Merge remote-tracking branch 'upstream/beta' into battle-move-flyout

This commit is contained in:
Bertie690 2025-09-21 20:44:52 -04:00
commit 030d1ae71c
262 changed files with 5164 additions and 3185 deletions

View File

@ -1,5 +1,5 @@
{ {
"$schema": "https://biomejs.dev/schemas/2.2.3/schema.json", "$schema": "https://biomejs.dev/schemas/2.2.4/schema.json",
"vcs": { "vcs": {
"enabled": true, "enabled": true,
"clientKind": "git", "clientKind": "git",
@ -98,7 +98,9 @@
"useTrimStartEnd": "error", "useTrimStartEnd": "error",
"useReadonlyClassProperties": { "useReadonlyClassProperties": {
"level": "info", // TODO: Graduate to error eventually "level": "info", // TODO: Graduate to error eventually
"options": { "checkAllProperties": true } // NOTE: "checkAllProperties" has an immature implementation that
// causes many false positives across files. Enable if/when maturity improves
"options": { "checkAllProperties": false }
}, },
"useConsistentObjectDefinitions": { "useConsistentObjectDefinitions": {
"level": "error", "level": "error",
@ -209,11 +211,15 @@
"nursery": { "nursery": {
"noUselessUndefined": "error", "noUselessUndefined": "error",
"useMaxParams": { "useMaxParams": {
"level": "warn", // TODO: Change to "error"... eventually... "level": "info", // TODO: Change to "error"... eventually...
"options": { "max": 4 } // A lot of stuff has a few params, but "options": { "max": 7 }
}, },
"noShadow": "warn", // TODO: refactor and make "error" "noShadow": "warn", // TODO: refactor and make "error"
"noNonNullAssertedOptionalChain": "warn" // TODO: refactor and make "error" "noNonNullAssertedOptionalChain": "warn", // TODO: refactor and make "error"
"noDuplicateDependencies": "error",
"noImportCycles": "error",
// TODO: Change to error once promises are used properly
"noMisusedPromises": "info"
} }
} }
}, },
@ -248,16 +254,9 @@
}, },
// Overrides to prevent unused import removal inside `overrides.ts`, enums & `.d.ts` files (for TSDoc linkcodes), // Overrides to prevent unused import removal inside `overrides.ts`, enums & `.d.ts` files (for TSDoc linkcodes),
// as well as inside script boilerplate files. // as well as inside script boilerplate files (whose imports will _presumably_ be used in the generated file).
{ {
// TODO: Rename existing boilerplates in the folder and remove this last alias "includes": ["**/src/overrides.ts", "**/src/enums/**/*", "**/*.d.ts", "scripts/**/*.boilerplate.ts"],
"includes": [
"**/src/overrides.ts",
"**/src/enums/**/*",
"**/*.d.ts",
"scripts/**/*.boilerplate.ts",
"**/boilerplates/*.ts"
],
"linter": { "linter": {
"rules": { "rules": {
"correctness": { "correctness": {

View File

@ -10,6 +10,7 @@
"start:podman": "vite --mode development --host 0.0.0.0 --port $PORT", "start:podman": "vite --mode development --host 0.0.0.0 --port $PORT",
"build": "vite build", "build": "vite build",
"build:beta": "vite build --mode beta", "build:beta": "vite build --mode beta",
"build:dev": "vite build --mode development",
"preview": "vite preview", "preview": "vite preview",
"test": "vitest run --no-isolate", "test": "vitest run --no-isolate",
"test:cov": "vitest run --coverage --no-isolate", "test:cov": "vitest run --coverage --no-isolate",
@ -32,7 +33,7 @@
"update-locales:remote": "git submodule update --progress --init --recursive --force --remote" "update-locales:remote": "git submodule update --progress --init --recursive --force --remote"
}, },
"devDependencies": { "devDependencies": {
"@biomejs/biome": "2.2.3", "@biomejs/biome": "2.2.4",
"@ls-lint/ls-lint": "2.3.1", "@ls-lint/ls-lint": "2.3.1",
"@types/crypto-js": "^4.2.0", "@types/crypto-js": "^4.2.0",
"@types/jsdom": "^21.1.7", "@types/jsdom": "^21.1.7",
@ -47,12 +48,12 @@
"lefthook": "^1.12.2", "lefthook": "^1.12.2",
"msw": "^2.10.4", "msw": "^2.10.4",
"phaser3spectorjs": "^0.0.8", "phaser3spectorjs": "^0.0.8",
"typedoc": "0.28.7", "typedoc": "^0.28.13",
"typedoc-github-theme": "^0.3.1", "typedoc-github-theme": "^0.3.1",
"typedoc-plugin-coverage": "^4.0.1", "typedoc-plugin-coverage": "^4.0.1",
"typedoc-plugin-mdn-links": "^5.0.9", "typedoc-plugin-mdn-links": "^5.0.9",
"typescript": "^5.8.3", "typescript": "^5.9.2",
"vite": "^7.0.6", "vite": "^7.0.7",
"vite-tsconfig-paths": "^5.1.4", "vite-tsconfig-paths": "^5.1.4",
"vitest": "^3.2.4", "vitest": "^3.2.4",
"vitest-canvas-mock": "^0.3.3" "vitest-canvas-mock": "^0.3.3"
@ -73,5 +74,5 @@
"engines": { "engines": {
"node": ">=22.0.0" "node": ">=22.0.0"
}, },
"packageManager": "pnpm@10.14.0" "packageManager": "pnpm@10.17.0"
} }

File diff suppressed because it is too large Load Diff

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 131 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.7 KiB

After

Width:  |  Height:  |  Size: 202 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 119 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 116 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 124 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 235 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 186 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 180 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 181 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 242 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

After

Width:  |  Height:  |  Size: 198 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 196 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 119 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 183 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 169 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 131 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.7 KiB

After

Width:  |  Height:  |  Size: 202 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 249 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 190 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.2 KiB

After

Width:  |  Height:  |  Size: 244 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 195 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 235 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 193 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 180 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 119 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 197 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.5 KiB

After

Width:  |  Height:  |  Size: 307 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 131 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.7 KiB

After

Width:  |  Height:  |  Size: 202 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 249 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 190 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.2 KiB

After

Width:  |  Height:  |  Size: 244 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 195 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 235 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 193 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 180 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 119 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 197 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.5 KiB

After

Width:  |  Height:  |  Size: 307 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 116 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 116 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 119 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 116 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 119 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.7 KiB

After

Width:  |  Height:  |  Size: 202 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 119 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 116 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 119 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 116 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 119 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 119 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 116 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 124 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 235 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 187 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 180 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 181 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 242 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

After

Width:  |  Height:  |  Size: 198 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 196 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 119 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 183 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 169 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 116 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 124 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 235 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 187 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 180 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 181 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 242 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

After

Width:  |  Height:  |  Size: 198 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 196 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 119 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 183 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 169 B

View File

@ -47,6 +47,6 @@ describe("{{description}}", () => {
await game.toEndOfTurn(); await game.toEndOfTurn();
expect(feebas).toHaveUsedMove({ move: MoveId.SPLASH, result: MoveResult.SUCCESS }); expect(feebas).toHaveUsedMove({ move: MoveId.SPLASH, result: MoveResult.SUCCESS });
expect(game.textInterceptor.logs).toContain(i18next.t("moveTriggers:splash")); expect(game).toHaveShownMessage(i18next.t("moveTriggers:splash"));
}); });
}); });

View File

@ -102,9 +102,9 @@ async function promptFileName(selectedType) {
function getBoilerplatePath(choiceType) { function getBoilerplatePath(choiceType) {
switch (choiceType) { switch (choiceType) {
// case "Reward": // case "Reward":
// return path.join(__dirname, "boilerplates/reward.ts"); // return path.join(__dirname, "boilerplates/reward.boilerplate.ts");
default: default:
return path.join(__dirname, "boilerplates/default.ts"); return path.join(__dirname, "boilerplates/default.boilerplate.ts");
} }
} }

View File

@ -89,7 +89,8 @@ export type AbilityBattlerTagType =
| BattlerTagType.QUARK_DRIVE | BattlerTagType.QUARK_DRIVE
| BattlerTagType.UNBURDEN | BattlerTagType.UNBURDEN
| BattlerTagType.SLOW_START | BattlerTagType.SLOW_START
| BattlerTagType.TRUANT; | BattlerTagType.TRUANT
| BattlerTagType.SUPREME_OVERLORD;
/** Subset of {@linkcode BattlerTagType}s that provide type boosts */ /** Subset of {@linkcode BattlerTagType}s that provide type boosts */
export type TypeBoostTagType = BattlerTagType.FIRE_BOOST | BattlerTagType.CHARGED; export type TypeBoostTagType = BattlerTagType.FIRE_BOOST | BattlerTagType.CHARGED;

View File

@ -0,0 +1,44 @@
import type { MoveCategory } from "#enums/move-category";
import type { Pokemon } from "#field/pokemon";
import type { Move } from "#types/move-types";
/**
* Collection of types for methods like {@linkcode Pokemon#getBaseDamage} and {@linkcode Pokemon#getAttackDamage}.
* @module
*/
/** Base type for damage parameter methods, used for DRY */
export interface damageParams {
/** The attacking {@linkcode Pokemon} */
source: Pokemon;
/** The move used in the attack */
move: Move;
/** The move's {@linkcode MoveCategory} after variable-category effects are applied */
moveCategory: MoveCategory;
/** If `true`, ignores this Pokemon's defensive ability effects */
ignoreAbility?: boolean;
/** If `true`, ignores the attacking Pokemon's ability effects */
ignoreSourceAbility?: boolean;
/** If `true`, ignores the ally Pokemon's ability effects */
ignoreAllyAbility?: boolean;
/** If `true`, ignores the ability effects of the attacking pokemon's ally */
ignoreSourceAllyAbility?: boolean;
/** If `true`, calculates damage for a critical hit */
isCritical?: boolean;
/** If `true`, suppresses changes to game state during the calculation */
simulated?: boolean;
/** If defined, used in place of calculated effectiveness values */
effectiveness?: number;
}
/**
* Type for the parameters of {@linkcode Pokemon#getBaseDamage | getBaseDamage}
* @interface
*/
export type getBaseDamageParams = Omit<damageParams, "effectiveness">;
/**
* Type for the parameters of {@linkcode Pokemon#getAttackDamage | getAttackDamage}
* @interface
*/
export type getAttackDamageParams = Omit<damageParams, "moveCategory">;

View File

@ -1,26 +1,27 @@
import type { Pokemon } from "#app/field/pokemon";
import type { Phase } from "#app/phase";
import type { PhaseConstructorMap } from "#app/phase-manager"; import type { PhaseConstructorMap } from "#app/phase-manager";
import type { ObjectValues } from "#types/type-helpers"; import type { ObjectValues } from "#types/type-helpers";
// Intentionally export the types of everything in phase-manager, as this file is meant to be // Intentionally [re-]export the types of everything in phase-manager, as this file is meant to be
// the centralized place for type definitions for the phase system. // the centralized place for type definitions for the phase system.
export type * from "#app/phase-manager"; export type * from "#app/phase-manager";
// This file includes helpful types for the phase system. /** Map of phase names to constructors for said phase */
// It intentionally imports the phase constructor map from the phase manager (and re-exports it)
/**
* Map of phase names to constructors for said phase
*/
export type PhaseMap = { export type PhaseMap = {
[K in keyof PhaseConstructorMap]: InstanceType<PhaseConstructorMap[K]>; [K in keyof PhaseConstructorMap]: InstanceType<PhaseConstructorMap[K]>;
}; };
/** /** Union type of all phase constructors. */
* Union type of all phase constructors.
*/
export type PhaseClass = ObjectValues<PhaseConstructorMap>; export type PhaseClass = ObjectValues<PhaseConstructorMap>;
/** /** Union type of all phase names as strings. */
* Union type of all phase names as strings.
*/
export type PhaseString = keyof PhaseMap; export type PhaseString = keyof PhaseMap;
/** Type for predicate functions operating on a specific type of {@linkcode Phase}. */
export type PhaseConditionFunc<T extends PhaseString> = (phase: PhaseMap[T]) => boolean;
/** Interface type representing the assumption that all phases with pokemon associated are dynamic */
export interface DynamicPhase extends Phase {
getPokemon(): Pokemon;
}

View File

@ -4,8 +4,10 @@ import type { BattleType } from "#enums/battle-type";
import type { GameModes } from "#enums/game-modes"; import type { GameModes } from "#enums/game-modes";
import type { MoveId } from "#enums/move-id"; import type { MoveId } from "#enums/move-id";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type"; import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import type { Nature } from "#enums/nature";
import type { PlayerGender } from "#enums/player-gender"; import type { PlayerGender } from "#enums/player-gender";
import type { PokemonType } from "#enums/pokemon-type"; import type { PokemonType } from "#enums/pokemon-type";
import type { SpeciesId } from "#enums/species-id";
import type { MysteryEncounterSaveData } from "#mystery-encounters/mystery-encounter-save-data"; import type { MysteryEncounterSaveData } from "#mystery-encounters/mystery-encounter-save-data";
import type { Variant } from "#sprites/variant"; import type { Variant } from "#sprites/variant";
import type { ArenaData } from "#system/arena-data"; import type { ArenaData } from "#system/arena-data";
@ -108,6 +110,22 @@ export interface DexAttrProps {
formIndex: number; formIndex: number;
} }
export interface Starter {
speciesId: SpeciesId;
shiny: boolean;
variant: Variant;
formIndex: number;
female?: boolean;
abilityIndex: number;
passive: boolean;
nature: Nature;
moveset?: StarterMoveset;
pokerus: boolean;
nickname?: string;
teraType?: PokemonType;
ivs: number[];
}
export type RunHistoryData = Record<number, RunEntry>; export type RunHistoryData = Record<number, RunEntry>;
export interface RunEntry { export interface RunEntry {

