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Fixed test and comment
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@ -259,7 +259,7 @@ describe("Abilities - Ice Face", () => {
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const eiscue = game.scene.getEnemyPokemon()!;
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined();
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.hasAbility(AbilityId.ICE_FACE)).toBe(true);
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expect(eiscue.hasAbility(AbilityId.ICE_FACE)).toBe(true);
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});
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});
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@ -269,13 +269,9 @@ describe("Abilities - Ice Face", () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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game.move.select(MoveId.SIMPLE_BEAM);
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await game.phaseInterceptor.to(TurnInitPhase);
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const eiscue = game.scene.getEnemyPokemon()!;
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined();
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(game.scene.getPlayerPokemon()!.hasAbility(AbilityId.TRACE)).toBe(true);
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expect(game.scene.getPlayerPokemon()!.hasAbility(AbilityId.TRACE)).toBe(true);
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});
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});
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@ -67,7 +67,7 @@ export class MoveHelper extends GameManagerHelper {
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`MoveHelper.select called with move ${toReadableString(MoveId[move])} not in moveset;\nBattler Index: ${BattlerIndex[pkmIndex]};\nMoveset: ${this.game.scene
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`MoveHelper.select called with move ${toReadableString(MoveId[move])} not in moveset;\nBattler Index: ${BattlerIndex[pkmIndex]};\nMoveset: ${this.game.scene
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.getField()
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.getField()
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[pkmIndex].getMoveset()
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[pkmIndex].getMoveset()
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.map(pm => pm.moveId)}`,
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.map(pm => MoveId[pm.moveId])}`,
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);
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);
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}
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}
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@ -108,7 +108,7 @@ export class MoveHelper extends GameManagerHelper {
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`MoveHelper.selectWithTera called with move ${toReadableString(MoveId[move])} not in moveset;\nBattler Index: ${BattlerIndex[pkmIndex]};\nMoveset: ${this.game.scene
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`MoveHelper.selectWithTera called with move ${toReadableString(MoveId[move])} not in moveset;\nBattler Index: ${BattlerIndex[pkmIndex]};\nMoveset: ${this.game.scene
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.getField()
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.getField()
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[pkmIndex].getMoveset()
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[pkmIndex].getMoveset()
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.map(pm => pm.moveId)}`,
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.map(pm => MoveId[pm.moveId])}`,
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);
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);
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}
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}
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