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adding test for competitive, defiant should mirror it basically
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src/test/abilities/competitive.test.ts
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46
src/test/abilities/competitive.test.ts
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import { Stat } from "#enums/stat";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Competitive", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single")
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.enemySpecies(Species.RATTATA)
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.enemyMoveset(Moves.TICKLE)
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.startingLevel(100)
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.moveset(Moves.SPLASH)
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.ability(Abilities.COMPETITIVE);
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});
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it("lower atk and def by 1 via tickle, then increase spatk by 4 via competitive", async () => {
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await game.classicMode.startBattle([ Species.FLYGON ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.DEF)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(4);
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});
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});
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