770
src/ai/ai-moveset-gen.ts Normal file
View File

@ -0,0 +1,770 @@
import { globalScene } from "#app/global-scene";
import { speciesEggMoves } from "#balance/egg-moves";
import {
BASE_LEVEL_WEIGHT_OFFSET,
BASE_WEIGHT_MULTIPLIER,
BOSS_EXTRA_WEIGHT_MULTIPLIER,
COMMON_TIER_TM_LEVEL_REQUIREMENT,
COMMON_TM_MOVESET_WEIGHT,
EGG_MOVE_LEVEL_REQUIREMENT,
EGG_MOVE_TO_LEVEL_WEIGHT,
EGG_MOVE_WEIGHT_MAX,
EVOLUTION_MOVE_WEIGHT,
GREAT_TIER_TM_LEVEL_REQUIREMENT,
GREAT_TM_MOVESET_WEIGHT,
getMaxEggMoveCount,
getMaxTmCount,
RARE_EGG_MOVE_LEVEL_REQUIREMENT,
STAB_BLACKLIST,
ULTRA_TIER_TM_LEVEL_REQUIREMENT,
ULTRA_TM_MOVESET_WEIGHT,
} from "#balance/moveset-generation";
import { EVOLVE_MOVE, RELEARN_MOVE } from "#balance/pokemon-level-moves";
import { speciesTmMoves, tmPoolTiers } from "#balance/tms";
import { allMoves } from "#data/data-lists";
import { ModifierTier } from "#enums/modifier-tier";
import { MoveCategory } from "#enums/move-category";
import type { MoveId } from "#enums/move-id";
import { PokemonType } from "#enums/pokemon-type";
import type { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import type { EnemyPokemon, Pokemon } from "#field/pokemon";
import { PokemonMove } from "#moves/pokemon-move";
import { NumberHolder, randSeedInt } from "#utils/common";
import { isBeta } from "#utils/utility-vars";
/**
* Compute and assign a weight to the level-up moves currently available to the Pokémon
*
* @param pokemon - The Pokémon to generate a level-based move pool for
* @returns A map of move IDs to their computed weights
*
* @remarks
* A move's weight is determined by its level, as follows:
* 1. If the level is an {@linkcode EVOLVE_MOVE} move, weight is 60
* 2. If it is level 1 with 80+ BP, it is considered a "move reminder" move and
* weight is 60
* 3. If the Pokémon has a trainer and the move is a {@linkcode RELEARN_MOVE},
* weight is 60
* 4. Otherwise, weight is the earliest level the move can be learned + 20
*/
function getAndWeightLevelMoves(pokemon: Pokemon): Map<MoveId, number> {
const movePool = new Map<MoveId, number>();
let allLevelMoves: [number, MoveId][];
// TODO: Investigate why there needs to be error handling here
try {
allLevelMoves = pokemon.getLevelMoves(1, true, true, pokemon.hasTrainer());
} catch (e) {
console.warn("Error encountered trying to generate moveset for %s: %s", pokemon.species.name, e);
return movePool;
}
const level = pokemon.level;
const hasTrainer = pokemon.hasTrainer();
for (const levelMove of allLevelMoves) {
const [learnLevel, id] = levelMove;
if (level < learnLevel) {
break;
}
const move = allMoves[id];
// Skip unimplemented moves or moves that are already in the pool
if (move.name.endsWith(" (N)") || movePool.has(id)) {
continue;
}
let weight = learnLevel + BASE_LEVEL_WEIGHT_OFFSET;
switch (learnLevel) {
case EVOLVE_MOVE:
weight = EVOLUTION_MOVE_WEIGHT;
break;
// Assume level 1 moves with 80+ BP are "move reminder" moves and bump their weight. Trainers use actual relearn moves.
case 1:
if (move.power >= 80) {
weight = 60;
}
break;
case RELEARN_MOVE:
if (hasTrainer) {
weight = 60;
}
}
movePool.set(id, weight);
}
return movePool;
}
/**
* Determine which TM tiers a Pokémon can learn based on its level
* @param level - The level of the Pokémon
* @returns A tuple indicating whether the Pokémon can learn common, great, and ultra tier TMs
*/
function getAllowedTmTiers(level: number): [common: boolean, great: boolean, ultra: boolean] {
return [
level >= COMMON_TIER_TM_LEVEL_REQUIREMENT,
level >= GREAT_TIER_TM_LEVEL_REQUIREMENT,
level >= ULTRA_TIER_TM_LEVEL_REQUIREMENT,
];
}
/**
* Get the TMs that a species can learn based on its ID and formKey
* @param speciesId - The species ID of the Pokémon
* @param level - The level of the Pokémon
* @param formKey - The form key of the Pokémon
* @param levelPool - The current level-based move pool, to avoid duplicates
* @param tmPool - The TM move pool to add to, which will be modified in place
* @param allowedTiers - The tiers of TMs the Pokémon is allowed to learn
*
* @privateRemarks
* Split out from `getAndWeightTmMoves` to allow fusion species to add their TMs
* without duplicating code.
*/
function getTmPoolForSpecies(
speciesId: number,
level: number,
formKey: string,
levelPool: ReadonlyMap<MoveId, number>,
eggPool: ReadonlyMap<MoveId, number>,
tmPool: Map<MoveId, number>,
allowedTiers = getAllowedTmTiers(level),
): void {
const [allowCommon, allowGreat, allowUltra] = allowedTiers;
const tms = speciesTmMoves[speciesId];
// Species with no learnable TMs (e.g. Ditto) don't have entries in the `speciesTmMoves` object,
// so this is needed to avoid iterating over `undefined`
if (tms == null) {
return;
}
let moveId: MoveId;
for (const tm of tms) {
if (Array.isArray(tm)) {
if (tm[0] !== formKey) {
continue;
}
moveId = tm[1];
} else {
moveId = tm;
}
if (levelPool.has(moveId) || eggPool.has(moveId) || tmPool.has(moveId)) {
continue;
}
switch (tmPoolTiers[moveId]) {
case ModifierTier.COMMON:
allowCommon && tmPool.set(moveId, COMMON_TM_MOVESET_WEIGHT);
break;
case ModifierTier.GREAT:
allowGreat && tmPool.set(moveId, GREAT_TM_MOVESET_WEIGHT);
break;
case ModifierTier.ULTRA:
allowUltra && tmPool.set(moveId, ULTRA_TM_MOVESET_WEIGHT);
break;
}
}
}
/**
* Compute and assign a weight to the TM moves currently available to the Pokémon
* @param pokemon - The Pokémon to generate a TM-based move pool for
* @param currentSet - The current movepool, to avoid duplicates
* @param tmPool - The TM move pool to add to, which will be modified in place
* @returns A map of move IDs to their computed weights
*
* @remarks
* Only trainer pokemon can learn TM moves, and there are restrictions
* as to how many and which TMs are available based on the level of the Pokémon.
* 1. Before level 25, no TM moves are available
* 2. Between levels 25 and 40, only COMMON tier TMs are available,
*/
function getAndWeightTmMoves(
pokemon: Pokemon,
currentPool: ReadonlyMap<MoveId, number>,
eggPool: ReadonlyMap<MoveId, number>,
tmPool: Map<MoveId, number>,
): void {
const level = pokemon.level;
const allowedTiers = getAllowedTmTiers(level);
if (!allowedTiers.includes(true)) {
return;
}
const form = pokemon.species.forms[pokemon.formIndex]?.formKey ?? "";
getTmPoolForSpecies(pokemon.species.speciesId, level, form, currentPool, eggPool, tmPool, allowedTiers);
const fusionFormKey = pokemon.getFusionFormKey();
const fusionSpecies = pokemon.fusionSpecies?.speciesId;
if (fusionSpecies != null && fusionFormKey != null && fusionFormKey !== "") {
getTmPoolForSpecies(fusionSpecies, level, fusionFormKey, currentPool, eggPool, tmPool, allowedTiers);
}
}
/**
* Get the weight multiplier for an egg move
* @param levelPool - Map of level up moves to their weights
* @param level - The level of the Pokémon
* @param forRare - Whether this is for a rare egg move
* @param isBoss - Whether the Pokémon having the egg move generated is a boss Pokémon
*/
export function getEggMoveWeight(
// biome-ignore-start lint/correctness/noUnusedFunctionParameters: Saved to allow this algorithm to be tweaked easily without adjusting signatures
levelPool: ReadonlyMap<MoveId, number>,
level: number,
forRare: boolean,
isBoss: boolean,
// biome-ignore-end lint/correctness/noUnusedFunctionParameters: Endrange
): number {
const levelUpWeightedEggMoveWeight = Math.round(Math.max(...levelPool.values()) * EGG_MOVE_TO_LEVEL_WEIGHT);
// Rare egg moves are always weighted at 5/6 the weight of normal egg moves
return Math.min(levelUpWeightedEggMoveWeight, EGG_MOVE_WEIGHT_MAX) * (forRare ? 5 / 6 : 1);
}
/**
* Submethod of {@linkcode getAndWeightEggMoves} that adds egg moves for a specific species to the egg move pool
*
* @param rootSpeciesId - The ID of the root species for which to generate the egg move pool.
* @param levelPool - A readonly map of move IDs to their levels, representing moves already learned by leveling up.
* @param eggPool - A map to be populated with egg move IDs and their corresponding weights.
* @param eggMoveWeight - The default weight to assign to regular egg moves.
* @param excludeRare - If true, excludes rare egg moves
* @param rareEggMoveWeight - The weight to assign to rare egg moves; default 0
*
* @privateRemarks
* Split from `getAndWeightEggMoves` to allow fusion species to add their egg moves without duplicating code.
*
* @remarks
* - Moves present in `levelPool` are excluded from the egg pool.
* - If `excludeRare` is true, rare egg moves (at index 3) are skipped.
* - Rare egg moves are assigned `rareEggMoveWeight`, while others receive `eggMoveWeight`.
*/
function getEggPoolForSpecies(
rootSpeciesId: SpeciesId,
levelPool: ReadonlyMap<MoveId, number>,
eggPool: Map<MoveId, number>,
eggMoveWeight: number,
excludeRare: boolean,
rareEggMoveWeight = 0,
): void {
const eggMoves = speciesEggMoves[rootSpeciesId];
if (eggMoves == null) {
return;
}
for (const [idx, moveId] of eggMoves.entries()) {
if (levelPool.has(moveId) || (idx === 3 && excludeRare)) {
continue;
}
eggPool.set(Math.max(moveId, eggPool.get(moveId) ?? 0), idx === 3 ? rareEggMoveWeight : eggMoveWeight);
}
}
/**
* Compute and assign a weight to the egg moves currently available to the Pokémon
* @param pokemon - The Pokémon to generate egg moves for
* @param levelPool - The map of level-based moves to their weights
* @param eggPool - A map of move IDs to their weights for egg moves that will be modified in place
*
* @remarks
* This function checks if the Pokémon meets the requirements to learn egg moves,
* and if allowed, calculates the weights for regular and rare egg moves using the provided pools.
*/
function getAndWeightEggMoves(
pokemon: Pokemon,
levelPool: ReadonlyMap<MoveId, number>,
eggPool: Map<MoveId, number>,
): void {
const level = pokemon.level;
if (level < EGG_MOVE_LEVEL_REQUIREMENT || !globalScene.currentBattle?.trainer?.config.allowEggMoves) {
return;
}
const isBoss = pokemon.isBoss();
const excludeRare = isBoss || level < RARE_EGG_MOVE_LEVEL_REQUIREMENT;
const eggMoveWeight = getEggMoveWeight(levelPool, level, false, isBoss);
let rareEggMoveWeight: number | undefined;
if (!excludeRare) {
rareEggMoveWeight = getEggMoveWeight(levelPool, level, true, isBoss);
}
getEggPoolForSpecies(
pokemon.species.getRootSpeciesId(),
levelPool,
eggPool,
eggMoveWeight,
excludeRare,
rareEggMoveWeight,
);
const fusionSpecies = pokemon.fusionSpecies?.getRootSpeciesId();
if (fusionSpecies != null) {
getEggPoolForSpecies(fusionSpecies, levelPool, eggPool, eggMoveWeight, excludeRare, rareEggMoveWeight);
}
}
/**
* Filter a move pool, removing moves that are not allowed based on conditions
* @param pool - The move pool to filter
* @param isBoss - Whether the Pokémon is a boss
* @param hasTrainer - Whether the Pokémon has a trainer
*/
function filterMovePool(pool: Map<MoveId, number>, isBoss: boolean, hasTrainer: boolean): void {
for (const [moveId, weight] of pool) {
if (weight <= 0) {
pool.delete(moveId);
continue;
}
const move = allMoves[moveId];
// Forbid unimplemented moves
if (move.name.endsWith(" (N)")) {
pool.delete(moveId);
continue;
}
// Bosses never get self ko moves or Pain Split
if (isBoss && (move.hasAttr("SacrificialAttr") || move.hasAttr("HpSplitAttr"))) {
pool.delete(moveId);
}
// No one gets Memento or Final Gambit
if (move.hasAttr("SacrificialAttrOnHit")) {
pool.delete(moveId);
continue;
}
// Trainers never get OHKO moves
if (hasTrainer && move.hasAttr("OneHitKOAttr")) {
pool.delete(moveId);
}
}
}
/**
* Perform Trainer-specific adjustments to move weights in a move pool
* @param pool - The move pool to adjust
*/
function adjustWeightsForTrainer(pool: Map<MoveId, number>): void {
for (const [moveId, weight] of pool.entries()) {
const move = allMoves[moveId];
let adjustedWeight = weight;
// Half the weight of self KO moves on trainers
adjustedWeight *= move.hasAttr("SacrificialAttr") ? 0.5 : 1;
// Trainers get a weight bump to stat buffing moves
adjustedWeight *= move.getAttrs("StatStageChangeAttr").some(a => a.stages > 1 && a.selfTarget) ? 1.25 : 1;
// Trainers get a weight decrease to multiturn moves
adjustedWeight *= !!move.isChargingMove() || !!move.hasAttr("RechargeAttr") ? 0.7 : 1;
if (adjustedWeight !== weight) {
pool.set(moveId, adjustedWeight);
}
}
}
/**
* Adjust weights of damaging moves in a move pool based on their power and category
*
* @param pool - The move pool to adjust
* @param pokemon - The Pokémon for which the moveset is being generated
* @param willTera - Whether the Pokémon is expected to Tera (i.e., has instant Tera on a Trainer Pokémon); default `false`
* @remarks
* Caps max power at 90 to avoid something like hyper beam ruining the stats.
* pokemon is a pretty soft weighting factor, although it is scaled with the weight multiplier.
*/
function adjustDamageMoveWeights(pool: Map<MoveId, number>, pokemon: Pokemon, willTera = false): void {
// begin max power at 40 to avoid inflating weights too much when there are only low power moves
let maxPower = 40;
for (const moveId of pool.keys()) {
const move = allMoves[moveId];
maxPower = Math.max(maxPower, move.calculateEffectivePower());
if (maxPower >= 90) {
maxPower = 90;
break;
}
}
const atk = pokemon.getStat(Stat.ATK);
const spAtk = pokemon.getStat(Stat.SPATK);
const lowerStat = Math.min(atk, spAtk);
const higherStat = Math.max(atk, spAtk);
const worseCategory = atk > spAtk ? MoveCategory.SPECIAL : MoveCategory.PHYSICAL;
const statRatio = lowerStat / higherStat;
const adjustmentRatio = Math.min(Math.pow(statRatio, 3) * 1.3, 1);
for (const [moveId, weight] of pool) {
const move = allMoves[moveId];
let adjustedWeight = weight;
if (move.category === MoveCategory.STATUS) {
continue;
}
// Scale weight based on their ratio to the highest power move, capping at 50% reduction
adjustedWeight *= Math.max(Math.min(move.calculateEffectivePower() / maxPower, 1), 0.5);
// Scale weight based the stat it uses to deal damage, based on the ratio between said stat
// and the higher stat
if (move.hasAttr("DefAtkAttr")) {
const def = pokemon.getStat(Stat.DEF);
const defRatio = def / higherStat;
const defAdjustRatio = Math.min(Math.pow(defRatio, 3) * 1.3, 1.1);
adjustedWeight *= defAdjustRatio;
} else if (
move.category === worseCategory
&& !move.hasAttr("PhotonGeyserCategoryAttr")
&& !move.hasAttr("ShellSideArmCategoryAttr")
&& !(move.hasAttr("TeraMoveCategoryAttr") && willTera)
) {
// Raw multiply each move's category by the stat it uses to deal damage
// moves that always use the higher offensive stat are left unadjusted
adjustedWeight *= adjustmentRatio;
}
if (adjustedWeight !== weight) {
pool.set(moveId, adjustedWeight);
}
}
}
/**
* Calculate the total weight of all moves in a move pool
* @param pool - The move pool to calculate the total weight for
* @returns The total weight of all moves in the pool
*/
function calculateTotalPoolWeight(pool: Map<MoveId, number>): number {
let totalWeight = 0;
for (const weight of pool.values()) {
totalWeight += weight;
}
return totalWeight;
}
/**
* Filter a pool and return a new array of moves that pass the predicate
* @param pool - The move pool to filter
* @param predicate - The predicate function to determine if a move should be included
* @param totalWeight - An output parameter to hold the total weight of the filtered pool. Its value is reset to 0 if provided.
* @returns An array of move ID and weight tuples that pass the predicate
*/
function filterPool(
pool: ReadonlyMap<MoveId, number>,
predicate: (moveId: MoveId) => boolean,
totalWeight?: NumberHolder,
): [id: MoveId, weight: number][] {
let hasTotalWeight = false;
if (totalWeight != null) {
totalWeight.value = 0;
hasTotalWeight = true;
}
const newPool: [id: MoveId, weight: number][] = [];
for (const [moveId, weight] of pool) {
if (predicate(moveId)) {
newPool.push([moveId, weight]);
if (hasTotalWeight) {
// Bang is safe here because we set `hasTotalWeight` in the if check above
totalWeight!.value += weight;
}
}
}
return newPool;
}
/**
* Forcibly add a STAB move to the Pokémon's moveset from the provided pools
*
* @remarks
* If no STAB move is available, add any damaging move.
* If no damaging move is available, no move is added
* @param pool - The master move pool
* @param tmPool - The TM move pool
* @param eggPool - The egg move pool
* @param pokemon - The Pokémon for which the moveset is being generated
* @param tmCount - A holder for the count of TM moves selected
* @param eggMoveCount - A holder for the count of egg moves selected
* @param willTera - Whether the Pokémon is expected to Tera (i.e., has instant Tera on a Trainer Pokémon); default `false`
* @param forceAnyDamageIfNoStab - If true, will force any damaging move if no STAB move is available
*/
// biome-ignore lint/nursery/useMaxParams: This is a complex function that needs all these parameters
function forceStabMove(
pool: Map<MoveId, number>,
tmPool: Map<MoveId, number>,
eggPool: Map<MoveId, number>,
pokemon: Pokemon,
tmCount: NumberHolder,
eggMoveCount: NumberHolder,
willTera = false,
forceAnyDamageIfNoStab = false,
): void {
// All Pokemon force a STAB move first
const totalWeight = new NumberHolder(0);
const stabMovePool = filterPool(
pool,
moveId => {
const move = allMoves[moveId];
return (
move.category !== MoveCategory.STATUS
&& (pokemon.isOfType(move.type)
|| (willTera && move.hasAttr("TeraBlastTypeAttr") && pokemon.getTeraType() !== PokemonType.STELLAR))
&& !STAB_BLACKLIST.has(moveId)
);
},
totalWeight,
);
const chosenPool =
stabMovePool.length > 0 || !forceAnyDamageIfNoStab
? stabMovePool
: filterPool(
pool,
m => allMoves[m[0]].category !== MoveCategory.STATUS && !STAB_BLACKLIST.has(m[0]),
totalWeight,
);
if (chosenPool.length > 0) {
let rand = randSeedInt(totalWeight.value);
let index = 0;
while (rand > chosenPool[index][1]) {
rand -= chosenPool[index++][1];
}
const selectedId = chosenPool[index][0];
pool.delete(selectedId);
if (tmPool.has(selectedId)) {
tmPool.delete(selectedId);
tmCount.value++;
} else if (eggPool.has(selectedId)) {
eggPool.delete(selectedId);
eggMoveCount.value++;
}
pokemon.moveset.push(new PokemonMove(selectedId));
}
}
/**
* Adjust weights in the remaining move pool based on existing moves in the Pokémon's moveset
*
* @remarks
* Submethod for step 5 of moveset generation
* @param pool - The move pool to filter
* @param pokemon - The Pokémon for which the moveset is being generated
*/
function filterRemainingTrainerMovePool(pool: [id: MoveId, weight: number][], pokemon: Pokemon) {
// Sqrt the weight of any damaging moves with overlapping types. pokemon is about a 0.05 - 0.1 multiplier.
// Other damaging moves 2x weight if 0-1 damaging moves, 0.5x if 2, 0.125x if 3. These weights get 20x if STAB.
// Status moves remain unchanged on weight, pokemon encourages 1-2
for (const [idx, [moveId, weight]] of pool.entries()) {
let ret: number;
if (
pokemon.moveset.some(
mo => mo.getMove().category !== MoveCategory.STATUS && mo.getMove().type === allMoves[moveId].type,
)
) {
ret = Math.ceil(Math.sqrt(weight));
} else if (allMoves[moveId].category !== MoveCategory.STATUS) {
ret = Math.ceil(
(weight / Math.max(Math.pow(4, pokemon.moveset.filter(mo => (mo.getMove().power ?? 0) > 1).length) / 8, 0.5))
* (pokemon.isOfType(allMoves[moveId].type) && !STAB_BLACKLIST.has(moveId) ? 20 : 1),
);
} else {
ret = weight;
}
pool[idx] = [moveId, ret];
}
}
/**
* Fill in the remaining slots in the Pokémon's moveset from the provided pools
* @param pokemon - The Pokémon for which the moveset is being generated
* @param tmPool - The TM move pool
* @param eggMovePool - The egg move pool
* @param tmCount - A holder for the count of moves that have been added to the moveset from TMs
* @param eggMoveCount - A holder for the count of moves that have been added to the moveset from egg moves
* @param baseWeights - The base weights of all moves in the master pool
* @param remainingPool - The remaining move pool to select from
*/
function fillInRemainingMovesetSlots(
pokemon: Pokemon,
tmPool: Map<MoveId, number>,
eggMovePool: Map<MoveId, number>,
tmCount: NumberHolder,
eggMoveCount: NumberHolder,
baseWeights: Map<MoveId, number>,
remainingPool: [id: MoveId, weight: number][],
): void {
const tmCap = getMaxTmCount(pokemon.level);
const eggCap = getMaxEggMoveCount(pokemon.level);
const remainingPoolWeight = new NumberHolder(0);
while (remainingPool.length > pokemon.moveset.length && pokemon.moveset.length < 4) {
const nonLevelMoveCount = tmCount.value + eggMoveCount.value;
remainingPool = filterPool(
baseWeights,
(m: MoveId) =>
!pokemon.moveset.some(
mo =>
m === mo.moveId || (allMoves[m]?.hasAttr("SacrificialAttr") && mo.getMove()?.hasAttr("SacrificialAttr")), // Only one self-KO move allowed
)
&& (nonLevelMoveCount < tmCap || !tmPool.has(m))
&& (nonLevelMoveCount < eggCap || !eggMovePool.has(m)),
remainingPoolWeight,
);
if (pokemon.hasTrainer()) {
filterRemainingTrainerMovePool(remainingPool, pokemon);
}
const totalWeight = remainingPool.reduce((v, m) => v + m[1], 0);
let rand = randSeedInt(totalWeight);
let index = 0;
while (rand > remainingPool[index][1]) {
rand -= remainingPool[index++][1];
}
const selectedMoveId = remainingPool[index][0];
baseWeights.delete(selectedMoveId);
if (tmPool.has(selectedMoveId)) {
tmCount.value++;
tmPool.delete(selectedMoveId);
} else if (eggMovePool.has(selectedMoveId)) {
eggMoveCount.value++;
eggMovePool.delete(selectedMoveId);
}
pokemon.moveset.push(new PokemonMove(selectedMoveId));
}
}
/**
* Debugging function to log computed move weights for a Pokémon
* @param pokemon - The Pokémon for which the move weights were computed
* @param pool - The move pool containing move IDs and their weights
* @param note - Short note to include in the log for context
*/
function debugMoveWeights(pokemon: Pokemon, pool: Map<MoveId, number>, note: string): void {
if ((isBeta || import.meta.env.DEV) && import.meta.env.NODE_ENV !== "test") {
const moveNameToWeightMap = new Map<string, number>();
const sortedByValue = Array.from(pool.entries()).sort((a, b) => b[1] - a[1]);
for (const [moveId, weight] of sortedByValue) {
moveNameToWeightMap.set(allMoves[moveId].name, weight);
}
console.log("%cComputed move weights [%s] for %s", "color: blue", note, pokemon.name, moveNameToWeightMap);
}
}
/**
* Generate a moveset for a given Pokémon based on its level, types, stats, and whether it is wild or a trainer's Pokémon.
* @param pokemon - The Pokémon to generate a moveset for
* @returns A reference to the Pokémon's moveset array
*/
export function generateMoveset(pokemon: Pokemon): void {
pokemon.moveset = [];
// Step 1: Generate the pools from various sources: level up, egg moves, and TMs
const learnPool = getAndWeightLevelMoves(pokemon);
debugMoveWeights(pokemon, learnPool, "Initial Level Moves");
const hasTrainer = pokemon.hasTrainer();
const tmPool = new Map<MoveId, number>();
const eggMovePool = new Map<MoveId, number>();
if (hasTrainer) {
getAndWeightEggMoves(pokemon, learnPool, eggMovePool);
eggMovePool.size > 0 && debugMoveWeights(pokemon, eggMovePool, "Initial Egg Moves");
getAndWeightTmMoves(pokemon, learnPool, eggMovePool, tmPool);
tmPool.size > 0 && debugMoveWeights(pokemon, tmPool, "Initial Tm Moves");
}
// Now, combine pools into one master pool.
// The pools are kept around so we know where the move was sourced from
const movePool = new Map<MoveId, number>([...tmPool.entries(), ...eggMovePool.entries(), ...learnPool.entries()]);
// Step 2: Filter out forbidden moves
const isBoss = pokemon.isBoss();
filterMovePool(movePool, isBoss, hasTrainer);
// Step 3: Adjust weights for trainers
if (hasTrainer) {
adjustWeightsForTrainer(movePool);
}
/** Determine whether this pokemon will instantly tera */
const willTera =
hasTrainer
&& globalScene.currentBattle?.trainer?.config.trainerAI.instantTeras.includes(
// The cast to EnemyPokemon is safe; includes will just return false if the property doesn't exist
(pokemon as EnemyPokemon).initialTeamIndex,
);
adjustDamageMoveWeights(movePool, pokemon, willTera);
/** The higher this is, the greater the impact of weight. At `0` all moves are equal weight. */
let weightMultiplier = BASE_WEIGHT_MULTIPLIER;
if (isBoss) {
weightMultiplier += BOSS_EXTRA_WEIGHT_MULTIPLIER;
}
const baseWeights = new Map<MoveId, number>(movePool);
for (const [moveId, weight] of baseWeights) {
if (weight <= 0) {
baseWeights.delete(moveId);
continue;
}
baseWeights.set(moveId, Math.ceil(Math.pow(weight, weightMultiplier) * 100));
}
const tmCount = new NumberHolder(0);
const eggMoveCount = new NumberHolder(0);
debugMoveWeights(pokemon, baseWeights, "Pre STAB Move");
// Step 4: Force a STAB move if possible
forceStabMove(movePool, tmPool, eggMovePool, pokemon, tmCount, eggMoveCount, willTera);
// Note: To force a secondary stab, call this a second time, and pass `false` for the last parameter
// Would also tweak the function to not consider moves already in the moveset
// e.g. forceStabMove(..., false);
// Step 5: Fill in remaining slots
fillInRemainingMovesetSlots(
pokemon,
tmPool,
eggMovePool,
tmCount,
eggMoveCount,
baseWeights,
filterPool(baseWeights, (m: MoveId) => !pokemon.moveset.some(mo => m[0] === mo.moveId)),
);
}
/**
* Exports for internal testing purposes.
* These *must not* be used outside of tests, as they will not be defined.
* @internal
*/
export const __INTERNAL_TEST_EXPORTS: {
getAndWeightLevelMoves: typeof getAndWeightLevelMoves;
getAllowedTmTiers: typeof getAllowedTmTiers;
getTmPoolForSpecies: typeof getTmPoolForSpecies;
getAndWeightTmMoves: typeof getAndWeightTmMoves;
getEggMoveWeight: typeof getEggMoveWeight;
getEggPoolForSpecies: typeof getEggPoolForSpecies;
getAndWeightEggMoves: typeof getAndWeightEggMoves;
filterMovePool: typeof filterMovePool;
adjustWeightsForTrainer: typeof adjustWeightsForTrainer;
adjustDamageMoveWeights: typeof adjustDamageMoveWeights;
calculateTotalPoolWeight: typeof calculateTotalPoolWeight;
filterPool: typeof filterPool;
forceStabMove: typeof forceStabMove;
filterRemainingTrainerMovePool: typeof filterRemainingTrainerMovePool;
fillInRemainingMovesetSlots: typeof fillInRemainingMovesetSlots;
} = {} as any;
// We can't use `import.meta.vitest` here, because this would not be set
// until the tests themselves begin to run, which is after imports
// So we rely on NODE_ENV being test instead
if (import.meta.env.NODE_ENV === "test") {
Object.assign(__INTERNAL_TEST_EXPORTS, {
getAndWeightLevelMoves,
getAllowedTmTiers,
getTmPoolForSpecies,
getAndWeightTmMoves,
getEggMoveWeight,
getEggPoolForSpecies,
getAndWeightEggMoves,
filterMovePool,
adjustWeightsForTrainer,
adjustDamageMoveWeights,
calculateTotalPoolWeight,
filterPool,
forceStabMove,
filterRemainingTrainerMovePool,
fillInRemainingMovesetSlots,
});
}

