Use getTeraType function

This commit is contained in:
AJ Fontaine 2025-02-19 14:13:54 -05:00
parent 10f74f75d4
commit 0223d4600b

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@ -2348,11 +2348,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
weightMultiplier += 0.4;
}
const baseWeights: [Moves, number][] = movePool.map(m => [ m[0], Math.ceil(Math.pow(m[1], weightMultiplier) * 100) ]);
const checkTera = this.teraType !== Type.UNKNOWN && !this.isOfType(this.teraType); // Whether the mon has an off-type Tera. If so, moves matching Tera type (and Tera Blast) are considered STAB
const checkTera = this.getTeraType() !== Type.UNKNOWN && !this.isOfType(this.getTeraType()); // Whether the mon has an off-type Tera. If so, moves matching Tera type (and Tera Blast) are considered STAB
// Trainers and bosses always force a stab move
if (this.hasTrainer() || this.isBoss()) {
const stabMovePool = baseWeights.filter(m => allMoves[m[0]].category !== MoveCategory.STATUS && (this.isOfType(allMoves[m[0]].type) || (checkTera && (m[0] === Moves.TERA_BLAST || this.teraType === allMoves[m[0]].type))));
const stabMovePool = baseWeights.filter(m => allMoves[m[0]].category !== MoveCategory.STATUS && (this.isOfType(allMoves[m[0]].type) || (checkTera && (m[0] === Moves.TERA_BLAST || this.getTeraType() === allMoves[m[0]].type))));
if (stabMovePool.length) {
const totalWeight = stabMovePool.reduce((v, m) => v + m[1], 0);
@ -2386,7 +2386,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this.moveset.some(mo => mo?.getMove().category !== MoveCategory.STATUS && mo?.getMove().type === allMoves[m[0]].type)) {
ret = Math.ceil(Math.sqrt(m[1]));
} else if (allMoves[m[0]].category !== MoveCategory.STATUS) {
ret = Math.ceil(m[1] / Math.max(Math.pow(4, this.moveset.filter(mo => (mo?.getMove().power ?? 0) > 1).length) / 8, 0.5) * (this.isOfType(allMoves[m[0]].type) || (checkTera && (m[0] === Moves.TERA_BLAST || this.teraType === allMoves[m[0]].type)) ? 2 : 1));
ret = Math.ceil(m[1] / Math.max(Math.pow(4, this.moveset.filter(mo => (mo?.getMove().power ?? 0) > 1).length) / 8, 0.5) * (this.isOfType(allMoves[m[0]].type) || (checkTera && (m[0] === Moves.TERA_BLAST || this.getTeraType() === allMoves[m[0]].type)) ? 2 : 1));
} else {
ret = m[1];
}