219 lines
5.9 KiB
C
219 lines
5.9 KiB
C
#pragma once
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#include <stdlib.h>
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#include <stddef.h>
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#include <string.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <limits.h>
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#include <dirent.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <threads.h>
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#ifndef __APPLE__
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#include <malloc.h>
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#endif
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#include <math.h>
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#ifdef __SWITCH__
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#include <switch.h>
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#endif
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#include <stdint.h>
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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typedef uint64_t u64;
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typedef int8_t s8;
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typedef int32_t s32;
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typedef u32 Result;
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typedef void (*workerThreadFunc)(void *);
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#ifdef _WIN32
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#define DIRECTORY_SEPARATOR_CHAR '\\'
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static const char DIRECTORY_SEPARATOR[] = "\\";
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#else
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#define DIRECTORY_SEPARATOR_CHAR '/'
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static const char DIRECTORY_SEPARATOR[] = "/";
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#endif
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#define M_TAU (2*M_PI)
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typedef union {
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uint32_t abgr;
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struct {
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uint8_t r,g,b,a;
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};
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} color_t;
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typedef enum
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{
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ThemeLayoutId_Logo,
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ThemeLayoutId_HbmenuVersion,
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ThemeLayoutId_LoaderInfo,
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ThemeLayoutId_AttentionText,
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ThemeLayoutId_LogInfo,
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ThemeLayoutId_InfoMsg,
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ThemeLayoutId_MenuPath,
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ThemeLayoutId_MenuTypeMsg,
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ThemeLayoutId_MsgBoxSeparator,
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ThemeLayoutId_MsgBoxBottomText,
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ThemeLayoutId_BackgroundImage,
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ThemeLayoutId_BackWave,
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ThemeLayoutId_MiddleWave,
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ThemeLayoutId_FrontWave,
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ThemeLayoutId_ButtonA,
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ThemeLayoutId_ButtonAText,
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ThemeLayoutId_ButtonB,
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ThemeLayoutId_ButtonBText,
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ThemeLayoutId_ButtonY,
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ThemeLayoutId_ButtonYText,
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ThemeLayoutId_ButtonM,
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ThemeLayoutId_ButtonMText,
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ThemeLayoutId_ButtonX,
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ThemeLayoutId_ButtonXText,
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ThemeLayoutId_NetworkIcon,
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ThemeLayoutId_BatteryCharge,
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ThemeLayoutId_BatteryIcon,
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ThemeLayoutId_ChargingIcon,
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ThemeLayoutId_Status,
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ThemeLayoutId_Temperature,
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ThemeLayoutId_MenuList,
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ThemeLayoutId_MenuListTiles,
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ThemeLayoutId_MenuListIcon,
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ThemeLayoutId_MenuListName,
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ThemeLayoutId_MenuActiveEntryIcon,
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ThemeLayoutId_MenuActiveEntryName,
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ThemeLayoutId_MenuActiveEntryAuthor,
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ThemeLayoutId_MenuActiveEntryVersion,
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ThemeLayoutId_Total,
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} ThemeLayoutId;
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// when building for pc we need to include these separately
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#ifndef __SWITCH__
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#include "switch/nro.h"
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#include "switch/nacp.h"
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#endif
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#include "font.h"
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#include "menu.h"
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#include "text.h"
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#include "ui.h"
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#include "assets.h"
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#include "launch.h"
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#include "worker.h"
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#include <turbojpeg.h>
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#include "math.h"
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#include "theme.h"
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#include "message-box.h"
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#include "power.h"
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#include "netloader.h"
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#include "netstatus.h"
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#include "thermalstatus.h"
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#include "status.h"
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void menuStartupPath(void);
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void menuStartup(void);
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void themeMenuStartup(void);
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void menuLoop(void);
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static inline uint8_t BlendColor(uint32_t src, uint32_t dst, uint8_t alpha)
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{