View File

@ -105,7 +105,6 @@ import {
import { MysteryEncounter } from "#mystery-encounters/mystery-encounter"; import { MysteryEncounter } from "#mystery-encounters/mystery-encounter";
import { MysteryEncounterSaveData } from "#mystery-encounters/mystery-encounter-save-data"; import { MysteryEncounterSaveData } from "#mystery-encounters/mystery-encounter-save-data";
import { allMysteryEncounters, mysteryEncountersByBiome } from "#mystery-encounters/mystery-encounters"; import { allMysteryEncounters, mysteryEncountersByBiome } from "#mystery-encounters/mystery-encounters";
import type { MovePhase } from "#phases/move-phase";
import { expSpriteKeys } from "#sprites/sprite-keys"; import { expSpriteKeys } from "#sprites/sprite-keys";
import { hasExpSprite } from "#sprites/sprite-utils"; import { hasExpSprite } from "#sprites/sprite-utils";
import type { Variant } from "#sprites/variant"; import type { Variant } from "#sprites/variant";
@ -140,7 +139,6 @@ import {
formatMoney, formatMoney,
getIvsFromId, getIvsFromId,
isBetween, isBetween,
isNullOrUndefined,
NumberHolder, NumberHolder,
randomString, randomString,
randSeedInt, randSeedInt,
@ -784,12 +782,14 @@ export class BattleScene extends SceneBase {
/** /**
* Returns an array of EnemyPokemon of length 1 or 2 depending on if in a double battle or not. * Returns an array of EnemyPokemon of length 1 or 2 depending on if in a double battle or not.
* Does not actually check if the pokemon are on the field or not. * @param active - (Default `false`) Whether to consider only {@linkcode Pokemon.isActive | active} on-field pokemon
* @returns array of {@linkcode EnemyPokemon} * @returns array of {@linkcode EnemyPokemon}
*/ */
public getEnemyField(): EnemyPokemon[] { public getEnemyField(active = false): EnemyPokemon[] {
const party = this.getEnemyParty(); const party = this.getEnemyParty();
return party.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1)); return party
.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1))
.filter(p => !active || p.isActive());
} }
/** /**
@ -814,25 +814,7 @@ export class BattleScene extends SceneBase {
* @param allyPokemon - The {@linkcode Pokemon} allied with the removed Pokemon; will have moves redirected to it * @param allyPokemon - The {@linkcode Pokemon} allied with the removed Pokemon; will have moves redirected to it
*/ */
redirectPokemonMoves(removedPokemon: Pokemon, allyPokemon: Pokemon): void { redirectPokemonMoves(removedPokemon: Pokemon, allyPokemon: Pokemon): void {
// failsafe: if not a double battle just return this.phaseManager.redirectMoves(removedPokemon, allyPokemon);
if (this.currentBattle.double === false) {
return;
}
if (allyPokemon?.isActive(true)) {
let targetingMovePhase: MovePhase;
do {
targetingMovePhase = this.phaseManager.findPhase(
mp =>
mp.is("MovePhase")
&& mp.targets.length === 1
&& mp.targets[0] === removedPokemon.getBattlerIndex()
&& mp.pokemon.isPlayer() !== allyPokemon.isPlayer(),
) as MovePhase;
if (targetingMovePhase && targetingMovePhase.targets[0] !== allyPokemon.getBattlerIndex()) {
targetingMovePhase.targets[0] = allyPokemon.getBattlerIndex();
}
} while (targetingMovePhase);
}
} }
/** /**
@ -855,20 +837,21 @@ export class BattleScene extends SceneBase {
} }
/** /**
* Return the {@linkcode Pokemon} associated with a given ID. * Return the {@linkcode Pokemon} associated with the given ID.
* @param pokemonId - The ID whose Pokemon will be retrieved. * @param pokemonId - The PID whose Pokemon will be retrieved
* @returns The {@linkcode Pokemon} associated with the given id. * @returns The `Pokemon` associated with the given ID,
* Returns `null` if the ID is `undefined` or not present in either party. * or `undefined` if none is found in either team's party.
* @todo Change the `null` to `undefined` and update callers' signatures - * @see {@linkcode Pokemon.id}
* this is weird and causes a lot of random jank * @todo `pokemonId` should not allow `undefined`
*/ */
getPokemonById(pokemonId: number | undefined): Pokemon | null { public getPokemonById(pokemonId: number | undefined): Pokemon | undefined {
if (isNullOrUndefined(pokemonId)) { if (pokemonId == null) {
return null; // biome-ignore lint/nursery/noUselessUndefined: More explicit
return undefined;
} }
const party = (this.getPlayerParty() as Pokemon[]).concat(this.getEnemyParty()); const party = (this.getPlayerParty() as Pokemon[]).concat(this.getEnemyParty());
return party.find(p => p.id === pokemonId) ?? null; return party.find(p => p.id === pokemonId);
} }
addPlayerPokemon( addPlayerPokemon(
@ -1315,7 +1298,7 @@ export class BattleScene extends SceneBase {
if ( if (
!this.gameMode.hasTrainers !this.gameMode.hasTrainers
|| Overrides.BATTLE_TYPE_OVERRIDE === BattleType.WILD || Overrides.BATTLE_TYPE_OVERRIDE === BattleType.WILD
|| (Overrides.DISABLE_STANDARD_TRAINERS_OVERRIDE && isNullOrUndefined(trainerData)) || (Overrides.DISABLE_STANDARD_TRAINERS_OVERRIDE && trainerData == null)
) { ) {
newBattleType = BattleType.WILD; newBattleType = BattleType.WILD;
} else { } else {
@ -1328,13 +1311,12 @@ export class BattleScene extends SceneBase {
if (newBattleType === BattleType.TRAINER) { if (newBattleType === BattleType.TRAINER) {
const trainerType = const trainerType =
Overrides.RANDOM_TRAINER_OVERRIDE?.trainerType ?? this.arena.randomTrainerType(newWaveIndex); Overrides.RANDOM_TRAINER_OVERRIDE?.trainerType ?? this.arena.randomTrainerType(newWaveIndex);
const hasDouble = trainerConfigs[trainerType].hasDouble;
let doubleTrainer = false; let doubleTrainer = false;
if (trainerConfigs[trainerType].doubleOnly) { if (trainerConfigs[trainerType].doubleOnly) {
doubleTrainer = true; doubleTrainer = true;
} else if (trainerConfigs[trainerType].hasDouble) { } else if (hasDouble) {
doubleTrainer = doubleTrainer = !randSeedInt(this.getDoubleBattleChance(newWaveIndex, playerField));
Overrides.RANDOM_TRAINER_OVERRIDE?.alwaysDouble
|| !randSeedInt(this.getDoubleBattleChance(newWaveIndex, playerField));
// Add a check that special trainers can't be double except for tate and liza - they should use the normal double chance // Add a check that special trainers can't be double except for tate and liza - they should use the normal double chance
if ( if (
trainerConfigs[trainerType].trainerTypeDouble trainerConfigs[trainerType].trainerTypeDouble
@ -1343,11 +1325,19 @@ export class BattleScene extends SceneBase {
doubleTrainer = false; doubleTrainer = false;
} }
} }
const variant = doubleTrainer
? TrainerVariant.DOUBLE // Forcing a double battle on wave 1 causes a bug where only one enemy is sent out,
: randSeedInt(2) // making it impossible to complete the fight without a reload
? TrainerVariant.FEMALE const overrideVariant =
: TrainerVariant.DEFAULT; Overrides.RANDOM_TRAINER_OVERRIDE?.trainerVariant === TrainerVariant.DOUBLE
&& (!hasDouble || newWaveIndex <= 1)
? TrainerVariant.DEFAULT
: Overrides.RANDOM_TRAINER_OVERRIDE?.trainerVariant;
const variant =
overrideVariant
?? (doubleTrainer ? TrainerVariant.DOUBLE : randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT);
newTrainer = trainerData !== undefined ? trainerData.toTrainer() : new Trainer(trainerType, variant); newTrainer = trainerData !== undefined ? trainerData.toTrainer() : new Trainer(trainerType, variant);
this.field.add(newTrainer); this.field.add(newTrainer);
} }
@ -1379,7 +1369,7 @@ export class BattleScene extends SceneBase {
newDouble = false; newDouble = false;
} }
if (!isNullOrUndefined(Overrides.BATTLE_STYLE_OVERRIDE)) { if (Overrides.BATTLE_STYLE_OVERRIDE != null) {
let doubleOverrideForWave: "single" | "double" | null = null; let doubleOverrideForWave: "single" | "double" | null = null;
switch (Overrides.BATTLE_STYLE_OVERRIDE) { switch (Overrides.BATTLE_STYLE_OVERRIDE) {
@ -1422,7 +1412,7 @@ export class BattleScene extends SceneBase {
} }
if (lastBattle?.double && !newDouble) { if (lastBattle?.double && !newDouble) {
this.phaseManager.tryRemovePhase((p: Phase) => p.is("SwitchPhase")); this.phaseManager.tryRemovePhase("SwitchPhase");
for (const p of this.getPlayerField()) { for (const p of this.getPlayerField()) {
p.lapseTag(BattlerTagType.COMMANDED); p.lapseTag(BattlerTagType.COMMANDED);
} }
@ -1568,7 +1558,7 @@ export class BattleScene extends SceneBase {
// Give trainers with specialty types an appropriately-typed form for Wormadam, Rotom, Arceus, Oricorio, Silvally, or Paldean Tauros. // Give trainers with specialty types an appropriately-typed form for Wormadam, Rotom, Arceus, Oricorio, Silvally, or Paldean Tauros.
!isEggPhase !isEggPhase
&& this.currentBattle?.battleType === BattleType.TRAINER && this.currentBattle?.battleType === BattleType.TRAINER
&& !isNullOrUndefined(this.currentBattle.trainer) && this.currentBattle.trainer != null
&& this.currentBattle.trainer.config.hasSpecialtyType() && this.currentBattle.trainer.config.hasSpecialtyType()
) { ) {
if (species.speciesId === SpeciesId.WORMADAM) { if (species.speciesId === SpeciesId.WORMADAM) {
@ -2688,7 +2678,7 @@ export class BattleScene extends SceneBase {
} }
} else if (modifier instanceof FusePokemonModifier) { } else if (modifier instanceof FusePokemonModifier) {
args.push(this.getPokemonById(modifier.fusePokemonId) as PlayerPokemon); args.push(this.getPokemonById(modifier.fusePokemonId) as PlayerPokemon);
} else if (modifier instanceof RememberMoveModifier && !isNullOrUndefined(cost)) { } else if (modifier instanceof RememberMoveModifier && cost != null) {
args.push(cost); args.push(cost);
} }
@ -3003,7 +2993,7 @@ export class BattleScene extends SceneBase {
} }
if ( if (
modifier instanceof PokemonHeldItemModifier modifier instanceof PokemonHeldItemModifier
&& !isNullOrUndefined(modifier.getSpecies()) && modifier.getSpecies() != null
&& !this.getPokemonById(modifier.pokemonId)?.hasSpecies(modifier.getSpecies()!) && !this.getPokemonById(modifier.pokemonId)?.hasSpecies(modifier.getSpecies()!)
) { ) {
modifiers.splice(m--, 1); modifiers.splice(m--, 1);
@ -3569,7 +3559,7 @@ export class BattleScene extends SceneBase {
// Loading override or session encounter // Loading override or session encounter
let encounter: MysteryEncounter | null; let encounter: MysteryEncounter | null;
if ( if (
!isNullOrUndefined(Overrides.MYSTERY_ENCOUNTER_OVERRIDE) Overrides.MYSTERY_ENCOUNTER_OVERRIDE != null
&& allMysteryEncounters.hasOwnProperty(Overrides.MYSTERY_ENCOUNTER_OVERRIDE) && allMysteryEncounters.hasOwnProperty(Overrides.MYSTERY_ENCOUNTER_OVERRIDE)
) { ) {
encounter = allMysteryEncounters[Overrides.MYSTERY_ENCOUNTER_OVERRIDE]; encounter = allMysteryEncounters[Overrides.MYSTERY_ENCOUNTER_OVERRIDE];
@ -3580,7 +3570,7 @@ export class BattleScene extends SceneBase {
encounter = allMysteryEncounters[encounterType ?? -1]; encounter = allMysteryEncounters[encounterType ?? -1];
return encounter; return encounter;
} else { } else {
encounter = !isNullOrUndefined(encounterType) ? allMysteryEncounters[encounterType] : null; encounter = encounterType != null ? allMysteryEncounters[encounterType] : null;
} }
// Check for queued encounters first // Check for queued encounters first
@ -3639,7 +3629,7 @@ export class BattleScene extends SceneBase {
? MysteryEncounterTier.ULTRA ? MysteryEncounterTier.ULTRA
: MysteryEncounterTier.ROGUE; : MysteryEncounterTier.ROGUE;
if (!isNullOrUndefined(Overrides.MYSTERY_ENCOUNTER_TIER_OVERRIDE)) { if (Overrides.MYSTERY_ENCOUNTER_TIER_OVERRIDE != null) {
tier = Overrides.MYSTERY_ENCOUNTER_TIER_OVERRIDE; tier = Overrides.MYSTERY_ENCOUNTER_TIER_OVERRIDE;
} }

View File

@ -1,7 +1,8 @@
/** /**
* @module *
* A big file storing colors used in logging. * A big file storing colors used in logging.
* Minified by Terser during production builds, so has no overhead. * Minified by Terser during production builds, so has no overhead.
* @module
*/ */
// Colors used in prod // Colors used in prod

View File

@ -33,6 +33,7 @@ import { CommonAnim } from "#enums/move-anims-common";
import { MoveCategory } from "#enums/move-category"; import { MoveCategory } from "#enums/move-category";
import { MoveFlags } from "#enums/move-flags"; import { MoveFlags } from "#enums/move-flags";
import { MoveId } from "#enums/move-id"; import { MoveId } from "#enums/move-id";
import { MovePhaseTimingModifier } from "#enums/move-phase-timing-modifier";
import { MoveResult } from "#enums/move-result"; import { MoveResult } from "#enums/move-result";
import { MoveTarget } from "#enums/move-target"; import { MoveTarget } from "#enums/move-target";
import { MoveUseMode } from "#enums/move-use-mode"; import { MoveUseMode } from "#enums/move-use-mode";
@ -66,7 +67,6 @@ import type { Constructor } from "#utils/common";
import { import {
BooleanHolder, BooleanHolder,
coerceArray, coerceArray,
isNullOrUndefined,
NumberHolder, NumberHolder,
randSeedFloat, randSeedFloat,
randSeedInt, randSeedInt,
@ -1039,7 +1039,7 @@ export class PostDefendStatStageChangeAbAttr extends PostDefendAbAttr {
if (this.allOthers) { if (this.allOthers) {
const ally = pokemon.getAlly(); const ally = pokemon.getAlly();
const otherPokemon = !isNullOrUndefined(ally) ? pokemon.getOpponents().concat([ally]) : pokemon.getOpponents(); const otherPokemon = ally != null ? pokemon.getOpponents().concat([ally]) : pokemon.getOpponents();
for (const other of otherPokemon) { for (const other of otherPokemon) {
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew(
"StatStageChangePhase", "StatStageChangePhase",
@ -1472,7 +1472,7 @@ export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
override canApply({ move, opponent: attacker, pokemon }: PostMoveInteractionAbAttrParams): boolean { override canApply({ move, opponent: attacker, pokemon }: PostMoveInteractionAbAttrParams): boolean {
return ( return (
isNullOrUndefined(attacker.getTag(BattlerTagType.DISABLED)) attacker.getTag(BattlerTagType.DISABLED) == null
&& move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon }) && move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon })
&& (this.chance === -1 || pokemon.randBattleSeedInt(100) < this.chance) && (this.chance === -1 || pokemon.randBattleSeedInt(100) < this.chance)
); );
@ -2555,7 +2555,7 @@ export class PostIntimidateStatStageChangeAbAttr extends AbAttr {
override apply({ pokemon, simulated, cancelled }: AbAttrParamsWithCancel): void { override apply({ pokemon, simulated, cancelled }: AbAttrParamsWithCancel): void {
if (!simulated) { if (!simulated) {
globalScene.phaseManager.pushNew( globalScene.phaseManager.unshiftNew(
"StatStageChangePhase", "StatStageChangePhase",
pokemon.getBattlerIndex(), pokemon.getBattlerIndex(),
false, false,
@ -2809,7 +2809,7 @@ export class PostSummonAllyHealAbAttr extends PostSummonAbAttr {
override apply({ pokemon, simulated }: AbAttrBaseParams): void { override apply({ pokemon, simulated }: AbAttrBaseParams): void {
const target = pokemon.getAlly(); const target = pokemon.getAlly();
if (!simulated && !isNullOrUndefined(target)) { if (!simulated && target != null) {
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew(
"PokemonHealPhase", "PokemonHealPhase",
target.getBattlerIndex(), target.getBattlerIndex(),
@ -2840,7 +2840,7 @@ export class PostSummonClearAllyStatStagesAbAttr extends PostSummonAbAttr {
override apply({ pokemon, simulated }: AbAttrBaseParams): void { override apply({ pokemon, simulated }: AbAttrBaseParams): void {
const target = pokemon.getAlly(); const target = pokemon.getAlly();
if (!simulated && !isNullOrUndefined(target)) { if (!simulated && target != null) {
for (const s of BATTLE_STATS) { for (const s of BATTLE_STATS) {
target.setStatStage(s, 0); target.setStatStage(s, 0);
} }
@ -2959,13 +2959,13 @@ export class PostSummonHealStatusAbAttr extends PostSummonRemoveEffectAbAttr {
public override canApply({ pokemon }: AbAttrBaseParams): boolean { public override canApply({ pokemon }: AbAttrBaseParams): boolean {
const status = pokemon.status?.effect; const status = pokemon.status?.effect;
return !isNullOrUndefined(status) && (this.immuneEffects.length === 0 || this.immuneEffects.includes(status)); return status != null && (this.immuneEffects.length === 0 || this.immuneEffects.includes(status));
} }
public override apply({ pokemon }: AbAttrBaseParams): void { public override apply({ pokemon }: AbAttrBaseParams): void {
// TODO: should probably check against simulated... // TODO: should probably check against simulated...
const status = pokemon.status?.effect; const status = pokemon.status?.effect;
if (!isNullOrUndefined(status)) { if (status != null) {
this.statusHealed = status; this.statusHealed = status;
pokemon.resetStatus(false); pokemon.resetStatus(false);
pokemon.updateInfo(); pokemon.updateInfo();
@ -3101,7 +3101,7 @@ export class PostSummonCopyAllyStatsAbAttr extends PostSummonAbAttr {
} }
const ally = pokemon.getAlly(); const ally = pokemon.getAlly();
return !(isNullOrUndefined(ally) || ally.getStatStages().every(s => s === 0)); return !(ally == null || ally.getStatStages().every(s => s === 0));
} }
override apply({ pokemon, simulated }: AbAttrBaseParams): void { override apply({ pokemon, simulated }: AbAttrBaseParams): void {
@ -3109,7 +3109,7 @@ export class PostSummonCopyAllyStatsAbAttr extends PostSummonAbAttr {
return; return;
} }
const ally = pokemon.getAlly(); const ally = pokemon.getAlly();
if (!isNullOrUndefined(ally)) { if (ally != null) {
for (const s of BATTLE_STATS) { for (const s of BATTLE_STATS) {
pokemon.setStatStage(s, ally.getStatStage(s)); pokemon.setStatStage(s, ally.getStatStage(s));
} }
@ -3239,7 +3239,8 @@ export class CommanderAbAttr extends AbAttr {
const ally = pokemon.getAlly(); const ally = pokemon.getAlly();
return ( return (
globalScene.currentBattle?.double globalScene.currentBattle?.double
&& !isNullOrUndefined(ally) && ally != null
&& ally.isActive(true)
&& ally.species.speciesId === SpeciesId.DONDOZO && ally.species.speciesId === SpeciesId.DONDOZO
&& !(ally.isFainted() || ally.getTag(BattlerTagType.COMMANDED)) && !(ally.isFainted() || ally.getTag(BattlerTagType.COMMANDED))
); );
@ -3254,7 +3255,7 @@ export class CommanderAbAttr extends AbAttr {
// Apply boosts from this effect to the ally Dondozo // Apply boosts from this effect to the ally Dondozo
pokemon.getAlly()?.addTag(BattlerTagType.COMMANDED, 0, MoveId.NONE, pokemon.id); pokemon.getAlly()?.addTag(BattlerTagType.COMMANDED, 0, MoveId.NONE, pokemon.id);
// Cancel the source Pokemon's next move (if a move is queued) // Cancel the source Pokemon's next move (if a move is queued)
globalScene.phaseManager.tryRemovePhase(phase => phase.is("MovePhase") && phase.pokemon === pokemon); globalScene.phaseManager.tryRemovePhase("MovePhase", phase => phase.pokemon === pokemon);
} }
} }
} }
@ -3283,7 +3284,7 @@ export class PreSwitchOutResetStatusAbAttr extends PreSwitchOutAbAttr {
} }
override canApply({ pokemon }: AbAttrBaseParams): boolean { override canApply({ pokemon }: AbAttrBaseParams): boolean {
return !isNullOrUndefined(pokemon.status); return pokemon.status != null;
} }
override apply({ pokemon, simulated }: AbAttrBaseParams): void { override apply({ pokemon, simulated }: AbAttrBaseParams): void {
@ -3563,7 +3564,7 @@ export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
} }
override canApply({ stat, cancelled }: PreStatStageChangeAbAttrParams): boolean { override canApply({ stat, cancelled }: PreStatStageChangeAbAttrParams): boolean {
return !cancelled.value && (isNullOrUndefined(this.protectedStat) || stat === this.protectedStat); return !cancelled.value && (this.protectedStat == null || stat === this.protectedStat);
} }
/** /**
@ -3799,11 +3800,7 @@ export class ConditionalUserFieldProtectStatAbAttr extends PreStatStageChangeAbA
if (!target) { if (!target) {
return false; return false;
} }
return ( return !cancelled.value && (this.protectedStat == null || stat === this.protectedStat) && this.condition(target);
!cancelled.value
&& (isNullOrUndefined(this.protectedStat) || stat === this.protectedStat)
&& this.condition(target)
);
} }
/** /**
@ -4560,7 +4557,7 @@ export class PostTurnStatusHealAbAttr extends PostTurnAbAttr {
} }
override canApply({ pokemon }: AbAttrBaseParams): boolean { override canApply({ pokemon }: AbAttrBaseParams): boolean {
return !isNullOrUndefined(pokemon.status) && this.effects.includes(pokemon.status.effect) && !pokemon.isFullHp(); return pokemon.status != null && this.effects.includes(pokemon.status.effect) && !pokemon.isFullHp();
} }
override apply({ simulated, passive, pokemon }: AbAttrBaseParams): void { override apply({ simulated, passive, pokemon }: AbAttrBaseParams): void {
@ -4893,7 +4890,7 @@ export class PostTurnHurtIfSleepingAbAttr extends PostTurnAbAttr {
*/ */
export class FetchBallAbAttr extends PostTurnAbAttr { export class FetchBallAbAttr extends PostTurnAbAttr {
override canApply({ simulated, pokemon }: AbAttrBaseParams): boolean { override canApply({ simulated, pokemon }: AbAttrBaseParams): boolean {
return !simulated && !isNullOrUndefined(globalScene.currentBattle.lastUsedPokeball) && !!pokemon.isPlayer; return !simulated && globalScene.currentBattle.lastUsedPokeball != null && !!pokemon.isPlayer;
} }
/** /**
@ -5006,7 +5003,14 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr {
// If the move is an AttackMove or a StatusMove the Dancer must replicate the move on the source of the Dance // If the move is an AttackMove or a StatusMove the Dancer must replicate the move on the source of the Dance
if (move.getMove().is("AttackMove") || move.getMove().is("StatusMove")) { if (move.getMove().is("AttackMove") || move.getMove().is("StatusMove")) {
const target = this.getTarget(pokemon, source, targets); const target = this.getTarget(pokemon, source, targets);
globalScene.phaseManager.unshiftNew("MovePhase", pokemon, target, move, MoveUseMode.INDIRECT); globalScene.phaseManager.unshiftNew(
"MovePhase",
pokemon,
target,
move,
MoveUseMode.INDIRECT,
MovePhaseTimingModifier.FIRST,
);
} else if (move.getMove().is("SelfStatusMove")) { } else if (move.getMove().is("SelfStatusMove")) {
// If the move is a SelfStatusMove (ie. Swords Dance) the Dancer should replicate it on itself // If the move is a SelfStatusMove (ie. Swords Dance) the Dancer should replicate it on itself
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew(
@ -5015,6 +5019,7 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr {
[pokemon.getBattlerIndex()], [pokemon.getBattlerIndex()],
move, move,
MoveUseMode.INDIRECT, MoveUseMode.INDIRECT,
MovePhaseTimingModifier.FIRST,
); );
} }
} }
@ -6030,11 +6035,6 @@ export class IllusionPostBattleAbAttr extends PostBattleAbAttr {
} }
} }
export interface BypassSpeedChanceAbAttrParams extends AbAttrBaseParams {
/** Holds whether the speed check is bypassed after ability application */
bypass: BooleanHolder;
}
/** /**
* If a Pokémon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket. If the Ability activates, this is announced at the start of the turn (after move selection). * If a Pokémon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket. If the Ability activates, this is announced at the start of the turn (after move selection).
* @sealed * @sealed
@ -6050,26 +6050,28 @@ export class BypassSpeedChanceAbAttr extends AbAttr {
this.chance = chance; this.chance = chance;
} }
override canApply({ bypass, simulated, pokemon }: BypassSpeedChanceAbAttrParams): boolean { override canApply({ simulated, pokemon }: AbAttrBaseParams): boolean {
// TODO: Consider whether we can move the simulated check to the `apply` method // TODO: Consider whether we can move the simulated check to the `apply` method
// May be difficult as we likely do not want to modify the randBattleSeed // May be difficult as we likely do not want to modify the randBattleSeed
const turnCommand = globalScene.currentBattle.turnCommands[pokemon.getBattlerIndex()]; const turnCommand = globalScene.currentBattle.turnCommands[pokemon.getBattlerIndex()];
const isCommandFight = turnCommand?.command === Command.FIGHT;
const move = turnCommand?.move?.move ? allMoves[turnCommand.move.move] : null; const move = turnCommand?.move?.move ? allMoves[turnCommand.move.move] : null;
const isDamageMove = move?.category === MoveCategory.PHYSICAL || move?.category === MoveCategory.SPECIAL; const isDamageMove = move?.category === MoveCategory.PHYSICAL || move?.category === MoveCategory.SPECIAL;
return ( return (
!simulated && !bypass.value && pokemon.randBattleSeedInt(100) < this.chance && isCommandFight && isDamageMove !simulated
&& pokemon.randBattleSeedInt(100) < this.chance
&& isDamageMove
&& pokemon.canAddTag(BattlerTagType.BYPASS_SPEED)
); );
} }
/** /**
* bypass move order in their priority bracket when pokemon choose damaging move * bypass move order in their priority bracket when pokemon choose damaging move
*/ */
override apply({ bypass }: BypassSpeedChanceAbAttrParams): void { override apply({ pokemon }: AbAttrBaseParams): void {
bypass.value = true; pokemon.addTag(BattlerTagType.BYPASS_SPEED);
} }
override getTriggerMessage({ pokemon }: BypassSpeedChanceAbAttrParams, _abilityName: string): string { override getTriggerMessage({ pokemon }: AbAttrBaseParams, _abilityName: string): string {
return i18next.t("abilityTriggers:quickDraw", { pokemonName: getPokemonNameWithAffix(pokemon) }); return i18next.t("abilityTriggers:quickDraw", { pokemonName: getPokemonNameWithAffix(pokemon) });
} }
} }
@ -6077,8 +6079,6 @@ export class BypassSpeedChanceAbAttr extends AbAttr {
export interface PreventBypassSpeedChanceAbAttrParams extends AbAttrBaseParams { export interface PreventBypassSpeedChanceAbAttrParams extends AbAttrBaseParams {
/** Holds whether the speed check is bypassed after ability application */ /** Holds whether the speed check is bypassed after ability application */
bypass: BooleanHolder; bypass: BooleanHolder;
/** Holds whether the Pokemon can check held items for Quick Claw's effects */
canCheckHeldItems: BooleanHolder;
} }
/** /**
@ -6105,9 +6105,8 @@ export class PreventBypassSpeedChanceAbAttr extends AbAttr {
return isCommandFight && this.condition(pokemon, move!); return isCommandFight && this.condition(pokemon, move!);
} }
override apply({ bypass, canCheckHeldItems }: PreventBypassSpeedChanceAbAttrParams): void { override apply({ bypass }: PreventBypassSpeedChanceAbAttrParams): void {
bypass.value = false; bypass.value = false;
canCheckHeldItems.value = false;
} }
} }
@ -6205,8 +6204,7 @@ class ForceSwitchOutHelper {
if (switchOutTarget.hp > 0) { if (switchOutTarget.hp > 0) {
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH); switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
globalScene.phaseManager.prependNewToPhase( globalScene.phaseManager.queueDeferred(
"MoveEndPhase",
"SwitchPhase", "SwitchPhase",
this.switchType, this.switchType,
switchOutTarget.getFieldIndex(), switchOutTarget.getFieldIndex(),
@ -6228,8 +6226,7 @@ class ForceSwitchOutHelper {
const summonIndex = globalScene.currentBattle.trainer const summonIndex = globalScene.currentBattle.trainer
? globalScene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) ? globalScene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot)
: 0; : 0;
globalScene.phaseManager.prependNewToPhase( globalScene.phaseManager.queueDeferred(
"MoveEndPhase",
"SwitchSummonPhase", "SwitchSummonPhase",
this.switchType, this.switchType,
switchOutTarget.getFieldIndex(), switchOutTarget.getFieldIndex(),
@ -6258,7 +6255,7 @@ class ForceSwitchOutHelper {
true, true,
500, 500,
); );
if (globalScene.currentBattle.double && !isNullOrUndefined(allyPokemon)) { if (globalScene.currentBattle.double && allyPokemon != null) {
globalScene.redirectPokemonMoves(switchOutTarget, allyPokemon); globalScene.redirectPokemonMoves(switchOutTarget, allyPokemon);
} }
} }
@ -6951,7 +6948,7 @@ export function initAbilities() {
.attr(TypeImmunityStatStageChangeAbAttr, PokemonType.ELECTRIC, Stat.SPD, 1) .attr(TypeImmunityStatStageChangeAbAttr, PokemonType.ELECTRIC, Stat.SPD, 1)
.ignorable(), .ignorable(),
new Ability(AbilityId.RIVALRY, 4) new Ability(AbilityId.RIVALRY, 4)
.attr(MovePowerBoostAbAttr, (user, target, _move) => user?.gender !== Gender.GENDERLESS && target?.gender !== Gender.GENDERLESS && user?.gender === target?.gender, 1.25, true) .attr(MovePowerBoostAbAttr, (user, target, _move) => user?.gender !== Gender.GENDERLESS && target?.gender !== Gender.GENDERLESS && user?.gender === target?.gender, 1.25)
.attr(MovePowerBoostAbAttr, (user, target, _move) => user?.gender !== Gender.GENDERLESS && target?.gender !== Gender.GENDERLESS && user?.gender !== target?.gender, 0.75), .attr(MovePowerBoostAbAttr, (user, target, _move) => user?.gender !== Gender.GENDERLESS && target?.gender !== Gender.GENDERLESS && user?.gender !== target?.gender, 0.75),
new Ability(AbilityId.STEADFAST, 4) new Ability(AbilityId.STEADFAST, 4)
.attr(FlinchStatStageChangeAbAttr, [ Stat.SPD ], 1), .attr(FlinchStatStageChangeAbAttr, [ Stat.SPD ], 1),
@ -7110,7 +7107,7 @@ export function initAbilities() {
.attr(PostDefendMoveDisableAbAttr, 30) .attr(PostDefendMoveDisableAbAttr, 30)
.bypassFaint(), .bypassFaint(),
new Ability(AbilityId.HEALER, 5) new Ability(AbilityId.HEALER, 5)
.conditionalAttr(pokemon => !isNullOrUndefined(pokemon.getAlly()) && randSeedInt(10) < 3, PostTurnResetStatusAbAttr, true), .conditionalAttr(pokemon => pokemon.getAlly() != null && randSeedInt(10) < 3, PostTurnResetStatusAbAttr, true),
new Ability(AbilityId.FRIEND_GUARD, 5) new Ability(AbilityId.FRIEND_GUARD, 5)
.attr(AlliedFieldDamageReductionAbAttr, 0.75) .attr(AlliedFieldDamageReductionAbAttr, 0.75)
.ignorable(), .ignorable(),
@ -7163,7 +7160,7 @@ export function initAbilities() {
new Ability(AbilityId.ANALYTIC, 5) new Ability(AbilityId.ANALYTIC, 5)
.attr(MovePowerBoostAbAttr, (user) => .attr(MovePowerBoostAbAttr, (user) =>
// Boost power if all other Pokemon have already moved (no other moves are slated to execute) // Boost power if all other Pokemon have already moved (no other moves are slated to execute)
!globalScene.phaseManager.findPhase((phase) => phase.is("MovePhase") && phase.pokemon.id !== user?.id), !globalScene.phaseManager.hasPhaseOfType("MovePhase", phase => phase.pokemon.id !== user?.id),
1.3), 1.3),
new Ability(AbilityId.ILLUSION, 5) new Ability(AbilityId.ILLUSION, 5)
// The Pokemon generate an illusion if it's available // The Pokemon generate an illusion if it's available
@ -7744,8 +7741,8 @@ export function initAbilities() {
new Ability(AbilityId.SHARPNESS, 9) new Ability(AbilityId.SHARPNESS, 9)
.attr(MovePowerBoostAbAttr, (_user, _target, move) => move.hasFlag(MoveFlags.SLICING_MOVE), 1.5), .attr(MovePowerBoostAbAttr, (_user, _target, move) => move.hasFlag(MoveFlags.SLICING_MOVE), 1.5),
new Ability(AbilityId.SUPREME_OVERLORD, 9) new Ability(AbilityId.SUPREME_OVERLORD, 9)
.attr(VariableMovePowerBoostAbAttr, (user, _target, _move) => 1 + 0.1 * Math.min(user.isPlayer() ? globalScene.arena.playerFaints : globalScene.currentBattle.enemyFaints, 5)) .conditionalAttr((p) => (p.isPlayer() ? globalScene.arena.playerFaints : globalScene.currentBattle.enemyFaints) > 0, PostSummonAddBattlerTagAbAttr, BattlerTagType.SUPREME_OVERLORD, 0, true)
.partial(), // Should only boost once, on summon .edgeCase(), // Tag is not tied to ability, so suppression/removal etc will not function until a structure to allow this is implemented
new Ability(AbilityId.COSTAR, 9, -2) new Ability(AbilityId.COSTAR, 9, -2)
.attr(PostSummonCopyAllyStatsAbAttr), .attr(PostSummonCopyAllyStatsAbAttr),
new Ability(AbilityId.TOXIC_DEBRIS, 9) new Ability(AbilityId.TOXIC_DEBRIS, 9)

