index 8f60981f4d8..e40fada8ac7 100644
--- a/src/test/utils/helpers/dailyModeHelper.ts
+++ b/src/test/utils/helpers/dailyModeHelper.ts
@@ -1,7 +1,10 @@
+import { BattleStyle } from "#app/enums/battle-style";
import { Button } from "#app/enums/buttons";
import overrides from "#app/overrides";
+import { CommandPhase } from "#app/phases/command-phase";
import { EncounterPhase } from "#app/phases/encounter-phase";
import { TitlePhase } from "#app/phases/title-phase";
+import { TurnInitPhase } from "#app/phases/turn-init-phase";
import SaveSlotSelectUiHandler from "#app/ui/save-slot-select-ui-handler";
import { Mode } from "#app/ui/ui";
import { GameManagerHelper } from "./gameManagerHelper";
@@ -28,10 +31,33 @@ export class DailyModeHelper extends GameManagerHelper {
uihandler.processInput(Button.ACTION); // select first slot. that's fine
});
- await this.game.phaseInterceptor.run(EncounterPhase);
+ await this.game.phaseInterceptor.to(EncounterPhase);
if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) {
this.game.removeEnemyHeldItems();
}
}
+
+ /**
+ * Transitions to the start of a battle.
+ * @returns A promise that resolves when the battle is started.
+ */
+ async startBattle() {
+ await this.runToSummon();
+
+ if (this.game.scene.battleStyle === BattleStyle.SWITCH) {
+ this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
+ this.game.setMode(Mode.MESSAGE);
+ this.game.endPhase();
+ }, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase));
+
+ this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
+ this.game.setMode(Mode.MESSAGE);
+ this.game.endPhase();
+ }, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase));
+ }
+
+ await this.game.phaseInterceptor.to(CommandPhase);
+ console.log("==================[New Turn]==================");
+ }
}
diff --git a/src/test/utils/helpers/overridesHelper.ts b/src/test/utils/helpers/overridesHelper.ts
index d5eaee003db..a17b841b682 100644
--- a/src/test/utils/helpers/overridesHelper.ts
+++ b/src/test/utils/helpers/overridesHelper.ts
@@ -1,12 +1,12 @@
-import { StatusEffect } from "#app/data/status-effect.js";
+import { StatusEffect } from "#app/data/status-effect";
import { Weather, WeatherType } from "#app/data/weather";
-import { Abilities } from "#app/enums/abilities.js";
+import { Abilities } from "#app/enums/abilities";
import { Biome } from "#app/enums/biome";
-import { Moves } from "#app/enums/moves.js";
-import { Species } from "#app/enums/species.js";
+import { Moves } from "#app/enums/moves";
+import { Species } from "#app/enums/species";
import * as GameMode from "#app/game-mode";
import { GameModes, getGameMode } from "#app/game-mode";
-import { ModifierOverride } from "#app/modifier/modifier-type.js";
+import { ModifierOverride } from "#app/modifier/modifier-type";
import Overrides from "#app/overrides";
import { vi } from "vitest";
import { GameManagerHelper } from "./gameManagerHelper";
@@ -48,6 +48,17 @@ export class OverridesHelper extends GameManagerHelper {
return this;
}
+ /**
+ * Override the XP Multiplier
+ * @param value the XP multiplier to set
+ * @returns `this`
+ */
+ xpMultiplier(value: number): this {
+ vi.spyOn(Overrides, "XP_MULTIPLIER_OVERRIDE", "get").mockReturnValue(value);
+ this.log(`XP Multiplier set to ${value}!`);
+ return this;
+ }
+
/**
* Override the player (pokemon) starting held items
* @param items the items to hold
@@ -122,8 +133,11 @@ export class OverridesHelper extends GameManagerHelper {
* @param moveset the {@linkcode Moves | moves}set to set
* @returns this
*/
- moveset(moveset: Moves[]): this {
+ moveset(moveset: Moves | Moves[]): this {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(moveset);
+ if (!Array.isArray(moveset)) {
+ moveset = [moveset];
+ }
const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", ");
this.log(`Player Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`);
return this;
@@ -241,8 +255,11 @@ export class OverridesHelper extends GameManagerHelper {
* @param moveset the {@linkcode Moves | moves}set to set
* @returns this
*/
- enemyMoveset(moveset: Moves[]): this {
+ enemyMoveset(moveset: Moves | Moves[]): this {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(moveset);
+ if (!Array.isArray(moveset)) {
+ moveset = [moveset];
+ }
const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", ");
this.log(`Enemy Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`);
return this;
@@ -281,6 +298,31 @@ export class OverridesHelper extends GameManagerHelper {
return this;
}
+ /**
+ * Override the items rolled at the end of a battle
+ * @param items the items to be rolled
+ * @returns this
+ */
+ itemRewards(items: ModifierOverride[]) {
+ vi.spyOn(Overrides, "ITEM_REWARD_OVERRIDE", "get").mockReturnValue(items);
+ this.log("Item rewards set to:", items);
+ return this;
+ }
+
+ /**
+ * Override the enemy (Pokemon) to have the given amount of health segments
+ * @param healthSegments the number of segments to give
+ * default: 0, the health segments will be handled like in the game based on wave, level and species
+ * 1: the Pokemon will not be a boss
+ * 2+: the Pokemon will be a boss with the given number of health segments
+ * @returns this
+ */
+ enemyHealthSegments(healthSegments: number) {
+ vi.spyOn(Overrides, "OPP_HEALTH_SEGMENTS_OVERRIDE", "get").mockReturnValue(healthSegments);
+ this.log("Enemy Pokemon health segments set to:", healthSegments);
+ return this;
+ }
+
private log(...params: any[]) {
console.log("Overrides:", ...params);
}
diff --git a/src/test/utils/helpers/reloadHelper.ts b/src/test/utils/helpers/reloadHelper.ts
new file mode 100644
index 00000000000..c15347b08c9
--- /dev/null
+++ b/src/test/utils/helpers/reloadHelper.ts
@@ -0,0 +1,53 @@
+import { GameManagerHelper } from "./gameManagerHelper";
+import { TitlePhase } from "#app/phases/title-phase";
+import { Mode } from "#app/ui/ui";
+import { vi } from "vitest";
+import { BattleStyle } from "#app/enums/battle-style";
+import { CommandPhase } from "#app/phases/command-phase";
+import { TurnInitPhase } from "#app/phases/turn-init-phase";
+
+/**
+ * Helper to allow reloading sessions in unit tests.
+ */
+export class ReloadHelper extends GameManagerHelper {
+ /**
+ * Simulate reloading the session from the title screen, until reaching the
+ * beginning of the first turn (equivalent to running `startBattle()`) for
+ * the reloaded session.
+ */
+ async reloadSession() : Promise {
+ const scene = this.game.scene;
+ const sessionData = scene.gameData.getSessionSaveData(scene);
+ const titlePhase = new TitlePhase(scene);
+
+ scene.clearPhaseQueue();
+
+ // Set the last saved session to the desired session data
+ vi.spyOn(scene.gameData, "getSession").mockReturnValue(
+ new Promise((resolve, reject) => {
+ resolve(sessionData);
+ })
+ );
+ scene.unshiftPhase(titlePhase);
+ this.game.endPhase(); // End the currently ongoing battle
+
+ titlePhase.loadSaveSlot(-1); // Load the desired session data
+ this.game.phaseInterceptor.shift(); // Loading the save slot also ended TitlePhase, clean it up
+
+ // Run through prompts for switching Pokemon, copied from classicModeHelper.ts
+ if (this.game.scene.battleStyle === BattleStyle.SWITCH) {
+ this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
+ this.game.setMode(Mode.MESSAGE);
+ this.game.endPhase();
+ }, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase));
+
+ this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
+ this.game.setMode(Mode.MESSAGE);
+ this.game.endPhase();
+ }, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase));
+ }
+
+ await this.game.phaseInterceptor.to(CommandPhase);
+ console.log("==================[New Turn]==================");
+ }
+}
diff --git a/src/test/utils/helpers/settingsHelper.ts b/src/test/utils/helpers/settingsHelper.ts
index dec9e160d51..8fca2a34d47 100644
--- a/src/test/utils/helpers/settingsHelper.ts
+++ b/src/test/utils/helpers/settingsHelper.ts
@@ -1,15 +1,44 @@
+import { PlayerGender } from "#app/enums/player-gender";
+import { BattleStyle } from "#app/enums/battle-style";
import { GameManagerHelper } from "./gameManagerHelper";
/**
* Helper to handle settings for tests
*/
export class SettingsHelper extends GameManagerHelper {
+ private _battleStyle: BattleStyle = BattleStyle.SET;
+
+ get battleStyle(): BattleStyle {
+ return this._battleStyle;
+ }
+
+ /**
+ * Change the battle style to Switch or Set mode (tests default to {@linkcode BattleStyle.SET})
+ * @param mode {@linkcode BattleStyle.SWITCH} or {@linkcode BattleStyle.SET}
+ */
+ set battleStyle(mode: BattleStyle.SWITCH | BattleStyle.SET) {
+ this._battleStyle = mode;
+ }
/**
* Disable/Enable type hints settings
* @param enable true to enabled, false to disabled
*/
- typeHints(enable: boolean) {
+ typeHints(enable: boolean): void {
this.game.scene.typeHints = enable;
+ this.log(`Type Hints ${enable? "enabled" : "disabled"}` );
+ }
+
+ /**
+ * Change the player gender
+ * @param gender the {@linkcode PlayerGender} to set
+ */
+ playerGender(gender: PlayerGender) {
+ this.game.scene.gameData.gender = gender;
+ this.log(`Gender set to: ${PlayerGender[gender]} (=${gender})` );
+ }
+
+ private log(...params: any[]) {
+ console.log("Settings:", ...params);
}
}
diff --git a/src/test/utils/mocks/mockGameObjectCreator.ts b/src/test/utils/mocks/mockGameObjectCreator.ts
index 19406a46923..27860be0cec 100644
--- a/src/test/utils/mocks/mockGameObjectCreator.ts
+++ b/src/test/utils/mocks/mockGameObjectCreator.ts
@@ -1,4 +1,3 @@
-import { vi } from "vitest";
import MockGraphics from "./mocksContainer/mockGraphics";
import MockTextureManager from "./mockTextureManager";
@@ -16,8 +15,8 @@ export class MockGameObjectCreator {
rexTransitionImagePack() {
return {
- transit: vi.fn(),
- once: vi.fn(),
+ transit: () => null,
+ once: () => null,
};
}
}
diff --git a/src/test/utils/mocks/mockTextureManager.ts b/src/test/utils/mocks/mockTextureManager.ts
index b26d03441fe..ca8065bef97 100644
--- a/src/test/utils/mocks/mockTextureManager.ts
+++ b/src/test/utils/mocks/mockTextureManager.ts
@@ -7,6 +7,8 @@ import MockSprite from "#test/utils/mocks/mocksContainer/mockSprite";
import MockText from "#test/utils/mocks/mocksContainer/mockText";
import MockTexture from "#test/utils/mocks/mocksContainer/mockTexture";
import { MockGameObject } from "./mockGameObject";
+import { vi } from "vitest";
+import { MockVideoGameObject } from "./mockVideoGameObject";
/**
* Stub class for Phaser.Textures.TextureManager
@@ -34,6 +36,7 @@ export default class MockTextureManager {
text: this.text.bind(this),
bitmapText: this.text.bind(this),
displayList: this.displayList,
+ video: vi.fn(() => new MockVideoGameObject()),
};
}
diff --git a/src/test/utils/mocks/mockVideoGameObject.ts b/src/test/utils/mocks/mockVideoGameObject.ts
new file mode 100644
index 00000000000..d8155e23b6c
--- /dev/null
+++ b/src/test/utils/mocks/mockVideoGameObject.ts
@@ -0,0 +1,12 @@
+import { MockGameObject } from "./mockGameObject";
+
+/** Mocks video-related stuff */
+export class MockVideoGameObject implements MockGameObject {
+ constructor() {}
+
+ public play = () => null;
+ public stop = () => this;
+ public setOrigin = () => null;
+ public setScale = () => null;
+ public setVisible = () => null;
+}
diff --git a/src/test/utils/mocks/mocksContainer/mockContainer.ts b/src/test/utils/mocks/mocksContainer/mockContainer.ts
index 5babd9e71b2..e13cef0e43e 100644
--- a/src/test/utils/mocks/mocksContainer/mockContainer.ts
+++ b/src/test/utils/mocks/mocksContainer/mockContainer.ts
@@ -1,5 +1,4 @@
import MockTextureManager from "#test/utils/mocks/mockTextureManager";
-import { vi } from "vitest";
import { MockGameObject } from "../mockGameObject";
export default class MockContainer implements MockGameObject {
@@ -52,9 +51,8 @@ export default class MockContainer implements MockGameObject {
/// Sets the position of this Game Object to be a relative position from the source Game Object.
}
- setInteractive(hitArea?, callback?, dropZone?) {
- /// Sets the InteractiveObject to be a drop zone for a drag and drop operation.
- }
+ setInteractive = () => null;
+
setOrigin(x, y) {
this.x = x;
this.y = y;
@@ -161,10 +159,9 @@ export default class MockContainer implements MockGameObject {
// Moves this Game Object to be below the given Game Object in the display list.
}
- setName = vi.fn((name: string) => {
+ setName = (name: string) => {
this.name = name;
- // return this.phaserSprite.setName(name);
- });
+ };
bringToTop(obj) {
// Brings this Game Object to the top of its parents display list.
@@ -208,4 +205,5 @@ export default class MockContainer implements MockGameObject {
return this.list;
}
+ disableInteractive = () => null;
}
diff --git a/src/test/utils/mocks/mocksContainer/mockSprite.ts b/src/test/utils/mocks/mocksContainer/mockSprite.ts
index 35cd2d5faab..83ec3951151 100644
--- a/src/test/utils/mocks/mocksContainer/mockSprite.ts
+++ b/src/test/utils/mocks/mocksContainer/mockSprite.ts
@@ -101,9 +101,7 @@ export default class MockSprite implements MockGameObject {
return this.phaserSprite.stop();
}
- setInteractive(hitArea, hitAreaCallback, dropZone) {
- return null;
- }
+ setInteractive = () => null;
on(event, callback, source) {
return this.phaserSprite.on(event, callback, source);
diff --git a/src/test/utils/mocks/mocksContainer/mockText.ts b/src/test/utils/mocks/mocksContainer/mockText.ts
index 6b9ecf083fd..5462056f1e5 100644
--- a/src/test/utils/mocks/mocksContainer/mockText.ts
+++ b/src/test/utils/mocks/mocksContainer/mockText.ts
@@ -1,5 +1,4 @@
import UI from "#app/ui/ui";
-import { vi } from "vitest";
import { MockGameObject } from "../mockGameObject";
export default class MockText implements MockGameObject {
@@ -193,9 +192,11 @@ export default class MockText implements MockGameObject {
};
}
- setColor = vi.fn((color: string) => {
+ setColor = (color: string) => {
this.color = color;
- });
+ };
+
+ setInteractive = () => null;
setShadowColor(color) {
// Sets the shadow color.
@@ -221,9 +222,9 @@ export default class MockText implements MockGameObject {
// return this.phaserText.setAlpha(alpha);
}
- setName = vi.fn((name: string) => {
+ setName = (name: string) => {
this.name = name;
- });
+ };
setAlign(align) {
// return this.phaserText.setAlign(align);
diff --git a/src/test/utils/phaseInterceptor.ts b/src/test/utils/phaseInterceptor.ts
index ca3d55137fa..a89d1788be9 100644
--- a/src/test/utils/phaseInterceptor.ts
+++ b/src/test/utils/phaseInterceptor.ts
@@ -1,4 +1,6 @@
import { Phase } from "#app/phase";
+import ErrorInterceptor from "#app/test/utils/errorInterceptor";
+import { AttemptRunPhase } from "#app/phases/attempt-run-phase";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { BerryPhase } from "#app/phases/berry-phase";
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
@@ -6,16 +8,20 @@ import { CommandPhase } from "#app/phases/command-phase";
import { DamagePhase } from "#app/phases/damage-phase";
import { EggLapsePhase } from "#app/phases/egg-lapse-phase";
import { EncounterPhase } from "#app/phases/encounter-phase";
+import { EndEvolutionPhase } from "#app/phases/end-evolution-phase";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
+import { EvolutionPhase } from "#app/phases/evolution-phase";
import { FaintPhase } from "#app/phases/faint-phase";
+import { LearnMovePhase } from "#app/phases/learn-move-phase";
+import { LevelCapPhase } from "#app/phases/level-cap-phase";
import { LoginPhase } from "#app/phases/login-phase";
import { MessagePhase } from "#app/phases/message-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { MovePhase } from "#app/phases/move-phase";
import { NewBattlePhase } from "#app/phases/new-battle-phase";
+import { NewBiomeEncounterPhase } from "#app/phases/new-biome-encounter-phase";
import { NextEncounterPhase } from "#app/phases/next-encounter-phase";
-import { PartyHealPhase } from "#app/phases/party-heal-phase";
import { PostSummonPhase } from "#app/phases/post-summon-phase";
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
import { SelectGenderPhase } from "#app/phases/select-gender-phase";
@@ -24,7 +30,7 @@ import { SelectStarterPhase } from "#app/phases/select-starter-phase";
import { SelectTargetPhase } from "#app/phases/select-target-phase";
import { ShinySparklePhase } from "#app/phases/shiny-sparkle-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
-import { StatChangePhase } from "#app/phases/stat-change-phase";
+import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { SummonPhase } from "#app/phases/summon-phase";
import { SwitchPhase } from "#app/phases/switch-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
@@ -35,7 +41,7 @@ import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
import { UnavailablePhase } from "#app/phases/unavailable-phase";
import { VictoryPhase } from "#app/phases/victory-phase";
-import ErrorInterceptor from "#app/test/utils/errorInterceptor";
+import { PartyHealPhase } from "#app/phases/party-heal-phase";
import UI, { Mode } from "#app/ui/ui";
export default class PhaseInterceptor {
@@ -60,6 +66,7 @@ export default class PhaseInterceptor {
[TitlePhase, this.startPhase],
[SelectGenderPhase, this.startPhase],
[EncounterPhase, this.startPhase],
+ [NewBiomeEncounterPhase, this.startPhase],
[SelectStarterPhase, this.startPhase],
[PostSummonPhase, this.startPhase],
[SummonPhase, this.startPhase],
@@ -83,8 +90,9 @@ export default class PhaseInterceptor {
[NextEncounterPhase, this.startPhase],
[NewBattlePhase, this.startPhase],
[VictoryPhase, this.startPhase],
+ [LearnMovePhase, this.startPhase],
[MoveEndPhase, this.startPhase],
- [StatChangePhase, this.startPhase],
+ [StatStageChangePhase, this.startPhase],
[ShinySparklePhase, this.startPhase],
[SelectTargetPhase, this.startPhase],
[UnavailablePhase, this.startPhase],
@@ -92,6 +100,10 @@ export default class PhaseInterceptor {
[SwitchPhase, this.startPhase],
[SwitchSummonPhase, this.startPhase],
[PartyHealPhase, this.startPhase],
+ [EvolutionPhase, this.startPhase],
+ [EndEvolutionPhase, this.startPhase],
+ [LevelCapPhase, this.startPhase],
+ [AttemptRunPhase, this.startPhase],
];
private endBySetMode = [
@@ -233,6 +245,22 @@ export default class PhaseInterceptor {
this.scene.shiftPhase();
}
+ /**
+ * Remove the current phase from the phase interceptor.
+ *
+ * Do not call this unless absolutely necessary. This function is intended
+ * for cleaning up the phase interceptor when, for whatever reason, a phase
+ * is manually ended without using the phase interceptor.
+ *
+ * @param shouldRun Whether or not the current scene should also be run.
+ */
+ shift(shouldRun: boolean = false) : void {
+ this.onHold.shift();
+ if (shouldRun) {
+ this.scene.shiftPhase();
+ }
+ }
+
/**
* Method to initialize phases and their corresponding methods.
*/
diff --git a/src/test/utils/testUtils.ts b/src/test/utils/testUtils.ts
index 378c3d23fde..b922fc9c61c 100644
--- a/src/test/utils/testUtils.ts
+++ b/src/test/utils/testUtils.ts
@@ -1,10 +1,6 @@
-import { Moves } from "#app/enums/moves.js";
import i18next, { type ParseKeys } from "i18next";
import { vi } from "vitest";
-/** Ready to use array of Moves.SPLASH x4 */
-export const SPLASH_ONLY = [Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH];
-
/**
* Sets up the i18next mock.
* Includes a i18next.t mocked implementation only returning the raw key (`(key) => key`)
diff --git a/src/test/vitest.setup.ts b/src/test/vitest.setup.ts
index eaa987c1a66..bf806cd053a 100644
--- a/src/test/vitest.setup.ts
+++ b/src/test/vitest.setup.ts
@@ -1,4 +1,3 @@
-import "#test/fontFace.setup";
import "vitest-canvas-mock";
import { initLoggedInUser } from "#app/account";
diff --git a/src/timed-event-manager.ts b/src/timed-event-manager.ts
index 18de67bfa86..9bfa3bdf54a 100644
--- a/src/timed-event-manager.ts
+++ b/src/timed-event-manager.ts
@@ -1,35 +1,39 @@
-import BattleScene from "#app/battle-scene.js";
-import { TextStyle, addTextObject } from "#app/ui/text.js";
+import BattleScene from "#app/battle-scene";
+import { TextStyle, addTextObject } from "#app/ui/text";
+import i18next from "i18next";
export enum EventType {
- SHINY
+ SHINY,
+ GENERIC
}
-interface TimedEvent {
- name: string;
- eventType: EventType;
- shinyMultiplier?: number;
- startDate: Date;
- endDate: Date;
- bannerFilename?: string
+interface EventBanner {
+ bannerKey?: string;
+ xPosition?: number;
+ yPosition?: number;
+ scale?: number;
+ availableLangs?: string[];
+}
+
+interface TimedEvent extends EventBanner {
+ name: string;
+ eventType: EventType;
+ shinyMultiplier?: number;
+ startDate: Date;
+ endDate: Date;
}
const timedEvents: TimedEvent[] = [
{
- name: "Pride Update",
- eventType: EventType.SHINY,
- shinyMultiplier: 2,
- startDate: new Date(Date.UTC(2024, 5, 14, 0)),
- endDate: new Date(Date.UTC(2024, 5, 23, 0)),
- bannerFilename: "pride-update"
- },
- {
- name: "August Variant Update",
- eventType: EventType.SHINY,
- shinyMultiplier: 2,
- startDate: new Date(Date.UTC(2024, 7, 16, 0)),
- endDate: new Date(Date.UTC(2024, 7, 22, 0)),
- bannerFilename: "august-variant-update"
+ name: "Egg Skip Update",
+ eventType: EventType.GENERIC,
+ startDate: new Date(Date.UTC(2024, 8, 8, 0)),
+ endDate: new Date(Date.UTC(2024, 8, 12, 0)),
+ bannerKey: "egg-update",
+ xPosition: 19,
+ yPosition: 120,
+ scale: 0.21,
+ availableLangs: ["en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN"]
}
];
@@ -67,7 +71,7 @@ export class TimedEventManager {
}
getEventBannerFilename(): string {
- return timedEvents.find((te: TimedEvent) => this.isActive(te))?.bannerFilename!; // TODO: is this bang correct?
+ return timedEvents.find((te: TimedEvent) => this.isActive(te))?.bannerKey!; // TODO: is this bang correct?
}
}
@@ -85,38 +89,37 @@ export class TimedEventDisplay extends Phaser.GameObjects.Container {
}
setup() {
- console.log(this.event?.bannerFilename);
- this.banner = new Phaser.GameObjects.Image(this.scene, 29, 64, this.event!.bannerFilename!); // TODO: are the bangs correct here?
- this.banner.setName("img-event-banner");
- this.banner.setOrigin(0.08, -0.35);
- this.banner.setScale(0.18);
- // this.bannerShadow = new Phaser.GameObjects.Rectangle(
- // this.scene,
- // this.banner.x - 2,
- // this.banner.y + 2,
- // this.banner.width,
- // this.banner.height,
- // 0x484848
- // );
- // this.bannerShadow.setName("rect-event-banner-shadow");
- // this.bannerShadow.setScale(0.07);
- // this.bannerShadow.setAlpha(0.5);
- // this.bannerShadow.setOrigin(0,0);
- this.eventTimerText = addTextObject(
- this.scene,
- this.banner.x + 8,
- this.banner.y + 100,
- this.timeToGo(this.event!.endDate), // TODO: is the bang correct here?
- TextStyle.WINDOW
- );
- this.eventTimerText.setName("text-event-timer");
- this.eventTimerText.setScale(0.15);
- this.eventTimerText.setOrigin(0, 0);
+ const lang = i18next.resolvedLanguage;
+ if (this.event && this.event.bannerKey) {
+ let key = this.event.bannerKey;
+ if (lang && this.event.availableLangs && this.event.availableLangs.length > 0) {
+ if (this.event.availableLangs.includes(lang)) {
+ key += "_"+lang;
+ } else {
+ key += "_en";
+ }
+ }
+ console.log(this.event.bannerKey);
+ this.banner = new Phaser.GameObjects.Image(this.scene, this.event.xPosition ?? 29, this.event.yPosition ?? 64, key);
+ this.banner.setName("img-event-banner");
+ this.banner.setOrigin(0.08, -0.35);
+ this.banner.setScale(this.event.scale ?? 0.18);
+ if (this.event.eventType !== EventType.GENERIC) {
+ this.eventTimerText = addTextObject(
+ this.scene,
+ this.banner.x + 8,
+ this.banner.y + 100,
+ this.timeToGo(this.event.endDate),
+ TextStyle.WINDOW
+ );
+ this.eventTimerText.setName("text-event-timer");
+ this.eventTimerText.setScale(0.15);
+ this.eventTimerText.setOrigin(0, 0);
- this.add([
- this.eventTimerText,
- // this.bannerShadow,
- this.banner]);
+ this.add(this.eventTimerText);
+ }
+ this.add(this.banner);
+ }
}
show() {
@@ -157,6 +160,8 @@ export class TimedEventDisplay extends Phaser.GameObjects.Container {
}
updateCountdown() {
- this.eventTimerText.setText(this.timeToGo(this.event!.endDate)); // TODO: is the bang correct here?
