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* Fix #2735: Hazard moves incorrectly require targets Hazard moves should no longer require targets to successfully execute * Apply suggestions from code review made by NightKev Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -1428,7 +1428,8 @@ export class MoveAnim extends BattleAnim {
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public move: Moves;
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constructor(move: Moves, user: Pokemon, target: BattlerIndex, playOnEmptyField = false) {
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super(user, globalScene.getField()[target], playOnEmptyField);
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// Set target to the user pokemon if no target is found to avoid crashes
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super(user, globalScene.getField()[target] ?? user, playOnEmptyField);
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this.move = move;
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}
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@ -5928,7 +5928,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
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}
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if ((move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) && user.getLastXMoves(1)[0]?.result === MoveResult.SUCCESS) {
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const side = (this.selfSideTarget ? user : target).isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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const side = ((this.selfSideTarget ? user : target).isPlayer() !== (move.hasAttr(AddArenaTrapTagAttr) && target === user)) ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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globalScene.arena.addTag(this.tagType, this.turnCount, move.id, user.id, side);
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return true;
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}
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@ -5977,7 +5977,7 @@ export class RemoveArenaTagsAttr extends MoveEffectAttr {
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export class AddArenaTrapTagAttr extends AddArenaTagAttr {
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getCondition(): MoveConditionFunc {
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return (user, target, move) => {
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const side = (this.selfSideTarget ? user : target).isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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const side = (this.selfSideTarget !== user.isPlayer()) ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER;
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const tag = globalScene.arena.getTagOnSide(this.tagType, side) as ArenaTrapTag;
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if (!tag) {
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return true;
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@ -26,6 +26,7 @@ import {
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} from "#app/data/battler-tags";
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import type { MoveAttr } from "#app/data/moves/move";
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import {
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AddArenaTrapTagAttr,
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applyFilteredMoveAttrs,
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applyMoveAttrs,
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AttackMove,
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@ -209,12 +210,12 @@ export class MoveEffectPhase extends PokemonPhase {
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targets.some(t => t.hasAbilityWithAttr(ReflectStatusMoveAbAttr) || !!t.getTag(BattlerTagType.MAGIC_COAT));
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/**
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* If no targets are left for the move to hit (FAIL), or the invoked move is non-reflectable, single-target
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* If no targets are left for the move to hit and it is not a hazard move (FAIL), or the invoked move is non-reflectable, single-target
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* (and not random target) and failed the hit check against its target (MISS), log the move
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* as FAILed or MISSed (depending on the conditions above) and end this phase.
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*/
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if (
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!hasActiveTargets ||
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(!hasActiveTargets && !move.hasAttr(AddArenaTrapTagAttr)) ||
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(!mayBounce &&
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!move.hasAttr(VariableTargetAttr) &&
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!move.isMultiTarget() &&
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@ -239,18 +240,28 @@ export class MoveEffectPhase extends PokemonPhase {
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return this.end();
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}
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const playOnEmptyField = globalScene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false;
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// Move animation only needs one target
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new MoveAnim(move.id as Moves, user, this.getFirstTarget()!.getBattlerIndex(), playOnEmptyField).play(
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move.hitsSubstitute(user, this.getFirstTarget()!),
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() => {
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const playOnEmptyField =
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(globalScene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false) ||
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(!hasActiveTargets && move.hasAttr(AddArenaTrapTagAttr));
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// Move animation only needs one target. The attacker is used as a fallback.
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new MoveAnim(
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move.id as Moves,
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user,
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this.getFirstTarget()?.getBattlerIndex() ?? BattlerIndex.ATTACKER,
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playOnEmptyField,
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).play(move.hitsSubstitute(user, this.getFirstTarget()!), () => {
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/** Has the move successfully hit a target (for damage) yet? */
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let hasHit = false;
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// Prevent ENEMY_SIDE targeted moves from occurring twice in double battles
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// and check which target will magic bounce.
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// In the event that the move is a hazard move, there may be no target and the move should still succeed.
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// In this case, the user is used as the "target" to prevent a crash.
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// This should not affect normal execution of the move otherwise.
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const trueTargets: Pokemon[] =
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move.moveTarget !== MoveTarget.ENEMY_SIDE
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!hasActiveTargets && move.hasAttr(AddArenaTrapTagAttr)
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? [user]
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: move.moveTarget !== MoveTarget.ENEMY_SIDE
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? targets
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: (() => {
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const magicCoatTargets = targets.filter(
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@ -338,9 +349,7 @@ export class MoveEffectPhase extends PokemonPhase {
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queuedPhases.push(new HideAbilityPhase());
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}
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queuedPhases.push(
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new MovePhase(target, newTargets, new PokemonMove(move.id, 0, 0, true), true, true, true),
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);
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queuedPhases.push(new MovePhase(target, newTargets, new PokemonMove(move.id, 0, 0, true), true, true, true));
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continue;
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}
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@ -357,7 +366,10 @@ export class MoveEffectPhase extends PokemonPhase {
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if (
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target.switchOutStatus ||
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isCommanding ||
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(!isImmune && !isProtected && !targetHitChecks[target.getBattlerIndex()])
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(!isImmune &&
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!isProtected &&
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!targetHitChecks[target.getBattlerIndex()] &&
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!move.hasAttr(AddArenaTrapTagAttr))
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) {
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this.stopMultiHit(target);
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if (!target.switchOutStatus) {
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@ -501,8 +513,7 @@ export class MoveEffectPhase extends PokemonPhase {
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}
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this.end();
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},
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);
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});
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}
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public override end(): void {
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@ -15,6 +15,7 @@ import type { DelayedAttackTag } from "#app/data/arena-tag";
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import { CommonAnim } from "#app/data/battle-anims";
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import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags";
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import {
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AddArenaTrapTagAttr,
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allMoves,
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applyMoveAttrs,
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BypassRedirectAttr,
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@ -201,7 +202,10 @@ export class MovePhase extends BattlePhase {
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const targets = this.getActiveTargetPokemon();
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const moveQueue = this.pokemon.getMoveQueue();
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if (targets.length === 0 || (moveQueue.length && moveQueue[0].move === Moves.NONE)) {
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if (
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(targets.length === 0 && !this.move.getMove().hasAttr(AddArenaTrapTagAttr)) ||
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(moveQueue.length && moveQueue[0].move === Moves.NONE)
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) {
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this.showMoveText();
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this.showFailedText();
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this.cancel();
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@ -4,6 +4,7 @@ import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
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describe("Moves - Spikes", () => {
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let phaserGame: Phaser.Game;
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@ -77,4 +78,17 @@ describe("Moves - Spikes", () => {
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const enemy = game.scene.getEnemyParty()[0];
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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}, 20000);
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it("should work when all targets fainted", async () => {
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game.override.enemySpecies(Species.DIGLETT);
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game.override.battleType("double");
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game.override.startingLevel(50);
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await game.classicMode.startBattle([Species.RAYQUAZA, Species.ROWLET]);
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game.move.select(Moves.EARTHQUAKE);
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game.move.select(Moves.SPIKES, 1);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeDefined();
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}, 20000);
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});
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