View File

@ -74,7 +74,6 @@ function applyAbAttrsInternal<T extends CallableAbAttrString>(
for (const passive of [false, true]) { for (const passive of [false, true]) {
params.passive = passive; params.passive = passive;
applySingleAbAttrs(attrType, params, gainedMidTurn, messages); applySingleAbAttrs(attrType, params, gainedMidTurn, messages);
globalScene.phaseManager.clearPhaseQueueSplice();
} }
// We need to restore passive to its original state in the case that it was undefined on entry // We need to restore passive to its original state in the case that it was undefined on entry
// this is necessary in case this method is called with an object that is reused. // this is necessary in case this method is called with an object that is reused.

View File

@ -1,39 +1,4 @@
/** biome-ignore-start lint/correctness/noUnusedImports: TSDoc imports */
import type { BattlerTag } from "#app/data/battler-tags";
/** biome-ignore-end lint/correctness/noUnusedImports: TSDoc imports */
import { applyAbAttrs, applyOnGainAbAttrs, applyOnLoseAbAttrs } from "#abilities/apply-ab-attrs";
import { globalScene } from "#app/global-scene";
import { getPokemonNameWithAffix } from "#app/messages";
import { CommonBattleAnim } from "#data/battle-anims";
import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { HitResult } from "#enums/hit-result";
import { CommonAnim } from "#enums/move-anims-common";
import { MoveCategory } from "#enums/move-category";
import { MoveId } from "#enums/move-id";
import { MoveTarget } from "#enums/move-target";
import { PokemonType } from "#enums/pokemon-type";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import type { Arena } from "#field/arena";
import type { Pokemon } from "#field/pokemon";
import type {
ArenaScreenTagType,
ArenaTagData,
EntryHazardTagType,
RoomArenaTagType,
SerializableArenaTagType,
} from "#types/arena-tags";
import type { Mutable } from "#types/type-helpers";
import { BooleanHolder, type NumberHolder, toDmgValue } from "#utils/common";
import i18next from "i18next";
/** /**
* @module
* ArenaTags are are meant for effects that are tied to the arena (as opposed to a specific pokemon). * ArenaTags are are meant for effects that are tied to the arena (as opposed to a specific pokemon).
* Examples include (but are not limited to) * Examples include (but are not limited to)
* - Cross-turn effects that persist even if the user/target switches out, such as Happy Hour * - Cross-turn effects that persist even if the user/target switches out, such as Happy Hour
@ -76,14 +41,54 @@ import i18next from "i18next";
* ``` * ```
* Notes * Notes
* - If the class has any subclasses, then the second form of `loadTag` *must* be used. * - If the class has any subclasses, then the second form of `loadTag` *must* be used.
* @module
*/ */
// biome-ignore-start lint/correctness/noUnusedImports: TSDoc imports
import type { BattlerTag } from "#app/data/battler-tags";
// biome-ignore-end lint/correctness/noUnusedImports: TSDoc imports
import { applyAbAttrs, applyOnGainAbAttrs, applyOnLoseAbAttrs } from "#abilities/apply-ab-attrs";
import { globalScene } from "#app/global-scene";
import { getPokemonNameWithAffix } from "#app/messages";
import { CommonBattleAnim } from "#data/battle-anims";
import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#enums/arena-tag-type";
import type { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { HitResult } from "#enums/hit-result";
import { CommonAnim } from "#enums/move-anims-common";
import { MoveCategory } from "#enums/move-category";
import { MoveId } from "#enums/move-id";
import { MoveTarget } from "#enums/move-target";
import { PokemonType } from "#enums/pokemon-type";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import type { Arena } from "#field/arena";
import type { Pokemon } from "#field/pokemon";
import type {
ArenaScreenTagType,
ArenaTagData,
EntryHazardTagType,
RoomArenaTagType,
SerializableArenaTagType,
} from "#types/arena-tags";
import type { Mutable } from "#types/type-helpers";
import { BooleanHolder, type NumberHolder, toDmgValue } from "#utils/common";
import i18next from "i18next";
/** Interface containing the serializable fields of ArenaTagData. */ /** Interface containing the serializable fields of ArenaTagData. */
interface BaseArenaTag { interface BaseArenaTag {
/** /**
* The tag's remaining duration. Setting to any number `<=0` will make the tag's duration effectively infinite. * The tag's remaining duration. Setting to any number `<=0` will make the tag's duration effectively infinite.
*/ */
turnCount: number; turnCount: number;
/**
* The tag's max duration.
*/
maxDuration: number;
/** /**
* The {@linkcode MoveId} that created this tag, or `undefined` if not set by a move. * The {@linkcode MoveId} that created this tag, or `undefined` if not set by a move.
*/ */
@ -110,12 +115,14 @@ export abstract class ArenaTag implements BaseArenaTag {
/** The type of the arena tag */ /** The type of the arena tag */
public abstract readonly tagType: ArenaTagType; public abstract readonly tagType: ArenaTagType;
public turnCount: number; public turnCount: number;
public maxDuration: number;
public sourceMove?: MoveId; public sourceMove?: MoveId;
public sourceId: number | undefined; public sourceId: number | undefined;
public side: ArenaTagSide; public side: ArenaTagSide;
constructor(turnCount: number, sourceMove?: MoveId, sourceId?: number, side: ArenaTagSide = ArenaTagSide.BOTH) { constructor(turnCount: number, sourceMove?: MoveId, sourceId?: number, side: ArenaTagSide = ArenaTagSide.BOTH) {
this.turnCount = turnCount; this.turnCount = turnCount;
this.maxDuration = turnCount;
this.sourceMove = sourceMove; this.sourceMove = sourceMove;
this.sourceId = sourceId; this.sourceId = sourceId;
this.side = side; this.side = side;
@ -138,7 +145,7 @@ export abstract class ArenaTag implements BaseArenaTag {
} }
} }
onOverlap(_arena: Arena, _source: Pokemon | null): void {} onOverlap(_arena: Arena, _source: Pokemon | undefined): void {}
/** /**
* Trigger this {@linkcode ArenaTag}'s effect, reducing its duration as applicable. * Trigger this {@linkcode ArenaTag}'s effect, reducing its duration as applicable.
@ -164,6 +171,7 @@ export abstract class ArenaTag implements BaseArenaTag {
*/ */
loadTag<const T extends this>(source: BaseArenaTag & Pick<T, "tagType">): void { loadTag<const T extends this>(source: BaseArenaTag & Pick<T, "tagType">): void {
this.turnCount = source.turnCount; this.turnCount = source.turnCount;
this.maxDuration = source.maxDuration;
this.sourceMove = source.sourceMove; this.sourceMove = source.sourceMove;
this.sourceId = source.sourceId; this.sourceId = source.sourceId;
this.side = source.side; this.side = source.side;
@ -172,9 +180,8 @@ export abstract class ArenaTag implements BaseArenaTag {
/** /**
* Helper function that retrieves the source Pokemon * Helper function that retrieves the source Pokemon
* @returns - The source {@linkcode Pokemon} for this tag. * @returns - The source {@linkcode Pokemon} for this tag.
* Returns `null` if `this.sourceId` is `undefined`
*/ */
public getSourcePokemon(): Pokemon | null { public getSourcePokemon(): Pokemon | undefined {
return globalScene.getPokemonById(this.sourceId); return globalScene.getPokemonById(this.sourceId);
} }
@ -617,7 +624,7 @@ export class NoCritTag extends SerializableArenaTag {
globalScene.phaseManager.queueMessage( globalScene.phaseManager.queueMessage(
i18next.t("arenaTag:noCritOnRemove", { i18next.t("arenaTag:noCritOnRemove", {
pokemonNameWithAffix: getPokemonNameWithAffix(source ?? undefined), pokemonNameWithAffix: getPokemonNameWithAffix(source),
moveName: this.getMoveName(), moveName: this.getMoveName(),
}), }),
); );
@ -1537,7 +1544,7 @@ export class SuppressAbilitiesTag extends SerializableArenaTag {
} }
} }
public override onOverlap(_arena: Arena, source: Pokemon | null): void { public override onOverlap(_arena: Arena, source: Pokemon | undefined): void {
(this as Mutable<this>).sourceCount++; (this as Mutable<this>).sourceCount++;
this.playActivationMessage(source); this.playActivationMessage(source);
} }
@ -1580,7 +1587,7 @@ export class SuppressAbilitiesTag extends SerializableArenaTag {
return this.sourceCount > 1; return this.sourceCount > 1;
} }
private playActivationMessage(pokemon: Pokemon | null) { private playActivationMessage(pokemon: Pokemon | undefined) {
if (pokemon) { if (pokemon) {
globalScene.phaseManager.queueMessage( globalScene.phaseManager.queueMessage(
i18next.t("arenaTag:neutralizingGasOnAdd", { i18next.t("arenaTag:neutralizingGasOnAdd", {
@ -1591,6 +1598,145 @@ export class SuppressAbilitiesTag extends SerializableArenaTag {
} }
} }
/**
* Interface containing data related to a queued healing effect from
* {@link https://bulbapedia.bulbagarden.net/wiki/Healing_Wish_(move) | Healing Wish}
* or {@link https://bulbapedia.bulbagarden.net/wiki/Lunar_Dance_(move) | Lunar Dance}.
*/
interface PendingHealEffect {
/** The {@linkcode Pokemon.id | PID} of the {@linkcode Pokemon} that created the effect. */
readonly sourceId: number;
/** The {@linkcode MoveId} of the move that created the effect. */
readonly moveId: MoveId;
/** If `true`, also restores the target's PP when the effect activates. */
readonly restorePP: boolean;
/** The message to display when the effect activates */
readonly healMessage: string;
}
/**
* Arena tag to contain stored healing effects, namely from
* {@link https://bulbapedia.bulbagarden.net/wiki/Healing_Wish_(move) | Healing Wish}
* and {@link https://bulbapedia.bulbagarden.net/wiki/Lunar_Dance_(move) | Lunar Dance}.
* When a damaged Pokemon first enters the effect's {@linkcode BattlerIndex | field position},
* their HP is fully restored, and they are cured of any non-volatile status condition.
* If the effect is from Lunar Dance, their PP is also restored.
*/
export class PendingHealTag extends SerializableArenaTag {
public readonly tagType = ArenaTagType.PENDING_HEAL;
/** All pending healing effects, organized by {@linkcode BattlerIndex} */
public readonly pendingHeals: Partial<Record<BattlerIndex, PendingHealEffect[]>> = {};
constructor() {
super(0);
}
/**
* Adds a pending healing effect to the field. Effects under the same move *and*
* target index as an existing effect are ignored.
* @param targetIndex - The {@linkcode BattlerIndex} under which the effect applies
* @param healEffect - The {@linkcode PendingHealEffect | data} for the pending heal effect
*/
public queueHeal(targetIndex: BattlerIndex, healEffect: PendingHealEffect): void {
const existingHealEffects = this.pendingHeals[targetIndex];
if (existingHealEffects) {
if (!existingHealEffects.some(he => he.moveId === healEffect.moveId)) {
existingHealEffects.push(healEffect);
}
} else {
this.pendingHeals[targetIndex] = [healEffect];
}
}
/** Removes default on-remove message */
override onRemove(_arena: Arena): void {}
/** This arena tag is removed at the end of the turn if no pending healing effects are on the field */
override lapse(_arena: Arena): boolean {
for (const key in this.pendingHeals) {
if (this.pendingHeals[key].length > 0) {
return true;
}
}
return false;
}
/**
* Applies a pending healing effect on the given target index. If an effect is found for
* the index, the Pokemon at that index is healed to full HP, is cured of any non-volatile status,
* and has its PP fully restored (if the effect is from Lunar Dance).
* @param arena - The {@linkcode Arena} containing this tag
* @param simulated - If `true`, suppresses changes to game state
* @param pokemon - The {@linkcode Pokemon} receiving the healing effect
* @returns `true` if the target Pokemon was healed by this effect
* @todo This should also be called when a Pokemon moves into a new position via Ally Switch
*/
override apply(arena: Arena, simulated: boolean, pokemon: Pokemon): boolean {
const targetIndex = pokemon.getBattlerIndex();
const targetEffects = this.pendingHeals[targetIndex];
if (targetEffects == null || targetEffects.length === 0) {
return false;
}
const healEffect = targetEffects.find(effect => this.canApply(effect, pokemon));
if (healEffect == null) {
return false;
}
if (simulated) {
return true;
}
const { sourceId, moveId, restorePP, healMessage } = healEffect;
const sourcePokemon = globalScene.getPokemonById(sourceId);
if (!sourcePokemon) {
console.warn(`Source of pending ${allMoves[moveId].name} effect is undefined!`);
targetEffects.splice(targetEffects.indexOf(healEffect), 1);
// Re-evaluate after the invalid heal effect is removed
return this.apply(arena, simulated, pokemon);
}
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
targetIndex,
pokemon.getMaxHp(),
healMessage,
true,
false,
false,
true,
false,
restorePP,
);
targetEffects.splice(targetEffects.indexOf(healEffect), 1);
return healEffect != null;
}
/**
* Determines if the given {@linkcode PendingHealEffect} can immediately heal
* the given target {@linkcode Pokemon}.
* @param healEffect - The {@linkcode PendingHealEffect} to evaluate
* @param pokemon - The {@linkcode Pokemon} to evaluate against
* @returns `true` if the Pokemon can be healed by the effect
*/
private canApply(healEffect: PendingHealEffect, pokemon: Pokemon): boolean {
return (
!pokemon.isFullHp()
|| pokemon.status != null
|| (healEffect.restorePP && pokemon.getMoveset().some(mv => mv.ppUsed > 0))
);
}
override loadTag(source: BaseArenaTag & Pick<PendingHealTag, "tagType" | "pendingHeals">): void {
super.loadTag(source);
(this as Mutable<this>).pendingHeals = source.pendingHeals;
}
}
// TODO: swap `sourceMove` and `sourceId` and make `sourceMove` an optional parameter // TODO: swap `sourceMove` and `sourceId` and make `sourceMove` an optional parameter
export function getArenaTag( export function getArenaTag(
tagType: ArenaTagType, tagType: ArenaTagType,
@ -1654,6 +1800,8 @@ export function getArenaTag(
return new FairyLockTag(turnCount, sourceId); return new FairyLockTag(turnCount, sourceId);
case ArenaTagType.NEUTRALIZING_GAS: case ArenaTagType.NEUTRALIZING_GAS:
return new SuppressAbilitiesTag(sourceId); return new SuppressAbilitiesTag(sourceId);
case ArenaTagType.PENDING_HEAL:
return new PendingHealTag();
default: default:
return null; return null;
} }
@ -1702,5 +1850,6 @@ export type ArenaTagTypeMap = {
[ArenaTagType.GRASS_WATER_PLEDGE]: GrassWaterPledgeTag; [ArenaTagType.GRASS_WATER_PLEDGE]: GrassWaterPledgeTag;
[ArenaTagType.FAIRY_LOCK]: FairyLockTag; [ArenaTagType.FAIRY_LOCK]: FairyLockTag;
[ArenaTagType.NEUTRALIZING_GAS]: SuppressAbilitiesTag; [ArenaTagType.NEUTRALIZING_GAS]: SuppressAbilitiesTag;
[ArenaTagType.PENDING_HEAL]: PendingHealTag;
[ArenaTagType.NONE]: NoneTag; [ArenaTagType.NONE]: NoneTag;
}; };

View File

@ -1119,7 +1119,7 @@ export const biomePokemonPools: BiomePokemonPools = {
}, },
[BiomePoolTier.RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.HITMONLEE, SpeciesId.HITMONCHAN, SpeciesId.LUCARIO, SpeciesId.THROH, SpeciesId.SAWK, { 1: [ SpeciesId.PANCHAM ], 52: [ SpeciesId.PANGORO ] } ] }, [BiomePoolTier.RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.HITMONLEE, SpeciesId.HITMONCHAN, SpeciesId.LUCARIO, SpeciesId.THROH, SpeciesId.SAWK, { 1: [ SpeciesId.PANCHAM ], 52: [ SpeciesId.PANGORO ] } ] },
[BiomePoolTier.SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.HITMONTOP, SpeciesId.GALLADE, SpeciesId.GALAR_FARFETCHD ] }, [BiomePoolTier.SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.HITMONTOP, SpeciesId.GALLADE, SpeciesId.GALAR_FARFETCHD ] },
[BiomePoolTier.ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.TERRAKION, { 1: [ SpeciesId.KUBFU ], 60: [ SpeciesId.URSHIFU] }, SpeciesId.GALAR_ZAPDOS ] }, [BiomePoolTier.ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.TERRAKION, { 1: [ SpeciesId.KUBFU ], 60: [ SpeciesId.URSHIFU ] }, SpeciesId.GALAR_ZAPDOS ] },
[BiomePoolTier.BOSS]: { [BiomePoolTier.BOSS]: {
[TimeOfDay.DAWN]: [], [TimeOfDay.DAWN]: [],
[TimeOfDay.DAY]: [], [TimeOfDay.DAY]: [],
@ -1128,7 +1128,7 @@ export const biomePokemonPools: BiomePokemonPools = {
[TimeOfDay.ALL]: [ SpeciesId.HITMONLEE, SpeciesId.HITMONCHAN, SpeciesId.HARIYAMA, SpeciesId.MEDICHAM, SpeciesId.LUCARIO, SpeciesId.TOXICROAK, SpeciesId.THROH, SpeciesId.SAWK, SpeciesId.SCRAFTY, SpeciesId.MIENSHAO, SpeciesId.BEWEAR, SpeciesId.GRAPPLOCT, SpeciesId.ANNIHILAPE ] [TimeOfDay.ALL]: [ SpeciesId.HITMONLEE, SpeciesId.HITMONCHAN, SpeciesId.HARIYAMA, SpeciesId.MEDICHAM, SpeciesId.LUCARIO, SpeciesId.TOXICROAK, SpeciesId.THROH, SpeciesId.SAWK, SpeciesId.SCRAFTY, SpeciesId.MIENSHAO, SpeciesId.BEWEAR, SpeciesId.GRAPPLOCT, SpeciesId.ANNIHILAPE ]
}, },
[BiomePoolTier.BOSS_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.HITMONTOP, SpeciesId.GALLADE, SpeciesId.PANGORO, SpeciesId.SIRFETCHD, SpeciesId.HISUI_DECIDUEYE ] }, [BiomePoolTier.BOSS_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.HITMONTOP, SpeciesId.GALLADE, SpeciesId.PANGORO, SpeciesId.SIRFETCHD, SpeciesId.HISUI_DECIDUEYE ] },
[BiomePoolTier.BOSS_SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.TERRAKION, { 1: [ SpeciesId.KUBFU ], 60: [ SpeciesId.URSHIFU] } ] }, [BiomePoolTier.BOSS_SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.TERRAKION, { 1: [ SpeciesId.KUBFU ], 60: [ SpeciesId.URSHIFU ] } ] },
[BiomePoolTier.BOSS_ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.ZAMAZENTA, SpeciesId.GALAR_ZAPDOS ] } [BiomePoolTier.BOSS_ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.ZAMAZENTA, SpeciesId.GALAR_ZAPDOS ] }
}, },
[BiomeId.FACTORY]: { [BiomeId.FACTORY]: {
@ -1597,10 +1597,10 @@ export const biomePokemonPools: BiomePokemonPools = {
[BiomePoolTier.UNCOMMON]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ { 1: [ SpeciesId.SOLOSIS ], 32: [ SpeciesId.DUOSION ], 41: [ SpeciesId.REUNICLUS ] } ] }, [BiomePoolTier.UNCOMMON]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ { 1: [ SpeciesId.SOLOSIS ], 32: [ SpeciesId.DUOSION ], 41: [ SpeciesId.REUNICLUS ] } ] },
[BiomePoolTier.RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.DITTO, { 1: [ SpeciesId.PORYGON ], 30: [ SpeciesId.PORYGON2 ] } ] }, [BiomePoolTier.RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.DITTO, { 1: [ SpeciesId.PORYGON ], 30: [ SpeciesId.PORYGON2 ] } ] },
[BiomePoolTier.SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.ROTOM ] }, [BiomePoolTier.SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.ROTOM ] },
[BiomePoolTier.ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ { 1: [SpeciesId.TYPE_NULL], 60: [ SpeciesId.SILVALLY ] } ] }, [BiomePoolTier.ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ { 1: [ SpeciesId.TYPE_NULL ], 60: [ SpeciesId.SILVALLY ] } ] },
[BiomePoolTier.BOSS]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.MUK, SpeciesId.ELECTRODE, SpeciesId.BRONZONG, SpeciesId.MAGNEZONE, SpeciesId.PORYGON_Z, SpeciesId.REUNICLUS, SpeciesId.KLINKLANG ] }, [BiomePoolTier.BOSS]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.MUK, SpeciesId.ELECTRODE, SpeciesId.BRONZONG, SpeciesId.MAGNEZONE, SpeciesId.PORYGON_Z, SpeciesId.REUNICLUS, SpeciesId.KLINKLANG ] },