+ if (this.event && this.event.eventType !== EventType.GENERIC) {
+ this.eventTimerText.setText(this.timeToGo(this.event.endDate));
+ }
}
}
diff --git a/src/ui/ability-bar.ts b/src/ui/ability-bar.ts
index b8259af9f3d..a924d545852 100644
--- a/src/ui/ability-bar.ts
+++ b/src/ui/ability-bar.ts
@@ -1,4 +1,4 @@
-import { getPokemonNameWithAffix } from "#app/messages.js";
+import { getPokemonNameWithAffix } from "#app/messages";
import BattleScene from "../battle-scene";
import Pokemon from "../field/pokemon";
import { TextStyle, addTextObject } from "./text";
diff --git a/src/ui/abstact-option-select-ui-handler.ts b/src/ui/abstact-option-select-ui-handler.ts
index 5172075da52..c6abecda4c0 100644
--- a/src/ui/abstact-option-select-ui-handler.ts
+++ b/src/ui/abstact-option-select-ui-handler.ts
@@ -77,7 +77,21 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
}
protected setupOptions() {
- const options = this.config?.options || [];
+ const configOptions = this.config?.options ?? [];
+
+ let options: OptionSelectItem[];
+
+ // for performance reasons, this limits how many options we can see at once. Without this, it would try to make text options for every single options
+ // which makes the performance take a hit. If there's not enough options to do this (set to 10 at the moment) and the ui mode !== Mode.AUTO_COMPLETE,
+ // this is ignored and the original code is untouched, with the options array being all the options from the config
+ if (configOptions.length >= 10 && this.scene.ui.getMode() === Mode.AUTO_COMPLETE) {
+ const optionsScrollTotal = configOptions.length;
+ const optionStartIndex = this.scrollCursor;
+ const optionEndIndex = Math.min(optionsScrollTotal, optionStartIndex + (!optionStartIndex || this.scrollCursor + (this.config?.maxOptions! - 1) >= optionsScrollTotal ? this.config?.maxOptions! - 1 : this.config?.maxOptions! - 2));
+ options = configOptions.slice(optionStartIndex, optionEndIndex + 2);
+ } else {
+ options = configOptions;
+ }
if (this.optionSelectText) {
this.optionSelectText.destroy();
@@ -192,6 +206,19 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
} else {
ui.playError();
}
+ } else if (button === Button.SUBMIT && ui.getMode() === Mode.AUTO_COMPLETE) {
+ // this is here to differentiate between a Button.SUBMIT vs Button.ACTION within the autocomplete handler
+ // this is here because Button.ACTION is picked up as z on the keyboard, meaning if you're typing and hit z, it'll select the option you've chosen
+ success = true;
+ const option = this.config?.options[this.cursor + (this.scrollCursor - (this.scrollCursor ? 1 : 0))];
+ if (option?.handler()) {
+ if (!option.keepOpen) {
+ this.clear();
+ }
+ playSound = !option.overrideSound;
+ } else {
+ ui.playError();
+ }
} else {
switch (button) {
case Button.UP:
diff --git a/src/ui/achvs-ui-handler.ts b/src/ui/achvs-ui-handler.ts
index a3e698c63ba..605b8c538a9 100644
--- a/src/ui/achvs-ui-handler.ts
+++ b/src/ui/achvs-ui-handler.ts
@@ -7,7 +7,6 @@ import MessageUiHandler from "./message-ui-handler";
import { addTextObject, TextStyle } from "./text";
import { Mode } from "./ui";
import { addWindow } from "./ui-theme";
-import { ParseKeys } from "i18next";
import { PlayerGender } from "#enums/player-gender";
enum Page {
@@ -75,7 +74,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.headerText = addTextObject(this.scene, 0, 0, "", TextStyle.SETTINGS_LABEL);
this.headerText.setOrigin(0, 0);
this.headerText.setPositionRelative(this.headerBg, 8, 4);
- this.headerActionButton = new Phaser.GameObjects.Sprite(this.scene, 0, 0, "keyboard", "SPACE.png");
+ this.headerActionButton = new Phaser.GameObjects.Sprite(this.scene, 0, 0, "keyboard", "ACTION.png");
this.headerActionButton.setOrigin(0, 0);
this.headerActionButton.setPositionRelative(this.headerBg, 236, 6);
this.headerActionText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW, {fontSize:"60px"});
@@ -83,13 +82,10 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.headerActionText.setPositionRelative(this.headerBg, 264, 8);
// We need to get the player gender from the game data to add the correct prefix to the achievement name
- const playerGender = this.scene.gameData.gender;
- let genderPrefix = "PGM";
- if (playerGender === PlayerGender.FEMALE) {
- genderPrefix = "PGF";
- }
+ const genderIndex = this.scene.gameData.gender ?? PlayerGender.MALE;
+ const genderStr = PlayerGender[genderIndex].toLowerCase();
- this.achvsName = i18next.t(`${genderPrefix}achv:Achievements.name` as ParseKeys);
+ this.achvsName = i18next.t("achv:Achievements.name", { context: genderStr });
this.vouchersName = i18next.t("voucher:vouchers");
this.iconsBg = addWindow(this.scene, 0, this.headerBg.height, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - this.headerBg.height - 68);
@@ -189,13 +185,10 @@ export default class AchvsUiHandler extends MessageUiHandler {
protected showAchv(achv: Achv) {
// We need to get the player gender from the game data to add the correct prefix to the achievement name
- const playerGender = this.scene.gameData.gender;
- let genderPrefix = "PGM";
- if (playerGender === PlayerGender.FEMALE) {
- genderPrefix = "PGF";
- }
+ const genderIndex = this.scene.gameData.gender ?? PlayerGender.MALE;
+ const genderStr = PlayerGender[genderIndex].toLowerCase();
- achv.name = i18next.t(`${genderPrefix}achv:${achv.localizationKey}.name` as ParseKeys);
+ achv.name = i18next.t(`achv:${achv.localizationKey}.name`, { context: genderStr });
achv.description = getAchievementDescription(achv.localizationKey);
const achvUnlocks = this.scene.gameData.achvUnlocks;
const unlocked = achvUnlocks.hasOwnProperty(achv.id);
@@ -203,7 +196,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.titleText.setText(unlocked ? achv.name : "???");
this.showText(!hidden ? achv.description : "");
this.scoreText.setText(`${achv.score}pt`);
- this.unlockText.setText(unlocked ? new Date(achvUnlocks[achv.id]).toLocaleDateString() : i18next.t(`${genderPrefix}achv:Locked.name` as ParseKeys));
+ this.unlockText.setText(unlocked ? new Date(achvUnlocks[achv.id]).toLocaleDateString() : i18next.t("achv:Locked.name"));
}
protected showVoucher(voucher: Voucher) {
diff --git a/src/ui/admin-ui-handler.ts b/src/ui/admin-ui-handler.ts
new file mode 100644
index 00000000000..c48138853fc
--- /dev/null
+++ b/src/ui/admin-ui-handler.ts
@@ -0,0 +1,88 @@
+import BattleScene from "#app/battle-scene";
+import { ModalConfig } from "./modal-ui-handler";
+import { Mode } from "./ui";
+import * as Utils from "../utils";
+import { FormModalUiHandler } from "./form-modal-ui-handler";
+import { Button } from "#app/enums/buttons";
+
+export default class AdminUiHandler extends FormModalUiHandler {
+
+ constructor(scene: BattleScene, mode: Mode | null = null) {
+ super(scene, mode);
+ }
+
+ setup(): void {
+ super.setup();
+ }
+
+ getModalTitle(config?: ModalConfig): string {
+ return "Admin panel";
+ }
+
+ getFields(config?: ModalConfig): string[] {
+ return ["Username", "Discord ID"];
+ }
+
+ getWidth(config?: ModalConfig): number {
+ return 160;
+ }
+
+ getMargin(config?: ModalConfig): [number, number, number, number] {
+ return [0, 0, 48, 0];
+ }
+
+ getButtonLabels(config?: ModalConfig): string[] {
+ return ["Link account", "Cancel"];
+ }
+
+ processInput(button: Button): boolean {
+ if (button === Button.SUBMIT && this.submitAction) {
+ this.submitAction();
+ return true;
+ }
+
+ return false;
+ }
+
+ show(args: any[]): boolean {
+ if (super.show(args)) {
+ const config = args[0] as ModalConfig;
+ const originalSubmitAction = this.submitAction;
+ this.submitAction = (_) => {
+ this.submitAction = originalSubmitAction;
+ this.scene.ui.setMode(Mode.LOADING, { buttonActions: [] });
+ const onFail = error => {
+ this.scene.ui.setMode(Mode.ADMIN, Object.assign(config, { errorMessage: error?.trim() }));
+ this.scene.ui.playError();
+ };
+ if (!this.inputs[0].text) {
+ return onFail("Username is required");
+ }
+ if (!this.inputs[1].text) {
+ return onFail("Discord Id is required");
+ }
+ Utils.apiPost("admin/account/discord-link", `username=${encodeURIComponent(this.inputs[0].text)}&discordId=${encodeURIComponent(this.inputs[1].text)}`, "application/x-www-form-urlencoded", true)
+ .then(response => {
+ if (!response.ok) {
+ console.error(response);
+ }
+ this.inputs[0].setText("");
+ this.inputs[1].setText("");
+ this.scene.ui.revertMode();
+ })
+ .catch((err) => {
+ console.error(err);
+ this.scene.ui.revertMode();
+ });
+ return false;
+ };
+ return true;
+ }
+ return false;
+
+ }
+
+ clear(): void {
+ super.clear();
+ }
+}
diff --git a/src/ui/arena-flyout.ts b/src/ui/arena-flyout.ts
index 882c15d3d8c..42a2396e665 100644
--- a/src/ui/arena-flyout.ts
+++ b/src/ui/arena-flyout.ts
@@ -1,10 +1,10 @@
import { addTextObject, TextStyle } from "./text";
-import BattleScene from "#app/battle-scene.js";
-import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag.js";
-import { WeatherType } from "#app/data/weather.js";
-import { TerrainType } from "#app/data/terrain.js";
+import BattleScene from "#app/battle-scene";
+import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
+import { WeatherType } from "#app/data/weather";
+import { TerrainType } from "#app/data/terrain";
import { addWindow, WindowVariant } from "./ui-theme";
-import { ArenaEvent, ArenaEventType, TagAddedEvent, TagRemovedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena.js";
+import { ArenaEvent, ArenaEventType, TagAddedEvent, TagRemovedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
import { BattleSceneEventType, TurnEndEvent } from "../events/battle-scene";
import { ArenaTagType } from "#enums/arena-tag-type";
import TimeOfDayWidget from "./time-of-day-widget";
diff --git a/src/ui/autocomplete-ui-handler.ts b/src/ui/autocomplete-ui-handler.ts
new file mode 100644
index 00000000000..480a3cf72d0
--- /dev/null
+++ b/src/ui/autocomplete-ui-handler.ts
@@ -0,0 +1,45 @@
+import { Button } from "#enums/buttons";
+import BattleScene from "../battle-scene";
+import AbstractOptionSelectUiHandler from "./abstact-option-select-ui-handler";
+import { Mode } from "./ui";
+
+export default class AutoCompleteUiHandler extends AbstractOptionSelectUiHandler {
+ modalContainer: Phaser.GameObjects.Container;
+ constructor(scene: BattleScene, mode: Mode = Mode.OPTION_SELECT) {
+ super(scene, mode);
+ }
+
+ getWindowWidth(): integer {
+ return 64;
+ }
+
+ show(args: any[]): boolean {
+ if (args[0].modalContainer) {
+ const { modalContainer } = args[0];
+ const show = super.show(args);
+ this.modalContainer = modalContainer;
+ this.setupOptions();
+
+ return show;
+ }
+ return false;
+ }
+
+ protected setupOptions() {
+ super.setupOptions();
+ if (this.modalContainer) {
+ this.optionSelectContainer.setSize(this.optionSelectContainer.height, Math.max(this.optionSelectText.displayWidth + 24, this.getWindowWidth()));
+ this.optionSelectContainer.setPositionRelative(this.modalContainer, this.optionSelectBg.width, this.optionSelectBg.height + 50);
+ }
+ }
+
+ processInput(button: Button): boolean {
+ // the cancel and action button are here because if you're typing, x and z are used for cancel/action. This means you could be typing something and accidentally cancel/select when you don't mean to
+ // the submit button is therefore used to select a choice (the enter button), though this does not work on my local dev testing for phones, as for my phone/keyboard combo, the enter and z key are both
+ // bound to Button.ACTION, which makes this not work on mobile
+ if (button !== Button.CANCEL && button !== Button.ACTION) {
+ return super.processInput(button);
+ }
+ return false;
+ }
+}
diff --git a/src/ui/ball-ui-handler.ts b/src/ui/ball-ui-handler.ts
index 04691886d9c..332fe5f65b9 100644
--- a/src/ui/ball-ui-handler.ts
+++ b/src/ui/ball-ui-handler.ts
@@ -6,7 +6,7 @@ import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import { addWindow } from "./ui-theme";
import {Button} from "#enums/buttons";
-import { CommandPhase } from "#app/phases/command-phase.js";
+import { CommandPhase } from "#app/phases/command-phase";
export default class BallUiHandler extends UiHandler {
private pokeballSelectContainer: Phaser.GameObjects.Container;
diff --git a/src/ui/battle-flyout.ts b/src/ui/battle-flyout.ts
index 6204fa2f928..fe561b76c9f 100644
--- a/src/ui/battle-flyout.ts
+++ b/src/ui/battle-flyout.ts
@@ -1,13 +1,13 @@
import { default as Pokemon } from "../field/pokemon";
import { addTextObject, TextStyle } from "./text";
import * as Utils from "../utils";
-import BattleScene from "#app/battle-scene.js";
-import Move from "#app/data/move.js";
+import BattleScene from "#app/battle-scene";
+import Move from "#app/data/move";
import { BattleSceneEventType, BerryUsedEvent, MoveUsedEvent } from "../events/battle-scene";
import { BerryType } from "#enums/berry-type";
import { Moves } from "#enums/moves";
import { UiTheme } from "#enums/ui-theme";
-import { getPokemonNameWithAffix } from "#app/messages.js";
+import { getPokemonNameWithAffix } from "#app/messages";
/** Container for info about a {@linkcode Move} */
interface MoveInfo {
diff --git a/src/ui/battle-info.ts b/src/ui/battle-info.ts
index 11b807e8ab7..c7b82dc826e 100644
--- a/src/ui/battle-info.ts
+++ b/src/ui/battle-info.ts
@@ -7,7 +7,7 @@ import { StatusEffect } from "../data/status-effect";
import BattleScene from "../battle-scene";
import { Type, getTypeRgb } from "../data/type";
import { getVariantTint } from "#app/data/variant";
-import { BattleStat } from "#app/data/battle-stat";
+import { Stat } from "#enums/stat";
import BattleFlyout from "./battle-flyout";
import { WindowVariant, addWindow } from "./ui-theme";
import i18next from "i18next";
@@ -30,7 +30,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
private lastLevelExp: integer;
private lastLevel: integer;
private lastLevelCapped: boolean;
- private lastBattleStats: string;
+ private lastStats: string;
private box: Phaser.GameObjects.Sprite;
private nameText: Phaser.GameObjects.Text;
@@ -68,9 +68,9 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
public flyoutMenu?: BattleFlyout;
- private battleStatOrder: BattleStat[];
- private battleStatOrderPlayer = [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.ACC, BattleStat.EVA, BattleStat.SPD];
- private battleStatOrderEnemy = [BattleStat.HP, BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.ACC, BattleStat.EVA, BattleStat.SPD];
+ private statOrder: Stat[];
+ private readonly statOrderPlayer = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.ACC, Stat.EVA, Stat.SPD ];
+ private readonly statOrderEnemy = [ Stat.HP, Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.ACC, Stat.EVA, Stat.SPD ];
constructor(scene: Phaser.Scene, x: number, y: number, player: boolean) {
super(scene, x, y);
@@ -229,9 +229,9 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
const startingX = this.player ? -this.statsBox.width + 8 : -this.statsBox.width + 5;
const paddingX = this.player ? 4 : 2;
const statOverflow = this.player ? 1 : 0;
- this.battleStatOrder = this.player ? this.battleStatOrderPlayer : this.battleStatOrderEnemy; // this tells us whether or not to use the player or enemy battle stat order
+ this.statOrder = this.player ? this.statOrderPlayer : this.statOrderEnemy; // this tells us whether or not to use the player or enemy battle stat order
- this.battleStatOrder.map((s, i) => {
+ this.statOrder.map((s, i) => {
// we do a check for i > statOverflow to see when the stat labels go onto the next column
// For enemies, we have HP (i=0) by itself then a new column, so we check for i > 0
// For players, we don't have HP, so we start with i = 0 and i = 1 for our first column, and so need to check for i > 1
@@ -239,25 +239,25 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
const baseY = -this.statsBox.height / 2 + 4; // this is the baseline for the y-axis
let statY: number; // this will be the y-axis placement for the labels
- if (this.battleStatOrder[i] === BattleStat.SPD || this.battleStatOrder[i] === BattleStat.HP) {
+ if (this.statOrder[i] === Stat.SPD || this.statOrder[i] === Stat.HP) {
statY = baseY + 5;
} else {
statY = baseY + (!!(i % 2) === this.player ? 10 : 0); // we compare i % 2 against this.player to tell us where to place the label; because this.battleStatOrder for enemies has HP, this.battleStatOrder[1]=ATK, but for players this.battleStatOrder[0]=ATK, so this comparing i % 2 to this.player fixes this issue for us
}
- const statLabel = this.scene.add.sprite(statX, statY, "pbinfo_stat", BattleStat[s]);
+ const statLabel = this.scene.add.sprite(statX, statY, "pbinfo_stat", Stat[s]);
statLabel.setName("icon_stat_label_" + i.toString());
statLabel.setOrigin(0, 0);
statLabels.push(statLabel);
this.statValuesContainer.add(statLabel);
- const statNumber = this.scene.add.sprite(statX + statLabel.width, statY, "pbinfo_stat_numbers", this.battleStatOrder[i] !== BattleStat.HP ? "3" : "empty");
+ const statNumber = this.scene.add.sprite(statX + statLabel.width, statY, "pbinfo_stat_numbers", this.statOrder[i] !== Stat.HP ? "3" : "empty");
statNumber.setName("icon_stat_number_" + i.toString());
statNumber.setOrigin(0, 0);
this.statNumbers.push(statNumber);
this.statValuesContainer.add(statNumber);
- if (this.battleStatOrder[i] === BattleStat.HP) {
+ if (this.statOrder[i] === Stat.HP) {
statLabel.setVisible(false);
statNumber.setVisible(false);
}
@@ -323,7 +323,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.teraIcon.setVisible(this.lastTeraType !== Type.UNKNOWN);
this.teraIcon.on("pointerover", () => {
if (this.lastTeraType !== Type.UNKNOWN) {
- (this.scene as BattleScene).ui.showTooltip("", `${Utils.toReadableString(Type[this.lastTeraType])} Terastallized`);
+ (this.scene as BattleScene).ui.showTooltip("", i18next.t("fightUiHandler:teraHover", {type: i18next.t(`pokemonInfo:Type.${Type[this.lastTeraType]}`) }));
}
});
this.teraIcon.on("pointerout", () => (this.scene as BattleScene).ui.hideTooltip());
@@ -433,10 +433,10 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.statValuesContainer.setPosition(8, 7);
}
- const battleStats = this.battleStatOrder.map(() => 0);
+ const stats = this.statOrder.map(() => 0);
- this.lastBattleStats = battleStats.join("");
- this.updateBattleStats(battleStats);
+ this.lastStats = stats.join("");
+ this.updateStats(stats);
}
getTextureName(): string {
@@ -650,14 +650,12 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.lastLevel = pokemon.level;
}
- const battleStats = pokemon.summonData
- ? pokemon.summonData.battleStats
- : this.battleStatOrder.map(() => 0);
- const battleStatsStr = battleStats.join("");
+ const stats = pokemon.getStatStages();
+ const statsStr = stats.join("");
- if (this.lastBattleStats !== battleStatsStr) {
- this.updateBattleStats(battleStats);
- this.lastBattleStats = battleStatsStr;
+ if (this.lastStats !== statsStr) {
+ this.updateStats(stats);
+ this.lastStats = statsStr;
}
this.shinyIcon.setVisible(pokemon.isShiny());
@@ -769,10 +767,10 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
}
}
- updateBattleStats(battleStats: integer[]): void {
- this.battleStatOrder.map((s, i) => {
- if (s !== BattleStat.HP) {
- this.statNumbers[i].setFrame(battleStats[s].toString());
+ updateStats(stats: integer[]): void {
+ this.statOrder.map((s, i) => {
+ if (s !== Stat.HP) {
+ this.statNumbers[i].setFrame(stats[s - 1].toString());
}
});
}
diff --git a/src/ui/battle-message-ui-handler.ts b/src/ui/battle-message-ui-handler.ts
index 3c4ab03efd9..9a694d50b29 100644
--- a/src/ui/battle-message-ui-handler.ts
+++ b/src/ui/battle-message-ui-handler.ts
@@ -1,13 +1,12 @@
import BattleScene from "../battle-scene";
import { addBBCodeTextObject, addTextObject, getTextColor, TextStyle } from "./text";
import { Mode } from "./ui";
-import * as Utils from "../utils";
import MessageUiHandler from "./message-ui-handler";
-import { getStatName, Stat } from "../data/pokemon-stat";
import { addWindow } from "./ui-theme";
import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
import {Button} from "#enums/buttons";
import i18next from "i18next";
+import { Stat, PERMANENT_STATS, getStatKey } from "#app/enums/stat";
export default class BattleMessageUiHandler extends MessageUiHandler {
private levelUpStatsContainer: Phaser.GameObjects.Container;
@@ -21,6 +20,8 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
public movesWindowContainer: Phaser.GameObjects.Container;
public nameBoxContainer: Phaser.GameObjects.Container;
+ public readonly wordWrapWidth: number = 1780;
+
constructor(scene: BattleScene) {
super(scene, Mode.MESSAGE);
}
@@ -63,7 +64,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
const message = addTextObject(this.scene, 0, 0, "", TextStyle.MESSAGE, {
maxLines: 2,
wordWrap: {
- width: 1780
+ width: this.wordWrapWidth
}
});
messageContainer.add(message);
@@ -96,11 +97,11 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
this.levelUpStatsContainer = levelUpStatsContainer;
const levelUpStatsLabelsContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 73, -94, "", TextStyle.WINDOW, { maxLines: 6 });
+ levelUpStatsLabelsContent.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
let levelUpStatsLabelText = "";
- const stats = Utils.getEnumValues(Stat);
- for (const s of stats) {
- levelUpStatsLabelText += `${getStatName(s)}\n`;
+ for (const s of PERMANENT_STATS) {
+ levelUpStatsLabelText += `${i18next.t(getStatKey(s))}\n`;
}
levelUpStatsLabelsContent.text = levelUpStatsLabelText;
levelUpStatsLabelsContent.x -= levelUpStatsLabelsContent.displayWidth;
@@ -112,11 +113,13 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
levelUpStatsContainer.add(levelUpStatsLabelsContent);
const levelUpStatsIncrContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 50, -94, "+\n+\n+\n+\n+\n+", TextStyle.WINDOW, { maxLines: 6 });
+ levelUpStatsIncrContent.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
levelUpStatsContainer.add(levelUpStatsIncrContent);
this.levelUpStatsIncrContent = levelUpStatsIncrContent;
const levelUpStatsValuesContent = addBBCodeTextObject(this.scene, (this.scene.game.canvas.width / 6) - 7, -94, "", TextStyle.WINDOW, { maxLines: 6, lineSpacing: 5});
+ levelUpStatsValuesContent.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
levelUpStatsValuesContent.setOrigin(1, 0);
levelUpStatsValuesContent.setAlign("right");
levelUpStatsContainer.add(levelUpStatsValuesContent);
@@ -129,7 +132,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
this.commandWindow.setVisible(false);
this.movesWindowContainer.setVisible(false);
- this.message.setWordWrapWidth(1780);
+ this.message.setWordWrapWidth(this.wordWrapWidth);
return true;
}
@@ -161,7 +164,9 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
}
showDialogue(text: string, name?: string, delay?: integer | null, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
- name && this.showNameText(name);
+ if (name) {
+ this.showNameText(name);
+ }
super.showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
}
@@ -172,8 +177,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
}
const newStats = (this.scene as BattleScene).getParty()[partyMemberIndex].stats;
let levelUpStatsValuesText = "";
- const stats = Utils.getEnumValues(Stat);
- for (const s of stats) {
+ for (const s of PERMANENT_STATS) {
levelUpStatsValuesText += `${showTotals ? newStats[s] : newStats[s] - prevStats[s]}\n`;
}
this.levelUpStatsValuesContent.text = levelUpStatsValuesText;
@@ -195,10 +199,9 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
return new Promise(resolve => {
this.scene.executeWithSeedOffset(() => {
let levelUpStatsValuesText = "";
- const stats = Utils.getEnumValues(Stat);
const shownStats = this.getTopIvs(ivs, shownIvsCount);
- for (const s of stats) {
- levelUpStatsValuesText += `${shownStats.indexOf(s) > -1 ? this.getIvDescriptor(ivs[s], s, pokemonId) : "???"}\n`;
+ for (const s of PERMANENT_STATS) {
+ levelUpStatsValuesText += `${shownStats.includes(s) ? this.getIvDescriptor(ivs[s], s, pokemonId) : "???"}\n`;
}
this.levelUpStatsValuesContent.text = levelUpStatsValuesText;
this.levelUpStatsIncrContent.setVisible(false);
@@ -213,26 +216,16 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
}
getTopIvs(ivs: integer[], shownIvsCount: integer): Stat[] {
- const stats = Utils.getEnumValues(Stat);
let shownStats: Stat[] = [];
if (shownIvsCount < 6) {
- const statsPool = stats.slice(0);
+ const statsPool = PERMANENT_STATS.slice();
+ // Sort the stats from highest to lowest iv
+ statsPool.sort((s1, s2) => ivs[s2] - ivs[s1]);
for (let i = 0; i < shownIvsCount; i++) {
- let shownStat: Stat | null = null;
- let highestIv = -1;
- statsPool.map(s => {
- if (ivs[s] > highestIv) {
- shownStat = s as Stat;
- highestIv = ivs[s];
- }
- });
- if (shownStat !== null && shownStat !== undefined) {
- shownStats.push(shownStat);
- statsPool.splice(statsPool.indexOf(shownStat), 1);
- }
+ shownStats.push(statsPool[i]);
}
} else {
- shownStats = stats;
+ shownStats = PERMANENT_STATS.slice();
}
return shownStats;
}
@@ -252,9 +245,8 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
textStyle = TextStyle.SUMMARY_GREEN;
}
} else {
- textStyle = TextStyle.SUMMARY;
+ textStyle = TextStyle.WINDOW;
}
- //const textStyle: TextStyle = isBetter ? TextStyle.SUMMARY_GREEN : TextStyle.SUMMARY;
const color = getTextColor(textStyle, false, uiTheme);
return `[color=${color}][shadow=${getTextColor(textStyle, true, uiTheme)}]${text}[/shadow][/color]`;
};
diff --git a/src/ui/challenges-select-ui-handler.ts b/src/ui/challenges-select-ui-handler.ts
index f1ba0da6c51..e08736d2b70 100644
--- a/src/ui/challenges-select-ui-handler.ts
+++ b/src/ui/challenges-select-ui-handler.ts
@@ -5,13 +5,13 @@ import UiHandler from "./ui-handler";
import { addWindow } from "./ui-theme";
import {Button} from "#enums/buttons";
import i18next from "i18next";
-import { Challenge } from "#app/data/challenge.js";
+import { Challenge } from "#app/data/challenge";
import * as Utils from "../utils";
-import { Challenges } from "#app/enums/challenges.js";
+import { Challenges } from "#app/enums/challenges";
import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
-import { Color, ShadowColor } from "#app/enums/color.js";
-import { SelectStarterPhase } from "#app/phases/select-starter-phase.js";
-import { TitlePhase } from "#app/phases/title-phase.js";
+import { Color, ShadowColor } from "#app/enums/color";
+import { SelectStarterPhase } from "#app/phases/select-starter-phase";
+import { TitlePhase } from "#app/phases/title-phase";
/**
* Handles all the UI for choosing optional challenges.
@@ -33,7 +33,10 @@ export default class GameChallengesUiHandler extends UiHandler {
private cursorObj: Phaser.GameObjects.NineSlice | null;
+ private startBg: Phaser.GameObjects.NineSlice;
private startCursor: Phaser.GameObjects.NineSlice;
+ private startText: Phaser.GameObjects.Text;
+ private hasSelectedChallenge: boolean;
private optionsWidth: number;
@@ -104,20 +107,20 @@ export default class GameChallengesUiHandler extends UiHandler {
this.descriptionText.setShadow(4, 5, ShadowColor.ORANGE);
this.descriptionText.setOrigin(0, 0);
- const startBg = addWindow(this.scene, 0, 0, descriptionBg.width, 24);
- startBg.setName("window-start-bg");
- startBg.setOrigin(0, 0);
- startBg.setPositionRelative(descriptionBg, 0, descriptionBg.height);
+ this.startBg = addWindow(this.scene, 0, 0, descriptionBg.width, 24);
+ this.startBg.setName("window-start-bg");
+ this.startBg.setOrigin(0, 0);
+ this.startBg.setPositionRelative(descriptionBg, 0, descriptionBg.height);
- const startText = addTextObject(this.scene, 0, 0, i18next.t("common:start"), TextStyle.SETTINGS_LABEL);
- startText.setName("text-start");
- startText.setOrigin(0, 0);
- startText.setPositionRelative(startBg, (startBg.width - startText.displayWidth) / 2, 4);
+ this.startText = addTextObject(this.scene, 0, 0, i18next.t("challenges:noneSelected"), TextStyle.SETTINGS_LABEL);
+ this.startText.setName("text-start");
+ this.startText.setOrigin(0, 0);
+ this.startText.setPositionRelative(this.startBg, (this.startBg.width - this.startText.displayWidth) / 2, 4);
this.startCursor = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, descriptionBg.width - 8, 16, 1, 1, 1, 1);
this.startCursor.setName("9s-start-cursor");
this.startCursor.setOrigin(0, 0);
- this.startCursor.setPositionRelative(startBg, 4, 3);
+ this.startCursor.setPositionRelative(this.startBg, 4, 3);
this.startCursor.setVisible(false);
this.valuesContainer = this.scene.add.container(0, 0);
@@ -157,8 +160,8 @@ export default class GameChallengesUiHandler extends UiHandler {
this.challengesContainer.add(this.optionsBg);
this.challengesContainer.add(descriptionBg);
this.challengesContainer.add(this.descriptionText);
- this.challengesContainer.add(startBg);
- this.challengesContainer.add(startText);
+ this.challengesContainer.add(this.startBg);
+ this.challengesContainer.add(this.startText);
this.challengesContainer.add(this.startCursor);
this.challengesContainer.add(this.valuesContainer);
@@ -216,6 +219,21 @@ export default class GameChallengesUiHandler extends UiHandler {
this.monoTypeValue.setVisible(false);
}
+ // This checks if a challenge has been selected by the user and updates the text/its opacity accordingly.
+ this.hasSelectedChallenge = this.scene.gameMode.challenges.some(c => c.value !== 0);
+ if (this.hasSelectedChallenge) {
+
+ this.startText.setText(i18next.t("common:start"));
+ this.startText.setAlpha(1);
+ this.startText.setPositionRelative(this.startBg, (this.startBg.width - this.startText.displayWidth) / 2, 4);
+ } else {
+
+ this.startText.setText(i18next.t("challenges:noneSelected"));
+ this.startText.setAlpha(0.5);
+ this.startText.setPositionRelative(this.startBg, (this.startBg.width - this.startText.displayWidth) / 2, 4);
+ }
+ this.challengesContainer.update();
+
// const totalDifficulty = this.scene.gameMode.challenges.reduce((v, c) => v + c.getDifficulty(), 0);
// const totalMinDifficulty = this.scene.gameMode.challenges.reduce((v, c) => v + c.getMinDifficulty(), 0);
// this.difficultyText.text = `${totalDifficulty}` + (totalMinDifficulty ? `/${totalMinDifficulty}` : "");
@@ -227,6 +245,8 @@ export default class GameChallengesUiHandler extends UiHandler {
this.startCursor.setVisible(false);
this.challengesContainer.setVisible(true);
+ // Should always be false at the start
+ this.hasSelectedChallenge = this.scene.gameMode.challenges.some(c => c.value !== 0);
this.setCursor(0);
this.initLabels();
@@ -257,6 +277,7 @@ export default class GameChallengesUiHandler extends UiHandler {
if (button === Button.CANCEL) {
if (this.startCursor.visible) {
+ // If the user presses cancel when the start cursor has been activated, the game deactivates the start cursor and allows typical challenge selection behavior
this.startCursor.setVisible(false);
this.cursorObj?.setVisible(true);
} else {
@@ -266,83 +287,82 @@ export default class GameChallengesUiHandler extends UiHandler {
}
success = true;
} else if (button === Button.SUBMIT || button === Button.ACTION) {
- if (this.startCursor.visible) {
- const totalDifficulty = this.scene.gameMode.challenges.reduce((v, c) => v + c.getDifficulty(), 0);
- const totalMinDifficulty = this.scene.gameMode.challenges.reduce((v, c) => v + c.getMinDifficulty(), 0);
- if (totalDifficulty >= totalMinDifficulty) {
+ if (this.hasSelectedChallenge) {
+ if (this.startCursor.visible) {
this.scene.unshiftPhase(new SelectStarterPhase(this.scene));
this.scene.getCurrentPhase()?.end();
- success = true;
} else {
- success = false;
+ this.startCursor.setVisible(true);
+ this.cursorObj?.setVisible(false);
}
- } else {
- this.startCursor.setVisible(true);
- this.cursorObj?.setVisible(false);
success = true;
+ } else {
+ success = false;
}
} else {
- switch (button) {
- case Button.UP:
- if (this.cursor === 0) {
- if (this.scrollCursor === 0) {
- // When at the top of the menu and pressing UP, move to the bottommost item.
- if (this.scene.gameMode.challenges.length > rowsToDisplay) { // If there are more than 9 challenges, scroll to the bottom
- // First, set the cursor to the last visible element, preparing for the scroll to the end.
- const successA = this.setCursor(rowsToDisplay - 1);
- // Then, adjust the scroll to display the bottommost elements of the menu.
- const successB = this.setScrollCursor(this.scene.gameMode.challenges.length - rowsToDisplay);
- success = successA && successB; // success is just there to play the little validation sound effect
- } else { // If there are 9 or less challenges, just move to the bottom one
- success = this.setCursor(this.scene.gameMode.challenges.length - 1);
+ if (this.cursorObj?.visible && !this.startCursor.visible) {
+ switch (button) {
+ case Button.UP:
+ if (this.cursor === 0) {
+ if (this.scrollCursor === 0) {
+ // When at the top of the menu and pressing UP, move to the bottommost item.
+ if (this.scene.gameMode.challenges.length > rowsToDisplay) { // If there are more than 9 challenges, scroll to the bottom
+ // First, set the cursor to the last visible element, preparing for the scroll to the end.
+ const successA = this.setCursor(rowsToDisplay - 1);
+ // Then, adjust the scroll to display the bottommost elements of the menu.
+ const successB = this.setScrollCursor(this.scene.gameMode.challenges.length - rowsToDisplay);
+ success = successA && successB; // success is just there to play the little validation sound effect
+ } else { // If there are 9 or less challenges, just move to the bottom one
+ success = this.setCursor(this.scene.gameMode.challenges.length - 1);
+ }
+ } else {
+ success = this.setScrollCursor(this.scrollCursor - 1);
}
} else {
- success = this.setScrollCursor(this.scrollCursor - 1);
+ success = this.setCursor(this.cursor - 1);
}
- } else {
- success = this.setCursor(this.cursor - 1);
- }
- if (success) {
- this.updateText();
- }
- break;
- case Button.DOWN:
- if (this.cursor === rowsToDisplay - 1) {
- if (this.scrollCursor < this.scene.gameMode.challenges.length - rowsToDisplay) {
- // When at the bottom and pressing DOWN, scroll if possible.
- success = this.setScrollCursor(this.scrollCursor + 1);
+ if (success) {
+ this.updateText();
+ }
+ break;
+ case Button.DOWN:
+ if (this.cursor === rowsToDisplay - 1) {
+ if (this.scrollCursor < this.scene.gameMode.challenges.length - rowsToDisplay) {
+ // When at the bottom and pressing DOWN, scroll if possible.
+ success = this.setScrollCursor(this.scrollCursor + 1);
+ } else {
+ // When at the bottom of a scrolling menu and pressing DOWN, move to the topmost item.
+ // First, set the cursor to the first visible element, preparing for the scroll to the top.
+ const successA = this.setCursor(0);
+ // Then, adjust the scroll to display the topmost elements of the menu.
+ const successB = this.setScrollCursor(0);
+ success = successA && successB; // success is just there to play the little validation sound effect
+ }
+ } else if (this.scene.gameMode.challenges.length < rowsToDisplay && this.cursor === this.scene.gameMode.challenges.length - 1) {
+ // When at the bottom of a non-scrolling menu and pressing DOWN, move to the topmost item.
+ success = this.setCursor(0);
} else {
- // When at the bottom of a scrolling menu and pressing DOWN, move to the topmost item.
- // First, set the cursor to the first visible element, preparing for the scroll to the top.
- const successA = this.setCursor(0);
- // Then, adjust the scroll to display the topmost elements of the menu.
- const successB = this.setScrollCursor(0);
- success = successA && successB; // success is just there to play the little validation sound effect
+ success = this.setCursor(this.cursor + 1);
}
- } else if (this.scene.gameMode.challenges.length < rowsToDisplay && this.cursor === this.scene.gameMode.challenges.length - 1) {
- // When at the bottom of a non-scrolling menu and pressing DOWN, move to the topmost item.
- success = this.setCursor(0);
- } else {
- success = this.setCursor(this.cursor + 1);
+ if (success) {
+ this.updateText();
+ }
+ break;
+ case Button.LEFT:
+ // Moves the option cursor left, if possible.
+ success = this.getActiveChallenge().decreaseValue();
+ if (success) {
+ this.updateText();
+ }
+ break;
+ case Button.RIGHT:
+ // Moves the option cursor right, if possible.
