From 0193d7e9adaa5f7ae03148a3ba9978d187654cb4 Mon Sep 17 00:00:00 2001 From: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Date: Sun, 2 Feb 2025 13:00:21 -0600 Subject: [PATCH] Add magic coat tests --- src/test/moves/magic_coat.test.ts | 309 ++++++++++++++++++++++++++++++ 1 file changed, 309 insertions(+) create mode 100644 src/test/moves/magic_coat.test.ts diff --git a/src/test/moves/magic_coat.test.ts b/src/test/moves/magic_coat.test.ts new file mode 100644 index 00000000000..fb11ab533a4 --- /dev/null +++ b/src/test/moves/magic_coat.test.ts @@ -0,0 +1,309 @@ +import { BattlerIndex } from "#app/battle"; +import { ArenaTagSide } from "#app/data/arena-tag"; +import { allMoves } from "#app/data/move"; +import { ArenaTagType } from "#app/enums/arena-tag-type"; +import { BattlerTagType } from "#app/enums/battler-tag-type"; +import { Stat } from "#app/enums/stat"; +import { StatusEffect } from "#app/enums/status-effect"; +import { MoveResult } from "#app/field/pokemon"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; + +describe("Moves - Magic Coat", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .ability(Abilities.BALL_FETCH) + .battleType("single") + .disableCrits() + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.MAGIC_COAT); + }); + + it("should fail if the user goes last in the turn", async () => { + game.override.moveset([ Moves.PROTECT ]); + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + game.move.select(Moves.PROTECT); + await game.phaseInterceptor.to("BerryPhase"); + expect(game.scene.getEnemyPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); + }); + + it("should fail if called again in the same turn due to moves like instruct", async () => { + game.override.moveset([ Moves.INSTRUCT ]); + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + game.move.select(Moves.INSTRUCT); + await game.phaseInterceptor.to("BerryPhase"); + expect(game.scene.getEnemyPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); + }); + + it("should not reflect moves used on the next turn", async () => { + game.override.moveset([ Moves.GROWL, Moves.SPLASH ]); + game.override.enemyMoveset([ Moves.MAGIC_COAT, Moves.SPLASH ]); + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + // turn 1 + game.move.select(Moves.SPLASH); + await game.forceEnemyMove(Moves.MAGIC_COAT); + await game.toNextTurn(); + + // turn 2 + game.move.select(Moves.GROWL); + await game.forceEnemyMove(Moves.SPLASH); + await game.phaseInterceptor.to("BerryPhase"); + expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1); + }); + + it("should reflect basic status moves", async () => { + game.override.moveset([ Moves.GROWL ]); + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + game.move.select(Moves.GROWL); + await game.phaseInterceptor.to("BerryPhase"); + expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1); + }); + + it("should individually bounce back multi-target moves when used by both targets in doubles", async () => { + game.override.battleType("double"); + game.override.moveset([ Moves.GROWL, Moves.SPLASH ]); + await game.classicMode.startBattle([ Species.MAGIKARP, Species.MAGIKARP ]); + + game.move.select(Moves.GROWL, 0); + game.move.select(Moves.SPLASH, 1); + await game.phaseInterceptor.to("BerryPhase"); + + const user = game.scene.getPlayerField()[0]; + expect(user.getStatStage(Stat.ATK)).toBe(-2); + }); + + it("should bounce back a spread status move against both pokemon", async () => { + game.override.battleType("double"); + game.override.moveset([ Moves.GROWL, Moves.SPLASH ]); + game.override.enemyMoveset([ Moves.SPLASH, Moves.MAGIC_COAT ]); + await game.classicMode.startBattle([ Species.MAGIKARP, Species.MAGIKARP ]); + + game.move.select(Moves.GROWL, 0); + game.move.select(Moves.SPLASH, 1); + await game.forceEnemyMove(Moves.SPLASH); + await game.forceEnemyMove(Moves.MAGIC_COAT); + + await game.phaseInterceptor.to("BerryPhase"); + expect(game.scene.getPlayerField().every(p => p.getStatStage(Stat.ATK) === -1)).toBeTruthy(); + }); + + it("should