[BiomePoolTier.BOSS_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [] }, [BiomePoolTier.BOSS_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [] },
[BiomePoolTier.BOSS_SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.ROTOM, SpeciesId.ZYGARDE, { 1: [SpeciesId.TYPE_NULL], 60: [ SpeciesId.SILVALLY ] } ] }, [BiomePoolTier.BOSS_SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.ROTOM, SpeciesId.ZYGARDE, { 1: [ SpeciesId.TYPE_NULL ], 60: [ SpeciesId.SILVALLY ] } ] },
[BiomePoolTier.BOSS_ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.MEWTWO, SpeciesId.MIRAIDON ] } [BiomePoolTier.BOSS_ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.MEWTWO, SpeciesId.MIRAIDON ] }
}, },
[BiomeId.END]: { [BiomeId.END]: {
@ -5627,10 +5627,12 @@ export function initBiomes() {
] ]
], ],
[ SpeciesId.TYPE_NULL, PokemonType.NORMAL, -1, [ [ SpeciesId.TYPE_NULL, PokemonType.NORMAL, -1, [
[ BiomeId.LABORATORY, BiomePoolTier.ULTRA_RARE ] [ BiomeId.LABORATORY, BiomePoolTier.ULTRA_RARE ],
[ BiomeId.LABORATORY, BiomePoolTier.BOSS_SUPER_RARE ]
] ]
], ],
[ SpeciesId.SILVALLY, PokemonType.NORMAL, -1, [ [ SpeciesId.SILVALLY, PokemonType.NORMAL, -1, [
[ BiomeId.LABORATORY, BiomePoolTier.ULTRA_RARE ],
[ BiomeId.LABORATORY, BiomePoolTier.BOSS_SUPER_RARE ] [ BiomeId.LABORATORY, BiomePoolTier.BOSS_SUPER_RARE ]
] ]
], ],
@ -5773,10 +5775,12 @@ export function initBiomes() {
] ]
], ],
[ SpeciesId.POIPOLE, PokemonType.POISON, -1, [ [ SpeciesId.POIPOLE, PokemonType.POISON, -1, [
[ BiomeId.SWAMP, BiomePoolTier.ULTRA_RARE ] [ BiomeId.SWAMP, BiomePoolTier.ULTRA_RARE ],
[ BiomeId.SWAMP, BiomePoolTier.BOSS_SUPER_RARE ]
] ]
], ],
[ SpeciesId.NAGANADEL, PokemonType.POISON, PokemonType.DRAGON, [ [ SpeciesId.NAGANADEL, PokemonType.POISON, PokemonType.DRAGON, [
[ BiomeId.SWAMP, BiomePoolTier.ULTRA_RARE ],
[ BiomeId.SWAMP, BiomePoolTier.BOSS_SUPER_RARE ] [ BiomeId.SWAMP, BiomePoolTier.BOSS_SUPER_RARE ]
] ]
], ],
@ -6165,10 +6169,12 @@ export function initBiomes() {
] ]
], ],
[ SpeciesId.KUBFU, PokemonType.FIGHTING, -1, [ [ SpeciesId.KUBFU, PokemonType.FIGHTING, -1, [
[ BiomeId.DOJO, BiomePoolTier.ULTRA_RARE ] [ BiomeId.DOJO, BiomePoolTier.ULTRA_RARE ],
[ BiomeId.DOJO, BiomePoolTier.BOSS_SUPER_RARE ]
] ]
], ],
[ SpeciesId.URSHIFU, PokemonType.FIGHTING, PokemonType.DARK, [ [ SpeciesId.URSHIFU, PokemonType.FIGHTING, PokemonType.DARK, [
[ BiomeId.DOJO, BiomePoolTier.ULTRA_RARE ],
[ BiomeId.DOJO, BiomePoolTier.BOSS_SUPER_RARE ] [ BiomeId.DOJO, BiomePoolTier.BOSS_SUPER_RARE ]
] ]
], ],
@ -7209,7 +7215,8 @@ export function initBiomes() {
], ],
[ TrainerType.SCIENTIST, [ [ TrainerType.SCIENTIST, [
[ BiomeId.DESERT, BiomePoolTier.COMMON ], [ BiomeId.DESERT, BiomePoolTier.COMMON ],
[ BiomeId.RUINS, BiomePoolTier.COMMON ] [ BiomeId.RUINS, BiomePoolTier.COMMON ],
[ BiomeId.LABORATORY, BiomePoolTier.COMMON ]
] ]
], ],
[ TrainerType.SMASHER, []], [ TrainerType.SMASHER, []],
@ -7224,7 +7231,8 @@ export function initBiomes() {
] ]
], ],
[ TrainerType.SWIMMER, [ [ TrainerType.SWIMMER, [
[ BiomeId.SEA, BiomePoolTier.COMMON ] [ BiomeId.SEA, BiomePoolTier.COMMON ],
[ BiomeId.SEABED, BiomePoolTier.COMMON ]
] ]
], ],
[ TrainerType.TWINS, [ [ TrainerType.TWINS, [
@ -7590,11 +7598,13 @@ export function initBiomes() {
[ TrainerType.ALDER, []], [ TrainerType.ALDER, []],
[ TrainerType.IRIS, []], [ TrainerType.IRIS, []],
[ TrainerType.DIANTHA, []], [ TrainerType.DIANTHA, []],
[ TrainerType.KUKUI, []],
[ TrainerType.HAU, []], [ TrainerType.HAU, []],
[ TrainerType.LEON, []],
[ TrainerType.MUSTARD, []],
[ TrainerType.GEETA, []], [ TrainerType.GEETA, []],
[ TrainerType.NEMONA, []], [ TrainerType.NEMONA, []],
[ TrainerType.KIERAN, []], [ TrainerType.KIERAN, []],
[ TrainerType.LEON, []],
[ TrainerType.RIVAL, []] [ TrainerType.RIVAL, []]
]; ];

View File

@ -0,0 +1,235 @@
/*
* SPDX-Copyright-Text: 2025 Pagefault Games
*
* SPDX-License-Identifier: AGPL-3.0-only
*/
/**
* # Balance: Moveset Generation Configuration
*
* This module contains configuration constants and functions that control
* the limitations and rules around moveset generation for generated Pokémon.
*
*
* ### Move Weights
*
* The various move weight constants in this module control how likely
* certain categories of moves are to appear in a generated Pokémon's
* moveset. Higher weights make a move more likely to be chosen.
* The constants here specify the *base* weight for a move when first computed.
* These weights are post-processed (and then scaled up such that weights have a larger impact,
* for instance, on boss Pokémon) before being used in the actual moveset generation.
*
* Post Processing of weights includes, but is not limited to:
* - Adjusting weights of status moves
* - Adjusting weights based on the move's power relative to the highest power available
* - Adjusting weights based on the stat the move uses to calculate damage relative to the higher stat
*
*
* All weights go through additional post-processing based on
* their expected power (accuracy * damage * expected number of hits)
*
* @module
*/
import { MoveId } from "#enums/move-id";
//#region Constants
/**
* The minimum level for a Pokémon to generate with a move it can only learn
* from a common tier TM
*/
export const COMMON_TIER_TM_LEVEL_REQUIREMENT = 25;
/**
* The minimum level for a Pokémon to generate with a move it can only learn
* from a great tier TM
*/
export const GREAT_TIER_TM_LEVEL_REQUIREMENT = 40;
/**
* The minimum level for a Pokémon to generate with a move it can only learn
* from an ultra tier TM
*/
export const ULTRA_TIER_TM_LEVEL_REQUIREMENT = 55;
/** Below this level, Pokémon will be unable to generate with any egg moves */
export const EGG_MOVE_LEVEL_REQUIREMENT = 60;
/** Below this level, Pokémon will be unable to generate with rare egg moves */
export const RARE_EGG_MOVE_LEVEL_REQUIREMENT = 170;
// Note: Not exported, only for use with `getMaxTmCount
/** Below this level, Pokémon will be unable to generate with any TMs */
const ONE_TM_THRESHOLD = 25;
/** Below this level, Pokémon will generate with at most 1 TM */
const TWO_TM_THRESHOLD = 41;
/** Below this level, Pokémon will generate with at most two TMs */
const THREE_TM_THRESHOLD = 71;
/** Below this level, Pokémon will generate with at most three TMs */
const FOUR_TM_THRESHOLD = 101;
/** Below this level, Pokémon will be unable to generate any egg moves */
const ONE_EGG_MOVE_THRESHOLD = 80;
/** Below this level, Pokémon will generate with at most 1 egg moves */
const TWO_EGG_MOVE_THRESHOLD = 121;
/** Below this level, Pokémon will generate with at most 2 egg moves */
const THREE_EGG_MOVE_THRESHOLD = 161;
/** Above this level, Pokémon will generate with at most 3 egg moves */
const FOUR_EGG_MOVE_THRESHOLD = 201;
/** The weight given to TMs in the common tier during moveset generation */
export const COMMON_TM_MOVESET_WEIGHT = 12;
/** The weight given to TMs in the great tier during moveset generation */
export const GREAT_TM_MOVESET_WEIGHT = 14;
/** The weight given to TMs in the ultra tier during moveset generation */
export const ULTRA_TM_MOVESET_WEIGHT = 18;
/**
* The base weight offset for level moves
*
* @remarks
* The relative likelihood of moves learned at different levels is determined by
* the ratio of their weights,
* or, the formula:
* `(levelB + BASE_LEVEL_WEIGHT_OFFSET) / (levelA + BASE_LEVEL_WEIGHT_OFFSET)`
*
* For example, consider move A and B that are learned at levels 1 and 60, respectively,
* but have no other differences (same power, accuracy, category, etc).
* The following table demonstrates the likelihood of move B being chosen over move A.
*
* | Offset | Likelihood |
* |--------|------------|
* | 0 | 60x |
* | 1 | 30x |
* | 5 | 10.8x |
* | 20 | 3.8x |
* | 60 | 2x |
*
* Note that increasing this without adjusting the other weights will decrease the likelihood of non-level moves
*
* For a complete picture, see {@link https://www.desmos.com/calculator/wgln4dxigl}
*/
export const BASE_LEVEL_WEIGHT_OFFSET = 20;
/**
* The maximum weight an egg move can ever have
* @remarks
* Egg moves have their weights adjusted based on the maximum weight of the Pokémon's
* level-up moves. Rare Egg moves are always 5/6th of the computed egg move weight.
* Boss pokemon are not allowed to spawn with rare egg moves.
* @see {@linkcode EGG_MOVE_TO_LEVEL_WEIGHT}
*/
export const EGG_MOVE_WEIGHT_MAX = 60;
/**
* The percentage of the Pokémon's highest weighted level move to the weight an
* egg move can generate with
*/
export const EGG_MOVE_TO_LEVEL_WEIGHT = 0.85;
/** The weight given to evolution moves */
export const EVOLUTION_MOVE_WEIGHT = 70;
/** The weight given to relearn moves */
export const RELEARN_MOVE_WEIGHT = 60;
/** The base weight multiplier to use
*
* The higher the number, the more impact weights have on the final move selection.
* i.e. if set to 0, all moves have equal chance of being selected regardless of their weight.
*/
export const BASE_WEIGHT_MULTIPLIER = 1.6;
/** The additional weight added onto {@linkcode BASE_WEIGHT_MULTIPLIER} for boss Pokémon */
export const BOSS_EXTRA_WEIGHT_MULTIPLIER = 0.4;
/**
* Set of moves that should be blacklisted from the forced STAB during moveset generation
*
* @remarks
* During moveset generation, trainer pokemon attempt to force their pokemon to generate with STAB
* moves in their movesets. Moves in this list not be considered to be "STAB" moves for this purpose.
* This does *not* prevent them from appearing in the moveset, but they will never
* be selected as a forced STAB move.
*/
export const STAB_BLACKLIST: ReadonlySet<MoveId> = new Set([
MoveId.BEAT_UP,
MoveId.BELCH,
MoveId.BIDE,
MoveId.COMEUPPANCE,
MoveId.COUNTER,
MoveId.DOOM_DESIRE,
MoveId.DRAGON_RAGE,
MoveId.DREAM_EATER,
MoveId.ENDEAVOR,
MoveId.EXPLOSION,
MoveId.FAKE_OUT,
MoveId.FIRST_IMPRESSION,
MoveId.FISSURE,
MoveId.FLING,
MoveId.FOCUS_PUNCH,
MoveId.FUTURE_SIGHT,
MoveId.GUILLOTINE,
MoveId.HOLD_BACK,
MoveId.HORN_DRILL,
MoveId.LAST_RESORT,
MoveId.METAL_BURST,
MoveId.MIRROR_COAT,
MoveId.MISTY_EXPLOSION,
MoveId.NATURAL_GIFT,
MoveId.NATURES_MADNESS,
MoveId.NIGHT_SHADE,
MoveId.PSYWAVE,
MoveId.RUINATION,
MoveId.SELF_DESTRUCT,
MoveId.SHEER_COLD,
MoveId.SHELL_TRAP,
MoveId.SKY_DROP,
MoveId.SNORE,
MoveId.SONIC_BOOM,
MoveId.SPIT_UP,
MoveId.STEEL_BEAM,
MoveId.STEEL_ROLLER,
MoveId.SUPER_FANG,
MoveId.SYNCHRONOISE,
MoveId.UPPER_HAND,
]);
//#endregion Constants
/**
* Get the maximum number of TMs a Pokémon is allowed to learn based on
* its level
* @param level - The level of the Pokémon
* @returns The number of TMs the Pokémon can learn at this level
*/
export function getMaxTmCount(level: number) {
if (level < ONE_TM_THRESHOLD) {
return 0;
}
if (level < TWO_TM_THRESHOLD) {
return 1;
}
if (level < THREE_TM_THRESHOLD) {
return 2;
}
if (level < FOUR_TM_THRESHOLD) {
return 3;
}
return 4;
}
export function getMaxEggMoveCount(level: number): number {
if (level < ONE_EGG_MOVE_THRESHOLD) {
return 0;
}
if (level < TWO_EGG_MOVE_THRESHOLD) {
return 1;
}
if (level < THREE_EGG_MOVE_THRESHOLD) {
return 2;
}
if (level < FOUR_EGG_MOVE_THRESHOLD) {
return 3;
}
return 4;
}

View File

@ -14,7 +14,7 @@ import { TimeOfDay } from "#enums/time-of-day";
import { WeatherType } from "#enums/weather-type"; import { WeatherType } from "#enums/weather-type";
import type { Pokemon } from "#field/pokemon"; import type { Pokemon } from "#field/pokemon";
import type { SpeciesStatBoosterItem, SpeciesStatBoosterModifierType } from "#modifiers/modifier-type"; import type { SpeciesStatBoosterItem, SpeciesStatBoosterModifierType } from "#modifiers/modifier-type";
import { coerceArray, isNullOrUndefined, randSeedInt } from "#utils/common"; import { coerceArray, randSeedInt } from "#utils/common";
import { getPokemonSpecies } from "#utils/pokemon-utils"; import { getPokemonSpecies } from "#utils/pokemon-utils";
import { toCamelCase } from "#utils/strings"; import { toCamelCase } from "#utils/strings";
import i18next from "i18next"; import i18next from "i18next";
@ -53,6 +53,7 @@ export enum EvolutionItem {
PRISM_SCALE, PRISM_SCALE,
RAZOR_CLAW, RAZOR_CLAW,
RAZOR_FANG, RAZOR_FANG,
OVAL_STONE,
REAPER_CLOTH, REAPER_CLOTH,
ELECTIRIZER, ELECTIRIZER,
MAGMARIZER, MAGMARIZER,
@ -128,7 +129,7 @@ export class SpeciesEvolutionCondition {
} }
public get description(): string[] { public get description(): string[] {
if (!isNullOrUndefined(this.desc)) { if (this.desc != null) {
return this.desc; return this.desc;
} }
this.desc = this.data.map(cond => { this.desc = this.data.map(cond => {
@ -161,11 +162,11 @@ export class SpeciesEvolutionCondition {
case EvoCondKey.HELD_ITEM: case EvoCondKey.HELD_ITEM:
return i18next.t(`pokemonEvolutions:heldItem.${toCamelCase(cond.itemKey)}`); return i18next.t(`pokemonEvolutions:heldItem.${toCamelCase(cond.itemKey)}`);
} }
}).filter(s => !isNullOrUndefined(s)); // Filter out stringless conditions }).filter(s => s != null); // Filter out stringless conditions
return this.desc; return this.desc;
} }
public conditionsFulfilled(pokemon: Pokemon): boolean { public conditionsFulfilled(pokemon: Pokemon, forFusion = false): boolean {
console.log(this.data); console.log(this.data);
return this.data.every(cond => { return this.data.every(cond => {
switch (cond.key) { switch (cond.key) {
@ -185,7 +186,7 @@ export class SpeciesEvolutionCondition {
m.getStackCount() + pokemon.getPersistentTreasureCount() >= cond.value m.getStackCount() + pokemon.getPersistentTreasureCount() >= cond.value
); );
case EvoCondKey.GENDER: case EvoCondKey.GENDER:
return pokemon.gender === cond.gender; return cond.gender === (forFusion ? pokemon.fusionGender : pokemon.gender);
case EvoCondKey.SHEDINJA: // Shedinja cannot be evolved into directly case EvoCondKey.SHEDINJA: // Shedinja cannot be evolved into directly
return false; return false;
case EvoCondKey.BIOME: case EvoCondKey.BIOME:
@ -233,7 +234,7 @@ export class SpeciesFormEvolution {
this.evoFormKey = evoFormKey; this.evoFormKey = evoFormKey;
this.level = level; this.level = level;
this.item = item || EvolutionItem.NONE; this.item = item || EvolutionItem.NONE;
if (!isNullOrUndefined(condition)) { if (condition != null) {
this.condition = new SpeciesEvolutionCondition(...coerceArray(condition)); this.condition = new SpeciesEvolutionCondition(...coerceArray(condition));
} }
this.wildDelay = wildDelay ?? SpeciesWildEvolutionDelay.NONE; this.wildDelay = wildDelay ?? SpeciesWildEvolutionDelay.NONE;
@ -291,8 +292,8 @@ export class SpeciesFormEvolution {
return ( return (
pokemon.level >= this.level && pokemon.level >= this.level &&
// Check form key, using the fusion's form key if we're checking the fusion // Check form key, using the fusion's form key if we're checking the fusion
(isNullOrUndefined(this.preFormKey) || (forFusion ? pokemon.getFusionFormKey() : pokemon.getFormKey()) === this.preFormKey) && (this.preFormKey == null || (forFusion ? pokemon.getFusionFormKey() : pokemon.getFormKey()) === this.preFormKey) &&
(isNullOrUndefined(this.condition) || this.condition.conditionsFulfilled(pokemon)) && (this.condition == null || this.condition.conditionsFulfilled(pokemon, forFusion)) &&
((item ?? EvolutionItem.NONE) === (this.item ?? EvolutionItem.NONE)) ((item ?? EvolutionItem.NONE) === (this.item ?? EvolutionItem.NONE))
); );
} }
@ -305,11 +306,11 @@ export class SpeciesFormEvolution {
*/ */
public isValidItemEvolution(pokemon: Pokemon, forFusion = false): boolean { public isValidItemEvolution(pokemon: Pokemon, forFusion = false): boolean {
return ( return (
!isNullOrUndefined(this.item) && this.item != null &&
pokemon.level >= this.level && pokemon.level >= this.level &&
// Check form key, using the fusion's form key if we're checking the fusion // Check form key, using the fusion's form key if we're checking the fusion
(isNullOrUndefined(this.preFormKey) || (forFusion ? pokemon.getFusionFormKey() : pokemon.getFormKey()) === this.preFormKey) && (this.preFormKey == null || (forFusion ? pokemon.getFusionFormKey() : pokemon.getFormKey()) === this.preFormKey) &&
(isNullOrUndefined(this.condition) || this.condition.conditionsFulfilled(pokemon)) (this.condition == null || this.condition.conditionsFulfilled(pokemon))
); );
} }
@ -1496,10 +1497,13 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesFormEvolution(SpeciesId.DUDUNSPARCE, "", "two-segment", 32, null, {key: EvoCondKey.MOVE, move: MoveId.HYPER_DRILL}, SpeciesWildEvolutionDelay.LONG) new SpeciesFormEvolution(SpeciesId.DUDUNSPARCE, "", "two-segment", 32, null, {key: EvoCondKey.MOVE, move: MoveId.HYPER_DRILL}, SpeciesWildEvolutionDelay.LONG)
], ],
[SpeciesId.GLIGAR]: [ [SpeciesId.GLIGAR]: [
new SpeciesEvolution(SpeciesId.GLISCOR, 1, EvolutionItem.RAZOR_FANG, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]} /* Razor fang at night*/, SpeciesWildEvolutionDelay.VERY_LONG) new SpeciesEvolution(SpeciesId.GLISCOR, 1, EvolutionItem.RAZOR_FANG, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}, SpeciesWildEvolutionDelay.VERY_LONG)
], ],
[SpeciesId.SNEASEL]: [ [SpeciesId.SNEASEL]: [
new SpeciesEvolution(SpeciesId.WEAVILE, 1, EvolutionItem.RAZOR_CLAW, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]} /* Razor claw at night*/, SpeciesWildEvolutionDelay.VERY_LONG) new SpeciesEvolution(SpeciesId.WEAVILE, 1, EvolutionItem.RAZOR_CLAW, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}, SpeciesWildEvolutionDelay.VERY_LONG)
],
[SpeciesId.HAPPINY]: [
new SpeciesEvolution(SpeciesId.CHANSEY, 1, EvolutionItem.OVAL_STONE, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}, SpeciesWildEvolutionDelay.SHORT)
], ],
[SpeciesId.URSARING]: [ [SpeciesId.URSARING]: [
new SpeciesEvolution(SpeciesId.URSALUNA, 1, EvolutionItem.PEAT_BLOCK, null, SpeciesWildEvolutionDelay.VERY_LONG) //Ursaring does not evolve into Bloodmoon Ursaluna new SpeciesEvolution(SpeciesId.URSALUNA, 1, EvolutionItem.PEAT_BLOCK, null, SpeciesWildEvolutionDelay.VERY_LONG) //Ursaring does not evolve into Bloodmoon Ursaluna
@ -1760,7 +1764,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(SpeciesId.CROBAT, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 120}, SpeciesWildEvolutionDelay.VERY_LONG) new SpeciesEvolution(SpeciesId.CROBAT, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 120}, SpeciesWildEvolutionDelay.VERY_LONG)
], ],
[SpeciesId.CHANSEY]: [ [SpeciesId.CHANSEY]: [
new SpeciesEvolution(SpeciesId.BLISSEY, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 200}, SpeciesWildEvolutionDelay.LONG) new SpeciesEvolution(SpeciesId.BLISSEY, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 180}, SpeciesWildEvolutionDelay.LONG)
], ],
[SpeciesId.PICHU]: [ [SpeciesId.PICHU]: [
new SpeciesFormEvolution(SpeciesId.PIKACHU, "spiky", "partner", 1, null, {key: EvoCondKey.FRIENDSHIP, value: 90}, SpeciesWildEvolutionDelay.SHORT), new SpeciesFormEvolution(SpeciesId.PIKACHU, "spiky", "partner", 1, null, {key: EvoCondKey.FRIENDSHIP, value: 90}, SpeciesWildEvolutionDelay.SHORT),
@ -1787,9 +1791,6 @@ export const pokemonEvolutions: PokemonEvolutions = {