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uint8_t one_minus_alpha = (uint8_t)255 - alpha;
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return (dst*alpha + src*one_minus_alpha)/(uint8_t)255;
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}
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static inline color_t MakeColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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{
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color_t clr;
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clr.r = r;
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clr.g = g;
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clr.b = b;
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clr.a = a;
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return clr;
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}
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#ifdef __SWITCH__
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extern uint8_t* g_framebuf;
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extern u32 g_framebuf_width;
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static inline void DrawPixel(uint32_t x, uint32_t y, color_t clr)
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{
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if (x >= 1280 || y >= 720)
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return;
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u32 off = y*g_framebuf_width + x*4;
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g_framebuf[off] = BlendColor(g_framebuf[off], clr.r, clr.a); off++;
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g_framebuf[off] = BlendColor(g_framebuf[off], clr.g, clr.a); off++;
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g_framebuf[off] = BlendColor(g_framebuf[off], clr.b, clr.a); off++;
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g_framebuf[off] = 0xff;
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}
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static inline void DrawPixelRaw(uint32_t x, uint32_t y, color_t clr)
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{
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if (x >= 1280 || y >= 720)
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return;
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u32 off = y*g_framebuf_width + x*4;
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*((u32*)&g_framebuf[off]) = clr.r | (clr.g<<8) | (clr.b<<16) | (0xff<<24);
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}
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static inline void Draw4PixelsRaw(uint32_t x, uint32_t y, color_t clr)
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{
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if (x >= 1280 || y >= 720 || x > 1280-4)
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return;
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u32 color = clr.r | (clr.g<<8) | (clr.b<<16) | (0xff<<24);
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u128 val = color | ((u128)color<<32) | ((u128)color<<64) | ((u128)color<<96);
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u32 off = y*g_framebuf_width + x*4;
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*((u128*)&g_framebuf[off]) = val;
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}
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static inline color_t FetchPixelColor(uint32_t x, uint32_t y)
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{
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u32 off = y*g_framebuf_width + x*4;
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u32 val = *((u32*)&g_framebuf[off]);
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u8 r = (u8)val;
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u8 g = (u8)(val>>8);
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u8 b = (u8)(val>>16);
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return MakeColor(r, g, b, 255);
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}
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#else
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extern color_t pixels[720][1280];
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static inline void DrawPixel(uint32_t x, uint32_t y, color_t clr)
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{
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if (x >= 1280 || y >= 720)
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return;
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pixels[y][x].r = BlendColor(pixels[y][x].r, clr.r, clr.a);
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pixels[y][x].g = BlendColor(pixels[y][x].g, clr.g, clr.a);
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pixels[y][x].b = BlendColor(pixels[y][x].b, clr.b, clr.a);
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pixels[y][x].a = 0xff;
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}
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static inline void DrawPixelRaw(uint32_t x, uint32_t y, color_t clr)
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{
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if (x >= 1280 || y >= 720)
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return;
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pixels[y][x].r = clr.r;
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pixels[y][x].g = clr.g;
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pixels[y][x].b = clr.b;
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pixels[y][x].a = 0xff;
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}
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static inline void Draw4PixelsRaw(uint32_t x, uint32_t y, color_t clr)
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{
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uint32_t pos;
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for (pos=0; pos<4; pos++) DrawPixelRaw(x+pos, y, clr);
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}
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static inline color_t FetchPixelColor(uint32_t x, uint32_t y)
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{
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return pixels[y][x];
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}
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#endif
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void DrawPixel(uint32_t x, uint32_t y, color_t clr);
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void DrawText(u32 font, uint32_t x, uint32_t y, color_t clr, const char* text);
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void DrawTextFromLayout(ThemeLayoutId id, color_t clr, const char* text);
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void DrawTextFromLayoutRelative(ThemeLayoutId id, int base_x, int base_y, int *inPos, int *outPos, color_t clr, const char* text, const char align);
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void DrawTextTruncate(u32 font, uint32_t x, uint32_t y, color_t clr, const char* text, uint32_t max_width, const char* end_text);
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void GetTextDimensions(u32 font, const char* text, uint32_t* width_out, uint32_t* height_out);
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uint32_t GetTextXCoordinate(u32 font, uint32_t rX, const char* text, const char align);
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uint32_t GetTextYCoordinate(u32 font, uint32_t rY, const char* text, const char align);
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bool fontInitialize(void);
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void fontExit();
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