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[P2 BUG] Implemented correct frenzy Tag and Movequeue reset should frenzy move fail (#4277)
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@ -412,7 +412,6 @@ export class MovePhase extends BattlePhase {
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* - Lapses `AFTER_MOVE` tags:
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* - Lapses `AFTER_MOVE` tags:
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* - This handles the effects of {@link Moves.SUBSTITUTE Substitute}
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* - This handles the effects of {@link Moves.SUBSTITUTE Substitute}
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* - Removes the second turn of charge moves
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* - Removes the second turn of charge moves
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* - Calls frenzyMissFunc {@link frenzyMissFunc} should the move be cancelled
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*
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*
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* TODO: handle charge moves more gracefully
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* TODO: handle charge moves more gracefully
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*/
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*/
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@ -428,6 +427,21 @@ export class MovePhase extends BattlePhase {
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this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), ppUsed));
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this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), ppUsed));
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}
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}
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if (this.cancelled) {
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const moves = this.pokemon.getMoveQueue()[0];
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const tags = this.pokemon.summonData.tags;
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const tag = tags.find(t => t.tagType === BattlerTagType.FRENZY);
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if (tag) {
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//remove BattlerTags
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tag.onRemove(this.pokemon);
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tags.splice(tags.indexOf(tag), 1);
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//remove moves in moveQueue
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while (this.pokemon.getMoveQueue().length && this.pokemon.getMoveQueue()[0].move === moves.move) {
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this.pokemon.getMoveQueue().shift();
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}
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}
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}
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this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
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this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
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this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
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this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
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