+ success = this.getActiveChallenge().increaseValue();
+ if (success) {
+ this.updateText();
+ }
+ break;
}
- if (success) {
- this.updateText();
- }
- break;
- case Button.LEFT:
- // Moves the option cursor left, if possible.
- success = this.getActiveChallenge().decreaseValue();
- if (success) {
- this.updateText();
- }
- break;
- case Button.RIGHT:
- // Moves the option cursor right, if possible.
- success = this.getActiveChallenge().increaseValue();
- if (success) {
- this.updateText();
- }
- break;
}
}
@@ -350,7 +370,6 @@ export default class GameChallengesUiHandler extends UiHandler {
if (success) {
ui.playSelect();
}
-
return success;
}
diff --git a/src/ui/command-ui-handler.ts b/src/ui/command-ui-handler.ts
index b22ea5d20fc..764e71a8c3f 100644
--- a/src/ui/command-ui-handler.ts
+++ b/src/ui/command-ui-handler.ts
@@ -5,8 +5,8 @@ import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import i18next from "i18next";
import {Button} from "#enums/buttons";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { CommandPhase } from "#app/phases/command-phase.js";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { CommandPhase } from "#app/phases/command-phase";
export enum Command {
FIGHT = 0,
@@ -68,7 +68,11 @@ export default class CommandUiHandler extends UiHandler {
messageHandler.movesWindowContainer.setVisible(false);
messageHandler.message.setWordWrapWidth(1110);
messageHandler.showText(i18next.t("commandUiHandler:actionMessage", {pokemonName: getPokemonNameWithAffix(commandPhase.getPokemon())}), 0);
- this.setCursor(this.getCursor());
+ if (this.getCursor() === Command.POKEMON) {
+ this.setCursor(Command.FIGHT);
+ } else {
+ this.setCursor(this.getCursor());
+ }
return true;
}
@@ -85,7 +89,7 @@ export default class CommandUiHandler extends UiHandler {
if (button === Button.ACTION) {
switch (cursor) {
// Fight
- case 0:
+ case Command.FIGHT:
if ((this.scene.getCurrentPhase() as CommandPhase).checkFightOverride()) {
return true;
}
@@ -93,17 +97,17 @@ export default class CommandUiHandler extends UiHandler {
success = true;
break;
// Ball
- case 1:
+ case Command.BALL:
ui.setModeWithoutClear(Mode.BALL);
success = true;
break;
// Pokemon
- case 2:
+ case Command.POKEMON:
ui.setMode(Mode.PARTY, PartyUiMode.SWITCH, (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getFieldIndex(), null, PartyUiHandler.FilterNonFainted);
success = true;
break;
// Run
- case 3:
+ case Command.RUN:
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.RUN, 0);
success = true;
break;
diff --git a/src/ui/dropdown.ts b/src/ui/dropdown.ts
index 1fef7259108..4e1235c211d 100644
--- a/src/ui/dropdown.ts
+++ b/src/ui/dropdown.ts
@@ -1,5 +1,5 @@
-import BattleScene from "#app/battle-scene.js";
-import { SceneBase } from "#app/scene-base.js";
+import BattleScene from "#app/battle-scene";
+import { SceneBase } from "#app/scene-base";
import { addTextObject, TextStyle } from "./text";
import { addWindow, WindowVariant } from "./ui-theme";
import i18next from "i18next";
@@ -23,6 +23,14 @@ export enum SortDirection {
DESC = 1
}
+export enum SortCriteria {
+ NUMBER = 0,
+ COST = 1,
+ CANDY = 2,
+ IV = 3,
+ NAME = 4
+}
+
export class DropDownLabel {
public state: DropDownState;
public text: string;
diff --git a/src/ui/egg-counter-container.ts b/src/ui/egg-counter-container.ts
index a688b8b7efc..21cebf5d97e 100644
--- a/src/ui/egg-counter-container.ts
+++ b/src/ui/egg-counter-container.ts
@@ -1,7 +1,7 @@
-import BattleScene from "#app/battle-scene.js";
+import BattleScene from "#app/battle-scene";
import { addWindow } from "./ui-theme";
import { addTextObject, TextStyle } from "./text";
-import { EggCountChangedEvent, EggEventType } from "#app/events/egg.js";
+import { EggCountChangedEvent, EggEventType } from "#app/events/egg";
import EggHatchSceneHandler from "./egg-hatch-scene-handler";
/**
diff --git a/src/ui/egg-gacha-ui-handler.ts b/src/ui/egg-gacha-ui-handler.ts
index a4a57e25924..9497dfe58c6 100644
--- a/src/ui/egg-gacha-ui-handler.ts
+++ b/src/ui/egg-gacha-ui-handler.ts
@@ -359,7 +359,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
this.scene.time.delayedCall(this.getDelayValue(count ? 500 : 1250), () => {
this.scene.playSound("se/gacha_dispense");
this.scene.time.delayedCall(this.getDelayValue(750), () => {
- this.scene.sound.stopByKey("gacha_running");
+ this.scene.sound.stopByKey("se/gacha_running");
this.scene.tweens.add({
targets: egg,
duration: this.getDelayValue(350),
diff --git a/src/ui/egg-hatch-scene-handler.ts b/src/ui/egg-hatch-scene-handler.ts
index 733873b974e..7b01ef7a3a6 100644
--- a/src/ui/egg-hatch-scene-handler.ts
+++ b/src/ui/egg-hatch-scene-handler.ts
@@ -2,7 +2,7 @@ import BattleScene from "../battle-scene";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import {Button} from "#enums/buttons";
-import { EggHatchPhase } from "#app/phases/egg-hatch-phase.js";
+import { EggHatchPhase } from "#app/phases/egg-hatch-phase";
export default class EggHatchSceneHandler extends UiHandler {
public eggHatchContainer: Phaser.GameObjects.Container;
diff --git a/src/ui/egg-summary-ui-handler.ts b/src/ui/egg-summary-ui-handler.ts
new file mode 100644
index 00000000000..99fbccb4257
--- /dev/null
+++ b/src/ui/egg-summary-ui-handler.ts
@@ -0,0 +1,327 @@
+import BattleScene from "../battle-scene";
+import { Mode } from "./ui";
+import PokemonIconAnimHandler, { PokemonIconAnimMode } from "./pokemon-icon-anim-handler";
+import MessageUiHandler from "./message-ui-handler";
+import { getEggTierForSpecies } from "../data/egg";
+import {Button} from "#enums/buttons";
+import { Gender } from "#app/data/gender";
+import { getVariantTint } from "#app/data/variant";
+import { EggTier } from "#app/enums/egg-type";
+import PokemonHatchInfoContainer from "./pokemon-hatch-info-container";
+import { EggSummaryPhase } from "#app/phases/egg-summary-phase";
+import { DexAttr } from "#app/system/game-data";
+import { EggHatchData } from "#app/data/egg-hatch-data";
+
+const iconContainerX = 115;
+const iconContainerY = 9;
+const numCols = 11;
+const iconSize = 18;
+
+/**
+ * UI Handler for the egg summary.
+ * Handles navigation and display of each pokemon as a list
+ * Also handles display of the pokemon-hatch-info-container
+ */
+export default class EggSummaryUiHandler extends MessageUiHandler {
+ /** holds all elements in the scene */
+ private eggHatchContainer: Phaser.GameObjects.Container;
+ /** holds the icon containers and info container */
+ private summaryContainer: Phaser.GameObjects.Container;
+ /** container for the mini pokemon sprites */
+ private pokemonIconSpritesContainer: Phaser.GameObjects.Container;
+ /** container for the icons displayed on top of the mini pokemon sprites (e.g. shiny, HA capsule) */
+ private pokemonIconsContainer: Phaser.GameObjects.Container;
+ /** container for the elements displayed behind the mini pokemon sprites (e.g. egg rarity bg) */
+ private pokemonBackgroundContainer: Phaser.GameObjects.Container;
+ /** hatch info container that displays the current pokemon / hatch (main element on left hand side) */
+ private infoContainer: PokemonHatchInfoContainer;
+ /** handles jumping animations for the pokemon sprite icons */
+ private iconAnimHandler: PokemonIconAnimHandler;
+ private eggHatchBg: Phaser.GameObjects.Image;
+ private cursorObj: Phaser.GameObjects.Image;
+ private eggHatchData: EggHatchData[];
+
+
+ /**
+ * Allows subscribers to listen for events
+ *
+ * Current Events:
+ * - {@linkcode EggEventType.EGG_COUNT_CHANGED} {@linkcode EggCountChangedEvent}
+ */
+ public readonly eventTarget: EventTarget = new EventTarget();
+
+ constructor(scene: BattleScene) {
+ super(scene, Mode.EGG_HATCH_SUMMARY);
+ }
+
+
+ setup() {
+ const ui = this.getUi();
+
+ this.summaryContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);
+ this.summaryContainer.setVisible(false);
+ ui.add(this.summaryContainer);
+
+ this.eggHatchContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);
+ this.eggHatchContainer.setVisible(false);
+ ui.add(this.eggHatchContainer);
+
+ this.iconAnimHandler = new PokemonIconAnimHandler();
+ this.iconAnimHandler.setup(this.scene);
+
+ this.eggHatchBg = this.scene.add.image(0, 0, "egg_summary_bg");
+ this.eggHatchBg.setOrigin(0, 0);
+ this.eggHatchContainer.add(this.eggHatchBg);
+
+ this.cursorObj = this.scene.add.image(0, 0, "select_cursor");
+ this.cursorObj.setOrigin(0, 0);
+ this.summaryContainer.add(this.cursorObj);
+
+ this.pokemonIconSpritesContainer = this.scene.add.container(iconContainerX, iconContainerY);
+ this.pokemonIconsContainer = this.scene.add.container(iconContainerX, iconContainerY);
+ this.pokemonBackgroundContainer = this.scene.add.container(iconContainerX, iconContainerY);
+ this.summaryContainer.add(this.pokemonBackgroundContainer);
+ this.summaryContainer.add(this.pokemonIconSpritesContainer);
+ this.summaryContainer.add(this.pokemonIconsContainer);
+
+ this.infoContainer = new PokemonHatchInfoContainer(this.scene, this.summaryContainer);
+ this.infoContainer.setup();
+ this.infoContainer.changeToEggSummaryLayout();
+ this.infoContainer.setVisible(true);
+ this.summaryContainer.add(this.infoContainer);
+
+ this.cursor = -1;
+ }
+
+ clear() {
+ super.clear();
+ this.cursor = -1;
+ this.summaryContainer.setVisible(false);
+ this.pokemonIconSpritesContainer.removeAll(true);
+ this.pokemonIconsContainer.removeAll(true);
+ this.pokemonBackgroundContainer.removeAll(true);
+ this.eggHatchBg.setVisible(false);
+ this.getUi().hideTooltip();
+
+ // Note: Questions on garbage collection go to @frutescens
+ const activeKeys = this.scene.getActiveKeys();
+ // Removing unnecessary sprites from animation manager
+ const animKeys = Object.keys(this.scene.anims["anims"]["entries"]);
+ animKeys.forEach(key => {
+ if (key.startsWith("pkmn__") && !activeKeys.includes(key)) {
+ this.scene.anims.remove(key);
+ }
+ });
+ // Removing unnecessary cries from audio cache
+ const audioKeys = Object.keys(this.scene.cache.audio.entries.entries);
+ audioKeys.forEach(key => {
+ if (key.startsWith("cry/") && !activeKeys.includes(key)) {
+ delete this.scene.cache.audio.entries.entries[key];
+ }
+ });
+ // Clears eggHatchData in EggSummaryUiHandler
+ this.eggHatchData.length = 0;
+ // Removes Pokemon icons in EggSummaryUiHandler
+ this.iconAnimHandler.removeAll();
+ }
+
+ /**
+ * @param args EggHatchData[][]
+ * args[0]: list of EggHatchData for each egg/pokemon hatched
+ */
+ show(args: EggHatchData[][]): boolean {
+ super.show(args);
+ if (args.length >= 1) {
+ // sort the egg hatch data by egg tier then by species number (then by order hatched)
+ this.eggHatchData = args[0].sort(function sortHatchData(a: EggHatchData, b: EggHatchData) {
+ const speciesA = a.pokemon.species;
+ const speciesB = b.pokemon.species;
+ if (getEggTierForSpecies(speciesA) < getEggTierForSpecies(speciesB)) {
+ return -1;
+ } else if (getEggTierForSpecies(speciesA) > getEggTierForSpecies(speciesB)) {
+ return 1;
+ } else {
+ if (speciesA.speciesId < speciesB.speciesId) {
+ return -1;
+ } else if (speciesA.speciesId > speciesB.speciesId) {
+ return 1;
+ } else {
+ return 0;
+ }
+ }
+ }
+
+ );
+ }
+
+ this.getUi().bringToTop(this.summaryContainer);
+ this.summaryContainer.setVisible(true);
+ this.eggHatchContainer.setVisible(true);
+ this.pokemonIconsContainer.setVisible(true);
+ this.eggHatchBg.setVisible(true);
+ this.infoContainer.hideDisplayPokemon();
+
+ this.eggHatchData.forEach( (value: EggHatchData, i: number) => {
+ const x = (i % numCols) * iconSize;
+ const y = Math.floor(i / numCols) * iconSize;
+
+ const displayPokemon = value.pokemon;
+ const offset = 2;
+ const rightSideX = 12;
+
+ const rarityBg = this.scene.add.image(x + 2, y + 5, "passive_bg");
+ rarityBg.setOrigin(0, 0);
+ rarityBg.setScale(0.75);
+ rarityBg.setVisible(true);
+ this.pokemonBackgroundContainer.add(rarityBg);
+
+ // set tint for passive bg
+ switch (getEggTierForSpecies(displayPokemon.species)) {
+ case EggTier.COMMON:
+ rarityBg.setVisible(false);
+ break;
+ case EggTier.GREAT:
+ rarityBg.setTint(0xabafff);
+ break;
+ case EggTier.ULTRA:
+ rarityBg.setTint(0xffffaa);
+ break;
+ case EggTier.MASTER:
+ rarityBg.setTint(0xdfffaf);
+ break;
+ }
+ const species = displayPokemon.species;
+ const female = displayPokemon.gender === Gender.FEMALE;
+ const formIndex = displayPokemon.formIndex;
+ const variant = displayPokemon.variant;
+ const isShiny = displayPokemon.shiny;
+
+ // set pokemon icon (and replace with base sprite if there is a mismatch)
+ const pokemonIcon = this.scene.add.sprite(x - offset, y + offset, species.getIconAtlasKey(formIndex, isShiny, variant));
+ pokemonIcon.setScale(0.5);
+ pokemonIcon.setOrigin(0, 0);
+ pokemonIcon.setFrame(species.getIconId(female, formIndex, isShiny, variant));
+
+ if (pokemonIcon.frame.name !== species.getIconId(female, formIndex, isShiny, variant)) {
+ console.log(`${species.name}'s variant icon does not exist. Replacing with default.`);
+ pokemonIcon.setTexture(species.getIconAtlasKey(formIndex, false, variant));
+ pokemonIcon.setFrame(species.getIconId(female, formIndex, false, variant));
+ }
+ this.pokemonIconSpritesContainer.add(pokemonIcon);
+
+ const shinyIcon = this.scene.add.image(x + rightSideX, y + offset, "shiny_star_small");
+ shinyIcon.setOrigin(0, 0);
+ shinyIcon.setScale(0.5);
+ shinyIcon.setVisible(displayPokemon.shiny);
+ shinyIcon.setTint(getVariantTint(displayPokemon.variant));
+ this.pokemonIconsContainer.add(shinyIcon);
+
+ const haIcon = this.scene.add.image(x + rightSideX, y + offset * 4, "ha_capsule");
+ haIcon.setOrigin(0, 0);
+ haIcon.setScale(0.5);
+ haIcon.setVisible(displayPokemon.abilityIndex === 2);
+ this.pokemonIconsContainer.add(haIcon);
+
+ const dexEntry = value.dexEntryBeforeUpdate;
+ const caughtAttr = dexEntry.caughtAttr;
+ const newShiny = BigInt(1 << (displayPokemon.shiny ? 1 : 0));
+ const newVariant = BigInt(1 << (displayPokemon.variant + 4));
+ const newShinyOrVariant = ((newShiny & caughtAttr) === BigInt(0)) || ((newVariant & caughtAttr) === BigInt(0));
+ const newForm = (BigInt(1 << displayPokemon.formIndex) * DexAttr.DEFAULT_FORM & caughtAttr) === BigInt(0);
+
+ const pokeballIcon = this.scene.add.image(x + rightSideX, y + offset * 7, "icon_owned");
+ pokeballIcon.setOrigin(0, 0);
+ pokeballIcon.setScale(0.5);
+ pokeballIcon.setVisible(!caughtAttr || newForm);
+ this.pokemonIconsContainer.add(pokeballIcon);
+
+ const eggMoveIcon = this.scene.add.image(x, y + offset, "icon_egg_move");
+ eggMoveIcon.setOrigin(0, 0);
+ eggMoveIcon.setScale(0.5);
+ eggMoveIcon.setVisible(value.eggMoveUnlocked);
+ this.pokemonIconsContainer.add(eggMoveIcon);
+
+ // add animation to the Pokemon sprite for new unlocks (new catch, new shiny or new form)
+ if (!caughtAttr || newShinyOrVariant || newForm) {
+ this.iconAnimHandler.addOrUpdate(pokemonIcon, PokemonIconAnimMode.PASSIVE);
+ } else {
+ this.iconAnimHandler.addOrUpdate(pokemonIcon, PokemonIconAnimMode.NONE);
+ }
+ });
+
+ this.setCursor(0);
+ this.scene.playSoundWithoutBgm("evolution_fanfare");
+ return true;
+ }
+
+ processInput(button: Button): boolean {
+ const ui = this.getUi();
+
+ let success = false;
+ const error = false;
+ if (button === Button.CANCEL) {
+ const phase = this.scene.getCurrentPhase();
+ if (phase instanceof EggSummaryPhase) {
+ phase.end();
+ }
+ success = true;
+ } else {
+ const count = this.eggHatchData.length;
+ const rows = Math.ceil(count / numCols);
+ const row = Math.floor(this.cursor / numCols);
+ switch (button) {
+ case Button.UP:
+ if (row) {
+ success = this.setCursor(this.cursor - numCols);
+ }
+ break;
+ case Button.DOWN:
+ if (row < rows - 2 || (row < rows - 1 && this.cursor % numCols <= (count - 1) % numCols)) {
+ success = this.setCursor(this.cursor + numCols);
+ }
+ break;
+ case Button.LEFT:
+ if (this.cursor % numCols) {
+ success = this.setCursor(this.cursor - 1);
+ }
+ break;
+ case Button.RIGHT:
+ if (this.cursor % numCols < (row < rows - 1 ? 10 : (count - 1) % numCols)) {
+ success = this.setCursor(this.cursor + 1);
+ }
+ break;
+ }
+ }
+
+ if (success) {
+ ui.playSelect();
+ } else if (error) {
+ ui.playError();
+ }
+
+ return success || error;
+ }
+
+ setCursor(cursor: number): boolean {
+ let changed = false;
+
+ const lastCursor = this.cursor;
+
+ changed = super.setCursor(cursor);
+
+ if (changed) {
+ this.cursorObj.setPosition(iconContainerX - 1 + iconSize * (cursor % numCols), iconContainerY + 1 + iconSize * Math.floor(cursor / numCols));
+
+ if (lastCursor > -1) {
+ this.iconAnimHandler.addOrUpdate(this.pokemonIconSpritesContainer.getAt(lastCursor) as Phaser.GameObjects.Sprite, PokemonIconAnimMode.NONE);
+ }
+ this.iconAnimHandler.addOrUpdate(this.pokemonIconSpritesContainer.getAt(cursor) as Phaser.GameObjects.Sprite, PokemonIconAnimMode.ACTIVE);
+
+ this.infoContainer.showHatchInfo(this.eggHatchData[cursor]);
+
+ }
+
+ return changed;
+ }
+
+}
diff --git a/src/ui/fight-ui-handler.ts b/src/ui/fight-ui-handler.ts
index 0beaddbb517..60db9d19eef 100644
--- a/src/ui/fight-ui-handler.ts
+++ b/src/ui/fight-ui-handler.ts
@@ -5,11 +5,11 @@ import { Command } from "./command-ui-handler";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
-import { MoveCategory } from "#app/data/move.js";
+import { MoveCategory } from "#app/data/move";
import i18next from "i18next";
import {Button} from "#enums/buttons";
-import Pokemon, { PokemonMove } from "#app/field/pokemon.js";
-import { CommandPhase } from "#app/phases/command-phase.js";
+import Pokemon, { PokemonMove } from "#app/field/pokemon";
+import { CommandPhase } from "#app/phases/command-phase";
export default class FightUiHandler extends UiHandler {
public static readonly MOVES_CONTAINER_NAME = "moves";
@@ -95,9 +95,13 @@ export default class FightUiHandler extends UiHandler {
messageHandler.bg.setVisible(false);
messageHandler.commandWindow.setVisible(false);
messageHandler.movesWindowContainer.setVisible(true);
- this.setCursor(this.getCursor());
+ const pokemon = (this.scene.getCurrentPhase() as CommandPhase).getPokemon();
+ if (pokemon.battleSummonData.turnCount <= 1) {
+ this.setCursor(0);
+ } else {
+ this.setCursor(this.getCursor());
+ }
this.displayMoves();
-
return true;
}
diff --git a/src/ui/filter-bar.ts b/src/ui/filter-bar.ts
index 31d7c562da2..aa0f575d398 100644
--- a/src/ui/filter-bar.ts
+++ b/src/ui/filter-bar.ts
@@ -1,4 +1,4 @@
-import BattleScene from "#app/battle-scene.js";
+import BattleScene from "#app/battle-scene";
import { DropDown, DropDownType } from "./dropdown";
import { StarterContainer } from "./starter-container";
import { addTextObject, getTextColor, TextStyle } from "./text";
diff --git a/src/ui/form-modal-ui-handler.ts b/src/ui/form-modal-ui-handler.ts
index 4516e39675c..331154263ad 100644
--- a/src/ui/form-modal-ui-handler.ts
+++ b/src/ui/form-modal-ui-handler.ts
@@ -6,7 +6,7 @@ import { WindowVariant, addWindow } from "./ui-theme";
import InputText from "phaser3-rex-plugins/plugins/inputtext";
import * as Utils from "../utils";
import i18next from "i18next";
-import {Button} from "#enums/buttons";
+import { Button } from "#enums/buttons";
export interface FormModalConfig extends ModalConfig {
errorMessage?: string;
@@ -60,7 +60,7 @@ export abstract class FormModalUiHandler extends ModalUiHandler {
const inputBg = addWindow(this.scene, 0, 0, 80, 16, false, false, 0, 0, WindowVariant.XTHIN);
const isPassword = field.includes(i18next.t("menu:password")) || field.includes(i18next.t("menu:confirmPassword"));
- const input = addTextInputObject(this.scene, 4, -2, 440, 116, TextStyle.TOOLTIP_CONTENT, { type: isPassword ? "password" : "text", maxLength: isPassword ? 64 : 16 });
+ const input = addTextInputObject(this.scene, 4, -2, 440, 116, TextStyle.TOOLTIP_CONTENT, { type: isPassword ? "password" : "text", maxLength: isPassword ? 64 : 20 });
input.setOrigin(0, 0);
inputContainer.add(inputBg);
diff --git a/src/ui/login-form-ui-handler.ts b/src/ui/login-form-ui-handler.ts
index 5f4cb889574..631b2e50b02 100644
--- a/src/ui/login-form-ui-handler.ts
+++ b/src/ui/login-form-ui-handler.ts
@@ -3,14 +3,31 @@ import { ModalConfig } from "./modal-ui-handler";
import * as Utils from "../utils";
import { Mode } from "./ui";
import i18next from "i18next";
-import BattleScene from "#app/battle-scene.js";
+import BattleScene from "#app/battle-scene";
import { addTextObject, TextStyle } from "./text";
import { addWindow } from "./ui-theme";
+import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
+
+interface BuildInteractableImageOpts {
+ scale?: number;
+ x?: number;
+ y?: number;
+ origin?: { x: number; y: number };
+}
export default class LoginFormUiHandler extends FormModalUiHandler {
+ private readonly ERR_USERNAME: string = "invalid username";
+ private readonly ERR_PASSWORD: string = "invalid password";
+ private readonly ERR_ACCOUNT_EXIST: string = "account doesn't exist";
+ private readonly ERR_PASSWORD_MATCH: string = "password doesn't match";
+ private readonly ERR_NO_SAVES: string = "No save files found";
+ private readonly ERR_TOO_MANY_SAVES: string = "Too many save files found";
+
private googleImage: Phaser.GameObjects.Image;
private discordImage: Phaser.GameObjects.Image;
+ private usernameInfoImage: Phaser.GameObjects.Image;
private externalPartyContainer: Phaser.GameObjects.Container;
+ private infoContainer: Phaser.GameObjects.Container;
private externalPartyBg: Phaser.GameObjects.NineSlice;
private externalPartyTitle: Phaser.GameObjects.Text;
constructor(scene: BattleScene, mode: Mode | null = null) {
@@ -18,8 +35,23 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
}
setup(): void {
-
super.setup();
+ this.buildExternalPartyContainer();
+
+ this.infoContainer = this.scene.add.container(0, 0);
+
+ this.usernameInfoImage = this.buildInteractableImage("settings_icon", "username-info-icon", {
+ x: 20,
+ scale: 0.5
+ });
+
+ this.infoContainer.add(this.usernameInfoImage);
+ this.getUi().add(this.infoContainer);
+ this.infoContainer.setVisible(false);
+ this.infoContainer.disableInteractive();
+ }
+
+ private buildExternalPartyContainer() {
this.externalPartyContainer = this.scene.add.container(0, 0);
this.externalPartyContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 12, this.scene.game.canvas.height / 12), Phaser.Geom.Rectangle.Contains);
this.externalPartyTitle = addTextObject(this.scene, 0, 4, "", TextStyle.SETTINGS_LABEL);
@@ -28,31 +60,8 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
this.externalPartyContainer.add(this.externalPartyBg);
this.externalPartyContainer.add(this.externalPartyTitle);
- const googleImage = this.scene.add.image(0, 0, "google");
- googleImage.setOrigin(0, 0);
- googleImage.setScale(0.07);
- googleImage.setInteractive();
- googleImage.setName("google-icon");
- googleImage.on("pointerdown", () => {
- const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/google/callback`);
- const googleId = import.meta.env.VITE_GOOGLE_CLIENT_ID;
- const googleUrl = `https://accounts.google.com/o/oauth2/auth?client_id=${googleId}&redirect_uri=${redirectUri}&response_type=code&scope=openid`;
- window.open(googleUrl, "_self");
- });
- this.googleImage = googleImage;
-
- const discordImage = this.scene.add.image(20, 0, "discord");
- discordImage.setOrigin(0, 0);
- discordImage.setScale(0.07);
- discordImage.setInteractive();
- discordImage.setName("discord-icon");
- discordImage.on("pointerdown", () => {
- const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/discord/callback`);
- const discordId = import.meta.env.VITE_DISCORD_CLIENT_ID;
- const discordUrl = `https://discord.com/api/oauth2/authorize?client_id=${discordId}&redirect_uri=${redirectUri}&response_type=code&scope=identify&prompt=none`;
- window.open(discordUrl, "_self");
- });
- this.discordImage = discordImage;
+ this.googleImage = this.buildInteractableImage("google", "google-icon");
+ this.discordImage = this.buildInteractableImage("discord", "discord-icon");
this.externalPartyContainer.add(this.googleImage);
this.externalPartyContainer.add(this.discordImage);
@@ -62,51 +71,54 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
this.externalPartyContainer.setVisible(false);
}
- getModalTitle(config?: ModalConfig): string {
+ override getModalTitle(_config?: ModalConfig): string {
return i18next.t("menu:login");
}
- getFields(config?: ModalConfig): string[] {
+ override getFields(_config?: ModalConfig): string[] {
return [ i18next.t("menu:username"), i18next.t("menu:password") ];
}
- getWidth(config?: ModalConfig): number {
+ override getWidth(_config?: ModalConfig): number {
return 160;
}
- getMargin(config?: ModalConfig): [number, number, number, number] {
+ override getMargin(_config?: ModalConfig): [number, number, number, number] {
return [ 0, 0, 48, 0 ];
}
- getButtonLabels(config?: ModalConfig): string[] {
+ override getButtonLabels(_config?: ModalConfig): string[] {
return [ i18next.t("menu:login"), i18next.t("menu:register")];
}
- getReadableErrorMessage(error: string): string {
+ override getReadableErrorMessage(error: string): string {
const colonIndex = error?.indexOf(":");
if (colonIndex > 0) {
error = error.slice(0, colonIndex);
}
switch (error) {
- case "invalid username":
+ case this.ERR_USERNAME:
return i18next.t("menu:invalidLoginUsername");
- case "invalid password":
+ case this.ERR_PASSWORD:
return i18next.t("menu:invalidLoginPassword");
- case "account doesn't exist":
+ case this.ERR_ACCOUNT_EXIST:
return i18next.t("menu:accountNonExistent");
- case "password doesn't match":
+ case this.ERR_PASSWORD_MATCH:
return i18next.t("menu:unmatchingPassword");
+ case this.ERR_NO_SAVES:
+ return i18next.t("menu:noSaves");
+ case this.ERR_TOO_MANY_SAVES:
+ return i18next.t("menu:tooManySaves");
}
return super.getReadableErrorMessage(error);
}
- show(args: any[]): boolean {
+ override show(args: any[]): boolean {
if (super.show(args)) {
- this.processExternalProvider();
-
const config = args[0] as ModalConfig;
+ this.processExternalProvider(config);
const originalLoginAction = this.submitAction;
this.submitAction = (_) => {
// Prevent overlapping overrides on action modification
@@ -143,25 +155,81 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
return false;
}
- clear() {
+ override clear() {
super.clear();
this.externalPartyContainer.setVisible(false);
+ this.infoContainer.setVisible(false);
+ this.setMouseCursorStyle("default"); //reset cursor
- this.discordImage.off("pointerdown");
- this.googleImage.off("pointerdown");
+ [this.discordImage, this.googleImage, this.usernameInfoImage].forEach((img) => img.off("pointerdown"));
}
- processExternalProvider() : void {
+ private processExternalProvider(config: ModalConfig) : void {
this.externalPartyTitle.setText(i18next.t("menu:orUse") ?? "");
this.externalPartyTitle.setX(20+this.externalPartyTitle.text.length);
this.externalPartyTitle.setVisible(true);
this.externalPartyContainer.setPositionRelative(this.modalContainer, 175, 0);
this.externalPartyContainer.setVisible(true);
- this.externalPartyBg.setSize(this.externalPartyTitle.text.length+50, this.modalBg.height);
+ this.externalPartyBg.setSize(this.externalPartyTitle.text.length + 50, this.modalBg.height);
this.getUi().moveTo(this.externalPartyContainer, this.getUi().length - 1);
this.googleImage.setPosition(this.externalPartyBg.width/3.1, this.externalPartyBg.height-60);
this.discordImage.setPosition(this.externalPartyBg.width/3.1, this.externalPartyBg.height-40);
+ this.infoContainer.setPosition(5, -76);
+ this.infoContainer.setVisible(true);
+ this.getUi().moveTo(this.infoContainer, this.getUi().length - 1);
+ this.usernameInfoImage.setPositionRelative(this.infoContainer, 0, 0);
+
+ this.discordImage.on("pointerdown", () => {
+ const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/discord/callback`);
+ const discordId = import.meta.env.VITE_DISCORD_CLIENT_ID;
+ const discordUrl = `https://discord.com/api/oauth2/authorize?client_id=${discordId}&redirect_uri=${redirectUri}&response_type=code&scope=identify&prompt=none`;
+ window.open(discordUrl, "_self");
+ });
+
+ this.googleImage.on("pointerdown", () => {
+ const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/google/callback`);
+ const googleId = import.meta.env.VITE_GOOGLE_CLIENT_ID;
+ const googleUrl = `https://accounts.google.com/o/oauth2/auth?client_id=${googleId}&redirect_uri=${redirectUri}&response_type=code&scope=openid`;
+ window.open(googleUrl, "_self");
+ });
+
+ const onFail = error => {
+ this.scene.ui.setMode(Mode.LOADING, { buttonActions: [] });
+ this.scene.ui.setModeForceTransition(Mode.LOGIN_FORM, Object.assign(config, { errorMessage: error?.trim() }));
+ this.scene.ui.playError();
+ };
+
+ this.usernameInfoImage.on("pointerdown", () => {
+ const localStorageKeys = Object.keys(localStorage); // this gets the keys for localStorage
+ const keyToFind = "data_";
+ const dataKeys = localStorageKeys.filter(ls => ls.indexOf(keyToFind) >= 0);
+ if (dataKeys.length > 0 && dataKeys.length <= 2) {
+ const options: OptionSelectItem[] = [];
+ for (let i = 0; i < dataKeys.length; i++) {
+ options.push({
+ label: dataKeys[i].replace(keyToFind, ""),
+ handler: () => {
+ this.scene.ui.revertMode();
+ this.infoContainer.disableInteractive();
+ return true;
+ }
+ });
+ }
+ this.scene.ui.setOverlayMode(Mode.OPTION_SELECT, {
+ options: options,
+ delay: 1000
+ });
+ this.infoContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width, this.scene.game.canvas.height), Phaser.Geom.Rectangle.Contains);
+ } else {
+ if (dataKeys.length > 2) {
+ return onFail(this.ERR_TOO_MANY_SAVES);
+ } else {
+ return onFail(this.ERR_NO_SAVES);
+ }
+ }
+ });
+
this.externalPartyContainer.setAlpha(0);
this.scene.tweens.add({
targets: this.externalPartyContainer,
@@ -170,5 +238,31 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
y: "-=24",
alpha: 1
});
+
+ this.infoContainer.setAlpha(0);
+ this.scene.tweens.add({
+ targets: this.infoContainer,
+ duration: Utils.fixedInt(1000),
+ ease: "Sine.easeInOut",
+ y: "-=24",
+ alpha: 1
+ });
+ }
+
+ private buildInteractableImage(texture: string, name: string, opts: BuildInteractableImageOpts = {}) {
+ const {
+ scale = 0.07,
+ x = 0,
+ y = 0,
+ origin = { x: 0, y: 0 }
+ } = opts;
+ const img = this.scene.add.image(x, y, texture);
+ img.setName(name);
+ img.setOrigin(origin.x, origin.y);
+ img.setScale(scale);
+ img.setInteractive();
+ this.addInteractionHoverEffect(img);
+
+ return img;
}
}
diff --git a/src/ui/menu-ui-handler.ts b/src/ui/menu-ui-handler.ts
index 6fdf98d14a3..b8c3cfd1364 100644
--- a/src/ui/menu-ui-handler.ts
+++ b/src/ui/menu-ui-handler.ts
@@ -2,7 +2,7 @@ import BattleScene, { bypassLogin } from "../battle-scene";
import { TextStyle, addTextObject, getTextStyleOptions } from "./text";
import { Mode } from "./ui";
import * as Utils from "../utils";
-import { addWindow } from "./ui-theme";
+import { addWindow, WindowVariant } from "./ui-theme";
import MessageUiHandler from "./message-ui-handler";
import { OptionSelectConfig, OptionSelectItem } from "./abstact-option-select-ui-handler";
import { Tutorial, handleTutorial } from "../tutorial";
@@ -11,6 +11,8 @@ import i18next from "i18next";
import { Button } from "#enums/buttons";
import { GameDataType } from "#enums/game-data-type";
import BgmBar from "#app/ui/bgm-bar";
+import AwaitableUiHandler from "./awaitable-ui-handler";
+import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
enum MenuOptions {
GAME_SETTINGS,
@@ -29,8 +31,13 @@ let wikiUrl = "https://wiki.pokerogue.net/start";
const discordUrl = "https://discord.gg/uWpTfdKG49";
const githubUrl = "https://github.com/pagefaultgames/pokerogue";