[SpeciesId.CHINGLING]: [ [SpeciesId.CHINGLING]: [
new SpeciesEvolution(SpeciesId.CHIMECHO, 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 90}, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}], SpeciesWildEvolutionDelay.MEDIUM) new SpeciesEvolution(SpeciesId.CHIMECHO, 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 90}, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}], SpeciesWildEvolutionDelay.MEDIUM)
], ],
[SpeciesId.HAPPINY]: [
new SpeciesEvolution(SpeciesId.CHANSEY, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 160}, SpeciesWildEvolutionDelay.SHORT)
],
[SpeciesId.MUNCHLAX]: [ [SpeciesId.MUNCHLAX]: [
new SpeciesEvolution(SpeciesId.SNORLAX, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 120}, SpeciesWildEvolutionDelay.LONG) new SpeciesEvolution(SpeciesId.SNORLAX, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 120}, SpeciesWildEvolutionDelay.LONG)
], ],

View File

@ -7,7 +7,7 @@ import { AnimBlendType, AnimFocus, AnimFrameTarget, ChargeAnim, CommonAnim } fro
import { MoveFlags } from "#enums/move-flags"; import { MoveFlags } from "#enums/move-flags";
import { MoveId } from "#enums/move-id"; import { MoveId } from "#enums/move-id";
import type { Pokemon } from "#field/pokemon"; import type { Pokemon } from "#field/pokemon";
import { coerceArray, getFrameMs, isNullOrUndefined, type nil } from "#utils/common"; import { coerceArray, getFrameMs, type nil } from "#utils/common";
import { getEnumKeys, getEnumValues } from "#utils/enums"; import { getEnumKeys, getEnumValues } from "#utils/enums";
import { toKebabCase } from "#utils/strings"; import { toKebabCase } from "#utils/strings";
import Phaser from "phaser"; import Phaser from "phaser";
@ -388,7 +388,7 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
moveAnim.bgSprite.setAlpha(this.opacity / 255); moveAnim.bgSprite.setAlpha(this.opacity / 255);
globalScene.field.add(moveAnim.bgSprite); globalScene.field.add(moveAnim.bgSprite);
const fieldPokemon = globalScene.getEnemyPokemon(false) ?? globalScene.getPlayerPokemon(false); const fieldPokemon = globalScene.getEnemyPokemon(false) ?? globalScene.getPlayerPokemon(false);
if (!isNullOrUndefined(priority)) { if (priority != null) {
globalScene.field.moveTo(moveAnim.bgSprite as Phaser.GameObjects.GameObject, priority); globalScene.field.moveTo(moveAnim.bgSprite as Phaser.GameObjects.GameObject, priority);
} else if (fieldPokemon?.isOnField()) { } else if (fieldPokemon?.isOnField()) {
globalScene.field.moveBelow(moveAnim.bgSprite as Phaser.GameObjects.GameObject, fieldPokemon); globalScene.field.moveBelow(moveAnim.bgSprite as Phaser.GameObjects.GameObject, fieldPokemon);
@ -524,7 +524,7 @@ export async function initEncounterAnims(encounterAnim: EncounterAnim | Encounte
const encounterAnimNames = getEnumKeys(EncounterAnim); const encounterAnimNames = getEnumKeys(EncounterAnim);
const encounterAnimFetches: Promise<Map<EncounterAnim, AnimConfig>>[] = []; const encounterAnimFetches: Promise<Map<EncounterAnim, AnimConfig>>[] = [];
for (const anim of anims) { for (const anim of anims) {
if (encounterAnims.has(anim) && !isNullOrUndefined(encounterAnims.get(anim))) { if (encounterAnims.has(anim) && encounterAnims.get(anim) != null) {
continue; continue;
} }
encounterAnimFetches.push( encounterAnimFetches.push(
@ -1240,7 +1240,7 @@ export abstract class BattleAnim {
const graphicIndex = graphicFrameCount++; const graphicIndex = graphicFrameCount++;
const moveSprite = sprites[graphicIndex]; const moveSprite = sprites[graphicIndex];
if (!isNullOrUndefined(frame.priority)) { if (frame.priority != null) {
const setSpritePriority = (priority: number) => { const setSpritePriority = (priority: number) => {
if (existingFieldSprites.length > priority) { if (existingFieldSprites.length > priority) {
// Move to specified priority index // Move to specified priority index

View File

@ -1,3 +1,42 @@
/**
* BattlerTags are used to represent semi-persistent effects that can be attached to a Pokemon.
* Note that before serialization, a new tag object is created, and then `loadTag` is called on the
* tag with the object that was serialized.
*
* This means it is straightforward to avoid serializing fields.
* Fields that are not set in the constructor and not set in `loadTag` will thus not be serialized.
*
* Any battler tag that can persist across sessions must extend SerializableBattlerTag in its class definition signature.
* Only tags that persist across waves (meaning their effect can last >1 turn) should be considered
* serializable.
*
* Serializable battler tags have strict requirements for their fields.
* Properties that are not necessary to reconstruct the tag must not be serialized. This can be avoided
* by using a private property. If access to the property is needed outside of the class, then
* a getter (and potentially, a setter) should be used instead.
*
* If a property that is intended to be private must be serialized, then it should instead
* be declared as a public readonly propety. Then, in the `loadTag` method (or any method inside the class that needs to adjust the property)
* use `(this as Mutable<this>).propertyName = value;`
* These rules ensure that Typescript is aware of the shape of the serialized version of the class.
*
* If any new serializable fields *are* added, then the class *must* override the
* `loadTag` method to set the new fields. Its signature *must* match the example below:
* ```
* class ExampleTag extends SerializableBattlerTag {
* // Example, if we add 2 new fields that should be serialized:
* public a: string;
* public b: number;
* // Then we must also define a loadTag method with one of the following signatures
* public override loadTag(source: BaseBattlerTag & Pick<ExampleTag, "tagType" | "a" | "b"): void;
* public override loadTag<const T extends this>(source: BaseBattlerTag & Pick<T, "tagType" | "a" | "b">): void;
* }
* ```
* Notes
* - If the class has any subclasses, then the second form of `loadTag` *must* be used.
* @module
*/
import { applyAbAttrs } from "#abilities/apply-ab-attrs"; import { applyAbAttrs } from "#abilities/apply-ab-attrs";
import { globalScene } from "#app/global-scene"; import { globalScene } from "#app/global-scene";
import { getPokemonNameWithAffix } from "#app/messages"; import { getPokemonNameWithAffix } from "#app/messages";
@ -49,48 +88,9 @@ import type {
TypeBoostTagType, TypeBoostTagType,
} from "#types/battler-tags"; } from "#types/battler-tags";
import type { Mutable } from "#types/type-helpers"; import type { Mutable } from "#types/type-helpers";
import { BooleanHolder, coerceArray, getFrameMs, isNullOrUndefined, NumberHolder, toDmgValue } from "#utils/common"; import { BooleanHolder, coerceArray, getFrameMs, NumberHolder, toDmgValue } from "#utils/common";
import { toCamelCase } from "#utils/strings"; import { toCamelCase } from "#utils/strings";
/**
* @module
* BattlerTags are used to represent semi-persistent effects that can be attached to a Pokemon.
* Note that before serialization, a new tag object is created, and then `loadTag` is called on the
* tag with the object that was serialized.
*
* This means it is straightforward to avoid serializing fields.
* Fields that are not set in the constructor and not set in `loadTag` will thus not be serialized.
*
* Any battler tag that can persist across sessions must extend SerializableBattlerTag in its class definition signature.
* Only tags that persist across waves (meaning their effect can last >1 turn) should be considered
* serializable.
*
* Serializable battler tags have strict requirements for their fields.
* Properties that are not necessary to reconstruct the tag must not be serialized. This can be avoided
* by using a private property. If access to the property is needed outside of the class, then
* a getter (and potentially, a setter) should be used instead.
*
* If a property that is intended to be private must be serialized, then it should instead
* be declared as a public readonly propety. Then, in the `loadTag` method (or any method inside the class that needs to adjust the property)
* use `(this as Mutable<this>).propertyName = value;`
* These rules ensure that Typescript is aware of the shape of the serialized version of the class.
*
* If any new serializable fields *are* added, then the class *must* override the
* `loadTag` method to set the new fields. Its signature *must* match the example below:
* ```
* class ExampleTag extends SerializableBattlerTag {
* // Example, if we add 2 new fields that should be serialized:
* public a: string;
* public b: number;
* // Then we must also define a loadTag method with one of the following signatures
* public override loadTag(source: BaseBattlerTag & Pick<ExampleTag, "tagType" | "a" | "b"): void;
* public override loadTag<const T extends this>(source: BaseBattlerTag & Pick<T, "tagType" | "a" | "b">): void;
* }
* ```
* Notes
* - If the class has any subclasses, then the second form of `loadTag` *must* be used.
*/
/** Interface containing the serializable fields of BattlerTag */ /** Interface containing the serializable fields of BattlerTag */
interface BaseBattlerTag { interface BaseBattlerTag {
/** The tag's remaining duration */ /** The tag's remaining duration */
@ -198,7 +198,7 @@ export class BattlerTag implements BaseBattlerTag {
* Helper function that retrieves the source Pokemon object * Helper function that retrieves the source Pokemon object
* @returns The source {@linkcode Pokemon}, or `null` if none is found * @returns The source {@linkcode Pokemon}, or `null` if none is found
*/ */
public getSourcePokemon(): Pokemon | null { public getSourcePokemon(): Pokemon | undefined {
return globalScene.getPokemonById(this.sourceId); return globalScene.getPokemonById(this.sourceId);
} }
} }
@ -378,7 +378,7 @@ export class DisabledTag extends MoveRestrictionBattlerTag {
// Disable fails against struggle or an empty move history // Disable fails against struggle or an empty move history
// TODO: Confirm if this is redundant given Disable/Cursed Body's disable conditions // TODO: Confirm if this is redundant given Disable/Cursed Body's disable conditions
const move = pokemon.getLastNonVirtualMove(); const move = pokemon.getLastNonVirtualMove();
if (isNullOrUndefined(move) || move.move === MoveId.STRUGGLE) { if (move == null || move.move === MoveId.STRUGGLE) {
return; return;
} }
@ -451,7 +451,7 @@ export class GorillaTacticsTag extends MoveRestrictionBattlerTag {
override canAdd(pokemon: Pokemon): boolean { override canAdd(pokemon: Pokemon): boolean {
// Choice items ignore struggle, so Gorilla Tactics should too // Choice items ignore struggle, so Gorilla Tactics should too
const lastSelectedMove = pokemon.getLastNonVirtualMove(); const lastSelectedMove = pokemon.getLastNonVirtualMove();
return !isNullOrUndefined(lastSelectedMove) && lastSelectedMove.move !== MoveId.STRUGGLE; return lastSelectedMove != null && lastSelectedMove.move !== MoveId.STRUGGLE;
} }
/** /**
@ -606,17 +606,7 @@ export class ShellTrapTag extends BattlerTag {
// Trap should only be triggered by opponent's Physical moves // Trap should only be triggered by opponent's Physical moves
if (phaseData?.move.category === MoveCategory.PHYSICAL && pokemon.isOpponent(phaseData.attacker)) { if (phaseData?.move.category === MoveCategory.PHYSICAL && pokemon.isOpponent(phaseData.attacker)) {
const shellTrapPhaseIndex = globalScene.phaseManager.phaseQueue.findIndex( globalScene.phaseManager.forceMoveNext((phase: MovePhase) => phase.pokemon === pokemon);
phase => phase.is("MovePhase") && phase.pokemon === pokemon,
);
const firstMovePhaseIndex = globalScene.phaseManager.phaseQueue.findIndex(phase => phase.is("MovePhase"));
// Only shift MovePhase timing if it's not already next up
if (shellTrapPhaseIndex !== -1 && shellTrapPhaseIndex !== firstMovePhaseIndex) {
const shellTrapMovePhase = globalScene.phaseManager.phaseQueue.splice(shellTrapPhaseIndex, 1)[0];
globalScene.phaseManager.prependToPhase(shellTrapMovePhase, "MovePhase");
}
this.activated = true; this.activated = true;
} }
@ -968,7 +958,7 @@ export class InfatuatedTag extends SerializableBattlerTag {
phaseManager.queueMessage( phaseManager.queueMessage(
i18next.t("battlerTags:infatuatedLapse", { i18next.t("battlerTags:infatuatedLapse", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
sourcePokemonName: getPokemonNameWithAffix(globalScene.getPokemonById(this.sourceId!) ?? undefined), // TODO: is that bang correct? sourcePokemonName: getPokemonNameWithAffix(this.getSourcePokemon()),
}), }),
); );
phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, CommonAnim.ATTRACT); phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, CommonAnim.ATTRACT);
@ -1279,22 +1269,9 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
}), }),
); );
const movePhase = globalScene.phaseManager.findPhase(m => m.is("MovePhase") && m.pokemon === pokemon);
if (movePhase) {
const movesetMove = pokemon.getMoveset().find(m => m.moveId === this.moveId); const movesetMove = pokemon.getMoveset().find(m => m.moveId === this.moveId);
if (movesetMove) { if (movesetMove) {
const lastMove = pokemon.getLastXMoves(1)[0]; globalScene.phaseManager.changePhaseMove((phase: MovePhase) => phase.pokemon === pokemon, movesetMove);
globalScene.phaseManager.tryReplacePhase(
m => m.is("MovePhase") && m.pokemon === pokemon,
globalScene.phaseManager.create(
"MovePhase",
pokemon,
lastMove.targets ?? [],
movesetMove,
MoveUseMode.NORMAL,
),
);
}
} }
} }
@ -1305,7 +1282,7 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.CUSTOM) { if (lapseType === BattlerTagLapseType.CUSTOM) {
const encoredMove = pokemon.getMoveset().find(m => m.moveId === this.moveId); const encoredMove = pokemon.getMoveset().find(m => m.moveId === this.moveId);
return !isNullOrUndefined(encoredMove) && encoredMove.getPpRatio() > 0; return encoredMove != null && encoredMove.getPpRatio() > 0;
} }
return super.lapse(pokemon, lapseType); return super.lapse(pokemon, lapseType);
} }
@ -3578,6 +3555,25 @@ export class GrudgeTag extends SerializableBattlerTag {
} }
} }
/**
* Tag to allow the affected Pokemon's move to go first in its priority bracket.
* Used for {@link https://bulbapedia.bulbagarden.net/wiki/Quick_Draw_(Ability) | Quick Draw}
* and {@link https://bulbapedia.bulbagarden.net/wiki/Quick_Claw | Quick Claw}.
*/
export class BypassSpeedTag extends BattlerTag {
public override readonly tagType = BattlerTagType.BYPASS_SPEED;
constructor() {
super(BattlerTagType.BYPASS_SPEED, BattlerTagLapseType.TURN_END, 1);
}
override canAdd(pokemon: Pokemon): boolean {
const bypass = new BooleanHolder(true);
applyAbAttrs("PreventBypassSpeedChanceAbAttr", { pokemon, bypass });
return bypass.value;
}
}
/** /**
* Tag used to heal the user of Psycho Shift of its status effect if Psycho Shift succeeds in transferring its status effect to the target Pokemon * Tag used to heal the user of Psycho Shift of its status effect if Psycho Shift succeeds in transferring its status effect to the target Pokemon
*/ */
@ -3626,6 +3622,41 @@ export class MagicCoatTag extends BattlerTag {
} }
} }
/**
* Tag associated with {@linkcode AbilityId.SUPREME_OVERLORD}
*/
export class SupremeOverlordTag extends AbilityBattlerTag {
public override readonly tagType = BattlerTagType.SUPREME_OVERLORD;
/** The number of faints at the time the user was sent out */
public readonly faintCount: number;
constructor() {
super(BattlerTagType.SUPREME_OVERLORD, AbilityId.SUPREME_OVERLORD, BattlerTagLapseType.FAINT, 0);
}
public override onAdd(pokemon: Pokemon): boolean {
(this as Mutable<this>).faintCount = Math.min(
pokemon.isPlayer() ? globalScene.arena.playerFaints : globalScene.currentBattle.enemyFaints,
5,
);
globalScene.phaseManager.queueMessage(
i18next.t("battlerTags:supremeOverlordOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }),
);
return true;
}
/**
* @returns The damage multiplier for Supreme Overlord
*/
public getBoost(): number {
return 1 + 0.1 * this.faintCount;
}
public override loadTag(source: BaseBattlerTag & Pick<SupremeOverlordTag, "tagType" | "faintCount">): void {
super.loadTag(source);
(this as Mutable<this>).faintCount = source.faintCount;
}
}
/** /**
* Retrieves a {@linkcode BattlerTag} based on the provided tag type, turn count, source move, and source ID. * Retrieves a {@linkcode BattlerTag} based on the provided tag type, turn count, source move, and source ID.
* @param sourceId - The ID of the pokemon adding the tag * @param sourceId - The ID of the pokemon adding the tag
@ -3826,6 +3857,10 @@ export function getBattlerTag(
return new PsychoShiftTag(); return new PsychoShiftTag();
case BattlerTagType.MAGIC_COAT: case BattlerTagType.MAGIC_COAT:
return new MagicCoatTag(); return new MagicCoatTag();
case BattlerTagType.SUPREME_OVERLORD:
return new SupremeOverlordTag();
case BattlerTagType.BYPASS_SPEED:
return new BypassSpeedTag();
} }
} }
@ -3960,4 +3995,6 @@ export type BattlerTagTypeMap = {
[BattlerTagType.GRUDGE]: GrudgeTag; [BattlerTagType.GRUDGE]: GrudgeTag;
[BattlerTagType.PSYCHO_SHIFT]: PsychoShiftTag; [BattlerTagType.PSYCHO_SHIFT]: PsychoShiftTag;
[BattlerTagType.MAGIC_COAT]: MagicCoatTag; [BattlerTagType.MAGIC_COAT]: MagicCoatTag;
[BattlerTagType.SUPREME_OVERLORD]: SupremeOverlordTag;
[BattlerTagType.BYPASS_SPEED]: BypassSpeedTag;
}; };

View File

@ -6,8 +6,8 @@ import { PokemonSpecies } from "#data/pokemon-species";
import { BiomeId } from "#enums/biome-id"; import { BiomeId } from "#enums/biome-id";
import { PartyMemberStrength } from "#enums/party-member-strength"; import { PartyMemberStrength } from "#enums/party-member-strength";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
import type { Starter } from "#ui/starter-select-ui-handler"; import type { Starter } from "#types/save-data";
import { isNullOrUndefined, randSeedGauss, randSeedInt, randSeedItem } from "#utils/common"; import { randSeedGauss, randSeedInt, randSeedItem } from "#utils/common";
import { getEnumValues } from "#utils/enums"; import { getEnumValues } from "#utils/enums";
import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils"; import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
@ -32,7 +32,7 @@ export function getDailyRunStarters(seed: string): Starter[] {
const startingLevel = globalScene.gameMode.getStartingLevel(); const startingLevel = globalScene.gameMode.getStartingLevel();
const eventStarters = getDailyEventSeedStarters(seed); const eventStarters = getDailyEventSeedStarters(seed);
if (!isNullOrUndefined(eventStarters)) { if (eventStarters != null) {
starters.push(...eventStarters); starters.push(...eventStarters);
return; return;
} }
@ -66,8 +66,11 @@ function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLeve
const formIndex = starterSpeciesForm instanceof PokemonSpecies ? undefined : starterSpeciesForm.formIndex; const formIndex = starterSpeciesForm instanceof PokemonSpecies ? undefined : starterSpeciesForm.formIndex;
