Solar Beam integration tests + CHARGING tag fixes

This commit is contained in:
innerthunder 2024-10-08 02:01:33 -07:00
parent f339d230c3
commit 01a8807e75
5 changed files with 117 additions and 8 deletions

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@ -219,11 +219,14 @@ export class MovePhase extends BattlePhase {
this.showMoveText();
// TODO: Clean up implementation of two-turn moves.
if (moveQueue.length > 0) { // Using .shift here clears out two turn moves once they've been used
this.ignorePp = moveQueue.shift()?.ignorePP ?? false;
}
if (this.pokemon.getTag(BattlerTagType.CHARGING)?.sourceMove === this.move.moveId) {
this.pokemon.lapseTag(BattlerTagType.CHARGING);
}
// "commit" to using the move, deducting PP.
if (!this.ignorePp) {
const ppUsed = 1 + this.getPpIncreaseFromPressure(targets);

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@ -82,13 +82,14 @@ describe("Moves - Dig", () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIG);
game.move.select(Moves.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined();
expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP);
const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIG);
expect(playerDig?.ppUsed).toBe(0);
});

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@ -82,13 +82,14 @@ describe("Moves - Dive", () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE);
game.move.select(Moves.DIVE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined();
expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP);
const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE);
expect(playerDive?.ppUsed).toBe(0);
});
@ -119,8 +120,6 @@ describe("Moves - Dive", () => {
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE);
game.move.select(Moves.DIVE);
await game.phaseInterceptor.to("TurnEndPhase");
@ -131,6 +130,8 @@ describe("Moves - Dive", () => {
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined();
const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE);
expect(playerDive?.ppUsed).toBe(0);
});
});

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@ -85,13 +85,14 @@ describe("Moves - Fly", () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.FLY);
game.move.select(Moves.FLY);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.FLYING)).toBeUndefined();
expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP);
const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.FLY);
expect(playerFly?.ppUsed).toBe(0);
});
@ -103,8 +104,6 @@ describe("Moves - Fly", () => {
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.FLY);
game.move.select(Moves.FLY);
await game.forceEnemyMove(Moves.SPLASH);
@ -116,6 +115,8 @@ describe("Moves - Fly", () => {
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.FLY);
expect(playerFly?.ppUsed).toBe(0);
});
});

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@ -0,0 +1,103 @@
import { allMoves } from "#app/data/move";
import { BattlerTagType } from "#enums/battler-tag-type";
import { WeatherType } from "#enums/weather-type";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Solar Beam", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.SOLAR_BEAM)
.battleType("single")
.startingLevel(100)
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should deal damage in two turns if no weather is active", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SOLAR_BEAM);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeDefined();
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER);
// expect(playerSolarBeam?.ppUsed).toBe(0);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
const playerSolarBeam = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.SOLAR_BEAM);
expect(playerSolarBeam?.ppUsed).toBe(1);
});
it.each([
{ weatherType: WeatherType.SUNNY, name: "Sun" },
{ weatherType: WeatherType.HARSH_SUN, name: "Harsh Sun" }
])("should deal damage in one turn if $name is active", async ({ weatherType }) => {
game.override.weather(weatherType);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SOLAR_BEAM);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
const playerSolarBeam = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.SOLAR_BEAM);
expect(playerSolarBeam?.ppUsed).toBe(1);
});
it.each([
{ weatherType: WeatherType.RAIN, name: "Rain" },
{ weatherType: WeatherType.HEAVY_RAIN, name: "Heavy Rain" }
])("should have its power halved in $name", async ({ weatherType }) => {
game.override.weather(weatherType);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const solarBeam = allMoves[Moves.SOLAR_BEAM];
vi.spyOn(solarBeam, "calculateBattlePower");
game.move.select(Moves.SOLAR_BEAM);
await game.phaseInterceptor.to("TurnEndPhase");
await game.phaseInterceptor.to("TurnEndPhase");
expect(solarBeam.calculateBattlePower).toHaveLastReturnedWith(60);
});
});