const redditUrl = "https://www.reddit.com/r/pokerogue";
+const donateUrl = "https://github.com/sponsors/patapancakes";
export default class MenuUiHandler extends MessageUiHandler {
+ private readonly textPadding = 8;
+ private readonly defaultMessageBoxWidth = 220;
+ private readonly defaultWordWrapWidth = 1224;
+
private menuContainer: Phaser.GameObjects.Container;
private menuMessageBoxContainer: Phaser.GameObjects.Container;
private menuOverlay: Phaser.GameObjects.Rectangle;
@@ -46,17 +53,20 @@ export default class MenuUiHandler extends MessageUiHandler {
protected manageDataConfig: OptionSelectConfig;
protected communityConfig: OptionSelectConfig;
+ // Windows for the default message box and the message box for testing dialogue
+ private menuMessageBox: Phaser.GameObjects.NineSlice;
+ private dialogueMessageBox: Phaser.GameObjects.NineSlice;
+
protected scale: number = 0.1666666667;
public bgmBar: BgmBar;
-
constructor(scene: BattleScene, mode: Mode | null = null) {
super(scene, mode);
this.excludedMenus = () => [
- { condition: [Mode.COMMAND, Mode.TITLE].includes(mode ?? Mode.TITLE), options: [ MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] },
- { condition: bypassLogin, options: [ MenuOptions.LOG_OUT ] }
+ { condition: [Mode.COMMAND, Mode.TITLE].includes(mode ?? Mode.TITLE), options: [MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] },
+ { condition: bypassLogin, options: [MenuOptions.LOG_OUT] }
];
this.menuOptions = Utils.getEnumKeys(MenuOptions)
@@ -98,8 +108,8 @@ export default class MenuUiHandler extends MessageUiHandler {
render() {
const ui = this.getUi();
this.excludedMenus = () => [
- { condition: ![Mode.COMMAND, Mode.TITLE].includes(ui.getModeChain()[0]), options: [ MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] },
- { condition: bypassLogin, options: [ MenuOptions.LOG_OUT ] }
+ { condition: this.scene.getCurrentPhase() instanceof SelectModifierPhase, options: [MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] },
+ { condition: bypassLogin, options: [MenuOptions.LOG_OUT] }
];
this.menuOptions = Utils.getEnumKeys(MenuOptions)
@@ -115,12 +125,12 @@ export default class MenuUiHandler extends MessageUiHandler {
this.menuBg = addWindow(this.scene,
(this.scene.game.canvas.width / 6) - (this.optionSelectText.displayWidth + 25),
0,
- this.optionSelectText.displayWidth + 19+24*this.scale,
+ this.optionSelectText.displayWidth + 19 + 24 * this.scale,
(this.scene.game.canvas.height / 6) - 2
);
this.menuBg.setOrigin(0, 0);
- this.optionSelectText.setPositionRelative(this.menuBg, 10+24*this.scale, 6);
+ this.optionSelectText.setPositionRelative(this.menuBg, 10 + 24 * this.scale, 6);
this.menuContainer.add(this.menuBg);
@@ -131,20 +141,27 @@ export default class MenuUiHandler extends MessageUiHandler {
this.menuMessageBoxContainer = this.scene.add.container(0, 130);
this.menuMessageBoxContainer.setName("menu-message-box");
this.menuMessageBoxContainer.setVisible(false);
- this.menuContainer.add(this.menuMessageBoxContainer);
- const menuMessageBox = addWindow(this.scene, 0, -0, 220, 48);
- menuMessageBox.setOrigin(0, 0);
- this.menuMessageBoxContainer.add(menuMessageBox);
+ // Window for general messages
+ this.menuMessageBox = addWindow(this.scene, 0, 0, this.defaultMessageBoxWidth, 48);
+ this.menuMessageBox.setOrigin(0, 0);
+ this.menuMessageBoxContainer.add(this.menuMessageBox);
- const menuMessageText = addTextObject(this.scene, 8, 8, "", TextStyle.WINDOW, { maxLines: 2 });
+ // Full-width window used for testing dialog messages in debug mode
+ this.dialogueMessageBox = addWindow(this.scene, -this.textPadding, 0, this.scene.game.canvas.width / 6 + this.textPadding * 2, 49, false, false, 0, 0, WindowVariant.THIN);
+ this.dialogueMessageBox.setOrigin(0, 0);
+ this.menuMessageBoxContainer.add(this.dialogueMessageBox);
+
+ const menuMessageText = addTextObject(this.scene, this.textPadding, this.textPadding, "", TextStyle.WINDOW, { maxLines: 2 });
menuMessageText.setName("menu-message");
- menuMessageText.setWordWrapWidth(1224);
menuMessageText.setOrigin(0, 0);
this.menuMessageBoxContainer.add(menuMessageText);
this.message = menuMessageText;
+ // By default we use the general purpose message window
+ this.setDialogTestMode(false);
+
this.menuContainer.add(this.menuMessageBoxContainer);
const manageDataOptions: any[] = []; // TODO: proper type
@@ -155,7 +172,7 @@ export default class MenuUiHandler extends MessageUiHandler {
const config: OptionSelectConfig = {
options: new Array(5).fill(null).map((_, i) => i).filter(slotFilter).map(i => {
return {
- label: i18next.t("menuUiHandler:slot", {slotNumber: i+1}),
+ label: i18next.t("menuUiHandler:slot", { slotNumber: i + 1 }),
handler: () => {
callback(i);
ui.revertMode();
@@ -257,8 +274,55 @@ export default class MenuUiHandler extends MessageUiHandler {
return true;
},
keepOpen: true
- },
- {
+ });
+ if (Utils.isLocal || Utils.isBeta) { // this should make sure we don't have this option in live
+ manageDataOptions.push({
+ label: "Test Dialogue",
+ handler: () => {
+ ui.playSelect();
+ const prefilledText = "";
+ const buttonAction: any = {};
+ buttonAction["buttonActions"] = [
+ (sanitizedName: string) => {
+ ui.revertMode();
+ ui.playSelect();
+ const dialogueTestName = sanitizedName;
+ const dialogueName = decodeURIComponent(escape(atob(dialogueTestName)));
+ const handler = ui.getHandler() as AwaitableUiHandler;
+ handler.tutorialActive = true;
+ const interpolatorOptions: any = {};
+ const splitArr = dialogueName.split(" "); // this splits our inputted text into words to cycle through later
+ const translatedString = splitArr[0]; // this is our outputted i18 string
+ const regex = RegExp("\\{\\{(\\w*)\\}\\}", "g"); // this is a regex expression to find all the text between {{ }} in the i18 output
+ const matches = i18next.t(translatedString).match(regex) ?? [];
+ if (matches.length > 0) {
+ for (let match = 0; match < matches.length; match++) {
+ // we add 1 here because splitArr[0] is our first value for the translatedString, and after that is where the variables are
+ // the regex here in the replace (/\W/g) is to remove the {{ and }} and just give us all alphanumeric characters
+ if (typeof splitArr[match + 1] !== "undefined") {
+ interpolatorOptions[matches[match].replace(/\W/g, "")] = i18next.t(splitArr[match + 1]);
+ }
+ }
+ }
+ // Switch to the dialog test window
+ this.setDialogTestMode(true);
+ ui.showText(String(i18next.t(translatedString, interpolatorOptions)), null, () => this.scene.ui.showText("", 0, () => {
+ handler.tutorialActive = false;
+ // Go back to the default message window
+ this.setDialogTestMode(false);
+ }), null, true);
+ },
+ () => {
+ ui.revertMode();
+ }
+ ];
+ ui.setMode(Mode.TEST_DIALOGUE, buttonAction, prefilledText);
+ return true;
+ },
+ keepOpen: true
+ });
+ }
+ manageDataOptions.push({
label: i18next.t("menuUiHandler:cancel"),
handler: () => {
this.scene.ui.revertMode();
@@ -308,14 +372,41 @@ export default class MenuUiHandler extends MessageUiHandler {
keepOpen: true
},
{
- label: i18next.t("menuUiHandler:cancel"),
+ label: i18next.t("menuUiHandler:donate"),
handler: () => {
- this.scene.ui.revertMode();
+ window.open(donateUrl, "_blank")?.focus();
return true;
- }
+ },
+ keepOpen: true
}
];
-
+ if (!bypassLogin && loggedInUser?.hasAdminRole) {
+ communityOptions.push({
+ label: "Admin",
+ handler: () => {
+ ui.playSelect();
+ ui.setOverlayMode(Mode.ADMIN, {
+ buttonActions: [
+ () => {
+ ui.revertMode();
+ },
+ () => {
+ ui.revertMode();
+ }
+ ]
+ });
+ return true;
+ },
+ keepOpen: true
+ });
+ }
+ communityOptions.push({
+ label: i18next.t("menuUiHandler:cancel"),
+ handler: () => {
+ this.scene.ui.revertMode();
+ return true;
+ }
+ });
this.communityConfig = {
xOffset: 98,
options: communityOptions
@@ -369,6 +460,7 @@ export default class MenuUiHandler extends MessageUiHandler {
}
}
}
+ this.showText("", 0);
switch (adjustedCursor) {
case MenuOptions.GAME_SETTINGS:
ui.setOverlayMode(Mode.SETTINGS);
@@ -403,7 +495,7 @@ export default class MenuUiHandler extends MessageUiHandler {
break;
case MenuOptions.MANAGE_DATA:
if (!bypassLogin && !this.manageDataConfig.options.some(o => o.label === i18next.t("menuUiHandler:linkDiscord") || o.label === i18next.t("menuUiHandler:unlinkDiscord"))) {
- this.manageDataConfig.options.splice(this.manageDataConfig.options.length-1, 0,
+ this.manageDataConfig.options.splice(this.manageDataConfig.options.length - 1, 0,
{
label: loggedInUser?.discordId === "" ? i18next.t("menuUiHandler:linkDiscord") : i18next.t("menuUiHandler:unlinkDiscord"),
handler: () => {
@@ -457,15 +549,28 @@ export default class MenuUiHandler extends MessageUiHandler {
case MenuOptions.SAVE_AND_QUIT:
if (this.scene.currentBattle) {
success = true;
+ const doSaveQuit = () => {
+ ui.setMode(Mode.LOADING, {
+ buttonActions: [], fadeOut: () =>
+ this.scene.gameData.saveAll(this.scene, true, true, true, true).then(() => {
+
+ this.scene.reset(true);
+ })
+ });
+ };
if (this.scene.currentBattle.turn > 1) {
ui.showText(i18next.t("menuUiHandler:losingProgressionWarning"), null, () => {
- ui.setOverlayMode(Mode.CONFIRM, () => this.scene.gameData.saveAll(this.scene, true, true, true, true).then(() => this.scene.reset(true)), () => {
+ if (!this.active) {
+ this.showText("", 0);
+ return;
+ }
+ ui.setOverlayMode(Mode.CONFIRM, doSaveQuit, () => {
ui.revertMode();
- ui.showText("", 0);
+ this.showText("", 0);
}, false, -98);
});
} else {
- this.scene.gameData.saveAll(this.scene, true, true, true, true).then(() => this.scene.reset(true));
+ doSaveQuit();
}
} else {
error = true;
@@ -474,19 +579,25 @@ export default class MenuUiHandler extends MessageUiHandler {
case MenuOptions.LOG_OUT:
success = true;
const doLogout = () => {
- Utils.apiFetch("account/logout", true).then(res => {
- if (!res.ok) {
- console.error(`Log out failed (${res.status}: ${res.statusText})`);
- }
- Utils.removeCookie(Utils.sessionIdKey);
- updateUserInfo().then(() => this.scene.reset(true, true));
+ ui.setMode(Mode.LOADING, {
+ buttonActions: [], fadeOut: () => Utils.apiFetch("account/logout", true).then(res => {
+ if (!res.ok) {
+ console.error(`Log out failed (${res.status}: ${res.statusText})`);
+ }
+ Utils.removeCookie(Utils.sessionIdKey);
+ updateUserInfo().then(() => this.scene.reset(true, true));
+ })
});
};
if (this.scene.currentBattle) {
ui.showText(i18next.t("menuUiHandler:losingProgressionWarning"), null, () => {
+ if (!this.active) {
+ this.showText("", 0);
+ return;
+ }
ui.setOverlayMode(Mode.CONFIRM, doLogout, () => {
ui.revertMode();
- ui.showText("", 0);
+ this.showText("", 0);
}, false, -98);
});
} else {
@@ -529,6 +640,21 @@ export default class MenuUiHandler extends MessageUiHandler {
return success || error;
}
+ /**
+ * Switch the message window style and size when we are replaying dialog for debug purposes
+ * In "dialog test mode", the window takes the whole width of the screen and the text
+ * is set up to wrap around the same way as the dialogue during the game
+ * @param isDialogMode whether to use the dialog test
+ */
+ setDialogTestMode(isDialogMode: boolean) {
+ this.menuMessageBox.setVisible(!isDialogMode);
+ this.dialogueMessageBox.setVisible(isDialogMode);
+ // If we're testing dialog, we use the same word wrapping as the battle message handler
+ this.message.setWordWrapWidth(isDialogMode ? this.scene.ui.getMessageHandler().wordWrapWidth : this.defaultWordWrapWidth);
+ this.message.setX(isDialogMode ? this.textPadding + 1 : this.textPadding);
+ this.message.setY(isDialogMode ? this.textPadding + 0.4 : this.textPadding);
+ }
+
showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void {
this.menuMessageBoxContainer.setVisible(!!text);
diff --git a/src/ui/message-ui-handler.ts b/src/ui/message-ui-handler.ts
index 446445fe86f..a78887e1581 100644
--- a/src/ui/message-ui-handler.ts
+++ b/src/ui/message-ui-handler.ts
@@ -109,7 +109,7 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
this.scene.charSprite.setVariant(charVar);
}
if (charSound) {
- this.scene.playSound(`se/${charSound}`);
+ this.scene.playSound(charSound);
}
if (callback && !this.textTimer?.repeatCount) {
if (callbackDelay && !prompt) {
diff --git a/src/ui/modal-ui-handler.ts b/src/ui/modal-ui-handler.ts
index cecdacc1eb9..80a39d7bf7f 100644
--- a/src/ui/modal-ui-handler.ts
+++ b/src/ui/modal-ui-handler.ts
@@ -57,32 +57,57 @@ export abstract class ModalUiHandler extends UiHandler {
const buttonLabels = this.getButtonLabels();
- const buttonTopMargin = this.getButtonTopMargin();
-
for (const label of buttonLabels) {
- const buttonLabel = addTextObject(this.scene, 0, 8, label, TextStyle.TOOLTIP_CONTENT);
- buttonLabel.setOrigin(0.5, 0.5);
-
- const buttonBg = addWindow(this.scene, 0, 0, buttonLabel.getBounds().width + 8, 16, false, false, 0, 0, WindowVariant.THIN);
- buttonBg.setOrigin(0.5, 0);
- buttonBg.setInteractive(new Phaser.Geom.Rectangle(0, 0, buttonBg.width, buttonBg.height), Phaser.Geom.Rectangle.Contains);
-
- const buttonContainer = this.scene.add.container(0, buttonTopMargin);
-
- this.buttonBgs.push(buttonBg);
- this.buttonContainers.push(buttonContainer);
-
- buttonContainer.add(buttonBg);
- buttonContainer.add(buttonLabel);
- this.modalContainer.add(buttonContainer);
+ this.addButton(label);
}
this.modalContainer.setVisible(false);
}
+ private addButton(label: string) {
+ const buttonTopMargin = this.getButtonTopMargin();
+ const buttonLabel = addTextObject(this.scene, 0, 8, label, TextStyle.TOOLTIP_CONTENT);
+ buttonLabel.setOrigin(0.5, 0.5);
+
+ const buttonBg = addWindow(this.scene, 0, 0, buttonLabel.getBounds().width + 8, 16, false, false, 0, 0, WindowVariant.THIN);
+ buttonBg.setOrigin(0.5, 0);
+ buttonBg.setInteractive(new Phaser.Geom.Rectangle(0, 0, buttonBg.width, buttonBg.height), Phaser.Geom.Rectangle.Contains);
+
+ const buttonContainer = this.scene.add.container(0, buttonTopMargin);
+
+ this.buttonBgs.push(buttonBg);
+ this.buttonContainers.push(buttonContainer);
+
+ buttonContainer.add(buttonBg);
+ buttonContainer.add(buttonLabel);
+
+ this.addInteractionHoverEffect(buttonBg);
+
+ this.modalContainer.add(buttonContainer);
+ }
+
show(args: any[]): boolean {
if (args.length >= 1 && "buttonActions" in args[0]) {
super.show(args);
+ if (args[0].hasOwnProperty("fadeOut") && typeof args[0].fadeOut === "function") {
+ const [ marginTop, marginRight, marginBottom, marginLeft ] = this.getMargin();
+
+ const overlay = this.scene.add.rectangle(( this.getWidth() + marginLeft + marginRight) / 2, (this.getHeight() + marginTop + marginBottom) / 2, this.scene.game.canvas.width / 6, this.scene.game.canvas.height /6, 0);
+ overlay.setOrigin(0.5, 0.5);
+ overlay.setName("rect-ui-overlay-modal");
+ overlay.setAlpha(0);
+
+ this.modalContainer.add(overlay);
+ this.modalContainer.moveTo(overlay, 0);
+
+ this.scene.tweens.add({
+ targets: overlay,
+ alpha: 1,
+ duration: 250,
+ ease: "Sine.easeOut",
+ onComplete: args[0].fadeOut
+ });
+ }
const config = args[0] as ModalConfig;
@@ -135,4 +160,20 @@ export abstract class ModalUiHandler extends UiHandler {
this.buttonBgs.map(bg => bg.off("pointerdown"));
}
+
+ /**
+ * Adds a hover effect to a game object which changes the cursor to a `pointer` and tints it slighly
+ * @param gameObject the game object to add hover events/effects to
+ */
+ protected addInteractionHoverEffect(gameObject: Phaser.GameObjects.Image | Phaser.GameObjects.NineSlice | Phaser.GameObjects.Sprite) {
+ gameObject.on("pointerover", () => {
+ this.setMouseCursorStyle("pointer");
+ gameObject.setTint(0xbbbbbb);
+ });
+
+ gameObject.on("pointerout", () => {
+ this.setMouseCursorStyle("default");
+ gameObject.clearTint();
+ });
+ }
}
diff --git a/src/ui/modifier-select-ui-handler.ts b/src/ui/modifier-select-ui-handler.ts
index 4a567c926d7..ca5d27f96a4 100644
--- a/src/ui/modifier-select-ui-handler.ts
+++ b/src/ui/modifier-select-ui-handler.ts
@@ -122,6 +122,9 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
}
show(args: any[]): boolean {
+
+ this.scene.disableMenu = false;
+
if (this.active) {
if (args.length >= 3) {
this.awaitingActionInput = true;
@@ -254,6 +257,9 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
if (this.scene.shopCursorTarget === ShopCursorTarget.CHECK_TEAM) {
this.setRowCursor(0);
this.setCursor(2);
+ } else if ((this.scene.shopCursorTarget === ShopCursorTarget.SHOP) && this.scene.gameMode.hasNoShop) {
+ this.setRowCursor(ShopCursorTarget.REWARDS);
+ this.setCursor(0);
} else {
this.setRowCursor(this.scene.shopCursorTarget);
this.setCursor(0);
diff --git a/src/ui/move-info-overlay.ts b/src/ui/move-info-overlay.ts
index 859e95a39b6..77010f84528 100644
--- a/src/ui/move-info-overlay.ts
+++ b/src/ui/move-info-overlay.ts
@@ -58,6 +58,7 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
this.desc = addTextObject(scene, (options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER, (options?.top ? EFF_HEIGHT : 0) + BORDER - 2, "", TextStyle.BATTLE_INFO, { wordWrap: { width: (width - (BORDER - 2) * 2 - (options?.onSide ? EFF_WIDTH : 0)) * GLOBAL_SCALE } });
+ this.desc.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
// limit the text rendering, required for scrolling later on
const maskPointOrigin = {
diff --git a/src/ui/party-ui-handler.ts b/src/ui/party-ui-handler.ts
index 66c777944d1..9e025dbe086 100644
--- a/src/ui/party-ui-handler.ts
+++ b/src/ui/party-ui-handler.ts
@@ -5,7 +5,7 @@ import { Command } from "./command-ui-handler";
import MessageUiHandler from "./message-ui-handler";
import { Mode } from "./ui";
import * as Utils from "../utils";
-import { PokemonBaseStatModifier, PokemonFormChangeItemModifier, PokemonHeldItemModifier, SwitchEffectTransferModifier } from "../modifier/modifier";
+import { PokemonFormChangeItemModifier, PokemonHeldItemModifier, SwitchEffectTransferModifier } from "../modifier/modifier";
import { allMoves, ForceSwitchOutAttr } from "../data/move";
import { getGenderColor, getGenderSymbol } from "../data/gender";
import { StatusEffect } from "../data/status-effect";
@@ -15,15 +15,15 @@ import { addWindow } from "./ui-theme";
import { SpeciesFormChangeItemTrigger, FormChangeItem } from "../data/pokemon-forms";
import { getVariantTint } from "#app/data/variant";
import {Button} from "#enums/buttons";
-import { applyChallenges, ChallengeType } from "#app/data/challenge.js";
+import { applyChallenges, ChallengeType } from "#app/data/challenge";
import MoveInfoOverlay from "./move-info-overlay";
import i18next from "i18next";
import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
-import { getPokemonNameWithAffix } from "#app/messages.js";
-import { CommandPhase } from "#app/phases/command-phase.js";
-import { SelectModifierPhase } from "#app/phases/select-modifier-phase.js";
+import { getPokemonNameWithAffix } from "#app/messages";
+import { CommandPhase } from "#app/phases/command-phase";
+import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
const defaultMessage = i18next.t("partyUiHandler:choosePokemon");
@@ -166,6 +166,8 @@ export default class PartyUiHandler extends MessageUiHandler {
private iconAnimHandler: PokemonIconAnimHandler;
+ private blockInput: boolean;
+
private static FilterAll = (_pokemon: PlayerPokemon) => null;
public static FilterNonFainted = (pokemon: PlayerPokemon) => {
@@ -309,7 +311,7 @@ export default class PartyUiHandler extends MessageUiHandler {
this.partyContainer.setVisible(true);
this.partyBg.setTexture(`party_bg${this.scene.currentBattle.double ? "_double" : ""}`);
this.populatePartySlots();
- this.setCursor(this.cursor < 6 ? this.cursor : 0);
+ this.setCursor(0);
return true;
}
@@ -317,7 +319,7 @@ export default class PartyUiHandler extends MessageUiHandler {
processInput(button: Button): boolean {
const ui = this.getUi();
- if (this.pendingPrompt) {
+ if (this.pendingPrompt || this.blockInput) {
return false;
}
@@ -485,7 +487,9 @@ export default class PartyUiHandler extends MessageUiHandler {
this.clearOptions();
ui.playSelect();
if (this.cursor >= this.scene.currentBattle.getBattlerCount() || !pokemon.isAllowedInBattle()) {
+ this.blockInput = true;
this.showText(i18next.t("partyUiHandler:releaseConfirmation", { pokemonName: getPokemonNameWithAffix(pokemon) }), null, () => {
+ this.blockInput = false;
ui.setModeWithoutClear(Mode.CONFIRM, () => {
ui.setMode(Mode.PARTY);
this.doRelease(this.cursor);
@@ -989,14 +993,8 @@ export default class PartyUiHandler extends MessageUiHandler {
optionText.setOrigin(0, 0);
/** For every item that has stack bigger than 1, display the current quantity selection */
- if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER && this.transferQuantitiesMax[option] > 1) {
- const itemModifier = itemModifiers[option];
-
- /** Not sure why getMaxHeldItemCount had an error, but it only checks the Pokemon parameter if the modifier is PokemonBaseStatModifier */
- if (itemModifier === undefined || itemModifier instanceof PokemonBaseStatModifier) {
- continue;
- }
-
+ const itemModifier = itemModifiers[option];
+ if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER && this.transferQuantitiesMax[option] > 1 && !this.transferMode && itemModifier !== undefined && itemModifier.type.name === optionName) {
let amountText = ` (${this.transferQuantities[option]})`;
/** If the amount held is the maximum, display the count in red */
@@ -1323,16 +1321,13 @@ class PartySlot extends Phaser.GameObjects.Container {
this.slotHpOverlay.setVisible(false);
this.slotHpText.setVisible(false);
let slotTmText: string;
- switch (true) {
- case (this.pokemon.compatibleTms.indexOf(tmMoveId) === -1):
- slotTmText = i18next.t("partyUiHandler:notAble");
- break;
- case (this.pokemon.getMoveset().filter(m => m?.moveId === tmMoveId).length > 0):
+
+ if (this.pokemon.getMoveset().filter(m => m?.moveId === tmMoveId).length > 0) {
slotTmText = i18next.t("partyUiHandler:learned");
- break;
- default:
+ } else if (this.pokemon.compatibleTms.indexOf(tmMoveId) === -1) {
+ slotTmText = i18next.t("partyUiHandler:notAble");
+ } else {
slotTmText = i18next.t("partyUiHandler:able");
- break;
}
this.slotDescriptionLabel.setText(slotTmText);
diff --git a/src/ui/pokemon-hatch-info-container.ts b/src/ui/pokemon-hatch-info-container.ts
new file mode 100644
index 00000000000..f8a9adced36
--- /dev/null
+++ b/src/ui/pokemon-hatch-info-container.ts
@@ -0,0 +1,189 @@
+import PokemonInfoContainer from "./pokemon-info-container";
+import BattleScene from "../battle-scene";
+import { Gender } from "../data/gender";
+import { Type } from "../data/type";
+import * as Utils from "../utils";
+import { TextStyle, addTextObject } from "./text";
+import { speciesEggMoves } from "#app/data/egg-moves";
+import { allMoves } from "#app/data/move";
+import { Species } from "#app/enums/species";
+import { getEggTierForSpecies } from "#app/data/egg";
+import { starterColors } from "../battle-scene";
+import { argbFromRgba } from "@material/material-color-utilities";
+import { EggHatchData } from "#app/data/egg-hatch-data";
+import { PlayerPokemon } from "#app/field/pokemon";
+import { getPokemonSpeciesForm } from "#app/data/pokemon-species";
+
+/**
+ * Class for the hatch info summary of each pokemon
+ * Holds an info container as well as an additional egg sprite, name, egg moves and main sprite
+ */
+export default class PokemonHatchInfoContainer extends PokemonInfoContainer {
+ private currentPokemonSprite: Phaser.GameObjects.Sprite;
+ private pokemonNumberText: Phaser.GameObjects.Text;
+ private pokemonNameText: Phaser.GameObjects.Text;
+ private pokemonEggMovesContainer: Phaser.GameObjects.Container;
+ private pokemonEggMoveContainers: Phaser.GameObjects.Container[];
+ private pokemonEggMoveBgs: Phaser.GameObjects.NineSlice[];
+ private pokemonEggMoveLabels: Phaser.GameObjects.Text[];
+ private pokemonHatchedIcon : Phaser.GameObjects.Sprite;
+ private pokemonListContainer: Phaser.GameObjects.Container;
+ private pokemonCandyIcon: Phaser.GameObjects.Sprite;
+ private pokemonCandyOverlayIcon: Phaser.GameObjects.Sprite;
+ private pokemonCandyCountText: Phaser.GameObjects.Text;
+
+ constructor(scene: BattleScene, listContainer : Phaser.GameObjects.Container, x: number = 115, y: number = 9,) {
+ super(scene, x, y);
+ this.pokemonListContainer = listContainer;
+
+ }
+ setup(): void {
+ super.setup();
+ super.changeToEggSummaryLayout();
+
+ this.currentPokemonSprite = this.scene.add.sprite(54, 80, "pkmn__sub");
+ this.currentPokemonSprite.setScale(0.8);
+ this.currentPokemonSprite.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true });
+ this.pokemonListContainer.add(this.currentPokemonSprite);
+
+ // setup name and number
+ this.pokemonNumberText = addTextObject(this.scene, 80, 107.5, "0000", TextStyle.SUMMARY, {fontSize: 74});
+ this.pokemonNumberText.setOrigin(0, 0);
+ this.pokemonListContainer.add(this.pokemonNumberText);
+
+ this.pokemonNameText = addTextObject(this.scene, 7, 107.5, "", TextStyle.SUMMARY, {fontSize: 74});
+ this.pokemonNameText.setOrigin(0, 0);
+ this.pokemonListContainer.add(this.pokemonNameText);
+
+ // setup egg icon and candy count
+ this.pokemonHatchedIcon = this.scene.add.sprite(-5, 90, "egg_icons");
+ this.pokemonHatchedIcon.setOrigin(0, 0.2);
+ this.pokemonHatchedIcon.setScale(0.8);
+ this.pokemonListContainer.add(this.pokemonHatchedIcon);
+
+ this.pokemonCandyIcon = this.scene.add.sprite(4.5, 40, "candy");
+ this.pokemonCandyIcon.setScale(0.5);
+ this.pokemonCandyIcon.setOrigin(0, 0);
+ this.pokemonListContainer.add(this.pokemonCandyIcon);
+
+ this.pokemonCandyOverlayIcon = this.scene.add.sprite(4.5, 40, "candy_overlay");
+ this.pokemonCandyOverlayIcon.setScale(0.5);
+ this.pokemonCandyOverlayIcon.setOrigin(0, 0);
+ this.pokemonListContainer.add(this.pokemonCandyOverlayIcon);
+
+ this.pokemonCandyCountText = addTextObject(this.scene, 14, 40, "x0", TextStyle.SUMMARY, { fontSize: "56px" });
+ this.pokemonCandyCountText.setOrigin(0, 0);
+ this.pokemonListContainer.add(this.pokemonCandyCountText);
+
+ // setup egg moves
+ this.pokemonEggMoveContainers = [];
+ this.pokemonEggMoveBgs = [];
+ this.pokemonEggMoveLabels = [];
+ this.pokemonEggMovesContainer = this.scene.add.container(0, 200);
+ this.pokemonEggMovesContainer.setVisible(false);
+ this.pokemonEggMovesContainer.setScale(0.5);
+
+ for (let m = 0; m < 4; m++) {
+ const eggMoveContainer = this.scene.add.container(0, 0 + 6 * m);
+
+ const eggMoveBg = this.scene.add.nineslice(70, 0, "type_bgs", "unknown", 92, 14, 2, 2, 2, 2);
+ eggMoveBg.setOrigin(1, 0);
+
+ const eggMoveLabel = addTextObject(this.scene, 70 -eggMoveBg.width / 2, 0, "???", TextStyle.PARTY);
+ eggMoveLabel.setOrigin(0.5, 0);
+
+ this.pokemonEggMoveBgs.push(eggMoveBg);
+ this.pokemonEggMoveLabels.push(eggMoveLabel);
+
+ eggMoveContainer.add(eggMoveBg);
+ eggMoveContainer.add(eggMoveLabel);
+ eggMoveContainer.setScale(0.44);
+
+ this.pokemonEggMoveContainers.push(eggMoveContainer);
+
+ this.pokemonEggMovesContainer.add(eggMoveContainer);
+ }
+
+ super.add(this.pokemonEggMoveContainers);
+
+ }
+
+ /**
+ * Disable the sprite (and replace with substitute)
+ */
+ hideDisplayPokemon() {
+ this.currentPokemonSprite.setVisible(false);
+ }
+
+ /**
+ * Display a given pokemon sprite with animations
+ * assumes the specific pokemon sprite has already been loaded
+ */
+ displayPokemon(pokemon: PlayerPokemon) {
+ const species = pokemon.species;
+ const female = pokemon.gender === Gender.FEMALE;
+ const formIndex = pokemon.formIndex;
+ const shiny = pokemon.shiny;
+ const variant = pokemon.variant;
+ this.currentPokemonSprite.setVisible(false);
+ species.loadAssets(this.scene, female, formIndex, shiny, variant, true).then(() => {
+
+ getPokemonSpeciesForm(species.speciesId, pokemon.formIndex).cry(this.scene);
+ this.currentPokemonSprite.play(species.getSpriteKey(female, formIndex, shiny, variant));
+ this.currentPokemonSprite.setPipelineData("shiny", shiny);
+ this.currentPokemonSprite.setPipelineData("variant", variant);
+ this.currentPokemonSprite.setPipelineData("spriteKey", species.getSpriteKey(female, formIndex, shiny, variant));
+ this.currentPokemonSprite.setVisible(true);
+ });
+ }
+
+ /**
+ * Updates the info container with the appropriate dex data and starter entry from the hatchInfo
+ * Also updates the displayed name, number, egg moves and main animated sprite for the pokemon
+ * @param hatchInfo The EggHatchData of the pokemon / new hatch to show
+ */
+ showHatchInfo(hatchInfo: EggHatchData) {
+ this.pokemonEggMovesContainer.setVisible(true);
+
+ const pokemon = hatchInfo.pokemon;
+ const species = pokemon.species;
+ this.displayPokemon(pokemon);
+
+ super.show(pokemon, false, 1, hatchInfo.getDex(), hatchInfo.getStarterEntry(), true);
+ const colorScheme = starterColors[species.speciesId];
+
+ this.pokemonCandyIcon.setTint(argbFromRgba(Utils.rgbHexToRgba(colorScheme[0])));
+ this.pokemonCandyIcon.setVisible(true);
+ this.pokemonCandyOverlayIcon.setTint(argbFromRgba(Utils.rgbHexToRgba(colorScheme[1])));
+ this.pokemonCandyOverlayIcon.setVisible(true);
+ this.pokemonCandyCountText.setText(`x${this.scene.gameData.starterData[species.speciesId].candyCount}`);
+ this.pokemonCandyCountText.setVisible(true);
+
+ this.pokemonNumberText.setText(Utils.padInt(species.speciesId, 4));
+ this.pokemonNameText.setText(species.name);
+
+ const hasEggMoves = species && speciesEggMoves.hasOwnProperty(species.speciesId);
+
+ for (let em = 0; em < 4; em++) {
+ const eggMove = hasEggMoves ? allMoves[speciesEggMoves[species.speciesId][em]] : null;
+ const eggMoveUnlocked = eggMove && this.scene.gameData.starterData[species.speciesId].eggMoves & Math.pow(2, em);
+ this.pokemonEggMoveBgs[em].setFrame(Type[eggMove ? eggMove.type : Type.UNKNOWN].toString().toLowerCase());
+
+ this.pokemonEggMoveLabels[em].setText(eggMove && eggMoveUnlocked ? eggMove.name : "???");
+ if (!(eggMove && hatchInfo.starterDataEntryBeforeUpdate.eggMoves & Math.pow(2, em)) && eggMoveUnlocked) {
+ this.pokemonEggMoveLabels[em].setText("(+) " + eggMove.name);
+ }
+ }
+
+ // will always have at least one egg move
+ this.pokemonEggMovesContainer.setVisible(true);
+
+ if (species.speciesId === Species.MANAPHY || species.speciesId === Species.PHIONE) {
+ this.pokemonHatchedIcon.setFrame("manaphy");
+ } else {
+ this.pokemonHatchedIcon.setFrame(getEggTierForSpecies(species));
+ }
+
+ }
+
+}
diff --git a/src/ui/pokemon-info-container.ts b/src/ui/pokemon-info-container.ts
index edb85ecff7a..3c54e529d43 100644
--- a/src/ui/pokemon-info-container.ts
+++ b/src/ui/pokemon-info-container.ts
@@ -6,7 +6,7 @@ import { getNatureName } from "../data/nature";
import { Type } from "../data/type";
import Pokemon from "../field/pokemon";
import i18next from "i18next";
-import { DexAttr } from "../system/game-data";
+import { DexAttr, DexEntry, StarterDataEntry } from "../system/game-data";
import * as Utils from "../utils";
import ConfirmUiHandler from "./confirm-ui-handler";
import { StatsContainer } from "./stats-container";
@@ -24,7 +24,7 @@ const languageSettings: { [key: string]: LanguageSetting } = {
infoContainerTextSize: "64px"
},
"de": {
- infoContainerTextSize: "64px"
+ infoContainerTextSize: "64px",
},
"es": {
infoContainerTextSize: "64px"
@@ -63,6 +63,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
private pokemonMovesContainers: Phaser.GameObjects.Container[];
private pokemonMoveBgs: Phaser.GameObjects.NineSlice[];
private pokemonMoveLabels: Phaser.GameObjects.Text[];
+ private infoBg;
private numCharsBeforeCutoff = 16;
@@ -83,9 +84,9 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
const currentLanguage = i18next.resolvedLanguage!; // TODO: is this bang correct?
