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Clean up randomMultiplier
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@ -2132,7 +2132,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* A multiplier for random damage spread in the range [0.85, 1]
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* This is always 1 for simulated calls.
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*/
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const randomMultiplier = simulated ? 1 : ((this.scene.randBattleSeedInt(16) + 85) / 100);
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const randomMultiplier = simulated ? 1 : ((this.randSeedIntRange(85, 100)) / 100);
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const sourceTypes = source.getTypes();
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const matchesSourceType = sourceTypes.includes(moveType);
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