const pokemon = globalScene.addPlayerPokemon(starterSpecies, startingLevel, undefined, formIndex); const pokemon = globalScene.addPlayerPokemon(starterSpecies, startingLevel, undefined, formIndex);
const starter: Starter = { const starter: Starter = {
species: starterSpecies, speciesId: starterSpecies.speciesId,
dexAttr: pokemon.getDexAttr(), shiny: pokemon.shiny,
variant: pokemon.variant,
formIndex: pokemon.formIndex,
ivs: pokemon.ivs,
abilityIndex: pokemon.abilityIndex, abilityIndex: pokemon.abilityIndex,
passive: false, passive: false,
nature: pokemon.getNature(), nature: pokemon.getNature(),
@ -127,7 +130,7 @@ const dailyBiomeWeights: BiomeWeights = {
export function getDailyStartingBiome(): BiomeId { export function getDailyStartingBiome(): BiomeId {
const eventBiome = getDailyEventSeedBiome(globalScene.seed); const eventBiome = getDailyEventSeedBiome(globalScene.seed);
if (!isNullOrUndefined(eventBiome)) { if (eventBiome != null) {
return eventBiome; return eventBiome;
} }

View File

@ -7,7 +7,7 @@ import { PokemonType } from "#enums/pokemon-type";
import type { Pokemon } from "#field/pokemon"; import type { Pokemon } from "#field/pokemon";
import { applyMoveAttrs } from "#moves/apply-attrs"; import { applyMoveAttrs } from "#moves/apply-attrs";
import type { Move, MoveTargetSet, UserMoveConditionFunc } from "#moves/move"; import type { Move, MoveTargetSet, UserMoveConditionFunc } from "#moves/move";
import { isNullOrUndefined, NumberHolder } from "#utils/common"; import { NumberHolder } from "#utils/common";
/** /**
* Return whether the move targets the field * Return whether the move targets the field
@ -78,7 +78,7 @@ export function getMoveTargets(user: Pokemon, move: MoveId, replaceTarget?: Move
case MoveTarget.OTHER: case MoveTarget.OTHER:
case MoveTarget.ALL_NEAR_OTHERS: case MoveTarget.ALL_NEAR_OTHERS:
case MoveTarget.ALL_OTHERS: case MoveTarget.ALL_OTHERS:
set = !isNullOrUndefined(ally) ? opponents.concat([ally]) : opponents; set = ally != null ? opponents.concat([ally]) : opponents;
multiple = moveTarget === MoveTarget.ALL_NEAR_OTHERS || moveTarget === MoveTarget.ALL_OTHERS; multiple = moveTarget === MoveTarget.ALL_NEAR_OTHERS || moveTarget === MoveTarget.ALL_OTHERS;
break; break;
case MoveTarget.NEAR_ENEMY: case MoveTarget.NEAR_ENEMY:
@ -95,22 +95,22 @@ export function getMoveTargets(user: Pokemon, move: MoveId, replaceTarget?: Move
return { targets: [-1 as BattlerIndex], multiple: false }; return { targets: [-1 as BattlerIndex], multiple: false };
case MoveTarget.NEAR_ALLY: case MoveTarget.NEAR_ALLY:
case MoveTarget.ALLY: case MoveTarget.ALLY:
set = !isNullOrUndefined(ally) ? [ally] : []; set = ally != null ? [ally] : [];
break; break;
case MoveTarget.USER_OR_NEAR_ALLY: case MoveTarget.USER_OR_NEAR_ALLY:
case MoveTarget.USER_AND_ALLIES: case MoveTarget.USER_AND_ALLIES:
case MoveTarget.USER_SIDE: case MoveTarget.USER_SIDE:
set = !isNullOrUndefined(ally) ? [user, ally] : [user]; set = ally != null ? [user, ally] : [user];
multiple = moveTarget !== MoveTarget.USER_OR_NEAR_ALLY; multiple = moveTarget !== MoveTarget.USER_OR_NEAR_ALLY;
break; break;
case MoveTarget.ALL: case MoveTarget.ALL:
case MoveTarget.BOTH_SIDES: case MoveTarget.BOTH_SIDES:
set = (!isNullOrUndefined(ally) ? [user, ally] : [user]).concat(opponents); set = (ally != null ? [user, ally] : [user]).concat(opponents);
multiple = true; multiple = true;
break; break;
case MoveTarget.CURSE: case MoveTarget.CURSE:
{ {
const extraTargets = !isNullOrUndefined(ally) ? [ally] : []; const extraTargets = ally != null ? [ally] : [];
set = user.getTypes(true).includes(PokemonType.GHOST) ? opponents.concat(extraTargets) : [user]; set = user.getTypes(true).includes(PokemonType.GHOST) ? opponents.concat(extraTargets) : [user];
} }
break; break;

View File

@ -6,7 +6,7 @@ import { loggedInUser } from "#app/account";
import type { GameMode } from "#app/game-mode"; import type { GameMode } from "#app/game-mode";
import { globalScene } from "#app/global-scene"; import { globalScene } from "#app/global-scene";
import { getPokemonNameWithAffix } from "#app/messages"; import { getPokemonNameWithAffix } from "#app/messages";
import type { EntryHazardTag } from "#data/arena-tag"; import type { EntryHazardTag, PendingHealTag } from "#data/arena-tag";
import { WeakenMoveTypeTag } from "#data/arena-tag"; import { WeakenMoveTypeTag } from "#data/arena-tag";
import { MoveChargeAnim } from "#data/battle-anims"; import { MoveChargeAnim } from "#data/battle-anims";
import { import {
@ -18,6 +18,7 @@ import {
ShellTrapTag, ShellTrapTag,
StockpilingTag, StockpilingTag,
SubstituteTag, SubstituteTag,
SupremeOverlordTag,
TrappedTag, TrappedTag,
TypeBoostTag, TypeBoostTag,
} from "#data/battler-tags"; } from "#data/battler-tags";
@ -80,19 +81,18 @@ import { applyMoveAttrs } from "#moves/apply-attrs";
import { invalidAssistMoves, invalidCopycatMoves, invalidMetronomeMoves, invalidMirrorMoveMoves, invalidSketchMoves, invalidSleepTalkMoves } from "#moves/invalid-moves"; import { invalidAssistMoves, invalidCopycatMoves, invalidMetronomeMoves, invalidMirrorMoveMoves, invalidSketchMoves, invalidSleepTalkMoves } from "#moves/invalid-moves";
import { frenzyMissFunc, getMoveTargets } from "#moves/move-utils"; import { frenzyMissFunc, getMoveTargets } from "#moves/move-utils";
import { PokemonMove } from "#moves/pokemon-move"; import { PokemonMove } from "#moves/pokemon-move";
import { MoveEndPhase } from "#phases/move-end-phase";
import { MovePhase } from "#phases/move-phase"; import { MovePhase } from "#phases/move-phase";
import { PokemonHealPhase } from "#phases/pokemon-heal-phase"; import { PokemonHealPhase } from "#phases/pokemon-heal-phase";
import { SwitchSummonPhase } from "#phases/switch-summon-phase";
import type { AttackMoveResult } from "#types/attack-move-result"; import type { AttackMoveResult } from "#types/attack-move-result";
import type { Localizable } from "#types/locales"; import type { Localizable } from "#types/locales";
import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString, MoveMessageFunc } from "#types/move-types"; import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString, MoveMessageFunc } from "#types/move-types";
import type { TurnMove } from "#types/turn-move"; import type { TurnMove } from "#types/turn-move";
import { BooleanHolder, coerceArray, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common"; import { BooleanHolder, coerceArray, type Constructor, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common";
import { getEnumValues } from "#utils/enums"; import { getEnumValues } from "#utils/enums";
import { toCamelCase, toTitleCase } from "#utils/strings"; import { toCamelCase, toTitleCase } from "#utils/strings";
import i18next from "i18next"; import i18next from "i18next";
import { applyChallenges } from "#utils/challenge-utils"; import { applyChallenges } from "#utils/challenge-utils";
import { MovePhaseTimingModifier } from "#enums/move-phase-timing-modifier";
import type { AbstractConstructor } from "#types/type-helpers"; import type { AbstractConstructor } from "#types/type-helpers";
/** /**
@ -835,7 +835,7 @@ export abstract class Move implements Localizable {
applyAbAttrs("VariableMovePowerAbAttr", abAttrParams); applyAbAttrs("VariableMovePowerAbAttr", abAttrParams);
const ally = source.getAlly(); const ally = source.getAlly();
if (!isNullOrUndefined(ally)) { if (ally != null) {
applyAbAttrs("AllyMoveCategoryPowerBoostAbAttr", {...abAttrParams, pokemon: ally}); applyAbAttrs("AllyMoveCategoryPowerBoostAbAttr", {...abAttrParams, pokemon: ally});
} }
@ -879,6 +879,8 @@ export abstract class Move implements Localizable {
power.value *= 1.5; power.value *= 1.5;
} }
power.value *= (source.getTag(BattlerTagType.SUPREME_OVERLORD) as SupremeOverlordTag | undefined)?.getBoost() ?? 1;
return power.value; return power.value;
} }
@ -888,6 +890,10 @@ export abstract class Move implements Localizable {
applyMoveAttrs("IncrementMovePriorityAttr", user, null, this, priority); applyMoveAttrs("IncrementMovePriorityAttr", user, null, this, priority);
applyAbAttrs("ChangeMovePriorityAbAttr", {pokemon: user, simulated, move: this, priority}); applyAbAttrs("ChangeMovePriorityAbAttr", {pokemon: user, simulated, move: this, priority});
if (user.getTag(BattlerTagType.BYPASS_SPEED)) {
priority.value += 0.2;
}
return priority.value; return priority.value;
} }
@ -965,7 +971,7 @@ export abstract class Move implements Localizable {
// ...and cannot enhance Pollen Puff when targeting an ally. // ...and cannot enhance Pollen Puff when targeting an ally.
const ally = user.getAlly(); const ally = user.getAlly();
const exceptPollenPuffAlly: boolean = this.id === MoveId.POLLEN_PUFF && !isNullOrUndefined(ally) && targets.includes(ally.getBattlerIndex()) const exceptPollenPuffAlly: boolean = this.id === MoveId.POLLEN_PUFF && ally != null && targets.includes(ally.getBattlerIndex())
return (!restrictSpread || !isMultiTarget) return (!restrictSpread || !isMultiTarget)
&& !this.isChargingMove() && !this.isChargingMove()
@ -2114,7 +2120,7 @@ export class FlameBurstAttr extends MoveEffectAttr {
const targetAlly = target.getAlly(); const targetAlly = target.getAlly();
const cancelled = new BooleanHolder(false); const cancelled = new BooleanHolder(false);
if (!isNullOrUndefined(targetAlly)) { if (targetAlly != null) {
applyAbAttrs("BlockNonDirectDamageAbAttr", {pokemon: targetAlly, cancelled}); applyAbAttrs("BlockNonDirectDamageAbAttr", {pokemon: targetAlly, cancelled});
} }
@ -2127,7 +2133,7 @@ export class FlameBurstAttr extends MoveEffectAttr {
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return !isNullOrUndefined(target.getAlly()) ? -5 : 0; return target.getAlly() != null ? -5 : 0;
} }
} }
@ -2147,24 +2153,15 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr {
return false; return false;
} }
// We don't know which party member will be chosen, so pick the highest max HP in the party // Add a tag to the field if it doesn't already exist, then queue a delayed healing effect in the user's current slot.
const party = user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty(); globalScene.arena.addTag(ArenaTagType.PENDING_HEAL, 0, move.id, user.id); // Arguments after first go completely unused
const maxPartyMemberHp = party.map(p => p.getMaxHp()).reduce((maxHp: number, hp: number) => Math.max(hp, maxHp), 0); const tag = globalScene.arena.getTag(ArenaTagType.PENDING_HEAL) as PendingHealTag;
tag.queueHeal(user.getBattlerIndex(), {
const pm = globalScene.phaseManager; sourceId: user.id,
moveId: move.id,
pm.pushPhase( restorePP: this.restorePP,
pm.create("PokemonHealPhase", healMessage: i18next.t(this.moveMessage, { pokemonName: getPokemonNameWithAffix(user) }),
user.getBattlerIndex(), });
maxPartyMemberHp,
i18next.t(this.moveMessage, { pokemonName: getPokemonNameWithAffix(user) }),
true,
false,
false,
true,
false,
this.restorePP),
true);
return true; return true;
} }
@ -3156,7 +3153,7 @@ export class WeatherInstantChargeAttr extends InstantChargeAttr {
super((user, move) => { super((user, move) => {
const currentWeather = globalScene.arena.weather; const currentWeather = globalScene.arena.weather;
if (isNullOrUndefined(currentWeather?.weatherType)) { if (currentWeather?.weatherType == null) {
return false; return false;
} else { } else {
return !currentWeather?.isEffectSuppressed() return !currentWeather?.isEffectSuppressed()
@ -3304,7 +3301,7 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
const overridden = args[0] as BooleanHolder; const overridden = args[0] as BooleanHolder;
const allyMovePhase = globalScene.phaseManager.findPhase<MovePhase>((phase) => phase.is("MovePhase") && phase.pokemon.isPlayer() === user.isPlayer()); const allyMovePhase = globalScene.phaseManager.getMovePhase((phase) => phase.pokemon.isPlayer() === user.isPlayer());
if (allyMovePhase) { if (allyMovePhase) {
const allyMove = allyMovePhase.move.getMove(); const allyMove = allyMovePhase.move.getMove();
if (allyMove !== move && allyMove.hasAttr("AwaitCombinedPledgeAttr")) { if (allyMove !== move && allyMove.hasAttr("AwaitCombinedPledgeAttr")) {
@ -3317,11 +3314,7 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
})); }));
// Move the ally's MovePhase (if needed) so that the ally moves next // Move the ally's MovePhase (if needed) so that the ally moves next
const allyMovePhaseIndex = globalScene.phaseManager.phaseQueue.indexOf(allyMovePhase); globalScene.phaseManager.forceMoveNext((phase: MovePhase) => phase.pokemon === user.getAlly());
const firstMovePhaseIndex = globalScene.phaseManager.phaseQueue.findIndex((phase) => phase.is("MovePhase"));
if (allyMovePhaseIndex !== firstMovePhaseIndex) {
globalScene.phaseManager.prependToPhase(globalScene.phaseManager.phaseQueue.splice(allyMovePhaseIndex, 1)[0], "MovePhase");
}
overridden.value = true; overridden.value = true;
return true; return true;
@ -4556,28 +4549,7 @@ export class LastMoveDoublePowerAttr extends VariablePowerAttr {
*/ */
apply(user: Pokemon, _target: Pokemon, _move: Move, args: any[]): boolean { apply(user: Pokemon, _target: Pokemon, _move: Move, args: any[]): boolean {
const power = args[0] as NumberHolder; const power = args[0] as NumberHolder;
const enemy = user.getOpponent(0); for (const p of globalScene.phaseManager.dynamicQueueManager.getLastTurnOrder().slice(0, -1).reverse()) {
const pokemonActed: Pokemon[] = [];
if (enemy?.turnData.acted) {
pokemonActed.push(enemy);
}
if (globalScene.currentBattle.double) {
const userAlly = user.getAlly();
const enemyAlly = enemy?.getAlly();
if (userAlly?.turnData.acted) {
pokemonActed.push(userAlly);
}
if (enemyAlly?.turnData.acted) {
pokemonActed.push(enemyAlly);
}
}
pokemonActed.sort((a, b) => b.turnData.order - a.turnData.order);
for (const p of pokemonActed) {
const [ lastMove ] = p.getLastXMoves(1); const [ lastMove ] = p.getLastXMoves(1);
if (lastMove.result !== MoveResult.FAIL) { if (lastMove.result !== MoveResult.FAIL) {
if ((lastMove.result === MoveResult.SUCCESS) && (lastMove.move === this.move)) { if ((lastMove.result === MoveResult.SUCCESS) && (lastMove.move === this.move)) {
@ -4659,20 +4631,13 @@ export class CueNextRoundAttr extends MoveEffectAttr {
} }
override apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean { override apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
const nextRoundPhase = globalScene.phaseManager.findPhase<MovePhase>(phase => const nextRoundPhase = globalScene.phaseManager.getMovePhase(phase => phase.move.moveId === MoveId.ROUND);
phase.is("MovePhase") && phase.move.moveId === MoveId.ROUND
);
if (!nextRoundPhase) { if (!nextRoundPhase) {
return false; return false;
} }
// Update the phase queue so that the next Pokemon using Round moves next globalScene.phaseManager.forceMoveNext(phase => phase.move.moveId === MoveId.ROUND);
const nextRoundIndex = globalScene.phaseManager.phaseQueue.indexOf(nextRoundPhase);
const nextMoveIndex = globalScene.phaseManager.phaseQueue.findIndex(phase => phase.is("MovePhase"));
if (nextRoundIndex !== nextMoveIndex) {
globalScene.phaseManager.prependToPhase(globalScene.phaseManager.phaseQueue.splice(nextRoundIndex, 1)[0], "MovePhase");
}
// Mark the corresponding Pokemon as having "joined the Round" (for doubling power later) // Mark the corresponding Pokemon as having "joined the Round" (for doubling power later)
nextRoundPhase.pokemon.turnData.joinedRound = true; nextRoundPhase.pokemon.turnData.joinedRound = true;
@ -6293,15 +6258,15 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
pokemon.heal(Math.min(toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp())); pokemon.heal(Math.min(toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: getPokemonNameWithAffix(pokemon) }), 0, true); globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: getPokemonNameWithAffix(pokemon) }), 0, true);
const allyPokemon = user.getAlly(); const allyPokemon = user.getAlly();
if (globalScene.currentBattle.double && globalScene.getEnemyParty().length > 1 && !isNullOrUndefined(allyPokemon)) { if (globalScene.currentBattle.double && globalScene.getEnemyParty().length > 1 && allyPokemon != null) {
// Handle cases where revived pokemon needs to get switched in on same turn // Handle cases where revived pokemon needs to get switched in on same turn
if (allyPokemon.isFainted() || allyPokemon === pokemon) { if (allyPokemon.isFainted() || allyPokemon === pokemon) {
// Enemy switch phase should be removed and replaced with the revived pkmn switching in // Enemy switch phase should be removed and replaced with the revived pkmn switching in
globalScene.phaseManager.tryRemovePhase((phase: SwitchSummonPhase) => phase.is("SwitchSummonPhase") && phase.getPokemon() === pokemon); globalScene.phaseManager.tryRemovePhase("SwitchSummonPhase", phase => phase.getFieldIndex() === slotIndex);
// If the pokemon being revived was alive earlier in the turn, cancel its move // If the pokemon being revived was alive earlier in the turn, cancel its move
// (revived pokemon can't move in the turn they're brought back) // (revived pokemon can't move in the turn they're brought back)
// TODO: might make sense to move this to `FaintPhase` after checking for Rev Seed (rather than handling it in the move) // TODO: might make sense to move this to `FaintPhase` after checking for Rev Seed (rather than handling it in the move)
globalScene.phaseManager.findPhase((phase: MovePhase) => phase.pokemon === pokemon)?.cancel(); globalScene.phaseManager.getMovePhase((phase: MovePhase) => phase.pokemon === pokemon)?.cancel();
if (user.fieldPosition === FieldPosition.CENTER) { if (user.fieldPosition === FieldPosition.CENTER) {
user.setFieldPosition(FieldPosition.LEFT); user.setFieldPosition(FieldPosition.LEFT);
} }
@ -6382,8 +6347,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
if (this.switchType === SwitchType.FORCE_SWITCH) { if (this.switchType === SwitchType.FORCE_SWITCH) {
switchOutTarget.leaveField(true); switchOutTarget.leaveField(true);
const slotIndex = eligibleNewIndices[user.randBattleSeedInt(eligibleNewIndices.length)]; const slotIndex = eligibleNewIndices[user.randBattleSeedInt(eligibleNewIndices.length)];
globalScene.phaseManager.prependNewToPhase( globalScene.phaseManager.queueDeferred(
"MoveEndPhase",
"SwitchSummonPhase", "SwitchSummonPhase",
this.switchType, this.switchType,
switchOutTarget.getFieldIndex(), switchOutTarget.getFieldIndex(),
@ -6393,7 +6357,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
); );
} else { } else {
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH); switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
globalScene.phaseManager.prependNewToPhase("MoveEndPhase", globalScene.phaseManager.queueDeferred(
"SwitchPhase", "SwitchPhase",
this.switchType, this.switchType,
switchOutTarget.getFieldIndex(), switchOutTarget.getFieldIndex(),
@ -6422,7 +6386,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
if (this.switchType === SwitchType.FORCE_SWITCH) { if (this.switchType === SwitchType.FORCE_SWITCH) {