const langSettingKey = Object.keys(languageSettings).find(lang => currentLanguage?.includes(lang))!; // TODO: is this bang correct?
const textSettings = languageSettings[langSettingKey];
- const infoBg = addWindow(this.scene, 0, 0, this.infoWindowWidth, 132);
- infoBg.setOrigin(0.5, 0.5);
- infoBg.setName("window-info-bg");
+ this.infoBg = addWindow(this.scene, 0, 0, this.infoWindowWidth, 132);
+ this.infoBg.setOrigin(0.5, 0.5);
+ this.infoBg.setName("window-info-bg");
this.pokemonMovesContainer = this.scene.add.container(6, 14);
this.pokemonMovesContainer.setName("pkmn-moves");
@@ -133,7 +134,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
this.statsContainer = new StatsContainer(this.scene, -48, -64, true);
- this.add(infoBg);
+ this.add(this.infoBg);
this.add(this.statsContainer);
// The position should be set per language
@@ -207,9 +208,16 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
this.setVisible(false);
}
- show(pokemon: Pokemon, showMoves: boolean = false, speedMultiplier: number = 1): Promise {
+ show(pokemon: Pokemon, showMoves: boolean = false, speedMultiplier: number = 1, dexEntry?: DexEntry, starterEntry?: StarterDataEntry, eggInfo = false): Promise {
return new Promise(resolve => {
- const caughtAttr = BigInt(pokemon.scene.gameData.dexData[pokemon.species.speciesId].caughtAttr);
+ if (!dexEntry) {
+ dexEntry = pokemon.scene.gameData.dexData[pokemon.species.speciesId];
+ }
+ if (!starterEntry) {
+ starterEntry = pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId()];
+ }
+
+ const caughtAttr = BigInt(dexEntry.caughtAttr);
if (pokemon.gender > Gender.GENDERLESS) {
this.pokemonGenderText.setText(getGenderSymbol(pokemon.gender));
this.pokemonGenderText.setColor(getGenderColor(pokemon.gender));
@@ -254,7 +262,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
this.pokemonFormText.disableInteractive();
}
- const abilityTextStyle = pokemon.abilityIndex === (pokemon.species.ability2 ? 2 : 1) ? TextStyle.MONEY : TextStyle.WINDOW;
+ const abilityTextStyle = pokemon.abilityIndex === 2 ? TextStyle.MONEY : TextStyle.WINDOW;
this.pokemonAbilityText.setText(pokemon.getAbility(true).name);
this.pokemonAbilityText.setColor(getTextColor(abilityTextStyle, false, this.scene.uiTheme));
this.pokemonAbilityText.setShadowColor(getTextColor(abilityTextStyle, true, this.scene.uiTheme));
@@ -268,7 +276,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
const opponentPokemonAbilityIndex = (opponentPokemonOneNormalAbility && pokemon.abilityIndex === 1) ? 2 : pokemon.abilityIndex;
const opponentPokemonAbilityAttr = 1 << opponentPokemonAbilityIndex;
- const rootFormHasHiddenAbility = pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId()].abilityAttr & opponentPokemonAbilityAttr;
+ const rootFormHasHiddenAbility = starterEntry.abilityAttr & opponentPokemonAbilityAttr;
if (!rootFormHasHiddenAbility) {
this.pokemonAbilityLabelText.setColor(getTextColor(TextStyle.SUMMARY_BLUE, false, this.scene.uiTheme));
@@ -280,7 +288,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
this.pokemonNatureText.setText(getNatureName(pokemon.getNature(), true, false, false, this.scene.uiTheme));
- const dexNatures = pokemon.scene.gameData.dexData[pokemon.species.speciesId].natureAttr;
+ const dexNatures = dexEntry.natureAttr;
const newNature = 1 << (pokemon.nature + 1);
if (!(dexNatures & newNature)) {
@@ -324,31 +332,31 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
}
const starterSpeciesId = pokemon.species.getRootSpeciesId();
- const originalIvs: integer[] | null = this.scene.gameData.dexData[starterSpeciesId].caughtAttr
- ? this.scene.gameData.dexData[starterSpeciesId].ivs
- : null;
+ const originalIvs: integer[] | null = eggInfo ? (dexEntry.caughtAttr ? dexEntry.ivs : null) : (this.scene.gameData.dexData[starterSpeciesId].caughtAttr
+ ? this.scene.gameData.dexData[starterSpeciesId].ivs : null);
this.statsContainer.updateIvs(pokemon.ivs, originalIvs!); // TODO: is this bang correct?
-
- this.scene.tweens.add({
- targets: this,
- duration: Utils.fixedInt(Math.floor(750 / speedMultiplier)),
- ease: "Cubic.easeInOut",
- x: this.initialX - this.infoWindowWidth,
- onComplete: () => {
- resolve();
- }
- });
-
- if (showMoves) {
+ if (!eggInfo) {
this.scene.tweens.add({
- delay: Utils.fixedInt(Math.floor(325 / speedMultiplier)),
- targets: this.pokemonMovesContainer,
- duration: Utils.fixedInt(Math.floor(325 / speedMultiplier)),
+ targets: this,
+ duration: Utils.fixedInt(Math.floor(750 / speedMultiplier)),
ease: "Cubic.easeInOut",
- x: this.movesContainerInitialX - 57,
- onComplete: () => resolve()
+ x: this.initialX - this.infoWindowWidth,
+ onComplete: () => {
+ resolve();
+ }
});
+
+ if (showMoves) {
+ this.scene.tweens.add({
+ delay: Utils.fixedInt(Math.floor(325 / speedMultiplier)),
+ targets: this.pokemonMovesContainer,
+ duration: Utils.fixedInt(Math.floor(325 / speedMultiplier)),
+ ease: "Cubic.easeInOut",
+ x: this.movesContainerInitialX - 57,
+ onComplete: () => resolve()
+ });
+ }
}
for (let m = 0; m < 4; m++) {
@@ -364,6 +372,36 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
});
}
+ changeToEggSummaryLayout() {
+ // The position should be set per language (and shifted for new layout)
+ const currentLanguage = i18next.resolvedLanguage!; // TODO: is this bang correct?
+ const langSettingKey = Object.keys(languageSettings).find(lang => currentLanguage?.includes(lang))!; // TODO: is this bang correct?
+ const textSettings = languageSettings[langSettingKey];
+
+ const eggLabelTextOffset = 43;
+ const infoContainerLabelXPos = (textSettings?.infoContainerLabelXPos || -18) + eggLabelTextOffset;
+ const infoContainerTextXPos = (textSettings?.infoContainerTextXPos || -14) + eggLabelTextOffset;
+
+ this.x = this.initialX - this.infoWindowWidth;
+
+ this.pokemonGenderText.setPosition(89, -2);
+ this.pokemonGenderNewText.setPosition(79, -2);
+ this.pokemonShinyIcon.setPosition(82, 87);
+ this.pokemonShinyNewIcon.setPosition(72, 87);
+
+ this.pokemonFormLabelText.setPosition(infoContainerLabelXPos, 152);
+ this.pokemonFormText.setPosition(infoContainerTextXPos, 152);
+ this.pokemonAbilityLabelText.setPosition(infoContainerLabelXPos, 110);
+ this.pokemonAbilityText.setPosition(infoContainerTextXPos, 110);
+ this.pokemonNatureLabelText.setPosition(infoContainerLabelXPos, 125);
+ this.pokemonNatureText.setPosition(infoContainerTextXPos, 125);
+
+ this.statsContainer.setScale(0.7);
+ this.statsContainer.setPosition(30, -3);
+ this.infoBg.setVisible(false);
+ this.pokemonMovesContainer.setVisible(false);
+ }
+
makeRoomForConfirmUi(speedMultiplier: number = 1, fromCatch: boolean = false): Promise {
const xPosition = fromCatch ? this.initialX - this.infoWindowWidth - 65 : this.initialX - this.infoWindowWidth - ConfirmUiHandler.windowWidth;
return new Promise(resolve => {
diff --git a/src/ui/registration-form-ui-handler.ts b/src/ui/registration-form-ui-handler.ts
index 733aab79b05..0c4b54ac723 100644
--- a/src/ui/registration-form-ui-handler.ts
+++ b/src/ui/registration-form-ui-handler.ts
@@ -5,6 +5,20 @@ import { Mode } from "./ui";
import { TextStyle, addTextObject } from "./text";
import i18next from "i18next";
+
+interface LanguageSetting {
+ inputFieldFontSize?: string,
+ warningMessageFontSize?: string,
+ errorMessageFontSize?: string,
+}
+
+const languageSettings: { [key: string]: LanguageSetting } = {
+ "es":{
+ inputFieldFontSize: "50px",
+ errorMessageFontSize: "40px",
+ }
+};
+
export default class RegistrationFormUiHandler extends FormModalUiHandler {
getModalTitle(config?: ModalConfig): string {
return i18next.t("menu:register");
@@ -50,7 +64,17 @@ export default class RegistrationFormUiHandler extends FormModalUiHandler {
setup(): void {
super.setup();
- const label = addTextObject(this.scene, 10, 87, i18next.t("menu:registrationAgeWarning"), TextStyle.TOOLTIP_CONTENT, { fontSize: "42px" });
+ this.modalContainer.list.forEach((child: Phaser.GameObjects.GameObject) => {
+ if (child instanceof Phaser.GameObjects.Text && child !== this.titleText) {
+ const inputFieldFontSize = languageSettings[i18next.resolvedLanguage!]?.inputFieldFontSize;
+ if (inputFieldFontSize) {
+ child.setFontSize(inputFieldFontSize);
+ }
+ }
+ });
+
+ const warningMessageFontSize = languageSettings[i18next.resolvedLanguage!]?.warningMessageFontSize ?? "42px";
+ const label = addTextObject(this.scene, 10, 87, i18next.t("menu:registrationAgeWarning"), TextStyle.TOOLTIP_CONTENT, { fontSize: warningMessageFontSize});
this.modalContainer.add(label);
}
@@ -68,6 +92,10 @@ export default class RegistrationFormUiHandler extends FormModalUiHandler {
const onFail = error => {
this.scene.ui.setMode(Mode.REGISTRATION_FORM, Object.assign(config, { errorMessage: error?.trim() }));
this.scene.ui.playError();
+ const errorMessageFontSize = languageSettings[i18next.resolvedLanguage!]?.errorMessageFontSize;
+ if (errorMessageFontSize) {
+ this.errorMessage.setFontSize(errorMessageFontSize);
+ }
};
if (!this.inputs[0].text) {
return onFail(i18next.t("menu:emptyUsername"));
diff --git a/src/ui/rename-form-ui-handler.ts b/src/ui/rename-form-ui-handler.ts
index 33885509344..078177cafb1 100644
--- a/src/ui/rename-form-ui-handler.ts
+++ b/src/ui/rename-form-ui-handler.ts
@@ -1,7 +1,7 @@
import { FormModalUiHandler } from "./form-modal-ui-handler";
import { ModalConfig } from "./modal-ui-handler";
import i18next from "i18next";
-import { PlayerPokemon } from "#app/field/pokemon.js";
+import { PlayerPokemon } from "#app/field/pokemon";
export default class RenameFormUiHandler extends FormModalUiHandler {
getModalTitle(config?: ModalConfig): string {
diff --git a/src/ui/run-history-ui-handler.ts b/src/ui/run-history-ui-handler.ts
index 253c49cd6ce..8f132a1ab1c 100644
--- a/src/ui/run-history-ui-handler.ts
+++ b/src/ui/run-history-ui-handler.ts
@@ -278,11 +278,12 @@ class RunEntryContainer extends Phaser.GameObjects.Container {
const gameOutcomeLabel = addTextObject(this.scene, 8, 5, `${i18next.t("runHistory:victory")}`, TextStyle.WINDOW);
this.add(gameOutcomeLabel);
} else { // Run Result: Defeats
- const genderLabel = (this.scene.gameData.gender === PlayerGender.FEMALE) ? "F" : "M";
+ const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET;
+ const genderStr = PlayerGender[genderIndex].toLowerCase();
// Defeats from wild Pokemon battles will show the Pokemon responsible by the text of the run result.
if (data.battleType === BattleType.WILD) {
const enemyContainer = this.scene.add.container(8, 5);
- const gameOutcomeLabel = addTextObject(this.scene, 0, 0, `${i18next.t("runHistory:defeatedWild"+genderLabel)}`, TextStyle.WINDOW);
+ const gameOutcomeLabel = addTextObject(this.scene, 0, 0, `${i18next.t("runHistory:defeatedWild", { context: genderStr })}`, TextStyle.WINDOW);
enemyContainer.add(gameOutcomeLabel);
data.enemyParty.forEach((enemyData, e) => {
const enemyIconContainer = this.scene.add.container(65+(e*25), -8);
@@ -307,10 +308,10 @@ class RunEntryContainer extends Phaser.GameObjects.Container {
const RIVAL_TRAINER_ID_THRESHOLD = 375;
if (data.trainer.trainerType >= RIVAL_TRAINER_ID_THRESHOLD) {
const rivalName = (tObj.variant === TrainerVariant.FEMALE) ? "trainerNames:rival_female" : "trainerNames:rival";
- const gameOutcomeLabel = addTextObject(this.scene, 8, 5, `${i18next.t("runHistory:defeatedRival"+genderLabel)} ${i18next.t(rivalName)}`, TextStyle.WINDOW);
+ const gameOutcomeLabel = addTextObject(this.scene, 8, 5, `${i18next.t("runHistory:defeatedRival", { context: genderStr })} ${i18next.t(rivalName)}`, TextStyle.WINDOW);
this.add(gameOutcomeLabel);
} else {
- const gameOutcomeLabel = addTextObject(this.scene, 8, 5, `${i18next.t("runHistory:defeatedTrainer"+genderLabel)}${tObj.getName(0, true)}`, TextStyle.WINDOW);
+ const gameOutcomeLabel = addTextObject(this.scene, 8, 5, `${i18next.t("runHistory:defeatedTrainer", { context: genderStr })}${tObj.getName(0, true)}`, TextStyle.WINDOW);
this.add(gameOutcomeLabel);
}
}
diff --git a/src/ui/run-info-ui-handler.ts b/src/ui/run-info-ui-handler.ts
index 8a4d430a1b6..b7ad5f5adec 100644
--- a/src/ui/run-info-ui-handler.ts
+++ b/src/ui/run-info-ui-handler.ts
@@ -13,14 +13,15 @@ import { BattleType } from "../battle";
import { TrainerVariant } from "../field/trainer";
import { Challenges } from "#enums/challenges";
import { getLuckString, getLuckTextTint } from "../modifier/modifier-type";
-import RoundRectangle from "phaser3-rex-plugins/plugins/roundrectangle.js";
+import RoundRectangle from "phaser3-rex-plugins/plugins/roundrectangle";
import { Type, getTypeRgb } from "../data/type";
+import { TypeColor, TypeShadow } from "#app/enums/color";
import { getNatureStatMultiplier, getNatureName } from "../data/nature";
import { getVariantTint } from "#app/data/variant";
-import { PokemonHeldItemModifier, TerastallizeModifier } from "../modifier/modifier";
-import {modifierSortFunc} from "../modifier/modifier";
+import * as Modifier from "../modifier/modifier";
import { Species } from "#enums/species";
import { PlayerGender } from "#enums/player-gender";
+import { SettingKeyboard } from "#app/system/settings/settings-keyboard";
/**
* RunInfoUiMode indicates possible overlays of RunInfoUiHandler.
@@ -42,7 +43,6 @@ enum RunInfoUiMode {
export default class RunInfoUiHandler extends UiHandler {
protected runInfo: SessionSaveData;
protected isVictory: boolean;
- protected isPGF: boolean;
protected pageMode: RunInfoUiMode;
protected runContainer: Phaser.GameObjects.Container;
@@ -68,7 +68,7 @@ export default class RunInfoUiHandler extends UiHandler {
override async setup() {
this.runContainer = this.scene.add.container(1, -(this.scene.game.canvas.height / 6) + 1);
// The import of the modifiersModule is loaded here to sidestep async/await issues.
- this.modifiersModule = await import("../modifier/modifier");
+ this.modifiersModule = Modifier;
this.runContainer.setVisible(false);
}
@@ -94,7 +94,6 @@ export default class RunInfoUiHandler extends UiHandler {
// Assigning information necessary for the UI's creation
this.runInfo = this.scene.gameData.parseSessionData(JSON.stringify(run.entry));
this.isVictory = run.isVictory;
- this.isPGF = this.scene.gameData.gender === PlayerGender.FEMALE;
this.pageMode = RunInfoUiMode.MAIN;
// Creates Header and adds to this.runContainer
@@ -153,7 +152,13 @@ export default class RunInfoUiHandler extends UiHandler {
const headerBgCoords = headerBg.getTopRight();
const abilityButtonContainer = this.scene.add.container(0, 0);
const abilityButtonText = addTextObject(this.scene, 8, 0, i18next.t("runHistory:viewHeldItems"), TextStyle.WINDOW, {fontSize:"34px"});
- const abilityButtonElement = new Phaser.GameObjects.Sprite(this.scene, 0, 2, "keyboard", "E.png");
+ const gamepadType = this.getUi().getGamepadType();
+ let abilityButtonElement: Phaser.GameObjects.Sprite;
+ if (gamepadType === "touch") {
+ abilityButtonElement = new Phaser.GameObjects.Sprite(this.scene, 0, 2, "keyboard", "E.png");
+ } else {
+ abilityButtonElement = new Phaser.GameObjects.Sprite(this.scene, 0, 2, gamepadType, this.scene.inputController?.getIconForLatestInputRecorded(SettingKeyboard.Button_Cycle_Ability));
+ }
abilityButtonContainer.add([abilityButtonText, abilityButtonElement]);
abilityButtonContainer.setPosition(headerBgCoords.x - abilityButtonText.displayWidth - abilityButtonElement.displayWidth - 8, 10);
this.runContainer.add(abilityButtonContainer);
@@ -173,18 +178,28 @@ export default class RunInfoUiHandler extends UiHandler {
*
*/
private async parseRunResult() {
+ const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET;
+ const genderStr = PlayerGender[genderIndex];
const runResultTextStyle = this.isVictory ? TextStyle.SUMMARY : TextStyle.SUMMARY_RED;
- const runResultTitle = this.isVictory ? i18next.t("runHistory:victory") : (this.isPGF ? i18next.t("runHistory:defeatedF") : i18next.t("runHistory:defeatedM"));
+ const runResultTitle = this.isVictory ? i18next.t("runHistory:victory") : i18next.t("runHistory:defeated", { context: genderStr });
const runResultText = addBBCodeTextObject(this.scene, 6, 5, `${runResultTitle} - ${i18next.t("saveSlotSelectUiHandler:wave")} ${this.runInfo.waveIndex}`, runResultTextStyle, {fontSize : "65px", lineSpacing: 0.1});
if (this.isVictory) {
const hallofFameInstructionContainer = this.scene.add.container(0, 0);
const shinyButtonText = addTextObject(this.scene, 8, 0, i18next.t("runHistory:viewHallOfFame"), TextStyle.WINDOW, {fontSize:"65px"});
- const shinyButtonElement = new Phaser.GameObjects.Sprite(this.scene, 0, 4, "keyboard", "R.png");
+ const formButtonText = addTextObject(this.scene, 8, 12, i18next.t("runHistory:viewEndingSplash"), TextStyle.WINDOW, {fontSize:"65px"});
+ const gamepadType = this.getUi().getGamepadType();
+ let shinyButtonElement: Phaser.GameObjects.Sprite;
+ let formButtonElement: Phaser.GameObjects.Sprite;
+ if (gamepadType === "touch") {
+ shinyButtonElement = new Phaser.GameObjects.Sprite(this.scene, 0, 4, "keyboard", "R.png");
+ formButtonElement = new Phaser.GameObjects.Sprite(this.scene, 0, 16, "keyboard", "F.png");
+ } else {
+ shinyButtonElement = new Phaser.GameObjects.Sprite(this.scene, 0, 4, gamepadType, this.scene.inputController?.getIconForLatestInputRecorded(SettingKeyboard.Button_Cycle_Shiny));
+ formButtonElement = new Phaser.GameObjects.Sprite(this.scene, 0, 16, gamepadType, this.scene.inputController?.getIconForLatestInputRecorded(SettingKeyboard.Button_Cycle_Form));
+ }
hallofFameInstructionContainer.add([shinyButtonText, shinyButtonElement]);
- const formButtonText = addTextObject(this.scene, 8, 12, i18next.t("runHistory:viewEndingSplash"), TextStyle.WINDOW, {fontSize:"65px"});
- const formButtonElement = new Phaser.GameObjects.Sprite(this.scene, 0, 16, "keyboard", "F.png");
hallofFameInstructionContainer.add([formButtonText, formButtonElement]);
hallofFameInstructionContainer.setPosition(12, 25);
@@ -302,7 +317,7 @@ export default class RunInfoUiHandler extends UiHandler {
const teraPokemon = {};
this.runInfo.enemyModifiers.forEach((m) => {
const modifier = m.toModifier(this.scene, this.modifiersModule[m.className]);
- if (modifier instanceof TerastallizeModifier) {
+ if (modifier instanceof Modifier.TerastallizeModifier) {
const teraDetails = modifier?.getArgs();
const pkmnId = teraDetails[0];
teraPokemon[pkmnId] = teraDetails[1];
@@ -373,18 +388,10 @@ export default class RunInfoUiHandler extends UiHandler {
break;
case GameModes.CHALLENGE:
modeText.appendText(`${i18next.t("gameMode:challenge")}`, false);
- modeText.appendText(`\t\t${i18next.t("runHistory:challengeRules")}: `);
- const runChallenges = this.runInfo.challenges;
- const rules: string[] = [];
- for (let i = 0; i < runChallenges.length; i++) {
- if (runChallenges[i].id === Challenges.SINGLE_GENERATION && runChallenges[i].value !== 0) {
- rules.push(i18next.t(`runHistory:challengeMonoGen${runChallenges[i].value}`));
- } else if (runChallenges[i].id === Challenges.SINGLE_TYPE && runChallenges[i].value !== 0) {
- rules.push(i18next.t(`pokemonInfo:Type.${Type[runChallenges[i].value-1]}` as const));
- } else if (runChallenges[i].id === Challenges.FRESH_START && runChallenges[i].value !== 0) {
- rules.push(i18next.t("challenges:freshStart.name"));
- }
- }
+ modeText.appendText(`${i18next.t("runHistory:challengeRules")}: `);
+ modeText.setWrapMode(1); // wrap by word
+ modeText.setWrapWidth(500);
+ const rules: string[] = this.challengeParser();
if (rules) {
for (let i = 0; i < rules.length; i++) {
if (i > 0) {
@@ -441,7 +448,7 @@ export default class RunInfoUiHandler extends UiHandler {
modifierIconsContainer.setScale(0.45);
for (const m of this.runInfo.modifiers) {
const modifier = m.toModifier(this.scene, this.modifiersModule[m.className]);
- if (modifier instanceof PokemonHeldItemModifier) {
+ if (modifier instanceof Modifier.PokemonHeldItemModifier) {
continue;
}
const icon = modifier?.getIcon(this.scene, false);
@@ -466,6 +473,38 @@ export default class RunInfoUiHandler extends UiHandler {
this.runContainer.add(this.runInfoContainer);
}
+ /**
+ * This function parses the Challenges section of the Run Entry and returns a list of active challenge.
+ * @return string[] of active challenge names
+ */
+ private challengeParser(): string[] {
+ const rules: string[] = [];
+ for (let i = 0; i < this.runInfo.challenges.length; i++) {
+ if (this.runInfo.challenges[i].value !== 0) {
+ switch (this.runInfo.challenges[i].id) {
+ case Challenges.SINGLE_GENERATION:
+ rules.push(i18next.t(`runHistory:challengeMonoGen${this.runInfo.challenges[i].value}`));
+ break;
+ case Challenges.SINGLE_TYPE:
+ const typeRule = Type[this.runInfo.challenges[i].value-1];
+ const typeTextColor = `[color=${TypeColor[typeRule]}]`;
+ const typeShadowColor = `[shadow=${TypeShadow[typeRule]}]`;
+ const typeText = typeTextColor + typeShadowColor + i18next.t(`pokemonInfo:Type.${typeRule}`)!+"[/color]"+"[/shadow]";
+ rules.push(typeText);
+ break;
+ case Challenges.FRESH_START:
+ rules.push(i18next.t("challenges:freshStart.name"));
+ break;
+ case Challenges.INVERSE_BATTLE:
+ //
+ rules.push(i18next.t("challenges:inverseBattle.shortName"));
+ break;
+ }
+ }
+ }
+ return rules;
+ }
+
/**
* Parses and displays the run's player party.
* Default Information: Icon, Level, Nature, Ability, Passive, Shiny Status, Fusion Status, Stats, and Moves.