still bounce back a move that would otherwise fail", async () => { + await game.classicMode.startBattle([ Species.MAGIKARP ]); + game.scene.getEnemyPokemon()?.setStatStage(Stat.ATK, -6); + game.override.moveset([ Moves.GROWL ]); + + game.move.select(Moves.GROWL); + await game.phaseInterceptor.to("BerryPhase"); + + expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1); + }); + + it("should not bounce back a move that was just bounced", async () => { + game.override.battleType("double"); + game.override.ability(Abilities.MAGIC_BOUNCE); + game.override.moveset([ Moves.GROWL, Moves.MAGIC_COAT ]); + game.override.enemyMoveset([ Moves.SPLASH, Moves.MAGIC_COAT ]); + await game.classicMode.startBattle([ Species.MAGIKARP, Species.MAGIKARP ]); + + game.move.select(Moves.MAGIC_COAT, 0); + game.move.select(Moves.GROWL, 1); + await game.forceEnemyMove(Moves.MAGIC_COAT); + await game.forceEnemyMove(Moves.SPLASH); + await game.phaseInterceptor.to("BerryPhase"); + + expect(game.scene.getEnemyField()[0].getStatStage(Stat.ATK)).toBe(0); + }); + + // todo while Mirror Armor is not implemented + it.todo("should receive the stat change after reflecting a move back to a mirror armor user", async () => { + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + game.move.select(Moves.GROWL); + await game.phaseInterceptor.to("BerryPhase"); + + expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1); + }); + + it("should still bounce back a move from a mold breaker user", async () => { + game.override.ability(Abilities.MOLD_BREAKER); + game.override.moveset([ Moves.GROWL ]); + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + game.move.select(Moves.GROWL); + await game.phaseInterceptor.to("BerryPhase"); + + expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(0); + expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1); + }); + + it("should only bounce spikes back once when both targets use magic coat in doubles", async () => { + game.override.battleType("double"); + await game.classicMode.startBattle([ Species.MAGIKARP ]); + game.override.moveset([ Moves.SPIKES ]); + + game.move.select(Moves.SPIKES); + await game.phaseInterceptor.to("BerryPhase"); + + expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!["layers"]).toBe(1); + expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)).toBeUndefined(); + }); + + it("should not bounce back curse", async() => { + game.override.starterSpecies(Species.GASTLY); + await game.classicMode.startBattle([ Species.GASTLY ]); + game.override.moveset([ Moves.CURSE ]); + + game.move.select(Moves.CURSE); + await game.phaseInterceptor.to("BerryPhase"); + + expect(game.scene.getEnemyPokemon()!.getTag(BattlerTagType.CURSED)).toBeDefined(); + }); + + // TODO: encore is failing if the last move was virtual. + it.todo("should not cause the bounced move to count for encore", async () => { + game.override.moveset([ Moves.GROWL, Moves.ENCORE ]); + game.override.enemyMoveset([ Moves.MAGIC_COAT, Moves.TACKLE ]); + game.override.enemyAbility(Abilities.MAGIC_BOUNCE); + + await game.classicMode.startBattle([ Species.MAGIKARP ]); + const enemyPokemon = game.scene.getEnemyPokemon()!; + + // turn 1 + game.move.select(Moves.GROWL); + await game.forceEnemyMove(Moves.MAGIC_COAT); + await game.toNextTurn(); + + // turn 2 + game.move.select(Moves.ENCORE); + await game.forceEnemyMove(Moves.TACKLE); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.phaseInterceptor.to("BerryPhase"); + expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(Moves.TACKLE); + expect(enemyPokemon.getLastXMoves()[0].move).toBe(Moves.TACKLE); + }); + + // TODO: stomping tantrum should consider moves that were bounced. + it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => { + game.override.battleType("single"); + await game.classicMode.startBattle([ Species.MAGIKARP ]); + game.override.moveset([ Moves.STOMPING_TANTRUM, Moves.CHARM ]); + + const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM]; + vi.spyOn(stomping_tantrum, "calculateBattlePower"); + + game.move.select(Moves.CHARM); + await game.toNextTurn(); + + game.move.select(Moves.STOMPING_TANTRUM); + await game.phaseInterceptor.to("BerryPhase"); + expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150); + }); + + // TODO: stomping tantrum should consider moves that were bounced. + it.todo("should properly cause the enemy's stomping tantrum to be doubled in power after bouncing and failing", async () => { + game.override.enemyMoveset([ Moves.STOMPING_TANTRUM, Moves.SPLASH, Moves.CHARM ]); + await game.classicMode.startBattle([ Species.BULBASAUR ]); + + const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM]; + const enemy = game.scene.getEnemyPokemon()!; + vi.spyOn(stomping_tantrum, "calculateBattlePower"); + + game.move.select(Moves.SPORE); + await game.forceEnemyMove(Moves.CHARM); + await game.phaseInterceptor.to("TurnEndPhase"); + expect(enemy.getLastXMoves(1)[0].result).toBe("success"); + + await game.phaseInterceptor.to("BerryPhase"); + expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75); + + await game.toNextTurn(); + game.move.select(Moves.GROWL); + await game.phaseInterceptor.to("BerryPhase"); + expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75); + }); + + it("should respect immunities when bouncing a move", async () => { + vi.spyOn(allMoves[Moves.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100); + game.override.moveset([ Moves.THUNDER_WAVE, Moves.GROWL ]); + game.override.ability(Abilities.SOUNDPROOF); + await game.classicMode.startBattle([ Species.PHANPY ]); + + // Turn 1 - thunder wave immunity test + game.move.select(Moves.THUNDER_WAVE); + await game.phaseInterceptor.to("BerryPhase"); + expect(game.scene.getPlayerPokemon()!.status).toBeUndefined(); + + // Turn 2 - soundproof immunity test + game.move.select(Moves.GROWL); + await game.phaseInterceptor.to("BerryPhase"); + expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0); + }); + + it("should bounce back a move before the accuracy check", async () => { + game.override.moveset([ Moves.SPORE ]); + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const attacker = game.scene.getPlayerPokemon()!; + + vi.spyOn(attacker, "getAccuracyMultiplier").mockReturnValue(0.0); + game.move.select(Moves.SPORE); + await game.phaseInterceptor.to("BerryPhase"); + expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.SLEEP); + }); + + it("should take the accuracy of the magic bounce user into account", async () => { + game.override.moveset([ Moves.SPORE ]); + await game.classicMode.startBattle([ Species.MAGIKARP ]); + const opponent = game.scene.getEnemyPokemon()!; + + vi.spyOn(opponent, "getAccuracyMultiplier").mockReturnValue(0); + game.move.select(Moves.SPORE); + await game.phaseInterceptor.to("BerryPhase"); + expect(game.scene.getPlayerPokemon()!.status).toBeUndefined(); + }); + + it("should follow speed order, respecting trick room, when reflecting field effect moves", async () => { + game.override.battleType("double"); + game.override.moveset([ Moves.STICKY_WEB, Moves.SPLASH, Moves.TRICK_ROOM ]); + + await game.classicMode.startBattle([ Species.MAGIKARP, Species.MAGIKARP ]); + const [ enemy_1, enemy_2 ] = game.scene.getEnemyField(); + enemy_1.setStat(Stat.SPD, enemy_2.getStat(Stat.SPD) + 1); + + // turn 1 + game.move.select(Moves.STICKY_WEB, 0); + game.move.select(Moves.TRICK_ROOM, 1); + await game.phaseInterceptor.to("TurnEndPhase"); + + expect(game.scene.arena.getTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER)?.getSourcePokemon()?.getBattlerIndex()).toBe(BattlerIndex.ENEMY); + game.scene.arena.removeTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER, true); + + // turn 2 + game.move.select(Moves.STICKY_WEB, 0); + game.move.select(Moves.TRICK_ROOM, 1); + await game.phaseInterceptor.to("BerryPhase"); + expect(game.scene.arena.getTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER)?.getSourcePokemon()?.getBattlerIndex()).toBe(BattlerIndex.ENEMY_2); + }); +});