switchOutTarget.leaveField(true); switchOutTarget.leaveField(true);
const slotIndex = eligibleNewIndices[user.randBattleSeedInt(eligibleNewIndices.length)]; const slotIndex = eligibleNewIndices[user.randBattleSeedInt(eligibleNewIndices.length)];
globalScene.phaseManager.prependNewToPhase("MoveEndPhase", globalScene.phaseManager.queueDeferred(
"SwitchSummonPhase", "SwitchSummonPhase",
this.switchType, this.switchType,
switchOutTarget.getFieldIndex(), switchOutTarget.getFieldIndex(),
@ -6432,7 +6396,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
); );
} else { } else {
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH); switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
globalScene.phaseManager.prependNewToPhase("MoveEndPhase", globalScene.phaseManager.queueDeferred(
"SwitchSummonPhase", "SwitchSummonPhase",
this.switchType, this.switchType,
switchOutTarget.getFieldIndex(), switchOutTarget.getFieldIndex(),
@ -6462,7 +6426,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500); globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500);
// in double battles redirect potential moves off fled pokemon // in double battles redirect potential moves off fled pokemon
if (globalScene.currentBattle.double && !isNullOrUndefined(allyPokemon)) { if (globalScene.currentBattle.double && allyPokemon != null) {
globalScene.redirectPokemonMoves(switchOutTarget, allyPokemon); globalScene.redirectPokemonMoves(switchOutTarget, allyPokemon);
} }
} }
@ -6863,7 +6827,7 @@ class CallMoveAttr extends OverrideMoveEffectAttr {
: moveTargets.targets[user.randBattleSeedInt(moveTargets.targets.length)]]; : moveTargets.targets[user.randBattleSeedInt(moveTargets.targets.length)]];
globalScene.phaseManager.unshiftNew("LoadMoveAnimPhase", move.id); globalScene.phaseManager.unshiftNew("LoadMoveAnimPhase", move.id);
globalScene.phaseManager.unshiftNew("MovePhase", user, targets, new PokemonMove(move.id), MoveUseMode.FOLLOW_UP); globalScene.phaseManager.unshiftNew("MovePhase", user, targets, new PokemonMove(move.id), MoveUseMode.FOLLOW_UP, MovePhaseTimingModifier.FIRST);
return true; return true;
} }
} }
@ -7095,7 +7059,7 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
// Load the move's animation if we didn't already and unshift a new usage phase // Load the move's animation if we didn't already and unshift a new usage phase
globalScene.phaseManager.unshiftNew("LoadMoveAnimPhase", moveId); globalScene.phaseManager.unshiftNew("LoadMoveAnimPhase", moveId);
globalScene.phaseManager.unshiftNew("MovePhase", user, [ target.getBattlerIndex() ], new PokemonMove(moveId), MoveUseMode.FOLLOW_UP); globalScene.phaseManager.unshiftNew("MovePhase", user, [ target.getBattlerIndex() ], new PokemonMove(moveId), MoveUseMode.FOLLOW_UP, MovePhaseTimingModifier.FIRST);
return true; return true;
} }
} }
@ -7122,7 +7086,7 @@ export class CopyMoveAttr extends CallMoveAttr {
getCondition(): MoveConditionFunc { getCondition(): MoveConditionFunc {
return (_user, target, _move) => { return (_user, target, _move) => {
const lastMove = this.mirrorMove ? target.getLastNonVirtualMove(false, false)?.move : globalScene.currentBattle.lastMove; const lastMove = this.mirrorMove ? target.getLastNonVirtualMove(false, false)?.move : globalScene.currentBattle.lastMove;
return !isNullOrUndefined(lastMove) && !this.invalidMoves.has(lastMove); return lastMove != null && !this.invalidMoves.has(lastMove);
}; };
} }
} }
@ -7169,7 +7133,7 @@ export class RepeatMoveAttr extends MoveEffectAttr {
&& firstTarget !== target.getAlly() && firstTarget !== target.getAlly()
) { ) {
const ally = firstTarget.getAlly(); const ally = firstTarget.getAlly();
if (!isNullOrUndefined(ally) && ally.isActive()) { if (ally != null && ally.isActive()) {
moveTargets = [ ally.getBattlerIndex() ]; moveTargets = [ ally.getBattlerIndex() ];
} }
} }
@ -7179,7 +7143,7 @@ export class RepeatMoveAttr extends MoveEffectAttr {
targetPokemonName: getPokemonNameWithAffix(target) targetPokemonName: getPokemonNameWithAffix(target)
})); }));
target.turnData.extraTurns++; target.turnData.extraTurns++;
globalScene.phaseManager.appendNewToPhase("MoveEndPhase", "MovePhase", target, moveTargets, movesetMove, MoveUseMode.NORMAL); globalScene.phaseManager.unshiftNew("MovePhase", target, moveTargets, movesetMove, MoveUseMode.NORMAL, MovePhaseTimingModifier.FIRST);
return true; return true;
} }
@ -7478,7 +7442,7 @@ export class SketchAttr extends MoveEffectAttr {
} }
const targetMove = target.getLastNonVirtualMove(); const targetMove = target.getLastNonVirtualMove();
return !isNullOrUndefined(targetMove) return targetMove != null
&& !invalidSketchMoves.has(targetMove.move) && !invalidSketchMoves.has(targetMove.move)
&& user.getMoveset().every(m => m.moveId !== targetMove.move) && user.getMoveset().every(m => m.moveId !== targetMove.move)
}; };
@ -7535,7 +7499,7 @@ export class AbilityCopyAttr extends MoveEffectAttr {
user.setTempAbility(target.getAbility()); user.setTempAbility(target.getAbility());
const ally = user.getAlly(); const ally = user.getAlly();
if (this.copyToPartner && globalScene.currentBattle?.double && !isNullOrUndefined(ally) && ally.hp) { // TODO is this the best way to check that the ally is active? if (this.copyToPartner && globalScene.currentBattle?.double && ally != null && ally.hp) { // TODO is this the best way to check that the ally is active?
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:copiedTargetAbility", { pokemonName: getPokemonNameWithAffix(ally), targetName: getPokemonNameWithAffix(target), abilityName: allAbilities[target.getAbility().id].name })); globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:copiedTargetAbility", { pokemonName: getPokemonNameWithAffix(ally), targetName: getPokemonNameWithAffix(target), abilityName: allAbilities[target.getAbility().id].name }));
ally.setTempAbility(target.getAbility()); ally.setTempAbility(target.getAbility());
} }
@ -7954,12 +7918,7 @@ export class AfterYouAttr extends MoveEffectAttr {
*/ */
override apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean { override apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:afterYou", { targetName: getPokemonNameWithAffix(target) })); globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:afterYou", { targetName: getPokemonNameWithAffix(target) }));
globalScene.phaseManager.forceMoveNext((phase: MovePhase) => phase.pokemon === target);
// Will find next acting phase of the targeted pokémon, delete it and queue it right after us.
const targetNextPhase = globalScene.phaseManager.findPhase<MovePhase>(phase => phase.pokemon === target);
if (targetNextPhase && globalScene.phaseManager.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
globalScene.phaseManager.prependToPhase(targetNextPhase, "MovePhase");
}
return true; return true;
} }
@ -7982,45 +7941,11 @@ export class ForceLastAttr extends MoveEffectAttr {
override apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean { override apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:forceLast", { targetPokemonName: getPokemonNameWithAffix(target) })); globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:forceLast", { targetPokemonName: getPokemonNameWithAffix(target) }));
// TODO: Refactor this to be more readable and less janky globalScene.phaseManager.forceMoveLast((phase: MovePhase) => phase.pokemon === target);
const targetMovePhase = globalScene.phaseManager.findPhase<MovePhase>((phase) => phase.pokemon === target);
if (targetMovePhase && !targetMovePhase.isForcedLast() && globalScene.phaseManager.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
// Finding the phase to insert the move in front of -
// Either the end of the turn or in front of another, slower move which has also been forced last
const prependPhase = globalScene.phaseManager.findPhase((phase) =>
[ MovePhase, MoveEndPhase ].every(cls => !(phase instanceof cls))
|| (phase.is("MovePhase")) && phaseForcedSlower(phase, target, !!globalScene.arena.getTag(ArenaTagType.TRICK_ROOM))
);
if (prependPhase) {
globalScene.phaseManager.phaseQueue.splice(
globalScene.phaseManager.phaseQueue.indexOf(prependPhase),
0,
globalScene.phaseManager.create("MovePhase", target, [ ...targetMovePhase.targets ], targetMovePhase.move, targetMovePhase.useMode, true)
);
}
}
return true; return true;
} }
} }
/**
* Returns whether a {@linkcode MovePhase} has been forced last and the corresponding pokemon is slower than {@linkcode target}.
* TODO:
- Make this a class method
- Make this look at speed order from TurnStartPhase
*/
const phaseForcedSlower = (phase: MovePhase, target: Pokemon, trickRoom: boolean): boolean => {
let slower: boolean;
// quashed pokemon still have speed ties
if (phase.pokemon.getEffectiveStat(Stat.SPD) === target.getEffectiveStat(Stat.SPD)) {
slower = !!target.randBattleSeedInt(2);
} else {
slower = !trickRoom ? phase.pokemon.getEffectiveStat(Stat.SPD) < target.getEffectiveStat(Stat.SPD) : phase.pokemon.getEffectiveStat(Stat.SPD) > target.getEffectiveStat(Stat.SPD);
}
return phase.isForcedLast() && slower;
};
const failOnGravityCondition: MoveConditionFunc = (user, target, move) => !globalScene.arena.getTag(ArenaTagType.GRAVITY); const failOnGravityCondition: MoveConditionFunc = (user, target, move) => !globalScene.arena.getTag(ArenaTagType.GRAVITY);
const failOnBossCondition: MoveConditionFunc = (user, target, move) => !target.isBossImmune(); const failOnBossCondition: MoveConditionFunc = (user, target, move) => !target.isBossImmune();
@ -8044,7 +7969,7 @@ const userSleptOrComatoseCondition: MoveConditionFunc = (user) => user.status?.e
const targetSleptOrComatoseCondition: MoveConditionFunc = (_user: Pokemon, target: Pokemon, _move: Move) => target.status?.effect === StatusEffect.SLEEP || target.hasAbility(AbilityId.COMATOSE); const targetSleptOrComatoseCondition: MoveConditionFunc = (_user: Pokemon, target: Pokemon, _move: Move) => target.status?.effect === StatusEffect.SLEEP || target.hasAbility(AbilityId.COMATOSE);
const failIfLastCondition: MoveConditionFunc = () => globalScene.phaseManager.findPhase(phase => phase.is("MovePhase")) !== undefined; const failIfLastCondition: MoveConditionFunc = () => globalScene.phaseManager.hasPhaseOfType("MovePhase");
const failIfLastInPartyCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => { const failIfLastInPartyCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => {
const party: Pokemon[] = user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty(); const party: Pokemon[] = user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty();
@ -8056,7 +7981,7 @@ const failIfGhostTypeCondition: MoveConditionFunc = (user: Pokemon, target: Poke
const failIfNoTargetHeldItemsCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => target.getHeldItems().filter(i => i.isTransferable)?.length > 0; const failIfNoTargetHeldItemsCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => target.getHeldItems().filter(i => i.isTransferable)?.length > 0;
const attackedByItemMessageFunc = (user: Pokemon, target: Pokemon, move: Move) => { const attackedByItemMessageFunc = (user: Pokemon, target: Pokemon, move: Move) => {
if (isNullOrUndefined(target)) { // Fix bug when used against targets that have both fainted if (target == null) { // Fix bug when used against targets that have both fainted
return ""; return "";
} }
const heldItems = target.getHeldItems().filter(i => i.isTransferable); const heldItems = target.getHeldItems().filter(i => i.isTransferable);
@ -8613,7 +8538,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.DISABLED, false, true) .attr(AddBattlerTagAttr, BattlerTagType.DISABLED, false, true)
.condition((_user, target, _move) => { .condition((_user, target, _move) => {
const lastNonVirtualMove = target.getLastNonVirtualMove(); const lastNonVirtualMove = target.getLastNonVirtualMove();
return !isNullOrUndefined(lastNonVirtualMove) && lastNonVirtualMove.move !== MoveId.STRUGGLE; return lastNonVirtualMove != null && lastNonVirtualMove.move !== MoveId.STRUGGLE;
}) })
.ignoresSubstitute() .ignoresSubstitute()
.reflectable(), .reflectable(),
@ -9957,7 +9882,7 @@ export function initMoves() {
.condition(failOnGravityCondition) .condition(failOnGravityCondition)
.condition((_user, target, _move) => ![ SpeciesId.DIGLETT, SpeciesId.DUGTRIO, SpeciesId.ALOLA_DIGLETT, SpeciesId.ALOLA_DUGTRIO, SpeciesId.SANDYGAST, SpeciesId.PALOSSAND, SpeciesId.WIGLETT, SpeciesId.WUGTRIO ].includes(target.species.speciesId)) .condition((_user, target, _move) => ![ SpeciesId.DIGLETT, SpeciesId.DUGTRIO, SpeciesId.ALOLA_DIGLETT, SpeciesId.ALOLA_DUGTRIO, SpeciesId.SANDYGAST, SpeciesId.PALOSSAND, SpeciesId.WIGLETT, SpeciesId.WUGTRIO ].includes(target.species.speciesId))
.condition((_user, target, _move) => !(target.species.speciesId === SpeciesId.GENGAR && target.getFormKey() === "mega")) .condition((_user, target, _move) => !(target.species.speciesId === SpeciesId.GENGAR && target.getFormKey() === "mega"))
.condition((_user, target, _move) => isNullOrUndefined(target.getTag(BattlerTagType.INGRAIN)) && isNullOrUndefined(target.getTag(BattlerTagType.IGNORE_FLYING))) .condition((_user, target, _move) => target.getTag(BattlerTagType.INGRAIN) == null && target.getTag(BattlerTagType.IGNORE_FLYING) == null)
.attr(AddBattlerTagAttr, BattlerTagType.TELEKINESIS, false, true, 3) .attr(AddBattlerTagAttr, BattlerTagType.TELEKINESIS, false, true, 3)
.attr(AddBattlerTagAttr, BattlerTagType.FLOATING, false, true, 3) .attr(AddBattlerTagAttr, BattlerTagType.FLOATING, false, true, 3)
.reflectable(), .reflectable(),

View File

@ -48,7 +48,7 @@ import { getRandomPartyMemberFunc, trainerConfigs } from "#trainers/trainer-conf
import { TrainerPartyCompoundTemplate, TrainerPartyTemplate } from "#trainers/trainer-party-template"; import { TrainerPartyCompoundTemplate, TrainerPartyTemplate } from "#trainers/trainer-party-template";
import type { OptionSelectItem } from "#ui/abstract-option-select-ui-handler"; import type { OptionSelectItem } from "#ui/abstract-option-select-ui-handler";
import { MoveInfoOverlay } from "#ui/move-info-overlay"; import { MoveInfoOverlay } from "#ui/move-info-overlay";
import { isNullOrUndefined, randSeedInt, randSeedShuffle } from "#utils/common"; import { randSeedInt, randSeedShuffle } from "#utils/common";
import i18next from "i18next"; import i18next from "i18next";
/** the i18n namespace for the encounter */ /** the i18n namespace for the encounter */
@ -571,7 +571,7 @@ function getTrainerConfigForWave(waveIndex: number) {
.setPartyMemberFunc( .setPartyMemberFunc(
4, 4,
getRandomPartyMemberFunc([pool3Mon.species], TrainerSlot.TRAINER, true, p => { getRandomPartyMemberFunc([pool3Mon.species], TrainerSlot.TRAINER, true, p => {
if (!isNullOrUndefined(pool3Mon.formIndex)) { if (pool3Mon.formIndex != null) {
p.formIndex = pool3Mon.formIndex; p.formIndex = pool3Mon.formIndex;
p.generateAndPopulateMoveset(); p.generateAndPopulateMoveset();
p.generateName(); p.generateName();
@ -603,7 +603,7 @@ function getTrainerConfigForWave(waveIndex: number) {
.setPartyMemberFunc( .setPartyMemberFunc(
3, 3,
getRandomPartyMemberFunc([pool3Mon.species], TrainerSlot.TRAINER, true, p => { getRandomPartyMemberFunc([pool3Mon.species], TrainerSlot.TRAINER, true, p => {
if (!isNullOrUndefined(pool3Mon.formIndex)) { if (pool3Mon.formIndex != null) {
p.formIndex = pool3Mon.formIndex; p.formIndex = pool3Mon.formIndex;
p.generateAndPopulateMoveset(); p.generateAndPopulateMoveset();
p.generateName(); p.generateName();
@ -613,7 +613,7 @@ function getTrainerConfigForWave(waveIndex: number) {
.setPartyMemberFunc( .setPartyMemberFunc(
4, 4,
getRandomPartyMemberFunc([pool3Mon2.species], TrainerSlot.TRAINER, true, p => { getRandomPartyMemberFunc([pool3Mon2.species], TrainerSlot.TRAINER, true, p => {
if (!isNullOrUndefined(pool3Mon2.formIndex)) { if (pool3Mon2.formIndex != null) {
p.formIndex = pool3Mon2.formIndex; p.formIndex = pool3Mon2.formIndex;
p.generateAndPopulateMoveset(); p.generateAndPopulateMoveset();
p.generateName(); p.generateName();
@ -648,7 +648,7 @@ function getTrainerConfigForWave(waveIndex: number) {
.setPartyMemberFunc( .setPartyMemberFunc(
3, 3,
getRandomPartyMemberFunc([pool3Mon.species], TrainerSlot.TRAINER, true, p => { getRandomPartyMemberFunc([pool3Mon.species], TrainerSlot.TRAINER, true, p => {
if (!isNullOrUndefined(pool3Mon.formIndex)) { if (pool3Mon.formIndex != null) {
p.formIndex = pool3Mon.formIndex; p.formIndex = pool3Mon.formIndex;
p.generateAndPopulateMoveset(); p.generateAndPopulateMoveset();
p.generateName(); p.generateName();
@ -687,7 +687,7 @@ function getTrainerConfigForWave(waveIndex: number) {
.setPartyMemberFunc( .setPartyMemberFunc(
2, 2,
getRandomPartyMemberFunc([pool3Mon.species], TrainerSlot.TRAINER, true, p => { getRandomPartyMemberFunc([pool3Mon.species], TrainerSlot.TRAINER, true, p => {
if (!isNullOrUndefined(pool3Mon.formIndex)) { if (pool3Mon.formIndex != null) {
p.formIndex = pool3Mon.formIndex; p.formIndex = pool3Mon.formIndex;
p.generateAndPopulateMoveset(); p.generateAndPopulateMoveset();
p.generateName(); p.generateName();
@ -697,7 +697,7 @@ function getTrainerConfigForWave(waveIndex: number) {
.setPartyMemberFunc( .setPartyMemberFunc(
3, 3,
getRandomPartyMemberFunc([pool3Mon2.species], TrainerSlot.TRAINER, true, p => { getRandomPartyMemberFunc([pool3Mon2.species], TrainerSlot.TRAINER, true, p => {
if (!isNullOrUndefined(pool3Mon2.formIndex)) { if (pool3Mon2.formIndex != null) {
p.formIndex = pool3Mon2.formIndex; p.formIndex = pool3Mon2.formIndex;
p.generateAndPopulateMoveset(); p.generateAndPopulateMoveset();
p.generateName(); p.generateName();

View File

@ -15,7 +15,7 @@ import { getRandomPlayerPokemon, getRandomSpeciesByStarterCost } from "#mystery-
import type { MysteryEncounter } from "#mystery-encounters/mystery-encounter"; import type { MysteryEncounter } from "#mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#mystery-encounters/mystery-encounter"; import { MysteryEncounterBuilder } from "#mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#mystery-encounters/mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#mystery-encounters/mystery-encounter-option";
import { isNullOrUndefined, randSeedInt } from "#utils/common"; import { randSeedInt } from "#utils/common";
import { getPokemonSpecies } from "#utils/pokemon-utils"; import { getPokemonSpecies } from "#utils/pokemon-utils";
/** i18n namespace for encounter */ /** i18n namespace for encounter */
@ -192,7 +192,7 @@ export const DarkDealEncounter: MysteryEncounter = MysteryEncounterBuilder.withE
}; };
}), }),
}; };
if (!isNullOrUndefined(bossSpecies.forms) && bossSpecies.forms.length > 0) { if (bossSpecies.forms != null && bossSpecies.forms.length > 0) {
pokemonConfig.formIndex = 0; pokemonConfig.formIndex = 0;
} }
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {

Some files were not shown because too many files have changed in this diff Show More