@@ -502,7 +541,9 @@ export default class RunInfoUiHandler extends UiHandler {
// Contains Name, Level + Nature, Ability, Passive
const pokeInfoTextContainer = this.scene.add.container(-85, 3.5);
const textContainerFontSize = "34px";
- const pNature = getNatureName(pokemon.nature);
+ // This checks if the Pokemon's nature has been overwritten during the run and displays the change accurately
+ const pNature = pokemon.getNature();
+ const pNatureName = getNatureName(pNature);
const pName = pokemon.getNameToRender();
//With the exception of Korean/Traditional Chinese/Simplified Chinese, the code shortens the terms for ability and passive to their first letter.
//These languages are exempted because they are already short enough.
@@ -518,7 +559,7 @@ export default class RunInfoUiHandler extends UiHandler {
// Japanese is set to a greater line spacing of 35px in addBBCodeTextObject() if lineSpacing < 12.
const lineSpacing = (i18next.resolvedLanguage === "ja") ? 12 : 3;
const pokeInfoText = addBBCodeTextObject(this.scene, 0, 0, pName, TextStyle.SUMMARY, {fontSize: textContainerFontSize, lineSpacing: lineSpacing});
- pokeInfoText.appendText(`${i18next.t("saveSlotSelectUiHandler:lv")}${Utils.formatFancyLargeNumber(pokemon.level, 1)} - ${pNature}`);
+ pokeInfoText.appendText(`${i18next.t("saveSlotSelectUiHandler:lv")}${Utils.formatFancyLargeNumber(pokemon.level, 1)} - ${pNatureName}`);
pokeInfoText.appendText(pAbilityInfo);
pokeInfoText.appendText(pPassiveInfo);
pokeInfoTextContainer.add(pokeInfoText);
@@ -529,7 +570,7 @@ export default class RunInfoUiHandler extends UiHandler {
const pStats : string[]= [];
pokemon.stats.forEach((element) => pStats.push(Utils.formatFancyLargeNumber(element, 1)));
for (let i = 0; i < pStats.length; i++) {
- const isMult = getNatureStatMultiplier(pokemon.nature, i);
+ const isMult = getNatureStatMultiplier(pNature, i);
pStats[i] = (isMult < 1) ? pStats[i] + "[color=#40c8f8]↓[/color]" : pStats[i];
pStats[i] = (isMult > 1) ? pStats[i] + "[color=#f89890]↑[/color]" : pStats[i];
}
@@ -609,18 +650,18 @@ export default class RunInfoUiHandler extends UiHandler {
// Pokemon Held Items - not displayed by default
// Endless/Endless Spliced have a different scale because Pokemon tend to accumulate more items in these runs.
const heldItemsScale = (this.runInfo.gameMode === GameModes.SPLICED_ENDLESS || this.runInfo.gameMode === GameModes.ENDLESS) ? 0.25 : 0.5;
- const heldItemsContainer = this.scene.add.container(-82, 6);
- const heldItemsList : PokemonHeldItemModifier[] = [];
+ const heldItemsContainer = this.scene.add.container(-82, 2);
+ const heldItemsList : Modifier.PokemonHeldItemModifier[] = [];
if (this.runInfo.modifiers.length) {
for (const m of this.runInfo.modifiers) {
const modifier = m.toModifier(this.scene, this.modifiersModule[m.className]);
- if (modifier instanceof PokemonHeldItemModifier && modifier.pokemonId === pokemon.id) {
+ if (modifier instanceof Modifier.PokemonHeldItemModifier && modifier.pokemonId === pokemon.id) {
modifier.stackCount = m["stackCount"];
heldItemsList.push(modifier);
}
}
if (heldItemsList.length > 0) {
- (heldItemsList as PokemonHeldItemModifier[]).sort(modifierSortFunc);
+ (heldItemsList as Modifier.PokemonHeldItemModifier[]).sort(Modifier.modifierSortFunc);
let row = 0;
for (const [index, item] of heldItemsList.entries()) {
if ( index > 36 ) {
@@ -629,6 +670,9 @@ export default class RunInfoUiHandler extends UiHandler {
break;
}
const itemIcon = item?.getIcon(this.scene, true);
+ if (item?.stackCount < item?.getMaxHeldItemCount(pokemon) && itemIcon.list[1] instanceof Phaser.GameObjects.BitmapText) {
+ itemIcon.list[1].clearTint();
+ }
itemIcon.setScale(heldItemsScale);
itemIcon.setPosition((index%19) * 10, row * 10);
heldItemsContainer.add(itemIcon);
@@ -684,7 +728,9 @@ export default class RunInfoUiHandler extends UiHandler {
*/
private createVictorySplash(): void {
this.endCardContainer = this.scene.add.container(0, 0);
- const endCard = this.scene.add.image(0, 0, `end_${this.isPGF ? "f" : "m"}`);
+ const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET;
+ const isFemale = genderIndex === PlayerGender.FEMALE;
+ const endCard = this.scene.add.image(0, 0, `end_${isFemale ? "f" : "m"}`);
endCard.setOrigin(0);
endCard.setScale(0.5);
const text = addTextObject(this.scene, this.scene.game.canvas.width / 12, (this.scene.game.canvas.height / 6) - 16, i18next.t("battle:congratulations"), TextStyle.SUMMARY, { fontSize: "128px" });
@@ -698,16 +744,19 @@ export default class RunInfoUiHandler extends UiHandler {
* This could be adapted into a public-facing method for victory screens. Perhaps.
*/
private createHallofFame(): void {
+ const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET;
+ const isFemale = genderIndex === PlayerGender.FEMALE;
+ const genderStr = PlayerGender[genderIndex].toLowerCase();
// Issue Note (08-05-2024): It seems as if fused pokemon do not appear with the averaged color b/c pokemonData's loadAsset requires there to be some active battle?
// As an alternative, the icons of the second/bottom fused Pokemon have been placed next to their fellow fused Pokemon in Hall of Fame
this.hallofFameContainer = this.scene.add.container(0, 0);
// Thank you Hayuna for the code
- const endCard = this.scene.add.image(0, 0, `end_${this.isPGF ? "f" : "m"}`);
+ const endCard = this.scene.add.image(0, 0, `end_${isFemale ? "f" : "m"}`);
endCard.setOrigin(0);
endCard.setPosition(-1, -1);
endCard.setScale(0.5);
const endCardCoords = endCard.getBottomCenter();
- const overlayColor = this.isPGF ? "red" : "blue";
+ const overlayColor = isFemale ? "red" : "blue";
const hallofFameBg = this.scene.add.image(0, 0, "hall_of_fame_"+overlayColor);
hallofFameBg.setPosition(159, 89);
hallofFameBg.setSize(this.scene.game.canvas.width, this.scene.game.canvas.height+10);
@@ -715,7 +764,7 @@ export default class RunInfoUiHandler extends UiHandler {
this.hallofFameContainer.add(endCard);
this.hallofFameContainer.add(hallofFameBg);
- const hallofFameText = addTextObject(this.scene, 0, 0, i18next.t("runHistory:hallofFameText"+(this.isPGF ? "F" : "M")), TextStyle.WINDOW);
+ const hallofFameText = addTextObject(this.scene, 0, 0, i18next.t("runHistory:hallofFameText", { context: genderStr }), TextStyle.WINDOW);
hallofFameText.setPosition(endCardCoords.x-(hallofFameText.displayWidth/2), 164);
this.hallofFameContainer.add(hallofFameText);
this.runInfo.party.forEach((p, i) => {
@@ -842,10 +891,12 @@ export default class RunInfoUiHandler extends UiHandler {
}
break;
case Button.CYCLE_ABILITY:
- if (this.partyVisibility) {
- this.showParty(false);
- } else {
- this.showParty(true);
+ if (this.runInfo.modifiers.length !== 0) {
+ if (this.partyVisibility) {
+ this.showParty(false);
+ } else {
+ this.showParty(true);
+ }
}
break;
}
diff --git a/src/ui/save-slot-select-ui-handler.ts b/src/ui/save-slot-select-ui-handler.ts
index e6ab0d3b3c3..89b20322a68 100644
--- a/src/ui/save-slot-select-ui-handler.ts
+++ b/src/ui/save-slot-select-ui-handler.ts
@@ -2,7 +2,7 @@ import i18next from "i18next";
import BattleScene from "../battle-scene";
import { Button } from "#enums/buttons";
import { GameMode } from "../game-mode";
-import { PokemonHeldItemModifier } from "../modifier/modifier";
+import * as Modifier from "../modifier/modifier";
import { SessionSaveData } from "../system/game-data";
import PokemonData from "../system/pokemon-data";
import * as Utils from "../utils";
@@ -306,14 +306,12 @@ class SessionSlot extends Phaser.GameObjects.Container {
this.add(pokemonIconsContainer);
- const modifiersModule = await import("../modifier/modifier");
-
const modifierIconsContainer = this.scene.add.container(148, 30);
modifierIconsContainer.setScale(0.5);
let visibleModifierIndex = 0;
for (const m of data.modifiers) {
- const modifier = m.toModifier(this.scene, modifiersModule[m.className]);
- if (modifier instanceof PokemonHeldItemModifier) {
+ const modifier = m.toModifier(this.scene, Modifier[m.className]);
+ if (modifier instanceof Modifier.PokemonHeldItemModifier) {
continue;
}
const icon = modifier?.getIcon(this.scene, false);
diff --git a/src/ui/settings/abstract-settings-ui-handler.ts b/src/ui/settings/abstract-settings-ui-handler.ts
index f21f2ebcc9d..570377eab43 100644
--- a/src/ui/settings/abstract-settings-ui-handler.ts
+++ b/src/ui/settings/abstract-settings-ui-handler.ts
@@ -5,7 +5,7 @@ import { Mode } from "../ui";
import UiHandler from "../ui-handler";
import { addWindow } from "../ui-theme";
import {Button} from "#enums/buttons";
-import {InputsIcons} from "#app/ui/settings/abstract-control-settings-ui-handler.js";
+import {InputsIcons} from "#app/ui/settings/abstract-control-settings-ui-handler";
import NavigationMenu, {NavigationManager} from "#app/ui/settings/navigationMenu";
import { Setting, SettingKeys, SettingType } from "#app/system/settings/settings";
import i18next from "i18next";
diff --git a/src/ui/settings/move-touch-controls-handler.ts b/src/ui/settings/move-touch-controls-handler.ts
index cf56bf47d3b..cff68fa523d 100644
--- a/src/ui/settings/move-touch-controls-handler.ts
+++ b/src/ui/settings/move-touch-controls-handler.ts
@@ -1,5 +1,5 @@
-import TouchControl from "#app/touch-controls.js";
-import UI from "#app/ui/ui.js";
+import TouchControl from "#app/touch-controls";
+import UI from "#app/ui/ui";
import { Scene } from "phaser";
export const TOUCH_CONTROL_POSITIONS_LANDSCAPE = "touchControlPositionsLandscape";
diff --git a/src/ui/settings/navigationMenu.ts b/src/ui/settings/navigationMenu.ts
index 370b6f67c76..7d7761b7b69 100644
--- a/src/ui/settings/navigationMenu.ts
+++ b/src/ui/settings/navigationMenu.ts
@@ -1,6 +1,6 @@
import BattleScene from "#app/battle-scene";
import {Mode} from "#app/ui/ui";
-import {InputsIcons} from "#app/ui/settings/abstract-control-settings-ui-handler.js";
+import {InputsIcons} from "#app/ui/settings/abstract-control-settings-ui-handler";
import {addTextObject, setTextStyle, TextStyle} from "#app/ui/text";
import {addWindow} from "#app/ui/ui-theme";
import {Button} from "#enums/buttons";
diff --git a/src/ui/settings/settings-audio-ui-handler.ts b/src/ui/settings/settings-audio-ui-handler.ts
index 27ca7e35354..86c6a9bce40 100644
--- a/src/ui/settings/settings-audio-ui-handler.ts
+++ b/src/ui/settings/settings-audio-ui-handler.ts
@@ -1,6 +1,6 @@
import BattleScene from "../../battle-scene";
import { Mode } from "../ui";
-"#app/inputs-controller.js";
+"#app/inputs-controller";
import AbstractSettingsUiHandler from "./abstract-settings-ui-handler";
import { SettingType } from "#app/system/settings/settings";
@@ -15,6 +15,6 @@ export default class SettingsAudioUiHandler extends AbstractSettingsUiHandler {
super(scene, SettingType.AUDIO, mode);
this.title = "Audio";
this.localStorageKey = "settings";
- this.rowsToDisplay = 5;
+ this.rowsToDisplay = 6;
}
}
diff --git a/src/ui/settings/settings-display-ui-handler.ts b/src/ui/settings/settings-display-ui-handler.ts
index 25dda6e9bfb..3d602c50a78 100644
--- a/src/ui/settings/settings-display-ui-handler.ts
+++ b/src/ui/settings/settings-display-ui-handler.ts
@@ -1,6 +1,6 @@
import BattleScene from "../../battle-scene";
import { Mode } from "../ui";
-"#app/inputs-controller.js";
+"#app/inputs-controller";
import AbstractSettingsUiHandler from "./abstract-settings-ui-handler";
import { SettingKeys, SettingType } from "#app/system/settings/settings";
diff --git a/src/ui/settings/settings-gamepad-ui-handler.ts b/src/ui/settings/settings-gamepad-ui-handler.ts
index 902d7eff34e..63a9d2ab23b 100644
--- a/src/ui/settings/settings-gamepad-ui-handler.ts
+++ b/src/ui/settings/settings-gamepad-ui-handler.ts
@@ -12,7 +12,7 @@ import pad_xbox360 from "#app/configs/inputs/pad_xbox360";
import pad_dualshock from "#app/configs/inputs/pad_dualshock";
import pad_unlicensedSNES from "#app/configs/inputs/pad_unlicensedSNES";
import {InterfaceConfig} from "#app/inputs-controller";
-import AbstractControlSettingsUiHandler from "#app/ui/settings/abstract-control-settings-ui-handler.js";
+import AbstractControlSettingsUiHandler from "#app/ui/settings/abstract-control-settings-ui-handler";
import {Device} from "#enums/devices";
import {truncateString} from "#app/utils";
import i18next from "i18next";
diff --git a/src/ui/settings/settings-keyboard-ui-handler.ts b/src/ui/settings/settings-keyboard-ui-handler.ts
index dc6de8c90dc..7e020034bc6 100644
--- a/src/ui/settings/settings-keyboard-ui-handler.ts
+++ b/src/ui/settings/settings-keyboard-ui-handler.ts
@@ -9,7 +9,7 @@ import {
settingKeyboardOptions
} from "#app/system/settings/settings-keyboard";
import {reverseValueToKeySetting, truncateString} from "#app/utils";
-import AbstractControlSettingsUiHandler from "#app/ui/settings/abstract-control-settings-ui-handler.js";
+import AbstractControlSettingsUiHandler from "#app/ui/settings/abstract-control-settings-ui-handler";
import {InterfaceConfig} from "#app/inputs-controller";
import {addTextObject, TextStyle} from "#app/ui/text";
import {deleteBind} from "#app/configs/inputs/configHandler";
diff --git a/src/ui/starter-select-ui-handler.ts b/src/ui/starter-select-ui-handler.ts
index c8ea4064d6f..dc1f2fc7cd0 100644
--- a/src/ui/starter-select-ui-handler.ts
+++ b/src/ui/starter-select-ui-handler.ts
@@ -28,23 +28,24 @@ import { Mode } from "./ui";
import { addWindow } from "./ui-theme";
import { Egg } from "#app/data/egg";
import Overrides from "#app/overrides";
-import {SettingKeyboard} from "#app/system/settings/settings-keyboard";
-import {Passive as PassiveAttr} from "#enums/passive";
+import { SettingKeyboard } from "#app/system/settings/settings-keyboard";
+import { Passive as PassiveAttr } from "#enums/passive";
import * as Challenge from "../data/challenge";
import MoveInfoOverlay from "./move-info-overlay";
-import { getEggTierForSpecies } from "#app/data/egg.js";
+import { getEggTierForSpecies } from "#app/data/egg";
import { Device } from "#enums/devices";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
-import {Button} from "#enums/buttons";
-import { EggSourceType } from "#app/enums/egg-source-types.js";
+import { Button } from "#enums/buttons";
+import { EggSourceType } from "#app/enums/egg-source-types";
import AwaitableUiHandler from "./awaitable-ui-handler";
-import { DropDown, DropDownLabel, DropDownOption, DropDownState, DropDownType } from "./dropdown";
+import { DropDown, DropDownLabel, DropDownOption, DropDownState, DropDownType, SortCriteria } from "./dropdown";
import { StarterContainer } from "./starter-container";
import { DropDownColumn, FilterBar } from "./filter-bar";
import { ScrollBar } from "./scroll-bar";
-import { SelectChallengePhase } from "#app/phases/select-challenge-phase.js";
-import { TitlePhase } from "#app/phases/title-phase.js";
+import { SelectChallengePhase } from "#app/phases/select-challenge-phase";
+import { TitlePhase } from "#app/phases/title-phase";
+import { Abilities } from "#app/enums/abilities";
export type StarterSelectCallback = (starters: Starter[]) => void;
@@ -262,7 +263,10 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
private pokemonHatchedIcon : Phaser.GameObjects.Sprite;
private pokemonHatchedCountText: Phaser.GameObjects.Text;
private pokemonShinyIcon: Phaser.GameObjects.Sprite;
+ private pokemonPassiveDisabledIcon: Phaser.GameObjects.Sprite;
+ private pokemonPassiveLockedIcon: Phaser.GameObjects.Sprite;
+ private activeTooltip: "ABILITY" | "PASSIVE" | "CANDY" | undefined;
private instructionsContainer: Phaser.GameObjects.Container;
private filterInstructionsContainer: Phaser.GameObjects.Container;
private shinyIconElement: Phaser.GameObjects.Sprite;
@@ -501,11 +505,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
// sort filter
const sortOptions = [
- new DropDownOption(this.scene, 0, new DropDownLabel(i18next.t("filterBar:sortByNumber"), undefined, DropDownState.ON)),
- new DropDownOption(this.scene, 1, new DropDownLabel(i18next.t("filterBar:sortByCost"))),
- new DropDownOption(this.scene, 2, new DropDownLabel(i18next.t("filterBar:sortByCandies"))),
- new DropDownOption(this.scene, 3, new DropDownLabel(i18next.t("filterBar:sortByIVs"))),
- new DropDownOption(this.scene, 4, new DropDownLabel(i18next.t("filterBar:sortByName")))
+ new DropDownOption(this.scene, SortCriteria.NUMBER, new DropDownLabel(i18next.t("filterBar:sortByNumber"), undefined, DropDownState.ON)),
+ new DropDownOption(this.scene, SortCriteria.COST, new DropDownLabel(i18next.t("filterBar:sortByCost"))),
+ new DropDownOption(this.scene, SortCriteria.CANDY, new DropDownLabel(i18next.t("filterBar:sortByCandies"))),
+ new DropDownOption(this.scene, SortCriteria.IV, new DropDownLabel(i18next.t("filterBar:sortByIVs"))),
+ new DropDownOption(this.scene, SortCriteria.NAME, new DropDownLabel(i18next.t("filterBar:sortByName")))
];
this.filterBar.addFilter(DropDownColumn.SORT, i18next.t("filterBar:sortFilter"), new DropDown(this.scene, 0, 0, sortOptions, this.updateStarters, DropDownType.SINGLE));
this.filterBarContainer.add(this.filterBar);
@@ -558,10 +562,13 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonAbilityLabelText = addTextObject(this.scene, 6, 127 + starterInfoYOffset, i18next.t("starterSelectUiHandler:ability"), TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
this.pokemonAbilityLabelText.setOrigin(0, 0);
this.pokemonAbilityLabelText.setVisible(false);
+
this.starterSelectContainer.add(this.pokemonAbilityLabelText);
this.pokemonAbilityText = addTextObject(this.scene, starterInfoXPos, 127 + starterInfoYOffset, "", TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
this.pokemonAbilityText.setOrigin(0, 0);
+ this.pokemonAbilityText.setInteractive(new Phaser.Geom.Rectangle(0, 0, 250, 55), Phaser.Geom.Rectangle.Contains);
+
this.starterSelectContainer.add(this.pokemonAbilityText);
this.pokemonPassiveLabelText = addTextObject(this.scene, 6, 136 + starterInfoYOffset, i18next.t("starterSelectUiHandler:passive"), TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
@@ -571,8 +578,21 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonPassiveText = addTextObject(this.scene, starterInfoXPos, 136 + starterInfoYOffset, "", TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
this.pokemonPassiveText.setOrigin(0, 0);
+ this.pokemonPassiveText.setInteractive(new Phaser.Geom.Rectangle(0, 0, 250, 55), Phaser.Geom.Rectangle.Contains);
this.starterSelectContainer.add(this.pokemonPassiveText);
+ this.pokemonPassiveDisabledIcon = this.scene.add.sprite(starterInfoXPos, 137 + starterInfoYOffset, "icon_stop");
+ this.pokemonPassiveDisabledIcon.setOrigin(0, 0.5);
+ this.pokemonPassiveDisabledIcon.setScale(0.35);
+ this.pokemonPassiveDisabledIcon.setVisible(false);
+ this.starterSelectContainer.add(this.pokemonPassiveDisabledIcon);
+
+ this.pokemonPassiveLockedIcon = this.scene.add.sprite(starterInfoXPos, 137 + starterInfoYOffset, "icon_lock");
+ this.pokemonPassiveLockedIcon.setOrigin(0, 0.5);
+ this.pokemonPassiveLockedIcon.setScale(0.42, 0.38);
+ this.pokemonPassiveLockedIcon.setVisible(false);
+ this.starterSelectContainer.add(this.pokemonPassiveLockedIcon);
+
this.pokemonNatureLabelText = addTextObject(this.scene, 6, 145 + starterInfoYOffset, i18next.t("starterSelectUiHandler:nature"), TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
this.pokemonNatureLabelText.setOrigin(0, 0);
this.pokemonNatureLabelText.setVisible(false);
@@ -733,7 +753,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonShinyIcon = this.scene.add.sprite(14, 76, "shiny_icons");
this.pokemonShinyIcon.setOrigin(0.15, 0.2);
this.pokemonShinyIcon.setScale(1);
- this.pokemonCaughtHatchedContainer.add ((this.pokemonShinyIcon));
+ this.pokemonCaughtHatchedContainer.add(this.pokemonShinyIcon);
this.pokemonHatchedCountText = addTextObject(this.scene, 24, 19, "0", TextStyle.SUMMARY_ALT);
this.pokemonHatchedCountText.setOrigin(0, 0);
@@ -915,7 +935,9 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.allSpecies.forEach((species, s) => {
const icon = this.starterContainers[s].icon;
const dexEntry = this.scene.gameData.dexData[species.speciesId];
- this.starterPreferences[species.speciesId] = this.starterPreferences[species.speciesId] ?? {};
+
+ // Initialize the StarterAttributes for this species
+ this.starterPreferences[species.speciesId] = this.initStarterPrefs(species);
if (dexEntry.caughtAttr) {
icon.clearTint();
@@ -942,6 +964,93 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
return false;
}
+ /**
+ * Get the starter attributes for the given PokemonSpecies, after sanitizing them.
