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Spanish translations for intro messages and some menus. Added Empty (save file) to lang files
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@ -39,5 +39,6 @@ export const menu: SimpleTranslationEntries = {
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"weeklyRankings": "Weekly Rankings",
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"weeklyRankings": "Weekly Rankings",
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"noRankings": "No Rankings",
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"noRankings": "No Rankings",
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"loading": "Loading…",
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"loading": "Loading…",
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"playersOnline": "Players Online"
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"playersOnline": "Players Online",
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"empty":"Empty",
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} as const;
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} as const;
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@ -39,5 +39,6 @@ export const menu: SimpleTranslationEntries = {
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"weeklyRankings": "Weekly Rankings",
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"weeklyRankings": "Weekly Rankings",
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"noRankings": "No Rankings",
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"noRankings": "No Rankings",
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"loading": "Loading…",
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"loading": "Loading…",
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"playersOnline": "Players Online"
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"playersOnline": "Players Online",
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"empty":"Empty",
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} as const;
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} as const;
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@ -19,9 +19,10 @@ export const menu: SimpleTranslationEntries = {
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"boyOrGirl": "¿Eres un chico o una chica?",
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"boyOrGirl": "¿Eres un chico o una chica?",
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"boy": "Chico",
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"boy": "Chico",
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"girl": "Chica",
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"girl": "Chica",
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"dailyRankings": "Daily Rankings",
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"dailyRankings": "Rankings diarios",
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"weeklyRankings": "Weekly Rankings",
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"weeklyRankings": "Rankings semanales",
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"noRankings": "No Rankings",
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"noRankings": "Sin rankings",
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"loading": "Loading…",
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"loading": "Cargando…",
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"playersOnline": "Players Online"
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"playersOnline": "Jugadores en línea",
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"empty":"Vacío",
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} as const;
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} as const;
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@ -1,10 +1,13 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const tutorial: SimpleTranslationEntries = {
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export const tutorial: SimpleTranslationEntries = {
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"intro": `Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.
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"intro": `¡Bienvenido/a a PokéRogue! Este es un fangame de Pokémon centrado en el combate con elementos roguelite.
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$This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.
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$Este juego no está monetizado y no reclamamos ningún derecho de propiedad sobre Pokémon ni sobre ninguno de
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$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.
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$los recursos con copyright utilizados.
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$If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.`,
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$El juego está en proceso, pero es completamente jugable.\nPara reportar bugs, por favor, hazlo en nuestra
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$comunidad de Discord.
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$Si el juego va lento, por favor, asegúrate de que tienes activada la opción 'Aceleración de gráficos' en los
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$ajustes de tu navegador.`,
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"accessMenu": `To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`,
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"accessMenu": `To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`,
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@ -34,5 +34,6 @@ export const menu: SimpleTranslationEntries = {
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"weeklyRankings": "Classement de la Semaine",
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"weeklyRankings": "Classement de la Semaine",
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"noRankings": "Pas de Classement",
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"noRankings": "Pas de Classement",
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"loading": "Chargement…",
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"loading": "Chargement…",
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"playersOnline": "Joueurs Connectés"
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"playersOnline": "Joueurs Connectés",
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"empty":"Empty",
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} as const;
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} as const;
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@ -39,5 +39,6 @@ export const menu: SimpleTranslationEntries = {
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"weeklyRankings": "Weekly Rankings",
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"weeklyRankings": "Weekly Rankings",
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"noRankings": "No Rankings",
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"noRankings": "No Rankings",
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"loading": "Loading…",
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"loading": "Loading…",
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"playersOnline": "Players Online"
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"playersOnline": "Players Online",
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"empty":"Empty",
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} as const;
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} as const;
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@ -8,6 +8,7 @@ import * as Utils from "../utils";
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import PokemonData from "../system/pokemon-data";
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import PokemonData from "../system/pokemon-data";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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import MessageUiHandler from "./message-ui-handler";
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import MessageUiHandler from "./message-ui-handler";
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import i18next from "i18next";
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const sessionSlotCount = 5;
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const sessionSlotCount = 5;
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@ -314,7 +315,7 @@ class SessionSlot extends Phaser.GameObjects.Container {
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this.scene.gameData.getSession(this.slotId).then(async sessionData => {
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this.scene.gameData.getSession(this.slotId).then(async sessionData => {
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if (!sessionData) {
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if (!sessionData) {
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this.hasData = false;
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this.hasData = false;
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this.loadingLabel.setText('Empty');
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this.loadingLabel.setText(i18next.t("menu:empty"));
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resolve(false);
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resolve(false);
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return;
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return;
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}
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}
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