+ * If somehow a preference is set for a form, variant, gender, ability or nature
+ * that wasn't actually unlocked or is invalid it will be cleared here
+ *
+ * @param species The species to get Starter Preferences for
+ * @returns StarterAttributes for the species
+ */
+ initStarterPrefs(species: PokemonSpecies): StarterAttributes {
+ const starterAttributes = this.starterPreferences[species.speciesId];
+ const dexEntry = this.scene.gameData.dexData[species.speciesId];
+ const starterData = this.scene.gameData.starterData[species.speciesId];
+
+ // no preferences or Pokemon wasn't caught, return empty attribute
+ if (!starterAttributes || !dexEntry.caughtAttr) {
+ return {};
+ }
+
+ const caughtAttr = dexEntry.caughtAttr;
+
+ const hasShiny = caughtAttr & DexAttr.SHINY;
+ const hasNonShiny = caughtAttr & DexAttr.NON_SHINY;
+ if (starterAttributes.shiny && !hasShiny) {
+ // shiny form wasn't unlocked, purging shiny and variant setting
+ delete starterAttributes.shiny;
+ delete starterAttributes.variant;
+ } else if (starterAttributes.shiny === false && !hasNonShiny) {
+ // non shiny form wasn't unlocked, purging shiny setting
+ delete starterAttributes.shiny;
+ }
+
+ if (starterAttributes.variant !== undefined && !isNaN(starterAttributes.variant)) {
+ const unlockedVariants = [
+ hasNonShiny,
+ hasShiny && caughtAttr & DexAttr.DEFAULT_VARIANT,
+ hasShiny && caughtAttr & DexAttr.VARIANT_2,
+ hasShiny && caughtAttr & DexAttr.VARIANT_3
+ ];
+ if (!unlockedVariants[starterAttributes.variant + 1]) { // add 1 as -1 = non-shiny
+ // requested variant wasn't unlocked, purging setting
+ delete starterAttributes.variant;
+ }
+ }
+
+ if (starterAttributes.female !== undefined) {
+ if (!(starterAttributes.female ? caughtAttr & DexAttr.FEMALE : caughtAttr & DexAttr.MALE)) {
+ // requested gender wasn't unlocked, purging setting
+ delete starterAttributes.female;
+ }
+ }
+
+ if (starterAttributes.ability !== undefined) {
+ const speciesHasSingleAbility = species.ability2 === species.ability1;
+ const abilityAttr = starterData.abilityAttr;
+ const hasAbility1 = abilityAttr & AbilityAttr.ABILITY_1;
+ const hasAbility2 = abilityAttr & AbilityAttr.ABILITY_2;
+ const hasHiddenAbility = abilityAttr & AbilityAttr.ABILITY_HIDDEN;
+ // Due to a past bug it is possible that some Pokemon with a single ability have the ability2 flag
+ // In this case, we only count ability2 as valid if ability1 was not unlocked, otherwise we ignore it
+ const unlockedAbilities = [
+ hasAbility1,
+ speciesHasSingleAbility ? hasAbility2 && !hasAbility1 : hasAbility2,
+ hasHiddenAbility
+ ];
+ if (!unlockedAbilities[starterAttributes.ability]) {
+ // requested ability wasn't unlocked, purging setting
+ delete starterAttributes.ability;
+ }
+ }
+
+ const selectedForm = starterAttributes.form;
+ if (selectedForm !== undefined && (!species.forms[selectedForm]?.isStarterSelectable || !(caughtAttr & this.scene.gameData.getFormAttr(selectedForm)))) {
+ // requested form wasn't unlocked/isn't a starter form, purging setting
+ delete starterAttributes.form;
+ }
+
+ if (starterAttributes.nature !== undefined) {
+ const unlockedNatures = this.scene.gameData.getNaturesForAttr(dexEntry.natureAttr);
+ if (unlockedNatures.indexOf(starterAttributes.nature as unknown as Nature) < 0) {
+ // requested nature wasn't unlocked, purging setting
+ delete starterAttributes.nature;
+ }
+ }
+
+ return starterAttributes;
+ }
+
/**
* Set the selections for all filters to their default starting value
*/
@@ -1111,6 +1220,19 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
}
+ /**
+ * Update the display of candy upgrade icons or animations for the given StarterContainer
+ * @param starterContainer the container for the Pokemon to update
+ */
+ updateCandyUpgradeDisplay(starterContainer: StarterContainer) {
+ if (this.isUpgradeIconEnabled() ) {
+ this.setUpgradeIcon(starterContainer);
+ }
+ if (this.isUpgradeAnimationEnabled()) {
+ this.setUpgradeAnimation(starterContainer.icon, this.lastSpecies, true);
+ }
+ }
+
/**
* Processes an {@linkcode CandyUpgradeNotificationChangedEvent} sent when the corresponding setting changes
* @param event {@linkcode Event} sent by the callback
@@ -1515,7 +1637,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
});
}
- const candyCount = starterData.candyCount;
+
const passiveAttr = starterData.passiveAttr;
if (passiveAttr & PassiveAttr.UNLOCKED) { // this is for enabling and disabling the passive
if (!(passiveAttr & PassiveAttr.ENABLED)) {
@@ -1596,8 +1718,13 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
return true;
}
});
- const showUseCandies = () => { // this lets you use your candies
+
+ // Purchases with Candy
+ const candyCount = starterData.candyCount;
+ const showUseCandies = () => {
const options: any[] = []; // TODO: add proper type
+
+ // Unlock passive option
if (!(passiveAttr & PassiveAttr.UNLOCKED)) {
const passiveCost = getPassiveCandyCount(speciesStarters[this.lastSpecies.speciesId]);
options.push({
@@ -1615,18 +1742,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
});
ui.setMode(Mode.STARTER_SELECT);
- this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, undefined);
+ this.setSpeciesDetails(this.lastSpecies);
+ this.scene.playSound("se/buy");
- // if starterContainer exists, update the passive background
+ // update the passive background and icon/animation for available upgrade
if (starterContainer) {
- // Update the candy upgrade display
- if (this.isUpgradeIconEnabled() ) {
- this.setUpgradeIcon(starterContainer);
- }
- if (this.isUpgradeAnimationEnabled()) {
- this.setUpgradeAnimation(starterContainer.icon, this.lastSpecies, true);
- }
-
+ this.updateCandyUpgradeDisplay(starterContainer);
starterContainer.starterPassiveBgs.setVisible(!!this.scene.gameData.starterData[this.lastSpecies.speciesId].passiveAttr);
}
return true;
@@ -1637,6 +1758,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
itemArgs: starterColors[this.lastSpecies.speciesId]
});
}
+
+ // Reduce cost option
const valueReduction = starterData.valueReduction;
if (valueReduction < valueReductionMax) {
const reductionCost = getValueReductionCandyCounts(speciesStarters[this.lastSpecies.speciesId])[valueReduction];
@@ -1658,19 +1781,10 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
ui.setMode(Mode.STARTER_SELECT);
this.scene.playSound("se/buy");
- // if starterContainer exists, update the value reduction background
+ // update the value label and icon/animation for available upgrade
if (starterContainer) {
this.updateStarterValueLabel(starterContainer);
-
- // If the notification setting is set to 'On', update the candy upgrade display
- if (this.scene.candyUpgradeNotification === 2) {
- if (this.isUpgradeIconEnabled() ) {
- this.setUpgradeIcon(starterContainer);
- }
- if (this.isUpgradeAnimationEnabled()) {
- this.setUpgradeAnimation(starterContainer.icon, this.lastSpecies, true);
- }
- }
+ this.updateCandyUpgradeDisplay(starterContainer);
}
return true;
}
@@ -1701,7 +1815,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
});
ui.setMode(Mode.STARTER_SELECT);
- this.scene.playSound("buy");
+ this.scene.playSound("se/buy");
+
+ // update the icon/animation for available upgrade
+ if (starterContainer) {
+ this.updateCandyUpgradeDisplay(starterContainer);
+ }
return true;
}
@@ -1749,21 +1868,22 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
switch (button) {
case Button.CYCLE_SHINY:
if (this.canCycleShiny) {
- const newVariant = props.variant;
- starterAttributes.shiny = starterAttributes.shiny ? !starterAttributes.shiny : true;
- this.setSpeciesDetails(this.lastSpecies, !props.shiny, undefined, undefined, props.shiny ? 0 : undefined, undefined, undefined);
+ starterAttributes.shiny = starterAttributes.shiny !== undefined ? !starterAttributes.shiny : false;
+
if (starterAttributes.shiny) {
- this.scene.playSound("sparkle");
+ // Change to shiny, we need to get the proper default variant
+ const newProps = this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.getCurrentDexProps(this.lastSpecies.speciesId));
+ const newVariant = starterAttributes.variant ? starterAttributes.variant as Variant : newProps.variant;
+ this.setSpeciesDetails(this.lastSpecies, true, undefined, undefined, newVariant, undefined, undefined);
+
+ this.scene.playSound("se/sparkle");
// Set the variant label to the shiny tint
const tint = getVariantTint(newVariant);
this.pokemonShinyIcon.setFrame(getVariantIcon(newVariant));
this.pokemonShinyIcon.setTint(tint);
this.pokemonShinyIcon.setVisible(true);
} else {
- // starterAttributes.variant = 0;
- if (starterAttributes?.variant) {
- delete starterAttributes.variant;
- }
+ this.setSpeciesDetails(this.lastSpecies, false, undefined, undefined, 0, undefined, undefined);
this.pokemonShinyIcon.setVisible(false);
success = true;
}
@@ -1816,6 +1936,14 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
} while (newAbilityIndex !== this.abilityCursor);
starterAttributes.ability = newAbilityIndex; // store the selected ability
+
+ const { visible: tooltipVisible } = this.scene.ui.getTooltip();
+
+ if (tooltipVisible && this.activeTooltip === "ABILITY") {
+ const newAbility = allAbilities[this.lastSpecies.getAbility(newAbilityIndex)];
+ this.scene.ui.editTooltip(`${newAbility.name}`, `${newAbility.description}`);
+ }
+
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, newAbilityIndex, undefined);
success = true;
}
@@ -2276,48 +2404,45 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
container.cost = this.scene.gameData.getSpeciesStarterValue(container.species.speciesId);
// First, ensure you have the caught attributes for the species else default to bigint 0
- const isCaught = this.scene.gameData.dexData[container.species.speciesId]?.caughtAttr || BigInt(0);
-
- // Define the variables based on whether their respective variants have been caught
- const isVariant3Caught = !!(isCaught & DexAttr.VARIANT_3);
- const isVariant2Caught = !!(isCaught & DexAttr.VARIANT_2);
- const isVariantCaught = !!(isCaught & DexAttr.SHINY);
- const isUncaught = !isCaught && !isVariantCaught && !isVariant2Caught && !isVariant3Caught;
- const isPassiveUnlocked = this.scene.gameData.starterData[container.species.speciesId].passiveAttr > 0;
- const isPassiveUnlockable = this.isPassiveAvailable(container.species.speciesId) && !isPassiveUnlocked;
- const isCostReduced = this.scene.gameData.starterData[container.species.speciesId].valueReduction > 0;
- const isCostReductionUnlockable = this.isValueReductionAvailable(container.species.speciesId);
- const isFavorite = this.starterPreferences[container.species.speciesId]?.favorite ?? false;
-
- const isWin = this.scene.gameData.starterData[container.species.speciesId].classicWinCount > 0;
- const isNotWin = this.scene.gameData.starterData[container.species.speciesId].classicWinCount === 0;
- const isUndefined = this.scene.gameData.starterData[container.species.speciesId].classicWinCount === undefined;
- const isHA = this.scene.gameData.starterData[container.species.speciesId].abilityAttr & AbilityAttr.ABILITY_HIDDEN;
- const isEggPurchasable = this.isSameSpeciesEggAvailable(container.species.speciesId);
+ const caughtAttr = this.scene.gameData.dexData[container.species.speciesId]?.caughtAttr || BigInt(0);
+ const starterData = this.scene.gameData.starterData[container.species.speciesId];
+ const isStarterProgressable = speciesEggMoves.hasOwnProperty(container.species.speciesId);
+ // Gen filter
const fitsGen = this.filterBar.getVals(DropDownColumn.GEN).includes(container.species.generation);
+ // Type filter
const fitsType = this.filterBar.getVals(DropDownColumn.TYPES).some(type => container.species.isOfType((type as number) - 1));
+ // Caught / Shiny filter
+ const isNonShinyCaught = !!(caughtAttr & DexAttr.NON_SHINY);
+ const isShinyCaught = !!(caughtAttr & DexAttr.SHINY);
+ const isVariant1Caught = isShinyCaught && !!(caughtAttr & DexAttr.DEFAULT_VARIANT);
+ const isVariant2Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_2);
+ const isVariant3Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_3);
+ const isUncaught = !isNonShinyCaught && !isVariant1Caught && !isVariant2Caught && !isVariant3Caught;
const fitsCaught = this.filterBar.getVals(DropDownColumn.CAUGHT).some(caught => {
if (caught === "SHINY3") {
return isVariant3Caught;
} else if (caught === "SHINY2") {
return isVariant2Caught && !isVariant3Caught;
} else if (caught === "SHINY") {
- return isVariantCaught && !isVariant2Caught && !isVariant3Caught;
+ return isVariant1Caught && !isVariant2Caught && !isVariant3Caught;
} else if (caught === "NORMAL") {
- return isCaught && !isVariantCaught && !isVariant2Caught && !isVariant3Caught;
+ return isNonShinyCaught && !isVariant1Caught && !isVariant2Caught && !isVariant3Caught;
} else if (caught === "UNCAUGHT") {
return isUncaught;
}
});
+ // Passive Filter
+ const isPassiveUnlocked = starterData.passiveAttr > 0;
+ const isPassiveUnlockable = this.isPassiveAvailable(container.species.speciesId) && !isPassiveUnlocked;
const fitsPassive = this.filterBar.getVals(DropDownColumn.UNLOCKS).some(unlocks => {
if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.ON) {
return isPassiveUnlocked;
} else if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.EXCLUDE) {
- return !isPassiveUnlocked;
+ return isStarterProgressable && !isPassiveUnlocked;
} else if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.UNLOCKABLE) {
return isPassiveUnlockable;
} else if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.OFF) {
@@ -2325,11 +2450,14 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
});
+ // Cost Reduction Filter
+ const isCostReduced = starterData.valueReduction > 0;
+ const isCostReductionUnlockable = this.isValueReductionAvailable(container.species.speciesId);
const fitsCostReduction = this.filterBar.getVals(DropDownColumn.UNLOCKS).some(unlocks => {
if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.ON) {
return isCostReduced;
} else if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.EXCLUDE) {
- return !isCostReduced;
+ return isStarterProgressable && !isCostReduced;
} else if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.UNLOCKABLE) {
return isCostReductionUnlockable;
} else if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.OFF) {
@@ -2337,6 +2465,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
});
+ // Favorite Filter
+ const isFavorite = this.starterPreferences[container.species.speciesId]?.favorite ?? false;
const fitsFavorite = this.filterBar.getVals(DropDownColumn.MISC).some(misc => {
if (misc.val === "FAVORITE" && misc.state === DropDownState.ON) {
return isFavorite;
@@ -2349,38 +2479,46 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
});
+ // Ribbon / Classic Win Filter
+ const hasWon = starterData.classicWinCount > 0;
+ const hasNotWon = starterData.classicWinCount === 0;
+ const isUndefined = starterData.classicWinCount === undefined;
const fitsWin = this.filterBar.getVals(DropDownColumn.MISC).some(misc => {
- if (container.species.speciesId < 10) {
- }
if (misc.val === "WIN" && misc.state === DropDownState.ON) {
- return isWin;
+ return hasWon;
} else if (misc.val === "WIN" && misc.state === DropDownState.EXCLUDE) {
- return isNotWin || isUndefined;
+ return hasNotWon || isUndefined;
} else if (misc.val === "WIN" && misc.state === DropDownState.OFF) {
return true;
}
});
+ // HA Filter
+ const speciesHasHiddenAbility = container.species.abilityHidden !== container.species.ability1 && container.species.abilityHidden !== Abilities.NONE;
+ const hasHA = starterData.abilityAttr & AbilityAttr.ABILITY_HIDDEN;
const fitsHA = this.filterBar.getVals(DropDownColumn.MISC).some(misc => {
if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.ON) {
- return isHA;
+ return hasHA;
} else if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.EXCLUDE) {
- return !isHA;
+ return speciesHasHiddenAbility && !hasHA;
} else if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.OFF) {
return true;
}
});
+ // Egg Purchasable Filter
+ const isEggPurchasable = this.isSameSpeciesEggAvailable(container.species.speciesId);
const fitsEgg = this.filterBar.getVals(DropDownColumn.MISC).some(misc => {
if (misc.val === "EGG" && misc.state === DropDownState.ON) {
return isEggPurchasable;
} else if (misc.val === "EGG" && misc.state === DropDownState.EXCLUDE) {
- return !isEggPurchasable;
+ return isStarterProgressable && !isEggPurchasable;
} else if (misc.val === "EGG" && misc.state === DropDownState.OFF) {
return true;
}
});
+ // Pokerus Filter
const fitsPokerus = this.filterBar.getVals(DropDownColumn.MISC).some(misc => {
if (misc.val === "POKERUS" && misc.state === DropDownState.ON) {
return this.pokerusSpecies.includes(container.species);
@@ -2405,19 +2543,19 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
switch (sort.val) {
default:
break;
- case 0:
+ case SortCriteria.NUMBER:
return (a.species.speciesId - b.species.speciesId) * -sort.dir;
- case 1:
+ case SortCriteria.COST:
return (a.cost - b.cost) * -sort.dir;
- case 2:
+ case SortCriteria.CANDY:
const candyCountA = this.scene.gameData.starterData[a.species.speciesId].candyCount;
const candyCountB = this.scene.gameData.starterData[b.species.speciesId].candyCount;
return (candyCountA - candyCountB) * -sort.dir;
- case 3:
+ case SortCriteria.IV:
const avgIVsA = this.scene.gameData.dexData[a.species.speciesId].ivs.reduce((a, b) => a + b, 0) / this.scene.gameData.dexData[a.species.speciesId].ivs.length;
const avgIVsB = this.scene.gameData.dexData[b.species.speciesId].ivs.reduce((a, b) => a + b, 0) / this.scene.gameData.dexData[b.species.speciesId].ivs.length;
return (avgIVsA - avgIVsB) * -sort.dir;
- case 4:
+ case SortCriteria.NAME:
return a.species.name.localeCompare(b.species.name) * -sort.dir;
}
return 0;
@@ -2572,63 +2710,38 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
}
+ getFriendship(speciesId: number) {
+ let currentFriendship = this.scene.gameData.starterData[speciesId].friendship;
+ if (!currentFriendship || currentFriendship === undefined) {
+ currentFriendship = 0;
+ }
+
+ const friendshipCap = getStarterValueFriendshipCap(speciesStarters[speciesId]);
+
+ return { currentFriendship, friendshipCap };
+ }
+
setSpecies(species: PokemonSpecies | null) {
this.speciesStarterDexEntry = species ? this.scene.gameData.dexData[species.speciesId] : null;
this.dexAttrCursor = species ? this.getCurrentDexProps(species.speciesId) : 0n;
this.abilityCursor = species ? this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species) : 0;
this.natureCursor = species ? this.scene.gameData.getSpeciesDefaultNature(species) : 0;
- const starterAttributes : StarterAttributes | null = species ? {...this.starterPreferences[species.speciesId]} : null;
- // validate starterAttributes
- if (starterAttributes) {
- // this may cause changes so we created a copy of the attributes before
- if (starterAttributes.variant && !isNaN(starterAttributes.variant)) {
- if (![
- this.speciesStarterDexEntry!.caughtAttr & DexAttr.NON_SHINY, // TODO: is that bang correct?
- this.speciesStarterDexEntry!.caughtAttr & DexAttr.DEFAULT_VARIANT, // TODO: is that bang correct?
- this.speciesStarterDexEntry!.caughtAttr & DexAttr.VARIANT_2, // TODO: is that bang correct?
- this.speciesStarterDexEntry!.caughtAttr & DexAttr.VARIANT_3 // TODO: is that bang correct?
- ][starterAttributes.variant+1]) { // add 1 as -1 = non-shiny
- // requested variant wasn't unlocked, purging setting
- delete starterAttributes.variant;
- }
- }
-
- if (typeof starterAttributes.female !== "boolean" || !(starterAttributes.female ?
- this.speciesStarterDexEntry!.caughtAttr & DexAttr.FEMALE : // TODO: is this bang correct?
- this.speciesStarterDexEntry!.caughtAttr & DexAttr.MALE // TODO: is this bang correct?
- )) {
- // requested gender wasn't unlocked, purging setting
- delete starterAttributes.female;
- }
-
- const abilityAttr = this.scene.gameData.starterData[species!.speciesId].abilityAttr; // TODO: is this bang correct?
- if (![
- abilityAttr & AbilityAttr.ABILITY_1,
- species!.ability2 ? (abilityAttr & AbilityAttr.ABILITY_2) : abilityAttr & AbilityAttr.ABILITY_HIDDEN, // TODO: is this bang correct?
- species!.ability2 && abilityAttr & AbilityAttr.ABILITY_HIDDEN // TODO: is this bang correct?
- ][starterAttributes.ability!]) { // TODO: is this bang correct?
- // requested ability wasn't unlocked, purging setting
- delete starterAttributes.ability;
- }
-
- if (!(species?.forms[starterAttributes.form!]?.isStarterSelectable && this.speciesStarterDexEntry!.caughtAttr & this.scene.gameData.getFormAttr(starterAttributes.form!))) { // TODO: are those bangs correct?
- // requested form wasn't unlocked/isn't a starter form, purging setting
- delete starterAttributes.form;
- }
-
- if (this.scene.gameData.getNaturesForAttr(this.speciesStarterDexEntry?.natureAttr).indexOf(starterAttributes.nature as unknown as Nature) < 0) {
- // requested nature wasn't unlocked, purging setting
- delete starterAttributes.nature;
- }
+ if (!species && this.scene.ui.getTooltip().visible) {
+ this.scene.ui.hideTooltip();
}
+ this.pokemonAbilityText.off("pointerover");
+ this.pokemonPassiveText.off("pointerover");
+
+ const starterAttributes : StarterAttributes | null = species ? {...this.starterPreferences[species.speciesId]} : null;
+
if (starterAttributes?.nature) {
// load default nature from stater save data, if set
this.natureCursor = starterAttributes.nature;
}
if (starterAttributes?.ability && !isNaN(starterAttributes.ability)) {
- // load default nature from stater save data, if set
+ // load default ability from stater save data, if set
this.abilityCursor = starterAttributes.ability;
}
@@ -2675,7 +2788,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonLuckText.setText(luck.toString());
this.pokemonLuckText.setTint(getVariantTint(Math.min(luck - 1, 2) as Variant));
this.pokemonLuckLabelText.setVisible(this.pokemonLuckText.visible);
- this.pokemonShinyIcon.setVisible(this.starterPreferences[species.speciesId]?.shiny ?? false);
//Growth translate
let growthReadable = Utils.toReadableString(GrowthRate[species.growthRate]);
@@ -2699,12 +2811,14 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonHatchedIcon.setFrame(getEggTierForSpecies(species));
}
this.pokemonHatchedCountText.setText(`${this.speciesStarterDexEntry.hatchedCount}`);
+
const defaultDexAttr = this.getCurrentDexProps(species.speciesId);
const defaultProps = this.scene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
const variant = defaultProps.variant;
const tint = getVariantTint(variant);
this.pokemonShinyIcon.setFrame(getVariantIcon(variant));
this.pokemonShinyIcon.setTint(tint);
+ this.pokemonShinyIcon.setVisible(defaultProps.shiny);
this.pokemonCaughtHatchedContainer.setVisible(true);
if (pokemonPrevolutions.hasOwnProperty(species.speciesId)) {
this.pokemonCaughtHatchedContainer.setY(16);
@@ -2734,17 +2848,18 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonHatchedIcon.setVisible(true);
this.pokemonHatchedCountText.setVisible(true);
- let currentFriendship = this.scene.gameData.starterData[this.lastSpecies.speciesId].friendship;
- if (!currentFriendship || currentFriendship === undefined) {
- currentFriendship = 0;
- }
-
- const friendshipCap = getStarterValueFriendshipCap(speciesStarters[this.lastSpecies.speciesId]);
+ const { currentFriendship, friendshipCap } = this.getFriendship(this.lastSpecies.speciesId);
const candyCropY = 16 - (16 * (currentFriendship / friendshipCap));
if (this.pokemonCandyDarknessOverlay.visible) {
- this.pokemonCandyDarknessOverlay.on("pointerover", () => (this.scene as BattleScene).ui.showTooltip("", `${currentFriendship}/${friendshipCap}`, true));
- this.pokemonCandyDarknessOverlay.on("pointerout", () => (this.scene as BattleScene).ui.hideTooltip());
+ this.pokemonCandyDarknessOverlay.on("pointerover", () => {
+ this.scene.ui.showTooltip("", `${currentFriendship}/${friendshipCap}`, true);
+ this.activeTooltip = "CANDY";
+ });
+ this.pokemonCandyDarknessOverlay.on("pointerout", () => {
+ this.scene.ui.hideTooltip();
+ this.activeTooltip = undefined;
+ });
}
this.pokemonCandyDarknessOverlay.setCrop(0, 0, 16, candyCropY);
@@ -2790,7 +2905,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
const speciesForm = getPokemonSpeciesForm(species.speciesId, props.formIndex);
- this.setTypeIcons(speciesForm.type1, speciesForm!.type2!); // TODO: are those bangs correct?
+ this.setTypeIcons(speciesForm.type1, speciesForm.type2);
this.pokemonSprite.clearTint();
if (this.pokerusSpecies.includes(species)) {
@@ -2859,6 +2974,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.abilityCursor = -1;
this.natureCursor = -1;
+ if (this.activeTooltip === "CANDY") {
+ const { currentFriendship, friendshipCap } = this.getFriendship(this.lastSpecies.speciesId);
+ this.scene.ui.editTooltip("", `${currentFriendship}/${friendshipCap}`);
+ }
+
if (species?.forms?.find(f => f.formKey === "female")) {
if (female !== undefined) {
formIndex = female ? 1 : 0;
@@ -2881,6 +3001,10 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
this.pokemonSprite.setVisible(false);
+ this.pokemonPassiveLabelText.setVisible(false);
+ this.pokemonPassiveText.setVisible(false);
+ this.pokemonPassiveDisabledIcon.setVisible(false);
+ this.pokemonPassiveLockedIcon.setVisible(false);
if (this.assetLoadCancelled) {
this.assetLoadCancelled.value = true;
@@ -2894,21 +3018,13 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
const dexEntry = this.scene.gameData.dexData[species.speciesId];
const abilityAttr = this.scene.gameData.starterData[species.speciesId].abilityAttr;
- const isCaught = this.scene.gameData.dexData[species.speciesId]?.caughtAttr || BigInt(0);
- const isVariant3Caught = !!(isCaught & DexAttr.VARIANT_3);
- const isVariant2Caught = !!(isCaught & DexAttr.VARIANT_2);
- const isDefaultVariantCaught = !!(isCaught & DexAttr.DEFAULT_VARIANT);
- const isVariantCaught = !!(isCaught & DexAttr.SHINY);
- const isMaleCaught = !!(isCaught & DexAttr.MALE);
- const isFemaleCaught = !!(isCaught & DexAttr.FEMALE);
-
- const starterAttributes = this.starterPreferences[species.speciesId];
-
- const props = this.scene.gameData.getSpeciesDexAttrProps(species, this.getCurrentDexProps(species.speciesId));
- const defaultAbilityIndex = this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species);
- const defaultNature = this.scene.gameData.getSpeciesDefaultNature(species);
+ const caughtAttr = this.scene.gameData.dexData[species.speciesId]?.caughtAttr || BigInt(0);
if (!dexEntry.caughtAttr) {
+ const props = this.scene.gameData.getSpeciesDexAttrProps(species, this.getCurrentDexProps(species.speciesId));
+ const defaultAbilityIndex = this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species);
+ const defaultNature = this.scene.gameData.getSpeciesDefaultNature(species);
+
if (shiny === undefined || shiny !== props.shiny) {
shiny = props.shiny;
}
@@ -2927,83 +3043,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
if (natureIndex === undefined || natureIndex !== defaultNature) {
natureIndex = defaultNature;
}
- } else {
- // compare current shiny, formIndex, female, variant, abilityIndex, natureIndex with the caught ones
- // if the current ones are not caught, we need to find the next caught ones
- if (shiny) {
- if (!(isVariantCaught || isVariant2Caught || isVariant3Caught)) {
- shiny = false;
- starterAttributes.shiny = false;
- variant = 0;
- starterAttributes.variant = 0;
- } else {
- shiny = true;
- starterAttributes.shiny = true;
- if (variant === 0 && !isDefaultVariantCaught) {
- if (isVariant2Caught) {
- variant = 1;
- starterAttributes.variant = 1;
- } else if (isVariant3Caught) {
- variant = 2;
- starterAttributes.variant = 2;
- } else {
- variant = 0;
- starterAttributes.variant = 0;
- }
- } else if (variant === 1 && !isVariant2Caught) {
- if (isVariantCaught) {
- variant = 0;
- starterAttributes.variant = 0;
- } else if (isVariant3Caught) {
- variant = 2;
- starterAttributes.variant = 2;
- } else {
- variant = 0;
- starterAttributes.variant = 0;
- }
- } else if (variant === 2 && !isVariant3Caught) {
- if (isVariantCaught) {
- variant = 0;
- starterAttributes.variant = 0;
- } else if (isVariant2Caught) {
- variant = 1;
- starterAttributes.variant = 1;
- } else {
- variant = 0;
- starterAttributes.variant = 0;
- }
- }
- }
- }
- if (female) {
- if (!isFemaleCaught) {
- female = false;
- starterAttributes.female = false;
- }
- } else {
- if (!isMaleCaught) {
- female = true;
- starterAttributes.female = true;
- }
- }
-
- if (species.forms) {
- const formCount = species.forms.length;
- let newFormIndex = formIndex??0;
- if (species.forms[newFormIndex]) {
- const isValidForm = species.forms[newFormIndex].isStarterSelectable && dexEntry.caughtAttr & this.scene.gameData.getFormAttr(newFormIndex);
- if (!isValidForm) {
- do {
- newFormIndex = (newFormIndex + 1) % formCount;
- if (species.forms[newFormIndex].isStarterSelectable && dexEntry.caughtAttr & this.scene.gameData.getFormAttr(newFormIndex)) {
- break;
- }
- } while (newFormIndex !== props.formIndex);
- formIndex = newFormIndex;
- starterAttributes.form = formIndex;
- }
- }
- }
}
this.shinyOverlay.setVisible(shiny ?? false); // TODO: is false the correct default?
@@ -3045,8 +3084,19 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
currentFilteredContainer.checkIconId(female, formIndex, shiny, variant);
}
- this.canCycleShiny = isVariantCaught || isVariant2Caught || isVariant3Caught;
+ const isNonShinyCaught = !!(caughtAttr & DexAttr.NON_SHINY);
+ const isShinyCaught = !!(caughtAttr & DexAttr.SHINY);
+ const isVariant1Caught = isShinyCaught && !!(caughtAttr & DexAttr.DEFAULT_VARIANT);
+ const isVariant2Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_2);
+ const isVariant3Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_3);
+
+ this.canCycleShiny = isNonShinyCaught && isShinyCaught;
+ this.canCycleVariant = !!shiny && [ isVariant1Caught, isVariant2Caught, isVariant3Caught].filter(v => v).length > 1;
+
+ const isMaleCaught = !!(caughtAttr & DexAttr.MALE);
+ const isFemaleCaught = !!(caughtAttr & DexAttr.FEMALE);
this.canCycleGender = isMaleCaught && isFemaleCaught;
+
const hasAbility1 = abilityAttr & AbilityAttr.ABILITY_1;
let hasAbility2 = abilityAttr & AbilityAttr.ABILITY_2;
const hasHiddenAbility = abilityAttr & AbilityAttr.ABILITY_HIDDEN;
@@ -3061,10 +3111,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
this.canCycleAbility = [ hasAbility1, hasAbility2, hasHiddenAbility ].filter(a => a).length > 1;
+
this.canCycleForm = species.forms.filter(f => f.isStarterSelectable || !pokemonFormChanges[species.speciesId]?.find(fc => fc.formKey))
.map((_, f) => dexEntry.caughtAttr & this.scene.gameData.getFormAttr(f)).filter(f => f).length > 1;
this.canCycleNature = this.scene.gameData.getNaturesForAttr(dexEntry.natureAttr).length > 1;
- this.canCycleVariant = !!shiny && [ dexEntry.caughtAttr & DexAttr.DEFAULT_VARIANT, dexEntry.caughtAttr & DexAttr.VARIANT_2, dexEntry.caughtAttr & DexAttr.VARIANT_3].filter(v => v).length > 1;
+
}
if (dexEntry.caughtAttr && species.malePercent !== null) {
@@ -3077,17 +3128,72 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
if (dexEntry.caughtAttr) {
- const ability = this.lastSpecies.getAbility(abilityIndex!); // TODO: is this bang correct?
- this.pokemonAbilityText.setText(allAbilities[ability].name);
+ const ability = allAbilities[this.lastSpecies.getAbility(abilityIndex!)]; // TODO: is this bang correct?
+ this.pokemonAbilityText.setText(ability.name);
const isHidden = abilityIndex === (this.lastSpecies.ability2 ? 2 : 1);
this.pokemonAbilityText.setColor(this.getTextColor(!isHidden ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GOLD));
this.pokemonAbilityText.setShadowColor(this.getTextColor(!isHidden ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GOLD, true));
const passiveAttr = this.scene.gameData.starterData[species.speciesId].passiveAttr;
- this.pokemonPassiveText.setText(passiveAttr & PassiveAttr.UNLOCKED ? passiveAttr & PassiveAttr.ENABLED ? allAbilities[starterPassiveAbilities[this.lastSpecies.speciesId]].name : i18next.t("starterSelectUiHandler:disabled") : i18next.t("starterSelectUiHandler:locked"));
- this.pokemonPassiveText.setColor(this.getTextColor(passiveAttr === (PassiveAttr.UNLOCKED | PassiveAttr.ENABLED) ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GRAY));
- this.pokemonPassiveText.setShadowColor(this.getTextColor(passiveAttr === (PassiveAttr.UNLOCKED | PassiveAttr.ENABLED) ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GRAY, true));
+ const passiveAbility = allAbilities[starterPassiveAbilities[this.lastSpecies.speciesId]];
+
+ if (this.pokemonAbilityText.visible) {
+ if (this.activeTooltip === "ABILITY") {
+ this.scene.ui.editTooltip(`${ability.name}`, `${ability.description}`);
+ }
+
+ this.pokemonAbilityText.on("pointerover", () => {
+ this.scene.ui.showTooltip(`${ability.name}`, `${ability.description}`, true);
+ this.activeTooltip = "ABILITY";
+ });
+ this.pokemonAbilityText.on("pointerout", () => {
+ this.scene.ui.hideTooltip();
+ this.activeTooltip = undefined;
+ });
+ }
+
+ if (passiveAbility) {
+ const isUnlocked = !!(passiveAttr & PassiveAttr.UNLOCKED);
+ const isEnabled = !!(passiveAttr & PassiveAttr.ENABLED);
+
+ const textStyle = isUnlocked && isEnabled ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GRAY;
+ const textAlpha = isUnlocked && isEnabled ? 1 : 0.5;
+
+ this.pokemonPassiveLabelText.setVisible(true);
+ this.pokemonPassiveLabelText.setColor(this.getTextColor(TextStyle.SUMMARY_ALT));
+ this.pokemonPassiveLabelText.setShadowColor(this.getTextColor(TextStyle.SUMMARY_ALT, true));
+ this.pokemonPassiveText.setVisible(true);
+ this.pokemonPassiveText.setText(passiveAbility.name);
+ this.pokemonPassiveText.setColor(this.getTextColor(textStyle));
+ this.pokemonPassiveText.setAlpha(textAlpha);
+ this.pokemonPassiveText.setShadowColor(this.getTextColor(textStyle, true));
+
+ if (this.activeTooltip === "PASSIVE") {
+ this.scene.ui.editTooltip(`${passiveAbility.name}`, `${passiveAbility.description}`);
+ }
+
+ if (this.pokemonPassiveText.visible) {
+ this.pokemonPassiveText.on("pointerover", () => {
+ this.scene.ui.showTooltip(`${passiveAbility.name}`, `${passiveAbility.description}`, true);
+ this.activeTooltip = "PASSIVE";
+ });
+ this.pokemonPassiveText.on("pointerout", () => {
+ this.scene.ui.hideTooltip();
+ this.activeTooltip = undefined;
+ });
+ }
+
+ const iconPosition = {
+ x: this.pokemonPassiveText.x + this.pokemonPassiveText.displayWidth + 1,
+ y: this.pokemonPassiveText.y + this.pokemonPassiveText.displayHeight / 2
+ };
+ this.pokemonPassiveDisabledIcon.setVisible(isUnlocked && !isEnabled);
+ this.pokemonPassiveDisabledIcon.setPosition(iconPosition.x, iconPosition.y);
+ this.pokemonPassiveLockedIcon.setVisible(!isUnlocked);
+ this.pokemonPassiveLockedIcon.setPosition(iconPosition.x, iconPosition.y);
+
+ }
this.pokemonNatureText.setText(getNatureName(natureIndex as unknown as Nature, true, true, false, this.scene.uiTheme));
@@ -3136,13 +3242,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonFormText.setText(formText ? i18next.t(`pokemonForm:${speciesName}${formText}`) : "");
}
- this.setTypeIcons(speciesForm.type1, speciesForm.type2!); // TODO: is this bang correct?
+ this.setTypeIcons(speciesForm.type1, speciesForm.type2);
} else {
this.pokemonAbilityText.setText("");
this.pokemonPassiveText.setText("");
this.pokemonNatureText.setText("");
- // @ts-ignore
- this.setTypeIcons(null, null); // TODO: resolve ts-ignore.. huh!?
+ this.setTypeIcons(null, null);
}
} else {
this.shinyOverlay.setVisible(false);
@@ -3152,8 +3257,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonAbilityText.setText("");
this.pokemonPassiveText.setText("");
this.pokemonNatureText.setText("");
- // @ts-ignore
- this.setTypeIcons(null, null); // TODO: resolve ts-ignore.. huh!?
+ this.setTypeIcons(null, null);
}
if (!this.starterMoveset) {
@@ -3186,7 +3290,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.updateInstructions();
}
- setTypeIcons(type1: Type, type2: Type): void {
+ setTypeIcons(type1: Type | null, type2: Type | null): void {
if (type1 !== null) {
this.type1Icon.setVisible(true);
this.type1Icon.setFrame(Type[type1].toLowerCase());
@@ -3442,39 +3546,54 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
return canStart;
}
- /* this creates a temporary dex attr props that we use to check whether a pokemon is valid for a challenge.
- * when checking for certain challenges (i.e. mono type), we need to check for form changes AND evolutions
- * However, since some pokemon can evolve based on their intial gender/form, we need a way to look for that
- * This temporary dex attr will therefore ONLY look at gender and form, since there's no cases of shinies/variants
- * having different evolutions to their non shiny/variant part, and so those can be ignored
- * Since the current form and gender is stored in the starter preferences, this is where we get the values from
- */
+ /**
+ * Creates a temporary dex attr props that will be used to check whether a pokemon is valid for a challenge
+ * and to display the correct shiny, variant, and form based on the StarterPreferences
+ *
+ * @param speciesId the id of the species to get props for
+ * @returns the dex props
+ */
getCurrentDexProps(speciesId: number): bigint {
let props = 0n;
+ const caughtAttr = this.scene.gameData.dexData[speciesId].caughtAttr;
- if (this.starterPreferences[speciesId]?.female) { // this checks the gender of the pokemon
+ /* this checks the gender of the pokemon; this works by checking a) that the starter preferences for the species exist, and if so, is it female. If so, it'll add DexAttr.FEMALE to our temp props
+ * It then checks b) if the caughtAttr for the pokemon is female and NOT male - this means that the ONLY gender we've gotten is female, and we need to add DexAttr.FEMALE to our temp props
+ * If neither of these pass, we add DexAttr.MALE to our temp props
+ */
+ if (this.starterPreferences[speciesId]?.female || ((caughtAttr & DexAttr.FEMALE) > 0n && (caughtAttr & DexAttr.MALE) === 0n)) {
props += DexAttr.FEMALE;
} else {
props += DexAttr.MALE;
}
- if (this.starterPreferences[speciesId]?.shiny) {
+ /* This part is very similar to above, but instead of for gender, it checks for shiny within starter preferences.
+ * If they're not there, it enables shiny state by default if any shiny was caught
+ */
+ if (this.starterPreferences[speciesId]?.shiny || ((caughtAttr & DexAttr.SHINY) > 0n && this.starterPreferences[speciesId]?.shiny !== false)) {
props += DexAttr.SHINY;
- if (this.starterPreferences[speciesId]?.variant) {
+ if (this.starterPreferences[speciesId]?.variant !== undefined) {
props += BigInt(Math.pow(2, this.starterPreferences[speciesId]?.variant)) * DexAttr.DEFAULT_VARIANT;
} else {
- props += DexAttr.DEFAULT_VARIANT;
+ /* This calculates the correct variant if there's no starter preferences for it.
+ * This gets the highest tier variant that you've caught and adds it to the temp props
+ */
+ if ((caughtAttr & DexAttr.VARIANT_3) > 0) {
+ props += DexAttr.VARIANT_3;
+ } else if ((caughtAttr & DexAttr.VARIANT_2) > 0) {
+ props += DexAttr.VARIANT_2;
+ } else {
+ props += DexAttr.DEFAULT_VARIANT;
+ }
}
} else {
props += DexAttr.NON_SHINY;
- if (this.starterPreferences[speciesId]?.variant) {
- delete this.starterPreferences[speciesId].variant;
- }
props += DexAttr.DEFAULT_VARIANT; // we add the default variant here because non shiny versions are listed as default variant
}
if (this.starterPreferences[speciesId]?.form) { // this checks for the form of the pokemon
props += BigInt(Math.pow(2, this.starterPreferences[speciesId]?.form)) * DexAttr.DEFAULT_FORM;
} else {
- props += DexAttr.DEFAULT_FORM;
+ // Get the first unlocked form
+ props += this.scene.gameData.getFormAttr(this.scene.gameData.getFormIndex(caughtAttr));
}
return props;
diff --git a/src/ui/stats-container.ts b/src/ui/stats-container.ts
index 697984199c6..a5465a117a9 100644
--- a/src/ui/stats-container.ts
+++ b/src/ui/stats-container.ts
@@ -1,7 +1,8 @@
import BBCodeText from "phaser3-rex-plugins/plugins/gameobjects/tagtext/bbcodetext/BBCodeText";
import BattleScene from "../battle-scene";
-import { Stat, getStatName } from "../data/pokemon-stat";
import { TextStyle, addBBCodeTextObject, addTextObject, getTextColor } from "./text";
+import { PERMANENT_STATS, getStatKey } from "#app/enums/stat";
+import i18next from "i18next";
const ivChartSize = 24;
@@ -55,16 +56,17 @@ export class StatsContainer extends Phaser.GameObjects.Container {
this.ivStatValueTexts = [];
- new Array(6).fill(null).map((_, i: integer) => {
- const statLabel = addTextObject(this.scene, ivChartBg.x + (ivChartSize) * ivChartStatCoordMultipliers[i][0] * 1.325 + (this.showDiff ? 0 : ivLabelOffset[i]), ivChartBg.y + (ivChartSize) * ivChartStatCoordMultipliers[i][1] * 1.325 - 4 + (this.showDiff ? 0 : ivChartLabelyOffset[i]), getStatName(i as Stat), TextStyle.TOOLTIP_CONTENT);
+ for (const s of PERMANENT_STATS) {
+ const statLabel = addTextObject(this.scene, ivChartBg.x + (ivChartSize) * ivChartStatCoordMultipliers[s][0] * 1.325 + (this.showDiff ? 0 : ivLabelOffset[s]), ivChartBg.y + (ivChartSize) * ivChartStatCoordMultipliers[s][1] * 1.325 - 4 + (this.showDiff ? 0 : ivChartLabelyOffset[s]), i18next.t(getStatKey(s)), TextStyle.TOOLTIP_CONTENT);
statLabel.setOrigin(0.5);
- this.ivStatValueTexts[i] = addBBCodeTextObject(this.scene, statLabel.x - (this.showDiff ? 0 : ivLabelOffset[i]), statLabel.y + 8, "0", TextStyle.TOOLTIP_CONTENT);
- this.ivStatValueTexts[i].setOrigin(0.5);
+ this.ivStatValueTexts[s] = addBBCodeTextObject(this.scene, statLabel.x - (this.showDiff ? 0 : ivLabelOffset[s]), statLabel.y + 8, "0", TextStyle.TOOLTIP_CONTENT);
+ this.ivStatValueTexts[s].setOrigin(0.5);
+
this.add(statLabel);
- this.add(this.ivStatValueTexts[i]);
- });
+ this.add(this.ivStatValueTexts[s]);
+ }
}
updateIvs(ivs: integer[], originalIvs?: integer[]): void {
diff --git a/src/ui/summary-ui-handler.ts b/src/ui/summary-ui-handler.ts
index e5def3a1961..8ae72f08edd 100644
--- a/src/ui/summary-ui-handler.ts
+++ b/src/ui/summary-ui-handler.ts
@@ -11,7 +11,6 @@ import Move, { MoveCategory } from "../data/move";
import { getPokeballAtlasKey } from "../data/pokeball";
import { getGenderColor, getGenderSymbol } from "../data/gender";
import { getLevelRelExp, getLevelTotalExp } from "../data/exp";
-import { Stat, getStatName } from "../data/pokemon-stat";
import { PokemonHeldItemModifier } from "../modifier/modifier";
import { StatusEffect } from "../data/status-effect";
import { getBiomeName } from "../data/biomes";
@@ -19,10 +18,11 @@ import { Nature, getNatureName, getNatureStatMultiplier } from "../data/nature";
import { loggedInUser } from "../account";
import { Variant, getVariantTint } from "#app/data/variant";
import {Button} from "#enums/buttons";
-import { Ability } from "../data/ability.js";
+import { Ability } from "../data/ability";
import i18next from "i18next";
import {modifierSortFunc} from "../modifier/modifier";
import { PlayerGender } from "#enums/player-gender";
+import { Stat, PERMANENT_STATS, getStatKey } from "#app/enums/stat";
enum Page {
PROFILE,
@@ -825,10 +825,7 @@ export default class SummaryUiHandler extends UiHandler {
biome: `${getBBCodeFrag(getBiomeName(this.pokemon?.metBiome!), TextStyle.SUMMARY_RED)}${closeFragment}`, // TODO: is this bang correct?
level: `${getBBCodeFrag(this.pokemon?.metLevel.toString()!, TextStyle.SUMMARY_RED)}${closeFragment}`, // TODO: is this bang correct?
}),
- natureFragment:
- i18next.exists(`pokemonSummary:natureFragment.${rawNature}`) ?
- i18next.t(`pokemonSummary:natureFragment.${rawNature}`, { nature: nature }) :
- nature,
+ natureFragment: i18next.t(`pokemonSummary:natureFragment.${rawNature}`, { nature: nature })
});
const memoText = addBBCodeTextObject(this.scene, 7, 113, String(memoString), TextStyle.WINDOW_ALT);
@@ -839,10 +836,8 @@ export default class SummaryUiHandler extends UiHandler {
const statsContainer = this.scene.add.container(0, -pageBg.height);
pageContainer.add(statsContainer);
- const stats = Utils.getEnumValues(Stat) as Stat[];
-
- stats.forEach((stat, s) => {
- const statName = getStatName(stat);
+ PERMANENT_STATS.forEach((stat, s) => {
+ const statName = i18next.t(getStatKey(stat));
const rowIndex = s % 3;
const colIndex = Math.floor(s / 3);
@@ -853,7 +848,7 @@ export default class SummaryUiHandler extends UiHandler {
statsContainer.add(statLabel);
const statValueText = stat !== Stat.HP
- ? Utils.formatStat(this.pokemon?.stats[s]!) // TODO: is this bang correct?
+ ? Utils.formatStat(this.pokemon?.getStat(stat)!) // TODO: is this bang correct?
: `${Utils.formatStat(this.pokemon?.hp!, true)}/${Utils.formatStat(this.pokemon?.getMaxHp()!, true)}`; // TODO: are those bangs correct?
const statValue = addTextObject(this.scene, 120 + 88 * colIndex, 56 + 16 * rowIndex, statValueText, TextStyle.WINDOW_ALT);
diff --git a/src/ui/test-dialogue-ui-handler.ts b/src/ui/test-dialogue-ui-handler.ts
new file mode 100644
index 00000000000..3f353bbc461
--- /dev/null
+++ b/src/ui/test-dialogue-ui-handler.ts
@@ -0,0 +1,147 @@
+import { FormModalUiHandler } from "./form-modal-ui-handler";
+import { ModalConfig } from "./modal-ui-handler";
+import i18next from "i18next";
+import { PlayerPokemon } from "#app/field/pokemon";
+import { OptionSelectItem } from "./abstact-option-select-ui-handler";
+import { isNullOrUndefined } from "#app/utils";
+import { Mode } from "./ui";
+
+export default class TestDialogueUiHandler extends FormModalUiHandler {
+
+ keys: string[];
+
+ constructor(scene, mode) {
+ super(scene, mode);
+ }
+
+ setup() {
+ super.setup();
+
+ const flattenKeys = (object, topKey?: string, midleKey?: string[]): Array => {
+ return Object.keys(object).map((t, i) => {
+ const value = Object.values(object)[i];
+
+ if (typeof value === "object" && !isNullOrUndefined(value)) { // we check for not null or undefined here because if the language json file has a null key, the typeof will still be an object, but that object will be null, causing issues
+ // If the value is an object, execute the same process
+ // si el valor es un objeto ejecuta el mismo proceso
+
+ return flattenKeys(value, topKey ?? t, topKey ? midleKey ? [...midleKey, t] : [t] : undefined).filter((t) => t.length > 0);
+ } else if (typeof value === "string" || isNullOrUndefined(value)) { // we check for null or undefined here as per above - the typeof is still an object but the value is null so we need to exit out of this and pass the null key
+
+ // Return in the format expected by i18next
+ return midleKey ? `${topKey}:${midleKey.map((m) => m).join(".")}.${t}` : `${topKey}:${t}`;
+ }
+ }).filter((t) => t);
+ };
+
+ const keysInArrays = flattenKeys(i18next.getDataByLanguage(String(i18next.resolvedLanguage))).filter((t) => t.length > 0); // Array of arrays
+ const keys = keysInArrays.flat(Infinity).map(String); // One array of string
+ this.keys = keys;
+ }
+
+ getModalTitle(config?: ModalConfig): string {
+ return "Test Dialogue";
+ }
+
+ getFields(config?: ModalConfig): string[] {
+ return [ "Dialogue" ];
+ }
+
+ getWidth(config?: ModalConfig): number {
+ return 300;
+ }
+
+ getMargin(config?: ModalConfig): [number, number, number, number] {
+ return [ 0, 0, 48, 0 ];
+ }
+
+ getButtonLabels(config?: ModalConfig): string[] {
+ return [ "Check", "Cancel" ];
+ }
+
+ getReadableErrorMessage(error: string): string {
+ const colonIndex = error?.indexOf(":");
+ if (colonIndex > 0) {
+ error = error.slice(0, colonIndex);
+ }
+
+ return super.getReadableErrorMessage(error);
+ }
+
+ show(args: any[]): boolean {
+ const ui = this.getUi();
+ const input = this.inputs[0];
+ input.setMaxLength(255);
+
+ input.on("keydown", (inputObject, evt: KeyboardEvent) => {
+ if (["escape", "space"].some((v) => v === evt.key.toLowerCase() || v === evt.code.toLowerCase()) && ui.getMode() === Mode.AUTO_COMPLETE) {
+ // Delete autocomplete list and recovery focus.
+ inputObject.on("blur", () => inputObject.node.focus(), { once: true });
+ ui.revertMode();
+ }
+ });
+
+ input.on("textchange", (inputObject, evt: InputEvent) => {
+ // Delete autocomplete.
+ if (ui.getMode() === Mode.AUTO_COMPLETE) {
+ ui.revertMode();
+ }
+
+ let options: OptionSelectItem[] = [];
+ const splitArr = inputObject.text.split(" ");
+ const filteredKeys = this.keys.filter((command) => command.toLowerCase().includes(splitArr[splitArr.length - 1].toLowerCase()));
+ if (inputObject.text !== "" && filteredKeys.length > 0) {
+ // if performance is required, you could reduce the number of total results by changing the slice below to not have all ~8000 inputs going
+ options = filteredKeys.slice(0).map((value) => {
+ return {
+ label: value,
+ handler: () => {
+ // this is here to make sure that if you try to backspace then enter, the last known evt.data (backspace) is picked up
+ // this is because evt.data is null for backspace, so without this, the autocomplete windows just closes
+ if (!isNullOrUndefined(evt.data) || evt.inputType?.toLowerCase() === "deletecontentbackward") {
+ const separatedArray = inputObject.text.split(" ");
+ separatedArray[separatedArray.length - 1] = value;
+ inputObject.setText(separatedArray.join(" "));
+ }
+ ui.revertMode();
+ return true;
+ }
+ };
+ });
+ }
+
+ if (options.length > 0) {
+ const modalOpts = {
+ options: options,
+ maxOptions: 5,
+ modalContainer: this.modalContainer
+ };
+ ui.setOverlayMode(Mode.AUTO_COMPLETE, modalOpts);
+ }
+
+ });
+
+
+ if (super.show(args)) {
+ const config = args[0] as ModalConfig;
+ this.inputs[0].resize(1150, 116);
+ this.inputContainers[0].list[0].width = 200;
+ if (args[1] && typeof (args[1] as PlayerPokemon).getNameToRender === "function") {
+ this.inputs[0].text = (args[1] as PlayerPokemon).getNameToRender();
+ } else {
+ this.inputs[0].text = args[1];
+ }
+ this.submitAction = (_) => {
+ if (ui.getMode() === Mode.TEST_DIALOGUE) {
+ this.sanitizeInputs();
+ const sanitizedName = btoa(unescape(encodeURIComponent(this.inputs[0].text)));
+ config.buttonActions[0](sanitizedName);
+ return true;
+ }
+ return false;
+ };
+ return true;
+ }
+ return false;
+ }
+}
diff --git a/src/ui/time-of-day-widget.ts b/src/ui/time-of-day-widget.ts
index 5d2f184e679..ea80a6e524a 100644
--- a/src/ui/time-of-day-widget.ts
+++ b/src/ui/time-of-day-widget.ts
@@ -1,5 +1,5 @@
import * as Utils from "../utils";
-import BattleScene from "#app/battle-scene.js";
+import BattleScene from "#app/battle-scene";
import { BattleSceneEventType } from "../events/battle-scene";
import { EaseType } from "#enums/ease-type";
import { TimeOfDay } from "#enums/time-of-day";
diff --git a/src/ui/title-ui-handler.ts b/src/ui/title-ui-handler.ts
index 3c25ed34d61..67a4f7260e6 100644
--- a/src/ui/title-ui-handler.ts
+++ b/src/ui/title-ui-handler.ts
@@ -5,7 +5,7 @@ import * as Utils from "../utils";
import { TextStyle, addTextObject, getTextStyleOptions } from "./text";
import { getBattleCountSplashMessage, getSplashMessages } from "../data/splash-messages";
import i18next from "i18next";
-import { TimedEventDisplay } from "#app/timed-event-manager.js";
+import { TimedEventDisplay } from "#app/timed-event-manager";
export default class TitleUiHandler extends OptionSelectUiHandler {
private titleContainer: Phaser.GameObjects.Container;
diff --git a/src/ui/ui-handler.ts b/src/ui/ui-handler.ts
index 94625efaa75..d9f0a876b71 100644
--- a/src/ui/ui-handler.ts
+++ b/src/ui/ui-handler.ts
@@ -52,6 +52,15 @@ export default abstract class UiHandler {
return changed;
}
+ /**
+ * Changes the style of the mouse cursor.
+ * @see {@link https://developer.mozilla.org/en-US/docs/Web/CSS/cursor}
+ * @param cursorStyle cursor style to apply
+ */
+ protected setMouseCursorStyle(cursorStyle: "pointer" | "default") {
+ this.scene.input.manager.canvas.style.cursor = cursorStyle;
+ }
+
clear() {
this.active = false;
}
diff --git a/src/ui/ui.ts b/src/ui/ui.ts
index 250a21544dc..82b3ee6b4fa 100644
--- a/src/ui/ui.ts
+++ b/src/ui/ui.ts
@@ -23,7 +23,7 @@ import OptionSelectUiHandler from "./settings/option-select-ui-handler";
import EggHatchSceneHandler from "./egg-hatch-scene-handler";
import EggListUiHandler from "./egg-list-ui-handler";
import EggGachaUiHandler from "./egg-gacha-ui-handler";
-import {addWindow} from "./ui-theme";
+import { addWindow } from "./ui-theme";
import LoginFormUiHandler from "./login-form-ui-handler";
import RegistrationFormUiHandler from "./registration-form-ui-handler";
import LoadingModalUiHandler from "./loading-modal-ui-handler";
@@ -37,7 +37,7 @@ import UnavailableModalUiHandler from "./unavailable-modal-ui-handler";
import OutdatedModalUiHandler from "./outdated-modal-ui-handler";
import SessionReloadModalUiHandler from "./session-reload-modal-ui-handler";
import { Button } from "#enums/buttons";
-import i18next, { ParseKeys } from "i18next";
+import i18next from "i18next";
import GamepadBindingUiHandler from "./settings/gamepad-binding-ui-handler";
import SettingsKeyboardUiHandler from "#app/ui/settings/settings-keyboard-ui-handler";
import KeyboardBindingUiHandler from "#app/ui/settings/keyboard-binding-ui-handler";
@@ -46,8 +46,13 @@ import SettingsAudioUiHandler from "./settings/settings-audio-ui-handler";
import { PlayerGender } from "#enums/player-gender";
import BgmBar from "#app/ui/bgm-bar";
import RenameFormUiHandler from "./rename-form-ui-handler";
+import AdminUiHandler from "./admin-ui-handler";
import RunHistoryUiHandler from "./run-history-ui-handler";
import RunInfoUiHandler from "./run-info-ui-handler";
+import EggSummaryUiHandler from "./egg-summary-ui-handler";
+import TestDialogueUiHandler from "#app/ui/test-dialogue-ui-handler";
+import AutoCompleteUiHandler from "./autocomplete-ui-handler";
+import { Device } from "#enums/devices";
export enum Mode {
MESSAGE,
@@ -63,6 +68,7 @@ export enum Mode {
STARTER_SELECT,
EVOLUTION_SCENE,
EGG_HATCH_SCENE,
+ EGG_HATCH_SUMMARY,
CONFIRM,
OPTION_SELECT,
MENU,
@@ -88,6 +94,9 @@ export enum Mode {
RENAME_POKEMON,
RUN_HISTORY,
RUN_INFO,
+ TEST_DIALOGUE,
+ AUTO_COMPLETE,
+ ADMIN,
}
const transitionModes = [
@@ -124,7 +133,10 @@ const noTransitionModes = [
Mode.SESSION_RELOAD,
Mode.UNAVAILABLE,
Mode.OUTDATED,
- Mode.RENAME_POKEMON
+ Mode.RENAME_POKEMON,
+ Mode.TEST_DIALOGUE,
+ Mode.AUTO_COMPLETE,
+ Mode.ADMIN,
];
export default class UI extends Phaser.GameObjects.Container {
@@ -162,6 +174,7 @@ export default class UI extends Phaser.GameObjects.Container {
new StarterSelectUiHandler(scene),
new EvolutionSceneHandler(scene),
new EggHatchSceneHandler(scene),
+ new EggSummaryUiHandler(scene),
new ConfirmUiHandler(scene),
new OptionSelectUiHandler(scene),
new MenuUiHandler(scene),
@@ -188,6 +201,9 @@ export default class UI extends Phaser.GameObjects.Container {
new RenameFormUiHandler(scene),
new RunHistoryUiHandler(scene),
new RunInfoUiHandler(scene),
+ new TestDialogueUiHandler(scene, Mode.TEST_DIALOGUE),
+ new AutoCompleteUiHandler(scene),
+ new AdminUiHandler(scene),
];
}
@@ -229,7 +245,7 @@ export default class UI extends Phaser.GameObjects.Container {
this.tooltipContent = addTextObject(this.scene, 6, 16, "", TextStyle.TOOLTIP_CONTENT);
this.tooltipContent.setName("text-tooltip-content");
- this.tooltipContent.setWordWrapWidth(696);
+ this.tooltipContent.setWordWrapWidth(850);
this.tooltipContainer.add(this.tooltipBg);
this.tooltipContainer.add(this.tooltipTitle);
@@ -274,6 +290,12 @@ export default class UI extends Phaser.GameObjects.Container {
return handler.processInput(button);
}
+ showTextPromise(text: string, callbackDelay: number = 0, prompt: boolean = true, promptDelay?: integer | null): Promise {
+ return new Promise(resolve => {
+ this.showText(text ?? "", null, () => resolve(), callbackDelay, prompt, promptDelay);
+ });
+ }
+
showText(text: string, delay?: integer | null, callback?: Function | null, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null): void {
if (prompt && text.indexOf("$") > -1) {
const messagePages = text.split(/\$/g).map(m => m.trim());
@@ -294,30 +316,29 @@ export default class UI extends Phaser.GameObjects.Container {
}
}
- showDialogue(text: string, name: string | undefined, delay: integer | null = 0, callback: Function, callbackDelay?: integer, promptDelay?: integer): void {
- // First get the gender of the player (default male) (also used if UNSET)
- let playerGenderPrefix = "PGM";
- if ((this.scene as BattleScene).gameData.gender === PlayerGender.FEMALE) {
- playerGenderPrefix = "PGF";
- }
- // Add the prefix to the text
- const localizationKey: string = playerGenderPrefix + text;
-
+ showDialogue(keyOrText: string, name: string | undefined, delay: integer | null = 0, callback: Function, callbackDelay?: integer, promptDelay?: integer): void {
+ const battleScene = this.scene as BattleScene;
// Get localized dialogue (if available)
let hasi18n = false;
- if (i18next.exists(localizationKey) ) {
- text = i18next.t(localizationKey as ParseKeys);
+ let text = keyOrText;
+ const genderIndex = battleScene.gameData.gender ?? PlayerGender.UNSET;
+ const genderStr = PlayerGender[genderIndex].toLowerCase();
+
+ if (i18next.exists(keyOrText) ) {
+ const i18nKey = keyOrText;
hasi18n = true;
+ text = i18next.t(i18nKey, { context: genderStr }); // override text with translation
+
// Skip dialogue if the player has enabled the option and the dialogue has been already seen
- if ((this.scene as BattleScene).skipSeenDialogues && (this.scene as BattleScene).gameData.getSeenDialogues()[localizationKey] === true) {
- console.log(`Dialogue ${localizationKey} skipped`);
+ if (this.shouldSkipDialogue(i18nKey)) {
+ console.log(`Dialogue ${i18nKey} skipped`);
callback();
return;
}
}
let showMessageAndCallback = () => {
- hasi18n && (this.scene as BattleScene).gameData.saveSeenDialogue(localizationKey);
+ hasi18n && battleScene.gameData.saveSeenDialogue(keyOrText);
callback();
};
if (text.indexOf("$") > -1) {
@@ -337,30 +358,24 @@ export default class UI extends Phaser.GameObjects.Container {
}
}
- shouldSkipDialogue(text): boolean {
- let playerGenderPrefix = "PGM";
- if ((this.scene as BattleScene).gameData.gender === PlayerGender.FEMALE) {
- playerGenderPrefix = "PGF";
- }
+ shouldSkipDialogue(i18nKey: string): boolean {
+ const battleScene = this.scene as BattleScene;
- const key = playerGenderPrefix + text;
-
- if (i18next.exists(key) ) {
- if ((this.scene as BattleScene).skipSeenDialogues && (this.scene as BattleScene).gameData.getSeenDialogues()[key] === true) {
+ if (i18next.exists(i18nKey) ) {
+ if (battleScene.skipSeenDialogues && battleScene.gameData.getSeenDialogues()[i18nKey] === true) {
return true;
}
}
return false;
}
+ getTooltip(): { visible: boolean; title: string; content: string } {
+ return { visible: this.tooltipContainer.visible, title: this.tooltipTitle.text, content: this.tooltipContent.text };
+ }
+
showTooltip(title: string, content: string, overlap?: boolean): void {
this.tooltipContainer.setVisible(true);
- this.tooltipTitle.setText(title || "");
- const wrappedContent = this.tooltipContent.runWordWrap(content);
- this.tooltipContent.setText(wrappedContent);
- this.tooltipContent.y = title ? 16 : 4;
- this.tooltipBg.width = Math.min(Math.max(this.tooltipTitle.displayWidth, this.tooltipContent.displayWidth) + 12, 684);
- this.tooltipBg.height = (title ? 31 : 19) + 10.5 * (wrappedContent.split("\n").length - 1);
+ this.editTooltip(title, content);
if (overlap) {
(this.scene as BattleScene).uiContainer.moveAbove(this.tooltipContainer, this);
} else {
@@ -368,6 +383,15 @@ export default class UI extends Phaser.GameObjects.Container {
}
}
+ editTooltip(title: string, content: string): void {
+ this.tooltipTitle.setText(title || "");
+ const wrappedContent = this.tooltipContent.runWordWrap(content);
+ this.tooltipContent.setText(wrappedContent);
+ this.tooltipContent.y = title ? 16 : 4;
+ this.tooltipBg.width = Math.min(Math.max(this.tooltipTitle.displayWidth, this.tooltipContent.displayWidth) + 12, 838);
+ this.tooltipBg.height = (title ? 31 : 19) + 10.5 * (wrappedContent.split("\n").length - 1);
+ }
+
hideTooltip(): void {
this.tooltipContainer.setVisible(false);
this.tooltipTitle.clearTint();
@@ -375,8 +399,12 @@ export default class UI extends Phaser.GameObjects.Container {
update(): void {
if (this.tooltipContainer.visible) {
- const reverse = this.scene.game.input.mousePointer && this.scene.game.input.mousePointer.x >= this.scene.game.canvas.width - this.tooltipBg.width * 6 - 12;
- this.tooltipContainer.setPosition(!reverse ? this.scene.game.input.mousePointer!.x / 6 + 2 : this.scene.game.input.mousePointer!.x / 6 - this.tooltipBg.width - 2, this.scene.game.input.mousePointer!.y / 6 + 2); // TODO: are these bangs correct?
+ const xReverse = this.scene.game.input.mousePointer && this.scene.game.input.mousePointer.x >= this.scene.game.canvas.width - this.tooltipBg.width * 6 - 12;
+ const yReverse = this.scene.game.input.mousePointer && this.scene.game.input.mousePointer.y >= this.scene.game.canvas.height - this.tooltipBg.height * 6 - 12;
+ this.tooltipContainer.setPosition(
+ !xReverse ? this.scene.game.input.mousePointer!.x / 6 + 2 : this.scene.game.input.mousePointer!.x / 6 - this.tooltipBg.width - 2,
+ !yReverse ? this.scene.game.input.mousePointer!.y / 6 + 2 : this.scene.game.input.mousePointer!.y / 6 - this.tooltipBg.height - 2,
+ );
}
}
@@ -551,4 +579,20 @@ export default class UI extends Phaser.GameObjects.Container {
public getModeChain(): Mode[] {
return this.modeChain;
}
+
+ /**
+ * getGamepadType - returns the type of gamepad being used
+ * inputMethod could be "keyboard" or "touch" or "gamepad"
+ * if inputMethod is "keyboard" or "touch", then the inputMethod is returned
+ * if inputMethod is "gamepad", then the gamepad type is returned it could be "xbox" or "dualshock"
+ * @returns gamepad type
+ */
+ public getGamepadType(): string {
+ const scene = this.scene as BattleScene;
+ if (scene.inputMethod === "gamepad") {
+ return scene.inputController.getConfig(scene.inputController.selectedDevice[Device.GAMEPAD]).padType;
+ } else {
+ return scene.inputMethod;
+ }
+ }
}
diff --git a/src/utils.ts b/src/utils.ts
index 173ea25b17c..7decf9bb4c0 100644
--- a/src/utils.ts
+++ b/src/utils.ts
@@ -1,5 +1,5 @@
-import i18next from "i18next";
import { MoneyFormat } from "#enums/money-format";
+import i18next from "i18next";
export const MissingTextureKey = "__MISSING";
@@ -82,6 +82,12 @@ export function randInt(range: integer, min: integer = 0): integer {
return Math.floor(Math.random() * range) + min;
}
+/**
+ * Generates a random number using the global seed, or the current battle's seed if called via `Battle.randSeedInt`
+ * @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
+ * @param min The minimum integer to pick, default `0`
+ * @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
+ */
export function randSeedInt(range: integer, min: integer = 0): integer {
if (range <= 1) {
return min;
@@ -449,6 +455,26 @@ export function rgbaToInt(rgba: integer[]): integer {
return (rgba[0] << 24) + (rgba[1] << 16) + (rgba[2] << 8) + rgba[3];
}
+/**
+ * Provided valid HSV values, calculates and stitches together a string of that
+ * HSV color's corresponding hex code.
+ *
+ * Sourced from {@link https://stackoverflow.com/a/44134328}.
+ * @param h Hue in degrees, must be in a range of [0, 360]
+ * @param s Saturation percentage, must be in a range of [0, 1]
+ * @param l Ligthness percentage, must be in a range of [0, 1]
+ * @returns a string of the corresponding color hex code with a "#" prefix
+ */
+export function hslToHex(h: number, s: number, l: number): string {
+ const a = s * Math.min(l, 1 - l);
+ const f = (n: number) => {
+ const k = (n + h / 30) % 12;
+ const rgb = l - a * Math.max(-1, Math.min(k - 3, 9 - k, 1));
+ return Math.round(rgb * 255).toString(16).padStart(2, "0");
+ };
+ return `#${f(0)}${f(8)}${f(4)}`;
+}
+
/*This function returns true if the current lang is available for some functions
If the lang is not in the function, it usually means that lang is going to use the default english version
This function is used in:
@@ -583,3 +609,14 @@ export function toDmgValue(value: number, minValue: number = 1) {
export function getLocalizedSpriteKey(baseKey: string) {
return `${baseKey}${verifyLang(i18next.resolvedLanguage) ? `_${i18next.resolvedLanguage}` : ""}`;
}
+
+/**
+ * Check if a number is **inclusive** between two numbers
+ * @param num the number to check
+ * @param min the minimum value (included)
+ * @param max the maximum value (included)
+ * @returns true if number is **inclusive** between min and max
+ */
+export function isBetween(num: number, min: number, max: number): boolean {
+ return num >= min && num <= max;
+}
diff --git a/vite.config.ts b/vite.config.ts
index 8fa7d799f27..1fd85e2572f 100644
--- a/vite.config.ts
+++ b/vite.config.ts
@@ -10,6 +10,7 @@ export const defaultConfig: UserConfig = {
clearScreen: false,
appType: "mpa",
build: {
+ chunkSizeWarningLimit: 10000,
minify: 'esbuild',
sourcemap: false,
rollupOptions: {
diff --git a/vitest.config.ts b/vitest.config.ts
index d1827103807..54462675704 100644
--- a/vitest.config.ts
+++ b/vitest.config.ts
@@ -1,41 +1,42 @@
-import { defineProject } from 'vitest/config';
-import { defaultConfig } from './vite.config';
+import { defineProject } from "vitest/config";
+import { defaultConfig } from "./vite.config";
export default defineProject(({ mode }) => ({
- ...defaultConfig,
- test: {
- name: "main",
- include: ["./src/test/**/*.{test,spec}.ts"],
- exclude: ["./src/test/pre.test.ts"],
- setupFiles: ['./src/test/vitest.setup.ts'],
- server: {
- deps: {
- inline: ['vitest-canvas-mock'],
- optimizer: {
- web: {
- include: ['vitest-canvas-mock'],
- }
- }
- }
- },
- environment: 'jsdom' as const,
- environmentOptions: {
- jsdom: {
- resources: 'usable',
- },
- },
- threads: false,
- trace: true,
- restoreMocks: true,
- watch: false,
- coverage: {
- provider: 'istanbul' as const,
- reportsDirectory: 'coverage' as const,
- reporters: ['text-summary', 'html'],
- },
- },
- esbuild: {
- pure: mode === 'production' ? [ 'console.log' ] : [],
- keepNames: true,
- },
-}))
+ ...defaultConfig,
+ test: {
+ setupFiles: ["./src/test/fontFace.setup.ts", "./src/test/vitest.setup.ts"],
+ server: {
+ deps: {
+ inline: ["vitest-canvas-mock"],
+ //@ts-ignore
+ optimizer: {
+ web: {
+ include: ["vitest-canvas-mock"],
+ },
+ },
+ },
+ },
+ environment: "jsdom" as const,
+ environmentOptions: {
+ jsdom: {
+ resources: "usable",
+ },
+ },
+ threads: false,
+ trace: true,
+ restoreMocks: true,
+ watch: false,
+ coverage: {
+ provider: "istanbul" as const,
+ reportsDirectory: "coverage" as const,
+ reporters: ["text-summary", "html"],
+ },
+ name: "main",
+ include: ["./src/test/**/*.{test,spec}.ts"],
+ exclude: ["./src/test/pre.test.ts"],
+ },
+ esbuild: {
+ pure: mode === "production" ? ["console.log"] : [],
+ keepNames: true,
+ },
+}));